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Fire Giant
Update | 10.1
Update Notes
By: TitanDandy | about 5 hours ago
Surtr
The Fire Giant
Wallpapers: 1920×1080 | 2560×1440 |
3840×2160 | 1080×1920
Obsidian Flesh
Surtr’s [esh cracks into fragments after
he loses enough health. On picking these
up Surtr gains a percentage of his Max.
Health over time and Protections for 3s.
Enemies can destroy these fragments by
walking over them.
Heal per tick: 1%
Protections: 10 + 1 Per level
Health Threshold: 15%
Flames of
Muspell
Surtr sets his sword ablaze gaining Haste
while this buff is active. Surtr’s next
successful Basic Attack will deal bonus
magical damage, ignite the target causing
them to take damage over time as well as
spawning a Fiery Imp. This ability’s bonus
damage increases per stack (max. of 200)
when an enemy dies while the burning
effect is active.
Damage per tick: 10/25/40/55/70
Surtr
(+10% of your Physical Power)
every second for 3s.
Bonus Damage: 30 + 3 per stack
Magical Damage
Imp Damage: 10/15/20/25/30
(+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14/13/12/11/10s
Giant’s Grasp
Surtr pulls the closest target to him, either
an enemy lane minion, a Fiery Imp or a
magma rock if neither are in range. Surtr
then hurls the object forwards, dealing
damage and stunning enemies ahead.
Damage: 90/145/200/255/310
(+70% of your Physical Power)
AoE Damage: 30/60/90/120/150
(+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60/65/70/75/80
Cooldown: 13s
E m b e rwa l k
Surtr’s fury creates a ring of embers
around him providing a Movement Speed
buff that increases for hitting enemies,
while the ability is active. The ring deals
damage and slows enemies once as it
expands or when fully formed and again
when it contracts. While formed, the outer
ring deals continuous damage to enemies
inside. The ring also picks up Obsidian
Flesh fragments.
Damage: 45/65/85/105/125 (+20%
of your Physical Power)
Bonus Damage: 10/15/20/25/30
(+5% of your Physical Power)
Movement Speed: 10% + 5% per
enemy hit (max. 4 stacks)
MS Debuff: 20% for 2s
Duration: 4s
Cost: 65/70/75/80/85
Cooldown: 15s
E n d o f Day s
After a short buildup, Surtr surges into the
air infusing into a large Meteor. While in
the air, Surtr is immune to damage and
can choose where to come crashing
down. Before landing, Meteorites split off,
targeting enemies on the ground, dealing
damage and spawning Fiery Imps. Surtr’s
Meteor deals increased damage and
knocks up enemies hit.
Damage: 210/285/360/435/510
(+60% of your Physical Power)
Meteorite Damage:
50/75/100/125/150 (+15% of your
Physical Power)
Cost: 100
Cooldown: 100s
Masteries Surtr
Mastery Skins
Ascended Surtr
Standard Recolor
Karn Atlas
Liliana Vess Nu Wa
Atraxa Thanatos
Denten Bacchus
U PDATE RE L E A S E
S C H E DU L E
CROSSOVE R E VE NT:
M AGIC THE GATHE RING
W e lc o m e t o t h e M a g i c
t h e G at h e r i n g E v e n t !
The Event will have 10 Planeswalker
and Creature Skins total and 4
cosmetic bundles that you can roll from
the Magic the Gathering Chest! Rolling 3
items from this chest will allow you to
choose the 4th item! These items are also
available for direct purchase.
The krst 5 Planeswalker or Creature
Skins will be released in the krst Update
and the rest of the 5 Skins will release on
the second Update. Buy ALL items from
the Magic the Gathering Event and receive
a Player Title and Avatar!
P l a n e s wa l k e r Q u e s t s
For each of the 10 Characters there will be
a series of FREE Quests. You can only
choose to start 1 Character Quest chain
at a time.
The krst 5 Character Quest chains will be
released in the initial Patch, the rest will
be released in the second Patch.
Completing these Quests will grant you
themed rewards based on the Character
Quest chain you chose as well as other in-
game boosters!
