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dear imgui

ISSUES & TODO LIST

Issue numbers (#) refer to GitHub issues listed at


https://github.com/ocornut/imgui/issues/XXXX
This list is not well maintained, most of the work happens on GitHub nowadays.
The list below consist mostly of ideas noted down before they are
requested/discussed by users (at which point they usually exist on the github issue
tracker).
It's mostly a bunch of personal notes, probably incomplete. Feel free to query if
you have any questions.

- doc/test: add a proper documentation+regression testing system (#435)


- doc/test: checklist app to verify backends/integration of imgui (test inputs,
rendering, callback, etc.).
- doc/tips: tips of the day: website? applet in imgui_club?
- doc/wiki: work on the wiki https://github.com/ocornut/imgui/wiki

- window: preserve/restore relative focus ordering (persistent or not), and e.g.


of multiple reappearing windows (#2304) -> also see docking reference to same #.
- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything,
may be useful to allow (particularly when used for a single axis). (#690)
- window: add a way for very transient windows (non-saved, temporary overlay over
hundreds of objects) to "clean" up from the global window list. perhaps a
lightweight explicit cleanup pass.
- window: auto-fit feedback loop when user relies on any dynamic layout (window
width multiplier, column) appears weird to end-user. clarify.
- window: begin with *p_open == false could return false.
- window: get size/pos helpers given names (see discussion in #249)
- window: when window is very small, prioritize resize button over close button.
- window: double-clicking on title bar to minimize isn't consistent, perhaps move
to single-click on left-most collapse icon?
- window: expose contents size. (#1045)
- window: using SetWindowPos() inside Begin() and moving the window with the mouse
reacts a very ugly glitch. We should just defer the SetWindowPos() call.
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
- window: investigate better auto-positioning for new windows.
- window: top most window flag? more z-order contrl? (#2574)
- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize
window down to viewport size?
- window/size: how to allow to e.g. auto-size vertically to fit contents, but be
horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on
each axis as "keep as-is" (would be good but might break erroneous code): Problem
is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 ||
window->AutoFitFramesY > 0) together.
- window/opt: freeze window flag: if not focused/hovered, return false, render
with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing
that it is illegal to submit contents if Begin returns false.
- window/child: background options for child windows, border option (disable
rounding).
- window/child: allow resizing of child windows (possibly given min/max for each
axis?.)
- window/child: allow SetNextWindowContentSize() to work on child windows.
- window/clipping: some form of clipping when DisplaySize (or corresponding
viewport) is zero.
- window/tabbing: add a way to signify that a window or docked window requires
attention (e.g. blinking title bar).
- window/id_stack: add e.g. window->GetIDFromPath() with support for leading / and
../ (#1390, #331)
! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is
disabled expose lots of issues (#2424, #1463)
- scrolling: while holding down a scrollbar, try to keep the same contents visible
(at least while not moving mouse)
- scrolling: allow immediately effective change of scroll after Begin() if we
haven't appended items yet.
- scrolling: forward mouse wheel scrolling to parent window when at the edge of
scrolling limits? (useful for listbox,tables?)
- scrolling/clipping: separator on the initial position of a window is not visible
(cursorpos.y <= clippos.y). (2017-08-20: can't repro)
- scrolling/style: shadows on scrollable areas to denote that there is more
contents (see e.g. DaVinci Resolve ui)

- drawdata: make it easy to deep-copy (or swap?) a full ImDrawData so user can
easily save that data if they use threaded rendering. (e.g. #2646)
! drawlist: add CalcTextSize() func to facilitate consistent code from user pov
(currently need to use ImGui or ImFont alternatives!)
- drawlist: maintaining bounding box per command would allow to merge draw command
when clipping isn't relied on (typical non-scrolling window or non-overflowing
column would merge with previous command). (WIP branch)
- drawlist: primitives/helpers to manipulate vertices post submission, so e.g. a
quad/rect can be resized to fit later submitted content, _without_ using the
ChannelSplit api
- drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA
fill + AA borders more naturally
- drawlist: non-AA strokes have gaps between points (#593, #288), glitch
especially on RenderCheckmark() and ColorPicker4().
- drawlist: rendering: provide a way for imgui to output to a single/global vertex
buffer, re-order indices only at the end of the frame (ref:
https://gist.github.com/floooh/10388a0afbe08fce9e617d8aefa7d302)
- drawlist: callback: add an extra void* in ImDrawCallback to allow passing
render-local data to the callback (would break API).
- drawlist: AddRect vs AddLine position confusing (#2441)
- drawlist/opt: store rounded corners in texture to use 1 quad per corner (filled
and wireframe) to lower the cost of rounding. (#1962)
- drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles
instead of 16 and no normal calculation.
- drawlist/opt: thick AA line could be doable in same number of triangles as 1.0
AA line by storing gradient+full color in atlas.

- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text;


TreePop; } if IsHovered' return the hover state of the TreeNode?

- widgets: display mode: widget-label, label-widget (aligned on column or using


fixed size), label-newline-tab-widget etc. (#395)
- widgets: clean up widgets internal toward exposing everything and stabilizing
imgui_internals.h.
- widgets: add always-allow-overlap mode. This should perhaps be the default? one
problem is that highlight after mouse-wheel scrolling gets deferred, makes
scrolling more flickery.
- widgets: start exposing PushItemFlag() and ImGuiItemFlags
- widgets: alignment options in style (e.g. center Selectable, Right-Align within
Button, etc.) #1260
- widgets: activate by identifier (trigger button, focus given id)
- widgets: a way to represent "mixed" values, so e.g. all values replaced with *,
including check-boxes, colors, etc. with support for multi-components widgets (e.g.
SliderFloat3, make only "Y" mixed) (#2644)
- widgets: checkbox: checkbox with custom glyph inside frame.
- widgets: coloredit: keep reporting as active when picker is on?
- widgets: group/scalarn functions: expose more per-component information. e.g.
store NextItemData.ComponentIdx set by scalarn function, groups can expose them
back somehow.
- selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed
by SameLine() is currently not supported.
- selectable: generic BeginSelectable()/EndSelectable() mechanism. (work out
alongside range-select branch)
- selectable: a way to visualize partial/mixed selection (e.g. parent tree node
has children with mixed selection)

- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is
rather inefficient right now and super fragile. (WIP branch)
- input text: preserve scrolling when unfocused?
- input text: reorganize event handling, allow CharFilter to modify buffers, allow
multiple events? (#541)
- input text: expose CursorPos in char filter event (#816)
- input text: try usage idiom of using InputText with data only exposed through
get/set accessors, without extraneous copy/alloc. (#3009)
- input text: access public fields via a non-callback API e.g.
InputTextGetState("xxx") that may return NULL if not active (available in
internals)
- input text: flag to disable live update of the user buffer (also applies to
float/int text input) (#701)
- input text: hover tooltip could show unclamped text
- input text: support for INSERT key to toggle overwrite mode. currently disabled
because stb_textedit behavior is unsatisfactory on multi-line. (#2863)
- input text: option to Tab after an Enter validation.
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text: easier ways to update buffer (from source char*) while owned.
preserve some sort of cursor position for multi-line text.
- input text: add flag (e.g. ImGuiInputTextFlags_EscapeClearsBuffer) to clear
instead of revert. what to do with focus? (also see #2890)
- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or
make it easier to clear active focus for text replacement during edition (#725)
- input text: display bug when clicking a drag/slider after an input text in a
different window has all-selected text (order dependent). actually a very old bug
but no one appears to have noticed it.
- input text: allow centering/positioning text so that ctrl+clicking Drag or
Slider keeps the textual value at the same pixel position.
- input text: decorrelate display layout from inputs with custom template - e.g.
what's the easiest way to implement a nice IP/Mac address input editor?
- input text: global callback system so user can plug in an expression evaluator
easily. (#1691)
- input text: force scroll to end or scroll to a given line/contents (so user can
implement a log or a search feature)
- input text: a way to preview completion (e.g. disabled text completing from the
cursor)
- input text: a side bar that could e.g. preview where errors are. probably left
to the user to draw but we'd need to give them the info there.
- input text: a way for the user to provide syntax coloring.
- input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput could eat preceding
blanks, up to tab_count.
- input text multi-line: don't directly call AddText() which does an unnecessary
vertex reserve for character count prior to clipping. and/or more line-based
clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more
efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
- input text multi-line: support for copy/cut without selection (copy/cut current
line?)
- input text multi-line: line numbers? status bar? (follow up on #200)
- input text multi-line: behave better when user changes input buffer while
editing is active (even though it is illegal behavior). namely, the change of
buffer can create a scrollbar glitch (#725)
- input text multi-line: better horizontal scrolling support (#383, #1224)
- input text multi-line: single call to AddText() should be coarse clipped on
InputTextEx() end.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons could increase the step speed non-linearly
(or user-controlled)
- input number: use mouse wheel to step up/down

