You are on page 1of 10

Yo

un
gM
on
ste
r s lo
st i
n aH
um
an
Cit
CW y
S tr
uct
ura
lO
pp
res
sio
n and
Vio
len
ce
Solacebound
Solacebound
Young Monsters lost in a human City
1 – Create your Monster
A GM-less storytelling Game 0 - Game Overview
for 3 to 5 players. Play with
2 sets of standard playing This game is made up of phases and
actions.
cards, index cards and at least
two six sided dice In Creating your Monster, you answer
questions to sketch out who you’re
Dying leafs on the cities streets. The playing.
boundary between its realm and that In Arriving, you set up the table,
of monsters thinned. Young monsters describe a scene of arrival, and draw
lost beyond the boundary, their your first hand of spoon cards to be
curiosity having carried them too far. used during your first day in the city.
One week for them to find each other In Surviving the Day you spend spoon
and a way home. cards to perform actions and draw
challenge cards for prompts in an
Safety & Consent effort to keep each other healthy,
while searching for each other and
You are going to play young monsters clues for a way home.
who try to survive in a society that
others them. Please use tools to After spending all spoon cards or
ensure awareness about each others ending the day, you enter Spending the
boundaries and safety during play Night. You may take a pause and
(https://www.bigbadcon.com/safety- reflect, before determining how many
mechanisms/ for examples) spoon cards you draw and entering the
new day.
Discuss which kind of music you
would want to play during the game. Ending the Game begins, when the
Even if you don’t plan on playing any, week is over or enough clues are
the discussion should let you settle on found. The game ends through
a mood for your game describing last scenes and reflecting on
the story told.
1 -Creating your Monster

In another world you were friends,


rivals, partners and allies. In this one
you are all you have left.
You may want to write on an index
card
1 –orCreate
on the free spaceMonster
your to your right:
● A name or the refusal to have one
● Pronouns, as many as you want or
none
● An emotion that you can deal with
and one that exhausts you. Choose
from the box below.You may want
to mark accordingly.
● A monstrous way your emotions
manifest
● A monstrous feature you are proud
of. Describe how it makes giving
help easier
● A monstrous feature that makes
you anxious. Describe how it
makes receiving help harder.
● A small memory, important to
your connection to another
character

Anger
Excitement
Fear
Sadness
1 – Create your Monster
2 – Arriving 3 – Surviving the Day
The city is vast and crowded. Nothing At the beginning of each day you must
is like you’re used to and the city is not leave your hideout and will not be able
used to you. It does not welcome you. to return. Describe how you disguise
You are lonely and you are lost. Right your monstrous features to try and
now, you don’t even have each other. pass as human.
During each day, you may choose to
Place a die between you, 1 perform any of the following actions as
facing upwards. This is the often as you want or can.
weeks die. It counts the days You may at any time:
since arrival. ● Search for a way back
● Search for the others
You have been thrust beyond the ● Search for a hideout
boundary, separated and spread
throughout the city. Begin the games Inside your hideout, you may:
narration by describing the first ● Make the hideout comfortable
impressions the city made on you. The ● Initiate a conversation
youngest monster may begin.
● Initiate an activity
You may want to describe:
● Your senses overwhelmed During the day you are either
● Humans reacting to you separated or connected to
● A sudden feeling of lack each other monster. Any
connected monsters may
Place the first deck between perform any of the first three
you. It is the challenge deck. actions together.
Place the second deck on the
To perform an action follow the
table. It is the spoon deck. appropriate instruction on the
following sites and narrate a short
Each player draws 5 cards from the scene according to them. If multiple
spoon deck. You will need them as monsters participate in a scene, decide
resource to perform an action. Each together which monster is the focus
starts the first day separated from the point and narrator.
rest.
1 – Create your Monster
3 – Surviving the day Inside the hideout
When you narrate a scene, you may The Hideout is a place to sleep. Is also
want to: a chance to talk to each other in safety,
● Discuss Ideas with the others create a piece of home and to be
yourself. You can share it with each
● Invite questions monster you are connected to.
● Start by describing the physical
space To make the Hideout more
● Color everything in feelings comfortable discard one card.
You may want to:
● Return to places and people you’ve
already been to ● Cook something
● Fill the world with touch, smell, ● Decorate a small part
voice ● Talk with your hosts
● Build up problems without clear ● Clean the space
answers To initiate a conversation discard one
● Let others tell part of the scene card.You may want to:
● Embrace contradictions ● Discard an additional card to open
up
● Discard an additional card to help
the other open up
● Talk about what happened
● Talk about home
● Talk about the hideout
● Talk about each otherness
To initiate an Activity discard one card
do it alone and two if you invite
others.You may want to:
● Cuddle
● Dance or Sing
● Cook & Eat
● Engage in Spirituality
● Play a game
Search for a way back Oracle
Draw a card from the challenge deck. 2 A deal with a power that hates
In order to overcome the challenge, all you, at a disgusting price
participants needs to discard three
3 Your presence is seen as a
cards in total. All cards need to have
disruption to a place of beauty
the same color as the challenge card.
4 The entrance to power is denied
To find a clue for the path home a to you
discarded card must have the same 5 A reporter attempts to use you in
number as the challenge card. The bad faith
player who does may narrate finding a
6 Advertisement imitating you for
clue. They keep the card as a reminder.
profit
Hearts and Diamonds count 7 Police gathering around a public
as the same color, as do square, preparing to strike
Spades and Clovers. 8 A tune you recognize, shunned by
most of society
To narrate, consult the Oracle for a
9 Refusal to cooperate attracts the
prompt and the emotion that colors it.
anger of authorities
If you overcome the challenge, you 10 Someone’s monstrosity is revealed
may want to describe: and a fight becomes necessary
● How you bash back J A human not made from flesh
● How you embrace your difference stands alone
● How you deny respect Q A grove, once hidden
● Revealing your monstrosity K A building speaking in a language
humans do not understand
If you can’t overcome the challenge,
A A glimpse of something older than
the participants are separated from
the city
non - participants and half of the
participants are separated from the
other half. Decide groupings together. Anger
You may want to describe:
Excitement
● How you conform to society
● How you get overwhelmed Fear
● How you get swallowed by the city Sadness
● Your monstrosity getting noticed.
Search for the others Oracle
Draw a card from the challenge deck. 2 Isolated by the walls of narrowing
In order to overcome the challenge, all streets
participants needs to discard three
3 A monument to horror
cards in total. All cards need to have
the same color as the challenge card. 4 Cruelty disguised in suits and
smiles
Hearts and Diamonds count 5 Among the masses, both uncaring
as the same color, as do and intrusive
Spades and Clovers. 6 Brilliant buildings made from pain
7 An honest mistake spirals into
To narrate, consult the Oracle for a conflict
prompt and the emotion that colors it. 8 A stranger attempts to be
If you overcome the challenge, you disastrously helpful
will find the smallest group of 9 Monstrous beauty left to rot
connected characters and be 10 Your choice of fashion draws
connected to all of them. If there are attention
several of the same size choose J A protest sweeps you along
yourself. To narrate your success you Q Exaggerated stories told at a train
may want to describe: station
● How you stay safe K The oldest part of the city
● How you get away with something A Hidden wonder, seen in passing
important from a train station
● How you leave your mark
If you can’t overcome the challenge,
the participants are separated from
non- participants and half of the
participants are separated from the
other half. Decide groupings together. Anger
You may want to describe:
Excitement
● How you conform to society
● How you get overwhelmed Fear
● How you get swallowed by the city Sadness
Search for a hideout Oracle
Discard two cards of your choice. 2 A media center for youth who fear
Then, draw a card from the challenge society
deck.
3 A community gardening project,
By performing Search for a hideout, kept alive against cooperate
you will find a hideout for each interest
monster you are connected to. As long 4 Spirituality different then yours,
as they are connected to you they will but accepting nonetheless
return to this hideout at the end of the 5 A book store, long out of business,
day. but still lived in
To narrate, consult the Oracle for a 6 The basement in a school of a
prompt and the emotion that colors it. heavily segregated district
7 Squatters in houses abandoned by
You may want to describe:
everyone but them
● How you open up to help
8 A cafe open to everyone willing to
● How they overcome suspicion fight along
● What they give you or what you 9 Kindness ripened with age and the
give them wider space polished by it
Answer the following questions for 10 A graveyard uniting through grief
your hideout: J A shelter for those who are denied
● How do your hosts make you feel citizenship
welcome? Q The abandoned, living in cars and
● What of this place reminds you of tents
home? K Artists practicing an art younger
● Why can you only stay one night? then themselves
● How does this place make you feel A Fellow monsters hiding in plain
the weight of the city? sight
● Why can you not fully relax here? Anger
If the day ends and you have no Excitement
hideout, your hideout is:
a dark gap between towering buildings Fear
In that case, answer only the last three Sadness
questions.
1 – Create your Monster
Minding Emotions 4 – Spending the Night

