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NAME GRIT
LL - -
CALLSIGN 6
HULL SYS
BACKGROUND AGI 0 2 ENG
Triggers
Talents Licenses
LL0 LL6 LL1
LL0 LL7 LL2
LL0 LL8 LL3
LL1 LL9 LL4
LL2 LL10 LL5
LL3 LL11 LL6
LL4 LL12 LL7
LL5 LL8
LL9
Core Bonuses LL10
LL11
LL12
Loadout HP
MAX HP
ARMOR
ARMOR
WEAPONS
E-DEF
EVASION
SPEED
GEAR
MECH LL - - GRIT STRUCTURE 3 30 30 HP
NAME Goliath;Witch HULL 1 6 SYS STRESS 3 0 12 HEAT
FRAME Exotic Ultra Goliath;Witch AGI 0 2 ENG OVERSHIELD - - ARMOR
ATK BONUS TECH ATK SAVE TGT SPEED E-DEF EVASION SENSORS SIZE
- 6 18 3 20 8 20 3
Frame Traits
FORTRESS:gains +3 Vant on SYSTEMS saves, and tech attacks against
XENOTECH:SCAN themreveal
doesn’t receive
any+3information
Desv about
Traits
Blur:During the Witch’s turn, they are INVISIBLE.
SHOCK AND AWE: The Ultra takes two separate turns each round. They
regain spent reactions each time they take a turn.
Weapons
If the Ultra is facing five or more hostile characters
when combat begins, the Ultra takes a third turn
NAME MOUNT RANGE DAMAGE TAGS EFFECTS
each round.
Systems TOTAL SP
NAME SP TAGS EFFECTS