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Mishima New Careers & Equipment v.

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by Marcin Aleksander Skupnik

Mishima has seen a positive change in the 3rd Edition, moving away from being solely Japan focused.
It opened up posibilities to add more flavor to the corporation, with new careers based upon the many
cultures of Asia. That's why I allowed myself to jump from place to place when writing new material
for Mishima, as there is so much more to it now than sword wielding samurai. They too however
received new careers, as there is still lots of things to be written about them.

Iconic Careers

Mishima Geisha/Doboshu (DS, DL, DE)


There are few accepted ways for one samurai to entertain another samurai who serves a different lord.
The entertainment machine of the Mishima corporation just does not cater to them. Instead a select
group of commoners has been providing various forms of socially acceptable entertainment to the
nobility of the corporation. The entertainers can be broadly divided into two groups, based on their
sex. The geisha are female, and are experts in dancing, singing, music, and conversation. Contrary to
the minuscule numbers of the vaguely similar shirabyoshi, the geishas work in every city with a
Mishiman presence, with Longshore having thousands of okiya, geisha teahouses, scattered around the
city. In contrast to the doboshu, the geisha undergo an orderly training at a teahouse and must pass a
strict exam to be allowed to debut as a full fledged performer.
The doboshu are the male entertainers, they are story tellers, jesters, and advisers. Instead of living in
specific districts and offering their skills in teahouses, the doboshu are often attached to the courts of
noble samurai. A skilled doboshu can live his whole life serving many generations of a single samurai
family. One of their less known role is that of strategists, in a corporation bound by honor and face,
the only person who can openly criticize a bad plan is the court jester. Many dismal failures were
prevented by an observant doboshu ridiculing flaws no one else dared to mention.
Prerequisites: Mishima (Any Commoner).
Difficulty: 2
Mandatory Skills – Education, Observation, Persuade.
Elective Skills – Acrobatics, Lifestyle, Linguistics.
Signature Skills – Education, Linguistics, Observation, Persuade.
Talents – Two talents from Education, Linguistics, Observation, Persuade.
Equipment – Expensive traditional robes, make up kit, musical instrument.
Earnings – 3

Mishima Hwarang & Shirabyoshi (DS, DL, DE)


The Hwarang, a term loosely translated as Flower Knights, are an ancient order of male samurai
which serves the Overlord and no one else. Financed directly from his coffers they are keepers of
traditional arts and crafts like calligraphy, painting, and poetry, as well as paragons of courtly grace.
Their daily lives are spent in the creation of poetry, practice of traditional medicine, playing kemari,
and intense training in hand to hand techniques. Many talented young men join the order to escape a
life of mind numbing service as managers or officers. By serving the Overlord they also rise above the
petty infighting that threatens Mishima and protect traditions which are often cast aside by the other
samurai, who are more interested in profit. If accepted, they spend their life mostly on Luna serving
the overlord, creating art and performing for him and his courtiers.
While the Hwarang order only accepts men, a similar group exists for women. While not an organized
order, the Shirabyoshi enjoy the same status and privilege as the Hwarang. Their focus however lies
elsewhere. They are dancers, singers, and musicians, in addition their education includes the art of
fighting with the Daisho. Their education has been handed down from generation to generation, from
one mistress to another. It has never been fully written down, and the only constant is their tradition of
wearing male court dress and keeping their hair extremely long.
The Shirabyoshi often venture out to present plays and perform at the courts of samurai lords, this has
often led to scandals as samurai, enchanted by the poise and grace of a Shirabyoshi, are more than
willing to marry them instead of someone politically advantageous.

Mishima Hwarang
Prerequisites: Mishima (Samurai), male only.
Difficulty: 2
Mandatory Skills – Education, Treatment, Unarmed Combat.
Elective Skills – Athletics, Close Combat, Command.
Signature Skills – Athletics, Education, Treatment, Unarmed Combat.
Talents – Two talents from Athletics, Education, Treatment, or Unarmed Combat.
Equipment – Elaborate court dress.
Earnings – 4

Mishima Shirabyoshi
Prerequisites: Mishima (Samurai), female only.
Difficulty: 2
Mandatory Skills – Close Combat, Education, Persuade.
Elective Skills – Acrobatics, Linguistics, Unarmed Combat.
Signature Skills – Acrobatics, Close Combat, Education, Persuade.
Talents – Two talents from Acrobatics, Close Combat, Education, or Persuade.
Equipment – Elaborate male court dress, Daisho.
Earnings – 4

