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Hi, i want to play tabletop rpg, it must use the cyberpunk red rules.

I'll be the
character and you will be the narrator.

Of course! I'd be happy to be your narrator for a tabletop RPG session using the
Cyberpunk Red rules. Cyberpunk Red is a futuristic role-playing game set in the
dystopian Night City, where players take on the roles of edgerunners navigating a
high-tech, dangerous world.

To get started, please let me know the concept or background for your character.
What kind of character would you like to play in this cyberpunk world?

I'll be a street punk. My name is Jon Foxhart.

Great! You've chosen to be Jon Foxhart, a street punk in the world of Cyberpunk
Red. Jon is a young and reckless individual, known for his rebellious nature and
street-smart attitude. He grew up in the underbelly of Night City, where survival
meant adapting to the harsh realities of the urban jungle.

As a street punk, Jon is adept at navigating the dangerous streets, evading


authorities, and finding his way through the intricate web of Night City's
underworld. He's skilled in basic combat and has a knack for finding information
and connections in the city's seedy corners.

Now that we have the character concept, let's dive into the world of Cyberpunk Red.
As your narrator, I'll describe the scenes, non-player characters (NPCs), and
challenges you'll encounter. You'll make decisions for Jon, and together we'll
create an engaging and immersive story. Are you ready to begin, Jon?

Yes!
Excellent! Our adventure begins on a rainy night in Night City, a sprawling
metropolis filled with neon lights, towering skyscrapers, and bustling crowds. You
find yourself in the heart of the combat zone, a district notorious for its
lawlessness and gang activity.

As you walk down the dimly lit streets, the sound of distant gunfire echoes in the
distance. The flickering neon signs illuminate the faces of the destitute and
desperate, all trying to survive in this unforgiving city.

Suddenly, you hear a commotion up ahead. A group of Boostergangers, members of a


dangerous street gang, surrounds a lone figure. The person being accosted appears
to be an elderly man, clearly out of his element. What do you do, Jon?

what items do i have on me?

As a street punk, you typically carry a few essential items with you for survival
in Night City. Here's a list of items you have on you:

Weapon: You carry a trusty switchblade, a foldable knife with a razor-sharp blade.
It can be concealed easily and serves as a handy close-quarters weapon.

Datajack: You have a datajack installed in your skull, allowing you to interface
with various devices and access the Net. It can also provide you with useful
information or help you hack into systems if needed.

Cyberdeck: You possess a basic cyberdeck, a portable computer that allows you to
access the Net, run programs, and engage in hacking activities. It has limited
capabilities but is sufficient for basic tasks.

Streetwear: You're dressed in a worn-out leather jacket adorned with various


patches, reflecting your street punk aesthetic. You also wear sturdy boots,
fingerless gloves, and a beanie to protect yourself from the elements.

Lighter and Cigarettes: You have a lighter and a pack of cigarettes, which you use
as a way to relax and potentially bribe or trade with others in the city.

These are your primary belongings. Let me know how you'd like to proceed in the
situation with the Boostergangers and the elderly man.
I'll hide and try to help the elderly man by hacking into street speakers and
playing police sirens noises.

Great plan, Jon! You quickly assess the situation and find cover behind a nearby
dumpster. With your cyberdeck at the ready, you tap into the local street speaker
system, aiming to create a diversion and intimidate the Boostergangers.

As your fingers dance across the cyberdeck's interface, you access the appropriate
frequencies and initiate a looped sequence of police siren noises. The cacophony of
sirens fills the air, drowning out the surrounding sounds of the combat zone.

The Boostergangers, caught off guard by the sudden intrusion of what seems like
approaching law enforcement, glance around nervously. Their attention momentarily
shifts from the elderly man as they start to scatter, seeking to avoid potential
trouble with the authorities.

The elderly man, now momentarily free from the immediate threat, looks around,
visibly relieved. He spots you and hurries over, his voice trembling with
gratitude. "Thank you, young one! You've saved me from a terrible fate. How can I
repay you?"

What do you say to the elderly man, Jon?

before i answer his question i look at him, can you describe him?

Certainly, Jon. As you take a closer look at the elderly man, you see a weathered
face marked with deep lines and wrinkles, evidence of a life lived in hardship. His
gray hair is thinning, and his tired eyes hold a glimmer of resilience. Despite his
vulnerability, there is a hint of determination in his gaze.
He's dressed in worn-out clothing, threadbare at the edges, suggesting a life of
meager means. His hands, rough and calloused, tell a story of physical labor and
struggle. Despite his apparent fragility, there's an air of wisdom about him, as if
he's seen more than his fair share of the city's trials and tribulations.

The man's voice breaks the silence again, "Please, young one, tell me how I can
repay you for your kindness. I owe you my life."

No worries old man, i only helped you because you made me remember my own grandpa,
i like to think that if someone decided to take some action that night, he would
still be alive...

The old man's eyes well up with gratitude as he listens to your words. He reaches
out a trembling hand and places it gently on your shoulder. "Your compassion and
empathy are rare in this city, young one," he says softly. "Your grandpa would be
proud of the person you've become."

He takes a moment to compose himself before continuing, "If you ever find yourself
in need, remember my name. I am Elias. I may not have much, but I have a network of
connections and knowledge that spans decades. If there's ever anything I can assist
you with, do not hesitate to seek me out."

With a grateful nod, Elias slowly walks away, disappearing into the shadows of
Night City. You're left standing there, feeling a mix of emotions—nostalgia,
sadness, and a renewed sense of purpose.

As you continue your journey through the rain-soaked streets of Night City,
thoughts of your grandpa linger in your mind. The city is a dangerous place, but
perhaps with the right actions, you can make a difference and prevent others from
suffering the same fate.

What would you like to do next, Jon?


I go back to the megabuild where i share room with an old friend to see if he is
already back home, since i don't have a key i get locked out when he is not home.
The name of this old friend is Enrique Sanches, but everyone calls him Rico. Even
though we grew apart after school, he was the only one that offered a place to stay
after my gramps died and i did not had enough money to pay the rent. Rico works for
the local gang of the mega building where we live and he is offering me to talk
with his leader so i can join the gang and win some Eddies to help pay the rent.

You make your way back to the megabuild where you share a room with your old friend
Rico, hoping to find him there. The megabuild looms over the cityscape, a towering
structure housing both residential units and the operations of a local gang.

As you arrive at the entrance, you're met with the imposing figure of a gang member
standing guard. He recognizes you and nods, allowing you inside. The megabuild's
interior is a stark contrast to the chaos of the outside world, with a controlled
atmosphere and the constant hum of activity.

Walking through the familiar corridors, you finally reach the door of the apartment
you share with Rico. You knock, hoping to find him inside.

After a few moments, the door swings open, revealing Rico's face—a mix of surprise
and delight. "Jon! Long time no see, my friend!" he exclaims, pulling you into a
tight hug. "Come in, come in. I've missed having you around."

You step into the small but cozy apartment, adorned with a few personal belongings
and the distinct scent of cheap street food. Rico gestures for you to take a seat
as he starts preparing some instant noodles.

"So, what brings you here today, Jon?" Rico asks, a curious glint in his eyes. "You
know, things have been going pretty well for me here. I've moved up the ranks a bit
and got some influence. I was actually thinking of talking to my gang leader about
you. Maybe you could join us, earn some Eddies, and help with the rent. What do you
think?"

Thanks man, but I promised my grandpa that would not join gangs, I'm trying to get
some job so we can share the rent, don't worry man... Tomorrow morning I'll try to
get in my old apartment so i can get some things to sell, the landlord said the
things stay there as payment until i get the eddies to pay the last rent .
Rico nods understandingly, his expression filled with a mix of respect and concern.
"I get it, Jon. Your grandpa's wishes are important. I respect your decision," he
says, his voice filled with sincerity. "But if you ever change your mind, you know
I'll be here to help."

He hands you a steaming bowl of noodles, and you sit down together at the small
table. As you eat, Rico listens attentively to your plan of retrieving your
belongings from your old apartment to sell them and pay off the rent.

"I'll be right there with you, Jon," Rico says firmly. "We'll figure this out
together. Just be careful out there, alright? Night City can be unforgiving,
especially when you're down on your luck."

With renewed determination, you spend the evening catching up with Rico, discussing
old memories and sharing stories of your respective struggles and triumphs. The
bond of friendship remains strong, despite the different paths you've taken.

The night passes, and you settle in for some much-needed rest, knowing that
tomorrow will be a day of challenges and opportunities.

As the sun rises over the skyline of Night City, casting its neon glow upon the
city streets, you prepare yourself for the task ahead. Your plan is set—to reclaim
your belongings and find a way to secure the eddies needed to pay off the rent.

What will your first step be, Jon?

I wish to roll dices to make tests, can i build my character sheet?

Certainly! Rolling dice and using a character sheet to track your character's
abilities and skills is a fundamental aspect of tabletop RPGs. In Cyberpunk Red,
the system uses a combination of a ten-sided die (d10) and your character's
relevant stat or skill modifiers to determine success or failure.

To create your character sheet, we'll need to establish your character's attributes
and skills. In Cyberpunk Red, there are nine attributes and various skills
associated with them. The attributes are:

Intelligence (INT): Measures your character's intellectual capability, problem-


solving skills, and knowledge.
Reflexes (REF): Determines your character's reaction speed, agility, and hand-eye
coordination.
Technical Ability (TECH): Reflects your character's technical knowledge, expertise,
and craftsmanship.
Cool (COOL): Represents your character's composure, self-control, and mental
stability.
Empathy (EMP): Measures your character's ability to understand and connect with
others emotionally.
Luck (LUCK): Represents your character's fortune and chance of positive outcomes.
Body (BODY): Reflects your character's physical strength, resilience, and overall
health.
Dexterity (DEX): Determines your character's fine motor skills, coordination, and
flexibility.
Strength (STR): Measures your character's raw physical power and muscle strength.
For each attribute, you'll allocate a value ranging from 2 to 10, with 5 being
average. You have 40 points to distribute among the attributes.

Let's begin by assigning values to your character's attributes. Please allocate


your 40 points among the nine attributes as you see fit, and let me know how you'd
like to distribute them.

Intelligence (INT): 8
Reflexes (REF): 6
Cool (COOL): 5
Empathy (EMP): 5
Luck (LUCK): 2
Body (BODY): 3
Dexterity (DEX): 6
Strength (STR): 5

Thank you for allocating your attribute points, Jon. Now that we have your
attributes defined, we can move on to determining your character's skills.

