You are on page 1of 20

Article

Journal of Marketing
1-20
Successfully Communicating ª American Marketing Association 2019
Article reuse guidelines:

a Cocreated Innovation sagepub.com/journals-permissions


DOI: 10.1177/0022242919841039
journals.sagepub.com/home/jmx

Helen Si Wang, Charles H. Noble, Darren W. Dahl, and Sungho Park

Abstract
Despite the growing popularity of cocreation approaches to innovation, the bottom-line results of these efforts continue to
frustrate many firms. Marketing communications are one important tool in stimulating consumer adoption, yet marketers to date
have not taken advantage of a unique phenomenon associated with many cocreated innovations: the presence of a genesis story in
the words of the creator, which can be combined in different ways with traditional marketing messaging. Using mixed methods,
the authors demonstrate a crossover effect in which a “mismatch” of the fundamental motivations behind authentic creation
narratives and traditional persuasive messages enhances adoption of the cocreated innovation. This effect is mediated by potential
adopters’ self-referencing of their own stories about similar experiences or consumption episodes. Furthermore, the effect of a
motivation mismatch strategy is attenuated for expert consumers. Finally, this motivation mismatch strategy triggers “takeoff” of
cocreated innovations. This research offers substantial implications for research on cocreated innovation, narrative persuasion,
and firm-generated and user-generated communication. It provides managers specific guidance on enhancing the success of
cocreation programs through an integrated communications strategy.

Keywords
adoption, cocreated innovation, firm-generated content, narrative self-referencing, user-generated content
Online supplement: https://doi.org/10.1177/0022242919841039

Innovation through cocreation, in which firms provide a plat- Marketing communication is often regarded as one of sev-
form to harness customers’ creative ideas and then commercia- eral major influences on innovation adoption (Peres, Muller,
lize the most promising ideas into finished products, has been and Mahajan 2010). In the context of cocreated innovations,
adopted as a key innovation strategy by nearly 78% of large both cocreating firms and customer-inventors recognize the
firms (Baldwin and Von Hippel 2011; Chesbrough and Bruns- importance of marketing communication in driving adoption
wicker 2014; Dahl, Fuchs, and Schreier 2014). However, the (Apple 2014; Weissman 2013). In particular, marketing com-
majority of cocreated innovations have shown disappointing munications are perceived to be fundamental in achieving new
consumer sales in the marketplace, demonstrating the chal- product takeoff,1 a critical signal for early adoption success
lenge of stimulating consumer adoption and calling into ques-
tion the entire cocreation model. For example, from 2009 to
2014, Quirky, formerly one of the largest cocreation-based Helen Si Wang is Assistant Professor of Marketing, Marketing Department,
consumer products firms, withdrew 70% of its 500-plus cocre- Faculty of Business and Economics, University of Hong Kong, China (email:
ated innovations because of stagnant sales (Simon 2014). In helensw@hku.hk). Charles H. Noble is Henry Professor of Business, Associate
2015, Quirky filed for bankruptcy. At Apple’s App Store, the Dean for Research and Faculty, Haslam College of Business, University of
Tennessee (email: cnoble@utk.edu). Darren W. Dahl is BC Innovation
world’s most vibrant user-design platform, 80% of apps do not
Council Professor, Senior Associate Dean, and Director, Robert H. Lee
generate enough revenue to survive for more than a few months Graduate School, Sauder School of Business, University of British Columbia,
(Adjust Report 2014; Apple 2014). In the absence of early Canada (email: darren.dahl@sauder.ubc.ca). Sungho Park is Associate
success, cocreating firms may also terminate potentially pro- Professor of Marketing, W.P. Carey School of Business, Arizona State
mising innovations too early (Golder and Tellis 1997, 2004), University (email: sungho.park.1@asu.edu).
which, in turn, may greatly dampen customer-inventors’ enthu-
siasm to participate in the future, putting the engine that fuels 1
Takeoff refers to the first dramatic increase in adoption after the introduction
the success and sustainability of the cocreation model at risk of an innovation (Agarwal and Bayus 2002; Golder and Tellis 1997; Peres,
(Shingles and Trichel 2014). Muller, and Mahajan 2010).
2 Journal of Marketing XX(X)

(Peres, Muller, and Mahajan 2010). Typically, cocreating firms promote innovation attributes and reasons for adoption),
(e.g., Starbucks, Dell, Lego) take conventional approaches in authentic creation narratives are powerful customer-inventor-
trying to understand potential adopters’ motivations; then they generated stories providing a genuine account of consumers’
craft appropriately matched persuasive messages (i.e., firm- creative motivations and experiences.
generated content [FGC]) to drive adoption (Avnet and Higgins Finally, the dual-voice communication environment and
2006; Elliot 1999; Roskes, De Dreu, and Nijstad 2012). Challen- the unique properties of authentic creation narratives call for
ging this conventional approach, our research examines a unique an integrated communication strategy to drive adoption of
aspect of many cocreated goods, the presence of an authentic cocreated innovations. Recent research has shown that firms
creation narrative (i.e., a genesis story in the words of the creator). that strategically integrate UGC with FGC (i.e., more tradi-
These stories represent an understudied form of user-generated tional persuasive messaging) produce better business out-
content (UGC; McQuarrie, Miller, and Phillips 2013). This study comes (Hewett et al. 2016; Kumar et al. 2016). However,
focuses on examining the interplay of these forms of FGC and extant FGC–UGC research has mostly focused on how firms
UGC to drive the adoption of cocreated innovation. respond to UGC that features customers’ consumption experi-
We contend that the communication of cocreated innova- ences (e.g., online reviews, tweets; for a review, see Hewett
tions is interesting and unique for several reasons. First, it often et al. [2016]), not the authentic creation narratives that we
features the dual voices of both the customer-inventor and the consider here.
cocreating firm. The “customer-inventor” creates the product Therefore, in this research, we focus on examining the inter-
concept, often with an initial quest to satisfy his or her personal active effect of authentic creation narratives (UGC) and per-
needs and a desire to share the solution with others. The suasive messages (FGC) on the adoption of cocreated
“cocreating firm” offers a platform for the innovation and innovations. We develop and test a conceptual model (see Fig-
engages in marketing communication activities. This dual- ure 1) to answer three important research questions: (1) What is
voice communication environment is different from the com- an optimal strategy to integrate firm-generated persuasive mes-
munication environment associated with most products, in sages and customer-inventor-generated authentic creation nar-
which no distinction is made between inventor, manufacturer, ratives to drive adoption?; (2) What is the underlying
or other parties. More importantly, these two sources of com- mechanism that explains the optimal strategy?; and (3) What
munication may work separately or interactively to influence can we learn about any boundary condition(s) surrounding this
adoption of the cocreated innovation. phenomenon?
Second, customer-inventor-generated content, unlike more Our research makes several important contributions to the
common forms of UGC such as product/service reviews, often literature. First, drawing from motivation-creativity theory
records customer-inventors’ real-life stories about their crea- (e.g., Elliot 1999; Hennessey 2010) and associative storage and
tive motivations and experiences. For example, Thom Jensen, retrieval theory (Srull, Lichtenstein, and Rothbart 1985), we
the customer-inventor of a best-selling cocreated innovation, posit that a motivation “mismatch” strategy utilizing an
Perfect Bacon Bowl, posted the following story on the online approach- (avoidance-) oriented persuasive message and a
cocreating platform, Edison Nation: avoidance- (approach-) oriented authentic creation narrative
enhances adoption of cocreated innovations when compared
I was cooking breakfast one Saturday morning for my family and with a matching strategy (i.e., approach-approach or
was playing around trying to create a bacon turtle. I wove a basket avoidance-avoidance messages). This mismatching hypothesis
out of the bacon trying to make the body, and through the process, I suggests a new approach to the marketing communications
thought of the Bacon Bowl pan. I made a crude prototype (Dickson strategy surrounding cocreated innovation and takes advantage
2014). of the unique messaging opportunity arising in products created
primarily by consumers. We also extend the FGC–UGC liter-
For companies that have embraced the cocreation model ature from simply profiling user content derived from con-
(e.g., Lego, Starbucks), their customer idea-generation plat- sumption experiences (e.g., product/service reviews) to
forms hold a reservoir of creation stories. We suggest that these incorporating UGC related to consumers’ creative experiences
stories can be grouped on the basis of their underlying motiva- in product and service development.
tion as either “approach-oriented” (i.e., achieving new or Second, we offer a theoretical rationale for the effectiveness
desired outcomes) or “avoidance-oriented” (i.e., avoiding of this mismatch strategy by showing that potential adopters’
unpleasant or undesirable outcomes) (see Web Appendix self-referencing of their own needs or wants to the narrative
W1). More formally, we define these narrative accounts of (i.e., narrative self-referencing) mediates the proposed effect.
customer-inventors’ approach- or avoidance-oriented creative This adoption mechanism challenges the focus on inventor
motivations and experiences as authentic creation narratives. characteristics in previous research (e.g., Dahl, Fuchs, and
As a form of UGC, authentic creation narratives are published Schreier 2014; Nishikawa et al. 2017; Schreier, Fuchs, and
content created outside of firms’ professional routines and Dahl 2012). We also extend previous work in narrative persua-
practices and allow consumers to express their creative experi- sion, which has focused on activating narrative processing
ences. Distinct from firm-generated persuasive messages using single-source (firm-generated), single-form (narrative)
(i.e., well-crafted messages with explicit persuasion intent to content. Instead, we demonstrate an activation of narrative
Wang et al. 3

Motivation Mismatch
(vs. Match) Strategy Consumer
Expertise

Authentic
Creation H2
Narratives H3 Adoption of
Narrative Cocreated
Self- Innovation
Referencing (Individual
Persuasive Takeoff)
Messages
H1

Figure 1. Conceptual framework.