Quest Rewards:
Karn Avatar
Liliana Vess Avatar
Chandra Nalaar Avatar
Atraxa Avatar
Jace Beleren Avatar
Karn Announcer Pack
Liliana Vess Announcer Pack
Chandra Nalaar Announcer Pack
Atraxa Announcer Pack
Jace Beleren Announcer Pack
Skins:
Karn Atlas
Liliana Vess Nu Wa
Chandra Nalaar Pele
Atraxa Thanatos
Jace Beleren Yu Huang
Bundles:
Mana Bundle
Mana Symbol Avatar
Mana Symbol Jump Stamp
Mana Symbol Recall Skin
Vintage Bundle
Artifacts of Power Loading
Frame
Magic Cards Level Up
Magic: The Gathering
Loading Screen
S M ITE | YE A R 10 PA S S
QUA L IT Y OF L I FE
Player Progression
The Player level cap has been
increased from 160 to 2,000
Players who have have reached
level 160 already have not lost any
excess experience and will be
automatically adjusted to their new
level upon logging in after 10.1
launches
Players under level 160 will not
have their level adjusted in this
system
Viewer Points
No changes will be made to Viewer
Points in 10.1
Viewer Store will rotate weekly
throughout 10.1
In 10.2 there will be a partial reset
of point totals as well as changes
to the Viewer Points systems – so
spend those points in 10.1!
Commendation Skin
All Players who qualify for
Commendation Rewards Receiving
the following!
Shining Seas Charybdis Skin
Season 9 Commendation
Loading Frame
Great Job Avatar
Goodwill Jump Stamp
Goodwill Global Emote
Jump Stamp and
Global Emote are
items that were
available in previous
years so players who
already have them will
not get them again
BU G FI XE S
UI
Fixed an issue with the EOML Duel
Scoreboard tab totals appearing in
the wrong place and overlapping
for the Order side
Fixed an issue where Infused Sigil
was showing two blue item tier
markers instead of three
Fixed an issue on Console where
the Prokle Loadout screens weren’t
showing all available Loadouts to
purchase
Fixed an issue where the North
American server regions weren’t
sorted next to each other
Fixed an issue where Starter Item
upgrades were missing and
couldn’t be built in the Console God
Builder
Fixed an issue with the Random
RuneScape Cape Loadout not
working properly and resetting to
None
Localization
Corrected the Arondight tooltip and
item tree title to match the English
tooltip in the Russian version
General Gameplay
Assault
Fixed an issue on the map
where small Gods could clip
into a rock near the Chaos
spawn and hide completely
Fixed an issue on the map
where rocks were causing
player collision near the
Chaos side Tier 1 and Tier 2
towers
Gods
Charybdis
Fixed an issue on all skins
where the player camera was
no longer zooming out when
using her ultimate ability
Mulan
Fixed an issue with her
Sentai skin missing textures
for her legs on Console
Yu Huang
Fixed an issue where his Dao
Cultivation ability audio was
linked to the World Detail
setting
Jormungandr
Fixed an issue where his
clapping emote audio plays
during his skin select and
God selection phase in the
pre-match lobby and his intro
animation wasn’t playing
Loki
Fixed an issue with his
Agonizing Visions ability
having no blind FX on his
Tokyo Machine skin
Skadi
Fixed an issue with her
Calavera skin saying the
wrong VGS line for I’ll attack
the Titan
Fixed an issue with a rock
being invisible during the idle
animation of her Avatar
Korra skin
Merlin
Fixed an issue with his
Frostbolt ability having red
border FX for friendly vision
Hera
Fixed an issue where
taunting and clapping while
Argus is summoned caused
his parts to scatter around
during the animation
Ra
Fixed an issue with his
ultimate ability beam FX not
visually reaching the end of
the max distance
Fixed an issue with the
Celestial Beam on his Plague
Purger skin being too dim on
the Low Particle Detail
setting
Ishtar
Fixed an issue with the
swords during the start of
her ultimate animating
incorrectly
Jing Wei
Fixed an issue with her
Phoenix Fire skin missing
enemy warning FX on the
ultimate ability
Fixed an issue with her
Phoenix Fire skin’s drape
clipping into her legs and the
ground
Ravana
Fixed an issue with the
Victory screens showing
black FX around his arms on
his Rock From Bisrakh & King
Of The Ring skins
Kumbhakarna
Fixed an issue with his Thow
Back ability causing FX trails
to persist on minions after
being thrown on his Piñata
Party & Kittykarna skins
Agni
Fixed an issue with his
Victory screen showing black
circle FX
Bacchus
Fixed an issue with his Iroh
skin sometimes missing his
ultimate animation and FX
when kred
Xbalanque
Fixed an issue with the
ultimate FX on his Chichen
Pizza skin being too bright
and disorienting
Items
Soul Gem
Fixed an issue with the buff
bar icon tooltip text
mentioning the bonus
damage happens at 4 stacks
instead of 3
BA L A NCE L IV E W ITH
THE 10. 1 U PDATE –
JANUARY 24
Ga me Modes
Year 10 Conquest
With 10.1 we are launching an
entirely new Conquest Map. This
map draws artistic inspiration from
Closed Beta and Season 2, and
features a Greco-Roman art set
where the Order Team of Mount
Olympus faces off against the wild
mythological beasts from the
Chaos Team lair.
