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TA B L E O F CO N T E N T S

Fire Giant
Update | 10.1
Update Notes
By: TitanDandy | about 5 hours ago

Category: Console, Dev Insights,


Event, Gods, News, PC, PS4,
Update Notes, Xbox

New Norse God

Surtr
The Fire Giant
Wallpapers: 1920×1080 | 2560×1440 |

3840×2160 | 1080×1920

Obsidian Flesh
Surtr’s [esh cracks into fragments after
he loses enough health. On picking these
up Surtr gains a percentage of his Max.
Health over time and Protections for 3s.
Enemies can destroy these fragments by
walking over them.
Heal per tick: 1%
Protections: 10 + 1 Per level
Health Threshold: 15%

Flames of
Muspell
Surtr sets his sword ablaze gaining Haste
while this buff is active. Surtr’s next
successful Basic Attack will deal bonus
magical damage, ignite the target causing
them to take damage over time as well as
spawning a Fiery Imp. This ability’s bonus
damage increases per stack (max. of 200)
when an enemy dies while the burning
effect is active.
Damage per tick: 10/25/40/55/70

Surtr
(+10% of your Physical Power)
every second for 3s.
Bonus Damage: 30 + 3 per stack
Magical Damage
Imp Damage: 10/15/20/25/30
(+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14/13/12/11/10s

Giant’s Grasp
Surtr pulls the closest target to him, either
an enemy lane minion, a Fiery Imp or a
magma rock if neither are in range. Surtr
then hurls the object forwards, dealing
damage and stunning enemies ahead.
Damage: 90/145/200/255/310
(+70% of your Physical Power)
AoE Damage: 30/60/90/120/150
(+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60/65/70/75/80
Cooldown: 13s

E m b e rwa l k
Surtr’s fury creates a ring of embers
around him providing a Movement Speed
buff that increases for hitting enemies,
while the ability is active. The ring deals
damage and slows enemies once as it
expands or when fully formed and again
when it contracts. While formed, the outer
ring deals continuous damage to enemies
inside. The ring also picks up Obsidian
Flesh fragments.
Damage: 45/65/85/105/125 (+20%
of your Physical Power)
Bonus Damage: 10/15/20/25/30
(+5% of your Physical Power)
Movement Speed: 10% + 5% per
enemy hit (max. 4 stacks)
MS Debuff: 20% for 2s
Duration: 4s
Cost: 65/70/75/80/85
Cooldown: 15s

E n d o f Day s
After a short buildup, Surtr surges into the
air infusing into a large Meteor. While in
the air, Surtr is immune to damage and
can choose where to come crashing
down. Before landing, Meteorites split off,
targeting enemies on the ground, dealing
damage and spawning Fiery Imps. Surtr’s
Meteor deals increased damage and
knocks up enemies hit.
Damage: 210/285/360/435/510
(+60% of your Physical Power)
Meteorite Damage:
50/75/100/125/150 (+15% of your
Physical Power)
Cost: 100
Cooldown: 100s

NE W GOD SKINS – LIVE


JANUARY 24

Masteries Surtr

Mastery Skins

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Ascended Surtr

Year 10 Pass Skin

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Azure Flames Surtr

Standard Recolor

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Karn Atlas

Crossover | Magic The Gathering

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Liliana Vess Nu Wa

Crossover | Magic The Gathering

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Chandra Nalaar Pele

Crossover | Magic The Gathering

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Atraxa Thanatos

Crossover | Magic The Gathering

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Jace Beleren Yu Huang

Crossover | Magic The Gathering

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Denten Bacchus

Exclusive | Denton Chest

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Web of Fate Arachne

Exclusive | Battle Pass

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Corrupted Commander Cernunnos

Exclusive | Battle Pass

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Infernal Winds Kukulkan

Exclusive | Battle Pass

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Crimson Conqueror Guan Yu

Exclusive | Battle Pass

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

Berserker Bow Rama

Limited | Ranked Reward

Wallpapers: 1920×1080 | 2560×1440 | 3840×2160 | 1080×1920

U PDATE RE L E A S E
S C H E DU L E

January 24 – The Fire Giant Update

New God: Surtr – The Fire Giant


New Crossover Event: Magic the
Gathering
New Battlepass: Boss Monsters
Year 10 Balance Changes
More!

February 7 – Bonus Update

More info soon!

CROSSOVE R E VE NT:
M AGIC THE GATHE RING

W e lc o m e t o t h e M a g i c
t h e G at h e r i n g E v e n t !
The Event will have 10 Planeswalker
and Creature Skins total and 4
cosmetic bundles that you can roll from
the Magic the Gathering Chest! Rolling 3
items from this chest will allow you to
choose the 4th item! These items are also
available for direct purchase.
The krst 5 Planeswalker or Creature
Skins will be released in the krst Update
and the rest of the 5 Skins will release on
the second Update. Buy ALL items from
the Magic the Gathering Event and receive
a Player Title and Avatar!

P l a n e s wa l k e r Q u e s t s
For each of the 10 Characters there will be
a series of FREE Quests. You can only
choose to start 1 Character Quest chain
at a time.
The krst 5 Character Quest chains will be
released in the initial Patch, the rest will
be released in the second Patch.
Completing these Quests will grant you
themed rewards based on the Character
Quest chain you chose as well as other in-
game boosters!

Quest Rewards:
Karn Avatar
Liliana Vess Avatar
Chandra Nalaar Avatar
Atraxa Avatar
Jace Beleren Avatar
Karn Announcer Pack
Liliana Vess Announcer Pack
Chandra Nalaar Announcer Pack
Atraxa Announcer Pack
Jace Beleren Announcer Pack

Skins:
Karn Atlas
Liliana Vess Nu Wa
Chandra Nalaar Pele
Atraxa Thanatos
Jace Beleren Yu Huang

Bundles:
Mana Bundle
Mana Symbol Avatar
Mana Symbol Jump Stamp
Mana Symbol Recall Skin

Vintage Bundle
Artifacts of Power Loading
Frame
Magic Cards Level Up
Magic: The Gathering
Loading Screen

Collector Bundle (Buy All)


Black Lotus Avatar
Planeswalker Title

S M ITE | YE A R 10 PA S S

" SMITE’s Season Pass is returning


this year under a new name- the Year
10 Pass! Get Exclusive content for
every new God, all year long, with the
SMITE Year 10 Pass! This is the best
deal of the year, so don’t miss out! –

You’ll get all of the following incredible


content for each God as they are released
in 2023:
Voice Pack
Unlimited Ascended Skin
Additional Tier 1 Skin
Emotes (Wave and Clap)

Plus, unlock three cosmetics you can only


get in the Year 10 Pass: the Calamity Cat
Sol Skin, Calamity Cat Loading Screen,
and the Miraculous Title.
As a special bonus, you’ll receive
1000 Gems
If you don’t own the God Pack,
you’ll also unlock all new Year 10
Gods.

NE W BAT TLE PASS:


BOS S MONS TE RS

Battle Pass: Boss Monsters (600


Gems)
Battle Pass: Boss Monsters Plus
(1200 Gems)
Paid Track Items:
Infernal Winds Kukulkan
Web of Fate Arachne
Corrupted Commander Cernunnos
Spider Eyes Ward Skin
Monstrous Level Up Skin
BOSS! Global Emote
Boss Monsters Jump Stamp
Boss Monsters Recall Skin
Boss Monsters Loading Frame
Infernal Winds Loading Screen
Web of Fate Loading Screen
Web of Fate Announcer Pack

Free Track Items:


Crimson Conqueror Guan Yu
Unfortunate Death Stamp
Web of Fate Avatar
Monstrous Player Title
Corrupted Commander Avatar
Boss Monsters Music Theme

QUA L IT Y OF L I FE

New Season Structure


Structure 
2023 will be known as Year 10, not
Season 10
Within Year 10 there will be 4
Seasons 
Each Season will launch with a
major gameplay update and heavy
changes to the Conquest Map

Player Progression
The Player level cap has been
increased from 160 to 2,000
Players who have have reached
level 160 already have not lost any
excess experience and will be
automatically adjusted to their new
level upon logging in after 10.1
launches 
Players under level 160 will not
have their level adjusted in this
system 

Viewer Points
No changes will be made to Viewer
Points in 10.1 
Viewer Store will rotate weekly
throughout 10.1 
In 10.2 there will be a partial reset
of point totals as well as changes
to the Viewer Points systems – so
spend those points in 10.1!