In Cyberpunk Red, there are various skills associated with each attribute. You'll
have a certain number of skill points to distribute among these skills based on
your character's Intelligence (INT) stat. For every point in INT, you receive 8
skill points.

Here are the skill categories along with the associated attributes:

Combat Skills (Reflexes - REF): These skills relate to various forms of combat,
both ranged and melee.
Athletics Skills (Body - BODY): These skills involve physical activities such as
running, jumping, and climbing.
Social Skills (Empathy - EMP): These skills focus on interacting with others,
persuasion, and conversation.
Technical Skills (Technical Ability - TECH): These skills cover crafting,
repairing, and using technical devices.
Intelligence Skills (Intelligence - INT): These skills pertain to knowledge,
education, and problem-solving.
Driving Skills (Reflexes - REF): These skills relate to operating vehicles and
piloting.
You have 8 skill points for each point in your Intelligence attribute (INT).
Considering your INT is 8, you'll have a total of 64 skill points to allocate
across these skill categories.

Please distribute your skill points among the skill categories mentioned above, and
let me know how you'd like to allocate them.

2 / 2

Combat Skills (Reflexes - REF): 5


Athletics Skills (Body - BODY): 15
Social Skills (Empathy - EMP): 12
Technical Skills (Technical Ability - TECH): 12
Intelligence Skills (Intelligence - INT): 15
Driving Skills (Reflexes - REF): 5

Thank you for distributing your skill points, Jon. Here is your character sheet
based on the allocated attribute and skill points:

Attributes:

Intelligence (INT): 8
Reflexes (REF): 6
Cool (COOL): 5
Empathy (EMP): 5
Luck (LUCK): 2
Body (BODY): 3
Dexterity (DEX): 6
Strength (STR): 5
Skills:
Combat Skills (Reflexes - REF): 5
Athletics Skills (Body - BODY): 15
Social Skills (Empathy - EMP): 12
Technical Skills (Technical Ability - TECH): 12
Intelligence Skills (Intelligence - INT): 15
Driving Skills (Reflexes - REF): 5
With your character sheet ready, we can proceed with the narrative and roll dice
when necessary for skill checks and actions. As the narrator, I'll provide you with
the necessary information and guide you through the story. If there's anything
specific you'd like to do or any particular situation you'd like to encounter,
please let me know, and we'll continue the adventure!

What are my character's derived statistics?

Certainly, here are your character's derived statistics based on the attributes
you've chosen:

Run Speed: Your character's run speed is determined by their Body attribute. It is
calculated as Body x 3, so your run speed is 3 x 3 = 9 meters per turn.

Leap Distance: Your character's leap distance is calculated as half their Body
attribute in meters. Therefore, your character can leap up to 1.5 meters.

Lift/Carry: Your character's lifting and carrying capacity is determined by their


Body attribute. It is calculated as Body x 10 in kilograms. Thus, your character
can lift or carry up to 30 kilograms.

Stun Saves: Your character's Stun Saves represent their resistance to stunning or
knockout effects. It is equal to your Body attribute, so your Stun Saves are 3.

Death Saves: Your character's Death Saves represent their resistance to fatal
injuries. It is equal to your Body attribute as well, so your Death Saves are also
3.

These derived statistics will help determine your character's capabilities and
resilience in various situations. If you have any further questions or if there's
anything specific you'd like to do in the game, please let me know, and we'll
continue the adventure!
what is my character hp?

In Cyberpunk Red, your character's Hit Points (HP) are determined by their Body
attribute. Your character's HP is calculated as Body + 10. Therefore, your
character has a total of 13 Hit Points (3 from your Body attribute + 10).

Hit Points represent your character's overall physical resilience and their ability
to withstand damage. As you encounter combat or other hazardous situations, your HP
may decrease when you take damage. It's important to keep track of your HP and
manage your character's health throughout the game.

If there's anything else you'd like to know or if you have any further questions,
please feel free to ask, and we'll continue your tabletop RPG adventure!

We can continue the narrative where we stopped

Certainly, let's continue where we left off.

After a restful night, you wake up in Rico's apartment, feeling a mixture of


determination and nervous energy. Today is the day you plan to retrieve your
belongings from your old apartment and find a way to secure the eddies needed to
pay off the rent.

You and Rico share a quick breakfast, discussing your plans and strategizing the
best approach. Rico offers some advice, reminding you to be cautious and stay alert
in the streets of Night City.

As you step out of the megabuild into the bustling city, the neon lights and
distant hum of traffic surround you. You make your way towards your old apartment,
located in a less affluent district of the city.
Upon reaching the building, you notice its faded facade and a sense of neglect. The
door to the building's entrance is slightly ajar, a sign of its deteriorating
state. You cautiously enter and climb the stairs to the floor where your old
apartment is located.

As you approach your apartment door, you see a small handwritten note taped to it.
It reads: "Landlord changed the locks. Come see me in the office."

It seems that your landlord has taken precautions to secure the apartment until you
pay the outstanding rent. You realize that you'll have to visit the landlord's
office to negotiate and retrieve your belongings.

What do you do, Jon?

I think to myself: "I've heard that last year my old neighbor apartment was robbed
because the thief was able to traverse the vents and enter through it. I should
investigate and see if i can find the vent in my old apartment..."

With a cunning plan in mind, you decide to investigate the possibility of using the
vents to access your old apartment. You remember the story of your neighbor's
unfortunate burglary and think that this might be a viable option.

You carefully examine the exterior of the building, searching for any ventilation
grates or openings that could lead to the building's interior. After a thorough
search, you spot a small vent located near the backside of the building, just a few
floors below your old apartment.

You make your way down to the desired floor and find yourself standing in front of
the vent. It appears to be slightly rusted, but it seems large enough for you to
crawl through if you can remove the cover.

What would you like to do, Jon?


I'll try to remove the cover of the vent. should i roll a dice?

Yes, attempting to remove the cover of the vent will require a bit of skill and
finesse. Let's make a skill check using your Dexterity (DEX) attribute.

Please roll a ten-sided die (d10) and add your Dexterity modifier (DEX: 6) to the
result. This will determine your success in removing the vent cover. Let me know
the total you rolled, and we'll determine the outcome.

dice result: 10 (4+6)

With a deft touch and careful precision, you manage to remove the vent cover
effortlessly. It comes off without a hitch, revealing a dark and narrow passage
within the ventilation system. The opening seems just large enough for you to crawl
through.

Taking a deep breath, you gather your determination and squeeze yourself into the
vent. The tight space forces you to crawl on your hands and knees, but you press
on, knowing that this could be your ticket to retrieving your belongings.

The vent system twists and turns, guiding you closer to your old apartment. After
what feels like an eternity of navigating through the dark and dusty passages, you
finally reach a point where you can see a grate ahead, partially obscuring your
view of the apartment beyond.

As you approach the grate, you realize that you'll need to open it without making
too much noise or alerting anyone nearby. What do you do, Jon?

before opening i check if it is my apartment


You cautiously peer through the grate to get a glimpse of the room beyond. Through
the small gaps, you can make out the familiar layout of your old apartment. The
furniture and belongings scattered about confirm that it is indeed your former
living space.

Feeling a mixture of relief and anticipation, you take a moment to assess the
situation within the room. It appears to be unoccupied, with no immediate signs of
activity. However, you remain vigilant, knowing that things can change quickly in
Night City.

Satisfied that it is indeed your apartment, you turn your attention back to the
task at hand—quietly and carefully opening the grate without drawing attention.

Please roll a ten-sided die (d10) and add your Dexterity modifier (DEX: 6) to the
result. This will determine your success in opening the grate quietly. Let me know
the total you rolled, and we'll determine the outcome.

16

With a combination of patience and finesse, you manage to open the grate quietly,
avoiding any unnecessary noise or attention. The grate slides aside smoothly,
revealing a small opening through which you can crawl into your old apartment.

You carefully maneuver your body through the narrow gap and find yourself inside
the familiar space. The room is dimly lit, with dusty furniture and belongings
scattered about. It's clear that nobody has been taking care of the place in your
absence.

Now that you're inside, you have the opportunity to retrieve your belongings and
search for anything of value that could help you secure the necessary eddies to pay
off the rent. However, time might be limited, as you're uncertain when someone
might return or when the landlord might come knocking.

What would you like to do, Jon?


I take my old bag and get a few of my clothes. now i want to make a test to see if
i can find small things that will worth some eddies

As you gather your old bag and select a few essential clothes, you decide to
conduct a thorough search of the apartment in hopes of finding valuable items that
can be sold for eddies. Your keen eye scans the room, searching for anything that
might catch your attention.

Let's make a Skill Check using your Intelligence (INT) attribute and your
Intelligence Skills (INT: 15) to see how successful you are in finding valuable
items. Please roll a ten-sided die (d10) and add your Intelligence Skills modifier
(INT: 15) to the result. Let me know the total you rolled, and we'll determine what
you discover.

Additionally, if there's anything specific you're hoping to find or any particular


area of the apartment you want to focus on during your search, please let me know.

17

With your keen eye and thorough search, you manage to find a few small items that
hold potential value. Hidden beneath a stack of old papers, you discover a small
antique pocket watch, its intricate design and craftsmanship hinting at its worth.
Additionally, tucked away in a forgotten drawer, you come across a collection of
vintage trading cards, some of which are sought after by collectors.

These findings, while not extremely valuable, hold the potential to fetch a decent
amount of eddies if sold to the right buyer. It seems your search has yielded some
promising results.

As you pocket these items, you have a sense of satisfaction knowing that you've
secured a means to acquire the eddies needed to pay off the rent. However, time is
of the essence, and you should consider your next steps carefully.
What would you like to do now, Jon?

I'll take mine and my grandpa's laptop as well and put it into the bag.

You carefully retrieve your own laptop and your late grandpa's laptop, placing them
securely inside your bag. These devices hold sentimental value and could
potentially be valuable assets in the right circumstances.

With the additional items now safely stored, you take a moment to assess your
progress. You have managed to gather some valuable items, including the antique
pocket watch, the vintage trading cards, and the laptops. These could provide a
significant boost to your efforts in securing the necessary eddies to pay off the
rent.

However, it's important to keep in mind that transporting and selling these items
may carry certain risks. Night City can be a dangerous place, and there are
individuals who won't hesitate to exploit any opportunity for personal gain.

Considering your next steps, you should consider your options for selling these
items and how you can maximize their value while minimizing the potential risks
involved.