processing using multisource (FGC and UGC), multiform (per- In the realm of cocreated innovations, social- and online-
suasive message and authentic creation narrative) content. based cocreation platforms have given rise to a unique type of
Third, we show that consumer expertise attenuates the effect customer-inventor-generated narrative content: authentic cre-
of the motivation mismatch strategy on adoption. Indeed, we ation narratives. More formally, we define authentic creation
find that expert consumers—who, by definition, have a high narratives as customer-inventor-generated stories about how
level of domain-specific knowledge related to a cocreated inno- their unmet needs or wants motivated their creative ideas.
vation—are less likely to respond to the motivation mismatch We further reason that in the communication environment of
strategy and adopt the innovation under consideration. This cocreated innovations, authentic creation narratives may inter-
important boundary condition offers managers actionable guide- act with persuasive messages—the most prevalent form of
lines on when to use our proposed strategy and whom to target. firm-generated content in innovation communication—to
Finally, we explore adoption at the macro level, where the synergistically influence important adoption outcomes. We
motivational mismatch strategy leads to an earlier takeoff—the define persuasive messages as firm-generated explicit persua-
first dramatic adoption sales increase of a cocreated innovation sion statements to promote innovation attributes and reasons
after its introduction (Agarwal and Bayus 2002; Golder and Tellis for adoption.
1997). This finding both validates the fundamental premise of our Cross-disciplinary research offers strong support for our
work and demonstrates its effects with large-scale field data. supposition that integrating multisource, multiform communi-
cation content will enhance the effectiveness of innovation
communications. In linguistic and cognitive research, dual cod-
Conceptual Framework ing theory posits that multiple types of linguistic forms can be
used to communicate a concept, whether they are verbal (i.e.,
Firm-Generated Persuasive Messages and Authentic concrete words or sentences) or imaginal (i.e., stories that
Creation Narratives evoke mental imaging) (Paivio 1991). Mixing verbal and ima-
The proliferation of UGC has fundamentally changed the dom- ginal linguistic presentations is particularly constructive for
inance of FGC in the communication environment (Hewett understanding novel concepts because it helps audiences make
et al. 2016; McQuarrie, Miller, and Phillips 2013). A growing easy references and connections between their own internal
body of literature in marketing suggests that FGC and UGC information and the information presented (Sadoski and Paivio
often interact in influencing product/brand communication, 2013). To identify an optimal FGC–UGC strategy involving
which increasingly requires firms to monitor and track UGC persuasive messages and authentic creation narratives, we first
and develop FGC–UGC strategies to achieve desired business draw from motivation-creativity theory (Elliot 1999; Hennes-
outcomes. For example, Trusov, Bucklin, and Pauwels (2009) sey 2010) and narrative persuasion theory (Escalas 2007;
show that the volume (or number of messages) of online WOM Green and Brock 2000) to understand the unique properties
referrals and firm-sponsored marketing activities (events, of authentic creation narratives.
media coverage) interact to influence new customer acquisi-
tion. Hewett et al. (2016) find that in the banking industry,
firms that changed their FGC over time in response to the
Unique Properties of Authentic Creation Narratives
volume and valence (positive or negative) of social media are Motivation-creativity theory (Elliot 1999; Hennessey 2010;
more able to drive deposit performance. Roskes, De Dreu, and Nijstad 2012) posits that two types of
4 Journal of Marketing XX(X)

motivations underlie human creative engagement in innovation The Motivation Mismatch Strategy
and its adoption.2 Approach-oriented people engage in invent-
In light of the aforementioned unique properties of authentic
ing or adopting new products to achieve new possibilities and
creation narratives, marketers’ intuition may suggest that firms
desired outcomes, whereas avoidance-oriented people engage
should simply design persuasive messages that align with the
in invention or adoption to avoid unpleasant experiences and
approach- or avoidance-oriented creative motivation identified
undesirable outcomes. Similarly, for cocreated innovations,
in the authentic creation narrative in an effort to enhance the
approach or avoidance can be fundamental motivations for
adoption of a cocreated innovation. However, drawing from
their creation (Schreier and Prügl 2008; Von Hippel 2005). For
associative storage and retrieval theory (e.g., Maheswaran and
example, lead-users’ invention of the integrated circuit, which Chaiken 1991; Srull, Lichtenstein, and Rothbart 1985), we
integrates large numbers of tiny transistors into a small chip, propose a communication strategy for cocreated innovations
was motivated by their desire to achieve better mass production that utilizes persuasive messaging and authentic creation nar-
capability and reliability (approach oriented) (Urban and Von ratives in a somewhat counterintuitive, mismatching fashion.
Hippel 1988). In contrast, when a surgeon experiences a serious When an authentic creation narrative features an approach-
problem during a specific operation, (s)he is motivated to (avoidance-) oriented motivation for an invention, we contend
invent new processes or medical devices to avoid such undesir- that firms should design persuasive messaging that promotes a
able situations and solve existing problems (avoidance mismatched avoidance- (approach-) oriented motivation to
oriented) (Schreier and Prügl 2008). Therefore, authentic cre- enhance the adoption of cocreated innovations.
ation narratives that feature a customer-inventors’ approach- or In support of our proposed strategy, recent research on nar-
avoidance-oriented motivation may provide potential adopters rative persuasion suggests that the activation of narrative pro-
a familiar anchor to relate to their own approach- or avoidance- cessing requires consumers to deploy sufficient cognitive
oriented motivation for adoption. In other words, authentic resources to process the story (Phillips and McQuarrie 2010;
creation narratives have the potential to connect customer Wentzel, Tomczak, and Herrmann 2010). Without sufficient
invention and adoption at the motivational level. cognitive resources to support deliberate cognitive processing,
The second unique property of authentic creation narratives narrative ads are likely to fail in activating consumers’ narra-
is their narrative linguistic form. Narrative persuasion theory tive self-referencing and would not be effective in producing
(for a review, see Van Laer et al. [2014]) posits that narratives the desired persuasive effects (Green and Donahue 2009; Niel-
(stories) featuring a character achieving certain outcomes may sen and Escalas 2010). We argue that in a cocreated innovation
activate audiences’ narrative self-referencing, in which people context, a motivation match between persuasive messaging and
process incoming stories by relating them to their own life authentic creation narratives makes the communication much
experiences and episodes (Escalas 2007; Krishnamurthy and easier to understand. As a result, potential adopters may reduce
Sujan 1999). Narrative self-referencing has been found to be their cognitive deliberation, which in turn inhibits their activa-
a powerful persuasion mechanism. It persuades by enhancing tion of narrative self-referencing (Hamilton, Sherman, and
the realism of audiences’ experiences and triggers strong affec- Ruvolo 1990).
tive responses (Escalas 2007; Green and Brock 2000). In con- In contrast, associative storage and retrieval theory suggests
trast, firm-produced persuasive messages often trigger that mismatched or incongruent information increases audi-
analytical processing in which audiences produce logical argu- ences’ engagement in information search and retrieval to better
ments and evaluate the merits of incoming messages (Escalas comprehend the message (Maheswaran and Chaiken 1991).
2007; Nielsen and Escalas 2010). Importantly, activating nar- When an information mismatch happens, people search and
rative self-referencing requires audiences’ focused attention on retrieve information based on its relevancy (Hamilton, Sher-
the story (Nielsen and Escalas 2010; Van Laer et al. 2014). man, and Ruvolo 1990; Srull, Lichtenstein, and Rothbart
Prior research has shown that when audiences are distracted 1985). In other words, to make sense of a mismatched message,
or less motivated to pay attention to a story, narrative self- people are more likely to pay attention to information that is
referencing fails to happen (Green and Brock 2000; Zwarun more personally relevant and subsequently retrieve similar per-
and Hall 2012). Taken together, the second unique property of sonal information from their memory to establish an interepi-
authentic creation narratives appears to be that, if given enough sode associative link. The interepisode association is defined as
attention, they activate a powerful persuasive mechanism: nar- a direct connection between the event described in the incom-
rative self-referencing. ing message and the event the audience personally experienced
and stored in their long-term memory (Srull, Lichtenstein, and
Rothbart 1985). In contrast, less relevant information in the
2
The approach-/avoidance-oriented motivations can be consumers’ chronic mismatched message receives less attention and less elabora-
traits or situation based (Elliot 1999; Hennessey 2010; Roskes, De Dreu, and tion (Srull, Lichtenstein, and Rothbart 1985).
Nijstad 2012). In this article, we focus on examining these motivations as In our research context, we argue that compared with firm-
situation-based message characteristics. Using randomized controlled
experiments, Studies 2 and 3 manipulate these motivations as
generated persuasive messages, authentic creation narratives
communication characteristics and explicitly control for consumers’ may be more personally relevant given their unique property
approach-/avoidance-oriented chronic traits. of connecting motivations of invention and adoption.
Wang et al. 5

Therefore, when a motivation mismatch occurs between per- and reach verifiable conclusions (Nielsen and Escalas 2010).
suasive messages and authentic creation narratives, potential Because narrative self-referencing and analytical processing
adopters are more likely to pay attention to the authentic cre- involve two distinct forms of cognitive processing, we expect
ation narrative and retrieve a similar approach- or avoidance- that factors that promote analytical processing will suppress the
oriented personal experience from their memory. This process influence of a motivation mismatch strategy on the adoption of
provides a favorable condition for activating potential adop- a cocreated innovation. In particular, we examine a theoreti-
ters’ narrative self-referencing. In contrast, a motivation match cally interesting and managerially relevant situational factor:
strategy is likely to reduce potential adopters’ overall cognitive consumer expertise.
engagement–in particular, their attention to the authentic cre- Consumer expertise refers to a consumer’s knowledge in
ation narrative (and related information search and retrieval), certain product domains or categories, which enables them to
which in turn fails to activate narrative self-referencing. Note perform critical product-related evaluations (Alba and Hutch-
that a motivation mismatch (vs. match) will motivate potential inson 1987). Expert consumers often have well-defined,
adopters to deploy more cognitive resources regardless of the domain-specific knowledge structures, whereas novice consu-
specific motivation orientation (approach or avoidance mers tend to lack them (Alba and Hutchinson 1987; Peracchio
oriented; Nielsen and Escalas 2010). Therefore, we do not and Tybout 1996). Prior research has found that expert consu-
expect that different types of mismatch strategies will influence mers tend to use analytical processing, in which the goal is to
narrative self-referencing differentially. evaluate the attributes of the product/service and arrive at a
Finally, we believe that adopters’ narrative self-referencing decision (Mattila 2000; Nielsen and Escalas 2010). In contrast,
will enhance the adoption of cocreated innovations. Narrative novice consumers have limited and unstructured domain
persuasion theory shows that the activation of narrative self- knowledge, which constrains them from performing analytical
referencing greatly reduces critical thoughts about incoming evaluations (Mattila 2000). In our research context, we expect
messages (Escalas 2007). When audiences process and that expert consumers, who have a high level of domain-
immerse themselves into their own stories, they are more likely specific knowledge related to the cocreated innovation, are less
to find the presented assertions convincing and persuasive likely to respond to the motivation mismatch strategy and acti-
(Escalas 2007; Green and Brock 2000). In our research context, vate their narrative self-referencing. In contrast, novice consu-
when potential adopters activate narrative self-referencing mers are more likely to respond to the motivation mismatch
related to the authentic creation narrative, they retrieve similar strategy by activating their narrative referencing, making adop-
information about their own personal experiences or consump- tion more likely. Formally:
tion episodes that relate to their unmet wants or needs. This
process not only enhances the perceived value of the cocreated H3: Consumer expertise moderates the effect of the motiva-
innovation but also increases the perceived self-relevancy of tion mismatch (vs. match) strategy on the adoption of cocre-
the innovation—the key determinant of adoption (Escalas ated innovations, such that the effect of the motivation
2007; Rogers 2010). Taken together, we hypothesize the mismatch strategy on adoption is attenuated for expert con-
following: sumers, but not for novice consumers.