Commendation Skin
All Players who qualify for
Commendation Rewards Receiving
the following!
Shining Seas Charybdis Skin
Season 9 Commendation
Loading Frame
Great Job Avatar
Goodwill Jump Stamp 
Goodwill Global Emote
Jump Stamp and
Global Emote are
items that were
available in previous
years so players who
already have them will
not get them again

BU G FI XE S

UI
Fixed an issue with the EOML Duel
Scoreboard tab totals appearing in
the wrong place and overlapping
for the Order side
Fixed an issue where Infused Sigil
was showing two blue item tier
markers instead of three
Fixed an issue on Console where
the Prokle Loadout screens weren’t
showing all available Loadouts to
purchase 
Fixed an issue where the North
American server regions weren’t
sorted next to each other
Fixed an issue where Starter Item
upgrades were missing and
couldn’t be built in the Console God
Builder
Fixed an issue with the Random
RuneScape Cape Loadout not
working properly and resetting to
None

Localization
Corrected the Arondight tooltip and
item tree title to match the English
tooltip in the Russian version

General Gameplay
Assault
Fixed an issue on the map
where small Gods could clip
into a rock near the Chaos
spawn and hide completely
Fixed an issue on the map
where rocks were causing
player collision near the
Chaos side Tier 1 and Tier 2
towers

Fixed an issue with the Fan Art


Kuku Luck Global Emote appearing
too high and small in-game

Gods
Charybdis
Fixed an issue on all skins
where the player camera was
no longer zooming out when
using her ultimate ability

Mulan
Fixed an issue with her
Sentai skin missing textures
for her legs on Console

Yu Huang
Fixed an issue where his Dao
Cultivation ability audio was
linked to the World Detail
setting

Jormungandr
Fixed an issue where his
clapping emote audio plays
during his skin select and
God selection phase in the
pre-match lobby and his intro
animation wasn’t playing

Loki
Fixed an issue with his
Agonizing Visions ability
having no blind FX on his
Tokyo Machine skin

Skadi
Fixed an issue with her
Calavera skin saying the
wrong VGS line for I’ll attack
the Titan 
Fixed an issue with a rock
being invisible during the idle
animation of her Avatar
Korra skin

Merlin
Fixed an issue with his
Frostbolt ability having red
border FX for friendly vision

Hera
Fixed an issue where
taunting and clapping while
Argus is summoned caused
his parts to scatter around
during the animation

Ra
Fixed an issue with his
ultimate ability beam FX not
visually reaching the end of
the max distance 
Fixed an issue with the
Celestial Beam on his Plague
Purger skin being too dim on
the Low Particle Detail
setting

Ishtar
Fixed an issue with the
swords during the start of
her ultimate animating
incorrectly

Jing Wei
Fixed an issue with her
Phoenix Fire skin missing
enemy warning FX on the
ultimate ability
Fixed an issue with her
Phoenix Fire skin’s drape
clipping into her legs and the
ground

Ravana
Fixed an issue with the
Victory screens showing
black FX around his arms on
his Rock From Bisrakh & King
Of The Ring skins

Kumbhakarna
Fixed an issue with his Thow
Back ability causing FX trails
to persist on minions after
being thrown on his Piñata
Party & Kittykarna skins

Agni
Fixed an issue with his
Victory screen showing black
circle FX

Bacchus
Fixed an issue with his Iroh
skin sometimes missing his
ultimate animation and FX
when kred

Xbalanque 
Fixed an issue with the
ultimate FX on his Chichen
Pizza skin being too bright
and disorienting

Items
Soul Gem
Fixed an issue with the buff
bar icon tooltip text
mentioning the bonus
damage happens at 4 stacks
instead of 3

BA L A NCE L IV E W ITH
THE 10. 1 U PDATE –
JANUARY 24

Ga me Modes

" This new Conquest Map sets the


tone for the entire update. In Year 10
we had 2 major goals: Create
meaningful gameplay change, and
promote skillful aggression. The new
map features an entirely new layout
and art style, as well as a variety of
new early game contestable
objectives.

Year 10 Conquest
With 10.1 we are launching an
entirely new Conquest Map. This
map draws artistic inspiration from
Closed Beta and Season 2, and
features a Greco-Roman art set
where the Order Team of Mount
Olympus faces off against the wild
mythological beasts from the
Chaos Team lair. 
Each New Season within Year 10
will bring big Conquest Changes to
pathing and layout, map-wide
environment art, and new game
mechanics. 
Goals
Create meaningful change in
the Map’s layout and pathing.
Make sure this is noticeable
at krst glance at the
minimap. 
Create New Lane shapes,
New Jungle Paths, that lead
to new combat scenarios
Focus on the core of the
Conquest mode, and make
those as best as they can be.
Remove some mechanics
from S8 and S9 to allow for
this and give room to grow.
Create more early game
contestable objectives. Give
players more ways to gain
leads on the map without
just snowballing from player
kills. 

Boss Objectives
NEW Fire Giant Character
As Surtr has
graduated into
godhood, a new FG
character will be
replacing him.
The Fire Giant has the
same attacks as the
previous FG did, but
has an all new arena
that allows players to
kght it from all 360
degrees around it. 
It makes a massive
entrance display in the
area outside Solo Lane
before it spawns.
Balance
Increased
scaling Max
Health from 275
to 350 per
minute
Decreased
damage taken
from Critical
Strikes by 20%

Pyromancer
This boss now drops a
new reward; the “Runic
Bomb”
The Runic Bomb can
be picked up like a
jungle buff, only by
someone from the
team who dealt the
last hit to the
pyromancer.
The Runic Bomb klls a
consumable spot and
can be placed later by
using that slot and
selecting a ground
target area.
Deals 300 Physical
Damage to Gods and
applies Knockback
Deals 1000 True
Damage to Minions
and Structures
Structures hit by
the Runic Bomb
are also
debuffed with
35% reduced
Attack Speed
for 10 seconds

Can be sold in the


Item Shop for 33 Gold 

Removed
Obelisks
Naga Camps
Enhanced Buffs
Trebuchets

Lane Objectives
Tower Bastions
All 6 Tier 1 Towers on
the map will now have
2 shield-shaped
“Tower Bastions”
objectives in the tower
radius.
While alive, they
provide the tower with
15% damage
mitigation each (30%
when both are alive)
These objectives can
be destroyed with
Basic Attack and/or
Ability Damage
They spawn at the end
of the setup phase
When destroyed they
provide 50 Gold to
allies in the area, with
normal camp gold
sharing rules
Bastion Stats
Gold Reward: 50
Health: 1200
Physical
Protection: 65
Magical
Protection: 55

The Totem
Totem of Ku will now
be simply known as
“The Totem”
This objective has
been remodeled and
relocated to the outer
side of the Solo Lane
While active, this
objective now has an
aura around it that
grants Gods 10%
increased damage
dealt to minions and
other Gods
The Totem no longer
applies an instant
global stack of its buff
reward to teammates
when the Totem is
claimed
Instead, a single
instant stack is
applied to
teammates near
to the Totem
the moment it is
claimed
The buff still
remains under
all allied Towers
and Phoenixes
for 60 seconds

Towers and Phoenixes


Tier 1 Tower
Decreased base
Max Health
from 2100 to
1600

Tier 2 Tower
Decreased base
Max Health
from 3000 to
2900

Phoenix
Decreased base
Max Health
from 3600 to
3400

Jungle
Unleashed Jungle Camps
Jungle camps that
spawn on your side of
the map can now be
damaged from outside
of their leash radius,
as long as you have
line-of-sight to one of
the monsters
They can also be
pulled out of leash
radius
They will chase Gods
and attack the closest
target for 10s. 

After 10s they will
attempt to [ee, but
can be re-engaged by
dealing any damage
Each subsequent
engagement will
chase for less time.
10s, then 5s, then 3s 
Lane Minions will
ignore Unleashed
Jungle Camps, and
vice versa.
Towers can attack
Unleashed Jungle
Camps, but the gold
loss penalty will be
applied, as it does for
minions
Unleashed Jungle
Camps do not
regenerate health
when [eeing, and
instead have 10 HP5

Jungle Buff Timer


Forgiveness
Camp timers will
linger on the ground
until the next camp
spawns in that
location
If Unleashed, they will
drop at the location
the monster was killed
and remain for 30s,
before being relocated
to the camps spawn
point where the buff
can still be picked up
for 90s 

Stacking Buffs 
These neutral camps
are a new objective for
these outer lanes to
contest in the early
game
These camps cannot
be unleashed, and the
buff they drop will
stack with any other
Jungle Buff. 
Duo Side – Scorpion
Camp
Gold Buff –
Grants a Shield
equal to 50
Health plus 20
per level and
Grants 5 of both
Protections plus
1 per level 
Has a duration
of 60s

Solo Side – Scorpion


Camp
Silver Buff –
Grants 5%
Cooldown
Reduction plus
0.75% per level
Has a duration
of 60s

Roaming Camps 
Roaming Harpies
spawn every 60
seconds from dead
Back Harpy camps
Up to a maximum of 2
Roaming Harpies per
camp can be alive at a
time
Roaming Harpies
spawn within the
camp but roam the
nearby Jungle in set
paths

Cyclops Rogues 
At the start of the
match, a Rogue’s
Stash will spawn near
a random Jungle
Camp. Spawn
locations are always
symmetric for both
teams
Opening a Stash
awards 25 Gold but
they are also trapped
and will spawn a
Cyclops Rogue. The
Rogue awards 25 Gold
when slain and drops
an Aspect of the
Rogue buff area
Aspect of the
Rogue –
Increased
Movement
Speed by 20%
Lasts for 60
seconds
Refreshable
buff to the team
that opened the
Stash

Every third set of Stashes are


trapped and will spawn
Cyclops Rogues upon
opening. The Rogue awards
75 Gold when slain and also
drops the Aspect of the
Rogue buff area
After all Stashes on the map
have been opened, a new set
will spawn after 3 minutes
This objective will not be
shown on minimaps, but will
have set spawn locations
that it rotates through 
These are also present on
the following maps: Arena,
Joust, Slash, Jade Corruption
Joust, Chinese Joust

Mid Harpy Camps have been


removed, a camp of Harpies
that provide XP will spawn in
the Oracles area and
Pyromancer area until those
objectives spawn at 10
minutes
Purple Buff Camp
(Chimaera)
Purple Buff
Removed
Protection
Debuff Aura
component
Effect:
Increases
Attack Speed by
10%, Magical
Basic Attack
Damage by 15,
and Physical
Basic Attack
Damage by 12.