- layout: helper or a way to express ImGui::SameLine(ImGui::GetCursorStartPos().x


+ ImGui::CalcItemWidth() + ImGui::GetStyle().ItemInnerSpacing.x); in a simpler
manner.
- layout, font: horizontal tab support, A) text mode: forward only tabs (e.g.
every 4 characters/N pixels from pos x1), B) manual mode: explicit tab stops acting
as mini columns, no clipping (for menu items, many kind of uses, also vaguely
relate to #267, #395)
- layout: horizontal layout helper (#97)
- layout: horizontal flow until no space left (#404)
- layout: more generic alignment state (left/right/centered) for single items?
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width
should include frame padding.
- layout: vertical alignment of mixed height items (e.g. buttons) within a same
line (#1284)
- layout: null layout mode were items are not rendered but user can query
GetItemRectMin()/Max/Size.
- layout: (R&D) local multi-pass layout mode.
- layout: (R&D) bind authored layout data (created by an off-line tool), items
fetch their pos/size at submission, self-optimize data structures to stable linear
access.

- tables: see https://github.com/ocornut/imgui/issues/2957#issuecomment-569726095

- group: BeginGroup() needs a border option. (~#1496)


- group: IsHovered() after EndGroup() covers whole AABB rather than the
intersection of individual items. Is that desirable?
- group: merge deactivation/activation within same group (fwd WasEdited flag).
(#2550)

!- color: the color conversion helpers/types are a mess and needs sorting out.
- color: (api breaking) ImGui::ColorConvertXXX functions should be loose
ImColorConvertXX to match imgui_internals.h

- plot: full featured plot/graph api w/ scrolling, zooming etc. all bell &
whistle. why not!
- plot: PlotLines() should use the polygon-stroke facilities, less vertices
(currently issues with averaging normals)
- plot: make it easier for user to draw extra stuff into the graph (e.g: draw
basis, highlight certain points, 2d plots, multiple plots)
- plot: "smooth" automatic scale over time, user give an input 0.0(full user
scale) 1.0(full derived from value)
- plot: option/feature: draw the zero line
- plot: option/feature: draw grid, vertical markers
- plot: option/feature: draw unit
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f)
that stores values and Plot them for you - probably another function name. and/or
automatically allow to plot ANY displayed value (more reliance on stable ID)
- clipper: ability to disable the clipping through a simple flag/bool.
- clipper: ability to run without knowing full count in advance.
- clipper: horizontal clipping support. (#2580)

- separator: expose flags (#759)


- separator: take indent into consideration (optional)
- separator: width, thickness, centering (#1643)
- splitter: formalize the splitter idiom into an official api (we want to handle
n-way split) (#319)

- dock: merge docking branch (#2109)

- tabs: "there is currently a problem because TabItem() will try to submit their
own tooltip after 0.50 second, and this will have the effect of making your tooltip
flicker once." -> tooltip priority work (WIP branch)
- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for
consistency/future-proofing.
- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
- tabs: TabItem could honor SetNextItemWidth()?
- tabs: explicit api (even if internal) to cleanly manipulate tab order.
- tabs: Mouse wheel over tab bar could scroll? (with shift?) (#2702)

- image/image button: misalignment on padded/bordered button?


- image/image button: parameters are confusing, image() has tint_col,border_col
whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters
ordering could be more consistent. can we fix that?
- image button: not taking an explicit id can be problematic. (#2464, #1390)
- slider/drag: ctrl+click when format doesn't include a % character.. disable?
display underlying value in default format? (see TempInputTextScalar)
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
- slider: initial absolute click is imprecise. change to relative movement slider
(same as scrollbar). (#1946)
- slider: add dragging-based widgets to edit values with mouse (on 2 axises),
saving screen real-estate.
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either
side of the sign)
- slider: relative dragging? + precision dragging
- slider: step option (#1183)
- slider: style: fill % of the bar instead of positioning a drag.
- knob: rotating knob widget (#942)
- drag float: support for reversed drags (min > max) (removed is_locked, also see
fdc526e)
- drag float: up/down axis
- drag float: power != 0.0f with current value being outside the range keeps the
value stuck.
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp
limits)

- combo: use clipper.


