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The Flight of Truth - Phase II Legendary Battle

“His dreams and hopes are in ruiny his trust proved falsey and his brightest son fallen to darkness. These are bitter tidings^ a nightmare made flesh, but they
must reach the Emperor.”
- Nathaniel Garro, Captain of the Death Guard

The loyalists knew that news ofHorus* rebellion The Traitor player then deploys a single Victory Conditions
must reach the rest of the Imperium. They also unit in each of his deployment zones no The Loyalist side wins if at the end of the
needed evidence strong enough to convince the closer than 12" to any Loyalist model and no game a Messenger of Truth model is in base-
Emperor and Horus' brother-Primarchs that the closer than 6" to the centre of the table. The to-base contact with the objective shuttle.
brightest son of the Imperium had turned against remainder of his army is placed in reserve. Any other result is a Traitor victory.
them. A narrow window of opportunity and fate
gave the loyalists a chance to get the bearers of TirstTurn Mission Special Rules
both truth and proof onto a shuttle and so to a ship The Loyalists get the first turn and the Reserves: Only Traitors use the Reserve
still loyal to the Imperium. It was a slim hope. Traitors may not attempt to Seize special rules in this mission. Any Traitor units
Learning of the danger the traitors bent their will the Initiative. entering from reserve move on from the edge
to stop the flight of the truth from Isstvan. of either of the Traitor Deployment Zones.
Game Length
The Armies This mission uses the rules for Variable Game
This mission is fought between forces of Length (see page 122 of the Warhammer
1^00 points each, but may not include any 40,000 rulebook).
vehicles of any type.

The Loyalist player has three Messengers The Messengers of Truth


of Truth (see the Special Rules section that Messengers of Truth represent remembrancers, iterators, astropaths or other individuals who
follows) in addition to the rest of their army. carry evidence of Horus’ treachery. Each should be represented by a suitable infantry model.

The Battlefield WS BS S T W I A Ld Sv
This mission is played on a 4 x 4 board. The Messenger 22331217-
terrain should represent a shuttle-port area,
bombed-out city plaza or orbital dockyard, and Weapons and Equipment
may be set up in a mutually agreed manner. Messengers of Truth are armed with a hand weapon and laspistol.

Place Objective Shuttle Special Rules


After the battlefield terrain has been placed, Fearless and Independent Character.
the Loyalist player nominates a table quarter
(see deployment map below) to be their The Protection of Fate
deployment zone. The Loyalist player then Messengers of Truth have a 4+ Invulnerable save.
places a model to represent a shuttle in the
opposite quarter to their deployment zone.
The objective shuttle model must be placed
at least 18” from the centre of the table.
The Fught OF truth
Deployment
Once the terrain is set up both sides roll for 48"

their Warlord Traits.

Shuttle
After Warlord Traits have been determined,
Traitor Deployment Objective •
the Loyalist player deploys all of his army
anywhere within his table quarter but not Zone

closer than 6" to the centre of the table. No


Loyalist unit may be held in reserve or use
the Deep Strike special rules even if they
would normally be able to do so.
V ^ l” ^

Loyalist Deployment Traitor Deployment


Zone Zone

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