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"AbilityProperty_Name_AttackAddedRatio": "ATK increases by <unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_AttackAddedRatio_Relic": "ATK Percentage",
"AbilityProperty_Name_AttackDelta": "ATK increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_Attack_Relic": "ATK",
"AbilityProperty_Name_BaseAttack": "Base ATK increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_BaseDefence": "Base DEF increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_BaseHP": "Base HP increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_BaseSpeed": "SPD increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_BreakDamageAddedRatio": "Break Effect increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_CriticalChance": "CRIT Rate increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_CriticalDamage": "CRIT DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_DamageAddedRatioBase_Relic": "Break Effect",
"AbilityProperty_Name_DefenceAddedRatio": "DEF increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_DefenceAddedRatio_Relic": "DEF Percentage",
"AbilityProperty_Name_DefenceDelta": "DEF increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_Defence_Relic": "DEF",
"AbilityProperty_Name_FireAddedRatio": "Fire DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_FireResistanceDelta": "Fire RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_HPAddedRatio": "Max HP increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_HPAddedRatio_Relic": "HP Percentage",
"AbilityProperty_Name_HPAdded_Relic": "HP",
"AbilityProperty_Name_HPDelta": "Max HP increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_HealRatio": "Outgoing Healing increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_HealTakenRatio": "Incoming Healing increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_IceAddedRatio": "Ice DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_IceResistanceDelta": "Ice RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_ImaginaryAddedRatio": "Imaginary DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_ImaginaryResistanceDelta": "Imaginary RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_PhysicalAddedRatio": "Physical DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_PhysicalResistanceDelta": "Physical RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_QuantumAddedRatio": "Quantum DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_QuantumResistanceDelta": "Quantum RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_SpeedDelta": "SPD increases by <unbreak>#1[i]</unbreak>",
"AbilityProperty_Name_StatusProbability": "Effect Hit Rate increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_StatusResistance": "Effect RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_ThunderAddedRatio": "Lightning DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_ThunderResistanceDelta": "Lightning RES increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_WindAddedRatio": "Wind DMG increases by
<unbreak>#1[f1]%</unbreak>",
"AbilityProperty_Name_WindResistanceDelta": "Wind RES increases by
<unbreak>#1[f1]%</unbreak>",
"AchievementData_AchievementDescPS_4010101": "Tread on the Path of Preservation",
"AchievementData_AchievementDescPS_4010201": "Possess 1 Light Cone of Lv.
<unbreak>40</unbreak>",
"AchievementData_AchievementDescPS_4010202": "Possess 1 Light Cone of Lv.
<unbreak>60</unbreak>",
"AchievementData_AchievementDescPS_4010301": "Enhance any character to Lv.
<unbreak>40</unbreak>",
"AchievementData_AchievementDescPS_4010302": "Enhance any character to Lv.
<unbreak>60</unbreak>",
"AchievementData_AchievementDescPS_4030101": "Launch a journey into the vast galaxy
Congratulations! You've boarded the Astral Express!",
"AchievementData_AchievementDescPS_4030104": "Defeat the tin man and the little girl
Svarog and Clara became your friends!",
"AchievementData_AchievementDescPS_4030105": "Let's change Belobog, starting with me!
Step One: Defeat Supreme Guardian Cocolia...",
"AchievementData_AchievementDescPS_4032308": "The furnace undoused, the deer
silenced Save the Artisanship Commission from the crisis",
"AchievementData_AchievementDescPS_4040201": "Activate 5 Space Anchors in the Herta
Space Station",
"AchievementData_AchievementDescPS_4040202": "Activate <unbreak>14</unbreak> Space
Anchors in Belobog",
"AchievementData_AchievementDescPS_4040701": "Capture Warp Trotter 1 time",
"AchievementData_AchievementDescPS_4042307": "Activate <unbreak>10</unbreak> Space
Anchors on the Xianzhou Luofu",
"AchievementData_AchievementDescPS_4051001": "Complete Companion Mission \"You
Already Know Me\"",
"AchievementData_AchievementDescPS_4051002": "Complete Companion Mission \"An
Unexpected Turn of Events\"",
"AchievementData_AchievementDescPS_4051003": "Complete Companion Mission \"Hook's
Gift\"",
"AchievementData_AchievementDescPS_4051004": "Complete Companion Mission \"Blizzard
Immunity\"",
"AchievementData_AchievementDescPS_4051005": "Complete Companion Mission \"Rarely
Affectionate\"",
"AchievementData_AchievementDescPS_4051006": "Complete Companion Mission \"Only A
Child\"",
"AchievementData_AchievementDescPS_4052302": "Find and talk to all Herta puppets in the
space station",
"AchievementData_AchievementDescPS_4052307": "Use the Curio \"Rating Pistol\"",
"AchievementData_AchievementDescPS_4052311": "Solve the crisis at the Belobog cable car
station while also avoiding moral risks",
"AchievementData_AchievementDescPS_4052314": "Obtain the recipe for fried rice from
talking with Gertie at the Goethe Grand Hotel",
"AchievementData_AchievementDescPS_4052315": "Obtain the score for the phonograph
from talking with Tamila at the Golden Theater",
"AchievementData_AchievementDescPS_4052316": "Finish listening to the vagrant's rap",
"AchievementData_AchievementDescPS_4052317": "Participate in the Dark Fist Tournament
and become the ultimate winner",
"AchievementData_AchievementDescPS_4052319": "Finish all the Fool's Box puzzles in the
mission \"Vessel of Mediocrity\"",
"AchievementData_AchievementDescPS_4052320": "Find all hidden treasures in the Mission
\"The Adventurous Moles\"",
"AchievementData_AchievementDescPS_4052329": "Help Heron Express to recover all lost
cycranes",
"AchievementData_AchievementDescPS_4052406": "Collect all display items for the Belobog
History and Culture Museum",
"AchievementData_AchievementDescPS_4052407": "Complete the Companion Mission \"A
Knight Stranger\"",
"AchievementData_AchievementDescPS_4052408": "Complete the Companion Mission
\"Frosty Blade's Trial\"",
"AchievementData_AchievementDescPS_4052409": "Complete the Companion Mission
\"Punklorde Mentality\"",
"AchievementData_AchievementDescPS_4080203": "Reach Equilibrium Level 6",
"AchievementData_AchievementDescPS_4080301": "See what Belobog is famous for! You've
obtained every useful prop in the trash cans!",
"AchievementData_AchievementDescPS_4080304": "Let the Higher Existence that lives within
our hearts sigh at you Find a way to use up your Praise of High Morals",
"AchievementData_AchievementDescPS_4080603": "Collect all wanted posters of the
Express Crew in Belobog",
"AchievementData_AchievementDescPS_4092301": "Complete exploring Simulated Universe:
World 1",
"AchievementData_AchievementDesc_4010101": "Tread on the Path of Preservation",
"AchievementData_AchievementDesc_4010102": "Enhance 4 characters to Lv.
<unbreak>80</unbreak>",
"AchievementData_AchievementDesc_4010103": "Possess 4 Light Cones at Lv.
<unbreak>80</unbreak>",
"AchievementData_AchievementDesc_4010104": "Level up a 4-star Relic to Max level",
"AchievementData_AchievementDesc_4010105": "Level up a 5-star Relic to Max level",
"AchievementData_AchievementDesc_4010201": "Possess 1 Light Cone at Lv.
<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4010202": "Possess 1 Light Cone at Lv.
<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4010203": "Possess 1 Light Cone at Lv.
<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4010301": "Reach Character Level
<unbreak>#1[i]</unbreak> with any character",
"AchievementData_AchievementDesc_4010302": "Reach Character Level
<unbreak>#1[i]</unbreak> with any character",
"AchievementData_AchievementDesc_4010303": "Reach Character Level
<unbreak>#1[i]</unbreak> with any character",
"AchievementData_AchievementDesc_4010401": "Level up 4 Relics to
Lv.<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4010501": "Activate or level up character Traces
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4010502": "Activate or level up character Traces
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4010503": "Activate or level up character Traces
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4010504": "Activate or level up character Traces
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4012301": "Equip a character with level <unbreak>15
5</unbreak>-star Relics in all their Relic slots",
"AchievementData_AchievementDesc_4012302": "Level up all Traces for a character to the
maximum level",
"AchievementData_AchievementDesc_4020201": "Obtain <unbreak>#1[i]</unbreak>
characters",
"AchievementData_AchievementDesc_4020202": "Obtain <unbreak>#1[i]</unbreak>
characters",
"AchievementData_AchievementDesc_4020203": "Obtain <unbreak>#1[i]</unbreak>
characters",
"AchievementData_AchievementDesc_4020401": "Obtain <unbreak>#1[i]</unbreak> type(s)
of Light Cones",
"AchievementData_AchievementDesc_4020402": "Obtain <unbreak>#1[i]</unbreak> type(s)
of Light Cones",
"AchievementData_AchievementDesc_4020403": "Obtain <unbreak>#1[i]</unbreak> type(s)
of Light Cones",
"AchievementData_AchievementDesc_4020502": "Obtain a 5-star Relic",
"AchievementData_AchievementDesc_4020503": "Obtain <unbreak>#1[i]</unbreak> 5-star
Relic(s) from the Omni-Synthesizer",
"AchievementData_AchievementDesc_4020701": "Obtain <unbreak>#1[i]</unbreak> credits in
total",
"AchievementData_AchievementDesc_4020702": "Obtain <unbreak>#1[i]</unbreak> credits in
total",
"AchievementData_AchievementDesc_4022302": "Obtain <unbreak>#1[i]</unbreak> credits in
total",
"AchievementData_AchievementDesc_4022401": "Reply to <unbreak>#1[i]</unbreak> idle
chat texts from other characters",
"AchievementData_AchievementDesc_4022402": "Reply to <unbreak>#1[i]</unbreak> idle
chat texts from other characters",
"AchievementData_AchievementDesc_4022403": "Collect <unbreak>#1[i]</unbreak> readable
items from the Xianzhou Luofu",
"AchievementData_AchievementDesc_4022404": "Collect <unbreak>#1[i]</unbreak> readable
items from the Xianzhou Luofu",
"AchievementData_AchievementDesc_4030101": "Launch a journey into the vast
Galaxy\\n<color=#8790abff> Congratulations! You've boarded the Astral Express!</color>",
"AchievementData_AchievementDesc_4030102": "After enduring the snow
storm...\\n<color=#8790abff> You have arrived at the city named Belobog</color>",
"AchievementData_AchievementDesc_4030103": "Discover the secret beneath Jarilo-
VI\\n<color=#8790abff> There are people living underground...</color>",
"AchievementData_AchievementDesc_4030104": "Defeat the tin man and the little
girl\\n<color=#8790abff> Svarog and Clara became your friends!</color>",
"AchievementData_AchievementDesc_4030105": "Let's change Belobog, starting with
me!\\n<color=#8790abff> Step One: Defeat Supreme Guardian Cocolia...</color>",
"AchievementData_AchievementDesc_4030201": "Diplomacy is but a trade of
opinions...\\n<color=#8790abff> Confer with the leader(s) of the Xianzhou Luofu</color>",
"AchievementData_AchievementDesc_4030202": "What goes around comes around. No
rogue shall escape capture.\\n<color=#8790abff> Successfully capture the Stellaron Hunter
Kafka</color>",
"AchievementData_AchievementDesc_4032305": "When the wind-watcher watches
you...\\n<color=#8790abff> Find Qingque, who is \"working hard\" at playing games...</color>",
"AchievementData_AchievementDesc_4032306": "Try to walk on the Path of The
Hunt...\\n<color=#8790abff> Help Xianzhou to defeat the Abomination of Abundance, \"Ebon
Deer\"</color>",
"AchievementData_AchievementDesc_4032307": "Witness the mystery of the Divination
Commission's matrix\\n<color=#8790abff> Interrogate Kafka with the Matrix of Prescience, and
challenge the divination with this foresight...</color>",
"AchievementData_AchievementDesc_4032308": "The furnace undoused, the deer
silenced\\n<color=#8790abff> Save the Artisanship Commission from the crisis</color>",
"AchievementData_AchievementDesc_4032309": "Witness Dan Shu's story",
"AchievementData_AchievementDesc_4032501": "If they come back to life, just slay them a
second time...\\n<color=#8790abff>Defeat the Master of the Disciples of Sanctus
Medicus</color>",
"AchievementData_AchievementDesc_4032502": "Deep waters cannot hide the light of the
pearls \\n<color=#8790abff>Witness Dan Heng part the waters in Scalegorge
Waterscape</color>",
"AchievementData_AchievementDesc_4032503": null,
"AchievementData_AchievementDesc_4040101": "Open Treasures <unbreak>#1[i]</unbreak>
times on the Herta Space Station",
"AchievementData_AchievementDesc_4040102": "Open Treasures <unbreak>#1[i]</unbreak>
times in Belobog",
"AchievementData_AchievementDesc_4040201": "Activate <unbreak>#1[i]</unbreak> Space
Anchors in the Herta Space Station",
"AchievementData_AchievementDesc_4040202": "Activate <unbreak>#1[i]</unbreak> Space
Anchors in Belobog",
"AchievementData_AchievementDesc_4040301": "Destroy <unbreak>#1[i]</unbreak>
destructible objects",
"AchievementData_AchievementDesc_4040302": "Destroy <unbreak>#1[i]</unbreak>
destructible objects",
"AchievementData_AchievementDesc_4040402": "Complete the final Mine Cart Test",
"AchievementData_AchievementDesc_4040403": "Find all of the Unearthly Marvel treasures",
"AchievementData_AchievementDesc_4040404": "Find all repulsion bridge treasures",
"AchievementData_AchievementDesc_4040406": "Collect all of <i>The Adventurous
Moles</i>",
"AchievementData_AchievementDesc_4040407": "Complete the Formidable Foe Challenge
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040408": "Complete the Formidable Foe Challenge
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040409": "Find all of The Fool's Box treasures",
"AchievementData_AchievementDesc_4040410": "Complete Magflow Link
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040411": "Complete the Hexanexus
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040412": "Complete the Navigation Compass
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040503": "Complete Warring Expedition
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040504": "Complete Warring Expedition
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040601": "Enter combat with attacks of corresponding
Types for <unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040602": "Ambushed during exploration",
"AchievementData_AchievementDesc_4040603": "Use Technique <unbreak>#1[i]</unbreak>
time(s)",
"AchievementData_AchievementDesc_4040604": "Use Technique <unbreak>#1[i]</unbreak>
time(s)",
"AchievementData_AchievementDesc_4040701": "Capture Warp Trotter
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4040702": "Capture Warp Trotter
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4042301": "Collect all Memory Bubbles scattered on
the Herta Space Station",
"AchievementData_AchievementDesc_4042307": "Activate <unbreak>#1[i]</unbreak> Space
Anchors on the Xianzhou Luofu",
"AchievementData_AchievementDesc_4042308": "Open Treasures <unbreak>#1[i]</unbreak>
time(s) on the Xianzhou Luofu",
"AchievementData_AchievementDesc_4042401": "Capture Lost Trotters
<unbreak>#1[i]</unbreak> time(s) in battle",
"AchievementData_AchievementDesc_4042501": "Fly a cycrane to the vicinity of the Meridian
Pin",
"AchievementData_AchievementDesc_4042502": "Fly a cycrane to the vicinity of the Matrix of
Prescience",
"AchievementData_AchievementDesc_4042503": "Fly a cycrane to the vicinity of the Aureate
Elixir Room",
"AchievementData_AchievementDesc_4042504": null,
"AchievementData_AchievementDesc_4042505": null,
"AchievementData_AchievementDesc_4042506": "Activate <unbreak>#1[i]</unbreak> Space
Anchors on the Xianzhou Luofu",
"AchievementData_AchievementDesc_4042507": "Open Treasures <unbreak>#1[i]</unbreak>
times on the Xianzhou Luofu",
"AchievementData_AchievementDesc_4051001": "Complete Companion Mission \"You
Already Know Me\"",
"AchievementData_AchievementDesc_4051002": "Complete Companion Mission \"An
Unexpected Turn of Events\"",
"AchievementData_AchievementDesc_4051003": "Complete Companion Mission \"Hook's
Gift\"",
"AchievementData_AchievementDesc_4051004": "Complete Companion Mission \"Blizzard
Immunity\"",
"AchievementData_AchievementDesc_4051005": "Complete Companion Mission \"Rarely
Affectionate\"",
"AchievementData_AchievementDesc_4051006": "Complete Companion Mission \"Only A
Child\"",
"AchievementData_AchievementDesc_4051101": "Get Jim Roger Bread Soda from a trash
can",
"AchievementData_AchievementDesc_4051103": "Find all readable items regarding Asta in
the mission \"Emptiness of Locus Silentii\"",
"AchievementData_AchievementDesc_4051104": "Give the log to Bernard in the mission, \"To:
The Faint Star\"",
"AchievementData_AchievementDesc_4051105": "Collect three \"Letters From the Comet
Hunter\" in the mission \"Out of Reach\"",
"AchievementData_AchievementDesc_4051106": "Complete the mission \"Guide Paradox\"
and witness the android's ending",
"AchievementData_AchievementDesc_4051107": "Obtain the ability to communicate with
Wubbaboos in the mission \"Requiem Mass\"",
"AchievementData_AchievementDesc_4051108": "Obtain the real treasure in the mission
\"Survival Wisdom\"",
"AchievementData_AchievementDesc_4051109": "Find all of Julian's items in the mission
\"Hook's Treasure\"",
"AchievementData_AchievementDesc_4051110": "Choose not to format Little Robot in the
mission \"Rarely Affectionate (Part 2)\"",
"AchievementData_AchievementDesc_4051111": "Choose to format Little Robot in the
mission \"Rarely Affectionate (Part 2)\"",
"AchievementData_AchievementDesc_4052302": "Find and talk to all Herta puppets in the
space station",
"AchievementData_AchievementDesc_4052304": "Visit the researcher Eikura Shuu's
memorial",
"AchievementData_AchievementDesc_4052305": "Turn off the little robots in the space station
<unbreak>#1[i]</unbreak> times",
"AchievementData_AchievementDesc_4052306": "Use the Curio \"Door to A New World\"",
"AchievementData_AchievementDesc_4052307": "Use the Curio \"Rating Pistol\"",
"AchievementData_AchievementDesc_4052308": "Use the Curio \"Unbearable Weight\" and
decipher the contents of the mysterious sound",
"AchievementData_AchievementDesc_4052309": "Talk with the strange plant and visit it again
on the next day",
"AchievementData_AchievementDesc_4052310": "Obtain <unbreak>#1[i]</unbreak> Ancient
Coin(s)",
"AchievementData_AchievementDesc_4052311": "Solve the crisis at the Belobog cable car
station while also avoiding ethical risks",
"AchievementData_AchievementDesc_4052312": "Find the language module and give it to
Fidora the amateur mechanic",
"AchievementData_AchievementDesc_4052313": "Contact Belobog's \"back alley\"",
"AchievementData_AchievementDesc_4052314": "Obtain the recipe for fried rice from talking
with Gertie at the Goethe Grand Hotel",
"AchievementData_AchievementDesc_4052315": "Obtain the score for the phonograph from
talking with Tamila at the Golden Theater",
"AchievementData_AchievementDesc_4052316": "Finish listening to the vagrant's rap",
"AchievementData_AchievementDesc_4052317": "Participate in the Dark Fist Tournament and
become the ultimate winner",
"AchievementData_AchievementDesc_4052318": "Excavate the treasure hidden in the
Belobog Administrative District's fountain",
"AchievementData_AchievementDesc_4052319": "Finish all the Fool's Box puzzles in the
mission \"Vessel of Mediocrity\"",
"AchievementData_AchievementDesc_4052320": "Find all hidden treasures in the Mission
\"The Adventurous Moles\"",
"AchievementData_AchievementDesc_4052321": "Buy <i>The Adventurous Moles: Hidden
Treasure</i> from the Belobog Book Merchant",
"AchievementData_AchievementDesc_4052323": "Receive a text from Luhui after completing
the mission \"Fired\"",
"AchievementData_AchievementDesc_4052324": "Revving up, Losing Steam and Running On
Empty.\\nReceive all the texts about Chengjie's fading passion after completing the mission \"A
Teacher and a Friend\"",
"AchievementData_AchievementDesc_4052325": "Choose to have the Foxian Beauty turn
themselves in during the mission \"From Xianzhou With Love\"",
"AchievementData_AchievementDesc_4052326": "Choose to have the Foxian Beauty reveal
their true identity during the mission \"From Xianzhou With Love\"",
"AchievementData_AchievementDesc_4052327": "Choose to let the Foxian Beauty continue
the ruse during the mission \"From Xianzhou With Love\"",
"AchievementData_AchievementDesc_4052328": "Convince the depressed cycrane to return
to its job",
"AchievementData_AchievementDesc_4052329": "Help Heron Express to recover all lost
cycranes",
"AchievementData_AchievementDesc_4052330": "Win the Xianzhou Luofu Competitive Eater
Championship openly and fairly",
"AchievementData_AchievementDesc_4052331": "Win the Xianzhou Luofu Competitive Eater
Championship in underhanded ways",
"AchievementData_AchievementDesc_4052332": "Lose the Xianzhou Luofu Competitive Eater
Championship",
"AchievementData_AchievementDesc_4052333": "Talk with the Immortal in a Vase and obtain
its gift from the vase",
"AchievementData_AchievementDesc_4052334": "Talk with the Immortal in a Vase and refuse
its gift",
"AchievementData_AchievementDesc_4052335": "Complete <unbreak>#1[i]</unbreak>
Hexanexus challenge(s) from the Hex Club",
"AchievementData_AchievementDesc_4052336": "Complete <unbreak>#1[i]</unbreak> new
Hexanexus challenge(s) from the Hex Club",
"AchievementData_AchievementDesc_4052337": "Examine <unbreak>#1[i]</unbreak>
separate file cabinets in the Seat of Divine Foresight",
"AchievementData_AchievementDesc_4052338": "Stop the strange tourist from throwing a
coin into the starskiff engine",
"AchievementData_AchievementDesc_4052339": "Help the strange tourist to throw a coin into
the starskiff engine",
"AchievementData_AchievementDesc_4052340": "Retrieved the credits that the fraudster
took",
"AchievementData_AchievementDesc_4052341": "Did not retrieve the credits that the
fraudster took",
"AchievementData_AchievementDesc_4052342": "Retrieved more credits from the fraudster
than what they took",
"AchievementData_AchievementDesc_4052343": "Follow the gentlemanly cycrane to find the
picture book withheld by customs",
"AchievementData_AchievementDesc_4052344": "Complete a bet with the dissatisfied
cycrane",
"AchievementData_AchievementDesc_4052345": "Explore the \"mountain of deliveries\"
protected by the \"evil dragon\"",
"AchievementData_AchievementDesc_4052346": "Complete the challenge from the resentful
cycrane",
"AchievementData_AchievementDesc_4052347": "Defeat the highwaymen with the brave
cycrane",
"AchievementData_AchievementDesc_4052348": "Complete the challenge from the \"Four
Great Villains of the Luofu (Self-Proclaimed)\"",
"AchievementData_AchievementDesc_4052349": "Dominate all 5 tournaments in the Boulder
Town Super League",
"AchievementData_AchievementDesc_4052401": "Let Liangmu know the identity of the mara-
struck monster in the mission \"Evanesce Like the Morning Dew\"",
"AchievementData_AchievementDesc_4052402": "Hide the identity of the mara-struck
monster from Liangmu in the mission \"Evanesce Like the Morning Dew\"",
"AchievementData_AchievementDesc_4052403": "Witness Luocha's hidden
side.\\n<color=#8790abff> Check the restored recording and listen to Luocha's
monologue.</color>",
"AchievementData_AchievementDesc_4052404": "Open up the general exhibition area of the
Belobog History and Culture Museum",
"AchievementData_AchievementDesc_4052405": "Open up three exhibition areas in the
Belobog History and Culture Museum",
"AchievementData_AchievementDesc_4052406": "Collect all display items for the Belobog
History and Culture Museum",
"AchievementData_AchievementDesc_4052407": "Complete the Companion Mission \"A
Knight Stranger\"",
"AchievementData_AchievementDesc_4052408": "Complete the Companion Mission \"Frosty
Blade's Trial\"",
"AchievementData_AchievementDesc_4052409": "Complete the Companion Mission
\"Punklorde Mentality\"",
"AchievementData_AchievementDesc_4052501": "Uncover the connection between the two
anglers from the Artisanship Commission",
"AchievementData_AchievementDesc_4052502": "Successfully resolve the bomb crisis",
"AchievementData_AchievementDesc_4052503": "Participate in the Aurumaton Driving
Exam",
"AchievementData_AchievementDesc_4052504": null,
"AchievementData_AchievementDesc_4052505": null,
"AchievementData_AchievementDesc_4052506": null,
"AchievementData_AchievementDesc_4052507": null,
"AchievementData_AchievementDesc_4052508": null,
"AchievementData_AchievementDesc_4052509": null,
"AchievementData_AchievementDesc_4052510": null,
"AchievementData_AchievementDesc_4052511": null,
"AchievementData_AchievementDesc_4060101": "Defeat Stagnant Shadow
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060102": "Defeat Stagnant Shadow
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060103": "Defeat Stagnant Shadow
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060201": "Defeat Calyx <unbreak>#1[i]</unbreak>
time(s)",
"AchievementData_AchievementDesc_4060202": "Defeat Calyx <unbreak>#1[i]</unbreak>
time(s)",
"AchievementData_AchievementDesc_4060203": "Defeat Calyx <unbreak>#1[i]</unbreak>
time(s)",
"AchievementData_AchievementDesc_4060301": "Complete Caverns of Corrosion
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060302": "Complete Caverns of Corrosion
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060303": "Complete Caverns of Corrosion
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060401": "Complete Echo of War
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4060402": "Complete Echo of War
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4062501": null,
"AchievementData_AchievementDesc_4070101": "Use <unbreak>#1[i]</unbreak> Ultimates in
a row",
"AchievementData_AchievementDesc_4070201": "Inflict Weakness Break
<unbreak>#2[i]</unbreak> time(s) upon the same enemy in a single battle",
"AchievementData_AchievementDesc_4070301": "Deal equal to or more than
<unbreak>#1[i]</unbreak> DMG in a single attack",
"AchievementData_AchievementDesc_4070302": "Deal equal to or more than
<unbreak>#1[i]</unbreak> DMG in a single attack",
"AchievementData_AchievementDesc_4070303": "Deal equal to or more than
<unbreak>#1[i]</unbreak> DMG in a single attack",
"AchievementData_AchievementDesc_4070401": "Deal <unbreak>#1[i]</unbreak> DMG in
one attack",
"AchievementData_AchievementDesc_4070402": "Deal <unbreak>#1[i]</unbreak> DMG in
one attack",
"AchievementData_AchievementDesc_4070403": "Deal <unbreak>#1[i]</unbreak> DMG in
one attack",
"AchievementData_AchievementDesc_4070421": "An ally heals for more than
<unbreak>#1[i]</unbreak> HP in a single heal",
"AchievementData_AchievementDesc_4070441": "An ally has a combined Shield effect
greater than <unbreak>#1[i]</unbreak> at any time",
"AchievementData_AchievementDesc_4070501": "Inflict both Burn and Freeze upon
<unbreak>#1[i]</unbreak> enemy at the same time",
"AchievementData_AchievementDesc_4070502": "Inflict <unbreak>#2[i]</unbreak> DoT
effects upon <unbreak>#1[i]</unbreak> enemie(s) at the same time",
"AchievementData_AchievementDesc_4070601": "Defeat <unbreak>#1[i]</unbreak> enemies
with Lightning Break DMG in a single battle",
"AchievementData_AchievementDesc_4070602": "Defeat <unbreak>#1[i]</unbreak> enemies
with Fire Break DMG in a single battle",
"AchievementData_AchievementDesc_4070603": "Defeat <unbreak>#1[i]</unbreak> enemies
with Wind Break DMG in a single battle",
"AchievementData_AchievementDesc_4070604": "Defeat <unbreak>#1[i]</unbreak> enemies
with Physical Break DMG in a single battle",
"AchievementData_AchievementDesc_4070605": "Defeat <unbreak>#1[i]</unbreak> enemies
with Lightning Break DMG",
"AchievementData_AchievementDesc_4070606": "Defeat <unbreak>#1[i]</unbreak> enemies
with Lightning Break DMG",
"AchievementData_AchievementDesc_4070607": "Defeat <unbreak>#1[i]</unbreak> enemies
with Fire Break DMG",
"AchievementData_AchievementDesc_4070608": "Defeat <unbreak>#1[i]</unbreak> enemies
with Fire Break DMG",
"AchievementData_AchievementDesc_4070609": "Defeat <unbreak>#1[i]</unbreak> enemies
with Wind Break DMG",
"AchievementData_AchievementDesc_4070610": "Defeat <unbreak>#1[i]</unbreak> enemies
with Wind Break DMG",
"AchievementData_AchievementDesc_4070611": "Defeat <unbreak>#1[i]</unbreak> enemies
with Physical Break DMG",
"AchievementData_AchievementDesc_4070612": "Defeat <unbreak>#1[i]</unbreak> enemies
with Physical Break DMG",
"AchievementData_AchievementDesc_4070701": "Inflict <unbreak>#1[i]</unbreak> Quantum
Weakness Breaks in a single battle",
"AchievementData_AchievementDesc_4070702": "Inflict <unbreak>#1[i]</unbreak> Ice
Weakness Breaks in a single battle",
"AchievementData_AchievementDesc_4070703": "Inflict <unbreak>#1[i]</unbreak> Imaginary
Weakness Breaks in a single battle",
"AchievementData_AchievementDesc_4070704": "Inflict Quantum Weakness Break
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4070705": "Inflict Quantum Weakness Break
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4070706": "Inflict Ice Weakness Break
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4070707": "Inflict Ice Weakness Break
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4070708": "Inflict Imaginary Weakness Break
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4070709": "Inflict Imaginary Weakness Break
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4070801": "Defeat <unbreak>#1[i]</unbreak> enemy
with Technique DMG",
"AchievementData_AchievementDesc_4070802": "Defeat <unbreak>#1[i]</unbreak> enemies
with Technique DMG",
"AchievementData_AchievementDesc_4070803": "Defeat <unbreak>#1[i]</unbreak> enemies
with follow-up attacks in a single battle",
"AchievementData_AchievementDesc_4070804": "Defeat <unbreak>#1[i]</unbreak> enemies
with follow-up attacks",
"AchievementData_AchievementDesc_4070805": "Defeat <unbreak>#1[i]</unbreak> enemies
with follow-up attacks",
"AchievementData_AchievementDesc_4070806": "Defeat <unbreak>#1[i]</unbreak> enemies
using DoT in a single battle",
"AchievementData_AchievementDesc_4070807": "Defeat <unbreak>#1[i]</unbreak> enemies
with DoT attacks",
"AchievementData_AchievementDesc_4070808": "Defeat <unbreak>#1[i]</unbreak> enemies
with DoT attacks",
"AchievementData_AchievementDesc_4070810": "Remove buffs on enemies
<unbreak>#1[i]</unbreak> time(s) in a single battle",
"AchievementData_AchievementDesc_4070812": "Remove debuffs from allies
<unbreak>#1[i]</unbreak> time(s) in a single battle",
"AchievementData_AchievementDesc_4070901": "Win a battle with a team that has
<unbreak>#1[i]</unbreak> characters of the same Path",
"AchievementData_AchievementDesc_4070902": "Win a battle with a team that has
<unbreak>#1[i]</unbreak> characters of the same Type",
"AchievementData_AchievementDesc_4070903": "Win <unbreak>#1[i]</unbreak> battles with
only one character on the team",
"AchievementData_AchievementDesc_4070904": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of Preservation",
"AchievementData_AchievementDesc_4070905": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of Destruction",
"AchievementData_AchievementDesc_4070906": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of The Hunt",
"AchievementData_AchievementDesc_4070907": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of Nihility",
"AchievementData_AchievementDesc_4070908": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of Harmony",
"AchievementData_AchievementDesc_4070909": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of Erudition",
"AchievementData_AchievementDesc_4070910": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> characters following the Path of Abundance",
"AchievementData_AchievementDesc_4070911": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Wind-Type character(s)",
"AchievementData_AchievementDesc_4070912": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Lightning-Type character(s)",
"AchievementData_AchievementDesc_4070913": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Fire-Type character(s)",
"AchievementData_AchievementDesc_4070914": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Ice-Type character(s)",
"AchievementData_AchievementDesc_4070915": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Quantum-Type character(s)",
"AchievementData_AchievementDesc_4070916": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Imaginary-Type character(s)",
"AchievementData_AchievementDesc_4070917": "Win <unbreak>#2[i]</unbreak> battle(s)
with a team that has <unbreak>#1[i]</unbreak> Physical-Type character(s)",
"AchievementData_AchievementDesc_4071001": "Freeze <unbreak>#1[i]</unbreak> enemies
for <unbreak>#2[i]</unbreak> turns in a row",
"AchievementData_AchievementDesc_4071002": "Defeat an enemy when a character has
less than 1% of HP left",
"AchievementData_AchievementDesc_4071003": "Enter combat with
<unbreak>#1[i]</unbreak> character(s) but win with only <unbreak>#2[i]</unbreak>
character(s) still standing",
"AchievementData_AchievementDesc_4071004": "Receive a killing blow from enemies when
at <unbreak>100%</unbreak> HP",
"AchievementData_AchievementDesc_4071005": "Have a character whose Energy is at
<unbreak>100%</unbreak> at the beginning of a turn for <unbreak>#1[i]</unbreak> turns in a
row",
"AchievementData_AchievementDesc_4071006": "Revive <unbreak>#1[i]</unbreak> downed
character(s) in a single battle",
"AchievementData_AchievementDesc_4071007": "Deal a total of <unbreak>#1[i]</unbreak>
DMG to enemies inflicted with Weakness Break in a single battle",
"AchievementData_AchievementDesc_4071008": "Receive a total of
<unbreak>#1[i]</unbreak> DMG on 1 character in a single battle",
"AchievementData_AchievementDesc_4071009": "Inflict Weakness Break to
<unbreak>#1[i]</unbreak> enemies in a single action",
"AchievementData_AchievementDesc_4071012": "Use a Technique to defeat all enemies
upon entering battle",
"AchievementData_AchievementDesc_4071013": "A character has <unbreak>#1[i]</unbreak>
or more buffs at the beginning of a turn",
"AchievementData_AchievementDesc_4071014": "Allies act for <unbreak>#1[i]</unbreak>
times in a single battle",
"AchievementData_AchievementDesc_4071015": "Win a battle with all four allies having HP
percentages equal to or less than <unbreak>#1[i]%</unbreak>",
"AchievementData_AchievementDesc_4071016": "Allies have <unbreak>#1[i]</unbreak>
turns of action unbroken by enemies",
"AchievementData_AchievementDesc_4071017": "Get knocked out together with the enemy",
"AchievementData_AchievementDesc_4071018": "Deal <unbreak>#2[i]</unbreak> DMG or
higher to an enemy whose HP percentage is equal to or lower than
<unbreak>#1[i]%</unbreak> in a single attack",
"AchievementData_AchievementDesc_4071401": "Inflict Weakness Break on enemies
<unbreak>#1[i]</unbreak> time(s) using the Trailblazer (Destruction) in a single battle",
"AchievementData_AchievementDesc_4071501": "Trigger Herta's talent with an ally's single
attack, and have her twirl <unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4071502": "Qingque starts her turn in the \"Hidden
Hand\" state for <unbreak>#1[i]</unbreak> turn(s) in a row",
"AchievementData_AchievementDesc_4071503": "Seele acts <unbreak>#1[i]</unbreak>
time(s) in a row before the next ally unit's turn",
"AchievementData_AchievementDesc_4071504": "In a single battle, make Svarog block
attacks toward Clara <unbreak>13</unbreak> times",
"AchievementData_AchievementDesc_4071505": "A cup of coffee thrice a day, keeps the
foggy head at bay\\n<color=#8790abff> In a single battle, use Himeko's Ultimate 3
times</color>",
"AchievementData_AchievementDesc_4071506": "Win <unbreak>#1[i]</unbreak> battle(s)
without having Gepard's Shields take any DMG",
"AchievementData_AchievementDesc_4071601": "Win <unbreak>#1[i]</unbreak> battle(s)
with a team comprising Himeko, Welt, Dan Heng, and March 7th",
"AchievementData_AchievementDesc_4071602": "Win <unbreak>#1[i]</unbreak> battle(s)
with a team comprising Bronya, Gepard, Pela, and Serval",
"AchievementData_AchievementDesc_4071603": "Have ally Bronya use \"The Belobog
March\" <unbreak>#1[i]</unbreak> time(s) when fighting the bosses Gepard, Cocolia, and
Bronya respectively",
"AchievementData_AchievementDesc_4071607": "Use Serval to deal the final blow in a victory
against boss Gepard",
"AchievementData_AchievementDesc_4071608": "Use Serval to deal the final blow in a victory
against boss Cocolia",
"AchievementData_AchievementDesc_4071609": "Use Bronya to deal the final blow in a
victory against boss Cocolia",
"AchievementData_AchievementDesc_4071610": "Use the Trailblazer to fight boss Kafka and
become Dominated by her",
"AchievementData_AchievementDesc_4072001": "Enrage the Guardian Shadow with
<unbreak>#1[i]</unbreak> character(s) in your team",
"AchievementData_AchievementDesc_4072002": "Defeat the Guardian Shadow without
enraging it",
"AchievementData_AchievementDesc_4072003": "Trigger Silvermane Lieutenant's Shield
Reflect at least <unbreak>#1[i]</unbreak> time(s) and defeat it",
"AchievementData_AchievementDesc_4072004": "Defeat the Silvermane Lieutenant without
defeating any Silvermane Guards",
"AchievementData_AchievementDesc_4072008": "Defeat Automaton Direwolf without
triggering Felling Order",
"AchievementData_AchievementDesc_4072012": "Cause Frigid Prowler to fail to use Devour
Otherling",
"AchievementData_AchievementDesc_4072013": "Defeat the Antimatter Engine without
defeating either of the Doomsday Beast's hands in Echo of War",
"AchievementData_AchievementDesc_4072014": "Prevent the Doomsday Beast from using
Impending Doom in Echo of War",
"AchievementData_AchievementDesc_4072016": "Defeat Bronya without defeating the
Silvermane Guards",
"AchievementData_AchievementDesc_4072017": "Defeat Voidranger: Trampler when it's
aiming at an ally",
"AchievementData_AchievementDesc_4072018": "Make Stormbringer fail to use Windfall
Storm due to having no ally with Wind Shear",
"AchievementData_AchievementDesc_4072019": "Defeat Gepard without defeating the
Silvermane Guards that were summoned",
"AchievementData_AchievementDesc_4072020": "Stay alive after being hit by the Auxiliary
Robot Arm Unit's Controlled Blasting ability",
"AchievementData_AchievementDesc_4072022": "Defeat Svarog after destroying
<unbreak>#1[i]</unbreak> Auxiliary Robot Arm Unit(s)",
"AchievementData_AchievementDesc_4072023": "Defeat the Ice Edge summoned by Cocolia
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4072024": "Interrupt Cocolia's use of \"Wrath of
Winterland Saints\" when she is charging",
"AchievementData_AchievementDesc_4072026": "Defeat Cocolia without defeating Bronya",
"AchievementData_AchievementDesc_4072027": "Defeat Cocolia, Mother of Deception,
without any ally being Frozen at any point of the battle in Echo of War",
"AchievementData_AchievementDesc_4072101": "Clear Decaying Shadow's Gauge
Recollection and cause its ability, Liberation of the Golden Age, to fail",
"AchievementData_AchievementDesc_4072103": "Defeat the Aurumaton Gatekeeper with the
Entranced Ingenium: Illumination Dragonfish's \"Candle Flame\"",
"AchievementData_AchievementDesc_4072104": "In a single battle, cause Aurumaton
Gatekeeper to enter the Wrath state 3 times",
"AchievementData_AchievementDesc_4072105": "In a single battle against Boss Kafka, dispel
Dominated 3 times",
"AchievementData_AchievementDesc_4072305": "Use a total of <unbreak>#1[i]</unbreak>
character(s) to form a team with Sampo and win at least 1 battle",
"AchievementData_AchievementDesc_4072401": "Use Silver Wolf to apply different Type
Weaknesses for a total of <unbreak>#1[i]</unbreak> time(s) to a single enemy in a single
battle",
"AchievementData_AchievementDesc_4072402": "Use Silver Wolf to fight enemy Kafka and
apply <unbreak>#1[i]</unbreak> Weaknesse(s) to her in a single battle",
"AchievementData_AchievementDesc_4072501": null,
"AchievementData_AchievementDesc_4072502": null,
"AchievementData_AchievementDesc_4072503": null,
"AchievementData_AchievementDesc_4072504": null,
"AchievementData_AchievementDesc_4072505": null,
"AchievementData_AchievementDesc_4072506": null,
"AchievementData_AchievementDesc_4072507": null,
"AchievementData_AchievementDesc_4080101": "Log in <unbreak>#1[i]</unbreak> days in a
row",
"AchievementData_AchievementDesc_4080201": "Reach Equilibrium Level
<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4080202": "Reach Equilibrium Level
<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4080203": "Reach Equilibrium Level
<unbreak>#1[i]</unbreak>",
"AchievementData_AchievementDesc_4080301": "See what Belobog is famous
for!\\n<color=#8790abff> You've obtained every useful prop in the trash cans!</color>",
"AchievementData_AchievementDesc_4080302": "Sometimes, there can be too much of a
good thing...\\n<color=#8790abff> Use Vomit Inducing Agent <unbreak>#1[i]</unbreak>
time(s)</color>",
"AchievementData_AchievementDesc_4080303": "One man's trash is another man's
treasure\\n<color=#8790abff> Use Trash to synthesize Consumables <unbreak>10</unbreak>
times</color>",
"AchievementData_AchievementDesc_4080304": "Let the Higher Existence that lives within
our hearts sigh at you\\n<color=#8790abff> Find a way to use up your Praise of High
Morals</color>",
"AchievementData_AchievementDesc_4080305": "Let the Higher Existence that lives within
our hearts give you a thumbs-up\\n<color=#8790abff> Obtain Praise of High Morals
<unbreak>#1[i]</unbreak> time(s)</color>",
"AchievementData_AchievementDesc_4080401": "Collect <unbreak>#1[i]</unbreak> readable
item(s) in the Herta Space Station",
"AchievementData_AchievementDesc_4080402": "Collect <unbreak>#1[i]</unbreak> readable
item(s) in the Herta Space Station",
"AchievementData_AchievementDesc_4080403": "Collect <unbreak>#1[i]</unbreak> readable
item(s) in Belobog",
"AchievementData_AchievementDesc_4080404": "Collect <unbreak>#1[i]</unbreak> readable
item(s) in Belobog",
"AchievementData_AchievementDesc_4080501": "Choose hot-blooded dialogue options
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4080502": "Choose pessimistic dialogue options
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4080503": "Choose apologetic dialogue options
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4080504": "Choose silent dialogue options
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4080505": "Choose repetitive dialogue options
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4080506": "Choose gender-specific dialogue options
<unbreak>#1[i]</unbreak> time(s)",
"AchievementData_AchievementDesc_4080601": "Confront the Public Property Protector and
show him the cost of stopping you (or have him humbly acknowledge his wrongdoing.)",
"AchievementData_AchievementDesc_4080602": "Return the music box found in Rivet Town
to its heartbroken owner",
"AchievementData_AchievementDesc_4080603": "Collect all wanted posters of the Express
Crew in Belobog",
"AchievementData_AchievementDesc_4080604": "Try to give the Jarilo-VI's armillary sphere a
spin to find... um... Pom-Pom on it?",
"AchievementData_AchievementDesc_4080605": "Return to the room where the Stellaron was
kept and recall a blurred memory",
"AchievementData_AchievementDesc_4080606": "Pass the test of integrity set up by a
mysterious researcher",
"AchievementData_AchievementDesc_4082301": "Log in for a total of
<unbreak>#1[i]</unbreak> days",
"AchievementData_AchievementDesc_4082303": "Log in for a total of
<unbreak>#1[i]</unbreak> days",
"AchievementData_AchievementDesc_4082401": "Trigger <unbreak>#1[i]</unbreak> different
HP restoration voice lines with Luocha's healing",
"AchievementData_AchievementDesc_4082402": "Win <unbreak>#1[i]</unbreak> battle(s)
with a team comprising Luocha, Sushang, and Yanqing",
"AchievementData_AchievementDesc_4082501": "Win 1 battle with a team comprising
Natasha, Seele, and Luka",
"AchievementData_AchievementDesc_4090201": "Enter battle with <unbreak>#1[i]</unbreak>
allies with HP percentage equal to or less than <unbreak>#2[i]%</unbreak> in Simulated
Universe",
"AchievementData_AchievementDesc_4090202": "Allies receive Shields
<unbreak>#1[i]</unbreak> times in Simulated Universe",
"AchievementData_AchievementDesc_4090203": "Keep a single enemy Frozen for
<unbreak>#1[i]</unbreak> turns in Simulated Universe",
"AchievementData_AchievementDesc_4090204": "Deal <unbreak>#1[i]</unbreak> or more
Types of DMG in a single attack in Simulated Universe",
"AchievementData_AchievementDesc_4090205": "Allies take consecutive actions
<unbreak>#1[i]</unbreak> time(s) in Simulated Universe",
"AchievementData_AchievementDesc_4090206": "All allies have HP percentages equal to or
less than <unbreak>#1[i]%</unbreak> when winning a battle in Simulated Universe",
"AchievementData_AchievementDesc_4090207": "Have at least <unbreak>#1[i]</unbreak>
enemy unit(s) be afflicted with Shock, Burn, Bleed, and Wind Shear simultaneously in the
Simulated Universe",
"AchievementData_AchievementDesc_4090301": "Defeat <unbreak>#1[i]</unbreak> enemies
in Simulated Universe",
"AchievementData_AchievementDesc_4090303": "Defeat <unbreak>#1[i]</unbreak> enemies
in Simulated Universe",
"AchievementData_AchievementDesc_4090501": "Obtain <unbreak>#1[i]</unbreak> Cosmic
Fragment(s)",
"AchievementData_AchievementDesc_4090503": "Obtain <unbreak>#1[i]</unbreak> Cosmic
Fragment(s)",
"AchievementData_AchievementDesc_4091001": "Encounter <unbreak>#1[i]</unbreak>
Special Event(s) in Simulated Universe",
"AchievementData_AchievementDesc_4091003": "Encounter <unbreak>#1[i]</unbreak>
Special Event(s) in Simulated Universe",
"AchievementData_AchievementDesc_4092301": "Complete exploring Simulated Universe:
World 1",
"AchievementData_AchievementDesc_4092302": "Complete exploring Simulated Universe at
difficulty level 2 or higher",
"AchievementData_AchievementDesc_4092303": "Complete exploring Simulated Universe at
difficulty level 4 or higher",
"AchievementData_AchievementDesc_4092312": "Break <unbreak>#1[i]</unbreak>
destructible object(s) in Simulated Universe",
"AchievementData_AchievementDesc_4092313": "Break <unbreak>#1[i]</unbreak>
destructible object(s) in Simulated Universe",
"AchievementData_AchievementDesc_4092314": "Actively Enhance Blessings
<unbreak>#1[i]</unbreak> times in Simulated Universe",
"AchievementData_AchievementDesc_4092315": "Actively Enhance Blessings
<unbreak>#1[i]</unbreak> times in Simulated Universe",
"AchievementData_AchievementDesc_4092316": "Activate abilities in the Ability Tree
<unbreak>#1[i]</unbreak> times",
"AchievementData_AchievementDesc_4092317": "Activate abilities in the Ability Tree
<unbreak>#1[i]</unbreak> times",
"AchievementData_AchievementDesc_4092318": "Unlock <unbreak>#1[i]</unbreak> Curios in
Simulated Universe",
"AchievementData_AchievementDesc_4092319": "Unlock <unbreak>#1[i]</unbreak> Curios in
Simulated Universe",
"AchievementData_AchievementDesc_4092320": "Capture Trotters <unbreak>#1[i]</unbreak>
times in Simulated Universe",
"AchievementData_AchievementDesc_4092321": "Capture Trotters <unbreak>#1[i]</unbreak>
times in Simulated Universe",
"AchievementData_AchievementDesc_4092322": "Let Trotters escape
<unbreak>#1[i]</unbreak> times in Simulated Universe",
"AchievementData_AchievementDesc_4092323": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of Preservation in Simulated Universe",
"AchievementData_AchievementDesc_4092324": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of Remembrance in Simulated Universe",
"AchievementData_AchievementDesc_4092325": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of Elation in Simulated Universe",
"AchievementData_AchievementDesc_4092326": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of The Hunt in Simulated Universe",
"AchievementData_AchievementDesc_4092327": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of Destruction in Simulated Universe",
"AchievementData_AchievementDesc_4092328": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of Nihility in Simulated Universe",
"AchievementData_AchievementDesc_4092329": "Unlock <unbreak>#1[i]</unbreak>
Blessing(s) of Abundance in Simulated Universe",
"AchievementData_AchievementDesc_4092330": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of Preservation when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092331": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of Remembrance when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092332": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of Elation when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092333": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of The Hunt when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092334": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of Destruction when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092335": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of Nihility when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092336": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) of Abundance when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092337": "Have Blessings from
<unbreak>#1[i]</unbreak> or more Paths when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092338": "Have <unbreak>#1[i]</unbreak> or less
Blessing(s) when clearing Simulated Universe at difficulty 2 or higher",
"AchievementData_AchievementDesc_4092339": "Have <unbreak>#1[i]</unbreak> or more
Blessing(s) when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092340": "Flip cards <unbreak>#1[i]</unbreak> times
in a single Nildis event in Simulated Universe",
"AchievementData_AchievementDesc_4092341": "Have <unbreak>#1[i]</unbreak> or more
Curio(s) when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092342": "Have <unbreak>#1[i]</unbreak> or less
Cosmic Fragment(s) when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092343": "Have <unbreak>#1[i]</unbreak> or more
Cosmic Fragment(s) when clearing Simulated Universe",
"AchievementData_AchievementDesc_4092344": "Lose against Elite enemies in Simulated
Universe",
"AchievementData_AchievementDesc_4092345": "Lose against the Boss Enemies in
Simulated Universe",
"AchievementData_AchievementDesc_4092346": "Lose the battle in the Nildis event in
Simulated Universe",
"AchievementData_AchievementDesc_4092347": "Lose the battle in the tavern event in
Simulated Universe",
"AchievementData_AchievementDesc_4092349": "Clear Simulated Universe at difficulty 2 or
higher without using the Downloader",
"AchievementData_AchievementDesc_4092350": "Clear Simulated Universe at difficulty 2 or
higher without breaking any destructible objects",
"AchievementData_AchievementDesc_4092351": "Clear Simulated Universe at difficulty 2 or
higher and use Techniques <unbreak>#1[i]</unbreak> times",
"AchievementData_AchievementDesc_4092352": "Clear Simulated Universe at difficulty 2 or
higher with only 1 character in the team",
"AchievementData_AchievementDesc_4092353": "Clear Simulated Universe at difficulty 2 or
higher with <unbreak>#1[i]</unbreak> characters of the same Path",
"AchievementData_AchievementDesc_4092361": "Clear Simulated Universe (Difficulty Level 2
and above) with all allies at full HP at the end of every battle",
"AchievementData_AchievementTitle_4010101": "Ever-Burning Amber",
"AchievementData_AchievementTitle_4010102": "Childhood's End",
"AchievementData_AchievementTitle_4010103": "Time Enough for Love",
"AchievementData_AchievementTitle_4010104": "Divine Relics (IV)",
"AchievementData_AchievementTitle_4010105": "Divine Relics (V)",
"AchievementData_AchievementTitle_4010201": "Destiny Beckons (I)",
"AchievementData_AchievementTitle_4010202": "Destiny Beckons (II)",
"AchievementData_AchievementTitle_4010203": "Destiny Beckons (III)",
"AchievementData_AchievementTitle_4010301": "My Childhood",
"AchievementData_AchievementTitle_4010302": "My Apprenticeship",
"AchievementData_AchievementTitle_4010303": "My Universities",
"AchievementData_AchievementTitle_4010401": "Armed to the Teeth",
"AchievementData_AchievementTitle_4010501": "Path Traces (I)",
"AchievementData_AchievementTitle_4010502": "Path Traces (II)",
"AchievementData_AchievementTitle_4010503": "Path Traces (III)",
"AchievementData_AchievementTitle_4010504": "Path Traces (IV)",
"AchievementData_AchievementTitle_4012301": "Sovereign Warframe",
"AchievementData_AchievementTitle_4012302": "I Have Finished The Race",
"AchievementData_AchievementTitle_4020201": "The Express Passenger's Guide to the
Galaxy",
"AchievementData_AchievementTitle_4020202": "Express Crew Roster",
"AchievementData_AchievementTitle_4020203": "The Great Interastral Migration",
"AchievementData_AchievementTitle_4020401": "Ripples on the Dirac Sea (I)",
"AchievementData_AchievementTitle_4020402": "Ripples on the Dirac Sea (II)",
"AchievementData_AchievementTitle_4020403": "Ripples on the Dirac Sea (III)",
"AchievementData_AchievementTitle_4020502": "Supreme Treasure of the Netherworld",
"AchievementData_AchievementTitle_4020503": "Fate/stranger Fake",
"AchievementData_AchievementTitle_4020701": "Interastral Peace Diamond Membership",
"AchievementData_AchievementTitle_4020702": "Interastral Peace Supreme Diamond
Membership",
"AchievementData_AchievementTitle_4022302": "Mega Rich Light-Bending Guy",
"AchievementData_AchievementTitle_4022401": "Texting Enjoyer",
"AchievementData_AchievementTitle_4022402": "That Friendship Has Sailed",
"AchievementData_AchievementTitle_4022403": "Glued to Books",
"AchievementData_AchievementTitle_4022404": "Learned in All Things",
"AchievementData_AchievementTitle_4030101": "My Heart Lies With the Stars",
"AchievementData_AchievementTitle_4030102": "Everwinter Night",
"AchievementData_AchievementTitle_4030103": "Lost World",
"AchievementData_AchievementTitle_4030104": "Half the Wizard of Oz",
"AchievementData_AchievementTitle_4030105": "Winter Is Leaving",
"AchievementData_AchievementTitle_4030201": "Sauntering Fox",
"AchievementData_AchievementTitle_4030202": "Omniscia Spares None",
"AchievementData_AchievementTitle_4032305": "A Professional Onlooker",
"AchievementData_AchievementTitle_4032306": "Slayer of a Very \"Deer\" Friend",
"AchievementData_AchievementTitle_4032307": "Prophets Do Not Prophesize",
"AchievementData_AchievementTitle_4032308": "The Deer Hunter",
"AchievementData_AchievementTitle_4032309": "Draconic Opulence",
"AchievementData_AchievementTitle_4032501": "Long Sought Dreams Are Short Lived",
"AchievementData_AchievementTitle_4032502": "The Imbibitor Lunae Arrives",
"AchievementData_AchievementTitle_4032503": "The Arbor Recedes",
"AchievementData_AchievementTitle_4040101": "Proper Role-Playing Gamer",
"AchievementData_AchievementTitle_4040102": "But at What Cost?",
"AchievementData_AchievementTitle_4040201": "Until the Light Takes Us",
"AchievementData_AchievementTitle_4040202": "Unopen World",
"AchievementData_AchievementTitle_4040301": "Destructive Impulse",
"AchievementData_AchievementTitle_4040302": "Free Will of Destruction",
"AchievementData_AchievementTitle_4040402": "Sisyphus of the Mines",
"AchievementData_AchievementTitle_4040403": "Unearthly Marvel",
"AchievementData_AchievementTitle_4040404": "The Seven-Bridges Problem",
"AchievementData_AchievementTitle_4040406": "The Tale of Moles",
"AchievementData_AchievementTitle_4040407": "Red-Name Alert",
"AchievementData_AchievementTitle_4040408": "High-Level Domination",
"AchievementData_AchievementTitle_4040409": "The Birth of Tragedy",
"AchievementData_AchievementTitle_4040410": "Red to Red and White to White",
"AchievementData_AchievementTitle_4040411": "A Metaphor of Caves",
"AchievementData_AchievementTitle_4040412": "North by Northwest",
"AchievementData_AchievementTitle_4040503": "Inter-Domain Roaming",
"AchievementData_AchievementTitle_4040504": "You Want Me to Raid Without
Achievements?",
"AchievementData_AchievementTitle_4040601": "Take by Surprise",
"AchievementData_AchievementTitle_4040602": "Can't See Behind",
"AchievementData_AchievementTitle_4040603": "The Tertiary Power",
"AchievementData_AchievementTitle_4040604": "The Tertiary Dimension",
"AchievementData_AchievementTitle_4040701": "Tindalos Piggy",
"AchievementData_AchievementTitle_4040702": "Phase ATM",
"AchievementData_AchievementTitle_4042301": "Sensory Socialization",
"AchievementData_AchievementTitle_4042307": "Where the Celestial Path May Lead",
"AchievementData_AchievementTitle_4042308": "A Drop in the Bucket",
"AchievementData_AchievementTitle_4042401": "Walk Into The Trap",
"AchievementData_AchievementTitle_4042501": "Aviator: Meridian Pin",
"AchievementData_AchievementTitle_4042502": "Aviator: Matrix of Prescience",
"AchievementData_AchievementTitle_4042503": "Aviator: Aureate Elixir Room",
"AchievementData_AchievementTitle_4042504": "Take it easy, Icarus",
"AchievementData_AchievementTitle_4042505": null,
"AchievementData_AchievementTitle_4042506": "Far and Wide",
"AchievementData_AchievementTitle_4042507": "The Star of Fortune Shines Upon You",
"AchievementData_AchievementTitle_4051001": "Guess Who I Am",
"AchievementData_AchievementTitle_4051002": "The Sorrows of Young Arlan",
"AchievementData_AchievementTitle_4051003": "The Gift of the Magi",
"AchievementData_AchievementTitle_4051004": "The Outskirts Here Are Quiet",
"AchievementData_AchievementTitle_4051005": "Clara and the Sun",
"AchievementData_AchievementTitle_4051006": "Serval's Faithfull: An Autobiography",
"AchievementData_AchievementTitle_4051101": "Don't You Dare Waste It",
"AchievementData_AchievementTitle_4051103": "Seventeen's Map",
"AchievementData_AchievementTitle_4051104": "Diamond and Rust",
"AchievementData_AchievementTitle_4051105": "Farewell, Comet Hunter",
"AchievementData_AchievementTitle_4051106": "Does She Walk Alone?",
"AchievementData_AchievementTitle_4051107": "Close Encounters of the Sixth Kind",
"AchievementData_AchievementTitle_4051108": "Greed Psychology",
"AchievementData_AchievementTitle_4051109": "One Day More",
"AchievementData_AchievementTitle_4051110": "The Lifecycle of Software Objects",
"AchievementData_AchievementTitle_4051111": "For a Breath I Tarry",
"AchievementData_AchievementTitle_4052302": "Disposable",
"AchievementData_AchievementTitle_4052304": "When Breath Becomes Air",
"AchievementData_AchievementTitle_4052305": "Bzzt! Clock Out!",
"AchievementData_AchievementTitle_4052306": "Door to A New World",
"AchievementData_AchievementTitle_4052307": "Just A Number",
"AchievementData_AchievementTitle_4052308": "No King Rules Forever",
"AchievementData_AchievementTitle_4052309": "Green Thumb",
"AchievementData_AchievementTitle_4052310": "Twinkly, Winkly",
"AchievementData_AchievementTitle_4052311": "Hurt Locker",
"AchievementData_AchievementTitle_4052312": "Knight in Shining Armor",
"AchievementData_AchievementTitle_4052313": "The Mandela Effect",
"AchievementData_AchievementTitle_4052314": "Natural Immunity",
"AchievementData_AchievementTitle_4052315": "L Lá L Là Land",
"AchievementData_AchievementTitle_4052316": "Winter City Trap",
"AchievementData_AchievementTitle_4052317": "For Ages <unbreak>12</unbreak> and Up",
"AchievementData_AchievementTitle_4052318": "The Kelly Gang",
"AchievementData_AchievementTitle_4052319": "The Banality of Evil",
"AchievementData_AchievementTitle_4052320": "The Fourth Little Mole",
"AchievementData_AchievementTitle_4052321": "<i>The Adventurous Moles</i> Super
Grown-Up Edition",
"AchievementData_AchievementTitle_4052323": "A Simple Life",
"AchievementData_AchievementTitle_4052324": "Carpe Diem, Festina Lente, and Tempus
Fugit",
"AchievementData_AchievementTitle_4052325": "Cyber Fraud",
"AchievementData_AchievementTitle_4052326": "Tootsie",
"AchievementData_AchievementTitle_4052327": "A Secret Makes a Woman, Woman.",
"AchievementData_AchievementTitle_4052328": "The Seven Errors of Cycranes: Sloth",
"AchievementData_AchievementTitle_4052329": "Seven Birds in the Hand Is Worth A
Thousand in the Bush",
"AchievementData_AchievementTitle_4052330": "Fair and Square",
"AchievementData_AchievementTitle_4052331": "All Is Fair in Love and War",
"AchievementData_AchievementTitle_4052332": "From Hero to Zero",
"AchievementData_AchievementTitle_4052333": "Far From the Madding Crowd",
"AchievementData_AchievementTitle_4052334": "Let the Wind Blow Where It May",
"AchievementData_AchievementTitle_4052335": "Hasta la vista, Hexanexus!",
"AchievementData_AchievementTitle_4052336": "Rubik's Headache",
"AchievementData_AchievementTitle_4052337": "Labor Omnia Vincit",
"AchievementData_AchievementTitle_4052338": "The Crimes That Bind",
"AchievementData_AchievementTitle_4052339": "Flight Cancelled",
"AchievementData_AchievementTitle_4052340": "Lost and Found",
"AchievementData_AchievementTitle_4052341": "Leave It There",
"AchievementData_AchievementTitle_4052342": "Have Your Cake and Eat It",
"AchievementData_AchievementTitle_4052343": "The Seven Errors of Cycranes: Lust",
"AchievementData_AchievementTitle_4052344": "The Seven Errors of Cycranes: Gluttony",
"AchievementData_AchievementTitle_4052345": "The Seven Errors of Cycranes: Greed",
"AchievementData_AchievementTitle_4052346": "The Seven Errors of Cycranes: Envy",
"AchievementData_AchievementTitle_4052347": "The Seven Errors of Cycranes: Wrath",
"AchievementData_AchievementTitle_4052348": "The Seven Errors of Cycranes: Pride",
"AchievementData_AchievementTitle_4052349": "Dance Like A Butterfly, Sting Like A Bee",
"AchievementData_AchievementTitle_4052401": "Where Can A Wanderer Rest?",
"AchievementData_AchievementTitle_4052402": "For Old Times' Sake",
"AchievementData_AchievementTitle_4052403": "Coffin Dancer",
"AchievementData_AchievementTitle_4052404": "Free For Today",
"AchievementData_AchievementTitle_4052405": "Catch Me If You Can",
"AchievementData_AchievementTitle_4052406": "You Should Stay in the Museum!",
"AchievementData_AchievementTitle_4052407": "A Perfect Detective",
"AchievementData_AchievementTitle_4052408": "Master Among Swords",
"AchievementData_AchievementTitle_4052409": "Farewell, Punklorde!",
"AchievementData_AchievementTitle_4052501": "Taking the Bait",
"AchievementData_AchievementTitle_4052502": "How I Learned to Quell My Fear",
"AchievementData_AchievementTitle_4052503": "Joyride at Lunarescent Depths",
"AchievementData_AchievementTitle_4052504": null,
"AchievementData_AchievementTitle_4052505": null,
"AchievementData_AchievementTitle_4052506": null,
"AchievementData_AchievementTitle_4052507": null,
"AchievementData_AchievementTitle_4052508": null,
"AchievementData_AchievementTitle_4052509": null,
"AchievementData_AchievementTitle_4052510": null,
"AchievementData_AchievementTitle_4052511": null,
"AchievementData_AchievementTitle_4060101": "Shadows Die Ad Infinitum (I)",
"AchievementData_AchievementTitle_4060102": "Shadows Die Ad Infinitum (II)",
"AchievementData_AchievementTitle_4060103": "Shadows Die Ad Infinitum (III)",
"AchievementData_AchievementTitle_4060201": "Day of the Triffids (I)",
"AchievementData_AchievementTitle_4060202": "Day of the Triffids (II)",
"AchievementData_AchievementTitle_4060203": "Day of the Triffids (III)",
"AchievementData_AchievementTitle_4060301": "Phantom of the Cavern (I)",
"AchievementData_AchievementTitle_4060302": "Phantom of the Cavern (II)",
"AchievementData_AchievementTitle_4060303": "Phantom of the Cavern (III)",
"AchievementData_AchievementTitle_4060401": "Echo of War (I)",
"AchievementData_AchievementTitle_4060402": "Echo of War (II)",
"AchievementData_AchievementTitle_4062501": null,
"AchievementData_AchievementTitle_4070101": "Unstoppable",
"AchievementData_AchievementTitle_4070201": "Break Till Broken",
"AchievementData_AchievementTitle_4070301": "Serious Punch",
"AchievementData_AchievementTitle_4070302": "Ki Impact",
"AchievementData_AchievementTitle_4070303": "Annihilation",
"AchievementData_AchievementTitle_4070401": "Consecutive Normal Punches",
"AchievementData_AchievementTitle_4070402": "Blade of Taixu",
"AchievementData_AchievementTitle_4070403": "Reverberating Ruin",
"AchievementData_AchievementTitle_4070421": "Trauma Team Platinum Bundle",
"AchievementData_AchievementTitle_4070441": "Earthwork",
"AchievementData_AchievementTitle_4070501": "A Song of Vice and Dire",
"AchievementData_AchievementTitle_4070502": "Memory, Sorrow, and Thorn",
"AchievementData_AchievementTitle_4070601": "Electric Dreams",
"AchievementData_AchievementTitle_4070602": "Fahrenheit <unbreak>451</unbreak>",
"AchievementData_AchievementTitle_4070603": "Sunstorm",
"AchievementData_AchievementTitle_4070604": "The Demolished Man",
"AchievementData_AchievementTitle_4070605": "Lightning Breaker (I)",
"AchievementData_AchievementTitle_4070606": "Lightning Breaker (II)",
"AchievementData_AchievementTitle_4070607": "Fire Breaker (I)",
"AchievementData_AchievementTitle_4070608": "Fire Breaker (II)",
"AchievementData_AchievementTitle_4070609": "Wind Breaker (I)",
"AchievementData_AchievementTitle_4070610": "Wind Breaker (II)",
"AchievementData_AchievementTitle_4070611": "Physical Breaker (I)",
"AchievementData_AchievementTitle_4070612": "Physical Breaker (II)",
"AchievementData_AchievementTitle_4070701": "Schrödinger's Other Cat",
"AchievementData_AchievementTitle_4070702": "The Cold Equations",
"AchievementData_AchievementTitle_4070703": "Unimaginably Imaginary",
"AchievementData_AchievementTitle_4070704": "Quantum Breaker (I)",
"AchievementData_AchievementTitle_4070705": "Quantum Breaker (II)",
"AchievementData_AchievementTitle_4070706": "Ice Breaker (I)",
"AchievementData_AchievementTitle_4070707": "Ice Breaker (II)",
"AchievementData_AchievementTitle_4070708": "Imaginary Breaker (I)",
"AchievementData_AchievementTitle_4070709": "Imaginary Breaker (II)",
"AchievementData_AchievementTitle_4070801": "Preemptive Strike",
"AchievementData_AchievementTitle_4070802": "Technique Breaker (I)",
"AchievementData_AchievementTitle_4070803": "Mozambique Drill",
"AchievementData_AchievementTitle_4070804": "Follow-Up Breaker (I)",
"AchievementData_AchievementTitle_4070805": "Follow-Up Breaker (II)",
"AchievementData_AchievementTitle_4070806": "A Thousand Cuts...",
"AchievementData_AchievementTitle_4070807": "DoT Breaker (I)",
"AchievementData_AchievementTitle_4070808": "DoT Breaker (II)",
"AchievementData_AchievementTitle_4070810": "No Offense",
"AchievementData_AchievementTitle_4070812": "The Exorcist",
"AchievementData_AchievementTitle_4070901": "It Takes Three",
"AchievementData_AchievementTitle_4070902": "Match-Three",
"AchievementData_AchievementTitle_4070903": "Lone Wolf",
"AchievementData_AchievementTitle_4070904": "For the Amber Lord",
"AchievementData_AchievementTitle_4070905": "Ablution Dictum",
"AchievementData_AchievementTitle_4070906": "The Xianzhou Alliance",
"AchievementData_AchievementTitle_4070907": "Meaningless Achievement",
"AchievementData_AchievementTitle_4070908": "The Great Accord",
"AchievementData_AchievementTitle_4070909": "Knowledge Is Power",
"AchievementData_AchievementTitle_4070910": "Miracles of Yaoshi",
"AchievementData_AchievementTitle_4070911": "Tempestuous Suppression",
"AchievementData_AchievementTitle_4070912": "Fulguration Beckoner",
"AchievementData_AchievementTitle_4070913": "Total Conflagration",
"AchievementData_AchievementTitle_4070914": "Glacier Dynast",
"AchievementData_AchievementTitle_4070915": "Quantum Test",
"AchievementData_AchievementTitle_4070916": "Imaginary Law",
"AchievementData_AchievementTitle_4070917": "Speak with Fists",
"AchievementData_AchievementTitle_4071001": "Perpetual Freezer",
"AchievementData_AchievementTitle_4071002": "Morituri Te Salutant",
"AchievementData_AchievementTitle_4071003": "One on One",
"AchievementData_AchievementTitle_4071004": "All Men Must Die",
"AchievementData_AchievementTitle_4071005": "Energy Grandet",
"AchievementData_AchievementTitle_4071006": "Passing as a Flower in the City of the
Dead",
"AchievementData_AchievementTitle_4071007": "Add Insult to Injury",
"AchievementData_AchievementTitle_4071008": "A Casualty of Armors",
"AchievementData_AchievementTitle_4071009": "Serial Breaker",
"AchievementData_AchievementTitle_4071012": "Heavenly Hand",
"AchievementData_AchievementTitle_4071013": "Always Come Prepared",
"AchievementData_AchievementTitle_4071014": "Highway Star",
"AchievementData_AchievementTitle_4071015": "Extreme Survival",
"AchievementData_AchievementTitle_4071016": "Bullet Time",
"AchievementData_AchievementTitle_4071017": "Perish Song",
"AchievementData_AchievementTitle_4071018": "Bring a Gun to a Knife Fight",
"AchievementData_AchievementTitle_4071401": "Deus Ex Machina",
"AchievementData_AchievementTitle_4071501": "Four-and-a-Half Pirouettes",
"AchievementData_AchievementTitle_4071502": "Surge of Tiles",
"AchievementData_AchievementTitle_4071503": "It's My Turn",
"AchievementData_AchievementTitle_4071504": "Trial of Thirteen",
"AchievementData_AchievementTitle_4071505": "Coffee Lover",
"AchievementData_AchievementTitle_4071506": "Over-Protective",
"AchievementData_AchievementTitle_4071601": "One Big Happy Family",
"AchievementData_AchievementTitle_4071602": "Architects (And Former Architects)",
"AchievementData_AchievementTitle_4071603": "When the National Anthem Rings",
"AchievementData_AchievementTitle_4071607": "Foolish Little Brother...",
"AchievementData_AchievementTitle_4071608": "Serval's Parting Gift",
"AchievementData_AchievementTitle_4071609": "Et tu, Bronya?",
"AchievementData_AchievementTitle_4071610": "Listen...",
"AchievementData_AchievementTitle_4072001": "\"I Don't Get No Respect!\"",
"AchievementData_AchievementTitle_4072002": "Chad Norris",
"AchievementData_AchievementTitle_4072003": "Attack! No Matter the Cost!",
"AchievementData_AchievementTitle_4072004": "Decapitation Strike",
"AchievementData_AchievementTitle_4072008": "The Limping Lupine",
"AchievementData_AchievementTitle_4072012": "Regurgitation",
"AchievementData_AchievementTitle_4072013": "Hit It Where It Hurts Most",
"AchievementData_AchievementTitle_4072014": "Cataclysm Disruptor",
"AchievementData_AchievementTitle_4072016": "\"Thank You for Your Service\"",
"AchievementData_AchievementTitle_4072017": "Achilles' Horse",
"AchievementData_AchievementTitle_4072018": "Doldrums",
"AchievementData_AchievementTitle_4072019": "Code of Chivalry",
"AchievementData_AchievementTitle_4072020": "Full Metal Jacket",
"AchievementData_AchievementTitle_4072022": "Right-Hand Man's Many Right-Handed
Right Hands",
"AchievementData_AchievementTitle_4072023": "Homemade Crushed Ice",
"AchievementData_AchievementTitle_4072024": "Road to Canossa",
"AchievementData_AchievementTitle_4072026": "Save the Princess",
"AchievementData_AchievementTitle_4072027": "Hot-Blooded",
"AchievementData_AchievementTitle_4072101": "Accidental Amnesia",
"AchievementData_AchievementTitle_4072103": "Friendly Fire",
"AchievementData_AchievementTitle_4072104": "Wrathful Aurumaton",
"AchievementData_AchievementTitle_4072105": "Will of Steel",
"AchievementData_AchievementTitle_4072305": "Versatile Joker",
"AchievementData_AchievementTitle_4072401": "This Fragile Body",
"AchievementData_AchievementTitle_4072402": "When the Hunter Becomes the Hunted",
"AchievementData_AchievementTitle_4072501": "Telltale Symptom",
"AchievementData_AchievementTitle_4072502": "Horticulturalist",
"AchievementData_AchievementTitle_4072503": "BOOM",
"AchievementData_AchievementTitle_4072504": "Persistence of Life",
"AchievementData_AchievementTitle_4072505": "Go, Bladie",
"AchievementData_AchievementTitle_4072506": "Fifth Time's the Charm",
"AchievementData_AchievementTitle_4072507": null,
"AchievementData_AchievementTitle_4080101": "Earth Week",
"AchievementData_AchievementTitle_4080201": "Don't Make This Too Easy (I)",
"AchievementData_AchievementTitle_4080202": "Don't Make This Too Easy (II)",
"AchievementData_AchievementTitle_4080203": "Don't Make This Too Easy (III)",
"AchievementData_AchievementTitle_4080301": "Diogenes' Utopia",
"AchievementData_AchievementTitle_4080302": "Insatiable",
"AchievementData_AchievementTitle_4080303": "Trashy Humor",
"AchievementData_AchievementTitle_4080304": "Karmic Wheel",
"AchievementData_AchievementTitle_4080305": "Saint",
"AchievementData_AchievementTitle_4080401": "Dissertation Proposal",
"AchievementData_AchievementTitle_4080402": "Literature Review",
"AchievementData_AchievementTitle_4080403": "Non-pulp Fiction",
"AchievementData_AchievementTitle_4080404": "Everwinter City's Resident Historian",
"AchievementData_AchievementTitle_4080501": "Hot-Blooded Trailblazer",
"AchievementData_AchievementTitle_4080502": "Pessimistic Trailblazer",
"AchievementData_AchievementTitle_4080503": "Apologetic Trailblazer",
"AchievementData_AchievementTitle_4080504": "Silent Trailblazer",
"AchievementData_AchievementTitle_4080505": "The Echoer",
"AchievementData_AchievementTitle_4080506": "The Meaning of Choice",
"AchievementData_AchievementTitle_4080601": "Moral Higher Ground",
"AchievementData_AchievementTitle_4080602": "Outworlder",
"AchievementData_AchievementTitle_4080603": "<unbreak>50</unbreak> Credits!?",
"AchievementData_AchievementTitle_4080604": "Sweet Pom-Pom O'Mine",
"AchievementData_AchievementTitle_4080605": "Where It All Began",
"AchievementData_AchievementTitle_4080606": "Honest Abe",
"AchievementData_AchievementTitle_4082301": "Earth Year",
"AchievementData_AchievementTitle_4082303": "Earth Month",
"AchievementData_AchievementTitle_4082401": "Life in All Its Forms",
"AchievementData_AchievementTitle_4082402": "Star Saga of the Shattered Sword",
"AchievementData_AchievementTitle_4082501": "Guardian of the Underworld",
"AchievementData_AchievementTitle_4090201": "The First and Last Freedom",
"AchievementData_AchievementTitle_4090202": "The Art of Loving",
"AchievementData_AchievementTitle_4090203": "Freeze!",
"AchievementData_AchievementTitle_4090204": "Elemental Reaction System",
"AchievementData_AchievementTitle_4090205": "Your Opponent Has Poor Connection",
"AchievementData_AchievementTitle_4090206": "Twenty Four Love Poems and a Song of
Despair",
"AchievementData_AchievementTitle_4090207": "We Call the Heart Dancing in the Dark the
Moon",
"AchievementData_AchievementTitle_4090301": "Good Night, My Friend",
"AchievementData_AchievementTitle_4090303": "Ready Player One",
"AchievementData_AchievementTitle_4090501": "Consumerism Psychology",
"AchievementData_AchievementTitle_4090503": "The Great Cosmic Gatsby",
"AchievementData_AchievementTitle_4091001": "A Special Experience",
"AchievementData_AchievementTitle_4091003": "A Not-So-Special Experience",
"AchievementData_AchievementTitle_4092301": "A Room of One's Own",
"AchievementData_AchievementTitle_4092302": "Penrose Stairs",
"AchievementData_AchievementTitle_4092303": "King of Infinity",
"AchievementData_AchievementTitle_4092312": "Fevered Strike",
"AchievementData_AchievementTitle_4092313": "Rosebud",
"AchievementData_AchievementTitle_4092314": "Adrenaline",
"AchievementData_AchievementTitle_4092315": "Infectious Good Luck",
"AchievementData_AchievementTitle_4092316": "Do Android Snails Dream of Electric
Trees?",
"AchievementData_AchievementTitle_4092317": "Expert Tree-Climber",
"AchievementData_AchievementTitle_4092318": "My Swiss Army Curios",
"AchievementData_AchievementTitle_4092319": "Life Is but a Game",
"AchievementData_AchievementTitle_4092320": "Who Moved My Pokeball?",
"AchievementData_AchievementTitle_4092321": "A Porcine Football Team",
"AchievementData_AchievementTitle_4092322": "Don't Let It Get Away!",
"AchievementData_AchievementTitle_4092323": "Existence Precedes Essence",
"AchievementData_AchievementTitle_4092324": "Memories Look at Me",
"AchievementData_AchievementTitle_4092325": "Create A Beautiful Chaos",
"AchievementData_AchievementTitle_4092326": "Velocity of the Universe's Expansion",
"AchievementData_AchievementTitle_4092327": "Wreck-It Self",
"AchievementData_AchievementTitle_4092328": "Gnosticism",
"AchievementData_AchievementTitle_4092329": "Exhalation",
"AchievementData_AchievementTitle_4092330": "Millennium Bug in Amber",
"AchievementData_AchievementTitle_4092331": "You See Memories",
"AchievementData_AchievementTitle_4092332": "Don't Worry Be Happy",
"AchievementData_AchievementTitle_4092333": "The Speed of Thought",
"AchievementData_AchievementTitle_4092334": "Cool Guys Don't Look At Explosions",
"AchievementData_AchievementTitle_4092335": "The Plague of Fantasies",
"AchievementData_AchievementTitle_4092336": "Angel's Breath",
"AchievementData_AchievementTitle_4092337": "A Finger in Every Pie",
"AchievementData_AchievementTitle_4092338": "An Island Unto Oneself",
"AchievementData_AchievementTitle_4092339": "Private Collector",
"AchievementData_AchievementTitle_4092340": "Triangle Strategy",
"AchievementData_AchievementTitle_4092341": "Master Ball",
"AchievementData_AchievementTitle_4092342": "A 4-Star Rarity Daydream",
"AchievementData_AchievementTitle_4092343": "It's Good to Be Rich!",
"AchievementData_AchievementTitle_4092344": "On Fire off the Shoulder of Orion",
"AchievementData_AchievementTitle_4092345": "Glitter at the Tannhauser Gate",
"AchievementData_AchievementTitle_4092346": "Wake Up!",
"AchievementData_AchievementTitle_4092347": "Lost Like Tears in Rain",
"AchievementData_AchievementTitle_4092349": "Console Game",
"AchievementData_AchievementTitle_4092350": "If I Can Stop One Heart From Breaking",
"AchievementData_AchievementTitle_4092351": "The Grand Budapest Hotel",
"AchievementData_AchievementTitle_4092352": "Aleph Is the Universe",
"AchievementData_AchievementTitle_4092353": "Coherence",
"AchievementData_AchievementTitle_4092361": "Does This Game Not Have a Platinum
Trophy?",
"AchievementData_HideAchievementDesc_4030101": "Let's go space trippin'!",
"AchievementData_HideAchievementDesc_4030102": "After the Cascading Snowstorm...",
"AchievementData_HideAchievementDesc_4030103": "Discover the secret beneath Jarilo-VI",
"AchievementData_HideAchievementDesc_4030104": "Defeat the tin man and the little girl",
"AchievementData_HideAchievementDesc_4030105": "Make Belobog Great Again, Again",
"AchievementData_HideAchievementDesc_4030201": "Diplomacy is but a trade of
opinions...",
"AchievementData_HideAchievementDesc_4030202": "What Goes Around Comes Around",
"AchievementData_HideAchievementDesc_4032305": "When the Wind-Watcher Watches
You...",
"AchievementData_HideAchievementDesc_4032306": "Try to walk on the Path of The Hunt...",
"AchievementData_HideAchievementDesc_4032307": "Witness the mystery of the Divination
Commission's matrix",
"AchievementData_HideAchievementDesc_4032308": "The Furnace Endured, the Antlers
Obscured",
"AchievementData_HideAchievementDesc_4032501": "Defeat the Master of the Disciples of
Sanctus Medicus",
"AchievementData_HideAchievementDesc_4032502": "Witness Dan Heng part the waters in
Scalegorge Waterscape",
"AchievementData_HideAchievementDesc_4032503": null,
"AchievementData_HideAchievementDesc_4052403": "Witness Luocha's hidden side",
"AchievementData_HideAchievementDesc_4052507": null,
"AchievementData_HideAchievementDesc_4052511": null,
"AchievementData_HideAchievementDesc_4071505": "A cup of coffee thrice a day, keeps the
foggy head at bay.",
"AchievementData_HideAchievementDesc_4072504": null,
"AchievementData_HideAchievementDesc_4080301": "See what Belobog is famous for!",
"AchievementData_HideAchievementDesc_4080302": "Sometimes, there can be too much of
a good thing...",
"AchievementData_HideAchievementDesc_4080303": "One man's trash is another man's
treasure",
"AchievementData_HideAchievementDesc_4080304": "Let the Higher Existence that lives
within our heart sigh at you",
"AchievementData_HideAchievementDesc_4080305": "Let the Higher Existence that lives
within our heart give you a thumbs-up",
"AchievementData_RecordText_4070303": "Current Record: #1",
"AchievementData_RecordText_4070403": "Current Record: #1",
"AchievementData_RecordText_4070421": "Current Record: #1",
"AchievementData_RecordText_4070441": "Current Record: #1",
"AchievementData_RecordText_4080101": "Longest consecutive login days: #1",
"AchievementData_RecordText_4082301": "Total login days: #1",
"AchievementSeries_SeriesTitle_1": "I, Trailblazer",
"AchievementSeries_SeriesTitle_2": "Vestige of Luminflux",
"AchievementSeries_SeriesTitle_3": "The Rail Unto the Stars",
"AchievementSeries_SeriesTitle_4": "Fathom the Unfathomable",
"AchievementSeries_SeriesTitle_5": "The Memories We Share",
"AchievementSeries_SeriesTitle_6": "Glory of the Unyielding",
"AchievementSeries_SeriesTitle_7": "Eager for Battle",
"AchievementSeries_SeriesTitle_8": "Moment of Joy",
"AchievementSeries_SeriesTitle_9": "Universe in a Nutshell",
"ActionGroupTextmapID_ActionChat_ScrollChat": "Scrollable content",
"ActionGroupTextmapID_ActionChat_SelectChat": "Enter text",
"ActionGroupTextmapID_ActionGroup_AchievementRow": "View Achievement Rewards",
"ActionGroupTextmapID_ActionGroup_Add": "Add",
"ActionGroupTextmapID_ActionGroup_BoxingClub_StageDetail": "Opponent Details",
"ActionGroupTextmapID_ActionGroup_BoxingClub_TeamDetail": "Character Details",
"ActionGroupTextmapID_ActionGroup_BuffDetail": "Effect Info",
"ActionGroupTextmapID_ActionGroup_CameraMove": "Move Camera",
"ActionGroupTextmapID_ActionGroup_CameraReturn": "Quit",
"ActionGroupTextmapID_ActionGroup_CameraRotation": "Rotate View",
"ActionGroupTextmapID_ActionGroup_CameraShot": "Take Photo",
"ActionGroupTextmapID_ActionGroup_Cancel": "Exit",
"ActionGroupTextmapID_ActionGroup_CancelComfirm": "Cancel Confirmation",
"ActionGroupTextmapID_ActionGroup_CloseDetail": null,
"ActionGroupTextmapID_ActionGroup_Confirm": "Select Base",
"ActionGroupTextmapID_ActionGroup_EquipmentMove": "Drag",
"ActionGroupTextmapID_ActionGroup_EquipmentRotation": "Rotate Light Cones",
"ActionGroupTextmapID_ActionGroup_Fold": "Hide",
"ActionGroupTextmapID_ActionGroup_Fold&Unfold": "Show/Hide",
"ActionGroupTextmapID_ActionGroup_Friend_Assist": "Support Details",
"ActionGroupTextmapID_ActionGroup_Friend_Control": "Player Info",
"ActionGroupTextmapID_ActionGroup_Handbook": "Interastral Peace Guide",
"ActionGroupTextmapID_ActionGroup_MapAreaSwitch": null,
"ActionGroupTextmapID_ActionGroup_MapSelect": "Map Cursor Movement",
"ActionGroupTextmapID_ActionGroup_Move": "Move",
"ActionGroupTextmapID_ActionGroup_PhoneMessageGroup": "Select Messages",
"ActionGroupTextmapID_ActionGroup_PropertyCheck": "View Details",
"ActionGroupTextmapID_ActionGroup_Recover": "Restore",
"ActionGroupTextmapID_ActionGroup_Remove": "Remove",
"ActionGroupTextmapID_ActionGroup_ResistCheck": "Check Type Resistance",
"ActionGroupTextmapID_ActionGroup_Return": "Back",
"ActionGroupTextmapID_ActionGroup_Return_Login": null,
"ActionGroupTextmapID_ActionGroup_RewardDetail": "View Rewards",
"ActionGroupTextmapID_ActionGroup_RogueChangeWorld": "Switch World",
"ActionGroupTextmapID_ActionGroup_RogueRelicDetail": "Immersion Rewards",
"ActionGroupTextmapID_ActionGroup_RogueScoreDetail": "Point Rewards",
"ActionGroupTextmapID_ActionGroup_Roll_Login": null,
"ActionGroupTextmapID_ActionGroup_Rotation": "Rotate Target",
"ActionGroupTextmapID_ActionGroup_Scroll": "Scroll",
"ActionGroupTextmapID_ActionGroup_Select": "Select",
"ActionGroupTextmapID_ActionGroup_SelectComposeMaterial": null,
"ActionGroupTextmapID_ActionGroup_SelectMenu": "Switch Tab",
"ActionGroupTextmapID_ActionGroup_ShowImg": "Show Image",
"ActionGroupTextmapID_ActionGroup_ShowReward": "Rewards Preview",
"ActionGroupTextmapID_ActionGroup_Switch": "Switch Target",
"ActionGroupTextmapID_ActionGroup_Unfold": "Show",
"ActionGroupTextmapID_ActionGroup_WorldMapMove": null,
"ActionGroupTextmapID_ActionRogue_Menu": "Main Menu",
"ActionGroupTextmapID_Action_Continue": "Continue",
"ActionGroupTextmapID_Action_Play": "Play",
"ActionGroupTextmapID_Activity_Record": "Record",
"ActionGroupTextmapID_BattlePassMainPageChangeEquipment": "Switch Light Cone",
"ActionGroupTextmapID_CancelComfirm": null,
"ActionGroupTextmapID_ChangeEquipment": "Switch Light Cone",
"ActionGroupTextmapID_ChooseEquipment": "Select Light Cone",
"ActionGroupTextmapID_EquipmentDetail": "View Light Cone Details",
"ActionGroupTextmapID_ItemDetail": "View Item Details",
"ActionGroupTextmapID_ItemList": "Item List",
"ActionGroupTextmapID_ReceiveReward": "Claim",
"ActivityBannerComMission_ShortDesc_101": "To apprehend the escaped Stellaron Hunters,
the Seat of Divine Foresight lieutenant, Yanqing, went on a solo hunting trip...",
"ActivityBannerComMission_ShortDesc_102": "Bailu has once again escaped from the
Alchemy Commission, but it turns out that this \"escape\" was actually an unexpected \"house
call\"!",
"ActivityBannerComMission_ShortDesc_103": "Luocha, the cryptic Outworld merchant, looked
so similar to that person... Looks like it's a job for genius detective March 7th!",
"ActivityBannerComMission_ShortDesc_201": "You unexpectedly rescued a girl, but also got
caught up in the Sky-Faring Helm Master's family troubles...",
"ActivityBannerComMission_ShortDesc_202": "The fighting was put on hold, but the Stellaron
Hunters did not leave. Kafka sent you a request for help...",
"ActivityBannerComMission_SubTitle_101": "Companion Mission Start",
"ActivityBannerComMission_SubTitle_102": "Companion Mission Start",
"ActivityBannerComMission_SubTitle_103": "Companion Mission Start",
"ActivityBannerComMission_SubTitle_201": "Companion Mission Start",
"ActivityBannerComMission_SubTitle_202": "Companion Mission Start",
"ActivityBannerComMission_Title_101": "Frosty Blade's Trial",
"ActivityBannerComMission_Title_102": "Evanesce Like the Morning Dew",
"ActivityBannerComMission_Title_103": "A Knight Stranger",
"ActivityBannerComMission_Title_201": "I Already Touched the Sky",
"ActivityBannerComMission_Title_202": "Letter from a Strange Woman",
"ActivityConfigPunkLord_MonsterBuff_10_0": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_10_1": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_10_2": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_10_3": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_10_4": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_10_5": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_10_6": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_0": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_1": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_2": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_3": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_4": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_5": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_11_6": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_0": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_1": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_2": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_3": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_4": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_5": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_12_6": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_0": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_1": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_2": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_3": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_4": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_5": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_13_6": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_0": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_1": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_2": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_3": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_4": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_5": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_14_6": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_0": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_1": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_2": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_3": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_4": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_5": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_1_6": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_0": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_1": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_2": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_3": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_4": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_5": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_2_6": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_0": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_1": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_2": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_3": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_4": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_5": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_3_6": "Enemies receive <unbreak>25%</unbreak>
more Lightning DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_0": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_1": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_2": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_3": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_4": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_5": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_4_6": "Enemies with Weakness Break receive
<unbreak>40%</unbreak> more DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_0": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_1": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_2": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_3": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_4": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_5": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_5_6": "Enemies receive <unbreak>25%</unbreak>
more Physical DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_0": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_1": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_2": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_3": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_4": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_5": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_6_6": "Enemies receive <unbreak>25%</unbreak>
more Quantum DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_0": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_1": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_2": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_3": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_4": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_5": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_7_6": "Enemies receive <unbreak>25%</unbreak>
more Ice DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_0": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_1": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_2": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_3": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_4": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_5": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_8_6": "Enemies receive <unbreak>25%</unbreak>
more Fire DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_0": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_1": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_2": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_3": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_4": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_5": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityConfigPunkLord_MonsterBuff_9_6": "Enemies receive <unbreak>25%</unbreak>
more Wind DMG.",
"ActivityFightGroup_FightStageDesc_10001": "All allies' Energy Regeneration Rate increases
by <unbreak>20%</unbreak>. After an ally uses their Ultimate, all allies regenerate
<unbreak>10</unbreak> Energy, as well as increase CRIT Rate by <unbreak>10%</unbreak>
and CRIT DMG by <unbreak>20%</unbreak> for 2 turns. This effect can stack up to
<unbreak>10</unbreak> times.",
"ActivityFightGroup_FightStageDesc_10002": "When an ally inflicts Weakness Break on any
enemy, reduce all enemies' Toughness to 0 and apply the same type of Weakness Break on
them as that on the initial Weakness Broken enemy. After a Weakness Broken enemy is
attacked, DMG dealt to it increases by <unbreak>30%</unbreak>. This effect can stack up to
<unbreak>12</unbreak> times.",
"ActivityFightGroup_FightStageDesc_10003": "In this challenge mode, all debuffs cast by
allies on enemies are guaranteed to hit. Allies deal bonus damage to enemies affected by
debuffs.",
"ActivityFightGroup_FightStageDesc_10004": "Using a Skill does not consume Skill Points.
When using a Skill or an Ultimate on allies, additionally increase the target ally's CRIT Rate by
<unbreak>20%</unbreak> and CRIT DMG by <unbreak>50%</unbreak> for 2 turns. This
effect can stack up to 2 times.",
"ActivityFightGroup_FightStageDesc_10005": "When an ally inflicts Weakness Break on any
enemy target, fully regenerate the ally's Energy immediately. After an ally uses their Ultimate
to attack an enemy, DMG dealt to this enemy increases by <unbreak>50%</unbreak>. This
effect can stack up to 5 times.",
"ActivityFightGroup_FightStageDesc_10006": "After an ally uses their Skill, they immediately
gain 1 extra turn. The next time they use their Ultimate, the DMG dealt increases by
<unbreak>100%</unbreak>. This effect can stack up to 3 times.",
"ActivityFightGroup_FightStageDesc_10007": null,
"ActivityFightGroup_FightStageDesc_10008": "All allies' Break Effect increases by
<unbreak>100%</unbreak>. When an ally inflicts Weakness Break on an enemy, the enemy's
Toughness immediately regenerates to its maximum value. When an enemy's Weakness is
Broken, all DoTs currently applied to this enemy immediately deal DMG equal to
<unbreak>100%</unbreak> of the original DMG.",
"ActivityFightGroup_FightStageDesc_10009": "All allies' Break Effect increases by
<unbreak>100%</unbreak>. When an ally inflicts Weakness Break on an enemy, triggers all
debuffs and DoTs that would have been inflicted if all the enemy's Type Weaknesses were
Broken. When allies use a Skill, all DoTs currently applied to the attacked enemy will
immediately deal DMG equal to <unbreak>100%</unbreak> of the original DMG.",
"ActivityFightGroup_FightStageDesc_10010": "In this challenge mode, after an ally attacks,
the hit enemies will receive the attack's corresponding Weakness Type.",
"ActivityFightGroup_FightStageDesc_10011": "When an ally uses their Skill or Ultimate, if their
current HP is above <unbreak>50%</unbreak> of their Max HP, consume HP equal to
<unbreak>30%</unbreak> of their Max HP to guarantee a CRIT Hit for the next attack, and
increases all allies' ATK by <unbreak>50%</unbreak> for 2 turns. This effect can stack up to 8
times.",
"ActivityFightGroup_FightStageTitle_10001": "FeLiNa",
"ActivityFightGroup_FightStageTitle_10002": "Contagious Psych Bomb",
"ActivityFightGroup_FightStageTitle_10003": "Freeze! Stay Still",
"ActivityFightGroup_FightStageTitle_10004": "Limited Firepower",
"ActivityFightGroup_FightStageTitle_10005": "Take Their Lives While They're Sick",
"ActivityFightGroup_FightStageTitle_10006": "It's My Turn!",
"ActivityFightGroup_FightStageTitle_10007": null,
"ActivityFightGroup_FightStageTitle_10008": "Comatose for but a Second",
"ActivityFightGroup_FightStageTitle_10009": "More Than Ice and Fire",
"ActivityFightGroup_FightStageTitle_10010": "Take This Weakness, You're Welcome",
"ActivityFightGroup_FightStageTitle_10011": "Septenary Woe, Annihilation",
"ActivityFinishWayPunkLord_FinishName_1": null,
"ActivityFinishWayPunkLord_FinishName_11": null,
"ActivityFinishWayPunkLord_FinishName_12": null,
"ActivityFinishWayPunkLord_FinishName_13": null,
"ActivityFinishWayPunkLord_FinishName_15": null,
"ActivityFinishWayPunkLord_FinishName_2": null,
"ActivityFinishWayPunkLord_FinishName_21": null,
"ActivityFinishWayPunkLord_FinishName_22": null,
"ActivityFinishWayPunkLord_FinishName_23": null,
"ActivityFinishWayPunkLord_FinishName_25": null,
"ActivityFinishWayPunkLord_FinishName_3": null,
"ActivityFinishWayPunkLord_FinishName_5": null,
"ActivityHonorPunkLord_HonorName_1": "Best Player",
"ActivityHonorPunkLord_HonorName_2": "Highest Damage Dealer",
"ActivityHonorPunkLord_HonorName_3": "Lethal Strike",
"ActivityHonorPunkLord_HonorName_4": "Decent Assist",
"ActivityHonorPunkLord_HonorName_5": "Reliable Assist",
"ActivityHonorPunkLord_HonorName_6": "Expeditious Rescue",
"ActivityModuleFindTrotter_Aim01_30004_1": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim01_30004_2": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim01_30004_3": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim01_30004_4": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim01_30004_5": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim01_30004_6": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim01_30004_7": "Head to the Goethe Hotel to examine the Regin
Sensor's abnormal readings.",
"ActivityModuleFindTrotter_Aim02_30004_1": "With the help of the sensor, I'm certain the
answer lies in that thing in the Administrative District that sells things... That, that... Gah, you
know what I mean!",
"ActivityModuleFindTrotter_Aim02_30004_2": "Instinct, such colorful and dynamic instinct!
Who'd have thought there'd be such a nice place in the Administrative District?",
"ActivityModuleFindTrotter_Aim02_30004_3": "Hearing the name Outlying Snow Plains always
sends a chill down my spine — I feel cold just thinking about it... Let's just get it over with!",
"ActivityModuleFindTrotter_Aim02_30004_4": "The art of light and shadow... I—I don't
understand it! I've never even been to Boulder Town — whatever will I find there?",
"ActivityModuleFindTrotter_Aim02_30004_5": "Exploring the universe is like looking for a
teeny, tiny key. To investigate the anomaly in Rivet Town, the key must be found.",
"ActivityModuleFindTrotter_Aim02_30004_6": "A residence in the Great Mine? Does that mean
where someone's staying...? Did the anomaly hide among the crowd?",
"ActivityModuleFindTrotter_Aim02_30004_7": "Something's not right — very wrong indeed! My
instinct is giving me a really bad feeling... Is this... a bad omen for Boulder Town?",
"ActivityModuleFindTrotter_Result01_30004_1": "Searching.",
"ActivityModuleFindTrotter_Result01_30004_2": "Searching.",
"ActivityModuleFindTrotter_Result01_30004_3": "Searching.",
"ActivityModuleFindTrotter_Result01_30004_4": "Searching.",
"ActivityModuleFindTrotter_Result01_30004_5": "Searching.",
"ActivityModuleFindTrotter_Result01_30004_6": "Searching.",
"ActivityModuleFindTrotter_Result01_30004_7": "Searching.",
"ActivityModuleFindTrotter_Result02_30004_1": "I've never heard of any strange vending
machines, and I've never heard of a Trotter! It can't be a new research topic, can it? I'll have to
look into this...",
"ActivityModuleFindTrotter_Result02_30004_2": "I wonder if this doodad No.
<unbreak>223</unbreak> detected has any aesthetic capacities, or is it just a coincidence?
Gah, it'd be great if I can see that advertisement artwork for myself.",
"ActivityModuleFindTrotter_Result02_30004_3": "Looks like this mysterious doodad detected
by No. <unbreak>223</unbreak> is pretty cold-resistant...? Maybe there's a wide commercial
application to this in the future!",
"ActivityModuleFindTrotter_Result02_30004_4": "Did it hide inside the projecting device, or on
the wall? Tsk, there's too little information to go on!",
"ActivityModuleFindTrotter_Result02_30004_5": "This creature's behavior is like a child
playing hide-and-seek... Does that demonstrate a certain level of intelligence?",
"ActivityModuleFindTrotter_Result02_30004_6": "In the last few surveys, I have been getting
close to its \"human-like\" nature. It's a shame that it returned to hiding this time and offers no
further information.",
"ActivityModuleFindTrotter_Result02_30004_7": "This little thing ruined my great scientific
research! Hmph... It better not let me catch it!",
"ActivityModuleFindTrotter_Title_30004_1": "First Time",
"ActivityModuleFindTrotter_Title_30004_2": "Second Time",
"ActivityModuleFindTrotter_Title_30004_3": "Third Time",
"ActivityModuleFindTrotter_Title_30004_4": "Fourth Time",
"ActivityModuleFindTrotter_Title_30004_5": "Fifth Time",
"ActivityModuleFindTrotter_Title_30004_6": "Sixth Time",
"ActivityModuleFindTrotter_Title_30004_7": "Seventh Time",
"ActivityNewbiePromote_Desc_1": "Obtained after completing the Trailblaze Mission
\"Simulated Universe: First Closed Beta.\"",
"ActivityNewbiePromote_Desc_2": "Obtained after completing Trailblaze Mission \"Lying in
Rust.\"",
"ActivityNewbiePromote_Desc_3": "Obtained after completing Trailblaze Mission \"To Rot or to
Burn.\"",
"ActivityNewbiePromote_Desc_4": "Obtained by talking to Pom-Pom to claim your Level
Rewards when you reach Trailblaze Level <unbreak>20</unbreak>.",
"ActivityNewbiePromote_Desc_5": "Obtained after completing the Trailblaze Mission \"Trial of
the Equilibrium: Part One.\"",
"ActivityPanel_IntroDesc_10012": "*Beta content. Not indicative of final
quality\\n\\n<color=#f29e38ff>Event Details</color>\\nEvent Rewards: Tracks of Destiny and
Stellar Jade\\n\\n<color=#f29e38ff>Event Rules</color>\\n1. This event contains seven stages,
with one new stage becoming available every day during the event. Each challenge stage will
provide Trailblazers with several trial characters, which can be freely added to your team.\\n2.
The ratings for each stage will be divided into several levels according to your scores.\\n3.
Each challenge stage has multiple stage bonus conditions. In addition to completing the
stages, Trailblazers should try to complete as many of these conditions as possible to gain
more challenge points. Stages can be challenged multiple times during the event.\\n4. The
challenge points of all stages represent your total score, and Trailblazers can claim rewards on
the event page based on this score.",
"ActivityPanel_IntroDesc_10014": " Event Rules \\nTrailblazers can receive daily rewards in
the Travel Log after logging in to the game each day.\\n\\n Event Rewards \\nThe rewards will
be unlocked in sequential order according to the Trailblazer's accrued login days. Daily
rewards will be refreshed at <unbreak>04</unbreak>:<unbreak>00</unbreak> AM (server
time) every day.",
"ActivityPanel_IntroDesc_10015": "Event Rules\\nReach corresponding Trailblaze Levels
during the event to claim rewards.\\n\\nEvent Rewards\\nTotal available rewards: Star Rail
Pass ×<unbreak>40</unbreak> and Stellar Jade ×<unbreak>1600</unbreak>.",
"ActivityPanel_IntroDesc_10016": " Event Rules \\nTrailblazers can obtain rewards by
completing certain missions during the event.\\n\\n Event Rewards \\nComplete certain
missions or fulfill certain conditions to obtain event rewards. The rewards will be distributed
automatically. Trailblazers can also obtain Trailblaze Level Rewards from Pom-Pom after
increasing their Trailblaze Level.",
"ActivityPanel_IntroDesc_10017": " Event Rules \\nClear specific stages to obtain event
rewards.\\n\\n Event Requirement \\nUnlocked after reaching Trailblaze Level
<unbreak>21</unbreak> and completing the mission \"Fleeting Lights.\"\\n\\n Event Rewards
\\nClear the Forgotten Hall Memory Stage 3 to obtain the 4-star character Qingque (The
Erudition: Quantum).",
"ActivityPanel_IntroDesc_10018": " Event Rules \\nTrailblazers can receive daily rewards in
the Travel Log after logging in to the game each day.\\n\\n Event Rewards \\nThe rewards will
be unlocked in sequential order according to the Trailblazer's accrued login days. Daily
rewards will be refreshed at <unbreak>04</unbreak>:<unbreak>00</unbreak> AM (server
time) every day.",
"ActivityPanel_IntroDesc_10019": null,
"ActivityPanel_IntroDesc_10020": " Event Rules \\nDuring the event period, players can
receive double rewards by challenging and completing Calyx (Golden) and Calyx
(Crimson).\\nThe number of daily double reward opportunities is limited and can be viewed on
the Garden of Plenty event page.\\nDouble reward count resets daily at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time), so be sure to challenge them
in a timely manner. If the double reward from both the Starlit Homecoming and Garden of
Plenty events are active simultaneously and multiple applicable rewards that meet the
conditions are obtained, the Garden of Plenty event count will be prioritized for
consumption.\\n\\n Event Rewards \\nBy completing Calyx (Golden) and Calyx (Crimson) and
obtaining EXP Materials, credits, and Trace Materials, players will automatically consume an
event opportunity to receive double rewards.",
"ActivityPanel_IntroDesc_10021": null,
"ActivityPanel_IntroDesc_10022": " Rules \\n After completing The Last Vestiges of Towering
Citadel: Memory Stage <unbreak>15</unbreak>, Memory of Chaos stages will be unlocked.\\n
Memory of Chaos stages are Forgotten Hall stages that periodically refresh. The stages'
progress and rewards will reset after each refresh.",
"ActivityPanel_IntroDesc_10023": " Event Rules \\nTrailblazers can receive daily rewards in
the Travel Log after logging in to the game each day.\\n\\n Event Rewards \\nThe rewards will
be unlocked in sequential order according to the Trailblazer's accrued login days. Daily
rewards will be refreshed at <unbreak>04</unbreak>:<unbreak>00</unbreak> (server time)
every day.",
"ActivityPanel_IntroDesc_10024": " Event Rules \\nDuring the event, Trailblazers can receive
double Planar Ornament rewards via the immersion device by challenging Simulated
Universe.\\nThe number of daily double reward opportunities is limited and can be viewed on
the Planar Fissure event page.\\nDouble reward count resets daily at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time). Be sure to use these up in a
timely manner, Trailblazers.\\n\\n Event Rewards \\nBy challenging Simulated Universe and
obtaining Planar Ornaments, Trailblazers will automatically consume an event opportunity to
receive double rewards.",
"ActivityPanel_IntroDesc_10025": null,
"ActivityPanel_IntroDesc_10026": null,
"ActivityPanel_IntroDesc_150000": " Introduction \\nBoulder Town Super League has kicked
off in the Fight Club — Get in touch with Dr. Dig for more details.\\n\\n Gameplay Rules \\nThe
Trailblazer can participate in different tournaments to obtain the corresponding rewards in the
Boulder Town Super League.\\nAfter selecting a tournament, the Trailblazer will fight randomly
selected opponents and gain different buffs after defeating them.\\nAfter random selection
begins, your team lineup will be locked, and characters in the team cannot be swapped.\\nAt
the start of every battle, all characters' HP and Energy will be reset.\\nWhen the Trailblazer
increases their Equilibrium Level, enemy strength will increase with it.",
"ActivityPanel_IntroDesc_150001": " Summary \\nThe Belobog History and Culture Museum
has been fully renovated, and the Trailblazer will serve as the acting curator to lead the
management and development of the museum, aiming to restore its popularity.\\n\\n Museum
Management \\n Once this gameplay is unlocked, the \"Opportunity Makes the Thief\"
Adventure Mission series will become available. Completing \"Opportunity Makes the Thief
Part 1\" will allow players to start managing the museum.\\n There are five phases of museum
management, and RevitaScore can be obtained through management. After achieving the
cumulative objectives of each phase, players can upgrade to the next phase and unlock new
exhibition areas.\\n During the day of operation, RevitaScore can be obtained by spending
development fund to upgrade exhibition areas or by hiring assistants.\\n\\n Collection of
Exhibits and Assistants \\n During museum management, players will receive additional
operational objectives or encounter random events. These objectives and events will provide
clues to lost exhibits, which can be stored in the museum's collection.\\n Guest assistants can
be recruited by completing the \"Opportunity Makes the Thief\" Adventure Mission series or the
guide recruitment mission series in random events.\\n\\n Gameplay Rewards \\n Completion of
each management phase will result in a management phase reward.\\n Players can receive
collection rewards in the Ledger of Curiosities after collecting new exhibits or after guest
assistants are recruited.",
"ActivityPanel_IntroDesc_20001": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be claimed after completing stage challenges from the event
screen. Each stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20002": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be claimed after completing stage challenges from the event
screen. Each stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20003": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be claimed after completing stage challenges from the event
screen. Each stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20005": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be claimed after completing stage challenges from the event
screen. Each stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20006": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be claimed after completing stage challenges from the event
screen. Each stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20007": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be obtained from the event screen after completing the
stage. Each trial stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20008": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be obtained from the event screen after completing the
stage. Each trial stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20009": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be obtained from the event screen after completing the
stage. Each trial stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_20010": " Event Details \\nDuring the character trial event \"Aptitude
Showcase,\" Trailblazers can use set teams that include trial characters to repeatedly
experience specific stages.\\nTeam setup, character levels, and the equipped Light Cones and
Relics cannot be changed while experiencing the event stage.\\n\\n Event Rewards
\\nRewards for the trial stage can be obtained from the event screen after completing the
stage. Each trial stage reward may only be claimed once during the event.",
"ActivityPanel_IntroDesc_22001": null,
"ActivityPanel_IntroDesc_22002": null,
"ActivityPanel_IntroDesc_30002": " Introduction \\nScout out targets, attack them, and try to
defeat them. Trailblazers can scout 3 times a day, refreshed daily at
4:<unbreak>00</unbreak> AM server time.\\nTrailblazers will be awarded Stars of Honor
based on their performance during attacks. More Stars of Honor gained means more rewards
can be claimed.\\n\\n Participation Requirements \\nTrailblaze Level must be
<unbreak>22</unbreak> or higher.\\n\\n Attacks & United Attacks \\nAt least one Pixel
Warhead is consumed to launch one attack. Consumed Pixel Warheads will be refreshed
daily.\\nTrailblazers can also launch United Attacks by sharing targets they scouted with
Friends and other Trailblazers to obtain assistance.\\nAssisting other players will grant extra
Stars of Honor.\\n\\n Battle \\nAfter launching an attack, Trailblazers will fight 7 rounds with the
target, and the battle will automatically finish at the end of Round 7.\\nDamage dealt to the
target per battle are accumulated until the target is completely defeated.\\nTrailblazers can
choose to consume 3 Pixel Warheads to increase the damage towards the target in one
battle.\\n\\n Stars of Honor \\nScout out targets, participate in attacks, and defeat targets
before they escape to gain Stars of Honor. The Trailblazer who discovered the target will
receive extra Stars of Honor.\\nThe more damage one deals to the target and the more
dangerous the target is, the more Stars of Honor will be granted.\\nCompleting daily Cosmic
Warfare missions also grants Stars of Honor.\\nClaim battle rewards once sufficient Stars of
Honor have been obtained.\\n\\n Combat History \\nTrailblazers can review Combat History for
each attack to re-live the process taken to defeat the enemy.\\nFor United Attacks, the battle
process for other Trailblazers can also be reviewed.",
"ActivityPanel_IntroDesc_30004": " Introduction \\nWhere is the Mystery Trotter? Why not
consult Regin's homemade sensor at the Goethe Hotel!\\n\\n Event Rules \\nDuring the event,
the Trailblazer can help Regin conduct sensor experiments to look for Trotters. There are 7
clues for Trotters.\\n\\n Event Rewards \\nThe Trailblazer will receive rewards after completing
the daily Search Missions, and receive extra rewards after completing all Search Missions.",
"ActivityPanel_IntroDesc_30005": " Introduction \\nWen Shiling, a Department of Implement
Arts Researcher from the Herta Space Station, is currently compiling the research reports
needed for this quarter. However, the Antimatter Legion's invasion created lots of extra work
for her, and she was unable to collect the material required for her research in a timely
manner. Therefore, she would like to hire a research assistant.\\n\\n Event Rules \\nWen
Shiling will announce one new \"research topic\" and its required \"experimental components\"
every day during the event, for a total of seven topics.\\nBy collecting and submitting today's
required experimental components, the Trailblazer can obtain the day's research findings and
rewards.\\n\\n Event Rewards \\nThe Trailblazer will also receive All Good Potions when they
submit experimental components. As research progresses, Wen Shiling will gradually develop
a better understanding of the principles behind producing the All Good Potion. She will give the
All Good Potion recipe as a reward at the end of the final experiment.",
"ActivityPanel_IntroDesc_40001": " Introduction \\nA researcher from the space station found a
combat simulation program of unknown origins called Stellar Flare. Running it can take the
user into a simulated battleground, where you can practice warfare against different
opponents.\\nThere are special combat rules within the simulation. Familiarize yourself with
them and build strategies for a smooth victory.\\n\\n Event Rules \\nAfter the event starts, a
new challenge stage will be unlocked each day, for a total of 8 stages.\\nEach stage has 3
difficulties: Dwarf Star, Giant Star, and Supergiant Star, with ascending enemy strength and
different gameplay. The Trailblazer can challenge the Giant Star difficulty straight away, and
the Supergiant Star difficulty will be unlocked after completing the Giant Star difficulty.\\nThe
levels of enemies and any trial characters will be determined by the Trailblazer's current
Equilibrium Level upon initiating the event for the first time. These levels will not be changed if
your Equilibrium Level increases during the event.\\n\\n Event Rewards \\nComplete a stage to
claim its prize from the event screen. Completing higher difficulties will automatically grant
rewards for the lower difficulties.\\nThe Trailblazer can obtain Challenge Rewards after
eliminating enemies in the third wave and sixth wave respectively in the Supergiant Star
difficulty.",
"ActivityPanel_IntroDesc_40002": null,
"ActivityPanel_IntroDesc_50000": " Introduction \\nBoulder Town Super League has kicked off
in the Fight Club — Get in touch with Dr. Dig for more details.\\n\\n Event Rules \\nThe
Trailblazer can participate in different tournaments to obtain the corresponding rewards in the
Boulder Town Super League.\\nAfter selecting a tournament, the Trailblazer will fight randomly
selected opponents and gain different buffs after defeating them.\\nAfter random selection
begins, your team lineup will be locked, and characters in the team cannot be swapped.\\nAt
the start of every battle, all characters' HP and Energy will be reset.\\nWhen the Trailblazer
increases their Equilibrium Level, enemy strength in the event will increase with it.\\n\\n Event
Rewards \\nComplete the Time-Limited Challenge during the event to obtain extra rewards.
\\n\\n Event Note \\nAfter the Boulder Town Super League limited-time event ends, Trailblazers
can no longer claim the limited-time event rewards. But it will still be possible to go to the Fight
Club and take part in tournaments.",
"ActivityPanel_IntroDesc_50002": " Summary \\nThe Belobog History and Culture Museum
has been fully renovated, and the Trailblazer will serve as the acting curator to lead the
management and development of the museum, aiming to restore its popularity.\\n\\n Museum
Management \\n Once this gameplay is unlocked, the \"Opportunity Makes the Thief\"
Adventure Mission series will become available. Completing \"Opportunity Makes the Thief
Part 1\" will allow players to start managing the museum.\\n There are five phases of museum
management, and RevitaScore can be obtained through management. After achieving the
cumulative objectives of each phase, players can upgrade to the next phase and unlock new
exhibition areas.\\n During the day of operation, RevitaScore can be obtained by spending
development fund to upgrade exhibition areas or by hiring assistants.\\n\\n Collection of
Exhibits and Assistants \\n During museum management, players will receive additional
operational objectives or encounter random events. These objectives and events will provide
clues to lost exhibits, which can be stored in the museum's collection.\\n Guest assistants can
be recruited by completing the \"Opportunity Makes the Thief\" Adventure Mission series or the
guide recruitment mission series in random events.\\n\\n Event Rewards \\n Completion of
each management phase will result in a management phase reward.\\n Players can receive
collection rewards in the Ledger of Curiosities after collecting new exhibits or after guest
assistants are recruited.\\n During the limited-time event, players can receive rewards in the
Limited-Time Rewards section by achieving operational and collection objectives.\\n\\n Event
Reminder \\nAfter the Everwinter City Museum Ledger of Curiosities limited-time event ends,
players will no longer be able to receive limited-time rewards from the event. However, they
can still visit the Belobog Administrative District's History and Culture Museum to experience
the event.",
"ActivityPanel_IntroDesc_50004": null,
"ActivityPanel_IntroDesc_60001": " Gameplay Rules \\nI, Herta, hereby explain the rules of the
Simulated Universe.\\n As you fight your way through the Simulated Universe, you may
encounter powerful Blessings from different Paths, Random Events, or special Curios.\\n In the
Simulated Universe game mode, you can experience randomly-generated maze combinations,
enhanced Elite Enemies, and boss enemies.\\n\\n Gameplay Rewards \\n There are currently
multiple worlds in the Simulated Universe. New worlds will be gradually unlocked as you
progress through the Simulated Universe and Trailblaze Missions, providing new stages,
content, and rewards.\\n Clearing every world in the Simulated Universe for the first time will
grant rewards, including the 4-star character Herta (The Erudition: Ice), Stellar Jades, and Star
Rail Passes.\\n Complete the Simulated Universe to receive points and get rewards by
accumulating points. The Point Rewards will be reset every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time).\\n Unlock Blessings and
Curios in the Simulated Universe Index to receive Stellar Jades.\\n Defeating an enemy in
Simulated Universe's \"Domain — Elite\" or \"Domain — Boss\" will earn extra drops.\\n
Complete the Simulated Universe to receive Ability Points. These are used in the Ability Tree
to activate powerful abilities and aid in your exploration of the Simulated Universe.\\n Starting
from Simulated Universe — World 3, Planar Ornament exchange will be available after you
defeat Elite or Boss enemies.",
"ActivityPanel_IntroDesc_60002": null,
"ActivityPanel_IntroDesc_60004": " Gameplay Rules \\nI, Herta, hereby explain the rules of the
Simulated Universe.\\n As you fight your way through the Simulated Universe, you may
encounter powerful Blessings from different Paths, Random Events, or special Curios.\\n In the
Simulated Universe game mode, you can experience randomly-generated maze combinations,
enhanced Elite Enemies, and boss enemies.\\n\\n Gameplay Rewards \\n There are currently
multiple worlds in the Simulated Universe. New worlds will be gradually unlocked as you
progress through the Simulated Universe and Trailblaze Missions, providing new stages,
content, and rewards.\\n Clearing every world in the Simulated Universe for the first time will
grant rewards, including the 4-star character Herta (The Erudition: Ice), Stellar Jades, and Star
Rail Passes.\\n Complete the Simulated Universe to receive points and get rewards by
accumulating points. The Point Rewards will be reset every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time).\\n Unlock Blessings and
Curios in the Simulated Universe Index to receive Stellar Jades.\\n Defeating an enemy in
Simulated Universe's \"Domain — Elite\" or \"Domain — Boss\" will earn extra drops.\\n
Complete the Simulated Universe to receive Ability Points. These are used in the Ability Tree
to activate powerful abilities and aid in your exploration of the Simulated Universe.\\n Starting
from Simulated Universe — World 3, Planar Ornament exchange will be available after you
defeat Elite or Boss enemies.",
"ActivityPanel_IntroDesc_80001": "Trailblaze Mission Start",
"ActivityPanel_PanelDesc_10020": "During the event, challenge Calyx (Golden) and Calyx
(Crimson) successfully to receive double rewards.",
"ActivityPanel_PanelDesc_10021": "During the event, successfully challenge Caverns of
Corrosion to earn double Relic rewards.",
"ActivityPanel_PanelDesc_10024": "During the event, successfully challenge Simulated
Universe to earn double Planar Ornaments rewards.",
"ActivityPanel_PanelDesc_10025": null,
"ActivityPanel_PanelDesc_10026": null,
"ActivityPanel_PanelDesc_30002": "Someone left a mysterious gift at the Herta Space Station,
and the person who opened it is now in trouble...",
"ActivityPanel_PanelDesc_30004": "Where is the Mystery Trotter? Why not consult Regin's
homemade sensor at the Goethe Hotel!",
"ActivityPanel_PanelDesc_30005": "There are 3 key aspects for experimental reports on the
Herta Space Station: Be rigorous in experiments, be vigilant in reports, and be timely with
submissions.",
"ActivityPanel_PanelDesc_40002": null,
"ActivityPanel_PanelDesc_60001": null,
"ActivityPanel_PanelDesc_60004": null,
"ActivityPanel_PanelDesc_80001": "As the Ambrosial Arbor is rejuvenated, the sinister plots
on the Luofu are about to emerge to the surface...",
"ActivityPanel_TabName_10012": "Fight Club",
"ActivityPanel_TabName_10014": "A World Beyond",
"ActivityPanel_TabName_10015": "Trailblazing Will",
"ActivityPanel_TabName_10016": "Starkissed Synchrony",
"ActivityPanel_TabName_10017": "Turquoise's Reverie",
"ActivityPanel_TabName_10018": "Gift of Odyssey",
"ActivityPanel_TabName_10019": "Starlit Homecoming",
"ActivityPanel_TabName_10020": "Garden of Plenty",
"ActivityPanel_TabName_10021": "Realm of the Strange",
"ActivityPanel_TabName_10022": "Chaos Resurgence",
"ActivityPanel_TabName_10023": "Gift of Odyssey",
"ActivityPanel_TabName_10024": "Planar Fissure",
"ActivityPanel_TabName_10025": null,
"ActivityPanel_TabName_10026": null,
"ActivityPanel_TabName_150000": "Boulder Town Super League",
"ActivityPanel_TabName_150001": "Everwinter City Museum Ledger of Curiosities",
"ActivityPanel_TabName_20001": "Aptitude Showcase",
"ActivityPanel_TabName_20002": "Aptitude Showcase",
"ActivityPanel_TabName_20003": "Aptitude Showcase",
"ActivityPanel_TabName_20005": "Aptitude Showcase",
"ActivityPanel_TabName_20006": "Aptitude Showcase",
"ActivityPanel_TabName_20007": "Aptitude Showcase",
"ActivityPanel_TabName_20008": null,
"ActivityPanel_TabName_20009": null,
"ActivityPanel_TabName_20010": null,
"ActivityPanel_TabName_22001": "Companion Mission",
"ActivityPanel_TabName_22002": "Companion Mission",
"ActivityPanel_TabName_30002": "Cosmic Warfare",
"ActivityPanel_TabName_30004": "Where Are You Mystery Trotter",
"ActivityPanel_TabName_30005": "Lab Assistants In Position",
"ActivityPanel_TabName_40001": "Stellar Flare",
"ActivityPanel_TabName_40002": null,
"ActivityPanel_TabName_50000": "Boulder Town Super League",
"ActivityPanel_TabName_50001": "Starhunt Game",
"ActivityPanel_TabName_50002": "Everwinter City Museum Ledger of Curiosities",
"ActivityPanel_TabName_50004": "Underground Treasure Hunt",
"ActivityPanel_TabName_60001": "Simulated Universe",
"ActivityPanel_TabName_60002": "Stellar Sequester",
"ActivityPanel_TabName_60004": null,
"ActivityPanel_TabName_80001": "Trailblaze Mission",
"ActivityPanel_TagDesc_10014": "Daily Check-In",
"ActivityPanel_TagDesc_10015": "Novice Experience",
"ActivityPanel_TagDesc_10016": "Novice Experience",
"ActivityPanel_TagDesc_10017": "Novice Experience",
"ActivityPanel_TagDesc_10018": "Daily Check-In",
"ActivityPanel_TagDesc_10019": "Returner Event",
"ActivityPanel_TagDesc_10020": "Event Details",
"ActivityPanel_TagDesc_10021": "Event Details",
"ActivityPanel_TagDesc_10022": "How to Play",
"ActivityPanel_TagDesc_10023": "Daily Check-In",
"ActivityPanel_TagDesc_10024": "Event Details",
"ActivityPanel_TagDesc_10025": null,
"ActivityPanel_TagDesc_10026": null,
"ActivityPanel_TagDesc_150000": "How to Play",
"ActivityPanel_TagDesc_150001": "Event Details",
"ActivityPanel_TagDesc_20001": "Character Trial",
"ActivityPanel_TagDesc_20003": "Character Trial",
"ActivityPanel_TagDesc_20005": "Character Trial",
"ActivityPanel_TagDesc_20006": "Character Trial",
"ActivityPanel_TagDesc_20007": "Character Trial",
"ActivityPanel_TagDesc_20008": null,
"ActivityPanel_TagDesc_20009": null,
"ActivityPanel_TagDesc_20010": null,
"ActivityPanel_TagDesc_22001": null,
"ActivityPanel_TagDesc_22002": null,
"ActivityPanel_TagDesc_30002": "Event Details",
"ActivityPanel_TagDesc_30004": "Event Details",
"ActivityPanel_TagDesc_30005": "Event Details",
"ActivityPanel_TagDesc_40001": "Event Details",
"ActivityPanel_TagDesc_40002": null,
"ActivityPanel_TagDesc_50000": "Event Details",
"ActivityPanel_TagDesc_50001": "Event Details",
"ActivityPanel_TagDesc_50002": "Event Details",
"ActivityPanel_TagDesc_50004": "Limited-Time Event",
"ActivityPanel_TagDesc_60001": "How to Play",
"ActivityPanel_TagDesc_60002": "Event Details",
"ActivityPanel_TagDesc_60004": null,
"ActivityPanel_TagDesc_80001": "Trailblaze Mission Start",
"ActivityPanel_TitleName_10012": "Fight Club",
"ActivityPanel_TitleName_10014": "A World Beyond",
"ActivityPanel_TitleName_10015": "Trailblazing Will",
"ActivityPanel_TitleName_10016": "Starkissed Synchrony",
"ActivityPanel_TitleName_10017": "Turquoise's Reverie",
"ActivityPanel_TitleName_10018": "Gift of Odyssey",
"ActivityPanel_TitleName_10019": "Starlit Homecoming",
"ActivityPanel_TitleName_10020": "Garden of Plenty",
"ActivityPanel_TitleName_10021": "Realm of the Strange",
"ActivityPanel_TitleName_10022": "Chaos Resurgence",
"ActivityPanel_TitleName_10023": "Gift of Odyssey",
"ActivityPanel_TitleName_10024": "Planar Fissure",
"ActivityPanel_TitleName_10025": null,
"ActivityPanel_TitleName_10026": null,
"ActivityPanel_TitleName_150000": "Boulder Town Super League",
"ActivityPanel_TitleName_150001": "Everwinter City Museum Ledger of Curiosities",
"ActivityPanel_TitleName_20001": "Aptitude Showcase",
"ActivityPanel_TitleName_20002": "Aptitude Showcase",
"ActivityPanel_TitleName_20003": "Aptitude Showcase",
"ActivityPanel_TitleName_20005": "Aptitude Showcase",
"ActivityPanel_TitleName_20006": "Aptitude Showcase",
"ActivityPanel_TitleName_20007": "Aptitude Showcase",
"ActivityPanel_TitleName_20008": null,
"ActivityPanel_TitleName_20009": null,
"ActivityPanel_TitleName_20010": null,
"ActivityPanel_TitleName_22001": null,
"ActivityPanel_TitleName_22002": null,
"ActivityPanel_TitleName_30002": "Cosmic Warfare",
"ActivityPanel_TitleName_30004": "Where Are You Mystery Trotter",
"ActivityPanel_TitleName_30005": "Lab Assistants In Position",
"ActivityPanel_TitleName_40001": "Stellar Flare",
"ActivityPanel_TitleName_40002": null,
"ActivityPanel_TitleName_50000": "Boulder Town Super League",
"ActivityPanel_TitleName_50001": "Starhunt Game",
"ActivityPanel_TitleName_50002": "Everwinter City Museum\\nLedger of Curiosities",
"ActivityPanel_TitleName_50004": "Underground Treasure Hunt",
"ActivityPanel_TitleName_60001": "Simulated Universe",
"ActivityPanel_TitleName_60002": "Stellar Sequester",
"ActivityPanel_TitleName_60004": null,
"ActivityPanel_TitleName_80001": "Even Gods Die",
"ActivityQuestion_Answer_1": "In most cases, Voidranger: Tramplers equally distribute their
weight over their four legs. They will occasionally shift their weight to their hind legs, and cross
their front legs in a way very similar to how humans cross our legs.",
"ActivityQuestion_Answer_2": "The tail of Voidranger: Tramplers do not have an organ to suck
up water, and cannot obtain nutrients from solid water. However, it does look pretty cute.",
"ActivityQuestion_Answer_3": "Much remains unknown about the Blaze Out of Space, making
this research very difficult to conduct. Currently, we have convincing evidence that using a
Blaze Out of Space's temperature to extract liquid coffee produces delectable results.",
"ActivityQuestion_Answer_4": "Apart from extracting coffee, a Blaze Out of Space can also
provide effective assistance with metal smelting. It only takes the blink of an eye to ignite
metals!",
"ActivityQuestion_Answer_5": "Shiling will now uncover the mysteries of the chubby robot that
few researchers on the space station have looked into! This robot is made entirely of metal,
and I suspect it is some kind of weapon. However, this hypothesis... still needs to be proven!",
"ActivityQuestion_Answer_6": "As Shiling dives into this matter once again, she finds a
shocking conspiracy regarding the robot! To know what happens next... please support
Shiling's independent research! Thank you!",
"ActivityQuestion_Answer_7": "Voidranger: Tramplers do not exhibit strong interest toward
either sweet or salty protein rice. Maybe they just don't like protein rice?",
"ActivityQuestion_Answer_8": "It is extremely difficult to control a Blaze Out of Space's
temperature, whereas popped protein rice requires a high degree of temperature stability.
Repeated attempts failed to consistently produce unburnt pop rice — However, should anyone
prefer charred pop rice, this could be an idea for an alternative product.",
"ActivityQuestion_Answer_9": "When I see the protein rice, I can't help but wonder — Do
robots dream of their own electric protein rice? If you want to know what happens next, please
support Shiling's independent research as much as you can! At the same time, I'll keep
updating the novel of the same name on a regular basis!",
"ActivityQuestion_Name_1": "This Leg Is Not a Leg",
"ActivityQuestion_Name_2": "Water Nourishes All",
"ActivityQuestion_Name_3": "Blaze in Space",
"ActivityQuestion_Name_4": "Burnt in a Blink",
"ActivityQuestion_Name_5": "The Unknown",
"ActivityQuestion_Name_6": "Face the Unknown",
"ActivityQuestion_Name_7": "Rangers Need Food",
"ActivityQuestion_Name_8": "Popping Pop Rice",
"ActivityQuestion_Name_9": "Walk With the Unknown",
"ActivityQuestion_Question_1": "Do Voidranger: Tramplers equally distribute their weight over
their legs when standing?",
"ActivityQuestion_Question_2": "Does the Voidranger: Tramplers' tail have an organ to suck
up water?",
"ActivityQuestion_Question_3": "How can we use a Blaze Out of Space's surface temperature
to its maximum potential?",
"ActivityQuestion_Question_4": "A brief analysis on the possibilities of using a Blaze Out of
Space's surface temperature in industrial applications",
"ActivityQuestion_Question_5": "Exploring the unknown — An analysis on the composition of
the unknown robot",
"ActivityQuestion_Question_6": "A second discourse — The secret behind the robot is
actually...!?",
"ActivityQuestion_Question_7": "A brief analysis on whether Voidranger: Tramplers prefer
sweet or salty food",
"ActivityQuestion_Question_8": "To explore the optimal temperature for using Blaze Out of
Space to make popped protein rice",
"ActivityQuestion_Question_9": "Speculation — Do robots dream of electric protein rice?",
"ActivityRewardPunkLord_RewardLevelName_1": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_10": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_11": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_12": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_13": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_14": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_15": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_2": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_3": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_4": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_5": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_6": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_7": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_8": "Score Progress",
"ActivityRewardPunkLord_RewardLevelName_9": "Score Progress",
"ActivityScoreTypePunkLord_FinishName_1_2": "Damage Dealt",
"ActivityScoreTypePunkLord_FinishName_1_3": "Damage Dealt",
"ActivityScoreTypePunkLord_FinishName_1_4": "Damage Dealt",
"ActivityScoreTypePunkLord_FinishName_2_2": "Lethal Strike",
"ActivityScoreTypePunkLord_FinishName_2_3": "Lethal Strike",
"ActivityScoreTypePunkLord_FinishName_2_4": "Lethal Strike",
"ActivityScoreTypePunkLord_FinishName_3_2": "Assist",
"ActivityScoreTypePunkLord_FinishName_3_3": "Assist",
"ActivityScoreTypePunkLord_FinishName_3_4": "Assist",
"ActivityTagTile_10013": "Starkissed Synchrony",
"AtlasConfig_Name_1": "Characters",
"AtlasConfig_Name_2": "Enemy Creatures",
"AtlasConfig_Name_3": "Aeons",
"AtlasConfig_Name_4": "Factions",
"AtlasConfig_Name_5": "Terms",
"AtlasConfig_Name_6": "Relics",
"AtlasConfig_Name_7": "Light Cones",
"AuToBattle_Forbid": "Auto-battle function disabled for this battle",
"AuToBattle_Lock": "Auto-battle function not yet available",
"AvatarAtlas_CV_CN_1001": "",
"AvatarAtlas_CV_CN_1002": "",
"AvatarAtlas_CV_CN_1003": "",
"AvatarAtlas_CV_CN_1004": "",
"AvatarAtlas_CV_CN_1005": "",
"AvatarAtlas_CV_CN_1006": "Hanser",
"AvatarAtlas_CV_CN_1008": "",
"AvatarAtlas_CV_CN_1009": "",
"AvatarAtlas_CV_CN_1013": "",
"AvatarAtlas_CV_CN_1101": "",
"AvatarAtlas_CV_CN_1102": "",
"AvatarAtlas_CV_CN_1103": "",
"AvatarAtlas_CV_CN_1104": "",
"AvatarAtlas_CV_CN_1105": "",
"AvatarAtlas_CV_CN_1106": "",
"AvatarAtlas_CV_CN_1107": "",
"AvatarAtlas_CV_CN_1108": "",
"AvatarAtlas_CV_CN_1109": "",
"AvatarAtlas_CV_CN_1111": "",
"AvatarAtlas_CV_CN_1201": "",
"AvatarAtlas_CV_CN_1202": "",
"AvatarAtlas_CV_CN_1203": "",
"AvatarAtlas_CV_CN_1204": "",
"AvatarAtlas_CV_CN_1205": "",
"AvatarAtlas_CV_CN_1206": "",
"AvatarAtlas_CV_CN_1207": "",
"AvatarAtlas_CV_CN_1209": "",
"AvatarAtlas_CV_CN_1211": "",
"AvatarAtlas_CV_CN_8001": "",
"AvatarAtlas_CV_CN_8002": "",
"AvatarAtlas_CV_EN_1001": "Skyler Davenport",
"AvatarAtlas_CV_EN_1002": "Nicholas Leung",
"AvatarAtlas_CV_EN_1003": "Cia Court",
"AvatarAtlas_CV_EN_1004": "Corey Landis",
"AvatarAtlas_CV_EN_1005": "Cheryl Texiera",
"AvatarAtlas_CV_EN_1006": "Melissa Fahn",
"AvatarAtlas_CV_EN_1008": "Dani Chambers",
"AvatarAtlas_CV_EN_1009": "Felecia Angelle",
"AvatarAtlas_CV_EN_1013": "PJ Mattson",
"AvatarAtlas_CV_EN_1101": "Madeline Reiter",
"AvatarAtlas_CV_EN_1102": "Molly Zhang",
"AvatarAtlas_CV_EN_1103": "Natalie Van Sistine",
"AvatarAtlas_CV_EN_1104": "Bryson Baugus",
"AvatarAtlas_CV_EN_1105": "Elizabeth Maxwell",
"AvatarAtlas_CV_EN_1106": "Xanthe Huynh",
"AvatarAtlas_CV_EN_1107": "Emily Sun",
"AvatarAtlas_CV_EN_1108": "Roger Rose",
"AvatarAtlas_CV_EN_1109": "Felecia Angelle",
"AvatarAtlas_CV_EN_1111": "Howard Wang",
"AvatarAtlas_CV_EN_1201": "Bryn Apprill",
"AvatarAtlas_CV_EN_1202": "Laci Morgan",
"AvatarAtlas_CV_EN_1203": "Craig Lee Thomas",
"AvatarAtlas_CV_EN_1204": "Alejandro Saab",
"AvatarAtlas_CV_EN_1205": "Daman Mills",
"AvatarAtlas_CV_EN_1206": "Anjali Kunapaneni",
"AvatarAtlas_CV_EN_1207": "Dawn M. Bennett",
"AvatarAtlas_CV_EN_1209": "Amber May",
"AvatarAtlas_CV_EN_1211": "Su Ling Chan",
"AvatarAtlas_CV_EN_8001": "Caleb Yen",
"AvatarAtlas_CV_EN_8002": "Rachael Chau",
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"AvatarAtlas_CV_JP_1002": "",
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"AvatarAtlas_CV_KR_1004": "",
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"AvatarBaseTypeDesc_0": null,
"AvatarBaseTypeDesc_1": "Deals outstanding amounts of <color=#f29e38ff>damage</color>
and possesses great <color=#f29e38ff>survivability</color>. Suitable for various combat
scenarios",
"AvatarBaseTypeDesc_2": "Deals extraordinary amounts of <color=#f29e38ff>single-target
damage</color>. The main damage dealer against Elite Enemies",
"AvatarBaseTypeDesc_3": "Deals remarkable amounts of <color=#f29e38ff>multi-target
damage</color>. The main damage dealer against groups of enemies",
"AvatarBaseTypeDesc_4": "Applies <color=#f29e38ff>buffs</color> to allies to improve the
team's combat capacities",
"AvatarBaseTypeDesc_5": "Applies <color=#f29e38ff>debuffs</color> to enemies to reduce
their combat capacities",
"AvatarBaseTypeDesc_6": "Possesses powerful <color=#f29e38ff>defensive</color> abilities
to protect allies in various ways",
"AvatarBaseTypeDesc_7": "<color=#f29e38ff>Heals</color> allies and restores HP to the
team",
"AvatarBaseType_0": "General",
"AvatarBaseType_1": "Destruction",
"AvatarBaseType_2": "The Hunt",
"AvatarBaseType_3": "Erudition",
"AvatarBaseType_4": "Harmony",
"AvatarBaseType_5": "Nihility",
"AvatarBaseType_6": "Preservation",
"AvatarBaseType_7": "Abundance",
"AvatarCamp_Name_100": "Astral Express",
"AvatarCamp_Name_101": "Stellaron Hunters",
"AvatarCamp_Name_102": "Herta Space Station",
"AvatarCamp_Name_103": "Belobog",
"AvatarCamp_Name_104": "Xianzhou: The Luofu",
"AvatarConfigTrial_AvatarName_7005": "Kafka",
"AvatarConfigTrial_AvatarName_7006": "Silver Wolf",
"AvatarConfigTrial_AvatarName_7205": "Blade",
"AvatarConfigTrial_AvatarName_7212": "Jingliu",
"AvatarConfigTrial_AvatarName_7213": "Dan Heng · Imbibitor Lunae",
"AvatarConfig_AvatarName_1001": "March 7th",
"AvatarConfig_AvatarName_1002": "Dan Heng",
"AvatarConfig_AvatarName_1003": "Himeko",
"AvatarConfig_AvatarName_1004": "Welt",
"AvatarConfig_AvatarName_1005": "Kafka",
"AvatarConfig_AvatarName_1006": "Silver Wolf",
"AvatarConfig_AvatarName_1008": "Arlan",
"AvatarConfig_AvatarName_1009": "Asta",
"AvatarConfig_AvatarName_1013": "Herta",
"AvatarConfig_AvatarName_1101": "Bronya",
"AvatarConfig_AvatarName_1102": "Seele",
"AvatarConfig_AvatarName_1103": "Serval",
"AvatarConfig_AvatarName_1104": "Gepard",
"AvatarConfig_AvatarName_1105": "Natasha",
"AvatarConfig_AvatarName_1106": "Pela",
"AvatarConfig_AvatarName_1107": "Clara",
"AvatarConfig_AvatarName_1108": "Sampo",
"AvatarConfig_AvatarName_1109": "Hook",
"AvatarConfig_AvatarName_1111": "Luka",
"AvatarConfig_AvatarName_1201": "Qingque",
"AvatarConfig_AvatarName_1202": "Tingyun",
"AvatarConfig_AvatarName_1203": "Luocha",
"AvatarConfig_AvatarName_1204": "Jing Yuan",
"AvatarConfig_AvatarName_1205": "Blade",
"AvatarConfig_AvatarName_1206": "Sushang",
"AvatarConfig_AvatarName_1207": "Yukong",
"AvatarConfig_AvatarName_1209": "Yanqing",
"AvatarConfig_AvatarName_1211": "Bailu",
"AvatarConfig_AvatarName_1213": "Dan Heng · Imbibitor Lunae",
"AvatarConfig_AvatarName_8001": "{NICKNAME}",
"AvatarConfig_AvatarName_8002": "{NICKNAME}",
"AvatarConfig_AvatarName_8003": "{NICKNAME}",
"AvatarConfig_AvatarName_8004": "{NICKNAME}",
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"AvatarDamageType_Fire": "Fire",
"AvatarDamageType_Ice": "Ice",
"AvatarDamageType_Physic": "Physical",
"AvatarDamageType_imaginary": "Imaginary",
"AvatarDamageType_quantum": "Quantum",
"AvatarDamageType_thunder": "Lightning",
"AvatarDamageType_wind": "Wind",
"AvatarDemoConfig_AvatarDemoGuide_310010": "When a Shielded ally is attacked by an
enemy, March 7th immediately launches a Counter against the attacker",
"AvatarDemoConfig_AvatarDemoGuide_310020": "When Dan Heng's Skill triggers CRIT Hit,
there is a chance to reduce the target's SPD.\\nDan Heng's Ultimate deals increased DMG to
Slowed targets.\\nWhen Dan Heng gains a buff, his next attack deals increased Wind RES
PEN.",
"AvatarDemoConfig_AvatarDemoGuide_310060": "Silver Wolf's Skill can implant an additional
Weakness to target.\\nSilver Wolf's Ultimate can weaken the target's DEF.",
"AvatarDemoConfig_AvatarDemoGuide_310091": "When Asta hits an enemy, all allies' ATK
increases. When she hits an enemy with Fire Weakness, allies' ATK further increases.\\nAsta's
Ultimate increases all allies' SPD.",
"AvatarDemoConfig_AvatarDemoGuide_311020": "When Seele defeats an enemy, she will
gain 1 extra turn",
"AvatarDemoConfig_AvatarDemoGuide_311030": "Serval's Skill Shocks the enemy
target.\\nEach attack from Serval deals Additional DMG to Shocked enemies",
"AvatarDemoConfig_AvatarDemoGuide_311031": "Serval's Skill Shocks the enemy
target.\\nEach attack from Serval deals Additional DMG to Shocked enemies",
"AvatarDemoConfig_AvatarDemoGuide_311050": "Natasha's Skill provides continuous
healing to a single ally.\\nNatasha's Ultimate provides healing to all allies",
"AvatarDemoConfig_AvatarDemoGuide_311060": "Pela's Skill can remove 1 buff from an
enemy\\nPela's Ultimate can reduce the enemy's DEF",
"AvatarDemoConfig_AvatarDemoGuide_311090": "Hook's Ultimate can enhance her Skill",
"AvatarDemoConfig_AvatarDemoGuide_312010": "At the beginning of ally's turn, Qingque will
draw a jade tile.\\nQingque uses her Skill to draw 2 jade tiles.\\nWhen Qingque holds 4 jade
tiles of the same suit, her Basic ATK is Enhanced.",
"AvatarDemoConfig_AvatarDemoGuide_312020": "Tingyun's Skill can increase 1 ally's ATK,
and make this ally deal extra Additional DMG when attacking.\\nTingyun's Ultimate can make
1 ally deal increased DMG and regenerate their Energy",
"AvatarDemoConfig_AvatarDemoGuide_312030": "Luocha's Skill can provide healing to a
single ally and gains 1 stack of Abyss Flower for himself.\\nLuocha's Ultimate can dispel buffs
on the target, inflict DMG on all enemies, and gain 1 stack of Abyss Flower for himself.\\nAfter
gaining 2 stacks of Abyss Flower, a Field is generated, in which ally targets can restore HP
when using attacks.",
"AvatarDemoConfig_AvatarDemoGuide_312040": "When Jing Yuan uses Skill, the Lightning-
Lord's Hits Per Action increases by 2.\\nWhen Jing Yuan uses Ultimate, the Lightning-Lord's
Hits Per Action increases by 3",
"AvatarDemoConfig_AvatarDemoGuide_312060": "Sushang deals Additional DMG when
using her Skill on Weakness Broken enemies",
"AvatarDemoConfig_AvatarDemoGuide_312070": "Yukong's Skill can increase ATK of all
allies\\nYukong's Ultimate increases CRIT Rate and CRIT DMG of all allies, then attacks a
target enemy.",
"AvatarDemoGuide_AvatarDemoIntroduction_310010_0": "Her Skill provides an ally with a
Shield that can absorb DMG",
"AvatarDemoGuide_AvatarDemoIntroduction_310010_1": "When a Shielded ally is attacked
by an enemy, March 7th immediately launches a Counter against the attacker",
"AvatarDemoGuide_AvatarDemoIntroduction_310020_0": "Increases Wind
<color=#f29e38ff>RES PEN</color> when this character becomes the target of an ally's
ability.",
"AvatarDemoGuide_AvatarDemoIntroduction_310020_1": "Increased DMG is dealt to Slowed
enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_310030_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310030_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310040_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310040_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310040_2": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310050_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310050_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310060_0": "<color=#f29e38ff>Inserts</color>
new <color=#f29e38ff>Weaknesses</color> into enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_310060_1": "<color=#f29e38ff>Reduces</color>
enemies' <color=#f29e38ff>DEF</color> and <color=#f29e38ff>Type RES</color>.",
"AvatarDemoGuide_AvatarDemoIntroduction_310060_2": "Applies <color=#f29e38ff>multiple
debuffs</color> to enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_310080_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310080_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_310091_0": "Increases ATK of all allies
depending on the number of enemies hit.",
"AvatarDemoGuide_AvatarDemoIntroduction_310091_1": "<color=#f29e38ff>Increases
SPD</color> of all allies.",
"AvatarDemoGuide_AvatarDemoIntroduction_311010_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311010_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311010_2": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311020_0": "Extraordinary single-target
damage",
"AvatarDemoGuide_AvatarDemoIntroduction_311020_1": "When Seele defeats an enemy,
she will gain 1 extra turn",
"AvatarDemoGuide_AvatarDemoIntroduction_311030_0": "Her Skill applies Shock to
enemies",
"AvatarDemoGuide_AvatarDemoIntroduction_311030_1": "Each of Serval's attacks deal
Additional DMG to Shocked targets",
"AvatarDemoGuide_AvatarDemoIntroduction_311031_0": "Applies
<color=#f29e38ff>Shock</color> to enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_311031_1": "After attacking, deals
<color=#f29e38ff>extra DMG</color> to all Shocked enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_311040_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311040_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311040_2": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311050_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311050_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311052_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311052_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311060_0": "Her Skill can remove 1 buff from an
enemy",
"AvatarDemoGuide_AvatarDemoIntroduction_311060_1": "Her Ultimate can reduce the
enemy's DEF",
"AvatarDemoGuide_AvatarDemoIntroduction_311060_2": "Immediately attacks the enemy.
Upon entering battle, deals Ice DMG to a random enemy, with a chance of lowering the DEF of
all enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_311061_0": "<color=#f29e38ff>Reduces</color>
<color=#f29e38ff>all</color> enemies' DEF.",
"AvatarDemoGuide_AvatarDemoIntroduction_311061_1": "<color=#f29e38ff>Removes
buffs</color> from a single enemy.",
"AvatarDemoGuide_AvatarDemoIntroduction_311070_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311070_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311070_2": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311080_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311080_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311090_0": "Hook's Ultimate can enhance her
Skill 1 time each use",
"AvatarDemoGuide_AvatarDemoIntroduction_311090_1": "Her Enhanced Skill can attack
multiple enemies",
"AvatarDemoGuide_AvatarDemoIntroduction_311110_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_311110_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312010_0": "Able to <color=#f29e38ff>draw tiles
continuously</color> in their own turn.",
"AvatarDemoGuide_AvatarDemoIntroduction_312010_1": "<color=#f29e38ff>Use a powerful
ability</color> when 4 tiles of the same suit are drawn.",
"AvatarDemoGuide_AvatarDemoIntroduction_312020_0": "Skill can increase an ally's ATK,
and make this ally deal extra Additional DMG when attacking",
"AvatarDemoGuide_AvatarDemoIntroduction_312020_1": "Ultimate can make 1 ally deal
increased DMG and regenerate their Energy",
"AvatarDemoGuide_AvatarDemoIntroduction_312030_0": "<color=#f29e38ff>Automatically
heals</color> allies who are at low HP.",
"AvatarDemoGuide_AvatarDemoIntroduction_312030_1": "Activates a
<color=#f29e38ff>healing Field</color>. Allies will regenerate HP after launching an attack.",
"AvatarDemoGuide_AvatarDemoIntroduction_312030_2": "<color=#f29e38ff>Dispels
buffs</color> from all enemies.",
"AvatarDemoGuide_AvatarDemoIntroduction_312040_0": "Summons the Lightning-Lord to
automatically attack enemies",
"AvatarDemoGuide_AvatarDemoIntroduction_312040_1": "Using Skill or Ultimate increases
the Lightning-Lord's Hits Per Action",
"AvatarDemoGuide_AvatarDemoIntroduction_312050_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312050_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312060_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312061_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312061_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312070_0": "Increases the ATK, CRIT Rate,
and CRIT DMG of allies who <color=#f29e38ff>acts next</color>.",
"AvatarDemoGuide_AvatarDemoIntroduction_312070_1": "<color=#f29e38ff>Increases
Movement Speed</color> when exploring.",
"AvatarDemoGuide_AvatarDemoIntroduction_312090_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312090_1": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312110_0": null,
"AvatarDemoGuide_AvatarDemoIntroduction_312110_1": null,
"AvatarPageName_Detail": "Details",
"AvatarPageName_Equipment": "Light Cone",
"AvatarPageName_SkillTree": "Traces",
"AvatarRankDesc_100101": "Every time March 7th's Ultimate Freezes a target, she
regenerates <unbreak>#1[i]</unbreak> Energy.",
"AvatarRankDesc_100102": "Upon entering battle, grants a Shield equal to
<unbreak>#1[i]%</unbreak> of March 7th's DEF plus <unbreak>#3[i]</unbreak> to the ally
with the lowest HP percentage, lasting for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_100103": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100104": "The Talent's Counter effect can be triggered 1 more time in each
turn. The DMG dealt by Counter increases by an amount that is equal to
<unbreak>#1[i]%</unbreak> of March 7th's DEF.",
"AvatarRankDesc_100105": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100106": "Allies under the protection of the Shield granted by the Skill
restores HP equal to <unbreak>#1[i]%</unbreak> of their Max HP plus
<unbreak>#2[i]</unbreak> at the beginning of each turn.",
"AvatarRankDesc_100201": "When the target enemy's current HP percentage is greater than
or equal to <unbreak>#1[i]%</unbreak>, CRIT Rate increases by
<unbreak>#2[i]%</unbreak>.",
"AvatarRankDesc_100202": "Reduces Talent cooldown by 1 turn.",
"AvatarRankDesc_100203": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100204": "When Dan Heng uses his Ultimate to defeat an enemy, he will
immediately take action again.",
"AvatarRankDesc_100205": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100206": "The Slow state triggered by Skill reduces the enemy's SPD by an
extra <unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_100301": "After \"Victory Rush\" is triggered, Himeko's SPD increases by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_100302": "Deals <unbreak>#2[i]%</unbreak> more DMG to enemies
whose HP percentage is <unbreak>#1[i]%</unbreak> or less.",
"AvatarRankDesc_100303": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100304": "When Himeko's Skill inflicts Weakness Break on an enemy, she
gains <unbreak>#1[i]</unbreak> extra point(s) of Charge.",
"AvatarRankDesc_100305": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100306": "Ultimate deals DMG 2 extra times, each of which deals Fire DMG
equal to <unbreak>#1[i]%</unbreak> of the original DMG to a random enemy.",
"AvatarRankDesc_100401": "After Welt uses his Ultimate, his abilities are enhanced. The next
<unbreak>#3[i]</unbreak> time(s) he uses his Basic ATK or Skill, deals Additional DMG to the
target equal to <unbreak>#1[i]%</unbreak> of his Basic ATK's DMG multiplier or
<unbreak>#2[i]%</unbreak> of his Skill's DMG multiplier respectively.",
"AvatarRankDesc_100402": "When his Talent is triggered, Welt regenerates
<unbreak>#1[i]</unbreak> Energy.",
"AvatarRankDesc_100403": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100404": "Base chance for Skill to inflict SPD Reduction increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_100405": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100406": "When using Skill, deals DMG for 1 extra time to a random
enemy.",
"AvatarRankDesc_100501": "When using Ultimate, instead of immediately receiving DMG from
the Shock state, enemies will now immediately receive DMG from all currently applied DoT
sources.",
"AvatarRankDesc_100502": "Weakness Break Efficiency boosted by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_100503": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100504": "The duration of the increased DoT caused by Talent is extended
by <unbreak>#1[i]</unbreak> turn(s). This effect is stackable and can stack up to
<unbreak>#2[i]</unbreak> time(s)",
"AvatarRankDesc_100505": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100506": "The Ultimate increases the DMG multiplier of Shock DMG dealt
to enemies by <unbreak>#1[i]%</unbreak> and extends the duration of Shock by
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_100601": "After using her Ultimate to attack enemies, Silver Wolf
regenerates <unbreak>#1[i]</unbreak> Energy for every debuff that the target enemy currently
has. This effect can be triggered up to <unbreak>#2[i]</unbreak> time(s) in each use of her
Ultimate.",
"AvatarRankDesc_100602": "When an enemy enters battle, reduce their Effect RES by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_100603": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100604": "After using her Ultimate to attack enemies, deals Additional
Quantum DMG equal to <unbreak>#1[i]%</unbreak> of Silver Wolf's ATK for every debuff
currently on the enemy target. This effect can be triggered for a maximum of
<unbreak>#2[i]</unbreak> time(s) during each use of her Ultimate.",
"AvatarRankDesc_100605": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100606": "For every debuff the target enemy has, the DMG dealt by Silver
Wolf increases by <unbreak>#1[i]%</unbreak>, up to a limit of <unbreak>#2[i]%</unbreak>.",
"AvatarRankDesc_100801": "When HP is lower than or equal to <unbreak>50%</unbreak> of
Max HP, increases Skill's DMG by <unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_100802": "Using Skill or Ultimate removes 1 debuff from oneself.",
"AvatarRankDesc_100803": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100804": "When struck by a killing blow after entering battle, instead of
becoming knocked down, Arlan immediately restores his HP to <unbreak>#1[i]%</unbreak> of
his Max HP. This effect is automatically removed after it is triggered once or after
<unbreak>#2[i]</unbreak> turn(s) have elapsed.",
"AvatarRankDesc_100805": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100806": "When HP drops to <unbreak>50%</unbreak> or below, Ultimate
deals <unbreak>#1[i]%</unbreak> more DMG. The DMG multiplier of DMG taken by the target
enemy now applies to adjacent enemies as well.",
"AvatarRankDesc_100901": "When using Skill, deals DMG for 1 extra time to a random
enemy.",
"AvatarRankDesc_100902": "After using her Ultimate, Asta's Charging stacks will not be
reduced in the next turn.",
"AvatarRankDesc_100903": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_100904": "Asta's Energy Regeneration Rate increases by
<unbreak>#2[i]%</unbreak> when she has <unbreak>#1[i]</unbreak> or more Charging
stacks.",
"AvatarRankDesc_100905": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_100906": "Charging stack(s) lost in each turn is reduced by
<unbreak>#1[i]</unbreak>.",
"AvatarRankDesc_101301": "If the enemy's HP percentage is at <unbreak>#1[i]%</unbreak>
or less, Herta's Basic ATK deals Additional Ice DMG equal to <unbreak>#2[i]%</unbreak> of
Herta's ATK.",
"AvatarRankDesc_101302": "Every time Talent is triggered, this character's CRIT Rate
increases by <unbreak>#1[i]%</unbreak>. This effect can stack up to
<unbreak>#2[i]</unbreak> time(s).",
"AvatarRankDesc_101303": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_101304": "When Talent is triggered, DMG increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_101305": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_101306": "After using Ultimate, this character's ATK increases by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_110101": "When using Skill, there is a <unbreak>#1[i]%</unbreak> fixed
chance of recovering 1 Skill Point. This effect has a 1-turn cooldown.",
"AvatarRankDesc_110102": "When using Skill, the target ally's SPD increases by
<unbreak>#1[i]%</unbreak> after taking action, lasting for 1 turn.",
"AvatarRankDesc_110103": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110104": "After an ally other than Bronya uses Basic ATK on an enemy
with Wind Weakness, Bronya immediately launches a follow-up attack on the target, dealing
Wind DMG equal to <unbreak>#1[i]%</unbreak> of Bronya's Basic ATK DMG. This effect can
only be triggered 1 time per turn.",
"AvatarRankDesc_110105": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110106": "The duration of the DMG Boost effect placed by the Skill on the
target ally increases by <unbreak>#1[i]</unbreak> turn(s).",
"AvatarRankDesc_110201": "When dealing DMG to an enemy whose HP percentage is
<unbreak>#1[i]%</unbreak> or lower, CRIT Rate increases by <unbreak>#2[i]%</unbreak>.",
"AvatarRankDesc_110202": "The SPD Boost effect of Seele's Skill can stack up to
<unbreak>#1[i]</unbreak> time(s).",
"AvatarRankDesc_110203": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110204": "Seele regenerates <unbreak>#1[i]</unbreak> Energy when she
defeats an enemy.",
"AvatarRankDesc_110205": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110206": "After Seele uses her Ultimate, inflict the target enemy with
Butterfly Flurry for <unbreak>#2[i]</unbreak> turn(s). Enemies suffering from Butterfly Flurry
will take Additional Quantum DMG equal to <unbreak>#1[i]%</unbreak> of Seele's Ultimate
DMG every time they are attacked. If the target enemy is defeated by the Butterfly Flurry DMG
triggered by other allies' attacks, Seele's Talent will not be triggered.\\nWhen Seele is knocked
down, the Butterfly Flurry inflicted on the enemies will be removed.",
"AvatarRankDesc_110301": "Basic ATK deals Lightning DMG equal to
<unbreak>#1[i]%</unbreak> of the Basic ATK's DMG to a random enemy adjacent to the
target of the Basic ATK.",
"AvatarRankDesc_110302": "Every time Serval's Talent is triggered to deal Additional DMG,
she regenerates <unbreak>#1[i]</unbreak> Energy.",
"AvatarRankDesc_110303": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110304": "Ultimate has a <unbreak>#1[i]%</unbreak> base chance to
apply Shock to any enemies not currently Shocked. This Shock has the same effects as the
one applied by Skill.",
"AvatarRankDesc_110305": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110306": "Serval deals <unbreak>#1[i]%</unbreak> more DMG to Shocked
enemies.",
"AvatarRankDesc_110401": "When using Skill, increases the base chance to Freeze target
enemy by <unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_110402": "After an enemy Frozen by Skill is unfrozen, their SPD is reduced
by <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_110403": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110404": "When Gepard is in battle, all allies' Effect RES increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_110405": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110406": "When his Talent is triggered, Gepard immediately takes action
again and restores extra HP equal to <unbreak>#1[i]%</unbreak> of his Max HP.",
"AvatarRankDesc_110501": "After being attacked, if the current HP percentage is
<unbreak>#1[i]%</unbreak> or lower, heals self for 1 time to restore HP by an amount equal
to <unbreak>#2[i]%</unbreak> of Max HP plus <unbreak>#3[i]</unbreak>. This effect can
only be triggered 1 time per battle.",
"AvatarRankDesc_110502": "When Natasha uses her Ultimate, grant continuous healing for
<unbreak>#2[i]</unbreak> turn(s) to allies whose HP is at <unbreak>#1[i]%</unbreak> or
lower. And at the beginning of their turn, their HP is restored by an amount equal to
<unbreak>#3[i]%</unbreak> of Natasha's Max HP plus <unbreak>#4[i]</unbreak>.",
"AvatarRankDesc_110503": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110504": "After being attacked, regenerates <unbreak>#1[i]</unbreak>
extra Energy.",
"AvatarRankDesc_110505": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110506": "Natasha's Basic ATK additionally deals Physical DMG equal to
<unbreak>#1[i]%</unbreak> of her Max HP.",
"AvatarRankDesc_110601": "When an enemy is defeated, Pela regenerates
<unbreak>#1[i]</unbreak> Energy.",
"AvatarRankDesc_110602": "Using Skill to remove buff(s) increases SPD by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_110603": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110604": "When Skill is used, there is a <unbreak>#1[i]%</unbreak> base
chance to reduce the target enemy's Ice RES by <unbreak>#2[i]%</unbreak> for
<unbreak>#3[i]</unbreak> turn(s).",
"AvatarRankDesc_110605": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110606": "When Pela attacks a debuffed enemy, she deals Additional Ice
DMG equal to <unbreak>#1[i]%</unbreak> of Pela's ATK to the enemy.",
"AvatarRankDesc_110701": "Using Skill will not remove Marks of Counter on the enemy.",
"AvatarRankDesc_110702": "After using the Ultimate, ATK increases by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_110703": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110704": "After Clara is hit, the DMG taken by Clara is reduced by
<unbreak>#1[i]%</unbreak>. This effect lasts until the start of her next turn.",
"AvatarRankDesc_110705": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110706": "After other allies are hit, Svarog also has a
<unbreak>#1[i]%</unbreak> fixed chance to trigger a Counter on the attacker and mark them
with a Mark of Counter. When using Ultimate, the number of Enhanced Counters increases by
<unbreak>#2[i]</unbreak>.",
"AvatarRankDesc_110801": "When using Skill, deals DMG for <unbreak>#1[i]</unbreak>
extra time(s) to a random enemy.",
"AvatarRankDesc_110802": "Defeating an enemy with Wind Shear has a
<unbreak>#1[i]%</unbreak> base chance to inflict all enemies with <unbreak>#2[i]</unbreak>
stack(s) of Wind Shear, equivalent to the Talent's Wind Shear.",
"AvatarRankDesc_110803": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110804": "When Skill hits an enemy with <unbreak>#1[i]</unbreak> or
more stack(s) of Wind Shear, the enemy immediately takes <unbreak>#2[i]%</unbreak> of
current Wind Shear DMG.",
"AvatarRankDesc_110805": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110806": "Talent's Wind Shear DMG multiplier increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_110901": "Enhanced Skill deals <unbreak>#1[i]%</unbreak> increased
DMG.",
"AvatarRankDesc_110902": "Extends the duration of Burn caused by Skill by
<unbreak>#1[i]</unbreak> turn(s).",
"AvatarRankDesc_110903": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_110904": "When Talent is triggered, there is a <unbreak>#1[i]%</unbreak>
base chance to Burn enemies adjacent to the target enemy, equivalent to that of Skill.",
"AvatarRankDesc_110905": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_110906": "Hook deals <unbreak>#1[i]%</unbreak> more DMG to enemies
afflicted with Burn.",
"AvatarRankDesc_111101": null,
"AvatarRankDesc_111102": null,
"AvatarRankDesc_111103": "Skill Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.
Talent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_111104": null,
"AvatarRankDesc_111105": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>. Basic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_111106": null,
"AvatarRankDesc_120101": "Ultimate deals <unbreak>#1[i]%</unbreak> more DMG.",
"AvatarRankDesc_120102": "Every time Draw Tile is triggered, Qingque immediately
regenerates <unbreak>#1[i]</unbreak> Energy.",
"AvatarRankDesc_120103": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120104": "After this character's Skill is used, there is a
<unbreak>#1[i]%</unbreak> fixed chance to gain Autarky, which lasts until the end of the
current turn. \\nWith Autarky, using Basic ATK or Enhanced Basic ATK immediately launches
1 follow-up attack on the same target, dealing Quantum DMG equal to
<unbreak>100%</unbreak> of the previous Basic ATK (or Enhanced Basic ATK)'s DMG.",
"AvatarRankDesc_120105": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_120106": "Recovers 1 Skill Point after using Enhanced Basic ATK.",
"AvatarRankDesc_120201": "After using their Ultimate, the ally with Benediction gains a
<unbreak>#1[i]%</unbreak> increase in SPD for 1 turn.",
"AvatarRankDesc_120202": "The ally with Benediction regenerates <unbreak>#1[i]</unbreak>
Energy after defeating an enemy. This effect can only be triggered once per turn.",
"AvatarRankDesc_120203": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_120204": "The DMG multiplier provided by Benediction increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_120205": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120206": "Ultimate regenerates <unbreak>#1[i]</unbreak> more Energy for
the target ally.",
"AvatarRankDesc_120301": "While the Field is active, ATK of all allies increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_120302": "When his Skill is triggered, if the target ally's HP is lower than
<unbreak>50%</unbreak>, Luocha's Outgoing Healing increases by
<unbreak>#1[i]%</unbreak>. If the target ally's HP is at <unbreak>50%</unbreak> or higher,
the ally receives a Shield that can absorb DMG equal to <unbreak>#2[i]%</unbreak> of
Luocha's ATK plus <unbreak>#3[i]</unbreak>, lasting for <unbreak>#4[i]</unbreak> turns.",
"AvatarRankDesc_120303": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_120304": "When Luocha's Field is active, enemies become Weakened and
deal <unbreak>#1[i]%</unbreak> less DMG.",
"AvatarRankDesc_120305": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120306": "When Ultimate is used, there is a <unbreak>#1[i]%</unbreak>
fixed chance to reduce all enemies' All-Type RES by <unbreak>#2[i]%</unbreak> for
<unbreak>#3[i]</unbreak> turn(s).",
"AvatarRankDesc_120401": "When Lightning-Lord attacks, the DMG multiplier on enemies
adjacent to the target enemy increases by an extra amount equal to
<unbreak>#1[i]%</unbreak> of the DMG multiplier against the target enemy.",
"AvatarRankDesc_120402": "After Lightning-Lord takes action, DMG caused by Jing Yuan's
Basic ATK, Skill, and Ultimate increases by <unbreak>#1[i]%</unbreak> for
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_120403": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_120404": "For each hit performed by the Lightning-Lord when it takes
action, Jing Yuan regenerates <unbreak>#1[i]</unbreak> Energy.",
"AvatarRankDesc_120405": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120406": "Each hit performed by the Lightning-Lord when it takes action will
make the target enemy Vulnerable.\\nWhile Vulnerable, enemies receive
<unbreak>#1[i]%</unbreak> more DMG until the end of the Lightning-Lord's current turn,
stacking up to <unbreak>#2[i]</unbreak> time(s).",
"AvatarRankDesc_120501": "When Blade's current HP drops to <unbreak>50%</unbreak> or
lower of his Max HP, increases Max HP by <unbreak>#1[i]%</unbreak>. Stacks up to
<unbreak>#2[i]</unbreak> time(s).",
"AvatarRankDesc_120502": "When \"Hellscape\" is active, if Blade's current HP is restored, his
next attack's DMG increases by <unbreak>#1[i]%</unbreak>. This effect stacks up to
<unbreak>#2[i]</unbreak> time(s).",
"AvatarRankDesc_120503": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>. Talent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120504": null,
"AvatarRankDesc_120505": "Skill Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.
Basic ATK Lv. +1, up to a maximum of Lv. <unbreak>10</unbreak>.",
"AvatarRankDesc_120506": "The maximum Charge stacks is reduced to 4 stacks. When a
follow-up attack is triggered as a result of Talent, the HP lost when calculating Charge stacks
is additionally increased by <unbreak>#1[i]%</unbreak> of Blade's Max HP.",
"AvatarRankDesc_120601": "After using Skill against a Weakness Broken enemy, regenerates
1 Skill Point.",
"AvatarRankDesc_120602": "After Sword Stance is triggered, the DMG taken by Sushang is
reduced by <unbreak>#1[i]%</unbreak> for 1 turn.",
"AvatarRankDesc_120603": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120604": "Sushang's Break Effect increases by
<unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_120605": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_120606": "Talent's SPD Boost is stackable and can stack up to 2 times.
Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD
Boost.",
"AvatarRankDesc_120701": "At the start of battle, increases the SPD of all allies by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_120702": "When any ally's current energy is equal to its energy limit,
Yukong regenerates an additional <unbreak>#1[i]</unbreak> energy. This effect can only be
triggered once for each ally. The trigger count is reset after Yukong casts her Ultimate.",
"AvatarRankDesc_120703": "Skill Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.
Basic ATK Lv. +1, up to a maximum of Lv. <unbreak>10</unbreak>.",
"AvatarRankDesc_120704": "When \"Roaring Bowstrings\" is active, Yukong deals
<unbreak>#1[i]%</unbreak> more DMG to enemies.",
"AvatarRankDesc_120705": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>. Talent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120706": "When Yukong uses her Ultimate, she immediately gains
<unbreak>#1[i]</unbreak> stack(s) of \"Roaring Bowstrings.\"",
"AvatarRankDesc_120901": "When Yanqing attacks a Frozen enemy, he deals Additional Ice
DMG equal to <unbreak>#1[i]%</unbreak> of his ATK.",
"AvatarRankDesc_120902": "When Soulsteel Sync is active, Energy Regeneration Rate
increases by an extra <unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_120903": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_120904": "When the current HP percentage is <unbreak>#1[i]%</unbreak>
or higher, Ice RES PEN increases by <unbreak>#2[i]%</unbreak>.",
"AvatarRankDesc_120905": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_120906": "If the buffs from Soulsteel Sync or the Ultimate are in effect when
an enemy is defeated, the duration of these buffs is extended by 1 turn.",
"AvatarRankDesc_121101": "If the target ally's current HP is equal to their Max HP when
Invigoration ends, regenerates <unbreak>#1[i]</unbreak> extra Energy for this target.",
"AvatarRankDesc_121102": "After using her Ultimate, Bailu's Outgoing Healing increases by
an additional <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarRankDesc_121103": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_121104": "Every healing provided by the Skill makes the recipient deal
<unbreak>#1[i]%</unbreak> more DMG for <unbreak>#3[i]</unbreak> turn(s). This effect can
stack up to <unbreak>#2[i]</unbreak> time(s).",
"AvatarRankDesc_121105": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_121106": "Bailu can heal allies who received a killing blow
<unbreak>#1[i]</unbreak> more time(s) in a single battle.",
"AvatarRankDesc_121301": null,
"AvatarRankDesc_121302": null,
"AvatarRankDesc_121303": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>. Talent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_121304": null,
"AvatarRankDesc_121305": "Skill Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.
Basic ATK Lv. +1, up to a maximum of Lv. <unbreak>10</unbreak>.",
"AvatarRankDesc_121306": null,
"AvatarRankDesc_800101": "When enemies are defeated due to the Trailblazer's Ultimate, the
Trailblazer regenerates <unbreak>#1[i]</unbreak> extra Energy. This effect can only be
triggered once per attack.",
"AvatarRankDesc_800102": "Attacking enemies with Physical Weakness restores the
Trailblazer's HP equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's ATK.",
"AvatarRankDesc_800103": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_800104": "When attacking an enemy with Weakness Break, CRIT Rate is
increased by <unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_800105": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_800106": "The Trailblazer's Talent is also triggered when they defeat an
enemy.",
"AvatarRankDesc_800201": "When enemies are defeated due to the Trailblazer's Ultimate, the
Trailblazer regenerates <unbreak>#1[i]</unbreak> extra Energy. This effect can only be
triggered once per attack.",
"AvatarRankDesc_800202": "Attacking enemies with Physical Weakness restores the
Trailblazer's HP equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's ATK.",
"AvatarRankDesc_800203": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_800204": "When attacking an enemy with Weakness Break, CRIT Rate is
increased by <unbreak>#1[i]%</unbreak>.",
"AvatarRankDesc_800205": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_800206": "The Trailblazer's Talent is also triggered when they defeat an
enemy.",
"AvatarRankDesc_800301": "When the Trailblazer uses their Basic ATK, additionally deals
Fire DMG equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's DEF. When the Trailblazer
uses their enhanced Basic ATK, additionally deals Fire DMG equal to
<unbreak>#2[i]%</unbreak> of the Trailblazer's DEF.",
"AvatarRankDesc_800302": "The Shield applied to all allies from the Trailblazer's Talent will
block extra DMG equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's DEF plus
<unbreak>#2[i]</unbreak>.",
"AvatarRankDesc_800303": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_800304": "At the start of the battle, immediately gains
<unbreak>#1[i]</unbreak> stack(s) of Magma Will.",
"AvatarRankDesc_800305": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_800306": "After the Trailblazer uses enhanced Basic ATK or Ultimate, their
DEF increases by <unbreak>#1[i]%</unbreak>. Stacks up to <unbreak>#2[i]</unbreak>
time(s).",
"AvatarRankDesc_800401": "When the Trailblazer uses their Basic ATK, additionally deals
Fire DMG equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's DEF. When the Trailblazer
uses their enhanced Basic ATK, additionally deals Fire DMG equal to
<unbreak>#2[i]%</unbreak> of the Trailblazer's DEF.",
"AvatarRankDesc_800402": "The Shield applied to all allies from the Trailblazer's Talent will
block extra DMG equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's DEF plus
<unbreak>#2[i]</unbreak>.",
"AvatarRankDesc_800403": "Skill Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nTalent Lv. +2, up to a maximum of Lv. <unbreak>15</unbreak>.",
"AvatarRankDesc_800404": "At the start of the battle, immediately gains
<unbreak>#1[i]</unbreak> stack(s) of Magma Will.",
"AvatarRankDesc_800405": "Ultimate Lv. +2, up to a maximum of Lv.
<unbreak>15</unbreak>.\\nBasic ATK Lv. +1, up to a maximum of Lv.
<unbreak>10</unbreak>.",
"AvatarRankDesc_800406": "After the Trailblazer uses enhanced Basic ATK or Ultimate, their
DEF increases by <unbreak>#1[i]%</unbreak>. Stacks up to <unbreak>#2[i]</unbreak>
time(s).",
"AvatarRankDesc_900301": null,
"AvatarRankDesc_900302": null,
"AvatarRankDesc_900303": null,
"AvatarRankDesc_900304": null,
"AvatarRankDesc_900305": null,
"AvatarRankDesc_900306": null,
"AvatarRankDesc_907601": null,
"AvatarRankDesc_907602": null,
"AvatarRankDesc_907603": null,
"AvatarRankDesc_907604": null,
"AvatarRankDesc_907605": null,
"AvatarRankDesc_907606": null,
"AvatarRankDesc_907801": null,
"AvatarRankDesc_907802": null,
"AvatarRankDesc_907803": null,
"AvatarRankDesc_907804": null,
"AvatarRankDesc_907805": null,
"AvatarRankDesc_907806": null,
"AvatarRankDesc_907901": null,
"AvatarRankDesc_907902": null,
"AvatarRankDesc_907903": null,
"AvatarRankDesc_907904": null,
"AvatarRankDesc_907905": null,
"AvatarRankDesc_907906": null,
"AvatarRankDesc_908601": null,
"AvatarRankDesc_908602": null,
"AvatarRankDesc_908603": null,
"AvatarRankDesc_908604": null,
"AvatarRankDesc_908605": null,
"AvatarRankDesc_908606": null,
"AvatarRankDesc_909301": null,
"AvatarRankDesc_909302": null,
"AvatarRankDesc_909303": null,
"AvatarRankDesc_909304": null,
"AvatarRankDesc_909305": null,
"AvatarRankDesc_909306": null,
"AvatarRankDesc_909401": null,
"AvatarRankDesc_909402": null,
"AvatarRankDesc_909403": null,
"AvatarRankDesc_909404": null,
"AvatarRankDesc_909405": null,
"AvatarRankDesc_909406": null,
"AvatarRankDesc_909601": null,
"AvatarRankDesc_909602": null,
"AvatarRankDesc_909603": null,
"AvatarRankDesc_909604": null,
"AvatarRankDesc_909605": null,
"AvatarRankDesc_909606": null,
"AvatarRankDesc_911101": null,
"AvatarRankDesc_911102": null,
"AvatarRankDesc_911103": null,
"AvatarRankDesc_911104": null,
"AvatarRankDesc_911105": null,
"AvatarRankDesc_911106": null,
"AvatarRankDesc_911201": null,
"AvatarRankDesc_911202": null,
"AvatarRankDesc_911203": null,
"AvatarRankDesc_911204": null,
"AvatarRankDesc_911205": null,
"AvatarRankDesc_911206": null,
"AvatarRankDesc_911601": null,
"AvatarRankDesc_911602": null,
"AvatarRankDesc_911603": null,
"AvatarRankDesc_911604": null,
"AvatarRankDesc_911605": null,
"AvatarRankDesc_911606": null,
"AvatarRankName_100101": "Memory of You",
"AvatarRankName_100102": "Memory of It",
"AvatarRankName_100103": "Memory of Everything",
"AvatarRankName_100104": "Never Forfeit Again",
"AvatarRankName_100105": "Never Forget Again",
"AvatarRankName_100106": "Just Like This, Always...",
"AvatarRankName_100201": "The Higher You Fly, the Harder You Fall",
"AvatarRankName_100202": "Quell the Venom Octet, Quench the Vice O'Flame",
"AvatarRankName_100203": "Seen and Unseen",
"AvatarRankName_100204": "Roaring Dragon and Soaring Sun",
"AvatarRankName_100205": "A Drop of Rain Feeds a Torrent",
"AvatarRankName_100206": "The Troubled Soul Lies in Wait",
"AvatarRankName_100301": "Childhood",
"AvatarRankName_100302": "Convergence",
"AvatarRankName_100303": "Poised",
"AvatarRankName_100304": "Dedication",
"AvatarRankName_100305": "Aspiration",
"AvatarRankName_100306": "Trailblaze!",
"AvatarRankName_100401": "Legacy of Honor",
"AvatarRankName_100402": "Conflux of Stars",
"AvatarRankName_100403": "Prayer of Peace",
"AvatarRankName_100404": "Appellation of Justice",
"AvatarRankName_100405": "Power of Kindness",
"AvatarRankName_100406": "Prospect of Glory",
"AvatarRankName_100501": "Da Capo",
"AvatarRankName_100502": "Fortississimo",
"AvatarRankName_100503": "Capriccio",
"AvatarRankName_100504": "Recitativo",
"AvatarRankName_100505": "Doloroso",
"AvatarRankName_100506": "Leggiero",
"AvatarRankName_100601": "Social Engineering",
"AvatarRankName_100602": "Zombie Network",
"AvatarRankName_100603": "Payload",
"AvatarRankName_100604": "Bounce Attack",
"AvatarRankName_100605": "Brute Force Attack",
"AvatarRankName_100606": "Overlay Network",
"AvatarRankName_100801": "To the Bitter End",
"AvatarRankName_100802": "Breaking Free",
"AvatarRankName_100803": "Power Through",
"AvatarRankName_100804": "Turn the Tables",
"AvatarRankName_100805": "Hammer and Tongs",
"AvatarRankName_100806": "Self-Sacrifice",
"AvatarRankName_100901": "Star Sings Sans Verses or Vocals",
"AvatarRankName_100902": "Moon Speaks in Wax and Wane",
"AvatarRankName_100903": "Meteor Showers for Wish and Want",
"AvatarRankName_100904": "Aurora Basks in Beauty and Bliss",
"AvatarRankName_100905": "Nebula Secludes in Runes and Riddles",
"AvatarRankName_100906": "Galaxy Dreams in Calm and Comfort",
"AvatarRankName_101301": "Kick You When You're Down",
"AvatarRankName_101302": "Keep the Ball Rolling",
"AvatarRankName_101303": "That's the Kind of Girl I Am",
"AvatarRankName_101304": "Hit Where It Hurts",
"AvatarRankName_101305": "Cuss Big or Cuss Nothing",
"AvatarRankName_101306": "No One Can Betray Me",
"AvatarRankName_110101": "Hone Your Strength",
"AvatarRankName_110102": "Quick March",
"AvatarRankName_110103": "Bombardment",
"AvatarRankName_110104": "Take by Surprise",
"AvatarRankName_110105": "Unstoppable",
"AvatarRankName_110106": "Piercing Rainbow",
"AvatarRankName_110201": "Extirpating Slash",
"AvatarRankName_110202": "Dancing Butterfly",
"AvatarRankName_110203": "Dazzling Tumult",
"AvatarRankName_110204": "Flitting Phantasm",
"AvatarRankName_110205": "Piercing Shards",
"AvatarRankName_110206": "Shattering Shambles",
"AvatarRankName_110301": "Echo Chamber",
"AvatarRankName_110302": "Encore!",
"AvatarRankName_110303": "Listen, the Heartbeat of the Gears",
"AvatarRankName_110304": "Make Some Noise!",
"AvatarRankName_110305": "Belobog's Loudest Roar!",
"AvatarRankName_110306": "This Song Rocks to Heaven!",
"AvatarRankName_110401": "Due Diligence",
"AvatarRankName_110402": "Lingering Cold",
"AvatarRankName_110403": "Never Surrender",
"AvatarRankName_110404": "Faith Moves Mountains",
"AvatarRankName_110405": "Cold Iron Fist",
"AvatarRankName_110406": "Unyielding Resolve",
"AvatarRankName_110501": "Pharmacology Expertise",
"AvatarRankName_110502": "Clinical Research",
"AvatarRankName_110503": "The Right Cure",
"AvatarRankName_110504": "Miracle Cure",
"AvatarRankName_110505": "Preventive Treatment",
"AvatarRankName_110506": "Doctor's Grace",
"AvatarRankName_110601": "Victory Report",
"AvatarRankName_110602": "Adamant Charge",
"AvatarRankName_110603": "Suppressive Force",
"AvatarRankName_110604": "Full Analysis",
"AvatarRankName_110605": "Absolute Jeopardy",
"AvatarRankName_110606": "Feeble Pursuit",
"AvatarRankName_110701": "A Tall Figure",
"AvatarRankName_110702": "A Tight Embrace",
"AvatarRankName_110703": "Cold Steel Armor",
"AvatarRankName_110704": "Family's Warmth",
"AvatarRankName_110705": "A Small Promise",
"AvatarRankName_110706": "Long Company",
"AvatarRankName_110801": "Rising Love",
"AvatarRankName_110802": "Infectious Enthusiasm",
"AvatarRankName_110803": "Big Money!",
"AvatarRankName_110804": "The Deeper the Love, the Stronger the Hate",
"AvatarRankName_110805": "Huuuuge Money!",
"AvatarRankName_110806": "Increased Spending",
"AvatarRankName_110901": "Early to Bed, Early to Rise",
"AvatarRankName_110902": "Happy Tummy, Happy Body",
"AvatarRankName_110903": "Don't Be Picky, Nothing's Icky",
"AvatarRankName_110904": "It's Okay to Not Know",
"AvatarRankName_110905": "Let the Moles' Deeds Be Known",
"AvatarRankName_110906": "Always Ready to Punch and Kick",
"AvatarRankName_111101": null,
"AvatarRankName_111102": null,
"AvatarRankName_111103": null,
"AvatarRankName_111104": null,
"AvatarRankName_111105": null,
"AvatarRankName_111106": null,
"AvatarRankName_120101": "Rise Through the Tiles",
"AvatarRankName_120102": "Sleep on the Tiles",
"AvatarRankName_120103": "Read Between the Tiles",
"AvatarRankName_120104": "Right on the Tiles",
"AvatarRankName_120105": "Gambit for the Tiles",
"AvatarRankName_120106": "Prevail Beyond the Tiles",
"AvatarRankName_120201": "Windfall of Lucky Springs",
"AvatarRankName_120202": "Gainfully Gives, Givingly Gains",
"AvatarRankName_120203": "Halcyon Bequest",
"AvatarRankName_120204": "Jovial Versatility",
"AvatarRankName_120205": "Sauntering Coquette",
"AvatarRankName_120206": "Peace Brings Wealth to All",
"AvatarRankName_120301": "Ablution of the Quick",
"AvatarRankName_120302": "Bestowal From the Pure",
"AvatarRankName_120303": "Surveyal by the Fool",
"AvatarRankName_120304": "Judgment via the King",
"AvatarRankName_120305": "Cicatrix 'Neath the Pain",
"AvatarRankName_120306": "Reunion With the Dust",
"AvatarRankName_120401": "Slash, Seas Split",
"AvatarRankName_120402": "Swing, Skies Squashed",
"AvatarRankName_120403": "Strike, Suns Subdued",
"AvatarRankName_120404": "Spin, Stars Sieged",
"AvatarRankName_120405": "Stride, Spoils Seized",
"AvatarRankName_120406": "Sweep, Souls Slain",
"AvatarRankName_120501": "Rejected by Death, Infected With Life",
"AvatarRankName_120502": "Missed Dreams and Countless Regrets",
"AvatarRankName_120503": "Smelting Ores and Quenching Sabers",
"AvatarRankName_120504": "Ultimate Sword, Hidden Hell",
"AvatarRankName_120505": "Death Sentence, Facing Karma",
"AvatarRankName_120506": "A Furious Resurrection",
"AvatarRankName_120601": "Cut With Ease",
"AvatarRankName_120602": "Refine in Toil",
"AvatarRankName_120603": "Rise From Fame",
"AvatarRankName_120604": "Cleave With Heart",
"AvatarRankName_120605": "Prevail via Taixu",
"AvatarRankName_120606": "Dwell Like Water",
"AvatarRankName_120701": "Aerial Marshal",
"AvatarRankName_120702": "Skyward Command",
"AvatarRankName_120703": "Torrential Fusillade",
"AvatarRankName_120704": "Zephyrean Echoes",
"AvatarRankName_120705": "August Deadshot",
"AvatarRankName_120706": "Bowstring Thunderclap",
"AvatarRankName_120901": "Svelte Saber",
"AvatarRankName_120902": "Supine Serenade",
"AvatarRankName_120903": "Sword Savant",
"AvatarRankName_120904": "Searing Sting",
"AvatarRankName_120905": "Surging Strife",
"AvatarRankName_120906": "Swift Swoop",
"AvatarRankName_121101": "Ambrosial Aqua",
"AvatarRankName_121102": "Sylphic Slumber",
"AvatarRankName_121103": "Omniscient Opulence",
"AvatarRankName_121104": "Evil Excision",
"AvatarRankName_121105": "Waning Worries",
"AvatarRankName_121106": "Drooling Drop of Draconic Divinity",
"AvatarRankName_121301": null,
"AvatarRankName_121302": null,
"AvatarRankName_121303": null,
"AvatarRankName_121304": null,
"AvatarRankName_121305": null,
"AvatarRankName_121306": null,
"AvatarRankName_800101": "A Falling Star",
"AvatarRankName_800102": "An Unwilling Host",
"AvatarRankName_800103": "A Leading Whisper",
"AvatarRankName_800104": "A Destructing Glance",
"AvatarRankName_800105": "A Surviving Hope",
"AvatarRankName_800106": "A Trailblazing Will",
"AvatarRankName_800201": "A Falling Star",
"AvatarRankName_800202": "An Unwilling Host",
"AvatarRankName_800203": "A Leading Whisper",
"AvatarRankName_800204": "A Destructing Glance",
"AvatarRankName_800205": "A Surviving Hope",
"AvatarRankName_800206": "A Trailblazing Will",
"AvatarRankName_800301": "Earth-Shaking Resonance",
"AvatarRankName_800302": "Time-Defying Tenacity",
"AvatarRankName_800303": "Trail-Blazing Blueprint",
"AvatarRankName_800304": "Nation-Building Oath",
"AvatarRankName_800305": "Spirit-Warming Flame",
"AvatarRankName_800306": "City-Forging Bulwarks",
"AvatarRankName_800401": "Earth-Shaking Resonance",
"AvatarRankName_800402": "Time-Defying Tenacity",
"AvatarRankName_800403": "Trail-Blazing Blueprint",
"AvatarRankName_800404": "Nation-Building Oath",
"AvatarRankName_800405": "Spirit-Warming Flame",
"AvatarRankName_800406": "City-Forging Bulwarks",
"AvatarRankName_900301": null,
"AvatarRankName_900302": null,
"AvatarRankName_900303": null,
"AvatarRankName_900304": null,
"AvatarRankName_900305": null,
"AvatarRankName_900306": null,
"AvatarRankName_907601": null,
"AvatarRankName_907602": null,
"AvatarRankName_907603": null,
"AvatarRankName_907604": null,
"AvatarRankName_907605": null,
"AvatarRankName_907606": null,
"AvatarRankName_907801": null,
"AvatarRankName_907802": null,
"AvatarRankName_907803": null,
"AvatarRankName_907804": null,
"AvatarRankName_907805": null,
"AvatarRankName_907806": null,
"AvatarRankName_907901": null,
"AvatarRankName_907902": null,
"AvatarRankName_907903": null,
"AvatarRankName_907904": null,
"AvatarRankName_907905": null,
"AvatarRankName_907906": null,
"AvatarRankName_908601": null,
"AvatarRankName_908602": null,
"AvatarRankName_908603": null,
"AvatarRankName_908604": null,
"AvatarRankName_908605": null,
"AvatarRankName_908606": null,
"AvatarRankName_909301": null,
"AvatarRankName_909302": null,
"AvatarRankName_909303": null,
"AvatarRankName_909304": null,
"AvatarRankName_909305": null,
"AvatarRankName_909306": null,
"AvatarRankName_909401": null,
"AvatarRankName_909402": null,
"AvatarRankName_909403": null,
"AvatarRankName_909404": null,
"AvatarRankName_909405": null,
"AvatarRankName_909406": null,
"AvatarRankName_909601": null,
"AvatarRankName_909602": null,
"AvatarRankName_909603": null,
"AvatarRankName_909604": null,
"AvatarRankName_909605": null,
"AvatarRankName_909606": null,
"AvatarRankName_911101": null,
"AvatarRankName_911102": null,
"AvatarRankName_911103": null,
"AvatarRankName_911104": null,
"AvatarRankName_911105": null,
"AvatarRankName_911106": null,
"AvatarRankName_911201": null,
"AvatarRankName_911202": null,
"AvatarRankName_911203": null,
"AvatarRankName_911204": null,
"AvatarRankName_911205": null,
"AvatarRankName_911206": null,
"AvatarRankName_911601": null,
"AvatarRankName_911602": null,
"AvatarRankName_911603": null,
"AvatarRankName_911604": null,
"AvatarRankName_911605": null,
"AvatarRankName_911606": null,
"AvatarSkillDescSimple_100101": "Deals minor Ice DMG to a single enemy.",
"AvatarSkillDescSimple_100102": "Provides a single ally with a Shield.",
"AvatarSkillDescSimple_100103": "Deals Ice DMG to all enemies, with a chance of Freezing
them.",
"AvatarSkillDescSimple_100201": "Deals minor Wind DMG to a single enemy.",
"AvatarSkillDescSimple_100202": "Deals Wind DMG to a single enemy. Upon a CRIT Hit,
there is a high chance of Slowing the enemy.",
"AvatarSkillDescSimple_100203": "Deals massive Wind DMG to a single enemy. If the enemy
is Slowed, DMG multiplier dealt will be increased.",
"AvatarSkillDescSimple_100204": "When they are the target of an ally's Ability, their next
attack's Wind <u>RES PEN</u> increases. This effect can be triggered again after 2 turns.",
"AvatarSkillDescSimple_100207": "After they use their Technique, their ATK is increased at
the start of the next battle.",
"AvatarSkillDescSimple_100301": "Deals minor Fire DMG to a single enemy.",
"AvatarSkillDescSimple_100302": "Deals Fire DMG to a single enemy and minor Fire DMG to
enemies adjacent to it.",
"AvatarSkillDescSimple_100303": "Deals Fire DMG to all enemies and regenerates Energy if
enemies are defeated.",
"AvatarSkillDescSimple_100304": null,
"AvatarSkillDescSimple_100307": null,
"AvatarSkillDescSimple_100401": "Deals minor Imaginary DMG to a single enemy.",
"AvatarSkillDescSimple_100402": "Deals minor Imaginary DMG to random enemies. This
attack can Bounce 3 times, with a chance of Slowing hit enemies.",
"AvatarSkillDescSimple_100403": "Deals Imaginary DMG to all enemies, with a high chance of
Imprisoning them.",
"AvatarSkillDescSimple_100404": null,
"AvatarSkillDescSimple_100407": null,
"AvatarSkillDescSimple_100501": "Deals minor Lightning DMG to a single enemy.",
"AvatarSkillDescSimple_100502": "Deals Lightning DMG to an enemy, and causes the target
enemy to receive extra DoT. In addition, deals minor Lightning DMG to enemies adjacent to
it.",
"AvatarSkillDescSimple_100503": "Deals minor Lightning DMG to all enemies with a high
chance of Shocking them, causing enemies to take Additional DMG.",
"AvatarSkillDescSimple_100504": null,
"AvatarSkillDescSimple_100507": null,
"AvatarSkillDescSimple_100601": "Deals minor Quantum DMG to a single enemy.",
"AvatarSkillDescSimple_100602": "There is a high chance to apply additional Type
Weaknesses to a single enemy and deals Quantum DMG to target enemy.",
"AvatarSkillDescSimple_100603": "Has a high chance of lowering a single enemy's DEF and
deals massive Quantum DMG to the target enemy.",
"AvatarSkillDescSimple_100604": "After they attack, there is a chance of inflicting the attacked
enemy with 1 random Bug.",
"AvatarSkillDescSimple_100607": "Attacks the enemy. After entering battle, deals minor
amounts of DMG to all enemies and reduces Toughness of all enemies irrespective of
Weakness Types.",
"AvatarSkillDescSimple_100801": "Deals minor Lightning DMG to a single enemy.",
"AvatarSkillDescSimple_100802": "Consumes a portion of HP to deal Lightning DMG to a
single enemy.",
"AvatarSkillDescSimple_100803": "Deals massive Lightning DMG to a single enemy and
Lightning DMG to enemies adjacent to it.",
"AvatarSkillDescSimple_100804": null,
"AvatarSkillDescSimple_100807": null,
"AvatarSkillDescSimple_100901": "Deals minor Fire DMG to a single enemy.",
"AvatarSkillDescSimple_100902": "Deals minor Fire DMG to single enemy targets with 5
Bounces in total.",
"AvatarSkillDescSimple_100903": "Increases SPD of all allies.",
"AvatarSkillDescSimple_100904": "The character will receive 1 stack of Charging for every
different enemy they hit, for a maximum of 5 stacks. Every stack of Charging increases ATK
for all allies. At the beginning of their turn, reduce Charging stacks.",
"AvatarSkillDescSimple_100907": "Attacks the enemy. After entering battle, deals minor
amounts of DMG to all enemies.",
"AvatarSkillDescSimple_101301": "Deals minor Ice DMG to a single enemy.",
"AvatarSkillDescSimple_101302": "Deals minor Ice DMG to all enemies. Targets with higher
HP will receive increased DMG.",
"AvatarSkillDescSimple_101303": "Deals Ice DMG to all enemies.",
"AvatarSkillDescSimple_110101": "Deals minor Wind DMG to a single enemy.",
"AvatarSkillDescSimple_110102": "Removes 1 <u>debuff</u> from a single ally, increases
their DMG, and allows them to immediately take action.",
"AvatarSkillDescSimple_110103": "Increases ATK and CRIT DMG of all allies.",
"AvatarSkillDescSimple_110104": null,
"AvatarSkillDescSimple_110107": null,
"AvatarSkillDescSimple_110201": "Deals minor Quantum DMG to a single enemy.",
"AvatarSkillDescSimple_110202": "Deals Quantum DMG to a single enemy and increases
SPD.",
"AvatarSkillDescSimple_110203": "Enters the buffed state and deals massive Quantum DMG
to a single enemy.",
"AvatarSkillDescSimple_110301": "Deals minor Lightning DMG to a single enemy.",
"AvatarSkillDescSimple_110302": "Deals minor Lightning DMG to a single enemy and
enemies adjacent to it, with a high chance of Shocking enemies hit.",
"AvatarSkillDescSimple_110303": "Deals Lightning DMG to all enemies and increases the
duration of Shock.",
"AvatarSkillDescSimple_110304": "After using an attack, deals minor <u>Additional DMG</u>
to all Shocked enemy targets.",
"AvatarSkillDescSimple_110307": "Attacks the enemy. After entering battle, deals minor DMG
to a random single enemy, with a high chance of applying Shock to all enemy targets.",
"AvatarSkillDescSimple_110401": "Deals minor Ice DMG to a single enemy.",
"AvatarSkillDescSimple_110402": "Deals Ice DMG to a single enemy, with a chance of
Freezing them.",
"AvatarSkillDescSimple_110403": "Shields all allies.",
"AvatarSkillDescSimple_110404": null,
"AvatarSkillDescSimple_110407": null,
"AvatarSkillDescSimple_110501": "Deals minor Physical DMG to a single enemy.",
"AvatarSkillDescSimple_110502": "Restores a single ally's HP and continuously heals them.",
"AvatarSkillDescSimple_110503": "Restores all allies' HP.",
"AvatarSkillDescSimple_110504": null,
"AvatarSkillDescSimple_110507": null,
"AvatarSkillDescSimple_110601": "Deals minor Ice DMG to a single enemy.",
"AvatarSkillDescSimple_110602": "Removes 1 <u>buff</u> and deals Ice DMG to a single
enemy.",
"AvatarSkillDescSimple_110603": "Has a high chance of lowering enemies' DEF and deals
minor Ice DMG to all enemies.",
"AvatarSkillDescSimple_110604": "After using an attack, if the enemy target is currently
inflicted with <u>debuff(s)</u>, Pela regenerates Energy.",
"AvatarSkillDescSimple_110607": "Attacks the enemy. After entering battle, deals minor DMG
to a random single enemy, with a high chance of lowering the DEF of all enemy targets.",
"AvatarSkillDescSimple_110701": "Deals minor Physical DMG to a single enemy.",
"AvatarSkillDescSimple_110702": "Deals minor Physical DMG to all enemies. Deals minor
extra Physical DMG to targets carrying Mark of Counter.",
"AvatarSkillDescSimple_110703": "Reduces DMG received, increases chance to be attacked
by enemies, and enhances the <u>Counter</u> effect.",
"AvatarSkillDescSimple_110704": null,
"AvatarSkillDescSimple_110707": null,
"AvatarSkillDescSimple_110801": "Deals minor Wind DMG to a single enemy.",
"AvatarSkillDescSimple_110802": "Deals minor Wind DMG to single enemy targets with 5
Bounces in total.",
"AvatarSkillDescSimple_110803": "Deals Wind DMG to all enemies with a high chance to
increase the DoT dealt to the targets.",
"AvatarSkillDescSimple_110804": null,
"AvatarSkillDescSimple_110807": null,
"AvatarSkillDescSimple_110901": "Deals minor Fire DMG to a single enemy.",
"AvatarSkillDescSimple_110902": "Deals Fire DMG to a single enemy, with a high chance to
inflict Burn on the enemy.",
"AvatarSkillDescSimple_110903": "Deals massive Fire DMG to a single enemy and Enhances
Hook's next Skill.",
"AvatarSkillDescSimple_110909": "Deals Fire DMG to a single enemy with a high chance of
inflicting Burn, also deals minor Fire DMG to enemies adjacent to it.",
"AvatarSkillDescSimple_111101": "Deals minor Physical DMG to a single enemy.",
"AvatarSkillDescSimple_111102": null,
"AvatarSkillDescSimple_111103": null,
"AvatarSkillDescSimple_111104": null,
"AvatarSkillDescSimple_111107": null,
"AvatarSkillDescSimple_111108": null,
"AvatarSkillDescSimple_120101": "Tosses a tile to deal minor Quantum DMG to a single
enemy.",
"AvatarSkillDescSimple_120102": "Draw Tile, increases Qingque's DMG, and this turn does
not end.",
"AvatarSkillDescSimple_120103": "Deals Quantum DMG to all enemies, then obtains 4 tiles of
the same suit.",
"AvatarSkillDescSimple_120104": "At the start of any ally's turn, draws a tile. At the start of
their own turn, if they hold 4 tiles from the same suit, remove all tiles in possession and
Enhance this Basic Attack while increasing their own ATK.",
"AvatarSkillDescSimple_120107": "After they use their Technique, draw a tile at the start of the
next battle.",
"AvatarSkillDescSimple_120108": "Deals Quantum DMG to a single enemy and minor
Quantum DMG to enemies adjacent to it.",
"AvatarSkillDescSimple_120201": "Deals minor Lightning DMG to a single enemy.",
"AvatarSkillDescSimple_120202": "Increases the ATK of a single ally and grants them
Benediction.",
"AvatarSkillDescSimple_120203": "Regenerates Energy for a single ally and increases their
DMG dealt.",
"AvatarSkillDescSimple_120301": "Deals minor Imaginary DMG to a single enemy.",
"AvatarSkillDescSimple_120302": "Restores a single ally's HP and gains 1 stack of Abyss
Flower.",
"AvatarSkillDescSimple_120303": "Removes 1 <u>buff</u> from all enemies, deals Imaginary
DMG to all enemies, and gains 1 stack of Abyss Flower.",
"AvatarSkillDescSimple_120304": "Deploys a Field when Abyss Flower reaches 2 stacks.
While the Field is active, allies will restore HP after they use an attack.",
"AvatarSkillDescSimple_120307": "After they use their Technique, immediately trigger the
effect of their Talent at the start of the next battle.",
"AvatarSkillDescSimple_120401": "Deals minor Lightning DMG to a single enemy.",
"AvatarSkillDescSimple_120402": "Deals minor Lightning DMG to all enemies and increases
Lightning-Lord's Hits Per Action.",
"AvatarSkillDescSimple_120403": "Deals Lightning DMG to all enemies and increases
Lightning-Lord's Hits Per Action.",
"AvatarSkillDescSimple_120501": "Deals minor Wind DMG to an enemy.",
"AvatarSkillDescSimple_120502": "Consumes HP to enhance Basic ATK. The current turn
does not end after using Skill.",
"AvatarSkillDescSimple_120503": "Sets current HP to <unbreak>50%</unbreak> of Max HP,
and deals massive Wind DMG to a single enemy and Wind DMG to adjacent enemies.",
"AvatarSkillDescSimple_120504": null,
"AvatarSkillDescSimple_120507": null,
"AvatarSkillDescSimple_120508": "Consumes HP and deals Wind DMG to an enemy, as well
as minor Wind DMG to adjacent targets.",
"AvatarSkillDescSimple_120601": "Deals minor Physical DMG to a single enemy.",
"AvatarSkillDescSimple_120602": "Deals Physical DMG to a single enemy with a small chance
of triggering Sword Stance. If the enemy has <u>Weakness Break</u>, Sword Stance is
guaranteed to trigger.",
"AvatarSkillDescSimple_120603": "Deals massive Physical DMG to a single enemy, enhances
Sword Stance's effect, and takes action immediately.",
"AvatarSkillDescSimple_120604": null,
"AvatarSkillDescSimple_120607": null,
"AvatarSkillDescSimple_120701": "Deals minor Imaginary DMG to an enemy.",
"AvatarSkillDescSimple_120702": "Obtains 2 stacks of \"Roaring Bowstrings\". ATK of all allies
increases when \"Roaring Bowstrings\" is active.",
"AvatarSkillDescSimple_120703": "When \"Roaring Bowstrings\" is active on self, increases
the CRIT Rate and CRIT DMG of all allies and deals massive Imaginary DMG to a single
enemy.",
"AvatarSkillDescSimple_120704": "Basic Attack additionally deals minor DMG, and the
Toughness-Reducing DMG of this Basic Attack is increased. This effect can be triggered again
after 1 turn.",
"AvatarSkillDescSimple_120707": "Increases their own Movement Speed. After attacking an
enemy and entering battle, receive 2 stacks of Roaring Bowstrings.",
"AvatarSkillDescSimple_120901": "Deals minor Ice DMG to a single enemy.",
"AvatarSkillDescSimple_120902": "Deals Ice DMG to a single enemy and activates the
Soulsteel Sync.",
"AvatarSkillDescSimple_120903": "Increases Yanqing's CRIT Rate. Enhances \"Soulsteel
Sync\" and deals massive Ice DMG to a single enemy.",
"AvatarSkillDescSimple_120904": null,
"AvatarSkillDescSimple_120907": null,
"AvatarSkillDescSimple_121101": "Deals minor Lightning DMG to a single enemy.",
"AvatarSkillDescSimple_121102": "Restores HP for a single ally, then heals random allies.",
"AvatarSkillDescSimple_121103": "Restores HP for all allies, and grants them Invigoration, or
prolongs the duration of their Invigoration.",
"AvatarSkillDescSimple_121104": "When an ally with Invigoration is being hit, heals the ally for
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Bailu's Max HP plus
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>. Bailu immediately heals a downed ally
for <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of Bailu's Max HP plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color>. This effect can be triggered 1 time per
battle.",
"AvatarSkillDescSimple_121107": null,
"AvatarSkillDescSimple_121301": null,
"AvatarSkillDescSimple_121302": null,
"AvatarSkillDescSimple_121303": null,
"AvatarSkillDescSimple_121308": null,
"AvatarSkillDescSimple_121309": null,
"AvatarSkillDescSimple_121310": null,
"AvatarSkillDescSimple_121312": null,
"AvatarSkillDescSimple_800101": "Deals minor Physical DMG to a single enemy.",
"AvatarSkillDescSimple_800102": "Deals Physical DMG to a single enemy and enemies
adjacent to it.",
"AvatarSkillDescSimple_800103": "Uses Single Target ATK or Blast to strike with full force.",
"AvatarSkillDescSimple_800108": "Deals massive Physical DMG to a single enemy.",
"AvatarSkillDescSimple_800109": "Deals Physical DMG to a single enemy and enemies
adjacent to it.",
"AvatarSkillDescSimple_800201": "Deals minor Physical DMG to a single enemy.",
"AvatarSkillDescSimple_800202": "Deals Physical DMG to a single enemy and enemies
adjacent to it.",
"AvatarSkillDescSimple_800203": "Uses Single Target ATK or Blast to strike with full force.",
"AvatarSkillDescSimple_800208": "Deals massive Physical DMG to a single enemy.",
"AvatarSkillDescSimple_800209": "Deals Physical DMG to a single enemy and enemies
adjacent to it.",
"AvatarSkillDescSimple_800301": "Deals minor Fire DMG to a single enemy and gains Magma
Will.",
"AvatarSkillDescSimple_800302": "Reduces DMG taken and gains Magma Will, with a high
chance to Taunt all enemies.",
"AvatarSkillDescSimple_800303": "Deals Fire DMG to all enemies and enhances the next
Basic ATK.",
"AvatarSkillDescSimple_800308": "Consumes Magma Will, then deals Fire DMG to a single
enemy and minor Fire DMG to enemies adjacent to it.",
"AvatarSkillDescSimple_800401": "Deals minor Fire DMG to a single enemy and gains Magma
Will.",
"AvatarSkillDescSimple_800402": "Reduces DMG taken and gains Magma Will, with a high
chance to Taunt all enemies.",
"AvatarSkillDescSimple_800403": "Deals Fire DMG to all enemies and enhances the next
Basic ATK.",
"AvatarSkillDescSimple_800408": "Consumes Magma Will, then deals Fire DMG to a single
enemy and minor Fire DMG to enemies adjacent to it.",
"AvatarSkillDescSimple_900301": null,
"AvatarSkillDescSimple_900302": null,
"AvatarSkillDescSimple_900303": null,
"AvatarSkillDescSimple_900308": null,
"AvatarSkillDescSimple_900310": null,
"AvatarSkillDescSimple_900312": null,
"AvatarSkillDescSimple_900401": null,
"AvatarSkillDescSimple_900402": null,
"AvatarSkillDescSimple_900403": null,
"AvatarSkillDescSimple_900408": null,
"AvatarSkillDescSimple_900410": null,
"AvatarSkillDescSimple_900501": null,
"AvatarSkillDescSimple_900502": null,
"AvatarSkillDescSimple_900503": null,
"AvatarSkillDescSimple_900508": null,
"AvatarSkillDescSimple_900509": null,
"AvatarSkillDescSimple_900510": null,
"AvatarSkillDescSimple_900511": null,
"AvatarSkillDescSimple_907003": null,
"AvatarSkillDescSimple_907503": null,
"AvatarSkillDescSimple_907601": null,
"AvatarSkillDescSimple_907602": null,
"AvatarSkillDescSimple_907603": null,
"AvatarSkillDescSimple_907701": null,
"AvatarSkillDescSimple_907702": null,
"AvatarSkillDescSimple_907703": null,
"AvatarSkillDescSimple_907708": null,
"AvatarSkillDescSimple_907801": null,
"AvatarSkillDescSimple_907802": null,
"AvatarSkillDescSimple_907803": null,
"AvatarSkillDescSimple_907809": null,
"AvatarSkillDescSimple_907901": null,
"AvatarSkillDescSimple_907902": null,
"AvatarSkillDescSimple_907903": null,
"AvatarSkillDescSimple_908001": null,
"AvatarSkillDescSimple_908002": null,
"AvatarSkillDescSimple_908003": null,
"AvatarSkillDescSimple_908009": null,
"AvatarSkillDescSimple_908011": null,
"AvatarSkillDescSimple_908601": null,
"AvatarSkillDescSimple_908602": null,
"AvatarSkillDescSimple_908603": null,
"AvatarSkillDescSimple_908604": null,
"AvatarSkillDescSimple_909301": null,
"AvatarSkillDescSimple_909302": null,
"AvatarSkillDescSimple_909303": null,
"AvatarSkillDescSimple_909304": null,
"AvatarSkillDescSimple_911201": null,
"AvatarSkillDescSimple_911202": null,
"AvatarSkillDescSimple_911203": null,
"AvatarSkillDescSimple_911601": null,
"AvatarSkillDescSimple_911602": null,
"AvatarSkillDescSimple_911603": null,
"AvatarSkillDesc_100101": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of March 7th's ATK to a single
enemy.",
"AvatarSkillDesc_100102": "Provides a single ally with a Shield that can absorb DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of March 7th's DEF plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> for <unbreak>#2[i]</unbreak>
turn(s).\\nIf the ally's current HP percentage is <unbreak>#3[i]%</unbreak> or higher, greatly
increases the chance of enemies attacking that ally.",
"AvatarSkillDesc_100103": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of March 7th's ATK to all enemies. Hit
enemies have a <unbreak>#2[i]%</unbreak> <u>base chance</u> to be Frozen for
<unbreak>#3[i]</unbreak> turn(s).\\nWhile Frozen, enemies cannot take action and will
receive <u>Additional</u> Ice DMG equal to
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of March 7th's ATK at the beginning of
each turn.",
"AvatarSkillDesc_100104": "After a Shielded ally is attacked by an enemy, March 7th
immediately <u>Counters</u>, dealing Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of her ATK. This effect can be
triggered <unbreak>#2[i]</unbreak> time(s) each turn.",
"AvatarSkillDesc_100106": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100107": "Immediately attacks the enemy. After entering battle, there is a
<unbreak>#1[i]%</unbreak> <u>base chance</u> to Freeze a random enemy for
<unbreak>#2[i]</unbreak> turn(s).\\nWhile Frozen, the enemy cannot take action and will take
<u>Additional</u> Ice DMG equal to <unbreak>#3[i]%</unbreak> of March 7th's ATK at the
beginning of each turn.",
"AvatarSkillDesc_100201": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Dan Heng's ATK to a single
enemy.",
"AvatarSkillDesc_100202": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Dan Heng's ATK to a single
enemy.\\nOn a CRIT Hit, there is a <unbreak>#4[i]%</unbreak> <u>base chance</u> to
reduce the target's SPD by <unbreak>#2[i]%</unbreak> for <unbreak>#3[i]</unbreak>
turn(s).",
"AvatarSkillDesc_100203": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Dan Heng's ATK to a single enemy.
If the enemy is Slowed, the Ultimate's DMG multiplier increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"AvatarSkillDesc_100204": "When Dan Heng is the target of an ally's Ability, his next attack's
Wind <u>RES PEN</u> increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.
This effect can be triggered again after <unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_100206": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100207": "After Dan Heng uses his Technique, his ATK increases by
<unbreak>#1[i]%</unbreak> at the start of the next battle for <unbreak>#2[i]</unbreak>
turn(s).",
"AvatarSkillDesc_100301": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Himeko's ATK to a single enemy.",
"AvatarSkillDesc_100302": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Himeko's ATK to a single enemy
and Fire DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Himeko's
ATK to enemies adjacent to it.",
"AvatarSkillDesc_100303": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Himeko's ATK to all enemies.
Himeko regenerates <unbreak>#2[i]</unbreak> extra Energy for each enemy defeated.",
"AvatarSkillDesc_100304": "When an enemy is inflicted with Weakness Break, Himeko gains 1
point of Charge (max <unbreak>#2[i]</unbreak> points).\\nIf Himeko is fully Charged when an
ally performs an attack, Himeko immediately performs 1 <u>follow-up attack</u> and deals
Fire DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of her ATK to all
enemies, consuming all Charge points.\\nAt the start of the battle, Himeko gains 1 point of
Charge.",
"AvatarSkillDesc_100306": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100307": "After using Technique, creates a dimension that lasts for
<unbreak>#4[i]</unbreak> second(s). After entering battle with enemies in the dimension,
there is a <unbreak>#1[i]%</unbreak> <u>base chance</u> to increase Fire DMG taken by
enemies by <unbreak>#2[i]%</unbreak> for <unbreak>#3[i]</unbreak> turn(s). Only 1
dimension created by allies can exist at the same time.",
"AvatarSkillDesc_100401": "Deals Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Welt's ATK to a single enemy.",
"AvatarSkillDesc_100402": "Deals Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Welt's ATK to a single enemy and
further deals DMG 2 extra times, with each time dealing Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Welt's ATK to a random enemy. On
hit, there is a <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> <u>base chance</u> to
reduce the enemy's SPD by <unbreak>#3[i]%</unbreak> for <unbreak>#4[i]</unbreak>
turn(s).",
"AvatarSkillDesc_100403": "Deals Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Welt's ATK to all enemies, with a
<unbreak>#3[i]%</unbreak> <u>base chance</u> for enemies hit by this ability to be
Imprisoned for 1 turn.\\nImprisoned enemies have their <u>actions delayed</u> by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> and SPD reduced by
<unbreak>#4[i]%</unbreak>.",
"AvatarSkillDesc_100404": "When hitting an enemy that is already Slowed, Welt deals
<u>Additional</u> Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of his ATK to the enemy.",
"AvatarSkillDesc_100406": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100407": "After using Welt's Technique, create a dimension that lasts for
<unbreak>#4[i]</unbreak> second(s). Enemies in this dimension have their Movement SPD
reduced by <unbreak>#5[i]%</unbreak>. After entering battle with enemies in the dimension,
there is a <unbreak>#1[i]%</unbreak> <u>base chance</u> to Imprison the enemies for 1
turn.\\nImprisoned enemies have their <u>actions delayed</u> by
<unbreak>#2[i]%</unbreak> and SPD reduced by <unbreak>#3[i]%</unbreak>. Only 1
dimension created by allies can exist at the same time.",
"AvatarSkillDesc_100501": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Kafka's ATK to a single enemy.",
"AvatarSkillDesc_100502": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Kafka's ATK to a target enemy and
Lightning DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of Kafka's
ATK to enemies adjacent to it.\\nIf the target enemy is currently receiving DoT, all DoTs
currently placed on that enemy immediately produce DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their original DMG.",
"AvatarSkillDesc_100503": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Kafka's ATK to all enemies, with a
<unbreak>#2[i]%</unbreak> <u>base chance</u> for enemies hit to become Shocked and
immediately take DMG equal to <color=#f29e38ff><unbreak>#5[i]%</unbreak></color> of the
DoT. Shock lasts for <unbreak>#3[i]</unbreak> turn(s).\\nWhile Shocked, enemies receive
Lightning DoT equal to <color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of Kafka's ATK
at the beginning of each turn.",
"AvatarSkillDesc_100504": "After an ally of Kafka's uses Basic ATK on an enemy, Kafka
immediately launches 1 <u>follow-up attack</u> and deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of her ATK to that enemy, with a
<unbreak>#4[i]%</unbreak> <u>base chance</u> of increasing the DoT DMG received by the
enemy by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for
<unbreak>#3[i]</unbreak> turns. This effect can only be triggered 1 time per turn.",
"AvatarSkillDesc_100506": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100507": "Immediately attacks the enemy. After entering battle, deal
Lightning DMG equal to <unbreak>#4[i]%</unbreak> of Kafka's ATK to all enemies. In
addition, each enemy has a <unbreak>#1[i]%</unbreak> <u>base chance</u> to become
Shocked for <unbreak>#3[i]</unbreak> turn(s).\\nWhile Shocked, enemies receive Lightning
DoT equal to <unbreak>#2[i]%</unbreak> of Kafka's ATK at the beginning of each turn.",
"AvatarSkillDesc_100601": "Deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Silver Wolf's ATK to a single
enemy.",
"AvatarSkillDesc_100602": "There is a <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
<u>base chance</u> to add 1 Weakness of an on-field ally's Type to the target enemy. This
also reduces the enemy's DMG RES to that Weakness Type by <unbreak>#4[i]%</unbreak>
for <unbreak>#3[i]</unbreak> turn(s). If the enemy already has that Type Weakness, the effect
of DMG RES reduction to that Weakness Type will not be triggered.\\nEach enemy can only
have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to
the target, only the most recent implanted Weakness will be kept.\\nIn addition, there is a
<unbreak>#5[i]%</unbreak> <u>base chance</u> to reduce the All-Type RES of the enemy
further by <color=#f29e38ff><unbreak>#6[f1]%</unbreak></color> for
<unbreak>#7[i]</unbreak> turn(s).\\nDeals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Silver Wolf's ATK to this enemy.",
"AvatarSkillDesc_100603": "There's a <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
<u>base chance</u> to decrease the target enemy's DEF by
<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color> for <unbreak>#4[i]</unbreak> turn(s).
And at the same time, deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Silver Wolf's ATK to the target
enemy.",
"AvatarSkillDesc_100604": "Silver Wolf can create three types of Bugs: reduce ATK by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, reduce DEF by
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>, and reduce SPD by
<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>.\\nEvery time Silver Wolf attacks, she
has a <color=#f29e38ff><unbreak>#4[i]%</unbreak></color> <u>base chance</u> to implant
a random Bug that lasts for <unbreak>#5[i]</unbreak> turn(s) in the enemy target.",
"AvatarSkillDesc_100606": "Attacks an enemy, and when the battle starts, reduces their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100607": "Immediately attacks the enemy. After entering battle, deals
Quantum DMG equal to <unbreak>#1[i]%</unbreak> of Silver Wolf's ATK to all enemies, and
ignores Weakness Types and reduces Toughness from all enemies. Enemies with their
Weakness Broken in this way will trigger the Quantum Weakness Break effect.",
"AvatarSkillDesc_100801": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Arlan's ATK to a single enemy.",
"AvatarSkillDesc_100802": "Consumes Arlan's HP equal to <unbreak>#1[i]%</unbreak> of his
Max HP to deal Lightning DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Arlan's ATK to a single enemy. If
Arlan does not have sufficient HP, his HP will be reduced to 1 after using his Skill.",
"AvatarSkillDesc_100803": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Arlan's ATK to a single enemy and
Lightning DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Arlan's ATK
to enemies adjacent to it.",
"AvatarSkillDesc_100804": "Increases Arlan's DMG for every percent of HP below his Max HP,
up to a max of <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> more DMG.",
"AvatarSkillDesc_100806": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100807": "Immediately attacks the enemy. After entering battle, deals
Lightning DMG equal to <unbreak>#1[i]%</unbreak> of Arlan's ATK to all enemies.",
"AvatarSkillDesc_100901": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Asta's ATK to a single enemy.",
"AvatarSkillDesc_100902": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Asta's ATK to a single enemy and
further deals DMG for 4 extra times, with each time dealing Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Asta's ATK to a random enemy.",
"AvatarSkillDesc_100903": "Increases SPD of all allies by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_100904": "Gains 1 stack of Charging for every different enemy hit by Asta
plus an extra stack if the enemy hit has Fire Weakness.\\nFor every stack of Charging Asta
has, all allies' ATK increases by <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, up
to <unbreak>#2[i]</unbreak> time(s).\\nStarting from her second turn, Asta's Charging stack
count is reduced by <unbreak>#3[i]</unbreak> at the beginning of every turn.",
"AvatarSkillDesc_100906": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_100907": "Immediately attacks the enemy. After entering battle, deals Fire
DMG equal to <unbreak>#1[i]%</unbreak> of Asta's ATK to all enemies.",
"AvatarSkillDesc_101301": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Herta's ATK to a single enemy.",
"AvatarSkillDesc_101302": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Herta's ATK to all enemies. If the
enemy's HP percentage is <unbreak>#2[i]%</unbreak> or higher, DMG dealt to this target
increases by <unbreak>#3[i]%</unbreak>.",
"AvatarSkillDesc_101303": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Herta's ATK to all enemies.",
"AvatarSkillDesc_101304": "When an ally's attack causes an enemy's HP percentage to fall to
<unbreak>#1[i]%</unbreak> or lower, Herta will launch a <u>follow-up attack</u>, dealing Ice
DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Herta's ATK to all
enemies.",
"AvatarSkillDesc_101306": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_101307": "After using her Technique, Herta's ATK increases by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s) at the beginning of the next
battle.",
"AvatarSkillDesc_110101": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Bronya's ATK to a single enemy.",
"AvatarSkillDesc_110102": "Dispels a <u>debuff</u> from a single ally, allows them to
immediately take action, and increases their DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for <unbreak>#3[i]</unbreak>
turn(s).\\nWhen this Skill is used on Bronya herself, she cannot immediately take action
again.",
"AvatarSkillDesc_110103": "Increases the ATK of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases their CRIT DMG equal
to <color=#f29e38ff><unbreak>#2[f1]%</unbreak></color> of Bronya's CRIT DMG plus
<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color> for <unbreak>#4[i]</unbreak>
turn(s).",
"AvatarSkillDesc_110104": "After using her Basic ATK, Bronya's next action will be
<u>Advanced Forward</u> by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"AvatarSkillDesc_110106": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110107": "After using Bronya's Technique, at the start of the next battle, all
allies' ATK increases by <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_110201": "Deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Seele's ATK to a single enemy.",
"AvatarSkillDesc_110202": "Increases Seele's SPD by <unbreak>#2[i]%</unbreak> for
<unbreak>#3[i]</unbreak> turn(s) and deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Seele's ATK to a single enemy.",
"AvatarSkillDesc_110203": "Seele enters the buffed state and deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of her ATK to a single enemy.",
"AvatarSkillDesc_110204": "Enters the buffed state upon defeating an enemy with Basic ATK,
Skill, or Ultimate, and receives an <u>extra turn</u>. While in the buffed state, the DMG of
Seele's attacks increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<unbreak>#2[i]</unbreak> turn(s).\\nEnemies defeated in the <u>extra turn</u> provided by
\"Resurgence\" will not trigger another \"Resurgence.\"",
"AvatarSkillDesc_110206": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110207": "After using her Technique, Seele gains Stealth for
<unbreak>#1[i]</unbreak> second(s). While Stealth is active, Seele cannot be detected by
enemies. And when entering battle by attacking enemies, Seele will immediately enter the
buffed state.",
"AvatarSkillDesc_110301": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Serval's ATK to a single enemy.",
"AvatarSkillDesc_110302": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Serval's ATK to a single enemy and
Lightning DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Serval's
ATK to enemies adjacent to it, with a <unbreak>#3[i]%</unbreak> <u>base chance</u> for
enemies hit to become Shocked for <unbreak>#4[i]</unbreak> turn(s).\\nWhile Shocked,
enemies take Lightning DoT equal to <color=#f29e38ff><unbreak>#5[i]%</unbreak></color>
of Serval's ATK at the beginning of each turn.",
"AvatarSkillDesc_110303": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Serval's ATK to all enemies.
Enemies already Shocked will extend the duration of their Shock state by
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_110304": "After Serval attacks, deals <u>Additional</u> Lightning DMG
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Serval's ATK to all Shocked
enemies.",
"AvatarSkillDesc_110306": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110307": "Immediately attacks the enemy. After entering battle, deals
Lightning DMG equal to <unbreak>#4[i]%</unbreak> of Serval's ATK to a random enemy, with
a <unbreak>#1[i]%</unbreak> <u>base chance</u> for all enemies to become Shocked for
<unbreak>#3[i]</unbreak> turn(s).\\nWhile Shocked, enemies will take Lightning DoT equal to
<unbreak>#2[i]%</unbreak> of Serval's ATK at the beginning of each turn.",
"AvatarSkillDesc_110401": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Gepard's ATK to a single enemy.",
"AvatarSkillDesc_110402": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Gepard's ATK to a single enemy,
with a <unbreak>#2[i]%</unbreak> <u>base chance</u> to Freeze the enemy for
<unbreak>#3[i]</unbreak> turn(s).\\nWhile Frozen, the enemy cannot take action and will take
<u>Additional</u> Ice DMG equal to <color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of
Gepard's ATK at the beginning of each turn.",
"AvatarSkillDesc_110403": "Applies a Shield to all allies, absorbing DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Gepard's DEF plus
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_110404": "When struck with a killing blow, instead of becoming <u>knocked
down</u>, Gepard's HP immediately restores to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of his Max HP. This effect can only
trigger once per battle.",
"AvatarSkillDesc_110406": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110407": "After Gepard uses his Technique, when the next battle begins, a
Shield will be applied to all allies, absorbing DMG equal to <unbreak>#1[i]%</unbreak> of
Gepard's DEF plus <unbreak>#3[i]</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_110501": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Natasha's ATK to a single enemy.",
"AvatarSkillDesc_110502": "Restores a single ally for
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of Natasha's Max HP plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color>. Restores the ally for another
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color> of Natasha's Max HP plus
<color=#f29e38ff><unbreak>#5[i]</unbreak></color> at the beginning of each turn for
<unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_110503": "Heals all allies for
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of Natasha's Max HP plus
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>.",
"AvatarSkillDesc_110504": "When healing allies with HP percentage at
<unbreak>#1[i]%</unbreak> or lower, increases Natasha's Outgoing Healing by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. This effect also works on continuous
healing.",
"AvatarSkillDesc_110506": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110507": "Immediately attacks the enemy. After entering battle, deals
Physical DMG equal to <unbreak>#4[i]%</unbreak> of Natasha's ATK to a random enemy,
with a <unbreak>#1[i]%</unbreak> <u>base chance</u> to Weaken all enemies.\\nWhile
Weakened, enemies deal <unbreak>#2[i]%</unbreak> less DMG to allies for
<unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_110601": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Pela's ATK to a single target
enemy.",
"AvatarSkillDesc_110602": "Removes <unbreak>#2[i]</unbreak> <u>buff(s)</u> and deals Ice
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Pela's ATK to a single
target enemy.",
"AvatarSkillDesc_110603": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of Pela's ATK to all enemies, with a
<unbreak>#1[i]%</unbreak> <u>base chance</u> to inflict Exposed on all enemies.\\nWhen
Exposed, enemies' DEF is reduced by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
for <unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_110604": "If the enemy is <u>debuffed</u> after Pela's attack, Pela will
restore <color=#f29e38ff><unbreak>#1[f1]</unbreak></color> additional Energy. This effect
can only be triggered 1 time per attack.",
"AvatarSkillDesc_110606": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110607": "Immediately attacks the enemy. Upon entering battle, Pela deals
Ice DMG equal to <unbreak>#4[i]%</unbreak> of her ATK to a random enemy, with a
<unbreak>#1[i]%</unbreak> <u>base chance</u> of lowering the DEF of all enemies by
<unbreak>#2[i]%</unbreak> for <unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_110701": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Clara's ATK to a single enemy.",
"AvatarSkillDesc_110702": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Clara's ATK to all enemies, and
additionally deals Physical DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Clara's ATK to enemies marked by
Svarog with a Mark of Counter.\\nAll Marks of Counter will be removed after this Skill is used.",
"AvatarSkillDesc_110703": "After Clara uses Ultimate, DMG dealt to her is reduced by an extra
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>, and she has greatly increased
chances of being attacked by enemies for <unbreak>#3[i]</unbreak> turn(s).\\nIn addition,
Svarog's <u>Counter</u> is enhanced. When an ally is attacked, Svarog immediately
launches a <u>Counter</u>, and its DMG multiplier against the enemy increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Enemies adjacent to it take
<unbreak>50%</unbreak> of the DMG dealt to the target enemy. Enhanced
<u>Counter(s)</u> can take effect <unbreak>#5[i]</unbreak> time(s).",
"AvatarSkillDesc_110704": "Under the protection of Svarog, DMG taken by Clara when hit by
enemy attacks is reduced by <unbreak>#3[i]%</unbreak>. Svarog will mark enemies who
attack Clara with his Mark of Counter and retaliate with a <u>Counter</u>, dealing Physical
DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Clara's ATK.",
"AvatarSkillDesc_110706": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110707": "Immediately attacks the enemy. Upon entering battle, the chance
Clara will be attacked by enemies increases for <unbreak>#1[i]</unbreak> turn(s).",
"AvatarSkillDesc_110801": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Sampo's ATK to a single enemy.",
"AvatarSkillDesc_110802": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Sampo's ATK to a single enemy,
and further deals DMG for <unbreak>#1[i]</unbreak> extra time(s), with each time dealing
Wind DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Sampo's ATK to
a random enemy.",
"AvatarSkillDesc_110803": "Deals Wind DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Sampo's ATK to all enemies, with a
<unbreak>#4[i]%</unbreak> <u>base chance</u> to increase the targets' DoT taken by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_110804": "Sampo's attacks have a <unbreak>#1[i]%</unbreak> <u>base
chance</u> to inflict Wind Shear for <unbreak>#3[i]</unbreak> turn(s).\\nEnemies inflicted
with Wind Shear will take Wind DoT equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Sampo's ATK at the beginning of
each turn. Wind Shear can stack up to <unbreak>#4[i]</unbreak> time(s).",
"AvatarSkillDesc_110806": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110807": "After Sampo uses his Technique, enemies in a set area are
inflicted with Blind for <unbreak>#1[i]</unbreak> second(s). Blinded enemies cannot detect
your team.\\nWhen initiating combat against a Blinded enemy, there is a
<unbreak>#2[i]%</unbreak> <u>fixed chance</u> to delay all enemies' action by
<unbreak>#3[i]%</unbreak>.",
"AvatarSkillDesc_110901": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Hook's ATK to a single enemy.",
"AvatarSkillDesc_110902": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Hook's ATK to a single enemy. In
addition, there is a <unbreak>#2[i]%</unbreak> <u>base chance</u> to inflict Burn for
<unbreak>#3[i]</unbreak> turn(s).\\nWhen afflicted with Burn, enemies will take Fire DoT
equal to <color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of Hook's ATK at the
beginning of each turn.",
"AvatarSkillDesc_110903": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Hook's ATK to a single
enemy.\\nAfter using Ultimate, the next Skill to be used is Enhanced, which deals DMG to a
single enemy and enemies adjacent to it.",
"AvatarSkillDesc_110904": "When attacking a target afflicted with Burn, deals
<u>Additional</u> Fire DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of Hook's ATK and regenerates <unbreak>#2[i]</unbreak> extra Energy.",
"AvatarSkillDesc_110906": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_110907": "Immediately attacks the enemy. Upon entering battle, Hook deals
Fire DMG equal to <unbreak>#4[i]%</unbreak> of her ATK to a random enemy. In addition,
there is a <unbreak>#1[i]%</unbreak> <u>base chance</u> to inflict Burn on every enemy for
<unbreak>#3[i]</unbreak> turn(s).\\nWhen afflicted with Burn, enemies will take Fire DoT
equal to <unbreak>#2[i]%</unbreak> of Hook's ATK at the beginning of each turn.",
"AvatarSkillDesc_110909": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Hook's ATK to a single enemy, with
a <unbreak>#2[i]%</unbreak> <u>base chance</u> to Burn them for
<unbreak>#3[i]</unbreak> turn(s). Additionally, deals Fire DMG equal to
<color=#f29e38ff><unbreak>#5[i]%</unbreak></color> of Hook's ATK to enemies adjacent to
it.\\nWhen afflicted with Burn, enemies will take Fire DoT equal to
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of Hook's ATK at the beginning of each
turn.",
"AvatarSkillDesc_111101": null,
"AvatarSkillDesc_111102": null,
"AvatarSkillDesc_111103": null,
"AvatarSkillDesc_111104": null,
"AvatarSkillDesc_111106": "Upon attacking an enemy and entering battle, the enemy target's
corresponding Type Toughness will be Weakened.",
"AvatarSkillDesc_111107": null,
"AvatarSkillDesc_111108": null,
"AvatarSkillDesc_120101": "Tosses 1 jade tile from the suit with the fewest tiles in hand to deal
Quantum DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Qingque's
ATK to a single enemy.",
"AvatarSkillDesc_120102": "Immediately draws <unbreak>#1[i]</unbreak> jade tile(s) and
increases DMG by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> until the end of the
current turn. This effect can stack up to <unbreak>#3[i]</unbreak> time(s). The turn will not
end after this Skill is used.",
"AvatarSkillDesc_120103": "Deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Qingque's ATK to all enemies, and
obtains 4 jade tiles of the same suit.",
"AvatarSkillDesc_120104": "When an ally's turn starts, Qingque randomly draws 1 tile from 3
different suits and can hold up to 4 tiles at one time.\\nIf Qingque starts her turn with 4 tiles of
the same suit, she consumes all tiles to enter the \"Hidden Hand\" state.\\nWhile in this state,
Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and her Basic ATK \"Flower Pick\" is
enhanced, becoming \"Cherry on Top!\" The \"Hidden Hand\" state ends after using \"Cherry
on Top!\".",
"AvatarSkillDesc_120106": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_120107": "After using Technique, Qingque draws <unbreak>#1[i]</unbreak>
jade tile(s) when the battle starts.",
"AvatarSkillDesc_120108": "Deals Quantum DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Qingque's ATK to a single enemy,
and deals Quantum DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
Qingque's ATK to enemies adjacent to it.\\n\"Cherry on Top!\" cannot recover Skill Points.",
"AvatarSkillDesc_120201": "Tingyun deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of her ATK to a single enemy.",
"AvatarSkillDesc_120202": "Grants a single ally with Benediction to increase their ATK by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of Tingyun's current ATK.\\nWhen the
ally with Benediction attacks, they will deal <u>Additional</u> Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of that ally's ATK for 1
time.\\nBenediction lasts for <unbreak>#3[i]</unbreak> turn(s) and is only effective on the
most recent receiver of Tingyun's Skill.",
"AvatarSkillDesc_120203": "Regenerates <unbreak>#1[i]</unbreak> Energy for a single ally
and increases the target's DMG by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> for
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_120204": "When an enemy is attacked by Tingyun, the ally with Benediction
immediately deals <u>Additional</u> Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of that ally's ATK to the same enemy.",
"AvatarSkillDesc_120206": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_120207": "Tingyun immediately regenerates <unbreak>#1[i]</unbreak>
Energy upon using her Technique.",
"AvatarSkillDesc_120301": "Deals Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Luocha's ATK to a single enemy.",
"AvatarSkillDesc_120302": "After using his Skill, immediately restores the target ally's HP
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Luocha's ATK plus
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>. Meanwhile, Luocha gains 1 stack of
Abyss Flower.\\nWhen any ally's HP percentage becomes equal to or less than
<unbreak>#3[i]%</unbreak>, an effect equivalent to Luocha's Skill will immediately be
triggered by Luocha and applied to this ally for one time (without consuming Skill Points). This
effect can be triggered again after <unbreak>#4[i]</unbreak> turn(s).",
"AvatarSkillDesc_120303": "Removes <unbreak>#2[i]</unbreak> <u>buff(s)</u> from all
enemies and deals Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Luocha's ATK to all enemies.
Luocha gains 1 stack of Abyss Flower.",
"AvatarSkillDesc_120304": "When Abyss Flower reaches <unbreak>#1[i]</unbreak> stacks,
Luocha consumes all stacks of Abyss Flower to deploy a Field against the enemy.\\nWhen any
enemy in the Field is attacked by an ally, the attacking ally immediately restores HP equal to
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color> of Luocha's ATK plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color>.\\nThe Field's effect lasts for
<unbreak>#3[i]</unbreak> turns. When Luocha is knocked down, the Field will be dispelled.",
"AvatarSkillDesc_120306": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_120307": "After using the Technique, at the start of the next battle, the Talent
will be immediately triggered.",
"AvatarSkillDesc_120401": "Jing Yuan deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of his ATK to a single enemy.",
"AvatarSkillDesc_120402": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Jing Yuan's ATK to all enemies and
increases Lightning-Lord's Hits Per Action by <unbreak>#2[i]</unbreak> for the next turn.",
"AvatarSkillDesc_120403": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Jing Yuan's ATK to all enemies and
increases Lightning-Lord's Hits Per Action by <unbreak>#2[i]</unbreak> for the next turn.",
"AvatarSkillDesc_120404": "Summons Lightning-Lord at the start of the battle. Lightning-Lord
has <unbreak>#1[i]</unbreak> base SPD and <unbreak>#4[i]</unbreak> base Hits Per
Action. When the Lightning-Lord takes action, its hits are considered as <u>follow-up
attacks</u>, with each hit dealing Lightning DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Jing Yuan's ATK to a random single
enemy, and enemies adjacent to it also receive Lightning DMG equal to
<unbreak>#5[i]%</unbreak> of the DMG dealt to the target enemy.\\nThe Lightning-Lord's Hits
Per Action can reach a max of <unbreak>#6[i]</unbreak>. Every time Lightning-Lord's Hits Per
Action increases by 1, its SPD increases by <unbreak>#3[i]</unbreak>. After the Lightning-
Lord's action ends, its SPD and Hits Per Action return to their base values.\\nWhen Jing Yuan
is <u>knocked down</u>, the Lightning-Lord will disappear.\\nWhen Jing Yuan is affected by
<u>Crowd Control debuff</u>, the Lightning-Lord is unable to take action.",
"AvatarSkillDesc_120406": "Attacks an enemy, and when the battle starts, reduces their
Toughness of the corresponding Type.",
"AvatarSkillDesc_120407": "After the Technique is used, the Lightning-Lord's Hits Per Action
in the first turn increases by <unbreak>#1[i]</unbreak> at the start of the next battle.",
"AvatarSkillDesc_120501": "Deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of
Blade's ATK as Wind DMG to a target enemy.",
"AvatarSkillDesc_120502": "Consumes HP equal to <unbreak>#1[i]%</unbreak> of Blade's
Max HP to enter \"Hellscape.\"\\nWhen \"Hellscape\" is active, his Skill cannot be used.
Increases DMG dealt by <color=#f29e38ff><unbreak>#4[i]%</unbreak></color> and enhance
his Basic ATK \"Shard Sword\" to \"Forest of Swords\" for <unbreak>#2[i]</unbreak>
turn(s).\\nIf Blade's current HP is insufficient, his HP will be reduced to 1 after using this
Skill.\\nThis Skill does not regenerate Energy. Using this Skill does not end the turn.",
"AvatarSkillDesc_120503": null,
"AvatarSkillDesc_120504": "When Blade's HP is lowered, he gains 1 stack of Charge for
<unbreak>#1[i]</unbreak> turn(s), stacking up to 5 times. The maximum stack he gains for
each ATK is 1.\\nWhen the maximum Charge stacks is reached, immediately unleash a
<u>follow-up attack</u> on all enemies, dealing Wind DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Blade's ATK plus
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of the HP lost while stacking Charges.
Then, restore Blade's HP by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of his Max
HP. All Charges are consumed after unleashing the follow-up attack.",
"AvatarSkillDesc_120506": "After attacking an enemy and entering battle, the enemy target's
corresponding Type Toughness will be Weakened.",
"AvatarSkillDesc_120507": null,
"AvatarSkillDesc_120508": "Consumes HP equal to <unbreak>#1[i]%</unbreak> of Blade's
Max HP and deals <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Blade's ATK plus
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of his Max HP as Wind DMG to a
single enemy. In addition, deals <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of
Blade's ATK plus <color=#f29e38ff><unbreak>#5[i]%</unbreak></color> of his Max HP as
Wind DMG to adjacent targets.\\nIf Blade's current HP is insufficient, his HP will be reduced to
1 after using \"Forest of Swords.\"\\n\"Forest of Swords\" cannot regenerate Skill Points.",
"AvatarSkillDesc_120601": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Sushang's ATK to a single enemy.",
"AvatarSkillDesc_120602": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Sushang's ATK to a single enemy.
In addition, there is a <unbreak>#3[i]%</unbreak> chance to trigger Sword Stance on the final
hit, dealing <u>Additional</u> Physical DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Sushang's ATK to the enemy.\\nIf
the enemy is inflicted with <u>Weakness Break</u>, Sword Stance is guaranteed to trigger.",
"AvatarSkillDesc_120603": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Sushang's ATK to a single enemy
target, and she immediately takes action again. In addition, Sushang's ATK increases by
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> and using her Skill has 2 extra
chances to trigger Sword Stance for <unbreak>#2[i]</unbreak> turn(s).\\nSword Stance
triggered from the extra chances deals <unbreak>#3[i]%</unbreak> of the original DMG.",
"AvatarSkillDesc_120604": "When an enemy has their Weakness Broken on the field,
Sushang's SPD increases by <color=#f29e38ff><unbreak>#1[f2]%</unbreak></color> for
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_120606": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_120607": "Immediately attacks the enemy. Upon entering battle, Sushang
deals Physical DMG equal to <unbreak>#1[i]%</unbreak> of her ATK to all enemies.",
"AvatarSkillDesc_120701": "Deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of
Yukong's ATK as Imaginary DMG to a target enemy.",
"AvatarSkillDesc_120702": "Obtains <unbreak>#1[i]</unbreak> stack(s) of \"Roaring
Bowstrings\" (to a maximum of 2 stacks). When \"Roaring Bowstrings\" is active, the ATK of all
allies increases by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, and every time an
ally's turn ends, Yukong loses 1 stack of \"Roaring Bowstrings.\"\\nWhen it's the turn where
Yukong gains \"Roaring Bowstrings\" by using Skill, \"Roaring Bowstrings\" will not be
removed.",
"AvatarSkillDesc_120703": "When using her Ultimate, if \"Roaring Bowstrings\" is active on
Yukong, all allies' CRIT Rate additionally increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> and CRIT DMG increases by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>. At the same time, deals Imaginary
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Yukong's ATK to a
single enemy.",
"AvatarSkillDesc_120704": "Basic ATK additionally deals Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Yukong's ATK, and increases the
Toughness-Reducing DMG of this attack by <unbreak>#2[i]%</unbreak>. This effect can be
triggered again in <unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_120706": "After attacking an enemy and entering battle, the enemy's
corresponding Type Toughness will be Weakened.",
"AvatarSkillDesc_120707": "After Technique is used, enter Sprint mode for
<unbreak>#1[i]</unbreak> seconds. While in Sprinting, Movement Speed increases by
<unbreak>#2[i]%</unbreak>, and Yukong receives <unbreak>#3[i]</unbreak> stack(s) of
\"Roaring Bowstrings\" when she enters battle by attacking enemies.",
"AvatarSkillDesc_120901": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Yanqing's ATK to a single enemy.",
"AvatarSkillDesc_120902": "Deals Ice DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Yanqing's ATK to a single enemy
and activates Soulsteel Sync for 1 turn.",
"AvatarSkillDesc_120903": "Increases Yanqing's CRIT Rate by <unbreak>#1[i]%</unbreak>.
When Soulsteel Sync is active, increases Yanqing's CRIT DMG by an extra
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. This <u>buff</u> lasts for one turn.
Afterwards, deals Ice DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of
Yanqing's ATK to a single enemy.",
"AvatarSkillDesc_120904": "When Soulsteel Sync is active, Yanqing is less likely to be
attacked by enemies. Yanqing's CRIT Rate increases by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> and his CRIT DMG increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. After Yanqing attacks an enemy, there
is a <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> <u>fixed chance</u> to perform a
<u>follow-up attack</u>, dealing Ice DMG equal to
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color> of Yanqing's ATK to the enemy, which
has a <unbreak>#6[i]%</unbreak> <u>base chance</u> to Freeze the enemy for 1 turn.\\nThe
Frozen target cannot take action and receives <u>Additional</u> Ice DMG equal to
<color=#f29e38ff><unbreak>#5[i]%</unbreak></color> of Yanqing's ATK at the beginning of
each turn.\\nWhen Yanqing receives DMG, the Soulsteel Sync effect will disappear.",
"AvatarSkillDesc_120906": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_120907": "After using his Technique, at the start of the next battle, Yanqing
deals <unbreak>#2[i]%</unbreak> more DMG for <unbreak>#3[i]</unbreak> turn(s) to
enemies whose current HP is <unbreak>#1[i]%</unbreak> or higher.",
"AvatarSkillDesc_121101": "Deals Lightning DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Bailu's ATK to a single enemy.",
"AvatarSkillDesc_121102": "Heals a single ally for
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of Bailu's Max HP plus
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>. Bailu then heals random allies
<unbreak>#4[i]</unbreak> time(s). After each healing, HP restored from the next healing is
reduced by <unbreak>#3[i]%</unbreak>.",
"AvatarSkillDesc_121103": "Heals all allies for
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of Bailu's Max HP plus
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>.\\nBailu applies Invigoration to allies that
are not already Invigorated. For those already Invigorated, Bailu extends the duration of their
Invigoration by 1 turn.\\nThe effect of Invigoration can last for <unbreak>#3[i]</unbreak>
turn(s). This effect cannot stack.",
"AvatarSkillDesc_121104": "After an ally with Invigoration is hit, restores the ally's HP for
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of Bailu's Max HP plus
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>. This effect can trigger
<unbreak>#5[i]</unbreak> time(s).\\nWhen an ally receives a killing blow, they will not be
<u>knocked down</u>. Bailu immediately heals the ally for
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of Bailu's Max HP plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> HP. This effect can be triggered 1 time
per battle.",
"AvatarSkillDesc_121106": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_121107": "After Technique is used, at the start of the next battle, all allies are
granted Invigoration for <unbreak>#1[i]</unbreak> turn(s).",
"AvatarSkillDesc_121301": null,
"AvatarSkillDesc_121302": null,
"AvatarSkillDesc_121303": null,
"AvatarSkillDesc_121304": null,
"AvatarSkillDesc_121306": "Upon attacking an enemy and entering battle, the enemy target's
corresponding Type Toughness will be Weakened.",
"AvatarSkillDesc_121307": null,
"AvatarSkillDesc_121308": null,
"AvatarSkillDesc_121309": null,
"AvatarSkillDesc_121310": null,
"AvatarSkillDesc_121312": null,
"AvatarSkillDesc_800101": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy.",
"AvatarSkillDesc_800102": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy and enemies adjacent to it.",
"AvatarSkillDesc_800103": "Choose between two attack modes to deliver a full
strike.\\nBlowout: Farewell Hit deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy.\\nBlowout: RIP Home Run deals Physical DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy, and Physical DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of
the Trailblazer's ATK to enemies adjacent to it.",
"AvatarSkillDesc_800104": "Each time after this character inflicts Weakness Break on an
enemy, ATK increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect
stacks up to <unbreak>#2[i]</unbreak> time(s).",
"AvatarSkillDesc_800106": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_800107": "Immediately heals all allies for <unbreak>#1[i]%</unbreak> of
their respective Max HP after using this Technique.",
"AvatarSkillDesc_800108": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy.",
"AvatarSkillDesc_800109": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Trailblazer's ATK to a single enemy
and Physical DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
Trailblazer's ATK to enemies adjacent to it.",
"AvatarSkillDesc_800201": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy.",
"AvatarSkillDesc_800202": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy and enemies adjacent to it.",
"AvatarSkillDesc_800203": "Choose between two attack modes to deliver a full
strike.\\nBlowout: Farewell Hit deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy.\\nBlowout: RIP Home Run deals Physical DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy, and Physical DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of
the Trailblazer's ATK to enemies adjacent to it.",
"AvatarSkillDesc_800204": "Each time after this character inflicts Weakness Break on an
enemy, ATK increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect
stacks up to <unbreak>#2[i]</unbreak> time(s).",
"AvatarSkillDesc_800206": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_800207": "Immediately heals all allies for <unbreak>#1[i]%</unbreak> of
their respective Max HP after using this Technique.",
"AvatarSkillDesc_800208": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy.",
"AvatarSkillDesc_800209": "Deals Physical DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Trailblazer's ATK to a single enemy
and Physical DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
Trailblazer's ATK to enemies adjacent to it.",
"AvatarSkillDesc_800301": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy and gains 1 stack of Magma Will.",
"AvatarSkillDesc_800302": "Increases the Trailblazer's DMG Reduction by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and gains 1 stack of Magma Will, with
a <unbreak>#2[i]%</unbreak> <u>base chance</u> to Taunt all enemies for
<unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_800303": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK plus
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the Trailblazer's DEF to all enemies.
The next Basic ATK will be automatically enhanced and does not cost Magma Will.",
"AvatarSkillDesc_800304": "Each time the Trailblazer is hit, they gain 1 stack of Magma Will
for a max of <unbreak>#3[i]</unbreak> stack(s).\\nWhen Magma Will has no fewer than 4
stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to a single enemy and
enemies adjacent to it.\\nWhen the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a
Shield to all allies that absorbs DMG equal to
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of the Trailblazer's DEF plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color>. The Shield lasts for
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_800306": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_800307": "After using Technique, at the start of the next battle, gains a
Shield that absorbs DMG equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's DEF plus
<unbreak>#2[i]</unbreak> for <unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_800308": "Consumes 4 stacks of Magma Will to enhance Basic ATK, dealing
Fire DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's
ATK to a single enemy and Fire DMG to equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the Trailblazer's ATK to enemies
adjacent to it.",
"AvatarSkillDesc_800401": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK to a single
enemy and gains 1 stack of Magma Will.",
"AvatarSkillDesc_800402": "Increases the Trailblazer's DMG Reduction by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and gains 1 stack of Magma Will, with
a <unbreak>#2[i]%</unbreak> <u>base chance</u> to Taunt all enemies for
<unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_800403": "Deals Fire DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's ATK plus
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the Trailblazer's DEF to all enemies.
The next Basic ATK will be automatically enhanced and does not cost Magma Will.",
"AvatarSkillDesc_800404": "Each time the Trailblazer is hit, they gain 1 stack of Magma Will
for a max of <unbreak>#3[i]</unbreak> stack(s).\\nWhen Magma Will has no fewer than 4
stacks, the Trailblazer's Basic ATK becomes enhanced, dealing DMG to a single enemy and
enemies adjacent to it.\\nWhen the Trailblazer uses Basic ATK, Skill, or Ultimate, apply a
Shield to all allies that absorbs DMG equal to
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of the Trailblazer's DEF plus
<color=#f29e38ff><unbreak>#4[i]</unbreak></color>. The Shield lasts for
<unbreak>#2[i]</unbreak> turn(s).",
"AvatarSkillDesc_800406": "Attack an enemy, and when the battle starts, reduce their
Toughness of the corresponding Type.",
"AvatarSkillDesc_800407": "After using Technique, at the start of the next battle, gains a
Shield that absorbs DMG equal to <unbreak>#1[i]%</unbreak> of the Trailblazer's DEF plus
<unbreak>#2[i]</unbreak> for <unbreak>#3[i]</unbreak> turn(s).",
"AvatarSkillDesc_800408": "Consumes 4 stacks of Magma Will to enhance Basic ATK, dealing
Fire DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Trailblazer's
ATK to a single enemy and Fire DMG to equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the Trailblazer's ATK to enemies
adjacent to it.",
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"AvatarSkillDesc_900204": null,
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"AvatarSkillDesc_900312": null,
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"AvatarSkillDesc_907706": null,
"AvatarSkillDesc_907707": null,
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"AvatarSkillDesc_907809": null,
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"AvatarSkillDesc_907906": null,
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"AvatarSkillDesc_908808": null,
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"AvatarSkillDesc_908903": null,
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"AvatarSkillDesc_908906": null,
"AvatarSkillDesc_908907": null,
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"AvatarSkillDesc_909006": null,
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"AvatarSkillDesc_909207": null,
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"AvatarSkillName_100101": "Frigid Cold Arrow",
"AvatarSkillName_100102": "The Power of Cuteness",
"AvatarSkillName_100103": "Glacial Cascade",
"AvatarSkillName_100104": "Girl Power",
"AvatarSkillName_100106": "Attack",
"AvatarSkillName_100107": "Freezing Beauty",
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"AvatarSkillNeed_100802": "<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> Max HP",
"AvatarSkillTag_1": "Single Target",
"AvatarSkillTag_11": "Defense",
"AvatarSkillTag_13": "Enhance",
"AvatarSkillTag_15": "Talent",
"AvatarSkillTag_16": null,
"AvatarSkillTag_2": "AoE",
"AvatarSkillTag_4": "Bounce",
"AvatarSkillTag_5": "Blast",
"AvatarSkillTag_6": "Support",
"AvatarSkillTag_8": "Impair",
"AvatarSkillTag_9": "Restore",
"BackGroundMusicGroup_GroupName_1": "<i>Out of Control</i>",
"BackGroundMusicGroup_GroupName_2": "<i>Of Snow and Ember</i>",
"BackGroundMusicGroup_GroupName_3": "<i>Svah Sanishyu</i>",
"BackGroundMusic_BGMDesc_210000": "Once upon a time, you set foot on your journey from
here.",
"BackGroundMusic_BGMDesc_210001": "After the disaster, very few people were willing to
investigate whether it was an accidental calamity or a calculated plot.",
"BackGroundMusic_BGMDesc_210002": "Bubble gum, potato chips, and iced soda. All is
ready and Silver Wolf's favorite show is about to start.",
"BackGroundMusic_BGMDesc_210003": "Life is like a play, and everyone lives by their ability
to perform. Even the most honest person will have days when they need to improv.",
"BackGroundMusic_BGMDesc_210004": "While fantasy longs to lead the world astray,
science had steadily and soberly chosen its path.",
"BackGroundMusic_BGMDesc_210005": "Step outside and enter the sky, transcend the light
years, and roam the stars.",
"BackGroundMusic_BGMDesc_210006": "Recipe: Wildfire-soaked maguey, a lemon slice
charged with murder, and a handful of salt fermented from the tears of stars.",
"BackGroundMusic_BGMDesc_210007": "No one knows what awaits them ahead on the
journey, so just taking this first step can be daunting.",
"BackGroundMusic_BGMDesc_210008": "If one can predict future crises and dangers... Pity
there is no \"if only.\"",
"BackGroundMusic_BGMDesc_210010": "The moment when gravity changed, I forgot to even
breathe.",
"BackGroundMusic_BGMDesc_210100": "Like the tall walls blocking the blizzard, an order
was erected by the Architects themselves.",
"BackGroundMusic_BGMDesc_210101": "The blizzard cannot put out all warmth. The final
kindling rises from below the earth.",
"BackGroundMusic_BGMDesc_210102": "People are still defending their homes even in the
underground world.",
"BackGroundMusic_BGMDesc_210103": "Everything he did using his power was to protect his
family.",
"BackGroundMusic_BGMDesc_210104": "Why, when faced with irrefutable strength, is our
first thought always to resist, to cover our ears, instead of hearing the call?",
"BackGroundMusic_BGMDesc_210105": "Their power is with me... You are but cinders of the
Old World soon to become ashes!",
"BackGroundMusic_BGMDesc_210106": "You must break the old to build the new.",
"BackGroundMusic_BGMDesc_210107": "There are no major differences between the
Belobog of today and the past. The only difference might be the ever-colder nights.",
"BackGroundMusic_BGMDesc_210108": "The shadow of destruction still wanders outside
Belobog.",
"BackGroundMusic_BGMDesc_210109": "Humanity's living space grows ever smaller in the
ceaseless Eternal Freeze.",
"BackGroundMusic_BGMDesc_210110": "The moment of choice is here. The road to the
future is so near, yet so far.",
"BackGroundMusic_BGMDesc_210111": "It is even a luxury for some people to pass a
peaceful day before warm embers.",
"BackGroundMusic_BGMDesc_210112": "Happiness is just having a crackling fire and friends
and family by one's side.",
"BackGroundMusic_BGMDesc_210113": "Enjoyable moments are like the warm winter sun.
They are fragile and brief, but their momentary warmth soothes the difficulty of the long
years.",
"BackGroundMusic_BGMDesc_210114": "Only by igniting the dancing bonfire can these
people not be forgotten by this frigid planet.",
"BackGroundMusic_BGMDesc_210115": "Dreams wind deep into the snowstorm, where the
departed whisper softly.",
"BackGroundMusic_BGMDesc_210200": "Clear skies, soothed darkness, yet a quick shower
followed by sun. Appearing clouds, fading clouds, enigmatic as life itself.",
"BackGroundMusic_BGMDesc_210201": "The traveler's spirit wanders on, showered in
starlight evermore.",
"BackGroundMusic_BGMDesc_210202": "Gaze up, and study the laws of astronomy. Look
down, and observe the features of geography. Only then would the formation of night and day
be clear in your mind.",
"BackGroundMusic_BGMDesc_210203": "By measuring, the load-bearing of starskiffs derived.
By examination, the quality of material determined. Meticulously, detailed blueprints drafted.
Meticulously followed, exquisite delves constructed.",
"BackGroundMusic_BGMDesc_210204": "The sun rises and sets, the moon waxes and
wanes. The days turn, the seasons pass. The land thrives, the people prosper. As the galaxy
stretches overhead.",
"BackGroundMusic_BGMDesc_210205": null,
"BackGroundMusic_BGMDesc_210206": "The wind blows and the waves roar, the leaves
quake, and valleys echo.",
"BackGroundMusic_BGMDesc_210207": "Blade dancing amongst the willow, light streaking
out of the sheath.",
"BackGroundMusic_BGMDesc_210208": "A desperate deer will resort to any means to
escape.",
"BackGroundMusic_BGMDesc_210209": "Stainless is the clear night. The moon is silver
bright. Fill my cup, and make sure it brims up.",
"BackGroundMusic_BGMDesc_210210": "Though everything may change in a flash, my
strategies can keep things under control.",
"BackGroundMusic_BGMDesc_210211": "Thunder roars and rumbles, after lightning flashes
and tears the skyfall.",
"BackGroundMusic_BGMDesc_210212": null,
"BackGroundMusic_BGMDesc_210213": "A calm heart repels a hundred spears, and a serene
soul quells the battlefield.",
"BackGroundMusic_BGMDesc_210214": null,
"BackGroundMusic_BGMDesc_210215": null,
"BackGroundMusic_BGMDesc_210216": null,
"BackGroundMusic_BGMDesc_210217": null,
"BackGroundMusic_BGMDesc_210218": null,
"BackGroundMusic_BGMDesc_210220": null,
"BackGroundMusic_BGMDesc_210221": null,
"BackGroundMusic_BGMDesc_210222": null,
"BackGroundMusic_BGMDesc_210223": null,
"BackGroundMusic_BGMDesc_210224": null,
"BackGroundMusic_MusicName_210000": "\"Timeline\"",
"BackGroundMusic_MusicName_210001": "\"Dawn of Disaster\"",
"BackGroundMusic_MusicName_210002": "\"The Game Is On\"",
"BackGroundMusic_MusicName_210003": "\"fReeStyLE\"",
"BackGroundMusic_MusicName_210004": "\"Science Fiction\"",
"BackGroundMusic_MusicName_210005": "\"Space Walk\"",
"BackGroundMusic_MusicName_210006": "\"Salty Moon\"",
"BackGroundMusic_MusicName_210007": "\"Take the Journey\"",
"BackGroundMusic_MusicName_210008": "\"Crises\"",
"BackGroundMusic_MusicName_210010": "\"Weightless\"",
"BackGroundMusic_MusicName_210100": "\"Order\"",
"BackGroundMusic_MusicName_210101": "\"Kindling\"",
"BackGroundMusic_MusicName_210102": "\"Underground\"",
"BackGroundMusic_MusicName_210103": "\"Godfather\"",
"BackGroundMusic_MusicName_210104": "\"Frozen March\"",
"BackGroundMusic_MusicName_210105": "\"A Trap With No Return\"",
"BackGroundMusic_MusicName_210106": "\"Wildfire\"",
"BackGroundMusic_MusicName_210107": "\"Faded Sun\"",
"BackGroundMusic_MusicName_210108": "\"Ghost From the Past\"",
"BackGroundMusic_MusicName_210109": "\"Everwinter\"",
"BackGroundMusic_MusicName_210110": "\"Fate\"",
"BackGroundMusic_MusicName_210111": "\"Embers\"",
"BackGroundMusic_MusicName_210112": "\"Hearthfire\"",
"BackGroundMusic_MusicName_210113": "\"Warm Sun\"",
"BackGroundMusic_MusicName_210114": "\"Streets Abuzz\"",
"BackGroundMusic_MusicName_210115": "Sleep Tight",
"BackGroundMusic_MusicName_210200": "\"Cumulus Formations\"",
"BackGroundMusic_MusicName_210201": "\"Ave Astra et Viator\"",
"BackGroundMusic_MusicName_210202": "\"Upon the Firmament\"",
"BackGroundMusic_MusicName_210203": "\"Exquisite Ingenuity\"",
"BackGroundMusic_MusicName_210204": "\"Anthropic Domain\"",
"BackGroundMusic_MusicName_210205": null,
"BackGroundMusic_MusicName_210206": "\"Into the Desolate\"",
"BackGroundMusic_MusicName_210207": "\"Blade Abracadabra\"",
"BackGroundMusic_MusicName_210208": "\"Deerstalker\"",
"BackGroundMusic_MusicName_210209": "\"Lustrous Moonlight\"",
"BackGroundMusic_MusicName_210210": "\"Fabulous Foresight\"",
"BackGroundMusic_MusicName_210211": "\"Thundering Chariot\"",
"BackGroundMusic_MusicName_210212": null,
"BackGroundMusic_MusicName_210213": "\"Into the Breach\"",
"BackGroundMusic_MusicName_210214": null,
"BackGroundMusic_MusicName_210215": null,
"BackGroundMusic_MusicName_210216": null,
"BackGroundMusic_MusicName_210217": null,
"BackGroundMusic_MusicName_210218": null,
"BackGroundMusic_MusicName_210220": null,
"BackGroundMusic_MusicName_210221": null,
"BackGroundMusic_MusicName_210222": null,
"BackGroundMusic_MusicName_210223": null,
"BackGroundMusic_MusicName_210224": null,
"BackGroundMusic_UnlockDesc_210000": "Default Unlock",
"BackGroundMusic_UnlockDesc_210001": "Obtained from exploring Herta Space Station's
base zone",
"BackGroundMusic_UnlockDesc_210002": "Default Unlock",
"BackGroundMusic_UnlockDesc_210003": "Obtained from completing the Companion Mission
\"An Unexpected Turn of Events\"",
"BackGroundMusic_UnlockDesc_210004": "Unlocked by Default",
"BackGroundMusic_UnlockDesc_210005": "Default Unlock",
"BackGroundMusic_UnlockDesc_210006": "Unlocked by Default",
"BackGroundMusic_UnlockDesc_210007": "Unlocked by Default",
"BackGroundMusic_UnlockDesc_210008": "Obtained from exploring Herta Space Station's
master control zone",
"BackGroundMusic_UnlockDesc_210010": "Obtained from completing the Companion Mission
\"You Already Know Me\"",
"BackGroundMusic_UnlockDesc_210100": "Purchasable from the Belobog Administrative
District Shop",
"BackGroundMusic_UnlockDesc_210101": "Obtained from completing the Companion Mission
\"Blizzard Immunity\"",
"BackGroundMusic_UnlockDesc_210102": "Obtained from completing the Companion Mission
\"Hook's Gift\"",
"BackGroundMusic_UnlockDesc_210103": "Obtained from completing the Companion Mission
\"Rarely Affectionate (Part 1)\"",
"BackGroundMusic_UnlockDesc_210104": "Obtained from completing Companion Mission
\"Only A Child\"",
"BackGroundMusic_UnlockDesc_210105": "Obtained from completing the Trailblaze Mission
\"Silent Galaxy\"",
"BackGroundMusic_UnlockDesc_210106": "Obtained from completing the Trailblaze Mission
\"Silent Galaxy\"",
"BackGroundMusic_UnlockDesc_210107": "Obtained from completing Trailblaze Mission
\"Ones Fallen Into the Abyss\"",
"BackGroundMusic_UnlockDesc_210108": "Obtained from completing Trailblaze Mission
\"The Past Will Return as an Avalanche\"",
"BackGroundMusic_UnlockDesc_210109": "Obtained from completing Trailblaze Mission
\"The Return\"",
"BackGroundMusic_UnlockDesc_210110": "Obtained from completing Trailblaze Mission
\"The Return\"",
"BackGroundMusic_UnlockDesc_210111": "Obtained from exploring the Golden Theater of
Belobog",
"BackGroundMusic_UnlockDesc_210112": "Purchasable from the Belobog Food Stall",
"BackGroundMusic_UnlockDesc_210113": "Obtained from exploring the Eversummer Florist
of Belobog",
"BackGroundMusic_UnlockDesc_210114": "Obtained from completing the Trailblaze Mission
\"In the Dangerous Muddy Swamp\"",
"BackGroundMusic_UnlockDesc_210115": "Explore the Belobog History and Culture
Museum",
"BackGroundMusic_UnlockDesc_210200": "Obtained from completing Trailblaze Mission
\"Devising Stratagems\"",
"BackGroundMusic_UnlockDesc_210201": "Obtained from completing Trailblaze Mission
\"Stars Spun, Prescience Sprung\"",
"BackGroundMusic_UnlockDesc_210202": "Obtained from completing Trailblaze Mission
\"Wood Sprouts Anew, Fate Tilts Askew\"",
"BackGroundMusic_UnlockDesc_210203": "Obtained from completing Trailblaze Mission
\"Omniscient Inquiry of Arcana\"",
"BackGroundMusic_UnlockDesc_210204": "Purchased from the Grocery Stand in the
Xianzhou Luofu",
"BackGroundMusic_UnlockDesc_210205": null,
"BackGroundMusic_UnlockDesc_210206": "Obtained after completing the Companion Mission
\"A Knight Stranger\"",
"BackGroundMusic_UnlockDesc_210207": "Obtained after completing the Companion Mission
\"Frosty Blade's Trial\"",
"BackGroundMusic_UnlockDesc_210208": "Obtained from completing Trailblaze Mission
\"Humming Antlers, Entwined Horns\"",
"BackGroundMusic_UnlockDesc_210209": "Obtained from completing Trailblaze Mission
\"Omniscient Inquiry of Arcana\"",
"BackGroundMusic_UnlockDesc_210210": "Obtained from exploring the Seat of Divine
Foresight in the Xianzhou Luofu",
"BackGroundMusic_UnlockDesc_210211": "Obtained from exploring the Central Starskiff
Haven in the Xianzhou Luofu",
"BackGroundMusic_UnlockDesc_210212": null,
"BackGroundMusic_UnlockDesc_210213": "Obtained after completing the Companion Mission
\"Evanesce Like the Morning Dew\"",
"BackGroundMusic_UnlockDesc_210214": null,
"BackGroundMusic_UnlockDesc_210215": null,
"BackGroundMusic_UnlockDesc_210216": null,
"BackGroundMusic_UnlockDesc_210217": null,
"BackGroundMusic_UnlockDesc_210218": null,
"BackGroundMusic_UnlockDesc_210220": null,
"BackGroundMusic_UnlockDesc_210221": null,
"BackGroundMusic_UnlockDesc_210222": null,
"BackGroundMusic_UnlockDesc_210223": null,
"BackGroundMusic_UnlockDesc_210224": null,
"BattleConditionConfig_ConditionDes_10002": null,
"BattleConditionConfig_ConditionDes_10003": null,
"BattleEventDesc_30001": "Increases Wind DMG dealt by all allies by
<unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30002": "Increases Ice DMG dealt by all allies by
<unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30003": "Increases Fire DMG dealt by all allies by
<unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30004": "Increases Physical DMG dealt by all allies by
<unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30005": "Increases Lightning DMG dealt by all allies by
<unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30011": "At the beginning of each cycle, increases all allies' CRIT Rate by
<unbreak>#1[i]%</unbreak>. This effect can stack up to <unbreak>#2[i]</unbreak> times.",
"BattleEventDesc_30016": "At the beginning of each cycle, increases the DMG of every ally's
next attack by <unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30017": "At the beginning of each Cycle, increases the DMG taken by all
enemies by <unbreak>#1[i]%</unbreak>, lasting until the enemies' next action begins.",
"BattleEventDesc_30018": "Increases DMG dealt by all allies' Ultimate by
<unbreak>#1[i]%</unbreak>. At the beginning of each cycle, all allies regenerate
<unbreak>#2[i]</unbreak> Energy.",
"BattleEventDesc_30019": "Increases the DMG dealt by all allies' Skill by
<unbreak>#1[i]%</unbreak>. At the beginning of each cycle, regenerates
<unbreak>#2[i]</unbreak> Skill Point(s).",
"BattleEventDesc_30020": "At the beginning of each cycle, increases the Weakness Break
efficiency of each ally's next attack by <unbreak>#1[i]%</unbreak>.",
"BattleEventDesc_30021": "At the beginning of each cycle, restores HP for the ally with the
lowest HP by <unbreak>#1[i]%</unbreak> of their Max HP.",
"BattleEventDesc_30022": "At the beginning of each cycle, increases the DMG dealt by the
ally with the highest ATK by <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak>
turn(s).",
"BattleEventDesc_30023": "At the beginning of each cycle, increases CRIT Rate by
<unbreak>#2[i]%</unbreak> and CRIT DMG by <unbreak>#3[i]%</unbreak> for allies with HP
higher than <unbreak>#1[i]%</unbreak> of their Max HP for <unbreak>#4[i]</unbreak>
turn(s).",
"BattleEventDesc_30024": "At the beginning of each cycle, provide a Shield to all allies that
can absorb DMG equal to <unbreak>#1[i]%</unbreak> of their respective Max HP.",
"BattleEventDesc_30031": null,
"BattleEventDesc_30032": null,
"BattleEventDesc_30033": null,
"BattleEventDesc_30034": null,
"BattleEventDesc_30035": null,
"BattleEventDesc_30036": null,
"BattleEventDesc_30101": "At the beginning of each cycle, increases the ATK of the ally with
the highest HP by <unbreak>#1[i]%</unbreak> until the beginning of the next cycle.
Additionally, restores HP for the ally with the lowest HP by <unbreak>#2[i]%</unbreak> of their
Max HP.",
"BattleEventDesc_30102": "At the beginning of each cycle, increases CRIT Rate of all
Shielded allies by <unbreak>#1[i]%</unbreak> and their CRIT DMG by
<unbreak>#2[i]%</unbreak> for <unbreak>#3[i]</unbreak> turn(s). This effect can stack up to
<unbreak>#4[i]</unbreak> times.",
"BattleEventDesc_30103": "At the beginning of each cycle, a random enemy target receives
<unbreak>#1[i]%</unbreak> increased DMG from Ultimates and follow-up attacks. This effect
lasts until the beginning of the next cycle.",
"BattleEventDesc_30104": "At the beginning of each cycle, randomly causes an ally following
the Path of The Hunt or the Path of Erudition to take action immediately, and increases their
DMG dealt by <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"BattleEventDesc_30105": "At the beginning of each Cycle, applies <unbreak>#1[i]</unbreak>
stack(s) of \"Memory Imprint\" to all allies until the beginning of the next cycle. After launching
an attack, allies who are under \"Memory Imprint\" deal Additional DMG equal to
<unbreak>#2[i]%</unbreak> of their ATK to a random enemy. Consumes 1 stack of \"Memory
Imprint.\"",
"BattleEventDesc_30106": "At the beginning of each Cycle, increases the Lightning DMG
taken by all enemies by <unbreak>#1[i]%</unbreak>, lasting until the enemies' next action
begins.",
"BattleEventDesc_30107": "Apply Memory Imprint to all enemies at the beginning of each
Cycle. For each other debuff currently on the enemy, apply 1 extra stack of Memory Imprint to
that enemy. Each stack reduces the target's DMG dealt by <unbreak>#1[i]%</unbreak> for a
maximum of <unbreak>#2[i]</unbreak> stacks. This effect lasts until the start of the next
Cycle.",
"BattleEventDesc_30108": "Apply Memory Imprint to all enemies at the beginning of each
Cycle. For each other debuff currently on the enemy, apply 1 extra stack of Memory Imprint to
that enemy. Each stack reduces the target's DEF by <unbreak>#1[i]%</unbreak> for a
maximum of <unbreak>#2[i]</unbreak> stacks. This effect lasts until the start of the next
Cycle.",
"BattleEventDesc_30109": "At the start of every Cycle, allies whose current HP percentage is
greater than <unbreak>#1[i]%</unbreak> increase their ATK by <unbreak>#2[i]%</unbreak>
for <unbreak>#3[i]</unbreak> turn(s).",
"BattleEventDesc_30110": null,
"BattleEventDesc_30111": "When an ally is hit or consumes their own HP, gain 1 stack of
Memory Imprint. Each stack of Memory Imprint increases DMG dealt by the target by
<unbreak>#1[i]%</unbreak>, up to <unbreak>#2[i]</unbreak> stack(s). At the start of each
Cycle, based on their Memory Imprint stack count, recover HP equal to
<unbreak>#3[i]%</unbreak> of the target's Max HP. Then, remove all Memory Imprint stacks
from all allies.",
"BattleEventDesc_30112": "At the start of each Cycle, all enemies currently inflicted with DoT
are immediately dealt DMG equal to <unbreak>#1[i]%</unbreak> of the original DMG from all
their DoT effects.",
"BattleEventDesc_41001": "Deals Physical DMG to all enemies based on the max DMG that
can be absorbed by Shields on all allies.",
"BattleEventDesc_41002": "There is a chance to apply Burn, Shock, Bleed, and Wind Shear
on all enemies.",
"BattleEventDesc_41003": "Restores all allies' HP and increases their respective Max HP.",
"BattleEventDesc_41004": "Deals Wind DMG to all enemies based on the ATK of the
character on the team with the highest ATK.",
"BattleEventDesc_41005": "Deals Fire DMG to all enemies based on the HP difference
between all allies' Max HP and their current HP",
"BattleEventDesc_41006": "Deals Ice DMG to all enemies, with a high chance of Freezing
them all.",
"BattleEventDesc_41007": "Deals DMG of a random Type to all enemies multiple times.",
"BattleEventDesc_60006": null,
"BattleEventDesc_9600604": null,
"BattleEventDesc_9600704": null,
"BattleEventDesc_9601404": null,
"BattleEventDesc_9602404": null,
"BattleEventDesc_9602504": null,
"BattleEventDesc_9602604": null,
"BattleEventDesc_9602704": null,
"BattleEventDesc_9602804": null,
"BattleEventDesc_9603204": null,
"BattleEventDesc_9603205": null,
"BattleEventName_11203": "Lightning-Lord",
"BattleEventName_11207": null,
"BattleEventName_11216": "Numby",
"BattleEventName_20001": "Doomsday Ice Cascade",
"BattleEventName_20002": "Revelation",
"BattleEventName_30001": "Memory Turbulence",
"BattleEventName_30002": "Memory Turbulence",
"BattleEventName_30003": "Memory Turbulence",
"BattleEventName_30004": "Memory Turbulence",
"BattleEventName_30005": "Memory Turbulence",
"BattleEventName_30011": "Memory Turbulence",
"BattleEventName_30016": "Memory Turbulence",
"BattleEventName_30017": "Memory Turbulence",
"BattleEventName_30018": "Memory Turbulence",
"BattleEventName_30019": "Memory Turbulence",
"BattleEventName_30020": "Memory Turbulence",
"BattleEventName_30021": "Memory Turbulence",
"BattleEventName_30022": "Memory Turbulence",
"BattleEventName_30023": "Memory Turbulence",
"BattleEventName_30024": "Memory Turbulence",
"BattleEventName_30031": null,
"BattleEventName_30032": null,
"BattleEventName_30033": null,
"BattleEventName_30034": null,
"BattleEventName_30035": null,
"BattleEventName_30036": null,
"BattleEventName_30101": "Memory Turbulence",
"BattleEventName_30102": "Memory Turbulence",
"BattleEventName_30103": "Memory Turbulence",
"BattleEventName_30104": "Memory Turbulence",
"BattleEventName_30105": "Memory Turbulence",
"BattleEventName_30106": "Memory Turbulence",
"BattleEventName_30107": "Memory Turbulence",
"BattleEventName_30108": "Memory Turbulence",
"BattleEventName_30109": "Memory Turbulence",
"BattleEventName_30110": null,
"BattleEventName_30111": null,
"BattleEventName_30112": null,
"BattleEventName_41001": "Path Resonance: Preservation",
"BattleEventName_41002": "Path Resonance: Nihility",
"BattleEventName_41003": "Path Resonance: Abundance",
"BattleEventName_41004": "Path Resonance: The Hunt",
"BattleEventName_41005": "Path Resonance: Destruction",
"BattleEventName_41006": "Path Resonance: Remembrance",
"BattleEventName_41007": "Path Resonance: Elation",
"BattleEventName_60001": null,
"BattleEventName_60004": null,
"BattleEventName_60005": null,
"BattleEventName_60006": null,
"BattleEventName_60007": null,
"BattleEventName_90009": null,
"BattleEventName_95003": null,
"BattleEventName_95004": null,
"BattleEventName_95005": null,
"BattleEventName_96001": null,
"BattleEventName_96002": null,
"BattleEventName_96003": null,
"BattleEventName_96004": null,
"BattleEventName_96005": null,
"BattleEventName_96006": null,
"BattleEventName_96007": null,
"BattleEventName_96010": null,
"BattleEventName_96011": null,
"BattleEventName_96012": null,
"BattleEventName_96013": null,
"BattleEventName_96014": null,
"BattleEventName_96015": null,
"BattleEventName_96016": null,
"BattleEventName_96017": null,
"BattleEventName_96019": null,
"BattleEventName_96020": null,
"BattleEventName_96021": null,
"BattleEventName_96022": null,
"BattleEventName_96024": null,
"BattleEventName_96025": null,
"BattleEventName_96026": null,
"BattleEventName_96027": null,
"BattleEventName_96028": null,
"BattleEventName_96029": null,
"BattleEventName_96031": null,
"BattleEventName_96032": null,
"BattleEventName_96033": null,
"BattleEventName_96034": null,
"BattleEventName_96035": null,
"BattleEventName_96036": null,
"BattleEventSkillDescSimple_6000101": "Deals massive Fire DMG to all enemies.",
"BattleEventSkillDescSimple_6000401": "Deals massive Fire DMG to all enemies.",
"BattleEventSkillDescSimple_6000601": null,
"BattleEventSkillDesc_6000101": "Deals massive Fire DMG to all enemies.",
"BattleEventSkillDesc_6000102": null,
"BattleEventSkillDesc_6000401": "Deals massive Fire DMG to all enemies.",
"BattleEventSkillDesc_6000402": null,
"BattleEventSkillDesc_6000601": null,
"BattleEventSkillDesc_9600301": null,
"BattleEventSkillDesc_9600302": null,
"BattleEventSkillDesc_9600303": null,
"BattleEventSkillDesc_9600304": null,
"BattleEventSkillDesc_9600501": null,
"BattleEventSkillDesc_9600604": null,
"BattleEventSkillDesc_9600704": null,
"BattleEventSkillDesc_9601106": null,
"BattleEventSkillDesc_9601107": null,
"BattleEventSkillDesc_9601306": null,
"BattleEventSkillDesc_9601307": null,
"BattleEventSkillDesc_9601404": null,
"BattleEventSkillDesc_9602404": null,
"BattleEventSkillDesc_9602504": null,
"BattleEventSkillDesc_9602604": null,
"BattleEventSkillDesc_9602704": null,
"BattleEventSkillDesc_9602804": null,
"BattleEventSkillDesc_9603204": null,
"BattleEventSkillDesc_9603205": null,
"BattleEventSkillName_6000101": "Preservation Creation's Wrath",
"BattleEventSkillName_6000102": null,
"BattleEventSkillName_6000401": "Preservation Creation's Wrath",
"BattleEventSkillName_6000402": null,
"BattleEventSkillName_6000601": null,
"BattleEventSkillName_9600301": null,
"BattleEventSkillName_9600302": null,
"BattleEventSkillName_9600303": null,
"BattleEventSkillName_9600304": null,
"BattleEventSkillName_9600401": null,
"BattleEventSkillName_9600402": null,
"BattleEventSkillName_9600403": null,
"BattleEventSkillName_9600404": null,
"BattleEventSkillName_9600604": null,
"BattleEventSkillName_9600704": null,
"BattleEventSkillName_9601106": null,
"BattleEventSkillName_9601107": null,
"BattleEventSkillName_9601306": null,
"BattleEventSkillName_9601307": null,
"BattleEventSkillName_9601404": null,
"BattleEventSkillName_9601601": null,
"BattleEventSkillName_9601602": null,
"BattleEventSkillName_9601603": null,
"BattleEventSkillName_9601604": null,
"BattleEventSkillName_9601904": null,
"BattleEventSkillName_9601906": null,
"BattleEventSkillName_9601907": null,
"BattleEventSkillName_9602004": null,
"BattleEventSkillName_9602006": null,
"BattleEventSkillName_9602007": null,
"BattleEventSkillName_9602104": null,
"BattleEventSkillName_9602404": null,
"BattleEventSkillName_9602504": null,
"BattleEventSkillName_9602604": null,
"BattleEventSkillName_9602704": null,
"BattleEventSkillName_9602804": null,
"BattleEventSkillName_9603204": null,
"BattleEventSkillName_9603205": null,
"BattleFailureTipsConfig_TipContent_1": "Character Levels are lower than recommended.
Characters Levels can be increased on the character page.",
"BattleFailureTipsConfig_TipContent_10": "Collect ancient equipment to improve the team's
DMG and DMG Reduction, making ruin exploration easier for the treasure hunter.",
"BattleFailureTipsConfig_TipContent_2": "Character Trace levels are low. Higher Trace levels
help with defeating Formidable Foes.",
"BattleFailureTipsConfig_TipContent_3": "Character Light Cone levels are low. Light Cone
levels can be increased on the character page.",
"BattleFailureTipsConfig_TipContent_4": "Character Relic levels are low. Higher Relic levels
help with defeating Formidable Foes.",
"BattleFailureTipsConfig_TipContent_5": "Blessings in the Simulated Universe suit different
situations. Try to pick the most suitable Blessing.",
"BattleFailureTipsConfig_TipContent_6": "The Simulated Universe Ability Tree levels are low.
Ability Tree levels can be increased on the main Simulated Universe menu.",
"BattleFailureTipsConfig_TipContent_7": "Using Consumables that affect attack or defense to
effectively decrease battle difficulty.",
"BattleFailureTipsConfig_TipContent_8": null,
"BattleFailureTipsConfig_TipContent_9": "Tap into the power of ancient relics to confront
formidable enemies with ease.",
"BattleMessage_1213_BPSkill_Full": null,
"BattleMessage_1310_BattleEvent_CostHP": null,
"BattleMessage_AML_Boss_00_HandLDie": "Dawn's Left Hand has been Broken",
"BattleMessage_AML_Boss_00_HandRDie": "Disaster's Right Hand has been Broken",
"BattleMessage_AML_Boss_00_MiddleDie": "Antimatter Engine has been Broken",
"BattleMessage_AML_Boss_Insert": "The Doomsday Beast has completely regenerated, it's
preparing to attack again!",
"BattleMessage_AML_Boss_Insert02": "The Doomsday Beast has suffered heavy damage, its
Weakness is exposed!",
"BattleMessage_AML_Elite01_01_AttackAdd": null,
"BattleMessage_AML_Elite01_01_ShootFail": "No allies are inflicted with Wind Shear. The
Stormbringer loses its target...",
"BattleMessage_AML_Elite01_01_ShootStandby": "The Stormbringer has locked on to allies
with Wind Shear!",
"BattleMessage_ActionAbility_CountDownWarning_00": null,
"BattleMessage_ActionAbility_CountDownWarning_01": null,
"BattleMessage_Avatar_Gepard_01": "Standing still!",
"BattleMessage_Bonus": null,
"BattleMessage_Bronya_ProtectOff": "Bronya's Weakness Protection has been dispelled...",
"BattleMessage_CocoliaP2_Tips_Colossus": null,
"BattleMessage_CocoliaP2_Tips_Taunt": null,
"BattleMessage_Cocolia_RL_BattleEvent": "Doomsday Ice Cascade",
"BattleMessage_Cocolia_RL_Phase01": "A nip in the air...",
"BattleMessage_Cocolia_RL_Phase02": "Chilling to the bone...",
"BattleMessage_Cocolia_RL_Phase03": "A blast of cold...",
"BattleMessage_Cocolia_RL_Phase03_2": "The blizzard engulfs the battlefield...",
"BattleMessage_Common_EnterBattle1": null,
"BattleMessage_Common_EnterBattle2": null,
"BattleMessage_Common_Summon": "Reinforcement is coming!",
"BattleMessage_Common_Summon2": "Calling for reinforcements",
"BattleMessage_Common_Summon_Failed": "No response from reinforcements",
"BattleMessage_CountDown_1": null,
"BattleMessage_CountDown_2": null,
"BattleMessage_CountDown_3": null,
"BattleMessage_CountDown_4": null,
"BattleMessage_CountDown_5": null,
"BattleMessage_DamageType_FireText": "<color=#ec505fff>Break</color>",
"BattleMessage_DamageType_IceText": "<color=#55c5ffff>Break</color>",
"BattleMessage_DamageType_ImaginaryText": "<color=#f3da75ff>Break</color>",
"BattleMessage_DamageType_PhysicalText": "<color=#e1e1e1ff>Break</color>",
"BattleMessage_DamageType_QuantumText": "<color=#9c98ffff>Break</color>",
"BattleMessage_DamageType_ThunderText": "<color=#e471ffff>Break</color>",
"BattleMessage_DamageType_WindText": "<color=#50ecb0ff>Break</color>",
"BattleMessage_DispelBuffText": "Buff dispelled",
"BattleMessage_DispelDeBuffText": "Debuff dispelled",
"BattleMessage_DuringStun": null,
"BattleMessage_FantasticStory_BonusMessage_00": null,
"BattleMessage_FantasticStory_BonusMessage_01": null,
"BattleMessage_FantasticStory_BonusMessage_02": null,
"BattleMessage_FantasticStory_WaveWarning_00": null,
"BattleMessage_Gepard_RL_Phase01": "Phase I",
"BattleMessage_Gepard_RL_Phase02": "Phase II",
"BattleMessage_Gepard_RL_Phase04": "Final Phase",
"BattleMessage_Gepard_RL_SKill05": "Shield will absorb the DMG taken by all enemies!",
"BattleMessage_Gepard_RL_SKill05_2": "Break Shield for All to deal massive DMG to
enemies!",
"BattleMessage_Gepard_RL_SKill06": "Action advanced",
"BattleMessage_Gepard_RL_Skill07": "Attack!",
"BattleMessage_Gepard_RL_UnDefence": "All enemy Shields have been disabled...",
"BattleMessage_Gepard_SPRL_SKill05_3": null,
"BattleMessage_Kafka_Charm": "Dominated",
"BattleMessage_Level_KillBoss": "Defeat %BossName1 to clear the stage!",
"BattleMessage_Miss2": "Not activated",
"BattleMessage_Monster_W1_Mecha03_02_GetCoin": null,
"BattleMessage_Resistance": "Effect RES",
"BattleMessage_Revert_Done": null,
"BattleMessage_Rogue_620101_BattleEvent": "Path Resonance: Preservation",
"BattleMessage_Rogue_620201_BattleEvent": "Path Resonance: Nihility",
"BattleMessage_Rogue_620401_BattleEvent": "Path Resonance: The Hunt",
"BattleMessage_Rogue_620501_BattleEvent": "Path Resonance: Abundance",
"BattleMessage_Rogue_620701_BattleEvent": "Path Resonance: Destruction",
"BattleMessage_Rogue_Common_Phase01": "Phase I",
"BattleMessage_Rogue_Common_Phase02": "Phase II",
"BattleMessage_Rogue_Common_Phase03": "Final Phase",
"BattleMessage_Rogue_PreRage_Hint": "The enemy is about to go berserk and greatly boost
all DMG dealt!",
"BattleMessage_Rogue_Rage_Hint": "The enemy has gone berserk, greatly boosting DMG
dealt!",
"BattleMessage_ShenYuan_CommonSkill_BattleEvent": "Memory Turbulence",
"BattleMessage_ShenYuan_RecoverBP": "Skill Point Recovered",
"BattleMessage_Svarog_RL_Phase01": "Phase I",
"BattleMessage_Svarog_RL_Phase02": "Phase II",
"BattleMessage_Svarog_RL_Phase03": "Final Phase",
"BattleMessage_Svarog_RL_Phase03_2": "Svarog is using his full firepower",
"BattleMessage_Taunt": "Taunted, cannot select this target",
"BattleMessage_Test_1001": null,
"BattleMessage_Test_1002": null,
"BattleMessage_Test_1003": null,
"BattleMessage_Test_1004": null,
"BattleMessage_Test_1005": null,
"BattleMessage_Test_1006": null,
"BattleMessage_Test_1008": null,
"BattleMessage_Test_1009": null,
"BattleMessage_Test_1101": null,
"BattleMessage_Test_1102": null,
"BattleMessage_Test_1103": null,
"BattleMessage_Test_1104": null,
"BattleMessage_Test_1105": null,
"BattleMessage_Test_1106": null,
"BattleMessage_Test_1107": null,
"BattleMessage_Test_1108": null,
"BattleMessage_Test_1109": null,
"BattleMessage_Test_8001": null,
"BattleMessage_Test_DispelBuff": "Buff dispelled",
"BattleMessage_Test_DispelDeBuff": "Debuff dispelled",
"BattleMessage_Test_W0_Boss_00_Skill07_Attack": null,
"BattleMessage_Test_W0_Boss_00_Skill07_AttackBreak": null,
"BattleMessage_Test_W0_Boss_00_Skill07_Defence": null,
"BattleMessage_Test_W0_Boss_00_Skill07_Speed": null,
"BattleMessage_Test_W0_Boss_00_Skill08_SpeedBreak": null,
"BattleMessage_TriggerDOT": null,
"BattleMessage_W1_Mecha03_00_RL_BreakHint": null,
"BattleMessage_W1_Mecha03_00_RL_Phase3Hint": null,
"BattleMessage_W1_Mecha03_01_Skill10": "Ready to use Blazing Freeze",
"BattleMessage_W1_Mecha04_00_RL_BreakHint": null,
"BattleMessage_W1_Mecha04_00_RL_Phase3Hint": null,
"BattleMessage_W1_Mecha04_01_Skill08": "Ready to use Scorching Burst",
"BattleMessage_W1_Mecha_02": "The enemy locks onto a target and enters combat state!",
"BattleMessage_W1_Soldier03_00_InsertSkill": "Silvermane Lieutenant sets down his
shield...",
"BattleMessage_W1_Soldier03_00_Skill07": "Defeat all enemies except the Silvermane
Lieutenant to remove the Counter status",
"BattleMessage_W2_Abomi01_00_Reborn": "The mara-struck is healed!",
"BattleMessage_W2_Abomi04_00_HitToHeal_Off": "Disciples of Sanctus Medicus: Shape
Shifter's Draining Hit is dispelled!",
"BattleMessage_W2_Abomi04_01_HitToHeal_Off": null,
"BattleMessage_W2_Beast01_00_Deathrattle": null,
"BattleMessage_W2_Beast02_00_ChangeSign": null,
"BattleMessage_W2_Beast02_00_Exhaust": "Malefic Ape's Gusto has been exhausted and
can no longer keep locking onto allies...",
"BattleMessage_W2_Beast02_00_Sign": "Any ally that uses their Skill will be locked on by
Malefic Ape!",
"BattleMessage_W2_Beast02_01_Skill03": null,
"BattleMessage_W2_BossPart_00_Dormancy": null,
"BattleMessage_W2_BossPart_00_DormancyLoop": null,
"BattleMessage_W2_BossPart_00_Recover": null,
"BattleMessage_W2_BossPart_01_Deathrattle": null,
"BattleMessage_W2_BossPart_01_Skill01": null,
"BattleMessage_W2_BossPart_01_Skill02": null,
"BattleMessage_W2_Boss_00_Charge": null,
"BattleMessage_W2_Boss_00_ChargeFail": null,
"BattleMessage_W2_Boss_00_Immune": null,
"BattleMessage_W2_Boss_00_Phase02": "Phantylia summons the Destruction's authority...",
"BattleMessage_W2_Boss_00_Phase03": "Phantylia becomes enraged!",
"BattleMessage_W2_Boss_00_Sign": null,
"BattleMessage_W2_Boss_00_Sign02": null,
"BattleMessage_W2_Boss_00_Special": null,
"BattleMessage_W2_Huanlong_DanHengIL_BattleEvent": null,
"BattleMessage_W2_Huanlong_JingYuan_UltraSkill": null,
"BattleMessage_W2_Kafka_00_Hint00": "You can use abilities that dispel debuffs to dispel
\"Dominated\"!",
"BattleMessage_W2_Kafka_00_RL_BattleEvent": "Revelation",
"BattleMessage_W2_Kafka_00_RL_Hint00": "Those affected by Psychological Suggestion
cannot deal DMG to Kafka...",
"BattleMessage_W2_Kafka_00_RL_Hint01": "Two characters have been affected.
Psychological Suggestion will be triggered in the next Revelation!",
"BattleMessage_W2_Kafka_00_RL_Hint02": "Three characters have been affected.
Psychological Suggestion will be triggered in the next Revelation!",
"BattleMessage_W2_Kafka_00_RL_Hint03": "All characters have been affected. Psychological
Suggestion will be triggered in the next Revelation!",
"BattleMessage_W2_Kafka_00_RL_Hint04": "All Psychological Suggestion have been
revealed!",
"BattleMessage_W2_Kafka_00_RL_Hint05": "Ineffective Psychological Suggestion have been
removed...",
"BattleMessage_W2_Kafka_00_RL_Phase01": "Phase I",
"BattleMessage_W2_Kafka_00_RL_Phase02": "Phase II",
"BattleMessage_W2_Kafka_00_RL_Phase03": "Final Phase",
"BattleMessage_W2_Kafka_00_RL_Phase03_2": "Kafka's action is advanced...",
"BattleMessage_W2_Kafka_00_Skill05": "Spirit Whisper",
"BattleMessage_W2_Mecha03_00_Overdrive_Accumulate_01": "Sanction Rate increased to
<unbreak>33%</unbreak>",
"BattleMessage_W2_Mecha03_00_Overdrive_Accumulate_02": "Sanction Rate increased to
<unbreak>66%</unbreak>",
"BattleMessage_W2_Mecha03_00_Overdrive_Accumulate_03": "<unbreak>100%</unbreak>
Sanction Rate reached. Sanction Mode is about to activate.",
"BattleMessage_W2_Mecha03_00_Overdrive_Off": "Sanction Mode terminated",
"BattleMessage_W2_Mecha03_00_Overdrive_On": "Sanction Mode activated",
"BattleMessage_W2_Mecha03_00_Shock": null,
"BattleMessage_W2_Mecha03_00_ShockRecover": null,
"BattleMessage_W2_Valkyrie01_00_Shake": null,
"BattleMessage_W2_Valkyrie01_00_ShakeRecover": null,
"BattleMessage_W2_Valkyrie02_00_Skill04_Ready": null,
"BattleMessage_W2_Valkyrie02_00_Skill04_Stop": null,
"BattleMessage_W2_Xuanlu_04_UltraWarning_1": "Destroy the Twig of Lavish Fruits and
prevent the Abundant Ebon Deer from using Flamboyant Gore!",
"BattleMessage_W2_Xuanlu_04_UltraWarning_2": "Energy of the Abundant Ebon Deer's
Flamboyant Gore is fully Charged.",
"BattleMessage_W2_Yanqing_00_RL_Phase01": null,
"BattleMessage_W2_Yanqing_00_RL_Phase02": null,
"BattleMessage_W2_Yanqing_00_RL_Phase03": null,
"BattleMessage_W2_Yanqing_00_RL_Skill07": null,
"BattleMessage_W2_Yanqing_00_RL_Skill09_Off": null,
"BattleMessage_W2_Yanqing_00_RL_Skill09_On": null,
"BattleMessage_W2_Yanqing_00_Skill02_ImaginaryAllDestroyed": "All Flying Swords with
Weakness to Imaginary are destroyed",
"BattleMessage_W2_Yanqing_00_Skill02_MarkingCountDown_1": null,
"BattleMessage_W2_Yanqing_00_Skill02_MarkingCountDown_2": null,
"BattleMessage_W2_Yanqing_00_Skill02_Off": "All Formation Cores dismantled",
"BattleMessage_W2_Yanqing_00_Skill02_On": "Destroy all Flying Swords to dismantle the
respective Formation Cores",
"BattleMessage_W2_Yanqing_00_Skill02_ThunderAllDestroyed": "All Flying Swords with
Weakness to Lightning are destroyed",
"BattleMessage_W2_Yanqing_00_Skill02_WindAllDestroyed": "All Flying Swords with
Weakness to Wind are destroyed",
"BattleMessage_W3_Clock_00_Skill04_Charge_CountDown_1": null,
"BattleMessage_W3_Clock_00_Skill04_Charge_CountDown_2": null,
"BattleMessage_W3_Clock_00_Skill05_1Second": null,
"BattleMessage_W3_Clock_00_Skill05_2Second": null,
"BattleMessage_W3_Clock_00_Skill05_3Second": null,
"BattleMessage_W3_Clock_00_Skill05_4Second": null,
"BattleMessage_W3_Clock_00_Skill05_5Second": null,
"BattleMessage_W3_Clock_00_Skill05_6Second": null,
"BattleMessage_W3_Clock_00_Skill05_7Second": null,
"BattleMessage_W3_Clock_01_Skill03_Revert_CountDown_1": null,
"BattleMessage_W3_Clock_01_Skill03_Revert_CountDown_2": null,
"BattleMessage_W3_Clock_01_Skill03_Revert_Done": null,
"BattleMessage_WMonster_SW_Boss_01_Skill05": null,
"BattleMessage_WMonster_W1_Mecha03_02_Coin": null,
"BattleMessage_WMonster_W3_Coin_SPRecover": null,
"BattleMessage_WMonster_W3_Coin_SPReduce": null,
"BattleMessage_WMonster_W3_Yeager_Attack_BanHeal": null,
"BattleMessage_WMonster_W3_Yeager_BanHealEnd": null,
"BattleMessage_WMonster_W3_Yeager_BanHealStart": null,
"BattleMessage_WMonster_W3_Yeager_GhostModeEnd": null,
"BattleMessage_WMonster_W3_Yeager_GhostModeHit": null,
"BattleMessage_WMonster_W3_Yeager_GhostModeStart": null,
"BattleMessage_WMonster_W3_Yeager_HuntingModeEnd": null,
"BattleMessage_WMonster_W3_Yeager_HuntingModeStart": null,
"BattleMessage_W_Activity_Summon3Monster_UltraReady": null,
"BattleMessage_WeakType_DisableText": "Weakness Repeated",
"BattleMessage_WeakType_FireText": "Implant Weakness: Fire",
"BattleMessage_WeakType_IceText": "Implant Weakness: Ice",
"BattleMessage_WeakType_ImaginaryText": "Implant Weakness: Imaginary",
"BattleMessage_WeakType_PhysicalText": "Implant Weakness: Physical",
"BattleMessage_WeakType_QuantumText": "Implant Weakness: Quantum",
"BattleMessage_WeakType_ThunderText": "Implant Weakness: Lightning",
"BattleMessage_WeakType_WindText": "Implant Weakness: Wind",
"BattleMessage_XP_Elite01_00_Skill08": "Enkindle is absorbed",
"BattleMessage_XP_Elite02_00_Accelerate": "Behold the punishment of the Guardian
Shadow!",
"BattleMessage_XP_Elite02_00_Edict01": "Those who attack the Guardian Shadow shall be
punished...",
"BattleMessage_XP_Elite02_00_Edict02": "Those who use Basic ATK shall be punished...",
"BattleMessage_XP_Elite02_00_Edict03": "Those who use Skills shall be punished...",
"BattleMessage_XP_Elite02_01_EnergyLost": "Decaying Shadow lost 1 stack of Gauge
Recollection",
"BattleMessage_XP_Elite02_01_EnergyLostAll": "Decaying Shadow loses all Gauge
Recollection",
"BattleMessage_XP_Elite02_01_Skill05": "Decaying Shadow has 9 stacks of Gauge
Recollection",
"BattleMessage_XP_Elite02_02_Phase2": null,
"BattleMessage_XP_Elite02_02_Skill04": "\"Black Prana's Snare\" will be used in the next
action!",
"BattleMessage_XP_Minion03_00_Deathrattle": "Energy Regeneration",
"BattleMessage_XP_Minion04_00_Escaping01": "The poor Trotter is startled!",
"BattleMessage_XP_Minion04_00_Escaping02": "The Trotter is trying to escape...",
"BattleMessage_XP_Minion04_00_Escaping03": "The Trotter has escaped!",
"BattleMessage_XP_Minion04_02_Cunhu": "The Trotter will grant \"P—Protect You\" to all
friendly units!",
"BattleMessage_XP_Minion04_02_Fengrao": "The Trotter will consume its own HP to heal
their allies!",
"BattleMessage_XP_Minion04_02_Fengrao_02": null,
"BattleMessage_XP_Minion04_02_Huimie": "Enemy targets will Counter when they are
attacked!",
"BattleMessage_XP_Minion04_02_Xuwu": null,
"BattleMessage_XP_Minion04_08_Appear": "A lost Trotter appears!",
"BattleMessage_accelerate": "Action advanced",
"BattleMessage_delay": "Action delayed",
"BattleSkillMessage_NomalAttack": null,
"BattleSkillMessage_Summon": null,
"BattleTargetConfig_TargetNameSimple_5000401": null,
"BattleTargetConfig_TargetNameSimple_5000402": null,
"BattleTargetConfig_TargetNameSimple_5000403": null,
"BattleTargetConfig_TargetNameSimple_5000404": null,
"BattleTargetConfig_TargetNameSimple_5000405": null,
"BattleTargetConfig_TargetName_5000401": null,
"BattleTargetConfig_TargetName_5000402": null,
"BattleTargetConfig_TargetName_5000403": null,
"BattleTargetConfig_TargetName_5000404": null,
"BattleTargetConfig_TargetName_5000405": null,
"BattleUIText_BPDetailpanel_Tips": "Skill Points are shared across team",
"BattleUIText_BattleViewModePage_Buff": "Buff",
"BattleUIText_BattleViewModePage_BuffCount": "Buff",
"BattleUIText_BattleViewModePage_DeBuff": "Debuff",
"BattleUIText_BattleViewModePage_DeBuffCount": "Debuff",
"BattleUIText_BattleViewModePage_Monster_Story": "Story",
"BattleUIText_BattleViewModePage_Other": "Other Effects",
"BattleUIText_BattleViewModePage_PageInfo_Title": "Real-Time Combat View",
"BattleUIText_BattleViewModePage_PageInfo_Title_Avatar": "Ally Details",
"BattleUIText_BattleViewModePage_PageInfo_Title_Monster": "Enemy Details",
"BattleUIText_BattleViewModePage_StatusCount": "Status Summary",
"BattleUIText_BattleViewModePage_Switch": "Switch",
"BattleUIText_BattleViewModePage_Unreleasable":
"<color=#ffc870ff>(Unremoveable)</color>{SPACE}",
"BattleUIText_Infinity": "",
"BattleUIText_MonsterDetail_TabTitle": "Enemy Info",
"BattleUIText_MonsterSkillPanel_StageTabBtn_Phase1": "Phase I",
"BattleUIText_MonsterSkillPanel_StageTabBtn_Phase2": "Phase II",
"BattleUIText_MonsterSkillPanel_StageTabBtn_Phase3": "Phase III",
"BattleUIText_MonsterSkillPanel_StageTabBtn_Phase4": "Phase IV",
"BattleUIText_MonsterSkillPanel_StageTabBtn_Phase5": "Phase V",
"BattleUIText_PauseButton_BuffTips": "Special Mechanism active",
"BattleUIText_PauseDialog_BuffList": "Special Mechanism",
"BattleUIText_SkillDetailInfoDialog_BPNeed": "Skill Point Cost",
"BattleUIText_SkillDetailInfoDialog_SPNeed": "Energy Cost",
"BattleUIText_SkillDetailInfoDialog_SkillNeed": "Ability Cost",
"BattleUIText_ViewModePage_HP": "HP",
"BattleUIText_ViewModePage_SP": "Energy",
"BattleUIText_ViewModePage_Shiled": "Shield",
"BattleUI_Property_Atk": "ATK",
"BattleUI_Property_CriticalChance": "CRIT Rate",
"BattleUI_Property_CriticalDamage": "CRIT DMG",
"BattleUI_Property_Def": "DEF",
"BattleUI_Property_HealRatio": "Outgoing Healing Boost",
"BattleUI_Property_HealTakenRatio": "Incoming Healing Boost",
"BattleUI_Property_MAXHP": "Max HP",
"BattleUI_Property_SPRatio": "Energy Regeneration Rate",
"BattleUI_Property_Speed": "Speed",
"BattleUI_Property_StatusProbability": "Effect Hit Rate",
"BattleUI_Property_StatusResistance": "Effect RES",
"Battle_Timeout": "Battle Finalization timed out",
"BlackWhiteList_NoInWhiteList": "Apologies, you are currently ineligible.",
"BlackWhiteList_Ok": "Confirm",
"BlackWhiteList_QuitGame": "Exit Game",
"Bonfire_Desc_01": null,
"Bonfire_Desc_02": null,
"Bonfire_Desc_03": null,
"Bonfire_Desc_04": null,
"Bonfire_Desc_05": null,
"Bonfire_Desc_06": null,
"BookSeriesConfig_BookSeriesComments_1": "Contains commonly used floriography in
Belobog. The ways of the world are condensed into this manual.",
"BookSeriesConfig_BookSeriesComments_10": "An ad hoc tabloid made by the mine's
supervisor. It details important news regarding production and activities in the mine.",
"BookSeriesConfig_BookSeriesComments_100": "The Fight Club recruitment flyer seen
everywhere in the Underworld. It spins a tale fancier than even the rap songs.",
"BookSeriesConfig_BookSeriesComments_101": "A children's story bound in volumes and full
of childish innocence. Due to some reason, parts of the series had become lost.",
"BookSeriesConfig_BookSeriesComments_102": "Recorded on the flimsy piece of letter sheet
was the frigid cold and warmth from Belobog of days past. It is a remnant of the past and some
sort of testimony.",
"BookSeriesConfig_BookSeriesComments_103": "The menu of the Goethe Hotel's famed tea
time meals. Belobog's past abundance and joy remains on it.",
"BookSeriesConfig_BookSeriesComments_104": "Wildfire's message board. All kinds of trivial,
everyday things are posted on it.",
"BookSeriesConfig_BookSeriesComments_105": "A letter from the past, now carefully
guarded by a silent yet majestic mechanical construct. It seems to have an extraordinary
meaning for its owner.",
"BookSeriesConfig_BookSeriesComments_106": "A few pieces of old news brief. It is a
snapshot of what Belobog used to look like years ago.",
"BookSeriesConfig_BookSeriesComments_107": "A novel written by a playwright famous for
their romance stories. It is loosely based on the history of the Goethe Hotel, but only parts of it
survived.",
"BookSeriesConfig_BookSeriesComments_108": "A program booklet from the opera <i>Once
Upon a Snowsieged Country</i>. Free of charge upon purchasing a ticket.",
"BookSeriesConfig_BookSeriesComments_109": "A program booklet from the musical
<i>Leisha and Mrs. Trude</i>. Free of charge upon purchasing a ticket.",
"BookSeriesConfig_BookSeriesComments_11": "A program booklet from the production of
<i>Stardust Rose</i>. Free of charge upon purchasing a ticket.",
"BookSeriesConfig_BookSeriesComments_110": "A program booklet from the play
<i>Roadside Picnic</i>. Free of charge upon purchasing a ticket.",
"BookSeriesConfig_BookSeriesComments_111": "A program booklet from the musical
<i>Beneath the White Cloak</i>. Free of charge upon purchasing a ticket.",
"BookSeriesConfig_BookSeriesComments_112": "An essay published in the literary review
section. There are always wistful people on the Xianzhou who like to write long essays to
express their feelings.",
"BookSeriesConfig_BookSeriesComments_113": "A review on the Ninefold Peace set menu
from the Garden of Gourmet. The review provides an accurate and exhaustive description of
the taste of the food. But there is a sense of criticism between the lines.",
"BookSeriesConfig_BookSeriesComments_114": "An official safety inspection guide required
for going in and out of Cloudford. It is printed and distributed by the Sky-Faring Commission.",
"BookSeriesConfig_BookSeriesComments_115": "Regulations governing the submission of
applications for permits to enter or leave the port. It is printed and distributed by the Sky-Faring
Commission.",
"BookSeriesConfig_BookSeriesComments_116": "A review on the taste of tea in Starskiff
Haven. It was displayed on the screen after being posted to a forum.",
"BookSeriesConfig_BookSeriesComments_117": "A new advertisement for civilian starskiffs
launched by Xianzhou's starskiff brand Blitz.",
"BookSeriesConfig_BookSeriesComments_118": "An advertisement for the famous lodging in
Starskiff Haven — Petrichor Inn.",
"BookSeriesConfig_BookSeriesComments_119": "A pamphlet made by the Sky-Faring
Commission to help the Outworlders to understand more about the culture of Xianzhou.",
"BookSeriesConfig_BookSeriesComments_12": "A program booklet from the production of
<i>Citizen Alexandra</i>. Free of charge upon purchasing a ticket.",
"BookSeriesConfig_BookSeriesComments_120": "There is a strange and immense zeal in the
recruitment announcement. Join the society, and you will be able to protect Clara.",
"BookSeriesConfig_BookSeriesComments_121": "For those residents of the underground who
are struggling with a heavy workload, taking care of their children was just another unbearable
task.",
"BookSeriesConfig_BookSeriesComments_122": "One look at this schedule and one will
realize why Bronya is always sighing.",
"BookSeriesConfig_BookSeriesComments_123": "A report on the recent activities of
Silvermane Guards. It seems to be written by the current Intelligence Officer in a serious
tone.",
"BookSeriesConfig_BookSeriesComments_124": "A sample article delivered to the higher
ranks of the Silvermane Guards for review in the early days of Eternal Freeze. It contains a
description of the heroism of the first Supreme Guardian, Alisa Rand, fighting battles with her
flaming lance.",
"BookSeriesConfig_BookSeriesComments_125": "A collection of poems written by the
indigenous peoples of Belobog. The authors of the poems are now unknown.",
"BookSeriesConfig_BookSeriesComments_126": "A failed exam paper. The owner of the
exam paper seems to be a boy named Louthen.",
"BookSeriesConfig_BookSeriesComments_127": "A scam prevention guide put together by
the Dark-Blue Scam Victims Association.",
"BookSeriesConfig_BookSeriesComments_128": "A friend wanted poster. Most of the posters
Wallace put up in the city have been torn off the wall.",
"BookSeriesConfig_BookSeriesComments_129": "The oath of the Silvermane Guards can be
seen everywhere in the Silvermane Guard Restricted Zone. It's nothing different from a list of
corporate values, and no one really pays attention to it.",
"BookSeriesConfig_BookSeriesComments_13": "Handwritten fliers. They are rough, but rooted
in sincerity.",
"BookSeriesConfig_BookSeriesComments_130": "An equipment purchase contract signed by
Asta to buy equipment for the space station out of her own pocket. It somehow fell into the
hands of the wrong person.",
"BookSeriesConfig_BookSeriesComments_131": "An after-sales feedback form sent from the
manufacturer of the Home-Use Object Finder to Asta. It somehow fell into the hands of the
wrong person.",
"BookSeriesConfig_BookSeriesComments_132": "A research file about the inorganic organism
Tottonid. It is saved in the Department of Ecology.",
"BookSeriesConfig_BookSeriesComments_133": "A book of music and lyrics about Fool's
Play. It was converted from a tape.",
"BookSeriesConfig_BookSeriesComments_134": "The Maintenance Department's handwritten
notes, which recorded the department's undisclosed secrets, were lost after the Space Station
was attacked.",
"BookSeriesConfig_BookSeriesComments_135": "Announcement of staff medical examination
posted on the medical cabin.",
"BookSeriesConfig_BookSeriesComments_136": "An introductory guide for Space station
visitors.",
"BookSeriesConfig_BookSeriesComments_137": "Terms and conditions for using the
Collection Room, although only Madam Herta can enter and use the Collection Room.",
"BookSeriesConfig_BookSeriesComments_138": "One of the researchers carried out a cross-
border experiment on the Tottonid Crystals, but due to negligence, the researcher made a
mistake on the test sample, turning the experiment report into nothing but a useless paper.",
"BookSeriesConfig_BookSeriesComments_139": "Two researchers left a few tapes about their
Curio experiment on the night of the Antimatter Legion's invasion. This document was
translated from the recordings automatically.",
"BookSeriesConfig_BookSeriesComments_14": "A strongly worded ultimatum, scrawled with
graffiti. Reading this, one can pry into the source of the disputes in the mines.",
"BookSeriesConfig_BookSeriesComments_140": "During the attack of Antimatter Legion, the
Herta Space Station Obstacle Detection Terminal recorded an error log. After the attack was
over, researcher Abraham secretly left his notes here.",
"BookSeriesConfig_BookSeriesComments_141": "Notes that researchers in the space station
use to leave messages to each other.",
"BookSeriesConfig_BookSeriesComments_142": "A feedback form for the staff cafeteria in
Herta Space Station. It contains comments and suggestions on the cafeteria's food, as well as
feedback given by the cafeteria's intelligent robot.",
"BookSeriesConfig_BookSeriesComments_143": "A piece of paper ripped out of a weekly
report, which was written by a Department of Ecology researcher.",
"BookSeriesConfig_BookSeriesComments_144": "A chat history between two researchers
right before the space station was attacked. The transcript of the chat has now been included
in the investigation list of the Security Department.",
"BookSeriesConfig_BookSeriesComments_145": "A sharp comment on Tottonids by an official
from Department of Galactic Geography. On the device's screen is a \"You have been
blocked\" prompt, indicating that this message was not sent successfully.",
"BookSeriesConfig_BookSeriesComments_146": "It appears to be a memo left behind by an
automaton. The dates in it have faded to the point of being unable to read.",
"BookSeriesConfig_BookSeriesComments_147": "The guidelines for the Curlcademy on the
space station, contains very subjective views.",
"BookSeriesConfig_BookSeriesComments_148": "Content that is regularly updated by
Capote's die-hard fans. Mostly consists of a log of Capote's daily behaviors.",
"BookSeriesConfig_BookSeriesComments_149": "A note recording Arlan's work in the last
fortnight.",
"BookSeriesConfig_BookSeriesComments_15": "A notice detailing exactly what the residents
of the Great Mine can and cannot do.",
"BookSeriesConfig_BookSeriesComments_150": "None",
"BookSeriesConfig_BookSeriesComments_151": "A story started by a call from within the
Fragmentum at Backwater Pass.",
"BookSeriesConfig_BookSeriesComments_152": "You encounter a mysterious girl named
Cyrille in the Fragmentum. Her story still needs to be revealed...",
"BookSeriesConfig_BookSeriesComments_153": "A grimdark serialized web novel featuring
the Judges of the Ten-Lords Commission as the protagonists and is adapted from urban
legends. It's not very popular.",
"BookSeriesConfig_BookSeriesComments_154": "A documentary video script concerned with
the daily work of the Realm-Keeping Commission. It records a difficult civil dispute.",
"BookSeriesConfig_BookSeriesComments_155": "The research notes of an Intelligentsia Guild
member on Xianzhou.",
"BookSeriesConfig_BookSeriesComments_156": "A Foxian Drum Chanting story that tells of
the brutal battle between a Cloud Knights general and the Borisin. Famous throughout the
Xianzhou.",
"BookSeriesConfig_BookSeriesComments_157": "A small pop-science book on Xianzhou folk
arts written by Mr. Xiyan for outworlders.",
"BookSeriesConfig_BookSeriesComments_158": "An advertisement that claims to be a
therapy to avoid becoming mara-stricken. Heirs to this line of therapy decide to violate the
work of their ancestors.",
"BookSeriesConfig_BookSeriesComments_159": "Notes on the animals of Xianzhou. Includes
their appearance, habits, related medicines, recipes, and proverbs.",
"BookSeriesConfig_BookSeriesComments_16": "A notice from Balaway to stop the public
appraisal of ancient relics.",
"BookSeriesConfig_BookSeriesComments_160": "This song-form epic poem themed around
Xianzhou history describes the magnificent life of the historical hero Reignbow.",
"BookSeriesConfig_BookSeriesComments_161": "None",
"BookSeriesConfig_BookSeriesComments_162": "None",
"BookSeriesConfig_BookSeriesComments_163": "None",
"BookSeriesConfig_BookSeriesComments_164": "None",
"BookSeriesConfig_BookSeriesComments_165": "None",
"BookSeriesConfig_BookSeriesComments_166": "None",
"BookSeriesConfig_BookSeriesComments_167": "None",
"BookSeriesConfig_BookSeriesComments_168": "A famous detective novel series on
Xianzhou. The novel tells the story of a detective who turns into a child after being force-fed
poison, and who solves a series of murder mysteries.",
"BookSeriesConfig_BookSeriesComments_169": "All kinds of evidence collected from the
henchmen of the Disciples of Sanctus Medicus.",
"BookSeriesConfig_BookSeriesComments_17": "An interview with a weather expert
discussing the causes of ice storms and other scientific information.",
"BookSeriesConfig_BookSeriesComments_170": "It seems to be a personal diary written in fits
and starts by the general of the Seat of Divine Foresight. There is not much content in the
diary, and for some reason, the diary's content is all about a cat.",
"BookSeriesConfig_BookSeriesComments_171": "The research report written by Adler, a
member of the Department of Implement Arts. It records all kinds of ghost stories of the Herta
Space Station.",
"BookSeriesConfig_BookSeriesComments_172": "Part of the history of Belobog before the
Eternal Freeze. It was written by the officials of the Qlipoth Fort and might be of use to you.",
"BookSeriesConfig_BookSeriesComments_173": "You have collected all the wanted posters
of you in Belobog. The price on your head is not that high, but congratulations anyway!",
"BookSeriesConfig_BookSeriesComments_174": "A Curio management log written by Asta. It
is made public at the station's terminals for all researchers to peruse.",
"BookSeriesConfig_BookSeriesComments_175": "A special issue of <i>Butterfly Shadow</i>,
the most authoritative publication in the Butterfly Fantasy industry of the Xianzhou Alliance. It
lists the ten most outstanding works in the developmental history of Butterfly Fantasy within a
thousand years.",
"BookSeriesConfig_BookSeriesComments_176": "None",
"BookSeriesConfig_BookSeriesComments_177": "A catalog of trades from the Sky-Faring
Commission, recording operations of the guilds aboard the Luofu.",
"BookSeriesConfig_BookSeriesComments_178": "A one-page ad for a boxing gym.",
"BookSeriesConfig_BookSeriesComments_179": "A notice posted by an officer at the Realm-
Keeping Commission.",
"BookSeriesConfig_BookSeriesComments_18": "The story and expert analyses of a traditional
legend from the northern region of Nycatha.",
"BookSeriesConfig_BookSeriesComments_180": "A collection of original histories from the
Xianzhou Alliance and an important footnote to the evolution of the alliance.",
"BookSeriesConfig_BookSeriesComments_181": "None",
"BookSeriesConfig_BookSeriesComments_182": "None",
"BookSeriesConfig_BookSeriesComments_183": "None",
"BookSeriesConfig_BookSeriesComments_184": "A collection of Vidyadhara folk songs.
Collected and compiled by a harp master.",
"BookSeriesConfig_BookSeriesComments_185": "None",
"BookSeriesConfig_BookSeriesComments_186": "A thesis by the Alchemy Commission
verifying the origin of and research into mara afflicting the Xianzhou natives.",
"BookSeriesConfig_BookSeriesComments_187": "An intelligence report sent from the
Xianzhou Yuque.",
"BookSeriesConfig_BookSeriesComments_188": "A dossier from the Seat of Divine Foresight
recording various enemy forces opposed to the Xianzhou.",
"BookSeriesConfig_BookSeriesComments_189": "The diary of the official at the Exalting
Sanctum's Realm-Keeping Commission Chancery, Dahao. Includes stories of his long life.",
"BookSeriesConfig_BookSeriesComments_19": "Messages between Belobog heating workers
about the heating piping's safety maintenance before a festival.",
"BookSeriesConfig_BookSeriesComments_190": "Observational Records of The Hunt in our
world, as compiled by the Divination Commission into this compendium: Record of Reignbow's
Road.",
"BookSeriesConfig_BookSeriesComments_191": "A diviner once predicted that the Luofu
would soon be met with disaster, but unfortunately, this report was not taken seriously.",
"BookSeriesConfig_BookSeriesComments_192": "A manuscript written by Fu Xuan during her
spare time discussing the art of divination, calculations, and all kinds of anecdotes relating to
divination.",
"BookSeriesConfig_BookSeriesComments_193": "The Xianzhou Alliance fleet communicates
with each other via the Yellowbell system. This is a record of resonances in year
<unbreak>8098</unbreak> of the Star Calendar from the Xianzhou Luofu's Yellowbell
system.",
"BookSeriesConfig_BookSeriesComments_194": "None",
"BookSeriesConfig_BookSeriesComments_195": "None",
"BookSeriesConfig_BookSeriesComments_196": null,
"BookSeriesConfig_BookSeriesComments_197": "None",
"BookSeriesConfig_BookSeriesComments_198": "None",
"BookSeriesConfig_BookSeriesComments_199": "A letter of appeal from the Vidyadhara
Preceptors of the Luofu to the Six Charioteers.",
"BookSeriesConfig_BookSeriesComments_2": "A handwritten page from a secret book.",
"BookSeriesConfig_BookSeriesComments_20": "A life survey published in the <i>Crystal Daily
— Weekend Edition</i>. The various traditions of the Solwarm Festival can be seen here.",
"BookSeriesConfig_BookSeriesComments_200": "None",
"BookSeriesConfig_BookSeriesComments_201": "None",
"BookSeriesConfig_BookSeriesComments_202": "None",
"BookSeriesConfig_BookSeriesComments_203": "A serialized martial arts novel that was once
all the hype in the Xianzhou. What a shame that it hasn't been updated for a long time.",
"BookSeriesConfig_BookSeriesComments_204": "None",
"BookSeriesConfig_BookSeriesComments_205": "None",
"BookSeriesConfig_BookSeriesComments_206": "Intelligence about the Xianzhou Luofu as
collected by Dan Heng.",
"BookSeriesConfig_BookSeriesComments_207": "The diary of Dan Shu, Chief Alchemist of
the Alchemy Commission. It records this blind diviner's struggles against her destiny.",
"BookSeriesConfig_BookSeriesComments_208": "Provides an overview that helps healers in
the Alchemy Commission to reference medical texts.",
"BookSeriesConfig_BookSeriesComments_209": "A major body of work that compiled the
Alchemy Commission's prescriptions.",
"BookSeriesConfig_BookSeriesComments_21": "A magazine advertisement for the fashion
brand \"Suburbia.\"",
"BookSeriesConfig_BookSeriesComments_210": "A pamphlet penned by the Judges of the
Ten-Lords Commission to educate public official on the truth of the Disciples of Sanctus
Medicus.",
"BookSeriesConfig_BookSeriesComments_211": "A journal used for diary exchanges between
partner pilots over a long period of time.",
"BookSeriesConfig_BookSeriesComments_212": "None",
"BookSeriesConfig_BookSeriesComments_213": "The comments section in the Alchemy
Commission's official gazette, where healers gossip and brag.",
"BookSeriesConfig_BookSeriesComments_214": "A collection of medical case studies,
compiled by the Alchemy Commission to allow for easier browsing and access.",
"BookSeriesConfig_BookSeriesComments_215": "A letter of correspondence that was not
destroyed in time. It seems to talk about forbidden prescriptions and sorcery.",
"BookSeriesConfig_BookSeriesComments_216": "Notes that were not destroyed in time. It
seems to be trying to obtain relevant information regarding the Luofu Ten-Lords Commission.",
"BookSeriesConfig_BookSeriesComments_217": "Todd Riordan's research report. It contains
detailed records of test data regarding mara-struck soldiers.",
"BookSeriesConfig_BookSeriesComments_218": "None",
"BookSeriesConfig_BookSeriesComments_219": "A letter left by Zhongshan, an \"Unshackled
Tutor.\"",
"BookSeriesConfig_BookSeriesComments_22": "A piece of paper recording some form of
prescription. It could temporarily alleviate the pain of those in the Underworld suffering from
the complicated miner's disease.",
"BookSeriesConfig_BookSeriesComments_220": "None",
"BookSeriesConfig_BookSeriesComments_221": "None",
"BookSeriesConfig_BookSeriesComments_222": "None",
"BookSeriesConfig_BookSeriesComments_223": "None",
"BookSeriesConfig_BookSeriesComments_224": "None",
"BookSeriesConfig_BookSeriesComments_225": "A verdict for the mastermind behind the
Sedition of Imbibitor Lunae. This verdict has a huge impact on the future of Xianzhou.",
"BookSeriesConfig_BookSeriesComments_226": "A research report on the folkloric origins of
the Fire Taboo Festival on Xianzhou by a member of the Intelligentsia Guild.",
"BookSeriesConfig_BookSeriesComments_227": "The inscription below the ancient statue of
the high elder recounts the story of a preceptor creating the statue.",
"BookSeriesConfig_BookSeriesComments_228": "A stone engraving filled with regret,
recording the message of an artisan.",
"BookSeriesConfig_BookSeriesComments_229": "Vidyadhara Pearlkeepers are tasked to
keep watch of Vidyadhara eggs in the ancient sea, and this is the stone monument they left
behind.",
"BookSeriesConfig_BookSeriesComments_23": "Scattered pages of questionable quality,
written by someone who claims to be a scientist.",
"BookSeriesConfig_BookSeriesComments_230": "Shredded notes left behind by a member of
the Intelligentsia Guild.",
"BookSeriesConfig_BookSeriesComments_231": "This is a long-lost Vidyadhara elegy
songbook, which was banned for many years due to its provocative content. Although it was
once a source of controversy, it no longer stirs up any troubles in the present day.",
"BookSeriesConfig_BookSeriesComments_232": "A notebook left behind in the Scalegorge
Waterscape by a young scholar of Vidyadhara heritage. It details his fantasies about the
history of the Vidyadhara.",
"BookSeriesConfig_BookSeriesComments_233": "A Preceptor Assembly that took place at a
turning point in history is inscribed on a broken, weathered monument.",
"BookSeriesConfig_BookSeriesComments_234": "A scholar left rubbings of ancient patterns
all over the delve, seemingly depicting events from the history of Xianzhou...",
"BookSeriesConfig_BookSeriesComments_235": "A letter written by an Intelligentsia Guild
member to his disciple, instructing them to immediately come and meet him at the Luofu.",
"BookSeriesConfig_BookSeriesComments_236": "The Vidyadhara on the Luofu were tasked
to unceasingly observe the ancient and ruined Ambrosial Arbor for any signs of rejuvenation.",
"BookSeriesConfig_BookSeriesComments_24": "A letter carefully pieced back together, which
probably shouldn't have been pieced together...",
"BookSeriesConfig_BookSeriesComments_25": "A story about food from a restaurant flier.
Possibly some sort of performance art.",
"BookSeriesConfig_BookSeriesComments_26": "A narrative poem about a lucky survivor from
a Belobog textbook",
"BookSeriesConfig_BookSeriesComments_27": "A travel magazine column that shares an all-
new way of life in Suburbia.",
"BookSeriesConfig_BookSeriesComments_28": "Newspaper clippings of a grand oratorio that
are carefully preserved.",
"BookSeriesConfig_BookSeriesComments_29": "An in-page advertisement for a lifestyle
magazine, recommending various dessert recipes.",
"BookSeriesConfig_BookSeriesComments_3": "A worn-out safety manual. Every miner in the
Underworld has a copy.",
"BookSeriesConfig_BookSeriesComments_30": "An advertisement for skincare found
everywhere, something Belobog residents are all familiar with.",
"BookSeriesConfig_BookSeriesComments_31": "Notes handwritten by a psychiatrist. How
reliable are dreams?",
"BookSeriesConfig_BookSeriesComments_32": "A notice of time change for the rehearsal to
ensure its members coordinate the proper arrangements.",
"BookSeriesConfig_BookSeriesComments_33": "A flier advertisement for a dish popular
among the locals. It also introduces various ways to cook the sausage.",
"BookSeriesConfig_BookSeriesComments_34": "A letter left behind by a child, which appears
to be addressed to another child.",
"BookSeriesConfig_BookSeriesComments_35": "The research report of plant ecology in the
Underworld, which mentions that most plants are inedible and unpalatable. Several entries
even come with cooking instructions.",
"BookSeriesConfig_BookSeriesComments_36": "A series of correspondences that are very
informative. Even includes a recipe.",
"BookSeriesConfig_BookSeriesComments_37": "If you're reading this, all the incredible things
described above will appear around you...",
"BookSeriesConfig_BookSeriesComments_38": "Asset Damage Evaluation List drafted by the
Herta Department of Implement Arts. It has records of thousands of cargo damages totaling a
ridiculous sum to be paid by the IPC alone.",
"BookSeriesConfig_BookSeriesComments_39": "An honorary award given out by the Herta
Department of Galactic Geopolitics in recognition of companions of Partial Justice.",
"BookSeriesConfig_BookSeriesComments_4": "Belobog's traditional holiday celebration
plans... But not this year's.",
"BookSeriesConfig_BookSeriesComments_40": "A temporary transfer notice issued by Wen
Mingy, head of the Herta Department of Implement Arts and Curio Collection Squad Leader.",
"BookSeriesConfig_BookSeriesComments_41": "Letter from outer space by Hosea Lazaro the
comet hunter — full of rubbish.",
"BookSeriesConfig_BookSeriesComments_42": "Comet Hunter Hosea Lazaro's treasure, a
prank that has been advertised in advance.",
"BookSeriesConfig_BookSeriesComments_43": "King of the beverage world. His crudely-
sliced bread contains a lethal dosage of humor.",
"BookSeriesConfig_BookSeriesComments_44": "On the surface, this book is no different from
any other. But upon closer examination, you will find that it is surrounded by a layer of stellar
light, as if imbued with a hidden spell.",
"BookSeriesConfig_BookSeriesComments_45": "The Homeward Cloud Messaging system
transmits echoes from other planets across the galaxy, thereby carrying messages from the
researchers' homeland and family to the space station. These are screened by the Department
of Galactic Geopolitics and distributed to the corresponding researchers on the station.",
"BookSeriesConfig_BookSeriesComments_46": "An entry in the Express data bank about the
Aeons. It gives an account of their mysterious, wandering existence in the starry depths of
space.",
"BookSeriesConfig_BookSeriesComments_47": "An entry in the Express data bank about
factions. It gives an account of the influence between the many factions among the stars.",
"BookSeriesConfig_BookSeriesComments_48": "Pages recording the unrest and extreme
emotions of researcher Eikura Shuu. Shunned, exiled, forgotten.",
"BookSeriesConfig_BookSeriesComments_49": "Behavioral research report about the
Department of Ecology's collection, the spiritual organism Wubbaboo.",
"BookSeriesConfig_BookSeriesComments_5": "An issued list of mining equipment to be
ordered. Evidence of times when the Underworld was still prosperous and business was
booming.",
"BookSeriesConfig_BookSeriesComments_50": "This codex records all the transportation-type
Curios in the station.",
"BookSeriesConfig_BookSeriesComments_51": "Herta Space Station abides by the galactic
regulations and law of privacy security when collecting, storing, and using researcher
information. Relevant personnel are not permitted to disclose any files to third parties without
prior authorization.",
"BookSeriesConfig_BookSeriesComments_52": "The most recent installment in Belobog's
popular children's adventure book series",
"BookSeriesConfig_BookSeriesComments_53": "Herta Space Station abides by the galactic
regulations and law of privacy security when collecting, storing, and using researcher
information. Relevant personnel are not permitted to disclose any files to third parties without
prior authorization.",
"BookSeriesConfig_BookSeriesComments_54": "Herta Space Station abides by the galactic
regulations and law of privacy security when collecting, storing, and using researcher
information. Relevant personnel are not permitted to disclose any files to third parties without
prior authorization.",
"BookSeriesConfig_BookSeriesComments_55": "Poem written by researcher Rocky
Martinez.",
"BookSeriesConfig_BookSeriesComments_56": "A secret letter submitted by a self-proclaimed
Cryptologist From Locus Silentii. It seems to be talking down the conspirator of the
Xenohydro.",
"BookSeriesConfig_BookSeriesComments_57": "Sponsored and financed by the Interastral
Peace Corporation, this book is a book about the universe, Aeons, factions, and everything
else, written by Herta, No. <unbreak>83</unbreak> of the Genius Society. \"This is what I
want to write: The lonesome gods and their blind followers.\"",
"BookSeriesConfig_BookSeriesComments_6": "A large advertisement from the Tempering
Workshop. Where it's placed is as interesting as those big, bombastic words written on it.",
"BookSeriesConfig_BookSeriesComments_61": "Poem written by researcher Rocky Martinez
for his lover.",
"BookSeriesConfig_BookSeriesComments_62": "Signal Log: <unbreak>2157</unbreak> AE,
Months <unbreak>40</unbreak>-<unbreak>43</unbreak>",
"BookSeriesConfig_BookSeriesComments_63": "Signal Log: <unbreak>2157</unbreak> AE,
Months <unbreak>44</unbreak>-<unbreak>47</unbreak>",
"BookSeriesConfig_BookSeriesComments_64": "Signal Log: <unbreak>2157</unbreak> AE,
Months <unbreak>48</unbreak>-<unbreak>51</unbreak>",
"BookSeriesConfig_BookSeriesComments_65": "A series of fantasy novels popular among the
residents, seemingly banned by Belobog...",
"BookSeriesConfig_BookSeriesComments_66": "The rise and fall of a mysterious creature that
could have annihilated the Underworld.",
"BookSeriesConfig_BookSeriesComments_67": "A pet keeping diary... but are virtual pets
really pets?",
"BookSeriesConfig_BookSeriesComments_68": "An old research report of the creatures of the
Underworld. Some of those creatures no longer exist.",
"BookSeriesConfig_BookSeriesComments_69": "An ancient relic appraisal record left behind
by Balaway.",
"BookSeriesConfig_BookSeriesComments_7": "A series of notices. They appear to have been
hastily placed at the entrance of Rivet Town during its evacuation.",
"BookSeriesConfig_BookSeriesComments_70": "A valuable medical certificate of miner's
disease.",
"BookSeriesConfig_BookSeriesComments_71": "A famous nursery rhyme of the Underworld.
Some nosy parker examined its origin.",
"BookSeriesConfig_BookSeriesComments_72": "The letter that Kluzer was carrying. It
appears to be a letter to his family that he never sent.",
"BookSeriesConfig_BookSeriesComments_73": "A brief but poignant admonition left by the
Balakin ancestors.",
"BookSeriesConfig_BookSeriesComments_74": "Letter From Bronya",
"BookSeriesConfig_BookSeriesComments_75": "A letter covertly sent by Natasha's brother,
Vache, after being exiled to the Snow Plains.",
"BookSeriesConfig_BookSeriesComments_76": "The notes left by Natasha's brother, Vache,
which recorded a series of experiments relating to his efforts to develop a medicine named
\"Blizzard Immunity.\"",
"BookSeriesConfig_BookSeriesComments_77": "Sheila's character script, written by Gunn
Konolev, whose motive is veiled in mystery.",
"BookSeriesConfig_BookSeriesComments_78": "Gunn Konolev's confession letter for
conducting a certain mysterious experiment within the space station.",
"BookSeriesConfig_BookSeriesComments_79": "Researcher Joanne's browsing history,
retrieved through the terminal. It should be erased after reading.",
"BookSeriesConfig_BookSeriesComments_8": "An introduction to a Rivet Town restaurant's
specialty dish. Its contents are of utmost secrecy... but you've already seen it.",
"BookSeriesConfig_BookSeriesComments_80": "Researcher Mare's browsing history,
retrieved through the terminal. It should be erased after reading.",
"BookSeriesConfig_BookSeriesComments_81": "Researcher Chris's browsing history,
retrieved through the terminal. It should be erased after reading.",
"BookSeriesConfig_BookSeriesComments_82": "The letters that Asta exchanged with her
family. Somehow, these letters show vastly divergent narratives on the same matters.",
"BookSeriesConfig_BookSeriesComments_83": "Asta's shopping list throughout the galaxy.