- combo: flag for BeginCombo to not return true when unchanged (#1182)
- combo: a way/helper to customize the combo preview (#1658) -> experimental
BeginComboPreview()
- combo/listbox: keyboard control. need InputText-like non-active focus + key
handling. considering keyboard for custom listbox (pr #203)
- listbox: multiple selection (WIP range-select branch)
- listbox: unselect option (#1208)
- listbox: make it easier/more natural to implement range-select (need some sort
of info/ref about the last clicked/focused item that user can translate to an
index?) (WIP range-select branch)
- listbox: user may want to initial scroll to focus on the one selected value?
- listbox: disable capturing mouse wheel if the listbox has no scrolling. (#1681)
- listbox: scrolling should track modified selection.
- listbox: future api should allow to enable horizontal scrolling (#2510)

!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent


popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
- modals: make modal title bar blink when trying to click outside the modal
- modals: technically speaking, we could make Begin() with ImGuiWindowFlags_Modal
work without involving popup. May help untangle a few things, as modals are more
like regular windows than popups.
- popups: if the popup functions took explicit ImGuiID it would allow the user to
manage the scope of those ID. (#331)
- popups: clicking outside (to close popup) and holding shouldn't drag window
below.
- popups: add variant using global identifier similar to Begin/End (#402)
- popups: border options. richer api like BeginChild() perhaps? (#197)
- popups/modals: although it is sometimes convenient that popups/modals lifetime
is owned by imgui, we could also a bool-owned-by-user api as long as Begin() return
value testing is enforced.

- tooltip: drag and drop with tooltip near monitor edges lose/changes its last
direction instead of locking one. The drag and drop tooltip should always follow
without changing direction.
- tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while
keeping the height automatic.
- tooltip: tooltips with delay timers? or general timer policy? (instantaneous vs
timed): IsItemHovered() with timer + implicit aabb-id for items with no ID. (#1485)
(WIP branch)
- tooltip: drag tooltip hovering over source widget with IsItemHovered/SetTooltip
flickers (WIP branch)

- status-bar: add a per-window status bar helper similar to what menu-bar does.
generalize concept of layer0 rect in window (can make _MenuBar window flag obsolete
too).
- shortcuts: local-style shortcut api, e.g. parse "&Save"
- shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag
for recursing into closed menu
- shortcuts: programmatically access shortcuts "Focus("&Save"))
- menus: menu-bar: main menu-bar could affect clamping of windows position (~ akin
to modifying DisplayMin)
- menus: hovering from menu to menu on a menu-bar has 1 frame without any menu,
which is a little annoying. ideally either 0 either longer.
- menus: could merge draw call in most cases (how about storing an optional aabb
in ImDrawCmd to move the burden of merging in a single spot).
- menus: would be nice if the Selectable() supported horizontal alignment (must be
given the equivalent of WorkRect.Max.x matching the position of the shortcut
column)

- tree node: add treenode/treepush int variants? not there because (void*) cast
from int warns on some platforms/settings?
- tree node: try to apply scrolling at time of TreePop() if node was just opened
and end of node is past scrolling limits?
- tree node / selectable render mismatch which is visible if you use them both
next to each other (e.g. cf. property viewer)
- tree node: tweak color scheme to distinguish headers from selected tree node
(#581)
- tree node: leaf/non-leaf highlight mismatch.
- tree node: flag to disable formatting and/or detect "%s"
- tree node/opt: could avoid formatting when clipped (flag assuming we don't care
about width/height, assume single line height? format only %s/%c to be able to
count height?)

