Deep in the heart of Thornwood Forest lies the Stone 284 Cards of Blight, one of the Thunderstones desperately needed • 1 Thunderstone card for the salvation of the world. With the forces of Doom • 90 Hero cards ravaging the lands, time is growing short. When brought • 112 Village cards together, the Stones have enough power to cast him out • 50 Monster cards of the world— but every stone must be captured if the • 1 Guardian cards heroes hope to succeed! • 30 Randomizer cards The heroes are now gathered in Wulfburg at the border 27 Card dividers of the forest, prepared to brave the dangers of the wood 18 Tokens and seek out the Thunderstone, but there is a problem: not only is the Stone fiercely guarded by Doom’s minions, Overview they are attacking the town. Thornwood Siege is an expansion to the Thunderstone game Wulfburg is under siege! line, and requires either the Thunderstone basic game or
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the Dragonspire expansion to be playable. Any of the other If this involves Bleakwood Siege expansions may also be included in the game. As of this the active playe Randomizer Cards printing, the Thunderstone expansions available are Wrath of decision. For ex HERO SPECIAL the Elements and Doomgate Legion. Look for more exciting Bearhand destro Krell Pick Two sets to follow. the two most exp Lurker Guardian stacks. If ther Magehunter This rulebook focuses only on the new cards included in than two stacks Nightblade VILLAGE Thornwood Siege. For the most current set of rules or more definition, the Thornwood Cursed Bow information on the Thunderstone line of games, visit: Drill Sergeant chooses how the Veris Woodfolk Elite Militia www.alderac.com/thunderstone Cards revealed Guiding Light Hall at the start MONSTER Highland Officer Abyssal • Malformed Insight Blade New Rules have no special e Centaur Plagesmiter In addition to the rules from the basic game (Thunderstone Stalk Raider • Humanoid Power Word: Kill or Dragonspire), Thornwood Siege introduces two new Siege Scroll of Chaos When a monste terms: “Raid” and “Stalk”. revealed in the H Verminfolk • Animal Stalking Spell Dungeon Feature (2 copies) Thieves’ Blade Raid matching the car Time Bend the player suffer When a monster with the “RAID” keyword in its text is Unicorn Steaks somehow receiv revealed in the Hall, the effect listed immediately resolves. Village Mob at the start of th
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Any of the other If this involves a decision, chooses. Once the effect has ame. As of this the active player makes the resolved, discard the token. able are Wrath of decision. For example, Stron Bearhand destroys cards from Once a player has received or more exciting the two most expensive village the token, the fate of the stacks. If there are more monster does not matter. The ards included in than two stacks that fit this effect takes place regardless of of rules or more definition, the active player whether or not the monster is mes, visit: chooses how the tie is broken. in the Hall when they player’s turn arrives. ne Cards revealed in the initial Hall at the start of the game Cards revealed in the initial have no special effect. Hall at the start of the game have no special effect. e (Thunderstone Stalk duces two new When a monster with the “STALK” keyword in its text is revealed in the Hall, the active player receives a Stalk token matching the card. At the beginning of that player’s next turn, the player suffers the effect listed on the monster. If a player ord in its text is somehow receives more than one such token, all take effect ediately resolves. at the start of the player’s next turn in the order the player
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Krell Warmaster– Militia revealed by the active player AND opponents each grant “Additional ATTACK +2”. In the Nightblade Slas Card Glossary case of multiple Field General IV cards being played, the same militia may be revealed by an opposing player; it weight reduced Drill Sergeant – You may draw a maximum of 5 cards as a grants the ATTACK bonus to both Warmasters. additional ATTA result of the Drill Sergeant’s Village effect. Lurker Whisper – Light items are those items that grant Nightblade Cut Elite Militia - Elite Militia are considered Militia for all light to a player. The maximum amount of LIGHT that can to use items tha intents and purposes. Additionally, Elite Militia are Heroes. be gained from this dungeon effect per Lurker Whisper is ATTACK +1 fr LIGHT +1. Additional discarded light items past the first Nightblade Ass Guiding Light – The light token granted by Guiding Light grant no additional LIGHT. grant light to a p is not a “Light Item.” Lurker Specter – If through any effect the active player Plaguesmiter – Highland Officer – The DUNGEON effect of Highland destroys the borrowed item, it is moved to the destroyed the written effe Officer only counts Militia revealed by the active player. pile rather than returned to the owning player at the end diseases granted You MUST draw 1 card for each Militia revealed if you use of the turn. he enters the d this DUNGEON effect. Magehunter (all versions) – Magehunter gains “Additional Battle Effects, D Insight Blade – For the “Additional ATTACK”, only count ATTACK” if no MAGIC ATTACK is used in combat. Power Word: K cards drawn since the start of your turn, not those you The active player may forgo the use of any items, heroes, or card moves the drew at the end of your last turn. This effect is only active spells that grant MAGIC ATTACK to gain the Additional Additionally, th if the Insight Blade has been equipped to a Hero. ATTACK granted to Magehunter. normally. Effect