Each New Season within Year 10
will bring big Conquest Changes to
pathing and layout, map-wide
environment art, and new game
mechanics.
Goals
Create meaningful change in
the Map’s layout and pathing.
Make sure this is noticeable
at krst glance at the
minimap.
Create New Lane shapes,
New Jungle Paths, that lead
to new combat scenarios
Focus on the core of the
Conquest mode, and make
those as best as they can be.
Remove some mechanics
from S8 and S9 to allow for
this and give room to grow.
Create more early game
contestable objectives. Give
players more ways to gain
leads on the map without
just snowballing from player
kills.
Boss Objectives
NEW Fire Giant Character
As Surtr has
graduated into
godhood, a new FG
character will be
replacing him.
The Fire Giant has the
same attacks as the
previous FG did, but
has an all new arena
that allows players to
kght it from all 360
degrees around it.
It makes a massive
entrance display in the
area outside Solo Lane
before it spawns.
Balance
Increased
scaling Max
Health from 275
to 350 per
minute
Decreased
damage taken
from Critical
Strikes by 20%
Pyromancer
This boss now drops a
new reward; the “Runic
Bomb”
The Runic Bomb can
be picked up like a
jungle buff, only by
someone from the
team who dealt the
last hit to the
pyromancer.
The Runic Bomb klls a
consumable spot and
can be placed later by
using that slot and
selecting a ground
target area.
Deals 300 Physical
Damage to Gods and
applies Knockback
Deals 1000 True
Damage to Minions
and Structures
Structures hit by
the Runic Bomb
are also
debuffed with
35% reduced
Attack Speed
for 10 seconds
Removed
Obelisks
Naga Camps
Enhanced Buffs
Trebuchets
Lane Objectives
Tower Bastions
All 6 Tier 1 Towers on
the map will now have
2 shield-shaped
“Tower Bastions”
objectives in the tower
radius.
While alive, they
provide the tower with
15% damage
mitigation each (30%
when both are alive)
These objectives can
be destroyed with
Basic Attack and/or
Ability Damage
They spawn at the end
of the setup phase
When destroyed they
provide 50 Gold to
allies in the area, with
normal camp gold
sharing rules
Bastion Stats
Gold Reward: 50
Health: 1200
Physical
Protection: 65
Magical
Protection: 55
The Totem
Totem of Ku will now
be simply known as
“The Totem”
This objective has
been remodeled and
relocated to the outer
side of the Solo Lane
While active, this
objective now has an
aura around it that
grants Gods 10%
increased damage
dealt to minions and
other Gods
The Totem no longer
applies an instant
global stack of its buff
reward to teammates
when the Totem is
claimed
Instead, a single
instant stack is
applied to
teammates near
to the Totem
the moment it is
claimed
The buff still
remains under
all allied Towers
and Phoenixes
for 60 seconds
Tier 2 Tower
Decreased base
Max Health
from 3000 to
2900
Phoenix
Decreased base
Max Health
from 3600 to
3400
Jungle
Unleashed Jungle Camps
Jungle camps that
spawn on your side of
the map can now be
damaged from outside
of their leash radius,
as long as you have
line-of-sight to one of
the monsters
They can also be
pulled out of leash
radius
They will chase Gods
and attack the closest
target for 10s.
.
After 10s they will
attempt to [ee, but
can be re-engaged by
dealing any damage
Each subsequent
engagement will
chase for less time.
10s, then 5s, then 3s
Lane Minions will
ignore Unleashed
Jungle Camps, and
vice versa.
Towers can attack
Unleashed Jungle
Camps, but the gold
loss penalty will be
applied, as it does for
minions
Unleashed Jungle
Camps do not
regenerate health
when [eeing, and
instead have 10 HP5
Stacking Buffs
These neutral camps
are a new objective for
these outer lanes to
contest in the early
game
These camps cannot
be unleashed, and the
buff they drop will
stack with any other
Jungle Buff.
