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By Nobboc Art: Li-An

Errant Friars (or Sisters) are idealis-


tic and adventurous young monks
(or nuns) who leave the monastery
to experience the world and its
hardships. They often join a band
of promising adventurers who they Requirement:
hope will help them to spread their Minimum WIS 9
sense of charity, justice and good. Prime Requisite: WIS

The Errant
Hit dice: d6
Maximum level: 14
Armour: see below

Friar
Weapons: see below
Languages : Common, Alignment language,
plus one dead (or ancient) language.

• Alignement: an Errant Friar must be They have a basic chance of recalling


lawful. If the character’s alignment facts about the following topics:
ever changes (for any reason), he im- - Flora & Fauna: 1-in-6
mediately becomes an NPC. - Politics & Heraldry: 1-in-6
- Philosophy & Cosmology: 1-in-6
Combat - Religions & Demonology: 1-in-6
• Armour heavier than chainmail is - Legends & Monsters: 1-in-6
incompatible with the Errant Friar’s li- - Common Knowledge: 2-in-6
festyle. In addition, the Friar’s humility Characters with Intelligence 13 or
encourages him not to place too much more can add 1 to one of these do-
importance on his own person and mains.
safety, and prevents him from wearing Every 4 levels, an Errant Sister or Friar
leather armor before level 3 and chain adds 1 to one of these chances.
mail before level 6.
• They can use any weapon except the Healer
crossbow (which, as everyone knows, • Errant Friars and Sisters have a
is the Devil’s weapon). 1-in-6 chance to identify diseases or
• Walking Staff Expertise: poisoning and to know an antidote or
- In the hand of an Errant Friar or remedy.
Sister, a staff is not considered a slow • With an hour of work, they can heal
weapon themselves or others for a total of 1 hit
- When rolling damage with a staff, they point + 1 per level.
roll two dice and keep the best result.
- Every 4 levels, Errant Friars and Miracles
Sisters gain +1 to hit with a staff. Errant Sisters and Friars can perform
one miracle per day starting at level 2.
Scholar They gain one additional miracle per
The formative years of Errant Sisters day every 3 subsequent levels.
and Friars were incredibly studious. A miracle’s duration is 1d6 rounds +
188
by Nobboc

Errant Friar Level Progression Brownies are about one foot tall Requirement: Minimum CHA 9
with large pointed ears, a protrud- Prime Requisite: CHA and DEX
Level XP HD THACO D W P B S Miracles Staff Exp. ing nose, golden-yellow eyes, and Hit dice: d4
a weird little cap. A bad brownie Maximum level: 4
1 0 1d6 19 [0] 11 12 14 16 12 -
is one who was banished from the Armour: none
2 1,200 2d6 19 [0] 11 12 14 16 12 1 Seelie Court after doing something
3 2,400 3d6 19 [0] 11 12 14 16 12 1
Weapons: all (appropriate to size,
particularly odious. Their magical 1d3 damage)
4 4,800 4d6 19 [0 11 12 14 16 12 1 +1 powers taken from them, they must Languages : Common, Faerie speech.
5 9,600 5d6 17 [+2] 9 10 12 14 10 2 redeem themselves with high deeds
6 20,000 6d6 17 [+2] 9 10 12 14 10 2 of daring adventure. - Ventriloquism: Once per day, can cause

The Bad
7 40,000 7d6 17 [+2] 9 10 12 14 10 2 voice to appear to come from any location
8 80,000 8d6 17 [+2] 9 10 12 14 10 3 +2 or source within 60’.
- Dancing lights: Once per day, can

Brownie
9 160,000 9d6 14 [+5] 6 7 9 11 8 3
conjure bobbing lights within 60’.
10 280,000 9d6+1* 14 [+5] 6 7 9 11 8 3
11 480,000 9d6+2* 14 [+5] 6 7 9 11 8 4 Sneaky
Bad brownies are naturally good at the
12 520,000 9d6+3* 14 [+5] 6 7 9 11 8 4 +3
following thieving skills: Hide in Shadows,
13 640,000 9d6+4* 12 [+7] 3 5 7 8 6 4 Combat Move Silently, and Pick Pockets. See the
• Bad brownies can use all type of
14 760,000 9d6+5* 12 [+7] 3 5 7 8 6 5 class table for chances of success per level.
weapons appropriate to their stature.
Their weapons never cause more than 1d3
damage, with no STR bonus allowed. They
After Reaching 4th Level
1 round/level + Charisma modifier. influence of spells or magic items. At any time, a bad brownie can appear
The character must concentrate (doing However, they accept holy relics, gain a +1 bonus to attack when throwing
before the Seelie Queen and present their
nothing else) at all times or the miracle blessed objects, and divine magic. stones or darts. Bad Brownies wear no
achievements. If these are not deemed
ends. It also ends if the character takes • When encountering faerie denizens, mundane armour. satisfactory, they are turned into an earth
damage or fails a save. roll reaction with a -2 penalty if an • Defensive Bonus worm for eternity. If the Queen is im-
• Holy Beacon: Errant Sister of Friar is present. Due to their small size and quick reflexes, pressed, the brownie can either return to
- Turn undead like a cleric of same level. bad brownies gain a +2 bonus to Armour the Seelie court (becoming an NPC) or be
• Holy Sanctuary: Vow of poverty Class, and +4 when attacked by large reincarnated as a mortal (usually a halfling
- Nobody can attack or be attacked in a Errant Friars may not keep wealth and opponents (bigger than human-sized). or a gnome). The player creates a new 1st
radius of 30’ around the Friar or Sister. possessions that they cannot keep on level character, who retains 1d3 of their
• Faerie powers magical brownie powers, as well as one of
• Holy Rest: their person (or on a donkey at level 5 From level 2 onwards and at each subse-
- Lawful and Neutral creatures in a 30’ and after). their thieving skills (which will improve
quent level, bad brownies get one of their
radius recover 1 HP per round. Excess treasure must be donated to as if a thief of the same level). That, and
old powers back. Choose from:
• Holy Anger: worthy causes. golden eyes.
- Surprise: Never surprised.
- Chaotic creatures in a 30’ radius: 1 - Dimension door: Once per day, can tele- Designer’s note: I designed this class using the
damage per round, -2 morale. After reaching 9th level port to a known location within 360’.
Brownie entry in the Monsters book for Old-
School Adventures: Advanced Fantasy.
• Holy Truth: An Errant Friar or Sister finds a modest
- All traps, secret doors, and invisible dwelling to expand on and turn into a
creatures or objects within 30’ are holy refuge. They welcome the needy, The Bad Brownie Level Progression
revealed. the orphan, the fugitive... The refuge Level XP HD THACO D W P B S HS MS PP
also attracts scholars, errant knights,
Magic Antagonism Lawful priests and former adventurer 1 0 1d4 19 [0] 6 7 9 11 9 40 45 50
• Errant Sisters and Friars have mixed friends who stay for a while when in 2 1,500 2d4 19 [0] 6 7 9 11 9 50 55 60
feelings toward arcane magic. They need of help or in the mood to lend a 3 3,000 3d4 19 [0] 6 7 9 11 9 60 65 70
refuse to use or come under the hand to a good cause. 4 6,000 4d4 17 [+2] 3 5 7 8 7 70 75 80
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