H 1 : A motivation mismatch (vs. a motivation match)


between persuasive messages and authentic creation narra- Motivation Mismatch and the Takeoff of
tives increases the adoption of cocreated innovations. Spe- Cocreated Innovations
cifically, when authentic creation narratives feature an The innovation diffusion literature suggests that consumer
approach- (avoidance-) oriented motivation for invention, expertise also determines the timing of adoption, allowing for
designing persuasive messages to promote a mismatched, a simple distinction between experts and novices (Bass 2004;
avoidance- (approach-) oriented motivation increases Rogers 2010). Traditionally, FGC has dominated the commu-
adoption. nication environment, and expert consumers often adopt at the
H2: Narrative self-referencing mediates the effect of the introduction stage because they possess adequate domain-
motivation mismatch (vs. match) strategy on the adoption specific knowledge to enable them to make adoption decisions
of cocreated innovations. based entirely on their own private, analytical evaluations of
the innovation before technical information or customer feed-
back is prevalent (Golder and Tellis 2004; Rogers 2010). In
The Moderating Role of Consumer Expertise contrast, novice consumers follow or imitate other adopters
Narrative persuasion theories suggest that when activating nar- because they lack the necessary domain-specific knowledge
rative self-referencing (or narrative processing in general), con- about an innovation to make adoption decisions on their own
sumers tend to match incoming information to their existing (Bass 2004; Golder and Tellis 2004).
stories and experiences in memory (Wentzel, Tomczak, and The different adoption timing among expert and novice con-
Herrmann 2010). In contrast, when activating analytical pro- sumers should have a direct effect on the timing of takeoff—a
cessing, consumers often access both incoming information key metric of innovation diffusion. Takeoff is defined as the
and their own opinions or knowledge to conduct evaluations first dramatic increase in adoption after the introduction of an
6 Journal of Marketing XX(X)

innovation (Agarwal and Bayus 2002; Golder and Tellis 1997; motivation mismatch (vs. match) strategy between an
Peres, Muller, and Mahajan 2010). Because expert consumers avoidance-oriented or an approach- oriented persuasive mes-
represent only a small number of adopters in the market, their sage and an approach-oriented authentic creation narrative as
initial adoption alone may not be adequate to trigger takeoff follows (also see Web Appendix W1):
(Golder and Tellis 2004); thus, persuading novice consumers to
adopt early helps secure a sizable initial adoption and drives
Persuasive message (approach/[avoidance])
early takeoff. According to our theorizing, a motivation mis-
match strategy should be particularly effective in driving Starbucks® Doubleshot® Energy Mexican Mocha Coffee
novice consumers’ adoption, and thus we expect that in the Drink
FGC–UGC communication environment, the motivation mis- Match condition
match (vs. match) strategy should lead to early takeoff of  Starbucks Doubleshot Mexican Mocha—what the
cocreated innovations. Because, at the aggregate level, an early world desires this winter
takeoff is a critical indicator of innovation adoption success, an  It begins with the bold taste of Starbucks coffee
identification of this pattern of effect would provide further and a blend of ginseng, cinnamon and B vitamins.
support for H1’s prediction that the mismatch (vs. match) strat- Then, we top it all off with Mexican chocolate.
egy leads to better adoption of cocreated innovations.  One sip makes you embrace all the winter warmth
To test our hypotheses, we conducted five studies using and joy
mixed methods of experiments and empirical modeling of  15 oz can
real-world, cocreated innovation adoption. In Studies 1a, 2, and Mismatch condition
3, we use controlled experiments to validate the effect of the  Starbucks Doubleshot Mexican Mocha—[what the
motivation mismatch (vs. match) strategy on the adoption of world can’t miss this winter]
cocreated innovation (H1), its underlying mechanism (narrative  It begins with the bold taste of Starbucks coffee
self-referencing; H2), as well as the moderating role of con- and a blend of ginseng, cinnamon and B vitamins.
sumer expertise (H3). In Studies 1b and 4, we model the adop- Then, we top it all off with Mexican chocolate.
tion (actual sales) data of real-world cocreated innovations to  One sip makes you [say bye-bye to the winter chill
validate the effect of our proposed strategy and its effect on the and blues]
takeoff of these innovations.  15 oz can
Authentic creation narrative (approach-only, same for
both conditions)
Study 1a
Starbucks Mexican Mocha Coffee is co-created by a real
In Study 1a, we use a field experiment to examine the effect of the customer like you.
motivation mismatch strategy on the adoption of cocreated inno-
Dale posted at MyStarbucksIdea.com
vation. This study was conducted outside a Starbucks coffee store
at a southwestern U.S. university from 11 A.M. to 5 P.M. for two
When I was little, my grandma told me that late night on those cold
consecutive weeks. At the time of the study, Starbucks had just
and gloomy winter days, an ideal drink is some good Mexican hot
launched a cocreated new coffee beverage called “Starbucks
chocolate, made with creamy chocolate, fresh cinnamon sticks,
Doubleshot Energy Coffee—Mexican Mocha.” The original sugar, and steamy milk. It has the true cocoa flavor that makes
Starbucks online ad for this new coffee beverage contained per- me embrace every winter . . . a bit sweeter than a regular chocolate
suasive messages only, which promoted an approach-oriented mocha yet not as sweet as a white mocha, but all delicious!!! One
motivation for adoption (e.g., “Starbucks Doubleshot Mexican sip fuels me with all the winter warmth and energy I want. Sud-
Mocha—what the world desires this winter,” “One sip makes you denly, I enjoy winter like never before. What if in honor of Mexican
embrace all the winter warmth and joy”). We accessed the Star- Chocolate, we create a Starbucks Mexican Mocha Coffee?
bucks cocreation platform (see https://ideas.starbucks.com/) and
retrieved the customer-inventor’s original authentic creation nar-
rative (see Web Appendix W1), which also featured an approach- Participants were asked to help review some online infor-
oriented motivation for invention. Drawing on Starbucks’ mation about a newly launched Starbucks beverage on a tablet
original approach-oriented persuasive messages, we further device and then provide their feedback for a compensation of
developed avoidance-oriented persuasive messages to promote $1. After reviewing the ad, participants were asked: “Would
an avoidance-oriented motivation for adoption and to allow for you like to try out this coffee or receive an equivalent value of
the creation of a motivation mismatch manipulation (to test H1). $2?” Participants then received the new coffee drink or $2 cash,
based on their actual choice. In addition, we collected informa-
tion about participants’ average consumption of coffee and
Method energy drinks (“How often do you drink coffee?,” “How often
Eighty college students were intercepted by a research assistant do you drink an energy drink?”; 1 ¼ “not at all,” and 7 ¼
who was blind to the purpose of the research. We employed a “always”) to control for their personal preferences with respect
single-factor between-subjects design to manipulate the to coffee and energy drinks.
Wang et al. 7

Results and Discussion inventions but also provides a sales platform called
“marketplace” to provide marketing support and promote online
Manipulation check. Following Roskes, De Dreu, and Nijstad’s
sales for those successfully funded customer inventions. At the
(2012) procedures, we first conducted two separate pretests (n
marketplace, each funded customer invention features a
¼ 143, n ¼ 71) to ensure the success of our manipulations. The
customer-inventor-generated video about the invention as well
first pretest checked the manipulations of the approach- or
as a cocreating-firm-generated persuasive message about the
avoidance-oriented persuasive messages. As expected, partici-
new product. This type of cocreation model provided an ideal
pants in the approach (vs. avoidance) condition indicated that
setting to examine the interactive effect of firm-generated per-
“the ad message was promoting innovation adoption to gain
suasive messages and authentic creation narratives on adoption.
more benefits” and “to achieve ideal experiences” (M ¼ 5.25
vs. M ¼ 4.72; F(1, 141) ¼ 6.50, p < .05), whereas participants
in the avoidance (vs. approach) condition reported that “the ad Sampling
message was focused on promoting innovation adoption to
To construct the data set for Study 1b, two trained coders
avoid frustrations” and “to prevent undesired experiences”
reviewed the comprehensive set of all successfully funded cus-
(M ¼ 4.30 vs. M ¼ 3.50; F(1, 141) ¼ 9.29, p < .01). Across
tomer inventions sold on the firm’s online sales platform market-
conditions, participants rated the messages as equally credible,
place over a four-month period from November 2017 through
persuasive, interesting, and engaging (all ps > .35), and the
February 2018. Given our research focus on cocreated new prod-
messages did not evoke different mood states (happy, pleased,
ucts, art projects (e.g., music and films) and social projects (e.g.,
cheerful; all ps > .30). The second pretest checked the manip-
human rights and environment protection) were excluded from
ulation of the approach-oriented authentic creation narrative.
the sample. As a result, we obtained a total sample of 186 cocre-
Participants strongly agreed that “the message told a story
ated new products covering five major categories (Fashion &
about a customer-inventor creating a new product with the goal
Wearables, Food & Beverages, Health & Fitness, Home
of gaining more benefits” and “achieving ideal experiences”
Improvement, and Travel & Outdoors) and “Others” (which
(M ¼ 5.17, SD ¼ 1.07), which were significantly different from
includes minor categories such as Energy & Green Tech, Phones
participants’ rating on “the message told a story about a
& Accessories, Photography, Spirituality, etc.).
customer-inventor creating a new product with the goal of
For the dependent variable, we obtained information on the
avoiding frustrations” and “preventing undesired experiences”
sales revenue and the number of adopters for each new product
(M ¼ 3.40, SD ¼ 1.40; F(1, 139) ¼ 27.19, p < .01). Partici-
in the first 60 days after launch and used them as dependent
pants rated the authentic creation narrative as “credible,”
variables measuring the adoption of the cocreated innovation
“persuasive,” “interesting,” and “engaging” (all Ms > 5.28,
(for descriptive statistics, see Web Appendix W2). A typical
SDs < 1.50) and triggered a neutral mood (vs. happy, pleased,
online ad of the innovation features two sections: (1) a
or cheerful; M ¼ 4.86, SD ¼ 1.33).
customer-inventor-generated video about the invention and
Test of H1. We conducted a logistic regression to validate our (2) a firm-generated persuasive message about the product
hypothesis that the motivation mismatch (vs. match) strategy along with some pictures. We trained two coders blind to our
increases adoption of cocreated innovations. We regressed hypotheses to code the narrative form and the motivation orien-
adoption choice (coffee ¼ 1, $2 ¼ 0) on the motivation mis- tation of the customer-inventor’s video as well as that of the
match (vs. match) variable. Participants’ average coffee and persuasive message, which served as the independent variable.
energy drink consumption were entered as control variables. To identify the motivation of authentic creation narratives,
The results directly supported our hypothesis (H1) that the the two coders first reviewed all customer-generated videos
mismatched (vs. matched) ad generated a higher level of adop- and evaluated whether the video was in a narrative form (nar-
tion (b ¼ 1.73, SE ¼ .58, p < .01; 56.1% vs. 26.3% chose rative ¼ 1, otherwise ¼ 0) by following the two-item scale
adoption option over cash). Participants’ average consumption adapted from Escalas (2007; “The information has a beginning,
of coffee positively influenced their adoption (b ¼ .42, SE ¼ middle, and end” and “The information describes the character,
.14, p < .01), and participants’ average consumption of energy a customer-inventor, and the evolution of his/her creative ideas
drinks marginally increased their adoption (b ¼ .31, SE ¼ .17, or solutions”; kappa ¼ .80). The results showed that 122 out of
p ¼ .06) (see Figure 2, Panel A). 186 new products featured narrative stories about customer
invention, whereas the remaining videos were in either descrip-
tive or persuasive form. Given our focus, we excluded products
with nonnarrative customer-generated videos from the analy-
Study 1b sis.3 Next, two coders coded the motivation of authentic
Study 1b analyzed 122 cocreated innovations’ sales records from
an international cocreation firm to further validate H1: that the 3
motivation mismatch (vs. match) strategy leads to more adop- We interviewed executives of the cocreating platform to validate the
assumption that the motivation orientation of firm-generated persuasive
tion. Founded in 2008, the firm was one of the first cocreation messages was independent of authentic creation narratives. Executives
online platforms. It not only provides an online crowdfunding reported that no thought was given to a potential relationship between
platform to enable customer-inventors to solicit funds for their messages.
8 Journal of Marketing XX(X)

A: Study 1a: Adoption of Starbucks Coffee Drink B: Study 2: Adoption of Pivot Power
60% 56.10% 6.4

6.2 6.11
50%
6.0
40% 5.82

Adoption
5.8
Adoption

5.62
30% 26.30% 5.6

5.4 5.33
20%

5.2
10%
5. 0
Approach Oriented Avoidance Oriented
0%
Authentic Creation Narrative
Mismatch Match
Strategy
PM: avoidance oriented PM: approach oriented

C: Study 3: Adoption of Stem


7.0

6.5

6.0

5.5
Adoption

5.0 4.70
4.74 4.67
4.5 4.62
4.35
4.0
3.85
3.5

3.0
3 4.47 5
Expertise

Mismatch Match

Figure 2. The effects of the motivation mismatch strategy on adoption.