Duo Side – Scorpion
Camp
Gold Buff –
Grants a Shield
equal to 50
Health plus 20
per level and
Grants 5 of both
Protections plus
1 per level
Has a duration
of 60s
Roaming Camps
Roaming Harpies
spawn every 60
seconds from dead
Back Harpy camps
Up to a maximum of 2
Roaming Harpies per
camp can be alive at a
time
Roaming Harpies
spawn within the
camp but roam the
nearby Jungle in set
paths
Cyclops Rogues
At the start of the
match, a Rogue’s
Stash will spawn near
a random Jungle
Camp. Spawn
locations are always
symmetric for both
teams
Opening a Stash
awards 25 Gold but
they are also trapped
and will spawn a
Cyclops Rogue. The
Rogue awards 25 Gold
when slain and drops
an Aspect of the
Rogue buff area
Aspect of the
Rogue –
Increased
Movement
Speed by 20%
Lasts for 60
seconds
Refreshable
buff to the team
that opened the
Stash
Yellow Buff
Removed Crowd
Control
Reduction from
this buff and
Increased the
base amount of
Movement
Speed provided
from 8% to 14%
Effect:
Increases
movement
speed by 14%.
Jungle minion
kills/assists
provide 2% extra
movement
speed. Stacks
up to 3 times.
Back Harpies
First spawn at
0:00
Delayed
respawn timer
from 1 minute
to 4 minutes
Contestable Camps
(Mid Harpies, Stacking
Buff Camps)
First spawn at
1:30
Reduced
respawn timer
from 2.5
minutes to 1.5
minutes
Oracles
First spawn
after 10:00
when Duo-side
Mid Harpies are
cleared
Reduced
respawn timer
from 3 minutes
to 2 minutes
Pyromancer
First spawn
after 10:00
when Solo-side
Mid Harpies are
cleared
Reduced
respawn timer
from 5 minutes
to 4 minutes
Gold Fury
First spawn at
5:00
Reduced
respawn timer
from 5 minutes
to 4 minutes
Fire Giant
First spawn at
10:00
Reduced
respawn timer
from 5 minutes
to 4 minutes
Misc
Player Respawn
Timers
Decreased XP
Level respawn
time multiplier
from 3 to 2.5
Reduced time
threshold
before match
length respawn
time penalty is
activated from
30 minutes to
20 minutes
Ranked
Ranked Quests
Win 75 Ranked Games to
immediately unlock the
Berserker Rama Skin
Win 150 Ranked Games to
get the Berserker Rama
Loading frame at the end of
the year
Win 15 Ranked Games each
Split to earn a Victory Chest
Win 50 Ranked Games each
Split to earn 50 Gems
Normal Modes
" aren’t
getting
Ranked
the only
matchmaking
Modes
ones
Items
Shard Relics
" One of
mechanics of Year 10 are Shard
Relics. These relics provide short-
the primary new
HORN SHARD
Your non-ultimate ability cooldowns are
reduced by 0.5s every second for the next
3s. 120s Cooldown
CLAW SHARD
You gain 20 + 1.5 Magical Power, 15 + 1.5
Physical Power per level, 20% Magical
Lifesteal and 10% Physical Ability
Lifesteal for the next 3s. 120s Cooldown
WING SHARD
Your Movement Speed is increased by
15% and Attack Speed is increased by
40% for the next 3s. 120s Cooldown
CARAPACE
SHARD
Your next basic attack within 3s steals 20
Physical and Magical Protections from
the next enemy god hit. Both the buff and
debuff last for 3s. 120s Cooldown
VISION SHARD
(UNCHANGED)
Places a ward that lasts for 60s. 120s
Cooldown
Item Summary
" items
In Year 10 we are making
some big changes
in SMITE.
to the pool
This is a
of
big
contribution toward our goal for
Year 10 of creating meaningful
change, and we expect player
builds to change for most roles.
Some roles are affected more than
others, though, so Warriors and
Guardians will likely see the most
change in their possible build paths.
There is also a variety of new
items for every role to make sure
DPS classes also have new things
to experiment with.
Player Builds
Change player builds across
each role
Changes via item passive goals
Hybrid Items causing problems
and constraining builds
Item Passives
Actual passives for anti-heal
items
Reworking current items that
have a clear theme but feel
more like stat sticks with
incidental passives rather than
creating meaningful moments of
gameplay
Identifying least exciting and least
popular items for each role
Item Trees
In General, Item trees in 10.1 will aim to
have more specikc stats related to their
tree deknition. Items can have stats from
other trees, but usually in lesser amounts,
and we will aim for less items to have
different stats.