Mishima Ozumo Wrestler (DS, DL, DE)


There is honor in the circle, and big money outside of it. Sumo wrestling is an ancient and traditional
sport with millions of fans among the mishimans. It is also the only sport which allows both
commoners and samurai to participate, albeit not against each other. To become a professional
wrestler a prospective Ozumo must dedicate his whole life to training, with a harsh diet and many
obligations to his Oyakata, a retired Ozumo leading his own training stable and providing the aspiring
wrestler with both training and life's necessities. Those who make it however can look forward
towards a career filled with glory and rewards, a preferential marriage and lifelong endorsement deals
being par for the course.
Prerequisites: Mishima, Unarmed Combat Expertise 1, Athletics Expertise 1.
Difficulty: 2
Mandatory Skills – Athletics, Acrobatics, Unarmed Combat.
Elective Skills – Lifestyle, Resistance, Willpower.
Signature Skills – Athletics, Acrobatics, Unarmed Combat.
Talents – Two talents from Athletics, Acrobatics, or Unarmed Combat.
Equipment – Ceremonial Mawashi belt, membership in a Sumo stable.
Earnings – 5

Mishima Wokou Raider (DS, DL, DE)


The infamous Wokou Raiders prowl over the Venusian waves capturing ships and people belonging
to other corporations. From their hidden island-lair of Ochoku they make the Venusian sea lanes
dangerous. The majority of the Wokou are commoners lured towards a life free of the oppression
common to the rest of Mishiman society, or renegades and outlaws of other corporations. They band
together in mutual support of each other, with bands competing with each other over who brings in the
biggest hauls. The leaders of the bands often style themselves as pirate-samurai, which isn't far from
the truth since many captains are ronin, who have forsaken Mishiman society for the freedom of being
a pirate.
Prerequisites: Athletics Expertise 1.
Difficulty: 2
Mandatory Skills – Athletics, Heavy Weapons, Pilot.
Elective Skills – Close Combat, Ranged Weapons, Survival.
Signature Skills – Athletics, Close Combat, Heavy Weapons, Pilot.
Talents – Two talents from Athletics, Close Combat, Heavy Weapons, or Pilot.
Equipment – Swamp Skimmer, Sword.
Earnings – 3

Mishima Wu (DS, DL, DE)


The people of Mishima are a superstitious lot, especially the commoners. Their lives are filled with
omens, auspicious events and bad signs. When Mishima established itself it brought with it a myriad
of beliefs which all combined into a syncretic tradition. To cater to their spiritual needs the common
people turned to the Wu, diviners and masters of traditional healing practices. The Wu are not only
diviners and healers, they are also the most knowledgeable people about both darkness and light. Their
ancient traditions helped them recognize darkness when it first appeared and they have been helping
the people by warning them about it ever since. The Wu are not warriors and leave the fighting to
others, but they are always happy to provide their insight to those willing to listen.
Prerequisites: Mishima (Commoner)
Difficulty: 2
Mandatory Skills – Insight, Psychotherapy, Treatment.
Elective Skills – Mysticism, Persuade, Willpower.
Signature Skills – Insight, Psychotherapy, Treatment, Mysticism.
Talents – Two talents from Insight, Psychotherapy, Treatment, or Mysticism.
Equipment – Modest robes, acupuncture set, traditional medicine bag (treat as medikit, basic).
Earnings – 1

Mishima Yojimbo (DS, DL, DE)


