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NAME GRIT
LL - -
CALLSIGN 3
HULL SYS
BACKGROUND AGI 6 1 ENG
Triggers
Talents Licenses
LL0 LL6 LL1
LL0 LL7 LL2
LL0 LL8 LL3
LL1 LL9 LL4
LL2 LL10 LL5
LL3 LL11 LL6
LL4 LL12 LL7
LL5 LL8
LL9
Core Bonuses LL10
LL11
LL12
Loadout HP
MAX HP
ARMOR
ARMOR
WEAPONS
E-DEF
EVASION
SPEED
GEAR
MECH LL - - GRIT STRUCTURE 1 14 14 HP
NAME G Ace;Scout HULL -2 3 SYS STRESS 1 0 8 HEAT
FRAME Ace;Scout-Tier 3 AGI 6 1 ENG OVERSHIELD - - ARMOR
ATK BONUS TECH ATK SAVE TGT SPEED E-DEF EVASION SENSORS SIZE
3 - 14 7 10 18 10 1
Frame Traits
Traits
STRAFE:1/round, as a quick action, the Ace can fly spaces
equal to SPEED in any direction, automatically dealing 6K to one character below or adjacent to
the path taken.
Weapons
SIGHT:The Scout ignores HIDDEN and INVISIBLE – they know
the precise location of all characters within SENSORS.
NAME MOUNT RANGE DAMAGE TAGS EFFECTS
Systems TOTAL SP
NAME SP TAGS EFFECTS
SSC Flight System System The Ace can fly whenever they move or BOOST.
Barrel Roll Reaction, Trait, Recharge 5+ A melee or ranged attack hits the Ace. Effec
Trigger:
Rebound Scan System, Full Action All characters of the Scout’s choice within R5 must m