- settings: write more decent code to allow saving/loading new fields: columns,
selected tree nodes?
- settings: api for per-tool simple persistent data (bool,int,float,columns
sizes,etc.) in .ini file (#437)
- settings/persistence: helpers to make TreeNodeBehavior persist (even during
dev!) - may need to store some semantic and/or data type in ImGuiStoragePair

- style: better default styles. (#707)


- style: PushStyleVar: allow direct access to individual float X/Y elements.
- style: add a highlighted text color (for headers, etc.)
- style: border types: out-screen, in-screen, etc. (#447)
- style: add window shadow (fading away from the window. Paint-style calculation
of vertices alpha after drawlist would be easier)
- style: a concept of "compact style" that the end-user can easily rely on (e.g.
PushStyleCompact()?) that maps to other settings? avoid implementing duplicate
helpers such as SmallCheckbox(), etc.
- style: try to make PushStyleVar() more robust to incorrect parameters (to be
more friendly to edit & continues situation).
- style: global scale setting.
- style: FramePadding could be different for up vs down (#584)
- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value
probably have a subtle effect on clip rectangle
- style: have a more global HSV setter (e.g. alter hue on all elements). consider
replacing active/hovered by offset in HSV space? (#438, #707, #1223)
- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded
shapes and using textures for corners.
- style editor: color child window height expressed in multiple of line height.

- log: improve logging of ArrowButton, ListBox, TabItem


- log: carry on indent / tree depth when opening a child window
- log: enabling log ends up pushing and growing vertices buffers because we don't
distinguish layout vs render clipping
- log: have more control over the log scope (e.g. stop logging when leaving
current tree node scope)
- log: be able to log anything (e.g. right-click on a window/tree-node, shows
context menu? log into tty/file/clipboard)
- log: let user copy any window content to clipboard easily (CTRL+C on windows?
while moving it? context menu?). code is commented because it fails with multiple
Begin/End pairs.
- log: obsolete LogButtons().... (was: LogButtons() options for specifying depth
and/or hiding depth slider)

- filters: set a current filter that certains items (e.g. tree node) can
automatically query to hide themselves
- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)

- drag and drop: focus drag target window on hold (even without open)
- drag and drop: releasing a drop shows the "..." tooltip for one frame - since
e13e598 (#1725)
- drag and drop: drag source on a group object (would need e.g. an invisible
button covering group in EndGroup)
https://twitter.com/paniq/status/1121446364909535233
- drag and drop: have some way to know when a drag begin from
BeginDragDropSource() pov. (see 2018/01/11 post in #143)
- drag and drop: allow preview tooltip to be submitted from a different place than
the drag source. (#1725)
- drag and drop: allow using with other mouse buttons (where activeid won't be
set). (#1637)
- drag and drop: make it easier and provide a demo to have tooltip both are source
and target site, with a more detailed one on target site (tooltip ordering problem)
- drag and drop: demo with reordering nodes (in a list, or a tree node). (#143)
- drag and drop: test integrating with os drag and drop (make it easy to do a
naive WM_DROPFILE integration)
- drag and drop: allow for multiple payload types. (#143)
- drag and drop: make payload optional? payload promise? (see 2018/01/11 post in
#143)
- drag and drop: (#143) "both an in-process pointer and a promise to generate a
serialized version, for whether the drag ends inside or outside the same process"
- drag and drop: feedback when hovering a region blocked by modal (mouse cursor
"NO"?)

- markup: simple markup language for color change? (#902, #3130)

- text: selectable text (for copy) as a generic feature (ItemFlags?)


- text: proper alignment options in imgui_internal.h
- text: provided a framed text helper, e.g. https://pastebin.com/1Laxy8bT
- text: refactor TextUnformatted (or underlying function) to more explicitly
request if we need width measurement or not
- text/layout/tabs: \t pulling position from base pos + step, or offset array
(e.g. could be used in text edit, menus for simple icon+text alignment, etc.)
- text link/url button: underlined. should api expose an ID or use text contents
as ID? which colors enum to use?
- text/wrapped: should be a more first-class citizen, e.g. wrapped text within a
Selectable with known width.
- text/wrapped: custom separator for text wrapping. (#3002)
- text/wrapped: figure out better way to use TextWrapped() in an always auto-
resize context (tooltip, etc.) (#249)

- font: arbitrary line spacing. (#2945)


