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Suit Name Value

Army Rangers 5
Army Elven Archers 10
Army Dwarvish Infantry 15
Army Light Cavalry 17
Army Celestial Knights 20
Artifact Protection Rune 1
Artifact World Tree 2
Artifact Book of Changes 3
Artifact Shield of Keth 4
Artifact Gem of Order 5
Beast Warhorse 6
Beast Unicorn 9
Beast Hydra 12
Beast Dragon 30
Beast Basilisk 35
Flame Candle 2
Flame Fire Elemental 4
Flame Forge 9
Flame Lightning 11
Flame Wildfire 40
Flood Fountain of Life 1
Flood Water Elemental 4
Flood Island 14
Flood Swamp 18
Flood Great Flood 32
Land Earth Elemental 4
Land Underground Caverns 6
Land Forest 7
Land Bell Tower 8
Land Mountain 9
Leader Princess 2
Leader Warlord 4
Leader Queen 6
Leader King 8
Leader Empress 10
Weapon Magic Wand 1
Weapon Elven Longbow 3
Weapon Sword of Keth 7
Weapon Warship 23
Weapon War Dirigible 35
Weather Air Elemental 4
Weather Rainstorm 8
Weather Whirlwind 13
Weather Smoke 27
Weather Blizzard 30
Wild Shapeshifter 0
Wild Mirage 0
Wild Doppelganger 0
Wizard Necromancer 3
Wizard Elemental Enchantress 5
Wizard Collector 7
Wizard Beastmaster 9
Wizard Warlock Lord 25
Text
Bonus: +10 for each Land; Clears the word Army from Penalty section of all cards in hand
Bonus: +5 if no Weather in hand
Penalty: -2 for each other Army
Penalty: -2 for each Land
Penalty: -8 unless with at least one Leader
Clears the Penalty sections on all cards in hand
Bonus: +50 if every active card in hand is a different suit
Bonus: you may change the suit of one other card. Its name, bonuses and penalties remain the same.
Bonus: +15 with any one Leader, +40 with both Leader and Sword of Keth
Bonus: +10 for 3-card run, +30 for 4-card run, +60 for 5-card run, +100 for 6-card run, +150 for 7-card run
Bonus: +14 with any Leader or Wizard
Bonus: +30 with Princess, +15 with Empress, Queen, or Elemental Enchantress
Bonus: +28 with Swamp
Penalty: -40 unless with at least one Wizard
Penalty: Blanks all Armies, Leaders, and other Beasts
Bonus: +100 with Book of Changes, Bell Tower, and any one Wizard
Bonus: +15 for each other Flame
Bonus: +9 for each Weapon and Artifact
Bonus: +30 with Rainstorm
Blanks all cards except Flames, Weather, Wizards, Weapons, Artifacts, Great Flood, Island, Mountain, Unicorn, & Dragon
Bonus: Add the base strength of any Weapon, Flood, Flame, Land, or Weather in your hand
Bonus: +15 for each other Flood
Clears the Penalty on any one Flood or Flame
Penalty: -3 for each Army and Flame
Penalty: Blanks all Armies, all Land except Mountain, all Flames except Lightning
Bonus: +15 for each other Land
Bonus: +25 with Dwarvish Infantry or Dragon; Clears the Penalty on all Weather
Bonus: +12 for each Beast and Elven Archers
Bonus: +15 with any one Wizard
Bonus: +50 with both Smoke and Wildfire; Clears the Penalty on all Floods
Bonus: +8 for each Army, Wizard, and other Leader
Bonus: Equal to the base strengths of all Armies in your hand
Bonus: +5 for each Army, +20 for each Army if in the same hand with King
Bonus: +5 for each Army, +20 for each Army if in the same hand with Queen
Bonus: +10 for each Army; Penalty: -5 for each other leader
Bonus: +25 with any one Wizard
Bonus: +30 with Elven Archers or Warlord or Beastmaster
Bonus: +10 with any one Leader, +40 with both Leader and Shield of Keth
Penalty: Blanked unless with at least one Flood; Clears the word Army from Penalty section of all Floods
Penalty: Blanked unless with at least one Army, Blanked if hand contains any weather
Bonus: +15 for each other Weather
Bonus: +10 for each Flood; Penalty: Blanks all Flames except Lightning
Bonus: +40 with Rainstorm and either Blizzard or Great Flood
Penalty: This card is blanked unless with at least one Flame
Penalty: Blanks all Floods, -5 for each Army, Leader, Beast, and Flame
May take on the name and suit of any Artifact, Leader, Wizard, Weapon or Beast. Does not take bonus or penalty.
May take on the name and suit of any Army, Land, Weather, Flood or Flame. Does not take bonus or penalty.
May duplicate the name, suit, base strength, and penalty but not bonus of any one other card in your hand
Bonus: At the end of the game, you may take one Army, Leader, Wizard, or Beast from the discard pile and add it to your hand
Bonus: +5 for each Land, Weather, Flood, and Flame
Bonus: +10 if three different cards in same suit, +40 if four different cards, +100 if five different cards
Bonus: +9 for each Beast; Clears the Penalty on all Beasts
Penalty: -10 for each Leader and other Wizard
nd as an eighth card.

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