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1861 1867 QS DEOP Reduced
1861 1867 QS DEOP Reduced
Map
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Stock Market Stock Certificates
Company charters
Trains will be purchased by companies and used to
generate revenue by running routes that connect the va-
rious towns, cities, and off-board locations on the map.
Private Companies
The game will start with a one-time Private Company A phase change happens when
auction and will then cycle through Stock Rounds, the first train of a new rank is
Operating Rounds, and Merger Rounds in a set order purchased.
until the game end trigger is met.
Stock Rounds
Players will use their money to start or invest in
Train Rusting
companies. At the beginning of the game, they will only
be able to start Minor Companies in a Stock Round. As
the game progresses, they will be able to also start or
invest in Major Companies.
Operating Rounds
Players will operate companies on the map to earn
revenue. Companies will lay and upgrade track, pur-
chase trains, then use those trains to run routes
for revenue.
Merger Rounds
Players will have the opportunity to upgrade
their Minor Companies into Major Companies.
As train technology moves forward, older models
become obsolete. A train rank will “rust” when a train
that is twice its number value is purchased (i.e. the
first 4-train rusts the 2-trains). When a train rusts, it is
immediately removed from play. Train ranks 5 or
higher do not rust and are considered “Permanent”.
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Building Track Running Trains
Shuffling Trains
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National Railway Managing your portfolio
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1861S Detailed Operating Round 1A
Example of Play Private Companies: Player 1 receives $30 for P5,
Player 2 receives $15 for P2, Player 3 receives $10 for
If you are new to 18xx, prior to playing your first game, P1, Player 4 receives $45 for P3 and P4.
we recommend you set up the board and follow through
the game example over the next several pages. Minor Companies operate:
Setup: N operates:
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KR operates: Merger Round 1A (skipped until Phase 3)
• Lays gentle “Y” city (G15),
pays $20 to lay straight
track (F14)
Operating Round 1B
• Does not run trains Private Companies: Player 1 receives $30 for P5, Player
• Pays no dividends 2 receives $15 for P2, Player 3 receives $10 for P1, Player
• Stock price ← to 45 4 receives $45 for P3 and P4.
• Cannot afford 2-train,
takes loan, adding $45 to Minor Companies operate:
treasury and purchases
2-train for $100 N operates:
• Purchases 2-train from • Lays no track
MK for $5
• Runs 2-train for $80
Major Companies would normally operate after Minor • Half Pays ($40 to N, $40 No track
to Player 1)
Companies, but none have been formed yet.
• Stock price → to 80
The National Railway would then operate after all
• Does not purchase train
Major Companies, but only in Phases 4 to 7. MK operates:
• Lays gentle track (H14)
The board state at the end of • Does not run trains
Operating Round 1A. • Pays no dividends
• Stock price ← to 60
• Cannot afford 2-train,
takes 2 loans, adding $90
to treasury and purchases
2-train for $100
MNN operates:
• Lays gentle track (J8)
• Runs 2-train for $70
• Half Pays ($35 to MNN,
$35 to Player 4)
• Stock price → to 65
• Does not purchase train
SPW operates:
• Lays no track
• Does not run trains
• Pays no dividends
• Stock price ← to 50
• Cannot afford train with
maximum loans and is
nationalized No track
• Stock price ← to 45 for
being nationalized. Player
2 receives $90. All SPW as-
sets are transferred to RSR.
SPW's station token is re-
placed with an RSR station
token. All SPW components
are removed from play.
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RO operates: The board state at the end of
• Lays gentle track (E7), Operating Round 1B.
pays $20 to lay tight city
(E9)
• Runs 2-train for $70, runs
2-train for $50
• Half Pays ($60 to RO, $60
to Player 2)
• Stock price → to 50
• Pays $5 loan interest, then
pays $50 to repay loan
• Does not purchase train
KR operates:
• Lays gentle town (E13)
• Runs 2-train for $60, runs
2-train for $70
• Half Pays ($65 to KR, $65
to Player 3)
• Stock price → to 50
• Pays $5 loan interest, then
pays $50 to repay loan
• Does not purchase train
Note on MK: Player 3 used KR to purchase MK's
2-train down in Operating Round 1A so that when
MK was trainless in Operating Round 1B, it could
take loans to purchase a 2-train. This was only possible
because MK had $25 in its treasury. This meant that if
MK took 2 loans to add $90 to its treasury, it could afford
the 2-train which cost $100.
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Merger Round 1B (skipped until Phase 3) Operating Round 2A
Private Companies: Player 1 receives $30 for P5, Player
Stock Round 2 2 receives $15 for P2, Player 3 receives $10 for P1, Player
4 receives $45 for P3 and P4.Minor Companies:
• Player 1 puts KK up for auction starting at $160.
Player 2 bids $230 and wins the auction since all other KK operates:
players are forced to pass.