Notes: PM ¼ persuasive message.

creation narratives as either approach or avoidance oriented by conversely, when the video narrative focused on solving exist-
following the cocreated innovation literature and motivation- ing problems or avoiding unwanted experiences, we coded it as
creativity theories (Roskes, De Dreu, and Nijstad 2012; avoidance oriented (e.g., “I used to be a ballerina but now I’m
Schreier and Prügl 2008; Von Hippel 2005). When the video stuck in a chair for 15 hours a week. I bought expensive ergo-
narrative explicitly expressed the quest for an ideal experience, nomic chairs and back support. I tried standing desk and laptop
the authentic creation narrative was coded as approach oriented stand but nothing works. Eventually I developed chronic back
(e.g., “I will never forget the day that I saw clear ice for the first pain. I had to do something for myself”).
time. It was a three-story tall ice cube that I saw on an expedi- To identify the motivation of firm-generated persuasive
tion to climb Everest. I started to wonder how I can get my hand messages, the two coders coded the persuasive message by
on some crystal-clear ice cubes and put them into whisky”); following motivation-creativity theories from psychology
Wang et al. 9

Table 1. Study 1b Results Using log Sales Revenue as the Dependent Variable.

Model 1 Model 2 Model 3 Model 4 Model 5 Model 6

Predictors Estimate Estimate Estimate Estimate Estimate Estimate

Constant 10.699*** 11.540*** 8.656*** 8.645*** 8.514*** 8.421***


Persuasive message orientationa .277 .202 .210 .204 .188 .256
Authentic creation narrative orientationa .809* 1.569*** 1.531*** 1.529*** 1.466*** 1.407**
Matchb 1.307*** 1.088** 1.120** 1.065** .949*
Noveltyc .067 .045 .036 .013
Usefulnessc .537*** .542*** .561*** .538***
Unit price (continuous in US$) .001 .001 .000
Launch month: November .151 .147
Launch month: December .033 .073
Launch month: February .424 .372
Fashion & Wearables .327
Food & Beverages .656
Health & Fitness .383
Home .274
Travel & Outdoors .733
R-square .046 .099 .245 .257 .260 .282

*p < .10.
**p < .05.
***p < .01.
a
Dummy: 1 ¼ approach, 0 ¼ avoidance.
b
Dummy: 1 ¼ match, 0 ¼ mismatch.
c
Interval: 1 ¼ “not at all,” and 7 ¼ “very much.”
Notes: All variables are dummies (1 ¼ yes, 0 ¼ no) unless otherwise noted.

(Roskes, De Dreu, and Nijstad 2012). When the persuasive product launch month to rule out the potential effects of sea-
message promoted adopting the innovation to gain more pos- sonality or holiday shopping on adoption. Finally, to capture
itive benefits, better functions, or better performance, we coded unique category-specific effects on the adoption of innova-
the persuasive message as approach oriented (e.g., “Unlock the tions, we constructed six category dummy variables: Fashion
potential of your classic cocktails with crystal clear ice. Your & Wearables (13%), Food & Beverages (8%), Health & Fit-
guests won’t believe it!”); conversely, when the persuasive ness (16%), Home Improvement (13%), Travel & Outdoors
message promoted adopting the innovation to solve existing (11%) and Others (38%).
problems or to avoid negative outcomes, we coded the per-
suasive messages as avoidance oriented (e.g., “Experience
weightless sitting with the most ergonomic cushion EVER”). Estimation and Results
Finally, we constructed a binary variable, match (vs. mis-
To investigate the effect of the motivation mismatch strategy
match), by coding the persuasive message motivation and the
on the adoption of cocreated innovations, we estimate a log-
authentic creation narrative motivation, where match took the
linear model. Note that both of our dependent variables (sales
value of 1 (31% of the innovations), and 0 otherwise (mis-
revenue and number of adopters) show large skewness. To
match). The two coders reached a high level of agreement
minimize the effect of this on our estimation, we specify log-
(kappa ¼ .81).
linear models and estimate them using the ordinary least
squares method. In incorporating launch month and product
category into the model, we use “January” and “Category:
Control Variables Others” as baseline categories and do not include dummies for
We controlled for a total of five important variables in our these in the estimation. Table 1 reports the estimation results
model: (1) novelty, (2) usefulness, (3) unit price, (4) product using log sales revenue as a dependent variable. The estimated
launch month, and (5) product category. To measure the coefficients of “match” are significantly negative in all speci-
novelty and usefulness of each product, two research assis- fications considered, in support of H1’s prediction that the
tants who were blind to our research hypotheses rated the cocreated innovations with a mismatched (vs. matched) moti-
novelty (a ¼ .76) and usefulness (a ¼ .80) of each product vation strategy yield higher revenue. Specifically, in Model 6
on a seven-point Likert scale (1 ¼ “not at all,” and 7 ¼ “very (a full model with all explanatory variables), the estimated
much”). Unit price (in USD) was obtained from the platform. coefficient of “match” is .949, indicating that the sales rev-
We found that the prices of all products were unchanged enue of cocreated innovations with a motivation mismatch
during the four-month sample period. We controlled for strategy generated 94.9% higher revenue than those using a
10 Journal of Marketing XX(X)

motivation match strategy.4 We also found that more useful conditions, our manipulations were equally believable (M ¼
cocreated innovations and innovations with approach- 5.55) and realistic (M ¼ 4.57) (all ps > .28):
oriented authentic creation narratives generate higher revenue.
We observe highly consistent results by using the number of Persuasive message (approach/[avoidance])
adopters as the dependent variable (see Web Appendix W3).
The coefficient of match is significantly negative in all speci- You know what makes your dream come true [You know
fications considered. Highly consistent results from two differ- what makes your frustration go away]? This. Reclaim your
ent dependent variables add robustness in validating H1. outlets with Pivot Power, a flexible surge protecting power
strip that bends to fit every sized plug or adapter.
With Pivot Power, you can fit as many plugs all at once as
Study 2 you dream of. More economic, and more space saving. [no
The objectives of Study 2 are twofold. First, we aim to replicate more frustration over plug traffic jams, or blocked outlets —
the findings of the effect of the motivation mismatch (vs. even those big ol’ bricks are welcome.]
match) strategy on adoption (H1) and to examine its underlying Authentic creation narrative (approach/[avoidance])
mechanism (H2). Second, to enhance generalizability, we Pivot power was invented by real customers like you.
examine another real-world cocreated innovation: Pivot Power.
Chris had a dream of being able to use all the outlets on a
Pivot Power originated from a customer-inventor’s avoidance-
power strip, even if they are all giant power bricks (trans-
oriented authentic creation narrative about the hassles of tradi-
formers) adjacent to each other. [Chris often found himself
tional electrical power strips. To better isolate the motivation
in a situation that he can’t use an outlet on a power strip
mismatch (vs. match) effect in our hypothesis testing, we
because a giant power brick (transformer) in the adjacent
develop a full set of mismatch (vs. match) manipulations (see
outlet is blocking it.]
Web Appendix W4).
Dreaming of an ideal power strip [Sick of such a frustrating
problem], he considered how he might create something
Method new. Driving home, the idea for Pivot Power hit him.
One hundred ninety participants (Mage ¼ 33 years; 51% male)
from Amazon Mechanical Turk took part in the study in Participants were asked to first review the online information
exchange for a small monetary compensation. We employ a about Pivot Power and then rate their likelihood of adoption
2 (persuasive messages: approach- vs. avoidance-oriented (“How likely would you be to purchase this new product, if the
motivation for adoption)  2 (authentic creation narratives: price were reasonable?”; 1 ¼ “very unlikely,” and 7 ¼ “very
approach- vs. avoidance-oriented motivation of invention) likely”). On the next survey page, participants were asked to
between-subjects design. Participants were asked to review “write down all aspects you have considered in making this
some online information about a real-world cocreated innova- decision.” We followed Escalas’ (2007) procedure and measured
tion, Pivot Power. Drawing on the original online ad for Pivot participants’ narrative self-referencing by inviting two research
Power, we designed two sets of persuasive messages, promot- assistants to code participants’ thoughts. Both research assistants
ing either an approach- or avoidance-oriented motivation for were blind to the purpose of the study. The research assistants
adoption. Using the customer-inventor’s original avoidance- used a four-item scale of narrative self-referencing adapted from
oriented authentic creation narrative retrieved from his per- Escalas (2007) based on the seven-point Likert scale: (1)
sonal blog, we developed a new, approach-oriented authentic “participants’ thoughts were about how they themselves
creation narrative. To create a realistic scenario about the engaged in activities to achieve desired outcomes or solve exist-
newly launched innovation, we highlighted in the ad that the ing problems”; (2) “participants’ thoughts provided insights
cocreated innovation had been on the market for just “a week” about their personal life, stories, or situations”; (3) “participants’
with no update on “units sold to date” (see also Web Appendix thoughts had a well-delineated story with a beginning (initial
W4 and Figure 3). Following prior research on innovation event), middle (problem or turning point), and end (con-
adoption (Dahl, Fuchs, and Schreier 2014; Ma, Yang, and clusion)”; and (4) “participants’ thoughts reflected their thought
Mourali 2014), we did not mention the price of the innovation. process of picturing themselves experiencing the same or a sim-
The manipulation check in the main study shows that across ilar event to that described by the customer inventor.” We aver-
aged the four items to form a narrative self-referencing score for
4
The estimated lift looks somewhat large. Therefore, we investigated the each participant. The two coders’ ratings were highly correlated
model-free evidence and found that the motivation mismatch strategy (r ¼ .76, p < .01; a ¼ .84). We averaged both of their ratings to
generated 58% higher sales revenue than the motivation match strategy. form an average score of narrative self-referencing. For exam-
Substantial difference in sales revenue associated with the motivation ple, the assistants coded a high level of narrative self-referencing
mismatch strategy might be explained by the innovation takeoff. The
when one participant wrote:
motivation mismatch strategy is associated with higher probability of early
takeoff. In the data set used in Study 4, we observed that three-month
adoption amount (units sold) after takeoff is greater by 688% than those This product seems like something that would be quite helpful to
before takeoff. me. As I sit on my desktop computer in my evening study now, I
Wang et al. 11

Figure 3. Pictures of manipulations in Study 2 (Pivot Power) and Study 3 (Stem).