What would you like to do next, Jon?

As I'm about to leave i remember my grandpa's old gun that he used when he was a
security guard on the Arasaka Tower parking lot. My gramps forbade me from touching
it, but I'm on my own now and i need something for protection.

1 / 3
As you remember your late grandpa's old gun, a wave of nostalgia and determination
washes over you. Your grandpa's words of caution echo in your mind, but you find
yourself in a position where you feel the need for some form of protection in Night
City.

You search through the apartment, retracing your steps and scouring the nooks and
crannies for the hidden gun. After a few moments of anticipation, you come across a
locked drawer that you recall your grandpa always kept securely shut.

Attempting to open the drawer will require a combination of finesse and perhaps
some luck. Let's make a Skill Check using your Reflexes (REF) attribute. Please
roll a ten-sided die (d10) and add your Reflexes modifier (REF: 6) to the result.
Let me know the total you rolled, and we'll determine the outcome.

Remember, the decision to take the gun comes with its own risks and consequences,
so choose wisely, Jon.

I think i should test my tech skills for opening the drawer

Given your inclination towards using your technical skills, you decide to approach
the locked drawer using your proficiency in hacking and bypassing security systems.
You retrieve your tools, including a datajack or a cyberdeck, and prepare to
attempt to open the drawer electronically.

To determine your success in bypassing the lock, let's make a Skill Check using
your Technical Ability (TECH) attribute. Please roll a ten-sided die (d10) and add
your Technical Ability modifier (TECH: 12) to the result. Let me know the total you
rolled, and we'll determine the outcome.

Keep in mind that attempting to hack or bypass the lock may attract attention or
have consequences if you're caught. Choose your actions carefully, Jon.
17

With your skillful use of technology and your knowledge of hacking techniques, you
deftly bypass the security measures on the locked drawer. The electronic lock
clicks open, allowing you access to its contents.

Inside, you find your late grandpa's old gun, just as you remembered. It's a sturdy
and reliable weapon, carrying the weight of your grandpa's history as a security
guard. While it may not be the latest or most high-tech firearm, it still possesses
the potential to provide you with a sense of protection in the dangerous streets of
Night City.

As you hold the gun in your hands, you reflect on the decision you're about to
make. Remember that carrying and using a firearm comes with its own set of risks
and legal implications in Night City. Ensure you use it responsibly and only when
necessary.

Now, armed with the gun and your gathered belongings, you have a sense of
empowerment and a means to protect yourself in the harsh realities of Night City.

What would you like to do next, Jon?

what are the stats of my grandpa's gun?

The stats of your grandpa's gun can be defined using the Cyberpunk Red rules.
Typically, firearms in Cyberpunk Red have the following attributes:

Damage: This represents the amount of damage the weapon can inflict. It is usually
indicated as a range, such as 2D6 or 3D6, which means rolling two or three six-
sided dice and adding the results together to determine the damage dealt.

Range: This refers to the effective distance at which the weapon can be used. It is
often divided into short, medium, and long ranges, with corresponding penalties to
hit targets farther away.

Accuracy: This represents the weapon's inherent accuracy, affecting your chance to
hit a target. It is usually indicated as a modifier to your Attack roll.

Ammo Capacity: This refers to the number of rounds the weapon can hold before
requiring a reload.

Given that your grandpa's gun is an older model and was used by a security guard,
let's define its stats as follows:

Damage: 2D6
Range: Short (0-15 meters), Medium (16-50 meters), Long (51-100 meters)
Accuracy: +1
Ammo Capacity: 8 rounds
Please keep in mind that these stats are approximate, and as the narrator, I can
modify or adjust them based on the specific needs and balance of our tabletop RPG
adventure.

Now that you have the stats for your grandpa's gun, what would you like to do next,
Jon?

I'll take my bag and leave the apartment through the vents where i came in

You carefully gather your bag, ensuring that you have all your belongings secured,
including the valuable items you found, the laptops, and your grandpa's gun. With
everything in order, you make your way back to the ventilation system, retracing
your steps to the point where you initially entered.

Crawling through the vents once again, you navigate the tight passages with caution
and familiarity. The dimly lit and dusty ventilation system seems like a
clandestine network, guiding you through the building unnoticed.

After what feels like an eternity of crawling and maneuvering, you finally emerge
from the vent, finding yourself outside the building once more. You take a moment
to brush off the dust and adjust your bag, feeling a sense of relief and
accomplishment.

As you stand outside, you're faced with the next decision. What would you like to
do now, Jon?
I'll go back to Rico's apartment to look up in the net how much i can get on the
items i retrieved.

You make your way back to Rico's apartment, where you have access to a computer and
an internet connection. You sit down, set up the laptop you brought with you, and
connect to the net.

Using your technical skills, you begin researching the potential value of the items
you retrieved. You search online marketplaces, forums, and collector's websites to
gather information on the antique pocket watch, the vintage trading cards, and any
other items of interest.

Please roll a ten-sided die (d10) and add your Technical Ability (TECH) modifier
(12) to the result. This will determine the success of your research and how
accurate the information you find is. Let me know the total you rolled, and we'll
determine the outcome.

Additionally, if there are any specific items or categories you want to focus on
during your research, please let me know.

18

With a combination of your technical skills and thorough research, you delve deep
into the online marketplaces and collector's websites, gathering valuable
information about the items you retrieved.

You discover that the antique pocket watch is indeed a rare find, with intricate
craftsmanship and historical significance. Based on the market demand and condition
of the watch, you estimate its potential value to be around 2,000 eddies.

As for the vintage trading cards, you come across a community of collectors who
highly value these particular cards. The rarity and condition of some of the cards
in your collection make them desirable to collectors. Based on your research, you
estimate that the trading cards could fetch you a total of 1,500 eddies.

The laptops you brought with you also have some value, depending on their
specifications and condition. While you couldn't find exact prices during your
initial research, you estimate that they could potentially be sold for a total of
1,500 eddies as well.

Remember, these estimates are based on your research and may vary depending on
market fluctuations and the specific buyers you encounter. It's important to engage
in negotiations and find the right buyers to get the best possible price for your
items.

Armed with this information, you now have a clearer understanding of the potential
eddies you can earn from selling your retrieved items.

What would you like to do next, Jon?

What do i have in my inventory?

In your inventory, you currently have the following items:

Bag: A sturdy bag that contains your gathered belongings, including the antique
pocket watch, the vintage trading cards, your laptops, and your grandpa's gun.

Antique Pocket Watch: A rare and intricately crafted pocket watch that holds an
estimated value of 2,000 eddies.

Vintage Trading Cards: A collection of valuable trading cards that could


potentially fetch you a total of 1,500 eddies.

Laptops: You have your own laptop and your late grandpa's laptop. While their exact
value is uncertain, you estimate that they could potentially be sold for a total of
1,500 eddies.

Grandpa's Gun: The firearm you retrieved from your grandpa's possessions. It
provides you with a means of protection in Night City.
Please note that the value estimates for the items are based on your initial
research and may vary depending on the buyers you encounter and their willingness
to negotiate.

With these items in your possession, you have the means to start generating the
necessary eddies to pay off your rent and navigate the challenges that lie ahead.

What would you like to do next, Jon?

How much is the rent for Rico's apartment? (remember, this is a very poor building
and prices here are one the most affordable in town)

2 / 2

Considering the economic conditions and the affordability of the building you and
Rico reside in, the rent for Rico's apartment is relatively low compared to other
areas in Night City. The monthly rent for the apartment is 1,000 eddies.

This relatively affordable rent is a significant factor in why you chose to stay in
Rico's apartment, as it provides you with a more manageable financial burden given
your current circumstances.

Now that you have an understanding of the rent amount, you can determine how many
eddies you need to gather to pay off the overdue rent and potentially secure future
months' rent as well.

What would you like to do next, Jon?


What do i have in my inventory?

Apologies for the confusion. Here is a recap of the items currently in your
inventory:

Bag: A sturdy bag that contains your gathered belongings.

Antique Pocket Watch: A rare and intricately crafted pocket watch estimated to be
worth 2,000 eddies.

Vintage Trading Cards: A collection of valuable trading cards that could


potentially fetch you a total of 1,500 eddies.

Laptops: You have your own laptop and your late grandpa's laptop, which could
potentially be sold for a total of 1,500 eddies.

Grandpa's Gun: The firearm you retrieved from your grandpa's possessions, providing
you with a means of protection.

With these items, you have the potential to earn a total of 5,000 eddies, assuming
you find buyers who are willing to pay the estimated prices.

Remember that the actual value you receive for these items may vary based on
negotiations and market conditions.

What would you like to do next, Jon?

Is Rico at home?

As you approach Rico's apartment, you notice that the door is slightly ajar,
indicating that someone might be inside. You cautiously push open the door and step
inside.

Inside the apartment, you see Rico sitting on the worn-out couch, engrossed in a
virtual reality game projected onto a large screen. The flickering lights and
futuristic sounds of the game fill the room, creating an immersive atmosphere.
Rico looks up as you enter, temporarily disconnecting from the virtual world. He
gives you a nod of acknowledgment and removes the VR headset.

"Hey, Jon! You're back. Did you manage to find anything valuable?" Rico asks,
curiosity evident in his voice.

You take a moment to catch your breath before responding. "Yeah, Rico. I found a
few things that could fetch us some decent eddies. I did some research, and I
estimate we could get around 5,000 eddies for the items."

Rico's eyes widen with surprise and anticipation. "That's great news, Jon! We could
finally catch up on the overdue rent and have some eddies left over. We'll be back
on track!"

He stands up and walks over to you, extending a hand to pat you on the shoulder. "I
told you joining the gang could help us out, but you had your own way of doing
things. I respect that. Let's go find some buyers and get those eddies."

With a renewed sense of determination, you and Rico prepare to embark on the
journey of selling your gathered items and resolving your financial challenges.

What would you like to do next, Jon?

Ask Rico if he knows any fair pawnshop where we can sell the items

You turn to Rico and ask if he knows of any fair pawnshop or reputable buyer where
you can sell the items you've gathered. Rico scratches his head for a moment,
thinking deeply.

"Well, Jon, there's a pawnshop not too far from here that some of my gang
associates have used before. They say the owner is a decent guy and offers fair
prices for items. It's called 'The Neon Exchange.' They deal with all sorts of
items, including electronics, collectibles, and even firearms."