- font: MergeMode: flags to select overwriting or not (this is now very easy with
refactored ImFontAtlasBuildWithStbTruetype)
- font: free the Alpha buffer if user only requested RGBA.
!- font: better CalcTextSizeA() API, at least for simple use cases. current one is
horrible (perhaps have simple vs extended versions).
- font: for the purpose of RenderTextEllipsis(), it might be useful that
CalcTextSizeA() can ignore the trailing padding?
- font: a CalcTextHeight() helper could run faster than CalcTextSize().y
- font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont
output from same input, reusing rasterized data but with different glyphs/AdvanceX
- font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom
texture data
- font: remove ID from CustomRect registration, it seems unnecessary!
- font: make it easier to submit own bitmap font (same texture, another texture?).
(#2127, #2575)
- font: PushFontSize API (#1018)
- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be
opposite?
- font: storing MinAdvanceX per font would allow us to skip calculating line width
(under a threshold of character count) in loops looking for block width
- font/demo: add tools to show glyphs used by a text blob, display U16 value, list
missing glyphs.
- font/demo: demonstrate use of ImFontGlyphRangesBuilder.
- font/atlas: add a missing Glyphs.reserve()
- font/atlas: incremental updates
- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make
scaling easier.
- font/draw: vertical and/or rotated text renderer (#705) - vertical is easier
clipping wise
- font/draw: need to be able to specify wrap start position.
- font/draw: better reserve policy for large horizontal block of text (shouldn't
reserve for all clipped lines). also see #3349.
- font/draw: fix for drawing 16k+ visible characters in same call.
- font/draw: underline, squiggle line rendering helpers.
- font: optimization: for monospace font (like the default one) we can trim
IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure
TAB is still correct), would save on cache line.
- font: add support for kerning, probably optional. A) perhaps default to
(32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse
lookup into per-char list?
- font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user
needs to call it directly (without going through ImGui::CalcTextSize)
- font: fix AddRemapChar() to work before atlas has been built.
- font: (api breaking) remove "TTF" from symbol names. also because it now
supports OTF.
- font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point
integer?
- font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16-bits
integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float
and X1/Y1 as fixed8_8?

- nav: some features such as PageUp/Down/Home/End should probably work without


ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line? how about CTRL+Tab)
! nav: never clear NavId on some setup (e.g. gamepad centric)
- nav: there's currently no way to completely clear focus with the keyboard.
depending on patterns used by the application to dispatch inputs, it may be
desirable.
- nav: code to focus child-window on restoring NavId appears to have issue: e.g.
when focus change is implicit because of window closure.
- nav: Home/End behavior when navigable item is not fully visible at the edge of
scrolling? should be backtrack to keep item into view?
- nav: NavScrollToBringItemIntoView() with item bigger than view should focus top-
right? Repro: using Nav in "About Window"
- nav: wrap around logic to allow e.g. grid based layout (pressing NavRight on the
right-most element would go to the next row, etc.). see internal's
NavMoveRequestTryWrapping().
- nav: patterns to make it possible for arrows key to update selection (see
JustMovedTo in range_select branch)
- nav: restore/find nearest NavId when current one disappear (e.g. pressed a
button that disappear, or perhaps auto restoring when current button change name)
- nav: SetItemDefaultFocus() level of priority, so widget like Selectable when
inside a popup could claim a low-priority default focus on the first selected iem
- nav: NavFlattened: init requests don't work properly on flattened siblings.
- nav: NavFlattened: pageup/pagedown/home/end don't work properly on flattened
siblings.
- nav: NavFlattened: ESC on a flattened child should select something.
- nav: NavFlattened: broken: in typical usage scenario, the items of a fully
clipped child are currently not considered to enter into a NavFlattened child.
- nav: NavFlattened: cannot access menu-bar of a flattened child window with
Alt/menu key (not a very common use case..).
- nav: simulate right-click or context activation? (SHIFT+F10, keyboard Menu key?)
- nav/popup: esc/enter default behavior for popups, e.g. be able to mark an "ok"
or "cancel" button that would get triggered by those keys, default validation
button, etc.
- nav/treenode: left within a tree node block as a fallback
(ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
- nav/menus: pressing left-right on a vertically clipped menu bar tends to jump to
the collapse/close buttons.
- nav/menus: allow pressing Menu to leave a sub-menu.
- nav/menus: a way to access the main menu bar with Alt? (currently needs
CTRL+TAB) or last focused window menu bar?
- nav/menus: when using the main menu bar, even though we restore focus after, the
underlying window loses its title bar highlight during menu manipulation. could we
prevent it?
- nav/menus: main menu bar currently cannot restore a NULL focus. Could save
NavWindow at the time of being focused, similarly to what popup do?
- nav/menus: Alt,Up could open the first menu (e.g. "File") currently it tends to
nav into the window/collapse menu. Do do that we would need custom transition?
- nav/windowing: configure fade-in/fade-out delay on Ctrl+Tab?
- nav/windowing: when CTRL+Tab/windowing is active, the HoveredWindow detection
doesn't take account of the window display re-ordering.
- nav/windowing: Resizing window will currently fail with certain types of
resizing constraints/callback applied
- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close
it, previously selected InputText() focus gets restored (#622)

