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Chapter 6: CPU Scheduling

Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 6: CPU Scheduling

 Basic Concepts
 Scheduling Criteria
 Scheduling Algorithms
 Thread Scheduling
 Multiple-Processor Scheduling
 Real-Time CPU Scheduling
 Operating Systems Examples
 Algorithm Evaluation

Operating System Concepts – 9th Edition 6.2 Silberschatz, Galvin and Gagne ©2013
Objectives
 To introduce CPU scheduling, which is the basis for multiprogrammed operating systems

 To describe various CPU-scheduling algorithms

 To discuss evaluation criteria for selecting a CPU-scheduling algorithm for a particular system

 To examine the scheduling algorithms of several operating systems

Operating System Concepts – 9th Edition 6.3 Silberschatz, Galvin and Gagne ©2013
Basic Concepts

 Maximum CPU utilization obtained with


multiprogramming

 CPU–I/O Burst Cycle – Process execution


consists of a cycle of CPU execution and
I/O wait

 CPU burst followed by I/O burst

 CPU burst distribution is of main concern

Operating System Concepts – 9th Edition 6.4 Silberschatz, Galvin and Gagne ©2013
Histogram of CPU-burst Times

Operating System Concepts – 9th Edition 6.5 Silberschatz, Galvin and Gagne ©2013
CPU Scheduler
 Short-term scheduler selects from among the processes in ready
queue, and allocates the CPU to one of them
 Queue may be ordered in various ways

 CPU scheduling decisions may take place when a process:


1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates

Operating System Concepts – 9th Edition 6.6 Silberschatz, Galvin and Gagne ©2013
CPU Scheduler
 Scheduling under 1 and 4 is nonpreemptive
 All other scheduling is preemptive
 Consider access to shared data
 Consider preemption while in kernel mode
 Consider interrupts occurring during crucial OS activities

Operating System Concepts – 9th Edition 6.7 Silberschatz, Galvin and Gagne ©2013
Dispatcher

 Dispatcher module gives control of the CPU to the process selected


by the short-term scheduler; this involves:
 switching context
 switching to user mode
 jumping to the proper location in the user program to restart that program

 Dispatch latency – time it takes for the dispatcher to stop one


process and start another running

Operating System Concepts – 9th Edition 6.8 Silberschatz, Galvin and Gagne ©2013
Scheduling Criteria
1. CPU utilization – keep the CPU as busy as possible

2. Throughput – # of processes that complete their execution per time unit

3. Turnaround time – amount of time to execute a particular process

4. Waiting time – amount of time a process has been waiting in the ready
queue

5. Response time – amount of time it takes from when a request was


submitted until the first response is produced, not output (for time-sharing
environment)

Operating System Concepts – 9th Edition 6.9 Silberschatz, Galvin and Gagne ©2013
Scheduling Algorithm Optimization Criteria

 Max CPU utilization


 Max throughput
 Min turnaround time
 Min waiting time
 Min response time

Operating System Concepts – 9th Edition 6.10 Silberschatz, Galvin and Gagne ©2013
First-Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
 Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:

P1 P2 P3

0 24 27 30

 Waiting time for P1 = 0; P2 = 24; P3 = 27


 Average waiting time: (0 + 24 + 27)/3 = 17

Operating System Concepts – 9th Edition 6.11 Silberschatz, Galvin and Gagne ©2013
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
 The Gantt chart for the schedule is:

P2 P3 P1

0 3 6 30

 Waiting time for P1 = 6; P2 = 0; P3 = 3


 Average waiting time: (6 + 0 + 3)/3 = 3
 Much better than previous case
 Convoy effect - short process behind long process
 Consider one CPU-bound and many I/O-bound processes

Operating System Concepts – 9th Edition 6.12 Silberschatz, Galvin and Gagne ©2013
FCFS Scheduling (Cont.)
 There is a convoy effect as all the other processes wait for the one big
process to get off the CPU. This effect results in lower CPU and device
utilization than might be possible if the shorter processes were allowed to
go first.

 Note also that the FCFS scheduling algorithm is nonpreemptive. Once


the CPU has been allocated to a process, that process keeps the CPU
until it releases the CPU, either by terminating or by requesting I/O.

 The FCFS algorithm is thus particularly troublesome for time-sharing


systems, where it is important that each user get a share of the CPU at
regular intervals

Operating System Concepts – 9th Edition 6.13 Silberschatz, Galvin and Gagne ©2013
Shortest-Job-First (SJF) Scheduling
 When the CPU is available, it is assigned to the process that has the
smallest next CPU burst.
 If the next CPU bursts of two processes are the same, FCFS scheduling is
used to break the tie.