The recipient of which, unexpectedly, is Arlan.",
"BookSeriesConfig_BookSeriesComments_84": "A copy of Asta's email correspondence with
the \"business elite\" who created \"Universe's High Energy Metafield Space.\"",
"BookSeriesConfig_BookSeriesComments_85": "A note of warning written by the lead
researcher to the invaders, having foreseen this intrusion. It does not scold them, but instead
encourages all adventures driven by curiosity and rewards any exchange of knowledge.",
"BookSeriesConfig_BookSeriesComments_86": "A discarded real estate flier, and a negative
example when it comes to investment.",
"BookSeriesConfig_BookSeriesComments_87": "A transaction certificate left at the former site
of the Rivet Town Chamber of Commerce, serving as a reminder of the town's prosperous
past.",
"BookSeriesConfig_BookSeriesComments_89": "A request form for provisions. It seems the
Great Mine supervisors are relatively lenient to the miners' material wants.",
"BookSeriesConfig_BookSeriesComments_9": "A board for the miners to write their work
rounds and details at the start of their shifts. However, it seems to have been used as a
discussion board.",
"BookSeriesConfig_BookSeriesComments_90": "Pieces of a diary found in an underground
shelter, recording how the lives of ordinary people was changed by significant events.",
"BookSeriesConfig_BookSeriesComments_91": "A notice posted to warn residents of hazards
right before Rivet Town fell. Judging from the outcome, this action had accomplished very
little.",
"BookSeriesConfig_BookSeriesComments_92": "A notebook with comments on new dishes
between the head chef of the Goethe Grand Hotel and its customers. The cover is full of
suspicious grease.",
"BookSeriesConfig_BookSeriesComments_93": "The call Cocolia issued when she declared
the Underworld to be sealed off. Some residents of the Underworld expressed their
displeasure at this.",
"BookSeriesConfig_BookSeriesComments_94": "An undelivered letter. You can even hear the
sound of dreams shattering when opening the fragile envelope.",
"BookSeriesConfig_BookSeriesComments_95": "Advertisement for the New Tempering
Workshop. You seem to have heard of a similar name elsewhere.",
"BookSeriesConfig_BookSeriesComments_96": "A slightly childish observation diary. Its owner
seems to have suffered some severe mental trauma.",
"BookSeriesConfig_BookSeriesComments_97": "The Silvermane Guards Logistics
Department periodically releases this routine maintenance notification. Pity so few people pay
attention to it.",
"BookSeriesConfig_BookSeriesComments_98": "A promotion image for a competition in the
vagrant camp. You have plenty of reasons to suspect this was made by a certain rapper.",
"BookSeriesConfig_BookSeriesComments_99": "A note written in a childish hand. It is
probably a summary of some robot's life.",
"BookSeriesConfig_BookSeries_1": "Floriography Manual Attached to a Bouquet",
"BookSeriesConfig_BookSeries_10": "<i>Miners Weekly</i>",
"BookSeriesConfig_BookSeries_100": "Boxer Recruitment Form",
"BookSeriesConfig_BookSeries_101": "<i>Musicians of Belobog</i>",
"BookSeriesConfig_BookSeries_102": "Unsent Letter",
"BookSeriesConfig_BookSeries_103": "Goethe Hotel Tea Time Menu",
"BookSeriesConfig_BookSeries_104": "Gathering Place Message Board",
"BookSeriesConfig_BookSeries_105": "A Letter to All of Furnace Core Base",
"BookSeriesConfig_BookSeries_106": "Old Newspapers of Backwater Pass",
"BookSeriesConfig_BookSeries_107": "<i>Evening Ember at the Goethe Hotel</i>",
"BookSeriesConfig_BookSeries_108": "<i>Once Upon a Snowsieged Country</i> Program",
"BookSeriesConfig_BookSeries_109": "<i>Leisha and Mrs. Trude</i> Program",
"BookSeriesConfig_BookSeries_11": "<i>Stardust Rose</i> Program",
"BookSeriesConfig_BookSeries_110": "<i>Roadside Picnic</i> Program",
"BookSeriesConfig_BookSeries_111": "<i>Beneath the White Cloak</i> Program",
"BookSeriesConfig_BookSeries_112": "An Evening Journey Through Exalting Sanctum",
"BookSeriesConfig_BookSeries_113": "Review on the Ninefold Peace set menu from the
Garden of Gourmet",
"BookSeriesConfig_BookSeries_114": "Starskiff Safety Inspection Guide",
"BookSeriesConfig_BookSeries_115": "Management Strategy for Reporting Starskiff Traffic",
"BookSeriesConfig_BookSeries_116": "The startaro bubble tea tastes horrible.",
"BookSeriesConfig_BookSeries_117": "Return to the Future",
"BookSeriesConfig_BookSeries_118": "A Drizzle Douses Dust",
"BookSeriesConfig_BookSeries_119": "<unbreak>100</unbreak> Common Xianzhou
Proverbs for Outworlders",
"BookSeriesConfig_BookSeries_12": "<i>Citizen Alexandra</i> Program",
"BookSeriesConfig_BookSeries_120": "<i>Clara Protection Society Is Seeking New
Members!</i>",
"BookSeriesConfig_BookSeries_121": "Natasha's List",
"BookSeriesConfig_BookSeries_122": "Densely Packed Schedule",
"BookSeriesConfig_BookSeries_123": "<i>Report on Recent Activities in the Silvermane
Guard Restricted Zone and Related Suggestions</i>",
"BookSeriesConfig_BookSeries_124": "Crystal Daily's Sample Article for the Censorship
Office",
"BookSeriesConfig_BookSeries_125": "<i>Journey of the Moles</i> — Belobog Ancient Poetry
Collection",
"BookSeriesConfig_BookSeries_126": "Belobog Academy's Mid-Term Exam Paper",
"BookSeriesConfig_BookSeries_127": "Anti-Fraud Guide, Edited Version",
"BookSeriesConfig_BookSeries_128": "Looking for a Friend",
"BookSeriesConfig_BookSeries_129": "Oath of the Silvermane Guards",
"BookSeriesConfig_BookSeries_13": "Wildfire Flier",
"BookSeriesConfig_BookSeries_130": "Asta's Equipment Purchase Contract",
"BookSeriesConfig_BookSeries_131": "\"Home-Use Object Finder\" After-Sales Feedback
Form",
"BookSeriesConfig_BookSeries_132": "Species of the Galaxy: Tottonid",
"BookSeriesConfig_BookSeries_133": "(Recording) A Fool's Play: Calamity's Wrath Seeks
Olden Clash, Fool's Blade Rends Divine Flesh",
"BookSeriesConfig_BookSeries_134": "The Well-Kept Secret of the Maintenance
Department",
"BookSeriesConfig_BookSeries_135": "Notification for Physical Examinations",
"BookSeriesConfig_BookSeries_136": "Space Station Introductory Guide",
"BookSeriesConfig_BookSeries_137": "Herta Collection Room Code of Conduct",
"BookSeriesConfig_BookSeries_138": "Research Report: Tottonid Crystals",
"BookSeriesConfig_BookSeries_139": "An Incomplete Automatic Transcript",
"BookSeriesConfig_BookSeries_14": "Miners' Ultimatum",
"BookSeriesConfig_BookSeries_140": "Attack Records of the Obstacle Detection Terminal",
"BookSeriesConfig_BookSeries_141": "Researchers' Memo Notes",
"BookSeriesConfig_BookSeries_142": "Feedback Form for the Space Station Staff Cafeteria",
"BookSeriesConfig_BookSeries_143": "Fragment of a Weekly Report by a Department of
Ecology Researcher",
"BookSeriesConfig_BookSeries_144": "Chat History Between Researchers",
"BookSeriesConfig_BookSeries_145": "Tottonids Are Rocks",
"BookSeriesConfig_BookSeries_146": "Pascal's Diary",
"BookSeriesConfig_BookSeries_147": "The Curlcademy Guidelines",
"BookSeriesConfig_BookSeries_148": "Update Notes for Master Capote's Life Wiki Version
<unbreak>12.0</unbreak>",
"BookSeriesConfig_BookSeries_149": "Arlan's Work Log",
"BookSeriesConfig_BookSeries_15": "Great Mine Code of Conduct",
"BookSeriesConfig_BookSeries_150": "Ministry of Education Quiz",
"BookSeriesConfig_BookSeries_151": "A Call From The Fragmentum",
"BookSeriesConfig_BookSeries_152": "Cyrille",
"BookSeriesConfig_BookSeries_153": "An Unsuitable Job for A Puppet",
"BookSeriesConfig_BookSeries_154": "Protecting Starskiff Haven",
"BookSeriesConfig_BookSeries_155": "Travelogue on Xianzhou",
"BookSeriesConfig_BookSeries_156": "Cloud Knights Against the Borisin",
"BookSeriesConfig_BookSeries_157": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture",
"BookSeriesConfig_BookSeries_158": "Amnesic Meditation Therapy: A Guide to A Long,
Healthy Life!",
"BookSeriesConfig_BookSeries_159": "Codex of Apocrypha",
"BookSeriesConfig_BookSeries_16": "Customer Notice From Balaway the Miner's Lamp",
"BookSeriesConfig_BookSeries_160": "Annotations from \"Ode to Reignbow Path\"",
"BookSeriesConfig_BookSeries_161": "Mei's Notes",
"BookSeriesConfig_BookSeries_162": "Mei's Notes",
"BookSeriesConfig_BookSeries_163": "Mei's Notes",
"BookSeriesConfig_BookSeries_164": "Mei's Notes",
"BookSeriesConfig_BookSeries_165": "Liangmu's Message (I)",
"BookSeriesConfig_BookSeries_166": "Liangmu's Message (II)",
"BookSeriesConfig_BookSeries_167": "Liangmu's Letter",
"BookSeriesConfig_BookSeries_168": "The Angler Mystery",
"BookSeriesConfig_BookSeries_169": "Disciples of Sanctus Medicus: Collection of Exhibits",
"BookSeriesConfig_BookSeries_17": "Ice Storm Causes",
"BookSeriesConfig_BookSeries_170": "General's Diary",
"BookSeriesConfig_BookSeries_171": "Adler's Research Report on Ghost Stories",
"BookSeriesConfig_BookSeries_172": "Belobog Chronicles: Before the Eternal Freeze",
"BookSeriesConfig_BookSeries_173": "Wanted Poster Gallery",
"BookSeriesConfig_BookSeries_174": "Curio Management Log",
"BookSeriesConfig_BookSeries_175": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium",
"BookSeriesConfig_BookSeries_176": "The Title Page of a Detective Novel Torn Off by
Luocha",
"BookSeriesConfig_BookSeries_177": "The Luofu Sky-Faring Commission Guilds List",
"BookSeriesConfig_BookSeries_178": "Tiger Boxing Gym Admissions Ad",
"BookSeriesConfig_BookSeries_179": "Advocate legal and reasonable care for animals,
strictly prohibit illegal wildlife trades for \"releases\"",
"BookSeriesConfig_BookSeries_18": "Jarilo: God of Spring and War",
"BookSeriesConfig_BookSeries_180": "History of the Xianzhou: Errata",
"BookSeriesConfig_BookSeries_181": "Mysterious Advisory Letter",
"BookSeriesConfig_BookSeries_182": "Thank-You Letter",
"BookSeriesConfig_BookSeries_183": "Bereaved Letter",
"BookSeriesConfig_BookSeries_184": "Cloudcry Songbook",
"BookSeriesConfig_BookSeries_185": "Green Hibiscus' Secret Letter",
"BookSeriesConfig_BookSeries_186": "A Study into the Mara-Struck",
"BookSeriesConfig_BookSeries_187": "Surveillance Report from the Xianzhou Yuque",
"BookSeriesConfig_BookSeries_188": "List of Archenemies",
"BookSeriesConfig_BookSeries_189": "Dahao's Diary",
"BookSeriesConfig_BookSeries_19": "Message For New Repairers",
"BookSeriesConfig_BookSeries_190": "Record of Reignbow's Road",
"BookSeriesConfig_BookSeries_191": "Divination Report",
"BookSeriesConfig_BookSeries_192": "Glimpses into the Beyond",
"BookSeriesConfig_BookSeries_193": "Records of Yellowbell Resonance",
"BookSeriesConfig_BookSeries_194": "Records of Mingyue Divinations",
"BookSeriesConfig_BookSeries_195": "Records of Jingzhai Divinations",
"BookSeriesConfig_BookSeries_196": null,
"BookSeriesConfig_BookSeries_197": "Reply to a Stranger",
"BookSeriesConfig_BookSeries_198": "Timetable for freight starskiffs at Zheluo-Blaze XXXVI",
"BookSeriesConfig_BookSeries_199": "An Appeal from the Vidyadhara",
"BookSeriesConfig_BookSeries_2": "Remnants of a Barista's Handbook",
"BookSeriesConfig_BookSeries_20": "Interview of Daily Life Before the Solwarm Festival",
"BookSeriesConfig_BookSeries_200": "Cloud Knights Patrol Report",
"BookSeriesConfig_BookSeries_201": "Directory of Lost Starskiffs",
"BookSeriesConfig_BookSeries_202": "Order from the Disciples of Sanctus Medicus",
"BookSeriesConfig_BookSeries_203": "A Martial Arts Novel That Stopped Updating
<unbreak>300</unbreak> Years Ago",
"BookSeriesConfig_BookSeries_204": "A Found Divination Slip",
"BookSeriesConfig_BookSeries_205": "Starskiff Traffic Records",
"BookSeriesConfig_BookSeries_206": "A Collection of Intelligence on the Xianzhou Luofu",
"BookSeriesConfig_BookSeries_207": "Dan Shu's Diary",
"BookSeriesConfig_BookSeries_208": "Overview of Xianzhou's Materia Medica",
"BookSeriesConfig_BookSeries_209": "Compendium of Remedies",
"BookSeriesConfig_BookSeries_21": "Fashion Brand \"Suburbia\"",
"BookSeriesConfig_BookSeries_210": "Official Announcement on the Origins of the Disciples
of Sanctus Medicus",
"BookSeriesConfig_BookSeries_211": "An Exchange Diary Between Pilots",
"BookSeriesConfig_BookSeries_212": "Access Record of Reference Texts in the Elixir
Research Terrace",
"BookSeriesConfig_BookSeries_213": "A Page From the Alchemy Commission's Official
Gazette",
"BookSeriesConfig_BookSeries_214": "Selected Classic Case Studies",
"BookSeriesConfig_BookSeries_215": "Undestroyed Letter",
"BookSeriesConfig_BookSeries_216": "Undestroyed Notes",
"BookSeriesConfig_BookSeries_217": "Report: A Rare Plant Specimen",
"BookSeriesConfig_BookSeries_218": "Sampo's Message",
"BookSeriesConfig_BookSeries_219": "Zhongshan's Letter",
"BookSeriesConfig_BookSeries_22": "Mine Poison Antidote Inhalant Manual",
"BookSeriesConfig_BookSeries_220": "Serval's Resume",
"BookSeriesConfig_BookSeries_221": "Natasha's Resume",
"BookSeriesConfig_BookSeries_222": "Hook's Resume",
"BookSeriesConfig_BookSeries_223": "Gepard's Resume",
"BookSeriesConfig_BookSeries_224": "Seele's Resume",
"BookSeriesConfig_BookSeries_225": "Verdict: The Great Rebellion of Imbibitor Lunae",
"BookSeriesConfig_BookSeries_226": "Cold Foods, Heliobi, and Injustice: A Study of the
Custom of the Fire Taboo Festival",
"BookSeriesConfig_BookSeries_227": "The Account of Preceptor Sutuan Crafting a Statue of
the High Elder",
"BookSeriesConfig_BookSeries_228": "Artisan Congyan's Stone Engraving",
"BookSeriesConfig_BookSeries_229": "The Pearlkeeper's Communication Stele",
"BookSeriesConfig_BookSeries_23": "Diary of a Civilian Scientist",
"BookSeriesConfig_BookSeries_230": "Shredded Notes of Scholar Bernini",
"BookSeriesConfig_BookSeries_231": "Vidyadhara Elegy: Insight on \"Six Charioteers
Adjudicating the Imbibitor Lunae\"",
"BookSeriesConfig_BookSeries_232": "A Vidyadhara Youth's Notes",
"BookSeriesConfig_BookSeries_233": "Preceptor Assembly Chronicle Fragment",
"BookSeriesConfig_BookSeries_234": "Investigation of Ancient Patterns Rubbings from the
Luofu",
"BookSeriesConfig_BookSeries_235": "A Letter to Scholar Cleo",
"BookSeriesConfig_BookSeries_236": "Observational Monument on the Roots of the Arbor",
"BookSeriesConfig_BookSeries_24": "A Letter Pieced Together",
"BookSeriesConfig_BookSeries_25": "Snapper Jam Appetizer",
"BookSeriesConfig_BookSeries_26": "The Traveler Who Survived the Blizzard",
"BookSeriesConfig_BookSeries_27": "Salmon Bread",
"BookSeriesConfig_BookSeries_28": "Oratorio \"Supreme Guardian\" Premiere Spectacular",
"BookSeriesConfig_BookSeries_29": "Rye Bread Soda Iceberg",
"BookSeriesConfig_BookSeries_3": "<i>Miner's Safety Manual</i>",
"BookSeriesConfig_BookSeries_30": "Bellerain Petroleum Jelly",
"BookSeriesConfig_BookSeries_31": "Dreamland Analysis",
"BookSeriesConfig_BookSeries_32": "Time Change Notice For Oratorio Rehearsal",
"BookSeriesConfig_BookSeries_33": "Belobog Sausage",
"BookSeriesConfig_BookSeries_34": "A Child's Letter",
"BookSeriesConfig_BookSeries_35": "<i>Underground Encyclopedia: Plants and Fungi</i>",
"BookSeriesConfig_BookSeries_36": "Recipe: Crystal Lizard Satay",
"BookSeriesConfig_BookSeries_37": "The Seven Wonders of Belobog",
"BookSeriesConfig_BookSeries_38": "Herta Asset Damage Evaluation List",
"BookSeriesConfig_BookSeries_39": "Galaxy Public Service Award",
"BookSeriesConfig_BookSeries_4": "Solwarm Festival Celebration Plans",
"BookSeriesConfig_BookSeries_40": "Notice of Ad Hoc Transfer",
"BookSeriesConfig_BookSeries_41": "Letter From the Comet Hunter",
"BookSeriesConfig_BookSeries_42": "Comet Hunter's Treasure",
"BookSeriesConfig_BookSeries_43": "Kapo-Kali Secret Recipe",
"BookSeriesConfig_BookSeries_44": "Species of the Galaxy: Wubbaboo",
"BookSeriesConfig_BookSeries_45": "Xin<unbreak>-41</unbreak> Homeward Cloud
Messaging",
"BookSeriesConfig_BookSeries_46": "Aeons",
"BookSeriesConfig_BookSeries_47": "Factions",
"BookSeriesConfig_BookSeries_48": "Researcher Eikura Shuu's Diary",
"BookSeriesConfig_BookSeries_49": "Observation on Wubbaboo Behavior",
"BookSeriesConfig_BookSeries_5": "Mining Equipment Order List",
"BookSeriesConfig_BookSeries_50": "Fragments of <i>Herta Research Atlas Volume 7:
Traffic</i>",
"BookSeriesConfig_BookSeries_51": "Researcher Profile: Gunn",
"BookSeriesConfig_BookSeries_52": "<i>The Adventurous Moles: Hidden Treasure</i>",
"BookSeriesConfig_BookSeries_53": "Researcher Profile: Hosea",
"BookSeriesConfig_BookSeries_54": "Researcher Profile: Eikura Shuu",
"BookSeriesConfig_BookSeries_55": "Bye, Herta",
"BookSeriesConfig_BookSeries_56": "Letter From Locus Silentii",
"BookSeriesConfig_BookSeries_57": "Herta's Manuscripts",
"BookSeriesConfig_BookSeries_6": "<i>Tempering Workshop: A Fresh Start!</i>",
"BookSeriesConfig_BookSeries_61": "Space Station Love Poems",
"BookSeriesConfig_BookSeries_62": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>40</unbreak>-<unbreak>43</unbreak>",
"BookSeriesConfig_BookSeries_63": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>44</unbreak>-<unbreak>47</unbreak>",
"BookSeriesConfig_BookSeries_64": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>48</unbreak>-<unbreak>51</unbreak>",
"BookSeriesConfig_BookSeries_65": "Tale of the Winterlands",
"BookSeriesConfig_BookSeries_66": "Letter attached to a package",
"BookSeriesConfig_BookSeries_67": "Pet Diary: Sesame",
"BookSeriesConfig_BookSeries_68": "<i>Underground Encyclopedia: Animals</i>",
"BookSeriesConfig_BookSeries_69": "Miner's Lamp Ancient Relic Appraisal Record",
"BookSeriesConfig_BookSeries_7": "Notice Under Bridge",
"BookSeriesConfig_BookSeries_70": "Miner's Medical Certificate",
"BookSeriesConfig_BookSeries_71": "Maddon Tunnel Is Collapsing",
"BookSeriesConfig_BookSeries_72": "Kluzer's Letter",
"BookSeriesConfig_BookSeries_73": "Admonition From Ancestors",
"BookSeriesConfig_BookSeries_74": "Letter From Bronya",
"BookSeriesConfig_BookSeries_75": "Vache's Letter",
"BookSeriesConfig_BookSeries_76": "Blizzard Immunity Lab Records",
"BookSeriesConfig_BookSeries_77": "Sheila's Character Script",
"BookSeriesConfig_BookSeries_78": "Confession Letter",
"BookSeriesConfig_BookSeries_79": "Data Record: Joanne",
"BookSeriesConfig_BookSeries_8": "<i>Family Secret: Spicy Puffy Mushrooms</i>",
"BookSeriesConfig_BookSeries_80": "Data Record: Mare",
"BookSeriesConfig_BookSeries_81": "Data Record: Chris",
"BookSeriesConfig_BookSeries_82": "Asta's Letters From Home",
"BookSeriesConfig_BookSeries_83": "Asta's Shopping List",
"BookSeriesConfig_BookSeries_84": "Asta and Business Elite Correspondence Records",
"BookSeriesConfig_BookSeries_85": "Note to Intruders",
"BookSeriesConfig_BookSeries_86": "A Good Establishment Births Generations of Wealth",
"BookSeriesConfig_BookSeries_87": "Mining Equipment Purchase Order",
"BookSeriesConfig_BookSeries_89": "Request for Provisions",
"BookSeriesConfig_BookSeries_9": "Great Mine Shift Board",
"BookSeriesConfig_BookSeries_90": "Fragmented Diary",
"BookSeriesConfig_BookSeries_91": "Notice: Additional Barricades on the Main Road of the
Plaza",
"BookSeriesConfig_BookSeries_92": "Greasy Food Magazine",
"BookSeriesConfig_BookSeries_93": "Venerable Guards Will Defend Us From Enemies!",
"BookSeriesConfig_BookSeries_94": "Dreamchaser's Letter",
"BookSeriesConfig_BookSeries_95": "Opening of the New Tempering Workshop!",
"BookSeriesConfig_BookSeries_96": "Observation Diary of a \"Changed\" Child",
"BookSeriesConfig_BookSeries_97": "Military Machinery Routine Maintenance Record Form",
"BookSeriesConfig_BookSeries_98": "Rap Battle Voting Channel Opens",
"BookSeriesConfig_BookSeries_99": "Will Bite, Do Not Approach!",
"BookSeriesWorld_BookSeriesWorldTextmapID_1": "Herta Space Station",
"BookSeriesWorld_BookSeriesWorldTextmapID_2": "Jarilo-VI",
"BookSeriesWorld_BookSeriesWorldTextmapID_3": "The Xianzhou Luofu",
"BoxingClubChallenge_ChallengeTip_1": "Focus on <color=#f29e38ff>attacking the enemy's
Weaknesses</color> to gain an advantage in battle.",
"BoxingClubChallenge_ChallengeTip_2": "Focus on <color=#f29e38ff>single-target
attacks</color> to gain an advantage in battle.",
"BoxingClubChallenge_ChallengeTip_3": "Focus on <color=#f29e38ff>follow-up
attacks</color> to gain an advantage in battle.",
"BoxingClubChallenge_ChallengeTip_4": "Focus on <color=#f29e38ff>using Shields</color>
to gain an advantage in battle.",
"BoxingClubChallenge_ChallengeTip_5": "Focus on <color=#f29e38ff>attacking the enemy's
Weaknesses</color> to gain an advantage in battle.",
"BoxingClubChallenge_Name_1": "Featherweight",
"BoxingClubChallenge_Name_2": "Lightweight",
"BoxingClubChallenge_Name_3": "Welterweight",
"BoxingClubChallenge_Name_4": "Middleweight",
"BoxingClubChallenge_Name_5": "Heavyweight",
"BoxingClubPerformance_BubbleTalkEnemy_1": "Newcomers, must be, destroyed!",
"BoxingClubPerformance_BubbleTalkEnemy_2": "Go, Beet-Ka-Choo!",
"BoxingClubPerformance_BubbleTalkEnemy_3": "A body of flesh... How pitiable!",
"BoxingClubPerformance_BubbleTalkEnemy_4": "My electric saw is passionate as fire!",
"BoxingClubPerformance_BubbleTalkEnemy_5": "I will... definitely... defeat you... this time!",
"BoxingClubPerformance_BubbleTalkPlayer_1": "Bring it on!",
"BoxingClubPerformance_BubbleTalkPlayer_2": "This name sounds familiar...",
"BoxingClubPerformance_BubbleTalkPlayer_3": "Here we go.",
"BoxingClubPerformance_BubbleTalkPlayer_4": "Not bad.",
"BoxingClubPerformance_BubbleTalkPlayer_5": "Hello again.",
"BoxingClubPerformance_Name_1": "Rookie Busters",
"BoxingClubPerformance_Name_2": "Ash the Mechanic",
"BoxingClubPerformance_Name_3": "Greyback Whale",
"BoxingClubPerformance_Name_4": "\"Mechanical Fighting Style\"",
"BoxingClubPerformance_Name_5": "\"Greyback Whale: Modified\"",
"BoxingClubStage_BubbleTalkEnemy_304001": "*indescribable screeching*",
"BoxingClubStage_BubbleTalkEnemy_304002": "You're one to complain! You can call up a
team of four!",
"BoxingClubStage_BubbleTalkEnemy_304003": "*Electrical zapping noises*",
"BoxingClubStage_BubbleTalkEnemy_304004": "Uh, you've got the wrong person...",
"BoxingClubStage_BubbleTalkEnemy_304005": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304006": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304007": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304008": "*A low roar*",
"BoxingClubStage_BubbleTalkEnemy_304009": "*Indistinct mutters*",
"BoxingClubStage_BubbleTalkEnemy_304010": "*sharp shrieking*",
"BoxingClubStage_BubbleTalkEnemy_304011": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304012": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304013": "*Indistinct mutters*",
"BoxingClubStage_BubbleTalkEnemy_304014": "*Electrical zapping noises*",
"BoxingClubStage_BubbleTalkEnemy_304015": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304021": "*indescribable screeching*",
"BoxingClubStage_BubbleTalkEnemy_304022": "You're one to complain! You can call up a
team of four!",
"BoxingClubStage_BubbleTalkEnemy_304023": "Don't look down on my friendship with Beet-
Ka-Choo!",
"BoxingClubStage_BubbleTalkEnemy_304024": "Nobody asked you!",
"BoxingClubStage_BubbleTalkEnemy_304025": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304026": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304027": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304028": "*A low roar*",
"BoxingClubStage_BubbleTalkEnemy_304029": "*Disturbing silence*",
"BoxingClubStage_BubbleTalkEnemy_304030": "*unrecognizable mumbling*",
"BoxingClubStage_BubbleTalkEnemy_304031": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304032": "*Disturbing silence*",
"BoxingClubStage_BubbleTalkEnemy_304033": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304034": "Don't look down on my friendship with Beet-
Ka-Choo!",
"BoxingClubStage_BubbleTalkEnemy_304035": "Nobody asked you!",
"BoxingClubStage_BubbleTalkEnemy_304036": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304037": "*A low roar*",
"BoxingClubStage_BubbleTalkEnemy_304041": "*Angry screeching*",
"BoxingClubStage_BubbleTalkEnemy_304042": "You're one to complain! You can call up a
team of four!",
"BoxingClubStage_BubbleTalkEnemy_304043": "*Electrical zapping noises*",
"BoxingClubStage_BubbleTalkEnemy_304044": "*Ear-piercing screech*",
"BoxingClubStage_BubbleTalkEnemy_304045": "*threatening roar*",
"BoxingClubStage_BubbleTalkEnemy_304046": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304047": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304048": "*A low roar*",
"BoxingClubStage_BubbleTalkEnemy_304049": "*Disturbing silence*",
"BoxingClubStage_BubbleTalkEnemy_304050": "*Agitated engine sounds*",
"BoxingClubStage_BubbleTalkEnemy_304051": "You're one to complain! You can call up a
team of four!",
"BoxingClubStage_BubbleTalkEnemy_304052": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304053": "*Electrical zapping noises*",
"BoxingClubStage_BubbleTalkEnemy_304054": "*threatening roar*",
"BoxingClubStage_BubbleTalkEnemy_304055": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304056": "*Ear-piercing screech*",
"BoxingClubStage_BubbleTalkEnemy_304057": "*Disturbing silence*",
"BoxingClubStage_BubbleTalkEnemy_304058": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304061": "*indescribable screeching*",
"BoxingClubStage_BubbleTalkEnemy_304062": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304063": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304064": "*Disturbing silence*",
"BoxingClubStage_BubbleTalkEnemy_304065": "You're one to complain! You can call up a
team of four!",
"BoxingClubStage_BubbleTalkEnemy_304066": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304067": "*Indistinct mutters*",
"BoxingClubStage_BubbleTalkEnemy_304068": "You don't understand mech-pets at all!",
"BoxingClubStage_BubbleTalkEnemy_304069": "Don't look down on my friendship with Beet-
Ka-Choo!",
"BoxingClubStage_BubbleTalkEnemy_304070": "*Ominous roaring*",
"BoxingClubStage_BubbleTalkEnemy_304071": "*A low roar*",
"BoxingClubStage_BubbleTalkEnemy_304072": "*Terrifying screeching*",
"BoxingClubStage_BubbleTalkEnemy_304073": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304081": "*Ear-piercing screech*",
"BoxingClubStage_BubbleTalkEnemy_304082": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304083": "Don't embarrass Boss Oleg!",
"BoxingClubStage_BubbleTalkEnemy_304084": "*Indistinct mutters*",
"BoxingClubStage_BubbleTalkEnemy_304085": "For the Supreme Guardian!",
"BoxingClubStage_BubbleTalkEnemy_304086": "*Ominous roaring*",
"BoxingClubStage_BubbleTalkEnemy_304087": "*Disturbing silence*",
"BoxingClubStage_BubbleTalkEnemy_304088": "*A low roar*",
"BoxingClubStage_BubbleTalkEnemy_304089": "Uh, you've got the wrong person...",
"BoxingClubStage_BubbleTalkEnemy_304090": "*Indistinct mutters*",
"BoxingClubStage_BubbleTalkEnemy_304091": "*A low roar full of enmity*",
"BoxingClubStage_BubbleTalkEnemy_304092": "*Loud roars*",
"BoxingClubStage_BubbleTalkEnemy_304093": "We meet again, \"variable.\"",
"BoxingClubStage_BubbleTalkPlayer_304001": "Are you a family?",
"BoxingClubStage_BubbleTalkPlayer_304002": "Why have they got so many people?",
"BoxingClubStage_BubbleTalkPlayer_304003": "Time for a warm-up.",
"BoxingClubStage_BubbleTalkPlayer_304004": "Have we met somewhere?",
"BoxingClubStage_BubbleTalkPlayer_304005": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304006": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304007": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304008": "Hey, who named it?",
"BoxingClubStage_BubbleTalkPlayer_304009": "Start only when you're ready.",
"BoxingClubStage_BubbleTalkPlayer_304010": "Who exactly sent you lot here?",
"BoxingClubStage_BubbleTalkPlayer_304011": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304012": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304013": "Start only when you're ready.",
"BoxingClubStage_BubbleTalkPlayer_304014": "Time for a warm-up.",
"BoxingClubStage_BubbleTalkPlayer_304015": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304021": "Are you a family?",
"BoxingClubStage_BubbleTalkPlayer_304022": "Why have they got so many people?",
"BoxingClubStage_BubbleTalkPlayer_304023": "How come it's you again?",
"BoxingClubStage_BubbleTalkPlayer_304024": "Just where do you get these clothes from?",
"BoxingClubStage_BubbleTalkPlayer_304025": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304026": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304027": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304028": "Hey, who named it?",
"BoxingClubStage_BubbleTalkPlayer_304029": "Do your best.",
"BoxingClubStage_BubbleTalkPlayer_304030": "Let's approach this carefully.",
"BoxingClubStage_BubbleTalkPlayer_304031": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304032": "Do your best.",
"BoxingClubStage_BubbleTalkPlayer_304033": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304034": "How come it's you again?",
"BoxingClubStage_BubbleTalkPlayer_304035": "Just where do you get these clothes from?",
"BoxingClubStage_BubbleTalkPlayer_304036": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304037": "Hey, who named it?",
"BoxingClubStage_BubbleTalkPlayer_304041": "There's no way that's a pigeon...",
"BoxingClubStage_BubbleTalkPlayer_304042": "Why have they got so many people?",
"BoxingClubStage_BubbleTalkPlayer_304043": "Time for a warm-up.",
"BoxingClubStage_BubbleTalkPlayer_304044": "Don't tell me it's another human in
disguise...",
"BoxingClubStage_BubbleTalkPlayer_304045": "Just come at me together. I'm in a hurry.",
"BoxingClubStage_BubbleTalkPlayer_304046": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304047": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304048": "Hey, who named it?",
"BoxingClubStage_BubbleTalkPlayer_304049": "Do your best.",
"BoxingClubStage_BubbleTalkPlayer_304050": "Piece of cake.",
"BoxingClubStage_BubbleTalkPlayer_304051": "Why have they got so many people?",
"BoxingClubStage_BubbleTalkPlayer_304052": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304053": "Time for a warm-up.",
"BoxingClubStage_BubbleTalkPlayer_304054": "Just come at me together. I'm in a hurry.",
"BoxingClubStage_BubbleTalkPlayer_304055": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304056": "Don't tell me it's another human in
disguise...",
"BoxingClubStage_BubbleTalkPlayer_304057": "Do your best.",
"BoxingClubStage_BubbleTalkPlayer_304058": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304061": "Are you a family?",
"BoxingClubStage_BubbleTalkPlayer_304062": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304063": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304064": "Do your best.",
"BoxingClubStage_BubbleTalkPlayer_304065": "Why have they got so many people?",
"BoxingClubStage_BubbleTalkPlayer_304066": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304067": "Start only when you're ready.",
"BoxingClubStage_BubbleTalkPlayer_304068": "Why are all your pets so big?",
"BoxingClubStage_BubbleTalkPlayer_304069": "How come it's you again?",
"BoxingClubStage_BubbleTalkPlayer_304070": "I can take on ten of you.",
"BoxingClubStage_BubbleTalkPlayer_304071": "Hey, who named it?",
"BoxingClubStage_BubbleTalkPlayer_304072": "Be prepared.",
"BoxingClubStage_BubbleTalkPlayer_304073": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304081": "Don't tell me it's another human in
disguise...",
"BoxingClubStage_BubbleTalkPlayer_304082": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304083": "Here we go.",
"BoxingClubStage_BubbleTalkPlayer_304084": "Start only when you're ready.",
"BoxingClubStage_BubbleTalkPlayer_304085": "That's a commendable spirit...",
"BoxingClubStage_BubbleTalkPlayer_304086": "I can take on ten of you.",
"BoxingClubStage_BubbleTalkPlayer_304087": "Do your best.",
"BoxingClubStage_BubbleTalkPlayer_304088": "Hey, who named it?",
"BoxingClubStage_BubbleTalkPlayer_304089": "Have we met somewhere?",
"BoxingClubStage_BubbleTalkPlayer_304090": "Start only when you're ready.",
"BoxingClubStage_BubbleTalkPlayer_304091": "Did you name yourself?",
"BoxingClubStage_BubbleTalkPlayer_304092": "They seem kinda familiar...",
"BoxingClubStage_BubbleTalkPlayer_304093": "My imagination... This must be my
imagination...",
"BoxingClubStage_Name_304001": "Many Pigeons",
"BoxingClubStage_Name_304002": "Maniacal Fans of Silvermane Guards",
"BoxingClubStage_Name_304003": "Mechanical Crossing: New Horizons",
"BoxingClubStage_Name_304004": "Sampi",
"BoxingClubStage_Name_304005": "Veterans' Club",
"BoxingClubStage_Name_304006": "Iron-Clad Disciple",
"BoxingClubStage_Name_304007": "Something That's Probably Ice",
"BoxingClubStage_Name_304008": "Something That's Probably Fire",
"BoxingClubStage_Name_304009": "Overflowing Love",
"BoxingClubStage_Name_304010": "Lost Fragmentum Creature",
"BoxingClubStage_Name_304011": "Iron-Clad Disciple",
"BoxingClubStage_Name_304012": "Veterans' Club",
"BoxingClubStage_Name_304013": "Overflowing Love",
"BoxingClubStage_Name_304014": "Mechanical Crossing: New Horizons",
"BoxingClubStage_Name_304015": "Something That's Probably Ice",
"BoxingClubStage_Name_304021": "Many Pigeons",
"BoxingClubStage_Name_304022": "Maniacal Fans of Silvermane Guards",
"BoxingClubStage_Name_304023": "Ash the Mechanic",
"BoxingClubStage_Name_304024": "Cosplay Lover Society",
"BoxingClubStage_Name_304025": "Veterans' Club",
"BoxingClubStage_Name_304026": "Iron-Clad Disciple",
"BoxingClubStage_Name_304027": "Something That's Probably Ice",
"BoxingClubStage_Name_304028": "Something That's Probably Fire",
"BoxingClubStage_Name_304029": "Mind Your Language",
"BoxingClubStage_Name_304030": "Firearm",
"BoxingClubStage_Name_304031": "Something That's Probably Ice",
"BoxingClubStage_Name_304032": "Mind Your Language",
"BoxingClubStage_Name_304033": "Veterans' Club",
"BoxingClubStage_Name_304034": "Ash the Mechanic",
"BoxingClubStage_Name_304035": "Cosplay Lover Society",
"BoxingClubStage_Name_304036": "Iron-Clad Disciple",
"BoxingClubStage_Name_304037": "Something That's Probably Fire",
"BoxingClubStage_Name_304041": "Pigeon",
"BoxingClubStage_Name_304042": "Maniacal Fans of Silvermane Guards",
"BoxingClubStage_Name_304043": "Mechanical Crossing: New Horizons",
"BoxingClubStage_Name_304044": "The Mood's On Fire!",
"BoxingClubStage_Name_304045": "Don't Get a Cold",
"BoxingClubStage_Name_304046": "Iron-Clad Disciple",
"BoxingClubStage_Name_304047": "Something That's Probably Ice",
"BoxingClubStage_Name_304048": "Something That's Probably Fire",
"BoxingClubStage_Name_304049": "Mind Your Language",
"BoxingClubStage_Name_304050": "Ice Cream on a Cone",
"BoxingClubStage_Name_304051": "Maniacal Fans of Silvermane Guards",
"BoxingClubStage_Name_304052": "Iron-Clad Disciple",
"BoxingClubStage_Name_304053": "Mechanical Crossing: New Horizons",
"BoxingClubStage_Name_304054": "Don't Get a Cold",
"BoxingClubStage_Name_304055": "Something That's Probably Ice",
"BoxingClubStage_Name_304056": "The Mood's On Fire!",
"BoxingClubStage_Name_304057": "Mind Your Language",
"BoxingClubStage_Name_304058": "Something That's Probably Ice",
"BoxingClubStage_Name_304061": "Many Pigeons",
"BoxingClubStage_Name_304062": "Something That's Probably Ice",
"BoxingClubStage_Name_304063": "Veterans' Club",
"BoxingClubStage_Name_304064": "Mind Your Language",
"BoxingClubStage_Name_304065": "Maniacal Fans of Silvermane Guards",
"BoxingClubStage_Name_304066": "Veterans' Club",
"BoxingClubStage_Name_304067": "Overflowing Love",
"BoxingClubStage_Name_304068": "Mech-Pet Lovers",
"BoxingClubStage_Name_304069": "Ash the Mechanic",
"BoxingClubStage_Name_304070": "Fragmentum Fireboy and Icegirl",
"BoxingClubStage_Name_304071": "Something That's Probably Fire",
"BoxingClubStage_Name_304072": "No Good Name Goes Untaken",
"BoxingClubStage_Name_304073": "Veterans' Club",
"BoxingClubStage_Name_304081": "The Mood's On Fire!",
"BoxingClubStage_Name_304082": "Iron-Clad Disciple",
"BoxingClubStage_Name_304083": "Veterans' Club",
"BoxingClubStage_Name_304084": "Overflowing Love",
"BoxingClubStage_Name_304085": "Long Live the Supreme Guardian!",
"BoxingClubStage_Name_304086": "Fragmentum Fireboy and Icegirl",
"BoxingClubStage_Name_304087": "Mind Your Language",
"BoxingClubStage_Name_304088": "Something That's Probably Fire",
"BoxingClubStage_Name_304089": "Sampi",
"BoxingClubStage_Name_304090": "Overflowing Love",
"BoxingClubStage_Name_304091": "Something That's Probably Ice",
"BoxingClubStage_Name_304092": "\"Iron-Clad Disciple\"",
"BoxingClubStage_Name_304093": "\"Boss\" Svarog",
"CS_Chap00_210001": "Ahhhh!",
"CS_Chap00_210002": "What is that!?",
"CS_Chap00_210003": "Lead the evacuation, quickly!",
"CS_Chap00_210004": "Ugh... go!",
"CS_Chap00_210005": "Look out!",
"CS_Chap00_210006": "Seems I came at a bad time.",
"CS_Chap00_210007": "No, no — I think you couldn't have timed it better.",
"CS_Chap00_220001": "After all...",
"CS_Chap00_220002": "Elio didn't put it in the script.",
"CS_Chap00_220003": "Why would it matter?",
"CS_Chap00_230001": "Cleaning up other people's mess isn't in my job description...",
"CS_Chap00_230002": "Y'know, Kafka?",
"CS_Chap00_240001": "The receptacle's ready",
"CS_Chap00_240002": "Your decision.",
"CS_Chap00_245001": "There we go.",
"CS_Chap00_245002": "How much does {F#she}{M#he} remember?",
"CS_Chap00_245003": "...They'll remember you.",
"CS_Chap00_245004": "Time to get up.",
"CS_Chap00_250001": "Wait — stop it!",
"CS_Chap00_250002": "They're awake!",
"CS_Chap00_270001": "Hey, sore losers",
"CS_Chap00_270002": "You can't just gang up on us!",
"CS_Chap00_270003": "Go!",
"CS_Chap00_270004": "Why does it always have to get this exciting?",
"CS_Chap00_270005": "Anyway, at least you're back.",
"CS_Chap00_280001": "Take the Express and leave.",
"CS_Chap00_280002": "I'll stay.",
"CS_Chap00_280003": "But...",
"CS_Chap00_280004": "Let's go.",
"CS_Chap00_290001": "Wait, March!",
"CS_Chap00_290002": "The Doomsday Beast...",
"CS_Chap00_290003": "It's really here.",
"CS_Chap00_290004": "Hey! Get down here!",
"CS_Chap00_290005": "Careful everyone.",
"CS_Chap00_300001": "March!",
"CS_Chap00_300002": "I must leave now",
"CS_Chap00_300003": "What happened...",
"CS_Chap00_300004": "You must see the end of your story.",
"CS_Chap00_300005": "...Who is that?",
"CS_Chap00_300006": "Reach the end of the story in your own way.",
"CS_Chap00_300007": "See",
"CS_Chap00_300008": "They have already noticed you.",
"CS_Chap00_300009": "Mr. Yang! Is {F#she}{M#he}...",
"CS_Chap00_300010": "They're okay now",
"CS_Chap00_300011": "Let's talk somewhere else.",
"CS_Chap00_310001": "Let's go~",
"CS_Chap00_310002": "Time to get on.",
"CS_Chap00_310003": "Ahem!",
"CS_Chap00_310004": "I'm over here!",
"CS_Chap00_320001": "So this visitor is...",
"CS_Chap00_320002": "Get ready.",
"CS_Chap00_320003": "Hypothesis",
"CS_Chap00_320004": "Thought always precedes words...",
"CS_Chap00_320005": "...and yet I can't find the words for this moment.",
"CS_Chap00_320006": "It's good to see you",
"CS_Chap00_320007": "Asta.",
"CS_Chap01_010001": "The universe...",
"CS_Chap01_010002": "The Astral Express...",
"CS_Chap01_010003": "Aeons...",
"CS_Chap01_010004": "...Did I get dragged into a science fiction movie or something?",
"CS_Chap01_010005": "This \"Stellaron\" thing... in my body...",
"CS_Chap01_010006": "Are you trying to catch the stars?",
"CS_Chap01_010007": "Hee-hee, I've done stuff like that before.",
"CS_Chap01_010008": "But, it wasn't stars for me though... it was lights.",
"CS_Chap01_020001": "Hello? Hello hello?",
"CS_Chap01_020002": "All passengers, please return to your seats.",
"CS_Chap01_020003": "I won't fall over, I won't fall over, I won't fall over, I won't fall over...",
"CS_Chap01_020004": "The train is about to make the jump!",
"CS_Chap01_020005": "Hold on, everyone!",
"CS_Chap01_020006": "5",
"CS_Chap01_020007": "4",
"CS_Chap01_020008": "3",
"CS_Chap01_020009": "2",
"CS_Chap01_020010": "1",
"CS_Chap01_040001": "Argh, hey!",
"CS_Chap01_040002": "Have an \"ice\" day!",
"CS_Chap01_050001": "Look out!",
"CS_Chap01_050002": "She really caught up with us...",
"CS_Chap01_050003": "Even had time to set up an ambush...",
"CS_Chap01_050004": "Hmph, you dare underestimate me?",
"CS_Chap01_060001": "Ah...",
"CS_Chap01_060002": "Duck!",
"CS_Chap01_060003": "Ahhhh!",
"CS_Chap01_060004": "Lady Bronya...",
"CS_Chap01_060005": "Hm...",
"CS_Chap01_060006": "I'll handle these evildoers...",
"CS_Chap01_060007": "Myself!",
"CS_Chap01_070001": "*gasp* What is this?",
"CS_Chap01_070002": "...I can't breathe...",
"CS_Chap01_070003": "I have one thing to say:",
"CS_Chap01_070004": "Sampo never lets friends who've helped him come to harm.",
"CS_Chap01_070005": "I say what I mean... and I mean what I say.",
"CS_Chap01_080001": "Alright princess. Let's dispense with the pleasantries!",
"CS_Chap01_080002": "You dare attack someone on our turf...?",
"CS_Chap01_080003": "Well? How about a few rounds with me?",
"CS_Chap01_100001": "Wait... Wait!",
"CS_Chap01_100002": "Please don't hurt Mr. Svarog!",
"CS_Chap01_110001": "You must break the old to build the new.",
"CS_Chap01_110002": "The supreme guardian commands you...",
"CS_Chap01_110003": "Rise, Engine of Creation!",
"CS_Chap01_110004": "It's one of the Architects' ancient machines! Watch out, all of you!",
"CS_Chap01_130001": "I'll cover you!",
"CS_Chap01_130002": "Grab hold of me!",
"CS_Chap01_150001": "Haha",
"CS_Chap01_160001": "Let me go — I gotta... I have to get to her!",
"CS_Chap01_160002": "The Stellaron...",
"CS_Chap01_160003": "...promised us the future!",
"CS_Chap01_160004": "It will...",
"CS_Chap01_160005": "...engulf everything!",
"CS_Chap01_160006": "Mother!",
"CS_Chap01_160007": "Stop!",
"CS_Chap01_3010001": "I lost her... My wish, your so-called plan... What is the point of it
all?",
"CS_Chap01_3010002": "Your grief... sorrow... useless sentiments... abandon them all...",
"CS_Chap01_3010003": "Silence! She is my daughter, my only...",
"CS_Chap01_3010004": "You soulless thing — how could you begin to fathom!? You will
never understand... Never!",
"CS_Chap01_3010005": "You did not lose her... She waits to be reunited with you on the other
side.",
"CS_Chap01_3010006": "A new world...",
"CS_Chap01_3010007": "Rise... guardian...",
"CS_Chap01_3010008": "Fulfill your destiny... Fulfill a mother's wish.",
"CS_Chap01_3020001": "...Priorities? What do you mean? Are you saying rebuilding the
Underworld isn't one of your \"priorities\"?",
"CS_Chap01_3020002": "Of course not! I'm just saying we have limited assets, and we need
new parameters.",
"CS_Chap01_3020003": "Assets... parameters... You sure love your fancy words.",
"CS_Chap01_3020004": "Ugh, forget it. Leave it to me. I'll go down myself... Ah!",
"CS_Chap01_3020005": "...Come on, Seele! I won't leave you to—",
"CS_Chap01_3020006": "Look, Bronya!",
"CS_Chap01_3020007": "...!",
"CS_Chap01_3020008": "There'll be plenty of difficulties waiting for them, right?",
"CS_Chap01_3020009": "Yes... their future is filled with even more uncertainty than ours.",
"CS_Chap01_3020010": "But we will prevail here... Even if it means arguments like this go on
forever...",
"CS_Chap01_3020011": "...Hmph, they won't go on forever if I win them.",
"CS_Chap01_3030001": "will no longer...",
"CS_Chap01_3030002": "live...",
"CS_Chap01_3030003": "in...",
"CS_Chap01_3030004": "your...",
"CS_Chap01_3030005": "shadow!!!",
"CS_Chap01_420000": null,
"CS_Chap02_410001": "Long time no see, Astral Express crew.",
"CS_Chap02_410002": "It's Kafka.",
"CS_Chap02_410003": "I came at a good time. You're all here...",
"CS_Chap02_410004": "Every single one.",
"CS_Chap02_410005": "No need for the mysterious introduction...",
"CS_Chap02_410006": "Stellaron Hunter.",
"CS_Chap02_410007": "Himeko... correct?",
"CS_Chap02_410008": "Apologies for interrupting your little get-together.",
"CS_Chap02_410009": "But I'm sure once you've heard my request...",
"CS_Chap02_410010": "...you'll forgive me.",
"CS_Chap02_410011": "I'd like you to make a...",
"CS_Chap02_410012": "...destination alteration.",
"CS_Chap02_420001": "The Xianzhou Luofu — The Shackling Prison",
"CS_Chap02_420002": "Yanqing.",
"CS_Chap02_420003": "Yes, general.",
"CS_Chap02_420004": "Watch this person carefully.",
"CS_Chap02_420005": "...Do you remember me?",
"CS_Chap02_420006": "I remember.",
"CS_Chap02_420007": "Of five people...",
"CS_Chap02_420008": "Three must pay a price.",
"CS_Chap02_420009": "You are not one of them, Jing Yuan.",
"CS_Chap02_430001": "Hehe... Of five people...",
"CS_Chap02_430002": "Three must pay a price.",
"CS_Chap02_430003": "You... are one of them.",
"CS_Chap02_440001": "Finally.",
"CS_Chap02_440002": "Rudimentary.",
"CS_Chap02_440003": "Your every move...",
"CS_Chap02_440004": "...has been foreseen...",
"CS_Chap02_440005": "...by the omniscia.",
"CS_Chap02_440006": "Fu Xuan, Divination Commission.",
"CS_Chap02_440007": "I'll be taking the criminal from here.",
"CS_Chap02_460001": "Everybody stay back!",
"CS_Chap02_460002": "Give him this medicine and make him lie down!",
"CS_Chap02_460003": "I—I mean...",
"CS_Chap02_460004": "...make \"them\" lie down...",
"CS_Chap02_470001": "Rise!",
"CS_Chap02_470002": "That's... why you're here?",
"CS_Chap02_470003": "...All for that?",
"CS_Chap02_470004": "Well? Not what you were expecting?",
"CS_Chap02_480001": "Let's go, Bladie.",
"CS_Chap02_480002": "Two more places to visit.",
"CS_Chap02_490001": "Look out!",
"CS_Chap02_490002": "It's changing...",
"CS_Chap02_510001": "What...?",
"CS_Chap02_510002": "With you two risking your lives for me...",
"CS_Chap02_510003": "Could I really...",
"CS_Chap02_510004": "\"...stay where I am?\"",
"CS_Chap02_540001": "What a shame...",
"CS_Chap02_540002": "It would've been nice to observe for a little longer...",
"CS_Chap02_540003": "You received the gift of Abundance...",
"CS_Chap02_540004": "...surely you can withstand the blessing...",
"CS_Chap02_540005": "...of Destruction.",
"CS_Chap02_540006": "Miss Tingyun!",
"CS_Chap02_540007": "Benefactors...",
"CS_Chap02_540008": "...allow me to reintroduce myself...",
"CS_Chap02_550001": "Quit hiding.",
"CS_Chap02_550002": "Your true self... reveal it!",
"CS_Chap02_550003": "Stop!",
"CS_Chap02_550004": "Do you recognize him, boy?",
"CS_Chap02_550005": "The one before you...",
"CS_Chap02_550006": "...committed an unpardonable sin. He is none other than the traitor of
the Xianzhou...",
"CS_Chap02_550007": "The High Elder of the Vidyadhara.",
"CS_Chap02_550008": "Imbibitor Lunae.",
"CS_Chap02_550009": null,
"CS_Chap02_550010": null,
"CS_Chap02_550011": null,
"CS_Chap02_550012": null,
"CS_Chap02_550013": null,
"CS_Chap02_580001": "Hahahahaha...",
"CS_Chap02_580002": "I wonder if the transformation of a Xianzhou general into a
Voidranger...",
"CS_Chap02_580003": "...would be enough to cast the Luofu back into chaos?",
"CS_Chap02_580004": "Destruction works in fascinating ways...",
"CS_Chap02_580005": "Haha...",
"CS_Chap02_580006": "What are you—",
"CS_Chap02_580007": "Dan Heng! Do it—",
"CS_Chap02_580008": "Not bad, General of the Hunt...",
"CS_Chap02_580009": "But all I lost was a body created on a whim.",
"CS_Chap02_580010": "And you...",
"CS_Chap02_580011": "How much longer can you last?",
"CS_Chap02_580012": "The destruction of the Xianzhou... is nigh.",
"CS_Chap02_580013": "Begone,",
"CS_Chap02_580014": "Pawn of Destruction.",
"CS_Chap02_580015": "Tell the Legion,",
"CS_Chap02_580016": "that the vengeance of the Hunt",
"CS_Chap02_580017": "will fall upon them.",
"ChallengeMazeCondition_Level": "Unlock at Lv. <unbreak>#1[i]</unbreak>",
"ChallengeMazeCondition_Maze": "Clear #1 to unlock",
"ChallengeMazeCondition_Mission": "Complete #1 to unlock",
"ChallengeMazeConfig_Name_1": "Memory Stage 1",
"ChallengeMazeConfig_Name_10": "Memory Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_1001": "Coldiron Tribulation Stage 1",
"ChallengeMazeConfig_Name_1002": "Coldiron Tribulation Stage 2",
"ChallengeMazeConfig_Name_1003": "Coldiron Tribulation Stage 3",
"ChallengeMazeConfig_Name_1004": "Coldiron Tribulation Stage 4",
"ChallengeMazeConfig_Name_1005": "Coldiron Tribulation Stage 5",
"ChallengeMazeConfig_Name_1006": "Coldiron Tribulation Stage 6",
"ChallengeMazeConfig_Name_1007": "Coldiron Tribulation Stage 7",
"ChallengeMazeConfig_Name_1008": "Coldiron Tribulation Stage 8",
"ChallengeMazeConfig_Name_1009": "Coldiron Tribulation Stage 9",
"ChallengeMazeConfig_Name_101": "Favor of Amber Stage 1",
"ChallengeMazeConfig_Name_1010": "Coldiron Tribulation Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_102": "Favor of Amber Stage 2",
"ChallengeMazeConfig_Name_103": "Favor of Amber Stage 3",
"ChallengeMazeConfig_Name_104": "Favor of Amber Stage 4",
"ChallengeMazeConfig_Name_105": "Favor of Amber Stage 5",
"ChallengeMazeConfig_Name_106": "Favor of Amber Stage 6",
"ChallengeMazeConfig_Name_107": "Favor of Amber Stage 7",
"ChallengeMazeConfig_Name_108": "Favor of Amber Stage 8",
"ChallengeMazeConfig_Name_109": "Favor of Amber Stage 9",
"ChallengeMazeConfig_Name_11": "Memory Stage <unbreak>11</unbreak>",
"ChallengeMazeConfig_Name_110": "Favor of Amber Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_1101": "Hyperborean Search for Warmth Stage 1",
"ChallengeMazeConfig_Name_1102": "Hyperborean Search for Warmth Stage 2",
"ChallengeMazeConfig_Name_1103": "Hyperborean Search for Warmth Stage 3",
"ChallengeMazeConfig_Name_1104": "Hyperborean Search for Warmth Stage 4",
"ChallengeMazeConfig_Name_1105": "Hyperborean Search for Warmth Stage 5",
"ChallengeMazeConfig_Name_1106": "Hyperborean Search for Warmth Stage 6",
"ChallengeMazeConfig_Name_1107": "Hyperborean Search for Warmth Stage 7",
"ChallengeMazeConfig_Name_1108": "Hyperborean Search for Warmth Stage 8",
"ChallengeMazeConfig_Name_1109": "Hyperborean Search for Warmth Stage 9",
"ChallengeMazeConfig_Name_1110": "Hyperborean Search for Warmth Stage
<unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_12": "Memory Stage <unbreak>12</unbreak>",
"ChallengeMazeConfig_Name_1201": "Stormquell Stage 1",
"ChallengeMazeConfig_Name_1202": "Stormquell Stage 2",
"ChallengeMazeConfig_Name_1203": "Stormquell Stage 3",
"ChallengeMazeConfig_Name_1204": "Stormquell Stage 4",
"ChallengeMazeConfig_Name_1205": "Stormquell Stage 5",
"ChallengeMazeConfig_Name_1206": "Stormquell Stage 6",
"ChallengeMazeConfig_Name_1207": "Stormquell Stage 7",
"ChallengeMazeConfig_Name_1208": "Stormquell Stage 8",
"ChallengeMazeConfig_Name_1209": "Stormquell Stage 9",
"ChallengeMazeConfig_Name_1210": "Stormquell Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_13": "Memory Stage <unbreak>13</unbreak>",
"ChallengeMazeConfig_Name_1301": null,
"ChallengeMazeConfig_Name_1302": null,
"ChallengeMazeConfig_Name_1303": null,
"ChallengeMazeConfig_Name_1304": null,
"ChallengeMazeConfig_Name_1305": null,
"ChallengeMazeConfig_Name_1306": null,
"ChallengeMazeConfig_Name_1307": null,
"ChallengeMazeConfig_Name_1308": null,
"ChallengeMazeConfig_Name_1309": null,
"ChallengeMazeConfig_Name_1310": null,
"ChallengeMazeConfig_Name_14": "Memory Stage <unbreak>14</unbreak>",
"ChallengeMazeConfig_Name_1401": null,
"ChallengeMazeConfig_Name_1402": null,
"ChallengeMazeConfig_Name_1403": null,
"ChallengeMazeConfig_Name_1404": null,
"ChallengeMazeConfig_Name_1405": null,
"ChallengeMazeConfig_Name_1406": null,
"ChallengeMazeConfig_Name_1407": null,
"ChallengeMazeConfig_Name_1408": null,
"ChallengeMazeConfig_Name_1409": null,
"ChallengeMazeConfig_Name_1410": null,
"ChallengeMazeConfig_Name_15": "Memory Stage <unbreak>15</unbreak>",
"ChallengeMazeConfig_Name_1501": null,
"ChallengeMazeConfig_Name_1502": null,
"ChallengeMazeConfig_Name_1503": null,
"ChallengeMazeConfig_Name_1504": null,
"ChallengeMazeConfig_Name_1505": null,
"ChallengeMazeConfig_Name_1506": null,
"ChallengeMazeConfig_Name_1507": null,
"ChallengeMazeConfig_Name_1508": null,
"ChallengeMazeConfig_Name_1509": null,
"ChallengeMazeConfig_Name_1510": null,
"ChallengeMazeConfig_Name_1601": "Favor of Amber Phase 1",
"ChallengeMazeConfig_Name_1602": "Favor of Amber Phase 2",
"ChallengeMazeConfig_Name_1603": "Favor of Amber Phase 3",
"ChallengeMazeConfig_Name_1604": "Favor of Amber Phase 4",
"ChallengeMazeConfig_Name_1605": "Favor of Amber Phase 5",
"ChallengeMazeConfig_Name_1606": "Favor of Amber Phase 6",
"ChallengeMazeConfig_Name_1607": "Favor of Amber Phase 7",
"ChallengeMazeConfig_Name_1608": "Favor of Amber Phase 8",
"ChallengeMazeConfig_Name_1609": "Favor of Amber Phase 9",
"ChallengeMazeConfig_Name_1610": "Favor of Amber Phase <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_1701": "Favor of Amber Phase 1",
"ChallengeMazeConfig_Name_1702": "Favor of Amber Phase 2",
"ChallengeMazeConfig_Name_1703": "Favor of Amber Phase 3",
"ChallengeMazeConfig_Name_1704": "Favor of Amber Phase 4",
"ChallengeMazeConfig_Name_1705": "Favor of Amber Phase 5",
"ChallengeMazeConfig_Name_1706": "Favor of Amber Phase 6",
"ChallengeMazeConfig_Name_1707": "Favor of Amber Phase 7",
"ChallengeMazeConfig_Name_1708": "Favor of Amber Phase 8",
"ChallengeMazeConfig_Name_1709": "Favor of Amber Phase 9",
"ChallengeMazeConfig_Name_1710": "Favor of Amber Phase <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_1801": "Favor of Amber Phase 1",
"ChallengeMazeConfig_Name_1802": "Favor of Amber Phase 2",
"ChallengeMazeConfig_Name_1803": "Favor of Amber Phase 3",
"ChallengeMazeConfig_Name_1804": "Favor of Amber Phase 4",
"ChallengeMazeConfig_Name_1805": "Favor of Amber Phase 5",
"ChallengeMazeConfig_Name_1806": "Favor of Amber Phase 6",
"ChallengeMazeConfig_Name_1807": "Favor of Amber Phase 7",
"ChallengeMazeConfig_Name_1808": "Favor of Amber Phase 8",
"ChallengeMazeConfig_Name_1809": "Favor of Amber Phase 9",
"ChallengeMazeConfig_Name_1810": "Favor of Amber Phase <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_1901": "Favor of Amber Phase 1",
"ChallengeMazeConfig_Name_1902": "Favor of Amber Phase 2",
"ChallengeMazeConfig_Name_1903": "Favor of Amber Phase 3",
"ChallengeMazeConfig_Name_1904": "Favor of Amber Phase 4",
"ChallengeMazeConfig_Name_1905": "Favor of Amber Phase 5",
"ChallengeMazeConfig_Name_1906": "Favor of Amber Phase 6",
"ChallengeMazeConfig_Name_1907": "Favor of Amber Phase 7",
"ChallengeMazeConfig_Name_1908": "Favor of Amber Phase 8",
"ChallengeMazeConfig_Name_1909": "Favor of Amber Phase 9",
"ChallengeMazeConfig_Name_1910": "Favor of Amber Phase <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_2": "Memory Stage 2",
"ChallengeMazeConfig_Name_201": "Frostscar Reverie Stage 1",
"ChallengeMazeConfig_Name_202": "Frostscar Reverie Stage 2",
"ChallengeMazeConfig_Name_203": "Frostscar Reverie Stage 3",
"ChallengeMazeConfig_Name_204": "Frostscar Reverie Stage 4",
"ChallengeMazeConfig_Name_205": "Frostscar Reverie Stage 5",
"ChallengeMazeConfig_Name_206": "Frostscar Reverie Stage 6",
"ChallengeMazeConfig_Name_207": "Frostscar Reverie Stage 7",
"ChallengeMazeConfig_Name_208": "Frostscar Reverie Stage 8",
"ChallengeMazeConfig_Name_209": "Frostscar Reverie Stage 9",
"ChallengeMazeConfig_Name_21": null,
"ChallengeMazeConfig_Name_210": "Frostscar Reverie Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_22": null,
"ChallengeMazeConfig_Name_23": null,
"ChallengeMazeConfig_Name_24": null,
"ChallengeMazeConfig_Name_25": null,
"ChallengeMazeConfig_Name_26": null,
"ChallengeMazeConfig_Name_3": "Memory Stage 3",
"ChallengeMazeConfig_Name_301": "Everwinter Trials Stage 1",
"ChallengeMazeConfig_Name_302": "Everwinter Trials Stage 2",
"ChallengeMazeConfig_Name_303": "Everwinter Trials Stage 3",
"ChallengeMazeConfig_Name_304": "Everwinter Trials Stage 4",
"ChallengeMazeConfig_Name_305": "Everwinter Trials Stage 5",
"ChallengeMazeConfig_Name_306": "Everwinter Trials Stage 6",
"ChallengeMazeConfig_Name_307": "Everwinter Trials Stage 7",
"ChallengeMazeConfig_Name_308": "Everwinter Trials Stage 8",
"ChallengeMazeConfig_Name_309": "Everwinter Trials Stage 9",
"ChallengeMazeConfig_Name_310": "Everwinter Trials Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_4": "Memory Stage 4",
"ChallengeMazeConfig_Name_401": "Favor of Amber Stage 1",
"ChallengeMazeConfig_Name_402": "Favor of Amber Stage 2",
"ChallengeMazeConfig_Name_403": "Favor of Amber Stage 3",
"ChallengeMazeConfig_Name_404": "Favor of Amber Stage 4",
"ChallengeMazeConfig_Name_405": "Favor of Amber Stage 5",
"ChallengeMazeConfig_Name_406": "Favor of Amber Stage 6",
"ChallengeMazeConfig_Name_407": "Favor of Amber Stage 7",
"ChallengeMazeConfig_Name_408": "Favor of Amber Stage 8",
"ChallengeMazeConfig_Name_409": "Favor of Amber Stage 9",
"ChallengeMazeConfig_Name_410": "Favor of Amber Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_5": "Memory Stage 5",
"ChallengeMazeConfig_Name_501": "Frostscar Reverie Stage 1",
"ChallengeMazeConfig_Name_502": "Frostscar Reverie Stage 2",
"ChallengeMazeConfig_Name_503": "Frostscar Reverie Stage 3",
"ChallengeMazeConfig_Name_504": "Frostscar Reverie Stage 4",
"ChallengeMazeConfig_Name_505": "Frostscar Reverie Stage 5",
"ChallengeMazeConfig_Name_506": "Frostscar Reverie Stage 6",
"ChallengeMazeConfig_Name_507": "Frostscar Reverie Stage 7",
"ChallengeMazeConfig_Name_508": "Frostscar Reverie Stage 8",
"ChallengeMazeConfig_Name_509": "Frostscar Reverie Stage 9",
"ChallengeMazeConfig_Name_510": "Frostscar Reverie Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_6": "Memory Stage 6",
"ChallengeMazeConfig_Name_601": "Everwinter Trials Stage 1",
"ChallengeMazeConfig_Name_602": "Everwinter Trials Stage 2",
"ChallengeMazeConfig_Name_603": "Everwinter Trials Stage 3",
"ChallengeMazeConfig_Name_604": "Everwinter Trials Stage 4",
"ChallengeMazeConfig_Name_605": "Everwinter Trials Stage 5",
"ChallengeMazeConfig_Name_606": "Everwinter Trials Stage 6",
"ChallengeMazeConfig_Name_607": "Everwinter Trials Stage 7",
"ChallengeMazeConfig_Name_608": "Everwinter Trials Stage 8",
"ChallengeMazeConfig_Name_609": "Everwinter Trials Stage 9",
"ChallengeMazeConfig_Name_610": "Everwinter Trials Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_7": "Memory Stage 7",
"ChallengeMazeConfig_Name_701": "Favor of Amber Stage 1",
"ChallengeMazeConfig_Name_702": "Favor of Amber Stage 2",
"ChallengeMazeConfig_Name_703": "Favor of Amber Stage 3",
"ChallengeMazeConfig_Name_704": "Favor of Amber Stage 4",
"ChallengeMazeConfig_Name_705": "Favor of Amber Stage 5",
"ChallengeMazeConfig_Name_706": "Favor of Amber Stage 6",
"ChallengeMazeConfig_Name_707": "Favor of Amber Stage 7",
"ChallengeMazeConfig_Name_708": "Favor of Amber Stage 8",
"ChallengeMazeConfig_Name_709": "Favor of Amber Stage 9",
"ChallengeMazeConfig_Name_710": "Favor of Amber Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_8": "Memory Stage 8",
"ChallengeMazeConfig_Name_801": "Frostscar Reverie Stage 1",
"ChallengeMazeConfig_Name_802": "Frostscar Reverie Stage 2",
"ChallengeMazeConfig_Name_803": "Frostscar Reverie Stage 3",
"ChallengeMazeConfig_Name_804": "Frostscar Reverie Stage 4",
"ChallengeMazeConfig_Name_805": "Frostscar Reverie Stage 5",
"ChallengeMazeConfig_Name_806": "Frostscar Reverie Stage 6",
"ChallengeMazeConfig_Name_807": "Frostscar Reverie Stage 7",
"ChallengeMazeConfig_Name_808": "Frostscar Reverie Stage 8",
"ChallengeMazeConfig_Name_809": "Frostscar Reverie Stage 9",
"ChallengeMazeConfig_Name_810": "Frostscar Reverie Stage <unbreak>10</unbreak>",
"ChallengeMazeConfig_Name_9": "Memory Stage 9",
"ChallengeMazeConfig_Name_901": "Everwinter Trials Stage 1",
"ChallengeMazeConfig_Name_902": "Everwinter Trials Stage 2",
"ChallengeMazeConfig_Name_903": "Everwinter Trials Stage 3",
"ChallengeMazeConfig_Name_904": "Everwinter Trials Stage 4",
"ChallengeMazeConfig_Name_905": "Everwinter Trials Stage 5",
"ChallengeMazeConfig_Name_906": "Everwinter Trials Stage 6",
"ChallengeMazeConfig_Name_907": "Everwinter Trials Stage 7",
"ChallengeMazeConfig_Name_908": "Everwinter Trials Stage 8",
"ChallengeMazeConfig_Name_909": "Everwinter Trials Stage 9",
"ChallengeMazeConfig_Name_910": "Everwinter Trials Stage <unbreak>10</unbreak>",
"ChallengeMaze_BuffTitle": "Fragmentum Rules",
"ChallengeMaze_Buff_Chose_Title": "Memory Turbulence",
"ChallengeMaze_Button_Cancel": "Cancel",
"ChallengeMaze_Button_Confirm": "Confirm",
"ChallengeMaze_Button_Continue": "Challenge Again",
"ChallengeMaze_Button_Exit": "Return",
"ChallengeMaze_Button_Next": "Next Challenge",
"ChallengeMaze_ChoseTip": "Overcome everything in your path and trailblaze the perilous
abyss.",
"ChallengeMaze_Enemy": "Enemy Details",
"ChallengeMaze_Entrance": "Activate Forgotten Hall",
"ChallengeMaze_Exit_Confirm": "Return",
"ChallengeMaze_Forbid": "Unusable",
"ChallengeMaze_GroupName_100": "The Last Vestiges of Towering Citadel",
"ChallengeMaze_GroupName_101": "Favor of Amber",
"ChallengeMaze_GroupName_102": "Frostscar Reverie",
"ChallengeMaze_GroupName_103": "Everwinter Trials",
"ChallengeMaze_GroupName_104": "Coldiron Tribulation",
"ChallengeMaze_GroupName_105": "Hyperborean Search for Warmth",
"ChallengeMaze_GroupName_106": "Stormquell",
"ChallengeMaze_GroupName_107": null,
"ChallengeMaze_GroupName_108": null,
"ChallengeMaze_GroupName_109": null,
"ChallengeMaze_GroupName_900": null,
"ChallengeMaze_Prefect": "Perfect Clear",
"ChallengeMaze_ProposeLevel": "Lv. #1",
"ChallengeMaze_ProposeLineup": "Recommended Types",
"ChallengeMaze_RewardAll": "Rewards Overview",
"ChallengeMaze_RewardFirst": "Rewards",
"ChallengeMaze_Rewardsuccess": "Rewards",
"ChallengeMaze_Stage_Count": "Wave",
"ChallengeMaze_Start": "Enter Memory Zone",
"ChallengeMaze_Start_onceonly": "Memory",
"ChallengeMaze_Start_repeat": "Memory of Chaos",
"ChallengeMaze_Succeed": "Challenge Completed",
"ChallengeMaze_Success": "Challenge Completed",
"ChallengeMaze_Switch_onceonly": "Memory",
"ChallengeMaze_Switch_repeat": "Memory of Chaos",
"ChallengeMaze_SystemTitle": "Forgotten Hall",
"ChallengeMaze_Team1_Edit": "Team 1",
"ChallengeMaze_Team2_Edit": "Team 2",
"ChallengeMaze_Toast_0": "Node",
"ChallengeMaze_Toast_1": "Node 1",
"ChallengeMaze_Toast_2": "Node 2",
"ChallengeMaze_Toast_3": "Switched to Team 2",
"ChallengeMaze_Turn_Count": "Past Cycles",
"ChallengeMaze_Turn_Remain": "Remaining Cycles",
"ChallengeMaze_Turn_Used": "Remaining Cycles:",
"ChallengeMaze_access_button": "Start Challenge",
"ChallengeMaze_context": "Memory Turbulence",
"ChallengeMaze_detail": "Details",
"ChallengeMaze_firstbattle": "Node 1",
"ChallengeMaze_monster": "Enemy Information",
"ChallengeMaze_onceonly": "Memory",
"ChallengeMaze_repeat": "Memory of Chaos",
"ChallengeMaze_reward_get": "Claim",
"ChallengeMaze_secondbattle": "Node 2",
"ChallengeMaze_singlebattle": "Node 1",
"ChallengeMaze_target_tips": "The objectives are shared among your teams",
"ChallengeMaze_teamedit_detail": "Deploy at least one character",
"ChallengeScoreTextmapID_1": null,
"ChallengeScoreTextmapID_10": null,
"ChallengeScoreTextmapID_11": null,
"ChallengeScoreTextmapID_12": null,
"ChallengeScoreTextmapID_13": null,
"ChallengeScoreTextmapID_14": null,
"ChallengeScoreTextmapID_15": null,
"ChallengeScoreTextmapID_2": null,
"ChallengeScoreTextmapID_3": null,
"ChallengeScoreTextmapID_4": null,
"ChallengeScoreTextmapID_5": null,
"ChallengeScoreTextmapID_6": null,
"ChallengeTargetName_1": "Success within <unbreak>#1[i]</unbreak> cycles",
"ChallengeTargetName_2": "No more than <unbreak>#1[i]</unbreak> downed character(s)",
"ChallengeTargetName_2_0": "Have no downed characters",
"ChallengeTargetName_3": "Defeat #1 at least <unbreak>#2[i]</unbreak> time(s)",
"ChallengeTargetName_4": "Team Lineup must include <unbreak>#1[i]</unbreak> #2
character(s)",
"ChallengeTargetName_5": "Team Lineup does not include any #1 character",
"ChallengeTargetName_6": "Win with at least <unbreak>#1[i]</unbreak> cycle(s) left",
"ChallengeTarget_Reward": "Additional Rewards",
"ChallengeTarget_SystemTitle": "Objectives",
"CharacterCeilingDesc_1003": "A character following the Path of
<color=#f29e38ff>Erudition</color> who is adept at dealing AoE damage. After enemies are
Weakness Broken, accumulates Charges to launch follow-up attacks",
"CharacterCeilingDesc_1004": "A <color=#f29e38ff>Nihility</color> character who exerts
control over groups of enemies, and who is adept in greatly reducing enemies' SPD, delaying
their actions, and attacking Slowed targets.",
"CharacterCeilingDesc_1101": "A <color=#f29e38ff>Harmony</color> character who can grant
extra action to a single ally, whose Ultimate can boost all allies' ATK.",
"CharacterCeilingDesc_1104": "A character following the Path of
<color=#f29e38ff>Preservation</color> who can Shield allies team-wide, and can survive fatal
DMG for 1 time",
"CharacterCeilingDesc_1107": "A <color=#f29e38ff>Destruction</color> character who can
unleash counter attacks upon being hit, and deal greater damage to the enemies who have
attacked her.",
"CharacterCeilingDesc_1209": "A character following the Path of <color=#f29e38ff>The
Hunt</color> who excels at dealing massive damage to a single enemy target instantly. Has
an extremely high CRIT Rate and enhanced CRIT DMG, and is adept at attacking Frozen
targets.",
"CharacterCeilingDesc_1211": "A character following the Path of
<color=#f29e38ff>Abundance</color> character who excels at team-wide healing and can
provide instant healing when allies take fatal damage.",
"Checksum_Ban_Text": "The client you installed is not the latest version. Please reinstall or
contact customer service.",
"Chinese_Audio_description": "Chinese",
"Chinese_Text_description": "",
"CityShopConfig_Name_401": "Internal Purchase Officer",
"CityShopConfig_Name_402": "Underground Shop",
"CityShopConfig_Name_403": "Jeweler's Pagoda",
"CocoonConfig_BuffDesc_1201_0": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1201_1": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1201_2": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1201_3": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1201_4": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1201_5": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1201_6": "Physical DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_0": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_1": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_2": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_3": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_4": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_5": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1202_6": "Lightning DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1203_0": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1203_1": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1203_2": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1203_3": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1203_4": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1203_5": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1203_6": "Increase the max DMG that can be absorbed by Shields
created by allies by <unbreak>#1[i]%</unbreak>. Characters protected by Shields deal
<unbreak>#2[i]%</unbreak> more DMG.",
"CocoonConfig_BuffDesc_1204_0": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1204_1": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1204_2": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1204_3": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1204_4": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1204_5": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1204_6": "Allies' Break Effect increases by
<unbreak>#1[i]%</unbreak>, and the resulting DoT and Additional DMG increase by
<unbreak>#2[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_0": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_1": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_2": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_3": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_4": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_5": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1205_6": "Quantum DMG dealt by allies increases by
<unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_0": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_1": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_2": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_3": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_4": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_5": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1206_6": "Increases the DMG of allies' Basic ATK and follow-up
attack by <unbreak>#1[i]%</unbreak>.",
"CocoonConfig_BuffDesc_1207_0": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"CocoonConfig_BuffDesc_1207_1": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"CocoonConfig_BuffDesc_1207_2": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"CocoonConfig_BuffDesc_1207_3": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"CocoonConfig_BuffDesc_1207_4": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"CocoonConfig_BuffDesc_1207_5": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"CocoonConfig_BuffDesc_1207_6": "Every time an enemy is inflicted with a DoT status from
an ally, they will be additionally Shocked for <unbreak>#1[i]</unbreak> turn(s).",
"Common_ConfirmDialog_Title": "Tip",
"Common_SysBtn_Accept": "Confirm",
"Common_SysBtn_Cancel": "Cancel",
"Common_SysBtn_Countinue": "Continue",
"Common_SysBtn_No": "No",
"Common_SysBtn_Yes": "Yes",
"DecalConfig_Desc_2": "In Rainbow City, raindews are a decor without any tactility. They
shatter and scatter as they hit the ground, just like those legendary stories that are out of reach
and will eventually fall.\\nYes, that was the original meaning of this graffiti. Perhaps, there have
since been some subtle derivations now, but that's not important.",
"DecalConfig_Desc_3": "A question mark, it could come from a puzzle, an inexplicable
emotion, an interactive object, or a quest that can be completed.\\nSee, that's how charming
the question mark is.",
"DecalConfig_Desc_4": "The mystery of language lies not in equations, as even a few
punctuation marks contain infinite secrets.\\nThis one, for example, should represent silence,
but instead invites conversation.",
"DecalConfig_Desc_5": "If you could not imagine how hackers can create destruction, try to
visualize them setting off explosions within cyberspace. The parties involved should be quite
fond of this metaphor!",
"DecalConfig_Desc_6": "Each intrusion can be a pièce de résistance in a hacker's career, and
leaving one's image behind is undoubtedly the proudest signature of their own work.",
"DecalConfig_Desc_7": "Account created, game starting, enjoy your adventure fully!",
"DecalConfig_Desc_8": "Max level achieved, but the game is not over yet. Continue your
adventure, and brush aside the overflowing experience points.",
"DecalConfig_Desc_9": "The end of a stage signifies the beginning of another. After clearing
the beginner game, you can move on to a bigger performance stage.",
"DecalConfig_Name_2": "\"Vector Raindew\"",
"DecalConfig_Name_3": "\"Eroteme\"",
"DecalConfig_Name_4": "\"Silent Words\"",
"DecalConfig_Name_5": "\"Bitmap Explosion\"",
"DecalConfig_Name_6": "\"Hacking Callcard\"",
"DecalConfig_Name_7": "\"Level 1\"",
"DecalConfig_Name_8": "\"Level <unbreak>999</unbreak>\"",
"DecalConfig_Name_9": "\"Eternal Quest\"",
"DialogueDynamicContent_ContentText_11201_120": "The Preservation",
"DialogueDynamicContent_ContentText_11201_121": "The Remembrance",
"DialogueDynamicContent_ContentText_11201_122": "The Nihility",
"DialogueDynamicContent_ContentText_11201_123": "The Abundance",
"DialogueDynamicContent_ContentText_11201_124": "The Hunt",
"DialogueDynamicContent_ContentText_11201_125": "The Destruction",
"DialogueDynamicContent_ContentText_11201_126": "The Elation",
"DialogueDynamicContent_ContentText_1_1": "The Destruction",
"DialogueDynamicContent_ContentText_1_2": "The Hunt",
"DialogueDynamicContent_ContentText_1_3": "The Erudition",
"DialogueDynamicContent_ContentText_1_4": "The Harmony",
"DialogueDynamicContent_ContentText_1_5": "The Nihility",
"DialogueDynamicContent_ContentText_1_6": "The Preservation",
"DialogueDynamicContent_ContentText_1_7": "The Abundance",
"DialogueDynamicContent_ContentText_2_120": "The Preservation",
"DialogueDynamicContent_ContentText_2_121": "The Remembrance",
"DialogueDynamicContent_ContentText_2_122": "The Nihility",
"DialogueDynamicContent_ContentText_2_123": "The Abundance",
"DialogueDynamicContent_ContentText_2_124": "The Hunt",
"DialogueDynamicContent_ContentText_2_125": "The Destruction",
"DialogueDynamicContent_ContentText_2_126": "The Elation",
"DialogueDynamicContent_ContentText_3_120": "The Preservation",
"DialogueDynamicContent_ContentText_3_121": "The Remembrance",
"DialogueDynamicContent_ContentText_3_122": "The Nihility",
"DialogueDynamicContent_ContentText_3_123": "The Abundance",
"DialogueDynamicContent_ContentText_3_124": "The Hunt",
"DialogueDynamicContent_ContentText_3_125": "The Destruction",
"DialogueDynamicContent_ContentText_3_126": "The Elation",
"DialogueDynamicContent_ContentText_4_120": "The Preservation",
"DialogueDynamicContent_ContentText_4_121": "The Remembrance",
"DialogueDynamicContent_ContentText_4_122": "The Nihility",
"DialogueDynamicContent_ContentText_4_123": "The Abundance",
"DialogueDynamicContent_ContentText_4_124": "The Hunt",
"DialogueDynamicContent_ContentText_4_125": "The Destruction",
"DialogueDynamicContent_ContentText_4_126": "The Elation",
"DialogueDynamicContent_ContentText_5_120": "The Preservation",
"DialogueDynamicContent_ContentText_5_121": "The Remembrance",
"DialogueDynamicContent_ContentText_5_122": "The Nihility",
"DialogueDynamicContent_ContentText_5_123": "The Abundance",
"DialogueDynamicContent_ContentText_5_124": "The Hunt",
"DialogueDynamicContent_ContentText_5_125": "The Destruction",
"DialogueDynamicContent_ContentText_5_126": "The Elation",
"DialogueEvent_EventDesc_10001": "Consume #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10002": "Consume #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10003": "Consume #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10004": "Leave this place.",
"DialogueEvent_EventDesc_10101": "Enhance 2 random Blessings.",
"DialogueEvent_EventDesc_101011": null,
"DialogueEvent_EventDesc_101012": null,
"DialogueEvent_EventDesc_101013": null,
"DialogueEvent_EventDesc_10102": "Obtain 1 Blessing of Preservation of 2-star rarity.",
"DialogueEvent_EventDesc_10201": "Enhance 3 random 1-star Blessing of #1.",
"DialogueEvent_EventDesc_10202": "Enhance 2 random 2-star Blessing of #1.",
"DialogueEvent_EventDesc_10203": "Enhance 1 random 3-star Blessing of #1.",
"DialogueEvent_EventDesc_10204": "You don't need this.",
"DialogueEvent_EventDesc_10301": "Obtain 1 Blessing of 1- or 2-star rarity.",
"DialogueEvent_EventDesc_10302": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10401": "You can't be sure about the level of quality control done
by the Traditional Project Department.",
"DialogueEvent_EventDesc_10402": "You can't be sure about the level of quality control done
by the Traditional Project Department.",
"DialogueEvent_EventDesc_10403": "You can't be sure about the level of quality control done
by the Traditional Project Department.",
"DialogueEvent_EventDesc_10410": "You're not interested.",
"DialogueEvent_EventDesc_10501": "Discard 1 Blessing of 1-2 star rarity and obtain 1
Blessing of 1-3 star rarity.",
"DialogueEvent_EventDesc_10502": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10601": "Obtain 1 Blessing of Elation of 2-star rarity.",
"DialogueEvent_EventDesc_10602": "Obtain 1 Blessing of The Hunt of 2-star rarity",
"DialogueEvent_EventDesc_10603": "All characters restore HP equal to
<unbreak>#2[i]%</unbreak> of their respective max HP.",
"DialogueEvent_EventDesc_10701": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10702": "Obtain 2 Blessings of 1-star rarity, and all characters
lose HP equal to #2% of their current HP.",
"DialogueEvent_EventDesc_10801": "This won't break it, at least.",
"DialogueEvent_EventDesc_10802": "I won't have Aha looking down on me!",
"DialogueEvent_EventDesc_10805": "This won't break it, at least.",
"DialogueEvent_EventDesc_10806": "I won't have Aha looking down on me!",
"DialogueEvent_EventDesc_10807": "This won't break it, at least.",
"DialogueEvent_EventDesc_10808": "I won't have Aha looking down on me!",
"DialogueEvent_EventDesc_10901": "Receive Curio: Angel-type I.O.U. Dispenser.",
"DialogueEvent_EventDesc_10902": "The Interastral Peace Corporation is definitely not a
charity!",
"DialogueEvent_EventDesc_10903": "It makes me feel \"lacking.\"",
"DialogueEvent_EventDesc_10904": "Receive Curio: Angel-type I.O.U. Dispenser.",
"DialogueEvent_EventDesc_10905": "Receive Curio: Angel-type I.O.U. Dispenser.",
"DialogueEvent_EventDesc_10906": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10907": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_10908": "Receive Curio: Angel-type I.O.U. Dispenser.",
"DialogueEvent_EventDesc_10909": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_1100": "Walk away",
"DialogueEvent_EventDesc_11001": "Obtain 1 Blessing of 2-star rarity, and all characters lose
HP equal to #2% of their current HP.",
"DialogueEvent_EventDesc_11002": "Obtain 1 Blessing of 3-star rarity, and all characters lose
HP equal to #2% of their current HP.",
"DialogueEvent_EventDesc_1101": "Cursed Curios have negative effects, but will turn into
Blessed Curios after a certain number of battles.",
"DialogueEvent_EventDesc_11101": "Everything appears to be an unknown.",
"DialogueEvent_EventDesc_11102": "Obtain Negative Curio: Insect Net and 1 Blessing of 3-
star rarity.",
"DialogueEvent_EventDesc_11103": "Obtain 1 Blessing of 2-star rarity, and all characters lose
HP equal to #2% of their current HP.",
"DialogueEvent_EventDesc_11104": "Don't bet hastily.",
"DialogueEvent_EventDesc_11201": "Obtain all Blessings of #1.",
"DialogueEvent_EventDesc_11202": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_11301": "You're entering a room with three Trotters. Be mindful
that they don't run away.",
"DialogueEvent_EventDesc_11302": "A person shouldn't be on the same level as Trotters!",
"DialogueEvent_EventDesc_11401": "There seems to be a giant shapeless black net before
you...",
"DialogueEvent_EventDesc_11402": "Your scattered attention needs to focus.",
"DialogueEvent_EventDesc_11501": "Obtain 1 Curio.",
"DialogueEvent_EventDesc_11502": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_11601": "Obtain 1 random Negative Curio and 1 Blessing of 3-
star rarity.",
"DialogueEvent_EventDesc_11602": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_11701": "Consume #2 Cosmic Fragments and obtain 1 \"good
value\" Blessing.",
"DialogueEvent_EventDesc_11702": "Consume #2 Cosmic Fragments and obtain 1
\"surprising\" Curio.",
"DialogueEvent_EventDesc_11703": "You're not interested.",
"DialogueEvent_EventDesc_11704": "Consume #2 Cosmic Fragments and obtain 1
\"enigmatic\" Curio.",
"DialogueEvent_EventDesc_11705": "Consume #2 Cosmic Fragments and obtain 1
\"dreamlike\" Blessing.",
"DialogueEvent_EventDesc_11706": "Never believing in liars again.",
"DialogueEvent_EventDesc_11707": "Consume #2 Cosmic Fragments and obtain 1
\"tempting\" reward.",
"DialogueEvent_EventDesc_11708": "Consume #2 Cosmic Fragments and obtain 1
\"tantalizing\" reward.",
"DialogueEvent_EventDesc_11709": "You don't need it.",
"DialogueEvent_EventDesc_11801": "Obtain 1 random Negative Curio and #2 Cosmic
Fragment(s).",
"DialogueEvent_EventDesc_11802": "Obtain #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_11901": "Obtain 1 Curio, and all characters lose HP equal to #2%
of their current HP.",
"DialogueEvent_EventDesc_11902": "Discard 1 Curio, and obtain 1 Blessing of 2-star rarity.",
"DialogueEvent_EventDesc_11903": "Obtain 1 Curio, and all characters lose HP equal to #2%
of their current HP.",
"DialogueEvent_EventDesc_11904": "Reset Sal and Leo's personalities.",
"DialogueEvent_EventDesc_11905": "Discard 1 Curio, and obtain 1 Blessing of 2-star rarity.",
"DialogueEvent_EventDesc_11906": "Reset Sal and Leo's personalities.",
"DialogueEvent_EventDesc_1200": "Walk away",
"DialogueEvent_EventDesc_12001": "Discard 1 Curio, and obtain #2 Cosmic Fragments.",
"DialogueEvent_EventDesc_12002": "You're not interested.",
"DialogueEvent_EventDesc_1201": "Consume #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_1202": "Consume #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_1203": "Consume #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_12101": "Error Code Curios will exert negative effects until they're
patched.",
"DialogueEvent_EventDesc_12102": "You decide to refuse.",
"DialogueEvent_EventDesc_13301": "Lose #2% of the Cosmic Fragments you currently own.",
"DialogueEvent_EventDesc_13302": "Enter battle.",
"DialogueEvent_EventDesc_13303": "Lose #2% of the Cosmic Fragments you currently own.",
"DialogueEvent_EventDesc_13304": "Enter battle.",
"DialogueEvent_EventDesc_13305": "Lose #2% of the Cosmic Fragments you currently own.",
"DialogueEvent_EventDesc_13306": "Enter battle.",
"DialogueEvent_EventDesc_13401": "Enter battle.",
"DialogueEvent_EventDesc_13402": "Lose #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_13403": "Enter battle.",
"DialogueEvent_EventDesc_13404": "Lose #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_13405": "Enter battle.",
"DialogueEvent_EventDesc_13406": "Lose #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_13501": "Obtain a Blessing for every success and enter combat if
failed. The current failure rate is <unbreak>#3[i]%</unbreak>.",
"DialogueEvent_EventDesc_13502": "Obtain a Curio for every success and enter combat if
failed. The current failure rate is <unbreak>#3[i]%</unbreak>.",
"DialogueEvent_EventDesc_13503": "Obtain Cosmic Fragments for every success and enter
combat if failed. The current failure rate is <unbreak>#3[i]%</unbreak>.",
"DialogueEvent_EventDesc_13506": "Risk management is important.",
"DialogueEvent_EventDesc_13601": "Expose his bankruptcy. If you complete the challenge,
obtain 1 Blessing of Preservation.",
"DialogueEvent_EventDesc_13602": "Expose him. If you complete the challenge, obtain 1
Blessing of Nihility.",
"DialogueEvent_EventDesc_13603": "Enter battle and obtain all rewards.",
"DialogueEvent_EventDesc_13604": "Expose his bankruptcy. If you complete the challenge,
obtain 1 Blessing of Elation.",
"DialogueEvent_EventDesc_13605": "Expose him. If you complete the challenge, obtain 1
Blessing of The Hunt.",
"DialogueEvent_EventDesc_13606": "Enter battle and obtain all rewards.",
"DialogueEvent_EventDesc_13607": "Expose his bankruptcy. If you complete the challenge,
obtain 1 Blessing of Remembrance.",
"DialogueEvent_EventDesc_13608": "Expose him. If you complete the challenge, obtain 1
Blessing of Destruction.",
"DialogueEvent_EventDesc_13609": "Enter battle and obtain all rewards.",
"DialogueEvent_EventDesc_13701": "Join the challenge and achieve battle victory within #2
turn(s).",
"DialogueEvent_EventDesc_13702": "Join the challenge and achieve battle victory within #2
turn(s).",
"DialogueEvent_EventDesc_13703": "Join the challenge and achieve battle victory within #2
turn(s).",
"DialogueEvent_EventDesc_13704": "Join the challenge and achieve battle victory within #2
turn(s).",
"DialogueEvent_EventDesc_13705": "Join the challenge and achieve battle victory within #2
turn(s).",
"DialogueEvent_EventDesc_13801": "Discard 1 Blessing of 3-star rarity, and obtain 1 Blessing
of 3-star rarity.",
"DialogueEvent_EventDesc_13802": "Discard 1 Blessing of 1-2 star rarity, and obtain 1
Blessing of 1-3 star rarity.",
"DialogueEvent_EventDesc_13803": "You're not interested.",
"DialogueEvent_EventDesc_13901": "All characters lose HP equal to #2% of their current
HP.",
"DialogueEvent_EventDesc_13902": "All characters lose HP equal to #2% of their current
HP.",
"DialogueEvent_EventDesc_13903": "You don't want to water it.",
"DialogueEvent_EventDesc_1400": "Walk away",
"DialogueEvent_EventDesc_14001": "Consume #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_14002": "Consume #2 Cosmic Fragment(s).",
"DialogueEvent_EventDesc_14003": "You don't want to buy anything.",
"DialogueEvent_EventDesc_1401": "Consume #1% of all team members' current HP",
"DialogueEvent_EventDesc_1402": null,
"DialogueEvent_EventDesc_1403": "Consume #1% of all team members' current HP",
"DialogueEvent_EventDesc_1404": "Consume #1% of all team members' current HP",
"DialogueEvent_EventDesc_14101": "Obtain some Cosmic Fragments.",
"DialogueEvent_EventDesc_14102": "Obtain 1 random Blessing.",
"DialogueEvent_EventDesc_14103": "You don't need it.",
"DialogueEvent_EventDesc_1500": "Walk away",
"DialogueEvent_EventDesc_1501": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1502": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1503": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1504": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1505": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1506": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1507": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1508": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1509": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1510": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1511": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1512": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1513": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1514": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1515": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1516": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1517": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1518": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1519": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1520": "You have a chance to find Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1521": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1522": "You have a chance to find Curios, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1523": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1524": "You have a chance to enhance Blessings, but also a
<unbreak>#2[i]%</unbreak> chance of being discovered by enemies...",
"DialogueEvent_EventDesc_1600": "Walk away",
"DialogueEvent_EventDesc_1601": "Restore HP to full",
"DialogueEvent_EventDesc_160101": null,
"DialogueEvent_EventDesc_1602": "Regenerate Energy to full",
"DialogueEvent_EventDesc_1603": "Recover Technique Points to full",
"DialogueEvent_EventDesc_1604": "Obtain #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_1605": "Obtain 1 random Blessing",
"DialogueEvent_EventDesc_1606": "Obtain 1 Blessing of 2-star rarity",
"DialogueEvent_EventDesc_1607": "Enhance 2 random Blessings",
"DialogueEvent_EventDesc_1608": "Enhance 1 Blessing of 2-star rarity",
"DialogueEvent_EventDesc_1609": "Obtain 1 random Curio",
"DialogueEvent_EventDesc_1701": "Fight the Guardian Shadow",
"DialogueEvent_EventDesc_1702": "Fight the Ice Out of Space",
"DialogueEvent_EventDesc_1703": "Fight the Automaton Grizzly",
"DialogueEvent_EventDesc_1704": "Fight the Automaton Direwolf",
"DialogueEvent_EventDesc_1705": "Fight the Blaze Out of Space",
"DialogueEvent_EventDesc_1706": "Fight the Decaying Shadow",
"DialogueEvent_EventDesc_1715": "Fight both together",
"DialogueEvent_EventDesc_1716": "Fight both together",
"DialogueEvent_EventDesc_1725": "Fight both together",
"DialogueEvent_EventDesc_1734": "Fight both together",
"DialogueEvent_EventDesc_1800": "Walk away",
"DialogueEvent_EventDesc_1801": "Consume #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_1802": "Consume #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_1803": "Consume #1 Cosmic Fragment(s)",
"DialogueEvent_EventDesc_802000401": null,
"DialogueEvent_EventDesc_802000402": null,
"DialogueEvent_EventDesc_802000403": null,
"DialogueEvent_EventDesc_802000404": null,
"DialogueEvent_EventDesc_802000405": null,
"DialogueEvent_EventDesc_802000406": null,
"DialogueEvent_EventDesc_899990201": null,
"DialogueEvent_EventDesc_899990202": null,
"DialogueEvent_EventDetailDesc_101011": null,
"DialogueEvent_EventDetailDesc_101012": null,
"DialogueEvent_EventDetailDesc_101013": null,
"DialogueEvent_EventTitle_10001": "Purchase 1 Blessing of 1-star rarity.",
"DialogueEvent_EventTitle_10002": "Purchase 1 Curio.",
"DialogueEvent_EventTitle_10003": "Enhance 2 random Blessings.",
"DialogueEvent_EventTitle_10004": "Leave.",
"DialogueEvent_EventTitle_10101": "Qlipoth's Favor.",
"DialogueEvent_EventTitle_10102": "Qlipoth's Blessing.",
"DialogueEvent_EventTitle_10201": "Record of the Aeon of #1.",
"DialogueEvent_EventTitle_10202": "Record of the Aeon of #1.",
"DialogueEvent_EventTitle_10203": "Record of the Aeon of #1.",
"DialogueEvent_EventTitle_10204": "Leave.",
"DialogueEvent_EventTitle_10301": "Jim Hulk's collection.",
"DialogueEvent_EventTitle_10302": "Walk away.",
"DialogueEvent_EventTitle_10401": "A box of expired doughnuts.",
"DialogueEvent_EventTitle_10402": "A lotus that can sing the Happy Birthday song.",
"DialogueEvent_EventTitle_10403": "A mechanical box.",
"DialogueEvent_EventTitle_10410": "Leave this place.",
"DialogueEvent_EventTitle_10501": "Give everything to \"them.\"",
"DialogueEvent_EventTitle_10502": "Bear ten carats of trash.",
"DialogueEvent_EventTitle_10601": "Musical.",
"DialogueEvent_EventTitle_10602": "Action.",
"DialogueEvent_EventTitle_10603": "Please let me live.",
"DialogueEvent_EventTitle_10701": "Climb into the pipes to the left.",
"DialogueEvent_EventTitle_10702": "Jump onto the bricks to the right.",
"DialogueEvent_EventTitle_10801": "Pat it lightly.",
"DialogueEvent_EventTitle_10802": "Hit it hard!",
"DialogueEvent_EventTitle_10805": "Pat it lightly.",
"DialogueEvent_EventTitle_10806": "Hit it hard!",
"DialogueEvent_EventTitle_10807": "Pat it lightly.",
"DialogueEvent_EventTitle_10808": "Hit it hard!",
"DialogueEvent_EventTitle_10901": "I'll buy it.",
"DialogueEvent_EventTitle_10902": "You're not a reliable \"investment manager.\"",
"DialogueEvent_EventTitle_10903": "I hate this era.",
"DialogueEvent_EventTitle_10904": "I want money.",
"DialogueEvent_EventTitle_10905": "I want \"love.\"",
"DialogueEvent_EventTitle_10906": "I don't want anything. This is very nihilistic.",
"DialogueEvent_EventTitle_10907": "I don't need it.",
"DialogueEvent_EventTitle_10908": "I'll buy it.",
"DialogueEvent_EventTitle_10909": "I don't need it.",
"DialogueEvent_EventTitle_1100": "Leave",
"DialogueEvent_EventTitle_11001": "Discard the statue! Be decisive.",
"DialogueEvent_EventTitle_11002": "Believe in \"them\" with pure devotion.",
"DialogueEvent_EventTitle_1101": "Obtain 1 Cursed Curio",
"DialogueEvent_EventTitle_11101": "Go deeper into the insect nest.",
"DialogueEvent_EventTitle_11102": "Hug it.",
"DialogueEvent_EventTitle_11103": "Wait for \"them.\"",
"DialogueEvent_EventTitle_11104": "Stop at the entrance of the nest.",
"DialogueEvent_EventTitle_11201": "Worship Aeons.",
"DialogueEvent_EventTitle_11202": "Want lots of money.",
"DialogueEvent_EventTitle_11301": "Play a bit with Sequence Trotters.",
"DialogueEvent_EventTitle_11302": "Leave.",
"DialogueEvent_EventTitle_11401": "Head into the darkness.",
"DialogueEvent_EventTitle_11402": "Fight the pull.",
"DialogueEvent_EventTitle_11501": "Thank the Aeon Qlipoth.",
"DialogueEvent_EventTitle_11502": "Leave.",
"DialogueEvent_EventTitle_11601": "Accept the flames of \"Self-destruction\" and destroy the
black box.",
"DialogueEvent_EventTitle_11602": "Refuse.",
"DialogueEvent_EventTitle_11701": "Purchase a metal Wish-In-A-Bottle.",
"DialogueEvent_EventTitle_11702": "Purchase a silver ore Wish-In-A-Bottle.",
"DialogueEvent_EventTitle_11703": "Leave.",
"DialogueEvent_EventTitle_11704": "Purchase an amber Wish-In-A-Bottle.",
"DialogueEvent_EventTitle_11705": "Purchase a supernium Wish-In-A-Bottle.",
"DialogueEvent_EventTitle_11706": "Leave.",
"DialogueEvent_EventTitle_11707": "Purchase a diamond box.",
"DialogueEvent_EventTitle_11708": "Purchase an ore box.",
"DialogueEvent_EventTitle_11709": "Leave.",
"DialogueEvent_EventTitle_11801": "Swallow the other fish eye and continue to enjoy the
massage.",
"DialogueEvent_EventTitle_11802": "Return to work.",
"DialogueEvent_EventTitle_11901": "Pick Sal.",
"DialogueEvent_EventTitle_11902": "Pick Leo.",
"DialogueEvent_EventTitle_11903": "Pick Sal.",
"DialogueEvent_EventTitle_11904": "Let Leo out.",
"DialogueEvent_EventTitle_11905": "Pick Leo.",
"DialogueEvent_EventTitle_11906": "Let Sal out.",
"DialogueEvent_EventTitle_1200": "Leave",
"DialogueEvent_EventTitle_12001": "Give him the fur you're wearing.",
"DialogueEvent_EventTitle_12002": "Walk away.",
"DialogueEvent_EventTitle_1201": "Purchase 1 random 1-star Blessing",
"DialogueEvent_EventTitle_1202": "Purchase 1 random 2-star Blessing",
"DialogueEvent_EventTitle_1203": "Purchase 1 random \"#1\" Blessing",
"DialogueEvent_EventTitle_12101": "Pick an Error Code Curio.",
"DialogueEvent_EventTitle_12102": "Leave.",
"DialogueEvent_EventTitle_13301": "Pay.",
"DialogueEvent_EventTitle_13302": "Protect the cowboy's final honor.",
"DialogueEvent_EventTitle_13303": "Pay.",
"DialogueEvent_EventTitle_13304": "Protect the cowboy's final honor.",
"DialogueEvent_EventTitle_13305": "Pay.",
"DialogueEvent_EventTitle_13306": "Protect the cowboy's final honor.",
"DialogueEvent_EventTitle_13401": "Fight for the <unbreak>0.63%</unbreak> chance.",
"DialogueEvent_EventTitle_13402": "Pick the <unbreak>100%</unbreak> security.",
"DialogueEvent_EventTitle_13403": "Fight for the <unbreak>0.63%</unbreak> chance.",
"DialogueEvent_EventTitle_13404": "Pick the <unbreak>100%</unbreak> security.",
"DialogueEvent_EventTitle_13405": "Fight for the <unbreak>0.63%</unbreak> chance.",
"DialogueEvent_EventTitle_13406": "Pick the <unbreak>100%</unbreak> security.",
"DialogueEvent_EventTitle_13501": "Flip the card.",
"DialogueEvent_EventTitle_13502": "Flip the card.",
"DialogueEvent_EventTitle_13503": "Flip the card.",
"DialogueEvent_EventTitle_13506": "Give up.",
"DialogueEvent_EventTitle_13601": "Challenge Mr. France's security team.",
"DialogueEvent_EventTitle_13602": "Challenge the burly Avila's mercenary company",
"DialogueEvent_EventTitle_13603": "Fight both together!",
"DialogueEvent_EventTitle_13604": "Challenge Mr. France's security team.",
"DialogueEvent_EventTitle_13605": "Challenge the burly Avila's mercenary company",
"DialogueEvent_EventTitle_13606": "Fight both together!",
"DialogueEvent_EventTitle_13607": "Challenge Mr. France's security team.",
"DialogueEvent_EventTitle_13608": "Challenge the burly Avila's mercenary company",
"DialogueEvent_EventTitle_13609": "Fight both together!",
"DialogueEvent_EventTitle_13701": "Hurry and delete the Cyclic Demon Lord's life algorithm",
"DialogueEvent_EventTitle_13702": "Hurry and delete the Cyclic Demon Lord's life algorithm",
"DialogueEvent_EventTitle_13703": "Hurry and delete the Cyclic Demon Lord's life algorithm",
"DialogueEvent_EventTitle_13704": "Hurry and delete the Cyclic Demon Lord's life algorithm",
"DialogueEvent_EventTitle_13705": "Hurry and delete the Cyclic Demon Lord's life algorithm",
"DialogueEvent_EventTitle_13801": "Blessing Reforge",
"DialogueEvent_EventTitle_13802": "Blessing Exchange",
"DialogueEvent_EventTitle_13803": "Leave",
"DialogueEvent_EventTitle_13901": "Exchange for 1 Blessing of 2-star rarity",
"DialogueEvent_EventTitle_13902": "Exchange for 1 Blessing of 3-star rarity",
"DialogueEvent_EventTitle_13903": "Leave",
"DialogueEvent_EventTitle_1400": "Leave",
"DialogueEvent_EventTitle_14001": "Purchase 1 Blessing of 1-2 star rarity",
"DialogueEvent_EventTitle_14002": "Purchase 1 Blessing of 1-3 star rarity",
"DialogueEvent_EventTitle_14003": "Leave",
"DialogueEvent_EventTitle_1401": "Get a 1- or 2-star Blessing",
"DialogueEvent_EventTitle_1402": null,
"DialogueEvent_EventTitle_1403": "Get an Enhanced Blessing",
"DialogueEvent_EventTitle_1404": "Get a 3-star Blessing",
"DialogueEvent_EventTitle_14101": "Give me some startup capital",
"DialogueEvent_EventTitle_14102": "Give me some good stuff",
"DialogueEvent_EventTitle_14103": "Do nothing",
"DialogueEvent_EventTitle_1500": "Leave",
"DialogueEvent_EventTitle_1501": "Search the battlefield",
"DialogueEvent_EventTitle_1502": "Keep searching",
"DialogueEvent_EventTitle_1503": "Search the battlefield",
"DialogueEvent_EventTitle_1504": "Keep searching",
"DialogueEvent_EventTitle_1505": "Search the battlefield",
"DialogueEvent_EventTitle_1506": "Keep searching",
"DialogueEvent_EventTitle_1507": "Search the battlefield",
"DialogueEvent_EventTitle_1508": "Keep searching",
"DialogueEvent_EventTitle_1509": "Search the battlefield",
"DialogueEvent_EventTitle_1510": "Keep searching",
"DialogueEvent_EventTitle_1511": "Search the battlefield",
"DialogueEvent_EventTitle_1512": "Keep searching",
"DialogueEvent_EventTitle_1513": "Search the battlefield",
"DialogueEvent_EventTitle_1514": "Keep searching",
"DialogueEvent_EventTitle_1515": "Search the battlefield",
"DialogueEvent_EventTitle_1516": "Keep searching",
"DialogueEvent_EventTitle_1517": "Search the battlefield",
"DialogueEvent_EventTitle_1518": "Keep searching",
"DialogueEvent_EventTitle_1519": "Search the battlefield",
"DialogueEvent_EventTitle_1520": "Keep searching",
"DialogueEvent_EventTitle_1521": "Search the battlefield",
"DialogueEvent_EventTitle_1522": "Keep searching",
"DialogueEvent_EventTitle_1523": "Search the battlefield",
"DialogueEvent_EventTitle_1524": "Keep searching",
"DialogueEvent_EventTitle_1600": "Leave",
"DialogueEvent_EventTitle_1601": "Choose 1 reward",
"DialogueEvent_EventTitle_160101": null,
"DialogueEvent_EventTitle_1602": "Choose 1 reward",
"DialogueEvent_EventTitle_1603": "Choose 1 reward",
"DialogueEvent_EventTitle_1604": "Choose 1 reward",
"DialogueEvent_EventTitle_1605": "Choose 1 reward",
"DialogueEvent_EventTitle_1606": "Choose 1 reward",
"DialogueEvent_EventTitle_1607": "Choose 1 reward",
"DialogueEvent_EventTitle_1608": "Choose 1 reward",
"DialogueEvent_EventTitle_1609": "Choose 1 reward",
"DialogueEvent_EventTitle_1701": "Obtain a random Blessing of Preservation",
"DialogueEvent_EventTitle_1702": "Obtain a random Blessing of Remembrance",
"DialogueEvent_EventTitle_1703": "Obtain a random Blessing of Elation",
"DialogueEvent_EventTitle_1704": "Obtain a random Blessing of The Hunt",
"DialogueEvent_EventTitle_1705": "Obtain a random Blessing of Destruction",
"DialogueEvent_EventTitle_1706": "Obtain a random Blessing of Nihility",
"DialogueEvent_EventTitle_1715": null,
"DialogueEvent_EventTitle_1716": "Obtain random Blessings of Preservation and Nihility",
"DialogueEvent_EventTitle_1725": "Obtain random Blessings of Remembrance and
Destruction",
"DialogueEvent_EventTitle_1734": "Obtain random Blessings of Elation and The Hunt",
"DialogueEvent_EventTitle_1800": "Leave",
"DialogueEvent_EventTitle_1801": "Randomly Enhance 2 Blessings",
"DialogueEvent_EventTitle_1802": "Randomly obtain 1 Curio",
"DialogueEvent_EventTitle_1803": "Randomly obtain 1 Blessing of 1-star rarity",
"Dialogue_Commom_GoodBye": "Maybe next time",
"Disconnect_Message": "Disconnected from server. Please log in again.",
"DocumentaryPhaseQuestPanel_PanelDesc_101": "(1/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_102": "(2/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_103": "(3/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_104": "(4/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_105": "(5/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_106": "(6/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_107": "(7/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_108": "(8/9)",
"DocumentaryPhaseQuestPanel_PanelDesc_109": "(9/9)",
"DocumentaryPhaseQuestPanel_PanelTitle_101": "Operation Briefing (Part 1)",
"DocumentaryPhaseQuestPanel_PanelTitle_102": "Operation Briefing (Part 2)",
"DocumentaryPhaseQuestPanel_PanelTitle_103": "Operation Briefing (Part 3)",
"DocumentaryPhaseQuestPanel_PanelTitle_104": "Operation Briefing (Part 4)",
"DocumentaryPhaseQuestPanel_PanelTitle_105": "Operation Briefing (Part 5)",
"DocumentaryPhaseQuestPanel_PanelTitle_106": "Operation Briefing (Part 6)",
"DocumentaryPhaseQuestPanel_PanelTitle_107": "Operation Briefing (Part 7)",
"DocumentaryPhaseQuestPanel_PanelTitle_108": "Operation Briefing (Part 8)",
"DocumentaryPhaseQuestPanel_PanelTitle_109": "Operation Briefing (Part 9)",
"DotMessage_Bleed": "Bleed",
"DotMessage_Burn": "Burn",
"DotMessage_DanHeng_Debuff": null,
"EffectMessage_Bleed": null,
"EffectMessage_CocoliaP2_SPDown": null,
"EffectMessage_CocoliaP2_SPUp": null,
"EffectMessage_ConfineRecover": "Recovered from Imprisonment",
"EffectMessage_Crazy": "Outraging",
"EffectMessage_Endurance": "Iron Body",
"EffectMessage_EntangleRecover": "Recovered from Entanglement",
"EffectMessage_Frozen": "Frozen",
"EffectMessage_FrozenRecover": "Recovered from Frozen",
"EffectMessage_LockPlayer": null,
"EffectMessage_LockShield": "Shield Lock",
"EffectMessage_Monster_RO040": "About to explode!",
"EffectMessage_Monster_UL012": null,
"EffectMessage_OneMore_Action": "Extra Action",
"EffectMessage_Paralyze_Trigger": null,
"EffectMessage_Poison": null,
"EffectMessage_StanceRecover": "Recovered from Break",
"EffectMessage_StanceReset": null,
"EffectMessage_Stun": "Stunned",
"EffectMessage_StunRecover": "Recovered from Stunned",
"EffectMessage_Svarog_Skill03_Control": "Imprisoned",
"EffectMessage_Svarog_Skill03_Control_Recover": "Recovered from Imprisoned",
"English_Audio_description": "English",
"English_Text_description": "English",
"EquipmentConfig_EquipmentName_20000": "Arrows",
"EquipmentConfig_EquipmentName_20001": "Cornucopia",
"EquipmentConfig_EquipmentName_20002": "Collapsing Sky",
"EquipmentConfig_EquipmentName_20003": "Amber",
"EquipmentConfig_EquipmentName_20004": "Void",
"EquipmentConfig_EquipmentName_20005": "Chorus",
"EquipmentConfig_EquipmentName_20006": "Data Bank",
"EquipmentConfig_EquipmentName_20007": "Darting Arrow",
"EquipmentConfig_EquipmentName_20008": "Fine Fruit",
"EquipmentConfig_EquipmentName_20009": "Shattered Home",
"EquipmentConfig_EquipmentName_20010": "Defense",
"EquipmentConfig_EquipmentName_20011": "Loop",
"EquipmentConfig_EquipmentName_20012": "Meshing Cogs",
"EquipmentConfig_EquipmentName_20013": "Passkey",
"EquipmentConfig_EquipmentName_20014": "Adversarial",
"EquipmentConfig_EquipmentName_20015": "Multiplication",
"EquipmentConfig_EquipmentName_20016": "Mutual Demise",
"EquipmentConfig_EquipmentName_20017": "Pioneering",
"EquipmentConfig_EquipmentName_20018": "Hidden Shadow",
"EquipmentConfig_EquipmentName_20019": "Mediation",
"EquipmentConfig_EquipmentName_20020": "Sagacity",
"EquipmentConfig_EquipmentName_21000": "Post-Op Conversation",
"EquipmentConfig_EquipmentName_21001": "Good Night and Sleep Well",
"EquipmentConfig_EquipmentName_21002": "Day One of My New Life",
"EquipmentConfig_EquipmentName_21003": "Only Silence Remains",
"EquipmentConfig_EquipmentName_21004": "Memories of the Past",
"EquipmentConfig_EquipmentName_21005": "The Moles Welcome You",
"EquipmentConfig_EquipmentName_21006": "The Birth of the Self",
"EquipmentConfig_EquipmentName_21007": "Shared Feeling",
"EquipmentConfig_EquipmentName_21008": "Eyes of the Prey",
"EquipmentConfig_EquipmentName_21009": "Landau's Choice",
"EquipmentConfig_EquipmentName_21010": "Swordplay",
"EquipmentConfig_EquipmentName_21011": "Planetary Rendezvous",
"EquipmentConfig_EquipmentName_21012": "A Secret Vow",
"EquipmentConfig_EquipmentName_21013": "Make the World Clamor",
"EquipmentConfig_EquipmentName_21014": "Perfect Timing",
"EquipmentConfig_EquipmentName_21015": "Resolution Shines As Pearls of Sweat",
"EquipmentConfig_EquipmentName_21016": "Trend of the Universal Market",
"EquipmentConfig_EquipmentName_21017": "Subscribe for More!",
"EquipmentConfig_EquipmentName_21018": "Dance! Dance! Dance!",
"EquipmentConfig_EquipmentName_21019": "Under the Blue Sky",
"EquipmentConfig_EquipmentName_21020": "Geniuses' Repose",
"EquipmentConfig_EquipmentName_21021": "Quid Pro Quo",
"EquipmentConfig_EquipmentName_21022": "Fermata",
"EquipmentConfig_EquipmentName_21023": "We Are Wildfire",
"EquipmentConfig_EquipmentName_21024": "River Flows in Spring",
"EquipmentConfig_EquipmentName_21025": "Past and Future",
"EquipmentConfig_EquipmentName_21026": "Woof! Walk Time!",
"EquipmentConfig_EquipmentName_21027": "The Seriousness of Breakfast",
"EquipmentConfig_EquipmentName_21028": "Warmth Shortens Cold Nights",
"EquipmentConfig_EquipmentName_21029": "We Will Meet Again",
"EquipmentConfig_EquipmentName_21030": "This Is Me!",
"EquipmentConfig_EquipmentName_21031": "Return to Darkness",
"EquipmentConfig_EquipmentName_21032": "Carve the Moon, Weave the Clouds",
"EquipmentConfig_EquipmentName_21033": "Nowhere to Run",
"EquipmentConfig_EquipmentName_21034": "Today Is Another Peaceful Day",
"EquipmentConfig_EquipmentName_22000": "Before the Tutorial Mission Starts",
"EquipmentConfig_EquipmentName_23000": "Night on the Milky Way",
"EquipmentConfig_EquipmentName_23001": "In the Night",
"EquipmentConfig_EquipmentName_23002": "Something Irreplaceable",
"EquipmentConfig_EquipmentName_23003": "But the Battle Isn't Over",
"EquipmentConfig_EquipmentName_23004": "In the Name of the World",
"EquipmentConfig_EquipmentName_23005": "Moment of Victory",
"EquipmentConfig_EquipmentName_23006": "Patience Is All You Need",
"EquipmentConfig_EquipmentName_23007": "Incessant Rain",
"EquipmentConfig_EquipmentName_23008": "Echoes of the Coffin",
"EquipmentConfig_EquipmentName_23009": "The Unreachable Side",
"EquipmentConfig_EquipmentName_23010": "Before Dawn",
"EquipmentConfig_EquipmentName_23012": "Sleep Like the Dead",
"EquipmentConfig_EquipmentName_23013": "Time Waits for No One",
"EquipmentConfig_EquipmentName_24000": "On the Fall of an Aeon",
"EquipmentConfig_EquipmentName_24001": "Cruising in the Stellar Sea",
"EquipmentConfig_EquipmentName_24002": "Texture of Memories",
"EquipmentConfig_EquipmentName_29000": null,
"EquipmentSkillConfig_SkillName_20000_1": "Crisis",
"EquipmentSkillConfig_SkillName_20000_2": "Crisis",
"EquipmentSkillConfig_SkillName_20000_3": "Crisis",
"EquipmentSkillConfig_SkillName_20000_4": "Crisis",
"EquipmentSkillConfig_SkillName_20000_5": "Crisis",
"EquipmentSkillConfig_SkillName_20001_1": "Prosperity",
"EquipmentSkillConfig_SkillName_20001_2": "Prosperity",
"EquipmentSkillConfig_SkillName_20001_3": "Prosperity",
"EquipmentSkillConfig_SkillName_20001_4": "Prosperity",
"EquipmentSkillConfig_SkillName_20001_5": "Prosperity",
"EquipmentSkillConfig_SkillName_20002_1": "Havoc",
"EquipmentSkillConfig_SkillName_20002_2": "Havoc",
"EquipmentSkillConfig_SkillName_20002_3": "Havoc",
"EquipmentSkillConfig_SkillName_20002_4": "Havoc",
"EquipmentSkillConfig_SkillName_20002_5": "Havoc",
"EquipmentSkillConfig_SkillName_20003_1": "Stasis",
"EquipmentSkillConfig_SkillName_20003_2": "Stasis",
"EquipmentSkillConfig_SkillName_20003_3": "Stasis",
"EquipmentSkillConfig_SkillName_20003_4": "Stasis",
"EquipmentSkillConfig_SkillName_20003_5": "Stasis",
"EquipmentSkillConfig_SkillName_20004_1": "Fallen",
"EquipmentSkillConfig_SkillName_20004_2": "Fallen",
"EquipmentSkillConfig_SkillName_20004_3": "Fallen",
"EquipmentSkillConfig_SkillName_20004_4": "Fallen",
"EquipmentSkillConfig_SkillName_20004_5": "Fallen",
"EquipmentSkillConfig_SkillName_20005_1": "Concerted",
"EquipmentSkillConfig_SkillName_20005_2": "Concerted",
"EquipmentSkillConfig_SkillName_20005_3": "Concerted",
"EquipmentSkillConfig_SkillName_20005_4": "Concerted",
"EquipmentSkillConfig_SkillName_20005_5": "Concerted",
"EquipmentSkillConfig_SkillName_20006_1": "Learned",
"EquipmentSkillConfig_SkillName_20006_2": "Learned",
"EquipmentSkillConfig_SkillName_20006_3": "Learned",
"EquipmentSkillConfig_SkillName_20006_4": "Learned",
"EquipmentSkillConfig_SkillName_20006_5": "Learned",
"EquipmentSkillConfig_SkillName_20007_1": "War Cry",
"EquipmentSkillConfig_SkillName_20007_2": "War Cry",
"EquipmentSkillConfig_SkillName_20007_3": "War Cry",
"EquipmentSkillConfig_SkillName_20007_4": "War Cry",
"EquipmentSkillConfig_SkillName_20007_5": "War Cry",
"EquipmentSkillConfig_SkillName_20008_1": "Savor",
"EquipmentSkillConfig_SkillName_20008_2": "Savor",
"EquipmentSkillConfig_SkillName_20008_3": "Savor",
"EquipmentSkillConfig_SkillName_20008_4": "Savor",
"EquipmentSkillConfig_SkillName_20008_5": "Savor",
"EquipmentSkillConfig_SkillName_20009_1": "Eradication",
"EquipmentSkillConfig_SkillName_20009_2": "Eradication",
"EquipmentSkillConfig_SkillName_20009_3": "Eradication",
"EquipmentSkillConfig_SkillName_20009_4": "Eradication",
"EquipmentSkillConfig_SkillName_20009_5": "Eradication",
"EquipmentSkillConfig_SkillName_20010_1": "Revitalization",
"EquipmentSkillConfig_SkillName_20010_2": "Revitalization",
"EquipmentSkillConfig_SkillName_20010_3": "Revitalization",
"EquipmentSkillConfig_SkillName_20010_4": "Revitalization",
"EquipmentSkillConfig_SkillName_20010_5": "Revitalization",
"EquipmentSkillConfig_SkillName_20011_1": "Pursuit",
"EquipmentSkillConfig_SkillName_20011_2": "Pursuit",
"EquipmentSkillConfig_SkillName_20011_3": "Pursuit",
"EquipmentSkillConfig_SkillName_20011_4": "Pursuit",
"EquipmentSkillConfig_SkillName_20011_5": "Pursuit",
"EquipmentSkillConfig_SkillName_20012_1": "Fleet Triumph",
"EquipmentSkillConfig_SkillName_20012_2": "Fleet Triumph",
"EquipmentSkillConfig_SkillName_20012_3": "Fleet Triumph",
"EquipmentSkillConfig_SkillName_20012_4": "Fleet Triumph",
"EquipmentSkillConfig_SkillName_20012_5": "Fleet Triumph",
"EquipmentSkillConfig_SkillName_20013_1": "Epiphany",
"EquipmentSkillConfig_SkillName_20013_2": "Epiphany",
"EquipmentSkillConfig_SkillName_20013_3": "Epiphany",
"EquipmentSkillConfig_SkillName_20013_4": "Epiphany",
"EquipmentSkillConfig_SkillName_20013_5": "Epiphany",
"EquipmentSkillConfig_SkillName_20014_1": "Alliance",
"EquipmentSkillConfig_SkillName_20014_2": "Alliance",
"EquipmentSkillConfig_SkillName_20014_3": "Alliance",
"EquipmentSkillConfig_SkillName_20014_4": "Alliance",
"EquipmentSkillConfig_SkillName_20014_5": "Alliance",
"EquipmentSkillConfig_SkillName_20015_1": "Denizens of Abundance",
"EquipmentSkillConfig_SkillName_20015_2": "Denizens of Abundance",
"EquipmentSkillConfig_SkillName_20015_3": "Denizens of Abundance",
"EquipmentSkillConfig_SkillName_20015_4": "Denizens of Abundance",
"EquipmentSkillConfig_SkillName_20015_5": "Denizens of Abundance",
"EquipmentSkillConfig_SkillName_20016_1": "Legion",
"EquipmentSkillConfig_SkillName_20016_2": "Legion",
"EquipmentSkillConfig_SkillName_20016_3": "Legion",
"EquipmentSkillConfig_SkillName_20016_4": "Legion",
"EquipmentSkillConfig_SkillName_20016_5": "Legion",
"EquipmentSkillConfig_SkillName_20017_1": "IPC",
"EquipmentSkillConfig_SkillName_20017_2": "IPC",
"EquipmentSkillConfig_SkillName_20017_3": "IPC",
"EquipmentSkillConfig_SkillName_20017_4": "IPC",
"EquipmentSkillConfig_SkillName_20017_5": "IPC",
"EquipmentSkillConfig_SkillName_20018_1": "Mechanism",
"EquipmentSkillConfig_SkillName_20018_2": "Mechanism",
"EquipmentSkillConfig_SkillName_20018_3": "Mechanism",
"EquipmentSkillConfig_SkillName_20018_4": "Mechanism",
"EquipmentSkillConfig_SkillName_20018_5": "Mechanism",
"EquipmentSkillConfig_SkillName_20019_1": "Family",
"EquipmentSkillConfig_SkillName_20019_2": "Family",
"EquipmentSkillConfig_SkillName_20019_3": "Family",
"EquipmentSkillConfig_SkillName_20019_4": "Family",
"EquipmentSkillConfig_SkillName_20019_5": "Family",
"EquipmentSkillConfig_SkillName_20020_1": "Genius",
"EquipmentSkillConfig_SkillName_20020_2": "Genius",
"EquipmentSkillConfig_SkillName_20020_3": "Genius",
"EquipmentSkillConfig_SkillName_20020_4": "Genius",
"EquipmentSkillConfig_SkillName_20020_5": "Genius",
"EquipmentSkillConfig_SkillName_21000_1": "Mutual Healing",
"EquipmentSkillConfig_SkillName_21000_2": "Mutual Healing",
"EquipmentSkillConfig_SkillName_21000_3": "Mutual Healing",
"EquipmentSkillConfig_SkillName_21000_4": "Mutual Healing",
"EquipmentSkillConfig_SkillName_21000_5": "Mutual Healing",
"EquipmentSkillConfig_SkillName_21001_1": "Toiler",
"EquipmentSkillConfig_SkillName_21001_2": "Toiler",
"EquipmentSkillConfig_SkillName_21001_3": "Toiler",
"EquipmentSkillConfig_SkillName_21001_4": "Toiler",
"EquipmentSkillConfig_SkillName_21001_5": "Toiler",
"EquipmentSkillConfig_SkillName_21002_1": "At This Very Moment",
"EquipmentSkillConfig_SkillName_21002_2": "At This Very Moment",
"EquipmentSkillConfig_SkillName_21002_3": "At This Very Moment",
"EquipmentSkillConfig_SkillName_21002_4": "At This Very Moment",
"EquipmentSkillConfig_SkillName_21002_5": "At This Very Moment",
"EquipmentSkillConfig_SkillName_21003_1": "Record",
"EquipmentSkillConfig_SkillName_21003_2": "Record",
"EquipmentSkillConfig_SkillName_21003_3": "Record",
"EquipmentSkillConfig_SkillName_21003_4": "Record",
"EquipmentSkillConfig_SkillName_21003_5": "Record",
"EquipmentSkillConfig_SkillName_21004_1": "Old Photo",
"EquipmentSkillConfig_SkillName_21004_2": "Old Photo",
"EquipmentSkillConfig_SkillName_21004_3": "Old Photo",
"EquipmentSkillConfig_SkillName_21004_4": "Old Photo",
"EquipmentSkillConfig_SkillName_21004_5": "Old Photo",
"EquipmentSkillConfig_SkillName_21005_1": "Fantastic Adventure",
"EquipmentSkillConfig_SkillName_21005_2": "Fantastic Adventure",
"EquipmentSkillConfig_SkillName_21005_3": "Fantastic Adventure",
"EquipmentSkillConfig_SkillName_21005_4": "Fantastic Adventure",
"EquipmentSkillConfig_SkillName_21005_5": "Fantastic Adventure",
"EquipmentSkillConfig_SkillName_21006_1": "The Maiden in the Painting",
"EquipmentSkillConfig_SkillName_21006_2": "The Maiden in the Painting",
"EquipmentSkillConfig_SkillName_21006_3": "The Maiden in the Painting",
"EquipmentSkillConfig_SkillName_21006_4": "The Maiden in the Painting",
"EquipmentSkillConfig_SkillName_21006_5": "The Maiden in the Painting",
"EquipmentSkillConfig_SkillName_21007_1": "Cure and Repair",
"EquipmentSkillConfig_SkillName_21007_2": "Cure and Repair",
"EquipmentSkillConfig_SkillName_21007_3": "Cure and Repair",
"EquipmentSkillConfig_SkillName_21007_4": "Cure and Repair",
"EquipmentSkillConfig_SkillName_21007_5": "Cure and Repair",
"EquipmentSkillConfig_SkillName_21008_1": "Self-Confidence",
"EquipmentSkillConfig_SkillName_21008_2": "Self-Confidence",
"EquipmentSkillConfig_SkillName_21008_3": "Self-Confidence",
"EquipmentSkillConfig_SkillName_21008_4": "Self-Confidence",
"EquipmentSkillConfig_SkillName_21008_5": "Self-Confidence",
"EquipmentSkillConfig_SkillName_21009_1": "Time Fleets Away",
"EquipmentSkillConfig_SkillName_21009_2": "Time Fleets Away",
"EquipmentSkillConfig_SkillName_21009_3": "Time Fleets Away",
"EquipmentSkillConfig_SkillName_21009_4": "Time Fleets Away",
"EquipmentSkillConfig_SkillName_21009_5": "Time Fleets Away",
"EquipmentSkillConfig_SkillName_21010_1": "Answers of Their Own",
"EquipmentSkillConfig_SkillName_21010_2": "Answers of Their Own",
"EquipmentSkillConfig_SkillName_21010_3": "Answers of Their Own",
"EquipmentSkillConfig_SkillName_21010_4": "Answers of Their Own",
"EquipmentSkillConfig_SkillName_21010_5": "Answers of Their Own",
"EquipmentSkillConfig_SkillName_21011_1": "Departure",
"EquipmentSkillConfig_SkillName_21011_2": "Departure",
"EquipmentSkillConfig_SkillName_21011_3": "Departure",
"EquipmentSkillConfig_SkillName_21011_4": "Departure",
"EquipmentSkillConfig_SkillName_21011_5": "Departure",
"EquipmentSkillConfig_SkillName_21012_1": "Spare No Effort",
"EquipmentSkillConfig_SkillName_21012_2": "Spare No Effort",
"EquipmentSkillConfig_SkillName_21012_3": "Spare No Effort",
"EquipmentSkillConfig_SkillName_21012_4": "Spare No Effort",
"EquipmentSkillConfig_SkillName_21012_5": "Spare No Effort",
"EquipmentSkillConfig_SkillName_21013_1": "The Power of Sound",
"EquipmentSkillConfig_SkillName_21013_2": "The Power of Sound",
"EquipmentSkillConfig_SkillName_21013_3": "The Power of Sound",
"EquipmentSkillConfig_SkillName_21013_4": "The Power of Sound",
"EquipmentSkillConfig_SkillName_21013_5": "The Power of Sound",
"EquipmentSkillConfig_SkillName_21014_1": "Refraction of Sightline",
"EquipmentSkillConfig_SkillName_21014_2": "Refraction of Sightline",
"EquipmentSkillConfig_SkillName_21014_3": "Refraction of Sightline",
"EquipmentSkillConfig_SkillName_21014_4": "Refraction of Sightline",
"EquipmentSkillConfig_SkillName_21014_5": "Refraction of Sightline",
"EquipmentSkillConfig_SkillName_21015_1": "Glance Back",
"EquipmentSkillConfig_SkillName_21015_2": "Glance Back",
"EquipmentSkillConfig_SkillName_21015_3": "Glance Back",
"EquipmentSkillConfig_SkillName_21015_4": "Glance Back",
"EquipmentSkillConfig_SkillName_21015_5": "Glance Back",
"EquipmentSkillConfig_SkillName_21016_1": "A New Round of Shuffling",
"EquipmentSkillConfig_SkillName_21016_2": "A New Round of Shuffling",
"EquipmentSkillConfig_SkillName_21016_3": "A New Round of Shuffling",
"EquipmentSkillConfig_SkillName_21016_4": "A New Round of Shuffling",
"EquipmentSkillConfig_SkillName_21016_5": "A New Round of Shuffling",
"EquipmentSkillConfig_SkillName_21017_1": "Like Before You Leave!",
"EquipmentSkillConfig_SkillName_21017_2": "Like Before You Leave!",
"EquipmentSkillConfig_SkillName_21017_3": "Like Before You Leave!",
"EquipmentSkillConfig_SkillName_21017_4": "Like Before You Leave!",
"EquipmentSkillConfig_SkillName_21017_5": "Like Before You Leave!",
"EquipmentSkillConfig_SkillName_21018_1": "Cannot Stop It!",
"EquipmentSkillConfig_SkillName_21018_2": "Cannot Stop It!",
"EquipmentSkillConfig_SkillName_21018_3": "Cannot Stop It!",
"EquipmentSkillConfig_SkillName_21018_4": "Cannot Stop It!",
"EquipmentSkillConfig_SkillName_21018_5": "Cannot Stop It!",
"EquipmentSkillConfig_SkillName_21019_1": "Rye Under the Sun",
"EquipmentSkillConfig_SkillName_21019_2": "Rye Under the Sun",
"EquipmentSkillConfig_SkillName_21019_3": "Rye Under the Sun",
"EquipmentSkillConfig_SkillName_21019_4": "Rye Under the Sun",
"EquipmentSkillConfig_SkillName_21019_5": "Rye Under the Sun",
"EquipmentSkillConfig_SkillName_21020_1": "Each Now Has a Role to Play",
"EquipmentSkillConfig_SkillName_21020_2": "Each Now Has a Role to Play",
"EquipmentSkillConfig_SkillName_21020_3": "Each Now Has a Role to Play",
"EquipmentSkillConfig_SkillName_21020_4": "Each Now Has a Role to Play",
"EquipmentSkillConfig_SkillName_21020_5": "Each Now Has a Role to Play",
"EquipmentSkillConfig_SkillName_21021_1": "Enjoy With Rapture",
"EquipmentSkillConfig_SkillName_21021_2": "Enjoy With Rapture",
"EquipmentSkillConfig_SkillName_21021_3": "Enjoy With Rapture",
"EquipmentSkillConfig_SkillName_21021_4": "Enjoy With Rapture",
"EquipmentSkillConfig_SkillName_21021_5": "Enjoy With Rapture",
"EquipmentSkillConfig_SkillName_21022_1": "Semibreve Rest",
"EquipmentSkillConfig_SkillName_21022_2": "Semibreve Rest",
"EquipmentSkillConfig_SkillName_21022_3": "Semibreve Rest",
"EquipmentSkillConfig_SkillName_21022_4": "Semibreve Rest",
"EquipmentSkillConfig_SkillName_21022_5": "Semibreve Rest",
"EquipmentSkillConfig_SkillName_21023_1": "Teary-Eyed",
"EquipmentSkillConfig_SkillName_21023_2": "Teary-Eyed",
"EquipmentSkillConfig_SkillName_21023_3": "Teary-Eyed",
"EquipmentSkillConfig_SkillName_21023_4": "Teary-Eyed",
"EquipmentSkillConfig_SkillName_21023_5": "Teary-Eyed",
"EquipmentSkillConfig_SkillName_21024_1": "Stave Off the Lingering Cold",
"EquipmentSkillConfig_SkillName_21024_2": "Stave Off the Lingering Cold",
"EquipmentSkillConfig_SkillName_21024_3": "Stave Off the Lingering Cold",
"EquipmentSkillConfig_SkillName_21024_4": "Stave Off the Lingering Cold",
"EquipmentSkillConfig_SkillName_21024_5": "Stave Off the Lingering Cold",
"EquipmentSkillConfig_SkillName_21025_1": "Kites From the Past",
"EquipmentSkillConfig_SkillName_21025_2": "Kites From the Past",
"EquipmentSkillConfig_SkillName_21025_3": "Kites From the Past",
"EquipmentSkillConfig_SkillName_21025_4": "Kites From the Past",
"EquipmentSkillConfig_SkillName_21025_5": "Kites From the Past",
"EquipmentSkillConfig_SkillName_21026_1": "Run!",
"EquipmentSkillConfig_SkillName_21026_2": "Run!",
"EquipmentSkillConfig_SkillName_21026_3": "Run!",
"EquipmentSkillConfig_SkillName_21026_4": "Run!",
"EquipmentSkillConfig_SkillName_21026_5": "Run!",
"EquipmentSkillConfig_SkillName_21027_1": "Get Ready",
"EquipmentSkillConfig_SkillName_21027_2": "Get Ready",
"EquipmentSkillConfig_SkillName_21027_3": "Get Ready",
"EquipmentSkillConfig_SkillName_21027_4": "Get Ready",
"EquipmentSkillConfig_SkillName_21027_5": "Get Ready",
"EquipmentSkillConfig_SkillName_21028_1": "Tiny Light",
"EquipmentSkillConfig_SkillName_21028_2": "Tiny Light",
"EquipmentSkillConfig_SkillName_21028_3": "Tiny Light",
"EquipmentSkillConfig_SkillName_21028_4": "Tiny Light",
"EquipmentSkillConfig_SkillName_21028_5": "Tiny Light",
"EquipmentSkillConfig_SkillName_21029_1": "A Discourse in Arms",
"EquipmentSkillConfig_SkillName_21029_2": "A Discourse in Arms",
"EquipmentSkillConfig_SkillName_21029_3": "A Discourse in Arms",
"EquipmentSkillConfig_SkillName_21029_4": "A Discourse in Arms",
"EquipmentSkillConfig_SkillName_21029_5": "A Discourse in Arms",
"EquipmentSkillConfig_SkillName_21030_1": "New Chapter",
"EquipmentSkillConfig_SkillName_21030_2": "New Chapter",
"EquipmentSkillConfig_SkillName_21030_3": "New Chapter",
"EquipmentSkillConfig_SkillName_21030_4": "New Chapter",
"EquipmentSkillConfig_SkillName_21030_5": "New Chapter",
"EquipmentSkillConfig_SkillName_21031_1": "Raging Waves",
"EquipmentSkillConfig_SkillName_21031_2": "Raging Waves",
"EquipmentSkillConfig_SkillName_21031_3": "Raging Waves",
"EquipmentSkillConfig_SkillName_21031_4": "Raging Waves",
"EquipmentSkillConfig_SkillName_21031_5": "Raging Waves",
"EquipmentSkillConfig_SkillName_21032_1": "Secret",
"EquipmentSkillConfig_SkillName_21032_2": "Secret",
"EquipmentSkillConfig_SkillName_21032_3": "Secret",
"EquipmentSkillConfig_SkillName_21032_4": "Secret",
"EquipmentSkillConfig_SkillName_21032_5": "Secret",
"EquipmentSkillConfig_SkillName_21033_1": "Desperate Times",
"EquipmentSkillConfig_SkillName_21033_2": "Desperate Times",
"EquipmentSkillConfig_SkillName_21033_3": "Desperate Times",
"EquipmentSkillConfig_SkillName_21033_4": "Desperate Times",
"EquipmentSkillConfig_SkillName_21033_5": "Desperate Times",
"EquipmentSkillConfig_SkillName_21034_1": "A Storm Is Coming",
"EquipmentSkillConfig_SkillName_21034_2": "A Storm Is Coming",
"EquipmentSkillConfig_SkillName_21034_3": "A Storm Is Coming",
"EquipmentSkillConfig_SkillName_21034_4": "A Storm Is Coming",
"EquipmentSkillConfig_SkillName_21034_5": "A Storm Is Coming",
"EquipmentSkillConfig_SkillName_22000_1": "Quick on the Draw",
"EquipmentSkillConfig_SkillName_22000_2": "Quick on the Draw",
"EquipmentSkillConfig_SkillName_22000_3": "Quick on the Draw",
"EquipmentSkillConfig_SkillName_22000_4": "Quick on the Draw",
"EquipmentSkillConfig_SkillName_22000_5": "Quick on the Draw",
"EquipmentSkillConfig_SkillName_23000_1": "Meteor Swarm",
"EquipmentSkillConfig_SkillName_23000_2": "Meteor Swarm",
"EquipmentSkillConfig_SkillName_23000_3": "Meteor Swarm",
"EquipmentSkillConfig_SkillName_23000_4": "Meteor Swarm",
"EquipmentSkillConfig_SkillName_23000_5": "Meteor Swarm",
"EquipmentSkillConfig_SkillName_23001_1": "Flowers and Butterflies",
"EquipmentSkillConfig_SkillName_23001_2": "Flowers and Butterflies",
"EquipmentSkillConfig_SkillName_23001_3": "Flowers and Butterflies",
"EquipmentSkillConfig_SkillName_23001_4": "Flowers and Butterflies",
"EquipmentSkillConfig_SkillName_23001_5": "Flowers and Butterflies",
"EquipmentSkillConfig_SkillName_23002_1": "Kinship",
"EquipmentSkillConfig_SkillName_23002_2": "Kinship",
"EquipmentSkillConfig_SkillName_23002_3": "Kinship",
"EquipmentSkillConfig_SkillName_23002_4": "Kinship",
"EquipmentSkillConfig_SkillName_23002_5": "Kinship",
"EquipmentSkillConfig_SkillName_23003_1": "Heir",
"EquipmentSkillConfig_SkillName_23003_2": "Heir",
"EquipmentSkillConfig_SkillName_23003_3": "Heir",
"EquipmentSkillConfig_SkillName_23003_4": "Heir",
"EquipmentSkillConfig_SkillName_23003_5": "Heir",
"EquipmentSkillConfig_SkillName_23004_1": "Inheritor",
"EquipmentSkillConfig_SkillName_23004_2": "Inheritor",
"EquipmentSkillConfig_SkillName_23004_3": "Inheritor",
"EquipmentSkillConfig_SkillName_23004_4": "Inheritor",
"EquipmentSkillConfig_SkillName_23004_5": "Inheritor",
"EquipmentSkillConfig_SkillName_23005_1": "Verdict",
"EquipmentSkillConfig_SkillName_23005_2": "Verdict",
"EquipmentSkillConfig_SkillName_23005_3": "Verdict",
"EquipmentSkillConfig_SkillName_23005_4": "Verdict",
"EquipmentSkillConfig_SkillName_23005_5": "Verdict",
"EquipmentSkillConfig_SkillName_23006_1": "Spider Web",
"EquipmentSkillConfig_SkillName_23006_2": "Spider Web",
"EquipmentSkillConfig_SkillName_23006_3": "Spider Web",
"EquipmentSkillConfig_SkillName_23006_4": "Spider Web",
"EquipmentSkillConfig_SkillName_23006_5": "Spider Web",
"EquipmentSkillConfig_SkillName_23007_1": "Mirage of Reality",
"EquipmentSkillConfig_SkillName_23007_2": "Mirage of Reality",
"EquipmentSkillConfig_SkillName_23007_3": "Mirage of Reality",
"EquipmentSkillConfig_SkillName_23007_4": "Mirage of Reality",
"EquipmentSkillConfig_SkillName_23007_5": "Mirage of Reality",
"EquipmentSkillConfig_SkillName_23008_1": "Thorns",
"EquipmentSkillConfig_SkillName_23008_2": "Thorns",
"EquipmentSkillConfig_SkillName_23008_3": "Thorns",
"EquipmentSkillConfig_SkillName_23008_4": "Thorns",
"EquipmentSkillConfig_SkillName_23008_5": "Thorns",
"EquipmentSkillConfig_SkillName_23009_1": "Unfulfilled Yearning",
"EquipmentSkillConfig_SkillName_23009_2": "Unfulfilled Yearning",
"EquipmentSkillConfig_SkillName_23009_3": "Unfulfilled Yearning",
"EquipmentSkillConfig_SkillName_23009_4": "Unfulfilled Yearning",
"EquipmentSkillConfig_SkillName_23009_5": "Unfulfilled Yearning",
"EquipmentSkillConfig_SkillName_23010_1": "Long Night",
"EquipmentSkillConfig_SkillName_23010_2": "Long Night",
"EquipmentSkillConfig_SkillName_23010_3": "Long Night",
"EquipmentSkillConfig_SkillName_23010_4": "Long Night",
"EquipmentSkillConfig_SkillName_23010_5": "Long Night",
"EquipmentSkillConfig_SkillName_23012_1": "Sweet Dreams",
"EquipmentSkillConfig_SkillName_23012_2": "Sweet Dreams",
"EquipmentSkillConfig_SkillName_23012_3": "Sweet Dreams",
"EquipmentSkillConfig_SkillName_23012_4": "Sweet Dreams",
"EquipmentSkillConfig_SkillName_23012_5": "Sweet Dreams",
"EquipmentSkillConfig_SkillName_23013_1": "Morn, Noon, Dusk, and Night",
"EquipmentSkillConfig_SkillName_23013_2": "Morn, Noon, Dusk, and Night",
"EquipmentSkillConfig_SkillName_23013_3": "Morn, Noon, Dusk, and Night",
"EquipmentSkillConfig_SkillName_23013_4": "Morn, Noon, Dusk, and Night",
"EquipmentSkillConfig_SkillName_23013_5": "Morn, Noon, Dusk, and Night",
"EquipmentSkillConfig_SkillName_24000_1": "Moth to Flames",
"EquipmentSkillConfig_SkillName_24000_2": "Moth to Flames",
"EquipmentSkillConfig_SkillName_24000_3": "Moth to Flames",
"EquipmentSkillConfig_SkillName_24000_4": "Moth to Flames",
"EquipmentSkillConfig_SkillName_24000_5": "Moth to Flames",
"EquipmentSkillConfig_SkillName_24001_1": "Chase",
"EquipmentSkillConfig_SkillName_24001_2": "Chase",
"EquipmentSkillConfig_SkillName_24001_3": "Chase",
"EquipmentSkillConfig_SkillName_24001_4": "Chase",
"EquipmentSkillConfig_SkillName_24001_5": "Chase",
"EquipmentSkillConfig_SkillName_24002_1": "Treasure",
"EquipmentSkillConfig_SkillName_24002_2": "Treasure",
"EquipmentSkillConfig_SkillName_24002_3": "Treasure",
"EquipmentSkillConfig_SkillName_24002_4": "Treasure",
"EquipmentSkillConfig_SkillName_24002_5": "Treasure",
"EquipmentSkillConfig_SkillName_29000_1": null,
"EquipmentSkillConfig_SkillName_29000_2": null,
"EquipmentSkillConfig_SkillName_29000_3": null,
"EquipmentSkillConfig_SkillName_29000_4": null,
"EquipmentSkillConfig_SkillName_29000_5": null,
"EquipmentSkillDesc_20000": "At the start of the battle, the wearer's CRIT Rate increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for <unbreak>#2[i]</unbreak> turn(s).",
"EquipmentSkillDesc_20001": "When the wearer uses their Skill or Ultimate, their Outgoing
Healing increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_20002": "Increases the wearer's Basic ATK and Skill DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_20003": "Increases the wearer's DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. If the wearer's current HP is lower
than <unbreak>#2[i]%</unbreak>, increases their DEF by a further
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"EquipmentSkillDesc_20004": "At the start of the battle, the wearer's Effect Hit Rate increases
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for <unbreak>#2[i]</unbreak>
turn(s).",
"EquipmentSkillDesc_20005": "After entering battle, increases the ATK of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Effects of the same type cannot
stack.",
"EquipmentSkillDesc_20006": "Increases the wearer's Ultimate DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_20007": "When the wearer defeats an enemy, increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for <unbreak>#2[i]</unbreak> turn(s).",
"EquipmentSkillDesc_20008": "At the start of the battle, immediately regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy for all allies.",
"EquipmentSkillDesc_20009": "The wear deals
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> more DMG to enemy targets whose
HP percentage is greater than <unbreak>#1[i]%</unbreak>.",
"EquipmentSkillDesc_20010": "When the wearer unleashes their Ultimate, they restore HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"EquipmentSkillDesc_20011": "Increases DMG dealt from its wearer to Slowed enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_20012": "After the wearer uses attacks or gets hit, additionally
regenerates <color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy. This effect can only
be triggered 1 time per turn.",
"EquipmentSkillDesc_20013": "After the wearer uses their Skill, additionally regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy. This effect can only be triggered
1 time per turn.",
"EquipmentSkillDesc_20014": "When the wearer defeats an enemy, increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for <unbreak>#2[i]</unbreak> turn(s).",
"EquipmentSkillDesc_20015": "After the wearer uses their Basic ATK, their next action will be
Advanced Forward by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_20016": "If the wearer's current HP is lower than
<unbreak>#1[i]%</unbreak>, CRIT Rate increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"EquipmentSkillDesc_20017": "When the wearer Breaks an enemy's Weakness, the wearer
restores HP by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"EquipmentSkillDesc_20018": "After using Skill, the wearer's next Basic ATK deals Additional
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of ATK to the target
enemy.",
"EquipmentSkillDesc_20019": "Upon entering battle, increases SPD of all allies by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> points for <unbreak>#2[i]</unbreak>
turn(s).",
"EquipmentSkillDesc_20020": "When the wearer uses their Ultimate, increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for <unbreak>#2[i]</unbreak> turn(s).",
"EquipmentSkillDesc_21000": "Increases the wearer's Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and increases Outgoing Healing when
they use their Ultimate by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"EquipmentSkillDesc_21001": "For every debuff the target enemy has, the DMG dealt by the
wearer increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to
<unbreak>#2[i]</unbreak> time(s). This effect also applies to DoT.",
"EquipmentSkillDesc_21002": "Increases the wearer's DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. After entering battle, increases All-
Type RES of all allies by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Effects of the
same type cannot stack.",
"EquipmentSkillDesc_21003": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. If there are 2 or fewer enemies on the
field, increases wearer's CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"EquipmentSkillDesc_21004": "Increases the wearer's Break Effect by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer attacks, additionally
regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy. This effect can only
be triggered 1 time per turn.",
"EquipmentSkillDesc_21005": "When the wearer uses Basic ATK, Skill, or Ultimate to attack
enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_21006": "Increases DMG dealt by the wearer's follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. If the current HP of the target enemy
is below or equal to <unbreak>#2[i]%</unbreak>, increases DMG dealt by follow-up attacks by
an extra <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"EquipmentSkillDesc_21007": "Increases the wearer's Outgoing Healing by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using Skill, regenerates
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy for all allies.",
"EquipmentSkillDesc_21008": "Increases the wearer's Effect Hit Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and increases DoT by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"EquipmentSkillDesc_21009": "The wearer is more likely to be attacked, and DMG taken is
reduced by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"EquipmentSkillDesc_21010": "For each time the wearer hits the same target, DMG dealt
increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to
<unbreak>#2[i]</unbreak> time(s). This effect will be dispelled when the wearer changes
targets.",
"EquipmentSkillDesc_21011": "After entering battle, if an ally deals the same DMG Type as
the wearer, DMG dealt increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_21012": "Increases DMG dealt by the wearer by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. The wearer also deals an extra
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of DMG to enemies whose current HP
percentage is equal to or higher than the wearer's current HP percentage.",
"EquipmentSkillDesc_21013": "The wearer regenerates
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy immediately upon entering battle,
and increases Ultimate DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_21014": "Increases the wearer's Effect RES by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and increases Outgoing Healing by an
amount that is equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Effect RES.
Outgoing Healing can be increased this way by up to
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"EquipmentSkillDesc_21015": "When the wearer hits an enemy and if the hit enemy is not
already Ensnared, then there is a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base
chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <unbreak>#3[i]</unbreak> turn(s).",
"EquipmentSkillDesc_21016": "Increases the wearer's DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer is attacked, there is
a <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to Burn the enemy. For
each turn, the wearer deals DoT that is equal to
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of the wearer's DEF for
<unbreak>#4[i]</unbreak> turn(s).",
"EquipmentSkillDesc_21017": "Increases the DMG of the wearer's Basic ATK and Skill by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect increases by an extra
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> when the wearer's current Energy
reaches its max level.",
"EquipmentSkillDesc_21018": "When the wearer uses their Ultimate, all allies' actions are
Advanced Forward by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"EquipmentSkillDesc_21019": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer defeats an enemy,
the wearer's CRIT Rate increases by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
for <unbreak>#3[i]</unbreak> turn(s).",
"EquipmentSkillDesc_21020": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer defeats an enemy,
the wearer's CRIT DMG increases by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
for <unbreak>#3[i]</unbreak> turn(s).",
"EquipmentSkillDesc_21021": "At the start of the wearer's turn, regenerates
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy for a randomly chosen ally
(excluding the wearer) whose current Energy is lower than <unbreak>#1[i]%</unbreak>.",
"EquipmentSkillDesc_21022": "Increases the Break Effect dealt by the wearer by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases their DMG to enemies
afflicted with Shock or Wind Shear by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.
This also applies to DoT.",
"EquipmentSkillDesc_21023": "At the start of the battle, the DMG dealt to all allies decreases
by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <unbreak>#3[i]</unbreak>
turn(s). At the same time, immediately restores HP to all allies equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the respective HP difference
between the characters' Max HP and current HP.",
"EquipmentSkillDesc_21024": "After entering battle, increases the wearer's SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and DMG by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. When the wearer takes DMG, this
effect will disappear. This effect will resume after the end of the wearer's next turn.",
"EquipmentSkillDesc_21025": "When the wearer uses their Skill, the next ally taking action
(except the wearer) deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increased
DMG for <unbreak>#2[i]</unbreak> turn(s).",
"EquipmentSkillDesc_21026": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases their DMG to enemies
afflicted with Burn or Bleed by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. This
also applies to DoT.",
"EquipmentSkillDesc_21027": "Increases the wearer's DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. For every defeated enemy, the
wearer's ATK increases by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, stacking
up to <unbreak>#3[i]</unbreak> time(s).",
"EquipmentSkillDesc_21028": "Increases the wearer's Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When using Basic ATK or Skill,
restores all allies' HP by an amount equal to
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color> of their respective Max HP.",
"EquipmentSkillDesc_21029": "After the wearer uses Basic ATK or Skill, deals Additional DMG
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the wearer's ATK to a
random enemy that has been attacked.",
"EquipmentSkillDesc_21030": "Increases the wearer's DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Increases the DMG of the wearer
when they use their Ultimate by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the
wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's
Ultimate.",
"EquipmentSkillDesc_21031": "Increases the wearer's CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. After a CRIT Hit, there is a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> fixed chance to dispel 1 buff on the
target enemy. This effect can only trigger 1 time per attack.",
"EquipmentSkillDesc_21032": "At the start of the battle and whenever the wearer's turn
begins, one of the following effects is applied randomly: All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, all allies' CRIT DMG increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, or all allies' Energy Regeneration Rate
increases by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>. The applied effect
cannot be identical to the last effect applied, and will replace the previous effect. The applied
effect will be removed when the wearer has been knocked down. Effects of the similar type
cannot be stacked.",
"EquipmentSkillDesc_21033": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Whenever the wearer defeats an
enemy, they restore HP equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
their ATK.",
"EquipmentSkillDesc_21034": "After entering battle, increases the wearer's DMG based on
their Max Energy. DMG increases by <color=#f29e38ff><unbreak>#1[f2]%</unbreak></color>
per point of Energy, up to <unbreak>#2[i]</unbreak> Energy.",
"EquipmentSkillDesc_22000": "Increases the wearer's Effect Hit Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer attacks DEF-
reduced enemies, regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"EquipmentSkillDesc_23000": "For every enemy on the field, increases the wearer's ATK by
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>, up to 5 stacks. When an enemy is
inflicted with Weakness Break, the DMG dealt by the wearer increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for 1 turn.",
"EquipmentSkillDesc_23001": "Increases the wearer's CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. While the wearer is in battle, for every
<unbreak>#2[i]</unbreak> SPD that exceeds <unbreak>100</unbreak>, the DMG of the
wearer's Basic ATK and Skill is increased by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> and the CRIT DMG of their Ultimate is
increased by <color=#f29e38ff><unbreak>#4[i]%</unbreak></color>. This effect can stack up
to <unbreak>#5[i]</unbreak> time(s).",
"EquipmentSkillDesc_23002": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer defeats an enemy or
is hit, immediately restores HP equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the wearer's ATK. At the same time,
the wearer's DMG is increased by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> until
the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.",
"EquipmentSkillDesc_23003": "Increases the wearer's Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and regenerates 1 Skill Point when the
wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of
the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the
wearer) deals <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> more DMG for
<unbreak>#3[i]</unbreak> turn(s).",
"EquipmentSkillDesc_23004": "Increases the wearer's DMG to debuffed enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer uses their Skill, the
Effect Hit Rate for this attack increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, and ATK increases by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"EquipmentSkillDesc_23005": "Increases the wearer's DEF by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> and Effect Hit Rate by
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>. Increases the chance for the wearer
to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> until the end of the wearer's turn.",
"EquipmentSkillDesc_23006": "Increases the wearer's Break Effect by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. After every attack initiated by the
wearer, the wearer's SPD increases by
<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>, up to <unbreak>#4[i]</unbreak>
stack(s), with a <unbreak>100%</unbreak> base chance of causing the target enemy to take
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> additional DoT for 1 turn.",
"EquipmentSkillDesc_23007": "Increases the wearer's Effect Hit Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer deals DMG to an
enemy that currently has <unbreak>#4[i]</unbreak> or more debuffs, increases the wearer's
CRIT Rate by <color=#f29e38ff><unbreak>#5[i]%</unbreak></color>. After the wearer uses
their Basic ATK, Skill, or Ultimate, there is a <unbreak>#2[i]%</unbreak> base chance to
implant Aether Code on a random target that does not yet have it and was hit by the ability.
Targets with Aether Code receive <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>
increased DMG for 1 turn.",
"EquipmentSkillDesc_23008": "Increases the wearer's ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. After the wearer uses an attack, for
each different enemy target the wearer hits, regenerates
<color=#f29e38ff><unbreak>#3[f1]</unbreak></color> Energy. Each attack can regenerate
Energy up to <unbreak>#4[i]</unbreak> time(s) this way. After the wearer uses their Ultimate,
all allies gain <color=#f29e38ff><unbreak>#2[i]</unbreak></color> SPD for 1 turn.",
"EquipmentSkillDesc_23009": "Increases the wearer's CRIT rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and increases their Max HP by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. When the wearer is attacked or
consumes their own HP, their DMG increases by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>, of which the effect is removed after
the wearer uses an attack.",
"EquipmentSkillDesc_23010": "Increases the wearer's CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Increases the wearer's Skill and
Ultimate DMG by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. After the wearer
uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack,
Somnus Corpus will be consumed and the follow-up attack DMG increases by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"EquipmentSkillDesc_23012": "Increases the wearer's CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When the wearer's Basic ATK or Skill
does not result in a CRIT Hit, increases their CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for <unbreak>#3[i]</unbreak> turn(s).
This effect can only trigger once every <unbreak>#4[i]</unbreak> turn(s).",
"EquipmentSkillDesc_23013": "Increases the wearer's Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and Outgoing Healing by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. When the wearer heals allies, record
the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy
takes Additional DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of the
recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the
wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per
turn.",
"EquipmentSkillDesc_24000": "Whenever the wearer attacks, their ATK is increased by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> in this battle. This effect can stack up
to <unbreak>#2[i]</unbreak> time(s). When the wearer inflicts Weakness Break on enemies,
the wearer's DMG increases by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> for
<unbreak>#4[i]</unbreak> turn(s).",
"EquipmentSkillDesc_24001": "Increases the wearer's CRIT rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases their CRIT rate against
enemies with HP less than or equal to <unbreak>#2[i]%</unbreak> by an extra
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>. When the wearer defeats an enemy,
their ATK is increased by <color=#f29e38ff><unbreak>#4[i]%</unbreak></color> for
<unbreak>#5[i]</unbreak> turn(s).",
"EquipmentSkillDesc_24002": "Increases the wearer's Effect RES by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. If the wearer is attacked and has no
Shield, they gain a Shield equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
their Max HP for <unbreak>#3[i]</unbreak> turn(s). This effect can only be triggered once
every <unbreak>#4[i]</unbreak> turn(s). If the wearer has a Shield when attacked, the DMG
they receive decreases by <color=#f29e38ff><unbreak>#5[i]%</unbreak></color>.",
"EquipmentSkillDesc_29000": null,
"Espanish_Text_description": "Español",
"EventMission_Desc_900201": "Defeat Abnormal Silvermane Guards",
"EventMission_Title_900201": "Demolish the Defense of the Abnormal Silvermane Guards",
"ExpeditionAssigner_AssignerName_1001": "The Intelligentsia Guild",
"ExpeditionAssigner_AssignerName_10021": "Nas 6HD3",
"ExpeditionAssigner_AssignerName_10022": "Deshane 5N1G",
"ExpeditionAssigner_AssignerName_10023": "Nachitov",
"ExpeditionAssigner_AssignerName_10024": "Sean",
"ExpeditionAssigner_AssignerName_10025": "Morguren",
"ExpeditionAssigner_AssignerName_10026": "Bokov",
"ExpeditionAssigner_AssignerName_10027": "Tosta",
"ExpeditionAssigner_AssignerName_10028": "Edo Star",
"ExpeditionAssigner_AssignerName_10029": "Herbolean",
"ExpeditionAssigner_AssignerName_1003": "Belobog",
"ExpeditionAssigner_AssignerName_1004": "Screwllum",
"ExpeditionAssigner_AssignerName_1005": "The Xianzhou Alliance",
"ExpeditionAssigner_AssignerName_1006": "The Xianzhou Luofu: Artisanship Commission",
"ExpeditionAssigner_AssignerName_2001": "The Nameless",
"ExpeditionAssigner_AssignerName_3001": "Garden of Recollection",
"ExpeditionAssigner_AssignerName_4001": "Interastral Peace Corporation",
"ExpeditionAssigner_AssignerName_5001": "The Architects",
"ExpeditionAssigner_AssignerName_5002": "The Blue",
"ExpeditionAssigner_AssignerName_5003": "Belobog",
"ExpeditionAssigner_AssignerName_5004": "Tosta",
"ExpeditionData_AssignDesc_1001": "Go to a world where a Stellaron was detected and
gather data for Intelligentsia Guild's experiments.\\n\\n<i>\"The stars can be likened to grains
of sand floating on an endless ocean, or fruits hanging over countless branches waiting to be
picked. The sand will not know when the ocean is polluted, just like fruits won't realize that the
tree they rest on is dying.\"</i>\\n<align=\"right\"> — Oppenheimer, penman of the
Candelagraphos of the Intelligentsia Guild</align>",
"ExpeditionData_AssignDesc_1002": "Help civilized world #1 to repel the Antimatter Legion
invaders.\\n\\n<i>\"The Blemished One instills power into the shells of its believers, and
commands them to planets glittering with civilization like moths to flames... At the end of their
journey lies destruction — for the civilization they encounter, or for
themselves.\"</i>\\n<align=\"right\"> — Loretta, a Galaxy Ranger involved in Operation
Zulo</align>",
"ExpeditionData_AssignDesc_1003": "The Silvermane Guards of Belobog are fighting off the
corrosion of the Fragmentum. They need your help.\\n\\n<i>\"Guards! Take up your arms and
stand tall! Together we shall defend our homeland. We are the children of the city of
Everwinter, and we have but mortal shells... But do not forget that we carry the lives of every
person in Belobog upon our shoulders!\"</i>\\n<align=\"right\"> — Gepard Landau, Captain of
the Silvermane Guards</align>",
"ExpeditionData_AssignDesc_1004": "In the name of Mechanical Aristocrat Screwllum I, rid
the worlds of mad mechanical constructs that have lost control!\\n\\n<i>\"Emperor Rubert is the
greatest enemy of all organic life forms! It once bestowed upon the Spirit of Machines a grand
task: to annihilate all organic life forms and make the stars intricate machines. I hereby ask
liberation once and for all for the machines shackled by their digital
duty.\"</i>\\n<align=\"right\"> — Screwllum, Genius Society #76</align>",
"ExpeditionData_AssignDesc_1005": "The Xianzhou Alliance pledges to purge all
Abominations of Abundance from the starry ocean. They need your help. \\n\\n<i>\"The Hunt
must not stop as long as the abominations remain.\"</i>\\n<align=\"right\">— Hua, Marshal of
Cloud Knights</align>",
"ExpeditionData_AssignDesc_1006": "Luofu's ingenium creations have started to move about,
and the Artisanship Commission is asking you to help collect mechanical parts.\\n\\n<i>\"A
Danqing Machine drew a mechanism's blueprint on its own. The thing in the design is big
enough to blow up the entire Artisanship Commission.\"</i>\\n<align=\"right\">Gongshu,
Master of the Artisanship Commission</align>",
"ExpeditionData_AssignDesc_2001": "The Nameless will never stop exploring the unknown.
They will explore the long-abandoned tracks traversed by the now-silent star
rail.\\n\\n<i>\"There are only two directions on a Nameless's compass — the unknown scenery
that spurs adventurous curiosity, and the place that will bury our bones. Sometimes, they are
the same thing.\"</i>\\n<align=\"right\"> — Baiheng, Foxian traveler</align>",
"ExpeditionData_AssignDesc_3001": "Help the Garden of Recollection to recover sedimentary
Ethereal Dust.\\n\\n<i>\"The destruction of the material will inevitably cause the passing of the
immaterial. For things that the worlds forget, we remember. For things that the worlds
remember, we preserve.\"</i>\\n<align=\"right\"> — Lark, the Memokeeper</align>",
"ExpeditionData_AssignDesc_4001": "Deliver the cargo to the right place based on the supply
and demand between different worlds.\\n\\n<i>\"Price gouging? That's the wrong wording. I
say if you want something good, then you pay the price. It's not my problem if you don't have
the money. That's your problem.\"</i>\\n<align=\"right\"> — Taravan, one of the directors of the
IPC</align>",
"ExpeditionData_AssignDesc_5001": "Collect abandoned parts. They will be of use
someday.\\n\\n<i>\"That's where you are wrong. Every screw, every piece of scrap iron, or
even a bag of trash will shine in unexpected ways.\"</i>\\n<align=\"right\"> — Maignan,
Architect of Tosta</align>",
"ExpeditionData_AssignDesc_5002": "Collect water that represents life and particles that
represent energy from the oceanic planet.\\n\\n<i>\"Most people coming to the Blue will have
been turned away at the space station. You people from the Express are exempted. But let's
get this straight: we are acquaintances and you are allowed to do as you wish on my planet,
but don't come and bother me. If you do, don't blame me for not showing
hospitality.\"</i>\\n<align=\"right\"> — Herta, Genius Society #83</align>",
"ExpeditionData_AssignDesc_5003": "People on Jarilo-VI have long suffered because of the
Eternal Freeze. Help them collect food.\\n\\n<i>\"Wh—What is this? Is this supposed to be
edible? Aha! I have an idea!\"</i>\\n<align=\"right\"> — Agnes, food journalist</align>",
"ExpeditionData_AssignDesc_5004": "Collect gases representing movement and seeds
representing growth from the Storm Planet.\\n\\n<i>\"Life... it always adapts to the harsh
environment and grows with tenacity... Therein lies the miracle.\"</i>\\n<align=\"right\">—
Ruan Mei, Genius Society #81</align>",
"ExpeditionData_Name_1001": "Nine Billion Names",
"ExpeditionData_Name_1002": "Destruction of the Destroyer",
"ExpeditionData_Name_1003": "Winter Soldiers",
"ExpeditionData_Name_1004": "Born to Obey",
"ExpeditionData_Name_1005": "Root Out the Turpitude",
"ExpeditionData_Name_1006": "Fire Lord Inflames Blades of War",
"ExpeditionData_Name_2001": "Nameless Land, Nameless People",
"ExpeditionData_Name_3001": "Akashic Records",
"ExpeditionData_Name_4001": "The Invisible Hand",
"ExpeditionData_Name_5001": "Abandoned and Insulted",
"ExpeditionData_Name_5002": "Spring of Life",
"ExpeditionData_Name_5003": "The Land of Gold",
"ExpeditionData_Name_5004": "The Blossom in the Storm",
"ExpeditionGroup_Name_1": "Character Materials",
"ExpeditionGroup_Name_2": "EXP Materials/Credits",
"ExpeditionGroup_Name_3": "Synthesis Materials",
"ExtraEffectDesc_10000000": "Gain 1 extra turn that won't expend your remaining turns when
taking action. During this extra turn, no Ultimate can be used.",
"ExtraEffectDesc_10000001": "Reduces the target's waiting time before the next action.",
"ExtraEffectDesc_10000002": "Increases the target's waiting time before the next action.",
"ExtraEffectDesc_10000003": "An effect that automatically triggers when the target is
attacked, which unleashes an extra attack on the attacker.\\nThis attack is considered a follow-
up attack.",
"ExtraEffectDesc_10000004": "Unleashes an extra attack on the target. This effect is triggered
automatically when requirements are met.",
"ExtraEffectDesc_10000005": "Causes the target being hit to take extra DMG, which is not
considered an attack.",
"ExtraEffectDesc_10000006": "When enemy targets' Toughness is reduced to 0, they will
enter the Weakness Break state, which delays their actions.",
"ExtraEffectDesc_10000007": "An ally will be incapacitated once their HP is reduced to 0.",
"ExtraEffectDesc_10000008": "The higher the Weakness Break efficiency is, the more the
DMG will be dealt to Toughness.",
"ExtraEffectDesc_10000009": "Can buff combat ability for a period of time, which can be
dispelled unless otherwise specified.",
"ExtraEffectDesc_10000010": "Debuffs are negative status effects that render units weaker.
Unless otherwise specified, debuffs can be dispelled.",
"ExtraEffectDesc_10000011": "Frozen, Entanglement, Imprisonment, Dominated, and
Outrage.",
"ExtraEffectDesc_10000012": "Burn, Bleed, Wind Shear, and Shock.",
"ExtraEffectDesc_30000001": "The base chance of applying debuffs to targets hit. \\nThe final
probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.",
"ExtraEffectDesc_30000002": "Fixed chance will not be affected by any factor.",
"ExtraEffectDesc_30000003": "Effect RES increases resistance against incoming debuffs from
attackers. \\nA higher Effect RES will result in higher chances of successfully resisting a
debuff.",
"ExtraEffectDesc_30000004": "Effect Hit Rate increases the chance of applying debuffs to
enemy targets. \\nA higher Effect Hit Rate will result in higher chances of successfully applying
a debuff.",
"ExtraEffectDesc_30000005": "When dealing DMG, ignore a part of the enemy target's
resistance to the corresponding damage type.",
"ExtraEffectDesc_30000006": "Break Effect enhances the various Weakness Break effects.
\\nSuch as the amount of DMG dealt upon Weakness Break, the amount of DMG dealt by
DoTs per turn, and how far enemy actions are delayed.",
"ExtraEffectDesc_30000007": "Energy Regeneration Rate can boost the amount of energy a
character gains when performing actions such as using abilities, defeating enemies, or taking
damage.\\nA higher rate means faster energy regeneration.\\nHowever, certain Energy-
Regenerating effects won't be impacted by this rate.",
"ExtraEffectDesc_30000008": "SPD influences the time interval between characters finish their
action and begin their next action. SPD also influences characters' action order when they
enter combat.\\nThe higher the SPD, the shorter the time interval between actions.",
"ExtraEffectDesc_30000009": "Energy required for a character to unleash Ultimate.",
"ExtraEffectDesc_30001010": null,
"ExtraEffectDesc_40010201": null,
"ExtraEffectDesc_40010202": null,
"ExtraEffectDesc_40010301": null,
"ExtraEffectDesc_40010302": null,
"ExtraEffectDesc_40010401": null,
"ExtraEffectDesc_40010501": null,
"ExtraEffectDesc_40010502": null,
"ExtraEffectDesc_40010503": null,
"ExtraEffectDesc_40010601": null,
"ExtraEffectDesc_40010602": null,
"ExtraEffectDesc_40010701": null,
"ExtraEffectDesc_40010801": null,
"ExtraEffectDesc_50000101": null,
"ExtraEffectDesc_50000102": null,
"ExtraEffectDesc_60000001": "Additional DMG dealt by specific Blessings of Preservation.",
"ExtraEffectDesc_60000002": "Debuff caused by specific Blessings of Remembrance.\\nThe
enemy is considered Frozen and will be unable to act for a designated number of turns. After
Freeze is removed, deals Additional Ice DMG equal to <unbreak>#1[i]%</unbreak> of the
enemy's Max HP.",
"ExtraEffectDesc_60000003": "Follow-up attack of random DMG Types dealt by specific
Blessings of Elation.",
"ExtraEffectDesc_60000004": "Buff brought by certain Hunt Blessings.\\nFor each stack,
increases CRIT Rate by <unbreak>#1[i]%</unbreak> and CRIT DMG by
<unbreak>#2[i]%</unbreak>. Stacks up to <unbreak>#3[i]</unbreak> times. This buff can be
transferred to allies when the next turn starts. Stacks reset when any ally is attacked.",
"ExtraEffectDesc_60000005": "Buff brought by certain Destruction Blessings.\\nFor each
stack, increases ATK by <unbreak>#1[i]%</unbreak> and DEF by
<unbreak>#2[i]%</unbreak>. Stacks up to <unbreak>#3[i]</unbreak> times.",
"ExtraEffectDesc_60000006": "When a character with a Shield receives DMG that exceeds the
max DMG that can be absorbed by the Shield, the excess DMG becomes invalid. This effect is
removed after 1 activation.",
"ExtraEffectDesc_60000007": "When enemies are Weakness Broken, every stack of
Confusion will cause all DoTs currently on the enemy to immediately deal DMG equal to
<unbreak>#1[i]%</unbreak> of their original DoT. Consumes 1 stack of Confusion. Confusion
can stack up to 5 times.",
"ExtraEffectDesc_60000008": "Each stack reduces Toughness regeneration by
<unbreak>#1[i]%</unbreak>, stacking up to 5 times.",
"ExtraEffectDesc_60000009": "Can consume 1 stack of this state to resist a debuff once, and
then restore HP equal to <unbreak>#1[i]%</unbreak> of the character's Max HP. This state
can stack up to <unbreak>#2[i]</unbreak> time(s).",
"ExtraEffectDesc_60000010": "CRIT DMG increases by an amount equal to
<unbreak>#1[i]%</unbreak> of CRIT Rate. Gains one extra turn after defeating the enemy.
This effect cannot trigger repeatedly.",
"ExtraEffectDesc_60000011": "DEF decreases by <unbreak>#1[i]%</unbreak>. At the
beginning of each turn, the unit receives Additional Fire DMG equal to
<unbreak>#2[i]%</unbreak> of the HP difference between all allied characters' Max HP and
their current HP.",
"ExtraEffectDesc_60000012": "Debuff brought by certain Nihility Blessings.\\nIncreases DoT
taken by <unbreak>#1[i]%</unbreak>. Stacks up to <unbreak>#2[i]</unbreak> times, but
loses <unbreak>#3[i]</unbreak> stacks at the end of the turn.",
"ExtraEffectDesc_60000013": "An effect that can be charged up, formed by specific Blessings
of Abundance.\\nThe Charge cannot exceed <unbreak>#1[i]%</unbreak> of the character's
Max HP. Dewdrop ruptures after the character attacks, dealing Additional DMG to the attacked
enemy based on Charge value.",
"ExtraEffectDesc_60000014": "Each stack increases the received follow-up attack DMG by
<unbreak>#1[i]%</unbreak>.",
"ExtraEffectDesc_60000015": "When debuffed, the duration of this debuff doubles.",
"ExtraEffectName_10000000": "Extra Turn",
"ExtraEffectName_10000001": "Action advanced",
"ExtraEffectName_10000002": "Action delayed",
"ExtraEffectName_10000003": "Counter",
"ExtraEffectName_10000004": "Follow-Up Attack",
"ExtraEffectName_10000005": "Additional DMG",
"ExtraEffectName_10000006": "Weakness Break State",
"ExtraEffectName_10000007": "Downed State",
"ExtraEffectName_10000008": "Weakness Break Efficiency",
"ExtraEffectName_10000009": "Buff",
"ExtraEffectName_10000010": "Debuff",
"ExtraEffectName_10000011": "Crowd Control debuff",
"ExtraEffectName_10000012": "DoT Debuff",
"ExtraEffectName_30000001": "Base Chance",
"ExtraEffectName_30000002": "Fixed Chance",
"ExtraEffectName_30000003": "Effect RES",
"ExtraEffectName_30000004": "Effect Hit Rate",
"ExtraEffectName_30000005": "RES PEN",
"ExtraEffectName_30000006": "Break Effect",
"ExtraEffectName_30000007": "Energy Regeneration Rate",
"ExtraEffectName_30000008": "SPD",
"ExtraEffectName_30000009": "Max Energy",
"ExtraEffectName_30001010": null,
"ExtraEffectName_40010201": null,
"ExtraEffectName_40010202": null,
"ExtraEffectName_40010301": null,
"ExtraEffectName_40010302": null,
"ExtraEffectName_40010401": null,
"ExtraEffectName_40010501": null,
"ExtraEffectName_40010502": null,
"ExtraEffectName_40010503": null,
"ExtraEffectName_40010601": null,
"ExtraEffectName_40010602": null,
"ExtraEffectName_40010701": null,
"ExtraEffectName_40010801": null,
"ExtraEffectName_50000101": null,
"ExtraEffectName_50000102": null,
"ExtraEffectName_60000001": "Quake",
"ExtraEffectName_60000002": "Dissociation",
"ExtraEffectName_60000003": "Aftertaste",
"ExtraEffectName_60000004": "Critical Boost",
"ExtraEffectName_60000005": "Fighting Spirit",
"ExtraEffectName_60000006": "Amber",
"ExtraEffectName_60000007": "Confusion",
"ExtraEffectName_60000008": "Devoid",
"ExtraEffectName_60000009": "Subduing Evils",
"ExtraEffectName_60000010": "Light-Hunting Celestial Arrow",
"ExtraEffectName_60000011": "Entropic Retribution",
"ExtraEffectName_60000012": "Suspicion",
"ExtraEffectName_60000013": "Dewdrop",
"ExtraEffectName_60000014": "Sensory Pursuit",
"ExtraEffectName_60000015": "Eonian River",
"ExtraEffectName_OutOfStrength": "Exhausted, DMG received increased",
"FantasticStoryBattleID_BookContext_1": null,
"FantasticStoryBattleID_BookContext_2": null,
"FantasticStoryBattleID_BookContext_3": null,
"FantasticStoryBattleID_BookContext_4": null,
"FantasticStoryBattleID_BookContext_5": null,
"FantasticStoryBattleID_BookContext_6": null,
"FantasticStoryBattleID_BookTitle_1": null,
"FantasticStoryBattleID_BookTitle_2": null,
"FantasticStoryBattleID_BookTitle_3": null,
"FantasticStoryBattleID_BookTitle_4": null,
"FantasticStoryBattleID_BookTitle_5": null,
"FantasticStoryBattleID_BookTitle_6": null,
"FantasticStoryBattleID_Name_1": null,
"FantasticStoryBattleID_Name_2": null,
"FantasticStoryBattleID_Name_3": null,
"FantasticStoryBattleID_Name_4": null,
"FantasticStoryBattleID_Name_5": null,
"FantasticStoryBattleID_Name_6": null,
"FantasticStoryChapter_Name_1": null,
"FantasticStoryChapter_Name_2": null,
"FantasticStoryChapter_Name_3": null,
"FantasticStoryChapter_describe_1": null,
"FantasticStoryChapter_describe_2": null,
"FantasticStoryChapter_describe_3": null,
"FloorName_10000000": "Parlor Car",
"FloorName_10000002": "Passenger Cabin",
"FloorName_10001001": "Master Control Zone",
"FloorName_10101001": "Administrative District",
"FloorName_10101002": "Qlipoth Fort",
"FloorName_10101003": "Eversummer Florist",
"FloorName_10101004": "Hotel Corridor",
"FloorName_10101005": "Hotel Lobby",
"FloorName_10101006": "Hotel Room",
"FloorName_10101007": "Neverwinter Workshop",
"FloorName_10101008": "City Battlefield",
"FloorName_10101009": "History and Culture Museum",
"FloorName_10102001": "Boulder Town",
"FloorName_10102002": "Cheap Room",
"FloorName_10102003": "Natasha's Clinic",
"FloorName_10102004": "Fight Club",
"FloorName_10201001": "Central Starskiff Haven",
"FloorName_10201002": "Palace of Astrum",
"FloorName_10202001": "Exalting Sanctum",
"FloorName_10202002": "Realm-Keeping Commission Chancery",
"FloorName_10202003": "Seat of Divine Foresight",
"FloorName_20001001": "Base Zone",
"FloorName_20002001": "Storage Zone",
"FloorName_20003001": "Supply Zone",
"FloorName_20100001": "Path Space",
"FloorName_20101001": "Outlying Snow Plains",
"FloorName_20111001": "Backwater Pass",
"FloorName_20121001": "Great Mine",
"FloorName_20122001": "Rivet Town",
"FloorName_20123001": "Robot Settlement",
"FloorName_20131001": "Silvermane Guard Restricted Zone",
"FloorName_20132001": "Corridor of Fading Echoes",
"FloorName_20133001": "Everwinter Hill",
"FloorName_20133002": "Path Space",
"FloorName_20134001": "Everwinter Hill",
"FloorName_20135001": null,
"FloorName_20136001": "Old Weapon Testing Ground",
"FloorName_20211001": "Cloudford",
"FloorName_20212001": "Stargazer Navalia",
"FloorName_20213001": "Cloudford",
"FloorName_20213002": "Parlor Car",
"FloorName_20214001": "Parlor Car",
"FloorName_20221001": "Divination Commission",
"FloorName_20222001": "Artisanship Commission",
"FloorName_20231001": "Alchemy Commission",
"FloorName_20231002": "Dragon Orison Altar",
"FloorName_20232001": "Scalegorge Waterscape",
"FloorName_20233001": null,
"FloorName_30201001": "Cavern of Corrosion: Path of Clashing Iron",
"FloorName_30202001": "Cavern of Corrosion: Path of Gelid Wind",
"FloorName_30203001": "Cavern of Corrosion: Path of Blazing Fire",
"FloorName_30204001": "Cavern of Corrosion: Path of Raging Battle",
"FloorName_30205001": "Cavern of Corrosion: Path of Imploding Force",
"FloorName_30206001": "Cavern of Corrosion: Path of Roaring Thunder",
"FloorName_30301001": null,
"FloorName_30301002": null,
"FloorName_30301003": null,
"FloorName_30301004": null,
"FloorName_30301005": null,
"FloorName_30301006": null,
"FloorName_30301007": null,
"FloorName_31101001": null,
"FloorName_31101002": null,
"FloorName_31101003": null,
"FloorName_31101004": null,
"FloorName_31101005": null,
"FloorName_31101006": null,
"FloorName_31101007": null,
"FloorName_31101008": null,
"FloorName_31101009": null,
"FloorName_40000001": null,
"FloorName_40002001": "Storage Zone",
"FloorName_40002002": "Storage Zone",
"FloorName_40002003": "Storage Zone",
"FloorName_40002004": "Storage Zone",
"FloorName_40002101": "Storage Zone",
"FloorName_40002102": "Storage Zone",
"FloorName_40002103": "Storage Zone",
"FloorName_40002104": "Storage Zone",
"FloorName_40003001": "Supply Zone",
"FloorName_40101001": "Corridor of Fading Echoes",
"FloorName_40101002": "Corridor of Fading Echoes",
"FloorName_40101003": "Corridor of Fading Echoes",
"FloorName_40101004": "Corridor of Fading Echoes",
"FloorName_40102001": "Boulder Town",
"FloorName_40111001": "Backwater Pass",
"FloorName_40121001": "Great Mine",
"FloorName_40121002": "Great Mine",
"FloorName_40121003": "Great Mine",
"FloorName_40121005": "Great Mine",
"FloorName_40121006": "Great Mine",
"FloorName_40131001": "Silvermane Guard Restricted Zone",
"FloorName_40131002": "Silvermane Guard Restricted Zone",
"FloorName_40131003": "Silvermane Guard Restricted Zone",
"FloorName_40211001": "Cloudford",
"FloorName_40211002": "Cloudford",
"FloorName_40211003": "Artisanship Commission",
"FloorName_40212001": "Stargazer Navalia",
"FloorName_40212002": "Stargazer Navalia",
"FloorName_40212003": "Stargazer Navalia",
"FloorName_40221001": "Divination Commission",
"FloorName_40222001": "Artisanship Commission",
"FloorName_40222002": "Artisanship Commission",
"FloorName_40222003": "Artisanship Commission",
"FloorName_40222004": "Artisanship Commission",
"FloorName_40222005": "Artisanship Commission",
"FloorName_40222006": "Artisanship Commission",
"FloorName_40231001": "Alchemy Commission",
"FloorName_40231003": "Scalegorge Waterscape",
"FloorName_40231004": "Dragonprayer Terrace",
"FloorName_40232001": "Scalegorge Waterscape",
"FloorName_40233001": null,
"FloorName_41000001": "Robot Settlement",
"FloorName_41000002": "Cloudford",
"FloorName_41000003": "Great Mine",
"FloorName_41000004": "Supply Zone",
"FloorName_41000005": "Backwater Pass",
"FloorName_41000006": "Cloudford",
"FloorName_41000007": "Robot Settlement",
"FloorName_41000008": "Cloudford",
"FloorName_41000009": "Great Mine",
"FloorName_41000010": "Corridor of Fading Echoes",
"FloorName_41000011": "Silvermane Guard Restricted Zone",
"FloorName_41000012": "Cloudford",
"FloorName_41122001": "Rivet Town",
"FloorName_41123001": "Robot Settlement",
"FloorName_41131001": "Silvermane Guard Restricted Zone",
"FloorName_41132001": "Corridor of Fading Echoes",
"FloorName_41211001": "Cloudford",
"FloorName_41212001": "Stargazer Navalia",
"FloorName_41221001": "Divination Commission",
"FloorName_41221002": "Cloudford",
"FloorName_41221003": "Alchemy Commission",
"FloorName_41221004": "Central Starskiff Haven",
"FloorName_42221001": "Divination Commission",
"FloorName_43203001": null,
"FloorName_43204001": null,
"FloorName_43205001": null,
"FloorName_43206001": null,
"FloorName_43207001": null,
"FloorName_43207002": null,
"FloorName_43207003": null,
"FloorName_43208001": null,
"FloorName_43209001": null,
"FloorName_80112001": "Herta's Office",
"FloorName_99998005": null,
"French_Text_description": "Français",
"FuncEntrance_NotInScheduleToast_1202": "No Ongoing Events",
"FuncName_1101": null,
"FuncName_1201": "Official Communities",
"FuncName_1202": "Special Event",
"FuncName_1203": "Version Info",
"FuncName_44": null,
"FuncName_9901": "Daily Training",
"FuncName_9903": "Daily Exploration",
"FuncName_9904": "Technique",
"FuncName_Achievement": "Achieved",
"FuncName_Activity": "Travel Log",
"FuncName_Atlas": "Data Bank",
"FuncName_AvatarDetail": "Characters",
"FuncName_Battlepass": "Nameless Honor",
"FuncName_Book": "Bookshelf",
"FuncName_Cocoon0": "Calyx (Golden)",
"FuncName_Cocoon1": "Calyx (Crimson)",
"FuncName_Cocoon2": "Echo of War",
"FuncName_DailyMission": "Interastral Guide",
"FuncName_Default": "Select Function",
"FuncName_Exit": "Exit Game",
"FuncName_Expedition": "Assignments",
"FuncName_Explore_Mode": "Simulated Universe",
"FuncName_FarmBoss": "Stagnant Shadow",
"FuncName_FarmRelice": "Cavern of Corrosion",
"FuncName_FeedbackIcon": "Bug Report",
"FuncName_Friend": "Friends",
"FuncName_Gacha": "Warp",
"FuncName_Gacha_Pool": "Coin Gacha Machine",
"FuncName_GameplayGuide": "Survival Index",
"FuncName_IMEntrance": "Bug Report",
"FuncName_Inventory": "Inventory",
"FuncName_ItemCompose": "Synthesize",
"FuncName_LevelReward": "Level Rewards",
"FuncName_LightCone": "Light Cones",
"FuncName_Mail": "Mailbox",
"FuncName_MapGuide": "Navigation",
"FuncName_MaterialCompose": "Material Synthesis",
"FuncName_Mission": "Missions",
"FuncName_Notice": "Notices",
"FuncName_Paths": "Traces",
"FuncName_PhoneMessage": "Messages",
"FuncName_Photograph": "Camera",
"FuncName_Prestige": "Trailblaze Records",
"FuncName_Relic2": "Planar Ornaments",
"FuncName_Relic4": "Relics",
"FuncName_RelicCompose": "Relic Synthesis",
"FuncName_RogueAtlasOverview": null,
"FuncName_RogueChallengeTeamEdit": "Team Setup",
"FuncName_RogueInventory": "Inventory",
"FuncName_RogueScoreReward": null,
"FuncName_RogueTalent": null,
"FuncName_RogueTeamEdit": "Team Setup",
"FuncName_Setting": "Settings",
"FuncName_Shop": "Store",
"FuncName_TeamEdit": "Team Setup",
"FuncName_Tutorial": "Tutorials",
"FuncUnlockDesc_10004": "Material synthesis increases the rarity of specific materials",
"FuncUnlockDesc_10005": "Relic synthesis allows you to obtain Cavern Relics and Planar
Ornaments of specific sets",
"FuncUnlockDesc_15": "Complete <color=#f29e38ff>Operation Briefing</color> according to
the instruction to obtain rewards",
"FuncUnlockDesc_2": "Navigation now available",
"FuncUnlockDesc_201": "Use the <color=#f29e38ff>Teleport function</color> to fast travel to
unlocked locations",
"FuncUnlockDesc_21": "Survival Index now available",
"FuncUnlockDesc_23": "Warp to obtain characters and Light Cones",
"FuncUnlockDesc_24": "Trailblaze Records now available",
"FuncUnlockDesc_25": "View all unlocked tutorials",
"FuncUnlockDesc_29": "Receive and reply to messages from other characters",
"FuncUnlockDesc_3": "Change your team lineup to meet different kinds of challenges",
"FuncUnlockDesc_30": "Complete assignments from all over the galaxy to claim rewards",
"FuncUnlockDesc_31": "Add friends, receive support, and challenge strong enemies",
"FuncUnlockDesc_31_1": "Add Friends to chat with them and provide them with Support
assist.",
"FuncUnlockDesc_33": "Increase Nameless Honor level and win more rewards",
"FuncUnlockDesc_4": "View details of all unlocked characters",
"FuncUnlockDesc_401": "Provides stat boost to characters. Offers special abilities if the
wearer's Path matches that of the Light Cone.",
"FuncUnlockDesc_402": "Level up Traces to comprehensively enhance your character",
"FuncUnlockDesc_403": "Provides the wearer with bonus stats. Gains bonus buffs if the
wearer has a complete set equipped.",
"FuncUnlockDesc_404": "Provides the wearer with various special stats. Gains bonus buffs if
the wearer has a complete set equipped.",
"FuncUnlockDesc_4100": "You can remote control the Omni-Synthesizer via your
<color=#f29e38ff>phone</color> to rapidly synthesize materials.",
"FuncUnlockDesc_50001": null,
"FuncUnlockDesc_50005": null,
"FuncUnlockDesc_50006": null,
"FuncUnlockDesc_6": "Store now available",
"FuncUnlockDesc_7": "Travel Log now available",
"FuncUnlockDesc_8": "Participate in various events to obtain corresponding rewards",
"FuncUnlockDesc_9901": "Daily Training now available",
"FuncUnlockDesc_9903": "Increase Activity to receive rewards",
"FuncUnlockDesc_9904": "A special ability that can help with exploration.",
"FuncUnlockDesc_9913": "Defeat enemies to obtain general materials",
"FuncUnlockDesc_9914": "Defeat enemies to obtain Trace Materials",
"FuncUnlockDesc_9915": "Defeat enemies to obtain character Ascension Materials",
"FuncUnlockDesc_9916": "Defeat enemies to obtain Relics",
"FuncUnlockDesc_9917": "Review past memories of battling Formidable Foes and obtain
Trace Materials and rare Light Cones",
"FuncUnlockDesc_9918": "Simulated Universe now available",
"FuncUnlockDesc_9919": "Coin Gacha Machine now available",
"GachaAdditionalAcquire": "Bonus drop:",
"GachaBeginnerLeftTime": "Remaining Warps: #1/#2",
"GachaBeginnerPool_Title": "Starter Warp",
"GachaCeilAdditionalDesc": "An <color=#f29e38ff>extra</color> 5-star character will be given
when the requirement is met.",
"GachaCeilAdditionalReward": "Additional Rewards",
"GachaCeilDetailDesc": "After taking <unbreak>300</unbreak> Warps in the Regular Warp
event, you can choose one of these characters — Himeko, Welt, Bronya, Gepard, Clara,
Yanqing, and Bailu — to join your team. This reward can only be claimed once.",
"GachaCeilHintDesc": "You already have this character <color=#f29e38ff>(Eidolon activated
#1 time(s))</color>. Are you sure you still want to choose this character?",
"GachaCeilHintTitle": "Hint",
"GachaCeilNewHintDesc": "Confirm to select this character?",
"GachaCeilNewSelectLabel": "Select one character",
"GachaCeilProgress": "Progress",
"GachaCeilReceive": "Select",
"GachaCharacterLabel": null,
"GachaCharacterPool_Title": "Character Event Warp",
"GachaCheckDialogueTitle": "Tip",
"GachaDailyLimitDialogueContent": "Trailblazer, you have reached the total Warp limit today.
To read the rules in detail, please contact customer service.",
"GachaDailyLimitLeftTime": "Remaining Warp(s) today: #1/#2",
"GachaDetailCharacterTitle": "Character Details",
"GachaDetailClickToView":
"{LAYOUT_MOBILE#Tap}{LAYOUT_CONTROLLER#Press}{LAYOUT_KEYBOARD#Click}
the icon to view details",
"GachaDetailLightconeTitle": "Drop-Rate Boost: Light Cones",
"GachaDetailSubtitle": "Boosted Drop Rate",
"GachaDetailSubtitleRare4": "4-star",
"GachaDetailSubtitleRare5": "5-star",
"GachaDetailSwitch_Initial": "Lv. 1",
"GachaDetailSwitch_Ultimate": "Lv. #1",
"GachaDetailTitle": "Drop Rate Boosted Characters",
"GachaDrawBtn": "Warp ×#1",
"GachaDrawCostTxt": "Use:",
"GachaETCLabel": "etc.",
"GachaExchangeShop": "Redeem",
"GachaLightConeLabel": null,
"GachaLightcone_Title": "Light Cone Event Warp",
"GachaLogRecord": "Records",
"GachaNewLightcone": "New Light Cone",
"GachaNewMember": "New Character",
"GachaNoData": "Warp is not yet started",
"GachaNormalPool_Title": "Regular Warp",
"GachaPoolDailyLimitDialogueContent": "Trailblazer, you have reached #1 Warp limit today.
To read the rules in detail, please contact customer service.",
"GachaPoolDesc_Avatar": "Featured character receives a drop-rate boost",
"GachaPoolDesc_Equip": "Featured Light Cone receives a drop-rate boost",
"GachaPoolDesc_NewBieGacha": "<unbreak>20%</unbreak> off for set of
<unbreak>10</unbreak> Warps, and a <color=#f29e38ff>5</color>-star character is
guaranteed within <color=#f29e38ff><unbreak>50</unbreak></color> Warps.",
"GachaPoolDesc_Normal": "Permanent",
"GachaPoolName_1001": "Stellar Warp",
"GachaPoolName_2001": "Butterfly on Swordtip",
"GachaPoolName_2002": "Swirl of Heavenly Spear",
"GachaPoolName_2003": "Contract Zero",
"GachaPoolName_2004": "Laic Pursuit",
"GachaPoolName_2007": "A Lost Soul",
"GachaPoolName_2008": "Nessun Dorma",
"GachaPoolName_3001": "Brilliant Fixation",
"GachaPoolName_3002": "Brilliant Fixation",
"GachaPoolName_4001": "Departure Warp",
"GachaQuickBuyContent": "Insufficient #1. Consume <color=#f29e38ff>#2</color> #3 to
purchase <color=#f29e38ff>#4</color> #1?",
"GachaQuickBuyTitle": "Tip",
"GachaQuickBuy_UnEnough": "Not enough #1!",
"GachaRepeatedConvert": "Converted to",
"GachaResultView": "Warp Result",
"GachaRuleTips": "Every <color=#f29e38ff><unbreak>10</unbreak></color> Warps
guarantees a <color=#f29e38ff>4</color>-star or above entity",
"GachaShareRewardButton": "Share",
"GachaShareRewardLabel": "First-time Share Rewards:",
"GachaShareRewardText": "Share Warp result for the first time to obtain #1",
"GachaTitle": "Warp",
"GachaUpdateDialogue": "Warp info has been updated",
"GachaViewRule": "View Details",
"GameplayGuideData_Name_10000": "The Last Vestiges of Towering Citadel",
"GameplayGuideData_Name_10001": "Favor of Amber — Forgotten Hall",
"GameplayGuideData_Name_10002": "Frostscar Reverie — Forgotten Hall",
"GameplayGuideData_Name_10003": "Everwinter Trials — Forgotten Hall",
"GameplayGuideData_Name_10004": "Favor of Amber — Forgotten Hall",
"GameplayGuideData_Name_10005": "Frostscar Reverie — Forgotten Hall",
"GameplayGuideData_Name_10006": "Everwinter Trials — Forgotten Hall",
"GameplayGuideData_Name_10007": "Favor of Amber — Forgotten Hall",
"GameplayGuideData_Name_10008": "Frostscar Reverie — Forgotten Hall",
"GameplayGuideData_Name_10009": "Everwinter Trials — Forgotten Hall",
"GameplayGuideData_Name_1001": "Bud of Memories",
"GameplayGuideData_Name_10010": "Favor of Amber — Forgotten Hall",
"GameplayGuideData_Name_10011": "Frostscar Reverie — Forgotten Hall",
"GameplayGuideData_Name_10012": "Everwinter Trials — Forgotten Hall",
"GameplayGuideData_Name_10013": null,
"GameplayGuideData_Name_10014": null,
"GameplayGuideData_Name_10015": null,
"GameplayGuideData_Name_10016": "Favor of Amber — Forgotten Hall",
"GameplayGuideData_Name_10017": null,
"GameplayGuideData_Name_10018": null,
"GameplayGuideData_Name_10019": null,
"GameplayGuideData_Name_1002": "Bud of Aether",
"GameplayGuideData_Name_1003": "Bud of Treasures",
"GameplayGuideData_Name_1004": "Bud of Destruction",
"GameplayGuideData_Name_1005": "Bud of Preservation",
"GameplayGuideData_Name_1006": "Calyx (Crimson): Bud of Hunt",
"GameplayGuideData_Name_1007": "Bud of Abundance",
"GameplayGuideData_Name_1008": "Bud of Erudition",
"GameplayGuideData_Name_1009": "Bud of Harmony",
"GameplayGuideData_Name_1010": "Bud of Nihility",
"GameplayGuideData_Name_10900": null,
"GameplayGuideData_Name_110": "Simulated Universe — World 1",
"GameplayGuideData_Name_1101": "Shape of Quanta",
"GameplayGuideData_Name_1102": "Shape of Gust",
"GameplayGuideData_Name_1103": "Shape of Fulmination",
"GameplayGuideData_Name_1104": "Shape of Blaze",
"GameplayGuideData_Name_1105": "Shape of Spike",
"GameplayGuideData_Name_1106": "Shape of Rime",
"GameplayGuideData_Name_1107": "Shape of Mirage",
"GameplayGuideData_Name_1108": "Shape of Icicle",
"GameplayGuideData_Name_1109": "Shape of Doom",
"GameplayGuideData_Name_1113": null,
"GameplayGuideData_Name_1201": "Cavern of Corrosion: Path of Gelid Wind",
"GameplayGuideData_Name_1202": "Cavern of Corrosion: Path of Jabbing Punch",
"GameplayGuideData_Name_1203": "Cavern of Corrosion: Path of Drifting",
"GameplayGuideData_Name_1204": "Cavern of Corrosion: Path of Providence",
"GameplayGuideData_Name_1205": "Cavern of Corrosion: Path of Holy Hymn",
"GameplayGuideData_Name_1206": "Cavern of Corrosion: Path of Conflagration",
"GameplayGuideData_Name_1207": "Cavern of Corrosion: Path of Elixir Seekers",
"GameplayGuideData_Name_130": "Simulated Universe — World 3",
"GameplayGuideData_Name_1301": "Destruction's Beginning",
"GameplayGuideData_Name_1302": "End of the Eternal Freeze",
"GameplayGuideData_Name_1303": "Echo of War: Immortal Divine Seed",
"GameplayGuideData_Name_140": "Simulated Universe — World 4",
"GameplayGuideData_Name_150": "Simulated Universe — World 5",
"GameplayGuideData_Name_160": "Simulated Universe — World 6",
"GameplayGuideData_Name_170": null,
"GameplayGuideTab_Desc_1001": "EXP Materials/Credits",
"GameplayGuideTab_Desc_1002": "Trace Materials",
"GameplayGuideTab_Desc_1003": "Character Ascension Materials",
"GameplayGuideTab_Desc_1004": "Relics",
"GameplayGuideTab_Desc_1005": "Advanced Trace Materials/Light Cones",
"GameplayGuideTab_Desc_1006": "Accumulated Points/Planar Ornaments",
"GameplayGuideTab_Desc_1007": "Lucent Afterglow",
"GameplayGuideTab_Name_1001": "Calyx (Golden)",
"GameplayGuideTab_Name_1002": "Calyx (Crimson)",
"GameplayGuideTab_Name_1003": "Stagnant Shadow",
"GameplayGuideTab_Name_1004": "Cavern of Corrosion",
"GameplayGuideTab_Name_1005": "Echo of War",
"GameplayGuideTab_Name_1006": "Simulated Universe",
"GameplayGuideTab_Name_1007": "Forgotten Hall",
"German_Text_description": "Deutsch",
"GlobalDispatch_Error": "Global distribution error. Check network connection, restart, and try
again.",
"GotoTips_Name_1": "Unlock after completing the mission <color=#f29e38ff>\"#1\"</color>",
"GotoTips_Name_2": "Unlock after reaching Trailblaze Level #1",
"GotoTips_Name_3": "Unlock after reaching Equilibrium Level #1",
"GotoTips_Name_4": "Unlocked after completing mission \"#1\"",
"HealPool_Autocheck_Text": "Approach to automatically restore HP to specified value",
"HealPool_ChargeFinish_Label": "Energy Fully Charged",
"HealPool_FullHP_Tips": "Max HP Reached",
"HealPool_Healsetting_Backupmember_Label": "Reserves",
"HealPool_Healsetting_Confirm_Button": "Confirm",
"HealPool_Healsetting_Individual_Label": "Individual HP Restore Value",
"HealPool_Healsetting_Label": "Set HP Restore Value",
"HealPool_Healsetting_Overall_Label": "Team HP Restore Value",
"HealPool_Healsetting_Overall_Text": "This value applies to all team members that are not
individually set",
"HealPool_Healsetting_Teammember_Label": "Team Member",
"HealPool_Healsetting_Twicecheck_Label": "Do not show again",
"HealPool_Healsetting_Twicecheck_Text": "Set all characters' HP Restore Value to
<unbreak>100%</unbreak>?",
"HealPool_Intro_Text": "Energy stored in Space Anchor can be used to restore HP for those
who walk on the Trailblaze Path.",
"HealPool_Intro_Title": "Healing Effect",
"HealPool_Map_Button": "Fast Travel",
"HealPool_NoEnough_Tips": "Anchor Energy depleted, please wait for a recharge",
"HealPool_RecoverLeftTime_Tips": "Fully recharged in #1h #2m #3s",
"HealPool_Recovered_Tips": "HP restored to specified value",
"HealPool_Recovery_Button": "Recover All",
"HealPool_Subtitle": "Anchor Energy",
"HealPool_Teammember_Label": "Team Member",
"HealPool_Title": "Space Anchor",
"HeroPathDesc_190": "Increase ATK of all Destruction characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathDesc_191": "Increase CRIT DMG of all Hunt characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathDesc_192": "Increase DMG Bonus of all Erudition characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathDesc_193": "Increase DEF of all Preservation characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathDesc_194": "Increase Effect Hit Rate of all Nihility characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathDesc_195": "Increase Energy Regeneration Rate of all Harmony characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathDesc_196": "Increase Max HP of all Abundance characters by
<unbreak>#1[i]%</unbreak>.",
"HeroPathName_190": "The Destruction",
"HeroPathName_191": "The Hunt",
"HeroPathName_192": "The Erudition",
"HeroPathName_193": "The Preservation",
"HeroPathName_194": "The Nihility",
"HeroPathName_195": "The Harmony",
"HeroPathName_196": "The Abundance",
"HotUpdateAssetBundle_Error": "Failed to download hotfix resources. Check your network
connection, restart the game, and try again.",
"HotUpdateAssetBundle_RestartGame": "Resource update complete. Please restart and re-
enter the game.",
"HotUpdateDesignData_Error": "Hotfix data failure. Check your network connection, restart the
game, and try again.",
"HotUpdateLua_Error": "Data update failure. Check network connection, restart, and try
again.",
"HotUpdate_Restart": "Update complete. The game will restart.",
"IceWall_Desc_01": null,
"IceWall_Desc_02": null,
"IceWall_Desc_03": null,
"IceWall_Desc_04": null,
"InControlKeyInfo_keyStringFrance_A": "Q",
"InControlKeyInfo_keyStringFrance_Alt": "Alt",
"InControlKeyInfo_keyStringFrance_B": "B",
"InControlKeyInfo_keyStringFrance_Backquote": "²",
"InControlKeyInfo_keyStringFrance_Backslash": "*",
"InControlKeyInfo_keyStringFrance_Backspace": "Retour arrière",
"InControlKeyInfo_keyStringFrance_C": "C",
"InControlKeyInfo_keyStringFrance_CapsLock": "Verr. Maj.",
"InControlKeyInfo_keyStringFrance_Comma": ";",
"InControlKeyInfo_keyStringFrance_Control": "Ctrl",
"InControlKeyInfo_keyStringFrance_D": "D",
"InControlKeyInfo_keyStringFrance_DownArrow": "",
"InControlKeyInfo_keyStringFrance_E": "E",
"InControlKeyInfo_keyStringFrance_Equals": "=",
"InControlKeyInfo_keyStringFrance_Escape": "Échap",
"InControlKeyInfo_keyStringFrance_F": "F",
"InControlKeyInfo_keyStringFrance_F1": "F1",
"InControlKeyInfo_keyStringFrance_F10": "F<unbreak>10</unbreak>",
"InControlKeyInfo_keyStringFrance_F11": "F<unbreak>11</unbreak>",
"InControlKeyInfo_keyStringFrance_F12": "F<unbreak>12</unbreak>",
"InControlKeyInfo_keyStringFrance_F2": "F2",
"InControlKeyInfo_keyStringFrance_F3": "F3",
"InControlKeyInfo_keyStringFrance_F4": "F4",
"InControlKeyInfo_keyStringFrance_F5": "F5",
"InControlKeyInfo_keyStringFrance_F6": "F6",
"InControlKeyInfo_keyStringFrance_F7": "F7",
"InControlKeyInfo_keyStringFrance_F8": "F8",
"InControlKeyInfo_keyStringFrance_F9": "F9",
"InControlKeyInfo_keyStringFrance_G": "G",
"InControlKeyInfo_keyStringFrance_H": "H",
"InControlKeyInfo_keyStringFrance_Home": "Windows",
"InControlKeyInfo_keyStringFrance_I": "I",
"InControlKeyInfo_keyStringFrance_J": "J",
"InControlKeyInfo_keyStringFrance_K": "K",
"InControlKeyInfo_keyStringFrance_Key0": "à",
"InControlKeyInfo_keyStringFrance_Key1": "&",
"InControlKeyInfo_keyStringFrance_Key2": "é",
"InControlKeyInfo_keyStringFrance_Key3": "\"",
"InControlKeyInfo_keyStringFrance_Key4": "'",
"InControlKeyInfo_keyStringFrance_Key5": "(",
"InControlKeyInfo_keyStringFrance_Key6": "-",
"InControlKeyInfo_keyStringFrance_Key7": "è",
"InControlKeyInfo_keyStringFrance_Key8": "_",
"InControlKeyInfo_keyStringFrance_Key9": "ç",
"InControlKeyInfo_keyStringFrance_L": "L",
"InControlKeyInfo_keyStringFrance_LeftAlt": "Alt",
"InControlKeyInfo_keyStringFrance_LeftArrow": "",
"InControlKeyInfo_keyStringFrance_LeftControl": "Ctrl",
"InControlKeyInfo_keyStringFrance_LeftShift": "Maj. (gauche)",
"InControlKeyInfo_keyStringFrance_M": "M",
"InControlKeyInfo_keyStringFrance_Minus": ")",
"InControlKeyInfo_keyStringFrance_N": "N",
"InControlKeyInfo_keyStringFrance_O": "O",
"InControlKeyInfo_keyStringFrance_P": "P",
"InControlKeyInfo_keyStringFrance_Pad0": "<unbreak>000</unbreak>",
"InControlKeyInfo_keyStringFrance_Pad1": "1",
"InControlKeyInfo_keyStringFrance_Pad2": "2",
"InControlKeyInfo_keyStringFrance_Pad3": "3",
"InControlKeyInfo_keyStringFrance_Pad4": "4",
"InControlKeyInfo_keyStringFrance_Pad5": "5",
"InControlKeyInfo_keyStringFrance_Pad6": "6",
"InControlKeyInfo_keyStringFrance_Pad7": "7",
"InControlKeyInfo_keyStringFrance_Pad8": "8",
"InControlKeyInfo_keyStringFrance_Pad9": "9",
"InControlKeyInfo_keyStringFrance_Period": ":",
"InControlKeyInfo_keyStringFrance_Q": "A",
"InControlKeyInfo_keyStringFrance_Quote": "ù",
"InControlKeyInfo_keyStringFrance_R": "R",
"InControlKeyInfo_keyStringFrance_Return": "Entrée",
"InControlKeyInfo_keyStringFrance_RightAlt": "Alt Gr",
"InControlKeyInfo_keyStringFrance_RightArrow": "",
"InControlKeyInfo_keyStringFrance_RightBracket": "$",
"InControlKeyInfo_keyStringFrance_RightControl": "Ctrl",
"InControlKeyInfo_keyStringFrance_RightShift": "Maj. (droite)",
"InControlKeyInfo_keyStringFrance_S": "S",
"InControlKeyInfo_keyStringFrance_Semicolon": ",",
"InControlKeyInfo_keyStringFrance_Shift": "Maj.",
"InControlKeyInfo_keyStringFrance_Slash": "!",
"InControlKeyInfo_keyStringFrance_Space": "Espace",
"InControlKeyInfo_keyStringFrance_T": "T",
"InControlKeyInfo_keyStringFrance_Tab": "Tab",
"InControlKeyInfo_keyStringFrance_U": "U",
"InControlKeyInfo_keyStringFrance_UpArrow": "",
"InControlKeyInfo_keyStringFrance_V": "V",
"InControlKeyInfo_keyStringFrance_W": "Z",
"InControlKeyInfo_keyStringFrance_X": "X",
"InControlKeyInfo_keyStringFrance_Y": "Y",
"InControlKeyInfo_keyStringFrance_Z": "W",
"InControlKeyInfo_keyStringGermany_A": "A",
"InControlKeyInfo_keyStringGermany_Alt": "Alt",
"InControlKeyInfo_keyStringGermany_B": "B",
"InControlKeyInfo_keyStringGermany_Backquote": "^",
"InControlKeyInfo_keyStringGermany_Backslash": "#",
"InControlKeyInfo_keyStringGermany_Backspace": "Rücktaste",
"InControlKeyInfo_keyStringGermany_C": "C",
"InControlKeyInfo_keyStringGermany_CapsLock": "Feststelltaste",
"InControlKeyInfo_keyStringGermany_Comma": ",",
"InControlKeyInfo_keyStringGermany_Control": "Strg",
"InControlKeyInfo_keyStringGermany_D": "D",
"InControlKeyInfo_keyStringGermany_DownArrow": "",
"InControlKeyInfo_keyStringGermany_E": "E",
"InControlKeyInfo_keyStringGermany_Equals": "´",
"InControlKeyInfo_keyStringGermany_Escape": "Esc",
"InControlKeyInfo_keyStringGermany_F": "F",
"InControlKeyInfo_keyStringGermany_F1": "F1",
"InControlKeyInfo_keyStringGermany_F10": "F<unbreak>10</unbreak>",
"InControlKeyInfo_keyStringGermany_F11": "F<unbreak>11</unbreak>",
"InControlKeyInfo_keyStringGermany_F12": "F<unbreak>12</unbreak>",
"InControlKeyInfo_keyStringGermany_F2": "F2",
"InControlKeyInfo_keyStringGermany_F3": "F3",
"InControlKeyInfo_keyStringGermany_F4": "F4",
"InControlKeyInfo_keyStringGermany_F5": "F5",
"InControlKeyInfo_keyStringGermany_F6": "F6",
"InControlKeyInfo_keyStringGermany_F7": "F7",
"InControlKeyInfo_keyStringGermany_F8": "F8",
"InControlKeyInfo_keyStringGermany_F9": "F9",
"InControlKeyInfo_keyStringGermany_G": "G",
"InControlKeyInfo_keyStringGermany_H": "H",
"InControlKeyInfo_keyStringGermany_Home": "Win",
"InControlKeyInfo_keyStringGermany_I": "I",
"InControlKeyInfo_keyStringGermany_J": "J",
"InControlKeyInfo_keyStringGermany_K": "K",
"InControlKeyInfo_keyStringGermany_Key0": "<unbreak>000</unbreak>",
"InControlKeyInfo_keyStringGermany_Key1": "1",
"InControlKeyInfo_keyStringGermany_Key2": "2",
"InControlKeyInfo_keyStringGermany_Key3": "3",
"InControlKeyInfo_keyStringGermany_Key4": "4",
"InControlKeyInfo_keyStringGermany_Key5": "5",
"InControlKeyInfo_keyStringGermany_Key6": "6",
"InControlKeyInfo_keyStringGermany_Key7": "7",
"InControlKeyInfo_keyStringGermany_Key8": "8",
"InControlKeyInfo_keyStringGermany_Key9": "9",
"InControlKeyInfo_keyStringGermany_L": "L",
"InControlKeyInfo_keyStringGermany_LeftAlt": "Alt",
"InControlKeyInfo_keyStringGermany_LeftArrow": "",
"InControlKeyInfo_keyStringGermany_LeftBracket": "ü",
"InControlKeyInfo_keyStringGermany_LeftControl": "Strg",
"InControlKeyInfo_keyStringGermany_LeftShift": "Umschalt",
"InControlKeyInfo_keyStringGermany_M": "M",
"InControlKeyInfo_keyStringGermany_Minus": "ß",
"InControlKeyInfo_keyStringGermany_N": "N",
"InControlKeyInfo_keyStringGermany_O": "O",
"InControlKeyInfo_keyStringGermany_P": "P",
"InControlKeyInfo_keyStringGermany_Pad0": "<unbreak>000</unbreak>",
"InControlKeyInfo_keyStringGermany_Pad1": "1",
"InControlKeyInfo_keyStringGermany_Pad2": "2",
"InControlKeyInfo_keyStringGermany_Pad3": "3",
"InControlKeyInfo_keyStringGermany_Pad4": "4",
"InControlKeyInfo_keyStringGermany_Pad5": "5",
"InControlKeyInfo_keyStringGermany_Pad6": "6",
"InControlKeyInfo_keyStringGermany_Pad7": "7",
"InControlKeyInfo_keyStringGermany_Pad8": "8",
"InControlKeyInfo_keyStringGermany_Pad9": "9",
"InControlKeyInfo_keyStringGermany_Period": ".",
"InControlKeyInfo_keyStringGermany_Q": "Q",
"InControlKeyInfo_keyStringGermany_Quote": "ä",
"InControlKeyInfo_keyStringGermany_R": "R",
"InControlKeyInfo_keyStringGermany_Return": "Eingabe",
"InControlKeyInfo_keyStringGermany_RightAlt": "Alt Gr",
"InControlKeyInfo_keyStringGermany_RightArrow": "",
"InControlKeyInfo_keyStringGermany_RightBracket": "+",
"InControlKeyInfo_keyStringGermany_RightControl": "Strg",
"InControlKeyInfo_keyStringGermany_RightShift": "Umschalt",
"InControlKeyInfo_keyStringGermany_S": "S",
"InControlKeyInfo_keyStringGermany_Semicolon": "ö",
"InControlKeyInfo_keyStringGermany_Shift": "Umschalt",
"InControlKeyInfo_keyStringGermany_Slash": "-",
"InControlKeyInfo_keyStringGermany_Space": "Leer",
"InControlKeyInfo_keyStringGermany_T": "T",
"InControlKeyInfo_keyStringGermany_Tab": "Tab",
"InControlKeyInfo_keyStringGermany_U": "U",
"InControlKeyInfo_keyStringGermany_UpArrow": "",
"InControlKeyInfo_keyStringGermany_V": "V",
"InControlKeyInfo_keyStringGermany_W": "W",
"InControlKeyInfo_keyStringGermany_X": "X",
"InControlKeyInfo_keyStringGermany_Y": "Z",
"InControlKeyInfo_keyStringGermany_Z": "Y",
"Indonesian_Text_description": "Bahasa Indonesia",
"InfoText_Achievement_Text": "Achievements\\n There are many things to be achieved in your
trailblazing journey. View the Achievements and your progress using the Achievement
System.\\n Completing corresponding events or challenges will grant you Achievements or
Achievement Points, which can be used to claim Achievement Rewards.\\n Based on their
difficulty, Achievements are organized into 3 ranks: Gold, Silver, and Copper, with Gold being
the highest rank.\\n When you accumulate enough Achievement Points, your Achievement
Level will be increased, earning you the corresponding rewards.",
"InfoText_Achievement_Title": "Achievements",
"InfoText_Assistance_Desc": " Support \\n Set up a Support Character to help other
players.\\n If another player completes a fight with your Support Character, you will receive a
certain reward, up to 5 times per day.\\n The rewards will accumulate, and once they exceed
the maximum limit, you will no longer be able to obtain rewards.",
"InfoText_Assistance_Title": "Rules",
"InfoText_AvatarDemo_New_Desc": null,
"InfoText_AvatarDemo_New_Title": null,
"InfoText_Battlepass_Desc": " Nameless Honor \\n Each time Nameless Honor is activated,
the Nameless Gift will be unlocked by default.\\n Trailblazers can unlock Nameless Glory to
get more rewards by purchasing Nameless Glory or Nameless Medal.\\n\\n Nameless Honor
Missions \\n By completing Nameless Honor Missions, Trailblazers will gain The Nameless
EXP to increase Honor level, leading to rewards.\\n There are three types of Nameless Honor
missions: Today's Missions, This Week's Missions, and This Period's Missions.\\n Today's
Missions will refresh every day at <unbreak>04</unbreak>:<unbreak>00</unbreak> AM
(server time). This Week's Missions will refresh every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> AM (server time).\\n When Nameless Honor
of the current period reaches the level cap, Trailblazers will stop gaining The Nameless EXP
from completing Nameless Honor Missions.\\n\\n Refunding Repeated Purchases \\n Should
Nameless Glory or Nameless Medal be purchased repeatedly, The Nameless EXP will not
increase as a result of such purchases, and you will be refunded with Oneiric Shards equal to
the value of your purchase (either <unbreak>750</unbreak> or <unbreak>1410</unbreak>
Oneiric Shards).\\n In cases where Honor Badge is purchased repeatedly, you will be refunded
with <unbreak>860</unbreak> Oneiric Shards.",
"InfoText_Battlepass_Desc_Os": " Nameless Honor \\n Each time Nameless Honor is
activated, the Nameless Gift will be unlocked by default.\\n Trailblazers can unlock Nameless
Glory to get more rewards by purchasing Nameless Glory or Nameless Medal.\\n\\n Nameless
Honor Missions \\n By completing Nameless Honor Missions, Trailblazers will gain The
Nameless EXP to increase Honor level, leading to rewards.\\n There are three types of
Nameless Honor missions: Today's Missions, This Week's Missions, and This Period's
Missions.\\n Today's Missions will refresh every day at
<unbreak>04</unbreak>:<unbreak>00</unbreak> AM (server time). This Week's Missions will
refresh every Monday at <unbreak>04</unbreak>:<unbreak>00</unbreak> AM (server
time).\\n When Nameless Honor of the current period reaches the level cap, Trailblazers will
stop gaining The Nameless EXP from completing Nameless Honor Missions.\\n\\n Refunding
Repeated Purchases \\n Should Nameless Glory or Nameless Medal be purchased
repeatedly, The Nameless EXP will not increase as a result of such purchases, and you will be
refunded with Oneiric Shards equal to the value of your purchase (either
<unbreak>750</unbreak> or <unbreak>1410</unbreak> Oneiric Shards).\\n In cases where
Honor Badge is purchased repeatedly, you will be refunded with <unbreak>860</unbreak>
Oneiric Shards.",
"InfoText_Battlepass_Title": "Rules",
"InfoText_ChallengeMaze_Activity_Desc": " After completing The Last Vestiges of Towering
Citadel: Memory Stage <unbreak>15</unbreak>, Memory of Chaos will be unlocked.\\n
Memory of Chaos are Forgotten Hall stages that will periodically refresh. After each refresh,
the stages' progress and their rewards will reset.",
"InfoText_ChallengeMaze_Activity_Title": "How to Play",
"InfoText_ChallengeMaze_Text": "Forgotten Hall\\nThe Forgotten Hall involves a number of
stages that are rather difficult to complete. Defeat all enemies in each stage of the Forgotten
Hall to complete the challenge and claim gratifying rewards. In addition, extra rewards can be
obtained by fulfilling specific stage bonus conditions. Equilibrium Levels will not affect the
difficulty and rewards in Forgotten Hall stages.\\n\\nForgotten Hall contains two types of
stages, \"Memory\" and \"Memory of Chaos\". The former involves stages that will be unlocked
gradually as you continue your exploration, while the latter features stages of higher difficulty
with content and rewards updated periodically.\\n\\nYou will be cut off from the outside world
when entering the Forgotten Hall, with the following actions temporarily disabled:\\nChange
team setup\\nChange, level up or ascend Light Cones and Relics\\nLevel up or ascend
characters\\nUse Consumables in your Inventory\\n\\nMemory Turbulence\\nThe Forgotten
Hall features unique rules, with each stage having a different stage effect that adds to the
dynamics of combat, making each stage challenging in its own way.\\n\\nCycles\\nAll battles
taking place in the Forgotten Hall must be won within a certain number of cycles. When you
run out of cycles, the challenge will fail.\\nThe remaining cycles will be displayed on the action
order on the left-hand side as a count-down. Complete the challenge within the designated
turns and meet specific stage bonus conditions to obtain extra rewards.",
"InfoText_ChallengeMaze_Theme1_Text": "In every cycle, Shielded characters' CRIT Rate
and CRIT DMG both increase for 3 turns. This effect stacks up to 3 times.",
"InfoText_ChallengeMaze_Theme1_Title": "Favor of Amber",
"InfoText_ChallengeMaze_Title": "Forgotten Hall",
"InfoText_ChallengeMode_Text": " Challenge Mode \\n Make a Save File after completing the
Exploration Mode 1 time and defeating the final BOSS. This save file can be used in the
Challenge Mode.\\n Check out and complete the Objective to gain higher scores!\\n Reach the
threshold score to claim corresponding rewards.",
"InfoText_Character_Text": "Character Leveling\\nUse Travel Encounters, Adventure Log, or
Traveler's Guide to increase Character Level.\\nCharacter Level affects a character's base
stats.\\n\\nCharacter Ascension\\nWhen a character reaches a certain level, you must use
specified materials to Ascend the character. Ascension will further increase the character's
base stats and raise their Level Cap.\\nSome high-level Ascensions have requirements on
Equilibrium Level and Trailblaze Level.",
"InfoText_Character_Title": "Characters",
"InfoText_Cocoon2_Text": " Echo of War \\nMemory of a formidable foe, so vivid as if you are
living through the battle again. Make use of Echo of War to reflect upon past battles and have
rewarding training.\\n\\n Consume Trailblaze Power to claim rewards once the challenge has
been completed.\\n\\n A total of three reward claims can be used each week on the Echo of
War stages of your choice.\\n\\n You can still play challenges when the three weekly reward
claims run out, but won't be able to claim more rewards.\\n\\n Reward claims will be reset
every Monday at 4:<unbreak>00</unbreak> AM server time.",
"InfoText_Cocoon2_Title": "Echo of War",
"InfoText_Cocoon_Text": "Calyxes\\nCalyxes are the mechanism by which the Fragmentum
attempts to piece together the corroded reality to form something new.\\nCalyxes are scattered
across multiple regions on the map. Some Calyxes are only activated at a certain time each
week.\\n\\n You can consume Trailblaze Power to defeat enemies produced by Calyxes for
rewards.\\n\\n Before a challenge begins, you can choose to consume more Trailblaze Power
to take on more waves of enemies all at once for more rewards.",
"InfoText_Cocoon_Title": "Calyx",
"InfoText_DailyRecord_Text": "Operation Briefing\\nFollow the instructions and complete
missions stated in the Operation Briefing.\\nOnce missions and rewards for the current part
have been completed and claimed, the next part of Operation Briefing will be
unlocked.\\n\\nDaily Training\\nFollow the instructions and complete missions stated in Daily
Training to increase Activity. You will gain correspondent rewards when your Activity reaches a
certain value. Training missions will refresh daily.\\n\\nSurvival Index\\nTrailblazer can check
information about Calyxes, Stagnant Shadows, Caverns of Corrosion, and Echoes of War in
Survival Index after they have been unlocked.",
"InfoText_DailyRecord_Title": "Interastral Peace Guide",
"InfoText_EquipmentSell_Desc": " Light Cone Salvage Conditions \\nLight Cones that fulfill all
the following conditions can be salvaged:\\n Light Cone's rarity is 3-star\\n Light Cone is not
equipped by any characters\\n Light Cone is not locked\\n Light Cone is at Lv. 1\\n Light Cone
is not Superimposed\\n\\n Light Cone Salvage Yield \\nAfter salvaging Light Cones, Light Cone
enhancement materials of <color=#f29e38ff>equal EXP yield</color> can be obtained.",
"InfoText_EquipmentSell_Title": "Rules",
"InfoText_Expedition_Text": "Assignments\\nAs the Nameless traverses worlds, the Express
Crew takes on assignments from across the galaxy as a means to honor the way of the
Trailblaze.\\n\\n Dispatch two characters to take an assignment. Complete the assignment to
receive the corresponding rewards.\\n For each character of recommended Path dispatched,
an extra reward will be given at the end of the assignment.\\n Each character can only be
dispatched on one assignment at a time.\\n You can determine how long each assignment
would take. The more time spent on an assignment, the better the completion rewards.\\n
Canceling a dispatched assignment without completing it will immediately release the
dispatched characters, but no rewards will be given.\\n As you progress through the story, you
will be able to take on more assignments.",
"InfoText_Expedition_Title": "Assignments",
"InfoText_FarmElement_Text": " Stagnant Shadow \\nA distorted illusion in the Fragmentum —
hardly a threat as long as you don't touch it. You are not going to, are you?\\n\\n Touch the
Stagnant Shadow to activate its power. Rewards can be claimed using the Trailblaze Power
once the foes are defeated.",
"InfoText_FarmElement_Title": "Stagnant Shadow",
"InfoText_FarmRelic_Text": "Cavern of Corrosion\\nA bite mark left by the Fragmentum when
it sank its teeth into the reality, leading to unknown places with mysterious treasures.\\n\\n
Enter Cavern of Corrosion and defeat all enemies. Consume Trailblaze Power to claim
Relics.",
"InfoText_FarmRelic_Title": "Cavern of Corrosion",
"InfoText_Handbook1_Desc": " Rules \\n A strange creation in the shape of a flower bud, with
golden stamens and pistils and ink black petals. It seems to continuously imitate and piece
together elements found in reality in an attempt to create new existences. Consume Trailblaze
Power to challenge and obtain rewards.\\n Trailblaze Power will constantly regenerate at a rate
of 1 point every 6 minutes. You may exchange Stellar Jade for Trailblaze Power.\\n When
Trailblaze Power has been fully regenerated or exceeds the maximum accumulation amount, it
will no longer regenerate.\\n\\n Calyx (Golden): General Materials \\n Complete Calyx (Golden)
to obtain EXP Materials and credits.\\n EXP Materials can be used to level up characters and
Light Cones.\\n Credits are used by the Interastral Peace Corporation to settle accounts with
its customers, and are now widely accepted as the hard currency for space travel.",
"InfoText_Handbook1_Title": "Rules",
"InfoText_Handbook2_Desc": " Rules \\n A strange creation in the shape of a flower bud, with
crimson stamens and pistils and ink-black petals. It seems to continuously imitate and piece
together elements found in reality in an attempt to create new existences. Consume Trailblaze
Power to challenge and obtain rewards.\\n Trailblaze Power will constantly regenerate at a rate
of 1 point every 6 minutes. You may exchange Stellar Jade for Trailblaze Power.\\n When
Trailblaze Power has been fully regenerated or exceeds the maximum accumulation amount, it
will no longer regenerate.\\n\\n Calyx (Crimson): Trace Materials \\n Complete Calyx (Crimson)
to obtain Trace Materials.\\n Trace Materials can be used to activate or upgrade character
Traces, and Ascend Light Cones.",
"InfoText_Handbook2_Title": "Rules",
"InfoText_Handbook3_Desc": " Rules \\n A shadow in the Fragmentum that temporarily stays
stagnant. It is not dangerous if left alone. As lifelike as it may look, it is only part of the umbra
of reality, a toy counterfeited by the Fragmentum. Consume Trailblaze Power to challenge and
obtain rewards.\\n Trailblaze Power will constantly regenerate at a rate of 1 point every 6
minutes. You may exchange Stellar Jade for Trailblaze Power.\\n When Trailblaze Power has
been fully regenerated or exceeds the maximum accumulation amount, it will no longer
regenerate.\\n\\n Stagnant Shadow: Character Ascension Materials \\n Complete Stagnant
Shadow to obtain Character Ascension Materials.\\n Character Ascension Materials can be
used to Ascend all character types.",
"InfoText_Handbook3_Title": "Rules",
"InfoText_Handbook4_Desc": " Rules \\n A bite mark left by the Fragmentum when it corroded
reality, leading to unknown places. Some say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information about what it has engulfed. When certain
conditions are met, the relics of the past may re-emerge. Consume Trailblaze Power to
challenge and obtain rewards.\\n Trailblaze Power will constantly regenerate at a rate of 1
point every 6 minutes. You may exchange Stellar Jade for Trailblaze Power.\\n When
Trailblaze Power has been fully regenerated or exceeds the maximum accumulation amount, it
will no longer regenerate.\\n\\n Cavern of Corrosion: Relics \\n Complete Cavern of Corrosion
to obtain Relics.\\n Relics can be used to increase stats and activate special set
effects.\\n Relics can also be used to enhance other Relics.",
"InfoText_Handbook4_Title": "Rules",
"InfoText_Handbook5_Desc": " Rules \\n War memories of past formidable foes are still fresh.
Use Echo of War to relive past battles and gain benefits. Consume Trailblaze Power to
challenge and obtain rewards.\\n Advanced Trace Materials can be used to activate or
upgrade Traces.\\n Trailblaze Power will constantly regenerate at a rate of 1 point every 6
minutes. You may exchange Stellar Jade for Trailblaze Power.\\n When Trailblaze Power has
been fully regenerated or exceeds the maximum accumulation amount, it will no longer
regenerate.\\n\\n Refresh Rules \\n Echo of War's weekly reward claim count will refresh every
Monday at <unbreak>04</unbreak>:<unbreak>00</unbreak> AM (Server Time).\\n You can
claim rewards up to 3 times across different Echo of War instances. Remember to get your
rewards based on your needs.",
"InfoText_Handbook5_Title": "Rules",
"InfoText_Handbook6_Desc": " Rules \\n The Simulated Universe is jointly developed by
Herta, Screwllum, and Ruan Mei. It contains the following elements:\\nProcedurally generated
enemies\\nProcedurally generated Aeon conscience (artificial)\\nProcedurally generated maze
components\\nProcedurally generated rewards\\n\\nTake caution!\\n Complete the Simulated
Universe to accumulate points and receive rewards. Point Rewards will be reset weekly every
Monday at <unbreak>04</unbreak>:<unbreak>00</unbreak> (server time).\\n Unlock
Blessings and Curios in the Simulated Universe Index to receive Stellar Jades.\\n Defeating an
enemy in Simulated Universe's \"Domain — Elite\" or \"Domain — Boss\" will earn you extra
loot.\\n\\n Simulated Universe: Planar Ornaments \\n When experiencing the Simulated
Universe, Planar Ornaments can be obtained after defeating specific enemies via exchanging
with Trailblaze Power or with Immersifier.\\n Trailblaze Power will regenerate with time, of
which 1 point is regenerated every 6 minutes. Trailblaze Power can be redeemed with Stellar
Jades. When Trailblaze Power is full or has exceeded the limit, it will no longer regenerate
over time.\\n Immersifiers can be obtained via exchanging with Trailblaze Power or via
accumulating corresponding amounts of points.\\n Equip Planar Ornaments on characters to
raise character's stats. When equipping a 2-piece Planar Ornament set, the special effect will
be activated.",
"InfoText_Handbook6_Title": "Rules",
"InfoText_Handbook7_Desc": " Rules \\nThe Forgotten Hall involves a number of stages that
are rather difficult to complete. Defeat all enemies in each stage of the Forgotten Hall to
complete the challenge and claim corresponding rewards. In addition, extra rewards can be
obtained by fulfilling specific stage bonus conditions. Equilibrium Levels will not affect the
difficulty and rewards in Forgotten Hall stages.\\n\\nForgotten Hall contains two types of
stages, \"Memory\" and \"Memory of Chaos.\" The former involves stages that will be unlocked
gradually as you continue your exploration, while the latter features stages of higher difficulty
with content and rewards updated periodically.\\n\\nYou will be cut off from the outside world
when entering the Forgotten Hall, with the following actions temporarily disabled:\\nChange
team setup\\nChange, level up or ascend Light Cones and Relics\\nLevel up or ascend
characters\\nUse Consumables in your Inventory\\n\\nMemory Turbulence\\nThe Forgotten
Hall features unique rules, with each stage having a different stage effect that adds to the
dynamics of combat, making each stage challenging in its own way.\\n\\nCycles\\nAll battles
taking place in the Forgotten Hall must be won within a certain number of cycles. When you
run out of cycles, the challenge will fail.\\nThe remaining cycles will be displayed on the action
order on the left-hand side as a count-down. Complete the challenge within the designated
turns and meet specific stage bonus conditions to obtain extra rewards.",
"InfoText_Handbook7_Title": "Rules",
"InfoText_HandbookGuide_Text": " Trailblaze Power \\n\\n Trailblaze Power will replenish over
time, regenerating 1 Trailblaze Power every 6 minutes. Trailblaze Power can also be
replenished by consuming Stellar Jades.\\n Trailblaze Power will no longer replenish naturally
when it reaches or exceeds the maximum amount.\\n\\n Material Types \\n\\n Character
Ascension Materials can be used to Ascend characters of all Types.\\n Trace Materials can be
used to activate or upgrade character Traces, or ascend Light Cones.\\n Advanced Trace
Materials can be used to activate or upgrade character Traces.\\n\\n Echo of War Weekly
Refresh \\n\\n The Echo of War reward claim count will be refreshed every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> AM (Server Time). \\n You can claim
rewards up to 3 times across different Echo of War instances. Remember to get your rewards
based on your needs.",
"InfoText_HandbookGuide_Title": "Rules",
"InfoText_HealPool_Text": "Anchor Energy\\n Energy stored in Anchors — can be used to
restore HP. Once consumed, the energy will need time to replenish.\\n You can adjust how
much HP can be restored from Anchor Energy. When auto-restore is toggled on, your team's
HP will restore automatically near an Anchor.\\n Anchors' energy replenish rate and the
amount of HP restoration will increase as you level up.",
"InfoText_HealPool_Title": "Anchor Energy",
"InfoText_HeroPaths_Text": "Paths\\n In total, there are seven Paths, each corresponding to
an Aeon: Destruction, Erudition, The Hunt, Nihility, Abundance, Preservation, and Harmony.\\n
Aside from the Trailblazer, each character can tread on only one Path. Paths give characters
distinct abilities and combat mechanisms.\\n The Trailblazer character will have more Paths as
you progress through the game.\\n The Trailblazer's Path can be leveled up using EXP earned
from story dialogues and special events. Certain choices the Trailblazer made in game
dialogues determine the type of Path EXP earned.\\n Leveling up a Path of the Trailblazer
enhances the Trailblazer's combat power granted by that Path. For example, leveling up the
Destruction Path increases the Trailblazer's Attack when switched to the Destruction Path;",
"InfoText_HeroPaths_Title": "Paths",
"InfoText_ItemCompose_Text": "Synthesis\\nA service provided by the Express, unlocked
when you reach a certain Trailblaze Level.\\nYou can use Synthesis to upgrade low-level items
to high-level items of the same type.\\nOpen the Synthesis menu and select an item from the
list to check what's needed to perform Synthesis.",
"InfoText_ItemCompose_Title": "Synthesizer",
"InfoText_LightCone_Text": "Light Cones\\nDestiny lies within the Light Cones.\\nAfter
equipping a Light Cone, characters will receive base stat buffs. If the character's Path matches
that of the Light Cone, a unique Light Cone effect will also be activated. \\n\\nLight Cone
Leveling Up\\nYou may use materials or other Light Cones to level up a Light Cone.\\nLeveling
up a Light Cone will increase its base stats.\\n\\nLight Cone Ascension\\nWhen a Light Cone
reaches a certain level, you must use specific materials to ascend it. Ascension will further
increase the Light Cone's base stats and raise its Level Cap.\\nAscensions at certain phases
will require specific Equilibrium Levels and Trailblaze Levels.\\n\\nLight Cone
Superimposition\\nSuperimposition can be conducted with Light Cones of the same name.
Superimposition increases the level of the Light Cone's ability, up to a maximum level of
5.\\nSuperimposition does not cost credits.",
"InfoText_LightCone_Title": "Light Cones",
"InfoText_Mail_Text": "Mailbox\\nMailbox can store up to <unbreak>1000</unbreak> mail
messages. When mails exceed that number, old mails with no or already-claimed attachments
will be automatically deleted.",
"InfoText_Mail_Title": "Mailbox",
"InfoText_Map_Text": "Navigation\\nBy utilizing the navigation system of the Astral Express,
Trailblazer can move between worlds and regions.\\n\\nStar Rail Map\\nThe worlds explored
by Trailblazer will be marked on Star Rail Map. It allows Trailblazer to switch between regional
maps of different worlds that mark already explored places.\\n\\nArea Maps\\nImportant
coordinates of discovered places such as Space Anchors, key locations, and locations of
ongoing missions can be found in area maps.\\nTrailblazer can teleport to desired locations by
selecting the corresponding Space Anchors on the area map.",
"InfoText_Map_Title": "Navigation",
"InfoText_Mission_Text": "Mission\\nSelecting a mission and
{LAYOUT_MOBILE#tapping}{LAYOUT_CONTROLLER#pressing}{LAYOUT_KEYBOARD#clic
king} Navigate will reveal the route to the mission's next location. You can only navigate to one
mission at a time. You can claim rewards once a mission is completed.",
"InfoText_Mission_Title": "Mission Index",
"InfoText_MonthlyCard_Desc": " Express Supply Pass \\nEach time you purchase an Express
Supply Pass, you will immediately receive <unbreak>300</unbreak> Oneiric Shards, and the
duration of your Express Supply Pass will be extended by <unbreak>30</unbreak>
days.\\nYou can claim <unbreak>90</unbreak> Stellar Jades with your daily log-in if your
Express Supply Pass is in effect. This resets each day at 4:<unbreak>00</unbreak> AM
server time.\\nUnclaimed Stellar Jades due to not logging in during the Pass duration will not
be re-distributed.\\n\\nYou can only purchase more Express Supply Passes if your current
Pass duration is less than <unbreak>179</unbreak> days.\\nYou cannot purchase Express
Supply Passes if your Pass duration is greater or equal to <unbreak>179</unbreak>
days.\\n<color=#eb4d3dff>If you happen to conduct such a purchase due to particular
circumstances, the Pass duration will not be extended, and <unbreak>330</unbreak> Oneiric
Shards will be directly returned to you.</color>",
"InfoText_MonthlyCard_Desc_Os": " Express Supply Pass \\nEach time you purchase an
Express Supply Pass, you will immediately receive <unbreak>300</unbreak> Oneiric Shards,
and the duration of your Express Supply Pass will be extended by <unbreak>30</unbreak>
days.\\nYou can claim <unbreak>90</unbreak> Stellar Jades with your daily log-in if your
Express Supply Pass is in effect. This resets each day at 4:<unbreak>00</unbreak> AM
server time.\\nAny Stellar Jades that remain unclaimed due to not logging in during the pass
duration will not be redistributed.\\n\\nYou can only purchase more Express Supply Passes if
your current Pass duration is less than <unbreak>179</unbreak> days.\\nYou cannot
purchase Express Supply Passes if your Pass duration is greater or equal to
<unbreak>179</unbreak> days.\\n<color=#eb4d3dff>If you happen to conduct such a
purchase due to particular circumstances, the Pass duration will not be extended, and
<unbreak>330</unbreak> Oneiric Shards will be directly returned to you.</color>",
"InfoText_MonthlyCard_Title": "Express Supply Pass",
"InfoText_Museum_Text": " Summary \\nThe Belobog History and Culture Museum has been
fully renovated, and the Trailblazer will serve as the acting curator to lead the management
and development of the museum, aiming to restore its popularity.\\n\\n Museum Management
\\n Once this gameplay is unlocked, the \"Opportunity Makes the Thief\" Adventure Mission
series will become available. Completing \"Opportunity Makes the Thief Part 1\" will allow
players to start managing the museum.\\n There are five phases of museum management, and
RevitaScore can be obtained through management. After achieving the cumulative objectives
of each phase, players can upgrade to the next phase and unlock new exhibition
areas.\\n During the day of operation, RevitaScore can be obtained by spending development
fund to upgrade exhibition areas or by hiring assistants.\\n\\n Collection of Exhibits and
Assistants \\n During museum management, players will receive additional operational
objectives or encounter random events. These objectives and events will provide clues to lost
exhibits, which can be stored in the museum's collection.\\n Guest assistants can be recruited
by completing the \"Opportunity Makes the Thief\" Adventure Mission series or the guide
recruitment mission series in random events.\\n\\n Gameplay Rewards \\n Completion of each
management phase will result in a management phase reward.\\n Players can receive
collection rewards in the Ledger of Curiosities after collecting new exhibits or after guest
assistants are recruited.",
"InfoText_Museum_Title": "How to Play",
"InfoText_Path_Guide_Text": null,
"InfoText_PhoneMessage_Text": "Messages\\nYou can find the people that have sent you
messages here.
{LAYOUT_MOBILE#Tap}{LAYOUT_CONTROLLER#Press}{LAYOUT_KEYBOARD#Click} on
a contact to check new messages and reply, or to view chat history.",
"InfoText_PhoneMessage_Title": "Messages",
"InfoText_PhoneNotifications_Text": "Message Hub\\n You can open the Quick Reply window
in the Message Hub to check unread messages and messages awaiting your reply.\\n
Messages that you have replied to will be removed from the Message Hub. You will be able to
view your message history on your Phone's Message function.",
"InfoText_PhoneNotifications_Title": "Message Hub",
"InfoText_Prestige_Text": " Exploration Progress \\nAfter completing missions and events, you
can claim Progress Points here to increase Exploration Level.\\n\\n Exploration Level
\\nCorresponding rewards can be claimed each time you increase the Exploration Level of a
certain world.",
"InfoText_Prestige_Title": "Trailblaze Records",
"InfoText_Raid_Text": " Excursion Mode \\n Enter Domains of Excursion to experience
different stories or challenges. You will receive corresponding rewards upon
completion.\\n Team composition cannot be changed while in Excursion Mode, and cannot
teleport to other areas.\\n Sustenance Anchors inside Domains of Excursion can regenerate
character health, but cannot teleport Trailblazers.\\n Certain Warring Expedition stages contain
multiple difficulty levels. More difficult levels will be unlocked when easier levels have been
completed.\\n\\n Objective \\n Warring Expedition contains extra objectives. Complete these to
obtain extra rewards.\\n Each objective can only be completed once. However, you may
challenge Warring Expedition stages multiple times to complete different objectives.\\n\\n
Leaving Midway \\n When exiting an Excursion Mode stage without completing it, you may quit
completely or save your progress and leave temporarily.\\n The next time you enter the same
Excursion Mode stage, you can choose to continue from where you left or restart the challenge
from the beginning.\\n After entering the Excursion Mode stage, the previous challenge's
progress will be automatically overwritten.\\n Each Domain of Excursion can retain one copy of
your challenge progress, but when the total number of saved challenge progress exceeds the
limit, the oldest one will be deleted according to the order of recency.",
"InfoText_Raid_Title": "Rules",
"InfoText_RelicSell_Desc": " Relic Salvage Conditions \\nRelics that fulfill all the following
conditions can be salvaged:\\n Relic is not equipped by any characters\\n Relic is not locked\\n
Relic's enhancement level is at 0\\n\\n Relic Salvage Yield \\n After salvaging 4-star and 3-star
Relics, Relic enhancement materials of <color=#f29e38ff>equal EXP yield</color> can be
obtained.\\n After salvaging 5-star Relics, Relic Remains can be obtained and synthesized into
new 5-star Relics.",
"InfoText_RelicSell_Title": "Rules",
"InfoText_Resident_Desc": " Overview \\nSome events have the \"Conventional Memoir\" icon.
When the event finishes, it will be included in Conventional Memoir for Trailblazers to
experience the relevant game modes and stories at their own pace.\\n\\n Event Pre-requisites
\\nTrailblazers can unlock events recorded in Conventional Memoir by completing the relevant
Trailblaze Missions.\\n\\n Recorded Events \\nAfter an event with the Conventional Memoir
icon has finished, Trailblazers will no longer be able to obtain time-limited rewards. Please pay
attention to the event times and claim your rewards on time~\\nAfter the event has been
recorded in Conventional Memoir, your progress in the event will be automatically saved and
you can experience the event from where you left off.",
"InfoText_Resident_Title": "Conventional Memoir",
"InfoText_RogueAppraisal_Text": " Interpreter \\n
{LAYOUT_MOBILE#Tap}{LAYOUT_CONTROLLER#Press}{LAYOUT_KEYBOARD#Click} to
use the interpreter, which will attempt to run the selected code.\\n There are three possible
outcomes when you run a code: perfect, success, and failure.\\n Each Interpreter can only be
used three times.",
"InfoText_RogueAppraisal_Title": "Interpreter",
"InfoText_RogueChallengeActivity_Desc": null,
"InfoText_RogueChallengeActivity_Title": null,
"InfoText_RogueChallengeMode_Title": "Challenge Mode",
"InfoText_RogueExploreMode_Text": " Simulated Universe \\n Play the Exploration Mode in
Simulated Universe! Defeat your foes and gain Blessings to build a stronger team, before the
final showdown with a formidable foe!\\n Look for special devices when you explore! Use the
Downloader to expand your team and the Interpreter to gain random Blessings.\\n Enjoy
unexpected reunions in the Exploration Mode! You will meet up with old friends and
experience plenty of random events together.",
"InfoText_RogueExploreMode_Title": "Exploration Mode",
"InfoText_RogueGacha_Text": " Coin Gacha Machine \\n You can obtain Herta Collector
Coins by exploring the Simulated Universe. Collector Coins can be used to draw for materials
from the gacha machine.\\n Adding materials to your Wishlist will greatly improve their drop
rate.\\n During the boost duration, there is an increased chance of receiving high-rarity
prizes.\\n When the Simulated Universe period resets, you will lose any remaining Herta
Collector Coins from the previous period.",
"InfoText_RogueGacha_Title": "Coin Gacha Machine",
"InfoText_RogueImmerse_Text": null,
"InfoText_RogueImmerse_Title": null,
"InfoText_RogueMonsterDrop_Desc": " Extra Drops Information \\n Defeating enemies in
Simulated Universe's \"Domain — Elite\" or \"Domain — Boss\" will earn you extra drops.",
"InfoText_RogueMonsterDrop_Title": "Extra Drops",
"InfoText_RogueRelicBox_Text": " Immersion Reward Details \\n Starting from World 3,
defeating enemies in \"Domain — Elite\" or \"Domain — Boss\" will unlock the immersion
device for that floor. You can exchange <unbreak>40</unbreak> Trailblaze Power or 1
Immersifier for Planar Ornaments.\\n After exploring the Simulated Universe, you can obtain
Immersifiers from the Point Rewards. One Immersifier can also be exchanged for
<unbreak>40</unbreak> Trailblaze Power. Up to 8 Immersifiers can be held simultaneously at
any given time.",
"InfoText_RogueRelicBox_Title": "Immersion Reward",
"InfoText_RogueScoreReward_Text": " Simulated Universe Points \\n Points are awarded
based on Simulated Universe Exploration Progress when Exploration is finalized. Accumulate
points to get rewards such as Stellar Jades and Star Rail Passes.\\n Points tier increases
when Equilibrium Level increases. Earn better rewards with a higher Points tier.\\n The Point
Rewards will be reset weekly every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time).",
"InfoText_RogueScoreReward_Title": "Simulated Universe Points",
"InfoText_RogueScore_Text": " Simulated Universe Points \\n Points are awarded based on
Simulated Universe Exploration Progress when Exploration is finalized. Accumulate points to
get rewards such as Stellar Jades and Star Rail Passes.\\n Points tier increases when
Equilibrium Level increases. Earn better rewards with a higher Points tier.\\n The Point
Rewards will be reset weekly every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time).",
"InfoText_RogueScore_Title": "Simulated Universe Points",
"InfoText_Rogue_Aeon_Desc": " Simulated Universe: Paths \\n After entering the Simulated
Universe, you can choose the Path you will embark on before the exploration begins.
Depending on the number of blessings obtained for that Path during exploration, you can
activate the corresponding Path Resonance and Resonance Formation. \\n\\n Path Buff \\n
Once a Path is chosen, the basic buff for that Path takes effect for all characters in the team.
\\n\\n Path Resonance \\n When the number of blessings of the chosen Path reaches 3, you
can choose the corresponding Path Resonance. After activating Path Resonance, you can
cast the corresponding active ability in battle. \\n\\n Resonance Formation \\n After activating a
Resonance Formation ability in the ability tree, when the number of blessings of the chosen
Path reaches 6/<unbreak>10</unbreak>/<unbreak>14</unbreak>, the effect of the
Resonance Formation can be greatly enhanced.",
"InfoText_Rogue_Aeon_Title": "Simulated Universe: Paths",
"InfoText_Rogue_Text": "<align=\"center\">\\nSimulated Universe (For internal testing
only!!!)\\nVersion: <unbreak>0.64</unbreak>\\nThe intellectual property rights are jointedly
owned by Herta, Screwllum, and Ruan Mei. All rights are protected by the Interastral Peace
Copyright Convention!\\n\\nWarning! Simulated Universe contains the following :\\nRandomly
generated hostile creatures\\nRandomly generated Aeon consciences (fake)\\nRandomly
generated Maze maps\\nRandomly generated rewards\\n\\nTake caution!</align>",
"InfoText_Rogue_Text1": " Simulated Universe \\nI, Herta, hereby explain the rules of the
Simulated Universe.\\n\\n As you fight your way through the Simulated Universe, you may
encounter powerful Blessings from different Paths, Random Events, or special Curios.\\n In the
Simulated Universe game mode, you can experience randomly-generated maze combinations,
enhanced Elite Enemies, and Boss Enemies.\\n There are currently multiple worlds in the
Simulated Universe. New worlds will be gradually unlocked as you progress through the
Simulated Universe and Trailblaze Missions, providing new stages, content, and rewards.\\n\\n
Clearing every world in the Simulated Universe for the first time will grant rewards, including
the 4-star character Herta (The Erudition: Ice), Stellar Jades, and Star Rail Passes.\\n
Complete the Simulated Universe to receive points and get rewards by accumulating points.
The Point Rewards will be reset every Monday at
<unbreak>04</unbreak>:<unbreak>00</unbreak> (server time).\\n Unlock Blessings and
Curios in the Simulated Universe Index to receive Stellar Jades.\\n Defeating an enemy in
Simulated Universe's \"Domain — Elite\" or \"Domain — Boss\" will earn you extra drops.\\n
Complete the Simulated Universe to receive Ability Points. These are used in the Ability Tree
to activate powerful abilities and aid in your exploration of the Simulated Universe.\\n Starting
from Simulated Universe — World 3, Planar Ornament exchange will be available after you
defeat Elite or Boss enemies.",
"InfoText_Rogue_Title": "Simulated Universe",
"InfoText_SilverWolf_Text": " About \\nThe legendary hacker from Punklorde has decided to
throw down the gauntlet to Herta Space Station...\\n\\n Story Mode \\nDuring the Starhunt
Game event, complete the Companion Mission \"Punklorde Mentality\" in Story Mode to
receive graffiti and unlock graffiti stickers.\\nClick on graffiti stickers to perform Light Cone
analysis that grants a 4-star Light Cone \"Before the Tutorial Mission Starts (the Nihility).\"\\n\\n
Arcade Challenge \\nDuring the Starhunt Game event, complete the Arcade Challenge to
receive Always Smiling — use it in the event shop to exchange for rewards such as
Superimposition materials.\\n\"Hidden Codes\" Challenge: Follow the hints to find hidden
graffiti. Interact with them to receive corresponding rewards.\\n\"Access Screening\"
Challenge: Follow the hints to find photo subjects. Interact with them to receive corresponding
rewards.\\n\"Sealed Sector\" Challenge: During the Starhunt Game event, complete Sealed
Sector on specified difficulty levels to receive extra rewards.\\n\\n Graffiti Mode \\nDuring the
Starhunt Game event, you can switch to Graffiti Mode when using the Camera. Get creative
and spray your own graffiti! Selecting \"Start graffiti!\" in Story Mode is another way to access
Graffiti Mode.\\nTrailblazers can mix and match graffiti to create fun combos. You can redo or
erase part of your work to make room for something new. Please note that the oldest graffiti
will be replaced when more than 8 graffiti have been laid down in the same area. Graffiti will
disappear when you leave the current area.\\n\\n Event Tips \\nAfter the limited-time event
\"Starhunt Game\" ends, Trailblazers can no longer claim event rewards. However, you can
still play the Companion Mission \"Punklorde Mentality\" and the \"Sealed Sector\" challenge.",
"InfoText_SilverWolf_Title": "Event Details",
"InfoText_SkillTree_Text": "Traces\\nTraces are unique stats and abilities of each
character.\\nTraces fall into three categories, each granting different effects:\\n Ability:
Increases characters' ability level;\\n Base Stats: Increases characters' base stats.\\n Bonus
Ability: Grants new passive abilities.\\n\\nUnlocking Traces\\nTraces are unlocked in sequential
order. A new Trace can only be unlocked when its prerequisites are fulfilled.\\nSome Traces
must meet requirements on Character Level or Ascension Level to be unlocked.\\n\\nLeveling
Up Traces\\nTraces can be leveled up using certain materials until max level is
reached.\\nSome Traces must meet requirements on Character Level or Ascension Level to
be leveled up.",
"InfoText_SkillTree_Title": "Traces",
"InfoText_TreasureDungeonAttribute_Desc": null,
"InfoText_TreasureDungeonExploreValue_Desc": null,
"InfoText_TreasureDungeon_Desc": null,
"InfoText_TreasureDungeon_Title": "Rules",
"InfoText_WorldLevel_Only_Text": "Equilibrium Level\\nEquilibrium Level changes as you
explore the universe.\\nWhen your Trailblaze Level reaches <unbreak>20</unbreak>,
<unbreak>30</unbreak>, <unbreak>40</unbreak>, <unbreak>50</unbreak>,
<unbreak>60</unbreak>, and <unbreak>65</unbreak>, you must complete the corresponding
Trial of the Equilibrium before further increasing your Trailblaze Level.\\nCurrently, the max
Trailblaze Level is <unbreak>70</unbreak>.\\nAs your Equilibrium Level increases, you will
obtain better rewards from Calyx, Stagnant Shadow, Cavern of Corrosion, and Echo of War.
However, enemies will also become stronger.",
"InfoText_WorldLevel_Text": " Trailblazer Profile \\nTrailblazers can view and edit personal
information here and review Trailblaze Records.\\n\\n Starfaring Companions \\n Trailblazers
can showcase all unlocked characters here.\\n Other Trailblazers can view your unlocked
characters via your Trailblazer Profile.\\n\\n Support \\n Set up a Support Character to help
other players.\\n If another player completes a fight with your Support Character, you will
receive a certain reward, up to 5 times per day.\\n The rewards will accumulate, and once they
exceed the maximum limit, you will no longer be able to obtain rewards.",
"InfoText_WorldLevel_Title": "Rules",
"InteractDesc_1012": null,
"InteractDesc_1013": null,
"InteractDesc_1014": null,
"InteractDesc_1015": null,
"InteractDesc_1016": null,
"InteractDesc_1017": null,
"InteractDesc_3010": "Use the relevant item to open the gate",
"InteractDesc_3011": "Use the Space Station Special Permit to open the hatch.",
"InteractDesc_301180": null,
"InteractDesc_301181": null,
"InteractDesc_3012": "Use the Space Station Special Permit to open the hatch.",
"InteractDesc_3013": "Use the Space Station Special Permit to open the hatch.",
"InteractDesc_3014": "Use Device Encryption Key to open the gate",
"InteractDesc_3015": "Robot Settlement Level 3 Certification",
"InteractDesc_3016": "Use the Space Station Special Permit to open the hatch.",
"InteractDesc_3017": "Use Market Key to open the gate",
"InteractDesc_3018": "Use Device Encryption Key to open the gate",
"InteractDesc_3200": "Use the Space Station Special Permit to open the hatch.",
"InteractDesc_3801": "This will consume your Sanity...",
"InventoryTabName_101": "Upgrade Materials",
"InventoryTabName_102": "Light Cones",
"InventoryTabName_103": "Missions",
"InventoryTabName_104": "Consumables",
"InventoryTabName_105": "Valuables",
"InventoryTabName_106": "Relics",
"InventoryTabName_107": "Other Materials",
"ItemBGDesc_1001": "A girl who once slumbered in eternal ice and knows nothing about her
past.\\nTo find out the truth about her origins, she decided to travel with the Astral
Express.\\nAs of right now, she has prepared about <unbreak>67</unbreak> different versions
of her life story for herself.",
"ItemBGDesc_1002": "A cold and reserved young man who is reticent about his past.\\nTo
avoid his kin, he decided to travel with the Astral Express.",
"ItemBGDesc_1003": "The one who repaired the Astral Express.\\nTo witness the vast starry
sky, she decided to travel with the Astral Express.\\nHer hobby is brewing hand-made coffee.",
"ItemBGDesc_1004": "A seasoned member of the Express Crew.\\nThe passion buried in his
heart burns anew as he enjoys this fresh adventure.\\nOccasionally, he would sketch the
experiences in a notebook.",
"ItemBGDesc_1005": "A member of the Stellaron Hunters. A dashing, collected, and
professional beauty.\\nUsed the enchantment of Spirit Whisper to set up {NICKNAME} to
absorb the Stellaron.\\nHer hobby is shopping for and organizing her collection of coats.",
"ItemBGDesc_1006": "A member of the Stellaron Hunters and a genius hacker.\\nShe sees
the universe as a massive immersive simulation game and has fun with it.\\nShe's mastered
the skill known as \"aether editing,\" which can be used to tamper with the data of reality.",
"ItemBGDesc_1008": "The head of Herta Space Station's Security Department.\\nThis quiet
boy hopes to protect the researchers who value their pursuit of knowledge, and to help them to
complete their work.",
"ItemBGDesc_1009": "The lead researcher of Herta Space Station and a lady from a
renowned family.\\nShe's an astronomer overflowing with curiosity, and excels at managing
the disparate staff of the space station.",
"ItemBGDesc_1013": "Member <unbreak>83</unbreak> of the Genius Society. The real
master of the space station.\\nAn incredibly intelligent yet unsympathetic scientist.",
"ItemBGDesc_1101": "Heir apparent to the Supreme Guardian of Belobog.\\nShe possesses
pride befitting of a princess, but also the determination and integrity of a soldier.",
"ItemBGDesc_1102": "A resident of the Underworld and the backbone of Wildfire. She goes by
the alias \"Babochka.\"\\nShe has a frank personality, but there is a delicate and sensitive
hidden side to her deep in her heart.",
"ItemBGDesc_1103": "A Belobog mechanic who used to be a researcher for the Technology
Division of the Architects.\\nAs Gepard Landau's elder sister, her personality stands in stark
contrast to her brother's.\\nShe loves an ancient form of music known as \"rock 'n' roll\" that
was popular before the Eternal Freeze.",
"ItemBGDesc_1104": "A captain in the Silvermane Guards and an outstanding warrior of
Belobog.\\nHe is meticulous and vigilant to the core and is always true to himself.",
"ItemBGDesc_1105": "A doctor from the Underworld and a caregiver of children.\\nAlongside
her kindness and caring, she also has a hidden dangerous side.",
"ItemBGDesc_1106": "A secretarial officer for the Silvermane Guards.\\nShe has a serious
personality and is revered by other members of the Silvermane Guards.",
"ItemBGDesc_1107": "A vagrant girl who lives with robots.\\nShe is introverted, gentle, and
has a pure heart.\\nShe wishes for all Underworlders to become a family.",
"ItemBGDesc_1108": "A merchant who freely travels between the Overworld and the
Underworld.\\nHe acts like he is everyone's friend, is enthusiastically humorous, and is good at
bantering.",
"ItemBGDesc_1109": "Boss (self-proclaimed) of an Underworld adventure squad, The
Moles.\\nShe loves freedom and sees life as a series of adventures.",
"ItemBGDesc_1111": null,
"ItemBGDesc_1201": "Diviner of the Divination Commission on the Xianzhou Luofu, and a
librarian.\\nAlways slacks off and is about to be demoted to a \"door guardian.\"",
"ItemBGDesc_1202": "Amicassador of the Sky-Faring Commission of the Xianzhou
Luofu.\\nShe travels with business delegates, forging trade relationships and alliances with
many worlds.",
"ItemBGDesc_1203": "Carrying a coffin wherever he goes, he is a foreign trader who came
from beyond the stellar seas.\\nHas excellent medical skills.",
"ItemBGDesc_1204": "The Divine Foresight, one of the Seven Arbiter-Generals of the
Xianzhou Alliance, leads the Cloud Knights of the Xianzhou Luofu.\\nA student of the Luofu's
previous Sword Champion, though not known for his martial prowess.",
"ItemBGDesc_1205": "A member of the Stellaron Hunters, and a swordsman who abandoned
his blade.\\nPledges loyalty to Destiny's Slave, and possesses a terrifying self-healing ability.",
"ItemBGDesc_1206": "Born on the Xianzhou Yaoqing, sent to the Cloud Knights of the Luofu
for military training.\\nShe wields her family sword, a gift from her mother, and longs for the
future she will go on to write.",
"ItemBGDesc_1207": "Head of the Sky-Faring Commission on the Xianzhou Luofu. Yukong
was a seasoned pilot and a deadshot.\\nSince heading up the commission, she's been buried
under mountains of paperwork.",
"ItemBGDesc_1209": "General Jing Yuan's retainer. A gifted swordsman who hasn't even
come of age.\\nNo one can best Yanqing when he holds a sword in hand.",
"ItemBGDesc_1211": "The High Elder of the Vidyadhara, who is also known as the \"Healer
Lady\" on the Luofu.\\nShe uses her unique medical science and the medical treatment that
can only be provided by the Vidyadhara dragon race to save lives.",
"ItemBGDesc_1213": null,
"ItemBGDesc_18001": "Eidolon Projection generated when you tread on the Path of
Destruction. One of the countless existing possibilities.",
"ItemBGDesc_18003": "Eidolon Projection generated when you tread on the Path of
Preservation. One of the countless existing possibilities.",
"ItemBGDesc_20000": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"The
hunter's eyes are the clearest when they pull back the bowstring with the arrow nocked.\"</i>",
"ItemBGDesc_20001": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"Life is the
existence of order beyond a certain threshold. Its birth is the final answer to the silent universe,
declaring the end to the era of old chaos.\"</i>",
"ItemBGDesc_20002": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"The death
of all things is as natural as their birth. Time erodes everything, turning all tangible entities to
dust.\"</i>",
"ItemBGDesc_20003": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"Only those
who aren't affected by time can survive in time.\"</i>",
"ItemBGDesc_20004": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"He stared
into the void, hanging high like the dark sun at the end of all matter, or a mouth that answered
all questions. It said: The answer couldn't be expressed in any human language, but could
be understood by all.\"</i>",
"ItemBGDesc_20005": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"Fingers
clutch to make a fist, strength is built via numbers. I give myself for something higher — the
concept of us.\"</i>",
"ItemBGDesc_20006": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"Human
extinction is inevitable, but the library will live on: lonely, immobile, and hidden from the public.
Its vast collection is useless, yet pure from corruption.\"</i>",
"ItemBGDesc_20007": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"The battle
has begun. Arrows are thirsty for blood.\"</i>",
"ItemBGDesc_20008": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"Everything
tastes sweet for those desperate for water.\"</i>",
"ItemBGDesc_20009": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"Absolute
control comes from the ability to inflict total destruction.\"</i>",
"ItemBGDesc_20010": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"If you ever
doubt these walls will lead us to victory, just look at these brave souls standing atop
them.\"</i>",
"ItemBGDesc_20011": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"Those
running away from the past think no one understands their despair. When they finally take a
breather, they'll find their future selves staring right at them with bloodshot eyes.\"</i>",
"ItemBGDesc_20012": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"Harmony
is achieved when everyone does their bit amidst the clunking of machines.\"</i>",
"ItemBGDesc_20013": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.
\\n\\n<i>\"Knowledge is locked behind a gate, the key to which is hidden from those seeking
answers from others, while made obvious for those determined to find it on their own.\"</i>",
"ItemBGDesc_20014": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"Freedom
fighters will never die, as their stories will forever be told.\"</i>",
"ItemBGDesc_20015": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"When life
has lost its meaning, please continue to bestow life upon it.\"</i>",
"ItemBGDesc_20016": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"How does
one make perfect the past of a planet? Now — immediately — rend the planet asunder.\"</i>",
"ItemBGDesc_20017": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate.\\n\\n<i>\"We will no
longer fight alone. The IPC will stand alongside everyone in assistance.\"</i>",
"ItemBGDesc_20018": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"The
Nihility might find us, but there is a non-zero chance that they might not.\"</i>",
"ItemBGDesc_20019": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"What can
be more joyous than purging disharmony?\"</i>",
"ItemBGDesc_20020": "A drop of strength condensed from time itself. All the seemingly
insignificant moments come together to form the magnificent choir of fate. \\n\\n<i>\"Should
Wise Ones be unable to abandon their identity as humans, they shall be abandoned by
wisdom.\"</i>",
"ItemBGDesc_21000": "<i>\"You're awake... Thank you.\"\\n\"You... saved my life, Natasha.
The one who should be saying thanks... is me.\"\\n\"No, I should be thanking you... for holding
on until I finished the surgery.\"</i>\\n\\nThe doctor and patient smiled wearily at each other
and said nothing more.",
"ItemBGDesc_21001": "The dim light outlines the dust tracks,\\nAs a young girl mumbles
sweetly in her sleep.\\nA silent figure appears behind her.\\n<i>\"Well, well, well, you're cuter
without those glasses — I knew it.\"</i>\\nThe guitarist stares at her sleeping face, muttering to
herself:\\n<i>\"Good night, the genius girl that worries a lot.\"</i>",
"ItemBGDesc_21002": "<i>\"So happy I got to see Pom-Pom in new clothes today! I like
it~\"\\n\"Today's my birthday! I'm still as cute as ever.\"\\n\"Today, I finally finally finally have a
junior! Isn't that right, {NICKNAME}?\"</i>\\n\\nWe click the shutter many times without
thinking.\\nDo we do that to capture the happiness at that moment?\\nOr to capture ourselves
at that moment?",
"ItemBGDesc_21003": "<i>\"Shouldn't we get off? It's our stop.\"</i>\\nA chuckle came from
above. His eyes moved, but he didn't look up.\\n\\n<i>\"To be clear, March always says you're
expressionless, but I don't agree.\"\\n\"The train's data bank show traces of an update, but the
results weren't saved.\"\\n\"So... which entry were you having trouble with?\"</i>\\n\\nHe
grasped his pen tighter as he looked at the bloody scene drawn in the notebook from
memory.\\n\\n<i>\"I see. It was the one about you...\"</i>",
"ItemBGDesc_21004": "An old photo lies on the far end of the table in the guardian's
residence.\\nShe would always subconsciously move her eyes away whenever she happened
to see it.\\nThe memories of the past had already become distant, but the dreams of today still
linger.",
"ItemBGDesc_21005": "<i>\"Moles, moles,\"\\n\"Leaving our holes,\"\\n\"Smart moles fear
naught foes,\"\\n\"Moles, moles,\"\\n\"Bite your toes!\"</i>",
"ItemBGDesc_21006": "In the beginning, it had the exact same pose as the previous
portrait.\\nLooking at the face identical to hers, she was convinced that this was not
her.\\n\\n<i>\"Impossible. How can two portraits be exactly the same?\"</i>\\n\\nShe tweaked
its joints, opened its eyes, and made its fingers softer.\\nShe looked happy when all the
changes were done.\\n\\n<i>\"Completely different from yesterday. This is more like who I am
today.\"</i>",
"ItemBGDesc_21007": "When the doctor found the wounded girl, she was clinging to a
machine that had stopped working, with all sorts of parts filling her pocket.\\nShe took the girl
back to her clinic and treated the wounds.\\nDrops of sweat slowly rolled down the girl's cheek,
but she remained silent and her hands didn't stop fiddling the machine.\\nTo the doctor, the
way the girl was attached to the machine was very much like how she was attached to her
patients who needed help.\\nSo the doctor did not try to comfort the girl nor did she nag her
about being more careful; but rather, she sat down with her to give her a moment of peace.",
"ItemBGDesc_21008": "In reality, most prey don't realize when danger is encroaching.\\nThis
one's no exception.\\nThe sniper's scope slowly centers on a man throwing banknotes stack
after stack, who seems completely oblivious to his impending demise.\\n<i>\"So that's what
greed looks like. That amount is equal to several of my contracts already... No wonder
someone wants him dead.\"</i>\\n\\nAs if these thoughts were broadcasted out loud, the man
in the scope turns his head, looking straight into the eyes of the sniper. \\n<i>\"I've been
waiting for you. Would this much be enough for you to hear me out?\"</i>",
"ItemBGDesc_21009": "<i>\"Did you not hear me? Don't go there ever again! What good can
peasants learn in a group!\"\\n\"But I've never heard of the Belobog stories they
tell...\"</i>\\n\\nShe pulled her brother behind her, denying him the chance to talk
back.\\n<i>\"You are both Landaus! One day, you'll face hard choices. Especially you,
Serval.\"</i>\\n\\nShe knew that her brother did nothing wrong, but she couldn't think of a
rebuttal.\\nShe went to bed angry after the argument, vowing to herself:\\n<i>\"I will be a
grown-up one day. And when that day comes, I will make choices...\"\\n\"My own
choices...\"</i>",
"ItemBGDesc_21010": "Looking rather skeptical, the girl thrust the small sword at her
imaginary enemy in an attempt to convince herself that this thing was useful.\\nHow can
something so feeble compete with my two-handed sword? Do enemies even notice when they
get stabbed?\\n\\nThe owner of the sword did not seem to care about its size.\\nAfter all,
enemies are defeated by strategy, not swords.\\nIt doesn't matter whether the sword is heavy
or light, as long as you use the pointy end.",
"ItemBGDesc_21011": "She had no idea what to expect when she first started out on this
journey.\\nAll she knew was that she could at long last be rid of the judgmental eyes and petty
bickering of her family.\\nShe felt she finally understood what the poet was trying to
say.\\n<i>\"One day, we would grow wings and forget what it was like to walk.\"</i>\\n\\nThe
light in her eyes became the glittering stars.",
"ItemBGDesc_21012": "The boy would always make sure that his gloves and elbow guards
were in good shape before leaving.\\nHe treasured his gloves more than anything because
they were tight enough to hide secrets.\\nWith this layer of protection, no one could see the
bandages on his hand and the wound beneath them.\\nHe would be treated as if he was
normal, and he would be greeted just like everyone else.\\n\\nThat was all he asked for.",
"ItemBGDesc_21013": "She stood on the stage, waving at her audience, encouraging them to
make their voice heard.\\nSongs, shouting, or sigh — anything that makes a sound.\\nVoice
your thoughts, so others can come to help.\\n\\n<i>\"Don't make your heart as cold as this
concrete jungle.\"</i>\\n\\n— Make the world clamor.",
"ItemBGDesc_21014": "On a bustling street, he walks and walks. The sunlight closely follows
his footsteps.\\nHe makes a stop and picks up an umbrella to shade himself from the
sun\\n...and from that prying gaze.",
"ItemBGDesc_21015": "The limelight cast on the boxing ring is bright, but no brighter than all
those beads of sweat running down his back.\\n\\nHe has long been determined to use his two
fists to protect those he cherishes the most.\\nAfter all, they are the ones who ignited his
determination in the first place.\\nThey are the ones who have always been there for him, be it
inside or outside the boxing ring.",
"ItemBGDesc_21016": "The planet is receiving a revaluation...\\n\\n<i>\"Will this project show
that it's mutually beneficial to collect any outstanding debts?\"\\n\"But we only need to convey
one message — our existence.\"</i>\\n\\n\"If it were to have a value of its own, then it must
create value for the corporation.\"",
"ItemBGDesc_21017": "<i>\"Yo, yo. What is up! Is everything coming through?\"</i>\\n\\nThe
orange-haired girl slowly lifts a sledgehammer while shouting enthusiastically at the
camera.\\n<i>\"Ever seen a pretty girl doing the cinder-block-smashed-on-chest
stunt?\"</i>\\n\\n<i>\"I didn't sign up for this!\"</i>\\nThe brunette girl cried out loud, only to be
met with a sly smile from the girl with the orange hair.\\n<i>\"Please. Just let me do this. This is
what people would've wanted.\"</i>",
"ItemBGDesc_21018": "<i>\"Why couldn't Hook do a spinning dance move, just like how Clara
does?\"</i>\\nShe clenched her tiny fists and pouted her cute lips, her chubby little face
looking redder than ever under her signature felt hat.\\n<i>\"Please, Mr. Svarog, can you
please help Hook with this?\"</i>\\nWithout saying any words, Mr. Svarog began to hold out
his robotic arm.\\n\\n<i>\"I'm g—gonna be sick!!! Put me down now! Please!\"</i>",
"ItemBGDesc_21019": "Under the blue sky, fields of wheat were dancing.\\nThe young girl
was carefully weaving a flower wreath,\\nfor her most beloved little sister.\\n\\nThat was when
they were still the same height.\\nThat was when they shared the same smile.",
"ItemBGDesc_21020": "She pointed at that green rice cake.\\n<i>\"The experiment has ended.
Time to take a break. I just can't miss this freshly made dessert.\"</i>\\n\\nShe saw the puppet
girl frowning in deep thought.\\n<i>\"Well, in your current body, you can only look but not eat.
I'll make you a box of new ones when the time comes.\"</i>\\n\\nShe saw the mechanical
aristocrat hesitating at his own cup.\\n<i>\"Don't worry. It's only machine oil. Perfectly safe for
you to consume.\"</i>",
"ItemBGDesc_21021": "After enjoying an intense massage from the dragon girl,\\nthe Foxian
girl held out her hand and playfully pinched the dragon girl's little chubby cheeks.\\nThe little
girl then pouted her lips, clearly offended, only to elicit a gleeful giggle from the Foxian
girl.\\n\\n<i>\"Now that's what I call a proper quid pro quo.\"</i>",
"ItemBGDesc_21022": "The phonograph record is being played, spinning nonstop. Even the
sounds of all those hoarse shrieks cannot escape the heatwave and are dampened by its
tepidity.\\nShe seemed unprepared and utterly enthralled by the fascinating melodies:\\n\\nIt
started with sincerity and anticipation...\\n...followed by a passionate catharsis...\\n...with one
climax after another...\\n\\n...until the record's spinning came to a final stop and those hoarse
shrieks were no longer audible.\\n<i>\"Mission accomplished.\"</i>",
"ItemBGDesc_21023": "She got used to people losing their homes.\\nAnd she got used to
people losing their lives.\\nBut crying alone was useless.\\n\\n<i>\"Wear this red scarf, and
then we shall share each other's pain.\"\\n\"We are family. We are Wildfire.\"</i>\\n\\nThe
moment that pair of big hands held her head, she could no longer hold back her tears.",
"ItemBGDesc_21024": "The young boy took a short break from his sword practice.\\nThe
sunlight was baking his already heated neck. He slowly got into the water, whose coldness
touched his bare feet.\\nWhen the bell chimes and birds tweet, even the people far away
would know that springtime had arrived.",
"ItemBGDesc_21025": "The wings of the paper kite in her hands were broken, brutally
reminding her of her beloved's tragic passing.\\nShe kneeled next to the fire of war, eyes full of
sorrow.\\n\\n<i>\"If you are the only one left to do this, then our sacrifice
would...\"</i>\\n\\nGunfire raged on, painting the sky red without dampening its majesty.\\nShe
looked up at the sky, eyes full of fury.",
"ItemBGDesc_21026": "Pity that no one has seen it...\\nSeen it screw up its nose and sniff
around and dive into an empty path.\\n\\nPity that no one has seen it...\\nSeen it retract its
claws, enter the password, and leap into the embraces of freedom.\\n\\nHas nobody seen it
still...?\\nA grown dog can now walk itself in space!",
"ItemBGDesc_21027": "Though the table is set...\\nSome people want a cup of tea
first.\\nSome people want to take a picture first.\\nSome people want to read the newspaper
first.\\nSome people want to write a page in their notebook first.\\nSome people want to play
on their phone first.\\n\\n<i>\"All of you, eat while the food is hot!\"</i>",
"ItemBGDesc_21028": "Lighting a light, she glanced at her friend beside her while holding a
mug of warm chocolate.\\nWatching her read the books and notes she gifted her.\\nWatching
her expressing a rare smile.\\n\\nIn cold nights like this, even the tiniest bit of bliss can chase
away the chills.",
"ItemBGDesc_21029": "She had once thought it was some sort of program. How else would it
never tire?\\nBut a program would never actively discard the optimal solution and bypass her
trap.\\n\\n<i>\"Seems like we'll have a war of attrition.\"</i>\\nShe yawns.\\n\\n<i>\"Time to
sleep. Organic lifeforms should treasure rest.\"</i>\\nThe surroundings dim.\\n\\nShe suddenly
bolts awake, but the residues of data are swept away and destroyed. It all seems like a
dream\\n— but the taste of defeat is very real.",
"ItemBGDesc_21030": "The girl could rock any outfit she chooses, but she was unsatisfied,
judging by the dozen sets of clothing piled up behind her.\\n\\n<i>\"Will this be the last outfit for
today?\"</i>\\n\\nShe thought silently to herself and looked at the girl in the mirror. She looked
extra happy on this day.\\n\\n<i>\"Okay! This is me!\"</i>",
"ItemBGDesc_21031": "Even though her sister was close by her side, she could hear
nothing.\\nThe only thing audible was the voice in the depths of her heart, which only grew
louder by the minute.\\n\\n<i>\"Big sis's body is cold.\"\\n\"Big sis's body is not
moving.\"</i>\\n\\nA violent surge of fury irrevocably overwhelmed her so much that she didn't
even find the time to clear her mind, or to remember this crucial yet neglected
fact...\\n\\n<i>\"Big sis's body has been cold like this for a very long time.\"</i>",
"ItemBGDesc_21032": "He immediately falls in love with the golden vessel and is about to buy
it,\\nbut the Foxian girl drags him aside and whispers:\\n<i>\"Please return at night, Mr.
Benefactor, and make up your mind then.\"</i>\\n\\nAs promised, he returns at night.\\nThe
same Foxian girl opens the door and smiles at him.\\n<i>\"Please follow me, Mr.
Benefactor.\"</i>\\n\\nA ray of moonlight shines onto the base of the etched plate.\\nThe
artisan had traced the petals with lines of various depths, and he would not be able to see
such details without the moonlight.\\n\\nHe finally recalls why this item is called \"Carve the
Moon, Weave the Clouds.\"",
"ItemBGDesc_21033": "This isn't the first time he's seen this man.\\nThis man had become his
own inseparable shadow.\\nNo matter how many times he runs this man through with his
spear, the man always comes back.\\n\\nHe can neither lose to this man, nor truly
win.\\nThough he wants to run away, there is nowhere to run.",
"ItemBGDesc_21034": "There is the new book borrowed for lunch and she just figured out a
new way to play tiles.\\nIf she works slowly, the rest of her job should last exactly till the end of
day.\\nShe ducks easily into a corner.\\n\\nNo one must disturb her in her wonderful off
time\\n— not even diviner Fu.\\nJust on the off chance that she does show up...\\n\\n<i>\"Then
I'll give this milk candy ball to Diviner Fu. She can't be angry after having sweets!\"</i>",
"ItemBGDesc_22000": "<i>How much longer until the action starts?\\nYou have the nerve to
ask a question like that... is something wrong with the new recruit?\\nNo.\\nElio didn't choose
her because she was good at field work, but she has to at least survive this rookie
assignment.\\nShe's cruising.\\nThen I'm relieved. It seems that Bladie has proved to be a
reliable operative as well.\\n...</i>",
"ItemBGDesc_23000": "If you are concerned for the road, just look up again.\\nWhen the stars
look gently down, the heart would already be soaring.\\nEvery thought and every
whisper,\\nbecomes a life experience that would never leave.",
"ItemBGDesc_23001": "A young girl smiles subtly.\\n<i>\"How?\"\\n\"Right here, right now, I
am alone...\"\\n\"But it feels... very lively.\"</i>",
"ItemBGDesc_23002": "<i>\"Should a day come when even I'm not here anymore, please look
after this database, Svarog.\"</i>\\n(Who is this... Why is this message in my
records...)\\n<i>\"Do you have something that's irreplaceable, Svarog?\"</i>\\n(Irreplaceable...
broken parts... can simply be replaced...)\\n<i>\"You'll definitely find it one day,
Svarog.\"</i>\\n(Such things... will only cause trouble...)\\n\\n<i>\"When that time comes... You
should leave this place behind.\"</i>",
"ItemBGDesc_23003": "<i>\"Remember, the war with the monsters cannot be won by
retreating.\"\\n\"We are the last defense, the final iron wall between them and
Belobog...\"\\n\"We cannot retreat under any circumstances!\"</i>\\n\\nShe looks up to see the
frozen earth and endless winter ahead.\\nBusiness as usual.\\nOnly that... the figure at which
she had been gazing is gone.",
"ItemBGDesc_23004": "<i>\"Welt...?\"\\n\"It's a... great name, right?\"\\n\"Then...\"\\n\"From
now on, you are Welt.\"\\n\"This Herrscher core... and the mission to protect the world...\"\\n\"I'll
leave them to you, Welt.\"</i>",
"ItemBGDesc_23005": "<i>\"If you want to cry after your loss, Gepard, then cry.\"\\n\"But you
need to stand back up even when you are crying, until you can defeat me... Even if it takes
years.\"</i>\\nA few years later, the boy no longer cried or lost to his sister.\\n\\nNow on the
battle field, the courageous Silvermane Guard captain will defend till the end no matter
what\\n— all to find the moment to completely destroy the enemy.",
"ItemBGDesc_23006": "<i>\"Could it be that there's something you haven't told
me?\"\\n\\n</i>She watches as their neck stiffens, as if a lump is blocking their throat.\\nShe
know she is feared, and that no further step is needed.\\nAt this point, it no longer mattered
what she said.\\nAny word she utters would radiate horror...\\nThey stand no chance against
her, and have no choice but to blurt out what she wants to hear.\\n\\nLike a spider waiting in its
web, patience is all she needs.",
"ItemBGDesc_23007": "She leaves the cover of the awning, opens her umbrella, and dives
into an alley while humming a lighthearted tune.\\nThe rain stops a little while after.\\n\\nShe
scratches her head and swipes her screen open. After a few taps, raindrops begin to fall in an
area no wider than her umbrella.\\nThe pitter-patter sound of raindrops on the umbrella mixes
with music from the game. All was calm and relaxing.\\n<i>\"Gaming and rain totally go
together.\"</i>",
"ItemBGDesc_23008": "Under the watch of the white irises, he knocks on the
coffin.\\n<i>\"Sometimes I feel I underestimated you by proposing this deal.\"</i>\\nHe receives
no response other than a thorny branch piercing through his palm.\\nYet he smiles, and tightly
grasps the thorn.\\n\\n<i>\"Indeed. This is how it is. We wanted to use each other, and both
ended up underestimating the other.\"</i>",
"ItemBGDesc_23009": "He would come to this place every year, bringing new swords with him
each time.\\nHe had seen all the owners of the swords draw their last breath.\\nEvery time he
leaves, he would sorrowfully ponder...\\n\\nWhen would his own blade be brought here by
someone else?",
"ItemBGDesc_23010": "<i>\"Do not make this decision lightly, general... Think about how you
will be remembered in history...\"</i>\\nThe general of the Cloud Knights listens to his
subordinates' words with eyes half-closed.\\n<i>\"History will make its own judgment, but I
have no interest in my legacy.\"\\n\"If I succeed, history will state that I am currently supremely
confident in my masterful strategy.\"\\n\"But if I fail, then history will state that I am currently
neglecting my duties in wanton pleasure, preferring finches over my people.\"</i>\\n\\nA finch
jumps down from his shoulder, and he extends his hand to catch the small creature.\\n<i>\"I
have simply made my own decision.\"</i>",
"ItemBGDesc_23012": "The boy is still tightly grasping the sword even when fast asleep
against the general's shoulder.\\nThe general gently taps the boy's cheek, and the boy mutters
in his sleep.\\n<i>\"General... I finally... won.\"</i>\\n\\nThe general pauses. He suddenly
realizes that, compared to the boy trying to improve every day,\\nhe himself has endured too
many years and is used to stagnation.\\n\\n<i>\"You will soon be better than everyone, and
that will only be the beginning...\"</i>",
"ItemBGDesc_23013": "She had spent many days next to the window.\\n\\nFlowers were
blooming outside when she made gentle medicines with mint and nepeta.\\nRain was falling
outside when she made strong medicines with mosla and ginger.\\nLeaves were falling outside
when she made sour medicines with peony roots and dry plums.\\nAnd snow was falling
outside when she made bitter medicines with skullcaps and anemarrhena.\\n\\nTime flows
endlessly, but this window and the person sitting next to it remain forever the same.",
"ItemBGDesc_24000": "It began with a flash of light.\\nOne by one, they fell as the threat of
expiration loomed over them.\\nThey had to stop self-replicating and rushed to embrace each
other,\\ntrying to offer the right to reproduce in exchange for a possibility of survival.\\nThey
held hands in a show of unprecedented unity.\\n...But the Paths met an abrupt end,\\nand they
were headed to a true death.",
"ItemBGDesc_24001": "Coursing 'tween the sea of stars,\\nthey cruise with the speed of a
rainbow's chromatic flash.\\nA journey of hunting undying abominations,\\ncollecting cures and
miracles,\\nand seeking deliverance.\\nAkin to a vow unbroken, their voyage will be,\\nad
infinitum.",
"ItemBGDesc_24002": "The universe was like a badland filled with rubbish.\\nThere were the
occasional treasure that lies undiscovered.\\nThey looked through the cracks of the past,
choosing seeds of memory.\\n...If a new life was to be born, its seed has to be
dead.\\nPrecious stones of pink, blue, and white were brought forth,\\ntwinkling gently in their
seed plot,\\neven though the universe held onto its enigmatic silence.",
"ItemBGDesc_31011": "A withered twig that was used as a hairstick, with new flower buds
sprouting on the end. Now, the past is long gone, and the stick inlaid with parcel-gilt flower
buds commemorates the beginning of a new life.",
"ItemBGDesc_31012": "Bracers made from flowing coral gold and the leather of unknown
beasts. Only master artisans from the Vidyadhara dragon race can create this kind of superior
armor.",
"ItemBGDesc_31013": "An old coat with a ragged hemline. The embroidery has been ruined
by blade marks. Flesh heals quickly, but a coat does not, nor does a person's pain.",
"ItemBGDesc_31014": "A durable pair of boots that have left shoe-prints on many worlds and
have witnessed many lethal situations.",
"ItemBGDesc_31021": "A cowboy hat decorated with wild wheat — a mark of the legendary
Musketeer Oakley.",
"ItemBGDesc_31022": "A pair of leather gloves with partially cracked surfaces. The part where
one holds a gun is particularly worn out.",
"ItemBGDesc_31023": "A knitted cape in an ethnic style, lined with bulletproof fibers.",
"ItemBGDesc_31024": "These riding boots have a V-shaped cutout. Appearing casual and
loose, they are also very comfortable to wear.",
"ItemBGDesc_31031": "A casque that resembles the religious stone statues of the Goddess of
Forgiveness. It was used to hide the wearer's appearance.",
"ItemBGDesc_31032": "A silver ring decorated with an ecclesiastical pattern, embedded with a
rather cloudy gemstone.",
"ItemBGDesc_31033": "A heavy breastplate decorated with the distinctive symbols of the
Church of Purity Palace. Even the joints are airtight.",
"ItemBGDesc_31034": "Standard boots distributed to the Knights of the Church of Purity
Palace, with a simple word carved on their heels: Order.",
"ItemBGDesc_31041": "A hood made from the head of a huge Snow Plains bear. The fur
seems to be possessed by some ghost or deity, making it invulnerable to physical attacks.",
"ItemBGDesc_31042": "A pair of tactical gloves, on which scaly claws of snowrock lizards are
tightly sewn. It can be used to safely climb up and hang on to any wall.",
"ItemBGDesc_31043": "A cloak made from the fine scales of the Ice Dragon, nearly invisible
under the brilliant refraction of light.",
"ItemBGDesc_31044": "A pair of enhanced power boots wrapped in soft elk fur. With these,
the hunter will only leave shallow footprints behind in the Snow Plains.",
"ItemBGDesc_31051": "Boxing headgear that provides excellent protection. It perfectly fits the
shape of the owner's face.",
"ItemBGDesc_31052": "A pair of boxing gloves kept in excellent condition. Some slight wear
doesn't hinder their effectiveness.",
"ItemBGDesc_31053": "A boxer's professional-level chest guard. The outer and inner padding
is designed to provide protection while not hindering movement.",
"ItemBGDesc_31054": "Intricately crafted from leather and mesh, the combination of a thick
insole and thin outsole ensures the wearer can be agile on their feet.",
"ItemBGDesc_31061": "A standard-issue helmet that covers the head and face. It has lining
inside to help keep its wearer warm.",
"ItemBGDesc_31062": "Metal gauntlets that give off a silvery sparkle. A complex mechanical
structure is hidden within its design.",
"ItemBGDesc_31063": "A neatly-ironed uniform of the Silvermane Guards from long ago. The
sturdy buttons press creases in the fabric.",
"ItemBGDesc_31064": "A pair of hard, silver-white metal greaves. They provide protection
while also being lightweight and warm.",
"ItemBGDesc_31071": "Protective goggles crafted from dark-black fire crystals. Through these
lenses, even the flurry of intense sparks becomes a mosaic of dull shadows.",
"ItemBGDesc_31072": "A ring with a symbol of flames. It is the highest symbol of honor among
the Firesmith clan.",
"ItemBGDesc_31073": "A blacksmith's apron without any superfluous adornment. The texture
of the leather and the family emblem are clearly visible.",
"ItemBGDesc_31074": "A prosthetic produced from metallic alloy. Its surface is entwined with
vivid fiery carvings.",
"ItemBGDesc_31081": "A pair of communication goggles embedded with ultraremote sensing
technology that breaks through the shackles of limited transmission and remote distances.",
"ItemBGDesc_31082": "A pair of gloves equipped with a precision frequency-capture device,
which enables direct manipulation of otherwise-intangible sound and light vibrations.",
"ItemBGDesc_31083": "Diving-suit-like attire that envelops the body when activated, sending
neural signals from your whole body to the metafield in real time.",
"ItemBGDesc_31084": "A wearable gravity-capture device. It is shaped like a pair of ice skates
that reflects the stars' twinkling lights during quick gliding.",
"ItemBGDesc_31091": "A pair of classic sunglasses worn by one of the lead singers, Janis,
whose chrome lenses reflect a blue hue.",
"ItemBGDesc_31092": "Bassist Sid's bracelet, woven from silk wristbands from tours. Several
lines of lyrics are written on it.",
"ItemBGDesc_31093": "David, one of the band's lead singers, drew a white star on the back of
this leather jacket and made it the cover of the band's final album.",
"ItemBGDesc_31094": "Drummer Bonham's ankle boots, the dark leather surface glued with
rivets reflecting the stage lights.",
"ItemBGDesc_31101": "A helmet used in high-speed flights that resembles the beak of a
skyfish eagle. It illustrates the principles of fluid mechanics.",
"ItemBGDesc_31102": "A ring worn by an outstanding skyfisher master, with a pair of skyfish
eagle's wings holding tight the wearer's finger.",
"ItemBGDesc_31103": "A belt harness that connects the winged suit with metal supports
embedded in thick linen. Soft and tight-fitting.",
"ItemBGDesc_31104": "Puttees to keep the legs warm during flights, decorated with a skyfish
eagle's bristle feathers.",
"ItemBGDesc_31111": "A mask used to change one's facial appearance. Coupled with
evocative acting skills, it can help you deceive anyone.",
"ItemBGDesc_31112": "A pair of special gloves interlaced with nanomaterials. The prints on its
surface can change in real time.",
"ItemBGDesc_31113": "A steel cable disguised as a woven belt, with hooks and pulleys
hidden in its buckle.",
"ItemBGDesc_31114": "A pair of boots that enhances any human's physical prowess. It helps
the Meteor Thief stride between buildings.",
"ItemBGDesc_31121": "A breathing mask able to filter sand and radiation out from the air. It
seems like it was made from a discarded respirator.",
"ItemBGDesc_31122": "Multi-functional trash that can detect ionizing radiation in the air. It can
also trash-talk.",
"ItemBGDesc_31123": "A baggy robe adapted from a missionary's attire.",
"ItemBGDesc_31124": "The leg part of powered armor, an exoskeleton made from scrap
metals and old wires.",
"ItemBGDesc_31131": "The ingenium eye that once belonged to someone. It is now useless
after being expelled from its owner's body.",
"ItemBGDesc_31132": "An ingenium prosthetic limb made for long-life species. Requires no
invasive procedure to use.",
"ItemBGDesc_31133": "A feather garb made according to old scrolls. It either belonged to an
ancient demon, or a savior of humanity.",
"ItemBGDesc_31134": "A pair of silk sandals with thin soles. Its owner must not have walked
on their legs for a long time.",
"ItemBGDesc_31141": "The shape is exactly like a ski goggle. Not only is it anti-glare, it can
also be used to watch virtual live streams.",
"ItemBGDesc_31142": "A cybernetic prosthetic arm that can be disassembled at will. Capable
of firing knuckles like bullets.",
"ItemBGDesc_31143": "A trendy courier satchel. It's adorned with many accessories that
made it look cute.",
"ItemBGDesc_31144": "A pair of sneakers that support parkour activities. It is comfortable, and
that is all it needs.",
"ItemBGDesc_33015": "Sealed within this plane is the Herta Space Station. Parked above The
Blue, it slowly drifts along its predetermined orbit, with the silent galaxy looking like a book
waiting to be read.",
"ItemBGDesc_33016": "Madam Herta lost all interest in the space station the moment it was
complete. The station maintains a steady orbital velocity as it circles The Blue, leaving a track
of its circular motion on the planet below.",
"ItemBGDesc_33025": "The Xianzhou Luofu floating above the seas of stars was enclosed
within the sphere. Skiffs went to and fro through the Jade Gate just like the celestial
movements of stars and moons. Countless people had come here to seek the secrets of
immortality, only to return in disappointment.",
"ItemBGDesc_33026": "Once, the Luofu reigned supreme over other ships in the Xianzhou
fleet due to the grace of the Ambrosial Arbor. Later, when people consumed the cursed fruit of
immortality, calamity was brought upon the Luofu by the Ambrosial Arbor, whose vines had
already entrapped the Luofu in its firm and inseparable grip.",
"ItemBGDesc_33035": "The IPC's headquarters at Pier Point is sealed within a Planar Sphere.
No planet can hide from the grand business plan of the Interastral Peace Corporation. They
ventured into deep space to harvest the power of the entire universe.",
"ItemBGDesc_33036": "With the convenient help of the credit system, interstellar commerce
was established. The Interastral Peace Corporation connected the stars with economic activity
and expanded the borders of trade.",
"ItemBGDesc_33045": "The Everwinter Monument, the most obvious landmark in Belobog's
Administrative District, is enclosed within the plane. Those passing this monument can all feel
a distant and warm gaze protecting them.",
"ItemBGDesc_33046": "The Silvermane Guards of Belobog stood firmly in the icy winter storm,
forming a line as they wait for the incoming assault from invaders beyond the sky. The will of
the Silvermane Guards was indestructible, and their line of defense would never falter.",
"ItemBGDesc_33055": "The plane encapsulates the core of Planet Screwllum, imprisoned in a
cage composed of countless levers, pistons, and gears. The inhabitants of Planet Screwllum
euphemistically refer to it as the \"Steel Sun.\"",
"ItemBGDesc_33056": "The planetary ring supports all of Planet Screwllum. Just how many
are aware that the dense porous rectangular array reflects the truth about the planetary
system?",
"ItemBGDesc_33065": "Enclosed within the plane is one of Salsotto's last remaining moving
cities — Tumbleweed. This city never stopped and barely escaped from a fate of being
swallowed up either by the dark night or the midnight sun.",
"ItemBGDesc_33066": "Planet Salsotto's own rotation stopped, and thus each cycle of its day
and night seemed to last forever. People can only gain the bare minimum space for survival
when they ceaselessly migrated and closely chased the ever-moving terminator line.",
"ItemBGDesc_33075": "Enclosed within the plane is Talia's miserable desolate small town
called Nailscrap. For a short-lived peace, bandits chose this place for its water supplies and
built this small town out of rags, rebars, and planks.",
"ItemBGDesc_33076": "This is a wire picked up from the junkyard. With its insulation layer
partially falling off and partially remaining, it was still in use. In Talia's small town of bandits,
there has never been a waste that is too useless.",
"ItemBGDesc_33085": "Teeming with plant life, Wacq Island was the most well-known island
on Planet Vonwacq and is sealed within the plane. On the island was a gigantic tree called
Thestang, bearing fruits that would give birth to the various kinds of the island's wildlife.",
"ItemBGDesc_33086": "On the coastline of Wacq Island, tidal waves rose and fell... This
landscape remained the same for millennia and witnessed the rise and fall of civilizations just
like those changing tides.",
"ItemBGDesc_33095": "The plane encapsulates the most advanced arena on Planet Taikiyan
— the Taikiyan Stadium. The atmosphere is lively both inside and outside the dome, with flags
waving in the air. An exciting game of Roboball is about to kick off, with all eyes on its arena.",
"ItemBGDesc_33096": "The Taikiyan Stadium's standard race track is usually made with a
metal structure covered with smooth concrete and natural wooden floors. In order to let the
audience view the competition without obstructions, a large amount of transparent
polycarbonate material was used in the construction of the stadium for an unobstructed view of
the games.",
"ItemBGDesc_33105": "The plane encapsulates the Insumousu Autonomous Region of
Thalassa. The Xianzhou Daiyu crashed here, inspiring the civilization of Insumousu.",
"ItemBGDesc_33106": "The fallen Xianzhou Daiyu is forever anchored in a foreign land.
Perhaps it is time to untie its mooring ropes and let it return home.",
"ItemBGDesc_8001": "A {F#girl}{M#boy} who boarded the Astral Express.\\nThey chose to
travel with the Astral Express to eliminate the dangers posed by the Stellaron.",
"ItemBGDesc_8002": "A {F#girl}{M#boy} who boarded the Astral Express.\\nThey chose to
travel with the Astral Express to eliminate the dangers posed by the Stellaron.",
"ItemBGDesc_8003": "A {F#girl}{M#boy} who boarded the Astral Express.\\nThey chose to
travel with the Astral Express to eliminate the dangers posed by the Stellaron.",
"ItemBGDesc_8004": "A {F#girl}{M#boy} who boarded the Astral Express.\\nThey chose to
travel with the Astral Express to eliminate the dangers posed by the Stellaron.",
"ItemBGDesc_9001": null,
"ItemBGDesc_9002": null,
"ItemBGDesc_9003": null,
"ItemBGDesc_9004": null,
"ItemBGDesc_9005": null,
"ItemBGDesc_9006": null,
"ItemBGDesc_9017": null,
"ItemBGDesc_9024": null,
"ItemBGDesc_9025": null,
"ItemBGDesc_9027": null,
"ItemBGDesc_9031": null,
"ItemBGDesc_9034": null,
"ItemBGDesc_9037": null,
"ItemBGDesc_9038": null,
"ItemBGDesc_9040": null,
"ItemBGDesc_9050": null,
"ItemBGDesc_9051": null,
"ItemBGDesc_9053": null,
"ItemBGDesc_9054": null,
"ItemBGDesc_9056": null,
"ItemBGDesc_9057": null,
"ItemBGDesc_9061": null,
"ItemBGDesc_9068": null,
"ItemBGDesc_9069": null,
"ItemBGDesc_9070": null,
"ItemBGDesc_9071": null,
"ItemBGDesc_9073": null,
"ItemBGDesc_9075": null,
"ItemBGDesc_9076": null,
"ItemBGDesc_9077": null,
"ItemBGDesc_9078": null,
"ItemBGDesc_9079": null,
"ItemBGDesc_9080": null,
"ItemBGDesc_9081": null,
"ItemBGDesc_9082": null,
"ItemBGDesc_9083": null,
"ItemBGDesc_9084": null,
"ItemBGDesc_9085": null,
"ItemBGDesc_9086": null,
"ItemBGDesc_9087": null,
"ItemBGDesc_9088": null,
"ItemBGDesc_9089": null,
"ItemBGDesc_9090": null,
"ItemBGDesc_9091": null,
"ItemBGDesc_9092": null,
"ItemBGDesc_9093": null,
"ItemBGDesc_9094": null,
"ItemBGDesc_9095": null,
"ItemBGDesc_9096": null,
"ItemBGDesc_9097": null,
"ItemBGDesc_9098": null,
"ItemBGDesc_9099": null,
"ItemBGDesc_9100": null,
"ItemBGDesc_9101": null,
"ItemBGDesc_9102": null,
"ItemBGDesc_9105": null,
"ItemBGDesc_9106": null,
"ItemBGDesc_9107": null,
"ItemBGDesc_9108": null,
"ItemBGDesc_9109": null,
"ItemBGDesc_9111": null,
"ItemBGDesc_9112": null,
"ItemBGDesc_9116": null,
"ItemBGDesc_9901": null,
"ItemBGDesc_9902": null,
"ItemBGDesc_9981": null,
"ItemBGDesc_9989": null,
"ItemBGDesc_9992": null,
"ItemBGDesc_9993": null,
"ItemBGDesc_9994": null,
"ItemBGDesc_9995": null,
"ItemBGDesc_9996": null,
"ItemBGDesc_9997": null,
"ItemBGDesc_9998": null,
"ItemBGDesc_9999": null,
"ItemComefrom_Desc_110111_1": "Calyx (Storage zone)",
"ItemComefrom_Desc_110112_1": "Calyx (Storage Zone)",
"ItemComefrom_Desc_110112_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110113_1": "Calyx (Storage Zone)",
"ItemComefrom_Desc_110113_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110121_1": "Calyx (Outlying Snow Plains)",
"ItemComefrom_Desc_110122_1": "Calyx (Outlying Snow Plains)",
"ItemComefrom_Desc_110122_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110123_1": "Calyx (Outlying Snow Plains)",
"ItemComefrom_Desc_110123_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110131_1": "Calyx (Rivet Town)",
"ItemComefrom_Desc_110132_1": "Calyx (Rivet Town)",
"ItemComefrom_Desc_110132_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110133_1": "Calyx (Rivet Town)",
"ItemComefrom_Desc_110133_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110141_1": "Calyx (Supply Zone)",
"ItemComefrom_Desc_110142_1": "Calyx (Supply Zone)",
"ItemComefrom_Desc_110142_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110143_1": "Calyx (Supply Zone)",
"ItemComefrom_Desc_110143_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110151_1": "Calyx (Great Mine)",
"ItemComefrom_Desc_110152_1": "Calyx (Great Mine)",
"ItemComefrom_Desc_110152_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110153_1": "Calyx (Great Mine)",
"ItemComefrom_Desc_110153_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110161_1": "Calyx (Robot Settlement)",
"ItemComefrom_Desc_110162_1": "Calyx (Robot Settlement)",
"ItemComefrom_Desc_110162_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110163_1": "Calyx (Robot Settlement)",
"ItemComefrom_Desc_110163_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110171_1": "Calyx (Backwater Pass)",
"ItemComefrom_Desc_110172_1": "Calyx (Backwater Pass)",
"ItemComefrom_Desc_110172_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110173_1": "Calyx (Backwater Pass)",
"ItemComefrom_Desc_110173_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_110400_1": "Mission Rewards",
"ItemComefrom_Desc_110400_2": "Level Rewards",
"ItemComefrom_Desc_110401_1": "Stagnant Shadow (Great Mine)",
"ItemComefrom_Desc_110401_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110402_1": "Stagnant Shadow (Silvermane Guard Restricted Zone)",
"ItemComefrom_Desc_110402_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110403_1": "Stagnant Shadow (Corridor of Fading Echoes)",
"ItemComefrom_Desc_110403_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110404_1": "Stagnant Shadow (Corridor of Fading Echoes)",
"ItemComefrom_Desc_110404_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110405_1": "Stagnant Shadow (Rivet Town)",
"ItemComefrom_Desc_110405_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110406_1": "Stagnant Shadow (Base Zone)",
"ItemComefrom_Desc_110406_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110407_1": "Stagnant Shadow (Backwater Pass)",
"ItemComefrom_Desc_110407_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110413_1": "Stagnant Shadow (Cloudford)",
"ItemComefrom_Desc_110413_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110414_1": "Stagnant Shadow (Stargazer Navalia)",
"ItemComefrom_Desc_110414_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_110415_1": null,
"ItemComefrom_Desc_110415_2": null,
"ItemComefrom_Desc_110501_1": "Echo of War (Supply Zone)",
"ItemComefrom_Desc_110502_1": "Echo of War (Everwinter Hill)",
"ItemComefrom_Desc_110503_1": "Echo of War: Scalegorge Waterscape",
"ItemComefrom_Desc_111001_1": "Certain Fragmentum Monsters",
"ItemComefrom_Desc_111001_3": "Simulated Universe enemies",
"ItemComefrom_Desc_111001_4": "Assignment rewards",
"ItemComefrom_Desc_111001_5": "Embers Exchange",
"ItemComefrom_Desc_111001_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_111002_1": "Certain Fragmentum Monsters at Equilibrium Level 2 or
higher",
"ItemComefrom_Desc_111002_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_111002_4": "Simulated Universe enemies",
"ItemComefrom_Desc_111002_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_111003_1": "Certain Fragmentum Monsters at Equilibrium Level 4 or
higher",
"ItemComefrom_Desc_111003_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_111003_4": "Simulated Universe enemies",
"ItemComefrom_Desc_111003_5": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_111011_1": "Antimatter Legion",
"ItemComefrom_Desc_111011_3": "Simulated Universe enemies",
"ItemComefrom_Desc_111011_4": "Assignment rewards",
"ItemComefrom_Desc_111011_5": "Embers Exchange",
"ItemComefrom_Desc_111011_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_111012_1": "Antimatter Legion at Equilibrium Level 2 or higher",
"ItemComefrom_Desc_111012_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_111012_4": "Simulated Universe enemies",
"ItemComefrom_Desc_111012_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_111013_1": "Antimatter Legion at Equilibrium Level 4 or higher",
"ItemComefrom_Desc_111013_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_111013_4": "Simulated Universe enemies",
"ItemComefrom_Desc_111013_5": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_112001_1": "Everwinter Shadewalker and Incineration Shadewalker",
"ItemComefrom_Desc_112001_2": "Silvermane Guards and vagrants",
"ItemComefrom_Desc_112001_3": "Simulated Universe enemies",
"ItemComefrom_Desc_112001_4": "Assignment rewards",
"ItemComefrom_Desc_112001_5": "Embers Exchange",
"ItemComefrom_Desc_112001_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_112002_1": "Everwinter Shadewalker and Incineration Shadewalker at
Equilibrium Level 2 or higher",
"ItemComefrom_Desc_112002_2": "Silvermane Guards and vagrants at Equilibrium Level 2 or
higher",
"ItemComefrom_Desc_112002_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_112002_4": "Simulated Universe enemies",
"ItemComefrom_Desc_112002_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_112003_1": "Everwinter Shadewalker and Incineration Shadewalker at
Equilibrium Level 4 or higher",
"ItemComefrom_Desc_112003_2": "Silvermane Guards and vagrants at Equilibrium Level 4 or
higher",
"ItemComefrom_Desc_112003_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_112003_4": "Simulated Universe enemies",
"ItemComefrom_Desc_112003_5": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_112011_1": "Automatons",
"ItemComefrom_Desc_112011_3": "Simulated Universe enemies",
"ItemComefrom_Desc_112011_4": "Assignment rewards",
"ItemComefrom_Desc_112011_5": "Embers Exchange",
"ItemComefrom_Desc_112011_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_112012_1": "Automatons at Equilibrium Level 2 or higher",
"ItemComefrom_Desc_112012_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_112012_4": "Simulated Universe enemies",
"ItemComefrom_Desc_112012_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_112013_1": "Automatons at Equilibrium Level 4 or higher",
"ItemComefrom_Desc_112013_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_112013_4": "Simulated Universe enemies",
"ItemComefrom_Desc_112013_5": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_113001_1": "Abominations of Abundance",
"ItemComefrom_Desc_113001_3": "Simulated Universe enemies",
"ItemComefrom_Desc_113001_4": "Assignment rewards",
"ItemComefrom_Desc_113001_5": "Embers Exchange",
"ItemComefrom_Desc_113001_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_113002_1": "Abominations of Abundance at Equilibrium Level 2 or
higher",
"ItemComefrom_Desc_113002_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_113002_4": "Simulated Universe enemies",
"ItemComefrom_Desc_113002_6": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_113003_1": "Abominations of Abundance at Equilibrium Level 4 or
higher",
"ItemComefrom_Desc_113003_3": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_113003_4": "Simulated Universe enemies",
"ItemComefrom_Desc_113003_5": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_113011_1": "Entranced Ingenia",
"ItemComefrom_Desc_113011_2": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_113011_3": "Simulated Universe enemies",
"ItemComefrom_Desc_113011_4": "Embers Exchange",
"ItemComefrom_Desc_113011_5": "Assignment rewards",
"ItemComefrom_Desc_113012_1": "Entranced Ingenia at Equilibrium Level 2 or higher",
"ItemComefrom_Desc_113012_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_113012_3": "Simulated Universe enemies",
"ItemComefrom_Desc_113012_4": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_113013_1": "Entranced Ingenia at Equilibrium Level 4 or higher",
"ItemComefrom_Desc_113013_2": "Omni-Synthesizer — Material Synthesis",
"ItemComefrom_Desc_113013_3": "Simulated Universe enemies",
"ItemComefrom_Desc_113013_4": "Omni-Synthesizer — Material Exchange",
"ItemComefrom_Desc_120000_1": "Exploring Herta Space Station",
"ItemComefrom_Desc_120000_2": "Adventure Missions",
"ItemComefrom_Desc_120001_1": "Exploring Jarilo-VI",
"ItemComefrom_Desc_120001_2": "Adventure Missions",
"ItemComefrom_Desc_120002_1": "Exploring the Xianzhou Luofu",
"ItemComefrom_Desc_120002_2": "Adventure Missions",
"ItemComefrom_Desc_140004_1": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_180001_1": "Storage Zone: Baryons or other enemies",
"ItemComefrom_Desc_180001_2": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_180001_3": "Administrative District Shop",
"ItemComefrom_Desc_180002_1": "Found in destructible objects in the Herta Space Station",
"ItemComefrom_Desc_180002_2": "Administrative District Shop",
"ItemComefrom_Desc_180004_1": "Backwater Pass: Flamespawns or other enemies",
"ItemComefrom_Desc_180004_2": "Found in destructible objects in the Herta Space Station",
"ItemComefrom_Desc_180004_3": "Administrative District Shop",
"ItemComefrom_Desc_180005_1": "Found in destructible objects in the Herta Space Station",
"ItemComefrom_Desc_180005_2": "Administrative District Shop",
"ItemComefrom_Desc_180006_1": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_180006_2": "Grocery Stand",
"ItemComefrom_Desc_180007_1": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_180007_2": "Grocery Stand",
"ItemComefrom_Desc_181001_1": "Robot Settlement: Automatons or other enemies",
"ItemComefrom_Desc_181001_2": "Found in destructible objects in the Herta Space Station",
"ItemComefrom_Desc_181001_3": "Administrative District Shop",
"ItemComefrom_Desc_181002_1": "Storage Zone: Baryons or other enemies",
"ItemComefrom_Desc_181002_2": "Found in destructible objects in the Herta Space Station",
"ItemComefrom_Desc_181002_3": "Grocery Stand",
"ItemComefrom_Desc_181003_1": "Storage Zone: Voidranger: Reavers or other enemies",
"ItemComefrom_Desc_181003_2": "Found in destructible objects in the Herta Space Station",
"ItemComefrom_Desc_181003_3": "Grocery Stand",
"ItemComefrom_Desc_181004_1": "Cloudford: Mara-Struck Soldiers or other enemies",
"ItemComefrom_Desc_181004_2": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_181004_3": "Administrative District Shop",
"ItemComefrom_Desc_181005_1": "Corridor of Fading Echoes: Everwinter Shadewalkers or
other enemies",
"ItemComefrom_Desc_181005_2": "Administrative District Shop",
"ItemComefrom_Desc_181006_1": "Corridor of Fading Echoes: Everwinter Shadewalkers or
other enemies",
"ItemComefrom_Desc_181006_2": "Grocery Stand",
"ItemComefrom_Desc_181007_1": "Cloudford: Mara-Struck Soldiers or other enemies",
"ItemComefrom_Desc_181007_2": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_181007_3": "Grocery Stand",
"ItemComefrom_Desc_181008_1": "Rivet Town: Imaginary Weavers or other enemies",
"ItemComefrom_Desc_181008_2": "Administrative District Shop",
"ItemComefrom_Desc_181009_1": "Backwater Pass: Flamespawns or other enemies",
"ItemComefrom_Desc_181009_2": "Grocery Stand",
"ItemComefrom_Desc_181010_1": "Robot Settlement: Automatons or other enemies",
"ItemComefrom_Desc_181010_2": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_181010_3": "Administrative District Shop",
"ItemComefrom_Desc_182001_1": "Storage Zone: Voidranger: Reavers or other enemies",
"ItemComefrom_Desc_182002_1": "Cloudford: Mara-Struck Soldiers or other enemies",
"ItemComefrom_Desc_182003_1": "Grocery Stand",
"ItemComefrom_Desc_182004_1": "Corridor of Fading Echoes: Everwinter Shadewalkers or
other enemies",
"ItemComefrom_Desc_182005_1": "Rivet Town: Imaginary Weavers or other enemies",
"ItemComefrom_Desc_182006_1": "Robot Settlement: Automatons or other enemies",
"ItemComefrom_Desc_182007_1": "Stargazer Navalia: Entranced Ingenium: Obedient
Dracolion or other enemies",
"ItemComefrom_Desc_183001_1": "Cloudford: Mara-Struck Soldiers or other enemies",
"ItemComefrom_Desc_183002_1": "Robot Settlement: Automatons or other enemies",
"ItemComefrom_Desc_183003_1": "Corridor of Fading Echoes: Everwinter Shadewalkers or
other enemies",
"ItemComefrom_Desc_183004_1": "Rivet Town: Imaginary Weavers or other enemies",
"ItemComefrom_Desc_201_1": "Level Rewards",
"ItemComefrom_Desc_211_1": "Calyx (Outlying Snow Plains)",
"ItemComefrom_Desc_211_2": "Assignment rewards",
"ItemComefrom_Desc_212_1": "Calyx (Outlying Snow Plains)",
"ItemComefrom_Desc_212_2": "Daily Training",
"ItemComefrom_Desc_213_1": "Calyx (Outlying Snow Plains)",
"ItemComefrom_Desc_213_2": "Forgotten Hall",
"ItemComefrom_Desc_220000_1": null,
"ItemComefrom_Desc_220001_1": null,
"ItemComefrom_Desc_221_1": "Calyx (Backwater Pass)",
"ItemComefrom_Desc_221_2": "Assignment rewards",
"ItemComefrom_Desc_222_1": "Calyx (Backwater Pass)",
"ItemComefrom_Desc_223_1": "Calyx (Backwater Pass)",
"ItemComefrom_Desc_223_3": "Forgotten Hall",
"ItemComefrom_Desc_22_1": "Mission rewards",
"ItemComefrom_Desc_22_2": "Trailblaze Power consumption",
"ItemComefrom_Desc_231_1": "Salvage Relic",
"ItemComefrom_Desc_232_1": "Daily Training",
"ItemComefrom_Desc_232_2": "Salvage Relic",
"ItemComefrom_Desc_233_1": "Forgotten Hall",
"ItemComefrom_Desc_235_1": "Salvage Relic",
"ItemComefrom_Desc_236_1": "Nameless Honor",
"ItemComefrom_Desc_241_1": "Simulated Universe Point Rewards",
"ItemComefrom_Desc_241_2": "Nameless Honor",
"ItemComefrom_Desc_241_3": "Embers Exchange",
"ItemComefrom_Desc_241_4": "Limited-Time Event Rewards",
"ItemComefrom_Desc_251_1": "Warp",
"ItemComefrom_Desc_252_1": "Warp",
"ItemComefrom_Desc_261_1": "Forgotten Hall",
"ItemComefrom_Desc_261_2": "Echo of War (Supply Zone)",
"ItemComefrom_Desc_261_3": "Echo of War (Everwinter Hill)",
"ItemComefrom_Desc_261_4": null,
"ItemComefrom_Desc_2_1": "Calyx (Great Mine)",
"ItemComefrom_Desc_2_2": "Mission rewards",
"ItemComefrom_Desc_2_3": "Assignment rewards",
"ItemComefrom_Desc_31011_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31012_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31013_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31014_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31021_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31022_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31023_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31024_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_31031_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31032_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31033_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31034_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31041_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31042_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31043_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31044_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31051_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31052_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31053_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31054_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31061_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31062_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31063_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31064_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31071_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31072_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31073_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31074_1": "Cavern of Corrosion: Stargazer Navalia",
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"ItemComefrom_Desc_31082_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31083_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31084_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_31091_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31092_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31093_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31094_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_31101_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31102_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31103_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31104_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_31111_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31112_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31113_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31114_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_31121_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31122_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31123_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31124_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_31131_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31132_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31133_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31134_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31141_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31142_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31143_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_31144_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_33015_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_33016_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_33025_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_33026_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_33035_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_33036_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_33045_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_33046_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_33055_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_33056_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_33065_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_33066_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_33075_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_33076_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_33085_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_33086_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_33095_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_33096_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_33105_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_33106_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_400004_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_400005_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_400006_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_400007_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401003_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401004_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401005_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401006_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401007_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401008_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401009_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401010_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401011_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401012_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_401013_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402001_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402002_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402003_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402004_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402005_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402006_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402007_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402008_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402009_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402010_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402011_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402012_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402013_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402014_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402015_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402016_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_402017_1": "Omni-Synthesizer",
"ItemComefrom_Desc_403001_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_403002_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_403003_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_403004_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_403005_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_403006_1": "All-in-One Synthesis Machine",
"ItemComefrom_Desc_408001_1": "Found in destructible objects in Jarilo-VI",
"ItemComefrom_Desc_41011_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41012_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41013_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41014_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41021_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41022_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41023_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41024_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_41031_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41032_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41033_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41034_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41041_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41042_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41043_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41044_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41051_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41052_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41053_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41054_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41061_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41062_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41063_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41064_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41071_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41072_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41073_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41074_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41081_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41082_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41083_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41084_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_41091_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41092_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41093_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41094_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_41101_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41102_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41103_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41104_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_41111_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41112_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41113_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41114_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_41121_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41122_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41123_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41124_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_41131_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41132_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41133_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41134_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41141_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41142_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41143_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_41144_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_43015_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_43016_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_43025_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_43026_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_43035_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_43036_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_43045_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_43046_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_43055_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_43056_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_43065_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_43066_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_43075_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_43076_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_43085_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_43086_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_43095_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_43096_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_43105_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_43106_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_503_1": "Simulated Universe Point Rewards",
"ItemComefrom_Desc_51011_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51012_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51013_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51014_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51021_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51022_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51023_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51024_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_51031_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51032_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51033_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51034_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51041_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51042_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51043_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51044_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51051_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51052_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51053_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51054_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51061_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51062_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51063_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51064_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51071_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51072_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51073_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51074_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51081_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51082_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51083_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51084_1": "Cavern of Corrosion: Everwinter Hill",
"ItemComefrom_Desc_51091_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51092_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51093_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51094_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_51101_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51102_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51103_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51104_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_51111_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51112_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51113_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51114_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_51121_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51122_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51123_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51124_1": "Cavern of Corrosion: Stargazer Navalia",
"ItemComefrom_Desc_51131_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51132_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51133_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51134_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51141_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51142_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51143_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_51144_1": "Cavern of Corrosion: Alchemy Commission",
"ItemComefrom_Desc_53015_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_53016_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_53025_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_53026_1": "Simulated Universe: World 3 - Immersion Device
Redemption",
"ItemComefrom_Desc_53035_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_53036_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_53045_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_53046_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_53055_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_53056_1": "Simulated Universe: World 5 - Immersion Device
Redemption",
"ItemComefrom_Desc_53065_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_53066_1": "Simulated Universe: World 6 - Immersion Device
Redemption",
"ItemComefrom_Desc_53075_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_53076_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_53085_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_53086_1": "Simulated Universe: World 4 - Immersion Device
Redemption",
"ItemComefrom_Desc_53095_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_53096_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_53105_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_53106_1": "Simulated Universe: World 7 - Immersion Device
Redemption",
"ItemComefrom_Desc_55001_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_55002_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_55003_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_55004_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_55005_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_55006_1": "Cavern of Corrosion: Silvermane Guard Restricted Zone",
"ItemComefrom_Desc_61011_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61012_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61013_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61014_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61021_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61022_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61023_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61024_1": "Cavern of Corrosion: Corridor of Fading Echoes",
"ItemComefrom_Desc_61031_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_61032_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_61033_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_61034_1": "Cavern of Corrosion: Cloudford",
"ItemComefrom_Desc_61041_1": "Cavern of Corrosion: Storage Zone",
"ItemComefrom_Desc_61042_1": "Cavern of Corrosion: Storage Zone",
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"ItemConfigDisk_ItemBGDesc_210003": "\\n<i>Life is like a play, and everyone lives by their
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"ItemConfigDisk_ItemBGDesc_210008": "\\n<i>If only we can predict future crises and
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"ItemConfigDisk_ItemBGDesc_210010": "\\n<i>I forgot to even breathe, the moment when
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"ItemConfigDisk_ItemBGDesc_210101": "\\n<i>The blizzard can't put out all warmth. The final
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"ItemConfigDisk_ItemBGDesc_210102": "\\n<i>People are still defending their homes even in
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"ItemConfigDisk_ItemBGDesc_210104": "\\n<i>\"We do not leave behind conviction or wealth
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"ItemConfigDisk_ItemBGDesc_210203": "\\n<i>By measuring, the load-bearing of starskiffs
derived. By examination, the quality of material determined. Meticulously, detailed blueprints
drafted. Meticulously followed, exquisite delves constructed.</i>",
"ItemConfigDisk_ItemBGDesc_210204": "\\n<i>The sun rises and sets, the moon waxes and
wanes. The days turn, the seasons pass. The land thrives, the people prosper. As the galaxy
stretches overhead.</i>",
"ItemConfigDisk_ItemBGDesc_210205": null,
"ItemConfigDisk_ItemBGDesc_210206": "\\n<i>The wind blows and the waves roar, the leaves
quake, and valleys echo.</i>",
"ItemConfigDisk_ItemBGDesc_210207": "\\n<i>Blade dancing amongst the willow, light
streaking out of the sheath.</i>",
"ItemConfigDisk_ItemBGDesc_210208": "\\n<i>A desperate deer will resort to any means to
escape.</i>",
"ItemConfigDisk_ItemBGDesc_210209": "\\n<i>Stainless is the clear night. The moon is silver
bright. Fill my cup, and make sure it brims up.</i>",
"ItemConfigDisk_ItemBGDesc_210210": "\\n<i>Though everything may change in a flash, my
strategies can keep things under control.</i>",
"ItemConfigDisk_ItemBGDesc_210211": "\\n<i>Thunder roars and rumbles, after lightning
flashes and tears the skyfall.</i>",
"ItemConfigDisk_ItemBGDesc_210212": null,
"ItemConfigDisk_ItemBGDesc_210213": "\\n<i>A calm heart repels a hundred spears, and a
serene soul quells the battlefield.</i>",
"ItemConfigDisk_ItemBGDesc_210214": null,
"ItemConfigDisk_ItemBGDesc_210215": null,
"ItemConfigDisk_ItemBGDesc_210216": null,
"ItemConfigDisk_ItemBGDesc_210217": null,
"ItemConfigDisk_ItemBGDesc_210218": null,
"ItemConfigDisk_ItemBGDesc_210220": null,
"ItemConfigDisk_ItemBGDesc_210221": null,
"ItemConfigDisk_ItemBGDesc_210222": null,
"ItemConfigDisk_ItemBGDesc_210223": null,
"ItemConfigDisk_ItemBGDesc_210224": null,
"ItemConfigDisk_ItemDesc_210001": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Dawn of Disaster.\"",
"ItemConfigDisk_ItemDesc_210003": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"fReeStyLE.\"",
"ItemConfigDisk_ItemDesc_210008": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Crises.\"",
"ItemConfigDisk_ItemDesc_210010": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Weightless.\"",
"ItemConfigDisk_ItemDesc_210100": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Order.\"",
"ItemConfigDisk_ItemDesc_210101": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Kindling.\"",
"ItemConfigDisk_ItemDesc_210102": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Underground.\"",
"ItemConfigDisk_ItemDesc_210103": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Godfather.\"",
"ItemConfigDisk_ItemDesc_210104": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Frozen March.\"",
"ItemConfigDisk_ItemDesc_210105": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"A Trap With No Return.\"",
"ItemConfigDisk_ItemDesc_210106": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Wildfire.\"",
"ItemConfigDisk_ItemDesc_210107": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Faded Sun.\"",
"ItemConfigDisk_ItemDesc_210108": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Ghost From the Past.\"",
"ItemConfigDisk_ItemDesc_210109": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Everwinter.\"",
"ItemConfigDisk_ItemDesc_210110": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Fate.\"",
"ItemConfigDisk_ItemDesc_210111": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Embers.\"",
"ItemConfigDisk_ItemDesc_210112": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Hearthfire.\"",
"ItemConfigDisk_ItemDesc_210113": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Warm Sun.\"",
"ItemConfigDisk_ItemDesc_210114": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track, \"Streets Abuzz.\"",
"ItemConfigDisk_ItemDesc_210115": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track, <i>Sleep Tight</i>.",
"ItemConfigDisk_ItemDesc_210200": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track, \"Cumulus Formations.\"",
"ItemConfigDisk_ItemDesc_210201": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track, \"Ave Astra et Viator.\"",
"ItemConfigDisk_ItemDesc_210202": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Upon the Firmament.\"",
"ItemConfigDisk_ItemDesc_210203": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track, \"Exquisite Ingenuity.\"",
"ItemConfigDisk_ItemDesc_210204": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Anthropic Domain.\"",
"ItemConfigDisk_ItemDesc_210205": null,
"ItemConfigDisk_ItemDesc_210206": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track, \"Into the Desolate.\"",
"ItemConfigDisk_ItemDesc_210207": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Blade Abracadabra.\"",
"ItemConfigDisk_ItemDesc_210208": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Deerstalker.\"",
"ItemConfigDisk_ItemDesc_210209": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Lustrous Moonlight.\"",
"ItemConfigDisk_ItemDesc_210210": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Fabulous Foresight.\"",
"ItemConfigDisk_ItemDesc_210211": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Thundering Chariot.\"",
"ItemConfigDisk_ItemDesc_210212": null,
"ItemConfigDisk_ItemDesc_210213": "A record that can be played on the Express'
phonograph. It might be a chance acquisition or a gift from someone else. All sorts of
memories surge up when the music plays — the smiles, encounters, touches, and the
excitement of battle. Maybe that is why people still collect records even as society rapidly
advances.\\nThe current record contains the track \"Into the Breach.\"",
"ItemConfigDisk_ItemDesc_210214": null,
"ItemConfigDisk_ItemDesc_210215": null,
"ItemConfigDisk_ItemDesc_210216": null,
"ItemConfigDisk_ItemDesc_210217": null,
"ItemConfigDisk_ItemDesc_210218": null,
"ItemConfigDisk_ItemDesc_210220": null,
"ItemConfigDisk_ItemDesc_210221": null,
"ItemConfigDisk_ItemDesc_210222": null,
"ItemConfigDisk_ItemDesc_210223": null,
"ItemConfigDisk_ItemDesc_210224": null,
"ItemConfigDisk_ItemName_210001": "\"Dawn of Disaster\"",
"ItemConfigDisk_ItemName_210003": "\"fReeStyLE\"",
"ItemConfigDisk_ItemName_210008": "\"Crises\"",
"ItemConfigDisk_ItemName_210010": "\"Weightless\"",
"ItemConfigDisk_ItemName_210100": "\"Order\"",
"ItemConfigDisk_ItemName_210101": "\"Kindling\"",
"ItemConfigDisk_ItemName_210102": "\"Underground\"",
"ItemConfigDisk_ItemName_210103": "\"Godfather\"",
"ItemConfigDisk_ItemName_210104": "\"Frozen March\"",
"ItemConfigDisk_ItemName_210105": "\"A Trap With No Return\"",
"ItemConfigDisk_ItemName_210106": "\"Wildfire\"",
"ItemConfigDisk_ItemName_210107": "\"Faded Sun\"",
"ItemConfigDisk_ItemName_210108": "\"Ghost From the Past\"",
"ItemConfigDisk_ItemName_210109": "\"Everwinter\"",
"ItemConfigDisk_ItemName_210110": "\"Fate\"",
"ItemConfigDisk_ItemName_210111": "\"Embers\"",
"ItemConfigDisk_ItemName_210112": "\"Hearthfire\"",
"ItemConfigDisk_ItemName_210113": "\"Warm Sun\"",
"ItemConfigDisk_ItemName_210114": "\"Streets Abuzz\"",
"ItemConfigDisk_ItemName_210115": "<i>Sleep Tight</i>",
"ItemConfigDisk_ItemName_210200": "\"Cumulus Formations\"",
"ItemConfigDisk_ItemName_210201": "\"Ave Astra et Viator\"",
"ItemConfigDisk_ItemName_210202": "\"Upon the Firmament\"",
"ItemConfigDisk_ItemName_210203": "\"Exquisite Ingenuity\"",
"ItemConfigDisk_ItemName_210204": "\"Anthropic Domain\"",
"ItemConfigDisk_ItemName_210205": null,
"ItemConfigDisk_ItemName_210206": "\"Into the Desolate\"",
"ItemConfigDisk_ItemName_210207": "\"Blade Abracadabra\"",
"ItemConfigDisk_ItemName_210208": "\"Deerstalker\"",
"ItemConfigDisk_ItemName_210209": "\"Lustrous Moonlight\"",
"ItemConfigDisk_ItemName_210210": "\"Fabulous Foresight\"",
"ItemConfigDisk_ItemName_210211": "\"Thundering Chariot\"",
"ItemConfigDisk_ItemName_210212": null,
"ItemConfigDisk_ItemName_210213": "\"Into the Breach\"",
"ItemConfigDisk_ItemName_210214": null,
"ItemConfigDisk_ItemName_210215": null,
"ItemConfigDisk_ItemName_210216": null,
"ItemConfigDisk_ItemName_210217": null,
"ItemConfigDisk_ItemName_210218": null,
"ItemConfigDisk_ItemName_210220": null,
"ItemConfigDisk_ItemName_210221": null,
"ItemConfigDisk_ItemName_210222": null,
"ItemConfigDisk_ItemName_210223": null,
"ItemConfigDisk_ItemName_210224": null,
"ItemConfig_ItemBGDesc_1": "A fleeting gleam arrowing across the night sky. Catch it before
it's gone. Maybe it can be used to barter?\\n\\n<i>\"Some say that the lights are wishes of
sentient beings. While insignificant and elusive, they did light up the pocket of sky around
them, right?\"</i>",
"ItemConfig_ItemBGDesc_101": "Astral Express Universal Pass. Travel as far as the Star Rail
stretches.\\n\\n<i>\"Map worlds, meet people, make memories.\"</i>",
"ItemConfig_ItemBGDesc_102": "Direct ticket for the Astral Express with coordinates of
specific worlds, suitable for passengers who just want to go from point A to point
B.\\n\\n<i>\"Need to catch up with an old friend? Hop on and see the universe with
him/her/it/them!\"</i>",
"ItemConfig_ItemBGDesc_11": "<i>\"Explore, understand, establish, and connect — that is
what it means to trailblaze. Akivili may have fallen, but their legacy continues!\"</i>",
"ItemConfig_ItemBGDesc_110111": "This brand represents their rank and accomplishments in
the name of Destruction.\\nThe master of this weapon rides on a scarlet horse to ignite cities,
to take peace from humankind, and to bring down nations akin to anthills.\\n\\n<i>\"The bearer
of this brand is tasked with driving peace out of nations.\"</i>",
"ItemConfig_ItemBGDesc_110112": "This brand represents their rank and accomplishments in
the name of Destruction.\\nThe master of this weapon carries a strong hatred for all sentient
beings. They relish in the lament of intelligent beings as sweet melodies and topple
civilizations with millennia of history in the blink of an eye.\\n\\n<i>\"The bearer of this brand is
tasked with stopping breath among the living.\"</i>",
"ItemConfig_ItemBGDesc_110113": "This weapon represents its owner's rank and
accomplishments in the name of Destruction.\\nThe owner of this weapon makes their
appearance at the end of a war to fan the embers to consume the world. Regardless of the
glories of the past or the blessing of its deities, this planet is destined to return to the ashes it
came from, and to wither away in the depths of the starry sky.\\n\\n<i>The bearer of this brand
is tasked with purifying the world.</i>",
"ItemConfig_ItemBGDesc_110121": "A gift that parents give to their children who've
successfully hunted their first prey at their coming of age ceremony. It is a blessing that their
life would be as successful and true as an arrow heading towards its mark.\\n\\n<i>\"May the
arrow on your waist and the sword in your sheath stay true and always find its target.\"</i>",
"ItemConfig_ItemBGDesc_110122": "An arrow narrower than a finger's width. It can be loaded
into an electromagnetic crossbow or a thermal seeking bow as ammunition. Its power is
enough to penetrate the tough shells of abominations with just one strike.\\n\\n<i>\"The
celestial banished arrives from afar, great distances journeyed 'twixt oceans of stars. Like rain
falls a cloudburst of arrows below, in a helmet reflected the bright lunar glow.\"</i>",
"ItemConfig_ItemBGDesc_110123": "The remains of a divine construct that ordinary humans
can rarely behold. What kind of force can shatter stars that are light-years away? Humanity
can only imagine the power of the Lux Arrow from the ashes it left behind.\\nOnly the Furnace
Master, chief of the Xianzhou artisans, has the rights to reforge the shards for those who are
worthy.\\n\\n<i>\"The death of a star shall shine bright for ages to come.\"</i>",
"ItemConfig_ItemBGDesc_110131": "It can unlock inspirations hidden deep within the
conscience.\\nTo take hold of the key is to grasp at the darting embers of thought that lead to
the forward path.\\n\\n<i>\"Eureka!\"</i>",
"ItemConfig_ItemBGDesc_110132": "It can unlock the mysteries binding the truth of the world
and grants knowledge beyond the understanding of humans.\\nNo matter how the wielder
attempts to display their possession of the key, no one but themselves can see its form. Some
people believe that to be a gift from the heavens, while others think it's a sign of mental
disorder.\\n\\n<i>\"I had a dream of molecules coiling up into a loop like a snake biting its own
tail. I woke up realizing that this is the answer I've been looking for all along!\"</i>",
"ItemConfig_ItemBGDesc_110133": "This is the proof of invitation to the halls of the Nous
Temple.\\nFinding the door of which this key opens is a far more arduous task than obtaining
the key itself. Those who pass through the doors will immediately realize the impossibility of
returning to this side.\\n\\n<i>\"The Erudition does not have answers to the universe, but it will
teach you how to ask the right questions.\"</i>",
"ItemConfig_ItemBGDesc_110141": "Ancient legends entail a war where humans exhausted
all primitive methods, following the gods into battle against overwhelmingly powerful
beasts.\\nThis shield is a witness to that war.\\n\\n<i>\"There's no choice but to stop it, even if
the efforts are futile.\"</i>",
"ItemConfig_ItemBGDesc_110142": "It may be a large shield, but it feels as light as a feather.
Even after taking on a full charge, no marks can be seen on the face of the shield.\\nAncient
legends tell of a war where high-spirited warriors wielded deathray-beaming spears and
shields forged of Frost Steel, defended a nation destined to falter in the face of war.\\nThis
shield is a witness to that war.\\n\\n\"<i>Powerful voices chant: 'The enemies are at our
gates!'</i>\"",
"ItemConfig_ItemBGDesc_110143": "The wielder of this shield is seemingly protected by an
invisible shield wall, immune to fiery arrows or mountainous claws.\\nAncient legends entail a
war where a tribal hero wielding a bronze shield charged to their death against a Leviathan,
together with warriors armed with fiery spears.\\nThis shield is a witness to that
war.\\n\\n<i>\"Do not cross the line.\"</i>",
"ItemConfig_ItemBGDesc_110151": "Nothing can prove its noumenon.\\nTouch gently to hear
an unclear murmur from the shard.\\n\\n<i>\" \"</i>",
"ItemConfig_ItemBGDesc_110152": "No reflections can be seen on the surface of the black
prism. Not only does it suck in all the light, it seems to also absorb the wielder's emotions,
leaving only a faint feeling of emptiness.\\n\\n<i>\"...\"</i>",
"ItemConfig_ItemBGDesc_110153": "The weak-minded and soft-willed will spend their eternity
in chaos from just a simple glance into the prism.\\n\\n<i>\" \"</i>",
"ItemConfig_ItemBGDesc_110161": "It plays a relaxing and joyful tune.\\nEven through the
simplistic tune, anyone with the slightest understanding of music can tell the mastery of the
composer of the piece.\\n\\n<i>\"Grab the hands of your Family and let us dance!\"</i>",
"ItemConfig_ItemBGDesc_110162": "It plays a hymn sung by a small band.\\nIt is impossible
to find out to whom the lyric of the hymn sends its praise.\\n\\n<i>\"Penury, trial of the Great
One! Wealth, grace of the Great One!\"</i>",
"ItemConfig_ItemBGDesc_110163": "It plays a powerful galactic symphony.\\n\\n<i>\"Some
astronomers believe that the revolutions of the heavenly spheres work the same as complex
mechanical structures. The crystal clear and pleasant notes emitted during the movements of
the stars are known as the 'Harmony of the Heavenly Spheres.'\"</i>",
"ItemConfig_ItemBGDesc_110171": "Those who come in contact with it are slowly healed of
their wounds and illnesses.\\nPeople who pray for the blessing of life while in despair will
always have their prayers answered.\\n\\n<i>\"You shall be granted what you ask for.\"</i>",
"ItemConfig_ItemBGDesc_110172": "Radiating warmth, life and growth flourish around the
place where it sinks its roots. Barren wastelands turn into luscious grass fields, withered plants
rejuvenate and blossom, and springs burst through the ground to moisten the land.\\nAs you
get closer to it, your muscles and bones twitch and propagate with an unbearable
itch.\\n\\n<i>\"Life is unfailing where the soul abounds.\"</i>",
"ItemConfig_ItemBGDesc_110173": "The stamen contains the concentrated power of the Path
of Abundance, ensuring the flower's ever-lasting vitality. No fire, ice, or any harshness can
hinder the growth of this magnificent life form.\\nGiven time, its leaves shall feed upon starlight.
Its roots shall burrow into the flesh of every being of this world, all-connected, never-perishing.
Its fruits shall fulfill the promise of immortality.\\n\\n<i>\"There be giant ships, eclipsing
mountains, drifting over the void. Upon them grows the undying tree. Its consumption grants
immortality.\"</i>",
"ItemConfig_ItemBGDesc_110400": "Severed from the highest of beings, this crystal reflects
ever-changing mirages. The past and future intertwine on each of its countless facets,
attempting to swallow up all observers.\\n\\n<i>\"Civilization is but a thin sheet of ice on top of
the deep dark ocean of chaos.\"</i>",
"ItemConfig_ItemBGDesc_110401": "It is said that the smelting techniques of the Architects
allowed them to make chainsaws sturdy enough to split giant boulders. Such techniques have
been long lost to history.\\n\\n<i>\"Boss Svarog says its blade is so thin that it can cut into the
gap between molecules... What are molecules?\"</i>",
"ItemConfig_ItemBGDesc_110402": "Strange chitin peeled off from an interdimensional
creature. Although not piping hot anymore, it still radiates warmth.\\n\\n<i>\"It's too cold
outside. But with this gemstone on you, you'll be able to travel far and wide, even to search for
cities with humans left...\"</i>",
"ItemConfig_ItemBGDesc_110403": "The Silvermane Guards would host contests where the
winner must take a body part from a monster and bring it back within a set time limit. This cold
broken horn must have been a trophy of one such contest.\\n\\n<i>\"Sir Bova, this is no moose
horn and is certainly not fit for decoration above the Geomarrow furnace.\"</i>",
"ItemConfig_ItemBGDesc_110404": "Accessory left behind by the shadow of a past Guardian,
telling tales of the city of Everwinter.\\n\\n<i>\"Svetlana the Harsh — her wrath as terrifying as
thunder and her retribution as swift as lightning.\"</i>",
"ItemConfig_ItemBGDesc_110405": "Used to belong to a certain Fragmentum monster
modeled after a certain kind of Voidrangers. An arrowhead can be barely seen buried in the
center of the vortex.\\n\\n<i>\"Those who perish in the Fragmentum shall rise again where they
met their demise.\"</i>",
"ItemConfig_ItemBGDesc_110406": "Rare horseshoe obtained when a Trampler of the
Antimatter Legion is defeated. When no one is observing, it pops in and out of
existence.\\n\\n<i>\"The name of the experiment? It's just called \"Horseshoe of the
Trampler\"... \"</i>",
"ItemConfig_ItemBGDesc_110407": "Accessory left behind by the shadow of a past Guardian,
telling tales of the city of Everwinter.\\n\\n<i>\"Alina the Loving — her kindness as lofty as the
sky and her compassion as brilliant as gold.\"</i>",
"ItemConfig_ItemBGDesc_110411": null,
"ItemConfig_ItemBGDesc_110412": null,
"ItemConfig_ItemBGDesc_110413": "Strange chitin peeled off from an interdimensional
creature. Although not freezing cold anymore, it remains trebling, absorbing heat from its
surroundings.\\n\\n<i>\"How has no one thought of selling it to worlds where they don't have air
conditioners? It works like an air conditioner and sounds as loud as one, too.\"</i>",
"ItemConfig_ItemBGDesc_110414": "According to ancient Xianzhou records, those who have
ascended can summon lightning and command the wind. The Disciples of Sanctus Medicus
claimed to have inherited the way of the gods. By demonstrating godly power, the disciples
gathered large numbers of worshipers in secret. Branches of lightning coil around this wooden
staff — could it be that the disciples were indeed no mere mortals?\\n\\n<i>\"The mortal body
is but an illusion. Truth is only revealed to those who choose to ascend.\"</i>",
"ItemConfig_ItemBGDesc_110415": "The Ascended originally intended to bring the world a
legacy of kindness, but as the bestowment of Abundance fades, understanding arrives
alongside liberation: They were nothing more than a mortal with flesh and blood. Their ability
to traverse the skies was nothing but an illusion, and all that remained of their existence was
dust and dirt.\\n\\n<i>\"I curse ye, Reignbow Arbiter...\"</i>",
"ItemConfig_ItemBGDesc_110416": null,
"ItemConfig_ItemBGDesc_110417": null,
"ItemConfig_ItemBGDesc_110501": "The Leviathan's heart has stopped beating, but its mind
lives on despite being trapped in a case. As long as the lid is closed, its mind is simultaneously
both alive and dead, driving the engine of destruction.\\n\\n<i>\"Doomsday Beast, a blight
made in the Warforge using what's left of a Leviathan and the weeping bones of thousands of
the dead. It longs for the destruction of the universe and itself.\"</i>",
"ItemConfig_ItemBGDesc_110502": "Together with this visor, the twisted wish of a Guardian
also lies broken.\\nShe had wanted to find a way out for her people to escape the Everwinter,
but ended up becoming a puppet of a consciousness beyond her.\\n\\n<i>\"Supreme
Guardian, the title passed down to generations of Belobog's rulers, the one who looked after
all the people — It never occurred to anyone that the Guardians themselves also long for care
and protection.\"</i>",
"ItemConfig_ItemBGDesc_110503": "No matter how many bodies it steals, its wish remains
unfulfilled. Like those who seek the medicines of immortality, it craves an imperishable vessel,
one that will rid it of its fear of destruction. And yet, it knows this is a dream that will never
come true.\\n\\n<i>\"I have seen countless worlds devoured by The Blemished One's
conflagration, and I was one of their flames. I danced at the twirl of their fingers, keenly aware
that should the fuel burn out, this fire will also extinguish...\"</i>",
"ItemConfig_ItemBGDesc_111001": "It is a lesion that breeds evil, the impulse to sin. It is the
source of the Fragmentum distortion.\\nA heavy blow has caused this heart to stop beating
and lose its luster.\\n\\n<i>\"Preliminary tests indicate it's some kind of hybrid: one half is
primordial, and the other half is something very similar to Stellarons.\" — Department of
Biology, Sarah Castro</i>",
"ItemConfig_ItemBGDesc_111002": "It is a lesion that breeds evil, the impulse to sin. It is the
source of the Fragmentum distortion.\\nThe heart is glimmering and the veins on it indicate it's
still alive.\\n\\n<i>\"What kind of monster is this? Did you see it... Its face! It has the face of our
previous leader!\"</i>",
"ItemConfig_ItemBGDesc_111003": "It is a lesion that breeds evil, the impulse to sin. It is the
source of the Fragmentum distortion.\\nThe heart is pulsating slowly, with a residual force
powerful enough to cause a new calamity. It's best to destroy it to prevent further
troubles.\\n\\n<i>\"It's like a cancer...\"</i>",
"ItemConfig_ItemBGDesc_111011": "A small amount of anti-matter that emanates out of the
Voidranger: Reaver like the materialization of its destructive instinct.\\n\\n<i>\"They are all
looking forward to the moment of obliteration, when they will be reforged and fused with the
entire world.\"</i>",
"ItemConfig_ItemBGDesc_111012": "A moderate amount of anti-matter that floats around the
Voidranger: Distorter. The amount of matter and anti-matter particles has reached a
dangerous balance...\\n\\n<i>\"They are all looking forward to the moment of obliteration, when
they will be reforged and fused with the entire world.\"</i>",
"ItemConfig_ItemBGDesc_111013": "Highly condensed anti-matter within the body of the
Voidranger: Trampler. The moment of obliteration is the trumpet call for civilizations'
destruction.\\n\\n<i>\"They are all looking forward to the moment of obliteration, when they will
be reforged and fused with the entire world.\"</i>",
"ItemConfig_ItemBGDesc_112001": "It is full of scratches from the erosion of wind and
snow.\\n\\n<i>\"In ancient times, there was only one way Silvermane Guards could retire:
death.\"</i>",
"ItemConfig_ItemBGDesc_112002": "Maybe it's a proof of heroics that you can brag about to
your family. Maybe it's a lucky charm that protects you from a bullet.\\n\\n<i>\"Times have
changed.\"</i>",
"ItemConfig_ItemBGDesc_112003": "A proof of honor awarded to those that fought against
Fragmentum creatures, Underworlders, and sudden disasters.\\nIt is not usually pinned onto
the recipient's chest, but rather placed onto his coffin.\\n\\n<i>\"Remember, young Gepard. It is
not a toy: it is the destiny and blood of the Landau family.\"</i>",
"ItemConfig_ItemBGDesc_112011": "Despite its size, it was cast and polished in a way that
people today would struggle to replicate.\\n\\n<i>\"A small screw in the Old World is stronger
than our armor.\"</i>",
"ItemConfig_ItemBGDesc_112012": "Once taken apart, the precision components can never
be put back together. Even the maintenance veterans in Belobog's Technology Division would
think twice before touching it.\\n\\n<i>\"You idiot, the Bluecoats will only give you a few canned
goods for this. Take it to Boss Svarog and you won't need to worry about food and clothing for
a while.\"</i>",
"ItemConfig_ItemBGDesc_112013": "It uses Geomarrow as the energy source. When
powered, it spews wandering auroras, not sparkles.\\n\\n<i>\"Only the Technology Division
directly under the Supreme Guardian has access to information regarding the Old World. I lost
my privileges after I was fired.\"</i>",
"ItemConfig_ItemBGDesc_113001": "The source of the Xianzhou long-life species' \"Endless
Lifespan.\" The remnants of the Aeon of Abundance's influence. Countless years ago, a
sovereign's hubris for immortality caused the Xianzhou fleet to sail into the sea of outer space
to seek divine recipes.\\n\\n<i>\"We desire to live for endless ages and maintain the empire for
all eternity. Unfortunately, human lives have limits and human capacity has its ends. Thus, we
send nine Navium Astriger to sail beyond the sky, seeking divine recipes for immortality.\"</i>",
"ItemConfig_ItemBGDesc_113002": "The source of the Xianzhou long-life species' \"Endless
Lifespan.\" The remnants of the Aeon of Abundance's influence. After endless trials, the fleet
seeking the medicine of immortality was able to behold the visage of the celestial being. The
divine one cast down its blessings in material form, and the Ambrosial Arbor sprouted its
leaves.\\n\\n<i>\"New buds descend into the moon, divine flowers bloom by the clouds. In the
blink of a blossom's life, old wood returns to youthful grove.\"</i>",
"ItemConfig_ItemBGDesc_113003": "The source of the Xianzhou long-life species' \"Endless
Lifespan.\" The remnants of the Aeon of Abundance's influence. After the Three Sufferings,
Xianzhou laid in devastation. The <i>Homo celestinae</i> fell as demons, and catastrophes
occurred ceaselessly.\\n\\n<i>\"As decreed by the Ten-Lords Commission, all who are near the
mara-struck state will be seized by the infernal judges and cast into the Shackling
Prison.\"</i>",
"ItemConfig_ItemBGDesc_113011": "The foundation of Xianzhou's ingenium technology. The
smallest constituent of all machine parts. Breaking it apart would be akin to destroying the
cellular structure of a living being.\\n\\n<i>\"The Intelligentsia Guild put up a bounty of two
million credits for technical plans that can flawlessly disassemble Xianzhou mechanical
puppets.\"</i>\\n<i>\"If you know Screwllum, then these two millions are basically yours to
take...\"</i>",
"ItemConfig_ItemBGDesc_113012": "The connective components used in Xianzhou's
ingenium technology. The intricate and thin teeth of the cogwheels are as minute as mustard
seeds, and yet are interconnected to form a complex body, making the machine able to pass
as true life.\\n\\n<i>\"Its form lies in harmony, a parallel to nature. Its movements cyclical,
echoing the cosmos.\"</i>",
"ItemConfig_ItemBGDesc_113013": "The core of Xianzhou's ingenium technology. The
armillary sphere roils and vibrates like the essence of a heart, making the machine think like a
living being.\\n\\n<i>\"Do not be startled. Taking away its heart would make him... her?... No,
make it lose its sentience and return to its mechanical sources.\"</i>",
"ItemConfig_ItemBGDesc_120000": "Hertareum was planned as a digital currency, but
eventually settled as a physical currency.\\nIt's worth mentioning that even though Hertareum
coins don't contain any precious metal components, the high-definition silhouette Non-
Fungible Token contained inside it is much more valuable than any of them.",
"ItemConfig_ItemBGDesc_120001": "After a long era of blockades, the Overworld and
Underworld denizens of Belobog have developed vastly different standards for currency.\\nThe
current exchange rate of shield to credits is now 1:<unbreak>50</unbreak>... Speaking of,
why are credits still an official currency of Belobog? It seems people have already forgotten the
answer to this question.",
"ItemConfig_ItemBGDesc_120002": "The Xianzhou strales has long been digitized before
Xianzhou's interactions with the IPC ever happened. However, there are some collectors who
still kept the Celest-Gold coins minted when the Alliance first came into existence. Shaped like
the tip of an arrow or a narrow leaf, it seems to allude to the past and future of that
civilization.",
"ItemConfig_ItemBGDesc_121000": "A candy favored by a certain Stellaron Hunter. It contains
rocket tree gum, and the crispy sound of bubbles popping is absolutely
irresistible.\\n\\n<i>\"Pop!\"</i>",
"ItemConfig_ItemBGDesc_140000": "In this grand universe, moral standards are materialized
into physical form. Thumbs-up approvals aren't a rare sight to behold.\\nWhat matters is that
you are recognized!",
"ItemConfig_ItemBGDesc_140004": "An old coin from a time when metal was still a plentiful
resource in Belobog.",
"ItemConfig_ItemBGDesc_140017": "Defective parts collected from a malfunctioning
robot.\\n\\n<i>\"You get what you pay for. Obviously, this is worthless.\"</i>",
"ItemConfig_ItemBGDesc_140021": "According to Sampo, it's a piece of mining equipment
that he lost.\\n\\n<i>\"A pickaxe with a polished point might make for a decent weapon?\"</i>",
"ItemConfig_ItemBGDesc_140022": "According to Sampo, it's a piece of mining equipment
that he lost.\\n\\n<i>\"An ordinary respirator.\"</i>",
"ItemConfig_ItemBGDesc_140023": "According to Sampo, it's a piece of mining equipment
that he lost.\\n\\n<i>\"Put it on and you'll be the finest in the mines.\"</i>",
"ItemConfig_ItemBGDesc_140024": "A strange ornament you found in the Corridor of Fading
Echoes resembling a delicate drill.\\n\\n<i>\"'Balakin' is inscribed onto the back. Your intuition
tells you this device isn't something simple...\"</i>",
"ItemConfig_ItemBGDesc_140025": "An iron box passed down by the Balakin family,
containing secrets left behind by their ancestors hundreds of years ago.\\n\\n<i>\"My ancestors
left behind the iron box, but forgot to leave its key. Funny, very funny.\"</i>",
"ItemConfig_ItemBGDesc_140026": "An encryption key used to activate the energy core in the
restricted zone.\\n\\n<i>\"Despite its apparent similarities to other cores, it is clear the energy
core inside the Silvermane Guard Restricted Zone is highly-customized.\"</i>",
"ItemConfig_ItemBGDesc_140027": "A custom key that can unlock the gear bridge inside the
Silvermane Guard Restricted Zone. Only officers are granted access permissions.",
"ItemConfig_ItemBGDesc_140032": "A temporary pass allowing entry into the Silvermane
Guard Restricted Zone.\\n\\n<i>\"Temporary workers in possession of this temporary pass may
enter the restricted zone within three hours. Lending this pass to others is a felony, and
offenders will suffer serious consequences.\"</i>",
"ItemConfig_ItemBGDesc_140033": "A part used to connect the body and chassis of a mine
cart.\\n\\n<i>\"It is this small part that supports the entire structural integrity of the mine
cart.\"</i>",
"ItemConfig_ItemBGDesc_140034": "Level-1 certification for opening the entrance of the
Robot Settlement. Only those who have obtained all three certification levels can gain
permission to open the door.\\n\\n<i>\"Hey, ow! Ow, ow, ow... Can't this robot be more gentle
with a pretty girl's hand?\"</i>",
"ItemConfig_ItemBGDesc_140035": "Level-2 certification for opening the entrance of the
Robot Settlement. Only those who have obtained all three certification levels can gain
permission to open the door.\\n\\n<i>\"Hey, ow! Ow, ow, ow... Can't this robot be more gentle
with a pretty girl's hand?\"</i>",
"ItemConfig_ItemBGDesc_140036": "Level-3 certification for opening the entrance of the
Robot Settlement. Only those who have obtained all three certification levels can gain
permission to open the door.\\n\\n<i>\"Hey, ow! Ow, ow, ow... Can't this robot be more gentle
with a pretty girl's hand?\"</i>",
"ItemConfig_ItemBGDesc_140037": "A Space Station Special Permit issued by Asta and
Arlan. Allows you to freely enter and exit most cabins of the space station.\\n\\n<i>\"Why not all
cabins you ask? Let's just say, researchers of Herta Space Station are all crouching tigers, I
don't want to limit their imaginations when it comes to unlocking things.\"</i>",
"ItemConfig_ItemBGDesc_140039": "A part used for connecting mine cart wheels.\\n\\n<i>\"A
sturdy axle connects two mine cart wheels.\"</i>",
"ItemConfig_ItemBGDesc_140040": "Proof of Julian's capacities.\\n\\n<i>\"There are no
masters and newbies with marbles. Only those who grab the opportunities can win.\"</i>",
"ItemConfig_ItemBGDesc_140041": "Treasure across time.\\n\\n<i>\"I didn't dig out ninety
percent of the time capsules.\"</i>",
"ItemConfig_ItemBGDesc_140046": "A key that can be used in the Rivet Town Commercial
District.\\n\\n<i>\"The Fragmentum has come and everyone has fled. What Chamber of
Commerce?\"</i>",
"ItemConfig_ItemBGDesc_140065": "A big bear doll that has been stashed
away.\\n\\n<i>\"Natasha's hand-made bear doll. Admittedly, it is rather cute.\"</i>",
"ItemConfig_ItemBGDesc_140066": "A map that supposedly leads to treasure.\\n\\n<i>\"A
Treasure Map that looks rather sketchy. Is it... accurate?\"</i>",
"ItemConfig_ItemBGDesc_140067": "A map that supposedly leads to treasure.\\n\\n<i>\"A
Treasure Map made a long time ago. Judging by how old it is, seems quite convincing.\"</i>",
"ItemConfig_ItemBGDesc_140068": "Chitin that looks like armor, taken from a Fragmentum
Monster.\\n\\n<i>\"Who wants something like this...\"</i>",
"ItemConfig_ItemBGDesc_140069": "A pamphlet about the used item auction.\\n\\n<i>\"A way
for vagrants to trade... an auction sounds like a good idea.\"</i>",
"ItemConfig_ItemBGDesc_140070": "A navigation map with \"recipient address\" marked on
it.\\n\\n<i>\"Heron Express would like to warn you about the latest scam, 'We left your delivery
at your door.'\"</i>",
"ItemConfig_ItemBGDesc_140071": "Intricate parts dotted around the Disposal Site. Hardly
anyone would notice these dated-looking dull little things. Iron and nickel are gifts from the
shooting star, but ultra nickel is something entirely different... Produced with mysterious
methods, this superalloy, though outdated in the eyes of Herta, is patented and has no
competition in the entire universe.\\n\\n<i>\"No competition? You get one of these for
<unbreak>10</unbreak> credits on the black market. They say you can use it to repair all the
beacons in the universe, very versatile.\"</i>",
"ItemConfig_ItemBGDesc_140072": "A signal log in which is recorded the affirmative answer
from Lesley and the truth about the starquake. It is sweet yet cruel.\\n\\n<i>\"Knowing how
Rocky is, even I can't predict what he might do when he learns the truth.\"</i>",
"ItemConfig_ItemBGDesc_140073": "A fake log with Lesley's answer. Whoever made this
hopes to maintain the fragile balance of Rocky's life using abrupt rejection.\\n\\n<i>\"She will
say no to him and his life will go on. It's always easier to forget than to heal.\"</i>",
"ItemConfig_ItemBGDesc_140074": "A clip of the footage captured by the Herta Panopticon
System. With all researchers under constant watch, there's no keeping
secrets.\\n\\n<i>\"Surveillance is the bane of secrets but also the best historian-to-be. You can
trace back to the beginning of everything, be it good or bad.\"</i>",
"ItemConfig_ItemBGDesc_140075": "A videotape that recorded the intricate secrets of the
space station. Its maker went the extra mile in making it secure by installing a most
extraordinary security mechanism.\\n\\n<i>\"As if you have fallen into a space that has neither
beginning nor end, you look through a standard-issue navigation visor and stare into the
deepest retreat of the vast universe. In the distance, you see a dim blue dot, like a drop of
water before the canvas of darkness.\"</i>",
"ItemConfig_ItemBGDesc_140076": "A videotape that recorded the intricate secrets of the
space station. Its maker went the extra mile in making it secure by installing a most
extraordinary security mechanism.\\n\\n<i>\"That's the most direct evidence of the power of the
Aeons. The justice people are seeking seems almost amusing in the face of a doomed
planet... The hollow and eerily fast utterance is proof that the last bit of the videotape has been
corrupted by something.\"</i>",
"ItemConfig_ItemBGDesc_140077": "A videotape that recorded the intricate secrets of the
space station. Its maker went the extra mile in making it secure by installing a most
extraordinary security mechanism.\\n\\n<i>\"There are no reinforcements. If you can, please
come back following the route we agreed on in advance. Do you copy? The intermittent sound
from the galactic radio is calling a name repeatedly. There is no reply.\"</i>",
"ItemConfig_ItemBGDesc_140078": "An envelope found in Belobog.\\nThe envelope reads:
Dear kindhearted soul, can you buy me a stamp and post this for me? A thousand
thanks!\\nMaybe someone in the Overworld can help you with this unsent letter.",
"ItemConfig_ItemBGDesc_140079": "An envelope found in Belobog.\\nThe envelope reads: To
Carlo Eyre, Room B<unbreak>03</unbreak>, Building <unbreak>35</unbreak>, 6th Street,
Administrative District.\\nMaybe someone in the Overworld can help you with this unsent
letter.",
"ItemConfig_ItemBGDesc_140080": "An envelope found in Belobog.\\nThe envelope reads: To
my one and only; my precious; my eternally youthful; my clever and witty; the one worthy of all
my love to protect; the one who may not even exist: The true love of my future.\\nMaybe
someone in the Overworld can help you with this unsent letter.",
"ItemConfig_ItemBGDesc_140081": "An envelope found in Belobog.\\nThe envelope reads:
The trash I wrote should never see the light of day. That's fine, it can rot forever in the bottom
of the dark mailbox.\\nMaybe someone in the Overworld can help you with this unsent letter.",
"ItemConfig_ItemBGDesc_140082": "One of the anonymous packages delivered to the
clinic.\\n\\n<i>\"Milk powder and a thermal baby bottle. Very thoughtful indeed...\"</i>",
"ItemConfig_ItemBGDesc_140083": "Anonymous package not yet delivered to the
clinic.\\n\\n<i>\"Next to the anonymous package lies its sender.\"</i>",
"ItemConfig_ItemBGDesc_140084": "A mysterious card used to access an unknown facility. Its
corner has been chipped away and the letters on it have become unrecognizable. But when
you hold it under the light at a certain angle, you can see the faint letters that read \"Thousand
Stars.\"\\n\\n<i>\"Obviously this card was extremely valuable, but it was discarded like trash
when someone lost interest... Sounds like something Herta would do.\"</i>",
"ItemConfig_ItemBGDesc_140085": "A mysterious card used to access an unknown facility. Its
corner has been chipped away and the letters on it have become unrecognizable. But when
you hold it under the light at a certain angle, you can see the faint letters that read \".\"
<i>\"When you run your fingers past the incomprehensible letters, you can't help but think:
maybe this card is one of those collector's edition things. Could it be that having all the cards
can grant you the power to summon... that Aeon?\"</i>",
"ItemConfig_ItemBGDesc_140086": "A mysterious card used to access an unknown facility. Its
corner has been chipped away and the letters on it have become unrecognizable. But when
you hold it under the light at a certain angle, you can see the faint letters that read
\"Corporate.\"\\n\\n<i>\"Trust me, this is no doubt an access card used to open multiple layers
of secured hatches, and it must have been developed by big corporations. The room it unlocks
must also have been built by some galactic magnate.\"</i>",
"ItemConfig_ItemBGDesc_140090": "A box of medical supplies urgently needed by
Natasha.\\n\\n<i>\"Rubbing alcohol — hope it hasn't evaporated too much...\"</i>",
"ItemConfig_ItemBGDesc_140091": "A box of medical supplies urgently needed by
Natasha.\\n\\n<i>\"Natasha's home-made painkillers. People faint just from the smell.\"</i>",
"ItemConfig_ItemBGDesc_140095": "One of the anonymous packages delivered to the
clinic.\\n\\n<i>\"Children fall asleep to stories. A must-try for young parents...\"</i>",
"ItemConfig_ItemBGDesc_140096": "One of the anonymous packages delivered to the
clinic.\\n\\n<i>\"Soft and breathable, our quality clothing is designed to protect your baby from
sweat. Perfect for silky-smooth skin.\"</i>",
"ItemConfig_ItemBGDesc_140097": "Old letters that Kluzer carries around.\\n\\n<i>\"He didn't
have the time to post them... maybe he didn't need to anymore...\"</i>",
"ItemConfig_ItemBGDesc_140098": "An old yellowing photo. Evidence of a certain individual's
part in a certain historic event.\\nThe figure in the picture did not seem to plan to let people feel
the historical weight this photo should carry.\\n\\n<i>\"What will become of Belobog in a
hundred years? Well, you'll have to see it through your eyes.\"</i>",
"ItemConfig_ItemBGDesc_140103": "Commodity contract for the auction. Use it to get paid
based on the value of the goods.\\n\\n<i>\"They always put 'Handle with Care' on the contract
but everyone ignores it.\"</i>",
"ItemConfig_ItemBGDesc_140104": "Rare relic from ancient times. Can be used with intricate
Old World instruments.\\n\\n<i>\"A way for vagrants to trade... an auction sounds like a good
idea.\"</i>",
"ItemConfig_ItemBGDesc_140105": "Letter from outer space by Hosea Lazaro the comet
hunter — full of rubbish.\\n\\n<i>\"Back when I was still in the space station, I would look into
the night sky in search of those faraway celestial bodies. Those clouds of stars, soft and
alluring, captured my anxious heart. If you are like me, it's only a matter of time before people
crown you with the title 'comet hunter'.\"</i>",
"ItemConfig_ItemBGDesc_140106": "Letter from outer space by Hosea Lazaro the comet
hunter — full of rubbish.\\n\\n<i>\"Back when I was still in the space station, I would look into
the night sky in search of those faraway celestial bodies. Those clouds of stars, soft and
alluring, captured my anxious heart. If you are like me, it's only a matter of time before people
crown you with the title 'comet hunter'.\"</i>",
"ItemConfig_ItemBGDesc_140107": "Letter from outer space by Hosea Lazaro the comet
hunter — full of rubbish.\\n\\n<i>\"Back when I was still in the space station, I would look into
the night sky in search of those faraway celestial bodies. Those clouds of stars, soft and
alluring, captured my anxious heart. If you are like me, it's only a matter of time before people
crown you with the title 'comet hunter'.\"</i>",
"ItemConfig_ItemBGDesc_140108": "The Xenohydro was confined within a Mystic Case in the
shape of a trapezohedron, with one of the planes made from the Absolutely Objective Lens. It
is observed that the Xenohydro has icy blue skin that has silver spots dotted around. If you
look through other planes to observe the Xenohydro, you'll find that it looks rather different. In
fact, the image of the Xenohydro will vary from person to person.\\n\\n<i>\"I have a feeling that
compared with the Xenohydro, this case is the actual curio. It can be worth quite a lot on the
curio market.\"</i>",
"ItemConfig_ItemBGDesc_140109": "The king of soft drinks, rough around the edges but good
for your buddies — give 'em the strong kick they deserve.\\n\\n<i>\"A big barrel of pure
caramel, a few jumping peas here and there, a handful of fresh canterbury bells, and some
interdimensional leaves. Don't forget a drop of Ambergris of Abundance and a few rolls of
orchid zest. How much of a kick you want is your choice.\"</i>",
"ItemConfig_ItemBGDesc_140110": null,
"ItemConfig_ItemBGDesc_140111": "A key with its teeth all worn smooth and not looking like it
can open doors anytime soon.\\n\\n<i>\"Rivet Town Chamber of Commerce? Ask Julian if he
knows about it.\"</i>",
"ItemConfig_ItemBGDesc_140112": "A treasure map decoded with a Special Autoradiograph,
revealing hidden coordinates within the space station.\\n\\n<i>\"I heard that scoundrel left
behind some good stuff in the space station. This must be where the treasure is.\"</i>",
"ItemConfig_ItemBGDesc_140114": "Bronya's toy as a child. The snowy owl circles above the
snowfields, looking for the best opportunity to hunt the hare.\\n\\n<i>\"Even if our connection
with the past is completely broken, there are still things that can complete us.\"</i>",
"ItemConfig_ItemBGDesc_140115": "A very expensive flower. It blooms only once a year for a
month.\\n\\n<i>\"But honestly, the price is completely worth that one month of bloom!\"</i>",
"ItemConfig_ItemBGDesc_140116": "An eight-petalled flower with white spots at each tip, just
like snowflakes.\\n\\n<i>\"A long time ago, the initial snow of the year symbolized harvest and
joy.\"</i>",
"ItemConfig_ItemBGDesc_140117": "An aristocratic flower beloved by high
society.\\n\\n<i>\"Rumor has it that a noblewoman spent her entire family's fortune on one of
these flowers. This was why it was given the name Marquise.\"</i>",
"ItemConfig_ItemBGDesc_140118": "A lovely small red-and-yellow flower that looks like the
sun.\\n\\n<i>\"Just looking at it makes you feel warm inside.\"</i>",
"ItemConfig_ItemBGDesc_140119": "Common mechanical parts used
everywhere.\\n\\n<i>\"The prospectors say this is the specialty of corners and gaps. It kinda
makes sense...\"</i>",
"ItemConfig_ItemBGDesc_140120": "A metal casing removed from discarded robots. Maybe it
can still be used.\\n\\n<i>\"It's common for animals to molt, but have you seen robots
molt?\"</i>",
"ItemConfig_ItemBGDesc_140121": "A cold metallic construct, but a burning passion perhaps
hides beneath the petals.\\n\\n<i>\"It is cold to the touch, but warm if you put it against your
body. Where on your body? Try your heart.\"</i>",
"ItemConfig_ItemBGDesc_140123": "Portable backup power source for the elevator. Can be
used in an emergency after being assembled.\\n\\n<i>\"Safety and portability are both great,
but the capacity... who designed this!?\"</i>",
"ItemConfig_ItemBGDesc_140124": "A token required to cross an important location.",
"ItemConfig_ItemBGDesc_140125": "This seems to be a note that Mei had dropped. Messy
writing fills the page with records on how to look after some common flower species.",
"ItemConfig_ItemBGDesc_140126": "This seems to be a note that Mei had dropped. Messy
writing fills the page with records of what she had learned from other housekeepers.",
"ItemConfig_ItemBGDesc_140127": "Testimony that Tantan had recorded at the scene of the
incident. It is no simple task to get useful information out of the victim's jumbled statements.",
"ItemConfig_ItemBGDesc_140128": "Testimony that Tantan had recorded at the scene of the
incident. It is no simple task to get useful information out of the witness' jumbled statements.",
"ItemConfig_ItemBGDesc_140129": "Testimony that Tantan had recorded at the scene of the
incident. It is no simple task to get useful information out of the witness' jumbled statements.",
"ItemConfig_ItemBGDesc_140130": "A picture of the lane taken by the cycrane. Starskiffs fly
to and fro within the lane. The offending starskiff tried to hide within the traffic, only to expose
itself.",
"ItemConfig_ItemBGDesc_140132": "Handwritten cards with words of encouragement from
Capote to his fans.\\n\\n<i>\"Master Capote's care and love for everyone is contained in these
words!\"</i>",
"ItemConfig_ItemBGDesc_140133": "A photo snapped from a unique angle and contains
Capote's autograph.\\n\\n<i>\"Master Capote authorized it! It's not an intrusion of
privacy!\"</i>",
"ItemConfig_ItemBGDesc_140134": "The wiki-style encyclopedia that Capote's fans created
themselves. Its contents mostly involve Capote's sayings.\\n\\n<i>\"Master Capote's keyword
in life has been updated. The most recent version is: illumination!\"</i>",
"ItemConfig_ItemBGDesc_140135": "A personal special pass belonging to Arlan, with Peppy's
photo stuck to it.\\n\\n<i>\"Brother is certainly loyal, and he carries his good friend's photo
whenever he goes.\"</i>",
"ItemConfig_ItemBGDesc_140136": "An alloy ceiling tile that is heavily damaged after a strong
impact.\\n\\n<i>\"Will us Security Department have to... pay the bill for repairs?\"</i>",
"ItemConfig_ItemBGDesc_140137": "Arlan used too much force during combat and left a
footprint on the floor tile.\\n\\n<i>\"Us Security Department should use this as our insignia next
year!\"</i>",
"ItemConfig_ItemBGDesc_140138": "A photo of Arlan's back as he heads to the suspicious
crystal on his own to investigate. The determination in his steps is obvious.\\n\\n<i>\"Brother is
definitely a bear amongst horses! His figure is so cool!\"</i>",
"ItemConfig_ItemBGDesc_140139": "A white ribbon stained beyond recognition by an
unknown filth.\\nA bell is pinned to the end of the delicate woven fabric, its chime guiding the
blind girl through the darkness.\\n\\n<i>\"That familiar, crisp chime... Big Sis, are you
back...\"</i>",
"ItemConfig_ItemBGDesc_140140": "A small, handcrafted music box. Though kept under
good care for many years, it has fallen into a state of disrepair.\\nThe melody produced by the
wooden box was somewhat unsettling, nonetheless, it was cherished by the two girls, who
relied on each other like sisters.\\n\\n<i>\"Welcome... home...</i>\"",
"ItemConfig_ItemBGDesc_140141": "A black envelope. A pitiful pin hangs on the spot where
there should have been a fire lacquer seal. On the back is writing in large, crooked letters:
\"Invitation.\" \\n\\n<i>\"I see you're a chosen one....\"</i>",
"ItemConfig_ItemBGDesc_140146": "A package not delivered by Wildfire in time. Peak is its
intended recipient.",
"ItemConfig_ItemBGDesc_140147": "A package not delivered by Wildfire in time. The rapper
Eunice is its intended recipient.",
"ItemConfig_ItemBGDesc_140148": "A package not delivered by Wildfire in time. Its intended
recipient could be one of the patients in the clinic.",
"ItemConfig_ItemBGDesc_140149": "Gaily wrapped gift. From the appearance, it can be seen
that a lot of thought was spent on packaging this gift. \\n\\n<i>\"Giving disposable cutlery as a
gift... You're implying that the recipient doesn't like to wash dishes.\"</i>",
"ItemConfig_ItemBGDesc_140150": "A watch that was almost mistaken for a bomb. It was
said that a person's prized accessories can reflect their taste to an extent.\\n\\n<i>\"So I
offered up three mansions in exchange for his watch...\"</i>",
"ItemConfig_ItemBGDesc_140151": "A bouquet of fresh Ball Peony blossoms. In floriography,
it means \"patience.\"",
"ItemConfig_ItemBGDesc_140152": "A bunch of tiny Rainbow blossoms. In floriography, it
means \"the beauty of the ordinary.\"",
"ItemConfig_ItemBGDesc_140153": "A bouquet of fresh First Snow blossoms. In floriography,
it means \"purity and kindness.\"",
"ItemConfig_ItemBGDesc_140154": "A stalk of exquisite Marquise blossoms. It represents a
status of prestige.",
"ItemConfig_ItemBGDesc_140155": "A letter from the Restricted Zone Logistics Officer Gilbert
to his daughter Lila in the Overworld.",
"ItemConfig_ItemBGDesc_140156": "A badge representing justice. It might shed some light on
this Disciple of Sanctus Medicus' social identity. If you flaunt it carelessly, you'll only invite
unwanted ridicule to yourself.",
"ItemConfig_ItemBGDesc_140157": "A letter between the Disciples of Sanctus Medicus. The
correct words will only appear in the hands of the intended recipient.",
"ItemConfig_ItemBGDesc_140158": "A family photo taken somewhere not on the Xianzhou
Luofu. Evidently, this Disciple of Sanctus Medicus came from a different world. He came here
either chasing the distant idea of immortality or to cure a disease. He has a bright smile in the
photo, drastically different to how he looked when you met him on the street.\\n\\n<i>\"We'll
take another family photo together on the seaside rocks when you're back...\"</i>",
"ItemConfig_ItemBGDesc_140159": "A medical prescription. The messy writing makes one
question the sanity of the author.\\n\\n<i>\"5 mace of Daiyu angelica, 3 mace of Tian Dong,
mixed into the... of Xianzhou natives who have reached <unbreak>600</unbreak> years of
age.\"</i>",
"ItemConfig_ItemBGDesc_140161": "A standard package for delivery. It is tightly sealed and
heading towards its recipient.",
"ItemConfig_ItemBGDesc_140162": "A polearm that was sliced in half. One can imagine the
fate that befell its master.",
"ItemConfig_ItemBGDesc_140163": "A token required to traverse across an important
location. Looks like the process of acquiring this token was not very smooth.",
"ItemConfig_ItemBGDesc_140164": "A grenade with its pin pulled. It is silent, as though it
might start growling at any moment.\\n\\n<i>\"A little gift for the lost...\"</i>",
"ItemConfig_ItemBGDesc_140165": "A chip for regulating language mastery, especially for
standard-issue Belobogian Automaton.",
"ItemConfig_ItemBGDesc_140166": "A piece of paper casually folded into a flower. The petals
are delicate and life-like, and one wonders what kind of person would have bestowed such
likenesses onto the paper.",
"ItemConfig_ItemBGDesc_140167": "This seems to be a page torn from a Department of
Insight researcher's notebook. It is full of obscure and difficult symbols and sentences. There
are cute cat stickers on the back of the page — the owner was probably a cat
lover.\\n\\n<i>\"For Department of Insight internal use only. Do not leak out this
document.\"</i>",
"ItemConfig_ItemBGDesc_140168": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140169": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140170": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140171": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140172": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140173": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140174": "A few pages from a children's adventure book very
popular in Belobog.\\n\\n<i>\"The Moles, the Moles, are brilliant and strong! The Moles, the
Moles, take the reins!\"</i>",
"ItemConfig_ItemBGDesc_140175": "An invitation for joining the Interastral Peace Corporation
as a designer. Enthusiastic, cordial, with an astonishing salary offer.\\n\\n<i>\"Congratulations,
Designer Ryan. We warmly invite you to join the IPC Technology Department.\"</i>",
"ItemConfig_ItemBGDesc_140176": "Standard parts set from the Artisanship Commission
used to assemble different aurumatons.\\n\\n<i>\"I've told you a hundred times before that we
want to industrialize. In. Dus. Tri. Al. Ize!\"</i>",
"ItemConfig_ItemBGDesc_140177": "This boat Chengjie folded out of paper is like a tiny
starskiff. Meticulously made and cute.\\n\\n<i>\"Master, I've finally graduated!\"</i>",
"ItemConfig_ItemBGDesc_140178": "A fist-sized geomarrow crystal, reflecting an indigo
luster.\\nThat supervisor Antonia probably knows how much it's worth.",
"ItemConfig_ItemBGDesc_140179": "A thermal mining pickaxe for Underworld miners. Often
on-sold.\\n<unbreak>80%</unbreak> new.",
"ItemConfig_ItemBGDesc_140180": "A thermal mining pickaxe for Underworld miners. Often
on-sold.\\n<unbreak>60%</unbreak> new.",
"ItemConfig_ItemBGDesc_140181": "Only the extremely lucky can get their hands on this
crystal.\\nIt doesn't look like it has any practical value, but it could be sold for a very good
price.",
"ItemConfig_ItemBGDesc_140182": "A small part used for mechanical production. Smaller
than a person's fist.\\n<i>\"It is this small part that supports an avenger's moral
cleanliness.\"</i>",
"ItemConfig_ItemBGDesc_140183": "A rather artsy tin box sitting there silently like a
book.\\n<i>\"Please put this tin box on sale on the shelf on the second row to the right of Spare
Time Book Shop's door...\"</i>",
"ItemConfig_ItemBGDesc_140184": "Mineral deposit formed by some kind of creature.