The Hatamoto serve only powerful noble lords, and their service includes more than just being
bodyguards. For those of status who need a bodyguard to protect them there are the Yojimbo. These
samurai are trained to spot threats and protect their charges from harm, mostly by being visible and
vigilant. Some have even trained extensively to understand the cultures of other corporations in order
to prevent the loss of face by their masters, this is mostly true for those protecting envoys and
dignitaries dealing with outsiders. Because of the ease of carrying a Daisho with them in Mishiman
society, most Yojimbo specialize in sword fighting and only a few deign to use firearms or their bare
hands when protecting their employers.
Prerequisites: Mishima (Samurai), Observation Expertise 1
Difficulty: 2
Mandatory Skills – Acrobatics, Close Combat, Observation.
Elective Skills – Linguistics, Ranged Combat, Unarmed Combat.
Signature Skills – Acrobatics, Close Combat, Linguistics, Observation.
Talents – One talent from Observation, one talent from Acrobatics, Close Combat, Linguistics.
Equipment – Daisho, Security Scabbard, Sode Battlesuit.
Earnings – 3
Mishima Blue Banner Guard (DL, DE)
In contrast to the guard units of the other Lord Heirs, the Blue Banner Guard really guards the Lady
Heiress Mariko. Since her ascension, the Blue Banner Guard has become an eclectic collection of
warrior-diplomats, experienced soldiers, and skilled bodyguards. They all combine their skills to
protect the lady heiress from all threats, foreign and domestic. Their preferred tactic is to avoid direct
confrontation and instead use a wall of etiquette and propriety to steer potential problems right into the
arms of the Crimson Lotus society. With which the Blue Banner Guard has a good understanding,
based upon an agreement that the two groups should never meet in person.
During official ceremonies and combat situations, the Blue Banner Guard wears special armor made
only for them and utilizes the Shogun rifle, offering the enemy a deadly wall of magnificent white-
blue armored figures.
Prerequisites: Mishima (Any Samurai), from Mars.
Difficulty: 2
Mandatory Skills – Close Combat, Observation, Persuade
Elective Skills – Education, Insight, Ranged Combat
Signature Skills – Close Combat, Observation, Persuade, Ranged Combat
Talents – Two talents from Close Combat, Observation, Persuade, or Ranged Combat.
Equipment – A set of outrageously understated Kimonos, Blue Banner Armor, if not previously owned
the character receives a Daisho (Katana & Wakizashi) and a No. 1 Shogun assault rifle.
Earnings – 4

Mishima Crimson Devils (DS, DL, DE)


The Crimson Devils have been created to strike fear into the enemy, these specially chosen warriors
are known for their relentless assaults and extreme brutality on the field of battle. They are trained in
separate barracks and when they deploy in the field their armors are locked so that no one will know
their identity. Mishima actively spreads various rumors about those who serve in the Crimson Devils,
some of those say all Crimson Devils are dishonored samurai driven mad by shame, others say that
they are all Triad members sentenced to live in agony while locked forever in the red armor. But one
thing is certain, no one knows who the Crimson Devils really are.
Prerequisites: Mishima, Military Primary Career.
Difficulty: 2
Mandatory Skills – Acrobatics, Ranged Weapons, Willpower.
Elective Skills – Close Combat, Resistance, Stealth.
Signature Skills – Acrobatics, Close Combat, Ranged Weapons, Willpower.
Talents – Two talents from Acrobatics, Close Combat, Ranged Weapons, or Willpower..
Equipment – Crimson Devil armor, No. 3 “Shinyuusha” Battle Rifle
Earnings – 4

Mishima Jade Ghost


The order of Jade Ghosts has been created as a joint-operation of the Lord Heirs. Their mission is to
hunt down Dark Legion beasts and to search for lost knowledge among the ruins of the fallen Earth.
The requirements set for prospective members are high, as they have to brave the deadly planet and at
the same time be able to find that was lost so long ago by humanity.
Prerequisites: Mishima
Difficulty: 3
Mandatory Skills – Close Combat, Education, Heavy Weapons.
Elective Skills – Linguistics, Ranged Weapons, Willpower
Signature Skills – Close Combat, Education, Linguistics, Heavy Weapons.
Talents – Three talents from Close Combat, Education, Linguistics, or Heavy Weapons.
Equipment – Kote Battlesuit, Kensai LMG, and a Daisho (Katana & Wakizashi) if the character does
not possess it.
Earnings – 4
Mishima Jade Guard (DS, DL, DE)
The Jade Guard has been the elite unit serving the Lord of Venus for hundreds of years. These samurai
have been chosen based on their devotion and fearlessness when facing the enemy. These stalwart
warriors ride on Kobaya hover-transports to quickly reinforce or invade territories under foreign
threat. Their role in battle is simple, to create a beachhead for the rest of Lord Maru's forces.
With great flexibility and freedom given even to the lowest of officers the Jade Guard is also an
incubator for future commanders of the armies of the Prince of the Oceans.
Prerequisites: Mishima (Any Samurai), from Venus.
Difficulty: 2
Mandatory Skills – Athletics, Close Combat, Ranged Combat.
Elective Skills – Acrobatics, Pilot, Willpower.
Signature Skills – Athletics, Close Combat, Pilot, Ranged Combat.
Talents – Two talents from Athletics, Close Combat, Pilot, Ranged Combat.
Equipment – Kote battlesuit, Odachi, No. 1 Shogun assault rifle.
Earnings – 4