Red Buff Camp (Manticore)


This Buff Camp now
resides on the Fire
Giant side of Mid Lane
Red Buff
Unchanged
from Season 9 
Effect:
Increases
Physical and
Magical Power
by 10%, plus an
additional [at
+10 Magical
Power and +5
Physical Power.

Green Buff Camp (Dryads)


This Buff Camp now
resides closer towards
the center of the map
Buff Holder Monster
now has an ability that
applies HP5 to its
minis
This camp now uses
the Dryads character
models 
Green Buff
Removed the
ability for this
buff to freeze
other buff belt
durations, and
added the HP5
from the
enhanced
version to the
base buff
Effect: Grants
+100 maximum
Health and
Mana, plus an
additional 30 for
every 50 total
protections on
the wearer. Also
grants +10 HP5

Speed Buff Camp (Centaurs)


This Buff Camp now
has 2 locations per
side of the map
This buff does
not stack with
itself, it can be
refreshed in
duration though,
or split with
other
teammates 

Yellow Buff
Removed Crowd
Control
Reduction from
this buff and
Increased the
base amount of
Movement
Speed provided
from 8% to 14%
Effect:
Increases
movement
speed by 14%.
Jungle minion
kills/assists
provide 2% extra
movement
speed. Stacks
up to 3 times.

Blue Buff Camp (Satyrs)


This Buff Camp now
has 3 monsters
Blue Buff
Removed
Cooldown
Reduction from
this buff
Effect: Grants
+4 Mana healed
per second.
Each time you
hit an enemy
God with an
ability you
regain 2% of
your missing
Mana.

Jungle Spawn Timers


Buff Camps
First spawn at
0:00
Delayed
respawn timer
from 2 minutes
to 2.5 minutes

Back Harpies
First spawn at
0:00
Delayed
respawn timer
from 1 minute
to 4 minutes

Contestable Camps
(Mid Harpies, Stacking
Buff Camps)
First spawn at
1:30
Reduced
respawn timer
from 2.5
minutes to 1.5
minutes

Oracles
First spawn
after 10:00
when Duo-side
Mid Harpies are
cleared
Reduced
respawn timer
from 3 minutes
to 2 minutes

Pyromancer
First spawn
after 10:00
when Solo-side
Mid Harpies are
cleared
Reduced
respawn timer
from 5 minutes
to 4 minutes

Gold Fury
First spawn at
5:00
Reduced
respawn timer
from 5 minutes
to 4 minutes

Fire Giant
First spawn at
10:00
Reduced
respawn timer
from 5 minutes
to 4 minutes

Misc
Player Respawn
Timers
Decreased XP
Level respawn
time multiplier
from 3 to 2.5
Reduced time
threshold
before match
length respawn
time penalty is
activated from
30 minutes to
20 minutes

Increased time during


the Setup phase from
80 seconds to 110
seconds
Hand of the Gods has
been removed from
this mode
Base Doors no longer
apply Invader’s Curse
to enemies
Increased the Fountain
speed buff duration
from 5 to 10 seconds

Ranked

" There has been a


huge amount of support
in the SMITE community
getting players of all
platforms to play with
each other for Ranked
Modes, and the time has
finally come! This
change will create a
much larger
matchmaking pool which
has the potential for
many advantages.
Individual players will be
closer in MMR, Queue
Times could be more
flexible, and friends
across platforms can
now party up. A Hard
Reset on MMR will
ensure that all players
climb from the same
spot, which should
greatly reduce the friction
between platforms. If
there is any major
difference in ability
between the platforms,
this process will help us
to better understand it
and match players more
appropriately.

All Ranked Modes will undergo a


Hard Reset of Rank and MMR for all
players when 10.1 launches 
All Ranked Modes will now be full
crossplay between all platforms 
God leaderboards have been
adjusted to award god frames
based on position in the
leaderboard.
Top Players 1-10 awarded
Masters Border 
Players 11 through 40
awarded Diamond Border 
Players 41 through 100
awarded Platinum Border 
All Players who have played
at least 10 ranked matches
with a single god but have
not placed on the
leaderboard are awarded the
Gold Border

Ranked Quests
Win 75 Ranked Games to
immediately unlock the
Berserker Rama Skin
Win 150 Ranked Games to
get the Berserker Rama
Loading frame at the end of
the year 
Win 15 Ranked Games each
Split to earn a Victory Chest
Win 50 Ranked Games each
Split to earn 50 Gems

Normal Modes

" aren’t
getting
Ranked
the only
matchmaking
Modes
ones

changes. Normal Queues


will be changing back to
the Non-Timed queue
system. This has 2
primary advantages. The
first is the return of
Multi-Queue, where
players can queue for
many modes all at once.
This feature is great for
regions or times where
populations are lower,
and helps make sure
everyone can play more
SMITE. The other
advantage is flexibility.
The Timed Queue
system is very rigid,
when the queue pops it
does the best it can and
fires off the matches. It
actually creates more
sub-optimal matches with
that style. With the
change back to Non-
Timed queues we expect
to do make some heavy
adjustments to our
matchmaking systems to
continually improve the
experience across Year
10.

All Normal Modes (Unranked


Modes) will have their queue
system changed to Non-Timed
queues (Ranked will remain
Timed). 
These queues will no longer have a
specikc duration shown to players,
they will take as much time as they
need to knd a good match.
Players will now receive a deserter
penalty if they fail to accept a
queue pop for Normal Modes
Multi Queue will be enabled on all
Normal Queues. Use the
Multiqueue button from the play
screen to queue for as many
modes as you like at one time
The Matchmaking parameters for
these modes have been updated to
meet SMITEs current goals and
player feedback. These parameters
will be continually adjusted
throughout Year 10 with the goal of
providing the best matchmaking as
possible to our players.

Items
Shard Relics

" One of
mechanics of Year 10 are Shard
Relics. These relics provide short-
the primary new

duration effects that allow for high


skill expression power plays. The
Vision Shard will still be a powerful
and easy to use option, but the
new Shards will allow for more
unique and aggressive play styles.

Shard Relics are free at level 1 and now


have a selection of options instead of
defaulting to the Vision Shard. 
Shard Relics can be upgraded to any Relic
for free at Level 12

HORN SHARD
Your non-ultimate ability cooldowns are
reduced by 0.5s every second for the next
3s. 120s Cooldown

CLAW SHARD
You gain 20 + 1.5 Magical Power, 15 + 1.5
Physical Power per level, 20%  Magical
Lifesteal and 10% Physical Ability
Lifesteal for the next 3s. 120s Cooldown

WING SHARD
Your Movement Speed is increased by
15% and Attack Speed is increased by
40% for the next 3s. 120s Cooldown

CARAPACE
SHARD
Your next basic attack within 3s steals 20
Physical and Magical Protections from
the next enemy god hit. Both the buff and
debuff last for 3s. 120s Cooldown

VISION SHARD
(UNCHANGED)
Places a ward that lasts for 60s. 120s
Cooldown
Item Summary

" items
In Year 10 we are making
some big changes
in SMITE.
to the pool
This is a
of
big
contribution toward our goal for
Year 10 of creating meaningful
change, and we expect player
builds to change for most roles.
Some roles are affected more than
others, though, so Warriors and
Guardians will likely see the most
change in their possible build paths.
There is also a variety of new
items for every role to make sure
DPS classes also have new things
to experiment with.

