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[GUIDE] How Add Custom Itens

2021 (visual)
Asked by Froost 

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 Froost Posted January 30 Report post 

Hello, a lot of people ask me for support for this, and I think
something is so simple, but I still want to help them, well I know that
just writing is not enough, so I made a video teaching my BRAZILIAN
Santa Poring community how to do it, but also I made a text file and I teach for the
AMERICAN community too, well you can watch and see if you can
follow, I found it easier.
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 Discord: Frost#9657

Server database editor

GRF editor

Client hexed 20200604

Current emulator rathena

Notepad ++

My aura DEATH
After the whole process:

Quickly learn how to add custons to the latest rathena


emulator with item_db.yml

0 - open your main GRF that is reading luafiles514 (in the


example of the video is my data.grf because I don't have
another one) and extract ACCNAME.LUB |
ACCESSORYID.LUB

1 - add your custom visual name


todata\luafiles514\datainfo\accname.lub

 
2 - add your custom visual ID
todata\luafiles514\datainfo\AccessoryId.lub

[ACCESSORY_IDs.ACCESSORY_DEATH] = "_DEATH", 

the _ (underline) is mandatory in this process because the client


places the female and male symbol at the beginning to identify the
folders.

ACCESSORY_NAME = LAST ID,

My:

ACCESSORY_DEATH = 2006

3 - Configure the item_db.yml in the server data base


editor( select the PRE-RE or RE folder from your rathena
emulator database)

Link download SDE


compatibleitem_db.yml http://www.mediafire.com/download/p0
zhcc8ipa6cjt3 .| 
note: this version tokei made me available for testing, it's
official, but I believe that here on rathena it hasn't been
released, so it's a beta version. 

obs: you can copy the id of some item like i did with id 500
and redirect it to the new ID.

CTRL + SHIFT + D (copy ... id)

I used 250001 as an example.

4 - create the id on iteminfo.lub

identifiedDisplayName = item name after identifying or if already


identified.
identifiedResourceName = location where the item's sprite will be in
the inventory / collection or when it drops
identifiedDescriptionName = item description after identifying or if
already identified.
everything unidentified on the front will be when the item is not
identified.

my code:
 

[250001] = {
unidentifiedDisplayName = "Death Au
unidentifiedResourceName = "DEATH",
unidentifiedDescriptionName = {
},
identifiedDisplayName = "Death Aura
identifiedResourceName = "DEATH",
identifiedDescriptionName = {
"A snack of a piece of waln
"I don't know why walnut ca

5 - place the files in the respective folders.

¾ÆÀÌÅÛ - folder that holds the spr e act of the items when dragged.
¾Ç¼¼»ç¸®/³²/ - folder of the equipped male look
¾Ç¼¼»ç¸®/¿©/ - folder of the equipped female look

data\luafiles514\datainfo\accname.lub - this is where you define


the visual name
data\luafiles514\datainfo\AccessoryId.lub - file is where you define
the view id of the visual.
 
If you did not understand the tutorial and would like to see how I did
it in practice, see the full video at the top.

Thank you rAthena!!

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