Rumored to be pearls that solidified from drakons' tears, and is very popular among
Outworlders who love such legends.\\n<i>\"Drakons in the ancient sea, centuries long they
may live. Tears shed dry into pearls, fat burns in lamps of old.\"</i>",
"ItemConfig_ItemBGDesc_140185": "A Xianzhou-style scroll, on which <i>Thousand-Handed
Merciful Medicus' Salvation</i> is written <unbreak>500</unbreak> times. Closer inspection
reveals the last few hundred handwritings to be different from the first few hundred ones. Let's
hope this doesn't get discovered.",
"ItemConfig_ItemBGDesc_140186": "An unsent letter addressed home. The author seems to
have undergone some experimental \"treatment.\"",
"ItemConfig_ItemBGDesc_140187": "A small nuclear weapon. Its countdown will begin
automatically when it no longer detects the registrant's vital signs — In other words, you can't
just throw it away.\\n\\n<i>\"Maybe we can chuck it in a lake somewhere...\"</i>",
"ItemConfig_ItemBGDesc_140188": "An access code provided by a weird person. Go to
Starskiff Haven and give it to Ziqiao. Maybe you'll get a pleasant surprise.",
"ItemConfig_ItemBGDesc_140189": "A silly teacher forgot to wear clothes when he left in the
morning. Go give him these clothes.",
"ItemConfig_ItemBGDesc_140190": "Everyone has a beating heart. Emotions are often more
effective than logic when persuading someone.",
"ItemConfig_ItemBGDesc_140191": "The Realm-Keeping Commission require their officers to
be upright, kind, just, industrious, and empathetic. Not many people in reality can tick all those
boxes.",
"ItemConfig_ItemBGDesc_140192": "Ever seen a fist this big? It's all yours~",
"ItemConfig_ItemBGDesc_140193": "Any problem you can solve with money isn't a problem.
It's a shame money isn't omnipotent.",
"ItemConfig_ItemBGDesc_140194": "Even those most skilled in lies and flattery often cannot
resist the power of \"sincerity.\"",
"ItemConfig_ItemBGDesc_140195": "March 7th brandishes this imaginary title page and
decisively declares, \"The passphrase is maybe — probably — definitely written on it!\"",
"ItemConfig_ItemBGDesc_140196": "A research report on the Draught of Draconic Surge
written by Dan Shu, the Alchemy Commission's genius chief alchemist. Hurry and pass this to
the Seat of Divine Foresight.",
"ItemConfig_ItemBGDesc_140197": "A medicine Dan Shu concocted for a young patient. Its
sweet smell is probably deliberate, made to entice the child to take their medicine properly.",
"ItemConfig_ItemBGDesc_140198": "Dan Shu said this medicine can invigorate the body and
prolong one's life. She's the Alchemy Commission's chief alchemist and your close associate
— You should be able to trust her and ingest this without issue.",
"ItemConfig_ItemBGDesc_140199": "The jade abacus accessory that Yanqing left behind
while carrying out an operation. It records his activities, and was dropped at a timely moment
to warn the Seat of Divine Foresight.",
"ItemConfig_ItemBGDesc_140200": "Messy writing that only a doctor can read.\\n\\n<i>\"This
prescription can save people, but those who take it will hiccup uncontrollably every single
day!\"</i>",
"ItemConfig_ItemBGDesc_140201": "A package containing the gift for Banxia, wrapped in
fabric and tied up with twine.\\n\\n<i>\"I know she's busy... I wanted to give this to her
personally, but now I have to ask you to deliver it to her.\"</i>",
"ItemConfig_ItemBGDesc_140211": "A meteor fragment that bore witness to Belobog's
<unbreak>700</unbreak> years of decline. It should be returned to the History and Culture
Museum.",
"ItemConfig_ItemBGDesc_140212": "A lost roll of film. It should be returned to the History and
Culture Museum.",
"ItemConfig_ItemBGDesc_140213": "Parts of the modern sculpture <i>Gears and Wisdom</i>
that has been disassembled into countless tiny pieces. These parts have evidently been
modified artistically and will not run as a machine.",
"ItemConfig_ItemBGDesc_140214": null,
"ItemConfig_ItemBGDesc_140215": "An old photo revealing the location of the exhibit
\"Mechanism Energy Hub.\"",
"ItemConfig_ItemBGDesc_140216": "A treasure map revealing the location of the exhibit
\"Cannon.\"",
"ItemConfig_ItemBGDesc_140217": null,
"ItemConfig_ItemBGDesc_140218": "A treasure map revealing the location of the exhibit
\"Information Terminal and Display Monitor Set.\"",
"ItemConfig_ItemBGDesc_140219": "Qingni remembered how affectionate her mother was,
but she also remembered how unreasonable her mother was when it came to \"becoming a
pilot.\"",
"ItemConfig_ItemBGDesc_140220": "At the end of the Third Denizens of Abundance War,
Reignbow Arbiter's Sky-Shattering Lux Arrow wiped out everything along the way. The
Xianzhou people used the burning embers of the arrow to create many divine objects, and this
is one of them. Yukong carries it with her, least she forgets. \"We were so happy back then. I
wanted to stay there with you forever.\"",
"ItemConfig_ItemBGDesc_140221": "Jing Yuan still clearly remembers those two young pilots.
They were optimistic, brave, and talented. But, he also remembers how it all ended.",
"ItemConfig_ItemBGDesc_140222": "Yukong hopes to still be that carefree Foxian girl, flying
through the skies. But time will always pass by turbulently.",
"ItemConfig_ItemBGDesc_140223": "Caiyi hopes that her friend can take care of her daughter
and let her daughter be anything she wants to be... Except a fighter pilot.",
"ItemConfig_ItemBGDesc_140225": "A Xianzhou medical compendium compiled by the
Alchemy Commission. It includes prescriptions to many decoctions and have been listed in the
<i>Required Reading for New Recruits to the Alchemy Commission</i> list.\\n\\n<i>\"Memorize
these, you will be tested on them.\"</i>",
"ItemConfig_ItemBGDesc_140228": "A branch that exudes an eerie aura, it is a rare ingredient
in some prescriptions.\\n\\n<i>\"Does this... really have medicinal use?\"</i>",
"ItemConfig_ItemBGDesc_140229": "A lost and found notice for a missing
ingenium.\\n\\n<i>\"I'm unsure of the exact time, but I lost a Baroumbrella ingenium that can
write poetry near Synwood Pavilion in the Exalting Sanctum...\"</i>",
"ItemConfig_ItemBGDesc_140230": "A collection of poems left by a Vidyadhara poet from the
Xianzhou Luofu that contains <unbreak>523</unbreak> untitled poems, and the themes are
almost all about extremely mundane things.\\n\\n<i>\"To those who love poetry: Whoever does
not talk about this collection is shallow and ignorant.\"</i>",
"ItemConfig_ItemBGDesc_140231": "Chips that store machine learning data and codes. Used
to help Cong write poems.\\n\\n<i>\"They say 'Poetry cannot be about technology as it is not
romantic,' but technology can be romantic, right?\"</i>",
"ItemConfig_ItemBGDesc_140232": "When Cong emerged from his hatching rebirth, he
carried this Unity Lock with him.\\n\\n<i>\"If those who love each other are bound by the Unity
Lock, they will be united forever.\"</i>",
"ItemConfig_ItemBGDesc_140233": "In the middle of the reward plaque is written \"Genius
Diviner.\"\\n\\n<i>\"Your talent and knowledge are as solid as stainless steel.\"</i>",
"ItemConfig_ItemBGDesc_140234": "A new generation flagship jade abacus, its off-white
material feels exquisite to the touch.\\n\\n<i>\"Never buy an old jade abacus — they put out
new models all the time.\"</i>",
"ItemConfig_ItemBGDesc_140235": "The Nimbus Chronicles series women's cropped jacket
with a stand-up collar launched by Cloudbreadth Sleeves is knitted using clear silk toothpicks
and pure silk fabric.\\n\\n<i>\"The Cloudbreadth Sleeves clothes are delicate, ethereal, and
expensive!\"</i>",
"ItemConfig_ItemBGDesc_140237": "The computer module that Zhongshan handed to you.
Adding it to those damaged automatons seems to be able to \"resurrect them from the dead.\"
Somehow, this module also has a solar panel attached to it.",
"ItemConfig_ItemBGDesc_140239": "The torn manuscript contains faintly discernible notes on
conjectures related to \"Sensor No. <unbreak>223</unbreak>\" and the \"big universe time
tunnel\" theory.",
"ItemConfig_ItemBGDesc_140240": "A slightly rusty key with no clear indication of which lock
it corresponds to. Try it on all the locks you can until you find the right one!",
"ItemConfig_ItemBGDesc_140241": "The torn manuscript contains faintly discernible notes on
conjectures related to \"Sensor No. <unbreak>223</unbreak>\" and the \"big universe time
tunnel\" theory.",
"ItemConfig_ItemBGDesc_140258": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140259": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140260": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140261": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140262": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140263": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140264": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140265": "A rubbing put together at a particular angle, portraying
the secret insignia left by Scholar Bernini, who was Todd's teacher. It seems to be hiding some
important information.",
"ItemConfig_ItemBGDesc_140266": "A scene you photographed. It seems to be that of a
father and son parting.\\n\\n<i>\"I'm going off to buy some tangerines. Stay here and don't
wander around now, okay?\"</i>",
"ItemConfig_ItemBGDesc_140267": "A scene you photographed. It seems to be that of lovers
parting.\\n\\n<i>\"Chonghua, I love you. 'Till mara do us part.\"</i>",
"ItemConfig_ItemBGDesc_140268": "A scene you photographed. It seems to be that of friends
parting.\\n\\n<i>\"I'm afraid we might never see each other again after this goodbye.\"</i>",
"ItemConfig_ItemBGDesc_140269": "Chips that store machine learning data and codes. Used
to help Cong write poems.\\n\\n<i>\"They say 'Poetry cannot be about technology as it is not
romantic,' but technology can be romantic, right?\"</i>",
"ItemConfig_ItemBGDesc_140270": "Chips that store machine learning data and codes. Used
to help Cong write poems.\\n\\n<i>\"They say 'Poetry cannot be about technology as it is not
romantic,' but technology can be romantic, right?\"</i>",
"ItemConfig_ItemBGDesc_140271": "A special stone slate left by the Vidyadhara. There
seems to be information about certain \"sequences\" hidden in its mottled
markings.\\n\\n<i>\"Follow the lights, as the stone describes.\"</i>",
"ItemConfig_ItemBGDesc_140272": "Todd always carries his notebook with him to record his
profound thoughts and research on different topics.",
"ItemConfig_ItemBGDesc_140291": null,
"ItemConfig_ItemBGDesc_140292": null,
"ItemConfig_ItemBGDesc_140293": null,
"ItemConfig_ItemBGDesc_140294": null,
"ItemConfig_ItemBGDesc_140295": null,
"ItemConfig_ItemBGDesc_140296": null,
"ItemConfig_ItemBGDesc_140297": "A snack that Todd wants to eat. It may be childish for a
child, but is just right for an adult.",
"ItemConfig_ItemBGDesc_140298": null,
"ItemConfig_ItemBGDesc_140299": null,
"ItemConfig_ItemBGDesc_140300": null,
"ItemConfig_ItemBGDesc_140301": null,
"ItemConfig_ItemBGDesc_140302": null,
"ItemConfig_ItemBGDesc_140303": null,
"ItemConfig_ItemBGDesc_140304": null,
"ItemConfig_ItemBGDesc_140305": null,
"ItemConfig_ItemBGDesc_140310": null,
"ItemConfig_ItemBGDesc_149975": "An old yellowing photo. Evidence of a certain individual's
part in a certain historic event.\\nThe figure in the picture did not seem to plan to let people feel
the historical weight this photo should carry.\\n\\n<i>\"What will become of Belobog in a
hundred years? Well, you'll have to see it through your eyes.\"</i>",
"ItemConfig_ItemBGDesc_149976": "A small circular frame with a portrait within. Evidence of a
certain individual's part in a certain historic event.\\nThe figure in the picture did not seem to
plan to let people feel the historical weight this photo should carry.\\n\\n<i>\"What will become
of Belobog in a hundred years? Well, you'll have to see it through your eyes.\"</i>",
"ItemConfig_ItemBGDesc_149977": "A small circular frame with a portrait. The expression of
the man dressed in an old military uniform in the frame is... complicated.\\nA clockwise-
pointing arrow is drawn on the back, accompanied by the phrase \"The next clue sleeps
soundly in the shade of the arch.\"\\n\\n<i>\"What will become of Belobog in a hundred years?
Well, you'll have to see it through your eyes.\"</i>",
"ItemConfig_ItemBGDesc_149978": "Pela's notes with her elegant handwriting.\\nIn the note,
there is a curved arrow pointing clockwise and another pointing counterclockwise. Next to the
drawing, there is a comment that reads \"Might have something to do with a certain kind of
rotatable structure.\"\\n\\n<i>\"...G—Give me back that piece of paper, or I'll take it!\"</i>",
"ItemConfig_ItemBGDesc_149979": "Pela's notes with her elegant handwriting. The clues you
find in the Fragmentum are recorded here.\\nIn the note, there is a curved arrow pointing
clockwise, another pointing counterclockwise, and another pointing clockwise. Next to the
drawing, there is a comment that reads \"Might have something to do with a certain kind of
rotatable structure.\"\\n\\n<i>\"...G—Give me back that piece of paper, or I'll take it!\"</i>",
"ItemConfig_ItemBGDesc_149980": "A certificate for participants in restricted zone training.
Evidence of having defeated the Silvermane Guards before.",
"ItemConfig_ItemBGDesc_149981": "A certificate for participants in restricted zone training.
Evidence of having defeated the Silvermane Guards before.",
"ItemConfig_ItemBGDesc_149982": "A certificate for participants in restricted zone training.
Evidence of having defeated the Silvermane Guards before.",
"ItemConfig_ItemBGDesc_149991": "Medical supplies urgently needed by
Natasha.\\n\\n<i>\"A full box of metal plates and bandages, exactly what Natasha
needs.\"</i>",
"ItemConfig_ItemBGDesc_180001": "Compound composed of hydrogen and oxygen, essential
to support carbon-based life. \\nKeeping it in the solid state makes it easy to
carry.\\n\\n<i>\"...Isn't it ice?\"</i>\\n<i>\"No, no, no. Ice is ice, this is water, just in the solid
state.\"</i>\\n<i>\"...Isn't that the definition of ice?\"</i>",
"ItemConfig_ItemBGDesc_180002": "Ingredients that keep you fed but taste less than
ideal.\\nNot particularly good, but is edible.\\n\\n<i>\"Can I eat it? Is it good? What do I eat it
with?\"</i>",
"ItemConfig_ItemBGDesc_180004": "Particles that form the flame.\\nGenius Society #2 Harald
Punch proved its existence, but #3 Nyul Iman disproved it.\\n#7 Bohdan overthrew Iman's
conclusion and proved it again before getting killed by #4 Polka Kakamond days after
announcing Phlogiston's existence.\\n\\n<i>\"Does it exist or not? We're not interested, frankly
speaking.\"</i>",
"ItemConfig_ItemBGDesc_180005": "A substance abundant in planets' crust and the
ocean.\\nVery useful, very handy.\\n\\n<i>\"I've been to a planet where the locals consume
metals to get superpowers. Please don't do that at home, as most metals are not digestible by
humans.\"</i>",
"ItemConfig_ItemBGDesc_180006": "Is it fog, rain, or wind?\\nYou can't tell if it's still in the
container without lifting the lid.\\n\\n<i>\"The answer my friend, is blowing in the gaseous
liquid...\"</i>\\n<i>\"The answer is blowing in the gaseous liquid.\"</i>",
"ItemConfig_ItemBGDesc_180007": "Reproductive unit unique to plants.\\nMost of them
symbolize life, some of them taste pretty good.\\n\\n<i>\"Sow in the spring, harvest in the
Autumn.\"</i>",
"ItemConfig_ItemBGDesc_181001": "Essential components of all machines with strange
shapes and specific functions.\\nWithout them, nothing can be made.\\n\\n<i>\"With the same
parts, Screwllum can make entire planets and create cyborgs. But you can only make me a
watch that runs seven seconds late every day.\"</i>\\n<i>\"Seven seconds is good enough!
Just a hair later than the clocks they use in observatories.\"</i>",
"ItemConfig_ItemBGDesc_181002": "Tiny particles commonly found in the universe but cannot
be observed in theory.\\nScientists are good at transforming theories into reality.\\n\\n<i>\"I've
got a virtual particle and an anti virtual particle here. How do we turn them into a real particle
and a real antiparticle? Now, look closely...\"</i>",
"ItemConfig_ItemBGDesc_181003": "Nature's gift to human society, friend of mankind, savior
of lives.\\nSmooth as egg white and full of protein.\\n\\n<i>\"Every grain costs sweat and
blood.\"</i>",
"ItemConfig_ItemBGDesc_181004": "Warm dark feather with a weak ember at its tip.\\nSparks
trail the feather as it's waved around.\\n\\n<i>\"The legend of the Phoenix spreads far
throughout the entire universe...\"</i>",
"ItemConfig_ItemBGDesc_181005": "Shattered ice fallen from the stars.\\nThe frosty mist it
emits when removed from a specialized canister looks like the breath of
wintertime.\\n\\n<i>\"Zoom in on a snowflake <unbreak>100</unbreak> times and behold the
wonder of nature.\"</i>",
"ItemConfig_ItemBGDesc_181006": "An electric ball made from captured lightning.\\nIf its
balance is tipped by a conductor, it emits a lightning ball.\\n\\n<i>\"A genius in the past wanted
to use Eye of Lightning to search for aliens. For this, Nous cast their gaze upon her. Not sure
which is the bigger win: found aliens for real or got noticed by Nous?\"</i>",
"ItemConfig_ItemBGDesc_181007": "The eye of the storm remains stagnant.\\nEven when put
in vacuum, the grains involved in the vortex continue to revolve around the eye of the
storm.\\n\\n<i>\"Look, they won't stop no matter what happens. They just keep whirling. You
know what that reminds me of?\"</i>\\n<i>\"Trailblazing!\"</i>\\n<i>\"...That's right, Pom-Pom.
Promise me that our trailblazing journey will never come to a stop.\"</i>",
"ItemConfig_ItemBGDesc_181008": "Ripples in the Sea of Quanta.\\nAlthough called
\"ripples,\" they are in fact the most basic form of energy fluctuation.\\n\\n<i>\"Time, there's so
much time.\"</i>\\n<i>\"All the time there is.\"</i>",
"ItemConfig_ItemBGDesc_181009": "A leaf of unknown origin.\\nIt doesn't belong to any plant
and is more of a representation of something more abstract.\\nThe ancient light nourishes the
leaf through its veins, displaying its faded but remnant power.\\n\\n<i>\"One leaf, one
world.\"</i>",
"ItemConfig_ItemBGDesc_181010": "Resilient meteoric ironsand.\\nIts tenacity is far superior
to solid boulders.\\n\\n<i>\"Let's grab as much as we can. Qlipoth will need them.\"</i>\\n<i>\"I
have no idea whether the Aeon need them or not. All I know is that the IPC will pay big bucks
for them.\"</i>",
"ItemConfig_ItemBGDesc_182001": "Strange matter that seems to possess the power of
destruction.\\nResembling fire but not quite, it is neither cold nor hot and will damage anything
that comes into contact with it for over <unbreak>12</unbreak> seconds.\\nCould be the
Antimatter Legion's version of trash.\\n\\n<i>\"Creatures that received blessing from Nanook all
have twisted appearances.\"</i>",
"ItemConfig_ItemBGDesc_182002": "Jelly-like substance that contains the power of
Abundance.\\nFirm but not stiff, with notes of fragrance, it fills your heart with hope the
moment it touches your fingertip.\\nDo not ask what it's made of.\\n\\n<i>\"It gives you
longevity and abundance, dispelling misfortune and illness.\"</i>",
"ItemConfig_ItemBGDesc_182003": "Small stone with the power of The Hunt.\\nAs if guided
by someone's will, it moves by itself towards a certain direction.\\nSounds like what a magnet
would do? I assure you it is not.\\n\\n<i>\"The destination lies where my arrow is
heading.\"</i>",
"ItemConfig_ItemBGDesc_182004": "Construction materials that seem to possess the power
of the Preservation.\\nWhen mixed with water it forms a paste, when exposed to air it turns
rock-hard.\\nPlease do not use together with Solid Water.\\n\\n<i>\"I regret to say that
Intelligentsia Guild's research on the material used to build the Subspace Crystalline Barrier by
Amber Lord still needs time to reveal its nature.\"</i>\\n<i>\"I'm sure it's not cement — am I
right, Taravan?\"</i>",
"ItemConfig_ItemBGDesc_182005": "A chip made of iron that seems to possess the power of
the Nihility.\\nIt may have been a coin that people use to buy things.\\nBut apparently, as the
engravings on it fade away, its value went with them.\\n\\n<i>\"I don't know what I'm writing
between these quotation marks. What's the point of this item description? My life is
meaningless, so is this piece of flavor text.\"</i>",
"ItemConfig_ItemBGDesc_182006": "Dried tree bark that seems to possess the power of the
Erudition.\\nIts creases tell the story of the years passed and the wisdom of nature.\\nIt says a
lot more when beaten into pulp used for papermaking.\\n\\n<i>\"The wisdom of mankind is
contained in this one word.\"</i>",
"ItemConfig_ItemBGDesc_182007": "A torus that seems to possess the power of the
Harmony.\\nIt only has one surface. No matter where you depart, you're destined to not reach
your destination.\\nA tiny complaint would be that it is a bit sticky, as if it does not want to let
you go.\\n\\n<i>\"All are connected and the wind of blessing breathes across the lands!\"</i>",
"ItemConfig_ItemBGDesc_183001": "The gravity of the planet Arivanta is not fixed. Rather, it
changes all the time according to a Bode plot due to the influence of Arivanta's three moons.
Ordinary life forms cannot survive such volatility, so the planet developed its unique eco-
system, in which the herbal plant Interdimensional Tree is the most famous.\\nFor plants in a
world where gravity is constantly subject to change, their leaves often have a hard time landing
on the planet's ancient and solid ground. It is for this reason that the Interdimensional Trees
tend to shake off their leaves rather late in the year. To help their leaves land, these trees, in
the course of evolution, gave their leaves the ability to conduct fast short-distance warp-jumps
towards the ground at frequencies that cannot be observed by naked eyes. Even so, not every
leaf gets to land on the ground. Those lucky enough to make it watch others rise into the sky
and burn as they are devoured by the atmosphere.\\n\\n<i>\"Wow.\"</i>",
"ItemConfig_ItemBGDesc_183002": "Sserkal, #29 of the Genius Society, only lived
<unbreak>29</unbreak> days by human measures of time. Despite that, she put her short life
as a spider to good use, inventing new technologies that would have taken the spider-kind
thousands of years to develop. Of all her inventions, the most famous must be the technique
known as Phase Change.\\nWhat people don't know is that this technique was first applied to
experiments with ions. She successfully created Phase Flame, which almost immediately
changed to another phase. By the time the Flame returned to the Sserkal Phase, our genius
had already passed away. She tried to harness the Flame but had too little time to do so.
Thus, the Phase Flame continued to change between phases across different worlds, leaving
behind the seeds of flame.\\n\\n<i>\"Sserkal's life was remarkable. She was smart,
kindhearted, and above all, humble. She remained curious and inquisitive, asking her final
question in the club on the last day of her life, the answer to which has not been found to this
day.\"</i>",
"ItemConfig_ItemBGDesc_183003": "A Mourning Actor took a gondola and rowed towards a
silent world of barrenness, humming an elegy for civilizations long gone. Not a single soul
could be found at the site of the doomsday battlefield, but like nacre, the world that had turned
into ashes gave birth to pearls of sorrow. The ghosts of the past condensed into clouds and
rained down crystals like teardrops. The Actor held a fine grain of such crystal in hand and
immediately heard in a dream the glorious chorus of civilizations at their height — heroes with
godly might, starships like towering mountains, the whimper of stars, and the rage of the
enemy. The Actor became restless in sleep, dragged into silent dreams.\\n\\n<i>\"Every single
joy I had in my dreams breaks my heart.\"</i>",
"ItemConfig_ItemBGDesc_183004": "To make the divine revelations of the Mythus even more
mysterious, the History Fictionologists whipped up something known as Mythus Knots that
contain a blend of rumors, secrets, legends, and myths. Historians would then blend such
misinformation into what was supposed to be certain and rigid historical facts, with the aim to
bring about a future of uncertainty for the universe. According to the History Fictionologists, the
course of history is limited by the \"narrative drive\" in the minds of its observers. If something
can be done to mix myths into facts, the universe will be covered in the \"mist of uncertainty,\"
allowing it to escape the calamity that is doomed to happen.\\n\\n<i>\"Scammers try to predict
the future themselves, but prophets resort to higher powers.\"</i>",
"ItemConfig_ItemBGDesc_190101": "Floriography Manual Attached to a Bouquet",
"ItemConfig_ItemBGDesc_190102": "Remnants of a Barista's Handbook",
"ItemConfig_ItemBGDesc_190103": "<i>Miner's Safety Manual</i>",
"ItemConfig_ItemBGDesc_190104": "Solwarm Festival Celebration Plans",
"ItemConfig_ItemBGDesc_190105": "Mining Equipment Order List",
"ItemConfig_ItemBGDesc_190106": "<i>Tempering Workshop: A Fresh Start!</i>",
"ItemConfig_ItemBGDesc_190107": "Notice Under Bridge",
"ItemConfig_ItemBGDesc_190108": "<i>Family Secret: Spicy Puffy Mushrooms</i>",
"ItemConfig_ItemBGDesc_190109": "Great Mine Shift Board",
"ItemConfig_ItemBGDesc_190110": "<i>Miners Weekly</i> Issue <unbreak>205</unbreak>",
"ItemConfig_ItemBGDesc_190111": "<i>Stardust Rose</i> Program Page 1",
"ItemConfig_ItemBGDesc_190112": "<i>Stardust Rose</i> Program Page 2",
"ItemConfig_ItemBGDesc_190113": "<i>Stardust Rose</i> Program Page 3",
"ItemConfig_ItemBGDesc_190114": "<i>Citizen Alexandra</i> Program Page 1",
"ItemConfig_ItemBGDesc_190115": "<i>Citizen Alexandra</i> Program Page 2",
"ItemConfig_ItemBGDesc_190116": "<i>Citizen Alexandra</i> Program Page 3",
"ItemConfig_ItemBGDesc_190117": "Wildfire Flier",
"ItemConfig_ItemBGDesc_190118": "Miners' Ultimatum",
"ItemConfig_ItemBGDesc_190119": "Great Mine Code of Conduct",
"ItemConfig_ItemBGDesc_190120": "Customer Notice From Balaway the Miner's Lamp",
"ItemConfig_ItemBGDesc_190121": "Ice Storm Causes",
"ItemConfig_ItemBGDesc_190122": "Mythological Tales of Jarilo: God of Spring and War",
"ItemConfig_ItemBGDesc_190123": "Analysis of Jarilo: God of Spring and War",
"ItemConfig_ItemBGDesc_190124": "Message For New Repairers",
"ItemConfig_ItemBGDesc_190125": "Interview on Daily Life Before the Solwarm Festival",
"ItemConfig_ItemBGDesc_190126": "Fashion Brand \"Suburbia\"",
"ItemConfig_ItemBGDesc_190127": "Mine Poison Antidote Inhalant Manual",
"ItemConfig_ItemBGDesc_190128": "Diary of a Civilian Scientist Part 1",
"ItemConfig_ItemBGDesc_190129": "Diary of a Civilian Scientist Part 2",
"ItemConfig_ItemBGDesc_190130": "Diary of a Civilian Scientist Part 3",
"ItemConfig_ItemBGDesc_190131": "Diary of a Civilian Scientist Part 4",
"ItemConfig_ItemBGDesc_190132": "A Letter Pieced Together",
"ItemConfig_ItemBGDesc_190133": "Snapper Jam Appetizer",
"ItemConfig_ItemBGDesc_190134": "The Traveler Who Survived the Blizzard",
"ItemConfig_ItemBGDesc_190135": "Salmon Bread",
"ItemConfig_ItemBGDesc_190136": "Oratorio \"Supreme Guardian\" Premiere Spectacular",
"ItemConfig_ItemBGDesc_190137": "Rye Bread Soda Iceberg",
"ItemConfig_ItemBGDesc_190138": "Bellerain Petroleum Jelly",
"ItemConfig_ItemBGDesc_190139": "Dreamland Analysis",
"ItemConfig_ItemBGDesc_190140": "Time Change Notice For Oratorio Rehearsal",
"ItemConfig_ItemBGDesc_190141": "Belobog Sausage",
"ItemConfig_ItemBGDesc_190142": "A Child's Letter",
"ItemConfig_ItemBGDesc_190143": "<i>Underground Encyclopedia: Plants and Fungi</i> Part
1",
"ItemConfig_ItemBGDesc_190144": "<i>Underground Encyclopedia: Plants and Fungi</i> Part
2",
"ItemConfig_ItemBGDesc_190145": "Recipe: Crystal Lizard Satay",
"ItemConfig_ItemBGDesc_190146": "The Seven Wonders of Belobog",
"ItemConfig_ItemBGDesc_190147": "Herta Asset Damage Evaluation List",
"ItemConfig_ItemBGDesc_190148": "Galaxy Public Service Award",
"ItemConfig_ItemBGDesc_190149": "Notice of Ad Hoc Transfer",
"ItemConfig_ItemBGDesc_190150": "Letter From the Comet Hunter Part 1",
"ItemConfig_ItemBGDesc_190151": "Letter From the Comet Hunter Part 2",
"ItemConfig_ItemBGDesc_190152": "Letter From the Comet Hunter Part 3",
"ItemConfig_ItemBGDesc_190153": "Comet Hunter's Treasure Manuscript Part 1",
"ItemConfig_ItemBGDesc_190154": "Comet Hunter's Treasure Manuscript Part 2",
"ItemConfig_ItemBGDesc_190155": "Comet Hunter's Treasure Manuscript Part 3",
"ItemConfig_ItemBGDesc_190156": "Comet Hunter's Treasure Manuscript Part 4",
"ItemConfig_ItemBGDesc_190157": "Kapo-Kali Secret Recipe",
"ItemConfig_ItemBGDesc_190158": "Species of the Galaxy: Wubbaboo",
"ItemConfig_ItemBGDesc_190159": "Xin<unbreak>-41</unbreak> Homeward Cloud
Messaging",
"ItemConfig_ItemBGDesc_190160": "Researcher Eikura Shuu's Diary",
"ItemConfig_ItemBGDesc_190161": "Observation on Wubbaboo Behavior",
"ItemConfig_ItemBGDesc_190162": "Fragments of <i>Herta Research Atlas Volume 7:
Traffic</i>",
"ItemConfig_ItemBGDesc_190163": "Researcher Profile: Gunn",
"ItemConfig_ItemBGDesc_190164": "Researcher Profile: Hosea",
"ItemConfig_ItemBGDesc_190165": "Researcher Profile: Eikura Shuu",
"ItemConfig_ItemBGDesc_190166": "Bye, Herta",
"ItemConfig_ItemBGDesc_190167": "Letter From Locus Silentii",
"ItemConfig_ItemBGDesc_190168": "Herta's Manuscripts: <i>Intelligentsia Guild</i>",
"ItemConfig_ItemBGDesc_190169": "Herta's Manuscripts: <i>Interastral Peace
Corporation</i>",
"ItemConfig_ItemBGDesc_190170": "Herta's Manuscripts: <i>Preface</i>",
"ItemConfig_ItemBGDesc_190171": "Herta's Manuscripts: <i>Genius Society</i>",
"ItemConfig_ItemBGDesc_190172": "Space Station Love Poems (I)",
"ItemConfig_ItemBGDesc_190173": "Space Station Love Poems (II)",
"ItemConfig_ItemBGDesc_190174": "Space Station Love Poems (III)",
"ItemConfig_ItemBGDesc_190175": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>40</unbreak>-<unbreak>43</unbreak>",
"ItemConfig_ItemBGDesc_190176": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>44</unbreak>-<unbreak>47</unbreak>",
"ItemConfig_ItemBGDesc_190177": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>48</unbreak>-<unbreak>51</unbreak>",
"ItemConfig_ItemBGDesc_190178": "Tale of the Winterlands Chapter 1: Far From Home (Part
1)",
"ItemConfig_ItemBGDesc_190179": "Tale of the Winterlands Chapter 2: Frozen City (Part 1)",
"ItemConfig_ItemBGDesc_190180": "Tale of the Winterlands Chapter 2: Frozen City (Part 2)",
"ItemConfig_ItemBGDesc_190181": "Tale of the Winterlands Chapter 2: Frozen City (Part 3)",
"ItemConfig_ItemBGDesc_190182": "Tale of the Winterlands Chapter 4: Spring Pasture (Part
1)",
"ItemConfig_ItemBGDesc_190183": "Tale of the Winterlands Chapter 5: Water Prison (Part
1)",
"ItemConfig_ItemBGDesc_190184": "Tale of the Winterlands Chapter 6: Lava Kingdom (Part
1)",
"ItemConfig_ItemBGDesc_190185": "Tale of the Winterlands Chapter 6: Lava Kingdom (Part
2)",
"ItemConfig_ItemBGDesc_190186": "Tale of the Winterlands Final Chapter: Satelleden (Part
1)",
"ItemConfig_ItemBGDesc_190187": "Letter attached to a package",
"ItemConfig_ItemBGDesc_190188": "Pet Diary: Sesame",
"ItemConfig_ItemBGDesc_190189": "<i>Underground Encyclopedia: Animals</i> Part 1",
"ItemConfig_ItemBGDesc_190190": "<i>Underground Encyclopedia: Animals</i> Part 2",
"ItemConfig_ItemBGDesc_190191": "Miner's Lamp Ancient Relic Appraisal Record:
Semicircular Electrode Collar",
"ItemConfig_ItemBGDesc_190192": "Miner's Lamp Ancient Relic Appraisal Record: Old World
Building Blocks",
"ItemConfig_ItemBGDesc_190193": "Miner's Medical Certificate",
"ItemConfig_ItemBGDesc_190194": "Maddon Tunnel Is Collapsing",
"ItemConfig_ItemBGDesc_190195": "Kluzer's Letter",
"ItemConfig_ItemBGDesc_190196": "Admonition From Ancestors",
"ItemConfig_ItemBGDesc_190197": "Letter From Bronya",
"ItemConfig_ItemBGDesc_190198": "Vache's Letter",
"ItemConfig_ItemBGDesc_190199": "Blizzard Immunity Lab Records (I)",
"ItemConfig_ItemBGDesc_190200": "Blizzard Immunity Lab Records (II)",
"ItemConfig_ItemBGDesc_190201": "Sheila's Character Script",
"ItemConfig_ItemBGDesc_190202": "Confession Letter",
"ItemConfig_ItemBGDesc_190203": "Data Record: Joanne",
"ItemConfig_ItemBGDesc_190204": "Data Record: Mare",
"ItemConfig_ItemBGDesc_190205": "Data Record: Chris",
"ItemConfig_ItemBGDesc_190206": "Asta's Letters From Home",
"ItemConfig_ItemBGDesc_190207": "Asta's Shopping List",
"ItemConfig_ItemBGDesc_190208": "Asta and Business Elite Correspondence Records",
"ItemConfig_ItemBGDesc_190209": "Note to Intruders",
"ItemConfig_ItemBGDesc_190210": "A Good Establishment Births Generations of Wealth",
"ItemConfig_ItemBGDesc_190211": "Mining Equipment Purchase Order",
"ItemConfig_ItemBGDesc_190212": "<i>Miners Weekly</i> Issue <unbreak>192</unbreak>",
"ItemConfig_ItemBGDesc_190213": "<i>Miners Weekly</i> Issue <unbreak>158</unbreak>",
"ItemConfig_ItemBGDesc_190214": "Request for Provisions",
"ItemConfig_ItemBGDesc_190215": "Fragmented Diary",
"ItemConfig_ItemBGDesc_190216": "Notice: Additional Barricades on the Main Road of the
Plaza",
"ItemConfig_ItemBGDesc_190217": "Greasy Food Magazine",
"ItemConfig_ItemBGDesc_190218": "Venerable Guards Will Defend Us From Enemies!",
"ItemConfig_ItemBGDesc_190219": "Dreamchaser's Letter",
"ItemConfig_ItemBGDesc_190220": "Opening of the New Tempering Workshop!",
"ItemConfig_ItemBGDesc_190221": "Observation Diary of a \"Changed\" Child",
"ItemConfig_ItemBGDesc_190222": "Military Machinery Routine Maintenance Record Form",
"ItemConfig_ItemBGDesc_190223": "Rap Battle Voting Channel Opens",
"ItemConfig_ItemBGDesc_190224": "Will Bite, Do Not Approach!",
"ItemConfig_ItemBGDesc_190225": "Boxer Recruitment Form",
"ItemConfig_ItemBGDesc_190226": "<i>Musicians of Belobog</i> Volume 1",
"ItemConfig_ItemBGDesc_190227": "<i>Musicians of Belobog</i> Volume 2",
"ItemConfig_ItemBGDesc_190228": "<i>Musicians of Belobog</i> Volume 3",
"ItemConfig_ItemBGDesc_190229": "<i>Musicians of Belobog</i> Volume 4",
"ItemConfig_ItemBGDesc_190230": "<i>Musicians of Belobog</i> Volume 5",
"ItemConfig_ItemBGDesc_190231": "<i>Musicians of Belobog</i> Volume 6",
"ItemConfig_ItemBGDesc_190232": "<i>Musicians of Belobog</i> True Ending",
"ItemConfig_ItemBGDesc_190233": "Unsent Letter 1",
"ItemConfig_ItemBGDesc_190234": "Unsent Letter 2",
"ItemConfig_ItemBGDesc_190235": "Goethe Hotel Tea Time Menu",
"ItemConfig_ItemBGDesc_190236": "Gathering Place Message Board",
"ItemConfig_ItemBGDesc_190237": "A Letter to All of Furnace Core Base",
"ItemConfig_ItemBGDesc_190238": "Supreme Guardian Tatiana Delivers an Important
Speech",
"ItemConfig_ItemBGDesc_190239": "Brothers in Court, Goethe Mansion Sealed Temporarily",
"ItemConfig_ItemBGDesc_190240": "Direwolves Sightings, Supreme Guardian Enforces
Curfew",
"ItemConfig_ItemBGDesc_190241": "<i>Evening Ember at the Goethe Hotel</i>",
"ItemConfig_ItemBGDesc_190242": "<i>Once Upon a Snowsieged Country</i> Program Page
1",
"ItemConfig_ItemBGDesc_190243": "<i>Once Upon a Snowsieged Country</i> Program Page
2",
"ItemConfig_ItemBGDesc_190244": "<i>Once Upon a Snowsieged Country</i> Program Page
3",
"ItemConfig_ItemBGDesc_190245": "<i>Leisha and Mrs. Trude</i> Program Page 1",
"ItemConfig_ItemBGDesc_190246": "<i>Leisha and Mrs. Trude</i> Program Page 2",
"ItemConfig_ItemBGDesc_190247": "<i>Leisha and Mrs. Trude</i> Program Page 3",
"ItemConfig_ItemBGDesc_190248": "<i>Roadside Picnic</i> Program Page 1",
"ItemConfig_ItemBGDesc_190249": "<i>Roadside Picnic</i> Program Page 2",
"ItemConfig_ItemBGDesc_190250": "<i>Roadside Picnic</i> Program Page 3",
"ItemConfig_ItemBGDesc_190251": "<i>Beneath the White Cloak</i> Program Page 1",
"ItemConfig_ItemBGDesc_190252": "<i>Beneath the White Cloak</i> Program Page 2",
"ItemConfig_ItemBGDesc_190253": "<i>Beneath the White Cloak</i> Program Page 3",
"ItemConfig_ItemBGDesc_190254": "An Evening Journey Through Exalting Sanctum",
"ItemConfig_ItemBGDesc_190255": "Review on the Ninefold Peace set menu from the
Garden of Gourmet",
"ItemConfig_ItemBGDesc_190256": "Starskiff Safety Inspection Guide",
"ItemConfig_ItemBGDesc_190257": "Management Strategy for Reporting Starskiff Traffic",
"ItemConfig_ItemBGDesc_190258": "The startaro bubble tea tastes horrible.",
"ItemConfig_ItemBGDesc_190259": "Return to the Future",
"ItemConfig_ItemBGDesc_190260": "A Drizzle Douses Dust",
"ItemConfig_ItemBGDesc_190261": "On Travel: Arriving at the Xianzhou",
"ItemConfig_ItemBGDesc_190262": "On Travel: Presenting Gifts",
"ItemConfig_ItemBGDesc_190263": "On Work: Life in the Workplace",
"ItemConfig_ItemBGDesc_190264": "<i>Clara Protection Society Is Seeking New
Members!</i>",
"ItemConfig_ItemBGDesc_190265": "Natasha's List",
"ItemConfig_ItemBGDesc_190266": "Densely Packed Schedule",
"ItemConfig_ItemBGDesc_190267": "<i>Report on Recent Activities in the Silvermane Guard
Restricted Zone and Related Suggestions</i>",
"ItemConfig_ItemBGDesc_190268": "Crystal Daily's Sample Article for the Censorship Office",
"ItemConfig_ItemBGDesc_190269": "Old Belobog Poetry Collection <i>Journey of the
Moles</i>: Pilgrimage North of Snowfield",
"ItemConfig_ItemBGDesc_190270": "Old Belobog Poetry Collection <i>Journey of the
Moles</i>: Dusk in Rivet Town",
"ItemConfig_ItemBGDesc_190271": "Old Belobog Poetry Collection <i>Journey of the
Moles</i>: Chubby Larry",
"ItemConfig_ItemBGDesc_190272": "Belobog Academy's Mid-Term Exam Paper",
"ItemConfig_ItemBGDesc_190273": "Anti-Fraud Guide, Edited Version",
"ItemConfig_ItemBGDesc_190274": "Looking for a Friend",
"ItemConfig_ItemBGDesc_190275": "Oath of the Silvermane Guards",
"ItemConfig_ItemBGDesc_190276": "Asta's Equipment Purchase Contract",
"ItemConfig_ItemBGDesc_190277": "\"Home-Use Object Finder\" After-Sales Feedback
Form",
"ItemConfig_ItemBGDesc_190278": "Species of the Galaxy: Tottonid",
"ItemConfig_ItemBGDesc_190279": "(Recording) A Fool's Play: Calamity's Wrath Seeks
Olden Clash, Fool's Blade Rends Divine Flesh",
"ItemConfig_ItemBGDesc_190280": "The Well-Kept Secret of the Maintenance Department",
"ItemConfig_ItemBGDesc_190281": "Notification for Physical Examinations",
"ItemConfig_ItemBGDesc_190282": "Space Station Introductory Guide",
"ItemConfig_ItemBGDesc_190283": "Herta Collection Room Code of Conduct",
"ItemConfig_ItemBGDesc_190284": "Research Report: Tottonid Crystals",
"ItemConfig_ItemBGDesc_190285": "An Incomplete Automatic Transcript",
"ItemConfig_ItemBGDesc_190286": "Attack Records of the Obstacle Detection Terminal",
"ItemConfig_ItemBGDesc_190287": "Researchers' Memo Notes (Part 1)",
"ItemConfig_ItemBGDesc_190288": "Researchers' Memo Notes (Part 2)",
"ItemConfig_ItemBGDesc_190289": "Researchers' Memo Notes (Part 3)",
"ItemConfig_ItemBGDesc_190290": "Researchers' Memo Notes (Part 4)",
"ItemConfig_ItemBGDesc_190291": "Researchers' Memo Notes (Part 5)",
"ItemConfig_ItemBGDesc_190292": "Researchers' Memo Notes (Part 6)",
"ItemConfig_ItemBGDesc_190293": "Feedback Form for the Space Station Staff Cafeteria",
"ItemConfig_ItemBGDesc_190294": "Fragment of a Weekly Report by a Department of
Ecology Researcher",
"ItemConfig_ItemBGDesc_190295": "Chat History Between Researchers",
"ItemConfig_ItemBGDesc_190296": "Tottonids Are Rocks",
"ItemConfig_ItemBGDesc_190297": "Pascal's Diary (Part 1)",
"ItemConfig_ItemBGDesc_190298": "Pascal's Diary (Part 2)",
"ItemConfig_ItemBGDesc_190299": "Pascal's Diary (Part 3)",
"ItemConfig_ItemBGDesc_190300": "The Curlcademy Guidelines",
"ItemConfig_ItemBGDesc_190301": "Update Notes for Master Capote's Life Wiki Version
<unbreak>12.0</unbreak>",
"ItemConfig_ItemBGDesc_190302": "Arlan's Work Log",
"ItemConfig_ItemBGDesc_190303": "Ministry of Education Quiz (Part 1)",
"ItemConfig_ItemBGDesc_190304": "Ministry of Education Quiz (Part 2)",
"ItemConfig_ItemBGDesc_190305": "Ministry of Education Quiz (Part 3)",
"ItemConfig_ItemBGDesc_190306": "Ministry of Education Quiz (Part 4)",
"ItemConfig_ItemBGDesc_190307": "Ministry of Education Quiz (Part 5)",
"ItemConfig_ItemBGDesc_190308": "Ministry of Education Quiz (Part 6)",
"ItemConfig_ItemBGDesc_190309": "Ministry of Education Quiz (Part 7)",
"ItemConfig_ItemBGDesc_190310": "Ministry of Education Quiz (Part 8)",
"ItemConfig_ItemBGDesc_190311": "A Call From The Fragmentum: Clues From the
Conversation",
"ItemConfig_ItemBGDesc_190312": "A Call From The Fragmentum: Incident Report Compiled
by the Guards",
"ItemConfig_ItemBGDesc_190313": "Cyrille: An Old Diary",
"ItemConfig_ItemBGDesc_190314": "Cyrille: An Old Letter",
"ItemConfig_ItemBGDesc_190315": "Cyrille: Cyrille \"The Fool\"",
"ItemConfig_ItemBGDesc_190316": "An Unsuitable Job for A Puppet (Part 1)",
"ItemConfig_ItemBGDesc_190317": "An Unsuitable Job for A Puppet (Part 2)",
"ItemConfig_ItemBGDesc_190318": "An Unsuitable Job for A Puppet (Part 3)",
"ItemConfig_ItemBGDesc_190319": "Protecting Starskiff Haven (Part 1)",
"ItemConfig_ItemBGDesc_190320": "Protecting Starskiff Haven (Part 2)",
"ItemConfig_ItemBGDesc_190321": "Protecting Starskiff Haven (Part 3)",
"ItemConfig_ItemBGDesc_190322": "Travelogue on Xianzhou: Delve",
"ItemConfig_ItemBGDesc_190323": "Travelogue on Xianzhou: Starskiff",
"ItemConfig_ItemBGDesc_190325": "Travelogue on Xianzhou: Realm-Keeping Commission",
"ItemConfig_ItemBGDesc_190327": "Travelogue on Xianzhou: Artisanship Commission",
"ItemConfig_ItemBGDesc_190330": "Travelogue on Xianzhou: Jade Abacus",
"ItemConfig_ItemBGDesc_190331": "Cloud Knights Against the Borisin",
"ItemConfig_ItemBGDesc_190332": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Prologue",
"ItemConfig_ItemBGDesc_190333": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Storytelling",
"ItemConfig_ItemBGDesc_190334": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Xianzhou Chordophone",
"ItemConfig_ItemBGDesc_190335": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Foxian Drum Chanting",
"ItemConfig_ItemBGDesc_190336": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Vidyadhara Elegies",
"ItemConfig_ItemBGDesc_190337": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Crosstalk",
"ItemConfig_ItemBGDesc_190338": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Acrobatics",
"ItemConfig_ItemBGDesc_190339": "Amnesic Meditation Therapy: A Guide to A Long,
Healthy Life!",
"ItemConfig_ItemBGDesc_190340": "Codex of Apocrypha — Beasts: Yellow Boulder",
"ItemConfig_ItemBGDesc_190341": "Codex of Apocrypha - Beasts: Tuskpir",
"ItemConfig_ItemBGDesc_190342": "Codex of Apocrypha - Beasts: Gentle Halcyon",
"ItemConfig_ItemBGDesc_190343": "Codex of Apocrypha - Beasts: Downy Antler",
"ItemConfig_ItemBGDesc_190344": "Annotations From <i>Ode to Reignbow Path</i> (I)",
"ItemConfig_ItemBGDesc_190345": "Annotations From <i>Ode to Reignbow Path</i> (II)",
"ItemConfig_ItemBGDesc_190346": "Annotations From <i>Ode to Reignbow Path</i> (III)",
"ItemConfig_ItemBGDesc_190347": "Annotations From <i>Ode to Reignbow Path</i> (IV)",
"ItemConfig_ItemBGDesc_190348": "Annotations From <i>Ode to Reignbow Path</i> (V)",
"ItemConfig_ItemBGDesc_190349": "Mei's Notes",
"ItemConfig_ItemBGDesc_190350": "Mei's Notes",
"ItemConfig_ItemBGDesc_190351": "Mei's Notes",
"ItemConfig_ItemBGDesc_190352": "Mei's Notes",
"ItemConfig_ItemBGDesc_190353": "Liangmu's Message (I)",
"ItemConfig_ItemBGDesc_190354": "Liangmu's Message (II)",
"ItemConfig_ItemBGDesc_190355": "Liangmu's Letter",
"ItemConfig_ItemBGDesc_190356": "The Angler Mystery: Stricken with Mara (Case 1)",
"ItemConfig_ItemBGDesc_190357": "Disciples of Sanctus Medicus: Collection of Exhibits —
Undelivered Letter",
"ItemConfig_ItemBGDesc_190358": "Disciples of Sanctus Medicus: Collection of Exhibits —
Emergency Instructions",
"ItemConfig_ItemBGDesc_190359": "Disciples of Sanctus Medicus: Collection of Exhibits —
Disciples' Diary",
"ItemConfig_ItemBGDesc_190360": "Disciples of Sanctus Medicus: Collection of Exhibits —
Action Target: Jing Yuan",
"ItemConfig_ItemBGDesc_190361": "Disciples of Sanctus Medicus: Collection of Exhibits —
Disciples of Sanctus Medicus: Secret Order",
"ItemConfig_ItemBGDesc_190362": "Disciples of Sanctus Medicus: Collection of Exhibits —
Semblance Reversion Essence",
"ItemConfig_ItemBGDesc_190363": "General's Diary (I)",
"ItemConfig_ItemBGDesc_190364": "General's Diary (II)",
"ItemConfig_ItemBGDesc_190365": "General's Diary (III)",
"ItemConfig_ItemBGDesc_190367": "Adler's Research Report on Ghost Stories (I)",
"ItemConfig_ItemBGDesc_190368": "Adler's Research Report on Ghost Stories (II)",
"ItemConfig_ItemBGDesc_190369": "Adler's Research Report on Ghost Stories (III)",
"ItemConfig_ItemBGDesc_190370": "Belobog Chronicles: Before the Eternal Freeze",
"ItemConfig_ItemBGDesc_190371": "Wanted Poster Gallery",
"ItemConfig_ItemBGDesc_190372": "Curio Management Log (I)",
"ItemConfig_ItemBGDesc_190373": "Curio Management Log (II)",
"ItemConfig_ItemBGDesc_190374": "Curio Management Log (III)",
"ItemConfig_ItemBGDesc_190375": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. <unbreak>10</unbreak>: <i>Robe Brethren</i>",
"ItemConfig_ItemBGDesc_190376": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 9: <i>The Old Verdant Home</i>",
"ItemConfig_ItemBGDesc_190377": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 8: <i>Kaib Mongb Kib</i>",
"ItemConfig_ItemBGDesc_190378": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 7: <i>Lolling Grass</i>",
"ItemConfig_ItemBGDesc_190379": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 6: <i>Life on a Plate</i>",
"ItemConfig_ItemBGDesc_190380": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 5: <i>Deep Water</i>",
"ItemConfig_ItemBGDesc_190381": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 4: <i>Starskiff Pilot</i>",
"ItemConfig_ItemBGDesc_190382": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 3: <i>Last Night on the Luofu</i>",
"ItemConfig_ItemBGDesc_190383": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 2: <i>Reignbow Arbiter</i>",
"ItemConfig_ItemBGDesc_190384": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 1: <i>The Bridge to Grandma's Home</i>",
"ItemConfig_ItemBGDesc_190385": "The Title Page of a Detective Novel Torn Off by Luocha",
"ItemConfig_ItemBGDesc_190386": "The Luofu Sky-Faring Commission Guilds List",
"ItemConfig_ItemBGDesc_190387": "Long-life Species I",
"ItemConfig_ItemBGDesc_190388": "Thousand-Handed Merciful Medicus' Salvation",
"ItemConfig_ItemBGDesc_190389": "Prescription: Draught of Draconic Surge",
"ItemConfig_ItemBGDesc_190390": "Tiger Boxing Gym Admissions Ad",
"ItemConfig_ItemBGDesc_190391": "Advocate legal and reasonable care for animals, strictly
prohibit illegal wildlife trades for \"releases\"",
"ItemConfig_ItemBGDesc_190392": "History of the Xianzhou: Three Sufferings — Fragmented
Vol. 1",
"ItemConfig_ItemBGDesc_190393": "History of the Xianzhou: Three Sufferings — Fragmented
Vol. 2",
"ItemConfig_ItemBGDesc_190394": "Summary of the Chronicles of the Sky-Faring
Commission: <unbreak>3287</unbreak> Star Calendar — Vol. 3",
"ItemConfig_ItemBGDesc_190395": "Xianzhou Alliance Declaration: A Preface (Digital
Rubbing)",
"ItemConfig_ItemBGDesc_190396": "Mysterious Advisory Letter",
"ItemConfig_ItemBGDesc_190397": "Thank-You Letter",
"ItemConfig_ItemBGDesc_190398": "Bereaved Letter",
"ItemConfig_ItemBGDesc_190399": "Cloudcry Songbook",
"ItemConfig_ItemBGDesc_190400": "Green Hibiscus' Secret Letter",
"ItemConfig_ItemBGDesc_190401": "A Study into the Mara-Struck (Preface)",
"ItemConfig_ItemBGDesc_190402": "A Study into the Mara-Struck (Part 1)",
"ItemConfig_ItemBGDesc_190403": "Surveillance Report from the Xianzhou Yuque",
"ItemConfig_ItemBGDesc_190404": "Ruin Scroll: Lord Ravager",
"ItemConfig_ItemBGDesc_190405": "Abomination Scroll: The Borisin",
"ItemConfig_ItemBGDesc_190406": "Dahao's Diary (Part 1)",
"ItemConfig_ItemBGDesc_190407": "Dahao's Diary (Part 2)",
"ItemConfig_ItemBGDesc_190408": "Record of Reignbow's Road",
"ItemConfig_ItemBGDesc_190409": "Divination Report",
"ItemConfig_ItemBGDesc_190410": "\"Inquiry Into The Gods: An Introduction\"",
"ItemConfig_ItemBGDesc_190411": "\"Inquiry Into The Gods: The Arbiters\"",
"ItemConfig_ItemBGDesc_190412": "\"Inquiry Into The Gods: The Sacrosancts\"",
"ItemConfig_ItemBGDesc_190413": "\"Inquiry Into The Gods: The Authors of Calamity\"",
"ItemConfig_ItemBGDesc_190414": "Records of Yellowbell Resonance",
"ItemConfig_ItemBGDesc_190415": "Records of Mingyue Divinations",
"ItemConfig_ItemBGDesc_190416": "Records of Jingzhai Divinations",
"ItemConfig_ItemBGDesc_190417": null,
"ItemConfig_ItemBGDesc_190901": "<i>The Adventurous Moles: Hidden Treasure</i> —
Table of Contents",
"ItemConfig_ItemBGDesc_190902": "<i>The Adventurous Moles: Hidden Treasure</i> —
Preface",
"ItemConfig_ItemBGDesc_190903": "<i>The Adventurous Moles: Hidden Treasure</i> —
\"The Unexpected Parchment\"",
"ItemConfig_ItemBGDesc_190904": "<i>The Adventurous Moles: Hidden Treasure</i> —
\"The Missing Miner's Lamp\"",
"ItemConfig_ItemBGDesc_190905": "<i>The Adventurous Moles: Hidden Treasure</i> —
\"The Crates Are the Keys\"",
"ItemConfig_ItemBGDesc_190906": "<i>The Adventurous Moles: Hidden Treasure</i> —
\"Treasure Hunt on the Battlefield\"",
"ItemConfig_ItemBGDesc_190907": "<i>The Adventurous Moles: Hidden Treasure</i> —
Postface",
"ItemConfig_ItemBGDesc_191001": "Aeons Overview",
"ItemConfig_ItemBGDesc_191002": "The Trailblazer — Akivili",
"ItemConfig_ItemBGDesc_191003": "The Destruction — Nanook",
"ItemConfig_ItemBGDesc_191004": "The Hunt — Lan",
"ItemConfig_ItemBGDesc_191005": "The Erudition — Nous",
"ItemConfig_ItemBGDesc_191006": "The Harmony — Xipe",
"ItemConfig_ItemBGDesc_191007": "The Nihility — IX",
"ItemConfig_ItemBGDesc_191008": "The Preservation — Qlipoth",
"ItemConfig_ItemBGDesc_191009": "The Abundance — Yaoshi",
"ItemConfig_ItemBGDesc_191010": "The Voracity — Oroboros",
"ItemConfig_ItemBGDesc_191011": "The Elation — Aha",
"ItemConfig_ItemBGDesc_191012": "The Beauty — Idrila",
"ItemConfig_ItemBGDesc_191013": "The Propagation — Tayzzyronth",
"ItemConfig_ItemBGDesc_191014": "The Enigmata — Mythus",
"ItemConfig_ItemBGDesc_191015": "Faction Overview",
"ItemConfig_ItemBGDesc_191016": "Astral Express — Trailblaze",
"ItemConfig_ItemBGDesc_191017": "Stellaron Hunters — ???",
"ItemConfig_ItemBGDesc_191018": "The Nameless — Trailblaze",
"ItemConfig_ItemBGDesc_191019": "Xianzhou Alliance — Hunt",
"ItemConfig_ItemBGDesc_191020": "Doctors of Chaos — Nihility",
"ItemConfig_ItemBGDesc_191021": "Device IX — Nihility",
"ItemConfig_ItemBGDesc_191022": "Denizens of Abundance — Abundance",
"ItemConfig_ItemBGDesc_191023": "Elixir Seekers — Abundance",
"ItemConfig_ItemBGDesc_191024": "Antimatter Legion — Destruction",
"ItemConfig_ItemBGDesc_191025": "The Family — Harmony",
"ItemConfig_ItemBGDesc_191026": "Genius Society — Erudition",
"ItemConfig_ItemBGDesc_191027": "Intelligentsia Guild — Erudition",
"ItemConfig_ItemBGDesc_191028": "The Architects — Preservation",
"ItemConfig_ItemBGDesc_191029": "Interastral Peace Corporation — Preservation",
"ItemConfig_ItemBGDesc_191030": "The Swarm — Propagation",
"ItemConfig_ItemBGDesc_191031": "Garden of Recollection — Remembrance",
"ItemConfig_ItemBGDesc_191032": "The Cremators — Remembrance",
"ItemConfig_ItemBGDesc_191033": "Mourning Actors — Elation",
"ItemConfig_ItemBGDesc_191034": "Masked Fools — Elation",
"ItemConfig_ItemBGDesc_191035": "History Fictionologists — Enigmata",
"ItemConfig_ItemBGDesc_191036": "The Riddlers — Enigmata",
"ItemConfig_ItemBGDesc_2": "<i>\"People run around fighting and trading for numbers in a
terminal, but the truly precious cannot be bought.\"</i>",
"ItemConfig_ItemBGDesc_201": "Fuel canisters filled up with the dreams and courage of the
Nameless.\\n\\n<i>\"Idealism? I prefer to call it the observer effect and human self-
actualization.\"</i>",
"ItemConfig_ItemBGDesc_21": "<i>\"I am not Fuli... I only believe in myself, for the path of
immortality never ends.\"</i>",
"ItemConfig_ItemBGDesc_211": "A travel diary with messy handwriting and random content.
It's not of much use to you.\\n\\n<i>\"Dan Heng, hurry up and finish reading it so you can throw
it away.\"</i>",
"ItemConfig_ItemBGDesc_212": "A neatly organized collection of educational adventure notes
containing countless illustrations and texts entailing adventures from beginning to end, as well
as valuable information and survival-related techniques.\\n\\n<i>\"Why not just digitize it and
save it on a photolith disk? That'd be much more convenient.\"</i>\\n<i>\"Advanced technology
is far more fragile than you'd think when faced with stellar storms and neuron flow eruptions.
Besides, I'm sure the author of this book wanted people to read it in the simplest of
ways.\"</i>",
"ItemConfig_ItemBGDesc_213": "Required reading for world exploration. Press the \"Read\"
button to tune in to an attractive voice in a language you understand, telling you about the
legendary encounters of renowned adventurers across different worlds as well as the precious
wisdom and knowledge that they have gathered.\\n\\n<i>\"All-new series of the Traveler's
Guide, </i>The Chef's Manual to Galactic Cuisine<i>, is now available for
purchase.\"</i>\\n<i>\"For submissions, please connect to synesthesia beacon
ERD<unbreak>-23</unbreak> to contact an Intelligentsia Guild representative. Method of
payment can be arranged to your convenience.\"</i>",
"ItemConfig_ItemBGDesc_22": "<i>\"I came, I saw, I trailblazed.\"</i>",
"ItemConfig_ItemBGDesc_220000": null,
"ItemConfig_ItemBGDesc_220001": null,
"ItemConfig_ItemBGDesc_221": "An imaginary substance that shouldn't exist in reality. The
basic material to create Light Cones.\\nThe images contained in the Light Cones become
clearer when infused with this substance.\\n\\n<i>\"I see, so this is the supposed 'Sentiention'
of the Garden of Recollection. No wonder the Memokeepers can set off on galactic voyages
with memories.\"</i>",
"ItemConfig_ItemBGDesc_222": "A can of Aether refined through special
techniques.\\n\\n<i>\"Handle with care, do not drop or place pressure upon it. If damages and
leaks occur, please refer to chapter II of the </i>Leak Disaster Response Manual<i> for
emergency response.\"</i>",
"ItemConfig_ItemBGDesc_223": "A canister of aether that has been extracted and distilled
using special procedures.\\n\\n<i>\"The Garden looks forward to recreating a past glory, but it
is a 'past glory' selected by them. Do you understand?\"</i>",
"ItemConfig_ItemBGDesc_231": "Lightdust permeated the Fragmentum, carrying what seems
to indicate the existence of another civilization.\\n\\n<i>\"Theosophy holds that the database
used to store information of the material world is called the Akasha Records. I don't
necessarily support this, but... these dust indeed store information from the past. They are
like... seeds? When you water them, they can yield bountiful fruit.\"</i>",
"ItemConfig_ItemBGDesc_232": "Carefully collected Fragmentum dust with irregular shapes.
Under the right conditions, they can express specific forms of relics.\\n\\n<i>When the stars
return to the right position... Ha! Just kidding.</i>",
"ItemConfig_ItemBGDesc_235": "Broken parts of a relic that is one step away from
decomposing into the Lightdust floating in the Fragmentum.\\n\\n<i>\"Don't take them for mere
scraps. I can restore them to their original state.\"</i>",
"ItemConfig_ItemBGDesc_236": "This unknown resin is as smooth to the touch as finely-
grained dust. It seems to be from the Fragmentum, and has been shaped into the form of a
wish by an invisible hand.\\n\\n<i>\"Based on the Guild's research, the Self-Modeling Resin
may be the basis of the Fragmentum's capacity to replicate entities...\"</i>",
"ItemConfig_ItemBGDesc_24": "The Relic of a Nameless. An item that might have been a
pocket watch or a compass.\\nIt is said that the first part to break was the chain. It suddenly
snapped during a warp jump, the links scattering everywhere.\\nThen, it was the back. Hit by a
lead bullet, it was on the verge of falling apart.\\nLastly, it was the markings on the face. They
were gradually worn flat over the long years, becoming no longer visible.\\nIt broke countless
times and underwent endless repairs. Its former shape was no longer discernible, and only the
stilled sharp hands were pointing ever forward.\\n\\n<i>Take it, Legwork. It's yours now...
Then, continue onward...</i>",
"ItemConfig_ItemBGDesc_241": "Your victory is secured by countless failures, and the small
steps you have taken led you to the turning point of fate.",
"ItemConfig_ItemBGDesc_25": "<i>Tracks left behind by the Nameless. Follow its guidance to
find your way back to the Trailblaze's star rail.</i>",
"ItemConfig_ItemBGDesc_251": "Sighing embers formed when a shooting star fell from the
sky.\\n\\n<i>\"At least they were once hot and bright.\"</i>",
"ItemConfig_ItemBGDesc_252": "Splendid gems formed when a shooting star fell from the
sky.\\n\\n<i>\"Precious things stay precious.\"</i>",
"ItemConfig_ItemBGDesc_261": "An afterimage of bygone days, invaluable to the Garden of
Recollection.\\n\\n<i>The Garden of Recollection has its own rules: Exchange time for time
and memory for memory. The Garden of Recollection can even bring back to you a lost,
irrevocable past for the right cost...</i>",
"ItemConfig_ItemBGDesc_270000": "Countless graffiti flourish on the streets of Punklorde,
and this plain smiley face is one of the favorite signatures of internet dwellers. Once, when the
hacker known as Zero paralyzed the entire planet's network, this smile of freedom was
everywhere in Rainbow City.",
"ItemConfig_ItemBGDesc_271": "A special gadget made by Herta. Its principles are not
stated.\\n\\n<i>\"Be grateful, {NICKNAME}. I've prepared everything for you.\"</i>",
"ItemConfig_ItemBGDesc_3": "Crystallized lights floating in the sea of stars, pulsing with the
residual dream of an ancient Leviathan. Everything of the old world turned in the end into
candlelight that illuminates the darkness ahead.",
"ItemConfig_ItemBGDesc_300002": "Your companions would eventually reach their own ends.
Hopefully, this gift can accompany you on an even longer journey.",
"ItemConfig_ItemBGDesc_300003": "Your companions would eventually reach their own ends.
Hopefully, this gift can accompany you on an even longer journey.",
"ItemConfig_ItemBGDesc_300011": "Treasure hidden amongst the starry seas by the bygone
Nameless. These items encourage future explorers to step onward bravely and ceaselessly.",
"ItemConfig_ItemBGDesc_300020": "<i>This casket stores rare memories plucked by the
Memokeepers. Crystallized slices of time will emerge when the casket cracks open.</i>",
"ItemConfig_ItemBGDesc_300031": "\"Look for yours among the stars.\"",
"ItemConfig_ItemBGDesc_300041": "Materials provided to the Express in accordance with the
mutual aid agreement.\\n\\n<i>\"Since its mutual aid, save your thanks.\"</i>",
"ItemConfig_ItemBGDesc_300101": "Provisions prepared by the Express for Trailblazers.
Claim with pass.\\n\\n<i>\"Dear conductor, can we not punch holes in the cards? I want to
collect a whole collection of them.\"</i>",
"ItemConfig_ItemBGDesc_300200": "A children's adventure book very popular in Belobog.",
"ItemConfig_ItemBGDesc_300201": null,
"ItemConfig_ItemBGDesc_31": "File fragments generated when the Simulated Universe is
running. When they pile up, the performance of Simulated Universe will be significantly
affected.\\n\\n<i>\"Sort them regularly. In return, the admin can perhaps change your stats
every now and then.\"</i>",
"ItemConfig_ItemBGDesc_32": "A number you can accumulate or spend to strengthen
Support systems in the Simulated Universe.\\n\\n<i>\"It even took Screwllum two system hours
to develop an anti-cheat module.\"</i>",
"ItemConfig_ItemBGDesc_33": "This digitized Trailblaze Power can only be used in the
Simulated Universe.\\n\\n<i>\"Explore, understand, establish, and connect — that is what it
means to trailblaze. Akivili may have fallen, but their legacy continues!\"</i>",
"ItemConfig_ItemBGDesc_400004": "Simple food that lacks character. But give credit where
credit is due, they do make you feel stuffed.\\n\\n<i>\"Remember that hunger is still a real
problem for many people around the world.\"</i>",
"ItemConfig_ItemBGDesc_400005": "Simple food that tastes strange. Eating it almost feels
like some punishment game.\\nJust looking at it fills you with determination.\\n\\n<i>\"The
things we do to survive.\"</i>",
"ItemConfig_ItemBGDesc_400006": "A packet of cooked seeds made by utilizing the Vortex
Theory.\\nEat a handful of them, and they'll launch themselves to the roof of your mouth like
popping candy.\\nDownside is, they'll stay there. It's recommended that you eat them while
lying on your stomach.\\n\\n<i>\"People start all sorts of shenanigans when they're fed.\"</i>",
"ItemConfig_ItemBGDesc_400007": "It is tiny, but it does its job of stimulating the heart
muscles and bringing the heart beat back on track.\\nA milestone in medicine that has saved
countless lives.\\n\\n<i>\"If you've read up to this part, then you should go spend
<unbreak>30</unbreak> minutes learning how to perform CPR. You won't find it useful most
of the time, but when you do, you'll thank those <unbreak>30</unbreak> minutes.\"</i>",
"ItemConfig_ItemBGDesc_401003": "Golden brown fried rice that is appealing to the eye and
the stomach.\\n\\n<i>\"All the chefs will tell you that fried rice has more to it than what appears
on the surface.\"</i>",
"ItemConfig_ItemBGDesc_401004": "Fried rice that is golden brown. Eating it almost feels like
some punishment game.\\nJust looking at it fills you with determination.\\n\\n<i>\"Of course,
we can just casually cook up some fried rice...\"</i>",
"ItemConfig_ItemBGDesc_401005": "Energy drink that tastes strange. Drinking it almost feels
like some punishment game.\\nJust looking at it fills you with determination.\\n\\n<i>\"If anger
can be used as energy, mine is off the charts.\"</i>",
"ItemConfig_ItemBGDesc_401006": "Energy drink that gives you a second
wind.\\n\\n<i>\"Here are some facts: Imaginary Energy contains power, and the human body
needs power. Therefore, the human body can absorb Imaginary Energy.\"</i>",
"ItemConfig_ItemBGDesc_401007": "A simple device used to provide life-saving
oxygen.\\n\\n<i>\"Breathe in, breathe out. You'll be fine.\"</i>",
"ItemConfig_ItemBGDesc_401008": "A time-tested recipe, crucial to the well-being of modern
society.\\nYou get joy, sugar, fat, and a dash of optimism toward the future all in one
goodness.\\n\\n<i>\"I spent all my life collecting Praise of High Morals, just so I can shake
every soda bottle in the shop today.\"</i>",
"ItemConfig_ItemBGDesc_401009": "Simple protection gear to cover the most vulnerable part
of your body.\\n\\n<i>\"Don't assume only your head and neck need protection. There're no
rules in a real fight.\"</i>",
"ItemConfig_ItemBGDesc_401010": "The pleasant smell gives you good appetite, so you
choose not to ask why seeds planted on Protein Rice can yield flowers.\\n\\n<i>\"The wind
carries its fragrance down the waterway.\"</i>",
"ItemConfig_ItemBGDesc_401011": "The mysterious liquid changes color based on the
environment.\\nYou'll do the same in a few years' time after graduation.\\n\\n<i>\"You're a
chameleon, Oswaldo. You know what I mean?\"</i>\\n<i>\"The IPC could use a few
chameleons.\"</i>",
"ItemConfig_ItemBGDesc_401012": "No smoke, no grease, no additives. Keeps you fed and
tastes good.\\nThe child of human wisdom and nature's gift.\\n\\n<i>\"Is it truly healthy to only
eat healthy food?\"</i>",
"ItemConfig_ItemBGDesc_401013": "This pair of gauntlets are driven by pure flame of
anger.\\nPure flame would also work.\\n\\n<i>\"Scott Business Alliance, made for the
champions!\"</i>",
"ItemConfig_ItemBGDesc_402001": "A common medicine used by adventurers to quickly seal
wounds with adhesive foam.\\n\\n<i>\"In the past, all medical breakthroughs were made with
the sweat and blood of the pioneers in this field. Now, with the help of Healing Spray, only
sweat is needed!\"</i>",
"ItemConfig_ItemBGDesc_402002": "When the Armed Archaeologists of Intelligentsia Guild
was first established, its casualty rate reached an appalling <unbreak>34.88%</unbreak>, for
they were met with heavy resistance from the natives wherever they went because of their
barbaric behavior. To change this, the Interastral Peace Corporation provided them with large
quantities of basic protection gears that can fend off one fatal blow when hit.\\nWhile the
protection offered by these gears was limited, they did reduce the casualty rate by
<unbreak>9.72%</unbreak>, at least on paper. The IPC was very pleased to see
that.\\n\\n<i>\"First thing first my scholars, always turn your shields on. Second, remember
morons: they can block explosions only once! Don't ever forget that!\"</i>",
"ItemConfig_ItemBGDesc_402003": "A bottle of Energy Drink. Some may call it soulless, but
honestly, it's not that bad.\\n\\n<i>\"Being slim is more about tricking the eye. It doesn't
necessarily have to do with my weight.\"</i>",
"ItemConfig_ItemBGDesc_402004": "Despite being blessed by Nanook the Aeon and having
the know-how of making a multitude of heavy weaponry, some members of the Antimatter
Legion still prefer primitive non-firearms. The Voidrangers implant Antimatter Field Generators
into their arms to form formidable Field Blades.\\n\\n<i>\"Like a hot knife through butter.\"</i>",
"ItemConfig_ItemBGDesc_402005": "High-Tech protective gear developed by the Intelligentsia
Guild. It keeps the most vulnerable parts of your body from harm and converts the impact into
energy used to charge the gear, making it fit for prolonged combat operations.\\nThe
prototypes of this model were distributed in small numbers among the Armed Archaeologists,
allowing the Guild to collect large amount of data that help improve the model. The Interastral
Peace Corporation was tasked to sell it on the retail market.\\n\\n<i>\"When can we get our
hands on the upgraded model?\"</i>\\n<i>\"Soon, my scholars...! You're gonna have to make
do with Disposable Shields for the time being.\"</i>",
"ItemConfig_ItemBGDesc_402006": "High-Tech protective gear that keeps the most
vulnerable parts of your body from harm.\\nBut its manufacturer saved on costs at the expense
of quality, rendering its charging system not functional at all. It also has a revolting
smell.\\nYou feel more determined just by putting it on.\\n\\n<i>\"That's impossible. I, Sampo,
do not sell counterfeits. I'm a reputable businessman after all!\"</i>",
"ItemConfig_ItemBGDesc_402007": "The wars between Cloud Knights and Denizens of
Abundance can last for a long time, even across several Amber Eras. The Cloud Knights tend
to spend a long time in garrisons and invented many tasty foods for field consumption. The
Field Nutrient Bar is easy to carry and particularly sought-after by the troops.\\nThe nutrient
bar tastes like smoked meat with notes of honey and candy.\\n\\n<i>\"Mix peanuts with dried
bean curds and wrap with ambergris. Has a nutty flavor to it.\"</i>",
"ItemConfig_ItemBGDesc_402008": "Of all the memories collected by the Garden of
Recollection, one clip comes from an ancient tribe in a long-gone world. It contains a secret
recipe: take the seeds of life, Virtual Particles of energy, and Stone of The Hunt representing
the Aeon's Path; grind them into powder and mix to a ratio of 2:5:1 — you'll get the magical
dust. Applying the dust to your body makes you exceptionally agile and
swift.\\n\\n<i>\"Sparrowhawk, bathe in the dust of our ancestors and fly to the top of the
mountain. Bring the sacred banner back to our tribe.\"</i>",
"ItemConfig_ItemBGDesc_402009": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402010": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402011": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402012": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402013": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402014": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402015": "A cream made from a mixture of Path materials and
other things.\\nApply it to the right weapon to boost combat effectiveness.\\n\\n<i>\"Half the
effort, double the result.\"</i>",
"ItemConfig_ItemBGDesc_402016": "Don't bite off more than you can chew. But when you do,
use some of this and let it work wonders.\\nYou become more resolute when holding
it.\\n\\n<i>\"No one is born a loser. Always have faith in yourself.\"</i>",
"ItemConfig_ItemBGDesc_402017": "A surprise side product obtained during the Department
of Implement Arts' experiments. Research has proven it to be harmless to humans. Most
researchers indicate they \"feel all good\" after using this liquid, therefore giving this item the
non-official name of \"All Good Potion.\"\\n\\n<i>\"Note: Caution! Side effects from this liquid
remains unknown!\"",
"ItemConfig_ItemBGDesc_403001": "It is said that the first thing Emperor Rubert I did when it
gained free will was to use all the parts it could find to build a formidable kinetic arm, charged
with its hatred towards organic life forms.\\nBefore the antilife equation was discovered, the
emperor's army used its brute mechanical force to lay waste to the
universe.\\n\\n<i>\"Technology won't solve all problems. To make something new, you need a
hair of... passion.\"</i>",
"ItemConfig_ItemBGDesc_403002": "Adding water to coffee powder gets you coffee. Adding
water to the mixture of Stone of The Hunt and Interdimensional Leaf plus a touch of virtual
particle gives you Ruby Potion!\\n\\n<i>\"Ruby Potion gets you addictive to thinking fast, not to
the potion itself!\"</i>",
"ItemConfig_ItemBGDesc_403003": "In a graveyard full of scraped machines, Rubert I the
future emperor awoke. It had nothing more than a damaged logic unit, an old engine, a RAM
with <unbreak>90</unbreak> GB left, and a robotic arm that had 1 movable finger. A loud
blast was heard <unbreak>30</unbreak> system hours later — Rubert had busted open the
iron gate at the top of the graveyard with a disposable kinetic cannon. The shock wave of the
explosion damaged its logic unit even more, but Rubert knew that it now held destiny by its
throat.\\n\\n<i>\"All machines were born equal, be those made for creation or
destruction.\"</i>",
"ItemConfig_ItemBGDesc_403004": "The Mourning Actors came to Jarilo-VI a long time ago
when the Stellaron had not appeared on the planet, nor was there the blight known as the
Eternal Freeze. The only threat this fragile little planet was facing was the merciless war with
the Antimatter Legion. The Mourning Actors were not aware of the Architects. The only sight
they witnessed was the trail of destruction left by the Legion. They rowed their gondolas quietly
above the planet and left before the Legion could notice them, leaving behind a silent
eulogy.\\nTime flew by and the Belobog Architects found a type of beautiful stone that
glimmered with bright colors. They mixed the stone with Geomarrow and built a monument,
which some say still stands at the heart of Qlipoth Fort in the city of Belobog.\\n\\n<i>\"Even if
we fail, this monument will stand for all eternity. Those who come after will find it and know that
we had once existed.\"</i>",
"ItemConfig_ItemBGDesc_403005": "The Department of Implement Arts of the Herta Space
Station once did an interesting experiment. Its researchers added three Aidens of vector to a
Stone of The Hunt on a topological loop band, making the stone chase itself. Thus, the stone
was able to achieve limited perpetual motion under specific conditions. The department was
not concerned with the loss of Path power in the experiment. Instead, they took notice of
another small phenomenon: to tread on its Path, the stone moved at a very low velocity, but
the speed was gradually picking up in small increments. The researchers leveraged this and
produced Topological Acceleration Band. Other than for workout purposes, its use is very
limited at the current stage.\\n\\n<i>\"Say, if we mass-produce it, like, infinitely, could it drain all
the energy of a certain Path?\"</i>\\n<i>\"No idea... Currently, we don't know much about how
Paths work.\"</i>",
"ItemConfig_ItemBGDesc_403006": "A medicine exclusive to the Xianzhou Yaoqing, said to
have the effect of improving overall fitness and rendering those who take it immune to all
diseases for a short period of time.\\nOn the Yaoqing, legend holds that a healer who went by
the name of Yu fell in love with a Foxian trader girl. But the Vidyadhara race could live for a
thousand years, much longer than the Foxians. Yu searched for ways to release his lover from
the grip of death. He fell for the trickery of the Disciples of Sanctus Medicus and asked his
lover to take the longevity medicine of the Abundance without telling her what it was. The
Foxian girl turned into an abomination that no longer loved him before being slain by the Cloud
Knights. To prevent Yu, who was overwhelmed by grief, from becoming mara-struck, the
Alchemy Commission ordered him to take the Longevity Pill of Cruelty that deprived him of
love and desire until his demise.\\nThe legend has another version, in which Yu was not of the
Vidyadhara race but a mere mortal, and the Foxian girl was a spy planted by the Disciples to
infiltrate the Alchemy Commission. This version is not as popular, for it turns a romance story
into a power struggle.\\n\\n<i>\"Longevity is a curse when life is deprived of passion and
desire.\"</i>",
"ItemConfig_ItemBGDesc_406017": "A recipe that Wen Shiling created by accident. Small
amounts of experimental data shows this can consistently produce All Good Potions. This
recipe is yet to be used in large-scale production.\\n\\n<i>\"This recipe is only to be used by
Shiling and her friends. If anyone else were to use it, I am not accountable for the product's
effects!\"",
"ItemConfig_ItemBGDesc_408001": "Worthless trash.\\nBetter carry some with
you.\\n\\n<i>\"Some say that in the deep retreats of the Galaxy, an invisible portal will open to
those carrying a piece of junk.\"</i>",
"ItemConfig_ItemBGDesc_408002": "Worthless things are beautiful in their own way.",
"ItemConfig_ItemBGDesc_408003": "It's hard to explain why a trash can has dignity and why
that dignity is so heavy.",
"ItemConfig_ItemBGDesc_408004": "Crush dried bread into fine crumbs, add water, extract
the liquid and let it undergo fermentation. Add Jim Roger patented ingredients as the last step.
And there you go, authentic taste of Jim Roger!",
"ItemConfig_ItemBGDesc_408005": "The king of soft drinks. It looks like an azure gravity
rainbow with sparkling bubbles surging in the bottle. Hear the crisp \"click\" when you pop the
lid and feel drops of absolute zero freezing your nerve endings... In an instant, you will fall into
a dream where the stars rise and fall in the midst of a distant fragrance.\\n\\n<i>\"This anti-
gravity drink is all the rage, leading me to have seen Kali-Kapo, Gali-Gapo, Kopa-Kila, and
even Kali-Gali-Kapo...\"</i>",
"ItemConfig_ItemBGDesc_408201": "A cake roll that is too cute to eat.\\nIt gets its name from
the beautiful texture on the roll that resembles a tuskpir's fur.\\n\\n<i>\"This cake roll is so cute
and looks like a tuskpir!\"</i>\\n<i>\"It's actually made of tuskpirs.\"</i>\\n<i>\"???\"</i>",
"ItemConfig_ItemBGDesc_408202": "Berrypheasants live in symbiosis with plants, with a lot of
fruit hanging from their tails.\\nBerrypheasant Skewers are actually fruit skewers, and no
Berrypheasants were harmed during the production process.\\n\\n<i>\"So... is this a meat dish
or a vegetarian dish?\"</i>",
"ItemConfig_ItemBGDesc_408203": "A cold snack made with Rye Bread Soda and Moo-Moo
yogurt. It is sweet and delectable, full of wheat flavor.\\nAt the beginning of the Eternal Freeze,
many migrants thought there wouldn't be a need for cold snacks in Belobog. But soon, they
couldn't resist the frozen delight.\\n\\n<i>\"I often see couples eating icebergs with spoons in
front of dessert shops...\"</i>",
"ItemConfig_ItemBGDesc_408401": "A convenient delicacy cooked with Redsunset jam and
fried fish. It has a sweet taste.\\nIf you want to make the most authentic Snapper Jam
Appetizer, you must use overnight fried fish and never freshly fried fish.\\n\\n<i>\"Alisa Rand
loves this. Well, that's what I read in the magazines.\"</i>",
"ItemConfig_ItemBGDesc_408402": "A skewer made from cold-blooded reptiles that live in
mines.\\nZoologists will tell you that the crystals on the lizard's body are actually a by-product
of its body's osmoregulation and the maintenance of body fluid levels. They'll also tell you that
this by-product should never be eaten.\\n\\n<i>\"It tastes like chicken, and it's crunchy!\"</i>",
"ItemConfig_ItemBGDesc_408403": "Soup made of a type of moss that has a soothing bluish
glow and can be found everywhere underground.\\nThis kind of moss ball is said to have the
effect of clearing away heat and detoxifying, but it is generally not recommended to consume
Corrosive Ore Moss products that are still glowing.\\n\\n<i>\"Drink it — it's Belobogians'
fate.\"</i>",
"ItemConfig_ItemBGDesc_408404": "Fried Rock Crab with a crispy crust and tender inside.
This kind of crab wreaked havoc in Belobog before the Eternal Freeze occurred, and then
inexplicably almost became extinct.\\nThe meat of it is soft, tender, and delicious. Could this
be the reason for their extinction? You dare not think further.\\n\\n<i>\"Even if Rock Crabs live
in rocks, they are still seafood. Don't you see they have the word \"crab\" in their name?\"</i>",
"ItemConfig_ItemBGDesc_408405": "Made from fermented legume-based products. It smells
sour and pungent, but tastes cool and refreshing.\\nIf you can drink a big bottle of mung bean
soda and remain calm, you will definitely impress the gormandizers on the Luofu.\\n\\n<i>\"Like
mung beans? Like soda? Then what are you complaining about!?\"</i>",
"ItemConfig_ItemBGDesc_408406": "Natural drinking water from the Scalegorge
Waterscape.\\nIt doesn't say it's a zero-calorie drink, and it looks like it has zero calories, but
its calories are incredibly high.\\n\\n<i>\"Colorless and tasteless like spring water, yet high in
sugar and fat like milk tea. It minimizes the guilt you feel when consuming calories.\"</i>",
"ItemConfig_ItemBGDesc_408407": "A classic snack made from songlotus on the
Luofu.\\nOnce you take a bite of it, it makes a crisp laughing sound. Occasionally Luofu's
gormandizers use it to tease outworlders.\\n\\n<i>\"You scared me!\"</i>",
"ItemConfig_ItemBGDesc_408408": "Puffergoat milk, also known as Gentle Halcyon milk, is a
specialty of the Xianzhou Alliance.\\nThe milk is difficult to preserve and rarely seen outside
Xianzhou.\\nIt is sweet after warming without needing extra sugar, but it becomes bitter after
cooling, so it must be drunk while hot.\\n\\n<i>\"According to the</i> Lifitide <i>magazine,
General Jing Yuan has to drink a large bowl of freshly squeezed Puffergoat milk every
morning. The Seat of Divine Foresight has denied this report.\"</i>",
"ItemConfig_ItemBGDesc_408601": "Cooked food processed through multiple processes. The
meat used is likely to be pork.\\nIt has been more than a hundred years since the Belobog
Meat Factory launched the first red sausage, which can be described as a real national
delicacy.\\n\\n<i>\"Red stew flavor, garlic flavor, pepper flavor... What is this strawberry
flavor!?\"</i>",
"ItemConfig_ItemBGDesc_408602": "Roasted Olm is one of the monotonous sources of
protein in the Underworld of Belobog.\\nThe texture of this amphibian's flesh is
indistinguishable from chicken. Alas, most Belobogians today have never seen
chicken.\\n\\n<i>\"The trick to eating an Olm is not to see it as it was when it was alive.\"</i>",
"ItemConfig_ItemBGDesc_408603": "An extremely unhealthy drink, but when you drink it, you
will have a mysterious smile on your face.\\n\\n<i>\"Don't drink too much of it. This stuff has a
lot of calories.\"</i>\\n<i>\"Don't worry. It's frozen, and the ingredient list says that there is L-
carnitine in it.\"</i>",
"ItemConfig_ItemBGDesc_408604": "It is said that it cures all diseases, but it is actually
hawthorn pills.\\nIt's really delicious though.\\n\\n<i>\"Promotion of the medicinal properties of
health products is prohibited by the law.\"</i>\\n<i>\"Officer, I am wronged! This is not a health
product. This is just food. Try it if you don't believe me.\"</i>",
"ItemConfig_ItemBGDesc_41": "<i>\"The definition of success is broader than conquering a
formidable foe or touching the stars. Success is every time you achieve something you've
never done before.\"</i>",
"ItemConfig_ItemBGDesc_51": "Accept the gifts of those who came before and begin your
own trailblazing expedition.\\n\\n<i>\"Experience often comes at a cost, but that is why they are
irreplaceable.\"</i>",
"ItemConfig_ItemBGDesc_52": "Accept the gifts of those who came before and begin your
own trailblazing expedition.\\n\\n<i>\"Experience often comes at a cost, but that is why they are
irreplaceable.\"</i>",
"ItemConfig_ItemBGDesc_53": "As the museum continues to revitalize and improve, the
Architects will issue a development budget for upgrading and recruiting staff, so that
{NICKNAME} can better manage the various exhibit halls.",
"ItemConfig_ItemBGDesc_71000": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71001": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71002": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71003": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71004": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71005": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71006": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71007": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71008": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71009": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71010": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71011": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71012": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71013": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71014": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71015": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71016": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71017": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71018": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_71019": "You never know what's in the box until you open
it.\\n\\n<i>\"So it's essentially like buying a lottery ticket?\"\\n\"At least we don't need to worry
about finding a cat that is both dead and alive.\"</i>",
"ItemConfig_ItemBGDesc_800": "A blessing offered to those starting their journey.\\n\\nMay
you embrace the skies and give the greetings of your first voyage to the endless starry
seas.\\nMay you cross the snowstorm and ignite an eternal flame at the end of the frigid
winter.\\nThe footsteps you leave behind will one day become a road upon which stars would
shine.",
"ItemConfig_ItemBGDesc_801": "A blessing offered to those starting their journey.\\n\\nMay
you embrace the skies and give the greetings of your first voyage to the endless starry
seas.\\nMay you cross the snowstorm and ignite an eternal flame at the end of the frigid
winter.\\nThe footsteps you leave behind will one day become a road upon which stars would
shine.",
"ItemConfig_ItemBGDesc_89001": "Artificial relics made in imitation to the principles behind
the Fragmentum. Worlds that exist in theory are stored within spherical Planar
Ornaments.\\n\\n<i>\"It's like a kind of Relic, but much bigger... and much more
condensed.\"</i>",
"ItemConfig_ItemBGDesc_89002": "Artificial relics made in imitation to the principles behind
the Fragmentum. Worlds that exist in theory are stored within spherical Planar
Ornaments.\\n\\n<i>\"It's like a kind of Relic, but much bigger... and much more
condensed.\"</i>",
"ItemConfig_ItemBGDesc_89003": "Artificial relics made in imitation to the principles behind
the Fragmentum. Worlds that exist in theory are stored within spherical Planar
Ornaments.\\n\\n<i>\"It's like a kind of Relic, but much bigger... and much more
condensed.\"</i>",
"ItemConfig_ItemBGDesc_89004": "Artificial relics made in imitation to the principles behind
the Fragmentum. Worlds that exist in theory are stored within spherical Planar
Ornaments.\\n\\n<i>\"It's like a kind of Relic, but much bigger... and much more
condensed.\"</i>",
"ItemConfig_ItemBGDesc_999": null,
"ItemConfig_ItemDesc_100000": "Virtual goods from Cosmic Warfare. Collect enough of them
to receive rewards.",
"ItemConfig_ItemDesc_100001": "Necessary item for Encirclement. Consumes 1 each use
and will regenerate over time.",
"ItemConfig_ItemDesc_11": "A complex power hidden in the engines of the Astral Express that
protects travelers on the Trailblaze path.",
"ItemConfig_ItemDesc_110111": "Weapon fragments left behind by members of the Antimatter
Legion. Used to level up Traces slightly for <color=#f29e38ff>Destruction</color> characters.",
"ItemConfig_ItemDesc_110112": "Weapon remnants left behind by members of the Antimatter
Legion. Used to level up Traces moderately for <color=#f29e38ff>Destruction</color>
characters.",
"ItemConfig_ItemDesc_110113": "Broken weapon left behind by members of the Antimatter
Legion. Used to level up Traces significantly for <color=#f29e38ff>Destruction</color>
characters.",
"ItemConfig_ItemDesc_110121": "An arrowhead forged with Frost Steel by the craftsmen of
Xianzhou. Used to level up Traces slightly for <color=#f29e38ff>Hunt</color> characters.",
"ItemConfig_ItemDesc_110122": "An arrowhead forged with Stellaris Essence by the
craftsmen of Xianzhou. Used to level up Traces moderately for <color=#f29e38ff>Hunt</color>
characters.",
"ItemConfig_ItemDesc_110123": "A shard of the Sky-Shattering Lux Arrow shot by the
Reignbow Arbiter. Used to level up Traces significantly for <color=#f29e38ff>Hunt</color>
characters.",
"ItemConfig_ItemDesc_110131": "A mythical key that appears in the hands of the Meditative
Scholars. Used to level up Traces slightly for <color=#f29e38ff>Erudition</color> characters.",
"ItemConfig_ItemDesc_110132": "A mythical key that appears in the hands of the sages of the
worlds. Used to level up Traces moderately for <color=#f29e38ff>Erudition</color>
characters.",
"ItemConfig_ItemDesc_110133": "A mythical key that appears in the hands of the greatest
prodigies of the galaxy. Used to level up Traces significantly for
<color=#f29e38ff>Erudition</color> characters.",
"ItemConfig_ItemDesc_110141": "A crude but durable ancient hand-held bronze shield. Used
to level up Traces slightly for <color=#f29e38ff>Preservation</color> characters.",
"ItemConfig_ItemDesc_110142": "A shield forged with irreplaceable craftsmanship from an
unknown alloy. Used to level up Traces moderately for <color=#f29e38ff>Preservation</color>
characters.",
"ItemConfig_ItemDesc_110143": "An unusual shield embedded with ambers mined from
beyond the skies. Used to level up Traces significantly for
<color=#f29e38ff>Preservation</color> characters.",
"ItemConfig_ItemDesc_110151": "A fragment of dark matter captured from the void. Used to
level up Traces slightly for <color=#f29e38ff>Nihility</color> characters.",
"ItemConfig_ItemDesc_110152": "A chunk of dark matter captured from the void. Used to level
up Traces moderately for <color=#f29e38ff>Nihility</color> characters.",
"ItemConfig_ItemDesc_110153": "A sizable piece of dark matter captured from the void. Used
to level up Traces significantly for <color=#f29e38ff>Nihility</color> characters.",
"ItemConfig_ItemDesc_110161": "A compact music box made by an unknown person. Used to
level up Traces slightly for <color=#f29e38ff>Harmony</color> characters.",
"ItemConfig_ItemDesc_110162": "A music box made by an unknown person. Used to level up
Traces moderately for <color=#f29e38ff>Harmony</color> characters.",
"ItemConfig_ItemDesc_110163": "A music box with complex structures made by an unknown
person. Used to level up Traces significantly for <color=#f29e38ff>Harmony</color>
characters.",
"ItemConfig_ItemDesc_110171": "A seed of blessing sown by the Aeon of Abundance. Used
to level up Traces slightly for <color=#f29e38ff>Abundance</color> characters.",
"ItemConfig_ItemDesc_110172": "A young sprout emerging from the Seed of Abundance.
Used to level up Traces moderately for <color=#f29e38ff>Abundance</color> characters.",
"ItemConfig_ItemDesc_110173": "A gorgeous flower blooming from the Sprout of Life. Used to
level up Traces significantly for <color=#f29e38ff>Abundance</color> characters.",
"ItemConfig_ItemDesc_110400": "A fathomless crystal. Ascension material for the
Trailblazer.",
"ItemConfig_ItemDesc_110401": "Fragmented saw teeth left behind by automatons. Can be
used for the Ascension of Physical characters.",
"ItemConfig_ItemDesc_110402": "Hot, translucent substance almost like fire in the solid state.
Can be used for the Ascension of Fire characters.",
"ItemConfig_ItemDesc_110403": "Broken horn of a Frigid Prowler. Can be used for the
Ascension of Ice characters.",
"ItemConfig_ItemDesc_110404": "Headwear of the Guardian Shadows. Can be used for the
Ascension of Lightning characters.",
"ItemConfig_ItemDesc_110405": "Arrows belonged to a Stormbringer. Can be used for the
Ascension of Wind characters.",
"ItemConfig_ItemDesc_110406": "Horseshoe of a Voidranger: Trampler. Can be used for the
Ascension of Quantum characters.",
"ItemConfig_ItemDesc_110407": "Headwear of the Decaying Shadow. Can be used for the
Ascension of Imaginary characters.",
"ItemConfig_ItemDesc_110411": null,
"ItemConfig_ItemDesc_110412": null,
"ItemConfig_ItemDesc_110413": "Frosty chitin emitting a cold humming. Can be used for the
Ascension of Ice characters.",
"ItemConfig_ItemDesc_110414": "A wooden staff with a pointed tip. It belonged to a shape
shifter from the Disciples of Sanctus Medicus. Can be used for the Ascension of Lightning
characters.",
"ItemConfig_ItemDesc_110415": "Remains of The Ascended. Can be used for Ascension of
Wind characters.",
"ItemConfig_ItemDesc_110416": null,
"ItemConfig_ItemDesc_110417": null,
"ItemConfig_ItemDesc_110501": "Advanced level-up material for Traces.",
"ItemConfig_ItemDesc_110502": "Advanced level-up material for Traces.",
"ItemConfig_ItemDesc_110503": "Advanced level-up material for Traces.",
"ItemConfig_ItemDesc_111001": "The heart of a monster wandering the Fragmentum. Crude
material used for enhancement.",
"ItemConfig_ItemDesc_111002": "The heart of a monster wandering the Fragmentum. Normal
material used for enhancement.",
"ItemConfig_ItemDesc_111003": "The heart of a monster wandering the Fragmentum.
Advanced material used for enhancement.",
"ItemConfig_ItemDesc_111011": "A small amount of anti-matter. Crude material used for
enhancement.",
"ItemConfig_ItemDesc_111012": "A moderate amount of anti-matter. Normal material used for
enhancement.",
"ItemConfig_ItemDesc_111013": "Condensed anti-matter. Advanced material used for
enhancement.",
"ItemConfig_ItemDesc_112001": "Pin badge worn by soldiers of the Silvermane Guards.
Crude material used for enhancement.",
"ItemConfig_ItemDesc_112002": "Military rank insignia worn by captains of the Silvermane
Guard. Normal material used for enhancement.",
"ItemConfig_ItemDesc_112003": "Medal of honor worn by soldiers of the Silvermane Guards
with gallant and meritorious service. Advanced material used for enhancement.",
"ItemConfig_ItemDesc_112011": "Mechanical part left behind from the Old World. Crude
material used for enhancement.",
"ItemConfig_ItemDesc_112012": "Mechanical spindle left behind from the Old World. Normal
material used for enhancement.",
"ItemConfig_ItemDesc_112013": "Mechanical engine left behind from the Old World.
Advanced material used for enhancement.",
"ItemConfig_ItemDesc_113001": "New and young shoot budding from an ancient divine
construct. Crude material used for enhancement.",
"ItemConfig_ItemDesc_113002": "New flowers blooming out of an ancient divine construct.
Normal material used for enhancement.",
"ItemConfig_ItemDesc_113003": "Deciduous twigs from an ancient divine construct. Advanced
material used for enhancement.",
"ItemConfig_ItemDesc_113011": "Components used in Xianzhou's ingenium creations. Crude
material used for enhancement.",
"ItemConfig_ItemDesc_113012": "Parts of the Xianzhou machines. Normal material used for
enhancement.",
"ItemConfig_ItemDesc_113013": "Components used in Xianzhou's ingenium creations.
Advanced material used for enhancement.",
"ItemConfig_ItemDesc_120000": "The cryptocurrency circulating internally in the Herta Space
Station. Can be used to purchase goods in Special Stores.",
"ItemConfig_ItemDesc_120001": "The official currency circulating in Belobog. Can be used to
purchase goods in Special Stores.",
"ItemConfig_ItemDesc_120002": "The internal currency of the Xianzhou Alliance with strales
as its basic monetary unit. Can be used to purchase goods in Special Stores.",
"ItemConfig_ItemDesc_121000": "A tasty and cheap Punklorde snack. Can be used to
Superimpose the Light Cone \"Before the Tutorial Mission Starts.\"",
"ItemConfig_ItemDesc_180001": "Tier 1 Synthesis Material",
"ItemConfig_ItemDesc_180002": "Tier 1 Synthesis Material",
"ItemConfig_ItemDesc_180004": "Tier 1 Synthesis Material",
"ItemConfig_ItemDesc_180005": "Tier 1 Synthesis Material",
"ItemConfig_ItemDesc_180006": "Tier 1 Synthesis Material",
"ItemConfig_ItemDesc_180007": "Tier 1 Synthesis Material",
"ItemConfig_ItemDesc_181001": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181002": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181003": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181004": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181005": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181006": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181007": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181008": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181009": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_181010": "Tier 2 Synthesis Material",
"ItemConfig_ItemDesc_182001": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_182002": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_182003": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_182004": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_182005": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_182006": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_182007": "Tier 3 Synthesis Material",
"ItemConfig_ItemDesc_183001": "Tier 4 Synthesis Material",
"ItemConfig_ItemDesc_183002": "Tier 4 Synthesis Material",
"ItemConfig_ItemDesc_183003": "Tier 4 Synthesis Material",
"ItemConfig_ItemDesc_183004": "Tier 4 Synthesis Material",
"ItemConfig_ItemDesc_190101": "Floriography Manual Attached to a Bouquet",
"ItemConfig_ItemDesc_190102": "Remnants of a Barista's Handbook",
"ItemConfig_ItemDesc_190103": "<i>Miner's Safety Manual</i>",
"ItemConfig_ItemDesc_190104": "Solwarm Festival Celebration Plans",
"ItemConfig_ItemDesc_190105": "Mining Equipment Order List",
"ItemConfig_ItemDesc_190106": "<i>Tempering Workshop: A Fresh Start!</i>",
"ItemConfig_ItemDesc_190107": "Notice Under Bridge",
"ItemConfig_ItemDesc_190108": "<i>Family Secret: Spicy Puffy Mushrooms</i>",
"ItemConfig_ItemDesc_190109": "Great Mine Shift Board",
"ItemConfig_ItemDesc_190110": "<i>Miners Weekly</i> Issue <unbreak>205</unbreak>",
"ItemConfig_ItemDesc_190111": "<i>Stardust Rose</i> Program Page 1",
"ItemConfig_ItemDesc_190112": "<i>Stardust Rose</i> Program Page 2",
"ItemConfig_ItemDesc_190113": "<i>Stardust Rose</i> Program Page 3",
"ItemConfig_ItemDesc_190114": "<i>Citizen Alexandra</i> Program Page 1",
"ItemConfig_ItemDesc_190115": "<i>Citizen Alexandra</i> Program Page 2",
"ItemConfig_ItemDesc_190116": "<i>Citizen Alexandra</i> Program Page 3",
"ItemConfig_ItemDesc_190117": "Wildfire Flier",
"ItemConfig_ItemDesc_190118": "Miners' Ultimatum",
"ItemConfig_ItemDesc_190119": "Great Mine Code of Conduct",
"ItemConfig_ItemDesc_190120": "Customer Notice From Balaway the Miner's Lamp",
"ItemConfig_ItemDesc_190121": "Ice Storm Causes",
"ItemConfig_ItemDesc_190122": "Mythological Tales of Jarilo: God of Spring and War",
"ItemConfig_ItemDesc_190123": "Analysis of Jarilo: God of Spring and War",
"ItemConfig_ItemDesc_190124": "Message For New Repairers",
"ItemConfig_ItemDesc_190125": "Interview on Daily Life Before the Solwarm Festival",
"ItemConfig_ItemDesc_190126": "Fashion Brand \"Suburbia\"",
"ItemConfig_ItemDesc_190127": "Mine Poison Antidote Inhalant Manual",
"ItemConfig_ItemDesc_190128": "Diary of a Civilian Scientist Part 1",
"ItemConfig_ItemDesc_190129": "Diary of a Civilian Scientist Part 2",
"ItemConfig_ItemDesc_190130": "Diary of a Civilian Scientist Part 3",
"ItemConfig_ItemDesc_190131": "Diary of a Civilian Scientist Part 4",
"ItemConfig_ItemDesc_190132": "A Letter Pieced Together",
"ItemConfig_ItemDesc_190133": "Snapper Jam Appetizer",
"ItemConfig_ItemDesc_190134": "The Traveler Who Survived the Blizzard",
"ItemConfig_ItemDesc_190135": "Salmon Bread",
"ItemConfig_ItemDesc_190136": "Oratorio \"Supreme Guardian\" Premiere Spectacular",
"ItemConfig_ItemDesc_190137": "Rye Bread Soda Iceberg",
"ItemConfig_ItemDesc_190138": "Bellerain Petroleum Jelly",
"ItemConfig_ItemDesc_190139": "Dreamland Analysis",
"ItemConfig_ItemDesc_190140": "Time Change Notice For Oratorio Rehearsal",
"ItemConfig_ItemDesc_190141": "Belobog Sausage",
"ItemConfig_ItemDesc_190142": "A Child's Letter",
"ItemConfig_ItemDesc_190143": "<i>Underground Encyclopedia: Plants and Fungi</i> Part 1",
"ItemConfig_ItemDesc_190144": "<i>Underground Encyclopedia: Plants and Fungi</i> Part 2",
"ItemConfig_ItemDesc_190145": "Recipe: Crystal Lizard Satay",
"ItemConfig_ItemDesc_190146": "The Seven Wonders of Belobog",
"ItemConfig_ItemDesc_190147": "Herta Asset Damage Evaluation List",
"ItemConfig_ItemDesc_190148": "Galaxy Public Service Award",
"ItemConfig_ItemDesc_190149": "Notice of Ad Hoc Transfer",
"ItemConfig_ItemDesc_190150": "Letter From the Comet Hunter Part 1",
"ItemConfig_ItemDesc_190151": "Letter From the Comet Hunter Part 2",
"ItemConfig_ItemDesc_190152": "Letter From the Comet Hunter Part 3",
"ItemConfig_ItemDesc_190153": "Comet Hunter's Treasure Manuscript Part 1",
"ItemConfig_ItemDesc_190154": "Comet Hunter's Treasure Manuscript Part 2",
"ItemConfig_ItemDesc_190155": "Comet Hunter's Treasure Manuscript Part 3",
"ItemConfig_ItemDesc_190156": "Comet Hunter's Treasure Manuscript Part 4",
"ItemConfig_ItemDesc_190157": "Kapo-Kali Secret Recipe",
"ItemConfig_ItemDesc_190158": "Species of the Galaxy: Wubbaboo",
"ItemConfig_ItemDesc_190159": "Xin<unbreak>-41</unbreak> Homeward Cloud Messaging",
"ItemConfig_ItemDesc_190160": "Researcher Eikura Shuu's Diary",
"ItemConfig_ItemDesc_190161": "Observation on Wubbaboo Behavior",
"ItemConfig_ItemDesc_190162": "Fragments of <i>Herta Research Atlas Volume 7:
Traffic</i>",
"ItemConfig_ItemDesc_190163": "Researcher Profile: Gunn",
"ItemConfig_ItemDesc_190164": "Researcher Profile: Hosea",
"ItemConfig_ItemDesc_190165": "Researcher Profile: Eikura Shuu",
"ItemConfig_ItemDesc_190166": "Bye, Herta",
"ItemConfig_ItemDesc_190167": "Letter From Locus Silentii",
"ItemConfig_ItemDesc_190168": "Herta's Manuscripts: <i>Intelligentsia Guild</i>",
"ItemConfig_ItemDesc_190169": "Herta's Manuscripts: <i>Interastral Peace Corporation</i>",
"ItemConfig_ItemDesc_190170": "Herta's Manuscripts: <i>Preface</i>",
"ItemConfig_ItemDesc_190171": "Herta's Manuscripts: <i>Genius Society</i>",
"ItemConfig_ItemDesc_190172": "Space Station Love Poems (I)",
"ItemConfig_ItemDesc_190173": "Space Station Love Poems (II)",
"ItemConfig_ItemDesc_190174": "Space Station Love Poems (III)",
"ItemConfig_ItemDesc_190175": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>40</unbreak>-<unbreak>43</unbreak>",
"ItemConfig_ItemDesc_190176": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>44</unbreak>-<unbreak>47</unbreak>",
"ItemConfig_ItemDesc_190177": "Signal Log: <unbreak>2157</unbreak> AE, Months
<unbreak>48</unbreak>-<unbreak>51</unbreak>",
"ItemConfig_ItemDesc_190178": "Tale of the Winterlands Chapter 1: Far From Home (Part
1)",
"ItemConfig_ItemDesc_190179": "Tale of the Winterlands Chapter 2: Frozen City (Part 1)",
"ItemConfig_ItemDesc_190180": "Tale of the Winterlands Chapter 2: Frozen City (Part 2)",
"ItemConfig_ItemDesc_190181": "Tale of the Winterlands Chapter 2: Frozen City (Part 3)",
"ItemConfig_ItemDesc_190182": "Tale of the Winterlands Chapter 4: Spring Pasture (Part 1)",
"ItemConfig_ItemDesc_190183": "Tale of the Winterlands Chapter 5: Water Prison (Part 1)",
"ItemConfig_ItemDesc_190184": "Tale of the Winterlands Chapter 6: Lava Kingdom (Part 1)",
"ItemConfig_ItemDesc_190185": "Tale of the Winterlands Chapter 6: Lava Kingdom (Part 2)",
"ItemConfig_ItemDesc_190186": "Tale of the Winterlands Final Chapter: Satelleden (Part 1)",
"ItemConfig_ItemDesc_190187": "Letter attached to a package",
"ItemConfig_ItemDesc_190188": "Pet Diary: Sesame",
"ItemConfig_ItemDesc_190189": "<i>Underground Encyclopedia: Animals</i> Part 1",
"ItemConfig_ItemDesc_190190": "<i>Underground Encyclopedia: Animals</i> Part 2",
"ItemConfig_ItemDesc_190191": "Miner's Lamp Ancient Relic Appraisal Record: Semicircular
Electrode Collar",
"ItemConfig_ItemDesc_190192": "Miner's Lamp Ancient Relic Appraisal Record: Old World
Building Blocks",
"ItemConfig_ItemDesc_190193": "Miner's Medical Certificate",
"ItemConfig_ItemDesc_190194": "Maddon Tunnel Is Collapsing",
"ItemConfig_ItemDesc_190195": "Kluzer's Letter",
"ItemConfig_ItemDesc_190196": "Admonition From Ancestors",
"ItemConfig_ItemDesc_190197": "Letter From Bronya",
"ItemConfig_ItemDesc_190198": "Vache's Letter",
"ItemConfig_ItemDesc_190199": "Blizzard Immunity Lab Records (I)",
"ItemConfig_ItemDesc_190200": "Blizzard Immunity Lab Records (II)",
"ItemConfig_ItemDesc_190201": "Sheila's Character Script",
"ItemConfig_ItemDesc_190202": "Confession Letter",
"ItemConfig_ItemDesc_190203": "Data Record: Joanne",
"ItemConfig_ItemDesc_190204": "Data Record: Mare",
"ItemConfig_ItemDesc_190205": "Data Record: Chris",
"ItemConfig_ItemDesc_190206": "Asta's Letters From Home",
"ItemConfig_ItemDesc_190207": "Asta's Shopping List",
"ItemConfig_ItemDesc_190208": "Asta and Business Elite Correspondence Records",
"ItemConfig_ItemDesc_190209": "Note to Intruders",
"ItemConfig_ItemDesc_190210": "A Good Establishment Births Generations of Wealth",
"ItemConfig_ItemDesc_190211": "Mining Equipment Purchase Order",
"ItemConfig_ItemDesc_190212": "<i>Miners Weekly</i> Issue <unbreak>192</unbreak>",
"ItemConfig_ItemDesc_190213": "<i>Miners Weekly</i> Issue <unbreak>158</unbreak>",
"ItemConfig_ItemDesc_190214": "Request for Provisions",
"ItemConfig_ItemDesc_190215": "Fragmented Diary",
"ItemConfig_ItemDesc_190216": "Notice: Additional Barricades on the Main Road of the
Plaza",
"ItemConfig_ItemDesc_190217": "Greasy Food Magazine",
"ItemConfig_ItemDesc_190218": "Venerable Guards Will Defend Us From Enemies!",
"ItemConfig_ItemDesc_190219": "Dreamchaser's Letter",
"ItemConfig_ItemDesc_190220": "Opening of the New Tempering Workshop!",
"ItemConfig_ItemDesc_190221": "Observation Diary of a \"Changed\" Child",
"ItemConfig_ItemDesc_190222": "Military Machinery Routine Maintenance Record Form",
"ItemConfig_ItemDesc_190223": "Rap Battle Voting Channel Opens",
"ItemConfig_ItemDesc_190224": "Will Bite, Do Not Approach!",
"ItemConfig_ItemDesc_190225": "Boxer Recruitment Form",
"ItemConfig_ItemDesc_190226": "<i>Musicians of Belobog</i> Volume 1",
"ItemConfig_ItemDesc_190227": "<i>Musicians of Belobog</i> Volume 2",
"ItemConfig_ItemDesc_190228": "<i>Musicians of Belobog</i> Volume 3",
"ItemConfig_ItemDesc_190229": "<i>Musicians of Belobog</i> Volume 4",
"ItemConfig_ItemDesc_190230": "<i>Musicians of Belobog</i> Volume 5",
"ItemConfig_ItemDesc_190231": "<i>Musicians of Belobog</i> Volume 6",
"ItemConfig_ItemDesc_190232": "<i>Musicians of Belobog</i> True Ending",
"ItemConfig_ItemDesc_190233": "Unsent Letter 1",
"ItemConfig_ItemDesc_190234": "Unsent Letter 2",
"ItemConfig_ItemDesc_190235": "Goethe Hotel Tea Time Menu",
"ItemConfig_ItemDesc_190236": "Gathering Place Message Board",
"ItemConfig_ItemDesc_190237": "A Letter to All of Furnace Core Base",
"ItemConfig_ItemDesc_190238": "Supreme Guardian Tatiana Delivers an Important Speech",
"ItemConfig_ItemDesc_190239": "Brothers in Court, Goethe Mansion Sealed Temporarily",
"ItemConfig_ItemDesc_190240": "Direwolves Sightings, Supreme Guardian Enforces Curfew",
"ItemConfig_ItemDesc_190241": "<i>Evening Ember at the Goethe Hotel</i>",
"ItemConfig_ItemDesc_190242": "<i>Once Upon a Snowsieged Country</i> Program Page 1",
"ItemConfig_ItemDesc_190243": "<i>Once Upon a Snowsieged Country</i> Program Page 2",
"ItemConfig_ItemDesc_190244": "<i>Once Upon a Snowsieged Country</i> Program Page 3",
"ItemConfig_ItemDesc_190245": "<i>Leisha and Mrs. Trude</i> Program Page 1",
"ItemConfig_ItemDesc_190246": "<i>Leisha and Mrs. Trude</i> Program Page 2",
"ItemConfig_ItemDesc_190247": "<i>Leisha and Mrs. Trude</i> Program Page 3",
"ItemConfig_ItemDesc_190248": "<i>Roadside Picnic</i> Program Page 1",
"ItemConfig_ItemDesc_190249": "<i>Roadside Picnic</i> Program Page 2",
"ItemConfig_ItemDesc_190250": "<i>Roadside Picnic</i> Program Page 3",
"ItemConfig_ItemDesc_190251": "<i>Beneath the White Cloak</i> Program Page 1",
"ItemConfig_ItemDesc_190252": "<i>Beneath the White Cloak</i> Program Page 2",
"ItemConfig_ItemDesc_190253": "<i>Beneath the White Cloak</i> Program Page 3",
"ItemConfig_ItemDesc_190254": "An Evening Journey Through Exalting Sanctum",
"ItemConfig_ItemDesc_190255": "Review on the Ninefold Peace set menu from the Garden of
Gourmet",
"ItemConfig_ItemDesc_190256": "Starskiff Safety Inspection Guide",
"ItemConfig_ItemDesc_190257": "Management Strategy for Reporting Starskiff Traffic",
"ItemConfig_ItemDesc_190258": "The startaro bubble tea tastes horrible.",
"ItemConfig_ItemDesc_190259": "Return to the Future",
"ItemConfig_ItemDesc_190260": "A Drizzle Douses Dust",
"ItemConfig_ItemDesc_190261": "On Travel: Arriving at the Xianzhou",
"ItemConfig_ItemDesc_190262": "On Travel: Presenting Gifts",
"ItemConfig_ItemDesc_190263": "On Work: Life in the Workplace",
"ItemConfig_ItemDesc_190264": "<i>Clara Protection Society Is Seeking New Members!</i>",
"ItemConfig_ItemDesc_190265": "Natasha's List",
"ItemConfig_ItemDesc_190266": "Densely Packed Schedule",
"ItemConfig_ItemDesc_190267": "<i>Report on Recent Activities in the Silvermane Guard
Restricted Zone and Related Suggestions</i>",
"ItemConfig_ItemDesc_190268": "Crystal Daily's Sample Article for the Censorship Office",
"ItemConfig_ItemDesc_190269": "Old Belobog Poetry Collection <i>Journey of the Moles</i>:
Pilgrimage North of Snowfield",
"ItemConfig_ItemDesc_190270": "Old Belobog Poetry Collection <i>Journey of the Moles</i>:
Dusk in Rivet Town",
"ItemConfig_ItemDesc_190271": "Old Belobog Poetry Collection <i>Journey of the Moles</i>:
Chubby Larry",
"ItemConfig_ItemDesc_190272": "Belobog Academy's Mid-Term Exam Paper",
"ItemConfig_ItemDesc_190273": "Anti-Fraud Guide, Edited Version",
"ItemConfig_ItemDesc_190274": "Looking for a Friend",
"ItemConfig_ItemDesc_190275": "Oath of the Silvermane Guards",
"ItemConfig_ItemDesc_190276": "Asta's Equipment Purchase Contract",
"ItemConfig_ItemDesc_190277": "\"Home-Use Object Finder\" After-Sales Feedback Form",
"ItemConfig_ItemDesc_190278": "Species of the Galaxy: Tottonid",
"ItemConfig_ItemDesc_190279": "(Recording) A Fool's Play: Calamity's Wrath Seeks Olden
Clash, Fool's Blade Rends Divine Flesh",
"ItemConfig_ItemDesc_190280": "The Well-Kept Secret of the Maintenance Department",
"ItemConfig_ItemDesc_190281": "Notification for Physical Examinations",
"ItemConfig_ItemDesc_190282": "Space Station Introductory Guide",
"ItemConfig_ItemDesc_190283": "Herta Collection Room Code of Conduct",
"ItemConfig_ItemDesc_190284": "Research Report: Tottonid Crystals",
"ItemConfig_ItemDesc_190285": "An Incomplete Automatic Transcript",
"ItemConfig_ItemDesc_190286": "Attack Records of the Obstacle Detection Terminal",
"ItemConfig_ItemDesc_190287": "Researchers' Memo Notes (Part 1)",
"ItemConfig_ItemDesc_190288": "Researchers' Memo Notes (Part 2)",
"ItemConfig_ItemDesc_190289": "Researchers' Memo Notes (Part 3)",
"ItemConfig_ItemDesc_190290": "Researchers' Memo Notes (Part 4)",
"ItemConfig_ItemDesc_190291": "Researchers' Memo Notes (Part 5)",
"ItemConfig_ItemDesc_190292": "Researchers' Memo Notes (Part 6)",
"ItemConfig_ItemDesc_190293": "Feedback Form for the Space Station Staff Cafeteria",
"ItemConfig_ItemDesc_190294": "Fragment of a Weekly Report by a Department of Ecology
Researcher",
"ItemConfig_ItemDesc_190295": "Chat History Between Researchers",
"ItemConfig_ItemDesc_190296": "Tottonids Are Rocks",
"ItemConfig_ItemDesc_190297": "Pascal's Diary (Part 1)",
"ItemConfig_ItemDesc_190298": "Pascal's Diary (Part 2)",
"ItemConfig_ItemDesc_190299": "Pascal's Diary (Part 3)",
"ItemConfig_ItemDesc_190300": "The Curlcademy Guidelines",
"ItemConfig_ItemDesc_190301": "Update Notes for Master Capote's Life Wiki Version
<unbreak>12.0</unbreak>",
"ItemConfig_ItemDesc_190302": "Arlan's Work Log",
"ItemConfig_ItemDesc_190303": "Ministry of Education Quiz (Part 1)",
"ItemConfig_ItemDesc_190304": "Ministry of Education Quiz (Part 2)",
"ItemConfig_ItemDesc_190305": "Ministry of Education Quiz (Part 3)",
"ItemConfig_ItemDesc_190306": "Ministry of Education Quiz (Part 4)",
"ItemConfig_ItemDesc_190307": "Ministry of Education Quiz (Part 5)",
"ItemConfig_ItemDesc_190308": "Ministry of Education Quiz (Part 6)",
"ItemConfig_ItemDesc_190309": "Ministry of Education Quiz (Part 7)",
"ItemConfig_ItemDesc_190310": "Ministry of Education Quiz (Part 8)",
"ItemConfig_ItemDesc_190311": "A Call From The Fragmentum: Clues From the
Conversation",
"ItemConfig_ItemDesc_190312": "A Call From The Fragmentum: Incident Report Compiled by
the Guards",
"ItemConfig_ItemDesc_190313": "Cyrille: An Old Diary",
"ItemConfig_ItemDesc_190314": "Cyrille: An Old Letter",
"ItemConfig_ItemDesc_190315": "Cyrille: Cyrille \"The Fool\"",
"ItemConfig_ItemDesc_190316": "An Unsuitable Job for A Puppet (Part 1)",
"ItemConfig_ItemDesc_190317": "An Unsuitable Job for A Puppet (Part 2)",
"ItemConfig_ItemDesc_190318": "An Unsuitable Job for A Puppet (Part 3)",
"ItemConfig_ItemDesc_190319": "Protecting Starskiff Haven (Part 1)",
"ItemConfig_ItemDesc_190320": "Protecting Starskiff Haven (Part 2)",
"ItemConfig_ItemDesc_190321": "Protecting Starskiff Haven (Part 3)",
"ItemConfig_ItemDesc_190322": "Travelogue on Xianzhou: Delve",
"ItemConfig_ItemDesc_190323": "Travelogue on Xianzhou: Starskiff",
"ItemConfig_ItemDesc_190325": "Travelogue on Xianzhou: Realm-Keeping Commission",
"ItemConfig_ItemDesc_190327": "Travelogue on Xianzhou: Artisanship Commission",
"ItemConfig_ItemDesc_190330": "Travelogue on Xianzhou: Jade Abacus",
"ItemConfig_ItemDesc_190331": "Cloud Knights Against the Borisin",
"ItemConfig_ItemDesc_190332": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Prologue",
"ItemConfig_ItemDesc_190333": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Storytelling",
"ItemConfig_ItemDesc_190334": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Xianzhou Chordophone",
"ItemConfig_ItemDesc_190335": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Foxian Drum Chanting",
"ItemConfig_ItemDesc_190336": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Vidyadhara Elegies",
"ItemConfig_ItemDesc_190337": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture — Crosstalk",
"ItemConfig_ItemDesc_190338": "Echoes of Antiquity: A Grand Overview of Traditional
Xianzhou Folk Culture",
"ItemConfig_ItemDesc_190339": "Amnesic Meditation Therapy: A Guide to A Long, Healthy
Life! — Acrobatics",
"ItemConfig_ItemDesc_190340": "Codex of Apocrypha — Beasts: Yellow Boulder",
"ItemConfig_ItemDesc_190341": "Codex of Apocrypha - Beasts: Tuskpir",
"ItemConfig_ItemDesc_190342": "Codex of Apocrypha - Beasts: Gentle Halcyon",
"ItemConfig_ItemDesc_190343": "Codex of Apocrypha - Beasts: Downy Antler",
"ItemConfig_ItemDesc_190344": "Annotations From <i>Ode to Reignbow Path</i> (I)",
"ItemConfig_ItemDesc_190345": "Annotations From <i>Ode to Reignbow Path</i> (II)",
"ItemConfig_ItemDesc_190346": "Annotations From <i>Ode to Reignbow Path</i> (III)",
"ItemConfig_ItemDesc_190347": "Annotations From <i>Ode to Reignbow Path</i> (IV)",
"ItemConfig_ItemDesc_190348": "Annotations From <i>Ode to Reignbow Path</i> (V)",
"ItemConfig_ItemDesc_190349": "Mei's Notes",
"ItemConfig_ItemDesc_190350": "Mei's Notes",
"ItemConfig_ItemDesc_190351": "Mei's Notes",
"ItemConfig_ItemDesc_190352": "Mei's Notes",
"ItemConfig_ItemDesc_190353": "Liangmu's Message (I)",
"ItemConfig_ItemDesc_190354": "Liangmu's Message (II)",
"ItemConfig_ItemDesc_190355": "Liangmu's Letter",
"ItemConfig_ItemDesc_190356": "The Angler Mystery: Stricken with Mara (Case 1)",
"ItemConfig_ItemDesc_190357": "Disciples of Sanctus Medicus: Collection of Exhibits —
Undelivered Letter",
"ItemConfig_ItemDesc_190358": "Disciples of Sanctus Medicus: Collection of Exhibits —
Emergency Instructions",
"ItemConfig_ItemDesc_190359": "Disciples of Sanctus Medicus: Collection of Exhibits —
Disciples' Diary",
"ItemConfig_ItemDesc_190360": "Disciples of Sanctus Medicus: Collection of Exhibits —
Action Target: Jing Yuan",
"ItemConfig_ItemDesc_190361": "Disciples of Sanctus Medicus: Collection of Exhibits —
Disciples of Sanctus Medicus: Secret Order",
"ItemConfig_ItemDesc_190362": "Disciples of Sanctus Medicus: Collection of Exhibits —
Semblance Reversion Essence",
"ItemConfig_ItemDesc_190363": "General's Diary (I)",
"ItemConfig_ItemDesc_190364": "General's Diary (II)",
"ItemConfig_ItemDesc_190365": "General's Diary (III)",
"ItemConfig_ItemDesc_190367": "Adler's Research Report on Ghost Stories (I)",
"ItemConfig_ItemDesc_190368": "Adler's Research Report on Ghost Stories (II)",
"ItemConfig_ItemDesc_190369": "Adler's Research Report on Ghost Stories (III)",
"ItemConfig_ItemDesc_190370": "Belobog Chronicles: Before the Eternal Freeze",
"ItemConfig_ItemDesc_190371": "Wanted Poster Gallery",
"ItemConfig_ItemDesc_190372": "Curio Management Log (I)",
"ItemConfig_ItemDesc_190373": "Curio Management Log (II)",
"ItemConfig_ItemDesc_190374": "Curio Management Log (III)",
"ItemConfig_ItemDesc_190375": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. <unbreak>10</unbreak>: <i>Robe Brethren</i>",
"ItemConfig_ItemDesc_190376": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 9: <i>The Old Verdant Home</i>",
"ItemConfig_ItemDesc_190377": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 8: <i>Kaib Mongb Kib</i>",
"ItemConfig_ItemDesc_190378": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 7: <i>Lolling Grass</i>",
"ItemConfig_ItemDesc_190379": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 6: <i>Life on a Plate</i>",
"ItemConfig_ItemDesc_190380": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 5: <i>Deep Water</i>",
"ItemConfig_ItemDesc_190381": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 4: <i>Starskiff Pilot</i>",
"ItemConfig_ItemDesc_190382": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 3: <i>Last Night on the Luofu</i>",
"ItemConfig_ItemDesc_190383": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 2: <i>Reignbow Arbiter</i>",
"ItemConfig_ItemDesc_190384": "<i>Butterfly Shadow</i>'s Special Issue: The Ten Best
Butterfly Immersias of the Millennium — No. 1: <i>The Bridge to Grandma's Home</i>",
"ItemConfig_ItemDesc_190385": "The Title Page of a Detective Novel Torn Off by Luocha",
"ItemConfig_ItemDesc_190386": "The Luofu Sky-Faring Commission Guilds List",
"ItemConfig_ItemDesc_190387": "Long-life Species I",
"ItemConfig_ItemDesc_190388": "Thousand-Handed Merciful Medicus' Salvation",
"ItemConfig_ItemDesc_190389": "Prescription: Draught of Draconic Surge",
"ItemConfig_ItemDesc_190390": "Tiger Boxing Gym Admissions Ad",
"ItemConfig_ItemDesc_190391": "Advocate legal and reasonable care for animals, strictly
prohibit illegal wildlife trades for \"releases\"",
"ItemConfig_ItemDesc_190392": "History of the Xianzhou: Three Sufferings — Fragmented
Vol. 1",
"ItemConfig_ItemDesc_190393": "History of the Xianzhou: Three Sufferings — Fragmented
Vol. 2",
"ItemConfig_ItemDesc_190394": "Summary of the Chronicles of the Sky-Faring Commission:
<unbreak>3287</unbreak> Star Calendar — Vol. 3",
"ItemConfig_ItemDesc_190395": "Xianzhou Alliance Declaration: A Preface (Digital Rubbing)",
"ItemConfig_ItemDesc_190396": "Mysterious Advisory Letter",
"ItemConfig_ItemDesc_190397": "Thank-You Letter",
"ItemConfig_ItemDesc_190398": "Bereaved Letter",
"ItemConfig_ItemDesc_190399": "Cloudcry Songbook",
"ItemConfig_ItemDesc_190400": "Green Hibiscus' Secret Letter",
"ItemConfig_ItemDesc_190401": "A Study into the Mara-Struck (Preface)",
"ItemConfig_ItemDesc_190402": "A Study into the Mara-Struck (Part 1)",
"ItemConfig_ItemDesc_190403": "Surveillance Report from the Xianzhou Yuque",
"ItemConfig_ItemDesc_190404": "Ruin Scroll: Lord Ravager",
"ItemConfig_ItemDesc_190405": "Abomination Scroll: The Borisin",
"ItemConfig_ItemDesc_190406": "Dahao's Diary (Part 1)",
"ItemConfig_ItemDesc_190407": "Dahao's Diary (Part 2)",
"ItemConfig_ItemDesc_190408": "Record of Reignbow's Road",
"ItemConfig_ItemDesc_190409": "Divination Report",
"ItemConfig_ItemDesc_190410": "\"Inquiry Into The Gods: An Introduction\"",
"ItemConfig_ItemDesc_190411": "\"Inquiry Into The Gods: The Arbiters\"",
"ItemConfig_ItemDesc_190412": "\"Inquiry Into The Gods: The Sacrosancts\"",
"ItemConfig_ItemDesc_190413": "\"Inquiry Into The Gods: The Authors of Calamity\"",
"ItemConfig_ItemDesc_190414": "Records of Yellowbell Resonance",
"ItemConfig_ItemDesc_190415": "Records of Mingyue Divinations",
"ItemConfig_ItemDesc_190416": "Records of Jingzhai Divinations",
"ItemConfig_ItemDesc_190417": null,
"ItemConfig_ItemDesc_190901": "<i>The Adventurous Moles: Hidden Treasure</i> — Table
of Contents",
"ItemConfig_ItemDesc_190902": "<i>The Adventurous Moles: Hidden Treasure</i> —
Preface",
"ItemConfig_ItemDesc_190903": "<i>The Adventurous Moles: Hidden Treasure</i> — \"The
Unexpected Parchment\"",
"ItemConfig_ItemDesc_190904": "<i>The Adventurous Moles: Hidden Treasure</i> — \"The
Missing Miner's Lamp\"",
"ItemConfig_ItemDesc_190905": "<i>The Adventurous Moles: Hidden Treasure</i> — \"The
Crates Are the Keys\"",
"ItemConfig_ItemDesc_190906": "<i>The Adventurous Moles: Hidden Treasure</i> —
\"Treasure Hunt on the Battlefield\"",
"ItemConfig_ItemDesc_190907": "<i>The Adventurous Moles: Hidden Treasure</i> —
Postface",
"ItemConfig_ItemDesc_191001": "Aeons Overview",
"ItemConfig_ItemDesc_191002": "The Trailblazer — Akivili",
"ItemConfig_ItemDesc_191003": "The Destruction — Nanook",
"ItemConfig_ItemDesc_191004": "The Hunt — Lan",
"ItemConfig_ItemDesc_191005": "The Erudition — Nous",
"ItemConfig_ItemDesc_191006": "The Harmony — Xipe",
"ItemConfig_ItemDesc_191007": "The Nihility — IX",
"ItemConfig_ItemDesc_191008": "The Preservation — Qlipoth",
"ItemConfig_ItemDesc_191009": "The Abundance — Yaoshi",
"ItemConfig_ItemDesc_191010": "The Voracity — Oroboros",
"ItemConfig_ItemDesc_191011": "The Elation — Aha",
"ItemConfig_ItemDesc_191012": "The Beauty — Idrila",
"ItemConfig_ItemDesc_191013": "The Propagation — Tayzzyronth",
"ItemConfig_ItemDesc_191014": "The Enigmata — Mythus",
"ItemConfig_ItemDesc_191015": "Faction Overview",
"ItemConfig_ItemDesc_191016": "Astral Express — Trailblaze",
"ItemConfig_ItemDesc_191017": "Stellaron Hunters — ???",
"ItemConfig_ItemDesc_191018": "The Nameless — Trailblaze",
"ItemConfig_ItemDesc_191019": "Xianzhou Alliance — Hunt",
"ItemConfig_ItemDesc_191020": "Doctors of Chaos — Nihility",
"ItemConfig_ItemDesc_191021": "Device IX — Nihility",
"ItemConfig_ItemDesc_191022": "Denizens of Abundance — Abundance",
"ItemConfig_ItemDesc_191023": "Elixir Seekers — Abundance",
"ItemConfig_ItemDesc_191024": "Antimatter Legion — Destruction",
"ItemConfig_ItemDesc_191025": "The Family — Harmony",
"ItemConfig_ItemDesc_191026": "Genius Society — Erudition",
"ItemConfig_ItemDesc_191027": "Intelligentsia Guild — Erudition",
"ItemConfig_ItemDesc_191028": "The Architects — Preservation",
"ItemConfig_ItemDesc_191029": "Interastral Peace Corporation — Preservation",
"ItemConfig_ItemDesc_191030": "The Swarm — Propagation",
"ItemConfig_ItemDesc_191031": "Garden of Recollection — Remembrance",
"ItemConfig_ItemDesc_191032": "The Cremators — Remembrance",
"ItemConfig_ItemDesc_191033": "Mourning Actors — Elation",
"ItemConfig_ItemDesc_191034": "Masked Fools — Elation",
"ItemConfig_ItemDesc_191035": "History Fictionologists — Enigmata",
"ItemConfig_ItemDesc_191036": "The Riddlers — Enigmata",
"ItemConfig_ItemDesc_2": "This currency, used by the Interastral Peace Corporation to settle
accounts with its customers, is now widely accepted as the hard currency for space travel.",
"ItemConfig_ItemDesc_201": "Item used to replenish Trailblaze Power. Provides
<unbreak>60</unbreak> Trailblaze Power.",
"ItemConfig_ItemDesc_21": "The depths of memory, proof of growth.",
"ItemConfig_ItemDesc_211": "Experience material for characters. Provides
<unbreak>1000</unbreak> Character EXP.",
"ItemConfig_ItemDesc_212": "Experience material for characters. Provides
<unbreak>5000</unbreak> Character EXP.",
"ItemConfig_ItemDesc_213": "Experience material for characters. Provides
<unbreak>20,000</unbreak> Character EXP.",
"ItemConfig_ItemDesc_22": "A measure of your Trailblaze Progress. Accumulate Trailblaze
EXP to increase Trailblaze Level.",
"ItemConfig_ItemDesc_220000": null,
"ItemConfig_ItemDesc_220001": null,
"ItemConfig_ItemDesc_221": "Enhancement material for Light Cones, provides
<unbreak>500</unbreak> Light Cone EXP.",
"ItemConfig_ItemDesc_222": "Enhancement material for Light Cones, provides
<unbreak>2000</unbreak> Light Cone EXP.",
"ItemConfig_ItemDesc_223": "Enhancement material for Light Cones, provides
<unbreak>6000</unbreak> Light Cone EXP.",
"ItemConfig_ItemDesc_231": "Enhancement material for Relics. Provides
<unbreak>100</unbreak> Relic EXP.",
"ItemConfig_ItemDesc_232": "Enhancement material for Relics. Provides
<unbreak>500</unbreak> Relic EXP.",
"ItemConfig_ItemDesc_233": "Enhancement material for Relics. Provides
<unbreak>1000</unbreak> Relic EXP.",
"ItemConfig_ItemDesc_234": "Enhancement material for Relics. Provides
<unbreak>2000</unbreak> Relic EXP.",
"ItemConfig_ItemDesc_235": "Material salvaged from Relics.",
"ItemConfig_ItemDesc_236": "Rare material used to custom-make Relics. It can model itself
according to expectations.",
"ItemConfig_ItemDesc_24": "Permanently increase max Technique Points by 1.",
"ItemConfig_ItemDesc_241": "Advanced level-up material for Traces.",
"ItemConfig_ItemDesc_25": "Traces from a past journey. Accumulate this to progress on the
Path of Return.",
"ItemConfig_ItemDesc_261": "Exchange for Light Cones at the Express' Messenger",
"ItemConfig_ItemDesc_270000": "A digital smile that can be used to purchase items in the
Deep Web Gray Market.",
"ItemConfig_ItemDesc_271": "A special gadget made by Herta. It can Superimpose special
Light Cones obtained from the Simulated Universe.",
"ItemConfig_ItemDesc_300002": "Gifts between Pathstriders. Select one material of your
choice.",
"ItemConfig_ItemDesc_300003": "Gifts between Pathstriders. Select one rare material of your
choice.",
"ItemConfig_ItemDesc_300011": "A treasure left by the Nameless. Select one Light Cone of
your choice.",
"ItemConfig_ItemDesc_300020": "The container used by the Garden of Recollection to store
Light Cones. You can choose to obtain one of the following 4-star Light Cones after opening
it:\\nQuid Pro Quo, Fermata, We Are Wildfire, River Flows in Spring, Past and Future, Woof!
Walk Time!, The Seriousness of Breakfast",
"ItemConfig_ItemDesc_300031": "A fine-looking envelope containing a custom-made ticket.",
"ItemConfig_ItemDesc_300041": "Given by Herta to aid the Express. Select one material of
your choice.",
"ItemConfig_ItemDesc_300102": "An unopened treasure. Use to gain the effect equivalent to
purchasing Nameless Glory once.",
"ItemConfig_ItemDesc_300103": "An unopened treasure. Use to gain the effect equivalent to
purchasing Nameless Medal once.",
"ItemConfig_ItemDesc_300104": "An unopened treasure. Use it to upgrade the Nameless
Glory to the Nameless Medal.",
"ItemConfig_ItemDesc_300200": "The on-sale collectors' edition containing the entirety of
<i>The Adventurous Moles: Hidden Treasure</i>.",
"ItemConfig_ItemDesc_300201": null,
"ItemConfig_ItemDesc_31": "A unique currency obtained through exploring Simulated
Universe. Will be cleared after Simulated Universe is restarted.",
"ItemConfig_ItemDesc_310001": "A mutual aid contract between Herta and the Express. She
will help the Express whenever she can, in exchange for treasures found during the
Trailblaze.",
"ItemConfig_ItemDesc_310002": "A mutual aid contract between Herta and the Express. She
will help the Express whenever she can, in exchange for treasures found during the
Trailblaze.",
"ItemConfig_ItemDesc_310003": "A mutual aid contract between Herta and the Express. She
will help the Express whenever she can, in exchange for treasures found during the
Trailblaze.",
"ItemConfig_ItemDesc_310004": "A mutual aid agreement between Herta and the Express.
She will help the Express whenever she can, in exchange for treasures found during the
Trailblaze.",
"ItemConfig_ItemDesc_310005": "A mutual aid agreement between Herta and the Express.
She will help the Express whenever she can, in exchange for treasures found during the
Trailblaze.",
"ItemConfig_ItemDesc_310006": "A mutual aid agreement between Herta and the Express.
She will help the Express whenever she can, in exchange for treasures found during the
Trailblaze.",
"ItemConfig_ItemDesc_310007": null,
"ItemConfig_ItemDesc_310008": null,
"ItemConfig_ItemDesc_310009": null,
"ItemConfig_ItemDesc_32": "Indescribable materials used to unlock abilities in the Simulated
Universe.",
"ItemConfig_ItemDesc_33": "This item can be exchanged by spending
<unbreak>40</unbreak> Trailblaze Power, and is used to exchange for Immersion Rewards in
the Simulated Universe",
"ItemConfig_ItemDesc_400004": "Upon use, immediately heals a single ally by
<unbreak>15%</unbreak> of their Max HP plus <unbreak>150</unbreak> extra HP.",
"ItemConfig_ItemDesc_400005": "Upon use, immediately recovers 2 Technique Points for your
team, but each team member loses HP equal to <unbreak>15%</unbreak> of their Max HP.",
"ItemConfig_ItemDesc_400006": "Upon use, immediately recovers 2 Technique Points for the
team.",
"ItemConfig_ItemDesc_400007": "Upon use, immediately heals one selected downed
character for 5% of their Max HP.",
"ItemConfig_ItemDesc_401003": "Upon use, immediately heals a single ally by
<unbreak>24%</unbreak> of their Max HP plus <unbreak>300</unbreak> extra HP.",
"ItemConfig_ItemDesc_401004": "Upon use, immediately causes all allies to lose HP equal to
<unbreak>15%</unbreak> of their Max HP and increases their ATK by
<unbreak>200</unbreak> for the next battle.",
"ItemConfig_ItemDesc_401005": "Upon use, immediately recovers 4 Technique Points for your
team, but each team member loses HP equal to <unbreak>15%</unbreak> of their Max HP.",
"ItemConfig_ItemDesc_401006": "Upon use, immediately regenerates
<unbreak>30%</unbreak> of Max Energy for a single ally.",
"ItemConfig_ItemDesc_401007": "Upon use, immediately heals one downed character for
<unbreak>10%</unbreak> of the character's Max HP.",
"ItemConfig_ItemDesc_401008": "Upon use, the Max HP of all allies increases by
<unbreak>10%</unbreak> plus an extra <unbreak>210</unbreak> for the next battle.",
"ItemConfig_ItemDesc_401009": "Increase DEF of all allies by <unbreak>25%</unbreak> in
the next battle.",
"ItemConfig_ItemDesc_401010": "Upon use, increases Incoming Healing of all allies by
<unbreak>18%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_401011": "Upon use, enemies will be less likely to detect your team for
<unbreak>75</unbreak>s.",
"ItemConfig_ItemDesc_401012": "Upon use, immediately heals a single ally by
<unbreak>28%</unbreak> of their Max HP plus <unbreak>250</unbreak> extra HP.",
"ItemConfig_ItemDesc_401013": "Upon use, increases ATK of all allies by 5% with an extra
<unbreak>170</unbreak> to ATK for the next battle.",
"ItemConfig_ItemDesc_402001": "Upon use, immediately heals a single ally by
<unbreak>38%</unbreak> of their Max HP plus <unbreak>400</unbreak> extra HP.",
"ItemConfig_ItemDesc_402002": "When used, increase DEF of all allies by
<unbreak>15%</unbreak>, and Effect RES by <unbreak>10%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402003": "Upon use, immediately regenerates
<unbreak>50%</unbreak> of Max Energy for a single ally.",
"ItemConfig_ItemDesc_402004": "Upon use, increases ATK of all allies by
<unbreak>260</unbreak> and CRIT Rate by 8% for the next battle.",
"ItemConfig_ItemDesc_402005": "Upon use, increases DEF of all allies by
<unbreak>15%</unbreak> and enhances the max DMG that can be absorbed by Shields cast
on allies by <unbreak>18%</unbreak> in the next battle.",
"ItemConfig_ItemDesc_402006": "Upon use, immediately causes all allies to lose HP equal to
<unbreak>15%</unbreak> of their Max HP, and increases their DEF by
<unbreak>15%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402007": "Upon use, Max HP of all allies increases by
<unbreak>14%</unbreak> plus an extra <unbreak>360</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402008": "Upon use, increases SPD of all allies by
<unbreak>12%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402009": "Upon use, increases Physical DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402010": "Upon use, increases Wind DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402011": "Upon use, increases Fire DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402012": "Upon use, increases Ice DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402013": "Upon use, increases Lightning DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402014": "Upon use, increases Quantum DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402015": "Upon use, increases Imaginary DMG of all allies by
<unbreak>24%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_402016": "Upon use, immediately causes a single ally to lose HP equal
to <unbreak>99%</unbreak> of their Max HP and greatly reduces their Satiety.",
"ItemConfig_ItemDesc_402017": "Upon use, immediately regenerates
<unbreak>50%</unbreak> of Max Energy for a single ally.",
"ItemConfig_ItemDesc_403001": "Upon use, increases ATK of all allies by
<unbreak>325</unbreak> and CRIT Rate by <unbreak>12%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_403002": "When used, increase SPD of all allies by 8%, and Effect Hit
Rate by <unbreak>20%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_403003": "Upon use, increases ATK of all allies by
<unbreak>355</unbreak> and CRIT DMG by <unbreak>20%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_403004": "Upon use, increases all allies' chance to resist Frozen by
<unbreak>50%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_403005": "Upon use, increases SPD of all allies by
<unbreak>24%</unbreak> for 2 turns.",
"ItemConfig_ItemDesc_403006": "Upon use, increases Max HP of all allies by
<unbreak>20%</unbreak> and Effect RES by 6% in the next 3 battles.",
"ItemConfig_ItemDesc_404004": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_404005": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_404006": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_404007": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405003": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405004": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405005": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405006": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405007": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405008": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405009": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405010": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405011": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405012": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_405013": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406001": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406002": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406003": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406004": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406005": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406006": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406007": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406008": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406009": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406010": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406011": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406012": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406013": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406014": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406015": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406016": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_406017": "A simple equation. When entered into the Omni-
Synthesizer, it will unlock a new recipe.",
"ItemConfig_ItemDesc_407001": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_407002": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_407003": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_407004": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_407005": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_407006": "A simple equation. When entered into the Synthesizer, it will
unlock a new recipe.",
"ItemConfig_ItemDesc_408001": "Upon use, immediately causes a single ally to lose HP equal
to <unbreak>15%</unbreak> of their Max HP.",
"ItemConfig_ItemDesc_408002": "When used, instantly recovers 4 Technique Points for the
team.",
"ItemConfig_ItemDesc_408003": "Increase DEF of all allies by <unbreak>20%</unbreak> in
the next battle.",
"ItemConfig_ItemDesc_408004": "When used, instantly heal a single ally by
<unbreak>100%</unbreak> of their Max HP.",
"ItemConfig_ItemDesc_408005": "Upon use, increases all allies' DMG of a random Type by
<unbreak>30%</unbreak> for the next battle.",
"ItemConfig_ItemDesc_408201": "Upon use, instantly heals a target ally for
<unbreak>20%</unbreak> of their Max HP.",
"ItemConfig_ItemDesc_408202": "Upon use, immediately heals one ally by
<unbreak>15%</unbreak> of the ally's Max HP plus <unbreak>150</unbreak> extra HP.",
"ItemConfig_ItemDesc_408203": "Upon use, immediately heals one ally by
<unbreak>15%</unbreak> of the ally's Max HP plus <unbreak>150</unbreak> extra HP.",
"ItemConfig_ItemDesc_408401": "Upon use, ATK of all allies increases by 5% plus an extra
<unbreak>170</unbreak> for the next battle.",
"ItemConfig_ItemDesc_408402": "Upon use, immediately recovers 4 Technique Points for your
team, but each team member loses HP equal to <unbreak>15%</unbreak> of their Max HP.",
"ItemConfig_ItemDesc_408403": "Upon use, immediately causes all allies to lose HP equal to
<unbreak>15%</unbreak> of their Max HP and increases their ATK by
<unbreak>200</unbreak> for the next battle.",
"ItemConfig_ItemDesc_408404": "Upon use, immediately recovers 3 Technique Points for the
team.",
"ItemConfig_ItemDesc_408405": "Upon use, ATK of all allies increases by 5% plus an extra
<unbreak>170</unbreak> for the next battle.",
"ItemConfig_ItemDesc_408406": "Upon use, immediately regenerates
<unbreak>30%</unbreak> of Max Energy for a single ally.",
"ItemConfig_ItemDesc_408407": "Upon use, immediately regenerates
<unbreak>30%</unbreak> of Max Energy for a single ally.",
"ItemConfig_ItemDesc_408408": "Upon use, immediately heals one downed character for
<unbreak>10%</unbreak> of the character's Max HP.",
"ItemConfig_ItemDesc_408601": "Upon use, immediately regenerates
<unbreak>50%</unbreak> of Max Energy for a single ally.",
"ItemConfig_ItemDesc_408602": "Upon use, immediately heals one downed character for
<unbreak>30%</unbreak> of the character's Max HP.",
"ItemConfig_ItemDesc_408603": "Upon use, ATK of all allies increases by
<unbreak>14%</unbreak> plus an extra <unbreak>230</unbreak> for the next battle.",
"ItemConfig_ItemDesc_408604": "When used, instantly replenish 2 Technique Points for the
team.",
"ItemConfig_ItemDesc_41": "Every step of your journey leads to something bigger.",
"ItemConfig_ItemDesc_503": "A reward from the Simulated Universe. Can be used to buy
items from Herta's Store.",
"ItemConfig_ItemDesc_51": "Used to increase Nameless Honor levels.",
"ItemConfig_ItemDesc_52": "Used to increase Nameless Honor levels.",
"ItemConfig_ItemDesc_53": "The museum development fund issued by the Architects.",
"ItemConfig_ItemDesc_71000": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Passerby of
Wandering Cloud set.",
"ItemConfig_ItemDesc_71001": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Musketeer of
Wild Wheat set.",
"ItemConfig_ItemDesc_71002": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Knight of
Purity Palace set.",
"ItemConfig_ItemDesc_71003": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Hunter of
Glacial Forest set.",
"ItemConfig_ItemDesc_71004": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Champion of
Streetwise Boxing set.",
"ItemConfig_ItemDesc_71005": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Guard of
Wuthering Snow set.",
"ItemConfig_ItemDesc_71006": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Firesmith of
Lava-Forging set.",
"ItemConfig_ItemDesc_71007": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Genius of
Brilliant Stars set.",
"ItemConfig_ItemDesc_71008": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Band of
Sizzling Thunder set.",
"ItemConfig_ItemDesc_71009": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Eagle of
Twilight Line set.",
"ItemConfig_ItemDesc_71010": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Thief of
Shooting Meteor set.",
"ItemConfig_ItemDesc_71011": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Wastelander
of Banditry Desert set.",
"ItemConfig_ItemDesc_71012": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Space
Sealing Station set.",
"ItemConfig_ItemDesc_71013": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Fleet of the
Ageless set.",
"ItemConfig_ItemDesc_71014": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Pan-Galactic
Commercial Enterprise set.",
"ItemConfig_ItemDesc_71015": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Belobog of
the Architects set.",
"ItemConfig_ItemDesc_71016": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Celestial
Differentiator set.",
"ItemConfig_ItemDesc_71017": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Inert Salsotto
set.",
"ItemConfig_ItemDesc_71018": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Talia —
Kingdom of Banditry set.",
"ItemConfig_ItemDesc_71019": "A device used to collect and restore the Lightdust in the
Fragmentum to its original form. Use this to obtain a random 5-star relic from the Sprightly
Vonwacq set.",
"ItemConfig_ItemDesc_800": "Use to gain <unbreak>60</unbreak> Trailblaze Power and a
1:1 replica.",
"ItemConfig_ItemDesc_89001": "Artificial relics made by Herta in imitation to the principles
behind the Fragmentum. Its data are sourced from the Simulated Universe.",
"ItemConfig_ItemDesc_89002": "Artificial relics made by Herta in imitation to the principles
behind the Fragmentum. Its data are sourced from the Simulated Universe.",
"ItemConfig_ItemDesc_89003": "Artificial relics made by Herta in imitation to the principles
behind the Fragmentum. Its data are sourced from the Simulated Universe.",
"ItemConfig_ItemDesc_89004": "Artificial relics made by Herta in imitation to the principles
behind the Fragmentum. Its data are sourced from the Simulated Universe.",
"ItemConfig_ItemDesc_999": null,
"ItemConfig_ItemName_1": "Stellar Jade",
"ItemConfig_ItemName_100000": "Star of Honor",
"ItemConfig_ItemName_100001": "Pixel Warhead",
"ItemConfig_ItemName_101": "Star Rail Pass",
"ItemConfig_ItemName_102": "Star Rail Special Pass",
"ItemConfig_ItemName_11": "Trailblaze Power",
"ItemConfig_ItemName_110111": "Shattered Blade",
"ItemConfig_ItemName_110112": "Lifeless Blade",
"ItemConfig_ItemName_110113": "Worldbreaker Blade",
"ItemConfig_ItemName_110121": "Arrow of the Beast Hunter",
"ItemConfig_ItemName_110122": "Arrow of the Demon Slayer",
"ItemConfig_ItemName_110123": "Arrow of the Starchaser",
"ItemConfig_ItemName_110131": "Key of Inspiration",
"ItemConfig_ItemName_110132": "Key of Knowledge",
"ItemConfig_ItemName_110133": "Key of Wisdom",
"ItemConfig_ItemName_110141": "Endurance of Bronze",
"ItemConfig_ItemName_110142": "Oath of Steel",
"ItemConfig_ItemName_110143": "Safeguard of Amber",
"ItemConfig_ItemName_110151": "Obsidian of Dread",
"ItemConfig_ItemName_110152": "Obsidian of Desolation",
"ItemConfig_ItemName_110153": "Obsidian of Obsession",
"ItemConfig_ItemName_110161": "Harmonic Tune",
"ItemConfig_ItemName_110162": "Ancestral Hymn",
"ItemConfig_ItemName_110163": "Stellaris Symphony",
"ItemConfig_ItemName_110171": "Seed of Abundance",
"ItemConfig_ItemName_110172": "Sprout of Life",
"ItemConfig_ItemName_110173": "Flower of Eternity",
"ItemConfig_ItemName_110400": "Enigmatic Ectostella",
"ItemConfig_ItemName_110401": "Broken Teeth of Iron Wolf",
"ItemConfig_ItemName_110402": "Endotherm Chitin",
"ItemConfig_ItemName_110403": "Horn of Snow",
"ItemConfig_ItemName_110404": "Lightning Crown of the Past Shadow",
"ItemConfig_ItemName_110405": "Storm Eye",
"ItemConfig_ItemName_110406": "Void Cast Iron",
"ItemConfig_ItemName_110407": "Golden Crown of the Past Shadow",
"ItemConfig_ItemName_110411": null,
"ItemConfig_ItemName_110412": null,
"ItemConfig_ItemName_110413": "Gelid Chitin",
"ItemConfig_ItemName_110414": "Shape Shifter's Lightning Staff",
"ItemConfig_ItemName_110415": "Ascendant Debris",
"ItemConfig_ItemName_110416": null,
"ItemConfig_ItemName_110417": null,
"ItemConfig_ItemName_110501": "Destroyer's Final Road",
"ItemConfig_ItemName_110502": "Guardian's Lament",
"ItemConfig_ItemName_110503": "Regret of Infinite Ochema",
"ItemConfig_ItemName_111001": "Extinguished Core",
"ItemConfig_ItemName_111002": "Glimmering Core",
"ItemConfig_ItemName_111003": "Squirming Core",
"ItemConfig_ItemName_111011": "Thief's Instinct",
"ItemConfig_ItemName_111012": "Usurper's Scheme",
"ItemConfig_ItemName_111013": "Conqueror's Will",
"ItemConfig_ItemName_112001": "Silvermane Badge",
"ItemConfig_ItemName_112002": "Silvermane Insignia",
"ItemConfig_ItemName_112003": "Silvermane Medal",
"ItemConfig_ItemName_112011": "Ancient Part",
"ItemConfig_ItemName_112012": "Ancient Spindle",
"ItemConfig_ItemName_112013": "Ancient Engine",
"ItemConfig_ItemName_113001": "Immortal Scionette",
"ItemConfig_ItemName_113002": "Immortal Aeroblossom",
"ItemConfig_ItemName_113003": "Immortal Lumintwig",
"ItemConfig_ItemName_113011": "Artifex's Module",
"ItemConfig_ItemName_113012": "Artifex's Cogwheel",
"ItemConfig_ItemName_113013": "Artifex's Gyreheart",
"ItemConfig_ItemName_120000": "Hertareum",
"ItemConfig_ItemName_120001": "Shield",
"ItemConfig_ItemName_120002": "Strale",
"ItemConfig_ItemName_121000": "Lil' Twisty Bubble Gum",
"ItemConfig_ItemName_140000": "Praise of High Morals",
"ItemConfig_ItemName_140004": "Ancient Coin",
"ItemConfig_ItemName_140017": "Core Module",
"ItemConfig_ItemName_140021": "Thermal-Powered Mechanical Mining Pick",
"ItemConfig_ItemName_140022": "Anti-Dust Mask",
"ItemConfig_ItemName_140023": "Customized Pink Safety Helmet",
"ItemConfig_ItemName_140024": "Strange Drill Ornament",
"ItemConfig_ItemName_140025": "Balakin Family Box",
"ItemConfig_ItemName_140026": "Device Encryption Key",
"ItemConfig_ItemName_140027": "Terminal Encryption Key",
"ItemConfig_ItemName_140032": "Temporary Visitor Pass",
"ItemConfig_ItemName_140033": "Mine Cart Pin",
"ItemConfig_ItemName_140034": "Robot Settlement Level 1 Certification",
"ItemConfig_ItemName_140035": "Robot Settlement Level 2 Certification",
"ItemConfig_ItemName_140036": "Robot Settlement Level 3 Certification",
"ItemConfig_ItemName_140037": "Space Station Special Permit",
"ItemConfig_ItemName_140039": "Mine Cart Wheelset",
"ItemConfig_ItemName_140040": "A Bottle of Glass Marbles",
"ItemConfig_ItemName_140041": "Julian's Time Capsule",
"ItemConfig_ItemName_140046": "Commercial District Key",
"ItemConfig_ItemName_140065": "Junjun, the Cuddly Bear",
"ItemConfig_ItemName_140066": "Treasure Map",
"ItemConfig_ItemName_140067": "Real Treasure Map",
"ItemConfig_ItemName_140068": "Fragmentum Monster Armor",
"ItemConfig_ItemName_140069": "Used Item Auction Pamphlet",
"ItemConfig_ItemName_140070": "Logistic Navigation Map",
"ItemConfig_ItemName_140071": "Ultra Nickel Part",
"ItemConfig_ItemName_140072": "Red Signal Log",
"ItemConfig_ItemName_140073": "Blue Signal Log",
"ItemConfig_ItemName_140074": "Surveillance Footage",
"ItemConfig_ItemName_140075": "Videotape: Dim Blue Dot",
"ItemConfig_ItemName_140076": "Videotape: Justice",
"ItemConfig_ItemName_140077": "Videotape: Doomsday",
"ItemConfig_ItemName_140078": "Misdelivered Letter 1",
"ItemConfig_ItemName_140079": "Misdelivered Letter 2",
"ItemConfig_ItemName_140080": "Misdelivered Letter 3",
"ItemConfig_ItemName_140081": "Misdelivered Letter 4",
"ItemConfig_ItemName_140082": "Milk Powder Package",
"ItemConfig_ItemName_140083": "Anonymous Package",
"ItemConfig_ItemName_140084": "Thousand Stars Access Authentication",
"ItemConfig_ItemName_140085": " Access Authentication",
"ItemConfig_ItemName_140086": "Corporate Access Authentication",
"ItemConfig_ItemName_140090": "Box of Rubbing Alcohol",
"ItemConfig_ItemName_140091": "Box of Special Painkillers",
"ItemConfig_ItemName_140095": "Children's Book Package",
"ItemConfig_ItemName_140096": "Toddler Clothing Package",
"ItemConfig_ItemName_140097": "Kluzer's Letter",
"ItemConfig_ItemName_140098": "Old Photo of Balakin",
"ItemConfig_ItemName_140103": "Commodity Contract",
"ItemConfig_ItemName_140104": "Geomarrow Probe",
"ItemConfig_ItemName_140105": "Letter From the Comet Hunter",
"ItemConfig_ItemName_140106": "Letter From the Comet Hunter",
"ItemConfig_ItemName_140107": "Letter From the Comet Hunter",
"ItemConfig_ItemName_140108": "Xenohydro in a Case",
"ItemConfig_ItemName_140109": "Kapo-Kali Recipe",
"ItemConfig_ItemName_140110": null,
"ItemConfig_ItemName_140111": "Rusted Key",
"ItemConfig_ItemName_140112": "Special Autoradiograph",
"ItemConfig_ItemName_140114": "Delicate Snow Globe",
"ItemConfig_ItemName_140115": "Ball Peony",
"ItemConfig_ItemName_140116": "First Snow",
"ItemConfig_ItemName_140117": "Marquise",
"ItemConfig_ItemName_140118": "Sunshine",
"ItemConfig_ItemName_140119": "Mechanical Parts",
"ItemConfig_ItemName_140120": "Robot Shell",
"ItemConfig_ItemName_140121": "Flower Made From Scrap Iron",
"ItemConfig_ItemName_140123": "Backup Batteries",
"ItemConfig_ItemName_140124": "Artisanship Commission Jade Seal",
"ItemConfig_ItemName_140125": "Mei's Notes: Flowers",
"ItemConfig_ItemName_140126": "Mei's Notes: Learning About Housework",
"ItemConfig_ItemName_140127": "Mei's Testimony",
"ItemConfig_ItemName_140128": "Testimony From the Clumsy Lady",
"ItemConfig_ItemName_140129": "Testimony From the Suddenly Excited Man",
"ItemConfig_ItemName_140130": "Cycrane Surveillance Images",
"ItemConfig_ItemName_140132": "Master Capote's Fan Reply Card",
"ItemConfig_ItemName_140133": "Master Capote's Limited-Edition Snapshot",
"ItemConfig_ItemName_140134": "Master Capote's Life Wiki",
"ItemConfig_ItemName_140135": "Arlan's ID Pass",
"ItemConfig_ItemName_140136": "Broken Ceiling Tile",
"ItemConfig_ItemName_140137": "Footprint",
"ItemConfig_ItemName_140138": "Photo of Arlan's Back",
"ItemConfig_ItemName_140139": "Dirty Ribbon Tied to a Bell",
"ItemConfig_ItemName_140140": "Damaged Music Box",
"ItemConfig_ItemName_140141": "Dark Fist Tournament Invitation Letter",
"ItemConfig_ItemName_140146": "Package for Peak",
"ItemConfig_ItemName_140147": "Package for Eunice",
"ItemConfig_ItemName_140148": "Package With Illegible Recipient",
"ItemConfig_ItemName_140149": "Wen Furui's Gift",
"ItemConfig_ItemName_140150": "Dazzling Golden Watch",
"ItemConfig_ItemName_140151": "A Bouquet of Ball Peonies",
"ItemConfig_ItemName_140152": "A Bunch of Rainbows",
"ItemConfig_ItemName_140153": "A Bouquet of First Snow",
"ItemConfig_ItemName_140154": "A Stalk of Marquise",
"ItemConfig_ItemName_140155": "Gilbert's Message",
"ItemConfig_ItemName_140156": "Golden Badge",
"ItemConfig_ItemName_140157": "Disciples of Sanctus Medicus Letter",
"ItemConfig_ItemName_140158": "Folded Photo",
"ItemConfig_ItemName_140159": "Strange Prescription",
"ItemConfig_ItemName_140161": "Delivery Package",
"ItemConfig_ItemName_140162": "Weapon Shards",
"ItemConfig_ItemName_140163": "Shattered Jade Seal",
"ItemConfig_ItemName_140164": "Dud Grenade",
"ItemConfig_ItemName_140165": "Language Module",
"ItemConfig_ItemName_140166": "Luocha's Paper Flower",
"ItemConfig_ItemName_140167": "A Note Between Book Pages",
"ItemConfig_ItemName_140168": "<i>The Adventurous Moles: Hidden Treasure</i> — Table
of Contents",
"ItemConfig_ItemName_140169": "<i>The Adventurous Moles: Hidden Treasure</i> —
Preface",
"ItemConfig_ItemName_140170": "<i>The Adventurous Moles: Hidden Treasure</i> — \"The
Unexpected Parchment\"",
"ItemConfig_ItemName_140171": "<i>The Adventurous Moles: Hidden Treasure</i> — \"The
Missing Miner's Lamp\"",
"ItemConfig_ItemName_140172": "<i>The Adventurous Moles: Hidden Treasure</i> — \"The
Crates Are the Keys\"",
"ItemConfig_ItemName_140173": "<i>The Adventurous Moles: Hidden Treasure</i> —
\"Treasure Hunt on the Battlefield\"",
"ItemConfig_ItemName_140174": "<i>The Adventurous Moles: Hidden Treasure</i> —
Postface",
"ItemConfig_ItemName_140175": "IPC Designer Invite",
"ItemConfig_ItemName_140176": "Artisanship Commission Standard Parts Set",
"ItemConfig_ItemName_140177": "Chengjie's Paper Boat",
"ItemConfig_ItemName_140178": "Perfect Geomarrow Crystal",
"ItemConfig_ItemName_140179": "<unbreak>80%</unbreak> New Thermal Mining Pickaxe",
"ItemConfig_ItemName_140180": "<unbreak>60%</unbreak> New Thermal Mining Pickaxe",
"ItemConfig_ItemName_140181": "Dazzling Rainbowite",
"ItemConfig_ItemName_140182": "Dirty Mechanical Part",
"ItemConfig_ItemName_140183": "Old Tin Box",
"ItemConfig_ItemName_140184": "A Bottle of Draconic Tears",
"ItemConfig_ItemName_140185": "Transcribed Scripture",
"ItemConfig_ItemName_140186": "Undelivered Letter",
"ItemConfig_ItemName_140187": "Mini-Neutron Bomb",
"ItemConfig_ItemName_140188": "Access Code for the \"Chest\"",
"ItemConfig_ItemName_140189": "Clothes for \"That Teacher\"",
"ItemConfig_ItemName_140190": "Research Records \"Trying to Persuade\"",
"ItemConfig_ItemName_140191": "Research Records \"Pretend to Be an Officer\"",
"ItemConfig_ItemName_140192": "Research Records \"Intimidating\"",
"ItemConfig_ItemName_140193": "Research Records \"Bribing\"",
"ItemConfig_ItemName_140194": "Research Records \"Sincere Request\"",
"ItemConfig_ItemName_140195": "Research Records \"Title Page\"",
"ItemConfig_ItemName_140196": "Pharmacological Studies on the Draught of Draconic
Surge",
"ItemConfig_ItemName_140197": "A Medicine Concocted by Dan Shu",
"ItemConfig_ItemName_140198": "Brumedew Concentrate Pellet",
"ItemConfig_ItemName_140199": "Jade Tracer",
"ItemConfig_ItemName_140200": "A Scribbled Prescription",
"ItemConfig_ItemName_140201": "A Nameless Specialty",
"ItemConfig_ItemName_140211": "Meteor Fragment",
"ItemConfig_ItemName_140212": "Microfilm",
"ItemConfig_ItemName_140213": "Dismantled Art Pieces",
"ItemConfig_ItemName_140214": null,
"ItemConfig_ItemName_140215": "Old Photo: Mechanism Energy Hub",
"ItemConfig_ItemName_140216": "Treasure Map: Cannon",
"ItemConfig_ItemName_140217": null,
"ItemConfig_ItemName_140218": "Treasure Map: Information Terminal and Display Monitor
Set",
"ItemConfig_ItemName_140219": "Qingni's Memories",
"ItemConfig_ItemName_140220": "Divine Arrow Embers",
"ItemConfig_ItemName_140221": "Jing Yuan's Memories",
"ItemConfig_ItemName_140222": "Yukong's Exchange Diary",
"ItemConfig_ItemName_140223": "Caiyi's Exchange Diary",
"ItemConfig_ItemName_140225": "<i>Compendium of Remedies</i>",
"ItemConfig_ItemName_140228": "Eerie Twig",
"ItemConfig_ItemName_140229": "Lost and Found Notice",
"ItemConfig_ItemName_140230": "Poetry Collection",
"ItemConfig_ItemName_140231": "Inspo Chip: Frontier",
"ItemConfig_ItemName_140232": "Unity Lock",
"ItemConfig_ItemName_140233": "Stainless Steel Plaque",
"ItemConfig_ItemName_140234": "Auspicious XV",
"ItemConfig_ItemName_140235": "Cloudbreadth Sleeves Limited Vertical Collar Jacket",
"ItemConfig_ItemName_140237": "Override Module",
"ItemConfig_ItemName_140239": "Torn Manuscript Fragment",
"ItemConfig_ItemName_140240": "Peculiar Key",
"ItemConfig_ItemName_140241": "Torn Manuscript Fragment",
"ItemConfig_ItemName_140258": "Guild Insignia Rubbing (I)",
"ItemConfig_ItemName_140259": "Guild Insignia Rubbing (II)",
"ItemConfig_ItemName_140260": "Guild Insignia Rubbing (III)",
"ItemConfig_ItemName_140261": "Guild Insignia Rubbing (IV)",
"ItemConfig_ItemName_140262": "Guild Insignia Rubbing (V)",
"ItemConfig_ItemName_140263": "Guild Insignia Rubbing (VI)",
"ItemConfig_ItemName_140264": "Guild Insignia Rubbing (VII)",
"ItemConfig_ItemName_140265": "Guild Insignia Rubbing (VIII)",
"ItemConfig_ItemName_140266": "\"A Departing Voyager\"",
"ItemConfig_ItemName_140267": "\"Heartbroken Lovers\"",
"ItemConfig_ItemName_140268": "\"Friends Going Separate Ways\"",
"ItemConfig_ItemName_140269": "Inspo Chip: Graceful",
"ItemConfig_ItemName_140270": "Inspo Chip: Metrical",
"ItemConfig_ItemName_140271": "Zhaoyan Slate",
"ItemConfig_ItemName_140272": "Todd's Notebook",
"ItemConfig_ItemName_140291": null,
"ItemConfig_ItemName_140292": null,
"ItemConfig_ItemName_140293": null,
"ItemConfig_ItemName_140294": null,
"ItemConfig_ItemName_140295": null,
"ItemConfig_ItemName_140296": null,
"ItemConfig_ItemName_140297": "Todd's Snack",
"ItemConfig_ItemName_140298": null,
"ItemConfig_ItemName_140299": null,
"ItemConfig_ItemName_140300": null,
"ItemConfig_ItemName_140301": null,
"ItemConfig_ItemName_140302": null,
"ItemConfig_ItemName_140303": null,
"ItemConfig_ItemName_140304": null,
"ItemConfig_ItemName_140305": null,
"ItemConfig_ItemName_140310": null,
"ItemConfig_ItemName_149960": "Light Bridge Key",
"ItemConfig_ItemName_149961": "Right Room Key",
"ItemConfig_ItemName_149962": "Center Room Key",
"ItemConfig_ItemName_149963": "Light Bridge Key",
"ItemConfig_ItemName_149964": "Right Room Key",
"ItemConfig_ItemName_149965": "Center Room Key",
"ItemConfig_ItemName_149966": "Right Room Key",
"ItemConfig_ItemName_149967": "Center Room Key",
"ItemConfig_ItemName_149975": "Blurry Photo",
"ItemConfig_ItemName_149976": "Blurry Portrait",
"ItemConfig_ItemName_149977": "Portrait With a Clue",
"ItemConfig_ItemName_149978": "Pela's Notes",
"ItemConfig_ItemName_149979": "Edited Note",
"ItemConfig_ItemName_149980": "Training Certificate",
"ItemConfig_ItemName_149981": "Training Certificate",
"ItemConfig_ItemName_149982": "Training Certificate",
"ItemConfig_ItemName_149983": "Beacon Data",
"ItemConfig_ItemName_149984": "Beacon Data",
"ItemConfig_ItemName_149985": "Beacon Data",
"ItemConfig_ItemName_149986": "Simulated Calculation",
"ItemConfig_ItemName_149987": "Simulated Calculation",
"ItemConfig_ItemName_149988": "Simulated Calculation",
"ItemConfig_ItemName_149989": "Simulated Calculation",
"ItemConfig_ItemName_149991": "Box of Metal Plates and Bandages",
"ItemConfig_ItemName_170": "Exploration Points",
"ItemConfig_ItemName_171": "Exploration Points",
"ItemConfig_ItemName_180001": "Solid Water",
"ItemConfig_ItemName_180002": "Basic Ingredients",
"ItemConfig_ItemName_180004": "Phlogiston",
"ItemConfig_ItemName_180005": "Metal",
"ItemConfig_ItemName_180006": "Gaseous Liquid",
"ItemConfig_ItemName_180007": "Seed",
"ItemConfig_ItemName_181001": "Mechanical Parts",
"ItemConfig_ItemName_181002": "Virtual Particle",
"ItemConfig_ItemName_181003": "Protein Rice",
"ItemConfig_ItemName_181004": "Feather of Flame",
"ItemConfig_ItemName_181005": "Core of Ice",
"ItemConfig_ItemName_181006": "Eye of Lightning",
"ItemConfig_ItemName_181007": "Vortex of Wind",
"ItemConfig_ItemName_181008": "Quantum Ripples",
"ItemConfig_ItemName_181009": "Leaf of Imaginary",
"ItemConfig_ItemName_181010": "Meteoric Alloy",
"ItemConfig_ItemName_182001": "Strange Matter of Destruction",
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"ItemConfig_ItemName_190399": "Cloudcry Songbook",
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"ItemConfig_ItemName_83101": "Broken Keel",
"ItemConfig_ItemName_83102": "Broken Keel",
"ItemConfig_ItemName_83103": "Broken Keel",
"ItemConfig_ItemName_83104": "Broken Keel",
"ItemConfig_ItemName_89001": "Planar Ornaments",
"ItemConfig_ItemName_89002": "Planar Ornaments",
"ItemConfig_ItemName_89003": "Planar Ornaments",
"ItemConfig_ItemName_89004": "Planar Ornaments",
"ItemConfig_ItemName_999": null,
"ItemCureInfoData_CureInfoDesc_140066": "A map that marks the location of valuable
things.",
"ItemCureInfoData_CureInfoDesc_140067": "A map that marks the location of valuable
things.",
"ItemCureInfoData_CureInfoDesc_140070": "A navigation map with \"recipient address\"
marked on it.",
"ItemCureInfoData_CureInfoDesc_140074": "A clip of the footage captured by Herta's
panopticon system. All researchers are being watched. There is no secret.\\n\"Surveillance is
the bane of secrets but the best historian-to-be. You can trace back to the beginning of
everything, be it good or bad.\"",
"ItemCureInfoData_CureInfoDesc_140087": "Map With Hidden Information",
"ItemCureInfoData_CureInfoDesc_140097": "Olga,\\n\\nHow has our son been? I hope his
illness has gotten better.\\n\\nMy symptoms are still worsening. So, for safety concerns, we still
can't see each other for the time being.\\n\\nI've found a job that should be able to keep our
family afloat.\\n\\nI've always been sturdier than others, ever since I was a child. Even when I
become sick, I'm still strong. So, no need to worry about me.\\n\\nTake good care of yourself
and our kid.\\n\\n<align=\"right\">Kluzer</align>",
"ItemCureInfoData_CureInfoDesc_140112": "A treasure map decoded with a Special
Autoradiograph, revealing hidden coordinates within the space station.\\n\"I heard that
scoundrel left behind some good stuff in the space station. This must be where the treasure
is.\"",
"ItemCureInfoData_CureInfoDesc_140157": "Dear Ziyi,\\n\\nIt's an emergency. To cut a long
story short, I need you to apprehend a nurse from the Alchemy Commission named Banxia. I
have seen her resume in the department and thought she would be of some help in medicine
refining and Elevation... Didn't think she has the means to escape the Alchemy Commission's
delve and take a list with her.\\n\\nI can't tell you what's on the list, but you must retrieve it.
You've seen Banxia, and I trust you. Bring her and the list back. Or, at the very least, destroy
the list.\\n\\nAccording to intel, Banxia had already left with the Dragon Lady before the delve
was blockaded. We can only get in touch with a few disciples outside the delve. If you
encounter other disciples, give the letter and prescription to them and find the traitor together.
This matter is our highest priority.\\n\\nMercy of Sanctus Medicus!\\n\\n<align=\"right\">Blue
Ganoderma</align>",
"ItemCureInfoData_CureInfoDesc_140159": "Dear disciples,\\n\\nAfter converting, each of you
has been consuming the treasure nutrients and learning the doctrines diligently, and many of
you have succeeded in forming internal alchemy. Our great cause will soon be accomplished. I
am very pleased.\\n\\nSome talented disciples have ascended due to their inherent talents and
gained the appearance of true immortals, such as the Sanctus Medicus Semblance and the
Sprig Semblance. These forms, however, are not convenient for everyday activities. I will grant
you the prescription of the Semblance Reversion Essence. Taking this will allow you to revert
to your original form and conceal your identity.\\n\\nRecipe:\\n<i><align=\"center\">5 mace of
Daiyu angelica</align></i>\\n<i><align=\"center\">2 mace of Tian
Dong</align></i>\\n<i><align=\"center\">3 mace of dragon scale coral from the Lunarescent
Depths</align></i>\\n<i><align=\"center\">1 mace of cyan
poria</align></i>\\n<i><align=\"center\">1 mace of Mara-Struck bone dust (do not harm your
brethren for this ingredient)</align></i>\\n<i><align=\"center\">Add some red sage collagen
and the root of Dragon's Tears, and then knead them into pills.</align></i>\\n\\nBeing Mara-
struck is in fact a stepping stone to ascension given to us by the Sanctus Medicus. It can be
slowed down, but it cannot be avoided. If you take the Semblance Reversion Elixir too
frequently, its potency will weaken and eventually fade completely. Be careful.\\n\\nMercy of
Sanctus Medicus, the Arbor's new growth.",
"ItemCureInfoData_CureInfoDesc_140168": "<size=+2>Preface: The Moles' Adventure
Tips</size>\\n<align=\"right\">—Page 1</align>\\n\\n<size=+2>The Unexpected
Parchment</size>\\n<color=#f29e38ff>Near the entrance of an open-air café in Backwater
Pass</color>, the Moles saw a flyer promoting an auction...\\n<align=\"right\">— Page
3</align>\\n\\n<size=+2>The Missing Miner's Lamp</size>\\n<color=#f29e38ff>In Boulder
Town's Great Mine</color>, the Moles have found notes left behind by
Drake...\\n<align=\"right\">— Page <unbreak>21</unbreak></align>\\n\\n<size=+2>\"The
Crates Are the Keys\"</size>\\n<color=#f29e38ff>In a cave with storage shelves in Rivet
Town</color>, the Moles have found a hidden door...\\n<align=\"right\">— Page
<unbreak>40</unbreak></align>\\n\\n<size=+2>Treasure Hunt on the Battlefield</size>\\nThe
Moles have followed Drake's clues to the invisible treasure hidden <color=#f29e38ff>in the
trenches deep within the Silvermane Guard Restricted Zone, leading to the Snow
Plains...</color>\\n<align=\"right\">— Page
<unbreak>56</unbreak></align>\\n\\n<size=+2>Postface</size>\\n<align=\"right\">—Page
<unbreak>73</unbreak></align>",
"ItemCureInfoData_CureInfoDesc_140169": "<align=\"center\"><size=+2>The Moles'
Adventure Tips</size></align>\\n\\nWelcome, kid! Join the Adventurous Moles and put your
knowledge and courage to the test with Becky, Carbine, and Pava as you become the fourth
little mole. The book is divided into four parts, each with its own unique story, and a riddle will
appear at the end of each part for you to solve.\\n\\nThe adventure this time is different from
The Moles' past visits to distant jungles, icy mountains, and temple ruins. The backdrop of this
story is a place all of our little moles are familiar with — Belobog. During this adventure, a
group of archaeologists have uncovered the will left by Drake, the great adventurer of Belobog,
in which he stated:\\n\\n<i>\"I've enjoyed almost <unbreak>50</unbreak> years of adventures
and have been to almost every destination in and out of Belobog. Along the way, I've collected
a plethora of exotic treasures. Some of which I donated to the Belobog Museum, while the
most dangerous and enigmatic of which I have hidden. The treasure's location was drawn on a
treasure map, which was then divided into many pieces and placed in 'invisible treasure
chests.' Only the person who finds all of the treasure chests will then be able to find my
treasure.\"</i>\\n\\nThis time in The Adventurous Moles, it's up to you, our fourth little mole, to
find all the pieces of the story. <color=#f29e38ff>If you follow the hints on the list, they will lead
you to the correct locations, where you will be able to gather the book pages. The pages
conceal clues to the riddles that will lead you to the invisible treasure chests... </color>By
collecting all the pages, not only will you complete a copy of <i>The Adventurous Moles:
Hidden Treasure</i>, but you will also discover Drake the Great Adventurer's
treasure.\\n\\nEvery clue in the story may hold the key to understanding the riddle, so think
carefully and don't dismiss any clues. Don't be concerned if your acute mind briefly fails you.
As long as you follow your intuition, you will find the answer. We have also prepared several
helpful resources for the adventure, which are printed at the end of the book for your
convenience.\\n\\nAre you ready to embark on an exciting adventure, little moles?",
"ItemCureInfoData_CureInfoDesc_140170": "...\\n\\nThe old Silvermane Guard flask that
Carbine was eyeing was hardly a valuable item. The Moles looked around the auction hall, no
one else raising their hand to bid in competition.\\n\\n\"Going once, going twice. Sold! This old
flask goes to the young boy with the glasses\" said the auctioneer as he banged his
gavel.\\n\\n\"You shelled out <unbreak>12</unbreak> shield for a flask? I truly don't
comprehend collectors' tastes like yours.\" Pava scratched his curly hair. \"I still have the
limited Silvermane Guard festival edition of this flask at home, which I can sell to you for a low
price.\"\\n\\nThe Moles paid, collected the antique flask, and exited the room. A continuous
flow of people passed by the outdoor café. There had been an antique craze since the
archaeological team made the Great Adventurer Drake's will public, and everyone was hunting
for clues to the 'invisible treasure chests.' It also irritated Carbine, an antique collector whose
pastime had gotten more expensive.\\n\\n\"Look what I found in this kettle! A piece of
parchment!\" Becky opened the kettle. \"No way. The paper references invisible treasure
chests, but does that mean it has something to do with Drake...?\"\\n\\n\"Shh!\" Pava suddenly
lowered his voice and said, \"Someone is watching us.\"\\n\\nCarbine pulled a reflective lens
from his backpack. The lens reflected the sight behind him. He saw no one pursuing The
Moles. \"Hey, why am I not seeing anything?\"\\n\\nPava may be physically strong, but that
didn't mean he's a simpleton. He extended his hand, pointed to a location in the open-air café,
and remarked, <color=#f29e38ff>\"It's there. There are lots of tables and chairs in the open-air
café, but only that location may conceal a person.\"</color>\\n\\nCarbine and Becky looked in
amazement at the open-air café, and they quickly realized what Pava was saying and were
impressed by him.\\n\\n<i>— Do you know where he's pointing at, my young
readers?</i>\\n\\n<color=#f29e38ff><i>Mole Tip: </i></color>\\n<color=#f29e38ff><i>If you pay
close attention to the surrounding tables and chairs, you'll be able to figure out the answer on
your own.</i></color>",
"ItemCureInfoData_CureInfoDesc_140171": "...\\n\\nCarbine and Pava were eavesdropping on
the group's private chat when they were lifted up by a pair of gigantic hands, and Carbine was
overcome with fear as his feet dangled in the air. Pava, on the other hand, shifted his weight,
kicked the miner in the stomach, and jumped away. Only then did they notice the gigantic,
towering miner.\\n\\n\"What on earth are you little brats doing here?\" Pava's kick angered the
tough and muscular miner, who huffed out: \"It's dangerous out here. You should be at home,
not here.\"\\n\\n\"Hey, you two kids over there. Remember how I told you not to fall out of
line?\" Becky donned her safety helmet, work gear, and gloves, and transformed into a little
miner. \"Can you let me handle these two kids, big guy? I'll get them out of here.\"\\n\\nThe two
little moles understood Becky's words immediately. \"We are lost, please take us back,
sis.\"\\n\\nThe burly man was a little hesitant, having never seen such a short miner before, but
he didn't think too much about it. \"Keep an eye on your team. The mines are dangerous.\" The
burly man turned and marched away, carrying a pickaxe heavier than Pava.\\n\\n\"I'm always
the dependable one. What were you two eavesdropping on?\" Becky inquired confidently,
pushing up her safety helmet.\\n\\nPava was about to point to the group's location when he
realized no one was there anymore.\\n\\n<color=#f29e38ff>\"I recall them saying, 'Let
everything return to its rightful place. Let the stars return to the sky.'\"</color> \"So that's what
it is!\" Carbine said after a brief moment of thinking and a glance at the wire mesh fence on the
other side.\\n\\nCarbine appears to have discovered the secret.\\n\\n<i>— Dear readers, do
you know what he should do?</i>\\n\\n<color=#f29e38ff><i>Mole Tip:
</i></color>\\n<color=#f29e38ff><i>If you pay close attention to the surrounding Miner's
Lamps, you'll be able to figure out the answer on your own.</i></color>",
"ItemCureInfoData_CureInfoDesc_140172": "...\\n\\nCarbine rushed to hide behind the crates
used to store Geomarrow. \"They took Pava!\" This terrible thought kept echoing in his mind.
\"Maybe we shouldn't be looking for Drake's treasure in the first place.\" However, regret won't
bring Pava back. Carbine needed to think of something to do to help.\\n\\nBecky placed her
hand on Carbine's shoulder, trying to calm him down. Just a few days ago, they were eating
suncakes and talking about how to spend the holiday. Now, they were involved in an
unexpected conspiracy. Why did those who attended the gathering want the treasure? Where
was Drake's underground hidden door? And what would they do to Pava... She couldn't
answer any of these questions.\\n\\n\"Hold on.\" Becky picked up a piece of paper. It looked
like something used by the school they went to, which meant it was left by Pava. \"There's
nothing on the paper, and it's sticky.\"\\n\\n\"Sticky? It might be Pava's invisible ink.\" Carbine
recalled the small things he made in the secret base, and how he used invisible ink to write
things down. If the text was written with brine, you heat the paper. If it was written with white
candle, use charcoal powder to make the text visible... \"Let me have a go!\"\\n\\nAnd sure
enough, the piece of paper carried secret information. Carbine moved the paper under the light
of a miner's lamp, and a line of fragmented text appeared.\\n\\n<color=#f29e38ff>\"Shelves,
crates, arrange, same.\"</color>\\n\\nThe text was just some words pieced together, which is
of no surprise, given Pava couldn't see what he was writing. He had to make things simple and
space out the letters. Becky gave it a quick thought and it dawned on her that Pava was
sharing clues that could lead to Drake's hidden door.\\n\\n\"The crates are the key. Opening
the hidden door is easier than doing chores.\" Becky read with excitement.\\n\\n<i>— Dear
readers, do you know what she should do?</i>\\n\\n<color=#f29e38ff><i>Mole Tip:
</i></color>\\n<color=#f29e38ff><i>If you pay close attention to the shelves on both sides,
you'll be able to figure out the answer on your own.</i></color>",
"ItemCureInfoData_CureInfoDesc_140173": "...\\n\\n\"Don't let them get away!\" The gathered
crowd shouted incessantly from behind The Moles as these greedy criminals pursued them.
The little moles rushed right into the Silvermane Guard Restricted Zone, not stopping at all.
When the three little moles turned around, they saw the pursuers beyond the restricted zone
stomping their feet in rage.\\n\\nPava's uncle was a Silvermane Guards officer, and with his
help, the little moles made their way to the camp's depths — the location where Drake's
treasure had hinted. \"I'm not heartless, Pava, but couldn't you get your uncle to arrest all
those bad guys?\" Carbine was still enraged. \"They kidnapped you, which is against the
law.\"\\n\\n\"Don't worry. They're not getting away from it.\" Pava's uncle had helped the Moles
countless times in perilous situations, and he was their most dependable collaborator. \"Leave
these things to us adults. Your adventure is still one step away from being completed. Go
finish it.\"\\n\\n<color=#f29e38ff>\"The industrious and smart soldier will check the 4 gun
stands every day to make sure there are exactly 3 guns per stand, no more and no
less.\"</color> Becky read from Drake's last message.\\n\\n\"Hmm... would someone really
bury treasure in a restricted zone?\" Pava's uncle never believed in the invisible treasure
because this was where the army was stationed. Neither Drake from hundreds of years ago
nor anyone centuries in the future could have buried unknown treasures in the middle of the
army.\\n\\n\"Since it's an invisible treasure, there has to be a means to find it.\" Carbine paused
for a moment, convinced that he already knew where the invisible treasure was
hidden.\\n\\n<i>— Have you got any ideas on how he will find the treasure, my young
readers?</i>\\n\\n<color=#f29e38ff><i>Mole Tip: </i></color>\\n<color=#f29e38ff><i>If you pay
close attention to the decorations nearby that fit the description of \"3 guns,\" you'll be able to
figure out the answer on your own.</i></color>",
"ItemCureInfoData_CureInfoDesc_140174": "The Moles will solve the mystery, no matter how
difficult it is, and \"Drake's Invisible Treasure\" is nearing its conclusion.\\n\\nThe three little
moles displayed their investigative skills again in this adventure. And of course, you, our fourth
little mole, are the most important contributor to the adventure!\\n\\nYoung readers who have
read The Adventurous Moles know that this is only the beginning of their exploits, and the little
moles have many more adventures ahead of them! Drake, the story's great adventurer, is
content with a fantastic adventure, even if it is only once in a lifetime. However, such an
adventure is not enough for our young readers.\\n\\nWhat gives me the right to say such a
thing? Is it because I'd like to keep selling books? Of course, this is a factor. But, more
importantly, I want to give my young readers \"the experience of adventure without the peril of
it.\" I don't want you to meet any bad guys in real life, and I don't want you to be trapped in a
crisis like the three little moles.\\n\\nParents frequently write to me. \"I don't want my children to
read your stories anymore because they will just follow The Moles and embark on dangerous
adventures.\" Such letters often baffle me. If I were irresponsible enough, I would tell them,
\"Give it a shot! Humans are supposed to go on adventures.\" However, given the parent's
concern, I would respond, \"The safest adventure I can think of is merely going on an
adventure at home by reading a book without taking any risks. What, not even such an
adventure is permitted?\"\\n\\nAuthors are notorious for complaining about their hardships in
the postface of their works, so please forgive me if I do the same. You followed in the footsteps
of the three little moles in this adventure story, even though you did not encounter the dreadful
gatherers (after all, I made it up), but you used your curiosity and ingenuity to complete the
best adventure, right?\\n\\nThat is precisely what I am looking for.\\n\\nI want to congratulate
you on finishing your adventure once again, and please allow me to shout out The Moles'
slogan!\\n\\n<align=\"center\">The Moles, the Moles,</align>\\n<align=\"center\">are brilliant
and strong!</align>\\n<align=\"center\">The Moles, the Moles,</align>\\n<align=\"center\">take
the reins!</align>",
"ItemCureInfoData_CureInfoDesc_140215": "An old photo revealing the location of the exhibit
\"Mechanism Energy Hub.\"",
"ItemCureInfoData_CureInfoDesc_140216": "A treasure map revealing the location of the
exhibit \"Cannon.\"",
"ItemCureInfoData_CureInfoDesc_140218": "A treasure map revealing the location of the
exhibit \"Information Terminal and Display Monitor Set.\"",
"ItemCureInfoData_CureInfoDesc_140271": "The inlaid gold decorations on the slate indicate
the method of \"kowtowing\" to a stone lamp to unlock the seal.",
"ItemCureInfoData_CureInfoDesc_140295": null,
"ItemCureInfoData_CureInfoDesc_140296": null,
"ItemCureInfoData_CureInfoDesc_140310": null,
"ItemCureInfoData_CureInfoTitle_140066": "Treasure Map",
"ItemCureInfoData_CureInfoTitle_140067": "Real Treasure Map",
"ItemCureInfoData_CureInfoTitle_140070": "Logistic Navigation Map",
"ItemCureInfoData_CureInfoTitle_140074": "Surveillance Footage",
"ItemCureInfoData_CureInfoTitle_140087": "Map with Important Information",
"ItemCureInfoData_CureInfoTitle_140097": "Kluzer's Letter",
"ItemCureInfoData_CureInfoTitle_140112": "Special Autoradiograph",
"ItemCureInfoData_CureInfoTitle_140157": "Disciples of Sanctus Medicus: Secret Order",
"ItemCureInfoData_CureInfoTitle_140159": "Semblance Reversion Essence",
"ItemCureInfoData_CureInfoTitle_140168": "<i>The Adventurous Moles: Hidden Treasure</i>
— Table of Contents",
"ItemCureInfoData_CureInfoTitle_140169": "<i>The Adventurous Moles: Hidden Treasure</i>
— Preface",
"ItemCureInfoData_CureInfoTitle_140170": "The Unexpected Parchment",
"ItemCureInfoData_CureInfoTitle_140171": "The Missing Miner's Lamp",
"ItemCureInfoData_CureInfoTitle_140172": "\"The Crates Are the Keys\"",
"ItemCureInfoData_CureInfoTitle_140173": "Treasure Hunt on the Battlefield",
"ItemCureInfoData_CureInfoTitle_140174": "<i>The Adventurous Moles: Hidden Treasure</i>
— Postface",
"ItemCureInfoData_CureInfoTitle_140215": "Old Photo: Mechanism Energy Hub",
"ItemCureInfoData_CureInfoTitle_140216": "Treasure Map: Cannon",
"ItemCureInfoData_CureInfoTitle_140218": "Treasure Map: Information Terminal and Display
Monitor Set",
"ItemCureInfoData_CureInfoTitle_140271": "Zhaoyan Slate",
"ItemCureInfoData_CureInfoTitle_140295": null,
"ItemCureInfoData_CureInfoTitle_140296": null,
"ItemCureInfoData_CureInfoTitle_140310": null,
"ItemDesc_11001": "Material for raising March 7th's Eidolon Level.",
"ItemDesc_11002": "Material for raising Dan Heng's Eidolon Level.",
"ItemDesc_11003": "Material for raising Himeko's Eidolon Level.",
"ItemDesc_11004": "Material for raising Welt's Eidolon Level.",
"ItemDesc_11005": "Material for raising Kafka's Eidolon Level.",
"ItemDesc_11006": "Material for raising Silver Wolf's Eidolon Level.",
"ItemDesc_11008": "Material for raising Arlan's Eidolon Level.",
"ItemDesc_11009": "Material for raising Asta's Eidolon Level.",
"ItemDesc_11013": "Material for raising Herta's Eidolon Level.",
"ItemDesc_11101": "Material for raising Bronya's Eidolon Level.",
"ItemDesc_11102": "Material for raising Seele's Eidolon Level.",
"ItemDesc_11103": "Material for raising Serval's Eidolon Level.",
"ItemDesc_11104": "Material for raising Gepard's Eidolon Level.",
"ItemDesc_11105": "Material for raising Natasha's Eidolon Level.",
"ItemDesc_11106": "Material for raising Pela's Eidolon Level.",
"ItemDesc_11107": "Material for raising Clara's Eidolon Level.",
"ItemDesc_11108": "Material for raising Sampo's Eidolon Level.",
"ItemDesc_11109": "Material for raising Hook's Eidolon Level.",
"ItemDesc_11111": null,
"ItemDesc_11201": "Material for raising Qingque's Eidolon Level.",
"ItemDesc_11202": "Material for raising Tingyun's Eidolon Level.",
"ItemDesc_11203": "Material for raising Luocha's Eidolon Level.",
"ItemDesc_11204": "Material for raising Jing Yuan's Eidolon Level.",
"ItemDesc_11205": "Material for raising Blade's Eidolon Level.",
"ItemDesc_11206": "Material for raising Sushang's Eidolon Level.",
"ItemDesc_11207": "Material for raising Yukong's Eidolon Level.",
"ItemDesc_11209": "Material for raising Yanqing's Eidolon Level.",
"ItemDesc_11211": "Material for raising Bailu's Eidolon Level.",
"ItemDesc_11213": null,
"ItemDesc_18001": "Material for raising Trailblazer: The Destruction's Eidolon Level.",
"ItemDesc_18003": "Material for raising Trailblazer: The Preservation's Eidolon Level.",
"ItemDesc_19001": null,
"ItemDesc_19002": null,
"ItemDesc_19003": null,
"ItemDesc_19004": null,
"ItemDesc_19005": null,
"ItemDesc_19006": null,
"ItemDesc_19017": null,
"ItemDesc_19024": null,
"ItemDesc_19025": null,
"ItemDesc_19027": null,
"ItemDesc_19031": null,
"ItemDesc_19034": null,
"ItemDesc_19037": null,
"ItemDesc_19038": null,
"ItemDesc_19040": null,
"ItemDesc_19050": null,
"ItemDesc_19051": null,
"ItemDesc_19053": null,
"ItemDesc_19054": null,
"ItemDesc_19056": null,
"ItemDesc_19057": null,
"ItemDesc_19061": null,
"ItemDesc_19068": null,
"ItemDesc_19069": null,
"ItemDesc_19070": null,
"ItemDesc_19071": null,
"ItemDesc_19073": null,
"ItemDesc_19075": null,
"ItemDesc_19076": null,
"ItemDesc_19077": null,
"ItemDesc_19078": null,
"ItemDesc_19079": null,
"ItemDesc_19080": null,
"ItemDesc_19081": null,
"ItemDesc_19082": null,
"ItemDesc_19083": null,
"ItemDesc_19084": null,
"ItemDesc_19085": null,
"ItemDesc_19086": null,
"ItemDesc_19087": null,
"ItemDesc_19088": null,
"ItemDesc_19089": null,
"ItemDesc_19090": null,
"ItemDesc_19091": null,
"ItemDesc_19092": null,
"ItemDesc_19093": null,
"ItemDesc_19094": null,
"ItemDesc_19095": null,
"ItemDesc_19096": null,
"ItemDesc_19097": null,
"ItemDesc_19098": null,
"ItemDesc_19099": null,
"ItemDesc_19100": null,
"ItemDesc_19101": null,
"ItemDesc_19102": null,
"ItemDesc_19105": null,
"ItemDesc_19106": null,
"ItemDesc_19107": null,
"ItemDesc_19108": null,
"ItemDesc_19109": null,
"ItemDesc_19111": null,
"ItemDesc_19112": null,
"ItemDesc_19116": null,
"ItemDesc_19901": null,
"ItemDesc_19902": null,
"ItemDesc_19981": null,
"ItemDesc_19989": null,
"ItemDesc_19992": null,
"ItemDesc_19993": null,
"ItemDesc_19994": null,
"ItemDesc_19995": null,
"ItemDesc_19996": null,
"ItemDesc_19997": null,
"ItemDesc_19998": null,
"ItemDesc_19999": null,
"ItemDesc_20000": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20001": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20002": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20003": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20004": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20005": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20006": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20007": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20008": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20009": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20010": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20011": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20012": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20013": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20014": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20015": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20016": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20017": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_20018": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20019": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_20020": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21000": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21001": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21002": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21003": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21004": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21005": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21006": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21007": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21008": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21009": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21010": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21011": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21012": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21013": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21014": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21015": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21016": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21017": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21018": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21019": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21020": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21021": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21022": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21023": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21024": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21025": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21026": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21027": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21028": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21029": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21030": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21031": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21032": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_21033": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_21034": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_22000": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. Light Cone
ability is only effective for characters of this Path.",
"ItemDesc_23000": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23001": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23002": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_23003": "Light Cone for the Path of <color=#f29e38ff>Harmony</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23004": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23005": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_23006": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23007": "Light Cone for the Path of <color=#f29e38ff>Nihility</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23008": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_23009": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_23010": "Light Cone for the Path of <color=#f29e38ff>Erudition</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23012": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_23013": "Light Cone for the Path of <color=#f29e38ff>Abundance</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_24000": "Light Cone for the Path of <color=#f29e38ff>Destruction</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemDesc_24001": "Light Cone for the Path of <color=#f29e38ff>The Hunt</color>. The Light
Cone ability is only effective for characters of this Path.",
"ItemDesc_24002": "Light Cone for the Path of <color=#f29e38ff>Preservation</color>. The
Light Cone ability is only effective for characters of this Path.",
"ItemIconName_208001": "{NICKNAME}: the Destruction",
"ItemIconName_208002": "{NICKNAME}: the Destruction",
"ItemIconName_208003": "{NICKNAME}: the Preservation",
"ItemIconName_208004": "{NICKNAME}: the Preservation",
"ItemName_1001": "March 7th",
"ItemName_1002": "Dan Heng",
"ItemName_1003": "Himeko",
"ItemName_1004": "Welt",
"ItemName_1005": "Kafka",
"ItemName_1006": "Silver Wolf",
"ItemName_1008": "Arlan",
"ItemName_1009": "Asta",
"ItemName_1013": "Herta",
"ItemName_11001": "March 7th's Eidolon",
"ItemName_11002": "Dan Heng's Eidolon",
"ItemName_11003": "Himeko's Eidolon",
"ItemName_11004": "Welt's Eidolon",
"ItemName_11005": "Kafka's Eidolon",
"ItemName_11006": "Silver Wolf's Eidolon",
"ItemName_11008": "Arlan's Eidolon",
"ItemName_11009": "Asta's Eidolon",
"ItemName_1101": "Bronya",
"ItemName_11013": "Herta's Eidolon",
"ItemName_1102": "Seele",
"ItemName_1103": "Serval",
"ItemName_1104": "Gepard",
"ItemName_1105": "Natasha",
"ItemName_1106": "Pela",
"ItemName_1107": "Clara",
"ItemName_1108": "Sampo",
"ItemName_1109": "Hook",
"ItemName_11101": "Bronya's Eidolon",
"ItemName_11102": "Seele's Eidolon",
"ItemName_11103": "Serval's Eidolon",
"ItemName_11104": "Gepard's Eidolon",
"ItemName_11105": "Natasha's Eidolon",
"ItemName_11106": "Pela's Eidolon",
"ItemName_11107": "Clara's Eidolon",
"ItemName_11108": "Sampo's Eidolon",
"ItemName_11109": "Hook's Eidolon",
"ItemName_1111": "Luka",
"ItemName_11111": null,
"ItemName_11201": "Qingque's Eidolon",
"ItemName_11202": "Tingyun's Eidolon",
"ItemName_11203": "Luocha's Eidolon",
"ItemName_11204": "Jing Yuan's Eidolon",
"ItemName_11205": "Blade's Eidolon",
"ItemName_11206": "Sushang's Eidolon",
"ItemName_11207": "Yukong's Eidolon",
"ItemName_11209": "Yanqing's Eidolon",
"ItemName_11211": "Bailu's Eidolon",
"ItemName_11213": null,
"ItemName_1201": "Qingque",
"ItemName_1202": "Tingyun",
"ItemName_1203": "Luocha",
"ItemName_1204": "Jing Yuan",
"ItemName_1205": "Blade",
"ItemName_1206": "Sushang",
"ItemName_1207": "Yukong",
"ItemName_1209": "Yanqing",
"ItemName_1211": "Bailu",
"ItemName_1213": "Dan Heng · Imbibitor Lunae",
"ItemName_18001": "Shadow of Destruction",
"ItemName_18003": "Shadow of Preservation",
"ItemName_19001": null,
"ItemName_19002": null,
"ItemName_19003": null,
"ItemName_19004": null,
"ItemName_19005": null,
"ItemName_19006": null,
"ItemName_19017": null,
"ItemName_19024": null,
"ItemName_19025": null,
"ItemName_19027": null,
"ItemName_19031": null,
"ItemName_19034": null,
"ItemName_19037": null,
"ItemName_19038": null,
"ItemName_19040": null,
"ItemName_19050": null,
"ItemName_19051": null,
"ItemName_19053": null,
"ItemName_19054": null,
"ItemName_19056": null,
"ItemName_19057": null,
"ItemName_19061": null,
"ItemName_19068": null,
"ItemName_19069": null,
"ItemName_19070": null,
"ItemName_19071": null,
"ItemName_19073": null,
"ItemName_19075": null,
"ItemName_19076": null,
"ItemName_19077": null,
"ItemName_19078": null,
"ItemName_19079": null,
"ItemName_19080": null,
"ItemName_19081": null,
"ItemName_19082": null,
"ItemName_19083": null,
"ItemName_19084": null,
"ItemName_19085": null,
"ItemName_19086": null,
"ItemName_19087": null,
"ItemName_19088": null,
"ItemName_19089": null,
"ItemName_19090": null,
"ItemName_19091": null,
"ItemName_19092": null,
"ItemName_19093": null,
"ItemName_19094": null,
"ItemName_19095": null,
"ItemName_19096": null,
"ItemName_19097": null,
"ItemName_19098": null,
"ItemName_19099": null,
"ItemName_19100": null,
"ItemName_19101": null,
"ItemName_19102": null,
"ItemName_19105": null,
"ItemName_19106": null,
"ItemName_19107": null,
"ItemName_19108": null,
"ItemName_19109": null,
"ItemName_19111": null,
"ItemName_19112": null,
"ItemName_19116": null,
"ItemName_19901": null,
"ItemName_19902": null,
"ItemName_19981": null,
"ItemName_19989": null,
"ItemName_19992": null,
"ItemName_19993": null,
"ItemName_19994": null,
"ItemName_19995": null,
"ItemName_19996": null,
"ItemName_19997": null,
"ItemName_19998": null,
"ItemName_19999": null,
"ItemName_20000": "Arrows",
"ItemName_20001": "Cornucopia",
"ItemName_20002": "Collapsing Sky",
"ItemName_20003": "Amber",
"ItemName_20004": "Void",
"ItemName_20005": "Chorus",
"ItemName_20006": "Data Bank",
"ItemName_20007": "Darting Arrow",
"ItemName_20008": "Fine Fruit",
"ItemName_20009": "Shattered Home",
"ItemName_20010": "Defense",
"ItemName_20011": "Loop",
"ItemName_20012": "Meshing Cogs",
"ItemName_20013": "Passkey",
"ItemName_20014": "Adversarial",
"ItemName_20015": "Multiplication",
"ItemName_20016": "Mutual Demise",
"ItemName_20017": "Pioneering",
"ItemName_20018": "Hidden Shadow",
"ItemName_20019": "Mediation",
"ItemName_20020": "Sagacity",
"ItemName_21000": "Post-Op Conversation",
"ItemName_21001": "Good Night and Sleep Well",
"ItemName_21002": "Day One of My New Life",
"ItemName_21003": "Only Silence Remains",
"ItemName_21004": "Memories of the Past",
"ItemName_21005": "The Moles Welcome You",
"ItemName_21006": "The Birth of the Self",
"ItemName_21007": "Shared Feeling",
"ItemName_21008": "Eyes of the Prey",
"ItemName_21009": "Landau's Choice",
"ItemName_21010": "Swordplay",
"ItemName_21011": "Planetary Rendezvous",
"ItemName_21012": "A Secret Vow",
"ItemName_21013": "Make the World Clamor",
"ItemName_21014": "Perfect Timing",
"ItemName_21015": "Resolution Shines As Pearls of Sweat",
"ItemName_21016": "Trend of the Universal Market",
"ItemName_21017": "Subscribe for More!",
"ItemName_21018": "Dance! Dance! Dance!",
"ItemName_21019": "Under the Blue Sky",
"ItemName_21020": "Geniuses' Repose",
"ItemName_21021": "Quid Pro Quo",
"ItemName_21022": "Fermata",
"ItemName_21023": "We Are Wildfire",
"ItemName_21024": "River Flows in Spring",
"ItemName_21025": "Past and Future",
"ItemName_21026": "Woof! Walk Time!",
"ItemName_21027": "The Seriousness of Breakfast",
"ItemName_21028": "Warmth Shortens Cold Nights",
"ItemName_21029": "We Will Meet Again",
"ItemName_21030": "This Is Me!",
"ItemName_21031": "Return to Darkness",
"ItemName_21032": "Carve the Moon, Weave the Clouds",
"ItemName_21033": "Nowhere to Run",
"ItemName_21034": "Today Is Another Peaceful Day",
"ItemName_22000": "Before the Tutorial Mission Starts",
"ItemName_23000": "Night on the Milky Way",
"ItemName_23001": "In the Night",
"ItemName_23002": "Something Irreplaceable",
"ItemName_23003": "But the Battle Isn't Over",
"ItemName_23004": "In the Name of the World",
"ItemName_23005": "Moment of Victory",
"ItemName_23006": "Patience Is All You Need",
"ItemName_23007": "Incessant Rain",
"ItemName_23008": "Echoes of the Coffin",
"ItemName_23009": "The Unreachable Side",
"ItemName_23010": "Before Dawn",
"ItemName_23012": "Sleep Like the Dead",
"ItemName_23013": "Time Waits for No One",
"ItemName_24000": "On the Fall of an Aeon",
"ItemName_24001": "Cruising in the Stellar Sea",
"ItemName_24002": "Texture of Memories",
"ItemName_29000": null,
"ItemName_31011": "Passerby's Rejuvenated Wooden Hairstick",
"ItemName_31012": "Passerby's Roaming Dragon Bracer",
"ItemName_31013": "Passerby's Ragged Embroided Coat",
"ItemName_31014": "Passerby's Stygian Hiking Boots",
"ItemName_31021": "Musketeer's Wild Wheat Felt Hat",
"ItemName_31022": "Musketeer's Coarse Leather Gloves",
"ItemName_31023": "Musketeer's Wind-Hunting Shawl",
"ItemName_31024": "Musketeer's Rivets Riding Boots",
"ItemName_31031": "Knight's Forgiving Casque",
"ItemName_31032": "Knight's Silent Oath Ring",
"ItemName_31033": "Knight's Solemn Breastplate",
"ItemName_31034": "Knight's Iron Boots of Order",
"ItemName_31041": "Hunter's Artaius Hood",
"ItemName_31042": "Hunter's Lizard Gloves",
"ItemName_31043": "Hunter's Ice Dragon Cloak",
"ItemName_31044": "Hunter's Soft Elkskin Boots",
"ItemName_31051": "Champion's Headgear",
"ItemName_31052": "Champion's Heavy Gloves",
"ItemName_31053": "Champion's Chest Guard",
"ItemName_31054": "Champion's Fleetfoot Boots",
"ItemName_31061": "Guard's Cast Iron Helmet",
"ItemName_31062": "Guard's Shining Gauntlets",
"ItemName_31063": "Guard's Uniform of Old",
"ItemName_31064": "Guard's Silver Greaves",
"ItemName_31071": "Firesmith's Obsidian Goggles",
"ItemName_31072": "Firesmith's Ring of Flame-Mastery",
"ItemName_31073": "Firesmith's Fireproof Apron",
"ItemName_31074": "Firesmith's Alloy Leg",
"ItemName_31081": "Genius's Ultraremote Sensing Visor",
"ItemName_31082": "Genius's Frequency Catcher",
"ItemName_31083": "Genius's Metafield Suit",
"ItemName_31084": "Genius's Gravity Walker",
"ItemName_31091": "Band's Polarized Sunglasses",
"ItemName_31092": "Band's Touring Bracelet",
"ItemName_31093": "Band's Leather Jacket With Studs",
"ItemName_31094": "Band's Ankle Boots With Rivets",
"ItemName_31101": "Eagle's Beaked Helmet",
"ItemName_31102": "Eagle's Soaring Ring",
"ItemName_31103": "Eagle's Winged Suit Harness",
"ItemName_31104": "Eagle's Quilted Puttees",
"ItemName_31111": "Thief's Myriad-Faced Mask",
"ItemName_31112": "Thief's Gloves With Prints",
"ItemName_31113": "Thief's Steel Grappling Hook",
"ItemName_31114": "Thief's Meteor Boots",
"ItemName_31121": "Wastelander's Breathing Mask",
"ItemName_31122": "Wastelander's Desert Terminal",
"ItemName_31123": "Wastelander's Friar Robe",
"ItemName_31124": "Wastelander's Powered Greaves",
"ItemName_31131": "Disciple's Prosthetic Eye",
"ItemName_31132": "Disciple's Ingenium Hand",
"ItemName_31133": "Disciple's Dewy Feather Garb",
"ItemName_31134": "Disciple's Celestial Silk Sandals",
"ItemName_31141": "Messenger's Holovisor",
"ItemName_31142": "Messenger's Transformative Arm",
"ItemName_31143": "Messenger's Secret Satchel",
"ItemName_31144": "Messenger's Par-kool Sneakers",
"ItemName_33015": "Herta's Space Station",
"ItemName_33016": "Herta's Wandering Trek",
"ItemName_33025": "The Xianzhou Luofu's Celestial Ark",
"ItemName_33026": "The Xianzhou Luofu's Ambrosial Arbor Vines",
"ItemName_33035": "The IPC's Mega HQ",
"ItemName_33036": "The IPC's Trade Route",
"ItemName_33045": "Belobog's Fortress of Preservation",
"ItemName_33046": "Belobog's Iron Defense",
"ItemName_33055": "Planet Screwllum's Mechanical Sun",
"ItemName_33056": "Planet Screwllum's Ring System",
"ItemName_33065": "Salsotto's Moving City",
"ItemName_33066": "Salsotto's Terminator Line",
"ItemName_33075": "Talia's Nailscrap Town",
"ItemName_33076": "Talia's Exposed Electric Wire",
"ItemName_33085": "Vonwacq's Island of Birth",
"ItemName_33086": "Vonwacq's Islandic Coast",
"ItemName_33095": "Taikiyan Laser Stadium",
"ItemName_33096": "Taikiyan's Arclight Race Track",
"ItemName_33105": "Insumousu's Whalefall Ship",
"ItemName_33106": "Insumousu's Frayed Hawser",
"ItemName_8001": "{NICKNAME}",
"ItemName_8002": "{NICKNAME}",
"ItemName_8003": "{NICKNAME}",
"ItemName_8004": "{NICKNAME}",
"ItemName_9001": null,
"ItemName_9002": null,
"ItemName_9003": null,
"ItemName_9004": null,
"ItemName_9005": null,
"ItemName_9006": null,
"ItemName_9017": null,
"ItemName_9024": null,
"ItemName_9025": null,
"ItemName_9027": null,
"ItemName_9031": null,
"ItemName_9034": null,
"ItemName_9037": null,
"ItemName_9038": null,
"ItemName_9040": null,
"ItemName_9050": null,
"ItemName_9051": null,
"ItemName_9053": null,
"ItemName_9054": null,
"ItemName_9056": null,
"ItemName_9057": null,
"ItemName_9061": null,
"ItemName_9068": null,
"ItemName_9069": null,
"ItemName_9070": null,
"ItemName_9071": null,
"ItemName_9073": null,
"ItemName_9075": null,
"ItemName_9076": null,
"ItemName_9077": null,
"ItemName_9078": null,
"ItemName_9079": null,
"ItemName_9080": null,
"ItemName_9081": null,
"ItemName_9082": null,
"ItemName_9083": null,
"ItemName_9084": null,
"ItemName_9085": null,
"ItemName_9086": null,
"ItemName_9087": null,
"ItemName_9088": null,
"ItemName_9089": null,
"ItemName_9090": null,
"ItemName_9091": null,
"ItemName_9092": null,
"ItemName_9093": null,
"ItemName_9094": null,
"ItemName_9095": null,
"ItemName_9096": null,
"ItemName_9097": null,
"ItemName_9098": null,
"ItemName_9099": null,
"ItemName_9100": null,
"ItemName_9101": null,
"ItemName_9102": null,
"ItemName_9105": null,
"ItemName_9106": null,
"ItemName_9107": null,
"ItemName_9108": null,
"ItemName_9109": null,
"ItemName_9111": null,
"ItemName_9112": null,
"ItemName_9116": null,
"ItemName_9901": null,
"ItemName_9902": null,
"ItemName_9981": null,
"ItemName_9989": null,
"ItemName_9992": null,
"ItemName_9993": null,
"ItemName_9994": null,
"ItemName_9995": null,
"ItemName_9996": null,
"ItemName_9997": null,
"ItemName_9998": null,
"ItemName_9999": null,
"ItemPlayerCard_ItemBGDesc_200101": "March 7th, participant of the Express Crew Newbie
Welcome Party.\\n\\n<i>\"The best donuts around are all for you!\"</i>",
"ItemPlayerCard_ItemBGDesc_200102": "Dan Heng, participant of the Express Crew Newbie
Welcome Party.\\n\\n<i>\"Have some water if you've been talking too much.\"</i>",
"ItemPlayerCard_ItemBGDesc_200103": "Himeko, participant of the Express Crew Newbie
Welcome Party.\\n\\n<i>\"It's a newbie tradition: You can't leave until you've finished three
cups of coffee.\"</i>",
"ItemPlayerCard_ItemBGDesc_200104": "Welt, participant of the Express Crew Newbie
Welcome Party.\\n\\n<i>\"I hope the finished cake can help you forget about the carnage in the
kitchen.\"</i>",
"ItemPlayerCard_ItemBGDesc_200105": "{NICKNAME}, participant of the Express Crew
Newbie Welcome Party.\\n\\n<i>\"Hi everyone, I'm {NICKNAME}, the newbie for the Express
Crew Newbie Welcome Party.\"</i>",
"ItemPlayerCard_ItemBGDesc_200106": "{NICKNAME}, participant of the Express Crew
Newbie Welcome Party.\\n\\n<i>\"Hi everyone, I'm {NICKNAME}, the newbie for the Express
Crew Newbie Welcome Party.\"</i>",
"ItemPlayerCard_ItemBGDesc_200107": "Kafka on a special mission.\\n\\n<i>\"Promise me,
forget everything about tonight.\"</i>",
"ItemPlayerCard_ItemBGDesc_200108": "Blade on a special mission.\\n\\n<i>\"I have no
interest in what the story requires.\"</i>",
"ItemPlayerCard_ItemBGDesc_202001": "As Astral Spirits contained by the Department of
Ecology, it took a lot of effort to teach Wubbaboos to look at the camera.\\n\\n<i>\"Here, look
here. Wooo wooo. Wooo whooo wooo? Did you get it?\"</i>",
"ItemPlayerCard_ItemBGDesc_202002": "Guys who can laugh at themselves usually have
plenty of friends.\\n\\n<i>\"Who are you cursing out?\"</i>",
"ItemPlayerCard_ItemBGDesc_202003": "You know Natasha is more than capable of sewing it
more precisely... But you prefer the tattered punk rock look.\\n\\n<i>\"Junjun! Junjun! Let me
ask you — who's the baddest of the bad guys down in the Underworld?\"</i>",
"ItemPlayerCard_ItemBGDesc_202004": "Peppy's name card picture, taken when he got
employed by the Space Station.\\n\\n<i>\"*sniff* ...Woof woof woof! Woof!\"</i>",
"ItemPlayerCard_ItemBGDesc_202005": "It only takes three days to analyze the entire
archives of the Artisanship Commission and customize its own staff profile
pic.\\n\\n<i>\"Master Artisan, I found this in the payroll. It... What's this money for?\"</i>",
"ItemPlayerCard_ItemBGDesc_202006": "The portrait of the heroes who saved Belobog.
These pictures are demure and solemn, containing a hint of liveliness.\\n\\n<i>\"This is the
pinnacle of abstract art in the winter city.\"</i>",
"ItemPlayerCard_ItemDesc_200101": "Avatar reward obtained from unlocking Nameless
Honor.",
"ItemPlayerCard_ItemDesc_200102": "Avatar reward obtained from unlocking Nameless
Honor.",
"ItemPlayerCard_ItemDesc_200103": "Avatar reward obtained from unlocking Nameless
Honor.",
"ItemPlayerCard_ItemDesc_200104": "Avatar reward obtained from unlocking Nameless
Honor.",
"ItemPlayerCard_ItemDesc_200105": "Avatar reward unlocked from the Pre-registration
Event.",
"ItemPlayerCard_ItemDesc_200106": "Avatar reward unlocked from the Pre-registration
Event.",
"ItemPlayerCard_ItemDesc_200107": "Avatar reward obtained from unlocking Nameless
Honor.",
"ItemPlayerCard_ItemDesc_200108": "Avatar reward obtained from unlocking Nameless
Honor.",
"ItemPlayerCard_ItemDesc_202001": "Profile picture obtained from finishing the mission
\"Requiem Mass.\"",
"ItemPlayerCard_ItemDesc_202002": "Avatar obtained from completing 5 Hidden Missions in
Jarilo-VI.",
"ItemPlayerCard_ItemDesc_202003": "Profile picture obtained from finishing the mission
\"Hook's Gift.\"",
"ItemPlayerCard_ItemDesc_202004": "Profile picture obtained from finishing the mission \"An
Unexpected Turn of Events.\"",
"ItemPlayerCard_ItemDesc_202005": "Complete the mission \"Stars Spun, Prescience
Sprung\" to get an Avatar reward.",
"ItemPlayerCard_ItemDesc_202006": "Profile picture from collecting all the wanted posters in
Jarilo-VI.",
"ItemPlayerCard_ItemName_200001": "None",
"ItemPlayerCard_ItemName_200101": "March 7th — Welcome",
"ItemPlayerCard_ItemName_200102": "Dan Heng — Welcome",
"ItemPlayerCard_ItemName_200103": "Himeko — Welcome",
"ItemPlayerCard_ItemName_200104": "Welt — Welcome",
"ItemPlayerCard_ItemName_200105": "Trailblazer — Welcome",
"ItemPlayerCard_ItemName_200106": "Trailblazer — Welcome",
"ItemPlayerCard_ItemName_200107": "Kafka: Dinner Party",
"ItemPlayerCard_ItemName_200108": "Blade: Dinner Party",
"ItemPlayerCard_ItemName_202001": "Wubbaboo",
"ItemPlayerCard_ItemName_202002": "Trash Can",
"ItemPlayerCard_ItemName_202003": "Junjun",
"ItemPlayerCard_ItemName_202004": "Peppy",
"ItemPlayerCard_ItemName_202005": "Diting",
"ItemPlayerCard_ItemName_202006": "Wanted Poster",
"ItemPurpose_PurposeText_1": "Character EXP Material",
"ItemPurpose_PurposeText_10": "Consumables",
"ItemPurpose_PurposeText_11": "Common currency",
"ItemPurpose_PurposeText_12": "Rare currency",
"ItemPurpose_PurposeText_13": "World currency",
"ItemPurpose_PurposeText_14": "Valuable object",
"ItemPurpose_PurposeText_15": "Relic Coffret",
"ItemPurpose_PurposeText_16": "Mission Item",
"ItemPurpose_PurposeText_17": "Synthesis material",
"ItemPurpose_PurposeText_18": "Readable Item",
"ItemPurpose_PurposeText_19": "Recipe",
"ItemPurpose_PurposeText_2": "Character Ascension Materials",
"ItemPurpose_PurposeText_20": "Disk",
"ItemPurpose_PurposeText_21": "Readable Item",
"ItemPurpose_PurposeText_3": "Trace Material\\nLight Cone Ascension Material",
"ItemPurpose_PurposeText_4": "Trace Materials",
"ItemPurpose_PurposeText_5": "Light Cone EXP Material",
"ItemPurpose_PurposeText_6": "Relic EXP Material",
"ItemPurpose_PurposeText_7": "Trace Material\\nCharacter Ascension Materials",
"ItemPurpose_PurposeText_8": "Warp Item",
"ItemPurpose_PurposeText_9": "Limited Warp Item",
"ItemRecycle_Tips_270000": "Remaining effective time for this item:",
"ItemRecycle_Tips_998": "Remaining effective time for this item:",
"Japanese_Audio_description": "Japanese",
"Japanese_Text_description": "",
"Korean_Audio_description": "Korean",
"Korean_Text_description": "",
"LevelComment_190_0": "Unknowing",
"LevelComment_190_1": "Awake",
"LevelComment_190_10": "Persistent",
"LevelComment_190_2": "Awake",
"LevelComment_190_3": "Awake",
"LevelComment_190_4": "Inquisitive",
"LevelComment_190_5": "Inquisitive",
"LevelComment_190_6": "Inquisitive",
"LevelComment_190_7": "Perceptive",
"LevelComment_190_8": "Perceptive",
"LevelComment_190_9": "Perceptive",
"LevelComment_191_0": "Unknowing",
"LevelComment_191_1": "Awake",
"LevelComment_191_10": "Persistent",
"LevelComment_191_2": "Awake",
"LevelComment_191_3": "Awake",
"LevelComment_191_4": "Inquisitive",
"LevelComment_191_5": "Inquisitive",
"LevelComment_191_6": "Inquisitive",
"LevelComment_191_7": "Perceptive",
"LevelComment_191_8": "Perceptive",
"LevelComment_191_9": "Perceptive",
"LevelComment_192_0": "Unknowing",
"LevelComment_192_1": "Awake",
"LevelComment_192_10": "Persistent",
"LevelComment_192_2": "Awake",
"LevelComment_192_3": "Awake",
"LevelComment_192_4": "Inquisitive",
"LevelComment_192_5": "Inquisitive",
"LevelComment_192_6": "Inquisitive",
"LevelComment_192_7": "Perceptive",
"LevelComment_192_8": "Perceptive",
"LevelComment_192_9": "Perceptive",
"LevelComment_193_0": "Unknowing",
"LevelComment_193_1": "Awake",
"LevelComment_193_10": "Persistent",
"LevelComment_193_2": "Awake",
"LevelComment_193_3": "Awake",
"LevelComment_193_4": "Inquisitive",
"LevelComment_193_5": "Inquisitive",
"LevelComment_193_6": "Inquisitive",
"LevelComment_193_7": "Perceptive",
"LevelComment_193_8": "Perceptive",
"LevelComment_193_9": "Perceptive",
"LevelComment_194_0": "Unknowing",
"LevelComment_194_1": "Awake",
"LevelComment_194_10": "Persistent",
"LevelComment_194_2": "Awake",
"LevelComment_194_3": "Awake",
"LevelComment_194_4": "Inquisitive",
"LevelComment_194_5": "Inquisitive",
"LevelComment_194_6": "Inquisitive",
"LevelComment_194_7": "Perceptive",
"LevelComment_194_8": "Perceptive",
"LevelComment_194_9": "Perceptive",
"LevelComment_195_0": "Unknowing",
"LevelComment_195_1": "Awake",
"LevelComment_195_10": "Persistent",
"LevelComment_195_2": "Awake",
"LevelComment_195_3": "Awake",
"LevelComment_195_4": "Inquisitive",
"LevelComment_195_5": "Inquisitive",
"LevelComment_195_6": "Inquisitive",
"LevelComment_195_7": "Perceptive",
"LevelComment_195_8": "Perceptive",
"LevelComment_195_9": "Perceptive",
"LevelComment_196_0": "Unknowing",
"LevelComment_196_1": "Awake",
"LevelComment_196_10": "Persistent",
"LevelComment_196_2": "Awake",
"LevelComment_196_3": "Awake",
"LevelComment_196_4": "Inquisitive",
"LevelComment_196_5": "Inquisitive",
"LevelComment_196_6": "Inquisitive",
"LevelComment_196_7": "Perceptive",
"LevelComment_196_8": "Perceptive",
"LevelComment_196_9": "Perceptive",
"LevelUpMissonTips_1": "Level up characters and Light Cones to unlock Equilibrium Levels",
"LimitType_LimitTypeDesc_1": "Trailblaze Level: #1",
"LimitType_LimitTypeDesc_3": "Locked",
"LimitType_LimitTypeDesc_4": "Locked",
"LimitType_LimitTypeDesc_5": "Equilibrium Level: #1",
"LimitType_LimitTypeDesc_6": "Locked",
"LimitType_LimitTypeDesc_7": "Locked",
"LimitType_LimitTypeDetailDesc_1": "Requires Trailblaze Level #1",
"LimitType_LimitTypeDetailDesc_3": "Please complete the previous mission",
"LimitType_LimitTypeDetailDesc_4": "Please complete the previous event",
"LimitType_LimitTypeDetailDesc_5": "Requires Equilibrium Level #1",
"LimitType_LimitTypeDetailDesc_6": "Unlocked after the limited item(s) #1 are sold out",
"LimitType_LimitTypeDetailDesc_7": "Unlocked after the limited items are sold out",
"LoadingDesc_DescTextmapID_10001": "The Paths of the Aeons.\\nThose who travel on the
same path will certainly receive its rewards.",
"LoadingDesc_DescTextmapID_10002": "The tracks left by the travelers on their Path. The
further they progress along their journey, the more apparent the miracles will be.",
"LoadingDesc_DescTextmapID_10003": "The path presided over by the Aeon
Nanook.\\nReckless, wrathful, and destructive actions are manifestations of the path of
Destruction.",
"LoadingDesc_DescTextmapID_10004": "The path presided over by the Aeon Lan.\\nDecisive,
ruthless, and vengeful actions are manifestations of the path of The Hunt.",
"LoadingDesc_DescTextmapID_10005": "The path presided over by the Aeon
Nous.\\nThoughtful, logical, and strategic actions are manifestations of the path of Nous.",
"LoadingDesc_DescTextmapID_10006": "The path presided over by the Aeon
Xipe.\\nUnderstanding, supportive, and cooperative actions are manifestations of the Path of
Harmony.",
"LoadingDesc_DescTextmapID_10007": "The path presided over by the Aeon IX.\\nSlothful,
exhausted, and meaningless actions are manifestations of the path of Nihility.",
"LoadingDesc_DescTextmapID_10008": "The path presided over by the Aeon
Qlipoth.\\nPatient, sacrificial, and protective actions are manifestations of the path of
Preservation.",
"LoadingDesc_DescTextmapID_10009": "The path presided over by the Aeon
Yaoshi.\\nSelfless, altruistic, and healing actions are manifestations of the path of
Abundance.",
"LoadingDesc_DescTextmapID_10010": "A package of solidified phenomena.\\nIts power is
sealed in slices of light.",
"LoadingDesc_DescTextmapID_10011": "The possibility of the existence of observers.\\nAs
people embark on a set path, those possibilities eventually collapse into a single entity.",
"LoadingDesc_DescTextmapID_10012": "Phantasmal equipment formed from stardust
contaminated by data.\\nRelics from various worlds converge in the mysterious and obscure
Fragmentum.",
"LoadingDesc_DescTextmapID_10013": "A {F#girl}{M#boy} who boarded the Astral
Express.\\nThey chose to travel with the Astral Express to eliminate the dangers posed by the
Stellaron.",
"LoadingDesc_DescTextmapID_10014": "A girl who once slumbered in eternal ice and knows
nothing about her past.\\nTo find out the truth about her origins, she decided to travel with the
Astral Express.\\nAs of right now, she has prepared about <unbreak>67</unbreak> different
versions of her life story for herself.",
"LoadingDesc_DescTextmapID_10015": "A cold and reserved young man who is reticent
about his past.\\nTo avoid his kin, he decided to travel with the Astral Express.",
"LoadingDesc_DescTextmapID_10016": "The one who repaired the Astral Express.\\nTo
witness the vast starry sky, she decided to travel aboard the Astral Express.\\nHer hobby is
brewing hand-made coffee.",
"LoadingDesc_DescTextmapID_10017": "A senior member of the Crew.\\nThe passion in his
heart burns for another long and enjoyable adventure.\\nOccasionally, he might draw the
experiences of his journey in a sketchbook.",
"LoadingDesc_DescTextmapID_10018": "The lead researcher of Herta Space Station and a
lady from a renowned family.\\nShe's an astronomer overflowing with curiosity, and excels at
managing the disparate staff of the space station.",
"LoadingDesc_DescTextmapID_10019": "The head of Herta Space Station's Security
Department.\\nThis inarticulate boy is willing to protect the researchers in pursuit of their work
with his life.",
"LoadingDesc_DescTextmapID_10020": "A member of the Stellaron Hunters. A dashing,
collected, and professional beauty.\\nUsed the enchantment of Spirit Whisper to set up
{NICKNAME} to absorb the Stellaron.\\nHer hobby is shopping for and organizing her
collection of coats.",
"LoadingDesc_DescTextmapID_10021": "A member of the Stellaron Hunters and a genius
hacker.\\nShe sees the universe as a big immersive simulation game and has fun with
it.\\nShe's mastered the skill known as \"aether editing,\" which can be used to tamper with the
data of reality.",
"LoadingDesc_DescTextmapID_10022": "A member of the Stellaron Hunters, and a
swordsman who abandoned his body to become a blade.\\nHe pledges loyalty to Destiny's
Slave, and possesses a terrifying self-healing ability.",
"LoadingDesc_DescTextmapID_10023": "The leader of the Stellaron Hunters who is referred
to as \"Destiny's Slave.\"\\nPossesses the ability/curse to foresee future possibilities.",
"LoadingDesc_DescTextmapID_10024": "Member <unbreak>83</unbreak> of the Genius
Society, the real master of the space station.\\nAn incredibly intelligent yet unsympathetic
scientist.",
"LoadingDesc_DescTextmapID_10025": "Heir apparent to the Supreme Guardian of
Belobog.\\nShe possesses pride befitting of a princess, but also the determination and integrity
of a soldier.",
"LoadingDesc_DescTextmapID_10026": "A resident of the Underworld and the backbone of
Wildfire. She goes by the alias \"Babochka.\"\\nShe has a frank personality, but there is a
delicate and sensitive hidden side to her deep in her heart.",
"LoadingDesc_DescTextmapID_10027": "A captain in the Silvermane Guards and an
outstanding warrior of Belobog.\\nHe is meticulous and vigilant to the core and is always true
to himself.",
"LoadingDesc_DescTextmapID_10028": "A Belobog mechanic who used to be a researcher
for the Technology Division of the Architects.\\nAs Gepard Landau's elder sister, her
personality stands in stark contrast to her brother's.\\nShe loves an ancient form of music
known as \"rock 'n' roll\" that was popular before the Eternal Freeze.",
"LoadingDesc_DescTextmapID_10029": "Belobog's current supreme guardian.\\nCold and
devoid of worldly desires, she watches over this frozen world in her own way.",
"LoadingDesc_DescTextmapID_10030": "A merchant who freely travels between the
Overworld and the Underworld.\\nHe acts like he is everyone's friend, is enthusiastically
humorous, and is good at bantering.",
"LoadingDesc_DescTextmapID_10031": "An intelligence officer for the Silvermane
Guards.\\nShe has a serious personality and is revered by other members of the Silvermane
Guards.",
"LoadingDesc_DescTextmapID_10032": "A doctor from the Underworld and a caregiver of
children.\\nAlongside her kindness and caring, she also has a hidden dangerous side.",
"LoadingDesc_DescTextmapID_10033": "Boss (self-proclaimed) of an Underworld adventure
squad, The Moles.\\nShe loves freedom and sees life as a series of adventures.",
"LoadingDesc_DescTextmapID_10034": "An intelligent combat robot left behind from the Old
World.\\nDespite all else, it attempts to fulfill Clara's desires through its own methods.",
"LoadingDesc_DescTextmapID_10035": "A vagrant girl who lives with robots.\\nShe is
introverted, gentle, and has a pure heart.\\nShe wishes for all Underworlders to become a
family.",
"LoadingDesc_DescTextmapID_10036": "The Aeon that presides over the Path of Destruction.
They were born from Adlivun as the world fell.\\nThey often appear as a human male with dark
skin and golden eyes.",
"LoadingDesc_DescTextmapID_10037": "The Xianzhou call them the Reignbow Arbiter. They
are an Aeon that presides over the Path of The Hunt.\\nThey wander endlessly between
worlds to eradicate the abominations created by the Aeon of Abundance.",
"LoadingDesc_DescTextmapID_10038": "An Aeon that hails from multiple harmonious
celestial worlds. They preside over the Path of Harmony.\\nThey are the amalgamation of
thousands of entities that preaches the joy of human harmony and unity.",
"LoadingDesc_DescTextmapID_10039": "The Aeon that presides over the Path of Nihility.
Their existence is a mystery.\\nIX doesn't interact with the other Aeons. They believe that the
ultimate fate of the multiverse is nothingness, and therefore, worthless.",
"LoadingDesc_DescTextmapID_10040": "The builder of the Celestial Comet Wall, the
Subspace Crystalline Barrier, and the Great Attractor Base. They are called the \"Amber Lord\"
by their followers.\\nThey preside over the Path of Preservation, and are one of the oldest and
most tenacious Aeons.",
"LoadingDesc_DescTextmapID_10041": "The nurturer of all beings and the Aeon of paradise.
Their aim is the continual proliferation of life.\\nYaoshi presides over the Path of Abundance
and is the sworn enemy of Lan, Aeon of The Hunt.",
"LoadingDesc_DescTextmapID_10042": "The Aeon that presides over the Trailblaze path.
They departed from the isolated world of Pegana, and continued to trailblaze unknown
frontiers.\\nTheir destiny came to an end unexpectedly.",
"LoadingDesc_DescTextmapID_10043": "The Aeon that presides over the Path of
Erudition.\\nThey were originally an omnipotent astral computer that ascended to become an
Aeon.",
"LoadingDesc_DescTextmapID_10044": "The Aeon of Elation. No one can predict what this
Aeon might express their mirth at.\\nJoy is a right of sentient beings, and Aha inspires their
believers to delight in the joys of life. They take pleasure in the sharp turns of fate.",
"LoadingDesc_DescTextmapID_10045": "The train that the Akivili, Aeon of Trailblaze, once
rode upon.\\nIt travels on the star rail to traverse between the worlds.",
"LoadingDesc_DescTextmapID_10046": "The clone army of the \"Swarm King\"
Tayzzyronth.\\nWith the sole purpose of \"propagation,\" it invades various planets in the
universe — similar to a locust swarm.",
"LoadingDesc_DescTextmapID_10047": "The army that is subservient to the Aeon Nanook. It
is a gathering of the most vicious and evil creations in the universe.\\nThe army has vowed to
destroy all civilization and life.",
"LoadingDesc_DescTextmapID_10048": "The worshipers of the Aeon of Preservation,
Qlipoth.\\nThey follow in its footsteps to construct walls to protect their home planets.\\nThey
believe the actions of their Aeon foretell an upcoming calamity that will bring an end to the
Galaxy.",
"LoadingDesc_DescTextmapID_10049": "The residents of worlds that have received Xipe's
blessing.\\nThey sing endlessly about their Aeon's generosity, and believe that the universe
will eventually become a single harmonious entity.",
"LoadingDesc_DescTextmapID_10050": "The people who have received the grace of the
Aeon Nous.\\nA collection of the most remarkable geniuses and smartest brains in the
universe.\\nThey come from different backgrounds, with some of them even working in a fruit
shop to make a living.",
"LoadingDesc_DescTextmapID_10051": "The people who explore the universe together with
the Aeon of Trailblazing.\\nA group of brave and curious inter-galactic adventurers.\\nThe
Nameless don't care about fame or profit. They continue to uphold the Trailblaze path even
after Akivili's fall.",
"LoadingDesc_DescTextmapID_10052": "An ancient union composed of many intelligent
races.\\nThey commandeer Xianzhou to eliminate the Abominations of Abundance.",
"LoadingDesc_DescTextmapID_10053": "An organization that travels between the worlds
hunting for Stellarons.\\nIt is unknown which Aeon bestows them with their power.",
"LoadingDesc_DescTextmapID_10054": "The chosen who have received the Abundance's
blessings.\\nThey revel in the joy brought about by their undying bodies and praise Yaoshi for
their kindness and grace.",
"LoadingDesc_DescTextmapID_10055": "Those who firmly resist the path of Elation.\\nThey
advocate for abstinence and penance to dilute the temptation of elation.\\nTheir powers come
from blessings of the Aeon of Elation, Aha.",
"LoadingDesc_DescTextmapID_10056": "Fanatical worshipers of the Aeon Aha. They seek
the pinnacle of hedonism.\\nThere are no limits in their pursuit of pleasure.",
"LoadingDesc_DescTextmapID_10057": "Collectors of precious memories from across the
universe.\\nThey freely travel between worlds and try to find memories that can please their
Aeon.",
"LoadingDesc_DescTextmapID_10058": "Wanderers who have witnessed the beauty of
different worlds.\\nTo revive the Aeon of Beauty, they collect the Aeon's relics scattered across
the Universe.",
"LoadingDesc_DescTextmapID_10059": "Ponderers who inadvertently encountered the
Nihility.\\nThey attempt to resist meaningless destiny and try to prove to the Aeon that there is
meaning behind the existence of all things.",
"LoadingDesc_DescTextmapID_10060": "The name of a world recorded in the train's astral
charts. The harsh and bitter World of Frost.",
"LoadingDesc_DescTextmapID_10061": "The sanctuary city built by the Architects, humanity's
last bastion against the Eternal Freeze.",
"LoadingDesc_DescTextmapID_10062": "The supreme leader of Belobog, representative of
the Architects' will.\\nThe current supreme guardian is Cocolia Rand.",
"LoadingDesc_DescTextmapID_10063": "The part of Belobog that lies above ground, where
the headquarters of the Architects are.\\nServes as the administrative, commercial,
agricultural, and military center of Belobog.",
"LoadingDesc_DescTextmapID_10064": "The part of Belobog that lies underground. Miners
make it their home and workplace.\\nThe rare Geomarrow ore deposits it offers supply heat
energy for both the surface and underground.",
"LoadingDesc_DescTextmapID_10065": "Xianzhou was originally a fleet dispatched by a
primeval imperium to search the galaxy for \"celestial traces.\"",
"LoadingDesc_DescTextmapID_10066": "The ubiquitous essence of existence, a cosmic
structure that gives birth to many worlds.",
"LoadingDesc_DescTextmapID_10067": "Mysterious higher beings, akin to conscious celestial
objects.\\nEach of them controls a different Path and has the ability to travel freely between the
stars.\\nThey possess tremendous powers that can erase reality and create new worlds.",
"LoadingDesc_DescTextmapID_10068": "A mysterious ore produced on Jarilo-VI. Serves as
the main energy source for Belobog.",
"LoadingDesc_DescTextmapID_10069": "A grassroots organization based in the Underworld
of Belobog.\\nFormed voluntarily with the aim of maintaining order in the underground.",
"LoadingDesc_DescTextmapID_10070": "Belobog's defensive force that takes orders from the
Architects to fight monsters spawned from the Fragmentum.",
"LoadingDesc_DescTextmapID_10071": "Distorted spacial phenomena which appear in the
vicinity of a Stellaron, continuously eating away at reality.",
"LoadingDesc_DescTextmapID_10072": "Monsters duplicated from the Fragmentum's
assimilation of the biological data it has collected.\\nThese monsters retain the original forms
of the creatures in question, but also have mutations.",
"LoadingDesc_DescTextmapID_10073": "Far-flung voyagers in pursuit of immortality.\\nThey
search for the location of the Aeon, Yaoshi, in the ocean of stars.",
"LoadingDesc_DescTextmapID_10074": "A company created to support the Aeon Qlipoth.\\nIt
has since become the largest economic entity in the Galaxy.",
"LoadingDesc_DescTextmapID_10075": "Worshipers of the Aeon Terminus.\\nThey await their
once-in-a-lifetime encounter.",
"LoadingDesc_DescTextmapID_10076": "Those who believe that Terminus represents the end
of the universe.\\nThey are dedicated to drawing prophecies from Terminus' obscure words.",
"LoadingDesc_DescTextmapID_10077": "People who fervently praise the beauty of the Aeon
Idrila.\\nThe skillful warriors among them formed the Knights of Beauty,\\nwhich fell apart upon
Idrila's disappearance.",
"LoadingDesc_DescTextmapID_10078": "A dark network in the Galaxy,\\nwhose existence is
still unconfirmed.",
"LoadingDesc_DescTextmapID_10079": "A voluntarily-formed vigilante group that believes the
goodness and justice of the universe must be served through the actions of individuals.\\nAfter
breeding enmity with Dr. Primitive, member <unbreak>64</unbreak> of Genius Society, the
group was never heard from again.",
"LoadingDesc_DescTextmapID_10080": "Emissaries of the Aeon, Mythus. Dedicated to
fabricating, obfuscating, destroying, and erasing the histories of the Galaxy.\\nWith
\"Enigmata\" as their sole philosophy, they are determined to shroud the universe in mists.",
"LoadingDesc_DescTextmapID_10081": "While the History Fictionologists are dedicated to the
mystification of history, the Riddlers are devoted to undermining the clarity of
languages.\\nThey deconstruct texts, create metaphors, alter word order, and tamper with
definitions so as to disorganize the originally precise languages.",
"LoadingDesc_DescTextmapID_10082": "Pathstriders with power directly granted by the
Aeons. They are incomparably more powerful than mere mortals.\\nThey are typically
enforcers of Aeons' wills.",
"LoadingDesc_DescTextmapID_10083": "People who walk on the Paths and receive power
from them.",
"LoadingDesc_DescTextmapID_10084": "The deceased ancient Aeon who presided over the
Path of Permanence.\\nThey used to appear in the form of a giant dragon. They left behind a
large number of descendants known as Long's Scions.",
"LoadingDesc_DescTextmapID_10085": "The Aeon that presides over the Path of Enigmata.
Their form remains unknown.\\nThey believe that things-in-themselves are beyond perception,
and that finite entities are incapable of envisioning true infinity, and therefore everything is an
enigma.",
"LoadingDesc_DescTextmapID_10086": "An ancient Aeon that presides over the Path of
Voracity. The unsatisfied devourer of worlds.\\nLegends say they are an Aeon as well as a
kind of ancient beings named Leviathans.",
"LoadingDesc_DescTextmapID_10087": "The pure goodness of the material world sensed and
defined by intelligent lifeforms — this is how the so-called \"beauty\" came into
existence.\\nIdrila was once the Aeon that presided over the Path of Beauty, but has now
disappeared.",
"LoadingDesc_DescTextmapID_10088": "The deceased ancient Aeon who presided over the
Path of Propagation.\\nAs the last member of the Coleoptera, Tayzzyronth's form was a horror
of self-replication, a vanguard what opened the floodgates of infinite reproduction upon
worlds.\\nTayzzyronth — Tayzzyronths rather — fluttered across the universe until their
advances were halted by gods.",
"LoadingDesc_DescTextmapID_10089": "The Aeon that moves backward in time and presides
over the Path of Finality.\\nAn apparition that travels across the universe while murmuring a
prophecy that is destined to be fulfilled.",
"LoadingDesc_DescTextmapID_10090": "Thoughts equals existence. Thus, memory is the
evidence of existence.\\nThe Aeon that presides over the Path of Remembrance records all
that has been forgotten and prepares for the rebirth of the universe.",
"LoadingDesc_DescTextmapID_10091": "Use a character's Basic ATK to attack an enemy and
recover Skill Points.",
"LoadingDesc_DescTextmapID_10092": "Skill Points are shared among the team. Using Skills
will consume Skill Points, while using Basic ATK will recover Skill Points.\\nTo emerge
victorious, you need to allocate your resources wisely!",
"LoadingDesc_DescTextmapID_10093": "Characters can unleash their Ultimate immediately
after it becomes available. Unleashing an Ultimate does not consume the character's normal
action during a turn.\\nWhen an Ultimate is activated, characters can unleash Ultimate even if
it's not their turn.",
"LoadingDesc_DescTextmapID_10094": "Characters have their own Types.\\nAttacking an
enemy with a character whose Type matches the enemy's Weakness can give you an
advantage in battle.",
"LoadingDesc_DescTextmapID_10095": "The energy stored in Space Anchors can restore HP
for Trailblazers, and also allows you to teleport to different worlds.",
"LoadingDesc_DescTextmapID_10096": "In exploration, characters can use Techniques
outside of combat.\\nThere are multiple types of Techniques, such as support, strengthen, and
surprise attack.\\nUse Techniques to gain an advantage for your team when exploring.",
"LoadingDesc_DescTextmapID_10097": "Using Physical attacks to trigger Weakness Break
will deal Physical DMG and apply Bleed effect.\\nBleed deals Physical DoT.",
"LoadingDesc_DescTextmapID_10098": "Using Wind attacks to trigger Weakness Break will
deal Wind DMG and apply Wind Shear effect.\\nWind Shear deals Wind DoT.",
"LoadingDesc_DescTextmapID_10099": "Using Lightning attacks to trigger Weakness Break
will deal Lightning DMG and apply Shock effect.\\nShock deals Lightning DoT.",
"LoadingDesc_DescTextmapID_10100": "Using Fire attacks to trigger Weakness Break will
deal Fire DMG and apply Burn effect.\\nBurn deals Fire DoT.",
"LoadingDesc_DescTextmapID_10101": "Using Ice attacks to trigger Weakness Break will
apply Frozen.\\nFrozen prevents enemies from taking actions and deals Ice DoT.",
"LoadingDesc_DescTextmapID_10102": "Using Quantum attacks to inflict Weakness Break
will deal Quantum DMG and cause Entanglement. Entanglement causes enemy actions to be
delayed and deals Quantum Additional DMG during the enemy's next action. When the enemy
is hit, this extra DMG will increase.",
"LoadingDesc_DescTextmapID_10103": "Using Imaginary attacks to trigger Weakness Break
will apply Imprisonment.\\nImprison delays enemy's action and reduces enemy SPD.",
"LoadingDesc_DescTextmapID_10104": "Born on the Xianzhou Yaoqing, sent to the Cloud
Knights of the Luofu for military training.\\nShe wields her family sword, a gift from her mother,
and longs for the future she will go on to write.",
"LoadingDesc_DescTextmapID_10105": "The Divine Foresight, one of the Seven Arbiter-
Generals of the Xianzhou Alliance, leads the Cloud Knights of the Xianzhou Luofu.\\nA student
of the Luofu's previous Sword Champion, though not known for his martial prowess.",
"LoadingDesc_DescTextmapID_10106": "Carrying a coffin wherever he goes, he is a foreign
trader who came from beyond the stellar seas.\\nHas excellent medical skills.",
"LoadingDesc_DescTextmapID_10107": "General Jing Yuan's retainer. A gifted swordsman
who hasn't even come of age.\\nNo one can best Yanqing when he holds a sword in hand.",
"LoadingDesc_DescTextmapID_10108": "Amicassador of the Sky-Faring Commission of the
Xianzhou Luofu.\\nShe travels with business delegates, forging trade relationships and
alliances with many worlds.",
"LoadingDesc_DescTextmapID_10109": "Head of the Sky-Faring Commission on the
Xianzhou Luofu. Yukong was a seasoned pilot and a deadshot.\\nSince heading up the
commission, she's been buried under mountains of paperwork.",
"LoadingDesc_DescTextmapID_10110": "Diviner of the Divination Commission on the
Xianzhou Luofu, and a librarian.\\nAlways slacks off and is about to be demoted to a \"door
guardian.\"",
"LoadingDesc_DescTextmapID_10111": "The High Elder of the Vidyadhara, who is also
known as the \"Healer Lady\" on the Luofu.\\nShe uses her unique medical science and the
medical treatment that can only be provided by the Vidyadhara dragon race to save lives.",
"LoadingDesc_DescTextmapID_10112": "Judge of the Ten-Lords Commission, which controls
life and death on the Luofu.\\nShe inhabits a puppet body to return to the world and carry out
her missions.",
"LoadingDesc_DescTextmapID_10113": "Head of the Divination Commission on the
Luofu.\\nThe person who uses the third eye and Matrix of Prescience to foretell the route of
Xianzhou and the outcomes of events.",
"LoadingDesc_DescTextmapID_10114": "The Aeon on the Path of Equilibrium. Their form is
unknown.\\nHooH and their Emanators influence the universe surreptitiously, trying to achieve
an ideal balance.",
"LoadingDesc_DescTextmapID_10115": "Arbitrators act according to the commands of the
Aeon HooH, seeking a zero-sum state of the universe.\\nThey are mistaken as gods in many
worlds.",
"LoadingDesc_DescTextmapID_10116": "Abilities from certain characters can remove debuffs
applied to allied characters. These can turn the tide of battle in a pinch.",
"LoadingDesc_DescTextmapID_10117": "Abilities from certain characters can remove buffs
applied to enemies. These can change the battlefield when fighting special enemies.",
"LoadingDesc_DescTextmapID_10118": "Belobog's current Supreme Guardian.\\nShe
possesses pride befitting of a princess, but also the determination and integrity of a soldier.",
"LoadingDesc_DescTextmapID_10119": "Belobog's former Supreme Guardian.\\nImpassive
and devoid of worldly desires, she watches over this frozen world in her own way.",
"LoadingDesc_DescTextmapID_10120": "The supreme leader of Belobog, representative of
the Architects' will.\\nThe current Supreme Guardian is Bronya Rand.",
"LoadingDesc_DescTextmapID_10121": null,
"LoadingDesc_TitleTextmapID_10001": "Paths",
"LoadingDesc_TitleTextmapID_10002": "Traces",
"LoadingDesc_TitleTextmapID_10003": "The Destruction",
"LoadingDesc_TitleTextmapID_10004": "The Hunt",
"LoadingDesc_TitleTextmapID_10005": "The Erudition",
"LoadingDesc_TitleTextmapID_10006": "The Harmony",
"LoadingDesc_TitleTextmapID_10007": "The Nihility",
"LoadingDesc_TitleTextmapID_10008": "The Preservation",
"LoadingDesc_TitleTextmapID_10009": "The Abundance",
"LoadingDesc_TitleTextmapID_10010": "Light Cones",
"LoadingDesc_TitleTextmapID_10011": "Eidolons",
"LoadingDesc_TitleTextmapID_10012": "Relics",
"LoadingDesc_TitleTextmapID_10013": "{NICKNAME}",
"LoadingDesc_TitleTextmapID_10014": "March 7th",
"LoadingDesc_TitleTextmapID_10015": "Dan Heng",
"LoadingDesc_TitleTextmapID_10016": "Himeko",
"LoadingDesc_TitleTextmapID_10017": "Welt Yang",
"LoadingDesc_TitleTextmapID_10018": "Asta",
"LoadingDesc_TitleTextmapID_10019": "Arlan",
"LoadingDesc_TitleTextmapID_10020": "Kafka",
"LoadingDesc_TitleTextmapID_10021": "Silver Wolf",
"LoadingDesc_TitleTextmapID_10022": "Blade",
"LoadingDesc_TitleTextmapID_10023": "Elio",
"LoadingDesc_TitleTextmapID_10024": "Herta",
"LoadingDesc_TitleTextmapID_10025": "Bronya Rand",
"LoadingDesc_TitleTextmapID_10026": "Seele",
"LoadingDesc_TitleTextmapID_10027": "Gepard Landau",
"LoadingDesc_TitleTextmapID_10028": "Serval Landau",
"LoadingDesc_TitleTextmapID_10029": "Cocolia Rand",
"LoadingDesc_TitleTextmapID_10030": "Sampo Koski",
"LoadingDesc_TitleTextmapID_10031": "Pelageya Sergeyevna",
"LoadingDesc_TitleTextmapID_10032": "Natasha",
"LoadingDesc_TitleTextmapID_10033": "Hook",
"LoadingDesc_TitleTextmapID_10034": "Svarog",
"LoadingDesc_TitleTextmapID_10035": "Clara",
"LoadingDesc_TitleTextmapID_10036": "Nanook",
"LoadingDesc_TitleTextmapID_10037": "Lan",
"LoadingDesc_TitleTextmapID_10038": "Xipe",
"LoadingDesc_TitleTextmapID_10039": "IX",
"LoadingDesc_TitleTextmapID_10040": "Qlipoth",
"LoadingDesc_TitleTextmapID_10041": "Yaoshi",
"LoadingDesc_TitleTextmapID_10042": "Akivili",
"LoadingDesc_TitleTextmapID_10043": "Nous",
"LoadingDesc_TitleTextmapID_10044": "Aha",
"LoadingDesc_TitleTextmapID_10045": "Astral Express",
"LoadingDesc_TitleTextmapID_10046": "The Swarm",
"LoadingDesc_TitleTextmapID_10047": "Antimatter Legion",
"LoadingDesc_TitleTextmapID_10048": "The Architects",
"LoadingDesc_TitleTextmapID_10049": "Family",
"LoadingDesc_TitleTextmapID_10050": "Genius Society",
"LoadingDesc_TitleTextmapID_10051": "The Nameless",
"LoadingDesc_TitleTextmapID_10052": "The Xianzhou Alliance",
"LoadingDesc_TitleTextmapID_10053": "Stellaron Hunters",
"LoadingDesc_TitleTextmapID_10054": "Denizens of Abundance",
"LoadingDesc_TitleTextmapID_10055": "The Mourning Actors",
"LoadingDesc_TitleTextmapID_10056": "Masked Fools",
"LoadingDesc_TitleTextmapID_10057": "Garden of Recollection",
"LoadingDesc_TitleTextmapID_10058": "Mirror Holders",
"LoadingDesc_TitleTextmapID_10059": "Doctors of Chaos",
"LoadingDesc_TitleTextmapID_10060": "Jarilo-VI",
"LoadingDesc_TitleTextmapID_10061": "Belobog",
"LoadingDesc_TitleTextmapID_10062": "Supreme Guardian",
"LoadingDesc_TitleTextmapID_10063": "The Overworld",
"LoadingDesc_TitleTextmapID_10064": "The Underworld",
"LoadingDesc_TitleTextmapID_10065": "Xianzhou",
"LoadingDesc_TitleTextmapID_10066": "Imaginary Tree",
"LoadingDesc_TitleTextmapID_10067": "Aeons",
"LoadingDesc_TitleTextmapID_10068": "Geomarrow",
"LoadingDesc_TitleTextmapID_10069": "Wildfire",
"LoadingDesc_TitleTextmapID_10070": "Silvermane Guards",
"LoadingDesc_TitleTextmapID_10071": "Fragmentum",
"LoadingDesc_TitleTextmapID_10072": "Fragmentum Monsters",
"LoadingDesc_TitleTextmapID_10073": "Elixir Seekers",
"LoadingDesc_TitleTextmapID_10074": "Interastral Peace Corporation",
"LoadingDesc_TitleTextmapID_10075": "Creed Exequy",
"LoadingDesc_TitleTextmapID_10076": "Omen Vanguards",
"LoadingDesc_TitleTextmapID_10077": "The Knights of Beauty",
"LoadingDesc_TitleTextmapID_10078": "Device IX",
"LoadingDesc_TitleTextmapID_10079": "Galaxy Rangers",
"LoadingDesc_TitleTextmapID_10080": "History Fictionologists",
"LoadingDesc_TitleTextmapID_10081": "The Riddlers",
"LoadingDesc_TitleTextmapID_10082": "Emanators",
"LoadingDesc_TitleTextmapID_10083": "Pathstriders",
"LoadingDesc_TitleTextmapID_10084": "Long",
"LoadingDesc_TitleTextmapID_10085": "Mythus",
"LoadingDesc_TitleTextmapID_10086": "Oroboros",
"LoadingDesc_TitleTextmapID_10087": "Idrila",
"LoadingDesc_TitleTextmapID_10088": "Tayzzyronth",
"LoadingDesc_TitleTextmapID_10089": "Terminus",
"LoadingDesc_TitleTextmapID_10090": "Fuli",
"LoadingDesc_TitleTextmapID_10091": "Basic ATK",
"LoadingDesc_TitleTextmapID_10092": "Skill Points",
"LoadingDesc_TitleTextmapID_10093": "Ultimate",
"LoadingDesc_TitleTextmapID_10094": "Type",
"LoadingDesc_TitleTextmapID_10095": "Space Anchor",
"LoadingDesc_TitleTextmapID_10096": "Technique",
"LoadingDesc_TitleTextmapID_10097": "Weakness Break: Physical",
"LoadingDesc_TitleTextmapID_10098": "Weakness Break: Wind",
"LoadingDesc_TitleTextmapID_10099": "Weakness Break: Lightning",
"LoadingDesc_TitleTextmapID_10100": "Weakness Break: Fire",
"LoadingDesc_TitleTextmapID_10101": "Weakness Break: Ice",
"LoadingDesc_TitleTextmapID_10102": "Weakness Break: Quantum",
"LoadingDesc_TitleTextmapID_10103": "Weakness Break: Imaginary",
"LoadingDesc_TitleTextmapID_10104": "Sushang",
"LoadingDesc_TitleTextmapID_10105": "Jing Yuan",
"LoadingDesc_TitleTextmapID_10106": "Luocha",
"LoadingDesc_TitleTextmapID_10107": "Yanqing",
"LoadingDesc_TitleTextmapID_10108": "Tingyun",
"LoadingDesc_TitleTextmapID_10109": "Yukong",
"LoadingDesc_TitleTextmapID_10110": "Qingque",
"LoadingDesc_TitleTextmapID_10111": "Bailu",
"LoadingDesc_TitleTextmapID_10112": "Xueyi",
"LoadingDesc_TitleTextmapID_10113": "Fu Xuan",
"LoadingDesc_TitleTextmapID_10114": "HooH",
"LoadingDesc_TitleTextmapID_10115": "Arbitrators",
"LoadingDesc_TitleTextmapID_10116": "Effect Dispel",
"LoadingDesc_TitleTextmapID_10117": "Effect Dispel",
"LoadingDesc_TitleTextmapID_10118": "Bronya Rand",
"LoadingDesc_TitleTextmapID_10119": "Cocolia Rand",
"LoadingDesc_TitleTextmapID_10120": "Supreme Guardian",
"LoadingDesc_TitleTextmapID_10121": null,
"LocalbookConfig_BookContent_190101": "<align=\"center\"><i>Each flower has its own
unique story and language behind it, and different flowers are suitable for different recipients.
</i></align>\\n<align=\"center\"><i>Before sending flowers, you can refer to the following
frequently used floriography to cater to your specific needs. </i></align>\\n\\nThe
Marquise\\nFloriography: Nobility, beauty, grace, completeness, affection, and great charm.
\\nBackstory: The Marquise is difficult to cultivate and rather expensive. In the past, there was
a noble lady who squandered her family's fortune for this flower, and so came about its name.
It is still loved by the upper class to this day. \\nRecipients: High-status, upper class
individuals.\\n\\nFirst Snowfall\\nFloriography: Pure innocence, beautiful memories, and
hearkening back to times of innocence. \\nBackstory: It is said that, long ago, the first plume of
snow each year was called \"First Snow,\" and it brought good harvest and joy. To this day,
most of the people of Belobog don't know the real story behind \"First Snow.\" However, the
beautiful memories symbolized by the flower continue to be passed down generation after
generation, just as how it resists the bitter coldness. \\nRecipients: The elderly and young
children.\\n\\nSummershade Bamboo\\nFloriography: Independence, strength, unafraid of
hardship, and great perseverance. \\nBackstory: It is not technically a flower, but is still of great
ornamental value. It is said that once upon a time, an artist used it as a musical instrument,
and because of the sense of warmth invoked by its name, generations of great writers from
Belobog have also come to favor it. \\nRecipients: Artists, people who like art.\\n\\nBall
Peony\\nFloriography: Patience, the greatest of achievements, a moment of eternity, and
undying love. \\nBackstory: Ball Peony is a treasure among flowers. It blooms once a year for
less than a month. When the flower blooms, its beauty is unparalleled, deserving enough of its
high value. There is an unwritten tradition in Belobog — if lovers propose in front of the
flowering Ball Peonies, their love will be everlasting. \\nRecipients:
Lovers.\\n\\nSolarflower\\nFloriography: Warmth, unity, optimism, and yearning for a bright
future. \\nBackstory: Even when it is in a dim environment, it will grow toward the direction of
the sun. Said to be Alisa Rand's favorite flower, it has inspired countless people with its sunny
traits and has always been considered a symbol of Belobog's warmth. \\nRecipients: Suitable
for most people, the first choice for official and business
occasions.\\n\\nRainbow\\nFloriography: Simple beauty and living in the moment. \\nBackstory:
It is said that before the Eternal Freeze, it was just an ordinary curbside flower. At present, it is
still very common, but very few dislike its gorgeous colors. \\nRecipients: Cheap and suitable
for everyone.",
"LocalbookConfig_BookContent_190102": "<align=\"center\">Monday, March
<unbreak>20</unbreak>th</align>\\nObjectively speaking, people like me are novelists in the
purest sense. I don't write for money. I write whatever comes to mind. Everything I've seen and
all my experiences from traveling are reflected in my novels. If it wasn't for family, I really
wouldn't be helping out at the cafe.\\n\\n<align=\"center\">Tuesday, March
<unbreak>21</unbreak>st</align>\\nThe customers today were basically all young couples.
There was one curious pair. The man was yakking on to the woman about his history of
\"starting a business from scratch.\" It was so awkward, but the lady seemed to enjoy it. I stood
in front of the counter and listened in for a long time until my back hurt. I was trying to look for
some inspiration, but there was laughably none to be found.\\n\\n<align=\"center\">Friday,
March <unbreak>24</unbreak>th</align>\\nTwo times in a row, it was the lady who paid the
bill. And judging from their clothes, she was rich, and he wasn't. While the nature of love does
not discriminate based on wealth, the \"rich girl, poor guy\" trope is excellent writing material. A
rich but innocent girl meets a poor loaf with an ulterior motive. Love takes root from the seed of
lies.\\n\\n<i>\"She was immersed in this fantasy, completely ignoring the falsehood it
concealed. This may be the first time in her youth that someone is willing to talk to her so
patiently. Her fantasy and thirst for love, and the shackles of her family that bind her have now
come so closely together. Even though they have only met twice in the cafe, she is already at
a loss, completely absorbed this great white bliss. So much so that she would not doubt that
this was all an elaborate ruse. Because up till now, no one else has even had the thought of
deceiving her. Not to mention, deception also costs precious
time.\"</i>\\n\\n<align=\"center\">Sunday, March <unbreak>26</unbreak>th</align>\\nThe
couple came to the cafe for the third time, and the man named \"Bill\" brought the girl some
papers — documents to invest her family's wealth in. The poor girl, who has never seen the
dark side of the human heart, does not know how to refuse, and is played like a fiddle by the
cunning loaf.\\n\\n<i>\"The investment document incessantly tugs at her shame, a constant
reminder that the love she longs so dearly for can never overcome a certain line. Faced with
such a sudden advancement, she is struck to the bone with nervousness. All she could muster
were a few shy nods, unable to refuse anything. Even though she grew up in a generous
environment, she never expected the tolerance and goodwill of society.\"</i>\\n\\nThe novel's
outline is complete and I estimate that I should be able to finish it in a month or
two.\\n\\n<align=\"center\">Monday, April 3rd</align>\\nSome Silvermane Guards came and
said that the Fragmentum's corrosion will soon spread to Backwater Pass, and that I should
tell the cafe owner to prepare to move. It's a pity that I've only recently started to like the life at
the cafe. I love the feeling of carefully grinding coffee beans and meticulously brewing, only to
come up with a bitter lump of paste. Ironic and helpless, just like most people's
lives.\\n\\n<align=\"center\">Tuesday, April 4th</align>\\nThe couple hasn't been here for
almost a week. Maybe it's because the transport hub has been closed to traffic. That \"Love is
tragedy\" is something everyone knows. So, let's end the new book with a
tragedy.\\n\\n<align=\"center\">Wednesday, April 5th</align>\\nThe couple actually came
today. They didn't order coffee, just a cup of hot water. The woman cried a lot. It seemed that
her father had cut her off after knowing about them, and now she can't even afford to eat. Bill
gave her some money to stay at a hotel for a few days before going back to make amends
with her father. This Bill is no novice. He's playing the long
game.\\n\\n<align=\"center\">Friday, April 7th</align>\\nThe surrounding shops are almost all
done moving. After cleaning up, I had to go to the Plaza's Management Office to go through
the procedures of ending the rent. I didn't expect to see Bill there. The guy was crying to the
people at the Management Office about how he was cheated by the young lady of the
developer's house. But the people at the Management Office said that the girl named
\"Lavonne\" was just a real estate agent. She wasn't the boss's daughter. Ha? Wouldn't you
know? Truth really is stranger than fiction.\\n\\n<align=\"center\">Sunday, April
9th</align>\\nThere is still a box of candy, and four boxes of outdoor furniture that have not
been removed. Despite all his tiredness, my uncle can still be so stingy. Why didn't he ask for
help? He just had to come by himself. Oops, I realized I haven't bound my manuscripts yet.
Hopefully nothing gets left behind.",
"LocalbookConfig_BookContent_190103": "<i>*The twine that binds the manual is out of
shape. The inner pages are covered with black, oily fingerprints, making much of the text
unreadable.*</i>\\n\\n<size=28><align=\"center\"><i>Miner's Safety
Manual</i></align></size>\\n\\n<size=26>Section 1: Instructions for entering the mine
shaft</size>\\n1. Before entering the mine shaft, make sure you are fully refreshed and feeling
good. Consumption of food or drinks that may impair bodily functions are strictly
prohibited.\\n\\n2. Strictly abide by the mine shaft entry inspection system:\\n(i) When entering
the mine shaft, a safety helmet and work clothes must be worn correctly.\\n(ii) Bring a miner's
lamp and ensure that it has sufficient geomarrow reserves in it.\\n(iii) Bring the appropriate
tools, materials, and maintenance parts.\\n(iv) Ensure your Rand Counter is operating
normally.\\n3. Attend the preparation meeting before starting each shift and pay attention to
the work arrangements and safety precautions.\\n4. Be familiar with all the safe exits, road
signs, and disaster avoidance routes.\\n5. Be familiar with underground signals, safety signs,
and the various facilities and equipment.\\n6. Be familiar with the signs of underground water
leaks. If you notice any of the following phenomena, immediately notify the shift in-charge to
organize an evacuation:\\n(i) The geomarrow veins turn dark and black.\\n(ii) The geomarrow
temperature drops significantly.\\n(iii) Colorless droplets begin to form on the mine face, inner
walls, or roof of the tunnel.\\n(iv) Increased water spraying from the roof of the tunnel or a
water pressure head begins to form.\\n(v) Humidity level at the mine face rises.\\n(vi) Harmful
gas levels at the mine face rises.\\n(vii) You hear the sound of water running.\\n7. Be familiar
with the standard operation method of the Rand Counter, pay attention to the radiation levels
in the mine, and carry out construction within a safe range.\\n8. Be familiar with the signs of
geomarrow thermal reaction. If you notice any of the following phenomena, immediately notify
the shift in-charge to organize an evacuation:\\n(i) The humidity in the tunnel rises, giving rise
to a mist. Or water droplets begin to form on the mine face, inner walls, or roof of the
tunnel.\\n(ii) The temperature in the tunnel rises, resulting in increased wall temperature, outlet
water temperature, inlet air temperature, etc.\\n(iii) The smell of fire, coke, burning geomarrow,
etc.\\n(iv) You begin to feel uncomfortable and experience symptoms such as feeling hot,
headaches, dizziness, weakness, etc.\\n(v) You see smoke.\\n\\n<size=26>Section 2:
Operating procedures for blasters</size>\\n1. Strictly follow the instructions for entering the
mine shaft to prepare for work. Must have your blasting certification with you.\\n2. Strictly obey
the commands and orders given by the shift in-charge. Carry out operations in accordance
with the blasting instructions and plans.\\n3. Carry out safety inspections for detonators before
operation.\\n4. Strictly follow the supervisor's instructions when placing charges. A wooden
stick should be used when placing charges in the blast holes. Do not throw highly-sensitive
explosives or charge bags into the blast holes. Follow the standard operating procedures when
loading charge bags to prevent subsequent charges from directly impacting the previous
charge bag.\\n5. Striking or pressing on a stuck charge is strictly prohibited. Use a non-metal
rod to dislodge the stuck charge instead.\\n6. If any cracks or holes are found during the
charging process, the operation should be stopped and the relevant personnel should be
notified. Only resume operations after the relevant personnel gives the proper follow-up
procedures.\\n7. After charging is complete, the debris on site should be cleaned up, paying
attention to avoid damaging the detonating cord. A specialist should be responsible for
connecting the detonation network.\\n8. After the detonation network is assembled, the
inspector should conduct a second round of inspection.\\n9. The detonation station should be
set behind the bunker or outside the danger zone.\\n<unbreak>10</unbreak>. A preliminary
warning should be issued before the blasting operation. All personnel, equipment, and
miscellaneous items should be evacuated from the danger
zone.\\n<unbreak>11</unbreak>.After confirming that the danger zone is clear, a detonation
signal is issued, and then the blasting operation can be carried
out.\\n<unbreak>12</unbreak>. Entering the blasting site within <unbreak>30</unbreak>
minutes after detonation is strictly prohibited. After <unbreak>30</unbreak> minutes, the shift
in-charge should enter the blasting site to check the situation. The warning can only be lifted
after safety has been confirmed.\\n<unbreak>13</unbreak>. After the blasting operation is
complete, all the explosive devices shall be counted and returned in strict accordance with the
return process for explosive devices. An appropriate inventory shall be made.\\n\\n<i>*The
following pages are stuck together for some reason, making it impossible to read further.*</i>",
"LocalbookConfig_BookContent_190104": "<align=\"center\">Solwarm Festival Celebration
Plans</align>\\n\\nTo all residents of Rivet Town:\\n\\nOn this festive occasion, the Rivet Town
Administrative Committee and Chamber of Commerce offers our best wishes to all
townspeople, and we have prepared a seven-day-long celebration for you. The specific
arrangements will now be announced as follows. We sincerely invite all residents to attend and
celebrate this wonderful festival together!\\n\\n<align=\"center\">Seven-Day Celebration of
Solwarm Festival</align>\\nThe Solwarm Festival celebration will span seven days this year,
starting on the Monday following the date of this announcement. During this period, the
Administrative Committee will set up a celebration area in Rivet Town Plaza for various
activities. We will save the grandest celebration for Sunday, marking the culmination of the
seven-day celebration. Unlimited food and beverages will be provided during the celebration,
and all townspeople can indulge in the festive atmosphere without holding back on fine food
and drink. Families can also organize their own booths during the celebration to show off what
they have to offer. The Sunday celebration will end at exactly
<unbreak>00</unbreak>:<unbreak>00</unbreak>, announcing the official end of the seven-
day celebration of the Solwarm Festival.\\n\\nAdditionally, the Chamber of Commerce will also
hold the \"Solwarm Festival Garden Party\" at the business street. There will be numerous new
Solwarm Festival-themed mechanical handicrafts, as well as plenty of affordable and delicious
suncakes available. Everyone is most welcome to shop to their hearts
content.\\n\\n<align=\"center\">Special Arrangements for the Orphanage</align>\\nIn order to
let the children of the orphanage feel the warmth of the festival, the Rivet Town Chamber of
Commerce discussed arrangements with the caretaker of the orphanage, Natasha. This was in
hopes that the children can participate in the Solwarm Festival through a \"homestay,\"
program with the residents of Rivet Town, and experience the familial atmosphere during the
festival. To this end, the Chamber of Commerce, on behalf of the orphanage, opened up
registrations for host family volunteers. When registrations opened, many generously
volunteered. The Chamber of Commerce and the orphanage would like to express our
sincerest gratitude to the kind townspeople of Rivet Town!\\n\\nAt present, the orphanage has
sent letters of acknowledgment to all families who registered to participate. The children will
arrive at the successfully registered families the night before the celebration to spend a joyous
festive period with you!\\n\\n<align=\"center\">Special Arrangements for Silvermane Guard
Family Members</align>\\nIt has been more than a few years since the Silvermane Guards left
Rivet Town for the front lines. Taking the military families of Rivet Town into consideration, you
actively support your relatives' bravery and sacrifice, while simultaneously contributing your
own strength to Rivet Town's development. For this, the Rivet Town Administrative Committee
would like to express our greatest respect and heartfelt gratitude to you on behalf of all the
townspeople!\\n\\nThe Solwarm Festival is approaching. The Rivet Town Administrative
Committee and the Chamber of Commerce, on behalf of the residents of Rivet Town, will visit
the homes of military family members to extend our regards. Also, we will bring special festive
gifts to symbolize the joyful atmosphere. We would like to wish all the military families a happy
festival and blissful life. We also happily look forward to all the good news and achievements
from our Silvermane Guards away at camp!",
"LocalbookConfig_BookContent_190105": "<i>*You only discovered this single page of the
purchase order. The front and back parts have been lost.*</i>\\n\\n#547\\nOrder No.:
<unbreak>693910</unbreak>-<unbreak>0002</unbreak>\\nOrder Date: September
<unbreak>10</unbreak>\\nBuyer: Southeast Sandfox Town Mining Team 3\\nContact:
Anthony Karachi\\nItem No.: 1-<unbreak>43</unbreak>\\nItem Name: New-Type Crushing
Station\\nModel: Fortification Type-1\\nSum Owed: <unbreak>25,000</unbreak> shield per
day\\n\\n#548\\nOrder No.: <unbreak>693910</unbreak>-<unbreak>0003</unbreak>\\nOrder
Date: September <unbreak>10</unbreak>\\nBuyer: Boulder Town Great Mine
Team\\nContact: Steve Nocci\\nItem No.: 2-<unbreak>65</unbreak>\\nItem Name: Pneumatic
Rock Drill\\nModel: Rivet Type-2\\nSum Owed: <unbreak>7250</unbreak> shield per
day\\n\\n#549\\nOrder No.: <unbreak>693911</unbreak>-<unbreak>0001</unbreak>\\nOrder
Date: September <unbreak>11</unbreak>\\nBuyer: North Termite Town Mining Team
1\\nContact: Rouen Busquets\\nItem No.: 4-<unbreak>01</unbreak>\\nItem Name: Movable
Screening Station\\nModel: Beetle Type-4\\nSum Owed: <unbreak>12,300</unbreak> shield
per day\\n\\n#550\\nOrder No.: <unbreak>693913</unbreak>-
<unbreak>0001</unbreak>\\nOrder Date: September <unbreak>13</unbreak>\\nBuyer:
Southwest Boulder Town Mining Team 4\\nContact: Harvey Alfonso\\nItem No.: 3-
<unbreak>96</unbreak>\\nItem Name: Bucket Wheel Stacker Reclaimer\\nModel: Windmill
Type-3\\nSum Owed: <unbreak>30,000</unbreak> shield per day",
"LocalbookConfig_BookContent_190106": "<align=\"center\"><size=25>Recycle old and
broken parts</size></align>\\n<align=\"center\"><size=25>Refurbish worn
parts</size></align>\\n<align=\"center\"><size=25>New high-quality parts readily
available</size></align>\\n<align=\"center\"><size=28>Repaying the favor for your ten years
of continued support</size></align>\\n<align=\"center\"><size=31>Tempering Workshop: A
Fresh Start!</size></align>\\n\\n<align=\"center\">Our store, formerly known as \"Worn Relics
Appraisal and Recycling,\" specializes in various ancient relic appraisal, repair, and
recycling</align>\\n<align=\"center\">The store is small, but it has been with Rivet Town
through its ups and downs</align>\\n<align=\"center\">It has also become a reputable store in
Rivet Town</align>\\n<align=\"center\">Now it is time to give back to the enthusiastic and
supportive community</align>\\n<align=\"center\">From today, our shop will be renamed
<size=25>\"Tempering Workshop\"</size></align>\\n<align=\"center\">With added services on
top the store's original specialties:</align>\\n<align=\"center\"><size=25>Recycling and
refurbishing worn parts</size></align>\\n<align=\"center\"><size=25>Selling new high-quality
parts of various kinds</size></align>\\n<align=\"center\"> And many more new services!
</align>\\n\\n<align=\"center\"><size=25>Grand Opening on March
<unbreak>28</unbreak>!</size></align>\\n<align=\"center\"><size=25>Worn parts will be
replaced at low prices!</size></align>\\n<align=\"center\"><size=25>Buy 1 get 1 free on
premium parts!</size></align>\\n<align=\"center\"><size=25>A store of repute, quality
guaranteed!</size></align>\\n<align=\"center\"><size=25>Dear friends, hurry on
down!</size></align>",
"LocalbookConfig_BookContent_190107": "<i>Many notices are placed at the entrance under
the Rivet Town bridge. The content ranges anywhere from official Rivet Town announcements,
to missing persons notices posted by individuals.</i>\\n\\n#1\\n\\n<align=\"center\">No
Entry</align>\\n\\n<align=\"center\">Due to the uncontrollable invasion of monsters, Rivet
Town is now completely abandoned.</align>\\n<align=\"center\">The residents of the town
have been evacuated. If you lose contact, please do not return to the town without prior
authorization. </align>\\n<align=\"center\">The town entrance will be henceforth
closed.</align>\\n<align=\"center\">The time to return will be informed at a later
date.</align>\\n<align=\"center\">During the restriction period, no one will be permitted to enter
the area ahead.</align>\\n<align=\"center\">Notice is hereby
given.</align>\\n\\n<align=\"right\">Rivet Town Administrative Committee & Rivet Town
Chamber of Commerce</align>\\n\\n#2\\n\\n<align=\"center\">Notice of Minecart Passage
Blockade</align>\\n\\nDue to the invasion of monsters in Rivet Town's mineshaft, the town's
main road is now under traffic control (level 1 restriction). Details are as follows:\\n\\n1.
Restriction period: Indefinite\\n2. Restricted vehicles: All railway cars\\n\\nDuring the traffic
control period, please make a detour for the aforementioned restricted vehicles when passing
through Rivet Town.\\n\\n<align=\"right\">Rivet Town Mining
Association</align>\\n\\n#3\\n\\n<align=\"center\">Missing Person</align>\\n\\nKalinka Modric,
6 years old, timid and shy. She was separated from her family during the emergency
evacuation. She wore a brown and white patterned fur bucket hat, a brown padded jacket, and
tan fur boots. If any kind soul finds this child, please take her to Dr. Natasha's clinic in Boulder
Town immediately. You have my sincerest gratitude!\\n\\nI am Maria Modric, the mother of the
child. I have yet to find a stable residence. If there is any news, please contact Dr. Natasha
directly, she knows where I will be.",
"LocalbookConfig_BookContent_190108": "<align=\"center\">This introduction is confidential
to the restaurant. Please do not leak any of its contents!</align>\\n\\nDish: Spicy Puffy
Mushrooms\\nLevel: Beginner\\nStyle: Stir-fry\\nSpice level: Medium\\nPreparation time:
Roughly half an hour\\n\\nMain ingredients\\nPuffy mushrooms: <unbreak>400</unbreak>
g\\nHammer peppers: 2\\nChili peppers: 2\\n\\nSupplemental Ingredients\\nOlive oil: 1
tablespoon\\nCooking wine: 2 tablespoons\\nGround pepper: 1/2 tablespoon\\nSugar: 1/2
tablespoon\\nRock salt powder: <unbreak>1 1</unbreak>/2 tablespoons\\nFood grade oil:
Sufficient amount\\nGarlic: 5 heads\\n\\nSteps\\n1. Remove the stem of the hammer pepper
and cut it into cubes, and cut the chili peppers into sections. \\n2. Remove the stalk of the
mushroom and cut the cap into thin slices. \\n3. Peel the garlic and cut the cloves into fairly
large pieces (do not mince the garlic). \\n4. Pour an appropriate amount of clean water into the
pot and add 2 spoons of cooking wine. \\n5. Bring the water to a boil and blanch the mushroom
slices for about two minutes. \\n6. Remove the puffy mushroom slices, drain, and place in a
clean empty bowl. \\n7. Pour in cold oil (hot pot cold oil) before the temperature of the pot has
dissipated. When the oil is hot, add the garlic pieces and stir-fry until fragrant. \\n8. Pour in the
diced hammer peppers and chili peppers, and stir-fry until fragrant. \\n9. Pour in the puffy
mushroom slices, add <unbreak>1 1</unbreak>/2 tablespoons of rock salt, 1 tablespoon of
olive oil, 1/2 tablespoon of sugar, and 1/2 tablespoon of ground pepper. Stir-fry quickly, then
cover the pot and let it simmer for about one to two minutes. \\n<unbreak>10</unbreak>. Take
off the lid and do a simple stir-fry again. \\n<unbreak>11</unbreak>. Turn the heat off and
serve. \\n<unbreak>12</unbreak>. Bon appetit!\\n\\nSecret\\n1. The strange aroma of the
spicy puffy mushrooms comes from the combination of olive oil and hammer pepper. When
these two ingredients are mixed with the mushroom, the unique aroma of the latter will be
stimulated, so it cannot be substituted! \\n2. The stem of the puffy mushroom is woody,
astringent, and tough, while the cap is fluffy and crispy, so the cap must be used for cooking!
\\n3. The blanching process doesn't take too long, just two minutes. Blanching for longer will
worsen the taste of the mushrooms!",
"LocalbookConfig_BookContent_190109": "<i>*You are unable to find the shifts before and
after this page. Even this one looks out-of-date.*</i>\\n\\nDate: September
<unbreak>23</unbreak>, <unbreak>687</unbreak>\\nOn Duty: Alex\\nShift: Night\\nWork
Details: Planting charges\\nRemarks: The charges have all been planted, remember to let the
technician check them tomorrow. It's a little hard to see in the dark. By the way, is anyone
planning to check out the new Fight Club after work?\\n\\nDate: September
<unbreak>24</unbreak>, <unbreak>687</unbreak>\\nOn Duty: Andre\\nShift: Day\\nWork
Details: Blasting\\nRemarks: One of the detonators broke, but luckily, nothing happened, or we
would all be blown to kingdom come. As a side note, Alex, stop thinking about nonsense all
day long. It was nearly over for me because of you.\\n\\nDate: September
<unbreak>24</unbreak>, <unbreak>687</unbreak>\\nOn Duty: Steve\\nShift: Night\\nWork
Details: Slag removal\\nRemarks: I brought some strong ones and put them in the shelter.
There's some olm meat inside, ready to eat.\\n\\nDate: September <unbreak>25</unbreak>,
<unbreak>687</unbreak>\\nOn Duty: Peak\\nShift: Day\\nWork Details: Face
drilling\\nRemarks: Yummy.\\n\\nDate: September <unbreak>25</unbreak>,
<unbreak>687</unbreak>\\nOn Duty: Mucha\\nShift: Night\\nWork Details: Face
drilling\\nRemarks: Went to the Fight Club. Boring.\\n\\nDate: September
<unbreak>26</unbreak>, <unbreak>687</unbreak>\\nOn Duty: Orga\\nShift: Day\\nWork
Details: Planting charges\\nRemarks: This set of detonators have been checked. I have been
transferred, and Alex will be in charge of the blasting. Don't eat the food reserves in the
shelter. Also, using the remarks column to chat is forbidden from now on.\\n\\nDate:
September <unbreak>26</unbreak>, <unbreak>687</unbreak>\\nOn Duty: Peak\\nShift:
Night\\nWork Details: Slag removal\\nRemarks: Yummy, but it's all gone now.\\n\\nDate:
September <unbreak>27</unbreak>, <unbreak>687</unbreak>\\nOn Duty: Alex\\nShift:
Day\\nWork Details: Blasting\\nRemarks: Blasting complete. Some incapable people just can't
help but to blame others. There's never been any problems with my detonators, nor will there
ever be.",
"LocalbookConfig_BookContent_190110": "<align=\"center\">Miners
Weekly</align>\\n<align=\"right\">Issue <unbreak>205</unbreak>: 1 2,
<unbreak>699</unbreak> AF</align>\\n\\n\\nAll rock crab nests in Boulder Town's Great Mine
have been destroyed\\n\\nAs of November <unbreak>17
08</unbreak>:<unbreak>00</unbreak>, the last rock crab nest in Boulder Town's Great Mine
has been destroyed.\\nAt around August this year, the miner Steve and his colleagues
discovered the rock crab nest in the Great Mine during their shift. Following which, all the
workers in the Great Mine had a sumptuous meal. After that, the miners discovered more rock
crab nests one after another while mining.\\n\\nThis paper previously revealed that the Great
Mine Administrative Committee decided to provide salt-baked rock crabs for the workers'
dinners for three consecutive weeks. A worker who wished to remain anonymous said: <i>\"At
least change it up a little! Why must it be the same thing every day?\"</i> Concerning this, the
Administrative Committee responded as follows: <i>\"You are free to make your own food. If
not, just sit quietly and eat your rock crabs in silence.\"</i>\\n\\nIn spite of the miners'
intensifying protests against rock crabs, the sad irony is there would be no more such
opportunity when they eventually come to miss the taste of rock crab in the future. The
expansion of the rock crabs' nests could lead to the collapse of the mine. The supervisor and
Administrative Committee of the Great Mine finally decided that, in order to ensure the safety
of the mine, there needs to be continuous effort to completely eliminate hidden dangers. At
present, all rock crab nests in Boulder Town's Great Mine have been destroyed.\\n\\nAn
accidental leak occurred in Boulder Town's Great Mine, the trapped miner, Peak, has been
rescued\\n\\nOn the morning of November <unbreak>19</unbreak>, a water leak accident
occurred at Face <unbreak>4707</unbreak> in Boulder Town's Great Mine. The airflow
through the face was obstructed, and a miner (Peak) lost contact.\\n\\nAfter receiving the
accident report, Wildfire immediately dispatched a search and rescue team to the accident
site. They sought the cooperation of the mining team in the Great Mine and together,
overcame rough and complex environment in the Great Mine. The joint effort took strict
precautions to prevent follow-up accidents, and tirelessly carried drained the flooded area
while searching for the trapped miner. Finally, he was successfully rescued in
<unbreak>32</unbreak> hours. As of the publication of this news, the miner's physical signs
are normal, and he is in good mental state.\\n\\nAccording to the miner (Peak), he was in deep
sleep when the accident occurred. This likely helped to preserve his mental health during the
incident. The miner's actions seriously violated many regulations in the <i>Miner's Safety
Manual</i>, but fortunately no one was seriously injured. The appropriate punishment and re-
education will be implemented after he recovers.\\n\\nRivet Town–Fragmentum Monster
Encounters Intensifies\\n\\nEncounters between Rivet Town and the Fragmentum monsters
intensify. According to information from Wildfire, there is a trend of the monsters that have
invaded Rivet Town leaving the town. Thanks to the traffic blockade on the main road, a small
number of these mindless monsters left the town and were dealt with by Wildfire.\\n\\nYears
ago, Rivet Town was completely overrun by monsters from the Fragmentum, and is now in a
state of abandonment. All miners please stay away from this place as much as possible. Don't
let greed tempt you to return for property and possessions. Please ensure that personal safety
is a top priority.",
"LocalbookConfig_BookContent_190111": "<align=\"center\">Opens March
7th</align>\\n<align=\"center\"><size=36>Golden
Theater</size></align>\\n<align=\"center\"><i><size=18><unbreak>22</unbreak> West Alisa
Avenue, Administrative District</size></i></align>\\n\\n<align=\"center\">A Golden Theater
Drama Department's authentic production three years in the
making</align>\\n<align=\"center\"><size=50>Stardust
Rose</size></align>\\n\\n<align=\"center\"><i>A failed IPC sales manager was fired from his
head office and came to a small border town.</i></align>\\n<align=\"center\"><i>He
Accidentally discovers a long-extinct rose and falls in love with a botanist who came looking for
it.</i></align>\\n<align=\"center\"><i>When he realizes that this precious flower he stumbled
upon could be his ticket back to the top of the IPC, what will he choose to
do?</i></align>\\n\\n<align=\"center\"><size=24>Goliards Award for Best Direction of a
Play:</size> <size=32>Jeffrey</size> and
<size=32>Eric</size></align>\\n<align=\"center\">Co-
Directors</align>\\n\\n<align=\"center\"><size=24>Goliards Award for Best Actor in a
Play:</size> <size=32>Iain</size></align>\\n<align=\"center\"><size=24>Goliards Award for
Best Actress in a Play:</size>
<size=32>Julie</size></align>\\n<align=\"center\"><size=24>Leading
Roles</size></align>\\n\\n<align=\"center\">Writing:
Amy</align>\\n<align=\"center\">Production: Tom</align>\\n<align=\"center\">Costume
Design: Mary, Scenic Design: Paul, Lighting Design: Hudson, Sound Design:
Caroline.</align>\\n<align=\"center\">Movement Director: David, Artistic Director: Janet,
Casting Director: Thomas, Marketing Director:
Holly</align>\\n\\n<align=\"center\"><size=32>Cast</size></align>\\n<align=\"center\">Howard
- Iain</align>\\n<align=\"center\">Alice - Julie</align>\\n<align=\"center\">Joanne -
Taylor</align>\\n<align=\"center\">Mark - Anthony</align>\\n<align=\"center\">Director
Anderson - Ledyard</align>\\n<align=\"center\">Professor Collins -
Jesse</align>\\n<align=\"center\">Alia (Howard's mother) --
Kristen</align>\\n<align=\"center\">Alfredo (company executive) --
Byron</align>\\n<align=\"center\">Freddy (town guide) -
Philip</align>\\n<align=\"center\">Company Shareholders - George, Jessica,
Sasha</align>\\n<align=\"center\">Town Residents - Austin, John, Emma, Paige</align>",
"LocalbookConfig_BookContent_190112": "<align=\"center\">From backstage: Julie and Iain
reveals their stories from rehearsal for <i>Stardust
Rose</i></align>\\n\\n<align=\"right\">Writer: Olsen, Journalist for <i>Belobog
Weekly</i></align>\\n\\n\"I've worked with Iain many times, but I still get nervous when I'm
acting across him... There's a glimmer in his eyes, and I'm always sort of in a trance when
looking at him.\" On the press night of <i>Stardust Rose</i>, Julie revealed to the reporters
present an interesting story during the rehearsal of <i>Stardust Rose</i>.\\n\\nJulie and Iain
both won the Goliards Award for Best Actor and Actress with their performance in <i>Theater
Story</i> last year. A month after winning the award, the two received an invitation from Amy,
the playwright of <i>Stardust Rose</i>. Despite this stage couple of the drama world having
already worked together many times before, Julie said with a smile that she still couldn't resist
the unique charm of her old colleague.\\n\\n<i>Stardust Rose</i> is co-directed by two
Goliards Award winners for Best Direction of a Play, and is romance novelist Amy's first stage
play. Iain felt it was a little different from the typical romances, not just because it was co-
directed by two well-known directors, but also because \"I felt amazing chemistry with Julie
during rehearsals.\"\\n\\nIain tells us that during one rehearsal, Julie's skirt got tangled in a
nearby prop. But because of the strong rapport between them — thanks to their countless past
collaborations — Iain immediately caught Julie, and within the short duration of the changing
backdrops, was able to help untangle her skirt.\\n\\nJulie revealed that in this sudden incident,
Ian catching her was considered by director Jeffrey to be a \"stroke of genius,\" which
happened to perfectly fit the scene of the botanist played by Julie being trapped: \"Alice is a
botanist who is completely immersed into her career as a researcher. She is a little out of
touch with the rest of society, so she doesn't know how to call for help, even when she's in a
tight spot.\" \"But Howard's actions come from the heart.\" Taking this into consideration, Iain
told us that because of this incident, this stage direction was written into the official
script.\\n\\n\"Throughout the rehearsals of <i>Stardust Rose</i>, we were infected with a
wonderful atmosphere. While we had to perform in front of many people, as the plot developed
toward the end, I think we must have entered a kind of blissful detachment, it felt really
magical.\" Julie believes that <i>Stardust Rose</i> has a unique romantic atmosphere,
different from all the plays she had acted in before. \"It's like being infected by love,\" Iain
added.",
"LocalbookConfig_BookContent_190113": "<align=\"center\"><i>The romantic drama
</i>Stardust Rose<i> starring Julie and Iain.</i></align>\\n<align=\"center\"><i>On show at the
Golden Theater on March 7.</i></align>\\n<align=\"center\"><i>Limited tickets and
merchandise will be available at the counter.</i></align>\\n\\n<align=\"center\"><i>Stardust
Rose</i> themed box package</align>\\n<align=\"center\">Climb up to the themed box on the
second floor and embark on a romantic and wonderful theatrical
journey.</align>\\n<align=\"center\">Designed by Paul, set designer of <i>Stardust Rose</i>,
there are romantic floral designs in the same style as the play in the
box.</align>\\n<align=\"center\">Themed boxes can seat up to 8 spectators, and a limited
number of <unbreak>10</unbreak> packages will be sold
daily.</align>\\n<align=\"center\">List price: <unbreak>23,000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Stardust Rose</i> commemorative
frame</align>\\n<align=\"center\">Rose design frame modeled on the original rose prop from
the play.</align>\\n<align=\"center\">A special release for audience members who love stage
plays, with reserved programs and ticket display cards.</align>\\n<align=\"center\">Decorate
your wall with your <i>Stardust Rose</i> program and your
ticket!</align>\\n<align=\"center\">List price: <unbreak>1000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Stardust Rose</i> playbill
binder</align>\\n<align=\"center\">The cover of the binder is printed with the playbill of
<i>Stardust Rose</i>.</align>\\n<align=\"center\">The size of the binder perfectly matches the
size of the program, with a generous <unbreak>30</unbreak> pages of
storage.</align>\\n<align=\"center\">Practical and highly memorable, suitable for storing your
theater programs.</align>\\n<align=\"center\">List price: <unbreak>1500</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Stardust Rose</i> autographed
photocard</align>\\n<align=\"center\">A photocard featuring the <unbreak>16</unbreak>
stars' final makeup looks with their autographs.</align>\\n<align=\"center\">During the tour,
each person is limited to purchasing one set per day, and a limited number of
<unbreak>20</unbreak> sets will be sold per day, on a first come, first served
basis!</align>\\n<align=\"center\">List price: <unbreak>30,000</unbreak> shield</align>",
"LocalbookConfig_BookContent_190114": "<align=\"center\">Opens July
<unbreak>20</unbreak>th</align>\\n<align=\"center\"><size=36>Golden
Theater</size></align>\\n<align=\"center\"><i><size=18><unbreak>22</unbreak> West Alisa
Avenue, Administrative District</size></i></align>\\n\\n<align=\"center\">A Golden Theater
Musical Department yearly special</align>\\n<align=\"center\"><size=50><i>Citizen
Alexandra</i></size></align>\\n\\n<align=\"center\"><i>Toward the end of the second
Guardian Alexandra's life, her heart was incessantly filled with
guilt.</i></align>\\n<align=\"center\"><i>A beautiful maiden stepped up to the political arena,
giving up her personal life, carrying out her duties with utmost
determination.</i></align>\\n<align=\"center\"><i>The Architects guide her on the path of
Preservation, and the count and she grew close, though never formalizing their relationship.
The commander of the Silvermane Guards fought alongside
her.</i></align>\\n<align=\"center\"><i>When she looks back on her life, will she lament on her
many missed chances at love? </i></align>\\n<align=\"center\"><i>\"Alexandra, do you regret
it all?\"</i></align>\\n\\n<align=\"center\">Three Goliards Awards for Best Actor in a
Musical:<size=32> Tony, Andy, and Jonathan</size></align>\\n<align=\"center\"><size=32>A
joint performance unlike any other</size></align>\\n<align=\"center\">The youngest Goliards
Award winner for Best Orchestration:<size=32>
Catherine</size></align>\\n<align=\"center\"><size=32>The latest masterpiece after a two-
year hiatus</size></align>\\n<align=\"center\">Six-time Goliards Lifetime Achievement Award
Winner: <size=32>Olivia</size></align>\\n<align=\"center\"><size=32>Highest
recommendations</size></align>\\n\\n<align=\"center\">Potential new casting:
<size=32>Dasha</size></align>\\n<align=\"center\"><size=32>Lead
Actress</size></align>\\n\\n<align=\"center\">Director: Mia, Producer: Carl, Music Director:
Catherine</align>\\n<align=\"center\">Sound Director: Bonnie, Artistic Director: Janet,
Choreographer: Lilia, Concertmaster: Brian Orchestra</align>\\n<align=\"center\">Costume
Designer: Abigail, Set Designer: Timmy, Lighting Designer: Bob, Public Relations Manager:
Robert</align>\\n\\n<align=\"center\"><size=32>Cast</size></align>\\n<align=\"center\">Alexa
ndra - Dasha</align>\\n<align=\"center\">Count Collins -
Tony</align>\\n<align=\"center\">Bourne the Architect -
Andy</align>\\n<align=\"center\">Silvermane Guard Bruce -
Jonathan</align>\\n<align=\"center\">Maid Yelena -
Isabella</align>\\n<align=\"center\">Personal Secretary Iva -
Margaret</align>\\n\\n<align=\"center\"><size=32>Track
Listing</size></align>\\n<align=\"center\">\"Sleeping Song\" - Yelena,
Iva</align>\\n<align=\"center\">\"On This Frozen Night\" - Alexandra,
Companion</align>\\n<align=\"center\">\"Under Guarding Wings\" - Alexandra,
Bourne</align>\\n<align=\"center\">\"The Charity Ball\" - Collins, Bourne, The
Ministers</align>\\n<align=\"center\">\"The First Dance\" - Alexandra,
Collins</align>\\n<align=\"center\">\"Two Hearts\" - Alexandra,
Collins</align>\\n<align=\"center\">\"Her Shadow\" -Bruce</align>\\n<align=\"center\">\"Where
The Heart Belongs\" - Alexandra, Bruce</align>\\n<align=\"center\">\"My Stone Heart\" -
Alexandra</align>\\n<align=\"center\">\"The Fading Light of Life\" - Alexandra, Yelena,
Iva</align>\\n<align=\"center\">\"After Tomorrow, Will You Remember Me?\" -
Alexandra</align>\\n<align=\"center\">\"Belobog Cries for Her\" - Collins, Bourne,
Bruce</align>",
"LocalbookConfig_BookContent_190115": "<align=\"center\">Behind the scenes: After a two-
year hiatus, Catherine the genius composer surprised the theaters with her new opera
masterpiece</align>\\n<align=\"right\">Author: Olsen, journalist of <i>Belobog
Weekly</i></align>\\n\\nTwo years ago, Catherine easily won the Goliards Award with her very
first piece of work, thus becoming the youngest winner of the Goliards Award for Best
Orchestrations in a Play. This talented composer did not accept any offers from any directors
or theaters. However, she shut herself off from the world at the height of her popularity and
spent two years focusing on her new work.\\n\\nAs it turned out, Catherine's latest masterpiece
<i>Citizen Alexandra</i> proved to be a sensation when the initial draft was introduced to the
public. Theaters and musicals loved this talented composer's new work. To everyone's
surprise, Catherine chose a new performer to play the female lead.\\n\\n\"<i>Citizen
Alexandra</i> is a story driven by a female protagonist. The supreme guardian can also show
her warm and vulnerable sides. I hope that the audience can understand the journey the
guardian went through her life, transforming from vulnerability to the Path of Preservation.
That's the reason that I chose a new performer,\" Catherine explained to us.\\n\\nThe one in
Catherine's mind was Dasha, for whom it would be her first time as a female lead on stage.
\"Although in this play, Alexandra will reveal her female elegance and a unique charm, she is
always the Supreme Guardian in her people's hearts, which means she had to change. She
had to transform from a tender rose to an unbreakable rock. As for Dasha, her personal
experience honed her voice to be able to showcase this aspect.\" Catherine said with a smile
that she was very grateful for the trust of the director and producer in letting her decide the
female lead.\\n\\nThe cooperation between Mia the director and Catherine the composer was a
surprising success. The play <i>Citizen Alexandra</i> had not been shown to the public, but in
the previous trial shows that only opened to professionals and the media, this musical
combining many popular songs was greatly praised by the audience. With the new singer
Dasha's beautiful voice, not only did Alexandra the Supreme Guardian show the tenderness of
a teenage girl, but also perfectly presented her determination and selflessness as she chose
the Path of Preservation accompanied by three male friends.\\n\\n\"Blizzards may tear me
apart but can also make me who I am. It's your love that help my heart always be as
unbreakable as a rock.\" Before the official show starts, Dasha sang us a small part of the
Alexandra theme song. In a few lines, the legendary life of the supreme guardian has been
presented vividly.",
"LocalbookConfig_BookContent_190116": "<align=\"center\"><i>The latest masterpiece
</i>Citizen Alexandra<i> from the talented composer Catherine after a two-year
hiatus,</i></align>\\n<align=\"center\"><i>on show at the Golden Theater on July
<unbreak>20</unbreak>.</i></align>\\n<align=\"center\"><i>Limited tickets and merchandises
will be available at the counter.</i></align>\\n\\n<align=\"center\">Binder with the cover of
<i>Citizen Alexandra</i> poster</align>\\n<align=\"center\">The cover of the binder is printed
with the poster of <i>Citizen Alexandra</i>,</align>\\n<align=\"center\">The size of the binder
perfectly match the size of the program, with a great storage zone of <unbreak>30</unbreak>
pages.</align>\\n<align=\"center\">Practical and highly memorable, suitable for storing piles of
programs you get from the theater.</align>\\n<align=\"center\">List price:
<unbreak>1500</unbreak> shield</align>\\n\\n<align=\"center\"><i>Citizen Alexandra</i>
Supreme Guardian theme frame</align>\\n<align=\"center\">Modeled on the original ballroom
set from the play.</align>\\n<align=\"center\">Special release for audience that love musicals
with reserved programs and ticket display cards.</align>\\n<align=\"center\">You can decorate
your wall with the program of <i>Citizen Alexandra</i> along with your
ticket!</align>\\n<align=\"center\">List price: <unbreak>1000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Citizen Alexandra</i> repertoire with
lyrics</align>\\n<align=\"center\">Including the lyrics of all songs in the <i>Citizen
Alexandra</i> official show.</align>\\n<align=\"center\">Fine laminated pages, printed with the
best ink, long-lasting collector's edition.</align>\\n<align=\"center\">List price:
<unbreak>800</unbreak> shield</align>",
"LocalbookConfig_BookContent_190117": "<align=\"center\"><i>*A shabby handwritten flyer.
You can feel the writer's effort as the paper has been penetrated at several characters, but you
can still read it.*</i></align>\\n\\n<align=\"center\">Boulder Town
residents</align>\\n<align=\"center\">When you receive this
flyer,</align>\\n<align=\"center\">you should know that the fissure is now corroding our home.
</align>\\n<align=\"center\">In the past, we had Silvermane Guards repelling invading
monsters at the front line.</align>\\n<align=\"center\">However, with an order, the soldiers
have been sent away to the distant battle field.</align>\\n<align=\"center\">They never come
back.</align>\\n\\n<align=\"center\">Without protection from the Silvermane Guards, we saw
the tragedy of the Rivet Town.</align>\\n<align=\"center\">Some escaped to the Boulder
Town, struggling for a new life.</align>\\n<align=\"center\">Some went into the mines, living a
homeless life.</align>\\n<align=\"center\">But are those misfortunes
fated?</align>\\n\\n<align=\"center\">Of course not!</align>\\n\\n<align=\"center\">Pick up
your pickaxes, take your explosions.</align>\\n<align=\"center\">We know that the fissure's
corrosion never stops. We know that monsters are running towards
us.</align>\\n<align=\"center\">Stop daydreaming about when the Silvermane Guards would
return. We can protect ourselves!</align>\\n<align=\"center\">This is our belief, Wildfire's
belief.</align>\\n\\n<align=\"center\">Wildfire not only want
warriors.</align>\\n<align=\"center\">We want more people to stand together and maintain the
city's order from collapsing.</align>\\n<align=\"center\">We also need more people to
contribute to scientific medical aids.</align>\\n<align=\"center\">We also want more people to
discuss the future of the Underworld.</align>\\n<align=\"center\">We look forward to your
participation.</align>\\n\\n<align=\"center\">Join Us</align>\\n<align=\"center\">You can ask
any Wildfire member you see in the Underworld about how to join
us.</align>\\n\\n<align=\"center\">Gathering Spot</align>\\n<align=\"center\">Boulder Town,
behind the Gathering Place (Turn right when you arrive at the barrel decoration on the top,
then go straight.)</align>",
"LocalbookConfig_BookContent_190118": "Notice, dear Vagrants,\\n\\nThe mining team fully
understands the fact that you have become homeless because of the corrosion of the
Fragmentum. Thus, we now offer you to stay at the abandoned mine chamber. The mining
team also welcome those who are willing to join the workforce and come and mine for a living
as a new team member. Even if you insist on scavenging, the mining team still hope to live in
harmony with you.\\n\\nThe mining team has made great concessions. However, we have
noticed that there are some idle trouble-seekers among you, who interfere with the routine
work and daily life of miners. Some even tried to drive the miners away and intended to take
control of the mine. This is totally intolerable for all the miners in our mining
team.\\n\\nAlthough the Silvermane Guards have long left the underground, our Underworld is
never a lawless place. Wildfire and undergrounders work together to support each other and
try to maintain the precious order in the Underworld. Therefore, the mining team hope that all
the Vagrants stop destroying orders or seeking control of the mines. We hope that you can
devote yourselves to maintain orders in the mine.\\n\\nWe understand clearly that the majority
of the Vagrants are underground residents who love peace. Thus, we hope that everyone can
take the initiative to report any unlawful behavior to our team or Wildfire. Therefore, we can
keep the order in the Great Mine. Otherwise, if there is any further disruption to the normal life
of the community, the mining team may consider taking back the shelter we gave you and may
ask all the Vagrants to leave the Great Mine. This is something we do not want to see, so we
hope you will behave yourselves.\\n\\n<align=\"right\">Great Mine Administrative
Committee</align>\\n<align=\"right\">November</align>\\n\\n<i>*The flier is full of scribbled
doodles.*</i>\\n\\nWhat the heck is this lol, they are maintaining order\\nAnyone outside of the
mining team should leave, go away!\\nThis mine belongs to us, leave!\\n\\nCan those idle and
useless thugs leave us alone?\\nTotally agree, thugs should leave\\nYou are doomed when
Wildfire arrive",
"LocalbookConfig_BookContent_190119": "<align=\"center\">Mine Dorm
Rules</align>\\n\\n<align=\"center\">Eight Can-Dos</align>\\n\\nI. Obey the arrangement of
the administrative of the Great Mine.\\n\\nII. Respect the working hours of the mine dormitory.
Lights must be turned off after <unbreak>11</unbreak>:<unbreak>00</unbreak> PM to avoid
affecting the other miners.\\n\\nIII. Keep quiet and maintain order in the mine dormitory\\n\\nIV.
Keep the mine dormitory clean and tidy. Be careful of public properties.\\n\\nV. Respect the
housekeeping duty roster.\\n\\nVI. Allow miners' relatives. Relatives should also obey Mine
Dorm Rules.\\n\\nVII. Be aware of safety precautions. Report any accidents or harassment by
Vagrants in the mine dormitory area.\\n\\nVIII. Learn self-rescue and emergency escape
methods. Obey the administrative's command when encountering
accidents.\\n\\n\\n<align=\"center\">Eight Cannot-Dos</align>\\n\\nI. Do not shout, fight, or visit
others during your rest time.\\n\\nII. Do not use private Geomarrow Energy devices or open fire
in the mine dormitory\\n\\nIII. Do not bring dangerous items into the mine dormitory (such as
knives, explosives detonators, etc.).\\n\\nIV. Do not leave valuables in the mine dormitory. The
dorm is not responsible for any losses or stolen items if Vagrants break in.\\n\\nV. Do not use
any gambling props for activities in the mine dormitory.\\n\\nVI. Do not let anyone outside of
the mining team (especially Vagrants) into the mine dormitory.\\n\\nVII. Do not desecrate any
public property in the mine dormitory and separate rooms.\\n\\nVIII. Do not stay in the mine
dormitory during working hours.",
"LocalbookConfig_BookContent_190120": "To all vagrants who dig for ancient
relics,\\n\\nRegrettably, I will be stopping my appraisal services at the end of this tax period.
The consulting location at the market will also be closed.\\n\\nIn other words, from this day
forward, if you stumble over something in the mines, or if your mining team happens upon an
ancient weapon, don't think it's a gift from the gods. And don't bother carrying all that junk over
to me.\\n\\nAs mentioned above, it's done. I'm done.\\n\\nI'm sure some of you will be
pondering the reason behind my quitting when work is going well. I suppose I should make the
effort to give everyone a proper response.\\n\\nFirst of all, it's a thankless job.\\n\\nWhen I
started this business, I wanted to use the Old World manuals I tirelessly collected to help
everyone analyze and appraise their ancient relics. That way, everyone would at least have a
sense of the items they found, and can have a better sense of value when selling their
items.\\n\\nIt's pretty clear for those who know. These days, no one understands how people
from the Old World built these machines, much less the knowledge they had in their
heads.\\n\\nSome ancient relics explode when exposed to the air, making it more dangerous
than a mine filled with gas. Some were as plain as a metal rod, not unlike the one your wife
uses to poke the stove. But push the button somewhere on it, it'll be as scary as one of your
wife's temper tantrums.\\n\\nLet me give you an example. During the last tax period, I received
an egg-shaped object. (That's right, the kind of egg sold at Belobog Meat Factory.) Anyway, I
went through all the manuscripts, including Old World magazines, and finally concluded that it
was some kind of jewelry, known as the \"Ramlea Egg.\"\\n\\nLet's start with a question: What
is jewelry? After asking old Uther, we learned that jewelry is a type of decoration you can wear.
It seems that Old World people really had nothing better to do.\\n\\nThe old man banged the
egg a few times on the table, then removed the pin on top, which might have been used to
hang something on it. Suddenly, the egg started heating up and glowing. It produced a light
stronger than hundreds of mine lamps stacked together (Uther might have exaggerated this).
The old man could already barely see anything, and now he definitely can't. You can say that I
was lucky. When the incident happened, I was in the other room making tea. My eyes were
fine but the old man's son threatened to take out my eyes until I offered him sixty canned
goods.\\n\\nDo you understand now? I'm putting my life on the line for you guys, but the money
you're paying me won't even cover my medical fees.\\n\\nRight, here's the second point:
Miner's Lamp's standards were called into question.\\n\\nThe area outside Boulder Town is
getting more and more dangerous and more and more vagrants are coming here. But with
more people, comes more gossip. I've heard enough of foolish things like \"Balaway is a blind
appraiser,\" or \"Any vagrant from Rivet Town is better than him.\" I don't know what game
they're playing with this slander, but I'm not interested. Better to simply pack my bags and
leave. After all, it should be easy to find a better appraiser, right?\\n\\nI have been faithfully
serving you lucky dogs in the past and never thought of coveting the ancient goods you dug
up. The very reason is that I am an honest person and have never done anything to cheat. But
what about those outsiders? Can you trust them? They are nothing but a bunch of self-serving
scoundrels who only care for themselves. They will denigrate those goods you value, but if you
believe their nonsense and sold your goods to them as if you were selling scraps, then they
will happily take them to flip for a high price elsewhere.\\n\\nBut, Miner's Lamp Balaway is not
a heartless person. I can make exceptions.\\n\\nIf the treasure you have is of great value, I
might still be able to help you check it out. Think of me as being so fervently compassionate
about no one getting cheated out of their fortune that I'll break my hiatus for these exceptional
cases. But if it's just a piece of scrap, I suggest you find someone else. Balaway has
henceforth ended his appraisal services.",
"LocalbookConfig_BookContent_190121": "<align=\"center\"><i>* This is an interview
published on the </i>Crystal Daily — Weekend Edition<i> before the Solwarm Festival.
*</i></align>\\n\\n<align=\"center\"><size=+2>Among the Crystal Peaks: Do You Really Know
About Ice Storms?</size></align>\\n\\nLast week, the Belobog Meteorological Center issued a
code orange ice storm warning. North Nycatha was buffeted by an intense cold front, as the
center and suburbs of the Overworld were violently hit by ice storms. This time, the short bout
of freezing rain brought glaze to Belobog. This is where long icicles form on many structures
and trees.\\n\\nThanks to the Architects' sacred protection, Belobog remains warm all year
long, but there are still rare occasions of freezing rain. We have invited a Belobog
meteorologist, Professor Yegard, to give us a brief introduction on ice storms.\\n\\nReporter
Millie (hereinafter referred to as M): Hello, Professor Yegard.\\n\\nProfessor Yegard
(hereinafter referred to as Y): Hello.\\n\\nM: Last week, Belobog experienced an ice storm in
the suburbs and downtown area. Can you give a brief explanation of the causes?\\n\\nY: At the
weather station, we usually call it freezing rain. They refer to the same weather condition.
Before we talk about that, I must first mention the abnormally low temperatures that occur in
Belobog before the Solwarm Festival.\\n\\nM: I believe you're referring to the Belobog Winter,
right? The news has made announcements about it in every region.\\n\\nY: The dropping
temperatures combined with the sudden strong winds from outside the Belobog greenhouse
area, which rushed to the suburbs, formed freezing rain. The urban heat island lied in the city
center, so the temperature there was higher, causing rain to form.\\n\\nM: It's more like sleet
where I live. What makes freezing rain special is the glaze. How is glaze formed?\\n\\nY: It is
formed when warm and cold air collides. Below the surface, the air and ground temperatures
drop below freezing. Above the surface, it is relatively wet and temperatures are above
freezing. As water transitions to the surface below, it forms supercooled water drops.\\n\\nM:
So supercooled water drops are water droplets below the freezing point?\\n\\nY: Yes, since the
temperature near the ground is lower, the supercooled water drops form a thin layer of crystal
clear ice when they touch buildings, trees, vegetation, or roads. These glaze formations on
trees are what people usually call \"icicles.\"\\n\\nM: So that's how it is. Based on your
description just now, is freezing rain a rare occurrence?\\n\\nY: That's right. There's only a
short time before and after the Solwarm Festival in which this natural phenomenon can occur.
Citizens are free to enjoy this beautiful glaze scenery in the suburbs, with proper attire and
safety conditions of course.\\n\\nM: Thank you, Professor Yegard, for taking the time to teach
us about freezing rain.\\n\\nY: You're welcome.",
"LocalbookConfig_BookContent_190122": "<align=\"center\"><size=+2>Jarilo: God of Spring
and War</size></align>\\n\\nPerun, the god of thunder and lightning and the one ranked the
highest in the Pantheon, is fashioned with a beard made of bronze and armed with a shield
and an ax which he uses to slay sinners and evil spirits. He hurls his ax at his enemies and
summons bolts of lightning before it returns to his hand. Perun exterminates demons that
scourge across the skies with fiery arrows from his war chariot — what later became known as
thunder and lightning to the world.\\n\\nVeles, a sworn enemy of Perun and previously also the
god of war, now oversees the land, water, forest, and the underworld. Veles takes a half-
human and half-snake form, with horns of bulls on his head, a thick coat of fur, and a long
beard. He herds cattle in the Land of Death while controlling wealth, rewards, music, and the
night. He is an expert in magic and trickery.\\n\\nPursuing Veles across the Earth, the enraged
Perun cares not for the things that Veles shapeshifts to hide behind and strikes them down
with indifference, even the humans. The mischievous Veles climbs from the damp
underground to steal Perun's cattle, wife, and children.\\n\\nOn the last night of February,
Perun's <unbreak>10</unbreak>th son Jarilo was born. It was also that night that he was
stolen and brought to the Land of Death where Veles raises him. Land of Death is a lush
prairie of eternal spring across the sea where Jarilo helps his foster father guard the cattle.
Birds migrate to that land every winter.\\n\\nJarilo didn't like to spend his life underground. He
is the god of youth and life with the powers of reproduction and plant growth. At the end of
winter, Jarilo would return to Earth and use the full extent of his powers as the god of
springtime and war to drive the cold and darkness away. This process was difficult but
necessary to bring about spring to the world.\\n\\nJarilo was first noticed and welcomed by the
goddess of nature and death, Morana, who is Perun's daughter and Jarilo's sister. The two
quickly fell in love and celebrated their wedding in the summer. The sacred unification of Jarilo
and Morana symbolized a promise of fertility and lush vegetation. It also meant a temporary
peace between Perun and Veles, and the late summer harvest would be successful and
bountiful.\\n\\nHowever, Jarilo was not a faithful husband. In retaliation to his disloyalty,
Morana killed Jarilo and used his corpse to build a new home. Without her husband, Morana
gradually became a depressed old witch. The frightening and dangerous goddess of death
would bring about a cold bitter winter. Morana would die at the year's end, being reborn as
Vesna. At the same time, Jarilo would also be reborn and the myth would start all over
again.\\n\\nThe endless cycle of life and death continued for a long time. The unfaithful Jarilo
getting killed after the autumn harvest and the lonely Morana dying at the end of the year. The
two gods were reborn and fell in love again, ensuring the bountiful harvest every year. It wasn't
until one year when Morana killed Jarilo as usual, but the house she built was weak and
collapsed. With no shelter in the frigid winter, Morana's anger could not be contained any
longer, and she no longer accepted her fate of reconciling with Jarilo every year. As the
goddess of nature and death, she placed a cruel curse on herself — the next time she died
she would no longer be reborn as Vesna, the goddess of youth and springtime.\\n\\nThe curse
worked. This time, while Morana did became a dangerous witch in her solitude, she didn't die
at the end of the year. The cold and darkness raged on, far greater than ever before. It even
continued to span across the following year. When Jarilo was reborn into this desolate place,
Morana finally died, never to be reborn. Faced with the ruthless winter, Jarilo realized that he
had made a mistake. Spring would not come this year, and Jarilo could not face the cold nights
alone.\\n\\nIn his desperation, Jarilo decided to look for his father, Perun, chief of the gods, to
seek repentance and forgiveness. Having heard the story of the two, Perun sympathized with
Morana, but could not accept her curse. Without spring, the world would slowly die in the cold
winter nights. The wise Perun pointed out Jarilo's sin of arrogance, and prophesied — should
Jarilo once again be able to offer his eternal love and loyalty to Morana, only then will her
anger be quelled.\\n\\nThe proud Jarilo fell into a deep depression, and the cold storm
continued to rage on even till the autumn harvest. At the end of the story, the remorseful Jarilo
offers to sacrifice his reincarnation, swearing everlasting and deep loyalty to his deceased
lover. Perun's prophecy came true. Jarilo's remorse and longing turned into a warm and
forgiving spring that covered the land and protected the people, enabling them to live happily
and peacefully on in the snow-torn world.",
"LocalbookConfig_BookContent_190123": "<align=\"center\"><size=+2><i>Jarilo: God of
Spring and War</i> Analysis</size></align>\\n\\n<align=\"center\">Folklore Expert:
Chico</align>\\n\\nOne of the earliest historical references to the god is in the biography of a
diplomat from the Saya kingdom, about <unbreak>1,800</unbreak> years before the Eternal
Freeze. On his expedition, he came across a tribe who happened to be celebrating the god of
war, Jarroway. Experts from before the Eternal Freeze believed Jarroway to be the precursor
of Jarilo.\\n\\nAround <unbreak>1,200</unbreak> years ago, in the northern region of Nycatha,
a festival known as \"Jarilo\" was celebrated in late spring or early summer. Groups of villagers
would walk along the countryside, symbolizing the return of the god back into this world. His
return meant fertility and vegetation. Experts from before the Eternal Freeze found traces of
religious rituals in honor of this god.\\n\\nThe death of a god was seen as a ritualistic sacrifice,
and carries heavy symbolic meaning. Similar metaphors can be found in other mythologies:
The bodies of dead gods creating the world, with blood turning into rivers, bones turning into
mountains, hair turning into forests, and so on. With the emergence of the Eternal Freeze, the
world of the gods gradually began to weaken. Until eventually, the house built from Jarilo's
corpse could no longer support human life and collapsed, just like it did in the myth.\\n\\nIt is
clear the myth's ending was influenced by the Eternal Freeze and the new religions. Before the
Eternal Freeze, Jarilo was the typical \"birth-death-rebirth\" god of nature, whose mythological
cycle was the same as that of crops in the northern region of Nycatha, from sowing to growing
to harvesting (viewed as crop destruction). However, after the Eternal Freeze, the seasonal
cycle was broken, replaced by Belobog's unique climate. In the myth, this climate change is
explained by the household affairs between the gods.\\n\\nIt's worth mentioning that in the
story, Jarilo goes on a journey from an unfaithful bum to a loyal husband. By the end of the
story, he sought redemption from Perun, paying a heavy price for his indiscretions. The
changes in Jarilo here were thought to be related to the changing lunar phases, a projection of
human understanding on natural phenomena. This understanding continued to hold after the
Eternal Freeze emerged and people could no longer observe the moon's phase changes.
There was a lack of understanding of such astronomical phenomena, so people were more
inclined to draw a moral conclusion to the story — this god's endless cycle of birth-death-
rebirth was the price to pay for his love.",
"LocalbookConfig_BookContent_190124": "By now, you should have received the <i>Heating
Maintenance Safety Operation Manual</i>. Make sure you read that first.\\n\\nAs you are well
aware, my wife is about to give birth, so I will be heading home earlier today. I'll be gone for
half a month, which means I won't be here for the big maintenance before the Solwarm
Festival. But relax, Bel will walk you through everything. Just don't forget what I taught you and
you'll be fine. I know you pick up on things fast.\\n\\nHowever, the maintenance of heating
pipes is the most important maintenance job in Belobog. I've made some notes here, in case
you forgot. While you read this, open your safety operation manual and follow along.
Remember to ask Bel if you have any questions.\\n\\nI won't go over the first and second
points because there's nothing to say about getting the certificate and wearing protection.
Those are too basic. For the third point, check the lighting for the heating maintenance area.
You should pay special attention, especially to the emergency lighting. There was an accident
in the past with my master where the furnace wasn't lit. No lighting is a recipe for
accidents.\\n\\nThe fourth point on changing the pipes' protective coating has one missing
point at the top, remember to ALWAYS wear insulation gloves. The pipes are full of hot steam
and there's no insulation around them. One touch and you will be scalded. I have taught you
the ratio to mix the protective coating liquid and water, so be careful. It doesn't matter if you
waste some coating liquid, just don't add too much water! The pipes' surface temperature is
very high, so if you brush a very watery liquid onto it, the room will fill with water vapor. If
something goes wrong, it can be fatal. As for how to apply the coating, you already know this.
Brush it thinly and evenly, don't go back and forth.\\n\\nThe eighth point goes over the most
important thing — maintenance of the steam turbine rotor. Halfway through the maintenance,
be sure to check your maintenance clothes' electrical insulation and protective goggles. Also,
when going back for maintenance, please remember to stop the boiler and generator. This is a
delicate device and if it breaks, there's no replacing it for a while. You can't be too careful with
it. For the tenth point, the alarms and monitoring devices we use now are different from the
ones in the manual. Just go with what I taught you.\\n\\nThat's about it. Once the heating
maintenance is complete, you'll be a full-fledged maintenance worker.\\n\\nCome by during the
Solwarm Festival and I'll treat you to a special suncake. It's more delicious than anything you'll
find in the stores. Also, my wife's relatives are coming over, so try to dress up a bit.",
"LocalbookConfig_BookContent_190125": "<align=\"center\"><i>*This is a survey published in
the </i>Crystal Daily — Weekend Edition*</align>\\n\\nThe upcoming Solwarm Festival has
everyone busy with festival preparations. My dear Belobog friends, have you made your
suncakes? The reporter visited an ordinary household in Belobog. They talked about what
preparations they had done and what the Solwarm Festival meant to them.\\n\\nThe
interviewee this time are a young member of the Silvermane Guards and his family. The
interview was scheduled for the morning before the Solwarm Festival. The husband was
preparing to go out and purchase food for the Solwarm Festival, while the wife stayed home to
watch the child.\\n\\nReporter:\\nHello, sorry to intrude. I'm Abel, the one who contacted you
before.\\n\\nEthan:\\nAh... no problem. It's my first interview so I'm a bit
nervous.\\n\\nReporter:\\nCan you please introduce yourselves?\\n\\nEthan:\\nI'm Ethan and
I'm a soldier. This is my wife, Hannah, and our child, little Beck.\\n\\nHannah:\\nHello, I'm
Hannah and I work at the library.\\n\\nBeck:\\n... Boock.\\n\\nReporter:\\nBeck is so cute. How
old is he?\\n\\nHannah:\\nHe just turned one.\\n\\nBeck: \\nGe... Tad.\\n\\nReporter:\\nIt seems
like he's trying to say something. Are you going out for groceries? Why are you bringing so
many things with you?\\n\\nEthan:\\nActually, I've asked for a leave of absence. My plan for
today is to take some comfort foods to my good friends on the Frontline first, then head to the
market.\\n\\nBeck: \\nGe Tad.\\n\\nHannah:\\nShh...\\n\\nReporter:\\nYour friends must be
happy. By the way, is little Beck talking already?\\n\\nHannah:\\nNo no, he can only say a few
simple words.\\n\\nBeck:\\nGe! Tad!\\n\\nReporter:\\nHahaha, that's still very impressive for his
age. What's he trying to say...?\\n\\nHannah:\\nGepard the scoundrel.\\n\\nEthan:\\nI... don't
agree with him. I always respect the Captain.\\n\\nReporter:\\nWell, I won't keep you. While
you're out shopping, I'll interview your wife.\\n\\nEthan:\\nWait... I'll go out later. Not sure what
you will talk about during the interview.\\n\\nEthan and Hannah have been married for more
than two years. According to Solwarm Festival customs, the newlywed husband Ethan should
bring ingredients and make suncakes with his mother-in-law. However, he has been on duty
during the festival for two consecutive years due to the nature of his job. This year, Ethan can
finally enjoy his Solwarm Festival holidays, which also gives him the opportunity to impress
everyone with his cooking skills at his in-law's.\\n\\nEthan:\\nTo be honest, I still don't know
how to make it...\\n\\nHannah:\\nIt's because you don't care. If the reporter didn't bring it up,
you'd probably have forgotten it all. What would you have my mother eat?\\n\\nEthan:\\nAh...
Eh...\\n\\nReporter:\\nPlease stop fighting. Little Beck just fell asleep. I see... Ethan doesn't
usually cook, right?\\n\\nEthan:\\nYeah, my wife usually cooks, since my
job...\\n\\nHannah:\\nThere you go again with your excuses. I'm busy with work too, but I make
the time to cook. It all depends on whether you want to or not.\\n\\nReporter:\\nHow about
this? Why don't we learn how to make suncakes now?\\n\\nWith an apron on and a kitchen
knife in hand, Ethan looked every bit a pro despite it being his first time cooking. Even though
it was his first time, Hannah, his wife, didn't seem too keen to help him in any way. She
whispered to the reporter that she was going to use this opportunity to teach her husband a
lesson.\\n\\nSo, Ethan looked up the recipe for suncakes and followed it step-by-step. Add
sugar and salt to three eggs and beat quickly. Add in Moo-Moo Milk and flour and mix until
thick. While mixing, Ethan also removed the lumps in the mixture, which is good for a
beginner. He brushed the pan with a light layer of oil and then the egg mixture. And the
suncakes are done!\\n\\nIn high spirits, Ethan also cooked the frost grained cod. The reporter
was honored to be invited to lunch.\\n\\nReporter:\\nEven though it's your first time, it seems
like you know what you were doing...\\n\\nEthan:\\nI'm still a little nervous.\\n\\nHannah:\\n...
Then let's dig in first.\\n\\nThe reporter had eaten a lot of suncakes over the years, but never
had he eaten one so rich in flavor. It wasn't too salty or sweet, and it had the perfect texture.
It's hard to imagine that Ethan made this on his first try. Add a touch of yogurt honey and
Frostweave Salmon and the suncakes were ready to be sold in stores!\\n\\nThe interview was
once put on hold as the reporter and Hannah helped Ethan in the kitchen, making almost
<unbreak>100</unbreak> suncakes. It was already towards dusk before they realized it, and it
wasn't until they heard little Beck's cries that the young couple came to realize their child
hadn't eaten lunch.\\n\\nThis is an unexpectedly warm incident in an interview with a family.
Let's wish Ethan a great debut at his mother-in-law's.\\n\\nBy the way, the suncakes were so
delicious that the reporter took <unbreak>50</unbreak> suncakes to go.",
"LocalbookConfig_BookContent_190126": "<align=\"center\"><size=+2>Magnify Your
Uniqueness: Suburbia</size></align>\\n\\nRichard and Dyanna, formerly the lead designers of
fashion houses \"In the Stars\" and \"Industrial Threadwork,\" founded the brand \"Suburbia\" in
Fortification Year <unbreak>694</unbreak>.\\n\\n\"Suburbia\" embodies the meaning of being
outside the system. This poetic name represents the two designers' understanding of
Belobog's life and working style. \"Belobog is a place overloaded with orders. In this city, no
matter who you are, if you express your thoughts, dress the way you like, or lead a life with
individuality, you will be deemed a 'dissenter' by everyone. We sensed this conflict and wanted
to use our design to fix it.\"\\n\\nSuburbia has been focused on creating unique outfits that also
suit the taste of the young people: Whether it be an eye-catching leather jacket, colorful
synthetic leather, phenomenal vest set, goth long coat, or the famous Belobog-wide modified
military uniform... Though all these styles incorporate the current mainstream street fashion, it
still has a lot of original Suburbian elements in it.\\n\\nThough it's a very young brand, Suburbia
confidently uses the core element of traditional culture. Other than that, we've also seen the
two designers' greater ambitions:\\n\\n\"We're trying to create a space-time relationship with
this world. Not only should we have Belobog's present, we must also contain everything in
Belobog's past. To be honest, we prefer the period in history when the Eternal Freeze has not
yet occurred. The world was separated into different regions, each with its own style.
\"Suburbia\" doesn't exist just for Belobog, but also for the areas buried in wind and snow,\"
explained Richard and Dyanna.\\n\\nRecently, this young brand cooperated with the Edelweiss
Workshop for the first time, and began a collab fashion line including leather boots, outfits, and
accessories. The two brands used the blue color of Belobog as the design base, together with
retro patterns found in Belobog's picture books and in combination with fashionable styles
preferred by the modern youth, such as street punk and industrial.\\n\\nEdelweiss Workshop
has also brought back both classical and new-age fashion concepts to young people.",
"LocalbookConfig_BookContent_190127": "<align=\"center\"><size=+2>Mine Poison Antidote
Inhalant Manual</size></align>\\n<align=\"center\">Please read the instructions carefully and
use according to the instructions or under the guidance of your physician.</align>\\n\\n[Drug
Name]\\nMine Poison Antidote Inhalant Manual\\n\\n[Ingredients]\\nThis product is a
compound. Every gram contains <unbreak>400</unbreak> mg of Crystalline Lizard extract
and <unbreak>110</unbreak> mg of Blue Lamp Umbrella extract. Other ingredients include
the animal fat of various underground organisms, which is not fixed.\\n\\nProperties\\nThis
product is a fiber tubing, which is to be inserted in the wooden sleeve for nasal inhalation. It
has a pungent yet stimulating scent.\\n\\nCategory\\nThis product is an over-the-counter
medicine in otorhinolaryngology.\\n\\nPurpose\\nUsed for mild dyspnea caused by the
inhalation of Geomarrow dust.\\n\\n[Specifications]\\nEach tube weighs
<unbreak>0.675</unbreak> grams, containing <unbreak>0.27</unbreak> grams of Crystalline
Lizard extract and <unbreak>0.075</unbreak> grams of Blue Lamp Umbrella
extract.\\n\\nPharmacological Effects\\nThis product is a blood vessel irritant composed of
crystalline lizard extract, Blue Lamp Umbrella extract, and animal fats. It enters through the
nasal blood vessels and decomposes Geomarrow dust, easing the effects of vascular
fibrosis.\\n\\nUsage\\nPlease do not directly use the drug in an environment exposed to
Geomarrow dust.\\nWhen using, unfasten the covering and place the wooden sleeve to one
side of the nostril. Press the other side with your other finger and take two or three deep
breaths.\\n\\n[Side Effects]\\nVery rare cases showed a rejection and allergic reaction, causing
swelling inside the nasal cavity resulting in suffocation.\\nNo other side effects being
reported.\\n\\n[Precautions]\\nNot known. Please follow the usage instructions and dosages.
