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DoJr REN ¡s rruE R¡cHT c+IARACTER ron you!
Welcovne fo tfie €ruer'aÍd enrpir'e
This is an era of sudden change and upheaval in Rokugan, where the Emerald Empire has ruled for overa thousand
years. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and
spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the
battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven
Great Clans-the families descended from the heroes of legend and sworn to rule their lands in the Emperor's
name-shall be put to the test.

READY TO START?
lf you're already familiar with Rokugan, the clans of the Emerald Empire, and the other cultural aspects of the
Légend of the Five Rings setting, tlen you can skip the remainder éf this page and jump straighi to the next
I

page to learn about roleplaying and more about your character.


I

Qo*r Clan:f4e Crarre 111e údeolB {shd6


"There is a proper technigue for all things." The Way of the Warrior, or Bushidó, elevates samurai
We are the Left Hand of the Emperor, in service as the from the rest of society while also chaining us to near-
political aides to the throne. As the descendants of the unattainable ideals. When you become a samurai,
Kami Doji, the Crane have embodied the high arts and you must embody Righteousness and Honor, Loyalty
refined culture of the Empire since its dawn. We are the and Duty, and Courtesy and Compassion, as well as
masters of court, with the wealth and status to prove it. Courage in the face of death. You will be expected to
Our clan is concerned foremost with preserving uphold these virtues in your every word and deed, even
Rokugani culture and ensuring civility in the courts. Our when these ideals conflict with one another. The tenets
political and cultural achievements are unparalleled, of Bushidó would not be ideals to strive toward, after all,
and so refinement, grace, and delicacy are not only the if they were easy to achieve...
defining features of the Crane Clan, but chief among The tenet of Courtesy is of deep importance to you, as
our weapons. Those who fail in achieving excellence Crane political power rests upon propriety and the idea
rightly fall to obscurity and silent shame. of others respecting their proper place-and your own.

$ o*r É¿hool : Dqli Diplor{at Wise Words $ro,,rgo,rn Éevrsei...


Schools in Rokugan train and prepare us for our role as Honor and glory are everything to a samurai. Honor
samurai, such as bushi (warriors), shugenja (priests who reflects your inward opinion of how well you adhere
can call on the spirits for aid), courtiers (those skilled in to the tenets of Bushidó, while glory reflects how well
political matters), and monks (seekers of enlightenment). known your name is throughout the Empire. ln a perfect
The Crane Clan's reputation as being the masters of world, you could bring glory to yourself and the Crane
diplomacy is well-deserved, due to the Doji Diplomat while maintaining your moral integrity, but in Rokugan,
School at the remote stronghold of Shizuka Toshi. Doji we are frequently tested to see which one we value
diplomats are known across Rokugan for the subtlety more highly.
with which we speak and act, and no other courtier Know that your life as a samurai will often feature
school can express such depths from a single gesture. much turmoil over competing desires-especially over
Our access to news and rumors ensures we keep ahead what you personally want (your ninjó) and what society,
of our rivals as much as our mastery of etiquette and art your clan, and your lord expects of you (your girfl.
does. The battles of diplomats are fought with words
and politics, but they are no less deadly that those
fought with steel.
PlagiE4 Qaw Cltaw¿lw 4s go,r tr,¿vef fo 1:*rrra frou Étlizrrka tos[i...
You are part of a roleplaying game (RPG), an exciting You think about your arranged fiancée, Bayushi Umiko
cooperative storytelling experience. Like many games, of the Scorpion Clan. You have never met her, but worry
it has rules, components, and dice to help describe and that she must be quite unsightly-why else would she
resolve the action. Unlike most games, an RPG has no always wear a mask?
winner or loser and no opposing teams. lf everyone has You both respect and fear your family matriarch, the
fun, then everyone wins! formidable Grandmother Doji. Not living up to her ex-
The other players (like you) are hero players. Each of pectations (such as failing your gempukul) would bring
you controls one player character (PC)-your character you great shame.
is Doji Ren. Hero players make decisions for their PCs, You hear talk about the Mantis, a Minor Clan seeking
describing what they want their characters to do and greater recognition. Bah! No more than a bunch of up-
how they react to the plot and setting created by the jumped pirates who threaten your family and clan with
game master (GM) who runs the game. Whenever you their thieving ways.
want your character to do something, simply tell the
GM what that is; the GM will then tell you the result.
iSometimes, the GM may say a check is needed to see if
you succeed in your request, like if you wanted to leap
over a chasm or attack a foe. You'll learn how to make
checks on the next page.

