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The Three Words

Three rings of entangled pearlescent stone,


carved with words in an unknown language that
tremble with improbable meaning.

“The Chicken! Yes!”


—Alvanoraset, Prophet of the Unmaking, final words

Kenny Webb John MarkS


The Three Words
item, legendary, single use

Shatter the three rings upon the ground as


you speak exactly three words.

Every sentient being on your plane hears


the words you speak, and the meaning
resonates with them forever.

If the words are a statement, many will


believe them as truth, and those that don’t
will always wonder.

If the words are a command, many will


obey, and those that don’t will always feel
the echoes of the compulsion.

If the words are nonsense, scholars and


mystics will always ponder their meaning.

Cost 100,000 gp

©2022 Cloud Curio, LLC. thecloudcurio.com


The Three Words
Three rings of entangled pearlescent stone,
carved with words in an unknown language that
tremble with improbable meaning.

“The Chicken! Yes!”


—Alvanoraset, Prophet of the Unmaking, final words

Kenny Webb John MarkS


The Three Words
item, legendary, single use

Shatter the three rings upon the ground as


you speak exactly three words.

Every sentient being on your plane hears


the words you speak, and the meaning
resonates with them forever.

If the words are a statement, many will


believe them as truth, and those that don’t
will always wonder.

If the words are a command, many will


obey, and those that don’t will always feel
the echoes of the compulsion.

If the words are nonsense, scholars and


mystics will always ponder their meaning.

Cost 100,000 gp

©2022 Cloud Curio, LLC. thecloudcurio.com


The Three Words
Designer Notes: Kenny Webb Where Did the Three Words Come From?
Did you happen to watch the obscure 2009 show FlashForward? I’m The Three Words can fit into a fictional world in any number of ways,
going to take a guess and say “no,” because it was canceled after including allowing the item’s origin to remain a complete mystery.
just one season. At the time, I decided to give it a try because I was However, for those wishing to flesh out the item and make it a key
watching/disappointed in Lost, and I was really hankering for a new feature of their world, the following origins can serve as inspiration:
weirdo mystery to sink my teeth into. y A trickster god created the item and left it to be discovered to
sow chaos in the world.
And the hook of the mystery does draw you in. The show kicks off with
y The item is the final catalyst in an eons-long genetic
an event called the Blackout: everyone on Earth loses consciousness
experiment, triggering an embedded code that sends the
simultaneously for 2½ minutes. During that time, people get a
message through the nervous system of all sentient beings.
glimpse into their own lives six months in the future.
y The item is a leftover relic from a creation myth. In the
This premise has a lot of fun things to work with, but what really gets beginning, many such items were used to record the story of
my gears turning is the idea of a shared global event that takes creation. Now they retain a remnant of that creative power.
place over just a few moments. If you want a more modern example y An isolated civilization created the item as a means of making
that perhaps a few more people have seen, there is the Thanos Snap contact with other theorized cultures.
(or the Blip) from the MCU’s Infinity War and Endgame.
Limiting the Power of the Three Words (GM Tip):
I wanted a simple, clean version of such a shared global event, which
If you’re concerned that the Three Words will be too strong in your
leads us back to the Three Words. So what would happen if everyone
game, or you’re concerned about the difficulty of running a game
on the planet heard a strange voice in their heads speaking the
with an item of such boundless consequences, consider the following
same short message?
options:
Effects of Using the Three Words y Literally just three words
Benefits of the Three Words. Characters may use the Three Words Š The power of the item is simply to broadcast three words
to achieve some of the following results: to all sentient beings on the plane.
y Send an instantaneous message to a specific person or group Š The words do not have any special power to influence
with no limits on distance. beliefs or behavior.
Š For example: “seal the gate,” “Mormex is here,” “spring Š This version of the Three Words is rare instead of
the trap,” or “take him away.” legendary, and it costs 10,000 gp.

y Effect sweeping change in public opinion. y Give NPCs an option to save


Š For example: “start the revolution,” “the Regent lies,” Š When the Three Words are invoked, relevant NPCs that
“believe Arvya’s words,” or “fear the arcane.” would be affected by the item are permitted a saving
throw against any additional effects beyond merely
y Mimic divine revelation or prophecy. hearing the words. The DC of the save is left to the GM’s
Š For example: “behold my heir,” “hark, the bloodied,” discretion.
“forsake your hypocrisy,” or “three guiding lights.”
y Enforce a duration of effect
y Cause planetwide chaos, either as a distraction or for fun. Š Place a limitation on how long the effects of using the
Š For example: “find the squirrel,” “Ach! Beware the—,” “just Three Words linger. Perhaps the effects last only for a
eat cheese,” or “It’s coming; hide.” year, or a month, or just a few minutes. Let the players
Unintended Consequences. The invocation of the Three Words will know this limitation when they obtain the item.
change the course of history, driving the story of the game world y The truth is discovered
in new, exciting directions. Consider the following questions when Š Factions in the world will work to discover what caused this
exploring how the use of this event impacts the story: global event. If one of these factions finds evidence of the
y What factions will investigate the event? What do they hope to truth, they may undo the effects to some degree.
discover?
y Who will take advantage of the event, perhaps by claiming that
they are responsible? A quick note on how we approach 5e: Occasionally you might see
statistics and other choices we make in our publications that make
y What explanations emerge as a result of the event? you say, “Huh. I wonder why they did it that way?” You can check out
y What organizations emerge as a result of the event? this page dedicated to explaining how we approach 5e.

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