Mishima Lord Moya's Guard (DL, DE)


A thousand Samurai serve Lord Moya as a special unit, they are used whenever the darkest tunnels
and caverns of Mercury need to be cleansed. They remain in those lightless tunnels for months at a
time, until their mission is done. This hard duty would drive a lesser man insane, it is why the Guard
takes only the best. The volunteers must pass a series of tests to be admitted to the Guard, one of such
tests sees the prospect locked in a room devoid of light and sound, only after a month spent within is a
samurai deemed worthy of continuing with the other tests.
Besides tunnel warfare, the Guard is used as a flanking force and a tool of retribution against the Dark
Legion. Many temples of heretics have been destroyed by a stealthy attack performed by Lord Moya's
Guard.
Prerequisites: Mishima (Any Samurai), from Mercury, Willpower Expertise 1.
Difficulty: 3
Mandatory Skills – Close Combat, Ranged Weapons, Willpower.
Elective Skills – Acrobatics, Stealth, Survival.
Signature Skills – Close Combat, Ranged Weapons, Survival, Willpower.
Talents – One talent from Willpower, one talent from Close Combat, Ranged Weapons, or Survival.
Equipment – Climbing gear, Night vision goggles. Add the following if previously unowned Daisho,
No. 1 Shogun assault rifle, Sode battlesuit.
Earnings – 4

Mishima Meka Pilot (DS, DL, DE)


To be granted the right to pilot one of the Battlemekas of Mishima is a great honor. To even be
considered for this, is to have his skill lauded beyond ones peers. But the way to become one of the
chosen few is hard and most who dream of joining the august brotherhood of pilots will never even be
considered. This is necessary, as Mishima doesn't have many of those magnificent machines. Because
of this the pilots must be the best of the best. Those who achieve their lofty goal are given great
deference as the rest of their life will be dedicated to piloting the mightiest warmachines humanity
created.
Prerequisites: Mishima , Samurai (Low Shareholder) or better, Pilot Expertise 1
Difficulty: 3
Mandatory Skills – Close Combat, Heavy Weapons, Pilot.
Elective Skills – Mechanics, Ranged Weapons, Willpower.
Signature Skills – Close Combat, Heavy Weapons, Mechanics, Pilot.
Talents – Two talents from Close Combat, Heavy Weapons, Mechanics, Pilot.
Equipment – Access to a Tambu Battlemeka Mk. 2.
Earnings – 4
Special: The use of the Battlemeka must be sanctioned by the characters Daimyo. The character is not
free to use the Battlemeka otherwise.

Mishima Montagnard (DS, DL, DE)


There is a secret hidden on the island of Quan, a secret so great that Lord Heir Maru will do anything
to keep it from being revealed. This secret is the existence of several villages populated by a special
group of commoners called the Montagnards. These commoners have only one duty, to serve Lord
Maru in his army. What makes the Montagnards so special is their ability to disappear into the jungles
of Venus and survive. These men and women can strike at the enemies of Mishima while remaining
unseen and offer the Prince of the Oceans a potent weapon against the armies of the other
corporations. In addition, their units lack Samurai officers, which makes their actions completely
deniable, as Lord Maru can openly say that no Samurai serving him has ever performed acts of
sabotage.
Prerequisites: Mishima (Commoner), from Venus, Military (Ashigaru) career.
Difficulty: 2
Mandatory Skills – Close Combat, Ranged Weapons, Survival.
Elective Skills – Observation, Resistance, Stealth.
Signature Skills – Close Combat, Ranged Weapons, Stealth, Survival
Talents – One talent from Survival, one talent from Close Combat, Ranged Weapons, or Stealth.
Equipment – Silencer for Yari Shogun rifle, Camouflage kit.
Earnings – 2