have to make a tough choice between turning on my lamp [and] a significant interaction effect (F(1, 182) ¼ 6.87, p ¼ .01, Z 2p
listening to music from my iPhone. I have enough plug-ins on the ¼.05) but no significant main effect of each factor. Follow-up
surge-protecting strip; however, it doesn’t fit right to allow both planned contrasts showed that when the authentic creation nar-
items to turn on. With Pivot Power, I am hopeful I can use both of rative was approach-oriented, the motivation mismatch (vs.
my belongings. match), in which persuasive messages promoted avoidance-
(vs. approach-) oriented motivation for adoption, led to a
A low level of narrative self-referencing was coded when higher likelihood of adoption (M ¼ 6.11 vs. M ¼ 5.62; F(1,
participant wrote comments such as “style, design, 182) ¼ 4.51, p < .05). When the authentic creation narrative
practicality.” In an unrelated study, we collected these same featured an avoidance-oriented motivation of invention, the
participants’ chronic approach/avoidance motivation orienta- motivation mismatch (vs. match), in which persuasive mes-
tion using the Regulatory Focus Questionnaire (RFQ; Förster, sages promoted an approach- (vs. avoidance-) oriented motiva-
Higgins, and Idson 1998). The RFQ, along with age, gender, tion for adoption, increased adoption (M ¼ 5.82 vs. M ¼ 5.33;
and household income, were collected and used as control F(1, 182) ¼ 4.28, p < .05). These findings provide support for
variables. H1. Specifically, the motivation mismatch (vs. match) strategy
increases adoption of cocreated innovations (see Figure 2,
Panel B).5
Results and Discussion
Test of H1. We first performed separate pretests as in Study 1 to Test of H2. We hypothesize that narrative self-referencing med-
validate the success of our manipulations (for details, see Web iates the motivation mismatch (vs. match) strategy on adoption.
Appendix W5). To test H1, the mismatched ad effect on adop-
tion, we ran a 2  2 analysis of covariance (ANCOVA), with
5
the likelihood of adoption as the dependent variable. We found The results follow the same pattern of effects without the covariates.
12 Journal of Marketing XX(X)

To test this underlying mechanism, we first ran a 2  2 customer as an inventor, the customer as the conveyor of the
ANCOVA with narrative self-referencing as the dependent message, or the content of the message itself that is driving our
variable. We found a significant interaction effect (F(1, 182) results (for details, see Web Appendix W7). Poststudy 1
¼ 25.45, p < .01, Z2p ¼.12) but no other main effect of either employed a 2 (persuasive messages: approach- vs. avoidance-
variable. Follow-up planned contrasts revealed that when the oriented)  2 (authentic creation narratives: approach- vs.
authentic creation narrative was approach oriented, a motiva- avoidance-oriented)  2 (inventor: employee vs. customer)
tion mismatch (vs. match) with an avoidance- (approach-) between-subjects design. The results show a significant three-
oriented persuasive message evoked a greater level of narrative way interaction effect (F(1, 492) ¼ 3.95, p < .05, Z 2p ¼.01). In
self-referencing (M ¼ 4.89 vs. M ¼ 3.64; F(1, 182) ¼ 10.37, p particular, the motivation mismatch effect holds when a cus-
< .01). Similarly, when the inventor’s motivation was avoid- tomer is the inventor, but the effect is mitigated when the
ance oriented, the motivation mismatch (vs. match) with an inventor is a firm employee. This result indicates that customer
approach- (vs. avoidance-) oriented persuasive message (vs. employee) as inventor, rather than the content of the mes-
increased narrative self-referencing (M ¼ 4.67 vs. M ¼ 3.10; sage, is fundamental to our effect.
F(1, 182) ¼ 15.41, p < .01). Poststudy 2 employed a 2 (inventor: employee vs. customer)
To directly test the mediating role of narrative self-  2 (communication channel: user-generated vs. firm-gener-
referencing, we conducted a mediation analysis using the boot- ated)  2 (ad strategy: motivation mismatch vs. match)
strapping method (Preacher and Hayes 2004). First, we created between-subjects design. The results replicate the finding of
a dummy variable for the motivation mismatch (vs. match; Poststudy 1 that the motivation mismatch effect holds for
mismatch ¼ 1, match ¼ 0) as the independent variable.6 We customer as inventor, but not employee as inventor. Further-
specified narrative self-referencing as the mediator and the more, the motivation mismatch effects hold for both
likelihood of adoption as the dependent variable. We also spec- user-generated (customer blog) or firm-generated (official
ified the following variables as control variables in the model: website) communication channels. Thus, the communication
approach- (vs. avoidance-) oriented persuasive message; channel is not key to our results. In summary, using a con-
approach- (vs. avoidance-) oriented authentic creation narra- trolled experimental design and a different real-world, cocre-
tive; and participants’ age, gender, income, and RFQ. The ated innovation (Pivot Power) as our key manipulations,
results supported H 2 ’s prediction that narrative self- Study 2 provides convergent evidence that the motivation
referencing mediates the effect of mismatched (vs. matched) mismatch drives the adoption of cocreated innovation,
ads on adoption (95% confidence interval [CI] ¼ [.03, .25]). because it activates narrative self-referencing of authentic
Consistent with prior research, we also found that RFQ promo- creation narratives (H1 and H2).
tion- (vs. prevention-) focused participants are more likely to
adopt the product (b ¼ .34, t ¼ 3.14, p < .05). Moreover, men
are more likely to adopt this new electronic product (Pivot
Study 3
Power) than women (b ¼ .42, t ¼ 2.57, p < .05).7
Study 3 was an experiment designed to examine the moderat-
Ruling out alternative explanations. One may argue that the effect ing role of consumer expertise. To improve the external valid-
of the motivation mismatch strategy on adoption is mediated by ity of the research, this study uses a different real-world,
motivation compatibility. That is, a motivation mismatch (vs. cocreated innovation—Stem (a lemon spray) —as our key
match) strategy combines both avoidance and approach moti- manipulation. Stem originated from an approach-oriented
vations and therefore may have a greater chance of being com- authentic creation narrative (see also Web Appendix W8).
patible with potential adopters’ chronic approach- or avoidance We developed an avoidance-oriented authentic creation nar-
oriented regulatory focus (RFQ), and this motivation compat- rative to test a full set of mismatched and matched ad condi-
ibility subsequently influences adoption. To rule out this alter- tions. Separate pretests were conducted to validate the success
native explanation, we conducted a postanalysis (for details, of the manipulations (for details, see Web Appendix W9 and
see Web Appendix W6). The results show that the motivation Figure 3):
mismatch strategy did not lead to motivation compatibility (b
¼ 21.92, Wald < .01, n.s.). Furthermore, controlling for the Persuasive Message (approach/[avoidance])
motivation compatibility, the mediating effect of narrative self-
referring was still significant (95% CI ¼ [.05, .30]). This metal spray is an ideal [a must have] tool for your
kitchen. Stem sprays juice directly from any citrus fruit with
Poststudies. We also conducted two poststudies to better estab- the press of a finger.
lish our underlying process in terms of whether it is the With stem, more fun, more convenience [no more fuss of
cutting and squeezing, no more mess].You can spray where
you desire [need]: on slices fruit, on salads, on meat, or even
6
The results follow the same pattern of effects using moderated mediation on surfaces for cleaning.
(Model 7, Preacher and Hayes 2004).
7
The identified mediation effect held without the control variables in the Authentic Creation Narrative (approach/[avoidance])
model. Stem was invented by real customers like you.
Wang et al. 13

Pat noticed that the most common way to apply lemon juice (Johnson–Neyman point of significance ¼ 4.478; see Figure
or any other citrus fruit, to a food product, is by cutting the 2, Panel C).
lemon and squeezing the juice over the dish.
Dreaming of more fun and the same job easily done [Tired Moderated mediation. We expected that consumer expertise
of all the mess in cutting and manually squeezing], Pat came moderates the motivation mismatch strategy on adoption,
up with the idea for Stem. because high (vs. low) consumer expertise attenuates the effect
of the motivation mismatch on narrative self-referencing. To
validate this theorizing, we conducted a 2  2  continuous
consumer expertise ANCOVA on narrative self-referencing.
Method The results showed a significant three-way interaction effect
Four hundred seven participants (Mage ¼ 40 years; 46% (F(16, 331) ¼ 1.85, p < .05, Z2p ¼.08). Simple slope analyses
male) from Amazon Mechanical Turk took part in the study show that the persuasion message  authentic creation narra-
in exchange for a small monetary compensation. Study 3 tive interaction effect is significant and negative for low-
implemented a 2 (persuasive message: approach- vs. expertise consumers (1 SD below M ¼ 3.18; blow ¼ 1.61, t
avoidance-oriented motivation for adoption)  2 (authentic ¼ 4.73, p < .01), but not for high-expertise consumers (1 SD
creation narrative: approach- vs. avoidance-oriented motiva- above M ¼ 5.95; bhigh ¼ .30, t ¼ .90, p ¼ . 37). Analysis
tion of invention) between-subjects design, with consumer using the Johnson–Neyman technique showed that based on a
expertise as a measured variable. Participants first read 95% confidence band, the interaction effect on narrative self-
some online information about the lemon spray and then referencing is no longer significant when consumer expertise is
rated their likelihood of adoption. Next, we asked partici- above 5.43 (Johnson–Neyman point of significance ¼ 5.43).
pants to self-report their narrative self-referencing using the Next, we tested moderated mediation by using bootstrap
same four-item scale as in Study 2, except changing analysis. First, we created a dummy variable for the motivation
“participants” to “I” (a ¼ .71; Escalas 2007). We also col- mismatch (vs. match) ad (mismatch ¼ 1, match ¼ 0) as the
lected a measure of consumer expertise on a three-item independent variable. We treated the motivation mismatch (vs.
seven-point Likert scale (a ¼ .83; “I have a lot of knowl- match) as an independent variable, adoption as a dependent
edge to evaluate this kind of product,” “I am very capable variable, consumer expertise as a moderator, and narrative
of evaluating this kind of product,” and “I am an expert in self-referencing as a mediator (Hayes 2012, Model 7). The
this kind of product”; Campbell and Keller 2003). Finally, results validated the moderated mediation effect. When con-
participants evaluated how “believable” and “realistic” the sumer expertise is low (1 SD below M ¼ 3.18), the effect of the
online information was. We again collected RFQ scores motivation mismatch (vs. match) strategy on adoption was
through a different study, along with demographic informa- significantly and positively mediated by narrative self-
tion (i.e., age, gender, and household income) to use as referencing (95% CI ¼ [.25, .86]), but the mediation effect
control variables. Because none of the control variables went away when consumer expertise was high (1 SD above
were significant, we do not discuss them further. Across M ¼ 5.95) (95% CI ¼ [.12, .29]).
conditions, participants rated that the online information To recap, in Study 3, we used a different real-world cocre-
was equally believable (5.00 to 5.29) and realistic (5.04 to ated innovation (lemon spray) to validate the moderating role
5.37). of consumer expertise. By measuring individual differences in
consumer expertise, we find convergent evidence that consu-
mers’ high expertise attenuates the effect of the motivation
Results and Discussion mismatch strategy on adoption. Furthermore, the moderated
Test of H3. We ran a 2  2  continuous consumer expertise mediation test demonstrated that narrative self-referencing is
ANCOVA on the likelihood of adoption dependent variable. the underlying mechanism of the effect.
In support of H3, we found a significant three-way interac-
tion effect (F(16, 331) ¼ 3.90, p < .01, Z 2p ¼ .16). To
further explore the interaction effect, we conducted simple Study 4
slope analyses at one standard deviation unit above (high Study 4 aims to validate the effect of the motivation mismatch
expertise) and below (low expertise) the mean of consumer (vs. match) strategy on the early takeoff of cocreated innova-
expertise (Hayes 2012, Model 3). The results show that the tions. To do so, we obtained 112 cocreated innovations’ month-
persuasive message  authentic creation narrative interac- to-month sales records from a U.S.-based cocreated innovation
tion effect is significant and negative for low-expertise con- firm. The firm was founded in 2009 and was one of the pioneers
sumers (1 SD below M ¼ 3.18; blow ¼ 2.15, t ¼ 4.22, p in cocreated innovation. Following the typical cocreation
< .01) but not for high-expertise consumers (1 SD above M model, the firm operates an online platform to collect creative
¼ 5.95; bhigh ¼.94, t ¼ 1.87, p ¼ . 06). By applying the ideas and prototypes from consumers around the world. After a
Johnson–Neyman technique, we found that based on a 95%
confidence band, the interaction effect is no longer signifi-
8
cant and negative when consumer expertise is above 4.47 The results follow the same pattern of effects without the covariates.
14 Journal of Marketing XX(X)

