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of the Emerald Empire, and the other cultural aspects of the
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Legend ofthe Five Rings setting, then you can skip the remainder of this page and jump straight to the next
page to learn about roleplaying and more about your character.
Drqgoii
Your reaction when you exceed your Composure:
Inappropriate laughter and ridicule
I 2 t 2 I
MAXIMUM CURRENT
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" STARTING STARTING
I
SKILLS AND DICE THEY ADD APPROACHES AND DICE THEY ADD
?RANK/0'“ I
Craft or Repair
@ AirRing: 1/
a Work of Art
- -
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MaitialArts [Melee]: Use close combat weaponi I I """"'“ ' “ " ' ' ‘ ‘ ' " ' ' " ‘ " ‘ "'
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g N Government: Know how the Empire operates 0 I - ‘E ‘
,
F CES
5 t‘ t: U d t d f h 0
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T:nT1en‘U:ler:ar;
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— eo °gy' n ers an re lglons an t e spmts I number (TN) of their checks against you
SOCIAL RANK l DICE
§ 5
V’ Command: Issue orders to others 0 I - < ® Earth: Foes Canlt sperld 5': to lnlure You
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% 5) Courtesy: Control conversations and arguments 0 I — ’ Fire: You may Count your 6) results in a
T M Games‘ Play a”d “”de’5ta"d games 0 l ' successful check as bonus successes
Performance: Entertain and impress others 0 / -
Fists .
: [Unarmed]
r
;
.
i y
you suffer strife, mark it here.
Travelin Pack Useful items when on the road,
When the strife you've suffered
‘ ,
Staff [Melee]
2 7 2 exceeds your Composure value,
Prayer Beads Small items to aid in meditation
l you become Unmasked!
1 5 koku (enough money to sustain
You deal damage to the target equal to the weapon’s Money you for five months) Focus represents how fast you re-
base damage plus your bonus successes. You may also act to threats. It helps determine
spend :5: 2: from the check to inflict a critical strike! the order in combat!
3dVl50|’ for YOUF Cla“-—Wh!Cl') might meafi showing 1 :3: result. This doesn't increase
you are upholding the values of
;
3‘ letting your family connections lapse. JEN the number of dice you can keep.
Bushido. Record any changes to
it here.
5' 7 " “TE:
inessiug become as
choice when your advantage helps
you on any check.
Drqgon
MAXlMUM CURRENT
n: 0 ~-
0
N V N V
4...“ _,_:
5 3m
‘F5 Design: Fashion and select clothing
, ..,.... ... _ ,,,,, ., ,
® Earth Ring:
Smithing: Craft weapons and armor Steady, grounded, and thorough
Q E.
MAW
Fitness: Perform feats ofphysical prowess
EM @ Fire Ring:
Direct] ferocious, and inventive
g g Martial Arts [Melee]: Use close combat weapon "'*"*’**’*"““'""’ " ' * *
Skill Ring
@ Success ® Explosive Success ® Opportunity
Die I Die El
INTERLUDE: SPENDING EXPERIENCE POINTS (XP) You can now use Void points, -'
IN YOUR TURN:
WEAPON SK|Lt RANGE DAMAGE GEAR the start of your turn, Set your
Fists Martial Arts 0 1 Common Clothing A Dragon needs no finery. Stance ll ln 3 5kl"ml5h-
[Unarmed] ‘ . Then you can move range1
Katana
_
Martial Arts
' f
1
7
4
' Traveling Pack Llseful ltems when on the road’
like bedmat and traveling clothes
b d
all
d
I all
rf f h
can P9 Orm one 0 t e
ll‘/leleel
Prayer Beads Small items to aid in meditation
following Actions:
5 koku (enough money to sustain
e Attack using Strike
You deal damage to the target equal to the weapons you for five months)
base damage plus your bonus successes. You may also — e Move 1 extra range band
spend :5: :5: from the check to inflict a critical strike!
e Use a skill
Y also T1 SC 00
Abifi; :58 part Ofl:::k)i/neg; Check.
WW
You have very close bonds with your BLOOD OF THE KAN"
f3mllY« bu‘ YOU also Wish to become When making a Martial Arts [Unarmed] This doesn-t count as a 5epa_
l tFUStWO|'tl1y enough ‘[0 become 3 spiritual check, you may add one rolled I rate action You may also use a
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Y.9}13A.QyAN.TAG.E,,2,-_ NEW TECHNIQUES =