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Culture Documents
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READY TO START?
lf you're already familiar with Rokugan, the clans of the Emerald Empire, and the other cultural aspects of the
Légend of the Five Rings setting, tlen you can skip the remainder éf this page and jump straighi to the next
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CHARACTER NAME
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DuiRen
CLAN
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Your reaction when you exceed your Composure
Unseemly weeping
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SKILLS AND DICE THEY ADD APPROACHES AND DICE THEY ADD
ARTISAi\¡
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Aesthetics: Create visual works of art 1l o @ Air Ring: 3 /TIT
qo Graceful, cunning, and prec¡se
o Composition : Compose literatu re 1l o
{tG Design: Fashion and seiect clothing 1l @ Earth Ring; 1l I
o Smithing: Craft weapons and armor o/ ? Steady, grounded, and thorough
W tj @ Fire Ring: 2III
Fitness: Pedorm feats of physicai prowess 0 / Direct, ferocious, and inventive
e5 Martial Arts [Melee]: Use close combat weapon 0
x. & óo
9o- Martial Arts [Ranged]: Use ranged weapon 1
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I o @ Water Ring; 2III
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Martial Arts lUnarmed]: Use flsts in combat
Meditation: Process and control emot¡ons
0
0
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Balanced, flexible, and perceptive
--OE Commano: /ssue orders to others o/ 0 Earth: Foes can't spend -úri to injure you
ño- Courtesy: Control conversations and arguments 2too @ Fire: You may count your fr results in a
So Games: Piay and understand games 0i successful check as bonus successes
Performance: Enterfa¡n and impress others 1to
Water: You can perform an additional,
EiETiIi F-§'K/olcrl different action that doesn't need a check
Cgmmgrce: Buy and sell goods for prolit o/
Labor: Conduct manuai tasks such.as farming 0/ - @ Void: You ignore strife from (¡ results in
Seafaring: Operate boats and subsist at sea 1to your check
Skulduggery: Stea/ and spy on others 0/
Survival: Travel and endure in wilderness areas ol
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HOW TO PERFORM A CHECK IN YOUR TURN: YOUR CHARACTER'S
HEALTH AND
Describe to the GM what you want to At the start of your turn, you should set STANDING IN THE
do, and they wiil determine the check your Stance if you're in a skirmish. This CHAMPIONSHIP
you need to make, the skillto use, and determines which Ring you'll fight with.
the target number (TN) to succeed. Then you can move 1 range band, and Endurance represents your
Refer to the Skill to be used for the can perform one of the following Actions: stamina and willingness to fight,
check, and select the associated while fatigue indicates damage
s Attack by usíng the Strike action.
you have taken. When you suffer
number of Q dice. You'll probably use this frequently
3. Select the Approach (based on the Ring fatigue, mark it here. lf this goes
in skirmishes. above your Endurance value, you
you¡re going to use) and the associated
number of f dice. a Move up to 1 extra range band. fall unconsciousl
4. Rollthe combined dice pool. Critical strikes represent serious
5. Keep a number of dice (of either type) & Use a skill in a check, such as Medi- injuries to your character. lf you
equal to or less than the Ring used in cine to remove fatigue or Fitness to
suffer one, mark it here. Erase the
the check. move a fallen tree out of your way.
mark if the critical strike is healed.
6, lf you have at least as many Success- You can also use your School Ability as
es (q) on the kept dice as the TN, paft of making a check. This doesn't count lf your character suffers any health
you succeedl as a separate action. conditions such as becoming un-
conscious, indicate them here.
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CHARACTER NAI\4E RINGS AND RING VALUES
Dtji Rerr
Ct,AN
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Crane
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Your reaction when you exceed your Composure:
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Unseenrly weeping
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SKILLS AND DICE THEY ADD
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AP FE,OAC# EF AN
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@ § Air Ring:
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Aesthetics: Create visua/ work
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:l:y _ Graceful, cunning, and precíse
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S Earth Ring:
Smithing: Craft weapons and armor Steady, grounded, and thorough
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f Fitness: Pedorm feats of physical prowess
Martial Arts [Melee]: Use c/ose combat weapon
Martial Arts [Ranged]: Use ranged weapon
Martial Arts [Unarmed]: Use fists in combat
Meditation: Process and control emotions
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Fire Ring:
Direct, feroctous, and inventive
Water Ring;
Balanced, flexíble, and perceptive
@ void Ring;
Tactics: Command and control in a battle
Enltghtened, centered, and mystical
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_- Enemies
Theology: Understand relígions and the spirits
number (TN) of their checks against you
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,, Earth: Foes can't spend sjr to injure you
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Eh Cou rtesy: C_ontro I co yg l t 1li n, ! lg:I.:Y*_ Fire: You may count your (¡ results in
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@ Water: You can perform an additional,
different action that doesn't need a check
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eñ * tub",, 9?i9yq \yyrt!12\? ,'9! ?l r1,\i"s- @ Void: You ignore strife from ó results in
fai
g'd Seafarins: Operate boa§j4 :l*:Ijf=:_..*
- --- your check
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-1 Survival: Travel and endure ín wilderness areas
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C» success
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TNTERLUDE: spENDTNG ExpERtENCE polNTS (xp) You can now use Void points,
which allow you to call on your
During the lnterlude, you gain 4 XPlYou can spend XP to... inner strength and overcome im-
* lncrease one or more Rings: lncreasing a Ring value costs XP equal to twice the possible odds. While making a
new value. So advancing from 1 to 2 costs ó XB from 2 to 3 costs 9 XB and so check, when assembling the dice
on. Each upgrade must be done separately, so increasing a Ring value from 1 to pool you may spend 1 Void point
3 would cost'1 5 XP (ó XP + 9 XP). You can never increase a Ring value greater to Seize the Momentl This allows
than your lowest Rings value + your Void Ring value. Mark the new value in the you to roll 1 additional I ring
entry space for that ring. die and then keep 1 additional
die (of any type) when resolving
É lncrease one or more Skills: Buying +1 rank in a skill costs twice the new rank
the check.