!o*r Étog Éo t?r'...


The recent untimely and mysterious death of the Emerald :4¿ '.-. "
Champion, Doji Satsume of the Crane Clan, has thrown
the Emerald Empire into turmoil. Each of the Great
Clans suspiciously eyes the others and wonders whether
the death was no tragic accident, but a dishonorable act {d-#
of murder.
ln these times of strife, a group of youths approaches
the village of Tsuma for the Topaz Championship and
their gempuku, the coming-of-age ceremony that will
mark them as fully fledged samurai. Each contestant
has come from a different clan and dreams of being the
highest-scoring contestant in the tournament, earning
the title of Topaz Champion. Despite being pitted
against one another, they are all united in their desire to
succeed and bring honor to their clan and family.
Not everyone in Tsuma has honorable motives for
the contest, however. Personal vendettas, supernatural
visitations, and deadly sabotage may undermine the
following days-unless the new arrivals stay true to the
Code of Bushidó and act as the honorable samurai they
q
seek to become.

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CHARACTER NAME
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DuiRen
CLAN
6 '!
Ctant
a
Your reaction when you exceed your Composure
Unseemly weeping

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47 / ,,,*,*
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SKILLS AND DICE THEY ADD APPROACHES AND DICE THEY ADD
ARTISAi\¡
.L
e
o-
Aesthetics: Create visual works of art 1l o @ Air Ring: 3 /TIT
qo Graceful, cunning, and prec¡se
o Composition : Compose literatu re 1l o
{tG Design: Fashion and seiect clothing 1l @ Earth Ring; 1l I
o Smithing: Craft weapons and armor o/ ? Steady, grounded, and thorough
W tj @ Fire Ring: 2III
Fitness: Pedorm feats of physicai prowess 0 / Direct, ferocious, and inventive
e5 Martial Arts [Melee]: Use close combat weapon 0

x. & óo
9o- Martial Arts [Ranged]: Use ranged weapon 1
/
I o @ Water Ring; 2III
il ó? (§
Martial Arts lUnarmed]: Use flsts in combat
Meditation: Process and control emot¡ons
0
0
/
/
Balanced, flexible, and perceptive

@ void ning; 2ITT


: !' q h'y:l:::?:
Tactics: Comma nd and control in a battle 0
-/ iI:
/ E
! *1:_1 T v 1l¡., ?
t
scH0tAR tr!,-K/qlqll
U Culture: Know Rokugani traditions and trends )_1 _o
b,i Government: Know how the Emptre operates 1!
io _o-
Oc
CL Medicine: Know the body and haw to heal it
CONFLICT STANCES
Y3 _0_J -*.
! Senrimenl: lJnderstand emo¡ions ol olhers
9J
Tneology: l)ndetstand retig;ons and the sp¡r¡ts o/ r Air: Enemies add +1 to the target
number (TN) of their checks against you

--OE Commano: /ssue orders to others o/ 0 Earth: Foes can't spend -úri to injure you

ño- Courtesy: Control conversations and arguments 2too @ Fire: You may count your fr results in a
So Games: Piay and understand games 0i successful check as bonus successes
Performance: Enterfa¡n and impress others 1to
Water: You can perform an additional,
EiETiIi F-§'K/olcrl different action that doesn't need a check
Cgmmgrce: Buy and sell goods for prolit o/
Labor: Conduct manuai tasks such.as farming 0/ - @ Void: You ignore strife from (¡ results in
Seafaring: Operate boats and subsist at sea 1to your check
Skulduggery: Stea/ and spy on others 0/
Survival: Travel and endure in wilderness areas ol