Some of these trees have had their
deknitions changed to meet specikc
goals. Here is the entire layout of the Item
Shop for 10.1:
Physical Damage
Mace – Physical Power and
Physical Penetration
Katana – Physical Power and
Movement Speed
Morningstar – Physical Power and
Mana
Light Blade – Physical Power and
Attack Speed
Spiked Gauntlet – Physical Power
and Physical Lifesteal
Hidden Dagger – Physical Power
and Critical Strike Chance
Short Bow – Attack Speed
Cudgel – Health and Physical
Power
Magical Damage
Spellbook – Magical Power and
Mana
Magic Focus – Magical Power and
Magical Penetration
Uncommon Staff – Magical Power
and Health
Emerald Ring – Magical Power and
Attack Speed
Lost Artifact – Magical Power and
MP5
Tiny Trinket – Magical Power and
Magical Lifesteal
Physical Defense
Round Shield – Physical Protection
and HP5
Breastplate – Physical Protection
and Mana
Iron Mail – Physical Protection and
Health
Magical Defense
Enchanted Kusari – Magical
Protection and MP5
Talisman – Magical Protection and
Health
Mixed Defense
Ancient Blade – Health and
Movement Speed
Glowing Emerald – Health and HP5
Cloak – Protections and Cooldown
Reduction
Druid Stone – Protections and
Health
Other
Gem Of Fate – Arthurian –
Cooldown and Ultimate Ability
Effects
Mystical Earring – Earrings –
Special Effects
Removed Items
Celestial Legion Helm
Jade Emperor’s Crown
Tyrannical Plate Helm
Shifter’s Shield
Void Shield
Runic Shield
Ancile
Void Stone
Stone of Fal
Ring of Hecate
Book of the Dead
Stone Cutting Sword
Blackthorn Hammer
The Sledge
Bulwark of Hope
Hide of the Urchin
Witchblade
Hide of the Nemean Lion
Ichaival
Shadowsteel Shuriken
Many T2 Items have also been removed
along with their connected T3’s
DRUID STONE
REWORK – TIER
1
"
" This Tree is now dekned
by having Both Protections
and Health
600g
+15 Physical Protection
+15 Magical Protection
+50 Health
SAGE’S STONE
REWORK – TIER
2
1400g
+25 Physical Protection
+25 Magical Protection
+100 Health
STONE OF
BINDING
This is now a T3 item building from Sage’s
Stone
2300g
+40 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE – Successfully hitting an enemy
god with a Crowd Control ability will place
a debuff on them, reducing their Physical
and Magical Protections by 5 + 1 per level
for 5s.
ROUND SHIELD
REWORK – TIER
1
"
" by
This Tree is now dekned
having
Protection and HP5
Physical
650g
+5 Physical Protection
+10 HP5
TOWER SHIELD
REWORK – TIER
2
1150g
+15 Physical Protection
+15 HP5
BERSERKER’S
SHIELD
2400g
+60 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE – While below 50% Health you
become Berserk for 5s. While Berserk, you
gain 10% Damage Mitigation and 20%
Attack Speed. This effect can only occur
once every 15 seconds.
GLADIATOR’S
SHIELD
2300g
+50 Physical Protection
+150 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE – When damaging an enemy
god with an ability you deal an additional
15 + 35% of your Protections from items
and abilities. Can only trigger once per
enemy per ability. Subsequent hits on the
same target do half the bonus damage for
the next 3s.
FROSTBOUND
HAMMER
2400g
+30 Physical Power
+350 Health
+20 HP5
+15 MP5
PASSIVE – Your next basic attack on an
enemy god creates a 30 unit shockwave
of frost around them, slowing the
Movement Speed and Attack Speed of
enemy gods in the area by 25% for 3s.
This effect can only occur once every 10
seconds.
RUNEFORGED
HAMMER
2500g
+35 Physical Power
+250 Health
+15 HP5
+20 MP5
PASSIVE – Your next successful Hard CC
on an enemy god creates a runic symbol
on the ground that lasts for 5s. Enemies
in the symbol take 10% more damage.
This can only occur once every 20
seconds.
CADUCEUS CLUB
(CADUCEUS
SHIELD)
Moved to Cudgel tree building from Heavy
Hammer
Renamed to Caduceus Club
2500g
+30 Physical Power
+250 Health
+20 MP5
Passive unchanged
AURA – Allied gods within 70 units
have their Healing increased by
20%.
" Heal)
SMITE.
Healing Reduction Items (Anti-
are
The
often a
passive
necessity
effect
in
is
powerful and applicable in more
situations than most players expect.