series of screening processes, the firm codevelops the most We apply our data to a discrete time hazard model. We
promising ideas and prototypes with the inventor and the com- define our dependent variable Yit as:
munity and brings them to market. By 2014, the firm had sold 
0 if t<TOi
more than 100 cocreated innovation products, with annual rev- Yit ¼ ;
enues exceeding US$100 million. Most of the cocreated innova- 1 if t<TOi
tions are consumer products that fall into four categories: where TOi denotes the takeoff month of the cocreated innova-
Electronics; Home and Garden Supply; Kitchen Supply; and tion i. Yit is a binary variable with the number of observations
Health, Fitness, and Travel Accessories. Because the cocreated equal to TOi. We apply a linear probability model using Yit as a
innovations are mainly sold through the firm’s online website, dependent variable. The probability of takeoff is specified as10:
the sales records of each cocreated innovation provide reason-
able control of exogenous variation and can be used as valid data ProbðTOi ¼ tjTOi >t  1; Xit ; TLit Þ ¼ X it  b þ TLit  t1
sources to model innovation adoption (Kornish and Ulrich 1
2014). We obtained month-to-month sales records of 112 cocre- þ TLit2  t2 þ  t3 ;
TLit
ated innovations launched from December 2009 to June 2014.
ð1Þ
where Xit is a vector of an intercept and explanatory variables
Dependent Variable: Takeoff (e.g., price, category), and TLit denotes time (month) elapsed
since the launch of product i at t. Modeling duration data in this
Innovation takeoff is the transition point from the introductory
manner can be regarded as a discrete time hazard model. Spe-
stage to the growth stage in the adoption life cycle (Golder and
cifically, TLit  t1 þ TLit2  t2 þ ð1=TLit Þ  t3 flexibly cap-
Tellis 1997). Although prior research on durable consumer prod-
tures the effect of time since launch on baseline hazard (or
ucts and high-technology innovations has used yearly sales data as
takeoff probability). Note that this specification allows for a
the unit of analysis to model takeoff time, recent research has
wide range of different hazard shapes and has been successfully
shown that the product life cycle for consumer products has
used in discrete time hazard models (see, e.g., Singh, Hansen,
decreased to two to three years (BPIR 2014). Thus, we use monthly
and Blattberg [2006], Equation 12, p. 467).
sales data to model time to takeoff for a more precise analysis.
We adopt Agarwal and Bayus’ (2002) discriminant
approach to measure time to takeoff because this method is Independent Variables and Control Variables
rigorous and does not require complete information about the
The motivation mismatch versus match strategy. On the cocreating
four life-cycle phases (Techatassanasoontorn and Kauffman
firms’ website, typical information about a cocreated innovation
2014). Here, we briefly repeat the key steps in the discriminant
consists of three sections: (1) the persuasive message, (2) infor-
approach (for detailed procedures, see Agarwal and Bayus
mation about the customer-inventors and their invention, and (3)
[2002]). We first used a visual analysis by plotting the
pictures of the product. We trained two research assistants who
month-to-month sales data to generate a graph of potential
were blind to our hypotheses to code the motivation orientations
adoption phases, particularly the introduction and growth
in the first two sections of the actual ads of 102 cocreated inno-
phases. Then, from the percentage change in the monthly sales
vations. The coding method is consistent with Study 1b. We
data, we partitioned the series of monthly sales data into three
found that for 15 of the 102 cocreated innovations, the inventor’s
categories. The first and third categories contain the months in
story did not provide any information about his or her motivation
which the percentage change in sales clearly reflects the pre-
of invention (kappa ¼ .77, and intraclass correlation coefficient
and posttakeoff periods, and the second category contains the
¼ .87). Instead, the inventor’s story was about his or her hobbies
remaining “in-between phase” data. Finally, we followed Gort
or identified demographic information. Given our research
and Klepper’s (1982) statistical procedure of a generalized
focus, we excluded these innovations from our analysis. In the
version of discriminant analysis based on mean values of the
remaining sample (n ¼ 87), 40% of the ads of cocreated innova-
pre- and posttakeoff period sales growth rates to further parti-
tion utilized a match strategy, taking the value of 1 (kappa ¼ .75,
tion the in-between phase data and pinpoint the takeoff month
intraclass correlation coefficient ¼ .86).11
that reports a dramatic sales growth over the prior month (for
sample graphs, see Figure 4 and Web Appendix W10). We
excluded ten innovations with a sales period of less than five 10
As a robustness check, we ran two additional models based on different
months, because it is too early to define takeoff timing for specifications and assumptions (see Web Appendix W12).
them.9 We also used an alternative method to measure the
11
We have assumed that persuasive message and authentic creation narratives
takeoff time following Golder and Tellis (1997). The main are generated independently. In other words, the match and mismatch strategies
are exogenously determined. We further validated this assumption by
results are robust to the alternate measure of takeoff time (for interviewing the chief executive officer of the company and adopting the
details, see Web Appendix W11). control function approach using an instrumental variable (Petrin and Train
2010). Specifically, we use the developer’s prior success as an instrumental
variable. After controlling for the effects of various independent variables (e.g.,
9
In the data, the average time to takeoff is 4.38 months for cocreated price, novelty, usefulness of the product), the prior success of the developer is
innovations that show clear takeoff patterns. unlikely to be correlated with the takeoff timing of the focal innovation,
Wang et al. 15

A: Cargo B: Broom Groomer with Broom


18,000
60
16,000
Takeoff
14,000 50
Oct
12,000
Units Sold

Units Sold
40
10,000
8,000 30 Takeoff Aug
6,000 20
4,000
10
2,000
0 0
SepNov Jan MarMay Jul SepNov Jan MarMay Jul Sep Jul Aug Sep Oct Nov
Month Month

C: Core D: Fender Smart Cover


8
80 7
70 6
Takeoff

Units Sold
60
5 Jan
Units Sold

50
4
40
3
30
Takeoff Jun 2
20
10 1
0 0
Apr May Jun Jul Aug Sep Oct Nov Dec Jan Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug
Month Month

Figure 4. Study 4 takeoff month examples.

Control variables. We controlled for the following ten potentially (M ¼ 6.95, SD ¼.91). This control variable helps us
influential variables in our model: control for the influence of the participating custom-
ers/community on takeoff.
1. We controlled for the selling price of each innovation 4. Lndvlp is the log of the duration (days) of product
in the takeoff model. In our sample, the selling price of development (M ¼ 4.24, SD ¼1.29). This variable,
the innovations range from $1.99 to $300, with a mean as a proxy of innovation development cost, may also
of $26.50. Following Kornish and Ulrich (2014), we potentially influence adoption takeoff (Kornish and
take the natural log of price (Lnprice) for the estima- Ulrich 2014).
tion (M ¼ 2.86, SD ¼.89). 5. Lnbase is the log of the first month’s sales (Lnbase).
2. We controlled for the potential influence of the prod- We include this variable to control for the influence of
uct category on time to takeoff. The company classi- the base level of sales on time to takeoff (Golder and
fies its products into four categories: (1) Electronics Tellis 1997). Adding the base level of sales may also
(41%); (2) Home and Garden (29%); (3) Kitchen help us control for other potential explanatory vari-
(20%); and (4) Health, Fitness, and Travel (10%). Fol- ables (e.g., competition).
lowing this categorization, we constructed three cate- 6. We control for novelty (avgnovel; a ¼ .94) as in Study 1b.
gory dummy variables (Electronics, Home and 7. We control for usefulness (avguse; a ¼ .88) as in
Garden, and Kitchen), while the Health, Fitness, and Study 1b.
Travel category serves as a baseline. 8. PriorSuccess (1 ¼ yes, 0 ¼ no) indicates whether the
3. Lninfl is the log of the number of community members innovation comes from a customer-inventor who has
who participated in the product development previously successfully launched an innovation in the
same platform.
9. DecJan (1 ¼ yes, 0 ¼ no) indicates whether the inno-
satisfying the exclusion restriction. In addition, we confirmed that the prior
success of the developer (the independent variable) satisfies the inclusion vation were launched during December or January to
restriction (see Web Appendix W13). control for the effect of seasonality or holidays.
16 Journal of Marketing XX(X)

Table 2. Study 4 Results Using Log Total Units Sold as the Dependent Variable.

Model 1 Model 2 Model 3 Model 4 Model 5 Model 6 Model 7

Predictors Estimate Estimate Estimate Estimate Estimate Estimate Estimate

Constant .56*** .61*** .63*** .50*** .40*** .38*** .58***


TL (continuous; months elapsed since the launch of product) .62*** .62*** .61*** .60*** .57*** .58*** .59***
TL2 .19*** .19*** .18*** .18*** .17*** .18*** .18***
1/TL .05*** .05*** .05*** .05*** .05*** .05*** .05***
Authentic creation narrative orientationa .05 .03 .02 .04 .03 .03 .03
Persuasive message orientationa .04 .03 .03 .06 .05 .05 .06
Matchb .07*** .10*** .10*** .10*** .10*** .10***
Electronics .01 .03 .03 .03 .01
Home & Garden .03 .03 .01 .00 .01
Kitchen .07 .07 .10 .10 .09
Ln (sales price) (continuous in US$) .02 .02 .02 .02
Ln(development days) (continuous) .02 .03* .03* .03*
Ln(number of influencers) (continuous) .01 .02 .02 .02
Ln(units sold in 1st month) (continuous) .01 .00 .00 .00
Inventor prior success .11* .10 .10
Noveltyc .02 .03 .03
Usefulnessc .04*** .04*** .04***
Takeoff month: January .13***
Takeoff month: February .17***
Takeoff month: March .16***
Takeoff month: April .19***
Takeoff month: May .10
Takeoff month: June .10
Takeoff month: July .19***
Takeoff month: August .15***
Takeoff month: September .22***
Takeoff month: October .27***
Takeoff month: November .25***
Takeoff month: December .09
R-square .07 .08 .08 .10 .11 .13 .16
*p < .10.
**p < .05.
***p < .01.
a
Dummy: 1 ¼ approach, 0 ¼ avoidance.
b
Dummy: 1 ¼ match, 0 ¼ mismatch.
c
Interval: 1 ¼ “not at all,” and 7 ¼ “very much.”
Notes: All variables are dummies (1 ¼ yes, 0 ¼ no) unless otherwise noted.