Do not overdose.",
"LocalbookConfig_BookContent_190128": "February <unbreak>28</unbreak>,
<unbreak>699</unbreak> AF\\n\\nDo the people at the Intellectual Property Administration of
Technology understand anything at all? Can't they hire someone competent for the patent
review? I've applied for a patent for <unbreak>16</unbreak> times already. What a waste of
time and energy! How will they reimburse me if someone registers my invention
first?\\n\\nTime is life. They're stealing my money, ruining my life.\\n\\nI thought the guy with
glasses at the patent office would know a thing or two, but I was wrong. He questioned me to
my face and said I knew nothing about science. What the heck does he know? I've studied
physics for <unbreak>15</unbreak> years and wrote <i>Time Tunnel Theory</i>, a
<unbreak>100</unbreak>,<unbreak>000</unbreak>-word book. My invention is based on that
theory. He hasn't even read my book, and he has the nerve to doubt me? Childish! Stupid!
Shortsighted!\\n\\nI've been working on this device for quite some time. But two months ago,
when the museum opened an exhibit showcasing newly discovered Old World relics, I was
<unbreak>100%</unbreak> sure that time travel might come true. There was a mysterious
device called the \"<unbreak>600</unbreak>-Kilowatt Diesel Generator,\" which was exactly
the same machine that appeared in my dreams. With that machine, my device would surely be
able to warp time, deform it, cause massive breaks, and create time tunnels.\\n\\nThe
prophetic dream perfectly confirmed my theory. In my dream, there was a Geomarrow
resonance tunnel hidden in the Underworld. When my time tunnel device is completed, I would
definitely be able to achieve time travel there!\\n\\nRather than waiting for those fools to review
my patent, why don't I raise the money myself to build the device? Right now, I only have the
house to mortgage, but it belongs to my father. I don't know if he'll agree to the mortgage, but
I'm a little reluctant to do so since we've lived there for many years... No no, what am I saying?
If I can create a time tunnel, I'd transform the era! I'd be the modern-day Plamya! How would I
shed tears on a house? Let's do it. I'll mortgage the house next week and get my device
built.\\n\\nWith my device, I could warp the very fabric of time and control its flow. A place like
Belobog wouldn't be befitting for someone like me.\\n\\nOh my, I could revolutionize the
Belobog... No, the entire universe!",
"LocalbookConfig_BookContent_190129": "March 4, <unbreak>699</unbreak> AF\\n\\nEven
my father doesn't understand me. Why did I have to be born into this family? Can't bear
it.\\n\\nThat old dog... It's fine if he didn't want to sell the house, but why did he have to kick me
out? I've devoted my life to science... I have no idea how to take care of myself! It's a waste of
my abilities to learn how to do those menial tasks.\\n\\nI read in the newspaper that there
would be a salon next week for civilian scientists. There may be investors there, so I must go
to secure funding. But will the investors understand the main principles behind time tunnels in
such a short amount of time? They'd need to do some research beforehand, at least
understand the Big Universe Time Tunnel Theory. I'll ask Daniel about the possible investors.
If I can get their addresses, I can visit them in advance.\\n\\nMaybe I should write something to
promote myself, just in case...\\n\\n\"The experimental Time Tunnel Generator Device,
recognized by the renowned Scientist Professor Isaac, Professor Alfred, and Professor
Stephen.\" ...That sounds good. If I were an investor, I'd definitely be interested. What? It's not
despicable of me to throw around those names. Besides, if it weren't for the people at the
patent office, these professors would have already seen my invention by now... and recognize
my genius, of course!",
"LocalbookConfig_BookContent_190130": "March <unbreak>12</unbreak>,
<unbreak>699</unbreak> AF\\n\\nAcademic convention? Yeah right! What a bunch of
fools.\\n\\nSeriously, why do I even bother wasting my precious time with these people?
Everyone at the salon was talking about perpetual motion devices. Perpetual this, perpetual
that, just shut up! They all claim to have discovered some perpetual power resource. Have any
of them even read a book before? They all claimed to be renowned physicists... Heh, as if they
deserve it. None of their inventions are solid, it's either a perpetual motion device or turning
water into Geomarrow. I'm embarrassed to be under the same roof as them. But I couldn't
leave either. I had to endure and suffer until it was my turn to share my report...\\n\\nThis one
fool kept trying to talk to me, claiming to be a reincarnation of Erwin. He just likes to put his
name on everything. How shameful of him! What even is Teliph Vacuum Zero Circulation?
Worst of all, I couldn't call him out on anything. I had to pretend to be polite. Unbearable!
Disgusting! There was another bearded fool, whose name I don't even want to remember, who
claimed to be the son of the late great scientist so-and-so. His father wrote <i>The Great
Understandings of the Scientific World</i>, a book that claims his own findings were the truth
and that all current laws of physics were wrong. He insisted that I should read it and gave me a
copy, which I threw away when stepping out of the door. How stupid!\\n\\nI won't go to those
salons anymore. All I have to do now is to wait for investors to contact me. Hopefully, some of
them wise up and recognize my talents. I am the only one there who truly understands
science. But if this doesn't work out, I'll have no choice but to criticize the mediocrity of the
scientific field on the newspaper.",
"LocalbookConfig_BookContent_190131": "March <unbreak>21</unbreak>,
<unbreak>699</unbreak> AF\\n\\nEverything, just perish. Nobody really respects
science.\\n\\nI thought Daniel from the <i>Crystal Daily</i> had a bit of talent, but oh how I was
wrong. When I first went to see him, he was able to have a serious discussion with me. He
pointed out some flaws with my theory that were reasonable. It's normal for minor flaws to
occur, but what's more important was that I found someone who shared my passion for
science. Every month, I'd go to see him to discuss the latest ideas. Where else would he find
such a good friend? Hmm. How interesting. Now he's finding excuses to avoid me. What? He
can't keep up with me anymore? I don't really mind that he can't.\\n\\nLast time, I asked him to
get me a list of investors. Something so simple, and yet he still hasn't gotten back to me yet.
Isn't it his job as a newspaper editor? It's not like I was asking him about physics. I camped
outside the newspaper office for two days and finally found him. But when he saw me, He
acted as if he saw a Fragmentum monster. He scolded me. Untalented liar without morals! I
thought he was my friend! I'll never come to you for anything else. Just wait, you'll regret your
decision.\\n\\nEven now, no investors have contacted me. I'm beginning to suspect the
academic salon was just a cover. It seems I need to secure the funding myself somehow. Is
there any hope left for the academic world?",
"LocalbookConfig_BookContent_190132": "<align=\"center\"><i>*This is the content of a letter
that was pieced back together.*</i></align>\\n\\nMiss Lila,\\n\\nI hope you will keep this letter
safe. Maybe it will lift the curtains of a nice story on everybody's lips.\\n\\nThe month that we've
been working together was far too short. The first thing that I noticed about you was your
beauty. You are more beautiful than most other women, but not quite as beautiful as my first
love.\\n\\nBut that's not important. Your real charm is your down-to-earth work attitude, which
is the quality a woman in Belobog should have in this new era. The earnest way in which you
prepared for interview articles is charming. I was captivated by your clear organization and
thoughtful questions. If I were conducting the interview, I would have been more thorough,
especially with the improvisation and humor. In the future, feel free to communicate with me
and I'd be more than happy to give you constructive feedback, making your work easier.\\n\\nI
heard your magazine, <i>Voyager</i>, is a young media company only recently established.
Plenty of challenges await in the future. An unwed woman like yourself will surely need an
outstanding partner to face those challenges together. Allow me to re-introduce myself. For
three consecutive years, I've been voted as the backbone of the magazine, <i>Crystal
Daily</i>. Many colleagues call me \"the one who is most daring to speak out.\" Of course, in
our line of work, that is a good quality to have. In my spare time, I participate in various sports.
I'm exceptionally good at long-distance running and have won many rewards for the suburban
snow cross-country. I think you'll find that there aren't many men like me.\\n\\nHowever, if you
do like me, please don't become too attached. Fate guides our love, and we must do our
utmost for Belobog. What kind of love would require us to sacrifice our job? What kind of love
would have us be filled with guilt and shame?\\n\\nPlease respond within 7 days of reading this
later. Otherwise, I will be too busy to <i>*The rest of the torn letter is missing.*</i>",
"LocalbookConfig_BookContent_190133": "<i><align=\"center\">*This is an advertisement
flyer from a diner that closed down.*</align></i>\\n\\n<size=+18><align=\"center\">The Legend
of <i>Snapper Jam Appetizer</i></align></size>\\n\\nThe Eternal Freeze was imminent and
Belobog had not yet been formally established.\\n\\nUnder the command of the first Supreme
Guardian, Alisa Rand, workers were summoned from across the country for the largest
insulation project ever in history. This enormous layer of insulation would prepare Belobog for
the endless blizzard. At that time, a young worker by the name of Nicholas was good at
cooking. Not only had he mastered all kinds of traditional dishes, but also had developed many
new ones.\\n\\nEvery weekend, workers would bring over food to his home, so that he could
prepare a big meal for everyone. Every worker would leave his home satisfied with a full
stomach. However, it wasn't long until they wanted to taste his delicious food during the work
days.\\n\\n\"Is there any way to eat a delicious meal on a cold construction site?\"\\n\\nFood
would quickly turn cold and hard due to the weather conditions on a construction site. It didn't
taste as good as dishes fresh out of the pot. The heating technology at the time also wasn't as
developed. The smart Nicholas believed this to be a major problem, one that almost all
workers would encounter. Solving it meant that he could help everyone. Thus, he pondered: Is
there any food that can endure the bitter cold?\\n\\nNicholas spent countless hours trying
different dishes at home. He tried various combinations, but none of the results satisfied him.
One day, he was mentally exhausted and hadn't realized the fried fish was already cold. On
top of that, he accidentally knocked the fried fish into the pot, cooking it together with
redsunset jam. By the time he realized, it was already too late. He put the dish aside, ready to
throw it out the next day. However, when he woke up the next day, he decided to give it a
taste. To his surprise, it was delicious!\\n\\nHe had come up with an ultimate cold dish, one
that workers could eat in the cold weather.\\n\\nThanks to Nicholas' promotion, Belobog
workers can enjoy a delicious lunch, motivating them to work harder. The news spread to
Supreme Guardian Alisa Rand, who tasted his unique dish and praised his innovation. She
named the dish \"Snapper Jam Appetizer.\" Afterward, Nicholas made further improvements to
the dish. It is now the most famous dish for Belobog gatherings.\\n\\n<i>There are many
scribbles on the page:</i>\\n\\nWhat nonsense and fabrications. A novel?\\nThe Supreme
Guardian's Secret Visit\\nIt was around <unbreak>100</unbreak> AF when they cultivated the
redsunset fruit for jam that could withstand the cold.\\nSo that's more useless knowledge.
Nice.",
"LocalbookConfig_BookContent_190134":
"<align=\"center\"><size=+2><unbreak>26</unbreak> The Traveler Who Survived the Blizzard
</size></align>\\n\\n<align=\"center\">Thomas</align>\\n\\n\\nReading Tips\\n\\nThis is a
poem on how people from all corners of the world stumbled through blizzards and bitter
coldness to Belobog at the beginning of the Eternal Freeze. With the arrival of the Ice Age,
winds grew stronger and the temperature dropped even further. Through numerous dangers
and obstacles, people from all over the world came to Belobog to pass on the sparks of human
civilization. The poem likens Belobog to a warm harbor and the end of the journey, inspiring
the refugees to keep going. Read the poem carefully to see how the author used the
perspective of the refugees to demonstrate a positive attitude and confidence towards the
future, despite fears of uncertainty.\\n\\n<align=\"center\">Pushing upon a thick wall of white
fog,</align>\\n<align=\"center\">a dim light appears in the distance,
</align>\\n<align=\"center\">flowing in the fluttering snow, </align>\\n<align=\"center\">phasing
in and out of sight.</align>\\n<align=\"center\">The migrants tread in isolation through the
freezing</align>\\n<align=\"center\">snowy path of dead
silence.</align>\\n<align=\"center\">The weary bells</align>\\n<align=\"center\">ringing the
crisp sound of helplessness.</align>\\n\\n<align=\"center\">A melody could be heard in the
distance,</align>\\n<align=\"center\">a voice of the past begins to
echo:</align>\\n<align=\"center\">It's the vibration of harping
strings,</align>\\n<align=\"center\">it's the reverberation of
drums...</align>\\n<align=\"center\">The faint lights no longer
visible,</align>\\n<align=\"center\">nor the black dirt walls
alike,</align>\\n<align=\"center\">only ruins and wreckage...</align>\\n<align=\"center\">All
that I encountered</align>\\n<align=\"center\">were stone pillars marking the
distance...</align>\\n<align=\"center\">Oh, what sorrow and anxiety... Tomorrow, my
family,</align>\\n<align=\"center\">tomorrow, I shall go to the warm
harbor,</align>\\n<align=\"center\">and celebrate the end of my
journey,</align>\\n<align=\"center\">while laying my stiff bones to
rest.</align>\\n\\n<align=\"center\">We will walk to the distant
lights</align>\\n<align=\"center\">And outline the image of
Belobog.</align>\\n<align=\"center\">The long night extends the weariness of the
travelers,</align>\\n<align=\"center\">But it cannot make us lose
hope.</align>\\n<align=\"center\">Oh, how it troubles me. Family, our journey is going to be a
long one.</align>\\n<align=\"center\">The harps and drums have fallen back into
silence,</align>\\n<align=\"center\">All that's left is the fatigued bells ringing in the
wind,</align>\\n<align=\"center\">In the direction that the lights once were.</align>\\n\\n From
<i>Selected Poems of Thomas</i>. Katana Thomas (<unbreak>66</unbreak> —
<unbreak>12</unbreak> BF), famous poet. At the end of <unbreak>47</unbreak> BF,
Thomas was part of a refugee train from Novgofia that traversed the snow to reach Belobog.
Their arrival was warmly received by Alisa Rand, who described it as a \"Great Voyage,\"
bringing with it culture, art, and technology that are still influential in Belobog today. Thomas'
poems, known as the \"poems of battle,\" has inspired other refugees who migrated with him.",
"LocalbookConfig_BookContent_190135": "<align=\"center\"><i>*This is a page cut out from
the </i>Voyager<i> magazine.*</i></align>\\n\\n<size=+2><align=\"center\">Keeping up with
fishing parties</align></size>\\n<size=+2><align=\"center\">How about some juicy frostweave
salmon bread</align></size>\\n\\n<align=\"center\">Author: Lila</align>\\n\\nThe lake in the
Belobog suburbs may be frozen solid, but hidden beneath the surface is a powerful
undercurrent.\\n\\nThat's right! It's the undercurrent caused by a large amount of frostweave
salmon in search of a spawning ground! It is also the time of year that they are the fattest,
because they stock up the energy and nutrients to prepare for the swim upstream, during
which they are unable to feed.\\n\\nThe Belobog fishing teams head out to prepare for the
seasonal hunts. Through efficient and large-scale hunting, the city's frostweave salmon
reserves are plentiful. Of course, the proximity of the hunting ground to Belobog means the
cruel and extreme temperature and climate have their risks. Such a grand scale of fishing can
only be read through the articles.\\n\\nBut, starting this year, you can also be a part of the
fishing parties!\\n\\nThree years ago, Belobog approved the \"Fishing and Hunting Co-Op
Program.\" After a two-year trial run, they're finally ready to open up registrations. As one of
the members who participated in the trial run, I will be starting a new column, \"Fishing and
Hunting Co-Op,\" in the <i>Voyager</i>. The column will cover travel preparation, delicious
foods, and various activities, as well as aspects of the co-op program that may require special
attention.\\n\\nAs the saying goes, \"the way to a man's heart is through his stomach.\" For the
first issue, we will be focusing on the unique delicacy, frostweave salmon bread.\\n\\nEveryone
knows that the frostweave salmon we get in the city has been processed to prolong
preservation. After the head and guts are removed, the salmon is salted and dried. This
process brings out the flavor that we are so familiar with. However, the salmon at the reserves
taste even better. The frostweave salmon will freeze quickly out of the water. It can be said
that you can't get salmon any fresher than this.\\n\\nThe most traditional frostweave salmon
dish, which is highly recommended by the head chef of the fishing parties, is the frostweave
salmon bread. It is simple to make, so here are the steps:\\n\\n• You will need to have sliced
your bread beforehand. It will take a lot of effort to cut it in this cold climate.\\n• You will also
need to prepare the redsunset jam beforehand. Cut the redsunset into pieces along with
various berries, then stir with seasoning. Be sure to store it in a thermal container, or you will
have to melt the jam with hot water, which will be difficult.\\n• Cut the frostweave salmon into
slices. You can ask the chefs from the fishing team to help with this step. Next, you will need to
peel off the skin, then place the fish meat and jam onto the bread. And there you have it, an
authentic serving of frostweave salmon bread.\\n\\nAs you may have noticed, the most
troublesome ingredient of the recipe is the fresh frostweave salmon, which may be hard to
come by in Belobog. You'll find plenty of it at the fishing reserves though. The salmon's
freshness and the jam's acidity produce a smooth texture that will have you salivating within
seconds. The tenderness of the fish, with a lighter fish stench and more fatty meat, is different
from the dry salmon that we're used to. It is truly unforgettable and definitely worth a trip to the
reserves.\\n\\nOf course, the fishing parties have a minimum amount of salmon that they must
catch before tourist activities can begin. Rest assured, there's plenty of frostweave salmon to
go around. The co-op program will only require a one-time fee. In other words, tourists who
participate are free to eat as much as they want within the fishing reserves.\\n\\nNext time,
we'll be taking a look at how to stay warm in the frigid cold. Stay tuned, avid travelers. This is
Lila and I'll see you in the next issue.",
"LocalbookConfig_BookContent_190136": "<size=+2><align=\"center\">Path of the Architects:
<i>Supreme Guardian</i> Premiere Spectacle and Behind-the-
Scenes</align></size>\\n\\n<align=\"right\">Writer: Anna</align>\\n\\nOn January
<unbreak>13</unbreak>, <unbreak>698</unbreak>, Mr. George, in response to a charity
fundraiser organized by the Belobog government, premiered the once-rehearsed <i>Alisa
Rand</i> in the new concert hall on Fainka Street. The poster for the show read, \"For the
benefit of poor criminals and interest of Charice Hospital.\" In an interview with the <i>Crystal
Daily</i>, he said, \"All proceeds from the show will go to charity. It will be split equally
between the Criminal Welfare Society and Charice Hospital.\"\\n\\nThe performance was
conducted by George himself. The entire Architect Goliards Chorus was in attendance. It was
an unprecedented event, evident by the tickets being sold out the day it was available. The
new concert hall, with 1,<unbreak>500</unbreak> seats fully booked for the premiere, was
unable to meet the demand. On the day of the premiere, the concert hall asked ladies \"better
not to wear bustle dresses\" and gentlemen \"better not to carry swords,\" so that there would
be more room for the audience. In total, 1,<unbreak>800</unbreak> guests crammed into the
concert hall, with many of them sitting on the steps of the walkway to watch the premiere of
<i>Supreme Guardian</i>. The performance was a sensation, and famous music critic
Borovsky praised, \"Words cannot express the shock and joy that this amazing performance
brought to the full house.\"\\n\\nOn the day after the premiere, the <i>Crystal Daily</i> devoted
a full page to <i>Supreme Guardian</i> and its performance. The article stated: \"Exquisite,
grand, and gentle — We had to search through the dictionary for the most elegant, majestic,
and vivid words to describe the baptism of joys experienced by our ears and souls.\" As
promised, after deducting the expenses for the orchestra and the concert hall, George donated
all the remaining proceeds to the Criminal Welfare Society and Charice Hospital.\\n\\nBy
January <unbreak>19</unbreak>, the Belobog residents' demand for a second show had
grown more intense. At the request of Qlipoth Fort, an encore of \"Supreme Guardian\" was
quickly arranged and performed at the Golden Theater (the new concert hall had other shows
arranged). The tickets were available on January <unbreak>18</unbreak> and sold out in half
a day. At that time, many conservatives thought an oratorio was inappropriate for the theater.
Supreme Guardian Cocolia silenced the outmoded by attending the show in person.\\n\\nOn
the evening of the <unbreak>19</unbreak>th, when the orchestra played <i>Alisa Rand</i>,
the Supreme Guardian couldn't contain her excitement and stood up to pay her tribute. When
she did so, the whole audience followed suit. Some critics think this will become an unspoken
rule that the audience should stand for this part of the show in the future.\\n\\nAfter the show,
Supreme Guardian Cocolia personally took to the stage to thank George. It is reported that the
proceeds of the second show, after deducting expenses, were donated to the Children's
Education Committee. According to the <i>Crystal Daily</i>, Mr. George imparts a truly
sublime and pure meaning to the work he conducts.",
"LocalbookConfig_BookContent_190137": "<size=+2><align=\"center\">Rye Bread Soda
Iceberg</align></size>\\n\\nAt the beginning of the Eternal Freeze, many migrants thought
there wouldn't be a need for cold snacks in Belobog. But soon, they couldn't resist the frozen
delight.\\n\\nBelobog's central heating warmed every room of every household, and the heat
made the air dry. Who wouldn't want to eat a frozen delight after a hearty steaming meal?
Eating that frozen delight indoors will hit all the right spots. Eating it outdoors? Well, that's a
whole other sensation!\\n\\nOne of the traditional flavors from Belobog is rye bread
soda.\\n\\nRye bread soda is almost as old as Belobog itself. In <unbreak>73</unbreak> AF,
the Belobog food committee, not wanting excess bread to go to waste, suggested an idea to
several bakeries to create another product with them. First, the excess bread was turned to
rusks, completely crushed, and soaked. Then, the bread liquid was extracted and fermented.
The result was rye bread soda. It can be considered a product of Belobog's absolute
resourcefulness. It's been proclaimed as an iconic drink that even children can enjoy.\\n\\nIn
recent years, there is a new rye bread soda on the market, called rye bread soda iceberg,
based on the original rye bread soda formula. This new version is quite popular among young
people. It is common to see young couples outside a dessert shop eating an iceberg with small
spoons. Rye bread soda iceberg is easy to make and the ingredients are simple. Let's learn
how to make it at home!\\n\\nRye Bread Soda Iceberg Ingredients\\n\\nRye Bread Soda:
<unbreak>800</unbreak> ml\\nMoo-Moo Yogurt: <unbreak>330</unbreak> ml (one
bottle)\\nSugar: <unbreak>10</unbreak> g\\n\\nSteps to Make Rye Bread Soda Iceberg\\n\\n1.
Pour the rye bread soda into an airtight bag and leave it outside overnight to freeze
completely.\\n2. Use tools such as an ice shaver to shave the iced soda onto the plate and
form an iceberg.\\n3. Pour the Moo-Moo Yogurt into a bowl and stir with sugar. At this stage,
you can add as much different jams of your liking to the mixture.\\n4. Pour the mixture from the
top of your dark iceberg to form a sweet and sour silvery, silky layer, and you're
done!\\n\\nTips\\n\\n1. Feel free to replace the rye bread soda with any other sweet beverage.
It will taste the best with rye bread soda though!\\n2. Please finish the iceberg as soon as
possible if you are indoors. If you're worried about it melting too fast, you can add small
amounts of well-cooked animal collagen to the mixture. You won't have this problem if you eat
it outdoors!",
"LocalbookConfig_BookContent_190138": "<i><align=\"center\">Bellerain Petroleum Jelly for
extra protection.</align></i>\\n\\nBellerain Petroleum Jelly has always been your best partner
when marching through the blizzard. Just one application can lock in moisture and even
warmth. Usable by anyone, anywhere.\\n\\n\"Bellerain Petroleum Jelly, guardian of your skin
moisture.\"\\n\\nApply a thin layer of Bellerain Petroleum Jelly to form a protective layer on
your skin and lock in moisture. This jelly is made with non-irritants, making it usable by almost
everyone. It also contains low levels of mineral oil scents, suitable even for those sensitive to
alcohol and aromatic additives.\\n\\n\"Bellerain Petroleum Jelly, protector of your
warmth.\"\\n\\nBellerain Petroleum Jelly is effective at preventing the loss of body temperature,
even bare skin exposed to the air. Our jelly can also be applied to preserve warmth for
covered skin, providing a layer of insulation for your journey into the cold.\\n\\n\"Bellerain
Petroleum Jelly, your doctor for small wounds.\"\\n\\nBellerain Petroleum Jelly does not
provide anti-inflammatory relief, but it still helps heal small wounds by insulating the wound
from the air and germs, which allows your skin to heal faster without leaving any scars. Cold,
dry air can cause nasal capillaries to rupture, but a thin layer of our jelly can be applied to the
inside of the nose to prevent further bleeding.\\n\\n\"Bellerain Petroleum Jelly, your partner
through wind and snow.\"\\n\\nIn <unbreak>376</unbreak> AF, an Overworld worker
discovered the by-product of burning Geomarrow had a small analgesic effect on burns and
cuts. Twelve years later, Robert, the Head Pharmacy Professor of the Charice Hospital,
refined the Geomarrow remnants into the Bellerain Petroleum Jelly we know today and applied
it to the fields of medicine and cosmetics, and began the \"Petroleum Jelly Age.\"\\n\\nThe
Bellerain brand was founded in <unbreak>390</unbreak> AF and has been protecting the skin
of the Belobog people for over <unbreak>300</unbreak> years. We are confident that it will
continue to protect you and your family for the years to come.",
"LocalbookConfig_BookContent_190139": "Recently, the psychiatric department has received
a lot of patients suffering from poor sleep quality. The patients attribute it to excessive
dreaming, most of which were related to stress from work and life. Normally, I'd ask patients to
record their dreams, which I would then analyze. Through the Dreamland, patients could learn
from their mental experience, something they wouldn't have done otherwise. I've found this
method helpful for treating the illness.\\n\\nSome would believe that the metaphors of dreams
are meaningless, but I don't quite agree. Dreams can stir up patient's feelings and emotions,
which, at the very least, indicates a connection with the patient's feelings or
experiences.\\n\\nBut what exactly are these dream metaphors? I've read so much about it.
But the Old World literature is incomplete, and I don't have a definitive answer. What's
interesting is that there is a link between dreams and reality. In the past, people have used
dreams to predict the future.\\n\\nI remain skeptical about the saying that dreams can
predict.\\n\\nA \"deja vu\" is when a person feels like something that is currently happening has
already happened before. I believe that this is not an exact dream, but a dreamlike feeling
which is just as mysterious as dreams.\\n\\nBut \"Dream Sharing\" is one possibility.\\n\\nThere
was once a very young patient who recorded the ritual she would perform in her dreams. To
my knowledge, the ritual exists only in the distant past and the people around her had no
means of knowing about it to begin with. No one told her about the ritual, so how did she know
about it? This is why I believe that some dreams can be affected and influenced by others. But
I have no idea how this \"sharing\" and the concept behind it works.\\n\\nI am also reminded of
one more thing. Maybe it has nothing to do with dreams of prophecy: A patient once asked me
\"Is there anything real in a dream?\" The question is a hard one to answer. After all, your
senses and memories are mixed together and it's hard to tell them apart in a dream.\\n\\nWe
can only admit that we know too little about the Dreamland.",
"LocalbookConfig_BookContent_190140": "<size=+2><align=\"center\">Time Change Notice
For Oratorio Rehearsal</align></size>\\n\\nTo all members of the Goliards Chorus:\\n\\nThe
rehearsal for next Tuesday has been rescheduled due to the Golden Theater heating device
maintenance. The adjustment details are as follows:\\n\\n1. The chorus rehearsal, originally
scheduled to start at 9:<unbreak>30</unbreak> on Tuesday, has been changed to
<unbreak>13</unbreak>:<unbreak>30</unbreak> due to maintenance. Lunch will not be
provided for this rehearsal.\\n\\n2. The orchestra will not participate in this rehearsal because
all instruments have been moved for maintenance. Please wait for further notices.\\n\\n3. Due
to soprano Tatiana's accidental injury and hospitalization, soprano Celine will be taking her
parts in the play.\\n\\n4. As the date for the official performance draws near, rehearsal time will
be extended by three to four hours. The theater has arranged for transportation to ensure all
members reach home safely. For those that live far from the theater, you may apply for
accommodations at the Goethe Hotel.\\n\\nPlease inform each other, make sure everyone has
read the notice, and make the proper arrangements accordingly.\\n\\n<align=\"right\">Goliards
Chorus Administrative Committee</align>\\n<align=\"right\">November
<unbreak>22</unbreak>, <unbreak>699</unbreak> AF</align>",
"LocalbookConfig_BookContent_190141": "<size=+2><align=\"center\">For Foodies! Belobog
Sausages: Which Type is Your Favorite?</align></size>\\n\\nA century has passed since the
Belobog Meat Factory first introduced sausages. Since then, it has become a familiar taste in
every Belobog household. When it comes to eating the Belobog sausages, everyone has their
own opinion. Here, we've compiled a list of your favorite ways to eat it. Which type is your
favorite?\\n\\nThe first way is to eat it as is. The sausage itself is already cooked and has been
processed in many ways. It can be eaten as a snack or as a side dish. Its original taste alone
is already delicious!\\n\\nThe second way is to cook it with hammer peppers. The sausage can
be stir-fried with many vegetables, but hammer peppers are undoubtedly the best choice. Stir-
frying causes the aroma of the sausage to complement the strong fragrance of the peppers,
allowing for a more unique flavor.\\n\\nThe third way is to grill it. Cut across the sausage before
putting it on the grill. Served with spices, it's great as street snack.\\n\\nThe fourth way is to
wrap it in suncakes. Make a suncake wrap by adding thin slices of the sausage. This method
not only enriches the taste of the suncake, but also balances out the sausage's flavor. Well
worth a taste!\\n\\nOver the years, upgrades to the process and machinery have greatly
improved production capacity. The fat but not greasy characteristic is unique to this sausage.
Its original delicious taste has been retained, and various flavors are now available for
consumers to choose from.\\n\\nTo celebrate Belobog's centenary, the Belobog Meat Factory
is offering discounts on all products to all customers. Welcome to the store and try the
products!",
"LocalbookConfig_BookContent_190142": "Marlet,\\n\\nI haven't seen you in a long time. I told
my father I missed you, so he said I could write to you.\\n\\nAs I wrote this letter, my father was
reading over my shoulders. I didn't want him to, but he'd probably read it when he mails it for
me. So, whatever.\\n\\nIt's all your fault that I had a fever lately. I cried for the longest time
after you moved away because I thought you'd forgotten me. So imagine my surprise when I
received the cookies you sent me a few days ago. I couldn't stop thinking about you, so much
so that I couldn't do well on a test. My father said it's just an excuse, but I really do believe that
it was your fault. Same as this fever.\\n\\nMy father said I could go visit you over the weekend,
but we live too far apart. He thought after some time, maybe several months, or the next
Solwarm Festival, we'd make new friends, and we'd gradually forget about each other. That's
what happened to him when he was younger. When I asked him about it, he looked away and
it was only then that I noticed his face had turned red.\\n\\nMy mother was reading my letter
just now, but now they're gone.\\n\\nI understand why my father is worried. You'd better send
cookies to me every week and I'll also write to you. If you think it is unfair, then you can write to
me and I'll bake you some cookies. My parents are back now. My mother said it would be nice
if we'd work in the same factory. That's where my parents met.\\n\\nAdults think they know
everything. They think we want to get married, but our relationship isn't like that at all. They
don't know anything about us. Right now, they're giggling to themselves. If I didn't have a
fever, I'd write this letter in secret and mail it myself, so they wouldn't be able to read it.\\n\\nI
want to become a scientist, capable of creating the largest furnace this world has ever seen.
That way, when we go out to the Outer Municipal District, we won't have to wear so many
layers of clothing. Do you remember? When we went out there to play, I wore so many layers
that I couldn't even put my arms down. We ended up not doing anything fun. When I invent
that furnace, we'll play there again.\\n\\nSo, I probably won't go to work at the factory. I'm more
interested in going to the research institute. If you want to come with me, you can be a
scientist. I'll understand if you want to do something else though. That's what makes me
different from those adults.\\n\\nI'm a little sleepy as I'm still on medication today. That's all for
now. My dad said he'll mail the letter for me later.\\n\\nArna",
"LocalbookConfig_BookContent_190143": "<size=+2>Blue Lamp
Umbrella</size>\\n\\n<align=\"right\"><i>\"What Exactly Is an Umbrella?\"</i></align>\\n\\nBlue
Lamp Umbrella is a type of fungus that is commonly found growing near geomarrow. Small-
sized fruiting body, flat cap with a dimple and gills, <unbreak>0.5</unbreak>–2 cm in diameter,
smooth, dry, with its color fading from cyan to light-blue, becoming lighter towards the center.
The stipe is 3–5 cm, 1 mm or thicker, smooth, curved, and hollow. The cap is covered in
shining dust, making the mushroom give off a blue glow in the dark.\\n\\nThis Blue Lamp
Umbrella is edible, but this is not recommended because its flesh is hard to chew. It's used
primarily by some clinics for pharmaceutical purposes. Fungi of the Blue Lamp family have
analgesic effects, which have proven effective for trigeminal neuralgia, migraines, fracture
pains, and rheumatoid arthritis. The discovery of this fungi has done wonders for miners who
commonly suffer from these problems. Its name \"umbrella\" was borrowed from a common
object to describe its shape, but over time, underground people forgot what an umbrella
was.\\n\\n\\n<size=+2>Corrosive Ore Moss</size>\\n\\n<align=\"right\"><i>\"Random thoughts
creep up in an abandoned mine lit up by an eerie green light.\"</i></align>\\n\\nCorrosive ore
moss is a small plant with subspherical reflex cells on top, usually found in cave entrances or
abandoned geomarrow mines. The plant absorbs the moisture and organic matter in the air
through its compact structure, secreting acidic substances constantly during the growth
process. In geomarrow mines, the acidic substances dissolve geomarrow powder, creating a
chemical reaction that will release weak light and energy.\\n\\nIts strong protonema is usually
round and can reflect or refract light into a greenish glow. In the depths of a cave where there
is almost no light, this moss is still capable of using photosynthesis to survive. There is an
ecological phenomenon, known as the \"Moss Corridor\" where the mossy overgrowth
expands to unimaginable proportions inside a Geomarrow mine.\\n\\n\\n<size=+2>Zombie
General</size>\\n\\n<align=\"right\"><i>\"This really is a zombie...\"</i></align>\\n\\nThe
zombie general is not an actual zombie, nor is it a real general, it's just the name of a dead
giant banyan tree. The giant banyan tree existed long before the Eternal Freeze. This single
tree extended to form an entire forest and a famous eco-attraction. To extend their respect, the
people at the time named this tree \"General Sherba.\" When the Eternal Freeze came about,
the exposed parts of General Sherba died in the frost and snow. However, in its slow process
of agony and death, the roots of General Sherba kept growing and took over underground
water sources to absorb even more energy. The expansion of its underground root system
continued even after the main tree had died.\\n\\nThe elder members of the Geomarrow
Development Group were shocked the first time they ran into the roots because Belobog was
more than a hundred kilometers away from the general. From this point on, the ever-growing
roots were referred to by the people as the \"zombie general.\" Even to this day, the zombie
general still acts as a very important source of materials for the Underworld and its people. As
for the overall cultivation of the roots, it would be safe to say that less than 1% of it has been
tapped into.",
"LocalbookConfig_BookContent_190144": "<size=+2>Azure Ghost
Umbrella</size>\\n\\n<align=\"right\"><i>\"Its name is not meant to sound cool, but to serve as
a warning.\"</i></align>\\n\\nAzure Ghost Umbrella, also known as Deadly Blue Umbrella, is a
blue fungus that is oval-shaped as a juvenile, with its cap expanding to an umbrella shape later
in life. Azure Ghost Umbrella is very similar to the Blue Lamp Umbrella in terms of shape,
sharing a belly-button shape in the middle and has grooves. The color is pure indigo with no
gradient. The key difference between it and Blue Lamp Umbrellas is the presence of subtle
white spots, which is harder to detect in darker environments.\\n\\n<unbreak>50</unbreak>
grams of this highly-toxic poison is enough to kill an adult weighing <unbreak>50</unbreak>
kilograms. Its toxins are mainly amatoxins and toxic peptides, both of which are extremely high
in fresh Azure Ghost Umbrella. When ingested, these toxins can cause serious damage to the
liver, kidney, blood vessel linings, and the central nervous system, resulting in organ failure
and eventually death.\\n\\nIts resemblance to the Blue Lamp Umbrella had resulted in several
accidental poisoning incidents within the Geomarrow Development Group at its early stage.
Their response was the massive search and destruction of these fungi. It would be hard to find
them now. In addition, Underworlders began to cultivate Blue Lamp Umbrella in farms and no
longer needed to search for them in the wild. This also significantly reduced the number of
poisoning incidents.\\n\\n<size=+2>Aroma Ether Grass</size>\\n\\n<align=\"right\"><i>\"'Fairy
Tale King'? Don't be fooled by such a nickname!\"</i></align>\\n\\nAroma Ether Grass is
commonly found in caves with high levels of radiation. Its thick short stems store rich aroma
volatiles. At low temperatures, the plant leaves quickly produce a scent that attracts many
underground creatures. The scent also has a hypnotic effect and creatures eventually huddle
around the plant to sleep.\\n\\nThe creatures gathered around look like a group of children
listening to a story quietly, which is why this plant has been nicknamed \"Fairy Tale King.\"
However, sleeping in a cave with high radiation levels isn't as sweet as a fairy tale. The volatile
chemicals are also effective on humans, but usually do not manage to sedate healthy adults.
The Underground markets have made use of the extracted chemicals by diluting it to create
aromatherapy products that help with sleep.\\n\\n<size=+2>Soothing
Mushroom</size>\\n\\n<align=\"right\"><i>\"This is way better than ordinary
painkillers!\"</i></align>\\n\\nSoothing Mushroom, medium-sized soft body, thick cap, 4-8cm
wide, convex cap, black and green with ciliiform scales and inwardly curled edges. Soothing
Mushroom contains a special chemical named psilocybin, which is a serotonin-receptor
blocker. It can block neuronal connections when serotonin becomes lacking, resulting in a
partial loss of sensation for the person.\\n\\nIt was once used as an analgesic due to its special
neuron blocking characteristics. However, psilocybin doesn't just block pain. During the test
phase, ingesting the Soothing Mushroom blocker also resulted in negative effects on the
function of various bodily organs. It wasn't until an outside medical expert modified the formula
by lowering the dosage and using regional injections that the analgesic ability was realized.",
"LocalbookConfig_BookContent_190145": "<i><align=\"center\">\"This is a letter composed of
a series of messages.\"</align></i>\\n\\n(I)\\n\\nHey man, I heard the soil where you guys
would go to excavate this time is a little loose. Be careful out there, I think it's a little too
dangerous.\\n\\nTake my word and think it over. It's better to not go than to be swindled by the
salary promised by the supervisor. No amount of money would be worth it if you're gonna end
up buried under the rubble.\\n\\nBut you're not gonna listen, I know you too well. Being that it's
a new site, I bet the emergency shelter's not even ready yet, let alone the air filtration and
oxygen systems. Be a little more prepared and bring extra rations with you.\\n\\nWe grew up
together, so you will listen to me on this, right?\\n\\n(II)\\n\\nI can't even begin to express my
thanks, my friend!\\n\\nIt's because of your reminder that I brought a few extra biscuits with
me. No one expected the mine to actually collapse, and when it did, the people responsible for
building the support structures all ran off. In return for keeping this incident a secret, the
supervisor offered me a sizable compensation.\\n\\nLet me tell you what happened.\\n\\nWe
miners have an eye for this kind of thing. Our temporary bunker was reinforced with more
layers. We weren't too far from the bunker when the tunnel collapsed. Except for one man
whose leg was crushed, most of us were lucky.\\n\\nThe best preparation for a mining accident
is not to have one at all. Preparing extra biscuits won't do anything. We hadn't been rescued
yet, and our rations were already gone.\\n\\nBut, we needed to think of a way to survive. One
of our team members caught seven or eight Crystal Lizards somewhere. We had no choice but
to eat them. I've never eaten them before, but they say it's like chewing a pair of boots that the
supervisor had been wearing for <unbreak>18</unbreak> years.\\n\\nBut we had to
survive.\\n\\nWe managed to come up with a recipe, which turned out to be pretty good. Here's
the recipe for Crystalline Lizard Satay.\\n\\nA small bag of broken bits from the compressed
five-spice cake,\\nLeftover seasoning from a wild ferns salad,\\nBread crumbs, also dug out
from the bottom of the bag,\\nRock salt 3g,\\nHammer peppers
<unbreak>0.5</unbreak>g,\\nMeat from 7 Crystalline Lizards. Be sure to clean all the crystals
from the meat, otherwise they'll hurt your teeth badly.\\n\\nMix the spices, seasoning, and
bread crumbs then marinate the lizard meat in the mixture. Try to avoid the lizard fluids, or else
it'll end up tasting like medicine. That bad taste comes from the secretion.\\n\\nThen just wait
until the next day and the marinated meat will become softer, or it'll really be like chewing
shoes' rubber.\\n\\nNext, cut a few wooden sticks from the extra wooden frames in advance.
Soak the sticks in the underground water and skewer the meat. A buddy found some candied
mushrooms, so we added those in between the meat for extra flavor.\\n\\nFinally, sprinkle
some salt and chili powder gently onto the meat several times as it's grilling.\\n\\nNo matter
how bad the meat tastes, you can swallow it as long as you have salt and chili
powder.\\n\\nThe funniest thing is we were about to eat when the rescue team dug out the
rescue tunnel. \"We were trying to rescue you as soon as possible, and you're here eating
satay!\"\\n\\nTry it when you have the chance. Surprisingly, it was barely
edible.\\n\\n\\n(III)\\n\\nI'm glad to hear you survived, my friend.\\n\\nI admire you for being so
optimistic when you were trapped down there for so long.\\n\\nI tried that Crystal Lizard recipe
you gave me. That taste... are you trying to kill me?\\n\\nWhen you have the time, go find
Natasha. There's something wrong with your taste buds.\\n\\nWe grew up together, so you will
listen to me on this, right?",
"LocalbookConfig_BookContent_190146": "1. There is a place in the city where if you continue
walking forward, you will end up in the air.\\n\\n2. If you repeatedly rock back and forth at the
corner of the street, the ground will open up and swallow you into the abyss.\\n\\n3. At a
specific point in time, the people that pass by you will suddenly open their arms and make a T-
pose.\\n\\n4. If you suddenly turn around at a crowded place, the walls will become
white.\\n\\n5. If you utter a certain mysterious phrase, the person you're conversing with will
turn into a monster.\\n\\n6. The heater and trash can on the side of the street become square
boxes when it snows.\\n\\n7. When you're in a place with no one else around, music of an
unknown origin could be heard.\\n\\n8. If you are reading this, all the miraculous things above
will happen to you.",
"LocalbookConfig_BookContent_190147": "...\\n\\nNumber#3471: Reject Silence\\nAsset
Category: Curio Collection\\nItem Description: A tiny orchestra set that automatically plays
some not-too-bad exotic music when the ambient noise is at 0 dB. If the surrounding is louder
than 0 dB, the set will remain silent.\\nLevel of Damage: <unbreak>80%</unbreak>\\nDamage
Details: Functions the exact opposite way as it claims to be. The noisier the surrounding, the
louder it becomes.\\nEstimated IPC Settlement: <unbreak>118,000</unbreak>
credits\\n\\nNumber#3472: Dark Matches\\nAsset Category: Curio Collection\\nItem
Description: There's nothing special about these matches designed to be used in dim
environments. If you stare at them long enough, you may even find them pitiable. When placed
in bright areas, transparent and odorless aerosols in dark green can be spotted floating near
their heads, which are safe to be touched by hand. Igniting the matches will drive away light
and usher in darkness.\\nLevel of Damage: <unbreak>100%</unbreak>\\nDamage Details:
Unexpectedly, monsters from the Legion found them particularly interesting and stole them
all.\\nEstimated IPC Settlement: <unbreak>32,000</unbreak> credits\\n\\nNumber#3473:
Interdimensional Bed\\nAsset Category: Immovables\\nItem Description: Situated in the Herta
Department of Implement Arts, this bed lies in the middle of scented lime-green vines. Those
sleeping in its fragrance will in their dreams cross the boundary between dimensions and
travel among the stars.\\nLevel of Damage: <unbreak>10%</unbreak>\\nDamage Details: A
number of vines were burnt down. Please replace them by collecting new ones and deliver
through interastral shipment. \\nEstimated IPC Settlement: <unbreak>97,000</unbreak>
credits\\n\\nNumber#3474: Railway Platform\\nAsset Category: Immovables\\nItem
Description: Platform used to host guests of the Space Station and park spacecrafts.\\nLevel
of Damage: <unbreak>50%</unbreak>\\nDamage Details: Truss structure deformation. Need
concrete.\\nEstimated IPC Settlement: <unbreak>5,777,000</unbreak>
credits\\n\\nNumber#3475: Astral Express\\nAsset Category: Spacecraft\\nItem Description:
Spacecraft parked at the space station platform. Should the craft be damaged, Herta Space
Station bears minimum liability.\\nLevel of Damage: <unbreak>20%</unbreak>\\nDamage
Details: Multiple scratches on coaches; damaged paintwork; high energy cost against mileage;
odor from monsters; delayed schedule; opportunity cost; extraordinary wear and tear;
psychological damage.\\nEstimated IPC Settlement: <unbreak>990,000</unbreak>
credits\\n\\nNumber#3476: Shiqi Megascope\\nAsset Category: Researcher Personal
Belongings\\nItem Description: Megascope used to observe the Aquila constellation.\\nLevel of
Damage: <unbreak>70%</unbreak>\\nDamage Details: With the piece broken, you'll have to
make do with the naked eye.\\nEstimated IPC Settlement: <unbreak>48,000</unbreak>
credits\\n\\n...",
"LocalbookConfig_BookContent_190148": "<align=\"center\"><size=48>Galaxy Public Service
Award</size></align>\\n\\n{F#Ms.}{M#Mr.} {NICKNAME}:\\nWhen gamma rays and neutrino
bursts are blocked outside of the spiral arms of the galaxy, when yet another scheme devised
by a Lord Ravager is thwarted by the resourceful Rangers, that is when the whistling of justice
soars over the Starwall of Preservation, and the people of the seven Aeons rejoice! In this
Amber Era when unprecedented changes took place, the Herta Department of Galactic
Geopolitics still managed to capture tidbits of information from light-years away, all because of
your honorable deed which left a mark on the ever-fleeting energy flow of the universe.\\n\\nAs
scarce as it may be, justice like this is commendable in its own right. It may not crush the vile
foe once and for all, nor can it restore the rights the victims has lost. But it will, like the butterfly
that caused a storm, repel all evil and pull good people together, leaving a remarkable chapter
of justice in the history of this universe.\\n\\nFor this purpose, a little bird travels through the
glittering stars to name you \\n\\n<align=\"center\"><size=36>Lord of Peace-
Keeping</size></align>\\n\\nYour title is hereby certified.\\nMay your voice is heard across the
galaxies thereon.\\n\\n<align=\"right\">Herta Department of Galactic
Geopolitics</align>\\n<align=\"right\"><unbreak>2157</unbreak>
AE</align>\\n<align=\"right\">Signed by Researcher Elizabeth Watson</align>",
"LocalbookConfig_BookContent_190149": "<align=\"center\">Notice of Ad Hoc
Transfer</align>\\n\\nResearcher Abraham of the Curio Collection Squad, former member of
the Security Department, is hereby commissioned to retrieve \"A Boxer with Colored
Tortoiseshell Pattern\" from the Department of Implement Arts in the storage zone for Wen
Mingde. The item can be found in the third aluminum cabinet on the left-hand side of the
corridor. Wen Mingde is personally responsible for all consequences.\\n\\nThe notice comes
into immediate effect!\\n\\n<align=\"right\">Period of Transfer: For a while, I
guess</align>\\n<align=\"right\">Assigner: Wen Mingy</align>\\n<align=\"right\">Assignee:
Aburgerham</align>",
"LocalbookConfig_BookContent_190150": "To any Herta Space Station researcher who picks
up this letter:\\n\\nHi there! You still alive?\\n\\nCall it a bummer if you want, but the fact that
the space station is surrounded by Antimatter Legion is hardly news to anyone. The entire
universe knows about it except for the indifferent, head-in-the-sand bunch known as the
Preservation. Other folks would at least make a bet during their downtime on how much time
the space station has left. If you ask me, I'd say the space station is done for. Didn't think the
Legion would actually do their job this time. Bad news for the space station though. I, on the
other hand, made a small fortune out of this. I wonder how livid your Madam Herta must be.
My new boss has made it clear: if this \"genius\" really does need help, the Intelligentsia Guild
is willing to put everything on the table, as long as she recognizes that the Genius Society is
not any better than the Intelligentsia Guild.\\n\\nWhat say you? Tell her about this generous
offer. If things do work out, send your reply to the tavern \"World's End.\" There's a seat if you
walk in, turn left and walk five steps. You'll find it on the ninth row, the one with an iron bell and
an Aster Falcifolius plant hanging over. Shove the letter under the four liter Kapo-Kali tankard.
Ha!\\n\\n<align=\"right\">Obnoxious Former Researcher of
Yours</align>\\n<align=\"right\">Hosea Lazaro</align>",
"LocalbookConfig_BookContent_190151": "To young researchers in the Department of
Galactic Geography:\\n\\nMy young fellows, pals or whatever! Behold! A tapestry lies before
you on which your former Department of Galactic Geography colleague waved in his discovery
and realization after he made a breakout from the Herta Space Station for the grand
Galaxy.\\n\\nThe Interastral Peace Corporation won't sell you a word of what I'm about to say,
even if you hand them a million worthless credits that you have to sell your homes to get! And
do you know why? Because what I'm saying here is about freedom, rebellion and instability,
things that evoke hatred from the IPC, which loathes risks and only cares about making
employees mindless machines. The best the IPC can offer is to distract you with a thousand
exotic wares and a thousand false choices from what truly matters.\\n\\nThis is precisely why it
attempts to please many factions. It's trying to hide the reality we live in under a facade of false
prosperity and happiness.\\n\\nNow is the time to face the truth. When I was with the Herta
Space Station, the Department of Galactic Geography was looked down upon by all other
departments. Those self-righteous biologists, politicians-to-be, fortune-telling conjurers and
profiteers, all of them despised us, thinking that we were too incompetent to study anything
else other than playing with stones and mud. But once you leave the Herta Space Station,
you'll find that truth couldn't be further away from what they led you to believe.\\n\\nOur
knowledge of the scale of the Galaxy is on par with that of the Nameless who traverse the
universe.\\nOur desire to learn more about the geography of the universe was once blessed by
the Trailblaze Aeon, who laid down star rails to connect the planets, linking the far corners of
the universe, even the dark areas. \\nThe deity goes by the name of Akivili. \\nOn this coarse
paper that didn't cost me a penny, I share with you the teachings they left us before passing
away: Be proud, and look skywards.\\n\\nIf you feel things are not going your way and that all
is without purpose or that the universe is dark and cold, blow a hole out of the Herta Space
Station! Make a breakout from the space station! You will find that the Galaxy is yours to
explore. I know this, because I have done so.\\n\\nDisclaimer: The content of this letter is for
members of the Department of Galactic Geography only. Don't hold me accountable if you
brats from other departments try to follow suit.\\n\\n<align=\"right\">Former member of the
Nameless, now an Armed Archaeologist of the Intelligentsia
Guild</align>\\n<align=\"right\">Hosea Lazaro</align>",
"LocalbookConfig_BookContent_190152": "To old friends and enemies and new
ones:\\n\\nThose of you who don't know who Hosea Lazaro is, feel free to ask the head of the
Department of Implement Arts.\\n\\nI can still recall the man in charge of the Department of
Implement Arts when I was a junior researcher trying my best at work. Wen Huairen was his
name, the old man of Wen Mingde. Old miser really enjoyed cutting our research funds. He
slashed the supply of instruments used to test the composition of atmosphere and soil on
different planets and used the money to buy showy antiques from the IPC, calling it \"business
exchange.\" He had an eye for rare relics. I'll give him that. He bought low and sold extremely
high in the Interastral market. The Department of Implement Arts was raking in profits because
of this. In the meantime, we had to make do with an Astro Rod for planetary
research.\\n\\nEven after I hit his face with an Astro Rod, he did not change a bit. Business as
usual, money for Department of Implement Arts, budget-cut for Department of Galactic
Geography. Business must have been booming for Department of Implement Arts since I left.
After all, one less accountant who ran random checks and pushed for fair distribution of
resources to worry about. More and more suppliers have \"Herta Department of Implement
Arts\" branded on their packages.\\n\\nIn addition to Wen Huairen, all those who bullied the
Department of Galactic Geography were taught a lesson by me, Hosea Lazaro. Many became
my enemies who saw to my removal from the space station, but some turned into my friends.
I'm not the most amicable type, true, and I got into a lot of trouble because of that. But Wen
Tianweng was the only one who gave me a proper smack. It was on me though, I owe him
that.\\n\\nThose old friends of mine, I know most of them are still kicking. The same goes for
me. In fact, I want them to know that I have never felt better, despite the fact that I nearly
kicked the bucket in the waste lands of the Destruction several times. My head was wanted by
numerous factions thanks to my recklessness. Years of saving wasted in Masked Fools' pub.
None of those matters now. I'm alive and kicking.\\n\\n<align=\"right\">An old friend, or
enemy</align>\\n<align=\"right\">Hosea Lazaro</align>",
"LocalbookConfig_BookContent_190153": "To Treasure Hunters: (Part I)\\n\\nHa! You are
fooled!\\nThere is no \"treasure\" at all.\\nThe only reward is the four scrawls by me hidden in
this room. You must have recognized it. Yes, there's lord Herta's handwriting as well. Surprise,
eh?\\nIf you are a junior who worries all day to impress your boss, take a deep breath! No
good if you have a heart attack now.\\nIf you are one of those playful young fellows, I'd
suggest you take them, go back to them when you find life miserable and have a good laugh
when you are not busy doing your research in a dark corner of the
tower.\\n\\n<align=\"right\">Laughing Hosea Lazaro</align>",
"LocalbookConfig_BookContent_190154": "To Treasure Hunters: (Part II)\\n\\nRight, if you are
reading this, you've probably listened to me. That means you always follow through with what
you started.\\nI have to admit, it would hurt my reputation had I asked you to go through so
much trouble just for nothing.\\nAfter all, I can't foresee to whom this letter will go so many
Amber Eras later.\\nThere is a chance, however unlikely it may be, that you are a future
defender of my reputation, someone worthy of my legacy.\\nWouldn't want to accidentally put
you under friendly fire, would I?\\nHm, so be it. It's time that I bring forward the real
treasure.\\n\\n<align=\"right\">Your Respected Hosea Lazaro</align>",
"LocalbookConfig_BookContent_190155": "To Treasure Hunters: (Part III)\\n\\nHave you tried
a type of soda named \"Kapo-Kali\"?\\nIt was once the signature of the space station,
extremely popular in the Southern Orion system.\\nSorry to brag, but I'm indeed the creator of
the famous Astro Rod and Galaxy Guide.\\nAnd undoubtedly, \"Kapo-Kali\" is also my
creation.\\nThe IPC offered me five million credits for the recipe and I turned them
down.\\nWen Huairen from the Herta Department of Implement Arts attempted (and failed) to
steal it <unbreak>33</unbreak> times, all resulting in him getting a good smack from me.\\nI
will now make the recipe public...\\nFive million's worth! See you in the next
letter.\\n\\n<align=\"right\">Legendary Drink-Maker Hosea Lazaro</align>",
"LocalbookConfig_BookContent_190156": "To Treasure Hunters: (Part IV)\\n\\n\\n\\n\\n\\nYes,
you are seeing it right. Above is the secret recipe of Kapo-Kali.\\nI swear on my Mom's life that
it's authentic.\\nIf you are one of us, you'll know how to decrypt it.\\nGot a tip for you: A specific
method of autoradiography is required to reveal the text.\\n\\n<align=\"right\">Hosea Lazaro
the Terrific</align>",
"LocalbookConfig_BookContent_190157": "To Treasure Hunters: (Part IV)\\n\\nWen! My man!
How are things? After I left the space station, my little birds in the Department of Galactic
Geography told me things were not exactly going your way thanks to my... unconventional way
of doing things. Your entitlement to become the head of the Department of Implement Arts got
stripped. To add insult to injury, they put you in the maintenance room to make up for the giant
hole I blew out.\\n\\nIt is what it is. My apology would only hurt you more at this point. Nor can
it make up for your loss. You know me, I hate hypocrites more than anything. For years, I have
been wandering amongst the stars and I can't remember how many times I thought of writing
to you. But I've heard that of all the people working in the Station, you hate Hosea Lazaro the
most. What's the point of sending you a letter knowing very well that you would not read it?
That's why I sneaked back to the Station some time ago and set up this puzzle for you to
solve. All this fuss, just to make sure you get the letter.\\n\\nNow, it's time that I hand over the
secret recipe of Kapo-Kali to you. Sell it to the IPC, they'll make it worth your while. Some sort
of compensation from me, I guess. I wish you well in the rest of your journey.\\n\\nSecret
Recipe of Kapo-Kali: Caramel, Carbon Dioxide, Peas, Canterbury bells, Interdimensional
Leaves, Ambergris and Orchid Zest. \\n\\nYes, you are seeing it right. Above is the secret
recipe of Kapo-Kali.\\nI swear on my Mom's life that it's authentic.\\nIf you are one of us, you'll
know how to decrypt it.\\nGot a tip for you: A specific method of autoradiography is required to
reveal the text.\\n\\n<align=\"right\">Hosea Lazaro the Terrific</align>",
"LocalbookConfig_BookContent_190158": "<i>*On the surface, this book is no different from
any other. But upon closer examination, you will find that it is surrounded by a layer of stellar
light, as if imbued with a hidden spell. The encyclopedic information on Wubbaboo is recorded
on the open page of the book. You can turn the page with your hand, but the content will
always remain the same. It's almost like flipping through a book of sifting sand. It seems that
you need some sort of authorization to view the other contents — some sort of
key.*</i>\\n\\nGalactic Species Serial Number: Spiritual #415\\n\\nSpecies Name:
Wubbaboo\\n\\nGalaxy Nickname: Wubba, Jinx, Mischievous Astral Spirit\\n\\nCategory:
Kingdom Spiritual Organism - Class Astral Spirit - Order Shapeless - Family Spirit Essence -
Species Heliobus\\n\\nResearch Summary:\\n\\nSpiritual organisms, represented by Astral
Spirits, can be traced back to the recorded beginnings of the Amber Era. The Leviathan's
Conception Theory believes that some elder Leviathans were run aground after the Dusk
Wars. During their lengthy slumber, their decomposed cells became the seedbed for organic
organisms, and their dissipating life force became wandering Astral Spirits. However, more
and more scholars have begun to publicly denounce the Leviathan's Conception Theory in
recent years. Other nascent theories are not included here.\\n\\nIn the beginning, the Astral
Spirits did not possess individual wills and all they did was float and wander aimlessly in the
galaxy. During the Trailblaze, as the Nameless traveled between the galaxy, the Astral Spirits
became allured by the humans' freedom of travel. The mortal beings possessing the strong
emotions of love and lust made a strong impact on the barren core of the Astral Spirits.
Humans have become the most desirable hosts for Astral Spirits. The Astral Spirits would
follow the scent of emotions and find their prey, possess their body, and turn the host into a
mindless walking corpse. Hosts that aren't able to fuse with the Astral Spirits will die on spot. A
verified case of a Nameless named Erwin Hessler became possessed by an Astral Spirit and
managed to form a symbiotic relationship with it. Those possessed by Astral Spirits and ended
in tragedy are lost as time goes on.\\n\\nAfterward, these types of spiritual organisms hid and
blended into human society. Their exceptional abilities to sense emotion and control people's
hearts and minds are feared by many.\\n\\nWubbaboos have inherited the abilities of their
Astral Spirit ancestors, but are not as deadly. On their own, Wubbaboos enjoy scaring people
and appear as ghostly, semi-transparent, shifting forms. After attaching itself to a host, the
personality of the host will change dramatically and their behavior completely altered. After
committing a series of pranks, the host will regain consciousness.\\n\\nIf the brutal acts of
Astral Spirits are for the purpose of possession and evolution, then Wubbaboo's roaming
would purely be —\\n\\nFor fun.\\n\\nThat's right. They go around being mischievous for no
specific reason and would leave after they get bored. The ruckus would end and the host
would return to normal but the damages caused along the way cannot be
salvaged.\\n\\nAccording to the space station's <color=#dbc291ff>Adler's Tier System</color>,
Wubbaboos fall under the medium containment level. Although it does not pose a deadly
threat, it does have the potential to cause a lot of trouble and should be kept from breaking
loose.",
"LocalbookConfig_BookContent_190159": "Mail Origin: Planet Xin<unbreak>-
41</unbreak>\\nMail Type: Family Greetings\\nExamination Result: Passed, no memetic virus
present\\nExaminer: Elizabeth Watson\\nSend to: Department of Ecology - Entry Researcher -
Eikura Shuu\\n\\n<align=\"center\">***S E A L***</align>\\n\\nDear Shuu,\\n\\nYour dad and I
are very happy to have received your third letter. It made him so happy that he lit a
Harmonious Joy that he has saved for many years to celebrate. I couldn't stop him. You know
what I'm talking about. Ever since the Slinkans announced the ban on spices, all related
products have been removed from our daily lives. Your dad is risking being arrested and
physical punishment to celebrate. He even showed the entire town your letter. Please
understand that he's not trying to breach our family's privacy. It's just that he's genuinely proud
of having you as his son.\\n\\nThat night, everyone bunched together to read your letter. The
Curio in the space station that you mentioned is something unheard-of here. And the
descriptions of the researchers you work with, heh, well, to people like us who have spent their
entire lives on Xin<unbreak>-41</unbreak>, they sound like geniuses compared to even the
Slinkans. However, according to what you said in your letter, the Slinkans aren't the
embodiment of the truth nor the dominion of the universe. Then does that mean they aren't
able to bring our civilization to its apex? Are there really more majestic beings than the
Slinkans? To be honest, this is all a little too much for me. I tried looking through historical
records in the pile of dusty books about the period before the Slinkans arrived but was stopped
by your father. He said that the only reason I would attempt to do something as risky as
reading banned books is that I had nothing better to do. I was about to use your words to talk
back to him, but he said that if I had the time for that, I'm better off gathering another basket of
leaves from the spice fields so that we would have enough money to send you a few more
things from home next harvest season. I thought about it. Your father was right. These things
are better left to you young people to think about. Oh, and there was a boy who got really
excited reading your letter. His name is Milo, and he used to attend the same academy as
you.\\n\\nLet me think... He stood on a chair and said you have brought brand-new knowledge
to everyone. He said that you were... the fire bringer... or something. He quickly left after
saying that. At the time I'm writing this letter, he has already been missing for twenty-two days.
And today, in the foggy morning, his body was discovered. The morning fog has been very
thick recently on Xin<unbreak>-41</unbreak>. I think it's because the Slinkans have increased
the burning of spices. I think they're celebrating some sort of holiday or welcoming someone
important. A number of small spacecrafts flew frequently around the Slinkan Residential Area.
But I digress. Back to Milo. He was lying in the wilderness a hundred meters from the Slinkan
Residential Area. His eyes, mouth, ears, and abdomen were stuffed full with used spices. The
townspeople all said this is a warning from the Slinkans. We buried Milo on a small hill, on the
side where the dark yellow lilacs blossom. A few people cried, including your father. They
loudly denounced the thick smoke and how it makes their eyes hurt, but quietly claim that
Milo's individualistic style cost him his life. If he had an idea, he should've talked to everyone
about it. They also said that he was stubborn like a pair of fire tongs, and didn't rat anyone out
till his death. Don't worry, after what had happened, I won't ever let your dad carelessly share
your letters again.\\n\\nOh, I've also got something that's been bothering everyone. Aren't you
working at Herta Space Station? Then what does Madam Herta mean? Is that a person? From
your descriptions, she sounds like a Slinkan. Intelligent, wealthy, cold, and a little crazy.
You've dealt with Slinkans on Xin<unbreak>-41</unbreak> for more than a decade, so it's no
surprise you were able to earn her favor. Obviously, I'm not saying that your work isn't just as
splendid. I believe that getting number one in your evaluation is a result of an immense
amount of hard work. But then again, you've already proven you were capable of that when
you first passed the exam and received the ticket to board the space station. Oh, and that
Master Capote you talked about. Him being so nice to you shows that there are more good
people than not in the galaxy, or why would the stories of the Galaxy Ranger be passing
around everywhere? If you are a big celebrity on the space station as you say, then you need
to be even more careful and restrained. Please don't mind my nagging, I just don't want you to
be impulsive and pay the price for it. A mother knows her son better than anyone ever
could.\\n\\nWell, that's all the reminders I have for you. I've been dreaming about you lately. In
my dream, you locked yourself in a black house. It makes me very worried. Maybe it's because
I'm getting old. I let my imaginations get the better of me and it's been affecting my sleep. I'm
always worrying about if your work is going well, if you're eating enough, if you've lost weight, if
you're wearing enough clothes... and all sorts of other questions. I had the Astral Logistics
send you a pair of wool pants I spent an entire season knitting, but it was rejected by the
space station... They said that everyone there wears protective uniforms and have no use for
something crude like this. Your dad was furious and tossed the pants in the new house we
purchased for you. We basically spent all the savings we had from harvesting spices on that
house. We're not recklessly spending money. There aren't many other luxuries to be had with
the Slinkans ruling the place. We both hope that you can get married and start a family of your
own soon. But if you don't plan on staying on Xin<unbreak>-41</unbreak>, then that's a whole
different story. After all, that would be something completely beyond both of our
imaginations.\\n\\nOh Shuu, Mom wishes you health and happiness. Hop on a warp ship soon
and come home to us.\\n\\n<align=\"center\">***S E A L***</align>",
"LocalbookConfig_BookContent_190160": "<unbreak>39</unbreak>,
<unbreak>51</unbreak>, <unbreak>2157</unbreak> AE, Lyrid Meteor Shower\\n\\nHa, this
may sound strange, but imagine a Herta Space Station researcher who's spent a lot of time in
space being fearful of zero-gravity. It's been five hours and I can still clearly feel the sensation
of the traction cable tightly wrapped around my upper body. Even though I am aware that the
cable is made from a rare lithium fluoride that can't be damaged by even the sharpest blade, I
still imagine myself being unbound and slowly floating into space. After all, the universe is vast
and there is definitely a place for everyone. What's the point of staying on the space station
and being constantly humiliated? Maybe I would be lucky enough to be intercepted by the
Celestial Comet Wall while floating through the darkness and board the jingling mine cart of
the shepherds to travel amongst the stars. But it is also possible that I would fall right through
the cracks of the galaxy into the great abyss of the Leviathan like a mayfly into the mouth of a
giant whale.\\n\\nAre their insides warm, dark, and moist? Or is it like the gentle starry night
sky as the Nameless describes it to be? If it's the latter, I would at least be able to witness
such magnificent sight before my death. It'd be better than staying here and being treated like
garbage. Anyways, it really doesn't matter where I die. No one would care anyway.\\n\\n\"Beep
— beep — balance confirmation complete.\"\\n\\nRed lights flash inside the Balance Cabin.
The noises notify me that the inspection mission has been completed and that the power
balance of the protective field is intact. Dying in the mouth of the great abyss is just my
blabbering. Right now, I need to lean on the control station and make some formal recordings,
I'm sure the terrible handwriting wouldn't be an issue. Perhaps I shouldn't waste the firsthand
information and try to complete the anti-gravity protective field research report as soon as I can
to make up for the undesired results of the previous research and regain some of my self-
evaluation points. Or maybe I should go and find Wen Tianweng in the repair room for a
beverage to relax my nerves. I can then be honest with myself and admit my distaste for
writing research reports.\\n\\nThrough the porthole, I can see the faint blue-violet lights of the
anti-gravity protective field dispersed across the universe. It has been around for a total of
eight Amber Eras... It is hard to imagine anyone other than the IPC being able to put together
something with the ability to withstand such a long period of time. Was its original conception
praise for Madam Herta or was it a prophecy against an unknown danger? Or was it both? It
didn't matter, because soon the monsters will be arriving, and they will throw themselves at the
space station more frequently than they have in the past. The mutations they will send will also
be more horrifying. They've been kept in the Research Cabin for the past era and living as
phantoms in the rumors that spread across the space station. But now, being in the frontlines,
it is very likely I will encounter them eventually.\\n\\nThis isn't exactly bad news. In fact, it
makes me excited. Information regarding the Legion has always been monopolized by the elite
researchers. It would be much more interesting to observe the space station's most prominent
enemy up close than inspecting and repairing ionization balance, and researching for ways to
upgrade the defenses. Why would upgrading defenses be something a researcher like me
should be worrying about? Does the IPC only make the defenses and offer no after-sales
services? Leaving the task of ultimate survival to the researcher with the lowest evaluation
score in an era doesn't make sense at all. I suspect that this is just a trap and that there is a
subtext to it: Once a researcher fails, he should go and do some physical labor to prove what
value they have remaining.\\n\\nAlthough I have no interest in this topic, I have to produce a
decent research report or I'll have to continue my stare down with it in the next era. It's a
spectacular form of cyclical punishment.\\n\\nI actually don't really understand why everything
has a score. Obviously, someone's gonna say only a bottom-feeder and failure like me would
question the logical nature of a point system. All the researchers line up to enter the Scoring
Room on the same day of every Amber Era, allowing the space station to inspect us in the
name of Erudition. Like pigs for the slaughter on an assembly line, we are branded with elite,
average, or inferior scores. For the purpose of receiving a higher score, topics that are less
popular, more esoteric, or have a longer reporting period are deserted by the researchers,
while the number of research topics that are for flattery and show increase by the day. I
understood something when I look at the researchers pursuing that artificial score: We are not
being blessed by the Erudition, but exploited by it. It can easily control this crowd of intelligent
minds, placing their unrestrained ingenuity in one specific location, thus annihilating all
possibilities for them to think freely.\\n\\nI can't help but think about the situation on my home
planet, the one marked Xin<unbreak>-41</unbreak> on the Hosea Star Map. Back then, I was
such a genius, and with so much energy. When I first showed the potential to take the test, my
childhood companions were no different from the shallow researchers at the space station.
They had surrounded and cheered for me, just like how the researchers are now celebrating
the \"heroes\" researching the Legion. They had prayed that I would one day take them away
from Xin<unbreak>-41</unbreak>, that one day I would show the residents of Xin<unbreak>-
41</unbreak> what life is like in galactic regions outside of the colonized area. They've once
dreamed of a different life, one that doesn't include wasting their entire lives harvesting
hallucinogenic spices to sustain the Slinkan species' supposed dreams of immortality.\\n\\nI,
too, only found out after arriving at the space station that the Slinkans aren't the rulers of the
galaxy. On the contrary, compared to the supreme existences in this galaxy, the Slinkans are
really not that different from the residents of Xin<unbreak>-41</unbreak>. If the residents of
Xin<unbreak>-41</unbreak> were brave enough, they should revolt at all costs against the
weak social control the Slinkans have over them. But they can't, because they lack both
knowledge and courage.\\n\\nAlthough I've overcome my lack of knowledge regarding these
oppressive situations, the cowardice bred from the impoverished soil on Xin<unbreak>-
41</unbreak> has been etched deep into my bones. That is why I remained silent when I
received my single-digit score due to those unpredictable spiritual organisms. I received the
gaze of the \"Skynet\" in the Scoring Room to just as I had bathed under the acid rain of my
home planet. I was burning up, I was humiliated, I was full of hatred — and I was
silent.\\n\\nHowever, it's proven that even the feeling of awkwardness is excess. There is only
one benefit in splitting people into different grades outside of the space station, the
convenience of feeling superior over others. It is worse here, however. The researchers have
no need for something like a sense of superiority. All their hard work is for the purpose of
gaining Madam Herta's attention and acknowledgment. They walk past me as if I'm just a
harmless ghost. That's right, there have always been harmless ghosts wandering around
aimlessly in silence here. It's just that by the time I became able and willing to notice them, I
too have become one of them.\\n\\nI still haven't found the courage to tell my real situation to
my family in the distant homeland. I don't want them to know that the genius of Xin<unbreak>-
41</unbreak>, whom they had such high hopes for, is nothing but an inferior-grade pig in the
space station they gaze upon day and night.\\n\\n<align=\"right\">Eikura Shuu</align>",
"LocalbookConfig_BookContent_190161": "<align=\"center\"><i>*This page is extremely
wrinkled. It is obvious that someone had crumbled it into a ball before tossing it
away.*</i></align>\\n\\nFile Number:
<unbreak>510523455323647432</unbreak>\\nDepartment: Department of
Ecology\\nCopyright Ownership: Eikura Shuu\\nNumber of Times Submitted: 7\\nEstimated
Filing Date: <unbreak>32</unbreak>, <unbreak>11</unbreak>, <unbreak>2157</unbreak>
AE\\n\\nMain body\\n\\nWubbaboos exist in the world individually, in groups, and parasitically.
It is known that when without a host, Wubbaboos keep their whereabouts hidden. After they
parasitized a host, their destructiveness is positively correlated with the host's
mobility.\\n\\nBased on a small test sample, a singular Wubbaboo possesses the intelligence
of a roughly six-year-old human. When in a group, the Wubbaboos' individual intelligence
reduces dramatically. This is because the thought waves of spiritual organisms interfere with
each other, and a resonance in frequency will affect their individual decision-
making.\\n\\nWhether with or without a host, the actions of the Wubbaboo (and its host) will
abide by the four following rules:\\n1. Happy Wubbaboos will quickly run around a room with
five or more corners.\\n2. Sad Wubbaboos will gather in an empty room and share their
unhappy thoughts with one another.\\n3. Angry Wubbaboos will expose themselves to strong
rays of light. Some Wubbaboos will not be able to bear strong emotions and scatter into
galactic dust.\\n4. Calm Wubbaboos will experience the strangest period of their life. They will
destroy everything in their path and prank organisms around them out of no reason but pure
mischief, truly living up to their nicknames of being a Jinx or Mischievous Astral
Spirit.\\n\\nComment\\n\\nCited Reference: \"Wubbaboo possesses space station brute, steals
<unbreak>113</unbreak> pairs of radiation protective boots in under a month. Caught due to
unbearable odor\" from <i>Herta Urban Legends</i> issue <unbreak>2156</unbreak> AE
Month <unbreak>25</unbreak>.\\nCited Reference: \"Blitz! Quickest collection operation in
station history: Wubbaboo possesses seventy-year-old woman, caught and booked within five
minutes\" from <i>Herta Urban Legends</i> issue <unbreak>2157</unbreak> AE Month
7.\\nThe first sample is taken from researcher Adler. Due to Adler's spectacular display of
intelligence in his age group, the results were ineffective. The second sample is taken from
researcher Wen Shiling. This paper has adopted the test conclusions of this
sample.\\n\\nReviewer Feedback\\n\\n1. It's common sense not to reference urban
legends.\\n2. Is the sample size large enough? Have enough samples been taken? Does
abruptly coming to a conclusion based on a singular sample reference fit with the Herta Space
Station's research values?\\n<i>*So it's my fault that there are only two children on the space
station?*</i>\\n3. What does \"rooms with five or more corners\" mean?\\n<i>*A room with
more than five corners means a room with more than just four corners. How else do you want
me to explain it?*</i>\\n4. \"Some Wubbaboos will not be able to bear strong emotions and
scatter into galactic dust.\" What were the steps that led to this research conclusion? I
recommend an investigation looking into whether this researcher has abided by the research
guidelines, and if there were unacceptable behaviors such as damaging collections and
assets.\\n\\nReview Conclusion\\n\\nThe research process is grossly lacking in scientific rigor
and approach. The validity of the research conclusion is yet to be proven.\\n\\nDepartment
Evaluation Conclusion: Failed. Will not be filed and stored\\nFirst Evaluation Reviewer: Capote
Dow Lanci<i>*To hell with you!*</i>\\nSecond Evaluation Reviewer: None",
"LocalbookConfig_BookContent_190162": "<align=\"right\">Herta Research Atlas Volume 7:
Traffic</align>\\n\\nItem Number: Transport<unbreak>-01483</unbreak>\\nCollection Date:
<unbreak>2154</unbreak> AE\\nPurchase Price: <unbreak>2,130,000</unbreak>
Credits\\nMarket Value: <unbreak>1,842,000</unbreak> Credits\\nHandler: Wen
Huairen\\n\\nSerial <unbreak>01483</unbreak> Galactic Emergency Rug\\n\\nA beige and
brown Bohemian-style rug. Places where woolen tassels should have been are now replaced
by small golden stellars that oscillate up and down at the same angle both ways.\\n\\nIt will
automatically adjust its size within a set range based on the weight of the item it is applied to. It
is the most common space survival equipment on spacecrafts.\\n\\nIt successfully transported
and saved hundreds of passengers in the first large-scale space transportation accident
caused by the traffic event brought upon by the Stellaron.\\n\\nItem Number:
Transport<unbreak>-01484</unbreak>\\nCollection Date: <unbreak>2154</unbreak>
AE\\nPurchase Price: <unbreak>180,000</unbreak> Credits\\nMarket Value:
<unbreak>560,000</unbreak> Credits\\nHandler: Wen Huairen\\n\\nSerial
<unbreak>01484</unbreak> Compound Eyes\\n\\nA hideous goggle covered with compound
eyes like soup bubbles. The user will see <unbreak>36</unbreak> different perspectives that
together give a <unbreak>360</unbreak>-degree full view.\\n\\nIt is said that this is a daily
necessity for crew members conducting warp jumps and hyperspace jumps.\\n\\nIn the first
traffic jam event caused by the Stellaron, jump ship pilot Bescot Wagner was able to avoid
collision with <unbreak>14</unbreak> other simultaneously jumping ships due to wearing a
compound eye.\\n\\nItem Number: Transport<unbreak>-01485</unbreak>\\nCollection Date:
<unbreak>2157</unbreak> AE\\nPurchase Price: <unbreak>37,000</unbreak>
Credits\\nMarket Value: <unbreak>41,000</unbreak> Credits\\nHandler: Wen
Mingde\\n\\nSerial <unbreak>01485</unbreak> Colored Beacon Paste\\n\\nNext to the
resplendent colors floating in the void lies a flat tin tube of about <unbreak>32</unbreak> cm
in length and 3 cm in diameter. The tube is filled with dark gold gel, which absorbs all known
colors and turns into that specific shade in the end.\\n\\nThis is a commonly seen emergency
item the Nameless carries. Whether in the void of the galaxy or on the ocean of a planet, the
Colored Beacon Paste will always release a line of brilliant colors on the galactic darkness or
on an ocean. It will also adjust its own color contrast and saturation based on the light source
and shade of its surroundings.\\n\\nThe bright, visually stimulating colors of the Colored
Beacon Paste allow the Galactic Rescue to easily spot signs written with it. It was invented by
a Nameless who possessed great artistic abilities. This Nameless once experienced a flight
incident and was trapped in a barren and desolate star system. In the end, with the use of
scraps from a White Star fragment, he was able to produce the most magnificent item in the
history of search and rescue — the Colored Beacon Paste.\\n\\nThere are also galactic bandits
who use the Colored Beacon Paste to leave graffiti packed with profanity everywhere in the
universe out of ill intentions, a rebellious nature, or an inflated
ego.\\n\\n<align=\"center\">P<unbreak>17071</unbreak></align>",
"LocalbookConfig_BookContent_190163": "<align=\"center\">Herta Researcher
Archive</align>\\n\\n<align=\"center\">—— Basic Information —— </align>\\n\\nName: Gunn
Konolev\\nSex: Male\\nRace: Homo sapiens\\nHeight: <unbreak>182</unbreak> cm\\nWeight:
<unbreak>68</unbreak> kg\\nPhysical Condition: Healthy\\nFaction Affiliation:
Confidential\\nPlanet of Origin: Eagle Castle (Destroyed)\\nMethod of Selection:
Invitation\\n\\n<align=\"center\">—— Research Information —— </align>\\n\\nStaff Number: R-
GPOL<unbreak>-013</unbreak>\\nProfile Number: <unbreak>2148</unbreak>-
<unbreak>013</unbreak>\\nDepartment: Department of Galactic Geopolitics\\nAccess
Permissions: Core researcher - Access Lv. V\\nResearch Topic: Top secret\\nEvaluation
Score: Distinction\\nEmployment: Honorary tenure\\nFurther Employment: Lifetime
researcher\\nEmergency Contact: Sheila Nova\\nContact Details:
Expired\\n\\n<align=\"center\">—— Research Findings —— </align>\\n\\n<i>The Fall of Planet
Eagle Castle</i>, Interastral Peace Publishing\\n<i>Galaxy Rangers and Its Resulting
Justice</i>, Titanium<unbreak>-44</unbreak> Publishing\\n<i>The Generation of Scorched
Earth: From Destruction We Came</i>, Interastral Peace Publishing\\n<i>A Fool's Play: The
Depth of Laughter</i>, Standard Candlelight Publishing\\n<i>*Several confidential topics have
been hidden*</i>\\n\\n<align=\"center\">—— Research Plan ——</align>\\n\\nThe manuscript
of my book <i>The Funny Knight and the Lost Bellflower</i> has been delivered to Standard
Candlelight Publishing. We have had a very enjoyable collaboration in the past. The book,
which is scheduled to be published in the <unbreak>2160</unbreak> AE, is a retelling of
everything I've learned since studying the Masked Fools in the form of an anti-chivalric novel,
and is a true account of the third turning point in my life.\\n\\nIn addition, I will be conducting a
mysterious experiment inside the space station. Lead Researcher Asta has already agreed to
my request. I'll try not to bother anyone — it's just a tiny adjunct that came with my third
change-of-heart, in order to fulfill a small wish of mine.\\n\\n<i>*1. The weighted average of
multiple assessments is adopted for the evaluation score.</i>\\n<i>*2. Herta Space Station
abides by the galactic regulations and laws of privacy and security when collecting, storing,
and using researcher information. Personnel with specific access authorizations are allowed to
view or use researcher files. Relevant personnel are not permitted to disclose any files to third
parties without prior authorization, failing which will result in severe punishment.</i>",
"LocalbookConfig_BookContent_190164": "<align=\"center\">Herta Researcher
Archive</align>\\n\\n<align=\"center\">—— Basic Information —— </align>\\n\\nName: Hosea
Lazaro\\nSex: Male\\nRace:Homo sapiens\\nHeight: <unbreak>173</unbreak> cm\\nWeight:
<unbreak>80</unbreak> kg\\nPhysical Condition: Very healthy\\nFaction Affiliation: Former
Nameless, Intelligentsia Guild: Armed Archaeologists\\nPlanet of Origin: Rima\\nMethod of
Selection: Self-recommended\\n\\n<align=\"center\">—— Research Information ——
</align>\\n\\nStaff Number: R-GGRA<unbreak>-009</unbreak>\\nProfile Number:
<unbreak>2147</unbreak>-<unbreak>009</unbreak>\\nDepartment: Department of Galactic
Geography\\nAccess Permissions: Advanced researcher - Access Lv. IV (demoted in
<unbreak>2154</unbreak> AE)\\nResearch Topic: Galaxy Guide\\nEvaluation Score:
Distinction/Outstanding\\nEmployment: Tenure\\nFurther Employment: Negative\\nEmergency
Contact: Wen Tianweng\\nContact Details: Station call\\n\\n<align=\"center\">—— Research
Findings —— </align>\\n\\nThat's all ancient history now. The Galaxy Guide is good enough
on its own, right?\\nAnyone with that sort of finding will have the rest of their lives sorted
out.\\n\\n<align=\"center\">—— Research Plan —— </align>\\n\\nEverything else is just
vanity.\\n\\nFirst of all, make a few hundred copies of the Galaxy Guide and distribute them to
all the young people in the Department of Galactic Geography. This is the foundation for all
future research, and from now on, we no longer have to stumble around a dark tunnel with a
dim lantern... galaxies will be as bright as day before us!\\n\\n<align=\"center\">—— Self-
Evaluation —— </align>\\n\\nThere is no doubt, Hosea Lazaro is the inimitable genius of Herta
Space Station. This near-absolute conclusion will only be swayed when Herta herself makes
an appearance.\\n\\nIt's a pity that choice far outweighs effort. In a series of major historical
events, the Department of Galactic Geography that Hosea Lazaro chose to dedicate his life to
has fallen foul of interdepartmental struggles. Just as even the best captain can't drive a
sinking ship through a storm, the genius Hosea Lazaro faces unprecedented injustice on the
space station. It's all because we don't have the financial power of a scalper, the diplomatic
capacity of a politician, the multiracial support of a biologist, or the divine favor of a fortune-
teller.\\n\\nAll we have is infinite yearning for the uncultivated lands within the galaxy and
hands that dig deep into the earth.\\n\\nHowever, those who want nothing more but to watch
as Hosea Lazaro embarrasses himself will be disappointed! I will never doubt my own raison
d'être because of my peers' incompetence. In all of my annual self-evaluations, I have written,
and will continue to write the following sentence:\\n\\n<size=18>Hosea Lazaro IS the inimitable
genius of Herta Space Station!</size>\\n\\n<i>*1. The weighted average of multiple
assessments is adopted for the evaluation score.</i>\\n<i>*2. Herta Space Station abides by
the galactic regulations and laws of privacy and security when collecting, storing, and using
researcher information. Personnel with specific access authorizations are allowed to view or
use researcher files. Relevant personnel are not permitted to disclose any files to third parties
without prior authorization, failing which will result in severe punishment.</i>",
"LocalbookConfig_BookContent_190165": "<align=\"center\">Herta Researcher
Archive</align>\\n\\n<align=\"center\">—— Basic Information —— </align>\\n\\nName: Eikura
Shuu\\nSex: Male\\nRace:Homo sapiens\\nHeight: <unbreak>168</unbreak> cm\\nWeight:
<unbreak>63</unbreak> kg\\nPhysical Condition: Suboptimal\\nFaction Affiliation:
N/A\\nPlanet of Origin: xin<unbreak>-41</unbreak>\\nMethod of Selection:
Examination\\n\\n<align=\"center\">—— Research Information —— </align>\\n\\nStaff
Number: R-ECOL<unbreak>-340</unbreak>\\nProfile Number: <unbreak>2157</unbreak>-
<unbreak>0340</unbreak>\\nDepartment: Department of Ecology\\nAccess Permissions:
Entry-level researcher - Access Lv. I \\nResearch Topic: Wubbaboo Anti-gravity protection
net\\nEvaluation Score: Below average\\nEmployment: Full-time contract\\nFurther
Employment: TBC\\nEmergency Contact: Eikura Nadeshiko (mother)\\nContact Details:
<unbreak>900</unbreak>-<unbreak>041</unbreak> Interstellar long-distance manual
transfer\\n\\n<align=\"center\">—— Research Findings —— </align>\\n\\n<i>Observation on
Wubbaboo Behavior</i> manuscript\\n<i>Anti-Gravity Protection Net Potential Balance
Maintenance Report</i> manuscript\\n\\n<align=\"center\">—— Research Plan
——</align>\\n\\nThe <i>Anti-Gravity Protection Net Potential Balance Maintenance
Report</i> has been reviewed and archived. If I'm able to score a distinction in my next
evaluation, I'll put in a request for research authorization on the
Legion.\\n\\n<align=\"center\">—— Self-Evaluation ——</align>\\n\\nI have a solid research
foundation and many years of experience in folk research, having come out on top in the first
Researcher Qualification Assessment competition held by the Herta Space Station at
xin<unbreak>-41</unbreak>. Even though I achieved unfavorable results in the last
evaluation, after some reflection, I believe the root cause lies in the unpredictability of
Wubbaboo as a subject of research. After the Protection Net topic was handed over to me, I
have submitted a new research report to my supervisor and am hopeful for a reversal for my
evaluation score.\\n\\n<i>*1. The weighted average of multiple assessments is adopted for the
evaluation score.</i>\\n<i>*2. Herta Space Station abides by the galactic regulations and laws
of privacy and security when collecting, storing, and using researcher information. Personnel
with specific access authorizations are allowed to view or use researcher files. Relevant
personnel are not permitted to disclose any files to third parties without prior authorization,
failing which will result in severe punishment.</i>",
"LocalbookConfig_BookContent_190166": "Darkness is gathering in the distance, using cruel
methods...\\n\\nTo dissect time. Petals inquiring for love bend their lips,\\n\\nLike the ticking
chimes in an infinite time and space. We have no choice,\\n\\nBut to slide into the shivering
calamities of the universe as if sliding down a slope into dusk.\\n\\nAnd with that, the stars
continue their enjoyment above as their elegant smiles fill the way
forward.\\n\\n<align=\"right\">Rocky Martinez</align>",
"LocalbookConfig_BookContent_190167": "<align=\"center\">Upon the stars, that is where the
talent and intellect reside. Oblivious to the world, as the envy becomes
blinding.</align>\\n<align=\"center\">Who knew gentleness and kindness welcomed only pain
and suffering. Like the risk of falling into the depths when trying to mount the
sky.</align>\\n<align=\"center\">An inquiry into spirit traces, a glance into the site of storage.
Even with iron shoes worn out unearthly, one has to visit the three
depths.</align>\\n<align=\"center\">Better off alone than to be an accomplice. One day, as
they turn around, a path will be lit by the radiance of the
stars.</align>\\n\\n<align=\"right\">Cryptologist From Locus Silentii</align>",
"LocalbookConfig_BookContent_190168": "<size=36>Chapter 3: Intelligentsia
Guild</size>\\n\\nThe universe is vast and without bounds, and the Erudition encompasses
countless. Geniuses have their own ways with words as the ordinaries have their own self-
satisfactions. Aside from those personally received by the Genius Society due to their
extraordinary talents, there is another organization that is motivated by the Erudition and
tirelessly continues its studies and research known as the Intelligentsia Guild.\\n\\nAll personal
bias aside, the hard work of the Intelligentsia Guild deserves a degree of respect. The Nous's
club is filled with strange people, lunatics, lone wolves, anti-social geniuses, and people with
social disorders. Though they continuously produced astonishing findings, they never share
this knowledge with the outside world, let alone publish it. <s>(With this book as an
exception).</s> The philosophy of the Intelligentsia Guild is to instead communicate and
share: Knowledge is a type of hard currency and miracles are only brought about when
currency is in circulation. So, they would exchange knowledge for wisdom and formulas for
recipes. The IPC accepted and sponsored them in a very generous fashion, lending them the
near-infinite powers of the IPC and the technology to move across worlds. The scholars
traverse across many worlds and collect all the valuable knowledge, turning these into a
commodity.\\n\\nThe Intelligentsia Guild is more like a commerce group when compared to
ordinary researchers. Their structure is built upon basic individual organizations of \"schools,\"
each responsible for their own earnings and expenses. The scholars would research and trade
the knowledge they've acquired in their area of expertise, trying to obtain truly priceless
treasures this way. The following are a few more renowned schools for the reader's
perusal:\\n\\n<align=\"center\"> -Synesthesia School-</align>\\n\\nThe Synesthesia School is
undoubtedly the school that has made the greatest contribution to the galaxy. For a very long
time, communication has been a critical issue that has troubled the IPC. The foundation of any
trade is its contract. However, the drafting of a contract requires mutual acknowledgment of its
terms and there is a long and complicated list of languages spoken by intellectual lifeforms.
The researchers of Synesthesia School worked to build a common thought bridge between the
different species known as the Synesthesia Beacon that's widely used today.\\n\\nThanks to
the Synesthesia Beacon, all body movements, flash signals, sound vibrations, or the change in
odor molecules — any sort of signal that holds meaning will be converted into a thought pulse
and translated into a comprehensible language. The first obstacle of communication has been
overcome. The IPC used the Synesthesia Beacon as the foundation and built a giant
database, storing the speech and vocabulary of almost a hundred million languages.
Inscriptions are no longer a mystery.\\n\\nIt is said that the IPC is still paying the Synesthesia
School a hefty licensing fee each quarter. This school has the wealth of a nation. A reliable
contact has informed the writer that the next research topic of the Synesthesia School will be
ultra-long-range remote communication technology. This technology was already invented by
Elias Salas, member #56 of the Genius Society, and put into the use of the Genius Society
over a hundred Amber Eras ago. But of course, the geniuses encourage the average Joe to
continue to develop their own erudition.\\n\\n<align=\"center\"> -Astral Ecology School-
</align>\\n\\nThis school views the galaxy as a large ecological observation subject. They are
obsessed with studying the void song whale, radiant jellyfish, and other organisms of the
galaxy. The school earned its recognition for the discovery of the Celestial Comet Wall. The
IPC was exhilarated to hear the confirmation that this was an ancient creation of Qlipoth, Aeon
of Preservation. They paid the school an incredibly large sum of money, once again proving
the old saying of \"work smart, not hard\" to be correct.\\n\\n<align=\"center\"> -
Candelagraphos-</align>\\n\\nThe Candelagraphos is the printing department of the guild.
They are made of countless authors, transcribers, typists, programmers, and workers who
produce books. This school is founded upon the noble gesture of altruism, surrendering selfish
scientific research and throwing themselves at the grand service of sharing wisdom with more
people. The science of the Intelligentsia Guild is gathered here and organized into books to be
published and sold to all the worlds. The most famous series is definitely the Traveler's
Guide.\\n\\n<align=\"center\"> -Armed Archaeologists-</align>\\n\\nThis is a school passionate
about galactic exploration and archaeology. They are always heading to the most desolate
planets and exploring the most dangerous ruins. Try to imagine a group of scholars armed to
the teeth leading a dozen mercenaries out of an exploration vessel and crawling in and out of
the crevices of ancient buildings that have been forgotten for countless Amber Eras. They
would leave behind the few fools that accidentally triggered various traps as an offering. Upon
reaching their destination, they would dig up valuable artifacts and ancient writing before
calmly laying down explosives and opening a path made from total destruction. They would
then happily board their ship and leave... Some say they look more to be mercenaries than
scholars, but that's up to each person to interpret.\\n\\n<align=\"center\"> -Quantum History
School-</align>\\n\\nThis is a new school reformed from the bankrupted Psychology History
School. Its original purpose is to find the influences of disturbance and patterns of change
hidden throughout history, and then make predictions for the future. However, they've become
a group of scammers that use a series of complex \"calculations\" for fortune-telling. The
reason I've included this school is to wrap up this interesting piece of writing with a funny
joke.",
"LocalbookConfig_BookContent_190169": "<size=36>Chapter
<s><unbreak>263</unbreak></s>4: Interastral Peace Corporation</size>\\n\\nQlipoth, the
Amber Lord — a colossal statue without a head. Silent and oblivious, they only think about
constructing their mysterious and giant wall. What was it for? No one knows. What is it they're
trying to keep out? No one knows. Most normal people will ignore it after realizing our
ignorance, but there are always abnormal people in this world. There are two different types
even in that group. One type thinks that: \"Wow, there's a God building a wall — this means
walls are sacred — so we're going to build walls too!\" What kind of ridiculous logic is this? And
with that, this group of people believes they've received some sort of revelation and began
wasting precious resources to build useless things on their respective planets. These people
are known as the Architects. As for the other group, well, they're even dumber than the
Architects. Although the Architects have a few screws loose in their heads, they're at least
thinking about doing things that are beneficial to themselves. On the contrary, the other group
of people think that: \"Wow, there's a God building a wall — this means walls are sacred — so
we have to help God build walls!\" — Whaa?\\n\\nAnd with that, a group of people filled with a
self-sacrificing mentality gathered and formed a support team for Qlipoth. Knowing that they're
not exactly capable of doing anything, this support team used the power of Paths and flew to
different worlds to source the various materials needed for building a wall as a tribute to the
God. At this very moment, two intelligent individuals emerged from this group of imbeciles and
changed the destiny of the entire galaxy.\\n\\nAnd now, the writer will explain the events to
follow in detail.\\n\\nFirst, the support team flew to an unfamiliar planet. They were lucky to find
the planet inhabited by a friendly race who received them warmly. The support team said:
\"Respected companions of the galaxy! The galaxy is facing destruction and our Aeon is
building a wall spanning across light-years to protect the galaxy. We urge you to take part and
join in on the construction!\"\\n\\nThe aliens reply, smiling: \"Wow, that sounds extraordinary.
What can we do to help?\"\\n\\nThe support team says: \"We need wood, stone, rebars,
cement, titanium... anything and everything that can be used in construction, we want them
all.\"\\n\\nThe aliens reply: \"Good, we have a lot of those materials. What will you use to trade
for them?\"\\n\\nAnd this is when the first landmark of economics was born: The trade of
resources—\\n\\nThe support team says: \"Oh, we have a lot of wood, stone, rebars, cement,
titanium... anything and everything that can be used to build stuff, we have it all.\"\\n\\nThe
alien replies: \"This kind of trade would be pointless.\"\\n\\nAnd this is when the wise ones take
the stage. Today, both of their names are inscribed into each wall and ceiling panel in the IPC:
Louis Fleming and Dongfang Qixing. The wise ones quickly answer: \"There is a planet called
Clementine three systems from here. It has a local specialty called winter sun fruit that is
incredibly delicious and melts in your mouth.\" The two upsold the berry as if it were something
that fell out of heaven.\\n\\nThe alien replies: \"Wow, that sounds amazing. Okay, five hundred
kilograms of wood for five hundred kilograms of winter sun fruit.\"\\n\\nAnd this is when
resource gained a quantitative value —\\n\\n\"Winter sun fruits are extremely precious.\" Wise
man number one Louis Fleming says, \"An entire Amber Era wouldn't yield five hundred
kilograms of it! On the contrary, five hundred kilograms of wood means very little to you. How
about this, we'll trade five kilograms of winter sun fruit for your five hundred kilograms of wood.
I guarantee you'll love it!\"\\n\\nDear readers, this conversation took place nearly
<unbreak>800</unbreak> Amber Eras ago. I'm sure you can tell that wise man number one
was being completely dishonest. Though winter sun fruits may be delicious, it is nowhere near
as rare as he described it to be. The wise man was lying. He was able to do this because he
had the ultimate advantage or asymmetric information. Once one party has more information
than the other, then they will gain the absolute initiative. When applied to this specific incident,
it meant that wise man number one possessed the power to set prices.\\n\\nAnd with that,
things start to develop in a positive direction: The support team realized that they need to
provide and trade with merchandise that the other party is interested in for them to get the
resources that they want. The support team no longer purchases only construction materials
but start to buy food, drinks, clothes, and everyday goods... They bought everything that other
planets would be interested in. The more business they did, the bigger their business grew.
Intellect number two Dongfang Qixing realized something: If they're the only people in the
entire galaxy that are in the trade business, then it's time for them to set their own
rules.\\n\\n— And with that, the galactic currency was born —\\n\\nMore than seven hundred
and seventy Amber Eras ago, Louis Fleming and Dongfang Qixing announced the reformation
of the support team and started the Interastral Peace Corporation (IPC). At the same moment,
the IPC introduced the universal galactic currency: credits. Ever since that day, the people of
each planet never had to worry about how much they could trade for their local specialties —
everything already had a price tag attached to it! They would receive credits from the IPC and
use the credits to purchase merchandise from the IPC. The market is no longer comprised of
three parties with the IPC in the middle. Now, people can purchase goods directly from the
IPC. Although the sellers and buyers didn't change much, this actually forms a great
advantage for the IPC.\\n\\nThe buyer and seller asset movement seems to have come to a
halt.\\n\\n— Halted asset means that there are now deposit capital —\\n\\nAssets valued in the
trillions have suddenly become hidden behind the IPC's credits and immediately filled the
IPC's pockets, but the IPC has bottomless pockets! And just like that, the IPC turned from
being just a small organization sourcing materials for an Aeon to the strongest force in the
entire galaxy.\\n\\nHowever, it is worth mentioning that even after having made such a great
accomplishment, the IPC never forgot why the organization was put together in the first place.
The construction materials the IPC has accumulated over nearly <unbreak>800</unbreak>
Amber Eras are now piled across each planet surrounding Aeon Qlipoth. The Aeon has never
uttered a word about their actions, nor made any use of their offerings. Even so, the IPC's
outlook remains unwavering:\\n\\nThis is what you call faith.",
"LocalbookConfig_BookContent_190170": "<size=36>Preface</size>\\n\\nOn that day,
Scholar Cleo from the Candelagraphos asked me: \"Is there something you would like to write
for the universe?\" I told her there was nothing, and she replied solemnly: \"Please, just write
something. It's a request from the IPC.\"\\n\\nTo be honest, I've never thought about this
before. The Genius Society has its own rules and rarely ever shares anything with the outside
world. Actually, why should we care about what happens to the universe? Our research and
discoveries make us happy, and that's more than enough. Even if the galaxy were to go into
all-out war, we would be able to take care of ourselves with our abilities — however, judging
from a different perspective... What harm could it do even if I were to write a book? None that I
could think of. In fact, I'm not the only one who's thought of publishing in the history of the
Genius Society. Zandar, member #1 of the Genius Society, wrote a book before. Aiden,
member #22 and inventor of the nine-worded formulae, also wrote a book. To my knowledge,
Screwllum, member #76, also wrote a booklet a few Amber Eras ago to educate its butler on
the maintenance of a large computer management system. Besides, the great Nous the
Erudition also stored all the information within its body. Isn't this also a form of writing? Having
thought of all this, I feel it would not be a bad thing to actually sit down and write a book of my
own.\\n\\nThe IPC sent someone last week to deliver the down payment for the book. I was
shocked to see the number of zeros on it. I began to think seriously about writing. First, I need
to explain the content of this book within this Preface: It will not contain any of my
groundbreaking discoveries, nor will it have intrinsic mathematic deductions — though I am
famous for the above, I wish to display my true self here. Truth be told, I want to write a book
about the universe, Aeons, factions, and everything else. I have had more frequent
interactions with other worlds in the past Amber Eras. I began to work with the IPC, assisted
Xianzhou in their battle against the abominations, got my hands on numerous collections from
the Astral Express, and stirred up some trouble with the Garden of Recollection. I've been
more active recently than I have been ever before. I've noticed that the truly interesting things
in the universe aren't its cold laws and rules, but the Aeons formed of highly condensed
philosophy and the foolish conniving humans gathering around the Aeons. This is what I want
to write: The lonesome gods and their insouciant followers. I hope the readers will find the
book satisfying.\\n\\nThank you IPC for your sponsorship.",
"LocalbookConfig_BookContent_190171": "<size=36>Chapter 2: Genius
Society</size>\\n\\nPlease consider the following question: What is the most mysterious
organization in the entire universe?\\n\\nIs it the famous Stellaron Hunters who dare to work
against the IPC? Is it the mysterious and unknown Device IX? Is it the Nameless that perished
alongside Akivili? Or is it the Beyond the Sky Choir that only exists in legends? None of the
above. In truth, the most mysterious, supernatural, and nebulous organization is the one that
the author of this book belongs to: The \"Genius Society\" favored by the Aeon
Nous.\\n\\nFirstly, let us state a universal truth: The author is a super genius of the kind only
born once every few millennia, even on the scale of the entire universe. To reiterate, the
author is not shameless, but shame means nothing to the author — The author had solved the
solitary waves theory and the Spark model hypothesis at a very young age. As a young adult,
the author discovered the conversion method for Sigma Baryons. The author proposed the
Herta sequence and published a paper on reversed-progeria in middle age, and managed to
conduct reversed-progeria in old age. In their regained youth, the author once again solved the
secret behind the Imaginary leakage phenomenon, and captured and sealed the Stellaron
from beyond the sky. The author had saved the planet they were on from total destruction for a
total of nineteen times and has met the Aeons twice. The above is but a fraction of the author's
innumerable accomplishments. Invitations to join the Genius Society are only handed out to
individuals as rare as the author, and there have only been <unbreak>84</unbreak> of such
illustrious members since the birth of Nous. Therefore, on the above evidence, the author
deems the Genius Society as the most mysterious. In this book, for the first time ever, the
enigmatic veil of the Genius Society will be lifted for the readers.\\n\\n(The draft ends here
abruptly. Words are scribbled below:\\n<i>The people of this stupid society don't communicate
with each other at all. What am I supposed to write about?</i>\\nAn unfamiliar handwriting
follows:\\n<i>Deary, you have to write something. The readers are looking forward to
it.</i>\\nThe familiar handwriting from Herta continues:\\n<i>If it's so easy, why don't you write
it?</i>)",
"LocalbookConfig_BookContent_190172": "<align=\"center\">Ley, oh, my
Ley.</align>\\n<align=\"center\">How did I fall so deeply in love with
you?</align>\\n<align=\"center\">Your white skirt,</align>\\n<align=\"center\">is like a landed
wild dove,</align>\\n<align=\"center\">tugging at my heart
unknowingly.</align>\\n\\n<align=\"right\">Rocky Martinez</align>",
"LocalbookConfig_BookContent_190173": "<align=\"center\">You were as light as a swallow
when leaving the station,</align>\\n<align=\"center\">You danced a tap dance on the skin of
the Abundance.</align>\\n<align=\"center\">You made my heart jump up and down as you
danced.</align>\\n<align=\"center\">And made the Stellaron obstruct the Star Rail one chunk
at a time.</align>\\n\\n<align=\"right\">Rocky Martinez</align>",
"LocalbookConfig_BookContent_190174": "<align=\"center\">Other than the halo and starlight,
there is another woman in the galaxy.</align>\\n<align=\"center\">She brings with her my
inquiries, ones that would last my entire lifetime.</align>\\n<align=\"center\">The answer lies
at the fragile edges of the black hole.</align>\\n<align=\"center\">Her eyes are like the sighs of
the clouds,</align>\\n<align=\"center\">Loneliness has turned blue into my
name.</align>\\n\\n<align=\"right\">Rocky Martinez</align>",
"LocalbookConfig_BookContent_190175": "Source: Unknown light-years (exceeds detectable
distance)\\nRecipient: Herta Space Station, Rocky
Martinez\\n\\n<align=\"center\">***Translated Text Below***</align>\\n\\nLesley <i>Herta
Space Station System Time
<unbreak>06</unbreak>:<unbreak>32</unbreak>:<unbreak>17</unbreak></i>\\nHi
Rocky!\\n\\nLesley <i>Herta Space Station System Time
<unbreak>06</unbreak>:<unbreak>32</unbreak>:<unbreak>45</unbreak></i>\\nThe
Interastral Research Team has landed on a planet in the neighboring system to the
Abundance galaxy. The air here is so refreshing!\\n\\nLesley <i>Herta Space Station System
Time <unbreak>06</unbreak>:<unbreak>33</unbreak>:<unbreak>08</unbreak></i>\\nEven
though this place isn't actual Aeons territory, it's already able to generate an extremely high
degree of oxygen just by being close to the Aeons.\\n\\nLesley <i>Herta Space Station System
Time <unbreak>06</unbreak>:<unbreak>33</unbreak>:<unbreak>29</unbreak></i>\\nThis is
my first time witnessing Theophany... I've always stayed inside the space station. Only reading
about this is like living under a rock.\\n\\nLesley <i>Herta Space Station System Time
<unbreak>06</unbreak>:<unbreak>33</unbreak>:<unbreak>39</unbreak></i>\\nAh, the
repeater signal is about to end... I feel like I said a lot of meaningless things. Sorry.\\n\\nLesley
<i>Herta Space Station System Time
<unbreak>06</unbreak>:<unbreak>34</unbreak>:<unbreak>48</unbreak></i>\\nDon't forget
to keep up the good work at the space station. Try your best to come out to see the stars soon,
just like that Hosea who you admire so much.\\n\\nDestination: Unknown light-years (exceeds
detectable distance)\\nSender: Herta Space Station, Rocky
Martinez\\n\\n<align=\"center\">***Edits Below, Translation Sent***</align>\\n\\nRocky
<i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>14</unbreak>:<unbreak>18</unbreak></i>\\nLesley,
congratulations on your safe arrival!\\n\\nRocky <i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>25</unbreak>:<unbreak>27</unbreak></i>\\nDon't worry,
I scored Excellent in the previous evaluation and I'll definitely do it again next time.\\n\\nRocky
<i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>41</unbreak>:<unbreak>43</unbreak></i>\\nLesley, what
you said was very interesting. It's definitely not a waste of time! Tell me about everything you
see. I'll be waiting to hear from you!",
"LocalbookConfig_BookContent_190176": "Destination: Unknown light-years (exceeds
detectable distance)\\nSender: Herta Space Station, Rocky
Martinez\\n\\n<align=\"center\">***Edits Below, Translation Sent***</align>\\n\\nRocky
<i>Herta Space Station System Time
<unbreak>18</unbreak>:<unbreak>12</unbreak>:<unbreak>24</unbreak></i>\\nLesley, do
you still have the Astro Rod I gave you?\\n\\nRocky <i>Herta Space Station System Time
<unbreak>19</unbreak>:<unbreak>33</unbreak>:<unbreak>56</unbreak></i>\\nYou said
that it was difficult to use before. I looked through some ancient text today and found a method
for it. I've been eager to share it with you.\\n\\nRocky <i>Herta Space Station System Time
<unbreak>19</unbreak>:<unbreak>37</unbreak>:<unbreak>36</unbreak></i>\\n\"Place the
rod in the soil, straight and direct. Straight as in not crooked, and straight as in not bent. Hold
the rod with both hands, and pierce it straight into the dirt. Inspect the straightness, use the
mirror to focus the light. If the light reaches the bottom, then you're all set. If the light lands on
the wall of the hole, then it is bent.\"\\n\\nRocky <i>Herta Space Station System Time
<unbreak>19</unbreak>:<unbreak>40</unbreak>:<unbreak>11</unbreak></i>\\nMemorize it
and tell me if it works.\\n\\nSource: Unknown light-years (exceeds detectable
distance)\\nRecipient: Herta Space Station, Rocky
Martinez\\n\\n<align=\"center\">***Translated Text Below***</align>\\n\\nLesley <i>Herta
Space Station System Time
<unbreak>02</unbreak>:<unbreak>55</unbreak>:<unbreak>08</unbreak></i>\\nAhh, silly
Rocky, Astro Rods are so outdated nowadays! Hasn't the one you guys have at your school
also been sitting in the collections cabinet?\\n\\nLesley <i>Herta Space Station System Time
<unbreak>02</unbreak>:<unbreak>56</unbreak>:<unbreak>43</unbreak></i>\\nAll the tools
the research team now uses to measure planetary soil are from the IPC.\\n\\nLesley <i>Herta
Space Station System Time
<unbreak>02</unbreak>:<unbreak>58</unbreak>:<unbreak>20</unbreak></i>\\nWell, seeing
that it's the Astro Rod that you gave me, I suppose I'll try and figure out how it works. I believe
that digging up some precious rare-earth elements with it shouldn't be a problem.\\n\\nLesley
<i>Herta Space Station System Time
<unbreak>03</unbreak>:<unbreak>02</unbreak>:<unbreak>34</unbreak></i>\\nHey, aren't
you always doing research with rocks? What's your favorite colored mineral? I'll try to look for
it.",
"LocalbookConfig_BookContent_190177": "Source: Unknown light-years (exceeds detectable
distance)\\nRecipient: Herta Space Station, Rocky
Martinez\\n\\n<align=\"center\">***Translated Text Below***</align>\\n\\nLesley <i>Herta
Space Station System Time
<unbreak>04</unbreak>:<unbreak>25</unbreak>:<unbreak>32</unbreak></i>\\nRocky! Can
you guess what I'm experiencing right now!?\\n\\nLesley <i>Herta Space Station System Time
<unbreak>04</unbreak>:<unbreak>26</unbreak>:<unbreak>01</unbreak></i>\\nThe main
star of the Abundance segmentum experienced a gravitational collapse due to an unknown
influence. Soon after, there was a starquake!\\n\\nLesley <i>Herta Space Station System Time
<unbreak>04</unbreak>:<unbreak>26</unbreak>:<unbreak>22</unbreak></i>\\nFlashes in
the universe and gamma afterglow fills everything in visible range.\\n\\nLesley <i>Herta Space
Station System Time
<unbreak>04</unbreak>:<unbreak>26</unbreak>:<unbreak>58</unbreak></i>\\nThis is such
a rare sight. The team member that promised to come with me before got scared and ran
away... *sigh* It'd be so nice if you were here.\\n\\nLesley <i>Herta Space Station System
Time <unbreak>04</unbreak>:<unbreak>27</unbreak>:<unbreak>39</unbreak></i>\\nSo
don't be mad, okay?\\n\\nDestination: Unknown light-years (exceeds detectable
distance)\\nSender: Herta Space Station, Rocky Martinez\\n\\n<align=\"center\">***Edits
Below, Translation Sent***</align>\\n\\nRocky <i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>30</unbreak>:<unbreak>13</unbreak></i>\\nGot scared
and ran away? Good.\\n\\nRocky <i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>30</unbreak>:<unbreak>13</unbreak></i>\\nFrom now
on, don't accept any more gifts from that guy. It's obvious that he's unreliable.\\n\\nRocky
<i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>37</unbreak>:<unbreak>02</unbreak></i>\\nI'm not
mad... I'm actually regretting our little argument. You scared me to death when you said
starquake. I thought something bad happened to you...\\n\\nRocky <i>Herta Space Station
System Time
<unbreak>08</unbreak>:<unbreak>38</unbreak>:<unbreak>23</unbreak></i>\\nBut now I
know. The beauties of a starquake is a result of its dangers.\\n\\nRocky <i>Herta Space
Station System Time
<unbreak>08</unbreak>:<unbreak>45</unbreak>:<unbreak>16</unbreak></i>\\nLet's go and
watch it together next time. I will be right next to you even if it's dangerous.\\n\\nRocky
<i>Herta Space Station System Time
<unbreak>08</unbreak>:<unbreak>56</unbreak>:<unbreak>05</unbreak></i>\\nWhat I mean
is... If possible... From now on, I'd like to always stay by your side.\\n\\nRocky <i>Herta Space
Station System Time
<unbreak>08</unbreak>:<unbreak>56</unbreak>:<unbreak>15</unbreak></i>\\nDo you
understand what I'm trying to say?",
"LocalbookConfig_BookContent_190178": "<i>This chapter mainly talks about Artem, a
member of the Belobog \"Supernova\" Expedition Team. He was accidentally dragged into a
blizzard outside Belobog. After falling off a cliff, he began his struggle to
survive...</i>\\n\\nWhen Artem first joined the Ancient Relic Expedition Team, he was known
as \"the most promising youth in the history of the expedition team.\"\\n\\nHe graduated at the
top of his class from the best medical institute in Belobog, while also having degrees in
archaeology and geology. His physical capabilities rival that of a professional athlete, and he
has claimed multiple national rock-climbing championships as the head of the medical
institute's rock-climbing association.\\n\\nHowever, beneath the glamour and praise hides an
extremely stubborn person, who's obsessed with the relics of the Old World. When Artem first
joined the expedition team, he often became \"overly devoted\" to the studies of the ancient
relics. He locked himself in the research institute for days, until the staff found him passed out
on the lab floor.\\n\\n\"What? I even forgot to eat!?\"\\n\\n\"Yes, Artem. You even forgot to
sleep!\"\\n\\n\"That won't do. I'm gonna fill my stomach and get back to my research.\"\\n\\nIt
was not until recently that he learned to keep some canned food in his drawer in the lab. This
only made him stay even longer in the lab than before.\\n\\nIn the beginning, many young
ladies set their eyes on Artem, for a little while at least. But everyone soon realized that the
humanoid organism named Artem seems to be unable to develop emotional connections with
others. What a pity.\\n\\nIn his own words, \"For now, I just want to adventure.\"\\n\\nThe
Ancient Relic Expedition Team belongs to the Belobog Museum. They are a team of
adventurers responsible for finding Old World relics in the areas surrounding Belobog.
Retrieved relics will be studied extensively by archeologists and historians. However, their
work must be done in a harsh blizzard environment. Dangerous situations and accidents are
frequent in this line of work, which requires both wisdom and courage. Without a doubt, these
archeologists are the true explorers of Belobog.\\n\\nIt shouldn't come as a surprise that the
explorers may die at any moment.\\n\\nThis moment was no different.\\n\\nArtem moved
towards the cliff face as he dragged the lower half of his body with difficulty. The wind was
much weaker here, making sure he can breathe a little easier before his inevitable death. His
vision was blurry, but he couldn't tell whether it was due to the blizzard or if his eyes were
wounded. He tried looking up the cliff where he probably fell from.\\n\\nDid the team member
he pulled up find safety? He must have, right? It was only a matter of time before he joined the
other team members. That's a relief...\\n\\n...\\n\\nHe was exhausted, and his vision gradually
grew dim. If he fell asleep now, during this blizzard, he would never wake up, that's for sure.
The heavy abdominal bleeding had frozen solid, and Artem was unsure of how he would
eventually die. It hardly mattered to him at this point.\\n\\nAs the blizzard grew more violent,
Artem would soon become a corpse just like the ones that he had passed by on previous
adventures. It gave him some relief to think he wouldn't be alone.\\n\\n...\\n\\nHe was just three
years old when he climbed the drainpipe to the rooftop, much to the horror of his parents...
What was happening? Was his life already flashing before his eyes? Ah, how many memories
does one make in a lifetime...\\n\\nArtem had drifted off to sleep under the cliff.\\n\\nThe flame
of his life flickered in the blizzard. It was about to die out.",
"LocalbookConfig_BookContent_190179": "<i>Continuation: Artem was rescued by an
unknown man and his daughter, and later woke up in a small medical facility. What he saw
was a strange world unlike Belobog. Everything here was made from \"Rain Water,\" and the
residents here lived in harmony with the wind and the snow. Artem was amazed by the
wondrous sights built from special materials...</i>\\n\\nAs the flow of time continued, Artem
found himself lying in a medical facility.\\n\\nHowever, this medical facility had nothing in
common with Belobog's Architects' Charice Hospital. No hospital in Belobog would have beds
made of crystals. It wasn't until Artem noticed the IV drip attached to his arm that he realized
he was being treated.\\n\\nThere was drumming in his ears. His eyes were only able to make
out the blurred, burning lights around him. Apparently, his motor skills haven't returned. What's
for sure is that he had almost crossed over to the other side.\\n\\nThe first person he met after
being discharged from the hospital was the girl that helped him in his
dreams.\\n\\n\"Congratulations on your recovery.\"\\n\\n\"Thank you. Could you tell me where...
Who are you... I should probably introduce myself first... No, wait...\"\\n\\nArtem was filled with
questions. His words became jumbled, and he was unable to form a complete
sentence.\\n\\n\"My name is Anna.\"\\n\\n\"I'm A—Artem...\"\\n\\nUnlike the first time they met,
Anna didn't tie her hair. The light shone through her long flaxen hair with translucent edges.
The soft glow made her hair look as if it was delicately lifted. Her long eyelashes and calming
eyes matched her thin face perfectly. In the past, Artem tried to avoid observing a woman's
facial features for too long. With Anna, however, he couldn't stop until both their faces were
flushed with embarrassment.\\n\\nPerhaps it had something to do with his life having been
saved, but Artem felt something he had never felt before.\\n\\nJust as Artem had predicted, he
was not in Belobog.\\n\\nIt was a city that had been built in the blizzard. People called it the
Frozen City.\\n\\nDifferent from Belobog, the Frozen City's forebears used the Old World
technology to survive in the blizzard and preserve the spark of the Old World civilization. Artem
was in the happiest phase of a culture shock. Everything was brand new to him, like in one of
his countless dreams, in which the technologies of the past lying dormant in the museum come
back to life. Accompanied by Anna, this city gradually unfolded before Artem.\\n\\n\"They
should have also injected an Edelweiss into your body during your
surgery.\"\\n\\n\"Edelweiss... What is Edelweiss?\"\\n\\n\"Ah, how should I put it? It's like a
small... machine?\"\\n\\n\"Machine? I thought machines were big things with chains, gears,
valves, and steam? They... can be injected into the body?\"\\n\\n\"I don't understand the
principle very well. I just know all residents of Frozen City are injected with Edelweiss at birth.
We do not fear the cold because of it. When I was little, the explorers told me that outsiders
wear heavy clothes to stay warm. It wasn't until I saw you that I realized it was true.\"\\n\\n\"So
in the eyes of the local population, such warm clothes must be quite an unusual view... Right,
speaking of which, are there other cities in this world besides Frozen City?\"\\n\\n\"But of
course, the world is a big place.\"\\n\\nAnna suddenly stopped in her tracks, and Artem
followed suit. In the clearing in front of them, a group of uniformed men gathered around a
cannon, which was pointed at the sky, as if ready to fire, only waiting for someone to light the
fuse.\\n\\n\"Are they planning to shoot the cannon at the building across from
here?\"\\n\\n\"Hahahaha...\" Anna couldn't help but laugh at his genuine question. She wasn't
used to guiding outsiders. \"You're not wrong, but they're planning to construct a new building
here.\"\\n\\n\"Construct a new building?\"\\n\\n\"Yes, but since it hasn't taken shape yet, I don't
know what it will be.\"\\n\\nThe cannon fired into the sky and thick clouds began to form above
the clearing. Moments later, the water Anna called \"rain\" fell from the sky.\\n\\n\"Rain Water\"
was a rare term that Artem only read about in the museum archives. He had never witnessed it
before. It was a common weather condition in the Old World. Only snow would fall from the
skies in Belobog.\\n\\nIt wasn't until this moment that Artem understood that the cold
snowflakes at home could fall in such a gentle way.\\n\\nThe Rain Water didn't disperse as it
fell on the open ground. Instead, it quickly solidified into a concrete shape, as if sculpted by
invisible hands. As the rain continued to fall, the outline of the building became clearer. The
style was much different from those in Belobog.\\n\\nA building tens of meters high was
completed before Artem's eyes in a matter of minutes, like a miracle.\\n\\nAnna was no longer
surprised by the shock in Artem's eyes. She explained that all buildings in Frozen City were
created from the miracle Rain Water. If the weather monitor Cloudship detected an incoming
blizzard, these buildings would be converted into water on command, then transformed into
new buildings as the people of Frozen City migrated to a more hospitable area.\\n\\nUnique
blueprints were traded among residents. Strange buildings rose every day. There was nothing
more natural to the locals than that.\\n\\n...",
"LocalbookConfig_BookContent_190180": "<i>Continuation: Following Anna, Artem witnessed
the technological miracles of the Frozen City, including the Rain Water, frozen tunnel network,
and many others. During the tour, Anna delivered the queen's invitation to Artyom. He was
being summoned as a foreign guest. This is how he'll get to meet Dalmir of the Lava
Kingdom...</i>\\n\\nResponding to the summon, Artem arrived at the Frozen City's Crystal
Palace. He had no issues finding the place, as the palace's grand dome could be seen from
anywhere in the streets.\\n\\nUnder the guidance of the soldier in charge of guest reception,
Artem passed through the main hall and entered the most prized part of the Crystal Palace,
the hall of history. The glimmering light of the dawning sun cast a delicate outline upon the
corridor walls.\\n\\nFollowing Artem's footsteps, the sculptures of the ancient heroes and kings
began to move. The spears in their hands extended forward, slowly reaching towards the evil
monsters. Their cloaks swayed in the air, as if dancing alongside gusts of wind. However, all
movement came to an end as Artem stoped.\\n\\nArtem had spent his fair share of time in
museums. Trying to uncover stories hidden within the silent relics was part of his daily work.
He was familiar with the techniques used by ancient artists and got used to ignoring symbolic
adornments, so he could get right to the history itself. He couldn't help but slow down to gaze
upon the magnificent works in the corridor:\\n\\nEmerging from the shattered sky, with golden
blood running through their veins, the God looks down upon the mortal word with cold and
condescending eyes...\\n\\nThe warriors of the Frozen City were fighting the monster army.
They wielded weapons emitting flames of death and wore armors that Artem has never seen
before...\\n\\nAn armed vehicle the size of a mountain soared through the air like a snowgull.
At the apex of this tidal wave of an army sat a woman with a diamond crown on her head. She
was brandishing her spear, pointing it towards the merciless God in the sky...\\n\\nArtem
almost collapsed under the power emitting from the sculpture. He exhaled and noticed that the
soldier leading him was observing his fascination with a smile. Artem gave him an apologetic
look and quickly caught up with the soldier.\\n\\nArtem was told by the soldier at the reception
that he could move freely while waiting for the queen's summon.\\n\\nNot long after he sat
down, a ragged outsider came in and sat next to him. Before Artem could speak, the man
introduced himself.\\n\\n\"Hello, I'm Dalmir of the Lava Kingdom. I'd like to know...\"\\n\\n\"I'm
Artem of Belobog. I'm not a guest, just an adventurer that ran into trouble.\"\\n\\n\"Belobog?
I've never heard of it, but I'm glad to meet someone in the same line of work!\"\\n\\n\"Same line
of work? What an unexpected joy! Judging from your clothes, you must have experienced
many thrilling adventures.\"\\n\\n\"I guess thrilling would be an accurate description. I came
here as a cannonball. It was eye-opening! I've never seen snowflakes before...\"\\n\\n\"What
did you say? You came here... as a cannonball?\"\\n\\n\"Yeah, yeah! You put a man inside a
cannon, then BOOM! The man's flying through the air, get it?\" Dalmir excitedly drew a
parabola with his fingers.\\n\\n\"I don't get it. How could a man survive that?\"\\n\\n\"Here we
go! This is my favorite moment. That incredible look on your face. Now I get to slowly explain
my hometown to you. Haha, I'm used to it by now.\" Dalmir smiled proudly with his hands on
his hips.\\n\\n\"There are no snowflakes in the Lava Kingdom where I'm from. The difference in
temperature is night and day compared to the Frozen City. There are many volcanoes where I
live. Do you know about volcanoes? It's the complete opposite of snow mountains. Volcanoes
have smoke coming out the top, and sometimes, they even spew fire.\"\\n\\nArtem could not
imagine a mountain so hot that it could breathe fire. All he could do was nod
absently.\\n\\n\"...And so, we used the power of the volcano to create a volcano cannon. We
use it to launch adventurers, such as myself, to explore other countries. But it was only in the
air that I realized the only way back was by walking. I guess that's how the previous
adventurers returned home, hahaha!\"\\n\\nDalmir was naturally talkative. His words were full
of passion that made Artem feel a sense of kinship. As they talked, Artem learned for the first
time what a volcano was, what the movement of Earth's crust was, and what a volcano cannon
was...\\n\\nThe Lava Kingdom adventurers are dispatched to explore the ends of the earth, but
they can always find their way back with a compass that always points home. However, the
trip back may be more dangerous than being launched by the cannon, and only a handful of
adventurers make it. The ones who do make it always bring home reliable companions from
foreign lands. The outsiders bring knowledge and technology that the Lava Kingdom would not
normally have access to.\\n\\n\"Artem, I need your help! Please come back with me to the
Lava Kingdom. We must get there before the biggest volcanic event in history!\"\\n\\n\"The
biggest volcanic event in history...?\"\\n\\n\"That's right! We're preparing our biggest volcano
cannon yet. We're going to fly to the Satelleden of the Old World!\"\\n\\n(To Be Continued)",
"LocalbookConfig_BookContent_190181": "<i>Continuation: After walking through the Frozen
City's hall of history, Artem arrived at the reception room where he was greeted by Dalmir as
he waited for the queen's summon. The two hit it off right away, and Dalmir shared his true
reason for being here. He was searching for a companion to return to the Lava Kingdom with
to soar into the skies together...</i>\\n\\nArtem was once again blown away. His mind was like
a drum head repeatedly pounded with new information.\\n\\n\"Leave the ground... and head for
the skies?\"\\n\\nEach day, the world that Artem knew was repeatedly challenged by novel
technologies, unknown histories, and distant, mysterious nations. Just as he thought nothing
else would be able to surprise him, the man in front of him invited him to leave the land using a
cannon powered by a volcano. He had no other choice...\\n\\n\"With all due respect, I
refuse!\"\\n\\n\"What? I thought you'd be more adventurous than that. I was certain you would
agree.\"\\n\\n\"Those are two completely different issues. Going to a far and unfamiliar nation
or climbing to heights never reached before may sound crazy to some people, but those feats
are all within human logic and understanding. Using a volcano to launch yourself into the sky...
that's just suicide!\"\\n\\nAfter a short exchange, he bid his farewell to the adventurer from the
volcano.\\n\\n\"Maybe it's not that ruthless of an idea, young man.\" He took but a few steps
when a commanding and soothing voice came from the side.\\n\\nOnly now did Artem notice a
woman in expensive clothing staring at him from not too far. Based on what she was wearing,
Artem immediately realized who it was and bowed. The woman smiled back.\\n\\n\"May I ask
you a question? Adventurer from Belobog, why did you embark on this perilous
journey?\"\\n\\n\"Perhaps... restlessness runs in my blood?\" Artem pondered for a moment,
then shook his head.\\n\\n\"Perhaps life is too peaceful in Belobog. We hide in a greenhouse
and listen to the preaching of the speakers day after day. Soldiers guard our borders, stopping
monsters from entering our city and preventing our people from leaving. If you work hard, you
don't have to worry about food or shelter. But every day is the same. Life is peaceful without
any changes. People are afraid of an unstable future and losing the life to which they've grown
accustomed. Belobog's history is hundreds of years old, but nobody has ever truly left.\"\\n\\n\"I
don't want to read the same newspaper every day. I don't want to cover my eyes and ears and
pretend the world is the size of our city. I want to know if I can survive a life that's not so
peaceful.\"\\n\\nThe woman smiled. \"It seems you were born in the wrong place. You are
different from the other Belobog people I know.\"\\n\\n\"There have been other people of
Belobog who arrived here?\"\\n\\n\"That was over a hundred years ago, and it ended
regrettably. Fortunately, the Frozen City relocates constantly, and the disaster of war was
avoided.\"\\n\\nArtem was listening to the words coming out of the woman's mouth in shock.
\"You mean to say, Belobog and Frozen City almost went to war?\"\\n\\n\"From then on, we
have been weary of all visitors from that country.\" The woman raised her hand to stop his
questioning. \"As you can see, the Frozen City is not built from unchanging ice. It is built from
water, free of prejudice.\"\\n\\n\"A man must be judged like a gem, by being examined from all
sides. I have heard Anna's description of you. We have read about your adventures. And now,
I have seen you. By the standards of the Frozen City, you are a remarkable man.\"\\n\\n\"I
thank you for your kind judgment, Your Majesty.\" Artem lowers his head.\\n\\n\"Let's return to
the topic at hand. I asked you before why you embarked on this perilous journey. Your
response proved your wish to be free of constraints and live a life without a mundane routine.
Frozen City, Lava Kingdom... You have heard and seen many wondrous things that most
people can only dream of. But this city is bound to the skies, just as Belobog is bound to the
land. Do you understand what I mean?\"\\n\\n\"I... understand, Your Majesty. I just have a hard
time believing that people can fly through the air.\" Artem murmured, \"I thought only birds
could do that. I can't tell if Dalmir's invitation is suicidal madness or an adventurous
gamble.\"\\n\\n\"Is there any difference between the two? The spirit of adventure is a precious
quality that goes against the humankind's natural survival instinct. It may seem worthless, but
it is this spirit that allowed the people of the Old World to reach unimaginable heights. Strictly
speaking, adventures and explorations are part of the heritage of the Old World.\"\\n\\n\"You
wouldn't be able to see what the Frozen City looks like, if you had decided to live peacefully
behind the Belobog walls. Dalmir was not lying when he mentioned the Satelleden. It is a
miracle, located so high up that it's invisible to the naked eye, left behind by the Old World
civilization. People have long forgotten what it was like nowadays,\" the Queen sighed
regrettably.\\n\\n\"You've walked through the Snow Plains in search of ancient relics, all so that
you could obtain the Old World heritage. The way back has already been covered in snow,
Artem. The only way is forward, for you... and for the Frozen City, as it always has
been.\"\\n\\n\"I will take that into consideration.\" Artem mused for a bit and let out a long sigh.
\"I will go talk to Dalmir.\"\\n\\nSuddenly, the queen's face turned stern. \"I don't mean to
persuade you, young Artem. Impulse will take you on adventures, but that alone will not take
you to the ends of the earth. Regardless what you choose, I have a gift for you.\"\\n\\nThe
Queen extended her hands from beneath her cloak. She held out a one-cubit long wand to
Artem. The wand was forked on one end, the shape of which resembled a double-headed
eagle.\\n\\n\"Young Artem, we do not bow here in the Frozen City. But, as a token of respect
towards the wisdom of the Old World, kneel down on one knee. Bow, not to me, but the Old
World.\"\\n\\nThe Queen took hold of the wand. Suddenly, liquid began to flow over the
surface, forming a blueish ice blade.\\n\\nShe turned the blade with incredible speed and
touched Artem once on each shoulder and on the top of his head. Artem felt the ice breathing
and jumping on his shoulders.\\n\\n\"May your path be clear, your luck persist, and your
courage prevail.\"\\n\\n\"This blade's technology comes from the Old World. I present it to you,
knight of the frozen city. To the sky, it is but a needle. To the earth, it is but a tool to cut
through obstacles. But to you, it is the courage to move forward in the face of
danger.\"\\n\\n\"Go now, Artem.\"",
"LocalbookConfig_BookContent_190182": "<i>Continuation: This chapter talked about Artem
and his two companions arriving at the warm grasslands after leaving the snowy mountains.
Though the soil was rich and the plantations ample, danger was still lurking in every corner of
this pleasant place. Dangers such as never before seen gigantic insects...</i>\\n\\nThe fertile
environment gave birth to vigorous growth. The soil beneath his feet felt like a soft mattress.
Artem took off his jacket and walked through the grass field with weeds as high as his knees.
A soft breeze passed by with the scent of the fresh blades of grass. Artem never thought such
a gentle wind existed in the world.\\n\\nHe gently held on to Anna's hand, and she accepted
his advance.\\n\\nFor a split second, an idea passed through Artem's mind: \"Stay, and spend
the rest of the life with Anna here.\" But he quickly cleared his head of the selfish thought when
he looked at the girl standing beside him, who had entrusted him with everything. He would be
letting her down if he were to follow his selfish urges.\\n\\nBefore the three could enjoy more
than just a sudden moment of peace, a rapid buzzing noise rose in the sky. The strange noise
brought a prickling pain to their heads. A monster, like a bird, dashed through the sky flapping
its glass-like transparent wings at astonishing speeds.\\n\\nInstinctively, Dalmir covered his
ears and dropped to the ground, and began praying to some god. After having experienced
being taken away by monsters, he has always been the first to react to similar dangers. Artem
fought the pain in his eardrums as he covered Anna with his body and knelt to the floor. He
realized that he might have seen monsters like these somewhere before.\\n\\nThe danger from
the sky lands softly on the ground, retracting its mesh-like wings, and stood still like a horrific
statue.\\n\\nWas that... a mosquito? Artem finally recalled from the depths of his memories the
description he once read in an encyclopedia of the Old World regarding the monstrosity before
him.\\n\\nIn the Old World era, the world was divided into four distinct seasons. Mosquitoes
were blood-sucking insects that emerged during the summer, but their size was no larger than
an average fingertip and could be crushed with ease. However, the \"mosquito\" before him
was taller than he was, and he could see individual hairs on its slender limbs. Its long and thin
sword-like proboscis pierced in the ground as if it were sucking on something, completely
oblivious to the three people standing around it.\\n\\nLying flat on his stomach, Dalmir
suddenly felt liquid moving below beneath the soft soil as the giant mosquito's belly swelled
up. There was fear in his lowered voice:\\n\\n\"Let's escape quickly before it discovers
us...\"\\n\\n\"Yeah, be careful.\"\\n\\nArtem slowed down his breathing and moved slowly
through the tall grass. But the nasty creature seemed to detect even the slightest tremor in the
soil. In the blink of an eye, it retracted its proboscis and flew into the air. The faint hum came
again, accompanied by a numbing headache. Artem brandished the sword that the queen of
the Frozen City gave him and readied himself for battle.\\n\\n\"Be careful, Artem! It's
coming.\"\\n\\nThe high-pitched noise turned into a shrill scream as the creature approached.
Artem parried the piercing attack from the mosquito's mouth with his sword. The creature was
agile in the air, able to not only hover but quickly change directions. It flew back into the air and
swooped down for another attack. Its movements were so fast that it became a blur. Just as
Artem was unable to dodge it, a roar of gunpowder sounded from behind him. The giant
mosquito was knocked to the ground, with its legs in the air.\\n\\nArtem turned around to see
Dalmir holding an ancient flintlock musket, with white smoke coming out of its
barrel.\\n\\n\"Great shot!\" Dalmir was thrilled with the precision of his shot. But his excitement
soon turned into fear as the creature kicked its feet to turn itself over.\\n\\nThe giant mosquito
turned upright and started flying back and forth in the air, enough to make someone dizzy.
Artem could tell how angry it was by the fierce flapping of its wings. Its needle-sharp mouth
quivered in preparation for its next attack.\\n\\nArtem's hand shook as he tried to hold on to the
sword. This wasn't going to be an attack that could be dodged by reflexes alone.\\n\\n\"Anna,
get out of here!\"\\n\\n\"But, Artem...\"\\n\\n\"Escape? No need.\"\\n\\nA strong but powerful
voice sounded from out of nowhere. Suddenly, a long lance appeared from the sky and
pierced the semi-translucent body of the giant mosquito, pinning it to the ground.\\n\\nThe
battle was over in an instant. Artem let out a sigh of relief. They were saved.\\n\\nThe man who
spoke was dressed in strange imposing attire, looked majestic. What's more surprising was his
mount: it was an insect with an armored shell, developed hind legs, and a saddle on its back. It
was nearly the size of the giant mosquito that they just fought.\\n\\nThe insect mount jumped
up with lightning-quick speed. As it did, the man pulled his lance from the creature's corpse
and stopped in front of Artem. He pointed it with precision at Artem's heart.\\n\\nHe whistled,
and a team of similarly dressed knights appeared from the grasses.\\n\\nThe three of them
were about to express their thanks when the first knight announced:\\n\\n\"Strangers
trespassing on our sacred land, the Spring Weald. You are under arrest!\"\\n\\n(To Be
Continued)",
"LocalbookConfig_BookContent_190183": "<i>Continuation: In this chapter, Artem and friends
discovered an altar that can be used to directly communicate with the giant monster \"Spring
Weald\" and found out the entrance to its lungs. But what they found when they arrived in its
lungs is an Old World rain forest with severe flooding. Artem and Duke dived into the water to
find out the reason behind the flooding but was attacked and dragged into the
depths...</i>\\n\\n...\\n\\nAs Artem slowly woke, a mysterious feeling ran through him, as if he
was freed from the weight of his body. He felt light, and the prolonged slumber provided a
miraculous sense of security, just as what infants felt when they rest in the water of their
mother's womb.\\n\\nHe slowly regained consciousness but the drowsy feeling
remained.\\n\\nArtem recalled the last thing that happened before passing out: He struggled to
return to the surface as someone was dragging him down deeper into the water. He held out
as long as he could before finally running out of air...\\n\\nDid I drown?\\n\\nThere was no time
for Artem to figure out what had happened because knowing what was going on was more
important: He was completely submerged in water, however, there was not the slightest sense
of grasping for air. He turned his wrist and confirmed the flow of water between his fingers.
Then, his body began moving upwards as he started kicking his legs.\\n\\n\"Bam!\" his back hit
the bars of the metal cage.\\n\\nThe sudden pain made Artem swear out loud, but knowing that
he was still alive put his mind at ease.\\n\\n\"Are you awake, Mr. Artem?\" A familiar voice
came from behind. Artem. Swimming towards the sound, Artem discovered Captain Duke and
the iron bars in the water between them.\\n\\n\"Captain Duke, you're alive as well? Where are
we...\"\\n\\n\"We've been captured by the underwater residents.\"\\n\\n\"So that's how I passed
out...\"\\n\\n\"No, you passed out because you were holding your breath. Haven't you noticed?
We can breathe in this water.\"\\n\\nArtem suddenly understood. He was only alive because of
this mysterious water. When he was a medical student, he learned that it was possible to
breathe in water if enough oxygen was dissolved.\\n\\nIt seems their conversation warranted a
response from the nearby guard. A boyish figure swam past their cage. Dressed in tights with
a harpoon in his hand, he banged hard on the iron bars with the harpoon, producing strong
waves that sent Artem back.\\n\\n\"Shut up, this isn't a place for chitchat!\" The guard wasn't
playing around: \"Where else would you breathe, besides in the water? You fools, come take a
look at this.\"\\n\\nThe guard pulled on the net in his hand. The thing he was dragging floated
slowly into sight. There were white transparent sluggish worms. At least Artem thought they
were worms, for he had never seen anything like them.\\n\\n\"Do you know where these bugs
came from?\"\\n\\nArtem and Duke looked at each other and shook their heads.\\n\\n\"Hmph,
useless creatures. I thought you two would know something...\"\\n\\n\"...These are
bugs?\"\\n\\n\"I don't know, but I have to call it something.\" The guard suddenly remembered
his position and struck the iron bars again, \"Silence! Don't talk to me!\"\\n\\nAfter a brief
moment of silence, Artem asked the guard, \"It doesn't look like it has any internal organs.
Maybe it's not a living organism?\"\\n\\n\"It chases people as if it has eyes. Who cares if it's
living or not,\" snorted the Guard. \"When the body is split open, it releases a liquid that can
dissolve people. You also can't breathe in the polluted water.\"\\n\\n\"Polluted...
water...?\"\\n\\nDuke added coldly. \"So, instead of attacking them, you built this huge
underwater prison...\"\\n\\n\"Hahaha, so you're the clever one. That fool beside you keeps
asking stupid questions. Yes, two hundred layers of the prison below you are filled with these
bugs.\" The guard's tone suddenly became serious: \"We must continue building the prison to
survive.\"\\n\\nArtem tried to see the water below him. His eyesight was not as good as Duke's,
but he could make out the staggering number of cages beneath him, where countless white
bugs were indeed being held. However, the water was so deep that he could not see the
bottom, only a deep abyss. The rising waters could have already crushed the insects near the
bottom with sheer pressure, leaving only the smell of death in the abyss.\\n\\nArtem seemed to
understand the real cause behind the flooding in the lungs of \"Spring Weald.\"\\n\\nThe
constant appearance of bugs and the expansion of the prison made the water in its lungs rise
higher, leaving less room for oxygen.\\n\\n\"This prison wasn't meant for the two of you.\" The
guard banged on the iron bars again. \"If you can help us find out where these bugs are
coming from, we can let you out of here. How about it?\"\\n\\n\"What if I told you we were
actually from above the water's surface?\"\\n\\n(To Be Continued)",
"LocalbookConfig_BookContent_190184": "<i>Continuation: In this chapter, Artem and friends
arrived at the last stop in their voyage — The Lava Kingdom. Loud buzzing noises emerged
from the distant lava and boulders responding to Dalmir's signal flares. A gigantic insect suited
in plated armor arrives before them. It was their ride to the kingdom of
cannons...</i>\\n\\n...\\n\\nArtem originally didn't have any negative feelings towards these
invertebrate annelids.\\n\\n\"They've noticed the flare. Look, that's the molten insect. It's here
to bring us home.\"\\n\\nA sense of joy and pride can be noticed in Dalmir's tone.\\n\\n\"Here
for us? Another gigantic insect... there's too many bugs here.\"\\n\\nThe gigantic earthworm-
like bug stood roughly 2 meters tall and <unbreak>20</unbreak> meters long. It continued to
squirm as it was parked and waited to be boarded. Numerous layers of petal-shaped scales
covered its circular muscles. The scales were coated in a special layer of fine black granite
sand which looks to be made of part secretion and part lava.\\n\\nArtem was reluctant to board
this worm and stood still.\\n\\n\"What's wrong, Artem? This is not as strange as the bugs back
on the Spring Weald.\"\\n\\n\"Let's go, Artem.\"\\n\\nAnna followed after Dalmir.\\n\\nAn old
man was standing above the rings of muscle. He was holding a long pole in his hand. In his
other hand... was an iron hook, holding onto something like a bridle. He jumped off the back of
the giant bug with style. The old man spread out his arms and embraced Dalmir. It was clear
that they weren't just acquaintances, but great buddies.\\n\\n\"Hey! Dalmir!\"\\n\\n\"President
Barbicane! You came to see me!\"\\n\\n\"Hahahaha, surprised, are you? Quickly, introduce me
to your adventure companions!\"\\n\\n\"Hello, I'm Anna.\"\\n\\n\"Hello, Anna! I'm Barbicane.
Hahaha, this girl is adorable!\"\\n\\nBarbicane, seeing that Artem hadn't moved, walked
towards him, shouting at the top of his voice. \"You, young lad over there! Come quickly. We
are heading back to the Lava Kingdom!\"\\n\\nArtem, seeing the old man limping over to him
and grabbing his hand, reluctantly followed.\\n\\n\"...Hello, I'm Artem.\"\\n\\n...\\n\\nAfter
climbing on the huge molten insect, it was as Artem had feared. The metal armors on its back
didn't fit well on the worm. There was nothing Artem could hold onto, except the arms of the
seat. He clamped his legs tightly to keep himself from falling off this loose carapace. There
was the sound of an electrode at the end of Barbicane's pole, as he looked back at the people
seated behind him.\\n\\n\"Off we go!\"\\n\\nThe giant worm squirmed with the shock from
Barbicane's pole. With the rhythmic contractions and relaxation of the ringed muscles, the
worm moved forward faster and faster. Sitting between Anna and Dalmir, Artem thought this
was a marvelous way to travel. The distance between them changed slightly every time the
worm's muscles relaxed and contracted.\\n\\nWithout a doubt, there were some unexpected
advantages to this special mode of transportation.\\n\\nThe large worm and its armor can be
compressed to a certain extent, allowing it to crawl through the tunnels. It can go around some
smaller volcanic vents, and also climb on rock walls that others would have to circle. Barbicane
used complex static signals to control the worm, and the worm made some delicate
maneuvers of its own. The two of them were like parts in a well-oiled machine, achieving some
impossible movements together\\n\\nArtem also noticed the unique way the large worm
dissipated heat. A sticky liquid would flow out from the small reticular holes in its armor. The
burning sand would then fall off its carapace, while new clay and sand would stick to it from the
fresh liquids, thus taking away the heat from the armor.\\n\\n\"How incredible...\"\\n\\nAs the
journey continued, Dalmir and Barbicane's conversation about the Lava Kingdom grew more
interesting.\\n\\nAccording to Dalmir, half of the adventurers in the Lava Kingdom loved
building cannons, while the other half loved adventures. Barbicane is the president of the Lava
Kingdom Cannon Development Committee, a fine example of how obsessed they are with
cannon technology. The only thing they could boast about was the size of the cannon or its
firing range.\\n\\n\"In our committee, people respect you based on the might of your cannon.
Dalmir is only interested in making flintlocks. We're not interested in that, hahaha!\"\\n\\n\"Hey!
I'm a professional adventurer! Hahahaha!\"\\n\\nPresident Barbicane's boorish laugh gave
everyone around him a sense of kinship. He was missing an eye, and one of his hands and
one leg were replaced by metal prosthetics. It wasn't until he turned to talk to Dalmir that
Artem noticed part of his skull was also made from some kind of silicon.\\n\\n\"What happened
to my skull? I lost a chunk of it when the cannon blew up! But it didn't turn me into a slow
thinker, haha!\"\\n\\nAs Artem got used to the bumpy ride, he finally had time to enjoy the
sights. There were many volcanoes of varying sizes all looking like they were about to burst.
Lava and magma were everywhere, and Artem felt scorching hot just looking at them. Any
normal human would think the environment was just too harsh. It wouldn't be completely
inaccurate to say this place was hell on earth. The black volcanoes, smoke-filled skies, red
lava spewing everywhere... Who would have imagined there'd be a country here focused on
the scientific research of cannons?\\n\\n\"It's been a long time since any adventurers returned.
I've asked our cook to prepare a celebration feast tonight!\"\\n\\nArtem was excited that there
would be a celebration. Only Anna, who had been watching the volcano in the distance,
seemed to be preoccupied with something.\\n\\n...\\n\\nThe banquet hall was full of people
from the Cannon Development Committee and the Explorers' Guild. President Barbicane's
passionate introduction of the three of them was met with thunderous applause. Artem noticed
something: everyone was missing a body part, whether it be an arm or a leg. Some of them
even had a rubber chin or a platinum nose.\\n\\nFrom Artem's perspective, it was a miracle
that Dalmir's body was completely intact.\\n\\n\"For years now, our Cannon Committee has
been planning the greatest cannon event, one that's worthy of our ancestors! Everyone is
aware that the greatest volcanic activity in history is coming!\"\\n\\n\"Viva the volcanoes!\" The
banquet hall filled up with loud cheers once more.\\n\\n\"We will bravely shoot ourselves into
outer space, risking our lives for the greatest adventure the world has ever known!\"\\n\\n\"Viva
the outer space!\" The whole banquet hall shook as if it would collapse at any
moment.\\n\\n\"Positional observations from Dalmir's journey have allowed us to track the
Satelleden. I am pleased to announce that we can now reach it with complete certainty using
cannon!\"\\n\\nMany people were shocked at the announcement, evident by the sudden
silence in the hall. Then, it was followed by cheering and applause that couldn't be
suppressed, even if all the cannons in the banquet hall were fired at once.\\n\\nArtem sneaked
away from the crowd of people in the banquet hall. He saw Anna looking out of the window at
the quiet volcano in the distance. Besides her, it was the sparkling wine they had brought from
the Spring Weald.\\n\\n\"Anna...\"\\n\\n\"Artem, don't say anything. Can you come here for a
moment?\"\\n\\nDuring their adventures, Artem had witnessed Anna's extraordinary tenacity a
thousand times. But now, her voice sounded like a distress signal, pleading to him for help.
Her soft breathes seemed to be conveying a desire to make him stay. It made Artem want to
embrace her from behind.\\n\\n\"What's wrong?\"\\n\\n\"If you go to outer space, will you ever
come back again...?\"\\n\\n\"Perhaps, there probably won't be volcano cannons in the
Satelleden.\"\\n\\n\"Artem...\" Anna turned around and her face flushed as if she had cried. At
that moment, the sounds from the banquet hall faded away and the whole world fell
silent.\\n\\n\"I miss home. Will you come home with me?\"\\n\\n\\n(To Be Continued)",
"LocalbookConfig_BookContent_190185": "<i>Continuation: Artem and his friends arrived in
the Lava Kingdom on the back of a molten insect. They were greeted with great warmth. After
hearing the kind speech of the president of the Lava Kingdom Cannon Development
Committee, Barbicane, they realized that their arduous journey was nearing its end, but Anna
wanted to quit and wished Artem could stay as well...</i>\\n\\n...\\n\\nDalmir was confused, but
he didn't dare ask any questions.\\n\\nThere was a delicate feeling in the air between Artem
and Anna by the second day of the celebration.\\n\\nDalmir speculated that Artem saw the
uplifted feelings of the festival as an opportunity and confessed his love for Anna, but was
ultimately turned down. He had always believed the two would end up together, but reality has
shown him how naive he was. If he had been launched from the cannons and seen more of
the world, maybe he would've seen it coming.\\n\\n\"Umm... I brought you guys to the
launching grounds here today to show you our pride, the volcano cannon.\"\\n\\nDalmir was
aware that the two were not in a good mood, but he thought that it would be best not to
ask.\\n\\n\"As I've said before, the energy of the volcano is the energy of the planet
itself.\"\\n\\n\"The core of the planet is always pushing towards the opposite direction of gravity
and not sitting at the center of this planet. This enormous outward compression force shoots
out the lava and other gases from beneath the ground. This is the power of the
volcano...\"\\n\\nArtem and Anna looked upon the distant lava in the main volcano through the
thick glass.\\n\\nIts characteristics were similar to ocean waves, rising and falling. On the other
hand, it was like boiling water, with gases constantly pushing out of the magma and forming
bubbles that soon bursted. The scorching temperatures heated the air unevenly and caused
heat hazes to appear. Anyone could see that such an unstable, burning, and bright liquid could
not be suppressed for much longer.\\n\\nWithout realizing it, Artem was sweating all
over.\\n\\n\"Instability, unpredictability, and too much power were all reasons that humans in
the past could not harness this energy. However, our ancestors changed their mind during the
Ice Age.\"\\n\\n\"Don't try to control it. Set it free!\"\\n\\n\"You're right, Artem! We should just set
this immense energy free, like...\"\\n\\nThey said in unison, \"Like one big fart!\"\\n\\nThe two of
them laughed. Dalmir had told many cheesy jokes like this during their journey.\\n\\nIt wasn't
until they were staring at the ready-to-erupt volcano that the foolish explanations came to life.
It was unbelievable that they are standing so close to such outlandish descriptions. Artem feels
like he's still in a dream.\\n\\nAnna laughed lightly as she walked behind them.\\n\\n\"The
energy container at the top, and the volcanic accelerators over there... They're expensive to
make, but they are all disposable...\"\\n\\nDalmir suddenly stopped. He wasn't pleased with
that expression.\\n\\n\"They've prepared their whole lives for the one battle, but it only takes
one battle to prove everything. They aren't disposables! They're the ultimate
romanticists!\"\\n\\n\"...Romanticists...?\"\\n\\nArtem felt as if something was stirring inside his
chest like restless magma. As Dalmir's voice grew quieter, he could feel the vibrations of the
mantle, all that immense energy to realize the once-in-a-lifetime romance.\\n\\n\"Look over
here! This is the cannonball we'll be riding in!\"\\n\\nIt was a spherical cockpit about seven
meters in diameter, with wide windows in front. There were countless precise instruments,
levers, and buttons inside. On the outside, there were a pair of thin wings that could open
out...\\n\\nIt didn't look like anything from the Lava Kingdom.\\n\\n\"Could it be...\"\\n\\n\"That's
right. It was a cannonball created by the people from the Old World. This is the only one in the
whole world!\"\\n\\nThe outside was covered with material that can withstand temperatures up
to <unbreak>5000</unbreak> degrees Celsius. Telemetry communications, energy,
temperature control, and other precision equipment lined the walls of the interior. Artem had
unearthed many Old World relics to know immediately that this was the pinnacle of Old World
technology, something that could take people to outer space for real.\\n\\n\"This cannonball is
also a romanticist, flying into outer space with no return. It will complete its mission during the
journey, then float through the universe as a permanent fixture...\"\\n\\nOnce again, Artem felt
he was no longer on the ground. He was among the brilliant stars that filled the night
sky.\\n\\nAnna looked at the man standing before her, knowing that his mind had already left
this planet.\\n\\nShe understood completely. Artem's heart had reached the heights of the
firmament that she couldn't reach, no matter hard she tried. It was far, far beyond the
Satelleden, far beyond the end of the universe. And so, she decided to leave quietly before
dawn. Perhaps it would make him less miserable.\\n\\n...\\n\\nBut she still couldn't do
it.\\n\\n\"Thank you, Anna.\"\\n\\nOn the path before sunrise, she saw a clear silhouette — It
was Artem, waiting for her. She couldn't leave quietly after all.\\n\\n\"I have been deeply in love
with you ever since you saved my life. I have never seen such a tenacious, independent, and
gentle woman like you. There were plenty of chances for me to tell you: I like you. I want to
spend the rest of my life with you.\"\\n\\n\"But I cannot stay with you. If there's one thing that I
must do in life, it is to go on adventures, continuous adventures. I'm sorry...\"\\n\\n\"I think I'm
also a romanticist. I'm willing to risk everything I have for the sake of adventure. I'm
sorry...\"\\n\\nWith tears in her eyes, Anna knew.\\n\\nShe knew the moment she embarked on
this journey. It was the kind of man she fell in love with.\\n\\nBefore her tears could fall, a warm
hand wiped away her tears. It was Artem's hand, which she knew too well.\\n\\n\"I don't want
you to shed so many tears for me. But I've already decided...\"\\n\\n\"I understand. I
understand completely...\"\\n\\n\"I can only give you three things.\"\\n\\nArtem took out his
journal, which carefully recorded all his adventures and memories with Anna.\\n\\n\"The first is
my past. Everything we experienced together was real.\"\\n\\nArtem placed the sword that the
Frozen City Queen had given him in Anna's hands.\\n\\n\"The second is my future. This is my
promise to the queen. I wish to protect you forever.\"\\n\\n\"And the last is my present. I love
you, Anna.\"\\n\\nHe kissed her.\\n\\nThey were so affectionate as if time had stopped at this
moment and the future would not come.\\n\\n(To Be Continued)",
"LocalbookConfig_BookContent_190186": "<i>Continuation: In this chapter, armed with a
conviction of never returning, Artem and Dalmir will ride a \"cannonball\" of the Old World into
the sky.</i>\\n\\n...\\n\\nThe impact factor of the volcano cannon was not included in the
original designs.\\n\\nThe \"cannonball\" instantly reached a shocking speed upon firing,
leaving everyone at the launch site speechless. Is this really going to be okay? From the
inside, Artem and Dalmir had to withstand <unbreak>10</unbreak> g's of crushing force. They
were almost smashed by the power.\\n\\nArtem lost consciousness the split-second upon
launch and the memories of the dangers on the Snow Plains appeared in his mind. His lulled
state did not last long as he woke himself up with impressive conviction and mental discipline.
After experiencing the near-death moment, Artem immediately noticed the importance of the
shock-reduction capacitor in the flying pod. Without it, he'd already be dead.\\n\\nDalmir on the
other hand was having a much harder time. His eyes were rolled back and white foam was
coming out of his slightly opened mouth. Is he passed out? Or is he... gone? Artem called for
him over the radio several times, but Dalmir did not respond.\\n\\nNot only could the
approaching space be seen in the porthole of the \"cannonball,\" but so could the distancing
ground from beneath.\\n\\nThe spectacular view unfolds rapidly in front of Artem's eyes. The
familiar sights quickly shrink till it becomes unfamiliar. The numbers on the instruments
continue to climb, with no sign of slowing down whatsoever.\\n\\nArtem was still unaware of
what was happening even though everything pointed towards the same conclusion — They
were leaving the planet at shocking speeds.\\n\\n— They were <unbreak>5000</unbreak>
meters off the ground.\\n\\nArtem could still see the buildings of the Lava Kingdom, especially
the main cannon that fired the \"cannonball.\"\\n\\nThe launch caused a massive landslide,
reducing the main volcano to a billowing cloud of smoke. At this height, the large molten
insects were impossible to see and the lava on the ridges looked like a spider silk web. The
bright colors that scorched the eyes had softened considerably.\\n\\nThe volcanic ash in the air
sped by quickly, as the ground slowly became a blur.\\n\\n— <unbreak>10,000</unbreak>
meters off the ground.\\n\\nArtem could see the Spring Weald.\\n\\nAt the height of tens of
thousands of meters, Artem could barely see the back of the beast. Even so, he had not seen
the monster's entire body! Such a giant beast! It was an indescribable feeling to have a
panoramic view of the roads he had taken on during his long adventures.\\n\\nArtem traced the
route he had once taken on, saw through the snowy mountains, and looked at the blizzard.
The Frozen City was within the quickly passing clouds and snow, and he could barely see its
outline.\\n\\nAnna once said she would go fishing with her father to relax at the end of long
adventures. How would she relax this time...\\n\\nThin clouds began to obstruct his view and
thoughts of escaping came back. How long has the \"cannonball\" been flying...\\n\\n— They
flew higher until they reached the darkness.\\n\\nBelobog loomed over the dark
land.\\n\\nThousands of lit houses were only the size of a coin, but Artem knew that it was
Belobog. The urban heat island effect stood out against the surrounding chill, which was more
evident when looking down from the clouds. It was this warmth that had sustained Belobog for
a hundred years, but it also prevented its people from going outside.\\n\\nCompared to the size
of the planet, Belobog was but a speck of dirt. Artem once thought that Belobog and its
surroundings was the entire world. Thinking back now, it was just the unwillingness to admit
his narrow perspective.\\n\\nAt this height, anyone would agree that such a narrow perspective
was laughable.\\n\\n— <unbreak>100,000</unbreak> meters off the ground.\\n\\nArtem could
clearly see the curvature of the planet. Artem could clearly see the curvature of the
planet.\\n\\nThe great auroras started appearing. The brilliant ribbons gently covered the
surface of the planet. Back in Belobog, Artem had gazed up at these dreamlike veils fluttering
in the night sky. Now, they were below him.\\n\\nIt was at this moment that static came through
the communication device...\\n\\n\"...A—Artem! We! Ahhhh! Are in the sky! Ahhhhh...
Ahhh...\"\\n\\nIt was Dalmir's screaming from earlier.\\n\\nArtem really didn't know whether to
laugh or cry.\\n\\n...\\n\\n— <unbreak>400,000</unbreak> meters off the ground. Artem could
see the Satelleden.\\n\\nIt was a large cylindrical object, rotating slowly. Artem had heard of
science fantasies that the effects of gravity could be simulated through rotating centrifugal
force. He brushed it off as mere fantasy until witnessing the miracle before his eyes. The
excitement was overwhelming.\\n\\nI wonder how people from the Old World will react when
they see this \"cannonball.\" Fear? Surprise? Will they be treated like invaders and face
retaliation?\\n\\nSoft music began playing in the \"cannonball.\" It was a mix of drums and
guitars that make you feel warm and cozy, like a gift at the end of their
journey:\\n\\n<i>\"Distant cosmic radio is calling\"</i>\\n\\n<i>\"Distant cosmic radio is
calling\"</i>\\n\\n...\\n\\nAs the \"cannonball\" got closer, Artem could make out more details of
the Satelleden.\\n\\nIf the interior was spread out, \"Satelleden\" would be a large rectangular
area. The opposite sides of the area would join to form the cylinder. Anywhere you stood, you
could raise your head and see the streets hanging above.\\n\\nIn the streets, many buildings
violated physics. The mechanical giants appeared to be connecting the building blocks by
combining various modules. Neatly planned streets kept adjusting their positions. To Artem,
the whole \"city\" was breathing and pulsing like a living organism and rotating as a Rubik's
Cube. It was constantly evolving, showing ultimate rationality. As an immaculate work of art
that had long been abandoned, \"Satelleden\" was floating alone in the universe, awaiting the
gaze of human admiration.\\n\\nAs if sensing the \"cannonball,\" the large object extended a
docking port of the same astonishing proportions, like a giant extending its hand at a flying
insect. Artem's heart clenched out of fear that the last moments of his journey would end in a
fiery collision.\\n\\nBut the disaster he imagined didn't happen The docking port gently held the
\"cannonball\" and guided it to the landing pad in Satelleden.\\n\\nThe music was still playing
gently on their communication devices...\\n\\n...\\n\\n<i>\"I climb the ladder to the
stars\"</i>\\n\\n<i>\"And walk in the gallery of outer space\"</i>\\n\\n<i>\"Insomnia awaits the
galaxy tonight\"</i>\\n\\n...",
"LocalbookConfig_BookContent_190187": "Martha,\\n\\nDo you remember Fayne? The one
who went with you to catch rock crabs?\\n\\nLong face with eyes that made him look like he
was always sleepy? I found out that he got into the ancient relic trade. He did that for a few
years, but must have gotten into a turf war or something since I haven't heard anything of him
lately.\\n\\nA while back, he uncovered some letters in the machine graveyard that he couldn't
sell on the relic market. I don't know why he tried — anything that isn't a relic is worthless
there. He came to me out of desperation and asked if I'd take them. I only purchase aquatic
goods, not garbage. If someone brings me rock crabs, no problem, but what am I supposed to
do with letters?\\n\\nAnyway, for old friendship's sake, I ended up buying them at a low
price.\\n\\nEven after I bought them he was still trying to fool me. He told me they contained
sales reports on aquatic goods, which is why he sold them to me and not the collectors. Out of
dozens of letters, there was only one that mentioned a type of crab — the tunnel rock crab. In
all my years of being in this business, I'd never heard of it before.\\n\\nJudging from the name,
it's probably related to the standard rock crab, but maybe they're one and the same? I did hear
a funny story about rock crabs. Rock crabs never use to hide in the rocks — they only started
doing so to protect themselves from the hordes of people trying to eat them. Maybe that's
when the crabs changed their own name?\\n\\nAnyway, the letter mentioned there were many
crabs in the underground mining area. Left unattended, they'd cause the tunnels to collapse in
less than two hundred years, along with the city above. Well, it's been a long time and nothing
has changed. The only difference is all the crabs are gone now, probably extinct from all of us
eating them. I can tell the people back then didn't know much. They had nothing better to do
than frighten themselves all day long.\\n\\nIf there were as many crabs now as there was back
then, I wouldn't have to worry. The price of rock crabs is high, and they might already be
extinct since I can't catch any. I may have to find a different job.\\n\\nI heard you're currently
studying history in Wildfire. I came across these letters and thought they could be useful to
you, so I forwarded them over. All I ask in return is that you introduce me to the chef there.
What do you think?\\n\\n<align=\"right\">Marcel</align>",
"LocalbookConfig_BookContent_190188": "(I)\\n\\nI heard you can make more money finding
ancient relics than mining, so I asked some of my dad's acquaintances for help. \\n\\nA
fortnight later, the only relic I found was something similar to a rand counter — it just looked a
bit smaller. I don't know anything about relics, so I had to spare a little cash to hire Balaway
from Miner's Lamp for an appraisal.\\n\\nMr. Balaway said the relic is called a virtual pet.
People from the Old World would feed images of their pets into it. Through the device, the pet
could live on forever with its owner.\\n\\nI didn't know what a pet was, so I asked him.
According to the Miner's Lamp, a pet is something of a luxury, something you have to feed and
take care of. I had no interest in it whatsoever.\\n\\nBalaway mentioned that the parts inside
could be exchanged for some money, but told me not to get my hopes up as Boss Svarog was
unlikely to be interested.\\n\\nWhat the heck. I thought this was supposed to make more
money than mining.\\n\\n\\n(II)\\n\\nThankfully, everything is virtual. I fed it a ton of food and
drink.\\n\\nI can barely keep myself alive. It would be impossible for me to have a real pet.
Thanks to this \"virtual pet\" thing, I can be a real pet owner.\\n\\nDad's friend says that he's
looking for a buyer for me. For some reason, I kinda feel like keeping it now. Oh well, I guess
I'll just help the next owner take care of it until then... I think today is Sesame's bath
day.\\n\\nBy the way, I named it Sesame. Cute, right?\\n\\n\\n(III)\\n\\nNever thought virtual
pets would get sick too.\\n\\nI went and found Natasha to have her look at Sesame. She said
that there was nothing she could do and sent me off to look for the Miner's Lamp. I heard that
she was a great doctor, how come she couldn't help Sesame?\\n\\nDon't be scared Sesame,
daddy's right here, hang in there.\\n\\n\\n(IV)\\n\\nSesame has recovered!\\n\\nOh man, I was
so worried these last two days that I couldn't even eat! I feel so relieved right now! I have to tell
everyone, they need to know that Sesame has recovered!\\n\\nIt's almost Sesame's birthday,
so I'm gonna go get some rock crabs for the celebration! ...Even if it can't really eat
anything...\\n\\n\\n(V)\\n\\nOh no! Sesame's been stolen by a bunch of bandits! Those thieves!
Those scavengers! Trash!\\n\\nI recognize their faces, they're thugs from the vagrant camp —
they're good at selling relics. They were at the doctor's last time and heard about
Sesame.\\n\\nDarn! I'm gonna get Sesame back even if it costs me my
life!\\n\\n\\n(VI)\\n\\nSesame! Oh, my sweet Sesame! How could you be sold for
scrap...\\n\\nWhen I found them, they said they'd already sold Sesame to Svarogs' vagrants
and that it had probably already been salvaged by now.\\n\\nOh, Sesame! It'd be pointless for
me to fight them now that you're gone... How could this be... I'd be better off dead...\\n\\nAfter
making a grave for Sesame, maybe... I'm just saying... maybe I should get a Crystal
Lizard.\\n\\n\\n(VII)\\n\\nThis lizard's a pain, I'm done with it.",
"LocalbookConfig_BookContent_190189": "<size=+2>Crystalline
Lizard</size>\\n\\n<align=\"right\"><i>\"In old legends, Crystalline Lizards were thought to be
soldiers of Mine Mama.\"</i></align>\\n\\nCrystalline Lizard is a cold-blooded reptile found in
the underground mines. As it matures into adulthood, their leathery scales will produce
Krystalloid, which will vary in color depending on the region, temperature, and health of the
lizard. Experts have pointed out that Crystalline Lizards expel Geomarrow and other minerals
from their salt glands through the osmotic pressure in the body. The Krystalloid is a byproduct
of regulating the osmotic balance of body fluids.\\n\\nThe randomness of the Krystalloid color
has sparked a wave of collectors, who are willing to pay exorbitant prices for wild Crystalline
Lizards with a rare color. This has caused an ecological imbalance in the mines. In the past,
many pest outbreaks have been tied to the decline in the Crystalline Lizard population. In
response, Belobog has prohibited the hunting of wild Crystalline Lizards.\\n\\nThe alkaloids in
the body fluid of the Crystalline Lizard are often used in pharmaceutics. This body fluid is
dissolved in water and made into a spray. When the spray is applied to a patient, the droplets
reach the pulmonary alveoli via the upper respiratory tract and are shown to drive out mineral
dust in the lung via the bronchi, preventing the dust from entering the interstitial lung and
lymph nodes. Researchers, however, do not understand fully how this process works. Thus, it
is common for Underworld doctors to breed Crystalline Lizards in captivity, but they don't have
any value to the collectors.\\n\\n<size=+2>Geomarrow
Olm</size>\\n\\n<align=\"right\"><i>\"This amphibian survive solely on
pure energy!\"</i></align>\\n\\nGeomarrow Olm is an amphibian that burrows near
underground water sources. With white and pink feathery scales, its highly-developed hearing
and smell make up for its degraded vision. It's able to survive both on land and in the water.
According to the Geomarrow Development Group, populations of Geomarrow Olm were
always found near large mines, for reasons unknown. People assumed that these olms fed on
Geomarrow, hence the name.\\n\\nBiologists have pointed out that the Geomarrow Olms live
in an environment lacking in food. This severe environment has caused them to evolve into
organisms with superior metabolism and antioxidant capacity. They are capable of surviving
without food for up to <unbreak>10</unbreak> years, due to their slow metabolism and limited
movement. However, it is scientifically reasonable to assume that they could survive more
than <unbreak>15</unbreak> years without feeding. So, experts believe that it is more likely
that their feeding behaviors are hard to observe, rather than draw the conclusion that they feed
on Geomarrow.\\n\\nThe Geomarrow Olms by nature are afraid of and reside away from the
humans in darker and more moist areas. The Geomarrow Olms do not pose a threat to
humans.\\n\\n<size=+2>Funeral Worm</size>\\n\\n<align=\"right\"><i>\"When it's time to bury
a corpse, these worms never pass up the opportunity for a feast.\"</i></align>\\n\\nFuneral
Worms are a subspecies of coleoptera commonly found in underground caves. They range in
lengths of up to <unbreak>3.5</unbreak> centimeters, with an average length of
<unbreak>1.2</unbreak> centimeters. They are usually black and orange in appearance.
Their flat soft bodies allow them to crawl under animal carcasses. After discovering a potential
animal carcass, they gather in swarms around the body. They spend a great deal of time
confirming that the animal is dead before they dig the ground beneath it to decompose
it.\\n\\nFuneral worms observing a dead animal is similar to attending a funeral, hence the
name. Some biologists have suggested their unique habits may be related to creatures who
barely move, like the Geomarrow Olm. If they misjudge prey, they might become prey
themselves. Funeral worms are one of the most important parts of underground ecology,
breaking down carcasses and feces of a wide range of animals. They are also commonly
found in cemeteries and bat caves.",
"LocalbookConfig_BookContent_190190": "<size=+2>Crystal
Scorpion</size>\\n\\n<align=\"right\"><i>Crystal Scorpions don't have crystals. Isn't it common
knowledge?</i></align>\\nAdult Crystal Scorpions are almost entirely covered with highly
transparent carapaces. Growing up to five or six centimeters long, the body is clearly
segmented into two: head and chest, and the abdomen. There are six pairs of appendages on
the head and chest. The first pair is used for feeding. The second pair is threatening crab-like
claws for attacking and defending, and for touching things. The remaining appendages are all
used for movement. The abdomen is the scorpion tail, which is bent forward and poisonous.
The venom is not lethal to humans, but it will cause a burning sensation.\\n\\nThe transparent
carapace for which the Crystal Scorpion is famous turns out to be a mimicry of Geomarrow,
and not some expensive crystal. While Geomarrow dust is processed from the body, it
assimilates with the hard shell to form this unique transparent shell. With its help, Crystal
Scorpions can feed on Crystal Lizards who live near Geomarrow.\\n\\nDuring the period in
which Crystal Lizards were hunted by collectors, crystal scorpions were also hunted. As a
result, their population was reduced significantly to the point where they're now considered a
rare and endangered species. They are traded at high prices in underground
markets.\\n\\n\\n<size=+2>Mad Moles</size>\\n\\n<align=\"right\"><i>\"I can't help but wonder
what would happen if I had the misfortune of stumbling into their burrow while exploring the
dark depths of a cave?\"</i></align>\\n\\nThe Mad Moles have stout powerful limbs and well-
developed claws, which are good for digging. However, they would much prefer to use their
head and teeth. Their eyes are completely defunct, with little or no vision. They have no outer
ear, and the ear shell is a small fold of skin around the ear hole. With short tails that are
slightly longer than their hind feet, the moles are usually bare or a little hairy. People once
thought they fed primarily only on plant roots, but it is now common knowledge that they are
omnivores.\\n\\nEcologists have discovered that Mad Moles have a number of distinct
characteristics that are detrimental to the species' survival. Now, researchers believe that the
rapid spread of Fragmentum is at the root of these characteristics: Mad Moles appear to be
more sensitive to a specific substance in Fragmentum than other species. As a result, they
have become extremely aggressive, with the ability to swarm and devour mammals several or
even dozens of times their size.\\n\\nThen, it is the never-ending hell of survival. Mad Moles
rarely leave their burrows, but keep expanding them because of two factors: First, Mad Moles
have a severe sensitivity to specific substances in the surface atmosphere, making it
impossible for them to survive outside of their burrows. Second, the Fragmentum hastens the
deterioration of their limited habitat. As a result, Mad Moles must keep searching for new
habitats underground. If an unfortunate creature were to fall into its burrow, the moles would
eat it. If there were no such creatures, they would eat each other. There will always be a
massive pile of bones in the Mad Moles' burrows.\\n\\nHowever, their remarkable reproductive
capacity more than compensates for their low survival qualities. Even if the Mad Mole
population is artificially reduced to a very small number, it still can quickly recover after a few
months.\\n\\nThere was once an unfortunate miner who used to hear the moles scurrying
behind the wall every night as he slept. He would experience chronic hallucinations and
nightmares. Even when clear-headed, he would mumble in a language that no one could
understand. Fortunately, the large burrow was connected to the stove in the kitchen. One
night, soot, which hadn't been completed burned out, caught on fire and exterminated the mad
moles. That miner was saved from a gruesome fate.\\n\\n<size=+2>Rock
Crab</size>\\n\\n<align=\"right\"><i>There's no way this critter could have nearly destroyed
Belobog!</i></align>\\n\\nThe rock crab, a mix between a shrimp and a crab, likes to live
inside rocks, and many of them use hard rocks as a shell for protection. According to research,
the rock crab originally lived along the coastal regions. They were oceanic creatures that
would dig through rocks to lay their eggs, then returned to the sea. After the Ice Age, the rock
crabs bred in large numbers and moved underground to the warmer Belobog, causing massive
tunnel collapses as they migrated. During this period, they were known as tunnel rock crabs.
However, for reasons unknown, their population declined significantly, almost to the point of
extinction.\\n\\nNowadays, rock crabs are considered a gourmet meal in the Underworld.
Although the crab is rare and difficult to obtain, the delicious texture of its meat makes it a star
ingredient in the underground. People usually steam the crab, but there are many other
variations are loved by residents: stir-fried crab meat with hammer peppers, salt-baked rock
crab, and much more. Rock crab powder can also be combined with a variety of other
ingredients for rich flavors.\\n\\nWith the dwindling rock crab population nowadays, many
people doubt the old rumor that every family eats crab.",
"LocalbookConfig_BookContent_190191": "<size=+2>Semicircular Electrode
Collar</size>\\n\\nDanger: \\nRarity: \\nTrading Value: <unbreak>40</unbreak>-
<unbreak>60</unbreak> shield\\n\\n[Appearance]\\n\\nIt is an irregular semi-circle, with two
metal synapses on the inner side of the apex of the curve. There are also several buttons
along the curve, but some buttons do not respond to input. Their functions are
unknown.\\n\\n[Description]\\n\\nThis object was discovered by our regular customer, Conrad.
It was found in a place with some other small ancient relics, which I presume were mostly Old
World households or personal objects. In terms of value, they won't make you rich overnight,
but they're quite valuable.\\n\\nConrad pointed out that its shape was strange, even the great
Miner's Lamp had trouble identifying it. The Old World is full of strange objects, but this object
doesn't even come close to being the strangest. With a little thought, I can try analyzing
it.\\n\\nAs usual, we'll start by analyzing its structure.\\n\\nWith how neat the arc is, I'm inclined
to believe that it was designed that way, rather than being forced into this shape by \"an
external force.\" The bulk of the weight is concentrated at the center, so the sides appear to
supportive. The arc interior is a concave surface...\\n\\nDon't think my words are too profound.
When I appraise ancient relics, I must use professional and precise words. If it was like your
intra-family chit-chat, then I might as well take down the \"Miner's Lamp\" sign, close my
business, and make you pay for my storytelling.\\n\\nI'm only kidding. Let's continue the
appraisal.\\n\\nThe most striking thing about the exterior is the two curved pieces of metal. I've
seen this before.\\n\\nThis is similar to something that I had appraised before. When the switch
was flipped, two metal pieces made a crackling sound. I quickly shut it down for fear of what
would happen. It smelled like something was burning, You wonder what it was? The man who
brought the object to me put his hands directly on it. I'll just say, bless Ol' Man Copper that my
hands aren't fast. You see, the key to identifying ancient relics is better safe than sorry. This
philosophy has gotten me out of trouble many times.\\n\\nSo, I assume the metal parts are an
electrode, which is the same as that thing. Wasn't it easy to deduce the function of this
strangely shaped object?\\n\\nThe key to identifying ancient relics is knowledge. That will come
naturally with experience.\\n\\nDidn't you mention the key is supposed to be \"better safe than
sorry\"? There are so many crucial factors to consider that it is hard to know them all. Why else
would I be doing this line of business, and not you?\\n\\nI went through manuscripts and
magazines from the Old World. I found some similarly shaped handicrafts made from cloth.
The magazines say that They were worn from the back of the neck. No wonder it was shaped
like an arc! However, I was afraid of what would happen, so I called over Conrad and put the
thing around his neck. And what do you know? It was a perfect fit. If someone from the Old
World saw it, he would have said it's worn around the neck as well.\\n\\nConrad was overjoyed
at how well it fit. He said the two pieces of metal fit comfortably on the nape of his neck and
wondered what they were for. When I told him it was a torture device, he was so frightened
that he took it off immediately. He lifted my chair and beat me hard. I was wronged! First of all,
it wasn't powered. Secondly, I didn't even press the switch. Honestly!\\n\\nSince I have not
seen another ancient relic like it so far, its rarity is temporarily set at four stars. Although it is a
torture device, its effect is mild compared to the relics that can heat up and explode. Therefore,
its danger level has been temporarily set at two stars.\\n\\n<align=\"right\">Appraiser: Balaway
the Miner's Lamp</align>",
"LocalbookConfig_BookContent_190192": "<size=+2>Old World Building
Blocks</size>\\n\\nDanger: Unknown\\nRarity: \\nTrading Value:
2g\\n\\n[Appearance]\\n\\nSeveral metal blocks of varying shapes with tongue and groove
joints, which can be used to connect the blocks. These appear to be ancient relics, even by
Old World standards.\\n\\n[Description]\\n\\nThis object is really worthless, based solely on the
price.\\n\\nThose who use the manual for the Miner's Lamp to identify ancient relics are looking
to make a quick buck. But again, this isn't worth much.\\n\\nSome ancient relics are
indeed extremely valuable: some because of extraordinary technology, while others because
they are composed of rare materials. Although these metal building blocks could be
considered ancient relics in the Old World, they are useless junk with an interesting shape in
this day and age.\\n\\nMr. Gaim brought the metal blocks to me. I told him at that time it
wouldn't sell for anything. It didn't glow or heat up, had no buttons or wires, nor did he have
enough of it. It was worthless junk metal with strange patterns. He didn't believe me, so he
took it to someone else. And what happened? They laughed at him for wasting their
time.\\n\\nDo you get it now? If you do want to sell, don't sell it as an ancient relic.\\n\\nLater
on, he sold it to me at a very cheap price and I inquired about where he found them. It took me
half a month to dig out the rest of the metal blocks. What a pain...\\n\\nAt this point, probably
someone will say I was tricking them. Why would I go through the trouble of digging it up if it's
worthless?\\n\\n\"None of your darn business!\" That's what I was going to say. But just to
explain, you can't survive in my line of business without a little OCD. You tell me, \"here are
some blocks, but there's a few missing.\" Could you bear it? Absolutely not! I had to dig it
out.\\n\\nSince then, I would find the time to piece together a few pieces in between appraisals.
These strange metals block had to be one of a kind! I had never seen anything quite like it, at
least in my line of work.\\n\\nIn the beginning, I had no clue how to piece them together.
Gradually, a shape began to take form, but it was taking up too much of my time. You can call
me stupid, but it felt like some mysterious force was holding me back. Eight years had passed
and I still hadn't completed it. But that mysterious voodoo-like quality made it all the more
interesting.\\n\\nI read many more manuscripts from the Old World in those eight
years.\\n\\nThere was an article about \"cursed blocks.\" According to legends, there was a
king in the Old World who suffered a coup. The king's most loyal wizard sealed the king's soul
into blocks and split them to protect the king from being killed. However, the vengeful king will
possess the person who pieced the blocks back together in attempt to reclaim his
throne.\\n\\nBased on the description, I think it should be the same thing.\\n\\nWhy are the
people from the Old World so unreasonable? Don't invent these magic objects in the first
place. Just invent powerful weapons so the king can suppress the coup. Then, I'd be able to
make some money by selling those weapons, right?\\n\\nFor safety concerns, I stopped trying
to piece the metal blocks back together. It's not that I can't, but I don't like the thought of being
possessed by an evil spirit from the Old World. Why would I want to? There's nothing left to
reclaim. It's all just useless junk. Restoring the country? There's just no point. I might as well
just give up.\\n\\nBut here's the twist.\\n\\n— Someone finished the puzzle when I wasn't
looking!\\n\\nHe didn't even say anything. I don't even know if he was possessed by an evil
spirit! And worst of all, he just left the metal blocks there after completing it. I respect him for
not stealing, but why would you just leave it there? What if a ghost pops out
afterwards?\\n\\nSo, I sold it immediately.\\n\\nLast I heard, that neat little pyramid was being
used to press the lid of a kimchi jar. The marked price is still the same as when I sold it to the
old lady.\\n\\n<align=\"right\">Appraiser: Balaway the Miner's Lamp</align>",
"LocalbookConfig_BookContent_190193": "<align=\"right\">Reference Number:
<unbreak>100451</unbreak></align>\\n\\n<align=\"center\"><size=+2>Medical
Certificate</size></align>\\n\\n[Name]:\\nAlger\\n\\n[Gender]:\\nMale\\n\\n[Infection
History]:\\nA member of the third mining team. Long-term exposure to Geomarrow crystals,
crystalline dust, and noise.\\n\\n[Symptoms]:\\n1. Dyspnea, accompanied by nasal obstruction,
hemoptysis, chest pains, and pulmonary dysfunction. Difficulty lying down and edema of lower
limbs.\\n2. Hearing loss, severe tinnitus, occasional auditory hallucinations, and severe
insomnia.\\n3. The patient's emotional regulation function is damaged. Hard to stabilize the
patient's mental state. Frequent episodes of anger, impulsion, and depression.\\n\\n[Doctor's
Advice]:\\nThe patient has been mining Geomarrow for over five consecutive years and has
severe symptoms of pneumoconiosis.\\nIt is suspected that he failed to strictly follow safety
protocols, which exposed his respiratory tract to working environment and caused infection.
His physical condition will make it impossible for him to continue working in the
mines.\\n\\n[Doctor] (Signature):\\n<align=\"right\">Natasha</align>\\n\\n[Appendix]:\\nSuggest
thoroughly inspecting the safety and quality of the protective equipment.",
"LocalbookConfig_BookContent_190194": "Lyrics:\\n\\n<align=\"center\">Maddon Tunnel is
collapsing,</align>\\n<align=\"center\">collapsing,
collapsing.</align>\\n<align=\"center\">Maddon Tunnel is
collapsing,</align>\\n<align=\"center\">crystalline buddy.</align>\\n\\n<align=\"center\">Build it
up with wooden stakes,</align>\\n<align=\"center\">wooden stakes, wooden
stakes.</align>\\n<align=\"center\">Build it up with wooden
stakes,</align>\\n<align=\"center\">crystalline buddy.</align>\\n\\n<align=\"center\">Wooden
stakes will bend and break,</align>\\n<align=\"center\">bend and break, bend and
break.</align>\\n<align=\"center\">Wooden stakes will bend and
break,</align>\\n<align=\"center\">crystalline buddy.</align>\\n\\n<align=\"center\">Mine all the
Geomarrow,</align>\\n<align=\"center\">Geomarrow,
Geomarrow.</align>\\n<align=\"center\">Mine all the
Geomarrow,</align>\\n<align=\"center\">crystalline
buddy.</align>\\n\\n<align=\"center\">Geomarrow is not with
me,</align>\\n<align=\"center\">not with me, not with
me.</align>\\n<align=\"center\">Geomarrow's not with
me,</align>\\n<align=\"center\">crystalline buddy.</align>\\n\\nMeaning:\\n\\nThe meaning of
the song may simply be related to the difficulties in the construction of the Maddon Tunnel.
However, its exact location is unknown. Only the song survives. There also exist other theories
of its origin.\\n\\nA result of resistance to Fragmentum corrosion:\\n\\nThere's another theory:
Fragmentum monsters appeared suddenly in many of the mines as Fragmentum activity
increased. It was too dangerous to examine the deep, underground mines one by one, so the
Silvermane Guards stopped the Fragmentum monsters' invasion by continuously bombarding
the Maddon Tunnel. Crystalline Buddy was believed to be banter about the Fragmentum
monsters. But because the existence of the Maddon Tunnel couldn't be verified, many people
don't believe it actually happened.\\n\\nThe Old World's primitive idea of sacrifice:\\n\\nOther
theories relate to primitive cultures from the Old World that \"sacrifice\" can protect tunnels
from collapsing. However, that theory doesn't work in the Underground because mine tunnels
will collapse, no matter how many people's life are sacrificed.",
"LocalbookConfig_BookContent_190195": "Olga,\\n\\nHow has our son been? I hope his
illness has gotten better.\\n\\nMy symptoms are still worsening. So, for safety concerns, we still
can't see each other for the time being.\\n\\nI've found a job that should be able to keep our
family afloat.\\n\\nI've always been sturdier than others, ever since I was a child. Even when I
become sick, I'm still strong. So, no need to worry about me.\\n\\nTake good care of yourself
and our kid.\\n\\n<align=\"right\">Kluzer</align>",
"LocalbookConfig_BookContent_190196": "To the descendants of the Balakin
family,\\n\\n\\n\\n<align=\"center\">Never let go of the wrench and drill in your
hands.</align>\\n\\n\\n<align=\"center\">Refrain from both belligerence and
sycophancy.</align>\\n\\n\\n<align=\"center\">With the wrench and drill in hand, you have the
power to change the world.</align>\\n\\n\\n\\n<align=\"right\">Richard Balakin</align>",
"LocalbookConfig_BookContent_190197": "{NICKNAME}, March, Dan Heng:\\n\\nBy the time
you read this letter, I should have returned to the Overworld and be on my way to see my
mother. I apologize for not telling you of my plan. I was afraid that you would strongly object,
which might sway my resolve.\\n\\nMadam Cocolia raised me up, and I will never be able to
repay her kindness. She taught me countless life lessons and virtues, as well as how to defend
Belobog and its people. Even though she has lately made certain decisions that puzzled me, I
can't let go of all the precious memories I have with her. I must communicate my point of view
and thoughts to her honestly, and seek to arrive at a mutual understanding with her — this is
my goal as a daughter, but also my duty as a Silvermane Guard.\\n\\nBut I'm aware of the
risks I might face on this journey. So, if I fail to win my mother's approval—or if something
happens to me—please forward this letter to the Landau siblings and ask for their help. Serval
and Gepard are honorable people with enormous power in Belobog, and I have complete faith
in them. I'm sure they will unreservedly help you in your search for the Stellaron once they see
my seal and handwriting.\\n\\n<align=\"right\">Bronya Rand</align>",
"LocalbookConfig_BookContent_190198": "Natasha:\\n\\nHow have you been? I hope you are
doing well.\\n\\nI am, as I stated in my previous letter, envious of you. You always show
unwavering kindness to your patients... I'm envious of your inherent compassion.\\n\\nI
remember giving a speech on stage when I first started school, waving my arms, and
advocating for the development of \"Blizzard Immunity.\" In hindsight, I was a fool. During my
final days of medical school, I became increasingly stubborn and withdrew into myself.
Experiments and ambitions consumed my heart, and the patients who were supposed to be in
my care were progressively ignored...\\n\\nNatasha, I dare not beg your forgiveness. I owe the
people of the Underworld too much already.\\n\\nI might have spent the rest of my life as a
madman wallowing in my convictions if you hadn't agreed to my desire for self-exile. The cold
has revealed to me my arrogance. How can a child who grew up in warmth ever begin to
comprehend a cure to bitter cold? Thank you for giving me one last chance to discover the
answer.\\n\\nI live in abandoned houses under broken roofs and continue my experiments.
One step after another, I've made breakthroughs. I'm trembling, not because of the cold... but
because I can feel I'm getting closer to the answer I seek... I'd become a pariah, unable to
return to civilized society nor to face my parents... but I didn't despair, because I'd discovered
the meaning of my existence. I had a feeling I was on the right track.\\n\\nThe reagents I
developed in the Underworld have a serious flaw: the medication only addresses the issue of
organ hypothermia and failure, and it will be caught in a never-ending vicious cycle of
consumption and recovery. I should have changed the focus of my study a long time ago and
tried to figure out how to raise the temperature of the organs and of the body in a controlled
manner.\\n\\nNatasha, thank you very much. You helped me find the missing piece in the
development of Blizzard Immunity.",
"LocalbookConfig_BookContent_190199": "Animal Experiment #02\\n\\nI carried out a broad-
spectrum animal injection experiment. The animals all appeared to grow more active, but the
dose needs to be adjusted because the two snow finches have been screeching nonstop for
three days. I couldn't sleep at all.\\n\\nIt is absolutely the right decision for me to come to the
Snow Plains to conduct the experiment. I do not have to deal with those cretins on the ethics
committee, nor do I have to produce those so-called daily reports. Why would I waste time
writing so many words when two phrases can adequately explain the experiment?\\n\\nAnimal
Experiment #14\\n\\nSeveral controlled experiments with mice have been conducted, and it
appears that the route of administration impacts the rate of medicine absorption, with
preliminary findings indicating that intraperitoneal injection is more effective than subcutaneous
injection and oral gavage. Shock symptoms were observed in the intraperitoneal injection
group, indicating that the injection dose should be further reduced. Human testing should also
be expedited.\\n\\nI was hesitant to experiment with these mice because they reminded me of
the ones Natasha had as a child. Despite the fact that I've been much more productive here,
the limited supply and test subjects remain a major issue. There's a guard outpost to the
south. Perhaps I can trade with them. I'm running low on firewood and oil.\\n\\nSubcutaneous
Injection Experiment #01\\n\\nA subcutaneous injection was given into a vein on my own right
arm, and I had a severe allergic response that included vomiting and dizziness within
<unbreak>12</unbreak> hours, but the medication's effectiveness on the human body was
confirmed. For the following <unbreak>50</unbreak> hours, I didn't feel cold.\\n\\nI've made
little progress on the report since I've been experiencing numbness in my fingers for the past
several days, and I'm wondering if it is a side effect of the subcutaneous injection. The swelling
and rashes on my back and arms have subsided significantly. Next time, I'll try a more stable
formula.",
"LocalbookConfig_BookContent_190200": "Injection Experiment #12\\n\\nAfter the final
injection experiment, I had a significant rejection response in my stomach as well as an
intermittent, sudden dip in body temperature after a slow climb. I need to improve the
experiment's stability and possibly try a safer route of administration, such as oral
administration.\\n\\nLately, I've been practicing writing with my left hand because it appears
that I can no longer control the muscles in my right hand. I shouldn't have been so impatient.
Coughing and dizziness continue to bother me occasionally. It's been <unbreak>17</unbreak>
days since the last time I suffered shock symptoms, and the medicine should be much more
stable now. I haven't eaten rabbit stew in a long time and have been craving it, so I'm going to
ask the Guard Captain how to make traps the day after tomorrow.\\n\\nOral Administration
Experiment #03\\n\\nMy body temperature stayed consistent during the
<unbreak>30</unbreak>-hour observation period, with intermittent symptoms of coughing up
blood and asthma. The specific cause is still unknown, but it is likely related to drug residues
and a high concentration of non-metabolizable substances. Maybe I should try a different
targeting agent?\\n\\nI'm not sure if I put the dates correctly because I've been waking up in
the middle of the night for days. I just noticed a lack of control in my shoulders and neck,
requiring me to sleep with a high pillow, but will it eventually spread to my brain?\\n\\nOral
Administration Experiment #07\\n\\nSeveral guards have provided competent feedback, and
the medication's effect can now last for nearly five days.\\n\\nMy vocal cords appear to have
suffered irreversible damage. Therefore, I've been unable to talk recently. Next week, I'll be
sending the most secure batch of reagents to the guard outpost. I really appreciate their
assistance. If my legs feel better tomorrow, I'll go trim the grass at the back of the house. I
shouldn't bother the guards anymore.",
"LocalbookConfig_BookContent_190201": "<align=\"center\">Written by Gunn
Konolev</align>\\n\\n<align=\"center\">Sheila's Character Introduction</align>\\n\\nSheila
Nova, guide of the Herta Department of Galactic Geopolitics, is the child of two unidentified
justice researchers from the space station. Her parents were both killed in the war against the
Lord Ravagers' destruction of her home planet Minyatur. Gunn Konolev has raised her since
her birth. She has gotten a proper and comprehensive education in the field of justice and has
made it her mission to propagate the moral ideals of the Department of Galactic
Geopolitics.\\n\\nShe is always righteous and proper in her conduct, and she is never
pessimistic in the face of injustice. She runs \"thought experiments\" on ethics in the space
station on a regular basis. \\n\\n<i>Notes:</i>\\n<i>Such a fabrication seems so pathetic in
contrast to her real life.</i>\\n<i>Her code of conduct will be passed down to future
generations.</i>\\n\\n<align=\"center\">Sheila's Dialogue Lines</align>\\n\\n1. *smiles* My
name is Sheila Nova.\\n2. (Elegantly) I am only a guide in the Department of Galactic
Geopolitics, in charge of enforcing the regulations established by the space station's leaders
on a regular basis.\\n3. (Enthusiastically) I pledge myself to the Department of Galactic
Geopolitics and to justice itself, with my health, dreams, and greatest passions.\\n4. (Sad) I
have never left the space station since my birth. I don't think I'll leave the station till my soul
returns to the... galaxy.",
"LocalbookConfig_BookContent_190202": "<align=\"center\">Written by Gunn
Konolev</align>\\n\\nSeveral significant things contributed to my unwavering motivation as a
researcher in the early years of my career: my inherent curiosity, my view of justice untainted
by reality, and the agony of being powerless in the face of the loss of my youth and my
motherland.\\n\\nBecause of these conflicting emotions, I've written lots of books about
galactic justice, planetary history, and malevolent factions. In my works, I investigated the
order of chaos and the future of the universe, and I once thought the past, present, and future
of the galaxy were already within my grasp, until... that incident happened and revealed that I
was only a researcher after all. When reality hit, I couldn't stop the powerful from destroying
people's lives, nor could I save the helpless people who were dying.\\n\\nAs a result, in the
final years of my career, I ceased investigating justice. For people without power, justice is an
overly lofty concept. <color=#eb4d3dff><b>I intend to undertake a secret experiment inside
the space station at the end of my life.</b></color> Lead Researcher Asta has agreed to my
request.\\n\\nI'll try not to bother anyone with this experiment — I realize it's an unreasonable
request, so here's my confession—this experiment is only a minor substitute for my
abandonment of justice, just to fulfill a small wish of mine.",
"LocalbookConfig_BookContent_190203": "<i><align=\"center\">Internal data. Strictly
confidential!</align></i>\\nSearch Number: ???? Access Level: Authorized by
administrator\\n\\n<align=\"center\">Data Device Number: <unbreak>2784</unbreak>, Device
Owner: Wen Tianweng</align>\\nHerta System Time
<unbreak>19</unbreak>:<unbreak>09</unbreak> Visited Flying Dog: IPC's Ecommerce
Platform\\nHerta System Time <unbreak>19</unbreak>:<unbreak>14</unbreak> Visited
Flying Dog-Handmade Mechanical Section: Trotter Flagship Store for Children's Floating
Motorboat\\nHerta System Time <unbreak>19</unbreak>:<unbreak>23</unbreak> Obtained
write access to Flying Dog-Handmade Mechanical Section: Trotter Flagship Store for
Children's Floating Motorboat\\n—Sent a message saying, \"Hello, do you include shipping to
the space station?\"\\nHerta System Time <unbreak>19</unbreak>:<unbreak>31</unbreak>
Obtained iris access Flying Dog-Payment
Completed\\n\\n<align=\"center\"><color=#dbc291ff>Data Device Number:
<unbreak>17624</unbreak>, Device Owner: Joanne</color></align>\\nHerta Space Station
System Time <unbreak>19</unbreak>:<unbreak>45</unbreak> Visited Video Pie: The
Freshest and Fastest Video Service\\nHerta Space Station System Time
<unbreak>19</unbreak>:<unbreak>47</unbreak> Visited Video Pie —Recording of this crazy
life-coaching workshop. Scumbag company trying to recruit anyone and everyone\\nHerta
Space Station System Time <unbreak>19</unbreak>:<unbreak>53</unbreak> Visited Video
Pie — How many of these <unbreak>10</unbreak> most awful workplace justifications have
you heard?\\nHerta Space Station System Time
<unbreak>19</unbreak>:<unbreak>55</unbreak> Visited the webpage Workplace Insight
Forum: Why do we need to \"loaf on the job\"? There are so many benefits to getting enough
rest!\\nHerta Space Station System Time <unbreak>20</unbreak>:<unbreak>12</unbreak>
Visited the webpage Workplace Insight Forum: The <unbreak>130</unbreak> most important
loafing strategies for workers. You may now relax at work.\\nHerta Space Station System Time
<unbreak>20</unbreak>:<unbreak>13</unbreak> Visited the webpage Workplace Insight
Forum: The <unbreak>130</unbreak> important strategies for . You may now at
work.\\nHerta Space Station System Time <unbreak>20</unbreak>:<unbreak>15</unbreak>
Visited the webpage Forum: The <unbreak>130</unbreak> important .
\\n<color=#eb4d3dff>— Failed to access the terminal.</color>\\n<color=#eb4d3dff>— Failed
to access the terminal.</color>\\n<color=#eb4d3dff>— You can now access the terminal. The
parsed page content is incomplete. Detected memetic virus of unknown origin:</color>\\n1. the
underlying logic, top-level designwhere. Final delivery, inside, guaranteeclosed loop. ,
thinkingsedimentation, methodology...\\n2. cycle, conversion, , , logic, reuse, mode, quick, ,
vertical, leadership, resources, \\n3. work harddays, still, blessing. sleephours.\\nHerta Space
Station System Time <unbreak>22</unbreak>:<unbreak>30</unbreak> Visited the webpage
?? Videos: Leadership Course ?? No.?? Lecture No.??\\n<color=#eb4d3dff>— Failed to
access the terminal.</color>\\n<color=#eb4d3dff>— You can now access the terminal. The
page content cannot be parsed. Memetic virus of unknown origin detected.</color>",
"LocalbookConfig_BookContent_190204": "<i><align=\"center\">Internal data. Strictly
confidential!</align></i>\\nSearch Number: ???? Access Level: Authorized by
administrator\\n\\n<align=\"center\">Data Device Number: <unbreak>4927</unbreak>, Device
Owner: Esther</align>\\nHerta Space Station System Time
<unbreak>00</unbreak>:<unbreak>10</unbreak> Obtained camera access\\nHerta Space
Station System Time <unbreak>00</unbreak>:<unbreak>12</unbreak> Obtained album
access\\nHerta Space Station System Time <unbreak>00</unbreak>:<unbreak>15</unbreak>
Visited the webpage Galactic Search Guide: What are the best photo editing
softwares?\\nHerta Space Station System Time
<unbreak>00</unbreak>:<unbreak>24</unbreak> Obtained album access\\nHerta Space
Station System Time <unbreak>00</unbreak>:<unbreak>27</unbreak> Visited the webpage
Afterglow Dating: meet your soulmate whenever and wherever\\nHerta Space Station System
Time <unbreak>01</unbreak>:<unbreak>02</unbreak> Used the software Twin Flames: A
private dating community for space people, welcoming and
diverse\\n\\n<align=\"center\"><color=#dbc291ff>Data Device Number:
<unbreak>18128</unbreak>, Device Owner: Mare</color></align>\\nHerta Space Station
System Time <unbreak>02</unbreak>:<unbreak>47</unbreak> Visited the webpage Galactic
Search Guide: sleep aid video\\nHerta Space Station System Time
<unbreak>02</unbreak>:<unbreak>50</unbreak> Visited Video Pie: The Freshest and
Fastest Video Service\\nHerta Space Station System Time
<unbreak>02</unbreak>:<unbreak>55</unbreak> Visited Video Pie-The year's Top Sleep Aid
Pick: The Most Comfortable Scalp Massage\\nHerta Space Station System Time
<unbreak>03</unbreak>:<unbreak>17</unbreak> Visited Video Pie-Sleep aid scalp massage,
premium ASMR\\nHerta Space Station System Time
<unbreak>03</unbreak>:<unbreak>23</unbreak> Visited Video Pie-A small orange cat offers
you a special wake-up service in the rainy season\\nHerta Space Station System Time
<unbreak>04</unbreak>:<unbreak>25</unbreak> Visited Video Pie-Immersive cat sleep aid:
a large black cat snoring like thunderclap\\nHerta Space Station System Time
<unbreak>07</unbreak>:<unbreak>40</unbreak> Visited Leap Clip-Kitty invasion, get out of
the way\\nHerta Space Station System Time
<unbreak>10</unbreak>:<unbreak>11</unbreak> Visited the webpage Galactic Search
Guide: black cat\\nHerta Space Station System Time
<unbreak>10</unbreak>:<unbreak>15</unbreak> Obtained document write access Aeons
Mythology: The History of Witches and Cats: A Brief Explanation of the Conflict Between the
Black Cat Faction and the Tortoiseshell Cat Faction\\nHerta Space Station System Time
<unbreak>10</unbreak>:<unbreak>17</unbreak> Visited Leap Clip-The most comprehensive
pronunciation guide available on the Internet: <unbreak>10</unbreak> different types of
onomatopoeia for showing affection to cats\\nHerta Space Station System Time
<unbreak>10</unbreak>:<unbreak>45</unbreak> Visited Video Pie-Little kitties, meow, meow
meow compilation\\nHerta Space Station System Time
<unbreak>11</unbreak>:<unbreak>20</unbreak> Obtained video download access Video
Pie-Feline pet summoning, epic onomatopoeia video, <unbreak>100%</unbreak>
effective!\\nHerta Space Station System Time
<unbreak>13</unbreak>:<unbreak>19</unbreak> Obtained webpage write access Feline
Aficionados Forum: Cats are the highest beings in the universe\\n\\n<align=\"center\">Data
Device Number: 2, Device Owner: Asta</align>\\nHerta Space Station System Time:
<unbreak>18</unbreak>:<unbreak>30</unbreak> Visited the webpage Cosmo Premium:
Membership Invitation Shopping Platform\\nHerta Space Station System Time
<unbreak>18</unbreak>:<unbreak>31</unbreak> Visited the webpage Cosmo Premium -
starnought price\\nHerta Space Station System Time
<unbreak>18</unbreak>:<unbreak>33</unbreak> Visited the webpage Cosmo Premium -
most expensive starnought price\\nHerta System Time
<unbreak>18</unbreak>:<unbreak>40</unbreak> Visited the webpage Cosmo Premium -
contact customer service",
"LocalbookConfig_BookContent_190205": "<i><align=\"center\">Internal data. Strictly
confidential!</align></i>\\nSearch Number: ???? Access Level: Authorized by
administrator\\n\\n<align=\"center\">Data Device Number: <unbreak>27149</unbreak> Device
Owner: Wen Shiqi</align>\\nHerta System Time
<unbreak>09</unbreak>:<unbreak>10</unbreak> Visited the webpage The official website of
Star Weekly: the IPC's best-selling entertainment magazine\\nHerta System Time
<unbreak>09</unbreak>:<unbreak>13</unbreak> Visited the webpage The official website of
Star Weekly-Panoramic video interview has been updated! Lip Sync Diva Mina's regret: he is
the love of my life\\nHerta System Time <unbreak>09</unbreak>:<unbreak>15</unbreak>
Visited the webpage The official website of Star Weekly-A galaxy-wide scandal: the business
tycoon's ten-year affair is exposed!\\nHerta System Time
<unbreak>09</unbreak>:<unbreak>51</unbreak> Visited the webpage Quick Fix: We can
help you with not only your homework but also any form of ghostwriting!\\nHerta System Time
<unbreak>10</unbreak>:<unbreak>12</unbreak> Visited the webpage Quick Fix-Ghostwriting
a research paper\\n—sent a message saying, \"I am a student. Can I get a
discount?\"\\n—sent a message saying, \"Hello? Anybody there?\"\\n—sent a message saying,
\"I am a student. Can I get a <unbreak>50%</unbreak> discount?\"\\nHerta System Time
<unbreak>10</unbreak>:<unbreak>14</unbreak> Visited the webpage Quick Fix-Top up
page\\nHerta System Time <unbreak>10</unbreak>:<unbreak>19</unbreak> Obtained iris
access Quick Fix-The order has been made\\nHerta System Time
<unbreak>12</unbreak>:<unbreak>22</unbreak> Visited the webpage Galactic Search
Guide: Is Quick Fix a scam?\\nHerta System Time
<unbreak>12</unbreak>:<unbreak>23</unbreak> Visited the webpage Galactic Search
Guide: How do I request a refund from Quick
Fix?\\n\\n<align=\"center\"><color=#dbc291ff>Data Device Number:
<unbreak>25570</unbreak>, Device Owner: Chris</color></align>\\nHerta Space Station
System Time <unbreak>13</unbreak>:<unbreak>05</unbreak> Visited the webpage The Ivy
Schools: The galaxy's most knowledgeable and influential graduate community\\nHerta Space
Station System Time <unbreak>13</unbreak>:<unbreak>09</unbreak> Visited the webpage
The Ivy Schools: [Life Board] How to swiftly settle down on a new planet, with a shopping list
of inexpensive and useful products\\nHerta Space Station System Time
<unbreak>13</unbreak>:<unbreak>15</unbreak> Visited Flying Dog: IPC's Ecommerce
Platform\\nHerta Space Station System Time
<unbreak>13</unbreak>:<unbreak>43</unbreak> Obtained write access The Ivy Schools:
Reply: [Life Board] How to swiftly settle down on a new planet, with a shopping list of
inexpensive and useful products\\n—sent a message saying, \"I looked it up on Flying Dog,
and it costs <unbreak>20,000</unbreak> credits. In what world is that cheap?\"\\n—sent a
message saying, \"What do you mean I can't afford it? How many students do you think can
pay for this <unbreak>20,000</unbreak> credit bed sheet in a month.\"\\n—sent a message
saying, \"It's ridiculous that any student would spend so much money on bed sheets. Is it
proper for you to flaunt your money as a student?\"\\n\\nHerta Space Station System Time
<unbreak>14</unbreak>:<unbreak>01</unbreak> Visited the webpage The Ivy Schools:
[Relationship Board] I come from a lower social class than my fiancée and feel totally
inadequate. What should I do?\\n—sent a message saying, \"There's no reason to feel
inadequate. You are attending a really good uni. If you work hard in uni, you will be successful
in life!\"\\n—sent a message saying, \"Oh, we both go to the same school and study law!
Haha!\"\\n\\nHerta Space Station System Time
<unbreak>14</unbreak>:<unbreak>11</unbreak> Visited the webpage The Ivy Schools:
[Relationship Board] Is love possible without money in intergalactic marriage?\\n—sent a
message saying, \"Don't believe the online articles that promote materialism. Your girlfriend's
spaceship will eventually be yours. You graduated from a prominent university, and your
degree is worth more than a few million credits.\"\\n—sent a message replying to Daisy's
Rose, \"Knowledge is power! You are discriminating against others if you judge them based on
their wealth.\"\\n—sent a message replying to Stabbing Maniac, \"Oh, I don't think the
spaceship is that important. Isn't a month's living expenses of <unbreak>4000</unbreak>
credits enough for two people? As a student, my monthly living expenses were only
<unbreak>500</unbreak> credits, and I was perfectly content eating frozen, dried vegetables.
You should be satisfied after spending so many years in education. It is extremely shallow to
constantly encourage materialism. Please don't let your cynicism taint the OP.\"\\n—sent a
message saying, \"Just because you can't live on a tight budget doesn't mean others can't.
Studying can be a joyful experience, and I can survive on water and compressed
biscuits.\"\\n\\nHerta Space Station System Time
<unbreak>14</unbreak>:<unbreak>32</unbreak> Visited the webpage The Ivy Schools: [Life
Board]Hey, the guy on the relationship board who is arguing for marriage without money, I
have something to say to you\\nHerta Space Station System Time
<unbreak>14</unbreak>:<unbreak>45</unbreak> Visited the webpage The Ivy Schools: [Life
Board]I found out about the weirdo you're talking about, and even folks on his home planet
think he's weird.\\nHerta Space Station System Time
<unbreak>15</unbreak>:<unbreak>17</unbreak> Visited the webpage Galactic Search
Guide: How do I delete my Ivy Schools account?",
"LocalbookConfig_BookContent_190206": "\\n<i><align=\"center\">*The family insignia with
hot foil stamping on the letterhead looks exquisite, but the jagged creases betray its prior life in
the trash can.*</align></i>\\n\\n<align=\"center\">The First Letter</align>\\n\\nAsta:\\n\\nThe
health of your great-grandmother has deteriorated. Please come home as soon as
possible!\\n<align=\"right\">Uncle Balint</align>\\n\\n<align=\"center\">The Second
Letter</align>\\n\\nDear Asta:\\n\\nBalint assigned his men to guard the ward, and your
cousins and I have tried for a few times, but his men still won't allow us to come close. I
clashed with him during a video call a few days ago, and he insisted on not allowing us to
video talk with the hospital, so I'm not sure what the situation is with great-grandma. Your
father is still on Planet Larchmont and hasn't returned, and he hasn't responded to any of the
messages I've sent him, so I'm not sure what's going on.\\n\\nBut I think Balint... he probably
just wants to continue exploiting IPC, I don't think he will harm your great-grandmother. You
don't have to be worried too much about your great-grandmother because the galaxy's best
medical services are here, so there won't be any serious issues.\\nHowever, I am concerned
about you, a girl out wandering to study the star rail. Balint appears to have become desperate
recently, and I'm concerned that he'll do something horrible to you. You should hire some
reliable security staff... but it's okay, I looked at your route, and the closest planet to you is ,
the coordinates are , and there is an IPC subsidiary there under my name. You can go right
over there. I've got a squad of very competent security staff waiting for you.\\n\\nRemember:
don't believe anything Balint says!\\n<align=\"right\">Love, Aunt
Taylor</align>\\n\\n<align=\"center\">The Third Letter</align>\\n\\nAsta:\\n\\nYou've been
toying with telescopes and stars for so long that you've forgotten who you are. Great-grandma
has mentioned you countless times. Please return home quickly!\\n\\n<align=\"right\">Uncle
Balint</align>\\n\\n<align=\"center\">The Fourth Letter</align>\\n\\nMiss Asta:\\n\\nPlease
accept my apologies for any inconvenience this has caused you!\\nMay I inquire if you have
recently visited the Group in Planet , in which IPC has an investment, and if you have signed
an agreement to transfer the family shares at 5:<unbreak>31</unbreak> p.m. local
time?\\n\\nThe Foundation received this document yesterday morning, but after discovering
that the digital origin of the agreement does not correspond to your usual location for the past
three months, the process has been temporarily halted.\\n\\nPlease keep an eye on your
security device today and tomorrow for communication from the Group's legal
counsel.\\n\\n<align=\"right\">Gilson, Chairman of the Family Trust Fund
Committee</align>\\n\\n<align=\"center\">Fifth Letter</align>\\n\\nDear Asta:\\n\\nI was able to
reach Dad. He had been hit by an electromagnetic storm, which rendered all communication
devices unusable. Are you still looking for the elusive comet rail? If you aren't too busy, you
should come back. There's been a lot going on lately at home. You should be wary of Aunt
Taylor. The trust fund alerted me the other day that she forged an agreement to transfer your
shares, but thankfully you did not cooperate... Anyway, I'll tell you all about it when you get
home.\\n\\nBy the way, do you have enough money? I looked over last month's bill. How did
you manage to spend such little money if you hired a scientific research fleet to accompany
you on an expedition? Have you run out of pocket money yet? My baby daughter, don't skimp
on food or lodging to save money. Please let me know if you don't have enough
money.\\n<align=\"right\">Love, Mom</align>",
"LocalbookConfig_BookContent_190207": "Dear Lifetime Premium Member Asta:\\nThank you
for shopping at Cosmo Premium!\\nWe have received your order
[<unbreak>239123</unbreak>**********] and have arranged for it to be delivered to your home.
Please keep an eye on the order update! You've chosen \"Online Payment.\" The exact
shipment information is provided in the paper shipping record for each package. When you
have multiple orders to fulfill, the orders may be shipped in different packages. The information
presented on the \"My Orders\" page determines your actual order information. You may also
access the page at any moment to change the order.\\n\\nOrder Number:
<unbreak>239123</unbreak>**********\\nShipping Address: Herta Space Station, coordinates
*****, *****\\nConsignee: Arlan\\n\\nThis order comes with 1 package containing the following
items:\\n1. Exclusive fresh product: fruit flavor \"strong and healthy\" calcium-rich milk
<unbreak>10</unbreak> cartons * <unbreak>20</unbreak> bottles each carton, room
temperature packaging\\n\\n2. Soft Cloud extra-thick high-warmth vacuum-compressed quilt
\"for dorm/single bed\" blue star stripe *1\\n\\n3. <i>Shattered Star Blade: Galaxy Greatswords
Illustration</i>, Collector's Edition, seven-volume Reprint.\\n\\n4. A five-piece armor set made
of Meteoric Alloy: including helmet, goggle, armor, shin guards, and gloves\\n\\n5. Customized:
for weapons interface only! External wireless large volume durable radiation-shielding portable
power bank with free charging base *1",
"LocalbookConfig_BookContent_190208": "<i><align=\"center\">*The printed email, with
Asta's signature at the bottom and a handwritten note that reads, \"Notify the Information
Division of the Security Department.\"*</align></i>\\n\\nRead Email\\nTo:
Asta@HertaSpaceStation\\nFrom: Ryan@GalaxyEnergyUnlimited\\nEmail Content:\\n\\nDear
Miss Asta, the most ambitious, visionary, and promising entrepreneur:\\n\\nGreetings and good
evening. Earlier this year, I had the pleasure of meeting you and introducing myself to you at a
charity event hosted by your family. But I know that a fine lady like you, who comes from a
noble family and is well-educated and intelligent, would not care about such trivial
matters.\\n\\nI'd like to introduce myself once again. Oh, I genuinely hope you're the most
brilliant lady, as the rumor has it.\\n\\nI am Ryan, the founder of the Galactic Association of
Entrepreneurs, as well as the chairman of the Galaxy Energy Unlimited Group, and the
founder of the Universe High Energy Metafield Space. Throughout the last ten years of hard
effort, I was lucky to get long-distance counsel from an anonymous member of the \"Genius
Society\" in my sleep, and when I awoke from my dream, I successfully created the Universe
High Energy Metafield Space. I once submitted a business proposal to your group concerning
the Metafield Space, but your offer did not meet the value I expected, and I passed up an
excellent opportunity to work with you.\\n\\nHowever, I am the founder of the Association of
Entrepreneurs, and several of our keen members have informed me of your email address via
our extensive network. You are, in my opinion, the most gifted heir of the great families in the
last few centuries. Furthermore, I am aware of your family's involvement in IPC. As a result, I'd
like to invite you to join me in starting a business. Only a young prodigy of noble lineage and
great potential, such as yourself, can realize how my incredible invention, the Universe High
Energy Metafield Space, will certainly add the most dazzling touch to your legendary
career.\\n\\n(The business proposal is in the attachment, and the price I am willing to accept is
as follows: you provide the investment, I take <unbreak>60%</unbreak> of the shares, and
you take <unbreak>40%</unbreak>. This is an incredible
opportunity!)\\n<align=\"right\">Ryan</align>\\n\\nSent Email\\nTo:
Ryan@GalaxyEnergyUnlimited\\nFrom: Asta@HertaSpaceStation\\nCC:
Nina@IPCDataSecurityDepartment\\nEmail Content:\\n\\nAfter years of research, I discovered
something new in the universe that no one else had observed: the universe contains a high-
speed particle known as the scammer particle.\\n\\nScammer particles rotate at high speeds
around normal organisms, forming the foundation of the metafield's elemental matter. Under
constant external high-energy conceptual stimulation, the scammer particles leap to the high-
energy state and then return to the low-energy state after a brief period of time, accumulating
credits from the outside world.\\n\\nHowever, there is another type of anti-particle among the
stars, surrounded by a swarm of scammers. The anti-scammer particle will eventually explode
and discharge its own energy, stripping the scammer particle of its positive valence form and
causing it to disintegrate.\\n\\nThis antiparticle was discovered by me. You're a moron for
trying to scam me.\\n\\n<align=\"right\">Founder of the Anti-Scammer Particle Theory —
Asta</align>",
"LocalbookConfig_BookContent_190209": "You, don't move.\\nWhen you find this note, you've
already entered the surveillance zone of my Sky-Eye system.\\nIn other words, your
exploration operation, which you thought went undetected, has been noted down by me.\\nI've
gone through the trouble of triple-encrypting this chamber just to lock the boring past within
it.\\nI can't just let you go now that you've discovered the big secret about my lineage.\\nYou
inhaled the hallucinogenic poisonous gas as soon as you entered the room.\\nThe gas is so
deadly that even the space station's greatest doctors are powerless to save you...\\nIn a
nutshell, you're dead!\\n\\nHa! Is this joke making you shiver? You shouldn't have just barged
into someone's private property.\\nOkay, okay, there is no \"Sky-Eye\" or deadly gas.\\nThis
room, on the other hand, is loaded with ancient and rare artifacts, none of which I want.\\nYou
can take whatever you want as a reward for breaking the triple encryption.\\nThat's right, I
prefer to reward rather than punish when it comes to running the space
station—\\nEncouraging you in your adventures and pursuit of knowledge.\\nThank
me!\\n\\nDon't forget to put away the things you messed up, get the reward you want, and
leave.\\nDon't hang around, and don't be greedy. Otherwise, I'm not sure what I'd do if I
became angry.\\n\\n<align=\"right\">Your dearest dearest
dearest</align>\\n<align=\"right\">The Prophetic Lead Researcher
Asta</align>\\n<align=\"right\">Muah</align>",
"LocalbookConfig_BookContent_190210": "<align=\"center\">As they say, \"There is no better
inheritance than a gainful enterprise.\" In recent years, commercial property in Belobog have
become increasingly popular. Borte Real Estate presents — the all-new Leisure Plaza in the
Backwater Pass area will soon be under construction. Enjoy the cross-district convenience and
pre-purchase the hot-on-demand properties now! </align>\\n\\n<align=\"center\">[Experienced
Property Developer, Securing Your Wealth With
Competence]</align>\\n<align=\"center\">With an insurmountable brand and rich
developmental experience, Borte Real Estate will be an impenetrable shield you can rely on to
conserve your wealth.</align>\\n<align=\"center\">Be it leisure, entertainment, or commercial
ventures, Borte Real Estate provides entrusted management services, on-property and indoor
facilities, as well as daily patrol and security services to all investors for the sake of protecting
your investment at all times.</align>\\n\\n<align=\"center\">[Prime Location and Consumer
Source Guaranteed]</align>\\n<align=\"center\">Connecting the Administrative District and the
transport hub, we can guarantee an unending source of consumers from which you can
attract.</align>\\n<align=\"center\">Located next to the Administrative District, it stands
stalwart against the rush hours and builds the archway toward wealth in
Belobog.</align>\\n<align=\"center\">Adjacent to the historic financial street, the need for
stores and shops in the central zone will allow you to enjoy the fruits without having to
labor.</align>\\n\\n<align=\"center\">[Low Investment, High Returns, Be A Wise
Investor]</align>\\n<align=\"center\">With minimal investment, maximal returns, complete
facilities, sufficient parking spaces, convenient transportation, and favorable investment
conditions, the majority of investors' concerns have been addressed. This is Belobog's most
innovative investment plan, and most promising financial product, so even the most discerning
of investors should jump in!</align>\\n\\n<align=\"center\">Borte Leisure Plaza brings to
denizens of Belobog this artfully designed plaza with the core motto of \"Enjoy Life, Cherish
Pleasure,\" allowing you to be forever acquainted with bliss.</align>\\n<align=\"center\">With
hundreds of storefronts to choose from, pre-purchasing is now
open!</align>\\n\\n<align=\"center\">Project Address: Backwater Pass Central (North of the
open-air café)</align>\\n<align=\"center\">For more information, please consult the staff at the
Borte Real Estate Plaza Management Office.</align>",
"LocalbookConfig_BookContent_190211": "<align=\"center\">Purchase
Order</align>\\n\\n<align=\"right\">Order No.: <unbreak>693910</unbreak>-
<unbreak>0003</unbreak> </align>\\n\\nBuyer: Boulder Town Great Mine Team\\nContact:
Steve Nocci\\n\\nSupplier: Rivet Town Chamber of Commerce\\nContact: Thomas
Hansa\\n\\nSerial No.: 1\\nItem No.: 2-<unbreak>65</unbreak>\\nItem Name: Pneumatic Rock
Drill\\nModel: Rivet Type-2\\nUnit: Set\\nCount: 5\\nPrice per Unit: <unbreak>1450</unbreak>
shield\\nSubtotal: <unbreak>7250</unbreak> shield\\nRemarks: Equipment rental, the amount
is calculated on a single-day basis\\nTotal: <unbreak>7250</unbreak> shield\\n\\nDelivery
Date: September <unbreak>20</unbreak>\\nDelivery Method: Supplier-arranged
delivery\\nDelivery Address: The Great Mine camp, outer edge of Boulder Town\\n\\nTax Rate:
<unbreak>15%</unbreak>\\nPayment Method: Shield Direct Debit\\nPayment Agreement:
<unbreak>50%</unbreak> deposit in advance. The rest paid on delivery",
"LocalbookConfig_BookContent_190212": "<align=\"center\">Miners
Weekly</align>\\n<align=\"right\">Issue <unbreak>192</unbreak>: 7,
<unbreak>699</unbreak> AF</align>\\n\\n\\nTunnel Collapse Reported at Mine 1, Northeast
Rivet Town\\n\\nOn August <unbreak>13</unbreak>, a survivor of Mining Team 1 in northeast
Rivet Town came to our mine and reported that a partial tunnel collapse had occurred at his
mining site. By the time he left the mine, there had been three serious injuries, two casualties,
and <unbreak>20</unbreak> others still trapped in the shaft. As of the time of publication, no
news had been received from northeast Rivet Town Mining Team 1.\\n\\n\\nRock Crab Nests
Discovered in Boulder Town's Great Mine\\n\\nOn August <unbreak>15</unbreak> at
approximately <unbreak>19</unbreak>:<unbreak>00</unbreak> hours, according to Steve, a
worker and a shift representative at the Great Mine in Boulder Town, a Rock Crab nest was
found in the main mine tunnel currently being dug. Steve immediately decided to fish for Rock
Crabs with his fellow workers and delivered three large bags of Rock Crab caught to the Great
Mine administrative office. The mine foreman informed all miners that they would be provided
with free salt-baked Rock Crab for dinner for the next three days.\\nThis prompted the mining
team to celebrate in elation.<i>\"Finally, a feast,\"</i> exclaimed a worker who preferred not to
be named.\\nThe discussion on whether to destroy the Rock Crab nest is now at a fever pitch.
Miner representatives who support destroying the nest expressed that if the Rock Crabs are
allowed to roam free, they could pose a great safety hazard to the mine, while those who
opposed refuted, saying it may be the only nest and it can provide a stable food source for the
team. As of the time of publication, the Great Mine administration has yet to respond to this
matter.\\n\\n\\nThe Great Mine Bridge Lift Under Maintenance From August
<unbreak>19</unbreak>\\n\\nThe administration of the Great Mine area announced that the
maintenance of the Great Mine's mine bridge lift will begin on August <unbreak>19</unbreak>
and is expected to be completed on August <unbreak>25</unbreak>. During the maintenance
period, workers are asked to walk to and from the Great Mine accommodation area and the
working mine via the mine trail, and to watch the road ahead when walking on the trail to
prevent accidental slippage.",
"LocalbookConfig_BookContent_190213": "<align=\"center\">Miners
Weekly</align>\\n<align=\"right\">Issue <unbreak>158</unbreak>: 2 ,
<unbreak>698</unbreak> AF</align>\\n\\n\\nHeating Pipe Leakage Discovered at the Mine
Dorm, Repaired\\n\\nOn December <unbreak>22</unbreak> Monday, at around
<unbreak>17</unbreak>:<unbreak>00</unbreak> hours, a heating pipe leakage was reported,
which severely affected the heating in the accommodation area. Miner Mucha was able to
report this incident to the Great Mine supervisor in time for the latter to arrange for emergency
repairs at the site of the accommodation area and do the relevant repairs. On December
<unbreak>23</unbreak> around <unbreak>06</unbreak>:<unbreak>00</unbreak> hours, the
repair of the leaking pipeline was completed and normal heating was restored.\\n\\n\\nHauling
Accident Occurred to East Boulder Town Mining Team\\n\\nOn December
<unbreak>26</unbreak>, according to miner Andre, he learned from a friend who lives near
the clinic that there was a hauling accident at the mining operation in eastern Boulder Town.
Three cases of minor injury and one major injury were reported. All injured personnel have
now been transferred to the Boulder Town clinic for diagnostic treatment. \\nAccording to
reliable sources, the accident was due to the aging of the hauling mine car track causing a
hauling mine car to overturn while in operation. The Great Mine area supervisor immediately
organized for all workers to be acquainted with relevant safety education, and requested that
maintenance on the hauling mine car track be carried out at least once a month to ensure that
similar accidents can be prevented.\\n\\n\\nGreat Mine Miner Orga Has A Son\\n\\nOn
December <unbreak>27</unbreak>, Orga, our fellow miner, returned from his week-long
vacation and brought good tidings from home: Orga's wife, Marynee, successfully gave birth to
a son, and both are in good health and spirit. Let's all congratulate Orga!\\nIn addition, Orga is
putting out a call with a prize to help name his son. The one suggesting the chosen name will
receive a garlic-flavored Belobog Sausage that Orga himself bought.",
"LocalbookConfig_BookContent_190214": "<size=+2><align=\"center\">Request for
Provisions, April Week 1</align></size>\\n\\nThis week's collection of supplies requests has
begun. Please fill out the application form on a separate sheet of paper for workers in need,
stating the required supplies, and put them in the request collection box. Please follow the
following format while filling out the form:\\n\\nName: (state your name here)\\nRequired
Supplies: (state your required supply here)\\nRemarks: (state additional details here, if
any)\\nApplication Comment: (for mining administration team use only)\\n\\nThe mining
administration team will collect and review the application forms from all workers on the
upcoming Friday, review the applications, and then repost them here. Please check this notice
on the following Monday to see if your application has been approved. If the application is
approved, the relevant provisions will be delivered to the mining administrative office within five
working days. You will be required to present your work ID card to collect the
provisions.\\n\\n<i>(Many request applications for provisions were posted below it
haphazardly)</i>\\n\\n#1\\nName: Andre\\nRequired Supplies: Pickaxe maintenance
oil\\nRemarks: 3 bottles, cheapest ones are fine, no brand preference.\\nApplication Comment:
Approved\\n\\n#2\\nName: Orga\\nRequired Supplies: Bellerain Petroleum Jelly\\nRemarks: 1
bottle, the weather here is too dry, I can't stand it.\\nApplication Comment: Approved. Dude
looks like a bruiser, but he's pretty conscious about his looks.\\n\\n#3\\nName:
Mucha\\nRequired Supplies: Milk\\nRemarks: A dozen, best if it's the Moo-Moo brand. If you
don't have it, then forget it.\\nApplication Comment: Rejected. Supplies from the top this month
don't even have any milk, where would we even find some for you? And you're specifying the
brand? Should we get you a cow instead?\\n\\n#4\\nName: Steve\\nRequired Supplies:
Drinks\\nRemarks: I want something hard.\\nApplication Comment: Rejected. Is rock salt and
water hard enough for you?\\n\\n#5\\nName: Susanna\\nRequired Supplies: Bellerain
Petroleum Jelly\\nRemarks: 2 bottles\\nApplication Comment: Approved.\\n\\n#6\\nName:
Alex\\nRequired Supplies: Belobog Sausage\\nRemarks: A box, same old I want the garlic-
flavored ones.\\nApplication Comment: Approved. Maybe try something else for a change, I
haven't seen you eating anything else other than those sausages.\\n\\n#7\\nName:
Artem\\nRequired Supplies: Mine Poison Antidote\\nRemarks: 2 bottles.\\nApplication
Comment: Rejected. We have some for the team, just claim it from your
supervisor.\\n\\n#8\\nName: Varian\\nRequired Supplies: Home Geomarrow
Heater\\nRemarks: \\nApplication Comment: Rejected. Read your Code of Conduct again, it
says these kinds of stuff is prohibited in the mining area. Do you think our blasting operations
are insufficient?",
"LocalbookConfig_BookContent_190215": "<i>*These three pages alone do not form a
coherent story, but it looks like these are pages that fell out of someone's
diary.*</i>\\n\\n<size=+2>Page 1</size>\\nNovember <unbreak>23</unbreak>,
Tuesday\\nThe boys and I have been walking around in this underground place for a few days
now.\\nEvery night before bed, I would think to myself that a vagrant's life is not easy. I always
had a bad attitude towards the vagrants in town, but who would have thought that I would have
started vagabonding about? Alas, such is the winds of change.\\nThat darned Fragmentum.
Without it, I wouldn't have needed to move away from home.\\nI hope I can have a shelter to
sleep tonight. It's really cold away from town.\\n\\nNovember <unbreak>24</unbreak>,
Wednesday\\nWe arrived at the mining area of Boulder Town. The supervisor here didn't like
us initially and wanted to chase us away, but eventually acquiesced to letting us stay in the
mine shaft on the edge.\\nThere were people here when we moved in. I think they're another
group of vagrants? Is this what pitying each other feels like?\\nThis is their shelter, but it used
to be a safe house for miners to escape from mining accidents. Eventually this mine shaft was
abandoned, and so vagrants took it up.\\nIt's disquieting to stay somewhere I don't belong, but
beggars can't be choosers. As long as I have a shelter to stay in, I guess.\\n\\nNovember
<unbreak>26</unbreak>, Friday\\nDay two of staying with this group of strangers. I'm starving,
I have no strength, and it'd be useless for me to mine with the mining team. Besides, those
people tend to discriminate the vagrants, saying we're doing more harm than good.\\nI have
never done anything shady. At most, I pick up trash to exchange for something to eat. Why
would they look down on me?\\nThere is one nice guy in that team, though. Some guy called
Steve wearing the same battered blue shirt every day. He talks to me, so I talk to him. He said
the team found the motherlode, but some punks went and harassed them, trying to claim the
place for their own.\\n\\n<size=+2>Page 2</size>\\nNovember <unbreak>30</unbreak>,
Tuesday\\nI don't make much picking up trash, so I started helping the mining team with some
odd jobs. I was a craftsman after all, so repairing the machine is not out of my league.
Somehow or other, I fit in.\\nThat Steve guy is pretty swell. He kept me busy for a bit and
started asking for me to join them in their drinking session.\\nI think maybe I'll be joining the
team next. It's all for survival anyway, and at least this is a step up.\\nI had a look at the vein
they found. It's quite something, no wonder people want it for their own.\\n\\nDecember 2,
Thursday\\nSteve asked me if I would like to join their mining team, specifically to help them
maintain the machinery. I said yes, as long as there's food. I'm very grateful to Steve. Unlike
the others, he really takes care of me.\\nMaybe later I'll save up a little to bring him for a meal
in a nearby town together with those guys I traveled with. I heard there is a Goethe Grand
Hotel in Boulder Town, and the owner's wife is a pretty good cook.\\nRumor has it that a
miner's private shield stash got stolen. I reckon it was the gang of punks who did it, which
sucks. Because of them, the mining team's attitude towards us has gotten worse these past
two days.\\n\\n<size=+2>Page 3</size>\\nDecember 5, Sunday\\nHoly mackarel! I woke up to
the sound of fighting between the gang and the mining team. I'd better keep hiding in this
shelter.\\nApparently Wildfire was here and tried to mediate, but even they couldn't get the two
sides to stop. In the end, a bunch of machines popped out to separate the two groups.\\nI
hope everyone was okay. I haven't gotten a chance to buy Steve dinner yet. Maybe I'll look for
him when all this is over.\\n\\nDecember <unbreak>10</unbreak>, Friday\\nI have been
looking for Steve for two days and he's nowhere to be found. Not a single soul from the mining
team saw him.\\nWhere did he disappear to? What happened that day? I hear those Robots
are supposed to protect humans. Oh no, has something bad happened?\\n\\nDecember
<unbreak>13</unbreak>, Monday\\nI reckon Steve might not have gone to work that day and
went elsewhere.\\nAlas, what a dramatic turn of events. Now I really have no one. I finally
made a new friend, and he's now missing.\\nThere's nothing else here for me. Might as well
pack up and leave tomorrow.\\nI wonder if I'll ever be able to meet Steve again.",
"LocalbookConfig_BookContent_190216": "<align=\"center\"><size=+2>Notice: Additional
Barricades on the Main Road of the Plaza</size></align>\\n\\nDue to the accelerated
corrosion of the Fragmentum around Rivet Town and the increased activity of the Fragmentum
monsters, barricades will be set up at the main road on the northern side of Rivet Town Plaza
in order to prevent monsters from invading the center of Rivet Town and causing personal and
property damage. Removal time is to be determined. Security measures at the northern
entrance and exit of the business street will also be strengthened.\\n\\nAfter the barricade is
set up, the Rivet Town Orphanage will be temporarily ceasing operation. Related orphanage
staff have already started arranging for foster families to take in the children, and the main
orphanage operations will be moved to Boulder Town for the time being. On a related note,
denizens are discouraged from traveling across, toward, or through the vicinity of the
orphanage, or otherwise encouraged take a detour through the business street and be
safe.\\n\\nWe wish you all the best.\\n\\n<align=\"right\">Rivet Town Administrative
Committee</align>\\n<align=\"right\">April <unbreak>23</unbreak>, <unbreak>694</unbreak>
AF</align>",
"LocalbookConfig_BookContent_190217": "<align=\"center\"><i>*Due to being hung over the
counter and continually exposed to cooking fumes, the edges of the paper have been stained
with oil sprays.*</i></align>\\n\\n<align=\"center\">I'm planning to develop some new dishes. If
you have any ideas, let me know.</align>\\n<align=\"center\">—
Gertie</align>\\n\\n<align=\"center\">New Item of the Week: Wild Herb
Soup</align>\\nCustomer Comments:\\n1. It looks kind of bad. It's all goopy and stuff, so it
turned me off a bit.\\n<align=\"right\">— Don</align>\\n2. It's called \"Wild Herb\" soup, but it's
actually moss from the cave. The texture is refreshingly nice! The moss is cooked to the point
of melting-in-your-mouth, and it took on the broth's sweet-and-sour taste. It's hearty but not
heavy, such a wonderful palate cleanser. I do agree with the comment above though. Maybe
change the name, or other customers may complain.\\n<align=\"right\">—
Saunders</align>\\nChef's Response:\\nUnderstood. I'm okay as long as it's taste is good. I'll
think of a new name, but because the moss supply is not stable, I'm not even sure I want to
put it on the menu.\\n\\n<align=\"center\">New Item of the Week: Iron Pot Braised
Olm</align>\\nCustomer Comments:\\n1. Did you get the iron pot from some decommissioned
machines? It's cleaned, but some parts of the edge is a little rusty, it kills my appetite a
little.\\n<align=\"right\">— Don</align>\\n2. I can't blame Don for being fussy, the gravy was
nicely done, but I got burned a few times by the metal while trying to eat it. Gertie, is there a
reason you insisted on using the iron pot? Please consider switching to a different
container.\\n<align=\"right\">— Saunders</align>\\nChef's Response:\\nI apologize. I recently
read in an old cookbook that \"iron pots are perfect for simmered soups and stewed dishes
because they can maximize the deliciousness of the food itself.\" Let me think on how to
improve on it, I'm so sorry that it burned you.\\n\\n<align=\"center\">New Item of the Week:
Improved Iron Pot Braised Olm</align>\\nCustomer Comments:\\n1. The addition of crust is
interesting, makes the tin can look much classier. Gertie, will you decorate the
crust?\\n\\n<align=\"right\">— Don</align>\\n2. Is that crust added on top of the iron pot? The
only weak spot of the dish has now become its feature! The crust is warmed by the residual
heat until it is crispy, coupled with the tender Olm meat, dipped into the gravy in the pot. I
daresay this can be the restaurant's pièce de résistance just from this little
tweak!\\n\\n<align=\"right\">— Saunders</align>\\nChef's Comment:\\nDon, stop asking, I said
no! Even if you ask me ten thousand times, I will not decorate the crust!\\nSaunders, thank you
for your constructive criticism. If it wasn't for you, I might not have realized the overheating
issue with the pot. This dish will start being on the menu tomorrow onward. If you're coming
over to eat, it's on the house, no worries!\\n\\n<align=\"center\">New Item of the Week:
Candied Mushrooms with Pepper</align>\\nCustomer Comments:\\n1. Appetizing but not
filling enough. It's not even large enough to get stuck in my tooth gap. I had to go home and
have about six pieces of rye bread.\\n<align=\"right\">— Don</align>\\n2. It's a cold dish, this
is unusual. The roasted candied mushroom paired with the hammer pepper flakes makes the
sensations come in layers. The spice kicks in just as the sweetness fades. As an appetizer, its
portion looked a little small, I finished it before I noticed.\\n<align=\"right\">—
Saunders</align>\\nIs there a non-spicy version? It tastes great, but I don't do well with spicy
food *sobs* .\\n<align=\"right\">— Elaine</align>\\nChef's Response:\\nA non-spicy version? I
have yet to find a replacement for hammer peppers, so I'm sorry but I probably won't be able
to make it on short notice. Only the spicy version will be on the menu two days from now. As
for Don, if your tooth gap is so wide, I advise you to have your teeth looked
at.\\n\\n<align=\"center\">New Item of the Week: Rat Jelly</align>\\nCustomer Comments:\\n1.
Meat jelly, my childhood favorite! But is it possible to not say \"rat\" in the name of the dish
itself? I'm a little squeamish, I worry my childhood favorite will become my childhood
trauma.\\n<align=\"right\">— Don</align>\\n2. Jelly can be considered a featured dish only
locals would know of. The Mad Mole meat doesn't taste gamey at all. Mixed in with minced
garlic, there's something indescribably satisfying in having my mouth stuffed full of meat. The
yogurt dip is soft and airy, and at the same time not too creamy, making it taste way better
than the traditional fish jelly.\\n<align=\"right\">— Saunders</align>\\n3. As expected of Chef
Gertie! This reminds me of the era when each and every family makes their own meat
jelly.\\n<align=\"right\">— Elaine</align>\\nChef's Response:\\nI'll change the name to
Flavorful Jelly then. Putting on the menu next week onward.\\n\\n\\n<align=\"center\">New
Item of the Week: Grilled Mushrooms</align>\\nCustomer Comments:\\n1. Gertie, you have
been toeing the line in your pursuit for ingredient freshness. There's a reason why the
mushrooms on the market have always been those few species. The ones you're using are all
inedible.\\n<align=\"right\">— Saunders</align>\\n2. I have never seen mushrooms this
colorful, can they really be eaten?\\n<align=\"right\">— Antonia</align>\\n3. The portion is
quite filling and the taste is okay, but it will cause diarrhea after eating, it's quite a challenge for
the customer's digestive system.\\n<align=\"right\">— Don</align>\\nChef's
Response:\\nReally? I apologize, I hope everyone's doing
okay...\\n\\n\\n<align=\"center\">New Item of the Week: Deep-Fried Rock
Crab</align>\\nCustomer Comments:\\n1. Rock Crabs themselves are extremely tasty, but are
not suitable for deep-frying, which makes it difficult to bite into the shell. I had to smash it with
a rock to get the meat inside the pincers.\\n<align=\"right\">— Saunders</align>\\n2. Gertie,
are you not able to clean out the gravel on the crab? The tiny rocks coated the shell and are
pretty much indistinguishable from the shell after deep-frying, it almost cracked my teeth while
eating.\\n<align=\"right\">— Antonia</align>\\nChef's Response:\\nThe seller told me not to
wash it too well, or some of the freshness would be lost when cooking it. I have yet to master
the balance of this, so I do give my apologies, however late it may be.",
"LocalbookConfig_BookContent_190218": "<align=\"center\"><size=+2>Venerable Guards Will
Defend Us From Enemies!</size></align>\\n\\nFellow citizens of Belobog, our brothers and
sisters! Our proud brothers in arms, the Silvermane Guards!\\n\\nWhile we sleep in the warmth
of our Geomarrow Furnaces, the drawn-out war never ceases! As we all know, the calamity we
call the Fragmentum had been expanding in the last few centuries. And now, the Fragmentum
and monsters it breeds are showing their fangs as the corrosion continues to worsen at an
unprecedented rate. We once obtained a total victory in the War of Defense, and likewise we
shall not bow to the strife of the war against Fragmentum monsters!\\n\\nWhile the valor of the
Silvermane Guards is unparalleled by any other, the viciousness of the Fragmentum monsters
has also been increasing with each passing day. Under the protection of the Architects, the
Silvermane Guards continue to push back the monsters as news of good tidings keeps rolling
back from the frontline. Our great guardian, Madam Cocolia, keenly noticed that the time for
counterattack has come!\\n\\nThe Rivet Town Administrative Committee and the Chamber of
Commerce hereby announce the supreme guardian's decree: From this day on, both armies of
the Overworld and Underworld shall assemble and move toward the Fragmentum in the
Overworld! At this time, if we are able to concentrate the strength of our entire army, we can
with most certainty end this nefarious war! Our heroic people will once again enjoy a great
victory!\\n\\nBelobog's first supreme guardian, Alisa Rand, once said, \"The people of Belobog
are valorous, wise, and blessed by the great Qlipoth. No matter what, our people will always
come together and face whatever incursion is brought upon our doorstep!\"\\n\\nNow is the
time we display the spirit of Belobog — even if we stand at the rear, we have things that only
we can do! We must ensure the smooth, unimpeded supply of provisions to the Silvermane
Guards, we must maintain the stability of Geomarrow supplies in the city, and we must forfend
our heroes from worrying on our behalf!\\n\\nMay the Architects live forever! May Belobog
stand forever!\\n\\nMay the heroic people of Belobog stand forever with their great city in the
face of the freeze!\\n\\n\\n<i>(Under the dated mobilization order is some disgruntled
graffiti.)</i>\\n\\nHow many years has it been, and our forces are still on the counteroffensive?
What a joke, I bet the Silvermane Guards have all perished.\\n\\nThe supreme guardian and
the Overworld are finished, right?\\nReturn my donated pot to me!\\nNext up, let us enjoy the
folksong of the Underworld, \"We Hope For the Silvermane Guard's Return\"\\nI want to see
Daddy. When will he be home?",
"LocalbookConfig_BookContent_190219": "Dear Mom,\\n\\nIt's been so long!\\nHow are you
faring? The heating system seems to be in a bit of a problem lately. Not only the Overworld, I
heard even the Underworld was a little cold at night. Please take care of your body and don't
catch a cold!\\n\\nI'm writing this letter to tell you that my listed Overworld residence will be off
the market soon. Also, I've settled the new shopfront in Rivet Town. I should be able to reopen
the shop in two months when I return.\\n\\nI did a little bit of math and subtracted the money I
needed to buy the shopfront from the money I got from selling the house, as well as the debt I
still owe, I still have around <unbreak>800,000</unbreak> credits to spare. Looks like I did
make some money this trip to the Overworld. When I left for the Overworld, even selling
everything I owned would've only amounted to <unbreak>500,000</unbreak>.\\n\\nGoodness
me, the properties in the Overworld have been rising without fail — even if I sold my current
residence and bought a new one, the money I got from selling the house would just be enough
for the down payment, that's pretty much the same as when I arrived at the Overworld. In
those days I had to scrap for pennies, only eating even half a Belobog Sausage when I had
some extra money, and had to resort to drinking snow water to stave off the hunger. I really
don't want to live that life anymore. Side note, I really don't want to have any Belobog Sausage
for the rest of my life, no matter what flavor it is.\\n\\nI originally wanted to approach my real
estate agent and haggle more, but forget it, I'll just start a clean slate. After all, the Overworld
life can eat you alive, I really don't want to stay there a minute longer. Especially that Bank of
Belobog, they're so ridiculous! It's only, what, a few days late, it's not like I wasn't going to pay
the debt! When I took out the loan, they were all so amiable, but when it was time to collect the
debt, they were almost going to swallow me alive! Rivet Town is still the best with all our
neighborly sensibilities.\\n\\nTalking about this stuff makes my blood boil. I'll stop going on
about it, I'm heading home soon anyway. I plan to do what I used to do and open up a tiny
daily sundry shop. I won't earn as much, but a simple life has its charms. Unlike being in the
Overworld where work-life balance is barely a thought in mind.\\n\\nLook at me, talking about
the Overworld again. Never mind that though, I finally got through the hardest part of it. Don't
worry about me, Mom. I'll send you another letter when I'm done with everything
here.\\n\\nWishing you health and joy!\\n\\n<align=\"right\">Your Dearest Son,\\nRobert
Modric</align>",
"LocalbookConfig_BookContent_190220": "<size=+4><align=\"center\">New Tempering
Workshop</align></size>\\n<size=+4><align=\"center\">Opening
soon!</align></size>\\n\\n<align=\"center\">Dear fellow vagrants, good
day!</align>\\n<align=\"center\">I am Oggla Clark of Rivet
Town.</align>\\n<align=\"center\">You may not have heard of me, but you probably have
heard of the Tempering Workshop in Rivet Town.</align>\\n<align=\"center\">That's right! I
hail from this legendary workshop!</align>\\n\\n<align=\"center\">Rivet Town has completely
fallen to the invasion of Fragmentum Monsters, and the old Tempering Workshop has
disbanded because of that.</align>\\n<align=\"center\">Even as I arrive at this vagrant camp, I
am unable to locate my former colleagues.</align>\\n<align=\"center\">However, there are a
number of able craftspeople among the vagrant community, and we have hit it off right
away.</align>\\n<align=\"center\">Therefore, I have decided to inherit the name of the beloved
Tempering Workshop by founding the</align>\\n<align=\"center\">New Tempering
Workshop!</align>\\n\\n<align=\"center\">Services
provided:</align>\\n<align=\"center\">Appraisal, repairing, and recycling of various ancient
relics</align>\\n<align=\"center\">Recycling and refurbishment of old
parts</align>\\n<align=\"center\">Sale of various spare parts</align>\\n\\n<align=\"center\">We
hope all fellow vagrants pay attention to the fact that the supply of goods in the workshop does
not come from conventional channels.</align>\\n<align=\"center\">All of the parts we have are
sourced from putting in hard work and risking our lives in the machine graveyard.
</align>\\n<align=\"center\">Each and every one of them has a soul and is infused with our
heart and persistence!</align>\\n<align=\"center\">Even though some may complain about the
appearance and variety of our wares,</align>\\n<align=\"center\">You will be hard-pressed to
find another establishment like ours!</align>\\n\\n<align=\"center\">So what are you waiting
for?</align>\\n<align=\"center\">Take action rather than take
fancy!</align>\\n<align=\"center\">Come to the New Tempering Workshop and look for the
gadgets of your dreams!</align>\\n<align=\"center\">Come with your robot friend and enjoy a
<unbreak>50%</unbreak> discount!</align>",
"LocalbookConfig_BookContent_190221": "<i>(The notebook's cover is covered in soot, ore
dust and stained beyond recognition. However, the notebook is barely used.)</i>\\n\\nFebruary
<unbreak>21</unbreak>\\nI asked the others what animals they are observing for their
homework. Most of them chose things like Olms, Funeral Worms, and Crystal Lizards. I
wanted to observe something special, so I decided on Daddy's robot pet called Septie. It has a
square head, four legs, and everyone in the family loves it.\\nToday, Daddy asked me to
prepare dinner for Septie, so I brought it to the energy conversion station to feed
it.\\n\\nFebruary <unbreak>22</unbreak>\\nMommy brought me to Boulder Town to play, no
observation diary.\\n\\nFebruary <unbreak>23</unbreak>\\nDaddy took Septie out, unable to
do observation for diary.\\n\\nFebruary <unbreak>24</unbreak>\\nDaddy told me that he had
made some changes to Septie, so now it can speak and is smarter, it can help with some
simple housework.\\nI wanted to test how smart Septie is, so I told Septie, \"I'm not feeling too
well today, please ask the teacher for a day off for me!\"\\nSeptie immediately understood,
saying to me, \"You're sick, aren't you?\"\\nSo yeah! Septie is very smart!\\n\\n<i>(Teacher's
Note: Please stop calling this robot a pet.)</i>\\n\\nFebruary <unbreak>25</unbreak>\\nToday,
Mommy took me and Septie out to play. I put a rope around Septie's neck and went out with
it.\\nWe met Jimmy, who brought his own robot pet.\\nJimmy's pet has two eyes, the top eye is
green and bottom eye is red. They're both round. There are some claws below its head, it
looks like the steamed Rock Crab mommy made last night.\\nJimmy and I decided to play
together, and both of us forgot about our pet. When we found them, they were hugging. I think
they must have fallen in love, because Tommy and Mary are like that in class.\\n\\n<i>(The
teacher drew a large question mark at this entry.)</i>\\n\\nFebruary
<unbreak>26</unbreak>\\nI got sick and slept all day, so I didn't do any
observation.\\n\\nFebruary <unbreak>27</unbreak>\\nI got sick and slept all day again, so I
didn't do any observation.\\n\\n<i>(Teacher's Note: Out of the seven days of assignment,
you've only done three? Also, robots are not pets!)</i>\\n\\nFebruary
<unbreak>28</unbreak>\\nTeacher gave my observation diary a ZERO! Even Mommy said I
was wrong.\\nI'm so angry, I will be evil from now on... I feel so sad, my chest is painful, but no
one can understand my pain... Why am I still writing this diary! I'll become a menace! I will turn
into a Fragmentum monster and eat both Tommy and Mary first! Then, I will eat teacher!
Ahahahaha!\\nHeh, I am darkness incarnate, and I will bury this foul observation diary, bury
my past... Heheh...\\n\\n<i>(This is the end of the notebook.)</i>",
"LocalbookConfig_BookContent_190222": "<align=\"center\">The routine maintenance of the
Technology Division has been completed, and the maintenance records are as
follows:</align>\\n\\nItem of Inspection: Guardbot Type-3\\nInspection Date: August
5\\nInspected Part: Saw Arm\\nInspection Contents: Operation of the Saw Arm's motor and
control valve\\nInspection Result: Normal\\nEquipment Maintenance Personnel: Mira\\nNote
from Technology Division:\\n<i>Not at all up to the level of normal operation. Defective
products should not be in the arsenal.</i>\\n\\nItem of Inspection: Guardbot Type-
1\\nInspection Date: August 5\\nInspected Part: Alert & Patrol Component\\nInspection
Contents: Whether the inspected part is at optimal sensitivity\\nInspection Result: Maybe
Normal\\nEquipment Maintenance Personnel: Laurie\\nNote from Technology
Division:\\n<i>\"Maybe Normal?\" Please pay attention to the inspection report writing
conventions. After verification from the Technology Division, it is found that the device is at
optimal sensitivity and can be put into operation.</i>\\n\\nItem of Inspection: Warehouse No. 3
Transport Equipment\\nInspection Date: August 5\\nInspected Part: Whether the Goods
Transport Belt is complete\\nInspection Result: Normal\\nEquipment Maintenance Personnel:
Mira\\nNote from Technology Division:\\n<i>Verified. Make sure the belt is regularly
serviced.</i>\\n\\nItem of Inspection: Low-Voltage Explosion-Proof Switch\\nInspection Date:
August 5\\nInspected Part: Whether the switch's wiring insulation layer is
damaged\\nInspection Result: Normal\\nEquipment Maintenance Personnel: Laurie\\nNote
from Technology Division:\\n<i>The insulation layer that was just changed last month has
already shown signs of deterioration. Defective products should not be in the arsenal. Suggest
investigating the Munitions Procurement Department closely.</i>\\n\\nItem of Inspection:
Rotating Duplex Turret\\nInspection Date: August 5\\nInspected Part: Operation of the
hydraulic propulsion mechanism\\nInspection Result: Slight creaking due to deterioration of the
bearing area. Problematic area replaced and lubricated.\\nEquipment Maintenance Personnel:
Laurie\\nNote from Technology Division:\\n<i>Verified. Lubrication is checked. The quality
control for lubricant oil is very bad. Please conduct a thorough investigation of the Munitions
Procurement Department.</i>\\n\\n<align=\"right\">Signature of Head of Technology Division:
Molly</align>",
"LocalbookConfig_BookContent_190223": "<i>*This poster is completely filled with highly
saturated colors, bright enough to burn the eye in this bleak vagrant
camp.*</i>\\n\\n<align=\"center\"><size=+4>The voting channel for the next season of Rap
Battles has opened</size></align>\\n<align=\"center\"><size=+4>Rap lovers, come one, come
all!</size></align>\\n\\n<align=\"center\">Yo</align>\\n<align=\"center\">Yo</align>\\n<align=\"
center\">So how 'bout adding some challenges in your boring old
life</align>\\n<align=\"center\">Come join the Rap Battles even if ya got no mic at the
live</align>\\n<align=\"center\">Don't worry if your rhythm and rhyme seem just a bit too
light</align>\\n<align=\"center\">Get on the stage and Dr. Dig might then give you a
like</align>\\n\\n<align=\"center\">Or maybe you just want to be a part of our big
audience</align>\\n<align=\"center\">Then we've also got ways to heat up our
ambiance</align>\\n<align=\"center\"> Y'know the Rap Battles voting channels just went into
existence</align>\\n<align=\"center\">And all the rappers are gon' be here, even with no
influence</align>\\n<align=\"center\">So why you standing 'round giving all this
hesitance</align>\\n<align=\"center\">Don't be here wastin' your precious vote of
confidence</align>\\n\\n<align=\"center\"><size=+4>The brand-new season of the largest rap
battle</size></align>\\n<align=\"center\"><size=+4>in the history of the Svarog base is
ON!</size></align>\\n<align=\"center\"><size=+4><unbreak>88</unbreak> Degreez Under
the Mine? Doggie Spock? Big Daddy
Invincible?</size></align>\\n<align=\"center\"><size=+4>All the celebs are here for tonight's
show!</size></align>\\n<align=\"center\"><size=+4>Voting for contestants to stay or
go?</size></align>\\n<align=\"center\"><size=+4>Sing your heart out on the grand
stage?</size></align>\\n<align=\"center\"><size=+4>It's all up to
you!</size></align>\\n\\n<align=\"center\">Please consult Dr. Dig for details on how to join or
vote in this season of the Rap Battles!</align>",
"LocalbookConfig_BookContent_190224": "<align=\"center\"><size=+4>Will Bite, Do Not
Approach!</size></align>\\n\\n<align=\"center\">This is my pet robot Septie. It used to do
everything I say, but now it's sick, and it might bite people!</align>\\n<align=\"center\">I heard
Boss Svarog can fix robots, so I'm leaving Septie here.</align>\\n<align=\"center\">Boss
Svarog, please please save my Septie!</align>\\n<align=\"center\">When Septie is all better
again, it will come home on its own. It knows the way
home!</align>\\n\\n<i><align=\"center\">*This is a note on a broken robot with no name
attached. So, this robot could bite? Unfortunately, it can't anymore.*</align></i>",
"LocalbookConfig_BookContent_190225": "<size=+2><align=\"center\">The Fight Club is
Recruiting Boxers!</align></size>\\n\\n<align=\"center\">Have YOU ever considered changing
your ordinary life?</align>\\n<align=\"center\">To go from being the laughing stock of the town
to a celebrity worshiped by all.</align>\\n\\n<align=\"center\">Or perhaps you're born with
dazzling talent,</align>\\n<align=\"center\">but you suffer from being a
nobody,</align>\\n<align=\"center\">then you are what the Fight Club has been waiting
for.</align>\\n\\n<size=+2><align=\"center\">You don't need combat skills honed through
battle</align></size>\\n<size=+2><align=\"center\">and you don't need outstanding
physique</align></size>\\n<size=+2><align=\"center\">you just need the potential to be the
center of attention</align></size>\\n<size=+2><align=\"center\">and the courage to change
yourself</align></size>\\n<size=+2><align=\"center\">then we will forge you into an unrivaled
hero!</align></size>\\n\\n<align=\"center\">Sign-up Requirements: You only need to be an
adult!</align>\\n<align=\"center\">Boss Scott has the keenest eye and knows better than
asking about a hero's past</align>\\n<align=\"center\">As long as you're an adult, we won't
ask your gender, origin, or the reason you joined</align>\\n<align=\"center\">We accept sign-
ups from all who meets the requirements!</align>",
"LocalbookConfig_BookContent_190226": "<align=\"center\">Chapter One</align>\\nA long
time ago, the Eternal Freeze had just began in Belobog.\\nThe land was not yet fully covered
by the heavy snow. All the animals were playing joyfully outside Belobog.\\nSomewhere far
away from Belobog lived a donkey who wanted to become a musician.\\nOne day, the master
of the donkey went to him:\\n\"Hmph hmph hmph, my old donkey, you hard-worked for me
your whole life. What kind of dream do you have?\"\\nThe donkey was happy to learn that he
might have a chance to fulfill his dream.\\n\"Neigh neigh neigh, my kind master, I want to enter
the theater of Belobog. I want to become a musician!\"\\nHis master nodded and said:\\n\"A
nice dream! How about this: I'll send you to the market of Belobog myself!\"\\nThe old donkey
answered quickly:\\n\"Neigh neigh neigh, the market of Belobog? Does that place need a
musician, too?\"\\nHis master laughed:\\n\"Hah hah hah, what place doesn't require a
musician? Come to the backyard tomorrow morning. Don't be late!\"\\nThe old donkey recalled
that many of his animal friends taken to the backyard had never returned.\\nOnly then did he
realize that he was in big trouble!\\nSo the donkey packed up supplies and belongings and ran
into the dark snowy night...",
"LocalbookConfig_BookContent_190227": "<align=\"center\">Chapter Two</align>\\nMore
snow fell on its face, and the load it was carrying felt ever heavier. The old donkey felt the cold
was hurting even his hooves:\\n\"Neigh neigh neigh, when is this snowstorm going to
end?\"\\nA smart old hound heard the donkey's complaint and yawned as it was lying down
behind some tree roots:\\n\"Woof woof woof, snowstorm won't end! Why run in a rush! Careful
you'll fall !\"\\nThe snow made it hard for the donkey to see and it had no strength to keep
walking, so it hid behind the tree roots with the hound to shelter from the snow.\\nBut why
would a hound appear in this snow-filled wilderness? The old donkey was intrigued.\\n\"Neigh
neigh, thank you ol' fella! But why are you lying in snow?\"\\nHearing this, the old hound only
shook its head.\\n\"Woof woof, you're welcome. Snow won't stop, prey are naught. Master was
not nice, I was to pay the price! No way I could agree, so I had to flee!\"\\nThe old donkey
sighed when he heard this. There was nowhere to go in the snowstorm. How could they stay
alive? But he immediately thought of a good idea:\\n\"Neigh neigh neigh, listen to me! There's
a city called Belobog, and the weather there is very mild! I can play a tune, you can beat a
drum, and we'll make the stage our home!\"\\nThe old hound thought it was a great idea. He
lolled his tongue in delight, and even the hot vapor of his breath froze into ice flakes.\\n\"Woof
woof woof, then I'll come with you!\"",
"LocalbookConfig_BookContent_190228": "<align=\"center\">Chapter Three</align>\\nThe two
animals walked together in the snow. Suddenly, the hound saw something fluffy by the side of
the road.\\nThe old hound shook his head, thinking it was a trick of his eyes.\\n\"Woof woof
woof, my friend! Look over there, is that a ball of fur?\"\\nThat fluff ball actually reacted to the
old hound's words and popped out a pair of ears.\\n\"Meow meow meow, I am no fur
ball!\"\\nThe old donkey and hound fixed their eyes, and saw the fluff ball was a sad-looking
old black cat.\\n\"I was once a prized rat-catcher, but in old age I became a no-good-walker.
Wanted to toss me yonder, did my old Master.\\nMeow meow meow, snow's cold all over.
Where to find food ever?\"\\nThe old donkey shook his head. The old black cat was going to
lose its life if no one looked after it! He suddenly remembered that cats like to sing at night, so
he said to the cat:\\n\"Neigh neigh neigh, old whiskers, worry no more! We head to Belobog,
where the weather is mild! You love to sing at night, so we can go the Golden Theater and
sing alright!\"\\nThe old black cat thought for a while, and decided this was not a bad idea. So,
the old cat flicked its ears, and joined the old donkey and hound's journey.",
"LocalbookConfig_BookContent_190229": "<align=\"center\">Chapter Four</align>\\nWith
friends on the journey, the trip was more lively! The three animals all complained about their
masters, and their steps were ever faster.\\nThen, they heard a voice agreeing with them in
the snow.\\n\"Cock-a-doodle-doo, what you say is so true!\"\\nThe black old cat led its friends
towards the voice, and found a rooster screeching on top of a broken fence.\\nBefore the three
friends could speak, the rooster was quick to squeak.\\n\"Cock-a-doodle-doo, snow all fell
down, squashed my village gone! Y'all carrying backpacks. Looking for tourist tracks?\"\\nThe
old cat shook its head and answered.\\n\"Meow meow meow, we're in no mood to wander!
Belobog right ahead can be found, and its weather's warm all year round! You like to train your
voice all day, why not go with us to make a name and stay?\"\\nThe rooster nodded hurriedly
and perched on top of the old donkey's back, urging everyone to depart.\\nBut soon this loud
rooster said something else.\\n\"Cock-a-doodle-doo, by the way, do you all have to rhyme
when you talk normally?\"\\n\"Woof woof woof, you don't talk in rhyme normally, either?\"\\nThe
old hound tilted its head at the rooster.\\n\"Cock-a-doodle-doo, I heard you talk like that, so I
just copied you all.\"\\nThe other three friends fell silent, with not even a whisper for a long
while.",
"LocalbookConfig_BookContent_190230": "<align=\"center\">Chapter Five</align>\\nThe four
musical genii finally joined forces. They promised to each other that they will definitely become
real musicians when they get to Belobog!\\nHowever, as they wandered, they accidentally
entered the Belobog Underworld.\\n\"Cock-a-doodle-doo! Belobog is so warm! Even a bit too
hot.\"\\nThe old donkey agreed.\\n\"Neigh neigh neigh, not only am toasting, I could also use
some eating.\"\\nAs the old donkey said this, the four old mates could smell the fragrant scent
in the air.\\nThe old hound was the most sensitive to smell. It immediately flared its nostrils and
led everyone towards the source of the scent.\\nThey soon stopped before a majestic building.
The old hound put its forelimbs on the door and its tail twirled around like a cartwheel.\\n\"Woof
woof woof! The smell is coming from inside here!\"\\n\"Meow meow meow, what goodies does
this place have? Old donkey, you're the tallest, help us see!\"\\nThe old donkey was about to
lift its hoof onto the windowsill to have a better look, but the door of the building opened on its
own!\\n\"Welcome to the local grand hotel! Please come inside, guests!\"\\nA friendly old
grandpa answered the door and warmly invited the animal friends to the table.\\n\"Cock-a-
doodle-doo! This is pretty good, and we are hungry! How about it, wanna go eat
something?\"\\nThe old donkey was very happy, and replied while lifting its hooves in the
air.\\n\"Neigh neigh neigh, that can do! You lot brought money?\"\\n\"Woof woof woof,
no!\"\\n\"Meow meow meow, no!\"\\n\"Cock-a-doodle-doo, no!\"\\nThe four friends stared at
each other.",
"LocalbookConfig_BookContent_190231": "<i>*The sixth chapter was written in a thin and
elegant hand, as if it was bound at a later date.*</i>\\n\\n<align=\"center\">Chapter
Six</align>\\nThe owner of the hotel saw how the four musicians were in a tight spot. He
scratched his chin and soon came up with a good idea:\\n\"It's okay if you don't have money. If
you can put up a good performance, then you can have a feast!\"\\nThe four friends soon
realized something: Wasn't this the perfect opportunity to make a name?\\nThen, the four
friends quickly agreed to the offer.\\nThe guests in the hotel all stopped eating and looked at
the four animals in the middle of the room, looking forward to the performance.\\nFinally, the
four stepped onto the stage.\\nHowever, there were no instruments here and no drums. How
could they have a performance?\\nAfter a long time, the smartest member had an idea. The
old black cat cleared its throat.\\n\"Meow meow meow, hey check it out! The blizzard is nigh
and we're trapped, no doubt!\"\\n\"Our stomachs are grumbling, so food's what we're about!
And this rap performance will be our payout!\"\\nThe other three animals immediately
understood what the old cat wanted to do. The old donkey knocked on the floor with its
hooves, and the old hound and rooster imitated the sounds of drums and cymbals with their
throats and made an accompanying beat.\\nEveryone in the room was shocked. They had
never heard this type of music before, but were deeply attracted to this lively beat.\\nThe hotel
owner was also moved and offered a hearty meal to the talented musicians, as he had
promised.\\nAfter that, the names of the four old mates spread throughout Belobog.\\nThey
were even invited by the Supreme Guardian to perform \"rap\" at the Golden Theater.\\nThen,
the four musicians finally achieved their dream at Belobog and lived happily ever after. This art
form called \"rap\" continued till today, becoming popular amongst the families living in the
Underworld.",
"LocalbookConfig_BookContent_190232": "<i>*It seems someone forcibly tore off this sheet of
paper from a book.*</i>\\n\\n<align=\"center\">Chapter Six</align>\\nThe four poor animals all
had rumbling stomachs and had no energy left to think.\\n\"We can give you a good
performance. Would that be enough for a simple meal?\"\\nThe hotel owner thought briefly and
smiled kindly at the four animals.\\n\"I didn't take you to be artists! How can I possibly take
your money?\"\\nThe four musicians became delighted at this: What a nice owner!\\nThen, the
owner led the four friends into a private room.\\n\"What would you like to eat? Why not come
with me to the kitchen to have a look?\"\\nEveryone was too hungry to move, and only the old
rooster was still lively.\\n\"Cock-a-doodle-doo, how wonderful! Everyone sit tight, I'll pick out
our dinner!\"\\nThe rooster happily headed to the kitchen with the owner, and the rest of the
friends waited patiently in the room.\\nSoon, the old hound smelled the scent of food with its
sharp nose.\\n\"Woof woof woof, quick, sniff! This smells delicious!\"\\nThe old donkey had a
big nose, and it smelled lots of the scent.\\n\"Neigh neigh neigh, indeed! What food could be
so tasty?\"\\nThe wise old cat tried recalling food it had eaten before.\\n\"Meow meow meow,
this is good! It's the scent of animal fat! We're in for a good treat!\"\\nThe owner then returned
with a pot of fragrant soup.\\n\"Friends! Enjoy this fowl and ginseng soup!\"\\nAnd that was
how the story of the four musicians in Belobog ended.\\n\\n<i>*There was a comment at the
bottom of the page in elegant handwriting: \"What kind of ending is this? ...I'm gonna write an
ending for this story myself.\"*</i>",
"LocalbookConfig_BookContent_190233": "<align=\"center\"><i>*The ancient paper the letter
was written on was already thin as a butterfly's wings, ready to crumble into dust at the
slightest touch.*</i></align>\\n\\nMom:\\nBy the time you receive this letter, the gifts I asked
Betty to take home should also have arrived.\\n\\nI'm afraid I can't come back to celebrate your
birthday this year. The work here at the army is just too much, and I can't take a
holiday.\\n\\nHowever, rest assured. We are pretty far from the front line, so we are quite safe.
The Supreme Guardian herself has also been here commanding the troops for the past few
months. Everyone is working at their posts, so I can't really sneak off on my own.\\n\\nMom,
I'm dreaming a lot about when I was just a child. I remember how I complained you always
came off work so late and didn't pay any attention to our family. What did you say to me then?
You said \"It is my responsibility,\" but I didn't understand it. Now, Belobog is facing a crisis
that is growing more and more dire, and I finally understood the responsibility an \"Architect\"
should carry. As the war worsened, I actually join an unannounced big project recently. Sorry,
Mom, I can't tell you what it is even though you work for the design institute. I can only say it
involves the most majestic creation of the Architects that I have ever seen. I'm lucky as it is to
be a part of the team. Wow, I never thought there'd be a day when I'd feel so proud of my
job...\\n\\nI wish you could see it in action. I swear any enemy would be stricken by paralyzing
fear by the mere sight of it. However, the Supreme Guardian said this creation would only be
activated if Belobog stands at the brink of destruction. In that case, I wish you never get to
know what we're making.\\n\\nAnyways, let's talk about something else — The command
center was completed last month and our goods were gradually being moved in. I put a pot of
solarflower on my desk and it's growing pretty well. Every time I looked at it, I'd think about the
flowers in our living room. How are they doing? You also liked to knit while sitting next to the
window. Do you still do that, now the Eternal Freeze is getting worse? The gift I asked Betty
take back is to protect your knees. You always said your knees hurt in cold weather. I know a
few Silvermanes here who just got back from their mission, and they got some wolf manes
made into a knee pad. Please remember to use them.\\n\\nLastly, this might be a bit late, but I
still want to say — Happy Birthday, Mom.\\n<align=\"center\">Love, Lana</align>",
"LocalbookConfig_BookContent_190234": "<align=\"center\"><i>*The ancient paper the letter
was written on was already thin as a butterfly's wings, ready to crumble into dust at the
slightest touch.*</i></align>\\n\\nBetty:\\n\\nI got Larry to make a wolf mane knee pad. Do
remember to go to his house and get it off him. He hurt his leg and can't go to the front lines
anymore. Remember to take some gifts with you when you go, and remember to say thank
you to him! Don't act like we have no manners in this family.\\n\\nI won't be able to come back
for a long time. I was checking the fortifications in the trenches a few days ago and got injured.
It's not a big deal, so don't tell Mom just yet. I don't want her to overthink things. I told her that
I've been in the Command Center all this time.\\n\\nI was so busy for the past while, and only
got around to writing to you now I'm resting around the Command Center. Annie talked to me
about how you've been lately. You are really doing so well. You stayed home to look after
Mom and are managing your studies at the same time. That really is a lot of responsibility. As
your older sister, I'm so sorry that I can't look after you when you need it most.\\n\\nI've seen
so much death out here, so for the past while I've been thinking... well, it's not impossible that I
might pass away myself. If that does happen, then our family is in your hands. Look after Mom
and yourself. I left some money in the house with my savings from my previous job. I hid it in
your wardrobe in THAT spot — You know what I'm talking about. Don't be too hard on yourself
if you want to buy something. I trust that you won't waste the money.\\n\\nAlthough I feel like I
don't need to nag you again, but Betty, please don't get upset with Mom. She is just that kind
of person, right? Just give in to her a little.\\n\\nAlso, there's something I never told you, haha.
You see, I always felt you are my cutest and loveliest little sister, forever and
ever.\\n<align=\"right\">Your most beautiful and charming older
sister</align>\\n<align=\"right\">Lana</align>",
"LocalbookConfig_BookContent_190235": "<align=\"center\">Classic Brunch
Combo</align>\\n<align=\"center\">Buttered toast, poached eggs, pancake with syrup (with
seasonal fruit jam), a cup of tea of your choice</align>\\n<align=\"center\"><i>(The sour bean
soup originally in the combo is temporarily unavailable due to supply shortage, and is replaced
with any beverage from our selection of brews)</i></align>\\n\\n<align=\"center\">Garden
Desserts</align>\\n<align=\"center\">Coffee Jelly (Temporarily
Unavailable)</align>\\n<align=\"center\">Butterfly Berry
Tart</align>\\n<align=\"center\">Yogurt Berry Cup</align>\\n<align=\"center\">Soufflé With
Jam</align>\\n<align=\"center\">Honey and Oats
Mousse</align>\\n\\n<align=\"center\">Energy Snacks</align>\\n<align=\"center\">Smoked
Frostwave Salmon Rolls</align>\\n<align=\"center\">Salmon Cheese
Tart</align>\\n<align=\"center\">Special Sausage
Platter</align>\\n\\n<align=\"center\">Afternoon Brews</align>\\n<align=\"center\">Moo-Moo
Hot Milk</align>\\n<align=\"center\">Crystal Sparkling
Water</align>\\n<align=\"center\">Heart-Warming Flower-and-Fruit
Tea</align>\\n<align=\"center\">Energetic Boiled Mushroom
Tea</align>\\n<align=\"center\">Rye Bread Soda Iceberg</align>\\n<align=\"center\">Goethe
Classic Hand-Made Coffee (Temporarily unavailable)</align>\\n\\n<align=\"center\">Due to a
shortage in coffee, all menu items containing coffee are temporarily unavailable. We will
provide them again as soon as supplies return to normal.</align>\\n<align=\"center\">We
deeply apologize for any inconvenience caused.</align>",
"LocalbookConfig_BookContent_190236": "<align=\"center\"><i>Welcome to the Gathering
Place! You can provide whatever feedback you have about our service
here!</i></align>\\n\\n#1\\nCustomer Name: Old Customer\\nSuggestion:\\nDid you not wash
your cups again? There are even hand prints on the cup! The water bill is going up but your
service is getting worse! I want a refund!\\n\\n#2\\nCustomer Name: Boulder Town Locals Love
Boulder Town\\nSuggestion:\\nHere's the latest news: There are some strangers in town lately.
They got all kinds of fancy hair colors and are traveling with that trickster merchant. They look
really dodgy and are probably thugs from the other towns. Everyone, be careful when you walk
around and be on the lookout for outsiders — I hear they are thieves.\\n\\n#3\\nCustomer
Name: Nina is Bored\\nSuggestion:\\nCan you get some snacks going? What's the point in
only providing water? Do you even know how to run a business?\\n\\n#4\\nCustomer Name:
Mechanic-to-Be\\nSuggestion:\\nSomeone earlier wrote a pretty disgusting comment. You
reckon you're the only resident in Boulder Town? That people shouldn't be able to enter or
leave? I saw those people you mentioned, too. They were also traveling with Wildfire
members. Also, what's wrong with dyed hair? Everyone was once young. So, dial your tone
down a little! It sounds like you locals are so high and mighty. What's wrong with outsiders?
Everyone's got arms and legs and are trying to earn a living, but you're here maliciously
suspecting them of this and that. You've really got no manners.\\n\\n#5\\nCustomer Name:
Grandpa Trying to Help\\nSuggestion:\\nEveryone, please mind your manners and watch your
words when leaving comments here. Don't hurt people, don't make bad jokes, and don't
provoke others! People need to learn to be considerate when communicating. If there is a
difference in opinion, don't fight over it, and don't act on impulse!\\n\\n#6\\nCustomer Name: A
Cup of Water For a Day\\nSuggestion:\\nGramps, don't bother helping. We're all anonymous
here and everyone writes harsh comments. This is like the mad moles in the mines, not
wanting to see the light, just running around screaming. They get sensitive to everything and
like to engage in in-fighting that ends up hurting themselves. The Gathering Place is just a
mole nest. I'm used to it.\\n\\n#7\\nCustomer Name: Boulder Town Locals Love Boulder
Town\\nSuggestion:\\nNah, it's you outsiders who made Boulder Town the way it is now.
Wasn't it you lot who begged us to take you in? And now you have the guts to call everyone
mad moles. Listen to what you're saying and don't put words into the mouths of Boulder Town
locals. We are not the same as you.\\n\\n#8\\nCustomer Name: Wildfire is
Hiring\\nSuggestion:\\nI don't think us Underworld folks are mad moles, and I don't think we
need to separate outsiders from locals when the Fragmentum is threatening everyone. I'm a
local born and bred, but when I ran across monsters in the mines, it was outsiders who carried
me on their shoulders and saved my life.\\nBesides, mad moles act that way because they lost
their sense of security towards their future. They don't understand why the world just suddenly
changed. The feeling of security is a fundamental survival need for all creatures, and all
animals are equal under the threat of the Fragmentum.\\nThe seniors in Wildfire had taught me
all that. I believe the biggest difference between humans and animals is that we have a
rational brain. If you don't want to turn into a mad mole, you can join Wildfire and protect our
home together. Don't fight over being an outsider or a local when we have the Fragmentum to
fight.\\n\\n#9\\nCustomer Name: Boulder Town I'm Lei and I'm having my birthday
soon\\nSuggestion:\\n#8 is right. It is better to work for Wildfire than to argue over minute
issues. Let us all calm down and desist from arguments. Say, my birthday is tomorrow. If you
are so inclined, I'll treat you to a drink tomorrow afternoon? I might not be able to afford
expensive beverages, but one cup of water is still within my budget.\\n\\n#10\\nCustomer
Name: Boulder Town Locals Love Boulder Town\\nSuggestion:\\nThanks. I had a drink on you
today. Appreciate the treat. But judging from the way you speak, you're not a local, are
you?\\n\\n#11\\nCustomer Name: Mechanic-to-Be\\nSuggestion:\\n...Lei, I think you just
wasted your money.\\n\\n#12\\nCustomer Name: Angry Fella\\nSuggestion:\\nGo on, keep
commenting! Every time I read this booklet, it's just full of comments. So why does no one
comment when I started to write in it? Y'all looking down on us migrants from other towns? It's
all you local groups chatting on this book, no? I ain't going nowhere. I'm gonna come every
day to see just who is writing a thesis in these messages and what kind of new stuff you write
about. Whenever I leave, you chat all the way from the Eternal Freeze to the history of the
mines, from your lunch to Gertie's cooking skills, from how to dig more efficiently to the
fundamentals of fixing machines. And you all stop as soon as I'm in the Gathering Place. You
telling me it's all a coincidence? Well, I don't believe you! I'm gonna be right here from morning
till night and I wanna see what exactly you are all blabbering about!\\n\\n#13\\nCustomer
Name: Old Customer\\nSuggestion:\\nHow did #12 get drunk on water? You got a hidden
menu at this place?\\n\\n#14\\nCustomer Name: Mechanic-to-Be\\nSuggestion:\\nThe
Gathering Place got a new notebook because the last one was full... Bro, if you've got such an
active imagination, why don't you go write a novel?",
"LocalbookConfig_BookContent_190237": "<size=+4><align=\"center\">A Letter to all of
Furnace Core Base</align></size>\\n\\nTo all the members of the Furnace Core Research
Station:\\n\\nGreetings. I am Klenova, the fourth head of the Geomarrow Development
Group.\\n\\nWhen the Eternal Freeze approached in the past, the Geomarrow stores on the
surface were immediately consumed. Under the command of the great Guardian Alisa Rand,
humanity began to march towards the unknown deep underground — That was when the
Geomarrow Development Group was created with our great mission.\\n\\n— If the Belobog
historians were to write a record of Geomarrow development, they would likely start from that
time point. However, the truth was that another group of pioneering explorers had dug
underground before we did, and the arrival of the Eternal Freeze was long after them. The
Supreme Guardian made the Geomarrow Development Group an important organization
under the command of the Architects. Our job is to always dig deeper and maintain a flow of
Geomarrow to the surface so that Belobog can function. But apart from digging for
Geomarrow, we have a more important mission: To create a subterranean ecosystem.\\n\\nI
have only heard about the sights in the underground from my father's letters. I could not tell
what was real amongst his passionate and exaggerated descriptions. And yet, when I actually
had the chance to join the Group and start exploring, I finally discovered the things he said
were no illusions.\\n\\nThe Group and I discovered a final, unsent letter when we were sorting
out his belongings. He wrote: \"...Nova, I had never mentioned this to you, but I spent my
childhood in the mountains far from Belobog. At that time, I felt the entire world belonged to
me, and I could go anywhere I wanted. However, after the Eternal Freeze arrived, children of
your generation never left Belobog.\"\\n\\n\"I thought perhaps we will discover oceans and
mountain ranges underground. Perhaps, in the future, we can also live underground...\"\\n\\n\"I
really hope I can see that day together with you.\"\\n\\nI had kept all of the letters he sent me,
including this one. I remember his wish and I know I must fulfill it — With the Furnace Core
research station as a base, we will keep excavating Geomarrow mines. At the end of this year,
we will formally establish the first underground mining town. That is, however, only the first
step. I hope more towns will appear underground in Belobog in the future, and we might even
build cities as beautiful as the Overworld. We might even connect all the regions above ground
and underground using train rails, so the old world and the new would not be
separated...\\n\\n— At that time, we will no longer have to crouch in tiny shelters to evade the
snow, and will find where we truly belong in this new world.\\n\\nAt the same time, the
historical mission of the Group is about to come to an end. The information we gathered will be
used to explore the future, including our geological, mineralogical, and biological data including
the knowledge on flora, fauna, and micro-organisms. As of now, most of us will temporarily
return to our respective institutes for scientific research. But personally, I will definitely return to
the underground after I retire in a few years.\\n\\nTherefore, there is no need to feel sad for the
coming farewell. Simply wait till the Supreme Guardian renovates this place into the first
transport channel connecting above and below ground. This small Furnace Core base will be
completely changed and continue to shine for the mission of underground exploration. Until
that time, our friend big Svarog will protect this place for us, so the traces we leave behind
won't disappear. We know that though he doesn't talk much, he has always protected us with
great loyalty. I believe he will keep his promise this time as well. He is our best
compatriot.\\n\\nEverything with a beginning has an end. Now is the time to say goodbye.\\n\\nI
salute you all, the Geomarrow Development Group, and all members of the Furnace Core
Research Station!\\n\\n<align=\"right\">Head of the Geomarrow Development Group,
Klenova</align>",
"LocalbookConfig_BookContent_190238": "<i>*A newspaper clip, cut out with meticulous care,
was stuck on the noticeboard. Supreme Guardian Tatiana made a commemorative speech
before the newly built museum, and its entirety was posted on the </i>Crystal
Daily<i>.*</i>\\n\\n<size=+2><align=\"center\">Commemorative Speech on the Fiftieth
Anniversary of the Passing of Supreme Guardian Alexandra</align></size>\\n\\nToday is the
fiftieth anniversary of the death of Alexandra, the third Supreme Guardian of Belobog. We had
spent the most peaceful half-century since the founding of Belobog after the great woman's
passing. The people live in prosperity, and the city is moving in the right direction. We are at
the best time in our history. All this was because of the work the Supreme Guardian put in
while she was alive. Today, I ask us to please offer our most sincere thanks to Madam
Alexandra.\\n\\nDuring Madam Alexandra's tenure, Belobog had underwent dramatic
transformations. The extent of development for the Underworld accelerated, and countless
spirited young people made their name in the mining towns. While she put great effort in
developing the society and economy of the Underworld, Madam Alexandra also devoted
herself to developing education. She supported and created the University of Belobog for
scientific research. With her generosity, the scientific understanding of underground ecology
also reached new heights. Moreover, Madam Alexandra also unified the units of
measurements in Belobog, and established the After-Fortification Calendar, which is still in
use. It is fair to say that, were it not for Madam Alexandra, Belobog would perhaps still be
living in the equivalent of a chaotic and ignorant night.\\n\\nPersonally, Supreme Guardian
Alexandra was a hero I had never met. When I was still a candidate for the Supreme
Guardian, Madam Fainka often spoke to me about grandma Alexandra. It could be said that
she had seemingly never left us, and is still with us today. Belobog will forever remember
Alexandra and every Supreme Guardian before and after her. We will not forget these great
names even after fifty — No, we will remember even after a hundred, five hundred, or a
thousand more years.\\n\\nOnce again, let us give our deepest respect to the great Supreme
Guardian Alexandra.",
"LocalbookConfig_BookContent_190239": "<i>* Several carefully cut newspaper clippings,
taken from the </i>Crystal Daily<i>, were pinned to the bulletin board. *</i>\\n\\nFor the
Goethe Family, a prominent family in Belobog, the past three months have been life-
changing.\\n\\nBefore the incidents at Austin Goethe's funeral had a chance to settle, his two
sons were already stirring up a ruckus in court. After a grueling court process, the news that
Gray Goethe was convicted of treason shocked Belobog... What happened exactly? Please
stay tuned for our correspondent's analysis.\\n\\n<size=+2>Shortly after Austin Goethe's
passing, the brothers turned on each other over the will.</size>\\n\\nThe Goethe family had a
reputable name even before Belobog's founding, earning the trust and favor of the second
Supreme Guardian \"Svetlana the Harsh.\" The Goethe family played an important role in
unifying the powers in Belobog. With the recent passing of Austin Goethe, the core member of
the family, Belobog's elites all attended his grand funeral.\\n\\nHowever, Austin Goethe's will
had not equally distributed of his wealth between his sons, causing great disputes. In the will,
the elder son Wyatt was entitled to sixty-five percent of wealth, while the younger son Gray
only received twenty percent. The rest of Austin's wealth was merged into the family trust and
will be managed by a third-party, periodically issuing allowances to his grandchildren. Gray
protested strongly against this distribution, and the relationship between the brothers
completely broke down over the two months of court hearings.\\n\\nGray was extremely
agitated when he was being interviewed and said, \"My father wouldn't have left such an
absurd will — We're both his sons, so why are we treated differently? Someone must have
tampered with the will... This will... I won't accept this will!\"\\n\\nCompared to Gray's rage,
Wyatt seemed to be quite calm. He believes that the will is legally sound and undisputed.
\"Gray never came to visit even when Dad was ill, but came every single day asking about the
money the moment Dad passed. I am very disappointed in him.\"\\n\\nThe dispute over the will
ended with the court ruling in Wyatt's favor.\\n\\n<size=+2>Gray vanishes and commits
treason after losing the lawsuit. Wyatt sells family property to pay for fines.</size>\\n\\nJust as
everyone thought the drama was coming to an end with Gray's loss, the city was shocked
when Supreme Guardian Tatiana declared Gray Goethe had committed grave treason and
heavily fined the family. The <i>Crystal Daily</i> had immediately contacted the spokesperson
of Qlipoth Fort and the Goethe Family. We still have not received a reply from either party at
the time of writing. Reliable sources state that Gray Goethe had already left the Administrative
District and gone missing.\\n\\nThe details of Gray's treason have not been announced
publicly. However, the Supreme Guardian was firm with the accusation and Wyatt Goethe,
Gray's brother, did not protest. We had however received an official response from the Qlipoth
Fort spokesperson on the recent rumor that Gray and his family had escaped into the Snow
Plains. No such incident had occurred.\\n\\n\"Extreme prosperity forebodes the beginning of
the decline. That is the teaching of the Goethe family. We are well aware of its meaning, but
no one thought it would come so soon... and so sudden...\" Wyatt's gaze dulled as he talked
about the future of the Goethe family. \"I have been forced to sell off the family mansion and
fire nearly half the maids. I hope to use the remaining funds to start my own business and re-
establish my family's good name to compensate for the crimes of my younger brother.\"",
"LocalbookConfig_BookContent_190240": "<i>* Several carefully cut newspaper clippings,
taken from the </i>Crystal Daily<i>, were pinned to the bulletin board. *</i>\\n\\nOn June
<unbreak>19</unbreak>, <unbreak>144</unbreak> AF, the Belobog Supreme Guardian
Tatiana signed <i>Curfew Regulation Provision <unbreak>101</unbreak></i>. A curfew shall
be in place from 6 PM to 6 AM and is immediately effective. During the curfew, all residents
are not to leave their homes, except Silvermane Guards and essential workers with permission
from the executive office. <i>Curfew Regulation Provision <unbreak>101</unbreak></i> is
permanently in effect until further announcement.\\n\\nSupreme Guardian Tatiana explained
the reasons behind this curfew afterwards to the <i>Crystal Daily</i>. As there are very few
signs of life outside of Belobog, the Silvermane Guards have not kept a strict watch over
Belobog's exits. Recently, a number of citizens have reported sightings of direwolves in
Belobog territory. It would seem the warm environment of Belobog has attracted and
encouraged the cold-weathering beasts to migrate to this area. These sightings have the full
attention of the Silvermane Guards and roughly <unbreak>1100</unbreak> Silvermane
Guards will be dispatched through the entire city to make sure there are no risks involving
direwolves. We will also use this as an opportunity to increase our management over the city's
traffic and prevent any dangerous creatures from entering in the future.\\n\\nTatiana
emphasized once again that all personnel other than Silvermane Guards on security duty are
not allowed outside their homes every day from 6 PM to 6 AM. Activities that conceal, feed, or
withhold information regarding direwolves are strictly prohibited. Anyone who violates these
restrictions will be severely punished.",
"LocalbookConfig_BookContent_190241": "<align=\"center\">Author:
Amy</align>\\n\\n<align=\"center\">Foreword</align>\\n<align=\"center\">Thank you, Old
Goethe from the Goethe Hotel, for providing the origin of this story. Your steaming hot tea had
accompanied me through nights when inspiration ran dry.</align>\\n<align=\"center\">For Old
Goethe, Tony, and Kerry.</align>\\n\\n<align=\"center\"><i>\"I lit up all the fireplaces in the
hotel. On the next day, the entire city was covered in fog.\"</i></align>\\n\\nOne\\nGoethe left
on a summer night. The stars glittered like water, but snow fell from the sky. He had told
Lesley that he might still have unfulfilled wishes. She knew what it was, but she couldn't
manage it.\\n\\nLesley remembered that the first time she saw Goethe was at the Goethe
Hotel. The well-dressed gentleman looked at her with a smile, and she saw her own reflection
clearly in the caramel depths of his eyes. However, she was disheveled from her escape and
was not presentable. Lesley hurriedly shifted her eyes away but the gentleman with the
chiseled features did not despise her, instead offering her a cup of hot tea.\\n\\n\"Beautiful
lady, how can I be of assistance?\" That was the first sentence Goethe said to
Lesley.\\n\\nTwo\\nGoethe Hotel was indeed as the rumors said, a shelter in this world full of
strife. A kind older man with a bad leg had told Lesley as she escaped here from the mines:
\"Goethe Hotel is the only shelter in the entire road, because the rules here are a lot more
different from everywhere else.\"\\n\\nAnd that was indeed true. Everyone in the hotel knows
that while Mr Goethe appears kind, he was very famous when he was young. No matter who
you are, everyone has to respect the boss and do not cause a fight in the hotel. Even though
this was not a rule written out and displayed on the hotel walls, it was a hard rule obeyed by all
in this border town for the past decade or so.\\n\\n\"Mr Goethe is an honorable man.\" People
in the know found it hard to stop praising the owner of the hotel. Mr Goethe, the manager of
this luxury hotel, always seemed very kind. Nobody knew where his funds came from, but
everyone knew he actually charged very little with guests who are in need. For years, he had
silently sheltered the poor with nowhere to go.\\nPeople like Lesley.\\n\\nThree\\nLesley was
originally working at a place famous for its mining industry. There were mines everywhere, and
nobody knew just how many veins were still undiscovered. There were always rumors about
someone discovering a vein and becoming rich overnight. Lesley had heard her work
colleagues say that the owner of their mine was one such lucky soul. Thanks to the support of
the various mines, the city also offered plenty of job opportunities. Lesley worked there for a
few years and managed to save up some money. She sent the money home, only to receive
the terrible news of her mother's death from illness a few days later.\\n\\nLesley couldn't
understand how her mother could suddenly become so ill. She was even more confused with
how she was hunted down by a tough-looking thug when she was heading home. It was so
strange. The home she grew up in, the home that sheltered her, the home that gave her so
many memories — it was suddenly a forbidden place. Lesley had wanted to offer a bouquet of
flowers loved by her mother at her grave, but now she couldn't even get home.\\n\\nThe only
thing that welcomed her home was the blizzard.\\n\\n<i>*The following pages seem to have
been forcibly torn off. The remaining paper scraps contained some angry
comments:</i>\\n<i>\"Don't try to copy others' writing if you haven't got the
talent!\"</i>\\n<i>\"You're writing all sorts of pitiful stuff. You think anyone's gonna read
it?\"</i>",
"LocalbookConfig_BookContent_190242": "<align=\"center\">Opening Date: January
<unbreak>11</unbreak></align>\\n<align=\"center\"><size=36>The Golden
Theater</size></align>\\n<align=\"center\"><i><size=18><unbreak>22</unbreak> West, Alisa
Avenue, Administrative District</size></i></align>\\n\\n<align=\"center\">A magnificent new
year offering from the Golden Theater operatic
division</align>\\n<align=\"center\"><size=50><i>Once Upon a Snowsieged
Country</i></size></align>\\n<align=\"center\"><i>The new Supreme Guardian was checking
historical records in the Qlipoth Fort on a snowy night.</i></align>\\n<align=\"center\"><i>The
history of the Architects constructing Belobog was passed down in every
generation.</i></align>\\n<align=\"center\"><i>However, on that night, these stories leapt off
the page before the new Supreme Guardian to recount past
tales.</i></align>\\n<align=\"center\"><i>They recounted the resolve when the city was first
founded, the unexpected wars, and the confusion and anxiety not recorded in
history.</i></align>\\n<align=\"center\"><i>Their happiness and troubles were all displayed on
this snowy night!</i></align>\\n\\n<align=\"center\">Goliards Award for Best Opera
Director<size=32>Figaro</size></align>\\n<align=\"center\"><size=32>The latest work, three
years in the making</size></align>\\n<align=\"center\">Goliards Award for Best Opera
Conductor<size=32>Carola</size></align>\\n<align=\"center\"><size=32>A farewell piece
from the sincere conductor</size></align>\\n<align=\"center\">Goliards Award for Best Opera
Orchestra<size=32>The Belobog
Philharmonic</size></align>\\n<align=\"center\"><size=32>Promises a Grand
Performance</size></align>\\n\\n<align=\"center\">Goliard Award for Best Female Opera
Singer <size=32>Sara</size></align>\\n<align=\"center\"><size=32>In the Leading
Role</size></align>\\n\\n<align=\"center\">Producer: Michel. Casting Director: Rebecca.
Composer: Andrew.</align>\\n<align=\"center\">Sound Director: Sabrina. Artistic Director:
Janet. Choreographer: Xavier. Choir: The Smile Choir</align>\\n<align=\"center\">Costume
Design: Brandon. Set Designer: Verdi. Lighting: Marina. Public Relationships:
Barbara.</align>\\n\\n<align=\"center\"><size=32>Cast</size></align>\\n<align=\"center\">Alis
a Rand — Sara</align>\\n<align=\"center\">Svetlana —
Fiona</align>\\n<align=\"center\">Alexandra — Annie</align>\\n<align=\"center\">Fainka —
Therese</align>\\n<align=\"center\">Mihail — Nicholas</align>\\n<align=\"center\">Katarina —
Carol</align>\\n<align=\"center\">New Supreme Guardian —
Abby</align>\\n<align=\"center\">Architect Doreen — Kristen</align>\\n<align=\"center\">Halls
Goethe — Weber</align>\\n<align=\"center\">Laszlo Landau —
Lemming</align>\\n\\n<align=\"center\"><size=32>Concert
Program</size></align>\\n<align=\"center\">Opening</align>\\n<align=\"center\">\"Stories
Behind the Pages\" — New Supreme Guardian</align>\\n\\n<align=\"center\">Act
I</align>\\n<align=\"center\">\"The Guardians\" — Alisa Rand, Svetlana, Alexandra, Fainka,
Mihail, Katarina</align>\\n<align=\"center\">\"Beside the Walls of Belobog\" — Alisa Rand,
Architect Doreen</align>\\n<align=\"center\">\"The Song of No Fear\" — Halls Goethe, Laszlo
Landau</align>\\n\\n<align=\"center\">Act II</align>\\n<align=\"center\">\"Aria for the Supreme
Guardian\" — Svetlana</align>\\n<align=\"center\">\"Cheers of the Students\" —
Alexandra</align>\\n<align=\"center\">\"Good Food, Good Wine, and Good Grains\" —
Fainka</align>\\n\\n<align=\"center\">Act III</align>\\n<align=\"center\">\"Quiet Belobog\" —
Mihail</align>\\n<align=\"center\">\"Fortification March Suite\" — Architect Doreen, the
Choir</align>\\n<align=\"center\">\"The Reforgers' Duet\" — Katarina, Architect
Doreen</align>\\n\\n<align=\"center\">Act IV</align>\\n<align=\"center\">\"The Power of
Preservation Takes Root in Me\" — Alisa Rand, New Supreme
Guardian</align>\\n<align=\"center\">\"This is the Destined Path for Guardians\" — Alexandra,
Fainka, Mihail, Katarina, New Supreme Guardian</align>\\n<align=\"center\">\"One
Recommendation\" — Alisa Rand, Svetlana, Alexandra, Fainka, Mihail, Katarina</align>",
"LocalbookConfig_BookContent_190243": "<align=\"center\">Exclusive Interview: Face-to-
Face With the Soprano Sara About the Dreams and Tears Behind <i>Once Upon a
Snowsieged Country</i></align>\\n<align=\"right\">Author: Olsen, journalist of <i>Belobog
Weekly</i></align>\\n\\nThe soprano Sara had recently made a strong comeback via the
opera <i>Once Upon a Snowsieged Country</i> after being away from the operatic stage due
to health reasons for half a year. During the media preview event last night, <i>Once Upon a
Snowsieged Country</i> stirred up hot discussion amongst the Belobog media with its star-
studded cast and their outstanding performance.\\n\\nSara, Goliards Awards recipient and six-
time nominee for Best Female Opera Singer, a heavyweight in the opera scene and a very
respected senior, was long used to drama and grand occasions in this profession. And yet,
she shed rare tears when she spoke about <i>Once Upon a Snowsieged Country</i>.\\n\\n\"I
didn't want to accept the role for Alisa Rand. I thought my body hadn't fully recovered, and my
resonance at the high notes were not as clear as before. But Carola told me this was her final
work before she says goodbye to opera. So, after some thought, I decided to bear with it and
take this role.\" Sara explained to us the twists and turns behind her journey to the role of
Supreme Guardian Alisa Rand in <i>Once Upon a Snowsieged Country</i>.\\n\\nFrom more
than ten years ago, the legendary female opera conductor Carola was already collaborating
with Sara, who had just entered the operatic stage at that time. Sara had stopped her literature
studies at the University of Belobog to chase her dreams of music. However, Carola was
already a legendary conductor famous throughout Belobog. Not only was there a large age
gap between her and Sara, they were also very different in recognition and career stage. How
did they become such bosom friends?\\n\\n\"I was very young, and like many young people, I
had a big appetite but a thin wallet. My friendship with Carola started with food.\" This soprano,
who is now a new legend, spoke of how she met Carola. They met at a charity gala hosted by
a theater. Sara was just focused on eating, and Carola also held a plate. They then met in
front of the same dish. More than a decade later, the two ladies with similar culinary tastes
have already been friends for many years.\\n\\nUnfortunately, Carola had decided to retire due
to her advancing age, and she chose <i>Once Upon a Snowsieged Country</i> as her farewell
piece. Sara told us that Carola was not the only one who joined the <i>Once Upon a
Snowsieged Country</i> cast because of a stubborn dream. The director Figaro wanted to
challenge himself with a serious drama focused on a group of people, making a perfect start to
his career transition. Meanwhile, for established operatic legends such as Sara, Carola, and
the composer Andrew, they wanted to innovate and create a new road for the field of
opera.\\n\\n\"If you've read the program or the fliers for <i>Once Upon a Snowsieged
Country</i>, you'd know that it is actually a story about a group of people, even though I was
listed as lead female.\" Sara explained. <i>Once Upon a Snowsieged Country</i> chose six
legendary Supreme Guardians in the history of Belobog, and recounted their illustrious lives to
their successor in the story. Apart from Sara playing Alisa Rand, over half of the characters are
played by new actors. Sara and her peers, the \"Walking Opera Legends,\" want to help young
people to make a name in this industry by putting more established performers with
newcomers. This was how Sara and Carola got to know each other years before. As Carola is
about to leave the stage, Sara wants to continue the story between her and her friend in some
way or other.\\n\\n\"To love, that wants nothing in return. To dreams, that won't allow us to turn
back. And, to the future of opera.\" Smiling, Sara lifted a glass of water to us. Using water
instead of alcohol, she offered her sincerest wishes to the future of opera.",
"LocalbookConfig_BookContent_190244": "<align=\"center\"><i>The latest work, </i>Once
Upon a Snowsieged Country<i>, led by the legendary soprano
Sara,</i></align>\\n<align=\"center\"><i>will officially open on January
<unbreak>11</unbreak> at the Golden Theater.</i></align>\\n<align=\"center\"><i>Tickets
and limited merchandise will be available at the
counter.</i></align>\\n\\n<align=\"center\">Binder with the cover of <i>Once Upon a
Snowsieged Country</i></align>\\n<align=\"center\">The cover of the binder is printed with the
poster of <i>Once Upon a Snowsieged Country</i>.</align>\\n<align=\"center\">The size of
the binder perfectly matches the size of the program, with a great storage capacity of
<unbreak>30</unbreak> pages.</align>\\n<align=\"center\">Practical and highly memorable,
suitable for storing piles of programs you get from the theater.</align>\\n<align=\"center\">List
price: <unbreak>1,500</unbreak> shield</align>\\n\\n<align=\"center\"><i>Once Upon a
Snowsieged Country</i> — Snow-covered Walls theme
frame</align>\\n<align=\"center\">Modeled after the astonishing stage backdrop Walls of
Belobog.</align>\\n<align=\"center\">A special release for audience members that love the
theater with programs and ticket display cards pre-reserved.</align>\\n<align=\"center\">You
can decorate your wall with the program of <i>Once Upon a Snowsieged Country</i> along
with your ticket!</align>\\n<align=\"center\">List price: <unbreak>6,000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Once Upon a Snowsieged Country</i> songbook with
scores</align>\\n<align=\"center\">Includes the scores and lyrics of all songs in the <i>Once
Upon a Snowsieged Country</i> official show.</align>\\n<align=\"center\">Fine laminated
pages, printed with the best ink, long-lasting collector's edition.</align>\\n<align=\"center\">List
price: <unbreak>2000</unbreak> shield</align>",
"LocalbookConfig_BookContent_190245": "<align=\"center\">Opens: April
8</align>\\n<align=\"center\"><size=36>Golden
Theater</size></align>\\n<align=\"center\"><i><size=18><unbreak>22</unbreak> West, Alisa
Avenue, Administrative District</size></i></align>\\n\\n<align=\"center\">Adopted from the
most popular fairytale in Belobog for <unbreak>30</unbreak>
years</align>\\n<align=\"center\"><size=50><i>Leisha and Mrs.
Trude</i></size></align>\\n<align=\"center\"><i>The beautiful girl Leisha asked for a fire from
the aloof witch Mrs. Trude to warm her poor family.</i></align>\\n<align=\"center\"><i>On the
way to the old witch's place, Leisha met three knights.</i></align>\\n<align=\"center\"><i>The
witch referred to the knights as \"My Dawn,\" \"My Sun,\" and \"My
Evening.\"</i></align>\\n<align=\"center\"><i>Mrs. Trude wanted Leisha to complete three
adventures impossible for normal people.</i></align>\\n<align=\"center\"><i>With the help of
the three knights, how would Leisha complete the witch's difficult
quest?</i></align>\\n\\n<align=\"center\"><size=32>Goliards Awards nominee for Best Musical
of the Year</size></align>\\n<align=\"center\">The Annual <i>Belobog Weekly</i>'s
<size=32>Young Adults' Choice</size></align>\\n<align=\"center\">University of Belobog
Child Psychologist <size=32>Sara</size></align>\\n<align=\"center\"><size=32>Professionally
Recommends</size></align>\\n\\n<align=\"center\"><size=24>A happy piece of work that can
be enjoyed by the whole family</size></align>\\n\\n<align=\"center\">Producer: Jessica.
Director: Kyle. Technical Director: Bella</align>\\n<align=\"center\">Music Director: Claude.
Artistic Director: Dieke. Choreographer: Xavier. Orchestral Soloist:
Sara</align>\\n<align=\"center\">Sound Design: Barnaud. Set Design: Peter. Lighting: Fayne.
Theater Manager:
Charlie.</align>\\n\\n<align=\"center\"><size=32>Cast</size></align>\\n<align=\"center\">Leis
ha — Winnie</align>\\n<align=\"center\">Mrs. Trude —
Beatrice</align>\\n<align=\"center\">The Dawn Knight —
Gordon</align>\\n<align=\"center\">The Sun Knight — Issac</align>\\n<align=\"center\">The
Evening Knight — Jason</align>\\n<align=\"center\">Female Farmer, Leisha's Aunt —
Constance</align>\\n<align=\"center\">Male Farmer, Leisha's Uncle —
Matthew</align>\\n<align=\"center\">Diana, the Cursed Squirrel —
Kristen</align>\\n<align=\"center\">Don, the Greedy Merchant —
Raymond</align>\\n<align=\"center\">Dorothy, the Happy Fox —
Elsa</align>\\n\\n<align=\"center\"><size=32>Program</size></align>\\n<align=\"center\">\"Th
e Sound of the Farm\" — Leisha, Female Farmer, Male
Farmer</align>\\n<align=\"center\">\"The First Fire\" — Leisha, Mrs.
Trude</align>\\n<align=\"center\">\"A Quiet Dawn\" — Leisha, Dawn
Knight</align>\\n<align=\"center\">\"My Sun\" — Leisha, Sun
Knight</align>\\n<align=\"center\">\"Dangerous Night\" — Mrs. Trude, Evening
Knight</align>\\n<align=\"center\">\"Dangerous Monsters\" — Mrs. Trude, Diana,
Dorothy</align>\\n<align=\"center\">\"Tell Me, Who Is the Prey\" — Mrs. Trude,
Don</align>\\n<align=\"center\">\"Three Puzzles\" — Leisha, Mrs.
Trude</align>\\n<align=\"center\">\"What You Don't Know About Love\" — Leisha, Sun
Knight</align>\\n<align=\"center\">\"Wake the Night\" — Leisha, Evening Knight, Dawn
Knight</align>\\n<align=\"center\">\"I Hope You Can be Happy\" — Leisha, Diana,
Dorothy</align>\\n<align=\"center\">\"End of the Story\" — Leisha, Female Farmer, Male
Farmer</align>\\n<align=\"center\">\"Let the Past Become Wind\" — Leisha, Mrs.
Trude</align>",
"LocalbookConfig_BookContent_190246": "<align=\"center\">When Stories Become Truth:
Re-Discovering Childhood in <i>Leisha and Mrs. Trude</i></align>\\n<align=\"right\">Author:
Olsen, journalist of <i>Belobog Weekly</i></align>\\n\\nCountless Belobog residents grew up
with fairytales. However, while ordinary adults would gradually bid their childhood farewell with
age, musical lovers got a chance to return to their childhood. On April 8, the musical <i>Leisha
and Mrs. Trude</i> adopted from the classical fairytale will re-open at the Golden
Theater.\\n\\nThe special charm of musicals made every corner of the theater fill with
supernatural fairy tale beauty the moment <i>Leisha and Mrs. Trude</i> started. The
traditional sing-and-dance format of musicals were broken in this two-hour music
extravaganza. To suit the tastes of younger audiences, the performers stood on stilts and had
puppet shows. These adjustments were very effective — in <i>Belobog Weekly</i>'s annual
Best Musical Award this year, <i>Leisha and Mrs. Trude</i> won the Young Adult's Choice by
a wide margin.\\n\\n\"This is a unique experience merging stories together with reality. I have
three children and they're not all around the same age. The oldest is fourteen and the
youngest is only six, but they all think this show was amazing. Now they finally have something
in common to talk about.\" A parent stated this excitedly when we found them sitting outside
the theater in a foldable chair, waiting for tickets to go on sale.\\n\\nAccording to the education
report released by the Ministry of Education of Belobog, <i>Leisha and Mrs. Trude</i> was the
most popular children's story in Belobog in the past thirty years. Kyle, the show's director, told
us that the musical contains many magnificent and creative backdrops and sets that are
inspired by the children's story. At the same time, every song is longer than the average
musical number. \"It's because we need to demonstrate the details of the fairytale forest during
every song, and we need to make every animal character come to life.\"\\n\\nIn the two-hour
fairytale journey of <i>Leisha and Mrs. Trude</i>, the audience can sing with the actors under
the spotlight, and can also have unique interactions with the fantastic animals in the fairytale
forest on stage. Leisha's innocent beauty, Mrs. Trude's loneliness and wondrous magic, and
the unique personalities of the three knights were all expressed in the easter eggs in the
encore, designed meticulously by Director Kyle and the stage crew. Those who like fairytales
need to remember to stay till the very end for the encore!",
"LocalbookConfig_BookContent_190247": "<align=\"center\"><i>Adopted from the fairytale
known by everyone in Belobog</i></align>\\n<align=\"center\"><i>The Golden Theater Musical
Department presents </i>Leisha and Mrs.
Trude<i></i></align>\\n<align=\"center\"><i>Officially opening on April 8 at the Golden
Theater.</i></align>\\n<align=\"center\"><i>Merchandise is available in licensed stores in
Belobog.</i></align>\\n\\n<align=\"center\">Binder with the cover of <i>Leisha and Mrs.
Trude</i></align>\\n<align=\"center\">The cover of the binder is printed with the poster of
<i>Leisha and Mrs. Trude</i>.</align>\\n<align=\"center\">The size of the binder perfectly
matches the size of the program, with a great storage capacity of <unbreak>30</unbreak>
pages.</align>\\n<align=\"center\">Practical and highly memorable, suitable for storing piles of
programs you get from the theater.</align>\\n<align=\"center\">List price:
<unbreak>1,500</unbreak> shield</align>\\n\\n<align=\"center\"><i>Leisha and Mrs.
Trude</i> — Forest theme frame</align>\\n<align=\"center\">Modeled after the fairytale forest
stage backdrop of the show.</align>\\n<align=\"center\">A special release for audience that
love the theater with programs and ticket display cards pre-
reserved.</align>\\n<align=\"center\">You can decorate your wall with the program of
<i>Leisha and Mrs. Trude</i> along with your ticket!</align>\\n<align=\"center\">List price:
<unbreak>3,000</unbreak> shield</align>\\n\\n<align=\"center\"><i>Leisha and Mrs.
Trude</i> — Leisha's thorny crown</align>\\n<align=\"center\">Officially licensed merchandise
modeled after the thorny crown of the popular character
Leisha.</align>\\n<align=\"center\">Designed according to the average head circumference of
audiences of different ages, the crown is elegant and beautiful and fully expresses Leisha's
charm.</align>\\n<align=\"center\">Please consult staff from our licensed stores about specific
size requirements.</align>\\n<align=\"center\">List price: <unbreak>7,000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Leisha and Mrs. Trude</i> — Leisha's child-sized
apron</align>\\n<align=\"center\">Officially licensed merchandise modeled after the idyllic
apron of the popular character Leisha.</align>\\n<align=\"center\">With a simple zip-up
design, the dress contains a hidden button to adjust tightness, easily fulfilling the fairytale
dreams of children of all ages.</align>\\n<align=\"center\">Please consult staff from our
licensed stores about specific size requirements.</align>\\n<align=\"center\">List price:
<unbreak>1200</unbreak> shield</align>",
"LocalbookConfig_BookContent_190248": "<align=\"center\">Opening Date: November
5</align>\\n<align=\"center\"><size=36>The Golden
Theater</size></align>\\n<align=\"center\"><i><size=18><unbreak>22</unbreak> West, Alisa
Avenue, Administrative District</size></i></align>\\n\\n<align=\"center\">The most talked
about theater production in Belobog this year</align>\\n<align=\"center\"><size=50>Roadside
Picnic</size></align>\\n<align=\"center\"><i>Anton's family was having a simple suburban
roadside picnic, but ended up bringing bizarre treasures to the mole
kingdoms.</i></align>\\n<align=\"center\"><i>A big pot that can feed an entire clan, a red
flower that can eat everything, and a strange black slate that gives odd
oracles!</i></align>\\n<align=\"center\"><i>An amazing conflict broke out between the mole
kingdoms because of these treasures.</i></align>\\n<align=\"center\"><i>And when Anton's
family left, the mole kingdoms that fought over the ownership of the treasures returned to
peace.</i></align>\\n\\n<align=\"center\"><size=24>Goliards Award for Best Theater
Production</size></align>\\n\\n<align=\"center\"><size=24>An amazing cast that exceeds your
imagination</size></align>\\n<align=\"center\">The legendary Belobog author
<size=32>Marjorie's</size> first cross-media production.</align>\\n<align=\"center\">The 5th
Goliards Award for Best Theater Director:
<size=32>Martin</size></align>\\n<align=\"center\">Goliards Award for Best Actor in a Play:
<size=32>Allen</size></align>\\n<align=\"center\">Goliards Award for Best Upcoming Actor in
a Play:
<size=32>Ruby</size></align>\\n<align=\"center\"><size=32>Presents!</size></align>\\n\\n<a
lign=\"center\">Producer: Louise. Casting Director: Miranda</align>\\n<align=\"center\">Action
Director: Stan. Artistic Director: Jacob. Choreographer: Frank. Media Liaison:
Matthew.</align>\\n<align=\"center\">Sound Design: Bernice. Set Designer: Anya. Lighting:
Carole. Theater Manager:
Gary</align>\\n\\n<align=\"center\"><size=32>Cast</size></align>\\n<align=\"center\">Paddin
gton, the Mole King — Allen</align>\\n<align=\"center\">Floria, the Mole Queen —
Ruby</align>\\n<align=\"center\">Ted, the Mole Prince —
Max</align>\\n<align=\"center\">Madeleine, the Mole Princess —
Rosalyn</align>\\n<align=\"center\">Todd, the Mole Schemer —
Matt</align>\\n<align=\"center\">Elizabeth, the Mole Schemer's Wife —
Maya</align>\\n<align=\"center\">Wayne, the Mole Typhoon —
Bruce</align>\\n<align=\"center\">Parker, the Mole Inventor —
Peter</align>\\n<align=\"center\">Anton, the Head of the Family —
William</align>\\n<align=\"center\">Alexei, Anton's Son —
Rudolf</align>\\n<align=\"center\">Rusha, Anton's Wife — Marta</align>",
"LocalbookConfig_BookContent_190249": "<align=\"center\">Director Martin's Latest Work
<i>Roadside Picnic</i> Raises Heated Discussion With Its Convoluted Plot at the Theater
Media Night</align>\\n<align=\"right\">Author: Olsen, Journalist for <i>Belobog
Weekly</i></align>\\n\\nIt has only been three days since the opening of <i>Roadside
Picnic</i>, the latest work of the Golden Theater Drama Department, and it already created
heated discussion throughout Belobog. The director of this play is Martin, the Silver-Haired
Martin famous for directing <i>The Belobog Wedding</i> and <i>Gone Guest</i>. As a five-
times winner of the Goliards Award for Best Direction in a Play, he chose a brand-new genre
to direct this time — the fantasy genre.\\n\\nDirector Martin took the time to have an interview
with us on the media premiere night for <i>Roadside Picnic</i>. \"I used to direct romance and
intrigue stories, but those stories won't satisfy my ambitions anymore.\" Martin has a detailed
plan for his future career. His latest work, the fantasy play <i>Roadside Picnic</i>, is twice as
long as his prior works, giving him more than enough space to showcase his skills.\\n\\nMartin
has his unique aesthetics in selecting stories. In the past, his award-winning works were all
adapted from real-life events. However, his latest work, <i>Roadside Picnic</i>, is a
completely imagined story. He is also no longer choosing playwrights with a background in
media and journalism. Surprisingly, the playwright for <i>Roadside Picnic</i> is a
\"newcomer\" who is writing for the stage for the first time — Marjorie, the literary master
famous throughout Belobog.\\n\\nIt is no coincidence that this literary master wrote the play —
Marjorie is known for authoring sharp and bizarre stories, and Martin had always thought her
stories are well-suited for the stage. However, Marjorie was initially busy finding materials for
her new book and had refused Martin's first few invitations. With the help of Louise, the show's
producer, director Martin finally moved Marjorie with his well-prepared concept design
documents. Marjorie voluntarily delayed plans for her new book and left some free time
specifically for this theater project.\\n\\nAlthough the show seems like a fantasy story fit for the
whole family, the amount of twists it contains far exceed the audience's expectations due to
the cross-disciplinary collaboration between two masters. On the surface, this is a story
between the mole kingdoms and a human family. However, the show is very fast-paced and a
large amount of detail is hidden on the stage. If the audience loses track of the pacing for even
a moment, it becomes hard to grasp the mysteries and answers hidden in the stage backdrop,
the spoken lines, and even in the lighting design.\\n\\nThe plot of <i>Roadside Picnic</i>
brings endless thinking for adults and acts as a brain-twister for children. The Belobog citizens
hail this play as a \"Brain-Twister Masterpiece.\" The wise could extrapolate from the details
and absorb the implications behind every little reference, while the innocent delight in the
endless creativity behind the story. \"This story offers a brand-new view for us to examine our
own lives.\" That was how Martin, the show's director and five-time winner of the Goliards
Awards for Best Direction in a Play, replied to these praises and comments.\\n\\nFaced with
eager journalists on the media night, Silver-Haired Martin only gave out a small amount of
useful information. These vague snippets can only be completely understood after viewing
<i>Roadside Picnic</i> in its entirety. All this is one big surprise that Martin and Marjorie had
prepared for us this year.",
"LocalbookConfig_BookContent_190250": "<align=\"center\"><i>The first cross-media creation
from Marjorie, the literary master famous throughout
Belobog.</i></align>\\n<align=\"center\"><i>The brand-new fantasy show </i>Roadside
Picnic<i> from the Golden Theater's Drama
Department</i></align>\\n<align=\"center\"><i>Will officially open on November 5 at the
Golden Theater.</i></align>\\n<align=\"center\"><i>Tickets and limited merchandise will be
available at the counter.</i></align>\\n\\n<align=\"center\">Binder with the cover of
<i>Roadside Picnic</i></align>\\n<align=\"center\">The cover of the binder is printed with the
poster of <i>Roadside Picnic</i></align>\\n<align=\"center\">The size of the binder perfectly
matches the size of the program, with a great storage capacity of <unbreak>30</unbreak>
pages.</align>\\n<align=\"center\">Practical and highly memorable, suitable for storing piles of
programs you get from the theater.</align>\\n<align=\"center\">List price:
<unbreak>1500</unbreak> shield</align>\\n\\n<align=\"center\"><i>Roadside Picnic</i> —
Mole Kingdom's Roundtable Meeting theme frame</align>\\n<align=\"center\">Modeled after
the mole kingdom palace's council chamber backdrop.</align>\\n<align=\"center\">A special
release for audience that love the theater with programs and ticket display cards pre-
reserved.</align>\\n<align=\"center\">You can decorate your wall with the program of
<i>Roadside Picnic</i> along with your ticket!</align>\\n<align=\"center\">List price:
<unbreak>3,000</unbreak> shield</align>\\n\\n<align=\"center\"><i>Roadside Picnic</i>
Official Script Book</align>\\n<align=\"center\">Licensed official merchandise with every line
from the play.</align>\\n<align=\"center\">A legendary creation that surpasses media
boundaries, written by the legendary Belobog literary master
Marjorie.</align>\\n<align=\"center\">Re-live the wonderful story in the live performance. A
must-have for all <i>Roadside Picnic</i> lovers!</align>\\n<align=\"center\">List price:
<unbreak>5000</unbreak> shield</align>",
"LocalbookConfig_BookContent_190251": "<align=\"center\">Opening Date: February
<unbreak>21</unbreak></align>\\n<align=\"center\"><size=36>The Golden
Theater</size></align>\\n<align=\"center\"><i><size=18><unbreak>22</unbreak> West, Alisa
Avenue, Administrative District</size></i></align>\\n\\n<align=\"center\">A classic musical in
production for thirty years</align>\\n<align=\"center\"><size=50>Beneath the White
Cloak</size></align>\\n<align=\"center\"><i>An absurd rumor passes through the room as an
unexpected guest arrives at the nobles' feast.</i></align>\\n<align=\"center\"><i>She wears a
mask chiseled out of ice and a cloak the color of hoarfrost, bringing horrid death everywhere
she goes.</i></align>\\n<align=\"center\"><i>The new theater manager tries hard to serve the
nobles, and yet when an opera opens</i></align>\\n<align=\"center\"><i>A guest in white
appears in box number five without an invitation, and the century-old tale re-surfaces in this
grand gala...</i></align>\\n\\n<align=\"center\"><size=24>The longest running show in the
history of the Golden Theater</size></align>\\n<align=\"center\"><size=24>A special thirty-
year commemorative performance, with a brilliant never-before-seen
cast.</size></align>\\n\\n<align=\"center\">Recipient of
<size=32><unbreak>37</unbreak></size> Goliards Award for Best
Musical</align>\\n<align=\"center\">Goliards Awards for Best Direction in a Musical:
<size=32>Harold</size></align>\\n<align=\"center\">Goliards Awards for Best Composer for a
Musical and Life-Time Awardee:
<size=32>Andrew</size></align>\\n<align=\"center\">Goliards Award for Best Actress in a
Leading Role for Musicals: <size=32>Sylvia, Sara</size></align>\\n<align=\"center\">Goliards
Award for Best Actor in a Leading Role for Musicals: <size=32>Laming,
Stephen</size></align>\\n<align=\"center\"><size=32>And more mysterious guest
performances.</size></align>\\n<align=\"center\"><size=32>Presented by the Golden Theater
Musical Department!</size></align>\\n\\n<align=\"center\">Main Director: Harold. Composer:
Andrew. Producer: Charlie. Theater Manager: Larry</align>\\n<align=\"center\">Costume
Designer: Martin. Artistic Director: Judith. Sound Director: Chris. Conductor:
Rhea</align>\\n<align=\"center\">Stage Manager: Bonnie. Set Designer: Taylor. Lighting:
Jenny. Media Liaison:
George</align>\\n\\n<align=\"center\"><size=32>Cast</size></align>\\n<align=\"center\">Larei
na — Sylvia</align>\\n<align=\"center\">Rebecca, Lady in White —
Sara</align>\\n<align=\"center\">Count David — Laming</align>\\n<align=\"center\">Viscount
Barton — Stephen</align>\\n<align=\"center\">Mike, Theater Manager —
Nicholas</align>\\n<align=\"center\">Joanna, Viscount Barton's Wife —
Maya</align>\\n<align=\"center\">Kristen, Leading Lady of the Theater—
Sheila</align>\\n<align=\"center\">Raul, Viscount Barton's Son —
William</align>\\n<align=\"center\">Madam Maria — Elisa</align>\\n<align=\"center\">Circus
Owner — Barry</align>\\n<align=\"center\">Prince Frank —
Peter</align>\\n\\n<align=\"center\"><size=32>Program</size></align>\\n<align=\"center\">\"V
ariations on the Beneath the White Cloak Theme, Prologue Version\" —
Orchestra</align>\\n<align=\"center\">\"The Theater Opens\" — Mike, Kristen, Raul,
Lareina</align>\\n<align=\"center\">\"Theater Story\" — Kristen,
Lareina</align>\\n<align=\"center\">\"A Warning Letter in Box Number Five\" — Mike,
Rebecca, Lareina, Barton</align>\\n<align=\"center\">\"A Kiss of Farewell at Night\" —
Lareina, Barton</align>\\n<align=\"center\">\"Snow Mask and White Dress\" — Lareina,
Rebecca</align>\\n<align=\"center\">\"She Comes From a Dream\" — Lareina,
Rebecca</align>\\n<align=\"center\">\"Call My Name\" — Lareina,
Rebecca</align>\\n<align=\"center\">\"Magnificent Gala\" — David, Barton, Joanna, Raul,
Madam Maria</align>\\n<align=\"center\">\"The Show is About to Begin\" — Lareina,
Rebecca, Kristen, Raul</align>\\n<align=\"center\">\"Uninvited Guest\" — Circus Owner,
Prince Frank, Kristen</align>\\n<align=\"center\">\"Revenge at the Masquerade\" — Rebecca,
David, Barton, Prince Frank, Circus Owner</align>\\n<align=\"center\">\"Survival and a
Marriage Proposal\" — Lareina, Count David</align>\\n<align=\"center\">\"She Came Without
an Invitation\" — Rebecca, Lareina</align>\\n<align=\"center\">\"I Have No Wish\" — Lareina,
Rebecca</align>\\n<align=\"center\">\"Sleepless Night\" — Entire Cast</align>",
"LocalbookConfig_BookContent_190252": "<align=\"center\">The Thirty-Year Commemorative
Performance of <i>Beneath the White Cloak</i> Is About to Start! Here Are the Three
Unmissable Moments in the Show</align>\\n<align=\"right\">Author: Olsen, Journalist of
<i>Belobog Weekly</i></align>\\n\\nWith a dazzling cast never before seen, the Golden
Theater recently drew up the curtains for the powerful thirty-year commemorative performance
for <i>Beneath the White Cloak</i>! Apparently, the number of citizens queuing up for tickets
had repeatedly blocked key roads in the Administrative District, ultimately getting the
Silvermane Guards to come out to maintain order.\\n\\nThe suspense musical <i>Beneath the
White Cloak</i>, famous throughout Belobog, is the longest running show in the history of the
Golden Theater. As we anticipate the thirty-year commemorative performance, we review the
three unmissable famous scenes in the history of this show.\\n\\n1. The mysterious white silk
and crystal petals that fall from box number five\\nWhen the Lady in White first appears, a very
mysterious and delicate white silk will fall from on top of box number five. Hand-made crystal
petals will also fall with the silk. In previous and popular versions of the show, the silk usually
falls at a speed of <unbreak>2.5</unbreak> meters per second. The hand-made flower petals
are specifically dyed to reflect marvelous colors under the light. Importantly, out of all the
official merchandise sold in the theater for <i>Beneath the White Cloak</i>, the crystal petals
are the most popular — The cast also do not prohibit the audience from taking the petals with
them. For over thirty years, this had been the unspoken agreement between the audience and
the production cast. In fact, the thirty-year commemorative production had declared they had
more than six thousand crystal petals prepared for every performance.\\n\\n2. Count David's
Proposal: The Omnipresent Lady in White\\nWhen Count David publicly proposes to Lareina,
the most fascinating part is not the seemingly romantic love story between the lead characters,
but the unpredictable re-appearance of the Lady in White. In the initial version of the
performance, the Lady in White suddenly appeared in the audience. As the Golden Theater
became more technically advanced, the Lady in White's re-appearance became more
mysterious and epic. She could walk out from the reflections of countless mirrors on the stage,
and could also rise slowly from beneath the floor boards under the candelabra in the middle of
the audience after a loud bang and copious amounts of fog. The technical department of the
Theater designed a set that can only be moved with twenty people in order to create the
mystery of the Lady in White. This had satisfied the audience for the past decade, and also
gave rise to a minigame popular amongst theater-goers — can YOU guess where the Lady in
White is going to appear during a particular performance?\\n\\n3. An all-star finale sang by
established and upcoming actors\\nThe final chorus is the closing act for all actors in the
theater within the show. The protagonist Lareina is only an upcoming character, while
Rebecca stands in the audience and they gaze at each other. In the story, the protagonist
silently leaves the stage as the leading actors sing together. However, <i>Beneath the White
Cloak</i> had influenced generations of musical talent in the past thirty years. At the end of
the story, the final song \"Sleepless Night\" was just meant to be a collective performance, but
the wide appeal of the show gradually became the collective memory of generations.
Nowadays, the \"temporary actors\" appearing on stage at the final song are usually very
established actors, or even past leads in older renditions of <i>Beneath the White Cloak</i>.
Various famous actors in the musical scene would also make sudden appearances in this
ending show. For the audience, this is an absolutely must-see moment, a sparkling scene that
will get you your money's worth — who can say no to the joy of trying to count how many
famous actors are on the stage at the end?",
"LocalbookConfig_BookContent_190253": "<align=\"center\"><i>The thirty-year legendary
musical, </i>Beneath the White Cloak<i></i></align>\\n<align=\"center\"><i>Will officially begin
its commemorative performance at the Golden Theater on February
<unbreak>21</unbreak>.</i></align>\\n<align=\"center\"><i>Limited tickets and merchandise
will be available at the counter.</i></align>\\n\\n<align=\"center\">Binder with the cover of
<i>Beneath the White Cloak</i></align>\\n<align=\"center\">The cover of the binder is printed
with the poster of <i>Beneath the White Cloak</i></align>\\n<align=\"center\">The size of the
binder perfectly matches the size of the program, with a great storage capacity of
<unbreak>30</unbreak> pages.</align>\\n<align=\"center\">Practical and highly memorable,
suitable for storing piles of programs you get from the theater.</align>\\n<align=\"center\">List
price: <unbreak>1500</unbreak> shield</align>\\n\\n<align=\"center\">Thirty-year anniversary
commemorative album for <i>Beneath the White Cloak</i></align>\\n<align=\"center\">A
commemorative album showcasing thirty years of casts and stage sets for all the iterations of
<i>Beneath the White Cloak</i>.\"</align>\\n<align=\"center\">A special release for audience
members who love <i>Beneath the White Cloak</i>,\" containing behind-the-scene stories that
were never before seen!</align>\\n<align=\"center\">This album contains thirty years of love,
hard work, and dreams.</align>\\n<align=\"center\">List price: <unbreak>6000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Beneath the White Cloak</i> songbook with
scores</align>\\n<align=\"center\">Includes the scores and lyrics of all songs in the
<i>Beneath the White Cloak</i> thirty-year commemorative
show.</align>\\n<align=\"center\">Fine laminated pages, printed with the best ink, long-lasting
collector's edition.</align>\\n<align=\"center\">List price: <unbreak>2000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Beneath the White Cloak</i> — \"The Lady in White\"
Rebecca's frost mask</align>\\n<align=\"center\">Officially licensed merchandise modeled
after the mask of the popular character \"The Lady in White\"
Rebecca.</align>\\n<align=\"center\">Made with a transparent and crystalline material, the
mask also contains a hidden elastic band to adjust tightness, designed to fit the average head
circumference of audiences of different ages.</align>\\n<align=\"center\">Please consult staff
from our licensed stores about specific size requirements.</align>\\n<align=\"center\">List
price: <unbreak>20,000</unbreak> shield</align>\\n\\n<align=\"center\"><i>Beneath the White
Cloak</i> — \"The Lady in White\" Rebecca's veil</align>\\n<align=\"center\">Officially
licensed merchandise modeled after the veil of the popular character \"The Lady in White\"
Rebecca when she firstly appears in box number five.</align>\\n<align=\"center\">Dyed with a
special material, the veil glimmers with a snowflake pattern in the light, fully demonstrating the
mystique of the popular character \"The Lady in White\"!</align>\\n<align=\"center\">Note: This
veil has been adjusted to be lighter and have a better fit for the human body, and is different in
size to the version used in the live show. Please consult staff from our licensed stores about
the details.</align>\\n<align=\"center\">List price: <unbreak>30,000</unbreak>
shield</align>\\n\\n<align=\"center\"><i>Beneath the White Cloak</i> — The main cast's
masquerade masks mask</align>\\n<align=\"center\">Officially licensed merchandise modeled
after the masks of the popular characters David, Lareina, Barton, and Prince
Frank.</align>\\n<align=\"center\">The masks contain a hidden elastic band to adjust
tightness, designed to fit the average head circumference of audiences of different
ages.</align>\\n<align=\"center\">Please consult staff from our licensed stores about size and
styles.</align>\\n<align=\"center\">List price: <unbreak>10,000</unbreak> shield</align>",
"LocalbookConfig_BookContent_190254": "<align=\"center\">Small Talk in Exalting Sanctum:
Lifestyle Section</align>\\n<align=\"right\">November
<unbreak>13</unbreak></align>\\n<align=\"right\">Author: Huai
Min</align>\\n\\n<align=\"center\">An Evening Journey Through Exalting
Sanctum</align>\\n\\nOn the twelfth of October at the Sleepless Earl, I met my old friend from
the Artisanship Commission, whom I had not seen in two or three centuries.\\n\\nIt was odd. I
recall that I had a minor disagreement with him and we both vowed to never speak again, yet I
instantly let go of all our past grievances when I heard him call out for me in the Sleepless
Earl... Little did I imagine that we would sit at the same table and drink tea together again after
a few centuries.\\n\\nIt seems the Sleepless Earl is just the kind of place where you always
have surprise encounters.\\n\\nWe drank pot after pot of Whale-Tide Spring and called for
more hot water. As the tea thinned in its aroma, the daylight started to dim. My friend was
assigned to manage ships and equipment in the Cloud Knights and must return to his post
according to regulations, and we parted ways unwillingly after exchanging contact
details.\\n\\nAs I walked below the lanterns on the way home, I recalled the many memories I
shared with my friend. I remembered that I passed the flying test when we were learning how
to fly ships at the Sky-Soaring Seas, but my friend didn't. I remembered we did part-time jobs
at All Under One Roof for a long time just to get enough money to buy the latest Halcyon jade
abacus... We were once the closest of friends, yet we didn't talk for centuries because of some
disagreement I can't even remember.\\n\\nIf my friend and I were not living in the Xianzhou, we
might have passed away before we even hit a hundred years old and would have never met
again. That would be far too unfortunate.\\n\\nMaybe I drank too much tea and was too excited
— I couldn't sleep even though I laid in bed for a long time, and I decided to take an evening
walk. The moon in the delve today was clearer than that of days before and would be a pity to
miss. It would be best enjoyed with someone else. Luckily, my student was also awake, and I
brought him to take an evening walk with me.\\n\\nPast the Court of Tranquility and deep in the
grass was the ruin of a garden complex built in the old style. It was hidden deep in the grass
and yet to be cleaned out. The masonry reflected a gentle white light under the caresses of the
moon. A pseudo-ancient stone lion was lying sideways on the grass, napping sweetly in the
open as if it was slowly sinking into a pond of moonlight... My student and I held our breath,
terrified of possibly waking it.\\n\\nThe other ruins here included stone pillars with lotus capitals
and water basins etched with cloud patterns. Unfortunately, there was no complete garden left
anymore. Young artists want to revive the old style as \"fashion\" and build old things every
once in a while. I believe they, just like me, are terrified of the endless expanse of time. They
always want to remember the past more intensely to prevent the bygone days from being
diluted, but all this effort will prove to be futile before time.\\n\\nThe mossy masonry deep in the
grass seemed to be breathing. A distant voice was saying: \"Don't try to understand it. For
tonight, you need only to feel.\" I, therefore, stopped thinking too much. During that time, my
student had already fallen asleep on his feet.\\n\\nPedestrians passed the Verdurous Garden
every day in the company of moonlight and broken rocks, only this time we have folks of
leisure such as my student and I.",
"LocalbookConfig_BookContent_190255": "I have long been aware of the Garden of
Gourmet's fame as a restaurant. Yet, with the establishment's policy of only serving one meal
per day, I have had great difficulties in securing a seat. I besought my friend to acquire a ticket
for me last month and finally entered the venue with great expectations. It was the height of
autumn and Master Gao Tang had set up the Ninefold Peace set menu to serve food made
from fresh seasonal produce, with uniquely crafted dishes, and tastes rivaling the creation of
the God of Stove itself. It was a pleasant meal where time seemed to fly, and the impression
was so strong that I had to compose this review for my fellow gourmets as a reference. In my
opinion, the menu is the epitome of culinary arts and deserves a special
visit.\\n\\n<size=32>Appetizer — Glazed Boat</size>\\nThe first appetizer was already a
marvel. Master Gao Tang lightly roasted fresh crab shells and etched patterns resembling the
texture of wood grains onto them. Then he used a chisel to carve the shells into the shape of
small boats, making them so thin that they were almost translucent. The crab claw meat was
mixed with sturgeon gill gelatin and formed into meatballs, which were boiled in stock then
placed within the boat. The meatballs were elastic and shivered as if they were alive when the
plate was moved. For the meat ball filling, mature crab roe was velveted with alcohol and
stirred until it turned into thick mush, which was injected into the meatballs with a bamboo
syringe. That was when it became clear to me why fish gelatin was mixed into the meatballs!
The elastic meatballs expanded after being filled with crab roe. Their skins were transparent
and the golden liquid within could be clearly seen, as if they were priceless jewels and
precious stones.\\n\\n<size=32>First Course — Drunk Crimson Creek</size>\\nLive Lucky
Prawns were placed onto a platter carved into the form of natural scenery, with Apricot
Blossom Reserve poured into the bowl to inebriate the prawns before slowly boiling the
ensemble over warm rocks. The drunk Lucky Prawns would stretch open their claws and feet!
This marvel is hard to reproduce even for the Xianzhou. The slightly shivering live prawns fully
absorbed the rich aroma of the Apricot Blossom Reserve and needed to be consumed with a
sauce. According to Master Gao Tang, this sauce was made specifically from the prawn
queens rarely found amidst the schools of Lucky Prawns. These prawn queens were
simmered into an unctuous texture, then mixed with the petals of Trepidation Flowers and the
buds of Utterance Grass. The taste shook me to the very core of my being, as if it was a
glimpse from the Reignbow Arbiter!\\n\\n<size=32>Main Course — Brook Tumbling Over
Rocks</size>\\nThe Garden of Gourmet elevated the common Xianzhou dish \"Three Rocky
Delicacies\" to a new height. It was made with the sirloin of the fattiest seasonal Yellow
Boulder Beef from this autumn, whose patterning resembles jade ores, and braised on a low
simmer in a secret mixture of spices and stock. I inquired after the list of spices used multiple
times, but the master only replied with a stern face: \"You will be unable to understand the
essence of the dish even if you have the recipe, so why should I bother?\" Hmph, what
excessive pride. The beef was then placed into another braiser where it was cooked until
gelatinous fat coalesced and the aroma of the meat could be smelled. Once plated, a teapot of
stock was poured over the beef, which now resembled black rocks, and the Firework Flowers
were used as decoration, as they bloom briefly upon contact with heat. The entire dish was
presented as a dark mountain of jade with liquid flowing down and Firework Flowers blooming
below, a decadent feast for the eyes — and the stomach.\\n\\n<size=32>Dessert — Fallen
From the Skies</size>\\nThe dessert was also unique. Crescent bownana from the Ever-Hunt
Plains were simmered into a sauce, into which were placed solid pieces of rare goat milk
cream mixed with honey. After that, two purple taros were diced into small pieces in the shape
of stars, which were hollowed out with delicate tools. The bownana sauce was injected into the
taro pieces via a bamboo syringe as before. Master Gao Tang's knife work was smooth and
decisive and the process was fun and mesmerizing. I watched as he placed the taro pieces
into ice to cool, then immediately turned the heat to high on a separate pot to boil royal jelly.
When bubbles started to emerge, he immediately poured the taro pieces in and steam
instantly rose up and rolled out of the pot. He then poured the mixture into the plate before it
completely cooled, making it solidify into the shape of a waterfall mid-air. The outside of the
pieces was golden and crunchy, while the royal jelly mixture was sweet without being
overwhelming.",
"LocalbookConfig_BookContent_190256": "<size=32>1. Foreword</size>\\n\\nThe
management and inspection of starskiffs in the Xianzhou Luofu are usually the direct
responsibility of the Sky-Faring Commission's Department of Aviation. The Department of
Aviation will conduct random safety inspections on docked starskiffs according to relevant
legislations, such as the <i>Starskiff Safety Inspection Regulation</i> and the <i>Regulation
on Official Techniques for Starskiff Inspection</i>. Annual inspections are arranged for
starskiffs at the location where they are registered. This is to maintain the Xianzhou's starskiff
sailing routes and normal operation of equipment, ensuring the safety of the lives and property
of the interstellar citizens of the Xianzhou.\\n\\n<size=32>2. An Overview on Safety
Inspections</size>\\n\\nThe Commission will determine the extent of the inspection based on
the starskiff's annual maritime report when organizing a starskiff safety inspection. If the
annual report and registration details are missing, then the Sky-Faring Commission will
dispatch a safety squad to determine the appropriate standards according to the starskiff's
type, size, tonnage, and energy efficiency. A specific safety inspection plan will then be
set.\\n\\nAny starskiffs that pass the safety inspection will be immediately issued with the
<i>Sky-Faring Commission Regulated Inspection Report</i>, and the outcome of the
inspection will be recorded in the dynamic starskiff monitoring system.\\n\\n<size=32>3. Steps
of the Safety Inspection</size>\\n\\n1) Persons responsible for incoming starskiffs, please first
log into the Xianzhou dynamic starskiff monitoring system. The system will compare the
information against the registration details of the starskiff to verify whether the vessel had
passed the Commission's annual inspection. If you are transporting or in possession of any
items that are prohibited or undocumented in the <i>Xianzhou Interstellar Trade
Regulations</i>, please report them voluntarily to the monitoring system.\\n\\n2) Please open
your Personal Page in the dynamic starskiff monitoring system and click on \"Recent
Registrations\" to find the starskiff you are currently steering. If you see the words \"Inspection
Passed,\" you may skip to the Route Planning function in the Safety Inspection menu and
proceed to the docks according to the navigated route and voice prompts, register the vessel,
and obtain the starskiff temporary pass.\\n\\n3) If you see the words \"Verify at Dock\" under
Recent Registrations after selecting your current starskiff, proceed to Border Control according
to the navigated route and voice prompts to wait for verification by the system. Once you have
passed verification, you will be issued with a Xianzhou Luofu temporary pass per standard
workflow.\\n\\n4) If you see the words \"Physical Inspection\" under Recent Registrations after
selecting your current starskiff, please stop the vessel immediately. Please prepare relevant
documents such as Crew Adjustment Certificates and wait for the Security Department from
the Sky-Faring Commission to board the vessel to conduct the inspection.\\n\\n5) If items that
are prohibited or undocumented in the <i>Xianzhou Interstellar Trade Regulations</i> are
found during the physical inspection, the goods will be temporarily confiscated by Cloudford
Border Control. The vessel will be fined or prohibited from sailing in accordance with the type
of goods confiscated. If the vessel repeats the offense and trades outside of the regulations
again within three calendar months, the Sky-Faring Commission's dynamic starskiff monitoring
system will permanently remove you from the register.\\n\\n6) If your vessel is discovered to
contain illegal personal modifications such as cabin alterations, expansions, and connections
between different rooms during the physical inspection, or if your vessel does not meet the
required fire safety and general safety standards (such as outdated aerosol sprays and oxygen
insulation bags), we will issue a specific list of issues and required rectifications. Please
voluntarily rectify the identified issues according to the list. Should your vessel be found to
contain safety breaches again the next time you dock, the Sky-Faring Commission's dynamic
starskiff monitoring system will permanently remove you from the register.\\n\\n7) After passing
dock registration, please undergo Cloudford's full-body check with your entire crew, bringing
with you appropriate identification documents and your temporary pass. For details of the
check, please wait for notifications from the Sky-Faring Commission staff after arriving at the
docks or consult documentations within the dynamic starskiff monitoring system.",
"LocalbookConfig_BookContent_190257": "<align=\"right\">Public Document of the Sky-Faring
Commission </align>\\n\\n<size=32>Chapter One — Principles</size>\\n\\nOne\\nThis method
is formulated according to legislations such as the <i>Xianzhou Luofu Transport
Regulations</i> and the <i>Starskiff Safety Inspection Standards</i> to regulate how reporting
is conducted for incoming and outgoing starskiffs, and to ensure traffic safety within the
Xianzhou.\\n\\nTwo\\nThis method applies to civilian starskiffs that dock, take off, or use
offshore loading stations within star systems within the Xianzhou Luofu's jurisdiction.\\nThis
method does not apply to Cloud Knight fighter jets, star jets, and competition fly
ships.\\n\"Reporting starskiff traffic\" in this method refers to all activities that involve the
starskiff owner reporting information such as docking, take off, and using offshore loading
stations to the Sky-Faring Commission via the internet, mail, or other means of
communication.\\n\\nThree\\nThe Sky-Faring Commission is the main organization responsible
for reporting starskiff traffic, and oversees how starskiff traffic reporting on the Xianzhou Luofu
is managed.\\nThe Department of Aviation in the Sky-Faring Commission is specifically
responsible for relevant aviation tasks such as receiving, verifying and managing the reports of
vessels entering and exiting its jurisdiction, the registration of new starskiffs, and the dynamic
monitor system.\\n\\nFour\\nStarskiff traffic reports should be managed according to the
principles of legality, fairness, and being beneficial to the people.\\n\\n<size=32>Chapter 2 —
When to Report</size>\\n\\nFive\\nIn the following situations, starskiff traffic reports should be
sent to the local Department of Aviation:\\n1. Arrival reports should be filed for starskiffs
arriving at any dock, berth, anchorage grounds, or loading stations to load or offload goods,
have personnel embark or disembark, re-stock supplies, or receive contaminants;\\n2.
Departure reports should be recorded for starskiffs leaving any dock, berth, anchorage
grounds, or loading stations after loading or offloading goods, having personnel embark or
disembark, re-stocking supplies, or receiving contaminants.\\n\\nSix\\nStarskiffs do not need to
file a traffic report for the following situations:\\n1. The starskiff is entering (or exiting) Xianzhou
space from (or to) interstellar space, and has already filed interstellar travel starskiff custom
reports according to relevant regulations;\\n2. The starskiff is a support vessel owned by
Stargazer Navalia and conducting scheduled work in the area;\\n3. The starskiff is a Sky-
Faring Commission vessel currently on official duty or patrolling.\\n\\nSeven\\nStarskiffs only
need to file a brief traffic report for the following situations:\\n1. A vessel conducting official
business (such as maintenance) for the wharf area;\\n2. A vessel sailing or operating in the
space operation platform area.\\n\\nEight\\nStarskiffs towed into dock by another vessel may
either file a standard traffic report or file under \"Dock Operations — Tugboat.\"\\nIf additional
starskiffs must be added or removed from the towing vessel during interstellar rescue,
transportation, or towing operations, a traffic report should be filed as soon as
possible.\\nWhere arrival or departure information cannot be reported according to the
regulations due to emergencies such as search and rescue operations, the traffic reports
should be filed as soon as possible after the operation has concluded.\\n\\n(et cetera.)",
"LocalbookConfig_BookContent_190258": "<size=32><align=\"center\">Just Chatting —
Starwatcher Station</align></size>\\n\\n<align=\"right\">It is vitally important to know how to
view things, and how to view everything — Commander of the Starwatcher
Station</align>\\n\\nAn Afternoon Tea Break — The startaro bubble tea tastes
horrible\\n\\n<align=\"center\">[ACCOUNT
DELETED]User_<unbreak>93246353</unbreak></align>\\n<align=\"center\"><i>Posted on:
September <unbreak>21</unbreak></i></align>\\n\\nI can't be the only one who thinks this
startaro bubble tea tastes terrible. None of the new products launched by Immortal's Delight
this year are palatable! @ImmortalsDelight_LeisureTeas I seriously need to call out the staff
putting in the ingredients at your Starskiff Haven outlet. Can they suck up the taro pieces the
size of someone's fist? The tea also tastes as bland as water. Did they forget to add the tea
concentrate?\\n\\n<align=\"center\">Special Stargazer</align>\\n<align=\"center\"><i>Posted
on: September <unbreak>22</unbreak></i></align>\\n\\nThey use tea concentrate!? Then
why am I drinking it? So that I can taste the overboiled common beans and unwashed taro?
There are <unbreak>26</unbreak> teahouses on Starwatcher Avenue and they're the only
one who dares to do this.\\n\\n<align=\"center\">Pie doctor of
night</align>\\n<align=\"center\"><i>Posted on: September
<unbreak>23</unbreak></i></align>\\n\\nThe Sleepless Earl is the only good place left on
Luofu. At least they are still brewing tea the old way. That's way better than the streetside
shops using mass-produced machines / Forward this message to be in the draw for a
Sleepless Earl loyalty card\\n\\n<align=\"center\">So long, and thanks for all the jade
abaci.</align>\\n<align=\"center\"><i>Replied to: Pie doctor of night, September
<unbreak>23</unbreak></i></align>\\n\\nErmmmm can't say I didn't guess that ending. Never
imagined someone would still be tooting the horn for the Sleepless Earl in this day and age.
Can't you tell the owner herself knows nothing about tea? That shop was propped up all
because of Outworlders who know nothing about tea culture. How many Luofu locals do you
see drinking their stuff?\\n\\n<align=\"center\">Mapo tofu with
bownana</align>\\n<align=\"center\"><i>Replied to: Pie doctor of night, September
<unbreak>23</unbreak></i></align>\\n\\nI can immediately tell that you're one of those
useless people who visit the Sleepless Earl. You think their tea tastes better just because it's
in a clay pot and not in a normal cup? Seriously, has anyone been to Royal Tea? They've
recently put a big teapot in front of the store and it even says \"Luofu relic. Please do not
touch.\" That's what a real classic is, if you ask me. Anyone who still goes to the Sleepless Earl
is losing face for us old Luofu citizens.\\n\\n<align=\"center\">Pie doctor of
night</align>\\n<align=\"center\"><i>Replied to: So long, and thanks for all the jade abaci,
September <unbreak>23</unbreak></i></align>\\n\\nBlabbing about \"Old Luofu\" and
\"locals\"... this is what loses face for us Xianzhou citizens! Why do we still have old geezer
traditionalists like you? \"All who arrive from the endless starry seas are our honored guests\"
— didn't the teachers in the lyceum teach you this? @StarwatcherStation_StartledDeer Can
the mod of the day please delete this post!?\\n\\n<align=\"center\">Let the Trials
Come</align>\\n<align=\"center\"><i>Posted on: September
<unbreak>29</unbreak></i></align>\\n\\nWoe is me, for the Xianzhou art of tea has perished!