It has always been a challenge
getting people to buy them,
sometimes even at the pro level.
This year we are giving all of these
items new and unique passives to
make them more interesting to
build, but also balancing that with a
variety of nerfs to not push these
items over the top.
DIVINE RUIN
Increased Cost from 2200 to 2550
New Passive
PASSIVE – Enemies hit by your
abilities have 40% reduced healing
for 5 seconds. Your next successful
damaging ability on an enemy
triggers a chain lightning, damaging
the target and up to 4 nearby
enemies for 40 damage + 20% of
your Magical Power. This can only
occur once every 20 seconds.
BRAWLER’S BEAT
STICK
Increased Cost from 2350 to 2600
New Passive
PASSIVE – Enemies hit by your
Abilities have 40% reduced healing
for 5 seconds. Getting a kill or
assist on an enemy god creates a
keld that provides allies within it 10
Power + 2 Per level. This effect can
only occur once every 10 seconds.
TOXIC BLADE
Increased Cost from 2200 to 2400
Decreased Attack Speed from 30% to 15%
Decreased Penetration from 15 to 10
New Passive
PASSIVE – Enemies hit by your
basic attacks have 15% reduced
Healing and 5% reduced Attack
Speed while you gain 5% increased
Attack Speed, stacking up to 4
times and lasting 5s.
PESTILENCE
Increased Cost from 2250 to 2400
New Passive
AURA – Enemy gods within 55
units have their healing reduced by
25%. This does not stack with
similar Auras.
PASSIVE – Enemies that
successfully damage you have their
Healing reduced by an additional
5% for 3s. This can stack up to 6
times.
CONTAGION
Increased Cost from 2050 to 2250
New Passive
AURA – Enemy gods within 55
units have their healing reduced by
25%. This does not stack with
similar Auras.
PASSIVE – When you are hit by a
Hard Crowd Control, the enemy
receives an aura that deals 40
Magical Damage per second to
them and other enemies within a 25
unit radius for 5s.
WINGED BLADE
New Passive
PASSIVE – When hit by a Slow, you
and nearby allies within 30 units
become immune to Slows and gain
20% increased Movement Speed
for 4s. This effect can only occur
once every 30 seconds.
GEM OF
ISOLATION
New Passive
PASSIVE – Enemies hit by your
damaging abilities will move 30%
Slower for 2.5 seconds. This can
only occur once every 10 seconds.
SPECTRAL
ARMOR
Increased Cost from 2100 to 2300
New Passive
PASSIVE – You take 40% reduced
bonus damage from Physical
Critical Strikes. When you are hit by
a Critical Strike, you and allies
within 55 units take an additional
5% reduced bonus damage from
Physical Critical Strikes, stacking
up to 4 times and lasting for 8s.
DEMON BLADE
(WIND DEMON)
Moved to Hidden Dagger tree building
from Short Sword
Renamed to Demon Blade
2400g
+25 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
Passive unchanged
PASSIVE – Your Critical Hits
provide you with 10% Physical
Penetration and increase your
Attack Speed by 10% for 4s.
BREASTPLATE
OF REGROWTH
(SHIELD OF
REGROWTH)
Moved to Breastplate tree building from
Silver Breastplate
Renamed to Breastplate of Regrowth
2100g
+55 Physical Protection
+300 Mana
+15 MP5
+10% CDR
Passive unchanged
PASSIVE – After healing yourself
from an ability, you gain +30%
Movement Speed, 15 Physical
Power, and 30 Magical Power for 4
seconds. This effect can only occur
once every 10 seconds.
LOTUS SICKLE
(LOTUS CROWN)
Moved to Ancient Blade tree building from
Adventurer’s Blade
Renamed to Lotus Sickle
2000g
+25 Physical Protection
+300 Health
+10% Cooldown Reduction
+7% Movement Speed
Passive unchanged
PASSIVE – Any god affected by
your ability heals gains 15
increased Physical and Magical
Protection for 5 seconds.
