The hero aids allies through Result Skill Trait Result Skill Trait
the appropriate unit/hero boxes. Once a 1-2 Scout - Ignores terrain penalties 1-2 Apothecary - May attempt to
unit/hero reaches 5XP it levels up and when shooting. recover a casualty as an action.
gains a new trait. 3-4 Lookout - Gets +1 to hit when 3-4 Surgeon - Friendly units within
targeted in shooting. 3” get +1 to recover from
5. Upgrade Warbands 5-6 Tracker - Ignores cover bonuses wounds.
in shooting
The hero aids allies through Result Skill Trait Result Skill Trait
the appropriate unit/hero boxes. Once a 1-2 Scout - Ignores terrain penalties 1-2 Apothecary - May attempt to
unit/hero reaches 5XP it levels up and when shooting. recover a casualty as an action.
gains a new trait. 3-4 Lookout - Gets +1 to hit when 3-4 Surgeon - Friendly units within
targeted in shooting. 3” get +1 to recover from
5. Upgrade Warbands 5-6 Tracker - Ignores cover bonuses wounds.
in shooting
The hero aids allies through Result Skill Trait Result Skill Trait
the appropriate unit/hero boxes. Once a 1-2 Scout - Ignores terrain penalties 1-2 Apothecary - May attempt to
unit/hero reaches 5XP it levels up and when shooting. recover a casualty as an action.
gains a new trait. 3-4 Lookout - Gets +1 to hit when 3-4 Surgeon - Friendly units within
targeted in shooting. 3” get +1 to recover from
5. Upgrade Warbands 5-6 Tracker - Ignores cover bonuses wounds.
in shooting
Campaign Length: Campaigns are played The Warbands: There are no point limits Casualties: If the majority of models in a with two or more players, and you must for warbands in campaign games, unit were Knocked Out or Stunned at the pick one of these campaign types: however no warband may bring over end of the game, then that unit counts as 50pts worth of units more than the a casualty. Note that units that routed • Game-Limited: Play D6+4 warband with the lowest point value. don’t count as casualties. missions, and after the last match the player with most VP Underdog Bonus: Any warband that has Regular Units: For every unit that is a is the winner. a point value lower than at least one casualty roll one die and check what • Point-Limited: The campaign other gets an underdog bonus. For every happens to it here: ends when one player has 10pts difference between your warband Result Casualty earned D6+4 VP after a match, and the one with the highest point value, 1 Dead - Remove the unit from who is the winner. you get 1 underdog point. Each point can your warband sheet. • Time-Limited: The campaign be spent to modify a friendly or enemy 2-5 Recovered - Unit recovers and ends after D6+4 weeks, and the die by +1 or -1, however only one point may be used without penalties. player with most VP at the end can be spent per die. 6 Natural Talent - Unit recovers is the winner. and earns +1 XP. Special Objectives: In addition to the • Endless: The campaign never mission objectives players may earn a Hero Units: Follow the same rules as ends, but instead players keep bonus of 10pts by completing special above, however on a 1 it becomes 5pts track of how many VPs they objectives. Roll one die each to see cheaper and gets an Injury trait, and on earned on a leaderboard. which objective must be completed: a 6 it becomes 5pts more expensive and Parallel Play: Usually all warbands gains a Talent trait. Each trait can only Result Objective should participate in every match, but if be gained once, so if you roll the same 1 Mastery - One friendly unit in you want you can allow warbands to play each table quarter at the end. result simply re-roll. matches in parallel. If you do, then each 2 Honor - No enemy units in own Result Injury Trait warband’s VP must be divided by the deployment zone at the end. 1 Dead - Remove the hero from amount of matches they play, which 3 Casting - At least one attempt your warband sheet. gives you their final VP score. to cast/block spells per round. 2 Chest Wound - Gets -1 to rolls 4 Recovery - First player to when blocking hits. Late Joiners: If you want you can allow recover a unit from stun. 3 Blinded Eye - Gets -1 to rolls players to join the campaign whilst it’s 5 Rage - First player to knock out when shooting. already ongoing. If you do, then they an enemy unit. 4 Arm Injury - Gets -1 to rolls 6 Destruction - Most expensive start with a regular 150pts warband, and when in melee. enemy unit knocked out. you must count VP as in parallel play. 5 Traumatized - Gets -1 to rolls when taking morale tests. If you roll an objective which can’t be Preparation 6 Smashed Leg - Moves -1.5” on completed, then you must re-roll. advance and -3” on rush and The Warbands: Before the first mission charge actions. each player receives 150pts to spend on 2. Play Mission their warband. Players may save up to Mission Length: Missions are played Result Talent Trait 25pts to be spent later, and they may using the standard rules, however if 1 Natural Talent - The hero only buy one unit with the Hero rule. after 4 rounds there is no clear winner recovers and gets +1 XP. 2 Motivated - Always passes the The Warband Sheet: Each warband and the game continues onto the next round first morale test of the match. unit must be given a unique name, which until there is one clear winner. 3 Crazed - Gets +1 attack in you can fill out on the warband sheet. Conceding: Whenever a player would melee when charging. 