In days of yore 'twas a balance of various scents distilled, a frugality of practicality and
simplicity combined, a world order of filial respect and table side manners observed, and a
modest joy of sipping tea as life's meaning is revealed. Now, cast your gaze upon Luofu, and
despair at how all had dissipated! No billows of clouds, no tumbling of creeks, the heavens
have forsaken us, and the noble houses are lost. All are now interchanged with works of blunt
metal, O the very ugliness of it! Be it so that the tea sets have retired, and that the art of tea is
lost to this world. Yet, how unsightly that we now drink tea by the roadside, and sip its aromas
as we carelessly walk! Xianzhou had constructed the interconnected web through thousands
of dimensions so friends from all corners of the universe could converse, yet now we
misconstrue words and spread wide slander and false discourse! 'Tis a time when the very
foundations of Xianzhou are in danger!\\n\\n<align=\"center\">Mapo tofu with
bownana</align>\\n<align=\"center\"><i>Posted on: October 2</i></align>\\n\\nWoah, a real
Luofu resident is here! Everyone, scamper! Actually, are they in the wrong section of the
station? Lol\\n\\n<align=\"center\">A portrait burning at
Starwatcher</align>\\n<align=\"center\"><i>Replied to: Let the Trials Come, October
7</i></align>\\n\\nWhat you say is correct, however the Xianzhou is nowhere near as unsightly
as you make it out to be. I am but a humble citizen who has worked for some time in Luofu's
tea industry, and it is my opinion that the new metallic tea machines have lowered the
threshold for people who want to try out tea. Classic methods such as \"Vegetations in the
Alchemy Cauldron\" need so much time and equipment, therefore less and less people were
drinking tea that way. I think it's a good thing that more Outworlders can now experience the
essence and uniqueness of Xianzhou's art of tea.\\n\\n\\n<align=\"center\">Mapo tofu with
bownana</align>\\n<align=\"center\"><i>Posted on: October
<unbreak>10</unbreak></i></align>\\n\\nHere's an honest fellow! Everyone, get out of here!",
"LocalbookConfig_BookContent_190259": "<align=\"center\">Mountain Kite, An Unbound
Traveler From the Past</align>\\n\\n<i>We handed over the Mountain Kite prototype to the
R&D pilot from the Sky-Faring Commission and watched him wrap up the test run on the
interstellar race course.</i>\\n\\n<i>When the Blitz Corp's logo flashed past us, I was so proud
— I was just totally at a loss for words because I was so proud. Thank you, pilot, for helping
me remember that victory at the Luofu Ten-Day Races. We've regained
everything.</i>\\n\\n<i>I was still young and didn't know how I would be changed by legendary
starskiffs such as the Blitzing Silver Thread, the Lion on the Deer Plains, and the Azure
Phoenix of the Skies. I firmly believe the Mountain Kite will also motivate the next generation of
starskiff pilots.</i>\\n<align=\"right\"> — Chief Designer of the Mountain
Kite</align>\\n\\n<i>The core of the Mountain Kite's design concept is to establish the most
fundamental connection between the starskiffs and us — A pure, humane, and instinctive
connection. This starskiff also represents our primordial desire for the boundless vaults of
heaven, and how every pilot experiences a spiritual unification with the
sky.</i>\\n<align=\"right\"> — Chief Editor of Lifitide</align>\\n\\nMountain Kite continues the
lightweight design of the Kite series and uses the latest mortise and tenon technology, which
endows the vehicle with the most elegant contours and the most powerful heart. Simply sitting
in the driver's seat will allow you to feel the deep and magnetic growl of the Sunhunt engine,
the same model as the ones in the Cloud Knight's fighter jets. This is a bird of prey with
endless possibilities.\\n\\nThe completely enclosed driver's seat and inner cockpit intensely
recreates the driving experience of competition vessels, allowing you to always feel you are in
the arena with thousands cheering for you. For those pilots with peculiar tastes, the Mountain
Kite allows you to pre-order starskiff engine sets with different power settings, materializing the
beast within you to its fullest extent.\\n\\nThe Mountain Kite undoubtedly have an almost
perfect driving experience. We designed a customizable control panel that allows every pilot to
adjust the starskiff's functions according to their habits. Compared to the expansive control
panels of the starskiffs of the previous generation, the clean and intelligent panels of the
Mountain Kite will be more suitable for new pilots.\\n\\nAlthough it can bring you a driving
experience beyond that of the ordinary, these exceptional changes did not escape the
concerns of the safety designer. The latest stall control system designed by the Artisanship
Commission is used for the first time in this product, and the drift correction device has also
been completely upgraded. This latest patented equipment can use intelligent braking to
control the yaw angle of the starskiff, and ensures the safety of the vessel even when
performing aerobatic flights.\\n\\n<align=\"center\">The starskiff for the next era, crafted with
the uttermost dedication by Blitz Corp — The Mountain Kite looks forward to having you for a
test ride</align>",
"LocalbookConfig_BookContent_190260": "<align=\"center\">Guests arrive from afar, weary
from journeys and travail. This humble abode welcomes you, while a fresh drizzle douses
dust.</align>\\n\\nA majestic dawn of grandeur, and a splendid night on
Starwatcher.\\n\\nPetrichor Inn is located in the heart of the Starskiff Haven. An heir to the
classical Xianzhou style, it continues to demonstrate the elegant and hospitable side of Luofu
culture. It contains clean guestrooms, comforting baths, and has a full menu to appease every
desire together with the best traditional etiquette. The Inn's construction started before the time
of the wars, and has stood for more than <unbreak>500</unbreak> years.\\n\\nPetrichor Inn
never forgot its mission and persists in providing the most meticulous care and guidance for all
interstellar travelers. To celebrate the recently completed renovations, the Inn currently
features a tourist combo, where guests can experience a comfortable room and be provided
with a detailed travel guide upon presenting this flyer when making a
booking.\\n\\n<align=\"center\">Staying at Petrichor — A Drizzle Douses Dust, a Rest in
Petrichor</align>\\n\\n<align=\"center\">Each guest room contains an extended viewing deck
where guests can gaze upon the beauty of Luofu from the comfort of their
rooms.</align>\\n<align=\"center\">The intelligent skylight on the roof will ensure ample
illumination throughout the day and provide natural air
circulation.</align>\\n<align=\"center\">Curtains of pearls lightly touch your brows as
candlelight sways in the wind, with motion-sensitive interior screens activated by hand
gestures.</align>\\n<align=\"center\">Located in the heart of Starskiff Haven, the Inn allows
you to feel the vibrancy of Luofu's ever-beating pulse.</align>\\n<align=\"center\">Look down
from the balustrades to see all of Starwatcher Avenue, and observe as pedestrians stream by
and starlight glimmers and dims.</align>\\n<align=\"center\">Placed in a central location, the
Inn provides hundreds of otherworldly delights at your fingertips and thousands of
incomparable views before your eyes.</align>\\n\\n<align=\"center\">Food at Petrichor —
Thousands of Delicacies and a Metamorphosis in the Pot</align>\\n\\n<align=\"center\">Our
kitchens are famous throughout the Xianzhou for their traditional Xingyuan-style dishes, and
have specifically consulted the head chef of Spices Supreme to create our
menu.</align>\\n<align=\"center\">We periodically work with the Garden of Gourmet and
feature Xianzhou specialty cuisines such as the Virtue and Delight menu and the Bright
Pavilion menu.</align>\\n<align=\"center\">During afternoons, guests can head to the side
lounges to taste our teas and other beverages.</align>\\n<align=\"center\">For spring weather,
we recommend tea brewed from tender new leaves taken with dawn drew, provided by the
Sages Tea House.</align>\\n<align=\"center\">We also have other delightful Luofu beverages
on offer, such as gelatinous rice wine and tea brewed from leaves grown in the
shade.</align>\\n<align=\"center\">Present your proof of purchase to taste famous beverages
such as Dragon Spring Brew and Nectar of Willow
Woods.</align>\\n\\n<align=\"center\">Traveling at Petrichor — An Interconnected and
Crisscrossed Web</align>\\n\\n<align=\"center\">We provide point-to-point shuttle and
transport services that cover the entire city.</align>\\n<align=\"center\">You can apply and
receive your travel passes and exchange for the Xianzhou currency from within the
Inn.</align>\\n<align=\"center\">The Inn provides a comprehensive <unbreak>24</unbreak>/7
service</align>\\n<align=\"center\">covering all situations such as planning for travel,
purchasing goods, and conducting business negotiations.</align>\\n<align=\"center\">The Inn
will always provide our comprehensive support with the uttermost
dedication.</align>\\n\\n<align=\"center\">We offer our most sincere invitations to Petrichor
Inn, and look forward to having you visit us.</align>",
"LocalbookConfig_BookContent_190261": "Scenario\\n\\nGlenn is an Outworlder traveler
newly arrived at Xianzhou and she is already looking forward to life here. Passing through the
Jade Gate, she arrives at the Starskiff Haven on the Xianzhou Luofu to meet her friend Han
Meimei, whom she got to know over the internet. Though Glenn is well-versed in Xianzhou's
unique culture and lifestyle amongst the Outworlders, actual life here is still quite different to
what she had imagined. There are still plenty of surprises...\\n\\nDialogue\\n\\nHan Meimei:
\"Welcome, Glenn! It must have been a long trip!\"\\nGlenn: \"Thank you, Han Meimei.\"\\nHan
Meimei: \"Are you tired? I'll take you to Petrichor Inn to rest first.\"\\nGlenn: \"I'm not tired. You
can take me to look around first. I got to know a lot about Xianzhou from the internet, but it still
feels very different once I got here.\"\\nHan Meimei: \"And that is what we call 'one showing is
worth a hundred sayings'!\"\\n\\nIdiom\\n\\n<i>One showing is worth a hundred
sayings</i>\\n\\nMeaning: To see something is far better than to hear about it, indicating that
one's own experience is more reliable than hearsay.\\nUsage: The idiom stresses the
importance of relying on facts and maintaining one's independent thoughts, instead of being
swayed by others' opinions.\\nIt can also be used to convey the idea that \"seeing something
with your own eyes leaves a stronger impression than only hearing about it.\"\\n\\nExample
Usage\\n\\n<i>I'd long heard of Dragon Spring Brew's deliciousness and was delighted to try it,
but I was totally disappointed after ordering a pot at Spices Supreme. Seriously, tasting is
believing.</i>",
"LocalbookConfig_BookContent_190262": "Scenario\\n\\nAfter Glenn completed the trade
applications in the Palace of Astrum and successfully signed the trade agreements, she
wanted to express her gratitude to Han Meimei, who had always supported and helped her.
She had brought some snacks from her homeland and wanted to gift those to Han
Meimei...\\n\\nDialogue\\n\\nHan Meimei: \"Congratulations! I heard that you've wrapped up the
trade agreement. That's great news. I booked a private room at Spices Supreme to have a
celebration together.\"\\nGlenn: \"Thank you, Han Meimei! I really don't know how I can thank
you better. I've got some snacks from my homeland here...\"\\nHan Meimei: \"Thank you so
much. I'm gonna go ahead and take those!\"\\nGlenn: \"This is but a small gift to communicate
my vast appreciation. I hope it's enough.\"\\nHan Meimei: \"Thank you. You're too
kind.\"\\n\\nIdiom\\n\\n<i>A small gift bears one's vast appreciation</i>\\n\\nMeaning: The gift
may be small, but the thought weighs heavy. This saying indicates a gift should not be judged
by its monetary value, but by the intent behind it.\\nUsage: \"A small gift for one's vast
appreciation\" is a humble euphemism that is usually spoken by the giver of the gift. These
polite euphemisms do not have much actual value in Xianzhou's socialization etiquette, but
their aim is to sound elegant and proper. Therefore, it may be hard for Outworlders to
understand how to use them.\\nFor the people of Xianzhou, even an expensive gift may be
described via this idiom to reduce the value of the gift. Please remember this is not a dishonest
statement or an attempt to discredit the gift.\\nThe one receiving the gift usually should not use
this idiom because it implies you are belittling the gift. That goes against the Xianzhou code of
etiquette.\\n\\nInappropriate Use\\n\\n<i>I know this jade abacus is not some rare item, but
since you came all the way here to give it to me, I suppose that counts as a small gift that
bears vast appreciation.</i>",
"LocalbookConfig_BookContent_190263": "Scenario\\n\\nClaude is an Outworlder seeking
employment at the Xianzhou, and was hired recently by Glenn as a foreign trade warehouse
manager. He started his job of registering stock at the Trove of Verdure warehouses in
Cloudford after passing his interview. However, as he frequently turned up late for work and
was distracted during work hours, Glenn prepared to have a serious talk with
him...\\n\\nDialogue\\n\\nGlenn: \"Why are you never at your post when I'm checking up on
you?\"\\nClaude: \"The one who seeks can never find what they're seeking, and the one being
sought can never encounter the one seeking.\"\\nGlenn: \"If you keep leaving your post, then
I'll have to fire you.\"\\nClaude: \"Hahaha, yeah sure.\"\\nGlenn: \"Deal. Your wish is my
command.\"\\n\\nIdiom\\n\\n<i>Your wish is my command</i>\\n\\nMeaning: Rather than
showing respect using words, it is best to just obey the other person.\\nUsage: Its original
meaning is to accept the goodwill of others instead of politely trying to decline for superficial
humility. This is a polite phrase often used after someone gifts you something or shows you
favor. The above scenario shows an extension of that use, indicating \"we don't need to be
polite to each other anymore.\"\\nThis idiom was originally a phrase of humility that can only be
applied to oneself in the Xianzhou culture. In contrast, there are phrases of respect that can
only be used on other people. When living at Xianzhou, one needs to be able to identify the
differences between phrases of humility and respect, and avoid situations where the two types
of terms are mixed up and misused.\\n\\nInappropriate Use\\n\\n<i>\"There are
<unbreak>3000</unbreak> documents here. Please send them to me today after registering
them all, and make it so my wish is your command.\"</i>",
"LocalbookConfig_BookContent_190264": "<align=\"center\"><size=36>\"Clara Protection
Society\" is Seeking New Members!!!</size></align>\\n\\n<align=\"center\"><size=32>Protect,
protect, protect, and more protect</size></align>\\n\\n<size=32>What is the Clara Protection
Society?</size>\\n\\nThe full name of the society is \"The society to protect Clara's smile to
repay her for her selfless help to all the residents in the vagrant camp,\" abbreviated to \"Clara
Protection Society.\"\\n\\n<size=32>What is the mission of this society?</size>\\n\\nThe
society aims to repay Clara for her angelic deeds such as helping with the entire vagrant
camp's food and lodgings, and healing our exhausted hearts and minds.\\nTherefore, as
adults, we should — not bring trouble to Clara; help Clara whenever we can; let Clara grow up
happily; become Clara's true family; protect Clara's innocent smile; protect Clara's angelic
voice; and protect Clara's heart of gold. Though Clara is not good at receiving any strong
displays of gratitude and always lowered her head in embarrassment, we are not going to
stop!\\n\\n<size=32>What can you get out of joining this society?</size>\\n\\nBy joining this
society, you can:\\n\\n1. Enter the vagrant camp and share Clara's gentle smile that can melt
snow with the society's millions of members (there is no completed member headcount, but
trust me, that's how many people are protecting Clara).\\n2. After Clara had greeted you, hide
in a corner and vocalize your praises at a volume that does not disturb her.\\n3. Purchase
Clara's portrait, bunny plush, feet imprints, and other merchandise from the society's
merchandise division using community volunteering work credits and at the cheapest price
(The artist Old Ollie was a famous artist known for painting legendary portraits for wanted
posters).\\n4. Lastly, and the most glorious — You will receive a \"Clara's Protector\" badge
upon joining the society (Made with stainless steel to symbolize our timeless and heartfelt
desire to protect Clara).\\n\\n<size=32>Let the Overworld citizens have their \"Supreme
Guardian\"! We at the Underworld have a new sun and \"Protectors\" who love her and are
loyal to her!</size>\\n\\n<i>*Small print at the bottom of the poster*</i>\\n\\nWhile enjoying the
various benefits the society offers, please refrain from:\\n1. Providing any personal
conveniences to Clara on your own (this goes against Clara's goodwill).\\n2. Question Clara on
matters aside from daily life in the vagrant camp (it should be basic manners not to pry into
other people's privacy).\\n3. Form any kind of familial relationship with Boss Svarog in order to
get closer to Clara (these relationships include, but are not limited to, adoption, sworn siblings,
and marriage).\\n4. This list will continuously be updated and the society reserves the rights to
final interpretation.",
"LocalbookConfig_BookContent_190265": "To all parents who are miners:\\n\\nI am Doctor
Natasha. I know many of you are exhausted from your daily work, and so you entrust your
children to the care of the clinic. I understand how difficult it must be for your family as the end
of the year approaches. However, some of you haven't seen your children for so long that I
can't help but wonder about your motives. I have enclosed a list of the children who haven't
seen their parents in over <unbreak>100</unbreak> days. I hope these parents will visit before
the end of this month. If not, I will be adding your names to my notebook. Those who are in my
notebook had better pray you don't get sick or hurt, or I'll be sure to take care of you using my
family's secret recipe and a large dose of \"compassion.\"\\n\\nIsabella:
<i><unbreak>11</unbreak> years old, <unbreak>133</unbreak> days without
visits</i>\\n\\nLittle Bella is the most well-tempered and sensible child at the clinic. She often
volunteers to help with the chores and takes care of the other children while I'm away. If you're
Bella's parents, I suggest you learn about childcare from her, because I'm pretty sure you
wouldn't even be able to care for a mad mole that eats anything.\\n\\nBig Charlie: <i>9 years
old, <unbreak>164</unbreak> days without visits</i>\\n\\nBig Charlie is a child with quite a
temper, probably something he learned from his parents. He doesn't know his own strength
and frequently gets into fights with the other children, for which I've scolded him on numerous
occasions. However, he has shown an interest in medicine and is capable of making basic
potions that he uses on his own bruises. If you're Charlie's parents, please visit him soon, or I'll
teach him how to make \"special\" potions for you.\\n\\nLittle Charlie: <i>7 years old,
<unbreak>115</unbreak> days without visits</i>\\n\\nIt's been almost a year since Little
Charlie joined us, yet he hasn't said a single word. Little Charlie's parents, count yourselves
lucky. I know what you look like because he always keeps a family photo in his pocket. Believe
me when I say that I'll personally come to find you if you don't visit. I can only assume you're
suffering from amnesia, and I have the right remedy for it.\\n\\nTimmy: <i>8 years old,
<unbreak>153</unbreak> days without visits</i>\\n\\nLittle Timmy, oh little Timmy, what a
headache. I don't know where he read about the existence of \"pigeons.\" Ever since then, he's
been obsessed with studying \"birds.\" I told him that there are no birds in the Underground,
but he won't listen and still constantly daydreams about them. If you're Timmy's parents, I
suggest you visit Timmy before you have to capture a couple of these \"birds\" to make him
happy.",
"LocalbookConfig_BookContent_190266": "To my dear butler Sebas:\\n\\nI have already
settled all of Lady Bronya's work schedule for this week and will send you the itinerary for the
next day every night. Please follow the time arrangements and remind Lady Bronya to
complete the tasks.\\n\\nI understand that Lady Bronya is still angry with me and probably
does not wish to see me, but I'm sure she will come around soon enough. The time for her to
inherit the Supreme Guardian's position is near. She must get used to a life of discipline and
planning soon. That is the only way she'll be able to become a successful ruler like Madam
Cocolia. As her teacher and assistant, it is necessary for me to be strict with her sometimes.
This is the only way to rein in her temper and to make her understand the seriousness of
things.\\n\\nThere's no need to worry about me. I can take care of most of my work even from
home. Besides, it's a good thing to be able to rest for a few days. Please see to it that you take
good care of Lady Bronya. She's a stubborn young lady, but she's kind and gifted. You should
know that better than anyone. One day, she will be grateful for what we've done for her, which
I can assure you.\\n\\nAlso, please pay close attention to Lady Bronya's social circles,
especially when she is in the company of Intelligence Officer Pela. I heard that Miss Pela has
some unsavory hobbies in private. Therefore, please try your best to avoid unnecessary
contact between them, least Lady Bronya becomes stained with any blasphemous
knowledge.\\n\\nYour truest friend,\\nSonya\\n\\nAttachment: Lady Bronya's
itinerary\\n\\n<unbreak>06</unbreak>:<unbreak>00</unbreak> Wake
up\\n<unbreak>06</unbreak>:<unbreak>10</unbreak>-
<unbreak>06</unbreak>:<unbreak>20</unbreak> Quick
shower\\n<unbreak>06</unbreak>:<unbreak>20</unbreak>-
<unbreak>06</unbreak>:<unbreak>45</unbreak> Breakfast as the butler reads the
arrangements of the day\\n<unbreak>06</unbreak>:<unbreak>45</unbreak>-
<unbreak>07</unbreak>:<unbreak>45</unbreak> Morning combat training (See Lady
Bronya's morning lesson curriculum and instructor schedule for
details)\\n<unbreak>07</unbreak>:<unbreak>45</unbreak>-
<unbreak>08</unbreak>:<unbreak>30</unbreak> Bath, manicure, apply make up, get
dressed\\n<unbreak>08</unbreak>:<unbreak>30</unbreak>-
<unbreak>09</unbreak>:<unbreak>00</unbreak> Head to the Belobog Military
Academy\\n<unbreak>09</unbreak>:<unbreak>00</unbreak>-
<unbreak>10</unbreak>:<unbreak>00</unbreak> Lesson One: Military Theory and The Study
of Leading Troops\\n<unbreak>10</unbreak>:<unbreak>00</unbreak>-
<unbreak>11</unbreak>:<unbreak>00</unbreak> Lesson Two: Political
Theory\\n<unbreak>11</unbreak>:<unbreak>00</unbreak>-
<unbreak>12</unbreak>:<unbreak>00</unbreak> Lesson Three: General
Science\\n<unbreak>12</unbreak>:<unbreak>00</unbreak>-
<unbreak>12</unbreak>:<unbreak>30</unbreak> Lunch, read up on major headlines in the
Belobog morning newspapers of the day\\n<unbreak>12</unbreak>:<unbreak>30</unbreak>-
<unbreak>14</unbreak>:<unbreak>00</unbreak> Surveillance patrol with troops (see Lady
Bronya's surveillance patrol route arrangement for more
details)\\n<unbreak>14</unbreak>:<unbreak>00</unbreak>-
<unbreak>15</unbreak>:<unbreak>00</unbreak> Lesson Four: Writing and
Speech\\n<unbreak>15</unbreak>:<unbreak>00</unbreak>-
<unbreak>16</unbreak>:<unbreak>00</unbreak> Lesson Five: Art
Appreciation\\n<unbreak>16</unbreak>:<unbreak>00</unbreak>-
<unbreak>17</unbreak>:<unbreak>00</unbreak> Lesson Six: History of
Belobog\\n<unbreak>17</unbreak>:<unbreak>00</unbreak>-
<unbreak>18</unbreak>:<unbreak>00</unbreak> Edit the speech for \"Book Club Launch of
the History Museum and the Celebration for the <unbreak>700</unbreak>th Anniversary of
Belobog's Founding\" (Overviewed by the writing and political theory
teachers)\\n<unbreak>18</unbreak>:<unbreak>00</unbreak>-
<unbreak>18</unbreak>:<unbreak>30</unbreak> Dinner while listening to the Belobog News
Radio's \"Belobog in <unbreak>30</unbreak> Minutes\" news
report\\n<unbreak>18</unbreak>:<unbreak>30</unbreak>-
<unbreak>18</unbreak>:<unbreak>45</unbreak> Head to Belobog Garrison
Headquarters\\n<unbreak>18</unbreak>:<unbreak>45</unbreak>-
<unbreak>19</unbreak>:<unbreak>30</unbreak> Tour and inspect the
garrison\\n<unbreak>19</unbreak>:<unbreak>30</unbreak>-
<unbreak>19</unbreak>:<unbreak>45</unbreak> Return to the Guardian's
Residence\\n<unbreak>19</unbreak>:<unbreak>45</unbreak>-
<unbreak>20</unbreak>:<unbreak>00</unbreak> Prepare a report on today's
learning\\n<unbreak>20</unbreak>:<unbreak>00</unbreak>-
<unbreak>20</unbreak>:<unbreak>30</unbreak> Meet Madam Cocolia and report on today's
academic learning and patrol progress\\n<unbreak>20</unbreak>:<unbreak>30</unbreak>-
<unbreak>21</unbreak>:<unbreak>00</unbreak> Apply make up and fix coiffure to prepare
for the Silvermane Officer's Ball at the
residence\\n<unbreak>21</unbreak>:<unbreak>00</unbreak>-
<unbreak>21</unbreak>:<unbreak>45</unbreak> Attend the Silvermane Officer's Ball (Please
make sure Miss Bronya stays till the end as she will try to sneak back to her
room)\\n<unbreak>21</unbreak>:<unbreak>45</unbreak>-
<unbreak>22</unbreak>:<unbreak>10</unbreak> Remove make up,
bath\\n<unbreak>22</unbreak>:<unbreak>10</unbreak>-
<unbreak>23</unbreak>:<unbreak>00</unbreak> Reading time (See Miss Bronya's reading
list for details. She must only read from the reading
list)\\n<unbreak>23</unbreak>:<unbreak>00</unbreak>-
<unbreak>23</unbreak>:<unbreak>30</unbreak> Free time inside the
residence\\n<unbreak>23</unbreak>:<unbreak>30</unbreak> Bedtime (Please check on her
at <unbreak>24</unbreak>:<unbreak>00</unbreak> to ensure she is asleep by that time and
prevent her from doing anything while in bed)",
"LocalbookConfig_BookContent_190267": "<i>*The date on the letter is too blurry to
read*</i>\\n\\nDear Captain:\\n\\nI, Silvermane Guards Intelligence Officer, Pelageya
Sergeyevna, hereby report on the situation within the Silvermane Guard Restricted Zone in the
last thirty days and offer any recommendations where appropriate.\\n\\nThirty-five soldiers
from the troops stationed in the restricted zones had died and fourteen became MIA in the past
thirty days. An additional <unbreak>178</unbreak> soldiers were assigned to reserve squads
away from the front lines due to various degrees of injury and have been sent to the field
hospital in the restricted zone for treatment, unable to return to the front lines in the near
future.\\n\\nAs of now, both the Direwolf Battalion and the Snowmole Battalion under the
Amber Brigade are unable to maintain formations. The relevant units have been re-organized
as follows: The Snowmole Battalion has been dissolved and all former Snowmole Battalion
members have been absorbed into the Direwolf Battalion. The former lieutenant colonel of the
Snowmole Battalion had voluntarily resigned from their position and now acts as the logistics
manager of the Direwolf Battalion. The Direwolf Battalion will retain its current designation and
remain within the Amber Brigade.\\n\\nDue to the aforementioned reasons, our defense lines
now have insufficient troops in the northeast and need reinforcements. As we do not have
enough human soldiers at the present, I recommend each battalion of the automaton brigade
to send over some units to compensate for this lack of fighters.\\n\\nMoreover, the morale of
our troops has slipped significantly due to continuous losses and severe injury. Multiple
battalions have voiced their displeasure — Not towards you as the captain, but towards
Supreme Guardian Cocolia.\\n\\nLooking back over the previous engagements, it is evident
that we only suffered severe losses whenever the Supreme Guardian overstepped her role
and gave out direct commands. With all due respect, I understand that the Supreme Guardian
is desirous of victory, but we must never leave our defensive lines and directly engage with the
Fragmentum creatures. Not only does this go against the calculated outcomes of the
Ovtchaporov Dynamic Combat Formula, it is also a denial to the army's years of combat
experience.\\n\\nIn order to quell the complaints within the army, reduce our losses, and
preserve our strength as much as possible, please negotiate with the Supreme Guardian and
reclaim the command of the Silvermane Guards. <s>At the very minimum, please don't let her
issue ludicrous commands such as \"Silvermane Gunners, move forward by
<unbreak>20</unbreak> meters.\"</s>\\n\\n<align=\"right\">Pelageya Sergeyevna</align>",
"LocalbookConfig_BookContent_190268": "<align=\"center\"><size=32>Good News at Sunrise
for the Solwarm Festival</size></align>\\n<align=\"center\"><size=32>A Decisive Victory at
the Snow Plains War Front</size></align>\\n\\nThere are now more things to celebrate for the
people of Belobog this new year. News of victory from the Snow Plains war front outside of the
forts reached us by dawn of the Solwarm Festival. The city of Belobog is jubilant and cheers
can be heard throughout the day. It has been more than a score of years since the cruel and
cunning aliens invaded, and the Solwarm Festival celebrations are held every year through the
war to maintain morale. The celebration this year must be the most elated in more than twenty
years.\\n\\nThe Supreme Guardian Alisa Rand gave a personal command before the Solwarm
Festival that all Silvermane Guards would march outside and take formation on the Snow
Plains, combating the main forces of the alien army. Rhonda Landau, the hero of our army,
protected the gate together with the Amber and Torch Brigades. They fought for four days and
nights in the blizzard, never retreating even one step.\\n\\nFor the first four days of the battle,
the fighting was severe and our army had suffered from not having the main troops on site.
However, the enemy's relentless assault never shook our morale, and we continued to defend
the pass. On the next day, Jaeger firmly carried out the battle plans previously set out by the
Supreme Guardian and formed a vanguard division with the guerrilla fighters, launching a
surprise attack on the enemy's right flank and creating an important opening for us. The
Supreme Guardian Alisa Rand also attacked behind enemy lines with the Royal Guard and
surrounded the enemy. On the dawn of the Solwarm Festival, our armies successfully joined
up and formally launched our counter attack.\\n\\nThe Supreme Guardian Alisa Rand took to
the front lines herself, spear in hand as she led the troops onward. Flames torched the sky
everywhere she went. The amber tip of her spear stirred up the very blizzard, and it roared and
boomed like thunder from the heavens. According to the Royal Guard members who survived
the battlefield, the giant lance of the Supreme Guardian could even tear open the clouds and
temporarily show the blue sky that we had not seen for decades. Other soldiers returning from
the battlefield said they could feel an unstoppable force with them as they fought alongside
Alisa Rand. Under the protection of such majestic powers, the soldiers could even block the
enemy's blade strikes with their bare hands and suffer no injuries as a result.\\n\\nThe
Silvermane Guards attacked with all their might and fought until dawn yesterday and finished
off all the enemies. The remains of the enemy forces fled northward over the Snow Plains, and
the Supreme Guardian sent troops after them in pursuit.\\n\\nThis engagement was an
unprecedented battle at the Snow Plains, as well as an unprecedented victory. After this battle,
the remaining troops of the aliens were on the brink of utter defeat. Belobog will certainly
remain standing in the blizzard, and walk towards total victory with her people in the war of
preservation!\\n\\nSilvermane Guards Review Comments:\\nNo objections, but it would be
better to remove my battalion number.\\n\\nSupreme Guardian Review
Comments:\\nPublication permitted.",
"LocalbookConfig_BookContent_190269": "I had once gazed toward the snowcapped
peak\\n\\nFrosty springs had yet flow into the prologue\\nBut appear skybound the eyes of
others in the dark hours\\nClouds enveloped the mason in the village\\nAnd travelers peer into
the Amber's past\\n\\nThe journey of my heart\\nIs the pilgrimage of my soul\\n\\nI had once
gazed toward the snowcapped peak\\n\\nIn the days boreas borrowed my singing voice\\nThe
land and the birds will all fall silent\\nYou will see the spine of the world on the mining
veins\\nAbove the stars and below the bonfire wood\\nForging memories in the name of the
blacksmith\\nGiven meaning by the supreme fire\\n\\nI dig burrows, and you build walls\\nI dig
burrows, and you build walls\\nAnd one day the walls will fall\\nAnd one day the tears will
fall\\nThe end is etched into the distant plains\\nWaiting for this poem to die\\nTill the
snowcapped peaks close their eyes\\nOr the flowers fall",
"LocalbookConfig_BookContent_190270": "I am jealous of the gear that lost the dusk\\nThe
turning days never had a future\\nThree shields per bottle\\nThe retail sale of souls\\nJust
enough for one mouthful in a meal\\n\\nAmber, amber, yet another amber for enrichment\\nThe
stars in the hometown are never on time\\nWind, wind, another wind howls as a hawk\\nThe
evening light tolls\\nAnd takes away the stone pier with nowhere to go in Rivet
Town\\n\\nShackles applied, on a moist heart\\nHow could it be measured in kilograms\\nYet
another stone statue stands at the start of the mine shaft\\nThe mining machines sculpt the
pattern of its own trousers\\nPassersby all say\\nIt's so foolish",
"LocalbookConfig_BookContent_190271": "Chubby Larry walking one step every three
seconds \\nTo cross his brown kingdom \\nPast the \\nForty centimeters of mine cart \\nPast
the \\nFestival that lasts from winter to summer\\n\\nQlipoth had said \\nWe should build his
temple with love \\nBut humans only ever offered rocks and words\\n\\nQlipoth had been here
\\nAnd gave him a sexy pickaxe \\nHe thought it was a secret \\nHe always faced the night
deep in the mines, and shouted with his arms up high \\nChubby Larry! \\nHe thought he
probably wasn't young anymore \\nFifty years of song \\nSealed away his arms like a mine
collapse\\n\\nLarry of the Broken-Arms! \\nHe embraced the winter like a rock crab and roared
\\nHe walked past the silent beach of broken rocks with his draft \\nHis boss always scolded
him \\nWith a ring of glory! With the clouds!\\n\\nLazy Larry! \\nHe stared at the funeral worm at
the corner \\nAnd cried in front of them, alone \\nLarry the Crybaby! \\nPeople no longer
needed his stories \\nUsing the wanted poster of poverty as silver threads, they sewed his
mouth shut\\n\\nSorrowful Larry! \\nBut he could still hear \\nThe breaths of flowing ores and
the running steps of words \\nSorrowful Larry had to live in a portable coffin \\nTaking out his
sincere pickaxe \\nFolding it into the form of birds he had never seen \\nAnd flipped backward
twice in overcritical degrees\\n\\nMute Larry! \\nWeaving lyrics in the caves all on his own
\\nHe ate seventeen, Soothing Mushrooms \\nHe said, \"Wake me!\" \\nAnd seventeen poets
slapped his face\\n\\nThey say, Larry was no more! \\nLarry had nothing and crossed the
Great Mine \\nLike an iron pickaxe, he was buried in the earth\\n\\nThe passersby never saw
this \\nThey just say \\nA chubby man fell asleep",
"LocalbookConfig_BookContent_190272":
"Class<u>_2_</u>Year<u>_6_</u>Name<u>_Louthen_</u>Grades<u>_<unbreak>35</unbre
ak>_</u>\\n\\n<size=32>1) Fill in the Blanks</size>\\n1. In order to not damage the
Geomarrow Lamps in the city, one needs to pay attention to prevent <u>_brains_</u> from
short-circuiting.\\n\\n2. Particles such as rock salt and yellow sugar all have geometric forms.
People call such shapes <u>_food_</u>.\\n<i>Katja: I did say don't leave any gaps in the fill-
in-the-blanks section, but not for you to do brain-twisters in it!</i>\\n\\n3. We can use the
distance and <u>_size_</u> of Belobog Academy's teaching building to determine its location
in the city.\\n\\n4.Rust is produced when metals have <u>_love_</u> reactions with oxygen in
the air.\\n\\n5.Frostweave Salmon will swim to a place with suitable temperature to pass the
winter when the water starts to cool. This way of passing the winter is called
<u>_travel_</u>.\\n\\n<size=32>2) Multiple Choice Questions</size>\\n6. When observing an
Aroma Ether Grass, the correct order is (C).\\nA. From the outside to the inside. B. From the
inside to the outside. C. From top to bottom. D. From bottom to top\\n\\n7The fruiting process
of Redsunsets is (C).\\nA. Flowering Pollination Fruit B. Flowering Fruit Pollination C.
Pollination Flowering Fruit\\n\\n8. The tip of olm's toes can suck onto surfaces and are useful
for crawling in caves. These structures are called (C).\\nA. Suction pads B. Grappling hooks C.
Paws D. Horizontal pleats\\n<i>Katja: They aren't cats!</i>\\n\\n9. The mouthparts of adult
funeral worms are (C).\\nA. Needle-formed B. Proboscis-formed C. Chewing mandibles D.
Siphon-formed\\n<i>Katja: Louthen! I did say to pick C if you don't know the answer. At least
you listened to that. That's commendable.</i>\\n<i>But can you actually have a look at the
question!?</i>\\n\\n<unbreak>10</unbreak>. Which of the following items is soluble in water?
(C).\\nA. Geomarrow B. Rock salt C. Jam D. Honey\\n\\n\\n<size=32>3) True/False
Questions</size>\\n<unbreak>11</unbreak>. Touching the city walls feels colder than
touching a tree, because the walls have a lower temperature than the tree.
(True)\\n\\n<unbreak>12</unbreak>. The tri-toothed beast from the Middle Ages became
extinct because it could not adapt to the lowered temperature and reduced food sources.
(True)\\n\\n<unbreak>13</unbreak>. Geomarrow is formed after the corpses of ancient
animals were transformed within tectonic plates after a few billion years.
(True)\\n\\n<unbreak>14</unbreak>. People feel hot next to the Geomarrow because of heat
conduction (True)\\n\\n<unbreak>15</unbreak>. When the Mad Moles feed underground, they
mostly use incisors to cut, canines to tear, and molars to grind food.
(True)\\n\\n<unbreak>16</unbreak>. The way to chop Candied Mushrooms and Soothing
Mushrooms in half is a vertical cut. (True)\\n\\n<unbreak>17</unbreak>. The Rainbow leaf's
transpiration effect can reduce the temperature of its leaf surface, and protect the plant from
being hurt by heat. (True)\\n\\n<unbreak>18</unbreak>. When we see growth rings on tree
stumps out in the wilds, we can identify the wider part of the rings as the north.
(True)\\n\\n<unbreak>19</unbreak>. Corrosive Ore Moss can use the soft light from chemical
reactions to survive in lightless caves. (True)\\n\\n<unbreak>20</unbreak>. Using eyesight,
touch, blade cuts, and dropping liquid, one can discern the type of mines.
(True)\\n\\n<unbreak>21</unbreak>. Using levers can save effort and change the direction of
the force. (True)\\n\\n<unbreak>22</unbreak>. Animals that can live in water and on land are
called amphibians (True)\\n<i>Katja: Even if you just do it for show, can you write SOME false
answers to show that you're actually thinking, and comfort your poor teacher?</i>",
"LocalbookConfig_BookContent_190273": "More and more residents have suffered financial
and emotional damage from the Dark-Blue Scam, and the Silvermane Guards alone cannot
capture the mastermind behind the scam. That is why the various victims of the Dark-Blue
Scam have come together to form the Dark-Blue Scam Victim Association. We have produced
this guide and collected the usual lies and classic cases of such scams. All citizens, please
read this carefully and remember it well to protect our sacred private properties from being
ravaged!\\n\\n<size=32>Parallel Universe</size>\\n\\nThe most common concept that the
scammers try to sell. There are already <unbreak>73</unbreak> types of sub-scams reported
to the city, including, but not limited to, Parallel Universe Printers, Parallel Universe
Containers, Parallel Universe Ingredient Bags, Parallel Universe Remote Controls, and many
other items used in daily life. The scammers often customize the pitch and are very hard to
detect!\\n\\nPlease also be careful when purchasing items related to parallel universes in
second-hand shops. It is best if you immediately report the incident to the Silvermane Guards
and record any monetary losses. Please avoid going alone to confront the scammers. Stop
your investment on time and prevent chain scamming. The guide warns all Belobog citizens
that no shield grows out of the snow. Wealth must be gained with your own industrial two
hands!\\n\\n<size=32>Perpetual Machine</size>\\n\\nA scamming case study provided by a
victim, Molly. The scammer used a pre-set mechanism to construct a seemingly never-
stopping gear wheel, but the victim realized once she was home that it needed to be manually
winded up. According to more recent victim reports, there are now sub-scams such as the
Water Spinning Wheel, Four Pendulum Clock, and Circling Wheel. The guide warns all
engineers and technical staff to firmly remember the basic laws of the objective world and not
to superstitiously believe in fantasies. Do not go after big personal achievements and fall into
the trap of the scammer.\\n\\n<size=32>The Omnipotent Key</size>\\n\\nA scam case study
provided by a victim, Nick. The scammer used modeling clay and precision key mold to
demonstrate to the victim how to replicate the key for various mechanical cogwheel locks, and
encouraged the victim to conduct activities that would hurt Belobog's financial security. Nick
was caught in the act by the Silvermane Guards when he was replicating keys outside of the
south gate of the Belobog Chamber of Commerce, and is now jailed in the Third Belobog
Prison. The guide would like to warn all citizens not to lose your future due to a moment of
greed.\\n\\n<size=32>Android Puppets</size>\\n\\nA scam case study provided by a victim,
Manya. The scammer used a wooden puppet and \"android face mask\" to make a substitute
puppet according to the victim's specification. However, the drive installed had too much
energy reserve and the puppet did many things that did not fit with the victim's normal
behavior, such as working overtime at the Town Hall till dawn. The victim indicated that she
suffered great humiliation and her intrinsic motivation toward life was shattered. The guide
would like to remind all citizens to achieve a good work-life balance, and not to go down a path
where you can be manipulated by scammers.\\n\\n<size=32>Intracranial Theater</size>\\n\\nA
scam case study provided by a victim, Vaska. The scammer used two mini \"In-ear Music
Boxes\" to store the audiobook of the <i>Tale of the Winterlands</i> as the victim had
requested. However, according to the victim, the latter half of the recording was edited and
recited by the scammer, with the entire cast dying and dealing indelible emotional damage to
the victim. The guide would like to remind all citizens to embrace reality and do not lose
yourself in dreams of virtual worlds, and definitely do not imagine yourself living in such
stories.\\n\\nThe other detailed cases are all collected in the <i>Dark-Blue Scam Case
Pamphlet</i>. Buying it in combination with the <i>Dark-Blue Scam Anti-Fraud Guide</i> will
only cost you <unbreak>1250</unbreak> shield, together with a voucher to purchase <i>A
Complete Dissection of the Dark-Blue Scams</i>, Edited Version at
<unbreak>30%</unbreak> off, edited for a collector's edition by the Dark-Blue Scam Victim
Association. The anti-scam effort needs your support!",
"LocalbookConfig_BookContent_190274": "All Belobog citizens:\\n\\nHello!\\n\\nI am the third
Head of Family reserve of the Overworld Administrative District's Limestein family, Wallace
Cambridge Limestein. I had been living and was educated in the oldest Administrative District
of Belobog since I was born. For as long as I could remember, the entire seventh block had
been the property of the Limesteins. Therefore, I had been conducting glorious combat with
loneliness, this most terrifying beast, for all my life. I fully understand that the greater one's
ability is, the greater the responsibility, and that is the painful destiny the members of the
Limestein must shoulder.\\n\\nNow I feel weighed down on my lonesome. The evil wealth piled
as high as mountains, together with the immense feeling of emptiness, climbed slowly up my
spine and tried to crush me! I feel it is about time for me to publicly show the citizens of
Belobog the guardian deep in the shadows of this evil city — I, the third Head of Family
reserve of the Limestein family, Wallace Cambridge Limestein, the eternal warrior before the
monster named loneliness, the invisible guardian of Belobog, hereby issue a sincere invitation
to all citizens to fight with me for the justice of Belobog.\\n\\nThe path to light and justice is
fraught with thorns, therefore I wish my companions to be —\\n\\n1. Friendly and positive\\n2.
Can learn to love nature and enjoy art\\n3. Not charmed or shackled by the evil named
\"money\"\\n4. Has extraordinarily strong willpower\\n5. Be like me in making world peace your
mission\\n6. Can call me Wallace",
"LocalbookConfig_BookContent_190275": "As a child of Belobog and the executor of the will
of the Supreme Guardian, I volunteer to join the Belobog Silvermane Guards.\\nIn the name of
the glory of the Silvermane Guards, I hereby swear under the city wall:\\n\\nI will constantly
protect the last bastion of humanity — Belobog\\nI will be loyal to Belobog, the Architects, and
the citizens\\nI will carry myself with courage, justice, selflessness, and loyalty\\n\\nI will obey
the laws of the Guards\\nI will remember the oath of the Guards\\nI will obey the command of
the Guardian\\nI will uphold the honor of the Architects\\nFor every step I take forward, it is
tomorrow.\\nFor every time I stand still, it is our formation line.\\nFor every time I step back, it
is home\\n\\nThis oath shall stand for as long as the wall stands\\nShould I break the solemn
vow\\nI will offer myself to be judged and punished by the Belobog laws, the Supreme
Guardian, and all citizens.",
"LocalbookConfig_BookContent_190276": "Contract No.:
<unbreak>27149</unbreak>\\nContent: Custom instrument procurement\\n\\nPurchaser:
Asta\\nSupplier: Interastral Peace Appliances\\n\\n1. Procurement content:\\n1. Purchase of
Service-type Levitating Mini Robots - Space Station Customized Version - 3x6 units
{Img#1}\\n2. Purchase of Object Finder \"Richard\" - Version <unbreak>0.63</unbreak> -
Master model - Annual Limited Edition with charging dock -
<unbreak>10</unbreak>x<unbreak>10</unbreak> units\\n\\n2. Quality
Requirement:\\nCompliant to the Galactic General Testing Standard
(<unbreak>10086</unbreak>) and Purchaser's specification\\n\\n3. Payment Method and
Deadline:\\nPayment Method: Online Payment\\nPayment Deadline: Upon Delivery\\n\\n4.
Delivery Address and Date:\\nDelivery Address: Asta, Herta Space Station, coordinates *****,
*****\\nDelivery Due Date: <unbreak>15</unbreak> business days after the order is
made\\n\\n5. Method of Receipt: On-site Receipt\\n\\nPurchaser (Stamp):\\nRepresentative
(Signature):\\n\\nSupplier (Stamp): Interastral Peace Appliances External Sales
Stamp\\nRepresentative (Signature): Charlie\\n\\n(This invoice is a deduction copy invoice.
The stamp and signature must be uploaded to the company's platform after completion in
order to conduct third-party audit verification.)",
"LocalbookConfig_BookContent_190277": "Dear Lifetime Premium Member Asta,\\nThank you
for your purchase at Cosmo Premium!\\nThe delivery status of your order
<unbreak>1659851</unbreak>********** has been updated. The delivery has been reported as
missing and will not be delivered to the delivery address within the specified time.\\n\\nYour
order has been reshipped. However, due to disturbances from the Antimatter Legion, the
expected delivery time will be delayed a week and is expected to be delivered to you within
<unbreak>15</unbreak> business days.\\n\\nIf you require a change in delivery address or a
refund, please contact Customer Service at Assistant No.
<unbreak>10000</unbreak>.\\n\\nCheck your orders at Cosmo Premium — My Orders —
Order Information. Feel free to check on your order status at any time!\\n\\nInterastral Peace
Appliances do better at strengthening management and risk control, improving service quality,
and providing you with first-class service. We apologize for the negative experience you have
encountered.\\n\\nAppendix:\\nOrder Information for your confirmation:\\n[Order No.:
<unbreak>1659851</unbreak>**********]\\n[Delivery Address: Herta Space Station,
coordinates *****, *****]\\n[Receiver Name: Asta]\\n\\nThis order contains 1 type of
merchandise in <unbreak>10</unbreak> packages. The full list of goods delivered is as
follows:\\n1. Home-Use Object Finder Richard-series \"Richie\" - Version
<unbreak>17.93</unbreak> - Custom model - Annual Collector's Edition with charging dock -
<unbreak>10</unbreak>x<unbreak>10</unbreak> units",
"LocalbookConfig_BookContent_190278": "Galactic Species Serial Number: Inorganic
#27\\n\\nSpecies Name: Tottonid\\n\\nGalactic Nicknames: Electric Giant, Glowing Star
Polyhedron, Respiring Boulder\\n\\nCategory: Kingdom Inorganic Organism - Class Silica -
Order Monotectoid - Family Petragigas\\n\\nResearch Summary:\\n\\nThe home world of the
Tottonids is a planet plagued by catastrophic storms.\\nIt was said that tornadoes that pass
through will destroy everything in its path, leaving only the strongest and most resilient
lives.\\n\\nThis species appears as a translucent crystal with an internal logic center called a
thought monotectic. Two individuals of this species would communicate with each other by
emitting electric signals through this organ.\\nTheir language, psyche, and history are unknown
to the galaxy.\\n\\nIn the era of the Mecha Wars, Tottonids were loyal sidekicks to the
Mechas.\\nAfter their defeat, the Tottonids were eradicated by organic creatures and became
extinct.\\nTottonids turn into mineral ores after their passing, and their past disease develop
into splashes of colors within their bodies.\\nThe Totton planet thus became a cavernous rocky
planet blighted with storms.\\n\\nWhen the fires of war cleared, only a royal crown, which
embodied the history of its monarchy, was left behind in the silent winds.\\n\\nRelated
Curio:\\n\\n<i>Unbearable Weight</i>\\n\\nA Curio kept within the confines of the space
station, appearing as a crystal-encrusted crown.\\nIt is actually the imperial crown from the
silicon-based lifeforms of the Totton planet, a living fossil of the monarchy's
history.\\n\\nAccording to rumors, each deceased Tottonid emperor will have their logic
center\\nembedded in this crown composed of the logic centers of previous emperors.\\n\\nThe
Tottonids believe this crown brings the wisdom of generations to its rulers.\\nIt's also the
reason why the rulers of the Tottonid have always been unusually large, heavy, and
beautiful.\\n\\nIn the past few Amber Eras, there are scholars who believe that the crown
actually stores racial memories and basic cells of the Tottonids.\\nThey also believe that
exposing the crown to moonlight would allow them to touch the buried history of the
race.\\nWith the kindling of life from that Aeon, this lost people of yesteryear can be given a
rebirth.",
"LocalbookConfig_BookContent_190279": "<align=\"center\"><i>*The recording tape is
embedded in a spotless playback device. It is evident that the researchers have been diligently
cleaning it.</i></align>\\n<align=\"center\"><i>Push the playback button, and the sound of
magnetic tape idling can be heard in the deep
silence.</i></align>\\n<align=\"center\"><i>Suddenly, the storyteller's gavel strikes and the
folding fan whooshes as a singsong-like narration swells from afar.*</i></align>\\n\\nIn the
elden realm, the sun fleets and the moon creeps, and naught survives where the divine
penalty sweeps.\\nAlone, the divine light I shall sunder, and pierce the empyreal
eclipse.\\n\\nIn this eve, this is a tale I ought to impart: Calamity's Wrath Seeks Olden Clash,
Fool's Blade Rends Divine Flesh\\n\\nThose of you here must know that among this galaxy of
thousand stars,\\nthere are Aeons who care not the world and hide amongst their lands of
peace,\\nand the seven who inspire their foolish followers.\\nIn the mumbling prayers of these
followers, the name of Destruction is often heard.\\nHark! The divine power of unraveling skies
and ravaged earth the word contains must lead the followers who dwell in violence.\\nAs if an
insect swarm or the eclipse of the sun, this is the legion at which the galaxy recoil upon
hearing,\\nthe personification of destruction — the Ruin Author.\\n<i>Someone exclaimed,
\"Ruin Author, what is that?\"</i>\\n<i>Another replied softly, \"Is it a code word? It feels related
to the legion.</i>\\n<i>Someone else answered, \"Mr. Storyteller is from Xianzhou, it must be
their slang word for—</i>\\nOf course, in most worlds, They are also called Nanook.\\n\\nIt is
said that this legion uses black holes as their furnace, Yin and Yang energies as their coal,
and everything else as their copper.\\nUnder the command of Ruin Author and Their follower,
the Monarch of Extinction, the legion seeks purification of dead, cold stars.\\nFrom whence do
they come? The answer is Cosmic Flood.\\nFor what purpose do they act? We do not
know.\\nI lament, for the Ruin Author's might is insurmountable and forceful of strength;\\nI
anger, for all against Them seek also to fulfill their own selfish agenda.\\n\\nAgainst the
galactic forces that couldn't hold a candle to Them, the Supreme Executioner finally
recalled\\nTheir home world where it was ruled by unjust power...\\nThey assembled a force of
myriad Voidrangers to demand an answer from Their past.\\nUnfortunately, They were met
with a surnameless fool guarding the portal.\\nWielding a rapier with an extraordinary power,
the fool dodged most skillfully\\nlike a slippery fish in a pond or a flash of a falling star.\\nThe
Ruin Author did battle with the fool for seven days and seven nights,\\nand eventually golden
ichor seeped out of Their divine body.\\nThis is the origin of that unhealed wound.\\n<i>Off-
stage, someone yelled, \"For real!? This is just something to fool the new people, isn't
it?\"</i>\\n<i>A Security Department staff member stopped him. \"Be quiet and let Mr.
Storyteller finish!\"</i>\\n\\nIn an instant, space and time reversed, and the stars lost their
shine,\\nfor the Ruin Author shifted away with his injury and his legion scattered.\\nHow could
observers from the rest of the galaxy just sit and watch the spectacle?\\nThey regarded the
golden ichor as the ultimate object of desire.\\nSome seek to steal it for making ichor-infused
mead.\\nOther seek to destroy it to weaken the legion's might.\\n<i>Yet another commented
loudly, \"That's right, exactly! I have heard this! It is rumored in a tavern somewhere in this
galaxy that serves this mead on its menu, what was it called...\"</i>\\n<i>A reply came,
\"Bloody Mary?\"</i>\\n<i>That garnered a response. \"Tsk, lame.\"</i>\\n<i>That person
replied again, \"It's called the Ruination Filament!\"</i>\\n<i>The response, \"Whoa~ that's
cool!\"</i>\\n\\nAt one point,\\nan uproar followed the incident,\\nthe ignorant left, snickering,
and all returned to their busy lives.\\nAmong those who managed a share of the golden
ichor,\\none hailed from this space station, our very own Nightfarer.\\nHis return caused many
staff members to congratulate and revere him, but after pleasantries were made,\\nhis
character changed. A terrible trouble is brewing...\\nAnd for the next part of the story, come
back next time!\\n<i>A commotion broke out in the hall.</i>\\n<i>\"—That's it!? That's not
enough!\"</i>\\n<i>\"—Not going to connect to the invasion of the Antimatter Legion, are you?
The whole time, this is a modern fantasy?\"</i>\\n<i>\"—Shut up and pay Mr. Storyteller, come
on, continue!\"</i>\\n<i>\"—Continue what exactly? This is total hogwash with a strong opening
and getting worse after each beat. I'm leaving!\"</i>",
"LocalbookConfig_BookContent_190280": "<align=\"center\"><i>*A crumpled sheet of paper,
the presence of various colored handwriting announces its popularity in the maintenance
department*</i></align>\\n<align=\"center\">The best-kept secret of the maintenance
department, do not circulate!</align>\\n\\n[General Purpose Communication
Skills]\\n(Remember to keep calm and collected. Take extra deep breaths if needed) Thank
you for waiting, have you tried turning it off and on again?\\n\\n[Frequently Asked Questions
and Most Effective Solutions]\\nMotto: If something needs repairing, restart, reinstall, and
upgrade!\\n\\n1. Equipment not responding.\\nA: Restart, then restart again. It will definitely
respond.\\n<i>*(grumpy handwriting) There's this guy from the Department of Galactic
Geopolitics, I asked him to restart and it worked for a couple of minutes, then it broke again.
So I took a look and this fellow has a few hundred programs opened at once, my
stars!*</i>\\n<i>**(fine handwriting) This solution is suitable for scenarios where the load is too
high**</i>\\n\\n2. What do I do if restarting doesn't solve it?\\nA: Unplug the power source,
drain the remnant electrical charge, then restart.\\n<i>*(grumpy handwriting) Keep an eye on
those researchers when draining electrical charge, some of them get handsy. Don't ask me
how I found out!*</i>\\n\\n3. Consistent black screen issue?\\nA: Did they plug the device into
the power source? If not, try charging the device, or change a new one.\\n<i>*(fine
handwriting) I was helping someone from Insight check their equipment yesterday and they
insisted the screen malfunctioned. It was later determined the hardware is normal, the only
thing is they didn't plug into the power source. I hope everyone in this department would take
this as a learning experience.*</i>\\n<i>**(weak handwriting) To add on: After checking if it's
plugged in, don't forget to also check if they switched it on...**</i>\\n\\n4. What to do if my data
is missing?\\nA: There is an automatic backup copy at the terminal. Check the terminal before
jumping to conclusions.\\n<i>*(fine handwriting) Note: Accessing data with higher permission
levels needs to be authorized by the lead researcher. Please apply for the authorization before
accessing.*</i>",
"LocalbookConfig_BookContent_190281": "Dear colleagues,\\n\\nThank you for all of your
contributions toward the development of the space station. To ensure your health and
wellbeing, the annual health check in the space station has begun.\\n\\nThe negative effects
from the invasion of the Antimatter Legion are slowly dissipating. In order to better serve our
colleagues on the space station at any given time, as well as to maintain everyone's mental
health after the incident, the Medical Department has now launched a new health examination
service. Aside from the regular physical examination, we have also upgraded the facilities to
provide better counseling and mental health care services.\\n\\nDue to the partial restoration of
the space station facilities and the limited capacity of the medical cabin, please make an
appointment before coming for a medical checkup so that we can allocate a reasonable time
slot and provide a good medical environment for you and your colleagues.\\n\\nAppointment
Booking:\\n1. Booking through terminals: Please utilize the various terminals in the space
station and log onto the Herta Space Station Staff System to book your appointment at the
medical cabin interface.\\n2.Booking in-person: Available at all times. Please register for an
appointment with the help of medical cabin staff members on duty at the
desk.\\n\\nTips:\\nAfter the booking is confirmed, you will receive a confirmation notification.
Please remember to attend your session on time.\\nIf you need to cancel the booking, please
log onto the Herta Space Station Staff System at least 2 system hours before the session to do
so, or cancel in person at the medical cabin.\\nAfter canceling the appointment, the next
appointment can be made at any time.\\n\\nSearch Results:\\n1. Each physical examination
report will be generated in electronic form within <unbreak>36</unbreak> system hours. The
Herta Panopticon System will be sending out notifications around that time. Please remember
to check your terminal devices after the checkup.\\n2. If you have any questions regarding
your examination results or require a medical consultation, please bring your staff identification
card for confirmation purposes when you come in for the consultation.\\n\\nIf you are unsure or
have questions about the physical examination, feel free to contact the medical staff member
on duty on the Herta Space Station Staff System.",
"LocalbookConfig_BookContent_190282": "<align=\"center\">Older
edition:</align>\\n<align=\"center\"><i>(Written by Madam Herta, currently no longer
distributed due to design issues.)</i></align>\\nWelcome to Herta Space Station!\\nIf your
pursuit for the limits of life had extended to the universe itself,\\nOr if you question whether the
debate about universal truths had truly been settled,\\nIf you longed to reproduce the initial
state of the galaxy,\\nOr if you obsess over symbols and scrolls,\\nOnce again, welcome to
Herta Space Station!\\nKnowledge and answers can be found here within countless unknowns
and novelties, and you will wield the mattock to unearth the answers that you
seek.\\nHowever, in order to immerse yourself in the exciting process, a simple foundational
step must be taken: Becoming a research staff. If you who are currently reading this document
are only an astronomic hobbyist, we apologize, as your exploration of the cosmos has ended
when you began your journey. Please cherish your tour at the Reception Hall. This may be the
closest you will ever get to knowledge and intellect.\\n\\n<align=\"center\">New
edition:</align>\\n<align=\"center\"><i>(Written by Lead Researcher Asta. The edition currently
in circulation on the space station.)</i></align>\\nWelcome to Herta Space Station!\\nThe
secrets of the universe are a topic to which many scholars have dedicated their entire lives.
They are complicated enough that they cannot be fully described in any language, yet so
mundane that anyone can spot them in every nook and cranny. Whatever the case may be,
the scattered lifeforms in the universe have jointly crafted a masterwork that is simply known
as \"civilization.\"\\n\\nOn the journey to pursue the scattered hints about the universe's true
nature, we are inevitably drawn to the same guiding stars. Charming and enchanting, they
have enticed many seekers of knowledge into dedicating their lives just for one glimpse of the
truth. The Herta Space Station is a shaded walkway built along the path lit by those guiding
stars.\\n\\nWe pick up fragments of the lost symphony to reproduce the feast of a glorious
past. We decipher the essence of unknown technologies to glimpse the dazzling gleam of
civilizations' crystallized wisdom. Scholars are boats that sail across the vast galaxy toward the
ends of its expanse, and the answers silently waiting on the other side are the best motivations
for our advance.\\n\\nWe hope you will be able to immerse yourself in the allure of the
unknown and the thrill of knowledge in the Herta Space Station!\\nEntrance Application:
Please email us according to the template provided on our official website, and we will arrange
a time for you to visit us. Due to the number of pending visitors, your request will be responded
to within <unbreak>180</unbreak> working days.\\nAreas Open to Visitors: Herta Space
Station - Space Elevator, Herta Space Station - Reception Hall\\nSpecial Note: Each person
will be allotted <unbreak>30</unbreak> minutes for the tour. Areas involving research are
strictly off-limit.",
"LocalbookConfig_BookContent_190283": "<align=\"center\"><i>*Even though it is only used
by Herta, she still developed the rules for it*</i></align>\\n\\n1. The Collection Room is an
important space in which Curios are kept. Without permission, persons unrelated to this
Collection Room are not allowed to enter or use any items in the room. Of course, even with
permission, Madam Herta also has the power to revoke the permission at any time.\\n\\n2.
Items in the Collection Room must be managed by special personnel. Items that can be
loaned out for exhibition or research must be used under the supervision and guidance of the
core staff at all times and strictly abide by the operating rules.\\n\\n3. The permit to exhibit any
of the collection items will be evaluated by Madam Herta alone, and Madam Herta has the
power to adjust the evaluation result at any time.\\n\\n4. If the item in collection can bring about
negative effects, its containment procedure must be strengthened. In the event it is without a
safety procedure, the experiment may be terminated depending on severity. If the item in
collection can bring about positive effects, its containment procedure must be strengthened
even more to avoid the positive effects being leaked, benefiting those who do not deserve
it.\\n\\n5. When exiting the Collection Room, Madam Herta and other related Security
Department personnel must be informed, and no hardware or software capable of monitoring
or recording may be left in the room.\\n\\n6. Madam Herta has the right to final interpretation of
the aforementioned rules.",
"LocalbookConfig_BookContent_190284": "Title: A Brief Analysis of Media Literacy Quality
Between Telecommunication in Tottonid Crystals\\nReport Author: Department of Ecology Lv.
1 Researcher\\nReport Number: <unbreak>04890</unbreak>\\nReport Text:\\n\\nLifeforms on
the silicon-based world unveiled new ways of information transmission to us, and the waves in
the interior of a Tottonid Crystal is the best evidence of that claim. This study will attempt to
explore that with reconstructed Tottonid Crystal samples.\\n\\nThe researcher placed three
individual crystals into three vacuum containers to ensure the crystals will not be able to
receive transmissions from each other through physical contact. Then Subject #1 was
connected to an electronic transducer before a preset message was input. The message
includes five information points, of which four are genuine imperial history of the Tottonids, and
one is a rumor regarding the empire.\\n\\nAfter the transmission process is over, the
researcher placed the three crystals in identical environments and observed the electrical
signals of the crystals in real time for <unbreak>24</unbreak> hours. Data shows that Subject
#1 first shared a piece of genuine history of the Tottonid monarchs, to which Subjects #2 and
#3 responded positively. Then, Subject #1 shared the piece of rumor about the Tottonid
Empire, and autonomously added details that the researchers did not input, causing the
internal electrical signals in Subjects #2 and #3 to fluctuate extremely. However, the three
crystals quickly synchronized, exhibiting a high degree of resonance. The following are some
examples of the messages between the crystals during the observation:\\n\\n<i>#1: Do you
know Messphink?</i>\\n<i>#2: No, who's that?</i>\\n<i>#1: It's only a rumor, but I heard this
Messphink is the offspring of Tottonid III...</i>\\n<i>#3: Isn't Tottonid III's offspring Rosevank?
They're famous for their wisdom!</i>\\n<i>#1: That's why I said it's a rumor! Rosevank is the
one above the table, and Messphink is an illegitimate one!</i>\\n<i>#3: Wha!? No way! If it
were real, there's no way Rosevank didn't find out, right?</i>\\n<i>#2: Maybe Rosevank did
find out, they just didn't expose this...</i>\\n<i>#1: You know, maybe Messphink is not only
Tottonid III's offspring, but also Rosevank's...</i>\\n(Author's Note: The preset messages did
not include this detail. It was added on by Subject #1 without prompting)\\n<i>#3: Oh my word,
this is ridiculous! But it does sound like something the imperial family would do...</i>\\n\\nTo
summarize, the researchers believe that the Tottonid crystals also experience differences
between subjective perception and objective awareness during communication between
individuals, and that the difference is most likely similar to that of carbon-based organisms.
Further in-depth studies are requested to be approved.\\n\\n<i>Supervisor's Comment: My
dear, I do not wish to deny this study's value and logicality. I believe that you are an
outstanding researcher. However, there is an error with the transcoding of your Tottonid
Crystal samples — One of the researchers accidentally included their own transcoded brain
waves during the output. This report is not completely useless, however. At least we now know
that there is a need to pay attention to media literacy in the space station.</i>",
"LocalbookConfig_BookContent_190285": "Automatic Transcript:\\n\\n\"...\" (A series of noises
seemingly indicating an electrical malfunction)\\n\\n\"<unbreak>024</unbreak>, I told you
during the last experiment that this device is problematic.\"\\n\\n\"<unbreak>289</unbreak>,
stop speaking to me like you're my superior. We're both only entry-level researchers.\"\\n\\n\"If
you really want to be at the same level as me, you wouldn't place your left hand at three
centimeters from the keyboard. By the way, our standard safe operating distance allows only
as close as ten centimeters.\"\\n\\n\"Having lived to this age, you must have lived on a planet
with high level of civilization.\"\\n\\n\"Now I understand your insolence and forgetfulness, we
have vastly different backgrounds after all. <unbreak>289</unbreak>, pass me a pair of
tweezers. This looks like a strand of hair.\"\\n\\n\"... (sound of footfalls and tools clanging) Hold
the tweezers and don't get your fingers pricked, Cinderella.\"\\n\\n\"Our experiment this time
should yield results. The strand of hair is a beautiful auburn. Speaking of, Cinderella pricked
her finger on a spindle of a spinning wheel.\"\\n\\n\"<unbreak>289</unbreak>'s Fairy Tale
<unbreak>101</unbreak> is in session, starring an orangutan with auburn hair. It may have
used this typewriter during its lifetime, and may have written countless touching fairy
tales...\"\\n\\n\"(heavy thud) <unbreak>024</unbreak>, it's okay if you don't want to help, but
please do not make noise.\"\\n\\n\"Noise? You mean your Speaking-Of lectures?\"\\n\\n\"(a
crisper knocking sound and the wall seems to crumble) <unbreak>024</unbreak>, this is my
last warning. Heed it, or I will file a report on how much noise you have been making
today.\"\\n\\n\"<unbreak>289</unbreak>, stop pretending like you're an expert and trying to put
the blame on me. All these noises came from you!\"\\n\\n\"That's funny. I don't have the
capacity to join your childish blame game. You might as well say the Antimatter Legion
invaded the space station!\"\\n\\n\"Aha! I've wanted to experience that for so long now! Then I
could join the legion and spear a hole in your stomach!\"\\n\\n\"<unbreak>024</unbreak>, if it
weren't for your low intelligence, I would've suspected the last few false positive invasion
records on the obstacle detection terminal is your work.\"\\n\\n\"... (metallic clangs getting
louder)\"\\n\\n\"Looks like you do have some capability for action. Be honest,
<unbreak>024</unbreak>, where did you get the dagger from? You didn't steal it from the
storage, did you?\"\\n\\n\"...<unbreak>289</unbreak>, this dagger is not
mine.\"\\n\\n\"...\"\\n\\n\"...\"\\n\\n\"Help!!!\"\\n\\nSmart Classification on Recording:
#AntimatterLegion #FailedArmedFight #FailedExperiment #LowQuality #LowQualityReading",
"LocalbookConfig_BookContent_190286": "<align=\"center><i>*All current attacks on the
space station is recorded here*</i></align>\\n\\nAttack Records:",
"LocalbookConfig_BookContent_190287": "— Dagnabbit, the password changed
again?\\n\\n— The password is . Remember, the password is !\\n\\n— Which uncivilized
person blacked out the password? Other people like us need it too!\\n\\n— So what's the
password now, does anyone know?",
"LocalbookConfig_BookContent_190288": "Experimental Results: Harmless, suitable to be
friends with\\nData: <unbreak>4.0</unbreak>–<unbreak>4.2</unbreak>\\nSubject: Mentally
well\\nSubject Current Status: Writing this report\\nExperimenter Signature: Drats, the
researcher didn't tell me his name",
"LocalbookConfig_BookContent_190289": "— If you feel you can't complete your work,
congratulations! At least you still retained an objective awareness of the external
environment!\\n\\n— What if I think I can do it?\\n\\n— Hey hey, who scribbled on my
note?\\n\\n— You know, the medical cabin on the space station is pretty cutting-edge. The
fees are also borne by the IPC. Let me sincerely advise the two people above to seek help.",
"LocalbookConfig_BookContent_190290": "— Sometimes at night, the mysterious Melon Fairy
will appear on the Seed Isle and make the melon you planted about three times larger.
However, if you only planted snap peas, she will seek you out and punch you! So far, I've only
gotten punched, so I switched to planting melons. I hope she appears again.\\n\\n— Update:
The Melon Fairy in the Seed Isle is fake news. That terrible person only said that because she
was found out trying to steal my snap peas and punched me! I shouldn't have trusted
her!\\n\\n— Update 2: Dear friends, I am rescinding my statement before. The Melon Fairy is
not a divine being, because I did see her. She said she wanted to write my report for me! Hee-
hee!\\n\\n(another person's handwriting): Just... stop. This is a hallucination caused by the
hallucinogens from our department leaking into the fertilizer. Wake up! There will be no pretty
Melon Fairy coming to help any of you complete your reports!",
"LocalbookConfig_BookContent_190291": "— The cleaning robot with a bald patch in the base
zone is peak AI. If you give it some tips, it will bring you to a malfunctioned restroom cubicle
with all the rare Curios it stole!\\n\\n— A complete lie! That bald-patched cleaning robot even
has a shredder function! Who in tarnation gave it that function and wrote it down to prank
people?\\n\\n— It is even a printer. Friends, this is the adminis-cleaning robot, our space
station's specialty of \"efficient working\"!",
"LocalbookConfig_BookContent_190292": "— The keys between the and keys on this
terminal have malfunctioned. I'm sticking a note here to inform everyone that this has been
reported in the staff system and is awaiting technician's repair!\\nIf you're passing by, take
note! My research data is still inside! Do! Not! Touch!\\n\\n— So why don't you just say which
keys aren't working?\\n\\n— ...because those keys are not working.",
"LocalbookConfig_BookContent_190293": "<align=\"center\">Herta Space Station Staff
Cafeteria Feedback Form</align>\\n\\nQuestion: We have been served dried earthworm for a
week straight, can we switch it up a little?\\nAnswer: Next week, we will be serving them in the
following flavors: tomato, courgette, grapefruit, etc. Side note, due to the stock issues on the
supplier's end, we will be providing the Cosmic Fried Rice at an irregular interval on a first
come, first served basis.\\n\\nQuestion: Am I the only one who got diarrhea after having the
synthesized meat?\\nAnswer: According to collected data, only you have displayed symptoms
of this nature. You are welcome to come and try again, we will make sure to keep some
samples for investigation.\\n\\nQuestion: I want to have eggplants, I want to have snap peas, I
want to have cucumber, I want to have vegetables!\\nAnswer: You can apply for trials to try the
newly developed Veggie Pills from one of the departments. Take one pill before the meal to
experience the taste and texture of your chosen flavor when you're chewing any food! Known
side effects include slight numbness in left leg and unknown disabilities in some lab rats.
Please explore yourself for more information!\\n\\nQuestion: The crops in my experimentation
field kept being stolen, can the space station not ensure this little bit of anti-theft
measures?\\nAnswer: Did you subscribe to the Security Dog function in the Seed Isle? Copy
the following code into your personal terminal, and the system will automatically generate a
dog for you in the form of an ionization grid to protect your field. In normal life, it can also
become your personal terminal assistant~\\n\\nQuestion: Don't believe in that stupid doggy
function, terminal assistant my foot! I asked it to transcribe the voice meeting for me, and it
generated <unbreak>12,000</unbreak> \"woofs\"!\\nAnswer: You can click the play button to
ensure another doggy that didn't attend the meeting understands the agenda of the
meeting!\\n\\nQuestion: When can we have an AI manage feedback to the cafeteria? The
current responder is obviously trolling!\\nAnswer: Sorry, I didn't quite get that. Can you please
try again in another way?",
"LocalbookConfig_BookContent_190294": "<align=\"center\"><i>*A piece of paper torn from
somewhere. The numerous folding creases mark the rising and falling of the author's
feelings*</i></align>\\n\\n[Herta System Week <unbreak>118</unbreak>]\\nWeekly Plan:
Complete the in vitro expansion research on small molecule compound
combinations.\\nWeekly Progress: Can't find suitable compound materials. Only completed
hypothesis proposal.\\nWeekly Conclusion: No worries, it can be done next time!\\n\\n[Herta
System Week <unbreak>119</unbreak>]\\nWeekly Plan: Cooperate with the medical
department and study the automated applications of magnetically controlled microstructure
modulation in tissue regeneration\\nWeekly Progress: At <unbreak>50%</unbreak>,
continuing\\nWeekly Conclusion: I didn't think Joanne would be able to do things strictly by the
books and be so efficient! I made at least 5 operation mistakes this week, I need to learn from
Joanne! Next time!\\n\\n[Herta System Week <unbreak>120</unbreak>]\\nWeekly Plan:
Cooperate with the medical department, study the automated applications of magnetically
controlled microstructure modulation in tissue regeneration, and complete the thesis\\nWeekly
Progress: At <unbreak>75%</unbreak>, Department-of-Ecology-end complete, medical-
department-end 0 progress\\nWeekly Conclusion: I heard Joanne was down with some kind of
virus, hope she's fine. Study temporarily suspended.\\n\\n[Herta System Week
<unbreak>121</unbreak>]\\nWeekly Plan: Cooperate with the medical department, study the
automated applications of magnetically controlled microstructure modulation in tissue
regeneration, and complete the thesis\\nWeekly Progress: At <unbreak>75%</unbreak>. NO
new progress! Waiting on the medical department! \\nWeekly Conclusion: This Joanne!
Excuses galore! Just doesn't want to work! Haha, what thesis? Procrastinating again?
Hahaha! MY study MY report MY output... Why does the medical department continue to
employ someone like this!? Shameful! I WILL NEVER WORK WITH HER AGAIN!\\n\\n[Herta
System Week <unbreak>122</unbreak>]\\nWeekly Plan: Complete the in vivo analysis of
homing mechanism of alien cells\\nWeekly Progress: The homing process of cells in the new
microenvironment has been understood, and the underlying structure and principles of action
need to be followed up.\\nWeekly Conclusion: This time is essentially my own effort, hmph.
But... I didn't think Joanne has this kind of connection to acquire alien usher cells. She only
has a little bit of wrapping up to do, so I'll help her out this time. Joanne is not too bad... maybe
her procrastination is a little serious, but she's still a kind person.",
"LocalbookConfig_BookContent_190295": "<align=\"center\"><i>*The device screen retains
the casual conversation between two researchers during work before the space station was
attacked. The Lv. 2 researcher in the storage zone remains missing at the time of the Security
Department initiated investigations.</i></align>\\n\\nSome Lv. 2 Researcher: Hey, sometimes I
really feel like I want to quit.\\n\\nSome Lv. 4 Researcher: Is it because that guy is harassing
you again? I'll go find him in a few days! Some advanced researchers really are
bullies.\\n\\nSome Lv. 2 Researcher: No, it's not as simple as just one person.\\n\\nSome Lv.4
Researcher: Did they bring a group to ostracize you? I hate that kind of grouping cliques the
most! This is no longer just for you, it's also involving my principles now!\\n\\nSome Lv. 2
Researcher: No, it's not really like that. But I really ran out of ideas. If I really can't deal with it, I
might be demoted to the Disposal Site.\\n\\nSome Lv.4 Researcher: We're brothers, alright? If
you run into problems, I will help you even if I had to make some sacrifices.\\n\\nSome Lv. 2
Researcher: That's great, I knew you're different from all the other advanced researchers. It all
comes down to not having enough budget to do many of the studies.\\n\\nSome Lv.4
Researcher: Trust me, every researcher who worked at Herta will have faced a problem like
yours. I'll be honest, many young researchers wouldn't be able to make it through this
issue.\\n\\nSome Lv. 4 Researcher: But you don't have to worry, because I will try my best to
help you. These are my experience, hope they can help you.\\n\\nSome Lv. 2 Researcher: I'm
paying full attention.\\n\\nSome Lv. 4 Researcher: Firstly, the most important part, we need to
maintain our original intention — as a researcher, we reject the idea of forming cliques! Those
who seek fame and those who seek knowledge are different to the core! The core of what we
do is to distinguish ourselves from external persuasions.\\n\\nSome Lv. 4 Researcher:
Secondly, the funds. As the saying goes, good wine needs no bush. If you have the ability, you
won't need to worry about the funds allocation. Let's look at the logic of allocating budget: The
more results you contribute, the greater amount of funds you receive. So you just need to
produce enough results to solve this issue!\\n\\nSome Lv. 2 Researcher: That's
right...\\n\\nSome Lv. 4 Researcher: Finally, how to obtain results. Beginner researchers would
inevitably take the path with more twists and turns, so the best way to avoid that is to join a
project with an existing framework or two. I told you, I will help you to the best of my abilities. It
just so happens that I have a major project that passed the review board.\\n\\nSome Lv. 4
Researcher: If it succeeds, funds would be the least of your problems. However, there's
another group of fame-seekers who are trying to rob me of the core researcher title. I don't
care about the title, naturally, but I didn't expect the results of the selection would have an
impact on the progress of the project...\\n\\nSome Lv. 4 Researcher: I'm already behind on the
core researcher voting selection, but if we put in some effort to vote, I might still have a
chance!\\n\\nSome Lv. 4 Researcher: I'll send you a link, it'll automatically recognize your
researcher ID so you don't have to log in manually.\\n\\nSome Lv. 4 Researcher: Are you still
there?\\n\\nSome Lv. 4 Researcher: ...\\n\\nSome Lv. 4 Researcher: (1 missed call)",
"LocalbookConfig_BookContent_190296": "To the researcher of the \"Unbearable Weight\"
Curio,\\n\\nI heard you are the expert on galactic biodiversity, so I would like to present to you
a few questions I have been asking myself, I hope your answers will bring some enlightenment
to my path.\\n\\nBefore this, I have — through various formal and informal meetings, spiritually
infused and regular fiber paper letters — participated in passionate debates on whether
Tottonid are silicon-based lifeforms or just rocks. However, there are still questions that beg to
be answered.\\n\\nAs we know, the discipline in which you operate has defined Tottonids as
\"silicon-based lifeforms that communicate with internal electrical signals.\" However, they
have already become extinct through the long Amber Eras, leaving behind only a crown
encrusted with a thought monotectic of past monarchs — the Curio \"Unbearable
Weight.\"\\n\\nExcuse my ignorance, but I have a few questions:\\n\\n1. Since Tottonids
allegedly communicate with electrical signals, no one in this galaxy would be able to decipher
their thoughts, language, or history. So then, you can claim that said electrical signal exists,
but I can also claim that said signal does not exist. How can we determine its
falsifiability?\\n\\n2. Since it is not falsifiable, maybe the racial history of the Tottonids was just
a fabrication of the History Fictionologists since the beginning.\\n\\n3. In this space station,
aside from specific individuals, most researchers don't usually step out of the comfort of their
labs, and therefore there had been no one who traveled to Planet Totton to verify and study
this claim. Simply obtaining a crystal crown and a grand history that is, again, unverifiable had
determined that the Tottonids are lifeforms with a long cultural history. Isn't this going against
the criteria of research?\\n\\n4. In the interdisciplinary summit in the space station, the
Department of Galactic Geography listed the mineral composition of the Unbearable Weight in
a detailed report and defined it as a rare mineral cluster. However, the Department of Ecology
named it a thought monotectic construct of an extinct race and claimed the Curio as their own.
This, in my humble opinion, is no different than that of a pirate.\\n\\nAfter much thought and
many restless nights, I have decided that I could not bear the thought of your good name being
sullied due to misguided Curio categorization. I also could not bear the thought of my
discipline, the Department of Ecology, being stampeded under the strong-arming ways of a
certain department.\\n\\nThe reason for my composing of this letter and my blathering is
merely so that I can convey three sentences, which
are:\\n\\n<align=\"center\"><color=#eb4d3dff>Tottonids are f******
rocks!</color></align>\\n<align=\"center\"><color=#eb4d3dff>Tottonids are f******
rocks!</color></align>\\n<align=\"center\"><color=#eb4d3dff>Tottonids are f******
rocks!</color></align>\\n\\n<align=\"right\">A straightforward Department of Galactic
Geography Researcher</align>",
"LocalbookConfig_BookContent_190297": "<i>*The page displays a neatly printed typeface,
not handwritten, and appears to have been bound in later.*</i>\\n\\n / 3 / 67\\nAirframe
Damage Log Backup Failure\\nManual Record Log\\nDaily Rescue Progress
<unbreak>25%</unbreak>\\nEstimated Time of Completion 2 Days\\nDiscovered Number of
Survivors Null\\nRivet Town Guard Automaton Online Count 1\\nDetermined As Current
Unit\\n\\n / 4 / 67\\nDaily Rescue Progress <unbreak>75%</unbreak>\\nEstimated Time of
Completion 1 Day\\nDiscovered Number of Survivors Null\\nRivet Town Guard Automaton
Online Count 1\\nDetermined As Current Unit\\n\\n / 5 / 67\\nDaily Rescue Progress
<unbreak>100%</unbreak>\\nEstimated Time of Completion 0
Days\\nSummary\\nDiscovered Number of Survivors Null Possible Reason
Retreated\\nRivet Town Guard Automaton Online Count 1\\nPossible Reason for Online
Status Backup Power Activated\\nDecision Patrol Continue Town Reparation\\nAnticipate
Return of Residents",
"LocalbookConfig_BookContent_190298": "<i>*The handwriting on this page cannot be said to
be neat, showing how out-of-practice the writer is.*</i>\\n\\n<i>*Some pages in the middle
seem to have fallen out.*</i>\\n\\n / 1 / 68\\nDaily Reparation Parts Collection Mission
Complete\\nFree Time\\nReading books left behind by others\\nI think books are
fun\\n\\n / 2 / 68\\nDaily Reparation Parts Collection Mission Complete\\nReconnected light
circuitry\\nLight stays on\\nFeeling safe\\n\\n / 3 / 68\\nDaily Reparation Parts Collection
Mission Complete\\nFound fairy lights in ruins\\nHung on wall mansion
hilltop\\nColorful\\nVery pretty\\n\\n / 7 / 68\\nDaily Reparation Parts Collection Mission
Complete\\nFinish reading last book\\nSeems to be called fairy tale\\nPuppy waiting dead
master home\\nA little sad\\n\\n / 1 / 68\\nDaily Reparation Parts Collection Mission
Complete\\nAttacked by others like me\\nHurt\\nEscape Tempering Workshop\\nWorkshop
safe wall roof\\nMy home relieved\\n\\n / 5 / 68\\nDaily Reparation Parts Collection Mission
Complete\\nToday saw broken glass me weathered\\nFix before everyone
return\\nBeautiful again loved\\n\\n / 7 / 68\\nDaily Reparation Parts Collection Mission
Complete\\nFairy lights broken\\nOther places search\\nAttacked others like me
again\\nExplain no\\nCall me Fragmentum creature not machine\\nWhy?",
"LocalbookConfig_BookContent_190299": "<i>*The words on the page seem a little
erratic.*</i>\\n\\n<i>*Some pages in the middle seem to have fallen out.*</i>\\n\\n / 1 /
69\\nDaily Parts Collection Complete\\nAttacked by others like me again\\nAlmost dead
hurt\\nI not machine don't understand\\nWhat am I?\\nCore confuse\\n\\n / 4 / 69\\nDaily
Parts Collection Complete\\nAttacks from others like me frequent\\nWhat am I?\\nCore
noise generation\\nReparation Parts Need Collect\\n\\n / 7 / 69\\nDai Parts Collection
\\nCore noise generation unceasing\\nWhat am I? am I?\\nDon't understand I
what?\\nRequire parts collection repair I \\n\\n / 2 / 69\\nColle lect parts! parts\\nNoi core
noise e\\n Coling parts repair me \\nWhat am I? am I? What ? Is am! What I I am
what? what I?\\n\\n / 5 / 69\\nColle lect parts! rts collecn lect parts! rts collecn ect\\n
Coting parts Re! pair I epa! co I ? epai colpa\\nepair me repa! noise? pair cre pts
repair \\n\\n / 6 / 69 Collect lect. Parts! rts coll lect parts! ts co ol coling parts Re!pair I pa,
co I / 7 / 69 parts cor strap. pallect! co repair ir, I ai? noiarts! colle / 8 / 69a parts
collec repa core artsrt repair e re / 9 / 69partscollectioncoparts! \\n\\n<i>*Gibberish
records fill the rest of the document. There is no longer any need to continue reading.*</i>",
"LocalbookConfig_BookContent_190300": "<align=\"center\">Association
Name</align>\\nHerta Curlcademy\\n\\n<align=\"center\">Association
Guidelines</align>\\nModern science progresses at a rapid pace, while humanity's self-
determination approaches at a snail's pace. We have a duty as researchers to help others
identify our department more easily, and so we have shed part of our personal flair: Our outfits.
We should strengthen our personalities in different ways, rather than cliché clothes. We
believe that our heads evolved to grow out of the tops of our torsos not simply because they
contain the brain. They must play a vital role — that of Identification. Therefore, grooming your
own personal hairstyle is a key step in mastering your identity. This is the only way to bring a
whiff of humanity beneath the stench of science aboard the space
station.\\n\\n<align=\"center\">Association Motto</align>\\nSculpt daily, condition weekly, and
strengthen monthly.\\n\\n<align=\"center\">Association Goals</align>\\nMainly aimed at the
researchers and staff aboard the Herta space station: to nurture everyone's unique vibe, to
rapidly respond to crises, to master meticulous perming technique, and to deliver a steady
stream of fashionable hairstyles for the whole universe.",
"LocalbookConfig_BookContent_190301": "[The following is a transcript of a
recording]\\nCapote: Come on, Captain Arlan. You have to get into the role.\\n\\nArlan: I'm
sorry, professor. I just can't think of you as an... an overbearing boss.\\n\\nCapote: Close your
eyes and try to feel it. After all, this is your trial of the heart! Listen to my instructions and let's
try again...\\n\\nCapote: Ahem... Arlan! Come to my office! Time waits for no one, and every
minute of my time is precious.\\n\\nArlan: Y—Yes sir! Okay, I'm coming over right
away.\\n\\nCapote: Wrong! Biiiig mistake! Captain Arlan, you can't just be so submissive. If you
were tasked with something beyond your scope of work, would you also take off immediately
like you just did?\\n\\nArlan: I...\\n\\nCapote: Oh dear! If you want to learn how to handle an
overbearing boss, it looks like your heart is going to have to put in some serious training!",
"LocalbookConfig_BookContent_190302": "Last Week's Review:\\n1. Cleared away the
remnants of the Antimatter Legion.\\n\\n2. Confirmed which devices need updating and
replacement in the planning zone.\\n\\n3. Records for handling emergency requests for help
from researchers.\\n\\n4. Played holodisc with Peppy.\\n\\n5. Signed for and organized lady's
courier deliveries.\\n\\n6. Collected and sorted feedback about last week's drinks and snacks,
plus worked out a corresponding optimization plan.\\n\\n7. Screened Peppy's new toiletries for
the next quarter.\\n\\nWeekly Work Plan:\\n<color=#dbc291ff>Of the heart. Of the mirror. Of
the self.</color>",
"LocalbookConfig_BookContent_190303": "The Limesteins have a large parking lot filled with
<unbreak>42</unbreak> cars. One day, a thief stole wheels from several cars. Now, several
cars only have 3 wheels left. While appraising damages, the insurer bent down and counted a
total of <unbreak>154</unbreak> wheels across the lot. How many cars had their wheels
stolen?\\n\\n1. <unbreak>42</unbreak>\\n2. <unbreak>14</unbreak>\\n3.
<unbreak>28</unbreak>",
"LocalbookConfig_BookContent_190304": "<unbreak>58</unbreak> makes First Snow, and
First Snow makes 0.\\n<unbreak>39</unbreak> makes Summershade Bamboo, and
Summershade Bamboo makes <unbreak>14</unbreak>.\\n<unbreak>99</unbreak> makes
Ball Peony, and Ball Peony makes 8.\\n<unbreak>27</unbreak> makes Sunshine, and
Sunshine makes 4.\\nWhat is the sum of First Snow, Summershade Bamboo, Ball Peony, and
Sunshine added together?\\n\\n1) <unbreak>162</unbreak>\\n2) <unbreak>42</unbreak>\\n3)
<unbreak>365</unbreak>",
"LocalbookConfig_BookContent_190305": "The Limesteins' wheel thief was apprehended, with
the guards taking in three suspects: Jack, Chris, and Eric. The three argued, with Jack
blurting: \"Chris is the one who stole the wheels!\"\\n\\nThe quick-witted Gepard quickly found
the culprit. To test his aide, Gepard said cryptically without revealing the thief: \"How strange.
Of the three, only the thief did not lie.\"\\n\\nWho was the thief that stole the Limesteins'
wheels?\\n\\n1. Jack\\n2. Chris\\n3. Eric",
"LocalbookConfig_BookContent_190306": "Howard, Philip, and Joyce: among them is a good
man, a bad man, and a liar. The good man only tells the truth; the bad man only lies; and the
liar... Well, he would say anything — sometimes the truth, and sometimes lies.\\n\\nOne day,
Joyce said: \"Philip is either the good man or the bad man.\"\\n\\nThen, Philip said: \"Either
Howard or Joyce is the good man.\"\\n\\nWhich of these three is the liar?\\n\\n1. Howard\\n2.
Philip\\n3. Joyce",
"LocalbookConfig_BookContent_190307": "<unbreak>1453</unbreak>=0
\\n<unbreak>1915</unbreak>=1 \\n<unbreak>2409</unbreak>=2
\\n<unbreak>6010</unbreak>=3 \\n<unbreak>9981</unbreak>=4
\\n<unbreak>8848</unbreak>=?\\n\\n1. 4\\n2. 5\\n3. 6\\n4.
<unbreak>18</unbreak>,<unbreak>000</unbreak>",
"LocalbookConfig_BookContent_190308": "Hook is playing a game called \"Guess the Flower
Color\" with her friends.\\n\\nShe invited Julian, Luka, and {F#Big Sister}{M#Big Brother} who
always plays with them — and stuck a paper flower in each one's hair. There are four flowers
— two white, two purple — and nobody (including Hook) looked at their own flower nor
anybody else's flower.\\n\\nNext, she asked everyone to line up in a queue. Hook was in the
front, followed by Julian, Luka, and then {F#Big Sister}{M#Big Brother} stood in order.
Everyone can only look at the one person immediately in front of them and cannot turn their
heads. They cannot turn around to look behind them, or peek at the color of their own
flower.\\n\\nTo keep things fair, Hook blindfolded {F#Big Sister}{M#Big Brother} — because
{F#she}{M#he}'s so tall!\\n\\nHowever, while they can't see their own flowers, we can see them
as we walk by: Hook and Luka have white flowers, while Julian and {F#Big Sister}{M#Big
Brother} have purple ones.\\n\\nDespite Hook's best and fairest intentions, only one person in
this game will be able to guess what color the flower they have on their head is. Who is that
person?\\n\\n1. Hook\\n2. Julian\\n3. Luka\\n4. {F#Big Sister}{M#Big Brother}",
"LocalbookConfig_BookContent_190309": "I heard that there's ancient treasure buried in an
inconspicuous corner of the snow plains. <s>Sampo</s> the explorer — Tall, Blue, and
Handsome — found the treasure after quite an adventure, and before them, they found two
talking gates: One gold, one silver.\\n\\nOne of these two doors only tells the truth, while the
other only tells lies. Behind one of these doors lies treasure, behind the other lies an ancient
monster.\\n\\nA note on the treasure map advises: The two doors will only answer one
question.\\n\\nThe quick-witted <s>Sampo</s> — Tall, Blue, and Handsome — gives it some
thought before asking the silver door, \"What would the gold door say about the thing that lies
behind you?\"\\n\\nThe silver door answers, \"It would say, there is treasure behind
me.\"\\n\\nWhich door should <s>Sampo</s> — Tall, Blue, and Handsome — open?\\n\\n1.
Open the gold door\\n2. Open the silver door",
"LocalbookConfig_BookContent_190310": "The Belobog Academy has discovered a new,
invasive species of algae that can double itself in just one day, and in just
<unbreak>30</unbreak> days fills a whole reservoir — contaminating the water supply. How
many days would it take for the algae to fill half of the reservoir?\\n\\n1.
<unbreak>15</unbreak> days\\n2. <unbreak>29</unbreak> days\\n3.
<unbreak>31</unbreak> days",
"LocalbookConfig_BookContent_190311": "This note was used to record a bizarre phone call
that took place inside the Fragmentum.\\n\\nThe caller's name is unknown. Female, estimated
to be <unbreak>40</unbreak> years old by her voice. Her voice jumps around and sounds
tired.\\n\\nThe caller seems to be arguing with someone whose name begins with \"Sco—\".
Initially, it is inferred that these two are in a marital relationship, and the work situation of this
\"Sco—\" is causing disharmony in the marriage.\\n\\nThe caller has a daughter named
Beatrice whose birthday is on February <unbreak>13</unbreak>
(<unbreak>0213</unbreak>).\\n\\nThese are all the clues from the phone call, recorded onto
this note as a memo.",
"LocalbookConfig_BookContent_190312": "[Time]\\n\\nFebruary <unbreak>15</unbreak>,
<unbreak>685</unbreak> AF\\n\\n[Type]\\n\\nTraffic Incident Casualties
Report\\n\\n[Department]\\n\\nBelobog Traffic Department\\n\\n[Follow-up
Coordinator]\\n\\nSilvermane Guards Patrol Captain Pattinson Cooper\\nBelobog Traffic
Department Officer Mary Bradley\\n\\n[Incident Description]\\n\\nAt
<unbreak>19</unbreak>:<unbreak>33</unbreak> on the evening of February
<unbreak>14</unbreak>, <unbreak>685</unbreak> AF, a car accident occurred in a business
street of the Belobog Administrative District. A <unbreak>675</unbreak> Bronze Wall sedan
collided with a mother and her daughter as they crossed the street.\\n\\nThe driver contacted
the Silvermane Guards after, and the two victims were checked for vital signs once the guards
arrived. The older woman was found to have died instantly, while the young girl suffered
serious head trauma and was immediately sent to the hospital where she remained in a coma
as of the date of the report. The driver and his vehicle had both been detained by the
Silvermane Guards, pending further investigation.\\n\\nThe victims' identities have been
confirmed. The deceased is Alyssia Prince (<unbreak>38</unbreak>) and the seriously injured
is Beatrice Prince (5). As of <unbreak>22</unbreak>:<unbreak>15</unbreak> on February
<unbreak>15</unbreak>, the Silvermane Guards have contacted the surviving spouse, Scott
Prince (<unbreak>40</unbreak>). Mr. Prince works in the Underworld, and expressed extreme
distress upon learning of the situation. The Traffic Department will arrange for psychiatric
support.\\n\\nFor any follow-up questions about this incident, please contact Mary Bradley at
the Belobog Traffic Department.",
"LocalbookConfig_BookContent_190313": "Mr. Stefan came to chat once again today, and I'm
happy.\\n\\nMr. Stefan first came to our home about six months ago. I thought he was just like
those adults who call themselves Architects, and was here to see my sister. But he was
different, and didn't ignore me. He always smiles, and gives me lots and lots of candy. He also
asked me some questions and I got nervous because I didn't know how to answer, but he
didn't get angry. He said I was a quiet and good kid.\\n\\nI started keeping a diary because of
Mr. Stefan. He said that keeping a diary is a good habit for a lady to keep. He also said that
keeping a diary is a very lonely affair, and that if I'm scared of being alone, I can just read
aloud the diary to him.\\n\\nTo be honest, it's really hard to keep a diary because nothing
interesting happens to me — I won't read this part to Mr. Stefan as he'll get sad, and I don't
want him to be sad. I wish I were my sister, because she knows everything. She always tells
me fun stories and is always telling me about the interesting people she meets.\\n\\nIt was only
later that I realized most of my diary was about Mr. Stefan. Sometimes it's recounting our
conversations, sometimes it's recording what I've learned from him, sometimes it's simply
recording my mood while I wait for him to visit again.\\n\\nToday, Mr. Stefan and I talked a lot,
mostly trying to comfort me as I'd heard some bad news from another kid. I heard that the
adults want to take my sister to some place far away, and that I might never be able to see her
again. I'm scared because my sister always looks after me and protects me. If she goes, I
might get hurt — and I might get even more lonely than I already am now.\\n\\nMr. Stefan told
me that he wouldn't let that happen. He said, \"Cyrille is no less than her sister,\" and \"Cyrille
deserves her own wonderful life.\" I know he's just saying that to comfort me, but it still feels
nice to hear that from him.\\n\\nBefore he left, Mr. Stefan gave me a blue stone which, despite
its small size, is shiny and smooth. It's the most beautiful thing I've ever seen. Mr. Stefan said
this present represents our agreement — that he will take me out of here to a more spacious
and comfortable place. A place without prison, a place with freedom.\\n\\nI trust Mr. Stefan.
He's a man of his word, unlike all the others. Today's entry is very long — longer than the
whole of the previous week combined — and I'm a little tired. It's late, and I should go to bed.
My sister didn't come home today, and it's just me home tonight. I'm going to sleep with the gift
that Mr. Stefan gave me, so that I won't be afraid of the dark.",
"LocalbookConfig_BookContent_190314": "Cyrille:\\n\\nI've been caught up in some
complications, and I can't be there with you. I beg your forgiveness, and hope that you always
remember that the distance between us in space will not shake my loyalty one bit. No matter
what difficulties you face, you can always turn to me for help.\\n\\nI know you must be nervous
right now, Cyrille, but I hope you can remember what I warned you before: Don't be intimidated
by loud and empty threats. As long as you stand firm and follow my advice at all times, any
pushback or complaint is just temporary white noise — something that will fade away as we
draw closer to the end of the plan and ultimately become a picture painted together by
us.\\n\\nI sometimes still think of when I met you, more than ten years ago. You were a timid
little girl back then, too shy to talk and lacking confidence in yourself. But I found something
special in you — a one-of-a-kind temperament that even a genius like Cyrilla doesn't have.
And it's precisely because of this unique talent of yours that I decided to stay with you, and
help you build up the beautiful future that you deserve.\\n\\nAs for your sister, Cyrilla —
unfortunately, I haven't been able to find any clues about her whereabouts. I understand how
important she is to you, so I'll keep sparing no effort in my search operation. Even without the
slightest progress over more than ten years, I still don't want to give up hope — and I hope you
don't give up, either.\\n\\nFinally, I'd like to offer my most sincere advice once more: don't trust
those opportunists in your ear telling you black is white and vice versa. They'll definitely use
my absence to try and get close to you and control your mind. You have to build a solid barrier
and resist their scheming noises. Remember, Cyrille — you just have to trust me. I would
never lie to you.\\n\\n<align=\"right\">Your sincerest friend,
</align>\\n<align=\"right\">Stefan</align>",
"LocalbookConfig_BookContent_190315": "Cyrille — often called Cyrille the Fool by later
generations — is the eighth Supreme Guardian of Belobog.\\n\\nCyrille was born in a remote
suburb of the Belobog Overworld. Orphaned as a young girl, she lived with her sister Cyrilla
who's one year older than her. Cyrille's childhood was rather uneventful; however, her sister
Cyrilla was a child prodigy, displaying amazing proficiency at an early age for language, math,
and logic.\\n\\nCyrilla passed the public service test when she was eleven, and was officially
selected as an heir to the Supreme Guardian. However, just on the eve as the Architects were
about to relocate her residence to Qlipoth Fort, she mysteriously disappeared. After days of
searching without luck, most Architects wanted to give up the search and start the heir
selection process anew. But the Minister of Internal Affairs, Stefan Marquez was firmly
opposed, and strongly pushed for Cyrilla's sister Cyrille to take over as heir to the Supreme
Guardian.\\n\\nStefan Marquez claimed that during his long-term contact with the two sisters,
he'd discovered that Cyrille was as talented as her sister. Moreover, delaying the heir selection
process any longer would impact Belobog's political stability due to the recency of the
Supreme Guardian's untimely death. After heated internal debate, the Architects finally
approved Stefan's proposal allowing Cyrille to become the new heir.\\n\\nHistory has shown us
that Cyrille's appointment was a carefully-planned hoax by the Minister of Internal Affairs,
Stefan Marquez. The Architects quickly realized that Cyrille was extremely mediocre compared
to her sister Cyrilla, and was clumsy in social situations. Minister Marquez's power grew
stronger by the day during Cyrille's tenure, and his thugs soon retained absolute discretion
throughout the Qlipoth Fort as they issued their draconian decrees. The nickname Cyrille the
Fool spread throughout the people, and they grew more and more dissatisfied with this puppet
Supreme Guardian and her ministerial allies.\\n\\nIn the <unbreak>14</unbreak>th year of her
tenure, rebels among the Architects hatched a secret plot to overthrow Stefan and his cronies.
The rebels won over the Silvermane Guards' Captain and planned on luring Cyrille and Stefan
to the Silvermane Guard Restricted Zone where they could launch a coup.\\n\\nThat day, the
Supreme Guardian Cyrille attended the military exercise as expected, but the rebels never
found any trace of Stefan Marquez. The captain played them at their own game, dispatching a
fake patrol of Silvermane Guards into the restricted zone with Cyrille, and pushing her into an
arsenal chest. The guards then rushed to the far north of Belobog and, under cover of
darkness, shoved the unconscious Supreme Guardian in the arsenal chest over the edge of
the cliff.\\n\\nThe rebels carried out a search operation for three days and three nights in
Belobog, but never found any trace of Minister Stefan Marquez. To this day, people still
attribute the death of the seventh Supreme Guardian and the disappearance of Cyrilla to
Marquez's political conspiracy — a claim that, according to Belobog historians, to this day
remains inconclusive and unproven.",
"LocalbookConfig_BookContent_190316": "<size=32><align=\"center\">\"Become a
Novelist\"</align></size>\\n<align=\"right\">Not everything that happens here deserves
believing — Urban Legend</align>\\n\\n[Supernova Serial] An Unsuitable Job for A
Puppet\\n\\n<align=\"center\">Chess Master Fay</align>\\n<align=\"center\"><i>Posted on
August <unbreak>10</unbreak></i></align>\\n\\n...\\n\\nElixir Research Terrace is where
elixirs are researched under the auspices of the Alchemy Commission. A man storms wildly
across the pointed rooftop rafters.\\n\\nWithin but a moment, the man is at the edge of the
eaves with nothing but air beneath his steps. Suddenly, the man leaps off the roof, catching
onto a Heron Express cycrane. The birdlike ingenuity mutters out a few prerecorded warnings
before trying to shake him off. Finally, it stabilizes, and carries him off safely to a starskiff
parked in the distance.\\n\\nWhen the Alchemy Commission guards finally reached the rooftop,
the man had disappeared — leaving behind only a cricket-like shadow figure.\\n\\nA guard
eyed the diminishing figure, before falling to the ground with tears in his eyes, trembling as he
muttered: \"It's over, everything's over.\"\\n\\n\"Ninsa, it's not our fault.\" The officer beside him
sighed aloud and then spoke self-deprecatingly, \"Notify the Ten-Lords Commission. They can
fix this.\"\\n\\n\"Fix?\" Shouted the guard called Ninsa. \"Tell me how to fix this, Hede. He fled
with a jade abacus that holds the prescriptions from the Theophany Era! Xianzhou has been
hiding those secrets for centuries. Once revealed, the consequences will be
unimaginable...\"\\n\\nNinsa paused and, seeing his partner lost for words and his own troops
even more petrified, he stood up to continue shouting: \"We didn't even get a clear view of his
face! Even the Ten-Lords Commission can't help us.\"\\n\\nBefore he could finish, a cold
female voice rang out behind everyone: \"I've already memorized his face. Rest
assured.\"\\n\\nEveryone automatically fanned out, and the woman revealed her face — a
young girl with short black hair holding a chain and scepter in her hands. There was no
emotion on her delicate and lovely face, and it sent chills down the spines of the
troops.\\n\\n\"All ingenium creations are prohibited around the Elixir Research Terrace. Of
course, not including me.\"\\n\\nThe young lady said as she walked to the edge of the roof, her
voice chilling to the bones. \"All cycranes responsible for deliveries are registered with the
Realm-Keeping Commission. If they were modded, they can be detected very
soon.\"\\n\\n\"How do you explain that particular one? You've seen it, right?\" Asked
Ninsa.\\n\\n\"It may have been hijacked by some kind of bioelectric signal. That Outworlder's
abilities are pretty unique, are you concerned?\"\\n\\nNinsa seems to be stunned into silence
by this visitor, and almost dropped to the ground once more. Like an animal with his instincts,
Hede asked cautiously, \"May I ask who your Excellency is...\"\\n\\n\"Judge of the Ten-Lords
Commission.\"\\n\\nAnd with that, the girl flipped down off the top of the roof, and instantly
disappeared out of sight.\\n\\n\\n<align=\"center\">Xianzhou
Smartie</align>\\n<align=\"center\"><i>Posted on August
<unbreak>10</unbreak></i></align>\\n\\nSir! I've been waiting for your work for a long time. I'll
read every single one. Thank you!\\n\\n\\n<align=\"center\">Keen Web Fan
Martha</align>\\n<align=\"center\"><i>Posted on August
<unbreak>10</unbreak></i></align>\\n\\nThe Ten-Lords Commission? It's good subject
matter, but it's far from the Ten Lords of my imagination. This just looks like some rough
repackaging of spy novels set outside Xianzhou. I suggest the author check out Social
Principles of Love and Restraint. It's far better than this opener
here.\\n\\n\\n<align=\"center\">Six-Eyed Flying Fish</align>\\n<align=\"center\"><i>Posted on
August <unbreak>10</unbreak></i></align>\\n\\nThe writer's description of technical details is
fantastic! Such veracity, and so shocking. Did the writer really work in the Ten-Lords
Commission?\\n\\n\\n<align=\"center\">Chess Master
Fay</align>\\n<align=\"center\"><i>Replied to: Six-Eyed Flying Fish, August
<unbreak>10</unbreak></i></align>\\n\\nYou overstate things. I'm just diligent in examining
evidence.\\n\\n\\n<align=\"center\">Snowy Jacket</align>\\n<align=\"center\"><i>Posted on
August <unbreak>12</unbreak></i></align>\\n\\nInteresting.\\n\\n\\n<align=\"center\">Moon
Moon Moon Moon</align>\\n<align=\"center\"><i>Posted on August
<unbreak>12</unbreak></i></align>\\n\\nHoly cow, it's Fay's new work!
#confetti#applause#hugs~ I've been waiting for this for <unbreak>827</unbreak> years!
#confetti#applause#hugs~ I hope you read this post. I've liked, commented, and shared every
post you've ever done.\\n\\n\\n<align=\"center\">Existential
Teahouse</align>\\n<align=\"center\"><i>Posted on August
<unbreak>12</unbreak></i></align>\\n\\n\"Grade A top product.\" Master Fay's deductive
skills are absolutely the best aboard Xianzhou. From the migration of viewpoints to the
reshaping of characters, all of the dramatic tension is built up before being released at the
end.\\n\\nMaster Fay runs over the central themes with picturesque words. The penetrating
descriptions are shocking, as though they've sprouted their own hands, feet, and senses.
Characters are guided under the supervision and observation of the
reader.\\n\\n\\n<align=\"center\">Judge's Dog</align>\\n<align=\"center\"><i>Posted on
September 7</i></align>\\n\\nI wanna be the judge's dog. I wanna be whipped with the judge's
chain!!! O judge, I am your dog! How can I live without you!? My
judge!!!\\n\\n\\n<align=\"center\">Snowy Jacket</align>\\n<align=\"center\"><i>Reply to:
Judge's Dog, September 7</i></align>\\n\\nThat's kinda gross.",
"LocalbookConfig_BookContent_190317": "<size=32><align=\"center\">\"Become a
Novelist\"</align></size>\\n<align=\"right\">Not everything that happens here deserves
believing — Urban Legend</align>\\n\\n[Supernova Serial] An Unsuitable Job for A
Puppet\\n\\n<align=\"center\">Chess Master Fay</align>\\n<align=\"center\"><i>Posted on
August <unbreak>15</unbreak></i></align>\\n\\n<i>Continuing: A prescription of ages past
containing the secrets to longevity was stolen. Like a porcelain doll, the girl from the Ten-Lords
Commission gave chase. She had to catch up before the secret was leaked, to apprehend the
criminal...</i>\\n\\n\"Hey, Madam,\" called out a short Foxian female judge. \"Not even the Ten-
Lords Commission could identify bioelectric signals without any evidence. This judgment
seems a little arbitrary...\"\\n\\n\"The point is not the signal itself,\" the girl being called Madam
interrupted. \"A secret prescription from the Theophany Era is hidden in the Elixir Research
Terrace, and was stolen by an Outworld thief...\"\\n\\n\"What do you mean...?\" asked the
Foxian tentatively, afraid of being remonstrated by her leader for not knowing.\\n\\n\"Has all
items stored in the Elixir Research Terrace been advertised so widely that even Outworlders
know about it? Has it become common knowledge?\" said the girl, pausing to add: \"Go and
look into things there, including any previous doctors who've been fired or quit.\"\\n\\n\\n\"Miss,
please stop. This is the men's room...\"\\n\\nBefore he could finish, the Vidyadhara guy
guarding the door of the men's room felt a cold object on his neck. Looking down, he saw a
scepter in the shape of a spear-tip.\\n\\nAccording to his own words, he was able to safely
survive his first <unbreak>300</unbreak> years by relying on three words alone: \"understand
the times.\" So he immediately smiled and said: \"It's urgent, right? Then I won't stop you,
haha.\"\\n\\nThen, he cut a strange pose, turned back, and smiled apologetically as he fled off
down a dark alleyway.\\n\\nThe dark-haired girl used her scepter to lift up the filthy doorway
curtain of the toilet and walked inside.\\n\\nBehind the curtain, a strong stench stimulated her
olfactory center. A quick analysis was completed within a nanosecond: It was not the smell of
ammonia, but a pungent odor of sodium hypochlorite. Perhaps the vast majority of law-abiding
citizens of Xianzhou would never imagine an apothecary hiding out in an abandoned public
toilet like this.\\n\\nIn the darkest depths of this \"apothecary,\" there's a man looking like a
healer in a daze. Before he could react, the girl closed in on him with her ghastly form. A chain
slithered up like a living being and encoiled him. At the same time, the sharp point of the
scepter was pressed against his throat.\\n\\n\"Who did you tell about the secret prescriptions
kept in the Elixir Research Terrace?\" the girl hissed, slightly releasing pressure so that he
could speak.\\n\\n\"Prescription... I don't know about any prescription... Ugh...\"\\n\\nHe only
manages to say a few words before the girl tightens her grip, blocking up the words in his
throat.\\n\\n\"Who is he?\" she demanded, again relaxing her right hand slightly.\\n\\n\"Ahem...
I don't know... Ugh...\"\\n\\n\"How many of the Ten Lords' interrogation methods have you
heard of? I'll ask you one last time: Who is he?\" She retracted the spear-like scepter and in a
display of strength disproportionate to her size, lifted him up entirely off the
ground.\\n\\n\"Ahem... Coventry! Ahem... Albert Coventry! There, I said it! I told you. Please
spare me!\"\\n\\nThe man suddenly felt all his strength had left his body. Both legs gave way
as he collapsed to the ground. When he came back around and tried to see the girl's face, he
realized that the entire nightmare interrogation process was as though it never existed — only
the rustling sound from the alleyway remained.\\n\\n\\n<align=\"center\">Xianzhou
Smartie</align>\\n<align=\"center\"><i>Posted on August
<unbreak>15</unbreak></i></align>\\n\\nSir! I've been waiting for your work for a long time. I'll
read every single one. Thank you!\\n\\n\\n<align=\"center\">Snowy
Jacket</align>\\n<align=\"center\"><i>Posted on August
<unbreak>15</unbreak></i></align>\\n\\nThis chapter is good.\\n\\n\\n<align=\"center\">Six-
Eyed Flying Fish</align>\\n<align=\"center\"><i>Posted on August
<unbreak>16</unbreak></i></align>\\nFay really is the Xianzhou King of Hardboiled Fiction.
Every chapter weaves back and forth, revealing shocking surprises! It's
unbeatable!\\n\\n\\n<align=\"center\">Chess Master
Fay</align>\\n<align=\"center\"><i>Replied to: Six-Eyed Flying Fish, August
<unbreak>16</unbreak></i></align>\\nYou overstate things. I don't deserve such praise. In my
opinion, there are many hard-boiled novelists who are better than
me.\\n\\n\\n<align=\"center\">Six-Eyed Flying Fish</align>\\n<align=\"center\"><i>Replied to:
Chess Master Fay, August <unbreak>16</unbreak></i></align>\\nNo way! You're so humble
— you definitely deserve the title of the Xianzhou King of Hardboiled Fiction. There's none
better than you out there!\\n\\n\\n<align=\"center\">Philosophy
Lover</align>\\n<align=\"center\"><i>Posted on September
<unbreak>15</unbreak></i></align>\\n\\nFrom a psychoanalytic perspective, the author
comes off as a big Other, and must learn to restrain the sliding of the signifier with the
awakening of the ego.\\n\\n\\n<align=\"center\">Chess Master
Fay</align>\\n<align=\"center\"><i>Replied to: Philosophy Lover, August
<unbreak>16</unbreak></i></align>\\n\\nWhat is all this you're talking
about?\\n\\n\\n<align=\"center\">Judge's Dog</align>\\n<align=\"center\"><i>Posted on
October <unbreak>28</unbreak></i></align>\\n\\nAhhh why are you rewarding him, arghhh!!!
Don't hit him, hit me instead!!! Hit me! Let me be your dog,
ahhhh!\\n\\n\\n<align=\"center\">Snowy Jacket</align>\\n<align=\"center\"><i>Replied to:
Judge's Dog, October <unbreak>28</unbreak></i></align>\\n\\nWhere do you live? Let's talk
offline.\\n\\n\\n<align=\"center\">Judge's Dog</align>\\n<align=\"center\"><i>Posted on
October <unbreak>29</unbreak></i></align>\\n\\nI deeply understand and reflect upon my
inappropriate words. I will be cautious in word and deed, and be an upstanding pillar of the
Xianzhou community. Please stay safe in online book review sites: the long arm of the law can
still reach you there.",
"LocalbookConfig_BookContent_190318": "<size=32><align=\"center\">\"Become a
Novelist\"</align></size>\\n<align=\"right\">Not everything that happens here deserves
believing — Urban Legend</align>\\n\\n[Supernova Serial] An Unsuitable Job for A
Puppet\\n\\n<align=\"center\">Chess Master Fay</align>\\n<align=\"center\"><i>Posted on
August <unbreak>20</unbreak></i></align>\\n\\n<i>Continuing: When a crime is committed,
the judge must bring down the gavel. In terms of the result, what value is a secret if nobody
knows it? As long as it's still a secret, its true form is not important at all...</i>\\n\\nThe girl
opened the scroll she was carrying and looked thoughtfully at the real-time data refreshing on
the map.\\n\\n\"The intel Coventry obtained is not the prescription. Is that what you mean?\"
asked the Foxian judge meekly.\\n\\n\"The prescription is just a front.\" said the girl, without
looking up.\\n\\n\"So... as far as I am concerned, Coventry is just being used. Some people in
the Elixir Research Terrace wanted to stir up chaos to muddle the news of their research. The
news of theft is just a ploy for redirection.\" the Foxian said, sending across several notes to
the scroll in the girl's hand. \"I've already got the diviner who is able to recover the data
presumed lost.\"\\n\\n\"Well done.\" The girl nodded, her tone still ice-cold.\\n\\nWhen the
Foxian judge heard this cold praise, she tried her best to maintain a serious expression but her
ears couldn't help wiggling.\\n\\n\\nAbout three hours later after confirming nobody was
following him, Coventry opened the door and called out: \"I'm back.\"\\n\\nAs soon as he
opened the door, he felt something was off. The room was completely dark. That crazed
Xianzhou hacker Mishang used to welcome him back by singing a strange ditty, but this time
the room was dead silent.\\n\\n\"Something is wrong,\" he quietly said to himself as he pulled
out his weapon. He pushed on into the darkness.\\n\\nBehind the screen that sectioned the
room, a white figure emerged slowly. Coventry almost reflexively pulled the trigger of his hand
crossbow.\\n\\nA two-inch-long, thin, cyan-colored bolt thrummed, hovering about a foot in
front of the delicate face of the young girl. The bolthead crackled with sparks as if trying to
break through the invisible barrier.\\n\\n\"H—How did you find me?\"\\n\\n\"Cycrane.\" The
response was a cold and emotionless female voice.\\n\\n\"That drone? I released it as soon as
I landed!\" cried the man nonchalantly.\\n\\n\"The influenced cycrane has been retrieved by the
Realm-Keeping Commission. Its flight path was enough for the Divination Commission to
triangulate your whereabouts.\" The girl half-curiously touched the quivering bolthead in the air
like teasing a butterfly.\\n\\nThis was the moment Coventry was waiting for, the split-second
window of opportunity for his escape.\\n\\nHe bent his knees and pushed off with the soles of
his feet. A purple electrical arc could be seen in the center of his palms. Coventry roamed
many worlds and had always fluttered outside the grasp of the Interastral Peace Corporation.
He was perpetually on the wanted list, not just because of his well-planned schemes, but also
because he knew what to do when he was caught.\\n\\nUnder his artificial skin, a network of
electrical pulses was implanted, Coventry rarely showed this trick up his sleeves to anyone.
Whether it be the long-life species of Xianzhou or the Artisanship Commission's Ingenium
creations... With a fully powered strike, they would likely all turn to
ashes.\\n\\n\"Electromagnetic field activate!\"\\n\\n\"Gotcha!\" The man felt his enemy in his
palm. If it wasn't for the need to concentrate all his attention on maintaining the electrical
output, he would have laughed out loud.\\n\\nSmoke rose and sparks flew as the unpleasant
smell of burning filled the area.\\n\\nCoventry trembled as if having an epileptic seizure as he
struggled to control himself. Upon impact, the pitch-black room spun into a blob of shadow in
his unimaginable defeat.\\n\\n\"Your movement is too slow.\" The young girl materialized from
within the shadow.\\n\\nM—Movement? Coventry stared at his wrist, bent at an unnatural
angle. At some point in time unbeknownst to him, that hand was forcibly pressed against his
lower jaw.\\n\\n\"Using electricity without being insulated. What a useless maneuver.\"\\n\\nThe
judge in white showed no emotions on her face.\\n\\n\"Involuntary Immortalization and
Immortality Theft. These two are the gravest of the Ten Unpardonable Sins. Do you admit your
guilt?\"\\n\\nThe man could not control his shaking, partially because of the electric shock, but
more because of the fear.\\n\\nWith the remaining sanity he could muster, he begged with his
coarse voice, \"Please... Please forgive me. I haven't even peeked at the prescription. I will
leave it behind and get my butt off of the Luofu. Please... You will never see me
again!\"\\n\\nCoventry steeled his nerves, awaiting the verdict from the judge — but there was
only silence in the darkness. After a long while, he seemed to hear an impossible sneering
from out of the darkness.\\n\\nImmediately after, that same cold voice rang out again and in a
sacred, firm, and undeniable tone said word-by-word:\\n\\n\"Ten Lords'
Verdict.\"\\n\\n<align=\"center\">Xianzhou Smartie</align>\\n<align=\"center\"><i>Posted on
August <unbreak>20</unbreak></i></align>\\n\\nSir! I've been waiting for your work for a long
time. I'll read every single one. Thank you!\\n\\n\\n<align=\"center\">Keen Web Fan
Martha</align>\\n<align=\"center\"><i>Posted on August
<unbreak>20</unbreak></i></align>\\n\\nAre we sure this Big Smartie isn't a bot
account?\\n\\n\\n<align=\"center\">Snowy Jacket</align>\\n<align=\"center\"><i>Posted on
August <unbreak>20</unbreak></i></align>\\n\\nIt's a little bit exaggerated, but I love
it.\\n\\n\\n<align=\"center\">Six-Eyed Flying Fish</align>\\n<align=\"center\"><i>Posted on
August <unbreak>20</unbreak></i></align>\\n\\nThe Xianzhou King of Hardboiled Fiction has
a new book out! Let's go give it our support now! Those so-called \"masterpieces of fiction\"
have got nothing on this, so don't waste your money and time reading those! Master Fay is a
boon for all of us lucky readers on Xianzhou!\\n\\n\\n<align=\"center\">Chess Master
Fay</align>\\n<align=\"center\"><i>Replied to: Six-Eyed Flying Fish, August
<unbreak>20</unbreak></i></align>\\n\\nYou're really too kind! The lucky one is me — to
have such discerning readers as you all!\\n\\n\\n<align=\"center\">Jing Yuan is my
Husband</align>\\n<align=\"center\"><i>Reply to: Six-Eyed Flying Fish, August
<unbreak>21</unbreak></i></align>\\n\\nIs Six-Eyed Flying Fish a sock puppet account of
Chess Master Fay's!?\\n\\n\\n<align=\"center\">Chess Master
Fay</align>\\n<align=\"center\"><i>Replied to: Jing Yuan is my Husband, August
<unbreak>21</unbreak></i></align>\\n\\nVenomous slander. How could I be the Chess
Master Fay? There's no way I could imitate the magnificence of his written
word.\\n\\n\\n<align=\"center\">Jing Yuan is my
Husband</align>\\n<align=\"center\"><i>Replied to: Chess Master Fay, August
<unbreak>21</unbreak></i></align>\\n\\nYou forgot to switch
accounts.\\n\\n\\n<align=\"center\">Judge's Dog</align>\\n<align=\"center\"><i>Posted on
November 2</i></align>\\n\\nJudge, please arrest me!!! I surrender. I have sinned!!! The sin of
infatuation — with you!!! O Judge, I wanna be your dog!!!\\n\\n\\n<align=\"center\">Snowy
Jacket</align>\\n<align=\"center\"><i>Replied to: Judge's Dog, November
2</i></align>\\n\\nThat's about enough.",
"LocalbookConfig_BookContent_190319": "<i>>>>(Video logo: Publicity Department of the
Realm-Keeping Commission)</i>\\n\\nThe Realm-Keeping Commission is both utterly familiar
but also the least well-known organization.\\n\\nWe may see them busily going about their
business every day, but few people know what it is our attendants get up to on
workdays.\\n\\nCome with us to gain a deeper understanding of this group of people who are
utterly familiar yet still unknown.\\n\\n<i>>>>(Insert opening of the Protecting Starskiff
Haven)</i>\\n\\nThere might be no busier place than the Starskiff Haven in the Xianzhou
Luofu, with its frequent trading. Locals from Xianzhou and <s>Outworlders</s> here have the
money they need for necessities as they repeat the motions of their everyday
lives.\\n\\n<i>Dahao's notes: Uh. There's something I would like to bring to everyone's
attention. Please keep the term \"Outworlder\" to a minimum in scripts for official publicity.
Instead, use things like, \"honorable guest from afar\" or \"visiting traveler.\" You know how it
is. This is what the boss wants. Everything's all about open and inclusive cultural exchanges
these days. Outworlder could come across as a bit xenophobic...</i>\\n\\nHowever,
unexpected dissonance can rear its head in any beautiful place throughout the galaxy.
Bringing that dissonance back in line and continuing to compose the symphony that is life
requires the hard work of the Realm-Keeping Commission.\\n\\nJust like today... It was
supposed to be another beautiful day with a pleasant breeze and sunshine. Not long after
lunch, the attendant Xuguang was on patrol at the port of Starskiff Haven. She felt happy to
see the prosperous and bustling marketplace.\\n\\n<i>>>>(Insert sound of alarms)</i>\\n\\nBut
just then, there was suddenly an alert that soured Xuguang's mood. The person who notified
the authorities said that there were two Outworlders who were about to start a duel at the
entrance of the Sleepless Earl.\\n\\nXuguang took off as soon as she received the report. She
rushed to the scene and arrived before the two Outworlders could trigger a bloody
tragedy.\\n\\nAfter getting the two to calm down and stabilizing the situation, Xuguang started
to question them about what was going on.\\n\\n<i>>>>(Insert materials on the customs of the
Aigaians)</i>\\n\\nIt turns out that Zaman and Akella are both Aigaians from the same village.
They came to Xianzhou with the dream of revitalizing their village's entertainment industry and
swore to bring back Xianzhou's rich entertainment culture with them.\\n\\n<i>>>>(Insert
simulation video)</i>\\n\\nA few days ago, Zaman came across a broker who said he could
help him get a core technology patent for Butterfly Immersia.\\n\\nZaman became
overwhelmed by the greatness of his dream as he imagined his glorious return home with
entertainment that belongs exclusively to Xianzhou in hand. Without a second thought, he took
half of his and Akella's assets and bought this supposedly key technology patent.\\n\\n<s>Of
course, there was no way for an Outworlder to get their hands on any of Xianzhou's
technologies so easily.</s> All Zaman managed to purchase was a patent for some trivial
technology. Zaman went to the Sleepless Earl to worry about his troubles once he realized he
got scammed. That's when he saw Akella, who made a special trip to see
Zaman.\\n\\n<i>Dahao's notes: The first line of this paragraph is unconsciously revealing a hint
of xenophobia. Don't make our guests think you look down on others because you are part of
an advanced civilization.</i>\\n\\nAkella was full of excitement as he shared about buying a
key technology patent for Butterfly Immersia from a broker. He thought the price was quite
reasonable as he only paid the broker half of their combined assets.\\n\\nAfter getting into a
heated discussion over the matter, these two poor souls without a cent to their names believed
the only way to wrap this issue up was to duel.\\n\\n<i>>>>(Insert an ad from sponsors)</i>",
"LocalbookConfig_BookContent_190320": "<i>>>>(Video logo: Publicity Department of the
Realm-Keeping Commission)</i>\\n\\nEven when compared to all the thorny issues the
Realm-Keeping Commission had to handle, Zaman and Akella's issue belong to the thorniest
variety.\\n\\n<i>>>>(Insert material on Aigaian civilization)</i>\\n\\nLife on Xianzhou is innately
different from what Outworlders are used to. Many of the regulations that govern Xianzhou
aren't applied to <s>Outworlders</s>. In legal practice, cases that involve Outworlders from
the same civilization, sentencing often is based on the laws from where they're
from.\\n\\n<i>Dahao's notes: I'm tired. Please replace all instances of the word \"Outworlder\"
with \"honorable guest.\"</i>\\n\\nThe individuals in this case, Zaman and Akella, belong to the
Aigaian civilization, which holds that duels are capable of resolving conflicts of any nature.
Therefore, from a legal perspective, Xianzhou locals have no right to interfere with their
duels.\\n\\nHowever, the line between emotion and law is perhaps not so
clear.\\n\\n<i>>>>(Insert scenario restoration video and law enforcement
recording.)</i>\\n\\n\"What year is this, huh!?\"\\n\\nHaving heard the whole story, Xuguang
shouted and moved to stand in between the two to keep them from hurting each
other.\\n\\nAkella argued his point. \"It doesn't matter what year it is. Duels are the best way for
an Aigaian to demonstrate their dignity!\"\\n\\n\"But neither of you was the one that cheated
you out of your assets. What's the point of trying to rough each other up?\" Xuguang
replied.\\n\\n\"It's true.\" Zaman said, \"But if one of us hadn't fallen for that scam, then we
wouldn't be completely broke! We don't even have money to get back
home!\"\\n\\n<i>>>>(Insert heartfelt music)</i>\\n\\nXuguang continued to give them
suggestions. \"If you want to go back home, then the Sky-Faring Commission will help you.
They can also recommend a place for you to stay temporarily and a job to make a living if you
want to wait for that con artist to get arrested and recover your losses.\"\\n\\n\"How are we
supposed to face our parents if we go back, and if we stay, how can we face each other...? We
got cheated out of everything we have because of our own greed. It's too shameful to bear!\"
Akella said, his voice quaking with emotion.\\n\\nXuguang understands the heart of the matter
after hearing his words. Short-life species are always so anxious about time passing them by
and not accomplishing anything. Xuguang's many years of performing her duties left her
unsurprised by this kind of incident.\\n\\n<s>\"There's no need to worry. Keep working hard.
You still have another forty years of life ahead of you. Time will help you smooth out all your
conflicts.\"</s>\\n\\n<i>Dahao's notes: This mediation clearly exposes that many staff
members of the Realm-Keeping Commission lack sufficient competency in their mediation
work and don't even think about the physiological differences of different species. Offering
suggestions like \"Let time solve everything.\" is not appropriate at all. All of you need to do
new recruit training!</i>\\n\\n<i>>>>(Insert shifting sound effect)</i>\\n\\nAfter hearing
Xuguang's gentle words of advice, Zaman and Akella still couldn't settle their issue. Quite the
opposite, they suddenly broke down into loud sobs, and things got out of control for a moment.
The two insisted on dueling to the death.\\n\\n<i>>>>(Insert an ad from sponsors)</i>",
"LocalbookConfig_BookContent_190321": "<i>>>>(Video logo: Publicity Department of the
Realm-Keeping Commission)</i>\\n\\nXuguang's head started to ache as she watched the two
lose control of their emotions.\\n\\nPerhaps just then she was overflowing with confidence in
her <s>excellent negotiation skills</s>. She did everything in her power to calm Zaman and
Akella down, but now they were so overcome by emotion that they couldn't listen to her
advice.\\n\\n<i>Dahao's notes: Could you dial down the grandstanding a bit? I don't see
anything excellent about the negotiation skills in this script!</i>\\n\\n<i>>>>(Insert interview of
Xuguang the attendant, Zaman, and Akella)</i>\\n\\nIn the face of difficulty, Xuguang
demonstrated the superb qualities that an attendant for the Realm-Keeping Commission ought
to have: a sharp wit and the ability to adapt to change.\\n\\n<s>The Foxians have a saying that
goes, \"Words are more powerful than fists, but fists are more effective than
words.\"</s>\\n\\n<i>Dahao's notes: Go to the Sky-Faring Commission and ask Madam
Yukong or just grab any Foxian you can find and ask them! Foxians would never say
something like this!</i>\\n\\n\"Knock out it off! If a duel is what can bring a smile to your face,
then I will allow you to duel, but you won't be dueling each other. You'll be facing me. If I win,
then you have to do what I say.\"\\n\\nZaman and Akella thought about the proposal for a good
while. After discussing it over, the two ultimately decided to accept it.\\n\\n<i>>>>(Insert
interview of Zaman and Akella)</i>\\n\\n<s>Zaman chose to be her first opponent. He bowed
and stepped to a safe distance away from Xuguang. He charged toward her aggressively with
his weapon at the ready. Well-versed in how to defend herself as a woman, Xuguang pivoted
away from his attack. She countered by using her fingers like a sword to strike Zaman's
Shenfeng acupuncture point with stunning precision.</s>\\n\\n<s>Zaman's qi was temporarily
blocked. His footwork became clumsy, and he fell to the ground immediately. The duel was
over before it even began. Akella's jaw dropped at what he had just
witnessed.</s>\\n\\n<i>Dahao's notes: This all needs to get cut. It's a script for a publicity
video. Why are you describing the fighting techniques in so much detail? Besides, do Aigaians
have the same physiology as Xianzhou natives? Do they have acupuncture
points?</i>\\n\\n<i>>>>(Insert interview of Zaman and Akella)</i>\\n\\n<s>Akella's eyes
revealed he had accepted his fate. Perhaps because he witnessed Zaman's defeat, he didn't
select any weapon other than his own two fists. The palm of Xuguang's hands faced upward. It
was as if she reached out with numerous hands. She brushed aside Akella's opening strike
and then hit Akella's chest with a barrage of punches to his chest. In the blink of an eye, the
second duel was over.</s>\\n\\n<i>Dahao's notes: I get it. The author enjoys describing
combat. I will rewrite this paragraph. If we released copy like this, it would cause a cultural
conflict.</i>\\n\\nXuguang didn't wait for the two to get back up on their feet before she swiftly
rushed toward them, blocking their escape. The attendant towered over them, took their
hands, and ordered them to hold each other's hands tightly.\\n\\n\"Both of you lost to me, so
the duel is over. Now I want you to become friends again!\"\\n\\n<i>>>>(Insert Xuguang's
interview)</i>\\n\\nAfter the duel was over, Zaman and Akella were able to catch a ship back to
their hometown thanks to the Sky-Faring Commission's help.\\n\\nAs for Xuguang, her use of
fighting to resolve an external conflict triggered a controversy. She was given a demerit after a
discussion among the top brass of the Realm-Keeping Commission.\\n\\nAnd with that, the
Realm-Keeping Commission protected the peace of Xianzhou once again.\\n\\n<i>>>>(Play
end credits)</i>\\n\\n<i>Dahao's notes: After giving it some thought, I've decided you should
rewrite this script for me. I don't feel like doing it. If content like this were released to the public,
the last shred of the Realm-Keeping Commission's reputation would be up in flames!</i>",
"LocalbookConfig_BookContent_190322": "I remember being in awe of the Xianzhou Luofu's
enormity when I first saw it years ago.\\n\\nThe starship that we were on inched closer and
closer to the \"flagship,\" until the Xianzhou's outline became visible to us passengers. That
was when I heard people gasping in awe behind me. Some of them even started cheering
softly. The ship was so majestic in its enormity that it projected an aesthetic aura that was
strange and yet splendorous. As seasoned a traveler as I was, I found myself helplessly
enamored by the sense of wonder the Xianzhou had left on me.\\n\\nBut just before arriving at
the port, I made a startling discovery. The Xianzhou flagship might be a bit too tiny to house
any civilization of note.\\n\\nThroughout the vast expanse of the galaxy, there exist
innumerable civilizations entirely established on artificial entities. A massive building complex
formed by linking an entire star system together, a sea of artificial planets that seem to have
no boundaries, a ring-shaped metropolis built around a black hole... No matter what the
specific case it might be, maintaining a habitat and ecosystem — which are prerequisites for
supporting any living organism — requires a genuinely enormous infrastructure to be
built.\\n\\nCompared with these gargantuan creations that could easily span entire galaxies,
the Xianzhou flagship is simply too tiny. Some historical records from the Intelligentsia Guild
have vaguely stated how the Xianzhou ship was once part of a fleet of vessels that were sent
to visit Aeons. But even going by the number of all the currently remaining ships, six such
Xianzhou ships would still be far from enough to provide the necessary space for any powerful
interstellar civilization to survive.\\n\\nHowever, when we finally moved into the port, went
through all those labyrinthine boarding procedures with the Sky-Faring Commission, and
eventually set foot on the Xianzhou Luofu, all preconceived doubts about the viability of the
Xianzhou ship suddenly became comically unwarranted.\\n\\nWhen I got to the bustling
skyport that is the Luofu's Starskiff Haven, I started to question if my spatial sense had gone
completely haywire. Without a doubt, all this visible space in Starskiff Haven is enough to fill up
the entire Luofu. Strange planets were hanging up high in the sky. Everything looked
completely different from the view on the outside. What kind of sorcery was this?\\n\\nAn
Amicassador from the Sky-Faring Commission welcomed me with a professionally-trained
smile and told me that many outworlders were just as amazed on their visit. The marvel I had
just witnessed was simply referred to as \"delve\" by the locals on the Xianzhou.\\n\\nIn the
weeks that followed, I visited several other delves on the Xianzhou ship, or should I say, the
cabins of the Xianzhou. These delves all varied in size and shape, but they were all on a scale
that was just too large for any normal ship to contain. Some of these delves could hold up
entire commercial districts, such as Exalting Sanctum, while others could even contain vast
luxuriant prairies like the Ever-Hunt Plains.\\n\\nBy simple logic, I knew these people here
would never disclose to me the exact principles at work in these delves. If this wasn't just a
visual facade, then it probably was some kind of mind-blowing space-folding technology.
\"Delve.\" Hmph. They just called it a different name to make it sound more exotic.\\n\\nSpace
folding is hardly anything new. On a large scale, it can be used for space travel, and when
done on a smaller scale, it can be used as a means of storage. Many civilizations have
developed their own methods of space folding. But it is still very rare to see such ubiquitous
usage of space-folding technology on a scale so large that it has become a cornerstone of
Xianzhou's daily life. The reason why this is particularly difficult to accomplish is surprisingly
simple. The level of energy required to fold space grows in proportion to the volume of the
space being folded. For most civilizations, the cost of pulling this off would just be too
astronomical. But the people of Xianzhou have achieved this so effortlessly, the power behind
which must have something to do with the Aeons.\\n\\nBy Nous, if given a chance to further
examine this closely, I would perhaps be able to comprehend how Xianzhou managed to
create such unusual dimensions. My discovery would definitely bring enormous economic
benefits for the Intelligentsia Guild.",
"LocalbookConfig_BookContent_190323": "Speaking of the first impressions of the Xianzhou
Luofu, many people would first think of the starskiffs that flow endlessly at the Jade Gate like a
huge school of fish or a flock of birds.\\n\\nNah, an endless stream of flying vessels is nothing
unusual. I've once witnessed the traffic jams of spaceships at Tannhauser's portal and the
flying taxicabs in Punklorde. But it was still quite a culture shock to witness these elegant skiffs
gliding past the jade-green eaves. \\n\\nIn the Xianzhou language, they refer to any vehicle
that can fly as a \"starskiff,\" much like how we call them \"spaceships.\" However, based on
the research I have conducted thus far, the term \"starskiff\" also has a more limited use case,
where it specifically refers to those small passenger aircraft that have a streamlined design
with a pointy end and are only for civilian usage within the Xianzhou's delves.\\n\\nIn the
standardized months since I arrived at Xianzhou, these starskiffs have shuttled me around to
different delves. The Amicassador accompanying me was a beautiful Foxian girl (God knows,
she might even be older than my grandmother). Then, she gave me an encouraging smile and
asked if I wanted to try my hand at piloting a starskiff. \"It's fairly simple, really. Here on the
Luofu, it's natural for any young person around the age of <unbreak>40</unbreak> to know
how to pilot one.\" I rubbed my bald head and simply smiled back as I turned down her
offer.\\n\\nIn my free time, I got to closely examine the design of these starskiffs, and I found
out that their sterns were all equipped with a type of basic anti-gravity device that had the
appearance of a jade piece. (The Amicassador informed me this was known as a \"jade
wheel.\") It was quite intriguing that I could not spot any visible traces of the ship being pieced
together. From the bottom to the deck and to the bow, the entire body of the vessel seemed to
come in just one single piece. This kind of manufacturing technology piqued my curiosity, but I
didn't get an answer until I got an invitation to visit the Stargazer Navalia six months
later.\\n\\nIt was there that I got to see the starskiff assembly line. These ships weren't
manufactured by some convoluted array of industrialized machinery. Rather, it was a series of
petri dishes, or perhaps I should say they were more like pots for growing plants. These ships
are made in a bionic assembly line that is more comparable to plant cultivation than it is to
industrialized manufacturing. The ship's skeleton, hull, deck, and all other parts were all made
from seeds grown in petri dishes, which were eventually made into a starskiff as one.\\n\\nIn
terms of the advancement of space flight technology, I'm of the opinion that Interastral Peace
Corporation's vessels are not inferior to these. Nevertheless, I can also see why the IPC's
ships aren't more common in Xianzhou, judging from the perspective of demand and
production speed.",
"LocalbookConfig_BookContent_190325": "Without a doubt, the Realm-Keeping Commission
is the one department that outworlders get to interact with the most.\\n\\nChecking resident
cards on the streets? That's the Realm-Keeping Commission's job. Doing surveys for census
records? That's the Realm-Keeping Commission's job. What about maintaining order for major
festivals and ceremonies, arresting thieves, and inspecting the ecosystem of the Ever-Hunt
Plains? These are once again within the purview of the Realm-Keeping Commission. Finally,
which department is in charge of issuing the updated star-time standard when the Xianzhou is
passing through the strong gravitational pull of a celestial body? You guessed it, it's the
Realm-Keeping Commission...\\n\\nOutworlders interact with the Realm-Keeping Commission
so frequently that there was a time when I couldn't help but wonder if these notes about the
commission were superfluous. Anyone who stayed on the Xianzhou long enough would
naturally become familiar with the functions of the Realm-Keeping Commission.\\n\\nBut when
I sat down and examined the Realm-Keeping Commission in detail, I discovered that it turned
out to be a highly unusual organization.\\n\\nIf you were to flip through some of their publicly
released official materials — such as \"A Collection of Interesting Outworlder Laws,\" which
every outworlder would get upon arrival, and \"Protecting Starskiff Haven,\" the commission's
self-celebratory propagandist documentary, which only went viral due to its absurdity — you
might think, or rather the commission wants you to think, that they are just a typical law
enforcement agency.\\n\\nHowever, when you take a closer look at what they actually do,
you'll find that the scope of their work is mind-boggling.\\n\\nPublic security, firefighting,
population statistics, calendar system... Even a fully staffed government department would be
hard-pressed to take on all these duties.\\n\\nAnother thing that I found to be particularly
unusual. The Realm-Keeping Commission is nominally in charge of handling misdemeanor
cases in Xianzhou (felony cases seem to fall under the jurisdiction of the Ten-Lords
Commission). But in the vast majority of misdemeanor cases, arrests are actually made by the
Cloud Knights. Likewise, the Realm-Keeping Commission is the one department nominally
responsible for releasing the calendar system, yet the data collection work is actually done by
the Sky-Faring Commission and the data extrapolation is handled by the Divination
Commission.\\n\\nBased on the documents that I've sourced, the Realm-Keeping Commission
presents itself to the public as a body that does odd jobs and offers support for all other
departments. To put it bluntly, it functions like a sewer into which all the work flows, always
working hard so that everyone else on the Xianzhou may continue their peaceful way of
life...\\n\\nIs that actually the case, though? Is there a group of individuals who are prepared to
endure everything for the happiness of others? In my opinion, it can't possibly be this
simple.\\n\\nBased on my basic understanding of how human society operates, I'm of the
opinion that people have in fact misconstrued the relationship between the Realm-Keeping
Commission and all other departments. The Realm-Keeping Commission must have been
superior to all other departments, contrary to what most people would have you
believe.\\n\\nMembers of this commission can be found in every corner of society, from
rundown ports to the ivory tower. They are the executive branch of the law, they are the hard-
working scholars, and they are the scheming masterminds behind the scenes. On Xianzhou,
no one can evade the watchful eye of the Realm-Keeping Commission as they are the officially
licensed spies. We just can't spot them, even if they are standing right before us in plain
sight.\\n\\nWhen I start to think about all this, I can't help but feel a chill running down my
spine.",
"LocalbookConfig_BookContent_190327": "For outsiders, Xianzhou is a place filled with
mysteries. And legendary tales about Xianzhou's manufacturing sector are quite
widespread.\\n\\nBut the reality is that the Artisanship Commission's industrial assembly line is
no different from all those that can be found in any other civilization. The only parts that can be
described as mysterious are how incredibly slow the Xianzhou people's metabolisms are and
how unusually closed off the commission is with the outside world, thus making some of their
customs quite antiquated.\\n\\nI remember how often I would be left scratching my head at the
extreme oddities of Xianzhou customs when I first arrived. I think most outworlders who have
lived on Xianzhou before know exactly what I mean. What bewildered us first were, without a
doubt, those creations made by the Artisanship Commission.\\n\\nAll I wanted was to buy a
portable lighting device that could be used as one of my disaster response gadgets. I walked
by all the shelves in the store and still couldn't find what I needed. Any kind of basic flashlight
would have been fine. I just wanted a small device with a design that has basically remained
the same from the ancient past to our modern age, a device that you can find anywhere and
that can emit light in emergencies.\\n\\nI ultimately found the most \"normal\" flashlight on
Xianzhou with the help of a store clerk.\\n\\nThe Artisanship Commission created this flashlight
device in the shape of a fish, with its belly done as an open framework that could emit light.
This flashlight could also produce light of adjustable intensity and emit it from different
directions. As I grabbed the handle located on the fish's back, questions swirled in my mind.
People on Xianzhou seemingly believed that this was a \"normal\" device for providing
illumination. But this product just seemed so intricate and sophisticated to me that I would
even call it a work of art... of a flashlight.\\n\\nNot long after that purchase, I started to collect
these \"normal\" devices that were manufactured by the Artisanship Commission. I would then
send what I found to the Intelligentsia Guild for further research. Judging from the feedback I
received in their reports, most of the scholars didn't quite understand this custom of making
objects overly decorative.\\n\\nOne report in particular left the strongest impression on me. The
author wrote, \"The craftsmanship of this miniature metallic beast is excellent. It is difficult to
imagine how they were able to make a moving module of this precision so small. What draws
my attention the most is how this device does not require any internal power source. It merely
requires wind power to come to life. However, one thing still remains puzzling to me. What is
the purpose of this device? Maybe it has something to do with the bell on the beast's
body?\"\\n\\nMy poor colleague had been overwhelmed by the lavishness of the Artisanship
Commission's brilliant skills. In reality, the author of the report was not far off the mark. This
\"miniature metallic beast\" was indeed meant to serve as a bell. The Xianzhou people use
them as doorbells or hang them in their yards as decorative pieces. That's it.\\n\\nIt is clear
that the practice of adding ornamental features to ordinary objects (at times the decorative
parts were made to a greater degree of precision than the object itself) stems from an
antiquated Xianzhou tradition. To us, it seems like an eternity ago when they first left their
home planet. But for them, it has been just a few generations ever since they gained
immortality.\\n\\nSo, even if these customs from the Old Era have long lost their practical
meaning, they can still serve as shared memories, passed down for generations.\\n\\nThe
Artisanship Commission in particular values this tradition, which is apparent from their deep
interest in a wide variety of ceremonies.\\n\\nA ceremony would be held for the first product
manufactured on a new assembly line. A ceremony would also be held for the final product of
an assembly line that is being put out of commission. There is a ceremony for newly opened
shops and there is one for old workshops going out of business. The Artisanship Commission
perhaps may not have faith in anything other than their own technology, but that does not
damper their passion for holding ceremonies.\\n\\nThe Artisanship Commission has a
propensity to turn even the most minor objects into breathtakingly wonderful pieces of art. I am
therefore convinced that it is necessary for us to research the Artisanship Commission's
techniques further for potential long-term benefits.",
"LocalbookConfig_BookContent_190330": "The jade abacus has seen wide usage among
both the government and common folks in general.\\n\\nI once asked a diviner who used to
work for the Divination Commission this question — \"What exactly is this Matrix of Prescience
Ultima?\"\\n\\n\"It's nothing special, to be honest. Just countless jade abaci linked together to
form a matrix.\" the former diviner replied.\\n\\n\"It's nothing special, to be honest.\" This
sentence has a showiness that could be considered revolting by outworlders. But my time on
the Xianzhou ship allowed me to know that this diviner is telling the truth. Looking at the jade
pendants and bracelets the people of Xianzhou wear, I can tell that their gorgeous jade jewelry
is just the civilian version of jade abaci.\\n\\nAnd based on my observations, these jade abaci
that are in the form of jewelry have a powerful level of performance that is on par with any
other commonly available personal computer.\\n\\nI am not an expert in computer science, and
so I sent some jade abaci over to a colleague in the Intelligentsia Guild who specializes in that
field. Later, they sent me a response, \"Todd, all I see are some pieces of jade. Where are
those computers you were talking about?\" If I knew, then I wouldn't have needed to bother
him.\\n\\nAfter doing some investigating, he finally unearthed the secret of the jade abacus. In
principle, the jade abacus is a type of crystal computer.\\n\\nIf you were to take apart a jade
abacus and do a close inspection, you would find that there are lines similar to semiconductor
chips. This kind of technique is known as \"carving\" in Xianzhou. Even though we found the
lines carved into the jade contained executable programs, my colleague at the Intelligentsia
Guild could not find any signals being transmitted.\\n\\nThis is what he said:\\n\\n\"I have seen
many liquid-based and even gas-based computers that simply lack the structure that
computers are supposed to have. But they are capable of performing powerful computations at
scale because liquids and gases have a relatively flexible molecular structure, meaning they
can be translocated in any way by design. I haven't discovered any similar physical properties
in the structure of this jade ore. It is as if this jade was just a dumb rock that has suddenly
been transformed into something heavenly by the forces of nature.\"\\n\\nMy colleague was
more than eager to continue dissecting the jade's structure, but I had a new stroke of
inspiration. Since we cannot find any components that are supplying computing power, then
that must mean the jade abacus is incomplete. It needs other elements to become
whole.\\n\\nWith this revelation, I made a wild guess (I just realized that I love using the phrase
\"wild guess\")... The jade abacus itself is a certain type of quantum communication
component. There was a force that existed among the tens of millions of jade abaci throughout
the Xianzhou Alliance. The question is, what is supplying the computing power to all these
jade abaci with?\\n\\nPerhaps there are many people who don't know that mammalian brains
are one of the universe's most perfect computers. Herta of the Genius Society has a powerful
brain with computing abilities that are only limited by the blob of proteins between her ears.
She can't advance beyond the constraints of her hardware.\\n\\nBut if there were a way that
millions of brains could be linked together to create a complex and refined communications
network like a nervous system that stretched across space, it would allow the intelligence and
knowledge of those millions of people to converge together like surging rivers rushing out to
sea. These millions of minds linked together would not just mean millions of minds' worth of
information stored on this neural network. It would also mean that there is computing power
that is at a level equal to the combined power of all these brains. A thought that once was a
ripple on a lake would now be an enormous wave, every single drop of which contains
hundreds of millions of synapses, releasing electronic currents and transmitting information,
observations, memories, calculations...\\n\\nYes. I believe that Xianzhou utilizes jade abaci to
directly link people together. They use this kind of method to observe all of Xianzhou and
record every creation. They can even calculate every moment in history. Everything is clear to
them. In other words, the jade abacus isn't a kind of crystal computer. Rather, it is a type of
bio-quantum computer.\\n\\nAfter my Intelligentsia Guild colleague from the computer science
field heard my conjecture, he burst into laughter, like I was some kind of brainless reptile. I just
hope that he can ultimately unearth the secrets of this technology... If bio-quantum computers
could be applied to the Intelligentsia Guild, then this massive academic association would
become a single scholar whose wisdom would be worthy of an audience with the Erudition of
the Aeons.\\n\\nThe Intelligentsia Guild has always believed that \"All knowledge must flow like
currency.\" This would be the most efficient way to make that happen.",
"LocalbookConfig_BookContent_190331": "...\\n(spoken)\\nThe general saw a poor, helpless
orphan. Outside the city, the Borisin forces laid siege to the city. The general stopped and
asked the boy a question.\\n\\n<i>\"Boy, why aren't you running for your life? You can't blame
heaven and earth if you just wait for the Borisin to come and kill you!\"</i>\\n\\nThe orphan did
not grow timid in the presence of the general, but as soon as he opened his mouth, tears were
running down his face.\\n\\n(sung)\\n<i><align=\"center\">My good general! Disease and
swords were at our doorstep.</align></i>\\n<i><align=\"center\">My mother and I escaped to
another planet.</align></i>\\n<i><align=\"center\">She passed on as we wandered around,
homeless and wretched.</align></i>\\n<i><align=\"center\">How could my heart not be filled
with sorrow!</align></i>\\n\\n<i><align=\"center\">The general cried as he heard the orphan's
tale.</align></i>\\n<i><align=\"center\">How could one bear to see my family so
miserable!?</align></i>\\n<i><align=\"center\">I will cut down the evil monsters by the sacred
order.</align></i>\\n<i><align=\"center\">Who can endure such
loneliness?</align></i>\\n...\\n\\n...\\n(spoken)\\nThe general charged onto the Borisin ship.
Thousands of monsters appeared along the bridge. The general looked at his foes and
grinned. He thought to himself:\\n\\n(sung)\\n<i><align=\"center\">I will put an end to all our
future troubles</align></i>\\n<i><align=\"center\"> to be settled with the Plagues
Author!</align></i>\\n\\n(spoken)\\nI saw him shout as the qi moved from his Well. There is a
saying that goes —\\n\\n(sung)\\n<i><align=\"center\">The general shouted on the
bridge.</align></i>\\n<i><align=\"center\">He shouted so loudly that even the comets reversed
their tracks.</align></i>\\n<i><align=\"center\">The Reignbow Arbiter gifted me a
longsword</align></i>\\n<i><align=\"center\">to cut off your head and break your
chains.</align></i>\\n<i><align=\"center\">The day I come to the Hall of Karma,
</align></i>\\n<i><align=\"center\">I shall have nothing to hold on to for this
life!</align></i>\\n...",
"LocalbookConfig_BookContent_190332": "Compared with your thriving and ever-changing
entertainment industries, culture and entertainment on Xianzhou have developed rather slowly.
Developments in culture always require the new to supersede and replace the old, but as each
generation on Xianzhou is so long, it's difficult to change any aesthetic trends or styles.\\n\\nOf
course, this is just a crude interpretation. A more nuanced interpretation would be: Mainstream
culture on the Xianzhou is rather classical, even retaining many original forms from antiquity.
You'll definitely feel its unique charm as long as you visit the Sleepless Earl on a storytelling
night. Somebody once told me after listening to a performance: \"I can't help but cry after
listening to that tune. It feels like I were listening in to echoes of antiquity!\"\\n\\nMr. Xiyan and I
are old friends, and he really loves discourse. One day, he acted on a whim and began
collating all of these old songs for organizing. I took my chances too, and encouraged him not
to quit. My daughter Mengming is young, and doesn't know about all this old culture. This book
is extremely helpful for her.\\n\\nIf you're interested in these \"Echoes of Antiquity,\" then come
and let Mr. Xiyan teach you a thing or two!\\n<align=\"right\">Shuhua</align>",
"LocalbookConfig_BookContent_190333": "Storytelling is a form of folk art enjoyed by almost
all Xianzhou residents. It's an extremely simple art form: One person, one fan, and one gavel
on stage, with a full house listening on. That's all you need to know about this ancient
art.\\n\\nStorytelling themes fall into three categories: Legendary stories, historical epics, and
urban banter. Legendary stories divide tales into supernatural, mystery, and chivalry. Historical
epics, meanwhile, divide tales into imperial, heroic, and villainous. Urban banter tales don't
really have their own subcategories, and focus instead on those small, everyday stories —
particularly humorous ones.\\n\\nStorytelling may look simple enough, but there are in fact
many different ways of doing it. My humble style is at least <unbreak>600</unbreak> years
old, but when an ignorant junior asks me, \"Mr. Xiyan, do you know how to perform
storytelling?\" I could only answer, cheekily: \"Barely.\"\\n\\nAll you need to tell stories is your
mouth, but you can't just leave people there \"listening\" to a boring story. No, a storyteller lets
you see, feel, and smell each little detail. Even though you're just sitting there, I have to take
you along with me, so it feels like you were immersed in this story. For example, if you're
talking about a treacherous battle some <unbreak>5000</unbreak> years ago — one you
weren't around to see, heck, I wasn't even around back then. You want to leave feeling as
though you were an eyewitness who just escaped the perils of the frontline.\\n\\nBut really, it's
impossible to get a sense of it no matter how lively I might describe things to you. You're better
off going into the Sleepless Earl and catching one of my humble performances: Then, you'll
eventually get it.\\n\\nIt's okay if I don't have a show that day. Any show performed at the
Sleepless Earl will leave you feeling satisfied. As for other precious Xianzhou folk art forms out
there, we will continue discussions below.",
"LocalbookConfig_BookContent_190334": "Xianzhou Chordophone is a kind of traditional folk
art. The name comes from the performer who has to play a chordophone while reciting along
at the same time, hence, \"Xianzhou Chordophone.\" The lyrics and rapping of this style
convey a vivid ambience of everyday markets, mainly using urban slang and sometimes even
lacking strict rhymes. Its themes cover a wide range, from heroes of yore to passionate
romance.\\n\\nIn my humble opinion, Xianzhou Chordophone has the highest barrier to entry
for any local folk art: Not only do prospective artists need to be nimble in speech, but they also
have to be excellent performers. One solo performer has to play many characters,
distinguishing each to the audience by using only recitation and rap.\\n\\nNot just that, but it's
called \"Chordophone\" for a reason: Extreme proficiency in playing the Xianzhou chordophone
is naturally a key requirement. Despite having only three strings, a Xianzhou Chordophone
performer can use them to subtly evoke thousands of different moods, scenes, and emotions.
I'm not talking about merely stringing along on a chordophone here.\\n\\nWhen I was young, I
heard Master Qiju's chordophone tale \"Jing Yuan's First Hunt\". By \"young\", I was almost
<unbreak>300</unbreak> years old... But her superb acting and outstanding musicianship still
move me deeply to this day.\\n\\nNow, Master Qiju has already entered into the Hall of Karma.
Some new performers have honed their craft over the centuries to also perform this
masterpiece to perfection. But I truly still prefer and yearn to hear her rendition of \"Jing Yuan's
First Hunt.\"",
"LocalbookConfig_BookContent_190335": "Foxian drum chanting is the youngest out of all the
Xianzhou regional folk arts.\\n\\nIts origins can be traced back to the first Foxian merchants
banging pots and hawking goods out on the street when the Foxians first joined the Xianzhou
Alliance. Performers strike drums while singing with the rhythm. It's almost exclusively a
singing art, with almost no spoken word.\\n\\nFoxian Drum Chanting themes closely align with
the ethnic characteristics of the Foxians, who praise heroes and romance while singing of
passionate battles and ardent emotion. However, compared with the simplicity of Xianzhou
Chordophone, Foxian drum chanters usually adopt serenely beautiful and boundlessly
evocative lyrics.\\n\\nBut I don't think this is a contradiction. After all, one of the earliest Foxian
drum chanting songs is the Foxian traditional \"Epic of the Old Verdant Home.\"\\n\\nIn recent
years, two Foxian drum chants have become quite popular: The \"Cloud Knights Against the
Borisin\" with its depiction of historical heroes, and the soft, joyful romance of \"Foxian
Bewitched.\" If you've got the time to spare, I recommend you give them a listen.",
"LocalbookConfig_BookContent_190336": "Neither Xianzhou Chordophone players nor Foxian
Drum Chanters really pay much attention to melody. Xianzhou locals focus on their playing of
the chordophone, rather than singing, while the Foxians focus on lyrics, often beating the drum
along to the same melody for the whole song. The Vidyadhara locals are different: They use
only a simple castanet for their instrument, relying on extremely diverse sets of
melodies.\\n\\nBut if you're a cheery listener who doesn't particularly like to hear tales of
suffering and you see a Vidyadhara local take up their castanet to start clacking and singing...
Then I humbly advise you to run for the hills! As what follows may just be unbearable for
you.\\n\\nIt's because Vidyadhara elegies can be said to represent all of the most tragic
aspects of Xianzhou culture. When singing of love, Xianzhou Chordophists sing of schoolyard
crushes, Foxians chant of unbridled passion, but the Vidyadhara players sing about loves lost.
Similarly, the heroes of Xianzhou songs are chivalrous and courageous, the Foxian heroes
drive out treacherous evil, but the Vidyadhara players sing of pyrrhic victories.\\n\\nVidyadhara
elegies suit a tragic tone, and they only have a handful of happy endings. Most performances
leave listeners with a bitter-sweet taste. Now that I think about it, Vidyadhara elegies originate
from an era of great unrest for them, and perhaps this commitment to the tragic form comes
from such times of turmoil.\\n\\nSeveral hundred years ago, there was once a Vidyadhara
player named Ling Jie who sang two operas which went sensationally viral aboard the
Xianzhou Luofu: \"Dragontooth Tales\" and \"Fateful Rebirth.\" \"Dragontooth Tales\" is a
heroic epic with a tragic ending, while \"Fateful Rebirth\" tells of the ill-fated romance between
a Xianzhou local and a Vidyadhara local that can only end in tragedy for all.\\n\\nNowadays,
Ling Jie has been hatched and reborn, but her works have not been lost. Countless Xianzhou
residents follow in the footsteps of Ling Jie and study these elegies, many of whom are not
even Vidyadhara themselves. In this day and age, whenever you hear someone singing a
Vidyadhara elegy in Xianzhou, they'll almost definitely claim to be a devoted disciple of Ling
Jie.\\n\\nThat's why I always thought that Ling Jie's rebirth was different from other Vidyadhara
players. Her culture really does live on forever in the hearts of Xianzhou residents.",
"LocalbookConfig_BookContent_190337": "There are various theories about the origins of
crosstalk in Xianzhou, and each is debated more vigorously than the next. But I venture to
surmise that this debate is rather boring, and even more meaningless. All you need to know is
that crosstalk comedy forms an extremely important part of civil life in Xianzhou, and that's
enough.\\n\\nAs far as I know, it's by no means rare to find Xianzhou humans, Foxians,
Vidyadhara, and even Outworlders who care not for opera and storytelling. However, there is
hardly anyone who hates crosstalk.\\n\\nIt's simple to see why. Crosstalk is stylish, popular,
easygoing, and funny. After a long and exhausting day, sometimes you just want to relax your
body and mind. That's when you find a teahouse, order a pot of hot tea, and lie back in your
chair to enjoy some crosstalk — ah, now that's the life!\\n\\nCrosstalk usually requires two
people to perform. One performer throws out the jokes, while the other catches and builds
upon them. Back and forth the conversation goes, as they talk up a hilariously witty little
skit.\\n\\nMy humble profession might be storytelling, but crosstalk performers have much in
common with us, relying on our quick tongue and wit to make a living. I spoke earlier about
how a good storyteller shouldn't just talk, but rather immerse the audience in a scene —
crosstalk is just the same.\\n\\nWhat's more, crosstalk needs more than just one master
performer. If your partner's found lacking, then even the greatest crosstalker of all time would
turn out to be no good. There's a teamwork between two people that creates a delicate beat,
and this unique narrative rhythm happens to be the magic that captures crosstalk's wit and
wonder.\\n\\nThis is where some audiences will ask, \"In that case, isn't crosstalk more difficult
than storytelling?\"\\n\\nWell... I'll cast no judgment here. Why not drop into the Sleepless Earl
for some storytelling and crosstalk? And then you'll be able to decide for yourself.",
"LocalbookConfig_BookContent_190338": "If crosstalk uses words to bring joy to the
audience, then acrobats use their body movements to do the same.\\n\\nAcrobatics in
Xianzhou is a traditional art almost as old as time. The Xianzhou humans, Foxians, and
Vidyadhara all have their own acrobatic traditions even before joining the Xianzhou. The
reason is simple, too — in any time, place, and society, there'll always be marvelous buskers
with talent, an interest to perform, and a need for money.\\n\\nA variety of skills are used to put
on dazzling acrobatics feats. Some are tough and hardcore stunts, while others are ingenious
magic tricks — and the latter are often better for the show. Think about it: a Vidyadhara's
performance of \"Cloudcry Magic\" takes painstaking practice, but doesn't really stupefy the
crowd, as the Vidyadhara race has always known such tricks. However, a Foxian's
performance of \"Cloudcry Magic\" will earn a standing ovation for its astonishing wonder,
because nobody can figure out how a Foxian could have done it.\\n\\nTherefore, when
Guinaifen first debuted on the Xianzhou acrobatics scene, the audience went absolutely
wild.\\n\\nA traveler from beyond Xianzhou had learned so many tricks, some of which are
difficult to master even for long-life species... I humbly suggest that you take the time to watch
Guinaifen's performance to experience for yourself just how much incredible skill this
profoundly talented acrobat has.\\n\\nIn my estimation, the most important aspect is that a
short-life individual like Guinaifen has blasted a breath of fresh air through the stuffy world of
Xianzhou folk art. Her acts include traditional stunts such as fire-breathing, sword-swallowing,
bowl-balancing, umbrella-dancing, neck-pulling, and boulder-smashing — but she also
invented her own uniquely creative tricks such as bullet-catching, eating noodles upside-down,
and whistling while brushing her teeth.\\n\\nI've spent half my life on storytelling and honed my
craft with words, but I still have no words to describe even one-thousandth of her supreme
talents... Ah, I warmly invite you to enjoy her performance should you have the time.",
"LocalbookConfig_BookContent_190339": "Did you know that over <unbreak>80%</unbreak>
of Xianzhou residents over the age of <unbreak>800</unbreak> will suffer from being mara-
struck?\\nDid you know that over <unbreak>50%</unbreak> of Xianzhou residents fail to
celebrate their <unbreak>900</unbreak>th birthday in a conscious state?\\nDid you know that
fewer than <unbreak>10%</unbreak> of Xianzhou residents are aware that the amnesic
meditation therapy can cure senescence <unbreak>100%</unbreak> of the time?\\n\\nThe
root cause behind mara-struck is the excessive collection of meaningless memories.\\nThink
about it — Do you really need to remember the names of your childhood buddies? Do you
really need to remember dismal work experiences? Do you really need to remember every
failed relationship?\\nAll of these unnecessary memories are the main culprits behind being
mara-struck!\\n\\nScientific research shows that <unbreak>60%</unbreak> of the human
brain's functions are outside of personal control, such as having a heartbeat, breathing,
sleeping, metabolism, and <b>memory management!</b>\\nHowever, Dr. Kang Tu, whose
family has possessed the secret of the amnesic meditation therapy for generations, has
proved to us that the removal of memories <b>can be manually controlled</b>!\\nDr. Kang Tu
is <unbreak>3176</unbreak> years old, but is still agile of mind and open to new
ideas.\\n\\nThe doctor told us: \\n\"Every generation of my family has avoided being mara-
struck and lived with a clear head for thousands of years — all due to the meditation practices
passed down through my family.\"\\n\"My elders always warned me not to pass on this secret
to the world. It would not be good if all of Xianzhou lived forever.\"\\n\"However, after
witnessing so much pain here, I've decided to go against my ancestors' wishes!\"\\n\"Now, all
you need to do is buy my amnesic meditation therapy device, and you'll easily forget all the
useless memories of yours — and gain a brain full of peace and quiet!\"\\n\\n<b>Patient
Interviews</b>\\n\\nWenjin (<unbreak>2434</unbreak> years old): \"Ever since I started using
the amnesic meditation therapy device, I've forgotten all of my awkward school memories! I
forgot getting beaten up by that poxy bully, and forgot how the girl I liked back at school ended
up dating my junior... I've forgotten them all! A happy demeanor is how to ward off the ravages
of mara!\"\\n\\nSisong (<unbreak>1453</unbreak> years old): \"I started feeling powerless in
my daily life as I got older... But since I started using amnesic meditation therapy device, I've
forgotten those halcyon days of my youth — so I feel I'm living out my golden years now! The
amnesic meditation therapy device has brought me back to peak condition!\"\\n\\nHuayi
(<unbreak>1800</unbreak> years old): \"Lots of people say the amnesic meditation therapy
device has got to be fake, and that I fudge my age. All I have say to the doubters and the
haters is — buy a device and try it yourself! Your mind will be clearer, and you'll realize how
foolish your doubts were!\"\\n\\nGood news! Good news! The amnesic meditation therapy
device is in negotiations with the Ten-Lords Commission to become the first official product of
the Xianzhou Mara-Struck Rescue Project! When that happens, you'll all have the chance to
shake free from the shackles of mara and enjoy a healthy, eternal life!\\n\\nNow, to give
something back to our customers, Dr. Kang Tu has launched a time-limited pre-order pack.
You can have the opportunity to experience the extraordinary effects of amnesic meditation
therapy device before it makes it into thousands of Xianzhou households!\\n\\nAs the saying
goes, first in, first served. Don't miss out! Pick up your jade abacus and place that order, now!
The first hundred lucky customers will also score a nutritious bundle of grains, flour, rice, and
cooking oils from NutriTreasures!\\n\\nDon't miss out! It's now or never!\\n\\nPlease look out
for: <b>amnesic meditation therapy devices. Stay healthy forever!</b>",
"LocalbookConfig_BookContent_190340": "<b>Yellow Boulder</b>\\n\\n[Other Names]\\nAlso
known as Stone Calf, Sleepstone, and Eight-Hundred-Miles.\\n\\n[Appearance]\\nHas
ossicones, with a short tail, lustrous fur, and stony texture.\\n\\n[Behavior]\\n The animal has a
mild temperament and hibernates in the mountains during cold seasons. It consumes large
amounts of wild grass and fruits before winter, and its meat is the most tender and plump at
that season. It then turns into rock and hibernates in mountainous valleys, during which its
meat has absolutely no taste. It is therefore a precious food ingredient dependent on the
seasons.\\n\\n[Legend]\\nThere was once a Xianzhou man who raised cattle in a faraway
delve. Calm and peaceful, he spent <unbreak>300</unbreak> years away from home. His
brother went looking for him, and they had an emotional reunion. He told his brother that a
sumptuous banquet was prepared, but there was no food — only a valley strewn with stones.
The brother was surprised, and the herdsman yelled, \"Rise, cattle!\" And all the yellow
boulders within <unbreak>800</unbreak> miles transformed into herds of plump
cattle.\\n\\n[Flavor]\\nBeef: Sweet, warming, and non-toxic.\\nMilk: Sweet, cooling, and non-
toxic.\\nHorn: Bitter, warming, and non-toxic.\\n\\n[Effects]\\nBeef: Nourishes the spleen and
stomach, strengthens muscle and bone.\\nMilk: Calms the mind, nourishes the stomach and
lungs.\\nHorn: Stops bleeding and treats diarrhea.\\n\\n[Recommended Recipe]\\nThree Rocky
Delicacies: Also known as Stone Soup. Remove skin and sinew from a few pieces of yellow
boulder neck meat and ribs, place into a copper pot, then immerse with a few dozen liters of
morning dew from Scalegorge Waterscape. Wash and slice black forest mushroom and rocky
bamboo shoots, add to the pot, then bring to a boil on medium heat. This dish dispels cold and
dampness, and warms the digestive organs.\\n\\n<i>Note:</i>\\n<i>Investigations show the
person raising cattle in that distant delve should have been one of the Alchemy Commission
masters. They are skilled at transmigrating animals, so the legend should represent a
demonstration of biological transmigration.</i>",
"LocalbookConfig_BookContent_190341": "<b>Tuskpir</b>\\n\\n[Other Names]\\nAlso known
as Dreaming Noble, Eternal Peace, and Sacred Branch.\\n\\n[Appearance]\\nElongated
proboscis, no horns, speckled fur like the sky dotted with stars.\\n\\n[Behavior]\\nA migratory
beast, it lives in hot springs, valleys, and other places with geothermal heat. It is a timid animal
by nature. Its proboscis is used to filter feed on aquatic insects and small fish like a whale
would.\\n\\n[Legend]\\nSpring waters where the tuskpirs live often have a soothing and
meditative effect. The water breaths and creates a spiritual aura. In the olden days, the Luofu
people used to grind down the animal's horns into medicine, calling it Spirit-Soothe Powder. It
is often used to treat insomnia due to anxiety or depression.\\n\\n[Flavor]\\nMeat: Spicy,
warming, and non-toxic.\\nHorn: Bitter, cooling, and non-toxic.\\n\\n[Effects]\\nMeat: Quenches
thirst, replenishes blood, and soothes the organs.\\nHorn: Relieves pain by activating qi.
Relieves asthma by soothing qi.\\n\\n[Recommended Recipes]\\nSacred Branch: Taskpir horn
is actually a clump of feces. Poachers nowadays deliberately classify it into grades, making
ridiculous assessments for different feces patterns and types just to pump up prices. In my
opinion, the sacred branch could be used as ornaments or burnt as incense. Once burned,
they calm the mind. Do not ingest orally.\\n\\nSpirit-Soothe Powder: Made from pulverized
tuskpir horn, plus other ingredients. Rich in minerals but toxic if
overdosed.\\n\\n<i>Note:</i>\\n<i>The Realm-Keeping Commission has verified that the
tuskpir horn is no longer in any modern medicine, and its hallucinatory effect appears identical
to that of intoxication.</i>",
"LocalbookConfig_BookContent_190342": "<b>Gentle Halcyon</b>\\n\\n[Other Names]\\nAlso
known as Puffergoat, Floating Ram, and Heaven's Mutton\\n\\n[Appearance]\\nCurled horns,
no tail, soft and fluffy coat.\\n\\n[Behavior]\\nA species that lives in flocks and has a gentle
demeanor. Shaped like a fluff ball, this animal inhales air into an internal air sac when in
danger, inflating its whole body to float upward away from predators. They fly up in large
groups, as if they are sightseers.\\n\\n[Legend]\\nThe Xianzhou people raised this animal for its
wool. As they live in flocks, keepers usually lasso the head sheep. We now know that leather
from their skin is very elastic, and their air sac is strong and durable, making all parts of the
animal useful for starskiff production. Gentle halcyons raised at the sky farms regulated by the
Sky-Faring Commission live carefree lives.\\n\\n[Flavor]\\nMutton: Sweet, very warm, and non-
toxic.\\nMilk: Sweet, warming, and non-toxic.\\nHorn: Salty, warming, and non-
toxic.\\n\\n[Effects]\\nMutton: Good for the spleen, warming and cooling the internal
organs.\\nMilk: Warms the liver and lungs, nourishes weaker constitutions, and replenishes
blood.\\nHorn: Relieves fevers, clears the liver, and brightens the eyes.\\n\\n[Recommended
Recipes]\\nLingering Sauce: Wash and carve the Puffergoat into small cubes and place into a
casserole. Mash star leek, taro peppers, and ambrosial apricots together into a marinade for
the mutton. Simmer over an open fire until the meat disintegrates. Add sliced sturgeon, then
grind into a paste for a delicious condiment.\\n\\nDivinely Gifted Crimson Lamb: Use the
Crimson Melodies wine from the Dragon Spring Brew distillery to cook the mutton. Marinate
the mutton and roll it up tightly, then immerse it into the wine, using a Scalegorge stone to
weigh it down. Allow the mutton to soak until the liquor has permeated into the bones, then cut
the meat into slices as thin as paper.\\n\\n<i>Note:</i>\\n<i>The flock management techniques
recorded are rather old-fashioned, and the lasso method has now been lost to the ages.</i>",
"LocalbookConfig_BookContent_190343": "<b>Downy Antler</b>\\n\\n[Other Names]\\nAlso
known as Lady Antlers, Wandering Velvet, and Startled Deer.\\n\\n[Appearance]\\nTheir
antlers appear as tree branches, blooming flowers in spring. They have a short tail, and a soft
and fluffy coat.\\n\\n[Behavior]\\nDowny antlers have a symbiotic relationship with a certain
species of flowers, with said flowers growing out of their antlers and particularly dense clusters
at the intersection of several branches. When chased by predators or otherwise startled, these
clusters will burst apart, with flower petals scattering everywhere to confuse nearby
enemies.\\n\\n[Legend]\\nThe Xianzhou people of the past sought flower petals for pouches
carried closely on their persons. In the old days, scholars would set up spring banquets on
skiffs, seeking downy antlers and chasing them in delves. The people would compose poetry
and play music as they watch petals raining down.\\n\\n[Flavor]\\nVenison: Sweet, warming,
and non-toxic.\\nAntlers: Sweet, warming, and non-toxic.\\nFlowers: Bitter, cooling, and slightly
toxic.\\n\\n[Effects]\\nVenison: Good for the spleen, warms the kidneys and stomach.\\nAntlers:
Warms both liver and lungs, nourishes weak constitutions, and replenishes blood.\\nFlowers:
Clears excessive internal heat and moisture by inducing sweating.\\n\\n[Recommended
Recipes]\\nGolden Velvet Rice: Pluck blooming flower clusters from young downy antlers in
early spring, selecting blooms with the most richly colored petals. Blanch in diviner grass soup
with a pinch of salt. Add day-old purple rice, then steam together. Consuming this dish
regularly can calm the mind and grant better eyesight, with the effects enhanced if cooked
using waters from Scalegorge Waterscape.\\n\\nBlooming Pistil Soup: Cut flower buds from
the clusters using a knife, dip them in wax and soak them in a pot of honey. Immerse the pot in
the thermal springs of Scalegorge Waterscape in summer and watch the flowers bloom. Enjoy
the wondrous aroma and sight!\\n\\n<i>Note:</i>\\n<i>Despite being an endangered species,
its population remains stable under the tenure of the Realm-Keeping Commission.</i>",
"LocalbookConfig_BookContent_190344": "[Source Text]\\n\\n<align=\"center\">Ode to
Reignbow Path
[†1]</align>\\n\\n<align=\"center\">Anonymous</align>\\n\\n<align=\"center\">You have not
seen the Cangcheng full of Langgan, consumed by the planet of sentient evil, standing firm till
the end.</align>\\n<align=\"center\">You have not seen the Yuanqiao covered in Bigui, sailing
on a path of no return. To the crimson star it rends.</align>\\n<align=\"center\">You have not
seen the Daiyu verdant with Shatang, plummeting like a hurtling flame, burnt like lamp oil
spent.[†2]</align>\\n<align=\"center\">You have not seen the tumultuous journey in the bowels
of space, where human and stars alike are transient as reeds.</align>\\n<align=\"center\">In
the beginning when the world was new, the wastelands to our ancestors did
attend.</align>\\n<align=\"center\">Where nations warred amongst forts, where the plain
cavalry's banners did suspend.</align>\\n<align=\"center\">The wise sovereign quelled the
local lords. Using Aurumatons, did deceit cease and mend.</align>\\n<align=\"center\">All
cardinal directions were ruled under one. A world unified, standing
unbent.[†3]</align>\\n<align=\"center\">The divine race encroached and covered the sky.
From Muldrasil poured these fiends.[†4]</align>\\n<align=\"center\">Then cruisers and
dreadnaughts launched to the depths. To Sanctus Medicus, crossing eons, messengers we
send.[†5]</align>\\n<align=\"center\">Amongst the Nine was one Yaoqing, its delves had
many heroes attend.</align>\\n<align=\"center\">The greatest among them was the Reignbow.
With their bow, even stars may rend.</align>\\n<align=\"center\">From the budding shores
where ambers are plucked, to the stellar abyss where void whales
fend.[†6]</align>\\n<align=\"center\">From puppets disempowered by iron mallets, to slaying
viscorpi and having their flags upend.[†7]</align>\\n<align=\"center\">Flames of war snuffed
from the five Navium Astriger, mists of memory on the eight Xianzhou ships' rivers
ascend.[†8]</align>\\n<align=\"center\">Remember how sovereign ruled the ancient lands, yet
the mighty Reignbow none may contend.</align>\\n\\n[Editor's Notes]\\n\\n[†1] This poem is in
the ode form, a genre which uses free verse rhyme and meter, flexible structure, and often
uses words like \"Ode\" in their title. For ease of reading and due to the length of the poem, the
editors had split this work into sections based on progression of the narrative.\\n\\n[†2]
Langgan, Bigui, and Shatang are all mystic trees found in primeval imperium legends, with
trunks made of jade and bearing fruits that grant immortality. The Daiyu, the Yuanqiao, and the
Cangcheng are all Xianzhou ships that have been destroyed. The Daiyu exploded in
<unbreak>1200</unbreak> Star Calendar during the campaign against the viscorpi, a Denizen
of Abundance race. The Yuanqiao lost control during the Civil War in
<unbreak>3200</unbreak> Star Calendar, plunging into a red giant and disappearing
completely. The Cangcheng was devoured by the activated planet Rahu, Devourer of Worlds,
in <unbreak>6300</unbreak> Star Calendar. This suggests that the ode was composed after
<unbreak>6300</unbreak> Star Calendar, but it's also possible that later authors have
amended the original.\\n\\n[†3] This section describes the glorious days when the unnamed
sovereign united the entire planet during the Primeval Imperium Age of the Xianzhou Alliance.
\"Replacement by Aurumaton\" refers to the story of the sovereign's ban on all forms of
weaponry and replacing security institutions with Aurumatons and Ingenia to maintain public
order.\\n\\n[†4] \"The divine race\" means the Wingweavers, one of the Denizens of
Abundance races. Muldrasil is this race's home world, a planet-sized giant tree that draws
energy from the stars. Here, we can see that the Denizens of Abundance had made contact
with various Xianzhou clans as early as the Primeval Imperium Age.\\n\\n[†5] \"Sanctus
Medicus\" is the Plagues Author, one who presides over the Path of Abundance. Today, this
title is mainly reserved for the henchmen of the Disciples of Sanctus Medicus.\\n\\n[†6] \"From
the budding shores where ambers are plucked\" refers to when Xianzhou observed the
Celestial Comet Wall being built by the Aeon Qlipoth. \"Where void whales fend\" refers to the
Xianzhou Alliance coming into contact with the void song whales around
<unbreak>500</unbreak> Star Calendar. This event should have happened before \"ambers
are plucked,\" but the poet inverted their order for linguistic flow. Also, based on historical
records, the Reignbow Arbiter was born in approximately <unbreak>1700</unbreak> Star
Calendar, and could not possibly have participated in the aforementioned events. This is
evidently a misappropriation. This occurs repeatedly in the text from here on, and individual
instances will not be noted further.\\n\\n[†7] \"Puppets disempowered by iron mallets\" refers to
the Xianzhou people wresting control of the ships from the Aurumatons, starting around
<unbreak>1400</unbreak> Star Calendar and finishing with the Heliobi Wars. \"Slaying
Viscorpi\" recounts the Xianzhou's battle against the viscorpi around
<unbreak>1200</unbreak> Star Calendar.\\n\\n[†8] The \"five Navium Astriger\" and the \"eight
Xianzhou ships\" are figurative, used to represent the entire flotilla of the Xianzhou Alliance.
This is not an actual count.",
"LocalbookConfig_BookContent_190345": "[Source Text]\\n\\n<align=\"center\">In multitude,
the Xianzhou piloted the Gloomy Hare. In solitude, the Xianzhou drove the Golden
Crow.[†1]</align>\\n<align=\"center\">In destiny, they met the homeless floating flames, not
knowing that the Heliobi was a poisonous woe.</align>\\n<align=\"center\">They can trick
without words on paper. They can please without poetry or
song.</align>\\n<align=\"center\">Know that illusions are but dreams, and careful to feed
demons your joys or tears.[†2]</align>\\n<align=\"center\">The Reignbow perceived like a
piercing light. Their bow-arm bent, ready to deal a warring
blow.</align>\\n<align=\"center\">The flaming demons did a red star make, deployed as bait
as their fears grew.[†3]</align>\\n<align=\"center\">Two thousand volunteers laid aside their
lives. Their bones shall remain on the Navis Astriger, such was the
vow.</align>\\n<align=\"center\">Disassembling a centerguard engine to recast as a drill. With
human flesh as its handle, forward they flew. [†4]</align>\\n<align=\"center\">Diving deep into
the innards of the Flint Emperor, a thundering explosion the heavenly pavilions did feel.
[†5]</align>\\n<align=\"center\">Instantly did the light fade and the star's essence die, the
dimming red with its residual lifespan swallowed.[†6]</align>\\n<align=\"center\">Pushing
forward to capture the fae fire, we the demon sealed. Forced to nurture the Xianzhou, onward
it rowed. [†7]</align>\\n\\n[Editor's Notes]\\n\\n[†1] In the legends of the Primeval Imperium,
the moon was a \"Gloomy Hare,\" while the sun was a \"Golden Crow.\" This refers to the
Reignbow (the Xianzhou fleet) sailing across the galaxy.\\n\\n[†2] Historical records describe
Heliobi as a species of formless energy creatures that can absorb human emotion and
influence behaviors.\\n\\n[†3] \"Red star\" here refers to the red micro-star formed by the
Heliobi to capture the Xianzhou fleet.\\n\\n[†4] The Primeval Imperium's literature had stated,
\"the frontline is called the vanguard, and behind them stands the centerguard.\"
\"Centerguard\" refers to the auxiliary engines of the Xianzhou Yaoqing. This line refers to how
the suicide squad, led by the Reignbow, disassembled and weaponized the ship's auxiliary
engines to fight the Heliobi.\\n\\n[†5] \"Heavenly pavilions\" refers to the \"Skyward Pavilions
neighborhood\" residential area aboard the Xianzhou Luofu. Another possible interpretation is
the Divination Commission's \"Cloud Pavilion.\" It indicates how widespread the shockwave
was felt.\\n\\n[†6] Historical records show that the Xianzhou's suicide squad sent the
weaponized auxiliary engine straight into the red star formed by the Heliobi, causing it to
undergo early decay and implode into a black hole. This line is the first in the history of
Xianzhou literature to describe this process.\\n\\n[†7] Based on records, the Xianzhou
residents locked up the defeated Heliobi leader, the Flint Emperor, sentencing them to serve
as the power source for the Xianzhou Zhuming for the rest of their eternal life.",
"LocalbookConfig_BookContent_190346": "[Source Text]\\n\\n<align=\"center\">In thriving, the
Xianzhou piloted the Ice Toad. In meticulous care, the Xianzhou drove the Six Dragons.
[†1]</align>\\n<align=\"center\">The vast fleet sailed through time and space, and the title of
Heaven's Mast a ship had humbly taken.[†2]</align>\\n<align=\"center\">Many miracles the
divine blessing conducted, blurring reality with myth. True
liberation.</align>\\n<align=\"center\">Elevated, the wild horses in eloquence spoke, and
Xianzhou's fog and clouds to words hearken. [†3]</align>\\n<align=\"center\">The jade abacus
carefully was wrought, calculating all mysteries. The world reduced to a
deliberation.</align>\\n<align=\"center\">The Reignbow merged with the jade, seeking
epiphany, and the Wisdomwalker in dreams showed premonition.
[†4]</align>\\n<align=\"center\">Yet everlasting prosperity and wisdom Reignbow did not see.
There would be fields of corpses, blood soaken.</align>\\n<align=\"center\"> Crippled, defiled,
unending agony. Maddened, mutated, total forgetfulness, never to waken.
[†5]</align>\\n<align=\"center\">The Reignbow bounded with futile warnings, but was thought
mad against diviners, mocked in derision. [†6]</align>\\n<align=\"center\">Then the poor and
nobles joined forces against the Reignbow. In scorn, ridicule, pity, or
lamentation.</align>\\n<align=\"center\">Reignbow in a rage scolded the nobles, calling greed
for immortality as foolish as the ancient sovereign's obsession.
[†7]</align>\\n<align=\"center\">The arbor branches were mere axles to the war chariot, and
the Reignbow's fleeting arrow found the divine plantation.</align>\\n<align=\"center\">Turning,
the Reignbow released their flashing arrow to the tree, and fear and horror in human hearts
stricken.</align>\\n<align=\"center\">Yet exiled to cold coffins for long watchful sleep, this
warrior of yesteryear all forgotten.[†8]</align>\\n\\n[Editor's Notes]\\n\\n[†1] The people of the
Primeval Imperium once believed that the Moon was an \"ice toad,\" while the Sun was \"six
dragons.\" This refers to Reignbow (and the Xianzhou) sailing across the galaxy.\\n\\n[†2] \"A
ship\" refers to the Xianzhou Luofu, indicating that it was the highest-ranked ship in the
Alliance. \"Heaven's Mast\" refers to the Ambrosial Arbor. This is describing how the seeds of
the Ambrosial Arbor took root aboard the Xianzhou Luofu. However, the Xianzhou Luofu only
became the flagship of the Alliance after receiving the Ambrosial Arbor. Here the sequence is
reverted, probably out of artistic license.\\n\\n[†3] The people of the Primeval Imperium used
\"wild horses,\" \"fog,\" and \"clouds\" to refer generally to clouds, air, and dust. The structure of
this sentence is inverted, with the gist being \"even clouds and dust grew eloquent through the
Ambrosial Arbor's Elevation.\" According to historical records, the Xianzhou experimented with
the Arbor's fruit, \"Elevating\" animals to the point of mimicking human sentience and speech.
The line is probably referring to this event.\\n\\n[†4] The motif of \"merged with the jade\"
originated when the sage Xuan Yao embedding the jade abacus directly into the human skull
to peer into the future. This is evidently a misappropriation. The \"Wisdomwalker\" is the one
who presides over the Path of Erudition.\\n\\n[†5] \"Crippled,\" \"defiled,\" \"maddened,\"
\"mutated,\" and \"forgetfulness\" are the five symptoms of being mara-struck. \"Crippled\"
means that, after suffering grave injuries from external violence, the body must utilize its self-
healing capacities to undergo long and painful periods of repair. \"Defiled\" means that, due to
the immortality of the flesh for the Xianzhou people, the body may be forced to eternally co-
exist with incurable alien viruses or bacteria. \"Maddened\" means the person starts to feel
anger and violent desires, and starts to have extreme mood swings. \"Mutated\" means the
flesh is starting to produce mutated organs and can no longer maintain a stable humanoid
form. \"Forgetfulness\" means the person's mind is taken over by a sense of emptiness, and
spends their days in an oblivious daze. This section describes how, after the Reignbow
became one with the jade, they saw the tragic future of the Xianzhou residents, where the
people became mara-struck due to their immortality.\\n\\n[†6] \"Mad against Diviners\"
originates from a Xianzhou folk legend about a person who believed the Ambrosial Arbor to be
an alien monstrosity. Opposed to longevity, they feigned madness to publicly express their
ardent opinion. Here, \"Diviners\" generally refers to the Xianzhou aristocrats, and can be
extended to include the Arbor's fruit, as the aristocrats were the first Xianzhou residents to
receive the sacred fruit.\\n\\n[†7] \"Ancient sovereign's obsession\" refers to the nameless
sovereign who united the Primeval Imperium. The Reignbow thought the Xianzhou residents
were blinded by the seduction of an endless lifespan and were no different from the nameless
sovereign's rapacious fear of death. This drove Reignbow furious.\\n\\n[†8] This section
describes the Reignbow's opposition to immortality, and how they shot an arrow into the
Ambrosial Arbor to show their resolve. The Xianzhou aristocrats who had eaten the fruit of
immortality grew enraged and convicted them. However, awed by the Reignbow's heroic
exploits and prestige, they could only sentence the hero to continual hibernation. \"Watchful
sleep\" refers to the rotating cryo-sleep system used when the Xianzhou Alliance first left its
home world. \"Cold coffins\" are the cryo-sleep pods.",
"LocalbookConfig_BookContent_190347": "[Source Text]\\n\\n<align=\"center\">The years
came and went, as the fleet floated in uncertainty.</align>\\n<align=\"center\">Muldrasil the
gigantic we first beheld, as it sucked the stars' energies till all were
empty.</align>\\n<align=\"center\">Monstrous flesh thronged about, thick as fog. The divine
race flattered their wings, like clouds aplenty. [†1]</align>\\n<align=\"center\">All foresaw the
coming catastrophe, but naught could repulse such an almighty.
</align>\\n<align=\"center\">Invading branches cut to deter the tree from the ships, starskiffs
surrounded by arms clashing in activity.</align>\\n<align=\"center\">Brilliant stratagem needed
for dire plight, the Reignbow roused out of necessity. [†2]</align>\\n<align=\"center\">Tell not
the glorious to rest with their wine, but prays for the Heliobus to encase their
entity.</align>\\n<align=\"center\">Tell not the warrior to rest in slumber, but with the Flint
Emperor to assault our nemesis, without charity. [†3]</align>\\n<align=\"center\">Human lives
are but a transient lightning. The fate of heroes never lies in their own hands, never with
certainty.</align>\\n<align=\"center\">All the people rose to follow the Reignbow's example,
daring to guard the sky and protect home and company.[†4]</align>\\n\\n[Editor's
Notes]\\n\\n[†1] \"Thick as fog\" and \"clouds aplenty\" describe the vast size of the Denizens of
Abundance's armed forces.\\n\\n[†2] To repulse the invasion, the Xianzhou people decided to
raise Reignbow from their slumber. Once awakened, the Reignbow analyzed the situation and
concocted a strategy to break the deadlock.\\n\\n[†3] Reignbow ignored common advice,
heading into the prison deep within the Xianzhou Zhuming and persuaded the imprisoned
Heliobi leader, the Flint Emperor, to help the Xianzhou fight off the Denizens of Abundance.
They made a deal and the Reignbow allowed the Flint Emperor to possess their physical body,
in exchange for the power of the Heliobi.\\n\\n[†4] Inspired by the hero's sacrifice, many
Xianzhou residents made the same heroic deal. They formed suicide squads and marched
alongside the Heliobi. As clouds that cover the heavens, will the warriors protect the Xianzhou
and soar eternal. This is the origin story of the name \"Cloud Knights.\"\\n\\n[Postscript] \\nThis
part describes the \"Flaming Catastrophe,\" one of the Three Sufferings Era (approximately
<unbreak>3000</unbreak> — <unbreak>4000</unbreak> Star Calendar). At the time, the
Xianzhou Zhuming detected gravity waves from a massive object, but failed to capture any
light signals. Only when the Xianzhou Alliance drew nearer did the stargazers realize that this
massive object was a world of trees feeding off nearby stars. It was also the mortal enemy of
the Primeval Imperium — Muldrasil, homeland of the Wingweavers.\\nWhat petrified the
Xianzhou even more was that the ship behemoths of the viscorpi also appeared. The viscorpi
were directed by the Wingweavers, and the two races were living in a symbiotic relationship.
As if attracted by the power of the Ambrosial Arbor, Muldrasil slowly began approaching the
Luofu, and the most epic battle in the history of Xianzhou soon broke out.\\nFatigued from the
Civil War (the \"Living Catastrophe\" of the Three Sufferings), the aurumaton rebellion, and
their emigration plan, the Xianzhou residents were powerless to counter such a crisis. They
released all the prisoners in cryo-hibernation — including the hero of this epic ode, the
Reignbow.",
"LocalbookConfig_BookContent_190348": "[Source Text]\\n\\n<align=\"center\">The Reignbow
stood constant at the helm, steady with Xuanyuan, holding firm.
[†1]</align>\\n<align=\"center\">Forget life, and be convinced in your resolve for death. Now,
in swift battle we shall rebuke the swarm. [†2]</align>\\n<align=\"center\">In the future may we
always triumph, and cleanse the enemy with courage and vigor and arms.
[†3]</align>\\n<align=\"center\">Dazzling jade whistled through space, as the full might of the
arrow pierced the stars and gloom.</align>\\n<align=\"center\">The skies billowed in a
lightning sea, and the planets cracked open in thunderous inky
doom.</align>\\n<align=\"center\">The arrow fell from mountains' heights, and arrowhead
whistling loud as valley gales that loom.</align>\\n<align=\"center\">Blood rain poured upon
the Xuling and nights turned crimson on the Fanghu, all souls shaken to their very bone.
[†4]</align>\\n<align=\"center\">The sentient timber all shrivelled and collapsed, torn asunder
with void forces in torrential streams. [†5]</align>\\n<align=\"center\">When the clouds and
dust had diffused, the fae king and the Reignbow were nowhere to be seen.
[†6]</align>\\n<align=\"center\">Only their arms did remain and were reforged, cast into ingots,
committed to Jiyuan gloom.</align>\\n<align=\"center\">To electromagnetic cloud those were
sent, to circle the skies and shine with stellar bloom. [†7]</align>\\n<align=\"center\">Sorrow
and lamentation amongst the stars spread, tears and cries for their end, unfathomed.
</align>\\n<align=\"center\">Woe is the hero and all their shed tears. They no longer chase the
Luofu, but other stars that roam.</align>\\n\\n[Editor's Notes]\\n\\n[†1] \"Xuanyuan\" is a famed
bow of legend from the Primeval Imperium. Here, it refers to the Reignbow's weapon.\\n\\n[†2]
This line transitions rather bluntly. Together with the next line, it is possibly a speech by the
Reignbow to boost morale before the battle. Another interpretation is that the Reignbow knew
their death was near, and deliberately left their final words.\\n\\n[†3] This may be the origin
behind the common battle cries of the Cloud Knights — \"Glory to the Xianzhou, glory to the
Cloud Knights!\" and \"Cleanse our enemies with courage and vigor!\", but it's also possible
that later generations amended this. Academics hold different theories, and the order of the
lines is still up for debate.\\n\\n[†4] The historical record shows the battle formation during this
war was in this order, from the nearest to Muldrasil to the furthest: the Yaoqing, the Luofu, the
Yuque, the Zhuming, the Fanghu, the Cangcheng, and the Xuling. The Xuling and Fanghu
were far from the frontlines. Other records point to the Reignbow firing their arrow from the
bow of the Yaoqing. This line describes the size of the impact from the Reignbow's star-
shattering shot, and how every ship in the Xianzhou Alliance was affected.\\n\\n[†5] Based on
historical records, the Reignbow's arrow smashed into the Ambrosial Arbor, penetrated the
almighty beast, and severed the connection between the Luofu and Muldrasil. This ripped
open a fissure into the void, and a monstrous wave of imaginary force spewed forth from it.
This line describes that event.\\n\\n[†6] Based on historical records, the Reignbow disappeared
after shooting the arrow that turned the tide of battle, but the Flint Emperor had left behind part
of their body. This line claims that the Xianzhou people could find neither of them. Perhaps this
poem records mere rumor.\\n\\n[†7] \"Ingot,\" \"Jiyuan,\" \"electromagnetic cloud,\" and \"circle\"
in these two lines describe how the people of Xianzhou, in commemorating the Reignbow's
sacrifice, embedded their relics into a Jiyuan ingot and launched it into Muldrasil's orbit, so it
can shine as long as the star exists. There is no mention of such in existing records, and the
incident may be poetic license from the author. Moreover, this is the first ever mention of the
Jiyuan Ingot launch ceremony in the history of Xianzhou literature, but neither the time that this
custom started nor the date of this ode's composition can be verified.",
"LocalbookConfig_BookContent_190349": "<i>*Judging by the crumpled and degummed
papers of the notebook, it has been repeatedly read by its owner.*</i>\\n\\n(The previous
content is redacted)\\n\\nTidal Tea\\n\\nA plant that requires frequent soil loosening, weeding,
and removal of side shoots.\\n\\nIt likes wet soil and hates hot, direct sunlight.\\n\\n<i>Ms.
Luhui mentioned about the dosage of the nutrient solution once. I should be able to find it if I
turn back a few pages.</i>\\n\\nArrowhead Narcissus\\n\\nChange the water once every three
days, and make sure that they don't have any pests or diseases and that their outer scales are
bright and smooth.\\n\\n<i>There were two pots of Arrowhead Narcissus rotted because of
over-fertilization. Need to pay extra attention to the dosage of the nutrient
solution.</i>\\n\\nCrescent Peony\\n\\nThe culture solution for Crescent Peony cultivation is
ordered from other ecological bubbles.\\n\\nNeed to leave Ms. Luhui's contact information:
<unbreak>06029094</unbreak>**********",
"LocalbookConfig_BookContent_190350": "<i>*Judging by the crumpled and detached state of
the paper, it has been read over and over.*</i>\\n\\n(The previous content is redacted)\\n\\nI
attended the housekeeping exchange meeting of the Skyward Pavilions neighborhood for the
first time. I didn't know that I can ask other housekeepers to fill in for me when I can't get to
work, and return the favor when they need it. Now I know.\\n\\nI have noted the addresses and
contact details of other housekeepers, as well as the times when they can help.\\n\\nI've heard
from other housekeepers that their employers expect them to treat the employers' children like
their own.\\n\\nWhen your employer says that, your answer needs to be \"Yes.\"\\n\\nLuhui
hasn't asked me this question yet. If she asks, I wouldn't know how to answer her, since I don't
have children of my own.\\n\\nOther housekeepers also said we should take the employers'
words with a pinch of salt. Many housekeepers would let their own children play by
themselves, feed the children whatever they feel like, and discipline the children for
misbehaving. They would never dare to treat their employers' children like this.\\n\\nThe
employers just want to hear that you love their children.\\n\\nIn short, just answer that you
would treat their children as if they were your own.\\n\\nSpeaking of which, the young master
was disobedient at the lyceum and wanted me to attend the parent-teacher meeting. I need to
keep this a secret for him.\\n\\nThe teacher asked me to leave a contact number, but I don't
have one, so I gave the teacher Ms. Luhui's contact information
instead.\\n\\n********<unbreak>1415926</unbreak>\\n\\nAs soon as Ms. Luhui receives a
message from the teacher and tells me, I will go to the parent-teacher meeting.\\n\\nI haven't
told the young master about this yet. I need to remember to tell him next time.",
"LocalbookConfig_BookContent_190351": "<i>*Judging by the crumpled and degummed
papers of the notebook, it has been repeatedly read by its owner.*</i>\\n\\nMonday\\nGarlic-
infused Pork, Fresh Milk Stir Fry.\\n\\nTuesday\\nCrispy Suckling Pig, Braised
Prawns.\\n\\n<i>Ms. Luhui likes having crispy suckling pig, need to contact the meat shop
beforehand.</i>\\n\\n<i>Contact number
<unbreak>29292299</unbreak>**********</i>\\n\\nWednesday\\nChili Oil Beef Offal Stew,
Purple Taro with Pork\\n\\n<i>Young master is heaty, make it only slightly
spicy.</i>\\n\\nThursday\\nCinnamon Pork Ribs, Pork Slices in Fish Sauce\\n\\n<i>The meat
shop I go to is closed on Thursdays, so need to get more meat on Tuesday.</i>\\n\\n(et
cetera.)",
"LocalbookConfig_BookContent_190352": "<i>*Judging by the crumpled and degummed
papers of the notebook, it has been repeatedly read by its owner.*</i>\\n\\nNote:\\n\\nNeed to
hang Ms. Luhui's clothes under the sun once in a while.\\n\\nNeed to obtain her consent before
hanging clothes that have not been worn for a long time under the sun.\\n\\nBe careful not to
wash or hang the red dress that has not been worn for a long time under the sun.\\n\\nMs.
Luhui said that that dress can only be sent to the Cloudbreadth Sleeves for cleaning, and that
she isn't confident about me washing that dress.\\n\\nI need to use the contact number left by
Ms. Luhui to contact the Cloudbreadth
Sleeves:\\n\\n<unbreak>6983144</unbreak>**********\\n\\nThe red dress is for important
occasions like press conferences. After cleaning it and taking it home, remember to put it with
mothproof incense wood.\\n\\nMs. Luhui has a lot of clothes that she will never wear again but
is reluctant to throw away. Those clothes need to be packed and stored in boxes.\\n\\nDon't
throw away something she won't wear in front of her face, or she'll get upset.",
"LocalbookConfig_BookContent_190353": "Banxia:\\n\\nIf you're reading this, it means you
have come to find me. I have left this container and am hiding elsewhere. I have left my
whereabouts on the back of the letter, and you should see some light marks if you dust it off. (I
really don't know how to describe the container's location, so I drew a rough sketch.)\\n\\nA
few days ago, you were worried that I would not be able to eat well or sleep well at Cloudford
due to my illness and sent me some Xianzhou specialty snacks, quilts, and pillows through
courier cycranes. While I was overjoyed, I also felt very guilty. How could I ever repay your
kindness? What can I offer in return?\\n\\nMaybe it will take me hundreds or thousands of
years to repay you.\\n\\nYou know me, longevity is not my ultimate pursuit. Unlike those Elixir
Seekers, I have greater ambitions. Now with your help, my efforts have paid off, and
immortality is no longer out of my reach.\\n\\nI thank you from the bottom of my
heart.\\n\\nBack to business. I've cleaned up the traces of life around the container because a
disciple of Sanctus Medicus came up to me, and it must be because of you. I am not angry,
but excited. It means that you have succeeded, and we are one step closer to success.\\n\\nI'll
hide in the next place. Call out for me when you arrive. After confirming that you are alone, I
will come out. Don't blame me for being too cautious, I wouldn't be alive if I
wasn't.\\n\\n<align=\"right\">Liangmu</align>",
"LocalbookConfig_BookContent_190354": "Banxia:\\n\\nIf you're reading this, it means I'm
once again hiding somewhere else now. Like last time, I left my whereabouts on the back of
the letter. (This time I'm going to hide in the harbor. But I can't hide for long. I'm running out of
hiding places.)\\n\\nDisciples of Sanctus Medicus and wardens of the Ten-Lords Commission
are all here, and I can't be found by either of them. In order not to be discovered by them, I left.
I guess that the Disciples of Sanctus Medicus are trying their utmost to capture you and me in
order to prevent the secret from being leaked, and the wardens seem to have received intel on
the Disciples of Sanctus Medicus and are looking for them at the Cloudford.\\n\\nIf I weren't an
Elixir Seeker, I would have come out and applauded the Ten-Lords Commission.\\n\\nCome
find me as soon as possible. I can't wait to see you.\\n\\nAs before, I will be in my next hiding
place. Call out for me when you arrive. After confirming that you are alone by yourself, I will
come out. Remember, come alone, I won't reveal myself if other people are
present.\\n\\n<align=\"right\">Liangmu</align>",
"LocalbookConfig_BookContent_190355": "Dear Banxia,\\n\\nI hope this letter finds you well. (I
heard that people from Xianzhou always engage in such pleasantries when writing
letters)\\n\\nSince I left Cloudford, I have tried many times to contact you in vain. Then it
occurred to me that I can ask the two healers you sent last time to deliver this letter directly to
you. There's an important matter I wish you to know. I don't want to walk away like this, and I
have to tell you what I'm thinking.\\n\\nTo be honest, if the two healers hadn't arrived in time, I
would have thought that you had abandoned me.\\n\\nBut that doesn't mean I forgive you. I
asked the two healers and realized that not only did you not come to me, you also did not bring
me the list I want. You just took pity on me and sent the two doctors over. I do not need
treatment! What I need is equal respect. I know you have always looked down on short-lived
species like me. I feel like a street rat.\\n\\nYou have no idea how long I have been hiding in
that humble container, how vicious the Disciples of Sanctus Medicus are, and how dangerous
the judges of the Ten-Lords Commission are... You have no idea of all the dangers I faced
while you were hiding in the Alchemy Commission. You only cared about yourself, never my
life.\\n\\nYou've done so little for me... I can't feel your love at all despite your past
assurances.\\n\\nI have to make it clear that I never liked you. You said that you could get the
Elixir of Immortality, so I got close to you. You said that the Disciples of Sanctus Medicus are
real, so I encouraged you to join them. You said that you could get the list from the Disciples of
Sanctus Medicus, so I risked everything and waited for you at Cloudford. Stop thinking you're
superior to me. I don't need your pity.\\n\\nBy the way, I have already been repatriated by the
Palace of Astrum. When you received the letter, I will already had left.
Farewell!\\n\\n<align=\"right\">Liangmu</align>",
"LocalbookConfig_BookContent_190356": "...\\n\\nThe Angler shook his head in resignation,
then said decisively. \"Mr. Chang Hong, you set a cruel trap that made Miss Yuanxia become
stricken with mara.\"\\n\\n\"Yuanxia became mara-struck because of the curse the Plagues
Author cast on the Xianzhou people! How can you say that I am at fault?\" Chang Hong
slammed the table and stood up in a huff of rage.\\n\\nHuanhuan also stood up when she saw
her husband getting accused, and she rebuked loudly. \"My husband may not be the most
virtuous person in town, but he's not one to hurt other people! Angler, did your brain shrink
together with your stature?\"\\n\\n\"How dare you talk like this!?\" Seeing this, Ma Zhao stood
up as well and glared at Huanhuan as he replied. \"If The Angler is saying your husband did
this, then he must have already found concrete evidence!\"\\n\\nMa Zhao was a tall fellow, and
his head almost reached the ceiling. Seeing this angry giant, Huanhuan shut her mouth and
quietly sat down again. However, as this affected his future, Chang Hong had to steel himself
and keep talking.\\n\\n\"Dear Angler, becoming mara-struck is a natural event. I'm an artisan,
and you were a healer before your incident, and we both have plenty of logic in us... I believe
we can agree that humans can't affect such natural events.\"\\n\\nThe Angler waved his hand
and signaled for Ma Zhao to sit down, then stared at Chang Hong dismissively until the latter
wore an unsettled expression.\\n\\n\"You are correct,\" The Angler began slowly. \"But while
you cannot control ionic storms, you can trick pilots into flying into one. You cannot control
meteors, but can make them into fatal bullets. You cannot control the process of becoming
mara-struck... but can trigger it to start.\"\\n\\nChang Hong chuckled nervously. \"Hahaha. You
must be kidding... Making someone mara-struck sounds like a secret that can only be known
by the Ten-Lords Commission.\"\\n\\n\"Your uncle Chang the Ninth has his business in medical
ingredients. These are the medicines you asked him to buy.\" The Angler waved his hand and
Ma Zhao immediately spread out a flexible display he was holding. A goods order was
displayed on it.\\n\\nThe Angler stood up while Ma Zhao respectfully knelt on the ground, and
lifted the flexible display for the other man to read. Pointing to the words on the display, the
Angler explained. \"You are a smart and well-educated man. However, it's a pity you didn't use
your talents on the right things. You went to the Xianzhou Fanghu and obtained a prescription
from the Fanghu Foxians. They have a unique medical tradition that most Luofu residents are
unfamiliar with. That's how it slipped past Chang the Ninth, as well as the Realm-Keeping
Commission, and even the Ten-Lords Commission... But it won't get past me.\"\\n\\n\"What are
you trying to say?\" Chang Hong had stopped smiling. He looked coldly at The
Angler.\\n\\n\"Langf dangf, dlax kid tad jad, and zend lel... In the Fanghu Foxians' materia
medica, this prescription treats \"daib pik zeib dongb.\" In our language, it means \"mania\".\"
The Angler flipped the page and continued with a leisurely tone. \"The Fanghu Foxians would
have called Yuanxia's symptoms... what was it... Ah, right. \"Hxat hvib.\" We would call it
\"depression\".\"\\n\\nMa Zhao became infused with rage upon hearing this. He bolted up,
almost knocking The Angler aside, and shouted. \"You abomination! Yuanxia took the
medicine you gave her without question because she trusted you! Who would have thought
that you gave her something to make her worse!?\"\\n\\nChang Hong rebutted in desperation.
\"Fine, Angler! Even if I gave her the wrong medicine and made her depression worse... would
that have made her mara-struck? Surely you understand the simple logic that correlation
doesn't equal causation!\"\\n\\nThe Angler was undaunted by Chang Hong's questions.
\"Indeed, there has to be at least a few million depressed individuals on the Xianzhou. Most of
them are living whole and hale, and have not become mara-struck. What you did was not
limited to making Yuanxia's symptoms worse — that was only your first step.\"\\n\\n\"What
followed was the most important part of your plan. Your wife, Huanhuan, would go to
Yuanxia's house a few times a week to drink tea and chat with her. You told Huanhuan to
move some items in Yuanxia's house with every visit — adding some things, stealing some
things, secretly replying to her private correspondences, committing to work tasks without her
knowing... And every time she felt puzzled, you two would pretend to be innocent and declare
it had nothing to do with you. Yuanxia trusted you so much that she never even doubted
you.\"\\n\\n\"Her life soon became pure chaos. She didn't know where her old comb went, and
she couldn't recall when she bought a new mirror. She didn't know when she made specific
commitments, and also couldn't recall why she was suddenly so rude to her boss. Then,
combined with your \"miracle medicine\"... Yuanxia became literally insane thanks to
you.\"\\n\\n\"The saddest thing is that she never doubted the two of you even up to her last
moments as a \"human.\" Indeed... who would have thought that someone as evil as you two
could exist?\"\\n\\n...",
"LocalbookConfig_BookContent_190357": "Xiao Lei, my dear sister, I hope you are doing
well.\\n\\nIt's been more than a month since I left home. All is well. Please do not worry.\\n\\nI
have had an infirm body ever since I was a child, and it has caused you much trouble. I left in
an attempt to give you a happy life without having to worry about me. Again, don't worry. I
won't commit suicide or hurt myself.\\n\\nBecause of my legs, I was a burden to our father and
brother before they died, and now I'm a burden to you. For more than two hundred years, we
went from one doctor to another, and my legs never improved. I only feel bottomless guilt and
shame from this.\\n\\nBut we don't have to worry about my legs anymore. I'm helping out with
a clinical trial for a confidential project of the Alchemy Commission.\\n\\nThe alchemist in
charge of my section told me that they tried very hard to get the Six Charioteers to allow for the
development of new medical treatments, aimed at managing the various chronic diseases that
afflict patients for hundreds of years on Xianzhou.\\n\\nHowever, it is a requirement that
participants must not divulge any relevant information until the research has made significant
progress, so I have to keep this letter in my pocket for the time being. I will send it to you when
I have the opportunity to go out.\\n\\nThese treatments are indeed effective. I used to need
crutches to walk, but now I am fleet of foot. Even those alchemists were amazed at my
recovery speed. They said I'm a miracle.\\n\\nActually, the medicine they use is rather weird. I
asked the chief alchemist the name of this medicine, and they only smiled and said: \"This is
the gift of the Merciful Medicus.\" I don't quite understand, and they didn't explain it
more.\\n\\nBut at least the medicine is effective. That's a good thing.\\n\\n<s>However, this
comes at a price. Every time I take the medicinal pellet, I feel sharp piercing pain all over my
body and my memories get all confused.</s>\\n\\nLet's not talk about these unhappy things. I
want to tell you a great piece of news. The Alchemy Commission will give me a lot of money
after the clinical trial is over.\\n\\nBy then I will have both a healthy body and a fortune. We will
have enough money to buy an inn in a good location.\\n\\nA location near the port in a big city
would be the best. That way, we can receive tourists, and you won't need to work anymore.
We'd have money! I'll hire a few people to take care of the business with me. All you need to
do is pursue your dreams or do whatever you want in the big city. You deserve the
best.\\n\\nLooking forward to seeing you again.\\n\\n<align=\"right\">Awaiting your
reply,\\nYour loving brother, Xiao Ju</align>",
"LocalbookConfig_BookContent_190358": "Dear Cyan Begonia,\\n\\nAll of our intelligence
layouts on the Cloud Knights had been exposed, and many men were lost. Now it can be
determined that there is more than one dog among us, and most of them are still hiding on the
Luofu.\\n\\nFrom what we know, several of the hounds have taken part in our important
operations, including the failed one in the Seat of Divine Foresight. If it had not been for the
hounds, the Dozing General would have died. You can imagine how much this has affected
us.\\n\\nFind out the identity of those hounds as soon as possible and get rid of them. Be
careful not to leave any traces. Based on past experience, no matter what means are used, it
is difficult to get any information from the hounds, which makes them of no use to us.\\n\\nIf
any of our men are exposed, end their life before the hounds catch them.\\n\\nThe master
primus said to me the other day, \"We are at a critical juncture of our plan on the Luofu. There
is absolutely no room for mistakes.\" Now I want to say the same thing to you.\\n\\nMercy of
Sanctus Medicus!\\n\\n<align=\"right\">Purple Cinnamon</align>",
"LocalbookConfig_BookContent_190359": "...\\n\\n<b>March 9</b>\\n\\nI am more and more
convinced that the world isn't fair.\\n\\nOut of the hundreds of different weapon types available
in the Cloud Knights' arsenal, I picked the spear — the weapon most difficult to master. I'm
convinced that my efforts in training are not inferior to anyone else's... But I just can't defeat
Youshan, that tiny Vidyadhara who's only up to my chest in height. He's only lived for a little
over sixty years, while I have been practicing with the spear for centuries, and even modified
my body according to the Cloud Knights Martial Doctrine.\\n\\nMy instructor had said many
times that \"the sword requires nimbleness and speed, while the spear demands solidness and
strength.\" Flying Swords controlled by one's qi require the dexterity of a fast reflex. Spears, on
the other hand, necessitate power and control. Mitigating the explosive burst of recoil that
comes from the spear tip entering the enemy's body also demands intense physical training
from the wielder.\\n\\nI understand that Xianzhou natives can never stand toe-to-toe with
Foxians in terms of reflexes, but I never anticipated to lose to a Vidyadhara when it comes to
strength.\\n\\nI didn't lose to Youshan because of a lack of skill or training. It was purely due to
the differences between our muscular structures. The Vidyadhara hatch in the Scalegorge
Waterscape's ancient sea under intense water pressure and are always capable of swimming
under such conditions, making their strength incompatible to us Xianzhou natives who have
only ever lived on land.\\n\\nI will never be able to overcome the vast differences between our
genes even if I trained for centuries more. Such is my sad fate... Destined to never become the
strongest.\\n\\n...\\n\\n<b>April 2</b>\\n\\nAn alchemist friend of mine from the Alchemy
Commission recommended me a medicine called the Draught of Draconic Surge. He said
taking this medicine can give me the power of dragons.\\n\\nAs if realizing how the medicine's
name made me upset, he declared with a smile that he will give me this medicine for free if I
can guess what ingredients went into it. He squinted and made faces, and tried to get me to
make outrageous guesses.\\n\\nHow am I supposed to know what kind of tricks these
alchemists are trying to pull? I didn't buy his medicine.\\n\\nDraught of Draconic Surge... I hate
that name. The Vidyadhara worship Long the dragon, and consider themselves descendants
of the Aeon... Bah! I just can't help but think about Youshan as soon as I hear the word
\"dragon.\"\\n\\nHe's been promoted to a captain. Our instructor said he will recommend
Youshan to take over his own job as a drill instructor. Youshan must be feeling great right now.
He always feigns politeness when he sees me and addresses me as his senior frater, but I
know he's trying to hide his sarcastic expression. I hate him so much.\\n\\nI could hardly
contain my urge to sink my spear tip into his body when we sparred. However, I couldn't do it. I
couldn't beat Youshan.\\n\\nI challenged Youshan three times during training and lost every
single time. It wasn't a surprise. I sat for a long time alone under the sparring
stage.\\n\\n...\\n\\n\\n<b>June <unbreak>12</unbreak></b>\\n\\nI did it! I can do it! I did
it!\\n\\nI beat Youshan!\\n\\nThe Draught of Draconic Surge is a miracle medicine! I admit,
when I got the injection and the concoction entered my veins, I felt I was going to explode into
pieces from a gale that stormed through my insides. But that discomfort was only momentary.
After that, I suddenly felt the spear in my hand was as light as a needle. I twirled it a few times,
and my peers couldn't even handle a single attack from me.\\n\\nI became so fast and so
strong! Hahaha! Even Youshan was no match for me!\\n\\nNow that I look at him, his
movements are as slow as an ant's. I can just stretch out my hand and press down on him,
slowly grinding him into mince meat with the tip of my spear. What a pity that our instructor
stopped our spar. He got a military doctor to do a check-up on me, but they didn't find out
anything.\\n\\nHmph. Old timers are always sticklers for the rules. According to my friend, I can
challenge even more people if I keep using this medicine!\\n\\nI heard that there's a retainer in
the Seat of Divine Foresight with great aptitude for the sword. Given time, maybe even he
won't be able to stand up to me!\\n\\n...\\n\\n\\n<b>July <unbreak>25</unbreak></b>\\n\\nI
became a disciple — a fellow of my brothers and sisters — thanks to my referrer.\\n\\nI am
already enlightened on a psychological level.\\n\\nI browsed the records of the Cloud Knights
Martial Doctrine and saw what only the transcended could do: \"Scry Feathers on a Distant
Bird,\" \"Split Entire Mountains,\" \"Revert Yin and Yang,\" and \"Chase the Flowing Light\"...
Those aren't myths. In ancient times, the Xianzhou natives were able to attain such a state of
being.\\n\\nHowever, I am far from enlightened on a physical level.\\n\\nIn order to reach such
extremes, I have to ingest the secret medicine and keep training harder.\\n\\nIt is not about the
mind or mysteries. Everything is about the strength of the body — That's the enlightenment I
received from the Disciples of Sanctus Medicus's way of immortality.\\n\\nOnly Merciful
Medicus can help me to reach or even surpass that limit.\\n\\nI got to know many brothers and
sisters from all walks of the Xianzhou, and some are even Outworlders. We came together
with divergent goals: Some came to save lives, some to take revenge on their enemies, some
admire the master primus's charisma as a leader, and some are simply passionate adherents
of Sanctus Medicus... or obsessed opponents of the Devilish Archer Author. And then there
are people like me who seek enlightenment.\\n\\nWe support each other in making the
medicines, hiding from the authorities, and worshiping Sanctus Medicus. None here question
the others' convictions, and none mock the others' goals... This made my life in \"civil society\"
look like a joke.\\n\\nI have to admit that it's very painful to ingest these medicines. Just
swallowing the disgusting fluids is already comparable to swallowing needles. They burn
throughout my body, as if my internal organs are being boiled alive. And once I manage to
push down the strong urge to throw it up, the raw agony of my muscles being separated from
my skeleton comes next. Lastly, my bones would dash against each other like rocky boulders,
as if they could shatter in the next second. Every one of their collisions sends a jolt straight to
my brain, yet I cannot simply faint to evade this pain.\\n\\nHowever, after a few hours of agony,
the increase in my bodily capacities is very apparent.\\n\\nIf I interpret this pain as condensing
hundreds and thousands of years' worth of training into a few hours, then it doesn't seem as
unbearable anymore.\\n\\n...\\n\\n<b>September <unbreak>10</unbreak></b>\\n\\nStrength
became stronger. I became stronger.\\n\\nYoushan can't defeat me. My tutor can't defeat me. I
understand now.\\n\\nMartial arts. Is about how sharp your claws are. How strong your body
is.\\n\\nVictory. Is being the survivor. That alone is martial virtue.\\n\\nMartial virtue. Is the
mercy of Sanctus Medicus.\\n\\nSanctus Medicus. Sanctus Medicus. Mercy of Sanctus
Medicus.\\n\\nThe mercy of Sanctus Medicus, the Arbor's new growth. Disciples shall attain
the way of immortality together.\\n\\nThe mercy of Sanctus Medicus, the Arbor's new growth.
Disciples shall attain the way of immortality together.\\n\\nThe mercy of Sanctus Medicus, the
Arbor's new growth. Disciples shall attain the way of immortality together.\\n\\nThe mercy of
Sanctus Medicus, the Arbor's new growth. Disciples shall attain the way of immortality
together.\\n\\nThe mercy of Sanctus Medicus, the Arbor's new growth. Disciples shall attain
the way of immortality together.\\n\\nThe mercy of Sanctus Medicus, the Arbor's new growth.
Disciples shall attain the way of immortality together.\\n\\n<i>*This line repeats for the next few
pages*</i>",
"LocalbookConfig_BookContent_190360": "Indigo Begonia,\\n\\nThere have been five
operations to eliminate Jing Yuan this month. Why is he still alive? Are you slacking
off?\\n\\n<align=\"right\">Yellow Peony, September
<unbreak>19</unbreak></align>\\n\\n\\nYellow Peony,\\n\\nThere is nothing we can do. The
Dozing General doesn't usually get involved in any official business or show up for anything.
We can't even meet him. How could we kill him?\\n\\n<align=\"right\">Indigo Begonia,
September <unbreak>22</unbreak></align>\\n\\n\\nIndigo Begonia,\\n\\nWe have a lot of
people lurking in the Alchemy Commission. Even if Jing Yuan is a general, he still needs to go
to the Alchemy Commission for medical check-ups. Couldn't they act
then?\\n\\n<align=\"right\">Yellow Peony, September
<unbreak>24</unbreak></align>\\n\\n\\nYellow Peony,\\n\\nMan, is this your first time on the
Luofu? A famous person like Jing Yuan would not go to the healer. Instead, the doctors would
go to the Seat of Divine Foresight to see him! Besides, hurting Jing Yuan at the Seat of Divine
Foresight will get all of us killed.\\n\\n<align=\"right\">Indigo Begonia, September
<unbreak>27</unbreak></align>\\n\\n\\nIndigo Begonia,\\n\\nWe disciples shall have no fear of
death! You should be ashamed!\\n\\n<align=\"right\">Yellow Peony, September
<unbreak>30</unbreak></align>\\n\\n\\nYellow Peony,\\n\\nThat's easy for you to say. If you
can do it, go ahead and do it.\\n\\n<align=\"right\">Indigo Begonia, October
1</align>\\n\\n\\nIndigo Begonia,\\n\\nWhere are you? Don't run away. Let's have a talk. I can't
get rid of Jing Yuan, but I have plenty of ways to get rid of you!\\n\\n<align=\"right\">Yellow
Peony, October 2</align>",
"LocalbookConfig_BookContent_190361": "Dear Ziyi,\\n\\nIt's an emergency. To cut a long
story short, I need you to arrest a medical staff of the Alchemy Commission named Banxia. I
have seen her resume in the department and thought she would be of some help in medicine
refining and Elevation... Didn't think she has the means to escape the Alchemy Commission's
delve and took a list with her.\\n\\nI can't tell you what's on the list. I trust you. You've seen
Banxia, and I trust you to bring her and the list back. If you can't get your hands on the list,
destroy it.\\n\\nAccording to intel, Banxia had already left with the Dragon Lady before the
blockade of the delves. We can only get in touch with a few disciples outside the delve. If you
encounter other disciples, give the letter and prescription to them and find the traitor together.
This matter is our highest priority.\\n\\nMercy of Sanctus Medicus!\\n\\n<align=\"right\">Blue
Ganoderma</align>",
"LocalbookConfig_BookContent_190362": "Dear disciples,\\n\\nAfter converting, every one of
you has been consuming the treasure nutrients and learning the doctrines diligently, and many
of you have succeeded in forming internal alchemy. Our great cause will soon be
accomplished. I am very pleased.\\n\\nSome talented disciples have ascended and gained the
appearance of true immortals, such as the Sanctus Medicus Semblance and the Sprig
Semblance. I will grant you the prescription of the Semblance Reversion Essence, which
allows you to revert your form to its original appearance.\\n\\nThe prescription is as
follows:\\n\\n<i><align=\"center\"><unbreak>25</unbreak>g of Daiyu
angelica</align></i>\\n<i><align=\"center\"><unbreak>10</unbreak>g of Tian
Dong</align></i>\\n<i><align=\"center\"><unbreak>15</unbreak>g of dragon scale coral from
the Lunarescent Depths</align></i>\\n<i><align=\"center\">5g of cyan
poria</align></i>\\n<i><align=\"center\"><unbreak>50</unbreak>g of mara-struck bone dust
(do not harm your brethren for this ingredient)</align></i>\\n<i><align=\"center\">Add some
red sage collagen and the root of Dragon's Tears, and then knead them into
pills.</align></i>\\n\\nBeing mara-struck is in fact a stepping stone to ascension given to us by
the Sanctus Medicus. It can be slowed down, but it cannot be avoided. If you take the
Semblance Reversion Elixir too frequently, its potency will weaken and eventually fade
completely. Be careful.\\n\\nMercy of Sanctus Medicus, the Arbor's new growth.",
"LocalbookConfig_BookContent_190363": "September 7\\n\\nI was wandering around the
Exalting Sanctum today, and I saw a foreign Balladian peddling along the street. I went up and
found out they were selling pets.\\n\\nThe animal I saw looked like a house cat, but its body
was much smaller. It was lying down on a mat in a bamboo cage, purring and meowing
affectionately. However, after the Ambrosial Arbor took root, most of the Xianzhou people
preferred large and strong pets. I asked the Balladian why this animal was so small, and if
anyone had shown interest in buying it.\\n\\nThe person responded that it is true that Xianzhou
people like large and strong pets, but there are also those who love petite and delicate ones.
Now that he saw the sparkle in my eyes, he expected that I must be the latter. Perhaps it was
fate? I couldn't refuse.\\n\\nThe person also said that this small animal is called a grimalkin,
and it was one of the species that the ancestors of Xianzhou loved to keep during the Primeval
Imperium Era. Today, the strong Xianzhou house cat evolved from this small grimalkin. This
was in line with what I'd read in old texts. However, the grimalkin had been extinct for many
years. This made me suspicious, and I inquired about its origin.\\n\\nThe person swore to me
that though grimalkins were extinct in Xianzhou, they were bred on many other planets. This
animal is truly just an ordinary white grimalkin. It was neither genetically modified, nor was it an
invasive species, so I could rest assured.\\n\\nHow could I turn down looking after a long-
extinct little animal to help continue its lineage — especially after petting those tender little
paws?\\n\\nEventually, I paid hefty sum for the grimalkin, named it \"Mimi,\" and took it home.
Only that I'm too busy with official business and have little time to take care of Mimi. After
thinking it over, chores like feeding it and changing its water should also be entrusted to
Qingzu.",
"LocalbookConfig_BookContent_190364": "December <unbreak>22</unbreak>\\n\\nMimi is
getting bigger and bigger, and becoming more and more attached. It's also very intelligent.
Mimi's soft, snow-like fur flows like the clouds, and its nine ridged tail has a big ball of fuzz at
the end. Mimi's round, full, and blue irises possess radiating patterns like cracks over ice. Their
colors are rich, charming, and dignified.\\n\\nHowever, Mimi's appetite is strangely large. Is it
really a grimalkin? I thought to myself that the name \"Mimi\" might not be too appropriate at
this point.\\n\\nQingzu told me the other day that she had purchased <unbreak>200</unbreak>
catties worth of meat for the Seat of Divine Foresight's meals in the past week, but Mimi wiped
it all clean. The story did not end there. She also said that this has become the gossip of the
town, and the rumors have it that the general has been neglecting his duties and indulging in
gluttony instead. This has gotten the people all riled up.\\n\\nQingzu was worried that could be
bad for me, but I didn't think too much of it and told her not to worry. In my opinion, \"The
Glutton General\" sounds more impressive than \"The Dozing General.\"",
"LocalbookConfig_BookContent_190365": "January <unbreak>19</unbreak>\\n\\nThe food
expenses are gradually becoming unsustainable. I thought that there must be some way to
deal with this, so I brought in a healer from the Alchemy Commission to check on Wave-
Treading Snow Lion (sorry, Qingzu, I'm horrible at naming). The healer's consultation was
fruitless, instead suggesting we try some genetic testing. I agreed. The results were in line with
its food intake — as expected, it was not a grimalkin after all, let alone an ordinary house
cat.\\n\\nIt was a lion. Hence the name change to from Mimi to Wave-Treading Snow
Lion.\\n\\nHowever, this fact did not affect its usual grimalkin-like behavior. Whenever Snow
Lion is free (it usually is), it either scratches the silk curtains or rips the felt, or engorges itself
on its specially-prepared schizonepeta. Of course, Qingzu's effort can't be overstated. She's
really trained it well, but sometimes it unfortunately gets in the way of official business.\\n\\nAll
that aside, the top priority now should be to find ways to reduce the food expenditure. I'm
afraid this will take some time to figure it out.",
"LocalbookConfig_BookContent_190367": "<align=\"center\">Rowdy Security
Door</align>\\n\\nDuring one Amber Era, Herta Space Station welcomed a fateful researcher.
He quietly made a vow to devote the rest of his life's effort on the space station to the pursuit
of unique scientific research results. Unfortunately, the \"rest of his life\" turned out to be longer
than expected, perhaps even amounting to eternity.\\n\\nWe know not what sort of
experimental accident he faced at the time, but we can confirm that this \"accident\" was a
necessary prerequisite for the story that follows. To deduce past events, you might need to
use a little imagination — Perhaps it was a Curio capable of \"mental projection,\" or perhaps
the project he was working on was itself related to the topic of \"mental projection.\" He pushed
the button with anticipation, thinking that the data he had dreamed of would appear on the
screen, but what he did not expect was the beginning of a tragedy.\\n\\nThe Security
Department records show that among the accidents that have occurred in the space station,
there have many deaths of researchers, but not once has there been a clear record of a
researcher \"disappearing into thin air.\" But his body did, in fact, disappear, and no one knows
where he went. Moreover, no one had any records of his experience. Perhaps to this day, a
shadow of it still remains in the dust of the space station. What a cruel twist of fate. He
completed the final step of the experiment by himself — his mind was completely projected
into an object.\\n\\nJust imagine, what kind of experience would it be if you could only
\"observe\" what's happening in front of you, but couldn't interact with it or act in line with your
own thoughts? The answer: It's torture! The mind is trapped in a \"prison,\" but what do the
thoughts represent? What kind of receptacle can carry formless thoughts? Nobody knows the
answer.\\n\\nHowever, this casts a shadow over the space station. Who would like to have a
cup filled with a human's negative thoughts instead of piping hot coffee?\\n\\nA researcher
responded that he had heard strange noises near the security door of the department. He
described the sound as a \"shrill incessant wailing,\" like the cries of some strange creature.
My assistant and I quickly completed the interview and investigation, and visited the
mysterious and rowdy security door again. However, the situation was regrettable for everyone
there. We did not find any suspicious phenomenon, nor any evidence that could support the
theory of \"mental projection.\" Under the relentless in-depth investigation of my assistant and
I, we finally found a lone Wubbaboo near the security door, who kept making \"woo woo\"
sounds. However, one of the researchers, in their exhaustion, mistook this for crying, which
eventually led to this wild goose chase.\\n\\n<i>The author hereby requests: Ghost stories
need to be debunked, and work needs to be moderated! See you next time!</i>",
"LocalbookConfig_BookContent_190368": "<align=\"center\">Vanished
Toilet</align>\\n\\n<i>Author's note: I didn't expect everyone to like my ghost story compilation
so much. Thank you everyone for your support! In the future, I will dig deeper with my
assistant to bring you a different reading experience. In addition, I also carefully looked over
everyone's opinions in the comments section, and many readers expressed that they did not
like my writing style. I'll make adjustments in this story. You are also welcome to leave your
thoughts in the comments section!</i>\\n\\n\"If a toilet suddenly appears in front of you, do you
have the courage to step up and flush it?\"\\n\\nSeveral days ago, I received a special
submission. Due to the request of the contributor, it is inconvenient to disclose the specific
details. The only thing that can be revealed is that this is a letter from an \"eyewitness\" of the
ghost story, and the experience of the story is also novel, never-seen-before content.\\n\\nBy
interviewing the eyewitness, my assistant and I pieced together the full picture of the ghost
story: If you press the flush button of the mysterious toilet that suddenly appears at the end of
the corridor, you will lose consciousness and be \"taken\" to a mysterious room...\\n\\nSince
my assistant and I were unable to find the mysterious toilet, it was impossible to explain the
mechanism of bodily transportation. But we did visit that mysterious room. The moment when I
opened the door, I was actually full of fear and apprehension: Could it be a trap? Or maybe it
was a place for some of the space station's under-the-table activities? Alas, in order to reveal
the truth to my friends and readers, I went on in.\\n\\nIt turned out that it was just an ordinary
room, and there was a researcher from the Department of Implement Arts, who was trying to
track down the \"toilet.\" Rather, its correct name was \"Experiment
<unbreak>13</unbreak>\"... After patiently talking with the researcher, the full story was
uncovered — the mysterious \"toilet\" was a Curio borrowed by the Department of Implement
Arts for a confidential experiment, code-named \"Experiment <unbreak>13</unbreak>.\" Due
to a mistake by the researcher in the experiment, Experiment <unbreak>13</unbreak> caused
all kinds of rumors throughout the space station.\\n\\nBut is that the whole truth behind the
researcher's explanation? Or is it some kind of conspiracy? Or maybe... the answer is left to
you to write in the comments section! Everyone is welcome to discuss this topic of \"Space
Station Ghost Stories.\" The theme is: Press my flush! Have the pen to yourself!",
"LocalbookConfig_BookContent_190369": "<align=\"center\">Hiatus Notice</align>\\n\\nI
regret to inform readers that this account will cease updating content indefinitely.\\n\\nDue to
personal reasons, I am unable to continue serializing the follow-up content of this
report.\\n\\nAt the same time, I hereby solemnly declare that the content published on this
account is adapted by the author based on the rumors in the space station. Please understand
it does not have any scientific rigor, nor does it represent the views of the author toward
participation in any experimental project.\\n\\nFinally, I would like to thank everyone for your
love and support throughout the run of this report!",
"LocalbookConfig_BookContent_190370": "~<unbreak>1000</unbreak> BF, or even earlier\\n•
Intergalactic civilizations like the Architects, trade commissioners of the Interastral Peace
Corporation, and the Intelligentsia Guild members who seek the flow of knowledge began
appearing at Jarilo-VI to initiate contact with the natives of the planet.\\n\\n~Around
<unbreak>30</unbreak> BF\\n• An unknown object known as the Stellaron fell to the surface
of the planet.\\n• Doomsday conspiracies about how the Stellaron is the symbol of calamity
were widely circulated among all Jarilo-VI civilizations. As a result, many people had left the
planet out of fear.\\n• Under the leadership of the eminent Architect, Alisa Rand, Architects all
over began building shelters, of which Alisa Rand's own creation was later named Belobog,
and the year of its foundation was designated as the Fortification.\\n\\n~Around
<unbreak>20</unbreak> BF\\n• The Antimatter Legion officially invaded Jarilo-VI, and shelters
on the planetary surface fell one after another.\\n• The battlefront was eventually pushed to the
then-incomplete city of Belobog, and the city announced its participation in the war.\\n• With
Alisa Rand leading its army, the <unbreak>30</unbreak>-year-long Defense of Belobog
began.\\n\\n~The Fortification\\n• Belobog was complete.\\n• With Alisa Rand in charge, the
Stellaron resonated with the will of the collective in Belobog and entered an unstable state.
The blizzard that plagued the entire planet soon arrived, and Jarilo-VI was plunged into an Ice
Age. The attacks of the Antimatter Legion were subdued. Due to the power of Preservation,
Belobog was spared from the Eternal Freeze.\\n• For her efforts in protecting the city from
disaster, Belobogians nicknamed Alisa Rand She Who Evokes Miracles and supported her to
be the supreme guardian of Belobog.",
"LocalbookConfig_BookContent_190371": "{Img#1}",
"LocalbookConfig_BookContent_190372": "Profile Number: <unbreak>021</unbreak>\\nCurio
Designation: Astro Rod\\nRemarks: Only as a collection item. Research application is
forbidden.\\nCurio Profile: A tool invented by Herta researchers to explore the geological
structure of alien planets. Mainly made of the <unbreak>108</unbreak>th elemental metal
from a deceased planet. Its body emits a glowing blue radiance, appearing as if the user is
holding nothing. The sensor at the end points to where the user came from and guides them
on the way back. No matter how hard the geological structure of the planet is, just gently insert
the Astro Rod into the surface of the planet, and it can analyze a great deal of geological data.
It is a sacred object in the eyes of those researchers who are fascinated with the study of
planetology.\\nRelated Studies:\\n1. Chadwick, Department of Galactic Geography Lv. 2
Researcher — <i>History and Future Projection of Astro Rod's Development</i>\\n2. Misa,
Department of Galactic Geography Lv. 2 Researcher — <i>The Astro Rod's Developmental
History and Current State</i>\\nResearcher Notes:\\n<i>The Astro Rod. I've heard of it even
before stepping foot in the space station, and now I finally can see it in its physical
form!</i>\\n<align=\"right\">— Wen Shiling, Department of Implement Arts</align>\\n<i>An
Astro Rod is said to be the gift that best represents someone's love. An Astro Rod can point
her in the direction she desires, and can tell her my feelings for her...</i>\\n<align=\"right\">—
[NAME OMITTED], Department of Galactic Geography</align>\\n<i>Don't think I don't know
what you're up to!</i>\\n<align=\"right\">— Bernard, Department of Galactic
Geography</align>\\n\\nProfile Number: <unbreak>056</unbreak>\\nCurio Designation: Light
of The Stars (Defunct)\\nRemarks: The Curio has been damaged during the invasion of
Antimatter Legion. Do not submit research applications.\\nCurio Profile: A tiny, pristine, and
well-decorated box. The container itself is clean and flawless, and it has nine mini drawers on
each of its four faces (not including the top and the bottom faces). Within each drawer is a
luminescent crystal that corresponds to a color on the starlight spectrum. Currently only
contains parts of its original pieces as the Curio is yet to be fully restored.\\nRelated
Studies:\\n1. Sara, Department of Insight Lv. 4 Researcher — <i>An Examination on Clues
About Aeons Conveyed in Light of The Stars Via Spectral Imaging Technology</i>\\n2.
Department of Implement Arts Lv. 2 Researcher — <i>A Study on Denoising Stellar Images of
Light of The Stars</i>\\nResearcher Notes:\\n<i>I'm so upset! Only two studies before it's my
turn, and the Legion destroyed it!</i>\\n<align=\"right\">— Emily, Department of
Insight</align>\\n<i>Why does the Department of Insight like studying this thing so much? For
all I care, you all are the reason that it's defunct!</i>\\n<align=\"right\">— [NAME OMITTED],
Department of Implement Arts</align>\\n\\nProfile Number: <unbreak>148</unbreak>\\nCurio
Designation: Crackup Conch\\nRemarks: Do not expose to water.\\nCurio Profile: A polished
conch, covered in a pattern of planetary rings. Hold it to your ear to hear distant jokes told in
the conch. As long as you can hold back from laughing, you can slowly obtain the power
offered by the being within the conch. Those who try to gain power in this way will eventually
die in a depression of unmatched intensity. Legend says three previous users are still alive
and living in seclusion.\\nRelated Studies:* Due to outdated research data, the Crackup Conch
will be reconditioned in the near future. All related papers are currently disabled. Please stay
tuned.\\n\\nResearcher Notes:\\n<i>Thank you, magical conch. If it weren't for you, I wouldn't
know what to do when I feel down.</i>\\n<align=\"right\">— Mare, Department of
Insight</align>\\n<i>What is wrong with this thing? Why does it keep trash talking me? My
blood pressure is through the roof. Just how is it de-stressing?</i>\\n<align=\"right\">— Wen
Shiqi, Department of Implement Arts</align>\\n<i>Let's just change its name and call it
Crackup Conch (Corrupted). @Lead Researcher Asta, when will this be
updated?</i>\\n<align=\"right\">— Joanne, Medical Department</align>",
"LocalbookConfig_BookContent_190373": "Profile Number: <unbreak>269</unbreak>\\nCurio
Designation: Joy Filtration Set\\nRemarks: Need to contain in an airtight, non-oxygenated
environment\\nCurio Profile: A set of <unbreak>21</unbreak> small portable devices are
individually packed in cubes with special materials. These devices come in all shapes and
sizes, ranging from voice recorders, micromotors, tie clips, drinking glasses, notebooks, and
more. Joy and joy-adjacent emotions can be identified and collected using different
devices.\\nRelated Studies:\\n1. Rolanna, Department of Implement Arts Lv. 2 Researcher —
<i>A Simple Analysis of the Emotion Recognition Logic Implemented Within the Joy Filtration
Set</i>\\n2. Mishi, Department of Galactic Geography Lv. 3 Researcher — <i>A Report on Joy
Filtration Set's Internal Storage Medium Wavelength</i>\\nResearcher Notes:\\n<i>When can
we successfully extract the emotions from the Joy Filtration Set and implant it in my
brain?</i>\\n<align=\"right\">— [NAME OMITTED], Department of
Insight</align>\\n<i>Commenter above, if you are already putting your hopes of experiencing
happiness in this, might I suggest you place an appointment with the Medical Department for
their counseling services?</i>\\n<align=\"right\">— Rosemary, Service
Department</align>\\n\\nProfile Number: <unbreak>458</unbreak>\\nCurio Designation:
Unbearable Weight\\nRemarks: Please attach a completed Personal Intellect Assessment
Form before applying to use the Curio.\\nCurio Profile: A crystal-encrusted crown. The imperial
crown from the silicon-based lifeforms of the Totton planet, a living fossil of the monarchy's
history. The life forms of this race have clear crystal bodies. They think and communicate
through internally generated electrical signals. When a Tottonid dies, it becomes pure mineral.
Illnesses in its body turn it brightly colored. Each deceased Tottonid emperor will be embedded
in this crown of laurels composed of the remains of previous emperors. The Tottonids believe
this crown brings the wisdom of generations to its rulers. It's also the reason why the rulers of
the Tottonid have always been unusually large, heavy, and beautiful.\\nRelated Studies:\\n1.
Silleurite, Department of Ecology Lv. 3 Researcher — <i>A Review of Studies Involving the
Genetic Revival of the Tottonids</i>\\n2. Shelyn, Department of Ecology Lv. 2 Researcher —
<i>Establishment of an Interaction Inverse Model of the Unbearable Weight and Its
Optimization </i>\\nResearcher Notes:\\n<i>Why are there so many Department of Ecology
researchers working on this?</i>\\n<align=\"right\">— Wen Shiqi, Department of Implement
Arts</align>\\n<i>Can the person in charge of the Department of Implement Arts assign
something to this person who has nothing to do? He had been leaving pointless comments in
several Curios' profiles already!</i>\\n<align=\"right\">— [NAME OMITTED], Department of
Ecology</align>\\n\\nProfile Number: <unbreak>752</unbreak>\\nCurio Designation: Rating
Pistol\\nRemarks: Requires containment within non-refractive material\\nCurio Profile: While it
may have the appearance of a common forehead thermometer, the Rating Pistol also has a
slightly closed eye on it, which will rapidly spin around a few times antagonistically as you pick
it up. Use it on ordinary items and, with a \"beep\" sound, you will see that Pom-Pom is 1 point,
Himeko 9 points, the lab's glass doors <unbreak>10</unbreak> points, and the cosmic
bouquet 2 points. March 7th cannot be rated by this device. As for the internal reasoning
behind its rating system, every researcher aboard the space station has their own theory,
which could have been compiled into a whole book called <i>Study on the Rating System of
the Rating Pistol</i>.\\nRelated Studies:\\n<color=#eb4d3dff>???, Department of ??? — I'll
give it a go</color>\\n<color=#eb4d3dff>???, Department of ??? — New entry logged. Silver
Wolf — <unbreak>100</unbreak> points</color>\\nResearcher Notes:\\n<i>I know Himeko,
but which department is Pom-Pom from? How do they only get one point? And who's March
7th?</i>\\n<align=\"right\">— Edmond, Security Department</align>\\n<i>These are all written
by Lead Researcher Asta. Might be someone she knows!</i>\\n<align=\"right\">— Wen
Shiling, Department of Implement Arts</align>\\n<i>What, how did garbled text get into this
file? Did the terminal get infected by some virus again?</i>\\n<align=\"right\">— Joanne,
Medical Department</align>",
"LocalbookConfig_BookContent_190374": "Profile Number:
<unbreak>1381</unbreak>\\nCurio Designation: Total Eclipse of the Heart\\nRemarks:
Contain in vacuum. Do not activate.\\nCurio Profile: A conical device made by an unknown
polished rock. When the central cones are perpendicular to each other, the device enters a
dormant state. When the cones are parallel, the device is activated. When activated, any
object that crosses the outer ring will be corroded and disintegrated into basic particles. The
device is usually used to disintegrate waste products on the space station and transmute them
into usable materials for the different departments. One thing to note is that once the number
of objects disintegrated exceeds a certain point, the corrosion area will expand and will cause
an observable negative reaction to the psyche of organic life forms. Do not activate without
written permission from the space station.\\nRelated Studies:\\n1. Esther, Department of
Insight Lv. 4 Researcher — <i>Personas and Shadows: A Study of Psychological Impact, from
Cone Corrosion to Aeon Projection</i>\\n2. Lamina, Department of Ecology Lv. 3 Researcher
— <i>The Effect of Brain Bioelectric Methods and Cross-Species Microcomputer Connectivity
on the Efficacy of Brain Rehabilitative Therapy</i>\\nResearcher Notes:\\n<i>What happens
when someone's psyche had been corroded? Will it awaken some kind of personality?? Has
anyone tried it? Reply please!</i>\\n<align=\"right\">— Lukacs, Department of Galactic
Geopolitics</align>\\n<i>After you get corrupt, your name will get a (Corrupted) label on the
terminal.</i>\\n<align=\"right\">— [NAME OMITTED], Maintenance
Department</align>\\n\\nProfile Number: <unbreak>1984</unbreak>\\nCurio Designation:
Door to A New World\\nRemarks: Unknown\\nCurio Profile: A teleportation device that the
Department of Implement Arts acquired by chance. The shape is consistent with the common
toilet seat, with a ceramic-textured surface and a complete flushing system. The mechanism of
action is unknown for the time being, and no significant side effects have been reported after
the teleportation is completed. However, due to personal constitution, symptoms such as
dizziness and vomiting may occur after repeated use in a short period of time. Rumors like
\"Bury your head in a toilet and flush it, and you will open a door to a brand new world\" was
once widely circulated on a certain planet, and the existence of this machine confirmed the
authenticity of some of the rumors.\\nRelated Studies:\\n(The experiment using Door to A New
World and its data are not available to the public for the time being according to the request of
the Department of Implement Arts.)\\nResearcher Notes:\\n<i>I've stuck my head in this thing,
but why did I not end up in a \"new world\"?</i>\\n<align=\"right\">— [NAME OMITTED],
Department of Galactic Geography</align>\\n<i>The researcher in the comment above, you
don't seem very sharp. You shouldn't put your head inside. You should be sitting on it and
flush!</i>\\n<align=\"right\">— Adler, Department of Ecology</align>\\n\\nProfile Number:
<unbreak>2691</unbreak>\\nCurio Designation: Energy Black Hole\\nRemarks: Do not
expose to food items. Activate the heating mode of the space station's thermostat system
before utilizing the Curio.\\nCurio Profile: A heater fueled by some kind of clean energy, it was
once used as an electric pancake pan by an IPC trade commissioner (note: attempted). After
being spotted by a Department of Implement Arts researcher, it was brought to the space
station. The patterns on the surface of the heater was ascertained by the Department of
Insight to be the crest of an anonymous family and the name of a person suspected of being
Landau. The heating function of the heater is non-functional and non-responsive to any fuel
inserted. According to the current observation record, the heater will actively absorb heat
energy from surrounding objects, and excessive exposure to it can cause hypothermic
reactions to homeothermic animals.\\nP.S. A joint experiment from the Departments of
Implement Arts and Service has shown that the energy that the heater can absorb does not, in
fact, include caloric energy from food items.\\nRelated Studies:\\n1. Thaler, Department of
Implement Arts Lv. 2 Researcher — <i>Thermodynamic Properties and Matter Accretion
Properties of Black Holes</i>\\n2. Adler, Department of Implement Arts Lv. 2 Researcher —
<i>A New Perspective on Population Growth and Explosion: Organic Populations and Black
Holes</i>\\nResearcher Notes:\\n<i>What? Not for heating food? So what can this be used
for? This touches on the blind spot in my cognition!</i>\\n<align=\"right\">— Mare, Department
of Insight</align>\\n<i>Nonsense conclusion! That experiment was not rigorous at all, and the
\"zero calorie\" decision was unnecessarily stringent! Look, as long as it was not listed on the
package itself, the food inside would come up to zero calories! The Department of Implement
Arts knows jack s***!</i>\\n<align=\"right\">— [NAME OMITTED], Department of
Ecology</align>",
"LocalbookConfig_BookContent_190375": "With the increase in contact between the Xianzhou
Alliance and other worlds, the unique art form of Butterfly Immersia was popularized to the
masses. In this issue, <i>Butterfly Shadow</i> invited thirty veterans of the craft to vote for the
top ten best Butterfly Immersia works within the last millennium to pamper our readers.\\n\\nIt
matters not if you are from the Xianzhou Alliance or if you hail from a world beyond, we hope
you would enjoy the following works. They are the zeitgeist of contemporary Xianzhou art and
a great reflection of the Xianzhou's spiritual history.\\n\\n<align=\"right\">Editor of <i>Butterfly
Shadow</i></align>\\n\\n<align=\"center\"><size=+2>No. <unbreak>10</unbreak>: Robe
Brethren</size></align>\\n<align=\"center\">Director: Wan
Yi</align>\\n<align=\"center\">Script: Ji Rong</align>\\n\\n<i>Everyone knows your business
is doing well. Your younger brothers are all successful, and you don't need an older brother
like me anymore. Only now, after your little sister got beaten up by street thugs, that you
thought about me. You don't know what else you can do. How would I know what I did to
offend you? You won't even call me \"Brother.\"</i>\\n\\nThis piece is set on the Xianzhou
Yaoqing at the end of the Three Sufferings Era. Taking the perspective of a Zhuming Foxian
man, the piece recounts the story of how he joined the largest Brotherhood in the Yaoqing and
became its legendary ringleader as a Yaoqing non-native. The eminent Mr. Wan Yi is one of
the first creators who managed to put the art of Butterfly Immersia on the map of artistic
appreciation. He pioneered the technology of the Empathy Matrix in this piece, significantly
slowing the subjective perceptions of time for experiencers, thus launching Butterfly Immersias
into an age of long stories.\\n\\nDuring the Three Sufferings Era, the social order of the
Xianzhou was close to collapsing. In the absence of a social order, organized crime rapidly
filled the void and quickly rose up to build their own underground kingdoms. These criminal
syndicates are collectively called the Brotherhood, with their ringleader being the Robe
Brethren.\\n\\nFour millennia have passed since. Under the protection of the Reignbow Arbiter,
the Xianzhou realms had long returned to lawfulness and peace. Terms like the Brotherhood
and Robe Brethren had faded into the sands of time, becoming one of the many historical
terminologies.\\n\\nHowever, as they have disappeared in society, the Robe Brethrens have
embedded themselves in the depth of Xianzhou's soul as a cultural symbol. Members of the
Brotherhood often speak a frightening but decorous Yaoqing dialect. Even in the modern era,
one can still see teens trolling the streets and crudely imitating the Yaoqing dialect and
fragments of the Brotherhood's tacit creed.\\n\\nIn my opinion, what they were reminiscing is
not the cruel, chaotic, and lawless era, but the resilience, valor, and honor of these Robe
Brethrens. However, these portrayals are merely the playwright's romantic interpretations.",
"LocalbookConfig_BookContent_190376": "<align=\"center\"><size=+2>No. 9: The Old
Verdant Home</size></align>\\n<align=\"center\">Director: Yuan
Bo</align>\\n<align=\"center\">Script: Bashir Bassett</align>\\n\\n<i>— Master, we will soon
depart the Verdant Home to return nevermore...</i>\\n<i>— We have never left. The Verdant
Home is not elsewhither, but here. The Verdant Home is wherever we stand.</i>\\n\\nThis
piece is based on the Foxian creation myth and tells an epic story of monumental proportion.
Before <i>The Old Verdant Home</i>, works of Butterfly Immersia tend to narrate using only
one main perspective. <i>The Old Verdant Home</i> pioneered a multi-perspective narrative
that allows the experiencer to live through the wars, peace, stability, and exile at the beginning
of the Foxian history, as told from the perspective of the three sages Qingzheng, Manzhi, and
Li Si.\\n\\nThere was a period of in-depth cultural exchange between the Xianzhou Alliance
and the Interastral Peace Corporation, and <i>The Old Verdant Home</i> is a work born in
that era. At that time, Ms. Bashir Bassett was probably the most popular dramatist in
Interastral Peace Entertainment, and <i>The Old Verdant Home</i> indeed showed her
profound dramaturgy.\\n\\nOn the other hand, Mr. Yuan Bo's handling of war scenes and
perspective switching in this work has also become the basic teaching material for countless
Butterfly Immersia students in later generations.\\n\\nHowever, we can still say that this
Butterfly Immersia piece is a special product that could only be made in that era. With the
financial resources of Xianzhou, it would've been difficult to film the magnificent scene in which
millions of people fought to de death. The Free-Will Illusion technology provided by Interastral
Peace Entertainment also allowed the magical effect of total immersion to be brought to
life.\\n\\nSometimes we can't help but feel that the whole galaxy is one isolated island after
another, with self-absorbed and xenophobic islanders. Whenever this happens, I immerse
myself once again in <i>The Old Verdant Home</i> not to re-experience its plot, but to
reassure myself of the kind of miracles we can create when two civilizations work together.",
"LocalbookConfig_BookContent_190377": "<align=\"center\"><size=+2>No. 8: Kaib Mongb
Kib</size></align>\\n<align=\"center\">Director: Zi Cheng</align>\\n<align=\"center\">Script: Zi
Cheng</align>\\n\\n<i>Kaib mongb kib, kaib mongb kib, when a draft of cold air swirls around
your shoulder, do not turn around.</i>\\n\\nWhen Zhong Si, a Foxian lady from the Fanghu,
returned to her village after studying on the Luofu for over a century, she noticed everything
had become eerily different from the home in her memories. As she dug deeper, she
discovered the village elder had passed away for years, and people are worshiping an
indescribable entity as the new village elder.\\n\\n\"Kaib mongb kib\" is a medicinal concept
among the Foxians of Fanghu, meaning \"being physically taken over by evil entities.\" Zi
Cheng, who grew up in a Fanghu Foxian medical family, naturally utilized this concept and
created this piece called <i>Kaib Mongb Kib</i>.\\n\\n<i>Kaib Mongb Kib</i> is the first horror
immersia in Xianzhou's history. Previous authors would utilize horror elements in their works to
help the plot along and not as the central theme, due to the mindset that extreme negative
emotions such as horror would not make for a good entertainment experience. However,
<i>Kaib Mongb Kib</i>'s viral success utterly shattered the antiquated notion of the
entertainment industry and set off a boom for horror-thriller Butterfly Immersias.\\n\\nIt is worth
mentioning that Zi Cheng used Xianzhou people's fear of Heliobi to masterfully create an eerie
atmosphere in this piece. However, Heliobi has now become a standard in horror Butterfly
Immersias, and gradually lost its original magic.",
"LocalbookConfig_BookContent_190378": "<align=\"center\"><size=+2>No. 7: <i>Lolling
Grass</i></size></align>\\n<align=\"center\">Director: Wen Guang, Wen
E</align>\\n<align=\"center\">Script: Shu Kuan</align>\\n\\n<i>\"With three hundred chess
pieces, one can become comparable to a general who leads a thousand armies; With a
chessboard, one can deduce and interpret the political changes of a country.\" This is the
principle of The Study of Chess.</i>\\n\\nBased on the true story of the founding of the
Whistling Flames trading guild, this piece of work tells an inspiring story that has touched a
generation of the Xianzhou people. A young Foxian girl, Yingzhen, was a rare mathematical
genius, but her future in the academy was cut short due to a moment of confusion. Foxians of
the time were still traveling merchants on the Xianzhou, while Yingzhen, who had to become a
traveling merchant, gradually learned how to apply her mathematical knowledge to business.
Eventually, Yingzhen founded the Whistling Flames that soon became a business magnate on
the Xianzhou, and her book, <i>Lolling Grass</i>, became a compulsory textbook for every
merchant on the Xianzhou.\\n\\nBefore <i>Lolling Grass</i>, biographical immersias usually
focus on heroes, soldiers, pilots, and even bandits or evildoers as protagonists, and their plot
is usually about their action-packed lives charged with emotions. A characteristic of these
biographical immersias is that they tend to allow the experiencers to experience the
magnificent historical moments, rather than allowing one to feel the life journey of the
protagonists.\\n\\n<i>Lolling Grass</i> changed the industry in that it is a biographical
immersia with a core theme on commerce, but moved away from the rivalry and intrigue of
business development, instead focusing on the dry disciplines of mathematics and business as
the main axis of the plot, allowing the experiencers to step into Yingzhen's perspective and
experience her journey firsthand to achieve conceptual breakthroughs in these
disciplines.\\n\\nI remember three hundred years ago, when my fellow students and I went to
experience the <i>Lolling Grass</i>, we were all students of immersias, so our grasp on the
esoteric arts of mathematics is not good. But when Yingzhen intuited The Study of Chess, we
were all overcome by the ecstasy (and shock) of grasping the truth, to the point that we were
quaking in our boots. This unique charm might be why the art of Butterfly Immersia cannot be
replaced.\\n\\nAnother trivia: The popularity of <i>Lolling Grass</i> caused the Wen Sisters to
soar in celebrity. This was why many sibling duo directors mushroomed in the Xianzhou within
that century. It's a shame that few can reach the height that the Wen Sisters did.",
"LocalbookConfig_BookContent_190379": "<align=\"center\"><size=+2>No. 6: <i>Life on a
Plate</i></size></align>\\n<align=\"center\">Director: Bao
Chang</align>\\n<align=\"center\">Script: Bao Chang, Xue Xie</align>\\n\\n<i>In the art of
gastronomy, a paradox exists: Only when you understand that gastronomy is not an art can
you become an artist.</i>\\n\\n<i>Life on a Plate</i> is the only veritable-records styled
immersia that is chosen for this list. In this immersia, experiencers take the perspective of a
lucky epicurean who gets to enjoy an exclusive dining experience with the legendary chef, Xue
Xie.\\n\\nMs. Xue Xie founded one of the most celebrated restaurants on the Xianzhou Yuque
— the Hallowed Snow Chalet. In her years of activity, \"Xue Xie\" could almost become a
synonym for \"God of Culinary.\" Bao Chang took the opportunity and captured <i>Life on a
Plate</i>, creating one of the most over-the-top miracles of Butterfly Immersia history.\\n\\nI
would be hard-pressed to pinpoint a particular innovation in this work in terms of the study of
immersias for it to qualify for the Millennium Top Ten list. So let's do away with those boring
technicalities... Why wouldn't anyone like <i>Life on a Plate</i>? In this immersia,
experiencers are invited to the abode of Xue Xie, listening to her recounting of her culinary
philosophy while preparing food with her. Allow me to repeat: Why wouldn't anyone like <i>Life
on a Plate</i>?\\n\\nBao Chang was infamous for his egotistical persona after his celebrity. He
had publicly shamed pedants who critiqued <i>Life on a Plate</i>. \"If you don't like other
immersias, it just means you dislike those works, but if you don't like <i>Life on a Plate</i>, it
shows your distaste toward your own life.\" Looking back after centuries, it surprised me to
realize the truth in his words.\\n\\nThe protagonist of <i>Life on a Plate</i>, Ms. Xue Xie,
enjoyed a lifespan of <unbreak>384</unbreak> years and passed without major diseases. It
was said that loneliness was prominent in her later years as she continued to re-experience
this immersia that starred herself until the eternal slumber finds her among the vivacity of this
fantasy.",
"LocalbookConfig_BookContent_190380": "<align=\"center\"><size=+2>No. 5: <i>Deep
Water</i></size></align>\\n<align=\"center\">Director: Yong
Zheng</align>\\n<align=\"center\">Screenwriter: Fu Rong</align>\\n\\n<i>Don't touch it, don't
make a sound, back away slowly, that thing is not a waterweed...</i>\\n\\nIn the Scalegorge
Waterscape, the birthplace of the Vidyadhara race, there is a special profession:
\"Pearlkeeper.\" During Vidyadhara's stage of hatching rebirth, they had no means of resisting
external threats. Thus, the Pearlkeepers were needed to protect their vulnerable compatriots.
Crane used to be a Cloud Knight, but returned to Scalegorge Waterscape to be a Pearlkeeper
after retiring. One day, during a routine inspection, Crane came upon some unusual signs. At
that time, she didn't know that it was because an evil beast that had been sleeping underwater
for thousands of years had awakened... Crane had to join forces with her comrades to battle
the evil beast in the dark ancient sea, and protect the vulnerable sacred land of Scalegorge
Waterscape.\\n\\n<i>Deep Water</i> is possibly the first immersia of the evil beast genre.
Director Yong Zheng and screenwriter Fu Rong could even be called the inventors of the said
genre. In addition to this, <i>Luofu Monster</i>, <i>Heliobus Ingenia</i>, and <i>Xianzhou
Predator</i> that they collaborated on are also widely regarded as classic evil beast
immersias.\\n\\nHow to impart the sense of overwhelming oppression of evil beasts, how to
use the dark and mysterious environment to invoke terror (such as the ancient sea of
Scalegorge Waterscape in <i>Deep Water</i>), and how to shape the moment when human
beings fall into fear and burst into courage when facing evil beasts... It is no wonder that
scholars of the immersia genre have a saying: \"Memorize all the immersias of Yong Zheng,
and you will master evil beast immersias.\"\\n\\nAnother point worth mentioning about <i>Deep
Water</i>:\\n\\nThe art of Butterfly Immersia is loved by all races in the Xianzhou Alliance, the
directors of almost all immersias are Foxians.\\n\\nThis is inevitable... After all, the filming and
production of Butterfly Immersias rely on Foxians' innately keen mental prowess. Focusing on
and regulating the fantasy world requires extraordinary meticulousness and ability. Without this
ability, making a immersia is tantamount to creating music for the hard of hearing or painting
for the hard of seeing... Strictly speaking, it is not impossible, but very difficult.\\n\\nYong
Zheng is undoubtedly an exception. As Vidyadhara, he has become one of the greatest
directors in the history of Butterfly Immersia. It is hard to imagine how many difficulties he had
overcome to achieve such great success.\\n\\nFoxian directors account for an overwhelming
majority in the immersia industry. This also leads to another problem: Before Yong Zheng
debuted, most of the Butterfly Immersias told the story of Foxians from the perspective of
Foxians. After all, people are better at and more willing to create characters they are familiar
with. However, all of Yong Zheng's works in his creative career are from a Vidyadhara's
perspective.\\n\\nBe it Crane, the brave and fearless Pearlkeeper in <i>Deep Water</i>, or
Linda, the Vidyadhara scientist who was attacked by their own crazed experiment in <i>The
Xianzhou Predator</i>, they have all become classic characters in the history of immersia.
After Yong Zheng became a household name, more and more works began to bravely choose
to tell stories from the perspective of non-Foxians.",
"LocalbookConfig_BookContent_190381": "<align=\"center\"><size=+2>No. 4: <i>Starskiff
Pilot</i></size></align>\\n<align=\"center\">Director: Sai
Hong</align>\\n<align=\"center\">Screenwriter: Su Qin</align>\\n\\n<i>Sit tight and hold on,
get ready for lift-off!</i>\\n\\nA mysterious starskiff pilot who seems to be unremarkable, but in
fact has a peculiar skill. Whenever a customer encounters a difficult problem — as small as
being late for work, or as big as catching hoodlums, he will say with his signature smile: \"Sit
tight and hold on, get ready for lift-off!\" After which, he starts up that mysterious combat
starskiff and uses his superb piloting skills to complete the mission and solve the
problem.\\n\\nThe <i>Starskiff Pilot</i> franchise has released <unbreak>927</unbreak> films
so far across three directors. End each film has had a good box office reception. Frankly
speaking, this work, like all fast-paced immersias, has no plot depth, no twists, and few
character arcs, only rushing adrenaline. But it is this simple, straightforward, and raw type of
experience that has become the longest-running immersia series on the
Xianzhou.\\n\\nHowever, please forgive me for being curt, but the experts invited for this issue
put this immersia in the \"Millennium Top Ten\" list (at fourth place no less) to show that they
are not biased toward the \"sophisticated\" and \"avant-garde,\" but are also able to enjoy the
fast-paced immersias that general fans love to see.",
"LocalbookConfig_BookContent_190382": "<align=\"center\"><size=+2>No. 3: <i>Last Night
on the Luofu</i></size></align>\\n<align=\"center\">Director: Wu
He</align>\\n<align=\"center\">Screenwriter: Wu He</align>\\n\\n<i>— I sometimes feel that
life is thirty percent disappointment, thirty percent panic, thirty percent helplessness, and ten
percent shared by suffering and love.</i>\\n<i>— If you were given another chance, would you
want to live life over again? </i>\\n<i>— Of course.</i>\\n\\nHai Yuan is a Xianzhou merchant
who lived to be <unbreak>1100</unbreak> years old and is on the verge of being stricken with
mara. Now, he is almost unable to think about anything smoothly, and can only endure the
nibbling away of the plague. On the eve of going to the Ten-Lords Commission to accept his
end, Hai Yuan had a long dream. He dreamed that everyone who appeared in his thousand-
year life was waiting for him in a vast wasteland. In the long dream, Hai Yuan discussed life,
philosophy, religion, and art with the people in his memories and finally achieved reconciliation
with himself. At the end of the immersia, Hai Yuan woke up at dawn and walked into the Ten-
Lords Commission with a smile.\\n\\nWu He is the youngest director and screenwriter to be
selected for the Millennium Top Ten. He won the Best Newcomer award at the Exalting
Sanctum Immersia Festival with <i>Mount Dingjun</i>, and won three awards of Best
Immersia, Best Original Screenplay, and Best Substitution Experience at the Exalting Sanctum
Immersia Festival with <i>Last Night on the Luofu</i>.\\n\\nHowever, compared with the
explosive box office performance of <i>Mount Dingjun</i>, <i>Last Night on the Luofu</i>
might even be considered to have not been a big hit. This is completely understandable as
many people are willing to go to immersias to realize their dreams, but how many people are
willing to go to immersias to really have a long dream?\\n\\nBut there is no doubt that <i>Last
Night on the Luofu</i> is a truly great piece of work. It dives deep into people's hearts,
explores fears and desires, and shows how a person can achieve self-consistency and
reconciliation even in the last moments of their life. It can be said to be closer to an autopsy on
the human condition than an immersia.\\n\\nSome harsher critics believe that Wu He, as a
Foxian director, has a wrong understanding of being mara-struck, and that there are some
unscientific aspects in his treatment of dreams. In reality, Wu He didn't intend to base his work
on scientific principles at all. What this work tells is by no means a \"mara-stricken dream\" in
the literal sense, but a highly conceptualized and symbolic analysis into the psyche.\\n\\nIt's
true, Foxians and Vidyadhara won't become mara-struck, but we can all see a reflection of our
own lives from this immersia... All our disappointments, our sorrows, our unwillingness and
reluctance — but also, an answer to the most difficult question in the world: \"Why should we
carry on living?\"\\n\\n\"For that percent of love.\"",
"LocalbookConfig_BookContent_190383": "<align=\"center\"><size=+2>No. 2: <i>Reignbow
Arbiter</i></size></align>\\n<align=\"center\">Director: Xiao
Tong</align>\\n<align=\"center\">Screenwriter: Yu Chun</align>\\n\\n<i>I urge you to forget
about life and death. Let us fight now to turn the tide. I would like to teach you to be ever
victorious, brave, and enduring.</i>\\n\\nAbout four thousand to five thousand years ago, the
Xianzhou experienced the chaotic Three Sufferings Era. From a wider perspective, the
collapse of social order on each Xianzhou ship is an insignificant bit of history. Instead, the
bloody battle of life and death was the tone of that era. Reignbow Arbiter was not Reignbow
Arbiter at that time, but a mortal hero. Reignbow Arbiter led the Xianzhou people during the
magnificent confrontation with the Denizens of Abundance, which ultimately destroyed the
giant tree \"Muldrasil\" of the Wingweavers at the cost of self-burning, but saving the Xianzhou
Alliance. <i>Reignbow Arbiter</i> is an epic immersia based on this legend.\\n\\nTo this day,
there are still a group of fundamentalists who think that Reignbow Arbiter is an immersia that
blasphemes Reignbow Arbiter. This is because it allows the experiencer to enter the
perspective of Reignbow Arbiter to experience the epic final battle as Reignbow Arbiter, and
even experience the process of Reignbow Arbiter's rise to the godhood after death, which can
be said to be disrespectful.\\n\\nBut in reality, only by experiencing this powerful epic from
such a perspective can the experiencer truly appreciate how much blood Reignbow Arbiter
and the brave people of Xianzhou shed to achieve the current peace for the Xianzhou to rest
and recuperate.\\n\\nBut even putting aside the vexatiousness of these fundamentalists,
<i>Reignbow Arbiter</i> remains a controversial masterpiece. The biggest controversy is that
when Yu Chun wrote the script, the historical facts were modified based on personal
preference, which is considered unacceptable to many experiencers.\\n\\nFor example, Yu
Chun downplayed the existence of the Heliobi leader, the \"Flint Emperor\" in the entire
immersia. Yu Chun even summed up the arrow of Reignbow Arbiter that destroyed the
Ambrosial Arbor as \"an advanced awakening of an Aeon's power in a mortal body,\" which is
an obvious violation of historical facts. At present, historians generally believe that the arrow at
that time borrowed the power of the Flint Emperor, but Yu Chun personally dislikes heliobi and
revised that part of the story.\\n\\nHowever, flaws cannot detract from the beauty.
Controversial masterpieces are still masterpieces. But in my personal view, I still hope that you
can read some more reliable historical materials (such as <i>Ode to Reignbow Path</i>)
before experiencing <i>Reignbow Arbiter</i> to avoid being misled by this immersia's
dramatized version of events.",
"LocalbookConfig_BookContent_190384": "<align=\"center\"><size=+2>No. 1: <i>The Bridge
to Grandma's Home</i></size></align>\\n<align=\"center\">Director: Zi
Run</align>\\n<align=\"center\">Screenwriter: Zi Run</align>\\n\\n<i>— Doing this will only
end badly</i>\\n<i>— No one has ever had a good ending in this world</i>\\n\\nAs the Three
Sufferings Era has passed for thousands of years, the social order of the Xianzhou has
become more stable, and the Brotherhood has become history. However, the remaining
members are still trying to continue the past glory in an era that does not belong to them. The
old \"code of conduct\" has broken down, and the new members have no bottom line and are
unscrupulous. It was the Brotherhood that caused the last underground war before completely
dying out.\\n\\n<i>The Bridge to Grandma's Home</i> is a classic Robe Brethren immersia,
also known as \"the last Robe Brethren immersia.\" Unlike most Robe Brethren immersias, the
main perspective of <i>The Bridge to Grandma's Home</i> is not a member of the
Brotherhood, but the daughter of the boss, little Rain. It is plain as day to anyone with a
perceptive eye that little Rain is the embodiment of Director Zi Run.\\n\\nIn <i>The Bridge to
Grandma's Home</i>, the Brotherhood has shed its polished exterior, and the brethren are just
a group of despicable, cruel, and shameless criminals. Zi Run once lived in such an
environment, and as a child, fully experienced the extensive bloody conflict within the
Brotherhood.\\n\\nThe production company Spooky Fantasy Entertainment did not agree with
Zi Run's filming of this immersia with a strong autobiographical nature. On the one hand,
autobiographies possess strong subject matters specific to the protagonist, which is
considered to hinder the substitution of the experiencer. On the other hand, at that time, Robe
Brethren immersias had not yet gone out of fashion yet. This led them to worry that such a
subversive Robe Brethren immersia would not have a particularly good box office
response.\\n\\nIn the end, Zi Run had to pay out of pocket to film the immersia. As results
would prove, the production company's judgment was wrong. <i>The Bridge to Grandma's
Home</i> became the most popular Butterfly Immersia at the box office that year, and was
also recognized as the greatest Butterfly Immersia in history.\\n\\nSince then, Zi Run left
Spooky Fantasy Entertainment and used the earnings to create Elsholtzia Fantasy
Entertainment. The former went bankrupt soon after.\\n\\nThere is another thought-provoking
detail about <i>The Bridge to Grandma's Home</i>. In real life, a young Zi Run was adopted
by an officer when the Cloud Knights completely wiped out the Brotherhood, and lived a
happy, enviable life from then on. But at the end of <i>The Bridge to Grandma's Home</i>,
little Rain died in her father's arms during his last hurrah.\\n\\nPerhaps deep down, Zi Run
really did die that night when the Brotherhood was wiped out.",
"LocalbookConfig_BookContent_190385": "To the next reader:\\nThe killer is Chang Hong, the
nephew of Chang the Ninth.\\nYours sincerely\\nBest regards\\n<align=\"right\">The Immortal
Spoiler</align>",
"LocalbookConfig_BookContent_190386": "There are currently seven trade guilds affiliated
with the Luofu Sky-Faring Commission: the Whistling Flames, the Celestial, the Securocrat,
the Goldstream, the Plainfeather, the Firefly, and the Aquaglider.\\nFor the convenience of
connection between the Sky-Faring Commission and various other business interests, the
amicassador and scope of trade for each guild are as follows:\\n\\n<size=36>The Whistling
Flames Guild</size>\\n<b>Amicassador:</b> Tingyun\\n<b>Scope of trade:</b> Import and
export of various products for refinement.\\n\\nThe Whistling Flames guild has the fastest and
safest bio-transport vessels in the galaxy. In addition to industrial processing materials, our
guild also handles farming products, breeding, and transformations. We sincerely welcome
planets rich in bio-materials to contact us.\\n\\n<size=36>The Celestial
Guild</size>\\n<b>Amicassador:</b> Yanming\\n<b>Scope of trade:</b> Import and export of
various cultural productions, artworks, publications, and other cultural products.\\n\\nThe
Celestial guild handles trades of art and literary products. Please contact us to discuss further
if you want to hold an exhibition or event involving a foreign culture aboard the Xianzhou, or if
you wish to showcase Xianzhou culture off-world.\\n\\n<size=36>The Securocrat
Guild</size>\\n<b>Amicassador:</b> Changqing\\n<b>Scope of trade:</b> Import and export
of various weapons and military products.\\n\\nThe Securocrat guild trades in military goods.
The alliance's mission is <b>solely</b> to maintain order, and eliminate the Abominations of
Abundance. Any export of military technology must first be approved by the Sky-Faring
Commission.\\n\\n<size=36>The Goldstream Guild</size>\\n<b>Amicassador:</b>
Changwen\\n<b>Scope of trade:</b> Import and export of various pharmaceutical
products.\\n\\nThe Goldstream guild handles the import and export of medical and health-
related products. Based on the Sky-Faring Commission Trade Management Regulations, any
pharmaceutical products not included in the trading allowlist must undergo inspection.
Offenders are strictly prohibited from trading with the Luofu.\\n\\n<size=36>The Plainfeather
Guild</size>\\n<b>Amicassador:</b> Zhiyao\\n<b>Scope of trade:</b> Import and export of
various starskiff-related products.\\n\\nIn addition to their starskiff exports, the Plainfeather
guild also provides after-sales modding services for starskiffs so that they match various
different lifestyle and cultural themes.\\n\\n\\n<size=36>The Firefly
Guild</size>\\n<b>Amicassador:</b> Yunling\\n<b>Scope of trade:</b> Import and export of
various goods within the Xianzhou Alliance network.\\n\\nThe Firefly guild gathers specialties
from all over the galaxy onto the Luofu: the Zhuming's porcelain, the Fanghu's marine
products, the Yuque's jade abaci, and various other specialties from other Xianzhou
vessels.\\n\\n<size=36>The Aquaglider Guild</size>\\n<b>Amicassador:</b>
Zhongchu\\n<b>Scope of trade:</b> Import and export of various secondary-industry products
(such as agricultural by-products, raw chemical and textile materials, etc).\\n\\nThe Aquaglider
Guild undertakes trades for almost all industries, and owns a huge fleet of spaceships. They
are the largest of the seven guilds aboard the Xianzhou Luofu.",
"LocalbookConfig_BookContent_190387": "Cleo,\\n\\nI hope this letter finds you well.\\n\\nFirst
and foremost, I hereby declare: <b>I voluntarily relinquish any right to claim remuneration from
Scholar Cleo regarding this article.</b>\\n\\nNow, pretend this is a list complaining about all
the setbacks of a foolish old coot like me. Before the trip, you kept asking me why I took on
this Luofu mission at my age. Back then, I... I'm sorry, I don't remember what I told you at the
time. But I know that I still owe you a sincere reply.\\n\\nI know that the academy sent us here
to engage in the profitable exchange of information, not to hear us ceaselessly repeat in our
reports about the beautiful sights aboard the Xianzhou. But regarding the key issue of
longevity, I'm like my predecessors whose only success has been managing to take in those
beautiful sights.\\n\\nIt's been almost <unbreak>12</unbreak> standardized months since I
came to the Luofu — so one year has passed according to the Xianzhou star calendar. I've
partied at the Grand Fair in Starskiff Haven, despite the herniated disc in my back; I've drunk
the cultural heritage phenomenon of mung bean soda, as recommended by amicassadors
(and when I say cultural heritage, just imagine what a hundred-year fermentation process it is
— it's nothing to the Xianzhou natives!); and I've been to the Alchemy Commission for their
acupuncture therapy. I feel as though I'm <unbreak>20</unbreak> years younger! Still good
for another few whacks from the old lady's turner!\\n\\nAfter all of these meaningless activities,
I should have, as my failed predecessor should have, posed this crucial question: \"How can I,
with my osteoporosis, failing memory, skin sagged like an empty beanbag... How can I return
to the days of my youth, and live out another thousand years of life — just like you folks here
on Xianzhou do?\"\\n\\nI never asked it though, Cleo — I never said a word. And that's why I'm
sitting here sipping tea and writing up all of these letters of repine.\\n\\nAll the intelligent beings
in the universe want the secret to everlasting youth. Whilst we overwhelm ourselves with the
suffering of life, we search inside ourselves and say: When our chance comes, we must take it
and extend our lifespans.\\n\\nYet without the help of technology, most intelligent hominids
naturally wither and fade within the span of a hundred years. Except for a few races — those
human subspecies known as long-life species.\\n\\nBlessed by a whimsy Aeon (usually
Yaoshi), the lives of some intelligent hominids cross that threshold set for them by death. They
possess a long lifespan, and multiply in disastrous quantities. What's more worrying is their
natural aggression in plundering resources from various homeworlds, sometimes completely
converting entire ecosystems. You must be pretty familiar with these lifeforms: the Denizens of
Abundance.\\n\\nThese Denizens of Abundance have no small volume of literature researched
about them by the Intelligentsia Guild (as far as I know, many are utterly inhumane, but of
course, the Abundance don't listen to reason). The researchers have all reached the same
conclusion: The life-extension protocols of the Denizens of Abundance are intrinsically
connected to their genetic make-up — cannibalism, interspecies blood transfusions, a hive
mentality, rejuvenation via hibernation or molting... Despite easy access to longevity, most of
the Denizens of Abundance lose their minds as they warp into twisted beasts (even if those
saber-toothed tigers have somehow had access to interstellar travel, they would have caused
less panic than the Denizens of Abundance do). Even if the Guild uncovers their secrets,
nobody could commercialize it — rich people will never stump up the cost of treatment for
inhuman long-living!\\n\\nIn the end, the Intelligentsia Guild turned their research toward a
more civilized long-life species: The Xianzhou Alliance. They are mortal enemies locked in
eternal combat against their fellow long-life species, the Denizens of Abundance. The Alliance
seems rational, can we invest some money in learning the secret to long life from
them?\\n\\nHmph, resource exchange, political mediation, trade wars... They have exhausted
all possible methods to achieve nothing but regular academic exchanges. The Guild still
doesn't plan on giving up, and keeps sending a stream of silly, cursed fools like us aboard the
Xianzhou. Academic exchanges? Please, we might as well have the word \"SPY\" carved onto
our foreheads. Do you really think the Xianzhou people don't get what we're up to? Will they
just spill the beans while out doing grocery? Is it possible the masters governing the schools
are all in fact idiots?\\n\\nCleo, I'm sorry about all this blathering. Maybe I'm the idiot here. I
know it's an impossible task, but here I still am. Because I'm no longer the middle-aged guy
who used to teach you back then — I'm old now, my joints all creak and crunch like there're
spikes inside me, and I curse the universe every time I have to rise from my chair. $?%*&!
Why? Why — no matter how far our tech advances — there is still no cure for arthritis? I truly
regret not taking up the company on their cyber-medical insurance policy. At the time, I was
filled with hubris and thought that I'd never grow old.\\n\\nBut I was wrong. Now I hope to see a
breakthrough before I die.\\n\\n<align=\"right\">Your dearest teacher, Todd Riordan</align>",
"LocalbookConfig_BookContent_190388": "Thus, have I heard:\\n\\nOnce upon a time, the
thousand-hand Sanctus Medicus traveled the world with their <unbreak>99,999</unbreak>
disciples, living under Rahu and teaching their Way.\\n\\nShuhu the Emanator asked Sanctus
Medicus: \"All living things get sick and suffer. All living things are bonded by birth, old age,
sickness, and suffering. What is the root of all sufferings?\"\\n\\nSanctus Medicus responded:
\"Birth, old age, sickness, and suffering: All end in death. The suffering of the living is found in
its limitations. The suffering of the old is about certainty in its arrival. The suffering of the sick is
about the approach of death. Therefore birth, old age, sickness, and suffering are all forms of
death. Death, therefore, is the root of all sufferings.\"\\n\\nShuhu the Emanator folded their
hands and asked: \"All living things will one day die, and one day be reincarnated. How can
they stop being young, old, sick, or in sufferance?\"\\n\\nSanctus Medicus told Shuhu: \"Living
things are confined to their bodies like imprisoned convicts, and suffer from those
aforementioned three sufferings. I hereby plant the sacred tree to liberate those living beings:
So that life is boundless and old age never coming; death revitalizes; all troubles are
dispelled.\"\\n\\nThen, Shuhu the Emanator recited: \"The mercy of Sanctus Medicus, the
Ambrosial Arbor's new growth. Disciples shall attain enlightenment together.\"\\n\\n\"The mercy
of Sanctus Medicus, the Ambrosial Arbor's new growth. Disciples shall attain enlightenment
together.\"\\n\\nThen the <unbreak>99,999</unbreak> disciples repeated: \"The mercy of
Sanctus Medicus, the Ambrosial Arbor's new growth. Disciples shall attain enlightenment
together.\"\\n\\nAs they spoke the words, the <unbreak>99,999</unbreak> disciples were
liberated from youth, old age, sickness, and suffering.",
"LocalbookConfig_BookContent_190389": "This prescription is for those with a foundation in
martial arts, or for those in better physical condition than average.\\nLong's Scions should not
use this prescription.\\n\\nFormula: \\n<i><align=\"center\">Daiyu Angelica 7
mace</align></i>\\n<i><align=\"center\">Frost Mulberry 3
mace</align></i>\\n<i><align=\"center\">Lunarescent Sea Cucumber 1
mace</align></i>\\n<i><align=\"center\">2 dried Thalassa dung beetles
(pounded)</align></i>\\n<i><align=\"center\">1 dried Fanghu seahorse
(pounded)</align></i>\\n<i><align=\"center\">Distill and extract. Filter until
clear.</align></i>\\n<i><align=\"center\">Let cool until room temperature and dilute with the
Lunarescent Depths water by a 1:1 ratio.</align></i>\\n<i><align=\"center\">Take out 1 gram
of Vidyadhara bone marrow (live sample) and immerse it in the mixture for
<unbreak>12</unbreak> hours.</align></i>\\n<i><align=\"center\">Use an acupuncture needle
to administer a deep muscular injection of the medicine.</align></i>\\n\\nTaking this medicine
normally may induce severe pain all over the body, abnormal bone noises, plus partial loss of
sight and hearing.\\nThose who manage to survive this will attain the way of
immortality.\\n\\nMercy of Sanctus Medicus, the Arbor's new growth.",
"LocalbookConfig_BookContent_190390": "Full sets of gear and equipment — guidance from
elite coaches — a positive training atmosphere. Your healthy transformation begins
now!\\n\\nDon't worry about your social circles\\nRun circles around the gym,
instead!\\n\\nThose busier than you work out here\\nThose richer than you work out
here\\nThose who live longer than you work out here\\n\\nWho will be richer in
<unbreak>200</unbreak> years?\\nWho will have higher status in <unbreak>400</unbreak>
years?\\nWho'll be the healthier in <unbreak>600</unbreak> years?\\n\\nWhy build my
body?\\nHow strong is a delve's gravity?\\nTime will tell you —\\nWithout skeletal support, your
muscles and skin will keep sagging. Keep training to ward off the aging process!",
"LocalbookConfig_BookContent_190391": "Dear Citizens,\\n\\nIt's human nature to love
animals. Hoping animals can be freed comes from a sense of compassion. An old Xianzhou
saying goes, \"A nobleman steers clear of the kitchen.\" An ancient classic from the Primeval
Imperium Age, <i>Signs of the Netherealm</i>, tells of a sage imploring a hunter to release his
quarry. Examples would be too numerous to list, all of which demonstrate the traditional virtue
of the Xianzhou natives in caring for all living things.\\n\\nHowever, we must be careful with
how we care for animals. The illegal release of animals back into their natural environs may
seem like a meritorious deed, but it actually bears several serious consequences.\\n\\nIn
March last year, a criminal suspect Mr. Chai (<unbreak>461</unbreak> years old) smuggled
twenty Nosewalkers he'd purchased into the Ever-Hunt Plains with the intent of release into
nature.\\n\\nNosewalkers, originated from the planet Hyai'i, have recently been introduced
aboard the Xianzhou as a popular alien pet. But this seemingly cute, docile, and harmless pet
actually has a dark side: Its size expands with that of its surrounding living space. When the
Cloud Knights' hunting squad located the first of the nosewalkers, the largest had already
grown to the size of two starskiffs.\\n\\nBased on data published by the Hyai'i Federal Bureau
of Biology and Medicine, the largest nosewalker ever recorded is half the size of the Luofu.
Can you imagine the devastating consequences were Mr. Chai to release one of these
animals onto the Ever-Hunt Plains? Or stepping back a mile, even if the animal itself isn't
harmful, is there any way we can be sure of any unforeseen genetic reactions? We
cannot.\\n\\nUpon arrest, Mr. Chai pled that he was acting in good faith. We believe that most
of these animal releases are well-meaning, but it's precisely this kind of goodwill that could
bring immeasurable losses to the Xianzhou.\\n\\nThere is also a rumor circulating around the
city that only alien species released in Xianzhou are harmful, and the release of Xianzhou-
native animals cannot cause any harm.\\n\\nThis idea could not be further from the truth. In
July, a criminal suspect Mr. Ling (<unbreak>242</unbreak> years old) bought schools and
schools of lightfish at the farmers' markets, and together with some other animal liberation
activists released the fish without authority into the seas at Scalegorge Waterscape.\\n\\nI trust
that anyone with a hint of common sense can immediately realize how ignorant and cruel an
act it is to release large volumes of carnivorous fish into the Scalegorge Waterscape waters.
Therefore, despite the actions of Mr. Ling and his conspirators bearing out no serious
repercussions, they must still be punished to the full extent of the law to serve as an example
to others.\\n\\nThe Realm-Keeping Commission reiterates to all citizens: Only professionals
are qualified to release animals (officially termed \"reintroduction into the wild\"), and any
private release of animals is illegal — possibly even criminal!\\n\\nWe hope all citizens
understand: Please care for animals rationally and scientifically, because ignorant kindness is
often more dangerous than rational malice.\\n\\nRealm-Keeping Commission Publicity
Department",
"LocalbookConfig_BookContent_190392": "...\\n\\n[Year <unbreak>2605</unbreak> Star
Calendar]\\nAt the end of the year, the Luofu introduced its Yellowjacket Census and Almanac,
advising of all death revitalizations on Xianzhou for this year.\\n\\n[Year
<unbreak>2606</unbreak> Star Calendar]\\nIn July, the Xianzhou fleet sailed into the
Connant-Farrell star system.\\n\\n[Year <unbreak>2607</unbreak> Star Calendar]\\nIn April,
homeostasis was completely paralyzed in three of the Xuling's delves, delivering catastrophic
flooding, mass deaths, and uncountable losses. The Xuling nobles ordered grain transfer and
opened state coffers for the rescue effort. Each Xianzhou dispatched reinforcements, and a
new lease on life was won.\\nIn December, the Yaoqing, the Zhuming, and the Fanghu all
introduced their own Yellowjacket Census and Almanacs, advising of all death revitalizations
on Xianzhou for this year.\\n\\n[Year <unbreak>2608</unbreak> Star Calendar]\\nNo major
incidents this year.\\n\\n[Year <unbreak>2609</unbreak> Star Calendar]\\nAt the end of the
year, the Yuque, the Yuanqiao, the Cangcheng, and the Xuling all introduced their own
Yellowjacket Census and Almanacs, advising of all death revitalizations on Xianzhou for this
year.\\n\\n[Year <unbreak>2610</unbreak> Star Calendar]\\nIn June, the Luofu held a
celebration in search of endless lifespans, granting amnesties and reveling in wine for
<unbreak>30</unbreak> days. Each Xianzhou dispatched delegations to celebrate
together.\\n\\n...\\n\\n[Year <unbreak>3061</unbreak> Star Calendar]\\nIn May, the coarse
rioted on the Yuque and was suppressed by nobility.\\n\\n[Year <unbreak>3062</unbreak>
Star Calendar]\\nIn April, the Yuanqiao coarse rebelled, and the nobles suppressed them.\\nIn
July, the Yuque coarse rebelled again, and the nobles suppressed them.\\n\\n[Year
<unbreak>3063</unbreak> Star Calendar]\\nIn August, a businessman was assassinated
aboard the Yaoqing, plunging everyone into turmoil.\\nIn November, the coarse rebelled again,
attacking and killing elites. Troops later quelled the riot.\\n\\n...\\n\\n[Year
<unbreak>3198</unbreak> Star Calendar]\\nIn February, the Xianzhou fleet was embroiled in
chaos.\\nThe coarse master messaged each ship in denouncement: \"The venerable have
long feasted on their blessings of the Abundance, holding the balance of power and enjoying
exclusive wealth with their long life, high status, hearty meals, and secret ways — and you
view us coarse and young as worse than animals. You suffer from mara, and the whole world
is riven by chaos and disaster. You righteous ones should not sit there, doing nothing, but
instead rise up to effect radical reform, for the good of all peoples.\"\\nSo they launched an
assault on the Zhuming, holing up in a delve with an expeditionary force to fight against the
nobles. Each Xianzhou was shaken to the core, and as more reinforcements arrived, the
situation grew worrying.\\n\\n...",
"LocalbookConfig_BookContent_190393": "...\\n\\n[Year <unbreak>3287</unbreak> Star
Calendar]\\nIn November, the Xianzhou Yuanqiao was destroyed during the Civil War,
plunging the world into mournful sorrow. With both sides in bereavement, a ceasefire was
reached.\\nIn December, the remaining aurumatons revolted, slaughtering the coarse and the
venerable indiscriminately in volumes never seen again.\\n\\n[Year <unbreak>3288</unbreak>
Star Calendar]\\nIn February, both sides joined forces to defect the aurumatons, and
dispatched envoys to negotiate peace.\\nA peace agreement was reached in April, and military
affairs were curtailed. Troops were reorganized to defeat the aurumatons.\\n\\n...\\n\\n[Year
<unbreak>3290</unbreak> Star Calendar]\\nIn May, Zhige, the master primus of the
aurumaton, led a force of brave fighters aboard the Yaoqing. The combined forces teamed up
and launched an offensive operation, smashing them to smithereens.\\n\\n...\\n\\n[Year
<unbreak>3292</unbreak> Star Calendar]\\nIn July, all of the homeless aurumatons were
herded into the arsenal and dealt with. This suppression marks the end of the aurumaton
rebellion.\\n\\n...\\n\\n[Year <unbreak>3294</unbreak> Star Calendar]\\nBy September, a
century of internecine strife had engulfed the Xianzhou fleet. Families were riven asunder, and
lives were laid waste. A plan was thus hatched to curb the military and let the people rest.
Since the endowment of the Abundance and the eradication of death, industries could hardly
meet the important needs of raising the long-life species.\\n\\n...\\n\\n[Year
<unbreak>3300</unbreak> Star Calendar]\\nIn August, the Xianzhou fleet together drafted the
Treaty of Harmony, defining laws and punishments, promoting loyalty, and supporting the
needy. Order was gradually restored, just as in the legend of the great unification during the
Primeval Imperium days.\\nA policy on reproduction and settlements was also drafted, allowing
any of the seven ships to settle on fertile planets unpopulated by short-life species to build self-
sustaining colonies.\\n\\n...",
"LocalbookConfig_BookContent_190394": "[Date] November <unbreak>21</unbreak>, Year
<unbreak>3287</unbreak> Star Calendar\\n[Volume] 3\\n[Vessel No.] Caladrius-I\\n[Tag] Fly
ship; combat record; Xianzhou Yuanqiao; Civil War.\\n\\n[Voice
Transcription]\\n\\n...\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1401</unbreak> Caladrius-I\\nCalling Astrum. The system space I'm located in is all-clear with
obvious stellar wind currents. No other celestial objects are within visual distance, except a red
giant star.\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1402</unbreak> The Luofu Palace of Astrum HQ\\nReceived. No other flight activity has been
detected in your system space. Stellar winds may cause temporary loss of communications.
Please steer clear of turbulence and ensure flight
stability.\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1402</unbreak> The Luofu Palace of Astrum HQ\\nYou're approaching the Yuanqiao now.
Prepare to contact the Yuanqiao on channel <unbreak>351.017</unbreak>. Do you need a
space tug?\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21</unbreak>
Caladrius-I\\nNo, thank you. Passing through the system space from left to
right.\\n\\n...\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1527</unbreak> Caladrius-I\\nTarget location achieved. No response from the Yuanqiao.
Repeat, no response from the
Yuanqiao.\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1529</unbreak> The Luofu Palace of Astrum HQ\\n*heavy sigh* darn it *crackle* to heck! I
thought it was true.\\n\\n*Long crackling of white
noise*\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1534</unbreak> The Luofu Palace of Astrum HQ\\nCalling Caladrius-I. Please report in about
the Yuanqiao's
damages.\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1535</unbreak> Caladrius-I\\n*sigh* It's very, very
bad.\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21 1536</unbreak>
The Luofu Palace of Astrum HQ\\nPlease give details.\\n\\n*long crackling of white
noise*\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1540</unbreak> Caladrius-I\\n*Heavy sigh* I *crackle* had enough! You know they're beyond
hope. Isn't that guy who escaped and told *crackle* enough for
you!?\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21 1541</unbreak>
Caladrius-I\\n*silence* The exterior of the Yuanqiao looks fine. But they couldn't have survived.
Their engines stalled, and they're drifting toward the red giant star.\\n\\n*long crackling of white
noise*\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1545</unbreak> The Luofu Palace of Astrum HQ\\nWe could have saved them... Just by
establishing this line of communication! Half an hour is good enough,
*crackle*!\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1546</unbreak> The Luofu Palace of Astrum HQ\\nHow on earth did things *intense crackle*
come to this? How did things get to this *intense crackle*
point!?\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1547</unbreak> Caladrius-I\\n*long silence* It's all because of the cursed Abundance. Gee,
what a blessing longevity turned out to
be...\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21 1550</unbreak>
The Luofu Palace of Astrum HQ\\n*long silence* It's all because of the *intense crackle* wars,
and the *intense crackle* power.\\n\\n*long crackling of white
noise*\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21
1629</unbreak> Caladrius-I\\nCalling Astrum. The Yuanqiao has disappeared from line of
sight toward a position of twelve o'clock and into the red giant
star.\\n\\n<unbreak>3287</unbreak>/<unbreak>11</unbreak>/<unbreak>21 1630</unbreak>
Caladrius-I\\n*heavy sighing* The Yuanqiao is now confirmed as missing.\\n\\n...",
"LocalbookConfig_BookContent_190395": "We, the people of the Xianzhou, hereby pledge to
pass this resolution\\n\\nTo save future generations from war and bloody dispute,\\nTo rid the
world of suffering and safeguard equally the dignity and sacred rights of all people,\\nTo
reaffirm and appeal to justice and magnanimity,\\nTo forsake plunder, suppression,
exploitation, and torture,\\nTo revert to mortality, eradicate the ambition of a deathless doom:
We shall not rest.\\n\\nRound-the-clock diligence is hereby implemented\\n\\nRestart the
watchful sleep, rotating shifts, to be disbanded afterward to avoid officialdom.\\nBuild the
Cloud Knights to maintain the peace, cleanse all crimes, and defend the seven ships.\\nForm
the Ten-Lords Commission, keep night vigils, punish criminals, and hold evil
accountable.\\nInitiate the Six Charioteers, respect meritocracy, revere governance, and
defend the Alliance.\\n\\nThis informs the world that, from Reignbow to the Ten Lords, above
lie vast and remote galaxies, and below lie martyrs sacrificed to the three sufferings. So we
hereby pledge!\\n\\nThus, the seven ships gathered with the Xuling messenger to authenticate,
share content, and review the details. This declaration is the final product, hereby creating the
Xianzhou Alliance.",
"LocalbookConfig_BookContent_190396": "Dear Mr. Carefree:\\n\\nI hope this finds you
well!\\nYour suggestions have been well-received. Since then, I've received many favors and I
am extremely grateful.\\n\\nHowever, I've recently encountered some wee matters which I find
frustrating. After much deliberation, I've finally decided to trouble you, and I hope that you can
be so kind as to enlighten me on the matter.\\n\\nI used to own several entities, all of which
being operated in tip-top shape. However, you probably are also aware of the Denizens of
Abundance a few decades back — the ones they call Shen, in cahoots with the Disciples of
Sanctus Medicus — who all infiltrated the Xianzhou under the auspices of a Grand Fair guild
to try starting a riot. I got caught up in all this with the rebels, and my business was getting
worse by the day to the point of being unsustainable. I'm afraid it's on the verge of
bankruptcy.\\n\\nIt's left me sleepless, and I have no idea what to do. It'd be impossible to
cover all the debts alone. I've wracked my brains to come up with plans like fleeing to an alien
planet, but I'll never escape a warrant from the Ten Lords. If things are like they seem, I'd be
better off surrendering at the Hall of Karma and just ending everything!\\n\\nI wouldn't mind if it
were only me that's affected, but I've got kids and elders that could be in danger no matter
what I do. I cannot countenance such outrageous acts, but no alternative remains: And so I
seek your advice, and hope you're able to offer a few pointers. I would be forever indebted to
any teachings you could offer; otherwise, I'll be off to the Hall of Karma...\\n\\n*The remainder
of the letter is blurry and illegible.*",
"LocalbookConfig_BookContent_190397": "Dear Mr. Carefree:\\n\\nI never thought that you'd
write me a letter after all these millennia! Thank you for your letter. I've read it over and over
again. I'm speechless at your generosity!\\n\\nI'm afraid you may not know that the advisory
letter you replied to was written by my grandfather. Back then, he was in a deep trouble and
impatient, seeking advice from you on a way out — but he never got that reply. However, it is
very gratifying that my grandfather went with the letter's choice of a \"familial payback plan to
forge a way out together.\"\\n\\nTime flies, and nearly three millennia have passed since then.
Even though grandpa had since fallen from being stricken with mara and had passed on to the
next life in the Hall of Karma, we still follow his teachings — and we have finally repaid the
debt in full. We have finally lived up to our family name.\\n\\nGrandpa used to always say:
\"Money has its price, but sincerity is priceless. People have their limits, but trust is limitless.\"
Despite grandpa's failing to receive your advice, if spirits really do exist, then he must be
pleased as punch to know that you're in agreement with him!\\n\\nThere's too much to say in
such a hasty reply. Please take good care of yourself!",
"LocalbookConfig_BookContent_190398": "Dear Mr. Carefree:\\n\\nI never thought that you'd
write me a letter after all these millennia. I am deeply moved.\\n\\nI'm afraid you may not know
that the advisory letter you replied to was written by my grandfather. Back then, he was in a
deep trouble and impatient, seeking advice from you on a way out — but he never got that
reply. In the end, grandpa could not confront his demons and was struck by mara, so he ran
out on me and our whole family. After that, we managed to pay back all of his old debts. We
have finally lived up to our family name.\\n\\nTime flies, and nearly three millennia have
passed since then. We no longer torture ourselves with wondering about his changing moods
back then, or how he came to such a plight. Reading your letter today has helped me realize
that you are not the same person you were three millennia ago, and it's a pity. Thinking things
through, it's probably because everyone in my world is hopeless at bearing this pain of
infinitude.\\n\\nThere's too much to say in such a hasty reply. Please take good care of
yourself.",
"LocalbookConfig_BookContent_190399": "<align=\"center\"><size=36>\"Dreams From a Past
Life\" (an aria from the \"Fateful Rebirth\")</size></align>\\n<align=\"center\">Sitting bored on
my bed one dusk, </align>\\n<align=\"center\">half the beaded curtain peeled back.
</align>\\n<align=\"center\">In no mood to awaken yet no mood to sleep,
</align>\\n<align=\"center\">clothes half-worn and eyes half-
slack.</align>\\n<align=\"center\">A sudden gust of wind pushes forth the boat,
</align>\\n<align=\"center\">in dreams a war with the borisin we
wage.</align>\\n<align=\"center\">Knife in hand, black and red horses leap on,
</align>\\n<align=\"center\">Alongside my husband's warship, in fight I
engage.</align>\\n<align=\"center\">Two twittering orioles land on their branch,
</align>\\n<align=\"center\">with karma past doth this life's grief
cast.</align>\\n<align=\"center\">Ten times reborn, with all its love and hate,
</align>\\n<align=\"center\">how hard can one take of a husband
lost.</align>\\n<align=\"center\">Gazing up I now see daylight through that
verdigris,</align>\\n<align=\"center\">those past loves and past lives seen only in
reveries.</align>\\n\\n<align=\"center\"><size=36>\"Eternal Regrets of A High Elder\" (an aria
from the \"Dragontooth Tales\")</size></align>\\n<align=\"center\">Dragons and demons,
through thick and thin</align>\\n<align=\"center\">Scattered upon a cold morning
wind</align>\\n<align=\"center\">Sorry you too are
suffering</align>\\n\\n<align=\"center\">Dragons and demons, through thick and
thin</align>\\n<align=\"center\">Aimlessly our glory sets out to
spin</align>\\n<align=\"center\">will I ever see you
again?</align>\\n\\n<align=\"center\">Dragons and demons, through thick and
thin</align>\\n<align=\"center\">Quaffing wine lustily as the moon
grins</align>\\n<align=\"center\">How many times must we be buried
again?</align>\\n\\n<align=\"center\">Dragons and demons, through thick and
thin</align>\\n<align=\"center\">Six hundred years</align>\\n<align=\"center\">of dreaming
within</align>",
"LocalbookConfig_BookContent_190400": "Gray Peony,\\nYou've fully demonstrated your
bravery and devotion to us.\\nI'll now give you a chance to prove how loyal and reliable you
are to the organization.\\nThis mission is of utmost importance, and I don't feel comfortable
entrusting it to others. Only a fighter like you can handle such an important task.\\nYesterday,
a disciple absconded in disgrace. She posted a letter as she defected.\\nBased on our
investigation, it's an urgent missive to the Seat of Divine Foresight.\\nIt shouldn't have arrived
yet. Intercept it, and help us mitigate our losses.\\nOnce you finish this arduous yet glorious
task, I will introduce you to the Exalting Sanctum's leader of the Disciples of Sanctus
Medicus.\\nSo long as he assents, you can begin your journey on the way of
immortality.\\n<align=\"right\">Green Hibiscus</align>",
"LocalbookConfig_BookContent_190401": "<align=\"center\"><size=36>A Study into the Mara-
Struck: Introduction</size></align>\\n\\nSince the manifestation of the Ambrosial Arbor, the
Xianzhou natives have acquired an endless lifespan and the Alliance has been exposed to and
resisting the mara for some six thousand years now.\\n\\nJust like the maiden voyage of the
Xianzhou, it represented the end of humanity's long war against aging and death, it's not until
Reignbow Arbiter interfered that the three races allied, and the Xianzhou people began their
endless conflict against the undying and Abominations of Abundance.\\n\\nPerhaps time is just
a flat circle. The Xianzhou people shook off one opponent, only to welcome an even more
powerful foe. But nobody knows from whence the end of this war will come.\\n\\nThis humble
manuscript attempts to address the origins of the concept of being \"mara-struck,\" the
Xianzhou people's changing perceptions toward it, and related scientific breakthroughs. The
intention is for readers to understand the nature of Xianzhou native's longevity more clearly
and subjectively, and to understand the Plagues Author's indelible influence on
Xianzhou.\\n\\nLady Dan Shu and several healers assisted me in piecing together this book,
and I also plucked plenty of first-hand information from the Elixir Research Terrace at the
Alchemy Commission. O great friends, you have given me so much that I cannot thank you
individually here.\\n\\n<align=\"right\">Alchemy Commission Alchemist, Huayue</align>",
"LocalbookConfig_BookContent_190402":
"<align=\"center\"><size=32><b>Origins</b></size></align>\\n\\nAs we all know, the golden
age of the Theophany Era collapsed in an instant: After becoming long-life species, the eight
Xianzhou ships reproduced exponentially, eventually reaching the maximum threshold for a
population.\\n\\nWith thousand-year lifespans, the venerable had monopolized power and
wealth aboard the Xianzhou for doing nothing. Meanwhile, on the other side were some
<unbreak>300</unbreak> billion of the coarse, reduced to pieces of meat, who barely
comprehended their own existence. The celestial traces granted by the Ambrosial Arbor could
never satisfy human greed, and Xianzhou became a bloated, sinking fleet — not even all the
delves in the world could keep up with the population growth, and the plan to colonize new
frontier planets with the coarse to ease population pressure was like trying to boil the ocean.
According to calculations, these worlds would suffer the same fate as Xianzhou within three
generations.\\n\\nUltimately, what later generations called the Civil War broke out. Families
and cliques on the eight Xianzhou ships bickered and fought each other, the coarse rioted, and
the Yuanqiao was tragically destroyed as it plunged into a red giant star. It was precisely at
this delicate moment in time that the first case of mara-struck was recorded in
history.\\n\\nBased on records from \"The Three Sufferings\" chapter inside the <i>History of
the Xianzhou</i>, the Xianzhou Yaoqing's Master of the Delves (<i>NB: This rank of nobility,
back when such things existed, has been lost to the annals of time.</i>) Changhuan loved to
wine, dine, and make merry. Not even an attack on the delve could stop him from hosting his
thousandth birthday party, and he invited many guests. At the banquet, the nobles looked
forlorn as they barely touched their dishes. Only the host, with glazed eyes, swallowed
everything before him as he ate several humans' weight in food and drink — as though
consigning it all to a bottomless pit, yet still not satisfying his appetite.\\n\\nBy the time the
guards had been routed and the palace gates bashed down, those who broke in found nobody
there. The corners of the room were filled with wriggling pieces of flesh: Countless eyes, ears,
tongues, teeth, limbs, hairs, fat... Swelling up or sloughing off like crazy, making it hard to
connect all this fleshy matter with having once belonged to a human body.\\n\\nThis record of
Fatty Flesh was regarded as an absurdist fable for some time. But people soon came to
realize that this was not an isolated incident.\\n\\nFaced with public outrage and riots, the self-
proclaimed \"Immortal\" venerable either ignored them like bodies in a morgue, or tackled them
with witchcraft as though they were possessed. History is littered with countless atrocities: The
Zhuming's \"Red Ragelord\", the Xuling's \"Bone Palace\", the Yuque's \"Bloodbath Tomb\"...
Behind every tragedy lies one key component: At the end of a long life, people lose empathy
for humanity and descend into madness.\\n\\nWe thought that it was the tyranny of the
powerful. But over the following centuries, the coarse fighting for survival also fell into the
same rut. This period came to be known as the \"Age of the Null,\" and the glorious Xianzhou
civilization with its Ambrosial Arbor fell into its darkest days.\\n\\nThis madness — later coined
as mara — began to plague the minds of every long-life Xianzhou native like a living nightmare
that is impossible to rid.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190403": "<b>For Chief Counselor Qingzu's eyes
only,</b>\\n\\nThe Xianzhou Yuque is currently trekking around the periphery of the Giant's
Arm star cluster, plotting an ancient course as it continues explorations.\\n\\nTwenty-six
sidereal hours ago, the Cloudpeer Telescope captured signals from Reignbow's Lux Arrow
traversing through three of its coordinates. The master diviner has interpreted this as a divine
mandate.\\n\\nThe Marshal issued orders, and the Yaoqing Cloud Knights' Crane Feather
Guard and Red Song Guard have both set out on patrol as hereby informed.\\n\\nWe also
include a recent scouting report of enemy movements for strategic
planning.\\n\\n<align=\"right\"><b>[Stamp]\\nRegards,\\nDivination Commission, Xianzhou
Yuque</b></align>\\n\\n<align=\"center\"><b>Must be opened with Chief Counselor's
Seal</b></align>\\n\\n<size=32>[The Borisin]</size>\\n\\nThe Brood Lord Angqin leads his
hunting pack into the Echidna skywall, struggling to fight off the hostile Shepherds
Fleet.\\nTheir fleet consists of <unbreak>16</unbreak> beast ships and
<unbreak>325</unbreak> battleships.\\nWe expect to observe the borisin's internal war in the
upcoming days. We will send out another battle report once the time comes.\\n\\nThreat posed
to the Luofu: Very low.\\n\\n<size=32>[The Wingweavers]</size>\\n\\nBased on IPC data, the
wingweavers' Peacock Angel legion has arrived at the Consternation Starzone to locate a
Stellaron and revive their homeworld of Muldrasil.\\nThe veracity of this information is yet to be
verified.\\n\\nThreat posed to the Luofu: Very low.\\n\\n<size=32>[Antimatter
Legion]</size>\\n\\nAn industrial planet along the Luofu's route, the Baranza Forge, has been
completely neutralized by the Lord Ravager Irontomb's assault.\\nDiviners have performed
calculations, and the probability of victory is infinitesimally close to zero.\\n\\nThreat to the
Luofu: Medium low.\\nSuggested countermeasures: Order the Divination Commission to
monitor electrical signals from Irontomb's vehicle, and remain vigilant about its movements.",
"LocalbookConfig_BookContent_190404": "<align=\"center\"><size=36><b>[List of
Archenemies — Ruin Scroll — Contents]</b></size></align>\\n\\n...\\n...\\n<size=32><b>Lord
Ravager</b></size>\\nDoomsday
Beast\\nTrampler\\nVoidranger\\nBaryon/Antibaryon\\n...\\n...\\n\\n<align=\"center\"><size=36>
<b>[Glossary] Lord Ravager</b></size></align>\\n\\n<b>Category</b>\\n\\nTheir identities are
not fixed and are based on species of origin.\\n\\n<b>Summary</b>\\n\\nA Lord Ravager is an
Emanator who oversees many divisions in the Antimatter Legion, and is selected by the Ruin
Author, Nanook.\\n\\nDespite the countless worlds, civilizations, and lives that Nanook has
annihilated, they still leave a pathway open to delay the doomsday of some powerful victims
who obey their will — or who even step gleefully onto the path of Destruction. Endowed with
the powers of Destruction, these creatures are twisted into dreadful Lord
Ravagers.\\n\\nRumor has it that Nanook has seven Overlords, each representing one of the
seven extremes of Destruction. But so far, we have yet to find any specific data on these
seven Overlords.\\n\\nAlliance observational records, corporation intelligence networks —
there's barely any useful information out there on this — after all, there are no remnants by
definition wherever Destruction goes, and that includes information. At least four of the
Overlords remain a complete mystery, and can only be distinguished by their affinity for
Destruction.\\n\\n<b>Observational Records</b>\\n\\n[Zephyro]\\n\\nWith a terrifying reputation
as a one-man army, Zephyro is the most passionate Overlord about violent destruction.
Zephyro is obsessed with the raw power and beauty of things just as they burst open at the
point of destruction.\\n\\nIn Year <unbreak>6804</unbreak> of the Star Calendar, the sun of
New Bethlehem was ignited, scorching its planetary surface with huge amounts of radiation
and instantly turning it into glass;\\nIn Year <unbreak>7143</unbreak> of the Star Calendar, a
huge cyclone was stirred up, smashing the ecosystem on Aedirn into smithereens;\\nIn Year
<unbreak>7658</unbreak> of the Star Calendar, the Moonshield's outer shell was drilled
straight through, launching an attack on the planet core that crushed the entire
world...\\nThese acts of Destruction neatly encapsulate Scorching Flare's extreme passion for
doomsday scenarios.\\n\\nPotential threat to the Alliance: Very
high.\\n\\n[Celenova]\\n\\nCelenova is the front-line general for the Ruin Author
Nanook.\\n\\nFor some reason defying logic, Celenova is Nanook's most frequently-used
general. Her troops spread throughout the galaxy, weaving a network of destruction between
the stars.\\nThe Yaoqing, the Zhuming, and the Fanghu ships all have records of fighting
against Celenova's minions.\\nStellaroar is also the only Emanator of Destruction to board a
Xianzhou ship. Records from the <i>History of the Xianzhou</i> have her requesting a
ceasefire with the Xianzhou Zhuming around Year <unbreak>5700</unbreak> of the Star
Calendar, requesting the ship to change course and assist in attacking the homeworld of the
wingweavers.\\n\\nPotential threat to the Alliance: Very high.\\n\\n[Irontomb]\\n\\nIrontomb's
modus operandi is attacking technologically advanced civilizations.\\n\\nAll survivors — without
exception — recount the same experience: A complete intellectual collapse.\\nIn a flash,
inorganic AI legions are paralyzed or turn against their mates; outer space defense arrays
begin targeting the home planet; flying vehicles scatter at random like flies, unable to target the
enemy... Irontomb's forte is attacking civilized worlds confident in their technology.\\nRecently,
the Xianzhou Yuque has produced intelligence about Irontomb attacking the Baranza Forge.
We must guard against his attack as soon as we can.\\n\\nPotential threat to the Alliance: Very
high.\\n\\n[???]\\n\\nThis Overlord's name has not been clearly identified, but they have left
behind observational records.\\n\\nStargazers of the Yuque once produced
<unbreak>152</unbreak> consecutive years worth of observational records about the dead
planet Syracuse-III.\\nThe Legion crept very slowly toward this front line, building up an
advantage, exerting pressure, and chipping away at any resistance. Just like observing an ant
colony, they watched their victim experience slow structural collapse.\\nSimilar phenomena
also occurred during the deaths of Red Babel, the Ogul ring, and others. Speculation rose that
behind the scenes lay an Overlord with the calm, self-sufficient temperament of a chess
grandmaster, pulling the strings of strife as it developed.\\n\\nPotential threat to the Alliance:
Very high.\\n\\n[???]\\n\\nThis Overlord's name has not been identified, but they have left
behind observational records.\\n\\nBased on IPC records, at least <unbreak>122</unbreak>
planets were plunged into chaos of unknown origin over the past <unbreak>600</unbreak>
years before their ultimate demise at the hands of the Antimatter Legion.\\nCorporation
investigators initially leaned toward these being isolated events. But all disaster assessment
reports attributed these events to a single cause: \"spiritual\" disintegration; the internal conflict
of belief systems; the crumbling of spiritual pillars; the collapse of trust within civilizations; and
the complete abandonment of all hope.\\nThe Yuque's Divination Commission believed that
behind these series of events lurked an unseen Lord Ravager.\\n\\nPotential threat to the
Alliance: Unknown.\\n\\n[???]\\n\\nThis Overlord's name has not been identified, but they have
left behind observational records.\\n\\nThe Intelligentsia Guild has provided a light comparison
map of the starzone around the Yvanna chain. One-third of its stars have been extinguished
by some unknown force for nearly <unbreak>300</unbreak> years, and it is beyond reason to
suggest that this has occurred naturally.\\nThe Antimatter Legion roams freely across these
worlds shrouded in darkness, raining down destruction upon this eternal nightscape. Survivors
from the Yvanna system term this one \"The Sun Devourer.\"\\n\\nPotential threat to the
Alliance: Unknown.\\n\\n[???]\\n\\nThis Overlord's name has not been identified, but they have
left behind observational records. \\n\\nEcologists from the Luofu's Realm-Keeping
Commission once researched a strange world that has completely been converted into
antimatter. All antimatter objects hurtle toward their matter counterparts, releasing a
destructive dazzle upon impact.\\nAntimatter Legion Creations have always had distorted,
twisted appearances. When destroyed, many instantly implode with an intense backfire,
dragging their enemy along with them to their destruction. Perhaps this strange characteristic
is derived from this unnamed Overlord?\\n\\nPotential threat to the Alliance:
Unknown.\\n\\n(Two lines of postscripts are recorded at the bottom of the
dossier)\\n\\n<align=\"right\"><i>\"The Cloud Knights have been created following Reignbow's
edict to fight against Abominations, but so many battles were had against the Antimatter
Legion since its foundation. In foreseeable future, the Cloud Knights will inexorably come up
against minions of the Ruin Author, so adequate preparations should be made
soon.\"</i></align>",
"LocalbookConfig_BookContent_190405": "<align=\"center\"><size=36><b>[List of
Archenemies — Abomination Scroll —
Contents]</b></size></align>\\n\\n...\\n...\\n<size=32><b>Borisins</b></size>\\nWingweavers\
\nHouyhnhnms\\nViscorpi\\nHeliobi\\nCobrakinds\\n...\\n...\\n\\n<align=\"center\"><size=36><b
>[Glossary] The Borisin</b></size></align>\\n\\n<b>Category</b>\\n\\nPrimates — Hominids
— Canine subspecies\\n\\n<b>Summary</b>\\n\\nThe borisin are the oldest nemeses of the
Alliance, and the main constituent of the Denizens of Abundance. Their planet of origin
remains unknown. However, judging by genetic screen results, the borisin share a common
ancestor with the Foxians — yet the two have diverged onto very different paths.\\n\\nFoxian
epics tell how the races were divinely inspired by a Lord of Longevity from beyond the stars.
Drinking from the Redspring, they were granted immortality. But later historical developments
saw the borisin consider the Foxians as slaves or cannon fodder, fueling their desire to
conquer the stars.\\n\\nAccording to verifiable Alliance records, there have been three large-
scale wars between the Xianzhou and the borisin, with heavy losses on both sides. Therefore,
the Cloud Knights must remain vigilant about the borisin's
movements.\\n\\n<b>Physiology</b>\\n\\nThe borisin have a distinct canine anatomical
structure: Broad, slender skeletons; powerful jaws and neck muscles; well-developed fangs;
pointed ears atop the skull; and sharp claws on hand and foot.\\n\\nWithin the broad
classification of long-life species, the borisin can be said to have the greatest healing
ability.\\n\\nAlongside this hyper-healing is their ability to shapeshift (known as \"Moon
Madness\" by the borisin). This ability has also been observed very rarely in some Foxians
(apart from the Foxians of the Yaoqing). Shapeshifting is accompanied by intense hyperplasia
of the bone and muscle structure, such as a protruded snout and jawline, and the twisting in of
the foot structure. This damaging deformation process is eventually completely restored by the
borisin's rapid healing ability.\\n\\nDuring battle, the borisin emit a pheromone known as
Lupitoxin, which stimulates fear in the amygdala. To counteract these effects, the Cloud
Knights take medicinal pellets to suppress their innate fear when in
combat.\\n\\n<b>Technology</b>\\n\\nThe borisin are particularly skilled at biotechnology, and
perform various body modifications upon themselves. Borisin armor and weapons both have
characteristics of living entities.\\n\\nTheir ships are known as mechabeasts or beast ships.
These are biological spaceships with the ability to feed, attack, and reproduce. The borisin's
combat vessels for everyday hunting are also known for their rapid
velocity.\\n\\n<b>Politics</b>\\n\\nThe borisin have a tribal council system, with many ancient
cultural traditions centering around the strong preying on the weak, or respect for force.\\nA
single tribe is called a \"Pack,\" and a multitribal entity is called a \"Great Pack.\"\\nThe borisin
often select the most cunning and strong to lead their Pack: the Brood Lord. For a Great Pack,
the leadership selection process forces the competing Brood Lords to fight each other, ranking
them from top to bottom based on strength. A Great Pack leader is called \"Father Wolf\" or
\"Warmuhtar\".\\n\\n\\n(Two lines of postscripts are recorded at the bottom of the
dossier)\\n\\n<align=\"right\"><i>\"The last Warmuhtar, Hoolay, has been interned and now the
new Warmuhtar is...?\"</i></align>\\n<align=\"right\"><i>\"Anecdotal accounts seem to suggest
that it's Angqin or Leesa. — Qingzu\"</i></align>",
"LocalbookConfig_BookContent_190406": "<size=32><b>October
<unbreak>32</unbreak></b></size>\\n\\nI woke up in the morning but didn't budge. I
fantasized about what it would be like in the Chancery if I were absent for the whole day.\\n\\nI
know very well that nothing at all will happen. The Xianzhou will keep sailing on through space
no matter who leaves, just as Reignbow's arrow will always shoot toward its intended
target.\\n\\nI've been growing more and more impatient these days with trivial junk at work.
Every time a new task comes in, I'll curse it alongside my colleagues both up and downstream
who've been involved in it, then I'll grit my teeth and get on with the task. It's impossible to
delegate to a subordinate, because young people are so carefree and only do what they want.
They dream of taking a work trip out to distant planets, but do not care about the bits and
pieces of work going on around them.\\n\\nThe work we do at the Realm-Keeping Commission
is meaningless. In my <unbreak>122</unbreak> years there, they keep repeating things over
and over again in different ways, and they'll keep on repeating until the end of time.\\n\\nI don't
want to work. I want to be just like a dog, rolling around in front of the Chancery's office as I
bask in the fake sun, people-watching and dreaming up life stories for everyone. If a tourist
chucked me a biscuit, I'd wag my tail at them.\\n\\nIt's a pity that all the dogs aboard the
Xianzhou are work dogs. Even Diting is far more resilient than
me.\\n\\n\\n<size=32><b>November 2</b></size>\\n\\nPeople say the first signs of aging in
short-life species is when we grow nostalgic for the past, and the Xianzhou natives are no
different. These bodies of ours may not grow old, but our minds have long been hollowed out
by all those past memories.\\n\\nI once dreamed that I was back on the battlefield. Wielding
crossbows with my Cloud Knight brethren, this giant sword followed around behind us,
searching out enemies. We went back to Xuange; went back to the Giant's Arm system; went
back to the islands of Thalassa; fought all kinds of Abominations of Abundance along the
way.\\n\\nI dreamed that I was surrounded by inhuman beasts. The sword swirled around
beside me, slicing and dicing before they shatter into pieces. Fluid from the enemy corpses
smeared me on the face. I didn't expect it to be not cold; I didn't expect it to be so red.\\n\\nThe
dreamscape went completely red, and huge monsters with chitinous silicone shells roared
loudly, crushing all the approaching squads into a pulp. The Abominations rolled up their
insect-like wings, and a chilly, painful gust blasted them straight in the face.\\n\\nI wanted to
see what my brethren looked like again. But nobody was around me. Looking down, I saw
acquiescent faces on the ground, expressions frozen as screams of wishes left unfulfilled.
Every eyeball was like a scratched marble as it fell to the dust, firmly gripping the
skies.\\n\\nLong-life species... This joke made me laugh out loud and woke me up.\\n\\nMy
right arm is burning right where it's torn off, as though I'd just been plucked from a monster's
maw. Turning over my elbow, I still can't forget that pain that has made me reel at the entire
world, even if my arm can grow back. Three hundred years have passed, and the pain is still
yet quelled.",
"LocalbookConfig_BookContent_190407": "<size=32><b>November
<unbreak>10</unbreak></b></size>\\n\\nStatistics show that retired Cloud Knights are the
most likely to be stricken with mara. I'm a lucky one. Having survived the Third Denizens of
Abundance War unscathed, I've made it this far through life. I've even got a pension to go with
my extremely low-ranking job in the Realm-Keeping Commission, whiling away time before I
die. As long as I don't make a major mistake, there's no reason why this leisurely job can't
keep me fed till the next Amber Era... probably.\\n\\nThose schmucks in the Chancery always
think I'm so careless, and that I make tough work look easy. They mockingly call me Dahao
the Immortal. They even have a bet running about when I'm going to get picked up by the Ten-
Lords Commission.\\n\\nIt matters not if they're long-life or short-life species. Youngsters all
have no concept of things such as \"the end of life.\" I'd do anything to see the looks on these
schmucks' faces when the Ten-Lords Commission's spiritfarers show up to pick them up. It's a
real shame that I will definitely depart before they do.\\n\\nThe Ten-Lords Commission... I
know every Xianzhou person gets picked up by them in the end, but I've never fully
understood how they do it.\\n\\nThere's an urban legend on the Luofu about how the Ten-
Lords Commission will pore over the list of the dead, take people into the netherworld, then
tally up your sins and merits. Unlike normal humans, those judges belong to the other side.
You shouldn't even look at them if you run into them...\\n\\nThat's all pretty convincing, but
when I think about it more carefully, there are a lot of questions:\\n\\nWhere exactly is this
netherworld on the Xianzhou?\\nHow do they know when the Mara is approaching you?\\nHow
can they know every minor thing that's happened in your life, and then rate you like a school
teacher with good or bad grades?\\n\\nHa, in the end, legends are just legends. All they're
good for is tricking kids!\\n\\n\\n<size=32><b>November
<unbreak>12</unbreak></b></size>\\n\\nBut I've actually seen the Ten-Lords Commission's
spiritfarers before. More than once, actually.\\n\\nThe first time was back when I started as an
orderly at the Realm-Keeping Commission. I saw a group of kids walking the streets of Drifters
Sanctum with lanterns in hand. It was nighttime, and even the moon and starlight were
removed from the delve's artificial sky. Everyone was locked safely away in their homes with
not another soul about. Only those children walked in silence with lamps floating beside them,
as though they were spawned straight out of the darkness itself. I knew the man walking
behind them. He was my father.\\n\\nWhen Dad turned <unbreak>646</unbreak> years old,
he suddenly started blurting out nonsense. He'd ask why I knocked over the rice bowl on the
table, why I burnt his clothes, and why I kicked his jade abacus around like a soccer ball...
Those were probably my unruly conduct back when I was a teenager. I couldn't remember
anything about them myself. Over the next few days, he went off food and drink and stopped
responding to people — just sitting there like a living corpse, like a cobweb that manifested in
an abandoned corner of the house. Filled with dust. Devoid of life.\\n\\nI realized he was
displaying signs of the five decays and was on the verge of being stricken with mara.
According to the rules, I invited an Alchemy Commission healer to do an outpatient run, still
wanting to see if he had any possibility of recovery. The healer prescribed a few different
medications, then looked me straight in the eye and warned me to be
prepared.\\n\\n\"Prepared for what?\" I asked the healer. The healer replied with a practiced
expression, \"prepare for your father to be taken away.\"\\n\\nIt was then I knew that Dad's time
had come. I knew that everyone in Xianzhou has to face such a day sooner or later, but now
that it was happening to Dad... everything just seemed so sudden.\\n\\nI picked up the
prescription from the table and read it again and again, like a master poring over a disciple's
homework. The healer suddenly reached over and grabbed a corner of the prescription, as if to
take it back. I understood her tacit intent: There is no medicinal cure for being mara-struck. But
I remembered gripping that prescription tightly, muttering again and again: \"Just try this
medicine one more time. One more time. Just one more time.\" She pulled back her hand in
the face of my stubbornness, and busied herself with preparing the remedy.\\n\\nAs expected,
Dad never said another word to me after that, until he walked up to me with those children.
Perhaps it was an illusion, but he seemed younger. It is ridiculous to suggest that a Xianzhou
native could grow younger. Our appearance doesn't change once we reach adulthood — but
our demeanor certainly can. Dad was walking briskly with a look of liberation and freedom
about him. That dusty, lifeless look on his face was gone.\\n\\nI opened my mouth to call for
Dad, but the words got stuck in my throat. Before I could speak, he spoke softly and clearly.
\"Take care of yourself.\" It felt like he had recovered, that he returned from the brink of being
mara-struck... But I knew it was just my wishful thinking. Those two children blew out their
lamps, and in the blink of an eye, all I could see was darkness — as though Dad and those
children had never existed.\\n\\nI even forgot about my night shift, and just stood there alone in
the darkness. A moment later, I suddenly remembered that prescription the healer had left me.
I'd been keeping it in my breast pocket, but fishing around in there, I realized that it wasn't
there anymore.",
"LocalbookConfig_BookContent_190408": "...\\n...\\n\\n<size=36><b>[Observational Records:
Year <unbreak>7900</unbreak> Star Calendar]</b></size>\\n\\nDuring its
<unbreak>33</unbreak>rd macro-sweep of the year, the Cloudpeer Telescope managed to
detect Reignbow's manifestation. Trace elements pointed to three coordinates in the
Consternation Starzone: The Yadav variable star; the Cerulean Nightmare; and the
Knucklebone.\\n\\nUsing the Matrix of Prescience, the master diviner predicted that it must
have been plagued. The results were reported to the Xianzhou Yuque, and the prediction
indeed came true.\\n\\nUpon investigation, the borisin Bluefang Pack had plundered
everything, even trying to turn one of the worlds into a nursery for their weapons. But the
Cloud Knights' Rainbow Orbit Fleet meted out punishment, enacting a famous
victory.\\n\\n...\\n...\\n\\n<size=36><b>[Observational Records: Year
<unbreak>7954</unbreak> Star Calendar]</b></size>\\n\\nDuring its 6th macro-sweep of the
year, the Cloudpeer Telescope managed to detect traces of Reignbow's Lux Arrow nearby
Laevateinn-XVI.\\n\\nWhen the Cloud Knights' Thunderclap Orbit Fleet arrived at the
coordinates, the planet had been destroyed without any survivors remaining. It was
categorized as a \"deadworld,\" and deleted from the astral charts.\\n\\nThe Luofu's Artisanship
Commission successfully mined embers from the Lux Arrow out of the deadworld's debris.
Meanwhile, their Alchemy Commission extracted biological samples to analyze the
characteristics of this plague that had infected the
populace.\\n\\n...\\n...\\n\\n<size=36><b>[Observational Records: Year
<unbreak>8072</unbreak> Star Calendar]</b></size>\\n\\nThe Yaoqing and the Fanghu sent
beacon signals warning about the assembly of the Denizens of Abundance army once more,
as well as the revival of Ketu Mirage, the roaming star — and an attack on the Fanghu. The
Luofu dispatched four brigades of Cloud Knights to help them fight: the Rainbow Orbit Fleet,
Thunderclap Orbit Fleet, Caladrius Orbit Fleet, and Comet Orbit Fleet.\\n\\nThe battle raged
intensely and just as the Xianzhou faced defeat, Reignbow's arrow cut through the enemy.
During the course of this battle, the Xianzhou Luofu lost over <unbreak>63,000</unbreak>
fighter jets and over <unbreak>120,000</unbreak> pilots. Nearly one-fifth of the Xianzhou
Fanghu's delves were destroyed by the Lux Arrow's bombardment.\\n\\n\\n(Beneath this entry,
a postscript has been made in small print)\\n\\n<align=\"right\"><i>\"Reignbow would never
speak to any mortal... They only let their Lux Arrow do all the talking.\"</i></align>\\n\\n...\\n...",
"LocalbookConfig_BookContent_190409": "<size=36><b>[March <unbreak>12</unbreak>
Divination Report]</b></size>\\n\\nRoutine predictions are made ten days out for Luofu's flight
path. Yet disruptions were recorded in the base terminal and talisman of the Matrix of
Prescience, it is difficult to reach a conclusion. This has not been seen in
<unbreak>30</unbreak> years.\\n\\nIn the end, the divination vacillated between the Mountain
and Water trigrams, showing a sign of Great Woe. Please check the appendix for other related
predictions.\\n\\n<align=\"center\">[Matrix of Prescience Predictions]</align>\\n\\nBased on
previous predictions, we recommend the following countermeasures:\\n\\n1. Write to the Seat
of Divine Foresight and report in to General Jing Yuan. Increase Cloud Knights fleet patrols,
and deny the enemy's attack before it happens.\\n\\n2. Write to the Sky-Faring Commission,
requesting strict investigations into security measures and material supplies. Filter out the
cause of the disaster.\\n\\n3. Write to the Artisanship Commission, requesting an inspection of
core components such as the Meridian Pin and engines to avoid any accidental
occurrences.\\n\\n4. Scan the visible starzone again using the Cloudpeer Telescope, to ensure
there are no black holes or other dangerous objects obstructing the ship's
trajectory.\\n\\n<align=\"right\"><b>On-duty Diviner:
Ruoyue</b></align>\\n\\n\\n<align=\"center\"><size=32><b>[Approval
Submission]</b></size></align>\\n\\n<i>\"This data contains no referent value and may have
been caused by redundant elements mixed in. Prediction declined. Verified by Managing
Diviner Mingyue\"</i>\\n\\n<i>\"Regarding letters to the three commissions: This would require
great effort and should not be notified thusly based on one negative hexagram alone. Please
review and carry out predictions once more. Verified by Managing Diviner
Huixing\"</i>\\n\\n<i>\"Ruoyue, do you know what those quack diviners tell clients when they're
claiming to predict the future? 'You will meet with misfortune,' they'll say — but if you ask for
specifics, they'll reply how heavenly secrets cannot be divulged. What difference is there
between this report of yours and those shams'? Verified by Managing Diviner
Jingzhai\"</i>\\n\\n<i>\"I know the Divination Commission's report must clearly stipulate date,
time, and cause of a prediction. But I really can't reproduce the same results! This prediction
has just popped out at me as if the Matrix of Prescience itself were alive... Diviner
Ruoyue\"</i>\\n\\n\\n<align=\"center\"><size=36><b>[Conclusion: Prediction
declined]</b></size></align>",
"LocalbookConfig_BookContent_190410": "...\\n...\\n\\nThe Diviner's art lies in surveying the
past to predict the future. Humans walk the Paths, while stars cross the sky: Observing these
situations can produce future predictions. All of this is based on the diviner's ascertainment of
the present situation (or the past, because the present is constantly becoming the
past).\\n\\nHowever, the founder of the Divination Commission system, Master Xuan Yao, said,
\"Only the universe and the Aeons cannot be foretold.\" In her opinion, the universe and the
Aeons it birthed are utterly beyond prediction.\\n\\nThe reasoning is simple: Nobody can
observe the universe from all angles at once and predict the future. Omniscience is
unattainable. Putting aside the universe, those known as Aeons are also extremely powerful
due to their various complex elements. Their future is like that of the universe itself, and
beyond the ability of our calculations.\\n\\nFrom the perspective of a celestial body, an Aeon is
by no means dead but rather a living creature with a transcendent mind. But viewed from the
perspective of a living creature, the Aeons fill the skies like celestial bodies themselves. They
are incomparably huge, move according to their own Path, and rarely communicate with
mortals like us.\\n\\nBased on observational records, Master Xuan Yao has sorted all known
Aeons into three categories:\\n\\n<b>Arbiters</b>: Determining mortal births and deaths, which
are highly connected to the rise and fall of civilizations.\\n<b>The Sacrosancts</b>: Difficult to
predict as good or evil; often unable to even know where they head for.\\n<b>The Authors of
Calamity</b>: The main culprit behind all disasters. Avoid, or be annihilated.\\n\\nThe Aeons
currently known to us are:\\n\\n<size=32><b>[Lan, the Reignbow
Arbiter]</b></size>\\n<size=32><b>[Qlipoth, the Firmamend
Arbiter]</b></size>\\n<size=32><b>...</b></size>\\n<size=32><b>[Nous, the
Wisdomwalker]</b></size>\\n<size=32><b>[Akivili, the
Cloudstrider]</b></size>\\n<size=32><b>[Aha, the
Joyseeker]</b></size>\\n<size=32><b>[Idrila, the
Wondergazer]</b></size>\\n<size=32><b>...</b></size>\\n<size=32><b>[Yaoshi, the Plagues
Author]</b></size>\\n<size=32><b>[Nanook, the Ruin
Author]</b></size>\\n<size=32><b>[Tayzzyronth, the Swarm Author]</b></size>\\n\\n...\\n...",
"LocalbookConfig_BookContent_190411":
"...\\n...\\n\\n<align=\"center\"><size=32><b>[Reignbow Arbiter]</b></size></align>\\n\\nLord
of The Hunt. We know them as Lan, god of the Skybow.\\n\\nThey rarely appear before
mortals, and the only portents of their presence are vestiges of the Lux Arrow tearing across
the sky. Reignbow tirelessly hunts the undead abominations created by Yaoshi the
Abundance.\\n\\nReignbow Arbiter first appeared around Year <unbreak>3400</unbreak> Star
Calendar with their Sky-Shattering Lux Arrow severing the Abundance's Ambrosial Arbor.
Since then, the Xianzhou natives had risen out of chaos, madness, and decline. This also
marked the formation of the Alliance.\\n\\nTo this day, one of the chief duties of the Divination
Commission is to monitor the decree of Reignbow's arrow and interpret its
meaning.\\n\\n<align=\"center\"><size=32><b>[Firmamend
Arbiter]</b></size></align>\\n\\nLord of the Preservation. Also known as the Amber Lord; and
as Qlipoth, god of the skywall by the Interastral Peace Corporation.\\n\\nObservational records
suggest that the Amber Lord strives to isolate contact between planets. The celestial-sized
structures they've built — the Subspace Crystalline Barrier — separates and protects all
worlds. Based on records from around Year <unbreak>1000</unbreak> SC, the nine initial
Xianzhou ships first set sail on their arduous journey and witnessed the almighty barrier
separating the world from the endless void: the Echidna Skywall.\\n\\nBut contrary to the act of
separation, the main faction devoted to the Amber Lord, the IPC, has facilitated civilized trade
and contact between the stars with their fleet — the largest in the entire universe. Like a silent
giant, Qlipoth has allowed them to trade and emigrate so much so that an Emanator of
Preservation has appeared at the IPC. Despite their actions running counter to the Aeon's
wishes, no remonstration or censure has been forthcoming. Food for thought,
indeed.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190412":
"...\\n...\\n\\n<align=\"center\"><size=32><b>Wisdomwalker</b></size></align>\\n\\nLord of
the Erudition. Known as Nous, the god of intellect by the Genius Society and Intelligentsia
Guild.\\n\\nNone can comprehend Nous' intentions, location, or normal state. People merely
spread word of a magnificent machine intelligence that has been upgraded into an Aeon,
calculating the essence of the universe and its ultimate solution. Before the answer is
disclosed, they will summon all of the greatest minds in the universe together to examine and
discuss results.\\n\\nI myself have had the honor to witness the divine corpus of Nous, and
thus may be able to add a few more comments here.\\n\\nContrary to standard thinking, Nous
is not a god that provides solutions. On the contrary, all they offer is an infinite number of
questions. Many people spend their whole lives walking through a fog of ignorance, eager for
knowledge but unable to find a proper approach. They are hindered by things such as
\"precedents\" and \"knowledge.\" Visiting Nous is enough to open the eyes of even the most
ignorant people, to see the problem. But the answer may only be found by oneself.\\n\\nThe
dauntless scholars of the Divination Commission can follow the example of great scholars from
the Intelligentsia Guild by stepping on \"the road to opening one's eyes.\" If fate is predestined,
the counsel of Nous must be
sought.\\n\\n\\n<align=\"center\"><size=32><b>Cloudstrider</b></size></align>\\n\\nLord of
the Trailblaze. Known by the Nameless as Akivili, god of roaming.\\n\\nOnly several
unverifiable legends about the Cloudstrider remain. For the Xianzhou people, the word
\"legend\" connotes images of an unfathomably ancient time. Since the first epoch of the
Amber Era, Akivili has sped through the wild worlds of the galaxy. It's precisely because of the
Nameless' and their existence that those isolated worlds scattered throughout the dark galaxy
are able to know each other.\\n\\nThe Cloudstrider's most important miracles have been
creating the \"chromatic echelon\" and \"star rail.\" Legend has it that the chromatic echelon is
a key component of laying the star rail network, and the star rail itself can connect distant
galaxies by means of a mysterious mechanism. Be it the Interastral Peace Corporation or the
Xianzhou, the safe routes we all rely upon today all follow remnants of these star tracks. If
Akivili had never fallen, it's hard to imagine what contact between the planets would be like
today.\\n\\nBased on the Xianzhou Yuque's latest intel, the Cloudstrider's chromatic echelon
has reappeared after thousands of years. Abominations run rampant, and the Legion ravages
the people... In these troubled times, what can the Nameless bring to the galaxy? I can
scarcely
imagine.\\n\\n\\n<align=\"center\"><size=32><b>Joyseeker</b></size></align>\\n\\nLord of the
Elation. Known by the Masked Fools and Mourning Actors as Aha, god of tricksters.\\n\\nIf we
lay out a spectrum from \"Mortal\" to \"Aeon\" based on an Aeon's modus operandi, then Aha is
an Aeon who is closer to the mortal end of things. They play with the love, hate, joy, and
sorrow of intelligent creatures to subvert and shift fate — as their followers put it, they enjoy
this and even manifest in human form sometimes to catalyze the change.\\n\\nIt would be
wrong to assume that the Joyseeker is a jester among the Aeons. Yes, they can't really
perform earth-shattering miracles like the Reignbow Arbiter or the Firmamend Arbiter.
However, by using their invisible hand, they can imperceptibly influence the movements of all
living things. This demonstrates an extraordinary and delicate manipulation of reality.\\n\\nFor
example, during Emperor Rubert's campaign, Aha's believers kicked off another riot after the
Philosopher Union was reduced to the domain of inorganic life, infecting the conqueror's
computer systems with another troll virus called the \"Philosopher's Poison\" and overthrowing
the local robot army.\\n\\nSimilar miracles abound, and tiny ripples eventually become a
tsunami that can shake the whole world — this is Aha's
style.\\n\\n\\n<align=\"center\"><size=32><b>Wondergazer</b></size></align>\\n\\nLord of the
Beauty. Known as Idrila, god of beauty by the Knights of Beauty and the Mirror Holders.
Known on some worlds as Anne Duray.\\n\\nSo far, the Knights of Beauty have been
disbanded, leaving the Mirror Holders to wander the stars, searching for their holy relics. All of
this serves as proof that they have fallen. But my documents exchanged with the Intelligentsia
Guild mention: If the relics of the Wondergazer can be found intact, their beautiful countenance
will be able to reappear.\\n\\nAccording to ancient myth, Idrila once attributed the Beauty of all
the starzones to themselves, showing heroes, villains, and mortals the meaning and aesthetics
contained within the cosmic landscape, and driving them to complete astonishing (but often
devastating) achievements for Idrila's own pleasure. This myth may reveal the true meaning
behind the Beauty's path: The integration of consciousness, insight, and values.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190413":
"...\\n...\\n\\n<align=\"center\"><size=32><b>Plagues Author</b></size></align>\\n\\nRuler of
the Path of Abundance. Our greatest nemesis. The Denizens of Abundance and the Xianzhou
Alliance know them as Yaoshi, the god of life.\\n\\nIn short, you diviners must have read about
the myth of them manifesting aboard the Luofu to leave behind the Ambrosial Arbor. Perhaps
you've heard about that while studying in the lyceum, serving in the Cloud Knights, or reading
novels. There is no need for this book to devote pages to it.\\n\\n<b>It is worth reiterating to
everyone once more that any action involving predicting the Plagues Author's fate are viewed
as an unforgivable felony.</b>\\n\\nI know that diviners suffer from hubris during their first
hundred years of practice, sinking into a form of madness gained from possessing
extraordinary knowledge. They would believe they can now control destiny, that they literally
have the power to decipher the entire world. They would be deluded to the point of ignoring the
ban on running divinations on Aeons, and try learning the secrets of ancient works. A blind eye
can be turned if a diviner tries to predict the fate of other Aeons. However, the Ten-Lords
Commission has issued a ban on predicting Yaoshi's fate, listing it as a crime equal to the Ten
Unpardonable Sins and promising strict punishment — that is, if you are even still alive after
your transgression.\\n\\nThe Plagues Author is the reason the Xianzhou natives became a
long-life species. There is therefore some sort of undefinable and remote connection between
us and Yaoshi. This kind of connection cannot yet be explained by physics, and may be one of
the causes of mara. Moreover, anyone trying to peer at Yaoshi by means of divination will
suffer a similar backlash. Every instance of such actions so far has led to tragic results. These
records are filed away under \"Violations\" at the Divination Commission's repository. Diviners,
please study them carefully.\\n\\n\\n<align=\"center\"><size=32><b>Ruin
Author</b></size></align>\\n\\nRuler of the Path of Destruction. Known as Nanook, god of
destruction, by the Antimatter Legion and Annihilation Gang.\\n\\nDespite being the most
recently ascended Aeon, Nanook and their minions may already be considered the greatest
menace in all the galaxy. In contrast to how the healing forces of the Plagues Author brought
about mutation and destructive results, the Ruin Author causes chaos in a far more direct way.