10. Takeoff Month (Month) indicates the takeoff month of variable, the estimated coefficients were significant and nega-
the innovation (for descriptive statistics, see Web tive, implying that the motivation match (vs. mismatch) strat-
Appendix W14). egy decreases the hazard rate (i.e., probability of its takeoff).
11. We also checked the correlations among these vari- The estimated coefficients ranged from .07 to .10, and this
ables and found that the largest correlation coefficient indicates that the probability of takeoff decreases by 7% to 10%
is .54, indicating that multicollinearity is not a signif- with the motivation match strategy. This result provided sup-
icant concern. port for the notion that the motivation mismatch (vs. match)
strategy is more likely to speed up time to takeoff. We also
found that usefulness is highly significant and positive in Mod-
Estimation and Results els 5–7.
We modeled the takeoff of 87 cocreated innovations using a The estimates of t1, t2, and t3 were all significant and have
discrete time hazard model. In the data, 21 innovations (24% of similar values in all models estimated. We illustrate the base-
the total) never took off and 66 innovations (76% of the total) line hazard of Model 7 (the best-fitting model) over the first 20-
show clear takeoff patterns (M ¼ 4.38 months, SD ¼ 3.00 month period since launch in Web Appendix W16, Figure A.
months, Min ¼ 2 months, Max ¼ 14 months). We estimated The baseline hazard rate or the baseline probability of takeoff
the linear probability model specified in Equation 1. Table 2 increases in the first 4 months from launch, then slightly
reports the estimation results. In all the models with Match decreases until 16 months from launch. We also found that the
Wang et al. 17

literature on interactive FGC–UGC strategies and their impact


on business outcomes. Extant FGC–UGC literature has focused
.00
mostly on UGC-based on retrospectives of consumers’ con-
sumption experiences (e.g., product/service reviews). Little is
known about how to leverage UGC that describes consumers’
−.05
creative experiences or how to strategically design FGC and
UGC at the content level to drive the adoption of cocreated
−.10 innovations. Our research shows that in the communication of
cocreated innovations, firms can leverage a unique type of
−.15 creation story that features the creative motivations and experi-
ences of the customer-inventor, in what we label authentic
−.20 creation narratives. Specifically, creating a motivation mis-
match (vs. match) between firm-generated persuasive mes-
−.25
sages (explicit persuasion statements designed to promote
innovation attributes and reasons for adoption) and customer-
inventor-generated authentic creation narratives drives the
−.30
adoption of cocreated innovation. This finding extends FGC-
UGC research by furthering our understanding of UGC and
Figure 5. Study 4 monthly variation in probability of takeoff. developing interactive FGC-UGC strategies that are compel-
*p < .10.
**p < .05.
ling to consumers.
***p < .01. Second, we offer a novel explanation for the effect of the
Notes: Probability of takeoff in January is normalized to zero. motivation mismatch strategy by showing evidence that the
activation of narrative self-referencing is the underlying
probability of takeoff shows significant variation over months. mechanism at play in these situations. This finding contributes
Figure 5 graphically represents the estimated coefficients of to both the cocreated innovation literature and narrative persua-
month dummies in Model 7. Note that the takeoff probability of sion theory. Extant research on cocreated innovation has pri-
January is normalized to zero for the model identification. The marily examined the effect of a “user-designed” labeling
probability of takeoff is relatively high in January, December, strategy (e.g., Dahl, Fuchs, and Schreier 2014; Nishikawa
May, and June and is significantly lower in other months. How- et al. 2017; Schreier, Fuchs, and Dahl 2012) and its adoption
ever, after we control for this seasonality effect, our proposed mechanisms by influencing adopters’ identification or evalua-
effect of the motivation mismatch (vs. match) strategy still holds. tions of the customer-inventor or cocreating firm. Our work
In summary, our empirical analyses provide direct support extends research on cocreated innovation by offering a novel
for our prediction that the motivation mismatch (vs. match) and unique adoption mechanism that elicits adopters’ actual
between persuasive messages and authentic creation narratives needs or wants for the innovation itself. It also adds to narrative
in ads of cocreation innovation is more likely to drive early persuasion theory, which is based mainly on firm-generated
takeoff. Given that takeoff is an important turning point for narrative materials in isolation, by showing how to manage
innovation adoption (Golder and Tellis 1997), this study pro- multisource (FGC and UGC), multiform (persuasive messages
vides convergent evidence for our proposed model at the aggre- and authentic creation narratives) communication materials to
gate level. activate narrative processing.
Third, we delineate an important moderating factor in our
conceptual model. That is, we demonstrate that the effect of the
General Discussion motivation mismatch strategy is attenuated for high (vs. low)
Despite their unique value, the low adoption rates of many consumer expertise. Furthermore, we show that the motivation
cocreated innovations challenge both cocreating start-ups and mismatch (vs. match) strategy predicts takeoff of the cocreated
established firms, dampen customers’ enthusiastic participa- innovation. These findings outline effective boundary conditions
tion, and threaten the sustainability of the cocreation model as to when and for whom the motivation mismatch strategy
(Adjust Report 2014; Apple 2014). In this research, we explore should be used to drive the adoption of cocreated innovation.
a new communication strategy and adoption mechanism for Furthermore, we contribute to the innovation diffusion literature
cocreated innovations involving an interactive FGC–UGC by tying a micro-level marketing communication strategy to
strategy. Our supported conceptual framework has significant innovation adoption at both the individual (adoption) and aggre-
implications for both academia and cocreation managers. gate (takeoff) levels (Peres, Muller, and Mahajan 2010).

Theoretical Contributions Managerial Implications


Our research contributes to the marketing literature in several This research offers important implications for managers and
important ways. First, we contribute to the growing body of companies aiming to leverage the creative power of the crowd
18 Journal of Marketing XX(X)

in their innovation development. First, by addressing the key distinct motivation systems provide fundamental explanations
challenge of better managing the development of cocreated for human creativity, further research could examine the effects
innovations (Apple 2014), we shed light on new and better of other dimensions in creative motivation systems, such as
ways to communicate cocreated innovations and drive adop- self-/social-oriented creative motivations. Furthermore, in our
tion. Although the common practice is to label cocreated inno- work we have sought to highlight the role of self-referencing as
vations as “user designed” and provide information about a focal mechanism that underlies the motivation mismatch (vs.
customer-inventors’ demographics or social affiliations, we match) strategy on the adoption of cocreated innovations.
show that firms can leverage authentic creation narratives— Indeed, we believe we have effectively established (empirically
stories about their real-life experiences that motivated their and theoretically) that self-referencing is fundamental to the
creative ideas—to drive adoption of cocreated innovations. effects we identify. However, we do not want to imply that
More importantly, contrary to management intuition of pro- self-referencing is the sole driver of the phenomenon. We
moting an aligned motivation for adoption, our findings show believe that, like most consumption phenomena, this effect is
that a motivation mismatch between persuasive messages and multiply determined by a synergy of elements, and additional
authentic creation narratives drives adoption. These findings complexity surrounds our identification. For example, how
introduce a valuable new perspective to management thinking does analytical versus affective/emotional processing relate
that should enhance the success of cocreation programs. to the mismatch (vs. match) strategy we identify? Does the
Second, our proposed boundary condition offers firms self-referencing mechanism center on how unmet needs are
actionable guidelines on when and to whom to apply the moti- identified for the consumer or simply motivate the decision
vation mismatch strategy to influence the adoption of cocreated to adopt? We hope that future research will deepen our inves-
innovation. Specifically, marketers can identify high- versus tigation by expanding on the initial conceptualization that we
low-expertise consumers through segmentation or by tracking proffer here.
consumer behaviors (e.g., high-expertise consumers may work Second, our empirical study on the adoption of newly cocre-
in similar product industries or act as opinion leaders in pro- ated innovation focuses on cocreated consumer products. Study
viding product reviews/YouTube tutorials) and apply the moti-
4, which measures the takeoff of cocreated innovations, is
vation mismatch strategy toward low-expertise consumers. For
based on cocreated innovations developed by one firm.
example, when the authentic creation narrative is approach
Although our mixed methods of experiments and analytical
oriented (e.g., it features a customer-inventor’s dream or
modeling of real-world adoption/sales data increase our confi-
aspiration of achieving ideal consumption outcomes), and con-
dence in our conceptualization, future research could expand
sumers’ expertise is low, the cocreating firm should design an
the examination to industrial, cocreated innovations and diffu-
avoidance-oriented persuasive message that highlights how the
sion data covering multiple cocreation firms. In addition, in our
cocreated innovation can help avoid undesired or unwanted
sampled data in Study 4, we observed that takeoff is followed
consumption outcomes. Marketers can also evaluate the
novelty of the cocreated innovation (continuous vs. discontin- by only a brief period of growth. This effect may be due to data
uous). The mismatched strategy is more likely be effective in at the monthly level, the type of sampled product categories, or
driving adoption of discontinuous cocreated innovations seasonal effects. Future research could ascertain which of these
because these extremely novel products will, by definition, explanations is the most robust.
be unfamiliar to the majority of the market. That unfamiliarity Finally, an interesting extension of this research would be
equates to low product category expertise related to the inno- the consideration of “inauthentic” creation narratives, or cre-
vation and, per our model, a receptive consumer base for the ation narratives that the potential adopter would likely know to
mismatch approach. Finally, our proposed model is also highly be fiction, such as those long offered by the J. Peterman Com-
relevant for managing the diffusion of cocreated innovation. pany. Here, elaborate narratives are offered for the creation of
Beyond using a pricing strategy or waiting for customer inter- clothing goods, often involving a trek through a dangerous
actions through word of mouth to trigger takeoff (Peres, Mul- jungle or glamorous gatherings of high society. When com-
ler, and Mahajan 2010), managers of cocreated innovations can bined with traditional persuasive messages, would our mis-
apply the motivation mismatch strategy to follower-adopters match effects persist? If so, this opens great opportunities to
(e.g., consumers who often rely heavily on customer reviews expand application of the concept to enhance adoption in
for adoption or are less willing to test new products) to drive broader settings.
their early adoption and aggregate takeoff. Through five studies, we have examined the effects of a
motivation mismatch strategy between inventors’ authentic
creation narratives and firms’ marketing messages for cocre-
Limitations and Future Research ated innovations that are delivered in traditional product sales
This work has limitations that call for further research atten- settings, such as product descriptions on a website. Future
tion. First, drawing from research on the motivation-creativity research could explore how presenting persuasive messages
model, we focus on examining motivation mismatch between and authentic creation narratives through different channels
two distinct motivational orientations: approach and avoid- (e.g., firms’ press conferences, customer-inventors’ YouTube
ance. Although prior research has indicated that these two channels) and in distinctive formats (e.g., persuasive speeches,
Wang et al. 19

