Professional Documents
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OF COMPUTER APPLICATION
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – A
(Each question carries Two marks)
UNIT – I
1. What is JAVA?
2. Define JDK?
5. Define variable.
8. Define operator.
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part - B
(Each question carries Three marks)
UNIT – I
7. Explain the if- else statement with the help of syntax and example?
11. What is mixed mode arithmetic operation? Explain with the help of example.
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – C
(Each question carries Five marks)
UNIT – I
9. What are decision making statements? Explain any two with syntax.
Part - C
(Each question carries Ten marks)
Unit –I
7. QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Part - A
(Each question carries Two marks)
UNIT – II
1. Define class.
2. Define object.
3. What is loop?
6. What is constructor?
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – B
(Each question carries Three marks)
UNIT – II
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – C
(Each question carries Five marks)
UNIT – II
1. Differentiate method overloading and method overriding.
2. Describe access modifiers in java.
3. Discuss applications of wrapper class.
4. What are the similarities between classes and interfaces?
5. Differentiate between class and interface.
6. Describe the syntax of single inheritance in Java with example.
7. How to use the runnable interface? Explain.
8. Explain any five String methods.
9. Explain with example create two dimensional array .
10. Explain extending interfaces .
11. Explain method overriding with example.
12. Explain Class and object with example.
Part – C
(Each question carries Ten marks)
UNIT – II
1. Define loop. Explain the concept of nested for loops with proper example.
2. Explain method overloading and method overriding with suitable example.
3. What is method? Write down its syntax. Explain passing parameters to method
with example.
4. Discuss the concept of extending a class. Explain multilevel inheritance with
proper example.
5. What is the purpose of access modifiers? Discuss various access modifies in
java with example.
6. Explain the process of creation of one dimensional and two-dimensional array in
Java.
7. Explain various String methods in Java.
8. Explain extending interfaces with example.
RASHTRASANT TUKADOJI MAHARAJ NAGPUR UNIVERSITY, NAGPUR BOARD
OF COMPUTER APPLICATION
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – A
(Each question carries Two marks)
UNIT – III
1. What is error?
2. What is an exception?
6. What is an event?
7. Define thread.
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – B
UNIT – III
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part- C
(Each question carries Five marks)
UNIT-III
1. Explain API packages in detail.
2. Differentiate between multithreading and multitasking.
3. Explain try/catch/finally block.
4. Explain run time errors.
5. Explain graphics methods to draw circle and ellipse.
6. What is polygon? Explain method to draw polygon in java
7. Explain DrawImage() method.
8. Explain different methods used to draw and fill rectangles.
9. Write down the purpose of sleep(), suspend() and wait() methods.
10. Differentiate between paint () and repaint() method ?
11. Explain any five graphics methods of graphics class
Part- C
(Each question carries Ten marks)
UNIT-III
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – A
(Each question carries Two marks)
UNIT – IV
1. Define Applet.
6. Define HTML.
7. What is stream?
9. What is file?
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – B
(Each question carries Three marks)
UNIT – IV
1. What is random access file?
2. Write down the function of File class.
3. While reading a file, how would you check whether you have reached the end of
file?
4. Write any three InputStream methods of byte stream class.
5. Write any three OutputStream methods of byte stream class.
6. What are the character stream classes?
7. How the contents of two files are combined into a single file?
8. How do applets differ from application programs?
9. What are the different steps used to build applet?
10. Explain any three methods of Applet Class.
11. Write down the steps which are required to compile applet.
12. Explain the purpose of < param > tag.
13. Write any three differences between applet and console application.
14. How to include applet in web page? Explain.
RASHTRASANT TUKADOJI MAHARAJ NAGPUR UNIVERSITY, NAGPUR BOARD
OF COMPUTER APPLICATION
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part - C
(Each question carries Five marks)
UNIT – IV
1. Explain InputStream class with example.
5. How the concept of streams is used for handling all input and output operations?
7. How stream classes are classified into different groups to handle different data
types?
8. How files are created and opened for input and output operations? Explain with
example
QUESTION BANK
BACHELOR OF COMMERCE (COMPUTER APPLICATION) (BCCA)
Course: BCCA – II (Semester – IV) Subject: Core Java (4T3)
Part – C
(Each question carries Ten marks)
UNIT – IV
4. How to design web page using applet? Discuss major sections of web page with
example.
7. Define stream? Explain Byte stream classes and characters stream classes?
8. What are the reader classes and writer classes? Explain briefly.
10. Differentiate Data Input Stream and Data output Stream in details.