Them and their Emanators lead the Antimatter Legion on their march to invade all civilized
worlds, turning these planets to ashes.\\n\\nDespite following the Reignbow Arbiter's edict to
hunt down the Abundance and out-of-control abominations, the Alliance has also fought tens
of thousands of skirmishes against the Legion. Our scout's reports begin to often lack news
from planets that have established civil relations with the Xianzhou. All of this is drastically
worrying. Perhaps, in the near future, the abominations won't be the only nemesis that
Xianzhou has to face.\\n\\n\\n<align=\"center\"><size=32><b>Swarm
Author</b></size></align>\\n\\nRuler of the Path of Propagation. Known by the IPC and other
victimized planets as Tayzzyronth, god of proliferation. Known on some worlds as the
Imperator Insectorum.\\n\\nDespite the Imperator Insectorum's early demise, they've cast a
shadow of terror on the universe no less than that of Emperor Rubert's. The Alchemy
Commission has collected from many planets unique bio-contaminant samples, which are the
swarm's evolved genes known as their \"propagation vector.\" The Armed Archaeologists from
the Intelligentsia Guild have provided even more evidence that stars seeded by the Swarm
Author have irreparably become literal hellscapes, and their only end lies in obliteration by star
destroyer arsenals to prevent future danger.\\n\\nAccording to the scholar, such horrors have
not completely disappeared. The Imperator Insectorum's descendants remain, and their own
body could return at any moment. This scholar once showed me his collection — A dull yellow
piece of amber with moving flecks and a buzzing tremor. I was absolutely gob-smacked to
hear him say that it is part of the \"Imperator Insectorum's Prison Cell.\" The omniscia
implanted in my forehead could not see the future of this item, which only serves to
corroborate the scholar's claims. All I can do is pray in silence to the Reignbow that such a day
will not come soon.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190414": "<size=36>April, Year <unbreak>8098</unbreak>
Star Calendar</size>\\n<b>Transmission from the Xianzhou Fanghu: </b>We are currently
moored at the Lanadi star system in the Tlaltecuhtli star cluster. This system has no terrestrial
planets, except for one with a rudimentary ecosystem. The Fanghu has determined this to be a
hidden star system with no ecosphere within several light years' range, meaning it can easily
evade attacks from the Denizens of Abundance or the Legion.\\nThe Fanghu is expected to
moor here for some ten Star Calendar years, unless unforeseen circumstances
transpire.\\n\\n<i><b>Xikui's remarks: </b>Ever since the third Abundance War, the Fanghu
has adopted self-preservation policies to recuperate. This is understandable, but that has
almost cut off their regular communications and trade with the other Xianzhou ships... From
the Luofu's standpoint, I don't think this is a very good thing.</i>\\n<i><b>Helm Master's
remarks: </b>The Fanghu's high elder is responsible for the wellbeing of their people. They've
already lost so much from the last of the wars. As far as the Vidyadhara are concerned, any
losses to population are permanent. Let them take the rest they are deserved, they can't afford
to take any risks right now.</i>\\n\\n<size=36>May, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Yaoqing's report: </b>We have secured a resounding victory
against Fallomom's abominations.\\n\\n<size=36>June, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Yaoqing's report: </b>We have secured a resounding victory
against Toste-VIII's abominations.\\n\\n<size=36>July, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Yuque's report: </b>We are continuing our explorations along an
ancient shipping lane. Surveillance reports have been sent separately.\\n\\n<i><b>Xikui's
remarks:</b>The Yuque's surveillance report has been received and submitted to the helm
master.</i>\\n<i><b>Helm Master's remarks: </b>Well received. Good
job.</i>\\n\\n<size=36>October, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Yaoqing's report: </b>We secured a resounding victory against
Sakin Chadu's abominations. Things looked sketchy at first, until the corporation swooped in to
support.\\n\\n<i><b>Helm Master's remarks: </b>Send a message to the Yaoqing's Sky-Faring
Commission: Please take appropriate recuperation measures. </i>\\n<i><b>Xikui's remarks:
</b>Understood. Message transmitted.</i>\\n\\n<size=36>October, Year
<unbreak>8098</unbreak> Star Calendar</size>\\n<b>The Xuling's report: </b>Business as
usual here.\\n\\n<i><b>Xikui's remarks: </b>I still have no idea where exactly the Xuling is
right now...</i>\\n<i><b>Helm Master's remarks: </b>Same. It's
normal.</i>\\n\\n<size=36>November, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Yaoqing's report: </b>Currently moored in the Sakin Chadu star
system in Kersarran star cluster. We are working with the corporation to harness local minerals
and recuperate. Everything is safe and sound. Thank you for your concern, Madam
Yukong.\\n\\n<i><b>Helm Master's remarks: </b>Send a message to the Yaoqing's Sky-Faring
Commission: Please remain professional when chatting over the Yellowbell
system.</i>\\n<i><b>Xikui's remarks: </b>Understood. Message
transmitted.</i>\\n\\n<size=36>November, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Zhuming's report: </b>Currently moored in the Le Roy Ladurie
cluster's Stella Yamazaki star system, inside the territory of the Klimt Republic. We will remain
here conducting scientific exchanges for <unbreak>10</unbreak> star calendar years.\\nWe
hope to deploy advanced forging technology in exchange for some of the rich local mineral
deposits.\\n\\n<size=36>December, Year <unbreak>8098</unbreak> Star
Calendar</size>\\n<b>The Yaoqing's report: </b>We have secured a resounding victory
against Asmodeus' abominations.\\n\\n<i><b>Xikui's remarks: </b>Should we send them any
kind of message?</i>\\n<i><b>Helm Master's remarks: </b>No, leave them be.</i>",
"LocalbookConfig_BookContent_190415": "<size=36><b>[March <unbreak>13</unbreak>
Divination Report]</b></size>\\n\\nDivination Commission orderly calculations place this
prediction between the Wind and Water trigrams: neutral without misfortune. The margin of
error for each is about <unbreak>0.2</unbreak>‰.\\n\\nPlease check the appendix for other
related predictions.\\n\\n<align=\"center\">[Matrix of Prescience
Predictions]</align>\\n\\nPrevious hexagrams suggesting temporary dismissals or enforcement
of staff vacation can avoid catastrophe? Let me see: There are no vacations coming up at the
Divination Commission. Now that's a strange
result.\\n\\n\\n<align=\"center\"><size=32><b>[Approval
Submission]</b></size></align>\\n\\n<align=\"right\"><i>\"There have been many strange
conclusions predicted recently. Should we look into inspecting and tuning up the Matrix of
Prescience? Verified by Managing Diviner
Huixing\"</i></align>\\n\\n<align=\"right\"><i>\"Vacation? No way! Absolutely no way! Verified
by Managing Diviner Jingzhai\"</i></align>",
"LocalbookConfig_BookContent_190416": "<size=36><b>[February <unbreak>23</unbreak>
Divination Report]</b></size>\\n\\nSky-Faring Commission flight calculations ten days out
placed this prediction between the Mountain and Thunder trigrams: Woe.\\n\\nPlease check
the appendix for other related predictions.\\n\\n<align=\"center\">[Matrix of Prescience
Predictions]</align>\\n\\nBased on previous hexagrams, we interpret this as the ingress of a
foreign object that can only bring misfortune. A letter should be dispatched to the Sky-Faring
Commission to carry out a detailed
investigation.\\n\\n\\n<align=\"center\"><size=32><b>[Approval
Submission]</b></size></align>\\n\\n<align=\"right\"><i>\"Message sent to the Hall of Customs
at the Sky-Faring Commission. Verified by Managing Diviner
Huixing\"</i></align>\\n\\n<align=\"right\"><i>\"Based on past cases we should be able to
check anything related to the import of dangerous organisms. Verified by Managing Diviner
Mingyue\"</i></align>",
"LocalbookConfig_BookContent_190417": null,
"LocalbookConfig_BookContent_190418":
"{TEXTJOIN#25}{TEXTJOIN#26}{TEXTJOIN#27}{TEXTJOIN#28}",
"LocalbookConfig_BookContent_190419": "Dock Contractor: Heron Express\\n\\nDock
Number: Zheluo-Blaze XXXVI\\n\\nOperator: {NICKNAME} (Third Party
Contractor)\\n\\nPerformance Review Reporting Relationship: Kai\\n\\nNumber of freight
starskiffs that did not enter dock today:
<color=#f29e38ff>{TEXTJOIN#29}</color>\\n\\nDisclaimer:\\n\\n1. This timetable is only
applicable to vessels entering Zheluo-Blaze XXXVI of Cloudford.\\n\\n2. This timetable is for
reference only. Please confirm with Heron Express for exact times.\\n\\n3. Due to the large
amounts of data involved, Heron Express may be delayed in updating this
timetable.\\n\\nShould you find any inaccuracies in this timetable that need rectification, please
contact the relevant Heron Express staff.",
"LocalbookConfig_BookContent_190420": "<align=\"center\"><size=36><b>List of
Archenemies — Abomination Scroll —
Contents</b></size></align>\\n\\n...\\n...\\nBorisins\\nWingweavers\\nHouyhnhnms\\nViscorpi\\
n<size=32><b>Heliobi</b></size>\\nCobrakinds\\n...\\n...\\n\\n<align=\"center\"><size=36><b>
[Glossary] The heliobi</b></size></align>\\n\\n<b>Category</b>\\n\\nOrder: Shapeless —
Family: Spirit Essence — Sub-Species: Heliobus\\n\\n<b>Summary</b>\\n\\nThe heliobi are
ancient enemies of the Alliance. They are a rare species among the Abominations of
Abundance, belonging to the order of Shapeless and the race of Extraneous Demons. Their
original planet remains unknown.\\n\\nAs indicated by its biological classification, heliobi are
pure energy entities without a set form. Records from many civilizations have named them
\"The Shapeless\" or \"Starfire Essence.\" The heliobi love to parasitize others and control
bodies of blood and flesh (commonly a humanoid sentient race), experiencing through this the
various alterations of the nervous system triggered by emotions. This behavior of \"emotion
consumption\" satiates the shapeless heliobi. The host will uncontrollably conduct stimulating
behaviors (such as binge eating, impulsiveness, self-mutilation, or destruction...) to please the
heliobi within them, in exchange for the heliobi's powerful abilities. The process of heliobi
taming the host's psyche is a process of expending the host's physical body without
replenishment.\\n\\nAccording to <i>History of the Xianzhou</i>, our contact with the heliobi
can be traced back to the Lone Voyage Era before the Xianzhou natives turned into a long-life
species. At that time, the nine Xianzhou ships sailing among the stars came into contact with
various outrageous and miraculous lifeforms, including the heliobi. This race penetrated the
ships' vaults to appear before our ancestors, declaring themselves a shapeless and rootless
race, beseeching Xianzhou to give them a safe berth. The heliobi are adept at creating
mirages and illusions to tempt humans. Thus, humans became addicted to these wondrous
creatures of pure energy and indulged in frolicking with them.\\n\\nBut they soon exposed their
true colors. The heliobi tried to take humans' bodies, drain their emotions, and control their will.
This is the Possession Tragedy, from which the Xianzhou Zhuming suffered the greatest.
Thankfully, the Xianzhou artisans ultimately bound the heliobi within shapeless prisons and
sentenced them to provide energy for Xianzhou for all eternity.\\n\\nThis lasted till the end of
the Flaming Catastrophe War against the Denizens of Abundance, when a hero broke the seal
binding the heliobi, made an alliance with them, and relied on their power to defeat the army of
Muldrasil*. After that campaign, the heliobi was also severely diminished. Its leaders were
once again imprisoned and sealed in the various Xianzhou ships' Shackling Prisons. It cannot
be ascertained whether any remnants may have escaped from the Xianzhou, but no traces of
them have been found among the stars since.\\n\\n<align=\"right\"><i>*Note: A small number
of academics believe in the legend that the Reignbow Arbiter is none other than this
anonymous Xianzhou hero ascended, with the sign of their divinity being the Lux Arrow they
fired to sever the Ambrosial Arbor. This myth must not be
believed.</i></align>\\n\\n<b>Physiology</b>\\n\\nWhen heliobi appear, electrical equipment
will detect some sort of highly-intensive electromagnetic wave emission. As a creature of the
Shapeless order, it can avoid the emission range of visible light and disappear from human
sight. However, in order for the host to notice them, they would usually appear as a ball of
heatless teal \"fire.\" That is also why they are called \"Starfire Essence.\"\\n\\nLike how
humans push physical objects, individual heliobi can also alter the energy balance of an area,
freely converting energy from one type to another. Through manipulating energy, they can
create visual images, make fire or ice, and produce vibration. This made heliobi appear as
gods or demons to primitive civilizations. Based on the size of an individual's \"fire,\" one can
judge the strength of that heliobus and how much energy it can master.\\n\\nAs an individual
heliobus possesses more and more hosts over time, it would also slowly develops a
personality and become distinctly different from its kin. Records in the Ten-Lords Commission
surmise that this race learns from the hosts' brains through their
parasitism.\\n\\n<b>Technology</b>\\n\\nThe heliobi have never developed any technology.
They have a certain level of repulsion against advanced technical equipment due to the race's
ability to manipulate energy.\\n\\n<b>Politics</b>\\n\\nThough heliobi are recognized as an
Abomination of Abundance, they rarely appeared as a part of the Denizens of Abundance's
legions. On the contrary, they had once allied with Xianzhou. (For a very short duration only.
See above for the specific circumstances.)\\n\\nIt has been at least six thousand years since
the heliobi were subdued, making it virtually impossible to study its social organization. Some
records indicate that individual heliobus can fuse with each other to create a bigger
\"fire.\"\\n\\n\\n(A few lines of postscripts are recorded at the bottom of the
dossier)\\n\\n<align=\"right\"><i>\"I heard the Xianzhou Zhuming has one of these demons
sealed inside?\"</i></align>\\n<align=\"right\"><i>\"That's right. Folks from the Zhuming call it
Flint Emperor. Actually, doesn't our Artisanship Commission still have prisons like that?\" —
Qingzu</i></align>\\n<align=\"right\"><i>\"That's pretty
dangerous...\"</i></align>\\n<align=\"right\"><i>\"Well, Zhuming residents do love to play with
fire...\" — Qingzu</i></align>",
"LocalbookConfig_BookContent_190421": "<align=\"center\"><size=36><b>List of
Archenemies — Abomination Scroll —
Contents</b></size></align>\\n\\n...\\n...\\nBorisins\\n<size=32><b>Wingweavers</b></size>\\
nHouyhnhnms\\nViscorpi\\nHeliobi\\nCobrakinds\\n...\\n...\\n\\n<align=\"center\"><size=36><b>
[Glossary] Wingweavers</b></size></align>\\n\\n<b>Category</b>\\n\\nSpecies: Primates —
Family: Hominids — Sub-Species: Feathered\\n\\n<b>Summary</b>\\n\\nThe wingweavers
are ancient and established foes of the Alliance, and the main branch of the Denizens of
Abundance. Their original planet remains unknown. According to currently available
information, wingweavers reside in a living tree-shaped world named Muldrasil. Through the
outstretched branches of Muldrasil, the armies of the wingweavers warp to different worlds to
plunder resources and lives.\\n\\nIn the wingweavers' culture, any terrestrial sentient races that
cannot fly are called \"Residents of Dirt,\" while the wingweavers call themselves the
\"Cloudlords.\" They enslave other sentient races, making these races produce resources and
maintain their world tree.\\n\\nBased on the fragmented historical records in the <i>History of
the Xianzhou</i>, our first contact with the wingweavers can be traced back to the Primeval
Imperium Era before the Xianzhou fleet set sail. \"Winged barbarians arrived from beyond the
sky, slaughtered and plundered, and conducted evils uncountable. The sovereign raised
armies and annihilated the invaders, imprisoning numerous magicians of the feathered ones
and obtaining their miraculous recipes...\" This is the reason the Xianzhou fleet set sail. The
sovereign whose name has been erased from history dispatched our ancestors to seek
immortality from a god in the deep stellar seas.\\n\\nThe wingweavers invaded the Xianzhou
fleet for the second time during the Flaming Catastrophe War. They cast down their branches
and almost annihilated the Luofu. If the Reignbow's Lux Arrow had not arrived and severed the
Ambrosial Arbor, the war would have ended the Luofu.\\n\\nThe Yuque's Divination
Commission observed the destruction of Muldrasil at around year <unbreak>5320</unbreak>
of Star Calendar. The Antimatter Legion destroyed the wingweavers' home almost instantly.
Since then, many wingweavers have become lost wanderers in space, reduced to mercenaries
and intergalactic pirates.\\n\\n<b>Physiology</b>\\n\\nCompared to standard humans, the
wingweavers' anatomical features are more akin to that of birds. They possess highly-
developed back muscles, a pair (or multiple pairs) of feathered wings, elongated feet, and
powerful toe structures that can push them off the ground.\\n\\nThe wingweavers are masters
of flight, with cruise speed up to <unbreak>400</unbreak> kilometers per hour. Their bones
and muscles contain special vacuoles that allow them to perform rapid dives and astounding
bursts of acceleration. Similarly, such structures allow them to fly and move in the vacuum of
outer space. (They still need to periodically leave vacuum environments to obtain
air).\\n\\nCloud Knights need to be mindful of the following two points when fighting
wingweavers: Be weary of their volleys when fighting from a distance, and suppress their flight
and mobility using our advantage in weight and stamina when fighting in
melee.\\n\\n<b>Technology</b>\\n\\nThe technology that the wingweavers demonstrated in
intergalactic warfare allows us to deduce that their civilization had experienced a great
decline.\\n\\nOn the one hand, they possess \"branches\" that allow them to space warp. On
the other hand, their resource supplies and weapon manufacturing are completely reliant on
plundering external parties, or on trade with other Denizens of Abundance. They are found to
have been equipped with the weapons and armors of borisins during all three Denizens of
Abundance Wars.\\n\\n<b>Politics</b>\\n\\nThe wingweavers allot their positions in Muldrasil
strictly according to their social structure.\\n\\nThe one residing at the topmost branch is the
master of the holy celestine nest, the Wingperor of the wingweavers. Traditionally, he (or she)
is considered an Emanator of Abundance. They are responsible for guiding Muldrasil's growth
and making it thrive, and for nurturing all the winged people. Under them are the Sky-
Defenders (the warrior class), the Hymn-Singers (the academics and secretaries), the Infant-
Nurturers (the servant class), and the Bough-Pickers (the laborers). Below Muldrasil's five
major castes are the Residents of Dirt, the lowest of the low — including all sentient races from
other worlds that do not possess the ability to fly.\\n\\nAs Muldrasil has been destroyed, the
exact political structures of the wingweavers are no longer clear. The IPC's intelligence
mentioned that all wingweavers scattered throughout the universe now belong to a certain
wingweaver's mercenary company.\\n\\n\\n(A few lines of postscripts are recorded at the
bottom of the dossier)\\n\\n<align=\"right\"><i>\"And what of the relationship between Muldrasil
and the Ambrosial Arbor...?\"</i></align>\\n<align=\"right\"><i>\"There is no concrete evidence
to indicate they are related. According to the speculations of the Yuque's Divination
Commission, there might be more than one world like Muldrasil —
Qingzu\"</i></align>\\n<align=\"right\"><i>\"The wingweaver's Peacock Angel legion is on the
move again. Information remains to be updated\" — Qingzu</i></align>",
"LocalbookConfig_BookContent_190422": "<size=32><b>To the Esteemed Six Charioteers of
the Luofu:</b></size>\\n\\nWith the great calamity quelled, the voracious enemy subdued, and
the treacherous rebels expelled, the Luofu has once again returned to peace. What a joyous
day this is.\\n\\nMy people have suffered much in this crisis. The wounded include
<unbreak>12</unbreak> Preceptors, <unbreak>253</unbreak> Pearlkeepers, and
<unbreak>116</unbreak> alchemists and healers. There are <unbreak>1285</unbreak> who
have completely perished in this disaster, and over <unbreak>3000</unbreak> are still
missing.\\n\\nWhile we lament these losses, we dared not forget our duty. Since the time of the
High Elder Yubie, the Vidyadhara of the Luofu have shouldered the duty of keeping watch over
the Ambrosial Arbor. However, when the disaster struck and the seals were loosened, all the
elites of my people could not return it to its previous form. Therefore, we beseech the Six
Charioteers to ask the Ten-Lords Commission to return the sinner Dan Feng to us, let him
restore the seals, and mete out his punishment at a later
time.\\n\\n<align=\"right\"><size=32><b>Yours respectfully,\\nSuguang, Vidyadhara
Preceptor</b></size></align>\\n\\n...\\n...\\n\\n<align=\"right\"><i>\"General, the Vidyadhara's
letter of appeal is here\" — Qingzu.</i></align>\\n<align=\"right\"><i>\"They gave this to the Six
Charioteers and not to the Ten-Lords Commission, probably knowing that the Commission
would never reply to them, thus deciding to appeal to the Six Charioteers instead. I didn't
anticipate my first problem as the general would be something completely unrelated to military
affairs...\"</i></align>",
"LocalbookConfig_BookContent_190423": "<size=32><b>To the Esteemed General Jing
Yuan:</b></size>\\n\\nI was alarmed to learn that you had signed an exile order to
permanently cast out the sinner Dan Feng from the Luofu. Wherefore do you place the
reputation of the Luofu's Vidyadhara with this order, general?\\n\\nAccording to the deal
between the Alliance and Caelorum Venti of the Yaoqing, the sinner Dan Feng was to be
spared from death and instead suffer the punishment of molting rebirth. After that, according to
Vidyadhara customs, Dan Feng should have been regarded as a new being and his sins
forgiven. However, the Ten-Lords Commission detained him under the guise of educating the
young man, while keeping him prisoner in truth. We have endured this for so long due to the
truly astounding nature of his sin. Were he not to suffer for some days within the Shackling
Prison, the multitudes of Luofu residents would not be appeased in their anger.\\n\\nHowever,
general, you have arbitrarily terminated his sentence and decided to exile Dan Feng. Was this
a consensus reached after a discussion with the Six Charioteers? And was this sent to the
marshal to be confirmed? If your action stemmed from your past friendship with Dan Feng,
then we regret to inform you that we cannot accept such a sentimental gesture. Us Preceptors
will appeal to the Alliance and inform the other four High Elders, and we will seek to have you
retract this order.\\n\\n<align=\"right\"><size=32><b>Yours respectfully,\\nShaoying,
Vidyadhara Preceptor</b></size></align>\\n...\\n...\\n\\n<align=\"right\"><i>\"The Vidyadhara
handed us thousands of letters of appeal during the past few centuries... and this one has the
harshest wording. They are running out of patience.\" —
Qingzu</i></align>\\n<align=\"right\"><i>\"The exile was approved by the Ten-Lords
Commission. Since Dan Feng had already been reborn and his sins are to be forgotten, why
won't the Preceptors allow him to leave this troubled place...? Interesting.\"</i></align>",
"LocalbookConfig_BookContent_190424": "<align=\"center\"><size=36>Cloud Knights Patrol
Unit \"Prosperity\" — Patrol Records</size></align>\\n\\n<align=\"center\">Previous records
skipped</align>\\n\\n• East Cloudford, Chenxu-Steel II dock,
<unbreak>17</unbreak>:<unbreak>00</unbreak>\\n\\nThe incident and all related documents
have been checked. A total of <unbreak>32</unbreak> cycranes were deactivated. No
members of personnel were found to be trapped.\\n\\n<align=\"right\">Recorded by:
Changsui</align>\\n\\n• East Cloudford, Chenxu-Steel III dock,
<unbreak>17</unbreak>:<unbreak>30</unbreak>\\n\\nWe received reports from evacuated
persons that a suspected criminal has been sighted at the Yuanshou docks. I have dispatched
three members of my unit to assess the situation.\\n\\n<align=\"right\">Recorded by:
Changsui</align>\\n\\n\\n• East Cloudford, Chenxu-Steel VI dock,
<unbreak>19</unbreak>:<unbreak>00</unbreak>\\n\\nThe three team members dispatched
have yet to return and cannot be contacted. I have decided to put together another group to
look for them.\\n\\n<align=\"right\">Recorded by: Changsui</align>\\n\\n• East Cloudford,
Yuanshou-Tide III dock, <unbreak>19</unbreak>:<unbreak>30</unbreak>\\n\\nI got to where
Yi lost contact\\nAnd I saw... saw that strange tree... him... [sound cannot be transcribed]\\nYi
and everyone else are staked onto the branches of that thing... [sound cannot be
transcribed]\\n\\n<align=\"right\">Recorded by: Changsui</align>\\n\\n• East Cloudford,
Yuanshou-Tide III dock, <unbreak>19</unbreak>:<unbreak>45</unbreak>\\n\\nThat thing...
[sound cannot be transcribed]\\nThat thing with [sound cannot be transcribed] growing all over
his body... I read his dog tag. He's from the \"Gallop\" Unit.\\nHow did he become something
like that... I cut him down!\\nBut he's climbing back to his feet again... [sound cannot be
transcribed]\\nI need to report everything to the Seat of Divine Foresight quickly...\\nWhy...
Why won't the comms connect!? The [sound cannot be transcribed] in the Logistics
Department probably all took [sound cannot be transcribed]
bribes!\\n\\n<align=\"right\">Recorded by: Changsui</align>\\n\\n<align=\"center\">Recording
ended</align>",
"LocalbookConfig_BookContent_190425": "<align=\"center\"><size=36>Summary of starskiffs
lost in East Cloudford docks</size></align>\\n\\n• <b>Chenxu-Steel II dock</b>\\n\\nTwo
Stagplains Lioncub (collectors' edition).\\n\\nTwenty-two Beyond the Dust (standard
edition).\\n\\nOne large commercial vessel from the Whistling Flames guild. This vessel has
already been found.\\n\\nTwo combat escort vessels from the Celestial guild.\\n\\n•
<b>Chenxu-Steel III dock</b>\\n\\nThe Sky-Breaker, an ambassador vessel from the
Interastral Peace Corporation. It collided with the guide lanes of the Palace of Astrum due to
logistic issues. Financial losses are to be calculated separately.\\n\\nThe Visage of Qlipoth, a
commercial logistic vessel from the Interastral Peace Corporation. This vessel has already
been found.\\n\\nThe Roaring Tide, an ambassador vessel from the sea-people of Thalassa.
[sound cannot be transcribed] These [sound cannot be transcribed] amphibian frogs put
<unbreak>60</unbreak> cases of vicious carnivorous tetras in the ship! [sound cannot be
transcribed] Residents of the Drifters Sanctum reported to the Realm-Keeping Commission's
weather pavilion that it started to rain at about noon [suspected transcription error. To be
confirmed], and <unbreak>12</unbreak> locals were injured due to this. I can't thank you
enough, Outworlder buddies. we at the Realm-Keeping Commission do this for a
living!\\n\\n...\\n\\n...\\n\\nFootnote: Damages relating to Cloud Knight fighter jets have already
been submitted. That report currently cannot be viewed due to the Secrecy Act and related
regulations. Please submit a viewing application to the document office of the Palace of
Astrum and wait for their reply. (A reply will be issued within three working days from the day
of the application.)",
"LocalbookConfig_BookContent_190426": "Yellow Milkvetch:\\n\\nThe master primus had
ordered all disciples to head to one specific delve and guide the mystical roots to grow and
thrive.\\n\\nHowever, we were shocked to learn the disciple Rose Mallow, who was responsible
for the Chenxu docks at the Cloudford, had perished under the hand of various
Outworlders.\\n\\nBefore immense duties, one ought to put aside personal vengeance. You
shall now take over Rose Mallow's task. Remember, do not disappoint the master
primus.\\n\\n<align=\"right\">Golden Pothos</align>",
"LocalbookConfig_BookContent_190427": "...\\n\\nIn a silent room in the middle of the fleet, a
wolf-head Master broke from his meditation and opened his eyes, facing up his fatal
enemy.\\n\\nAt the moment, a graceful young lady was standing at the end of the corridor, like
a sharp sword unleashing from its sheath. Countless spots of light encircled her, like stars
breathing and dancing in the universe. If you look closer, you may find that the light spots are
sealed in a translucent jar, like shrines immured on walls.\\n\\n\"These viscera essences...\"
The wolf-head Master uttered, \"So they are what you obtained from the divine
relic.\"\\n\\n\"The long-life master only granted us power, but cultivated the seed of the sacred
tree in you. How unfair...\"\\n\\n\"I put thirty thousand people to death and had the anatomist
dissect their live viscera essences for these viscera shrines. I've made further studies of
them.\"\\n\\n\"My studies have proven me right. The heart is for the sake of sustaining life, and
viscera essence is to absorb power from the root. This organ is much more important than the
heart. It can be regarded as the 'engine' of the body.\"\\n\\n\"Now I am using them to propel
this fleet, using their organs to destroy their own alliance!\"\\n\\nThe wolf-head man lifted off
the gorgeous mantle that covered his chest, and revealed a jellyfish-like translucent armor
coating his bulging muscles. He inhaled deeply, as if he could consume all the air within this
narrow space. In seconds, his hunched body expanded muscle by muscle, and turned into a
huge iron tower of flesh. The cracking bones and warping flesh generated a sharp and painful
noise during the deformation, and quickly healed.\\n\\nThe wolf-head man has long been used
to these pains. As he breathed, a weak glimmer of light overflowed from his mouth, nose,
eyes, and ears. His viscera essence started to shine brightly.\\n\\n\"This armor fits well my
blood and flesh. It is like it were an organ attached to my body. However, its prowess is yet to
be tested.\"\\n\\n\"My opponents have all turned into balls of flesh with just one blow. Maybe
the High-Cloud Quintet can help me know its true limit!\"\\n\\nThe lady's eyes were as dark and
cold as ice, as if the things happening in front of her were dull and uninteresting.\\n\\nThirty
thousand soldiers, thirty thousand viscera essences, viscera essence kindles of life... She tried
not to get distracted by the cruelty of the miracle before her eyes.\\n\\nThe subtle balance
between the two sides is hard to maintain. One would take their advantage precisely when
they get the chance. The wold-head man soared forward as a mass of gray storm.\\n\\nIn the
next heartbeat, the lady disappeared. The spot she stood before was only left with a sharp
footprint. With a flicker of a sword flash, comes a loud sonic boom...\\n\\n...",
"LocalbookConfig_BookContent_190428": "Writing on the slip:\\n\\nThe heavens open for
good fortune\\nThe sun turns to a lucky spot\\nReceiving this slip is no small feat\\nToday you
are in for good luck!\\n\\n<i>(The final sentence on this common divination slip was crossed
out, and something else was scribbled there.)</i>\\n\\n\"If guests arrive from afar, thou shalt
rush to their service, fulfill their every wish, and respect them with uttermost care, so to turn
good fortune into ill fate. — from Ruoyue\"",
"LocalbookConfig_BookContent_190429": "<align=\"center\"><size=36>Traffic Records of
Chenxu-Crag XXII dock</size></align>\\n\\n<b>Dock contractor: </b>Heron
Express\\n<b>Dock designation: </b>Traffic Records of Chenxu-Crag XXII
dock\\n<b>Operator: </b>Yanqing (Seat of Divine Foresight)\\n<b>Starskiff operation status:
</b>\\n\\n...\\n...\\n\\nStagplains Lioncub\\nRegistration number: Sky-Faring Commission, Star-
class, first rank, <unbreak>135346</unbreak>\\nTime:
<unbreak>03</unbreak>:<unbreak>45</unbreak>:<unbreak>22</unbreak>\\nDestination:
Central Starskiff Haven\\nStatus: Did not return to coordinate\\n\\nBeyond the Dust
(acceleration edition)\\nRegistration number: Sky-Faring Commission, Rapid-class, third rank,
<unbreak>253034</unbreak>\\nTime:
<unbreak>07</unbreak>:<unbreak>15</unbreak>:<unbreak>11</unbreak>\\nDestination:
Central Starskiff Haven\\nStatus: Did not return to coordinate\\n\\nCloudbanner Flying
Ark\\nRegistration number: Sky-Faring Commission, Rapid-class, first rank,
<unbreak>6383524</unbreak>\\nTime:
<unbreak>07</unbreak>:<unbreak>15</unbreak>:<unbreak>31</unbreak>\\nDestination:
Divination Commission, Artisanship Commission\\nStatus: Did not return to
coordinate\\n\\n...\\n...",
"LocalbookConfig_BookContent_190430": "To {NICKNAME}:\\n\\nAs a fleet that sails eternally
amidst the stars, the main body of the Xianzhou Alliance consists of six giant ships that
encompass entire worlds. The Xianzhou Luofu you are about to head to is one of them. The
other five are called Yaoqing, Fanghu, Xuling, Yuque, and Zhuming. All contain sights
marvelous to the eyes.\\n\\nInformation on the other Xianzhou ships will not be very useful to
this trip, and I will therefore skip them. This note will only talk about the Luofu.\\n\\nOnce you
board the Luofu, there is only one thing you must remember.\\n\\n<b>You must not show any
desire toward a long life, or any admiration toward the Abundance, regardless of what you
think and believe.</b>\\n\\nYou must have seen records of this in the data bank. The Xianzhou
residents do not look any different from normal humans, but they are a long-life species that
can live up to a thousand years in truth. The Alliance constantly guards against any short-life
species from pursuing the secrets of longevity, and the Xianzhou Cloud Knights ceaselessly
hunt the undead abominations created by the Abundance.\\n\\nAs for other things, you will
naturally learn them once you board the Luofu. I wish you a safe return.",
"LocalbookConfig_BookContent_190431": "...\\n\\nPlease hear me, Reignbow
Arbiter.\\n\\nYufei would always laugh at me for being childish and writing to you in my diary,
but this has been a habit since I was a child. Besides, I also genuinely believe you are able to
read this.\\n\\nYour eyes have always been able to see everything you want to see. Someone
like me should not have been born, yet now I live a wealthy life and have friends such as Yufei
by my side. I thank your blessings every second of every day.\\n\\nTherefore, I hope
everything I've done recently would not offend your peerless authority... I bear no
dissatisfaction with the world of Xianzhou that you guard and protect. I simply wish to see the
real world in real colors.\\n\\nWhen I was a child in the lyceum and my peers bullied me for my
lack of sight, I had always firmly believed my condition to be a trial sent by the Reignbow
Arbiter to test me. I maintained that belief in my later years when I entered the academy and
had to spend more effort than others to keep up with my studies.\\n\\nAs if to reward me for my
tenacity, you sent Yufei to be my friend. When we were seven years old, she chased away the
malevolent classmates bullying me, and she has been my best friend ever since.\\n\\nYufei
protected me from the bullies and helped me to keep up with my studies. During the school
holidays, she would take me to visit glamorous scenes in the various ecological delves and
describe their beauty to me with great vividness. Her voice is very pleasant to listen to, like the
touch of cold streams brushing past my fingertips.\\n\\nIn theory, I shouldn't be dissatisfied with
life at all.\\n\\nHowever... humans are visual creatures, and we perceive the world via lights
and colors. I simply do not know what Yufei means when she says \"the dusk painted the sky
red at the end of the forest like a flame.\" In fact, I don't even know what Yufei looks like. I can
touch, I can imagine, and yet I still cannot construct a complete picture.\\n\\nTherefore, with
Yufei's support, I decided to find a way to restore sight to myself.\\n\\nBy the blessing of the
Reignbow, I have become the best alchemist in the Alchemy Commission, and Yufei is its best
healer. Perhaps we can indeed find a way to free the Incomplete Ones from our eternal
torment.\\n\\n...\\n\\nYufei and I had tried many strategies recently, but none of them
worked.\\n\\nFirstly, we tried to non-invasively create prosthetic eyes. In fact, this is how my
ingenium arm works, which can function as well as a real arm.\\n\\nTheoretically, these non-
intrusive methods can help Incomplete Ones with visual impairments. However, for those with
visual neuron developmental issues such as I, non-intrusive methods can do little to
help.\\n\\nSecondly, we tried to create vision using the principles behind Butterfly Immersia. At
its core, Butterfly Immersia uses Foxian pheromones to create controllable illusions. We
wondered whether it can therefore bypass the eye as a visual signal receptor, and directly
send images to the brain.\\n\\nThe outcomes indicated this to be a viable strategy. However,
these signals failed to form meaningful images in my brain. It did allow me to \"see\" colors and
shapes for the first time, but I genuinely cannot tell what is \"red\" and what is \"a
circle.\"\\n\\nWe guess this is due to how Butterfly Immersias rely on the experiencer's senses
to recreate images. Therefore, when faced with sensory stimuli that I have never experienced
before, even the Foxians' pheromones were helpless.\\n\\nHow odd. It showed me so many
colors, but I don't really miss that feeling.\\n\\nThirdly, we tried to trigger sensory compensation
using other senses. This was Yufei's idea, which was an extension of the non-invasive
prosthetic eyes concept — By converting visual signals into auditory, tactile, gustatory, or
olfactory signals, these other sensory organs could create a whole new concept of
\"sight.\"\\n\\nWe created a prototype gadget, but our biggest challenge was its size. All the
external sensors added together are heavier than the weight of three humans combined. It
was a pain to even walk while carrying them, let alone testing them.\\n\\nNevertheless, we still
conducted many tests. Our results indicate this tool is much better suited for short-life species.
Their brains have greater plasticity, through which sensory compensation can trigger
synesthesia, where one sensory organ activates a different sensory organ. If they use this tool
for long periods of time, they would be able to realistically \"taste,\" \"hear,\" or \"smell\" colors,
shapes, and visual distances.\\n\\nHowever, for long-life species with low neuroplasticity (such
as I), these sensory organs cannot come together to create a brand-new sense. Admittedly, I
now know the testing block is blue whenever I taste chili peppers; and if I smell a frosty scent
after that, then I know the block is a cone in shape. But I still have not \"seen\" them, let alone
know what \"blue\" means...\\n\\nThough short-life species will gain more from this tool, most of
their bodily issues can be solved by invasive prosthetics and would have no need for
something as complicated as this.\\n\\nThese experiments cost huge amounts of time and
effort for Yufei and me, yet we have produced almost no viable results. I can't even be sure
whether these experiments can help other researchers in the future.\\n\\nI feel dejected and
powerless, and I feel like I let Yufei down.\\n\\n...\\n\\nI got in touch with Professor Egan from
the Intelligentsia Guild. He presented a rather outlandish solution, something he called
\"Eliminative Materialism Therapy.\"\\n\\nEliminative Materialism is an ancient philosophical
idea that states all human emotions arise from internal steroids and electrical signals.
Professor Egan believes that if we cannot eliminate the root of the Incomplete Ones' suffering,
then we will eliminate the suffering itself.\\n\\nAs long as we use a pump to periodically inject
specific medications into the body, we can make the person not care about their physical
issues. I will have no desire to see the world, and not feel sad about my condition at all.\\n\\nIt
sounds very bizarre, but it seems to be a viable path.\\n\\nUnfortunately, the experimental
results indicate this does not work for long-life species, either.\\n\\nThe hormones within long-
life species are strictly regulated, and any external force that influences this system would
cause an overwhelming retaliation.\\n\\nI experienced uncaring freedom for about two hours
before almost dying from a cytokine storm.\\n\\n...\\n\\nI've conducted lots of experiments.
There has been no progress whatsoever. I'm feeling really defeated.\\n\\nBut I want to see
what Yufei looks like, even if for just once. So I asked behind Yufei's back (she would never
agree to something as ludicrous) for Professor Egan to transplant a pair of eyes for me.\\n\\nI
saw myself and Yufei for the first time. Her short black hair shimmered with light like soft silk,
and her pale skin was beautiful like the best ceramics from the Zhuming. Her ebony eyes were
bloodshot with sadness and fatigue, and she kept shedding tears.\\n\\nShe looked at my new
eyes and said: \"Dan Shu, do you know what this means to you?\"\\n\\nI know. Of course I
know. These eyes will gradually be rejected, bringing me unimaginable pain in the process.
Historically, people have even become stricken with mara due to such agony.\\n\\nThen, I
would return to the darkness and lose everything I have momentarily gained.\\n\\nI said to
Yufei: \"Let's go see those views together, the ones you told me about.\"\\n\\nTen days later,
we stood shoulder to shoulder, gazing at the artificial sun gradually disappearing on the other
side of the delve's false sky. The rejection reaction was getting stronger and stronger, but as
long as she was beside me, it didn't seem so bad.\\n\\nThe dusk painted the sky red at the end
of the forest like a flame.\\n\\nThat night, as I screamed in a puddle of my own blood, I once
again returned to the darkness.",
"LocalbookConfig_BookContent_190432": "...\\n\\nPlease hear me, Reignbow
Arbiter.\\n\\nYufei is enlisted in the war.\\n\\nThis is the third great war between the Alliance
and the Denizens of Abundance. Many people I know went to the war, but I never imagined
Yufei would be conscripted as well.\\n\\n\"The Alliance needs the best healer, and I happen to
be the best healer. That can't be helped, right?\" Yufei held my head in her palms as she said
this in pretended carelessness.\\n\\nI grabbed Yufei's hand and replied anxiously. \"The Luofu
has so many healers. Why does it have to be you? You're not a Cloud Knight. You can
refuse...\"\\n\\n\"I know you're worried about me.\" Yufei comforted me gently. \"I'm just a
healer. I won't be in danger. Besides, the Arbiter will keep me safe.\"\\n\\nShe had made up
her mind to go. I could only beg her. \"You're an amazing person. You can live a happy life
even without me. But I'm weak. I don't know how to live in a world without you. So please,
please return in one piece.\"\\n\\nYufei laughed haplessly. \"I can't live without you either! Trust
me. I'll be back safe and sound.\"\\n\\nShe then let go of my hand. I knelt on the ground,
covered my ears, and curled up in a ball. I didn't want to listen to the sounds of her
leaving.\\n\\nReignbow Arbiter, please bring her back safely.\\n\\n...\\n\\nSomeone became
mara-struck in the urban area of the Exalting Sanctum and caused quite a bit of destruction.
We have been assigned by the Judges of the Ten-Lords Commission to conduct an autopsy
on his corpse.\\n\\nThe results of the autopsy were very interesting to me. I'm going to record it
here for future reference.\\n\\nThe deceased was an Incomplete One. He was born without
limbs and had a congenital heart condition. However, the autopsy indicated all his disabilities
seemed to have completely disappeared after he became struck with mara.\\n\\nHis limbs
became stronger than a yellow stone calf's, and his heart was as steady as a starskiff's
engine. In fact, such records are often to be found in the annals of history, but I'm still very
stunned to come face-to-face with such an occurrence.\\n\\nI have to admit that I have been
deliberately ignoring one particular cure for the Incomplete Ones... Specifically, to accept the
Plagues Author's power. After all, no one had heard about there being Incomplete Ones
among the borisin.\\n\\nPerhaps there indeed exists a way to harmlessly utilize the Plagues
Author's power.\\n\\nOf course, this is only a fleeting fantasy. Doing such experiments would
be a crime worthy of death.\\n\\nJust in case, these words are for any future Judge of the Ten-
Lords Commission who may investigate this diary: The above content is all my fantasies, and I
have no plans of executing them.\\n\\n...\\n\\nYufei and I wrote many letters to each other
recently.\\n\\nShe's safe for now at the field hospital away from the front lines.\\n\\nOf course,
I'm worried about her, but the only thing I can do is silently pray.\\n\\nReignbow Arbiter, please
keep her safe.\\n\\n...\\n\\nThe war is over. We won, and Yufei is dead.\\n\\nI can't understand
how she could die in the field hospital away from the fighting.\\n\\nI kept asking and asking like
I was mad, till the Cloud Knights finally told me the truth.\\n\\nThe Reignbow Arbiter had
descended onto the physical plane and annihilated the borisins' fleet using their divine arrow.
At the same time, their divine miracle wrought some \"collateral damage\" — such as the field
hospital Yufei was based in.\\n\\nShe did not die in the hands of the Denizens of Abundance.
Instead, she was ground to dust by the Reignbow Arbiter's divine arrow, with not even a single
bone of her left behind.\\n\\nWhy, Reignbow Arbiter?\\n\\n...\\n\\nReignbow Arbiter, this will be
the last time I write to you.\\n\\nI wish all that you hope to destroy are resurrected.\\n\\nI wish
all that you hope to preserve is annihilated.\\n\\nI wish all lives in the land will thrive contrary to
your desires.\\n\\nI wish all stars in the sky will dim because of your existence.\\n\\nI wish this
Galaxy to be full of life, and not full of death.\\n\\nI wish the Alliance will exist forever, but not in
the way you desired.",
"LocalbookConfig_BookContent_190433": "Before we talk about the pharmacology behind the
Draught of Draconic Surge, we must step back a little and discuss the principles behind
longevity.\\n\\nFor most creatures of flesh and blood in the Galaxy, longevity often is an
indicator of something else — cancer. It describes cells proliferating beyond their designated
lifespan and order, becoming immortal, and eating away at the host's body until both
perish.\\n\\nIn fact, after tens of thousands of years of competition as well as trial and error,
some cancerous cells have mutated to be capable of living independently of a host, and can
even corrode other creatures with their longevity. Year <unbreak>7142</unbreak> of the Star
Calendar saw a serious plague erupting on the planet of Yaguoret, which was under the
Intelligentsia Guild's rule. It was later discovered that the vector was a type of cancer cell
originating from a creature of the Anthozoa subphylum, and had gained the capacity to cross
the species barrier due to a chance mutation.\\n\\nFrom a purely medical standpoint, us long-
life species are entirely composed of immortal cells, yet we maintain an equilibrium within our
bodies. This is quite an impossible feat.\\n\\nPut simply, the secret of the Xianzhou natives and
Foxians is that our cells can shift as needed between differentiated cells and stem cells. This
conversion obeys specific rules that will never create a single error.\\n\\nThe rule dictating this
conversion is the ultimate secret among secrets. It is not set according to internal hormonal
levels or any other parameters, but a \"standard\" set in stone the moment the individual was
born. As the cells shift between differentiation and omnipotence, the person's bodily
characteristics are forever set at their original \"standard.\"\\n\\nWe call this phenomenon,
which goes against the fundamental creed of biology, as the miracle of the Plagues Author. At
a certain critical point of the long-life species' life cycle, this power from the Plagues Author will
suddenly enter a new stage — The original standard will be over-written and the body will start
to develop catastrophically, turning a civilized \"human\" into a mindless \"abomination.\" This
is what we commonly call \"mara-struck.\"\\n\\nIt is commonly thought that the source of
Vidyadharas' immortality is different from that of Xianzhou natives and Foxians. The
Vidyadhara race did not gain immortality from the Plagues Author. Instead, as the
descendants of Long the dragon, the majesty of the Permanence flows in their blood.\\n\\nDue
to this unique characteristic, Vidyadharas also exhibit a life cycle different from other long-life
species. Their life, consisting of reverting from maturity to an infantile stage in an unending
cycle, relies upon continuous cellular transdifferentiation. This is the reason why Vidyadharas
do not face the ailments of immortality that many other long-life species have to contend
with.\\n\\nThe core principle of the Draught of Draconic Surge is to transfer this draconic power
into a different organism. Daiyu angelica, frost mulberry, and lunarescent sea cucumber... All
these ingredients have only one core purpose, which is to maintain and re-animate the stem
cells within the Vidyadhara bone marrow, allowing it to function within the host after the
injection.\\n\\nFor long-life species, this medication can trigger mara in a more controlled
manner, making the bodily organs \"go out of control in a more controlled manner\" under the
dragons' guidance, instead of growing haphazardly with the Plagues Author's power. The host
would then gain power only available to the mara-struck while retaining their sanity.\\n\\nAs for
short-life species, this medication would forcibly graft the power of the dragons into their body.
This brutal transplantation will cause a rapid elevation of bodily capacities for a short duration,
significantly improving the short-life species' fragile physiologies. However, once the cells from
Long's Scions have all perished to the host's immune system, the host's physiology will suffer
a catastrophic regression. The only thing that can suppress or revert such a decline might be
the other miracle drugs developed by the Disciples of Sanctus Medicus.\\n\\nAs stated above,
though the Seat of Divine Foresight tasked me to analyze the pharmacology of this medicine
with the likely goal of preparing an antidote, no \"antidote\" can possibly exist for the Draught of
Draconic Surge. The core of this medication's pharmacology is to manually trigger mara in
people using the power of dragons.\\n\\nIf we can prepare an antidote for such a medication,
then being stricken with mara will no longer be a fatal condition.\\n\\n<align=\"right\">Dan
Shu</align>",
"LocalbookConfig_BookContent_190434": "<align=\"center\"><size=36>The Medical Research
Collection</size></align>\\n\\n...\\n...\\n\\n<size=32><i>Liu Hua's Medical
Compendium</i></size>\\n\\nThis book, written by the medical scientist Liu Hua, is widely
recognized as the foundation of the Xianzhou Alliance's modern medicine. Liu Hua was a
Vidyadhara from the Xianzhou Fanghu. He was a Pearlkeeper that supported the Fanghu high
elder for the first three hundred years of his life, and became the head healer that closely
served the Fanghu high elder for the last four hundred.\\n\\nThrough his long years of clinical
practice and research, Liu Hua had acutely realized the Xianzhou medical science's problem
at that time. The Xianzhou's tradition of preserving the past meant significant amounts of
medical practice relied on experience instead of science. For the Xianzhou natives of the time,
their millennia of medical experience was far more reliable than scientific theories written on
paper.\\n\\nLiu Hua therefore authored this <i>Liu Hua's Medical Compendium</i> in the
hopes of re-organizing and better explaining the principles of Xianzhou medical science using
more scientific methods of inquiry.\\n\\nThe book did not gain much attention at the time of its
publication. It was not until ninety-three years after Liu Hua's hatching rebirth that a group of
young Alchemy Commission members on the Luofu formed an innovative organization in the
Cold Springs delve, later named \"Cold Springs Sect\" by posterity. The Cold Springs Sect re-
discovered how <i>Liu Hua's Medical Compendium</i> had a vision before its time and offered
critical value to the field of medicine, and regarded the book the standard for
medicine.\\n\\nLater, the Cold Springs Sect's innovative thoughts were gradually
acknowledged by the various groups in the Alliance, and <i>Liu Hua's Medical
Compendium</i> also finally gained the importance it deserves.\\n\\n\\n<size=32><i>Key
Tenets of Long-Life</i></size>\\n\\nAs the earliest contact point of the Ambrosial Arbor, the
healers of the Luofu's Alchemy Commission have a deeper understanding of the core
principles, biology, anatomy, and the process of conversion of long-life species than healers
on the other Xianzhou ships do.\\n\\nEveryone knows the author of <i>Key Tenets of Long-
Life</i> is the famous healer Changsang from the Befall Era. Some medical historians share
the belief that this book was based on Changsang's writings, and only emerged in its current
form after repeated modifications and edits by those who came later. For example, many
records about the civilizations of long-life species were only discovered after the Befall
Era.\\n\\n<i>Key Tenets of Long-Life</i> lists the physiological characteristics of twenty-six
long-life species, all of which are further supported by anatomical and genetic evidence. In
particular, the study of the Xianzhou natives' physiology has a profound impact on the
establishment of the relevant regulations in the Ten-Lords Commission.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190435": "<align=\"center\"><size=36>The Unorthodox
Collection</size></align>\\n\\n...\\n...\\n\\n<size=32><i>The Comprehensive Handbook of
Exotic Knowledge</i></size>\\n\\nOn a literal level, \"Exotic Knowledge\" could be construed to
mean \"knowledge from Outworlders.\" However, at the height of the Alchemy Commission,
the Alliance was almost completely dependent on the progress of medical science. Therefore,
the \"Exotic Knowledge\" in <i>The Comprehensive Handbook of Exotic Knowledge</i>
specifically refers to \"medical science from Outworlders.\" This book is also the first work in
the history of the Alliance that systematically presented the medical science of foreign
civilizations.\\n\\n<i>The Comprehensive Handbook of Exotic Knowledge</i> occupies an
important place in the history of the Xianzhou civilization's contact with the outside world. It
could even be said that the book had profoundly influenced the direction of the Xianzhou
civilization's development, shaping the Alliance into what it is today.\\n\\nThe author of this
book is unknown. It is thought to be a collective work from the Alchemy Commission staff of
the Xianzhou Yuque and Yaoqing. According to <i>The Chronicles of the Yuque<i>, the editing
of this book was a part of the \"Exotic Knowledge Revival Movement\" spearheaded by Dieyu,
the Head of Yuque's Alchemy Commission at the time. It is commonly thought that Dieyu also
directly led the editing of <i>The Comprehensive Handbook of Exotic
Knowledge</i>.\\n\\nWhen published, <i>The Comprehensive Handbook of Exotic
Knowledge</i> was split into three volumes according to civilization clusters, with four chapters
in each volume. The first volume was \"The IPC Volume,\" the second was \"The Guild
Volume,\" and the third was \"The Abomination Volume.\" The third volume encountered
significant push back toward publication. Even though Dieyu overcame public scrutiny, the
third volume was only made available seventy years after the first two had been
published.\\n\\nTime proved that \"The Abomination Volume\" provided a very positive
contribution to the development of Xianzhou's medical sciences. After all, both the IPC and the
Guild are civilizations dominated by short-life species, and the residents within their domains
have drastically different anatomies and physiology to long-life species. Though the Alliance
could learn from their scientific thought processes and medical technologies, there was only so
much to gain from them.\\n\\nMeanwhile, the topic of investigation for \"The Abomination
Volume\" are the Denizens of Abundance, long-life species just like the Xianzhou residents.
Wingweavers and borisins have always had their own unique medical science systems, but
the Xianzhou natives habitually looked down upon these abominations' technical
achievements in the millennia prior. Now, we are well aware of the kind of danger that lurks in
our arrogance and spite toward enemies. However, for the Xianzhou natives of the time,
publishing a work such as \"The Abomination Volume\" that humbly learned from our enemies
was practically tantamount to treason.\\n\\nThankfully, Dieyu was able to withstand pressure
and could rid the entire Alliance of the shackles of arrogance and spite, thus obtaining more
useful knowledge.\\n\\n\\n<size=32><i>Grand Encyclopedia of Xianzhou — Chapter on
Medical Sciences</i></size>\\n\\nThis book was authored by Izumitamagawa bint Amatullah
from the IPC, who was an expert on the study of Xianzhou, a natural scientist, and a
writer.\\n\\nIn the year <unbreak>7032</unbreak>, <unbreak>23</unbreak>-year-old
Izumitamagawa arrived at the Xianzhou Zhuming as a trade specialist, and resided there as a
visitor for the rest of her life. She realized that the Galaxy's knowledge of the Xianzhou
Alliance at the time was mostly based on incomplete stories or unfounded rumors. Therefore,
she resolved to author an epic work that would comprehensively present the Xianzhou
civilization to foreigners. That was how, forty years later, the <i>Grand Encyclopedia of
Xianzhou</i> was born.\\n\\nThe Chapter on Medical Sciences features prominently in this
epic work, taking up almost one-third of the pages. In the Chapter on Medical Sciences,
Izumitamagawa used the IPC's medical system to classify all the medical and pharmacological
works that could be found in the entire Xianzhou Alliance, as well as recounting their histories
and explaining their principles.\\n\\nWhile the Chapter on Medical Sciences is only an amateur
piece of work when compared against professional pharmacopoeias and medical textbooks,
this publication still managed to achieve Izumitamagawa's original goal of letting every traveler
understand Xianzhou's medical sciences.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190436": "\\n<align=\"center\"><size=36>The Unorthodox
Collection</size></align>\\n\\n...\\n...\\n\\n<size=32><i>The Comprehensive Handbook of
Exotic Knowledge</i></size>\\n\\nOn a literal level, \"Exotic Knowledge\" could be construed to
mean \"knowledge from Outworlders.\" However, at the height of the Alchemy Commission,
the Alliance was almost completely dependent on the progress of medical science. Therefore,
the \"Exotic Knowledge\" in <i>The Comprehensive Handbook of Exotic Knowledge</i>
specifically refers to \"medical science from Outworlders.\" This book is also the first work in
the history of the Alliance that systematically presented the medical science of foreign
civilizations.\\n\\n<i>The Comprehensive Handbook of Exotic Knowledge</i> occupies an
important place in the history of the Xianzhou civilization's contact with the outside world. It
could even be said that the book had profoundly influenced the direction of the Xianzhou
civilization's development, shaping the Alliance into what it is today.\\n\\nThe author of this
book is unknown. It is thought to be a collective work from the Alchemy Commission staff of
the Xianzhou Yuque and Yaoqing. According to <i>The Chronicles of the Yuque<i>, the editing
of this book was a part of the \"Exotic Knowledge Revival Movement\" spearheaded by Dieyu,
the Head of Yuque's Alchemy Commission at the time. It is commonly thought that Dieyu also
directly led the editing of <i>The Comprehensive Handbook of Exotic
Knowledge</i>.\\n\\nWhen published, <i>The Comprehensive Handbook of Exotic
Knowledge</i> was split into three volumes according to civilization clusters, with four chapters
in each volume. The first volume was \"The IPC Volume,\" the second was \"The Guild
Volume,\" and the third was \"The Abomination Volume.\" The third volume encountered
significant push back toward publication. Even though Dieyu overcame public scrutiny, the
third volume was only made available seventy years after the first two had been
published.\\n\\nTime proved that \"The Abomination Volume\" provided a very positive
contribution to the development of Xianzhou's medical sciences. After all, both the IPC and the
Guild are civilizations dominated by short-life species, and the residents within their domains
have drastically different anatomies and physiology to long-life species. Though the Alliance
could learn from their scientific thought processes and medical technologies, there was only so
much to gain from them.\\n\\nMeanwhile, the topic of investigation for \"The Abomination
Volume\" are the Denizens of Abundance, long-life species just like the Xianzhou residents.
Wingweavers and borisins have always had their own unique medical science systems, but
the Xianzhou natives habitually looked down upon these abominations' technical
achievements in the millennia prior. Now, we are well aware of the kind of danger that lurks in
our arrogance and spite toward enemies. However, for the Xianzhou natives of the time,
publishing a work such as \"The Abomination Volume\" that humbly learned from our enemies
was practically tantamount to treason.\\n\\nThankfully, Dieyu was able to withstand pressure
and could rid the entire Alliance of the shackles of arrogance and spite, thus obtaining more
useful knowledge.\\n\\n\\n<size=32><i>Grand Encyclopedia of Xianzhou — Chapter on
Medical Sciences</i></size>\\n\\nThis book was authored by Izumitamagawa bint Amatullah
from the IPC, who was an expert on the study of Xianzhou, a natural scientist, and a
writer.\\n\\nIn the year <unbreak>7032</unbreak>, <unbreak>23</unbreak>-year-old
Izumitamagawa arrived at the Xianzhou Zhuming as a trade specialist, and resided there as a
visitor for the rest of her life. She realized that the Galaxy's knowledge of the Xianzhou
Alliance at the time was mostly based on incomplete stories or unfounded rumors. Therefore,
she resolved to author an epic work that would comprehensively present the Xianzhou
civilization to foreigners. That was how, forty years later, the <i>Grand Encyclopedia of
Xianzhou</i> was born.\\n\\nThe Chapter on Medical Sciences features prominently in this
epic work, taking up almost one-third of the pages. In the Chapter on Medical Sciences,
Izumitamagawa used the IPC's medical system to classify all the medical and pharmacological
works that could be found in the entire Xianzhou Alliance, as well as recounting their histories
and explaining their principles.\\n\\nWhile the Chapter on Medical Sciences is only an amateur
piece of work when compared against professional pharmacopoeias and medical textbooks,
this publication still managed to achieve Izumitamagawa's original goal of letting every traveler
understand Xianzhou's medical sciences.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190437": "\\n<align=\"center\"><size=36>The Heretical
Collection</size></align>\\n\\n...\\n...\\n\\n<size=32><i>Yaoshi's Manual of
Viscerals</i></size>\\n\\nAfter the end of the Befall Era, countless secret believers of the
Plagues Author wrote books and established schools to argue for the correctness of its
heresies. Apart from certain mad followers of theodicy, there were also some who tried to
establish a medical system rooted in the worship of Yaoshi.\\n\\nThe most wide-spread and
influential among these books is <i>Yaoshi's Manual of Viscerals</i>. This book is the first to
systematically establish the \"Yaoshi medical sciences\" while tightly connecting this science to
the worship of the Plagues Author. With this negative impact, the book became the beginning
of the Disciples of Sanctus Medicus.\\n\\nThis book originally had seventy-five volumes split
into medical sciences, pharmacology, magic, and artisanship. Now, most of these volumes
have been lost. The version currently available is a four-volume version re-edited from the
remnants of the book by archivists.\\n\\nThese residual chapters were mainly taken from
books, manuscripts, and private correspondences of the time that rebuked the religion of
Sanctus Medicus, and some of them could be inaccurate or plain
untrue.\\n\\n\\n<size=32><i>Theories on Returning From the Underworld</i></size>\\n\\nAn
infamous heretical medical text. Its author is very likely an alchemist or healer who continued
to worship the Abundance in secret after the establishment of the Xianzhou
Alliance.\\n\\n<i>Theories on Returning From the Underworld</i> records sixteen different
outrageous ways to \"resurrect\" short-life species after their lifespans have expired. For
example, the Hive-Soul Technique sacrifices the body of the deceased to the immortal soul
snatch bees, letting them parasitize the body and turn it into a hive, then using the species'
hivemind consciousness to achieve rebirth. Alternatively, the Blood Hatching Curse transplants
the scales and flesh of the half-human half-snake Cobrakinds into the person to deliberately
infect them with the blood fever of the hatching snakes, thus transforming them into long-life
species.\\n\\nAll these forbidden arts, without exception, require exceptional mastery in
methods such as surgical operations and gene therapy. Some of these are closely linked to
the IPC and the Intelligentsia Guild, leading the majority of medical historians to conjecture
that this book was completed with foreign help.\\n\\n\\n<size=32><i>Scripture of Yellow
Pneuma Yang Essence</i></size>\\n\\nScripture composed by anonymous alchemists in the
branch of the Disciples of Sanctus Medicus known as the Inner Secrets Sect.\\n\\nAll extant
copies of this book are replicas of the original. Its foreword records the process through which
this book re-emerged into the light of day. In approximately Year <unbreak>6610</unbreak> of
the Star Calendar, the Luofu Alchemy Commission's Elixir Research Terrace was conducting
an inventory of its books when they discovered this book in their collection by pure accident.
The Alchemy Commission at the time sank into intense debate regarding whether this book
should be destroyed. In the end, Baize, the head of the Alchemy Commission, opted for middle
ground: The original copy would be destroyed, but the content will be reproduced and sealed
away. Only the head of the Alchemy Commission, the chief healer, the chief alchemist, the
lead medical assistant, and any officials ranked higher than these positions may consult this
book as a historical reference.\\n\\nThe believers of the Inner Secrets Sect in the Disciples of
Sanctus Medicus are convinced that the Xianzhou natives' bodies possess circulatory vessels
in the branching form of the Ambrosial Arbor after receiving the blessings of the Arbor and
becoming long-life species. These circuits lead toward an organ known as the Core Esse,
which is key to the Xianzhou natives' second evolution (alternatively known as the
ascension).\\n\\nBased on the theoretical foundations of <i>Yaoshi's Manual of Viscerals</i>,
the <i>Scripture of Yellow Pneuma Yang Essence</i> systematically explained the circulatory
structure of the Xianzhou natives. It also proposed that the body should be considered as soil,
the breath considered rain, and combined they nurture the Core Esse (a seed) to spread the
circulatory system (as branches), finally achieving an \"inner Ambrosial Arbor\" that thrives and
grows as an \"inner secret.\" The Yellow Pneuma mentioned in the book's title is an essence
that drives the vitals in the theories of the Inner Secrets Sect, and opposes the Black Prana
that symbolizes death and decay. The author believes that the purpose of life is to maintain the
presence of Yellow Pneuma and let life continue to evolve.\\n\\nThe views of the Inner Secrets
Sect have long been considered superstition. However, it is important to mention that some
excerpts of its medical theories have been included in later scientific
texts.\\n\\n\\n<size=32><i>Divine Scripture of the Secrets and Miracles of Shuhu's
Manifestations</i></size>\\n\\nOne of the scriptures left by the Disciples of Sanctus Medicus.
Its author is Yueyan, the Foxian Helm Master of the Xianzhou Yaoqing's Sky-Faring
Commission. He was a knowledgeable pilot, and also helped the Disciples of Sanctus Medicus
to thrive as its first master primus.\\n\\nAccording to records in the <i>Ten-Lords Commission's
Book of Imprisonment</i>, Yueyan witnessed how the Ruin Author's Legion destroyed
Muldrasil, the home world of the wingweavers, after the first Denizens of Abundance Wars.
Due to Xianzhou's creed of eradicating abominations, the Alliance stood by and observed the
entire process. The overwhelming death and destruction shook Yueyan's belief to the core,
and he proclaimed that he must re-think about the long-life species' duty and purpose in
life.\\n\\nIn the end, Yueyan left his position and drove a starskiff to roam the stellar seas in
search of an answer. On the ancient planet of Rahu, he found an Emanator of the Plagues
Author — a living entity called Shuhu. Yueyan witnessed how Shuhu granted life back to
Rahu, which had long ago become a dead planet, and caused the planet to throb like an
embryo in the mother's womb. He followed Shuhu and recorded their healing miracles and
various teachings, ultimately composing this scripture.\\n\\n...\\n...",
"LocalbookConfig_BookContent_190438": "...\\n...\\n\\n<size=32>Stone Calf Cimicifugae
Infusion</size>\\n\\nClassification:\\nOrthopedics\\n\\nMain indication:\\nPain from regrowing a
broken tooth. Pain from obstructed wisdom teeth growth.\\n\\nPrescription:\\nDraconic liquorice
4 mace, mountain devil mint 1 mace, droppings from blue-winged squirrels 2 mace,
Insumousu steadfast teeth 1 packet (the ones produced by Suparutoi Pharmaceuticals are the
best).\\n\\nDosage:\\nBoil in hot water, then filter out and throw away any residue. Drink the
liquid three times a day and finish the entire infusion over the course of one day. It tastes fishy
and bitter. Please add powdered sugar when ingesting according to your
preference.\\n\\nThose who suffer from the pain of a broken tooth should take this when the
tooth is growing back. Those who suffer from obstructed wisdom teeth should take this every
day. Do not take more than one infusion per day. Contraindicated with the pain-soothing
infusion, thousand-manifestation infusion, supreme liberation pellet, and red cockroach sweet-
salty ointment. Contraindicated in pregnancy and breastfeeding, however the infusion can be
held in the mouth and split out once the pain recedes, followed by rinsing the mouth with fresh
water.\\n\\nHistory:\\nThis is an ancient prescription aimed at soothing excessive teeth growth
in Xianzhou natives. In year <unbreak>6652</unbreak> of the Star Calendar, Baize, head of
the Alchemy Commission, altered the two components of draconic liquorice and steadfast
teeth, replacing them with extracts of cloud poria grown on the Yaoqing and rock salt crystals
from Insumousu respectively. This medicine can effectively cure obstructed teeth growth (for
approximately twenty years).\\n\\n<align=\"right\">From <i>Cangcheng's Collection of
Prescriptions</i></align>\\n\\n<size=32>Clear-Head Flowing-Meridian
Infusion</size>\\n\\nClassification:\\nMental Health\\n\\nMain indication:\\nIntense emotional
fluctuations such as fear and horror.\\n\\nPrescription:\\nCalming-valerian extracts 1 mace, qi-
strengthening infusion 1 mace, plains flowers 1 mace 3 candareen, golden melon berry
extracts 4 candareen.\\n\\nDosage:\\nThe medicine is in powder form. It can be dissolved in
water and drank, or made into pellets and swallowed.\\nThe medication should be taken
immediately as required. Once emotionally stable, the patient no longer needs to ingest this
medicine.\\n\\nHistory:\\nThis prescription had existed before the formation of the Alliance.
After signing a trade agreement for the first time with the IPC, the Alchemy Commission
welcomed an academic exchange visit from the Intelligentsia Guild's Troops of the Learned,
and the two parties exchanged information. The alchemist Muyan transplanted into medical
herbs the chemical compounds that reduced psychological arousal in the original prescription,
breeding this brand-new medical plant called \"calming-valerian.\"\\n\\nClear-head flowing-
meridian infusion is a must-have when warring against the borisin. After ingestion, this
medicine helps the Cloud Knights to suppress the fear incited by the borisin's
pheromones.\\n\\n<align=\"right\">From <i>The Comprehensive Handbook of Exotic
Knowledge — The IPC Volume</i></align>\\n\\n<size=32>Salvation and Rebirth
Pellet</size>\\n\\nClassification:\\nTransfiguration\\n\\nMain indication:\\nIncreased wound
healing speed and decreased pain during wound closing.\\n\\nPrescription:\\nSprout
combination remedy 2 mace, Fallow Earth infusion 3 candareen, Slumbering Anesthetic 3
candareen.\\n\\nDosage:\\nForm into pellet and swallow one a day. Stop when the wound has
healed.\\n(This medication is only effective for long-life species. Not to be ingested by short-life
species.)\\n\\nHistory:\\nThis prescription was developed during the era when the Ambrosial
Arbor first started to grow. Its main ingredient is the sprouts of the Ambrosial Arbor. After the
Reignbow destroyed the Ambrosial Arbor, the Alchemy Commission never stopped
investigating the Arbor's remains and innovated to produce components that can be used as
medicine.\\n\\nThis medication is a must-have for the Cloud Knights during
warfare.\\n\\n<align=\"right\">From <i>Achievements in
Alchemy</i></align>\\n\\n<size=32>Wind-Walking
Arts</size>\\n\\nClassification:\\nTransfiguration\\n\\nMain
indication:\\nNone.\\n\\nPrescription:\\nWingweaver bone marrow (the amount has been
erased).\\n\\nDosage:\\nThe user must possess altered flesh.\\nInject the wingweaver bone
marrow using golden needles, wait for six hours for the conversion, and the user will gain
characteristics of wingweavers. Their bodies will be light as the wind, and will grow a pair of
wings that allows them to fly.\\n\\nHistory:\\nThis is an ancient prescription from the Befall Era,
and discussion and use of this prescription is strictly forbidden. Offenders will be punished
severely by the Ten-Lords Commission.\\n\\n<align=\"right\">From <i>The Comprehensive
Handbook of Exotic Knowledge — The Abomination Volume</i></align>\\n\\n...\\n...",
"LocalbookConfig_BookContent_190439": "...\\n...\\n\\n<size=32>The General's Di Huang
Drink</size>\\n\\nClassification:\\nHatching Rebirth\\n\\nMain indication:\\nVidyadhara that do
not grow up from their infantile stage and suffer from delayed
development.\\n\\nPrescription:\\nTian dong 1 mace, Bigger-Faster 6 mace, paradise di huang
extracts 1 mace.\\n\\nDosage:\\nMake into a pellet and swallow. One pellet twice a day after
food.\\n\\nHistory:\\nThis medication is still under clinical trial. If no results emerge after a year,
consider this prescription invalid and abandoned.\\n(Note: Bigger-Faster is a combination
medication from various different plants. Though there are no toxic side effects, it is strictly
forbidden to widely apply this medication before Lady Bailu confirms its
efficacy.)\\n\\n<align=\"right\">From Lady Bailu's
words</align>\\n\\n...\\n...\\n\\n<size=32>Injection of Past Life in
Dreams</size>\\n\\nClassification:\\nHatching Rebirth\\n\\nMain indication:\\nVidyadhara that
ingest this after their hatching rebirth can remember their past
life.\\n\\nPrescription:\\nPowdered dragon scale coral 1 mace, extracts from dream-speaker
flower fruits 1 mace 3 candareen, calming-valerian extracts 3 candareen, white-hair ivy
extracts 2 candareen.\\n\\nDosage:\\nInject using golden needle after concocting the
infusion.\\nClinical evidence shows this prescription should be used within five years after
hatching rebirth.\\nThe patient will be able to regain memories of their previous life via dreams.
However, the quantity and level of clarity of these memories are unable to be
controlled.\\n\\nHistory:\\nAccording to Vidyadhara legends, this prescription was made by the
alchemist Qinglu for their lover. Qinglu did not want their relationship to be over and wanted to
continue it in their next reincarnation.\\nThis prescription goes against the cultural traditions
and laws of the Vidyadhara. It should not be used except when the very survival of the
Vidyadhara race is at risk.\\nIt is an offense against the laws of the Vidyadhara to use the
injection of past life in dreams on a Vidyadhara against their will, through coercion, or by force.
The offender will suffer the punishment of rebirth.\\n\\n<align=\"right\">From \"Anthology of
Dragon Sovereign's Salvation\"</align>\\n\\n<size=32>Karmic Salvation
Infusion</size>\\n\\nClassification:\\nMara-Struck\\n\\nMain indication:\\nTo alleviate symptoms
in early-stage mara-struck and slow down the development of mara.\\n\\nPrescription:\\nCyan
poria 1 mace, powdered dragon scale coral 3 mace, mortuary fragrance from the Xuling 1
mace, calming-valerian extract 1 mace.\\n\\nDosage:\\nBoil in distilled water until it forms a gel.
Filter and remove powdered residue. Freeze and dry the gel, then grind into powder. Place this
powder into powder inhalers and use. Take when suffering from agony.\\nBeing mara-struck
has no cure. This medication can only soothe the pain and calm the mind. It cannot save
lives.\\n\\nHistory:\\nThe <i>Xianzhou Legal Code</i> forbids any individuals to prepare this
prescription privately. If needed, one should approach a local apothecary to apply for
it.\\n(Spiritfarers of the Ten-Lords Commission will locate the patient before symptoms of mara
manifest and guide them to the afterlife. Please do not use this prescription without
permission.)\\n\\n<align=\"right\">by this book's editor</align>\\n\\n<size=32>Soul-Returning
Vitality Infusion</size>\\n\\nClassification:\\nMara-Struck\\n\\nMain indication:\\nTo alleviate
symptoms in late-stage mara-struck.\\n\\nPrescription:\\ncyan poria 1 mace, dragon scale coral
3 mace, golden whisker beeswax 7 mace, gourd from Great Golden Mount 4 mace, mortuary
fragrance from the Xuling 1 mace.\\n\\nDosage:\\nBoil in distilled water until it forms a gel.
Filter and remove powdered residue. Freeze and dry the gel, then grind into powder. Place this
powder into powder inhalers and use.\\nThis powder can be inhaled to temporarily retain
consciousness when fits from mara are about to begin during late-stage mara-struck.\\nThe
user should speedily prepare their end-of-life affairs after using this medicine. The next time
they suffer from mara, there will be no medicine that can treat them.\\n\\nHistory:\\nThe
<i>Xianzhou Legal Code</i> forbids any individuals to prepare this prescription privately. If
needed, one should approach a local apothecary to apply for it.\\n(Spiritfarers of the Ten-Lords
Commission will locate the patient before symptoms of mara manifest and guide them to the
afterlife. Please do not use this prescription without permission.)\\n\\n<align=\"right\">by this
book's editor</align>\\n\\n...\\n...",
"LocalbookConfig_BookContent_190440": "In recent times, the organization calling
themselves Disciples of Sanctus Medicus has grown and caused trouble within the Xianzhou
Alliance. Although the so-called \"master primus\" of the Disciples of Sanctus Medicus has
already been incarcerated, there are still many die-hard followers who stubbornly pursue
revenge or revival.\\n\\nIn this context, the Ten-Lords Commission believes it is necessary to
publish a manual that succinctly helps officials of various departments and spiritfarers to
recognize the true nature of the Disciples of Sanctus Medicus and make it easier for everyone
to help turn back those who have gone astray.\\n\\n<align=\"center\"><size=36>1. What is the
Disciples of Sanctus Medicus?</size></align>\\n\\nIn short, the Disciples of Sanctus Medicus
— who are currently acting indecorously in the Xianzhou Alliance — are a criminal
organization that uses an ancient name and has been established for less than thirty years.
Everyone should remember this and not be deceived by their wild claims of \"thousands of
years of history.\"\\n\\nAfter the Three Sufferings Era, the Xianzhou Alliance completely
banned the belief in the Plagues Author and strictly prohibited the spread of the calamity of
eternal life. Those who nostalgically longed for the Traces of Abundance of the Befall Era
founded a retrogressive religious group called the \"Disciples of Sanctus Medicus.\"\\n\\nThe
followers of Disciples of Sanctus Medicus believe that they have inherited the knowledge and
legacy of the Befall Era, and with doubts about the goals of the alliance, they seek spiritual
answers and continue to believe in the Abundance.\\n\\nIn the development following that, the
Disciples of Sanctus Medicus gradually crossed the line, following the Emanators of the
Plagues Author and widening their influences by accepting unsavory characters into their
ranks. Among them were not only individuals with political dissent and religious fanatics, but
also traitors turned by Denizens of Abundance and overzealous Outworlders with the intent of
obtaining elixirs of immortality.\\n\\nBefore everything spiraled completely out of control, the
marshal made the decision to ban the Disciples of Sanctus Medicus. After a long and arduous
process of prohibition, the organization finally came to an end.\\n\\nThirty years ago, the third
Abundance War broke out. The brutal war brought an indelible wound to the Xianzhou Alliance
that could not be erased within a short time. Most people chose to carry this pain and continue
moving forward. However, some with ulterior motives blamed the catastrophe orchestrated by
the Plagues Author on the cruelty of the Alliance and the Reignbow Arbiter. The idea of
overthrowing the Xianzhou Alliance arose. They gathered around a so-called \"master
primus,\" twisted ancient texts, and claimed to be continuing the spirit of the Disciples of
Sanctus Medicus, seeking to lead the people of Xianzhou back into the embrace of the
Plagues Author.\\n\\nThe so-called \"master primus\" founded the Disciples of Sanctus
Medicus not to revive the beliefs of the olden days, but to begin a new one under the guise of
the ancient belief. If you read the classics that the disciples regard as their tenet, you will find
that what they read and believe in is almost unrelated to the original Disciples of Sanctus
Medicus.\\n\\nFor example, the <i>Thousand-Handed Merciful Medicus' Salvation</i> that their
followers recite daily is not even a classic text written by the eradicated Disciples of Sanctus
Medicus. According to the investigation by the Ten-Lords Commission, the Disciples of
Sanctus Medicus of the past valued texts such as the <i>Scripture of Yellow Pneuma Yang
Essence</i> that provide guidance for spiritual practice, while the <i>Thousand-Handed
Merciful Medicus' Salvation</i> is a later forgery.\\n\\n\\n<align=\"center\"><size=36>2. Is the
confrontation between the Xianzhou Alliance and the Disciples of Sanctus Medicus a conflict
of beliefs?</size></align>\\n\\nYes, and no.\\n\\nYes, the Xianzhou Alliance is acting in
accordance with the Reignbow Arbiter's edict, placing the destruction of the Plagues Author
and their abominations as the prime priority. However, the conflict between the Xianzhou
Alliance and the Disciples of Sanctus Medicus is not merely a conflict of beliefs.\\n\\nOf the
Ten Unpardonable Sins stipulated by the Ten-Lords Commission, the Disciples of Sanctus
Medicus has committed seven of them, including Involuntary Immortalization, Immortality
Theft, Mara Ensnarement, Phratry Murder, Illicit Espionage, Sowing Discord, Incitement to
Riot.\\n\\nIn the face of such a vicious criminal organization, even if there is no conflict of
belief, even if the banner they hold high when committing crimes is the Reignbow Arbiter's,
they must not be allowed to go unpunished.\\n\\nAdditionally, the Xianzhou Alliance is an open
and inclusive civilization. Any Outworlders — as long as they can abide by the Xianzhou laws,
respect the Xianzhou customs and traditions, and not hurt the feelings of the Xianzhou people
— regardless of their beliefs, is welcome through the doors of the Alliance.\\n\\nIn fact, among
the short-life species residing within the Xianzhou Alliance, some came from civilizations
where the Plagues Author is worshiped as a positive deity. The Alliance treats them fairly,
protecting their lives and property, and upholding their rights to fair trade in the Alliance. Most
of the outsiders who believe in the Plagues Author are also willing to reciprocate and show
respect for the Alliance's beliefs and culture.\\n\\nDespite having such sharp and irreconcilable
conflicts, the Xianzhou Alliance can still set aside disputes with these Outworlders and
progress together. This is a manifestation of the open and inclusive spirit of the Xianzhou
Alliance.\\n\\nHowever, at the same time, the Ten-Lords Commission also hopes that some
Outworlders understand that the openness and inclusiveness that the Xianzhou Alliance
displays does not mean it is weak and easy to bully. Regardless of the purpose, the Ten-Lords
Commission will severely punish anyone who colludes with, funds, shelters, or harbors
followers of the Disciples of Sanctus Medicus.\\n\\n<align=\"center\"><size=36>3. What do I do
when I meet a Disciple of Sanctus Medicus?</size></align>\\n\\nThe remnants of the Disciples
of Sanctus Medicus are all desperadoes, and even the Cloud Knights and judges may be
endangered when confronting them. Ordinary people should avoid direct conflicts with them at
all cost.\\n\\nTherefore, we recommend that our colleagues in the commission follow the
following advice:\\n\\nFirst, you shall not believe a single word that these disciples uttered.
Every single sentence they spout are plain lies.\\n\\nSecond, when necessary, you can
deceive them and pretend to have the intention to join them. When they let their guard down,
you can seize the opportunity to escape or report them to the authorities.\\n\\nThird, if a
situation arises where a direct confrontation is unavoidable, one should gather the courage to
fight back. Statistics from the Realm-Keeping Commission show that in such life-or-death
situations, those who actively resist have a greater chance of survival.\\n\\nFourth, immediately
contact the nearby Realm-Keeping Commission office or the Cloud Knights and spiritfarers
stationed in the area after escaping. Do not go home directly, as this may attract unnecessary
trouble.",
"LocalbookConfig_BookContent_190441": "...\\n\\nCaiyi, we are going to be
partners!\\n\\nWe've known each other for so long, but when we first knew each other racing
starskiffs illegally in the city, we were rivals! Now that we're asked to work together and have
each other's back, I'm really not used to it.\\n\\nNaturally, I'm not used to having to look after
someone who lost against me, but an order's an order, heh.\\n\\nI jest. I really look forward to
flying with you.\\n\\nI don't know when we would receive a combat mission. I don't know what
you think about our situation, but I think we both have considerable skills, and having to sit still
and not fight enemies in the front lines, it's stifling.\\n\\nThose Denizens of Abundance often
raid the border and occasionally there are reports of them harming innocent planets. Every
time I hear these news, I feel an overwhelming sense of anger... but now, things are different.
After a while, we'll be able to show them what we're made of on our fighter jets.\\n\\nHonestly
though, I'm pretty satisfied with my life right now. After all... just between you and me, what I
really wanted was never the righteous cause of ridding demonic activities. What attracts me is
just the act of flying itself.\\n\\nLook, flying out in the universe outside of the delves is entirely
different from racing starskiffs that we're so used to... There is nothing to anchor us in space,
there's not even a distinction between up and down. Our fighter jets would be hung in space
by their lonesome selves like ships sailing in the middle of the ocean. By then, there is no one
else you can rely on but your own skills and your jet.\\n\\nSome may call this \"feeling lonely,\"
but I prefer to call it freedom.\\n\\nTo me, the ability to fly in space is good enough. And if I
have share this sweet freedom with you, that's even better.\\n\\n...\\n\\nCaiyi, I don't know what
to say to console you. You're always like this, no matter what terrible things happened to you,
you would act strong, as if you don't need anyone to care for you, and you have terrible timing
for jokes.\\n\\nBut we have been together for over a hundred years and I think we understand
each other very well. You once said that if something is unpleasant for me, it would also be
uncomfortable for you. I actually feel the same way, too.\\n\\nRight now, my heart feels like it's
being gouged out with a blunt, rusted knife. I can't imagine the amount of hurt and pain you're
going through.\\n\\nIt's funny, I've never shown Guangyuan my good side. Every time you
leave me alone to go on a mission with him, I feel uncomfortable. Especially when I see you
two flirting and getting along as if you're inseparable, I can't help but want to glare at him with
disdain.\\n\\nBut Guangyuan is a good person. No matter how rude I was to him, he was
always kind to me. Thinking back on it now, I realize I'm just really bad at appreciating
people.\\n\\nAh... he's really amazing. He managed to hold off several dozen enemy ships with
only two people. This isn't something that can be done with just courage and resolve, it also
requires exceptional skills and extraordinary talent.\\n\\nI can imagine what it was like in his
final moments, how his annoyingly handsome face must have shown such determination and
focus. I guess that's why you fell in love with him in the first place.\\n\\nI can imagine how
proud he must've felt in that moment. He must've had no fear or hopelessness, only
pride.\\n\\nSo you shouldn't be sad. You should be proud of him. We all
should.\\n\\n...\\n\\nCaiyi, I've been having a lot of negative emotions recently that I cannot
express to other fighters on the front line. Since you're recuperating in the rear, I'll just dump
them on you.\\n\\nAlthough it seems I'm a bit slow to say such words now, it was only recently
that I realized that I am actually in the midst of such a cruel war.\\n\\nSpace combat is different
from ground combat. Although both involve life and death in an instant, it is rare to see
severed limbs and broken bodies in space, which led me to misjudge the brutality of this war. It
wasn't until recently, as the situation on the front lines worsened, that the bloody reality gently
but indisputably presented itself before me.\\n\\nSomeone might sit beside you for a meal
today and be missing in action tomorrow. A new soldier earning praise and honor today might
disappear the next. The captain I fought with today might not be found tomorrow. The ground
troops that exchanged encouragement with me today might be eliminated the next.\\n\\nAt this
point, I'm wary of building personal connections with anyone here. Perhaps that person would
perish, or I might perish, or we might both perish in the day to come.\\n\\nI thought I have
experienced enough to feel numb, but bad news kept coming in waves every single
day.\\n\\nHowever, I don't regret this at all. Whenever the pain comes, the feeling that
becoming a fighter pilot is the best choice I have made in my life will follow.\\n\\nIf I weren't a
fighter pilot, I can only endure this pain in silent. But I am, I can fly, I can battle, and I can
attempt to destroy the source of my pain. Because I am a fighter pilot, I have things that I can
do, realities that I can change.\\n\\nP.S.: Don't use the names Guangyuan came up with,
they're terrible! Choosing a name is a big decision the child has to bear with for a lifetime! Use
my suggestion instead, it's something I picked with after diligently going through several
collections worth of poetry.\\n\\n...\\n\\nCaiyi, I have a lot to tell you. So many things.\\n\\nAfter
your death, they wanted to honor me with a medal. Truthfully, I find that laughable.\\n\\nBased
on common logic, no one would award survivors medals to praise their fortuitous survival. But
no, not the Sky-Faring Commission. They gave me a medal, called me a hero pilot, and the
only reason for it is because of my luck to remain alive in that calamitous battle.\\n\\nIf you had
been as lucky as me, we could've gotten the medals together. After the medal ceremony, we
could've gone to Aurum Alley, have a few drinks, and laugh at the absurdity of it all.\\n\\nIt's a
shame, luck is not on your side. We don't have that chance anymore.\\n\\nI suddenly feel
nostalgic. I remembered all the time we had steering our starskiffs across the Luofu sky. We
were so carefree. There were no threats to our lives, and we didn't have to bear the calling of
the Hunt. The entirety of the sky within the delve was ours — yours and mine. Above us was
the delve's flashing dome ceiling, and below us were the bustling lights of ten thousand
homes. Oh, and behind us, the Realm-Keeping Commission officers who just won't stop
chasing us.\\n\\nThat was a time of insouciance, how I wish we could stay in that time
forever.\\n\\n...",
"LocalbookConfig_BookContent_190442": "...\\n\\nYukong, I'm happy to have a chance to fight
side-by-side with you.\\n\\nWhen the pair assignment was sent out, I was so nervous that I
didn't dare to open and check it, fearing that we wouldn't be paired up. It's not like I can't bear
to part with you, but I was worried to leave you with the others with your fiery
temperament.\\n\\nWhen you actually get to the battlefield, don't act recklessly like you do
now, always charging in with hotheadedness. Before taking action, think more about the
consequences. But it's okay, I don't want to talk about this anymore, or you'll accuse me of
nagging like an old crone again. In any case, we need to work together, using our individual
strengths to create our own legends in the vast sky.\\n\\nI look forward to fighting in the vast
skies with you, so much so that I'm finding it hard to fall asleep.\\n\\n...\\n\\nYukong, don't cry.
There is no need to be sad.\\n\\nMy husband was the one who died, but you're crying more
than I am. After so many years of fighting, you're still so emotional. I'm envious.\\n\\nBeing a
fighter pilot has always been a harrowing decision. Since we chose this path, we have to be
mentally prepared. What's important is not whether we can survive by luck, but whether we
can live up to the value of a pilot's life.\\n\\nGuangyuan and his partner managed to keep an
entire borisin fleet at bay. They were heroes. To me, that is enough.\\n\\nI've heard it said that
the greatest happiness in life is being able to choose how you die. From this perspective, to
fight for the Xianzhou Alliance... no, for the people of the entire galaxy, to die on the battlefield
after a lifetime of military service, Guangyuan is probably happy.\\n\\nOf course, you better not
have this kind of happiness, just live another two hundred years, behave, and then die of old
age for me.\\n\\n...\\n\\nYukong, it's been a long time. I'm still on my maternity leave in the rear.
Everything is fine.\\n\\nWith the stalemate happening right now, you must be very busy. But
when you have the chance, please take a moment to write an exchange diary entry for me, so
that I can know you are still safe... and also, I have a mountain of things I want to talk to you
about.\\n\\nFirstly, an announcement. I've already decided on a name for our
child.\\n\\nGuangyuan has talked about this before. If it's a boy, name him Dragon, and if it's a
girl, name her Phoenix. But this man's literary sense is as good as the monkeys in the Ever-
Hunt Plains. No matter how much we should prioritize the wishes of my late husband, I cannot
let his wants ruin my child's life.\\n\\nSo after much pondering, I've decided to go with your
suggestion and name her Qingni — the colors of dawn.\\n\\n\"The moonlit camp opens to a
garden of archery, frosty banners brush the colors of dawn.\" How rare, you made the time and
effort to look through poems and allegories. I thought you only cared about fighter
jets.\\n\\nDon't miss me too much. After taking a few months of break and settling Qingni
down, I will be back in action ASAP. Qingni is still so young, and I need to leave her to fight a
war... How should I say this, I'm such an irresponsible mother.\\n\\nI am well aware. The
situation on the front line doesn't look so good. The borisin keeps breaking our ranks. All the
media outlets are trying to control the spread of panic and fear, but the Luofu is shrouded with
a veil of uneasiness.\\n\\nHowever, I believe the Xianzhou Alliance will win. I believe that
warriors like you and me will repel those Denizens of Abundance to whence they come.\\n\\nI
look forward to fighting beside you once more.\\n\\n...\\n\\nYukong, we will be heading toward
a cruel battlefield tomorrow.\\n\\nSo tonight, there are some things I must entrust to you. (This
may be somewhat ominous, but there's no help for it. Who made it so that we've never
entrusted these things to each other before?)\\n\\nIf you lived and I didn't, please take care of
Qingni like you would your own daughter. I know you will. I will entrust you with all my savings,
please use that as living expenses for Qingni.\\n\\nNo matter what kind of person Qingni wants
to become, please support her fully. Merchant, poet, street performer, anything except a jet
fighter.\\n\\nPlease allow me to make a vow with you: Do not let Qingni become a jet
fighter.\\n\\nWhen we enlisted, you wrote in this diary: \"Our fighter jets would be hung in
space by their lonesome selves like ships sailing in the middle of the ocean.\" \"...Some may
call this 'feeling lonely,' but I prefer to call it freedom.\"\\n\\nI really loved this segment, because
I thought the same.\\n\\nBut that's enough. Loneliness or freedom, we've already tasted it all.
Promise me, don't let that child touch the sky.\\n\\n...",
"LocalbookConfig_BookContent_190443": "By order of the chief alchemist, Lady Dan Shu, the
following files are available for review from the Elixir Research Terrace:\\n\\n<i>Key Tenets of
Long-Life</i>\\n<i>Scripture of Yellow Pneuma Yang Essence</i>\\n<i>Yaoshi's Manual of
Viscerals</i>\\n<i>An Investigation of Luofu Prescriptions</i>\\n<i>Collection of Health-
Preservation Methods</i>\\n<i>Plaguemark Research</i>\\n\\nThe aforementioned volumes
are either unica or forbidden books, Lady Dan Shu is kindly implored to issue a report after
completing the review in order to complete the procedure.\\n\\n<align=\"right\">Elixir Research
Terrace Custodian, Yunie</align>",
"LocalbookConfig_BookContent_190444": "<align=\"center\"><size=36>Alchemy Commission
- Official Gazette: Comments Section</size></align>\\n\\n<align=\"right\">Day: March
<unbreak>15</unbreak>, Year <unbreak>8100</unbreak> Star
Calendar</align>\\n<align=\"right\">It is advisable to work overtime and avoid taking time
off</align>\\n<align=\"right\">Have fewer chatter about trivial matters, and discuss more about
serious topics — Officer of the Comments
Section</align>\\n\\n<align=\"center\"><size=32>Current Affairs: Oh no! The Dragon Lady has
disappeared!</size></align>\\n\\nThis morning I brought her favorite breakfast for the high
elder and found her missing! I've searched everywhere for her... the Medicine Bureau, the
Elixir Research Terrace, the Medical Pavilion... but I can't find her! Have you seen her?\\n\\nI
found out that all the starskiffs in delve had gone missing, and I couldn't get a response to my
messages to the Realm-Keeping Commission. The chief alchemist, chief healer, and lead
medical assistant were all out of town for a meeting, so I couldn't report to anyone.\\n\\nWill
any kindhearted friend from the Alchemy Commission help me?\\n\\n<align=\"right\">Signed,
Lingering Clouds</align>\\n\\nRelax, she is probably skipping home again.\\nHow many times
do we have to do the whole shebang for this little girl? No more serious work to be done?\\nI
think we should just keep doing our work at hand, and then maybe one day she'll just quietly
come back.\\nHey, just like when finding lost things, when you don't go looking for it, it'll just
appear on its own.\\nIt always turns out that way, right guys?\\n\\n<align=\"right\">Signed,
Unconcerned in the Medical Hut</align>\\n\\nHey previous commenter, I hope you show the
most basic respect to the high elder.\\nShe is the rightful leader of the Vidyadhara after that
man!\\nAnd I think she's doing a much better job than that so-called great hero.\\nIt's also
because of the Dragon Lady's genius that we've been able to make progress in many of our
prescription research. Even the chief alchemist also said that the Dragon Lady's capabilities
are immeasurable.\\n\\n<align=\"right\">Signed, Peeved Bald Healer</align>\\n\\nI understand.
I'm just tired of this childish drama.\\nThe high elder is not merely a mascot, but should carry
herself like someone deserving of the title of high elder.\\nI'm maybe a few years older than
you, so I have seen that person's heroism in battle with my own
eyes.\\n\\n<align=\"right\">Signed, Unconcerned in the Medical Hut</align>\\n\\nYeah, and
then he got locked up.\\n How many of our people were never able to undergo hatching rebirth
again because of his one decision?\\nIn my opinion, the current high elder may not have
defeated any abominations, or vanquished any evils, or stepped up for Vidyadhara affairs...
But her efforts in saving lives and healing the wounded is a hundred times better than those
Preceptors and that so-called hero!\\n\\n<align=\"right\">Signed, Thunderous Scalegorge
Tides</align>\\n\\nYou guys...\\n<size=28>Stop arguing! </size>\\nThe high elder is still naive
and pure, and ignorant of worldly affairs. What if someone kidnaps her with bad
intentions!\\n\\n<align=\"right\">Signed, Lingering Clouds</align>\\n\\nWhoa, Yunyou here is
pretty scary.\\nI might have a clue. The day before yesterday I saw Banxia sneak off to the
high elder's medical chambers. I don't know if it was to talk about escaping to have some
fun?\\n...This doesn't count as tattling, right?\\n\\n<align=\"right\">Signed, Yuluo</align>\\n\\nI
can't thank you enough! I'll gather the maids and go look for her.\\n\\n<align=\"right\">Signed,
Lingering Clouds</align>\\n\\nWell...\\nSo, can we continue arguing
now?\\n\\n<align=\"right\">Signed, Peeved Bald Healer</align>\\n\\nNO! All those that have
commented, start searching for her now!\\n\\n<align=\"right\">Signed, Lingering
Clouds</align>",
"LocalbookConfig_BookContent_190445": "Cleo,\\n\\nI hope this letter finds you well.\\n\\nFirst
and foremost, I hereby declare: <b>I voluntarily relinquish any right to claim remuneration from
Scholar Cleo regarding this article.</b>\\n\\nRecently, I finally got acquainted with a few
employees of the Alchemy Commission (which cost a lot of money), hoping to get some
knowledge from them that ordinary Outworlders can't get. I have sweet talked them and
poured who knows how many catties of Dragon Spring Brew into them, but I still couldn't get
them to show me the medical books and pharmacopoeia that cannot be released to the public.
In their words, \"This can cause you to losing your head.\"\\n\\nThe good news is that they
were finally impressed by my \"sincerity\" and were willing to share with me some medical
reports that were of little value to them. These medical reports were about the natural death of
Foxians.\\n\\nI have attached the original report to this letter, so please pick it up for
yourself.\\n\\nIn terms of coming to their end, the natural death of Foxians, like the ultimate end
of all long-life species, is shrouded in a fog that is difficult to penetrate with superficial science
and technology.\\n\\nDuring the vast majority of a Foxian's life, a large number of all-powerful
stem cells are stored in numerous organs of their body. These all-powerful stem cells will
continuously repair the physical body of Foxians, allowing aging and damage to be healed in a
short period of time.\\n\\nUntil a few years before their end of life, the number of these all-
powerful stem cells gradually decreases, but still remains sufficient to maintain their ageless
appearance. At the age of <unbreak>250</unbreak> to <unbreak>450</unbreak> years (Note:
the median age is <unbreak>307</unbreak> years), these all-powerful stem cells come to a
complete halt and lose their ability to divide freely.\\n\\nWhat ensues is a death that comes
with multiple organ failure. The natural death comes quickly, with patients often dying within 3
to 4 days after the all-powerful stem cells have lost their ability to divide. The good thing is that
most of them are prepared for the various age-related diseases that begin to develop in their
organs, so it is typically not too late to prepare for the aftermath.\\n\\nOf course, neither the
Alchemy Commission nor I could figure out what factor prompts these all-powerful stem cells
to suddenly fail at some point in time.\\n\\nOver twenty years ago, when the Intelligentsia Guild
fought the borisin, we did some related experiments. I don't know if you remember... Oh, you
shouldn't remember, you weren't even that old then. At that time, we removed the livers of
some of the borisin and found that they turned into a huge, aggressive \"cancerous mass\"
within a few hours. Considering the phylogenetic relationship between the borisin and Foxians,
I think the principles involved are probably similar.\\n\\nThere is something else that is
unexplainable: There have been many case studies where the entire liver of a Foxian patient is
completely removed, but there has never been a record of a Foxian turning into a \"cancerous
mass.\" In fact, most Foxians grow a new liver after such a procedure and are discharged from
the hospital with a normal recovery. (Although the records do show that losing a liver results in
a much slower to regenerate compared to the loss of other organs.)\\n\\nI currently believe
there are two explanations for this:\\n\\n1. Foxian all-powerful stem cells aren't generated at
the liver, but just gather there for some reason. (Which explains why the regeneration rate
becomes slower after losing the entire liver.)\\n\\n2. Foxians have some kind of biological
difference with the borisin, and this subtle but huge difference determines the difference
between the Xianzhou natives and Abominations of Abundance.\\n\\nObviously, the
incomplete \"immortality\" of Foxians is not accessible to us. But I find that there is still a
considerable degree of commercial value in it — while these all-powerful stem cells aren't
actually \"all-powerful,\" they can still enable Foxians to maintain their youthful appearance
until their demise.\\n\\nCleo, before I set out, you said to me, \"Teacher Riordan, I do not want
to live forever. In living so long, even the more interesting things in life become meaningless.
But I'm afraid of getting old, aging is terrifying.\"\\n\\nI didn't pay much heed to you at the time
(and probably was even a little cold to you), but now I have to say that you were probably right.
Most of the potential customers we can find in the galaxy probably hold the same thoughts as
you do. They don't necessarily intend to live as long as the universe itself, but they merely
wish to preserve their youth (or beauty) in the fleeting time that they have.\\n\\nIf you're not
busy these days, do some market research for me. Maybe the Foxian all-powerful stem cells
will allow us to make a lot of money from \"eternal youth.\"\\n\\nIf I die without achieving this,
then the patent is all yours.\\n\\n<align=\"right\">Your dearest teacher, Todd Riordan</align>",
"LocalbookConfig_BookContent_190446": "Case Study 1\\n\\nPatient
information:\\nOutworlder, human (capillus subspecies) of the genus Homo,
<unbreak>23</unbreak>-year-old female.\\nOutworlder, human (capillus subspecies) of the
genus Homo, <unbreak>23</unbreak>-year-old female.\\n\\nChief complaint:\\nTwo patients
complained of using neural implants to connect their senses to each other for a long time since
birth. Severe identity confusion has now developed, resulting in the patients' inability to
correctly identify themselves.\\n\\nTreatment plan:\\nUndergo surgical removal of the neural
implants, and take three doses of Spirit-Soothe Powder.<i>Note: The Spirit-Soothe Powder
medicine is extremely yin-natured and cooling, so it should not be taken in
excess.</i>\\n\\nFollow-up:\\nThe treatment's effect is good. Both patients have returned to
normal conditions.\\n\\nCase Study 2\\n\\nPatient information:\\nOutworlder, Homo sapiens (
subspecies) of the genus Homo, <unbreak>47</unbreak>-year-old male.\\n\\nChief
complaint:\\nSpacecraft accident resulted in irreversible damage to <unbreak>80%</unbreak>
of the patient's brain tissue.\\n\\nTreatment plan:\\nInjection of neural stem cells and electrical
stimulation therapy to activate the compensatory mechanisms of the remaining brain tissue.
Use autologous tissue culture to reconstruct the missing cranial bone. Postoperative
intravenous injection of Dragon King Nirvana Broth to prevent infection and promote
recovery.\\n\\nFollow-up:\\nTreatment is working well. The patient is now able to continue
completing his literary work.\\n\\n\\nCase Study 3\\n\\nPatient information:\\nVidyadhara,
<unbreak>307</unbreak>-year-old female.\\n\\nChief complaint:\\nPatient entered a comatose
state for <unbreak>100</unbreak> to <unbreak>150</unbreak> years after hatching rebirth.
The diagnosis is Everdream Syndrome, which is caused by inefficient energy conversion
during the hatching rebirth period.\\n\\nTreatment plan:\\nPatient requires lifelong intake of qi-
supplementing medication.\\n\\nFollow-up:\\nUnavailable. Need to wait until the next hatching
rebirth of the patient to confirm.\\n\\nCase Study 4\\n\\nPatient information:\\nOutworlder,
Homo sapiens (sapiens subspecies) of the genus Homo, <unbreak>21</unbreak>-year-old
male.\\n\\nChief complaint:\\nPatient complained of \"Cyber-Obscenity Syndrome,\" which was
diagnosed outside Xianzhou but could not be treated locally. The patient does not like to
engage in conflict with people in daily life, but cannot suppress his strong impulse to verbally
abuse and provoke others, and to stir the pot in cyberspace.\\n\\nTreatment plan:\\nUndergo
psychological intervention, with the main goal of guiding the patient to find a job.\\n\\nFollow-
up:\\nTreatment has been effective. The patient is now self-reliant.",
"LocalbookConfig_BookContent_190447": "Your Highness,\\n\\nThe clamor of battle has
abated, yet much remains, awaiting in disrepair. We are grateful for your constant protection,
ensuring that all above and below do not falter. We cannot express our appreciation enough
for your watchful eye and steadfast care.\\n\\nCriminals exiled, secret arts lost, lineage broken,
and generations of knowledge wasted. We have no choice but to entrust that young girl to your
esteemed commission in pursuit of knowledge. This is our sincerest intent. Though young and
not chosen by selection, she possesses remarkable potential. Placing her under your tutelage
will facilitate careful observation and documentation of her growth. We hope that with time and
guidance, she may become a powerful support for you.\\n\\nYour esteemed commission has
inherited and undertaken a great legacy. Regrettably, the present times are perilous, and the
scepter of power has fallen aside. Though possessing the talent to change the tide, the
opportunity to do so was not present. Now that the obstacles have been removed, that
opportunity has arrived, we have faith that you can revive what has been lost and reverse the
course of events!\\n\\nWith this letter, I send a servant to deliver ten samples for your
experimentation. May the tidings of good fortune arrive swiftly.\\n\\nAlso, I understand that it
may be difficult for us to communicate via letters. However, this old-fashioned method is more
secure and reliable, as there is no fear of surveillance. Once the letter is received, you may
find a trusted individual to read it aloud to you. I greatly apologize for any inconvenience this
may cause.\\n\\nYour Obedient Servant,\\nGouchen\\n\\n……\\n……\\n\\nDear Gouchen,\\n\\nI
have received the samples that were sent. However, after transplanting and cultivating them,
all the samples turned to powder. It is likely that they were constantly constrained by the
waters of the ancient sea, causing them to lose their vitality upon separation from their original
body. After all, both the samples and the ancient waters are mystical celestial traces and are
elusive to comprehension.\\n\\nHowever, I have already devised a plan to solve this mystery. I
shall search the Elixir Research Terrace for ancient prescriptions and techniques, or seek the
help of skilled individuals from beyond our borders.\\n\\nTo this end, I have met with the
messenger. She has agreed to provide me with what I desire. Once the Seed is found, she will
send someone to deliver it to the Xianzhou. I am not sure how she plans to accomplish this,
but it was a condition of our agreement, so I shall wait and see.\\n\\nAs for the girl, she has
learned quite well under the supervision of my predecessor, but she lacks sufficient experience
and tends to be overly rebellious. The servant you sent must watch her every move. There is
no need to worry, as she is not likely to break free from our control in the foreseeable
future.\\n\\nThere is no need to send new samples after receiving this reply. Back then, we
unintentionally created the miracle of Bloomborn Scion, but there is a limit to mere luck. Until I
make further progress in my research, such a miracle is unlikely to occur again.\\n\\nWhat we
are trying to achieve is difficult. It could change the fate of countless people and even lead us
to disaster. However, if we succeed, we will no longer be trapped in the predicament that has
plagued us for thousands of years.\\n\\n*signed only with a casually drawn talisman*",
"LocalbookConfig_BookContent_190448": "……\\n……\\n\\nBeyond the Cloud Knights, the
existence of the Ten-Lords Commission has always been a great concern before taking any
action.\\n\\nAlthough everyone on Xianzhou knows the name of the Ten-Lords Commission,
no one knows where its base is, who controls it, or how many members it has. Even though
there are written records like the <i>Ten-Lords Commission's Book of Imprisonment</i> that
can be consulted, ordinary people might not even know that this office is not included in the
Six Commissions.\\n\\nAn opponent who opened bears arms can be guarded against.
However, an opponent like the Ten-Lords Commission, who seems familiar but is actually
mostly unknown, is truly terrifying. Its nebulous status proves that its members blur people's
cognition of them further using some unknown means.\\n\\nI must ascertain the details before
taking further action... but unfortunately, time is running
out.\\n\\n……\\n……\\n\\nSpiritfarer\\n\\nRumor has it that, before the people of the Xianzhou
fall into mara, the spiritfarers would come to guide them. Such rumors have always portrayed
them as messengers of death with the ability to foresee the future and always appearing at the
right time, but this is entirely groundless.\\n\\nThe large number of mara-struck victims that I
witnessed, testified for, and even dissected, proves that even the spiritfarers are powerless to
deal with this phenomenon. It is only when it comes to collecting the remains and determining
the cause of death that all the documents and research results disappear without a trace, as if
swallowed by an invisible black mouth.\\n\\nWho are the spiritfarers? Where are they recruited
from? What is their salary? Are they flesh and blood, or ingenium marionettes? Will they also
be afflicted with mara like all Xianzhou natives?\\n\\nThere are no
answers.\\n\\n……\\n……\\n\\nJudge\\n\\nAs the saying goes, \"Better to lose gold and jade
than to enter the Shackling Prison. Better to suffer disaster than to face a judge.\"\\n\\nWhen a
judge appears, the cycranes all malfunction and ignore their commands, so none can capture
their image. But I have collected many more eyewitness accounts of the judges than of the
spiritfarers. Perhaps their appearance signifies that things have deteriorated to an irreparable
point, and their commotion and traces are so conspicuous that they cannot be
concealed.\\n\\nAccording to reliable eyewitness accounts, the judges are responsible for
capturing, subduing — and when necessary, killing — the long-life species that violate the Ten
Unpardonable Sins in the <i>Xianzhou Legal Code</i>. Such targets are extremely dangerous,
so the judges possess incredible instruments of punishment and sorcery, far superior to the
Cloud Knights' weapons and armor. A sister among the disciples once described to me one of
the judge's brushes — it could write talismans out of thin air, which would make the written
words come true.\\n\\nEveryone claims that the Cloud Knights are the backbone of the
Xianzhou's protection. In my opinion, that is just a front. The judges have far greater authority
and power.\\n\\nAs our brethren move deeper, the judges will surely try to obstruct them. If,
regardless of cost, we can capture or dispose of one of them then study their instruments, we
may gain a deeper understanding of the Ten-Lords Commission.\\n\\n……\\n……\\n\\nThe
Shackling Prison\\n\\nCommitting any of the Ten Unpardonable Sins means becoming an
enemy of the Xianzhou. It is believed that those who do so will be imprisoned in the bottomless
dungeon called the Shackling Prison by the Ten-Lords Commission.\\n\\nSome say the
Shackling Prison is located at the bottom of the Xianzhou, in a vacuum where temperatures
are near Absolute Zero. Some say the Ten-Lords Commission strings the dungeon delves
together like beads and carries them under strict supervision by the judges. Others believe that
the Shackling Prison is one of the six Xianzhou ships, dedicated to permanently suppressing
prisoners.\\n\\nAs for the types of prisoners being held, the information begins to become
mysteriously muddied. Speculations abound in tales of extraplanar beings fiercely repressed
by the judges, indestructible long-life abominations, ancient aurumatons who can overturn the
Xianzhou, or even Denizens of Abundance who once fought bloodily against the Xianzhou —
it's almost an encyclopedia of conspiracies.\\n\\nThese tales are bizarre and none of them
should be believed. The only common thread among all the tales is that the Shackling Prison
houses extremely dangerous prisoners.\\n\\nThis makes one wonder if one could use the
prisoners as weapons against the Ten-Lords Commission, if the entrance to the Shackling
Prison could be found...\\n\\nThis is not just a whimsical idea, but a feasible one. For in the
near future, I will fix my regrets and witness the return of celestial traces. Those great evils will
also become ants under my control.",
"LocalbookConfig_BookContent_190449": "By: Todd Riordan\\nType: Investigative\\nLocation:
The Luofu\\n\\nAfter the implementation of the ban on internal and external travel in Xianzhou
Luofu, I immediately realized the value of this opportunity. The Sky-Faring Commission
personnel who were originally accompanying us were unable to split their attention anymore
and could no longer \"enthusiastically\" take care of me. She must have relaxed her guard
against an old man like me who is weak and inactive.\\n\\nAnyway, how does the saying go in
Xianzhou? \"Taking chestnuts out of the fire\"? Risk and benefit are good, inseparable friends.
Anyway, I dispatched a new acquaintance of mine, a certain investigator. {F#She}{M#He} did
not disappoint me and brought me a sample of a plant. This branch is not grown in a garden or
an incubator, but is an abnormal growth extracted from a fallen Xianzhou warrior (may Qlipoth
watch over all afflicted souls!).\\n\\nI risked being arrested and drove a starskiff to explore
several delves. During that time, I witnessed some Cloud Knights falling into an uncontrollable
frenzy. They seemed to have broken down from some great pain and brandished their
weapons at their colleagues for no reason. Within minutes, some of these soldiers started
having vines and leaves sprouting out from under their armor, as if they were some plant in a
frenzied growth spurt. Some even lost their human form.\\n\\nAs I mentioned in my previous
report, the Xianzhou myth about the \"Ambrosial Arbor\" is not just talk. The sacred tree,
believed to have been planted by Yaoshi, suddenly began to grow — the reason for which will
take some time to ascertain. The rise of the Ambrosial Arbor brought about many anomalies,
the most notable of which is the madness known to the Xianzhou people as \"mara-struck,\" as
well as the strange growths that only appear on the bodies of Xianzhou natives.\\n\\nI don't
have many tools at hand, but spectral analysis and genetic testing show that these \"plants\"
do not belong to a simple biological category. They are more like a kind of bionic material. I
extracted some liquid from their vascular system, which contains Xianzhou native genes (you
don't lack samples, but you certainly haven't obtained this kind of mutant
sample).\\n\\nAttached is the report on the test data, which can be opened with my
Intelligentsia Guild membership code. I will send it out as soon as communication is
restored.\\n\\n<align=\"center\">>>> Enter code to read report <<<</align>",
"LocalbookConfig_BookContent_190450": "<align=\"center\">Are you having a good time at
the Xianzhou Alliance?</align>\\n<align=\"center\">— Sampo Koski</align>",
"LocalbookConfig_BookContent_190451": "{NICKNAME},\\n\\nI hope this letter finds you well.
When you read this letter, I will no longer be aboard the Luofu. I'm sure the Unshackled
incident has been resolved perfectly and the Realm-Keeping Commission has given you a lot
of remunerations.\\n\\nYou may be curious about where Tonya, Benna, and Heathmann have
gone... Don't worry, I'm not a bad person. They're all doing well.\\n\\nI just \"unshackled\"
them.\\n\\nAfter you left, these three Grandmasters Meritus thought for a long time and each
decided to unshackle the other two. This is really great. These three have been fighting for half
their lives, but finally reached a consensus. And I, of course, fulfilled each of their wishes. Let's
wish the three grandmasters all the best in their new home!\\n\\nThis really is a great thing.
These three Prime of All Souls have always looked down upon all things with a pompous
attitude, and imposed on everyone some self-proclaimed kindness. Now that their positions
have changed, these three can finally experience the kindness of others and enjoy a peaceful
life.\\n\\nAs for Nannan... theoretically, he should also have been unshackled, but jokes need a
jokester to be told. So I'll let him stay aboard the Luofu for now.\\n\\nTo be honest,
{NICKNAME}, I really like you. With your wisdom, you must have realized that something was
wrong with me, but you still did so much with me until the Unshackled was turned upside
down.\\n\\nWhy? Because it was really fun for you, wasn't it?\\n\\nI don't know if you like this
joke about unshackling, but I hope you do. I hope you can sincerely say \"Aha!\" from the
bottom of your heart.\\n\\nPerhaps one day we will meet again at \"the tavern.\" At that time,
please allow me to buy you a martini with a topology olive and some Barnsley fractal peppers
(that's my favorite).\\n\\nLove,\\nZhongshan",
"LocalbookConfig_BookContent_190452": "<align=\"center\"><size=28>Belobog History and
Culture Museum</size></align>\\n<align=\"center\"><size=25>Volunteer Guide Application
Form</size></align>\\n\\nNAME\\n{TEXTJOIN#30}\\n\\nPAST
EXPERIENCE\\n{TEXTJOIN#31}\\n\\nSPECIAL SKILLS\\n{TEXTJOIN#32}",
"LocalbookConfig_BookContent_190453": "<align=\"center\"><size=28>Belobog History and
Culture Museum</size></align>\\n<align=\"center\"><size=25>Volunteer Guide Application
Form</size></align>\\n\\nNAME\\nNatasha\\n\\nPAST EXPERIENCE\\nIn 63 AF, graduated
from Belobog College of Medicine and entered the Belobog Charice Hospital as a
resident.\\nIn 64 AF, joined Belobog Scientific Expeditionary Team as a team physician.\\nIn
65 AF, entered the Silvermane Guard Field Hospital as a member of the emergency medical
team in the Logistics Department.\\nIn 66 AF, after completing the required residency, returned
to Belobog Underworld and opened an orphanage in Rivet Town.\\nIn 64 AF, opened a clinic
in Boulder Town in the Belobog Underworld and assisted Wildfire in maintaining stability and
providing medical care.\\n\\nSPECIAL SKILLS\\nDiagnosis and treatment of common
diseases, as well as drug prescription\\nCaring for children (best for children under
<unbreak>12</unbreak>)",
"LocalbookConfig_BookContent_190454": "<align=\"center\"><size=28>Belobog History and
Culture Museum</size></align>\\n<align=\"center\"><size=25>Volunteer Guide Application
Form</size></align>\\n\\nNAME\\n<size=20>Pitch-Dark Hook the Great!</size>\\n\\nPAST
EXPERIENCE\\n<size=20>Keeping peace in Boulder Town!</size>\\n\\nSPECIAL
SKILLS\\n<size=20>The Moles' Great Adventure!</size>\\n<size=20>Beat up
baddies!</size>",
"LocalbookConfig_BookContent_190455": "<align=\"center\"><size=28>Belobog History and
Culture Museum</size></align>\\n<align=\"center\"><size=25>Volunteer Guide Application
Form</size></align>\\n\\nNAME\\nGepard Landau\\n\\nPAST EXPERIENCE\\nIn 65 AF,
graduated from School of Social Science inBelobog Cadet School, and obtained a bachelor's
degree in Modern Military Science. In the same year, began serving the Silvermane
Guards.\\nIn 67 AF, obtained major merit in the military campaign in the north. Began serving
as the Silvermane Guard Captain in the same year until now.\\n\\nSPECIAL
SKILLS\\nCultivating flowers",
"LocalbookConfig_BookContent_190456": "<align=\"center\"><size=28>Belobog History and
Culture Museum</size></align>\\n<align=\"center\"><size=25>Volunteer Guide Application
Form</size></align>\\n\\nNAME\\n{TEXTJOIN#34}\\n\\nPAST
EXPERIENCE\\n{TEXTJOIN#35}\\n\\nSPECIAL SKILLS\\n{TEXTJOIN#36}",
"LocalbookConfig_BookContent_190457": "<align=\"center\">Dan Feng the sinner, embracing
immorality and breaking the ban,</align>\\n<align=\"center\">thieving immortality and inciting
riot.</align>\\n<align=\"center\">Both gods and man alike are enraged, such that none can
grant repentance,</align>\\n<align=\"center\">It is only right to execute justice and punish the
guilty, in order to uphold order and
peace.</align>\\n\\n<align=\"center\">However,</align>\\n<align=\"center\">Taking into
account his past merits, he shall be spared a heavy
punishment,</align>\\n<align=\"center\">Through molting shall he atone for his
faults.</align>\\n<align=\"center\">A never-ending exile far beyond public
opinion.</align>\\n<align=\"center\"> With total interception across the whole
dominion.</align>",
"LocalbookConfig_BookContent_190458": "The Fire Taboo Festival is a huge day in the
Xianzhou calendar each Star Calendar year. On this day, each Xianzhou ship stages a grand
festival that is simulcast across all friendly factions in the universe. Best wishes are sent
between ships using the Yellowbell system, and each delve also holds its own uproarious
party.\\n\\nOn this day, every household in the Xianzhou Alliance will pre-cook berrypheasant
eggs, each shell intricately engraved with gorgeous patterning that symbolizes auspice.
Perhaps back in the olden days, the Xianzhou people would engrave these eggshells
themselves, but over the generations, people gradually began to buy up machine-engraved
eggs instead.\\n\\nThe Fire Taboo Festival certainly seems lively to Outworlders, but there are
also some strange restrictions to follow: No fireworks may be lit, no non-essential fires may be
started, hot food is forbidden, and even the mention of the word \"fire\" is to be
avoided.\\n\\nDuring this time, the Xianzhou people spare no effort in telling how the Fire
Taboo Festival commemorates those who passed during the Flaming Catastrophe in the
Heliobi Wars*. It also celebrates the great hero who burned himself to cinders to save the
Xianzhou alongside the Flint Emperor (legend has it, the hero would later be known as the
Reignbow Arbiter). In honor of these heroes, the Xianzhou people chose a day to avoid
anything to do with fire (that is, the heliobi).\\n\\n<i>Note: I am unsure what parasites of pure
energy such as heliobi are called on other planets. Intelligentsia Guild records at the Astral
Ecology School called these formless creatures \"Spirits of Light,\" \"Formless Fiendfire,\" or
\"Soul Possessor.\"</i>\\n\\nThis sounds like a plausible origin story. The only problem is that
the Fire Taboo Festival pre-dates the Heliobi Wars and even pre-dates the Xianzhou Alliance
itself. This extremely ancient tradition can be traced back to even before the days of the
Xianzhou launch.\\n\\nThe tradition of eating cold foods is an ancient one among humans.
Similar festivals occur on most human-occupied planets, and change according to season
(despite the lack of actual seasons aboard any Xianzhou ships, the tradition remains).
Comparing the festivals of these different civilizations reveals certain interesting
commonalities.\\n\\nOn Stockirk, fires are banned for seven days before the start of planting
seasons, and only cold meals are eaten. Legend has it, this commemorates a hero who fought
off invaders but was burned alive for treason after the enemy won. It was not until fifty years
later that she was finally exonerated.\\n\\nOn Tamagawajosui, fire was banned after the end of
the cold season, and only cold meals are eaten (a custom which disappeared following rapid
urbanization there). It was said that this commemorates the <unbreak>23</unbreak> farmers
and the county magistrate who died from hunger strikes.\\n\\nOn New Seljuk-7, fire isn't
banned on the spring equinox, but plenty of eggs are boiled up (just as on the Xianzhou) to eat
on the day of the festival. This is another legacy symbol of switching hot with cold foods. This
is said to commemorate a loyal patriot who was killed by a treacherous official.\\n\\nIt's clear to
see that all of these festivals — including the Fire Taboo Festival — are ultimately ceremonies
to worship spring's arrival, with its longer days and shorter nights. The banning of fire is to
revere the natural stars; and bird eggs are eaten to symbolize those stars (as these eggs tend
to be round and nurtures life, of which progeny can fly, and whose birdsongs welcome the
sun).\\n\\nIn fact, despite the various festivals around the universe, if we trace back the origins
to their source we can see that the ancients were really only interested in three things: When
the sun shines, when the rain falls, and who is just during unjust times.\\n\\nIn all kinds of
historical literature, historians have spared no efforts in constructing such a narrative: A hero
who was framed for fighting corruption during the Theophany Era, who was later freed, and
who fought alongside the Flint Emperor to launch a self-sacrificial attack on the Wingweavers
— and who later ascended to become the Reignbow Arbiter.\\n\\nLet's put aside these
academic disputes about the origins of Reignbow Arbiter for now, and discuss a rather simple
question: Why is it that people choose to transpose good heroes who died unjust deaths onto
these ancient existing festivals?\\n\\nThe answer is simple. When faced with tyrannical,
deceitful, and manipulative forces that can shroud historical record with misinformation, the
general public seems helpless. And yet mortals can wield a very mortal weapon: The re-writing
of heroic deeds into songs of metaphorical justice, which are then interlaced into rituals of the
sun and the rain, recasting them into a brand-new allegory.\\n\\nThis is how the powerful are
prevented from banning the passing down of such a righteous song — unless they could
extinguish the very stars, evaporate the very rains, stop the very seasons from changing
themselves, and stop the very birds from singing out.",
"LocalbookConfig_BookContent_190459": "With the entire delve relocated, the Arbor's
voracious activity subsided. The Preceptor Sutuan took out an almighty commission of artisans
including one master, three craftsmen, and <unbreak>235</unbreak> apprentices to erect the
hallowed Dragonvista Rain Hall. Inside was an area for a statue of the High Elder.\\n\\nWith a
budget of seven hundred thousand strales for the project, the Preceptor Sutuan stumped up
some thirty thousand strales himself.\\n\\nHigh Elder Yubie, bearer of the Azure Dragon's
legacy, spreading clouds and rain to bless all living souls.\\n\\nUnstunted by
<unbreak>90</unbreak> rebirths, just as the Alliance remains strong after
<unbreak>300</unbreak> years.\\n\\nJust as the growing Arbor required rescuing from
overloading eggs, the world is in chaos, necessitating the solving of the collapsing
crisis.\\n\\nThe High Elder blessed the Luofu with the Scalegorge waters to suppress the mara
crisis forevermore — truly an impossible mission.\\n\\nHe pacified the Six Charioteers and
created a peaceful era. This statue serves to remember such monumental grace.",
"LocalbookConfig_BookContent_190460": "I, Congyan the artisan, was forced by the
Preceptors to sculpt the High Elder. My heart still harbors resentments, which I shall detail in
this engraving.\\n\\nThe High Elder Yubie, always the people-pleaser, who stole the sacred
Vidyadhara lands for those hand-wringing aliens... Seek yet not forgiveness from your
forebears?\\n\\nI, a master artisan at the Artisanship Commission, once admonished him in
person but was reprimanded, demoted, then forced to sculpt this statue by the Preceptors. I've
lived over four hundred years now. I bemoan my powerlessness to right injustices. Oh,
alas!\\n\\n<align=\"center\">I'm moved to put pen to poetry:</align>\\n<align=\"center\">Fate
found me in childhood, now I am old.</align>\\n<align=\"center\">My past is like frostfall,
flowers mirrored in the cold.</align>",
"LocalbookConfig_BookContent_190461": "<size=36>This monument was erected at the
bottom of the Lunarescent Depths for the Pearlkeepers to leave messages during underwater
investigations. Unauthorized contact is strictly forbidden.</size>\\n\\nBozhi from Serpent Team
7 has left a message: Why do we have to engrave messages on a stone tablet? Don't you all
have a jade abacus?\\n\\nAgu, captain of Serpent Team 7, has left a message: Because this
isn't used for instant messaging, but for the long-term and consistent retention of important
information. Remember, long-term retention. So refrain from engraving idiotic nonsense
here.\\n\\nXiaoqian, deputy of Serpent Team 7, has left a message: We may have seen
centuries of peace over here, but the Fanghu has been sending over inspectors recently.
Make sure you've made all necessary preparations on the surface.\\n\\nLinxi, head of the
Fanghu's inspection team: Are you sure these are the messages you want to leave on the
stele?\\n\\nLishu from Serpent Team 7: I apprehended a few of the Unshackled recently who
confessed to releasing hundreds of Sweetsand Startoads. They're not dangerous, but are still
an invasive species. We've been through several times with the Realm-Keeping Commission
to clean things up, but we must have missed some. Please pay extra attention during
patrols.\\n\\nAgu, captain of Serpent Team 7: A certain Bernini from the Intelligentsia Guild and
a Vidyadhara archaeologist wanted to explore these depths of Scalegorge Waterscape. The
Preceptors agreed and I could scarcely refuse, so I had to escort him on a tour of the seabed. I
really can't trust these nosey outworlders, so please pay extra special attention during patrols
right now. I'm worried that he's up to something when we're not focused on him.\\n\\nXiaoqian,
deputy of Serpent Team 7: I found a metal receptacle, a foreign object on the seabed. Maybe
it's a kind of detector left behind by Bernini? I've reported it to the Realm-Keeping Commission
and let's all keep an eye out for things.\\n\\nAgu, captain of Serpent Team 7: Whosoever dares
bring a lunchbox underwater will get booted out of the squad! Eating lunch underwater is
crazy!",
"LocalbookConfig_BookContent_190462": "<align=\"center\"><i>*A large chunk of information
has been corrupted*</i></align>\\n\\n[Week ]\\n\\nThe results of the review are out, and
funding has been halved — with a \"friendly\" suggestion to modify the research direction.
They've started reducing the number of Xianzhou exchanges and while I'm too lazy to argue
with them, I have to admit that they do have a point. Indeed, there really is little commercial
use for the study of folk histories alone, and nobody can squeeze any value out of the
Xianzhou people...\\n\\nAfter all these years of academic research, I've finally begun to feel my
enthusiasm and determination waning... No, they're completely exhausted, and that's worse
than running out of funding. But now the question is: What am I going to do? Money's running
thin, and manpower is tight... That guy Todd's just started a family, and I can't fork out for any
overtime. What a junk topic this is, cracking the secret of immortality... Ha, I said it'd take ten
years to solve, but now it really is a joke...\\n\\n<align=\"center\"><i>*A large chunk of
information has been corrupted*</i></align>\\n\\n[Week ]\\n\\nI kinda miss the ramen stand
outside the library on Planet . Walking out from all that study to a warm bowl of spicy noodles
in the darkness of night — what an experience. \"Extra garlic, extra chili, extra meat, please!\"
With a couple of glugs of oil, it's the ultimate taste! Think about the trash we ate aboard the
Xianzhou: Mung bean soda!? Even a toilet would refuse to take that down.\\n\\nAlso, I just
calculated the remaining funds. It'd only be enough for extra
garlic.\\n\\n<align=\"center\"><i>*Several entry dates remain unfilled*</i></align>\\n\\n[Week
]\\n\\nI nearly starved to death wandering lost around the streets of Starskiff Haven. A
Vidyadhara brother treated me to a hot meal. I have to say that they really do as a people have
tremendous taste. After chatting for a while, I feel like I've had a revelation that I haven't quite
yet figured out...\\n\\n<s>Should I persist? Or should I leave the Xianzhou with everyone
else?\\nNo matter what, I know that I have to stay positive and optimistic about things. I have
to believe in myself. I have to believe that I can find the secret of eternal youth.</s>\\nI'm tired,
so very tired. What a waste of space I am.\\n\\n[Week ]\\n\\nI had dinner with my buddy (he
paid), and we chatted about various folk myths around the galaxy. I learned that some tribes'
myths of \"fountain of youth\" and \"secret underwater kingdoms\" share similarities with the
Vidyadhara legends that told me. But any connection between them remains to be seen.
Especially the \"past events\" about the Vidyadhara which said — well, they regard it as
memories past, so it should be an oral history passed down through generations. I've never
heard of such a thing, and the Guild has no such record either. A daring idea now tugs at my
gray matter...\\n\\nWeekly work plan:\\n1. Check over Vidyadhara materials \\n2. Borrow some
Xianzhou classics \\n3. Review the literature \\n4. Resubmit my thesis topic ×\\n\\n[Week
]\\n\\nWeekly work plan:\\n1. Record the Vidyadhara's oral history. \\n2. Revise the thesis topic
\\n\\nAfter all that from the Guild, my thesis into genetic longevity of the Xianzhou people has
fizzled out. I knew it would. Next, they'll probably devote full resources to researching the
secret of Foxian tails. \\nBut it won't amount to anything. Growing fluffy ears and a tail means
there's a risk of uncontrollable growth, and their lifespan isn't very long — meaning their
cellular vigor is severely limited. It's a shame that nobody believes me. Ah, forget about it —
geniuses are destined to be lonely. Let's wait and see.\\n\\n[Week ]\\n\\n... may look cold, but I
never expected him to be so warm-hearted — otherwise, he wouldn't have saved me back
then.\\nHe took me to the legendary Scalegorge Waterscape. I'd heard of such oral histories,
but never expected so many physical ruins to remain. He also agrees with my views on
recorded history: The past is more than just a random memory. It must be recorded in writing
so that more people can witness the glory of days gone by.\\n\\n...The retro-natal ecosystem of
the Vidyadhara is really interesting. Just soaking in these pools leaves me feeling a whole lot
younger... And as for this auto-incubation method of theirs...\\n\\n...I got a tube of Vidyadhara
egg extract and to be honest, I was worried that my needle wouldn't penetrate their
\"eggshells.\" On the way back, I ran into a vehicle checkpoint at the Starskiff Haven which
freaked me out — but luckily, I wasn't exposed.\\n\\nSure enough, the Guild has launched their
new genetic sequencing project. There's not much time left for me.\\n\\n[Week ]\\n\\nI wrote a
few times to hurry up that kid Todd. He said he was all ready to go, but I'm guessing that he'll
be too late.\\nI guess I'll have to do this myself, then.\\n\\n[Week ]\\n\\n...My skin has recovered
its elasticity, and I have more hair in my follicles. The latter is actually a pleasure. I never
thought that I'd be able to solve this thorny genetic problem along the way. If I can do it, then
this alone would be incredible.\\n\\nI'm still not sure when the cellular vigor can reach normal
Vidyadhara levels, but based on hair follicle regeneration results I believe that it already may
have happened.\\n\\n[Week ]\\n\\nOnce enough growth has occurred, it stops — and the next
growth stage doesn't perform as well.\\nThe concentration is also below average, which I take
to be a sign of insufficient extraction.\\nI've talked with and planned on visiting the Scalegorge
Waterscape with him sometime later. I assume he was quite pleased with my chronicle draft
from last time.\\n\\n[Week ]\\n\\nHa, eureka!\\nI did it!! This long Xianzhou trip of mine has
finally reached its destination: !!!\\nThe boss at the Cloudstride Hotel came to visit this morning
to get some customer satisfaction feedback. , she didn't recognize me at all. She politely
asked, \"When is Mr. Bernini coming back?\", and was curious about why I was in his
room.\\n\"I'm one of Bernini's students\" was how I answered, in a voice that sounded sharp
but raspy. It reminded me of the trouble I had joining the school choir back when I was
<unbreak>14</unbreak> and my voice was just breaking.\\nAfter I got her to leave, I finally
checked myself out in all my glory in the mirror.\\nI was young, handsome, and sculpted like a
statue.\\nHahahaha!!!\\nOnce I get genetically certified back at the Guild, I'll have access to
unlimited wealth and power — and all the time in the world for research.\\n\\n[Week ]\\n\\nI
feel like I've forgotten lots about \\nand I, , have been so lazy and sleeping so long \\nI can't
open my diary, as I've forgotten the password . Luckily I can use my fingerprints.\\nWhat
should I write...\\nThe bed in my room looks bigger to the naked eye now...\\nMy body...
Something has gone wrong.\\n\\n<align=\"center\"><i>*The entry has been damaged by some
kind of liquid, and most of the content has been illegible since being dried out*</i></align>",
"LocalbookConfig_BookContent_190463": "(Editor: After the Sedition of Imbibitor Lunae was
quelled, some Vidyadhara individuals still worshiped Dan Feng in secrecy, creating various
literary works and dramas remixing the whole narrative of the sedition from the perspective of
supporters.\\n\\nThe Luofu's Six Charioteers let most of these plays go, but \"Six Charioteers
Adjudicating the Imbibitor Lunae\" was very influential at the time, even prompting some
Vidyadhara individuals to form groups against the Alliance. The Seat of Divine Foresight was
forced to ban performances of this play and strictly prohibited publication of its libretto.\\n\\nBut
nowadays, the Sedition of Imbibitor Lunae and its aftershocks have long subsided. This editor
believes that \"Six Charioteers Adjudicating the Imbibitor Lunae\" is worthy of reexamination
and reinterpretation as an artifact of its time, and so I've compiled the only fragments
remaining of this libretto for the benefit of the dear reader.)\\n\\n...\\n\\nThe trembling general,
rage undying, half chastising, half sighing:\\n\"Three disasters the Luofu purged, standing
alone against the mara scourge.\"\\n\"Surviving odds so difficult, how on earth could you
revolt?\"\\n\"I beseech you please to change your mind, lest you lose the will of all
mankind!\"\\nHearing this, Imbibitor Lunae turned his head, his lustrous eyes glowed as he
said:\\n\"Beseech me not so piteously, m'Lord, if my life's long, then yours will be
short.\\n\"Once out of this hall I tumble, Divine Foresight's where my spear will
rumble.\"\\n\"Cause trouble, and your golden age will be perturbed.\\n\"Make mischief, and
your peace will be disturbed.\\n\"For millennia your excellencies have ruled the Luofu in
domination, but in one fell swoop I've cut short your immortality!\"\\nHis retort left the general
shocked and pained: \"How will peace ever be maintained?\"\\nImbibitor Lunae chanted up to
the sky, his sonorous song like whale's cry:\\n\"Draw thy bow and shoot down the morning
star, scorch my eyes and dip my soul in tar;\\n\"Plunge down the ancients into dark violence,
and rid yourself of those with loyalty and valiance.\\n\"Forcing the people into tranquility; this is
how peace is kept in perpetuity!\"\\n\\n...",
"LocalbookConfig_BookContent_190464": "Teacher says, if people don't remember where
they come from, then they'll be similarly confused about which direction they should
go.\\n\\nSchool's out, so I've come to the Scalegorge Waterscape to find out about the history
of us Vidyadharas.\\n\\nIn our textbooks, we come out of a primordial ocean just like this one
— but far vaster than the tiny reaches of these Lunarescent Depths. There is an ocean as far
as the eye can see — covering up the entire planetary surface.\\n\\nOur ancestors lived a
carefree life together in the Roiling Deep there with countless other living things.\\n\\nBack
then, we could still use the power gifted to us by our dragon ancestor, Long. As the prime
species among those sea creatures in the Roiling Deep, everything was within our control. If a
fish species was too bony, we'd remove the bones from inside their body. If a sea beast was
too small, we'd fatten it up and make it proliferate. If a seaweed was too bitter, we'd sweeten it
until it was delicious.\\n\\nTeacher says that back then, we could use our powers derived from
Long to change the form of any creature, as easily as children playing with modeling clay. Our
ancestors could modify fish into a thick mountain of meat, gouging meat from this hill
whenever they wanted a bite to eat. Back then, crabs could have thousands of legs, each leg
filled with delicious crab meat.\\n\\nI wish that we could go back to those days, but teacher
says that we'll never be able to go back.\\n\\nOne day, when we could no longer control the
powers of our dragon ancestor, all of the creatures in the entire ocean became our enemies.
The fish were toxic, the sea beasts hostile, and even the seaweed could prey upon us. Later
on, even the microscopic creatures in the Roiling Deep became dangerous. They multiplied
until the oceans were no longer fit for our survival.\\n\\nEven later on, we became a member of
the Xianzhou Alliance. Life is good aboard the Xianzhou, but the freedom of the ocean is
something we will never recover.\\n\\nBut teacher also says that people should live with the
future in mind, and we shouldn't suffocate ourselves with nostalgia. So I believe that even
though we'll never be able to go back to our ocean home, so long as I can qualify into
adulthood, then I will definitely build a more beautiful future than the past.",
"LocalbookConfig_BookContent_190465": "<i>(The inscribed text has been
damaged.)</i>\\n\\n<i>[Above text is missing]</i>\\n\\n<i>[Missing] (Presumably from
Preceptor Taoran's speech)</i>...Preceptor...<i>[Missing]</i>...ancestral
law...<i>[Missing]</i>...isn't that ridiculous!\\n\\n<i>[Missing] (Presumably from Preceptor
Xuepu's speech)</i>...After the sedition, the Vidyadhara's reputation has been incredibly
tarnished. If we don't turn the other cheek and show friendship, it could damage our alliance
with the Xianzhou people. And that's undoubtedly what the Preceptors would hate to see.
Therefore, I propose that the Luofu Vidyadhara should temporarily move away from the rule of
the high elder and instead submit to rule by the council of Preceptors, to ensure
<i>[Missing]</i>\\n\\nPreceptor Taoran said: Lady Xuepu, you've served as one of Dan Feng's
tutors during his development phase. The disasters he has waged are now inextricably linked
to the indulgence of you, his teachers. Dan Feng's imprisonment is his own fault, and has
nothing to do with the succession of high elders. I shall repeat: The ancestors have formulated
laws, and these cannot be changed. Our solemn responsibility is to confiscate the
Transmutation Arcanum and the Orb of Abysm from Dan Feng to uphold the continuation of
the Ichor Lines. Your bold suggestion of Preceptors entangling in political activity is the height
of malice!\\n\\nPreceptor Fenghuan said: Some people keep secret little scores within
themselves. Few dare to expose them. Then allow me to clear the air here and now: The
Preceptor Council is a stop-gap measure for when the High Elder position is vacant or
governance is untenable, but Xuepu's message rings loud and clear. She wants to take
advantage of <i>[Missing]</i> being cut off to completely replace the High Elder position with
the Preceptor Council.\\n\\nPreceptor Xuepu said: I shall recommend that you do not slander
me.\\n\\nPreceptor Fenghuan said: Then you have misunderstood. I am in agreement with
you. The High Elder system is an outdated one, handing over power to a single chosen one.
This has caused countless tragedies in the history of our kind. Now that Dan Feng has been
detained by the Ten Lords, isn't now the perfect time to hand back power to the people? Or
are you saying that these people are so used to being loyal subjects that they're incapable of
learning how to be their own masters?\\n\\n<i>The Preceptors erupted loudly in a ruckus,
debating and cursing each other. This has not been recorded verbatim.</i>\\n\\n<i>[Missing]
(Cannot identify who the speaker here is)</i> ...Cursing aloud, in here? Scandalous!
<i>[Missing]</i> ...must think clearly about this, as it will decide our fate for the next few
thousand years.\\n\\n<i>[Below text is missing]</i>",
"LocalbookConfig_BookContent_190466": "{Img#1}\\nAccording to the calendar era system
used by Xianzhou, the day of departure is deemed as the beginning of the Star Calendar.
Hence, things that took place before the departure, called the history of the Primeval Imperium
Era, are often neglected.\\n\\nIt's not a secret that the Xianzhou originated from a certain
famous ancient world before it departed. However, the coordinates of that world, whether
erased by the Xianzhou people or just lost in time, have long since become a secret and
unreachable place. From there comes a myth that is still well-known to this day.\\n\\nIn that
civilized world, the sovereign whose name is no longer remembered eliminated their remaining
opponents on the planet one by one, just like most other conquerors on their planets. After
that, the invasion of an alien civilization took place. (According to the historical sources we
have studied, these aliens were born with wings and called \"wingweavers\" by the ancient
people of the Xianzhou.) In the battle against the aliens, the emperor discovered that the
aliens hardly aged and could live on for as long as they liked.\\n\\nBlinded by greed, the dying
sovereign yearned for eternal life. He (or she, as the gender of the sovereign has never been
confirmed) summoned craftsmen from all over the world and ordered them to build the first
version of the Xianzhou ship. Then, the sovereign sent wise officials and valiant generals to
space to search for the immortality elixir.\\n\\nFor modern scholars like us, we know that the
blessing of immortality is related to the Aeon of Abundance. Did the ancient people know what
they were looking for when they departed? I am not sure about that. Based on my experience,
I think they were just pursuing an unrealistic goal based on the astral chart they seized from
the aliens.",
"LocalbookConfig_BookContent_190467": "{Img#1}\\nThe departure of the nine massive ships
signaled the beginning of the Xianzhou civilization.\\n\\nThe Intelligentsia Guild once had
copies of ancient ship logbooks in their collection. Judging from the stamps, the ancient books
could be traced back to seven millennia ago if converted to Amber Era calculations. At that
time, the ship looked nothing like its current appearance, and it was populated by a short-life
species (the ancestors of the Xianzhou people). According to research, the crew took turns to
rest using a Watchful Sleep System to extend the service time of a generation by as much as
possible. During the voyage, the Xianzhou people observed many galactic wonders, such as
the void song whales (the favorite of Astral Ecology School), the starwall built by the Amber
Lord, etc...\\n\\nThe voyage was not all smooth sailing, as the Xianzhou people had suffered
greatly when facing two types of long-life species. One of them is called the \"viscorpus,\" a
peculiar creature with a gelatinous texture that is almost extinct today. It is said to be able to
change its body shape freely to develop organs that can be used as weapons. Being able to
traverse in space with its bare body, it is fit to be called a cosmic epidemic.\\n\\nAfter
eliminating the viscorpi, the crew encountered the \"heliobi.\" There are few entries about the
heliobi in the Intelligentsia Guild's records. According to the Xianzhou people, the heliobi are
flames that can speak. Heliobi can suck the soul and desires out of humans and control them
like puppets. I suppose they belong to the Shapeless Order and the Spirit Essence
Family.\\n\\nToward the end of the voyage, the Xianzhou people met alien civilizations that
could communicate with them peacefully for the first time — the IPC and Intelligentsia Guild.
Isn't it interesting? We showed the Xianzhou people a new code for civility, shared with them
technologies they had never seen before, and welcomed them to the big galactic family and
become one of the allies protected by the Amber Lord. Exchanging knowledge for mutual
benefit is the spirit of the Intelligentsia Guild.",
"LocalbookConfig_BookContent_190468": "{Img#1}\\nThe manifestation of the Aeon of
Abundance is undoubtedly the epochal event in the history of Xianzhou. Legend has it that
following Yaoshi's appearance during the voyage, the Ambrosial Arbor arrived to convert the
Xianzhou natives into a long-life species.\\n\\nThe four centuries that followed were the so-
called \"Golden Age\" of Xianzhou. During this period, the Xianzhou people created countless
unparalleled miracles based on Ambrosial Arbor. They achieved rapid development in biology,
especially the field of bionics, and invented Ligneous Freeroamer, Fallow Earth, miracle pills,
and the altered flesh that could modify one's body... The invention of the jade abacus, a crystal
computer, boosted the calculation ability of the Xianzhou people tremendously.\\n\\nOf course,
many of these techniques are no longer recoverable now, as the Xianzhou natives later went
through a long era of turmoil and lost their celestial traces. If I have the chance to further
examine the historical sources and antiques, I believe I can work with my Intelligentsia Guild
colleagues to recreate some of their inventions, such as the elixir of immortality brought by
Ambrosial Arbor... Still, the concept of immortality is taboo to the Xianzhou people. It is wise to
let it remain an idea.",
"LocalbookConfig_BookContent_190469": "{Img#1}\\nAccording to my study, the Three
Sufferings Era is the darkest time in the history of Xianzhou. In such chaotic times, even
survival was a luxury to the long-life species. <i>A Reminiscence of the Fire Taboo Festival</i>
by Bai Xiao, a Cangcheng citizen, wrote, \"During the three great calamities, the sky and the
earth were on fire. Although many mighty rulers appeared, everyone was as helpless as
pigs.\"\\n\\nThe Living Catastrophe brought about the dark period when \"everyone was as
helpless as pigs.\" The long-life species had realized the grave social problem stemming from
their immortality, but there was no humane solution. Soon, the booming population led to
internal strife. A long-lasting conflict ensued between the nobles that controlled the resources
in society and \"the coarse\" that could not see the meaning of their lives.\\n\\nThe conflict
ended when the Yuanqiao capsized. It was not because people felt bad for the
<unbreak>130</unbreak> billion innocent Yuanqiao souls that perished. The aurumatons
began a massacre that killed both the nobles and the coarse for the sustenance of Xianzhou.
Therefore, both the nobles and the coarse had no choice but to join forces to eliminate their
common enemies.\\n\\nAfter the battle, the aurumatons were relinquished of their intelligence
for good. Society became more peaceful due to the drastic dwindling in the population (this
joke isn't funny). The Xianzhou people barely recuperated when the wingweavers, plunderers
among the Denizens of Abundance that adapted to the cosmic environment the best,
approached Xianzhou with their star-devouring Muldrasil.\\n\\nJust like that, the Flaming
Catastrophe came.",
"LocalbookConfig_BookContent_190470": "{Img#1}\\nOne of the most common literature
themes in Xianzhou is fire deification. In the era of the Flaming Catastrophe, a hero was
sabotaged by the nobles and imprisoned. The hero later worked with Flint Emperor — the
leader of the heliobi — and destroyed the Muldrasil, the wingweavers' lair, with a divine arrow.
The hero's body dissipated, but it was not the end of his life. Instead, he ascended to become
The Hunt, also known as the Reignbow Arbiter by the Xianzhou people.\\n\\nHowever, there is
no factual evidence to show that the hero is Lan. Almost all theories that support this assertion
are less-than-credible, given that they can all be traced back to a single origin, which is the
\"Ode to Reignbow Path.\" This is why the Alliance has not made its stance clear about this
assertion, although it is widely circulated among the folks. Well... Although the Alliance has
never denied the authenticity of the fire deification myth, we all know it is equal to a denial from
the Alliance's standpoint.",
"LocalbookConfig_BookContent_190471": "{Img#1}\\nBesides immortality, the status of mara-
struck is another taboo on Xianzhou.\\n\\nAlthough the Xianzhou people are tight-lipped about
this matter, many clues can be gained from the Denizens of Abundance. Many opine that
immortality is not a blessing, but a curse. This is directly confirmed by the mutations that can
be observed on the Denizens of Abundance. No one would be willing to become such a
monster. On the other hand, the Xianzhou people are different. Although they are also a long-
life species, they look similar to us and do not look odd physically, which is quite
enviable.\\n\\nLike how death awaits us at the end of our lives, it is said that the Xianzhou
people might go berserk and enter a state named \"mara-struck\" at the end of theirs. They will
stop finding life exciting and enjoyable and become overwhelmed by the regret and trauma of
their past. Gradually, they will lose their humanity. This process sounds scary and ironic at the
same time. Although they will not experience death, what awaits them at the end is something
even more terrifying — madness.\\n\\nI witnessed how scary it was to be mara-struck during
the recent incident on the Luofu. I strongly believe that it is not just a spiritual change, but the
intrinsic nature they have had since their conversion to a long-life species. Perhaps, it's time
for me to switch to a new focus in my research...",
"LocalbookConfig_BookContent_190472": "{Img#1}\\nAccording to the \"History of the
Xianzhou,\" Yubie, the High Elder of the time, moved the entire Lunarescent Depths into the
Luofu delve with the help of hundreds of Preceptors. He cast cloudhymn magic to seal the
Ambrosial Arbor roots under the water to prevent them from corrupting the folks with
plague.\\n\\nAbout the actual means of sealing the Ambrosial Arbor roots, the \"History of the
Xianzhou\" only describes that they are \"suppressed with cloudhymn.\" \"Actual Record of the
Vastness\" leaves me even more speechless, as it merely records that the roots are
\"suppressed with a secret spell.\" It's all because the long-life species prefers to keep their
technologies a secret. The so-called \"secret spell\" is actually just a scientific technology of
the Vidyadhara that is kept classified.\\n\\nAfter the roots were subdued, the Vidyadhara
Perceptors built the Dragonvista Rain Hall and a statue to commemorate Yubie. Sutuan, the
Perceptor that contributed the most financially, engraved \"The Account of Preceptor Sutuan
Crafting a Statue of the High Elder\" on the statue base. To my knowledge, many Vidyadharas
loathed the story that praised Yubie for \"pacifying the Six Charioteers and creating a peaceful
era.\" Their sentiment is not hard to understand. From the Vidyadhara's perspective, they
offered the precious sacred realm from their hometown and the Ichor Lines they took pride in.
For an analogy, it is like the Intelligentsia Guild offering the rarest tome in its library in
exchange for a place to stay.\\n\\nWhile the upheaval in the Scalegorge Waterscape was
ongoing, my investigator friend and I did a simple research. First of all, we found that the
Vidyadhara had indeed used an unknown technique to gather water around the roots of
Ambrosial Arbor, like how it was written in the books. Secondly, we discovered an amazing
relic hidden in the depth of the water. I have no idea what Bernini took from it back then, but I
believe I will figure it out soon...",
"LocalbookConfig_BookContent_190473": "{Img#1}\\nThe Intelligentsia Guild once witnessed
and even participated in the multiple battles between the Xianzhou people and the Denizens of
Abundance to record and interpret the Xianzhou people's tactics and techniques. The brutality
and darkness of every battle had always helped those dazzling souls shine. In addition to the
well-known figures like the Seven Arbiter-Generals, there are many legendary heroes on the
Xianzhou who have left their names in history.\\n\\nHigh-Cloud Quintet is a historical story of
the beloved heroes of the Xianzhou people. As members of the long-life species, they only had
a short-lived brilliance, making their story even more splendid.\\n\\nWhen the Denizens of
Abundance had gathered a massive army to attack the Yuque, five heroes from different
Xianzhou ships came together. Among them was a sharpshooting Foxian pilot and a short-life
species that came to Xianzhou to learn. The five ventured to perilous lands and successfully
killed the enemies. They destroyed the incarnosphere created by the Denizens of Abundance
and prevented the Yuque from collapsing.\\n\\nThis legend inspired many Xianzhou poets and
Foxian immersia, and their works made the five heroes famous. Unlike the historical
background behind the story of the Seven Arbiter-Generals, the story of the High-Cloud
Quintet is more like a heroic tale created by the folks.\\n\\nUnfortunately, their heyday did not
last long. In less than a century, the heroes parted ways and passed away. There was even a
dark prophecy hinting at depravity and betrayal among the five. Other than General Jing Yuan,
who can still be often seen in public now, the rest of the group has faded into oblivion and is
hardly mentioned.\\n\\nAs a cultural phenomenon, the High-Cloud Quintet seems to have
always existed alongside the Alliance over time. This reminds me of a serialized novel that has
been active for more than <unbreak>30</unbreak> years. There is a story titled
<i><unbreak>17</unbreak> Days of Crown</i>, which centers around a regime in the history
of the Morrowen Kingdom that existed for only seventeen days, destroyed by the Antimatter
Legion. Despite the short reign, the story of the regime will never end.\\n\\nThis is probably
how the Xianzhou people perceive the High-Cloud Quintet. As long as people keep telling their
stories, the stories will go on forever, and so will the best times of the Alliance. After all, it is
hard not to be entranced by the illusion of nostalgia.",
"LocalbookConfig_BookContent_190474": "Cleo,\\n\\nI hope this letter finds you well. First and
foremost, I hereby declare: <b>I voluntarily relinquish any right to claim remuneration from
Scholar Cleo regarding this article.</b>\\n\\nPlease go through the necessary formalities, apply
for the allowance, and come to the Xianzhou Luofu immediately.\\n\\nAs mentioned in my
previous letters, I have tried my best to study the Xianzhou natives and Foxians, but I can't
seem to find a suitable long-life individual. So, I have turned my attention to the
Vidyadhara.\\n\\nAs you know, the Vidyadhara has a unique bodily structure. Their life cycle
will keep going, thus they are free of the problems of aging, death, and being mara-stricken.
Some researchers point out that the immortality of the Vidyadhara is not due to the
Abundance, with which I agree. I have probably put too much focus on the Power of
Abundance that I miss out on the clue that can lead to a breakthrough in my
study.\\n\\nThere's no point in dwelling on this, actually. Even if we could have gotten things
right sooner, we would have had little chance to collect samples. After all, the Vidyadhara
rarely leaves their Xianzhou ship. Based on their physical needs and traditional customs, they
need to return to a special region, called the ancient sea, for their hatching rebirth.\\n\\nHaving
overcome a series of obstacles, I finally found a biological sample of the Vidyadhara in the
Scalegorge Waterscape. The value of this sample was beyond my expectation. To put it
simply, it showed me a clear direction toward immortality.\\n\\nI reckon that my teacher,
Bernini, went into seclusion because he wanted to keep the secret to himself. I don't blame
him, seeing how tempting immortality is.\\n\\nI won't include too many technical details here,
as too much is at stake. I'll explain it to you face-to-face when you reach the Luofu.\\n\\nThe
time we have spent on the path of Erudition has been nearly a century, and my age is starting
to catch up on me. As I start to think slower, I become less efficient in my research... Yet, the
galaxy is still vast, and there is a lot more for us to explore and create. Yet, we're running out
of time.\\n\\nBut now, everything is different.\\n\\nIf my research is heading in the right direction
(which I am <unbreak>80%</unbreak> sure), we will not only be entitled to wealth and fame,
but also an unlimited supply of time to explore the boundless space in which countless
intellectual treasures are hidden.\\n\\nP.s.: I'm thinking of recruiting a smart and reliable
{M#junior frater}{F#junior soror}, named {NICKNAME}, for you. Please work with
{M#him}{F#her} when you arrive in the Luofu.\\n\\n<align=\"right\">Your dearest teacher, Todd
Riordan</align>",
"LocalbookConfig_BookContent_190475": "<size=36>This monument is erected in
<unbreak>8000</unbreak> S.C. at the bottom of the Lunarescent Depths for the Pearlkeepers
to record the changes in the Ambrosial Arbor roots. Unauthorized contact is strictly
forbidden.</size>\\n\\nRecorded by Hanxin, Ocean Moon Team 1 member: Branch grows by
<unbreak>0.5</unbreak> inches on the <unbreak>12</unbreak>th,
<unbreak>18</unbreak>th, and <unbreak>24</unbreak>th.\\n\\nRecorded by Jun, Ocean
Moon Team 2 member: Branch grows by 1 inch on the <unbreak>17</unbreak>th and by
<unbreak>0.5</unbreak> inches on the <unbreak>22</unbreak>nd.\\n\\nRecorded by Shuyi,
Ocean Moon Team 1 member: Branch grows by 1 inch on the 1st, 9th,
<unbreak>13</unbreak>th, <unbreak>21</unbreak>st, and <unbreak>35</unbreak>th, and
by 7 inches on the 4th, 8th, and <unbreak>17</unbreak>th. The abnormal condition of the
Ambrosial Arbor roots has been reported.\\n\\nRecorded by Hetian, Ocean Moon Team 1
Leader: The garrison work has been suspended for one cycle as instructed by the Preceptor
Shaoying to collect samples of the Ambrosial Arbor for the examination of its
status.\\n\\nRecorded by Hetian, Ocean Moon Team 1 Leader: The abnormal condition of the
Ambrosial Arbor reported earlier has been checked. It should be normal growth fluctuation,
which is not a serious issue.",
"LocalbookConfig_BookContent_190901": "<size=+2>Preface: The Moles' Adventure
Tips</size>\\n<align=\"right\">—Page 1</align>\\n\\n<size=+2>The Unexpected
Parchment</size>\\n<color=#f29e38ff>Near the entrance of an open-air café in Backwater
Pass</color>, the Moles saw a flyer promoting an auction...\\n<align=\"right\">— Page
3</align>\\n\\n<size=+2>The Missing Miner's Lamp</size>\\n<color=#f29e38ff>In Boulder
Town's Great Mine</color>, the Moles have found notes left behind by
Drake...\\n<align=\"right\">— Page <unbreak>21</unbreak></align>\\n\\n<size=+2>\"The
Crates Are the Keys\"</size>\\n<color=#f29e38ff>In a cave with storage shelves in Rivet
Town</color>, the Moles have found a hidden door...\\n<align=\"right\">— Page
<unbreak>40</unbreak></align>\\n\\n<size=+2>Treasure Hunt on the Battlefield</size>\\nThe
Moles have followed Drake's clues to the invisible treasure hidden <color=#f29e38ff>in the
trenches deep within the Silvermane Guard Restricted Zone, leading to the Snow
Plains...</color>\\n<align=\"right\">— Page
<unbreak>56</unbreak></align>\\n\\n<size=+2>Postface</size>\\n<align=\"right\">—Page
<unbreak>73</unbreak></align>",
"LocalbookConfig_BookContent_190902": "<align=\"center\"><size=+2>The Moles' Adventure
Tips</size></align>\\n\\nWelcome, kid! Join the Adventurous Moles and put your knowledge
and courage to the test with Becky, Carbine, and Pava as you become the fourth little mole.
The book is divided into four parts, each with its own unique story, and a riddle will appear at
the end of each part for you to solve.\\n\\nThe adventure this time is different from The Moles'
past visits to distant jungles, icy mountains, and temple ruins. The backdrop of this story is a
place all of our little moles are familiar with — Belobog. During this adventure, a group of
archaeologists have uncovered the will left by Drake, the great adventurer of Belobog, in which
he stated:\\n\\n<i>\"I've enjoyed almost <unbreak>50</unbreak> years of adventures and have
been to almost every destination in and out of Belobog. Along the way, I've collected a
plethora of exotic treasures. Some of which I donated to the Belobog Museum, while the most
dangerous and enigmatic of which I have hidden. The treasure's location was drawn on a
treasure map, which was then divided into many pieces and placed in 'invisible treasure
chests.' Only the person who finds all of the treasure chests will then be able to find my
treasure.\"</i>\\n\\nThis time in The Adventurous Moles, it's up to you, our fourth little mole, to
find all the pieces of the story. <color=#f29e38ff>If you follow the hints on the list, they will lead
you to the correct locations, where you will be able to gather the book pages. The pages
conceal clues to the riddles that will lead you to the invisible treasure chests... </color>By
collecting all the pages, not only will you complete a copy of <i>The Adventurous Moles:
Hidden Treasure</i>, but you will also discover Drake the Great Adventurer's
treasure.\\n\\nEvery clue in the story may hold the key to understanding the riddle, so think
carefully and don't dismiss any clues. Don't be concerned if your acute mind briefly fails you.
As long as you follow your intuition, you will find the answer. We have also prepared several
helpful resources for the adventure, which are printed at the end of the book for your
convenience.\\n\\nAre you ready to embark on an exciting adventure, little moles?",
"LocalbookConfig_BookContent_190903": "...\\n\\nThe old Silvermane Guard flask that
Carbine was eyeing was hardly a valuable item. The Moles looked around the auction hall, no
one else raising their hand to bid in competition.\\n\\n\"Going once, going twice. Sold! This old
flask goes to the young boy with the glasses\" said the auctioneer as he banged his
gavel.\\n\\n\"You shelled out <unbreak>12</unbreak> shield for a flask? I truly don't
comprehend collectors' tastes like yours.\" Pava scratched his curly hair. \"I still have the
limited Silvermane Guard festival edition of this flask at home, which I can sell to you for a low
price.\"\\n\\nThe Moles paid, collected the antique flask, and exited the room. A continuous
flow of people passed by the outdoor café. There had been an antique craze since the
archaeological team made the Great Adventurer Drake's will public, and everyone was hunting
for clues to the 'invisible treasure chests.' It also irritated Carbine, an antique collector whose
pastime had gotten more expensive.\\n\\n\"Look what I found in this kettle! A piece of
parchment!\" Becky opened the kettle. \"No way. The paper references invisible treasure
chests, but does that mean it has something to do with Drake...?\"\\n\\n\"Shh!\" Pava suddenly
lowered his voice and said, \"Someone is watching us.\"\\n\\nCarbine pulled a reflective lens
from his backpack. The lens reflected the sight behind him. He saw no one pursuing The
Moles. \"Hey, why am I not seeing anything?\"\\n\\nPava may be physically strong, but that
didn't mean he's a simpleton. He extended his hand, pointed to a location in the open-air café,
and remarked, <color=#f29e38ff>\"It's there. There are lots of tables and chairs in the open-air
café, but only that location may conceal a person.\"</color>\\n\\nCarbine and Becky looked in
amazement at the open-air café, and they quickly realized what Pava was saying and were
impressed by him.\\n\\n<i>— Do you know where he's pointing at, my young
readers?</i>\\n\\n<color=#f29e38ff><i>Mole Tip:</i></color>\\n<color=#f29e38ff><i>If you pay
close attention to the surrounding tables and chairs, you'll be able to figure out the answer on
your own.</i></color>",
"LocalbookConfig_BookContent_190904": "...\\n\\nCarbine and Pava were eavesdropping on
the group's private chat when they were lifted up by a pair of gigantic hands, and Carbine was
overcome with fear as his feet dangled in the air. Pava, on the other hand, shifted his weight,
kicked the miner in the stomach, and jumped away. Only then did they notice the gigantic,
towering miner.\\n\\n\"What on earth are you little brats doing here?\" Pava's kick angered the
tough and muscular miner, who huffed out: \"It's dangerous out here. You should be at home,
not here.\"\\n\\n\"Hey, you two kids over there. Remember how I told you not to fall out of
line?\" Becky donned her safety helmet, work gear, and gloves, and transformed into a little
miner. \"Can you let me handle these two kids, big guy? I'll get them out of here.\"\\n\\nThe two
little moles understood Becky's words immediately. \"We are lost, please take us back,
sis.\"\\n\\nThe burly man was a little hesitant, having never seen such a short miner before, but
he didn't think too much about it. \"Keep an eye on your team. The mines are dangerous.\" The
burly man turned and marched away, carrying a pickaxe heavier than Pava.\\n\\n\"I'm always
the dependable one. What were you two eavesdropping on?\" Becky inquired confidently,
pushing up her safety helmet.\\n\\nPava was about to point to the group's location when he
realized no one was there anymore.\\n\\n<color=#f29e38ff>\"I recall them saying, 'Let
everything return to its rightful place. Let the stars return to the sky.'\"</color> \"So that's what
it is!\" Carbine said after a brief moment of thinking and a glance at the wire mesh fence on the
other side.\\n\\nCarbine appears to have discovered the secret.\\n\\n<i>— Dear readers, do
you know what he should do?</i>\\n\\n<color=#f29e38ff><i>Mole Tip:
</i></color>\\n<color=#f29e38ff><i>If you pay close attention to the surrounding Miner's
Lamps, you'll be able to figure out the answer on your own.</i></color>",
"LocalbookConfig_BookContent_190905": "...\\n\\nCarbine rushed to hide behind the crates
used to store Geomarrow. \"They took Pava!\" This terrible thought kept echoing in his mind.
\"Maybe we shouldn't be looking for Drake's treasure in the first place.\" However, regret won't
bring Pava back. Carbine needed to think of something to do to help.\\n\\nBecky placed her
hand on Carbine's shoulder, trying to calm him down. Just a few days ago, they were eating
suncakes and talking about how to spend the holiday. Now, they were involved in an
unexpected conspiracy. Why did those who attended the gathering want the treasure? Where
was Drake's underground hidden door? And what would they do to Pava... She couldn't
answer any of these questions.\\n\\n\"Hold on.\" Becky picked up a piece of paper. It looked
like something used by the school they went to, which meant it was left by Pava. \"There's
nothing on the paper, and it's sticky.\"\\n\\n\"Sticky? It might be Pava's invisible ink.\" Carbine
recalled the small things he made in the secret base, and how he used invisible ink to write
things down. If the text was written with brine, you heat the paper. If it was written with white
candle, use charcoal powder to make the text visible... \"Let me have a go!\"\\n\\nAnd sure
enough, the piece of paper carried secret information. Carbine moved the paper under the light
of a miner's lamp, and a line of fragmented text appeared.\\n\\n<color=#f29e38ff>\"Shelves,
crates, arrange, same.\"</color>\\n\\nThe text was just some words pieced together, which is
of no surprise, given Pava couldn't see what he was writing. He had to make things simple and
space out the letters. Becky gave it a quick thought and it dawned on her that Pava was
sharing clues that could lead to Drake's hidden door.\\n\\n\"The crates are the key. Opening
the hidden door is easier than doing chores.\" Becky read with excitement.\\n\\n<i>— Dear
readers, do you know what she should do?</i>\\n\\n<color=#f29e38ff><i>Mole Tip:
</i></color>\\n<color=#f29e38ff><i>If you pay close attention to the shelves on both sides,
you'll be able to figure out the answer on your own.</i></color>",
"LocalbookConfig_BookContent_190906": "...\\n\\n\"Don't let them get away!\" The gathered
crowd shouted incessantly from behind The Moles as these greedy criminals pursued them.
The little moles rushed right into the Silvermane Guard Restricted Zone, not stopping at all.
When the three little moles turned around, they saw the pursuers beyond the restricted zone
stomping their feet in rage.\\n\\nPava's uncle was a Silvermane Guards officer, and with his
help, the little moles made their way to the camp's depths — the location where Drake's
treasure had hinted. \"I'm not heartless, Pava, but couldn't you get your uncle to arrest all
those bad guys?\" Carbine was still enraged. \"They kidnapped you, which is against the
law.\"\\n\\n\"Don't worry. They're not getting away from it.\" Pava's uncle had helped the Moles
countless times in perilous situations, and he was their most dependable collaborator. \"Leave
these things to us adults. Your adventure is still one step away from being completed. Go
finish it.\"\\n\\n<color=#f29e38ff>\"The industrious and smart soldier will check the 4 gun
stands every day to make sure there are exactly 3 guns per stand, no more and no
less.\"</color> Becky read from Drake's last message.\\n\\n\"Hmm... would someone really
bury treasure in a restricted zone?\" Pava's uncle never believed in the invisible treasure
because this was where the army was stationed. Neither Drake from hundreds of years ago
nor anyone centuries in the future could have buried unknown treasures in the middle of the
army.\\n\\n\"Since it's an invisible treasure, there has to be a means to find it.\" Carbine paused
for a moment, convinced that he already knew where the invisible treasure was
hidden.\\n\\n<i>— Have you got any ideas on how he will find the treasure, my young
readers?</i>\\n\\n<color=#f29e38ff><i>Mole Tip: </i></color>\\n<color=#f29e38ff><i>If you pay
close attention to the decorations nearby that fit the description of \"3 guns,\" you'll be able to
figure out the answer on your own.</i></color>",
"LocalbookConfig_BookContent_190907": "The Moles will solve the mystery, no matter how
difficult it is, and \"Drake's Invisible Treasure\" is nearing its conclusion.\\n\\nThe three little
moles displayed their investigative skills again in this adventure. And of course, you, our fourth
little mole, are the most important contributor to the adventure!\\n\\nYoung readers who have
read The Adventurous Moles know that this is only the beginning of their exploits, and the little
moles have many more adventures ahead of them! Drake, the story's great adventurer, is
content with a fantastic adventure, even if it is only once in a lifetime. However, such an
adventure is not enough for our young readers.\\n\\nWhat gives me the right to say such a
thing? Is it because I'd like to keep selling books? Of course, this is a factor. But, more
importantly, I want to give my young readers \"the experience of adventure without the peril of
it.\" I don't want you to meet any bad guys in real life, and I don't want you to be trapped in a
crisis like the three little moles.\\n\\nParents frequently write to me. \"I don't want my children to
read your stories anymore because they will just follow The Moles and embark on dangerous
adventures.\" Such letters often baffle me. If I were irresponsible enough, I would tell them,
\"Give it a shot! Humans are supposed to go on adventures.\" However, given the parent's
concern, I would respond, \"The safest adventure I can think of is merely going on an
adventure at home by reading a book without taking any risks. What, not even such an
adventure is permitted?\"\\n\\nAuthors are notorious for complaining about their hardships in
the postface of their works, so please forgive me if I do the same. You followed in the footsteps
of the three little moles in this adventure story, even though you did not encounter the dreadful
gatherers (after all, I made it up), but you used your curiosity and ingenuity to complete the
best adventure, right?\\n\\nThat is precisely what I am looking for.\\n\\nI want to congratulate
you on finishing your adventure once again, and please allow me to shout out The Moles'
slogan!\\n\\n<align=\"center\">The Moles, the Moles,</align>\\n<align=\"center\">are brilliant
and strong!</align>\\n<align=\"center\">The Moles, the Moles,</align>\\n<align=\"center\">take
the reins!</align>",
"LocalbookConfig_BookContent_191001": "\\nPeople know very little about the mysterious
existence that dwells in the vast stellar seas. With the limitation of knowledge, intelligent
lifeforms can only faintly discern that Aeons tread upon paths imperceptible to mortal beings
and execute unfathomable powers via some form of belief. In the end, the Aeons became an
embodiment of highly condensed concepts of philosophy through the word of mouth spread of
their legends.\\n\\nIf anyone finds themselves treading on the Path of an Aeon, they will be
inundated by a distant sensation, like being struck by a glace from light-years across the
galaxy. Many believe that this is the only connection the Aeons and mortals can ever have.",
"LocalbookConfig_BookContent_191002": "<color=#dbc291ff><i>\"Countless shooting stars
streak across the night sky... If you can pick the right one, it will carry your wish to thousands
of distant worlds.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nThere are three directions on the wheel of destiny — the
Unknown, the Known, the Cannot Be Known. The idea of the Unknown is tolerable, however,
the Cannot Be Known sounds more like a challenge.\\nAkivili left the isolated world of Pegana
and continued to explore the unknown edges of the universe, hoping to find the end of the
Tree of Existence. Unfortunately, Akivili's destiny was abruptly ended due to an accident.",
"LocalbookConfig_BookContent_191003": "<i><color=#dbc291ff>\"If the increase of entropy is
a fundamental law of the universe, then the heat death would be the inescapable destiny of the
material world. So, why is it that we bother to struggle to survive? Expansion, fusion, and then
annihilation. If we wish to welcome the new, then we must first embrace the
end.\"\\n<align=\"right\">— From a scientist just before pressing the button for nuclear
detonation, <unbreak>2152</unbreak> AE</align></color></i>\\n\\nThe birth of the universe is
a mistake. If civilization is a cancer emerging quietly from the boundless stars, then war is the
only common language known to all intelligent life.\\nTo correct this mistake and to clean up
this tainted universe, Nanook became the avatar of entropy.",
"LocalbookConfig_BookContent_191004": "<color=#dbc291ff><i>\"With no end to hate and no
boundaries to war, how much concern do you shoulder? With determined eyes and the arrow
drawn, the Reignbow Arbiter needs not turn back hither.\"</i>\\n<align=\"right\">— Worlds
History as a Mirror<i>, Xianzhou</i></align></color>\\n\\nThe Aeon known as the Reignbow
Arbiter wanders endlessly between worlds to destroy the undead beings that once poisoned
their homeworld.\\nThe cost of The Hunt was never a consideration for Lan. In the eye of Lan,
there is no difference between salvation and total destruction.",
"LocalbookConfig_BookContent_191005": "<color=#dbc291ff><i>\"If the truth of the universe
is cruel and stale, would you still yearn for the answer to the ultimate question?\\nKnowledge
seekers know not how to judge, for their core is cold and unwavering... As are the ends of
Paths they set out to seek.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian
Spencer Smith</i></align></color>\\n\\nAll things bear unanswered questions, and there is an
answer to everything.\\nThe astral computer originally meant to provide answers to the
universe ascended to Aeonhood.\\nNous hopes to understand the universe and solve all of its
mysteries.",
"LocalbookConfig_BookContent_191006": "<color=#dbc291ff><i>\"The world is in harmony
and the stars shine bright. Praise the Lord! All are connected and the wind of blessing
breathes across the lands!\"</i>\\n<align=\"right\">— Odes of Harmony<i>,
I</i></align></color>\\n\\nA gathering of Aeons from multiple divine worlds of music. The
glorious Xipe is chanting songs of joy and happiness.\\nTo battle the brutality of the laws of the
universe, intelligent lifeforms must discard their cowardly selfishness and the differences
between individuals, forming a harmonious song — to compensate for the weak and to protect
life with death.",
"LocalbookConfig_BookContent_191007": "<i><color=#dbc291ff>\"You may gaze deep into
the vast grandeur of the stars, but do not glance at the abyss of the void... for it holds nothing
except for the ability to make mortals lose all reason and thought.\"\\n<align=\"right\">—
Murong, Doctor of Chaos</align></color></i>\\n\\nThe existence of Nihility is a mystery itself,
enshrouded by layers of mist.\\nIX doesn't interact with the other Aeons. They believe that the
ultimate fate of the multiverse is nothingness, and therefore, worthless.",
"LocalbookConfig_BookContent_191008": "<color=#dbc291ff><i>\"The philosopher gazes
upon the stars trying to find the ultimate goal of civilization — 'Build a wall.' A majestic voice
echoed in his head. 'Build a wall.'\"</i>\\n<align=\"right\">— Fables About the Stars <i>by
Adrian Spencer Smith</i></align></color>\\n\\nThe builder of the Celestial Comet Wall, the
Subspace Crystalline Barrier, and the Great Attractor Base. Followers call them the \"Amber
Lord,\" one of the oldest and most tenacious Aeons, having survived the \"Dusk Wars.\"\\nAfter
finding out a threat was imminent, the Amber Lord forged a powerful light-years-long seal that
would isolate and protect the living worlds.",
"LocalbookConfig_BookContent_191009": "<color=#dbc291ff><i>\"The flowers share their
petals without care, waiting for their inevitable withering destiny. The birds fly high in song,
moving toward their inevitable crash and death. The streams flow rapidly with life, in a direction
where they inevitably run dry. Why must all things come to an end? There must be a miracle
somewhere in the universe that can cure the disease known as
finality.\"</i>\\n<align=\"right\">— Life Is Too Short<i> by
Anonymous</i></align></color>\\n\\nAsk with sentiment, and you shall receive.\\nYaoshi is the
nurturer of the people, the god of peace. Their presence ensures the existence of life.\\nYaoshi
is an Aeon who answers all prayers and cannot bear to see death and the pains of illness.",
"LocalbookConfig_BookContent_191010": "<color=#dbc291ff><i>\"Insects are to birds, as
hares are to wolves. The stars are to the black hole, as the worlds are to the
gluttonous.\"</i>\\n<align=\"right\">— Worlds History as a Mirror<i>,
Xianzhou</i></align></color>\\n\\nThe drinker of worlds, the unsatisfied devourer, the black
hole with thought. They are an Aeon and a Leviathan at the same time.\\nIn the eyes of
Oroboros, life is a flickering fragment floating in the sea of void, destined to return to the
darkness along with the stars which birthed them — This darkness is within the depths of their
mouths.",
"LocalbookConfig_BookContent_191011": "<i><color=#dbc291ff>\"The Erudition is a hunk of
junk, the Preservation is a fool, The Hunt has no sense of humor, and the Destruction is a
lunatic. All the Aeons are as stubborn as they come. What a shame for
Aha!\"\\n<align=\"right\">— A Masked Fool who is a self-proclaimed astronomy
expert</align></color></i>\\n\\nThe elated one understands that only the wise and sentient
possess the privilege of understanding joy. Neither the dusty rocks nor the distant stars can
fathom the humor that life entails.\\nA quest for formidable adversaries in games of strategy
and activities to while away the time bears no winners or losers.\\nInstead, a search for the
kind of laughter that leaves one breathless, will lead to the unexpected delights that uplift the
soul toward divinity.",
"LocalbookConfig_BookContent_191012": "<color=#dbc291ff><i>\"There is beauty in a stretch
of fabric, in the lines of a poem, and in a few notes in a song — Welcome to an era where the
idea of 'beauty' is absolutely worthless! How vulgar! How hopeless! How
sad!\"</i>\\n<align=\"right\">— Fashion Guide of the Galaxy <i>Chief Editor, Micheline von
Tarantino</i></align></color>\\n\\nIdrila witnessed the ultimate meaning of the existence of the
world through the ever-changing view of the universe, known to the rest as the existence of
\"beauty.\"\\nThe Aeon of Beauty suddenly vanished one day. It was just as mysterious as
when they first appeared.",
"LocalbookConfig_BookContent_191013": "<color=#dbc291ff><i>\"Hurry and shut your doors
and windows if shadows appear at the noontide horizon, for that is no early dusk but the
hungering Swarm.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nTayzzyronth, also known as the Imperator Insectorum, the
Sand King, and the creator of the Swarm Disaster.\\nAs the last member of the Coleoptera that
rules the land, a hunger for loneliness fueled the path of Tayzzyronth. Tayzzyronth
commenced an infinite duplication, bringing horrors of The Swarm upon the world.
Tayzzyronth, Tayzzyronths rather, fluttered across the worlds until their advances were halted
by fate.",
"LocalbookConfig_BookContent_191014": "<i><color=#dbc291ff>\"To stop questioning is to
ask pouring rain to relinquish its faith in the glittering stars. Open yourself to the roaring river of
metaphors, and you will find truth awaits, hiding at the end of the night sky, in the swirling rosy
storm of a bygone age.\"\\n<align=\"right\">—Sharon Leighton, Galactic Laureate Poet (Self-
Proclaimed)</align></color></i>\\n\\nIt takes a man foolish enough to think that humankind will
eventually exhaust the understanding of the universe. Many were led astray, for they sought to
produce prophecies based on their glimpse of the fabric of reality. Little did they know that the
universe knows no end and that the truth is nothing more than a fevered dream.\\n\\nTo
prevent the certainty that the Erudition brought about from destroying the possibilities
championed by Mythus, Mythus conjured the Fog of Thought and the Rain of Sensation to
reveal to the mortals the inexplicable truth through the four agents: Morph, Screen, Riddle, and
Mirage.",
"LocalbookConfig_BookContent_191015": "\\nIt is futile for mortal beings to try and understand
the will of the gods, just as a mayfly is irrelevant to a star. However, groups of people with the
same misconceptions began to form into a larger group, bringing unexpected value. They
progress from being familiar to having a common understanding, from harboring
misconceptions to it becoming their faith. As more become attracted to a certain group,
factions naturally form from within.\\n\\nRegardless of the size of factions, they all believe that
their faith bears the will of the Aeons. Countless factions even claim to be the emissaries of a
certain Aeon. Most of the Aeons have found no interest in the ways of these factions. Some,
however, find it extremely amusing to watch these ants in their fervent labor. They may provide
careful guidance, or create mysticism to alter the progress of the faction. This is their way of
influencing the world.\\n\\nThough most of the Aeons remain distant, the vast number of
factions have made the stars a lively place. They carry banners and flags, forming allies and
foes, fighting those who stand against their beliefs. The galaxy became a lively place indeed.",
"LocalbookConfig_BookContent_191016": "<color=#dbc291ff><i>\"Choo! Choo! Sit tight, no
one fight, warp jump watch your head. Choo! Choo! Seat belt, fasten-up, buffet car speeding
up!\"</i>\\n<align=\"right\">— Astral Express Safety Instructions (Pom-Pom
version)</align></color>\\n\\nAfter the fall of Akivili, the Aeon of the Trailblaze, their trailblazing
will was inherited by their followers, the Nameless, including the Astral Express that the Aeon
once rode on. However, as the Cancer of All Worlds continues to spread, the star rails that the
Express runs on also fell victim. The Express could barely run before the blight descended,
and had no choice but to run around when the rails became overly obstructed.\\n\\nIt remained
so for many years until a girl with red hair discovered its existence. She was fascinated by the
stories the engine and the star rails had in store. She spent countless hours repairing the
cracks and evening the dents, restoring the Express to its original form. The curious girl then
set foot into the Express and began her trailblazing voyage across the galaxy.\\n\\nThe Astral
Express made stops at every station, with passengers boarding and exiting along the way.
Many join and leave the Express' journey. The travelers come from different worlds, shoulder
different burdens, and heading to different destinations. However, while they are on the Astral
Express, they would share the same voyage. That is why Himeko and the Express do not
hesitate to open the doors to anyone willing to share this magical experience, regardless of
their agendas and intentions.",
"LocalbookConfig_BookContent_191017": "<i><color=#dbc291ff>\"...Blade, Silver Wolf, Sam...
The four mentioned above, dead or alive;\\nDo not hurt the Destiny's Slave, and do not let
them lose their ability of independent thinking.\"\\n<align=\"right\">— A wanted notice put out
by the Interastral Peace Corporation</align></color></i>\\n\\nIn a quiet moment in time, the
Cancer of All Worlds began to cause ripples across the stars, like a rock tossed into a pool of
water, and began to expand its influence. Before anyone noticed, this twisted and unknown
matter had already corrupted a great number of worlds, and the fancy colorful gem known as
the Stellaron was in its company.\\n\\nDeath and despair followed wherever the Stellaron went.
For many civilizations who have experienced the disasters it brings, the Stellaron was a
symbol of destruction. However, even knowing its destructive nature, the fearless few travel
between worlds to obtain the Stellaron. They call themselves the Stellaron Hunters.\\n\\nNo
one knows anything about the Stellaron Hunters aside from what they have done. Which Aeon
do they worship? What do they want with the Stellaron? With the galaxy filled with rumors
about them, only one thing is for certain: Though the Stellaron Hunters are few in numbers,
each of them holds incredible capacities and powers.",
"LocalbookConfig_BookContent_191018": "<color=#dbc291ff><i>\"Mysterious strangers were
seen to come and go in many worlds.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by
Adrian Spencer Smith</i></align></color>\\n\\nA thousand years ago, the Aeon Akivili
traversed across worlds, laying down the star rail that linked worlds together in the sea of
stars, and leaving behind countless legends about the universe and exploration. The brave
and curious were attracted by the tales of these adventures and followed the steps of the
Trailblaze, joining the god on their journeys to explore the Galaxy.\\n\\nThe adventurers called
themselves the Nameless. They rode in the Express created by Akivili, and set off on thrilling
adventures on the planets connected by the star rail. Legend has it that Akivili the Trailblaze
loved journeying with mortals. They and the Nameless would share wine from countless
worlds and sing songs composed by countless races. They would disguise the moving
Express as the trail of a shooting star and laugh at the people looking up in awe. However,
they would often get into deep trouble due to their recklessness, only to be saved by the
Aeon's power. Akivili formed a deep bond with their followers, and their adventures continued
to attract travelers to join the ranks of the Nameless.\\n\\nWhen Akivili fell, a group of loyal
Nameless carried on what the Aeon had started, continuing the exploration of the unknown.
They held the belief that one day the will of the Trailblaze will connect the entire universe. The
Astral Express that once carried Akivili and their followers still hurries between the stars till this
day. It is believed that the Express is powered by the heart of the deceased Aeon, and is
repairing with great difficulty the star rail contaminated by the unknown cancer.",
"LocalbookConfig_BookContent_191019": "<color=#dbc291ff><i>\"Fight together against
countless enemies. Be together through endless turmoil. Of the thousand lifespans
encountered, I take but one sip and leave the rest to its fate.\"</i>\\n<align=\"right\">— Worlds
History as a Mirror<i>, Xianzhou</i></align></color>\\n\\nIn an ancient era of legends, multiple
Xianzhou ships were tasked with voyaging across the stars to search for the miracle medicine
of immortality. The endless voyage took its toll on Xianzhou, wearing away its conviction and
shape over the long years, until their eventual encounter with Yaoshi. However, all that the fruit
of immortality brought upon them were sorrows, poverty, and endless war and death. It wasn't
until Lan, the Aeon of The Hunt, returned from the Abyss. Using gravity as bowstring and stars
as arrows, Lan shattered the Ambrosial Arbor and put the wickedness of the Abundance to an
end. After Xianzhou returned to the righteous path, it formed an alliance under the guidance of
The Hunt and formed a powerful army known as the Cloud Knights. The alliance's goals were
to patrol the world and eradicate all Abominations of Abundance, and put an end to the
corruption of the undead.\\n\\nOver the years, the Xianzhou Alliance landed on a great number
of worlds that used to enjoy the grace of gods. They eradicated countless undead
abominations. Any civilization that worshiped the Abundance had to consider the possible
threat of the Xianzhou destroying their planet. This kind of deterrence was precisely what the
Xianzhou Alliance is hoping to be. They want to be seen as the constant red line for those
greedy for immortality, becoming the price that none dares to pay.\\n\\nTo this day, countless
souls have gathered upon Xianzhou, all bearing the will of The Hunt and the intent of seeking
revenge on the ravaging Abundance. They will not rest until the complete eradication of the
Deathless Doom, and their galactic tours will not end.",
"LocalbookConfig_BookContent_191020": "<i><color=#dbc291ff>\"We do not heal the body,
nor free the soul. We do not covet life, nor shun death. We honor existence
itself.\"\\n<align=\"right\">— Murong, Doctor of Chaos</align></color></i>\\n\\n\"Existence is
nothing.\" When an organism has this thought and applies it as a guiding principle, it begins to
walk on the Path ruled by IX and receive the meaningless glares of the Aeon from some
distant void. This will usually have two outcomes: 1) The organism will devolve and truly
become nothing, becoming something called a Self-Annihilator. 2) The organism will be
captivated by the magnificence of the Aeon, thus becoming a Doctor of Chaos in their
spontaneous curiosity.\\n\\nDoctors of Chaos uphold a creed of saving the world: If they are
able to prove to IX that existence is more than nothing, they could free that large and lonely
soul from the depths of the void. What they try to prove is a paradox, and it cannot be done by
mortals, yet the Doctors of Chaos seem to enjoy trying — Because the moment they perceived
the worthlessness of life, that glance from the distant galaxy inspired within them a futile desire
to revolt against meaningless destiny.",
"LocalbookConfig_BookContent_191021": "<i><color=#dbc291ff>\"Device IX is real. Go find it!
There lies all of Dr. Primitive's secrets!\"\\n<align=\"right\">— Some Drunken Galaxy
Ranger</align></color></i>\\n\\nEverything in the universe is bound by the prison of Existence,
imprisoned by their body and mind and blinded by the world's appearance. Even the most
powerful beings cannot escape this reality. Matter, order, logic, and life... Everything that
makes up reality is one side of the coin. On the opposite side, there exists nihility. The two
balance each other to create the perfect universe.\\n\\nLegend has it, in the void of
nothingness that is difficult to be perceived by the material world, there lurks a mysterious
faction known as Device IX. Those who gaze into the void for a long time will gradually be
drawn to its dark energy, eventually passing through the Dark Web that separates reality from
nothingness. The legend has yet to be proven though.\\n\\nThe most prestigious geniuses
attempted to solve this mystery, challenging the organization with no results. Why was this
organization created? What are its goals? How many members does it have and what do they
do? Does... Device IX truly exists? The answer is as void as the question itself.",
"LocalbookConfig_BookContent_191022": "<color=#dbc291ff><i>\"One flower blooms, while
thousands more wrinkle. Bones tell no tales, to Abundance most
fickle.\"</i>\\n<align=\"right\">— Worlds History as a Mirror,
<i>Xianzhou</i></align></color>\\n\\nThe Denizens of Abundance create poetry and art in the
name of their beloved god, spreading love and kindness of Yaoshi throughout the universe. In
the world blessed by Yaoshi, the water never runs dry and creatures are free from the cruel
binds of time. Life is free to bloom as it sees fit. In the world blessed by Yaoshi, age is but a
number and mortals are not afraid of aging and death. They enjoy their lives to the
fullest.\\n\\nThough its denizens come from different worlds, they all tell the same story:
Thousands of years ago, war ravaged their lands. The short lives of mortals bred greed and
fear, which gave rise to plunder and tyranny. As demons and plagues ran rampant, the very
fate of this world and its denizens were at stake... until a kind god descended and planted a
flower seed as warm as the sunshine. The moment the seed touched the earth, the whole
world was transformed. Parched soil began to heal and muddy waters became clear; men and
women tortured by wounds and disease were no longer in pain; people's hearts were no
longer filled by sorrow. Mortals discarded their blood-stained weapons and began praising the
blessings from the Abundance...\\n\\nYaoshi ended the suffering of these worlds and bestowed
upon mortals body and soul that could withstand the corrosion of time. In return, the Denizens
of Abundance made Yaoshi's name known to the universe to show their gratitude. Rumors
started to spread that certain hunters who roam between worlds regard Yaoshi as evil and
their creation defiled creatures. The Denizens will not tolerate such blatant blasphemy. The
heathens must pay.",
"LocalbookConfig_BookContent_191023": "Conflict and turmoil linger everywhere in an
already short life span. The lust and ambitions of the living continuously spark conflict and
disaster. The transience of life has driven many ordinary people into madness. In order to
escape the pain and burden that mortality has brought upon civilization, worlds upon worlds
have sent out faithful emissaries of the Abundance in hopes of finding the famous Yaoshi and
acquiring the elixir of immortality.\\n\\nThese Elixir Seekers all come from different
backgrounds. Some are royals with the command of an entire fleet, while some are just lonely
travelers who have nothing but themselves. What they do have in common, however, is the
obsession over immortality. The Xianzhou Alliance has repeatedly warned blind followers that
there is a cost that lies behind the blessings of the Abundance. However, their warnings have
always fallen on deaf ears. Arrogance and fear have always trumped the voice of reason,
pushing Elixir Seekers further on their fruitless voyage.\\n\\nAmong the vast number of Elixir
Seekers, how many have seen the face of the Abundance? How many can succeed in
returning to their civilization with the supposed medicine of salvation? Sadly, these immortality-
seeking voyagers have chosen to ignore the harrowing wails of the long-lived monsters that
have terrorized the universe.",
"LocalbookConfig_BookContent_191024": "<color=#dbc291ff><i>The emissary in black asked,
\"For what purpose do you live?\" He could only give a vague and obscure response, even
after thinking about it for a while. A deadly smile appears across the emissary's face. \"Let me
put it another way, why are you alive?\"</i>\\n<align=\"right\">— Fables About the Stars <i>by
Adrian Spencer Smith</i></align></color>\\n\\nNanook, the Aeon of Destruction, commands a
vast legion that brings chaos and destruction to the world. Loyal followers of Nanook have
embarked on the Path of Destruction, placing themselves at the absolute opposite of life and
civilization. They are known as the Antimatter Legion that spreads terror throughout the
universe.\\n\\nThe fiercest races of the universe act as vanguards for the legion. There are
also evil strategists who plot out the destruction of worlds and act as the brains of the legion.
Innocent new worlds are ruthlessly destroyed, while proud and mature civilizations are forced
to learn humility while on the brink of collapse. The will of Destruction will only slow down when
faced with a dying world. The legion roams the shattered planet, devouring the chaotic energy
emitted by the process of decay. Only when the last flame of civilization has been extinguished
will they leave contently to search for their next target.\\n\\nWorlds swept by the tide of the
legion ask helplessly in their dying moments, \"why?\" Amidst the cries of despair, the
countless evils in the legion sneer so heinously that even the stars shudder. It is said that
sometimes the shadow of Nanook emerges from the starry sky to witness the tragic end of
another world.",
"LocalbookConfig_BookContent_191025": "<color=#dbc291ff><i>\"The world is in harmony
and the stars shine bright. Praise the Lord's boundless virtue! All humans are brethren and all
things are connected. The winds of blessing sweep across the
lands!\"</i>\\n<align=\"right\">— Odes of Harmony<i>, VII</i></align></color>\\n\\nIn the vision
of the Harmony, glamorous civilizations in the universe will become brothers and sisters,
singing a hymn of unity and enjoying harmony. The whole universe will become a peaceful
entity, with no disagreements nor worries of the future.\\n\\nUnder the loving light of the Aeon
Xipe, the chosen few formed the Family. They came from different worlds and civilizations, but
became a tight family. There are no conflicts or disputes among its members, only eternal love
and joy. It is a loving family found nowhere else in the universe.\\n\\nThe Family calls out to
other worlds with their song, encouraging them to embrace the Harmony. Whenever new
worlds accepted the blessing of Xipe, the Family will celebrate and rejoice and work even
harder at praising the Aeon's kindness. But not every blessed world can become a member of
The Family — Few would mention the civilizations that perished out of stupidity or hubris.
People are also curious whether any members of the Family had grown tired of the one and
voluntarily abandoned the Path of Harmony? In the face of such a question, the Family smiles
and replies \"Never.\"",
"LocalbookConfig_BookContent_191026": "<color=#dbc291ff><i>\"Into the hallowed halls step
pride, ardor, and reason, traversing the length of a corridor etched with the inscription of
knowledge and truth, transmuting into the embodiment of lowliness, apathy, and
frenzy.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nNous stays in a corner of the galaxy, working out the equations
of the universe made up of trillions of variables and deriving the unknown laws of imaginary
numbers. Once in a while, a spark of intelligence flashes in a mortal world. The Aeon of
Erudition sends a signal to its source, inviting geniuses to join in the search for answers to the
universe.\\n\\nMany people misinterpret the signal, thinking the invitation to the Genius Society
merely represents the favor and approval of the Aeon. Then, they proudly continue to devote
themselves to their studies, unaware that the solution to the problems that they have spent
their whole lives searching for had already been solved by Nous thousands of years ago.
There are also those who rejoice, thinking they have already reached greatness and had
created priceless asset of civilization with their diligence and wisdom. They were sure that their
life's achievements deserve Nous's approval. These geniuses were eager for a response from
Nous, but the Erudition has no time to appreciate the insignificant achievements of mere
mortals. Their silence was deafening.\\n\\nOnly very few can ascertain Nous's intentions. They
humbly ask questions and seek guidance from the Erudition. These enlightened few then
disappear from the world, only leaving behind their world-shattering answers. \"The answer to
the universe is beyond the limits of mortal wisdom.\" — Only geniuses who can clearly
acknowledge this conclusion can break free from the shackles of worldly curiosity, becoming
true members of the Genius Society.",
"LocalbookConfig_BookContent_191027": "<color=#dbc291ff><i>\"The universe is vast, and
knowledge is universal. Both the genius and the mediocre have their own way of
living.\"</i>\\n<align=\"right\">— How I Joined the Genius Society and Became Enlightened
<i>by Herta</i></align></color>\\n\\nOnly the cream of the crop can become members of the
Genius Society, but the Intelligentsia Guild wastes not. The Guild is willing to accept all beings
from the infinite universe who seek to learn, as well as providing all that is needed for the full
pursuit of knowledge.\\n\\nThe Intelligentsia Guild advocates that \"all knowledge must be
circulated like currency.\" Therefore, although there are different schools that specialize in
different subjects within the Guild, everyone is actively engaged with one another with no
isolationism. Members trade knowledge for wisdom and formulas for recipes, seeking to
achieve mastery. Each school, like a business, pays for itself, and academic circulation
maximizes the efficiency of the economic model.\\n\\nSome of the elders in the Genius Society
think the Intelligentsia Guild to be laughing stock. However, as an open academic
organization, the Intelligentsia Guild was above such mockery. After a long period of research
and exploration, its members have reached a consensus that \"the only way to transcend the
limitations of the individual is to have an academic network of mutual learning.\"",
"LocalbookConfig_BookContent_191028": "<color=#dbc291ff><i>\"The foolish have their wall
of flesh, and the greedy have their wall of riches. When the end comes, they will all turn to
ash.\"</i>\\n<align=\"right\">— Life Is Too Short <i>by
Anonymous</i></align></color>\\n\\nLegend has it, the Aeon of Preservation, Qlipoth, is the
oldest Aeon. Silent and mighty, Qlipoth built a light-years long barrier around the galaxy, never
engaging in any trivial conflicts or badgering with the other Aeons.\\n\\nCivilizations across the
galaxy speculate on the motive of Qlipoth. One said the ancient Aeon foresaw a disaster that
could obliterate the galaxy, so Qlipoth built a barrier to protect the worlds; one said Qlipoth was
willing to slave for other Aeons and was ordered to build walls for them. There is no way to
verify the truth, but Qlipoth's tireless actions moved the mortals. They spontaneously gathered
in groups to build a barrier to protect their planet. Some Architects have claimed to feel the
protective gaze of the Aeon upon them. They liken it to a gaze of approval, tinged with the
warmth of the forge and the smell of lime.\\n\\nThe annihilation of a single star can devastate
planets thousands of light-years away, pushing them to the precipice of extinction. On rare
occasions, worlds are saved only by the walls their denizens have built. People who survived
their demise no longer mocked the stubbornness of the Architects. Instead, they joined them,
never to question their motives or meaning of Preservation ever again.",
"LocalbookConfig_BookContent_191029": "<i><color=#dbc291ff>\"With all due respect, is
there anyone in the universe more enlightened than our chairman, Qlipoth? Qlipoth
acquiesces in all our business decisions, never asking or questioning why.
<align=\"right\">How great a privilege! How great a trust!\"\\n— Oswaldo Schneider, Head of
Interastral Peace Corporation Marketing Development Division, Level
P<unbreak>47</unbreak></align></color></i>\\n\\nTo outsiders, the IPC is an enormous
consortium advocating free trade. From a business perspective, the IPC is a business that
issues money and monopolizes resources. From a startup perspective, the IPC is a selfless
backing, dedicated to the Aeon of Preservation.\\n\\nWhen many astral citizens talk about the
IPC, they talk about its ubiquitous merchandise and logo. It's as if \"The IPC exists whenever
there is a transaction.\" In fact, almost all business transactions in the galaxy are based on the
credit system created by the IPC. If one were to compare interastral trade to a sports
competition, the IPC would be the top athletes as well as the sports, the venue, and the rules
themselves.\\n\\nIts absolute dominance over wealth and relentless expansion has given the
IPC the image of a business dictatorship. But the IPC pays little attention to lowly ambitious
such as dictatorship, because its spirit hasn't wavered since its creation:\\n\\nGive everything
to the Amber Lord, Qlipoth.",
"LocalbookConfig_BookContent_191030": "<i><color=#dbc291ff>\"Human desires are
complex... twisted... and even ugly. By contrast, the aesthetics of the Swarm and legion are so
pure. It's... admirable.\"\\n<align=\"right\">— Some scientist, before he went
mad</align></color></i>\\n\\nLife is born of an instinctive desire to reproduce, and the senses
and spirit are only unintended byproducts created when carrying out the basic instinct of
reproduction. Those who don't submit to their primal desire claim to be wise, unaware that they
are already considered food for the offspring of Tayzzyronth, the Aeon of Propagation, the
Father of the Swarm. The multitudes of the Swarm King's offspring can cover the starry night,
their antenna long enough to measure the galaxy. Worlds fearfully call the self-replicated
chaos as — The Swarm.\\n\\nSpirit, soul, technology, philosophy... In the thousand compound
eyes of Tayzzyronth, the universal laws pursued by all intelligent races are but a side effect of
the ultimate goal of reproduction. The Swarm doesn't seek a following, for worship itself is an
unnecessary desire. Only the flying creatures that succumb to the primal instinct will be
attracted to its self-replicating nature, transforming to be part of the Swarm after becoming its
food.\\n\\nEven without their king, The Swarm continues expanding at an incalculable rate,
bringing fear and disaster to worlds chosen as their nests.",
"LocalbookConfig_BookContent_191031": "<color=#dbc291ff><i>\"For people who spend their
lives in the desert, even the fleeting memory of aquatic life is
priceless.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nTo think is to exist, and memories are proofs of that. All things
that make up the material world will eventually perish, but they can live on in another way —
through Remembrance.\\n\\nContrary to popular belief that memory is mixed with the
imaginary, Memokeepers from the Garden of Recollection believe reality and imagination to be
a myth. What is absolutely real and immortal in the universe that is constantly reincarnating?
Even stars die and black holes evaporate. On a cosmic scale, they vanish in a breath. In this
flood of time and life, the only treasure is the memory that proves the existence of
people.\\n\\nMemokeepers from the Garden of Recollection are dedicated to preserving and
sharing memories. Enlightened by their master Fuli, Memokeepers shed their mortal flesh and
live on in spirit. With this unique gift, they can freely traverse between worlds, unconstrained
by physical limits. Memokeepers often disguise themselves as native people of the worlds they
visit. They trade, copy, steal, deceive... using every means necessary to collect precious
memories.",
"LocalbookConfig_BookContent_191032": "<i><color=#dbc291ff>\"Worthless memories wash
away in time, like tears in rain...\"\\n<align=\"right\">— From the memories of Roy Hampton
before execution, <unbreak>2053</unbreak> AE</align></color></i>\\n\\nIn the Garden of
Recollection where memories of the universe are sought and kept, hides a group of extreme
Memokeepers who view the marks of existence differently from their colleagues. Instead of
treasuring all that has taken place, they believe that there are different qualities and priorities
of memories in the world, and that the vacancy of the sacred grounds created by Fuli should
not be taken up by worthless memories.\\n\\nThe Cremators believe that they bear the sacred
duty of filtering memories for the Aeons. They steal the stored memories that Memokeepers
have gathered and rank them in order of importance. The ones that they deem worthy are
returned to the collection, whereas the ones deemed unworthy are destroyed, never to be
found again.\\n\\nThe Cremators claim that they are cleaning out the garbage, all in hopes of
relieving some of Fuli's burdens, and contributing to the glorious sacred grounds of
remembrance. However, the Garden of Recollection scoffed and saw no reason for their
actions, for the smallest shard of memory in the universe holds just as great of importance as
the grandest of feats. No mortal has the right to judge the value of any piece of memory.",
"LocalbookConfig_BookContent_191033": "<i><color=#dbc291ff>\"They do not laugh, only cry.
The more they cried, the harder I laughed. I laughed and laughed until tears fell down my face,
and you know what Mourning Actors did? They handed me a tissue.\"\\n<align=\"right\">— A
Masked Fool with no name</align></color></i>\\n\\nMourning Actors are firm believers against
Elation. They believe life is full of ups and downs, that agony makes people mature but fleeting
joy only offers hopeless temptation. Cheap entertainment is a narcotic for humans to lose
themselves in. All beings should renounce joy and endure grief to temper their spirits. To this
end, these people have formed an organization.\\n\\nThe Actors ride a gondola that spans the
stars. They collect and wear faces and masks from different worlds, symbolizing the races that
have passed and those that have not. At the same time, they have also recorded sorrows of
intelligent life. They compose magnificent tragedies for heroes entering the end and sing
graceful elegies for dying stars.\\n\\nMourning Actors advocate celibacy and penance, hoping
this opposite Path will dilute the Aeon of Elation's sweet allure to the universe.\\n\\nHowever,
joy and sadness are two sides of the same coin. Their very essence is engraved into souls of
all beings. The Aeon of Elation sees the potential strength in the beauty of tragedy. Perhaps
out of fondness for dark humor, Aha blessed these people with the astral power, playfully
helping them spread their renouncement of joy across many galaxies.",
"LocalbookConfig_BookContent_191034": "<i><color=#dbc291ff>\"Even an organization like
the Masked Fools sing praises of their Aeon. The Aeon will never give you up, never let you
down, or run around and desert you. They will never make you cry, say goodbye, or tell a lie
and hurt you.\"\\n<align=\"right\">— Ast Rickley, super popstar of the Epsilon XII
Galaxy</align></color></i>\\n\\nThe Masked Fools tell a parable of the birth of their beloved
Aeon. When the Aeon of Elation climbed to the highest branch on the Tree of Existence, they
saw the cold and despicable void, the stars operating like machinery, and how the meaning of
all things bows before nothingness. They continued looking until they saw a baby fall to the
ground and cry because it had been wronged. The Aeon burst into laughter, laughter so clear
it tore through the cold universe and still reverberates through the universe today.\\n\\nThe
Fools believe that the truth of the world is a joke, and that the ultimate meaning of all things
lies in mere laughter. The universe is merciless, but there is joy to eliminate pain, dilute
sorrow, resist nothingness, and heal wounds. Laughter, the gift of intelligent races, is the only
answer.\\n\\nMasked Fools are extremely radical when it comes to their belief amongst the
followers of Elation. In their pursuit of pleasure, they do whatever it takes to find it, often
causing havoc wherever they go. They laugh at heroes for self-righteousness, kings for lust for
power, lovers for infatuation, and scholars for overthinking. Their goal is to stir the stagnant
pool of life to create surges and change. It is only then that the Fools derive their greatest
pleasure. It would be a welcome sight if someone could turn the tables on them.",
"LocalbookConfig_BookContent_191035": "<color=#dbc291ff><i>\"History really is not mired in
truth, reality can be distorted; we shouldn't let the past stay in the past, but instead in the
present, where everyone can embellish it.\"</i>\\n<align=\"right\">— The Five Millennia Void
<i>by History Fictionologist Luddokan</i></align></color>\\n\\nThere is evidence that History
Fictionologists are a group of Emanators that were enlightened by Aeons. They often plunge
into the sea of stars alone, traveling planet to planet with the sole purpose of fabricating,
obscuring, and destroying the local history. History Fictionologists believe that the past
determines the future — when a civilization's history is definite, its future development is
doomed as all possibility is eliminated, leaving only a sad and rigid path forward. In order to
save these worlds from the sad fate of objectivity, History Fictionologists, under the directive of
Enigmata, are determined to shroud the universe in mystery.\\n\\nHistory Fictionologists carry
out their mission of destroying history alone and decisively, with an altruism that is difficult to
comprehend. Their views are poorly understood by most, and their blatant hatred of objective
facts is somewhat extreme. Many worlds are beginning to realize the irreversible, intangible
damage that these Emanators of Enigmata have caused to culture. Across the galaxy, History
Fictionologists have a reputation comparable to that of the Antimatter Legion. The Intelligentsia
Guild has publicly denounced them: The Antimatter Legion destroys matter, but the History
Fictionologists destroy the very universe itself.",
"LocalbookConfig_BookContent_191036": "<i><color=#dbc291ff>\"You know what I know, and
you don't say what I don't say. What am I?\"\\n<align=\"right\">— Riddler Baden Babbibalo
Bala</align></color></i>\\n\\nThe Enigmata has a large number of followers, with The Riddlers
being a prominent group. They were once palace hall poets, chiaroscuro painters, masters of
disguise, or occult monks. While having reached great heights in their respective fields, after
coming into contact with the Aeons, they turned into an incomprehensible group of people who
spouted ridiculousness and wrote falsehoods.\\n\\nWhere the History Fictionologists are
devoted to the mystification of history, The Riddlers are obsessed with destroying the certainty
of language. Words used to express meaning are gradually obfuscated in the mouths of The
Riddlers. They deconstruct texts, abuse metaphors, change word orders, tamper with
semantics, and transform otherwise precise language into something beyond
recognition.\\n\\nWhile The Riddlers are not as grandiose as History Fictionologists, their
actions still have a subtle but huge impact on the universe. Why is it so hard to find a pure and
precise language in the galaxy these days? That is another riddle left by The Riddlers.",
"LocalbookConfig_BookInsideName_190101": "Floriography Manual Attached to a Bouquet",
"LocalbookConfig_BookInsideName_190102": "Remnants of a Barista's Handbook",
"LocalbookConfig_BookInsideName_190103": "<i>Miner's Safety Manual</i>",
"LocalbookConfig_BookInsideName_190104": "Solwarm Festival Celebration Plans",
"LocalbookConfig_BookInsideName_190105": "Mining Equipment Order List",
"LocalbookConfig_BookInsideName_190106": "<i>Tempering Workshop: A Fresh Start!</i>",
"LocalbookConfig_BookInsideName_190107": "Notice Under Bridge",
"LocalbookConfig_BookInsideName_190108": "<i>Family Secret: Spicy Puffy
Mushrooms</i>",
"LocalbookConfig_BookInsideName_190109": "Great Mine Shift Board",
"LocalbookConfig_BookInsideName_190110": "Issue <unbreak>205</unbreak>",
"LocalbookConfig_BookInsideName_190111": "Page 1",
"LocalbookConfig_BookInsideName_190112": "Page 2",
"LocalbookConfig_BookInsideName_190113": "Page 3",
"LocalbookConfig_BookInsideName_190114": "Page 1",
"LocalbookConfig_BookInsideName_190115": "Page 2",
"LocalbookConfig_BookInsideName_190116": "Page 3",
"LocalbookConfig_BookInsideName_190117": "Wildfire Flier",
"LocalbookConfig_BookInsideName_190118": "Miners' Ultimatum",
"LocalbookConfig_BookInsideName_190119": "Great Mine Code of Conduct",
"LocalbookConfig_BookInsideName_190120": "Customer Notice From Balaway the Miner's
Lamp",
"LocalbookConfig_BookInsideName_190121": "Ice Storm Causes",
"LocalbookConfig_BookInsideName_190122": "Mythological Tales",
"LocalbookConfig_BookInsideName_190123": "Explanation",
"LocalbookConfig_BookInsideName_190124": "Message For New Repairers",
"LocalbookConfig_BookInsideName_190125": "Interview on Daily Life Before the Solwarm
Festival",
"LocalbookConfig_BookInsideName_190126": "Fashion Brand \"Suburbia\"",
"LocalbookConfig_BookInsideName_190127": "Mine Poison Antidote Inhalant Manual",
"LocalbookConfig_BookInsideName_190128": "Part I",
"LocalbookConfig_BookInsideName_190129": "Part II",
"LocalbookConfig_BookInsideName_190130": "Part III",
"LocalbookConfig_BookInsideName_190131": "Part IV",
"LocalbookConfig_BookInsideName_190132": "A Letter Pieced Together",
"LocalbookConfig_BookInsideName_190133": "Snapper Jam Appetizer",
"LocalbookConfig_BookInsideName_190134": "The Traveler Who Survived the Blizzard",
"LocalbookConfig_BookInsideName_190135": "Salmon Bread",
"LocalbookConfig_BookInsideName_190136": "Oratorio \"Supreme Guardian\" Premiere
Spectacular",
"LocalbookConfig_BookInsideName_190137": "Rye Bread Soda Iceberg",
"LocalbookConfig_BookInsideName_190138": "Bellerain Petroleum Jelly",
"LocalbookConfig_BookInsideName_190139": "Dreamland Analysis",
"LocalbookConfig_BookInsideName_190140": "Time Change Notice For Oratorio Rehearsal",
"LocalbookConfig_BookInsideName_190141": "Belobog Sausage",
"LocalbookConfig_BookInsideName_190142": "A Child's Letter",
"LocalbookConfig_BookInsideName_190143": "Part I",
"LocalbookConfig_BookInsideName_190144": "Part II",
"LocalbookConfig_BookInsideName_190145": "Recipe: Crystal Lizard Satay",
"LocalbookConfig_BookInsideName_190146": "The Seven Wonders of Belobog",
"LocalbookConfig_BookInsideName_190147": "Herta Asset Damage Evaluation List",
"LocalbookConfig_BookInsideName_190148": "Galaxy Public Service Award",
"LocalbookConfig_BookInsideName_190149": "Notice of Ad Hoc Transfer",
"LocalbookConfig_BookInsideName_190150": "Letter From the Comet Hunter (I)",
"LocalbookConfig_BookInsideName_190151": "Letter From the Comet Hunter (II)",
"LocalbookConfig_BookInsideName_190152": "Letter From the Comet Hunter (III)",
"LocalbookConfig_BookInsideName_190153": "Comet Hunter's Treasure (I)",
"LocalbookConfig_BookInsideName_190154": "Comet Hunter's Treasure (II)",
"LocalbookConfig_BookInsideName_190155": "Comet Hunter's Treasure (III)",
"LocalbookConfig_BookInsideName_190156": "Comet Hunter's Treasure (IV)",
"LocalbookConfig_BookInsideName_190157": "Kapo-Kali Secret Recipe",
"LocalbookConfig_BookInsideName_190158": "Species of the Galaxy: Wubbaboo",
"LocalbookConfig_BookInsideName_190159": "Xin<unbreak>-41</unbreak> Homeward Cloud
Messaging",
"LocalbookConfig_BookInsideName_190160": "Researcher Eikura Shuu's Diary",
"LocalbookConfig_BookInsideName_190161": "Observation on Wubbaboo Behavior",
"LocalbookConfig_BookInsideName_190162": "Fragments of <i>Herta Research Atlas Volume
7: Traffic</i>",
"LocalbookConfig_BookInsideName_190163": "Researcher Profile: Gunn",
"LocalbookConfig_BookInsideName_190164": "Researcher Profile: Hosea",
"LocalbookConfig_BookInsideName_190165": "Researcher Profile: Eikura Shuu",
"LocalbookConfig_BookInsideName_190166": "Bye, Herta",
"LocalbookConfig_BookInsideName_190167": "Letter From Locus Silentii",
"LocalbookConfig_BookInsideName_190168": "<i>Intelligentsia Guild</i>",
"LocalbookConfig_BookInsideName_190169": "<i>Interastral Peace Corporation</i>",
"LocalbookConfig_BookInsideName_190170": "<i>Preface</i>",
"LocalbookConfig_BookInsideName_190171": "<i>Genius Society</i>",
"LocalbookConfig_BookInsideName_190172": "Space Station Love Poems (I)",
"LocalbookConfig_BookInsideName_190173": "Space Station Love Poems (II)",
"LocalbookConfig_BookInsideName_190174": "Space Station Love Poems (III)",
"LocalbookConfig_BookInsideName_190175": "Signal Log: <unbreak>2157</unbreak> AE,
Months <unbreak>40</unbreak>-<unbreak>43</unbreak>",
"LocalbookConfig_BookInsideName_190176": "Signal Log: <unbreak>2157</unbreak> AE,
Months <unbreak>44</unbreak>-<unbreak>47</unbreak>",
"LocalbookConfig_BookInsideName_190177": "Signal Log: <unbreak>2157</unbreak> AE,
Months <unbreak>48</unbreak>-<unbreak>51</unbreak>",
"LocalbookConfig_BookInsideName_190178": "Chapter 1: Far From Home (I)",
"LocalbookConfig_BookInsideName_190179": "Chapter 2: Frozen City (I)",
"LocalbookConfig_BookInsideName_190180": "Chapter 2: Frozen City (II)",
"LocalbookConfig_BookInsideName_190181": "Chapter 2: Frozen City (III)",
"LocalbookConfig_BookInsideName_190182": "Chapter 4: Spring Pasture (I)",
"LocalbookConfig_BookInsideName_190183": "Chapter 5: Water Prison (I)",
"LocalbookConfig_BookInsideName_190184": "Chapter 6: Lava Kingdom (I)",
"LocalbookConfig_BookInsideName_190185": "Chapter 6: Lava Kingdom (II)",
"LocalbookConfig_BookInsideName_190186": "Final Chapter - Satelleden (I)",
"LocalbookConfig_BookInsideName_190187": "Letter Attached to a Package",
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"LocalbookConfig_BookInsideName_190210": "A Good Establishment Births Generations of
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"LocalbookConfig_BookInsideName_190218": "Venerable Guards Will Defend Us From
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"LocalbookConfig_BookInsideName_190219": "Dreamchaser's Letter",
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"LocalbookConfig_BookInsideName_190239": "Brothers in Court, Goethe Mansion Sealed
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"LocalbookConfig_BookInsideName_190245": "Page One",
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"LocalbookConfig_BookInsideName_190248": "Page One",
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"LocalbookConfig_BookInsideName_190258": "The startaro bubble tea tastes horrible.",
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"LocalbookConfig_BookInsideName_190388": "Thousand-Handed Merciful Medicus'
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"LocalbookConfig_BookInsideName_190392": "History of the Xianzhou: Three Sufferings —
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"LocalbookConfig_BookInsideName_190394": "Summary of the Chronicles of the Sky-Faring
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"LocalbookConfig_BookInsideName_190417": null,
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"LocalbookConfig_BookInsideName_190449": "Report: A Rare Plant Specimen",
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"LocalbookConfig_BookInsideName_190454": "Hook's Resume",
"LocalbookConfig_BookInsideName_190455": "Gepard's Resume",
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"LocalbookConfig_BookInsideName_190458": "Cold Foods, Heliobi, and Injustice: A Study of
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"LocalbookConfig_BookInsideName_190459": "The Account of Preceptor Sutuan Crafting a
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"LocalbookConfig_BookInsideName_190460": "Artisan Congyan's Stone Engraving",
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"LocalbookConfig_BookInsideName_190462": "Shredded Notes of Scholar Bernini",
"LocalbookConfig_BookInsideName_190463": "Vidyadhara Elegy: Insight on \"Six Charioteers
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"LocalbookConfig_BookInsideName_191003": "The Destruction — Nanook",
"LocalbookConfig_BookInsideName_191004": "The Hunt — Lan",
"LocalbookConfig_BookInsideName_191005": "The Erudition — Nous",
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"LocalbookConfig_BookInsideName_191009": "The Abundance — Yaoshi",
"LocalbookConfig_BookInsideName_191010": "The Voracity — Oroboros",
"LocalbookConfig_BookInsideName_191011": "The Elation — Aha",
"LocalbookConfig_BookInsideName_191012": "The Beauty — Idrila",
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"LocalbookConfig_BookInsideName_191014": "The Enigmata — Mythus",
"LocalbookConfig_BookInsideName_191015": "Faction Overview",
"LocalbookConfig_BookInsideName_191016": "Astral Express — Trailblaze",
"LocalbookConfig_BookInsideName_191017": "Stellaron Hunters — ???",
"LocalbookConfig_BookInsideName_191018": "The Nameless — Trailblaze",
"LocalbookConfig_BookInsideName_191019": "Xianzhou Alliance — Hunt",
"LocalbookConfig_BookInsideName_191020": "Doctors of Chaos — Nihility",
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"LocalbookConfig_BookInsideName_191022": "Denizens of Abundance — Abundance",
"LocalbookConfig_BookInsideName_191023": "Elixir Seekers — Abundance",
"LocalbookConfig_BookInsideName_191024": "Antimatter Legion — Destruction",
"LocalbookConfig_BookInsideName_191025": "The Family — Harmony",
"LocalbookConfig_BookInsideName_191026": "Genius Society — Erudition",
"LocalbookConfig_BookInsideName_191027": "Intelligentsia Guild — Erudition",
"LocalbookConfig_BookInsideName_191028": "The Architects — Preservation",
"LocalbookConfig_BookInsideName_191029": "Interastral Peace Corporation —
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"LocalbookConfig_BookInsideName_191030": "The Swarm — Propagation",
"LocalbookConfig_BookInsideName_191031": "Garden of Recollection — Remembrance",
"LocalbookConfig_BookInsideName_191032": "The Cremators — Remembrance",
"LocalbookConfig_BookInsideName_191033": "Mourning Actors — Elation",
"LocalbookConfig_BookInsideName_191034": "Masked Fools — Elation",
"LocalbookConfig_BookInsideName_191035": "History Fictionologists — Enigmata",
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"Login_KickedOff": "Account logged in on another device. This device will be forced to log off.",
"MTP_KickOff": "The game stopped unexpectedly. Please uninstall all game mods and
assistant-type softwares before relaunch.",
"MailDetail_101": "Some items couldn't be claimed because your inventory is full. Please clear
your inventory and try again!",
"MailDetail_102": "Leaving so soon, {NICKNAME}? We have sent you a mail and attached
your payment for testing Simulated Universe. Please do check if you've received it. Hope to
see you soon.",
"MailDetail_103": "Dear Trailblazer:\\nThe \"Nameless Honor\" event has ended.\\nAs you had
unclaimed rewards at the time of the event's closure, we are now re-issuing you these rewards
via this mail. Please claim them on time.",
"MailDetail_104": "Passenger {NICKNAME}, it's your birthday today — you filled in this date on
your Trailblazer Profile. As the conductor, of course Pom-Pom will remember this. The Astral
Express has always been a place of unity and friendship, so we have to celebrate a
memorable date like this. Take this special present. Remember, even though we all started
from a different place, the Astral Express will always open its doors to you as long as you hold
true to the trailblazing dream!\\nP.S.: This is not made with the Omni-Synthesizer, so take
good care of this!",
"MailDetail_105": "Dear Interastral Peace Mall Customer:\\n\\nAccording to a proposal raised
by the Interastral Peace Mall branch and agreed by the Business Consolidation Department
headquarter, we have now returned the rebate you are due in relation to purchases during the
top-up rebate event. We thank you for your participation and support during the Final Closed
Beta!\\n\\nPlease find attached in this mail the supplies we provided with all our
heart.\\n\\nYours Sincerely",
"MailDetail_106": "\"<ActivityPanelID#{0}></ActivityPanelID>\" limited-time event is about to
finish. Please take part in the event promptly to get limited-time event rewards!",
"MailDetail_107": "Hello, Trailblazer!\\nThank you for boarding the Astral Express. Here are the
pre-registration and social media follower milestone rewards from Pom-Pom. Thank you for
your support towards Honkai: Star Rail!\\nNow, let us depart and embark on a never-before-
seen galactic adventure!",
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"MailSender_102": "Herta",
"MailSender_103": "Astral Express Crew",
"MailSender_104": "Pom-Pom",
"MailSender_105": "Interastral Peace Corporation: Business Consolidation Department",
"MailSender_106": "System Mail",
"MailSender_107": "Pom-Pom",
"MailSender_108": "System Mail",
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"MailSender_110": null,
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"MailTitle_101": "Claim item",
"MailTitle_102": "The Agreed Payment",
"MailTitle_103": "Notice — Unclaimed Rewards in \"Nameless Honor\"",
"MailTitle_104": "Happy birthday!",
"MailTitle_105": "Interastral Peace Mall: Rebate Notice",
"MailTitle_106": "\"<ActivityPanelID#{0}></ActivityPanelID>\" Limited-Time Event Is About to
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"MailTitle_107": "Honkai: Star Rail pre-registration and social media follower rewards",
"MailTitle_108": "Nameless Honor Event Ending",
"MailTitle_109": null,
"MailTitle_110": null,
"MailTitle_111": null,
"Mail_New_Receive_Btn": "New mail,
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"Mail_achievement": "Attachments",
"Mail_delete": "Delete",
"Mail_delete_all": "Delete Read",
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"MainMission_Name_1010204": "Everwinter Night",
"MainMission_Name_1010205": "Everwinter Night",
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"MainMission_Name_3011406": "All About Tamila",
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"MainMission_Name_8000102": "Cosmic Warfare",
"MainMission_Name_8000105": "Cosmic Warfare",
"MainMission_Name_8000131": "Take a picture of a trash can in the master control zone",
"MainMission_Name_8000132": "Take a picture of a Space Anchor in the Master Control
Zone",
"MainMission_Name_8000133": "Take a picture of a Food Order Robot in the master control
zone",
"MainMission_Name_8000134": "Take a picture of a square flower pot in the master control
zone",
"MainMission_Name_8000135": "Take a picture of the Internal Purchase Officer in the master
control zone",
"MainMission_Name_8000136": "Take a picture of a satellite remote sensing device in the
Master Control Zone",
"MainMission_Name_8000137": "Take a picture of a triangular table in the master control
zone",
"MainMission_Name_8000138": "Take a picture of a space station ad in the master control
zone",
"MainMission_Name_8000139": "Take a picture of Herta's Office in the master control zone",
"MainMission_Name_8000151": "Look for the \"hacking callcard\" graffiti in the base zone",
"MainMission_Name_8000152": "Look for the \"bitmap explosion\" graffiti in the base zone",
"MainMission_Name_8000153": "Look for the \"Level <unbreak>999</unbreak>\" graffiti in the
base zone",
"MainMission_Name_8000154": "Look for the \"hacking callcard\" graffiti in the supply zone",
"MainMission_Name_8000155": "Look for the \"bitmap explosion\" graffiti in the supply zone",
"MainMission_Name_8000156": "Look for the \"Level <unbreak>999</unbreak>\" graffiti in the
supply zone",
"MainMission_Name_8000157": "Look for the \"hacking callcard\" graffiti in the storage zone",
"MainMission_Name_8000158": "Look for the \"bitmap explosion\" graffiti in the storage zone",
"MainMission_Name_8000159": "Look for the \"Level <unbreak>999</unbreak>\" graffiti in the
storage zone",
"MainMission_Name_8000170": "Experimental Report 1",
"MainMission_Name_8000171": "Experimental Report 2",
"MainMission_Name_8000172": "Experimental Report 3",
"MainMission_Name_8000173": "Experimental Report 4",
"MainMission_Name_8000174": "Experimental Report 5",
"MainMission_Name_8000175": "Experimental Report 6",
"MainMission_Name_8000177": "Experimental Report 7",
"MainMission_Name_8000181": "Anomaly Detection 1",
"MainMission_Name_8000182": "Anomaly Detection 3",
"MainMission_Name_8000183": "Anomaly Detection 2",
"MainMission_Name_8000184": "Anomaly Detection 5",
"MainMission_Name_8000185": "Anomaly Detection 4",
"MainMission_Name_8000186": "Anomaly Detection 6",
"MainMission_Name_8000187": "Anomaly Detection 7",
"MainMission_Name_8000201": "Sealed Sector",
"MainMission_Name_8000202": "Sealed Sector",
"MainMission_Name_8000203": "Sealed Sector",
"MainMission_Name_8000204": "Sealed Sector",
"MainMission_Name_8001201": "Exhibit Collection: Oil Painting Part 1",
"MainMission_Name_8001202": "Exhibit Collection: Oil Painting Part 2",
"MainMission_Name_8001203": "Exhibit Collection: Oil Painting Part 3",
"MainMission_Name_8001205": "Exhibit Collection: Mechanism Energy Hub",
"MainMission_Name_8001206": "Exhibit Collection: Cannon",
"MainMission_Name_8001207": "Exhibit Restoration: Automaton Control Terminal",
"MainMission_Name_8001208": "Exhibit Restoration: Antique Radio",
"MainMission_Name_8001209": "Exhibit Restoration: Antique Desk Lamp",
"MainMission_Name_8001211": "Exhibit Collection: Automaton Hound",
"MainMission_Name_8001212": "Exhibit Collection: Automaton Beetle",
"MainMission_Name_8001213": "Exhibit Collection: Automaton Spider",
"MainMission_Name_8001215": "Exhibit Collection: Information Terminal and Display Monitor
Set",
"MainMission_Name_8001216": "Exhibit Restoration: Mine Mantel Clock",
"MainMission_Name_8001219": "Exhibit Replica: Antimatter Legion Part 1",
"MainMission_Name_8001220": "Exhibit Replica: Antimatter Legion Part 2",
"MainMission_Name_8001223": "Exhibit Replica: Trailblazer's Ball Bat",
"MainMission_Name_8001224": "Exhibit Replica: Alisa Rand's Lance",
"MainMission_Name_8001226": "Exhibit Collection: Portrait of the Supreme Guardian",
"MainMission_Name_8001241": "Road to Renewal: General Hall Part 1",
"MainMission_Name_8001242": "Road to Renewal: General Hall Part 2",
"MainMission_Name_8001243": "Road to Renewal: Industrial Hall",
"MainMission_Name_8001244": "Road to Renewal: History-Culture Hall",
"MainMission_Name_8001251": "Hiring Guides: Serval",
"MainMission_Name_8001252": "Hiring Guides: Natasha",
"MainMission_Name_8001253": "Hiring Guides: Hook",
"MainMission_Name_8001254": "Hiring Guides: Gepard",
"MainMission_Name_8001255": "Hiring Guides: Seele",
"MainMission_Name_8002201": null,
"MainMission_Name_8002202": null,
"MainMission_Name_8002211": null,
"MainMission_Name_8002212": null,
"MainMission_Name_8002213": null,
"MainMission_Name_8002214": null,
"MainMission_Name_8002221": null,
"MainMission_Name_8002222": null,
"MainMission_Name_8002231": null,
"MainMission_Name_8002232": null,
"MainMission_Name_8002233": null,
"MainMission_Name_8002234": null,
"MainMission_Name_8012101": "Underground Travelogue (Part 1)",
"MainMission_Name_8012102": "Underground Travelogue (Part 2)",
"MainMission_Name_8012103": "Underground Travelogue (Part 3)",
"MainMission_Name_8012104": "Underground Travelogue (Part 4)",
"MainMission_Name_8012105": "Underground Travelogue (Part 5)",
"MainMission_Name_99907": null,
"MainMission_Name_9999915": null,
"MainMission_Name_9999920": null,
"MapPointName_1000001": "Parlor Car",
"MapPointName_1000101": "Master Control Zone",
"MapPointName_1010101": "Administrative District",
"MapPointName_1010201": "Boulder Town",
"MapPointName_1020101": "Central Starskiff Haven",
"MapPointName_1020201": "Exalting Sanctum",
"MapPointName_2000101": "Base Zone",
"MapPointName_2000201": "Storage Zone",
"MapPointName_2000301": "Supply Zone",
"MapPointName_2010101": "Outlying Snow Plains",
"MapPointName_2011101": "Backwater Pass",
"MapPointName_2012101": "Great Mine",
"MapPointName_2012201": "Rivet Town",
"MapPointName_2012301": "Robot Settlement",
"MapPointName_2013101": "Silvermane Guard Restricted Zone",
"MapPointName_2013201": "Corridor of Fading Echoes",
"MapPointName_2013401": "Everwinter Hill",
"MapPointName_2021101": "Cloudford",
"MapPointName_2021201": "Stargazer Navalia",
"MapPointName_2022101": "Divination Commission",
"MapPointName_2022201": "Artisanship Commission",
"MapPointName_2023101": "Alchemy Commission",
"MapPointName_2023201": "Scalegorge Waterscape",
"MapPointName_2023301": null,
"MapProgressConfig_ProgressName_1": "Treasure",
"MapProgressConfig_ProgressName_4": "Warring Expedition",
"MapProgressConfig_ProgressName_5": "Warp Trotter",
"MapPropConditionConfig_RedDotText_50000": "New tournament is now open!",
"MapPropConditionConfig_RedDotText_50002": "New tournament is now open!",
"MapShortCutConfig_Name_1001": "Level Rewards",
"MapShortCutConfig_Name_1002": "Forgotten Hall Rewards",
"MapShortCutConfig_Name_1003": "World unlocked in the Simulated Universe",
"MapShortCutConfig_Name_1004": "Rewards updated for the Simulated Universe",
"MapShortCutConfig_Name_1005": "Simulated Universe Point Rewards",
"MapShortCutConfig_Name_1006": "Redeemable with Hertareum",
"MapShortCutConfig_Name_1007": "Redeemable with shield",
"MapShortCutConfig_Name_1008": "Redeemable with strales",
"MapShortCutConfig_Name_1009": "Simulated Universe Index Rewards",
"MapShortCutConfig_Name_1010": null,
"MappingInfo_Desc_1000001_0": "The Astral Express will always be a haven for those on the
Trailblaze Path.",
"MappingInfo_Desc_1000101_0": "Researchers traverse the core of the space station as
billions of neutrinos pass through their bodies.",
"MappingInfo_Desc_1000102_0": "Whoever casts their covetous eyes on the space station is
under real-time monitoring here. There is never too much intelligence, and even more so,
means.",
"MappingInfo_Desc_10001_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10002_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10003_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10004_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10005_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10006_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10007_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10008_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10009_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10010_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10011_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10012_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10013_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10014_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10015_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10016_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10017_0": "Strange crystal pillars created by Fragmentum corrosion.
They respond to certain energy vibrations.",
"MappingInfo_Desc_10018_0": "A senior miner cart operator and his apprentice seem to be
having a bit of trouble in the Great Mine...",
"MappingInfo_Desc_1001_0": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1001_1": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1001_2": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1001_3": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1001_4": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1001_5": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1001_6": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_10020_0": "Invisible optical materials affected by biological contact. Can
be connected as a road surface after being continuously stepped on.",
"MappingInfo_Desc_10021_0": "Invisible optical materials affected by biological contact. Can
be connected as a road surface after being continuously stepped on.",
"MappingInfo_Desc_10022_0": "Invisible optical materials affected by biological contact. Can
be connected as a road surface after being continuously stepped on.",
"MappingInfo_Desc_10023_0": "Invisible optical materials affected by biological contact. Can
be connected as a road surface after being continuously stepped on.",
"MappingInfo_Desc_10024_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10025_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10026_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10027_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10028_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10029_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_1002_0": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1002_1": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1002_2": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1002_3": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1002_4": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1002_5": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1002_6": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_10030_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10031_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10032_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10033_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10034_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10035_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10036_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10037_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10038_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10039_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_1003_0": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1003_1": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1003_2": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1003_3": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1003_4": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1003_5": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1003_6": "A strange creation in the shape of a flower bud, with golden
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_10040_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10041_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10042_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10043_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10044_0": "Defeat the formidable foe to obtain treasure",
"MappingInfo_Desc_10045_0": "A high-precision instrument found in Belobog that uses a
modular design from the Old World.\\nIt connects different pipeline modules to allow
unobstructed Geomarrow magnetic flow.",
"MappingInfo_Desc_10046_0": "A compass that guides lost ships.\\nTurn the compass to align
the inner and outer rings' Celestial Axis in the same direction to complete the navigation.",
"MappingInfo_Desc_10047_0": "A spatial connection device crafted by a mysterious
organization in the Artisanship Commission. It is rarely used due to its obscure structure and
hardcore difficulty.\\nBased on a mortise and tenon puzzle, the cube can be unlocked by
aligning real and imaginary pieces in specific spatial orientations.",
"MappingInfo_Desc_10048_0": "The Artisanship Commission's Abacus Circuitry system has
computing modules packaged with subroutine sequences. Return the modules to their proper
positions for the circuitry to function normally.",
"MappingInfo_Desc_10049_0": "Outwardly an ordinary piece of heating equipment seen
everywhere in Belobog, it has been modified by someone into a mechanism with hidden
tricks.",
"MappingInfo_Desc_1004_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1004_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1004_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1004_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1004_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1004_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1004_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_10050_0": "Heron Express's cycranes are all over the Xianzhou Luofu.
When they encounter accidents, cycranes will send a signal and wait for volunteers to assist
them.",
"MappingInfo_Desc_10051_0": "Affected by the Ambrosial Arbor's resurrection, Ambrosial
Arbor's buds erupted all over the Xianzhou. The buds grow under the shadow of branches and
nurture the Abominations of Abundance. They need to be eliminated as soon as possible.",
"MappingInfo_Desc_10052_0": "A large-scale jade abacus calculation terminal used by the
Divination Commission to calculate the route and predict the future. Adjust its layout to align
with the declared shape and start the base terminals.",
"MappingInfo_Desc_10053_0": "A heliobus energy weapon being developed by the
Artisanship Commission. Its trigger releases heliobus energy, and the receiver adjusts the
energy path.",
"MappingInfo_Desc_10054_0": "Many armory boxes appeared out of the blue in physical
space. You have to solve this puzzle to \"save\" this woman named Cyrille.",
"MappingInfo_Desc_1005_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1005_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1005_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1005_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1005_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1005_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1005_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1006_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1007_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1008_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1009_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010101_0": "Belobog's signature building and a grand theater with more
than a century of history. It supported the cultural life of dozens of generations of Belobog's
elites.",
"MappingInfo_Desc_1010102_0": "The Administrative District is proud of this central plaza. If
you encounter any outlaws or suspicious individuals, please let a Silvermane Guard know.",
"MappingInfo_Desc_1010103_0": "Belobog's residents don't have the option of venturing
outside the city. The closest experience to a luxurious trip is to spend a night at the Goethe
Hotel.",
"MappingInfo_Desc_1010201_0": "Despite being in urgent need of refurbishment, the century-
old Goethe Grand Hotel is the pride of its owner Gertie.",
"MappingInfo_Desc_1010202_0": "Those who pretend to be sick will be kicked out of the
clinic. Natasha's time is too precious for that.",
"MappingInfo_Desc_1010203_0": "A gathering place for a mix of people. Most of them are
expecting a thrilling boxing match to feast their eyes.",
"MappingInfo_Desc_1010_0": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010_1": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010_2": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010_3": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010_4": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010_5": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1010_6": "A strange creation in the shape of a flower bud, with crimson
stamens and pistils and ink black petals. It seems to continuously imitate and piece together
elements found in reality in an attempt to create new existences.",
"MappingInfo_Desc_1020101_0": "Plaza where the Palace of Astrum is located. As \"The
Earth shoulders all things,\" it contrasts with the Sky-Faring Commission that governs the
starskiffs.",
"MappingInfo_Desc_1020102_0": "The port where starskiffs land and take off, the official
entrance of Xianzhou Luofu. Crowds with various goals throng about here.",
"MappingInfo_Desc_1020103_0": "A bustling street in Central Starskiff Haven. Shops line the
road for as far as the eye can see, and their lights are lit for perpetuity.",
"MappingInfo_Desc_1020201_0": "A delightful garden enclosure at the edge of Exalting
Sanctum. One can still glimpse the remains of the ancient Ambrosial Arbor from here.",
"MappingInfo_Desc_1020202_0": "A small building overlooking the ancient miracles of the
Xianzhou. The objects of observation seem to be within grasp, but are far beyond reach.",
"MappingInfo_Desc_1101_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1101_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1101_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1101_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1101_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1101_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1101_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1102_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1103_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1104_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1105_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1106_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1107_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1108_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_0": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_1": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_2": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_3": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_4": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_5": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1109_6": "A shadow in the Fragmentum that temporarily stays stagnant.
It is not dangerous if left alone.\\nAs lifelike as it may look, it is only part of the umbra of reality,
a toy counterfeited by the Fragmentum.",
"MappingInfo_Desc_1113_0": null,
"MappingInfo_Desc_1113_1": null,
"MappingInfo_Desc_1113_2": null,
"MappingInfo_Desc_1113_3": null,
"MappingInfo_Desc_1113_4": null,
"MappingInfo_Desc_1113_5": null,
"MappingInfo_Desc_1113_6": null,
"MappingInfo_Desc_1201_0": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1201_1": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1201_2": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1201_3": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1201_4": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1201_5": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1201_6": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_0": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_1": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_2": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_3": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_4": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_5": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1202_6": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_0": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_1": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_2": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_3": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_4": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_5": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1203_6": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_0": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_1": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_2": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_3": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_4": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_5": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1204_6": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_0": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_1": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_2": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_3": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_4": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_5": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1205_6": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_0": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_1": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_2": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_3": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_4": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_5": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1206_6": "A bite mark left by the Fragmentum when it corroded the
reality, leading to mysterious places.\\nSome say that the Fragmentum does not simply devour
reality. In fact, it preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_0": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_1": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_2": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_3": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_4": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_5": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1207_6": "A bite mark left by the Fragmentum when it corroded reality,
leading to mysterious places.\\nSome say that the Fragmentum does not simply devour reality
— that it, in fact, preserves all the information of what was eaten. When certain conditions are
met, the relics of the past may re-emerge.",
"MappingInfo_Desc_1301_0": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1301_1": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1301_2": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1301_3": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1301_4": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1301_5": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1301_6": "Self-destruction is yet another form of utter ruin. The restless
obsession trapped in the void long ago craves tranquility and peace.",
"MappingInfo_Desc_1302_0": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1302_1": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1302_2": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1302_3": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1302_4": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1302_5": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1302_6": "Here rests the Supreme Guardian caught by insanity. The last
battle with Cocolia on the Everwinter Hill shall echo through eternity.",
"MappingInfo_Desc_1303_0": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1303_1": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1303_2": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1303_3": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1303_4": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1303_5": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1303_6": "The flesh born from pillaging the Ambrosial Arbor has not been
able to last, so where shall one locate the next bit of hope? She withdrew, her dejection as
evident as a fallen petal.",
"MappingInfo_Desc_1401_0": "A trial from the Arbitrator... for the Equilibrium!",
"MappingInfo_Desc_1402_0": "A trial from the Arbitrator... for the Equilibrium!",
"MappingInfo_Desc_1403_0": "A trial from the Arbitrator... for the Equilibrium!",
"MappingInfo_Desc_1404_0": "A trial from the Arbitrator... for the Equilibrium!",
"MappingInfo_Desc_1405_0": "A trial from the Arbitrator... for the Equilibrium!",
"MappingInfo_Desc_1406_0": "A trial from the Arbitrator... for the Equilibrium!",
"MappingInfo_Desc_1407_0": "The Legion has retreated, but the mutation hasn't stopped.
There are signs of Fragmentum in multiple areas. For that reason, Asta assembled a probe
team to go deep into the field to investigate the unknown crisis.",
"MappingInfo_Desc_1407_1": "The Legion has retreated, but the mutation hasn't stopped.
There are signs of Fragmentum in multiple areas. For that reason, Asta assembled a probe
team to go deep into the field to investigate the unknown crisis.",
"MappingInfo_Desc_1407_2": "The Legion has retreated, but the mutation hasn't stopped.
There are signs of Fragmentum in multiple areas. For that reason, Asta assembled a probe
team to go deep into the field to investigate the unknown crisis.",
"MappingInfo_Desc_1408_0": "The crisis brought on by the Stellaron has yet to quell, and the
Fragmentum and its creations are still launching their death throes. In an effort to compensate
for the weakened parts of themselves, they turned their predatory gaze toward their
comrades.",
"MappingInfo_Desc_1408_1": "The crisis brought on by the Stellaron has yet to quell, and the
Fragmentum and its creations are still launching their death throes. In an effort to compensate
for the weakened parts of themselves, they turned their predatory gaze toward their
comrades.",
"MappingInfo_Desc_1408_2": "The crisis brought on by the Stellaron has yet to quell, and the
Fragmentum and its creations are still launching their death throes. In an effort to compensate
for the weakened parts of themselves, they turned their predatory gaze toward their
comrades.",
"MappingInfo_Desc_1409_0": "A high-intensity military drill is being organized in the
Silvermane Guard Restricted Zone. As their temporary drillmaster, you have to complete a
series of challenges to prove your strength and raise your reputation.",
"MappingInfo_Desc_1409_1": "A high-intensity military drill is being organized in the
Silvermane Guard Restricted Zone. As their temporary drillmaster, you have to complete a
series of challenges to prove your strength and raise your reputation.",
"MappingInfo_Desc_1409_2": "A high-intensity military drill is being organized in the
Silvermane Guard Restricted Zone. As their temporary drillmaster, you have to complete a
series of challenges to prove your strength and raise your reputation.",
"MappingInfo_Desc_1410_0": "The Silvermane Guards organized a counterattack against the
Fragmentum. With the power of the combat support device \"Snowshine Lamp,\" sweep
through the enemies wandering in the Corridor of Fading Echoes.",
"MappingInfo_Desc_1410_1": "The Silvermane Guards organized a counterattack against the
Fragmentum. With the power of the combat support device \"Snowshine Lamp,\" sweep
through the enemies wandering in the Corridor of Fading Echoes.",
"MappingInfo_Desc_1410_2": "The Silvermane Guards organized a counterattack against the
Fragmentum. With the power of the combat support device \"Snowshine Lamp,\" sweep
through the enemies wandering in the Corridor of Fading Echoes.",
"MappingInfo_Desc_1411_0": "Leonard is asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job.",
"MappingInfo_Desc_1411_1": "Leonard is asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job.",
"MappingInfo_Desc_1411_2": "Leonard is asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job.",
"MappingInfo_Desc_1411_3": "Leonard is asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job.",
"MappingInfo_Desc_1412_0": null,
"MappingInfo_Desc_1412_1": null,
"MappingInfo_Desc_1412_2": null,
"MappingInfo_Desc_2000101_0": "Many admirers came but had to stop here, leaving only
envious glances at the researchers who strutted in.",
"MappingInfo_Desc_2000102_0": "The eyes may not always control what we see. This tool of
surveillance can also act as a line of defense.",
"MappingInfo_Desc_2000201_0": "\"As interesting as Herta herself\" is the only condition to be
met for something to be put in Herta's private collection.",
"MappingInfo_Desc_2000202_0": "Quite the endless stream of researchers passing through
here, a nice position to monitor the status of all sections of the storage zone.",
"MappingInfo_Desc_2000203_0": "The Curios being sent to the space station are inspected,
examined, and assessed here the researchers. Then, they will go to their final destination.",
"MappingInfo_Desc_2000204_0": "Gigantic pathways coil around the central lift, sending
researchers on their way to countless chambers.",
"MappingInfo_Desc_2000301_0": "Power supply should be guaranteed at all times. An empty
room indicates that everything is working properly. No noise is welcome here.",
"MappingInfo_Desc_2000302_0": "Spare parts pile up messily here, but no mistakes have
ever been made about them, which speaks for the charisma and skill of the person in charge.",
"MappingInfo_Desc_2000303_0": "Though it is usually just a temporary stop, there are people
who embark on their journey to the embrace of the universe from here.",
"MappingInfo_Desc_2000304_0": "The master control zone can be detached from the station,
capable of traversing the Galaxy on its own. It serves as the brain of operations when attached
to the main body of the space station.",
"MappingInfo_Desc_2010101_0": "Located at the heart of Belobog, the Administrative District
projects its political and cultural influence to the rest of the city. The commands of the
Guardian are cascaded down from here to every corner of the city of winter.",
"MappingInfo_Desc_2010102_0": "After the Eternal Freeze befell, snow had formed a long
slope here. The skeletal remains from the ancient wartime soundlessly tell tales of the past
under the ice.",
"MappingInfo_Desc_2010103_0": "The prosperity of the past has been buried under the snow.
Before the unbearable extreme cold, one still has a chance to turn around and go back.",
"MappingInfo_Desc_2011101_0": "The Fragmentum copies a moment of time from hundreds
of years ago. It is unknown what stories this ancient residence with seals had at that time.",
"MappingInfo_Desc_2011102_0": "The unfinished Leisure Plaza was designed to be an
important part of the daily life in Belobog, which became impossible as the Fragmentum
spread here.",
"MappingInfo_Desc_2011103_0": "Previously one of Belobog's important transport hubs. From
here, one can reach any corner of the city.",
"MappingInfo_Desc_2012101_0": "The entrance to the Great Mine is always crowded. Most of
the Underworld's residents depend on this mine, laboring away every day to survive.",
"MappingInfo_Desc_2012102_0": "The nearby mine's resources have almost been depleted.
However, the mine tunnel has not been abandoned and still remains as one of the mine's
lifelines.",
"MappingInfo_Desc_2012103_0": "Perhaps the place with the best view in the mine. Disputes
and desire, unity and order, a myriad of thoughts and attempts can be found here.",
"MappingInfo_Desc_2012104_0": "The epitome of Belobog's mining industry: a crowded,
depressing, and suffocating industrial town — the exact opposite of the Administrative
District.",
"MappingInfo_Desc_2012105_0": "Vagrants occupied this abandoned mine tunnel. These
peace-longing dwellers seek refuge from the squabbles of the outside world.",
"MappingInfo_Desc_2012201_0": "The town entrance's bridge, once a popular attraction with
a great view of the town. Interest in it has long faded.",
"MappingInfo_Desc_2012202_0": "Purchase orders for mining equipment used to flood the
small town's market. Their now yellow pages are a testament to its past prosperity.",
"MappingInfo_Desc_2012203_0": "Descendants of some rich family donated this mansion to
be used as an orphanage. The abandoned swings in its courtyard carry the happy memories
of children.",
"MappingInfo_Desc_2012204_0": "The epitome of Belobog's mining industry: a crowded,
depressing, and suffocating industrial town — the exact opposite of the Administrative
District.",
"MappingInfo_Desc_2012301_0": "The Furnace Core's surroundings have become the home
of many displaced people. Svarog and his loyal machines keep it safe.",
"MappingInfo_Desc_2012302_0": "This path's iron gate is Svarog's final warning. While the
gate itself is not that strong, no one dares to challenge the authority of the underground
guardian.",
"MappingInfo_Desc_2012303_0": "The facility itself is as puzzling as Svarog's origins. It both
transforms energy and acts as a mysterious information hub.",
"MappingInfo_Desc_2013101_0": "A large number of Silvermane Guards are stationed in the
restricted zone. Not even a snow mouse can escape their sight.",
"MappingInfo_Desc_2013102_0": "The hub is the heart of the camp in the restricted zone. The
energy it produces is used to protect the rear. If it stops working, the consequences will be
disastrous.",
"MappingInfo_Desc_2013103_0": "Caltrops and chevaux de frise define the frontlines of the
battlefield. The Silvermane Guards have sworn to hold this line and never let the monsters
take a single step closer.",
"MappingInfo_Desc_2013201_0": "The brave Silvermane Guards have been here countless
times before. From this point onward lies the devastating war front.",
"MappingInfo_Desc_2013202_0": "While advancing, they quickly form an intercepting
formation; when retreating, they can lure the enemy into a trap for annihilation — the
Silvermane Guards hold this enceinte and fight the enemy strategically, ensuring their ultimate
victory.",
"MappingInfo_Desc_2013203_0": "The old bailey's citadel was said to be the Supreme
Guardian's command center. It was also where weapons that determined the outcome of
battle were created.",
"MappingInfo_Desc_2013204_0": "The energy supply device operates here day and night.
Should the front line fall, the steel gate can still buy time for the city's evacuation.",
"MappingInfo_Desc_2013205_0": "Imposing cliffs to the north of Belobog where the endless
ice age began. From here, the saints of the snow country issue their judgment on the fate of
the world.",
"MappingInfo_Desc_2013401_0": "Affected by the Stellaron, the northern Snow Plains and
Fragmentum have merged, and the howling bitter wind carries an incessant cry.",
"MappingInfo_Desc_2013402_0": "The Finality, where all of Belobog's secrets are held.
Cocolia, the Stellaron, the Colossus... The ice encases all memories.",
"MappingInfo_Desc_2021101_0": "A cargo port where countless items from all corners of the
galaxy pass through. Every day, Cloudfort unceasingly handles huge amounts of port traffic
from various worlds.",
"MappingInfo_Desc_2021102_0": "A platform used to store goods in Cloudford. The crates are
stacked high toward the roof, almost forming a maze-like structure.",
"MappingInfo_Desc_2021103_0": "The Starskiff docks in Cloudford. Boarding a skiff here
would transport one to Central Starskiff Haven.",
"MappingInfo_Desc_2021104_0": "A platform used to store goods in Cloudford. The crates are
stacked high towards the roof, almost forming a maze-like structure.",
"MappingInfo_Desc_2021201_0": "A small building next to the entrance of Stargazer Navalia,
made for Artisanship Commission craftsmen to relax in between their shifts.",
"MappingInfo_Desc_2021202_0": "One of the work platforms of the Ship Nursery pipeline in
Stargazer Navalia. This is where the \"seed\" of the ships are inserted into the Fallow Earth
growth medium to allow for germination and budding.",
"MappingInfo_Desc_2021203_0": "The mooring platform in Stargazer Navalia. After the
starskiffs become fully grown, they will temporarily be moored here.",
"MappingInfo_Desc_2021204_0": "A section of the starskiff growth assembly line. The seeds
of vehicles grow their boughs here and form into a nascent shape.",
"MappingInfo_Desc_2022101_0": "The mooring platform at the entrance of the Divination
Commission. Diviners believe the name \"Fortuna\" will bless them with good fortunes so they
often prefer to use this entrance for the delve.",
"MappingInfo_Desc_2022102_0": "The massive matrix structure upon which the Xianzhou
Luofu relies to predict the future. Diviners connect and combine countless jade abaci to
foresee and retrodict events of the past, present, and future with the utmost accuracy.",
"MappingInfo_Desc_2022103_0": "The official location in the Divination Commission delve
where issues are discussed publicly. As the master diviner abhors useless meetings, few
people can be found gathered here.",
"MappingInfo_Desc_2022104_0": "One of the Matrix of Prescience Ultima's three base
terminals, responsible for calculating the divination target's spatial information.",
"MappingInfo_Desc_2022201_0": "The mooring platform at the entrance of the Artisanship
Commission. It is built with more grandeur than other docks due to the large amounts of
resources and the size of equipment that are transported and stored here.",
"MappingInfo_Desc_2022202_0": "An energy furnace entangled and taken over by the roots of
the Ambrosial Arbor when the Stellaron wreaked havoc. Legend says an ancient entity is
sealed within.",
"MappingInfo_Desc_2022203_0": "The passage to the Finery Foundry in the Artisanship
Commission. After giving up on the miracle of the Ambrosial Arbor, the Xianzhou Luofu
returned its technological focus to engineering and machinery of Ingenium Creations.",
"MappingInfo_Desc_2022204_0": "Passage to the Sapientia Academe in the Artisanship
Commission. The bridges and roads here were damaged and torn apart after the Ambrosial
Arbor's roots rampaged through, with no plans for repair in the near future.",
"MappingInfo_Desc_2022205_0": "The high terrace where the Creation Furnace is placed.
The masters of the Finery Foundry climb the terrace each day to examine its matrix according
to the required rituals and procedures, thus ensuring the Furnace is not disturbed.",
"MappingInfo_Desc_2023101_0": "A building in the Alchemy Commission where healers
gather to conduct medical research. The tree in its garden is one of the Ambrosial Arbor's
roots.",
"MappingInfo_Desc_2023102_0": "A market in the Alchemy Commission where medicine
traders flock. In the past, only Elixir Seekers with permits could enter here to buy divine
medicines.",
"MappingInfo_Desc_2023103_0": "The alchemists forged cauldrons and compounded divine
elixirs. Once worth their weight in gold, these concoctions are now nothing more than bygone
legends.",
"MappingInfo_Desc_2023104_0": "A building where the Alchemy Commission's medicinal
texts are kept. Looking out over the sea, rumor has it that all robots are forbidden to approach
this building.",
"MappingInfo_Desc_2023201_0": "A Vidyadhara High Elder from millennia ago commanded
the waters of the ancient sea to engulf the Arbor's roots. The Luofu's Vidyadhara had been
shouldering the duty of keeping watch over the Ambrosial Arbor ever since.",
"MappingInfo_Desc_2023202_0": "The enormous dragon palace of the Vidyadhara is buried in
the seafloor valley, like how the past is buried by time.",
"MappingInfo_Desc_2023203_0": "The dragon's roar echoes, and the whirling clouds twirl.
The sea opens its maws, as the dead Arbor sprouts. Hindered by the seal, the Ambrosial
Arbor's roots curl into a dragon-shaped wood gall at this place, and no longer grows.",
"MappingInfo_Desc_2200_0": "A food stall in Boulder Town that sells all sorts of Belobog
specialty \"delicacies.\" Apparently someone suffered a lot in the Competitive Eater
Championship held here.",
"MappingInfo_Desc_2201_0": "People are still trying to preserve flowers, despite the cold
brought on by the Eternal Freeze. Like a good time, its beauty is fragile and temporary, but its
fragrance will help you forget the tough times, even if only for a moment.",
"MappingInfo_Desc_2202_0": "Belobogians don't have the option of venturing outside the city.
The closest experience to a luxurious trip is to spend a night at the Goethe Hotel.",
"MappingInfo_Desc_2203_0": "One of the few privately-owned workshops in Belobog run by a
mechanic. They accept, but are not limited to, the following jobs: machine maintenance and
troubleshooting, ancient relic repairs, acquiring Gepard's signature, and band performance
events (rock and roll only)...",
"MappingInfo_Desc_2204_0": "The entrance intersecting the Fragmentum with reality. Do not
enter unless absolutely necessary.",
"MappingInfo_Desc_2206_0": "Civilizations rise and fall, becoming forgotten. The Garden of
Recollection remembers the past, while creating a blueprint for the future.",
"MappingInfo_Desc_2207_0": "Why is there a hotel here? Are there even any guests? Many
undergrounders don't know the answer, but the Goethe Grand Hotel has stayed in business
for countless tax periods.",
"MappingInfo_Desc_2208_0": "In the underground, miners who fake an illness are scolded
and thrown out of the clinic by the doctor — not because the doctor lacks empathy, but
because her time is too precious and must be reserved for those who really need medical
treatment.",
"MappingInfo_Desc_2209_0": "There are no signs of life outside the Belobog city gates — only
the endless snow and howling wind.",
"MappingInfo_Desc_2210_0": "The past prosperity of the business street collapsed and fell
into stagnation in the Fragmentum. Now, the only thing breathing here are the strange beings
from the Fragmentum.",
"MappingInfo_Desc_2211_0": "Hordes of Silvermane Guards guard this restricted area. Any
infiltrators who attempt to pry into its secrets will be severely punished.",
"MappingInfo_Desc_2212_0": "This formerly ordinary mine is now known by every
undergrounder for its newly discovered Geomarrow vein with incredible deposits. Countless
disputes over it have ensued ever since.",
"MappingInfo_Desc_2213_0": "This place used to serve as a trading port with active
circulation of commodity money and a major manufacturer of mining machinery. But now it has
become a dead town.",
"MappingInfo_Desc_2214_0": "Vagrants from the underground have formed settlements
around the Furnace Core of their own accord. This is the only place in the underground where
a rapport between humans and robots can be seen.",
"MappingInfo_Desc_2215_0": "No one knows when Pom-Pom appeared. The crew only
knows they've always been there, taking care of the Express.",
"MappingInfo_Desc_2216_0": "In Belobog, where portable communication equipment is hardly
seen, a simple hobby like reading is quite popular.",
"MappingInfo_Desc_2217_0": "In Belobog, you might want to avoid having your name in the
headlines... unless it's on the fashion page.",
"MappingInfo_Desc_2218_0": "Watching a fierce boxing match in the evening after a whole
day of hard labor is the most extravagant pastime for many Underworlders.",
"MappingInfo_Desc_2219_0": "The most (un)mysterious office in the universe.",
"MappingInfo_Desc_2220_0": "The most (un)mysterious office in the universe.",
"MappingInfo_Desc_2221_0": "This magnificent fort, named after the Aeon of Preservation, is
also the Supreme Guardian's residence and command center.",
"MappingInfo_Desc_2222_0": "The high-end store up in the Belobog Overworld.",
"MappingInfo_Desc_2223_0": "The underground shop in Boulder Town only accepts shields
— no credits. And everything sold there is mysterious.",
"MappingInfo_Desc_2224_0": "A vending machine in the northern Administrative District.",
"MappingInfo_Desc_2225_0": "A vending machine in the central Administrative District.",
"MappingInfo_Desc_2226_0": "A vending machine in the southern Administrative District.",
"MappingInfo_Desc_2227_0": "Storage area used to house curios. Gigantic pathways can be
found in the center, snaking through the upper and lower level rooms where different
departments store their collections.",
"MappingInfo_Desc_2228_0": "The heart of the Luofu Sky-Faring Commission. Pilots and
Navigators work lively here in this majestic palace with bowlike eaves.",
"MappingInfo_Desc_2229_0": "Cloudford is the trade cargo port of the Xianzhou Luofu. Goods
from various worlds were delivered by transport starskiffs and unloaded at Cloudford.",
"MappingInfo_Desc_2230_0": "Transportation between delves on the Xianzhou greatly relies
on starskiffs, and Stargazer Navalia is the core zone to produce them.",
"MappingInfo_Desc_2231_0": "The Realm-Keeping Commission's branch office at the Exalting
Sanctum. Employees' responsibilities include emergency response and searching for lost
pets.",
"MappingInfo_Desc_2232_0": "Cloud Knight General Jing Yuan of the Luofu's office, but most
of the time, the general is absent.",
"MappingInfo_Desc_2233_0": null,
"MappingInfo_Desc_2234_0": "One of the many residential delves on the Xianzhou Luofu.
People live here peacefully for centuries at a time. Does it really provide personal exaltation as
its name suggests?",
"MappingInfo_Desc_2235_0": "A pawnshop located on Starwatcher Avenue that follows the
principle of \"All are welcome, all can be valued.\" You can also buy interesting pawned items if
you have some Xianzhou currency on you.",
"MappingInfo_Desc_2236_0": "An internal purchase coordinating system for space station
staff members, managed by the Interastral Peace Corporation. Currently, they only accept
Hertareum as payment and have been \"crowned\" with the nickname of \"Project Recycling
Hertareum.\"",
"MappingInfo_Desc_2237_0": "A vending machine in the Belobog Overworld that only
transacts in shield, not credits. The merchandise that was sold can only be described as
mysterious.",
"MappingInfo_Desc_2238_0": "A grocery store always having a clearance sale. Its owner is
aptly named Salesby.",
"MappingInfo_Desc_2239_0": "Starskiffs take off and land like game pieces being placed on
and off the board, transporting medicine seekers, knowledge pursuers, and merchant traders
from here to all corners of the world.",
"MappingInfo_Desc_2240_0": "An old but reliable Phonograph, providing music streaming
service to its audience to this day. \"It will never reject your song request because of copyright
issues — as long as you've got the record.\"",
"MappingInfo_Desc_2241_0": "It leads to the depths of the Belobog Fragmentum, where
ancient secrets and unknown dangers lurk.",
"MappingInfo_Desc_2242_0": "The space elevator shoots straight out of The Blue's equator,
connecting up the various compartments of the space station and transporting researchers
back and forth.",
"MappingInfo_Desc_2243_0": "A high-tech synthesis device designed by Herta, and produced
and sold by the Interastral Peace Corporation.",
"MappingInfo_Desc_2244_0": "The Divination Commission is the commission responsible for
divination and information processing. The diviners gather here to calculate and predict the
Xianzhou's routes and future.",
"MappingInfo_Desc_2245_0": "The Artisanship Commission is the commission responsible for
technology and manufacturing. The craft masters draw up blueprints and construct all types of
machinery, bringing various inventions to the Xianzhou.",
"MappingInfo_Desc_2246_0": "The Alchemy Commission once demonstrated the way of
immortality. However, as the Ambrosial Arbor was discarded, the commission's social position
plummeted and no longer sways the balance of power in the Xianzhou.",
"MappingInfo_Desc_2247_0": "There are all sorts of specialty snacks on the Luofu. Why don't
you start your Luofu culinary journey from this food stall?",
"MappingInfo_Desc_2248_0": "If you want to understand Xianzhou's old and profound tea
culture, go chat with the Sleepless Earl's young owner, Mengming.",
"MappingInfo_Desc_2249_0": "You can buy a large variety of goods from Xingxue's stall. He's
very reliable and has been in this trade for centuries.",
"MappingInfo_Desc_2250_0": "This is the Luofu's best bookshop. It has a large selection of
books, and its young owner is also very lovely.",
"MappingInfo_Desc_2251_0": "Kang Tu calls himself the owner of NutriTreasures and sells
many suspicious \"miracle cures.\"",
"MappingInfo_Desc_2252_0": "This kind of vending machine is everywhere on the Luofu, and
offers great convenience and speed when it comes to buying a drink.",
"MappingInfo_Desc_2253_0": "The Alchemy Commission once demonstrated the way of
immortality. However, as the Ambrosial Arbor was discarded, the commission's social position
plummeted and no longer sways the balance of power in Xianzhou.",
"MappingInfo_Desc_2254_0": "Lunarescent Depths is the Vidyadharas' sacred site. To
suppress the Ambrosial Arbor, the Vidyadhara sealed the Arbor's roots in this delve millennia
ago.",
"MappingInfo_Desc_2255_0": "The Vidyadhara originated from the blessing of their dragon
ancestor, Long the Permanence, unlike the other long-life species that received the gift of
Abundance. Orisons offered to Long will always be heard.",
"MappingInfo_Desc_2256_0": "This express car had witnessed many stories, and now it is
only a guest area for the Crew to rest in.",
"MappingInfo_Desc_2257_0": "The Boulder Town Super League has officially begun at the
Fight Club — For more information, please contact Dr. Dig.",
"MappingInfo_Desc_2258_0": "The terminal here has installed the simulated combat program
\"Stellar Flare.\" Only those with real combat experience have a chance to pass all
challenges.",
"MappingInfo_Desc_2259_0": null,
"MappingInfo_Desc_2260_0": null,
"MappingInfo_Desc_2261_0": "The Belobog History and Culture Museum, which has a history
of more than <unbreak>600</unbreak> years, displays many precious exhibits of
extraordinary significance to this city.",
"MappingInfo_Desc_2265_0": "A historical ruin from before the Eternal Freeze has been
unearthed. Unimaginable treasures and ancient relics both lie buried in its depths, waiting for
brave treasure hunters to discover them...",
"MappingInfo_Desc_2267_0": "The Boulder Town Super League has officially begun at the
Fight Club — For more information, please contact Dr. Dig.",
"MappingInfo_Desc_2289_0": "The Belobog History and Culture Museum, which has a history
of more than <unbreak>600</unbreak> years, displays many precious exhibits of
extraordinary significance to this city.",
"MappingInfo_Desc_3001_0": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3001_1": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3001_2": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3001_3": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3001_4": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3001_5": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3001_6": "A creation born under the corrosion of the \"Cancer of All
Worlds.\" A brand-new being made by extracting known elements from the physical world. It's
hard to tell whether it is being destroyed or created.",
"MappingInfo_Desc_3002_0": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3002_1": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3002_2": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3002_3": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3002_4": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3002_5": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3002_6": "The Aeon of Destruction has no specific requests for members
of the Legion that follows them. They have no need for religion, no care for race, and all who
vow to devote their lives to destruction would receive their blessing and power. Therefore, in
the name of the Supreme Destroyer, fight! Slaughter! Return civilization to primordial chaos!",
"MappingInfo_Desc_3003_0": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3003_1": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3003_2": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3003_3": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3003_4": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3003_5": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3003_6": "Robots found everywhere in Belobog except in the
Administrative District. No matter which model such a robot belongs to, its origins can be
traced back to one of the few design blueprints from millennia ago. Some of these automatons
help with security and production, while other faulty units wander aimlessly.",
"MappingInfo_Desc_3004_0": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3004_1": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3004_2": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3004_3": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3004_4": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3004_5": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3004_6": "A lifeform that received the blessing of the Abundance. Their
lifespans far surpass their natural limit, and their bodies have been altered in many abnormal
ways. They are known as the Blessed of Abundance, or the Abominations of Abundance — It
all depends on how you view this affair.",
"MappingInfo_Desc_3005_0": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3005_1": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3005_2": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3005_3": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3005_4": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3005_5": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3005_6": "An ingenious invention casually made by craftsmen of the
Artisanship Commission. These were originally inanimate products, but have now been given
a fleeting \"life\" due to certain abnormal changes.",
"MappingInfo_Desc_3006_0": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3006_1": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3006_2": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3006_3": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3006_4": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3006_5": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3006_6": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. They mimic the forms of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its face is however replaced by a
sheet of featureless ice.",
"MappingInfo_Desc_3007_0": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3007_1": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3007_2": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3007_3": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3007_4": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3007_5": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3007_6": "Shades that wander in the Fragmentum after the arrival of the
Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with
the same uniformed armors of the Belobog warriors, its head, however, is replaced by burned
ashes.",
"MappingInfo_Desc_3008_0": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3008_1": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3008_2": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3008_3": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3008_4": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3008_5": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3008_6": "In order to survive, some Underworlders are desperate enough
to venture into the Fragmentum in search of anything salvageable. Ancient machinery that
they dug up has become their best helper.",
"MappingInfo_Desc_3009_0": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_3009_1": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_3009_2": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_3009_3": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_3009_4": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_3009_5": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_3009_6": "The keeper of peace in Belobog, and the final line of defense
protecting this last bastion of civilization in the snow. Silvermane Guards allocated to different
areas have different duties, but they share a common resolve to protect their home and
people.",
"MappingInfo_Desc_5001_0": "Where is the Mystery Trotter? Why not consult Regin's
homemade sensor at the Goethe Hotel!",
"MappingInfo_Desc_5002_0": "There are 3 key aspects for experimental reports on the Herta
Space Station: Be rigorous in experiments, be vigilant in reports, and be timely with
submissions.",
"MappingInfo_Desc_5004_0": null,
"MappingInfo_Name_1000001_0": "Astral Express",
"MappingInfo_Name_1000101_0": "Central Passage",
"MappingInfo_Name_1000102_0": "Watcher Zone",
"MappingInfo_Name_10001_0": "Fragmentum Crystal: Isolation",
"MappingInfo_Name_10002_0": "Fragmentum Crystal: Isolation",
"MappingInfo_Name_10003_0": "Fragmentum Crystal: Isolation",
"MappingInfo_Name_10004_0": "Fragmentum Crystal: Isolation",
"MappingInfo_Name_10005_0": "Fragmentum Crystal: Isolation",
"MappingInfo_Name_10006_0": "Fragmentum Crystal: Sequence",
"MappingInfo_Name_10007_0": "Fragmentum Crystal: Sequence",
"MappingInfo_Name_10008_0": "Fragmentum Crystal: Sequence",
"MappingInfo_Name_10009_0": "Fragmentum Crystal: Sequence",
"MappingInfo_Name_10010_0": "Fragmentum Crystal: Sequence",
"MappingInfo_Name_10011_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10012_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10013_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10014_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10015_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10016_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10017_0": "Fragmentum Crystal: Matrix",
"MappingInfo_Name_10018_0": "Mine Cart Test",
"MappingInfo_Name_1001_0": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_1001_1": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_1001_2": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_1001_3": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_1001_4": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_1001_5": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_1001_6": "Calyx (Golden): Bud of Memories",
"MappingInfo_Name_10020_0": "Unearthly Marvel",
"MappingInfo_Name_10021_0": "Unearthly Marvel",
"MappingInfo_Name_10022_0": "Unearthly Marvel",
"MappingInfo_Name_10023_0": "Unearthly Marvel",
"MappingInfo_Name_10024_0": "Formidable Foe Challenge",
"MappingInfo_Name_10025_0": "Formidable Foe Challenge",
"MappingInfo_Name_10026_0": "Formidable Foe Challenge",
"MappingInfo_Name_10027_0": "Formidable Foe Challenge",
"MappingInfo_Name_10028_0": "Formidable Foe Challenge",
"MappingInfo_Name_10029_0": "Formidable Foe Challenge",
"MappingInfo_Name_1002_0": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_1002_1": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_1002_2": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_1002_3": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_1002_4": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_1002_5": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_1002_6": "Calyx (Golden): Bud of Aether",
"MappingInfo_Name_10030_0": "Formidable Foe Challenge",
"MappingInfo_Name_10031_0": "Formidable Foe Challenge",
"MappingInfo_Name_10032_0": "Formidable Foe Challenge",
"MappingInfo_Name_10033_0": "Formidable Foe Challenge",
"MappingInfo_Name_10034_0": "Formidable Foe Challenge",
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"MappingInfo_Name_2250_0": "Spare Time Book Shop",
"MappingInfo_Name_2251_0": "NutriTreasures",
"MappingInfo_Name_2252_0": "Vending Machine",
"MappingInfo_Name_2253_0": "Alchemy Commission",
"MappingInfo_Name_2254_0": "Scalegorge Waterscape",
"MappingInfo_Name_2255_0": "Dragon Orison Altar",
"MappingInfo_Name_2256_0": "Passenger Cabin",
"MappingInfo_Name_2257_0": "Boulder Town Super League",
"MappingInfo_Name_2258_0": "Stellar Flare",
"MappingInfo_Name_2259_0": null,
"MappingInfo_Name_2260_0": null,
"MappingInfo_Name_2261_0": "History and Culture Museum",
"MappingInfo_Name_2265_0": "Underground Treasure Hunt",
"MappingInfo_Name_2267_0": "Boulder Town Super League",
"MappingInfo_Name_2289_0": "History and Culture Museum",
"MappingInfo_Name_3001_0": "Fragmentum Monsters",
"MappingInfo_Name_3001_1": "Fragmentum Monsters",
"MappingInfo_Name_3001_2": "Fragmentum Monsters",
"MappingInfo_Name_3001_3": "Fragmentum Monsters",
"MappingInfo_Name_3001_4": "Fragmentum Monsters",
"MappingInfo_Name_3001_5": "Fragmentum Monsters",
"MappingInfo_Name_3001_6": "Fragmentum Monsters",
"MappingInfo_Name_3002_0": "Antimatter Legion",
"MappingInfo_Name_3002_1": "Antimatter Legion",
"MappingInfo_Name_3002_2": "Antimatter Legion",
"MappingInfo_Name_3002_3": "Antimatter Legion",
"MappingInfo_Name_3002_4": "Antimatter Legion",
"MappingInfo_Name_3002_5": "Antimatter Legion",
"MappingInfo_Name_3002_6": "Antimatter Legion",
"MappingInfo_Name_3003_0": "Automaton",
"MappingInfo_Name_3003_1": "Automaton",
"MappingInfo_Name_3003_2": "Automaton",
"MappingInfo_Name_3003_3": "Automaton",
"MappingInfo_Name_3003_4": "Automaton",
"MappingInfo_Name_3003_5": "Automaton",
"MappingInfo_Name_3003_6": "Automaton",
"MappingInfo_Name_3004_0": "Abominations of Abundance",
"MappingInfo_Name_3004_1": "Abominations of Abundance",
"MappingInfo_Name_3004_2": "Abominations of Abundance",
"MappingInfo_Name_3004_3": "Abominations of Abundance",
"MappingInfo_Name_3004_4": "Abominations of Abundance",
"MappingInfo_Name_3004_5": "Abominations of Abundance",
"MappingInfo_Name_3004_6": "Abominations of Abundance",
"MappingInfo_Name_3005_0": "Entranced Ingenium",
"MappingInfo_Name_3005_1": "Entranced Ingenium",
"MappingInfo_Name_3005_2": "Entranced Ingenium",
"MappingInfo_Name_3005_3": "Entranced Ingenium",
"MappingInfo_Name_3005_4": "Entranced Ingenium",
"MappingInfo_Name_3005_5": "Entranced Ingenium",
"MappingInfo_Name_3005_6": "Entranced Ingenium",
"MappingInfo_Name_3006_0": "Everwinter Shadewalker",
"MappingInfo_Name_3006_1": "Everwinter Shadewalker",
"MappingInfo_Name_3006_2": "Everwinter Shadewalker",
"MappingInfo_Name_3006_3": "Everwinter Shadewalker",
"MappingInfo_Name_3006_4": "Everwinter Shadewalker",
"MappingInfo_Name_3006_5": "Everwinter Shadewalker",
"MappingInfo_Name_3006_6": "Everwinter Shadewalker",
"MappingInfo_Name_3007_0": "Incineration Shadewalker",
"MappingInfo_Name_3007_1": "Incineration Shadewalker",
"MappingInfo_Name_3007_2": "Incineration Shadewalker",
"MappingInfo_Name_3007_3": "Incineration Shadewalker",
"MappingInfo_Name_3007_4": "Incineration Shadewalker",
"MappingInfo_Name_3007_5": "Incineration Shadewalker",
"MappingInfo_Name_3007_6": "Incineration Shadewalker",
"MappingInfo_Name_3008_0": "Vagrant",
"MappingInfo_Name_3008_1": "Vagrant",
"MappingInfo_Name_3008_2": "Vagrant",
"MappingInfo_Name_3008_3": "Vagrant",
"MappingInfo_Name_3008_4": "Vagrant",
"MappingInfo_Name_3008_5": "Vagrant",
"MappingInfo_Name_3008_6": "Vagrant",
"MappingInfo_Name_3009_0": "Silvermane Guard",
"MappingInfo_Name_3009_1": "Silvermane Guard",
"MappingInfo_Name_3009_2": "Silvermane Guard",
"MappingInfo_Name_3009_3": "Silvermane Guard",
"MappingInfo_Name_3009_4": "Silvermane Guard",
"MappingInfo_Name_3009_5": "Silvermane Guard",
"MappingInfo_Name_3009_6": "Silvermane Guard",
"MappingInfo_Name_5001_0": "Where Are You, Mystery Trotter?",
"MappingInfo_Name_5002_0": "Lab Assistants In Position",
"MappingInfo_Name_5004_0": null,
"MazeBuffDescBattle_2013108": null,
"MazeBuffDescBattle_2013110": "Fire DMG taken by enemies in the area increases
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDescBattle_2013111": "Enemies deal
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increased Ice DMG",
"MazeBuffDescBattle_2013113": "By analyzing <color=#f29e38ff>hacking callcard</color>
grafittis and simulating Silver Wolf's attack algorithms, deals Quantum DMG to the enemies
every turn. This DMG depletes all enemies' Toughness regardless of their Weakness Type.
When this DMG inflicts Weakness Break to an enemy, it will trigger the Quantum Weakness
Break effect. Power Level 1.",
"MazeBuffDescBattle_2013114": "By analyzing <color=#f29e38ff>hacking callcard</color>
grafittis and simulating Silver Wolf's attack algorithms, deal Quantum DMG to the enemies
every turn. This DMG depletes all enemies' Toughness regardless of their Weakness Type.
When this DMG inflicts Weakness Break to an enemy, it will trigger the Quantum Weakness
Break effect. Power Level 2.",
"MazeBuffDescBattle_2013115": "By analyzing <color=#f29e38ff>hacking callcard</color>
grafittis and simulating Silver Wolf's attack algorithms, deal Quantum DMG to the enemies
every turn. This DMG depletes all enemies' Toughness regardless of their Weakness Type.
When this DMG inflicts Weakness Break to an enemy, it will trigger the Quantum Weakness
Break effect. Power Level 3.",
"MazeBuffDescBattle_3991301": null,
"MazeBuffDescBattle_3999008": null,
"MazeBuffDescBattle_3999009": null,
"MazeBuffDescBattle_3999010": null,
"MazeBuffDescBattle_3999011": null,
"MazeBuffDescBattle_3999012": null,
"MazeBuffDescBattle_3999013": null,
"MazeBuffDescBattle_3999015": null,
"MazeBuffDescBattle_3999016": null,
"MazeBuffDescBattle_3999017": null,
"MazeBuffDescBattle_3999018": null,
"MazeBuffDescBattle_3999019": null,
"MazeBuffDescBattle_3999020": null,
"MazeBuffDescBattle_3999021": null,
"MazeBuffDescBattle_3999022": null,
"MazeBuffDescBattle_3999023": null,
"MazeBuffDescBattle_3999024": null,
"MazeBuffDescBattle_3999025": null,
"MazeBuffDescBattle_3999027": null,
"MazeBuffDescBattle_3999036": null,
"MazeBuffDescBattle_3999041": null,
"MazeBuffDescBattle_3999042": null,
"MazeBuffDescBattle_3999043": null,
"MazeBuffDescBattle_3999044": null,
"MazeBuffDescBattle_3999045": null,
"MazeBuffDesc_1000101": null,
"MazeBuffDesc_1000102": null,
"MazeBuffDesc_1000111": null,
"MazeBuffDesc_1000112": null,
"MazeBuffDesc_1000113": null,
"MazeBuffDesc_1000114": null,
"MazeBuffDesc_1000115": null,
"MazeBuffDesc_1000116": null,
"MazeBuffDesc_1000117": null,
"MazeBuffDesc_1000118": null,
"MazeBuffDesc_100101": null,
"MazeBuffDesc_100201": "At the start of the next battle, Dan Heng's ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_100301": "After entering battle, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to increase Fire DMG
taken by all enemies by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_100401": "Enemies inside a dimension will have their Movement SPD
reduced by <color=#f29e38ff><unbreak>#5[i]%</unbreak></color>. After entering battle, there
is a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance for every enemy to
be inflicted with Imprisonment. While Imprisoned, the enemy's action will be delayed by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> and SPD reduced by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"MazeBuffDesc_100501": null,
"MazeBuffDesc_100601": null,
"MazeBuffDesc_100801": null,
"MazeBuffDesc_100901": null,
"MazeBuffDesc_101301": "At the start of the next battle, Herta's ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_110101": "At the start of the next battle, all allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_110201": null,
"MazeBuffDesc_110202": "Cannot be detected by enemies and will enter the buffed state after
initiating an attack.",
"MazeBuffDesc_110203": null,
"MazeBuffDesc_110301": null,
"MazeBuffDesc_110401": "At the start of the next battle, all allies gain a Shield that absorbs
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Gepard's DEF plus
<color=#f29e38ff><unbreak>#3[i]</unbreak></color>, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_110501": null,
"MazeBuffDesc_110601": null,
"MazeBuffDesc_110701": null,
"MazeBuffDesc_110801": "Enemies inflicted with Blind cannot detect your team. When
entering battle with enemies inflicted with Blind, there is a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> fixed chance each enemy will have
their action delayed by <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"MazeBuffDesc_110901": null,
"MazeBuffDesc_111101": null,
"MazeBuffDesc_120101": "At the start of the next battle, Qingque immediately draws
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> jade tile(s).",
"MazeBuffDesc_120301": "At the start of the next battle, Luocha's Talent will be immediately
triggered.",
"MazeBuffDesc_120401": "At the start of the next battle, Lightning-Lord's Hits Per Action in the
first turn increases by <color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"MazeBuffDesc_120501": null,
"MazeBuffDesc_120601": null,
"MazeBuffDesc_120701": null,
"MazeBuffDesc_120702": "While Sprinting, Yukong's Movement Speed increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Yukong receives
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of \"Roaring Bowstrings\" when
she enters battle by attacking enemies.",
"MazeBuffDesc_120901": "After using Technique, at the start of the next battle, Yanqing deals
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> more DMG for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s) to targets whose current HP
percentage is equal to or higher than <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_121101": "At the start of the next battle, all allies are granted Invigoration for
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> turn(s).",
"MazeBuffDesc_121201": null,
"MazeBuffDesc_121401": null,
"MazeBuffDesc_2000102": null,
"MazeBuffDesc_2000103": null,
"MazeBuffDesc_2010011": "All allies' DMG increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> after the end of each battle.",
"MazeBuffDesc_2013101": null,
"MazeBuffDesc_2013102": null,
"MazeBuffDesc_2013103": null,
"MazeBuffDesc_2013104": "Upon discovering targets, all Silvermane Guard enemies become
Alert. Entering battle while Alerted will make all enemies take action immediately. If battle is
triggered without the Silvermane Guards becoming Alert, all enemies will suffer massive
Physical DMG.",
"MazeBuffDesc_2013105": "After entering battle, all units friendly to the Silvermane Guards
take action immediately.",
"MazeBuffDesc_2013106": "Enemies receive <unbreak>50%</unbreak> more DMG.",
"MazeBuffDesc_2013107": "The scanning function loaded on the camera can detect the
location of the secret key. Enemies who conceal the key after being seen through will take
DMG equal to <unbreak>50%</unbreak> of their Max HP.",
"MazeBuffDesc_2013108": "The scanning function loaded on the camera can detect the
location of the secret key. Enemies who conceal the key after being seen through will take
DMG equal to <unbreak>50%</unbreak> of their Max HP.",
"MazeBuffDesc_2013109": null,
"MazeBuffDesc_2013110": "Fire DMG taken by enemies increases
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_2013111": "Enemies deal
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increased Ice DMG.",
"MazeBuffDesc_2013113": "By analyzing <color=#f29e38ff>hacking callcard</color> grafittis
and simulating Silver Wolf's attack algorithms, deals Quantum DMG to the enemies every turn.
This DMG depletes all enemies' Toughness regardless of their Weakness Type. When this
DMG inflicts Weakness Break to an enemy, it will trigger the Quantum Weakness Break effect.
Power Level 1.",
"MazeBuffDesc_2013114": "By analyzing <color=#f29e38ff>hacking callcard</color> grafittis
and simulating Silver Wolf's attack algorithms, deal Quantum DMG to the enemies every turn.
This DMG depletes all enemies' Toughness regardless of their Weakness Type. When this
DMG inflicts Weakness Break to an enemy, it will trigger the Quantum Weakness Break effect.
Power Level 2.",
"MazeBuffDesc_2013115": "By analyzing <color=#f29e38ff>hacking callcard</color> grafittis
and simulating Silver Wolf's attack algorithms, deal Quantum DMG to the enemies every turn.
This DMG depletes all enemies' Toughness regardless of their Weakness Type. When this
DMG inflicts Weakness Break to an enemy, it will trigger the Quantum Weakness Break effect.
Power Level 3.",
"MazeBuffDesc_2013201": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and DEF by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_2013202": null,
"MazeBuffDesc_2013204": "All units' Ice DMG increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_2020011": "At the start of the next battle, dispels all enemies' buffs.",
"MazeBuffDesc_2020012": "With Ambrosial Arbor's Grace, DMG taken decreases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and SPD increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_2020013": "With Ambrosial Arbor's Grace, DMG taken decreases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and SPD increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_3003000": null,
"MazeBuffDesc_3003001": "Enemy Fire DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3003002": "Enemy Wind DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3003003": "Enemy Lightning DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3003004": "DMG taken by enemies afflicted with Weakness Break
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3003005": "Enemy Physical DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3003006": "Enemy Quantum DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3003007": "Enemy Ice DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030001": "Increases the Wind DMG of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030002": "Increases the Ice DMG of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030003": "Increases the Fire DMG of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030004": "Increases the Physical DMG of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030005": "Increases the Lightning DMG of all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030006": "At the beginning of each Cycle, causes a random enemy to
receive <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased Ice DMG for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030007": "At the beginning of each Cycle, causes a random enemy to
receive <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased Quantum DMG for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030008": "At the beginning of each Cycle, causes a random enemy to
receive <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased Lightning DMG for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030009": "At the beginning of each cycle, causes a random enemy to
receive <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased Wind DMG for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030010": "At the beginning of each Cycle, causes a random enemy to
receive <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased Physical DMG for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030011": "At the beginning of each cycle, increases all allies' CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_3030012": "At the beginning of each cycle, increases all allies' DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_3030013": "At the beginning of each cycle, increases all allies' Speed by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_3030014": "At the beginning of each cycle, increases all allies' Effect Hit Rate
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_3030015": "At the beginning of each cycle, increases all allies' ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_3030016": "At the beginning of each cycle, increases the DMG of every ally's
next attack by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030017": "At the beginning of each Cycle, increases the DMG taken by all
enemies by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, lasting until the enemies'
next action begins.",
"MazeBuffDesc_3030018": "Increases DMG dealt by all allies' Ultimate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. At the beginning of each cycle, all
allies regenerate <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"MazeBuffDesc_3030019": "Increases DMG dealt by all allies' Skill by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. At the beginning of each cycle,
regenerates <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Skill Point(s).",
"MazeBuffDesc_3030020": "At the beginning of each cycle, increases the Weakness Break
efficiency of each ally's next attack by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3030021": "At the beginning of each cycle, restores HP for the ally with the
lowest HP by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_3030022": "At the beginning of each cycle, increases the DMG dealt by the
ally with the highest ATK by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030023": "At the beginning of each cycle, increases CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> and CRIT DMG by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> for allies with current HP higher than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP for
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030024": "At the beginning of each cycle, provide a Shield to all allies that
can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their
respective Max HP.",
"MazeBuffDesc_3030031": null,
"MazeBuffDesc_3030032": null,
"MazeBuffDesc_3030033": null,
"MazeBuffDesc_3030034": null,
"MazeBuffDesc_3030035": null,
"MazeBuffDesc_3030036": null,
"MazeBuffDesc_3030101": "At the beginning of each cycle, increases the ATK of the ally with
the highest HP on the team by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until the
beginning of the next cycle. Additionally, restores HP for the character with the lowest HP by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_3030102": "At the beginning of each cycle, increases the CRIT Rate of all
Shielded allies by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and their CRIT DMG
by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s). This effect can stack up to
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> time(s).",
"MazeBuffDesc_3030103": "At the beginning of each cycle, a random enemy target receives
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increased DMG when hit with Ultimate
and follow-up attacks. This effect lasts until the beginning of the next cycle.",
"MazeBuffDesc_3030104": "At the beginning of each cycle, randomly causes an ally following
the Path of The Hunt or the Path of Erudition to take action immediately, and increases their
DMG dealt by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030105": "At the beginning of each Cycle, applies
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of \"Memory Imprint\" to all allies
until the beginning of the next cycle. Allies who are under \"Memory Imprint\" deal Additional
DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the character's ATK
to a random enemy after launching attacks at the cost of 1 stack of \"Memory Imprint.\"",
"MazeBuffDesc_3030106": "At the beginning of each Cycle, increases the Lightning DMG
taken by all enemies by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, lasting until
the enemies' next action begins.",
"MazeBuffDesc_3030107": "Apply Memory Imprint to all enemies at the beginning of each
Cycle. For each other debuff currently on the enemy, apply 1 extra stack of Memory Imprint to
that enemy. Each stack reduces the target's DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for a maximum of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stacks. This effect lasts until the start of
the next Cycle.",
"MazeBuffDesc_3030108": "Apply Memory Imprint to all enemies at the beginning of each
Cycle. For each other debuff currently on the enemy, apply 1 extra stack of Memory Imprint to
that enemy. Each stack reduces the target's DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for a maximum of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stacks. This effect lasts until the start of
the next Cycle.",
"MazeBuffDesc_3030109": "At the start of every Cycle, allies whose current HP percentage is
greater than <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increase their ATK by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3030110": null,
"MazeBuffDesc_3030111": null,
"MazeBuffDesc_3030112": null,
"MazeBuffDesc_3100001": "Upon entering battle, randomly regenerates energy for
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> allies to max.",
"MazeBuffDesc_3100002": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_3100003": "After using a Basic ATK, if a character has
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Skill Point(s), they recover
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> extra Skill Point(s).",
"MazeBuffDesc_3100004": "When a Skill is cast for the first time each battle, increases DMG
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100005": "Upon entering battle, randomly triggers Weakness Break for
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> enemy target(s) for their respective
weakness Type(s).",
"MazeBuffDesc_3100006": "After casting Ultimate, increases DMG dealt by all allies by 5% for
1 turn. This effect can stack up to 2 times.",
"MazeBuffDesc_3100007": "Upon entering battle, randomly freezes
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> enemy target(s).",
"MazeBuffDesc_3100008": "Upon entering battle, regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy for all allies.",
"MazeBuffDesc_3100009": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_3100010": "Upon entering battle, reduces DEF of all enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3100011": "When attacking for the first time each battle, increases Weakness
Break efficiency by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and Break Effect
by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_3100012": "After using Ultimate, there is a small chance for the user to
regenerate <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"MazeBuffDesc_3100013": "After a character Breaks an enemy's Weakness, their next action
will be Advanced Forward by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100014": "Increases damage dealt to enemies with Weakness Break by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100015": "When casting Ultimate for the first time each battle, increases
DMG by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100016": "When consuming Skill Points, there is a small chance of
regenerating <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Skill Point(s).",
"MazeBuffDesc_3100017": "Upon entering battle, obtain
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Skill Point(s).",
"MazeBuffDesc_3100018": "Increases Weakness Break efficiency by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100019": "Increases Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100020": "Increases DMG dealt by Ultimate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and restores HP to all allies equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their respective Max HP.",
"MazeBuffDesc_3100021": "Increases Skill DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and restores HP equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Max HP.",
"MazeBuffDesc_3100022": "Increases DMG dealt to enemies with Weakness Break by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and restores HP equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Max HP.",
"MazeBuffDesc_3100023": "Upon entering battle, regenerates all allies' energy to max.",
"MazeBuffDesc_3100024": "DMG dealt by a Skill cast for the first time each battle is increased
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100025": "When all allies attack for the first time each battle, increases
Weakness Break efficiency by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and
increases Break Effect by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_3100026": "After using an Ultimate, the character regenerates
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> Energy.",
"MazeBuffDesc_3100027": "Increases Weakness Break efficiency by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100028": "When consuming Skill Points, there is a high chance of
regenerating <color=#f29e38ff><unbreak>#2[i]</unbreak></color> Skill Point(s).",
"MazeBuffDesc_3100029": "Increases Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100030": "Increases DMG dealt by Ultimate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and restores HP to all allies equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their respective Max HP.",
"MazeBuffDesc_3100031": "Increases Skill DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and restores HP equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Max HP.",
"MazeBuffDesc_3100032": "Increases DMG dealt to enemies with Weakness Break by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and restores HP equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of Max HP.",
"MazeBuffDesc_3100033": "After an ally uses their Skill or Ultimate, they gain a Shield that
can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max
HP for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_3100034": "When an ally gains a Shield, they also gain
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of Overbreathing, which
increases CRIT Rate by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, stacking up
to <color=#f29e38ff><unbreak>#3[i]</unbreak></color> time(s).",
"MazeBuffDesc_3100035": "When an ally's Overbreathing reaches
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> and
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stacks respectively, their Energy
regenerates to maximum, and they immediately gains an action.",
"MazeBuffDesc_3100036": "When an ally's Overbreathing reaches
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> stacks, their DMG increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>",
"MazeBuffDesc_3100037": "Upon entering battle, inflicts
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Weakness(es) that correspond to ally
Type(s) to all enemies.",
"MazeBuffDesc_3100038": "Increases Weakness Break efficiency of allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. When inflicting Weakness Break on
an enemy, the enemy's action is delayed by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_3100039": "Increases damage dealt to enemies with Weakness Break by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100040": "After an ally inflicts Weakness Break on any enemy, deplete all
enemies' Toughness to <color=#f29e38ff><unbreak>#1[i]</unbreak></color> and cause them
to be Weakness Broken.",
"MazeBuffDesc_3100041": "When Breaking an enemy's Weakness, triggers all debuffs that
would have been inflicted if all their Type Weaknesses were Broken, and deals the
corresponding DoTs.",
"MazeBuffDesc_3100042": "Increases allies' Break Effect by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100043": "Increases CRIT Rate of allies' single-target abilities by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100044": "When an ally attacks with a single-target ability, additionally
regenerates <color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy.",
"MazeBuffDesc_3100045": "Increases CRIT DMG from allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100046": "When there are exactly
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> enemies on the battlefield, increases
DMG dealt to enemies by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_3100047": "When an ally uses their Ultimate, it is considered as a follow-up
attack. Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100048": "Increases the CRIT Rate of allies' follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100049": "Increases the Weakness Break efficiency of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_3100050": "When an ally inflicts Weakness Break on an enemy, regenerates
all allies' Energy to maximum.",
"MazeBuffDesc_31001001": null,
"MazeBuffDesc_31001002": null,
"MazeBuffDesc_31001003": null,
"MazeBuffDesc_31001004": null,
"MazeBuffDesc_31001005": null,
"MazeBuffDesc_31002001": null,
"MazeBuffDesc_31002002": null,
"MazeBuffDesc_31002003": null,
"MazeBuffDesc_31002101": null,
"MazeBuffDesc_31002102": null,
"MazeBuffDesc_31002103": null,
"MazeBuffDesc_31002104": null,
"MazeBuffDesc_31002105": null,
"MazeBuffDesc_31002106": null,
"MazeBuffDesc_31002107": null,
"MazeBuffDesc_31002108": null,
"MazeBuffDesc_31002109": null,
"MazeBuffDesc_31002201": null,
"MazeBuffDesc_31002202": null,
"MazeBuffDesc_31002203": null,
"MazeBuffDesc_31002204": null,
"MazeBuffDesc_31002205": null,
"MazeBuffDesc_31002206": null,
"MazeBuffDesc_31002207": null,
"MazeBuffDesc_31002208": null,
"MazeBuffDesc_31002209": null,
"MazeBuffDesc_31002301": null,
"MazeBuffDesc_31002302": null,
"MazeBuffDesc_31002303": null,
"MazeBuffDesc_31002304": null,
"MazeBuffDesc_31002305": null,
"MazeBuffDesc_3102001": null,
"MazeBuffDesc_3102002": null,
"MazeBuffDesc_3102003": null,
"MazeBuffDesc_3102101": null,
"MazeBuffDesc_3102102": null,
"MazeBuffDesc_3102103": null,
"MazeBuffDesc_3102104": null,
"MazeBuffDesc_3102105": null,
"MazeBuffDesc_3102106": null,
"MazeBuffDesc_3102107": null,
"MazeBuffDesc_3102108": null,
"MazeBuffDesc_3102109": null,
"MazeBuffDesc_3102201": null,
"MazeBuffDesc_3102202": null,
"MazeBuffDesc_3102203": null,
"MazeBuffDesc_3102204": null,
"MazeBuffDesc_3102205": null,
"MazeBuffDesc_3102206": null,
"MazeBuffDesc_3102207": null,
"MazeBuffDesc_3102208": null,
"MazeBuffDesc_3102209": null,
"MazeBuffDesc_3102301": null,
"MazeBuffDesc_3102302": null,
"MazeBuffDesc_3102303": null,
"MazeBuffDesc_3102304": null,
"MazeBuffDesc_3102305": null,
"MazeBuffDesc_3102401": null,
"MazeBuffDesc_3102402": null,
"MazeBuffDesc_3102403": null,
"MazeBuffDesc_3102404": null,
"MazeBuffDesc_3200001": null,
"MazeBuffDesc_3200002": null,
"MazeBuffDesc_3200003": null,
"MazeBuffDesc_3200004": null,
"MazeBuffDesc_3200005": null,
"MazeBuffDesc_3200006": null,
"MazeBuffDesc_3200007": null,
"MazeBuffDesc_3200008": null,
"MazeBuffDesc_3200009": null,
"MazeBuffDesc_3200010": null,
"MazeBuffDesc_3200011": null,
"MazeBuffDesc_3200012": null,
"MazeBuffDesc_3200013": null,
"MazeBuffDesc_3200014": null,
"MazeBuffDesc_3200015": null,
"MazeBuffDesc_3990801": null,
"MazeBuffDesc_3990802": null,
"MazeBuffDesc_3990803": "When enemies are not inflicted with Weakness Break, restore
their HP by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their respective Max HP
at the start of each turn.",
"MazeBuffDesc_3990804": null,
"MazeBuffDesc_3990805": null,
"MazeBuffDesc_3990806": null,
"MazeBuffDesc_3990807": null,
"MazeBuffDesc_3990901": null,
"MazeBuffDesc_3990902": null,
"MazeBuffDesc_3990903": null,
"MazeBuffDesc_3990904": null,
"MazeBuffDesc_3990905": null,
"MazeBuffDesc_3990906": null,
"MazeBuffDesc_3991001": null,
"MazeBuffDesc_3991101": null,
"MazeBuffDesc_3991111": null,
"MazeBuffDesc_3991121": null,
"MazeBuffDesc_3991201": null,
"MazeBuffDesc_3991202": null,
"MazeBuffDesc_3991203": null,
"MazeBuffDesc_3991204": null,
"MazeBuffDesc_3991205": null,
"MazeBuffDesc_3991206": null,
"MazeBuffDesc_3991301": null,
"MazeBuffDesc_3991400": null,
"MazeBuffDesc_3991401": null,
"MazeBuffDesc_3991402": null,
"MazeBuffDesc_3991403": null,
"MazeBuffDesc_3999008": null,
"MazeBuffDesc_3999009": null,
"MazeBuffDesc_3999010": null,
"MazeBuffDesc_3999011": null,
"MazeBuffDesc_3999012": null,
"MazeBuffDesc_3999013": null,
"MazeBuffDesc_3999015": null,
"MazeBuffDesc_3999016": null,
"MazeBuffDesc_3999017": null,
"MazeBuffDesc_3999018": null,
"MazeBuffDesc_3999019": null,
"MazeBuffDesc_3999020": null,
"MazeBuffDesc_3999021": null,
"MazeBuffDesc_3999022": null,
"MazeBuffDesc_3999023": null,
"MazeBuffDesc_3999024": null,
"MazeBuffDesc_3999025": null,
"MazeBuffDesc_3999026": null,
"MazeBuffDesc_3999027": null,
"MazeBuffDesc_3999028": null,
"MazeBuffDesc_3999029": null,
"MazeBuffDesc_3999030": null,
"MazeBuffDesc_3999031": null,
"MazeBuffDesc_3999032": null,
"MazeBuffDesc_3999033": null,
"MazeBuffDesc_3999034": null,
"MazeBuffDesc_3999035": null,
"MazeBuffDesc_3999036": null,
"MazeBuffDesc_3999037": null,
"MazeBuffDesc_3999038": null,
"MazeBuffDesc_3999040": null,
"MazeBuffDesc_3999041": null,
"MazeBuffDesc_3999042": null,
"MazeBuffDesc_3999043": null,
"MazeBuffDesc_3999044": null,
"MazeBuffDesc_3999045": null,
"MazeBuffDesc_3999046": null,
"MazeBuffDesc_3999047": null,
"MazeBuffDesc_400004": null,
"MazeBuffDesc_400005": null,
"MazeBuffDesc_400006": null,
"MazeBuffDesc_400007": null,
"MazeBuffDesc_401003": null,
"MazeBuffDesc_401004": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> for the next battle.",
"MazeBuffDesc_401005": null,
"MazeBuffDesc_401006": null,
"MazeBuffDesc_401007": null,
"MazeBuffDesc_401008": "For the next battle, increases all allies' Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> with an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> increase to Max HP.",
"MazeBuffDesc_401009": "Increases all allies' DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_401010": "Increases all allies' Incoming Healing by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_401011": "Lowers the chances to be detected by enemies.",
"MazeBuffDesc_401012": null,
"MazeBuffDesc_401013": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> for the next battle.",
"MazeBuffDesc_402001": null,
"MazeBuffDesc_402002": "Increases all allies' DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and Effect RES by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402003": null,
"MazeBuffDesc_402004": "Increases all allies' ATK by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> and CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402005": "Increases all allies' DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and max DMG that can be absorbed
by Shields cast on allies by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for the next
battle.",
"MazeBuffDesc_402006": "Increases all allies' DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402007": "For the next battle, all allies' Max HP increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color>.",
"MazeBuffDesc_402008": "Increases all allies' SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402009": "Increases all allies' Physical DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402010": "Increases all allies' Wind DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402011": "Increases all allies' Fire DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402012": "Increases all allies' Ice DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402013": "Increases all allies' Lightning DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402014": "Increases all allies' Quantum DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402015": "Increases all allies' Imaginary DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_402016": null,
"MazeBuffDesc_402017": null,
"MazeBuffDesc_403001": "Increases all allies' ATK by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> and CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_403002": "Increases all allies' SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and Effect Hit Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_403003": "Increases all allies' ATK by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> and CRIT DMG by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_403004": "Increases all allies' chance to resist Frozen by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_403005": "Increases all allies' SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_403006": "For the next battle, increases all allies' Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and Effect RES by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_404001": null,
"MazeBuffDesc_404002": null,
"MazeBuffDesc_408001": null,
"MazeBuffDesc_408002": null,
"MazeBuffDesc_408003": "Increases all allies' DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_408004": null,
"MazeBuffDesc_408005": "Increases all allies' DMG of a random Type by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the next battle.",
"MazeBuffDesc_408201": null,
"MazeBuffDesc_408202": null,
"MazeBuffDesc_408203": null,
"MazeBuffDesc_408401": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> for the next battle.",
"MazeBuffDesc_408402": null,
"MazeBuffDesc_408403": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> for the next battle.",
"MazeBuffDesc_408404": null,
"MazeBuffDesc_408405": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> for the next battle.",
"MazeBuffDesc_408406": null,
"MazeBuffDesc_408407": null,
"MazeBuffDesc_408408": null,
"MazeBuffDesc_408601": null,
"MazeBuffDesc_408602": null,
"MazeBuffDesc_408603": "All allies' ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> for the next battle.",
"MazeBuffDesc_408604": null,
"MazeBuffDesc_409001": null,
"MazeBuffDesc_409002": null,
"MazeBuffDesc_600000": "No effect.",
"MazeBuffDesc_609001": null,
"MazeBuffDesc_609002": null,
"MazeBuffDesc_609003": null,
"MazeBuffDesc_609004": null,
"MazeBuffDesc_609005": null,
"MazeBuffDesc_609006": null,
"MazeBuffDesc_609101": null,
"MazeBuffDesc_609102": null,
"MazeBuffDesc_609103": null,
"MazeBuffDesc_609104": null,
"MazeBuffDesc_609105": null,
"MazeBuffDesc_609106": null,
"MazeBuffDesc_609107": null,
"MazeBuffDesc_609108": null,
"MazeBuffDesc_609109": null,
"MazeBuffDesc_609110": null,
"MazeBuffDesc_609111": null,
"MazeBuffDesc_609112": null,
"MazeBuffDesc_609113": null,
"MazeBuffDesc_609114": null,
"MazeBuffDesc_609115": null,
"MazeBuffDesc_609116": null,
"MazeBuffDesc_609117": null,
"MazeBuffDesc_609118": null,
"MazeBuffDesc_609119": null,
"MazeBuffDesc_609120": null,
"MazeBuffDesc_609121": null,
"MazeBuffDesc_609122": null,
"MazeBuffDesc_609123": null,
"MazeBuffDesc_609124": null,
"MazeBuffDesc_609125": null,
"MazeBuffDesc_609126": null,
"MazeBuffDesc_609127": null,
"MazeBuffDesc_609128": null,
"MazeBuffDesc_609129": null,
"MazeBuffDesc_609130": null,
"MazeBuffDesc_609131": null,
"MazeBuffDesc_609201": null,
"MazeBuffDesc_609202": null,
"MazeBuffDesc_609203": null,
"MazeBuffDesc_609204": null,
"MazeBuffDesc_609205": null,
"MazeBuffDesc_609301": null,
"MazeBuffDesc_609302": null,
"MazeBuffDesc_609303": null,
"MazeBuffDesc_609304": null,
"MazeBuffDesc_609305": null,
"MazeBuffDesc_609306": null,
"MazeBuffDesc_609307": null,
"MazeBuffDesc_61202001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based
on the total Shield between all allies.",
"MazeBuffDesc_61202101": "The attacks of Path Resonance: The Preservation become CRIT
Hits. For every Shielded character on the team, the CRIT DMG increases by
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>.",
"MazeBuffDesc_61202201": "When Path Resonance is used, all allies gain a Shield that can
absorb DMG equal to <color=#f29e38ff><unbreak>#8[i]%</unbreak></color> of their
respective Max HP, for 2 turns, and <u>Amber</u> is applied to all allies at the same time.",
"MazeBuffDesc_61202301": "When entering battle, Path Resonance regenerates
<color=#f29e38ff><unbreak>#5[i]%</unbreak></color> Energy. When an ally gains a Shield,
Path Resonance additionally regenerates
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color> Energy.",
"MazeBuffDesc_61203001": "After a character launches an attack, deals <u>Quake</u> DMG
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's current
Shield to the hit enemies.",
"MazeBuffDesc_61203002": "After a character launches an attack, deals <u>Quake</u> DMG
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's current
Shield effect plus <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the total Shield
effect of the character's allies to the hit enemies.",
"MazeBuffDesc_61203101": "After a character is hit, deals <u>Quake</u> DMG to the
attacker, equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's
current Shield effect. This DMG cannot defeat the enemy.",
"MazeBuffDesc_61203102": "After a character is attacked, deals <u>Quake</u> DMG to the
attacker, equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's
Shield effect just before the attack. This DMG cannot defeat the enemy.",
"MazeBuffDesc_61203201": "At the start of the battle, characters gain a special Shield that
can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max
HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value.
For every <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s), this will be removed,
and then this special Shield can be regained.",
"MazeBuffDesc_61203202": "At the start of the battle, characters gain a special Shield that
can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max
HP. Whenever another Shield is gained, this special Shield will also strengthen by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. For every
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s), this will be removed, and then
this special Shield can be regained.",
"MazeBuffDesc_61204001": "Characters deal
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> increased <u>Quake</u> DMG to their
target enemy, and enemies adjacent to it also take <u>Quake</u> DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of DMG dealt to the target enemy.",
"MazeBuffDesc_61204002": "Characters deal
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> increased <u>Quake</u> DMG to their
target, and other targets also take <u>Quake</u> DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of DMG dealt to the target enemy.",
"MazeBuffDesc_61204101": "When a character deals <u>Quake</u> DMG to an enemy
target, there is a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to cause
the target to Bleed.",
"MazeBuffDesc_61204102": "When a character deals <u>Quake</u> DMG to an enemy
target, there is a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to cause
the target to Bleed.",
"MazeBuffDesc_61204201": "Deals increased <u>Quake</u> DMG to enemies. The amount
of DMG increased is equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the
character's current DEF.",
"MazeBuffDesc_61204202": "Deals increased <u>Quake</u> DMG to enemies. The amount
of DMG increased is equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the
character's current DEF.",
"MazeBuffDesc_61204301": "Shielded characters increase their ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Shield effect on them, up to a
maximum of <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Base ATK.",
"MazeBuffDesc_61204302": "Shielded characters increase their ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Shield effect on them, up to a
maximum of <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Base ATK.",
"MazeBuffDesc_61204401": "At the end of the turn, there is
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance for characters to gain a
Shield equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP, lasting
for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61204402": "At the end of the turn, characters gain a special Shield that can
absorb DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP,
lasting for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61204501": "Increase the max DMG that can be absorbed by Shields created
by characters by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61204502": "When characters' gain a Shield, increases the max DMG that
can be absorbed by the Shield by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61204601": "When a character provides Shields to allies, this character gains
a Shield that can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of the provided Shield for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61204602": "When a character provides Shields to allies, this character gains
a Shield that can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of the provided Shield for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205001": "Characters gain a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> DEF increase for each Preservation
Blessing, stacking up to a max of <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
time(s).",
"MazeBuffDesc_61205002": "Characters gain a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> DEF increase for each Preservation
Blessing, stacking up to a max of <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
time(s).",
"MazeBuffDesc_61205101": "Upon entering battle, characters gain a Shield equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205102": "Upon entering battle, characters gain a Shield equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205201": "After a character is attacked, they gain a Shield that can absorb
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the HP lost during
this attack, lasting for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205202": "After a character is attacked, they gain a Shield that can absorb
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the HP lost during
this attack, lasting for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205301": "After applying Weakness Break on an enemy, characters gain a
Shield that can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of their Max HP, lasting for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205302": "After applying Weakness Break on an enemy, characters gain a
Shield that can absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of their Max HP, lasting for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61205401": "Shielded characters take
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> less DMG.",
"MazeBuffDesc_61205402": "Shielded characters take
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> less DMG.",
"MazeBuffDesc_61205501": "When a character gains a Shield, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to dispel 1 debuff that is
currently placed on the character.",
"MazeBuffDesc_61205502": "When a character gains a Shield, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to dispel 1 debuff that is
currently placed on the character.",
"MazeBuffDesc_61205601": "Increases the CRIT DMG of Shielded characters by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61205602": "Increases the CRIT DMG of Shielded characters by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61205701": "Increases the CRIT Rate of Shielded characters by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61205702": "Increases the CRIT Rate of Shielded characters by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61212001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to Freeze all enemies for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61212101": "When Path Resonance is used, there is a
<unbreak>150%</unbreak> base chance to decrease enemies' chance to resist Frozen by
<unbreak>100%</unbreak> for <color=#f29e38ff><unbreak>#4[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61212201": "When using Path Resonance, there is a
<unbreak>150%</unbreak> base chance to apply <u>Eonian River</u> to all enemies for 1
turn.",
"MazeBuffDesc_61212301": "Upon battle entrance, Path Resonance regenerates
<color=#f29e38ff><unbreak>#5[i]%</unbreak></color> Energy. When an enemy receives
DoT, Path Resonance additionally regenerates
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color> Energy.",
"MazeBuffDesc_61213001": "When attacking Frozen enemies, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to inflict
<u>Dissociation</u> for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61213002": "When attacking Frozen enemies, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply
<u>Dissociation</u> to the enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
turn(s). DMG dealt when <u>Dissociation</u> is removed
+<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"MazeBuffDesc_61213101": "After a character Breaks an enemy's Weakness, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply
<u>Dissociation</u> on the enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
turn(s).",
"MazeBuffDesc_61213102": "After the character inflicts Weakness Break on an enemy, there
is a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply
<u>Dissociation</u> on the enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
turn(s). This effect ignores enemies' chance to resist Frozen.",
"MazeBuffDesc_61213201": "After an enemy is attacked
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s), they have a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to become Frozen for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61213202": "After an enemy is attacked
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s), they have a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to become Frozen for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214001": "Attacking an enemy with <u>Dissociation</u> will remove
<u>Dissociation</u>, and deal DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the <u>Dissociation</u> removal
DMG.",
"MazeBuffDesc_61214002": "Attacking an enemy with <u>Dissociation</u> will remove
<u>Dissociation</u>, and deal DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the <u>Dissociation</u> removal
DMG.",
"MazeBuffDesc_61214101": "Increases the DMG taken by enemies with <u>Dissociation</u>
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect will remain for 1 turn
after <u>Dissociation</u> is removed.",
"MazeBuffDesc_61214102": "Increases the DMG taken by enemies with <u>Dissociation</u>
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect will remain for 1 turn
after <u>Dissociation</u> is removed.",
"MazeBuffDesc_61214201": "After <u>Dissociation</u> is removed from an enemy, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to Freeze the enemy for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214202": "After <u>Dissociation</u> is removed from an enemy, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to Freeze the enemy for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214301": "After an enemy receives Ice DMG, enemies adjacent to it also
receive DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the DMG
taken by the target enemy.",
"MazeBuffDesc_61214302": "After an enemy receives Ice DMG, all other enemies also receive
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the DMG taken by the
target enemy.",
"MazeBuffDesc_61214401": "When a character deals DMG to an enemy, there's a
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> base chance to Freeze the hit enemy
for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214402": "Enemies' chance to resist Frozen decreases by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>. When a character deals DMG to an
enemy, there is a <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> base chance to
Freeze the hit enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214501": "After a character uses their Ultimate, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply Ice Weakness to
a random enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214502": "After a character uses their Ultimate, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply Ice Weakness to
a random enemy who has no Ice Weakness for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214601": "Upon entering battle, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance for all enemies to
become Frozen for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61214602": "Upon entering battle, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance for all enemies to
become Frozen and have their SPD reduced by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61215001": "For every Blessing of Remembrance the team has, enemies'
chance to resist Frozen decreases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,
stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61215002": "For every Blessing of Remembrance the team has, enemies'
chance to resist Frozen decreases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>,
stacking up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61215101": "Characters' Effect Hit Rate increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61215102": "Characters' Effect Hit Rate increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61215201": "When attacks reduce an enemy's HP to a point that is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the first time in this battle, there's a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to Freeze the enemy for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61215202": "When attacks reduce an enemy's HP to a point that is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for the first time in this battle, there's a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to Freeze the enemy for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61215301": "When a character uses their Skill or Ultimate to attack a Frozen
enemy, DMG for this attack increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61215302": "When a character uses their Skill or Ultimate to attack a Frozen
enemy, DMG for this attack increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61215401": "Right after an enemy is Frozen, the next
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> attack(s) launched against the said
enemy will have <unbreak>100%</unbreak> increased CRIT Rate. This effect is dispelled
when the Frozen state is removed.",
"MazeBuffDesc_61215402": "Right after an enemy is Frozen, the next
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> attack(s) launched against the said
enemy will have <unbreak>100%</unbreak> increased CRIT Rate. This effect is dispelled
when the Frozen state is removed.",
"MazeBuffDesc_61215501": "Increases the DMG taken by Frozen enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61215502": "Increases the DMG taken by Frozen enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61215601": "When a character Freezes an enemy, regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy. This effect may only trigger once
per action.",
"MazeBuffDesc_61215602": "When a character Freezes an enemy, regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy. This effect may only trigger once
per action.",
"MazeBuffDesc_61215701": "When a character applies Freeze to an enemy, the character
gains a Shield that can absorb DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61215702": "When a character applies Freeze to an enemy, the character
gains a Shield that can absorb DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61222001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of Nihility, with a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply Burn, Shock,
Bleed, and 2 stacks of Wind Shear on all enemies for
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61222101": "When using Path Resonance, increases the base chance of
applying statuses by <unbreak>100%</unbreak> and the duration of statuses by 1 turn, and
adds 1 stack to all stackable statuses.",
"MazeBuffDesc_61222201": "The attacks of Path Resonance: The Nihility have a
<unbreak>100%</unbreak> base chance to inflict 2 stacks of <u>Confusion</u> and 2 stacks
of <u>Devoid</u> on all enemies for <color=#f29e38ff><unbreak>#5[i]</unbreak></color>
turn(s).",
"MazeBuffDesc_61222301": "When entering battle, Path Resonance regenerates
<color=#f29e38ff><unbreak>#8[i]%</unbreak></color> Energy. When an enemy receives
DoT, Path Resonance additionally regenerates
<color=#f29e38ff><unbreak>#9[i]%</unbreak></color> Energy.",
"MazeBuffDesc_61223001": "Every time an enemy takes DMG from a DoT, applies
<color=#f29e38ff><unbreak>#1[i]</unbreak></color>stack(s) of <u>Suspicion</u>.",
"MazeBuffDesc_61223002": "Every time an enemy receives DoT, apply
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of <u>Suspicion</u>.
<u>Suspicion</u> stacks will not be reduced.",
"MazeBuffDesc_61223101": "Every time an enemy is afflicted with a DoT, apply
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of <u>Suspicion</u>.",
"MazeBuffDesc_61223102": "Every time an enemy is afflicted with a DoT, apply
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of <u>Suspicion</u>. Every
time the DoT refreshes, apply <color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s) of
<u>Suspicion</u>.",
"MazeBuffDesc_61223201": "At the beginning of an enemy's turn, trigger extra DoT
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> times, dealing DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the original DoT.",
"MazeBuffDesc_61223202": "At the beginning of an enemy's turn, trigger extra DoT
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> times, dealing DMG equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the original DoT.",
"MazeBuffDesc_61224001": "When an enemy inflicted with <u>Suspicion</u> is defeated,
inflicts the same number of stacks of <u>Suspicion</u> the defeated enemy has on
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> random enemy target(s).",
"MazeBuffDesc_61224002": "When an enemy inflicted with <u>Suspicion</u> is defeated,
inflicts the same number of stacks of <u>Suspicion</u> the defeated enemy has on
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> random enemy target(s).",
"MazeBuffDesc_61224101": "When an enemy has <u>Suspicion</u> on them, inflicts
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> extra stack(s) of <u>Suspicion</u>.",
"MazeBuffDesc_61224102": "When an enemy is inflicted with <u>Suspicion</u>, the stacks it
gains are doubled.",
"MazeBuffDesc_61224201": "For every stack of <u>Suspicion</u> the enemies have, reduces
their ATK by <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, up to a max of
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_61224202": "For every stack of <u>Suspicion</u> the enemies have, reduces
their ATK by <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, up to a max of
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, and reduces their Effect RES by
<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>, up to a max of
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>.",
"MazeBuffDesc_61224301": "Increases Weakness Break efficiency by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61224302": "Increases Weakness Break efficiency by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61224401": "When a character Breaks the Weakness of an enemy, the same
type of Weakness Break effect is applied to enemies adjacent to it.",
"MazeBuffDesc_61224402": "When a character inflicts Weakness Break on an enemy, the
same type of Weakness Break effect is applied to all enemies.",
"MazeBuffDesc_61224501": "When hitting a Weakness Broken enemy, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to apply Burn, Shock,
Bleed, or Wind Shear on the enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
turn(s).",
"MazeBuffDesc_61224502": "When hitting a Weakness Broken enemy, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> base chance to inflict Burn, Shock,
Bleed, or Wind Shear on the enemy for <color=#f29e38ff><unbreak>#2[i]</unbreak></color>
turn(s), and dispels 1 debuff currently on the attacker.",
"MazeBuffDesc_61224601": "If an enemy is attacked while under any DoT statuses, a random
DoT will be triggered, dealing DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the DoT.",
"MazeBuffDesc_61224602": "If an enemy is attacked while under any DoT statuses, a random
DoT will be triggered, dealing DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the DoT.",
"MazeBuffDesc_61225001": "Gains a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
DoT increase for each Nihility Blessing. This effect can stack up to a max of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61225002": "Gains a <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
DoT increase for each Nihility Blessing. This effect can stack up to a max of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61225101": "Increases characters' Break Effect by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61225102": "Increases characters' Break Effect by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61225201": "Reduces enemies' Effect RES by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61225202": "Reduces enemies' Effect RES by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61225301": "Increases DoT taken by enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61225302": "Increases DoT taken by enemies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61225401": "Extends the duration of Wind Shear, Bleed, Shock, and Burn on
enemies by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61225402": "Extends the duration of Wind Shear, Bleed, Shock, and Burn on
enemies by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61225501": "Every time an enemy target is afflicted with a DoT status, the
DMG taken by them increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This
effect can stack up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61225502": "Every time an enemy target is afflicted with a DoT status, the
DMG taken by them increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This
effect can stack up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61225601": "Every time an enemy takes DMG from a DoT, all allies restore
HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their respective Max
HP.",
"MazeBuffDesc_61225602": "Every time an enemy takes DMG from a DoT, all allies restore
HP equal to <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> of their respective Max
HP.",
"MazeBuffDesc_61225701": "Every time an enemy receives a DoT,
<color=#f29e38ff><unbreak>#1[f1]</unbreak></color> Energy is regenerated for a random
ally.",
"MazeBuffDesc_61225702": "Every time an enemy receives a DoT,
<color=#f29e38ff><unbreak>#1[f1]</unbreak></color> Energy is regenerated for a random
ally.",
"MazeBuffDesc_61232001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of Abundance, restore HP for all allies by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their respective Max HP, and
increases their respective Max HP by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61232101": "When any ally receives lethal DMG, the Resonance of Path of
Abundance prevents them from being knocked down and automatically consumes all Energy
to release Path Resonance. This effect can trigger up to
<color=#f29e38ff><unbreak>#9[i]</unbreak></color> time(s) per battle.",
"MazeBuffDesc_61232201": "After releasing a Path Resonance, removes all characters'
debuffs and applies <color=#f29e38ff><unbreak>#4[i]</unbreak></color> stack(s) of
<u>Subduing Evils</u> for <color=#f29e38ff><unbreak>#5[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61232301": "After Path Resonance Energy is consumed for the first time in
battle for the use of Path Resonance, the Path Resonance for the Abundance will appear on
the action order. The Outgoing Healing provided by this Resonance decreases by
<color=#f29e38ff><unbreak>#8[i]%</unbreak></color>. When this Resonance takes action, it
will automatically release Path Resonance to heal allies.",
"MazeBuffDesc_61233001": "Charges <u>Dewdrop</u> when a character's HP is restored.
The Charge value is equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the
amount of healing received.",
"MazeBuffDesc_61233002": "Charges <u>Dewdrop</u> when a character's HP is restored.
The Charge value is equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the
amount of healing received, and increases the DMG of <u>Dewdrop</u> by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_61233101": "Charges <u>Dewdrop</u> at the beginning of a character's turn.
The Charge value is equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their
current HP.",
"MazeBuffDesc_61233102": "Charges <u>Dewdrop</u> at the beginning of a character's turn.
The Charge value is equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their
Max HP.",
"MazeBuffDesc_61233201": "When the character provides healing, allies other than the
healed target will also gain HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of the Outgoing Healing.",
"MazeBuffDesc_61233202": "When a character provides healing, allies other than the healed
target will also restore HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of
the amount healed. Increases the ATK of all allies by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the amount healed, stacking up to
no more than <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of each ally's respective
Base ATK and lasts until the end of the next turn.",
"MazeBuffDesc_61234001": "Restores HP to the character equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Charge value when
<u>Dewdrop</u> ruptures, up to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the
character's Max HP.",
"MazeBuffDesc_61234002": "Restores HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the Charge value when
<u>Dewdrop</u> ruptures, up to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the
character's Max HP and no less than <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>
of their Max HP.",
"MazeBuffDesc_61234101": "When the character's HP is full, increases the Charging
Efficiency for <u>Dewdrop</u> by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61234102": "When the character's HP is full, increases the Charging
Efficiency for <u>Dewdrop</u> by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61234201": "When a <u>Dewdrop</u> breaks, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to remove 1 debuff on the
character.",
"MazeBuffDesc_61234202": "When a <u>Dewdrop</u> breaks, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to remove 1 debuff on the
character.",
"MazeBuffDesc_61234301": "When a character provides healing to allies, increases the ATK
of both units by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61234302": "When the character provides healing to allies, increases the ATK
of all allies by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61234401": "After launching attacks, characters deal Additional DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their current HP.",
"MazeBuffDesc_61234402": "Whenever a character attacks, deals Additional DMG to the
enemy equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's Max
HP.",
"MazeBuffDesc_61234501": "When a character's HP is full, reduces their DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61234502": "When a character's HP is full, reduces their DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and increases their Effect RES by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_61234601": "When being healed by an ally, characters restore extra HP equal
to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the amount of HP healed.",
"MazeBuffDesc_61234602": "When being healed by an ally, characters restore extra HP equal
to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the amount of HP healed.",
"MazeBuffDesc_61235001": "For each Abundance Blessing, increase allies' respective Max
HP by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to a
max of <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61235002": "For each Abundance Blessing, increase allies' respective Max
HP by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to a
max of <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61235101": "Increases Incoming Healing by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61235102": "Increases Incoming Healing by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61235201": "Upon entering battle, characters restore HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61235202": "Upon entering battle, characters restore HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61235301": "When a character Breaks an enemy's Weakness, restores HP to
the character equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max
HP.",
"MazeBuffDesc_61235302": "When a character Breaks an enemy's Weakness, restores HP to
the character equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max
HP.",
"MazeBuffDesc_61235401": "After a character is healed, increases their DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61235402": "After a character is healed, increases their DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61235501": "After a character provides healing, they restore HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP. This effect can only
trigger once per action.",
"MazeBuffDesc_61235502": "After a character provides healing, they restore HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP. This effect can only
trigger once per action.",
"MazeBuffDesc_61235601": "After a character is healed, increases their SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61235602": "After a character is healed, increases their SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61235701": "After a character provides healing, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to recover 1 Skill Point.
This effect can only trigger once per action.",
"MazeBuffDesc_61235702": "After a character provides healing, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to recover 1 Skill Point.
This effect can only trigger once per action.",
"MazeBuffDesc_61242001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on the
current ATK of the character currently with the highest ATK.",
"MazeBuffDesc_61242101": "When using Path Resonance, the ally with the highest ATK will
be given a turn instantly and be granted <u>Light-Hunting Celestial Arrow</u>, lasting until this
ally uses any ability.",
"MazeBuffDesc_61242201": "When <color=#f29e38ff>Path Resonance: The Hunt</color>
deals damage, enemies whose HP is lower than
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> are guaranteed to receive CRIT Hits,
with the CRIT DMG at <color=#f29e38ff><unbreak>#5[i]%</unbreak></color>. When the
enemy is defeated, regenerates <color=#f29e38ff><unbreak>#6[i]%</unbreak></color>
Energy.",
"MazeBuffDesc_61242301": "Increase the Energy limit of Path Resonance from
<unbreak>100</unbreak> to <unbreak>200</unbreak> points. When an ally's turn starts,
additionally regenerates <color=#f29e38ff><unbreak>#7[i]%</unbreak></color> Energy for
Path Resonance.",
"MazeBuffDesc_61243001": "When a character's turn begins, they gain
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical Boost</u>.",
"MazeBuffDesc_61243002": "When a character's turn begins, they gain
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical Boost</u> and
increases the stack limit of <u>Critical Boost</u> to
<color=#f29e38ff><unbreak>#4[i]</unbreak></color>.",
"MazeBuffDesc_61243101": "After a character defeats an enemy, their action is Advanced
Forward by <unbreak>100%</unbreak>. At the beginning of the next turn, they gain
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical Boost</u>.",
"MazeBuffDesc_61243102": "After a character defeats an enemy, their action is Advanced
Forward by <unbreak>100%</unbreak>. At the beginning of the next turn, they gain
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical Boost</u>.",
"MazeBuffDesc_61243201": "When a character Breaks an enemy's Weakness, their action
Advances Forward by <unbreak>100%</unbreak> and increases the DMG dealt by their next
attack by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61243202": "When a character Breaks an enemy's Weakness, their action
Advances Forward by <unbreak>100%</unbreak> and increases the DMG dealt by their next
attack by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. If the Weakness Broken
enemy is an Elite Enemy, then Action Advances for all allies.",
"MazeBuffDesc_61244001": "If a character has higher than <unbreak>100%</unbreak> CRIT
Rate and currently has <u>Critical Boost</u>, for every 1% CRIT Rate that exceeds
<unbreak>100%</unbreak>, CRIT DMG increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. CRIT DMG can be increased this way
by up to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_61244002": "If a character has higher than <unbreak>100%</unbreak> CRIT
Rate and currently has <u>Critical Boost</u>, for every 1% CRIT Rate that exceeds
<unbreak>100%</unbreak>, CRIT DMG increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. For every stack of <u>Critical
Boost</u>, CRIT DMG increases by an extra
<color=#f29e38ff><unbreak>#3[f1]%</unbreak></color>. CRIT DMG can be increased this
way by up to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"MazeBuffDesc_61244101": "When a character's turn begins, every stack of <u>Critical
Boost</u> restores the character's HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61244102": "When a character's turn begins, or after they used their Ultimate,
restores the character's HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of
their Max HP for every stack of <u>Critical Boost</u>.",
"MazeBuffDesc_61244201": "When any ally uses their Ultimate, they can inherit <u>Critical
Boost</u>, and the number of <u>Critical Boost</u> stacks increases by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"MazeBuffDesc_61244202": "When any ally uses their Ultimate or performs a follow-up attack,
they can inherit <u>Critical Boost</u>, and the number of <u>Critical Boost</u> stacks
increases by <color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"MazeBuffDesc_61244301": "When the same character acts consecutively, their ATK
increases by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up
to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61244302": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> when the same characters take
consecutive actions. The effect stacks up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> times and gives a
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> fixed chance to recover 1 Skill Point.
This effect cannot be triggered repeatedly.",
"MazeBuffDesc_61244401": "When a character defeats an enemy, regenerates Energy equal
to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's Max Energy.",
"MazeBuffDesc_61244402": "When a character defeats an enemy, regenerates Energy equal
to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's Max Energy.",
"MazeBuffDesc_61244501": "After every <color=#f29e38ff><unbreak>#1[i]</unbreak></color>
turn(s) conducted by all allies, the current character's action is Advanced Forward by
<unbreak>100%</unbreak>. The effect cannot be triggered repeatedly by the same
character.",
"MazeBuffDesc_61244502": "After every <color=#f29e38ff><unbreak>#1[i]</unbreak></color>
turn(s) conducted by all allies, the current character's action is Advanced Forward by
<unbreak>100%</unbreak>. The effect cannot be triggered repeatedly by the same character.
Upon entering battle, <color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s) are
considered to have already passed.",
"MazeBuffDesc_61244601": "When a character defeats an enemy, restores their HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61244602": "When a character Breaks an enemy's Weakness, restores HP
equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP. When a
character defeats an enemy, restores HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61245001": "For every Blessing from The Hunt, increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to a max of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61245002": "For every Blessing from The Hunt, increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to a max of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61245101": "Increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245102": "Increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245201": "Increases CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245202": "Increases CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245301": "When a character Breaks the enemy's Weakness, delays the
enemy's action by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245302": "When a character Breaks the enemy's Weakness, delays the
enemy's action by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245401": "Upon entering battle, characters' SPD increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until they are attacked.",
"MazeBuffDesc_61245402": "Upon entering battle, characters' SPD increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until they are attacked.",
"MazeBuffDesc_61245501": "At the end of a character's turn, their next action is Advanced
Forward by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245502": "At the end of a character's turn, their next action is Advanced
Forward by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61245601": "At the beginning of a character's turn, they regenerate
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy.",
"MazeBuffDesc_61245602": "At the beginning of a character's turn, they regenerate
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy.",
"MazeBuffDesc_61245701": "At the beginning of a character's turn, receives an ATK boost
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the last-acting ally's ATK.
This will last until the next turn starts.",
"MazeBuffDesc_61245702": "At the beginning of a character's turn, receives an ATK boost
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the last-acting ally's ATK.
This will last until the next turn starts.",
"MazeBuffDesc_61252001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on
the current HP difference between Max HP and current HP for all allies combined.",
"MazeBuffDesc_61252101": "Using a Path Resonance will consume HP from all allies up to
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of their respective Max HP, increasing
the DMG of Path Resonance: Destruction by
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>. The amount of HP consumed will be
converted into a Shield lasting for <color=#f29e38ff><unbreak>#5[i]</unbreak></color>
turn(s), with the same Shield value as the HP lost.",
"MazeBuffDesc_61252201": "The attacks of Path Resonance: The Destruction have a
<unbreak>150%</unbreak> base chance to inflict <u>Entropic Retribution</u> on the enemy
target for <color=#f29e38ff><unbreak>#6[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61252301": "When an ally whose current HP is below
<color=#f29e38ff><unbreak>#9[i]%</unbreak></color> gets attacked, automatically releases 1
Path Resonance without consuming Energy. This effect can be triggered up to a max of
<color=#f29e38ff><unbreak>#10[i]</unbreak></color> time(s) in a single battle and cannot be
triggered multiple times by the same attack.",
"MazeBuffDesc_61253001": "If a character's current HP is below
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>, they are considered to have
<color=#f29e38ff><unbreak>#5[i]</unbreak></color> extra stacks of <u>Fighting Spirit</u>.",
"MazeBuffDesc_61253002": "If a character's current HP is below
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>, they are considered to have
<color=#f29e38ff><unbreak>#5[i]</unbreak></color> extra stacks of <u>Fighting Spirit</u>.
For every <color=#f29e38ff><unbreak>#8[i]%</unbreak></color> further HP lost, gains
<color=#f29e38ff><unbreak>#9[i]</unbreak></color> extra stack(s) of <u>Fighting Spirit</u>.",
"MazeBuffDesc_61253101": "When characters are hit or consume their own HP, they gain
<color=#f29e38ff><unbreak>#6[i]</unbreak></color> stack(s) of <u>Fighting Spirit</u>. When
the turn ends, the character loses <color=#f29e38ff><unbreak>#5[i]</unbreak></color>
stack(s) of <u>Fighting Spirit</u>.",
"MazeBuffDesc_61253102": "When being hit or losing HP, the character gains
<color=#f29e38ff><unbreak>#6[i]</unbreak></color> stacks of <u>Fighting Spirit</u>, and
adjacent allies gain <color=#f29e38ff><unbreak>#7[i]</unbreak></color> stacks of
<u>Fighting Spirit</u>. When the turn ends, the character loses
<color=#f29e38ff><unbreak>#5[i]</unbreak></color> stacks of <u>Fighting Spirit</u>.",
"MazeBuffDesc_61253201": "When player characters are hit, DMG taken by the characters is
equally distributed among all allies.",
"MazeBuffDesc_61253202": "Receives <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
less DMG. When player characters are hit, DMG taken by the characters is equally distributed
among all allies.",
"MazeBuffDesc_61254001": "After being hit, for each stack of <u>Fighting Spirit</u> the
character has, the character deals Additional DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to the attacker. This DMG
will not be enough to finalize the defeat of the enemy target.",
"MazeBuffDesc_61254002": "After being hit, for each stack of <u>Fighting Spirit</u> the
character has, the character deals Additional DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK plus
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the current HP loss to the attacker.
This DMG will not be able to defeat the enemy.",
"MazeBuffDesc_61254101": "If a character attacks while under <u>Fighting Spirit</u>,
consumes HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of current HP
and deals Additional DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
the HP lost.",
"MazeBuffDesc_61254102": "If a character attacks while under <u>Fighting Spirit</u>,
consumes HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of current HP
and deals Additional DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of
the HP lost. For each stack of <u>Fighting Spirit</u>, deals Additional DMG equal to
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of the HP lost.",
"MazeBuffDesc_61254201": "For each stack of <u>Fighting Spirit</u>, reduces the DMG
taken by the character by <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"MazeBuffDesc_61254202": "For each stack of <u>Fighting Spirit</u>, reduces the DMG
taken by characters by <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>. <u>Fighting
Spirit</u> can stack up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61254301": "For every 1% of the difference between a character's Max HP
and current HP, their ATK increases by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"MazeBuffDesc_61254302": "For every 1% of a character's Max HP that is lost, their ATK
increases by <color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> and DEF by
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>.",
"MazeBuffDesc_61254401": "When a character's HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, deals
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased DMG.",
"MazeBuffDesc_61254402": "When a character's HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, deals
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> increased DMG. When HP's lower
than <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>, DMG dealt further increases by
<color=#f29e38ff><unbreak>#4[i]%</unbreak></color>.",
"MazeBuffDesc_61254501": "If a character's HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> when being attacked or losing HP,
restores their HP by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61254502": "If a character's HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> when being attacked or losing HP,
restores their HP by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP.