4 Bitter Rivalry - Always hits Campaign Structure: Campaigns are have to take a Rout Test the player may stunned units on 2+. played with the following structure: concede instead. Conceding warbands 5 Horrible Scars - Enemy units count as having failed the morale test get -1 to hit when in melee 1. Mission Setup for the purpose of casualties. against the hero. 2. Play Mission 6 Toughened - Gets Tough(+1). 3. Check for Casualties Random Events: At the beginning of 4. Earn Experience each round players must roll one die, No Permadeath: Optionally you can play 5. Upgrade Warbands and on a 5+ a random event happens. without units being removed from the 6. Recruit Units Mission Goals: The winning warband warband when they die, but instead they gets 2 VP and 10pts, whilst all losing lose all XP earned during the match and Each step must be followed in this order warbands get 30pts instead. must sit out the next D3 matches. and once all steps have been completed you start from the first again.
By Gaetano Ferrara www.onepagerules.com
1 4. Earn Experience Captain: The hero shines as a leader and Healer: The hero mends and protects his men follow him with pride. allies from terrible injuries with ease. Earning XP: Units earn XP in battle for each of the following things: Result Skill Trait Result Skill Trait 1-2 Leader - Friendly units within 1-2 Chemist - Friendly units within • +1 XP: Surviving a mission 3” get +1 to morale tests. 3” get -1 to wound result rolls. • +1 XP: Knocking Out a unit 3-4 Instigator - Friendly units 3-4 Herbalist - Friendly units within 3” get +1 to melee. within 3” may ignore wounds • +2 XP: Knocking Out a hero 5-6 Tactician - Friendly units within on a roll of 6+. Mark earned XP on the warband sheet in 3” get +1 to shooting. 5-6 Warden - When the hero is activated roll one die, on a 5+ order to see when units level up. Support: The hero user powerful tools to all friendly units within 3” stop Regular Units: When a unit earns 5 XP it buff allies and debuff enemies. being stunned. becomes 5pts more expensive and you Result Skill Trait 5. Upgrade Warbands roll one die to see what trait it gets: 1-2 Vanguard - Friendly units Result Trait within 3” get +6” charge range. Buying Upgrades: Players may buy 3-4 Scavenger - Friendly units upgrades for their units as detailed in 1 Agile - Moves +1.5” on advance within 3” get +6” firing range. their warband page by spending any and +3” on rush and charge. 2 Headstrong - Gets +1 to rolls 5-6 Mastermind - Enemy units points they have available. when taking morale tests. within 3” get -1 to defense. 3 Specialist - Gets +1 to rolls in Selling Upgrades: Players may sell any melee or shooting (pick one). Fighter: The hero has perfected close of their upgrades at half of their original 4 Resilient - Gets +1 to rolls when combat techniques beyond compare. price (rounding down to the nearest blocking hits. multiple of 5). If an item is only worth Result Skill Trait 5 Elite - May re-roll one die of 5pts roll one die, on a 1-3 the item can‘t any kind once per round. 1-2 Duellist - Enemy units get -1 in melee against the hero. be sold, on a 4+ it can be sold for 5pts 6 Fast Learner - May pick any other trait from the list. 3-4 Fanatic - The hero gets +1 (you can only try to sell a 5pts item once attack when in melee. after each mission). 5-6 Berserker - Enemies get +1 to Each trait can only be gained once, so if wound results when in melee 6. Recruit Units you roll the same result simply re-roll. with the hero. Units can’t earn more than 30xp, so they Recruiting Heroes: Players may recruit can level up max. 6 times. Shooter: The hero expertly handles all up to one new hero after each mission, sorts of weapons and equipment. and may only have up to three heroes in Hero Units: Follow the same rules as their warband at once. above, and the first time a hero levels up Result Skill Trait roll one die and pick one skill set: 1-2 Hunter - The hero may shoot Recruiting Regular Units: Players may even after rush actions. recruit as many regular units as they Result Skill Set 3-4 Destroyer - The hero gets want after each mission. One of the new 1-2 Captain or Support AP(+1) when shooting. 3-4 Fighter or Shooter recruited units may also start with 5 XP 5-6 Suppressor - Enemies shot at 5-6 Pathfinder or Healer if the player pays +10pts for it. by the hero get -1 to shooting until the end of the round. Disabanding Units: Any unit may be Every time the hero levels up, including freely disbanded, losing all of its XP and the first time, roll one die to see what Pathfinder: The hero is a true master at upgrades. Players may also choose to skill trait it gets, and it becomes 5pts sneaking and collecting intel. disband their full warband, losing all more expensive. Each trait can only be Result Skill Trait units, VP, points, etc. and start a new gained once, so if you roll the same 1-2 Runner - The hero always one from scratch with 150pts. result simply re-roll. If a hero already moves +3” (even in terrain). has all 3 traits of its skill set, then it may 3-4 Prowler - Enemy units further roll on the table again to get a new than 12” get -1 to shooting rolls second skill set. against the hero. 5-6 Climber - The hero needs to roll only 2+ (instead of 3+) when dropping, leaping and jumping.