Player Builds
Change player builds across
each role
Changes via item passive goals
Hybrid Items causing problems
and constraining builds

Item Passives
Actual passives for anti-heal
items
Reworking current items that
have a clear theme but feel
more like stat sticks with
incidental passives rather than
creating meaningful moments of
gameplay
Identifying least exciting and least
popular items for each role

Tree / Stat Identity


Went through entire item store
and adjusted stats of items to be
more clearly aligned to the stats
their tree is defined by

Removed Item Trees


The Imperial Helmet Tree – Magical
Power and Physical Protections 
The Enchanted Buckler Tree – Physical
Power and Magical Protections
The Shuriken Tree – Physical Power,
Attack Speed, and Critical Strike Chance

Item Trees
In General, Item trees in 10.1 will aim to
have more specikc stats related to their
tree deknition. Items can have stats from
other trees, but usually in lesser amounts,
and we will aim for less items to have
different stats.
Some of these trees have had their
deknitions changed to meet specikc
goals. Here is the entire layout of the Item
Shop for 10.1:
Physical Damage
Mace – Physical Power and
Physical Penetration
Katana – Physical Power and
Movement Speed
Morningstar – Physical Power and
Mana
Light Blade – Physical Power and
Attack Speed
Spiked Gauntlet – Physical Power
and Physical Lifesteal
Hidden Dagger – Physical Power
and Critical Strike Chance
Short Bow – Attack Speed
Cudgel – Health and Physical
Power

Magical Damage
Spellbook – Magical Power and
Mana
Magic Focus – Magical Power and
Magical Penetration
Uncommon Staff – Magical Power
and Health
Emerald Ring – Magical Power and
Attack Speed
Lost Artifact – Magical Power and
MP5
Tiny Trinket – Magical Power and
Magical Lifesteal

Physical Defense
Round Shield – Physical Protection
and HP5
Breastplate – Physical Protection
and Mana
Iron Mail – Physical Protection and
Health

Magical Defense
Enchanted Kusari – Magical
Protection and MP5
Talisman – Magical Protection and
Health

Mixed Defense
Ancient Blade – Health and
Movement Speed
Glowing Emerald – Health and HP5
Cloak – Protections and Cooldown
Reduction
Druid Stone – Protections and
Health

Other
Gem Of Fate – Arthurian –
Cooldown and Ultimate Ability
Effects
Mystical Earring – Earrings –
Special Effects

Removed Items
Celestial Legion Helm
Jade Emperor’s Crown
Tyrannical Plate Helm
Shifter’s Shield
Void Shield
Runic Shield
Ancile
Void Stone
Stone of Fal
Ring of Hecate
Book of the Dead
Stone Cutting Sword
Blackthorn Hammer
The Sledge
Bulwark of Hope
Hide of the Urchin
Witchblade
Hide of the Nemean Lion 
Ichaival 
Shadowsteel Shuriken
Many T2 Items have also been removed
along with their connected T3’s

Hybrid Items Reworked

" Items with both Power AND


Protections are commonly referred
to as “Hybrid Items” and they have
shown to ultimately not align with
what players or designers want for
SMITE’s Item system. Multiple years
of balance iterations have led to
this decision. When Hybrid Items
are “balanced” from a stat efficiency
perspective, they tend to be
perceived as underpowered. They
were often hard to make attractive
to most roles who wanted to
specifically focus on only damage
or only tanky stats. Therefore,
Hybrid Items needed to be
overstatted in order to be perceived
as even slightly too strong, which
caused them to quickly take over
multiple builds in multiple roles and
warp the game entirely. Hybrid
Items also tend to contribute to
more frustrating and unpopular
strategies like tanky Junglers, or
Solo Laners that are too strong on
all fronts. With all these lessons
learned from previous years of
balance, we are making the
decision to eliminate all Hybrid
Items. Since Power won’t be a part
of the equation anymore, this
means all gods will be able to build
many of these reworked items.
Warriors building Stone of Binding,
and Guardians building Gladiator’s
Shield are just a few of the notable
examples of this. In 10.1 SMITE there
will no longer be any T3 Items that
provide Power and Protections, and
therefore the following items will see
signikcant reworks, and the rest were
removed.

DRUID STONE
REWORK – TIER
1

"
" This Tree is now dekned
by having Both Protections
and Health

600g
+15 Physical Protection
+15 Magical Protection
+50 Health

SAGE’S STONE
REWORK – TIER
2
1400g
+25 Physical Protection
+25 Magical Protection
+100 Health
STONE OF
BINDING
This is now a T3 item building from Sage’s
Stone
2300g
+40 Physical Protection
+40 Magical Protection
+250 Health
PASSIVE – Successfully hitting an enemy
god with a Crowd Control ability will place
a debuff on them, reducing their Physical
and Magical Protections by 5 + 1 per level
for 5s.

ROUND SHIELD
REWORK – TIER
1

"
" by
This Tree is now dekned
having
Protection and HP5
Physical

650g
+5 Physical Protection
+10 HP5

TOWER SHIELD
REWORK – TIER
2
1150g
+15 Physical Protection
+15 HP5

BERSERKER’S
SHIELD
2400g
+60 Physical Protection
+150 Health
+25% Attack Speed
+20 HP5
PASSIVE – While below 50% Health you
become Berserk for 5s. While Berserk, you
gain 10% Damage Mitigation and 20%
Attack Speed. This effect can only occur
once every 15 seconds.

GLADIATOR’S
SHIELD
2300g
+50 Physical Protection
+150 Health
+25 HP5
+10% Cooldown Reduction
PASSIVE – When damaging an enemy
god with an ability you deal an additional
15 + 35% of your Protections from items
and abilities. Can only trigger once per
enemy per ability. Subsequent hits on the
same target do half the bonus damage for
the next 3s.

FROSTBOUND
HAMMER
2400g
+30 Physical Power
+350 Health
+20 HP5
+15 MP5
PASSIVE – Your next basic attack on an
enemy god creates a 30 unit shockwave
of frost around them, slowing the
Movement Speed and Attack Speed of
enemy gods in the area by 25% for 3s.
This effect can only occur once every 10
seconds.

RUNEFORGED
HAMMER
2500g
+35 Physical Power
+250 Health
+15 HP5
+20 MP5
PASSIVE – Your next successful Hard CC
on an enemy god creates a runic symbol
on the ground that lasts for 5s. Enemies
in the symbol take 10% more damage.
This can only occur once every 20
seconds.

CADUCEUS CLUB
(CADUCEUS
SHIELD)
Moved to Cudgel tree building from Heavy
Hammer
Renamed to Caduceus Club
2500g
+30 Physical Power
+250 Health
+20 MP5
Passive unchanged
AURA – Allied gods within 70 units
have their Healing increased by
20%.

Healing Reduction Items


Reworked

" Heal)
SMITE.
Healing Reduction Items (Anti-
are
The
often a
passive
necessity
effect
in
is
powerful and applicable in more
situations than most players expect.
It has always been a challenge
getting people to buy them,
sometimes even at the pro level.
This year we are giving all of these
items new and unique passives to
make them more interesting to
build, but also balancing that with a
variety of nerfs to not push these
items over the top.

All Anti-Heal Items will now have an


additional Passive

DIVINE RUIN
Increased Cost from 2200 to 2550
New Passive
PASSIVE – Enemies hit by your
abilities have 40% reduced healing
for 5 seconds. Your next successful
damaging ability on an enemy
triggers a chain lightning, damaging
the target and up to 4 nearby
enemies for 40 damage + 20% of
your Magical Power. This can only
occur once every 20 seconds.

BRAWLER’S BEAT
STICK
Increased Cost from 2350 to 2600
New Passive
PASSIVE – Enemies hit by your
Abilities have 40% reduced healing
for 5 seconds. Getting a kill or
assist on an enemy god creates a
keld that provides allies within it 10
Power + 2 Per level. This effect can
only occur once every 10 seconds.

TOXIC BLADE
Increased Cost from 2200 to 2400
Decreased Attack Speed from 30% to 15%
Decreased Penetration from 15 to 10
New Passive
PASSIVE – Enemies hit by your
basic attacks have 15% reduced
Healing and 5% reduced Attack
Speed while you gain 5% increased
Attack Speed, stacking up to 4
times and lasting 5s.

PESTILENCE
Increased Cost from 2250 to 2400
New Passive
AURA – Enemy gods within 55
units have their healing reduced by
25%. This does not stack with
similar Auras.
PASSIVE – Enemies that
successfully damage you have their
Healing reduced by an additional
5% for 3s. This can stack up to 6
times.

CONTAGION
Increased Cost from 2050 to 2250
New Passive
AURA – Enemy gods within 55
units have their healing reduced by
25%. This does not stack with
similar Auras.
PASSIVE – When you are hit by a
Hard Crowd Control, the enemy
receives an aura that deals 40
Magical Damage per second to
them and other enemies within a 25
unit radius for 5s.

Additional Items Reworked

" A few items had interesting


yet flawed passive effects. These
were often too selfish or persistent
and did not leave much room for
balancing. We are adjusting these
items to have more impactful
passives, either by making them
more intense or by making them
apply in more situations.

WINGED BLADE
New Passive
PASSIVE – When hit by a Slow, you
and nearby allies within 30 units
become immune to Slows and gain
20% increased Movement Speed
for 4s. This effect can only occur
once every 30 seconds.