value. So going from 0 ranks to 1 rank costs 2 XP, from 1 to 2 costs 4 XP, etc.
Each upgrade must be done separately, so going from 1 rank to 3 ranks would
Techniques represent advanced
cost 1 0 XP (4 XP + ó XP). Mark the new value in the rank entry for that skíll.
training that let you act in unex-
* Purchase a Technique-Lady Doji's Decree (2XP) This technique allows you to pected ways or exploit openings
use your social skills to keep an enemy from attacking you for at least one round, that others would overlook. You
l{ chosen,see the rules below on this page and place a check nextto lts title. have two techniques available to
a Purchase a Technique-Shallow Waters (2XP) You can use this technique while purchase during the interlude.
tálking with someone to learn what that person desires, and thus gain ieverage over
thenn! /f chosen, see the rules below on this page and place a check next io its tit/e.
IN YOUR TURN:
\IEAPON S( tt RANGE DAI.4ACE 6!ÁR At the start of your turn, set your
MartlalArts Elegant Robes On y the frnest for a Cranel Stance if in a skirmish.
Fists 0 I
lUn¿rmedl
rems wler 01 tl-e .oad,
Then you can move 1 range
Travelino pack -se'-
lva.t al Ats Le bed-ar ¿nd r-avel rg clotl-es band, and can perform one ofthe
Katana I 4
lMeleel
Calligraphy Kit Ink, brush, and paper lor writrng
following Actions:
2 Lo(r e^o-9[ norey to susrain
e Attack using Strike
Monev
"'-"-r yo_ [o. two -or^-f,s)
Yo¡ de¿. dan age to tl^e rarger equal to the weapon's
base damage plus your bonus successes. You may also & Move 1 extra range band
spend sj;:! from the check to inflict a critical strikel
& Use a skill
& Use one of your new
Techniques, if it is described
as an action
Y*U ffi HS{}f'ieá- TL,, R!14*§ l- YOUE SCHA*L ,e3rL!TY¡
'=H You can also use your School
You seek a life full of challenges and SPEAKING IN SILENCE Ability as part o{ making a check.
wonders! Your skill at sumi-e painting Once per scene when making a check to This doesn't count as a sepa-
could bring great honor to your clan and persuade or influence someone, you may rate action. You may also use a
family-but also a much less adventurous add 1 kept I dice showing ¿ 9,i result. Technique if it isn t described as
life than you desire.
an action.
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choice when your advantage helps you succeed, the enemy cannot perform
you an any check. Attack actions target¡ng you. This lasts for
one round, plus additional rounds equal
to your bonus successes, or until you
perform an Attack action.
SHALLOW WATERS
When you make a Social skill (Water)
check targeting a character, you may
spend 9,: to learn one material item or
worldly experience the target desires
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DtJilaen'sÉtog
Ren3 household is neither rich nor powerful, by the standards of the Doji family. Some
considered his father, who oversaw shipping in and out of the port town of Morning Mist
City, little more than a merchant. Perhaps this is why Ren has an abiding love of fanciful
stories and books, tales of being greater and more magnificent than any mortal could be.
Certainly, he has always wanted to be seen as what he knows he truly is: a member of the
most powertul and prestigious family in the Empire, as far above a merchant as a crane is
above an ant.
Renb out/ook on life changed dramatically three years ago, when the tsunami hit the
Crane coast and almost completely destroyed Morning Mist City. Ren's father died in
the flood, and his mother, who was at sea at the time, was missing for weeks. Her boat
was later "recovered" by pirates belonging to the Mantis Clan, and she was returned
unharmed but without her cargo.
From then on, Ren has remained sincerely devoted to his studies. So much so, that
he has been se/ected to represent the Doji Diplomat School in the Topaz Tournament in
Tsuma. lf Ren can both achieve his gempuku-his ceremonial transition to adulthood and
becoming a full samurai-and also become Topaz Champion, then perhaps his dreams of
adventure are not as far off as he feared.