‘Haman: Arthur, Blacwick, Gilder, Gwenivere, Lynndis, Meryl. Troy, Vyse. 2 ‘Confident Eyes, Bright Eyes, or Always Closed Eyes
in oe, Fashionable Hat, Howing Hair, or Magnificent Beard
[Bf Celeste, Garnith, Gilderoy, Nyhopyri,Talnea, Tetra, Tome, Valens Basho “Be ee
‘Muscle Body, Stoic Body, or Toned Body
CON INT wis, CHA
ALIGNMENT RTING Mov
A Lover IN EVERY Port (CHA)
Payout ck forthe at of id ore ‘When you enter a town that you've been to before (your call) roll +CHA. On a 104,
BNR wing np ou rape One our rate invents ke
1gtOhelp you, fora price. On.a miss, your romantic tures make life
Go out of your way to show off your skill ore
ocHaoTic
Dethrone or destabilize a person in power. DarING DeviL (DEX)
‘When you laugh confidently before performing a crazy acrobatic feat describe it
PITS and roll 4DEX. Ona 104, choose three. On a7-9, choose two:
+ You end up exactly where you want to be
+ Youdon't attract unwanted attention
HUMAN ‘You grab somone nearby and bring them slang with
Youare especially resourceful When youusePlanof Aion, Sewoifandied amar sbot take olor
take to any rollmade toma use of hears cata byte
oe, Panny (DEX)
pe ‘When you parry an enemy’sattck with your blade, rll DIX. Oma 10+, choose2.
Yourblades dance around your enemies defenses witheas, Ona 9,chowe
When you deal damage using Parry. ignore armor. + You take no damage
+ You deal damage equal to your level to your opponent
BONG + Youllock blades with them, keeping their full attention.
3ONDS
PLAN OF ACTION
‘lin the name of one of your companions im at least one: "There i always a chandelier, rope, window, cart, easly-spooked herd of livestock, oF
realizes just how great am. similar unusual environmental hazard handy in any situation in which it would be
convenient for you nd ible.
{someone can rly on to make me look good. yowsnd remotely piss
reeds to work on their appearance. TRUE LOVE AND HIGH ADVENTURE
‘When you attempt to enact a daring plan OR defend the honor ofa friend or lover,
needs education an thisheroingbusiness and gin shold You ean spend I-hold to take +1 tony Parry Defy Danger, or Daring
provide it whether they want itor not. [Devil coll made to advance your daring plan or defend their honor. You lose all ofthis
hold after succesfully defending their honor or finishing your plan.
eo
Ged
THE DASHING HERO(e
Your Load s7 + STR. You start with dungeon rations (5 uses 1 weight), a ducting
rapier (clos, precise, L weight), and shining aeoor (1 armor, 1 wight).
‘Choose your backup weapon:
(Hidden steto (hand, L weight, whichis never found when you
1D Throwing daggers (hand, near, I weight), 3. ammo
1D Parrying gaunt (hand, +1 armor, weight)
Choose two:
Adventuring gear (S uses, weight) and amap
Bandages (3 uss, 0 weight) and 9 coin
A noble stood, describe it
ADVANCED Mo
‘When you gain afevel from 2-5, choose From these moves.
TLANYTHING You CAN Do.
You area quick tadent and bit ofa showbost, When you Make Camp,
choowe one nore another player knows and gain hold equal tothe number
‘of bonds you have with tht player. You can spend I-old to use that move.
‘When you Make Camp, lose any remaining hol from this move
C1 DRAW YOUR BLADE
‘When your honor is insulted and you demand a due, your opponent
‘cannot decline. They may propose conditions and ask fo ws a substuts,
but they cannot decline
C.FAMous
Allbutt moe under rock hermit have hesrd of you and your des,
‘When dealing with an NPC who respects you, you can ofr your
tniograph at leverage for Parley When you alo give them sornething
‘valuable from your adventures (a weapon you've used a noteworthy
treasure you've ound. ora memento ofa past love or ictory) they will
do anything you askof them without question or needing to rol Paley.