GEM OF
ISOLATION
New Passive
PASSIVE – Enemies hit by your
damaging abilities will move 30%
Slower for 2.5 seconds. This can
only occur once every 10 seconds.

SPECTRAL
ARMOR
Increased Cost from 2100 to 2300
New Passive
PASSIVE – You take 40% reduced
bonus damage from Physical
Critical Strikes. When you are hit by
a Critical Strike, you and allies
within 55 units take an additional
5% reduced bonus damage from
Physical Critical Strikes, stacking
up to 4 times and lasting for 8s.

Stat-Only Reworked Items

" As we reworked Hybrid Items


we needed to stop and take a look
at all of the items in game. Such a
core change to the stat spread of
items creating a ripple effect that
needed to be addressed. The Item
Tree goals section described above
is what led to these changes in
this section.

DEMON BLADE
(WIND DEMON)
Moved to Hidden Dagger tree building
from Short Sword
Renamed to Demon Blade
2400g
+25 Physical Power
+20% Attack Speed
+20% Critical Strike Chance
Passive unchanged
PASSIVE – Your Critical Hits
provide you with 10% Physical
Penetration and increase your
Attack Speed by 10% for 4s.

BREASTPLATE
OF REGROWTH
(SHIELD OF
REGROWTH)
Moved to Breastplate tree building from
Silver Breastplate
Renamed to Breastplate of Regrowth
2100g
+55 Physical Protection
+300 Mana
+15 MP5
+10% CDR
Passive unchanged
PASSIVE – After healing yourself
from an ability, you gain +30%
Movement Speed, 15 Physical
Power, and 30 Magical Power for 4
seconds. This effect can only occur
once every 10 seconds.

LOTUS SICKLE
(LOTUS CROWN)
Moved to Ancient Blade tree building from
Adventurer’s Blade
Renamed to Lotus Sickle
2000g
+25 Physical Protection
+300 Health
+10% Cooldown Reduction
+7% Movement Speed
Passive unchanged
PASSIVE – Any god affected by
your ability heals gains 15
increased Physical and Magical
Protection for 5 seconds.

CLERIC’S CLOAK
– TIER 2

" This Tree is now defined by


having Both Protections and CDR

Increased Physical Protections from 10 to


15
Increased Magical Protections from 10 to
15
Removed Health
Added 5% Cooldown Reduction

MAGI’S CLOAK
SHIFT
Increased Physical Protections from 15 to
30
Increased Magical Protections from 15 to
30
Removed 300 Health
Added 10% Cooldown Reduction
These changes also affect Magi’s
Revenge and Magi’s Shelter

MORNINGSTAR –
TIER 1

" This Tree is defined by having


Physical Power and Mana

MP5 Removed
Added 50 Mana

HYDRA’S STAR –
TIER 2
MP5 Removed
Added 100 Mana

HYDRA’S
LAMENT
MP5 Removed
Added 200 Mana

New Items

CYCLOPEAN
RING

" This is a Mage ADC Ring,


replacing Ring of Hecate. It is the
first Mage ADC Ring with CDR, a
stat spread those gods have never
had before on a single item. It has
a passive that deals more damage
to high-HP target’s, giving Mage
ADC’s a new way to be better at
shredding tanks.

In Emerald Ring tree building from


Enchanted Ring
2600g
+80 Magical Power
+25% Attack Speed
+10% CDR
PASSIVE – Your next basic attack against
an enemy god deals bonus Magical
Damage equal to 8% of the target’s
maximum Health. This effect can only
occur once every 10s, reduced by 2s for
each successful Basic Attack on an
enemy god.

TABLET OF
DESTINIES

" designed
This new core Mage item is
to diversify
compete with old staples. It also
builds and

makes Mana valuable for Mages


and features a new Stacking style
based on god combat.

In Spellbook building from Book of Souls


2650g
+90 Magical Power
+150 Health
+300 Mana
PASSIVE – Your next successful
damaging ability on an enemy god grants
a stack of Wisdom. For each stack of
Wisdom you have, your abilities deal
0.08% of your Max Mana as True Damage
to enemy gods. You may only gain one
stack every 2s, and can only gain stacks
once per God per ability hit. Max 50
stacks.

BLADED
BOOMERANG

" rewards
This is a new Crit Item that
players for
actively aggressive vs other gods.
being more

We are especially cautious when


creating new Crit Items, but we
removed one and reworked another
to no longer have Crit, so this
addition felt balanced and
necessary. It now rounds out the
Hidden Dagger Tree with a 4th
item.
In Hidden Dagger tree building from Short
Sword
2600g
+40 Physical Power
+15% Attack Speed
+20% Crit Chance
PASSIVE – Your next basic attack on an
enemy god creates a deployable that,
when picked up, provides you with 4%
Movement Speed and 10% Critical Strike
Chance. This effect stacks up to 3 times
and can only occur once every 2 seconds.

SHADOWDRINKER

" We wanted to create a new


early-game aggressive
item that could compete with even
Assassin

the old favorite’s like Jotunn’s


Wrath. This item provides a strong
and rare stat spread of flat
Penetration and Movement Speed,
with a passive that is bound to
make players do a double-take.

In Katana tree building from Thousand


Fold Blade
2300g
+50 Physical Power
+10 Physical Penetration
+7% Movement Speed
PASSIVE – Killing an enemy god drains
their shadow, causing you to enter stealth
and gain 30% Movement Speed for 3s.
Taking damage, kring an Ability, or kring a
Basic Attack breaks the stealth.

DAWNBRINGER

" Passive effects that trigger on


Ultimates are no longer confined to
the Arthurian Tree! We felt like this
type of trigger has a lot more room
for exploration and works especially
well on Guardians and Warriors.
Dawnbringer is Warrior focused and
can be used offensively to
supercharge a backline dive, or as
a way to peel and assist your allies
to counter a dive.

In Cudgel tree building from Heavy


Hammer
2600g
+40 Physical Power
+300 Health
+20% CCR
PASSIVE – When your Ultimate has
knished casting, your Protections and
Movement Speed are increased by 5% for
each enemy god within 55 units of you for
the next 6s. This effect can only occur
once every 30s.

ABSOLUTION

" Guardians will also be getting


an Ultimate trigger item, and it sure
brings a powerful supportive effect
– CC Immunity. This brief window
of CC Immunity functions more like
a cleanse, which makes it harder to
use aggressively. Supports who
have quick-firing Ultimates and even
quicker reflexes should be able to
use this item to great effect.

In Talisman tree building from Silver


Talisman
2250g
+60 Magical Protection
+250 Health
+10% CCR
PASSIVE – When your Ultimate ability has
knished casting, you pulse out a cleansing
aura within 50 units, providing all allies
with CC-immunity for 0.6s. This effect can
only occur once every 40s.

ABYSSAL STONE

" This year we were especially


determined to bring some new and
interesting itemization options to the
Support role. Abyssal Stone is a
new item that has a great spread
of tank stats, and a brand new way
to disrupt your opponents. Enemies
debuffed by Abyssal Stone will
experience longer cooldowns, an
effect that might look or feel subtle
but is very powerful. Cooldown
related buffs and nerfs tend to have
some of the biggest impacts on
gods power levels, so this item is
certainly one to consider.

In Druid Stone tree building from Sage’s


Stone
2350g
+40 Physical Protection
+40 Magical Protection
+300 Health
PASSIVE – Successful ability damage to
an enemy god applies a debuff that
auicts them with 20% Negative CDR for
4s. This can only occur once every 6s.

ARCHDRUID’S
FURY

" Guardians can be disruptive,


but we also wanted to give them a
new option that gives them the
ability to output more damage. This
item requires you to take some
meaningful amount of damage in
order to be charged, which is a
unique constraint that should keep
the item feeling balanced. The
flexible stat spread means that this
item could find a home on many
different possible builds. We are
excited to introduce an item that
rewards tanks for intentionally
absorbing damage from getting to
their teammates.

In Druid Stone tree building from Sage’s


Stone
2500g
+35 Physical Protection
+35 Magical Protection
+300 Health
+15 MP5
PASSIVE – Gain a stack (up to a max of 6)
each time you take damage from enemy
gods equal to 5% of your maximum
Health. Your next basic attack on an
enemy god consumes all stacks and
deals 30 (+ 2 Per Level) True Damage per
stack. This effect can only occur once
every 15 seconds.

PHALANX

" fun
spread
Tyrannical Plate Helm filled a
design
caused
space,
problems
but its
for
stat
the
role. This item is inspired by it but
should better apply to Warriors in
Solo Lane. This item has a lot of
interesting applications in that it can
punish gods who rely too much on
cleaves, or that it can encourage
Warriors to directly engage with
their opponents before the wave is
cleared, inevitably taking some
basic attacks in the process.