By Gaetano Ferrara www.onepagerules.com
2 Rolling for Random Events 16 - Disheartened 31 - Terror from the Deep When rolling for random events roll two One of the warbands walked through a A terrifying monster has emerged from separate dice one at a time, where the psychic field and is demoralized. the ground and is feeling hungry. first one represents the first number All units from one random warband get Place a monster marker in the center of whilst the second one represents the -1 to morale until the end of the game. one random table quarter. All units that second number. move within 3“ of it take D3 hits. Example: A player rolls two dice, with 21 - Unsafe Ladders the first result being a 2 and the second 32 - Zombies! It seems that whoever built things in this result being a 1. This would mean that area was not really good at it. Some warriors are always looking for a event 21 (unsafe ladders) is chosen. fight... even in death. Until the end of the mission whenever a Rolling for Random Units unit climbs up elevation roll one die, on Place a unit of D3+2 Zombies (Qua 5+, a 1 it falls the full height instead. Def 5+, Claws (A3), Slow) in the center of If a random event calls for randomly one random table quarter. At the end of selecting a unit from any warband you 22 - Poisonous Cloud each round the zombies must charge or must first randomly select a warband for Toxic gas is released from the sewers rush the nearest unit. the event, and then randomly select a and poisons everyone in the area. unit to be the target. 33 - Bounty Hunter Select one random table quarter. All of 11 - Slave Worker A bounty hunter has arrived to kill a the units within that table quarter take dangerous outlaw among the warriors. A local gang kidnaps one of the warriors D3+1 automatic hits. and puts him to work on a fungus farm. Place a bounty hunter on the highest 23 - Proximity Mine piece of terrain with most line of sight on Select one random unit, and remove it No corner of the battlefield is safe as the table. Select one random unit, and at from play. At the end of the mission it hidden mines could be anywhere. the end of each round if it is in line of may be bought back for D3 * 10pts or sight of the bounty hunter it takes 1 hit. else it‘s disbanded. Select one random player, who may note down one piece of terrain in secret. The 34 - Honor Debt 12 - Juicy Reward first unit to enter that terrain takes D3 An old friend that owes a debt of honor A fat bounty was placed on one of the automatic hits with AP(2). has joined the fight to help out. warbands, making it a priority target. 24 - Fragile Roofs Place a Mercenary (Qua 4+, Def 4+, Select one random warband. Enemy After years of war the buildings in the Carbine (18“, A1)) within 6“ of a random warbands get 5pts at the end of the area have started to crumble. unit and that player may control it until mission for every unit from it that they the end of the mission. managed to Knock Out. All units within terrain must take a dangerous terrain test. 35 - Precious Artifact 13 - Murdercrow Shakedown A murdercrow flock swoops down and 25 - Power Outage A warrior has found a precious artifact and need to take it through enemy lines. attacks anyone with shiny gear. A local gang has been messing wit the generators and caused a blackout. Select one random unit. If it manages to Select D3 random units, which can‘t use exit the table through an opponent‘s one random ranged weapon or upgrade Select one random table quarter. All of deployment zone it gets D3 * 5pts. until the end of the mission. the units within that table quarter get -6“ range when shooting. 36 - Lost & Found 14 - Mutated Beast A warrior accidentally disturbed a beast 26 - Blood Frenzy They say that one man‘s trash is another man‘s treasure... and is violently attacked. The havoc god of war wants to see more blood shed, so he warp‘s everyone‘s Place a treasure marker at the center of Select one random unit, which takes D3 mind into a blood frenzy. a random table quarter. Units can pick it automatic hits with AP(1). up by moving into contact with it, and All units get +1 attack in melee and earn 15 - Out of Ammo they drop it if they are Knocked Out or +D3 XP when Knocking Out enemies in Stunned. If a unit with it manages to exit Some warriors have been spraying away melee until the end of the round. the table through an opponent‘s table their ammo and now ran out. edge its warband gets 1 VP. Select D3 random units, which can‘t shoot until the end of the mission.
