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[Startup]

ShowFlag.Materials=0
foliage.UseOcclusionType=0
;ShowFlag.AmbientCubemap=0
ShowFlag.AmbientOcclusion=0
;ShowFlag.AntiAliasing=0
ShowFlag.Atmosphere=0
ShowFlag.AudioRadius=0
ShowFlag.BillboardSprites=0
ShowFlag.Grain=0
ShowFlag.Bloom=0
ShowFlag.Bounds=0
ShowFlag.Brushes=0
ShowFlag.BSP=0
ShowFlag.BSPSplit=0
ShowFlag.BSPTriangles=0
ShowFlag.BuilderBrush=0
ShowFlag.CameraAspectRatioBars=0
ShowFlag.VisualizeMeshDistanceFields=0
ShowFlag.VisualizeMotionBlur=0
ShowFlag.VisualizeOutOfBoundsPixels=0
ShowFlag.VisualizeSenses=0
ShowFlag.VisualizeAdaptiveDOF=0
ShowFlag.Wireframe=0

;ShowFlag.LensFlares=0
;ShowFlag.LevelColoration=0
ShowFlag.LightComplexity=0
;ShowFlag.LightInfluences=0
;ShowFlag.Lighting=0
;ShowFlag.LightMapDensity=0
;ShowFlag.LightRadius=0
;ShowFlag.LightShafts=0

;I think one below removes water top


ShowFlag.DirectionalLights=0
ShowFlag.DirectLighting=0
ShowFlag.DistanceCulledPrimitives=0
ShowFlag.DistanceFieldAO=0
ShowFlag.DynamicShadows=1

ShowFlag.Editor=0
ShowFlag.EyeAdaptation=0
;ShowFlag.Fog=0
ShowFlag.ForceGBuffer=0
ShowFlag.Game=0
;ShowFlag.GameplayDebug=0
ShowFlag.GBufferHints=0
ShowFlag.GlobalIllumination=0

ShowFlag.Grid=0
ShowFlag.HighResScreenshotMask=0
ShowFlag.HitProxies=0
ShowFlag.HMDDistortion=0
ShowFlag.IndirectLightingCache=0
ShowFlag.InstancedStaticMeshes=0
ShowFlag.Landscape=0
ShowFlag.LargeVertices=0
ShowFlag.LOD=0
ShowFlag.LpvLightingOnly=0
ShowFlag.MotionBlur=0
ShowFlag.Navigation=0
t.maxfps=60
FogDensity=0.0
FrameRateCap=60
FrameRateMinimum=60

;Removes fog
ShowFlag.StaticMeshes=0

ShowFlag.CameraFrustums=0
ShowFlag.CameraImperfections=0
ShowFlag.CameraInterpolation=0
ShowFlag.CameraSafeFrames=0
ShowFlag.ColorGrading=0
ShowFlag.CompositeEditorPrimitives=0
ShowFlag.Constraints=0
ShowFlag.Cover=0
ShowFlag.Decals=0
ShowFlag.DeferredLighting=0
ShowFlag.DepthOfField=0
ShowFlag.Diffuse=0
ShowFlag.AtmosphericFog=0
ShowFlag.BillboardSprites=0
ShowFlag.Brushes=0

ShowFlag.LensFlares=0
ShowFlag.LevelColoration=0
ShowFlag.LightComplexity=0
ShowFlag.LightInfluences=0
ShowFlag.LightMapDensity=0
ShowFlag.LightRadius=0
ShowFlag.LightShafts=0
ShowFlag.Lighting=0

ShowFlag.MeshEdges=0

ShowFlag.OnScreenDebug=0
ShowFlag.OverrideDiffuseAndSpecular=0
ShowFlag.Paper2DSprites=0
ShowFlag.Particles=0
ShowFlag.Pivot=0
ShowFlag.PointLights=0
ShowFlag.PostProcessMaterial=0
ShowFlag.PostProcessing=0
ShowFlag.PrecomputedVisibility=0
ShowFlag.PreviewShadowsIndicator=0
ShowFlag.ReflectionEnvironment=0
ShowFlag.ReflectionOverride=0
ShowFlag.Refraction=0
ShowFlag.SelectionOutline=0
ShowFlag.ShaderComplexity=0
ShowFlag.ShadowFrustums=0
ShowFlag.ShadowsFromEditorHiddenActors=0
ShowFlag.SkeletalMeshes=0
ShowFlag.SkyLighting=0
ShowFlag.Snap=0
ShowFlag.Specular=0
ShowFlag.SpotLights=0
ShowFlag.StationaryLightOverlap=0
ShowFlag.StereoRendering=0
ShowFlag.SubsurfaceScattering=0
ShowFlag.TemporalAA=0
ShowFlag.Tessellation=0
ShowFlag.TestImage=0
ShowFlag.TextRender=0
ShowFlag.TexturedLightProfiles=0
ShowFlag.Tonemapper=0
ShowFlag.Translucency=0
ShowFlag.VectorFields=0
ShowFlag.VertexColors=0
ShowFlag.Vignette=0
ShowFlag.VisualizeAdaptiveDOF=0
ShowFlag.VisualizeBuffer=0
ShowFlag.VisualizeDOF=0
ShowFlag.VisualizeDistanceFieldAO=0
ShowFlag.VisualizeHDR=0
ShowFlag.VisualizeLPV=0
ShowFlag.VisualizeLightCulling=0
ShowFlag.VisualizeMotionBlur=0
ShowFlag.VisualizeOutOfBoundsPixels=0
ShowFlag.VisualizeSSR=0
ShowFlag.VisualizeSenses=0
ShowFlag.Wireframe=0
ShowFlag.AtmosphericFog=0
ShowFlag.Grain=0
ShowFlag.Bloom=0
ShowFlag.ColorGrading=0
ShowFlag.DepthOfField=0
ShowFlag.Game=0
ShowFlag.LensFlares=0
ShowFlag.LevelColoration=0
ShowFlag.LightComplexity=0
ShowFlag.LightInfluences=0
ShowFlag.Lighting=0
ShowFlag.LightRadius=0
ShowFlag.LightShafts=0
ShowFlag.Pivot=0
ShowFlag.PointLights=0
ShowFlag.PostProcessing=0
ShowFlag.PostProcessMaterial=0
ShowFlag.Tessellation=0
ShowFlag.Translucency=0
ShowFlag.VisualizeLightCulling=0

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