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he active player are triggered by the Power Word: Kill ability. TACK +2”. In the eing played, the Nightblade Slasher – Edged weapons that have had their Raiders – The “least expensive” (or “most expensive”) osing player; it weight reduced to 0 (via another cards effect) grant village stacks are those which currently have the lowest ters. additional ATTACK to Nightblade Slasher. (or highest) purchase cost. In case of a tie, the active player chooses how ties are broken. tems that grant Nightblade Cutthroat – The active player may choose not LIGHT that can to use items that grant light in order to gain the additional Stalking Spell – Stalking Spell forces all other players to rker Whisper is ATTACK +1 from Nightblade Cutthroat. enter the dungeon on their next turn. They may not take ms past the first any other action, and must choose a monster to fight Nightblade Assassin – Light items are those items that once they enter the dungeon. grant light to a player. he active player Stonepitcher – Militia and Elite Militia are considered Heroes. Plaguesmiter – This weapon must be equipped to gain o the destroyed the written effects. Thus, Plaguesmiter only protects from Thieves’ Blade – The player must use at least 3 Heroes in layer at the end diseases granted to the active player on a turn in which the battle to obtain the “Additional ATTACK +2” granted he enters the dungeon. This includes diseases granted by by Thieves’ Blade. The “Additional ATTACK +1” is granted if ains “Additional Battle Effects, Dungeon Effects, etc. the Thieves’ Blade is equipped to a Thief, regardless of the used in combat. number of attacking Heroes. Power Word: Kill – The defeat of a Monster with this items, heroes, or card moves the defeated card to the player’s Discard Pile. Thornwood Stalker and Thornwood Hunter – Gain an n the Additional Additionally, the player earns XP for the defeated Monster “Additional ATTACK +1” for each rank of the monster normally. Effects that are triggered by a monster’s “defeat” being attacked. Rank 0 grants no Additional ATTACK,
Credits ants +MAGIC Design: Mike Elliott nt in the party. does not count. Development: Brent Keith ted. Cover Art: Jason Engle ional ATTACK Graphics: Jason Engle, Brent Keith, and Hal Mangold e active player, poses, including Rules and Editing: Ryan Metzler and Edward Bolme y Village Mob, fling a Monster Playtest: Joe Babbitt, Edward Bolme, Anna Bort, Paul ce the 4 shuffled Bort, LeAnn Dennis, Shelly DiGiacinto, Todd DiGiacinto, and then refill Chris Harshman, Rob Herman, Vince Herman, Fred A. ne moves to the Hixenbaugh, Steven LaFollette, Aaron Michelson, Sam card, the game Mitchell, Erik Noble, Remo Pendowski, Todd Rowland, Gene Saunders, Andee Timken, Mark Wootton
n – If any effect Production: David Lepore and Brent Keith
list and Shaman Senior Brand Management: Todd Rowland ng combat. This
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Visit the Village Enter the Dungeon Reveal your hand. Reveal your hand. You may use any Village Effects on your revealed cards. You can use some, You may use some, none, or all of the Dungeon Effects from your cards. none, or all of the Effects on a card in any order you choose, making sure Unless the card has a mandatory Effect (like Disease), you are not required not to use Effects from destroyed cards. Unless the card has a mandatory to use all Spells or Effects. You may equip one Weapon to each Hero, if the Effect (like Disease), you are not required to use all Effects. No single Effect Strength requirements are met. on a card can ever be used more than once. Effects and gold production are Declare which Monster and rank you are attacking. cumulative. You now produce gold by adding the gold value of all revealed cards still in play to any gold you produced in Step 2. Resolve the battle. a. Calculate your total Attack Value, including all Light penalties. You may purchase one card from the Village — this includes Basic, Hero, or b. Resolve Battle Effects (adjust Attack Value as necessary). Village cards — from the top of any stack in the Village. The Purchase Cost c. Place an undefeated Monster on the bottom of the Dungeon Deck. must be less than or equal to your total gold value. Always place purchased d. Place defeated Monster and Disease cards on your discard pile. cards on your discard pile. Any unused gold is lost. If an Effect allows you to e. Receive Spoils (if any). purchase more cards, the total Purchase Cost must be less than or equal to f. Shift Monster cards to fill empty ranks, and refill the Dungeon Hall. your gold. g. Resolve Trap Effects (if any). Finally, you level up any or all of the Hero cards in your hand, using Experience h. Resolve Breach Effects (if any). Points you have collected. i. Cards destroyed by Battle effects are removed from the game, then borrowed cards are returned to their original players. End your turn by discarding all cards (whether used or not) face up on your End your turn by discarding all cards (whether used or not) face up on your discard pile, and draw six new cards to form a new hand. discard pile, and draw six new cards to form a new hand. Note: Actions must be taken in order, so a card may be discarded or destroyed before producing gold. For instance, if the Trader destroys a card with a gold value, you do not gain the gold value of the destroyed card. Rest You may destroy one card from your hand. End your turn by discarding all cards face up on your discard pile, and draw six new cards to form a new hand.