Mishima Tiger Dragon (DS, DL, DE)


The Tiger Dragons were created on Venus to take advantage of the newly developed powersuits, and
the abilities they offered to the samurai. The strongest, tallest and most imposing samurai were chosen
to train with masters of Sojutsu, the ancient art of using a spear. Their skills with the spear combined
with the awesome strength of the powersuit, made them into some of the greatest warriors in the
history of Mishima. Sadly the very things that made them so effective also prevented the Tiger
Dragons from becoming the mainstay of the armed forces, the prohibitive cost of both armor and
weapons allows only the Lord Heirs to field the Tiger Dragons, and even then mostly as individuals
and not units.
The Tiger Dragons won their greatest fame stalking the Venusian jungles in search of Dark Legion
beasts, like the Mercurian Maculator. In epic duels the Tiger Dragons cleans the domain of such
solitary monsters, bringing great honor to the Prince of the Oceans.
Prerequisites: Mishima (Samurai, Low Shareholder or better), Athletics Expertise 2
Difficulty: 3
Mandatory Skills – Athletics, Close Combat, Stealth.
Elective Skills – Acrobatics, Ranged Combat, Willpower.
Signature Skills – Acrobatics, Athletics, Close Combat, Stealth.
Talents – Two talents from Acrobatics, Athletics, Close Combat, or Stealth.
Equipment – Duskdealer Spear, No. 4 ‘Windrider’ SMG, Kote Powersuit
Earnings - 4

Armor, Equipment & Weapons

Blue Banner Armor


The Blue Banner armor is a masterpiece of un-powered Samurai protection. It is produced by Shinwa
in a secret workshop on Mars, and only for the members of the Blue Banner Guard. It utilizes
technologies thought lost during the Fall, fabled to be designs created by Balcayne himself, including
a process which creates ceramic plates made out of hundreds of layers all pressed together. Its
interlocking mountain pattern offers maximum flexibility without compromising protection, a feat
which other corporations can only dream of.
Head: 3
Torso: 4
Arms: 4
Legs: 3
Encumbrance: 6
Restriction: -
Cost: -

Crimson Devil armor (modified Sode battlesuit)


The armor of the Crimson Devils is a reinforced version of the Sode battlesuit. With the addition of a
helmet and a sturdy breastplate this armor offers a substantial protection to the wearer, while being
still less expensive than a powersuit. The armor also contains a locking mechanism that prevents the
wearer from discarding the armor and an acidic self-destruct charge that destroys the armor and the
body in case of the wearers demise.
Head: 3
Torso: 4
Arms: 2
Legs: 2
Encumbrance: 4
Restriction: -
Cost: -

Duskdealer Spear
This massive weapon is a development of the traditional Naginata polearm used in some Mishiman
monasteries. The enlarged version is able to cleave even the greatest Dark Legion beast in two. The
weapon however is too large to be used by an unarmored man.

Damage – 2 + 6d6
Encumbrance - 5
Size – Unwieldy
Reliability - 4
Qualities – Armor Piercing 3, Reach
Restriction - 4
Cost – 12
Special – Cannot be used without a Powersuit

Nagamaki
The Nagamaki is a weapon as old as the Katana, and as honorable and august. Originally a tool
against mounted Samurai, it has become a powerful weapon against heavily armored enemies and
beasts of the Dark Legion. The hilt of the Nagamaki is as long as the blade and made in the same style
as the hilt of a Katana. With a static grip on the hilt, the weapon forces its user to commit himself fully
to an aggressive way of fighting.

Damage – 1 + 5d6
Encumbrance – 4
Size – 2H
Reliability - 4
Qualities – Parry 1, Vicious 2
Restriction - 3
Cost – 7
Naginata
A sharp sword blade attached to a long and sturdy staff, the naginata has been a revered weapon even
before the fall. Used by the Sohei, warrior monks, as a symbol and weapon, it still offers many
benefits for keeping the enemy at bay.
Damage – 2 + 5d6
Encumbrance - 5
Size – 2H
Reliability - 4
Qualities – Armor Piercing 2, Reach
Restriction - 3
Cost – 8