 So this algorithm associate with each process the length of its next
CPU burst
 Use these lengths to schedule the process with the shortest time

 SJF is optimal – gives minimum average waiting time for a given set of
processes
 The difficulty is knowing the length of the next CPU request
 Could ask the user

Operating System Concepts – 9th Edition 6.14 Silberschatz, Galvin and Gagne ©2013
Example of SJF
ProcessArrival Time Burst Time
P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3
 SJF scheduling chart

P4 P1 P3 P2

0 3 9 16 24

 Average waiting time = (3 + 16 + 9 + 0) / 4 = 7

Operating System Concepts – 9th Edition 6.15 Silberschatz, Galvin and Gagne ©2013
Determining Length of Next CPU Burst
 The real difficulty with the SJF algorithm is knowing the length of the next
CPU request

 With short-term scheduling, there is no way to know the length of the next
CPU burst but we may be able to predict its value.

 We expect that the next CPU burst will be similar in length to the previous
ones. By computing an approximation of the length of the next CPU burst,
we can pick the process with the shortest predicted CPU burst.

 Can be done by using the length of previous CPU bursts, using


exponential averaging

Operating System Concepts – 9th Edition 6.16 Silberschatz, Galvin and Gagne ©2013
Shortest-remaining-time-first
 Preemptive SJF scheduling is sometimes called shortest-remaining-
time-first scheduling.
 Now we add the concepts of varying arrival times and preemption to the
analysis.
ProcessA arri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5

P1 P2 P4 P1 P3

0 1 5 10 17 26

 Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5 msec

Operating System Concepts – 9th Edition 6.17 Silberschatz, Galvin and Gagne ©2013
Priority Scheduling
 A priority number (integer) is associated with each process

 The CPU is allocated to the process with the highest priority (smallest integer
 highest priority)
 Preemptive
 Nonpreemptive

 SJF is priority scheduling where priority is the inverse of predicted next CPU
burst time i.e The larger the CPU burst, the lower the priority, and vice versa.

 There is no general agreement on whether 0 is the highest or lowest priority.


We assume that low numbers represent high priority.

Operating System Concepts – 9th Edition 6.18 Silberschatz, Galvin and Gagne ©2013
Example of Priority Scheduling
ProcessA arri Burst TimeT Priority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

 Priority scheduling Gantt Chart

P2 P5 P1 P3 P4

0 1 6 16 18 19

 Average waiting time = 8.2 msec

Operating System Concepts – 9th Edition 6.19 Silberschatz, Galvin and Gagne ©2013
Factors Effecting Priority of a Process
 Priorities can be defined either internally or externally.

 Internally: For example


1. Time limits
2. Memory requirements
3. The number of open files etc

 External priorities: are set by criteria outside the operating system, such as
1. The importance of the process
2. The type and amount of funds being paid for computer use
3. The other, often political, factors.

Operating System Concepts – 9th Edition 6.20 Silberschatz, Galvin and Gagne ©2013
Major Problems Priority scheduling algorithms

 A major problem with priority scheduling algorithms is indefinite blocking,


or starvation.

 A priority scheduling algorithm can leave some low priority processes


waiting indefinitely. In a heavily loaded computer system, a steady stream of
higher-priority processes can prevent a low-priority process from ever
getting the CPU.

 Rumor has it that when they shut down the IBM 7094 at MIT in 1973, they
found a low-priority process that had been submitted in 1967 and had not
yet been run.

 Needs a solution ?

Operating System Concepts – 9th Edition 6.21 Silberschatz, Galvin and Gagne ©2013
Factors Effecting Priority of a Process
 The solution of the indefinite blockage of low-priority processes is aging.

 Aging involves gradually increasing the priority of processes that wait in


the system for a long time.

 For example, if priorities range from 127 (low) to 0 (high), we could


increase the priority of a waiting process by 1 every 15 minutes.

 Eventually, even a process with an initial priority of 127 would have the
highest priority in the system and would be executed.

Operating System Concepts – 9th Edition 6.22 Silberschatz, Galvin and Gagne ©2013
Round Robin (RR)
 The round-robin (RR) scheduling algorithm is designed especially for
timesharing systems. It is similar to FCFS scheduling, but preemption is
added to enable the system to switch between processes.

 Each process gets a small unit of CPU time (time quantum q), usually 10-
100 milliseconds. After this time has elapsed, the process is preempted and
added to the end of the ready queue.

 To implement RR scheduling, we again treat the ready queue as a FIFO


queue of processes. New processes are added to the tail of the ready
queue. The CPU scheduler picks the first process from the ready queue,
sets a timer to interrupt after 1 time quantum, and dispatches the process.

Operating System Concepts – 9th Edition 6.23 Silberschatz, Galvin and Gagne ©2013
Round Robin (RR)
 One of two things will then happen.

 The process may have a CPU burst of less than 1 time quantum. In this case,
the process itself will release the CPU voluntarily.

 If the CPU burst of the currently running process is longer than 1 time quantum,
the timer will go off and will cause an interrupt to the operating system. A
context switch will be executed, and the process will be put at the tail of the
ready queue.

