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An Exploration of Artificiality
by Klaus Krippendorff, University of Pennsylvania
Keywords: Design, meaning, virtual, transitional, interface, the validity of the stories of their makers. To decide
narrative whether such stories are warranted, archeologists
employ well-established decision criteria. They
INTRODUCTION start by testing for the natural origin of their finds.
The following explores the artificiality of human Only when natural explanations fail do they consider
artifacts. To talk of artifacts, we must avoid themselves justified to search for narratives of their
ontologizing. Ontology ignores human participation human origin. Their criterion has it right. Artificiality
in its construction and describing artifacts as if their begins where physics stops. Explanations of the
descriptions had nothing to do with it contradicts human origin of artifacts are cultural. The definition
the idea of their artificiality. Instead, I will explore of the word ‘‘artifact’’, and only that, leaves us to
the nature of artifacts from the perspective of conclude that artifacts cannot exist outside a story
human-centered design and with culture-sensitive of their making, however simple this story may be.
conceptions in mind. Exploring artifacts from this Since stories rely on their tellers’ use of language,
perspective offers scholars and practitioners a the artificiality of artifacts cannot be separated
fascinating field of inquiry. To follow are six closely from the language used to describe it.
connected mini essays on artifacts, starting with
the use of the word ‘‘artifact’’ and ending with the WE EXPERIENCE PRESENT
virtual worlds that artifacts can bring forth. ARTIFACTS AS INTERFACES
Clearly, artifacts have always been and still are
WE DEFINE ARTIFACTS IN designed for use. However, designing, inventing,
THE STORIES OF THEIR MAKING and producing artifacts is one thing, using them
By dictionary definitions, art-i-fact is a noun, is quite another. The two activities involve very
composed of art=Latin for skill +factum=made; a different kinds of understandings. The makers of
product of skillful human activity. Thus, when we artifacts know how to shape them, assemble them
call something an ‘‘artifact’’, we are not concerned from available parts, and bring them to where they
with its materiality or how it works but with its are needed. The users of artifacts may have a sense
human origin and we search for stories to tell of their origin and knowing their makers’ intentions
how, by whom, and why something was made. It may well inform users of what to do with them in
is the presumption of such stories that renders ways natural objects cannot but, to be able to use
something as an artifact. The natural sciences are an artifact, there is no compelling reason for users
not concerned with stories, of course, and therefore to understand its history, material composition, and
cannot possibly say anything about artificiality. inner workings –– save for trivial artifacts, such as
Natural scientists are concerned with products drinking glasses or scissors, whose mechanisms
of nature, with explaining observed phenomena are trivial. The make-up of non-trivial machines like
in terms of physical causes, chemical reactions, computers, electronic artifacts like browsers in the
or biological processes, which are not at issue as Internet, and large social artifacts like governments
far as artificiality goes. By contrast, archeology, typically escapes their user’s understanding,
a discipline that searches for artifacts of past without, however, impeding their use. In use, the
cultures in order to understand what life was like distinction between artifacts and objects of nature
in these cultures, is fundamentally concerned with is not relevant.
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In use, artifacts become interfaces. Interfaces THE ARTIFACTS WE DESIGN
arise when users enact their conception and INCREASINGLY BECOME LANGUAGE LIKE
what they are facing tolerates these conceptions. The history of design started with the design of
Interfaces should not be confused with the industrial products for mass production, distribution,
components of artifacts that support them: handles, use, consumption, or entertainment. Advances in
computer screens, or keyboards, for example. Such technology – digitalization – changes in the way
components participate in an interface, but so do artifacts are dispersed – by market mechanisms
their users. Interfaces reside between artifacts and – and the growing confidence in design thinking
their users. They consist of interactions and they – our prevailing belief in being able to shape
play out dynamic relationships. virtually all aspects of our world – have encouraged
designers to broaden the range of artifacts from that
Interfaces are artifacts in their own right, viable conceived during the industrial era. To make these
where human participants’ understanding is challenges transparent, I proposed a trajectory
interactively sustained, and non-viable where of artificiality (Krippendorff, 1997) that leads us
their understanding does not work out and the into new empirical domains and the adoption of
interface breaks down. From a user-centered appropriate design criteria.
perspective, designers cannot limit themselves to
considerations of the materiality, functionality, and I am suggesting that the original preoccupation of
form of artifacts. They must assure that interfaces designers with functional, utilitarian, and universally
are possible, effective, and fun. From the design attractive products describes only a fraction of
of human – computer interfaces, we have learned what designers must face today and that the design
that users’ conceptions of what they are interacting criteria of the industrial era prevent us from moving
with may have little to do with the mechanism that on to more challenging design tasks. Let me briefly
supports these interactions. There is no need to follow this trajectory:
force users to know what designers know about an
artifact, but there are good reasons for designers to • By definition, products are the end products
know the conceptions that users have available to of processes of production, and equating
approach the artifact they are asked to design. artifacts with products limits product design to
industrially manufactured artifacts.