In Round Shield tree building from Tower


Shield
2200g
+55 Physical Protection
+150 Health
+20 HP5
+10% CCR
PASSIVE – When you are Basic Attacked
by an enemy god, friendly minions within
40 units gain a stack, up to a max of 3.
Stacks provide 20% Attack Speed and 15
of each Protection and last for 6s. You
cannot give more than one stack per
second.

PROPHETIC
CLOAK

" This new support option is a


big one. We specifically wanted a
Gauntlet of Thebes competitor and
an item that could facilitate a true
late game full-tank option.
Historically in SMITE tanks have
often struggled to remain tanky in
longer matches, but this item will
significantly improve that option.

In Cloak tree building from Cleric’s Cloak


2350g
+25 Physical Protection
+25 Magical Protection
+150 Health
+20% CDR
PASSIVE – Once every 10s, when you
damage an enemy god with an attack, you
gain a stack of 2 Protections in an Aura
that corresponds with the damage type of
the target. Once you have reached 15
stacks of both Protections, this item
Evolves, giving you mitigation based on
your total protections.

EVOLVED
PROPHETIC
CLOAK
+55 Physical Protection
+55 Magical Protection
+150 Health
+20% CDR
AURA – Allies within 70 units gain 30
Physical and Magical Protections.
PASSIVE – If you have over 400 total
Protections, you gain 10% Damage
Mitigation. If you have over 600 total
Protections, you gain an additional 10%
Damage Mitigation.

CANNONEER’S
CUIRASS

" Our final new item is another


Support oriented one. This early
game item provides a way to gain
more early advantage in lane and
gold for your teammates. Building
this early would likely delay the
stacking of the traditional Support
items, so it will be important to
leverage that early advantage with
this item or consider other non-
stacking item options.

In Glowing Emerald tree building from


Emerald Mail
2250 gold
+30 Physical Protection
+30 Magical Protection
+300 Health
+20 HP5
Passive
PASSIVE – Your next successful basic
attack on an enemy lane minion causes it
to explode, instantly killing it, dealing 50
(+5 Per Level) magical damage to
enemies in a small area and providing 25
bonus gold to your nearest ally. This can
only happen once every 20s.

Item Changes

" The entire Starter Item system we


reintroduced in 8.1 has been quite
successful, so it’s not seeing any
sweeping changes across the board,
but we do have a variety of intriguing
reworks across multiple classes and
roles. There were a few starter items
intended to encourage certain roles to
play differently, and many of these
pushed those roles a bit too far out of
their comfort zone. This even led to
those items being especially attractive
to entirely different roles, which
limited options for players and caused
balance issues. We aimed to address
as many of these situations as
possible in 10.1

Starter Items

" Both Mage Gems had been


adopted by Solo Lane Guardians, so
these are being adjusted to focus
more specikcally on damaging
bonuses that will be better on
traditional mages.

(UPGRADE)
ARCHMAGE’S
GEM
Increased additional Magic Power Scaling
per stack from 1 to 1.5% 
(Increased bonus Magical Power
Scaling from 20% to 30% at max
stacks)

(UPGRADE) GEM
OF FOCUS
Increased Movement Speed buff from 3%
to 5% per stack
Increased Damage Increase buff from 3%
to 5% per stack
Removed the Damage Mitigation buff per
stack

" All 3 Bluestone Pendants have the


same change to them – The bonus
damage will now deal less damage on
repeated hits, and will no longer stack
in the way it previously did. Bluestone
Pendant’s damage application overly
encouraged play on specikc gods,
usually stance switchers, that had
access to more than 3 non-Ultimate
abilities. This change will make the
item more appealing to a wider variety
of gods and it will be much easier to
buff and nerf.

(STARTER)
BLUESTONE
PENDANT
Reworked PASSIVE – Enemies hit by your
damaging Abilities take an additional 60
Physical Damage over 2s. Subsequent
hits on the same target do half the bonus
damage for the next 3s.
This effect no longer stacks, only
refreshes

(UPGRADE)
BLUESTONE
BROOCH
Reworked PASSIVE – Enemies hit by your
damaging abilities take an additional 200
(+15% of their Current Health) as Physical
Damage over 2s. Subsequent hits on the
same target do half the bonus damage for
the next 3s. 
This effect no longer stacks, only
refreshes

(UPGRADE)
CORRUPTED
BLUESTONE
Reworked PASSIVE – Enemies hit by your
damaging Abilities are corrupted, taking
250 Physical Damage over 5s and
reducing their Attack Speed by 10%.
Subsequent hits on the same target do
half the bonus damage for the next 3s.
Each time you apply corruption you gain
10% Attack Speed and 4% increased
Protections for 6s, up to a maximum of 5
stacks.
This effect no longer stacks, only
refreshes

" The Sigil Tree never really found a


home in the Solo Lane. We want to
continue to push this item toward
viability with the primary goal of it
being the tankiest option in the lane.
One thing it lacked was any sort of HP
sustain, so now players will be healed
everytime they trigger a new stack of
the item’s passive. This effect will
translate to the upgrade but at a larger
magnitude.

(STARTER)
WARDING SIGIL
Reworked PASSIVE – When you are hit by
an ability you gain a stack of Dampening,
gaining 5 Protections for 5s and healing
for 1% of your Max Health. This occurs
only once per ability cast. This can stack
twice.

(UPGRADE) SIGIL
OF THE OLD
GUARD
Reworked PASSIVE – You gain 5%
Damage Mitigation. Whenever you are hit
by an ability you gain a stack of Rebuke,
providing an additional 4% Damage
Mitigation for 8s and healing for 3% of
your Max Health. This occurs only once
per ability cast. This can stack up to three
times.

" Next we have some more Warrior


adjustments. These changes are all
closely linked and stem from the
concern that Animosity and Hero’s
Axe previously had no homes in any
builds. Both of these items better kt
the opposite tank class, and so we are
swapping them. Warriors will now
have access to more basic attack
damage, and Guardians will now have
access to a new way to peel allies
who have been CC’d. With giving
Warriors such a strong new upgrade,
we felt that Sundering Axe would need
a slight buff to make sure its bonus
ability damage could keep up with the
basic attack damage from the new
Axe of Animosity.

(UPGRADE)
SUNDERING AXE
Increased Base Current Health Steal from
2% to 4% on the Passive

(UPGRADE) AXE
OF ANIMOSITY
(REWORKED
FROM HERO’S
AXE)
Decreased Physical Protection from 45 to
35
Decreased Magical Protection from 45 to
35 
Now has the passive previously found on
the Animosity Starter Upgrade and
decreased the damage from 3% to 2.5% 
PASSIVE – Your Basic Attacks deal bonus
damage equal to 2.5% of your Maximum
Health as Magical Damage to enemies
and structures.

(UPGRADE)
HEROISM
(REWORKED
FROM
ANIMOSITY)
Now has the passive previously found on
Hero’s Axe
PASSIVE – When an ally god within 55
units of you is hit by a hard crowd control
effect, give them a shield equal to 15% of
your Maximum Health. This effect can
only occur once every 8s.

" Last but not least we have the


long-awaited War Flag rework! This is
a minor rework that essentially
preserves the aggressive buff that
War Flag provides, but changes the
method of earning bonus gold and
sustain to one that more closely
matches the other Support Starter
Items. With this change all 3 Support
items should be much closer in their
overall economic benekts, so now the
decision can be entirely driven by the
playstyle of your team. This effect
was also carried to the Upgrade.

(STARTER) WAR
FLAG
Reworked PASSIVE – Getting the assist
for an enemy minion or jungle monster
dying will provide 8 Bonus gold, restore 5
Health and 5 Mana. You and nearby allied
gods also receive a stack that gives 1%
Movement Speed and 2% Attack Speed
for 8s to nearby allies up to 10 stacks. If
you are not within 30 units of an allied
god for 20 seconds this passive is
disabled until you are near an allied god
again.

(UPGRADE) WAR
BANNER
Reworked PASSIVE – You gain 6 GP5 if
you have the lowest gold on your team.
Getting an assist for an enemy dying
provides a stack that provides 2%
Movement Speed and 4% Attack Speed
for 8s to nearby allies up to 10 stacks.
When you’ve gained 4 or more stacks
from assists, once per ability, each time
you damage an enemy god you restore
1.25% Health and 1.25% Mana to nearby
allies within 55 units and refresh the
duration of these stacks.

General Items (in


Alphabetical Order)

ARONDIGHT
BUFF
Increased Physical Power Scaling from
40% to 50% on the Bonus Damage from
the Passive

ASI SHIFT

" We also took 10.1 as an


opportunity to take a closer look at
Penetration items. We wanted to
make Flat Penetration harder to
access for hunters, and wanted to
shift this item to be specifically
focused on Power + Lifesteal for
hunters. Asi now provides better
base stats and an easier to trigger
passive to make up for the loss of
Penetration.

