You are on page 1of 4

U l t i m at e J u t s u

• You can spend 2 points to upcast the jutsu to 1 rank


U l t i m at e J u t s u higher above your highest rank jutsu known.
An ultimate jutsu is a jutsu that a shinobi relies on, but • You can spend 2 points to increase the damage die by 1
doesn't pull out often, their trump card. This ruling should step per each 2 points spent. (d4>d6>d8>d10>d12>2d6)
allow the player to feel like they have such a technique, both • You can spend 2 points to ignore resistance and damage
mechanically and narratively. This jutsu stands out from the reduction when you deal damage with your Ultimate
rest of your Shinobi's arsenal and should only appear when Jutsu.
the situation is grim, or it is the only technique they have left. • You can spend 3 points to quicken the casting time of a
To designate a jutsu as your Ultimate Jutsu choose a jutsu jutsu per 3 points spent. (Full Turn Action>Action>Bonus
on your known list. That jutsu becomes your Ultimate Jutsu. Action>Reaction>Free Action)
You can change your Ultimate Jutsu when you level up. You • You can spend 3 points to increase the area of effect of
can only cast your Ultimate Jutsu once per full rest or until your Ultimate Jutsu in each direction of your choice by 10
you level up, whichever comes first. However, these feet.
limitations grant you some additional benefits. • You can spend 5 points to ignore the concentration costs
You gain 10 points to augment your jutsu called and gain an additional concentration slot for this jutsu
Adrenaline Points. These points are the result of your will to that cannot be lost as a result of damage.
try and overcome a difficult battle with everything you have. • You can spend 5 points to ignore immunity and temporary
You can augment your jutsu in the following ways: hit points when you deal damage with your Ultimate
Jutsu.
• You can spend 1 point to reduce the cost of the jutsu by 2 • You can spend 5 points to make your Ultimate Jutsu
per each point spent, to a minimum of 0. unreactable.
• You can spend 1 points to increase the damage die rolled • You can spend 5 points to make your Ultimate Jutsu
by +1 per each point spent, once per casting.) automatically score a critical hit. (automatic hit)
• You can spend 2 points to increase the Save DC by +1 per • You can spend 5 points to make your Ultimate Jutsu
each 2 points spent. automatically fail their saving throw.
• You can spend 5 points to make your Ultimate Jutsu
automatically roll maximum damage.

You might also like