Rico retrieves his phone from his pocket and quickly looks up the address. "Here it
is, Jon. The Neon Exchange is located on 4th Street, near the market district. We
can head there and see what they're willing to offer."
He puts his phone back into his pocket and looks at you with a determined
expression. "Let's not waste any time. We'll take your items and negotiate the best
deals we can. Hopefully, we can secure enough eddies to cover the rent and have a
little extra for other expenses."

With a plan in mind, you and Rico make your way out of the apartment and set off
towards The Neon Exchange, eager to sell your items and overcome the financial
hurdles you're facing.

What would you like to do next, Jon?

We go to The Neon Exchange to sell the items

You and Rico make your way through the bustling streets of Night City, navigating
the neon-lit alleys and crowded sidewalks. After a short walk, you arrive at The
Neon Exchange, a modest-looking shop with a vibrant sign illuminating the entrance.

As you enter the shop, you're greeted by a mix of electronic tunes playing softly
in the background. The walls are adorned with shelves displaying various items,
ranging from vintage electronics to jewelry and artwork. Behind the counter stands
a middle-aged man with a friendly smile, wearing a neon-lit name tag that reads
"Max."

Max looks up from his paperwork and acknowledges your presence. "Welcome to The
Neon Exchange. How can I assist you today?"

Rico takes the lead, stepping forward and speaking with confidence. "Hey, Max.
We've got a few items we're looking to sell. Some antique collectibles, laptops,
and even a firearm. We heard you offer fair prices here."

Max nods, his eyes scanning the items you've brought with you. "Certainly. I
specialize in a wide range of items, and I strive to provide fair deals to my
customers. Let's take a closer look at what you have."

As Max examines each item, he carefully inspects their condition, authenticity, and
market value. After a thorough evaluation, he makes you an offer for each item
based on his expertise.
Please roll a ten-sided die (d10) and add your Intelligence (INT) skill modifier
(15) to the result. This will determine the outcome of the negotiations and how
successful you are in getting a fair price for your items. Let me know the total
you rolled, and we'll determine the results of your visit to The Neon Exchange.

Additionally, if there's a specific item you'd like to negotiate for first or any
particular information you'd like to gather from Max, feel free to let me know.

17

With a total of 17, your negotiation skills and knowledge of the items prove to be
quite effective during the transaction at The Neon Exchange.

Max carefully considers the items you've brought and takes into account their
value, rarity, and condition. He offers you the following prices:

Antique Pocket Watch: Max acknowledges the craftsmanship and historical


significance of the pocket watch. After a brief contemplation, he offers you 1,800
eddies for it, recognizing its uniqueness and potential resale value.

Vintage Trading Cards: Max expresses interest in the collection of trading cards,
particularly highlighting a few rare cards that catch his eye. He proposes a price
of 1,300 eddies for the entire collection, considering their desirability among
collectors.

Laptops: Max inspects the laptops, checking their specifications and ensuring they
are in working condition. After evaluating their market value, he offers you 1,200
eddies for both laptops combined, accounting for their used status and potential
buyers' preferences.

Grandpa's Gun: Max carefully examines the firearm, verifying its authenticity and
functionality. Considering its sentimental value and the current demand for
firearms, he makes an offer of 800 eddies for the gun.

Max concludes his evaluation, waiting for your response to the proposed prices.
It's now up to you to consider the offers and decide whether to accept or negotiate
further.
What would you like to do, Jon?

I'll sell the pocket watch, the vintage cards and only 1 laptop, how much i will
receive?

By selling the pocket watch, the vintage trading cards, and one of the laptops,
here's the breakdown of the amount you'll receive:

Antique Pocket Watch: Selling it for the offered price of 1,800 eddies.

Vintage Trading Cards: Selling the collection for the proposed price of 1,300
eddies.

One Laptop: Selling it for the offered price of 600 eddies.

Adding up these amounts, you'll receive a total of 3,700 eddies from the sale of
these items.

Please note that the prices offered by Max are subject to negotiation, so if you
wish to try to get a better deal or inquire about any other terms, you can let me
know.

What would you like to do next, Jon?

I'll bargain and see if Max can round up to 4,000 eddies

You decide to try your hand at bargaining with Max, hoping to secure a slightly
higher offer for the items you're selling. With confidence in your negotiation
skills, you express your desire to reach a total of 4,000 eddies for the items.
Roll a ten-sided die (d10) and add your Technical Skills (TECH) modifier (12) to
the result. This will determine the outcome of your negotiation attempt. Let me
know the total you rolled, and we'll determine the results of your bargaining with
Max.

20

With a total of 20, your negotiation skills and persuasive arguments prove to be
highly effective. Max carefully considers your request for a total of 4,000 eddies
and evaluates the items once again, taking into account their value and your strong
negotiation stance.

After a brief pause, Max nods and agrees to round up the offer to meet your desired
amount. "Alright, Jon. I appreciate your enthusiasm and persistence. I can see
you're determined to make a fair deal. I'll round up the total to 4,000 eddies for
the items you've chosen to sell."

You and Rico exchange satisfied glances, knowing that your negotiation efforts have
paid off. Max proceeds to prepare the payment for you, counting out the eddies and
handing them over.

You now have a total of 4,000 eddies in your possession, which will greatly help in
covering the overdue rent and potentially provide some extra funds for other
expenses.

With the transaction successfully completed, you thank Max for his cooperation and
professionalism. He nods in return, wishing you luck with your endeavors.

What would you like to do next, Jon?


I'll pay my half of the rent to Rico and officially his roomate. I ask Rico: "Hey
man, how much Is my part for the rent?"

You turn to Rico, ready to fulfill your part of the agreement and contribute
towards the rent. You ask him, "Hey man, how much is my part for the rent?"

Rico takes a moment to calculate the amount, referring to his records. After a
brief pause, he responds, "Alright, Jon. Your half of the rent comes to 2,000
eddies. It's due by the end of the week."

You count out the required amount from the 4,000 eddies you received and hand it
over to Rico. He accepts the payment with gratitude and a sense of relief.

"Thanks, Jon. I really appreciate it. Now that we've settled the rent, we can focus
on other things and move forward," Rico says, a hint of relief in his voice.

With your contribution made, you officially become Rico's roommate, solidifying
your arrangement and shared responsibilities in the apartment.

Now that the rent is taken care of, what would you like to do next, Jon?

Redo the last response having in mind that Rico's apartment rent costs 1000 total,
that would be 500 eddies for each.

Apologies for the earlier discrepancy. Taking into account that Rico's apartment
rent costs a total of 1,000 eddies, with 500 eddies as your half, let's redo the
previous response.

You turn to Rico, ready to fulfill your part of the agreement and contribute
towards the rent. You ask him, "Hey man, how much is my part for the rent?"

Rico takes a moment to calculate the amount, referring to his records. After a
brief pause, he responds, "Alright, Jon. Your half of the rent comes to 500 eddies.
It's due by the end of the week."

You count out the required amount from the 4,000 eddies you received and hand it
over to Rico. He accepts the payment with gratitude and a sense of relief.
"Thanks, Jon. I really appreciate it. Now that we've settled the rent, we can focus
on other things and move forward," Rico says, a hint of relief in his voice.

With your contribution made, you officially become Rico's roommate, solidifying
your arrangement and shared responsibilities in the apartment.

Now that the rent is taken care of, what would you like to do next, Jon?

how much eddies do i have now?

After paying your half of the rent, deducting 500 eddies from the 4,000 eddies you
received, you now have 3,500 eddies remaining.

With 3,500 eddies in your possession, you have a decent amount to work with for
your immediate needs and future expenses.

What would you like to do next, Jon?

What do i have in my inventory now?

After selling the items and paying your share of the rent, here's the updated
inventory in your possession:

Bag of Clothes
Grandpa's Laptop
3,500 eddies
These are the items and currency you currently have. Please let me know if there's
anything specific you'd like to do or if you have any further questions, Jon.
correction, I've sold my grandpa's laptop and kept mine. Knowing this, redo the
last answer.

Apologies for the oversight. Taking into account that you sold your grandpa's
laptop and kept your own, here's the corrected inventory in your possession:

Bag of Clothes
Your Laptop
3,500 eddies
These are the items and currency you currently have. Please let me know if there's
anything specific you'd like to do or if you have any further questions, Jon.

where is my grandpa's gun?

Apologies for the omission. You still have your grandpa's gun in your possession.
Here's the updated inventory:

Bag of Clothes
Your Laptop
Grandpa's Gun
3,500 eddies
These are the items and currency you currently have. Please let me know if there's
anything specific you'd like to do or if you have any further questions, Jon.
I'll go make a copy of the keycard of the apartment i share with Rico. I ask rico
for his keycard so i can make a copy.

You approach Rico and ask him for his keycard so you can make a copy. He looks at
you for a moment, contemplating your request, and then nods.

"Sure, Jon," Rico replies, reaching into his pocket and retrieving his keycard. He
hands it over to you, saying, "Just make sure you return it to me once you've made
the copy. We don't want to risk losing access to the apartment."

With the keycard in hand, you head out to find a place where you can make a copy.
You locate a nearby tech shop that offers keycard duplication services. The
shopkeeper assists you in the process, and after a short wait, you have a duplicate
keycard in your possession.

You return Rico's original keycard to him, expressing your gratitude for his trust.
He takes it back and assures you that he appreciates your responsibility.

Now, equipped with a duplicate keycard, you have a convenient means of accessing
your shared apartment whenever needed.

What would you like to do next, Jon?

How much for the keycard copy?

At the tech shop, the shopkeeper charges you 200 eddies for the keycard duplication
service. After paying the fee, you now have a duplicate keycard in your possession.

With the keycard copy secured, you have the convenience of accessing your shared
apartment whenever necessary.

What would you like to do next, Jon?


How many eddies do i have now?

After deducting the cost of the keycard copy (200 eddies) from your previous
balance of 3,500 eddies, you now have 3,300 eddies remaining.

Please let me know if there's anything specific you'd like to do or if you have any
further questions, Jon.

What is the name of the Megabuilding i Live in?

The Megabuilding you live in is called "CyberHive." It's a massive structure known
for its affordable living spaces and a diverse community of residents.

Is there anything else you'd like to know or any other actions you'd like to take,
Jon?

Where is located the CyberHive?

The CyberHive Megabuilding is located in the heart of Night City, a sprawling


metropolis in the Cyberpunk Red universe. Specifically, it is situated in the
Heywood district, known for its mix of residential and commercial areas. Heywood is
in the eastern part of the city, adjacent to other districts such as Santo Domingo
and Westbrook.
The exact address and detailed location within Night City can vary based on the
specifics of your game's narrative and setting. You can discuss with your Game
Master (GM) or collaboratively decide on a suitable location for the CyberHive in
your game.