¡ C ()

o_
**-'
HOW TO PERFORM A CHECK IN YOUR TURN: YOUR CHARACTER'S
HEALTH AND
Describe to the GM what you want to At the start of your turn, you should set STANDING IN THE
do, and they wiil determine the check your Stance if you're in a skirmish. This CHAMPIONSHIP
you need to make, the skillto use, and determines which Ring you'll fight with.
the target number (TN) to succeed. Then you can move 1 range band, and Endurance represents your
Refer to the Skill to be used for the can perform one of the following Actions: stamina and willingness to fight,
check, and select the associated while fatigue indicates damage
s Attack by usíng the Strike action.
you have taken. When you suffer
number of Q dice. You'll probably use this frequently
3. Select the Approach (based on the Ring fatigue, mark it here. lf this goes
in skirmishes. above your Endurance value, you
you¡re going to use) and the associated
number of f dice. a Move up to 1 extra range band. fall unconsciousl
4. Rollthe combined dice pool. Critical strikes represent serious
5. Keep a number of dice (of either type) & Use a skill in a check, such as Medi- injuries to your character. lf you
equal to or less than the Ring used in cine to remove fatigue or Fitness to
suffer one, mark it here. Erase the
the check. move a fallen tree out of your way.
mark if the critical strike is healed.
6, lf you have at least as many Success- You can also use your School Ability as
es (q) on the kept dice as the TN, paft of making a check. This doesn't count lf your character suffers any health
you succeedl as a separate action. conditions such as becoming un-
conscious, indicate them here.

Composure is your capacity to


@--l @ endure mental and emotional
pressure, while strife represents
RAN6E DA¡IAGE GIAR
strong emotions that can over-
Martial Arts Elegant Robes Only the finest for a Crane! come your inner control. When
Fists
tt"ll:!l _ Useful items when on the road,
you suffer strife, mark it here.
Blunted or MartialAds
12
Traveling Pack
I§ !:91"l :9 ll"Y:1119,:9,1f
* When the strife you've suffered
wooden sword IMeleel exceeds your Composure value,
Calligraphy Kit lnk, brush, and paper {or writing
you become Unmasked!
2 koku (enough money to sustain
Money
You de¿l darrage to the target equal to tl'e weapon's you for two months) Focus represents how fast you re-
base damage plus your bonus successes. You may also act to threats. lt helps determine
spend 9,i 9,; from the check to inflict a critical strike!
the order in combat!

Vigilance is your wariness and


overall ability to notice things that
u
could be a threat.
B_ r,ELs§ NAL .I U§ M I tL
u rp:uBf§LI_o_Q!¿E!!IIYL
I
Y-o,
I
Void points will be available for
You seek a life full of challenges and I
SPEAKING IN SILENCE you to use after the lnterlude on
wonders! Your skill at sumi-e painting
I

Once per scene when making a check to the next page.


could bring great honor to your clan and I
persuade or influence someone, you may
I
family-but also a much less adventurous Honor represents your belief that
add 1 kept I dice showing ¿ 9,; result.
life than you desire. I you are upholding the values o{
-rñ' Bushidó. Record any changes to
it here.
t'l
_Y_qugéDJA]{]AqE i Glory reflects your social standing
in Rokugan. Record any changes
Dangerous Allure: You have an air of in-
timidating beauty about you that others to it here.
can rarely ignore, and leaves an impres- Track the contest points you
sion on those around you. achieve here. Your goal is to reach
You may reroll up to 2 dice of your 8 points, and thus show your read-
choice when your advantage helps iness to become a samurai!
you on any check.

