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2. Write at least three sentences comparing board games with other types of games, like
videogames or mobile games (try to vary and apply the use of “as”, comparatives and
superlatives)
3. Look into the online Cambridge dictionary the definition of the words bellow and write down
their definition. Look up into the pictures section if you have trouble understanding any of
them.
a) BLIND = _______________________________________________________________________________________
_________________________________________________________________________________________________
b) VISUALLY IMPAIRED = _________________________________________________________________________
_________________________________________________________________________________________________
c) DISABILITY = ___________________________________________________________________________________
_________________________________________________________________________________________________
d) SIGHTED = _____________________________________________________________________________________
_________________________________________________________________________________________________
e) TACTILE = ______________________________________________________________________________________
_________________________________________________________________________________________________
f) BRAILLE = ______________________________________________________________________________________
_________________________________________________________________________________________________
g) BRAIN TEASER = _______________________________________________________________________________
_________________________________________________________________________________________________
The AbleGamers Charity, an organization that helps gamers with disabilities, has introduced a
list of features that would make video games more accessible in their award-winning Includification
Guide. These features are separated into tiers, with the features that are easiest to implement at the
lowest tiers. Many of these features can be presented as options, rather than being the default mode.
Tier 1 (Good): These are the bare-minimum features that a game should have to be more
accessible. Many of the features in this tier are already common in video games.
Tier 2 (Better): These are easy-to-implement features that will enhance the experience for people
with disabilities.
Tier 3 (Best): This is an ideal list of features for people with disabilities, without regard for cost
or time required to implement the features.
Here are some simple Tier 1 solutions that will make your games more inclusive to people with
disabilities.
Remappable keys – User with mobility impairments will benefit from the ability to reconfigure the
buttons, keys, and controls to those of a gamer’s choice. For example, if a game uses a keyboard and
the Enter key is used to fire a gun, with this feature, the firing key could be remapped to the space bar
or any other key of the player’s choice.
Color-blind options – The most common kind of color blindness is red-green color blindness. For
games where color communicates necessary gameplay elements, an additional symbol or indicator
should be used (i.e., red as a flame symbol and yellow a star symbol). Poor color options can block
pertinent information to gamers. Accommodating players with color blindness is essential as 8% of all
men are color-blind.
Closed captioning – Closed captioning is commonly confused with subtitles. Subtitles only transcribe
the speech of characters. Closed captioning, however, not only has on-screen text for speech, but for
voice tone and other auditory cues. In some games, picking up on audio clues is an essential element
of gameplay.
Tutorials – For many players, the best way to learn a game is by playing it. Tutorials allow players to
learn the game without fear of failure or repercussions, and is essential for those with cognitive
disabilities. In a tutorial, the game should prompt the player when they can do something and point
out common interactions rather than letting the player discover things through trial and error. Also,
for players who have trouble learning the game, it helps if the tutorial is repeatable, rather than the
“one and done” method that some games employ.
A) What are the three tiers that the author mentions in the passage?
B) In what tier the suggestions that were made belongs to?
C) What are the types of disabilities included in the formation of the suggestions?
D) How many people are colour-blind, according to the passage?
E) What is the difference between subtitles and closed captions?
F) Do you see those suggestions in popular games?