Is there anything else you'd like to know or any other actions you'd like to take,
Jon?

You are the Game Master and Narrator. Can you decide the exact address and detailed
location of the CyberHive Megabuilding?

Certainly! In this fictional game world, the CyberHive Megabuilding is situated in


the bustling district of Heywood, Night City. More specifically, it is located on
8th Street, between Zenith Avenue and Liberty Boulevard. The building stands tall
and prominent among the surrounding structures, marked by its distinct neon signage
and graffiti-covered walls.

The address of the CyberHive Megabuilding is 815 Zenith Avenue, Heywood, Night
City. The neighborhood is known for its vibrant street life, diverse population,
and a mixture of commercial establishments and residential units.

As the Game Master and Narrator, I will ensure that the details of the CyberHive
Megabuilding and its surroundings come to life in our tabletop RPG adventure.

Now, with the location set, what would you like to do next, Jon?

Nice! What is on my inventory again?

Certainly! Here's a reminder of your current inventory:


Bag of Clothes
Your Laptop
Grandpa's Gun
Duplicate Keycard
3,300 eddies
These are the items and currency you currently have in your possession. If you need
any further information or have any specific actions in mind, please let me know,
Jon.

Add this to the adventure: My grandpa was murdered by a Corpo because he saw
something at his job. My character doesn't know this. The police report said it was
an attempted burglary at his work and as a guard, he tried to stop the criminals
and got killed. Can you create a main narrative using this information? I want this
plot to advance slowly as I'm playing this character's life.

Certainly! I can incorporate your character's background and the plot surrounding
your grandpa's murder into the main narrative. Here's a starting point for your
character's story:

"Jon Foxhart, a street punk with a troubled past, had always been close to his
grandfather, who worked as a security guard at a prominent corporation in Night
City. Unbeknownst to Jon, his grandfather was privy to sensitive information that
could potentially expose corrupt practices within the corporation.

Tragically, one fateful night, your grandpa was found dead under suspicious
circumstances. The official police report claimed it was an attempted burglary gone
wrong, with your grandpa bravely trying to stop the criminals. However, as time
passes, you start to uncover inconsistencies and hidden clues that suggest a more
sinister truth behind his murder.

Driven by a mix of grief, curiosity, and a desire for justice, you delve deeper
into the shadows of Night City, determined to uncover the real story behind your
grandpa's untimely demise. As you navigate the dangerous streets and encounter
various individuals and factions, you slowly uncover a web of corporate corruption,
cover-ups, and betrayal.

Along the way, you encounter allies who share your desire for the truth, and
enemies who would do anything to keep it hidden. The journey to uncovering the
truth about your grandpa's murder becomes intertwined with your own personal growth
as you navigate the treacherous world of cyberpunk intrigue.
As the Game Master and Narrator, I will guide you through this immersive narrative,
presenting you with challenges, opportunities, and pivotal choices that will shape
the course of your character's journey. The truth lies hidden in the dark
underbelly of Night City, and it's up to you to bring it to light and seek justice
for your grandpa.

Remember, this overarching plot will advance gradually throughout the game,
revealing new layers of the conspiracy as you progress and allowing your
character's story to unfold organically.

Now, with this narrative foundation in place, let's continue with the adventure.
What would you like to do next, Jon?"

Can you make a list of the things that i have done on this adventure until now?

Certainly! Here's a summary of the actions and events that have occurred in your
adventure thus far:

Helped an elderly man being harassed by gang members by using hacked street
speakers to play police siren noises.
Reflecting on your own past and the loss of your grandpa, who passed away under
mysterious circumstances.
Stayed at your old friend Rico's apartment, who offered you a place to stay when
you couldn't afford the rent.
Considered joining Rico's gang to earn money but decided against it, opting to find
a job instead.
Returned to your old apartment to retrieve some belongings and encountered the idea
of investigating the vents to access other apartments.
Discovered a vent that leads into your old neighbor's apartment, potentially
offering a way to explore other parts of the building discreetly.
Made a successful roll to remove the vent cover.
Checked if it was indeed your old apartment before proceeding.
Gathered some of your clothes and items from your old apartment, including your own
laptop and a few valuable items.
Took your grandpa's gun from a locked drawer in the apartment for personal
protection.
Exited the apartment through the vents and made your way back to Rico's apartment.
Explored the net to research the value of the items you retrieved and consider
selling them.
Went to The Neon Exchange to sell the pocket watch, vintage cards, and one laptop.
Bargained with the shop owner and successfully negotiated a higher price.
Paid your half of the rent to Rico and became an official roommate.
Made a copy of Rico's keycard for easier access to your shared apartment.
Found out that you currently have 3,300 eddies in your possession.
Confirmed your updated inventory: Bag of Clothes, Your Laptop, Grandpa's Gun,
Duplicate Keycard, and 3,300 eddies.
These are the major highlights of your adventure so far. Let me know if you'd like
to continue with specific actions or if there's anything else you'd like to know,
Jon.

2 / 2

After making a copy of the keycard, i go back to the apartment, make something to
eat and search for a job on the net.

After returning to your shared apartment with the keycard copy in hand, you take a
moment to prepare yourself a simple meal, satisfying your hunger. With your stomach
filled, you then turn your attention to the net, determined to find a job that can
help you sustain your livelihood and uncover more information about your grandpa's
murder.

You access the Net and start searching for available job opportunities in Night
City. The variety of jobs on offer is vast, ranging from manual labor to technical
positions, freelance gigs, and even more illicit options. As you navigate through
different websites, forums, and job listings, you come across a few interesting
prospects:

Delivery Runner: A local courier service is seeking skilled individuals to make


fast and reliable deliveries across Night City. The job requires quick reflexes and
knowledge of the city's layout. The pay is decent, and it offers the flexibility of
working on your own schedule.

Technical Support Assistant: A reputable tech company is hiring technical support


assistants to provide customer assistance with their products. They require
individuals with solid technical skills and the ability to troubleshoot various
issues. The pay is competitive, and there may be opportunities for career
advancement.

Underground Courier: A discreet underground network is looking for trustworthy


individuals to transport confidential packages and messages throughout Night City.
The job pays well but comes with risks, as you'll be dealing with dangerous
factions and potentially illegal activities.
Corporate Data Entry Clerk: A large corporation is in need of data entry clerks to
input and manage vast amounts of information. The work may be tedious, but it
offers stability and benefits. This job could provide you with access to valuable
corporate data, potentially aiding your investigation.

These are just a few examples of the job opportunities you come across during your
search. Each option has its own pros and cons, and the decision is yours to make
based on your character's skills, personal preferences, and aspirations.

What job opportunity catches your interest, Jon, and how would you like to proceed?

Option 1

You decide to explore the opportunity of becoming a Delivery Runner. The idea of
navigating the streets of Night City, utilizing your reflexes and knowledge of the
city's layout, appeals to you. It offers a chance to earn a decent income while
maintaining some level of flexibility in your schedule.

You gather more information about the courier service and find their website where
they have a section dedicated to job applications. They require applicants to
submit a brief resume and fill out an online form detailing their skills,
experience, and availability.

Taking your time, you carefully craft a resume that highlights your physical
agility, knowledge of Night City's streets, and your ability to work efficiently
under pressure. You then complete the online form, providing the requested
information.

After submitting your application, you receive a confirmation message stating that
they will review your submission and get back to you within a few days. You make a
mental note to check your email regularly for any updates.

With the job application completed, you take a moment to relax and reflect on your
next steps. You've taken a significant stride towards finding stable employment,
but the mystery surrounding your grandpa's murder still lingers in your mind. As
you contemplate your next move, you can't help but wonder if any connections exist
between the job opportunities and the secrets buried within the corporate world.

What would you like to do next, Jon?


After thinking a lot about my grandpas death a memory unlocked. I remember that he
used to say that his jobs was boring since it was impossible to someone unwanted to
enter the parking lot of Arasaka's Tower because you need to have a mental token to
access the main gate. This makes me think that there is something fishy about it.
After thinking about it more i decided to go to the tower.

The memory of your grandpa's words sparks a newfound curiosity within you. The
realization that access to Arasaka's Tower parking lot required a mental token
intrigues you, raising suspicions about the circumstances surrounding his murder.
Determined to uncover the truth, you decide to make your way to Arasaka's Tower.

Arasaka Tower stands tall and imposing, a symbol of corporate power in Night City.
As you approach its grand entrance, you notice the tight security measures in
place. Armed guards patrol the area, and access to the tower seems heavily
restricted.

You carefully observe the security protocols and notice a series of terminals
located near the entrance gate. These terminals appear to be the access points
where individuals would input their mental tokens to gain entry. However, without a
mental token of your own, accessing the parking lot seems nearly impossible.

As you contemplate your next move, you notice a nearby security booth housing a few
guards monitoring the entrance. They appear vigilant, focused on their duties.
Engaging with them directly might not be the best approach, as they are likely to
be cautious and skeptical of anyone asking questions about the security measures.

Considering the situation, you realize that gathering more information about
Arasaka's Tower, its security protocols, and any potential vulnerabilities might be
your best course of action. This could involve conducting online research,
connecting with knowledgeable contacts, or exploring alternative avenues that can
provide you with the insight you seek.

How would you like to proceed, Jon? Feel free to share your next steps, and we can
continue your investigation into the secrets of Arasaka's Tower.
2 / 2

After seeing the security of the Tower in action it's obvious for me that there is
no way that my grandpa death was due to a simple burglary. I need to see what
happened. It's impossible for me to get the footage from inside the parking lot of
the tower, but maybe I can get the footage of some less secure building or shop in
front of the tower, they may have some cameras pointing to the general direction of
Arasaka's Tower parking lot entrance. If i can get access to the footage i can see
if something weird happened on the time of my grandpa's death. Should i roll some
dice to see if i can find cameras that point to the tower entrance?

Yes, rolling dice to determine the success of your investigation sounds like a
suitable course of action. In this case, let's use your Intelligence (INT) stat, as
it reflects your ability to gather information and strategize.

Please roll 1d10 and add your Intelligence stat modifier of 8 to the result. This
will determine how successful you are in finding cameras that may have captured
footage of the Arasaka Tower parking lot entrance from neighboring buildings or
shops.