(C.
-J1
M ó the
GM
-ilÉ
¡ to.
CHARACTER NAI\4E RINGS AND RING VALUES
Dtji Rerr
Ct,AN
6 TAT GUE

Crane
@ @E
Your reaction when you exceed your Composure:
6 SIRLFE
Unseenrly weeping

; I
3
-/ d* Void
5 3 .k. / ,,,,*,,,
.-*

rem
\tI t7 / *T /
I\
ti
SKILLS AND DICE THEY ADD
,,,,,,,

AP FE,OAC# EF AN
,,00,*

D D c-= IlJ EY, AD_,D:


i

@ § Air Ring:
F. o
Aesthetics: Create visua/ work
j:. e911i:l:-?ll9:9 ltg'ily:
:l:y _ Graceful, cunning, and precíse
r§x4 _o

G
*D::sf:*ey* :k*lY! t. * !
S Earth Ring:
Smithing: Craft weapons and armor Steady, grounded, and thorough

dP
e6
oo
po-
.9 o"
\Jq
G
f Fitness: Pedorm feats of physical prowess
Martial Arts [Melee]: Use c/ose combat weapon
Martial Arts [Ranged]: Use ranged weapon
Martial Arts [Unarmed]: Use fists in combat
Meditation: Process and control emotions
§!

$
Fire Ring:
Direct, feroctous, and inventive

Water Ring;
Balanced, flexíble, and perceptive

@ void Ring;
Tactics: Command and control in a battle
Enltghtened, centered, and mystical

9ytlvl:, Klqry Rgkvqqli!ll.*!t?:: lr! 1.q19:


O Ll:
io
Oc
9.y:ll9ll, {tqry lqry !!g Erpilq qeq',!::- CONFLICT STANCES
CL Medicine: Know the body and how to hea/ it
VG
-0) J
lq".rT9"l,q!q9 ylyú": Air: add + 1 to the target

rc
_- Enemies
Theology: Understand relígions and the spirits
number (TN) of their checks against you
| ¿uLl^L
,, Earth: Foes can't spend sjr to injure you
9¿c
vo { 9.1ry9, r':::'dq,ljg ?jhe'll ,
Eh Cou rtesy: C_ontro I co yg l t 1li n, ! lg:I.:Y*_ Fire: You may count your (¡ results in
*o-
§o
n
? ?
n g
$ a

9"\?g 11! ?.1 u,f!f,:lgl! gl\?: _ successful check as bonus successes


Performance: Entertain and impress others

.0J
@ Water: You can perform an additional,
different action that doesn't need a check
6t 9"y\?it9, P'y ?.d rgtt g??!'rg, P'91!!
eñ * tub",, 9?i9yq \yyrt!12\? ,'9! ?l r1,\i"s- @ Void: You ignore strife from ó results in
fai
g'd Seafarins: Operate boa§j4 :l*:Ijf=:_..*
- --- your check
<3f, _
s!,lalqg"ry' !199{ ll9:pIqt q,lgp
-1 Survival: Travel and endure ín wilderness areas

f.)P

C» success
$ tc.
-ri¡
o
TNTERLUDE: spENDTNG ExpERtENCE polNTS (xp) You can now use Void points,
which allow you to call on your
During the lnterlude, you gain 4 XPlYou can spend XP to... inner strength and overcome im-
* lncrease one or more Rings: lncreasing a Ring value costs XP equal to twice the possible odds. While making a
new value. So advancing from 1 to 2 costs ó XB from 2 to 3 costs 9 XB and so check, when assembling the dice
on. Each upgrade must be done separately, so increasing a Ring value from 1 to pool you may spend 1 Void point
3 would cost'1 5 XP (ó XP + 9 XP). You can never increase a Ring value greater to Seize the Momentl This allows
than your lowest Rings value + your Void Ring value. Mark the new value in the you to roll 1 additional I ring
entry space for that ring. die and then keep 1 additional
die (of any type) when resolving
É lncrease one or more Skills: Buying +1 rank in a skill costs twice the new rank
the check.
value. So going from 0 ranks to 1 rank costs 2 XP, from 1 to 2 costs 4 XP, etc.
Each upgrade must be done separately, so going from 1 rank to 3 ranks would
Techniques represent advanced
cost 1 0 XP (4 XP + ó XP). Mark the new value in the rank entry for that skíll.
training that let you act in unex-
* Purchase a Technique-Lady Doji's Decree (2XP) This technique allows you to pected ways or exploit openings
use your social skills to keep an enemy from attacking you for at least one round, that others would overlook. You
l{ chosen,see the rules below on this page and place a check nextto lts title. have two techniques available to
a Purchase a Technique-Shallow Waters (2XP) You can use this technique while purchase during the interlude.
tálking with someone to learn what that person desires, and thus gain ieverage over
thenn! /f chosen, see the rules below on this page and place a check next io its tit/e.