Tetsubo
A personal favorite of many powersuit users. As tall as a grown man, this huge metal club can pound
enemies into a pulp with one hit, and those tough enough to survive often find themselves reeling
from the sheer impact of the weapon's mass.
Damage – 2 + 5d6
Encumbrance - 6
Size – 2H
Reliability - 4
Qualities – Stun, Vicious 1
Restriction - 3
Cost – 8

Shikomizue
Mishiman blades are worn openly by the Samurai, but not always is such behaviour appropriate and
not everyone who needs a blade is a Samurai. For such people a specific type of mounting has been
developed. The Shikomizue is a special mounting for the blade, hiding it in a a cane or staff depending
on the blade. Such weapons can be carried openly without arousing too much suspicion.
There is also an industry producing blades specifically to be mounted in a Shikomizue, these do not
differ much from the rapier canes used by other corporations.

Quality – Add Hidden 3 to weapon qualities.


Restriction - 4
Cost – 3
Special – Only one handed melee weapons can be mounted in a Shikomizue.

No. 3 “Shinyuusha” Battle Rifle - Tambu


The Shinyuusha Battle Rifle is a limited modification of the Shogun rifle. The main difference
between the two weapons lies in the longer and heavier barrel of the No. 3 rifle and the increased
caliber of the bullet. Otherwise the rifles are almost identical in their inner work. Just like the Shogun
rifle the Shinyuusha comes with a No. 23 grenade launcher.

Mishima No. 3 "Shinyuusha" Battle Rifle


Damage – 1 + 5d6
Encumbrance – 5
Rate - Burst
Range - M
Size – 2H
Reliability - 2
Qualities – None
Restriction - 3
Cost – 7
Mishima No. 12 Yumi Rifle - Tambu
The No. 12 rifle was designed for the education of young samurai in the arts of marksmanship. A
modification of the No. 15 Archer, the No. 12 Yumi uses a lighter caliber bullet together with the solid
construction of its older sibling. After being released to the wider public the rifle has gained a
reputation as a good sporting rifle for those on a budget.
Damage – 1 + 5d6
Encumbrance – 4
Rate - Semi-Automatic
Range - L
Size – 2H
Reliability - 3
Qualities – None
Restriction - 2
Cost - 6

Vehicles

Mishima Kobaya Hover Transport – Kirin Automotive


Restriction: 3/4 Cost: 25/35
Maintenance: 4 Reliability: 3
Fast and lightly armored the Kobaya Transport has been used by the Mishiman military and by
civilian transport companies. Perfectly suited for swamps, bogs, jungles, and other humid
environments, the Kobaya Hover Transport offers a perfect compromise between carrying capacity
and protection.
The military version comes armed with a bow turret armed either with rockets or machine guns, the
civilian version is equipped with a hydraulic crane to speed up the loading of cargo.
A special version with low freeboard is used by the Jade Guard for rapid troop deployment, it also
comes with special accomodations for the battlesuit armored Samurai.
The costs given are for the civilian and the military version respectively. The Jade Guard version
cannot be bought on the open market.

Qualities – Agile, Exposed, Hover


Cruising Speed – 105 kph
Combat Manouvrability - 1
Crew – 1 Commander, 1 Pilot, (1 Gunner, military and Jade Guard version only)
Carrying Capacity – 20 passengers or 600 Encumbrance or (9 battlesuits Jade Guard version only)

Locations:
Hull
– Soak 6
– Surface Damage 12
– System Damage 8
– Structural Damage 3

Motive System
– Soak 5
– Surface Damage 7
– System Damage 5
– Structural Damage 3
Weapons
– Soak 3
– Surface Damage 5
– System Damage 3
– Structural Damage 2

Impact Damage – 3 + 4d6

Armaments -
Dragonstorm Turbocannon: Range M, 2+5d6, Automatic, AP 2, Spread 2, Vicious 2 (8 Reloads)
or
Twin Demonfang Rocketguns: Range L, 2+6d6, Semi-auto, Unforgiving 3 (8 Reloads)
Special: When using the Twin Demonfang Rocketguns the cost to use the Secondary Target
Momentum spend is lowered by 1 to 1 momentum.

Notes – Crew has 4d6 cover soak. Passengers on the civilian and military version have 4d6 cover
soak. The Jade Guard version has a 2d6 cover soak for passengers.
Disembarking the civilian and military version is a restricted action, disembarking the Jade Guard
version is a free action.

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