Whenever you draw a challenge card When no player can or wants to


of an emotion you can deal with, draw perform another action, the day ends.
two cards after the challenge. Before proceeding you may want to
Whenever you draw a challenge card take this moment to:
of an emotion that exhausts you, ● Take a pause
discard a card with the same symbol. If ● Talk about your feelings about the
you can’t you get separated from characters and the city
anyone else. Narrate as if you couldn’t
overcome the challenge.
● Talk about how you want the story
to develop
● Mention something that hurt you
Minding Safety ● Mention something delightful
Whenever you as a player do not feel Over night the young monsters may
comfortable narrating a scene with a recover spoon cards. Discard all cards
drawn prompt, or hearing another in your hand and then:
player narrate a scene with a drawn ● Add a first die in your dice pool for
prompt, say so. Draw another card luck
from the challenge deck and ● Add a die if you had at least one
determine a new prompt from the spoon card left
oracle. Outside the oracle, the original ● Add a die if you feel your monster
card is still treated as the drawn card.
can deal with what happened today
● Subtract a die if your monster feels
Minding Yourself unsafe
● Subtract a die if your monster
If you want to leave the game and/or
doesn’t feel comfortable as
want your character to be safe you
themselves
may want to describe how they are
found by older monsters and brought Shuffle all spoon cards back in, roll
home. Describe to the others what your dice and redraw spoon cards
you leave behind so that they may equal to the highest number among
know that you are safe. the dice rolled. Roll less then 1 die by
rolling 2 and taking the lower result.
Before you start the new day, tick up
the weeks die.
5 – Ending the Game

When you find one less clue then the


number of players, you have found a
way home.
Any group of monsters (even one) can
return home as long as all clues are
among the participants.
When you return home, pay no
spoons. Any participant can decide to
stay for another year. With this, the
Game ends. Any non-participants
need to stay in the city.
When the weeks die ticks to Seven,
the way home disappears. The Game
ends, and the Monsters need to stay
for another year before the boundary
thins again.
As the Game ends, narrate a Scene
together.You may want to describe:
● A glance back
● Your hideouts and the people
you’ve met
● The feeling of home, however
close or far
● Something left behind or taken
with you
● A conversation and nothing else
After the Game, you may want to take
a moment to talk freely and reflect
about the story you’ve told.

Thank you for playing


Pictures by Ömer Faruk Tokluoğlu, Evgeniy Grozev, Ramil Ugot and Suzukii Xingfu
Core Mechanic is a Hack of Takuma Okadas awesome “Alone among the Stars”

You might also like