IN YOUR TURN:
\IEAPON S( tt RANGE DAI.4ACE 6!ÁR At the start of your turn, set your
MartlalArts Elegant Robes On y the frnest for a Cranel Stance if in a skirmish.
Fists 0 I
lUn¿rmedl
rems wler 01 tl-e .oad,
Then you can move 1 range
Travelino pack -se'-
lva.t al Ats Le bed-ar ¿nd r-avel rg clotl-es band, and can perform one ofthe
Katana I 4
lMeleel
Calligraphy Kit Ink, brush, and paper lor writrng
following Actions:
2 Lo(r e^o-9[ norey to susrain
e Attack using Strike
Monev
"'-"-r yo_ [o. two -or^-f,s)
Yo¡ de¿. dan age to tl^e rarger equal to the weapon's
base damage plus your bonus successes. You may also & Move 1 extra range band
spend sj;:! from the check to inflict a critical strikel
& Use a skill
& Use one of your new
Techniques, if it is described
as an action
Y*U ffi HS{}f'ieá- TL,, R!14*§ l- YOUE SCHA*L ,e3rL!TY¡
'=H You can also use your School
You seek a life full of challenges and SPEAKING IN SILENCE Ability as part o{ making a check.
wonders! Your skill at sumi-e painting Once per scene when making a check to This doesn't count as a sepa-
could bring great honor to your clan and persuade or influence someone, you may rate action. You may also use a
family-but also a much less adventurous add 1 kept I dice showing ¿ 9,i result. Technique if it isn t described as
life than you desire.
an action.

Y*t"iffi AfV&f'JTf4*X r..éffiw T****él{3ux§


Dangerous Allure: You have an air of in-
timidating beauty about you that others LADY DOJI'§ DECREE
can rarely ignore, and leaves an impres- Once per game session as an action,
sion on those around you. make a Courtesy (Void) check against an
You may reroll up to 2 dice of your enemy, with TN equal to their vigilance. lf

t
choice when your advantage helps you succeed, the enemy cannot perform
you an any check. Attack actions target¡ng you. This lasts for
one round, plus additional rounds equal
to your bonus successes, or until you
perform an Attack action.

SHALLOW WATERS
When you make a Social skill (Water)
check targeting a character, you may
spend 9,: to learn one material item or
worldly experience the target desires
€rrfer, ffie E nwrafd grrpir,e tnlffi pgi Revr !
:

You would be wise to select this character if you want to:


* Be an expert at diplomacy and courtly etiquette

* Belong to a clan that focuses on politics and culture

x Solve your problems with eloquence and cunning


It would be unwise, however, to chose Doji Ren if you desire a play a character who
excels at the use of weapons, uses the inner power of ki to empower their martial arts, or
wields the power of the elements.

DtJilaen'sÉtog
Ren3 household is neither rich nor powerful, by the standards of the Doji family. Some
considered his father, who oversaw shipping in and out of the port town of Morning Mist
City, little more than a merchant. Perhaps this is why Ren has an abiding love of fanciful
stories and books, tales of being greater and more magnificent than any mortal could be.
Certainly, he has always wanted to be seen as what he knows he truly is: a member of the
most powertul and prestigious family in the Empire, as far above a merchant as a crane is
above an ant.
Renb out/ook on life changed dramatically three years ago, when the tsunami hit the
Crane coast and almost completely destroyed Morning Mist City. Ren's father died in
the flood, and his mother, who was at sea at the time, was missing for weeks. Her boat
was later "recovered" by pirates belonging to the Mantis Clan, and she was returned
unharmed but without her cargo.
From then on, Ren has remained sincerely devoted to his studies. So much so, that
he has been se/ected to represent the Doji Diplomat School in the Topaz Tournament in
Tsuma. lf Ren can both achieve his gempuku-his ceremonial transition to adulthood and
becoming a full samurai-and also become Topaz Champion, then perhaps his dreams of
adventure are not as far off as he feared.

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