• Lays no track
• $230 is placed on KK’s charter, KK’s stock price is • Does not run trains
set to 110, and KK’s station token is placed on its home • Pays no dividends No track
station. • Stock price ← to 100
• Purchases 2-train from
• Player 3 puts up KB for auction starting at $130. RO for $230
Player 4 raises to $140. Player 1 raises to $160. Player 2,
Player 3, and Player 4 pass. N operates:
• Lays no track
• $160 is placed on KB’s charter, KB’s stock price is • Runs 2-train for $80
set to 80, and KB’s station token is placed on its home
station.
• Half Pays ($40 to N, $40 No track
to Player 1)
• Player 2 is forced to pass. • Stock price → to 90
• Does not purchase train
• Player 3 puts up OK for auction starting at $130.
Player 4, Player 1, and Player 2 pass. KB operates:
• $130 is placed on OK’s charter, OK’s stock price is • Lays straight track (C13)
set to 65, and OK’s station token is placed on its home • Does not run trains
station. • Pays no dividends
• Stock price ← to 70
• Player 4 puts up MV for auction starting at $120. • Purchases 2-train for $100
Player 1, Player 2, and Player 3 pass.
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MK operates: The board state at the end of
• Lays no track Operating Round 2A.
• Runs 2-train for $70
• Half Pays ($35 to MK, $35
to Player 3) No track
• Stock price → to 65
• Pays $10 loan interest and
repays 1 loan for $50
• Does not purchase train
MV operates:
• Lays gentle city (I13),
pays $20 to lay straight
track (I11)
• Does not run trains
• Pays no dividends
• Stock price ← to 55
• Purchases 2-train for $100
RO operates:
• Lays gentle track (F8)
• Runs 2-train for $70
• Half Pays ($35 to RO, $35
to Player 2)
• Stock price → to 55
• Purchases 3-train for
$225, immediately trigge-
ring a phase change
KR operates:
• Upgrades home (G15)
• Runs 2-train for $80, runs
2-train for $70
• Half Pays ($75 to KR, $75
to Player 3)
• Stock price → to 55
• Does not purchase train
Note on KK: Purchasing the 2-train up from RO
means it will not be able to run this Operating Round.
However, Player 2 did this to move money to a
company that would operate later. This is because Player 2
predicted they could buy a 3-train if other players purchased
the remaining 2-trains.
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Merger Round 2A MK operates:
Although some companies are eligible to Convert or • Lays gentle track (G9)
Merge, all companies decline to. Play continues with • Runs 2-train for $90
the Operating Round. • Half Pays ($45 to MK, $45
to Player 3)
• Stock price → to 70
Operating Round 2B • Pays $5 loan interest
• Purchases Private 1 from
Player 3 for $30
Private Companies: Player 1 receives $30 for P5, Player • Does not purchase train
2 receives $15 for P2, Player 3 receives $10 for P1, Player OK operates:
4 receives $45 for P3 and P4.Minor Companies:
• Lays straight track (D16),
takes 1 loan adding $45 to
KK operates: the company treasury and
pays $20 to upgrade Odessa
• Upgrades Kiev (D14) (D20)
• Runs 2-train for $80
• Half Pays ($40 to KK, $40 • Runs 2-train for $80
to Player 2) • Half Pays ($40 to OK, $40
to Player 3)
• Stock price → to 110
• Does not purchase train • Stock price → to 65
• Does not purchase train
N operates: MV operates:
• Upgrades Moscow (H8) • Upgrades home with K
• Runs 2-train for $90 city (I13)
• Half Pays ($45 to N, $45 • Runs 2-train for $80
to Player 1) • Half Pays ($40 to MV, $40
• Stock price → to 100 to Player 4)
• Does not purchase train • Stock price → to 60
KB operates:
• Does not purchase train
RO operates:
• Lays straight track (B12) • Upgrades home (B4)
• Runs 2-train for $80 • Runs 2-train for $80, runs
• Half Pays ($40 to KB, $40 3-train for $110
to Player 1)
• Stock price → to 80 • Half Pays ($95 to RO, $95
to Player 2)
• Does not purchase train • Stock price → to 60
• Purchases Private 5 from • Does not purchase train
Player 1 for $90
MNN operates:
• Purchases Private 2 from
Player 2 for $45
• Lays gentle curve (I9) KR operates:
• Runs 2-train for $80 • Upgrades town to chicken
• Half Pays ($40 to MNN, foot (H10)
$40 to Player 4)
• Stock price → to 80 • Runs 2-train for $80, runs
2-train for $90
• Does not purchase train • Half Pays ($85 to KR, $85
• Purchases Private 3 and to Player 3)
Private 4 from Player 4 for
$135 • Stock price → to 60
• Does not purchase train
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The board state at the end of Merger Round 2B
Operating Round 2B.
• KK converts into the MKN.
• All money, trains, Private Companies, and loans are
transferred from KK to the MKN charter. KK’s stock
token is replaced with the MKN stock token. KK’s
station token is replaced with MKN’s “Free” station
token. All MKN certificates are placed on the charter.
Player 2 exchanges the KK Minor Certificate for the
MKN President’s Certificate.
Player 1: $275
Player 2: $245
Player 3: $330
Player 4: $385
Happy gaming!
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