Decreased Cost from 2550 to 2450


Increased Physical Power from 25 to 50 
Increased Physical Lifesteal from 15% to
20%
Decreased Attack Speed from 25% to 20%
Removed 15 Physical Penetration
Increased HP Threshold where the
Passive activates from 35% Health to 50%
Health

ATALANTA’S
BOW SHIFT

" With the


Penetration on Asi, we wanted to
make up for that by making sure
loss of Flat

Hunter’s had more % Penetration


options that better fit their stat
needs. Atalanta’s is a great place
to make room for this stat as we
also were planning to remove Crit
from it due to concerns that this
item offered too much of everything.

Decreased Cost from 2500 to 2400


Increased Physical Power from 30 to 40
Increased Attack Speed from 20% to 25%
Removed Physical Lifesteal
Removed Critical Strike Chance
Added 10% Physical Penetration

BLOODFORGE
BUFF
Decreased Cost from 2750 to 2600
Increased Movement Speed from 5% to
7%

THE CRUSHER
SHIFT

" Crusher is a great item for


Assassins but was often adopted
by Hunters which required the item
to be nerfed. We are going through
a heavier shift here to make it a
more late game that requires higher
power builds to make the best use
of it. With the late game shift also
comes a shift from Flat Penetration
to % Penetration.

Increased Cost from 2400 to 2700


Now builds from Warrior’s Bane
Increased Physical Power from 40 to 55
Increased Attack Speed from 10% to 15%
Changed from 10 Physical Penetration to
10% Physical Penetration
Removed Flat Physical Damage on the
Passive
Increased Physical Power Scaling from
20% to 40% on the Passive
Passive now deals 50% reduced damage
on subsequent hits on the same target
within 3s

DOMINANCE
SHIFT

" This item has struggled to find


a home in any builds, so we are
making more adjustments to make
this better appeal to Hunters, and
possibly basic attack focused
Assassins or Warriors. The Item will
now grant Attack Speed, and have
its % Penetration entirely within the
passive.

Removed 10% Physical Penetration 


Added 15% Attack Speed 
Increased Penetration on Basic Attacks
from 15% to 20% on the Passive

DEVOURER’S
GAUNTLET NERF
Increased Cost from 2300 to 2400

EMPEROR’S
ARMOR SHIFT
Cost increased from 2000 to 2250
Increased the Attack Speed reduction of
enemy structures from 30% to 40% on the
Passive

MAIL OF
RENEWAL SHIFT

" This item is being shifted to better


focus on the primary stats of its Tree:
HP and HP5, and have less
protections.

Decreased Cost from 2400 to 2300


Increased Health from 250 to 350
Increased HP5 from 15 to 20
Decreased Physical Protection from 30 to
20
Decreased Magical Protection from 30 to
20

MIDGARDIAN
MAIL BUFF
Increased Physical Protection from 40 to
50

ONI HUNTER’S
GARB SHIFT
Decreased Health from 200 to 150
Increased  Damage Mitigation from 3% to
4% on the Passive

RAGE BUFF

" Rage is generally defined by


its large amount of Crit Chance
and not having much else. This
has really constrained its potential
and caused the item to falloff
heavily in recent years. Rage will
now have much more Physical
Power to make it a better fit in a
variety of builds.

Increased Critical Strike Chance from 30%


to 35%
Decreased Critical Strike Chance per
stack from 3% to 2.5%
Added 5 Physical Power per stacks
Decreased Max Stack from 5 to 4
Results in Evolved Rage with Stats: 
Physical Power increased from 35
to 55
Critical Strike Chance unchanged
(45%)

ROD OF TAHUTI
BUFF
Decreased Cost from 3000 to 2850

SILVERBRANCH
BOW SHIFT

" This item


passive that was often overlooked
for its raw stats. We are changing
has a unique

this item from a 20% Pen option to


a 10% Pen option, which will make
it less of a necessity for Hunters. It
will gain some Physical Power to
make sure it doesn’t drop off
entirely, and its strong passive
should still make this a valuable
option for the gods that can use it
well.

Increased Physical Power from 25 to 35


Decrease Physical Penetration from 20%
to 10%

SPEAR OF THE
MAGUS SHIFT

" Mages have


struggled against tanks, especially
in the late game, so we wanted to
historically

provide another % Penetration


option for them. This item’s passive
applies a damage amplification
debuff which also works well for
shredding tanks which makes it the
primary option from this tree to
convert from flat pen to % pen.

Now builds from Spell Focus


Changed from 10 Magical Penetration to
10% Magical Penetration

SPHINX’S
BAUBLE BUFF
Decreased Cost from 2700 to 2550
Increased Physical Power from 45 to 50 
Increased Magical Power from 70 to 80

Gods
Class Changes

" In an update
impactful changes, we still have more
to go! These god changes are possibly
packed with

some of the most impactful yet, and


they kt well into the goals that were
mentioned in the Conquest and Item
Balance sections. We wanted to
implement new Class bonuses for a
few reasons. These create more
inherent differentiation between the
Classes of SMITE, these have the
potential to solve some problems that
have been historically hard to solve
(such as Warriors taking over the
Jungle) and these have the potential
to create big shake ups in the meta.

" We wanted to adjust the Magical


Protection base stats as well. These
have always been exactly the same on
all gods, which creates a strange
dynamic between Magical and
Physical Damage, especially in the
early game. Previous to 10.1 all gods
had signikcantly higher Magical
Protection than Physical Protection at
level 1. With these new changes that
will no longer be the case. This gives
Tanks a new advantage, and helps
improve the DPS of Mages and
Guardians in the early game.

" And knally, we are decreasing the


Base Basic Attack Power of all
Hunters. Hunters have steadily crept
up in strength, especially in the early
game, making them the single biggest
threat on most teams at all times. We
want to shift them back to relying
more on their team mates in the early
game, but keep their late game power.

NEW Class Bonuses


Warriors
Warriors gain Bonus 5
(+0.25% Per Level) CDR
Scales from 5% at
level 1 to 10% at level
20 

Assassins
Assassins gain Bonus 5
(+0.25 Per Level) Physical
Penetration
Scales from 5 at level
1 to 10 at level 20 

Mages
Mages gain Bonus 20 (+1
Per level) Magical Power
Scales from 20 at level
1 to 40 at Level 20 

Guardians
Guardians gain Bonus 10%
(+0.5% Per Level) CCR
Scales from 10% at
level 1 to 20% at level
20 

Hunters
Hunters gain Bonus (+0.5%
Per Level) Increased Damage
on their Basic Attacks
Scales from 100% at
level 1 to 110% at level
20

Base Magical Protections 


Decreased from 38.4 on all classes
to
30 on Mages, Hunters,
Assassins
32 on Warriors
35 on Guardians 

Increased Magical Protections Per


Level from 1.2 to 1.6 on all classes 

Basic Attack Power


Decreased Base Basic Attack
Power by 5 on all Hunters

God Balance Changes

ISHTAR NERF

STRIKE SHOT

Decreased Bonus Damage from


14/18/22/26/30 to 10/15/20/25/30

BLADES OF RETRIBUTION

Increased Damage Reduction on


subsequent sword hits from 30% to 40%
per sword (Max reduction 80%)

LANCELOT NERF

PIERCING THRUST

Decreased Physical Power Scaling from


65% to 60% per hit
(Total Scaling Decreased from
130% to 120%)

THE GRAND JOUST

Decreased Base Damage from


260/320/380/440/500 to
230/290/350/410/470

THOR NERF

ANVIL OF DAWN

Decreased Physical Power Scaling from


15% to 10% on each hit of the Arc
Damage that Thor gains after landing
from this ability

VULCAN NERF

BACKFIRE

Decreased Magical Power Scaling from


80% to 70%
Increased Cooldown from 7/6.5/6/5.5/5
to 8/7.5/7/6.5/6

ACHILLES BUFF

SHIELD OF ACHILLES

Lane Minions take an extra +15% damage


from this ability

RADIANT GLORY

Decreased Cooldown from 10s to 9s

ARTEMIS BUFF

TRANSGRESSOR’S FATE

Increased the maximum number of Traps


Artemis can have on the Battleground
from 3 to 4

SUPPRESS THE INSOLENT

Increased Base Damage from


90/140/190/240/290  to
100/150/200/250/300
Increased Physical Power Scaling from
60% to 65%

BACCHUS BUFF

CHUG

This ability now heals Bacchus for


0/30/40/50/60/70 (+15% of your Magical
Power) when used
BELLY FLOP

Decreased Cooldown from


16/15.5/15/14.5/14s to 14s at all ranks

BAKASURA BUFF

EAT MINION

Increased Active Cooldown Reduction


when eating a minion from
1/1.25/1.5/1.75/2 to 2s at all ranks

REGURGITATE

Increased Slow on the deployed area from


20/25/30/35/40% 30/32.5/35/37.5/40%

FENRIR BUFF

SEETHING HOWL

Now Provides 25% Attack Speed at all


ranks in addition to the other effects

BRUTALIZE

Increased protections gained while


channeling this ability from 1.5 to 2 per
level

HACHIMAN BUFF

HEAVENLY BANNER

Increased Base Damage from


85/140/195/250/305 to
95/150/205/260/315 
Increased Physical Power Scaling from
55% to 60%