Operating System Concepts – 9th Edition 6.24 Silberschatz, Galvin and Gagne ©2013
Example of RR with Time Quantum = 4
 Consider the following set of processes that arrive at time 0, with the
length of the CPU burst given in milliseconds:
Process Burst Time
P1 24
P2 3
P3 3

 The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1

0 4 7 10 14 18 22 26 30

 Typically, higher average turnaround than SJF, but better response


 q should be large compared to context switch time
 q usually 10ms to 100ms, context switch < 10 usec
Operating System Concepts – 9th Edition 6.25 Silberschatz, Galvin and Gagne ©2013
Facts about Round Robin (RR)
 In the RR scheduling algorithm, no process is allocated the CPU for more
than 1 time quantum in a row (unless it is the only runnable process).

 If there are n processes in the ready queue and the time quantum is q,
then each process gets 1/n of the CPU time in chunks of at most q time
units.

 Each process must wait no longer than (n − 1) × q time units until its next
time quantum.

 The performance of the RR algorithm depends heavily on the size of the


time quantum. At one extreme, if the time quantum is extremely large, the
RR policy is the same as the FCFS policy. In contrast, if the time quantum
is extremely small (say, 1 millisecond), the RR approach can result in a
large number of context switches.
Operating System Concepts – 9th Edition 6.26 Silberschatz, Galvin and Gagne ©2013
Time Quantum and Context Switch Time

Operating System Concepts – 9th Edition 6.27 Silberschatz, Galvin and Gagne ©2013
Turnaround Time Varies With
The Time Quantum
Process Burst Time

P1 10 8 6 4 2 0
P2 10 8 6 4 2 0
P3 10 8 6 4 2 0

P1 P2 P3 P1 P2 P3 P1 P2 P3 P1 P2 P3 P1 P2 P3

0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30

Waiting time P1 = 16 msec Turn around time P1 = 16 + 10 = 26 msec


Waiting time P2 = 18 msec Turn around time P2 = 18 + 10 = 28 msec
Waiting time P3 = 20 msec Turn around time P3 = 20 + 10 = 30 msec

Average waiting time = 18 msec Average waiting time = 28 msec

Operating System Concepts – 9th Edition 6.28 Silberschatz, Galvin and Gagne ©2013
Turnaround Time Varies With
The Time Quantum
Process Burst Time

P1 10
P2 10
P3 10

P1 P2 P3

0 10 20 30

Waiting time P1 = 0 msec Turn around time P1 = 00 + 10 = 10 msec


Waiting time P2 = 10 msec Turn around time P2 = 10 + 10 = 20 msec
Waiting time P3 = 20 msec Turn around time P3 = 20 + 10 = 30 msec

Average waiting time = 10 msec Average waiting time = 20 msec

Operating System Concepts – 9th Edition 6.29 Silberschatz, Galvin and Gagne ©2013
Turnaround Time Varies With
The Time Quantum

 If context-switch time is added in, the average turnaround time increases


even more for a smaller time quantum, since more context switches are
required.

 Although the time quantum should be large compared with the


contextswitch time, it should not be too large. As we pointed out earlier, if
the time quantum is too large, RR scheduling degenerates to an FCFS
policy

Operating System Concepts – 9th Edition 6.30 Silberschatz, Galvin and Gagne ©2013
Multilevel Queue
 Ready queue is partitioned into separate queues, eg:
 foreground (interactive)
 background (batch)

 Process permanently reside in a given queue, generally based on some


property of the process, such as memory size, process priority, or process
type.

 Each queue has its own scheduling algorithm:


 foreground – RR
 background – FCFS

Operating System Concepts – 9th Edition 6.31 Silberschatz, Galvin and Gagne ©2013
Multilevel Queue Scheduling
Multilevel queue scheduling algorithm with five queues, listed below
in order of priority:

Operating System Concepts – 9th Edition 6.32 Silberschatz, Galvin and Gagne ©2013
Multilevel Queue
 Fixed priority scheduling; (i.e., serve all from foreground then from
background). Possibility of starvation.

 Time slice – each queue gets a certain amount of CPU time which it can
schedule amongst its processes; i.e., 80% to foreground in RR, 20% to
background in FCFS

Operating System Concepts – 9th Edition 6.33 Silberschatz, Galvin and Gagne ©2013
Multilevel Feedback Queue
 A process can move between the various queues; aging can be
implemented this way

 The idea is to separate processes according to the characteristics of


their CPU bursts. If a process uses too much CPU time, it will be moved
to a lower-priority queue

Operating System Concepts – 9th Edition 6.34 Silberschatz, Galvin and Gagne ©2013
Example of Multilevel Feedback Queue
 Three queues:
 Q0 – RR with time quantum 8 milliseconds
 Q1 – RR time quantum 16 milliseconds
 Q2 – FCFS

 Scheduling
 A new job enters queue Q0 which is served FCFS
 When it gains CPU, job receives 8 milliseconds
 If it does not finish in 8 milliseconds, job is moved to queue Q1

 At Q1 job is again served FCFS and receives 16 additional


milliseconds
 If it still does not complete, it is preempted and moved to queue
Q2

Operating System Concepts – 9th Edition 6.35 Silberschatz, Galvin and Gagne ©2013

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