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AXOLOTI PATCH - SUPERGRAN

Here's a rundown of its parameters and what they do:

CLOCK
The sync will automatically switch to the last started clock. When the patch loads it will use the bpm
setting. If midi clock is started, a tempo is tapped, or the bpm parameter is changed, the sync will
switch.
- tap tempo. Tap a new tempo!
- bpm. Type in a new bpm
- revert to midi. If a midi clock is running in the background and you've tapped a different tempo,
pressing this will go back to the midi clock.

MIXER
- dry/wet
- buffer/grain. This is the wet output, a blend of the delayed buffer and the grain playback. Mostly
you'll want this at maximum for granular stuff.
- volume.

DELAY/FEEDBACK
- delay time. This is the main delay time setting
- feedback
- feedback type. At minimum the feedback control will feedback the delayed buffer playback, pre
granulator. This results in repeats not being reprocessed by the granulator (a pitched delay will not
keep stepping up in pitch as it feeds back). At maximum the feedback is post granulator and is
reprocessed (a pitched delay will keep stepping up in pitch as it feeds back).
- freeze repeat. When turned on the buffer is frozen and the current repeat is looped. While the
repeat is frozen you can use the 'grain pos' parameter to select a different repeat.

DIRECT MODE

 direct mode on. When direct mode is on the grain player stops following the delay time and
is static. playback is frozen at the current position.

 grain pos. When direct mode is on, this will select a new position for the frozen grains. You
can use it to scrub through the buffer.

 grain trigger. When direct mode is on and you trigger this the frozen grains will jump to the
current delay position. Play around with it to understand.

BUFFER
- freeze buffer. When turned on the buffer stops recording and holds whatever is in the buffer (the
last 4 bars of input)
- replace. While the buffer is frozen this acts as a momentary record button, replacing what is in the
buffer with new input whenever it is held down.

GRAINS

 grainsize. This is the size of the grain. In the patch this is scaled (by the dial's z parameter) to
a maximum of 1/2 a bar. Decrease the z paramater for longer grains.

 density. At 0 the grains will crossfade perfectly for good stretching/pitch shifting. Below 0
and the grains will spread apart further and further. Above 0 and grains will squash together
and overlap more. The density is scaled directly from the grain size. If the grain size is a
multiple of 2, and the density is a multiple of 2 you should get nicely synced rhythms.

 disintegrate. This is the probability a grain doesn't trigger. At 0 all grains trigger. At 32 there's
a 50/50 chance a grain will not trigger.

 spray. This adds a random offset to each grains start position. Nice for high densities.

 reverse grains. This increases the probability that a grain will be reversed. At 0 grains play
forwards, at 64 grains play reversed. At 32 the grains will alternate between forward and
reversed. Inbetween these settings it will be a random probability. The clock will still be
forward (you can reverse this elsewhere).

 shape. This controls the grain envelopes. At 0 the shape is a triangle, as you increase the dial
it gets more and more trapezoid. At max it is almost square.

 curve. Adds an s shaped curve to the shape. A triangle will become a smooth hump. Having
this on is slightly more expensive, so maximum grains goes down to 15.

PITCH

 pitch. Changes the pitch of grains in semitones

 pitch spray. Adds randomness to each grain's pitch

TIME
- reverse delay. This reverses the clock and the grains for traditional reverse delay effects. If grains
are already reversed (by the reverse grains setting) they will play forwards. So for a normal reverse
delay keep 'reverse grains' at 0 and turn this on.
- stretch. Stretches or compresses the delay repeats. It is scaled like pitch (-12 is half speed, +12 is
double speed. Both this and the reverse delay setting are resynced to the delay time. If stretch is
above 0 it will loop until the next repeat.
- corrupt probability. Increases the probability that a grain's position is set by the corrupt time
instead of the delay clock. At maximum you get a kind of rhythmic freezing effect. Play with it!
-corrupt time. Controls the speed of the rhythmic freezing.

GRAIN ECHO
This is a separate delay that just the grains are sent to. I like using short times for reverb ish effects
- grain echo volume
- grain echo feedback
- grain echo time
- feed grain echo back to granulator. This can get pretty mental, be careful!

SHUFFLE
This is like spray, but on the clock rather than the grains
- shuffle probability. Increases the chance a randomly different slice of the buffer is played.
- shuffle range. The range of the shuffle. At 32 it would shuffle within the last 1/2 bar of input. At 16
it would shuffle from the last 1/4 bar of input.
- shuffle size. Controls how big the shuffle's slices are. So, if the shuffle range is 64 (one bar) and
shuffle size is 16 (1/4 bar) it would play random 1/4 bar slices from the last bar of input. Confusing,
have a play around!

RANDOM OCTAVE
 random octave probability. The probability a grain plays at a different octave

 octave time. Changes the rate at which a random octave is chosen. At 0 each grain will have
a random octave applied. At 16 it would change the random octave every 1/4 bar.

 octave mode. Controls the octave direction. 0 = octaves above pitch setting. 1= octaves
below pitch setting. 2= octaves randomly either side of pitch setting.

 octave range. Controls the range of the random octave

LFO

(I highly recommend plugging an lfo into other parameters and experimenting, this is kept simple)

 LFO time.

 LFO wave. 0= triangle, 1=sine, 2= square

 lfo to grain time. Traditional delay time modulation but on the grain playback

 lfo to grain echo time

 lfo to delayed buffer time

EXTRA SETTINGS (Because it doesn't have enough parameters already...)

- save buffer to sd card


- load buffer from sdcard (remember, if buffer is not frozen it will get over written)
- all grains on. Stops grains from stopping when they are supposed to. Leads to all kinds of craziness.
- mute grains
- density range. Only affects the densities below 0, allowing really slow grain triggering at low
densities
- don't loop when stretching faster. Stops the stretch mechanism from looping.
- resync stretch/reverse to delay time or corruption time. When off (default) and stretched/reversed
the delay resyncs at the same speed as the delay. When on it resyncs to the corruption time.
-lo fi pitch interpolation. When off interpolation is smooth. When on you're more likely to get
aliasing, depending on what the pitch is doing. Sometimes it sounds nice.

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