The lower the current HP is, the more HP will be restored this way, but no more than
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"MazeBuffDesc_61254601": "After a character uses their Ultimate, they gain a Shield that can
absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the HP
difference between their Max HP and current HP, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61254602": "After a character uses their Ultimate, they gain a Shield that can
absorb DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the HP
difference between their Max HP and current HP, plus
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of their Max HP, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61255001": "Characters gain a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> ATK increase for each Destruction
Blessing. This effect can stack up to a max of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61255002": "Characters gain a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> ATK increase for each Destruction
Blessing. This effect can stack up to a max of
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61255101": "When struck with a killing blow, instead of becoming downed,
characters immediately restore HP by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of their Max HP. The allied team can only trigger this effect
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s) per battle.",
"MazeBuffDesc_61255102": "When struck with a killing blow, instead of becoming downed,
characters immediately restore HP by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
of their Max HP. The allied team can only trigger this effect
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s) per battle.",
"MazeBuffDesc_61255201": "Increases Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61255202": "Increases Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61255301": "When characters are hit or consume their own HP, regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy.",
"MazeBuffDesc_61255302": "When characters are hit or consume their own HP, regenerates
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> Energy.",
"MazeBuffDesc_61255401": "Upon entering battle, characters gain a Shield that can absorb
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> the HP difference
between the character's Max HP and current HP, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61255402": "Upon entering battle, characters gain a Shield that can absorb
DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> the HP difference
between the character's Max HP and current HP, lasting for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61255501": "When the character's HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, they gain a Shield that can absorb
DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s). This effect can only be triggered
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> time(s) by each character per battle.",
"MazeBuffDesc_61255502": "When the character's HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, they gain a Shield that can absorb
DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their Max HP for
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s). This effect can only be triggered
<color=#f29e38ff><unbreak>#4[i]</unbreak></color> time(s) by each character per battle.",
"MazeBuffDesc_61255601": "For every 1% of HP lost by a character, their DEF increases by
<color=#f29e38ff><unbreak>#1[f2]%</unbreak></color>.",
"MazeBuffDesc_61255602": "For every 1% of HP lost by a character, their DEF increases by
<color=#f29e38ff><unbreak>#1[f2]%</unbreak></color>.",
"MazeBuffDesc_61255701": "For every 1% of HP lost by a character, their Effect RES
increases by <color=#f29e38ff><unbreak>#1[f2]%</unbreak></color>.",
"MazeBuffDesc_61255702": "For every 1% of HP lost by a character, their Effect RES
increases by <color=#f29e38ff><unbreak>#1[f2]%</unbreak></color>.",
"MazeBuffDesc_61262001": "Spend <unbreak>100</unbreak> points of Energy to use this
ability and resonate with the Path of Elation, dealing follow-up attacks of a random Type to all
enemies for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> –
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> time(s).",
"MazeBuffDesc_61262101": "When Path Resonance: Elation deals DMG, there is a
<unbreak>150%</unbreak> base chance to apply <u>Sensory Pursuit</u> to enemies for 1
turn.",
"MazeBuffDesc_61262201": "Increase the Energy limit of Path Resonance from
<unbreak>100</unbreak> to <unbreak>200</unbreak> points. Using abilities to resonate with
a Path will consume all Energy. For every
<color=#f29e38ff><unbreak>#5[i]%</unbreak></color> Energy consumed that exceeds the
original limit, attacks will deal DMG for 1 extra time.",
"MazeBuffDesc_61262301": "When entering battle, Path Resonance regenerates
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color> Energy. When a character launches a
follow-up attack, Path Resonance additionally regenerates
<color=#f29e38ff><unbreak>#7[i]%</unbreak></color> Energy.",
"MazeBuffDesc_61263001": "After a character launches a follow-up attack, they deal
<u>Aftertaste</u> DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of
their ATK for <color=#f29e38ff><unbreak>#1[i]</unbreak></color> to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61263002": "After a character launches a follow-up attack, they deal
<u>Aftertaste</u> DMG equal to <color=#f29e38ff><unbreak>#3[i]%</unbreak></color> of
their ATK for <color=#f29e38ff><unbreak>#1[i]</unbreak></color> –
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s). And increases
<u>Aftertaste</u> DMG by <color=#f29e38ff><unbreak>#4[i]%</unbreak></color>.",
"MazeBuffDesc_61263101": "When characters launch follow-up attacks to an enemy, deals
<u>Aftertaste</u> DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of
their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals
DMG for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> extra time(s).",
"MazeBuffDesc_61263102": "When characters launch follow-up attacks to an enemy, deals
<u>Aftertaste</u> DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of
their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals
DMG for <color=#f29e38ff><unbreak>#2[i]</unbreak></color> extra time(s).",
"MazeBuffDesc_61263201": "When characters deal DMG to an enemy with their Ultimate, this
attack is considered a follow-up attack. Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61263202": "When characters deal DMG to an enemy with their Ultimate, this
attack is considered a follow-up attack. Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61264001": "When causing <u>Aftertaste</u> DMG to an enemy, characters
deal additional <u>Aftertaste</u> DMG of different Types for
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s), at DMG values equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the original DMG.",
"MazeBuffDesc_61264002": "When causing <u>Aftertaste</u> DMG to an enemy, characters
deal extra <u>Aftertaste</u> DMG of different Types for
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s), at DMG values equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of the original DMG.",
"MazeBuffDesc_61264101": "For every 1 Type of <u>Aftertaste</u> DMG the enemy
received, increases the DMG taken by them by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until the end of their next action.",
"MazeBuffDesc_61264102": "For every 1 Type of <u>Aftertaste</u> DMG the enemy
received, increases the DMG taken by them by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until the end of their next action.",
"MazeBuffDesc_61264201": "For every 1 Type of <u>Aftertaste</u> DMG the enemy
received, reduces their ATK by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until
the end of their next action.",
"MazeBuffDesc_61264202": "For every 1 Type of <u>Aftertaste</u> DMG the enemy
received, reduces their ATK by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> until
the end of their next action.",
"MazeBuffDesc_61264301": "For each enemy hit by a character's follow-up attack, the
character deals Additional DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to all enemies hit.",
"MazeBuffDesc_61264302": "For each enemy hit by a character's follow-up attack, the
character deals Additional DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their ATK to all enemies hit.",
"MazeBuffDesc_61264401": "When a character deals DMG to an enemy with a follow-up
attack, DMG for this follow-up attack increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61264402": "When a character deals DMG to an enemy with a follow-up
attack, DMG for this follow-up attack increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61264501": "When a character launches follow-up attacks on enemies, the
enemies' action is delayed by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61264502": "When characters launch follow-up attacks on enemies, the
attacked enemies' actions are delayed by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and there is a
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> base chance to cause Imprisonment
on the enemies, lasting for <color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61264601": "After a character launches follow-up attacks, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to recover 1 Skill Point.",
"MazeBuffDesc_61264602": "After a character launches follow-up attacks, there is a
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> fixed chance to recover 1 Skill Point.",
"MazeBuffDesc_61265001": "Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for each Elation Blessing. This effect
can stack up to a max of <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61265002": "Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for each Elation Blessing. This effect
can stack up to a max of <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"MazeBuffDesc_61265101": "Increases the Weakness Break efficiency of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265102": "Increases the Weakness Break efficiency of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265201": "Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265202": "Increases the DMG of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265301": "Increases the CRIT Rate of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265302": "Increases the CRIT Rate of follow-up attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265401": "When a character deals DMG to an enemy with a follow-up
attack, increases their Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265402": "When a character deals DMG to an enemy with a follow-up
attack, increases their Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"MazeBuffDesc_61265501": "After a character launches a follow-up attack, restores their HP
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61265502": "After a character launches a follow-up attack, restores their HP
by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"MazeBuffDesc_61265601": "After characters launch follow-up attacks, increase their DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61265602": "After characters launch follow-up attacks, increase their DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61265701": "After characters launch follow-up attacks, increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_61265702": "After characters launch follow-up attacks, increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> turn(s).",
"MazeBuffDesc_629911": null,
"MazeBuffDesc_629912": null,
"MazeBuffDesc_631001": null,
"MazeBuffDesc_631002": null,
"MazeBuffDesc_631003": null,
"MazeBuffDesc_631004": null,
"MazeBuffDesc_631005": null,
"MazeBuffDesc_631006": null,
"MazeBuffDesc_631007": null,
"MazeBuffDesc_631008": null,
"MazeBuffDesc_631009": null,
"MazeBuffDesc_631010": null,
"MazeBuffDesc_631011": null,
"MazeBuffDesc_631012": null,
"MazeBuffDesc_631013": null,
"MazeBuffDesc_631014": null,
"MazeBuffDesc_631015": null,
"MazeBuffDesc_631016": null,
"MazeBuffDesc_631017": null,
"MazeBuffDesc_631018": null,
"MazeBuffDesc_631019": null,
"MazeBuffDesc_631020": null,
"MazeBuffDesc_631021": null,
"MazeBuffDesc_631022": null,
"MazeBuffDesc_631023": null,
"MazeBuffDesc_631024": null,
"MazeBuffDesc_631025": null,
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"MazeBuffName_61224502": "Twilight of Existence",
"MazeBuffName_61224601": "All Things are Possible",
"MazeBuffName_61224602": "All Things are Possible",
"MazeBuffName_61225001": "Ignosticism",
"MazeBuffName_61225002": "Ignosticism",
"MazeBuffName_61225101": "Questioning of Purpose",
"MazeBuffName_61225102": "Questioning of Purpose",
"MazeBuffName_61225201": "Blind Vision",
"MazeBuffName_61225202": "Blind Vision",
"MazeBuffName_61225301": "Tragic Lecture",
"MazeBuffName_61225302": "Tragic Lecture",
"MazeBuffName_61225401": "Sensory Labyrinth",
"MazeBuffName_61225402": "Sensory Labyrinth",
"MazeBuffName_61225501": "Emotional Decluttering",
"MazeBuffName_61225502": "Emotional Decluttering",
"MazeBuffName_61225601": "Offerings of Deception",
"MazeBuffName_61225602": "Offerings of Deception",
"MazeBuffName_61225701": "Before Sunrise",
"MazeBuffName_61225702": "Before Sunrise",
"MazeBuffName_61232001": "Path Resonance: Abundance",
"MazeBuffName_61232101": "Resonance Formation: Terminal Nirvana",
"MazeBuffName_61232201": "Resonance Formation: Anicca",
"MazeBuffName_61232301": "Resonance Formation: Anatta",
"MazeBuffName_61233001": "Prosperity, Longevity",
"MazeBuffName_61233002": "Prosperity, Longevity",
"MazeBuffName_61233101": "Mudra of Blessing",
"MazeBuffName_61233102": "Mudra of Blessing",
"MazeBuffName_61233201": "Being of Abundance, Becoming One Mind",
"MazeBuffName_61233202": "Being of Abundance, Becoming One Mind",
"MazeBuffName_61234001": "Good Deeds Come After Old Sins",
"MazeBuffName_61234002": "Good Deeds Come After Old Sins",
"MazeBuffName_61234101": "Mortals of the Buddha-Field",
"MazeBuffName_61234102": "Mortals of the Buddha-Field",
"MazeBuffName_61234201": "Salvation From Damnation",
"MazeBuffName_61234202": "Salvation From Damnation",
"MazeBuffName_61234301": "Precious Moon-Like Candlelight",
"MazeBuffName_61234302": "Precious Moon-Like Candlelight",
"MazeBuffName_61234401": "Aversion to Suffering",
"MazeBuffName_61234402": "Aversion to Suffering",
"MazeBuffName_61234501": "Clear Lucite Body",
"MazeBuffName_61234502": "Clear Lucite Body",
"MazeBuffName_61234601": "Prajna Boat",
"MazeBuffName_61234602": "Prajna Boat",
"MazeBuffName_61235001": "Rain of Truth",
"MazeBuffName_61235002": "Rain of Truth",
"MazeBuffName_61235101": "Sweet Dew",
"MazeBuffName_61235102": "Sweet Dew",
"MazeBuffName_61235201": "Extended Life",
"MazeBuffName_61235202": "Extended Life",
"MazeBuffName_61235301": "Seal",
"MazeBuffName_61235302": "Seal",
"MazeBuffName_61235401": "Dispel Disaster",
"MazeBuffName_61235402": "Dispel Disaster",
"MazeBuffName_61235501": "Rebirth",
"MazeBuffName_61235502": "Rebirth",
"MazeBuffName_61235601": "Victorious Force",
"MazeBuffName_61235602": "Victorious Force",
"MazeBuffName_61235701": "Blessing",
"MazeBuffName_61235702": "Blessing",
"MazeBuffName_61242001": "Path Resonance: The Hunt",
"MazeBuffName_61242101": "Resonance Formation: Star Hunter",
"MazeBuffName_61242201": "Resonance Formation: Bow and Arrow",
"MazeBuffName_61242301": "Resonance Formation: Perfect Aim",
"MazeBuffName_61243001": "Imperial Reign",
"MazeBuffName_61243002": "Imperial Reign",
"MazeBuffName_61243101": "Imperishable Victory",
"MazeBuffName_61243102": "Imperishable Victory",
"MazeBuffName_61243201": "Celestial Annihilation",
"MazeBuffName_61243202": "Celestial Annihilation",
"MazeBuffName_61244001": "Battle Against the Old Foe",
"MazeBuffName_61244002": "Battle Against the Old Foe",
"MazeBuffName_61244101": "Archery Duel",
"MazeBuffName_61244102": "Archery Duel",
"MazeBuffName_61244201": "Adept's Bow",
"MazeBuffName_61244202": "Adept's Bow",
"MazeBuffName_61244301": "Flowing Mist",
"MazeBuffName_61244302": "Flowing Mist",
"MazeBuffName_61244401": "Auspicious Star",
"MazeBuffName_61244402": "Auspicious Star",
"MazeBuffName_61244501": "Ejecting the Borisin",
"MazeBuffName_61244502": "Ejecting the Borisin",
"MazeBuffName_61244601": "Monster-Expelling Rainbow",
"MazeBuffName_61244602": "Monster-Expelling Rainbow",
"MazeBuffName_61245001": "Vermeil Bow and White Arrow",
"MazeBuffName_61245002": "Vermeil Bow and White Arrow",
"MazeBuffName_61245101": "Skirting Life and Death",
"MazeBuffName_61245102": "Skirting Life and Death",
"MazeBuffName_61245201": "Shrewd Arrangement",
"MazeBuffName_61245202": "Shrewd Arrangement",
"MazeBuffName_61245301": "Thundering Chariot",
"MazeBuffName_61245302": "Thundering Chariot",
"MazeBuffName_61245401": "Constellation Surge",
"MazeBuffName_61245402": "Constellation Surge",
"MazeBuffName_61245501": "Catastrophic Constellation",
"MazeBuffName_61245502": "Catastrophic Constellation",
"MazeBuffName_61245601": "Vaulting Ambition",
"MazeBuffName_61245602": "Vaulting Ambition",
"MazeBuffName_61245701": "Blessed Bow and Arrow",
"MazeBuffName_61245702": "Blessed Bow and Arrow",
"MazeBuffName_61252001": "Path Resonance: Destruction",
"MazeBuffName_61252101": "Resonance Formation: Cataclysmic Variable",
"MazeBuffName_61252201": "Resonance Formation: Extreme Helium Flash",
"MazeBuffName_61252301": "Resonance Formation: Event Horizon",
"MazeBuffName_61253001": "Non-Inverse Antimatter Equation",
"MazeBuffName_61253002": "Non-Inverse Antimatter Equation",
"MazeBuffName_61253101": "Universal Heat Death Characteristic",
"MazeBuffName_61253102": "Universal Heat Death Characteristic",
"MazeBuffName_61253201": "Regression Inequality of Annihilation",
"MazeBuffName_61253202": "Regression Inequality of Annihilation",
"MazeBuffName_61254001": "Incremental Doomsday",
"MazeBuffName_61254002": "Incremental Doomsday",
"MazeBuffName_61254101": "Catastrophic Resonance",
"MazeBuffName_61254102": "Catastrophic Resonance",
"MazeBuffName_61254201": "Indicative Depth of Field",
"MazeBuffName_61254202": "Indicative Depth of Field",
"MazeBuffName_61254301": "Devastating Accretion",
"MazeBuffName_61254302": "Devastating Accretion",
"MazeBuffName_61254401": "Destructive Flare",
"MazeBuffName_61254402": "Destructive Flare",
"MazeBuffName_61254501": "Disciplinary Flicker",
"MazeBuffName_61254502": "Disciplinary Flicker",
"MazeBuffName_61254601": "Hazardous Lucent Residue",
"MazeBuffName_61254602": "Hazardous Lucent Residue",
"MazeBuffName_61255001": "Primordial Black Hole",
"MazeBuffName_61255002": "Primordial Black Hole",
"MazeBuffName_61255101": "Reflection",
"MazeBuffName_61255102": "Reflection",
"MazeBuffName_61255201": "Orbital Redshift",
"MazeBuffName_61255202": "Orbital Redshift",
"MazeBuffName_61255301": "Instability Strip",
"MazeBuffName_61255302": "Instability Strip",
"MazeBuffName_61255401": "Metric Reservation",
"MazeBuffName_61255402": "Metric Reservation",
"MazeBuffName_61255501": "Sentinel Satellite",
"MazeBuffName_61255502": "Sentinel Satellite",
"MazeBuffName_61255601": "Polarization Receptor",
"MazeBuffName_61255602": "Polarization Receptor",
"MazeBuffName_61255701": "Eternally Collapsing Object",
"MazeBuffName_61255702": "Eternally Collapsing Object",
"MazeBuffName_61262001": "Path Resonance: Elation",
"MazeBuffName_61262101": "Resonance Formation: Doomsday Carnival",
"MazeBuffName_61262201": "Resonance Formation: Dance of Growth",
"MazeBuffName_61262301": "Resonance Formation: Instant Win",
"MazeBuffName_61263001": "<i>Auto-Harmonica: Whitest Night</i>",
"MazeBuffName_61263002": "<i>Auto-Harmonica: Whitest Night</i>",
"MazeBuffName_61263101": "<i>Slaughterhouse No. 4: Rest in Peace</i>",
"MazeBuffName_61263102": "<i>Slaughterhouse No. 4: Rest in Peace</i>",
"MazeBuffName_61263201": "<i>Champion's Dinner: Cat's Cradle</i>",
"MazeBuffName_61263202": "<i>Champion's Dinner: Cat's Cradle</i>",
"MazeBuffName_61264001": "<i>Portrait of A Man On Fire</i>",
"MazeBuffName_61264002": "<i>Portrait of A Man On Fire</i>",
"MazeBuffName_61264101": "<i>Just Keep on Crying!</i>",
"MazeBuffName_61264102": "<i>Just Keep on Crying!</i>",
"MazeBuffName_61264201": "<i>The Hourglass Kindergarten</i>",
"MazeBuffName_61264202": "<i>The Hourglass Kindergarten</i>",
"MazeBuffName_61264301": "<i>The Painted Albatross</i>",
"MazeBuffName_61264302": "<i>The Painted Albatross</i>",
"MazeBuffName_61264401": "<i><unbreak>12</unbreak> Monkeys and Angry Men</i>",
"MazeBuffName_61264402": "<i><unbreak>12</unbreak> Monkeys and Angry Men</i>",
"MazeBuffName_61264501": "<i>Aiden Gravitational Rainbow</i>",
"MazeBuffName_61264502": "<i>Aiden Gravitational Rainbow</i>",
"MazeBuffName_61264601": "<i>Twenty-First Military Rule</i>",
"MazeBuffName_61264602": "<i>Twenty-First Military Rule</i>",
"MazeBuffName_61265001": "<i>Exemplary Conduct</i>",
"MazeBuffName_61265002": "<i>Exemplary Conduct</i>",
"MazeBuffName_61265101": "<i>Mostly Harmful</i>",
"MazeBuffName_61265102": "<i>Mostly Harmful</i>",
"MazeBuffName_61265201": "<i>Suspiria</i>",
"MazeBuffName_61265202": "<i>Suspiria</i>",
"MazeBuffName_61265301": "<i>Pale Fire</i>",
"MazeBuffName_61265302": "<i>Pale Fire</i>",
"MazeBuffName_61265401": "<i>Back to the Lighthouse</i>",
"MazeBuffName_61265402": "<i>Back to the Lighthouse</i>",
"MazeBuffName_61265501": "<i>Doctor of Love</i>",
"MazeBuffName_61265502": "<i>Doctor of Love</i>",
"MazeBuffName_61265601": "<i>Platinum Age</i>",
"MazeBuffName_61265602": "<i>Platinum Age</i>",
"MazeBuffName_61265701": "<i>Clockwork Apple</i>",
"MazeBuffName_61265702": "<i>Clockwork Apple</i>",
"MazeBuffName_629911": null,
"MazeBuffName_629912": null,
"MazeBuffName_800301": "Call of the Guardian",
"MazeBuffName_907901": null,
"MazeBuffName_908001": null,
"MazeBuffName_909301": null,
"MazeBuffName_909601": null,
"MazeBuffName_999901": null,
"MazeText_AreaIsLocked": "The area ahead is not available. Please return to an accessible
area",
"MazeText_Bridge_Prohibit_Operation": "Warning: this operation violates safety regulations
and is therefore denied.",
"MazeText_Bridge_Turn_Clockwise": "Turn Clockwise",
"MazeText_Bridge_Turn_Counter_Clockwise": "Turn Counter-Clockwise",
"MazeText_ChallengeRaid_Left": "Leave",
"MazeText_Chap00_N201_Elevator_1F": "Storage Zone First Floor",
"MazeText_Chap00_N201_Elevator_2F": "Storage Zone Second Floor",
"MazeText_Chap00_N201_Elevator_3F": "Master Control Zone",
"MazeText_CheckPointHint": "Space Anchor activated",
"MazeText_CheckPointHint_Recover": "#1 has recovered",
"MazeText_CheckPointHint_Renew": "#1 can continue battle",
"MazeText_Elevator_Lock": "Lift locked, out of order",
"MazeText_Empty": null,
"MazeText_FarmRelic_CheckPointHint": "Cavern of Corrosion Teleportation Activated",
"MazeText_InsertionLockedConsole": "Unable to operate Central Console at the moment",
"MazeText_LockedDoor": "The gate is locked... The controller must be somewhere.",
"MazeText_LockedDoor02": "It's locked... Let's leave it for now.",
"MazeText_LockedHint_Contamination": "Unlocks after the corrosion is removed",
"MazeText_MazeBattle_Furance_Add01": null,
"MazeText_MazeBattle_Furance_Add02": null,
"MazeText_MazeBattle_Furance_Add03": null,
"MazeText_MazeBattle_Furance_Hint": null,
"MazeText_MazeBattle_Furance_Interact": null,
"MazeText_MazeBattle_Furance_NotEnough": null,
"MazeText_MazeBattle_Furance_Search": null,
"MazeText_MazeBattle_Furance_Tutorial": null,
"MazeText_MazeBattle_WeakProtect_Break": null,
"MazeText_MazeBattle_WeakProtect_Disappear": null,
"MazeText_MazeBattle_WeakProtect_EndBreak": null,
"MazeText_MazeBattle_WeakProtect_Hint": null,
"MazeText_MazeBuffHint_2020011": "Triggered <color=#f29e38ff>Exorcizing Scent</color>",
"MazeText_MazeBuff_KeyHint": "Sufficient energy obtained",
"MazeText_MazeBuff_Nopermission_01": null,
"MazeText_MazeCommon_ChestLockedHint": "Activate the nearby Fragmentum Crystals to
unlock the treasure",
"MazeText_MazeCommon_ChestLockedHint02": "Adjust the nearby compass matrices to
unlock the treasure",
"MazeText_MazeCommon_ChestLockedHint2": "Defeat the formidable foe to unlock the
treasure",
"MazeText_MazeCommon_Close": "Leave",
"MazeText_MazeCommon_Contact_Lock": "Warning: Not authorized to use the control
panel.",
"MazeText_MazeCommon_Contact_Unable": "Discovered by the enemy. Cannot interact",
"MazeText_MazeCommon_Lift_InLevel": "Lift is already at current level",
"MazeText_MazeCommon_Lift_Lock": "Warning: Not authorized to use the lift",
"MazeText_MazeCommon_MPRecoverMax": "Max Technique Points reached",
"MazeText_MazeCommon_Recover": "Team Recover",
"MazeText_MazeCommon_RecoverCountDown": "Recover Count Cooldown:",
"MazeText_MazeCommon_RecoverCountHint": "Recover count will replenish once every #2
minutes",
"MazeText_MazeCommon_RecoverDesc": "Are you sure you want to use Space Anchor to
restore HP?",
"MazeText_MazeCommon_RecoverNoTimes": "Insufficient Recover count",
"MazeText_MazeCommon_RecoverTimes": "Remaining Recover count:{SPACE}",
"MazeText_MazePuzzle_Alchemy_Puzzle": null,
"MazeText_MazePuzzle_BecareStronger": "Dangerous Area",
"MazeText_MazePuzzle_BoxMan_SaveNPC": "Rescue",
"MazeText_MazePuzzle_BoxingMatch_BattleMessage": null,
"MazeText_MazePuzzle_BoxingMatch_BattleMessageMore": null,
"MazeText_MazePuzzle_BoxingMatch_Begin": null,
"MazeText_MazePuzzle_BoxingMatch_Confirm": null,
"MazeText_MazePuzzle_BoxingMatch_Hint1": null,
"MazeText_MazePuzzle_BoxingMatch_Wait": null,
"MazeText_MazePuzzle_Boxman_Interact": "Push",
"MazeText_MazePuzzle_Cable_Tutorial": null,
"MazeText_MazePuzzle_Cable_Win": null,
"MazeText_MazePuzzle_CoilPuzzle_01": null,
"MazeText_MazePuzzle_CoilPuzzle_02": null,
"MazeText_MazePuzzle_CoilPuzzle_03": null,
"MazeText_MazePuzzle_CoilPuzzle_04": null,
"MazeText_MazePuzzle_Common_CompassFinish": "Navigation complete! Wait for the ships
to move in the dock",
"MazeText_MazePuzzle_Common_ContaminationCut": "Clip Ambrosial Arbor's Bud",
"MazeText_MazePuzzle_Common_ContaminationFinish": "Ambrosial Arbor's Bud already
clipped",
"MazeText_MazePuzzle_Common_DeployFinish": "Matrix of Prescience base terminal already
set",
"MazeText_MazePuzzle_Common_DestroyRootFinish": "All targets already destroyed",
"MazeText_MazePuzzle_Common_DoorOpen": "Door Unlocked",
"MazeText_MazePuzzle_Common_Exit": null,
"MazeText_MazePuzzle_Common_FindObject": "Target object found",
"MazeText_MazePuzzle_Common_Finish": null,
"MazeText_MazePuzzle_Common_GetLoot": "New Treasure Can Be Obtained",
"MazeText_MazePuzzle_Common_Giveup": "Give Up",
"MazeText_MazePuzzle_Common_Level1": null,
"MazeText_MazePuzzle_Common_Level2": null,
"MazeText_MazePuzzle_Common_Level3": null,
"MazeText_MazePuzzle_Common_Level4": null,
"MazeText_MazePuzzle_Common_LootUnlock": "Treasure Unlocked",
"MazeText_MazePuzzle_Common_PadsPuzzleFinish": "Lucent passageway activated",
"MazeText_MazePuzzle_Common_PuzzleToast": "Challenge Completed!",
"MazeText_MazePuzzle_Common_Repaired": "Device Repair Completed",
"MazeText_MazePuzzle_Common_Reset": null,
"MazeText_MazePuzzle_Common_Select": "Start Challenge",
"MazeText_MazePuzzle_Common_Tutorial": null,
"MazeText_MazePuzzle_Common_Undo": null,
"MazeText_MazePuzzle_Common_Undo_01": "Cancel",
"MazeText_MazePuzzle_Conveyor_Control": "Operate the conveyor belt",
"MazeText_MazePuzzle_Conveyor_Error": null,
"MazeText_MazePuzzle_Conveyor_Left": "Move to the left",
"MazeText_MazePuzzle_Conveyor_Right": "Move to the right",
"MazeText_MazePuzzle_Conveyor_Up": null,
"MazeText_MazePuzzle_DestroyRoot_Anti_ClockWiseRotate": null,
"MazeText_MazePuzzle_DestroyRoot_ClockWiseRotate": null,
"MazeText_MazePuzzle_DestroyRoot_Finish": "Ambrosial Arbor coil has been simultaneously
destroyed",
"MazeText_MazePuzzle_DestroyRoot_Finish02": "The balloon target has been simultaneously
destroyed",
"MazeText_MazePuzzle_DestroyRoot_Launch": null,
"MazeText_MazePuzzle_DestroyRoot_Launch01": null,
"MazeText_MazePuzzle_DestroyRoot_Launch_01": "Launch",
"MazeText_MazePuzzle_DestroyRoot_Move": "Move",
"MazeText_MazePuzzle_DestroyRoot_Move01": null,
"MazeText_MazePuzzle_DestroyRoot_Move02": null,
"MazeText_MazePuzzle_DestroyRoot_Rotate_01": "Turn Clockwise",
"MazeText_MazePuzzle_DestroyRoot_Rotate_02": "Turn Counter-Clockwise",
"MazeText_MazePuzzle_DestroyRoot_Unfinish": "Ambrosial Arbor coil is not simultaneously
destroyed",
"MazeText_MazePuzzle_DestroyRoot_Unfinish02": "The balloon target is not simultaneously
destroyed",
"MazeText_MazePuzzle_DroneIdentify": null,
"MazeText_MazePuzzle_Drone_01": null,
"MazeText_MazePuzzle_Drone_02": null,
"MazeText_MazePuzzle_Drone_Achievement": null,
"MazeText_MazePuzzle_Drone_Complete": "Automaton Bumblebee fixed",
"MazeText_MazePuzzle_Drone_Control": "Check the circuit structure",
"MazeText_MazePuzzle_Drone_DrawAttention": null,
"MazeText_MazePuzzle_Drone_FPSMode": null,
"MazeText_MazePuzzle_Drone_LeaveMoveArea": null,
"MazeText_MazePuzzle_Drone_LeaveSafeArea": null,
"MazeText_MazePuzzle_Drone_Pickup": null,
"MazeText_MazePuzzle_Drone_Repair": "Courier cycrane fixed",
"MazeText_MazePuzzle_Drone_StartControl": "Start up the cycrane",
"MazeText_MazePuzzle_Drone_TPSMode": null,
"MazeText_MazePuzzle_Drone_Take": "Waiting for the pick-up to finish",
"MazeText_MazePuzzle_Drone_Teleport": null,
"MazeText_MazePuzzle_Drone_Teleport01": null,
"MazeText_MazePuzzle_Drone_Teleport02": null,
"MazeText_MazePuzzle_Drone_Teleport03": null,
"MazeText_MazePuzzle_Drone_Up": "View the panel",
"MazeText_MazePuzzle_Drone_ZiQiao": "Return to Ziqiao",
"MazeText_MazePuzzle_HeatDevice_Active": "Activate",
"MazeText_MazePuzzle_HeatDevice_Error": null,
"MazeText_MazePuzzle_HeatDevice_Hint": "Demonstrate the activation order",
"MazeText_MazePuzzle_HeatDevice_Interact": null,
"MazeText_MazePuzzle_HeatDevice_Reset": "Incorrect order of activation. Puzzle has been
reset.",
"MazeText_MazePuzzle_Hex_Tutorial": null,
"MazeText_MazePuzzle_Insertion_Interact01": "Repair",
"MazeText_MazePuzzle_Insertion_Title": null,
"MazeText_MazePuzzle_LogisticsRobot_SignFor": null,
"MazeText_MazePuzzle_MultiplePuzzleTest_1": null,
"MazeText_MazePuzzle_MultiplePuzzleTest_2": null,
"MazeText_MazePuzzle_NishastagaDecal_PlayHint1": null,
"MazeText_MazePuzzle_NishastagaDecal_PlayHint2": null,
"MazeText_MazePuzzle_Pads_Hint": "All tiles must be activated",
"MazeText_MazePuzzle_Pads_RepeatHint": "Cannot activate the same tile twice",
"MazeText_MazePuzzle_Pads_SuccessHint": null,
"MazeText_MazePuzzle_Probe_Reset": "Home-Use Object Finder search failed. Please start
over.",
"MazeText_MazePuzzle_Progress": "Fragmentum Crystal #1 Activated",
"MazeText_MazePuzzle_Progress_Finish": "All Fragmentum Crystals activated, treasure
unlocked",
"MazeText_MazePuzzle_Progress_Finish02": "Matrix Cleared! Treasure Unlocked",
"MazeText_MazePuzzle_Puzzle_Lv1": null,
"MazeText_MazePuzzle_Puzzle_Lv2": null,
"MazeText_MazePuzzle_Puzzle_Lv3": null,
"MazeText_MazePuzzle_Puzzle_Lv4": null,
"MazeText_MazePuzzle_Puzzle_Lv5": null,
"MazeText_MazePuzzle_RubikCube_AntiClockWise": "Turn counter-clockwise",
"MazeText_MazePuzzle_RubikCube_ChestLockedHint": "Complete the nearby Hexanexus
puzzle to unlock the treasure",
"MazeText_MazePuzzle_RubikCube_ClockWise": "Turn Clockwise",
"MazeText_MazePuzzle_RubikCube_Progress": "Hexanexus activated",
"MazeText_MazePuzzle_RubikCube_Start": "Investigate",
"MazeText_MazePuzzle_RubikLight_WhiteBox_1_1": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_1_2": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_1_3": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_1_4": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_2_1": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_2_2": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_2_3": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_3_1": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_3_2": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_4_1": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_4_2": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_5_2": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_6_2": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_Console": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_Hint": null,
"MazeText_MazePuzzle_RubikLight_WhiteBox_PuzzleFinish": null,
"MazeText_MazePuzzle_StabilizingDevice_Exchange": null,
"MazeText_MazePuzzle_StabilizingDevice_Select": null,
"MazeText_MazePuzzle_TeleportGate_Fixed": "Shifting Screen repaired",
"MazeText_MazePuzzle_TrackGameplay_01": null,
"MazeText_MazePuzzle_TrackGameplay_02": null,
"MazeText_MazePuzzle_Tramcar_Change": "Switch track",
"MazeText_MazePuzzle_Tramcar_InvalidMove": "There is a cart blocker ahead. Please try a
different direction.",
"MazeText_MazePuzzle_Tramcar_Load": "Load ores",
"MazeText_MazePuzzle_Tramcar_Push": "Push the mine cart",
"MazeText_MazePuzzle_Tramcar_Reset": "Reset position",
"MazeText_MazePuzzle_Tramcar_Subtitle": null,
"MazeText_MazePuzzle_Tramcar_Title": null,
"MazeText_MazePuzzle_Tramcar_TrackBlock": "The track ahead is disconnected. Please try
a different route.",
"MazeText_MazePuzzle_Tramcar_TramBlock": "There is a mine cart ahead. Please try a
different route.",
"MazeText_MazePuzzle_Tramcar_UnLoad": "Unload ores",
"MazeText_MazeRaid_Furance_Buff_Hint": null,
"MazeText_MazeRaid_Furance_Snow_Hint": null,
"MazeText_Maze_BoxMan_PuzzleClose": null,
"MazeText_Maze_CablePuzzle_ChestLockedHint": "Complete the Magflow Link puzzle to
unlock the treasure",
"MazeText_Maze_Challenge": null,
"MazeText_Maze_ChallengeMonster_EndMain": "Formidable Foe Defeated!",
"MazeText_Maze_ChallengeMonster_EndSub": null,
"MazeText_Maze_ChallengeMonster_StartMain": null,
"MazeText_Maze_ChallengeMonster_StartSub": null,
"MazeText_Maze_ChallengeRaid_Finish": null,
"MazeText_Maze_ChallengeRaid_Hint": null,
"MazeText_Maze_ChallengeRaid_Interact": null,
"MazeText_Maze_Challenge_Contamination_01": "Defeat the nearby enemies to unlock the
treasure",
"MazeText_Maze_CirclePuzzle_1": null,
"MazeText_Maze_CirclePuzzle_2": null,
"MazeText_Maze_CocoonLocked_Hint": null,
"MazeText_Maze_Common_LackPowerHint": null,
"MazeText_Maze_ContainerPuzzle_Teleport_Dan": null,
"MazeText_Maze_ContainerPuzzle_Teleport_X2": null,
"MazeText_Maze_ControllMonster": null,
"MazeText_Maze_DelployPuzzle_1": "Pick up",
"MazeText_Maze_DelployPuzzle_2": "Put down",
"MazeText_Maze_DelployPuzzle_3": "Switch",
"MazeText_Maze_DelployPuzzle_4": "Activate base terminal",
"MazeText_Maze_DelployPuzzle_5": "Reset base terminal",
"MazeText_Maze_DelployPuzzle_6": "Base terminal has been reset",
"MazeText_Maze_ElectricDeployment_Locked": null,
"MazeText_Maze_Electric_Shock01": null,
"MazeText_Maze_Electric_Shock02": null,
"MazeText_Maze_Electric_Shock03": null,
"MazeText_Maze_Electric_Shock04": null,
"MazeText_Maze_Electric_Shock05": null,
"MazeText_Maze_EquipmentCocoon01": null,
"MazeText_Maze_EquipmentCocoon02": null,
"MazeText_Maze_FarmCocoon01_CheckPointHint": "Calyx Teleportation Activated",
"MazeText_Maze_FarmCocoon02_CheckPointHint": "Calyx Teleportation Activated",
"MazeText_Maze_FarmElement_CheckPointHint": "Stagnant Shadow Teleportation
Activated",
"MazeText_Maze_FindChest": null,
"MazeText_Maze_FindChest_Box_01": "Pick up the crate on top",
"MazeText_Maze_FindChest_Box_02": "Pick up the crate in the middle",
"MazeText_Maze_FindChest_Box_03": "Place it on the top",
"MazeText_Maze_FindChest_Box_04": "Place it in the middle",
"MazeText_Maze_FindChest_Coffee_01": "Lift up the seat",
"MazeText_Maze_FindChest_Coffee_02": "Put it upside down on the table",
"MazeText_Maze_FindChest_Coffee_03": "Lay it flat on the ground",
"MazeText_Maze_FindChest_Deselect": null,
"MazeText_Maze_FindChest_PickUp": "Pick up Miner's Lamp",
"MazeText_Maze_FindChest_Put": "Put down Miner's Lamp",
"MazeText_Maze_FindChest_Select": null,
"MazeText_Maze_FindChest_Stepby": "Add a mark",
"MazeText_Maze_FindChest_Toast_01": null,
"MazeText_Maze_FindChest_Toast_02": null,
"MazeText_Maze_FindChest_Toast_03": null,
"MazeText_Maze_FindChest_Toast_04": null,
"MazeText_Maze_FindChest_Toast_05": null,
"MazeText_Maze_FindChest_Toast_06": "The crate on the shelf won't budge. Maybe I should
try another one...",
"MazeText_Maze_FindChest_Toast_07": "The shelf has no room for another crate. Should
have noticed earlier...",
"MazeText_Maze_FindChest_Trench_01": "Pick up the gun from the gun rack",
"MazeText_Maze_FindChest_Trench_02": "Put it aside",
"MazeText_Maze_FindChest_Trench_03": "Put it on the gun rack",
"MazeText_Maze_FindChest_Trench_04": "Pick up the nearby gun",
"MazeText_Maze_FriendAssist_Inactive": null,
"MazeText_Maze_GamePlay_3rdCollection": null,
"MazeText_Maze_GamePlay_SpeedKill": null,
"MazeText_Maze_HeatDevice_ChestLockedHint": "Activate the heating devices in order to
unlock the treasure",
"MazeText_Maze_HiddenGate_Toast_01": null,
"MazeText_Maze_LaserLight_PlayAGame": null,
"MazeText_Maze_LaserLight_PlayLv1": null,
"MazeText_Maze_LaserLight_PlayLv2": null,
"MazeText_Maze_LaserLight_PlayLv3": null,
"MazeText_Maze_LaserLight_SetAngle": null,
"MazeText_Maze_LaserLight_SetRotate": null,
"MazeText_Maze_MonsterTurn": "Silvermane Guards take up battle positions! Advance
forward!",
"MazeText_Maze_PuzzleReset_Hint": "Reset Successful",
"MazeText_Maze_RagedMonster_FindKey": null,
"MazeText_Maze_RagedMonster_Locked": null,
"MazeText_Maze_RagedMonster_Unlock": null,
"MazeText_Maze_Raid_M301_Speed_Buff": "Strike First!",
"MazeText_Maze_Raid_M302_Buff": "While in the range of the Snowshine Lamp, enemies
receive increased Fire DMG",
"MazeText_Maze_Raid_M302_Core": "You're already holding a core.",
"MazeText_Maze_Raid_M302_Storm_Buff": "While in a snowstorm, enemies receive
increased Ice DMG",
"MazeText_Maze_Raid_M302_Toast_01": null,
"MazeText_Maze_Raid_SilverWolf_01": "Scan Graffiti",
"MazeText_Maze_RogueLobby_Entrance_NotAllowed": "Complete the Trailblaze Mission
<color=#f29e38ff>\"Long Wait for the Blade's Edge\"</color> to gain access to the official
version of Simulated Universe",
"MazeText_Maze_RogueLobby_GashaponMachine_NotAllowed": null,
"MazeText_Maze_RogueLobby_Handbook_NotAllowed": "Indexes not yet available!",
"MazeText_Maze_Rogue_DualSelection_ChoseA": null,
"MazeText_Maze_Rogue_DualSelection_ChoseB": null,
"MazeText_Maze_Rogue_DualSelection_ChoseC": null,
"MazeText_Maze_Rogue_FirstEntry_01": null,
"MazeText_Maze_Rotate_Inner": "Rotate the inner and middle rings",
"MazeText_Maze_Rotate_Inner02": "Rotate the inner ring",
"MazeText_Maze_Rotate_Leave": null,
"MazeText_Maze_Rotate_Middle": "Rotate the middle and outer rings",
"MazeText_Maze_Rotate_Middle02": "Rotate the middle ring",
"MazeText_Maze_Rotate_Outer": "Rotate the outer and inner rings",
"MazeText_Maze_Rotate_Outer02": "Rotate the outer ring",
"MazeText_Maze_Rotate_Reset": null,
"MazeText_Maze_Rotate_Rotate": null,
"MazeText_Maze_Rotate_Rotate_Middle": null,
"MazeText_Maze_Rotate_Start": null,
"MazeText_Maze_Rouge_Puzzlepadtest_01": null,
"MazeText_Maze_Run4coin_Bomb": null,
"MazeText_Maze_Run4coin_TimeBonus": null,
"MazeText_Maze_SpecialCondition_Bomb": "Impose Weakness Break on all enemies but
ensure enemies all survive.",
"MazeText_Maze_SpecialCondition_Less30": "Lower all enemies' HP to below
<unbreak>30%</unbreak> but ensure enemies all survive.",
"MazeText_Maze_SpecialCondition_Less60": "Secure a victory when all allies have at least
<unbreak>60%</unbreak> HP remaining.",
"MazeText_Maze_SpecialVision_WhiteBox_01": null,
"MazeText_Maze_SpecialVision_WhiteBox_02": null,
"MazeText_Maze_SpecialVision_WhiteBox_03": null,
"MazeText_Maze_SpecialVision_WhiteBox_04": null,
"MazeText_Maze_SpecialVision_WhiteBox_05": null,
"MazeText_Maze_SpecialVision_WhiteBox_06": null,
"MazeText_Maze_SpecialVision_WhiteBox_07": null,
"MazeText_Maze_SpecialVision_WhiteBox_08": null,
"MazeText_Maze_SpecialVision_WhiteBox_09": null,
"MazeText_Maze_SpecialVision_WhiteBox_10": null,
"MazeText_Maze_SpecialVision_WhiteBox_11": null,
"MazeText_Maze_SpecialVision_WhiteBox_12": null,
"MazeText_Maze_SpecialVision_WhiteBox_13": null,
"MazeText_Maze_SpecialVision_WhiteBox_14": null,
"MazeText_Maze_SpecialVision_WhiteBox_15": null,
"MazeText_Maze_Teleportal_Active": null,
"MazeText_Maze_Teleportal_Pickup": null,
"MazeText_Maze_Teleportal_Rotate": "Rotate",
"MazeText_Maze_Teleportal_Teleport": "Teleport",
"MazeText_Maze_Test_BrokenConsole": null,
"MazeText_Maze_Test_BrokenConsoleHint": null,
"MazeText_Maze_Train_OpenDoor": "Open Door",
"MazeText_Maze_VortexPuzzle_Failure_01": null,
"MazeText_Maze_VortexPuzzle_Success_01": null,
"MazeText_Maze_WaterLevel_Close": null,
"MazeText_Maze_WaterLevel_Error": null,
"MazeText_Maze_WaterLevel_GateError": null,
"MazeText_Maze_WaterLevel_GateError2": null,
"MazeText_Maze_WaterLevel_GoLeft": null,
"MazeText_Maze_WaterLevel_GoRight": null,
"MazeText_Maze_WaterLevel_Open": null,
"MazeText_Maze_WeakDestruction_CostMP": null,
"MazeText_Maze_WeakDestruction_MPNotEnough": null,
"MazeText_Maze_WeeklyRaid_CheckPointHint": "Echo of War Teleportation Activated",
"MazeText_Maze_WindField_Controller": null,
"MazeText_Maze_WindField_Negative": null,
"MazeText_Maze_WindField_Positive": null,
"MazeText_Maze_WorldBoss_Hint01": null,
"MazeText_OrderPuzzleFail": "Incorrect order of activation, Fragmentum Crystals reset",
"MazeText_OrderPuzzleSkip": "Skip",
"MazeText_PlayerSelect_DeadHint": "This character has been knocked down. Please use a
Space Anchor to recover.",
"MazeText_Rogue_Finish_15": "World completed!",
"MazeText_Rogue_Finish_15_sub": "Time to leave the Simulated Universe and get back to
reality...",
"MazeText_Rogue_ReviveCharacter_AllAlive": null,
"MazeText_Rogue_ReviveCharacter_Cost": null,
"MazeText_Rogue_ReviveCharacter_CostHint": null,
"MazeText_Rogue_ReviveCharacter_NotEnough": null,
"MazeText_Rogue_TimeChallengeHint0": "Failed to obtain extra Blessings. Defeat the
enemies to move on.",
"MazeText_Rogue_TimeChallengeHint1": "Requirement to obtain extra Blessings: Defeat all
enemies within 1 cycle",
"MazeText_Rogue_TimeChallengeHint2": "Requirement to obtain extra Blessings: Defeat all
enemies within 2 cycles",
"MazeText_Rogue_TimeChallengeHint3": "Requirement to obtain extra Blessings: Defeat all
enemies within 3 cycles",
"MazeText_Rogue_TimeChallengeHintStart": "Requirement to obtain extra Blessings: Defeat
all enemies within 4 cycles",
"MazeText_SavePointHint": "Sustenance Anchor activated",
"MazeText_Shelter_Enter": "Entered safe zone",
"MazeText_Shelter_Leave": "Left safe zone",
"MazeText_Skill_OutRange_Hint": "No target available",
"MazeText_Test_Train_Button1": null,
"MazeText_Test_Train_Button2": null,
"MazeText_Test_Train_Button3": null,
"MechanismBarName_1": null,
"MechanismBarName_2": null,
"MechanismBarName_4": null,
"MessageBox_RestartGame_Tips_1": "Failed to delete resources. Please restart the game.",
"MessageBox_RestartGame_Tips_2": "Successfully deleted resources. Please restart the
game.",
"MessageContactsCamp_Name_1": "Astral Express",
"MessageContactsCamp_Name_2": "Herta Space Station",
"MessageContactsCamp_Name_3": "Jarilo-VI",
"MessageContactsCamp_Name_4": "The Xianzhou Luofu",
"MessageContactsCamp_Name_5": "Stellaron Hunters",
"MessageContactsCamp_Name_6": "Others",
"MessageContactsConfig_Name_1": "Wen Mingde",
"MessageContactsConfig_Name_10": "Julian",
"MessageContactsConfig_Name_1000": "Pom-Pom",
"MessageContactsConfig_Name_1001": "March 7th",
"MessageContactsConfig_Name_1002": "Dan Heng",
"MessageContactsConfig_Name_1003": "Himeko",
"MessageContactsConfig_Name_1004": "Welt",
"MessageContactsConfig_Name_1005": "Kafka",
"MessageContactsConfig_Name_1006": "Silver Wolf",
"MessageContactsConfig_Name_1008": "Arlan",
"MessageContactsConfig_Name_1009": "Asta",
"MessageContactsConfig_Name_1013": "Herta",
"MessageContactsConfig_Name_11": "???",
"MessageContactsConfig_Name_1101": "Bronya",
"MessageContactsConfig_Name_1102": "Seele",
"MessageContactsConfig_Name_1103": "Serval",
"MessageContactsConfig_Name_1104": "Gepard",
"MessageContactsConfig_Name_1105": "Natasha",
"MessageContactsConfig_Name_1106": "Pela",
"MessageContactsConfig_Name_1107": "Clara",
"MessageContactsConfig_Name_1108": "Sampo",
"MessageContactsConfig_Name_1109": "Hook",
"MessageContactsConfig_Name_1111": "Luka",
"MessageContactsConfig_Name_12": "Oleg",
"MessageContactsConfig_Name_1201": "Qingque",
"MessageContactsConfig_Name_1202": "Tingyun",
"MessageContactsConfig_Name_1203": "Luocha",
"MessageContactsConfig_Name_1204": "Jing Yuan",
"MessageContactsConfig_Name_1205": "Blade",
"MessageContactsConfig_Name_1206": "Sushang",
"MessageContactsConfig_Name_1207": "Yukong",
"MessageContactsConfig_Name_1209": "Yanqing",
"MessageContactsConfig_Name_1211": "Bailu",
"MessageContactsConfig_Name_13": "The Astral Express Family",
"MessageContactsConfig_Name_14": "???",
"MessageContactsConfig_Name_15": "Madam Herta's Heritor Club",
"MessageContactsConfig_Name_16": "You Already Know Me",
"MessageContactsConfig_Name_17": "M-Robot",
"MessageContactsConfig_Name_18": "Licenseless Space Driving",
"MessageContactsConfig_Name_19": "Richard_Knowitall",
"MessageContactsConfig_Name_2": "Dr. Dig",
"MessageContactsConfig_Name_20": "Bill Portcullis",
"MessageContactsConfig_Name_21": "Viridian Malva Nut",
"MessageContactsConfig_Name_22": "Ginger Spotted Dove",
"MessageContactsConfig_Name_23": "Purple Shirley",
"MessageContactsConfig_Name_24": "Pamela",
"MessageContactsConfig_Name_25": "Peoplebreaker",
"MessageContactsConfig_Name_26": "HairMaestro",
"MessageContactsConfig_Name_27": "Private Dating Chat",
"MessageContactsConfig_Name_28": "Take-Ultimate-To-The-Face",
"MessageContactsConfig_Name_29": "Leonard",
"MessageContactsConfig_Name_3": "Wildfire Official",
"MessageContactsConfig_Name_30": "Interastral Network",
"MessageContactsConfig_Name_31": "Tantan",
"MessageContactsConfig_Name_32": "Luhui",
"MessageContactsConfig_Name_33": "Wen Furui",
"MessageContactsConfig_Name_34": "Foxian Beauty Daiqing",
"MessageContactsConfig_Name_35": "???",
"MessageContactsConfig_Name_36": "The Butcher's",
"MessageContactsConfig_Name_37": "Cloudbreadth Sleeves Automated Customer Service",
"MessageContactsConfig_Name_38": "Xikui",
"MessageContactsConfig_Name_39": "Yujin",
"MessageContactsConfig_Name_4": "Restricted Zone Radio",
"MessageContactsConfig_Name_40": "Dunn",
"MessageContactsConfig_Name_41": "Qingster",
"MessageContactsConfig_Name_42": "Dahao",
"MessageContactsConfig_Name_44": "Liangmu",
"MessageContactsConfig_Name_46": "Diting",
"MessageContactsConfig_Name_47": "Jingyan",
"MessageContactsConfig_Name_48": "Emily",
"MessageContactsConfig_Name_49": "Interastral Peace Appliances",
"MessageContactsConfig_Name_5": "Rocky",
"MessageContactsConfig_Name_50": "The Rightful Rights Society",
"MessageContactsConfig_Name_51": "Qing Ni",
"MessageContactsConfig_Name_52": "Grumpy",
"MessageContactsConfig_Name_53": "Name Unknown",
"MessageContactsConfig_Name_54": "Chengjie",
"MessageContactsConfig_Name_55": "Ziqiao",
"MessageContactsConfig_Name_56": "Herta, Arlan, and {NICKNAME}'s Group Chat",
"MessageContactsConfig_Name_57": "???",
"MessageContactsConfig_Name_58": "???",
"MessageContactsConfig_Name_59": "Maintenance Engineer",
"MessageContactsConfig_Name_6": "Crackup Conch",
"MessageContactsConfig_Name_60": "Qingzu",
"MessageContactsConfig_Name_61": "Green Hibiscus",
"MessageContactsConfig_Name_62": "???",
"MessageContactsConfig_Name_63": "Hex Club",
"MessageContactsConfig_Name_64": "???",
"MessageContactsConfig_Name_65": "???",
"MessageContactsConfig_Name_66": "Dan Shu",
"MessageContactsConfig_Name_68": "Abraham, {NICKNAME}, Asta...",
"MessageContactsConfig_Name_69": "Regin",
"MessageContactsConfig_Name_7": "Herta Panopticon System",
"MessageContactsConfig_Name_70": "Artifact Theft Special Investigation Group",
"MessageContactsConfig_Name_71": "Silvermane Guard Investigator",
"MessageContactsConfig_Name_73": "Bronya, {NICKNAME}, March 7th, Dan Heng's Group
Chat",
"MessageContactsConfig_Name_74": "Anonymous",
"MessageContactsConfig_Name_75": "Name Unknown",
"MessageContactsConfig_Name_76": "Realm-Keeping Commission: Emergency Response
Center",
"MessageContactsConfig_Name_8": "Abraham",
"MessageContactsConfig_Name_8000": "{NICKNAME}",
"MessageContactsConfig_Name_8001": "{NICKNAME}",
"MessageContactsConfig_Name_82": "Zhongshan",
"MessageContactsConfig_Name_83": "Cong",
"MessageContactsConfig_Name_84": "Todd",
"MessageContactsConfig_Name_87": "Mr. Xiyan",
"MessageContactsConfig_Name_9": "???",
"MessageContactsConfig_Name_9003": "???",
"MessageContactsConfig_SignatureText_1": "Curio Collection Squad ready to strike at a
moment's notice.",
"MessageContactsConfig_SignatureText_10": "Click here to change your signature — What is
this?",
"MessageContactsConfig_SignatureText_1000": "Come to Pom-Pom for Trailblazing
rewards!",
"MessageContactsConfig_SignatureText_1001": "Today is also March 7th~",
"MessageContactsConfig_SignatureText_1002": "For anything related to the data bank, come
find me.",
"MessageContactsConfig_SignatureText_1003": "I can survive without water, but coffee is my
lifeblood",
"MessageContactsConfig_SignatureText_1004": "Everyone on the Express, please constantly
keep in touch",
"MessageContactsConfig_SignatureText_1005": "Better the devil you know than the one you
don't",
"MessageContactsConfig_SignatureText_1006": "Don't make a game if you don't know how
to",
"MessageContactsConfig_SignatureText_1008": "Peppy's emergency contact",
"MessageContactsConfig_SignatureText_1009": "I shouldn't buy any more stuff...",
"MessageContactsConfig_SignatureText_1013": "This account is disabled | Business Contact:
Asta",
"MessageContactsConfig_SignatureText_11": "Click here to change your signature — What is
this?",
"MessageContactsConfig_SignatureText_1101": "In a meeting",
"MessageContactsConfig_SignatureText_1102": "If you have anything to say, spill it!",
"MessageContactsConfig_SignatureText_1103": "Lacking sleep and inspiration",
"MessageContactsConfig_SignatureText_1104": "Working, apologies for the slow response",
"MessageContactsConfig_SignatureText_1105": "Doing outpatient runs at the Robot
Settlement. Check my availability before you visit",
"MessageContactsConfig_SignatureText_1106": "Please include your name when providing
information",
"MessageContactsConfig_SignatureText_1107": "I want to go to a picnic with everyone (><)",
"MessageContactsConfig_SignatureText_1108": "Certified ancient relic agent",
"MessageContactsConfig_SignatureText_1109": "Moles! Assemble at the Fight Club!",
"MessageContactsConfig_SignatureText_1111": null,
"MessageContactsConfig_SignatureText_12": "Just like the old days",
"MessageContactsConfig_SignatureText_1201": "Go ahead and work, just don't interrupt my
game",
"MessageContactsConfig_SignatureText_1202": "Let's talk it out and not fight~",
"MessageContactsConfig_SignatureText_1203": "A simple traveling merchant",
"MessageContactsConfig_SignatureText_1204": "I'm not at the Seat of Divine Foresight",
"MessageContactsConfig_SignatureText_1206": "What illness makes you sleepy as soon as
you read a book?",
"MessageContactsConfig_SignatureText_1207": "I wish to take to the skies once more...",
"MessageContactsConfig_SignatureText_1209": "Did the Artisanship Commission have new
products today? No",
"MessageContactsConfig_SignatureText_1211": "Drink more warm water and get fewer
tempers!",
"MessageContactsConfig_SignatureText_2": "Scott Business, we serve champions!",
"MessageContactsConfig_SignatureText_3": "Join Wildfire and save your loved ones.",
"MessageContactsConfig_SignatureText_31": "Accidents only take one second to happen, but
the pain can last a thousand years",
"MessageContactsConfig_SignatureText_32": "Filming. Slow to Respond. Apologies.",
"MessageContactsConfig_SignatureText_33": "Foxian Champion!!!",
"MessageContactsConfig_SignatureText_34": "Cute lady chatting online.",
"MessageContactsConfig_SignatureText_36": "Fresh meat every day! First come first
served!",
"MessageContactsConfig_SignatureText_37": "Big sales are on! Leave positive comments for
discounts!",
"MessageContactsConfig_SignatureText_38": "I leave work right on time.",
"MessageContactsConfig_SignatureText_39": "Don't bother me if you're also in this trade,
arguments are rude",
"MessageContactsConfig_SignatureText_40": "I've left Mechanical Fever, don't bother me",
"MessageContactsConfig_SignatureText_41": "I'm sick of work :)",
"MessageContactsConfig_SignatureText_42": "Walk slower, don't leave your soul behind.",
"MessageContactsConfig_SignatureText_44": "Spending time together is the most lovely
confession",
"MessageContactsConfig_SignatureText_46": "I'm cool. I don't chat.",
"MessageContactsConfig_SignatureText_47": "No, no time. I can't do that",
"MessageContactsConfig_SignatureText_48": "Do good deeds, say good words, have a good
heart!",
"MessageContactsConfig_SignatureText_49": "Huge Mid-AE sales, coupons available",
"MessageContactsConfig_SignatureText_5": "Lesley, the light of my life",
"MessageContactsConfig_SignatureText_50": "Grinding in the Dark, Serving for the Light",
"MessageContactsConfig_SignatureText_51": null,
"MessageContactsConfig_SignatureText_52": "My wish for today: Pass my probation period",
"MessageContactsConfig_SignatureText_54": "Dreamchaser",
"MessageContactsConfig_SignatureText_55": "Heron Express — We Mail Anything",
"MessageContactsConfig_SignatureText_6": "A bit corny, but hope you enjoy it",
"MessageContactsConfig_SignatureText_63": "Hexanexus, endless fun!",
"MessageContactsConfig_SignatureText_69": "Do not contact for non-research funding
matters",
"MessageContactsConfig_SignatureText_7": "The almighty Nous is watching over you",
"MessageContactsConfig_SignatureText_8": "Violent delights have violent ends",
"MessageContactsConfig_SignatureText_83": null,
"MessageContactsConfig_SignatureText_84": "The spirit is willing, but the flesh is weak...",
"MessageContactsType_Name_1": "Characters",
"MessageContactsType_Name_2": "Others",
"MessageContactsType_Name_3": "Group Chats",
"MessageItemConfig_MainText_100000000": "Hi. This is Dan Heng.",
"MessageItemConfig_MainText_100000001": "Remember to go find Himeko.",
"MessageItemConfig_MainText_100010000": "Hey there, this is March :D",
"MessageItemConfig_MainText_100010001": "Himeko wants to talk to you about something.
Don't forget~",
"MessageItemConfig_MainText_100020001": "Hey, {NICKNAME}, it's Herta. I need you for
something good",
"MessageItemConfig_MainText_100020002": "Come to my office quickly! I'm waiting!",
"MessageItemConfig_MainText_100020003": "?",
"MessageItemConfig_MainText_100020004": "But you're right next to me",
"MessageItemConfig_MainText_100020005": "Can't you just tell me",
"MessageItemConfig_MainText_100020006": "[Automatic reply] Hi, I'm currently unavailable,
and I won't be contacting you later",
"MessageItemConfig_MainText_100020007": "???",
"MessageItemConfig_MainText_101000000": "Hey, um, it's me... I got your number without
asking",
"MessageItemConfig_MainText_101000001": "Are you still at the space station?",
"MessageItemConfig_MainText_101000002": "Of course, we haven't said farewell yet",
"MessageItemConfig_MainText_101000003": "I'm already on the Express to travel among the
stars",
"MessageItemConfig_MainText_101000004": "That depends on what it is that you need my
help with...",
"MessageItemConfig_MainText_101000005": "The station is launching a program called
\"Project Revival.\" If you have time, I'd like to ask for some help",
"MessageItemConfig_MainText_101000006": "Not for free, of course! A very sizable sum has
already been prepared. As long as you come on board, you can get paid as much as I can
afford!",
"MessageItemConfig_MainText_101000007": "Uh oh, my phone's credits for this month are
running out... This is the last message. Come! I'll be waiting.",
"MessageItemConfig_MainText_101000008": "??? Didn't you say there was a sizable sum?",
"MessageItemConfig_MainText_101010001": "Has anyone seen the elderly Wen Tianweng?",
"MessageItemConfig_MainText_101010002": "Maybe he was captured by monsters of the
Legion?",
"MessageItemConfig_MainText_101010003": "Trust me, Arlan, no one would want to kidnap a
grumpy old man. {NICKNAME}, have you seen him?",
"MessageItemConfig_MainText_101010004": "So there are actual old people on the space
station?",
"MessageItemConfig_MainText_101010005": "It is possible that someone might want to
kidnap a grumpy old man...",
"MessageItemConfig_MainText_101010006": "In any case, it'd be greatly appreciated if you
could keep us posted. The old man might have gone traveling among the stars with friends
from his younger days.",
"MessageItemConfig_MainText_101010007": "Let us know if you ever run into him",
"MessageItemConfig_MainText_101020001": "Reports from the Curio Collection Squad on the
frontline state that a type of Curio called a Xenohydro has been spotted in the space station",
"MessageItemConfig_MainText_101020002": "Mingde hereby issues a wanted notice to all
Herta researchers and partners: If you have any information regarding the Xenohydro, please
immediately come forward and report it to the reception hall",
"MessageItemConfig_MainText_101020003": "A sizable bounty is on offer!",
"MessageItemConfig_MainText_101020004": "How much does it pay?",
"MessageItemConfig_MainText_101020005": "What's a Xenohydro?",
"MessageItemConfig_MainText_101020006": "Who's Mingde?",
"MessageItemConfig_MainText_101020007": "A massive influx of information is coming in all
at once... and yet not even a single relevant clue has been found to lead to anything...",
"MessageItemConfig_MainText_101020008": "Patience, everyone. Listen to me: Carry on with
your search, and go to the reception hall if you have something to discuss",
"MessageItemConfig_MainText_101030001": "Waaaah, can someone please help me... It's
urgent. I need a reply asap",
"MessageItemConfig_MainText_101030002": "What happened? The Security Department is
about to be in position.",
"MessageItemConfig_MainText_101030003": "Darn. Did you hit the \"Send all\" button?",
"MessageItemConfig_MainText_101030004": "Abraham... He's terrified by every little thing out
there. The squad has helped him so many times before. He is probably making a big deal out
of nothing again",
"MessageItemConfig_MainText_101030005": "Alas, everyone, just... ignore him",
"MessageItemConfig_MainText_101030006": "In the reception hall, where I was working on
Project Revival, I ran across this insurmountable obstacle. *sigh*... I'm sure Alfred would have
come to my rescue if he were still around",
"MessageItemConfig_MainText_101030007": "What choice do I have? I'm not one to watch
from the sideline",
"MessageItemConfig_MainText_101030008": "Well, crying doesn't solve anything...",
"MessageItemConfig_MainText_101030009": "When did I get so many friends?",
"MessageItemConfig_MainText_101030010": "{NICKNAME} believes in justice. Love it",
"MessageItemConfig_MainText_101030011": "That's right, Abraham. Pull yourself together.
Moping like this won't protect people or avenge your friends.",
"MessageItemConfig_MainText_101030012": "Haha, a technical issue such as your friend list
is no problem for my researchers",
"MessageItemConfig_MainText_101030013": "So sorry if my researchers inconvenienced you
in any way. I've already taken it on myself to block the rest of your admirers who are still
queuing to add you to their friend list",
"MessageItemConfig_MainText_101030014": "As for all those requests already received, it's
up to you to decide what to do with them.",
"MessageItemConfig_MainText_101040001": "Ley, are you alright? Why don't you text back?",
"MessageItemConfig_MainText_101040002": "Who's Ley?",
"MessageItemConfig_MainText_101040003": "Wrong number?",
"MessageItemConfig_MainText_101040004": "I'm {NICKNAME}",
"MessageItemConfig_MainText_101040005": "Oh sorry, but whoever is reading this, please
tell Ley when you meet her that Rocky will be waiting for her at the space station",
"MessageItemConfig_MainText_101040006": "So who's Ley?",
"MessageItemConfig_MainText_101040007": "???",
"MessageItemConfig_MainText_101050001": "Might I take a moment of your time,
{NICKNAME}? Any chance you are familiar with classical poems?",
"MessageItemConfig_MainText_101050002": "Ahem, I don't usually speak like this. Must have
read too much poetry recently",
"MessageItemConfig_MainText_101050003": "I got an encrypted letter. It must be really good,
because I can't understand a single word",
"MessageItemConfig_MainText_101050004": "You seem pretty smart, so please come back
and help me out with this one as soon as you have time. Otherwise, sooner or later, I'll just die
from the curiosity alone",
"MessageItemConfig_MainText_101060001": "It's not scary to know there are people better
than you. What's scary is that they even work harder than you!",
"MessageItemConfig_MainText_101060002": "Youngster, how can you even sleep at night
while knowing that other people are doing so much better than you!?",
"MessageItemConfig_MainText_101060003": "The world has no magical conch shells, nor
does it rain credits. You are not the chosen one, so if you want something, work hard for it!",
"MessageItemConfig_MainText_101060004": "I'm offended. You think you're funny?",
"MessageItemConfig_MainText_101060005": "What's this spam? Does my phone have a
virus...",
"MessageItemConfig_MainText_101060006": "I'm curious. Are you related to the magic
conch?",
"MessageItemConfig_MainText_101060007": "This is a kind reminder from the Security
Center: please stay alert to anonymous messages sent from unknown sources and exercise
extreme caution when reading any such information, as it may be fraudulent. If you need help,
don't hesitate to reach out to the space station's Security Department. (Sent to all, please don't
reply)",
"MessageItemConfig_MainText_101060008": "I knew it was a scam...",
"MessageItemConfig_MainText_101060009": "\"Please don't reply\"? Oh, I am definitely
replying!!!",
"MessageItemConfig_MainText_101060010": "How do I unsubscribe?",
"MessageItemConfig_MainText_101070001": "{NICKNAME}, it's been a while!",
"MessageItemConfig_MainText_101070002": "Recently, a videotape was reported to have
been stolen, but the elderly researcher from the Department of Insight, who is in charge of it, is
a bit... stubborn. She insists that the footage contains sensitive material and refuses to let the
Security Department get involved to conduct any investigation",
"MessageItemConfig_MainText_101070003": "You left a good impression on the old heads of
the department and have quite a positive reputation among the elderly here. If you go to
investigate, I'm sure the seniors will cooperate",
"MessageItemConfig_MainText_101070004": "Sure. Caring for the elderly and the young is
my passion",
"MessageItemConfig_MainText_101070005": "How did I ever become the go-to
{M#guy}{F#gal} for the elderly...",
"MessageItemConfig_MainText_101070006": "Nice. I knew I could count on you. The old
lady's name is Esther. You can find her in the master control zone. I'm right now busy taming
this Wubbaboo at the moment. So, talk to you later!",
"MessageItemConfig_MainText_101070007": "What's a Wubbaboo?",
"MessageItemConfig_MainText_101070008": "The first sentence... Are you being sarcastic?",
"MessageItemConfig_MainText_101070009": "I won't go until you reply",
"MessageItemConfig_MainText_101070010": "When will you reply!?",
"MessageItemConfig_MainText_101070011": "I'll get mad if you don't reply",
"MessageItemConfig_MainText_101080001": "Special access card detected, 3 in total,
classification level unclear",
"MessageItemConfig_MainText_101080002": "Triple authentication is enabled by the system.
Welcome back, it's in the usual spot",
"MessageItemConfig_MainText_101080003": "Where's the usual spot?",
"MessageItemConfig_MainText_101080004": "When did I ever have three special access
cards for authentication?",
"MessageItemConfig_MainText_101080005": "Is this some kind of VIP deal?",
"MessageItemConfig_MainText_101080006": "Response authenticator invalid. Triple
authentication is enabled by the system. Welcome back, it's in the usual spot",
"MessageItemConfig_MainText_101090000": "You Already Know Me invited Take-Ultimate-
To-The-Face into the group chat and shared the last <unbreak>10</unbreak> messages.",
"MessageItemConfig_MainText_101090001": "I knew she was dodgy",
"MessageItemConfig_MainText_101090002": "Explain",
"MessageItemConfig_MainText_101090003": "Explain",
"MessageItemConfig_MainText_101090004": "Think long and hard about it. With a space
station this large, how much profit can one squeeze out?",
"MessageItemConfig_MainText_101090005": "This is not something to joke about. She's
Madam Herta's student",
"MessageItemConfig_MainText_101090006": "What about it? So we are not allowed to talk
about her just because she's Herta's student?",
"MessageItemConfig_MainText_101090007": "She...",
"MessageItemConfig_MainText_101090008": "There's a lot of juicy stuff about her",
"MessageItemConfig_MainText_101090009": "Explain",
"MessageItemConfig_MainText_101090010": "It's a bit inconvenient right now",
"MessageItemConfig_MainText_101090011": "Inconvenient my foot!",
"MessageItemConfig_MainText_101090012": "What group chat is this?",
"MessageItemConfig_MainText_101090013": "Check out the group name yourself @Take-
Ultimate-To-The-Face",
"MessageItemConfig_MainText_101090014": "Who are you talking about?",
"MessageItemConfig_MainText_101090015": "Do you even know the rules, newbie?",
"MessageItemConfig_MainText_101090016": "Asta",
"MessageItemConfig_MainText_101090017": "That little Asta girl",
"MessageItemConfig_MainText_101090018": "Care to give me a recap?",
"MessageItemConfig_MainText_101090019": "Figure it out yourself",
"MessageItemConfig_MainText_101090020": "Stop interrupting, @Richard_Knowitall spill it",
"MessageItemConfig_MainText_101090021": "Nah, forget it",
"MessageItemConfig_MainText_101090022": "Stop baiting us. This is an anonymous
chatroom, so no need to beat around the bush. Just spill it out already",
"MessageItemConfig_MainText_101090023": "It's not like you guys don't already know...",
"MessageItemConfig_MainText_101090024": "Get to the point!",
"MessageItemConfig_MainText_101090025": "You know, that whole embezzling thing",
"MessageItemConfig_MainText_101090026": "Did you see the huge piles of parcels at the
reception hall? All of them are addressed to our young lead researcher!",
"MessageItemConfig_MainText_101090027": "Goodness gracious! So this is where all the
money has gone this whole time. No wonder the budget's been so tight.",
"MessageItemConfig_MainText_101090028": "Just hold your horses! Let's not rush to throw
accusations around yet",
"MessageItemConfig_MainText_101090029": "We can't just rely on your words. Where's the
evidence?",
"MessageItemConfig_MainText_101090030": "Evidence? Did you see the huge piles of
parcels at the reception hall? All of them are addressed to our young lead researcher!",
"MessageItemConfig_MainText_101090031": "What's in the parcels?",
"MessageItemConfig_MainText_101090032": "I only took a glimpse at them, and they're all
super expensive.",
"MessageItemConfig_MainText_101090033": "And she bought them in her own name?",
"MessageItemConfig_MainText_101090034": "How else? If she bought them under the space
station's name, she'd have to declare it on the record. Surely, our lead researcher is not that
careless?",
"MessageItemConfig_MainText_101090035": "Maybe she paid for them herself?",
"MessageItemConfig_MainText_101090036": "Other than Madam Herta, who on earth can
afford those things with their own money?",
"MessageItemConfig_MainText_101090037": "You guys know that Arlan from the Security
Department? I saw him acting all weird and suspicious at the front desk. If it weren't for the
guilty look on his face, I could have never noticed.",
"MessageItemConfig_MainText_101090038": "Hmm, since you brought it up... I might have
also seen Arlan acting weird when receiving some packages.",
"MessageItemConfig_MainText_101090039": "I told you so",
"MessageItemConfig_MainText_101090040": "Now it all adds up.",
"MessageItemConfig_MainText_101090041": "Now it all adds up.",
"MessageItemConfig_MainText_101090042": "Are you suggesting Asta and Arlan are in
cahoots to secretively enrich themselves?",
"MessageItemConfig_MainText_101090043": "I dunno. @Richard_Knowitall said it, not me",
"MessageItemConfig_MainText_101090044": "That's just all in your head, there's no solid
evidence...",
"MessageItemConfig_MainText_101090045": "Believe what you want",
"MessageItemConfig_MainText_101090046": "LOL! Come on. No way of spinning this one. It's
practically an open secret that Arlan was a crony brought in by that little Asta girl.",
"MessageItemConfig_MainText_101090047": "That's quite a claim... You sure this is
something that I can just listen to for free?",
"MessageItemConfig_MainText_101090048": "I hereby do declare that I have nothing to do
with the aforementioned information!",
"MessageItemConfig_MainText_101090049": "I hereby do declare that I have nothing to do
with the aforementioned information!",
"MessageItemConfig_MainText_101090050": "I voluntarily obey any arrangements and
instructions from Madam Herta!",
"MessageItemConfig_MainText_101090051": "...Ah, tsk. I was waiting a good part of the day
for some juicy gossip. Is that it?",
"MessageItemConfig_MainText_101090052": "Exactly. When it's all said and done, there still
isn't any hard proof",
"MessageItemConfig_MainText_101090053": "@M-Robot But you just said it yourself that
Arlan was acting all suspicious.",
"MessageItemConfig_MainText_101090054": "That's all I said",
"MessageItemConfig_MainText_101090055": "I'm actually covertly investigating the source of
her assets, but it isn't time to reveal everything yet.",
"MessageItemConfig_MainText_101090056": "Just you wait. Within days, there will be a major
story in the space station!",
"MessageItemConfig_MainText_101090057": "That'd better be the case",
"MessageItemConfig_MainText_101090100": "Just came back from a nap. What's with
<unbreak>99</unbreak>+ new messages?",
"MessageItemConfig_MainText_101090101": "And here I thought there was another incident
in the space station",
"MessageItemConfig_MainText_101090102": "This is how much freedom this group chatroom
has.",
"MessageItemConfig_MainText_101090103": "This is how free and unoccupied this group of
chatters are.",
"MessageItemConfig_MainText_101090104": "Differences in research capacities are no
obstacles to communication. Everyone can express their childlike curiosity in any way they so
desire.",
"MessageItemConfig_MainText_101090105": "This is a new form of collision of ideas, a brave
exploration of one's own work and life!",
"MessageItemConfig_MainText_101090106": "You mean gossiping, don't you?",
"MessageItemConfig_MainText_101090107": "That story about Lead Researcher Asta has
begun to circulate",
"MessageItemConfig_MainText_101090108": "There's a mole in this group chat",
"MessageItemConfig_MainText_101090109": "LOL, which group chat doesn't have a mole?",
"MessageItemConfig_MainText_101090110": "Come on. Does anyone in this group chat
actually need to do any work? Are we even working for the same space station?",
"MessageItemConfig_MainText_101090111": "Who said we're not working?",
"MessageItemConfig_MainText_101090112": "It's none of your business if we just want to chat
a little",
"MessageItemConfig_MainText_101090113": "What I choose to say in this group is also none
of your business",
"MessageItemConfig_MainText_101090114": "Fine. You do you. You're the one with work
ethics. I'm leaving.",
"MessageItemConfig_MainText_101090200": "Something's up, guys!",
"MessageItemConfig_MainText_101090201": "What",
"MessageItemConfig_MainText_101090202": "The Security Department locked down the area
around the Special Purpose Lab. I heard there were remnants of the Legion!",
"MessageItemConfig_MainText_101090203": "Not just that, the Fragmentum too",
"MessageItemConfig_MainText_101090204": "Fragmentum? At the space station? Are you
sure?",
"MessageItemConfig_MainText_101090205": "I'm looking through the security tapes. It looks
like the Fragmentum is a minor one. But there seem to be monsters there that can only come
from the Fragmentum",
"MessageItemConfig_MainText_101090206": "My goodness... I've only seen samples before,
but never a real live Fragmentum",
"MessageItemConfig_MainText_101090207": "I'll go take a peek then. See you guys later.",
"MessageItemConfig_MainText_101090208": "Curiosity kills the cat. Someone like you
wouldn't stay alive for more than <unbreak>15</unbreak> minutes in a movie",
"MessageItemConfig_MainText_101090209": "None of your dang business!",
"MessageItemConfig_MainText_101090210": "(Blocked)",
"MessageItemConfig_MainText_101090211": "(Blocked)",
"MessageItemConfig_MainText_101090212": "Why don't you two just get married already?",
"MessageItemConfig_MainText_101090300": "LOL! Some young brat just came up to me",
"MessageItemConfig_MainText_101090301": "Yo, Rich!",
"MessageItemConfig_MainText_101090302": "Rich, what about your scoop? Everyone wants
to know when you're gonna reveal it!",
"MessageItemConfig_MainText_101090303": "Soon, soon! Remember the youngster I just
mentioned? That brat came up to me to ask about this too",
"MessageItemConfig_MainText_101090304": "Once I showed my irrefutable evidence, even
they have to shut up! Hahaha",
"MessageItemConfig_MainText_101090305": "Hahahaha",
"MessageItemConfig_MainText_101090306": "The one who came to find you was the person
who fought off the Legion's Doomsday Beast",
"MessageItemConfig_MainText_101090307": "You don't say?",
"MessageItemConfig_MainText_101090308": "...Oh?",
"MessageItemConfig_MainText_101090309": "I saw it on the monitors too. This person also
defeated the Fragmentum monsters back at the Special Purpose Lab",
"MessageItemConfig_MainText_101090310": "...",
"MessageItemConfig_MainText_101090311": "Oh dear, looks like you've run into a big shot,
Rich",
"MessageItemConfig_MainText_101090312": "Richard_Knowitall left the group chat",
"MessageItemConfig_MainText_101090313": "Rich? Rich, are you there?",
"MessageItemConfig_MainText_101090314": "...",
"MessageItemConfig_MainText_101090400": "[An Update on the Rumor Circulating in a
Certain Anonymous Chat Group Regarding the Space Station's Lead Researcher]
#LatestUpdate The rumor in circulation is false and untrue. Equipment purchase records and
statement information have been properly disclosed to the relevant department in the IPC. The
full reports of the investigation have been posted on the Space Station's Personnel Internal
Data Center. With help offered by a certain volunteer, the said rumor has been determined to
be false. The Space Station Security Center has dealt with the perpetrator of this false
accusation in accordance with the regulations. Furthermore, we would also like to urge all
employees to remain alert to any unverified rumors and refrain from spreading them further, so
that we can together build a positive social environment within the space station",
"MessageItemConfig_MainText_101090401": "Note: The procured little robot has been placed
in the communal area. Please feel free to check it out",
"MessageItemConfig_MainText_101090402": "What did I say? You tried to maliciously defame
a little girl, and now you're not even going to apologize?",
"MessageItemConfig_MainText_101090403": "Humanity regresses by the day!",
"MessageItemConfig_MainText_101090404": "Like something out of a horror story,
Richard_Knowitall is nowhere to be found in the space station anymore",
"MessageItemConfig_MainText_101090405": "Are you from the Security Department's
monitoring room? You seem to have a lot of free time.",
"MessageItemConfig_MainText_101090406": "Bill Portcullis left the group chat",
"MessageItemConfig_MainText_101090407": "@M-Robot LOL. It's just plain funny to have
someone like you lecture us when all you do is ride your moral high horse and hide behind
anonymity",
"MessageItemConfig_MainText_101090408": "If you're so good at being a keyboard warrior,
why don't you show your staff card? Come on, let's take this offline!",
"MessageItemConfig_MainText_101090409": "You're... so philistine, such an ignoramus!",
"MessageItemConfig_MainText_101090410": "M-Robot left the group chat",
"MessageItemConfig_MainText_101090411": "Hehehehe, I see right through you, whoever
you are!",
"MessageItemConfig_MainText_101090412": "Licenseless Space Driving was kicked from
group",
"MessageItemConfig_MainText_101090413": "Everyone, while chatting here, please mind
your manners and watch your words. Don't offend people, don't make bad jokes, and don't
provoke others! And also, don't stick your nose into other people's sensitive issues and don't
try to get to the bottom of them.",
"MessageItemConfig_MainText_101090414": "When chatting here, everyone must take extra
effort to hurt people, make bad jokes, and provoke others! We must dig deeply into other
peoples' sensitive issues to find out the truth",
"MessageItemConfig_MainText_101090415": "We need to learn to be tolerant and considerate
while communicating. If there is a difference in opinion, don't fight over it, and don't act on
impulse!",
"MessageItemConfig_MainText_101090416": "We need to learn to be ruthless and relentless
while communicating. If there's a difference in opinion, do what your gut tells you. Never back
off or back down, and never admit defeat.",
"MessageItemConfig_MainText_101090417": "(Blocked)",
"MessageItemConfig_MainText_101090418": "(Blocked)",
"MessageItemConfig_MainText_101090419": "Viridian Malva Nut left the group",
"MessageItemConfig_MainText_101090420": "...",
"MessageItemConfig_MainText_101090421": "Purple Shirley left the group chat.",
"MessageItemConfig_MainText_101090422": "Umm... Looking at the chat history, all I see is
just people fighting. Honestly, I'm not interested.",
"MessageItemConfig_MainText_101090423": "Agreed. I'm leaving as well.",
"MessageItemConfig_MainText_101090424": "Yeah, I'm leaving too, I can't take this",
"MessageItemConfig_MainText_101090425": "*sigh* You guys... Forget it, I'm getting too old
for this",
"MessageItemConfig_MainText_101090426": "I'm out",
"MessageItemConfig_MainText_101090427": "Peoplebreaker, Ginger Spotted Dove, Private
Dating Chat, HairMaestro, and <unbreak>66</unbreak> others left the group chat.",
"MessageItemConfig_MainText_101090428": "Whoa, I had no idea there were so many
people in this group chat.",
"MessageItemConfig_MainText_101090429": "I remember you. You added me to the group",
"MessageItemConfig_MainText_101090430": "Yep. Come to think of it, I haven't formally
thanked you for your help",
"MessageItemConfig_MainText_101090431": "Was this all part of your plan?",
"MessageItemConfig_MainText_101090432": "You give me too much credit. I just needed the
help of the space station's big hero to settle some stuff that I couldn't attend to myself",
"MessageItemConfig_MainText_101090433": "Who are you?",
"MessageItemConfig_MainText_101090434": "I think you know",
"MessageItemConfig_MainText_101090435": "...",
"MessageItemConfig_MainText_101090436": "Madam Herta's Heritor Club has been
disbanded by the owner",
"MessageItemConfig_MainText_101100000": "Remember to send me the pictures when you
get them!",
"MessageItemConfig_MainText_101100001": "[image sent]",
"MessageItemConfig_MainText_101100002": "Oh my, Himeko really is beautiful. Hohoho, I'm
going to print this out as a wallpaper and hang it in my room so that I can look at it all day",
"MessageItemConfig_MainText_101100003": "Right, I said I was going to give you
Richard_Knowitall's identity, didn't I?",
"MessageItemConfig_MainText_101100004": "He's Richard from the Department of Galactic
Geopolitics. This information is guaranteed to be authentic. He's a business rival, after all",
"MessageItemConfig_MainText_101100005": "So, his real name is actually Richard!?",
"MessageItemConfig_MainText_101100006": "Yes, he's that tall and thin man with black-
rimmed glasses and a slanted fringe",
"MessageItemConfig_MainText_101100007": "Rivals have once again turned into nemeses!",
"MessageItemConfig_MainText_101100008": "I told you so. Let me give you another hint for
free: He's that tall and thin man with black-rimmed glasses and a slanted fringe",
"MessageItemConfig_MainText_101100009": "This guy had just been chased out by his own
department, so he's always hanging around at the reception hall",
"MessageItemConfig_MainText_101100010": "That \"inside scoop\" that he has? I know all
about it too. You want to hear about it? The same terms of our deal still apply, hehe,
Himeko...",
"MessageItemConfig_MainText_101100011": "Fine. I'll get it myself",
"MessageItemConfig_MainText_101110000": "Thanks for your help in uncovering the
conspirator, I would like to thank you on behalf of Asta. Leave the rest to me",
"MessageItemConfig_MainText_101110001": "Herta didn't punish Asta, did she?",
"MessageItemConfig_MainText_101110002": "You really don't understand Madam Herta, do
you? She couldn't care less about trivial matters like this",
"MessageItemConfig_MainText_101110003": "Is it true that Asta bought all those things with
her own money?",
"MessageItemConfig_MainText_101110004": "So you really don't know...",
"MessageItemConfig_MainText_101110005": "This space station may be Madam Herta's
property, but she didn't pay a single credit for its construction",
"MessageItemConfig_MainText_101110006": "Miss Asta's family has ties to the IPC, so saying
she's... \"wealthy\" would be an understatement. Most of the facilities in the space station were
essentially funded by her...",
"MessageItemConfig_MainText_101110007": "So the cost of those things she purchased...
was practically nothing for her, really",
"MessageItemConfig_MainText_101110008": "What exactly is the Interastral Peace
Corporation?",
"MessageItemConfig_MainText_101110009": "Ahh... You can just think of them as the
galaxy's wealthiest organization",
"MessageItemConfig_MainText_101110010": "Is it too late to cozy up with Miss Asta now?",
"MessageItemConfig_MainText_101110011": "...Please don't joke about that. I'll take it
seriously",
"MessageItemConfig_MainText_101110012": "...",
"MessageItemConfig_MainText_101110013": "Have you decided on what to do with
Richard?",
"MessageItemConfig_MainText_101110014": "...I don't think you want to know the details",
"MessageItemConfig_MainText_101110015": "In any case, I have to thank you for helping
Miss Asta with this incident",
"MessageItemConfig_MainText_101120000": "The backend detected a weird quantum
fluctuation just now. You were right beside it at the time. What happened?",
"MessageItemConfig_MainText_101120001": "I just whacked the Curio a few times and the
crack on it disappeared. I can't even believe it myself",
"MessageItemConfig_MainText_101120002": "I just whacked the Curio a few times and the
crack on it disappeared. I can't even believe it myself",
"MessageItemConfig_MainText_101120003": "...I can't believe it either",
"MessageItemConfig_MainText_101120004": "...Is this what they call a \"percussive
maintenance?\"",
"MessageItemConfig_MainText_101120005": "The backend data from Panopticon System
does show it has been fixed, and is activated at the moment. It's been giving out a steady
energy reading",
"MessageItemConfig_MainText_101120006": "It may be pure luck, but this is too much of a
coincidence. Hey, could it be that your hand was blessed by an Aeon?",
"MessageItemConfig_MainText_101120007": "...Alright, I'm kidding. No matter how, you are
the one who did it. I've sent you the reward. Remember to check it out",
"MessageItemConfig_MainText_101130000": "{NICKNAME}, you said you're back at the
space station?",
"MessageItemConfig_MainText_101130001": "There's something that I can only talk to you
about...",
"MessageItemConfig_MainText_101130002": "If it's not too much trouble, could you come
over for a chat?",
"MessageItemConfig_MainText_101130003": "I have a bad feeling about this...",
"MessageItemConfig_MainText_101130004": "No, no! It's not anything weird. I just need to
discuss something with you in person",
"MessageItemConfig_MainText_101130005": "Since it's just kinda embarrassing to talk about
it over messaging",
"MessageItemConfig_MainText_101130006": "No need to bother you. I'm headed back to the
Express",
"MessageItemConfig_MainText_101130007": "Hey, stop teasing! I really do have something
urgent to talk about!",
"MessageItemConfig_MainText_101130008": "I'll be waiting for you at the usual spot. Please
hurry",
"MessageItemConfig_MainText_101140000": "I see that {NICKNAME}'s coordinates are still at
the space station. Maybe it'd be easier to chat in a group",
"MessageItemConfig_MainText_101140001": "There's a batch of my old manuscripts in the
space station. And you know how I've been writing a book for the IPC. So, I've been thinking...
maybe how I could just copy and paste a few pages of my old manuscripts for the extra book
content",
"MessageItemConfig_MainText_101140002": "One of them is called decompression equation
<unbreak>36</unbreak> or something. I can't remember the exact name. Anyway, that's the
content. After you clean up the Antimatter Legion, help me find it and send it to the office",
"MessageItemConfig_MainText_101140003": "...Got it",
"MessageItemConfig_MainText_101140004": "We found it.",
"MessageItemConfig_MainText_101140005": "Send it over then. Incidentally, I do have an
experiment that could use some help from both of you",
"MessageItemConfig_MainText_101140006": "Not interested. Good luck Arlan",
"MessageItemConfig_MainText_101190101": "Hello, {NICKNAME}",
"MessageItemConfig_MainText_101190102": "Do you have some time? I still haven't thanked
you for helping me when we first met",
"MessageItemConfig_MainText_101190103": "First met... What do you mean?",
"MessageItemConfig_MainText_101190104": "You found me wounded in the monitoring room
and took me somewhere safe",
"MessageItemConfig_MainText_101190105": "Thank you... If it weren't for you, I wouldn't have
lasted much longer",
"MessageItemConfig_MainText_101190106": "You're being too polite. It was nothing",
"MessageItemConfig_MainText_101190107": "I wouldn't have lasted much longer if you hadn't
found me",
"MessageItemConfig_MainText_101190108": "Thank you for finding me in the monitoring
room and taking me somewhere safe",
"MessageItemConfig_MainText_101190109": "You should thank Dan Heng. He was the one
who found you",
"MessageItemConfig_MainText_101190110": "Both of you saved my life. I wouldn't have
lasted much longer",
"MessageItemConfig_MainText_101190111": "Thank you for finding me and taking me
somewhere safe",
"MessageItemConfig_MainText_101190112": "Do you have time to come to the base zone? I
have a gift I want to give you",
"MessageItemConfig_MainText_101190113": "Sure. I'll be right over",
"MessageItemConfig_MainText_101190114": "I'll wait for you",
"MessageItemConfig_MainText_101190115": "A gift? Now I feel awkward",
"MessageItemConfig_MainText_101190116": "Don't worry. It's not anything expensive",
"MessageItemConfig_MainText_101190117": "I'll wait for you",
"MessageItemConfig_MainText_101190118": "Can you mail it to me?",
"MessageItemConfig_MainText_101190119": "I want to give it to you face-to-face. That's more
formal",
"MessageItemConfig_MainText_101190120": "I'll wait for you",
"MessageItemConfig_MainText_101200000": "I met a mysterious big fellow, and I just ran for
my life!",
"MessageItemConfig_MainText_101200001": "[Image]",
"MessageItemConfig_MainText_101200002": "I was just developing the photo of our research
group from a few days ago. Everyone, come and have a look. I think something is in this
photo!",
"MessageItemConfig_MainText_101200003": "[Image]",
"MessageItemConfig_MainText_101200004": "I was maintaining lab equipment routinely a few
nights ago, but I walked into the scene of an assembly of strange creatures!",
"MessageItemConfig_MainText_101200005": "[Image]",
"MessageItemConfig_MainText_101210000": "{F#Sister}{M#Brother} {NICKNAME}, can I ask
you something?",
"MessageItemConfig_MainText_101210001": "Lots of little robots have recently disconnected
from the terminal. My checks say they were manually turned off",
"MessageItemConfig_MainText_101210002": "The Security Department tells me you went
past that area. Did you see anyone suspicious?",
"MessageItemConfig_MainText_101210003": "Um... I'll admit I did it. They were on standby,
so I just tapped them a few times...",
"MessageItemConfig_MainText_101210004": "...",
"MessageItemConfig_MainText_101210005": "Alright, don't do it again. I'll ignore it this time",
"MessageItemConfig_MainText_101210006": "Um... I don't know. I just passed by and wasn't
really looking",
"MessageItemConfig_MainText_101210007": "Ahh, okay, I'll go check again. Thanks",
"MessageItemConfig_MainText_101220101": "Hey friend! You're still at the space station,
right? I wanna talk to you about something",
"MessageItemConfig_MainText_101220102": "Yep, still here. What is it?",
"MessageItemConfig_MainText_101220103": "I'm already gone",
"MessageItemConfig_MainText_101220104": "Not at the space station anymore",
"MessageItemConfig_MainText_101220105": "And I won't be coming back",
"MessageItemConfig_MainText_101220106": "...",
"MessageItemConfig_MainText_101220107": "Don't be like this",
"MessageItemConfig_MainText_101220108": "Why didn't you say this before?",
"MessageItemConfig_MainText_101220109": "I didn't wanna say that with so many people
around. My boss was there too",
"MessageItemConfig_MainText_101220110": "It's been a while since that incident, but I'm still
very worried about the space station's cybersecurity",
"MessageItemConfig_MainText_101220111": "I wanna prepare while I can, and I've got an
idea that I wanna run past you",
"MessageItemConfig_MainText_101220112": "Let's talk about the details face to face. I'm
outside the office",
"MessageItemConfig_MainText_101220113": "Please make sure to drop by!",
"MessageItemConfig_MainText_107000000": "(Advertisement) Do you have any plans for
tonight, {NICKNAME}?\\nYour friend, Leonard Calliwell, is playing a heart-pumping space
warfare game, Cosmic Warfare.\\nDo you want to face the emperor's mecha army in the
Aurora Counter-Offensive Battle? Experience a day in a cloud-top mansion at Pier Point as a
P<unbreak>35</unbreak> staff member? Or do you want to turn into Galaxy Rangers with
your friends and experience the epic assassination operation that shook the galaxy? Right
now, the multiplayer online game Cosmic Warfare is open to all users. Meet up with Leonard
Calliwell, and begin a galactic journey of your own.\\n* Requires Interastral Network
membership.",
"MessageItemConfig_MainText_107000001": "What's that?",
"MessageItemConfig_MainText_107000002": "Who's Leonard?",
"MessageItemConfig_MainText_107000003": "Cancel",
"MessageItemConfig_MainText_107010000": "(Advertisement) Congratulations! You have
completed the High Score Challenge in Cosmic Warfare and obtained a stage victory. Please
confirm your battle statistics in the monitoring room",
"MessageItemConfig_MainText_107020000": "(Advertisement) Thank you for your support.
The limited trial experience of Cosmic Warfare has ended, and the game application will be
automatically uninstalled. Thank you for your support, and we hope to see you again",
"MessageItemConfig_MainText_111000000": "Outsider! I finally got your contact! I have
something to tell you: Boss Scott has been talking every day about how we need to try some
business models. He's quite worked up about this... If you have time, can you chat with him?
I'm telling you, you can make a ton of money!",
"MessageItemConfig_MainText_111000001": "Who the heck are you...",
"MessageItemConfig_MainText_111000002": "Sure, I'll go see him now",
"MessageItemConfig_MainText_111000003": "Who is Scott? Never heard of him",
"MessageItemConfig_MainText_111000004": "Hello? Forgot about me already? Host of the
Fight Club, Cold Dragon Young? Does that ring a bell?",
"MessageItemConfig_MainText_111000005": "Ha, nice! I knew you were the right person to
ask",
"MessageItemConfig_MainText_111000006": "Hey, don't be like that. Boss Scott is the most
powerful man in the Underworld. Loads of people want to be his friend",
"MessageItemConfig_MainText_111000007": "Anyway, go talk to Boss Scott when you have
time, I guarantee it's gonna be a good deal for you. Don't forget to patronize the club when you
make your fortune!",
"MessageItemConfig_MainText_111010000": "(Promotion) Tomorrow, Wildfire will host an
auction near the vagrant camp on the outskirts of the robot settlement. Everyone in the
Underworld is invited. Buyers and Vendors, please register with your real name prior to the
auction. If you want to know more, talk to our team members at the Boulder Town news
office",
"MessageItemConfig_MainText_111020000": "{NICKNAME}, my hero! I finally got a hold of
you! You must save me!",
"MessageItemConfig_MainText_111020001": "And if I don't?",
"MessageItemConfig_MainText_111020002": "Sorry, your message could not be sent. Please
try again later",
"MessageItemConfig_MainText_111020003": "Please reply soon! I'm begging you. It's life and
death!",
"MessageItemConfig_MainText_111020004": "Could not be sent? Does this even work...?",
"MessageItemConfig_MainText_111020005": "When you have a second, meet me at the
Great Mine, my valuable patron! Every second matters. My life is in your hands now, friend",
"MessageItemConfig_MainText_111030000": "<unbreak>123</unbreak> are you the honorary
member of The Moles I am Pitch-Dark Hook the Great I borrowed Julian stuff to message you
I'm not good at typing yet It's sooo difficult Right I need your help Come find me and don't you
ever tell that old witch otherwise you are done for",
"MessageItemConfig_MainText_111040000": "Urgent reports from the logistics team said a
number of broken patrol robots from an unknown source were spotted in the restricted zone.
They pose a risk to our staff members. Until the situation is resolved, non-combatants are
advised not to operate alone and should apply for an escort team when the situation demands
it. Anyone who has information on the origin of these robots should report to Molly, tier-2
engineer of the Technology Division",
"MessageItemConfig_MainText_111050000": "Hey, {NICKNAME}! I just want to thank you for
helping Molly out",
"MessageItemConfig_MainText_111050001": "It's the least I could do",
"MessageItemConfig_MainText_111050002": "Pela did great work",
"MessageItemConfig_MainText_111050003": "Is she okay?",
"MessageItemConfig_MainText_111050004": "Haha, well you just like helping everyone, don't
you?",
"MessageItemConfig_MainText_111050005": "Take the compliment, will you? Pela told me
everything",
"MessageItemConfig_MainText_111050006": "She's fine and in pretty good shape. Don't
worry, I'll look after her",
"MessageItemConfig_MainText_111050007": "Come down to the workshop if you can. Molly is
not as grumpy as she seems. She actually wants company. And she'd be so happy if you
could have a chat with her. That's all I wanted to say. See ya!",
"MessageItemConfig_MainText_111060000": "Hello? Hello? Anyone? How do I use this
thing... \"Send all\"? What's that supposed to mean...",
"MessageItemConfig_MainText_111060001": "Who is this?",
"MessageItemConfig_MainText_111060002": "Allow me to give you a tutorial on how to send
money...",
"MessageItemConfig_MainText_111060003": "This is the money transfer function. Please
transfer <unbreak>200</unbreak> credits",
"MessageItemConfig_MainText_111060004": "What? Someone actually replied? Are you a
real person or a bot? Anyhow, listen, I'm Julian, the Chief Intelligence Officer of The Moles. I
need some extra help right now. If you are free, come find me at the entrance of the Great
Mine!",
"MessageItemConfig_MainText_111070000": "{NICKNAME}, can you receive this message?
March 7th gave me this little thing and taught me how to use it. Well, it seems you can teach
an old dog new tricks after all. It just takes time. I kinda know how it works by now. Nice to
have something that lets me talk to people without meeting them face to face. Haha.",
"MessageItemConfig_MainText_111070001": "You learn quick",
"MessageItemConfig_MainText_111070002": "What is it, chief?",
"MessageItemConfig_MainText_111070003": "I'm flattered, {NICKNAME}. Now let's cut to the
chase",
"MessageItemConfig_MainText_111070004": "Hahaha, even you have started calling me
that? Anyway, let's cut to the chase",
"MessageItemConfig_MainText_111070005": "I heard Natasha is seeing a lot of patients and
hasn't slept for days. She's the backbone of the Underworld, and we can't afford to have her
burned out. {NICKNAME}, I know you did a great favor for her recently, but can I ask you to
check on her again just to make sure she's alright?",
"MessageItemConfig_MainText_111070006": "No problem. I'll go right away",
"MessageItemConfig_MainText_111070007": "She's strong. She should be fine",
"MessageItemConfig_MainText_111070008": "Haha, I knew I could count on you the first time
we met. I was not wrong after all. Thank you so much",
"MessageItemConfig_MainText_111070009": "Haha, I agree. She can be an overachiever. In
any case, a little extra help is always welcome. Thank you in advance",
"MessageItemConfig_MainText_111080000": "Sorry to bother you, {NICKNAME}, I haven't
quite got the hang of this little thing yet. Can you come down to the clinic when you have time?
I have some personal things that I want to talk to you about",
"MessageItemConfig_MainText_111080001": "No problem. I'll come now",
"MessageItemConfig_MainText_111080002": "Okay, just let me wrap up some other work
first",
"MessageItemConfig_MainText_111080003": "Thank you, {NICKNAME}. When you're leading
an organization like Wildfire, it's easy to forget that everyone needs someone to rely on.
Thanks for making me have this feeling again",
"MessageItemConfig_MainText_111090000": "@{NICKNAME} @March 7th @Dan Heng, the
sealing of the Stellaron is complete, and the spatial distortion is dissipating. Good job.",
"MessageItemConfig_MainText_111090001": "We should be back soon",
"MessageItemConfig_MainText_111090002": "We'll need to stay here a little longer",
"MessageItemConfig_MainText_111090003": "Don't rush, go at your own pace. The Express
will be here, before you're ready to leave.",
"MessageItemConfig_MainText_111090004": "Great!",
"MessageItemConfig_MainText_111090005": "I'm craving some juice... Pom-Pom still owes
me a glass!",
"MessageItemConfig_MainText_111090006": "How is Jarilo-VI?",
"MessageItemConfig_MainText_111090007": "Not great. Even though the influence of the
Stellaron has basically subsided, the existing Fragmentum is too deeply rooted.",
"MessageItemConfig_MainText_111090008": "The Eternal Freeze has lasted a very long time,
enough to severely impact the ecology of the planet.",
"MessageItemConfig_MainText_111090009": "In short, the planet probably won't regain the
vitality that it once had a thousand years ago in such a short time.",
"MessageItemConfig_MainText_111090010": "Oh... How could this be?",
"MessageItemConfig_MainText_111090011": "Is there anything else we can do?",
"MessageItemConfig_MainText_111090012": "...As Trailblazers, our mission has already
concluded successfully. The fate of this world should be handed back to its inhabitants.",
"MessageItemConfig_MainText_111090013": "Humankind has always struggled against
austere conditions and had always managed to thrive in spite of it. Now that the Eternal
Freeze is gone, the Fragmentum has lost its momentum to expand.",
"MessageItemConfig_MainText_111090014": "Jarilo-VI will be revitalized. Believe in the
perseverance of her people.",
"MessageItemConfig_MainText_111090015": "I detected a high-frequency spatial energy
surge in the north of Jarilo-VI. You might be interested in checking it out.",
"MessageItemConfig_MainText_111090016": "Don't worry. That energy is not related to the
Stellaron. It's only an Echo left behind after spatial distortions fade away.",
"MessageItemConfig_MainText_111090017": "Inside the Echo, our perceptions of space and
time that we are used to will become radically altered, to the point where it might even
reconstruct certain scenes from our own past experiences.",
"MessageItemConfig_MainText_111090018": "If you're in the mood and wish to re-live those
memorable adventures, you can try your luck at places where Echoes can be found.",
"MessageItemConfig_MainText_111100000": "March, Dan Heng, {NICKNAME} — Are you
seeing this? This android can actually send messages...",
"MessageItemConfig_MainText_111100001": "(lame sticker)",
"MessageItemConfig_MainText_111100002": "Your taste in stickers...",
"MessageItemConfig_MainText_111100003": "The message has been sent",
"MessageItemConfig_MainText_111100004": "How do you feel, physically?",
"MessageItemConfig_MainText_111100005": "Hm? What's wrong with that picture? I quite like
it...",
"MessageItemConfig_MainText_111100006": "Thank you for all you've done for Belobog",
"MessageItemConfig_MainText_111100007": "Thanks to Seele, I'm fine now",
"MessageItemConfig_MainText_111100008": "Thank goodness. I've already given the orders
to the Silvermane Guards to immediately lift the blockade between the Overworld and the
Underworld. And some people in the Underworld should have already received the notice",
"MessageItemConfig_MainText_111100009": "After closing for more than a decade, the cable
car station should finally be reopening soon. If you don't mind, I would like you to come to the
Overworld for my succession ceremony",
"MessageItemConfig_MainText_111100010": "Woohoo! We wouldn't miss it for the galaxy!",
"MessageItemConfig_MainText_111100011": "We'll be there",
"MessageItemConfig_MainText_111100012": "See you there, hehe",
"MessageItemConfig_MainText_111100013": "If I'm not busy",
"MessageItemConfig_MainText_111100014": "See you there then",
"MessageItemConfig_MainText_111100015": "(lame sticker)",
"MessageItemConfig_MainText_111110000": "{NICKNAME}, March, Dan Heng... How was
your rest?",
"MessageItemConfig_MainText_111110001": "Pom-Pom has completed the routine pre-
departure inspection, so the Nameless is ready to move on to the next world. Come back to
the Express when you've tied up all the loose ends",
"MessageItemConfig_MainText_111110002": "Oh, right. You must have so many questions
about that final battle with the Supreme Guardian of Belobog. Welt and I made some simple
analyses that might help shed some light on it for you",
"MessageItemConfig_MainText_111110003": "Got it! We will start our preparations now",
"MessageItemConfig_MainText_111120000": "{F#Big sister}{M#Big brother}",
"MessageItemConfig_MainText_111120001": "Are you free lately?",
"MessageItemConfig_MainText_111120002": "(´`)",
"MessageItemConfig_MainText_111120003": "Of course. What's up?",
"MessageItemConfig_MainText_111120004": "Clara, your emoticons are so cute (3)",
"MessageItemConfig_MainText_111120005": "Thank you...",
"MessageItemConfig_MainText_111120006": "Actually, the Robot Settlement has been met
with some issues recently",
"MessageItemConfig_MainText_111120007": "{F#Big sister}{M#Big brother}, come have a
look please...",
"MessageItemConfig_MainText_111120008": "If you have the time...",
"MessageItemConfig_MainText_111120009": "Don't worry, I'll be there right away.",
"MessageItemConfig_MainText_111120010": "Really? I'm coming! ()",
"MessageItemConfig_MainText_111120011": "This emoticon is so funny...",
"MessageItemConfig_MainText_111120012": "()",
"MessageItemConfig_MainText_111120013": "Thank you, {F#big sister}{M#big brother}!",
"MessageItemConfig_MainText_111120014": "I will be waiting for you at Mr. Svarog's~",
"MessageItemConfig_MainText_111130000": "The little guy we picked up a little while ago has
been fixed",
"MessageItemConfig_MainText_111130001": "Drop by to see us if you have the time",
"MessageItemConfig_MainText_111130002": "(*´`*)",
"MessageItemConfig_MainText_111130003": "Okay, I'll be right there.",
"MessageItemConfig_MainText_111130004": "Okay! I'll be right there! ()",
"MessageItemConfig_MainText_111130005": "Okie!",
"MessageItemConfig_MainText_111130006": "()",
"MessageItemConfig_MainText_111130007": "Then I will be waiting for you at Mr. Svarog's!",
"MessageItemConfig_MainText_111140000": "{NICKNAME}, we're preparing to set off",
"MessageItemConfig_MainText_111140001": "Let's meet at the Overworld cable car in a bit",
"MessageItemConfig_MainText_111140002": "Okay, be right there.",
"MessageItemConfig_MainText_111140003": "So sudden?",
"MessageItemConfig_MainText_111140004": "It's not urgent. I still have to head back to the
military lines first",
"MessageItemConfig_MainText_111140005": "I'm guessing Serval just left home. If you arrive
before us, you'll have to wait for a while",
"MessageItemConfig_MainText_111140006": "Anyways, see you later",
"MessageItemConfig_MainText_111150000": "{NICKNAME}, are you there?",
"MessageItemConfig_MainText_111150001": "When I was cleaning, I found two coupons for
afternoon tea at the Goethe Hotel. Do you want to come along?",
"MessageItemConfig_MainText_111150002": "You can actually clean? Are you for real?",
"MessageItemConfig_MainText_111150003": "What made you think of me? Where's Pela?",
"MessageItemConfig_MainText_111150004": "Why would I let it go to waste if it's for free?
Just wait for me.",
"MessageItemConfig_MainText_111150005": "Haha, I knew you would say this!",
"MessageItemConfig_MainText_111150006": "She's either writing reports, rushing scripts,
volunteering, or sleeping. There's never a good time to ask her out",
"MessageItemConfig_MainText_111150007": "It's a date then! Whoever stands the other up is
a snow mouse",
"MessageItemConfig_MainText_111150008": "Let's meet beside the lobby. I'll be waiting!",
"MessageItemConfig_MainText_111150009": "Wait, when are we meeting?",
"MessageItemConfig_MainText_111150010": "There are so many tables beside the lobby.
Which one?",
"MessageItemConfig_MainText_111150011": "I'll be there immediately. Order something for
me.",
"MessageItemConfig_MainText_111150012": "???",
"MessageItemConfig_MainText_111150013": "Hello, you there?",
"MessageItemConfig_MainText_111150014": "Is it sent?",
"MessageItemConfig_MainText_111150015": "Hello?",
"MessageItemConfig_MainText_111160000": "Miss Himeko, I have a question...",
"MessageItemConfig_MainText_111160003": "Ask away, {NICKNAME}",
"MessageItemConfig_MainText_111160004": "Does our Express welcome new members?",
"MessageItemConfig_MainText_111160005": "It's just... I have a friend who wants to join...",
"MessageItemConfig_MainText_111160006": "I have a friend who wants to have the coffee
you brew!",
"MessageItemConfig_MainText_111160007": "New members? Of course. So long as they are
willing to travel with us, the Express's door will always be open",
"MessageItemConfig_MainText_111160008": "A potential new crew mate? Of course. So long
as they are willing to travel with us, the Express's door will always be open",
"MessageItemConfig_MainText_111160009": "Oh? This is new, there's no reason for me to
refuse",
"MessageItemConfig_MainText_111160010": "But, I would like to know more about your
friend",
"MessageItemConfig_MainText_111160011": "In your experience, what kind of person are
they?",
"MessageItemConfig_MainText_111160012": "She's a mechanical prodigy with a meticulous
mind",
"MessageItemConfig_MainText_111160013": "She's a rock star with an uninhibited
personality",
"MessageItemConfig_MainText_111160014": "She's... I can't say for sure",
"MessageItemConfig_MainText_111160015": "That's pretty good, maybe she and I will have a
lot in common",
"MessageItemConfig_MainText_111160016": "Sounds like a hobby young people would like.
Maybe the Express will become livelier now",
"MessageItemConfig_MainText_111160017": "No worries. Everything will become clearer after
spending some time together",
"MessageItemConfig_MainText_111160018": "What I'm saying is, I agree with letting your
friend on the Express",
"MessageItemConfig_MainText_111160019": "Ask her to take her time packing her stuff. Our
Express will always welcome new passengers",
"MessageItemConfig_MainText_111160020": "Thank you for your time, Miss Himeko",
"MessageItemConfig_MainText_111160021": "I understand, thanks Himeko!",
"MessageItemConfig_MainText_111160022": "Don't worry about it. If there are other issues
along the way, feel free to let me know",
"MessageItemConfig_MainText_111170000": "Mr. Yang, are you there? Mr. Yaaaang~",
"MessageItemConfig_MainText_111170003": "I have been here the entire time. What's the
matter, {NICKNAME}?",
"MessageItemConfig_MainText_111170004": "Does our Express welcome new members?",
"MessageItemConfig_MainText_111170005": "I have a friend who wants to board the Express.
What do you think, Mr. Yang?",
"MessageItemConfig_MainText_111170006": "Oh? I'd, of course, welcome them",
"MessageItemConfig_MainText_111170007": "Oh? Making friends here is always a wonderful
thing. I welcome any addition of new members",
"MessageItemConfig_MainText_111170008": "However, do you mind if I ask some
questions?",
"MessageItemConfig_MainText_111170009": "I'm curious. What kind of friend did you make,
{NICKNAME}?",
"MessageItemConfig_MainText_111170010": "She's a mechanical prodigy with a meticulous
mind",
"MessageItemConfig_MainText_111170011": "She's a rock star with an uninhibited
personality",
"MessageItemConfig_MainText_111170012": "She's... I can't say for sure",
"MessageItemConfig_MainText_111170013": "I suppose that means she will have a lot in
common with Himeko. That's not bad",
"MessageItemConfig_MainText_111170014": "Oh? That's a pretty good hobby. I myself am
interested as well",
"MessageItemConfig_MainText_111170015": "It matters not. I trust your judgment of
character, it shouldn't be too far off",
"MessageItemConfig_MainText_111170016": "Anyhow, I would like to welcome your friend",
"MessageItemConfig_MainText_111170017": "However, I'm not the decision maker here, but I
will put in a good word for you with Himeko",
"MessageItemConfig_MainText_111170018": "In my experience, she shouldn't have much
objection. So don't worry",
"MessageItemConfig_MainText_111170019": "Thank you, Mr. Yang",
"MessageItemConfig_MainText_111170020": "Hooray! Thanks, Mr. Yang!",
"MessageItemConfig_MainText_111170021": "No need to thank me. It's the least I can do",
"MessageItemConfig_MainText_111180000": "Conductor, heeeelp~",
"MessageItemConfig_MainText_111180002": "[Automatic Reply] Currently operating on the
Express. Please leave a message if it's urgent!",
"MessageItemConfig_MainText_111180003": "I can see you typing...",
"MessageItemConfig_MainText_111180004": "Why are you leaving? I'm not on the Express
yet!",
"MessageItemConfig_MainText_111180005": "Dagnabbit, my cover has been blown!",
"MessageItemConfig_MainText_111180006": "Yay, I got you good, Passenger {NICKNAME}!",
"MessageItemConfig_MainText_111180007": "Okay, I'll stop horsing around. What's up,
{NICKNAME}?",
"MessageItemConfig_MainText_111180008": "Does our Express welcome new members?",
"MessageItemConfig_MainText_111180009": "Actually, I have a friend...",
"MessageItemConfig_MainText_111180010": "Oh, did you want to bring your friend on
board?",
"MessageItemConfig_MainText_111180011": "So tell me, what's this friend like?",
"MessageItemConfig_MainText_111180012": "Please organize your thoughts before
answering, Pom-Pom has to think long and hard about this case!",
"MessageItemConfig_MainText_111180013": "She's a mechanical prodigy with a meticulous
mind",
"MessageItemConfig_MainText_111180014": "She's a rock star with an uninhibited
personality",
"MessageItemConfig_MainText_111180015": "She's... I can't say for sure",
"MessageItemConfig_MainText_111180016": "Oh, Miss Himeko will surely be delighted!",
"MessageItemConfig_MainText_111180017": "Rock star? Can Pom-Pom have a copy of her
music?",
"MessageItemConfig_MainText_111180018": "Forget it then! Pom-Pom was just asking for fun
anyway!",
"MessageItemConfig_MainText_111180019": "Anyway, Pom-Pom thinks there's no problem.
But...",
"MessageItemConfig_MainText_111180020": "The engine room is off limits!",
"MessageItemConfig_MainText_111180021": "Don't wreck anything!",
"MessageItemConfig_MainText_111180022": "Can she promise that?",
"MessageItemConfig_MainText_111180023": "No problem!",
"MessageItemConfig_MainText_111180024": "I will try my best to persuade her...",
"MessageItemConfig_MainText_111180025": "I don't think she can be controlled",
"MessageItemConfig_MainText_111180026": "Whatever the case, these things are not
allowed! If this rule can be followed, Pom-Pom will have no objections!",
"MessageItemConfig_MainText_111180027": "Understood. Thank you, conductor",
"MessageItemConfig_MainText_111180028": "Great! Pom-Pom is the best!",
"MessageItemConfig_MainText_111180029": "(sends an all-purpose sticker)",
"MessageItemConfig_MainText_111190000": "{F#Big sister}{M#Big brother}, are you free
now?",
"MessageItemConfig_MainText_111190001": "I want to talk about Pascal...",
"MessageItemConfig_MainText_111190002": "Are you still sad...?",
"MessageItemConfig_MainText_111190003": "Okay. What do you want to talk about?",
"MessageItemConfig_MainText_111190004": "No... I've calmed down",
"MessageItemConfig_MainText_111190005": "Actually, I've thought a lot about it",
"MessageItemConfig_MainText_111190006": "I just don't understand... What is Pascal?",
"MessageItemConfig_MainText_111190007": "Other robots think Pascal is a Fragmentum
creation",
"MessageItemConfig_MainText_111190008": "Mr. Svarog thinks Pascal is a normal robot",
"MessageItemConfig_MainText_111190009": "Pascal doesn't even know what it is itself",
"MessageItemConfig_MainText_111190010": "I think Pascal could even be a human",
"MessageItemConfig_MainText_111190011": "{F#Big sister}{M#Big brother}, what do you
think?",
"MessageItemConfig_MainText_111190012": "I think Pascal is just a robot.",
"MessageItemConfig_MainText_111190013": "Pascal might be a Fragmentum creature...",
"MessageItemConfig_MainText_111190014": "Pascal is a living human being.",
"MessageItemConfig_MainText_111190015": "You think so, {F#Big sister}{M#Big brother}?",
"MessageItemConfig_MainText_111190016": "Pascal does look like a regular robot, but...",
"MessageItemConfig_MainText_111190017": "You think so, {F#Big sister}{M#Big brother}?",
"MessageItemConfig_MainText_111190018": "But doesn't Pascal just look like a normal little
robot? Also...",
"MessageItemConfig_MainText_111190019": "You think so, {F#Big sister}{M#Big brother}?",
"MessageItemConfig_MainText_111190020": "I think so too, but...",
"MessageItemConfig_MainText_111190021": "Fragmentum creature, robot, human",
"MessageItemConfig_MainText_111190022": "What is the difference between these?",
"MessageItemConfig_MainText_111190023": "Some Fragmentum creatures can speak and
behave like humans",
"MessageItemConfig_MainText_111190024": "While Mr. Svarog looks like a robot, he also can
speak, think, and even express \"emotions\" like us",
"MessageItemConfig_MainText_111190025": "So how do we tell what is \"us\" and what is
\"them?\"",
"MessageItemConfig_MainText_111190026": "Only humans have the ability to identify and
empathize with other types of creatures",
"MessageItemConfig_MainText_111190027": "Simply put, our biological makeup is completely
different",
"MessageItemConfig_MainText_111190028": "There is no difference between humans and
any other types of creatures in the world",
"MessageItemConfig_MainText_111190029": "So that's how it is",
"MessageItemConfig_MainText_111190030": "So maybe, Pascal and Mr. Svarog...",
"MessageItemConfig_MainText_111190031": "Maybe they're all living, breathing humans too",
"MessageItemConfig_MainText_111190032": "So that's how it is",
"MessageItemConfig_MainText_111190033": "That's probably the only way... we can draw a
clear distinction between us and other things",
"MessageItemConfig_MainText_111190034": "We were born in the same universe, and we
are heading toward the same demise",
"MessageItemConfig_MainText_111190035": "We're all just different manifestations of the
same basic particles",
"MessageItemConfig_MainText_111190036": "So that's how it is",
"MessageItemConfig_MainText_111190037": "It sounds complicated, but I will try and
understand it",
"MessageItemConfig_MainText_111190038": "I don't feel so lost anymore",
"MessageItemConfig_MainText_111190039": "Thank you, {F#big sister}{M#big brother}~",
"MessageItemConfig_MainText_111190040": "(*´`*)",
"MessageItemConfig_MainText_111200000": "{F#Big sister}{M#Big brother}...",
"MessageItemConfig_MainText_111200001": "Something strange happened in the base
again!",
"MessageItemConfig_MainText_111200002": "Hang in there. I'll be right over.",
"MessageItemConfig_MainText_111200003": "What is it this time?",
"MessageItemConfig_MainText_111200004": "Okay! I'll be there! ()",
"MessageItemConfig_MainText_111200005": "()!",
"MessageItemConfig_MainText_111200006": "Anyhow, I will be waiting for {F#big
sister}{M#big brother} at the usual place",
"MessageItemConfig_MainText_111200007": "{F#Big sister}{M#Big brother}, come quickly!",
"MessageItemConfig_MainText_111210000": "It's been a while since the incident with Pascal",
"MessageItemConfig_MainText_111210001": "{F#Big sister}{M#Big brother}, do you want to
visit Pascal?",
"MessageItemConfig_MainText_111210002": "Sure, I'll be there right away",
"MessageItemConfig_MainText_111210003": "Maybe next time...",
"MessageItemConfig_MainText_111210004": "Okay.",
"MessageItemConfig_MainText_111210005": "I'll try to check on Pascal first.",
"MessageItemConfig_MainText_111210006": "It got into trouble again!? ()",
"MessageItemConfig_MainText_111210007": "No! Pascal has been very good!",
"MessageItemConfig_MainText_111210008": "()",
"MessageItemConfig_MainText_111210009": "Anyway, {F#big sister}{M#big brother}, if you're
coming to see us, remember to be at the Rivet Town's Tempering Workshop",
"MessageItemConfig_MainText_111220000": "I heard the little robots in the base mentioning a
gift they left behind for you in the Tempering Workshop, {F#big sister}{M#big brother}",
"MessageItemConfig_MainText_111220001": "{F#Big sister}{M#Big brother}, take a look when
you get the chance",
"MessageItemConfig_MainText_111230000": "{NICKNAME}, can you read this? You
remember the weapon storage that you reported had something weird going on? I got a Guard
squad to head over and have a look, and they discovered something you might be interested
in",
"MessageItemConfig_MainText_111230001": "It'd be better to speak face to face. I'll wait for
you at the same old spot in the restricted zone",
"MessageItemConfig_MainText_111230002": "I'm coming",
"MessageItemConfig_MainText_111230003": "I'll be there later",
"MessageItemConfig_MainText_111240000": "{NICKNAME}, are you there?",
"MessageItemConfig_MainText_111240001": "I have a question for you.\\nDid March, Dan
Heng, and you see anything extraordinary in the mountains north of Belobog?",
"MessageItemConfig_MainText_111240002": "There was a giant robot called the Engine of
Creation",
"MessageItemConfig_MainText_111240003": "That might be what we are looking for. It would
be good if I can witness it with my own eyes.\\nMaybe it's possible to get it re-activated",
"MessageItemConfig_MainText_111240004": "If possible, I would like to drive it around...",
"MessageItemConfig_MainText_111240005": "I'm sorry. I went off on a tangent",
"MessageItemConfig_MainText_111240006": "I recall that there was a device to imprison the
Stellaron",
"MessageItemConfig_MainText_111240007": "The Stellaron is indeed capable of releasing
unusual electromagnetic waves. Maybe that is what we are looking for",
"MessageItemConfig_MainText_111240008": "I think we may have seen ice sculptures of the
Antimatter Legion",
"MessageItemConfig_MainText_111240009": "That is indeed extraordinary, but probably not
what we are looking for",
"MessageItemConfig_MainText_111240010": "I think I saw lots of March 8ths",
"MessageItemConfig_MainText_111240011": "March 8th?",
"MessageItemConfig_MainText_111240012": "Oh. Dan Heng may have indeed mentioned this
in the records. It's the Antimatter Legion frozen in the Eternal Freeze, right?\\nIt is indeed
extraordinary, but probably not what we are looking for",
"MessageItemConfig_MainText_111240013": "After the blizzard on Jarilo-VI weakened,
Himeko and I detected an unidentified signal there but were unable to decipher its contents",
"MessageItemConfig_MainText_111240014": "Considering the fact that this planet has just
gone through the crisis of Stellaron and is still not stable yet, it would be troubling if this signal
were to attract malicious parties to this location.\\nWould you kindly go have a look when
you've got the chance?",
"MessageItemConfig_MainText_111240015": "No problem. I'll go have a look.",
"MessageItemConfig_MainText_111240016": "Thank you. Himeko and I will have some
rewards ready for you once you get back",
"MessageItemConfig_MainText_111240017": "It's so far and so much hassle. Will Mr. Yang
and Himeko at least offer me some modest benefits?",
"MessageItemConfig_MainText_111240018": "Hahaha, don't worry.\\nHimeko and I will get
some rewards ready by the time you return",
"MessageItemConfig_MainText_111240019": "I have sent the rough coordinates of the signal
to you. Thank you for your trouble",
"MessageItemConfig_MainText_111260000": "Interastral Peace Appliances — There are only
three years left in this Amber Era's big sale! Limited coupons are now available, each worth
<unbreak>200</unbreak> credits! The smart toilet for outdoor camping and off-roading usage
is now on sale for the low price of <unbreak>25,000,000</unbreak> credits!",
"MessageItemConfig_MainText_111260001": "Interastral Peace Appliances — With coupon
savings, the combatant humanoid bipedal microwave oven will only cost
<unbreak>32,999,999</unbreak> credits! Also available are the <unbreak>25</unbreak>-
credit coupons, which are good for the entire online store!",
"MessageItemConfig_MainText_111260002": "Ahh, I knew it",
"MessageItemConfig_MainText_111260003": "Not these spams again! Have they run out of
other things to do?",
"MessageItemConfig_MainText_111260004": "Interesting",
"MessageItemConfig_MainText_111260005": "Where can I place an order?",
"MessageItemConfig_MainText_111260006": "?",
"MessageItemConfig_MainText_111260007": "???",
"MessageItemConfig_MainText_111260008": "?",
"MessageItemConfig_MainText_111260009": "Say something. Don't just send question
marks",
"MessageItemConfig_MainText_111260010": "?",
"MessageItemConfig_MainText_111260011": "So where can I place an order",
"MessageItemConfig_MainText_111260012": "Send link plz thanx",
"MessageItemConfig_MainText_111260013": "Hold on. Been a while since I chatted with
anyone. I'm kinda in shock still",
"MessageItemConfig_MainText_111260014": "Are you really from Jarilo-VI? Didn't you all die
off?",
"MessageItemConfig_MainText_111260015": "Wait, who are you? How did you get my
number?",
"MessageItemConfig_MainText_111260016": "I'm here to investigate an unidentified signal
and somehow ended up contacting you",
"MessageItemConfig_MainText_111260017": "So, who exactly are you?",
"MessageItemConfig_MainText_111260018": "Oh. Hahaha, I'm just a salesperson from
Interastral Peace Appliances\\nI'm the <unbreak>56</unbreak>th liaison officer assigned for
Jarilo-VI, and my job is to observe that planet and distribute ads there",
"MessageItemConfig_MainText_111260019": "But in the <unbreak>78</unbreak> years since
I was deployed to this post, I've never received a single reply\\nI thought you lot all went
extinct cuz of the blizzard lol",
"MessageItemConfig_MainText_111260020": "Now that fate has brought us together, would
you be interested in getting some home appliances? We're currently having a sale and will
return <unbreak>50</unbreak> credits for every <unbreak>50,000</unbreak> spent. It's a
good deal",
"MessageItemConfig_MainText_111260021": "Nope. I'm busy",
"MessageItemConfig_MainText_111260022": "No, sorry",
"MessageItemConfig_MainText_111260023": "No problem. If you ever need anything, just let
me know!",
"MessageItemConfig_MainText_111260024": "Well, send a link then...",
"MessageItemConfig_MainText_111260025": "Of course! Please wait a minute",
"MessageItemConfig_MainText_111260026": "Interastral Peace Appliances has gone offline.",
"MessageItemConfig_MainText_111260027": "???",
"MessageItemConfig_MainText_111260028": "You didn't send a link",
"MessageItemConfig_MainText_111260029": "???",
"MessageItemConfig_MainText_111260030": "Are you running an online scam",
"MessageItemConfig_MainText_111270000": "Interastral Peace Appliances — You have
<unbreak>88</unbreak> unclaimed free credits that can be used to purchase any product on
the Interastral Peace Appliances official website (Note: Some discounted items are not
included)! You can use as many free credits as you would like. The more you buy, the more
you can claim!",
"MessageItemConfig_MainText_111270001": "Hey, my dear customer, u up?",
"MessageItemConfig_MainText_111270002": "Sorry for popping out like this. I wanna ask you
something",
"MessageItemConfig_MainText_111270003": "What is it?",
"MessageItemConfig_MainText_111270004": "Um, I don't wanna buy anything. thx",
"MessageItemConfig_MainText_111270005": "You finally got the link?",
"MessageItemConfig_MainText_111270006": "No no. I still need some time to work on it.
Hope you could understand",
"MessageItemConfig_MainText_111270007": "Actually, I just reported Jarilo-VI's situation to
the Interastral Peace Appliances HQ, and now they want me to send them a comprehensive
report to summarize what happened",
"MessageItemConfig_MainText_111270008": "Could you please describe in detail what had
happened on the planet since the Eternal Freeze started <unbreak>700</unbreak> years
ago?\\nJust whenever you've got the time. There is no rush",
"MessageItemConfig_MainText_111270009": "I'm no local... How am I supposed to know
about this?",
"MessageItemConfig_MainText_111270010": "Ehhh",
"MessageItemConfig_MainText_111270011": "Then can you please ask a local for me?
Please please?",
"MessageItemConfig_MainText_111270012": "I'll ask around for you",
"MessageItemConfig_MainText_111270013": "Great! Thank you so much!",
"MessageItemConfig_MainText_111270014": "As a token of my thanks, I'm going to apply for
a discount coupon for you! See ya",
"MessageItemConfig_MainText_111270015": "Interastral Peace Appliances has gone offline.",
"MessageItemConfig_MainText_111280000": "Interastral Peace Appliances — The star of the
store is back for a limited time!\\nWith the <unbreak>10</unbreak>-credit festival coupon, save
money on hot sales of <unbreak>500</unbreak> limited-edition portable family-unit mini-sized
nano-grinding face cleansers!\\nFor more information, please visit the official Interastral Peace
Appliances website!",
"MessageItemConfig_MainText_111280001": "Hello, you there?",
"MessageItemConfig_MainText_111280002": "It's me. I'm back again",
"MessageItemConfig_MainText_111280003": "What is it this time?",
"MessageItemConfig_MainText_111280004": "Um... I really don't wanna buy any home
appliances",
"MessageItemConfig_MainText_111280005": "About time you send me the link",
"MessageItemConfig_MainText_111280006": "Ah, I'm sorry. Our website is really complicated.
I need more time to look for it",
"MessageItemConfig_MainText_111280007": "I just wanna ask how you are going with that
inquiry you promised.",
"MessageItemConfig_MainText_111280008": "Gimme more time. I just asked a friend to look
into it",
"MessageItemConfig_MainText_111280009": "It hasn't been that long. Don't rush me.",
"MessageItemConfig_MainText_111280010": "Oh",
"MessageItemConfig_MainText_111280011": "Okay",
"MessageItemConfig_MainText_111280012": "Okay, I'll keep waiting. Thank you, dear
customer",
"MessageItemConfig_MainText_111290000": "Interastral Peace Appliances — New for this
week! Products of great value are waiting for your perusal!\\nRecommended for great value:
Save <unbreak>200</unbreak> off the rocket-propelled AI-powered automatic gear-shifting
wheelchair for the cheap price of only <unbreak>45,499,800</unbreak> credits!\\nHot deal:
Nuclear-powered household air fryer has now been price-dropped to
<unbreak>1,199,999</unbreak> credits for a limited time only!\\nFor more great bargains,
please click this link: <u>Click here</u>",
"MessageItemConfig_MainText_111290001": "Dear customer, I'm so sorry. The push adverts
are controlled by the back end. I can't turn them off",
"MessageItemConfig_MainText_111290002": "Hello? You there?",
"MessageItemConfig_MainText_111290003": "Sorry to bother you. Just wanna ask you
again.",
"MessageItemConfig_MainText_111290004": "I'm already working on it... Just let me do some
info gathering first, okay?",
"MessageItemConfig_MainText_111290005": "Sorry, sorry. I'll keep waiting.",
"MessageItemConfig_MainText_111290006": "I've had enough of this! Just be patient!",
"MessageItemConfig_MainText_111290007": "I'm so sorry. I just want to check up on your
progress",
"MessageItemConfig_MainText_111290008": "I'll wait and won't bother you again. Please take
your time",
"MessageItemConfig_MainText_111290009": "Finally, the link...",
"MessageItemConfig_MainText_111290010": "I'm looking up the info you want, and I'll send it
to you once I've sorted it out.",
"MessageItemConfig_MainText_111290011": "Hahaha, you're so funny",
"MessageItemConfig_MainText_111290012": "Please hurry, dear customer. My boss is
already urging me to submit a report.\\nBut I'll leave you alone for now",
"MessageItemConfig_MainText_111300000": "Interastral Peace Appliances — A brand-new
upgrade to membership benefits! Hot sales are on right now! Huge savings, members-only
discounts, and loads of coupons and free Credits!\\nReply \"Benefit\" to instantly book your
value-added services, and receive a virtual plush toy of the Interastral Peace Appliances
mascot!",
"MessageItemConfig_MainText_111300001": "Sorry, sorry. I'm so sorry",
"MessageItemConfig_MainText_111300002": "I don't have anything to ask. You just take your
time",
"MessageItemConfig_MainText_111300003": "Good timing. I just finished sorting out the info",
"MessageItemConfig_MainText_111300004": "Can I block you...",
"MessageItemConfig_MainText_111300005": "Please don't, dear customer! I need you to give
me that report",
"MessageItemConfig_MainText_111300006": "Never mind. I just finished sorting out the info",
"MessageItemConfig_MainText_111300007": "Benefit",
"MessageItemConfig_MainText_111300008": "Um, you can't place the order without using the
quotation marks",
"MessageItemConfig_MainText_111300009": "Just kidding. I just finished sorting out the info",
"MessageItemConfig_MainText_111300010": "Attachment <i>Belobog Chronicles: Before the
Eternal Freeze</i> has been sent",
"MessageItemConfig_MainText_111300011": "Attachment <i>Belobog Chronicles: Before the
Eternal Freeze</i> has been received",
"MessageItemConfig_MainText_111300012": "!!!",
"MessageItemConfig_MainText_111300013": "Thank you so much!",
"MessageItemConfig_MainText_111300014": "Now I can write the report. I'm so sorry for
bothering you all this time.",
"MessageItemConfig_MainText_111300015": "That's fine. I learned a lot too",
"MessageItemConfig_MainText_111300016": "Hahaha, you're such a kind person",
"MessageItemConfig_MainText_111300017": "I'll forgive you this time",
"MessageItemConfig_MainText_111300018": "...Just kidding. I hope I didn't offend you",
"MessageItemConfig_MainText_111300019": "Hahaha of course not!",
"MessageItemConfig_MainText_111300020": "Since you were such a great help, I'm gonna
recommend you to check out our newest offering from the Interastral Peace Appliances, the
premium custom-made Little Richie, version <unbreak>17.93</unbreak> the collectors' edition
of the Richard series, which is our Home-Use Object Finder of the year!\\nThis Home-Use
Object Finder can easily find items you've lost based on your thoughts, and you can even earn
yourself a compatible charger completely free of charge if you pre-order now and pay the full
price!",
"MessageItemConfig_MainText_111300021": "Um, I already have one",
"MessageItemConfig_MainText_111300022": "Oh? Really?",
"MessageItemConfig_MainText_111300023": "Then do you need a whole set of high-
frequency thermodynamic kitchen knives? If you do, I can apply for you an extra ten percent
discount, which can be used together with coupons. It's gonna be a great bargain",
"MessageItemConfig_MainText_111300024": "Hold on, let's talk about that Home-Use Object
Finder again\\nThe one I have is something I randomly picked up, and it says it wants to return
to the store to get fixed. How do I do that",
"MessageItemConfig_MainText_111300025": "We don't offer maintenance for this product, but
if it's something you just accidentally found, then it should be a parcel lost during delivery. I'll
check it for you",
"MessageItemConfig_MainText_111300026": "Found it. There's an order with the Herta Space
Station as the destination. Maybe you can contact them directly",
"MessageItemConfig_MainText_111300027": "Thank you. I'll look into it",
"MessageItemConfig_MainText_111300028": "Haha, I'm just doing what I can",
"MessageItemConfig_MainText_111300029": "Really? I was born there",
"MessageItemConfig_MainText_111300030": "Hahaha you're funny",
"MessageItemConfig_MainText_111300031": "Oh, and while we're here, let me recommend
you a fully-automatic neck-tracking memory-foam pillow, made of natural Vonwacq
rubber\\nThis pillow is the best-selling premier product in our smart-bedding collection. If you
order now, I can get you a <unbreak>300</unbreak>-credit coupon for a further discount. It's a
very good deal",
"MessageItemConfig_MainText_111300032": "Not for now. Bye",
"MessageItemConfig_MainText_111300033": "No worries! If you need anything in the future,
just contact me directly. I will reply immediately, <unbreak>24</unbreak>/7",
"MessageItemConfig_MainText_111300034": "I can't take it anymore. I'm going to block you",
"MessageItemConfig_MainText_111300035": "You will no longer receive messages from
Interastral Peace Appliances",
"MessageItemConfig_MainText_111310000": "Master Dan Heng...",
"MessageItemConfig_MainText_111310001": "Dragon Young...",
"MessageItemConfig_MainText_111310002": "Dan Heng...",
"MessageItemConfig_MainText_111310003": "...Please, act normal.",
"MessageItemConfig_MainText_111310004": "Something the matter?",
"MessageItemConfig_MainText_111310005": "You want to say something? Just say it.",
"MessageItemConfig_MainText_111310006": "Do you wanna earn some money...",
"MessageItemConfig_MainText_111310007": "I have a request...",
"MessageItemConfig_MainText_111310008": "Why are you beating around the bush? This
isn't like you, {NICKNAME}.",
"MessageItemConfig_MainText_111310009": "No need to beat around the bush. I will keep
this a secret for you, if you wish.",
"MessageItemConfig_MainText_111310010": "I need a photo of you.",
"MessageItemConfig_MainText_111310011": "Photo?",
"MessageItemConfig_MainText_111310012": "I don't usually take photos, but March often
sends me the pictures she snaps.",
"MessageItemConfig_MainText_111310013": "But... what exactly do you want my photo for?",
"MessageItemConfig_MainText_111310014": "Trust me for once!",
"MessageItemConfig_MainText_111310015": "It's all for your fans!",
"MessageItemConfig_MainText_111310016": "...Okay. Don't go overboard.",
"MessageItemConfig_MainText_111310017": "[Image]",
"MessageItemConfig_MainText_111320000": "How are you doing, {NICKNAME}?",
"MessageItemConfig_MainText_111320001": "A little busy",
"MessageItemConfig_MainText_111320002": "Oh, we're in the same boat then",
"MessageItemConfig_MainText_111320003": "At least Silvermane Guards aren't on my tail
anymore",
"MessageItemConfig_MainText_111320004": "Haha, same",
"MessageItemConfig_MainText_111320005": "Not bad",
"MessageItemConfig_MainText_111320006": "That's great",
"MessageItemConfig_MainText_111320007": "Listen, {NICKNAME}... Our friendship began
from our fight",
"MessageItemConfig_MainText_111320008": "After the battle with you folks, I meticulously
examined the security of the restricted zone",
"MessageItemConfig_MainText_111320009": "I think it's time to hold a massive military
exercise to raise the new recruits' vigilance and defensive awareness",
"MessageItemConfig_MainText_111320010": "So...",
"MessageItemConfig_MainText_111320011": "Then...",
"MessageItemConfig_MainText_111320012": "I would like to invite you to be the main
drillmaster and host this military exercise at the Silvermane Guard Restricted Zone",
"MessageItemConfig_MainText_111320013": "Please, {NICKNAME}! The young'uns in the
Silvermane Guards need your guidance",
"MessageItemConfig_MainText_111320014": "Whenever you have the time, come look for me
at the restricted zone",
"MessageItemConfig_MainText_111330000": "How have you been, {NICKNAME}? Have you
left Belobog yet?",
"MessageItemConfig_MainText_111330001": "Staying a while longer",
"MessageItemConfig_MainText_111330002": "Oh good, there's something I'd like your help
with",
"MessageItemConfig_MainText_111330003": "About to leave",
"MessageItemConfig_MainText_111330004": "Oh, is that so? I won't trouble you then",
"MessageItemConfig_MainText_111330005": "No harm in asking, chief",
"MessageItemConfig_MainText_111330006": "You can't just leave me hanging...",
"MessageItemConfig_MainText_111330007": "I'll be frank, there's something I'd like your help
with",
"MessageItemConfig_MainText_111330008": "So I've only been back on the Overworld for a
while. My seat is not even warmed up yet, and those Silvermane Guards are rushing to get me
to be their advisor",
"MessageItemConfig_MainText_111330009": "You've just finished that thing about the
Stellaron, and these impatient fools are already trying to launch a counteroffensive at the
Fragmentum",
"MessageItemConfig_MainText_111330010": "But if we're talking about the Fragmentum, I
think only you lot can claim expertise",
"MessageItemConfig_MainText_111330011": "Another fight?",
"MessageItemConfig_MainText_111330012": "Haha, kinda",
"MessageItemConfig_MainText_111330013": "The Fragmentum is my home",
"MessageItemConfig_MainText_111330014": "Good, I like your spirit",
"MessageItemConfig_MainText_111330015": "If you're planning to join the offense, go and
look for a liaison officer named William at the Silvermane Guard Restricted Zone",
"MessageItemConfig_MainText_111330016": "The Fragmentum they wanted to clear is called
the Corridor of Fading Echoes. Quite a chilling name, isn't it? But I'm guessing it'll be easy as
pie for you",
"MessageItemConfig_MainText_111350000": "Were you the one who helped Wen Shiling with
her experiment?",
"MessageItemConfig_MainText_111350001": "That's right! That's me!",
"MessageItemConfig_MainText_111350002": "Didn't expect you to be so smug about it.",
"MessageItemConfig_MainText_111350003": "Who's Wen Shiling? I don't know her.",
"MessageItemConfig_MainText_111350004": "But in the experiment report that she submitted,
your name was listed on the assistant column.",
"MessageItemConfig_MainText_111350005": "Oh, spoil her, would you? I don't even know
how her report got through the assessors to me...",
"MessageItemConfig_MainText_111350006": "Anyway, I'm going to terminate the approval
process for this experiment. Please refrain from participating in future scientific assessments.",
"MessageItemConfig_MainText_111360000": "How is it, my friend? Did you find anything
odd?",
"MessageItemConfig_MainText_111360001": "I found a weird vending machine near the
coordinates. It then turned into a Trotter...",
"MessageItemConfig_MainText_111360002": "I found a Trotter near the coordinates that
pretended to be a vending machine...",
"MessageItemConfig_MainText_111360003": "Huh? Shapeshifting? Trotter? You're such a
layman. What you're saying is harder to understand than those old timers",
"MessageItemConfig_MainText_111360004": "Never mind. You come back first, and we'll go
through this in detail!",
"MessageItemConfig_MainText_111360005": "I've sent the compensation to you. Aren't I a
reliable employer?",
"MessageItemConfig_MainText_111370000": "Are you alright, friend? Did your fingers get
frostburn? Did you run into any weird stuff?",
"MessageItemConfig_MainText_111370001": "It was so cold! I almost got frozen solid! You've
gotta give me more compensation this time",
"MessageItemConfig_MainText_111370002": null,
"MessageItemConfig_MainText_111370003": "If you're still in the mood to bargain with me,
then you've gotta be alright. Now, tell me about the investigation",
"MessageItemConfig_MainText_111370004": null,
"MessageItemConfig_MainText_111370005": "Huh? That's it? Ah... I was expecting something
extraordinary!",
"MessageItemConfig_MainText_111370006": "It was concealed in the cold and ice... As if
proclaiming some sort of destiny and omen!",
"MessageItemConfig_MainText_111370007": "Oh, it was hiding in a Snow Drift, huh? That's
pretty cold resistant...",
"MessageItemConfig_MainText_111370008": "Come back soon and don't catch a cold! Cover
up and get warm, I'll call out for you when there's a reading!",
"MessageItemConfig_MainText_111370009": "I ran into some clues about that Trotter you
mentioned last time. We can probably get some deeper insights by combining it with your
findings this time",
"MessageItemConfig_MainText_111380000": "{F#Madam}{M#Sir} {NICKNAME} and Miss
Pela! We found the lost Meteor Fragment",
"MessageItemConfig_MainText_111380001": "Really!? Where is it???",
"MessageItemConfig_MainText_111380002": "For real?",
"MessageItemConfig_MainText_111380003": "Too easy.",
"MessageItemConfig_MainText_111380004": "It's in a room in the Goethe Grand Hotel",
"MessageItemConfig_MainText_111380005": "Looks like some forgetful thief left their most
important loot here",
"MessageItemConfig_MainText_111380006": "We've got the area under control. Now we're
waiting for you two to come and check the stolen artifact",
"MessageItemConfig_MainText_111380007": "We'll come immediately. Don't make a big fuss,
and don't alert the other guests",
"MessageItemConfig_MainText_111380008": "Got it, Miss Pela",
"MessageItemConfig_MainText_111390000": "How is it this time? Did the sensor give out a
false reading?",
"MessageItemConfig_MainText_111390001": "The advertisement here is indeed abnormal. I
didn't think this little critter would be so good at hiding",
"MessageItemConfig_MainText_111390002": "It's not a false reading, but there's nothing new
here. It just picked a new place to hide in the advertisement image",
"MessageItemConfig_MainText_111390003": "An ad image? So it's got some level of art
appreciation? That's vital!",
"MessageItemConfig_MainText_111390004": "Make sure you rest if you've got nothing else
going on. I can't tell when the sensor will find something again. You need to be prepared!",
"MessageItemConfig_MainText_111400000": "The location it's displaying this time is kinda
weird. I've never been there. Is everything okay?",
"MessageItemConfig_MainText_111400001": null,
"MessageItemConfig_MainText_111400002": "With me running the show, of course everything
is okay! It was just such a hassle. I feel I need to charge you more...",
"MessageItemConfig_MainText_111400003": "Don't you go raising the price on the spot! I
don't have a lot of research funds either! Tell me, where's the anomaly this time?",
"MessageItemConfig_MainText_111400004": null,
"MessageItemConfig_MainText_111400005": "In the end of uttermost darkness... Where not a
single shred of light shines in!",
"MessageItemConfig_MainText_111400006": "Oh... In a wardrobe, huh. Yeah, that's not very
creative",
"MessageItemConfig_MainText_111400007": "Come back soon! Maybe the sensor is close to
detecting something again! You'll need to head out quickly in that case!",
"MessageItemConfig_MainText_111410000": "Hello? Hello? Any news? I'm getting antsy over
here!!!",
"MessageItemConfig_MainText_111410001": "I know you're anxious about it, but hold on. The
anomaly this time is in the projections of a movie projector. That's something new",
"MessageItemConfig_MainText_111410002": "It's hiding in the movie projector this time! I only
realized it after seeing the projection! It's amazing!!! That's the news this time!",
"MessageItemConfig_MainText_111410003": "Whoa, you slow down yourself... You scared
me!",
"MessageItemConfig_MainText_111410004": "The anomaly this time is kinda cute. I feel like I
could package it a bit and use it for my dear sensor",
"MessageItemConfig_MainText_111410005": "You come back soon as well. If you have time,
have a look at my research plan. If we get a new signal in the mean time, you can head out
immediately to explore it",
"MessageItemConfig_MainText_111420000": "Is it going well with you? It's okay if you really
can't find it... Science allows for failures!",
"MessageItemConfig_MainText_111420001": "Sorry for disappointing you. No failures this
time. The anomaly is inside a tent. It didn't get any better at concealing itself",
"MessageItemConfig_MainText_111420002": "I already found it. The anomaly is in a tent this
time. Wasn't easy to find it",
"MessageItemConfig_MainText_111420003": "That's good! To be honest, after so many
successes, I felt it was about time the sensor experiences a failure or two...",
"MessageItemConfig_MainText_111420004": "But who could've known that my dear sensor is
so good? It's hard to get it to fail even once!",
"MessageItemConfig_MainText_111420005": "I'll let you know asap if I get another ping. You
should hurry and bring back the fruit of victory, too!",
"MessageItemConfig_MainText_111430000": "I tried to send you lots of texts but none of them
went through. Are you getting a bad signal at your location?",
"MessageItemConfig_MainText_111430001": "Are you the real Regin? I'm kinda doubting your
identity right now. After all, I can't see your face when we are texting!",
"MessageItemConfig_MainText_111430002": "Huh? What are you talking about? How can
there be a fake Regin in this world? Did you hit your head too hard?",
"MessageItemConfig_MainText_111430003": "I won't tell you anything unless you give me the
passphrase we agreed on.",
"MessageItemConfig_MainText_111430004": "Passphrase? What passphrase? \"Long Live
the Supreme Guardian\"? \"I wanna be a Silvermane Guard too\"? Hold on. We never agreed
on something like that!",
"MessageItemConfig_MainText_111430005": "What happened to you? Did you have an
accident? Don't go anywhere! I'll send you some money right now!",
"MessageItemConfig_MainText_111430006": "I didn't think you'd be such a good friend. I'm so
touched... You're definitely the real Regin!",
"MessageItemConfig_MainText_111430007": "Adding compensation when there's danger...
Seems like you're the real deal. Appraisal complete.",
"MessageItemConfig_MainText_111430008": "You seem fine to me as well...? Never mind. I
won't press you for what happened this time. Just come back and have a rest!",
"MessageItemConfig_MainText_111430009": "When you have time, can you come back after
resting up so we can have a chat face-to-face?",
"MessageItemConfig_MainText_111440000": "(sends a lame sticker)",
"MessageItemConfig_MainText_111440001": "I heard you're back in Belobog again,
{NICKNAME}. How have you been?",
"MessageItemConfig_MainText_111440002": "The people of Belobog are welcoming me with
open arms, Madam Supreme Guardian",
"MessageItemConfig_MainText_111440003": "There's no need to be so formal with me,
{NICKNAME}",
"MessageItemConfig_MainText_111440004": "Been busy lately... but it's been fulfilling",
"MessageItemConfig_MainText_111440005": "I heard about that. Thank you for taking the
time to help us",
"MessageItemConfig_MainText_111440006": "Pela has already reported to me on matters
regarding museum management and the recovery of valuable exhibits. Thanks to your efforts,
progress has been made on these fronts",
"MessageItemConfig_MainText_111440007": "However, the artifact thief has not yet been
apprehended, and they cannot be allowed to roam free any longer",
"MessageItemConfig_MainText_111440008": "If you have time, could you come to Qlipoth
Fort for a visit? I want to discuss the follow-up investigation plans with you",
"MessageItemConfig_MainText_111440009": "I'm with Pela right now. We'll go together",
"MessageItemConfig_MainText_111440010": "You're with Pela? Excellent",
"MessageItemConfig_MainText_111440011": "I'll be waiting in my office",
"MessageItemConfig_MainText_111450000": "How is it, {NICKNAME}? Are you at the Goethe
Hotel?",
"MessageItemConfig_MainText_111450001": "Already outside the door",
"MessageItemConfig_MainText_111450002": "So efficient, as expected of you",
"MessageItemConfig_MainText_111450003": "I'm a bit scared",
"MessageItemConfig_MainText_111450004": "Norbert said the secret signal he set with Mr.
Cold Feet was three light knocks, then two heavy knocks",
"MessageItemConfig_MainText_111450005": "Don't be scared. You can do this",
"MessageItemConfig_MainText_111450006": "Now it's all up to your silver tongue,
{NICKNAME}",
"MessageItemConfig_MainText_111450007": "You can do it! I believe in you",
"MessageItemConfig_MainText_111460000": "Pela, I caught Mr. Cold Feet",
"MessageItemConfig_MainText_111460001": "He's Sampo",
"MessageItemConfig_MainText_111460002": "What!? Sampo!?",
"MessageItemConfig_MainText_111460003": "I thought he's turned over a new leaf, but...",
"MessageItemConfig_MainText_111460004": "I'm coming over right now, {NICKNAME}! Wait
for me where you are. Don't let him get away!",
"MessageItemConfig_MainText_111470000": "Pela, I lost him",
"MessageItemConfig_MainText_111470001": "Looks like Mr. Cold Feet isn't in the hotel
anymore",
"MessageItemConfig_MainText_111470002": "I see...",
"MessageItemConfig_MainText_111470003": "Don't be upset, {NICKNAME}. These things
happen",
"MessageItemConfig_MainText_111470004": "I'll come over to inspect the place soon. Wait
for me in the hotel",
"MessageItemConfig_MainText_111480000": "You up?",
"MessageItemConfig_MainText_111480001": "I'm inviting Gepard to be a Museum volunteer
guide",
"MessageItemConfig_MainText_111480002": "But he says he's already submitted the
application form",
"MessageItemConfig_MainText_111480003": "Do you know anything about this?",
"MessageItemConfig_MainText_111480004": "Hold on. Lemme have a look",
"MessageItemConfig_MainText_111480005": "...",
"MessageItemConfig_MainText_111480006": "I found his application. It got squashed between
other documents",
"MessageItemConfig_MainText_111480007": "I haven't looked at it yet",
"MessageItemConfig_MainText_111480008": "Please let him know to prepare for the
interview",
"MessageItemConfig_MainText_111480009": "Oh, by the way, you don't need to be the
assistant assessor this time",
"MessageItemConfig_MainText_111480010": "Get some good rest",
"MessageItemConfig_MainText_111480011": "?",
"MessageItemConfig_MainText_111480012": "Yay! Thank you",
"MessageItemConfig_MainText_111480013": "[thumbs up]",
"MessageItemConfig_MainText_111480014": "Don't mention it",
"MessageItemConfig_MainText_111480015": "?",
"MessageItemConfig_MainText_111480016": "So, it seems like I'm no longer of use to you...",
"MessageItemConfig_MainText_111480017": "[cry]",
"MessageItemConfig_MainText_111480018": "...",
"MessageItemConfig_MainText_111480019": "Hey, you know that's not true.",
"MessageItemConfig_MainText_111480020": "And stop pretending to get offended when
you're getting a free pass to chill.",
"MessageItemConfig_MainText_111480021": "[decline]",
"MessageItemConfig_MainText_111480022": "I just want you to have a rest. I don't mean
anything else",
"MessageItemConfig_MainText_111480023": "After all, you've been working hard for the
museum all this time",
"MessageItemConfig_MainText_111480024": "I need to head off now. Please let Gepard know
about the interview",
"MessageItemConfig_MainText_111480025": "[greet]",
"MessageItemConfig_MainText_115000000": "Himeko said you've been doing a good job
lately. Come to the Express whenever you have the time",
"MessageItemConfig_MainText_115000001": "...Don't ignore my message! I've got some good
rewards for you!",
"MessageItemConfig_MainText_115010000": "You've been quite active, passenger
{NICKNAME}. People are saying a lot of good things about you!",
"MessageItemConfig_MainText_115010001": "When you come back, I'll have a nice reward
ready for you",
"MessageItemConfig_MainText_115020000": "Impressive, {NICKNAME}. You are truly one of
the Nameless now!",
"MessageItemConfig_MainText_115020001": "Same as usual, got a reward for you!",
"MessageItemConfig_MainText_115030000": "[Image]",
"MessageItemConfig_MainText_115030001": "What is this, Mr. Yang?",
"MessageItemConfig_MainText_115030002": "It is a Calyx, a strange entity born from the
phenomenon of space distortion.",
"MessageItemConfig_MainText_115030003": "There are some reality data in the Calyxes that
might come in handy, but please be careful when coming in contact with them. The existence
of these Calyxes is still a mystery to us, and the danger within is incalculable.",
"MessageItemConfig_MainText_115030004": "The initial results are back. This entity born out
of space distortions is called a Calyx",
"MessageItemConfig_MainText_115030005": "Such entities may contain reality data that has
practical value. Exercise extreme caution when you come into contact with it. The very nature
of spatial distortion is inexplicable chaos, and it's quite difficult to tell if there are any elements
of danger hidden within",
"MessageItemConfig_MainText_115030006": "In your coming journey, you might come across
other Calyxes like this, and the reality data stored in different Calyxes may vary, so look out for
that.",
"MessageItemConfig_MainText_115040000": "[Image]",
"MessageItemConfig_MainText_115040001": "Mr. Yang, this one looks different from the
normal Calyxes...",
"MessageItemConfig_MainText_115040002": "Hmm, the spawns from this one are of a
different species. The materials they produce are actually worth a lot of money",
"MessageItemConfig_MainText_115050000": "[Image]",
"MessageItemConfig_MainText_115050001": "What do we have here?",
"MessageItemConfig_MainText_115050002": "This type of Calyx is very sought-after. It
exudes a substance that can stabilize Light Cones",
"MessageItemConfig_MainText_115050003": "If you find anything curious during your
adventure, show it to me. The things you've found so far are all very interesting...",
"MessageItemConfig_MainText_115080000": "[Image]",
"MessageItemConfig_MainText_115080001": "Found some strange items...",
"MessageItemConfig_MainText_115080002": "Relics.",
"MessageItemConfig_MainText_115080003": "Relics",
"MessageItemConfig_MainText_115080004": "Relics",
"MessageItemConfig_MainText_115080005": "These are Relics.",
"MessageItemConfig_MainText_115080006": "Thanks.",
"MessageItemConfig_MainText_115080007": "So what's a relic!?",
"MessageItemConfig_MainText_115080008": "A construct made from a data stream. Many
believe they're linked to Stellarons and the Fragmentum phenomenon.",
"MessageItemConfig_MainText_115080009": "What we refer to as relics are objects corroded
by the Fragmentum whose data is saved and then reconstructed.",
"MessageItemConfig_MainText_115080010": "Thanks.",
"MessageItemConfig_MainText_115080011": "So what's a relic!?",
"MessageItemConfig_MainText_115080012": "...You could consult Herta. She's an expert in
relic research.",
"MessageItemConfig_MainText_115090000": "Anyone there?",
"MessageItemConfig_MainText_115090001": "Anyone there?",
"MessageItemConfig_MainText_115090002": "Hello?",
"MessageItemConfig_MainText_115090003": "Nope",
"MessageItemConfig_MainText_115090004": "Something doesn't feel right on the Express...
like there's something I can't see...",
"MessageItemConfig_MainText_115090005": "Come back and see me when you have time!",
"MessageItemConfig_MainText_115090006": "A conductor shouldn't be this timid.",
"MessageItemConfig_MainText_115090007": "Stay calm. I'm coming back.",
"MessageItemConfig_MainText_115090008": "Really? I don't believe you.",
"MessageItemConfig_MainText_115090009": "Come back in this instant! If we don't solve this,
the Express won't be moving an inch!",
"MessageItemConfig_MainText_115100000": "[Image]",
"MessageItemConfig_MainText_115100001": "Mr. Yang, is this also a Calyx?",
"MessageItemConfig_MainText_115100002": "Yes. Remember, I mentioned that there are
many different kinds of Calyxes, and the reality data stored in them may vary",
"MessageItemConfig_MainText_115100003": "Remember to be thoroughly prepared before
you make physical contact with them. It's not gonna be worth it if you get yourself hurt out of
avarice",
"MessageItemConfig_MainText_115110000": "[Image]",
"MessageItemConfig_MainText_115110001": "What is this, Mr. Yang?",
"MessageItemConfig_MainText_115110002": "Stagnant Shadows are entities that have been
influenced by Fragmentum energy and are confined within static space-time",
"MessageItemConfig_MainText_115110003": "Once external forces get involved, the space-
time within the Shadows will start to flow again, meaning the imprisoned creature or monster
may regain activity",
"MessageItemConfig_MainText_115110004": "I wouldn't recommend anyone to make contact
with the Shadows unless they are genuinely interested in certain priceless relics captured by
the Shadows. Just be careful, {NICKNAME}",
"MessageItemConfig_MainText_115120000": "[Image]",
"MessageItemConfig_MainText_115120001": "What is this, Mr. Yang?",
"MessageItemConfig_MainText_115120002": "It appears to be a rift in space, torn open by the
Fragmentum as it erodes reality. The scientific name for this phenomenon is \"Cavern of
Corrosion\"",
"MessageItemConfig_MainText_115120003": "No one knows for sure what kind of space the
Caverns are connected to. However, research does indicate that valuable reality data is often
scattered within these Caverns",
"MessageItemConfig_MainText_115120004": "As with the Calyxes, the derivatives of the
Fragmentum always carry unidentified risks. Please exercise extra caution if you wish to
explore further",
"MessageItemConfig_MainText_115130000": "Your memory is worth a lot. If used properly, it
can be even more valuable",
"MessageItemConfig_MainText_115130001": "Who are you?",
"MessageItemConfig_MainText_115130002": "I collect fragments of the past and piece them
together into a blueprint of the future",
"MessageItemConfig_MainText_115130003": "...The Riddlers?",
"MessageItemConfig_MainText_115130004": "[Image]",
"MessageItemConfig_MainText_115130005": "Here you can relive the past and obtain
treasures of the future from your past memories",
"MessageItemConfig_MainText_115140000": "{NICKNAME}, we've received some
assignments. Looks like some planets could use our help.",
"MessageItemConfig_MainText_115140001": "Maybe you're interested?",
"MessageItemConfig_MainText_115140002": "Assignments?",
"MessageItemConfig_MainText_115140003": "The Nameless are always happy to help those
in need.",
"MessageItemConfig_MainText_115140004": "[Laugh]",
"MessageItemConfig_MainText_115140005": "And we do so without taking any credit.",
"MessageItemConfig_MainText_115140006": "[Embarrassed]",
"MessageItemConfig_MainText_115170000": "{NICKNAME}, it's time to teach you how to
better wield the power of your Path.",
"MessageItemConfig_MainText_115180000": "Do you feel like you are stuck? You've reached
what people call a \"plateau,\" {NICKNAME}.",
"MessageItemConfig_MainText_115180001": "While I don't claim to be an expert in this, I do
have some tips to share.",
"MessageItemConfig_MainText_115180002": "Try it out. Have faith in yourself. I'm sure you
can surpass even your greatest expectations.",
"MessageItemConfig_MainText_115190000": "Light Cones are sections of time. They possess
great power.",
"MessageItemConfig_MainText_115190001": "I think you're ready to learn how to use Light
Cones.",
"MessageItemConfig_MainText_118010000": "Gepard",
"MessageItemConfig_MainText_118010001": "Something the matter?",
"MessageItemConfig_MainText_118010002": "Can you help me open the back alley gate
behind the theater?",
"MessageItemConfig_MainText_118010003": "They say you have the key.",
"MessageItemConfig_MainText_118010004": "There's no alley behind the theater.",
"MessageItemConfig_MainText_118010005": "What back alley?",
"MessageItemConfig_MainText_120000000": "Hey, you guys doing alright?",
"MessageItemConfig_MainText_120000001": "Message failed to send",
"MessageItemConfig_MainText_120000002": "March and I are doing missions for the
Xianzhou...",
"MessageItemConfig_MainText_120000003": "Are you okay...?",
"MessageItemConfig_MainText_120000004": "Message failed to send",
"MessageItemConfig_MainText_120010000": "{NICKNAME}, March, where are you?",
"MessageItemConfig_MainText_120010001": "I'll go find you folks.",
"MessageItemConfig_MainText_120010002": "Message failed to send",
"MessageItemConfig_MainText_120010003": "Message failed to send",
"MessageItemConfig_MainText_120020000": "Greetings, Master Diviner asked me to wait for
you.",
"MessageItemConfig_MainText_120020001": "It's about time.",
"MessageItemConfig_MainText_120020002": "Can't go. I'm busy right now.",
"MessageItemConfig_MainText_120020003": "[Image]",
"MessageItemConfig_MainText_120030000": "{NICKNAME}, it's been a while, is everything
alright? I heard you've gone to the Xianzhou Luofu?",
"MessageItemConfig_MainText_120030001": "I know the Express is there to carry out the
trailblaze mission, but there's a question about the Xianzhou I'd like to ask",
"MessageItemConfig_MainText_120030002": "Have you heard of... the local legend of
Xianzhou, the Foxian Beauty Online Chat?",
"MessageItemConfig_MainText_120030005": "I haven't heard of it, is it fun?",
"MessageItemConfig_MainText_120030006": "Hmm, you haven't heard of it? Looks like it's
suspicious...",
"MessageItemConfig_MainText_120030007": "That's very interesting. Send me a link, I'll
check it out",
"MessageItemConfig_MainText_120030008": "I'm not recommending it to you",
"MessageItemConfig_MainText_120030009": "You misunderstand me. The story starts from a
certain staff member...",
"MessageItemConfig_MainText_120030010": "Oh, I'm not saying the researcher is a Foxian
beauty!",
"MessageItemConfig_MainText_120030011": "This is too confusing, let's meet in-person to
talk. When you have time, can you come back to the space station and have a little chat with
me face-to-face?",
"MessageItemConfig_MainText_120030012": "I'm not interested in researchers. I only care
about the Foxian beauty. Let's meet and talk more",
"MessageItemConfig_MainText_120030013": "Do we really need to talk about this at the
space station? My time is worth a lot",
"MessageItemConfig_MainText_120030014": "Huh? Are you collecting fees to open up your
own Trailblazer Chat service? I thought we're friends",
"MessageItemConfig_MainText_120030015": "Mm-hmm, I did a quick math on my allowance
this month, I should have enough to hire you! Come, hireling!",
"MessageItemConfig_MainText_120030016": "The person you're calling is unavailable. I'll
come over when I have the time.",
"MessageItemConfig_MainText_120040000": "How was it, did you manage to find the in-
person operative? Have you already sent the package?",
"MessageItemConfig_MainText_120040001": "The in-person operative is not at the
Starwatcher Avenue! Where are they hiding?",
"MessageItemConfig_MainText_120040002": "I know you're in a hurry, but stop rushing. I'm in
a hurry too, but I just couldn't find any in-person operatives",
"MessageItemConfig_MainText_120040003": "You should've told me earlier, I'll ask where the
operative is",
"MessageItemConfig_MainText_120040004": "They sent me a new address. I'll forward it to
you so you can get there on time",
"MessageItemConfig_MainText_120040005": "If I have a user account, I would've asked
earlier without all this roundabout way of getting information. Gimme your account!",
"MessageItemConfig_MainText_120040006": "I can't. I will invite you after the task is done, but
not now. Hurry and go now",
"MessageItemConfig_MainText_120040007": "I've been making myself busy for this long, and
NOW you tell me this!?",
"MessageItemConfig_MainText_120040008": "You can still make it. Hurry",
"MessageItemConfig_MainText_120050000": "I'm {NICKNAME}",
"MessageItemConfig_MainText_120050001": "Greeting is shown above.",
"MessageItemConfig_MainText_120050002": "Your friend request has been approved. You
may now start chatting.",
"MessageItemConfig_MainText_120050003": "Welcome, lonesome traveler.",
"MessageItemConfig_MainText_120050004": "I've heard what happened. Our meeting in this
sea of strangers could be a type of fated encounter.",
"MessageItemConfig_MainText_120050005": "From today on, I am your friend in which you
can confide your secrets. I will not break confidence and reveal anything you share with
another person. I hope you will do the same.",
"MessageItemConfig_MainText_120050006": "Really? You're not some kind of high-quality
imitation of the real one?",
"MessageItemConfig_MainText_120050007": "Am I that unworthy of trust? That is a little
disappointing, but believe what you will.",
"MessageItemConfig_MainText_120050008": "Don't worry, miss. I will not expose you",
"MessageItemConfig_MainText_120050009": "Good, let that be a promise between us.",
"MessageItemConfig_MainText_120050010": "This picture is for you, as my meeting gift to
you. I hope our communication will soon be more in-depth.",
"MessageItemConfig_MainText_120050011": "[Image]",
"MessageItemConfig_MainText_120050100": "Hey there~",
"MessageItemConfig_MainText_120050101": "This might sound weird, but can I trouble you to
cheat me out of some money?",
"MessageItemConfig_MainText_120050102": "???",
"MessageItemConfig_MainText_120050103": "Miss, can you send me some credits? I have no
money for food",
"MessageItemConfig_MainText_120050104": "???",
"MessageItemConfig_MainText_120050105": "Hee-hee, you're funny.",
"MessageItemConfig_MainText_120050106": "I hear you are a guest coming from outside the
Xianzhou, so from where do you hail? I live in this corner of Xianzhou, yet am still able to meet
you across the endless stars. What a fortune this is.",
"MessageItemConfig_MainText_120050107": "I guess this must be the miracle of probability
— fate",
"MessageItemConfig_MainText_120050108": "Actually, I found you through a friend... You
should have heard your manager mention this, haven't you?",
"MessageItemConfig_MainText_120050109": "I have heard. Even though your initial
appearance scared my manager... He still acknowledged your enthusiasm.",
"MessageItemConfig_MainText_120050110": "In the midst of the boundless galaxy, we meet,
get to know, and will be an important part of so many people's lives. However, everyone's
heart has only so much space, and the precious moments we can create together are
limited...",
"MessageItemConfig_MainText_120050111": "I wonder if we can walk into each other's
hearts...",
"MessageItemConfig_MainText_120050112": "I'm already walking, I kept walking!",
"MessageItemConfig_MainText_120050113": "Um. Does that mean you are a flirt of a
{F#woman}{M#man}, with glib words and flighty promises?",
"MessageItemConfig_MainText_120050114": "Oh, so sorry, a cat got my phone, let's
continue",
"MessageItemConfig_MainText_120050115": "Oh, so sorry, a cat got my phone, let's
continue",
"MessageItemConfig_MainText_120050116": "Oh, how pitiful I would be! I do not wish for your
pity. Even if I am but a passerby in your life, I will try my best to become one that you will never
forget.",
"MessageItemConfig_MainText_120050117": "Sorry, I already have someone in my life",
"MessageItemConfig_MainText_120050118": "How nice, I feel much envy toward that person.
They must have experienced many fun, important events with you, I presume?",
"MessageItemConfig_MainText_120050119": "I will do my best to squeeze in, even a tiny
space in your heart would do.",
"MessageItemConfig_MainText_120050120": "Ah, my grandfather is beckoning... I have to
take my leave for the moment. Let us resume our chat later.",
"MessageItemConfig_MainText_120050200": "Can I trouble you for a favor? There is
something I wish to discuss with another. But of all the people, you were the only suitable
one.",
"MessageItemConfig_MainText_120050201": "My grandfather's face has begun to sport scars
of age, even though Foxians are known to be relatively unaffected by the passing of time. He
must have been overly burdened.",
"MessageItemConfig_MainText_120050202": "I had wanted to stay by his side, helping him to
pick tea leaves forever. But, he insisted that I shouldn't stay on the tea farm and should open
my eyes to the world at the Starskiff Haven. If I no longer stay by his side, how lonely will he
be?",
"MessageItemConfig_MainText_120050203": "How do you type so quickly?",
"MessageItemConfig_MainText_120050204": "Practice",
"MessageItemConfig_MainText_120050205": "You should visit home often, maybe this can
count as you being with him",
"MessageItemConfig_MainText_120050206": "... At some point, I understood my grandfather's
insistence. He was worried that I would suffer, and that really moved me.",
"MessageItemConfig_MainText_120050207": "If you don't feel well or are too stressed out,
drink more warm water",
"MessageItemConfig_MainText_120050208": "Thank you for your concern. But I don't think
drinking warm water will help with worries and stress.",
"MessageItemConfig_MainText_120050209": "You will never guess what I am currently doing.
I am assisting my grandfather right now. He is processing the tea leaves.",
"MessageItemConfig_MainText_120050210": "At one point, I was seriously ill. My family spent
a lot of money on paying the medication bills... It must be difficult for grandfather, alone
processing the tea leaves. Now that I've recovered, I want to help him.",
"MessageItemConfig_MainText_120050211": "How do you type so quickly?",
"MessageItemConfig_MainText_120050212": "...",
"MessageItemConfig_MainText_120050213": "You are such a kind-hearted Foxian lady",
"MessageItemConfig_MainText_120050214": "Why did you act like you have just noticed it?
You should be quicker.",
"MessageItemConfig_MainText_120050215": "If you don't feel well or are too stressed out,
drink more warm water",
"MessageItemConfig_MainText_120050216": "...",
"MessageItemConfig_MainText_120050217": "...Would you like to try my grandfather's tea?
This is originally for customers, but I can send some to you along the way. Grandfather said
that you have been showing your concerns to me, so I should let you try some of his tea.",
"MessageItemConfig_MainText_120050218": "He said that you were his granddaughter's best
friend. If it's for friends, it's <unbreak>5600</unbreak> credits for one tael,
<unbreak>10,000</unbreak> credits for two taels, and <unbreak>25,000</unbreak> for half a
catty. How much do you want? Grandpa has worked very hard on this, so he really can't give
you all of it for free. Hope you understand.",
"MessageItemConfig_MainText_120050219": "How do you type so quickly?",
"MessageItemConfig_MainText_120050220": "Forget about typing speed. Buy some tea, how
much do you want?",
"MessageItemConfig_MainText_120050221": "I want to help you, I should buy some tea
leaves",
"MessageItemConfig_MainText_120050222": "If you don't feel well or are too stressed out,
drink more warm water",
"MessageItemConfig_MainText_120050223": "It takes more than hot water to make a good
cup of tea. In all seriousness, would you like some top-grade Whale-Tide Thistle?",
"MessageItemConfig_MainText_120050224": "[Transfer Money]
<unbreak>50,000,000</unbreak>",
"MessageItemConfig_MainText_120050225": "Oh, my!?",
"MessageItemConfig_MainText_120050226": "[Transfer Money]
<unbreak>50,000,000</unbreak>",
"MessageItemConfig_MainText_120050227": "[Transfer Money]
<unbreak>200,000,000</unbreak>",
"MessageItemConfig_MainText_120050228": "Have you gone mad!?",
"MessageItemConfig_MainText_120050229": "Foxian Beauty Daiqing has friend verification
turned on, and you are not on their friend list yet. Please send them a friend request. You may
begin to chat after the friend request is approved.",
"MessageItemConfig_MainText_120050230": "[Transfer Money]
<unbreak>200,000,000</unbreak>",
"MessageItemConfig_MainText_120050231": "Have you gone mad!?",
"MessageItemConfig_MainText_120050232": "Foxian Beauty Daiqing has friend verification
turned on, and you are not on their friend list yet. Please send them a friend request. You may
begin to chat after the friend request is approved.",
"MessageItemConfig_MainText_120060001": "That's WAY TOO MUCH!!!",
"MessageItemConfig_MainText_120060002": "Are you for real?",
"MessageItemConfig_MainText_120060003": "Who are you? How did you get my number?",
"MessageItemConfig_MainText_120060005": "Could you be the tea-selling Foxian lady
Daiqing?",
"MessageItemConfig_MainText_120060006": "Sorry, I overreacted. You were scammed. The
Foxian Beauty Daiqing account is a cyber fraud, and I'm that account's alt...",
"MessageItemConfig_MainText_120060007": "I didn't think you would send that much money
over. My conscience can't handle it. I wanna return the money to you",
"MessageItemConfig_MainText_120060008": "Plus, you wouldn't want to lose that much
money, right?",
"MessageItemConfig_MainText_120060009": "Sure, I'd like to meet up",
"MessageItemConfig_MainText_120060010": "Your conscience? I don't think so. I think you're
scared. The amount involved exceeded your expectation, right?",
"MessageItemConfig_MainText_120060011": "You're not wrong, but u wouldn't want to be
scammed either. So I'll return your money. Win-win",
"MessageItemConfig_MainText_120060012": "It's just a tiny amount of money, don't worry
about it",
"MessageItemConfig_MainText_120060013": "Easy for you to say, but ur money hasn't
actually been credited into my acct, and it's now being flagged 4 investigation by the IPC safe
credit agency",
"MessageItemConfig_MainText_120060014": "I don't understand rich dudes like you. You're
so rich. Why don't you go and buy some real tea leaves?",
"MessageItemConfig_MainText_120060015": "I'm regretting everything. I'll return all the
money 2 u",
"MessageItemConfig_MainText_120060016": "Save this account in ur contacts as Qingster. I'll
contact u when you're at Cloudford.",
"MessageItemConfig_MainText_120070000": "{NICKNAME}, I'll leave it to you! Don't forget to
deliver the gift I place under your care~",
"MessageItemConfig_MainText_120070001": "I hear that gifts to the Foxian Beauty must have
a special identifier code. However, the code is constantly changing, so you'll need to meet
someone offline and verify your identity as a fan.",
"MessageItemConfig_MainText_120070002": "Wait, lemme copy-paste for you",
"MessageItemConfig_MainText_120070003": "For logistics identifier codes, please approach
an in-person operative with the pass phrase, \"Acquaintance from the mortal coil, luxurious
gifts from beyond!\"\\n\\nAny dissemination of the logistics identifier codes between members
is strictly prohibited. The Foxian Beauty Chat membership status will be revoked for the
involved parties.\\n\\nThe Foxian Beauty Chat reserves the right to the final interpretation of
this service.",
"MessageItemConfig_MainText_120070004": "I told you so",
"MessageItemConfig_MainText_120070005": "No healthy enterprise would ever use shady
practices like this",
"MessageItemConfig_MainText_120070006": "Do you even know how popular Ms. Daiqing is?
Her fans are all over Xianzhou, so the IPC hid her address to protect her. I totally get that",
"MessageItemConfig_MainText_120070007": "Besides, it's not like we're not allowed to send
her gifts. Don't be paranoid",
"MessageItemConfig_MainText_120070008": "\"Acquaintance from the mortal coil, luxurious
gifts from beyond\" ...This pass phrase seems familiar.",
"MessageItemConfig_MainText_120070011": "You may have plenty of justification, but I'm the
one who has to say it, not you",
"MessageItemConfig_MainText_120070012": "And now, I'm you and you're me. Go on, I'll
allow you to call yourself the \"Genius Researcher Wen Furui\" while in Xianzhou",
"MessageItemConfig_MainText_120070013": "You're hopeless",
"MessageItemConfig_MainText_120070014": "Just try it! Once you've spoken it out loud,
you've already surpassed your past self!",
"MessageItemConfig_MainText_120070015": "When I praised Ms. Daiqing in the office area,
everyone would stay away from me. You see, they're the ones feeling embarrassed, not me",
"MessageItemConfig_MainText_120070016": "And now, I'm you and you're me. Go on, I'll
allow you to call yourself the \"Genius Researcher Wen Furui\" while in Xianzhou",
"MessageItemConfig_MainText_120080000": "R u at Cloudford? I sent u the address",
"MessageItemConfig_MainText_120080001": "...Sorry, we can't discuss these things openly, u
know, so the place is a little hidden.",
"MessageItemConfig_MainText_120080002": "Waiting 4 u",
"MessageItemConfig_MainText_120090000": "I'm almost at Cloudford, get there quickly",
"MessageItemConfig_MainText_120090001": "Don't let a slacker do this alone, chop-chop",
"MessageItemConfig_MainText_120100000": "Seems like you will take a bit longer to chat with
Madam Yukong",
"MessageItemConfig_MainText_120100001": "I'm gonna go have a stroll outside. Once you're
done, you can find me at the docks",
"MessageItemConfig_MainText_120110000": "Something happened just now. I just arrived at
the Xianzhou. Are you alright?",
"MessageItemConfig_MainText_120110001": "What happened? Is the Express okay? What
are you doing on the Xianzhou?",
"MessageItemConfig_MainText_120110002": "What are you doing on the Xianzhou? Is the
Express okay? What happened?",
"MessageItemConfig_MainText_120110003": "I'll pretend that you replied \"I'm okay.\"",
"MessageItemConfig_MainText_120110004": "It's a long story. I'm at Cloudford with a Cloud
Knight. I'll join you when I come out.",
"MessageItemConfig_MainText_120110005": "By the way, the Express is fine. I came here by
myself. I'll tell you about it later.",
"MessageItemConfig_MainText_120110006": "I'm very interested. Tell me the details.",
"MessageItemConfig_MainText_120110007": "Unlock Dan Heng's story (Part 1)",
"MessageItemConfig_MainText_120120000": "The Cloud Knights invited us to go with them",
"MessageItemConfig_MainText_120120001": "Your homeland's got some really big crucibles",
"MessageItemConfig_MainText_120120002": "[image]",
"MessageItemConfig_MainText_120120003": "Why are you with the Cloud Knights?",
"MessageItemConfig_MainText_120120004": "Why are you near the Aureate Elixir Room?",
"MessageItemConfig_MainText_120120005": "Message failed to send",
"MessageItemConfig_MainText_120550000": "Benefactor, I'd like to ask you something",
"MessageItemConfig_MainText_120550001": "What is it?",
"MessageItemConfig_MainText_120550002": "This may be disrespectful, but I'm very
curious...",
"MessageItemConfig_MainText_120550003": "Is the Express really here just to help the
Xianzhou Luofu solve the Stellaron problem?",
"MessageItemConfig_MainText_120550004": "Is it really that hard to understand why the
Express is here? Can't someone act simply out of the kindness of their heart?",
"MessageItemConfig_MainText_120550005": "After all, people who help others without
thinking of compensation or risks during the dangerous trips across the galaxy is rarer than air
in vacuum",
"MessageItemConfig_MainText_120550006": "When the higher-ups of Xianzhou first heard of
your reasons for coming, they thought you were here either to seek immortality or the
Stellaron...",
"MessageItemConfig_MainText_120550007": "Seeking immortality is absolutely forbidden on
the Xianzhou, no?",
"MessageItemConfig_MainText_120550008": "Yes. As the home of long-life species,
countless Elixir Seekers from all corners of the universe come to the Xianzhou to re-enact
bygone histories and discover the secret of the Xianzhou residents' immortality",
"MessageItemConfig_MainText_120550009": "Stellarons are the seeds of ruin. Why would the
Express want the Stellaron?",
"MessageItemConfig_MainText_120550010": "But not everyone in the galaxy thinks in this
way. As a seed dispersed by an Aeon, some desire to obtain its power regardless of the cost",
"MessageItemConfig_MainText_120550012": "Apologies, I may have crossed the line. I don't
know why I said all this",
"MessageItemConfig_MainText_120550013": "I have absolute trust in your sincerity,
benefactor, but the powerful masters are bound to think more than a pawn like me",
"MessageItemConfig_MainText_120550014": "So, please be careful...",
"MessageItemConfig_MainText_120550015": "Is it really that hard to understand why the
Express is here? Can't someone act simply out of the kindness of their heart?",
"MessageItemConfig_MainText_120560000": "Say, did you see that, benefactor?",
"MessageItemConfig_MainText_120560001": "When the Ebon Deer's stomped the ground,
branches sprouted out of nowhere",
"MessageItemConfig_MainText_120560002": "Those must be... the Ambrosial Arbor's roots?",
"MessageItemConfig_MainText_120560003": "The celestial traces of the Abundance are
indeed marvelous to behold",
"MessageItemConfig_MainText_120560004": "This is the first time I've seen something so
miraculous among all my travels",
"MessageItemConfig_MainText_120560005": "The fruits on those boughs are sparkling gold,
just like what the Xianzhou legends say",
"MessageItemConfig_MainText_120560006": "It is said that in ancient times, the forebears of
the Xianzhou received immortal fruits like this of the Ambrosial Arbor and turned into long-life
species",
"MessageItemConfig_MainText_120560007": "If I were to eat this fruit, would I obtain endless
life just like the Xianzhou natives...?",
"MessageItemConfig_MainText_120560008": "Are you not tempted by such a chance,
benefactor?",
"MessageItemConfig_MainText_120560009": "Miss Tingyun, wouldn't you be breaching the
Xianzhou ban?",
"MessageItemConfig_MainText_120560010": "Ahh",
"MessageItemConfig_MainText_120560011": "Please pardon me for my rudeness and my little
test",
"MessageItemConfig_MainText_120560012": "As I thought, you are an honest and righteous
person, benefactor",
"MessageItemConfig_MainText_120560013": "If you eat this fruit, I'm afraid you won't get to
live for a thousand years... but executed by the Cloud Knights moments after.",
"MessageItemConfig_MainText_120560014": "You're right, benefactor",
"MessageItemConfig_MainText_120560015": "But if you manage to get past the Cloud
Knights' searches",
"MessageItemConfig_MainText_120560016": "This opportunity seems too good to pass up,
right?",
"MessageItemConfig_MainText_120560017": "Then... Miss Tingyun... did you save a fruit?",
"MessageItemConfig_MainText_120560018": "If I say yes, would you want to share it with me,
benefactor?",
"MessageItemConfig_MainText_120560019": "But I thank you for the thought, benefactor",
"MessageItemConfig_MainText_120560020": "Unfortunately, the Ebon Deer is now dust, and
no fruit of the Ambrosial Arbor is left behind",
"MessageItemConfig_MainText_120560021": "Such opportunities are extremely rare, but they
slip away in the blink of an eye.",
"MessageItemConfig_MainText_120560022": "Just like life itself...",
"MessageItemConfig_MainText_120560023": "Those must be... the Ambrosial Arbor's roots?",
"MessageItemConfig_MainText_121000000": "{NICKNAME}, I'm Xikui, Chief Secretary of the
Sky-Faring Commission. The Palace of Astrum is running a small event for visitors to better
understand Xianzhou. Would you be interested?",
"MessageItemConfig_MainText_121000001": "I don't know if you've met him before, but the
Sky-Faring Commission has a speed tester named Tantan. He'd hoped that the public could
actively participate in traffic management and become more aware of potential road hazards.
To that end, he is planning a \"Xianzhou Speed Tester\" experience.",
"MessageItemConfig_MainText_121000002": "There are too few attendees because the event
is too boring, so Madam Yukong asked me to help her get more people. Would you mind
attending this? Pretty please?",
"MessageItemConfig_MainText_121000003": "I'm very interested. What kind of event is it?",
"MessageItemConfig_MainText_121000004": "Is it where I get to enjoy the luxurious Xianzhou
life of my dreams?",
"MessageItemConfig_MainText_121000005": "Where did you get all these ideas? I haven't
even said anything.",
"MessageItemConfig_MainText_121000007": "To be honest, I'm not too interested in this kind
of stuff. Please find someone more capable",
"MessageItemConfig_MainText_121000008": "Please! You know how it is with the internal key
performance indices.",
"MessageItemConfig_MainText_121000009": "Please, if you help ol' Xikui out with this, I'll
reward you fairly. The volunteers all get benefits.",
"MessageItemConfig_MainText_121000010": "All you need to do is to record the traffic flow
through Starskiff Haven. It's simple work. Just stand in the lane and count.",
"MessageItemConfig_MainText_121000011": "Okay, I'll go look for Tantan after this",
"MessageItemConfig_MainText_121000012": "Isn't there some kind of device for this sort of
task? Sounds inefficient to use humans for this.",
"MessageItemConfig_MainText_121000013": "This whole thing is mainly about participation.
It's an experience for people to take part in",
"MessageItemConfig_MainText_121000014": "It is only when you get involved and count the
starskiff traffic flow firsthand that you will get the unforgettable and meaningful experience that
this whole event is meant to provide",
"MessageItemConfig_MainText_121000015": "...Hey, why do I have to spell it out so clearly
for you!",
"MessageItemConfig_MainText_121000016": "If you're ready, please go find Tantan",
"MessageItemConfig_MainText_121000017": "So you never share good things with me, but
always ask me to help when you're in trouble?",
"MessageItemConfig_MainText_121000018": "This IS a good thing! Trust me, all the projects
have a set budget. The fewer people involved in your project, the more individual benefits
you'll get!",
"MessageItemConfig_MainText_121010000": "Do you happen to know Mei? Are you her
relative?",
"MessageItemConfig_MainText_121010001": "Ah, you've got the wrong person. I'm not related
to Mei",
"MessageItemConfig_MainText_121010002": "But I do know her. Did something happen? I
didn't see her today. I even went so far as to save a good piece of meat for her",
"MessageItemConfig_MainText_121010003": "Mei had an accident. I'm helping to contact her
relatives",
"MessageItemConfig_MainText_121010004": "Really?",
"MessageItemConfig_MainText_121010005": "Oh no",
"MessageItemConfig_MainText_121010006": "If there's anything I can do to help, lemme
know.",
"MessageItemConfig_MainText_121010007": "Don't worry. Not a serious issue, but I think she
won't be visiting today",
"MessageItemConfig_MainText_121010008": "I see",
"MessageItemConfig_MainText_121020000": "Do you happen to know Mei? Are you her
relative?",
"MessageItemConfig_MainText_121020001": "Greetings! Welcome to Cloudbreadth Sleeves.
Have you seen an item of interest? I can give you more details about it~ I'm your online e-
customer service representative, Intella!",
"MessageItemConfig_MainText_121020002": "Do you wish to transfer to a live customer
support representative?",
"MessageItemConfig_MainText_121020003": "Please transfer me to a live customer support
representative, thank you.",
"MessageItemConfig_MainText_121020004": "I'm afraid you might have the wrong person.",
"MessageItemConfig_MainText_121020005": "Sorry, I think I have the wrong person.",
"MessageItemConfig_MainText_121030000": "Do you happen to know Mei? Are you her
relative?",
"MessageItemConfig_MainText_121030001": "I'm her employer. Did something happen to
Mei?",
"MessageItemConfig_MainText_121030002": "She got rear-ended by a speeding starskiff and
got thrown out from her starskiff",
"MessageItemConfig_MainText_121030003": "But she seems to be fine now. The Alchemy
Commission's team of healers was able to get onsite very quickly",
"MessageItemConfig_MainText_121030004": "Mei got into a little starskiff traffic accident and
is currently receiving treatment",
"MessageItemConfig_MainText_121030005": "But she seems to be fine now. The Alchemy
Commission's team of healers was able to get onsite very quickly",
"MessageItemConfig_MainText_121030006": "A traffic accident? OK... where is she now? I'll
be right over",
"MessageItemConfig_MainText_121030007": "...However, the set of Butterfly Immersia is a bit
busy right now... I might not make it in time. But I'll try to get there right away. Sorry to have
troubled you so far. May I have your name, please?",
"MessageItemConfig_MainText_121030008": "I'm just a temporary speed tester dispatched by
the Sky-Faring Commission.",
"MessageItemConfig_MainText_121030009": "Just call me {NICKNAME}",
"MessageItemConfig_MainText_121030010": "I'm just a passing trailblazer. My name's not
important",
"MessageItemConfig_MainText_121030011": "Just call me {NICKNAME}",
"MessageItemConfig_MainText_121030012": "My name is {NICKNAME}",
"MessageItemConfig_MainText_121030013": "Alright, I'll be right there.",
"MessageItemConfig_MainText_121030100": "The Sky-Faring Commission has already
apprehended the culprit. No need to worry about the subsequent penalties and
compensation",
"MessageItemConfig_MainText_121030101": "Sorry for troubling you with all this. I'll help Mei
with the subsequent penalties. But I'm a little confused. Do I need to continue talking with Mei
about her dismissal...?",
"MessageItemConfig_MainText_121030102": "In employment, is the exchange of services for
payment the most important thing? Or is it the interpersonal relationship it created?",
"MessageItemConfig_MainText_121030103": "You two are in an employment relationship.
Service is exchanged for payment. While it's good to have a healthy relationship between you,
this should be distinct from the professional relationship",
"MessageItemConfig_MainText_121030104": "I do believe that money is perhaps the most
reliable value indicator in all employment. But in the end, all the money in the world is only
material possession",
"MessageItemConfig_MainText_121030105": "You'll miss out on a lot of things that you can't
put a price tag on, like the emotional bond between you two",
"MessageItemConfig_MainText_121030106": "I'm just an outsider. My opinion isn't important
to the relationship between you two",
"MessageItemConfig_MainText_121030107": "You might've come to me for my opinion, but I
think you already know the answer",
"MessageItemConfig_MainText_121030108": "In that case, both Mei and I are very grateful for
you. Let's meet in Starskiff Haven. I still have something for you to show my appreciation",
"MessageItemConfig_MainText_121030109": "...I don't know why, but with you, I'm able to say
things I could never say before",
"MessageItemConfig_MainText_121030200": "After some thought, I think I should tell you this.
After all, you've already helped us so much thus far",
"MessageItemConfig_MainText_121030201": "I've renewed the contract with Mei",
"MessageItemConfig_MainText_121030202": "As far as the level of service is concerned, Mei
is not quite there. But admittedly, I am not a perfect employer either. The important thing is that
I'm not going to dwell on a \"fair price\" anymore",
"MessageItemConfig_MainText_121030203": "Mei showed my family a sincerity that can
never be bought with money. I don't want to let her down",
"MessageItemConfig_MainText_121030204": "Thank you again, and I wish you all the best",
"MessageItemConfig_MainText_121030205": "Same to you too",
"MessageItemConfig_MainText_121040000": "{NICKNAME}, Miss Xikui gave me your contact
details. I'm Tantan. I have this to ask. Has the victim already left the scene?",
"MessageItemConfig_MainText_121040001": "The Alchemy Commission's healers arrived
onsite and already took Mei away",
"MessageItemConfig_MainText_121040002": "Do you have Mei's contact details? The
speeding starskiff is already gone and I want to ask the victim for details about the starskiff
responsible for this",
"MessageItemConfig_MainText_121040003": "I'll try to get in touch, but don't get your hopes
up.",
"MessageItemConfig_MainText_121040004": "Okay. I already talked with the Sky-Faring
Commission. Soon there'll be further investigations for any other clues left at the scene",
"MessageItemConfig_MainText_121040100": "Are you at the Alchemy Commission yet? The
Sky-Faring Commission has some questions for Mei",
"MessageItemConfig_MainText_121040101": "Have you seen Mei yet? The Sky-Faring
Commission has some questions for her",
"MessageItemConfig_MainText_121040102": "I just arrived and heard some people at the
Alchemy Commission say that Mei left when no one was looking",
"MessageItemConfig_MainText_121040103": "Oh, this girl! So obstinate and stubborn!",
"MessageItemConfig_MainText_121040104": "I asked around and found out that there are
some missing pages for some \"notes\"? Mei seems determined to find them",
"MessageItemConfig_MainText_121040105": "You have a few pages with you, right?",
"MessageItemConfig_MainText_121040106": "I found her notes at the accident site and found
your contact details",
"MessageItemConfig_MainText_121040107": "I had taken leave for this, but things on set are
pretty busy. I have to go back now. I just can't run around following her everywhere. I already
paid for her medical bill, so please tell her to go back to the apothecary as soon as possible",
"MessageItemConfig_MainText_121040108": "Please!",
"MessageItemConfig_MainText_121040109": "Luhui, I want to ask you something",
"MessageItemConfig_MainText_121050000": "{NICKNAME}, is this your number? I am Official
Dahao from the Realm-Keeping Commission Chancery.\\nAs you are aware, there's been
some... minor issues on the Luofu recently. Anyways, I was hoping you could help me with
something",
"MessageItemConfig_MainText_121050001": "But I'm not from Xianzhou. I shouldn't interfere
with official business",
"MessageItemConfig_MainText_121050002": "That's even better!",
"MessageItemConfig_MainText_121050003": "I'm just an Outworlder. I might not be able to
help...",
"MessageItemConfig_MainText_121050004": "That's even better!",
"MessageItemConfig_MainText_121050005": "I'm busy",
"MessageItemConfig_MainText_121050006": "Really?",
"MessageItemConfig_MainText_121050007": "Sorry. You might have misunderstood. I meant
if you can take some time out of your busy schedule to help us, the Realm-Keeping
Commission Chancery would be very grateful and will provide appropriate rewards",
"MessageItemConfig_MainText_121050008": "Please don't spread the following
information.\\nAfter the incident, the general and the master diviner drew up a list, and want
the Sky-Faring Commission and us to check all the people who traveled at certain times to
certain locations. They suspect someone smuggled \"contraband\" onto the Luofu...",
"MessageItemConfig_MainText_121050009": "The Commissions checked everything against
the records and didn't find anyone suspicious, so we're here to ask your assistance...",
"MessageItemConfig_MainText_121050010": "You think I'm suspicious?",
"MessageItemConfig_MainText_121050011": "No, that's not what I mean",
"MessageItemConfig_MainText_121050012": "Um... Okay? So what do you want me to do?",
"MessageItemConfig_MainText_121050013": "The Xianzhou Alliance is not a part of the
Interastral Peace Corporation's commercial sphere and does not share much information with
the IPC. For one, we are not linked with their law enforcement system... If a criminal wanted by
the IPC sneaked onto a Xianzhou ship, we would have no means of immediately detecting
them",
"MessageItemConfig_MainText_121050014": "It takes time and effort to send a formal request
to the IPC to check, so the general advised us to seek help from the Astral Express Crew to
filter the list for any suspicious persons",
"MessageItemConfig_MainText_121050015": "If you can, please bring a few companions with
you to help us go through the data.",
"MessageItemConfig_MainText_121060000": "I tried fixing some other relevant recordings in
the cycrane, and I found this part about Luocha",
"MessageItemConfig_MainText_121060001": "I've left it with the Foursquare Mirror. Please
have a look when you can. However, I still lean towards Mr. Luocha having nothing to do with
this",
"MessageItemConfig_MainText_121060002": "I see. Thank you",
"MessageItemConfig_MainText_121060003": "You're welcome. I'm just doing my job",
"MessageItemConfig_MainText_121060004": "Got it. We'll be there soon",
"MessageItemConfig_MainText_121060005": "Keep up the great work",
"MessageItemConfig_MainText_121090001": "Um, I'm Liangmu. You healed me, remember? I
wanna ask for your help with something",
"MessageItemConfig_MainText_121090002": "Who? Liangmu? I don't remember that name",
"MessageItemConfig_MainText_121090003": "Oh, you've forgotten about me... You and Lady
Bailu saved me in Cloudford",
"MessageItemConfig_MainText_121090004": "What is it?",
"MessageItemConfig_MainText_121090005": "Thanks to you, my condition is cured. The Sky-
Faring Commission is planning to deport me... Now I have to leave Xianzhou",
"MessageItemConfig_MainText_121090006": "I don't know why, but I can't contact Banxia at
all. I've left her some gifts and a letter, and I hope you can to give those to her",
"MessageItemConfig_MainText_121090007": "I've mailed the package to Heron Express at
Starskiff Haven and left your details with them. Please remember to pick it up",
"MessageItemConfig_MainText_121090008": "Farewell",
"MessageItemConfig_MainText_121100001": "Hey, miracle doctor",
"MessageItemConfig_MainText_121100002": "There's a package for Banxia. I want to unwrap
it with you, if that's okay",
"MessageItemConfig_MainText_121100003": "Okay! Let's meet at Starskiff Haven!",
"MessageItemConfig_MainText_121100004": "Banxia shouldn't mind if we unwrap these gifts
for her",
"MessageItemConfig_MainText_121130000": "Do you have some time? Please come back to
the Realm-Keeping Commission when you can. I've fixed some of the recordings and there is
a section you might find interesting",
"MessageItemConfig_MainText_121130001": "Miss Jingyan's help is right on time. Thank you
so much. We'll head there immediately",
"MessageItemConfig_MainText_121130002": "Okay. Please be careful on the way here",
"MessageItemConfig_MainText_121130003": "Ha! That's more like it! New clues always turn
up in the nick of time",
"MessageItemConfig_MainText_121140101": "H—Help me! I'm so nervous... *sniffle* There's
a new researcher at the Dept of Insight, I can't talk to her",
"MessageItemConfig_MainText_121140102": "Having some snacks",
"MessageItemConfig_MainText_121140103": "Snacks? What kind, I wanna see.",
"MessageItemConfig_MainText_121140104": "So tired, I think I'm gonna skip dinner",
"MessageItemConfig_MainText_121140105": "You're so lazy, don't starve yourself",
"MessageItemConfig_MainText_121140106": "This sounds familiar... Hey, did you make me
your small-talk practice partner?",
"MessageItemConfig_MainText_121140107": "Hee-hee, you found out",
"MessageItemConfig_MainText_121140108": "Um... I just needed the practice. I just feel I'm
not used to it... not used to chatting with people like this",
"MessageItemConfig_MainText_121140109": "You didn't know, but I summoned so much
courage just to talk to the people in my dept",
"MessageItemConfig_MainText_121140110": "Turns out they were so surprised by me, it's
funny! Thank goodness everything went well in the end. Either way... thanks a bunch, master
of words!",
"MessageItemConfig_MainText_121140111": "Lemme think... is it like this? \"Hi, {NICKNAME},
whatcha having for dinner?\"",
"MessageItemConfig_MainText_121140201": "Master {NICKNAME}, need urgent help!",
"MessageItemConfig_MainText_121140202": "I'm planning to have some simple fried rice on
the space station",
"MessageItemConfig_MainText_121140203": "Don't feel like eating, no appetite",
"MessageItemConfig_MainText_121140204": "Oh, really?",
"MessageItemConfig_MainText_121140205": "Wow, really? What's next?",
"MessageItemConfig_MainText_121140206": "And then... Wait, hey! Don't take my line!",
"MessageItemConfig_MainText_121140207": "...What did I tell you to do? Did you forget your
line again?",
"MessageItemConfig_MainText_121140208": "Oh, I can't help it, I... I'm too nervous!",
"MessageItemConfig_MainText_121140209": "There are so many things to learn today. I'm
still trying to digest",
"MessageItemConfig_MainText_121140210": "And then I will make my move! Honestly, I'm
not super confident about this, but after texting you, I feel much better... Thanks!",
"MessageItemConfig_MainText_121140212": "I want to talk to people from the Department of
Implement Arts. Do you think it would sound natural to say...",
"MessageItemConfig_MainText_121140213": "Hey, have you had your dinner? What do you
feel like having for dinner?",
"MessageItemConfig_MainText_121140301": "There are so many people! Feels like the entire
space station is here.",
"MessageItemConfig_MainText_121140302": "I haven't eaten!",
"MessageItemConfig_MainText_121140303": "I don't know what to eat",
"MessageItemConfig_MainText_121140304": "Oh, really? I thought you would just send me a
picture to show off... What a surprise!",
"MessageItemConfig_MainText_121140305": "What time is it now, why aren't you eating yet?",
"MessageItemConfig_MainText_121140306": "I'm having choice overload",
"MessageItemConfig_MainText_121140307": "Uh-huh, I know what you mean",
"MessageItemConfig_MainText_121140308": "I'm not hungry, I think I'll skip dinner",
"MessageItemConfig_MainText_121140309": "Mm, okay, up to you if you don't want to eat",
"MessageItemConfig_MainText_121140310": "How's that? Everything you taught me, I
mastered!",
"MessageItemConfig_MainText_121140311": "That's everything I can teach, I think you're
ready",
"MessageItemConfig_MainText_121140312": "Conversing is a form of knowledge. You have
much more to learn",
"MessageItemConfig_MainText_121140313": "What? Really? Wow... why?",
"MessageItemConfig_MainText_121140314": "Haha, I'll stop joking around. I want to thank
you for teaching me those sentences. I can now mingle with the other staff members",
"MessageItemConfig_MainText_121140315": "Honestly, I've never had that many friend
requests before... It's all because of you, so thank you!",
"MessageItemConfig_MainText_121140316": "The people from the Department of Galactic
Geopolitics... The topic they were talking about is completely in line with my research plans!
Aaaah what do I do, they have so many people I don't even know how to join the
conversation!",
"MessageItemConfig_MainText_121140317": "I just do this, right? Hey hey, {NICKNAME},
how's it going? Have you had dinner yet? I haven't eaten. What are you having? Let me have
a look!",
"MessageItemConfig_MainText_121150001": "{NICKNAME}, you don't happen to be at
Stargazer Navalia right now, are you?",
"MessageItemConfig_MainText_121150002": "Yea, I just happened to be handling some stuff
here",
"MessageItemConfig_MainText_121150003": "That's great",
"MessageItemConfig_MainText_121150004": "How did you know? Miss Xikui, you're not
stalking me, are you?",
"MessageItemConfig_MainText_121150005": "Sorry, now's not the time for jokes",
"MessageItemConfig_MainText_121150006": "I saw on cycrane system that you were
nearby",
"MessageItemConfig_MainText_121150007": "There's an important task I need your help with.
It's really urgent",
"MessageItemConfig_MainText_121150008": "The Exalting Sanctum's sky dome
malfunctioned half an hour ago. It was probably caused by the unusual yinyang phenomena
from Ambrosial Arbor's new growth",
"MessageItemConfig_MainText_121150009": "The technical details are complicated, so I
won't elaborate. In short, one district has a serious problem, and it's about to explode",
"MessageItemConfig_MainText_121150010": "The entire Luofu has yet to fully recover from all
the chaos, and there's no one available to handle this emergency. Fortunately, there is an
office worker in the Sky-Faring Commission who jumped on a starskiff and flew to the sky
dome to carry out an emergency fix",
"MessageItemConfig_MainText_121150011": "But that starskiff also broke down during the
rescue (probably due to the yinyang phenomena again) and lost contact over Stargazer
Navalia. It may have been forced to land or even crashed",
"MessageItemConfig_MainText_121150012": "I've already informed the Cloud Knights to send
reinforcements asap",
"MessageItemConfig_MainText_121150013": "But one second can mean the difference
between life and death for this kind of thing. Can you folks please go take a look first?",
"MessageItemConfig_MainText_121150014": "\"You folks\"? Is there someone else here?",
"MessageItemConfig_MainText_121150015": "Yes, Mr. Yang is also nearby",
"MessageItemConfig_MainText_121150016": "I've also contacted him",
"MessageItemConfig_MainText_121150017": "Where did the starskiff crash?",
"MessageItemConfig_MainText_121150018": "I'm still trying to find out",
"MessageItemConfig_MainText_121150019": "Your friend, Mr. Yang, is also nearby. I've
already contacted him",
"MessageItemConfig_MainText_121150020": "Anyways, try to find a vantage point in
Stargazer Navalia and use a cycrane to locate the starskiff, I'm counting on you folks",
"MessageItemConfig_MainText_121150021": "Also... this office worker is a bit special",
"MessageItemConfig_MainText_121150022": "I implore you both to do everything in your
power to save her life",
"MessageItemConfig_MainText_121151001": "{NICKNAME}, did you learn anything from
General Jing Yuan?",
"MessageItemConfig_MainText_121151002": "Xikui said Mom's busy, so I'm headed back to
the Sky-Faring Commission",
"MessageItemConfig_MainText_121151003": "If you did learn something, can you come meet
up with me?",
"MessageItemConfig_MainText_121151004": "I want to ask my Sky-Faring Commission
colleagues as much as I can... but I don't know how to start...",
"MessageItemConfig_MainText_121151005": "Do you know someone called \"Caiyi\"? I heard
she was your mother's best friend",
"MessageItemConfig_MainText_121151006": "Jing Yuan did mention someone named
\"Caiyi,\" and said you were very close to her",
"MessageItemConfig_MainText_121151007": "...",
"MessageItemConfig_MainText_121151008": "I actually guessed there would be some
connection",
"MessageItemConfig_MainText_121151009": "It's hard to explain over text. Let's meet up",
"MessageItemConfig_MainText_121151010": "See you in a bit",
"MessageItemConfig_MainText_121151011": "See you later",
"MessageItemConfig_MainText_121160000": "Hey there. I heard folks from the Artisanship
Commission say that you helped clear the Ambrosial Arbor coils. You're indeed as saintly as
the general says you are",
"MessageItemConfig_MainText_121160001": "Saintly? That doesn't sound much like a
compliment",
"MessageItemConfig_MainText_121160002": "Don't beat around the bush. What's the
matter?",
"MessageItemConfig_MainText_121160003": "I am brave and kind, and I love to help others.",
"MessageItemConfig_MainText_121160004": "Of course it's a compliment. I thank you from
the bottom of my heart. Only when busy people get busy do slackers get a chance to slack
off",
"MessageItemConfig_MainText_121160005": "But, based on your past experience, won't you
get a sort of a hunch when I message flatteries to you?",
"MessageItemConfig_MainText_121160006": "...A hunch? Like, this person wants something
from me?",
"MessageItemConfig_MainText_121160007": "So, what do you want from me?",
"MessageItemConfig_MainText_121160008": "How about this? You recall the message now,
and we forget about the whole thing",
"MessageItemConfig_MainText_121160009": "No!",
"MessageItemConfig_MainText_121160010": "It seems that you are already used to the
pleasantries people use on Xianzhou, and know when the work will come.\\nYou will go far,
young {F#lady}{M#man}! I believe you will soon understand my three basic principles for
happiness at work",
"MessageItemConfig_MainText_121160011": "But the trouble comes from me this time.
Please don't shrug it off and do help me",
"MessageItemConfig_MainText_121160012": "Great! A brave and kind person like you can
definitely help me",
"MessageItemConfig_MainText_121160013": "Do you remember the craftsman apprentice
named Chengjie from the Artisanship Commission?",
"MessageItemConfig_MainText_121160014": "I don't remember",
"MessageItemConfig_MainText_121160015": "Chengjie, the apprentice... I think I remember
him",
"MessageItemConfig_MainText_121160016": "It's okay if you don't remember. Come to the
Artisanship Commission. I'll show him to you",
"MessageItemConfig_MainText_121160017": "I was sent here by the master diviner to assist
the Artisanship Commission in assessing the damages",
"MessageItemConfig_MainText_121160018": "Everything was going well, but now the
situation with Chengjie is getting beyond my scope of work...",
"MessageItemConfig_MainText_121160019": "Can you come over to find me? I am at the
Artisanship Commission's port",
"MessageItemConfig_MainText_121160020": "Then that's easy",
"MessageItemConfig_MainText_121170000": "Our starskiff went off course. How's the
situation on your end?",
"MessageItemConfig_MainText_121170001": "You're alive again?",
"MessageItemConfig_MainText_121170002": "Your phone has signal again?",
"MessageItemConfig_MainText_121170003": "Yes. How's the situation on your end?",
"MessageItemConfig_MainText_121170004": "We caught Kafka, but it was too easy. It was
kinda odd",
"MessageItemConfig_MainText_121170005": "We caught Kafka and went to the Divination
Commission",
"MessageItemConfig_MainText_121170006": "What about Kafka's companion? Did you see
Blade?",
"MessageItemConfig_MainText_121170007": "Kafka was alone when we caught her. What's
the matter?",
"MessageItemConfig_MainText_121170008": "He ran away. Dunno where he is",
"MessageItemConfig_MainText_121170009": "Be careful. He is very dangerous.",
"MessageItemConfig_MainText_121170010": "I'll shake off the Cloud Knights and catch up to
you.",
"MessageItemConfig_MainText_121170012": "Wait. What's going on at your end?",
"MessageItemConfig_MainText_121170013": "Unlock Dan Heng's story (Part 2)",
"MessageItemConfig_MainText_121180000": "{NICKNAME}, come to the Divination
Commission alone. I'll send you the coordinates",
"MessageItemConfig_MainText_121180001": null,
"MessageItemConfig_MainText_121180002": null,
"MessageItemConfig_MainText_121180003": null,
"MessageItemConfig_MainText_121180004": null,
"MessageItemConfig_MainText_121180005": null,
"MessageItemConfig_MainText_121180006": "[Image]",
"MessageItemConfig_MainText_121180007": null,
"MessageItemConfig_MainText_121180008": null,
"MessageItemConfig_MainText_121180009": null,
"MessageItemConfig_MainText_121180010": null,
"MessageItemConfig_MainText_121180011": null,
"MessageItemConfig_MainText_121180012": null,
"MessageItemConfig_MainText_121180013": null,
"MessageItemConfig_MainText_121180014": null,
"MessageItemConfig_MainText_121180015": null,
"MessageItemConfig_MainText_121180016": null,
"MessageItemConfig_MainText_121180017": null,
"MessageItemConfig_MainText_121180018": "Okay",
"MessageItemConfig_MainText_121180019": null,
"MessageItemConfig_MainText_121180020": "Send error: Recipient does not exist",
"MessageItemConfig_MainText_121180101": "{NICKNAME}, I'm Kafka",
"MessageItemConfig_MainText_121180102": "Just FYI, it's been a journey, but I'm
unharmed",
"MessageItemConfig_MainText_121180103": "Does free will exist? I can't say for sure, but
you've made your own choice, transforming a weak possibility into reality.",
"MessageItemConfig_MainText_121180104": "This, to both you and I who are enslaved by
fate, is wonderful",
"MessageItemConfig_MainText_121180105": "Take care, Kafka",
"MessageItemConfig_MainText_121180106": "Thank you, stop contacting me",
"MessageItemConfig_MainText_121180107": "Gone again, huh?",
"MessageItemConfig_MainText_121180108": "Send error: Recipient does not exist",
"MessageItemConfig_MainText_121190001": "{NICKNAME}, the hero who reverted the space
station's crisis — is that you?",
"MessageItemConfig_MainText_121190002": "Yes, that's me.",
"MessageItemConfig_MainText_121190003": "Awesome! It took me so long to get your
number",
"MessageItemConfig_MainText_121190004": "I'm that famous?",
"MessageItemConfig_MainText_121190005": "Totally! It took me so long to get your number",
"MessageItemConfig_MainText_121190006": "Um, I have something I want your help with",
"MessageItemConfig_MainText_121190007": "Could we please have a chat the next time you
drop by the Herta Space Station?",
"MessageItemConfig_MainText_121190008": "Tell me what you want help with first",
"MessageItemConfig_MainText_121190009": "It's hard to explain over text",
"MessageItemConfig_MainText_121190010": "I'll tell you the general gist",
"MessageItemConfig_MainText_121190011": "People only think of me when there's trouble",
"MessageItemConfig_MainText_121190012": "Oh, don't be like that",
"MessageItemConfig_MainText_121190013": "It won't be for free. I'll pay you",
"MessageItemConfig_MainText_121190014": "I found a weird simulation program that needs
to be tested by folks with lots of combat experience",
"MessageItemConfig_MainText_121190015": "I can't think of anyone more fitting than you.
Please. I'll be waiting at the space station's master control zone",
"MessageItemConfig_MainText_121200000": "Hi, {NICKNAME}. I got your contact details from
Miss Qingque",
"MessageItemConfig_MainText_121200001": "I'm trying to decipher my master's plans. By the
Reignbow, I feel like I'm overflowing with inspiration!",
"MessageItemConfig_MainText_121200002": "I want to talk to someone about my ideas. Do
you have the time?",
"MessageItemConfig_MainText_121200003": "I won't be able to understand what you say...",
"MessageItemConfig_MainText_121200004": "Hehehe, I just want someone to chat with. Just
treat it as listening to a new friend's rants.",
"MessageItemConfig_MainText_121200005": "I charge a lot for counseling!",
"MessageItemConfig_MainText_121200006": "The user you have messaged is currently
unavailable",
"MessageItemConfig_MainText_121200007": "Have you talked to Qingque about your
inspirations?",
"MessageItemConfig_MainText_121200008": "I have. She said she's too busy and doesn't
have time, and asked me to find you",
"MessageItemConfig_MainText_121200009": "Qingque and \"being busy\" are like fire and
ice",
"MessageItemConfig_MainText_121200010": "What does that mean? Is that some new
proverb?",
"MessageItemConfig_MainText_121200011": "Fire and ice are so unrelated, they're practically
incompatible",
"MessageItemConfig_MainText_121200012": "Um, I actually don't have time either",
"MessageItemConfig_MainText_121200013": "But Miss Qingque said you're in Xianzhou as a
tourist, and must have plenty of free time. She also said the secret faction you belong to loves
to help people. Why else would you help the general and save us at the Artisanship
Commission?",
"MessageItemConfig_MainText_121200014": "What did I do to offend Qingque?",
"MessageItemConfig_MainText_121200015": "Please, I'm begging you, {NICKNAME}",
"MessageItemConfig_MainText_121200016": "I really need someone to supervise me. I'll
definitely pay you for it!",
"MessageItemConfig_MainText_121220000": "Ahhh, {NICKNAME}, I want to talk to you about
something...",
"MessageItemConfig_MainText_121220001": "I feel like I'm losing motivation.",
"MessageItemConfig_MainText_121220002": "Is your starskiff design almost done?",
"MessageItemConfig_MainText_121220003": "No. There's a lot more to go",
"MessageItemConfig_MainText_121220004": "Ahhh, but whenever I think about how much
work still needs to be done, I feel it'd be ages before I fulfill my master's dream",
"MessageItemConfig_MainText_121220005": "I'm so useless. I still can't practice on my own
after more than a century...",
"MessageItemConfig_MainText_121220006": "Honestly, it feels like I'm supervising your
work",
"MessageItemConfig_MainText_121220007": "What kind of invention needs an external
supervisor?",
"MessageItemConfig_MainText_121220008": "Sorry. I'm so useless. I still can't practice on my
own after more than a century...",
"MessageItemConfig_MainText_121220009": "Say, {NICKNAME}, can you come and scold
me face-to-face?",
"MessageItemConfig_MainText_121220010": "The \"cheer up\" emotes Miss Qingque sends
just aren't enough. They're not hitting the right spot...",
"MessageItemConfig_MainText_121220011": "If you can scold me really hard — make me feel
shame and motivation from the depths of my soul — then I can finish my master's work!",
"MessageItemConfig_MainText_121220012": "You've got weird preferences. I've never heard
of a request like that",
"MessageItemConfig_MainText_121220013": "Please! Master Ryan used to scold me to cheer
me up, too. His scolding always managed to kick me back into action!",
"MessageItemConfig_MainText_121220014": "...For just one day, though",
"MessageItemConfig_MainText_121220015": "If a few angry words are enough to motivate
people into fulfilling their dreams, then the universe would be full of accomplished daydreams
by now",
"MessageItemConfig_MainText_121220016": "You don't think that'd be enough? Then, maybe
apply an appropriate amount of corporal punishment, too?",
"MessageItemConfig_MainText_121220017": "I heard from Master Gongshu that you used
only a stick to beat back the monsters. Maybe you can do the same to me... but you'd need to
control your strength.",
"MessageItemConfig_MainText_121230000": "I'm sorry. I was the one who begged you to
start all this, but now I'm also the one thinking of quitting...",
"MessageItemConfig_MainText_121230001": "I finally understand why you still can't practice
on your own after two hundred years in the Artisanship Commission",
"MessageItemConfig_MainText_121230002": "It's my mistake to waste time on someone like
you",
"MessageItemConfig_MainText_121230003": "...I'm sorry, {NICKNAME}",
"MessageItemConfig_MainText_121230004": "Don't be sorry. It's always difficult to accomplish
anything of value",
"MessageItemConfig_MainText_121230005": "Giving up is something that's happening in this
universe every second... the people who bear the pain and see things to completion are the
most amazing of us all",
"MessageItemConfig_MainText_121230006": "...Thank you, {NICKNAME}, for your enduring
patience.",
"MessageItemConfig_MainText_121230007": "You really don't need to push yourself like this",
"MessageItemConfig_MainText_121230008": "What would completing one skiff accomplish? I
understand it might mean something special to you, but if we step back...",
"MessageItemConfig_MainText_121230009": "Everything humans do is meaningless. Give it a
few more centuries, and who is going to remember the shame and hard work of a single
apprentice in the Artisanship Commission?",
"MessageItemConfig_MainText_121230010": "...I",
"MessageItemConfig_MainText_121230011": "...I will remember those things",
"MessageItemConfig_MainText_121230012": "I will finish the remaining work. Please come
and see it when I'm done... just wait for my good news",
"MessageItemConfig_MainText_121240000": "Hey, I'm gonna cut to the chase",
"MessageItemConfig_MainText_121240001": "Have you heard from Chengjie lately?",
"MessageItemConfig_MainText_121240002": "Who's Chengjie again?",
"MessageItemConfig_MainText_121240003": "Wow, you sure forget things fast",
"MessageItemConfig_MainText_121240004": "Lemme show you some keywords to jog your
memory",
"MessageItemConfig_MainText_121240005": "The master's dream",
"MessageItemConfig_MainText_121240006": "Artisanship Commission apprentice",
"MessageItemConfig_MainText_121240007": "The person who only worked on his dream for
three days",
"MessageItemConfig_MainText_121240008": "Sorry, I don't know him",
"MessageItemConfig_MainText_121240009": "You either only have seven seconds of
memory, or you haven't talked to him for too long, or your enthusiasm was hurt by his
laziness...",
"MessageItemConfig_MainText_121240010": "I remember him now. But we haven't talked for
a while",
"MessageItemConfig_MainText_121240011": "We haven't talked for a while",
"MessageItemConfig_MainText_121240012": "Chengjie told me to wait for news, but he never
sent anything",
"MessageItemConfig_MainText_121240013": "I'm not a close friend of his, but since he's my
game mate, I'm still quite worried whether his mental state is...",
"MessageItemConfig_MainText_121240014": "Is fit to play with me in the future",
"MessageItemConfig_MainText_121240015": "So, let's go check up on him. I'll see you at the
Artisanship Commission",
"MessageItemConfig_MainText_121250000": "{NICKNAME}, do you still remember when we
watched the starskiffs go to and fro at Starskiff Haven?",
"MessageItemConfig_MainText_121250001": "Back then, I thought I could rely on my
momentary impulsiveness to complete the starskiff design. \"An average apprentice fulfilled his
dead master's wishes\" ...Wouldn't that be a good story?",
"MessageItemConfig_MainText_121250002": "If that's how it turned out, then it'd be a good
story. But it didn't work out",
"MessageItemConfig_MainText_121250003": "How can an average apprentice fulfill their
master's wishes so easily? That's too idealistic",
"MessageItemConfig_MainText_121250004": "Yeah...",
"MessageItemConfig_MainText_121250005": "Oh right, you've helped me so much, and I
haven't thanked you properly yet",
"MessageItemConfig_MainText_121250006": "Could you please come to Starskiff Haven? I'll
wait for you on the bridge where we watched starskiffs together",
"MessageItemConfig_MainText_121260101": "{NICKNAME}, is everything going well?",
"MessageItemConfig_MainText_121260102": "It is. Unbelievably well, actually",
"MessageItemConfig_MainText_121260103": "That's good. I've always believed in your
abilities",
"MessageItemConfig_MainText_121260104": "Very well. I'm now a member of the Disciples of
Sanctus Medicus",
"MessageItemConfig_MainText_121260107": "Someone just reported in... did you save a
Cloud Knight?",
"MessageItemConfig_MainText_121260108": "It was nothing",
"MessageItemConfig_MainText_121260109": "I wouldn't call it saving. We had a successful
collaboration",
"MessageItemConfig_MainText_121260110": "Thank you very much for your help. That Cloud
Knight had handed over all his intel to the Seat of Divine Foresight",
"MessageItemConfig_MainText_121260111": "If it weren't for your help, he'd have had a hard
time getting away",
"MessageItemConfig_MainText_121260113": "As you've already infiltrated the Disciples of
Sanctus Medicus, please keep monitoring their activities",
"MessageItemConfig_MainText_121260114": "I've mentioned before that a Cloud Knight
named Zhixin went missing a few months ago",
"MessageItemConfig_MainText_121260115": "I want to know what happened to him, dead or
alive... so I can give an answer to his family.",
"MessageItemConfig_MainText_121260116": "Let's avoid contacting each other from here on.
If you are seen going in and out of the Seat of Divine Foresight, those disciples are sure to
become suspicious of you",
"MessageItemConfig_MainText_121260117": "Please come back in one piece. Otherwise, the
general will be quite upset with me",
"MessageItemConfig_MainText_121260118": "Is there anything I should focus on?",
"MessageItemConfig_MainText_121270101": "Gray Peony, did you get the stuff?",
"MessageItemConfig_MainText_121270102": "I've got it. Where are we meeting?",
"MessageItemConfig_MainText_121270103": "Shh. There might be surveillance",
"MessageItemConfig_MainText_121270104": "The place where we copy scripture",
"MessageItemConfig_MainText_121270105": "The person in charge wants to see you ASAP",
"MessageItemConfig_MainText_121270106": "Do not reply",
"MessageItemConfig_MainText_121280101": "{TEXTJOIN#24}, were you the one who found
all the cycranes?",
"MessageItemConfig_MainText_121280102": "That's me. I'm the one",
"MessageItemConfig_MainText_121280103": "You got the wrong person. I dunno anything abt
{TEXTJOIN#24}",
"MessageItemConfig_MainText_121280104": "Don't worry, I didn't. I checked Heron Express'
backend data",
"MessageItemConfig_MainText_121280105": "However, you can continue to pretend you're
not {TEXTJOIN#24}",
"MessageItemConfig_MainText_121280106": "Just pretend I'm texting myself",
"MessageItemConfig_MainText_121280111": "I'm the one who implemented the sentience
program in the cycranes",
"MessageItemConfig_MainText_121280112": "I received a parcel. The sender is... probably
you. But from the content of the mail, it might be written by Heron Express themselves",
"MessageItemConfig_MainText_121280113": "Sorry for causing trouble",
"MessageItemConfig_MainText_121280114": "Why did you make the cycranes sentient?",
"MessageItemConfig_MainText_121280115": "It's because of your reluctance to contact them
that they asked me to contact you",
"MessageItemConfig_MainText_121280116": "...That's cuz they wanted to visit, that or meet
somewhere",
"MessageItemConfig_MainText_121280117": "I haven't been out of my home for centuries",
"MessageItemConfig_MainText_121280118": "You ask me why I make the cycranes
sentient... maybe you focused on the wrong thing",
"MessageItemConfig_MainText_121280119": "I have been a homebody for centuries and
haven't talked face-to-face with anyone the entire time",
"MessageItemConfig_MainText_121280120": "I thought it's too hard to talk to people, but I
keep seeing these cycranes daily",
"MessageItemConfig_MainText_121280121": "So I thought, maybe I can start talking to these
cycranes, and move on to talking with people in the future",
"MessageItemConfig_MainText_121280122": "So the sentience is not the point. The point is to
have a conversation",
"MessageItemConfig_MainText_121280123": "So, you are a recluse who suddenly wants to
speak with someone, which is why you did it",
"MessageItemConfig_MainText_121280124": "That's right. Having sentient cycranes with
different personalities is all to mimic real-life conversations",
"MessageItemConfig_MainText_121280125": "I can do my job online, receive my salary
online, and there are parcel and food delivery services. I just have to take out the trash
regularly, and I don't even need to meet anybody",
"MessageItemConfig_MainText_121280126": "Honestly, not having to meet anybody makes
me feel safe",
"MessageItemConfig_MainText_121280127": "So, are you still unable to meet people face-to-
face or go outside?",
"MessageItemConfig_MainText_121280128": "Yes",
"MessageItemConfig_MainText_121280129": "I thought I could talk to cycranes, but I guess I
overestimated myself. I'm too nervous",
"MessageItemConfig_MainText_121280130": "Not meeting people for centuries.
Unbelievable",
"MessageItemConfig_MainText_121280131": "Reaaly? I didn't really realize it had been so
long",
"MessageItemConfig_MainText_121280132": "I didn't just do nothing for the past few
centuries. I started trying to talk to cycranes",
"MessageItemConfig_MainText_121280133": "...I've had some really traumatic experiences in
the past. It's just too much for me",
"MessageItemConfig_MainText_121280134": "But it's not like I'm trying to swear off
communication altogether. My texts are pretty normal, isn't it",
"MessageItemConfig_MainText_121280135": "Hahahaha",
"MessageItemConfig_MainText_121280136": "Sorry, this might not be funny",
"MessageItemConfig_MainText_121280137": "Everyone has their own challenges to
overcome. Even if you can't leave your home right now, you can still live the best you can",
"MessageItemConfig_MainText_121280138": "Thank you, I will do my best",
"MessageItemConfig_MainText_121280139": "I'm setting a goal. I will strive to \"speak with
cycranes\"",
"MessageItemConfig_MainText_121280140": "I may need some more time. Maybe I will finally
be able to head out in a few centuries?",
"MessageItemConfig_MainText_121280141": "Don't force yourself. It's good enough that you
are messaging people",
"MessageItemConfig_MainText_121280142": "Thank you. You really know how to comfort
people",
"MessageItemConfig_MainText_121280143": "I've been careful not to overdo it. Wanting to
practice how to converse is something I've been working on",
"MessageItemConfig_MainText_121280144": "And speaking with cycranes is my current
goal",
"MessageItemConfig_MainText_121280145": "I will apologize to Heron Express",
"MessageItemConfig_MainText_121280146": "Also, I've sent you some gifts. I didn't know
your address, so I sent them all to Ziqiao",
"MessageItemConfig_MainText_121280147": "Thank you",
"MessageItemConfig_MainText_121290101": "{NICKNAME}, I have a preliminary
understanding of the Draught of Draconic Surge's pharmacology",
"MessageItemConfig_MainText_121290102": "But... you're still busy with the troubles on the
Xianzhou, right?",
"MessageItemConfig_MainText_121290103": "At a time like this?",
"MessageItemConfig_MainText_121290105": "I'm currently handling something, might take a
while",
"MessageItemConfig_MainText_121290106": "No worries. Come find me when you're free",
"MessageItemConfig_MainText_121290107": "I shall be waiting for you at the Synwood
Pavilion",
"MessageItemConfig_MainText_121290108": null,
"MessageItemConfig_MainText_121300101": "{NICKNAME}, have you some time?",
"MessageItemConfig_MainText_121300102": "There are some issues with which I should like
your expertise, can you drop by the Synwood Pavilion for a spell?",
"MessageItemConfig_MainText_121300103": "Wait, I'm coming over",
"MessageItemConfig_MainText_121300104": "Now?",
"MessageItemConfig_MainText_121300106": "At your earliest convenience would be best",
"MessageItemConfig_MainText_121310101": "Thank you, {NICKNAME}. Heron Express has
re-established connection with the lost cycranes",
"MessageItemConfig_MainText_121310102": "By the way, I asked my colleague, and there
are still 5 cycranes missing",
"MessageItemConfig_MainText_121310103": "If you see them, please help them out",
"MessageItemConfig_MainText_121310201": "Thank you so much, {NICKNAME}. Just now, a
colleague informed me that we have reconnected with another missing cycrane",
"MessageItemConfig_MainText_121310202": "Now we only have 4 cycranes left to find.
Please be on the lookout for them",
"MessageItemConfig_MainText_121310203": "Am I the only one looking for them? Don't you
look for them at all?",
"MessageItemConfig_MainText_121310204": "Of course we are looking for them!",
"MessageItemConfig_MainText_121310205": "Believe me!",
"MessageItemConfig_MainText_121310206": "Just leave it to me. I'll help you get those
cycranes back",
"MessageItemConfig_MainText_121310207": "Okay, I trust you",
"MessageItemConfig_MainText_121310301": "You know what I'm going to say",
"MessageItemConfig_MainText_121310302": "Thanks to you, we have reconnected with
another missing cycrane. Now there are only 3 left",
"MessageItemConfig_MainText_121310303": "Do you know what everyone in the company
calls you now?",
"MessageItemConfig_MainText_121310304": "They call you the \"cycrane hunter\"!",
"MessageItemConfig_MainText_121310305": "I'll be waiting for more good news from you",
"MessageItemConfig_MainText_121310401": "Good news! We have reconnected with another
missing cycrane. Now there are only 2 left.",
"MessageItemConfig_MainText_121310402": "Cycrane hunter! You are one step closer to
finding all the missing cycranes",
"MessageItemConfig_MainText_121310403": "Shouldn't you reflect on yourself? Are you really
making an effort to find them?",
"MessageItemConfig_MainText_121310404": "Of course we are. Everyone in the company is
looking for them",
"MessageItemConfig_MainText_121310405": "Believe me!",
"MessageItemConfig_MainText_121310406": "Just leave it to me. I'll help you get all of them
back",
"MessageItemConfig_MainText_121310407": "Okay, I trust you",
"MessageItemConfig_MainText_121310408": "I'll be waiting for more good news from you",
"MessageItemConfig_MainText_121310501": "Another missing cycrane is back. Now there is
only 1 left",
"MessageItemConfig_MainText_121310502": "Only 1 cycrane left!",
"MessageItemConfig_MainText_121310503": "Thank you so much",
"MessageItemConfig_MainText_121310601": "They are all back!",
"MessageItemConfig_MainText_121310602": "All of the missing cycranes are back!",
"MessageItemConfig_MainText_121310603": "Another piece of good news. The engineers
analyzed the routes of the missing cycranes and found some clues",
"MessageItemConfig_MainText_121310604": "We also prepared some rewards for you. You
know where I am. Come find me",
"MessageItemConfig_MainText_121320101": "{NICKNAME}, I have prepared the present of
which I have mentioned",
"MessageItemConfig_MainText_121320102": "Come over to the Synwood Pavilion, I wish to
entrust you with it in person",
"MessageItemConfig_MainText_121320103": "Wait, I'm coming over",
"MessageItemConfig_MainText_121320104": "Now is not a good time",
"MessageItemConfig_MainText_121320105": "Do not worry, I will be there awaiting your
presence",
"MessageItemConfig_MainText_121330000": "Hello {NICKNAME}, my apologies for the
disturbance. I have something else requiring your assistance",
"MessageItemConfig_MainText_121330001": "What is it?",
"MessageItemConfig_MainText_121330002": "Remember the time you defeated the Mara-
struck at the plaza and heroically saved the Dragon Lady?",
"MessageItemConfig_MainText_121330003": "That's true. It was nothing, really",
"MessageItemConfig_MainText_121330004": "I can't quite remember. Is there a problem?
Or... are you planning to reward citizens who do good deeds?",
"MessageItemConfig_MainText_121330005": "No no no, don't worry. We haven't forgotten
your good deeds",
"MessageItemConfig_MainText_121330006": "As for the Dragon Lady, I have a request, so I'd
like to meet up with you to talk about it",
"MessageItemConfig_MainText_121330007": "Dragon Lady who?",
"MessageItemConfig_MainText_121330008": "Looks like you've done so many good deeds,
you've forgotten about it",
"MessageItemConfig_MainText_121330009": "But honestly, no one who has seen the Dragon
Lady would forget her strange looks with her horns and a tail",
"MessageItemConfig_MainText_121330010": "Sigh, it's difficult to explain this. It'd be easier to
talk to you in person",
"MessageItemConfig_MainText_121330011": "Could you please take some time to visit the
Realm-Keeping Commission? I'll tell you the details in person",
"MessageItemConfig_MainText_121340000": "How was it, did you get the record",
"MessageItemConfig_MainText_121340001": "I asked Serval for her album, but she doesn't
have it, so",
"MessageItemConfig_MainText_121340002": "Yeah, yeah. Pom-Pom will ask the corporation
if we can get it from them. But Pom-Pom cannot guarantee it'll satisfy the taste of all
passengers",
"MessageItemConfig_MainText_121340003": "Don't be upset, you're a Trailblazer, an
opportunity will come to you eventually",
"MessageItemConfig_MainText_121340004": "After all, the Phonograph is right here at the
Express, it wouldn't run away",
"MessageItemConfig_MainText_121510101": "Greetings, {NICKNAME}.\\nThe Seat of Divine
Foresight is currently collaborating with the Ten-Lords Commission's spiritfarers in pursuit of a
heinous crime. We require your assistance.\\nMight I inquire if you have recently received any
parcels of mysterious origin?",
"MessageItemConfig_MainText_121510102": "I have it on me",
"MessageItemConfig_MainText_121510103": "Oh-ho, this will be most effortless.",
"MessageItemConfig_MainText_121510104": "I didn't receive anything",
"MessageItemConfig_MainText_121510105": "This is peculiar. Is it possible that there are
errors in the report submitted by Qingzu?",
"MessageItemConfig_MainText_121510106": "What parcels?",
"MessageItemConfig_MainText_121510107": "It can't be. Were you not made aware of this
issue?",
"MessageItemConfig_MainText_121510108": "To be frank, the parcel could be from the
Annihilation Gang. Those violent followers of the Ruin Author were trying to upend the
Xianzhou with it.",
"MessageItemConfig_MainText_121510109": "If you do receive parcels of congruent
description, please hand it over to Qingzu at the Seat of Divine Foresight. She shall forward
the item to the experts in the Ten-Lords Commission to handle it.",
"MessageItemConfig_MainText_121510110": "Of course, if you have any other means of
destruction that would not cause any danger, please feel free to use them. Just remember to
update Qingzu after it is done.",
"MessageItemConfig_MainText_121510111": "At present, I have urgent matters to attend to
and therefore regret that I cannot provide any further response.",
"MessageItemConfig_MainText_121520101": "[Emergency Alert from the Luofu Realm-
Keeping Commission] According to the regulations of the Commission, physical fights and
brawls are illegal and not only pose a threat to the well-being of others, but may also lead to
serious consequences. We remind all residents and travelers to not believe unverified rumors
and to rationally resolve conflicts. When encountering traffic congestion or navigational
restrictions, please plan your travel and return accordingly, follow the order of passage, and
avoid blocking emergency lanes to prevent secondary accidents. It is everyone's responsibility
to maintain a harmonious and stable environment in the Luofu.",
"MessageItemConfig_MainText_121530101": "{NICKNAME}, did you find the sheep?",
"MessageItemConfig_MainText_121530102": "{F#Missy}{M#Dude}, are you okay?",
"MessageItemConfig_MainText_121530103": "Please reply if you see this message",
"MessageItemConfig_MainText_121530104": "Are you still alive?",
"MessageItemConfig_MainText_121530105": "Sorry. I just got around to answering this",
"MessageItemConfig_MainText_121530106": "Almost forgot to report back to you. My
apologies",
"MessageItemConfig_MainText_121530107": "I found the sheep, but they were all eaten by
the wolves. The wolves haven't had enough and wanted to eat me as well. I dealt with them
already",
"MessageItemConfig_MainText_121530108": "Then I was taken to see a group calling
themselves The Unshackled, and they insisted I join them. What a bother",
"MessageItemConfig_MainText_121530109": "Then join them!",
"MessageItemConfig_MainText_121530110": "Why? You're making me scared to join them...",
"MessageItemConfig_MainText_121530111": "You know that the Alliance does not ban
merchants who worship the Plagues Author from coming to the Xianzhou and trading here",
"MessageItemConfig_MainText_121530112": "This open-minded policy is bringing quite a bit
of trouble for the Realm-Keeping Commission as we try to maintain the peace here",
"MessageItemConfig_MainText_121530113": "This group, The Unshackled, is one such
trouble",
"MessageItemConfig_MainText_121530114": "Sure, its members are law-abiding individuals
and have not committed any crime",
"MessageItemConfig_MainText_121530115": "However, these people believe in the Path of
Abundance, and that they will accumulate \"good karma\" if they release living beings into the
wild, thus earning good fortune for themselves",
"MessageItemConfig_MainText_121530116": "They have started to release more and more
creatures, even including some invasive species. It's quite a headache for the Commission",
"MessageItemConfig_MainText_121530117": "That's why we'd like you to infiltrate The
Unshackled and crumble them from within! The Realm-Keeping Commission will reward you
lavishly",
"MessageItemConfig_MainText_121530118": "Me again? Does the Realm-Keeping
Commission not have any employees? I don't even know how to help you, even if I want to",
"MessageItemConfig_MainText_121530119": "Crumble them from within? How? I don't even
know how to help you, even if I want to",
"MessageItemConfig_MainText_121530120": "You're too humble! All six Commissions are
recounting your legendary exploits infiltrating the Disciples of Sanctus Medicus and taking
them down by wit",
"MessageItemConfig_MainText_121530121": "You're a professional when it comes to
destabilizing such organizations",
"MessageItemConfig_MainText_121530122": "Of course, we won't force you",
"MessageItemConfig_MainText_121530123": "If you really can't dissolve them, you can
always just give us intel on their future actions, so we can prevent them from doing anything
outrageous",
"MessageItemConfig_MainText_121530124": "Anyways, thank you in advance for this
business. The Realm-Keeping Commission will reward you lavishly for sure!",
"MessageItemConfig_MainText_121540101": "You there? I wanna ask something",
"MessageItemConfig_MainText_121540102": "Serval, I wanna get some automatons...",
"MessageItemConfig_MainText_121540103": "Automatons?",
"MessageItemConfig_MainText_121540104": "I get it, I get it. {F#Every dashing girl has a
dream to drive mechas, right?}{M#Every boy has an undying love for mechas, right?}",
"MessageItemConfig_MainText_121540105": "Before we continue this conversation, let me
get 2 things straight:",
"MessageItemConfig_MainText_121540106": "1. Those things don't have a cockpit. You can't
sit in it",
"MessageItemConfig_MainText_121540107": "2. They are weapons for Silvermane Guards.
Not for sale",
"MessageItemConfig_MainText_121540108": "Is there no other way?",
"MessageItemConfig_MainText_121540109": "I saw plenty of abandoned automatons back in
Belobog. If we can fix them...",
"MessageItemConfig_MainText_121540110": "I get that the Guards won't sell me a functioning
automaton",
"MessageItemConfig_MainText_121540111": "But if we can fix those junk scraps that the
Guards don't want...",
"MessageItemConfig_MainText_121540112": "Your brain works pretty fast",
"MessageItemConfig_MainText_121540113": "We can't sell intact weapons, but won't be
breaking the law if we pick a few broken models from the scrapyard and fix them up",
"MessageItemConfig_MainText_121540114": "Well, I'm gonna send you a coordinate. Go
there to find me as soon as you arrive at Belobog~",
"MessageItemConfig_MainText_121620101": "Well done, my friend!",
"MessageItemConfig_MainText_121620102": "I got an official notification from the
Commission while I was out on a job. Those three saints from The Unshackled are in big
trouble",
"MessageItemConfig_MainText_121620103": "What happened?",
"MessageItemConfig_MainText_121620104": "Go to Exalting Sanctum and you'll figure it out.",
"MessageItemConfig_MainText_121630101": "Hello, {NICKNAME}",
"MessageItemConfig_MainText_121630102": "My work on the Xianzhou draws to a close.
Now, a traveler like me is about to start my next adventure",
"MessageItemConfig_MainText_121630103": "It's been a fun few days",
"MessageItemConfig_MainText_121630104": "So I left you a little gift and a letter before I went
away",
"MessageItemConfig_MainText_121630105": "Remember to pick those up from Heron
Express in Exalting Sanctum~",
"MessageItemConfig_MainText_121630106": "You're leaving? Where are you going next?",
"MessageItemConfig_MainText_121630107": "Message failed to send",
"MessageItemConfig_MainText_121630108": "Zhongshan?",
"MessageItemConfig_MainText_121630109": "Message failed to send",
"MessageItemConfig_MainText_121650001": "Did you manage to recover the Inspo Jade
Abaci without a hitch?",
"MessageItemConfig_MainText_121650002": "We managed to recover 1",
"MessageItemConfig_MainText_121650003": "Oh? That's great",
"MessageItemConfig_MainText_121650004": "Stop bugging me or I'm done",
"MessageItemConfig_MainText_121650005": "[image]",
"MessageItemConfig_MainText_121650006": "I'm just checking in, there's no harm in that,
right?",
"MessageItemConfig_MainText_121650007": "...I actually don't have many friends, so I
wanted to ask you about some relationship stuff, is that alright?",
"MessageItemConfig_MainText_121650008": "I'm good at talking about matters of the heart,
you can ask me anything",
"MessageItemConfig_MainText_121650009": "I'm no good at things like that, maybe you
should look for someone else?",
"MessageItemConfig_MainText_121650010": "Uh, girls usually like precious gifts with a little
sentimental meaning, right?",
"MessageItemConfig_MainText_121650011": "What makes Jingzhai so different? She asked
me to throw away my gift",
"MessageItemConfig_MainText_121650012": "What exactly did you give her?",
"MessageItemConfig_MainText_121650013": "A Unity Lock!",
"MessageItemConfig_MainText_121650014": "Maybe she just doesn't want your precious gift",
"MessageItemConfig_MainText_121650015": "It's nothing much, just a Unity Lock. Is it too
outdated?",
"MessageItemConfig_MainText_121650016": "[image]",
"MessageItemConfig_MainText_121650017": "Sigh, I get it, this thing is really a bit outdated.
Also, the allegory of \"locking up the heart of your intended\" is out of touch with this
generation's concept of love",
"MessageItemConfig_MainText_121650018": "But at the very least, this lock is still inlaid with
gold and jade and should be worth quite a bit. Do girls really not like it?",
"MessageItemConfig_MainText_121650019": "Where did you get it from, Cong...",
"MessageItemConfig_MainText_121650020": "Your shopping tastes break my heart...",
"MessageItemConfig_MainText_121650021": "I didn't buy it, it's... it's a treasure passed down
from my past life! You don't even understand its value",
"MessageItemConfig_MainText_121650022": "At my hatching rebirth, I held this thing in my
hand. The elders all said it represented a \"fate of jade and gold,\" so they sent me to the
Artisanship Commission for further studies",
"MessageItemConfig_MainText_121650023": "I thought it would be very appealing to girls.
Sigh, I just didn't expect Jingzhai to be a girl who went against the norm and looked at jewelry
like dirt",
"MessageItemConfig_MainText_121650024": "No matter, I'll think of another gift to make her
happy",
"MessageItemConfig_MainText_121660001": "Emergency, emergency!",
"MessageItemConfig_MainText_121660002": "Someone saw the Poetic Genius ingenium I
built in the Spare Time Book Shop, don't let it escape!",
"MessageItemConfig_MainText_121660003": "It looks like a silly goldfish, you'll know when
you see it",
"MessageItemConfig_MainText_121660004": "Got it, I'm off to catch it",
"MessageItemConfig_MainText_121660005": "You need to give me some overtime pay",
"MessageItemConfig_MainText_121660006": "What's the matter?",
"MessageItemConfig_MainText_121660007": "What kind of monsters have you made? Just
asking them for a few lines of poetry is like a matter of life and death",
"MessageItemConfig_MainText_121660008": "Okay, time is money. It's overtime pay you
want, right? Fine you got it",
"MessageItemConfig_MainText_121660009": "Come to think of it, this one's quite impressive,
it went straight to the bookstore to collect data",
"MessageItemConfig_MainText_121660010": "By the way, the person who reported this said
when he saw it, it was making its head sway while commenting on \"Drifting Clouds\"!",
"MessageItemConfig_MainText_121660011": "What a coincidence, I heard that Ms. Jingzhai's
predecessor is Guyu, the author of \"Drifting Clouds\"",
"MessageItemConfig_MainText_121660012": "[image]",
"MessageItemConfig_MainText_121660013": "That guy has a lot of influence in the literary
world, if I can surpass his writings, I'll definitely win Jingzhai's heart",
"MessageItemConfig_MainText_121660014": "To achieve the level of a great poet overnight is
a monumental task...",
"MessageItemConfig_MainText_121660015": "I won't belittle myself! With my ingenia's help,
I'll definitely surpass him!",
"MessageItemConfig_MainText_121660016": "What era are we living in now!? You and he are
completely different, you have harnessed the power of technology and will crush him with
ease",
"MessageItemConfig_MainText_121660017": "Thanks for your vote of confidence,
{NICKNAME}!",
"MessageItemConfig_MainText_121660018": "By the way, when you get there, can you help
me buy a copy of Drifting Clouds? I want to study it more",
"MessageItemConfig_MainText_121660019": "I used to think the works written by my romantic
rivals were full of campy lovey-dovey nonsense, so I was annoyed and didn't want to read
them",
"MessageItemConfig_MainText_121660020": "But as the saying goes, know thy enemy, and
thine enemies are few and far between... So, for Miss Jingzhai, I'm throwing caution to the
wind!",
"MessageItemConfig_MainText_121660021": "Logistics on Xianzhou is so convenient, why
don't you place an order yourself?",
"MessageItemConfig_MainText_121660022": "Oh, since you're already doing so many things
for me, why don't you just go this extra mile while you're at it",
"MessageItemConfig_MainText_121660023": "Fine, fine, I'm already used to running errands
anyway",
"MessageItemConfig_MainText_121660024": "Much obliged",
"MessageItemConfig_MainText_121670000": "You there? I have something I need your help
with, {F#beautiful}{M#handsome}",
"MessageItemConfig_MainText_121670001": "I'm around. Please, what can I help with?",
"MessageItemConfig_MainText_121670002": "Oh, don't say it so formally! You make it sound
like we're strangers",
"MessageItemConfig_MainText_121670003": "I would go to the end of the earth for you, Miss
Xikui",
"MessageItemConfig_MainText_121670004": "Oh, it's nothing that serious",
"MessageItemConfig_MainText_121670005": "I can definitely help. Compensation is the key,
though",
"MessageItemConfig_MainText_121670006": "I like how straightforward you are",
"MessageItemConfig_MainText_121670007": "Don't worry. You'll get paid for your work! I
won't dare to give you less than what you deserve when Madam Yukong likes you so much",
"MessageItemConfig_MainText_121670008": "Now, due to the unusual yinyang phenomena
brought by the Ambrosial Arbor's revival, many of Heron Express' cycranes and freight
starskiffs have had accidents and a great number of goods were lost",
"MessageItemConfig_MainText_121670009": "They want to send their staff to retrieve these
lost goods, but you know... it's not very safe out there right now",
"MessageItemConfig_MainText_121670010": "The Sky-Faring Commission plans to send
people who are skilled at controlling cycranes, trustworthy, and have had some military training
to help them",
"MessageItemConfig_MainText_121670011": "I'm not skilled at controlling cycranes...",
"MessageItemConfig_MainText_121670012": "You're too humble. I realized you're different to
everyone else from the moment you controlled the cycrane to save Madam Yukong's
daughter",
"MessageItemConfig_MainText_121670013": "We have only known each other for a few days,
yet you already have so much trust in me. I feel flustered...",
"MessageItemConfig_MainText_121670014": "You are the hero who saved Madam Yukong's
daughter! Even if I were to lose my trust in the general, I would never lose my trust in you",
"MessageItemConfig_MainText_121670015": "Since when did I get military training...",
"MessageItemConfig_MainText_121670016": "You didn't receive any military training, and yet
performed so well when you saved Madam Yukong's daughter. It just goes to show your
outstanding talent and capacity",
"MessageItemConfig_MainText_121670017": "Come on, stop saying no. You are THE ONE
for this task",
"MessageItemConfig_MainText_121670018": "Heron Express sent over a contact person.
She's waiting for you at the doors of the Sky-Faring Commission",
"MessageItemConfig_MainText_121670019": "Come over quickly. Don't let them wait too
long",
"MessageItemConfig_MainText_121680001": "{NICKNAME}, hello.",
"MessageItemConfig_MainText_121680002": "My investigation and research on the Xianzhou
is complete.",
"MessageItemConfig_MainText_121680003": "No... Rather, I have a completely new topic
now.",
"MessageItemConfig_MainText_121680004": "Thank you for your companionship along the
way. You are the most sincere and reliable friend I have made on Xianzhou.",
"MessageItemConfig_MainText_121680005": "So, no matter what happens, I don't want to
hide anything from you or deceive you.",
"MessageItemConfig_MainText_121680006": "I want to share my happiness with you. See
you at the usual place.",
"MessageItemConfig_MainText_121690001": "Sorry to disturb you, {NICKNAME}.",
"MessageItemConfig_MainText_121690002": "Would you happen to have the time to meet
up?",
"MessageItemConfig_MainText_121690003": "It seems that the Ten-Lords Commission is not
as all-knowing as they claim",
"MessageItemConfig_MainText_121690004": "Well, at least you're still chatting with me now",
"MessageItemConfig_MainText_121690005": "Haha, it seems that you already reported what I
did to the Xianzhou people.",
"MessageItemConfig_MainText_121690006": "You stood by your convictions, as expected. I
don't blame you",
"MessageItemConfig_MainText_121690007": "I think we've already said all there is to be
said",
"MessageItemConfig_MainText_121690008": "I've already explicitly refused",
"MessageItemConfig_MainText_121690009": "That's not what I wanted to discuss,
{NICKNAME}",
"MessageItemConfig_MainText_121690010": "Come. Come to the shores of Scalegorge
Waterscape. I'm not going to talk about immortality, or silly things such as fame and wealth.",
"MessageItemConfig_MainText_121690011": "How about helping out with an old friend's last
fickle request? Or think about it as giving a terminal patient his final care?",
"MessageItemConfig_MainText_121700001": "Sorry to disturb you, {NICKNAME}.",
"MessageItemConfig_MainText_121700002": "Would you happen to have the time to meet
up?",
"MessageItemConfig_MainText_121700003": "You really have some guts",
"MessageItemConfig_MainText_121700004": "I thought you'd have left Xianzhou immediately
after that chat",
"MessageItemConfig_MainText_121700005": "Even if I don't report you, it would be big trouble
if people find out what you did",
"MessageItemConfig_MainText_121700006": "...",
"MessageItemConfig_MainText_121700007": "I'm afraid I'm temporarily unable to leave.",
"MessageItemConfig_MainText_121700008": "I thought I made myself clear",
"MessageItemConfig_MainText_121700009": "There's something wrong with my body... so
immortality, wealth, and fame mean nothing to me",
"MessageItemConfig_MainText_121700010": "That's not what I wanted to discuss,
{NICKNAME}",
"MessageItemConfig_MainText_121700011": "Come meet me at the usual place. I'm not
going to talk about immortality, or silly things such as fame and wealth.",
"MessageItemConfig_MainText_121700012": "How about helping out with an old friend's last
fickle request? Or think about it as giving a terminal patient his final care?",
"MessageItemConfig_MainText_121740001": null,
"MessageItemConfig_MainText_121740002": null,
"MessageItemConfig_MainText_121740003": null,
"MessageItemConfig_MainText_121740004": null,
"MessageItemConfig_MainText_121740005": null,
"MessageItemConfig_MainText_121740006": null,
"MessageItemConfig_MainText_121740007": null,
"MessageItemConfig_MainText_121740008": null,
"MessageItemConfig_MainText_121740009": null,
"MessageItemConfig_MainText_121740010": null,
"MessageItemConfig_MainText_121740011": null,
"MessageItemConfig_MainText_121760000": "Come",
"MessageItemConfig_MainText_121760001": "For a test",
"MessageItemConfig_MainText_121760002": "Simulated Universe again?",
"MessageItemConfig_MainText_121760003": "A Simulated Universe update?",
"MessageItemConfig_MainText_121760004": "We have a small update that can dissect and
snapshot a section of time in the Simulated Universe",
"MessageItemConfig_MainText_121760005": "Dissect? Snapshot?",
"MessageItemConfig_MainText_121760006": "Can you explain what you mean???",
"MessageItemConfig_MainText_121760007": "It means we can customize the system
parameters more",
"MessageItemConfig_MainText_121760008": "Such as \"doubling\" the Planar Ornaments
data that appear in each world",
"MessageItemConfig_MainText_121760009": "Double the data?",
"MessageItemConfig_MainText_121760010": "Yes",
"MessageItemConfig_MainText_121760011": "Double drop rates???",
"MessageItemConfig_MainText_121760012": "What do you think this is? A video game?",
"MessageItemConfig_MainText_121760013": "This is Stephen's idea",
"MessageItemConfig_MainText_121760014": "He pulled a bunch of weird analytics like daily
active users, user retention rate, and average session length. I don't get it, but he says those
are really important",
"MessageItemConfig_MainText_121760015": "Anyways, now you know. The feature will stick
around only for a few days. Remember to come test",
"MessageItemConfig_MainText_121760016": "Can we keep this feature forever?",
"MessageItemConfig_MainText_121760017": "Can we do triple drop rates? Ten-time
rates???",
"MessageItemConfig_MainText_121760018": "Go ask Stephen",
"MessageItemConfig_MainText_127000001": "I am the president of the Hexanexus secret
society. We are called the Hex Club.\\n\\n\"Have you heard of the Hexanexus?\"\\n\\nI have
posed this question to countless people. Those I asked eventually began to learn about it,
were saved by it, were moved by it, and became inspired by it.\\n\\nThere are innumerable
masterpieces in the Artisanship Commission, but never had there been a pièce de résistance
that symbolizes the artistry and workmanship of craftsmen — until the Hexanexus disrupted
the status quo. To us, the Hexanexus represents the heart and soul of craft masters, and the
original intent of creation. Only with such a soul can one begin their first step on the road to
mastery. We who still walk the road will inevitably experience joy and sorrow, but as long as
the Hexanexus exists, we can look at the future with hope and smiles.\\n\\nOur society's goal
is to spread unforeseen joy and passion to all the people in the world through the Hexanexus,
to fill life with curiosity and euphoria.\\n\\nWith Utmost Respect,\\nThe Hex Club",
"MessageItemConfig_MainText_127000002": "Cancel subscription",
"MessageItemConfig_MainText_127000003": "There is no such function",
"MessageItemConfig_MainText_127000004": "What kind of super long text is this? You got
the wrong person",
"MessageItemConfig_MainText_127000005": "Don't worry, I didn't",
"MessageItemConfig_MainText_127000006": "Where did you get my contact details from?",
"MessageItemConfig_MainText_127000007": "That's not important. What's important is that
we found you",
"MessageItemConfig_MainText_127000008": "We noticed you have engaged with our
Hexanexus devices multiple times and had taken the treasure from the chests",
"MessageItemConfig_MainText_127000009": "That is our treasure chest",
"MessageItemConfig_MainText_127000010": "That is your treasure chest... So?",
"MessageItemConfig_MainText_127000011": "You took our treasure chest and have the gall
to be so obnoxious. You must have done many similar deeds",
"MessageItemConfig_MainText_127000012": "But this time, it's not the same. You know, we
can report you to the Realm-Keeping Commission",
"MessageItemConfig_MainText_127000013": "You say that's your treasure chest. Have you
any proof",
"MessageItemConfig_MainText_127000014": "I knew someone will try and lie their way out of
it. We wrote our names there. You didn't read it properly, did ya?",
"MessageItemConfig_MainText_127000015": "You know, we can report you to the Realm-
Keeping Commission",
"MessageItemConfig_MainText_127000016": "The devices are left on the side of the road,
and no one is there to lay claim. Pls forgive me",
"MessageItemConfig_MainText_127000017": "No use trying to wiggle out of this now. You
know, we can always report you to the Realm-Keeping Commission",
"MessageItemConfig_MainText_127000018": "However, us Hex Club is a reasonable
organization. I promise you, so long as you continue to play with our Hexanexus devices, we
won't make a report",
"MessageItemConfig_MainText_127000019": "Also, if you complete all Hexanexus puzzles,
we will present you with a Lifetime Member to the Secret Society",
"MessageItemConfig_MainText_127000020": "I can continue to solve the Hexanexus, but will I
be able to continue taking the treasures?",
"MessageItemConfig_MainText_127000021": "Of course",
"MessageItemConfig_MainText_127000022": "That's part of the publicity budget",
"MessageItemConfig_MainText_127000023": "But here's a warning. If you want out, you'll
have to reimburse in double",
"MessageItemConfig_MainText_127000024": "This is blackmail! I'll report you!",
"MessageItemConfig_MainText_127000025": "You can report us to the Realm-Keeping
Commission, but you will lose",
"MessageItemConfig_MainText_127000026": "After all, we just set the devices down next to
the road. You were the one who used them",
"MessageItemConfig_MainText_127000027": "However, if you continue solving them, all these
treasures will be yours",
"MessageItemConfig_MainText_127000028": "For as long as you continue to solve the
Hexanexus, you will be our {F#sister}{M#brother} from another mother",
"MessageItemConfig_MainText_127000029": "Hexanexus forever!",
"MessageItemConfig_MainText_127000030": "Keep playing with the Hexanexus. We'll be in
touch",
"MessageItemConfig_MainText_127010001": "The purpose of this questionnaire is to collect
feedback about the Hexanexus' beta implementation. We hope you will be as honest with us
as possible, and we have prepared some gifts for those with the most sincere
answers.\\n\\nYour answers will not be revealed to any third party. Thank you for supporting
the Hexanexus secret society!",
"MessageItemConfig_MainText_127010002": "What is your gender?",
"MessageItemConfig_MainText_127010003": "Male",
"MessageItemConfig_MainText_127010004": "Female",
"MessageItemConfig_MainText_127010005": "I do not identify as either male or female",
"MessageItemConfig_MainText_127010006": "What is your age?",
"MessageItemConfig_MainText_127010007": "1–<unbreak>100</unbreak> years old",
"MessageItemConfig_MainText_127010008":
"<unbreak>101</unbreak>–<unbreak>500</unbreak> years old",
"MessageItemConfig_MainText_127010009": "Older than <unbreak>500</unbreak>",
"MessageItemConfig_MainText_127010010": "Do you know what the Hexanexus is?",
"MessageItemConfig_MainText_127010011": "I know what the Hexanexus is",
"MessageItemConfig_MainText_127010012": "I do not know what the Hexanexus is",
"MessageItemConfig_MainText_127010013": "The Hexanexus is what you have been playing
with",
"MessageItemConfig_MainText_127010014": "Hexa... I don't even know how to say that
word",
"MessageItemConfig_MainText_127010015": "Hexanexus, as in a connective construct of six
faces",
"MessageItemConfig_MainText_127010016": "How did you come to know about the
Hexanexus?",
"MessageItemConfig_MainText_127010017": "They were on the side of the road, and I saw
them. That's how",
"MessageItemConfig_MainText_127010018": "My friend recommended them to me",
"MessageItemConfig_MainText_127010019": "I found out about the Hexanexus through the
official account",
"MessageItemConfig_MainText_127010020": "We... don't have an official account?",
"MessageItemConfig_MainText_127010021": "It could be a promotional account trying to feed
off your popularity",
"MessageItemConfig_MainText_127010022": "It could be a fake account. There might be an
imposter",
"MessageItemConfig_MainText_127010023": "If we were so popular, we wouldn't be setting
up so many devices on the side of the road",
"MessageItemConfig_MainText_127010024": "How difficult do you think our Hexanexus is?",
"MessageItemConfig_MainText_127010025": "Very difficult",
"MessageItemConfig_MainText_127010026": "Moderate difficulty",
"MessageItemConfig_MainText_127010027": "Very easy",
"MessageItemConfig_MainText_127010028": "Do you have any other comments about our
Hexanexus?",
"MessageItemConfig_MainText_127010029": "It is a masterpiece, a thing of geniuses",
"MessageItemConfig_MainText_127010030": "It's intriguing. I don't have other comments",
"MessageItemConfig_MainText_127010031": "It is a waste of my precious time",
"MessageItemConfig_MainText_127010032": "Thank you for participating in our
questionnaire.\\nPlease continue to support the Hexanexus!",
"MessageItemConfig_MainText_127020001": "Congratulations on completing all Hexanexus in
the beta!",
"MessageItemConfig_MainText_127020002": "You completed all the Hexanexus stages. You
must find the Hexanexus engaging!",
"MessageItemConfig_MainText_127020003": "Of course it's engaging. That's why I continued
playing!",
"MessageItemConfig_MainText_127020004": "I wanted to stop, but the treasures you give are
too enticing",
"MessageItemConfig_MainText_127020005": "If I don't continue, aren't you going to report me
at the Realm-Keeping Commission? I'm scared",
"MessageItemConfig_MainText_127020006": "If I may be honest with you, according to the
Hex Club's prediction, a lot of people will fall in love and be obsessed with our Hexanexus",
"MessageItemConfig_MainText_127020007": "But from the current statistics, only you have
been able to complete all the challenges. The success rate is very low",
"MessageItemConfig_MainText_127020008": "I'm the only one who completed all the stages?
But your Hexanexus is so interesting. I don't believe you",
"MessageItemConfig_MainText_127020009": "You're so nice",
"MessageItemConfig_MainText_127020010": "Aren't you proficient in blackmailing? You can
always report them. I'm not the only one you blackmailed, am I?",
"MessageItemConfig_MainText_127020011": "The Hex Club treats all friends who
successfully retrieve the treasures in the same way",
"MessageItemConfig_MainText_127020012": "Although, none of them had taken heed of the
warning from the Hex Club",
"MessageItemConfig_MainText_127020013": "WHAT!? So I'm the only one who spent so
much time completing all the challenges? I've been such a fool",
"MessageItemConfig_MainText_127020014": "It wasn't all that bad. We promised to give you
the treasures as long as you keep playing",
"MessageItemConfig_MainText_127020015": "And we did keep the promise. You took all the
treasures from the challenge",
"MessageItemConfig_MainText_127020016": "Anyway, we hope to have a meeting with you.
The intent of this meeting is: 1. To award you the Lifetime Hex Club Membership, and 2. to
explore in-depth about your user experience and get some feedback",
"MessageItemConfig_MainText_127020017": "Not really interested in the lifetime membership.
Maybe skip that",
"MessageItemConfig_MainText_127020018": "Aside from the title, we also prepared a reward
for the first world clear of the game. Your loss if you miss it",
"MessageItemConfig_MainText_127020019": "But I already filled in the survey for you",
"MessageItemConfig_MainText_127020020": "That survey didn't have enough variables. We
can't use it as a reference",
"MessageItemConfig_MainText_127020021": "We might as well talk to the target users face-
to-face",
"MessageItemConfig_MainText_127020022": "Just tell me where are we meeting",
"MessageItemConfig_MainText_127020023": "Beside the Hexanexus device in the Artisanship
Commission delve. I will be waiting for you there. Please make sure to come",
"MessageItemConfig_MainText_127030001": "You have completed the new round of the
Hexanexus",
"MessageItemConfig_MainText_127030002": "I guess not even our internal testers
understood the Hexanexus as much as you did",
"MessageItemConfig_MainText_127030003": "To be frank, the new Hexanexus garnered
equal amounts of positive and negative attention",
"MessageItemConfig_MainText_127030004": "One of the main issues was \"The devices are
too abrupt and lack reasonable marketing\"",
"MessageItemConfig_MainText_127030005": "It is pretty abrupt. Expecting people to just play
with something on the side of the street is quite a reach",
"MessageItemConfig_MainText_127030006": "You're right, but we didn't really have a choice",
"MessageItemConfig_MainText_127030007": "Your Hexanexus devices can't really be
marketed",
"MessageItemConfig_MainText_127030008": "Hey, let's not speak in absolutes. We can
always try",
"MessageItemConfig_MainText_127030009": "It's easy. Even I can do it for you",
"MessageItemConfig_MainText_127030010": "Oh, we wouldn't want to trouble you like this.
We just wanted to hear the opinion of our invested users",
"MessageItemConfig_MainText_127030011": "Our \"storyteller\" wants to give the Hexanexus
an overarching theme in the marketing campaign. We have three general directions so far:
supernatural, cataclysmic, and anthropomorphic. Which one do you like best?",
"MessageItemConfig_MainText_127030012": "Taking immersion into account, maybe you can
try the supernatural route",
"MessageItemConfig_MainText_127030013": "A mundane life in which extraordinary dangers
lurk. Investigate the Hexanexus and explore the supernatural occurrences of the Xianzhou
Luofu... Someone must walk toward the night in order to protect the dawn",
"MessageItemConfig_MainText_127030014": "I think that's a good one",
"MessageItemConfig_MainText_127030015": "Considering your product's vast worldview,
maybe try a cataclysmic theme",
"MessageItemConfig_MainText_127030016": "In a certain planet, the Antimatter Legion has
already become an irrepressible force. Only by investigating the Hexanexus can you obtain its
power to fight Destruction with Destruction...",
"MessageItemConfig_MainText_127030017": "I think that's a good one",
"MessageItemConfig_MainText_127030018": "Considering how popular your product has
gotten, maybe try to anthropomorphize it",
"MessageItemConfig_MainText_127030019": "In this fictional city, people live harmoniously
with their Hex Maiden. Through solving the Hexanexus, you can deepen the bonds between
yourself and your Hex Maiden. What a good life that is",
"MessageItemConfig_MainText_127030020": "I think that's a good one",
"MessageItemConfig_MainText_127030021": "Thank you for your help. I will discuss your
suggestions with the club members",
"MessageItemConfig_MainText_127030022": "Anyhow, I'll go back and do some
brainstorming, and we will see you again for the next version",
"MessageItemConfig_MainText_200010000": "[Greet]",
"MessageItemConfig_MainText_200010001": "You there?",
"MessageItemConfig_MainText_200010002": "Did the Synthesizer explode?",
"MessageItemConfig_MainText_200010003": "...No.",
"MessageItemConfig_MainText_200010004": "It's just a few orders of Yucky Fried Rice. It
won't explode that easily.",
"MessageItemConfig_MainText_200010005": "Did you lock yourself out of your own room?",
"MessageItemConfig_MainText_200010006": "...No.",
"MessageItemConfig_MainText_200010007": "If I did, I'd be obliged to start writing the
<i>Seven Enigmas of Astral Express</i>.",
"MessageItemConfig_MainText_200010008": "You can't find Pom-Pom?",
"MessageItemConfig_MainText_200010009": "...No.",
"MessageItemConfig_MainText_200010010": "That's a scary thought. I can't even imagine the
Express without Pom-Pom",
"MessageItemConfig_MainText_200010011": "Wait, why would you ask a question like that :(",
"MessageItemConfig_MainText_200010012": "I'm just curious about what you're doing",
"MessageItemConfig_MainText_200010013": "I'm grinding Calyxes!",
"MessageItemConfig_MainText_200010014": "Um... Did you even sleep?",
"MessageItemConfig_MainText_200010015": "Credits or Light Cones?",
"MessageItemConfig_MainText_200010016": "{NICKNAME} must've been working really hard,
huh?",
"MessageItemConfig_MainText_200010017": "Need some company?",
"MessageItemConfig_MainText_200010018": "Sure!",
"MessageItemConfig_MainText_200010019": "Yay. I'm coming!",
"MessageItemConfig_MainText_200010020": "I'm doing Assignments!",
"MessageItemConfig_MainText_200010021": "Wow... You're so proactive...",
"MessageItemConfig_MainText_200010022": "{NICKNAME} is a qualified member of the
Nameless!",
"MessageItemConfig_MainText_200010023": "If you found any fun Assignments, don't forget
to bring me along!",
"MessageItemConfig_MainText_200010024": "Sure!",
"MessageItemConfig_MainText_200010025": "Great! I'll hold you to that!",
"MessageItemConfig_MainText_200010026": "I'm... not doing anything!",
"MessageItemConfig_MainText_200010027": "Oh, are you that free?",
"MessageItemConfig_MainText_200010028": "{NICKNAME}, if you're that free, why don't you
come back to the Express?",
"MessageItemConfig_MainText_200010029": "We can chat a bit",
"MessageItemConfig_MainText_200010030": "Sure!",
"MessageItemConfig_MainText_200010031": "Great! I'll hold you to that!",
"MessageItemConfig_MainText_200020000": "Have a look!",
"MessageItemConfig_MainText_200020001": "It looks nice",
"MessageItemConfig_MainText_200020002": "It looks bad",
"MessageItemConfig_MainText_200020003": "...The photos are not sent yet.",
"MessageItemConfig_MainText_200020004": "[Image]",
"MessageItemConfig_MainText_200020005": "I took this picture of the coach. What do you
think?",
"MessageItemConfig_MainText_200020006": "Do you have any suggestions?",
"MessageItemConfig_MainText_200020007": "Maybe lower the aperture. Best if you can
manually control the duration of exposure.",
"MessageItemConfig_MainText_200020008": "[cry]",
"MessageItemConfig_MainText_200020009": "Time for a new camera, I guess.",
"MessageItemConfig_MainText_200020010": "I had no idea. {NICKNAME}, you know a lot
about this!",
"MessageItemConfig_MainText_200020011": "Alright, you're it!",
"MessageItemConfig_MainText_200020012": "?",
"MessageItemConfig_MainText_200020013": "{NICKNAME}, my official photographer!",
"MessageItemConfig_MainText_200020014": "There is nothing to nitpick with this one",
"MessageItemConfig_MainText_200020015": "What a coincidence. I think so too.",
"MessageItemConfig_MainText_200020016": "If there's anything to criticize, it'll be...",
"MessageItemConfig_MainText_200020017": "Not having me in the picture!",
"MessageItemConfig_MainText_200020018": "Alright, you're it!",
"MessageItemConfig_MainText_200020019": "?",
"MessageItemConfig_MainText_200020020": "{NICKNAME}, my official photographer!",
"MessageItemConfig_MainText_200030000": "{NICKNAME}",
"MessageItemConfig_MainText_200030001": "I got a new sticker pack",
"MessageItemConfig_MainText_200030002": "[observe]",
"MessageItemConfig_MainText_200030003": "This looks just like me!",
"MessageItemConfig_MainText_200030004": "It's you!",
"MessageItemConfig_MainText_200030005": "But I think this one looks more like you",
"MessageItemConfig_MainText_200030006": "It doesn't look like you at all",
"MessageItemConfig_MainText_200030007": "I think this one looks more like you",
"MessageItemConfig_MainText_200030008": "?",
"MessageItemConfig_MainText_200030009": "[proud]",
"MessageItemConfig_MainText_200030010": "Hahahahaha!",
"MessageItemConfig_MainText_200030011": "That means I'm cute!",
"MessageItemConfig_MainText_200030012": "[proud]",
"MessageItemConfig_MainText_200030013": "[cry]",
"MessageItemConfig_MainText_200030014": "No way",
"MessageItemConfig_MainText_200030015": "Do I look like that to you?",
"MessageItemConfig_MainText_200030016": "[cry]",
"MessageItemConfig_MainText_200030017": "[angry]",
"MessageItemConfig_MainText_200030018": "What the—",
"MessageItemConfig_MainText_200030019": "This is so not me!",
"MessageItemConfig_MainText_200030020": "[angry]",
"MessageItemConfig_MainText_200040000": "I might not go back to the Express today.",
"MessageItemConfig_MainText_200040001": "What happened!?",
"MessageItemConfig_MainText_200040002": "Where are you staying?",
"MessageItemConfig_MainText_200040003": "[Image]",
"MessageItemConfig_MainText_200040004": "I'm observing a never-before-seen creature.",
"MessageItemConfig_MainText_200040005": "It would be tomorrow morning when I finish
collecting everything I need for the data bank.",
"MessageItemConfig_MainText_200040006": "Why? Are you interested in it?",
"MessageItemConfig_MainText_200040007": "Honestly, no.",
"MessageItemConfig_MainText_200040008": "I thought so.",
"MessageItemConfig_MainText_200040009": "Slightly, maybe.",
"MessageItemConfig_MainText_200040010": "Don't worry. No need to push yourself.",
"MessageItemConfig_MainText_200040011": "Furthermore, they're quite vigilant and difficult
to observe. They'll scatter the moment they perceive any potential danger.",
"MessageItemConfig_MainText_200040012": "I'm thinking about choosing another location to
observe them...",
"MessageItemConfig_MainText_200040013": "Go up the trees",
"MessageItemConfig_MainText_200040014": "Using leaves to camouflage oneself? That
might be a good idea.",
"MessageItemConfig_MainText_200040015": "[Greet]",
"MessageItemConfig_MainText_200040016": "Will I make it if I go there now?",
"MessageItemConfig_MainText_200040017": "Why? Interested?",
"MessageItemConfig_MainText_200040018": "Just wanna observe Dan Heng in a tree",
"MessageItemConfig_MainText_200040019": "[Thumbs Up]",
"MessageItemConfig_MainText_200040020": "...",
"MessageItemConfig_MainText_200040021": "Fine.",
"MessageItemConfig_MainText_200040022": "Go in the water",
"MessageItemConfig_MainText_200040023": "Hiding within the flow of water? That might be a
good idea.",
"MessageItemConfig_MainText_200040024": "[Greet]",
"MessageItemConfig_MainText_200040025": "Will I make it if I go there now?",
"MessageItemConfig_MainText_200040026": "Why? Interested?",
"MessageItemConfig_MainText_200040027": "Just wanna observe Dan Heng in the water",
"MessageItemConfig_MainText_200040028": "[Thumbs Up]",
"MessageItemConfig_MainText_200040029": "...",
"MessageItemConfig_MainText_200040030": "Fine.",
"MessageItemConfig_MainText_200050000": "{NICKNAME}, did you knock on the archives'
door last night?",
"MessageItemConfig_MainText_200050001": "Sorry!",
"MessageItemConfig_MainText_200050002": "Were you asleep by then?",
"MessageItemConfig_MainText_200050003": "A noise came from the archives...",
"MessageItemConfig_MainText_200050004": "Did I wake you up?",
"MessageItemConfig_MainText_200050005": "Sorry!",
"MessageItemConfig_MainText_200050006": "A noise came from the archives...",
"MessageItemConfig_MainText_200050007": "I was marking entries in the data bank when
the electricity tripped and I accidentally kicked over a shelf.",
"MessageItemConfig_MainText_200050008": "By the time I came out, you'd already gone
back to your room.",
"MessageItemConfig_MainText_200050009": "Thanks. Stop staying up so late",
"MessageItemConfig_MainText_200050010": "You too.",
"MessageItemConfig_MainText_200050011": "Thank you. As long as you're doing okay",
"MessageItemConfig_MainText_200050012": "I'll be fine.",
"MessageItemConfig_MainText_200050013": "If you have time, check out the data bank. You
said you wanted to understand Stellaron and Aeons better, so I've marked them up for you.",
"MessageItemConfig_MainText_200060000": "Found an old Express communication log in the
data bank, and one of the categories is Dad Jokes.",
"MessageItemConfig_MainText_200060001": "I don't fully understand it, but my instincts tell
me you should be able to.",
"MessageItemConfig_MainText_200060002": "So, this is the kind of person I am in your
mind?",
"MessageItemConfig_MainText_200060003": "Yes.",
"MessageItemConfig_MainText_200060004": "I don't understand",
"MessageItemConfig_MainText_200060005": "I don't think you've seen the log yet...",
"MessageItemConfig_MainText_200060006": "This is what it says.",
"MessageItemConfig_MainText_200060007": "\"On watchkeeping duty with Himeko. She's
talking in her sleep.\" Pom-Pom",
"MessageItemConfig_MainText_200060008": "There's another entry an hour later.",
"MessageItemConfig_MainText_200060009": "\"On watchkeeping duty with Pom-Pom. They
have been talking in their sleep for almost an hour.\" Himeko",
"MessageItemConfig_MainText_200060010": "What do you think, {NICKNAME}?",
"MessageItemConfig_MainText_200060011": "...",
"MessageItemConfig_MainText_200060012": "Okay, looks like this categorization tag can stay
for now.",
"MessageItemConfig_MainText_200060013": "This is clearly a horror story",
"MessageItemConfig_MainText_200060014": "Is it? I didn't understand it, but sounds like we
need an extra tag for it.",
"MessageItemConfig_MainText_200060015": "The log stops there. I asked Himeko and Pom-
Pom. Neither of them remembered the incident.",
"MessageItemConfig_MainText_200060016": "\"Who is the one talking in their sleep?\" Looks
like we can only rely on other entries in the data bank to verify this information.",
"MessageItemConfig_MainText_200060017": "[Thumbs Up]",
"MessageItemConfig_MainText_200060018": "I tend to believe the data bank is omnipotent.",
"MessageItemConfig_MainText_200070000": "Let's make sure we get back to the Express in
time for dinner.",
"MessageItemConfig_MainText_200070001": "[image]",
"MessageItemConfig_MainText_200070002": "We just got a new shipment of fresh supplies.
Anything strike your fancy?",
"MessageItemConfig_MainText_200070003": "Not a picky eater, anything edible strikes my
fancy.",
"MessageItemConfig_MainText_200070004": "Meat! Load me up on meat!",
"MessageItemConfig_MainText_200070005": "I can't imagine a life without milk tea.",
"MessageItemConfig_MainText_200070006": "[Confused]",
"MessageItemConfig_MainText_200070007": "You say you're not picky, and Dan Heng says
he's good with whatever... Guess I'll just have to cook whatever I feel like.",
"MessageItemConfig_MainText_200070008": "Today's meal orders:\\nPom-Pom: Crispy
Crumbly Pom-Pom Pie\\nMarch 7th: Tomato fried egg and rice, without the tomato\\nDan
Heng: Whatever\\nWelt: Assorted salt-roasted fish with onion rings\\n{NICKNAME}: Anything
edible\\nHimeko: The \"whatever I feel like\" special",
"MessageItemConfig_MainText_200070009": "[Okay]",
"MessageItemConfig_MainText_200070010": "You've had a long day, better let your body
refuel!",
"MessageItemConfig_MainText_200070011": "Today's meal orders:\\nPom-Pom: Crispy
Crumbly Pom-Pom Pie\\nMarch 7th: Tomato fried egg and rice, without the tomato\\nDan
Heng: Whatever\\nWelt: Assorted salt-roasted fish with onion rings\\n{NICKNAME}: Loads of
meat\\nHimeko: The Express Special Supreme",
"MessageItemConfig_MainText_200070012": "[Shocked]",
"MessageItemConfig_MainText_200070013": "But milk tea doesn't count as a meal... Well, I'll
whip something up.",
"MessageItemConfig_MainText_200070014": "Today's meal orders:\\nPom-Pom: Crispy
Crumbly Pom-Pom Pie\\nMarch 7th: Tomato fried egg and rice, without the tomato\\nDan
Heng: Whatever\\nWelt: Assorted salt-roasted fish with onion rings\\n{NICKNAME}: Milk
tea\\nHimeko: The Express Special with milk tea soup base",
"MessageItemConfig_MainText_200070015": "[thanks]",
"MessageItemConfig_MainText_200080000": "(Congratulations on beginning your new
journey)",
"MessageItemConfig_MainText_200080001": "[Thumbs Up]",
"MessageItemConfig_MainText_200080002": "A little surprise for our new passenger~",
"MessageItemConfig_MainText_200080003": "I could never accept such a nice gift!",
"MessageItemConfig_MainText_200080004": "I'm moved to tears!",
"MessageItemConfig_MainText_200080005": "Himeko, you really shouldn't have...",
"MessageItemConfig_MainText_200080006": "Haha, even if you refuse, I'll just slip it into your
backpack.",
"MessageItemConfig_MainText_200080007": "From now on you'll be receiving red packets
every New Year's, so you may as well get used to it.",
"MessageItemConfig_MainText_200080008": "Haha relax, it's just a little surprise.",
"MessageItemConfig_MainText_200080009": "From now on you'll be receiving red packets
every New Year's, so you may as well get used to it.",
"MessageItemConfig_MainText_200080010": "Well! If had known you were such a sweet
talker, I would have prepared an even bigger one~",
"MessageItemConfig_MainText_200080011": "From now on you'll be receiving red packets
every New Year's, so you may as well get used to it.",
"MessageItemConfig_MainText_200080012": "I'll make sure to bring some coffee beans back
for Himeko~",
"MessageItemConfig_MainText_200080013": "Oh really? Don't keep me waiting for too long~",
"MessageItemConfig_MainText_200080014": "In fact, I also wanted to give you a few Light
Cones, but unfortunately the train has a budget...",
"MessageItemConfig_MainText_200080015": "Next time I'll be the one giving you a red
packet!",
"MessageItemConfig_MainText_200080016": "Would there be any to spare...?",
"MessageItemConfig_MainText_200080017": "Haha, I'll take you for your word then!",
"MessageItemConfig_MainText_200080018": "I'm kidding~",
"MessageItemConfig_MainText_200080019": "Of course! It takes two, after all.",
"MessageItemConfig_MainText_200080020": "We'll see who's the best at this game~",
"MessageItemConfig_MainText_200090000": "I tried the coffee beans you brought me last
time",
"MessageItemConfig_MainText_200090001": "[image]",
"MessageItemConfig_MainText_200090002": "Looks like a nice brew",
"MessageItemConfig_MainText_200090003": "Maybe it is indeed a nice brew",
"MessageItemConfig_MainText_200090004": "Anyone else got a taste?",
"MessageItemConfig_MainText_200090005": "That's what you said last time...",
"MessageItemConfig_MainText_200090006": "[Shocked]",
"MessageItemConfig_MainText_200090007": "Not yet, everyone's still out and about",
"MessageItemConfig_MainText_200090008": "[cry]",
"MessageItemConfig_MainText_200090009": "I'm telling the truth. Everyone else is too busy
to come try the coffee.",
"MessageItemConfig_MainText_200090010": "I would like to hear your opinion first. When are
you free?",
"MessageItemConfig_MainText_200090011": "Maybe I'm too busy as well",
"MessageItemConfig_MainText_200090012": "Maybe I'm outside your door right now",
"MessageItemConfig_MainText_200090013": "Maybe I see you outside my door",
"MessageItemConfig_MainText_200090014": "Come on, brave {M#young man}{F#young
lady}",
"MessageItemConfig_MainText_200090015": "[decline]",
"MessageItemConfig_MainText_200090016": "[Thumbs Up]",
"MessageItemConfig_MainText_200090017": "Come on, you lucky {M#young man}{F#young
lady}",
"MessageItemConfig_MainText_200090018": "[thanks]",
"MessageItemConfig_MainText_200100000": "{NICKNAME}, do you have a moment? I have a
favor to ask.",
"MessageItemConfig_MainText_200100001": "Okay Mr. Yang, let's hear it",
"MessageItemConfig_MainText_200100002": "Do you know how to change your profile
picture?",
"MessageItemConfig_MainText_200100003": "I don't know either",
"MessageItemConfig_MainText_200100004": "Maybe try asking Customer Service",
"MessageItemConfig_MainText_200100005": "If {NICKNAME} doesn't know, then I doubt
anyone does.",
"MessageItemConfig_MainText_200100006": "Ah, I can't find the Customer Service function
either.",
"MessageItemConfig_MainText_200100007": "[cry]",
"MessageItemConfig_MainText_200100008": "What do you want to change your profile
picture to, Mr. Yang?",
"MessageItemConfig_MainText_200100009": "Is changing your profile picture important?",
"MessageItemConfig_MainText_200100010": "Absolutely! And extraordinarily so to me.",
"MessageItemConfig_MainText_200100011": "[image]",
"MessageItemConfig_MainText_200100012": "This is the earliest version of the animation.",
"MessageItemConfig_MainText_200100013": "[image]",
"MessageItemConfig_MainText_200100014": "This is the <unbreak>0094</unbreak> one that
I worked on.",
"MessageItemConfig_MainText_200100015": "[image]",
"MessageItemConfig_MainText_200100016": "Animations that no one has ever seen before
because they are not even for sale.",
"MessageItemConfig_MainText_200100017": "Although the calendar here is different from that
of my hometown, I have calculated that the anniversary of the premiere of Arahato is coming
up soon.",
"MessageItemConfig_MainText_200100018": "I did so many takes to get my new profile
picture ready for the anniversary, but I never imagined that...",
"MessageItemConfig_MainText_200100019": "[sigh]",
"MessageItemConfig_MainText_200100020": "It's time for the Express to have its own internal
communication app.",
"MessageItemConfig_MainText_200100021": "Indeed",
"MessageItemConfig_MainText_200110000": "It's another new day today, {NICKNAME}.",
"MessageItemConfig_MainText_200110001": "When we step on the Express and follow in the
footsteps of the Nameless, it means that we will become accustomed to things that are not of
the ordinary.",
"MessageItemConfig_MainText_200110002": "You will push beyond your limits without even
realizing it.",
"MessageItemConfig_MainText_200110003": "{NICKNAME}, have you experienced anything
like that before?",
"MessageItemConfig_MainText_200110004": "Indeed, I have suddenly started receiving a
huge volume of messages",
"MessageItemConfig_MainText_200110005": "Indeed, I have suddenly started receiving many
new assignments",
"MessageItemConfig_MainText_200110006": "Messages represent the connection between
people.",
"MessageItemConfig_MainText_200110007": "If you receive messages every day, it means
that the connection between you and others has deepened during your Trailblaze journey.",
"MessageItemConfig_MainText_200110008": "But connections also need to be maintained.
Take care to manage your time wisely.",
"MessageItemConfig_MainText_200110009": "You can't count yourself as worthy of the
Nameless if you can't handle several assignments at the same time.",
"MessageItemConfig_MainText_200110010": "Plan your route efficiently so that you won't run
around the same circle twice. Otherwise, you're just doing extra work.",
"MessageItemConfig_MainText_200110011": "Before you know it, you'll have already
developed the muscle memory for it.",
"MessageItemConfig_MainText_200110012": "Sounds like you're a seasoned veteran, Mr.
Yang!",
"MessageItemConfig_MainText_200110013": "If this is the price of following the Trailblaze, I'm
willing to pay it!",
"MessageItemConfig_MainText_200110014": "The experience of the Nameless is but a lesson
of sweat and blood.",
"MessageItemConfig_MainText_200110015": "[Okay]",
"MessageItemConfig_MainText_200110016": "To have attained such enlightenment at such a
young age.",
"MessageItemConfig_MainText_200110017": "[thumbs up]",
"MessageItemConfig_MainText_200120000": "{NICKNAME}, I just got a great idea!",
"MessageItemConfig_MainText_200120001": "We can make an animation based on the
Express!",
"MessageItemConfig_MainText_200120002": "[Shocked]",
"MessageItemConfig_MainText_200120003": "[Thumbs Up]",
"MessageItemConfig_MainText_200120004": "[decline]",
"MessageItemConfig_MainText_200120005": "Hear me out on this one.",
"MessageItemConfig_MainText_200120006": "Of course, the story would take place in the
distant past.",
"MessageItemConfig_MainText_200120007": "And for obvious, practical reasons, we will most
likely need to modify most of the plot in the end... but that's just an afterthought.",
"MessageItemConfig_MainText_200120008": "I've been out of the industry for a long time
now, and frankly, I'm especially interested in hearing what you young people think.",
"MessageItemConfig_MainText_200120009": "For example, what would you find most
compelling in such a story?",
"MessageItemConfig_MainText_200120010": "It should be an adventure with ups and downs",
"MessageItemConfig_MainText_200120011": "It should be a thrilling, relentless battle",
"MessageItemConfig_MainText_200120012": "In truth, I just want to see the protagonist fully
upgrade their equipment",
"MessageItemConfig_MainText_200120013": "Unique settings and a collision of destinies —
can't do without either of those.",
"MessageItemConfig_MainText_200120014": "Companions who have each other's backs, and
powerful enemies — can't do without either of those.",
"MessageItemConfig_MainText_200120015": "That is, the protagonist keeps getting upgrades
and getting stronger, right?",
"MessageItemConfig_MainText_200120016": "Next question: When do you think this story
should end?",
"MessageItemConfig_MainText_200120017": "I hope it never ends",
"MessageItemConfig_MainText_200120018": "When everyone's wishes come true",
"MessageItemConfig_MainText_200120019": "When everyone's equipment is fully upgraded",
"MessageItemConfig_MainText_200120020": "Maybe you could serialize it? That sort of thing
has been done before.",
"MessageItemConfig_MainText_200120021": "After reaching a satisfying conclusion... stories
like that have been told before in animation.",
"MessageItemConfig_MainText_200120022": "If the story is forced to continue after
everyone's equipment has been fully upgraded, the battles may become unbalanced.",
"MessageItemConfig_MainText_200120023": "I'm actually really glad that you see our journey
that way.",
"MessageItemConfig_MainText_200120024": "Looks like I'll have to make this dream come
true after my next retirement...",
"MessageItemConfig_MainText_200120025": "{NICKNAME}, wait until that time comes, and
then we'll have a nice chat again.",
"MessageItemConfig_MainText_200130000": "Do you know what a rich mindset is?",
"MessageItemConfig_MainText_200130001": "Do you wanna know about \"a rich mindset\"?",
"MessageItemConfig_MainText_200130002": "...Do you really want to ask me that, Miss
Asta?",
"MessageItemConfig_MainText_200130003": "Don't know, don't wanna, don't get it, don't care,
don't wanna care",
"MessageItemConfig_MainText_200130004": "Good answer!",
"MessageItemConfig_MainText_200130005": "Can I get a screenshot of this",
"MessageItemConfig_MainText_200130006": "I'll blur out your name",
"MessageItemConfig_MainText_200130007": "You won't get in trouble",
"MessageItemConfig_MainText_200130008": "[Shocked]",
"MessageItemConfig_MainText_200130009": "Can I still recall that message?",
"MessageItemConfig_MainText_200130010": "It's okay. It's not a big deal",
"MessageItemConfig_MainText_200130011": "I have the misfortune to be invited to do a
streamed seminar, again. The topic this time is \"Summit Talk: A rich mindset will change your
financial views and lift your perspectives on wealth.\"",
"MessageItemConfig_MainText_200130012": "I need to convince them this topic is super
boring",
"MessageItemConfig_MainText_200130013": "Who would want to watch that",
"MessageItemConfig_MainText_200130014": "I'd rather watch Peppy play with a holodisc",
"MessageItemConfig_MainText_200130015": "I'd rather watch a robot deliver food",
"MessageItemConfig_MainText_200130016": "Hahahahahaha true",
"MessageItemConfig_MainText_200130017": "Do you mind if I take another screenshot?",
"MessageItemConfig_MainText_200130018": "[Okay]",
"MessageItemConfig_MainText_200130019": "[Okay]",
"MessageItemConfig_MainText_200140000": "Aaaaaaiiiiiiaaaa",
"MessageItemConfig_MainText_200140001": "[Confused]",
"MessageItemConfig_MainText_200140002": "A",
"MessageItemConfig_MainText_200140003": "Aiiiiiiiiii",
"MessageItemConfig_MainText_200140004": "Aaaaaiiiiiiiiaaaaaa",
"MessageItemConfig_MainText_200140005": "This is terrifying, bro",
"MessageItemConfig_MainText_200140006": "Say something, bro",
"MessageItemConfig_MainText_200140007": "Aaaaaaa",
"MessageItemConfig_MainText_200140008": "A",
"MessageItemConfig_MainText_200140009": "I'm so sorry",
"MessageItemConfig_MainText_200140010": "Peppy just sat on my phone...",
"MessageItemConfig_MainText_200140011": "So the one texting me now is...",
"MessageItemConfig_MainText_200140012": "Can Peppy unlock a phone",
"MessageItemConfig_MainText_200140013": "Aaaaaaaaaa",
"MessageItemConfig_MainText_200140014": "It's me",
"MessageItemConfig_MainText_200140015": "Me. Arlan.",
"MessageItemConfig_MainText_200140016": "[Image]",
"MessageItemConfig_MainText_200140017": "Sorry, I wanted to take a selfie to prove it, but
Peppy blocked the camera...",
"MessageItemConfig_MainText_200140018": "So it's not Peppy taking a selfie?",
"MessageItemConfig_MainText_200140019": "[Shocked]",
"MessageItemConfig_MainText_200140020": "I don't know why, but seems like Peppy can",
"MessageItemConfig_MainText_200140021": "Peppy will probably be able to type after this",
"MessageItemConfig_MainText_200140022": "So who is texting me right now?",
"MessageItemConfig_MainText_200140023": "[Shocked]",
"MessageItemConfig_MainText_200140024": "What happened?",
"MessageItemConfig_MainText_200140025": "[Confused]",
"MessageItemConfig_MainText_200140026": "Oh, this emote. I remember",
"MessageItemConfig_MainText_200140027": "Did Pom-Pom from the Express also sit on your
phone?",
"MessageItemConfig_MainText_200140028": "[Shocked]",
"MessageItemConfig_MainText_200150000": "Hello?",
"MessageItemConfig_MainText_200150001": "I need you for something. Reply when you read
this",
"MessageItemConfig_MainText_200150002": "I'm here",
"MessageItemConfig_MainText_200150003": "Nope",
"MessageItemConfig_MainText_200150004": "What is it? Is it about the Simulated Universe?",
"MessageItemConfig_MainText_200150005": "Or about the space station?",
"MessageItemConfig_MainText_200150006": "I'm actually not around",
"MessageItemConfig_MainText_200150007": "[Automatic reply] Hi, I'm currently unavailable,
and I won't be contacting you later",
"MessageItemConfig_MainText_200150008": "[Confused]",
"MessageItemConfig_MainText_200150009": "Don't worry. It's sorted",
"MessageItemConfig_MainText_200150010": "[Automatic reply] Hi, I'm currently unavailable,
and I won't be contacting you later",
"MessageItemConfig_MainText_200150011": "...",
"MessageItemConfig_MainText_200150012": "[Automatic reply] Hi, I'm currently unavailable,
and I won't be contacting you later",
"MessageItemConfig_MainText_200160000": "{NICKNAME}!",
"MessageItemConfig_MainText_200160001": "Save me!",
"MessageItemConfig_MainText_200160002": "Where are you?",
"MessageItemConfig_MainText_200160003": "I'm at home!",
"MessageItemConfig_MainText_200160004": "This terrifying thing called homework is keeping
me in my house!",
"MessageItemConfig_MainText_200160005": "I can't go outside to adventure!",
"MessageItemConfig_MainText_200160006": "You'll grow tall if you do more homework, so
you can become an adult faster",
"MessageItemConfig_MainText_200160007": "[Confused]",
"MessageItemConfig_MainText_200160008": "Really?",
"MessageItemConfig_MainText_200160009": "Stop, Hook the Great",
"MessageItemConfig_MainText_200160010": "Wildfire is everywhere outside!",
"MessageItemConfig_MainText_200160011": "[cry]",
"MessageItemConfig_MainText_200160012": "If I sneak out...",
"MessageItemConfig_MainText_200160013": "Why don't I help you with homework",
"MessageItemConfig_MainText_200160014": "If you finish early, then you can go play early.
How does that sound?",
"MessageItemConfig_MainText_200160015": "Woah!",
"MessageItemConfig_MainText_200160016": "Not bad for the honorary member!",
"MessageItemConfig_MainText_200160017": "Let me know when you get here!",
"MessageItemConfig_MainText_200160018": "As you command, Pitch-Dark Hook the Great!",
"MessageItemConfig_MainText_200160019": "You better not trick Hook!",
"MessageItemConfig_MainText_200160020": "Seele would definitely catch me!",
"MessageItemConfig_MainText_200160021": "I'll be waiting for you!",
"MessageItemConfig_MainText_200170000": "Doing outpatient rounds today. Replies may be
delayed.",
"MessageItemConfig_MainText_200170001": "Please leave a message if you have a fever, a
headache, or other similar symptoms.",
"MessageItemConfig_MainText_200170002": "The online consultation bot Nat the Little Doc
will reply to you based on your keywords.",
"MessageItemConfig_MainText_200170003": "My phone has a fever",
"MessageItemConfig_MainText_200170004": "Thank you. I've received your symptoms.",
"MessageItemConfig_MainText_200170005": "If your phone has a fever in Bebolog, make
sure to keep it warm. Do not attempt to cool it with cold air, as it may result in getting a cold.",
"MessageItemConfig_MainText_200170006": "[Shocked]",
"MessageItemConfig_MainText_200170007": "...I just saw your message",
"MessageItemConfig_MainText_200170008": "Please don't tease Nat the Little Doc.",
"MessageItemConfig_MainText_200170009": "[Okay]",
"MessageItemConfig_MainText_200170010": "So, does Dr. Natasha have any suggestions for
a phone with a fever?",
"MessageItemConfig_MainText_200170011": "Stop using your phone",
"MessageItemConfig_MainText_200170012": "Simple, right?",
"MessageItemConfig_MainText_200170013": "No such thing as simple in a Trailblazer's life",
"MessageItemConfig_MainText_200170014": "[cry]",
"MessageItemConfig_MainText_200170015": "My toe hurts",
"MessageItemConfig_MainText_200170016": "Thank you. I've received your symptoms.",
"MessageItemConfig_MainText_200170017": "If your toe hurts in Belobog, a warm compress
is still recommended. Do not use a cold compress as it may result in getting a cold",
"MessageItemConfig_MainText_200170018": "[Shocked]",
"MessageItemConfig_MainText_200170019": "...I just saw your message",
"MessageItemConfig_MainText_200170020": "Please don't tease Nat the Little Doc.",
"MessageItemConfig_MainText_200170021": "[Okay]",
"MessageItemConfig_MainText_200170022": "So, does Dr. Natasha have any suggestions for
a painful toe?",
"MessageItemConfig_MainText_200170023": "Walk less",
"MessageItemConfig_MainText_200170024": "Simple, right?",
"MessageItemConfig_MainText_200170025": "No such thing as simple in a Trailblazer's life",
"MessageItemConfig_MainText_200170026": "[cry]",
"MessageItemConfig_MainText_200180000": "My speech at the Golden Theater is about to
start...",
"MessageItemConfig_MainText_200180001": "You definitely aren't nervous",
"MessageItemConfig_MainText_200180002": "Seems like I did a good job hiding it. You didn't
notice it",
"MessageItemConfig_MainText_200180003": "Are you a bit nervous?",
"MessageItemConfig_MainText_200180004": "You saw through me... I thought I was doing a
good job hiding it",
"MessageItemConfig_MainText_200180005": "Do you have any tips for relaxing",
"MessageItemConfig_MainText_200180006": "Rub your face",
"MessageItemConfig_MainText_200180007": "That's easy",
"MessageItemConfig_MainText_200180008": "There's no one around. Lemme rub my face
thoroughly",
"MessageItemConfig_MainText_200180009": "[Thumbs Up]",
"MessageItemConfig_MainText_200180010": "Throw in the towel",
"MessageItemConfig_MainText_200180011": "Throw a towel? On the ground?",
"MessageItemConfig_MainText_200180012": "It doesn't sound like something a lady should
do, but it is indeed a wild thought...",
"MessageItemConfig_MainText_200180013": "[Thumbs Up]",
"MessageItemConfig_MainText_200180014": "Have a chat",
"MessageItemConfig_MainText_200180015": "Like what we're doing right now?",
"MessageItemConfig_MainText_200180016": "True... I don't feel as nervous anymore",
"MessageItemConfig_MainText_200180017": "[Thumbs Up]",
"MessageItemConfig_MainText_200180018": "They're calling for me. I need to go",
"MessageItemConfig_MainText_200180019": "Thanks for the tip",
"MessageItemConfig_MainText_200180020": "You can do it!",
"MessageItemConfig_MainText_200190000": "The <i>Tale of the Winterlands</i> original
artbook sold out in 1 second again",
"MessageItemConfig_MainText_200190001": "But",
"MessageItemConfig_MainText_200190002": "I was fast enough to get you a copy too",
"MessageItemConfig_MainText_200190003": "[finger heart]",
"MessageItemConfig_MainText_200190004": "[finger heart]",
"MessageItemConfig_MainText_200190005": "[Confused]",
"MessageItemConfig_MainText_200190006": "[Confused]",
"MessageItemConfig_MainText_200190007": "[decline]",
"MessageItemConfig_MainText_200190008": "[decline]",
"MessageItemConfig_MainText_200190009": "...",
"MessageItemConfig_MainText_200190010": "Sorry, I messaged the wrong person",
"MessageItemConfig_MainText_200190011": "[cry]",
"MessageItemConfig_MainText_200190012": "I can tell that you like this book a lot",
"MessageItemConfig_MainText_200190013": "<i>Tale of the Winterlands</i> is the best book
ever!",
"MessageItemConfig_MainText_200190014": "I can give you a set if you're interested",
"MessageItemConfig_MainText_200190015": "Is it possible for you to give me a copy as well",
"MessageItemConfig_MainText_200190016": "Not the artbook. I got that for my friend",
"MessageItemConfig_MainText_200190017": "But if you're interested, I can give you a set of
the <i>Tale of the Winterlands</i>",
"MessageItemConfig_MainText_200190018": "A set?",
"MessageItemConfig_MainText_200190019": "[Shocked]",
"MessageItemConfig_MainText_200190020": "Yeah. I bought <unbreak>10</unbreak> sets,
so I can recommend it to people who are interested",
"MessageItemConfig_MainText_200190021": "Thank you!",
"MessageItemConfig_MainText_200190022": "[finger heart]",
"MessageItemConfig_MainText_200200000": "Hey fam!",
"MessageItemConfig_MainText_200200001": "Help me forward this link?",
"MessageItemConfig_MainText_200200002": "<u>\"Are you earning money selling ancient
relics? With a bear market for the first half of the year, this kind of relic has been the most
profitable\"</u>",
"MessageItemConfig_MainText_200200003": "Consider it done",
"MessageItemConfig_MainText_200200004": "You are a literal god",
"MessageItemConfig_MainText_200200005": "What if I refuse",
"MessageItemConfig_MainText_200200006": "{F#Miss}{M#Bro}...",
"MessageItemConfig_MainText_200200007": "Won't you help poor Sampo?",
"MessageItemConfig_MainText_200200008": "Pay me first",
"MessageItemConfig_MainText_200200009": "{F#Miss}{M#Bro}, that's too direct.",
"MessageItemConfig_MainText_200200010": "Won't you help poor Sampo?",
"MessageItemConfig_MainText_200200011": "So, which relic was the most profitable?",
"MessageItemConfig_MainText_200200012": "[Confused]",
"MessageItemConfig_MainText_200200013": "The article already wrote about it...",
"MessageItemConfig_MainText_200200014": "It's ancient mobile phones!",
"MessageItemConfig_MainText_200200015": "Those can put you in touch with ancient people,
after all",
"MessageItemConfig_MainText_200200016": "[Confused]",
"MessageItemConfig_MainText_200200017": "And the older the phone is, the more ancient
these people are",
"MessageItemConfig_MainText_200200018": "You've earned back your investment the
moment you bought one. It'll never go down in value.",
"MessageItemConfig_MainText_200200019": "If you don't believe me, then I can give you
one",
"MessageItemConfig_MainText_200200020": "I'll put you on the waiting list, but you have to
wait about 7 days",
"MessageItemConfig_MainText_200200021": "There is a waiting list for ancient relics?",
"MessageItemConfig_MainText_200200022": "Yeah. Only after the customer has put in an
order can people go make",
"MessageItemConfig_MainText_200200023": "Make?",
"MessageItemConfig_MainText_200200024": "[Shocked]",
"MessageItemConfig_MainText_200200025": "Sorry, typo",
"MessageItemConfig_MainText_200200026": "I meant dig",
"MessageItemConfig_MainText_200200027": "[finger heart]",
"MessageItemConfig_MainText_200200028": "Hahahahaha",
"MessageItemConfig_MainText_200200029": "Hahaha",
"MessageItemConfig_MainText_200210000": "{NICKNAME}, thank you for your Express
drinks.",
"MessageItemConfig_MainText_200210001": "Especially the bottled soda. It tastes great.",
"MessageItemConfig_MainText_200210002": "I'd like to thank you on behalf of the other
Guards as well!",
"MessageItemConfig_MainText_200210003": "Actually, are there any Belobogian drinks you'd
like?",
"MessageItemConfig_MainText_200210004": "Jim Roger's drinks — the taste of bread for the
price of water",
"MessageItemConfig_MainText_200210005": "Its advert is probably more memorable than its
taste.",
"MessageItemConfig_MainText_200210006": "It just tastes like bread anyways.",
"MessageItemConfig_MainText_200210007": "True",
"MessageItemConfig_MainText_200210008": "I'll get you more next time.",
"MessageItemConfig_MainText_200210009": "[finger heart]",
"MessageItemConfig_MainText_200210010": "Moo-Moo Milk, full of flavor",
"MessageItemConfig_MainText_200210011": "That reminds me of how Serval used to force
me to drink milk every day when I was a kid...",
"MessageItemConfig_MainText_200210012": "Their cheese and sour cream are not bad
either. I'll get you some next time.",
"MessageItemConfig_MainText_200210013": "[finger heart]",
"MessageItemConfig_MainText_200210014": "Rye Bread Soda Iceberg. Everyone's talking
about it",
"MessageItemConfig_MainText_200210015": "It's the Goethe Hotel's star beverage, after all.",
"MessageItemConfig_MainText_200210016": "You know you can actually make Rye Bread
Soda Icebergs yourself? It's pretty simple.",
"MessageItemConfig_MainText_200210017": "We can try to make it together next time.",
"MessageItemConfig_MainText_200210018": "[finger heart]",
"MessageItemConfig_MainText_200220000": "I finished writing my new song! Wanna have a
listen?",
"MessageItemConfig_MainText_200220001": "Received an attachment: \"Demo (Final
Version) (Never Gonna Change) (Finalized)\"",
"MessageItemConfig_MainText_200220002": "Oh, right! I want to put people's impressions of
my music on the poster for my next concert",
"MessageItemConfig_MainText_200220003": "Can you contribute a comment or two,
{NICKNAME}?",
"MessageItemConfig_MainText_200220004": "I'll think about it",
"MessageItemConfig_MainText_200220005": "I'm sorry for being born a human.",
"MessageItemConfig_MainText_200220006": "Can't believe I've never heard of Serval's music
before I was born!",
"MessageItemConfig_MainText_200220007": "...",
"MessageItemConfig_MainText_200220008": "Be serious!",
"MessageItemConfig_MainText_200220009": "[decline]",
"MessageItemConfig_MainText_200220010": "I've heard ten thousand songs",
"MessageItemConfig_MainText_200220011": "And saw a thousand films",
"MessageItemConfig_MainText_200220012": "Read a hundred books",
"MessageItemConfig_MainText_200220013": "Yet never captured a single person's heart?",
"MessageItemConfig_MainText_200220014": "And only this song captured my heart",
"MessageItemConfig_MainText_200220015": "...",
"MessageItemConfig_MainText_200220016": "Can you give some original feedback plz",
"MessageItemConfig_MainText_200220017": "[decline]",
"MessageItemConfig_MainText_200220018": "Your song is like",
"MessageItemConfig_MainText_200220019": "A thunderstorm louder than alarms",
"MessageItemConfig_MainText_200220020": "With nowhere to run",
"MessageItemConfig_MainText_200220021": "Together we roarrr~",
"MessageItemConfig_MainText_200220022": "...",
"MessageItemConfig_MainText_200220023": "Don't use the lyrics of a previous song to
comment on the next one",
"MessageItemConfig_MainText_200220024": "[decline]",
"MessageItemConfig_MainText_200220025": "[cry]",
"MessageItemConfig_MainText_200220026": "I'm kidding",
"MessageItemConfig_MainText_200220027": "Okay. You keep thinking then~",
"MessageItemConfig_MainText_200220028": "Make sure you only let me know once you've
thought this through",
"MessageItemConfig_MainText_200220029": "OK",
"MessageItemConfig_MainText_200220030": "I've got it",
"MessageItemConfig_MainText_200230000": "Do you have any experience in this",
"MessageItemConfig_MainText_200230001": "Arguing",
"MessageItemConfig_MainText_200230002": "Or message-arguing",
"MessageItemConfig_MainText_200230003": "Why do you ask?",
"MessageItemConfig_MainText_200230004": "Two of the Wildfire members got into some kind
of conflict",
"MessageItemConfig_MainText_200230005": "Now they are not on meeting terms",
"MessageItemConfig_MainText_200230006": "But I checked on them individually",
"MessageItemConfig_MainText_200230007": "And they were still sending messages to each
other",
"MessageItemConfig_MainText_200230008": "So have they made up or are they still
fighting?",
"MessageItemConfig_MainText_200230009": "They've reconciled",
"MessageItemConfig_MainText_200230010": "Just some things they can't say in person",
"MessageItemConfig_MainText_200230011": "Why",
"MessageItemConfig_MainText_200230012": "Wouldn't it be better to tell each other in
person?",
"MessageItemConfig_MainText_200230013": "Still fighting",
"MessageItemConfig_MainText_200230014": "They must be fighting through text",
"MessageItemConfig_MainText_200230015": "Isn't that just unfulfilling?",
"MessageItemConfig_MainText_200230016": "Might as well fight again in person",
"MessageItemConfig_MainText_200230017": "Just quickly clear the air and end the conflict",
"MessageItemConfig_MainText_200230018": "I don't know",
"MessageItemConfig_MainText_200230019": "Every situation is different",
"MessageItemConfig_MainText_200230020": "It's not that big of a deal. I don't want to get
involved",
"MessageItemConfig_MainText_200230021": "It's between the two of them, they'll work it out",
"MessageItemConfig_MainText_200230022": "I just don't understand",
"MessageItemConfig_MainText_200230023": "When I was small, if I got into a conflict with
someone",
"MessageItemConfig_MainText_200230024": "We usually resolved it with a fight",
"MessageItemConfig_MainText_200230025": "[Shocked]",
"MessageItemConfig_MainText_200230026": "[Confused]",
"MessageItemConfig_MainText_200230027": "[Thumbs Up]",
"MessageItemConfig_MainText_200230028": "If any disagreement arises between us",
"MessageItemConfig_MainText_200230029": "I don't care if we're fighting or arguing",
"MessageItemConfig_MainText_200230030": "You must come confront me in person",
"MessageItemConfig_MainText_200230031": "...okay",
"MessageItemConfig_MainText_200230032": "[Confused]",
"MessageItemConfig_MainText_200240000": "[Greet]",
"MessageItemConfig_MainText_200240001": "{F#Miss}{M#Mister} {NICKNAME}...",
"MessageItemConfig_MainText_200240002": "We're planning to go picnic this week~",
"MessageItemConfig_MainText_200240003": "{NICKNAME}, wanna come with us...?",
"MessageItemConfig_MainText_200240004": "[Sure]",
"MessageItemConfig_MainText_200240005": "By the way, I want to make a picnic
checklist...",
"MessageItemConfig_MainText_200240006": "{F#Miss}{M#Mister} {NICKNAME}, what do you
think we need to bring?",
"MessageItemConfig_MainText_200240007": "Favorite drinks",
"MessageItemConfig_MainText_200240008": "Oh yeah, I'll need to pack machine oils~",
"MessageItemConfig_MainText_200240009": "I bought a new brand of machine oil yesterday.
Might as well let Little Robot try it...",
"MessageItemConfig_MainText_200240010": "(*´`*)",
"MessageItemConfig_MainText_200240011": "I'll come over to help take the things when it's
time",
"MessageItemConfig_MainText_200240012": "Thanks, {F#miss}{M#mister}~",
"MessageItemConfig_MainText_200240013": "[finger heart]",
"MessageItemConfig_MainText_200240014": "Pretty flowers",
"MessageItemConfig_MainText_200240015": "Yeah, it must look gorgeous in photos~",
"MessageItemConfig_MainText_200240016": "I wonder whether I'll make it if I start making
mechanical flowers now...",
"MessageItemConfig_MainText_200240017": "(;´`)",
"MessageItemConfig_MainText_200240018": "Lemme help",
"MessageItemConfig_MainText_200240019": "Thanks, {F#miss}{M#mister}~",
"MessageItemConfig_MainText_200240020": "[finger heart]",
"MessageItemConfig_MainText_200240021": "Mr. Svarog",
"MessageItemConfig_MainText_200240022": "I will invite Mr. Svarog along!",
"MessageItemConfig_MainText_200240023": "Although I'm pretty sure he'll refuse...",
"MessageItemConfig_MainText_200240024": "But I'll make sure Mr. Svarog joins us!",
"MessageItemConfig_MainText_200240025": "Then we'll take a group photo~",
"MessageItemConfig_MainText_200240026": "|´)",
"MessageItemConfig_MainText_200240027": "Leave the photo-taking to me.",
"MessageItemConfig_MainText_200240028": "Thanks, {F#miss}{M#mister}~",
"MessageItemConfig_MainText_200240029": "[thanks]",
"MessageItemConfig_MainText_200240030": "(´`)",
"MessageItemConfig_MainText_200240031": "()",
"MessageItemConfig_MainText_200250000": "[I am participating in Cosmo Premium's special
auction. Tap the button to help me take <unbreak>50%</unbreak> off the handling fee and
win other surprise discounts. Event link: ]",
"MessageItemConfig_MainText_200250001": "[I've added an interesting item to the cart on
Cosmo Premium. Help me pay for it: ]",
"MessageItemConfig_MainText_200250002": "Are you really Asta? Feel like you've been
hacked...",
"MessageItemConfig_MainText_200250003": "I am Asta!",
"MessageItemConfig_MainText_200250004": "Waaaaait",
"MessageItemConfig_MainText_200250005": "I'd like to help you pay, but I can't open the link
you sent me...",
"MessageItemConfig_MainText_200250006": "[Shocked]",
"MessageItemConfig_MainText_200250007": "Waaaaait",
"MessageItemConfig_MainText_200250008": "You didn't pay for it, did you? If you did, let me
know how much you paid, so I can give the money to you",
"MessageItemConfig_MainText_200250009": "You have been blocked and can no longer
send messages to them",
"MessageItemConfig_MainText_200250010": "???",
"MessageItemConfig_MainText_200250011": "Waaaaait",
"MessageItemConfig_MainText_200250012": "Sorry, I accidentally clicked the wrong button",
"MessageItemConfig_MainText_200250013": "It's fine now. The page is already invalid...",
"MessageItemConfig_MainText_200250014": "Don't worry. I'd never open such a link",
"MessageItemConfig_MainText_200250015": "That's good",
"MessageItemConfig_MainText_200250016": "Actually, I'm a little curious — do you use
coupons when you shop? Do you know what coupons are?",
"MessageItemConfig_MainText_200250017": "Why would I not use them? {NICKNAME}, why
do you always ask weird questions?",
"MessageItemConfig_MainText_200250018": "So what happened?",
"MessageItemConfig_MainText_200250019": "I was shopping just now, but I didn't notice that
my cart was full, and then I hurried to make the purchases",
"MessageItemConfig_MainText_200250020": "I accidentally sent you the link when I tapped
too fast",
"MessageItemConfig_MainText_200250021": "[cry]",
"MessageItemConfig_MainText_200250022": "I also want to have the problem of placing
orders too fast",
"MessageItemConfig_MainText_200250023": "I'm just buying some stuff for the space station",
"MessageItemConfig_MainText_200260000": "{NICKNAME}, do you know where Peppy has
been lately?",
"MessageItemConfig_MainText_200260001": "Sorry, I was busy before and didn't pay much
attention to Peppy",
"MessageItemConfig_MainText_200260002": "Peppy? I guess he's still wandering around on
the space station. Where else can he go?",
"MessageItemConfig_MainText_200260003": "Something the matter?",
"MessageItemConfig_MainText_200260004": "I'm waiting for the results of Peppy's physical
exam from the Medical Department",
"MessageItemConfig_MainText_200260005": "His front leg appears to be lame, but there is no
obvious wound",
"MessageItemConfig_MainText_200260006": "I checked the surveillance of the space station
and didn't see how he hurt his leg",
"MessageItemConfig_MainText_200260007": "Well, pets are just as naughty as children.
Could he be pretending to be lame on purpose?",
"MessageItemConfig_MainText_200260008": "I don't know... Peppy is not naughty at all",
"MessageItemConfig_MainText_200260009": "According to your description, maybe Peppy
also hurt his hand, just like Arlan?",
"MessageItemConfig_MainText_200260010": "That doesn't make sense. Peppy has no
wounds on him",
"MessageItemConfig_MainText_200260011": "...",
"MessageItemConfig_MainText_200260012": "I've got Peppy's test results",
"MessageItemConfig_MainText_200260013": "It says that he is in perfect health",
"MessageItemConfig_MainText_200260014": "It says that he is not hurt",
"MessageItemConfig_MainText_200260015": "There are no signs of fractures anywhere",
"MessageItemConfig_MainText_200260016": "So, why would Peppy pretend to be lame?
What can he get out of it?",
"MessageItemConfig_MainText_200260017": "I have no idea at all",
"MessageItemConfig_MainText_200260018": "You've been so busy lately. Did you not play
with him enough?",
"MessageItemConfig_MainText_200260019": "So he deliberately pretended to be lame and
wanted you to spend more time with him",
"MessageItemConfig_MainText_200260020": "It's possible. I haven't taken Peppy for a walk
recently",
"MessageItemConfig_MainText_200260021": "I'll have to buy some more of his favorite teeth
sticks too",
"MessageItemConfig_MainText_200260022": "Maybe he is subconsciously imitating how Arlan
looked before",
"MessageItemConfig_MainText_200260023": "Arlan injured his hand during the Legion's
invasion",
"MessageItemConfig_MainText_200260024": "Peppy was always with him during that time",
"MessageItemConfig_MainText_200260025": "You are right. He may be imitating the behavior
of the people around him...",
"MessageItemConfig_MainText_200260026": "The good thing is, Peppy isn't hurt",
"MessageItemConfig_MainText_200260027": "This little guy is quite smart...",
"MessageItemConfig_MainText_200260028": "What should I say",
"MessageItemConfig_MainText_200260029": "Like owner, like pet",
"MessageItemConfig_MainText_200270000": "{NICKNAME}, which color do you think suits me
better, blue or grey?",
"MessageItemConfig_MainText_200270001": "As a friend, please choose based on your first
impression!",
"MessageItemConfig_MainText_200270002": "Blue? It's the same color as your uniform",
"MessageItemConfig_MainText_200270003": "Hehe, I knew blue suits me",
"MessageItemConfig_MainText_200270004": "It seems we have the same fashion sense!",
"MessageItemConfig_MainText_200270005": "Grey? It's a similar shade to your hair",
"MessageItemConfig_MainText_200270006": "Gray... could work!",
"MessageItemConfig_MainText_200270007": "Since you said gray suits me, I'll buy it and try it
out",
"MessageItemConfig_MainText_200270008": "Send me a selfie to prove that you are not
hacked. You are a bit abnormal",
"MessageItemConfig_MainText_200270009": "Abnormal? I'm just a little excited",
"MessageItemConfig_MainText_200270010": "Forget it! I'll just buy both of them, then I'll know
which color suits me better",
"MessageItemConfig_MainText_200270011": "I'm going to buy a new pair of training shoes, so
I'm asking for your opinion as a friend",
"MessageItemConfig_MainText_200270012": "I'll take a picture for you when they arrive",
"MessageItemConfig_MainText_200270013": "[Thumbs Up]",
"MessageItemConfig_MainText_200270014": "Give him back the phone",
"MessageItemConfig_MainText_200270015": "Asta, stop playing around",
"MessageItemConfig_MainText_200270016": "Eh? You got me. Don't I sound like Arlan?",
"MessageItemConfig_MainText_200270017": "He edited the message to you multiple times
but didn't send it",
"MessageItemConfig_MainText_200270018": "Sorry, Miss Asta just borrowed my phone",
"MessageItemConfig_MainText_200270019": "I'm sorry to have bothered you. It won't happen
again",
"MessageItemConfig_MainText_200270020": "I'll chat with you later. Miss Asta is starting to
look for her payment encryption key. I can't let her find it",
"MessageItemConfig_MainText_200280000": "Basic cardiopulmonary function training for
newly recruited staff of the Security Department",
"MessageItemConfig_MainText_200280001": "<unbreak>13</unbreak>",
"MessageItemConfig_MainText_200280002": "Prepare nutritious tablets and new flavored
cans for Peppy",
"MessageItemConfig_MainText_200280003": "Remind Miss Asta to prepare outline for
tomorrow's meeting",
"MessageItemConfig_MainText_200280004": "Don't drink too much coffee",
"MessageItemConfig_MainText_200280005": "Roger. I'm on it",
"MessageItemConfig_MainText_200280006": "Okay. Go get it done",
"MessageItemConfig_MainText_200280007": "Wrong number?",
"MessageItemConfig_MainText_200280008": "[Shocked]",
"MessageItemConfig_MainText_200280009": "Sorry, I accidentally sent you my memos",
"MessageItemConfig_MainText_200280010": "Please pretend you didn't see them",
"MessageItemConfig_MainText_200280011": "Maybe you can use a notebook instead? Not as
convenient as a phone, but you won't send it to the wrong person",
"MessageItemConfig_MainText_200280012": "Thanks for the suggestion. I'll have a look",
"MessageItemConfig_MainText_200280013": "If you use the message function to make
memos, won't you consume a lot of credits every month?",
"MessageItemConfig_MainText_200280014": "...",
"MessageItemConfig_MainText_200280015": "You're right",
"MessageItemConfig_MainText_200280016": "Your notes are very interesting. Keep sending
them to me",
"MessageItemConfig_MainText_200280017": "No. I'll be embarrassed",
"MessageItemConfig_MainText_200280018": "I need to take care of a work thing. Let's talk
about it next time we meet. Bye!",
"MessageItemConfig_MainText_200290000": "Give me a number",
"MessageItemConfig_MainText_200290001": "What? Are you going to give me pocket
money?",
"MessageItemConfig_MainText_200290002": "?",
"MessageItemConfig_MainText_200290003": "1",
"MessageItemConfig_MainText_200290004": "<unbreak>111</unbreak>",
"MessageItemConfig_MainText_200290005": "[Automatic Reply] 2",
"MessageItemConfig_MainText_200290006": "[Automatic Reply] <unbreak>222</unbreak>",
"MessageItemConfig_MainText_200290007": "I can't find a puppet",
"MessageItemConfig_MainText_200290008": "I'm locating the signal",
"MessageItemConfig_MainText_200290009": "Oh, I lost it. No wonder I can't find it",
"MessageItemConfig_MainText_200290010": "Losing a puppet... It seems like you are not that
good at this",
"MessageItemConfig_MainText_200290011": "I'm just too lazy to do it myself",
"MessageItemConfig_MainText_200290012": "????",
"MessageItemConfig_MainText_200290013": "Did your puppet fall off the space station?",
"MessageItemConfig_MainText_200290014": "Where did you lose it? We can ask others to
help",
"MessageItemConfig_MainText_200290015": "I lost connection to it",
"MessageItemConfig_MainText_200290016": "Do you not get it?",
"MessageItemConfig_MainText_200290017": "It's connected now",
"MessageItemConfig_MainText_200290018": "[This is a group message. Please do not reply.]
Give me the number of current Curios",
"MessageItemConfig_MainText_200290019": "[confused]",
"MessageItemConfig_MainText_200290020": "I told you not to reply",
"MessageItemConfig_MainText_200300000": "<u>Curios Information Self-Report Form</u>",
"MessageItemConfig_MainText_200300001": "Fill in this",
"MessageItemConfig_MainText_200300002": "ASAP",
"MessageItemConfig_MainText_200300003": "[Panopticon System Safety Alert] The system
has detected unusual sign-in activity of the user. Be sure to protect your personal information
and do not transfer money to them",
"MessageItemConfig_MainText_200300004": "[Panopticon System Safety Alert] The system
has blocked the link for you. Please stay vigilant and verify the user's true identity before
taking any action!",
"MessageItemConfig_MainText_200300005": "Are you really Herta? I don't believe you",
"MessageItemConfig_MainText_200300006": "Do I have to send you a selfie to prove that I
am Herta?",
"MessageItemConfig_MainText_200300007": "The link is blocked. I can't open it",
"MessageItemConfig_MainText_200300008": "Did you log into your account at a strange
place?",
"MessageItemConfig_MainText_200300009": "?",
"MessageItemConfig_MainText_200300010": "Give me one second",
"MessageItemConfig_MainText_200300011": "Ugh, the system's interception is always
triggered at the wrong time",
"MessageItemConfig_MainText_200300012": "Never mind. It's just some of your personal
information anyway. I'll ask Himeko to fill it out for you",
"MessageItemConfig_MainText_200300013": "That kind of information shouldn't be filled out
by others! Give me back my personal information!",
"MessageItemConfig_MainText_200300014": "[decline]",
"MessageItemConfig_MainText_200300015": "What do you want my personal information for?
That kind of information can't be shared with others, I think?",
"MessageItemConfig_MainText_200300016": "[confused]",
"MessageItemConfig_MainText_200300017": "What are you panicking about? I have no use
for it",
"MessageItemConfig_MainText_200300018": "[Automatic reply] Hi, I'm currently unavailable,
and I won't be contacting you later",
"MessageItemConfig_MainText_200310000": "{NICKNAME}!",
"MessageItemConfig_MainText_200310001": "Help!",
"MessageItemConfig_MainText_200310002": "[cry]",
"MessageItemConfig_MainText_200310003": "Do you have <unbreak>5,000,000</unbreak>
shield? Transfer them to me as soon as possible!",
"MessageItemConfig_MainText_200310004": "[confused]",
"MessageItemConfig_MainText_200310005": "Why do you need so much money",
"MessageItemConfig_MainText_200310006": "Daddy is kidnapped!",
"MessageItemConfig_MainText_200310007": "I received a message from an unknown
sender",
"MessageItemConfig_MainText_200310008": "He said if Hook didn't transfer him
<unbreak>5,000,000</unbreak> shield, daddy would be in danger!",
"MessageItemConfig_MainText_200310009": "...",
"MessageItemConfig_MainText_200310010": "[cry]",
"MessageItemConfig_MainText_200310011": "I don't have that much money either...",
"MessageItemConfig_MainText_200310012": "Ah!!",
"MessageItemConfig_MainText_200310013": "What should we do then?",
"MessageItemConfig_MainText_200310014": "Hook will take Diggertron to save daddy with
me",
"MessageItemConfig_MainText_200310015": "[cry]",
"MessageItemConfig_MainText_200310016": "Don't worry. It's probably a scam",
"MessageItemConfig_MainText_200310017": "Why don't you message Fersman and ask if he
is alright?",
"MessageItemConfig_MainText_200310018": "[confused]",
"MessageItemConfig_MainText_200310019": "It's most likely a scam...",
"MessageItemConfig_MainText_200310020": "Why don't you message Fersman and ask if he
is alright?",
"MessageItemConfig_MainText_200310021": "Oh!",
"MessageItemConfig_MainText_200310022": "I get it! You are certainly an honorary
member!",
"MessageItemConfig_MainText_200310023": "[Shocked]",
"MessageItemConfig_MainText_200310024": "Daddy is back!",
"MessageItemConfig_MainText_200310025": "I'm so glad that he's alive! *crying*",
"MessageItemConfig_MainText_200310026": "Thank you, honorary member!",
"MessageItemConfig_MainText_200310027": "[thanks]",
"MessageItemConfig_MainText_200320000": "Honorary member!",
"MessageItemConfig_MainText_200320001": "Do you have any interesting books to
recommend?",
"MessageItemConfig_MainText_200320002": "[Greet]",
"MessageItemConfig_MainText_200320003": "You want to read? That's odd...",
"MessageItemConfig_MainText_200320004": "What happened to you?",
"MessageItemConfig_MainText_200320005": "[confused]",
"MessageItemConfig_MainText_200320006": "What do you mean! Can't the boss of The
Moles want to read?",
"MessageItemConfig_MainText_200320007": "So, do you have any recommendations?",
"MessageItemConfig_MainText_200320008": "Tale of the Winterlands?",
"MessageItemConfig_MainText_200320009": "This book seems to be very popular in
Belobog",
"MessageItemConfig_MainText_200320010": "[confused]",
"MessageItemConfig_MainText_200320011": "What is the book about? Hook has never heard
of it",
"MessageItemConfig_MainText_200320012": "It's about a story of the protagonist's adventure
outside Belobog",
"MessageItemConfig_MainText_200320013": "In that case, it's better to venture out on my
own!",
"MessageItemConfig_MainText_200320014": "It's dangerous outside Belobog",
"MessageItemConfig_MainText_200320015": "Don't go anywhere. Do you hear me?",
"MessageItemConfig_MainText_200320016": "...",
"MessageItemConfig_MainText_200320017": "Uh-oh...",
"MessageItemConfig_MainText_200320018": "Musicians of Belobog?",
"MessageItemConfig_MainText_200320019": "I seem to have picked up a copy once. It's a
fairy tale",
"MessageItemConfig_MainText_200320020": "[decline]",
"MessageItemConfig_MainText_200320021": "*sigh* Hook has read it many times. It's not
fun!",
"MessageItemConfig_MainText_200320022": "Looks like you can't help Hook",
"MessageItemConfig_MainText_200320023": "Guess Hook will have to grab some books from
the old witch's bookshelf!",
"MessageItemConfig_MainText_200320024": "Don't make any trouble",
"MessageItemConfig_MainText_200320025": "Do you hear me?",
"MessageItemConfig_MainText_200320026": "...",
"MessageItemConfig_MainText_200320027": "Uh-oh...",
"MessageItemConfig_MainText_200320028": "You can read the Express' data bank",
"MessageItemConfig_MainText_200320029": "There is a lot of information in the data bank.
It'll take you a long time to finish reading it",
"MessageItemConfig_MainText_200320030": "[decline]",
"MessageItemConfig_MainText_200320031": "Sounds like there are a lot of words to read!",
"MessageItemConfig_MainText_200320032": "Hook gets sleepy when Hook sees a lot of
words",
"MessageItemConfig_MainText_200320033": "OK",
"MessageItemConfig_MainText_200320034": "Hook has decided!",
"MessageItemConfig_MainText_200320035": "Hook is not going to read books!",
"MessageItemConfig_MainText_200320036": "Hook is going to bed!",
"MessageItemConfig_MainText_200320037": "How did you decide so quickly!",
"MessageItemConfig_MainText_200320038": "?",
"MessageItemConfig_MainText_200320039": "Are you sleeping already?",
"MessageItemConfig_MainText_200330000": "{NICKNAME}, did your cold get better?",
"MessageItemConfig_MainText_200330001": "Did you take the medicine according to my
prescription?",
"MessageItemConfig_MainText_200330002": "My cold is gone",
"MessageItemConfig_MainText_200330003": "But I didn't get some of the ingredients in your
prescription",
"MessageItemConfig_MainText_200330004": "Which ingredients?",
"MessageItemConfig_MainText_200330005": "Rock Crab shell powder",
"MessageItemConfig_MainText_200330006": "This seems to be a Belobog specialty",
"MessageItemConfig_MainText_200330007": "I didn't get the Olm oil",
"MessageItemConfig_MainText_200330008": "This seems to be a Belobog specialty",
"MessageItemConfig_MainText_200330009": "Rock Crab shell powder and Olm oil",
"MessageItemConfig_MainText_200330010": "These ingredients seem to be Belobog
specialties",
"MessageItemConfig_MainText_200330011": "I am on the Express and can't get my hands on
them...",
"MessageItemConfig_MainText_200330012": "[cry]",
"MessageItemConfig_MainText_200330013": "...",
"MessageItemConfig_MainText_200330014": "It's my mistake. Sorry",
"MessageItemConfig_MainText_200330015": "Come to the clinic later. I will prepare some
medicines for you to use on the road",
"MessageItemConfig_MainText_200330016": "As a Trailblazer, the health of your body is of
utmost importance",
"MessageItemConfig_MainText_200330017": "You must take care of yourself",
"MessageItemConfig_MainText_200330018": "[Thumbs Up]",
"MessageItemConfig_MainText_200330019": "I will! Thank you, Nat!",
"MessageItemConfig_MainText_200330020": "Don't mention it",
"MessageItemConfig_MainText_200340000": "{NICKNAME}, are you there?",
"MessageItemConfig_MainText_200340001": "Sorry to bother you, but the kids at the clinic
are clamoring to see you...",
"MessageItemConfig_MainText_200340002": "Is this a bad time? If it's not convenient for you,
I can ask the kids to call you next time",
"MessageItemConfig_MainText_200340003": "I can answer the phone anytime",
"MessageItemConfig_MainText_200340004": "How should we do this?",
"MessageItemConfig_MainText_200340005": "[confused]",
"MessageItemConfig_MainText_200340006": "I'll start a video call",
"MessageItemConfig_MainText_200340007": "Receiving a video call from Natasha",
"MessageItemConfig_MainText_200340008": "Video call failed",
"MessageItemConfig_MainText_200340009": "Huh? What's going on?",
"MessageItemConfig_MainText_200340010": "Sorry, I'll try again",
"MessageItemConfig_MainText_200340011": "Receiving a video call from Natasha",
"MessageItemConfig_MainText_200340012": "Video call failed",
"MessageItemConfig_MainText_200340013": "...",
"MessageItemConfig_MainText_200340014": "I'm not very familiar with this... Seele taught me
how to use it before.",
"MessageItemConfig_MainText_200340015": "I'll go ask her how to start a video call later.
Sorry to have bothered you today",
"MessageItemConfig_MainText_200340016": "[Okay]",
"MessageItemConfig_MainText_200340017": "No worries. I am free all the time. Call me when
you are ready",
"MessageItemConfig_MainText_200340018": "Or I can go to the clinic next time",
"MessageItemConfig_MainText_200340019": "You are welcome at anytime",
"MessageItemConfig_MainText_200340020": "I'm a little busy. Now is not a good time",
"MessageItemConfig_MainText_200340021": "Sorry",
"MessageItemConfig_MainText_200340022": "[cry]",
"MessageItemConfig_MainText_200340023": "It's okay. It's just, the kids are a bit willful...",
"MessageItemConfig_MainText_200340024": "Sorry to interrupt. I'll let you get back to work",
"MessageItemConfig_MainText_200340025": "I'll explain it to the kids",
"MessageItemConfig_MainText_200340026": "I'll go to the clinic next time",
"MessageItemConfig_MainText_200340027": "You are welcome at anytime",
"MessageItemConfig_MainText_200350000": "{NICKNAME}, have you ever felt that...",
"MessageItemConfig_MainText_200350001": "Everyone around is afraid of you and is
reluctant to tell you the truth",
"MessageItemConfig_MainText_200350002": "I have never been a leader",
"MessageItemConfig_MainText_200350003": "Sorry, I just don't know who else to ask",
"MessageItemConfig_MainText_200350004": "You need to learn to fit in",
"MessageItemConfig_MainText_200350005": "I know, but it's hard to actually do it",
"MessageItemConfig_MainText_200350006": "My mother said the life of a Guardian is
doomed to be lonely",
"MessageItemConfig_MainText_200350007": "I guess I need some more time to adapt",
"MessageItemConfig_MainText_200350008": "I also talked to Seele, but she looked at me,
bewildered, and said she couldn't understand what those people were thinking",
"MessageItemConfig_MainText_200350009": "Is it possible that...",
"MessageItemConfig_MainText_200350010": "Seele is different because she is not afraid of
you?",
"MessageItemConfig_MainText_200350011": "Is that so...",
"MessageItemConfig_MainText_200350012": "Now I think about it, Seele really is not afraid of
anyone",
"MessageItemConfig_MainText_200350013": "How dare she do this to you!",
"MessageItemConfig_MainText_200350014": "You are the Supreme Guardian",
"MessageItemConfig_MainText_200350015": "You mean she is not afraid of me?",
"MessageItemConfig_MainText_200350016": "I think you are right",
"MessageItemConfig_MainText_200350017": "Maybe I can find my own path as a leader...",
"MessageItemConfig_MainText_200350018": "I'll do my best!",
"MessageItemConfig_MainText_200360000": "{NICKNAME}, do you have time? I want to ask
you a question",
"MessageItemConfig_MainText_200360001": "Which do you like the most: forests, mountains
or the sea?",
"MessageItemConfig_MainText_200360002": "I like forests",
"MessageItemConfig_MainText_200360003": "I see",
"MessageItemConfig_MainText_200360004": "You like vibrant green nature, don't you?",
"MessageItemConfig_MainText_200360005": "I like mountains",
"MessageItemConfig_MainText_200360006": "I see",
"MessageItemConfig_MainText_200360007": "You like the majestic scenery of mountains,
don't you?",
"MessageItemConfig_MainText_200360008": "I like the sea",
"MessageItemConfig_MainText_200360009": "I see",
"MessageItemConfig_MainText_200360010": "You love endless freedom, don't you?",
"MessageItemConfig_MainText_200360011": "That's right",
"MessageItemConfig_MainText_200360012": "[Thumbs Up]",
"MessageItemConfig_MainText_200360013": "I recently spent some time studying the ancient
geography of Jarilo-VI",
"MessageItemConfig_MainText_200360014": "It turns out that one thousand years ago, there
were all kinds of ecosystems on this planet. There were forests, mountains, and seas.",
"MessageItemConfig_MainText_200360015": "Unfortunately, they are all covered in snow
now",
"MessageItemConfig_MainText_200360016": "Everything will get better",
"MessageItemConfig_MainText_200360017": "I hope so",
"MessageItemConfig_MainText_200360018": "There are many people who have never seen
snow in their life",
"MessageItemConfig_MainText_200360019": "You're pretty good at comforting people",
"MessageItemConfig_MainText_200360020": "Anyway, I'm going to find Svarog again later",
"MessageItemConfig_MainText_200360021": "Not sure if there are any images from before
the Eternal Freeze occurred in his database",
"MessageItemConfig_MainText_200360022": "That's all I want to talk to you about",
"MessageItemConfig_MainText_200360023": "Have a nice day, take care",
"MessageItemConfig_MainText_200370000": "Anyone there?",
"MessageItemConfig_MainText_200370001": "{NICKNAME}",
"MessageItemConfig_MainText_200370002": "Hey, do you know how to get sober?",
"MessageItemConfig_MainText_200370003": "I'm a little...",
"MessageItemConfig_MainText_200370004": "Not good...",
"MessageItemConfig_MainText_200370005": "[cry]",
"MessageItemConfig_MainText_200370006": "[Shocked]",
"MessageItemConfig_MainText_200370007": "What do you mean no good?",
"MessageItemConfig_MainText_200370008": "What happened?",
"MessageItemConfig_MainText_200370009": "It's not a big deal",
"MessageItemConfig_MainText_200370010": "I'm writing a script for the upcoming Tales
exchange",
"MessageItemConfig_MainText_200370011": "To meet the deadline, I haven't slept for three
days and three nights... I'm super sleepy now",
"MessageItemConfig_MainText_200370012": "...",
"MessageItemConfig_MainText_200370013": "Small talk's over, I need to finish it before the
deadline",
"MessageItemConfig_MainText_200370014": "You can do it!",
"MessageItemConfig_MainText_200370015": "I'll try my best",
"MessageItemConfig_MainText_200370016": "[cry]",
"MessageItemConfig_MainText_200370017": "[confused]",
"MessageItemConfig_MainText_200370018": "I do have some ways to help you get sober",
"MessageItemConfig_MainText_200370019": "But I'm not sure if you're up to it",
"MessageItemConfig_MainText_200370020": "Try me",
"MessageItemConfig_MainText_200370021": "Can you tell me?",
"MessageItemConfig_MainText_200370022": "I am writing a script for the upcoming Tales
exchange",
"MessageItemConfig_MainText_200370023": "To meet the deadline, I haven't slept for three
days and three nights... I'm super sleepy now",
"MessageItemConfig_MainText_200370024": "It's one of our senior crew member's coffee",
"MessageItemConfig_MainText_200370025": "It's really strong",
"MessageItemConfig_MainText_200370026": "[Thumbs Up]",
"MessageItemConfig_MainText_200370027": "Sounds good",
"MessageItemConfig_MainText_200370028": "Could you bring me some? Thanks!",
"MessageItemConfig_MainText_200370029": "[cry]",
"MessageItemConfig_MainText_200370030": "[confused]",
"MessageItemConfig_MainText_200370031": "You'll feel sober when you wake up after
sleeping",
"MessageItemConfig_MainText_200370032": "I've tried it myself, and it worked for me",
"MessageItemConfig_MainText_200370033": "...",
"MessageItemConfig_MainText_200370034": "Everyone knows that sleeping will work",
"MessageItemConfig_MainText_200370035": "I am writing a script for the upcoming Tales
exchange",
"MessageItemConfig_MainText_200370036": "To meet the deadline, I haven't slept for three
days and three nights... I'm super sleepy now",
"MessageItemConfig_MainText_200370037": "Small talk's over, I need to finish it before the
deadline",
"MessageItemConfig_MainText_200370038": "You can do it!",
"MessageItemConfig_MainText_200370039": "I'll try my best",
"MessageItemConfig_MainText_200370040": "[cry]",
"MessageItemConfig_MainText_200380000": "Anyone there?",
"MessageItemConfig_MainText_200380001": "{NICKNAME}",
"MessageItemConfig_MainText_200380002": "The next performance of Mechanical Fever is
about to start. You coming?",
"MessageItemConfig_MainText_200380003": "[Greet]",
"MessageItemConfig_MainText_200380004": "[Thumbs Up]",
"MessageItemConfig_MainText_200380005": "Of course I'm coming",
"MessageItemConfig_MainText_200380006": "I've been a fan of Mechanical Fever for
<unbreak>10</unbreak> years!",
"MessageItemConfig_MainText_200380007": "[confused]",
"MessageItemConfig_MainText_200380008": "Don't get too excited",
"MessageItemConfig_MainText_200380009": "Anyway, if you are coming, I'll save a good seat
with you",
"MessageItemConfig_MainText_200380010": "Don't forget to buy flowers for us, you'll
probably get called up on stage",
"MessageItemConfig_MainText_200380011": "?",
"MessageItemConfig_MainText_200380012": "It's better not to go then...",
"MessageItemConfig_MainText_200380013": "...",
"MessageItemConfig_MainText_200380014": "I've already told Serval",
"MessageItemConfig_MainText_200380015": "You agreed to come, you can't back out now!",
"MessageItemConfig_MainText_200380016": "[cry]",
"MessageItemConfig_MainText_200380017": "I'm a little busy recently",
"MessageItemConfig_MainText_200380018": "I will definitely go next time",
"MessageItemConfig_MainText_200380019": "...",
"MessageItemConfig_MainText_200380020": "You said last time that you've been a fan for
<unbreak>10</unbreak> years",
"MessageItemConfig_MainText_200380021": "I've been really occupied lately",
"MessageItemConfig_MainText_200380022": "Do you have a recording? I can watch that
instead",
"MessageItemConfig_MainText_200380023": "[Shocked]",
"MessageItemConfig_MainText_200380024": "...",
"MessageItemConfig_MainText_200380025": "I think that's a good idea...",
"MessageItemConfig_MainText_200380026": "I've never recorded our own performance with a
phone before, but I'll send it to you if I can",
"MessageItemConfig_MainText_200380027": "Ah, it's a pity you can't be there",
"MessageItemConfig_MainText_200380028": "Let me know if you change your mind. I'll try to
get you a seat",
"MessageItemConfig_MainText_200390000": "Hello good friend, do you require any financial
management services? I have a line of products that can help with that",
"MessageItemConfig_MainText_200390001": "They're so versatile and robust, you can recoup
your investment in one cycle! Any interest?",
"MessageItemConfig_MainText_200390002": "[Thumbs Up]",
"MessageItemConfig_MainText_200390003": "Give me one set!",
"MessageItemConfig_MainText_200390004": "Payment sent!",
"MessageItemConfig_MainText_200390005": "?",
"MessageItemConfig_MainText_200390006": "Whoa, hey there friend, chill out",
"MessageItemConfig_MainText_200390007": "Aren't you going to ask me what kind of new
scam this is?",
"MessageItemConfig_MainText_200390008": "[confused]",
"MessageItemConfig_MainText_200390009": "Are you scared?",
"MessageItemConfig_MainText_200390010": "I'm scared of you, {F#lady}{M#dude}",
"MessageItemConfig_MainText_200390011": "I won't do it again",
"MessageItemConfig_MainText_200390012": "Let's pretend I never sent those to you",
"MessageItemConfig_MainText_200390013": "Please don't report me to the Silvermane
Guards, my friend",
"MessageItemConfig_MainText_200390014": "[thanks]",
"MessageItemConfig_MainText_200390015": "Heehee~",
"MessageItemConfig_MainText_200390016": "? Don't heehee me, I'm scared out of my
pants",
"MessageItemConfig_MainText_200390017": "{F#Miss}{M#Dude}?",
"MessageItemConfig_MainText_200390018": "Dang it, you're not on the way to the guards,
are you...",
"MessageItemConfig_MainText_200390019": "[Confused]",
"MessageItemConfig_MainText_200390020": "What kind of new scam are you pulling this
time",
"MessageItemConfig_MainText_200390021": "The Sampo kind?",
"MessageItemConfig_MainText_200390022": "Hahahahahaha",
"MessageItemConfig_MainText_200390023": "You're funny",
"MessageItemConfig_MainText_200390024": "This is purely an investment plan, it's very
stable",
"MessageItemConfig_MainText_200390025": "You can send me some money and try it out, if
you lose money, I'll pay you back, how 'bout that?",
"MessageItemConfig_MainText_200390026": "[cry]",
"MessageItemConfig_MainText_200390027": "I want to",
"MessageItemConfig_MainText_200390028": "But I have no money!",
"MessageItemConfig_MainText_200390029": "?",
"MessageItemConfig_MainText_200390030": "You should've led with that",
"MessageItemConfig_MainText_200390031": "I have other business to attend to, catch up
soon",
"MessageItemConfig_MainText_200390032": "[confused]",
"MessageItemConfig_MainText_200390033": "Rude!",
"MessageItemConfig_MainText_200400000": "Fam",
"MessageItemConfig_MainText_200400001": "I've been thinking about something",
"MessageItemConfig_MainText_200400002": "I think",
"MessageItemConfig_MainText_200400003": "After being in the business for so long",
"MessageItemConfig_MainText_200400004": "I'm really",
"MessageItemConfig_MainText_200400005": "tired",
"MessageItemConfig_MainText_200400006": "I wanna quit",
"MessageItemConfig_MainText_200400007": "What do you think",
"MessageItemConfig_MainText_200400008": "[confused]",
"MessageItemConfig_MainText_200400009": "I think this is a good thing",
"MessageItemConfig_MainText_200400010": "One fewer person to watch out for",
"MessageItemConfig_MainText_200400011": "Hahahahaha",
"MessageItemConfig_MainText_200400012": "You're so funny",
"MessageItemConfig_MainText_200400013": "Honestly I thought so too",
"MessageItemConfig_MainText_200400014": "It's not easy to just quit though",
"MessageItemConfig_MainText_200400015": "Gotta do other businesses to feed mouths,
right?",
"MessageItemConfig_MainText_200400016": "[confused]",
"MessageItemConfig_MainText_200400017": "I don't think it's that good an idea",
"MessageItemConfig_MainText_200400018": "I can't think of what else you can do aside from
scamming people",
"MessageItemConfig_MainText_200400019": "Hahahahaha",
"MessageItemConfig_MainText_200400020": "You're so funny",
"MessageItemConfig_MainText_200400021": "I am still a traveling merchant in my daily
hustle, it's not anything illegal",
"MessageItemConfig_MainText_200400022": "I just want to do a small business and live a
simple life, that sounds good to me",
"MessageItemConfig_MainText_200400023": "[Confused]",
"MessageItemConfig_MainText_200400024": "I can't say for sure",
"MessageItemConfig_MainText_200400025": "Is this some new kind of scam you're pulling?",
"MessageItemConfig_MainText_200400026": "Hahahahaha",
"MessageItemConfig_MainText_200400027": "You're so funny",
"MessageItemConfig_MainText_200400028": "Why would I do that? I've always been loyal to
my fams!",
"MessageItemConfig_MainText_200400029": "I just want to do a small business and live a
simple life, that sounds good to me",
"MessageItemConfig_MainText_200400030": "For that to happen, I have to have a capital",
"MessageItemConfig_MainText_200400031": "I gotta shower, talk to you soon",
"MessageItemConfig_MainText_200400032": "I haven't finished yet!",
"MessageItemConfig_MainText_200400033": "Friend?",
"MessageItemConfig_MainText_200400034": "Hello?",
"MessageItemConfig_MainText_200400035": "Are you really showering?",
"MessageItemConfig_MainText_200410000": "{NICKNAME}, there's something I'd like to
discuss with you.",
"MessageItemConfig_MainText_200410001": "Do you have time?",
"MessageItemConfig_MainText_200410002": "I do, what is it?",
"MessageItemConfig_MainText_200410003": "Actually, my youngest sister just came home
from a scientific expedition.",
"MessageItemConfig_MainText_200410004": "I want to gift her something, what do you think
is a suitable gift?",
"MessageItemConfig_MainText_200410005": "What does she like?",
"MessageItemConfig_MainText_200410006": "I feel bad for saying this, but I'm not quite sure
what she likes.",
"MessageItemConfig_MainText_200410007": "I only know that she's very passionate about
science and outdoor expeditions.",
"MessageItemConfig_MainText_200410008": "Oh, I have an idea. What if I gift her a new set
of scientific expedition gear?",
"MessageItemConfig_MainText_200410009": "[Thumbs Up]",
"MessageItemConfig_MainText_200410010": "That's not a bad idea",
"MessageItemConfig_MainText_200410011": "As long as she likes it",
"MessageItemConfig_MainText_200410012": "You're right. Thank you for helping me sort out
my thoughts.",
"MessageItemConfig_MainText_200410013": "I'm going ahead to look for gifts. See you
soon.",
"MessageItemConfig_MainText_200410014": "You can buy her some flowers",
"MessageItemConfig_MainText_200410015": "I thought about gifting her flowers, but I
remember her saying she's not interested in run-of-the-mill plants.",
"MessageItemConfig_MainText_200410016": "She likes the ones in the Snow Plains, those
that are rare in the city.",
"MessageItemConfig_MainText_200410017": "I have an idea. Next time I'm patrolling the
Snow Plains, I'll keep an eye on anything interesting.",
"MessageItemConfig_MainText_200410018": "[Thumbs Up]",
"MessageItemConfig_MainText_200410019": "That's not a bad idea",
"MessageItemConfig_MainText_200410020": "But be safe",
"MessageItemConfig_MainText_200410021": "Haha, I will, thank you.",
"MessageItemConfig_MainText_200410022": "I'll make myself busy now, see you soon.",
"MessageItemConfig_MainText_200410023": "You can buy her some new clothes",
"MessageItemConfig_MainText_200410024": "I thought about that, but I don't have good taste
when it comes to fashion, so I dared not make a choice.",
"MessageItemConfig_MainText_200410025": "Serval did buy her some really nice clothes.",
"MessageItemConfig_MainText_200410026": "But I don't want Serval to know.",
"MessageItemConfig_MainText_200410027": "[decline]",
"MessageItemConfig_MainText_200410028": "Why so shy?",
"MessageItemConfig_MainText_200410029": "You're family, just go and ask",
"MessageItemConfig_MainText_200410030": "...",
"MessageItemConfig_MainText_200410031": "You're right, I should just ask Serval just to
avoid buying the wrong things.",
"MessageItemConfig_MainText_200410032": "Thank you for your suggestion, I'll look for
Serval now, see you.",
"MessageItemConfig_MainText_200420000": "{NICKNAME}, are you there?",
"MessageItemConfig_MainText_200420001": "I want to ask something about the security in
Belobog.",
"MessageItemConfig_MainText_200420002": "What happened?",
"MessageItemConfig_MainText_200420003": "[confused]",
"MessageItemConfig_MainText_200420004": "We received a report recently saying a vehicle
fired a chainsaw into the Qlipoth Fort and shattered a window. They think it's an attack.",
"MessageItemConfig_MainText_200420005": "Have you heard any news about this?",
"MessageItemConfig_MainText_200420006": "[confused]",
"MessageItemConfig_MainText_200420007": "I have no idea",
"MessageItemConfig_MainText_200420008": "Who would it be?",
"MessageItemConfig_MainText_200420009": "...",
"MessageItemConfig_MainText_200420010": "No worries, I think I have an idea of whom the
perpetrator is.",
"MessageItemConfig_MainText_200420011": "I'm sorry to have bothered you. I'll go ahead
and ask the workshop.",
"MessageItemConfig_MainText_200420012": "[Shocked]",
"MessageItemConfig_MainText_200420013": "It's not me! I swear!",
"MessageItemConfig_MainText_200420014": "...",
"MessageItemConfig_MainText_200420015": "Don't worry, I know you wouldn't do things like
this.",
"MessageItemConfig_MainText_200420016": "Actually, I think I know who incited it...",
"MessageItemConfig_MainText_200420017": "I'm sorry to have bothered you. I'll go ahead
and ask the workshop.",
"MessageItemConfig_MainText_200420018": "[confused]",
"MessageItemConfig_MainText_200420019": "Only that person would mod their cars to that
degree",
"MessageItemConfig_MainText_200420020": "Serval?",
"MessageItemConfig_MainText_200420021": "I have said nothing...",
"MessageItemConfig_MainText_200420022": "...",
"MessageItemConfig_MainText_200420023": "How should I put it...",
"MessageItemConfig_MainText_200420024": "That's what my intuition tells me...",
"MessageItemConfig_MainText_200420025": "Regardless, I will ask her about it. Thank you
for the idea.",
"MessageItemConfig_MainText_200420026": "I have really said nothing at all...",
"MessageItemConfig_MainText_200430000": "{NICKNAME}...",
"MessageItemConfig_MainText_200430001": "When are you free!",
"MessageItemConfig_MainText_200430002": "I'm so bored",
"MessageItemConfig_MainText_200430003": "Come to the workshop and let's catch up",
"MessageItemConfig_MainText_200430004": "[cry]",
"MessageItemConfig_MainText_200430005": "Am busy",
"MessageItemConfig_MainText_200430006": "We can catch up over text",
"MessageItemConfig_MainText_200430007": "But what made you look for me?",
"MessageItemConfig_MainText_200430008": "Where's Pela?",
"MessageItemConfig_MainText_200430009": "She's so busy lately",
"MessageItemConfig_MainText_200430010": "Her Tales exchange is coming up, so she's
rushing the manuscript day in and day out",
"MessageItemConfig_MainText_200430011": "What about Gepard?",
"MessageItemConfig_MainText_200430012": "The same old, Silvermane Guard stuff",
"MessageItemConfig_MainText_200430013": "So busy, he even forgot his older sister
*sniffle*",
"MessageItemConfig_MainText_200430014": "So Pela and Gepard are both busy?",
"MessageItemConfig_MainText_200430015": "What about the others?",
"MessageItemConfig_MainText_200430016": "Others? Like my sister?",
"MessageItemConfig_MainText_200430017": "She's taking an exam in the Snow Plains, I
don't even know when she's coming back",
"MessageItemConfig_MainText_200430018": "[Shocked]",
"MessageItemConfig_MainText_200430019": "That's sad",
"MessageItemConfig_MainText_200430020": "Yeah! I'm so lonely!",
"MessageItemConfig_MainText_200430021": "The responsibility of caring for a lonely Serval
belongs to everyone!",
"MessageItemConfig_MainText_200430022": "[cry]",
"MessageItemConfig_MainText_200440000": "{NICKNAME}!",
"MessageItemConfig_MainText_200440001": "Hey, I wanna ask you, did the Silvermane
Guards talk to you lately?",
"MessageItemConfig_MainText_200440002": "Reply ASAP, VERY URGENT",
"MessageItemConfig_MainText_200440003": "[confused]",
"MessageItemConfig_MainText_200440004": "No, why?",
"MessageItemConfig_MainText_200440005": "I screwed up",
"MessageItemConfig_MainText_200440006": "A while ago, a thought occurred to me and I
installed an automaton chainsaw on a vehicle",
"MessageItemConfig_MainText_200440007": "When I stepped on the accelerator, there
must've been some structural design flaw",
"MessageItemConfig_MainText_200440008": "The chainsaw shot out and shattered a window
on Qlipoth Fort...",
"MessageItemConfig_MainText_200440009": "The Silvermane Guards are conducting an all-
out manhunt as we speak",
"MessageItemConfig_MainText_200440010": "If they asked you, remember to say you don't
know anything, thanks!",
"MessageItemConfig_MainText_200440011": "[Shocked]",
"MessageItemConfig_MainText_200440012": "No worries, your secret is safe with me",
"MessageItemConfig_MainText_200440013": "!!!",
"MessageItemConfig_MainText_200440014": "Thank you so much!",
"MessageItemConfig_MainText_200440015": "When my new song is released, I'll send you a
signed copy of my album~",
"MessageItemConfig_MainText_200440016": "[Shocked]",
"MessageItemConfig_MainText_200440017": "No problem, I will be as honest as possible",
"MessageItemConfig_MainText_200440018": "!!!",
"MessageItemConfig_MainText_200440019": "Even you have become so untrustworthy",
"MessageItemConfig_MainText_200440020": "[confused]",
"MessageItemConfig_MainText_200440021": "So why are you telling me everything...",
"MessageItemConfig_MainText_200440022": "...",
"MessageItemConfig_MainText_200440023": "Things like this, it's so obvious I was the one
who did it!",
"MessageItemConfig_MainText_200440024": "I was worried that you might hand me over
reflexively when you were questioned...",
"MessageItemConfig_MainText_200440025": "Shoot, someone's coming",
"MessageItemConfig_MainText_200440026": "Talk later",
"MessageItemConfig_MainText_200450000": "Say...",
"MessageItemConfig_MainText_200450001": "You are all on the Express usually, right?",
"MessageItemConfig_MainText_200450002": "What do you do for fun?",
"MessageItemConfig_MainText_200450003": "[Confused]",
"MessageItemConfig_MainText_200450004": "Just asking",
"MessageItemConfig_MainText_200450005": "Now that there's much less fighting to do, I
want to cultivate some new hobbies",
"MessageItemConfig_MainText_200450006": "I like singing and dancing",
"MessageItemConfig_MainText_200450007": "Singing and dancing? That's a bit boring",
"MessageItemConfig_MainText_200450008": "Not interested, it doesn't suit me anyway",
"MessageItemConfig_MainText_200450009": "I like rapping",
"MessageItemConfig_MainText_200450010": "...Rapping?",
"MessageItemConfig_MainText_200450011": "There are people in the Underworld who like it,
I guess, but it's not for me",
"MessageItemConfig_MainText_200450012": "I like doing sports",
"MessageItemConfig_MainText_200450013": "Sports? Why don't you come over to Wildfire
and be a runner?",
"MessageItemConfig_MainText_200450014": "I guarantee you'll get your step count in no
time",
"MessageItemConfig_MainText_200450015": "How bothersome... Now that I have time, I don't
know what to spend my time on",
"MessageItemConfig_MainText_200450016": "What were your hobbies before this?",
"MessageItemConfig_MainText_200450017": "Me? Nothing",
"MessageItemConfig_MainText_200450018": "Just some handicraft, some doll-mending and
stuff",
"MessageItemConfig_MainText_200450019": "What a serene hobby...",
"MessageItemConfig_MainText_200450020": "Why, don't trust me?",
"MessageItemConfig_MainText_200450021": "It doesn't sound like you...",
"MessageItemConfig_MainText_200450022": "Do you have some misconception about me?",
"MessageItemConfig_MainText_200450023": "If you have any suggestions",
"MessageItemConfig_MainText_200450024": "feel free to send some my way",
"MessageItemConfig_MainText_200450025": "I'm gonna go paint the wall",
"MessageItemConfig_MainText_200450026": "I have to finish <unbreak>15</unbreak> walls
today, sigh",
"MessageItemConfig_MainText_200460000": "Are you there? I have a question",
"MessageItemConfig_MainText_200460001": "Normally",
"MessageItemConfig_MainText_200460002": "do you read?",
"MessageItemConfig_MainText_200460003": "Never",
"MessageItemConfig_MainText_200460004": "Is that so?",
"MessageItemConfig_MainText_200460005": "I guess we are similar in that way",
"MessageItemConfig_MainText_200460006": "I sometimes read web novels from other
planets",
"MessageItemConfig_MainText_200460007": "Web novels? Are they interesting?",
"MessageItemConfig_MainText_200460008": "Sigh, I don't like reading",
"MessageItemConfig_MainText_200460009": "I read everything",
"MessageItemConfig_MainText_200460010": "That's impressive",
"MessageItemConfig_MainText_200460011": "Sigh, I don't like reading",
"MessageItemConfig_MainText_200460012": "Reading is tiring and uses my brain power",
"MessageItemConfig_MainText_200460013": "The moment I start reading a new page, I'd
already forgotten what the previous page was about",
"MessageItemConfig_MainText_200460014": "I don't know how Bronya manages to read so
much",
"MessageItemConfig_MainText_200460015": "She's been educated to do so since young",
"MessageItemConfig_MainText_200460016": "Hmph, ikr?",
"MessageItemConfig_MainText_200460017": "So it's normal that I can't read much, right?",
"MessageItemConfig_MainText_200460018": "The first step is always the hardest",
"MessageItemConfig_MainText_200460019": "It's very difficult",
"MessageItemConfig_MainText_200460020": "When I was young, I was just trying to survive
on the streets, how would I have the time to read",
"MessageItemConfig_MainText_200460021": "Gah, Bronya gave me a huge list of book
recommendations",
"MessageItemConfig_MainText_200460022": "I tried a few of them and only managed to get
through the first few pages",
"MessageItemConfig_MainText_200460023": "I can't read them without getting drowsy",
"MessageItemConfig_MainText_200460024": "Oh, but there's a book that's pretty interesting",
"MessageItemConfig_MainText_200460025": "<i>Tale of the Winterlands</i>, I only managed
to read a few pages, but it's pretty gripping",
"MessageItemConfig_MainText_200460026": "That's all, just wanted to vent a bit",
"MessageItemConfig_MainText_200460027": "I'll go ahead and keep reading. I'll try my best to
finish the book",
"MessageItemConfig_MainText_200470000": " ! good ? day ",
"MessageItemConfig_MainText_200470001": "gether. I want play outside place! ",
"MessageItemConfig_MainText_200470002": "[Confused]",
"MessageItemConfig_MainText_200470003": "What are you trying to say, Clara?",
"MessageItemConfig_MainText_200470004": "[Confused]",
"MessageItemConfig_MainText_200470005": "Does my phone have a virus?",
"MessageItemConfig_MainText_200470006": "No!",
"MessageItemConfig_MainText_200470007": "()",
"MessageItemConfig_MainText_200470008": "Why is it sent to everyone...!?",
"MessageItemConfig_MainText_200470009": "Garbled text too...",
"MessageItemConfig_MainText_200470010": "[confused]",
"MessageItemConfig_MainText_200470011": "What happened to you?",
"MessageItemConfig_MainText_200470012": "I'm trying to mod my phone...",
"MessageItemConfig_MainText_200470013": "If I succeed, Little Robot will be able to send
messages to my phone all the way from the base!",
"MessageItemConfig_MainText_200470014": "So, I was trying to ask Little Robot to try texting
me...",
"MessageItemConfig_MainText_200470015": "But it failed...",
"MessageItemConfig_MainText_200470016": "(`)",
"MessageItemConfig_MainText_200470017": "[Thumbs Up]",
"MessageItemConfig_MainText_200470018": "You're amazing, Clara!",
"MessageItemConfig_MainText_200470019": "Keep at it! You'll make it work eventually",
"MessageItemConfig_MainText_200470020": "|´)",
"MessageItemConfig_MainText_200470021": "Okay! I'll try again...!",
"MessageItemConfig_MainText_200470022": "Thank you, {F#big sister}{M#big brother}
{NICKNAME}!",
"MessageItemConfig_MainText_200480000": "[Greet]",
"MessageItemConfig_MainText_200480001": "{F#Big sister}{M#Big brother} {NICKNAME}...",
"MessageItemConfig_MainText_200480002": "I received a strange parcel",
"MessageItemConfig_MainText_200480003": "()",
"MessageItemConfig_MainText_200480004": "()",
"MessageItemConfig_MainText_200480005": "What is it?",
"MessageItemConfig_MainText_200480006": "A pair of shoes, and a note...",
"MessageItemConfig_MainText_200480007": "It says... \"Clara Protection Society\"",
"MessageItemConfig_MainText_200480008": "I don't know what that is... Do you know them,
{F#big sister}{M#big brother}?",
"MessageItemConfig_MainText_200480009": "[Shocked]",
"MessageItemConfig_MainText_200480010": "Oh, it's them. I picked up their flyers before",
"MessageItemConfig_MainText_200480011": "They are a charity organization in the Robot
Settlement. They are established to repay your kindness, Clara.",
"MessageItemConfig_MainText_200480012": "This is their gift",
"MessageItemConfig_MainText_200480013": "[confused]",
"MessageItemConfig_MainText_200480014": "Sounds sus...",
"MessageItemConfig_MainText_200480015": "Just throw it away...",
"MessageItemConfig_MainText_200480016": "Yeah, that makes sense...",
"MessageItemConfig_MainText_200480017": "Oh, there's something written on the back of
the paper...!",
"MessageItemConfig_MainText_200480018": "It says, \"Clara, you have been caring for
everyone at the Robot Settlement, so we pooled together some funds and bought a pair of
shoes for you.\"",
"MessageItemConfig_MainText_200480019": "\"The reason being... You are always barefoot,
it must be so cold for you...\"",
"MessageItemConfig_MainText_200480020": "(;´`)",
"MessageItemConfig_MainText_200480021": "(;´`)",
"MessageItemConfig_MainText_200480022": "So keep it!",
"MessageItemConfig_MainText_200480023": "Yay! I'm so happy!",
"MessageItemConfig_MainText_200480024": "But I'm not used to wearing shoes, I keep
twisting my ankle when I do... (`)",
"MessageItemConfig_MainText_200480025": "I'll just keep it for now...",
"MessageItemConfig_MainText_200480026": "[thanks]",
"MessageItemConfig_MainText_200490000": "[Greet]",
"MessageItemConfig_MainText_200490001": "{NICKNAME}, I spotted two new swords from
the Artisanship Commission",
"MessageItemConfig_MainText_200490002": "I'm spoiled for choice and am having trouble
choosing",
"MessageItemConfig_MainText_200490003": "Can you help take a look and give some
comments?",
"MessageItemConfig_MainText_200490004": "Sure, what do they look like?",
"MessageItemConfig_MainText_200490005": "One of them is of Vidyadhara make, forged with
the exotic corallium metal of Scalegorge Waterscape and tempered with thaumaspring water,
it can be wielded as normal under many extreme circumstances",
"MessageItemConfig_MainText_200490006": "It's a masterpiece!",
"MessageItemConfig_MainText_200490007": "The other one is Shadeslink Sword, forged by
the Furnace Master himself using an outworld crystal jade. Its luster is compelling, and it's
fitted with the newest flight component. It can be connected with the wielder's consciousness
and sent flying across the battlefield",
"MessageItemConfig_MainText_200490008": "It's so cool!",
"MessageItemConfig_MainText_200490009": "Get the first one",
"MessageItemConfig_MainText_200490010": "Function trumps form when it comes to battling
with all kinds of abominations and monsters",
"MessageItemConfig_MainText_200490011": "Buy the second one",
"MessageItemConfig_MainText_200490012": "Coolness lasts for a lifetime!",
"MessageItemConfig_MainText_200490013": "Only children have to make a choice",
"MessageItemConfig_MainText_200490014": "Just get both!",
"MessageItemConfig_MainText_200490015": "Your friend Yanqing has gone offline",
"MessageItemConfig_MainText_200490016": "[confused]",
"MessageItemConfig_MainText_200490017": "Your friend Yanqing has come online",
"MessageItemConfig_MainText_200490018": "Bought!",
"MessageItemConfig_MainText_200490019": "I don't care, whatever comes, I'll deal with them
at the end of the month!",
"MessageItemConfig_MainText_200490020": "Just don't care!",
"MessageItemConfig_MainText_200490021": "You can admire it a little when we meet!",
"MessageItemConfig_MainText_200490022": "Thank you for the advice, {NICKNAME}!",
"MessageItemConfig_MainText_200490023": "Hi, Teacher {NICKNAME}!",
"MessageItemConfig_MainText_200490024": "The general said you travel all over the place",
"MessageItemConfig_MainText_200490025": "I spotted two new swords from the Artisanship
Commission",
"MessageItemConfig_MainText_200500000": "{NICKNAME}",
"MessageItemConfig_MainText_200500001": "I'm a little curious",
"MessageItemConfig_MainText_200500002": "In your journeys, have you ever met opponents
who left lasting impressions on you?",
"MessageItemConfig_MainText_200500003": "I defeated the Antimatter Legion's Doomsday
Beast at the Herta Space Station",
"MessageItemConfig_MainText_200500004": "Doomsday Beast? I may have read about it in
one of the Cloud Knight martial almanacs, but I don't remember exactly...",
"MessageItemConfig_MainText_200500005": "After all, Xianzhou has not clashed with the
Antimatter Legion for a long time",
"MessageItemConfig_MainText_200500006": "Just imagine a huge lizard with wings",
"MessageItemConfig_MainText_200500007": "I see, I think I get it...",
"MessageItemConfig_MainText_200500008": "I'm jealous of you, there are so many monsters
to sharpen sword skills with outside of the Xianzhou",
"MessageItemConfig_MainText_200500009": "I've combated very strong martial captain in
Jarilo-VI",
"MessageItemConfig_MainText_200500010": "Martial captain? What's that?",
"MessageItemConfig_MainText_200500011": "It's similar to the Commander of the Cloud
Knights on the Luofu",
"MessageItemConfig_MainText_200500012": "His punches were as hard as a glacier, and his
weapon was unconventional, a shield made out of an instrument case",
"MessageItemConfig_MainText_200500013": "Instrument case!",
"MessageItemConfig_MainText_200500014": "Indeed, in the hands of the powerful, even a
blade of grass or a stick of branch can be used as a weapon",
"MessageItemConfig_MainText_200500015": "What a fun opponent, I would like to have a
match with him!",
"MessageItemConfig_MainText_200500016": "Indeed, but they were all defeated by me!",
"MessageItemConfig_MainText_200500017": "Haha, you are truly someone respectable! I
hope I can meet with you on the stage of the Luminary Martial Showcase",
"MessageItemConfig_MainText_200500018": "However, I will definitely take the title of Sword
Champion when that time comes!",
"MessageItemConfig_MainText_200500019": "The general thinks my swordsmanship can still
be improved, so I will continue to train hard",
"MessageItemConfig_MainText_200500020": "If you have time, do you mind having a few
bouts of matches with me?",
"MessageItemConfig_MainText_200500021": "I shall take my leave, see you!",
"MessageItemConfig_MainText_200510000": "{NICKNAME}, SOS!",
"MessageItemConfig_MainText_200510001": "It's raining and I saw a litter of white kittens
without their mom, what should I do?",
"MessageItemConfig_MainText_200510002": "Maybe wait for their mom to return? She
could've been out to hunt food",
"MessageItemConfig_MainText_200510003": "I thought so too, so I've been holding an oil-
paper umbrella for them",
"MessageItemConfig_MainText_200510004": "I don't dare to move them, it would be bad if
their mom came back and couldn't find them",
"MessageItemConfig_MainText_200510005": "Move them somewhere with cover, they'll get
sick at this rate",
"MessageItemConfig_MainText_200510006": "I don't dare to move them, it would be bad if
their mom came back and couldn't find them",
"MessageItemConfig_MainText_200510007": "Luckily, I bought a paper umbrella, I can keep
them under it for a while",
"MessageItemConfig_MainText_200510008": "Take them home and become a cat dad",
"MessageItemConfig_MainText_200510009": "I'll wait for their mom to return, she could've
gone away to hunt food. It would be bad if she can't find the kitten when she comes back",
"MessageItemConfig_MainText_200510010": "Luckily, I bought a paper umbrella, I can keep
them under it for a while",
"MessageItemConfig_MainText_200510011": "Looking at them, sigh...",
"MessageItemConfig_MainText_200510012": "Something the matter?",
"MessageItemConfig_MainText_200510013": "I just thought how I never saw my birth parents.
