You are on page 1of 8

Pokémon in My Pocket

Team Rocket has stolen a rare Pokémon egg from Professor Oak and hidden it in the Safari Zone.
They plan to smuggle it to their top secret base once the Safari Zone closes for the day, so the
Professor needs it back as soon as possible. It’s up to you and Pikachu to find the egg and get it
back to Oak before the Safari Zone closes and the egg is lost forever. But watch out for Team
Rocket Trainers and their Pokémon who are out to stop you!

Components
8 Town Tiles

8 Safari Zone Tiles

9 Dev Cards

6 Pokémon Cards

3 HP, Attack & Item Tracker Cards

Not included: 1 meeple and 4 tokens for trackers

Setup
1. Place the Home tile on the table, set aside the Safari Zone Entrance tile.

2. Shuffle the Town and Safari Zone tiles into seperate facedown stacks.

3. Shuffle the Dev cards, and discard the top card facedown. Shuffle the Pokémon cards into a
seperate pile.

4. Record your starting attack (1) and HP (6) using tokens on the trackers. These will change
over the course of the game.

5. Note that when you start it is 3 hours until the Safari Zone closes.

Town Turn Sequence


1. Choose a path to a new location or a location already visited (ideally you will be heading to the
Safari Zone and you can return to the Town later once you have Oak’s egg to find Oak’s Lab
location if it is yet to be placed).

2. If choosing a new location, draw and place a Town tile. One path on the new location must
align to your exit path.

3. Draw a Dev card, even if revisiting a location. If there are no cards left, see Time Passes. Look
at the text corresponding to your current time. “Item found” - you may draw the next Dev
card, finding the item shown on that card. If you choose not to draw, you don’t get an item.
“Event” - Add or subtract HP as noted (if any). “Battle” - See Trainer Battles below.

4. Follow instructions (if any) on the tile, after the Dev card has been resolved.

Special Rooms
The stolen egg is located in the Rocket Hideout and must be returned to Oak’s Lab. In either
room, draw and resolve a Dev card as normal, and then draw and resolve a second Dev card. The
second card represents what happens as you are searching for the egg or trying to get into the
Lab. If you have not fainted and in the room after resolving the card, you have found or returned
the egg. At the Poké Mart location, resolve a Dev card as normal, then you may draw another
card and get the item shown on that card. If you choose not to draw a card, you don’t get an item.
At the Poké Centre or Berry Patch, if you end your turn at the location (i.e. you don’t run away
from another Trainer), you add 1 HP.

Moving in the Safari Zone


Turns progress in the Safari Zone as they did in the Town. However, instead of following a paved
path you must follow a sandy path instead. You may not pass through hedges (unless you have
HM01 Cut and there is another location similar that backs onto it - town backs onto town tiles and
Safari Zone with Safari Zone tiles).

Time Passes
The game starts with 3 hours until the Safari Zone closes. An hour has passed each time you
need to draw a Dev card and there are none left. Note the new time, and use this time when
resolving new Dev cards. Reshuffle the deck (including the discarded card in Setup) and discard
the top card. If an “Item” card is the last item drawn, reshuffle the deck and discard as described
above, and draw the first card from the new deck to determine the item found.

Trainer Battle
To resolve combat with Team Rocket Grunts, subtract your current Attack score from the level of
the Pokemon you face to find the amount of HP you lose in defeating the Trainer.

(Pokemon Lvl. #) - (Attack score) = Damage Received

You can never lose more that 4 HP in one battle. You can never gain HP in battles.

Running Away
When you draw a Dev card with a Trainer Battle. You can choose to avoid the Battle by running
away along a path into any previously explored location. The Trainer’s Pokemon tries to attack
you as you leave, taking off 1 HP. Do not draw a Dev card for the room you are running into.

Foraging

After completion of a turn sequence on a tile, you may look for berries to help restore health. You
regain 3 HP, but lose time: discard the top Dev card without resolving.

Items
When a Dev card shows “Item found” for your current time, you may draw the next Dev card,
finding the item on the new Dev card. Record the items you carry, as cards are shuffled back into
the deck when time passes. You may only hold two items at once. If you have two items, you
must drop one to pick up another. Dropped items disappear when you leave the tile. You can only
use only one item that will boost your attack when in battles, though you may carry two.

Pokémon in your party


When a Dev card shows “A wild Pokémon appeared!” for your current time, you may draw a
Pokémon card and determine if you want to add them to your party. By default, you can have
Pikachu + one additional Pokémon in your party (unless you have the Pokéball item equipped
which lets you have Pikachu + two additional Pokémon). If you encounter a new wild Pokémon
and your party is full, you may swap one for the other, however you must update your Attack
depending on the new Pokémon’s benefits.

Rocket Shortcuts
Sometimes after placing a new tile, there won’t be any exits. It is also possible that all exits have
been explored without finding a necessary location. If this occurs, a Team Rocket Grunt breaks
through a hedge or fence of your choice into your location with a Lvl.3 Machamp. You must fight
them as normal after all other events have been resolved, then you can play the next room as
normal. You may not Forage before a Rocket Shortcut attack.

Losing the Game


You can lose the game by:

- fainting when the Pokémon in your Party run out of HP in a battle or in an “Event”

- running out of time and the Safari Zone closes (in the “1 hour until closing” hour, you need to
draw a Dev card and there are none left).

Winning the Game


You win the game by:

- not fainting after returning the egg to Professor Oak

You might also like