(HERO OF THE PEOPLE
‘When you aida persom in need, gain 1-arma. You can spend I-asms at
anytime gain leverage agains anyone related to someone youve helped.
Youmay aio spend I-karma to snub person in ned without therm
thinking any les of you
GIN THE Nick OF TIME
‘When you need to get somewhere quickly, roll DEX. Oma 10s, you get
‘where You ned tobe the moment before you need tobe there. Ona 7-5,
that. and you draw unwanted attention on your way there
(Just WHAT I NEEDED
‘When you are looting fr supplies you wil always find ase of bandages,
dventuring gear, weaponry, ame, or anyother basic equipment you
‘need, iit would be remotely plausible
C) MULTICLASS DaBBLER
‘Gain one more rom any playbook. Choose the move asif you were one
level lower,
O.NOW I HAVE THE UPPER HaND
‘Ada the following options to Parry:
+ Disarm your opponent, sending their weapon flying across the room.
+ Steala visible item off oftheir person. They don't notice is gone until
‘you inevitably flaunt the fact you have it
(OLD ENEMIES
‘When you meet an enemy you've met before (your call), tell the GM of
‘your last encounter with them. The GM will tell you how theyve changed
since then. When you come across a marked grave, tll the GM who they
‘were and how you knew them,
[RETURNING HERO
‘When you spend the night in any town you've saved in the past, you don't,
need to spend any money to use the Carouse move. Take +CHA to Carouse
WortoLy
Gain one move from a playbook no one else ie currently using.
searched
‘When you gain a level from 6-10, choose from these moves or the level
2-5 moves.
DA KNIGHT IN SHINING ARMOR APPEARS
‘When you dramatically appear in the middle ofa tense situation, deliver a
(quick speech and roll +CHA. Ona 10+ all three. On.a7-9, choose two:
+ You defuse or intensify the situation, your choice
+ You draw attention away from any number of your alles
+ Your speech isnt interrupted, by word or violence
OBRave Sin Rosin
You have a personal minstrel who follows you everywhere and sings Your
praises. When they sing you a song to prepare you for battle yu and your
allies take + forward. Should your minstrel ever die, anew one shows up
atthe first reasonable opportunity
D..1CaN Do BETTER
Replaces Anything Vou Can Do.
‘Your sil is buyond compare, When you Make Camp, choose one move
another player knows, and gain hold equal tothe nurnber of bonds you have
‘wit that player. You can use that move until the next time you Make Camp.
‘When you use the chosen move, ou can spend I-hold to take +1 to your rll
‘When you Make Camp, lose any remaining hold from this move.
(JUST A FLESH WOUND
‘When you take a truly grievous wound, oll sCON. Ona 10+, choose two,
(On 27-9, choose one:
+ Take +1 forward against the cause of your injury
+ Take +2 forward toa stat you have a debility in
+ Take half damage
CLLovAL FANS:
ies: Famous
en you speak to a group of your fans, roll +CHA. Oma 104, hold 3.
(On 27-9, hold 1. Om a miss they give you the paparazzi treatment. Spend
‘yur hold I-for-1 on the following:
‘unite and fight for you.
+ fallinto a frenzy of emotion: jay, sorrow, or rage, as you choos.
+ go quietly back to ther lives,
[MASTER SWORDSMAN
Requires Now I Have The Upper Hand
‘Your swordsmanship is unparalleled. When you roll a 12+-on Parry, choose
options from the lis. On a 10-11, choose 3 options; on.a 7-9, choose 2.
QMuLTicLass INMATE
Requires: Multclss Dabber
‘Gain one move from any playbook. Choose the move as ifyou were one
level lower,
CD OTHERWORLOLY
Requires: Wordly
Gain one move from a playbook no one els ie currently using.
CO THRILL OF DANGER
‘Whenan enemy gets the drop on you or you enact an excesively reckless
plan, take +1 to Defy Danger