By Gaetano Ferrara www.on
3 41 - Slippery Ledge 52 - Revenge 63 - Grandpa‘s Gun Whatever was spilled on this ledge has After an enemy warrior killed a beloved Whilst inspect a building a warrior made it as slippery as ice. comrade everyone is out to get him. crashed through the wooden floor, landing in an old basement where he Select one random unit that is within 2“ Select one random player, who may note finds a very rare weapon. of elevation. That unit falls down. down one enemy unit in secret. If that unit is Knocked Out then all units in the Select one random unit, which gets 42 - Toxic Waste warband get +1 XP. Grandpa‘s Gun (24“, A1, AP(D3)). As stray shots ricochet around they 53 - The Oldest Trick 64 - Coward‘s Reward might just hit a toxic waste pipe above someone‘s head... In the heat of combat warriors kick sand A warrior that was cowardly hiding in a into their enemies faces to blind them. bush finds a shiny jewel. The first time during this round when a All is fair in love and war... unit rolls a 1 to hit for shooting it takes Select one random warband, which D3 automatic hits with AP(2). Select one random warband. Enemy immediately gets D3 * 5pts. units get -1 in melee when attacking 43 - Snapped Neck units from the selected warband until 65 - Lucky Find Weather by accident or on purpose, one the end of the round. A warrior stumbles upon a crate buried of the warriors just hit the right spot. under a pile of debries, which is filled 54 - Spare Clip with advanced technology. The first time during this round when a A wealth of spare ammo awaits those unit rolls a 6 to hit in melee the target is Select one random warband, which patient enough to search the ruins. immediately Knocked Out. immediately gets 1 VP. Select one random unit, which doubles 44 - Opportunist its shooting attacks during this round. 66 - Sold to the Pits Some warriors prefer to attack their A warrior that was Knocked Out wakes 55 - Lucky Escape enemies whilst they‘re down instead of up in the infamous fighting pits of the facing them dead on. A warrior that hit the ground manages to great Hive City and must now fight for pull off a dodge roll and get up again. his freedom as a gladiator. The first time during this round when a unit Knocks Out a Stunned by charging it Select one random unit that is Stunned, Select one random unit that was in melee it receives +1 XP. which immediately stops being Stunned. Knocked Out and place it in an arena. The arena should have an area of 2‘x2‘ 45 - Aim High 56 - Possessed and 3-5 pieces of terrain, and the unit If you take the time to aim properly you The spirits of the dead have possessed a must be placed within 3“ of one of the might just hit someone in the face. warrior, who now has a terrifying aura. arena‘s edges. Then place a mighty Gladiator (Qua3+,Def3+,Carbine(18“,A2), The first time during this round when a Select one random unit. Enemy units CCW(A3,AP(1))) within 3“ of the opposing unit rolls a 1 to block from shooting or within 6“ of it get -1 to morale until the edge of the arena, which is controlled by melee it gets +1 to wound results. end of the mission. an opponent. Roll to see who goes first 46 - Race against Time 61 - Wisdom of the Gods and then play out the fight like a regular battle, until one of the two has been A quick and decisive victory can really do Whilst searching the ruins a warrior Knocked Out. If the Gladiator wins then wonders to a warband‘s morale. found an ancient book and is blessed by the unit is dead and is removed from the the gods upon opening it. warband sheet. If the unit wins then it If a warband manages to win the mission by the end of the round it gets a bonus of Select one random unit, which gets +3 XP and a 30pts trophy. The unit 5 XP, which must be split as evenly as immediately gets D3 * 1 XP. may then join its warband again at the possible amongst units. end of the mission. 62 - Ancient Artifact 51 - Wandering Doc There are rumors of an ancient artifact A wandering doc roams the battlefield, in a nearby village and one of the helping the wounded back on their feet. warriors decided to check it out. Select one random warband which may Select one random warband, which may pay 10pts to re-roll results of 1 once per remove one unit that is not Stunned unit when checking for casualties. from play and get D3 * 10pts.