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New Content and Features

Introduced 9 new Vaal Skill Gems: Vaal Absolution, Vaal Animate Weapon, Vaal Arctic Armour, Vaal
Domination, Vaal Firestorm, Vaal Ice Shot, Vaal Lightning Arrow, Vaal Reap, and Vaal Rejuvenation
Totem.
Introduced 3 pairs of Atlas Gateways to the Atlas Passive Skill Tree. Allocating an Atlas Gateway allows
you to allocate its connected Gateway on the other side of the Atlas, and then any Atlas Passive Skills
connected from there.
Added a new Dexterity Skill Gem - Snipe: Channel to charge up your bow, gaining stages. Release to
trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one
stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Added a new Dexterity/Intelligence Support Gem - Manaforged Arrows: Supports bow attack skills,
causing them to trigger when you've spent an amount of total mana on other bow attacks based on
the supported skill's mana cost. Supported skills deal more damage based on their mana cost. Cannot
modify the skills of minions.
Added a new Intelligence Support Gem - Prismatic Burst: Supports attacks, causing them to trigger the
Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you.
Cannot modify the skills of minions. Prismatic Burst chooses an element at random and deals damage
of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity
makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.
Added a new Dexterity/Strength Support Gem - Momentum: Supports attack skills that aren't
triggered. Using those skills will grant Momentum, which is lost when you move (including
teleporting).
Added over 10 new Unique Items.
Added 5 new Divination Cards, designed by our supporters.
The following currencies now have a stack size of 20: Orb of Alchemy, Vaal Orb, Chaos Orb, Tainted
Chaos Orb, Eldritch Chaos Orb, and Veiled Chaos Orb.
Items now persist in a Vendors' shops for multiple levels, so that you have a chance to buy them
before they vanish. Each time you level up, the oldest items are removed and some new ones are
added. You can also now rarely find Rare items at Vendors.
Continued to incrementally improve the sound, art, effects and environments.

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