HEL

HINDER (CLEANSE)

Hinder now applies 10% Magical


Protection Reduction in addition to the [at
Magical Protection Reduction

HERCULES BUFF

DRIVING STRIKE

Increased Base Damage from


85/155/225/295/365 to
100/170/240/310/380

MITIGATE WOUNDS

Now Provides 25% Attack Speed at all


ranks in addition to the other effects
Decreased Cooldown from 17s to 15s

HUN BATZ BUFF

SOMERSAULT

Increased Base Damage from


50/90/130/170/210 to
65/105/145/185/225
Increased Slow from 20/25/30/35/40% to
30/32.5/35/37.5/40%

KING ARTHUR BUFF

HAMSTRING (OVERHEAD SLASH)

Increased Base Damage from


60/115/170/225/280 to
70/125/180/235/290 on Hamstring

BATTLE STOMP (UPPERCUT)

Increased Base Damage from


40/65/90/115/140 to
55/80/105/130/155 on Battle Stomp

TWIN CLEAVE (BLADESTORM)

Increased Protection Reduction Debuff


from 7% to 10% on Twin Cleave
(Total debuff increased from 14%
to 20% at max stacks)

KUZENBO BUFF

NENE KAPPA

Increased Slow from 20% to


20/22.5/25/27.5/30%
Decreased Cooldown from 16s to 14s

KUMBHAKARNA BUFF

SLEEPY

Decreased Cooldown from 180s to 120s

GROGGY STRIKE

This ability now Cripples in addition to the


Root for the same duration

MORGAN LE FAY BUFF

SHROUD OF WILDFIRE

Increased Magical Power Scaling on the


initial hit from 30% to 40%

CONSUMING POWER

Increased Magical Power Scaling on the


damage dealt per Mark Consumed from
5% to 8%

NIKE BUFF

VALIANT LEAP

Increased Base Damage from


65/115/165/215/265 to
80/130/180/230/280

SENTINEL OF ZEUS

Decreased Cooldown from 100s to 90s

OLORUN BUFF

TOUCH OF FATE

Increased Olorun’s Critical Strike Damage


from 1.3x to 1.5x damage

SERQET BUFF

COBRA’S KISS

Increased Madness Duration from


1.0/1.1/1.2/1.3/1.4s to 1.4s at all ranks

AMBUSH

Decreased Cooldown from 18 to 16s

SKADI BUFF

KALDR, THE WINTER WOLF

Decreased the time it takes for Kaldr to


regenerate health from 1 HP every 5s to 1
HP every 4s.

PIERCING COLD

Decreased cooldown from 14 to 12s

WINTER’S GRASP

Added damage on initial hit of


45/85/125/165/205 + 25% on both Skadi
and Kaldr’s snowstorms
Decreased tick damage from
10/20/30/40/50 + 7.5% to 5/10/15/20/25
+ 5%
(Overall damage increased from
160/320/480/640/800 + 120% to
170/330/490/650/810 + 130%)

SOBEK BUFF

SICKENING STRIKE

Increased Base Damage from


80/115/150/185/220 to
90/125/160/195/230

LURKING IN THE WATERS

Increased Slow from 25% to


30/32.5/35/37.5/40%
Increased Protections from 15% to 20%

VAMANA BUFF

COLOSSAL FURY

The Healing over time has been removed


from this ability
Added 30% Physical Lifesteal while
Vamana is Colossal
Increased Shield from 1% of Max Health
per 0.2s to 2% of Max Health per 0.2s

XBALANQUE BUFF

DARKEST OF NIGHTS

This ability now also provides Xbalanque


with 20/30/40/50/60% Attack Speed
while the effect is active

Conq u e s t N P C A ppe n di x
Lane Minion Stat Changes
Scaling (every 3 minutes)
Movement Speed: +2%

Duo Side Stacking Buff Scorpion Stats


Base
Gold Reward: 20
XP Reward: 45
Health: 900
Physical Power: 28
Physical Protection: 16
Magical Protection: 8

Scaling (every 3 minutes)


Gold Reward: +2
XP Reward: +12
Health: +205
Physical Power: +6
Physical Protection: +4
Magical Protection: +4

Solo Side Stacking Buff Scorpion Stats


Base
Gold Reward: 20
XP Reward: 45
Health: 500
Physical Power: 28
Physical Protection: 6
Magical Protection: 10

Scaling (every 3 minutes)


Gold Reward: +2
XP Reward: +12
Health: +145
Physical Power: +6
Physical Protection: +2
Magical Protection: +2

Roaming Harpy Stats


Base
Gold Reward: 8
XP Reward: 18
Health: 110
Physical Power: 8
Physical Protection: 6
Magical Protection: 2

Scaling (every 3 minutes)


Gold Reward: +0.5
XP Reward: +3
Health: +90
Physical Power: +4
Physical Protection: +2
Magical Protection: +2

Mid Harpy Stats


Base
Gold Reward: 12
XP Reward: 34
Health: 600
Physical Power: 20
Physical Protection: 9
Magical Protection: 2

Scaling (every 3 minutes)


Gold Reward: +0.5
XP Reward: +3
Health: +120
Physical Power: +4
Physical Protection: +2
Magical Protection: +2

Back Harpy Camps Stat Changes


Elder Harpy
Base
Increased XP Reward
from 28 to 40
Increased Gold
Reward from 20 to 24

Scaling (every 3 minutes)


Increased XP Reward
from +9 to +12
Increased Gold
Reward from +1.5 to
+2

Harpy
Scaling (every 3 minutes)
Increased XP Reward
from +9 to +12
Increased Gold
Reward from +1.5 to
+2

Purple Buff Camp Stat Changes


Buff Holder NPC (Alpha Chimaera)
Base
Increased Gold
Reward from 60 to 62
Increased XP Reward
from 128 to 136 
Decreased Health
from 700 to 550
Decreased Physical
Power from 24 to 18

Buff Guard NPC (Mini)


Base
Increased Gold
Reward from 18 to 26
Increased XP Reward
from 33 to 40

Red Buff Camp Stat Changes


Buff Holder NPC (Alpha Manticore)
Base
Increased Gold
Reward from 60 to 62
Increased XP Reward
from 128 to 136 
Decreased Health
from 700 to 650
Decreased Physical
Power from 24 to 18

Buff Guard NPC (Mini)


Base
Increased Gold
Reward from 18 to 26
Increased XP Reward
from 33 to 40 
Decreased base
Physical Power from
12 to 10

Green Buff Camp Stats


Buff Holder NPC (Elder Dryad)
Base
Gold Reward: 44
XP Reward: 70
Health: 480
Physical Power: 12
Physical Protection: 9
Magical Protection: 2

Scaling (every 3 minutes)


Gold Reward: +1.5
XP Reward: +9
Health: +120
Physical Power: +4
Physical Protection:
+2
Magical Protection: +2

Buff Guard NPC (Mini)


Base
Gold Reward: 14
XP Reward: 28
Health: 80
Physical Power: 6
Physical Protection: 2
Magical Protection: 5

Scaling (every 3 minutes)


Gold Reward: +1.5
XP Reward: +9
Health: +120
Physical Power: +6
Physical Protection:
+2
Magical Protection: +2

Speed Buff Camp Stat Changes


Buff Holder NPC (Chief Centaur)
Base
Increased Gold
Reward from 60 to 62
Increased XP Reward
from 128 to 136 
Decreased Health
from 700 to 575
Decreased Physical
Power from 24 to 18

Buff Guard NPC (Mini)


Base
Increased Gold
Reward from 18 to 26
Increased XP Reward
from 33 to 40 
Decreased base
Physical Power from
12 to 10

Blue Buff Camp Stat Changes


Buff Holder NPC (Elder Satyr)
Base
Decreased Gold
Reward from 96 to 44
Decreased XP Reward
from 194 to 70
Decreased Health
from 500 to 450
Decreased Physical
Power from 24 to 15

Buff Guard NPC (Mini)


Base
Gold Reward: 14
XP Reward: 28
Health: 80
Physical Power: 6
Physical Protection: 2
Magical Protection: 5

Scaling (every 3 minutes)


Gold Reward: +1.5
XP Reward: +9
Health: +120
Physical Power: +6
Physical Protection:
+2
Magical Protection: +2

NE W SKIN VOICE
ACTORS

Surtr: Marc Graue


Web of Fate Arachne: Karen
Strassman
Corrupted Commander Cernunnos:
DH. Callahan
Infernal Winds Kukulkan: Michael
Schwalbe
Denton Bacchus: Dalton Tindall
Karn Atlas: Paul Guyet
Liliana Vess Nu Wa: Liz Morey
Chandra Nalaar Pele: Linsay Rousseau
Atraxa Thanatos: Kayleigh Mckee
Jace Beleren Yu Huang: Kaiser
Johnson
Berserker Bow Rama: Arthur Romeo

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