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1920S ERA INVESTIGATOR

Name
Jessica Fletcher Birthplace
Arkham Pronoun
Residence Arkham Age 36
Criminal: Bank
Occupation Robber

       

STR 40 20 8 SIZ 65 32 13 Hit Points 20 10


CHARACTERISTICS

       

CON 35 17 7 POW 70 35 14 Magic Points 14 14


       

DEX 70 35 14 APP 35 17 7 Luck 55


         

INT 75 37 15 EDU 53 26 10 Sanity 70 61


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 52 26 10 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 20 10 4 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 5 2 1 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 45 22 9 Spot Hidden (25%) 75 37 15
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 60 30 12
Dodge (half DEX) 35 17 7 Library Use (20%) 70 35 14 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 75 37 15 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 75 37 15 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 50 25 10 Track (10%) 10 5 2
Fighting (Brawl) (25%) 50 25 10 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 20 10 4 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 50 25 10 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 50 25 10 1D3 + DB 1 - - - Build 0   

Dodge 35 17 7
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $2.00
Cash $5.00
Assets
$50.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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