CLERIC’S CLOAK
– TIER 2
MAGI’S CLOAK
SHIFT
Increased Physical Protections from 15 to
30
Increased Magical Protections from 15 to
30
Removed 300 Health
Added 10% Cooldown Reduction
These changes also affect Magi’s
Revenge and Magi’s Shelter
MORNINGSTAR –
TIER 1
MP5 Removed
Added 50 Mana
HYDRA’S STAR –
TIER 2
MP5 Removed
Added 100 Mana
HYDRA’S
LAMENT
MP5 Removed
Added 200 Mana
New Items
CYCLOPEAN
RING
TABLET OF
DESTINIES
" designed
This new core Mage item is
to diversify
compete with old staples. It also
builds and
BLADED
BOOMERANG
" rewards
This is a new Crit Item that
players for
actively aggressive vs other gods.
being more
SHADOWDRINKER
DAWNBRINGER
ABSOLUTION
ABYSSAL STONE
ARCHDRUID’S
FURY
PHALANX
" fun
spread
Tyrannical Plate Helm filled a
design
caused
space,
problems
but its
for
stat
the
role. This item is inspired by it but
should better apply to Warriors in
Solo Lane. This item has a lot of
interesting applications in that it can
punish gods who rely too much on
cleaves, or that it can encourage
Warriors to directly engage with
their opponents before the wave is
cleared, inevitably taking some
basic attacks in the process.
PROPHETIC
CLOAK
EVOLVED
PROPHETIC
CLOAK
+55 Physical Protection
+55 Magical Protection
+150 Health
+20% CDR
AURA – Allies within 70 units gain 30
Physical and Magical Protections.
PASSIVE – If you have over 400 total
Protections, you gain 10% Damage
Mitigation. If you have over 600 total
Protections, you gain an additional 10%
Damage Mitigation.
CANNONEER’S
CUIRASS
Item Changes
Starter Items
(UPGRADE)
ARCHMAGE’S
GEM
Increased additional Magic Power Scaling
per stack from 1 to 1.5%
(Increased bonus Magical Power
Scaling from 20% to 30% at max
stacks)
(UPGRADE) GEM
OF FOCUS
Increased Movement Speed buff from 3%
to 5% per stack
Increased Damage Increase buff from 3%
to 5% per stack
Removed the Damage Mitigation buff per
stack
(STARTER)
BLUESTONE
PENDANT
Reworked PASSIVE – Enemies hit by your
damaging Abilities take an additional 60
Physical Damage over 2s. Subsequent
hits on the same target do half the bonus
damage for the next 3s.
This effect no longer stacks, only
refreshes
(UPGRADE)
BLUESTONE
BROOCH
Reworked PASSIVE – Enemies hit by your
damaging abilities take an additional 200
(+15% of their Current Health) as Physical
Damage over 2s. Subsequent hits on the
same target do half the bonus damage for
the next 3s.
This effect no longer stacks, only
refreshes
(UPGRADE)
CORRUPTED
BLUESTONE
Reworked PASSIVE – Enemies hit by your
damaging Abilities are corrupted, taking
250 Physical Damage over 5s and
reducing their Attack Speed by 10%.
Subsequent hits on the same target do
half the bonus damage for the next 3s.
Each time you apply corruption you gain
10% Attack Speed and 4% increased
Protections for 6s, up to a maximum of 5
stacks.
This effect no longer stacks, only
refreshes
(STARTER)
WARDING SIGIL
Reworked PASSIVE – When you are hit by
an ability you gain a stack of Dampening,
gaining 5 Protections for 5s and healing
for 1% of your Max Health. This occurs
only once per ability cast. This can stack
twice.
(UPGRADE) SIGIL
OF THE OLD
GUARD
Reworked PASSIVE – You gain 5%
Damage Mitigation. Whenever you are hit
by an ability you gain a stack of Rebuke,
providing an additional 4% Damage
Mitigation for 8s and healing for 3% of
your Max Health. This occurs only once
per ability cast. This can stack up to three
times.
(UPGRADE)
SUNDERING AXE
Increased Base Current Health Steal from
2% to 4% on the Passive
(UPGRADE) AXE
OF ANIMOSITY
(REWORKED
FROM HERO’S
AXE)
Decreased Physical Protection from 45 to
35
Decreased Magical Protection from 45 to
35
Now has the passive previously found on
the Animosity Starter Upgrade and
decreased the damage from 3% to 2.5%
PASSIVE – Your Basic Attacks deal bonus
damage equal to 2.5% of your Maximum
Health as Magical Damage to enemies
and structures.
(UPGRADE)
HEROISM
(REWORKED
FROM
ANIMOSITY)
Now has the passive previously found on
Hero’s Axe
PASSIVE – When an ally god within 55
units of you is hit by a hard crowd control
effect, give them a shield equal to 15% of
your Maximum Health. This effect can
only occur once every 8s.