- inputs: we need an explicit flag about whether the platform window is focused,
to be able to distinguish focused key releases vs alt-tabbing all release
behaviors.
- inputs: support track pad style scrolling & slider edit.
- inputs/io: backspace and arrows in the context of a text input could use system
repeat rate.
- inputs/io: clarify/standardize/expose repeat rate and repeat delays (#1808)
- inputs/scrolling: support for smooth scrolling (#2462, #2569)

- misc: idle: expose "woken up" boolean (set by inputs) and/or animation time (for
cursor blink) for backend to be able stop refreshing easily.
- misc: idle: if cursor blink if the _only_ visible animation, core imgui could
rewrite vertex alpha to avoid CPU pass on ImGui:: calls.
- misc: idle: if cursor blink if the _only_ visible animation, could even expose a
dirty rectangle that optionally can be leverage by some app to render in a smaller
viewport, getting rid of much pixel shading cost.
- misc: no way to run a root-most GetID() with ImGui:: api since there's always a
Debug window in the stack. (mentioned in #2960)
- misc: make the ImGuiCond values linear (non-power-of-two). internal storage for
ImGuiWindow can use integers to combine into flags (Why?)
- misc: PushItemFlag(): add a flag to disable keyboard capture when used with
mouse? (#1682)
- misc: use more size_t in public api?
- misc: possible compile-time support for string view/range instead of char* would
e.g. facilitate usage with Rust (#683, #3038, WIP string_view branch)
- misc: possible compile-time support for wchar_t instead of char*?

- demo: demonstrate using PushStyleVar() in more details.


- demo: add vertical separator demo
- demo: add virtual scrolling example?
- demo: demonstrate Plot offset
- demo: window size constraint: square demo is broken when resizing from edges
(#1975), would need to rework the callback system to solve this

- examples: window minimize, maximize (#583)


- examples: provide a zero frame-rate/idle example.
- examples: dx11/dx12: try to use new swapchain blit models (#2970)
- backends: report it better when not able to create texture?
- backends: apple: example_apple should be using modern GL3.
- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window,
GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super
high on resume, perhaps provide a way to let impl know (#440)
- backends: opengl: rename imgui_impl_opengl2 to impl_opengl_legacy and
imgui_impl_opengl3 to imgui_impl_opengl? (#1900)
- backends: opengl: could use a single vertex buffer and glBufferSubData for
uploads?
- backends: opengl: explicitly disable GL_STENCIL_TEST in bindings.
- backends: vulkan: viewport: support for synchronized swapping of multiple swap
chains.
- backends: bgfx:
https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
- backends: emscriptem: with refactored examples, we could provide a direct
imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-
samples/blob/master/html5/imgui-emsc.cc#L42)

- bindings: ways to use clang ast dump to generate bindings or helpers for
bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) (WIP project "dear-
bindings" still private)

- optimization: replace vsnprintf with stb_printf? using IMGUI_USE_STB_SPRINTF.


(#1038 + needed for string_view)
- optimization: add clipping for multi-component widgets (SliderFloatX,
ColorEditX, etc.). one problem is that nav branch can't easily clip parent group
when there is a move request.
- optimization: add a flag to disable most of rendering, for the case where the
user expect to skip it (#335)
- optimization: fully covered window (covered by another with non-translucent bg +
WindowRounding worth of padding) may want to clip rendering.
- optimization: use another hash function than crc32, e.g. FNV1a
- optimization: turn some the various stack vectors into statically-sized arrays

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