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Unity UI/UX

Developer
Assignment

Create a Water Cycle experience with stages


1. Evaporation 2. Condensation 3. Precipitation 4. Collection
using multiple 3D models and each stage explained using AI voice over and
explanatory labels in unity.

Requisites *
• Use multiple animated 3D models
• Multiple AI voice-overs for different stages of the water cycle and the audio should be synced with
different stages
• Experience must have an animator controller to switch between the stages using arrow keys of the
keyboard (audio will also be changed with different stages)
• Use both, screen space as well as world space UI
• Particle system to be used where ever required or according to the need of the experience (eg. Rain,
clouds, water stream)
• Animated arrows and text to represent the flow of water cycle
• Use different shaders according to the lighting conditions of your scene

NOTE: Overall experience will be judged primarily on the look, animations and beauty of the experience and
secondarily on the additional functionality implemented

References

Models can be downloaded from


• Sketchfab
• Free3D
• CGTrader
• Turbosquid
• Etc.

Audio can be recorded from


• Murf AI
• Natural Reader
• Etc.

Sprites for UI can be downloaded from


• Flaticons
• IconScout
• Freepik
• Etc.

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