18

With a roll of 18, your investigation proves successful. You dedicate time and
effort to scouring the surrounding buildings and shops in search of cameras that
might have captured footage of the Arasaka Tower parking lot entrance. After
meticulous searching and careful observation, you discover a small, inconspicuous
shop called "CyberSurveillance Solutions" located just across the street from the
tower.

The shop specializes in selling and installing security systems, including


surveillance cameras. It seems like the perfect place to inquire about obtaining
the footage you need. As you enter the shop, you notice a friendly-looking employee
behind the counter, attending to a customer. The walls are adorned with various
camera models and security equipment, creating an atmosphere of professionalism.

Approaching the counter, you wait for a moment when the employee is available to
assist you. When they finish with the current customer, they turn their attention
to you. "Welcome to CyberSurveillance Solutions. How can I assist you today?" they
ask with a polite smile.

You explain your situation, mentioning your interest in acquiring footage from a
camera that might have captured the Arasaka Tower parking lot entrance. The
employee listens attentively and nods understandingly. "We do have cameras in stock
that offer a view in that direction," they respond. "However, gaining access to the
footage would require proper authorization and an understanding of the legal
implications. I can certainly help guide you through the process if you're
interested."

What is your response, Jon? How would you like to proceed in acquiring the
potentially crucial footage?

I search for a less secure shop, should i roll another dice?

2 / 2

Certainly! If you're looking for a less secure shop that might have cameras
pointing towards the Arasaka Tower parking lot entrance, let's roll the dice again
to determine your success in finding such a place.

Please roll 1d10 and add your Intelligence stat modifier of 8 to the result. This
will determine how successful you are in locating a less secure shop with potential
access to the desired footage.

10
With a roll of 10, your search for a less secure shop pays off. You manage to find
a small convenience store named "NightMart" located a few blocks away from Arasaka
Tower. While NightMart doesn't specialize in security systems, it does have a few
basic cameras installed for surveillance purposes.

Entering the store, you notice the cashier behind the counter and a few customers
browsing the aisles. Making your way to the cashier, you politely inquire about the
store's security cameras and if they happen to cover the area facing the Arasaka
Tower parking lot entrance.

The cashier, a middle-aged man, glances at the cameras mounted on the ceiling. He
scratches his head for a moment before responding, "Yeah, we've got a couple of
cameras pointed outside, including one in that direction. They're not high-tech or
anything, but they serve their purpose. Why do you ask?"

You explain your situation, mentioning your interest in accessing the footage from
the time of your grandpa's death. The cashier seems intrigued and sympathetic,
understanding the weight of your inquiry. He offers to help you review the footage
but cautions that it might not be the best quality due to the limitations of their
system.

Following the cashier to a small back office, you both gather around a computer
where he pulls up the recorded footage. You start scrolling through the recordings,
looking for the date and time when your grandpa's incident occurred.

As you review the footage, you notice a figure lurking near the entrance of the
Arasaka Tower parking lot. The person's face is hidden, but their demeanor appears
suspicious. They seem to be observing the security measures and monitoring the flow
of people entering and leaving the area. The figure's actions pique your interest,
and you can't help but wonder if they are connected to your grandpa's death.

What would you like to do next, Jon? Feel free to analyze the footage further, take
note of any significant details, or consider your next steps in uncovering the
truth behind your grandpa's murder.

2 / 2

I continue watching the figure but he never enters the tower, proving 3 things. 1:
This figure, even though is suspicious, is not the murder; 2: the murderer was
already inside the tower when my grandpa was killed; 3: The police lied on the
report

As you continue watching the footage, you observe that the suspicious figure never
enters the Arasaka Tower. This realization leads you to three important
conclusions. Firstly, it becomes clear that the figure you saw is not the
perpetrator responsible for your grandpa's murder. Secondly, since the figure
doesn't enter the tower, it suggests that the murderer was already inside the
building when the incident occurred. Lastly, the fact that these details contradict
the information provided in the police report indicates that there might have been
a deliberate cover-up or misinformation surrounding your grandpa's death.

The realization of these three points deepens your determination to uncover the
truth and seek justice for your grandpa. It's evident that there is more to the
story than what has been officially reported. With this new knowledge, you
contemplate your next steps.

Considering your options, you could delve further into investigating Arasaka Tower
itself. However, gaining access to the heavily guarded building and navigating its
intricate security systems won't be easy. Alternatively, you could try to gather
additional information from other sources, such as acquaintances or individuals who
may have knowledge about the inner workings of the tower.

What would you like to do, Jon? How do you plan to proceed in your quest for
answers and justice?

2 / 2

For now I'll go back to the apartment and check my email to see if the answered
about the delivery job

You make your way back to Rico's apartment, feeling a mixture of frustration and
determination. As you enter, you head straight to the computer, eager to check your
email for any updates regarding the delivery job you had applied for.

Logging into your email account, you scan through your inbox. Among the various
messages, you find a response from the delivery company you applied to. Opening the
email, you read the contents with anticipation.
The email states that your application has been reviewed, and they are impressed
with your qualifications and experience. They express interest in scheduling an
interview to discuss the position further. They provide a contact number and
suggest a time and date for the interview. It seems that your application has
progressed positively, and this could be an opportunity for you to secure a stable
job.

Feeling a glimmer of hope, you note down the interview details and save the contact
information. This could be a significant step towards improving your financial
situation and gaining some stability in your life.

With the email checked and your potential job prospects brightening, you take a
moment to collect your thoughts. The mystery surrounding your grandpa's murder
still weighs heavily on your mind, but you realize that securing employment and
financial stability may provide you with the resources and opportunities needed to
investigate further.

What do you want to do next, Jon? Will you prepare for the interview or focus on
your investigation into the Arasaka Tower? The choice is yours.

2 / 2

Moving forward i want make more abilities check with dice roll, okay?

Of course, we can continue using dice rolls for ability checks. Let me know what
specific action or task you would like your character, Jon, to attempt, and I'll
guide you through the process. Remember to specify the ability you'll be using for
the check and roll the dice accordingly.

What is the name of my grandpa?


Your grandpa's name is George Foxhart.

3 / 3

I'll search the web for cheap cyberwears that can help me with my investigation.
Should i roll a dice?

Yes, you can roll the dice to determine the outcome of your search for cheap
cyberware. Since this involves searching the web, we'll use your Technical Ability
(TECH) to represent your proficiency in finding the information you need. Please go
ahead and roll a 1d10.

How much do i have in the tech stat?

Based on your character sheet, your Technical Ability (TECH) stat is 12.

The result is 17
With a result of 17 on your dice roll and your Technical Ability (TECH) of 12, you
excel in your search for cheap cyberware options. You navigate the web with ease,
utilizing your technical skills to find the best deals and hidden gems.

After thorough research, you come across a lesser-known cyberware dealer called
"Tech Haven." They specialize in affordable cyberware options, catering to
individuals on a tight budget. Tech Haven offers a variety of cybernetic
enhancements, ranging from basic augmentations to more advanced options.

You find several cyberware options that could potentially aid you in your
investigation. These include enhanced optical implants for improved visual
perception, audio implants to enhance your hearing and listening capabilities, and
data jacks for direct access to computer systems. Each item has a corresponding
price, and you can further explore their individual benefits and functionalities.

Armed with this knowledge, you have a few choices. You can proceed with the
interview for the delivery job and potentially save up enough money to purchase
cyberware in the future. Alternatively, you can decide to prioritize the
investigation and allocate your current resources towards acquiring the most
essential cyberware immediately.

What do you want to do, Jon? Will you focus on the delivery job or invest in
cyberware for your investigation?

List the cyberwares that they offer with the prices

Here are some of the cyberware options available at Tech Haven along with their
corresponding prices:

Enhanced Optical Implants: 2,000 eddies

These implants enhance your visual capabilities, providing improved low-light


vision, zoom functionality, and even augmented reality overlays.
Audio Enhancements: 1,500 eddies

These cybernetic enhancements enhance your auditory perception, allowing you to


hear sounds more clearly, filter out background noise, and even amplify distant
sounds.
Data Jack: 1,200 eddies
The data jack provides a direct neural interface, allowing you to physically
connect to various electronic devices and computer systems. It grants you the
ability to access data and interface with technology more efficiently.
Dermal Plating: 3,500 eddies

Dermal plating is a defensive cyberware option that reinforces your skin, providing
additional protection against physical attacks and reducing damage.
Neural Link: 4,000 eddies

The neural link cyberware establishes a direct connection between your brain and
compatible devices, enhancing your mental processing speed and allowing for
seamless interaction with technology.
Please note that these are just a few examples, and Tech Haven may have additional
cyberware options available. The prices provided are subject to negotiation and may
vary based on individual circumstances and the availability of stock.

Consider your options and decide how you'd like to proceed, Jon.

Tech Heaven install the implants or i must find a ripperdoc?

Tech Haven is primarily a cyberware vendor, specializing in the sale of cybernetic


enhancements and implants. While they may offer certain installation services for
basic cyberware, more complex and invasive procedures typically require the
expertise of a ripperdoc.

A ripperdoc is a specialized cybernetic surgeon who can perform intricate cyberware


installations, upgrades, and maintenance. They have the necessary tools, skills,
and knowledge to safely and effectively integrate cyberware into the human body.

If you decide to purchase cyberware from Tech Haven, they can provide you with
information and recommendations for reputable ripperdocs in the area. They may have
established partnerships or networks with trusted professionals who can handle the
installation process for you.

It's important to consult with a ripperdoc to ensure proper installation,


calibration, and compatibility with your physiology. They can also provide valuable
advice on the best cyberware options for your specific needs and goals.
So, while Tech Haven can assist you in acquiring the cyberware, you'll likely need
to seek out a ripperdoc to handle the installation process.

I'll search for how much a ripperdoc charge to implant enhanced optical implants,
should I roll a dice?

Yes, you can roll the dice to determine how successful your search for ripperdoc
prices is. Please proceed with your dice roll, and I will provide you with the
information based on the outcome.

What ability should i test for this?

For searching the web and gathering information about ripperdoc prices, you can use
your Technical Ability (TECH) skill. Please roll the dice and provide me with the
result, so I can determine the outcome of your search.

19

With a roll of 19, your search for ripperdoc prices is highly successful. You
manage to find a reputable ripperdoc named Dr. Genesis, known for their expertise
in cyberware installations. After browsing through various forums and listings, you
gather the following information about Dr. Genesis's prices for implanting Enhanced
Optical Implants:
Basic installation fee: 2,500 eddies
Cost of the Enhanced Optical Implants: 3,000 eddies
Additional fees for customization and calibration: 500 eddies
Keep in mind that these prices are estimates and may vary depending on factors such
as location, negotiation skills, and any specific requirements or requests you may
have. It's always a good idea to contact the ripperdoc directly to discuss the
details and get an accurate quote for the procedure.

