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2.

CAravan
COST 1,200gp MAX OCCUPANTS 4
1. CAVE GP STORAGE
AVAILABLE ADD-ONS
300gp each DAYS TRAVEL
Store room – 500gp
2

COST 750gp MAX OCCUPANTS 4


What the caravan lacks in space and amenities, it makes up for in
GP STORAGE 200gp each DAYS TRAVEL 2
portability. Don’t like your neighbours or want to be nearer to your
AVAILABLE ADD-ONS None
next quest? Just pack up your things and hit the trail. The ability to
Hewn in to granite at the foot of a mountain side , this small cave
add a store room for stockpiling the essentials is a welcome bonus.
network of seven stone chambers might be basic, but it provides solid
shelter against the elements, is easily defended, and is just two days Miniatures Stand -
ride back to dungeoneering territory.

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3. swamp hut 4. TREEHOUSE
COST 1,800gp MAX OCCUPANTS 6 COST 2,500gp MAX OCCUPANTS 6
GP STORAGE 400gp each DAYS TRAVEL 4 GP STORAGE 1,000gp each DAYS TRAVEL 4
AVAILABLE ADD-ONS Store room – 500gp AVAILABLE ADD-ONS Store room – 500gp
Small Armoury – 250gp Small Armoury – 250gp
(2 weapons & 2 armours) (2 weapons & 2 armours)
On the down side, dark, damp and a bit funky. But if you can stand A head for heights, proficiency with a rope ladder, and a willingness to
the moisture and smell, the swamp hut is a peaceful and secure abode be neighbourly with an owl or two are small prices to pay for a home
thanks to its isolated location. Just don’t bank on a veg patch. with top notch security, fantastic views, and low running costs.

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5. cottage 6. houseboat
COST 4,000gp MAX OCCUPANTS 6 COST 5,000gp MAX OCCUPANTS 6
GP STORAGE 1,200gp each DAYS TRAVEL 6 GP STORAGE 1,500gp each DAYS TRAVEL 1
AVAILABLE ADD-ONS Store room – 500gp AVAILABLE ADD-ONS Store room – 500gp
Small Armoury – 250gp Small Armoury – 250gp
(2 weapons & 2 armours) (2 weapons & 2 armours)
Kitchen – 1,000gp Kitchen – 1,000gp
Small but perfectly formed, this cosy home makes up for lack of space The ultimate in portable digs, just raise anchor and set sail whenever
with the tranquillity of its surroundings, perfect for post quest rest and you need to travel to your next dungeon. Just don’t forget to save some
recovery. It also has the bonus of a kitchen for a few GP more. sea sickness tablets for those choppy days on the briney deep.
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7. forest home 8. town house
COST 7,500gp MAX OCCUPANTS 8 COST 10,000gp MAX OCCUPANTS 8
GP STORAGE 2,000gp each DAYS TRAVEL 4 GP STORAGE 2,500gp each DAYS TRAVEL 6
AVAILABLE ADD-ONS Store room – 500gp AVAILABLE ADD-ONS Store room – 500gp
Med Armoury – 1,500gp Med Armoury – 1,500gp
(5 weapons & 5 armours) (5 weapons & 5 armours)
Kitchen – 1,000gp Kitchen – 1,000gp
Location, location, location, is there any better place to reside than the Library – 2,000gp
verdant leafy serenity of an ancient woodland? Mother Nature is also The woods are fine if you like Sundays with a jug of mead and a jigsaw,
the larder on your doorstep, providing you like fungi and berries. but what if you want some nightlife? The town house is the gaff for
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9. farmstead 10. STONE TOWER
COST 14,000gp MAX OCCUPANTS 12 COST 18,000gp MAX OCCUPANTS 12
GP STORAGE 4,000gp each DAYS TRAVEL 6 GP STORAGE 5,000gp each DAYS TRAVEL 4
AVAILABLE ADD-ONS Store room – 500gp AVAILABLE ADD-ONS Store room – 500gp
Med Armoury – 1,500gp Med Armoury – 1,500gp
(5 weapons & 5 armours) (5 weapons & 5 armours)
Kitchen – 1,000gp Kitchen – 1,000gp
Library – 2,000gp Library – 2,000gp
Stables – 5,000gp Stables – 5,000gp
When everything smells like horse dung, down here on the farm. One of the finest statements of domicile superiority, this phallic rock
Earthy pong aside, for complete self-sustainability the farm tops the edifice affronts the sky gods themselves with its barefaced verticality.
list. Dig out your dungarees and pitch fork, and sow some wild oats. That and the views are really top notch on the tenth floor.
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11. MANSION 12. castle
COST 24,00gp MAX OCCUPANTS 18 COST 35,00gp MAX OCCUPANTS 60
GP STORAGE 8,000gp each DAYS TRAVEL 8 GP STORAGE 15,000gp each DAYS TRAVEL 8
AVAILABLE ADD-ONS Store room – 500gp AVAILABLE ADD-ONS Store room – 500gp
Stables – 5,000gp Large Armoury – 5,000gp Stables – 5,000gp Large Armoury – 5,000gp
(12 weapons & 12 armours) (12 weapons & 12 armours)
Spellatorium – 7,000gp Kitchen – 1,000gp Spellatorium – 7,000gp Kitchen – 1,000gp
Library – 2,000gp Shrine – 8,000gp Library – 2,000gp

Ignore the rumours of a ghost in the attic, this is one of the finest The ultimate abode, your very own fortified castle, located on a small
properties in all the realms, with two wi ngs, extensive gardens and island on the edge of one of the realm’s most picturesque lakes.
woodland, and even its own stream and small waterfall. Perfect! Sprawling in size with fantastic defences, amenities, and status.
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