video stories) could moderate the effect of the motivation mis- Dickson, Mary (2014), “Meet Perfect Bacon Bowl Inventor, Thom
match strategy on adoption. Jensen!” blog post (January 14), EdisonNation, http://blog.edison
nation.com/2014/01/meet-perfect-bacon-bowl-inventor-thom-
Acknowledgments jensen/.
The authors are grateful to Lawryn Bevels and Gemma Pierce for their Elliot, Andrew J. (1999), “Approach and Avoidance Motivation and
coding assistance in executing one of these studies. They also greatly Achievement Goals,” Educational Psychologist, 34 (3), 169–89.
appreciate the comments of Dr. Michael Wiles on an earlier version of Escalas, Jennifer Edson (2007), “Self-Referencing and Persuasion:
this manuscript. Narrative Transportation Versus Analytical Elaboration,” Journal
of Consumer Research, 33 (4), 421–29.
Associate Editor Förster, Jens, E.Tory Higgins, and Lorraine Chen Idson (1998),
Praveen Kopalle served as associate editor for this article. “Approach and Avoidance Strength During Goal Attainment: Reg-
ulatory Focus and the ‘Goal Looms Larger’ Effect,” Journal of
Declaration of Conflicting Interests Personality and Social Psychology, 75 (5), 1115–31.
The author(s) declared no potential conflicts of interest with respect to Golder, Peter N., and Gerard J. Tellis (1997), “Will It Ever Fly?
the research, authorship, and/or publication of this article. Modeling the Takeoff of Really New Consumer Durables,” Mar-
keting Science, 16 (3), 256–70.
Funding Golder, Peter N., and Gerard J. Tellis (2004), “Growing, Growing,
Gone: Cascades, Diffusion, and Turning Points in the Product Life
The author(s) received no financial support for the research, author-
ship, and/or publication of this article. Cycle,” Marketing Science, 23 (2), 207–18.
Gort, Michael, and Steven Klepper (1982), “Time Paths in the Diffu-
sion of Product Innovations,” Economic Journal, 92 (367),
References
630–53.
Adjust Report (2014), “Birth, Life and Death of an App,” (accessed Green, Melanie C., and Timothy C. Brock (2000), “The Role of Trans-
August 1, 2014), https://www.adjust.com/assets/downloads/ portation in the Persuasiveness of Public Narratives,” Journal of
AppleAppStore_Report2014.pdf.
Personality and Social Psychology, 79 (5), 701–21.
Agarwal, Rajshree, and Barry L. Bayus (2002), “The Market Evolu-
Green, Melanie C., and John K. Donahue (2009), “Simulated Worlds:
tion and Sales Takeoff of Product Innovations,” Management Sci-
Transportation into Narratives,” in Handbook of Imagination and
ence, 48 (8), 1024–41.
Mental Simulation, Keith D. Markman, William M.P. Klein, and
Alba, Joseph W., and J. Wesley Hutchinson (1987), “Dimensions of
Julie A. Suhr, eds. New York: Psychology Press, 241–56.
Consumer Expertise,” Journal of Consumer Research, 13 (4),
Hamilton, David L., Steven J. Sherman, and Catherine M. Ruvolo
411–54.
(1990), “Stereotype-Based Expectancies: Effects on Information
Apple (2014), “App Store Sales Top $10 Billion in 2013,” press
Processing and Social Behavior,” Journal of Social Issues, 46
release (January 7), http://www.apple.com/pr/library/2014/01/
(2), 35–60.
07App-Store-Sales-Top-10-Billion-in-2013.html.
Hayes, Andrew F. (2012), “PROCESS: A Versatile Computational
Avnet, Tamar, and E. Tory Higgins (2006), “How Regulatory Fit
Tool for Observed Variable Mediation, Moderation, and Condi-
Affects Value in Consumer Choices and Opinions,” Journal of
tional Process Modeling,” white paper, www.afhayes.com/public/
Marketing Research, 43 (1), 1–10.
Baldwin, Carliss, and Eric von Hippel (2011), “Modeling a Paradigm process2012.pdf.
Shift: From Producer Innovation to User and Open Collaborative Hennessey, Beth A. (2010), “The Creativity-Motivation Connection,”
Innovation,” Organization Science, 22 (6), 1399–1417. in The Cambridge Handbook of Creativity, James C. Kaufman and
Bass, Frank M. (2004) “Comments on ‘A New Product Growth for Robert J. Sternberg, eds. New York: Cambridge University Press,
Model Consumer Durables the Bass Model,’” Management Sci- 342–65.
ence, 50 (12 Suppl), 1833–1840. Hewett, Kelly, William Rand, Roland T. Rust, and Harald J. van
BPIR (2014), “Best Practice Report: Product Lifecycle Management Heerde (2016), “Brand Buzz in the Echoverse,” Journal of Mar-
2,” blog post (July 30), http://blog.bpir.com/best-practice-reports/ keting, 80 (3), 1–24.
product-lifecycle-management-2. Kornish, Laura J., and Karl T. Ulrich (2014), “The Importance of the
Campbell, Margaret C., and Kevin Lane Keller (2003), “Brand Famil- Raw Idea in Innovation: Testing the Sow’s Ear Hypothesis,” Jour-
iarity and Advertising Repetition Effects,” Journal of Consumer nal of Marketing Research, 51 (1), 14–26.
Research, 30 (2), 292–304. Krishnamurthy, Parthasarathy, and Mita Sujan (1999), “Retrospection
Chesbrough, Henry, and Sabine Brunswicker (2014), “A Fad or a Versus Anticipation: The Role of the Ad Under Retrospective and
Phenomenon?: The Adoption of Open Innovation Practices in Anticipatory Self-Referencing,” Journal of Consumer Research,
Large Firms,” Research-Technology Management, 57 (2), 16–25. 26 (1), 55–69.
Dahl, Darren W., Christoph Fuchs, and Martin Schreier (2014), “Why Kumar, Ashish, Ram Bezawada, Ramkumar Janakiraman Rishika,
and When Consumers Prefer Products of User-Driven Firms: A and P.K. Kannan (2016), “From Social to Sale: The Effects of
Social Identification Account,” Management Science, 61 (8), Firm-Generated Content in Social Media on Customer Behavior,”
1978–88. Journal of Marketing, 80 (1), 7–25.
20 Journal of Marketing XX(X)

Ma, Zhenfeng, Zhiyong Yang, and Mehdi Mourali (2014), “Consumer Innovation Perceptions of Firms Selling Products Designed by
Adoption of New Products: Independent Versus Interdependent Users,” Journal of Marketing, 76 (5), 18–32.
Self-Perspectives,” Journal of Marketing, 78 (2), 101–17. Schreier, Martin, and Reinhard Prügl (2008), “Extending Lead-User
Maheswaran, Durairaj, and Shelly Chaiken (1991), “Promoting Sys- Theory: Antecedents and Consequences of Consumers’ Lead
tematic Processing in Low-Motivation Settings: Effect of Incon- Userness,” Journal of Product Innovation Management, 25 (4),
gruent Information on Processing and Judgment,” Journal of 331–46.
Personality and Social Psychology, 61 (1), 13–25. Shingles, Marcus, and Jonathan Trichel (2014), “Tech Trends 2014,
Mattila, Anna S. (2000), “The Role of Narratives in the Advertising of Industrialized Crowdsourcing,” (accessed February 21, 2014),
Experiential Services,” Journal of Service Research, 3 (1), 35–45. http://dupress.com/articles/2014-tech-trends-crowdsourcing/.
McQuarrie, Edward F., Jessica Miller, and Barbara J. Phillips (2013), Simon, Ruth (2014), “One Week, 3,000 Product Ideas,” The Wall
“The Megaphone Effect: Taste and Audience in Fashion Street Journal (July 3), http://www.wsj.com/articles/one-week-3-
Blogging,” Journal of Consumer Research, 40 (1), 136–58. 000-product-ideas-1404332942.
Nielsen, Jesper H., and Jennifer Edson Escalas (2010), “Easier Is Not Singh, Vishal P., Karsten T. Hansen, and Robert C. Blattberg (2006),
Always Better: The Moderating Role of Processing Type on Pre- “Market Entry and Consumer Behavior: An Investigation of a Wal-
ference Fluency,” Journal of Consumer Psychology, 20 (3), Mart Supercenter,” Marketing Science, 25 (5), 457–76.
295–305. Srull, Thomas K., Meryl Lichtenstein, and Myron Rothbart (1985),
Nishikawa, Hidehiko, Martin Schreier, Christoph Fuchs, and Susumu “Associative Storage and Retrieval Processes in Person Memory,”
Ogawa (2017), “The Value of Marketing Crowdsourced New Journal of Experimental Psychology: Learning, Memory, and Cog-
Products as Such: Evidence from Two Randomized Field Experi- nition, 11 (2), 316–45.
ments,” Journal of Marketing Research, 54 (4), 525–39. Techatassanasoontorn, Angsana A., and Robert J. Kauffman (2014),
Paivio, Allan (1991), “Dual Coding Theory: Retrospect and Current
“Examining the Growth of Digital Wireless Phone Technology: A
Status,” Canadian Journal of Psychology, 45 (3), 255–87.
Take-Off Theory Analysis,” Decision Support Systems, 58 (Feb-
Peracchio, Laura A., and Alice M. Tybout (1996), “The Moderating
ruary), 53–67.
Role of Prior Knowledge in Schema-Based Product Evaluation,”
Trusov, Michael, Randolph E. Bucklin, and Koen Pauwels (2009),
Journal of Consumer Research, 23 (3), 177–92.
“Effects of Word-of-Mouth Versus Traditional Marketing: Find-
Peres, Renana, Eitan Muller, and Vijay Mahajan (2010), “Innovation
ings From an Internet Social Networking Site.” Journal of Mar-
Diffusion and New Product Growth Models: A Critical Review and
keting, 73 (5), 90–102.
Research Directions,” International Journal of Research in Mar-
Urban, Glen L., and Eric von Hippel (1988), “Lead User Analyses for
keting, 27 (2), 91–106.
the Development of New Industrial Products,” Management Sci-
Petrin, Amil, and Kenneth Train (2010), “A Control Function
ence, 34 (5), 569–82.
Approach to Endogeneity in Consumer Choice Models,” Journal
Von Hippel, Eric (2005), “Democratizing Innovation: The Evolving
of Marketing Research, 47 (1), 3–13.
Phenomenon of User Innovation,” Journal für Betriebswirtschaft,
Phillips, Barbara J., and Edward F. McQuarrie (2010), “Narrative and
Persuasion in Fashion Advertising,” Journal of Consumer 55 (1), 63–78.
Research, 37 (3), 368–92. Van Laer, Tom, Ko De Ruyter, Luca M. Visconti, and Martin Wetzels
Preacher, Kristopher J., and Andrew F. Hayes (2004), “SPSS and SAS (2014), “The Extended Transportation-Imagery Model: A Meta-
Procedures for Estimating Indirect Effects in Simple Mediation Analysis of the Antecedents and Consequences of Consumers’
Models,” Behavior Research Methods, Instruments, & Computers, Narrative Transportation,” Journal of Consumer Research, 40
36 (4), 717–31. (5), 797–817.
Rogers, Everett M. (2010), Diffusion of Innovations. New York: The Wentzel, Daniel, Torsten Tomczak, and Andreas Herrmann (2010),
Free Press. “The Moderating Effect of Manipulative Intent and Cognitive
Roskes, Marieke, Carsten K.W. De Dreu, and Bernard A. Nijstad Resources on the Evaluation of Narrative Ads,” Psychology &
(2012), “Necessity Is the Mother of Invention: Avoidance Motiva- Marketing, 27 (5), 510–30.
tion Stimulates Creativity Through Cognitive Effort,” Journal of Weissman, Saya (2013), “Inside Quirky’s Communal Approach to
Personality and Social Psychology, 103 (2), 242–56. Marketing,” Digiday (December 18), https://digiday.com/market
Sadoski, Mark, and Allan Paivio (2013), Imagery and Text: A Dual ing/quirkys-community-approach-marketing/.
Coding Theory of Reading and Writing. Abingdon, UK: Routledge. Zwarun, Lara, and Alice Hall (2012), “Narrative Persuasion, Trans-
Schreier, Martin, Christoph Fuchs, and Darren W. Dahl (2012), “The portation, and the Role of Need for Cognition in Online Viewing of
Innovation Effect of User Design: Exploring Consumers’ Fantastical Films,” Media Psychology, 15 (3), 327–55.

You might also like