(STARTER) WAR
FLAG
Reworked PASSIVE – Getting the assist
for an enemy minion or jungle monster
dying will provide 8 Bonus gold, restore 5
Health and 5 Mana. You and nearby allied
gods also receive a stack that gives 1%
Movement Speed and 2% Attack Speed
for 8s to nearby allies up to 10 stacks. If
you are not within 30 units of an allied
god for 20 seconds this passive is
disabled until you are near an allied god
again.
(UPGRADE) WAR
BANNER
Reworked PASSIVE – You gain 6 GP5 if
you have the lowest gold on your team.
Getting an assist for an enemy dying
provides a stack that provides 2%
Movement Speed and 4% Attack Speed
for 8s to nearby allies up to 10 stacks.
When you’ve gained 4 or more stacks
from assists, once per ability, each time
you damage an enemy god you restore
1.25% Health and 1.25% Mana to nearby
allies within 55 units and refresh the
duration of these stacks.
ARONDIGHT
BUFF
Increased Physical Power Scaling from
40% to 50% on the Bonus Damage from
the Passive
ASI SHIFT
ATALANTA’S
BOW SHIFT
BLOODFORGE
BUFF
Decreased Cost from 2750 to 2600
Increased Movement Speed from 5% to
7%
THE CRUSHER
SHIFT
DOMINANCE
SHIFT
DEVOURER’S
GAUNTLET NERF
Increased Cost from 2300 to 2400
EMPEROR’S
ARMOR SHIFT
Cost increased from 2000 to 2250
Increased the Attack Speed reduction of
enemy structures from 30% to 40% on the
Passive
MAIL OF
RENEWAL SHIFT
MIDGARDIAN
MAIL BUFF
Increased Physical Protection from 40 to
50
ONI HUNTER’S
GARB SHIFT
Decreased Health from 200 to 150
Increased Damage Mitigation from 3% to
4% on the Passive
RAGE BUFF
ROD OF TAHUTI
BUFF
Decreased Cost from 3000 to 2850
SILVERBRANCH
BOW SHIFT
SPEAR OF THE
MAGUS SHIFT
SPHINX’S
BAUBLE BUFF
Decreased Cost from 2700 to 2550
Increased Physical Power from 45 to 50
Increased Magical Power from 70 to 80
Gods
Class Changes
" In an update
impactful changes, we still have more
to go! These god changes are possibly
packed with
Assassins
Assassins gain Bonus 5
(+0.25 Per Level) Physical
Penetration
Scales from 5 at level
1 to 10 at level 20
Mages
Mages gain Bonus 20 (+1
Per level) Magical Power
Scales from 20 at level
1 to 40 at Level 20
Guardians
Guardians gain Bonus 10%
(+0.5% Per Level) CCR
Scales from 10% at
level 1 to 20% at level
20
Hunters
Hunters gain Bonus (+0.5%
Per Level) Increased Damage
on their Basic Attacks
Scales from 100% at
level 1 to 110% at level
20
ISHTAR NERF
STRIKE SHOT
BLADES OF RETRIBUTION
LANCELOT NERF
PIERCING THRUST
THOR NERF
ANVIL OF DAWN
VULCAN NERF
BACKFIRE
ACHILLES BUFF
SHIELD OF ACHILLES
RADIANT GLORY
ARTEMIS BUFF
TRANSGRESSOR’S FATE
BACCHUS BUFF
CHUG
BAKASURA BUFF
EAT MINION
REGURGITATE
FENRIR BUFF
SEETHING HOWL
BRUTALIZE
HACHIMAN BUFF
HEAVENLY BANNER
HEL
HINDER (CLEANSE)
HERCULES BUFF
DRIVING STRIKE
MITIGATE WOUNDS
SOMERSAULT
KUZENBO BUFF
NENE KAPPA
KUMBHAKARNA BUFF
SLEEPY
GROGGY STRIKE
SHROUD OF WILDFIRE
CONSUMING POWER
NIKE BUFF
VALIANT LEAP
SENTINEL OF ZEUS
OLORUN BUFF
TOUCH OF FATE
SERQET BUFF
COBRA’S KISS
AMBUSH
SKADI BUFF
PIERCING COLD
WINTER’S GRASP
SOBEK BUFF
SICKENING STRIKE
VAMANA BUFF
COLOSSAL FURY
XBALANQUE BUFF
DARKEST OF NIGHTS
Conq u e s t N P C A ppe n di x
Lane Minion Stat Changes
Scaling (every 3 minutes)
Movement Speed: +2%
Harpy
Scaling (every 3 minutes)
Increased XP Reward
from +9 to +12
Increased Gold
Reward from +1.5 to
+2
NE W SKIN VOICE
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