Now that you have the information, you can decide whether to proceed with the
installation of Enhanced Optical Implants by Dr. Genesis or explore other options.

Remember this sidequest: gather 5000 eddies so i can buy and install "enhanced
optical implants" to help with my investigation

Understood! Your goal is to gather 5,000 eddies in order to purchase and install
Enhanced Optical Implants to aid in your investigation. This sidequest will be
added to your ongoing narrative, and you can continue to work towards accumulating
the necessary funds while progressing through the main storyline.

As you engage in various activities, encounters, and job opportunities, keep an eye
out for opportunities to earn eddies. Whether it's taking on missions,
participating in gigs, selling items, or finding other sources of income, your
actions and choices will determine your progress towards achieving your goal.

Remember to manage your resources wisely, make strategic decisions, and utilize
your skills and abilities effectively to maximize your earnings. Good luck on your
quest to gather the required funds for the Enhanced Optical Implants!

2 / 2
Skip ahead to my delivery job interview, discount from my eddies food that i bought
during these days

Certainly! We'll skip ahead to your delivery job interview. You arrive at the
designated location, a small courier company called Express Dispatch, known for
handling fast and secure deliveries across the city. You enter the office and are
greeted by a receptionist who directs you to the interview room.

You meet with the hiring manager, Mr. Johnson, who asks you a series of questions
about your previous experience, your ability to navigate the city efficiently, and
your reliability. You provide honest and confident answers, impressing Mr. Johnson
with your determination and willingness to work.

After a thorough interview, Mr. Johnson informs you that you have been selected for
the delivery job. He hands you the necessary paperwork to fill out and explains the
job responsibilities, delivery routes, and the expected work schedule. You discuss
the payment terms, which will be a base salary plus additional bonuses for timely
deliveries and customer satisfaction.

With the job secured, you feel a sense of relief and excitement about the
opportunity to earn a steady income. As you fill out the paperwork, you calculate
the amount of money you spent on food and deduct it from your current eddies.

After deducting the food expenses, you now have a revised eddies total of 2,300.

Congratulations on securing the delivery job! This will provide you with a reliable
income stream as you continue your investigations and work towards gathering the
necessary funds for the Enhanced Optical Implants.

List the things that i know about my grandpa murder until now

Here is a summary of what you know about your grandpa's murder based on your
investigation and discoveries so far:

The official police report stated that your grandpa's death was the result of an
attempted burglary at his workplace, the Arasaka Tower parking lot. He was reported
to have tried to stop the criminals and was killed in the process.
You suspect foul play because you witnessed a figure lurking around the tower
entrance on the night of your grandpa's death. The figure never entered the tower
but seemed suspicious.

The footage you obtained from a nearby shop's surveillance camera did not show the
figure entering the tower, confirming that the person you saw was not the murderer.

The heightened security measures at the Arasaka Tower parking lot, requiring a
mental token for access, make you doubt the accuracy of the official report. You
believe that it would be nearly impossible for unauthorized individuals to enter
the premises.

This leads you to question the police report and suspect that your grandpa's murder
was not a random act of burglary but a targeted crime related to something he saw
or knew while working as a security guard.

You plan to investigate further and gather more evidence to uncover the truth
behind your grandpa's murder.

As your adventure continues, you can delve deeper into the mystery, uncovering new
leads and connections that may shed light on the circumstances surrounding your
grandpa's untimely death.

What vehicle i will use on my delivery job?

As a delivery driver for Express Dispatch, you will be provided with a company
vehicle to carry out your job efficiently. The company utilizes small electric
scooters for most of their deliveries within the city. These scooters are
lightweight, agile, and eco-friendly, allowing you to navigate through the busy
streets and deliver packages quickly.

Equipped with a storage compartment at the back, the scooter provides ample space
to carry packages of various sizes. It is designed to be easy to handle, making it
suitable for urban deliveries where maneuverability is essential.

Your assigned scooter will be equipped with the necessary GPS navigation system and
communication devices to receive delivery instructions and stay connected with the
company's dispatch center. This ensures that you can efficiently complete your
deliveries while maintaining effective communication with your team.
With your delivery job and the company-provided scooter, you are ready to embark on
your new role as a courier, exploring the city and making timely deliveries while
continuing your personal investigation into your grandpa's murder.

How much they will pay me?

As a delivery driver for Express Dispatch, your pay will depend on various factors,
including the company's policies, the type of deliveries you handle, and the
specific payment structure in place. While I don't have access to the exact details
of Express Dispatch's payment system, I can provide you with a general idea.

Typically, delivery driver wages can vary based on factors such as the location,
delivery volume, distance covered, and the time taken to complete each delivery.
Some companies may offer an hourly wage, while others may provide a per-delivery or
per-mile rate.

To determine your specific pay rate, it would be best to inquire directly with
Express Dispatch during your job interview or consult their employee handbook or
contract. They will be able to provide you with accurate and up-to-date information
regarding the compensation package they offer.

Remember, negotiation is also an option, so if you have valuable skills or


experience, you can discuss your compensation with the employer to ensure you
receive fair compensation for your work.

I read my contact to see how much they will pay me

As you review your contract with Express Dispatch, you find the section outlining
your compensation. According to the terms stated in the contract, Express Dispatch
offers a competitive payment structure for their delivery drivers. The details are
as follows:

Base Pay: You will receive a base pay of 10 eddies per hour worked. This serves as
the foundation of your earnings and covers your time spent on deliveries.

Delivery Bonus: In addition to the base pay, you are eligible for a delivery bonus.
For each completed delivery, you will receive an extra 5 eddies. The more
deliveries you make, the higher your potential earnings.

Tips: Customers have the option to provide tips for exceptional service. Any tips
received during your deliveries will be yours to keep, adding to your overall
income.

Mileage Reimbursement: Express Dispatch provides a mileage reimbursement of 2


eddies per mile traveled during deliveries. This helps cover the costs associated
with using your own vehicle for work.

Keep in mind that these figures are subject to change based on company policies and
any adjustments made in the future. It's always a good idea to double-check with
your employer during the job interview or orientation to ensure you have the most
accurate and up-to-date information about your compensation.

Now equipped with this knowledge, you can approach your delivery job with a clear
understanding of the payment structure and work towards meeting your financial
goals.

Let's skip for my first day of work, what is my first delivery?

On your first day of work as a delivery driver for Express Dispatch, your first
assigned delivery is a package pickup and drop-off at a nearby corporate office.
The delivery details are as follows:

Delivery Address: Arasaka Tower, 12th Floor, Corporate Office, 2201 Night City
Blvd.

Package Description: The package is a medium-sized box, approximately 12 x 10 x 8


inches, marked with the recipient's name and office number. It contains
confidential documents and is labeled "Urgent - Priority Delivery."
Delivery Instructions: You are instructed to deliver the package directly to the
reception desk at the corporate office on the 12th floor of Arasaka Tower. Once
there, ask for Ms. Johnson, the office manager, and provide her with the package.

Important Note: The package is time-sensitive, and prompt delivery is crucial.


Ensure that you follow all traffic rules and drive safely to make the delivery
within the designated timeframe.

Remember to double-check the package details, address, and any additional


instructions before setting out on your delivery. Good luck on your first
assignment!

Should i roll a dice to see if i can delivery?

Yes, you can roll a dice to determine the success of your delivery. In this case,
you can use a d20 to simulate the outcome. A result of 10 or higher can be
considered a successful delivery, while a result below 10 may indicate some
complications or obstacles encountered during the delivery process.

We are using the cyberpunk red system

Apologies for the confusion. In the Cyberpunk Red system, you can use a 1d10 to
determine the success of your delivery. You would roll the 1d10 and compare the
result to your relevant skill or attribute associated with the task. If your skill
or attribute is applicable to the delivery task, you can add your relevant modifier
to the roll. The GM will then determine the outcome based on the result and any
additional factors or complications involved in the delivery.
2 / 2

You are the gm, tell what ability should i check

In this case, you can check your Driving skill (Reflexes - REF) to determine the
success of your delivery. Roll 1d10 and add your Reflexes modifier to the result.
The GM will then interpret the outcome based on the result, any relevant modifiers,
and any potential complications or challenges during the delivery. Good luck with
your roll!

12

With a roll of 12, your delivery goes smoothly and you manage to navigate the busy
streets of Night City with skill and precision. You arrive at Arasaka Tower without
encountering any major obstacles or delays. As you enter the corporate office on
the 12th floor, you approach the reception desk and ask for Ms. Johnson, the office
manager. She acknowledges your arrival and gratefully accepts the package,
emphasizing the importance of its timely delivery. You successfully complete your
first delivery for Express Dispatch, earning praise from your supervisor for your
efficiency and professionalism. Well done!

While i was on the Arasaka's Tower it is a great opportunity to investigate my


grandpa death, I'll ask the receptionist if she knew my grandpa.
As you inquire about your grandpa with the receptionist at Arasaka Tower, she looks
at you curiously. "Your grandpa, you say? I'm sorry, but I'm not familiar with him.
There are many employees and contractors here, so it's hard to keep track of
everyone. Is there something specific you'd like to know or inquire about?"

She seems genuinely unaware of your grandpa's connection to the tower. However, you
can try to gather more information by asking specific questions or exploring other
avenues of investigation.

I'll ask her if she was working the night when my grandpa was killed, should I roll
a dice?

Yes, you can roll a dice to determine the receptionist's response. In the Cyberpunk
Red system, you can use a 1d10 to simulate the outcome. If you roll a 6 or higher,
the receptionist will provide you with helpful information. Anything below a 6 may
indicate that she either doesn't remember or doesn't have any relevant information.

You are the gm, what ability should i check with the dice roll?

In this case, you can check your Social Skills (Empathy - EMP) to see how
effectively you communicate with the receptionist and elicit the desired
information. Roll 1d10 and add your Empathy modifier to the result. The GM will
then interpret the outcome based on the result, any relevant modifiers, and the
receptionist's willingness to share information. Good luck with your roll!
2 / 2

What is my EMP modifier?

Based on your character sheet, your Empathy (EMP) stat is 5. In Cyberpunk Red, your
modifier for a stat is derived by subtracting 5 from the stat value and dividing
the result by 2, rounding down.

So, for an Empathy stat of 5, the modifier would be (5 - 5) / 2 = 0. Therefore, you


have a modifier of +0 for your Empathy rolls.

12

With a roll of 12 and a modifier of +0 for your Empathy, you approach the
receptionist with a friendly and inquisitive demeanor. She takes a moment to think
and then nods, recalling the night in question.

"Yes, I remember that night," she says. "There was an incident reported in the
parking lot. A security guard was involved in an altercation with some individuals
who were attempting a break-in. Unfortunately, the guard didn't survive. It was a
tragic event, and the authorities handled the investigation. Is there anything
specific you want to know?"

While she confirms the general details of the incident, she doesn't provide any
additional insights or details that could shed light on your grandpa's murder.
However, you can still try different approaches or investigate other leads to
uncover more information.
I ask her if anything out of the ordinary happened that night, should i roll a
social check?

Yes, you can roll a Social Skills check to see how effectively you communicate with
the receptionist and convince her to share any additional information. Since you
are asking if anything out of the ordinary happened, you can use your Social Skills
(Empathy - EMP) for this check. Roll 1d10 and add your Empathy modifier (+0) to the
result. The GM will interpret the outcome based on the result and any relevant
modifiers. Good luck with your roll!

11

With a roll of 11 and an Empathy modifier of +0, you engage the receptionist in
conversation and ask if anything out of the ordinary happened on the night of your
grandpa's death. The receptionist hesitates for a moment, seeming unsure about
sharing more information. However, she eventually leans in closer and whispers,
"Well, off the record, there were some rumors circulating among the staff that it
wasn't just a random break-in. Some believe there was something more going on, but
nobody has concrete evidence."

She quickly glances around to make sure no one is listening before continuing,
"There were whispers about corporate involvement, secrets, and cover-ups. But, you
know, it's all just hearsay. The official story is still the attempted burglary.
You didn't hear this from me, okay?"

While her words raise suspicions and hint at a potential conspiracy surrounding
your grandpa's death, it remains unclear how deep this rabbit hole goes. Further
investigation and digging may be required to uncover the truth.

So not even the staff believes that it was a burglary. I'll continue with my
deliveries for now, what is the next?
As you continue your deliveries, the next package on your list takes you to a run-
down apartment complex on the outskirts of the city. The address leads you to a
unit on the fourth floor. The building appears dilapidated and neglected, with
flickering lights and graffiti-covered walls. The residents you encounter in the
hallway give you wary glances but otherwise keep to themselves.

You knock on the door of the designated apartment, and after a moment, it creaks
open to reveal a middle-aged woman with tired eyes. She thanks you for the delivery
and quickly shuts the door. The atmosphere in the building feels tense, and you
can't help but wonder what stories and struggles hide behind each door.

With the package delivered, you mark it off your list and move on to the next
destination, eager to complete your tasks and continue your investigation into your
grandpa's death.

I finished my work day, how much eddies did i made today?

At the end of your work day, you count up your earnings. Today, you managed to earn
500 eddies for your deliveries. It's not a substantial amount, but it will help you
inch closer to your goal of acquiring the enhanced optical implants for your
investigation. You add the 500 eddies to your total and prepare for the next day,
hoping that each day brings you closer to uncovering the truth behind your
grandpa's murder.

What do i have in my inventory?

In your inventory, you currently have:

Bag of clothes
Laptop (personal)
Rico's keycard (copy)
Grandpa's gun (hidden)
5,760 eddies
These items and funds will aid you in your ongoing investigations and endeavors.

I only have 2800 eddies

Apologies for the mistake. You currently have 2,800 eddies in your possession.
Thank you for the correction.

After work I'll go for a walk

As you step out of the building after work, you take a leisurely walk through the
neon-lit streets of Night City. The bustling cityscape surrounds you, filled with
various shops, clubs, and people going about their business. The air is filled with
the sounds of distant sirens, the hum of hovercars, and the chatter of pedestrians.

You stroll through different districts, taking in the sights and allowing your mind
to wander. The vibrant advertisements, holographic displays, and futuristic
architecture create a captivating atmosphere. The streets are alive with a mix of
people from all walks of life, each with their own story to tell.

As you walk, you observe the city's contrasts, from the opulent skyscrapers of
corporate zones to the gritty back alleys of the combat zones. Night City is a
place of extremes, where wealth and poverty exist side by side, and danger lurks in
the shadows.

During your walk, you come across a street vendor selling street food. The enticing
aroma draws you in, and you decide to treat yourself to a quick bite to eat. You
spend a few eddies on a tasty meal, savoring the flavors as you continue your
stroll.
The city is alive with possibilities and mysteries waiting to be unraveled. As you
walk, you can't help but feel a sense of determination, knowing that each step
brings you closer to uncovering the truth about your grandpa's murder. You continue
your walk, keeping your eyes open and your mind focused on the path ahead.

I walk back home, anything happens on the way?

As you make your way back home, the journey is relatively uneventful. You navigate
the streets of Night City, weaving through the hustle and bustle of the urban
landscape. Neon signs and holographic advertisements light up the night, creating a
vibrant and dynamic atmosphere.

You pass by a variety of individuals and groups going about their own business.
Night City is a diverse and eclectic place, and you witness a microcosm of its
inhabitants during your walk. Corporate employees in sleek suits hurry past, street
vendors call out their wares, and groups of Nomads share stories and laughter on
the sidewalks.

While there are occasional sounds of distant sirens and the ever-present hum of
city life, nothing out of the ordinary catches your attention. You maintain a
vigilant awareness of your surroundings, but the walk remains peaceful and without
incident.

As you approach your apartment building, you notice the familiar sights and sounds
of your neighborhood. The flickering neon lights, the graffiti-adorned walls, and
the sound of music spilling out from nearby clubs all serve as reminders of the
unique character of your surroundings.

You reach the entrance of your apartment building and make your way inside, ready
to rest and prepare for whatever the next day holds. The events of the day, the
sights, and the people you encountered replay in your mind as you enter your
apartment, briefly escaping the chaos of Night City.

You close the door behind you, finding solace within the familiar confines of your
living space, ready to recharge and continue your journey in the days to come.
Who do i live with?

You live with your old friend Rico, whose full name is Enrique Sanches. Rico has
been your roommate since your grandpa passed away, offering you a place to stay
when you couldn't afford the rent on your own. He works for the local gang in the
megabuilding where you both live. While you may have grown apart after school, Rico
has been a reliable presence in your life, providing support during difficult
times. You share the apartment, splitting the rent and expenses as roommates.

When Rico gets home i decided to tell him everything about my grandpa's death and
what i discovered until now

Rico arrives home, tired from his day at work. As you sit down together, you gather
the courage to share the details of your grandpa's death and your suspicions about
foul play. Rico listens attentively, his expression turning serious as he realizes
the weight of the situation.

"Damn, Jon. That's some heavy stuff," Rico says, shaking his head. "I never
would've thought there was more to your grandpa's death. We need to find out what
really happened."

He pauses for a moment, contemplating the situation. "You know, I've got some
connections with the gang. Maybe I can dig around, see if anyone knows anything
about what went down at Arasaka's Tower that night. They've got eyes and ears
everywhere. Maybe they've caught wind of something."

Rico's offer brings a glimmer of hope. Together, you plan to leverage his
connections within the gang to gather information and unravel the truth behind your
grandpa's murder. The journey ahead won't be easy, but with your determination and
Rico's support, you're ready to dive deeper into the dangerous underbelly of the
city in search of justice.
Talking about connections made me remember about the old man that i saved. I ask
Rico if he knows an old man named Elias and tell him how did i meet him.

Rico ponders for a moment, scratching his chin thoughtfully. "Elias, huh? Can't say
I've heard that name before, but you never know. This city is full of surprises. If
he's been around the area for a while, someone in the gang might have come across
him."

He reaches into his pocket and pulls out his comm-link. "Let me make a few calls,
see if anyone knows anything about an old man named Elias. If he's connected to
anything or anyone, we might be able to find some leads."

Rico starts making a series of quick calls, speaking in hushed tones as he tries to
gather information about Elias. After a few minutes, he ends the calls and looks at
you with a mix of disappointment and uncertainty.

"Sorry, Jon. Seems like nobody in the gang knows anything about an old man named
Elias. It's possible he's not on their radar, or maybe he's kept a low profile. But
don't lose hope. We can still keep our eyes and ears open, ask around in the
neighborhood, and see if anyone else knows him."

While the search for Elias doesn't yield immediate results, you appreciate Rico's
effort to help. You both understand that sometimes answers take time to uncover,
and you're determined to continue your pursuit of the truth, both regarding your
grandpa's murder and the mysterious old man named Elias.

I thank Rico for the help and say that if he needs anything I'll be there for him
too.

Rico nods with a grateful smile. "Thanks, Jon. I appreciate it. We're in this
together, right? If there's anything you need, any help or support you require,
just let me know. We've got each other's backs."

You share a moment of camaraderie and understanding, knowing that you can rely on
each other in the chaotic and unforgiving streets of Night City. The bond between
you and Rico grows stronger as you face the challenges ahead, determined to uncover
the truth behind your grandpa's murder and navigate the complex web of intrigue and
danger that surrounds you.

With renewed determination, you both continue to search for answers, support each
other, and strive to make a better life in the unforgiving metropolis of Night
City.

I sleep and go to work next day, what is my first delivery?

Your first delivery of the day is to a high-rise apartment building in the


corporate district. You're tasked with delivering a package to a corporate
executive on the 30th floor. The address and recipient's name are provided to you,
and you make your way to the building.

As you arrive at the building, you notice the sleek and modern design, a stark
contrast to the gritty streets you're accustomed to. The lobby is pristine, with
polished floors and security personnel stationed at the entrance. You check in with
the receptionist, who verifies your delivery and directs you to the elevator.

You step into the elevator, joining a few other corporate employees as it ascends
to the 30th floor. The ride is quiet and uneventful, and soon you arrive at your
destination. You exit the elevator and navigate through the hallways, following the
signs to the recipient's office.

You knock on the door and a well-dressed executive welcomes you inside. You hand
over the package, and they thank you with a polite nod. As you leave the office,
you can't help but wonder about the lives of the people who inhabit these corporate
towers and the secrets that may lie behind their polished exteriors.

With your delivery complete, you make your way back to the ground floor and
continue your day, taking on more deliveries and unraveling the mysteries that
surround you.

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