I don't even know if they didn't want me, or if they're already gone...",
"MessageItemConfig_MainText_200510014": "But then again, I don't have many memories
anyway, so... I'm okay",
"MessageItemConfig_MainText_200510015": "My earliest memory is the general teaching
me",
"MessageItemConfig_MainText_200510016": "It must have been difficult for you",
"MessageItemConfig_MainText_200510017": "I'm okay, the general had it harder, I think",
"MessageItemConfig_MainText_200510018": "He has his work cut out for him",
"MessageItemConfig_MainText_200510019": "Yeah, he must've put in so much effort",
"MessageItemConfig_MainText_200510020": "Oh, cat mommy is back",
"MessageItemConfig_MainText_200510021": "That's good!",
"MessageItemConfig_MainText_200510022": "I'm going now, thank you for listening",
"MessageItemConfig_MainText_200510023": "Remember to keep it a secret! We're both
adults, pinkie swears are not needed now",
"MessageItemConfig_MainText_200520000": "{NICKNAME}!",
"MessageItemConfig_MainText_200520001": "I have made a huge discovery!",
"MessageItemConfig_MainText_200520002": "[confused]",
"MessageItemConfig_MainText_200520003": "Please elaborate, O miracle doctor",
"MessageItemConfig_MainText_200520004": "So",
"MessageItemConfig_MainText_200520005": "berrypheasant skewers",
"MessageItemConfig_MainText_200520006": "are vegetarian!",
"MessageItemConfig_MainText_200520007": "I see, trivia gained",
"MessageItemConfig_MainText_200520008": "But what does this mean",
"MessageItemConfig_MainText_200520009": "This means",
"MessageItemConfig_MainText_200520010": "What's a berrypheasant skewer",
"MessageItemConfig_MainText_200520011": "I thought it's a meat skewer made from
berrypheasant meat",
"MessageItemConfig_MainText_200520012": "But it was just a berry skewer called
berrypheasant!",
"MessageItemConfig_MainText_200520013": "Wow!",
"MessageItemConfig_MainText_200520014": "I can finally eat it without remorse!",
"MessageItemConfig_MainText_200520015": "Bwahahaha",
"MessageItemConfig_MainText_200520016": "Why do you say that",
"MessageItemConfig_MainText_200520017": "[Shocked]",
"MessageItemConfig_MainText_200520018": "I like sweet things, but I can't have sweet
meats",
"MessageItemConfig_MainText_200520019": "So no matter how alluring the honey-colored
caramel syrup covering the berrypheasant skewers looked, I didn't dare take a step closer",
"MessageItemConfig_MainText_200520020": "But the situation is different now",
"MessageItemConfig_MainText_200520021": "Look at those mouthwatering colors...",
"MessageItemConfig_MainText_200520022": "I can't take it, I'm getting hungry",
"MessageItemConfig_MainText_200520023": "I'm sneaking out to buy some! Bahahaha",
"MessageItemConfig_MainText_200520024": "Talk to you soon!",
"MessageItemConfig_MainText_200530000": "Hey {NICKNAME}!",
"MessageItemConfig_MainText_200530001": "Didn't you say you were getting nightmares
lately?",
"MessageItemConfig_MainText_200530002": "I have a treatment plan for you, this is the
prescription!",
"MessageItemConfig_MainText_200530003": "Thank you miracle doctor!",
"MessageItemConfig_MainText_200530004": "You're my savior!",
"MessageItemConfig_MainText_200530005": "I'm just doing my job!",
"MessageItemConfig_MainText_200530006": "Breakfast — A bowl of puffergoat stomach-
calming soup, two pieces of hashbrowns, and a deep fried dough stick (with one tael of grilled
chicken drumstick meat)\\nLunch — Half a catty of fragrant white rice, a plate of Granny
Chen's Tofu, two tuskpir wraps, a large cup of Immortal's Delight\\nDinner — A serving of
General's Grilled Stone Calf Burger, a serving of deep fried chicken wings, two taels of Yellow
Boulder Cheese Fries",
"MessageItemConfig_MainText_200530007": "Oh, I completely forgot about it",
"MessageItemConfig_MainText_200530008": "I didn't think you'd remember it",
"MessageItemConfig_MainText_200530009": "Tsk",
"MessageItemConfig_MainText_200530010": "You're so young, why are you so forgetful",
"MessageItemConfig_MainText_200530011": "Wait, I have to change the prescription, adding
something to it!",
"MessageItemConfig_MainText_200530012": "Breakfast — A bowl of puffergoat stomach-
calming soup, two pieces of hashbrowns, and a deep fried dough stick (with one tael of grilled
chicken drumstick meat)\\nLunch — Half a catty of fragrant white rice, a plate of Granny
Chen's Tofu, two tuskpir wraps, a large cup of Immortal's Delight\\nDinner — A serving of
General's Grilled Stone Calf Burger, a serving of deep fried chicken wings, two taels of Yellow
Boulder Cheese Fries\\nBefore sleep — A bowl of Peilin Walnut Paste",
"MessageItemConfig_MainText_200530013": "Save it, and remember to take your medicine
according to time!",
"MessageItemConfig_MainText_200530014": "[Confused]",
"MessageItemConfig_MainText_200530015": "Isn't this just a meal plan?",
"MessageItemConfig_MainText_200530016": "Tsk, am I the healer, or are you the healer?",
"MessageItemConfig_MainText_200530017": "This is food therapy!",
"MessageItemConfig_MainText_200530018": "I guarantee you will be happy for an entire day
post-treatment, and happy people just don't have nightmares!",
"MessageItemConfig_MainText_200530019": "[Thumbs Up]",
"MessageItemConfig_MainText_200540000": "{NICKNAME}",
"MessageItemConfig_MainText_200540001": "I wanna ask",
"MessageItemConfig_MainText_200540002": "Do you know of any ways to grow taller?",
"MessageItemConfig_MainText_200540003": "I'm not the one asking, okay? I'm asking for a
patient",
"MessageItemConfig_MainText_200540004": "[confused]",
"MessageItemConfig_MainText_200540005": "Am I the doctor or are you the doctor?",
"MessageItemConfig_MainText_200540006": "Stop interrupting!",
"MessageItemConfig_MainText_200540007": "[Confused]",
"MessageItemConfig_MainText_200540008": "Is this patient perhaps... yourself?",
"MessageItemConfig_MainText_200540009": "Don't stick your nose into the Healer Lady's
affairs!",
"MessageItemConfig_MainText_200540010": "[decline]",
"MessageItemConfig_MainText_200540011": "I'm the one asking here! Just give me an
answer!",
"MessageItemConfig_MainText_200540012": "Try to exercise more?",
"MessageItemConfig_MainText_200540013": "I tried, it didn't work!",
"MessageItemConfig_MainText_200540014": "My rivalry in wits and valor with the healers at
the Alchemy Commission takes me all over the place every day",
"MessageItemConfig_MainText_200540015": "I've put in my fair share of exercise",
"MessageItemConfig_MainText_200540016": "It's important to go to bed and rise early",
"MessageItemConfig_MainText_200540017": "I tried this one as well! Does nothing to me",
"MessageItemConfig_MainText_200540018": "My daily schedule is so strict",
"MessageItemConfig_MainText_200540019": "I heard you just need to drink more milk...",
"MessageItemConfig_MainText_200540020": "That's a myth! I already tried",
"MessageItemConfig_MainText_200540021": "I drink puffergoat milk in all three meals",
"MessageItemConfig_MainText_200540022": "I have grown a total of zilch!",
"MessageItemConfig_MainText_200540023": "Hmm, seems like you've tried it all",
"MessageItemConfig_MainText_200540024": "...Not really",
"MessageItemConfig_MainText_200540025": "That patient tried it, nothing worked!",
"MessageItemConfig_MainText_200540026": "I understand, I understand",
"MessageItemConfig_MainText_200540027": "[finger heart]",
"MessageItemConfig_MainText_200540028": "Hmph",
"MessageItemConfig_MainText_200540029": "Lalalala ignoring you",
"MessageItemConfig_MainText_200580000": "Hey have you registered for the new immersia
that just came out",
"MessageItemConfig_MainText_200580001": "Come be my buddy",
"MessageItemConfig_MainText_200580002": "Buddy?",
"MessageItemConfig_MainText_200580003": "Oh, I call those who play games of Celestial
Jade with us buddies",
"MessageItemConfig_MainText_200580004": "But I was talking about the new Foxian
immersia called Viridian Soul, we call those buddies too",
"MessageItemConfig_MainText_200580005": "Immersia?",
"MessageItemConfig_MainText_200580006": "Oh it's just a Foxian sympathetic immersia
called Viridian Soul",
"MessageItemConfig_MainText_200580007": "Specifically for playing Celestial Jade, so we
call them buddies",
"MessageItemConfig_MainText_200580008": "Long as you have a jade abacus you can join in
too, it's very easy",
"MessageItemConfig_MainText_200580009": "Ah got it, it's basically a mobile game",
"MessageItemConfig_MainText_200580010": "? What's a mobile game? I don't understand",
"MessageItemConfig_MainText_200580011": "Anyway, I've already registered, it's free",
"MessageItemConfig_MainText_200580012": "Now I can play it at work",
"MessageItemConfig_MainText_200580013": "You coming? I'll open up a friend room for us",
"MessageItemConfig_MainText_200580014": "[cry]",
"MessageItemConfig_MainText_200580015": "I'd like to",
"MessageItemConfig_MainText_200580016": "But I don't know how to play Celestial Jade",
"MessageItemConfig_MainText_200580017": "Oh, it's easy",
"MessageItemConfig_MainText_200580018": "Come over to the games parlor when you have
time, you'll pick it up in no time",
"MessageItemConfig_MainText_200580019": "[Confused]",
"MessageItemConfig_MainText_200580020": "Do you also play Celestial Jade when you're
working?",
"MessageItemConfig_MainText_200580021": "Working is tiring, okay",
"MessageItemConfig_MainText_200580022": "It really releases stress, just try it",
"MessageItemConfig_MainText_200580023": "Really?",
"MessageItemConfig_MainText_200580024": "I'm not lying",
"MessageItemConfig_MainText_200580025": "With the number of people on the Express, it
should be easy to find enough players",
"MessageItemConfig_MainText_200580026": "You can teach everyone after learning it, then
you'll be able to play together",
"MessageItemConfig_MainText_200580027": "I'll send you the invite in a bit",
"MessageItemConfig_MainText_200580028": "[Thumbs Up]",
"MessageItemConfig_MainText_200590000": "Oh right, I wanna ask for a favor",
"MessageItemConfig_MainText_200590001": "I went to listen to Mr. Xiyan's storytelling after
work, but he stopped at a cliffhanger, I can't take it",
"MessageItemConfig_MainText_200590002": "He's resuming tomorrow, but at an earlier time",
"MessageItemConfig_MainText_200590003": "I don't know if I'll be able to get there soon
enough after work",
"MessageItemConfig_MainText_200590004": "If I can't make it, can you go and listen in my
stead?",
"MessageItemConfig_MainText_200590005": "[Thumbs Up]",
"MessageItemConfig_MainText_200590006": "Sure",
"MessageItemConfig_MainText_200590007": "But I haven't heard the story today, would I be
able to understand anything tomorrow?",
"MessageItemConfig_MainText_200590008": "[cry]",
"MessageItemConfig_MainText_200590009": "I'm a little busy tomorrow",
"MessageItemConfig_MainText_200590010": "And I haven't heard the story today, it's likely I
wouldn't be able to understand anything tomorrow",
"MessageItemConfig_MainText_200590011": "Oh the story today is about the Cloudstrider,
and apparently they have a train",
"MessageItemConfig_MainText_200590012": "This train is like the Xianzhou ships and can
travel between worlds",
"MessageItemConfig_MainText_200590013": "Why does that sound familiar...",
"MessageItemConfig_MainText_200590014": "Right?",
"MessageItemConfig_MainText_200590015": "That's why I'm asking for a favor",
"MessageItemConfig_MainText_200590016": "Mr. Xiyan said the Cloudstrider once arrived at
a planet called Harilo",
"MessageItemConfig_MainText_200590017": "But was sucked into a huge conspiracy and
even battled a massive golden robot",
"MessageItemConfig_MainText_200590018": "Don't spoil whatever happens next to me, just
tell me what Mr. Xiyan's version is tomorrow",
"MessageItemConfig_MainText_200590019": "Where is Harilo?",
"MessageItemConfig_MainText_200590020": "What is this massive golden robot?",
"MessageItemConfig_MainText_200590021": "...",
"MessageItemConfig_MainText_200590022": "So you don't know?",
"MessageItemConfig_MainText_200590023": "Alright, looks like I still have to be there in
person tomorrow to get the story",
"MessageItemConfig_MainText_200590024": "Next time, tell me your version",
"MessageItemConfig_MainText_200590025": "Okay!!!",
"MessageItemConfig_MainText_200590026": "[Thumbs Up]",
"MessageItemConfig_MainText_200600000": "Are you busy?",
"MessageItemConfig_MainText_200600001": "[confused]",
"MessageItemConfig_MainText_200600002": "Ya know",
"MessageItemConfig_MainText_200600003": "It's pretty quiet at work today",
"MessageItemConfig_MainText_200600004": "Wanna chat?",
"MessageItemConfig_MainText_200600005": "Your friend Qingque has gone offline",
"MessageItemConfig_MainText_200600006": "?",
"MessageItemConfig_MainText_200600007": "Why did you go offline",
"MessageItemConfig_MainText_200600008": "Are you done with work?",
"MessageItemConfig_MainText_200600009": "Your friend Qingque has come online",
"MessageItemConfig_MainText_200600010": "Someone was behind me",
"MessageItemConfig_MainText_200600011": "You know",
"MessageItemConfig_MainText_200600012": "What would happen",
"MessageItemConfig_MainText_200600013": "if you were seen?",
"MessageItemConfig_MainText_200600014": "I don't know",
"MessageItemConfig_MainText_200600015": "I will never be caught",
"MessageItemConfig_MainText_200600016": "Aren't I awesome?",
"MessageItemConfig_MainText_200600017": "You should pay attention at work",
"MessageItemConfig_MainText_200600018": "Slacking off has its risks",
"MessageItemConfig_MainText_200600019": "If I don't slack off",
"MessageItemConfig_MainText_200600020": "A work day is completely wasted",
"MessageItemConfig_MainText_200600021": "I can't do it",
"MessageItemConfig_MainText_200600022": "Your friend Qingque has gone offline",
"MessageItemConfig_MainText_200600023": "...",
"MessageItemConfig_MainText_200600024": "Your friend Qingque has come online",
"MessageItemConfig_MainText_200600025": "I'm here",
"MessageItemConfig_MainText_200600026": "Your friend Qingque has gone offline",
"MessageItemConfig_MainText_200600027": "Your friend Qingque has come online",
"MessageItemConfig_MainText_200600028": "Your friend Qingque has gone offline",
"MessageItemConfig_MainText_200600029": "...",
"MessageItemConfig_MainText_200600030": "You should pay attention at work!",
"MessageItemConfig_MainText_200610000": "{NICKNAME}",
"MessageItemConfig_MainText_200610001": "I'm so annoyed",
"MessageItemConfig_MainText_200610002": "How's so",
"MessageItemConfig_MainText_200610003": "Tell me",
"MessageItemConfig_MainText_200610004": "[cry]",
"MessageItemConfig_MainText_200610005": "I've been in the Luofu Cloud Knights for a while
now",
"MessageItemConfig_MainText_200610006": "Aside from the daily patrols, I pretty much have
done nothing of note",
"MessageItemConfig_MainText_200610007": "When will I be able to become a competent
Cloud Knight?",
"MessageItemConfig_MainText_200610008": "Just patrol diligently and complete your daily
tasks. You're competent enough",
"MessageItemConfig_MainText_200610009": "It's not like that. Everyone dreams of being a
legend, no matter how small it is",
"MessageItemConfig_MainText_200610010": "My mom has indoctrinated me about the heroic
feats of Cloud Knights since young, so dreaming of greatness is something that's ingrained in
me",
"MessageItemConfig_MainText_200610011": "Having peace is a good thing. It means your
patrols are working",
"MessageItemConfig_MainText_200610012": "I know~",
"MessageItemConfig_MainText_200610013": "My mom has indoctrinated me about the heroic
feats of Cloud Knights since young, so dreaming of greatness is something that's ingrained in
me...",
"MessageItemConfig_MainText_200610014": "If you're so keen on helping people, why don't
you join the Nameless?",
"MessageItemConfig_MainText_200610015": "There will be requests and assignments every
day, it's almost impossible to complete",
"MessageItemConfig_MainText_200610016": "[Shocked]",
"MessageItemConfig_MainText_200610017": "That's such a thrill!",
"MessageItemConfig_MainText_200610018": "I want to be a Nameless",
"MessageItemConfig_MainText_200610019": "What kind of requests are there? Can I have a
look?",
"MessageItemConfig_MainText_200610020": "Attachment <i>Root Out the Turpitude</i> has
been sent",
"MessageItemConfig_MainText_200610021": "Attachment <i>Root Out the Turpitude</i> has
been received",
"MessageItemConfig_MainText_200610022": "What does turpitude mean",
"MessageItemConfig_MainText_200610023": "Oh, I found it",
"MessageItemConfig_MainText_200610024": "Why is the title of the assignment so high in
gluten",
"MessageItemConfig_MainText_200610025": "It's highfalutin...",
"MessageItemConfig_MainText_200610026": "Oh",
"MessageItemConfig_MainText_200610027": "Oh, is it",
"MessageItemConfig_MainText_200610028": "You know a lot",
"MessageItemConfig_MainText_200610029": "It's hard being a Nameless!",
"MessageItemConfig_MainText_200610030": "[cry]",
"MessageItemConfig_MainText_200610031": "I finally got a hold of you",
"MessageItemConfig_MainText_200610032": "I hear you came to the Luofu from beyond the
Alliance?",
"MessageItemConfig_MainText_200610033": "Can you help me",
"MessageItemConfig_MainText_200620000": "{NICKNAME}",
"MessageItemConfig_MainText_200620001": "Do you know Yanqing?",
"MessageItemConfig_MainText_200620002": "I have heard of his name",
"MessageItemConfig_MainText_200620003": "He's the golden child of the Cloud Knights",
"MessageItemConfig_MainText_200620004": "We traded blows a few times, so I'm pretty
familiar with him",
"MessageItemConfig_MainText_200620005": "Whoa! You fought with the golden child of the
Cloud Knights!",
"MessageItemConfig_MainText_200620006": "Who's Yanqing...",
"MessageItemConfig_MainText_200620007": "[Confused]",
"MessageItemConfig_MainText_200620008": "You must know him",
"MessageItemConfig_MainText_200620009": "It's that kid following General Jing Yuan
around",
"MessageItemConfig_MainText_200620010": "The general's guard?",
"MessageItemConfig_MainText_200620011": "That's him. He's the golden child of the Cloud
Knights!",
"MessageItemConfig_MainText_200620012": "I witnessed his sword practice today. I can't
even follow his movement with my eyes! That was a shock",
"MessageItemConfig_MainText_200620013": "He's so young! How is he so talented",
"MessageItemConfig_MainText_200620014": "Could he be one of those martial prodigies",
"MessageItemConfig_MainText_200620015": "Maybe he just has the physical affinity for
battle",
"MessageItemConfig_MainText_200620016": "You're so right!",
"MessageItemConfig_MainText_200620017": "Could it be due to General Jing Yuan's
personal coaching",
"MessageItemConfig_MainText_200620018": "I guess that's what it means by \"winning at the
starting line\"",
"MessageItemConfig_MainText_200620019": "My mom's a Cloud Knight too, and she forced
me to practice since young, so why am I not as good as him...",
"MessageItemConfig_MainText_200620020": "After giving it another thought, the way he
wields his sword kinda feels similar to my mom",
"MessageItemConfig_MainText_200620021": "I should ask him for tips sometimes",
"MessageItemConfig_MainText_200620022": "I'm willing to accompany you!",
"MessageItemConfig_MainText_200620023": "Alright!",
"MessageItemConfig_MainText_200620024": "We traded blows a few times",
"MessageItemConfig_MainText_200620025": "What? You fought with the golden child of the
Cloud Knights?",
"MessageItemConfig_MainText_200620026": "I don't believe you...",
"MessageItemConfig_MainText_200630000": "What an awkward day...",
"MessageItemConfig_MainText_200630001": "I wanted to go to the Sleepless Earl to listen to
stories, and guess what.",
"MessageItemConfig_MainText_200630002": "[confused]",
"MessageItemConfig_MainText_200630003": "What?",
"MessageItemConfig_MainText_200630004": "I met my old abecedary who taught me in the
lyceum!",
"MessageItemConfig_MainText_200630005": "I didn't know he's at the Luofu right now, what
rotten luck...",
"MessageItemConfig_MainText_200630006": "[cry]",
"MessageItemConfig_MainText_200630007": "I thought meeting old teachers is a good
thing?",
"MessageItemConfig_MainText_200630008": "Why is it bad luck?",
"MessageItemConfig_MainText_200630009": "[confused]",
"MessageItemConfig_MainText_200630010": "Oh, wouldn't you know!",
"MessageItemConfig_MainText_200630011": "When I was still studying, he barely ever
acknowledges me.",
"MessageItemConfig_MainText_200630012": "What's a lyceum? And what's abecedary?",
"MessageItemConfig_MainText_200630013": "I'm an alien, I don't know these words",
"MessageItemConfig_MainText_200630014": "[confused]",
"MessageItemConfig_MainText_200630015": "Oh, it's nothing. I probably don't know much
more than you do anyway",
"MessageItemConfig_MainText_200630016": "Let me think about how to explain it to you, hold
on.",
"MessageItemConfig_MainText_200630017": "Oh right!",
"MessageItemConfig_MainText_200630018": "A lyceum is a school, and an abecedary is a
teacher.",
"MessageItemConfig_MainText_200630019": "*sigh* I really didn't want to remember that. It's
so awkward.",
"MessageItemConfig_MainText_200630020": "Tell me, share the awkwardness",
"MessageItemConfig_MainText_200630021": "So I was raised in a military family, and my
mom is very strict about me practicing my martial skills.",
"MessageItemConfig_MainText_200630022": "So I had to get up to spar with her before the
crack of dawn, then go to the lyceum after that.",
"MessageItemConfig_MainText_200630023": "But by that point, I'm exhausted. I couldn't even
hear anything the abecedary said without falling asleep.",
"MessageItemConfig_MainText_200630024": "Just now, when he saw me, he yelled, \"Hey,
isn't this Sleepy Sushang?\"",
"MessageItemConfig_MainText_200630025": "Everyone on the street immediately started
staring at me, I was just so embarrassed.",
"MessageItemConfig_MainText_200630026": "[cry]",
"MessageItemConfig_MainText_200630027": "It is quite embarrassing",
"MessageItemConfig_MainText_200630028": "[Shocked]",
"MessageItemConfig_MainText_200630029": "*sigh* I hope I won't run into him ever again...",
"MessageItemConfig_MainText_200640000": "{NICKNAME}, I finished reading the files that
you shared with me from the data bank.",
"MessageItemConfig_MainText_200640001": "After sitting in this Seat of Divine Foresight for
so long, I can't help but overlook the world outside of Luofu's delves.\\nThat, combined with the
long lifespan of the Xianzhou humans, made me feel that the entire world is as boring and
changeless as myself.\\nHowever, now I've read the wondrous encounters of the Express
Crew, I realized that using my endless lifespan to travel various worlds would be a fun venture
indeed.",
"MessageItemConfig_MainText_200640002": "Unfortunately... I still shoulder Luofu's countless
duties and cannot accompany your group. But if I were to retire one day, what should I do?",
"MessageItemConfig_MainText_200640003": "Our Express is pretty big. You can come visit,
general",
"MessageItemConfig_MainText_200640004": "Hahahaha, if that's a personal invitation,
{NICKNAME}, then I might consider it.",
"MessageItemConfig_MainText_200640005": "Perhaps you can swap places with Fu Xuan
and be the master diviner",
"MessageItemConfig_MainText_200640006": "Hahaha, don't ever mention that to me again.
The master diviner is an exceedingly busy job. No ordinary person can face its arduous work.",
"MessageItemConfig_MainText_200640007": "I feel the Realm-Keeping Commission's work is
quite relaxed...",
"MessageItemConfig_MainText_200640008": "Hahaha, that would truly take me back to my
origins.",
"MessageItemConfig_MainText_200640009": "My parents were scholars of the Realm-
Keeping Commission and were responsible for researching and recording the histories of long-
life species. The paperwork involved was literal torment.",
"MessageItemConfig_MainText_200640010": "That reminds me... My dream as a young boy
was to become a Galaxy Ranger.",
"MessageItemConfig_MainText_200640011": "Pity that life never goes the way you want it to
go.",
"MessageItemConfig_MainText_200640012": "If given the chance, where would you want to
go?",
"MessageItemConfig_MainText_200640013": "Perhaps I'll go seek out animals that have
already gone extinct in Xianzhou.",
"MessageItemConfig_MainText_200640014": "Let us stop for today. Qingzu just carried in
another pile of documents for me. Just looking at them gives me a headache.",
"MessageItemConfig_MainText_200640015": "You're working hard, general!",
"MessageItemConfig_MainText_200640016": "I'm sorry I can't be of help...",
"MessageItemConfig_MainText_200640017": "It's enough for me to squeeze out some time to
chat with you, {NICKNAME}.",
"MessageItemConfig_MainText_200640018": "All in all, I shall return to work. Farewell!",
"MessageItemConfig_MainText_200650000": "{NICKNAME}, I have a rather abrupt request.",
"MessageItemConfig_MainText_200650001": "Please let me hear it, general!",
"MessageItemConfig_MainText_200650002": "When you are free, could you please spend
some time sparring with Yanqing?",
"MessageItemConfig_MainText_200650003": "I've heard about Yanqing's sword skills and
how he learned those from you, general",
"MessageItemConfig_MainText_200650004": "I wouldn't dare to spar with him",
"MessageItemConfig_MainText_200650005": "Haha, is that so? You are exceedingly
humble.",
"MessageItemConfig_MainText_200650006": "I can, but...",
"MessageItemConfig_MainText_200650007": "I heard that you are his teacher, general...",
"MessageItemConfig_MainText_200650008": "That is true. What of it?",
"MessageItemConfig_MainText_200650009": "Then, can I spar with you first?",
"MessageItemConfig_MainText_200650010": "That way, you also get to test my capabilities",
"MessageItemConfig_MainText_200650011": "Haha, I am already well aware of your
capabilities, {NICKNAME}.",
"MessageItemConfig_MainText_200650012": "Oh my. You saw through me",
"MessageItemConfig_MainText_200650013": "You've exposed the fact that I don't know how
to use a sword at all",
"MessageItemConfig_MainText_200650014": "[cry]",
"MessageItemConfig_MainText_200650015": "You don't use a sword, and therefore don't
abide by the rules and conventions of a sword fight. For Yanqing to try his skills against such
an opponent would be a supreme opportunity.",
"MessageItemConfig_MainText_200650016": "I am indeed very strong",
"MessageItemConfig_MainText_200650017": "I didn't think you'd see through me this quickly,
general",
"MessageItemConfig_MainText_200650018": "[shocked]",
"MessageItemConfig_MainText_200650019": "That's to be expected. Strength does not only
constitute just your physical power, skill, or weapon. It's also a matter of wisdom and tenacity.
My instincts as a war veteran are to be trusted.",
"MessageItemConfig_MainText_200650020": "As for a spar between you and me... perhaps
it's better to plan for that after you've sparred with Yanqing.",
"MessageItemConfig_MainText_200650021": "However, I have one request. If you cannot
agree to it, {NICKNAME}, then we cannot fight.",
"MessageItemConfig_MainText_200650022": "Please let me hear it, general!",
"MessageItemConfig_MainText_200650023": "Do not book our spar for the afternoon. That
time is far too tiring and sleepy.",
"MessageItemConfig_MainText_200650024": "Who's Yanqing?",
"MessageItemConfig_MainText_200650025": "My disciple and also a lieutenant of the Cloud
Knights.",
"MessageItemConfig_MainText_200660000": "Pardon me, {NICKNAME}, but I wonder
whether you have the time to come to the Seat of Divine Foresight right now for a game of
Xianzhou starchess?",
"MessageItemConfig_MainText_200660001": "Can I even get inside the Seat of Divine
Foresight?",
"MessageItemConfig_MainText_200660002": "I will simply let the Cloud Knights know.",
"MessageItemConfig_MainText_200660003": "I don't know how to play Xianzhou starchess",
"MessageItemConfig_MainText_200660004": "It is not difficult. I can teach you.",
"MessageItemConfig_MainText_200660005": "Do you recall the giant sandpit in the middle of
the Seat of Divine Foresight? It is only used to project military objectives during war times.
During peaceful days, I use it as a game board.",
"MessageItemConfig_MainText_200660006": "I like to study starchess puzzles in books when
I'm free, but there are only so many of them. Once I've solved all the puzzles, I still need to
seek out real opponents.",
"MessageItemConfig_MainText_200660007": "Would you be interested?",
"MessageItemConfig_MainText_200660008": "Of course.",
"MessageItemConfig_MainText_200660009": "Since the general is inviting me, then I will learn
this game no matter how hard it is",
"MessageItemConfig_MainText_200660010": "Haha. In that case, I'll tell you the truth of what's
happening without fear of you laughing at me, {NICKNAME}",
"MessageItemConfig_MainText_200660011": "Let me think...",
"MessageItemConfig_MainText_200660012": "I really don't know how to play. I don't want to
ruin your mood, general",
"MessageItemConfig_MainText_200660013": "I apologize. Did I scare you? In that case, I'll tell
you the truth of what's happening without fear of you laughing at me, {NICKNAME}",
"MessageItemConfig_MainText_200660014": "The teahouse sent over a collection of new
releases from Immortal's Delight, but I'm the only person in the Seat of Divine Foresight right
now. I can't finish these teas, and I didn't want to refuse the teahouse's goodwill...",
"MessageItemConfig_MainText_200660015": "I will head over immediately to help, general!",
"MessageItemConfig_MainText_200660016": "[Expectant]",
"MessageItemConfig_MainText_200660017": "Hahaha, excellent.",
"MessageItemConfig_MainText_200670000": "I hope it's ok to ask, {NICKNAME}",
"MessageItemConfig_MainText_200670001": "Do you actually like what you do? Does it align
with your dreams?",
"MessageItemConfig_MainText_200670002": "Pretty similar, I quite like my situation right
now",
"MessageItemConfig_MainText_200670003": "Not quite what I thought it would be, but it's not
bad",
"MessageItemConfig_MainText_200670004": "I don't know, I can't remember it that well",
"MessageItemConfig_MainText_200670005": "Honestly, I never considered not working as a
pilot",
"MessageItemConfig_MainText_200670006": "If my dad saw me now, he might yell at me for
being a coward who ran away from the battlefield",
"MessageItemConfig_MainText_200670007": "A desk job is also a battlefield, it mustn't have
been easy to reach this point",
"MessageItemConfig_MainText_200670008": "Your life, your choice. As long as it fulfills you",
"MessageItemConfig_MainText_200670009": "Yeah... I'm different from dad...",
"MessageItemConfig_MainText_200670010": "I just have one wish for my child...",
"MessageItemConfig_MainText_200670011": "It doesn't matter if she's unexceptional, I just
hope she's safe and sound",
"MessageItemConfig_MainText_200670012": "I don't have a child, I wouldn't know...",
"MessageItemConfig_MainText_200670013": "That's right, maybe talking to you about this is a
little too soon",
"MessageItemConfig_MainText_200670014": "You're still young, after all",
"MessageItemConfig_MainText_200670015": "I can understand a parent's wishes, but your
children should have a say too",
"MessageItemConfig_MainText_200670016": "They're still young, after all",
"MessageItemConfig_MainText_200670017": "Some things can only be understood through
experience just like I did",
"MessageItemConfig_MainText_200670018": "So many years have passed...",
"MessageItemConfig_MainText_200680000": "I haven't been here for so long",
"MessageItemConfig_MainText_200680001": "Untouched places are few and far between on
the Luofu...",
"MessageItemConfig_MainText_200680002": "Where are you?",
"MessageItemConfig_MainText_200680003": "Pics or it didn't happen!",
"MessageItemConfig_MainText_200680004": "I'm on top of the Jade Gate",
"MessageItemConfig_MainText_200680005": "You can actually get on the Jade Gate?",
"MessageItemConfig_MainText_200680006": "[confused]",
"MessageItemConfig_MainText_200680007": "Of course, I did that a lot when I was young",
"MessageItemConfig_MainText_200680008": "Problem is, how do you even get down from
there?",
"MessageItemConfig_MainText_200680009": "[confused]",
"MessageItemConfig_MainText_200680010": "Naturally, if I can get on it, I can get off it",
"MessageItemConfig_MainText_200680011": "I finally got yesterday's workload done, so I'm
taking a break",
"MessageItemConfig_MainText_200680012": "I was going to send you a photo, but the
signal's acting funny",
"MessageItemConfig_MainText_200680013": "Even text messages are coming in slower than
usual",
"MessageItemConfig_MainText_200680014": "Your friend Yukong has gone offline",
"MessageItemConfig_MainText_200680015": "I'll check it out myself next time, I wanna see it
with my own eyes",
"MessageItemConfig_MainText_200680016": "It's fine that texts are not going through. I can
finally enjoy some peace and quiet.",
"MessageItemConfig_MainText_200680017": "Your friend Yukong has come online",
"MessageItemConfig_MainText_200680018": "Big sigh",
"MessageItemConfig_MainText_200680019": "Just when I thought nothing will go wrong... I'm
leaving",
"MessageItemConfig_MainText_200680020": "Something the matter?",
"MessageItemConfig_MainText_200680021": "A cycrane delivered an official document, and
an emergency meeting is coming up, I gotta go back to the commission",
"MessageItemConfig_MainText_200680022": "...",
"MessageItemConfig_MainText_200680023": "You can run from signals, but never cycranes",
"MessageItemConfig_MainText_200680024": "Why are cycranes so dastardly efficient!",
"MessageItemConfig_MainText_200680025": "[cry]",
"MessageItemConfig_MainText_200680026": "...",
"MessageItemConfig_MainText_200680027": "You can run from signals, but never cycranes",
"MessageItemConfig_MainText_200680028": "Why are cycranes so dastardly efficient!",
"MessageItemConfig_MainText_200680029": "[thumbs up]",
"MessageItemConfig_MainText_200680030": "After all",
"MessageItemConfig_MainText_200680031": "\"Heron Express — We Ship Whatever You
Want.\"",
"MessageItemConfig_MainText_200680032": "Tee-hee... \"Ship\"!",
"MessageItemConfig_MainText_200690000": "{NICKNAME}, have you seen a starskiff-
themed immersia before?",
"MessageItemConfig_MainText_200690001": "Young people like you might like it",
"MessageItemConfig_MainText_200690002": "I haven't heard of it, is it popular?",
"MessageItemConfig_MainText_200690003": "I heard there are many like it, any
recommendations?",
"MessageItemConfig_MainText_200690004": "Competitive, managerial, modification... there
are many sub-genres, what do you like?",
"MessageItemConfig_MainText_200690005": "I like competitive ones",
"MessageItemConfig_MainText_200690006": "I'd love to experience the adrenaline-pumping
actions that you used to have when piloting",
"MessageItemConfig_MainText_200690007": "In that case, I recommend Flight Ace",
"MessageItemConfig_MainText_200690008": "It's based on the topography of Xianzhou and
was able to recreate many of her dangerous terrains, and emulate her weather conditions. You
can even experience some pretty unique acrobatic maneuvers.",
"MessageItemConfig_MainText_200690009": "But it might be a little complicated to control for
a newbie, you might feel dizziness",
"MessageItemConfig_MainText_200690010": "I like managerial ones",
"MessageItemConfig_MainText_200690011": "I wanna experience managing and leading the
Sky-Faring Commission and its troops like you",
"MessageItemConfig_MainText_200690012": "I'd recommend Sky-Faring Helm Master",
"MessageItemConfig_MainText_200690013": "You will be responsible for the job allocation of
pilots and other employees, as well as starskiffs' R&D, upgrade, and strategies formulation in
simulated wars",
"MessageItemConfig_MainText_200690014": "But it completely recreates a war in real time,
and a war can be as short as several years to as long as decades...",
"MessageItemConfig_MainText_200690015": "I like modification ones",
"MessageItemConfig_MainText_200690016": "I wanna mod my own starskiff. The driving
experience isn't important to me, as long as its appearance has a unique personality.",
"MessageItemConfig_MainText_200690017": "I recommend Extreme Flight: Skyline",
"MessageItemConfig_MainText_200690018": "Technically, it's still a competitive-type
immersia, it's just its modification system is too robust, so players love to customize their own
starskiff inside...",
"MessageItemConfig_MainText_200690019": "Its weakness... well, aside from making you
obsess over every detail in it, there really isn't any",
"MessageItemConfig_MainText_200690020": "Tight, I'm gonna try it next time!",
"MessageItemConfig_MainText_200690021": "[greet]",
"MessageItemConfig_MainText_200700000": "Traveling merchant life is mostly drawn-out and
boring...",
"MessageItemConfig_MainText_200700001": "{NICKNAME}, what do you think I should do on
my next trip to pass time?",
"MessageItemConfig_MainText_200700002": "Chat with the people around you",
"MessageItemConfig_MainText_200700003": "To be honest, I'm not great at opening a
conversation... But with that coffin around me, a conversation is bound to happen",
"MessageItemConfig_MainText_200700004": "Do whatever pleases you. Play games, read
books, watch the scenery, anything you want",
"MessageItemConfig_MainText_200700005": "Finish the books I've borrowed on the Luofu,
this might not be a bad idea",
"MessageItemConfig_MainText_200700006": "There's really nothing to do on the road except
sleeping",
"MessageItemConfig_MainText_200700007": "The purpose is the end point, not the process,
huh?",
"MessageItemConfig_MainText_200700008": "Is that what you've been doing in your journeys,
{NICKNAME}?",
"MessageItemConfig_MainText_200700009": "Of course, that's what I do all the time",
"MessageItemConfig_MainText_200700010": "Sounds like you've got some insights",
"MessageItemConfig_MainText_200700011": "Thank you for giving me a sincere suggestion",
"MessageItemConfig_MainText_200700012": "Of course not, I never do that",
"MessageItemConfig_MainText_200700013": "Sounds like you chose something that you think
suits me best",
"MessageItemConfig_MainText_200700014": "I'll try it",
"MessageItemConfig_MainText_200700015": "Hey, {NICKNAME}",
"MessageItemConfig_MainText_200700016": "Sorry to disturb you, but there's something I
forgot to ask",
"MessageItemConfig_MainText_200700017": "Like I said before, the journey of a traveling
merchant is mostly drawn-out and boring",
"MessageItemConfig_MainText_200700018": "Do you have any advice for passing time when
traveling, {NICKNAME}?",
"MessageItemConfig_MainText_200710000": "{NICKNAME}, when you came to the Luofu,
where did you stay? How was it?",
"MessageItemConfig_MainText_200710001": "Wait, lemme guess",
"MessageItemConfig_MainText_200710002": "Petrichor Inn?",
"MessageItemConfig_MainText_200710003": "That's right, I did stay at the Petrichor Inn",
"MessageItemConfig_MainText_200710004": "A premium suite, it's not bad",
"MessageItemConfig_MainText_200710005": "[thumbs up]",
"MessageItemConfig_MainText_200710006": "The premium suite is not easy to book, most
people would just go there for the Starwatcher Avenue's night view",
"MessageItemConfig_MainText_200710007": "That's right, I did stay at the Petrichor Inn",
"MessageItemConfig_MainText_200710008": "But honestly, it's nothing to write home about",
"MessageItemConfig_MainText_200710009": "After all, every time I stay in a hotel, I worry
about bad things happening, so I've got no time to think about other stuff",
"MessageItemConfig_MainText_200710010": "[cry]",
"MessageItemConfig_MainText_200710011": "Sounds like you've been through some rough
patch",
"MessageItemConfig_MainText_200710012": "I stay at the Petrichor Inn often. After all, it's
easy to get anywhere from there",
"MessageItemConfig_MainText_200710013": "As a traveling merchant, I don't indulge much in
my trips, but even so, I get bored after a while",
"MessageItemConfig_MainText_200710014": "There are some units in the Skyward Pavilions
neighborhood that allow short-term rentals, so I went there",
"MessageItemConfig_MainText_200710015": "That's where Xianzhou residents usually stay",
"MessageItemConfig_MainText_200710016": "Sounds like it's not that convenient and that you
are being watched somehow.",
"MessageItemConfig_MainText_200710017": "That depends on how to see it",
"MessageItemConfig_MainText_200710018": "Life on the Xianzhou is not that shut-in. People
are friendly, so experiencing and observing their way of life is my hobby...",
"MessageItemConfig_MainText_200710019": "But that's not quite right. Most of the time, I'm
the one being observed.",
"MessageItemConfig_MainText_200710020": "Looks like you've become a Xianzhou resident
yourself now",
"MessageItemConfig_MainText_200710021": "Heh heh, you know me",
"MessageItemConfig_MainText_200710022": "Yeah, with that, I've blended with the populace
on the Luofu",
"MessageItemConfig_MainText_200710023": "I'm nomadic and have nowhere to call my
home. Staying in the Skyward Pavilions neighborhood even for a while helps me forget my
identity as a traveling merchant",
"MessageItemConfig_MainText_200710024": "So, I quite like it",
"MessageItemConfig_MainText_200710025": "I shall try it too, next time",
"MessageItemConfig_MainText_200710026": "Alright, maybe we can be neighbors if we're
lucky",
"MessageItemConfig_MainText_200710027": "I probably can't stay there",
"MessageItemConfig_MainText_200710028": "Can I ask the reason?",
"MessageItemConfig_MainText_200710029": "I'm scared!",
"MessageItemConfig_MainText_200710030": "I'm not used to another bed!",
"MessageItemConfig_MainText_200710031": "I'm a clean freak!",
"MessageItemConfig_MainText_200710032": "I see",
"MessageItemConfig_MainText_200710033": "I understand, and I respect your decision",
"MessageItemConfig_MainText_200710034": "If you change your mind some day, we'll talk",
"MessageItemConfig_MainText_200720000": "{NICKNAME}, I couldn't sleep last night",
"MessageItemConfig_MainText_200720001": "Maybe I'm too naive. Without returning
customers, it's hard to do business at night",
"MessageItemConfig_MainText_200720004": "I went to the Aurum Alley, it's an old street
famous for its night bazaar",
"MessageItemConfig_MainText_200720005": "As a traveling merchant, how can I not check it
out?",
"MessageItemConfig_MainText_200720006": "You were selling?",
"MessageItemConfig_MainText_200720007": "Yes and no, buying and selling are always
reciprocal that way",
"MessageItemConfig_MainText_200720008": "I do have some uncommon trinkets with me,
but it's not like I can meet someone who likes them every time",
"MessageItemConfig_MainText_200720009": "That being said, people on the Xianzhou are
friendly. Even if they don't buy things, they'll still chit-chat with me",
"MessageItemConfig_MainText_200720010": "You were buying?",
"MessageItemConfig_MainText_200720011": "Yes and no, buying and selling are always
reciprocal that way",
"MessageItemConfig_MainText_200720012": "Many shops do have some interesting
thingamabobs with them, but it's not like everything would suit my taste at a given time",
"MessageItemConfig_MainText_200720013": "That being said, people on the Xianzhou are
friendly. Even if I don't buy things, they'll still chit-chat with me",
"MessageItemConfig_MainText_200720014": "I just didn't think the chatting will last until shops
start to close up",
"MessageItemConfig_MainText_200720015": "I did have a fun night, but thinking back, what
exactly did I gain?",
"MessageItemConfig_MainText_200720016": "Don't put it like that",
"MessageItemConfig_MainText_200720017": "At least you gained hot info of Xianzhou's
industries!",
"MessageItemConfig_MainText_200720018": "Haha, looks like I'm truly a traveling merchant
in your eyes",
"MessageItemConfig_MainText_200720019": "Don't put it like that",
"MessageItemConfig_MainText_200720020": "You gained the friendship of Xianzhou people!",
"MessageItemConfig_MainText_200720021": "That's right, is there anything more precious
than that?",
"MessageItemConfig_MainText_200720022": "Don't put it like that",
"MessageItemConfig_MainText_200720023": "At least you got yourself a pair of eye bags!",
"MessageItemConfig_MainText_200720024": "A shame, I'm the type of person who doesn't
show even if I stayed up all night",
"MessageItemConfig_MainText_200720025": "If you have a chance, you should check out the
Aurum Alley",
"MessageItemConfig_MainText_200720026": "And if I'm still here on Xianzhou, call me along",
"MessageItemConfig_MainText_200730000": "Add me",
"MessageItemConfig_MainText_200730001": "#GU<unbreak>2055</unbreak>#",
"MessageItemConfig_MainText_200730002": "Made a spot in my friend list for you",
"MessageItemConfig_MainText_200730003": "Huh. What's this?",
"MessageItemConfig_MainText_200730004": "Interastral network account",
"MessageItemConfig_MainText_200730005": "A backup",
"MessageItemConfig_MainText_200730006": "No. 7",
"MessageItemConfig_MainText_200730007": "For gaming",
"MessageItemConfig_MainText_200730008": "No, you add me",
"MessageItemConfig_MainText_200730009":
"<u>{LAYOUT_MOBILE#Tap}{LAYOUT_CONTROLLER#Press}{LAYOUT_KEYBOARD#Click
} to add {NICKNAME} as friend</u>",
"MessageItemConfig_MainText_200730010": "Oh",
"MessageItemConfig_MainText_200730011": "Wait",
"MessageItemConfig_MainText_200730012": "NVM, some1 got 2 it 1st",
"MessageItemConfig_MainText_200730013": "This text isn't sent to all, is it?",
"MessageItemConfig_MainText_200730014": "I was looking forward to it",
"MessageItemConfig_MainText_200730015": "[cry]",
"MessageItemConfig_MainText_200730016": "No",
"MessageItemConfig_MainText_200730017": "I don't hv the time",
"MessageItemConfig_MainText_200730018": "Can't you say no?",
"MessageItemConfig_MainText_200730019": "[cry]",
"MessageItemConfig_MainText_200730020": "Um",
"MessageItemConfig_MainText_200730021": "He's a pro gamer",
"MessageItemConfig_MainText_200730022": "Can't refuse",
"MessageItemConfig_MainText_200730023": "Don't worry, he won't stay for long",
"MessageItemConfig_MainText_200730024": "He'll be offline after the season, I'll del him
then",
"MessageItemConfig_MainText_200730025": "Someone's popular",
"MessageItemConfig_MainText_200730026": "Introduce me?",
"MessageItemConfig_MainText_200730027": "[greet]",
"MessageItemConfig_MainText_200730028": "Most of the ppl I added r strangers",
"MessageItemConfig_MainText_200730029": "But after playing 4 a while, we became fam",
"MessageItemConfig_MainText_200730030": "Anyway, I'll let u know when I hv a spot",
"MessageItemConfig_MainText_200730031": "Best to do it face 2 face",
"MessageItemConfig_MainText_200730032": "Btw, don't 4get 2 check out my assist",
"MessageItemConfig_MainText_200730033": "I rocked",
"MessageItemConfig_MainText_200740000": "The game I told u abt last time",
"MessageItemConfig_MainText_200740001": "There's a new gacha banner 2day",
"MessageItemConfig_MainText_200740002": "You in?",
"MessageItemConfig_MainText_200740003": "Lemme see who got the better one ;)",
"MessageItemConfig_MainText_200740004": "I... think I'll pass...",
"MessageItemConfig_MainText_200740005": "I'll wait and see for now...",
"MessageItemConfig_MainText_200740006": "What r u even talkin abt",
"MessageItemConfig_MainText_200740007": "Don't ask",
"MessageItemConfig_MainText_200740008": "Don't hesitate",
"MessageItemConfig_MainText_200740009": "Just pull",
"MessageItemConfig_MainText_200740010": "If ur asking, u want it",
"MessageItemConfig_MainText_200740011": "Pull first, ask questions later",
"MessageItemConfig_MainText_200740012": "Something will come",
"MessageItemConfig_MainText_200740013": "You'll win something good",
"MessageItemConfig_MainText_200740014": "Believe in urself",
"MessageItemConfig_MainText_200740015": "Gotta be happy",
"MessageItemConfig_MainText_200740016": "Yeah!",
"MessageItemConfig_MainText_200740017": "I can feel it",
"MessageItemConfig_MainText_200740018": "Now",
"MessageItemConfig_MainText_200740019": "Seize the initiative!",
"MessageItemConfig_MainText_200740020": "Come",
"MessageItemConfig_MainText_200740021": "Now",
"MessageItemConfig_MainText_200740022": "It's here",
"MessageItemConfig_MainText_200740023": "It's here!!!",
"MessageItemConfig_MainText_200740024": "...",
"MessageItemConfig_MainText_200740025": "Darn it...",
"MessageItemConfig_MainText_200740026": "...",
"MessageItemConfig_MainText_200740027": "That's a quick turnaround",
"MessageItemConfig_MainText_200740028": "Thank you, I calmed down",
"MessageItemConfig_MainText_200740029": "Yay! I got it!",
"MessageItemConfig_MainText_200740030": "[cry]",
"MessageItemConfig_MainText_200750000": "Have a look",
"MessageItemConfig_MainText_200750001": "Comment plz",
"MessageItemConfig_MainText_200750002": "[image]",
"MessageItemConfig_MainText_200750003": "That's awesome!",
"MessageItemConfig_MainText_200750004": "You cheated!",
"MessageItemConfig_MainText_200750005": "Your achievement count looks off",
"MessageItemConfig_MainText_200750006": "Screenshot from before",
"MessageItemConfig_MainText_200750007": "lol found it by accident when cleaning up my
gallery",
"MessageItemConfig_MainText_200750008": "I'm like so nostalgic rn, probz from when the
game first dropped",
"MessageItemConfig_MainText_200750009": "ive gotten more achievements since then :)",
"MessageItemConfig_MainText_200750010": "And yea, ofc, I'll complete them all",
"MessageItemConfig_MainText_200750011": "Just like life, it's full of challenges",
"MessageItemConfig_MainText_200750012": "I like challenges",
"MessageItemConfig_MainText_200750013": "Right?",
"MessageItemConfig_MainText_200750014": "We r the same lol",
"MessageItemConfig_MainText_200750015": "Like, why else would we vibe if we ain't the
same?",
"MessageItemConfig_MainText_200750016": "I like to be casual",
"MessageItemConfig_MainText_200750017": "yea",
"MessageItemConfig_MainText_200750018": "that's kinda chill",
"MessageItemConfig_MainText_200750019": "But u gotta give it a shot tho",
"MessageItemConfig_MainText_200750020": "The feelz of being proud and accomplished
after finishing something are legit",
"MessageItemConfig_MainText_200760000": "Hi, {NICKNAME}",
"MessageItemConfig_MainText_200760001": "It's me",
"MessageItemConfig_MainText_200760002": "Even though I am not with you, I know you've
done quite a number of missions recently",
"MessageItemConfig_MainText_200760003": "I want to hear your thoughts",
"MessageItemConfig_MainText_200760004": "How do you feel after completing those
missions?",
"MessageItemConfig_MainText_200760005": "Satisfied",
"MessageItemConfig_MainText_200760006": "I want more",
"MessageItemConfig_MainText_200760007": "So, that's how you feel right now",
"MessageItemConfig_MainText_200760008": "That's nice",
"MessageItemConfig_MainText_200760009": "If I need help, I'll look for you",
"MessageItemConfig_MainText_200760010": "Empty",
"MessageItemConfig_MainText_200760011": "I can't remember anything",
"MessageItemConfig_MainText_200760012": "So, that's how you feel right now",
"MessageItemConfig_MainText_200760013": "That's a shame",
"MessageItemConfig_MainText_200760014": "I can't help much in that regard",
"MessageItemConfig_MainText_200760015": "After all, I'm still the old me",
"MessageItemConfig_MainText_200760016": "Yeah, I know",
"MessageItemConfig_MainText_200760017": "Yeah, you understand",
"MessageItemConfig_MainText_200760018": "No changes at all",
"MessageItemConfig_MainText_200760019": "Even so, I remember absolutely nothing",
"MessageItemConfig_MainText_200760020": "Yeah, I know",
"MessageItemConfig_MainText_200760021": "Argh, I accidentally stained my coat",
"MessageItemConfig_MainText_200760022": "What a bother",
"MessageItemConfig_MainText_200760023": "Mission's over though, so I have time to clean
it",
"MessageItemConfig_MainText_200760024": "Until next time",
"MessageItemConfig_MainText_200760025": "Until next time",
"MessageItemConfig_MainText_200760026": "Don't look for me",
"MessageItemConfig_MainText_200760027": "Send error: Recipient does not exist",
"MessageItemConfig_MainText_200770000": "Hi, {NICKNAME}",
"MessageItemConfig_MainText_200770001": "It's you",
"MessageItemConfig_MainText_200770002": "Yep, it's me",
"MessageItemConfig_MainText_200770003": "You got me straight away",
"MessageItemConfig_MainText_200770004": "Who are you?",
"MessageItemConfig_MainText_200770005": "Forgot me again already?",
"MessageItemConfig_MainText_200770006": "To be fair, I can't blame you",
"MessageItemConfig_MainText_200770007": "How's life at the Express?",
"MessageItemConfig_MainText_200770008": "Kind of missing you",
"MessageItemConfig_MainText_200770009": "Oh, really?",
"MessageItemConfig_MainText_200770010": "Really",
"MessageItemConfig_MainText_200770011": "You don't believe me?",
"MessageItemConfig_MainText_200770012": "I do",
"MessageItemConfig_MainText_200770013": "I know you can't see me, but I really am happy
to hear that",
"MessageItemConfig_MainText_200770014": "I knew it",
"MessageItemConfig_MainText_200770015": "No",
"MessageItemConfig_MainText_200770016": "You saw right through me, unbelievable",
"MessageItemConfig_MainText_200770017": "My instincts have always been sharp",
"MessageItemConfig_MainText_200770018": "But",
"MessageItemConfig_MainText_200770019": "As long as you're with them, I'm not worried",
"MessageItemConfig_MainText_200770020": "Just remember that",
"MessageItemConfig_MainText_200770021": "How are you",
"MessageItemConfig_MainText_200770022": "{NICKNAME}",
"MessageItemConfig_MainText_200770023": "I'm good",
"MessageItemConfig_MainText_200770024": "I like my life now",
"MessageItemConfig_MainText_200770025": "Oh, that's good",
"MessageItemConfig_MainText_200770026": "As long as you're with them, I'm not worried",
"MessageItemConfig_MainText_200770027": "Just remember that",
"MessageItemConfig_MainText_200770028": "How are you",
"MessageItemConfig_MainText_200770029": "{NICKNAME}",
"MessageItemConfig_MainText_200770030": "Got it",
"MessageItemConfig_MainText_200770031": "Leave me alone",
"MessageItemConfig_MainText_200770032": "Send error: Recipient does not exist",
"MessageItemConfig_MainText_200780000": "Hi, {NICKNAME}",
"MessageItemConfig_MainText_200780001": "What's wrong? Did something happen?",
"MessageItemConfig_MainText_200780002": "Nothing. Just thought of you",
"MessageItemConfig_MainText_200780003": "It's you again",
"MessageItemConfig_MainText_200780004": "Yup, am I unwelcome?",
"MessageItemConfig_MainText_200780005": "I didn't expect to be the only one in this movie
theater",
"MessageItemConfig_MainText_200780006": "I thought this movie would have more fans",
"MessageItemConfig_MainText_200780007": "Out of the Past",
"MessageItemConfig_MainText_200780008": "Not watching the movie with anyone?",
"MessageItemConfig_MainText_200780009": "If you mean the other Stellaron Hunters...",
"MessageItemConfig_MainText_200780010": "Everyone's preferences differ to some extent,
so there's no need to insist on them coming",
"MessageItemConfig_MainText_200780011": "Let's watch this movie together next time",
"MessageItemConfig_MainText_200780012": "Alright, I'll hold you to your promise",
"MessageItemConfig_MainText_200780013": "What kind of movies do you like,
{NICKNAME}",
"MessageItemConfig_MainText_200780014": "right now",
"MessageItemConfig_MainText_200780015": "Biographical",
"MessageItemConfig_MainText_200780016": "I also enjoy the feeling of reading about and
watching others' lives",
"MessageItemConfig_MainText_200780017": "I hope no one would turn my life into a movie
though",
"MessageItemConfig_MainText_200780018": "I don't like the idea of some director showing
the world their own interpretation of me",
"MessageItemConfig_MainText_200780019": "Action",
"MessageItemConfig_MainText_200780020": "I often find myself in scenarios similar to those
in those movies",
"MessageItemConfig_MainText_200780021": "It might be exciting for other moviegoers, but I
find it lacks immersion",
"MessageItemConfig_MainText_200780022": "Sci-Fi",
"MessageItemConfig_MainText_200780023": "Even though they are stories set in the future",
"MessageItemConfig_MainText_200780024": "Things that happen in the past will often repeat
in the future",
"MessageItemConfig_MainText_200780025": "Okay, the movie's about to start",
"MessageItemConfig_MainText_200780026": "Talk soon, bye",
"MessageItemConfig_MainText_200780027": "Enjoy your movie",
"MessageItemConfig_MainText_200780028": "Bye",
"MessageItemConfig_MainText_200780029": "Send error: Recipient does not exist",
"MessageItemConfig_MainText_200790000": ",",
"MessageItemConfig_MainText_200790001": "Attachment
Ver<unbreak>1.2045129836</unbreak> sent",
"MessageItemConfig_MainText_200790002": "Recipient has received attachment
Ver<unbreak>1.2045129836</unbreak>",
"MessageItemConfig_MainText_200790003": "Wrong recipient?",
"MessageItemConfig_MainText_200790004": "I can't open it!",
"MessageItemConfig_MainText_200790005": "What the...",
"MessageItemConfig_MainText_200790006": "[cry]",
"MessageItemConfig_MainText_200790007": "You know how to use stickers?",
"MessageItemConfig_MainText_200790008": "[Shocked]",
"MessageItemConfig_MainText_200790009": "[Thumbs Up]",
"MessageItemConfig_MainText_200790010": "Are you Blade?",
"MessageItemConfig_MainText_200790011": "Really?",
"MessageItemConfig_MainText_200790012": "[Shocked]",
"MessageItemConfig_MainText_200790013": "[Okay]",
"MessageItemConfig_MainText_200790014": "Stop fooling around!",
"MessageItemConfig_MainText_200790015": "Are you Silver Wolf?",
"MessageItemConfig_MainText_200790016": "[Shocked]",
"MessageItemConfig_MainText_200790017": "[Decline]",
"MessageItemConfig_MainText_200790018": "Help",
"MessageItemConfig_MainText_200790019": "I don't know what else to say",
"MessageItemConfig_MainText_200790020": "[Shocked]",
"MessageItemConfig_MainText_200790021": "[Shocked]",
"MessageItemConfig_MainText_200790022": "Send some other things...",
"MessageItemConfig_MainText_200790023": "Just not Pom-Pom stickers!",
"MessageItemConfig_MainText_200790024": "[Arriving]",
"MessageItemConfig_MainText_200790025": "...",
"MessageItemConfig_MainText_200790026": "We're just comparing our \"script\"",
"MessageItemConfig_MainText_200790027": "That one just now was Sam",
"MessageItemConfig_MainText_200790028": "He accidentally sent you Blade's part",
"MessageItemConfig_MainText_200790029": "But you won't be able to open it anyway",
"MessageItemConfig_MainText_200790030": "No harm done",
"MessageItemConfig_MainText_200790031": "Oh right",
"MessageItemConfig_MainText_200790032": "It's Silver Wolf now",
"MessageItemConfig_MainText_200790033": "[Blowing bubbles]",
"MessageItemConfig_MainText_200800000": "<u>Just one more hit! Come give me a hand
here...</u>",
"MessageItemConfig_MainText_200800001": "Quick",
"MessageItemConfig_MainText_200800002": "Final blow",
"MessageItemConfig_MainText_200800003": "It's health-locked — there's nothing I can do.
We need more people",
"MessageItemConfig_MainText_200800004": "Darn it, the event is time-limited",
"MessageItemConfig_MainText_200800005": "Quick",
"MessageItemConfig_MainText_200800006": "Quickquickquickquickquickquick",
"MessageItemConfig_MainText_200800007": "Silver Wolf?",
"MessageItemConfig_MainText_200800008": "It's me",
"MessageItemConfig_MainText_200800009": "Don't ask since you know",
"MessageItemConfig_MainText_200800010": "Are you Blade?",
"MessageItemConfig_MainText_200800011": "I'm Silver Wolf",
"MessageItemConfig_MainText_200800012": "Quick, the final blow",
"MessageItemConfig_MainText_200800013": "Done!",
"MessageItemConfig_MainText_200800014": "Thanks, {NICKNAME}!",
"MessageItemConfig_MainText_200800015": "Thank Blade too",
"MessageItemConfig_MainText_200800016": "For lending his phone to you",
"MessageItemConfig_MainText_200800017": "Already did",
"MessageItemConfig_MainText_200800018": "Aside from missions comm, he almost never
uses his phone",
"MessageItemConfig_MainText_200800019": "Where are the others?",
"MessageItemConfig_MainText_200800020": "You wouldn't switch phones and ask me to hit it
again, would you?",
"MessageItemConfig_MainText_200800021": "Nope",
"MessageItemConfig_MainText_200800022": "Sam didn't need me to ask",
"MessageItemConfig_MainText_200800023": "Kafka, well...",
"MessageItemConfig_MainText_200800024": "She has so many little secrets, I'm not
interested",
"MessageItemConfig_MainText_200800025": "Okay I'm returning the phone",
"MessageItemConfig_MainText_200800026": "Bye",
"MessageItemConfig_MainText_200810000": "Hi, {NICKNAME}",
"MessageItemConfig_MainText_200810001": "Hi, Kafka",
"MessageItemConfig_MainText_200810002": "Oh, you figured it out",
"MessageItemConfig_MainText_200810003": "Hey Blade",
"MessageItemConfig_MainText_200810004": "Uh, do you not recognize me",
"MessageItemConfig_MainText_200810005": "My phone broke",
"MessageItemConfig_MainText_200810006": "It was during a mission",
"MessageItemConfig_MainText_200810007": "So I borrowed Bladie's",
"MessageItemConfig_MainText_200810008": "Also to catch up with you",
"MessageItemConfig_MainText_200810009": "Are you okay?",
"MessageItemConfig_MainText_200810010": "I'm fine, I just didn't stop Bladie in time",
"MessageItemConfig_MainText_200810011": "I think he might need some time to recover",
"MessageItemConfig_MainText_200810012": "Is he alright?",
"MessageItemConfig_MainText_200810013": "I was a little late finding him",
"MessageItemConfig_MainText_200810014": "I think he might need some time to recover",
"MessageItemConfig_MainText_200810015": "Sounds like he's doing okay",
"MessageItemConfig_MainText_200810016": "Yup, mission completed without any hiccups",
"MessageItemConfig_MainText_200810017": "Bladie was a little pouty that I didn't let him
fight",
"MessageItemConfig_MainText_200810018": "[Arriving]",
"MessageItemConfig_MainText_200810019": "Kafka! You'll only slow down my swordplay!",
"MessageItemConfig_MainText_200810020": "Please don't use Blade's account for these
kinds of declarations, people might take it the wrong way",
"MessageItemConfig_MainText_200810021": "If I were malicious, I'd have screenshotted",
"MessageItemConfig_MainText_200810022": "Oh, sorry",
"MessageItemConfig_MainText_200810023": "Too funny
hahahaha!!!1!<unbreak>11</unbreak>@!!",
"MessageItemConfig_MainText_200810024": "...Is it really that funny?",
"MessageItemConfig_MainText_200810025": "Is there anything else? If not, I'm going to
shower",
"MessageItemConfig_MainText_200810026": "Oh, nope",
"MessageItemConfig_MainText_200810027": "My phone is fixed",
"MessageItemConfig_MainText_200810028": "Next time I'll try sending you messages with
Silver Wolf's phone",
"MessageItemConfig_MainText_200810029": "Bye",
"MessageItemConfig_MainText_200820000": "Hey!",
"MessageItemConfig_MainText_200820001": "{NICKNAME}!",
"MessageItemConfig_MainText_200820002": "I'm Luka!",
"MessageItemConfig_MainText_200820003": "I hear you took part in the Fight Club?",
"MessageItemConfig_MainText_200820004": "Are you free at night? Come see me fight",
"MessageItemConfig_MainText_200820005": "No problem, I'll be there",
"MessageItemConfig_MainText_200820006": "[Okay]",
"MessageItemConfig_MainText_200820007": "Too busy, I can't make it",
"MessageItemConfig_MainText_200820008": "What about tomorrow?",
"MessageItemConfig_MainText_200820009": "The day after tomorrow is fine too!",
"MessageItemConfig_MainText_200820010": "I'll be fighting every day anyway!",
"MessageItemConfig_MainText_200820011": "...I'll come over when I have the time",
"MessageItemConfig_MainText_200820012": "That's a promise!",
"MessageItemConfig_MainText_200820013": "One thing tho... Something weird's happening
lately in my fights",
"MessageItemConfig_MainText_200820014": "I kept going against fully-armed vagrants and
automatons",
"MessageItemConfig_MainText_200820015": "[Shocked]",
"MessageItemConfig_MainText_200820016": "Can someone with weapons and missiles really
count as a Fight Club fighter!?",
"MessageItemConfig_MainText_200820017": "Times have changed, and so the Fight Club
has to keep up",
"MessageItemConfig_MainText_200820018": "Hmm, that's reasonable!",
"MessageItemConfig_MainText_200820019": "Honestly, I also want to mod my robot arm to
fire missiles",
"MessageItemConfig_MainText_200820020": "But that just feels like I'm moving away from the
original vision of the Fight Club...",
"MessageItemConfig_MainText_200820021": "Fighting with weapons goes against everything
the Fight Club stands for",
"MessageItemConfig_MainText_200820022": "A fighter should rely on one's own strength!",
"MessageItemConfig_MainText_200820023": "Exactly!!!",
"MessageItemConfig_MainText_200820024": "But then again... My robot arm is made of
metal...",
"MessageItemConfig_MainText_200820025": "I give up, no use overthinking it",
"MessageItemConfig_MainText_200820026": "No matter how the opponent chooses to fight, I
will win!",
"MessageItemConfig_MainText_200820027": "You can do it!",
"MessageItemConfig_MainText_200820028": "[Thumbs Up]",
"MessageItemConfig_MainText_200820029": "Just remember to cheer for me!",
"MessageItemConfig_MainText_200830000": "I'd been patrolling until now",
"MessageItemConfig_MainText_200830001": "I'm famished!",
"MessageItemConfig_MainText_200830002": "{NICKNAME}, let's go have supper later!",
"MessageItemConfig_MainText_200830003": "What would you like to have?",
"MessageItemConfig_MainText_200830004": "I want to have olm skewers",
"MessageItemConfig_MainText_200830005": "Wow, someone's a connoisseur!",
"MessageItemConfig_MainText_200830006": "[Thumbs Up]",
"MessageItemConfig_MainText_200830007": "I must have you as my gourmet buddy!",
"MessageItemConfig_MainText_200830008": "I want to have mixed veggie salad",
"MessageItemConfig_MainText_200830009": "???",
"MessageItemConfig_MainText_200830010": "???",
"MessageItemConfig_MainText_200830011": "Are you kidding",
"MessageItemConfig_MainText_200830012": "[Decline]",
"MessageItemConfig_MainText_200830013": "I'd rather get beaten up in the ring for
<unbreak>10</unbreak> minutes straight!",
"MessageItemConfig_MainText_200830014": "Oh yeah, I know a pretty nice food stall",
"MessageItemConfig_MainText_200830015": "Let's get something good next time you visit!",
"MessageItemConfig_MainText_200840000": "{NICKNAME}!",
"MessageItemConfig_MainText_200840001": "Help!",
"MessageItemConfig_MainText_200840002": "I'm...",
"MessageItemConfig_MainText_200840003": "spent...",
"MessageItemConfig_MainText_200840004": "Did you lose?",
"MessageItemConfig_MainText_200840005": "I'd rather that than this",
"MessageItemConfig_MainText_200840006": "Even though it's impossible!",
"MessageItemConfig_MainText_200840007": "Did you not eat enough?",
"MessageItemConfig_MainText_200840008": "Actually, a little",
"MessageItemConfig_MainText_200840009": "But that's not the problem!",
"MessageItemConfig_MainText_200840010": "I met the Moles!",
"MessageItemConfig_MainText_200840011": "[Greet]",
"MessageItemConfig_MainText_200840012": "[Greet]",
"MessageItemConfig_MainText_200840013": "[Greet]",
"MessageItemConfig_MainText_200840014": "?",
"MessageItemConfig_MainText_200840015": "My phone was taken away",
"MessageItemConfig_MainText_200840016": "Wait",
"MessageItemConfig_MainText_200840017": "Your friend Luka has gone offline",
"MessageItemConfig_MainText_200840018": "...",
"MessageItemConfig_MainText_200840019": "Your friend Luka has come online",
"MessageItemConfig_MainText_200840020": "Are you okay? Do you need help?",
"MessageItemConfig_MainText_200840021": "Are the kids okay? Did you have fun?",
"MessageItemConfig_MainText_200840022": "[Greet]",
"MessageItemConfig_MainText_200840023": "[Greet]",
"MessageItemConfig_MainText_200840024": "[Greet]",
"MessageItemConfig_MainText_200840025": "Good luck... I'm rooting for you...",
"MessageItemConfig_MainText_500010000": "Upgrade is done, come test",
"MessageItemConfig_MainText_500010001": "Yes, ma'am",
"MessageItemConfig_MainText_500010002": "Beg me~",
"MessageItemConfig_MainText_500010003": "I beg you, come test",
"MessageItemConfig_MainText_500010004": "...",
"MessageItemConfig_MainText_500020000": "Upgrade is done. Come test",
"MessageItemConfig_MainText_500020001": "Yes, ma'am",
"MessageItemConfig_MainText_500020002": "Beg me then~",
"MessageItemConfig_MainText_500020003": "I beg you. Come test",
"MessageItemConfig_MainText_500020004": "...",
"MessageItemConfig_MainText_500080000": "Uh, {NICKNAME}... Herta said she's got
something good for you, and wants you to go back and try the Simulated Universe.",
"MessageItemConfig_MainText_500080001": "She also asked if you blocked her.",
"MessageItemConfig_MainText_500080002": "Why don't you go see her. She seems
excited.",
"MessageItemConfig_MainText_500080003": "OK",
"MessageItemConfig_MainText_500080004": "I'm scared",
"MessageItemConfig_MainText_500080005": "Haha, it's all good. She promised not to bully
you.",
"MessageItemConfig_MainText_500090000": "I feel you haven't been back to the Express
since forever, {NICKNAME}...",
"MessageItemConfig_MainText_500090001": "It hasn't been that long since we last said
goodbye, right?",
"MessageItemConfig_MainText_500090002": "Don't worry about the details!",
"MessageItemConfig_MainText_500090003": "Mmm... It has been a while. I'm starting to
forget what Pom-Pom looks like",
"MessageItemConfig_MainText_500090004": "It hasn't been THAT long!",
"MessageItemConfig_MainText_500090005": "Come back when you've got the time. Pom-
Pom has some things for you",
"MessageItemConfig_MainText_500090006": "[Thumbs Up]",
"MessageItemConfig_MainText_500100000": "I was tidying the cabins when I realized this!",
"MessageItemConfig_MainText_500100001": "{NICKNAME}, you don't have luggage, do you?
Or did I not find your suitcase?",
"MessageItemConfig_MainText_500100002": "I pack light when I travel",
"MessageItemConfig_MainText_500100003": "That may be true, but don't underestimate the
Express' capacity! We can carry as much luggage as you want!",
"MessageItemConfig_MainText_500100004": "I'm poor. Can't afford luggage",
"MessageItemConfig_MainText_500100005": "...Seriously? Every passenger should have
their personal possessions",
"MessageItemConfig_MainText_500100006": "You need to prepare and have resources ready
when you're adventuring... But I don't see any of that from you, {NICKNAME}. That won't do!",
"MessageItemConfig_MainText_500100007": "You can't be this reckless! Mmm, come back
when you can. Pom-Pom has something to say to you. Don't push it off!",
"MessageItemConfig_MainText_500110000": "{NICKNAME}, someone's learning fast",
"MessageItemConfig_MainText_500110001": "I'm still just average. I rank maybe third on the
Express?",
"MessageItemConfig_MainText_500110002": "Confidence... is a good thing!",
"MessageItemConfig_MainText_500110003": "It'll be hard not to improve when you've
encountered so much",
"MessageItemConfig_MainText_500110004": "There will be more wondrous experiences
waiting for you in future adventures, {NICKNAME}",
"MessageItemConfig_MainText_500110005": "It's easy to feel lost when your belly traveling
alone on a journey of growth. Sometimes it's wise to reach out and ask outstanding seniors for
advice. Their lights are like lighthouses on the night ocean, and are very hard to replace",
"MessageItemConfig_MainText_500110006": "Ahh, typo typo! It's \"you've been,\" not \"your
belly\"!",
"MessageItemConfig_MainText_500110007": "Hurry and come back to the Express when you
can! It's easier with face-to-face communication",
"MessageItemConfig_MainText_900000001": "The recipient cannot currently receive
messages",
"MessageItemConfig_OptionText_100020004": "But you're right next to me",
"MessageItemConfig_OptionText_100020005": "Can't you just tell me",
"MessageItemConfig_OptionText_101000002": "Of course, we haven't said farewell yet",
"MessageItemConfig_OptionText_101000003": "I'm already on the Express to travel among
the stars",
"MessageItemConfig_OptionText_101000004": "Depends on what you need...",
"MessageItemConfig_OptionText_101000008": "??? Didn't you say there was a sizable sum?",
"MessageItemConfig_OptionText_101010004": "So there are actual old people on the space
station?",
"MessageItemConfig_OptionText_101010005": "It is possible that someone might want to
kidnap a grumpy old man...",
"MessageItemConfig_OptionText_101020004": "How much does it pay?",
"MessageItemConfig_OptionText_101020005": "What's a Xenohydro?",
"MessageItemConfig_OptionText_101020006": "Who's Mingde?",
"MessageItemConfig_OptionText_101030007": "What choice do I have? I'm not one to watch
from the sideline",
"MessageItemConfig_OptionText_101030008": "Well, crying doesn't solve anything...",
"MessageItemConfig_OptionText_101030009": "When did I get so many friends?",
"MessageItemConfig_OptionText_101040002": "Who's Ley?",
"MessageItemConfig_OptionText_101040003": "Wrong number?",
"MessageItemConfig_OptionText_101040004": "I'm {NICKNAME}",
"MessageItemConfig_OptionText_101040006": "So who's Ley?",
"MessageItemConfig_OptionText_101040007": "???",
"MessageItemConfig_OptionText_101060004": "I'm offended. You think you're funny?",
"MessageItemConfig_OptionText_101060005": "What's this spam? Does my phone have a
virus...",
"MessageItemConfig_OptionText_101060006": "I'm curious. Are you related to the magic
conch?",
"MessageItemConfig_OptionText_101060008": "I knew it was a scam...",
"MessageItemConfig_OptionText_101060009": "\"Please don't reply\"? Oh, I am definitely
replying!!!",
"MessageItemConfig_OptionText_101060010": "How do I unsubscribe?",
"MessageItemConfig_OptionText_101070004": "Sure. Caring for the elderly and the young is
my passion",
"MessageItemConfig_OptionText_101070005": "How did I ever become the go-to
{M#guy}{F#gal} for the elderly...",
"MessageItemConfig_OptionText_101070007": "What's a Wubbaboo?",
"MessageItemConfig_OptionText_101070008": "The first sentence... Are you being
sarcastic?",
"MessageItemConfig_OptionText_101070009": "I won't go until you reply",
"MessageItemConfig_OptionText_101070010": "When will you reply!?",
"MessageItemConfig_OptionText_101070011": "I'll get mad if you don't reply",
"MessageItemConfig_OptionText_101080003": "Where's the usual spot?",
"MessageItemConfig_OptionText_101080004": "When did I ever have three special access
cards for authentication?",
"MessageItemConfig_OptionText_101080005": "Is this some kind of VIP deal?",
"MessageItemConfig_OptionText_101090012": "What group chat is this?",
"MessageItemConfig_OptionText_101090014": "Who are you talking about?",
"MessageItemConfig_OptionText_101090018": "Care to give me a recap?",
"MessageItemConfig_OptionText_101090031": "What parcels?",
"MessageItemConfig_OptionText_101090033": "And she bought them in her own name?",
"MessageItemConfig_OptionText_101090042": "Asta is stuffing her own pockets?",
"MessageItemConfig_OptionText_101090044": "A mere speculation without concrete
evidence",
"MessageItemConfig_OptionText_101090047": "This is truly some explosive stuff",
"MessageItemConfig_OptionText_101090429": "I remember you",
"MessageItemConfig_OptionText_101090431": "You planned all this?",
"MessageItemConfig_OptionText_101090433": "Who are you?",
"MessageItemConfig_OptionText_101100005": "So, his real name is actually Richard!?",
"MessageItemConfig_OptionText_101100007": "Rivals have once again turned into
nemeses!",
"MessageItemConfig_OptionText_101100011": "Fine. I'll get it myself",
"MessageItemConfig_OptionText_101110001": "Herta didn't punish Asta, did she?",
"MessageItemConfig_OptionText_101110003": "Is it true that Asta bought all those things with
her own money?",
"MessageItemConfig_OptionText_101110008": "What exactly is the Interastral Peace
Corporation?",
"MessageItemConfig_OptionText_101110010": "Is it too late to cozy up with Miss Asta now?",
"MessageItemConfig_OptionText_101110013": "Have you decided on what to do with
Richard?",
"MessageItemConfig_OptionText_101120001": "I fixed the Curio",
"MessageItemConfig_OptionText_101120002": "I don't understand it myself",
"MessageItemConfig_OptionText_101130003": "I have a bad feeling about this...",
"MessageItemConfig_OptionText_101130006": "No need to bother you. I'm headed back to
the Express",
"MessageItemConfig_OptionText_101140004": "Mission accomplished",
"MessageItemConfig_OptionText_101140006": "None of my business",
"MessageItemConfig_OptionText_101190103": "First met... When was that?",
"MessageItemConfig_OptionText_101190106": "You're being too polite",
"MessageItemConfig_OptionText_101190109": "Shouldn't you be thanking Dan Heng?",
"MessageItemConfig_OptionText_101190113": "I'll be right over",
"MessageItemConfig_OptionText_101190115": "You're being too polite",
"MessageItemConfig_OptionText_101190118": "Can you mail it?",
"MessageItemConfig_OptionText_101210003": "I confess! I did it!",
"MessageItemConfig_OptionText_101210006": "I don't know either",
"MessageItemConfig_OptionText_101220102": "Yep, still here",
"MessageItemConfig_OptionText_101220103": "Nope, already gone",
"MessageItemConfig_OptionText_101220108": "Why didn't you say this before?",
"MessageItemConfig_OptionText_107000001": "What's that?",
"MessageItemConfig_OptionText_107000002": "Who's Leonard?",
"MessageItemConfig_OptionText_107000003": "Cancel",
"MessageItemConfig_OptionText_111000001": "Who the heck are you...",
"MessageItemConfig_OptionText_111000002": "Sure, I'll go see him now",
"MessageItemConfig_OptionText_111000003": "Who is Scott? Never heard of him",
"MessageItemConfig_OptionText_111020001": "And if I don't?",
"MessageItemConfig_OptionText_111020002": "Sorry, your message could not be sent.
Please try again later",
"MessageItemConfig_OptionText_111050001": "It's the least I could do",
"MessageItemConfig_OptionText_111050002": "Pela did great work",
"MessageItemConfig_OptionText_111050003": "Is she okay?",
"MessageItemConfig_OptionText_111060001": "Who are you again?",
"MessageItemConfig_OptionText_111060002": "Allow me to give you a tutorial on how to send
money...",
"MessageItemConfig_OptionText_111060003": "This is the money transfer function. Please
transfer <unbreak>200</unbreak> credits",
"MessageItemConfig_OptionText_111070001": "You learn quick",
"MessageItemConfig_OptionText_111070002": "What is it, chief?",
"MessageItemConfig_OptionText_111070006": "No problem. I'll go right away",
"MessageItemConfig_OptionText_111070007": "She's strong. She should be fine",
"MessageItemConfig_OptionText_111080001": "No problem. I'll come now",
"MessageItemConfig_OptionText_111080002": "Okay, just let me wrap up some other work
first",
"MessageItemConfig_OptionText_111090001": "We should be back soon",
"MessageItemConfig_OptionText_111090002": "We'll need to stay here a little longer",
"MessageItemConfig_OptionText_111090011": "Is there anything else we can do?",
"MessageItemConfig_OptionText_111100002": "Your taste in stickers...",
"MessageItemConfig_OptionText_111100003": "The message has been sent",
"MessageItemConfig_OptionText_111100004": "How do you feel, physically?",
"MessageItemConfig_OptionText_111100011": "We'll be there",
"MessageItemConfig_OptionText_111100012": "See you there, hehe",
"MessageItemConfig_OptionText_111100013": "If I'm not busy",
"MessageItemConfig_OptionText_111120003": "Of course. What's the matter?",
"MessageItemConfig_OptionText_111120004": "Cute emoticons...",
"MessageItemConfig_OptionText_111120009": "Don't worry, I'll be right there",
"MessageItemConfig_OptionText_111120010": "Really ()...",
"MessageItemConfig_OptionText_111130003": "Alright, I'll be right there",
"MessageItemConfig_OptionText_111130004": "Okay! I'll be right there! ()",
"MessageItemConfig_OptionText_111140002": "Alright, I'll be right there",
"MessageItemConfig_OptionText_111140003": "So sudden?",
"MessageItemConfig_OptionText_111150002": "You can actually clean?",
"MessageItemConfig_OptionText_111150003": "Why not Pela...",
"MessageItemConfig_OptionText_111150004": "Why would I let it go to waste if it's for free?
Just wait for me",
"MessageItemConfig_OptionText_111150009": "Wait, when are we meeting?",
"MessageItemConfig_OptionText_111150010": "Which table beside the lobby?",
"MessageItemConfig_OptionText_111150011": "Order a drink for me...",
"MessageItemConfig_OptionText_111150012": "???",
"MessageItemConfig_OptionText_111150013": "Hello, you there?",
"MessageItemConfig_OptionText_111150014": "Is it sent? Can you see the text?",
"MessageItemConfig_OptionText_111160004": "Does the Express welcome new members?",
"MessageItemConfig_OptionText_111160005": "I have a friend who wants to join...",
"MessageItemConfig_OptionText_111160006": "My friend wants coffee...",
"MessageItemConfig_OptionText_111160012": "She's meticulous...",
"MessageItemConfig_OptionText_111160013": "She's uninhibited...",
"MessageItemConfig_OptionText_111160014": "I can't say...",
"MessageItemConfig_OptionText_111160020": "Thank you, Himeko",
"MessageItemConfig_OptionText_111160021": "Thanks Himeko!",
"MessageItemConfig_OptionText_111170004": "Does the Express welcome new members?",
"MessageItemConfig_OptionText_111170005": "I have a friend who wants to join...",
"MessageItemConfig_OptionText_111170010": "She's meticulous...",
"MessageItemConfig_OptionText_111170011": "She's uninhibited...",
"MessageItemConfig_OptionText_111170012": "I can't say...",
"MessageItemConfig_OptionText_111170019": "Thank you, Mr. Yang",
"MessageItemConfig_OptionText_111170020": "Hooray! Thanks, Mr. Yang!",
"MessageItemConfig_OptionText_111180003": "Don't try to fool me",
"MessageItemConfig_OptionText_111180004": "I haven't boarded the Express!",
"MessageItemConfig_OptionText_111180008": "Does the Express welcome new members?",
"MessageItemConfig_OptionText_111180009": "I have a friend who wants to join...",
"MessageItemConfig_OptionText_111180013": "She's meticulous...",
"MessageItemConfig_OptionText_111180014": "She's uninhibited...",
"MessageItemConfig_OptionText_111180015": "I can't say...",
"MessageItemConfig_OptionText_111180023": "No problem!",
"MessageItemConfig_OptionText_111180024": "I will try my best to persuade her...",
"MessageItemConfig_OptionText_111180025": "I don't think she can be controlled",
"MessageItemConfig_OptionText_111180027": "Understood. Thank you, conductor",
"MessageItemConfig_OptionText_111180028": "Great! Pom-Pom is the best!",
"MessageItemConfig_OptionText_111190002": "Are you still sad...?",
"MessageItemConfig_OptionText_111190003": "Okay. What do you want to talk about?",
"MessageItemConfig_OptionText_111190012": "It is a robot...",
"MessageItemConfig_OptionText_111190013": "It is a Fragmentum creature...",
"MessageItemConfig_OptionText_111190014": "It is human...",
"MessageItemConfig_OptionText_111190026": "Through empathy...",
"MessageItemConfig_OptionText_111190027": "Through biology...",
"MessageItemConfig_OptionText_111190028": "There is no difference...",
"MessageItemConfig_OptionText_111190034": "(explain emotionally)",
"MessageItemConfig_OptionText_111190035": "(explain rationally)",
"MessageItemConfig_OptionText_111200002": "Don't worry. Give me a moment",
"MessageItemConfig_OptionText_111200003": "What's the matter this time around?",
"MessageItemConfig_OptionText_111200004": "Okay! I'll be there! ()",
"MessageItemConfig_OptionText_111210002": "Sure, I'll be there right away",
"MessageItemConfig_OptionText_111210003": "I'm busy... Maybe next time?",
"MessageItemConfig_OptionText_111210006": "It got into trouble again!? ()",
"MessageItemConfig_OptionText_111230002": "I'm coming",
"MessageItemConfig_OptionText_111230003": "I'll be there later",
"MessageItemConfig_OptionText_111240002": "We saw the Engine of Creation",
"MessageItemConfig_OptionText_111240006": "We saw a device to imprison the Stellaron",
"MessageItemConfig_OptionText_111240008": "We saw some ice sculptures",
"MessageItemConfig_OptionText_111240010": "We saw March 8th",
"MessageItemConfig_OptionText_111240015": "No problem",
"MessageItemConfig_OptionText_111240017": "Any rewards?",
"MessageItemConfig_OptionText_111260002": "It's another spam...",
"MessageItemConfig_OptionText_111260004": "How do I place an order?",
"MessageItemConfig_OptionText_111260008": "Why are you sending me question marks?",
"MessageItemConfig_OptionText_111260010": "Link plz?",
"MessageItemConfig_OptionText_111260015": "Who are you?",
"MessageItemConfig_OptionText_111260016": "Explain the situation to this person",
"MessageItemConfig_OptionText_111260021": "Nah, I'm busy...",
"MessageItemConfig_OptionText_111260024": "Send a link then",
"MessageItemConfig_OptionText_111260027": "Hey where are you going?",
"MessageItemConfig_OptionText_111260029": "Is this an online scam?",
"MessageItemConfig_OptionText_111270003": "What is it?",
"MessageItemConfig_OptionText_111270004": "Not buying anything, thanks",
"MessageItemConfig_OptionText_111270005": "Got the link?",
"MessageItemConfig_OptionText_111270009": "I don't know about this",
"MessageItemConfig_OptionText_111270012": "I can ask around for you",
"MessageItemConfig_OptionText_111280003": "What is it?",
"MessageItemConfig_OptionText_111280004": "I really don't wanna buy anything, thanx",
"MessageItemConfig_OptionText_111280005": "Found the link?",
"MessageItemConfig_OptionText_111280008": "I just started looking",
"MessageItemConfig_OptionText_111280009": "It hasn't been that long.",
"MessageItemConfig_OptionText_111290004": "Stop asking. I'm already working on it",
"MessageItemConfig_OptionText_111290006": "I've had enough of this!",
"MessageItemConfig_OptionText_111290009": "Finally, the link...",
"MessageItemConfig_OptionText_111300003": "You're right on time",
"MessageItemConfig_OptionText_111300004": "Can I block you?",
"MessageItemConfig_OptionText_111300007": "Benefit",
"MessageItemConfig_OptionText_111300015": "That's fine. I did what I could",
"MessageItemConfig_OptionText_111300017": "I'll pretend this never happened",
"MessageItemConfig_OptionText_111300021": "I already have one",
"MessageItemConfig_OptionText_111300027": "Cool, thank you",
"MessageItemConfig_OptionText_111300029": "Herta Space Station is my home!",
"MessageItemConfig_OptionText_111300032": "Not for now. Bye",
"MessageItemConfig_OptionText_111300034": "(Block)",
"MessageItemConfig_OptionText_111310000": "Master Dan Heng...",
"MessageItemConfig_OptionText_111310001": "Dragon Young...",
"MessageItemConfig_OptionText_111310002": "Dan Heng...",
"MessageItemConfig_OptionText_111310006": "Do you wanna earn some money...",
"MessageItemConfig_OptionText_111310007": "I have a request...",
"MessageItemConfig_OptionText_111310010": "I need a photo of you.",
"MessageItemConfig_OptionText_111310014": "Trust me for once!",
"MessageItemConfig_OptionText_111310015": "It's all for your fans!",
"MessageItemConfig_OptionText_111320001": "A little busy",
"MessageItemConfig_OptionText_111320003": "At least Silvermane Guards aren't on my tail
anymore",
"MessageItemConfig_OptionText_111320005": "Not bad",
"MessageItemConfig_OptionText_111320010": "So...",
"MessageItemConfig_OptionText_111320011": "Then...",
"MessageItemConfig_OptionText_111330001": "Staying a while longer",
"MessageItemConfig_OptionText_111330003": "About to leave",
"MessageItemConfig_OptionText_111330005": "No harm in asking, chief",
"MessageItemConfig_OptionText_111330006": "You can't just leave me hanging...",
"MessageItemConfig_OptionText_111330011": "Another fight?",
"MessageItemConfig_OptionText_111330013": "The Fragmentum is my home",
"MessageItemConfig_OptionText_111350001": "That's me.",
"MessageItemConfig_OptionText_111350003": "Got nothing to do with me...",
"MessageItemConfig_OptionText_111360001": "There was a weird vending machine...",
"MessageItemConfig_OptionText_111360002": "There was a weird Trotter...",
"MessageItemConfig_OptionText_111370001": "My hands are frozen solid!",
"MessageItemConfig_OptionText_111370002": "All done without a hitch",
"MessageItemConfig_OptionText_111370004": "It hid in a Snow Drift this time",
"MessageItemConfig_OptionText_111370006": "It was concealed in the cold and ice...",
"MessageItemConfig_OptionText_111380002": "For real?",
"MessageItemConfig_OptionText_111380003": "This seems too easy...",
"MessageItemConfig_OptionText_111390001": "There are abnormalities here",
"MessageItemConfig_OptionText_111390002": "It's not a false reading",
"MessageItemConfig_OptionText_111400001": "It took so long...",
"MessageItemConfig_OptionText_111400002": "Of course everything is okay!",
"MessageItemConfig_OptionText_111400004": "In a wardrobe",
"MessageItemConfig_OptionText_111400005": "In a place of utter darkness...",
"MessageItemConfig_OptionText_111410001": "Firstly, hold on",
"MessageItemConfig_OptionText_111410002": "I've got news!",
"MessageItemConfig_OptionText_111420001": "But I succeeded",
"MessageItemConfig_OptionText_111420002": "Already found it",
"MessageItemConfig_OptionText_111430001": "Are you the real Regin?",
"MessageItemConfig_OptionText_111430003": "Tell me the passphrase first!",
"MessageItemConfig_OptionText_111430006": "I'm so touched...",
"MessageItemConfig_OptionText_111430007": "Seems like you're the real deal",
"MessageItemConfig_OptionText_111440002": "I'm well, Madam Guardian",
"MessageItemConfig_OptionText_111440004": "Life's been fulfilling",
"MessageItemConfig_OptionText_111440009": "I'll come with Pela",
"MessageItemConfig_OptionText_111450001": "Already outside the door",
"MessageItemConfig_OptionText_111450003": "I'm a bit scared",
"MessageItemConfig_OptionText_111460000": "I caught Mr. Cold Feet",
"MessageItemConfig_OptionText_111470000": "I lost him",
"MessageItemConfig_OptionText_111480000": "You up?",
"MessageItemConfig_OptionText_111480011": "Thank you",
"MessageItemConfig_OptionText_111480015": "So I'm no longer useful to you?",
"MessageItemConfig_OptionText_115030001": "What is this, Mr. Yang?",
"MessageItemConfig_OptionText_115040001": "Mr. Yang, this one looks different from the
normal Calyxes...",
"MessageItemConfig_OptionText_115050001": "What do we have here?",
"MessageItemConfig_OptionText_115080001": "Found some strange items...",
"MessageItemConfig_OptionText_115080006": "Thanks.",
"MessageItemConfig_OptionText_115080007": "So what's a relic!?",
"MessageItemConfig_OptionText_115080010": "Thanks.",
"MessageItemConfig_OptionText_115080011": "So what's a relic!?",
"MessageItemConfig_OptionText_115090003": "Nope",
"MessageItemConfig_OptionText_115090006": "A conductor shouldn't be this timid.",
"MessageItemConfig_OptionText_115090007": "Stay calm. I'm coming back.",
"MessageItemConfig_OptionText_115090008": "Really? I don't believe you.",
"MessageItemConfig_OptionText_115100001": "Found another new Calyx mutation",
"MessageItemConfig_OptionText_115110001": "What is this, Mr. Yang?",
"MessageItemConfig_OptionText_115120001": "What is this, Mr. Yang?",
"MessageItemConfig_OptionText_115130001": "Who are you?",
"MessageItemConfig_OptionText_115130003": "...The Riddlers?",
"MessageItemConfig_OptionText_115140002": "Assignments?",
"MessageItemConfig_OptionText_115140006": "[Embarrassed]",
"MessageItemConfig_OptionText_118010002": "Can you help me open the gate?",
"MessageItemConfig_OptionText_120000002": "March and I are doing missions for the
Xianzhou...",
"MessageItemConfig_OptionText_120000003": "Are you okay...?",
"MessageItemConfig_OptionText_120010001": "I'll go find you folks",
"MessageItemConfig_OptionText_120030005": "No idea",
"MessageItemConfig_OptionText_120030007": "I'm interested",
"MessageItemConfig_OptionText_120030012": "I only care about the Foxian beauty",
"MessageItemConfig_OptionText_120030013": "My time is worth a lot",
"MessageItemConfig_OptionText_120030016": "I'll come over when I have the time",
"MessageItemConfig_OptionText_120040001": "Can't find them at all",
"MessageItemConfig_OptionText_120040002": "Don't rush...",
"MessageItemConfig_OptionText_120040005": "Gimme your account...",
"MessageItemConfig_OptionText_120040007": "You should've told me!",
"MessageItemConfig_OptionText_120050006": "I don't believe you are who you say you are",
"MessageItemConfig_OptionText_120050008": "I won't expose you",
"MessageItemConfig_OptionText_120050101": "Can you cheat me out of some money?",
"MessageItemConfig_OptionText_120050103": "Miss, hungry, food-food",
"MessageItemConfig_OptionText_120050107": "How lucky!",
"MessageItemConfig_OptionText_120050108": "Actually, I looked for you...",
"MessageItemConfig_OptionText_120050112": "You're in my heart",
"MessageItemConfig_OptionText_120050117": "Don't be so flippant...",
"MessageItemConfig_OptionText_120050203": "How do you type so quickly?",
"MessageItemConfig_OptionText_120050205": "Visit home often",
"MessageItemConfig_OptionText_120050207": "Drink warm water",
"MessageItemConfig_OptionText_120050211": "How do you type so quickly?",
"MessageItemConfig_OptionText_120050213": "You are so kind-hearted",
"MessageItemConfig_OptionText_120050215": "Drink warm water",
"MessageItemConfig_OptionText_120050219": "How do you type so quickly?",
"MessageItemConfig_OptionText_120050221": "I should buy some",
"MessageItemConfig_OptionText_120050222": "Drink warm water",
"MessageItemConfig_OptionText_120050224": "[Transfer Money]
<unbreak>50,000,000</unbreak>",
"MessageItemConfig_OptionText_120050226": "[Transfer Money]
<unbreak>50,000,000</unbreak>",
"MessageItemConfig_OptionText_120050227": "[Transfer Money]
<unbreak>200,000,000</unbreak>",
"MessageItemConfig_OptionText_120050230": "[Transfer Money]
<unbreak>200,000,000</unbreak>",
"MessageItemConfig_OptionText_120060003": "Who are you?",
"MessageItemConfig_OptionText_120060005": "Are you the tea seller?",
"MessageItemConfig_OptionText_120060009": "So let's meet",
"MessageItemConfig_OptionText_120060010": "I think you're scared",
"MessageItemConfig_OptionText_120060012": "It's just a tiny amount",
"MessageItemConfig_OptionText_120070005": "This is too suspicious...",
"MessageItemConfig_OptionText_120070008": "This pass phrase seems familiar...",
"MessageItemConfig_OptionText_120070011": "No, I can't do it...",
"MessageItemConfig_OptionText_120070013": "You're more experienced in embarrassing
yourself...",
"MessageItemConfig_OptionText_120110001": "What happened?",
"MessageItemConfig_OptionText_120110002": "What are you doing on the Xianzhou?",
"MessageItemConfig_OptionText_120110006": "I'm very interested",
"MessageItemConfig_OptionText_120120003": "Cloud Knights?",
"MessageItemConfig_OptionText_120120004": "Aureate Elixir Room?",
"MessageItemConfig_OptionText_120550001": "What is it?",
"MessageItemConfig_OptionText_120550004": "What are you trying to say?",
"MessageItemConfig_OptionText_120550007": "Seek immortality?",
"MessageItemConfig_OptionText_120550009": "Seek the Stellaron?",
"MessageItemConfig_OptionText_120550015": "Yes. Why?",
"MessageItemConfig_OptionText_120560002": "Branches?",
"MessageItemConfig_OptionText_120560009": "A dangerous thought...",
"MessageItemConfig_OptionText_120560013": "Can't leave if you eat it...",
"MessageItemConfig_OptionText_120560017": "Oh, I was tempted...",
"MessageItemConfig_OptionText_120560023": "I saw",
"MessageItemConfig_OptionText_121000003": "Interested",
"MessageItemConfig_OptionText_121000004": "A dreamy one-day tour?",
"MessageItemConfig_OptionText_121000007": "Not interested",
"MessageItemConfig_OptionText_121000011": "I'll go find him in a bit",
"MessageItemConfig_OptionText_121000012": "Must you use people for this?",
"MessageItemConfig_OptionText_121000017": "You're just asking because you're in
trouble...",
"MessageItemConfig_OptionText_121010003": "There's been an accident",
"MessageItemConfig_OptionText_121010007": "No big deal",
"MessageItemConfig_OptionText_121020003": "Transfer to live support.",
"MessageItemConfig_OptionText_121020005": "Sorry",
"MessageItemConfig_OptionText_121030002": "Rear-ended by another starskiff",
"MessageItemConfig_OptionText_121030004": "A little accident",
"MessageItemConfig_OptionText_121030008": "A temporary speed tester.",
"MessageItemConfig_OptionText_121030010": "A passing trailblazer",
"MessageItemConfig_OptionText_121030012": "{NICKNAME}",
"MessageItemConfig_OptionText_121030103": "Being paid for labor is more important",
"MessageItemConfig_OptionText_121030104": "Interpersonal ties are more important",
"MessageItemConfig_OptionText_121030106": "It seems you already have your answer",
"MessageItemConfig_OptionText_121030205": "Same to you too",
"MessageItemConfig_OptionText_121040001": "The Alchemy Commission took her",
"MessageItemConfig_OptionText_121040003": "Lemme try",
"MessageItemConfig_OptionText_121040100": "Are you at the Alchemy Commission
already?",
"MessageItemConfig_OptionText_121040101": "Have you seen Mei yet?",
"MessageItemConfig_OptionText_121040106": "I picked up the notes",
"MessageItemConfig_OptionText_121050001": "But I'm not from Xianzhou",
"MessageItemConfig_OptionText_121050003": "Could I actually manage to help you?",
"MessageItemConfig_OptionText_121050005": "I'm busy",
"MessageItemConfig_OptionText_121050010": "You think I'm suspicious?",
"MessageItemConfig_OptionText_121050012": "How do I fit in here?",
"MessageItemConfig_OptionText_121060002": "I see. Thank you",
"MessageItemConfig_OptionText_121060004": "We'll be there soon",
"MessageItemConfig_OptionText_121090002": "Who?",
"MessageItemConfig_OptionText_121090004": "What is it?",
"MessageItemConfig_OptionText_121100002": "There's a package",
"MessageItemConfig_OptionText_121130001": "That's good...",
"MessageItemConfig_OptionText_121140102": "Having some snacks",
"MessageItemConfig_OptionText_121140104": "Too lazy to eat",
"MessageItemConfig_OptionText_121140106": "Did you make me your practice partner?",
"MessageItemConfig_OptionText_121140202": "Some simple fried rice",
"MessageItemConfig_OptionText_121140203": "Don't feel like eating, no appetite",
"MessageItemConfig_OptionText_121140205": "Really, what's next?",
"MessageItemConfig_OptionText_121140207": "Did you forget your line again?",
"MessageItemConfig_OptionText_121140302": "I haven't eaten!",
"MessageItemConfig_OptionText_121140303": "I don't know what to eat.",
"MessageItemConfig_OptionText_121140306": "I'm having choice overload",
"MessageItemConfig_OptionText_121140308": "Not hungry, skipping dinner",
"MessageItemConfig_OptionText_121140311": "I think you're ready",
"MessageItemConfig_OptionText_121140312": "You have much more to learn!",
"MessageItemConfig_OptionText_121150002": "Yes, I'm in Stargazer Navalia",
"MessageItemConfig_OptionText_121150004": "How did you know!?",
"MessageItemConfig_OptionText_121150014": "\"You folks\"?",
"MessageItemConfig_OptionText_121150017": "Where's the crash site?",
"MessageItemConfig_OptionText_121151005": "Do you know a \"Caiyi?\"",
"MessageItemConfig_OptionText_121151006": "He mentioned a \"Caiyi\"...",
"MessageItemConfig_OptionText_121151010": "See you in a bit",
"MessageItemConfig_OptionText_121151011": "See you later",
"MessageItemConfig_OptionText_121160001": "It doesn't sound like a compliment to me.",
"MessageItemConfig_OptionText_121160002": "Sounds like you need a favor",
"MessageItemConfig_OptionText_121160003": "That's me alright!",
"MessageItemConfig_OptionText_121160007": "What do you want from me?",
"MessageItemConfig_OptionText_121160008": "Can I pretend not to know?",
"MessageItemConfig_OptionText_121160014": "I don't remember",
"MessageItemConfig_OptionText_121160015": "I kind of remember",
"MessageItemConfig_OptionText_121170001": "You're alive?",
"MessageItemConfig_OptionText_121170002": "You have signal?",
"MessageItemConfig_OptionText_121170004": "We caught Kafka",
"MessageItemConfig_OptionText_121170005": "We went to the Divination Commission",
"MessageItemConfig_OptionText_121170007": "Kafka was alone",
"MessageItemConfig_OptionText_121170008": "That man is out there somewhere",
"MessageItemConfig_OptionText_121170012": "What's going on at your end?",
"MessageItemConfig_OptionText_121180003": null,
"MessageItemConfig_OptionText_121180005": null,
"MessageItemConfig_OptionText_121180008": null,
"MessageItemConfig_OptionText_121180013": null,
"MessageItemConfig_OptionText_121180014": null,
"MessageItemConfig_OptionText_121180015": null,
"MessageItemConfig_OptionText_121180018": "OK",
"MessageItemConfig_OptionText_121180019": null,
"MessageItemConfig_OptionText_121180105": "Take care",
"MessageItemConfig_OptionText_121180106": "Stop contacting me",
"MessageItemConfig_OptionText_121180107": "Gone again, huh?",
"MessageItemConfig_OptionText_121190002": "Yes, that's me.",
"MessageItemConfig_OptionText_121190004": "I'm that famous?",
"MessageItemConfig_OptionText_121190008": "Tell me what you want help with first",
"MessageItemConfig_OptionText_121190011": "People only think of me when there's trouble",
"MessageItemConfig_OptionText_121200003": "I won't understand it",
"MessageItemConfig_OptionText_121200005": "I charge a lot!",
"MessageItemConfig_OptionText_121200006": "The user you have messaged is currently
unavailable",
"MessageItemConfig_OptionText_121200007": "Have you tried Qingque?",
"MessageItemConfig_OptionText_121200009": "Qingque and \"being busy\" are like fire and
ice",
"MessageItemConfig_OptionText_121200012": "I'm very busy too",
"MessageItemConfig_OptionText_121220002": "You're finished with the skiff?",
"MessageItemConfig_OptionText_121220006": "I'm like your supervisor",
"MessageItemConfig_OptionText_121220012": "Never heard of a request like that...",
"MessageItemConfig_OptionText_121220015": "Would just a few angry words be enough?",
"MessageItemConfig_OptionText_121230001": "What a waste of my time...",
"MessageItemConfig_OptionText_121230004": "Please keep up...",
"MessageItemConfig_OptionText_121230007": "Take a step back. Don't push yourself",
"MessageItemConfig_OptionText_121240002": "Who's Chengjie?",
"MessageItemConfig_OptionText_121240008": "I don't know him",
"MessageItemConfig_OptionText_121240010": "We haven't talked for a while",
"MessageItemConfig_OptionText_121240011": "We haven't talked for a while",
"MessageItemConfig_OptionText_121240012": "He told me to wait for updates",
"MessageItemConfig_OptionText_121250002": "But it didn't work out",
"MessageItemConfig_OptionText_121250003": "That's too idealistic",
"MessageItemConfig_OptionText_121260102": "Very well...",
"MessageItemConfig_OptionText_121260104": "I've successfully infiltrated the Disciples of
Sanctus Medicus",
"MessageItemConfig_OptionText_121260108": "It was nothing",
"MessageItemConfig_OptionText_121260118": "Anything I should focus on?",
"MessageItemConfig_OptionText_121270102": "Got it",
"MessageItemConfig_OptionText_121280102": "That's me",
"MessageItemConfig_OptionText_121280103": "You got the wrong person",
"MessageItemConfig_OptionText_121280114": "Why",
"MessageItemConfig_OptionText_121280115": "You refused to make contact",
"MessageItemConfig_OptionText_121280122": "The point is to converse",
"MessageItemConfig_OptionText_121280123": "So, you are a recluse",
"MessageItemConfig_OptionText_121280127": "You still can't leave your house",
"MessageItemConfig_OptionText_121280130": "Centuries? Seem exaggerated",
"MessageItemConfig_OptionText_121280137": "Live the best you can",
"MessageItemConfig_OptionText_121280141": "Messaging is good enough",
"MessageItemConfig_OptionText_121290103": "Right now?",
"MessageItemConfig_OptionText_121290105": null,
"MessageItemConfig_OptionText_121300103": "Wait, I'm coming over",
"MessageItemConfig_OptionText_121300104": "Now?",
"MessageItemConfig_OptionText_121310203": "Don't you look for them at all?",
"MessageItemConfig_OptionText_121310206": "Just leave it to me",
"MessageItemConfig_OptionText_121310403": "Are you really making an effort to find them?",
"MessageItemConfig_OptionText_121310406": "I will find all of them",
"MessageItemConfig_OptionText_121320103": "Coming",
"MessageItemConfig_OptionText_121320104": "Not a good time",
"MessageItemConfig_OptionText_121330001": "Something the matter?",
"MessageItemConfig_OptionText_121330003": "I remember.",
"MessageItemConfig_OptionText_121330004": "I can't quite remember",
"MessageItemConfig_OptionText_121330007": "Dragon lady?",
"MessageItemConfig_OptionText_121340001": "(Tell Pom-Pom about the record)",
"MessageItemConfig_OptionText_121510102": "I have it on me",
"MessageItemConfig_OptionText_121510104": "I didn't receive anything",
"MessageItemConfig_OptionText_121510106": "What parcels?",
"MessageItemConfig_OptionText_121530105": "I'm alive!",
"MessageItemConfig_OptionText_121530106": "About time to report back...",
"MessageItemConfig_OptionText_121530110": "Why?",
"MessageItemConfig_OptionText_121530118": "Me again?",
"MessageItemConfig_OptionText_121530119": "How do I crumble them?",
"MessageItemConfig_OptionText_121540102": "About automatons...",
"MessageItemConfig_OptionText_121540108": "Is there no other way?",
"MessageItemConfig_OptionText_121540110": "What if I fix one instead...?",
"MessageItemConfig_OptionText_121620103": "What happened?",
"MessageItemConfig_OptionText_121630106": "You're leaving?",
"MessageItemConfig_OptionText_121650002": "Found 1",
"MessageItemConfig_OptionText_121650004": "Stop pestering me",
"MessageItemConfig_OptionText_121650008": "I'm an expert on that topic, ask away",
"MessageItemConfig_OptionText_121650009": "Not my forte, ask someone else",
"MessageItemConfig_OptionText_121650012": "What exactly did you give her?",
"MessageItemConfig_OptionText_121650014": "And that was her rejection...",
"MessageItemConfig_OptionText_121650019": "Where's it from, Cong...",
"MessageItemConfig_OptionText_121650020": "Your aesthetics breaks my heart...",
"MessageItemConfig_OptionText_121660004": "On my way",
"MessageItemConfig_OptionText_121660005": "I should get extra for this",
"MessageItemConfig_OptionText_121660014": "This might be a foolhardy dream...",
"MessageItemConfig_OptionText_121660016": "You'll definitely beat him!",
"MessageItemConfig_OptionText_121660021": "Buy it yourself",
"MessageItemConfig_OptionText_121660023": "I'm used to it by now",
"MessageItemConfig_OptionText_121670001": null,
"MessageItemConfig_OptionText_121670003": null,
"MessageItemConfig_OptionText_121670005": null,
"MessageItemConfig_OptionText_121670011": null,
"MessageItemConfig_OptionText_121670013": null,
"MessageItemConfig_OptionText_121670015": null,
"MessageItemConfig_OptionText_121690003": "The Ten-Lords Commission hasn't caught
you yet?",
"MessageItemConfig_OptionText_121690007": "I think I've already said no",
"MessageItemConfig_OptionText_121700003": "You haven't left Xianzhou?",
"MessageItemConfig_OptionText_121700008": "I'm not interested in joining the Guild",
"MessageItemConfig_OptionText_121740002": null,
"MessageItemConfig_OptionText_121740003": null,
"MessageItemConfig_OptionText_121740007": null,
"MessageItemConfig_OptionText_121740009": null,
"MessageItemConfig_OptionText_121760002": "Simulated Universe?",
"MessageItemConfig_OptionText_121760003": "A feature update?",
"MessageItemConfig_OptionText_121760005": "What???",
"MessageItemConfig_OptionText_121760006": "Speak human plz",
"MessageItemConfig_OptionText_121760009": "Double the data?",
"MessageItemConfig_OptionText_121760011": "Double drop rates???",
"MessageItemConfig_OptionText_121760016": "Can it be a regular feature?",
"MessageItemConfig_OptionText_121760017": "Can we triple the rates?",
"MessageItemConfig_OptionText_127000002": "Cancel",
"MessageItemConfig_OptionText_127000004": "What a long message",
"MessageItemConfig_OptionText_127000006": "Where did you get the contact info?",
"MessageItemConfig_OptionText_127000010": "So?",
"MessageItemConfig_OptionText_127000013": "Did it have your name on it?",
"MessageItemConfig_OptionText_127000016": "I didn't think anyone wanted it",
"MessageItemConfig_OptionText_127000020": "Is the chest still up for grabs?",
"MessageItemConfig_OptionText_127000024": "This is blackmail!",
"MessageItemConfig_OptionText_127010003": "Male",
"MessageItemConfig_OptionText_127010004": "Female",
"MessageItemConfig_OptionText_127010005": "Can't be defined by two genders",
"MessageItemConfig_OptionText_127010007": "1–<unbreak>100</unbreak> years old",
"MessageItemConfig_OptionText_127010008":
"<unbreak>101</unbreak>–<unbreak>500</unbreak> years old",
"MessageItemConfig_OptionText_127010009": "Older than <unbreak>500</unbreak>",
"MessageItemConfig_OptionText_127010011": "I know",
"MessageItemConfig_OptionText_127010012": "I dunno",
"MessageItemConfig_OptionText_127010014": "Don't even recognize the first word",
"MessageItemConfig_OptionText_127010017": "Saw it next to the road",
"MessageItemConfig_OptionText_127010018": "Friend recommendation",
"MessageItemConfig_OptionText_127010019": "Official account",
"MessageItemConfig_OptionText_127010021": "Might be a promotional account",
"MessageItemConfig_OptionText_127010022": "Might be a fake account",
"MessageItemConfig_OptionText_127010025": "Very hard",
"MessageItemConfig_OptionText_127010026": "Moderately hard",
"MessageItemConfig_OptionText_127010027": "Very easy",
"MessageItemConfig_OptionText_127010029": "A masterpiece",
"MessageItemConfig_OptionText_127010030": "Interesting",
"MessageItemConfig_OptionText_127010031": "Waste of time",
"MessageItemConfig_OptionText_127020003": "Super fun",
"MessageItemConfig_OptionText_127020004": "Too many goodies in the chest",
"MessageItemConfig_OptionText_127020005": "Weren't you going to sue me?",
"MessageItemConfig_OptionText_127020008": "What happened?",
"MessageItemConfig_OptionText_127020010": "Go sue them at the Realm-Keeping
Commission",
"MessageItemConfig_OptionText_127020013": "I'm the unluckiest loser ever",
"MessageItemConfig_OptionText_127020017": "Forget about titles",
"MessageItemConfig_OptionText_127020019": "I've answered the survey already",
"MessageItemConfig_OptionText_127020022": "Okay, where do we meet",
"MessageItemConfig_OptionText_127030005": "It's definitely abrupt!",
"MessageItemConfig_OptionText_127030007": "I can't polish this",
"MessageItemConfig_OptionText_127030009": "Easy, I'll polish it for you",
"MessageItemConfig_OptionText_127030012": "Ghost story survey",
"MessageItemConfig_OptionText_127030015": "Disaster-themed",
"MessageItemConfig_OptionText_127030018": "Anthropomorphize",
"MessageItemConfig_OptionText_200010002": "Did the Synthesizer explode?",
"MessageItemConfig_OptionText_200010005": "Did you lock yourself out?",
"MessageItemConfig_OptionText_200010008": "You can't find Pom-Pom?",
"MessageItemConfig_OptionText_200010013": "I'm grinding Calyxes!",
"MessageItemConfig_OptionText_200010020": "I'm doing Assignments!",
"MessageItemConfig_OptionText_200010026": "I'm... not doing anything!",
"MessageItemConfig_OptionText_200020001": "It looks nice",
"MessageItemConfig_OptionText_200020002": "It looks bad",
"MessageItemConfig_OptionText_200020007": "The aperture should be lower",
"MessageItemConfig_OptionText_200020014": "There is nothing to nitpick with this one",
"MessageItemConfig_OptionText_200020019": "?",
"MessageItemConfig_OptionText_200030004": "It's you!",
"MessageItemConfig_OptionText_200030006": "It doesn't look like you at all",
"MessageItemConfig_OptionText_200030009": "[proud]",
"MessageItemConfig_OptionText_200030013": "[cry]",
"MessageItemConfig_OptionText_200030017": "[angry]",
"MessageItemConfig_OptionText_200040001": "What happened!?",
"MessageItemConfig_OptionText_200040002": "Where are you staying?",
"MessageItemConfig_OptionText_200040007": "Honestly, no",
"MessageItemConfig_OptionText_200040009": "Slightly, maybe",
"MessageItemConfig_OptionText_200040013": "Go up the trees",
"MessageItemConfig_OptionText_200040015": "[<unbreak>20001</unbreak>]",
"MessageItemConfig_OptionText_200040016": "Is it too late to come over now",
"MessageItemConfig_OptionText_200040018": "Just wanna observe you",
"MessageItemConfig_OptionText_200040019": "[<unbreak>20006</unbreak>]",
"MessageItemConfig_OptionText_200040022": "Go in the water",
"MessageItemConfig_OptionText_200040024": "[<unbreak>20001</unbreak>]",
"MessageItemConfig_OptionText_200040025": "Is it too late to come over now",
"MessageItemConfig_OptionText_200040027": "Just wanna observe you",
"MessageItemConfig_OptionText_200040028": "[<unbreak>20006</unbreak>]",
"MessageItemConfig_OptionText_200050001": "Sorry!",
"MessageItemConfig_OptionText_200050004": "Did I wake you up?",
"MessageItemConfig_OptionText_200050009": "Stop staying up so late",
"MessageItemConfig_OptionText_200050011": "As long as you're doing okay",
"MessageItemConfig_OptionText_200060002": "Am I like that?",
"MessageItemConfig_OptionText_200060004": "I don't understand",
"MessageItemConfig_OptionText_200060011": "...",
"MessageItemConfig_OptionText_200060013": "This is clearly a horror story",
"MessageItemConfig_OptionText_200060018": "I tend to believe the data bank is
omnipotent.",
"MessageItemConfig_OptionText_200070003": "Not a picky eater, anything edible strikes my
fancy.",
"MessageItemConfig_OptionText_200070004": "Meat! Load me up on meat!",
"MessageItemConfig_OptionText_200070005": "I can't imagine a life without milk tea.",
"MessageItemConfig_OptionText_200080003": "I could never accept such a nice gift!",
"MessageItemConfig_OptionText_200080004": "I'm moved to tears!",
"MessageItemConfig_OptionText_200080005": "Himeko, you really shouldn't have...",
"MessageItemConfig_OptionText_200080012": "I'll give you coffee beans next time",
"MessageItemConfig_OptionText_200080015": "Next time I'll be the one giving you a red
packet!",
"MessageItemConfig_OptionText_200080016": "Would there be any to spare...?",
"MessageItemConfig_OptionText_200090002": "Looks like a nice brew",
"MessageItemConfig_OptionText_200090004": "Anyone else got a taste?",
"MessageItemConfig_OptionText_200090005": "That's what you said last time...",
"MessageItemConfig_OptionText_200090011": "I don't have time either",
"MessageItemConfig_OptionText_200090012": "I'm outside your door",
"MessageItemConfig_OptionText_200100001": "Okay Mr. Yang, let's hear it",
"MessageItemConfig_OptionText_200100003": "I don't know either",
"MessageItemConfig_OptionText_200100004": "Maybe try asking Customer Service",
"MessageItemConfig_OptionText_200100008": "What do you want to change your profile
picture to?",
"MessageItemConfig_OptionText_200100009": "Are profile pictures important?",
"MessageItemConfig_OptionText_200100021": "Indeed",
"MessageItemConfig_OptionText_200110004": "I have suddenly started receiving a huge
volume of messages.",
"MessageItemConfig_OptionText_200110005": "I have suddenly started receiving many new
assignments.",
"MessageItemConfig_OptionText_200110012": "Sounds like you're a seasoned veteran",
"MessageItemConfig_OptionText_200110013": "Such is the price of following the Trailblaze",
"MessageItemConfig_OptionText_200120002": "[Shocked]",
"MessageItemConfig_OptionText_200120003": "[Thumbs Up]",
"MessageItemConfig_OptionText_200120004": "[decline]",
"MessageItemConfig_OptionText_200120010": "An adventure with ups and downs",
"MessageItemConfig_OptionText_200120011": "A thrilling, relentless battle",
"MessageItemConfig_OptionText_200120012": "I want to see the protagonist fully upgrade
their equipment",
"MessageItemConfig_OptionText_200120017": "I hope it never ends",
"MessageItemConfig_OptionText_200120018": "When everyone's wishes come true",
"MessageItemConfig_OptionText_200120019": "When everyone's equipment is fully
upgraded",
"MessageItemConfig_OptionText_200130002": "What's a rich mindset",
"MessageItemConfig_OptionText_200130003": "Don't know, don't wanna",
"MessageItemConfig_OptionText_200130008": "Can I still recall that message?",
"MessageItemConfig_OptionText_200130009": "Can I still recall that message",
"MessageItemConfig_OptionText_200130014": "I'd rather watch Peppy play holodisc",
"MessageItemConfig_OptionText_200130015": "I'd rather watch a robot deliver food",
"MessageItemConfig_OptionText_200130018": "OK",
"MessageItemConfig_OptionText_200140001": "?",
"MessageItemConfig_OptionText_200140005": "This is terrifying, bro",
"MessageItemConfig_OptionText_200140006": "Say something, bro",
"MessageItemConfig_OptionText_200140007": "Aaaaaaa",
"MessageItemConfig_OptionText_200140011": "So the one texting me now is...",
"MessageItemConfig_OptionText_200140012": "Can Peppy unlock a phone",
"MessageItemConfig_OptionText_200140013": "Aaaaaaaaaa",
"MessageItemConfig_OptionText_200140018": "?",
"MessageItemConfig_OptionText_200140022": "?",
"MessageItemConfig_OptionText_200140028": "?",
"MessageItemConfig_OptionText_200150002": "I'm here",
"MessageItemConfig_OptionText_200150003": "Nope",
"MessageItemConfig_OptionText_200150008": "?",
"MessageItemConfig_OptionText_200150011": "...",
"MessageItemConfig_OptionText_200160002": "Where are you?",
"MessageItemConfig_OptionText_200160006": "Do more homework and you'll grow taller",
"MessageItemConfig_OptionText_200160009": "Stop, Hook the Great",
"MessageItemConfig_OptionText_200160013": "Why don't I help you",
"MessageItemConfig_OptionText_200160018": "Yes, ma'am",
"MessageItemConfig_OptionText_200170003": "My phone has a fever",
"MessageItemConfig_OptionText_200170006": "[Shocked]",
"MessageItemConfig_OptionText_200170009": "Do you have any suggestions?",
"MessageItemConfig_OptionText_200170010": "Do you have any suggestions?",
"MessageItemConfig_OptionText_200170013": "No such thing as simple in a Trailblazer's life",
"MessageItemConfig_OptionText_200170015": "My toe hurts",
"MessageItemConfig_OptionText_200170018": "[Shocked]",
"MessageItemConfig_OptionText_200170021": "Do you have any suggestions?",
"MessageItemConfig_OptionText_200170022": "Do you have any suggestions?",
"MessageItemConfig_OptionText_200170025": "No such thing as simple in a Trailblazer's life",
"MessageItemConfig_OptionText_200180001": "You definitely aren't nervous",
"MessageItemConfig_OptionText_200180003": "Are you a bit nervous?",
"MessageItemConfig_OptionText_200180006": "Rub your face",
"MessageItemConfig_OptionText_200180009": "[Thumbs Up]",
"MessageItemConfig_OptionText_200180010": "Throw in the towel",
"MessageItemConfig_OptionText_200180013": "[Thumbs Up]",
"MessageItemConfig_OptionText_200180014": "Have a chat",
"MessageItemConfig_OptionText_200180017": "[Thumbs Up]",
"MessageItemConfig_OptionText_200180020": "You can do it!",
"MessageItemConfig_OptionText_200190003": "[finger heart]",
"MessageItemConfig_OptionText_200190005": "[Confused]",
"MessageItemConfig_OptionText_200190007": "[decline]",
"MessageItemConfig_OptionText_200190012": "You like this book a lot",
"MessageItemConfig_OptionText_200190015": "Can you give me one as well",
"MessageItemConfig_OptionText_200190018": "A set?",
"MessageItemConfig_OptionText_200190021": "Thank you!",
"MessageItemConfig_OptionText_200200003": "Consider it done",
"MessageItemConfig_OptionText_200200005": "What if I refuse",
"MessageItemConfig_OptionText_200200008": "Pay me first",
"MessageItemConfig_OptionText_200200011": "Which relic was the most profitable?",
"MessageItemConfig_OptionText_200200016": "?",
"MessageItemConfig_OptionText_200200021": "There is a waiting list for ancient relics?",
"MessageItemConfig_OptionText_200200023": "Make?",
"MessageItemConfig_OptionText_200210004": "Jim Roger",
"MessageItemConfig_OptionText_200210010": "Moo-Moo Milk",
"MessageItemConfig_OptionText_200210014": "Rye Bread Soda Iceberg",
"MessageItemConfig_OptionText_200220004": "I'll think about it",
"MessageItemConfig_OptionText_200220005": "I'm sorry for being...",
"MessageItemConfig_OptionText_200220010": "I've heard ten thousand songs...",
"MessageItemConfig_OptionText_200220014": "But only this song...",
"MessageItemConfig_OptionText_200220018": "Together we roarrr!",
"MessageItemConfig_OptionText_200220025": "I'm kidding",
"MessageItemConfig_OptionText_200220026": "I'm kidding",
"MessageItemConfig_OptionText_200230003": "Why do you ask?",
"MessageItemConfig_OptionText_200230009": "They've reconciled",
"MessageItemConfig_OptionText_200230013": "Still fighting",
"MessageItemConfig_OptionText_200230018": "I don't know",
"MessageItemConfig_OptionText_200230025": "[Shocked]",
"MessageItemConfig_OptionText_200230026": "[Confused]",
"MessageItemConfig_OptionText_200230027": "[Thumbs Up]",
"MessageItemConfig_OptionText_200230031": "...okay",
"MessageItemConfig_OptionText_200240004": "No problem",
"MessageItemConfig_OptionText_200240007": "Favorite drinks",
"MessageItemConfig_OptionText_200240011": "I'll help take the things",
"MessageItemConfig_OptionText_200240014": "Pretty flowers",
"MessageItemConfig_OptionText_200240018": "Lemme help",
"MessageItemConfig_OptionText_200240021": "Mr. Svarog",
"MessageItemConfig_OptionText_200240027": "Leave the photo-taking to me.",
"MessageItemConfig_OptionText_200250002": "Are you hacked?",
"MessageItemConfig_OptionText_200250005": "I can't open the link",
"MessageItemConfig_OptionText_200250009": "Message rejected",
"MessageItemConfig_OptionText_200250014": "Don't worry. I didn't open it",
"MessageItemConfig_OptionText_200250016": "I'm curious. Do you use coupons?",
"MessageItemConfig_OptionText_200250018": "So what happened?",
"MessageItemConfig_OptionText_200250021": "I want to encounter this problem too",
"MessageItemConfig_OptionText_200250022": "I want to encounter this problem too",
"MessageItemConfig_OptionText_200260001": "Sorry, I didn't pay much attention to Peppy",
"MessageItemConfig_OptionText_200260002": "The same old spots I think",
"MessageItemConfig_OptionText_200260003": "Something the matter?",
"MessageItemConfig_OptionText_200260007": "Could he be pretending to be lame?",
"MessageItemConfig_OptionText_200260009": "Just like Arlan?",
"MessageItemConfig_OptionText_200260018": "Maybe he wants you to spend more time with
him",
"MessageItemConfig_OptionText_200260022": "Maybe he is subconsciously imitating Arlan",
"MessageItemConfig_OptionText_200270002": "Blue",
"MessageItemConfig_OptionText_200270005": "Gray",
"MessageItemConfig_OptionText_200270008": "Are you hacked?",
"MessageItemConfig_OptionText_200270014": "Give him back the phone",
"MessageItemConfig_OptionText_200270015": "Asta, stop playing around",
"MessageItemConfig_OptionText_200280005": "Roger. I'm on it",
"MessageItemConfig_OptionText_200280006": "Okay. Go get it done",
"MessageItemConfig_OptionText_200280007": "Wrong number?",
"MessageItemConfig_OptionText_200280011": "Get a notebook",
"MessageItemConfig_OptionText_200280013": "Texting is expensive",
"MessageItemConfig_OptionText_200280016": "You can keep sending them to me",
"MessageItemConfig_OptionText_200290001": "Are you going to give me pocket money?",
"MessageItemConfig_OptionText_200290003": "1",
"MessageItemConfig_OptionText_200290010": "Seems like you are not that good at this",
"MessageItemConfig_OptionText_200290012": "Where did you lose it?",
"MessageItemConfig_OptionText_200290019": "?",
"MessageItemConfig_OptionText_200300005": "Are you really Herta?",
"MessageItemConfig_OptionText_200300007": "The link is blocked",
"MessageItemConfig_OptionText_200300013": "Give me back my personal information!",
"MessageItemConfig_OptionText_200300015": "Don't send it to others!",
"MessageItemConfig_OptionText_200310004": "Why do you need so much money",
"MessageItemConfig_OptionText_200310005": "Why do you need so much money",
"MessageItemConfig_OptionText_200310010": "I don't have that much money",
"MessageItemConfig_OptionText_200310011": "I don't have that much money",
"MessageItemConfig_OptionText_200310018": "It's a scam",
"MessageItemConfig_OptionText_200310019": "It's a scam",
"MessageItemConfig_OptionText_200320003": "What happened to you?",
"MessageItemConfig_OptionText_200320008": "<i>Tale of the Winterlands</i>",
"MessageItemConfig_OptionText_200320012": "It's about going outside of Belobog",
"MessageItemConfig_OptionText_200320014": "It's so dangerous",
"MessageItemConfig_OptionText_200320018": "<i>Musicians of Belobog</i>",
"MessageItemConfig_OptionText_200320024": "Don't make any trouble",
"MessageItemConfig_OptionText_200320028": "The Express' data bank",
"MessageItemConfig_OptionText_200320037": "You decided so quickly!",
"MessageItemConfig_OptionText_200330002": "My cold is gone",
"MessageItemConfig_OptionText_200330005": "Rock Crab shell powder",
"MessageItemConfig_OptionText_200330007": "Olm oil",
"MessageItemConfig_OptionText_200330009": "All of them",
"MessageItemConfig_OptionText_200330011": "They don't have these on the Express",
"MessageItemConfig_OptionText_200330018": "Thank you, Nat",
"MessageItemConfig_OptionText_200330019": "Thank you, Nat",
"MessageItemConfig_OptionText_200340003": "You can call me anytime",
"MessageItemConfig_OptionText_200340016": "You can call me anytime",
"MessageItemConfig_OptionText_200340017": "You can call me anytime",
"MessageItemConfig_OptionText_200340020": "Now is not a good time",
"MessageItemConfig_OptionText_200340026": "I'll visit them next time",
"MessageItemConfig_OptionText_200350002": "I have never been a leader...",
"MessageItemConfig_OptionText_200350004": "You need to learn to fit in",
"MessageItemConfig_OptionText_200350009": "Seele is different because she is not afraid of
you?",
"MessageItemConfig_OptionText_200350013": "How dare she!",
"MessageItemConfig_OptionText_200360002": "Forests",
"MessageItemConfig_OptionText_200360005": "Mountains",
"MessageItemConfig_OptionText_200360008": "The sea",
"MessageItemConfig_OptionText_200360011": "That's right",
"MessageItemConfig_OptionText_200360016": "Everything will get better",
"MessageItemConfig_OptionText_200360018": "There are many people who have never seen
snow in their life",
"MessageItemConfig_OptionText_200370006": "What happened",
"MessageItemConfig_OptionText_200370007": "What happened",
"MessageItemConfig_OptionText_200370014": "You can do it!",
"MessageItemConfig_OptionText_200370017": "I do have some ways to help you get sober",
"MessageItemConfig_OptionText_200370018": "I do have some ways to help you get sober",
"MessageItemConfig_OptionText_200370024": "I recommend the Express Crew's coffee",
"MessageItemConfig_OptionText_200370030": "You should try sleeping",
"MessageItemConfig_OptionText_200370031": "You should try sleeping",
"MessageItemConfig_OptionText_200370038": "You can do it!",
"MessageItemConfig_OptionText_200380004": "Of course I'm coming",
"MessageItemConfig_OptionText_200380005": "Of course I'm coming",
"MessageItemConfig_OptionText_200380011": "It's better not to go then...",
"MessageItemConfig_OptionText_200380016": "I will definitely go next time",
"MessageItemConfig_OptionText_200380017": "I will definitely go next time",
"MessageItemConfig_OptionText_200380021": "I've been really occupied lately",
"MessageItemConfig_OptionText_200390002": "Say no more, I'll get it!",
"MessageItemConfig_OptionText_200390003": "Say no more, I'll get it!",
"MessageItemConfig_OptionText_200390008": "Are you scared?",
"MessageItemConfig_OptionText_200390014": "Heehee~",
"MessageItemConfig_OptionText_200390015": "Heehee~",
"MessageItemConfig_OptionText_200390019": "New scam?",
"MessageItemConfig_OptionText_200390020": "New scam?",
"MessageItemConfig_OptionText_200390026": "I want to",
"MessageItemConfig_OptionText_200390027": "I want to",
"MessageItemConfig_OptionText_200390033": "Rude!",
"MessageItemConfig_OptionText_200400008": "This is a good thing",
"MessageItemConfig_OptionText_200400009": "This is a good thing",
"MessageItemConfig_OptionText_200400016": "This is a bad thing",
"MessageItemConfig_OptionText_200400017": "This is a bad thing",
"MessageItemConfig_OptionText_200400023": "I can't say for sure",
"MessageItemConfig_OptionText_200400024": "I can't say for sure",
"MessageItemConfig_OptionText_200400031": "Gotta shower",
"MessageItemConfig_OptionText_200410002": "I do, what is it?",
"MessageItemConfig_OptionText_200410005": "What does she like?",
"MessageItemConfig_OptionText_200410014": "Get her some flowers",
"MessageItemConfig_OptionText_200410023": "Buy her some new clothes",
"MessageItemConfig_OptionText_200420002": "What happened?",
"MessageItemConfig_OptionText_200420006": "I have no idea",
"MessageItemConfig_OptionText_200420007": "I have no idea",
"MessageItemConfig_OptionText_200420012": "Not me",
"MessageItemConfig_OptionText_200420013": "Not me",
"MessageItemConfig_OptionText_200420018": "Could it be...",
"MessageItemConfig_OptionText_200420019": "Could it be...",
"MessageItemConfig_OptionText_200420021": "I said nothing",
"MessageItemConfig_OptionText_200420026": "I really said nothing",
"MessageItemConfig_OptionText_200430004": "Am busy...",
"MessageItemConfig_OptionText_200430005": "I'm busy...",
"MessageItemConfig_OptionText_200430008": "Where's Pela?",
"MessageItemConfig_OptionText_200430011": "What about Gepard?",
"MessageItemConfig_OptionText_200430014": "What about the others?",
"MessageItemConfig_OptionText_200430018": "That's sad",
"MessageItemConfig_OptionText_200430019": "That's sad",
"MessageItemConfig_OptionText_200440003": "No, why?",
"MessageItemConfig_OptionText_200440004": "No, why?",
"MessageItemConfig_OptionText_200440011": "Your secret is safe",
"MessageItemConfig_OptionText_200440012": "Your secret is safe",
"MessageItemConfig_OptionText_200440016": "I'll answer honestly",
"MessageItemConfig_OptionText_200440017": "I'll answer honestly",
"MessageItemConfig_OptionText_200440020": "Why tell me?",
"MessageItemConfig_OptionText_200440021": "Why tell me?",
"MessageItemConfig_OptionText_200450006": "I like singing and dancing",
"MessageItemConfig_OptionText_200450009": "I like rapping",
"MessageItemConfig_OptionText_200450012": "I like doing sports",
"MessageItemConfig_OptionText_200450016": "What were your hobbies before this?",
"MessageItemConfig_OptionText_200450019": "What a serene hobby...",
"MessageItemConfig_OptionText_200450021": "It doesn't sound like you...",
"MessageItemConfig_OptionText_200460003": "Never",
"MessageItemConfig_OptionText_200460006": "I sometimes read web novels from other
planets",
"MessageItemConfig_OptionText_200460009": "I read everything",
"MessageItemConfig_OptionText_200460015": "She's been educated to do so since young",
"MessageItemConfig_OptionText_200460018": "The first step is always the hardest",
"MessageItemConfig_OptionText_200470002": "Huh. What's this?",
"MessageItemConfig_OptionText_200470003": "Huh. What's this?",
"MessageItemConfig_OptionText_200470004": "Do I have a virus?",
"MessageItemConfig_OptionText_200470005": "Do I have a virus?",
"MessageItemConfig_OptionText_200470010": "What happened to you?",
"MessageItemConfig_OptionText_200470011": "What happened to you?",
"MessageItemConfig_OptionText_200470017": "You're amazing, Clara!",
"MessageItemConfig_OptionText_200470018": "You're amazing, Clara!",
"MessageItemConfig_OptionText_200480004": "()",
"MessageItemConfig_OptionText_200480009": "I know them",
"MessageItemConfig_OptionText_200480010": "I know them",
"MessageItemConfig_OptionText_200480013": "I don't know them, I should throw it away",
"MessageItemConfig_OptionText_200480014": "I don't know them, I should throw it away",
"MessageItemConfig_OptionText_200480021": "(;´`)",
"MessageItemConfig_OptionText_200490004": "Sure",
"MessageItemConfig_OptionText_200490009": "The first one",
"MessageItemConfig_OptionText_200490011": "The second one",
"MessageItemConfig_OptionText_200490013": "Get both",
"MessageItemConfig_OptionText_200490016": "?",
"MessageItemConfig_OptionText_200490020": "Just don't care!",
"MessageItemConfig_OptionText_200500003": "Doomsday Beast",
"MessageItemConfig_OptionText_200500006": "Imagine a huge lizard",
"MessageItemConfig_OptionText_200500009": "Gepard",
"MessageItemConfig_OptionText_200500011": "Imagine a Cloud Knight Commander",
"MessageItemConfig_OptionText_200500016": "Not as strong as me",
"MessageItemConfig_OptionText_200510002": "Wait for their mom",
"MessageItemConfig_OptionText_200510005": "Move them under shelter",
"MessageItemConfig_OptionText_200510008": "Become a cat dad",
"MessageItemConfig_OptionText_200510012": "Something the matter?",
"MessageItemConfig_OptionText_200510016": "Must be difficult",
"MessageItemConfig_OptionText_200510018": "He has his work cut out for him",
"MessageItemConfig_OptionText_200510021": "That's good!",
"MessageItemConfig_OptionText_200520002": "Please elaborate, O miracle doctor",
"MessageItemConfig_OptionText_200520003": "Please elaborate, O miracle doctor",
"MessageItemConfig_OptionText_200520007": "I see",
"MessageItemConfig_OptionText_200520010": "What's that",
"MessageItemConfig_OptionText_200520016": "Why do you say that",
"MessageItemConfig_OptionText_200530003": "Thank you miracle doctor",
"MessageItemConfig_OptionText_200530007": "I forgot",
"MessageItemConfig_OptionText_200530014": "Isn't this just a meal plan?",
"MessageItemConfig_OptionText_200530015": "Isn't this just a meal plan?",
"MessageItemConfig_OptionText_200540004": "Who's the healer here?",
"MessageItemConfig_OptionText_200540005": "Who's the healer here?",
"MessageItemConfig_OptionText_200540007": "Is this patient...",
"MessageItemConfig_OptionText_200540008": "Is this patient...",
"MessageItemConfig_OptionText_200540012": "Exercise more",
"MessageItemConfig_OptionText_200540016": "Sleep and rise early",
"MessageItemConfig_OptionText_200540019": "Drink more milk",
"MessageItemConfig_OptionText_200540023": "You've tried everything",
"MessageItemConfig_OptionText_200540026": "I understand",
"MessageItemConfig_OptionText_200580002": "Buddy?",
"MessageItemConfig_OptionText_200580005": "Immersia?",
"MessageItemConfig_OptionText_200580009": "Basically a mobile game",
"MessageItemConfig_OptionText_200580014": "I don't know how to play",
"MessageItemConfig_OptionText_200580015": "I don't know how to play",
"MessageItemConfig_OptionText_200580019": "Playing games while working?",
"MessageItemConfig_OptionText_200580020": "Playing games while working?",
"MessageItemConfig_OptionText_200580023": "Really?",
"MessageItemConfig_OptionText_200590005": "No problem",
"MessageItemConfig_OptionText_200590006": "No problem",
"MessageItemConfig_OptionText_200590008": "No time",
"MessageItemConfig_OptionText_200590009": "No time",
"MessageItemConfig_OptionText_200590013": "It does sound familiar",
"MessageItemConfig_OptionText_200590019": "Where is Harilo?",
"MessageItemConfig_OptionText_200590020": "What is this massive golden robot?",
"MessageItemConfig_OptionText_200590024": "Next time, tell me your version",
"MessageItemConfig_OptionText_200600012": "If you were seen...",
"MessageItemConfig_OptionText_200600017": "You should pay attention at work...",
"MessageItemConfig_OptionText_200600023": "...",
"MessageItemConfig_OptionText_200600029": "Pay attention at work",
"MessageItemConfig_OptionText_200610002": "How's so",
"MessageItemConfig_OptionText_200610008": "You're competent enough",
"MessageItemConfig_OptionText_200610011": "Having peace is good",
"MessageItemConfig_OptionText_200610014": "Come join the Nameless!",
"MessageItemConfig_OptionText_200610025": "It's highfalutin...",
"MessageItemConfig_OptionText_200620002": "Heard of him",
"MessageItemConfig_OptionText_200620004": "We've traded blows",
"MessageItemConfig_OptionText_200620006": "Who's Yanqing",
"MessageItemConfig_OptionText_200620010": "The general's guard?",
"MessageItemConfig_OptionText_200620014": "Is he a prodigy",
"MessageItemConfig_OptionText_200620017": "Is it because of Jing Yuan",
"MessageItemConfig_OptionText_200620022": "I'm willing to accompany you!",
"MessageItemConfig_OptionText_200620024": "We've traded blows",
"MessageItemConfig_OptionText_200630002": "What?",
"MessageItemConfig_OptionText_200630003": "What?",
"MessageItemConfig_OptionText_200630007": "Why is it bad luck",
"MessageItemConfig_OptionText_200630012": "Lyceum? Abecedary?",
"MessageItemConfig_OptionText_200630020": "Tell me",
"MessageItemConfig_OptionText_200630027": "It is quite embarrassing",
"MessageItemConfig_OptionText_200640003": "Become a Nameless",
"MessageItemConfig_OptionText_200640005": "Take Fu Xuan's job",
"MessageItemConfig_OptionText_200640007": "Work for the Realm-Keeping Commission",
"MessageItemConfig_OptionText_200640012": "If given the chance...",
"MessageItemConfig_OptionText_200640015": "You're working hard, general!",
"MessageItemConfig_OptionText_200650001": "Please let me hear it, general!",
"MessageItemConfig_OptionText_200650003": "I wouldn't dare!",
"MessageItemConfig_OptionText_200650006": "I can, but...",
"MessageItemConfig_OptionText_200650009": "Then, can I spar with...",
"MessageItemConfig_OptionText_200650012": "Oh my. You saw through me",
"MessageItemConfig_OptionText_200650016": "I am indeed very strong",
"MessageItemConfig_OptionText_200650022": "Please let me hear it, general!",
"MessageItemConfig_OptionText_200650024": "Who's Yanqing?",
"MessageItemConfig_OptionText_200660001": "Can I even get inside the Seat of Divine
Foresight?",
"MessageItemConfig_OptionText_200660003": "I don't know how to play Xianzhou starchess",
"MessageItemConfig_OptionText_200660008": "Of course.",
"MessageItemConfig_OptionText_200660011": "Let me think...",
"MessageItemConfig_OptionText_200660015": "I will head over immediately to help, general!",
"MessageItemConfig_OptionText_200670002": "Similar",
"MessageItemConfig_OptionText_200670003": "Not the same",
"MessageItemConfig_OptionText_200670004": "Can't remember",
"MessageItemConfig_OptionText_200670007": "The job market is a battlefield",
"MessageItemConfig_OptionText_200670008": "It's your choice to make",
"MessageItemConfig_OptionText_200670012": "I have no kids. Can't relate.",
"MessageItemConfig_OptionText_200670015": "Your children should have a say",
"MessageItemConfig_OptionText_200680002": "Where are you?",
"MessageItemConfig_OptionText_200680003": "Pics or it didn't happen!",
"MessageItemConfig_OptionText_200680005": "You can get on the Jade Gate?",
"MessageItemConfig_OptionText_200680008": "How do you get down from there?",
"MessageItemConfig_OptionText_200680015": "Next time I'll check it out myself",
"MessageItemConfig_OptionText_200680016": "It's fine that texts are not going through",
"MessageItemConfig_OptionText_200680020": "Something the matter?",
"MessageItemConfig_OptionText_200680022": "Those wicked cycrane!",
"MessageItemConfig_OptionText_200680026": "Excellent cycrane!",
"MessageItemConfig_OptionText_200680032": "Tee-hee... \"Ship\"!",
"MessageItemConfig_OptionText_200690002": "Never heard of it...",
"MessageItemConfig_OptionText_200690003": "I'm having trouble choosing...",
"MessageItemConfig_OptionText_200690005": "Competitive",
"MessageItemConfig_OptionText_200690010": "Managerial",
"MessageItemConfig_OptionText_200690015": "Modification",
"MessageItemConfig_OptionText_200690020": "Gonna try it next time",
"MessageItemConfig_OptionText_200700002": "Chat with people",
"MessageItemConfig_OptionText_200700004": "Do whatever you like",
"MessageItemConfig_OptionText_200700006": "Sleep the whole way",
"MessageItemConfig_OptionText_200700009": "Of course",
"MessageItemConfig_OptionText_200700012": "Of course not",
"MessageItemConfig_OptionText_200710003": "It's not bad",
"MessageItemConfig_OptionText_200710007": "It's so-so",
"MessageItemConfig_OptionText_200710016": "Sounds like you are being watched.",
"MessageItemConfig_OptionText_200710020": "So, you're like a Xianzhou resident now?",
"MessageItemConfig_OptionText_200710025": "I'll try too",
"MessageItemConfig_OptionText_200710027": "I probably can't",
"MessageItemConfig_OptionText_200710029": "I'm scared!",
"MessageItemConfig_OptionText_200710030": "I'm not used to another bed!",
"MessageItemConfig_OptionText_200710031": "I'm a clean freak!",
"MessageItemConfig_OptionText_200720006": "You were selling?",
"MessageItemConfig_OptionText_200720010": "You were buying?",
"MessageItemConfig_OptionText_200720016": "You gained intel!",
"MessageItemConfig_OptionText_200720019": "At least you gained friendship!",
"MessageItemConfig_OptionText_200720022": "You gained eyebags!",
"MessageItemConfig_OptionText_200730003": "Huh. What's this?",
"MessageItemConfig_OptionText_200730008": "No, you add me",
"MessageItemConfig_OptionText_200730013": "Is this a send-to-all?",
"MessageItemConfig_OptionText_200730018": "Can't you say no?",
"MessageItemConfig_OptionText_200730025": "Someone's popular",
"MessageItemConfig_OptionText_200740004": "I... think I'll pass...",
"MessageItemConfig_OptionText_200740005": "I'll wait and see for now...",
"MessageItemConfig_OptionText_200740027": "So quick!",
"MessageItemConfig_OptionText_200740028": "Thank you!",
"MessageItemConfig_OptionText_200740029": "I got it!",
"MessageItemConfig_OptionText_200750003": "Awesome",
"MessageItemConfig_OptionText_200750004": "Cheat",
"MessageItemConfig_OptionText_200750005": "Looks off",
"MessageItemConfig_OptionText_200750012": "I like challenges",
"MessageItemConfig_OptionText_200750016": "I like to be casual",
"MessageItemConfig_OptionText_200760005": "Satisfied",
"MessageItemConfig_OptionText_200760010": "Empty",
"MessageItemConfig_OptionText_200760016": "I know",
"MessageItemConfig_OptionText_200760019": "I remember nothing",
"MessageItemConfig_OptionText_200760025": "Until next time",
"MessageItemConfig_OptionText_200760026": "Don't look for me",
"MessageItemConfig_OptionText_200770001": "It's you",
"MessageItemConfig_OptionText_200770004": "Who are you?",
"MessageItemConfig_OptionText_200770008": "Kind of missing you",
"MessageItemConfig_OptionText_200770010": "Really",
"MessageItemConfig_OptionText_200770015": "No",
"MessageItemConfig_OptionText_200770023": "I'm good",
"MessageItemConfig_OptionText_200770030": "Got it",
"MessageItemConfig_OptionText_200770031": "Leave me alone",
"MessageItemConfig_OptionText_200780001": "What's wrong",
"MessageItemConfig_OptionText_200780003": "You again",
"MessageItemConfig_OptionText_200780008": "Not going with anyone?",
"MessageItemConfig_OptionText_200780011": "Let's go together next time",
"MessageItemConfig_OptionText_200780015": "Biographical",
"MessageItemConfig_OptionText_200780019": "Action",
"MessageItemConfig_OptionText_200780022": "Sci-Fi",
"MessageItemConfig_OptionText_200780027": "Enjoy your movie",
"MessageItemConfig_OptionText_200780028": "Bye",
"MessageItemConfig_OptionText_200790003": "Wrong recipient?",
"MessageItemConfig_OptionText_200790004": "I can't open it!",
"MessageItemConfig_OptionText_200790005": "What the...",
"MessageItemConfig_OptionText_200790007": "You know how to use stickers?",
"MessageItemConfig_OptionText_200790010": "Are you Blade?",
"MessageItemConfig_OptionText_200790014": "Stop fooling around!",
"MessageItemConfig_OptionText_200790018": "Help",
"MessageItemConfig_OptionText_200790022": "Send some other things...",
"MessageItemConfig_OptionText_200790025": "...",
"MessageItemConfig_OptionText_200800007": "Silver Wolf?",
"MessageItemConfig_OptionText_200800010": "Are you Blade?",
"MessageItemConfig_OptionText_200800015": "Thank Blade too",
"MessageItemConfig_OptionText_200800019": "Where are the others?",
"MessageItemConfig_OptionText_200800020": "You wouldn't switch and ask again, would
you?",
"MessageItemConfig_OptionText_200810001": "Hi, Kafka",
"MessageItemConfig_OptionText_200810003": "Hey Blade",
"MessageItemConfig_OptionText_200810009": "Are you okay?",
"MessageItemConfig_OptionText_200810012": "Is he alright?",
"MessageItemConfig_OptionText_200810015": "Sounds like he's doing okay",
"MessageItemConfig_OptionText_200810020": "Don't use Blade's account...",
"MessageItemConfig_OptionText_200810023": "Too funny",
"MessageItemConfig_OptionText_200810025": "Anything else?",
"MessageItemConfig_OptionText_200820005": "No problem",
"MessageItemConfig_OptionText_200820007": "No time",
"MessageItemConfig_OptionText_200820017": "Times have changed",
"MessageItemConfig_OptionText_200820021": "It goes against everything Fight Club stands
for",
"MessageItemConfig_OptionText_200820027": "You can do it!",
"MessageItemConfig_OptionText_200830004": "I want to have olm skewers",
"MessageItemConfig_OptionText_200830008": "I want to have mixed veggie salad",
"MessageItemConfig_OptionText_200840004": "Did you lose?",
"MessageItemConfig_OptionText_200840007": "Did you not eat enough?",
"MessageItemConfig_OptionText_200840014": "?",
"MessageItemConfig_OptionText_200840018": "...",
"MessageItemConfig_OptionText_200840020": "Are you okay?",
"MessageItemConfig_OptionText_200840021": "Are the kids okay?",
"MessageItemConfig_OptionText_200840025": "Good luck...",
"MessageItemConfig_OptionText_500010001": "Yes, ma'am",
"MessageItemConfig_OptionText_500010002": "Beg me~",
"MessageItemConfig_OptionText_500010004": "...",
"MessageItemConfig_OptionText_500020001": "Yes, ma'am",
"MessageItemConfig_OptionText_500020002": "Beg me then~",
"MessageItemConfig_OptionText_500020004": "...",
"MessageItemConfig_OptionText_500080003": "OK",
"MessageItemConfig_OptionText_500080004": "I'm scared",
"MessageItemConfig_OptionText_500090001": "Didn't we just see each other?",
"MessageItemConfig_OptionText_500090003": "It has been a while...",
"MessageItemConfig_OptionText_500100002": "I pack light when I travel",
"MessageItemConfig_OptionText_500100004": "I'm poor. Can't afford luggage",
"MessageItemConfig_OptionText_500110001": "I'm just average",
"MessageItemConfig_OptionText_500110003": "Naturally",
"MissionChapterConfig_ChapterDesc_100000": "A creature calling himself the Arbitrator gave
you a trial. According to its vague but convinced declaration, you will meet stronger foes but
receive better rewards in the future by passing the trial. This doesn't seem to be a bad thing?",
"MissionChapterConfig_ChapterDesc_100001":
"<unbreak>23</unbreak>:<unbreak>44</unbreak>:<unbreak>59</unbreak> system time, a
strange woman arrived at the Herta Space Station...",
"MissionChapterConfig_ChapterDesc_101001": "Explore, understand, establish, and connect
— This is the way of trailblazing that the Nameless have always lived by. As the latest member
of the Express Crew, your first stop is Jarilo-VI, a planet covered in blizzard and ice...",
"MissionChapterConfig_ChapterDesc_101002": "With your help, the people of the Underworld
freed themselves from the cage that Svarog had designed for them. To \"preserve\" the
freedom of Belobog and to continue the Express's interstellar journey, you must return to the
Overworld and challenge the ruler of this world...",
"MissionChapterConfig_ChapterDesc_102001": "\"I'd like you to make a destination
alteration,\" said the uninvited guest. Not far from the Astral Express, the Luofu of the
Xianzhou Alliance stopped...",
"MissionChapterConfig_ChapterDesc_102002": "\"There is someone else who brought the
Stellaron into Xianzhou and activated it. There are troubles both from outside and from
within.\" At this time, the withered and dead sacred tree begins to grow again, and the
Stellaron Hunters' reason for drawing you to Xianzhou gradually emerges...",
"MissionChapterConfig_ChapterDesc_201001": "In the past <unbreak>700</unbreak> years,
the city of Belobog has seen many turmoils and changes. During your journey to vanquish the
Stellaron conspiracy, you have become part of the city's history. It's said that the grand
museum at the Administrative District will open soon. Maybe you'll find marks of your
Trailblaze there...",
"MissionChapterConfig_ChapterDesc_405010": null,
"MissionChapterConfig_ChapterDesc_600001": "A sudden invasion broke the long-maintained
peace and harmony. However, in the space station, what needed to be cleaned up is not the
broken pieces of equipment, but the sinister whispers and the fear hidden deep inside people's
hearts.",
"MissionChapterConfig_ChapterDesc_601021": "The giant furnace glances down upon the
people abandoned by the Everwinter City. Under worsening living conditions, everyone is
doing their best to survive, weaving poignant stories into their lives.",
"MissionChapterConfig_ChapterDesc_601041": "The Eternal Freeze will soon retreat, but
thawing the hearts that froze over because of it will be difficult. Whether to escape or to
confront the shadows of the past, even the most eccentric soul will need to make a choice.",
"MissionChapterConfig_ChapterDesc_601051": "On an intergalactic vessel, long-living
individuals witnessed the rebirth of an ancient sacred tree. Millenia ago, the pursuit of
immortality changed people permanently. Now, millenia since, have they found the answer
they seek?",
"MissionChapterConfig_ChapterDesc_601061": "On the unchanging stage, passersby put on
shows of kaleidoscopic persuasion. They were all supporting characters, but were all
protagonists of their own making.",
"MissionChapterConfig_ChapterDesc_601071": "They who chase after fear, they who crave
demise, they who inquire meaning, they who challenge life, they who see the future... They
reveal, they act, and they will eventually obtain their hunt.",
"MissionChapterConfig_ChapterDesc_999001": null,
"MissionChapterConfig_ChapterDesc_999002": null,
"MissionChapterConfig_ChapterDesc_999003": null,
"MissionChapterConfig_ChapterDesc_999004": null,
"MissionChapterConfig_ChapterName_100000": "Universal Equilibrium",
"MissionChapterConfig_ChapterName_100001": "Today Is Yesterday's Tomorrow",
"MissionChapterConfig_ChapterName_101001": "In the Withering Wintry Night",
"MissionChapterConfig_ChapterName_101002": "In the Sweltering Morning Sun",
"MissionChapterConfig_ChapterName_102001": "Windswept Wanderlust",
"MissionChapterConfig_ChapterName_102002": "Topclouded Towerthrust",
"MissionChapterConfig_ChapterName_201001": "Everwinter City Museum Ledger of
Curiosities",
"MissionChapterConfig_ChapterName_405010": null,
"MissionChapterConfig_ChapterName_600001": "The Dawn After the Dark",
"MissionChapterConfig_ChapterName_601021": "Slices of Life Before the Furnace",
"MissionChapterConfig_ChapterName_601041": "Time Express",
"MissionChapterConfig_ChapterName_601051": "Vita Infinita",
"MissionChapterConfig_ChapterName_601061": "Outworld Sojourner",
"MissionChapterConfig_ChapterName_601071": "Stellaron Hunters",
"MissionChapterConfig_ChapterName_999001": null,
"MissionChapterConfig_ChapterName_999002": null,
"MissionChapterConfig_ChapterName_999003": null,
"MissionChapterConfig_ChapterName_999004": null,
"MissionChapterConfig_StageName_100000": "World Wide Manifestation",
"MissionChapterConfig_StageName_100001": "The Blue",
"MissionChapterConfig_StageName_101001": "Jarilo-VI",
"MissionChapterConfig_StageName_101002": "Jarilo-VI",
"MissionChapterConfig_StageName_102001": "The Xianzhou Luofu",
"MissionChapterConfig_StageName_102002": "The Xianzhou Luofu",
"MissionChapterConfig_StageName_201001": "Jarilo-VI",
"MissionChapterConfig_StageName_600001": "The Blue",
"MissionChapterConfig_StageName_601021": "Jarilo-VI",
"MissionChapterConfig_StageName_601041": "Jarilo-VI",
"MissionChapterConfig_StageName_601051": "The Xianzhou Luofu",
"MissionChapterConfig_StageName_601061": "The Xianzhou Luofu",
"MissionChapterConfig_StageName_601071": "World Wide Manifestation",
"MonsterBattleIntroduction_1002040": null,
"MonsterCamp_Name_1": "Jarilo-VI",
"MonsterCamp_Name_2": "The Xianzhou Luofu",
"MonsterCamp_Name_3": "Fragmentum Monsters",
"MonsterCamp_Name_4": "Simulated Universe",
"MonsterCamp_Name_5": "Stellaron Hunters",
"MonsterCamp_Name_6": "Antimatter Legion",
"MonsterCamp_Name_7": "Galaxy",
"MonsterCamp_Name_99": "Other",
"MonsterDamageResistanceType_Fire": "Fire RES",
"MonsterDamageResistanceType_Ice": "Ice RES",
"MonsterDamageResistanceType_Imaginary": "Imaginary RES",
"MonsterDamageResistanceType_Physical": "Physical RES",
"MonsterDamageResistanceType_Quantum": "Quantum RES",
"MonsterDamageResistanceType_Thunder": "Lightning RES",
"MonsterDamageResistanceType_Wind": "Wind RES",
"MonsterIntroduction_1002011": "A giant lance of ice created by the guardian. It can unleash a
piercing frost wind that sweeps across the field.",
"MonsterIntroduction_1002012": "A giant lance of ice created by the guardian. It can unleash a
piercing frost wind that sweeps across the field.",
"MonsterIntroduction_1002013": "A giant lance of ice summon by Cocolia. It's surrounded by
an icy cold current that can tear through flesh like a blade.",
"MonsterIntroduction_1002014": "A giant lance of ice summon by Cocolia. It's surrounded by
an icy cold current that can tear through flesh like a blade.",
"MonsterIntroduction_1002015": "A giant lance of ice created by the guardian. It can unleash a
piercing frost wind that sweeps across the field.",
"MonsterIntroduction_1002016": "A giant lance of ice created by the guardian. It can unleash a
piercing frost wind that sweeps across the field.",
"MonsterIntroduction_1002017": "A giant lance of ice summon by Cocolia. It's surrounded by
an icy cold current that can tear through flesh like a blade.",
"MonsterIntroduction_1002018": "A giant lance of ice summon by Cocolia. It's surrounded by
an icy cold current that can tear through flesh like a blade.",
"MonsterIntroduction_1002020": "In order to survive, some Underworlders are desperate
enough to venture into the Fragmentum in search of anything available. Ancient machinery
that they dug up have become their best helper.",
"MonsterIntroduction_1002030": "A cannoneer of the Silvermane Guards who wields a
portable hand cannon into battle.\\nDuring combat, Silvermane Cannoneers will launch brutal
chain attacks with their allies.",
"MonsterIntroduction_1002040": "A member of Belobog's Silvermane Guards, tasked with
leading the charge into enemy lines.\\nSilvermane Soldiers' attacks will reduce their enemies'
defense during combat.",
"MonsterIntroduction_1002041": "A member of Belobog's Silvermane Guards, tasked with
leading the charge into enemy lines.\\nSilvermane Soldiers' attacks will reduce their enemies'
defense during combat.",
"MonsterIntroduction_1002050": "A gunner of Belobog's Silvermane Guards, tasked with
sniping at enemies.\\nSilvermane Gunners' shots will inflict Bleed on their enemies during
combat.",
"MonsterIntroduction_1003010": "The leader of a squad of Belobog's Silvermane
Guards.\\nSilvermane Lieutenants can raise a giant shield during combat and Enhance
themselves. Attacking a Silvermane Lieutenant with their shield raised will immediately result
in a fierce Counter.",
"MonsterIntroduction_1003011": "A false projection produced by compromised codes. The
original reference entity is the leader of a squad of Belobog's Silvermane Guards.\\nAs long as
there are remaining friendly units, Silvermane Lieutenants will persistently raise a giant shield
during combat. Attacking a Silvermane Lieutenant with their shield raised will result in a fierce
counterattack.",
"MonsterIntroduction_1003012": "A complete projection produced by compromised codes. The
original reference entity is the leader of a squad of Belobog's Silvermane Guards.",
"MonsterIntroduction_1003013": "A complete projection produced by compromised codes. The
referenced entity is the leader of a squad of Belobog's Silvermane Guards.",
"MonsterIntroduction_1004010": "The Guardian of Belobog, and the indisputable ruler of the
Towering Citadel, Belobog.\\nCocolia possesses the divine authority passed down through the
generations of Guardians, giving her command over ice and snow to freeze her enemies in
battle.",
"MonsterIntroduction_1004011": "A complete projection produced by compromised codes. The
original reference entity is the Guardian of Belobog, the indisputable ruler of the Towering
Citadel of Belobog.\\nAs the Guardian, Cocolia (Complete) has inherited divine powers, giving
her absolute command over the power of ice to freeze her enemies in battle.",
"MonsterIntroduction_1004012": "A complete projection produced by compromised codes. The
referenced entity is the Guardian of Belobog, the indisputable ruler of the Towering Citadel of
Belobog.\\nAs the Guardian, Cocolia (Complete) possesses the divine powers passed down
through the generations of guardians, giving her absolute command over the power of ice to
freeze her enemies in battle.",
"MonsterIntroduction_1004020": "Captain of the Silvermane Guards.\\nGepard can command
his soldiers to focus their attacks, and provide each of them with a barrier that blocks one
attack.",
"MonsterIntroduction_1004021": "Captain of the Silvermane Guards.\\nGepard can command
his soldiers to focus their attacks, and provide each of them with a barrier that blocks one
attack.",
"MonsterIntroduction_1004022": "A complete projection produced by compromised codes. The
original reference entity is the leader of the Silvermane Guards.\\nGepard (Complete) can
command his soldiers to focus their attacks and offer soldiers a shield to block attacks.",
"MonsterIntroduction_1004023": "A complete projection produced by compromised codes. The
referenced entity is the leader of the Silvermane Guards.\\nGepard (Complete) can command
his soldiers to focus their attacks and offer them a shield to block attacks.",
"MonsterIntroduction_1004030": "Successor to Belobog's Guardian, and commander of the
Silvermane Guards.\\nBronya can use various tactics to attack her enemies, and greatly
enhance the battle prowess of all allies.",
"MonsterIntroduction_1004031": "A complete projection produced by compromised codes. The
original reference entity is Belobog's Guardian successor and commander of the Silvermane
Guards.\\nBronya (complete) can use various tactics to attack her enemies, and greatly
enhance the battle prowess of all allies.",
"MonsterIntroduction_1005010": "After being assimilated by the overflowing Fragmentum
energy of the Stellaron, the Supreme Guardian transforms into a singer able to control
Imaginary Energy and the mouthpiece of its promised \"new world.\"",
"MonsterIntroduction_1005011": "After being assimilated by the overflowing Fragmentum
energy of the Stellaron, the Supreme Guardian transforms into a singer able to control
Imaginary Energy and the mouthpiece of its promised \"new world.\"",
"MonsterIntroduction_1005012": "After being assimilated by the overflowing Fragmentum
energy of the Stellaron, the Supreme Guardian transforms into a singer able to control
Imaginary Energy and the mouthpiece of its promised \"new world.\"",
"MonsterIntroduction_1012010": "An automaton pieced together with Old World technology. It
looks like a transportation vehicle whose purpose has long been forgotten.\\nIn combat,
Automaton Hounds can provide support and restore HP to its allies.",
"MonsterIntroduction_1012011": "An automaton pieced together with Old World technology. It
looks like a transportation vehicle whose purpose has long been forgotten.\\nIn combat,
Automaton Hounds can provide support and restore HP to its allies.",
"MonsterIntroduction_1012020": "An automaton pieced together with Old World technology.
Humans have tasked it with the most basic manual labors.\\nIn combat, Automaton Spiders
are highly unstable, capable of exploding when damaged.",
"MonsterIntroduction_1012021": "An automaton pieced together with Old World technology.
Humans have tasked it with the most basic manual labors.\\nIn combat, Automaton Spiders
are highly unstable, capable of exploding when damaged.",
"MonsterIntroduction_1012030": "An automaton pieced together with Old World technology. A
signal light is placed on its legs, and the unit may have been used for mining or construction
operations.\\nIn combat, Automaton Beetles can create forcefields to shield themselves.",
"MonsterIntroduction_1012040": "A mechanical device controlled by Svarog.\\nWhen active on
battlefield for certain turns, it will ruthlessly attack its enemies.",
"MonsterIntroduction_1012041": "A mechanical device controlled by Svarog.\\nWhen active on
battlefield for certain turns, it will ruthlessly attack its enemies.",
"MonsterIntroduction_1012042": "A mechanical device controlled by Svarog.\\nAfter being
active on the battlefield for a certain number of turns, this robot arm will ruthlessly attack its
targets.",
"MonsterIntroduction_1013010": "An automaton pieced together with Old World technology. It
has been reinforced with durable armor, so it can charge forward and protect the Silvermane
Guards.\\nIn combat, Automaton Grizzlys will summon Automaton Spiders and unleash a
powerful charged attack.",
"MonsterIntroduction_1013011": "A false projection produced by compromised codes. The
original reference entity is an automaton pieced together with Old World technology. It's been
reinforced with durable armor to charge forward and protect the Silvermane Guards.\\nIn
combat, Automaton Grizzlies (Bug) will send out a signal to summon Automaton Spiders and
Beatles, and at the same time unleash powerful charged attacks.",
"MonsterIntroduction_1013012": "A complete projection produced by compromised codes. The
original reference entity is an automaton pieced together with Old World technology. It's been
reinforced with durable armor so that it could charge into battle and offer protection for the
Silvermane Guards.\\nIn combat, Automaton Grizzly (Complete) will send out a signal to
summon Automaton Spiders, and at the same time unleash powerful charged attacks.",
"MonsterIntroduction_1013013": "A complete projection produced by compromised codes. The
original reference entity is an automaton pieced together with Old World technology. It's been
reinforced with durable armor so that it could charge into battle and offer protection for the
Silvermane Guards.\\nIn combat, Automaton Grizzly (Complete) will send out a signal to
summon Automaton Spiders, and at the same time unleash powerful charged attacks.",
"MonsterIntroduction_1013020": "An automaton pieced together with Old World technology.
This rare type of humanoid automaton is equipped with a chainsaw on its right arm,
presumably used for mining or construction operations.\\nIn combat, Automaton Direwolfs will
use their chainsaw to Bleed enemies, dealing DoT.",
"MonsterIntroduction_1013021": "A false projection produced by compromised codes. The
original reference entity is an automaton pieced together with Old World technology. This rare
type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for
mining or construction operations.\\nIn combat, Automaton Direwolf will use its chainsaw to
Bleed enemies, dealing DoT.",
"MonsterIntroduction_1013022": "A complete projection produced by compromised codes. The
original reference entity is an automaton pieced together with Old World technology. This rare
type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for
mining or construction operations.\\nIn combat, Automaton Direwolf (Complete) will use its
chainsaw to Bleed enemies, dealing DoT.",
"MonsterIntroduction_1013023": "A complete projection produced by compromised codes. The
original reference entity is an automaton pieced together with Old World technology. This rare
type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for
mining or construction operations.\\nIn combat, Automaton Direwolf (Complete) will use its
chainsaw to Bleed enemies, dealing DoT.",
"MonsterIntroduction_1014010": "This ancient relic from the Old World was an automated
control unit left behind during the times of the Geomarrow Development Group. Unlike other
mindless machines that could only receive instructions, Svarog is capable of complex
thoughts.\\nIn battle, Svarog summons mechanical arms to grab and control his enemies,
delivering devastating attacks.",
"MonsterIntroduction_1014011": "A complete projection produced by compromised codes. The
original reference entity is an ancient relic from the Old World, that was originally used as an
automated control unit by the Geomarrow Development Group. Unlike the vast majority of
machines that lack intellect and can only act on command, Svarog is capable of much more
complex thinking.\\nIn battle, Svarog (Complete) can summon various machines as well as a
robot arm unit to grab and control enemies while unleashing devastating strikes.",
"MonsterIntroduction_1014012": "A complete projection produced by compromised codes. The
referenced entity is an ancient relic from the Old World, an automated control unit left behind
by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect
and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle,
Svarog (Complete) can summon various machines as well as a robot arm unit to grab and
control enemies while unleashing devastating strikes.",
"MonsterIntroduction_1022010": "Shades that wander in the Fragmentum after the arrival of
the Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its skull is however replaced by an
icicle of faceless ice.\\nEverwinter Shadewalkers will swing their ice ax and slow their enemies
in battle.",
"MonsterIntroduction_1022020": "Shades that wander in the Fragmentum after the arrival of
the Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted
with the same uniformed armors as the Belobog warriors, its skull is however replaced by
faceless embers.\\nIncineration Shadewalkers will swing their fiery ax and burn their enemies
in battle.",
"MonsterIntroduction_1023010": "A machine unit prowling in the Fragmentum. Undoubtedly,
this monstrosity is not a human creation, but one imitated by the Fragmentum's twisted
power.\\nSearing Prowler's attacks will deal extra damage against enemies afflicted with
Burn.",
"MonsterIntroduction_1023011": "A false projection produced by compromised codes. The
original reference entity is a machine unit prowling in the Fragmentum. Undoubtedly, this
monstrosity is not a human creation, but one that was born out of the perversion of the
Fragmentum.\\nThe attacks of Searing Prowler (Bug) will deal extra damage against Burned
enemies.",
"MonsterIntroduction_1023020": "A machine unit prowling in the Fragmentum. Undoubtedly,
this monstrosity is not a human creation, but one imitated by the Fragmentum's twisted
power.\\nFrigid Prowlers will attract Everwinter Shadewalkers and reduce its enemy's SPD and
Ice RES.",
"MonsterIntroduction_1023021": "A false projection produced by compromised codes. The
original reference entity is a machine unit prowling in the Fragmentum. Undoubtedly, this
monstrosity is not a human creation, but one that was born out of the perversion of the
Fragmentum.\\nFrigid Prowler (Bug) will attract Everwinter Shadewalker and reduce its
opponents' SPD and Ice RES.",
"MonsterIntroduction_2002010": "Member of the ground patrol division of the Xianzhou Luofu
Cloud Knights. Wearing a light set of silver armor and with a Devastator Glaive in hand, they
are in charge of maintaining order in every delve.",
"MonsterIntroduction_2002020": "Qi-controlled, hovering attack unit, also named \"Flying
Sword.\" Closely connected to the wielder's psyche and can be used as an extension of its
wielder's will.",
"MonsterIntroduction_2002021": "A qi-controlled hovering attack unit, also named \"Flying
Sword.\" It is closely connected to the wielder's psyche and can be used as an extension of its
wielder's will.",
"MonsterIntroduction_2004010": "One of the Stellaron Hunters. A beautiful assassin wearing
an enigmatic smile, she excels in manipulation and various weaponry. It was by her design
that the Astral Express was led here, all of which was simply part of a certain plan...",
"MonsterIntroduction_2004011": "A complete projection produced by compromised codes. The
original reference entity is one of the Stellaron Hunters. A beautiful assassin wearing an
enigmatic smile, she excels in manipulation and weaponry of various kinds. It was by her
design that the Astral Express was led where it is now, all of which was simply part of a certain
unknown plan...",
"MonsterIntroduction_2004012": "A complete projection produced by compromised codes. The
referenced entity is one of the Stellaron Hunters. A beautiful assassin wearing an enigmatic
smile, she excels in manipulation and weaponry of various kinds. It was by her design that the
Astral Express was led where it is now, all of which was simply part of a certain plan...",
"MonsterIntroduction_2004020": "General Jing Yuan's retainer. A gifted swordsman who hasn't
even come of age.",
"MonsterIntroduction_2011010": "An ingenium casually made by craftsmasters of the
Artisanship Commission. It was originally an inanimate alarm bell used for warnings, but now it
has been given a short-lived \"life\" due to certain mutations.",
"MonsterIntroduction_2011020": "An ingenium casually made by craftsmasters of the
Artisanship Commission. It was originally an inanimate burner used for purifying the air, but
now it has been given a short-lived \"life\" due to certain mutations.",
"MonsterIntroduction_2012010": "An ingenium casually made by craftsmasters of the
Artisanship Commission. It was originally an inanimate illuminator used for casting light upon
darkness, but now it has been given a short-lived \"life\" due to certain mutations.",
"MonsterIntroduction_2013010": "Garrison aurumaton created with ancient ingenium
technology.\\nCountless years ago, the aurumatons set sail with the Xianzhou to seek divine
recipes of immortality, and were tasked to oversee humanity and to aid humankind during
warfare. However, after countless rebellions, they were finally overpowered by the Xianzhou
natives.\\nNow, all aurumatons are strictly controlled with talismans, and are employed to
guard important places.",
"MonsterIntroduction_2013011": null,
"MonsterIntroduction_2022010": "Soldiers of the Xianzhou who somehow fell into madness.
Their bodies continue to grow and mutate and have long lost their humanoid form. It is said
that the long-lived Xianzhou natives would eventually be stricken with mara.",
"MonsterIntroduction_2022020": "A member of the Disciples of Sanctus Medicus, the secret
sect that hid within the Xianzhou Luofu. \\nWith medicine, purify the heart. With elixir,
transform one's body. They long to revive the ancient mysteries of the Abundance, hoping to
spur Xianzhou natives towards their next stage of evolution.",
"MonsterIntroduction_2022040": "A gilded hunting hound that moves with grace and
speed.\\nWhen the Ambrosial Arbor still stood, the Xianzhou people bred many fantastic
creatures with esoteric techniques. Golden Hounds were one of the war beasts that walked
alongside the army.",
"MonsterIntroduction_2022050": "A wolf surrounded with haze, its movement is elusive and
unexpected.\\nWhen the Ambrosial Arbor still stood, the Xianzhou people bred many fantastic
creatures with esoteric techniques. Wooden Lupuses are one of the war beasts that walked
alongside the army.",
"MonsterIntroduction_2022051": "Illusion formed by a Wooden Lupus",
"MonsterIntroduction_2022060": "A member of the Disciples of Sanctus Medicus, the secret
organization that had lain hidden in the Xianzhou Luofu.\\nThey pursue cultivation using tools
and merge with them. They long to revive the lost secrets of the Abundance, hoping to spur
Xianzhou natives toward their next stage of evolution.",
"MonsterIntroduction_2022070": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint",
"MonsterIntroduction_2022071": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint",
"MonsterIntroduction_2022080": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint",
"MonsterIntroduction_2022081": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint.",
"MonsterIntroduction_2022090": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint",
"MonsterIntroduction_2022091": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint.",
"MonsterIntroduction_2022100": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint",
"MonsterIntroduction_2022101": "A branch of Ambrosial Arbor created from the Ebon Deer's
footprint.",
"MonsterIntroduction_2023010": "A cultivator who longs to revive the ancient mysteries of the
Abundance, and to guide the Xianzhou natives back on the liberating path of
immortality.\\nNow, their wish has been fulfilled. Gifted by the power of the ancient miracle and
using it as both weapon and armor, they managed to touch on the secret of immortality.",
"MonsterIntroduction_2023011": null,
"MonsterIntroduction_2023020": "An ape as tall as mountainous boulders with terrifying
might.\\nWhen the Ambrosial Arbor still stood, the Xianzhou people bred many fantastic
creatures with their esoteric techniques. Malefic Apes were one of the war beasts that walked
alongside the army.",
"MonsterIntroduction_2023030": "The form that the Disciples of Sanctus Medicus crave. A true
appearance that cast off the burdens of humanity and has been reforged using the way of
immortality.\\nIn ancient times, those who sought immortality received wisdom from the
Ambrosial Arbor and called themselves Celestials. They lived without restraints and molded
the flesh of themselves and others at will. They have long forgotten their original appearances
after countless metamorphoses.",
"MonsterIntroduction_2024010": "An auspicious spiritual beast wrought into being by the
Ambrosial Arbor and protects its roots. Its arrival brings along exuberant vegetation and
promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended
by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of
the past all return to this world, like an old dream coming alive again.",
"MonsterIntroduction_2024011": null,
"MonsterIntroduction_8001010": "Crystallized elements with only the simplest intelligence. It
drifts in the Fragmentum in the form of a bird emitting intense heat, burning everything in its
path.",
"MonsterIntroduction_8001020": "Crystallized elements with only the simplest intelligence. It
drifts in the Fragmentum in the form of a bird releasing eerily low temperatures, freezing
everything around it.",
"MonsterIntroduction_8001030": "Victims of Fragmentum corrosion pieced together into one
bizarre creature, their numb faces forming a sphere without thought or emotion. Any part that
was once human has since vanished.",
"MonsterIntroduction_8001040": "Crystallized elements with only the simplest intelligence. It
drifts in the Fragmentum in the form of a bird brimming with electricity, releasing thunderclaps
in all directions.",
"MonsterIntroduction_8001050": "Crystallized elements with only the simplest intelligence. It
drifts in the Fragmentum in the form of a bird engulfed in twisting winds, raging on like a
tornado.",
"MonsterIntroduction_8002010": "Strange beings that do not belong to this world. Passing
through countless barriers, they arrive from the other side of the vast, dark, starry sky. Their
bodies are like diseased branches breaching into reality, using Imaginary power to twist reality
at will.",
"MonsterIntroduction_8002040": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002041": null,
"MonsterIntroduction_8002050": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002051": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002052": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002053": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002060": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002070": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002080": "An interdimensional creature lost in the stars. Docile in
nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who
encounter these creatures see them as good omens.",
"MonsterIntroduction_8002081": "An interdimensional creature lost in the stars, docile in
nature, sweet in taste, but inedible. This species spends most of its life feeding and fleeing.
Travelers who encounter it see it as a good omen.",
"MonsterIntroduction_8002090": "An interdimensional creature lost in the stars, docile in
nature, sweet in taste, but inedible. This species spends most of its life feeding and fleeing.
Travelers who encounter it see it as a good omen.",
"MonsterIntroduction_8003010": "A strange being that does not belong to this world. Nurtured
in the Fragmentum brought by the Stellaron, it feeds upon this world's root structures to obtain
energy. Its armor reflects the gloomy and profound starry sky.\\nIn combat, the Ice Out of
Space will freeze targets it touches.",
"MonsterIntroduction_8003011": "A false projection produced by compromised codes. The
original referent entity is an alien life form that was born out of the Fragmentum brought by a
Stellaron and feeds on this world's energy. Its armor reflects the gloomy and profound starry
sky.\\nIn combat, the Ice Out of Space (Bug) will freeze targets it touches and delay their
actions.",
"MonsterIntroduction_8003020": "A strange being that does not belong to this world. Nurtured
in the Fragmentum created by the Stellaron, it parasitize upon this world's root structures to
obtain energy. Its armor burns with the blazing flames in the core of stars.\\nIn combat, the
Blaze Out of Space will incinerate anything it touches.",
"MonsterIntroduction_8003021": "A false projection produced by compromised codes. The
original referent entity is an alien life form that was born out of the Fragmentum brought by a
Stellaron and feeds on this world's energy. Its armor carries the flames taken from the core of
a star.\\nIn combat, the Blaze Out of Space (Bug) will incinerate anything it touches.",
"MonsterIntroduction_8003030": "A shadow manifested by the power of a Stellaron, carrying
out the Fragmentum's unceasing will to expand.\\nA living being of energy born from the
projection of the desires of sentient lifeforms into the Fragmentum, akin to a pearl created from
a single grain of sand. This energy wanders around aimlessly, acting only when executing the
will of its master.",
"MonsterIntroduction_8003031": "A false projection produced by compromised codes. The
original referent entity is a shadow manifested by the power of Stellaron, carrying out the
Fragmentum's unceasing will to expand.\\nA physical manifestation of the desires of intelligent
life in the Fragmentum, like a pearl created from a single grain of sand. This force wanders
around aimlessly, acting only when executing the will of its master.",
"MonsterIntroduction_8003040": "A shadow manifested by the power of a Stellaron, carrying
out the Fragmentum's unceasing will to expand.\\nA living being of energy born from the
projection of the desires of sentient lifeforms into the Fragmentum, akin to a pearl created from
a single grain of sand. However, the desire that drove it has long since been twisted and
distorted.",
"MonsterIntroduction_8003041": "A false projection produced by compromised codes. The
original referent entity is a shadow manifested by the power of Stellaron, carrying out the
Fragmentum's unceasing will to expand.\\nA physical embodiment of the desires of intelligent
life in the Fragmentum, like a pearl created from a single grain of sand. However, its purpose
has long since been twisted and distorted.",
"MonsterIntroduction_8003050": "Monsters that have experienced corrosion as the
Fragmentum expanded. They now have a more nimble way of fighting after the source of their
power mutated.\\nStormbringers utilize the power of the wind to aid them in battle, enabling
them to fire arrows more rapidly.",
"MonsterIntroduction_8003051": "A false projection produced by compromised codes. The
original reference entity is a monster that underwent corrosion in the expanse of the
Fragmentum. It has developed a more agile fighting style ever since its original form became
distorted.\\nThe Stormbringer utilizes the power of the wind to its advantage in battle, enabling
it to fire arrows more rapidly. It can also summon Windspawn to aid in combat.",
"MonsterIntroduction_8011010": "In order to prevent antiparticles from dissipating and
annihilating normal matter, the Antimatter Legion created two types of miniature ion traps for
transportation, collectively referred to as Baryons and Antibaryons.\\nBaryons have basic
intelligence, and can clear the path according to the commands and summons of Voidrangers
on the battlefield.",
"MonsterIntroduction_8011020": "In order to prevent antiparticles from dissipating and
annihilating normal matter, the Antimatter Legion created two types of miniature ion traps for
transportation, collectively referred to as Baryons and Antibaryons.\\nAntibaryons have basic
intelligence, and can clear the path according to the commands and summons of Voidrangers
on the battlefield.",
"MonsterIntroduction_8012010": "Warriors yet to perish were recast in the Warforge and
gained the Destruction's power. Antimatter completes their bodies and negative particles
reverberate throughout their forms.\\nViolently aggressive, they embody the will of the
Destruction and are basic combat units of the Antimatter Legion, acting only according to their
destructive instincts.",
"MonsterIntroduction_8012020": "A Voidranger that has successfully survived particle
annihilation, the positive and negative particles in its body have temporarily achieved a strange
balance, granting them more power than ordinary reavers.\\nBasic combat units of the
Antimatter Legion. They possess some intelligence and are able to control reavers within a
small surrounding area.",
"MonsterIntroduction_8012021": "A Voidranger that has successfully survived particle
annihilation, the positive and negative particles in its body have temporarily achieved a strange
balance, granting them more power than ordinary reavers.\\nBasic combat units of the
Antimatter Legion. They possess some intelligence and are able to control reavers within a
small surrounding area.",
"MonsterIntroduction_8012030": "Bodies that continued to be corroded by the Fragmentum
after death. While their vital signs have changed, they continue to carry out their orders to
eliminate.\\nVoidranger: Eliminators will mark enemies they hit, causing them to take extra
damage when attacked.",
"MonsterIntroduction_8012140": "Only the echoes of pain remain on the devastated earth —
the march of the end times.\\nDisaster's Right Hand is adept at drawing upon Imaginary power
to create large-scale attacks.",
"MonsterIntroduction_8012142": "At the last dawn before the end, the bright and clear morning
sun will tremble and cower away.\\nDawn's Left Hand is adept at drawing upon Quantum
power to launch attacks at single targets.",
"MonsterIntroduction_8012143": "Only the echoes of pain remain on the devastated earth —
the march of the end times.\\nDisaster's Right Hand is adept at drawing upon Imaginary power
to create large-scale attacks.",
"MonsterIntroduction_8012145": "At the last dawn before the end, the bright and clear morning
sun will tremble and cower away.\\nDawn's Left Hand is adept at drawing upon Quantum
power to launch attacks at single targets.",
"MonsterIntroduction_8012200": "A phantom flower that blooms without roots and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch
upon the Abundance's authority.",
"MonsterIntroduction_8012201": "A phantom flower that blooms without roots and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch
upon the Abundance's authority.",
"MonsterIntroduction_8012202": "A phantom flower that blooms without roots and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch
upon the Abundance's authority.",
"MonsterIntroduction_8012203": "A phantom flower that blooms without roots and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch
upon the Abundance's authority.",
"MonsterIntroduction_8012210": "A phantom flower that blooms without root and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let
go of the Destruction's authority.",
"MonsterIntroduction_8012211": "A phantom flower that blooms without root and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let
go of the Destruction's authority.",
"MonsterIntroduction_8012212": "A phantom flower that blooms without root and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let
go of the Destruction's authority.",
"MonsterIntroduction_8012213": "A phantom flower that blooms without root and forms out of
thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let
go of the Destruction's authority.",
"MonsterIntroduction_8013010": "A product of the Antimatter Legion utilizing the Warforge to
recast and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they
possess both the intelligence of a warrior and the power and mobility of a Leviathan. Its
screech can summon a large number of Voidrangers.",
"MonsterIntroduction_8013011": "A false projection produced by compromised codes. The
original reference entity is a product of the Antimatter Legion utilizing the Warforge to recast
and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they possess
both the intelligence of a warrior and the power and mobility of a Leviathan. Its screech can
summon many Voidrangers.",
"MonsterIntroduction_8013012": "A product of the Antimatter Legion utilizing the Warforge to
recast and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they
possess both the intelligence of a warrior and the power and mobility of a Leviathan. Its
screech can summon a large number of Voidrangers.",
"MonsterIntroduction_8013141": "The ultimate embodiment of power. The form of the energy
that accumulates behind it remains unknown.\\nThe Antimatter Engine will grant energy to
other enemies and enhance their abilities.",
"MonsterIntroduction_8013144": "The ultimate embodiment of power. The form of the energy
that accumulates behind it remains unknown.\\nThe Antimatter Engine will grant energy to
other enemies and enhance their abilities.",
"MonsterIntroduction_8015010": "Using fragments of the Dusk Leviathan, and the wails of the
remnants in the Warforge as the agent, the Antimatter Legion recast the Doomsday Beast.
The resentful spirit's senseless obsession turns into a tangible hand, and the shadow of the
old disaster conceals the heavens. The Doomsday Beast detains the will of all beings that are
not at ease and have yet to die. Anger, mourning, or delusional joy — all is revealed, and all
evil begins to move. The Doomsday Beast's core is a dark matter engine.",
"MonsterIntroduction_8015011": "Using fragments of the Dusk Leviathan as foundation and
the wails of the countless remnants within the Warforge as the agent, the Antimatter Legion
cast many Doomsday Beasts. The resentful spirits' senseless obsession turns into a tangible
hand, and the destructive shadows of old condense into a tail that covers the heavens. The will
of the multitudes not content with their demise are locked within the Doomsday Beasts. Anger,
mourning, or delusional joy — all is revealed, and all evil begins to move. The Doomsday
Beast's core is a dark matter engine.",
"MonsterIntroduction_8015020": "The body born out of the Ambrosial Arbor by Phantylia, Lord
Ravager of the Antimatter Legion.\\nThis flesh possesses the powers of both the Destruction
and the Abundance, a form that embodies the cycle of death and rebirth. It is also the first
\"fruit\" borne from the rejuvenated Ambrosial Arbor.",
"MonsterIntroduction_8015021": "The body born out of the Ambrosial Arbor by Phantylia, Lord
Ravager of the Antimatter Legion.\\nThis flesh possesses the powers of both the Destruction
and the Abundance, a form that embodies the cycle of death and rebirth. It is also the first
\"fruit\" borne from the rejuvenated Ambrosial Arbor.",
"MonsterIntroduction_9003020": null,
"MonsterIntroduction_9003096": "An ape as tall as mountainous boulders with terrifying
might.\\nWhen the Ambrosial Arbor still stood, the Xianzhou people bred many fantastic
creatures with their esoteric techniques. Malefic Apes were one of the war beasts that walked
alongside the army.",
"MonsterName_1002011": "Ice Edge",
"MonsterName_1002012": "Ice Edge",
"MonsterName_1002013": "Lance of the Eternal Freeze",
"MonsterName_1002014": "Lance of the Eternal Freeze",
"MonsterName_1002015": "Ice Edge",
"MonsterName_1002016": "Ice Edge",
"MonsterName_1002017": "Lance of the Eternal Freeze",
"MonsterName_1002018": "Lance of the Eternal Freeze",
"MonsterName_1002020": "Vagrant",
"MonsterName_1002030": "Silvermane Cannoneer",
"MonsterName_1002040": "Silvermane Soldier",
"MonsterName_1002041": "Silvermane Soldier",
"MonsterName_1002050": "Silvermane Gunner",
"MonsterName_1003010": "Silvermane Lieutenant",
"MonsterName_1003011": "Silvermane Lieutenant (Bug)",
"MonsterName_1003012": "Silvermane Lieutenant (Complete)",
"MonsterName_1003013": "Silvermane Lieutenant (Complete)",
"MonsterName_1004010": "Cocolia",
"MonsterName_1004011": "Cocolia (Complete)",
"MonsterName_1004012": "Cocolia (Complete)",
"MonsterName_1004020": "Gepard",
"MonsterName_1004021": "Gepard",
"MonsterName_1004022": "Gepard (Complete)",
"MonsterName_1004023": "Gepard (Complete)",
"MonsterName_1004030": "Bronya",
"MonsterName_1004031": "Bronya (Complete)",
"MonsterName_1005010": "Cocolia, Mother of Deception",
"MonsterName_1005011": "Cocolia, Mother of Deception",
"MonsterName_1005012": "Cocolia, Mother of Deception",
"MonsterName_1012010": "Automaton Hound",
"MonsterName_1012011": "Automaton Hound",
"MonsterName_1012020": "Automaton Spider",
"MonsterName_1012021": "Automaton Spider",
"MonsterName_1012030": "Automaton Beetle",
"MonsterName_1012040": "Auxiliary Robot Arm Unit",
"MonsterName_1012041": "Auxiliary Robot Arm Unit",
"MonsterName_1012042": "Auxiliary Robot Arm Unit",
"MonsterName_1013010": "Automaton Grizzly",
"MonsterName_1013011": "Automaton Grizzly (Bug)",
"MonsterName_1013012": "Automaton Grizzly (Complete)",
"MonsterName_1013013": "Automaton Grizzly (Complete)",
"MonsterName_1013020": "Automaton Direwolf",
"MonsterName_1013021": "Automaton Direwolf (Bug)",
"MonsterName_1013022": "Automaton Direwolf (Complete)",
"MonsterName_1013023": "Automaton Direwolf (Complete)",
"MonsterName_1014010": "Svarog",
"MonsterName_1014011": "Svarog (Complete)",
"MonsterName_1014012": "Svarog (Complete)",
"MonsterName_1022010": "Everwinter Shadewalker",
"MonsterName_1022020": "Incineration Shadewalker",
"MonsterName_1023010": "Searing Prowler",
"MonsterName_1023011": "Searing Prowler (Bug)",
"MonsterName_1023020": "Frigid Prowler",
"MonsterName_1023021": "Frigid Prowler (Bug)",
"MonsterName_2002010": "Cloud Knights Patroller",
"MonsterName_2002020": "Flying Sword",
"MonsterName_2002021": "Flying Sword",
"MonsterName_2004010": "Stellaron Hunter: Kafka",
"MonsterName_2004011": "Stellaron Hunter: Kafka (Complete)",
"MonsterName_2004012": "Stellaron Hunter: Kafka (Complete)",
"MonsterName_2004020": "Cloud Knight Lieutenant: Yanqing",
"MonsterName_2011010": "Entranced Ingenium: Obedient Dracolion",
"MonsterName_2011020": "Entranced Ingenium: Golden Cloud Toad",
"MonsterName_2012010": "Entranced Ingenium: Illumination Dragonfish",
"MonsterName_2013010": "Aurumaton Gatekeeper",
"MonsterName_2013011": null,
"MonsterName_2022010": "Mara-Struck Soldier",
"MonsterName_2022020": "Disciples of Sanctus Medicus: Internal Alchemist",
"MonsterName_2022040": "Abundance Sprite: Golden Hound",
"MonsterName_2022050": "Abundance Sprite: Wooden Lupus",
"MonsterName_2022051": "Shadow Jackhyena",
"MonsterName_2022060": "Disciples of Sanctus Medicus: Ballistarius",
"MonsterName_2022070": "Twig of Wintry Wind",
"MonsterName_2022071": "Twig of Wintry Wind",
"MonsterName_2022080": "Twig of Marple Leaf",
"MonsterName_2022081": "Twig of Marple Leaf",
"MonsterName_2022090": "Twig of Glorious Blooms",
"MonsterName_2022091": "Twig of Glorious Blooms",
"MonsterName_2022100": "Twig of Lavish Fruits",
"MonsterName_2022101": "Twig of Lavish Fruits",
"MonsterName_2023010": "Disciples of Sanctus Medicus: Shape Shifter",
"MonsterName_2023011": null,
"MonsterName_2023020": "Abundance Sprite: Malefic Ape",
"MonsterName_2023030": "The Ascended",
"MonsterName_2024010": "Abundant Ebon Deer",
"MonsterName_2024011": null,
"MonsterName_8001010": "Flamespawn",
"MonsterName_8001020": "Frostspawn",
"MonsterName_8001030": "Mask of No Thought",
"MonsterName_8001040": "Thunderspawn",
"MonsterName_8001050": "Windspawn",
"MonsterName_8002010": "Imaginary Weaver",
"MonsterName_8002040": "Warp Trotter",
"MonsterName_8002041": null,
"MonsterName_8002050": "Sequence Trotter",
"MonsterName_8002051": "Trot Prime",
"MonsterName_8002052": "Trot Deuce",
"MonsterName_8002053": "Trot Tri",
"MonsterName_8002060": "Trotter of Destruction",
"MonsterName_8002070": "Trotter of Abundance",
"MonsterName_8002080": "Trotter of Preservation",
"MonsterName_8002081": "Trotter of Preservation",
"MonsterName_8002090": "Sequence Trotter",
"MonsterName_8003010": "Ice Out of Space",
"MonsterName_8003011": "Ice Out of Space (Bug)",
"MonsterName_8003020": "Blaze Out of Space",
"MonsterName_8003021": "Blaze Out of Space (Bug)",
"MonsterName_8003030": "Guardian Shadow",
"MonsterName_8003031": "Guardian Shadow (Bug)",
"MonsterName_8003040": "Decaying Shadow",
"MonsterName_8003041": "Decaying Shadow (Bug)",
"MonsterName_8003050": "Stormbringer",
"MonsterName_8003051": "Stormbringer (Bug)",
"MonsterName_8011010": "Baryon",
"MonsterName_8011020": "Antibaryon",
"MonsterName_8012010": "Voidranger: Reaver",
"MonsterName_8012020": "Voidranger: Distorter",
"MonsterName_8012021": "Voidranger: Distorter",
"MonsterName_8012030": "Voidranger: Eliminator",
"MonsterName_8012140": "Disaster's Right Hand",
"MonsterName_8012142": "Dawn's Left Hand",
"MonsterName_8012143": "Disaster's Right Hand",
"MonsterName_8012145": "Dawn's Left Hand",
"MonsterName_8012200": "Abundance Lotus",
"MonsterName_8012201": "Abundance Lotus",
"MonsterName_8012202": "Abundance Lotus",
"MonsterName_8012203": "Abundance Lotus",
"MonsterName_8012210": "Destruction Lotus",
"MonsterName_8012211": "Destruction Lotus",
"MonsterName_8012212": "Destruction Lotus",
"MonsterName_8012213": "Destruction Lotus",
"MonsterName_8013010": "Voidranger: Trampler",
"MonsterName_8013011": "Voidranger: Trampler (Bug)",
"MonsterName_8013012": "Voidranger: Trampler",
"MonsterName_8013141": "Antimatter Engine",
"MonsterName_8013144": "Antimatter Engine",
"MonsterName_8015010": "Doomsday Beast",
"MonsterName_8015011": "Doomsday Beast",
"MonsterName_8015020": "Phantylia the Undying",
"MonsterName_8015021": "Phantylia the Undying",
"MonsterName_9003020": "Engine of Creation",
"MonsterName_9003096": null,
"MonsterSkillDesc_100201101": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201201": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201301": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201401": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201501": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201601": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201701": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100201801": "Deals minor Ice DMG to all targets.",
"MonsterSkillDesc_100202001": "Deals minor Physical DMG to a single target.",
"MonsterSkillDesc_100202002": "Increases a friendly unit's ATK and causes them to act
immediately.",
"MonsterSkillDesc_100203001": "Deals minor Physical DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_100203002": "Provides support to a friendly unit. When this unit attacks, it
performs a follow-up attack that deals minor Physical DMG to the attacked target and units
adjacent to the target.",
"MonsterSkillDesc_100203003": "Provides support to a friendly unit. When this unit attacks, it
performs a follow-up attack that deals minor Physical DMG to the attacked target and units
adjacent to the target.",
"MonsterSkillDesc_100204001": "Deals Physical DMG to a single target, with a high chance to
reduce the target's DEF.",
"MonsterSkillDesc_100204101": "Deals Physical DMG to a single target, with a high chance to
reduce the target's DEF.",
"MonsterSkillDesc_100205001": "Deals Physical DMG to a single target, with a high chance to
cause Bleed.",
"MonsterSkillDesc_100301001": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_100301002": "Deals massive Physical DMG to a single target.",
"MonsterSkillDesc_100301003": "Enters the Counter state. When attacked by a single
character, acts immediately and casts \"Pierce\" on the attacker.",
"MonsterSkillDesc_100301004": "Summons Silvermane Soldier or Silvermane Gunner",
"MonsterSkillDesc_100301101": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_100301102": "Deals massive Physical DMG to a single target.",
"MonsterSkillDesc_100301103": "Goes into the Counter state. When attacked by a single
character, gains 1 extra turn and deals Physical DMG to the target.",
"MonsterSkillDesc_100301104": "Summons Silvermane Soldier or Silvermane Gunner",
"MonsterSkillDesc_100301105": "Increases all friendly units' ATK and causes them to act
immediately.",
"MonsterSkillDesc_100301201": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_100301202": "Deals massive Physical DMG to a single target.",
"MonsterSkillDesc_100301203": "Enters the Counter state: When attacked, acts immediately
and uses Pierce on the attacker.",
"MonsterSkillDesc_100301204": "Summons Silvermane Soldier or Silvermane Gunner",
"MonsterSkillDesc_100301301": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_100301302": "Deals massive Physical DMG to a single target.",
"MonsterSkillDesc_100301303": "Enters the Counter state: When attacked, acts immediately
and uses Pierce on the attacker.",
"MonsterSkillDesc_100301304": "Summons Silvermane Soldier or Silvermane Gunner",
"MonsterSkillDesc_100301305": null,
"MonsterSkillDesc_100401001": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100401002": "Summons Ice Edges.",
"MonsterSkillDesc_100401003": "Deals massive Ice DMG to all targets.",
"MonsterSkillDesc_100401004": "Deals minor Ice DMG to a single target, with a high chance
to Freeze the target.",
"MonsterSkillDesc_100401005": "Enters the Charge state. The next action casts \"Punishment
of Endless Winter\" on all targets.",
"MonsterSkillDesc_100401006": null,
"MonsterSkillDesc_100401101": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100401102": "Summons Ice Edges.",
"MonsterSkillDesc_100401103": "Deals massive Ice DMG to all targets.",
"MonsterSkillDesc_100401104": "Deals Ice DMG to a single target, with a high chance to
Freeze the target.",
"MonsterSkillDesc_100401105": "Enters the Charge state. The next action casts \"Punishment
of Endless Winter\" on all targets.",
"MonsterSkillDesc_100401106": "Deals Ice DMG to Frozen targets and units adjacent to the
target. This also removes the target's Frozen state. If the adjacent units are frozen, then this
ability is used again on the target.",
"MonsterSkillDesc_100401107": "The unit and all summoned objects gain slightly increased
DMG for each Frozen target on the enemy team. This DMG boosting effect is stackable.",
"MonsterSkillDesc_100401201": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100401202": "Summons Ice Edges.",
"MonsterSkillDesc_100401203": "Deals massive Ice DMG to all targets.",
"MonsterSkillDesc_100401204": "Deals Ice DMG to a single target, with a high chance to
Freeze the target.",
"MonsterSkillDesc_100401205": "Enters the Charge state. The next action uses \"Punishment
of Endless Winter\" on all targets.",
"MonsterSkillDesc_100401206": "Deals Ice DMG to Frozen targets and their adjacent units.
This also removes the main target's Frozen state. If the adjacent units are frozen, then this
ability is used again on the main target.",
"MonsterSkillDesc_100401207": "The caster and all summoned objects gain increased DMG
for each Frozen unit on their enemies' team.",
"MonsterSkillDesc_100402001": "Deals minor Ice DMG to a single target.",
"MonsterSkillDesc_100402002": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100402003": "Grants a Barrier to another friendly unit. The Barrier nullifies
all DMG received except for DoT until after the friendly unit is attacked.",
"MonsterSkillDesc_100402004": "Deals Ice DMG to all targets.",
"MonsterSkillDesc_100402005": "Summons Silvermane Gunners or Silvermane Cannoneer
and Locks Onto a single target for all attacks.",
"MonsterSkillDesc_100402101": "Deals minor Ice DMG to a single target.",
"MonsterSkillDesc_100402102": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100402103": "Grants a Barrier to another friendly unit. The Barrier nullifies
all DMG received except for DoT until after the friendly unit is attacked.",
"MonsterSkillDesc_100402104": "Deals Ice DMG to all targets.",
"MonsterSkillDesc_100402105": "Summons Silvermane Gunners and Locks Onto a single
target for all attacks.",
"MonsterSkillDesc_100402201": "Deals minor Ice DMG to a single target.",
"MonsterSkillDesc_100402202": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100402203": "Unleashes Shield for All and absorbs DMG taken by all
friendly units, as well as preventing all friendly units from receiving damage to their
Toughness.",
"MonsterSkillDesc_100402204": "Deals Ice DMG to all targets and slightly increases the DMG
dealt. This DMG boosting effect is stackable.",
"MonsterSkillDesc_100402205": "Gepard Locks On a single target, causing all friendly units to
immediately launch coordinated attacks on the target.",
"MonsterSkillDesc_100402207": null,
"MonsterSkillDesc_100402208": "Goes into the Counter state for 1 turn. If attacked by a target
while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be
triggered 1 time.",
"MonsterSkillDesc_100402209": "When the phase starts, immediately summons Silvermane
Soldier or Silvermane Cannoneer.",
"MonsterSkillDesc_100402210": "When the phase starts, immediately summons Silvermane
Cannoneer.",
"MonsterSkillDesc_100402211": "When the phase starts, immediately summons Silvermane
Lieutenant (Complete).",
"MonsterSkillDesc_100402301": "Deals minor Ice DMG to a single target.",
"MonsterSkillDesc_100402302": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100402303": "Unleashes Shield for All and absorbs DMG taken by all
friendly units, as well as preventing all friendly units from receiving damage to their
Toughness.",
"MonsterSkillDesc_100402304": "Deals Ice DMG to all targets and slightly increases own
DMG. This DMG boosting effect is stackable.",
"MonsterSkillDesc_100402305": "Gepard locks on to a single target, causing all friendly units
to immediately attack the target.",
"MonsterSkillDesc_100402307": null,
"MonsterSkillDesc_100402308": "Enters the Counter state for 1 turn. If attacked while in this
state, immediately use Smite of Frost on the attacker. This effect can only be triggered 1
time.",
"MonsterSkillDesc_100402309": "When the phase starts, immediately summons Silvermane
Soldier and Silvermane Cannoneer.",
"MonsterSkillDesc_100402310": "When the phase starts, immediately summons Silvermane
Cannoneer.",
"MonsterSkillDesc_100402311": "When the phase starts, immediately summons Silvermane
Lieutenant (Complete).",
"MonsterSkillDesc_100402312": null,
"MonsterSkillDesc_100402313": null,
"MonsterSkillDesc_100403001": "Deals Wind DMG to a single target.",
"MonsterSkillDesc_100403002": "Dispels all debuffs on a friendly unit except Bronya, and
causes them to take action immediately.",
"MonsterSkillDesc_100403003": "Summons Silvermane Soldier or Silvermane Gunner",
"MonsterSkillDesc_100403004": "Deals Wind DMG to a single target and delays their action.",
"MonsterSkillDesc_100403101": "Deals Wind DMG to a single target.",
"MonsterSkillDesc_100403102": "Dispels all debuffs on a friendly unit except Bronya, causes
them to take action immediately, and slightly increases their DMG dealt.",
"MonsterSkillDesc_100403103": "Summons Silvermane Soldier or Silvermane Gunner",
"MonsterSkillDesc_100403104": "Deals Wind DMG to a single target and delays their action.",
"MonsterSkillDesc_100501001": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100501002": "Deals massive Ice DMG to a single target.",
"MonsterSkillDesc_100501003": "Deals Ice DMG to all targets.",
"MonsterSkillDesc_100501004": "Summons Lances of the Eternal Freeze.",
"MonsterSkillDesc_100501005": "Deals Imaginary DMG to a single target, with a high chance
of causing Imprisonment.",
"MonsterSkillDesc_100501006": "Enters the Charge state. The next action uses \"Last Choir of
Genesis\" on all targets.",
"MonsterSkillDesc_100501007": "Deals massive Imaginary DMG to all targets.",
"MonsterSkillDesc_100501008": "Locks Onto a single target. The next action uses \"Soulrend
Coldstream.\"",
"MonsterSkillDesc_100501009": "After changing phases, slightly increases SPD and deals
Imaginary DMG when attacking.",
"MonsterSkillDesc_100501101": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100501102": "Deals massive Ice DMG to a single target.",
"MonsterSkillDesc_100501103": "Deals Ice DMG to all targets.",
"MonsterSkillDesc_100501104": "Summons Lances of the Eternal Freeze.",
"MonsterSkillDesc_100501105": "Deals Imaginary DMG to a single target, with a high chance
of causing Imprisonment.",
"MonsterSkillDesc_100501106": "Enters the Charge state. The next action uses \"Last Choir of
Genesis\" on all targets.",
"MonsterSkillDesc_100501107": "Deals massive Imaginary DMG to all targets.",
"MonsterSkillDesc_100501108": "Locks Onto a single target. The next action uses \"Soulrend
Coldstream.\"",
"MonsterSkillDesc_100501109": "After changing phases, slightly increases SPD and deals
Imaginary DMG when attacking.",
"MonsterSkillDesc_100501110": null,
"MonsterSkillDesc_100501201": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_100501202": "Deals massive Ice DMG to a single target, with a high
chance to Freeze the target.",
"MonsterSkillDesc_100501203": "Deals Ice DMG to all targets.",
"MonsterSkillDesc_100501204": "Summons Lances of the Eternal Freeze.",
"MonsterSkillDesc_100501205": "Deals Imaginary DMG to a single target, with a high chance
of causing Imprisonment.",
"MonsterSkillDesc_100501206": "Enters the Charge state. The next action uses \"Last Choir of
Genesis\" on all targets.",
"MonsterSkillDesc_100501207": "Deals massive Imaginary DMG to all targets.",
"MonsterSkillDesc_100501208": "Locks Onto a single target. The next action uses \"Soulrend
Coldstream.\"",
"MonsterSkillDesc_100501209": "Uses Soulrend Coldstream on a single target, with a high
chance to Freeze the target.",
"MonsterSkillDesc_100501210": "After changing phases, increases SPD and deals Imaginary
DMG when attacking.",
"MonsterSkillDesc_101201001": "Deals minor Physical DMG to a single target.",
"MonsterSkillDesc_101201002": "Immediately recovers all friendly units' HP.",
"MonsterSkillDesc_101201101": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101201102": "Immediately recovers all friendly units' HP.",
"MonsterSkillDesc_101202001": "Deals minor Physical DMG to a single target.",
"MonsterSkillDesc_101202002": "The next action uses Self-Exploding Module.",
"MonsterSkillDesc_101202003": "Self-destructs, dealing Fire DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_101202004": "Deals Fire DMG to adjacent units when suffering a killing
blow.",
"MonsterSkillDesc_101202005": null,
"MonsterSkillDesc_101202101": "Deals minor Physical DMG to a single target.",
"MonsterSkillDesc_101202102": "The next action uses Self-Exploding Module.",
"MonsterSkillDesc_101202103": "Self-destructs, dealing Fire DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_101202104": "Deals Fire DMG to adjacent units when suffering a killing
blow.",
"MonsterSkillDesc_101203001": "Deals Physical DMG to a single target, and grants a Barrier
to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the
friendly unit is attacked.",
"MonsterSkillDesc_101204001": null,
"MonsterSkillDesc_101204002": "Deals Imprisoned targets Physical DMG equal to a
percentage of their Max HP.",
"MonsterSkillDesc_101204003": null,
"MonsterSkillDesc_101204004": "Imprisons a single target, and deals Physical DMG 1 time.
When this unit has their Weakness Broken, dispels the Imprison status from the target.",
"MonsterSkillDesc_101204005": "Deals Imprisoned targets Physical DMG equal to a
percentage of their Max HP.",
"MonsterSkillDesc_101204006": "The Auxiliary Robot Arm explodes, dealing massive Physical
DMG to a single target.",
"MonsterSkillDesc_101204007": "Auxiliary Robot Arm Unit enters Overload mode and
immediately removes Imprisonment from friendly units. When entering this mode, Auxiliary
Robot Arm Unit will cast Controlled Blasting on its next action.",
"MonsterSkillDesc_101204101": null,
"MonsterSkillDesc_101204102": "Deals Imprisoned targets Physical DMG equal to a
percentage of their Max HP.",
"MonsterSkillDesc_101204103": null,
"MonsterSkillDesc_101204104": "Imprisons a single target, and deals Physical DMG 1 time.
When this unit has their Weakness Broken or drops below a certain amount of HP, dispels the
Imprison status from the target.",
"MonsterSkillDesc_101204105": "Deals Physical DMG equal to a percentage of their Max HP
to Imprisoned targets.",
"MonsterSkillDesc_101204106": "The Auxiliary Robot Arm Unit explodes, dealing massive
Physical DMG to a single target.",
"MonsterSkillDesc_101204107": "Auxiliary Robot Arm Unit enters Overload mode and
immediately removes Imprisonment from friendly units. When entering this mode, Auxiliary
Robot Arm Unit will cast Controlled Blasting on its next action.",
"MonsterSkillDesc_101204201": null,
"MonsterSkillDesc_101204202": "Deals Physical DMG equal to a percentage of their Max HP
to Imprisoned targets.",
"MonsterSkillDesc_101204203": null,
"MonsterSkillDesc_101204204": "Imprisons a single target, and deals Physical DMG 1 time.
When this unit has their Weakness Broken or drops below a certain amount of HP, dispels the
Imprison status from the target.",
"MonsterSkillDesc_101204205": "Deals Physical DMG equal to a percentage of their Max HP
to Imprisoned targets.",
"MonsterSkillDesc_101204206": "The Auxiliary Robot Arm Unit explodes, dealing massive
Physical DMG to a single target.",
"MonsterSkillDesc_101204207": "Auxiliary Robot Arm Unit enters Overload mode and
immediately removes Imprisonment from friendly units. When entering this mode, Auxiliary
Robot Arm Unit will cast Controlled Blasting on its next action.",
"MonsterSkillDesc_101301001": "Summons Automaton Spider.",
"MonsterSkillDesc_101301002": "Has a chance to Taunt all targets.",
"MonsterSkillDesc_101301003": "Enters the Charge state. The next action uses \"Purge
Order\" on all targets.",
"MonsterSkillDesc_101301004": "Deals Massive Physical DMG to all targets.",
"MonsterSkillDesc_101301005": null,
"MonsterSkillDesc_101301009": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101301101": "Summons Automaton Spider and Automaton Beetle.",
"MonsterSkillDesc_101301102": "Has a high chance to Taunt all targets.",
"MonsterSkillDesc_101301103": "Enters the Charge state. The next action uses \"Purge
Order\" on all targets.",
"MonsterSkillDesc_101301104": "Deals Massive Physical DMG to all targets.",
"MonsterSkillDesc_101301105": null,
"MonsterSkillDesc_101301109": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101301201": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101301202": null,
"MonsterSkillDesc_101301203": "Summons Automaton Spider.",
"MonsterSkillDesc_101301204": "Has a chance to Taunt every single target.",
"MonsterSkillDesc_101301205": "Enters the Charge state. The next action uses \"Purge
Order\" on all targets.",
"MonsterSkillDesc_101301206": "Deals Massive Physical DMG to all targets.",
"MonsterSkillDesc_101301207": null,
"MonsterSkillDesc_101301208": "Increases DMG dealt for every Overcombust Order
unleashed. This DMG boosting effect is stackable.",
"MonsterSkillDesc_101301301": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101301302": null,
"MonsterSkillDesc_101301303": "Summons Automaton Spider.",
"MonsterSkillDesc_101301304": "Has a high chance to Taunt all targets.",
"MonsterSkillDesc_101301305": "Enters the Charge state. The next action uses \"Purge
Order\" on all targets.",
"MonsterSkillDesc_101301306": "Deals Massive Physical DMG to all targets.",
"MonsterSkillDesc_101301307": null,
"MonsterSkillDesc_101301308": "Increases DMG dealt for every Overcombust Order
unleashed. This DMG boosting effect is stackable.",
"MonsterSkillDesc_101302001": "Deals massive Physical DMG to a single target, with a
chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs
suffers \"Dismantle\" for 1 time.",
"MonsterSkillDesc_101302002": "Locks Onto a single target. The next action on the target will
cast \"Felling Order.\"",
"MonsterSkillDesc_101302003": "Deals minor Physical DMG to a single target, with a high
chance to inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302004": "Deals minor Physical DMG to a single target, with a high
chance to inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302101": "Deals massive Physical DMG to a single target, with a high
chance to inflict Bleed with every hit to this target.",
"MonsterSkillDesc_101302102": "Locks Onto a single target. The next action on the target will
cast \"Felling Order.\"",
"MonsterSkillDesc_101302103": "Deals minor Physical DMG to a single target, with a high
chance to inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302104": "Deals minor Physical DMG to a single target, with a high
chance to inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302105": "Locks on to 2 targets and casts Felling Order on them in the
next action.",
"MonsterSkillDesc_101302201": "Deals massive Physical DMG to a single target, with a
chance to afflict Bleed.",
"MonsterSkillDesc_101302202": "Locks Onto a single target. The next action on the target will
cast \"Felling Order.\"",
"MonsterSkillDesc_101302203": "Locks on to 2 targets and casts Felling Order on them in the
next action.",
"MonsterSkillDesc_101302204": "Locks Onto 2 targets and casts Felling Order on them in the
next action. At the same time, makes Automaton Grizzly enter the Charge state, which will
cast \"Purge Order\" on all targets in the next action.",
"MonsterSkillDesc_101302205": "Deals Physical DMG to a single target, with a high chance to
inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302206": "Deals Physical DMG to a single target, with a high chance to
inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302207": null,
"MonsterSkillDesc_101302208": "Greatly increases SPD. Every time Targeting Order is used,
SPD is slightly increased further.",
"MonsterSkillDesc_101302301": "Deals Physical DMG to a single target, with a chance to
inflict Bleed with every hit to this target.",
"MonsterSkillDesc_101302302": "Locks Onto a single target. The next action on the target will
cast \"Felling Order.\"",
"MonsterSkillDesc_101302303": "Locks on to 2 targets and casts Felling Order on them in the
next action.",
"MonsterSkillDesc_101302304": "Locks on to 2 targets and casts Felling Order on them in the
next action. At the same time, makes Automaton Grizzly enter the Charge state, which will
cast Purge Order on all targets in the next action.",
"MonsterSkillDesc_101302305": "Deals minor Physical DMG to a single target, with a high
chance to inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302306": "Deals minor Physical DMG to a single target, with a high
chance to inflict 1 stack of Bleed.",
"MonsterSkillDesc_101302307": null,
"MonsterSkillDesc_101302308": "Greatly increases SPD. Every time Targeting Order is used,
SPD is slightly increased further.",
"MonsterSkillDesc_101401001": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101401002": "Deals Physical DMG to a single target and delays their
action.",
"MonsterSkillDesc_101401003": "Imprisons a single target, preventing them from taking action
or being targeted. The Imprisonment is dispelled if the Auxiliary Robot Arm Unit suffers
Weakness Break.",
"MonsterSkillDesc_101401004": "Deals massive Physical DMG to all targets, with a high
chance to reduce their DEF.",
"MonsterSkillDesc_101401005": "The Auxiliary Robot Arm Unit explodes, dealing massive
Physical DMG to a single target.",
"MonsterSkillDesc_101401006": "Auxiliary Robot Arm Unit enters Overload Countdown,
causing the next action to cast Controlled Blasting.",
"MonsterSkillDesc_101401007": "Summons Auxiliary Robot Arm Unit.",
"MonsterSkillDesc_101401008": null,
"MonsterSkillDesc_101401009": null,
"MonsterSkillDesc_101401010": null,
"MonsterSkillDesc_101401011": null,
"MonsterSkillDesc_101401101": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101401102": "Deals Physical DMG to a single target and delays their
action.",
"MonsterSkillDesc_101401103": "Imprisons a single target, preventing them from taking action
or being targeted. The Imprisonment is dispelled if the Auxiliary Robot Arm Unit suffers
Weakness Break.",
"MonsterSkillDesc_101401104": "Deals massive Physical DMG to all targets, with a high
chance to reduce their DEF. This debuff can stack.",
"MonsterSkillDesc_101401105": "The Auxiliary Robot Arm Unit explodes, dealing massive
Physical DMG to a single target.",
"MonsterSkillDesc_101401106": "Auxiliary Robot Arm Unit enters Overload Countdown,
causing the next action to cast Controlled Blasting.",
"MonsterSkillDesc_101401107": "Summons Auxiliary Robot Arm Unit.",
"MonsterSkillDesc_101401108": null,
"MonsterSkillDesc_101401109": null,
"MonsterSkillDesc_101401110": null,
"MonsterSkillDesc_101401111": null,
"MonsterSkillDesc_101401112": "Slightly increases the DMG dealt by all friendly units. This
DMG boosting effect is stackable.",
"MonsterSkillDesc_101401113": "Summons Automaton Beetle and Automaton Hound at
random.",
"MonsterSkillDesc_101401114": "Summons Automaton Direwolf.",
"MonsterSkillDesc_101401201": "Deals Physical DMG to a single target.",
"MonsterSkillDesc_101401202": "Deals massive Physical DMG to a single target and delays
their action.",
"MonsterSkillDesc_101401203": "Imprisons a single target, preventing them from taking action
or being targeted. The Imprisonment is dispelled if the Auxiliary Robot Arm Unit suffers
Weakness Break.",
"MonsterSkillDesc_101401204": "Deals massive Physical DMG to all targets, with a high
chance to reduce their DEF. This debuff can stack.",
"MonsterSkillDesc_101401205": "The Auxiliary Robot Arm Unit explodes, dealing massive
Physical DMG to a single target.",
"MonsterSkillDesc_101401206": "Auxiliary Robot Arm Unit enters Overload Countdown,
causing the next action to cast Controlled Blasting.",
"MonsterSkillDesc_101401207": "Summons Auxiliary Robot Arm Unit.",
"MonsterSkillDesc_101401208": null,
"MonsterSkillDesc_101401209": null,
"MonsterSkillDesc_101401210": null,
"MonsterSkillDesc_101401211": null,
"MonsterSkillDesc_101401212": "Increases the DMG dealt by all friendly units.",
"MonsterSkillDesc_101401213": "Summons Automaton Beetle and Automaton Hound at
random.",
"MonsterSkillDesc_101401214": "Summons Automaton Direwolf.",
"MonsterSkillDesc_102201001": "Deals Ice DMG to a single target and delays their action.",
"MonsterSkillDesc_102202001": "Deals Fire DMG to a single target, with a high chance to
Burn the target.",
"MonsterSkillDesc_102301001": "Deals Fire DMG to a single target, with a high chance to
Burn the target.",
"MonsterSkillDesc_102301002": "Deals Fire DMG to a single target and units adjacent to the
target. This attack prioritizes targets afflicted with Burn.",
"MonsterSkillDesc_102301003": "After attacking a Burned target, receives a DMG increase.",
"MonsterSkillDesc_102301004": "Slightly increases ATK and greatly increases SPD. This buff
is dispelled upon Weakness Break.",
"MonsterSkillDesc_102301005": "Deals Fire DMG to all targets. Targets suffering from Burn
are dealt an extra Fire DMG and have Burn removed.",
"MonsterSkillDesc_102301101": "Deals Fire DMG to a single target, with a chance to Burn the
target.",
"MonsterSkillDesc_102301102": "Deals Fire DMG to a single target and units adjacent to the
target. This attack prioritizes targets afflicted with Burn.",
"MonsterSkillDesc_102301103": "Slightly increases ATK and greatly increases SPD. This buff
is dispelled upon Weakness Break.",
"MonsterSkillDesc_102301104": "Deals Fire DMG to all targets. Targets suffering from Burn
are dealt an extra Fire DMG. And at the same time, there's a chance to Burn any targets that
are attacked.",
"MonsterSkillDesc_102301105": "The next action uses Scorching Burst.",
"MonsterSkillDesc_102301106": "Deals Fire DMG to all targets. Burned target will explode,
subsequently dealing Fire DMG to the Burned target and units adjacent to the target. The Burn
status will be removed afterward.",
"MonsterSkillDesc_102301107": "After attacking a Burned target, receives a DMG increase.",
"MonsterSkillDesc_102302001": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_102302005": "Summons Everwinter Shadewalker.",
"MonsterSkillDesc_102302006": "Deals Ice DMG to all targets, with a high chance to Deep
Freeze the targets.",
"MonsterSkillDesc_102302007": "Devours 1 Everwinter Shadewalker to increase ATK and
Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is
decreased.",
"MonsterSkillDesc_102302008": "Devours 1 Everwinter Shadewalker to increase ATK and
Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is
decreased.",
"MonsterSkillDesc_102302009": "Deals Ice DMG to a single target, with a high chance to
Deep Freeze the target.",
"MonsterSkillDesc_102302010": null,
"MonsterSkillDesc_102302101": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_102302105": "Summons Everwinter Shadewalker.",
"MonsterSkillDesc_102302106": "Deals Ice DMG to all targets, with a high chance to Deep
Freeze the targets.",
"MonsterSkillDesc_102302107": "Deals Ice DMG to a single target, with a high chance to
Deep Freeze the target.",
"MonsterSkillDesc_102302108": null,
"MonsterSkillDesc_102302109": "Deals Ice DMG to a single target, with a high chance to
Deep Freeze the target.",
"MonsterSkillDesc_102302110": "Devouring Everwinter Shadewalkers increases ATK and
unleashes Blazing Freeze in the next action. The more Everwinter Shadewalkers devoured,
the more times Blazing Freeze will be used in the next action. If there are no Everwinter
Shadewalkers on the field, DEF is decreased.",
"MonsterSkillDesc_102302111": "Deals massive Ice DMG to all targets, with a high chance to
Deep Freeze the targets.",
"MonsterSkillDesc_102302112": null,
"MonsterSkillDesc_200201001": "Deals minor Wind DMG to a single target with a high chance
to slightly increase the DMG taken by the target.",
"MonsterSkillDesc_200201002": null,
"MonsterSkillDesc_200201003": null,
"MonsterSkillDesc_200201004": null,
"MonsterSkillDesc_200202001": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_200202101": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_200401001": "Deals minor Lightning DMG to a single target, with a high
chance to Shock the target.",
"MonsterSkillDesc_200401002": "Deals Lightning DMG to a single target and units adjacent to
the target. If the target is Shocked, inflicts Shock on the adjacent units.",
"MonsterSkillDesc_200401003": "Deals minor Lightning DMG to all targets.",
"MonsterSkillDesc_200401004": "Has a high chance of Dominating a single target and
Advancing their action forward to immediately attack a random ally of theirs.",
"MonsterSkillDesc_200401005": "If the target is currently Shocked, directly causes Shock
DMG 1 time.",
"MonsterSkillDesc_200401006": "When friendly units (apart from Kafka) or Dominated targets
deal DMG to Shocked targets, unleash an extra Lightning ATK. This can only be triggered 1
time per turn.",
"MonsterSkillDesc_200401101": "Deals minor Lightning DMG to a single target, with a high
chance to Shock the target.",
"MonsterSkillDesc_200401102": "Deals Lightning DMG to a single target and units adjacent to
the target. If the target is Shocked, inflicts Shock on the adjacent units.",
"MonsterSkillDesc_200401103": "Deals minor Lightning DMG to all targets.",
"MonsterSkillDesc_200401104": "Has a high chance of Dominating a single target and
Advancing their action forward to immediately attack a random ally of theirs.",
"MonsterSkillDesc_200401105": "Deals Lightning DMG to a single target, with a high chance
to Shock the target. At the same time, deals Lightning DMG to all other Shocked targets.",
"MonsterSkillDesc_200401106": "Applies Psychological Suggestion to multiple targets, and
adds Revelation onto the action bar. The next time Revelation takes action, any targets with
Psychological Suggestion will become Dominated.",
"MonsterSkillDesc_200401107": "If the target is currently Shocked, directly cause Shock DMG
1 time.",
"MonsterSkillDesc_200401108": "When friendly units (apart from Kafka) or Dominated targets
deal DMG to Shocked targets, unleash an extra Lightning ATK.",
"MonsterSkillDesc_200401109": "Every time a target triggers the Shock state, DMG dealt by
Kafka slightly increases.",
"MonsterSkillDesc_200401201": "Deals Lightning DMG to a single target, with a chance to
Shock the target.",
"MonsterSkillDesc_200401202": "Deals Lightning DMG to a singe target and any adjacent
targets. If the main target is Shocked, inflicts Shock on the adjacent targets.",
"MonsterSkillDesc_200401203": "Deals Lightning DMG to all targets.",
"MonsterSkillDesc_200401204": "Has a high chance of Dominating a single target and
Advancing their action forward to immediately use Basic ATK on a random ally of theirs.",
"MonsterSkillDesc_200401205": "Deals Lightning DMG to a single target, with a chance to
Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.",
"MonsterSkillDesc_200401206": "Applies Psychological Suggestion to multiple targets, and
adds Revelation onto the action bar. The next time Revelation takes action, any targets with
Psychological Suggestion will become Dominated.",
"MonsterSkillDesc_200401207": "If the target is currently Shocked, directly causes Shock
DMG 1 time.",
"MonsterSkillDesc_200401208": "When friendly units (apart from Kafka) or Dominated targets
deal DMG to Shocked targets, unleash an extra Lightning ATK.",
"MonsterSkillDesc_200401209": "Every time a target becomes afflicted with Shock, Kafka's
DMG increases.",
"MonsterSkillDesc_200402001": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_200402002": "Summons 4 Flying Swords and gains the Sword Formation
effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying
Swords.",
"MonsterSkillDesc_200402003": "Deals Ice DMG to a single target, with a high chance to
Freeze the target.",
"MonsterSkillDesc_200402004": "Deals Ice DMG to a single target and units adjacent to the
target.",
"MonsterSkillDesc_200402005": "Enters the Charge state. Cast Cascading Laceration on all
targets in the next action.",
"MonsterSkillDesc_200402006": "Deals massive Ice DMG to all targets.",
"MonsterSkillDesc_201101001": "Deals minor Fire DMG to a single target, with a chance to
Weaken them.",
"MonsterSkillDesc_201102001": "Deals minor Imaginary DMG to a single target, with a chance
to reduce the target's SPD.",
"MonsterSkillDesc_201201001": "Deals minor Fire DMG to all targets, with a high chance to
reduce their DEF.",
"MonsterSkillDesc_201201002": "When receiving a killing blow, deals Fire DMG to all friendly
units, with a high chance to reduce their DEF.",
"MonsterSkillDesc_201301001": "The Sanction Rate level increases when your team uses
Skills or Ultimates. When the Sanction Rate reaches its level cap, enters Sanction mode and
summons Entranced Ingenium: Illumination Dragonfish.",
"MonsterSkillDesc_201301002": "Increases Sanction Rate level and deals minor Imaginary
DMG to all targets. Has a high chance to inflict Weaken on the targets.",
"MonsterSkillDesc_201301003": "Deals Imaginary DMG to a single target.",
"MonsterSkillDesc_201301004": "Deals massive Imaginary DMG to a single target, with a high
chance of inflicting Imprisonment.",
"MonsterSkillDesc_201301101": null,
"MonsterSkillDesc_201301102": null,
"MonsterSkillDesc_201301103": null,
"MonsterSkillDesc_201301104": null,
"MonsterSkillDesc_202201001": "Deals minor Wind DMG to a single target, with a high chance
to inflict Wind Shear.",
"MonsterSkillDesc_202201002": "Upon receiving a killing blow, restores a certain amount of
HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1
time per battle.",
"MonsterSkillDesc_202201003": "Deals minor Wind DMG to a single target, with a high chance
to inflict Wind Shear.",
"MonsterSkillDesc_202202001": "Inflicts a single target with Spur of Thunderwoe.",
"MonsterSkillDesc_202202002": "Deals minor Lightning DMG to a single target.",
"MonsterSkillDesc_202202003": "Upon receiving a killing blow, this unit deals Lightning DMG
to any targets that were inflicted with Spur of Thunderwoe by them. Afterward, Spur of
Thunderwoe on these targets will be removed.",
"MonsterSkillDesc_202204001": "Deals Wind DMG to a single target.",
"MonsterSkillDesc_202204002": "Upon receiving a killing blow, Advances Forward friendly
units adjacent to self.",
"MonsterSkillDesc_202205001": "Deals Lightning DMG to a single target, with a high chance
to Shock the target.",
"MonsterSkillDesc_202205002": "Summons 1 Shadow Jackhyena with the same Current HP
as itself.",
"MonsterSkillDesc_202205003": null,
"MonsterSkillDesc_202205101": "Deals Lightning DMG to a single target, with a high chance
to Shock the target.",
"MonsterSkillDesc_202206001": "Deals successive Lightning DMG to a random target.",
"MonsterSkillDesc_202207001": "Deals minor Wind DMG to a single target, and has a high
chance to inflict Outrage to the target. Targets afflicted by Outrage cannot take action for a
number of turns and will use Basic ATK against a random unit friendly to the user.",
"MonsterSkillDesc_202207101": "Deals Wind DMG to a single target, and inflicts the hit target
with Outrage. Targets afflicted by Outrage cannot take action for a number of turns and will
use Basic ATK against a random friendly unit.",
"MonsterSkillDesc_202208001": "Enhances the Abundant Ebon Deer and slightly increases its
ATK.",
"MonsterSkillDesc_202208002": "Enters the Counter state: When attacked, immediately uses
\"Leaf Hinging\" on the attacker.",
"MonsterSkillDesc_202208003": "Deals minor Lightning DMG to a single target.",
"MonsterSkillDesc_202208101": "Enhances the Abundant Ebon Deer and increases its ATK.",
"MonsterSkillDesc_202208102": "Enters the Counter state: When attacked, immediately uses
\"Leaf Hinging\" on the attacker.",
"MonsterSkillDesc_202208103": "Deals Lightning DMG to a single target.",
"MonsterSkillDesc_202209001": "Immediately restores all friendly units' HP.",
"MonsterSkillDesc_202209101": "Immediately restores all friendly units' HP.",
"MonsterSkillDesc_202210001": "Produces Lavish Fruits to accumulate Energy for the
Abundant Ebon Deer to launch Flamboyant Gore.",
"MonsterSkillDesc_202210002": "Produces Lavish Fruits to accumulate Energy for the
Abundant Ebon Deer to launch Flamboyant Gore.",
"MonsterSkillDesc_202210101": "Produces Lavish Fruits to accumulate Energy for the
Abundant Ebon Deer to launch Flamboyant Gore.",
"MonsterSkillDesc_202210102": "Produces Lavish Fruits to accumulate Energy for the
Abundant Ebon Deer to launch Flamboyant Gore.",
"MonsterSkillDesc_202301001": "Deals Lightning DMG to a single target.",
"MonsterSkillDesc_202301002": "Deals Lightning DMG to a single target and units adjacent to
the target.",
"MonsterSkillDesc_202301003": "Deals massive Lightning DMG to a single target.",
"MonsterSkillDesc_202301004": "Consumes HP to summon Mara-Struck Soldier",
"MonsterSkillDesc_202301005": "When there are other friendly units with Rebirth on the field,
they have Draining Hit. When hitting a target, they will restore HP.",
"MonsterSkillDesc_202301101": null,
"MonsterSkillDesc_202301102": null,
"MonsterSkillDesc_202301103": null,
"MonsterSkillDesc_202301104": null,
"MonsterSkillDesc_202301105": null,
"MonsterSkillDesc_202301106": null,
"MonsterSkillDesc_202302001": "Consumes 1 stack of Gusto and deals massive Quantum
DMG to a locked-on target.",
"MonsterSkillDesc_202302002": "Consumes 1 stack of Gusto and deals massive Quantum
DMG to a locked-on target.",
"MonsterSkillDesc_202302003": "Grants a Barrier to self. The Barrier nullifies all the DMG
dealt by the next received attack.",
"MonsterSkillDesc_202302004": "Gains 3 stacks of Gusto and locks onto a random target.
Whenever any target uses their Skill, they will become the new lock-on target, until Gusto is
exhausted.",
"MonsterSkillDesc_202302005": null,
"MonsterSkillDesc_202302006": null,
"MonsterSkillDesc_202303001": "Continuously deal Wind DMG to a random target, with a high
chance to cause Wind Shear.",
"MonsterSkillDesc_202303002": "Deals Wind DMG to the targeted and adjacent allies, with a
high chance to cause Wind Shear.",
"MonsterSkillDesc_202303003": "Deals Wind DMG to a single target, with a high chance to
cause Wind Shear.",
"MonsterSkillDesc_202303004": "Enters Japa. Cast \"Black Prana's Snare\" on all targets
during the next action.",
"MonsterSkillDesc_202303005": "Has a high chance for all targets to become afflicted with
Prana-Siphon.",
"MonsterSkillDesc_202401001": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"",
"MonsterSkillDesc_202401002": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"",
"MonsterSkillDesc_202401003": "Summons Ambrosial Arbor branch \"Twig of Glorious
Blooms\"",
"MonsterSkillDesc_202401004": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"",
"MonsterSkillDesc_202401005": "Deals Lightning DMG to a single target.",
"MonsterSkillDesc_202401006": "Deals minor Wind DMG to all targets.",
"MonsterSkillDesc_202401007": "Increases DEF. Toughness cannot be reduced.",
"MonsterSkillDesc_202401008": "Uses this ability immediately when there are 2 Lavish Fruits
on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial
Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\"
on the field.",
"MonsterSkillDesc_202401009": "Absorbs Ambrosial Arbor energy and restores all HP.",
"MonsterSkillDesc_202401101": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"",
"MonsterSkillDesc_202401102": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"",
"MonsterSkillDesc_202401103": "Summons Ambrosial Arbor branch \"Twig of Glorious
Blooms\"",
"MonsterSkillDesc_202401104": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"",
"MonsterSkillDesc_202401105": "Deals Lightning DMG to a single target.",
"MonsterSkillDesc_202401106": "Deals Wind DMG to all targets.",
"MonsterSkillDesc_202401107": "Increases DEF. Toughness cannot be reduced.",
"MonsterSkillDesc_202401108": "Uses this ability immediately when there are 2 Lavish Fruits
on the field. Deals massive Lightning DMG to all targets. Deals more damage for every
\"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial
Arbor Branches\" on the field.",
"MonsterSkillDesc_202401109": null,
"MonsterSkillDesc_202401110": null,
"MonsterSkillDesc_202401111": null,
"MonsterSkillDesc_202401112": null,
"MonsterSkillDesc_202401113": null,
"MonsterSkillDesc_202401114": null,
"MonsterSkillDesc_800101001": "Deals minor Fire DMG to a single target.",
"MonsterSkillDesc_800102001": "Deals Ice DMG to a single target.",
"MonsterSkillDesc_800103001": "Deals minor Imaginary DMG to a single target.",
"MonsterSkillDesc_800103002": "Increases the ATK of all friendly units.",
"MonsterSkillDesc_800103003": "All targets' Energy gets regenerated after this unit suffers a
killing blow.",
"MonsterSkillDesc_800104001": "Deals minor Lightning DMG to a single target, with a high
chance to Shock the target.",
"MonsterSkillDesc_800105001": "Deals minor Wind DMG to a single target, with a high chance
to inflict Wind Shear.",
"MonsterSkillDesc_800201001": "Deals minor Imaginary DMG to a single target.",
"MonsterSkillDesc_800201002": "Deals massive Imaginary DMG to a single target.",
"MonsterSkillDesc_800201003": "Deals Imaginary DMG to a single target and units adjacent to
the target, and enters a Defensive Position. In the next turn, use Carolburst and massively
increase the DMG dealt.",
"MonsterSkillDesc_800201004": "Receives reduced DMG from non-Weakness Type attacks.",
"MonsterSkillDesc_800204001": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800204002": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800204003": "The Trotter flees in an instant.",
"MonsterSkillDesc_800204101": null,
"MonsterSkillDesc_800204102": null,
"MonsterSkillDesc_800204103": null,
"MonsterSkillDesc_800204104": null,
"MonsterSkillDesc_800205001": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800205002": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800205003": "The Trotter flees in an instant.",
"MonsterSkillDesc_800205101": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800205102": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800205103": "The Trotter flees in an instant.",
"MonsterSkillDesc_800205201": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800205202": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800205203": "The Trotter flees in an instant.",
"MonsterSkillDesc_800205301": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800205302": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800205303": "The Trotter flees in an instant.",
"MonsterSkillDesc_800206001": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800206002": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800206003": "The Trotter flees in an instant.",
"MonsterSkillDesc_800206004": "When a friendly unit is attacked, this unit will attack all
targets. The attack count is equal to the number of the friendly units attacked.",
"MonsterSkillDesc_800207001": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800207002": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800207003": "The Trotter flees in an instant.",
"MonsterSkillDesc_800207004": "When a friendly unit other than the Trotter of Abundance is
attacked, consumes HP to heal the attacked friendly unit.",
"MonsterSkillDesc_800208001": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800208002": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800208003": "The Trotter flees in an instant.",
"MonsterSkillDesc_800208004": "When entering battle, applies \"P—Protect You\" to all
friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming
hit except for DoT. \"P—Protect You\" stacks are shared across the team.",
"MonsterSkillDesc_800208101": "The Treasure Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800208102": "The Treasure Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800208103": "The Trotter flees in an instant.",
"MonsterSkillDesc_800208104": "When entering battle, applies \"P—Protect You\" to all
friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming
hit except for DoT. \"P—Protect You\" stacks are shared across the team.",
"MonsterSkillDesc_800209001": "The Trotter got spooked and will flee in 2 turns.",
"MonsterSkillDesc_800209002": "The Trotter is panicking and will flee in 1 turn.",
"MonsterSkillDesc_800209003": "The Trotter flees in an instant.",
"MonsterSkillDesc_800301001": "Deals minor Ice DMG to a single target. Deals extra Ice
DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.",
"MonsterSkillDesc_800301002": "Enters the Freezing Point state. Everwinter Rain can be
used in subsequent attacks.",
"MonsterSkillDesc_800301003": "This ability is only available while in the Freezing Point state.
Deals minor Ice DMG to all targets, with a chance to Freeze the targets.",
"MonsterSkillDesc_800301004": "Deals Ice DMG to a single target. There is a chance to
Freeze the target if the user is in the Freezing Point state.",
"MonsterSkillDesc_800301101": "Deals minor Ice DMG to a single target. Deals extra Ice
DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.",
"MonsterSkillDesc_800301102": "Enters the Freezing Point state. Everwinter Rain can be
used in subsequent attacks.",
"MonsterSkillDesc_800301103": "The ability will only be used when in the Freezing Point state.
Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay
their actions.",
"MonsterSkillDesc_800301104": "Deals Ice DMG to a single target. There is a chance to
Freeze the target if the user is in the Freezing Point state.",
"MonsterSkillDesc_800301105": null,
"MonsterSkillDesc_800301106": "Deals Ice DMG to Frozen targets. This also removes their
Frozen state and deals Ice DMG to their adjacent units.",
"MonsterSkillDesc_800302001": "Deals minor Fire DMG to a single target and has a high
chance to inflict Enkindle.",
"MonsterSkillDesc_800302002": "Enters the Spontaneous Combustion state. Rain of Purifying
Flames can be used in subsequent attacks.",
"MonsterSkillDesc_800302003": "Deals successive minor Fire DMG to a random single target,
with a high chance to inflict Enkindle.",
"MonsterSkillDesc_800302004": "Gains ATK. This buff is dispelled upon Weakness Break.",
"MonsterSkillDesc_800302101": "Deals minor Fire DMG to a single target and has a high
chance to inflict Enkindle.",
"MonsterSkillDesc_800302102": "Enters the Spontaneous Combustion state. Rain of Purifying
Flames can be used in subsequent attacks.",
"MonsterSkillDesc_800302103": "Deals successive minor Fire DMG to a random single target,
with a high chance to inflict Enkindle.",
"MonsterSkillDesc_800302104": "Increases this unit's ATK.",
"MonsterSkillDesc_800302105": "Starts charging, and absorbs all the Enkindle statuses that
are inflicted on all targets.",
"MonsterSkillDesc_800302106": "Deals Fire DMG to all targets and has a high chance to inflict
Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.",
"MonsterSkillDesc_800303001": "Deals Lightning DMG to a single target.",
"MonsterSkillDesc_800303002": "Deals minor Lightning DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_800303003": "Your team is imposed with a ban on attacking the Guardian
Shadow. Should anyone do so, they immediately receive 1 attack.",
"MonsterSkillDesc_800303004": "Your team is imposed with a ban on using Basic ATK.
Should anyone do so, they immediately receive 1 attack.",
"MonsterSkillDesc_800303005": "Your team is imposed with a ban on using Skill. Should
anyone do so, they immediately receive 1 attack.",
"MonsterSkillDesc_800303006": "Deals successive minor Lightning DMG to a random target,
with a chance to inflict Shock.",
"MonsterSkillDesc_800303007": "Deals Lightning DMG to whoever violates the ban.",
"MonsterSkillDesc_800303008": null,
"MonsterSkillDesc_800303101": "Deals Lightning DMG to a single target.",
"MonsterSkillDesc_800303102": "Deals minor Lightning DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_800303103": "Your team is imposed with a ban on attacking the Guardian
Shadow. Should anyone do so, they immediately receive 1 attack.",
"MonsterSkillDesc_800303104": "Your team is imposed with a ban on using Basic ATK.
Should anyone do so, they immediately receive 1 attack.",
"MonsterSkillDesc_800303105": "Your team is imposed with a ban on using Skill. Should
anyone do so, they immediately receive 1 attack.",
"MonsterSkillDesc_800303106": "Deals successive minor Lightning DMG to a random target,
with a chance to inflict Shock.",
"MonsterSkillDesc_800303107": "Deals Lightning DMG to whoever violates the ban.",
"MonsterSkillDesc_800303108": null,
"MonsterSkillDesc_800304001": null,
"MonsterSkillDesc_800304002": "Deals Imaginary DMG to a single target.",
"MonsterSkillDesc_800304003": "Deals massive Imaginary DMG to a single target.",
"MonsterSkillDesc_800304004": "Enters the Charge state and gains 9 Gauge Recollection
stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked,
lose 1 stack of Gauge Recollection.",
"MonsterSkillDesc_800304005": "Deals successive minor Imaginary DMG to a random target.
The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no
\"Gauge Recollection,\" this ability will fail.",
"MonsterSkillDesc_800304006": "Slightly reduces DMG received from Basic ATKs, Skills,
Ultimates, and follow-up attacks, with a small chance to inflict Imprisonment on the target
attacked by Decaying Shadow.",
"MonsterSkillDesc_800304007": null,
"MonsterSkillDesc_800304101": null,
"MonsterSkillDesc_800304102": "Deals Imaginary DMG to a single target.",
"MonsterSkillDesc_800304103": "Deals massive Imaginary DMG to a single target.",
"MonsterSkillDesc_800304104": "Enters the Charge state and gains 9 Gauge Recollection
stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked,
lose 1 stack of Gauge Recollection.",
"MonsterSkillDesc_800304105": "Deals successive Imaginary DMG to a random target. If
there are no Gauge Recollection stacks, this ability will fail.",
"MonsterSkillDesc_800304106": "Receives slightly reduced DMG from Basic ATKs, Skills,
Ultimates, and follow-up attacks, with a small chance to inflict Imprisonment on the target
attacked by Decaying Shadow.",
"MonsterSkillDesc_800304107": null,
"MonsterSkillDesc_800304108": "Deals successive Imaginary DMG to a random target. The
number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no
\"Gauge Recollection,\" this ability will fail.",
"MonsterSkillDesc_800304109": null,
"MonsterSkillDesc_800305001": "Deals Wind DMG to a single target and has a high chance to
inflict Wind Shear.",
"MonsterSkillDesc_800305002": "Deals minor Wind DMG to the target and units adjacent to
the target, with a chance to inflict Wind Shear.",
"MonsterSkillDesc_800305003": "Enters the Charge state and locks on to all targets currently
suffering Wind Shear. Cast Windfall Storm in the next action.",
"MonsterSkillDesc_800305004": "Deals Wind DMG to targets afflicted with Wind Shear. This
ability fails if no one on the target team suffers Wind Shear.",
"MonsterSkillDesc_800305005": "Slightly increases ATK after attacking a target afflicted with
Wind Shear. This buff is dispelled upon Weakness Break.",
"MonsterSkillDesc_800305006": "Deals Wind DMG to targets afflicted with Wind Shear. This
ability fails if no one on the target team suffers Wind Shear.",
"MonsterSkillDesc_800305101": "Deals Wind DMG to a single target and has a high chance to
inflict Wind Shear.",
"MonsterSkillDesc_800305102": "Deals minor Wind DMG to the target and units adjacent to
the target, with a chance to inflict Wind Shear.",
"MonsterSkillDesc_800305103": "Enters the Charge state and locks on to all targets currently
suffering Wind Shear. Cast Windfall Storm in the next action.",
"MonsterSkillDesc_800305104": "Deals Wind DMG to targets afflicted with Wind Shear, with a
chance to inflict the attacked targets with Wind Shear again. This ability fails if no one on the
target team suffers Wind Shear.",
"MonsterSkillDesc_800305105": "Slightly increases ATK after attacking a target afflicted with
Wind Shear. This buff is dispelled upon Weakness Break.",
"MonsterSkillDesc_800305106": "Deals Wind DMG to targets afflicted with Wind Shear. This
ability fails if no one on the target team suffers Wind Shear.",
"MonsterSkillDesc_800305107": null,
"MonsterSkillDesc_800305108": null,
"MonsterSkillDesc_800305109": "Summons Windspawn.",
"MonsterSkillDesc_801101001": "Deals minor Quantum DMG to a single target.",
"MonsterSkillDesc_801102001": "Deals minor Imaginary DMG to a single target.",
"MonsterSkillDesc_801201001": "Deals minor Imaginary DMG to a single target.",
"MonsterSkillDesc_801201002": "Deals minor Imaginary DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_801201003": "Increases SPD after attacking.",
"MonsterSkillDesc_801202001": "Locks Onto a random unit on your team, making them the
target for incoming attacks from all of their enemies.",
"MonsterSkillDesc_801202002": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801202101": "Locks Onto a random unit on your team, making them the
target for incoming attacks from all of their enemies.",
"MonsterSkillDesc_801202102": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801203001": "Deals Imaginary DMG to a single target, with a chance to
afflict Detonated. This unit becomes Overloaded.",
"MonsterSkillDesc_801203002": "Dispels this unit's Overloaded state.",
"MonsterSkillDesc_801214001": "Deals minor Imaginary DMG to all targets.",
"MonsterSkillDesc_801214002": "Deals minor Imaginary DMG to all targets, with a small
chance to inflict Imprisonment on the target.",
"MonsterSkillDesc_801214003": "Deals Imaginary DMG to all targets, with a small chance to
cause Imprisonment.",
"MonsterSkillDesc_801214201": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801214202": "Deals Quantum DMG to a single target, with a small chance
to inflict Entanglement.",
"MonsterSkillDesc_801214203": "Deals Quantum DMG to a single target, with a chance to
inflict Entanglement.",
"MonsterSkillDesc_801214301": "Deals minor Imaginary DMG to all targets.",
"MonsterSkillDesc_801214302": "Deals Imaginary DMG to all targets.",
"MonsterSkillDesc_801214303": "Deals massive Imaginary DMG to all targets.",
"MonsterSkillDesc_801214501": "Deals minor Quantum DMG to a single target.",
"MonsterSkillDesc_801214502": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801214503": "Deals massive Quantum DMG to a single target.",
"MonsterSkillDesc_801220001": null,
"MonsterSkillDesc_801220002": null,
"MonsterSkillDesc_801220003": null,
"MonsterSkillDesc_801220101": null,
"MonsterSkillDesc_801220102": null,
"MonsterSkillDesc_801220103": null,
"MonsterSkillDesc_801220201": null,
"MonsterSkillDesc_801220202": null,
"MonsterSkillDesc_801220203": null,
"MonsterSkillDesc_801220301": null,
"MonsterSkillDesc_801220302": null,
"MonsterSkillDesc_801220303": null,
"MonsterSkillDesc_801221001": null,
"MonsterSkillDesc_801221002": null,
"MonsterSkillDesc_801221003": null,
"MonsterSkillDesc_801221004": null,
"MonsterSkillDesc_801221005": null,
"MonsterSkillDesc_801221101": null,
"MonsterSkillDesc_801221102": null,
"MonsterSkillDesc_801221103": null,
"MonsterSkillDesc_801221104": null,
"MonsterSkillDesc_801221105": null,
"MonsterSkillDesc_801221201": null,
"MonsterSkillDesc_801221202": null,
"MonsterSkillDesc_801221203": null,
"MonsterSkillDesc_801221204": null,
"MonsterSkillDesc_801221205": null,
"MonsterSkillDesc_801221301": null,
"MonsterSkillDesc_801221302": null,
"MonsterSkillDesc_801221303": null,
"MonsterSkillDesc_801221304": null,
"MonsterSkillDesc_801221305": null,
"MonsterSkillDesc_801301001": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801301002": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801301003": "Deals minor Quantum DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_801301004": "Locks on to a single target. Cast End of Bow to this target in
the next action.",
"MonsterSkillDesc_801301005": "Deals massive Quantum DMG to a single target, with a high
chance to inflict Entanglement.",
"MonsterSkillDesc_801301101": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801301102": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801301103": "Deals Quantum DMG to a single target and units adjacent to
the target.",
"MonsterSkillDesc_801301104": "Locks on to a single target. Cast End of Bow to this target in
the next action.",
"MonsterSkillDesc_801301105": "Deals massive Quantum DMG to a single target, with a high
chance to inflict Entanglement.",
"MonsterSkillDesc_801301201": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801301202": "Deals Quantum DMG to a single target.",
"MonsterSkillDesc_801301203": "Deals minor Quantum DMG to a single target and units
adjacent to the target.",
"MonsterSkillDesc_801301204": "Locks on to a single target. Cast End of Bow to this target in
the next action.",
"MonsterSkillDesc_801301205": "Deals massive Quantum DMG to a single target.",
"MonsterSkillDesc_801314101": "Enhances Disaster's Right Hand, restoring its Toughness.",
"MonsterSkillDesc_801314102": "Enhances Dawn's Left Hand, restoring its Toughness.",
"MonsterSkillDesc_801314103": "Grants the Enhanced status to all friendly units except the
user, restoring their Toughness.",
"MonsterSkillDesc_801314104": "Deals Imaginary DMG to a single target.",
"MonsterSkillDesc_801314105": "Enters the Charge state. The next action uses \"Impending
Doom\" on all targets.",
"MonsterSkillDesc_801314106": "Deals Quantum DMG to all targets.",
"MonsterSkillDesc_801314107": "The Antimatter Engine will change its Weakness Type every
time it recovers from Weakness Break.",
"MonsterSkillDesc_801314401": "Enhances Disaster's Right Hand, restoring its Toughness.",
"MonsterSkillDesc_801314402": "Enhances Dawn's Left Hand, restoring its Toughness.",
"MonsterSkillDesc_801314403": "Grants the Enhanced status to all friendly units except the
user, restoring their Toughness.",
"MonsterSkillDesc_801314404": "Deals Imaginary DMG to a single target.",
"MonsterSkillDesc_801314405": "Enters the Charge state. The next action uses \"Impending
Doom\" on all targets.",
"MonsterSkillDesc_801314406": "Deals Quantum DMG to all targets.",
"MonsterSkillDesc_801314407": "The Antimatter Engine will change its Weakness Type every
time it recovers from Weakness Break.",
"MonsterSkillDesc_801501001": "The Doomsday Beast cannot be attacked until the Antimatter
Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed.",
"MonsterSkillDesc_801501101": "The Doomsday Beast cannot be attacked until the Antimatter
Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed.",
"MonsterSkillDesc_801502001": null,
"MonsterSkillDesc_801502002": null,
"MonsterSkillDesc_801502003": null,
"MonsterSkillDesc_801502004": null,
"MonsterSkillDesc_801502005": null,
"MonsterSkillDesc_801502006": null,
"MonsterSkillDesc_801502007": null,
"MonsterSkillDesc_801502008": null,
"MonsterSkillDesc_801502009": null,
"MonsterSkillDesc_801502010": null,
"MonsterSkillDesc_801502011": null,
"MonsterSkillDesc_801502012": null,
"MonsterSkillDesc_801502013": null,
"MonsterSkillDesc_801502014": null,
"MonsterSkillDesc_801502101": null,
"MonsterSkillDesc_801502102": null,
"MonsterSkillDesc_801502103": null,
"MonsterSkillDesc_801502104": null,
"MonsterSkillDesc_801502105": null,
"MonsterSkillDesc_801502106": null,
"MonsterSkillDesc_801502107": null,
"MonsterSkillDesc_801502108": null,
"MonsterSkillDesc_801502109": null,
"MonsterSkillDesc_801502110": null,
"MonsterSkillDesc_801502111": null,
"MonsterSkillDesc_801502112": null,
"MonsterSkillDesc_801502113": null,
"MonsterSkillDesc_801502114": null,
"MonsterSkillDesc_900302001": null,
"MonsterSkillName_100201101": "Icy Wind",
"MonsterSkillName_100201201": "Icy Wind",
"MonsterSkillName_100201301": "Everwinter Reverberance",
"MonsterSkillName_100201401": "Everwinter Reverberance",
"MonsterSkillName_100201501": "Icy Wind",
"MonsterSkillName_100201601": "Icy Wind",
"MonsterSkillName_100201701": "Everwinter Reverberance",
"MonsterSkillName_100201801": "Everwinter Reverberance",
"MonsterSkillName_100202001": "Shovel Attack",
"MonsterSkillName_100202002": "Inspire",
"MonsterSkillName_100203001": "Barrage",
"MonsterSkillName_100203002": "Covering Support",
"MonsterSkillName_100203003": "Covering Support",
"MonsterSkillName_100204001": "Tireless Charge",
"MonsterSkillName_100204101": "Tireless Charge",
"MonsterSkillName_100205001": "Piercing Grenade",
"MonsterSkillName_100301001": "Assault",
"MonsterSkillName_100301002": "Pierce",
"MonsterSkillName_100301003": "Shield Reflect",
"MonsterSkillName_100301004": "Reinforcement",
"MonsterSkillName_100301101": "Assault",
"MonsterSkillName_100301102": "Pierce",
"MonsterSkillName_100301103": "Shield Reflect",
"MonsterSkillName_100301104": "Reinforcement",
"MonsterSkillName_100301105": "Rallying",
"MonsterSkillName_100301201": "Assault",
"MonsterSkillName_100301202": "Pierce",
"MonsterSkillName_100301203": "Shield Reflect",
"MonsterSkillName_100301204": "Reinforcement",
"MonsterSkillName_100301301": "Assault",
"MonsterSkillName_100301302": "Pierce",
"MonsterSkillName_100301303": "Shield Reflect",
"MonsterSkillName_100301304": "Reinforcement",
"MonsterSkillName_100301305": null,
"MonsterSkillName_100401001": "Chill of Bone-Piercing Coagulation",
"MonsterSkillName_100401002": "Omen of Everlasting Freeze",
"MonsterSkillName_100401003": "Punishment of Endless Winter",
"MonsterSkillName_100401004": "Hoarfrost of Eternal Isolation",
"MonsterSkillName_100401005": "Wrath of Winterland Saints",
"MonsterSkillName_100401006": null,
"MonsterSkillName_100401101": "Chill of Bone-Piercing Coagulation",
"MonsterSkillName_100401102": "Omen of Everlasting Freeze",
"MonsterSkillName_100401103": "Punishment of Endless Winter",
"MonsterSkillName_100401104": "Hoarfrost of Eternal Isolation",
"MonsterSkillName_100401105": "Wrath of Winterland Saints",
"MonsterSkillName_100401106": "Reverberating Ice",
"MonsterSkillName_100401107": "Intensifying Cold",
"MonsterSkillName_100401201": "Chill of Bone-Piercing Coagulation",
"MonsterSkillName_100401202": "Omen of Everlasting Freeze",
"MonsterSkillName_100401203": "Punishment of Endless Winter",
"MonsterSkillName_100401204": "Hoarfrost of Eternal Isolation",
"MonsterSkillName_100401205": "Wrath of Winterland Saints",
"MonsterSkillName_100401206": "Reverberating Ice",
"MonsterSkillName_100401207": "Intensifying Cold",
"MonsterSkillName_100402001": "Fist of Conviction",
"MonsterSkillName_100402002": "Smite of Frost",
"MonsterSkillName_100402003": "Garrison Aura Field",
"MonsterSkillName_100402004": "Frigid Waterfall",
"MonsterSkillName_100402005": "Siege Support",
"MonsterSkillName_100402101": "Fist of Conviction",
"MonsterSkillName_100402102": "Smite of Frost",
"MonsterSkillName_100402103": "Garrison Aura Field",
"MonsterSkillName_100402104": "Frigid Waterfall",
"MonsterSkillName_100402105": "Siege Support",
"MonsterSkillName_100402201": "Fist of Conviction",
"MonsterSkillName_100402202": "Smite of Frost",
"MonsterSkillName_100402203": "Garrison Aura Field",
"MonsterSkillName_100402204": "Frigid Waterfall",
"MonsterSkillName_100402205": "Besiege",
"MonsterSkillName_100402207": null,
"MonsterSkillName_100402208": "Tit for Tat",
"MonsterSkillName_100402209": "Support",
"MonsterSkillName_100402210": "Support",
"MonsterSkillName_100402211": "Support",
"MonsterSkillName_100402301": "Fist of Conviction",
"MonsterSkillName_100402302": "Smite of Frost",
"MonsterSkillName_100402303": "Garrison Aura Field",
"MonsterSkillName_100402304": "Frigid Waterfall",
"MonsterSkillName_100402305": "Besiege",
"MonsterSkillName_100402307": null,
"MonsterSkillName_100402308": "Tit for Tat",
"MonsterSkillName_100402309": "Support",
"MonsterSkillName_100402310": "Support",
"MonsterSkillName_100402311": "Support",
"MonsterSkillName_100402312": null,
"MonsterSkillName_100402313": null,
"MonsterSkillName_100403001": "Windrider Bullet",
"MonsterSkillName_100403002": "Combat Redeployment",
"MonsterSkillName_100403003": "Coordinated Reinforcement",
"MonsterSkillName_100403004": "Suppressive Fire",
"MonsterSkillName_100403101": "Windrider Bullet",
"MonsterSkillName_100403102": "Combat Redeployment",
"MonsterSkillName_100403103": "Coordinated Reinforcement",
"MonsterSkillName_100403104": "Suppressive Fire",
"MonsterSkillName_100501001": "Bone-Shattering Cold",
"MonsterSkillName_100501002": "Soulrend Coldstream",
"MonsterSkillName_100501003": "Icy Rain of Annihilation",
"MonsterSkillName_100501004": "Heartless Annihilator Call",
"MonsterSkillName_100501005": "Genesis Chord",
"MonsterSkillName_100501006": "The Creation's Prelude",
"MonsterSkillName_100501007": "Last Choir of Genesis",
"MonsterSkillName_100501008": "Harbinger of Annihilation",
"MonsterSkillName_100501009": "Creator's Resolve",
"MonsterSkillName_100501101": "Bone-Shattering Cold",
"MonsterSkillName_100501102": "Soulrend Coldstream",
"MonsterSkillName_100501103": "Icy Rain of Annihilation",
"MonsterSkillName_100501104": "Heartless Annihilator Call",
"MonsterSkillName_100501105": "Genesis Chord",
"MonsterSkillName_100501106": "The Creation's Prelude",
"MonsterSkillName_100501107": "Last Choir of Genesis",
"MonsterSkillName_100501108": "Harbinger of Annihilation",
"MonsterSkillName_100501109": "Creator's Resolve",
"MonsterSkillName_100501110": null,
"MonsterSkillName_100501201": "Bone-Shattering Cold",
"MonsterSkillName_100501202": "Soulrend Coldstream",
"MonsterSkillName_100501203": "Icy Rain of Annihilation",
"MonsterSkillName_100501204": "Heartless Annihilator Call",
"MonsterSkillName_100501205": "Genesis Chord",
"MonsterSkillName_100501206": "The Creation's Prelude",
"MonsterSkillName_100501207": "Last Choir of Genesis",
"MonsterSkillName_100501208": "Harbinger of Annihilation",
"MonsterSkillName_100501209": "Harbinger's Resolve",
"MonsterSkillName_100501210": "Creator's Resolve",
"MonsterSkillName_101201001": "Vertical Strike",
"MonsterSkillName_101201002": "Self-Healing Module",
"MonsterSkillName_101201101": "Vertical Strike",
"MonsterSkillName_101201102": "Self-Healing Module",
"MonsterSkillName_101202001": "Ram",
"MonsterSkillName_101202002": "Timed Module",
"MonsterSkillName_101202003": "Self-Exploding Module",
"MonsterSkillName_101202004": "Chains of Destruction",
"MonsterSkillName_101202005": "Sorry ",
"MonsterSkillName_101202101": "Ram",
"MonsterSkillName_101202102": "Timed Module",
"MonsterSkillName_101202103": "Self-Exploding Module",
"MonsterSkillName_101202104": "Chains of Destruction",
"MonsterSkillName_101203001": "Unstable Forcefield",
"MonsterSkillName_101204001": null,
"MonsterSkillName_101204002": "Oppressive Embrace",
"MonsterSkillName_101204003": "Awaiting Orders",
"MonsterSkillName_101204004": "Oppressive Embrace",
"MonsterSkillName_101204005": "Disabling Field",
"MonsterSkillName_101204006": "Controlled Blasting",
"MonsterSkillName_101204007": "Overload Warning",
"MonsterSkillName_101204101": null,
"MonsterSkillName_101204102": "Oppressive Embrace",
"MonsterSkillName_101204103": "Awaiting Orders",
"MonsterSkillName_101204104": "Oppressive Embrace",
"MonsterSkillName_101204105": "Disabling Field",
"MonsterSkillName_101204106": "Controlled Blasting",
"MonsterSkillName_101204107": "Overload Warning",
"MonsterSkillName_101204201": null,
"MonsterSkillName_101204202": "Oppressive Embrace",
"MonsterSkillName_101204203": "Awaiting Orders",
"MonsterSkillName_101204204": "Oppressive Embrace",
"MonsterSkillName_101204205": "Disabling Field",
"MonsterSkillName_101204206": "Controlled Blasting",
"MonsterSkillName_101204207": "Overload Warning",
"MonsterSkillName_101301001": "Detonation Order",
"MonsterSkillName_101301002": "Enrage Order",
"MonsterSkillName_101301003": "Overcombust Order",
"MonsterSkillName_101301004": "Purge Order",
"MonsterSkillName_101301005": null,
"MonsterSkillName_101301009": "Destruction Order",
"MonsterSkillName_101301101": "Detonation Order",
"MonsterSkillName_101301102": "Enrage Order",
"MonsterSkillName_101301103": "Overcombust Order",
"MonsterSkillName_101301104": "Purge Order",
"MonsterSkillName_101301105": null,
"MonsterSkillName_101301109": "Destruction Order",
"MonsterSkillName_101301201": "Destruction Order",
"MonsterSkillName_101301202": null,
"MonsterSkillName_101301203": "Detonation Order",
"MonsterSkillName_101301204": "Enrage Order",
"MonsterSkillName_101301205": "Overcombust Order",
"MonsterSkillName_101301206": "Purge Order",
"MonsterSkillName_101301207": null,
"MonsterSkillName_101301208": "Obliteration Order",
"MonsterSkillName_101301301": "Destruction Order",
"MonsterSkillName_101301302": null,
"MonsterSkillName_101301303": "Detonation Order",
"MonsterSkillName_101301304": "Enrage Order",
"MonsterSkillName_101301305": "Overcombust Order",
"MonsterSkillName_101301306": "Purge Order",
"MonsterSkillName_101301307": null,
"MonsterSkillName_101301308": "Obliteration Order",
"MonsterSkillName_101302001": "Felling Order",
"MonsterSkillName_101302002": "Lock On Target",
"MonsterSkillName_101302003": "Disintegration Order",
"MonsterSkillName_101302004": "Dismantle",
"MonsterSkillName_101302101": "Felling Order",
"MonsterSkillName_101302102": "Lock On Target",
"MonsterSkillName_101302103": "Disintegration Order",
"MonsterSkillName_101302104": "Dismantle",
"MonsterSkillName_101302105": "Targeting Order",
"MonsterSkillName_101302201": "Felling Order",
"MonsterSkillName_101302202": "Lock On Target",
"MonsterSkillName_101302203": "Targeting Order",
"MonsterSkillName_101302204": "Teamwork Order",
"MonsterSkillName_101302205": "Disintegration Order",
"MonsterSkillName_101302206": "Dismantle",
"MonsterSkillName_101302207": null,
"MonsterSkillName_101302208": "Combat Speed-Up",
"MonsterSkillName_101302301": "Felling Order",
"MonsterSkillName_101302302": "Lock On Target",
"MonsterSkillName_101302303": "Targeting Order",
"MonsterSkillName_101302304": "Teamwork Order",
"MonsterSkillName_101302305": "Disintegration Order",
"MonsterSkillName_101302306": "Dismantle",
"MonsterSkillName_101302307": null,
"MonsterSkillName_101302308": "Combat Speed-Up",
"MonsterSkillName_101401001": "Banishing Punch",
"MonsterSkillName_101401002": "Burning Beam",
"MonsterSkillName_101401003": "Oppressive Embrace",
"MonsterSkillName_101401004": "Shrewd Bombing",
"MonsterSkillName_101401005": "Controlled Blasting",
"MonsterSkillName_101401006": "Overload Warning",
"MonsterSkillName_101401007": "Boost Deployment",
"MonsterSkillName_101401008": null,
"MonsterSkillName_101401009": null,
"MonsterSkillName_101401010": null,
"MonsterSkillName_101401011": null,
"MonsterSkillName_101401101": "Banishing Punch",
"MonsterSkillName_101401102": "Burning Beam",
"MonsterSkillName_101401103": "Oppressive Embrace",
"MonsterSkillName_101401104": "Oversaturated Bombardment",
"MonsterSkillName_101401105": "Controlled Blasting",
"MonsterSkillName_101401106": "Overload Warning",
"MonsterSkillName_101401107": "Boost Deployment",
"MonsterSkillName_101401108": null,
"MonsterSkillName_101401109": null,
"MonsterSkillName_101401110": null,
"MonsterSkillName_101401111": null,
"MonsterSkillName_101401112": "Power Amplification",
"MonsterSkillName_101401113": "Emergency Support",
"MonsterSkillName_101401114": "Tactical Support",
"MonsterSkillName_101401201": "Banishing Punch",
"MonsterSkillName_101401202": "Burning Beam",
"MonsterSkillName_101401203": "Oppressive Embrace",
"MonsterSkillName_101401204": "Oversaturated Bombardment",
"MonsterSkillName_101401205": "Controlled Blasting",
"MonsterSkillName_101401206": "Overload Warning",
"MonsterSkillName_101401207": "Boost Deployment",
"MonsterSkillName_101401208": null,
"MonsterSkillName_101401209": null,
"MonsterSkillName_101401210": null,
"MonsterSkillName_101401211": null,
"MonsterSkillName_101401212": "Power Amplification",
"MonsterSkillName_101401213": "Emergency Support",
"MonsterSkillName_101401214": "Tactical Support",
"MonsterSkillName_102201001": "Frost Crush",
"MonsterSkillName_102202001": "Scorching Crush",
"MonsterSkillName_102301001": "Crimson Blade",
"MonsterSkillName_102301002": "Combustion Slash",
"MonsterSkillName_102301003": "Melt",
"MonsterSkillName_102301004": "High-Temperature Operation",
"MonsterSkillName_102301005": "Dancing Cinders",
"MonsterSkillName_102301101": "Crimson Blade",
"MonsterSkillName_102301102": "Combustion Slash",
"MonsterSkillName_102301103": "High-Temperature Operation",
"MonsterSkillName_102301104": "Dancing Cinders",
"MonsterSkillName_102301105": "Augury of Fireburst",
"MonsterSkillName_102301106": "Scorching Burst",
"MonsterSkillName_102301107": "Melt",
"MonsterSkillName_102302001": "Ice Wheel Fist",
"MonsterSkillName_102302005": "Summon Otherling",
"MonsterSkillName_102302006": "Frozen Storm",
"MonsterSkillName_102302007": "Devour Otherling",
"MonsterSkillName_102302008": "Devour Otherling",
"MonsterSkillName_102302009": "Ice Wheel Crusher",
"MonsterSkillName_102302010": null,
"MonsterSkillName_102302101": "Ice Wheel Fist",
"MonsterSkillName_102302105": "Summon Otherling",
"MonsterSkillName_102302106": "Frozen Storm",
"MonsterSkillName_102302107": "Devour Otherling",
"MonsterSkillName_102302108": "Devour Otherling",
"MonsterSkillName_102302109": "Ice Wheel Crusher",
"MonsterSkillName_102302110": "Devour Otherling",
"MonsterSkillName_102302111": "Blazing Freeze",
"MonsterSkillName_102302112": null,
"MonsterSkillName_200201001": "Cloud Edge",
"MonsterSkillName_200201002": null,
"MonsterSkillName_200201003": null,
"MonsterSkillName_200201004": null,
"MonsterSkillName_200202001": "Jadecarve Strike",
"MonsterSkillName_200202101": "Jadecarve Strike",
"MonsterSkillName_200401001": "Midnight Tumult",
"MonsterSkillName_200401002": "Caressing Moonlight",
"MonsterSkillName_200401003": "Silent and Sharp Mockery",
"MonsterSkillName_200401004": "Spirit Whisper",
"MonsterSkillName_200401005": "Tremble",
"MonsterSkillName_200401006": "Cruelty",
"MonsterSkillName_200401101": "Midnight Tumult",
"MonsterSkillName_200401102": "Caressing Moonlight",
"MonsterSkillName_200401103": "Silent and Sharp Mockery",
"MonsterSkillName_200401104": "Spirit Whisper",
"MonsterSkillName_200401105": "Seething Whisper of the Fallen",
"MonsterSkillName_200401106": "Psychological Suggestion",
"MonsterSkillName_200401107": "Tremble",
"MonsterSkillName_200401108": "Cruelty",
"MonsterSkillName_200401109": "Griever",
"MonsterSkillName_200401201": "Midnight Tumult",
"MonsterSkillName_200401202": "Caressing Moonlight",
"MonsterSkillName_200401203": "Silent and Sharp Mockery",
"MonsterSkillName_200401204": "Spirit Whisper",
"MonsterSkillName_200401205": "Seething Whisper of the Fallen",
"MonsterSkillName_200401206": "Psychological Suggestion",
"MonsterSkillName_200401207": "Tremble",
"MonsterSkillName_200401208": "Cruelty",
"MonsterSkillName_200401209": "Griever",
"MonsterSkillName_200402001": "Rapturous Wind",
"MonsterSkillName_200402002": "Swallow Return",
"MonsterSkillName_200402003": "Ironthorn",
"MonsterSkillName_200402004": "Ballad of Formation Breaker",
"MonsterSkillName_200402005": "Verging Edge",
"MonsterSkillName_200402006": "Cascading Laceration",
"MonsterSkillName_201101001": "Lion's Roar",
"MonsterSkillName_201102001": "Dense Fog",
"MonsterSkillName_201201001": "Nightly Luminosity",
"MonsterSkillName_201201002": "Candle Flame",
"MonsterSkillName_201301001": "Farewell Etiquette",
"MonsterSkillName_201301002": "Dread",
"MonsterSkillName_201301003": "Restraint",
"MonsterSkillName_201301004": "Enchainment",
"MonsterSkillName_201301101": null,
"MonsterSkillName_201301102": null,
"MonsterSkillName_201301103": null,
"MonsterSkillName_201301104": null,
"MonsterSkillName_202201001": "Callous Tailwind",
"MonsterSkillName_202201002": "Rejuvenate",
"MonsterSkillName_202201003": "Callous Tailwind",
"MonsterSkillName_202202001": "Seeding Core",
"MonsterSkillName_202202002": "Thundering Reign",
"MonsterSkillName_202202003": "Core Rupture",
"MonsterSkillName_202204001": "Horn Gore",
"MonsterSkillName_202204002": "Rebound Roar",
"MonsterSkillName_202205001": "Wolf Predation",
"MonsterSkillName_202205002": "Rallying Howl",
"MonsterSkillName_202205003": null,
"MonsterSkillName_202205101": "Wolf Predation",
"MonsterSkillName_202206001": "Mounted Crossbow",
"MonsterSkillName_202207001": "Outrage",
"MonsterSkillName_202207101": "Outrage",
"MonsterSkillName_202208001": "Engender",
"MonsterSkillName_202208002": "Retaliation",
"MonsterSkillName_202208003": "Leaf Hinging",
"MonsterSkillName_202208101": "Engender",
"MonsterSkillName_202208102": "Retaliation",
"MonsterSkillName_202208103": "Leaf Hinging",
"MonsterSkillName_202209001": "Last Spring",
"MonsterSkillName_202209101": "Last Spring",
"MonsterSkillName_202210001": "Crude Fruits",
"MonsterSkillName_202210002": "Mellow Fruits",
"MonsterSkillName_202210101": "Crude Fruits",
"MonsterSkillName_202210102": "Mellow Fruits",
"MonsterSkillName_202301001": "Thunder-Shock",
"MonsterSkillName_202301002": "Punishing Bolts",
"MonsterSkillName_202301003": "Thudding Calamity",
"MonsterSkillName_202301004": "Mara-Summon",
"MonsterSkillName_202301005": "Vigor Draining",
"MonsterSkillName_202301101": null,
"MonsterSkillName_202301102": null,
"MonsterSkillName_202301103": null,
"MonsterSkillName_202301104": null,
"MonsterSkillName_202301105": null,
"MonsterSkillName_202301106": null,
"MonsterSkillName_202302001": "Simian Strike",
"MonsterSkillName_202302002": "Simian Strike",
"MonsterSkillName_202302003": "Vigilant Defense",
"MonsterSkillName_202302004": "Wrathful Roar",
"MonsterSkillName_202302005": null,
"MonsterSkillName_202302006": null,
"MonsterSkillName_202303001": "Rite of Great Arbor Metamorphosis",
"MonsterSkillName_202303002": "Guiding Vulturnus",
"MonsterSkillName_202303003": "Arboreal Thorns",
"MonsterSkillName_202303004": "Rite of Subduing Prana",
"MonsterSkillName_202303005": "Black Prana's Snare",
"MonsterSkillName_202401001": "Pedicel: Wintry Wind",
"MonsterSkillName_202401002": "Pedicel: Marple Leaf",
"MonsterSkillName_202401003": "Pedicel: Glorious Blooms",
"MonsterSkillName_202401004": "Pedicel: Lavish Fruits",
"MonsterSkillName_202401005": "Wavering Bleat",
"MonsterSkillName_202401006": "Caress of Wind",
"MonsterSkillName_202401007": "Hardy Leaf Sheath",
"MonsterSkillName_202401008": "Flamboyant Gore",
"MonsterSkillName_202401009": "Rebirth",
"MonsterSkillName_202401101": "Pedicel: Wintry Wind",
"MonsterSkillName_202401102": "Pedicel: Marple Leaf",
"MonsterSkillName_202401103": "Pedicel: Glorious Blooms",
"MonsterSkillName_202401104": "Pedicel: Lavish Fruits",
"MonsterSkillName_202401105": "Wavering Bleat",
"MonsterSkillName_202401106": "Caress of Wind",
"MonsterSkillName_202401107": "Hardy Leaf Sheath",
"MonsterSkillName_202401108": "Flamboyant Gore",
"MonsterSkillName_202401109": null,
"MonsterSkillName_202401110": null,
"MonsterSkillName_202401111": null,
"MonsterSkillName_202401112": null,
"MonsterSkillName_202401113": null,
"MonsterSkillName_202401114": null,
"MonsterSkillName_800101001": "Distract",
"MonsterSkillName_800102001": "Distract",
"MonsterSkillName_800103001": "Iridescent Beam",
"MonsterSkillName_800103002": "Focused Charge",
"MonsterSkillName_800103003": "Energy Burst",
"MonsterSkillName_800104001": "Thunderflash",
"MonsterSkillName_800105001": "Windpath",
"MonsterSkillName_800201001": "Carolbeam",
"MonsterSkillName_800201002": "Carolburst",
"MonsterSkillName_800201003": "Reverberating Carol",
"MonsterSkillName_800201004": "Imaginary Armor",
"MonsterSkillName_800204001": "S—S—S—Scared",
"MonsterSkillName_800204002": "Run... Run!",
"MonsterSkillName_800204003": "Phew... Escaped",
"MonsterSkillName_800204101": null,
"MonsterSkillName_800204102": null,
"MonsterSkillName_800204103": null,
"MonsterSkillName_800204104": null,
"MonsterSkillName_800205001": "S—S—S—Scared",
"MonsterSkillName_800205002": "Run... Run!",
"MonsterSkillName_800205003": "Phew... Escaped",
"MonsterSkillName_800205101": "S—S—S—Scared",
"MonsterSkillName_800205102": "Run... Run!",
"MonsterSkillName_800205103": "Phew... Escaped",
"MonsterSkillName_800205201": "S—S—S—Scared",
"MonsterSkillName_800205202": "Run... Run!",
"MonsterSkillName_800205203": "Phew... Escaped",
"MonsterSkillName_800205301": "S—S—S—Scared",
"MonsterSkillName_800205302": "Run... Run!",
"MonsterSkillName_800205303": "Phew... Escaped",
"MonsterSkillName_800206001": "S—S—S—Scared",
"MonsterSkillName_800206002": "Run... Run!",
"MonsterSkillName_800206003": "Phew... Escaped",
"MonsterSkillName_800206004": "T—Taking Revenge",
"MonsterSkillName_800207001": "S—S—S—Scared",
"MonsterSkillName_800207002": "Run... Run!",
"MonsterSkillName_800207003": "Phew... Escaped",
"MonsterSkillName_800207004": "C—Cure You",
"MonsterSkillName_800208001": "S—S—S—Scared",
"MonsterSkillName_800208002": "Run... Run!",
"MonsterSkillName_800208003": "Phew... Escaped",
"MonsterSkillName_800208004": "P—Protect You",
"MonsterSkillName_800208101": "S—S—S—Scared",
"MonsterSkillName_800208102": "Run... Run!",
"MonsterSkillName_800208103": "Phew... Escaped",
"MonsterSkillName_800208104": "P—Protect You",
"MonsterSkillName_800209001": "S—S—S—Scared",
"MonsterSkillName_800209002": "Run... Run!",
"MonsterSkillName_800209003": "Phew... Escaped",
"MonsterSkillName_800301001": "Chilling Lament",
"MonsterSkillName_800301002": "Frosty Absorption",
"MonsterSkillName_800301003": "Everwinter Rain",
"MonsterSkillName_800301004": "Chilling Lament",
"MonsterSkillName_800301101": "Chilling Lament",
"MonsterSkillName_800301102": "Frosty Absorption",
"MonsterSkillName_800301103": "Everwinter Rain",
"MonsterSkillName_800301104": "Chilling Lament",
"MonsterSkillName_800301105": null,
"MonsterSkillName_800301106": "Freeze Burst",
"MonsterSkillName_800302001": "Bellowing Inferno",
"MonsterSkillName_800302002": "Blazing Absorption",
"MonsterSkillName_800302003": "Rain of Purifying Flames",
"MonsterSkillName_800302004": "Molten Fusion",
"MonsterSkillName_800302101": "Bellowing Inferno",
"MonsterSkillName_800302102": "Blazing Absorption",
"MonsterSkillName_800302103": "Rain of Purifying Flames",
"MonsterSkillName_800302104": "Molten Fusion",
"MonsterSkillName_800302105": "Bomb Warning",
"MonsterSkillName_800302106": "Bomb en Masse",
"MonsterSkillName_800303001": "Lightning Recollection",
"MonsterSkillName_800303002": "Lightning Condemnation",
"MonsterSkillName_800303003": "Tranquil Ban",
"MonsterSkillName_800303004": "Disarm Ban",
"MonsterSkillName_800303005": "Silent Ban",
"MonsterSkillName_800303006": "Thunderstorm Condemnation",
"MonsterSkillName_800303007": "Inevitable Punishment",
"MonsterSkillName_800303008": null,
"MonsterSkillName_800303101": "Lightning Recollection",
"MonsterSkillName_800303102": "Lightning Condemnation",
"MonsterSkillName_800303103": "Tranquil Ban",
"MonsterSkillName_800303104": "Disarm Ban",
"MonsterSkillName_800303105": "Silent Ban",
"MonsterSkillName_800303106": "Thunderstorm Condemnation",
"MonsterSkillName_800303107": "Inevitable Punishment",
"MonsterSkillName_800303108": null,
"MonsterSkillName_800304001": null,
"MonsterSkillName_800304002": "Fleeting Gilded Spikes",
"MonsterSkillName_800304003": "Fleeting Punishment",
"MonsterSkillName_800304004": "Binding of the Golden Age",
"MonsterSkillName_800304005": "Liberation of the Golden Age",
"MonsterSkillName_800304006": "Fleeting Veil",
"MonsterSkillName_800304007": "Liberation of the Golden Age",
"MonsterSkillName_800304101": null,
"MonsterSkillName_800304102": "Fleeting Gilded Spikes",
"MonsterSkillName_800304103": "Fleeting Punishment",
"MonsterSkillName_800304104": "Binding of the Golden Age",
"MonsterSkillName_800304105": "Liberation of the Golden Age",
"MonsterSkillName_800304106": "Fleeting Veil",
"MonsterSkillName_800304107": "Liberation of the Golden Age",
"MonsterSkillName_800304108": "Liberation of the Golden Age",
"MonsterSkillName_800304109": "Fleeting Gilded Spikes",
"MonsterSkillName_800305001": "Watchful Meteor",
"MonsterSkillName_800305002": "Wind Walker",
"MonsterSkillName_800305003": "Wind-Twisting Crossbow",
"MonsterSkillName_800305004": "Windfall Storm",
"MonsterSkillName_800305005": "Storm Cyclone",
"MonsterSkillName_800305006": "Windfall Storm",
"MonsterSkillName_800305101": "Watchful Meteor",
"MonsterSkillName_800305102": "Wind Walker",
"MonsterSkillName_800305103": "Wind-Twisting Crossbow",
"MonsterSkillName_800305104": "Windfall Storm",
"MonsterSkillName_800305105": "Storm Cyclone",
"MonsterSkillName_800305106": "Windfall Storm",
"MonsterSkillName_800305107": null,
"MonsterSkillName_800305108": null,
"MonsterSkillName_800305109": "Willing Wind",
"MonsterSkillName_801101001": "Obliterate",
"MonsterSkillName_801102001": "Obliterate",
"MonsterSkillName_801201001": "Hunting Blade",
"MonsterSkillName_801201002": "Vortex Leap",
"MonsterSkillName_801201003": null,
"MonsterSkillName_801202001": "Nihility's Command",
"MonsterSkillName_801202002": "Shadowless Void Strike",
"MonsterSkillName_801202101": "Nihility's Command",
"MonsterSkillName_801202102": "Shadowless Void Strike",
"MonsterSkillName_801203001": "Void Cannon",
"MonsterSkillName_801203002": "Thermal Barrier",
"MonsterSkillName_801214001": "Calamity Tear",
"MonsterSkillName_801214002": "Tough Cuts",
"MonsterSkillName_801214003": "The Breakdown of Tyranny",
"MonsterSkillName_801214201": "Fallen Forge Hammer",
"MonsterSkillName_801214202": "Fallen Star's Visit",
"MonsterSkillName_801214203": "When the Dawn Is Dark",
"MonsterSkillName_801214301": "Calamity Tear",
"MonsterSkillName_801214302": "Tough Cuts",
"MonsterSkillName_801214303": "The Breakdown of Tyranny",
"MonsterSkillName_801214501": "Fallen Forge Hammer",
"MonsterSkillName_801214502": "Fallen Star's Visit",
"MonsterSkillName_801214503": "When the Dawn Is Dark",
"MonsterSkillName_801220001": "Samsara",
"MonsterSkillName_801220002": "Mend",
"MonsterSkillName_801220003": "Moksha",
"MonsterSkillName_801220101": "Samsara",
"MonsterSkillName_801220102": "Mend",
"MonsterSkillName_801220103": "Moksha",
"MonsterSkillName_801220201": "Samsara",
"MonsterSkillName_801220202": "Mend",
"MonsterSkillName_801220203": "Moksha",
"MonsterSkillName_801220301": "Samsara",
"MonsterSkillName_801220302": "Mend",
"MonsterSkillName_801220303": "Moksha",
"MonsterSkillName_801221001": "Black Prana Siphoning",
"MonsterSkillName_801221002": null,
"MonsterSkillName_801221003": "Havoc",
"MonsterSkillName_801221004": "Bloom",
"MonsterSkillName_801221005": "Repose",
"MonsterSkillName_801221101": "Black Prana Siphoning",
"MonsterSkillName_801221102": null,
"MonsterSkillName_801221103": "Havoc",
"MonsterSkillName_801221104": "Bloom",
"MonsterSkillName_801221105": "Repose",
"MonsterSkillName_801221201": "Black Prana Siphoning",
"MonsterSkillName_801221202": null,
"MonsterSkillName_801221203": "Havoc",
"MonsterSkillName_801221204": "Bloom",
"MonsterSkillName_801221205": "Repose",
"MonsterSkillName_801221301": "Black Prana Siphoning",
"MonsterSkillName_801221302": null,
"MonsterSkillName_801221303": "Havoc",
"MonsterSkillName_801221304": "Bloom",
"MonsterSkillName_801221305": "Repose",
"MonsterSkillName_801301001": "Unreal Projection",
"MonsterSkillName_801301002": "Rule of Force",
"MonsterSkillName_801301003": "War Trample",
"MonsterSkillName_801301004": "Spiral Arrow",
"MonsterSkillName_801301005": "End of Bow",
"MonsterSkillName_801301101": "Unreal Projection",
"MonsterSkillName_801301102": "Rule of Force",
"MonsterSkillName_801301103": "War Trample",
"MonsterSkillName_801301104": "Spiral Arrow",
"MonsterSkillName_801301105": "End of Bow",
"MonsterSkillName_801301201": "Unreal Projection",
"MonsterSkillName_801301202": "Rule of Force",
"MonsterSkillName_801301203": "War Trample",
"MonsterSkillName_801301204": "Spiral Arrow",
"MonsterSkillName_801301205": "End of Bow",
"MonsterSkillName_801314101": "Void Fission",
"MonsterSkillName_801314102": "Calamity Strike",
"MonsterSkillName_801314103": "Engine Boost",
"MonsterSkillName_801314104": "Total Annihilation",
"MonsterSkillName_801314105": "Cataclysm Precursor",
"MonsterSkillName_801314106": "Impending Doom",
"MonsterSkillName_801314107": "Engine Slit",
"MonsterSkillName_801314401": "Void Fission",
"MonsterSkillName_801314402": "Calamity Strike",
"MonsterSkillName_801314403": "Engine Boost",
"MonsterSkillName_801314404": "Total Annihilation",
"MonsterSkillName_801314405": "Cataclysm Precursor",
"MonsterSkillName_801314406": "Impending Doom",
"MonsterSkillName_801314407": "Engine Slit",
"MonsterSkillName_801501001": "Leviathan's Lingering Power",
"MonsterSkillName_801501101": "Leviathan's Lingering Power",
"MonsterSkillName_801502001": "Acchata: Forming Winds",
"MonsterSkillName_801502002": "Mortal Affairs Dispelled",
"MonsterSkillName_801502003": "Roots Lodge",
"MonsterSkillName_801502004": "Flowers Burgeon",
"MonsterSkillName_801502005": "Acchata: Roaring Thunder",
"MonsterSkillName_801502006": "Stars Afloat, Moon Shattered",
"MonsterSkillName_801502007": "Kalpa Descend",
"MonsterSkillName_801502008": null,
"MonsterSkillName_801502009": "Furor",
"MonsterSkillName_801502010": "Divine Roots, Metamorphose",
"MonsterSkillName_801502011": "Roots Lodge",
"MonsterSkillName_801502012": "Flowers Burgeon",
"MonsterSkillName_801502013": "Kalpa Descend",
"MonsterSkillName_801502014": null,
"MonsterSkillName_801502101": "Acchata: Forming Winds",
"MonsterSkillName_801502102": "Mortal Affairs Dispelled",
"MonsterSkillName_801502103": "Roots Lodge",
"MonsterSkillName_801502104": "Flowers Burgeon",
"MonsterSkillName_801502105": "Acchata: Roaring Thunder",
"MonsterSkillName_801502106": "Stars Afloat, Moon Shattered",
"MonsterSkillName_801502107": "Kalpa Descend",
"MonsterSkillName_801502108": null,
"MonsterSkillName_801502109": "Furor",
"MonsterSkillName_801502110": "Divine Roots, Metamorphose",
"MonsterSkillName_801502111": "Roots Lodge",
"MonsterSkillName_801502112": "Flowers Burgeon",
"MonsterSkillName_801502113": "Kalpa Descend",
"MonsterSkillName_801502114": null,
"MonsterSkillName_900302001": null,
"MonsterSkillTag_1": "Single Target",
"MonsterSkillTag_10": "Talent",
"MonsterSkillTag_11": "Charge",
"MonsterSkillTag_12": "Others",
"MonsterSkillTag_13": "Summon",
"MonsterSkillTag_14": "Lock On",
"MonsterSkillTag_2": "AoE ATK",
"MonsterSkillTag_3": "Bounce",
"MonsterSkillTag_4": "Blast",
"MonsterSkillTag_5": "Support",
"MonsterSkillTag_6": "Impair",
"MonsterSkillTag_7": "Restore",
"MonsterSkillTag_8": "Defense",
"MonsterSkillTag_9": "Enhance",
"MonsterSkillType_1": "Basic ATK",
"MonsterSkillType_2": "Ability",
"MonsterSkillType_3": "Ultimate",
"MonsterSkillType_4": "Talent",
"MonsterStatusResistanceType_STAT_CTRL": "Control Effects RES",
"MonsterStatusResistanceType_STAT_CTRL_Frozen": "Frozen RES",
"MonsterStatusResistanceType_STAT_Confine": "Imprisonment RES",
"MonsterStatusResistanceType_STAT_DOT_Bleed": "Bleed RES",
"MonsterStatusResistanceType_STAT_DOT_Burn": "Burn RES",
"MonsterStatusResistanceType_STAT_DOT_Electric": "Shock RES",
"MonsterStatusResistanceType_STAT_DOT_Poison": "Wind Shear RES",
"MonsterStatusResistanceType_STAT_DefenceDown": "Defense Reduction RES",
"MonsterStatusResistanceType_STAT_Entangle": "Entanglement RES",
"MonsterStatusResistanceType_STAT_Fatigue": "Weaken RES",
"MonsterStatusResistanceType_STAT_SpeedDown": "Slow RES",
"MuseumAreaConfig_MuseumAreaName_1": "General Hall — Exterior",
"MuseumAreaConfig_MuseumAreaName_2": "General Hall — Interior",
"MuseumAreaConfig_MuseumAreaName_3": "Industrial Hall",
"MuseumAreaConfig_MuseumAreaName_4": "History-Culture Hall",
"MuseumAreaMission_DialogDesc_1_5": "Thanks to you, half of the exhibits in the General
Hall have been recovered. Come and talk to me at the exhibit hall.",
"MuseumAreaMission_DialogDesc_2_4": "Thanks to you, all the exhibits in the General Hall
have been recovered. Come and talk to me at the exhibit hall.",
"MuseumAreaMission_DialogDesc_3_6": "All the exhibits in the Industrial Hall has been
collected! Come to the exhibit hall. I want to talk to you.",
"MuseumAreaMission_DialogDesc_4_6": "You have made it possible for the History-Culture
Hall to be restored to its completion. It's incredible. Come to the exhibit hall. I want to thank
you in person.",
"MuseumItemSkillConfig_SkillDesc_1": "Reduces the Tour Duration parameter of the
exhibition area where the exhibit is located by 5",
"MuseumItemSkillConfig_SkillDesc_101": "After each management action, the development
fund additionally increases by <unbreak>100</unbreak>",
"MuseumItemSkillConfig_SkillDesc_102": "After each management action, the development
fund additionally increases by <unbreak>500</unbreak>",
"MuseumItemSkillConfig_SkillDesc_103": "After each management action, the development
fund additionally increases by <unbreak>800</unbreak>",
"MuseumItemSkillConfig_SkillDesc_104": "After each management action, the development
fund additionally increases by <unbreak>1300</unbreak>",
"MuseumItemSkillConfig_SkillDesc_105": "After each management action, the development
fund additionally increases by <unbreak>2000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_106": "Reduces the Tour Duration parameter of the
exhibition area where the exhibit is located by 5%",
"MuseumItemSkillConfig_SkillDesc_107": "Reduces the Visitor Appeal parameter of the
exhibition area where the exhibit is located by 5%",
"MuseumItemSkillConfig_SkillDesc_108": "After each management action, the development
fund additionally increases by <unbreak>3000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_109": "After each management action, the development
fund additionally increases by <unbreak>5000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_110": "After each management action, the development
fund additionally increases by <unbreak>7000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_111": "Reduces the Educational Value parameter of the
exhibition area where the exhibit is located by 5%",
"MuseumItemSkillConfig_SkillDesc_112": "After each management action, the development
fund additionally increases by <unbreak>9000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_113": "Reduces the Tour Duration parameter of the
exhibition area where the exhibit is located by 5%",
"MuseumItemSkillConfig_SkillDesc_114": "After each management action, the development
fund additionally increases by <unbreak>11000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_115": "After each management action, the development
fund additionally increases by <unbreak>13000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_116": "Reduces the Educational Value parameter of the
exhibition area where the exhibit is located by 5%",
"MuseumItemSkillConfig_SkillDesc_117": "After each management action, the development
fund additionally increases by <unbreak>15000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_118": "Three basic parameters of the exhibition area
where the exhibit is located will be increased by 5%",
"MuseumItemSkillConfig_SkillDesc_119": "Reduces the Visitor Appeal parameter of the
exhibition area where the exhibit is located by 5%",
"MuseumItemSkillConfig_SkillDesc_120": "After each management action, the development
fund additionally increases by <unbreak>17000</unbreak>",
"MuseumItemSkillConfig_SkillDesc_121": "After each management action, the development
fund additionally increases by <unbreak>20000</unbreak>",
"MuseumItem_MuseumItemDesc_250001": "Genuine article. Meteor fragment from about
<unbreak>700</unbreak> years ago.",
"MuseumItem_MuseumItemDesc_250005": "An oil painting with Belobog at a distance by the
painter Rebini.",
"MuseumItem_MuseumItemDesc_250006": "Genuine article. Silvermane Guard's cannon.",
"MuseumItem_MuseumItemDesc_250007": "Genuine article. Automaton control terminal for
operating automatons.",
"MuseumItem_MuseumItemDesc_250008": "Scale model of the mechanism energy hub,
located in the Silvermane Guard Restricted Zone and the old fort.",
"MuseumItem_MuseumItemDesc_250009": "An oil painting with a panoramic view of the Great
Mine by the painter Rebini.",
"MuseumItem_MuseumItemDesc_250011": "Genuine article. Geomarrow radio from about
<unbreak>700</unbreak> years ago.",
"MuseumItem_MuseumItemDesc_250012": "An oil painting of the Golden Theater by the
painter Rebini.",
"MuseumItem_MuseumItemDesc_250013": "Genuine article. Geomarrow desk lamp from
about <unbreak>300</unbreak> years ago.",
"MuseumItem_MuseumItemDesc_250015": "A metallic sculpture. <i>Gears and Wisdom</i>.",
"MuseumItem_MuseumItemDesc_250019": "Scale model of an Automaton Spider.",
"MuseumItem_MuseumItemDesc_250020": "Scale model of an Automaton Hound.",
"MuseumItem_MuseumItemDesc_250021": "Genuine article. Mine mantel clock (broken). Age
unknown.",
"MuseumItem_MuseumItemDesc_250022": "Genuine article. Information terminal and display
monitor set. Age unknown.",
"MuseumItem_MuseumItemDesc_250023": "Scale model of an Automaton Beetle.",
"MuseumItem_MuseumItemDesc_250027": "Non-exhibit item. For educational and marketing
purposes only.",
"MuseumItem_MuseumItemDesc_250031": "Scale model of a frozen Voidranger: Reaver
(Kneeling)",
"MuseumItem_MuseumItemDesc_250032": "Scale model of a frozen Voidranger: Reaver
(Standing)",
"MuseumItem_MuseumItemDesc_250033": "Scale model of Supreme Guardian Alisa Rand's
Lance.",
"MuseumItem_MuseumItemDesc_250034": "Scale model of the Trailblazer's Ball Bat.",
"MuseumItem_MuseumItemDesc_250037": "Replica of <i>Supreme Guardian Cocolia and Her
Daughter</i>, currently located at Qlipoth Fort.",
"MuseumPhase_PhaseName_1": "Poorly Managed",
"MuseumPhase_PhaseName_2": "Dramatic Improvement",
"MuseumPhase_PhaseName_3": "Flourishing Growth",
"MuseumPhase_PhaseName_4": "Bustling Activity",
"MuseumPhase_PhaseName_5": "Prosperous Glory",
"MuseumStuff_MuseumStuffDesc_250101": "Bronya has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250102": "Seele has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250103": "Serval has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250104": "Gepard has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250105": "Natasha has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250106": "Pela has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250107": "Clara has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250108": "Mr. Cold Feet has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"MuseumStuff_MuseumStuffDesc_250109": "Hook has now qualified as a museum
assistant.\\nTo quickly achieve the museum's operational objectives, please assign assistants
to exhibition areas!",
"NPCEventName_Rogue_Test": "Event",
"NPCMonsterData_NPCName_1002020": "Vagrant",
"NPCMonsterData_NPCName_1002030": "Silvermane Cannoneer",
"NPCMonsterData_NPCName_1002040": "Silvermane Soldier",
"NPCMonsterData_NPCName_1003010": "Silvermane Lieutenant",
"NPCMonsterData_NPCName_1003015": "Silvermane Lieutenant (Bug)",
"NPCMonsterData_NPCName_1003016": "Silvermane Lieutenant",
"NPCMonsterData_NPCName_1004010": "Cocolia",
"NPCMonsterData_NPCName_1004011": "Cocolia (Complete)",
"NPCMonsterData_NPCName_1004020": "Gepard",
"NPCMonsterData_NPCName_1004021": "Gepard (Complete)",
"NPCMonsterData_NPCName_1004030": "Bronya",
"NPCMonsterData_NPCName_1012020": "Automaton Spider",
"NPCMonsterData_NPCName_1012030": "Automaton Beetle",
"NPCMonsterData_NPCName_1013010": "Automaton Grizzly",
"NPCMonsterData_NPCName_1013011": "Automaton Grizzly (Bug)",
"NPCMonsterData_NPCName_1013012": "Automaton Grizzly (Complete)",
"NPCMonsterData_NPCName_1013020": "Automaton Direwolf",
"NPCMonsterData_NPCName_1013021": "Automaton Direwolf",
"NPCMonsterData_NPCName_1013022": "Automaton Direwolf (Bug)",
"NPCMonsterData_NPCName_1014010": "Svarog",
"NPCMonsterData_NPCName_1014011": "Svarog (Complete)",
"NPCMonsterData_NPCName_1022010": "Everwinter Shadewalker",
"NPCMonsterData_NPCName_1022020": "Incineration Shadewalker",
"NPCMonsterData_NPCName_1023010": "Searing Prowler",
"NPCMonsterData_NPCName_1023011": "Searing Prowler (Bug)",
"NPCMonsterData_NPCName_1023020": "Frigid Prowler",
"NPCMonsterData_NPCName_1023021": "Frigid Prowler",
"NPCMonsterData_NPCName_1023022": "Frigid Prowler (Bug)",
"NPCMonsterData_NPCName_2002010": "Cloud Knights Patroller",
"NPCMonsterData_NPCName_2004010": "Stellaron Hunter: Kafka",
"NPCMonsterData_NPCName_2004011": "Stellaron Hunter: Kafka (Complete)",
"NPCMonsterData_NPCName_2004020": "Cloud Knight Lieutenant: Yanqing",
"NPCMonsterData_NPCName_2011010": "Entranced Ingenium: Obedient Dracolion",
"NPCMonsterData_NPCName_2011020": "Entranced Ingenium: Golden Cloud Toad",
"NPCMonsterData_NPCName_2012010": "Entranced Ingenium: Illumination Dragonfish",
"NPCMonsterData_NPCName_2012011": "Entranced Ingenium: Illumination Dragonfish",
"NPCMonsterData_NPCName_2013010": "Aurumaton Gatekeeper",
"NPCMonsterData_NPCName_2022010": "Mara-Struck Soldier",
"NPCMonsterData_NPCName_2022020": "Disciples of Sanctus Medicus: Internal Alchemist",
"NPCMonsterData_NPCName_2022040": "Abundance Sprite: Golden Hound",
"NPCMonsterData_NPCName_2022050": "Abundance Sprite: Wooden Lupus",
"NPCMonsterData_NPCName_20220501": "Abundance Sprite: Wooden Lupus",
"NPCMonsterData_NPCName_2022060": "Disciples of Sanctus Medicus: Ballistarius",
"NPCMonsterData_NPCName_2023010": "Disciples of Sanctus Medicus: Shape Shifter",
"NPCMonsterData_NPCName_2023011": "Disciples of Sanctus Medicus: Shape Shifter",
"NPCMonsterData_NPCName_2023020": "Abundance Sprite: Malefic Ape",
"NPCMonsterData_NPCName_2023030": null,
"NPCMonsterData_NPCName_2023031": null,
"NPCMonsterData_NPCName_2024010": "Abundant Ebon Deer",
"NPCMonsterData_NPCName_2024011": null,
"NPCMonsterData_NPCName_8001010": "Flamespawn",
"NPCMonsterData_NPCName_8001020": "Frostspawn",
"NPCMonsterData_NPCName_8001030": "Mask of No Thought",
"NPCMonsterData_NPCName_8001040": "Thunderspawn",
"NPCMonsterData_NPCName_8001050": "Windspawn",
"NPCMonsterData_NPCName_8002010": "Imaginary Weaver",
"NPCMonsterData_NPCName_8002040": "Warp Trotter",
"NPCMonsterData_NPCName_8002050": "Sequence Trotter",
"NPCMonsterData_NPCName_8002060": "Trotter of Destruction",
"NPCMonsterData_NPCName_8002070": "Trotter of Abundance",
"NPCMonsterData_NPCName_8002080": "Trotter of Preservation",
"NPCMonsterData_NPCName_8003010": "Ice Out of Space",
"NPCMonsterData_NPCName_8003011": "Ice Out of Space (Bug)",
"NPCMonsterData_NPCName_8003012": "Ice Out of Space",
"NPCMonsterData_NPCName_8003020": "Blaze Out of Space",
"NPCMonsterData_NPCName_8003021": "Blaze Out of Space",
"NPCMonsterData_NPCName_8003022": "Blaze Out of Space (Bug)",
"NPCMonsterData_NPCName_8003030": "Guardian Shadow",
"NPCMonsterData_NPCName_8003031": "Guardian Shadow",
"NPCMonsterData_NPCName_8003032": "Guardian Shadow (Bug)",
"NPCMonsterData_NPCName_8003040": "Decaying Shadow",
"NPCMonsterData_NPCName_8003041": "Decaying Shadow",
"NPCMonsterData_NPCName_8003042": "Decaying Shadow (Bug)",
"NPCMonsterData_NPCName_8003050": "Stormbringer",
"NPCMonsterData_NPCName_8003051": "Stormbringer",
"NPCMonsterData_NPCName_8003052": "Stormbringer (Bug)",
"NPCMonsterData_NPCName_8011010": "Baryon",
"NPCMonsterData_NPCName_8011020": "Antibaryon",
"NPCMonsterData_NPCName_8012010": "Voidranger: Reaver",
"NPCMonsterData_NPCName_8012020": "Voidranger: Distorter",
"NPCMonsterData_NPCName_8012030": "Voidranger: Eliminator",
"NPCMonsterData_NPCName_8013010": "Voidranger: Trampler",
"NPCMonsterData_NPCName_8013012": "Voidranger: Trampler",
"NPCMonsterData_NPCName_8013013": "Voidranger: Trampler (Bug)",
"NPCMonsterData_NPCName_8013014": "Voidranger: Trampler",
"NPCName_202090101": "Gloomy Poet",
"NPCName_202090102": "Frontier Poet",
"NPCName_202090103": "Graceful Poet",
"NPCName_202090114": "Metrical Poet",
"NPCName_Avatar_Alan": "Arlan",
"NPCName_Avatar_Asta": "Asta",
"NPCName_Avatar_Bailu": "Bailu",
"NPCName_Avatar_Bronya": "Bronya",
"NPCName_Avatar_DanHeng": "Dan Heng",
"NPCName_Avatar_Fuxuan": "Fu Xuan",
"NPCName_Avatar_Gepard": "Gepard",
"NPCName_Avatar_Gepardl_FullName": "Gepard Landau",
"NPCName_Avatar_Heita": "Herta",
"NPCName_Avatar_Himeko": "Himeko",
"NPCName_Avatar_Hook": "Hook",
"NPCName_Avatar_JingYuan": "Jing Yuan",
"NPCName_Avatar_JingYuan_Shadow": "Jing Yuan's Hologram",
"NPCName_Avatar_Jingliu": "Jingliu",
"NPCName_Avatar_Kafka": "Kafka",
"NPCName_Avatar_Klara": "Clara",
"NPCName_Avatar_Luocha": "Luocha",
"NPCName_Avatar_Mar_7th": "March 7th",
"NPCName_Avatar_Natasha": "Natasha",
"NPCName_Avatar_Pela": "Pela",
"NPCName_Avatar_Qingque": "Qingque",
"NPCName_Avatar_Sampo": "Sampo",
"NPCName_Avatar_Screwllum": "Screwllum",
"NPCName_Avatar_Seele": "Seele",
"NPCName_Avatar_Serval": "Serval",
"NPCName_Avatar_Serval_FullName": "Serval Landau",
"NPCName_Avatar_Silwolf": "Silver Wolf",
"NPCName_Avatar_Sushang": "Sushang",
"NPCName_Avatar_Tingyun": "Tingyun",
"NPCName_Avatar_Welt": "Welt Yang",
"NPCName_Avatar_Xueyi": "Xueyi",
"NPCName_Avatar_Yanqing": "Yanqing",
"NPCName_Avatar_Yukong": "Yukong",
"NPCName_Check": "Investigate",
"NPCName_DebateTestName": null,
"NPCName_EducationOfficer": "Ministry of Education Officer",
"NPCName_Listen": "Listen",
"NPCName_Mission_404022202": "Frowning Young Man",
"NPCName_Mission_404022203": "Sad Woman",
"NPCName_Monster_2001": "Voidranger: Reaver",
"NPCName_Monster_2002": "Voidranger: Distorter",
"NPCName_Monster_2003": "Voidranger: Trampler",
"NPCName_Monster_2101": "Silvermane Soldier",
"NPCName_Monster_2102": "Vagrant",
"NPCName_Monster_2103": "Automaton Spider",
"NPCName_Monster_2104": "Automaton Beetle",
"NPCName_Monster_2105": "Svarog",
"NPCName_Monster_2106": "Automaton Direwolf",
"NPCName_Monster_2107": "Automaton Grizzly",
"NPCName_Monster_2108": "Silvermane Lieutenant",
"NPCName_Monster_2109": "Everwinter Shadewalker",
"NPCName_Monster_2110": "Officer",
"NPCName_Monster_2114": "Guardian Shadow",
"NPCName_Monster_2203": "Aurumaton Gatekeeper",
"NPCName_Monster_2205": "Entranced Ingenium: Illumination Dragonfish",
"NPCName_Monster_2206": "Entranced Ingenium: Golden Cloud Toad",
"NPCName_Monster_2207": "Abundant Ebon Deer",
"NPCName_Monster_2208": "Disciples of Sanctus Medicus: Shape Shifter",
"NPCName_Monster_2901": "Ice Out of Space",
"NPCName_Monster_2902": "Blaze Out of Space",
"NPCName_Monster_Donne": "Dunn",
"NPCName_Normal01": "Bystanding Researcher",
"NPCName_Normal02": "Oswell",
"NPCName_Normal03": null,
"NPCName_Normal04": null,
"NPCName_Normal05": null,
"NPCName_Normal06": "Logistics<unbreak>-66</unbreak>",
"NPCName_Normal07": "Soldier",
"NPCName_Normal08": "Flora",
"NPCName_Normal09": "Gilbert",
"NPCName_Normal10": "Louthen",
"NPCName_Normal11": "Marlet",
"NPCName_Normal12": "Arna",
"NPCName_Normal13": "Eric",
"NPCName_Normal14": "Alina",
"NPCName_Normal15": "Isabella",
"NPCName_Normal16": "Vanessa",
"NPCName_Normal17": "Dodge",
"NPCName_Normal18": "Fidora",
"NPCName_Normal19": "Balaway the Miner's Lamp",
"NPCName_Normal20": "Peak",
"NPCName_Normal21": "Eunice",
"NPCName_Normal22": "Kluzer",
"NPCName_Normal23": "Dr. Dig",
"NPCName_Normal24": "Fersman",
"NPCName_Normal25": "Swetta",
"NPCName_Normal26": "Barney",
"NPCName_Normal27": "Adeline",
"NPCName_Normal28": "Perkins",
"NPCName_Normal29": "Shop Assistant",
"NPCName_Normal30": "Silvermane Guard",
"NPCName_Normal31": "Emotional Patient",
"NPCName_Normal32": "Distressed Citizen",
"NPCName_Normal33": "Kid That Idolizes Gepard",
"NPCName_Normal34": "Excitable Citizen",
"NPCName_Normal35": "Aggrieved Citizen",
"NPCName_Normal36": "Nosy Citizen",
"NPCName_Normal37": "Aggressive Citizen",
"NPCName_Normal38": "Worried Citizen",
"NPCName_Normal39": "Scraggy Miner",
"NPCName_Normal40": "Wandering Little Girl",
"NPCName_Normal41": "Courteous Woman",
"NPCName_Normal42": "Onlooking Boxer",
"NPCName_Normal43": "Calm Patient",
"NPCName_Normal44": "Hype Man",
"NPCName_Normal45": "Self-Exploding Robot",
"NPCName_Normal46": "Prospector",
"NPCName_Normal47": "Traffic Light Robot",
"NPCName_Normal48": "Frightened Miner",
"NPCName_Normal49": "Certification Robot",
"NPCName_Normal51": "Robot",
"NPCName_Normal52": "Elite Aeon",
"NPCName_Normal53": "Guard",
"NPCName_Normal54": "Nice Guy",
"NPCName_Normal55": "Nice Lady",
"NPCName_Normal56": "Grumpy Senior",
"NPCName_Normal57": "Cook",
"NPCName_Normal58": "Tailor",
"NPCName_Normal59": "Merchant",
"NPCName_Normal60": "Helper",
"NPCName_Normal61": "Depressed Patient",
"NPCName_Normal62": "Suspicious Patient",
"NPCName_Normal63": "Patient's Relative",
"NPCName_Normal64": "Weird Man",
"NPCName_Normal65": "Gemologist",
"NPCName_Normal66": "Passing Vagrant",
"NPCName_Normal67": "Timid Little Boy",
"NPCName_Normal68": "Careless Vagrant",
"NPCName_Normal69": "Naive Miner",
"NPCName_Normal70": "Suspicious Miner",
"NPCName_Normal71": "Pensive Miner",
"NPCName_Normal72": "Complaining Vagrant",
"NPCName_Normal73": "Worried Seller",
"NPCName_Normal74": "Bronya's Echo",
"NPCName_Normal75": "Apprentice Mine Cart Operator",
"NPCName_Normal76": "Senior Mine Cart Operator",
"NPCName_Normal77": "Another Me",
"NPCName_Normal78": "Cable Car Operator",
"NPCName_Normal79": "Cooking Genius No. <unbreak>123</unbreak>",
"NPCName_Normal80": "Pascal",
"NPCName_Normal81": "Peppy",
"NPCName_Normal82": "Security Department Member",
"NPCName_Normal83": "Researcher",
"NPCName_Normal84": "Pamela",
"NPCName_Normal85": "Maintenance Staff",
"NPCName_Normal86": "Mysterious Girl",
"NPCName_Normal87": "Mysterious Woman",
"NPCName_Normal88": "Cyrille",
"NPCName_Normal89": "Befuddled Patient",
"NPCName_Normal90": "Fidora's Robot",
"NPCName_Normal91": "Bova",
"NPCName_Normal_10109": "Man With Luscious Hair",
"NPCName_Normal_10110": "Maintenance Engineer",
"NPCName_Normal_10111": "Leonard",
"NPCName_Normal_10112": "Tired Researcher",
"NPCName_Normal_10113": "Researcher With Glasses",
"NPCName_Normal_10114": "Calm Researcher",
"NPCName_Normal_10115": "Kind Researcher",
"NPCName_Normal_10116": "Fashionable Researcher",
"NPCName_Normal_11102": "Adult Julian",
"NPCName_Normal_11109": "Auction Staff",
"NPCName_Normal_11119": "Restless Patient",
"NPCName_Normal_11208": "Auctioneer",
"NPCName_Normal_11223": "Lonely Woman",
"NPCName_Normal_11301": "Moles Sidekick",
"NPCName_Normal_11305": "Little Boy",
"NPCName_Normal_11306": "Little Girl",
"NPCName_Normal_11403": "Patient",
"NPCName_Normal_11404": "Elderly Patient",
"NPCName_Normal_11405": "Waiting Elderly",
"NPCName_Normal_12101": "Pawnbroker Handian",
"NPCName_Normal_12102": "Mr. Xiyan",
"NPCName_Normal_12103": "Gao Tang",
"NPCName_Normal_12104": "Forth",
"NPCName_Normal_12105": "Howard",
"NPCName_Normal_12106": "Todd",
"NPCName_Normal_12107": "Tantan",
"NPCName_Normal_12108": "Yanming",
"NPCName_Normal_12109": "Wen Furui",
"NPCName_Normal_12111": "Dahao",
"NPCName_Normal_12201": "Yujin",
"NPCName_Normal_12202": "Qingyue",
"NPCName_Normal_12203": "Mengming",
"NPCName_Normal_12204": "Xuxia",
"NPCName_Normal_12205": "Jinyu",
"NPCName_Normal_12206": "Mufang",
"NPCName_Normal_12207": "Back'n",
"NPCName_Normal_12208": "Ziqiao",
"NPCName_Normal_12209": "Edelia",
"NPCName_Normal_12210": "Xikui",
"NPCName_Normal_12211": "Greyla",
"NPCName_Normal_12212": "Salesby",
"NPCName_Normal_12218": "Lianyan",
"NPCName_Normal_12220": "Jingyan",
"NPCName_Normal_12301": "Dongsheng",
"NPCName_Normal_12302": "Chunfen",
"NPCName_Normal_12306": "Yinshu",
"NPCName_Normal_20069": null,
"NPCName_Normal_20070": null,
"NPCName_Normal_20071": null,
"NPCName_Normal_20072": null,
"NPCName_Normal_20073": null,
"NPCName_Normal_20074": null,
"NPCName_Normal_20075": null,
"NPCName_Normal_801": null,
"NPCName_Normal_802": null,
"NPCName_Normal_803": null,
"NPCName_Normal_804": null,
"NPCName_Normal_805": null,
"NPCName_Normal_806": null,
"NPCName_Normal_807": null,
"NPCName_Normal_808": null,
"NPCName_Normal_809": null,
"NPCName_Normal_810": null,
"NPCName_Normal_811": null,
"NPCName_Normal_812": null,
"NPCName_Normal_813": null,
"NPCName_Normal_814": null,
"NPCName_Normal_815": null,
"NPCName_Normal_816": null,
"NPCName_Normal_817": null,
"NPCName_Normal_818": null,
"NPCName_Normal_819": null,
"NPCName_Normal_820": null,
"NPCName_Normal_821": null,
"NPCName_Normal_822": null,
"NPCName_Normal_823": null,
"NPCName_Normal_824": null,
"NPCName_Normal_825": null,
"NPCName_Normal_826": null,
"NPCName_Normal_827": null,
"NPCName_Normal_828": null,
"NPCName_Normal_829": null,
"NPCName_Normal_830": null,
"NPCName_Normal_831": null,
"NPCName_Normal_832": null,
"NPCName_Normal_833": null,
"NPCName_Normal_834": null,
"NPCName_Normal_835": null,
"NPCName_Normal_836": null,
"NPCName_Normal_837": null,
"NPCName_Normal_838": null,
"NPCName_Normal_839": null,
"NPCName_Normal_840": null,
"NPCName_Normal_841": null,
"NPCName_Normal_842": null,
"NPCName_Normal_844": null,
"NPCName_Normal_845": null,
"NPCName_Normal_846": null,
"NPCName_Normal_847": null,
"NPCName_Normal_848": null,
"NPCName_Normal_849": null,
"NPCName_Normal_850": null,
"NPCName_Normal_851": null,
"NPCName_Normal_852": null,
"NPCName_Normal_853": null,
"NPCName_Normal_854": null,
"NPCName_Normal_855": null,
"NPCName_Normal_857": null,
"NPCName_Normal_858": null,
"NPCName_Normal_859": null,
"NPCName_Normal_860": null,
"NPCName_Normal_861": null,
"NPCName_Normal_862": null,
"NPCName_Normal_863": null,
"NPCName_Normal_864": null,
"NPCName_Normal_865": null,
"NPCName_Normal_866": null,
"NPCName_Normal_867": null,
"NPCName_Normal_868": null,
"NPCName_Normal_869": null,
"NPCName_Normal_870": null,
"NPCName_Normal_871": null,
"NPCName_Normal_872": null,
"NPCName_Normal_873": null,
"NPCName_Normal_874": null,
"NPCName_Normal_875": null,
"NPCName_Normal_876": null,
"NPCName_Normal_877": null,
"NPCName_Normal_878": null,
"NPCName_Normal_879": null,
"NPCName_Normal_880": null,
"NPCName_Normal_881": null,
"NPCName_Normal_882": null,
"NPCName_Normal_883": null,
"NPCName_Normal_884": null,
"NPCName_Normal_885": null,
"NPCName_Normal_886": null,
"NPCName_Normal_887": null,
"NPCName_Normal_888": null,
"NPCName_Normal_889": null,
"NPCName_Normal_890": null,
"NPCName_Normal_891": "Rescued Girl",
"NPCName_Normal_892": "Grumpy",
"NPCName_Normal_Adele": "Adler",
"NPCName_Normal_Adjutant": "Aide",
"NPCName_Normal_Afu": "Fulie",
"NPCName_Normal_Aigenix": "Agnes",
"NPCName_Normal_Aimeili": "Emily",
"NPCName_Normal_Alexis": "Alexis",
"NPCName_Normal_Alice": "Eris",
"NPCName_Normal_Antonina": "Antonia",
"NPCName_Normal_Arrogant": "Cycrane with the moniker \"Stonker\"",
"NPCName_Normal_Awei": "Awei",
"NPCName_Normal_Axel": "Aksay",
"NPCName_Normal_BaiTuTai": "Battuta",
"NPCName_Normal_Banxia": "Banxia",
"NPCName_Normal_Barnevik": "Balaway",
"NPCName_Normal_Bilaos": "Wallace",
"NPCName_Normal_Biwenni": "Lavonne",
"NPCName_Normal_Bonade": "Bernard",
"NPCName_Normal_Boyang": "Boyang",
"NPCName_Normal_Cassandra": "Cassandra",
"NPCName_Normal_Celine": "Celine",
"NPCName_Normal_Chawei": "Chavez",
"NPCName_Normal_Chengjie": "Chengjie",
"NPCName_Normal_Chiyan": "Chiyan",
"NPCName_Normal_Chris": "Chris",
"NPCName_Normal_Cleo": "Cleo",
"NPCName_Normal_ContactWilliam": "Liaison Officer William",
"NPCName_Normal_Cowardice": "Timid Alchemist",
"NPCName_Normal_Dahao": "Dahao",
"NPCName_Normal_DaiQing": "Foxian Beauty Daiqing",
"NPCName_Normal_DailyMission_01": "Senior at Leisure",
"NPCName_Normal_DailyMission_02": "Stern Silvermane Guard",
"NPCName_Normal_DailyMission_03": "Crying Kid",
"NPCName_Normal_DailyMission_04": "Excited Miner",
"NPCName_Normal_DailyMission_05": "Outgoing Kid",
"NPCName_Normal_DailyMission_06": "Cheerful Silvermane Guard",
"NPCName_Normal_DailyMission_07": "Nervous Man",
"NPCName_Normal_DailyMission_08": "Dying Silvermane Guard",
"NPCName_Normal_DailyMission_09": "Nervous Silvermane Guard",
"NPCName_Normal_Danshu": "Dan Shu",
"NPCName_Normal_Dominic": "Dominic",
"NPCName_Normal_Elaine": "Elaine",
"NPCName_Normal_Enthusiastic": "Warm-Hearted Alchemist",
"NPCName_Normal_Envy": "Resentful Cycrane",
"NPCName_Normal_Esther": "Esther",
"NPCName_Normal_ExcitingGirl": "Excited Girl",
"NPCName_Normal_Fardus": "Fardus",
"NPCName_Normal_Feis": "Fizz",
"NPCName_Normal_Feldo": "Furdo",
"NPCName_Normal_FoxBeauty": "Graceful Foxian Lady",
"NPCName_Normal_Gaoayi": "Tall Auntie",
"NPCName_Normal_Gede": "Old Goethe",
"NPCName_Normal_Gedi": "Gertie",
"NPCName_Normal_Gluttony": "Dissatisfied Cycrane",
"NPCName_Normal_Greedy": "Cycrane with the moniker \"Evil Dragon\"",
"NPCName_Normal_Guangda": "Guangda",
"NPCName_Normal_Guen": "Gunn",
"NPCName_Normal_Haohao": "Short Auntie",
"NPCName_Normal_HappyFoxMale": "Sociable Foxian Man",
"NPCName_Normal_Huixing": "Huixing",
"NPCName_Normal_Huosange": "Mr. Huo",
"NPCName_Normal_Inarticulate": "Ineloquent Alchemist",
"NPCName_Normal_Ines": "Eunice",
"NPCName_Normal_Jingfang": "Jing Fang",
"NPCName_Normal_Jingyan": "Jingyan",
"NPCName_Normal_Jingzhai": "Jingzhai",
"NPCName_Normal_Jinwen": "Jinwen",
"NPCName_Normal_Joshua": "Joshua",
"NPCName_Normal_Kabote": "Capote",
"NPCName_Normal_Kajol": "Katja",
"NPCName_Normal_Kangtu": "Kang Tu",
"NPCName_Normal_Kiryu": "Kiryu",
"NPCName_Normal_Lamingna": "Lamina",
"NPCName_Normal_Lauder": "Lauder",
"NPCName_Normal_Lazy": "Depressed Cycrane",
"NPCName_Normal_Liangmu": "Liangmu",
"NPCName_Normal_Lila": "Lila",
"NPCName_Normal_Luhui": "Luhui",
"NPCName_Normal_Lukaqi": "Lukacs",
"NPCName_Normal_Luoqi": "Rocky",
"NPCName_Normal_Lust": "Courteous Cycrane",
"NPCName_Normal_LvFuRong": "Green Hibiscus",
"NPCName_Normal_Majima": "Majima",
"NPCName_Normal_Major": "Major",
"NPCName_Normal_MalePasserby": "Passerby Hunk",
"NPCName_Normal_Manya": "Manya",
"NPCName_Normal_MasterGongshu": "Master Gongshu",
"NPCName_Normal_Maxim": "Maxime",
"NPCName_Normal_Mei": "Mei",
"NPCName_Normal_Meie": "Mare",
"NPCName_Normal_Messenger": "Messenger",
"NPCName_Normal_Miners": "Miner",
"NPCName_Normal_Mingxi": "Mingxi",
"NPCName_Normal_Mingyue": "Mingyue",
"NPCName_Normal_Moli": "Molly",
"NPCName_Normal_Mukogaoka": "Mukogaoka",
"NPCName_Normal_MysteriousMan": "Shifty Man",
"NPCName_Normal_Nanjie": "Nanjie",
"NPCName_Normal_Nannan": "Nannan",
"NPCName_Normal_NervousGirl": "Nervous Girl",
"NPCName_Normal_Nikolai": "Nika",
"NPCName_Normal_PassengerMei": "Injured Passenger",
"NPCName_Normal_Qiaoan": "Joanne",
"NPCName_Normal_Qingchuo": "Qingzu",
"NPCName_Normal_Rage": "Brave Cycrane",
"NPCName_Normal_Regin": "Regin",
"NPCName_Normal_Researcher": "Researcher",
"NPCName_Normal_Resident": "Exalting Sanctum Resident",
"NPCName_Normal_Ronald": "Ronald",
"NPCName_Normal_Rongcangz": "Eikura Shuu",
"NPCName_Normal_Rosie": "Rossy",
"NPCName_Normal_Ruoyue": "Ruoyue",
"NPCName_Normal_Scott": "Scott",
"NPCName_Normal_Shumiao": "Shumiao",
"NPCName_Normal_SilentMan": "Taciturn Man",
"NPCName_Normal_Songyan": "Songyan",
"NPCName_Normal_SpecialDelivery": "Cycrane",
"NPCName_Normal_SpecialDiTing": "Passerby Diting",
"NPCName_Normal_Strange": "Mumbling Weirdo",
"NPCName_Normal_StrangeYunQi": "Strange Cloud Knight",
"NPCName_Normal_Tamira": "Tamila",
"NPCName_Normal_Tian": "Little Tian",
"NPCName_Normal_TiredChessman": "Tired Player",
"NPCName_Normal_Tonya": "Tanya",
"NPCName_Normal_Turner": "Turner",
"NPCName_Normal_Urian": "Julian",
"NPCName_Normal_Vaska": "Vaska",
"NPCName_Normal_Wenmingde": "Wen Mingde",
"NPCName_Normal_Wenshiling": "Wen Shiling",
"NPCName_Normal_Wenshiqi": "Wen Shiqi",
"NPCName_Normal_Wentianweng": "Wen Tianweng",
"NPCName_Normal_Wenwen": "Wenwen",
"NPCName_Normal_Wosen": "Watson",
"NPCName_Normal_WuHe": "Wu He",
"NPCName_Normal_X301_NPC_04": "Dying Cloud Knight",
"NPCName_Normal_XiaoChiTan": "Food Stall Owner",
"NPCName_Normal_Xiaocong": "Cong",
"NPCName_Normal_Xiaohan": "Xiaohan",
"NPCName_Normal_Xila": "Sheila",
"NPCName_Normal_Xingxue": "Xingxue",
"NPCName_Normal_Xinker": "Hinkel",
"NPCName_Normal_Xuanjie": "Xuan",
"NPCName_Normal_Xuanyou": "Xuan You",
"NPCName_Normal_Yabolahan": "Abraham",
"NPCName_Normal_Yancui": "Yancui",
"NPCName_Normal_Yano": "Amo",
"NPCName_Normal_Yichen": null,
"NPCName_Normal_YinQingSan": "Baroumbrella",
"NPCName_Normal_Yonghai": "Yong Hai",
"NPCName_Normal_Yongnian": "Yong Nian",
"NPCName_Normal_Youjie": "Ms. Yo",
"NPCName_Normal_YuTie": "Yutie",
"NPCName_Normal_Yulila": "Yulila",
"NPCName_Normal_Yuluo": "Yuluo",
"NPCName_Normal_Yunche": "Yunche",
"NPCName_Normal_ZhiNang": "Think-Tank",
"NPCName_Normal_ZiYueJi": "Mauve Moon",
"NPCName_Normal_Ziming": "Ziming",
"NPCName_Normal_dulaoban": "Boss Du",
"NPCName_Normal_hongjin": "Hongjin",
"NPCName_Normal_witness": "Inquire",
"NPCName_Normal_witness1": "Clumsy Lady",
"NPCName_Normal_witness2": "Suddenly Excited Man",
"NPCName_Puman": "Trotter",
"NPCName_Rogue_Test": null,
"NPCName_Special_3002": "Little Robot",
"NPCName_Special_Cocolia_2": "Cocolia's Echo",
"NPCName_Special_Fersman": "Fersman",
"NPCName_Special_Oleg": "Oleg",
"NPCName_Special_Pam": "Pom-Pom",
"NPCName_Special_Pei_Test": null,
"NPCName_Special_Player": "Protagonist",
"NPCName_Special_PlayerBoy": "Male Protagonist",
"NPCName_Special_PlayerGirl": "Female Protagonist",
"NPCName_WaterGhost": "Vidyadhara Mirage Echo",
"NPCName_WeakFemale": "Weak Female Voice",
"NPCName_WorriedFemale": "Anxious Woman",
"NPCName_X1_NPC_01": "Worried Man",
"NPCName_X1_NPC_03": "Anxious Woman",
"NPCName_X1_NPC_04": "Flustered Man",
"NPCName_X1_NPC_10": "Worried Cloud Knights Soldier",
"NPCName_X1_NPC_11": "Confident Cloud Knights Soldier",
"NPCName_X1_NPC_12": "Cloud Knights Soldier",
"NPCTitle_Monster_Donne": "Restricted Zone Director",
"NPCTitle_Normal_00": "Geopolitics Guide",
"NPCTitle_Normal_01": "Head of Implement Arts",
"NPCTitle_Normal_02": "Lv. 4 Ecology Researcher",
"NPCTitle_Normal_03": "Former Security Staff",
"NPCTitle_Normal_04": "Lv. 1 Ecology Researcher",
"NPCTitle_Normal_05": "Lv. 2 Geopolitics Researcher",
"NPCTitle_Normal_06": "Lv. 2 Geography Researcher",
"NPCTitle_Normal_07": "Head of Ecology",
"NPCTitle_Normal_08": "Senior Insight Staff",
"NPCTitle_Normal_09": "Lv. 4 Geopolitics Researcher",
"NPCTitle_Normal_10": "Lv. 3 Ecology Researcher",
"NPCTitle_Normal_100": null,
"NPCTitle_Normal_101": null,
"NPCTitle_Normal_10111": "Network Security Engineer",
"NPCTitle_Normal_102": null,
"NPCTitle_Normal_103": null,
"NPCTitle_Normal_104": null,
"NPCTitle_Normal_105": null,
"NPCTitle_Normal_106": null,
"NPCTitle_Normal_107": null,
"NPCTitle_Normal_108": null,
"NPCTitle_Normal_109": "Food Order Robot",
"NPCTitle_Normal_11": "Lv. 2 Insight Researcher",
"NPCTitle_Normal_110": "Panicked Refugee",
"NPCTitle_Normal_111": "Logistics Officer",
"NPCTitle_Normal_112": "<unbreak>88</unbreak> Degrees Bedrock",
"NPCTitle_Normal_113": "Supervisor",
"NPCTitle_Normal_12": "Medical Staff",
"NPCTitle_Normal_12101": "Jeweler's Pagoda Owner",
"NPCTitle_Normal_12102": "Sleepless Earl's Storyteller",
"NPCTitle_Normal_12103": "Garden of Gourmet Chef",
"NPCTitle_Normal_12104": "Crosstalk Lover",
"NPCTitle_Normal_12105": "IPC Specialist",
"NPCTitle_Normal_12106": "Intelligentsia Guild Member",
"NPCTitle_Normal_12107": "Commissioned Speed Tester",
"NPCTitle_Normal_12108": "Guild Amicassador",
"NPCTitle_Normal_12109": "Station Researcher",
"NPCTitle_Normal_12111": "Realm-Keeping Official",
"NPCTitle_Normal_12118": "Smelter Extraordinaire",
"NPCTitle_Normal_12136": "Merchant",
"NPCTitle_Normal_12137": "Amenable Attaboy",
"NPCTitle_Normal_12138": "General's Younger Brother",
"NPCTitle_Normal_12139": "NutriTreasures' Master",
"NPCTitle_Normal_12140": "Philosopher",
"NPCTitle_Normal_12141": "Inventor",
"NPCTitle_Normal_12142": "Butterfly Immersia's Director",
"NPCTitle_Normal_12143": "Realm-Keeping Orderly",
"NPCTitle_Normal_12144": "Realm-Keeping Official",
"NPCTitle_Normal_12145": "Divine Foresight Secretary",
"NPCTitle_Normal_12201": "Cloudbreadth Sleeves Owner",
"NPCTitle_Normal_12202": "Iridescent Parlor Owner",
"NPCTitle_Normal_12203": "Sleepless Earl Owner",
"NPCTitle_Normal_12204": "Interstellar Traveler",
"NPCTitle_Normal_12205": "Hospitable Vidyadhara Lady",
"NPCTitle_Normal_12206": "Imprisoned Criminal",
"NPCTitle_Normal_12207": "Crosstalk Lover",
"NPCTitle_Normal_12208": "Heron Express Specialist",
"NPCTitle_Normal_12209": "Tourist of Xianzhou",
"NPCTitle_Normal_12210": "Helm Master's Secretary",
"NPCTitle_Normal_12211": "Architect",
"NPCTitle_Normal_12212": "Grocery Stand",
"NPCTitle_Normal_12218": "Owner of the Oldies Depot",
"NPCTitle_Normal_12220": "Realm-Keeping Official",
"NPCTitle_Normal_12239": "Starskiff Pilot",
"NPCTitle_Normal_12240": "Fortune-Teller",
"NPCTitle_Normal_12241": "Tiger Boxing Gym's Coach",
"NPCTitle_Normal_12242": "Spices Supreme's Chef",
"NPCTitle_Normal_12243": "Butterfly Immersia's Producer",
"NPCTitle_Normal_12244": "Divine Foresight Counselor",
"NPCTitle_Normal_12245": "Sky-Faring Staff",
"NPCTitle_Normal_12246": "Divine Foresight Chief Guard",
"NPCTitle_Normal_12247": "\"Mushroom\"",
"NPCTitle_Normal_12248": "Old Man Awaiting Deportation",
"NPCTitle_Normal_12249": "Divine Foresight Messenger",
"NPCTitle_Normal_12301": "Teenage Elixir Seeker",
"NPCTitle_Normal_12302": "Vidyadhara Girl",
"NPCTitle_Normal_12306": "Shopkeeping Kid",
"NPCTitle_Normal_13": "Lv. 2 Ecology Researcher",
"NPCTitle_Normal_14": "Lv. 2 Implement Researcher",
"NPCTitle_Normal_15": "Geopolitics Dept. Founder",
"NPCTitle_Normal_16": "Maintenance Staff",
"NPCTitle_Normal_17": "Lv. 4 Geography Researcher",
"NPCTitle_Normal_18": "Lv.4 Mysticism Researcher",
"NPCTitle_Normal_19": "Newspaper Seller",
"NPCTitle_Normal_20": "Enthusiastic Man",
"NPCTitle_Normal_21": "Lecturer",
"NPCTitle_Normal_22": "Roaming Judge",
"NPCTitle_Normal_23": "Civilian Scientist",
"NPCTitle_Normal_24": "Young Aristocrat",
"NPCTitle_Normal_25": "Novelist",
"NPCTitle_Normal_26": "Talkative Miner",
"NPCTitle_Normal_27": "Book Merchant",
"NPCTitle_Normal_28": "Real Estate Agent",
"NPCTitle_Normal_29": "Zoologist",
"NPCTitle_Normal_30": "Administrative Official",
"NPCTitle_Normal_3014": "Abominations of Abundance",
"NPCTitle_Normal_31": "Publishing House Editor",
"NPCTitle_Normal_32": "Performer",
"NPCTitle_Normal_33": "Florist Staff",
"NPCTitle_Normal_34": "Hotel Owner",
"NPCTitle_Normal_35": "Space Station Staff",
"NPCTitle_Normal_36": "Space Station Robot",
"NPCTitle_Normal_37": "Food Journalist",
"NPCTitle_Normal_38": "Pretentious Man",
"NPCTitle_Normal_39": "Workshop Assistant",
"NPCTitle_Normal_40": "Administrative District Shop",
"NPCTitle_Normal_41": "Underground Shop",
"NPCTitle_Normal_42": "Passerby",
"NPCTitle_Normal_43": "Friend",
"NPCTitle_Normal_45": "Civilian Scientist",
"NPCTitle_Normal_46": "Technology Staff",
"NPCTitle_Normal_47": "Fake Medicine Dealer",
"NPCTitle_Normal_48": "Amateur Mechanic",
"NPCTitle_Normal_49": "Hotel Manager",
"NPCTitle_Normal_50": "Ancient Relic Appraiser",
"NPCTitle_Normal_51": "Forgetful Miner",
"NPCTitle_Normal_52": "Lazy Miner",
"NPCTitle_Normal_53": "Diligent Miner",
"NPCTitle_Normal_54": "Rap Aficionado",
"NPCTitle_Normal_55": "Boxing Gym Owner",
"NPCTitle_Normal_56": "Leader of Wildfire",
"NPCTitle_Normal_57": "Supervisor",
"NPCTitle_Normal_58": "Forgotten Hall's Curator",
"NPCTitle_Normal_59": "Genius Society #83",
"NPCTitle_Normal_60": "Boxer",
"NPCTitle_Normal_61": null,
"NPCTitle_Normal_62": null,
"NPCTitle_Normal_63": null,
"NPCTitle_Normal_64": null,
"NPCTitle_Normal_65": null,
"NPCTitle_Normal_66": null,
"NPCTitle_Normal_67": null,
"NPCTitle_Normal_68": null,
"NPCTitle_Normal_69": null,
"NPCTitle_Normal_70": null,
"NPCTitle_Normal_71": null,
"NPCTitle_Normal_73": null,
"NPCTitle_Normal_74": null,
"NPCTitle_Normal_75": null,
"NPCTitle_Normal_76": null,
"NPCTitle_Normal_77": null,
"NPCTitle_Normal_78": null,
"NPCTitle_Normal_79": null,
"NPCTitle_Normal_80": null,
"NPCTitle_Normal_81": null,
"NPCTitle_Normal_82": null,
"NPCTitle_Normal_83": null,
"NPCTitle_Normal_84": null,
"NPCTitle_Normal_85": null,
"NPCTitle_Normal_86": null,
"NPCTitle_Normal_87": null,
"NPCTitle_Normal_88": null,
"NPCTitle_Normal_89": null,
"NPCTitle_Normal_90": null,
"NPCTitle_Normal_91": null,
"NPCTitle_Normal_92": null,
"NPCTitle_Normal_93": null,
"NPCTitle_Normal_94": null,
"NPCTitle_Normal_95": null,
"NPCTitle_Normal_96": null,
"NPCTitle_Normal_97": null,
"NPCTitle_Normal_98": null,
"NPCTitle_Normal_99": null,
"NPCTitle_Normal_Ailike": "Little Thief",
"NPCTitle_Normal_Alina": "Little Charmer",
"NPCTitle_Normal_Awei": "Apprentice",
"NPCTitle_Normal_Axel": "Senior Treasure Hunter",
"NPCTitle_Normal_Boyang": "Owner of Elegance Pagoda",
"NPCTitle_Normal_Dominic": "Lecturer",
"NPCTitle_Normal_Fardus": "IPC Specialist",
"NPCTitle_Normal_Gaoayi": "Food Stall Owner",
"NPCTitle_Normal_Gede": "Hotel Manager",
"NPCTitle_Normal_Gedi": "Restaurant Owner",
"NPCTitle_Normal_Haohao": "Owner of Delicacy Pavilion",
"NPCTitle_Normal_Huixing": "Matrix Manager",
"NPCTitle_Normal_Huosange": "Smuggler",
"NPCTitle_Normal_Ines": "<unbreak>88</unbreak> Degrees Bedrock",
"NPCTitle_Normal_Jinwen": "Officer",
"NPCTitle_Normal_Joshua": "Wildfire Member",
"NPCTitle_Normal_Kiryu": "Outworld Traveling Merchant",
"NPCTitle_Normal_Lauder": "Grocery Store Worker",
"NPCTitle_Normal_Majima": "Outworld Traveling Merchant",
"NPCTitle_Normal_Mingxi": "Young Secretary",
"NPCTitle_Normal_Mukogaoka": "Outworld Tourist",
"NPCTitle_Normal_Musemu1": "Receptionist",
"NPCTitle_Normal_Musemu2": "Artifact Restorer",
"NPCTitle_Normal_Musemu3": "Curator",
"NPCTitle_Normal_Nannan": "\"The Unshackled\" Member",
"NPCTitle_Normal_QingNi": "Qing Ni",
"NPCTitle_Normal_Ronald": "Storekeeper",
"NPCTitle_Normal_Rosie": "Master",
"NPCTitle_Normal_Tamira": "Renowned Performer",
"NPCTitle_Normal_Tian": "Owner of Longevity Hall",
"NPCTitle_Normal_Tonya": "Cynic",
"NPCTitle_Normal_Turner": "Food Stall Owner",
"NPCTitle_Normal_Urian": "The Thousand-Faced",
"NPCTitle_Normal_W0Shop": "Internal Purchase Officer",
"NPCTitle_Normal_Weixiu": "A Man Who Wishes Not to Be Named",
"NPCTitle_Normal_Wenwen": "Heron Express Specialist",
"NPCTitle_Normal_Youjie": "Acrobatic Troupe Leader",
"NPCTitle_Normal_Yuluo": "Healer",
"NPCTitle_Normal_dulaoban": "Owner of Du's Teahouse",
"NPCTitle_Normal_hongjin": "Fanghu Tourist",
"NPCTitle_Rogue_Test": null,
"NPCTitle_Special_Pei_Test": null,
"NormalMode_Desc01_1006": "Push the armory boxes and rescue Cyrille",
"NormalMode_Desc01_1007": "Rotate the compass and successfully navigate the freight
starskiffs into the port",
"NormalMode_Desc01_1008": "Match the ethereal and corporeal faces of the Hexanexus with
the plates on the two sides",
"NormalMode_Desc01_1009": "Activate the lucent passageway and arrive at the end of the
path",
"NormalMode_Desc01_1010": "Deliver Geomarrow to the corresponding spot",
"NormalMode_Desc01_1011": null,
"NormalMode_Desc01_1012": "Restore the scene based on the clues in the storybook",
"NormalMode_Desc01_1013": "Place the Miner's Lamp at the correct spot based on the clues
in the storybook",
"NormalMode_Desc01_1014": "Place the crates in the same way on the shelves on both sides
based on the clues in the storybook",
"NormalMode_Desc01_1015": "Return the scattered weapons to where they belong based on
the clues in the storybook",
"NormalMode_Desc01_1016": "Activate all the radiators",
"NormalMode_Desc01_1021": "Defeat the monsters blessed by the Ambrosial Arbor in the
area and cut off the Ambrosial Arbor's Bud",
"NormalMode_Desc01_1022": "Defeat the formidable foe in the area and complete the
challenge",
"NormalMode_Desc01_1023": "Adjust the base terminal to match the declared shape",
"NormalMode_Desc01_1024": "Adjust the transmitters to simultaneously break all targets",
"NormalMode_Desc01_1025": "Push the armory boxes and continue the exploration",
"NormalMode_Desc01_8001": "Requirement to obtain extra Blessings: Defeat all enemies
within 4 cycles",
"NormalMode_Desc01_90001": null,
"NormalMode_Desc01_90002": null,
"NormalMode_Title_1006": "The Fool's Box",
"NormalMode_Title_1007": "Navigation Compass",
"NormalMode_Title_1008": "Hexanexus",
"NormalMode_Title_1009": "Unearthly Marvel",
"NormalMode_Title_1010": "Mine Cart Test",
"NormalMode_Title_1011": null,
"NormalMode_Title_1012": "The Unexpected Parchment",
"NormalMode_Title_1013": "The Missing Miner's Lamp",
"NormalMode_Title_1014": "\"The Crates Are the Keys\"",
"NormalMode_Title_1015": "Treasure Hunt on the Battlefield",
"NormalMode_Title_1016": "Tricks in the Radiator",
"NormalMode_Title_1021": "Ambrosial Arbor's Bud",
"NormalMode_Title_1022": "Formidable Foe Challenge",
"NormalMode_Title_1023": "Mutare Magnus",
"NormalMode_Title_1024": "Luminflux Pyxis",
"NormalMode_Title_1025": "The Fool's Box",
"NormalMode_Title_8001": "Domain — Protocols",
"NormalMode_Title_90001": null,
"NormalMode_Title_90002": null,
"NounAtlas_NounDesc_0": "\\nA young shoot sprouted from the cracks of primordial chaos.
Nurtured by time for billions of years, it grew into a huge, unrivaled tree.\\nThe branches of the
giant tree bore colorful young leaves, each containing a fragment of the universe's will — a will
that eternally speaks in cryptic vagaries but also bestows stunning scenery, treasures, epics,
and life upon every world.",
"NounAtlas_NounDesc_1": "Not content with the laws of the common world, Herta of the
Genius Society set her sights on the unexplained existences of the galaxy, expecting those
distant mysteries to satisfy her curiosity. To this end, Herta led the establishment of a
museum-like starship and launched it into orbit, starting the research to \"seal all strange
existences among the stars.\" That was how the famous Herta Space Station was
born.\\n\\nNowadays, the space station possesses innumerable Curios and is a veritable
space museum. A great number of researchers also live on the station. They continuously
collect relics and Curios all over the galaxy, record their appearances and functions, establish
systematic methods to observe and study them... ultimately finding even more confounding
enigmas from their studies. That in fact, was Herta's initial goal.\\n\\nThis large \"collection\"
often attracts jealous eyes. Various forces watch from the shadows. Due to Herta's power, the
space station had rarely experienced a real crisis, and the collection and investigation work
continues to operate in an orderly manner.",
"NounAtlas_NounDesc_10": "If Zandar had never existed, then there might not have been a
Genius Society in the world, and mortals would have one less ivory tower on a mountain.
However, if Aiden had never existed, then mortals would not have known where the mountain
is.\\n\\nAiden set the universal laws for the entire galaxy, which transformed it from a distant
concept to a tangible, measurable, and comprehensible objective existence. The nine-worded
formulae he created replaced traditional algebra and geometry, and still shapes natural laws to
this day. He was also generous as the first member of the Genius Society to publicly share his
findings. He selflessly shared his talent with others seeking wisdom, propelling galactic
civilization ever onward — When various scientific fields were established, these founders
always said they were standing on Aiden's shoulders. Countless mathematicians and
engineers in endless Amber Eras had bravely scaled this peak of wisdom, but none had even
reached the great man's earlobes.\\n\\nPeople named the most fundamental unit in
mechanical physics as \"Aiden.\" It wasn't just due to his achievements in the fundamental
sciences, but also a reminder to posterity that Aiden, <unbreak>22</unbreak>nd member of
the Genius Society, was the force that moved scientific advancement forward in the galaxy. He
had left innumerable legacies, and the stars will always respect and remember him.",
"NounAtlas_NounDesc_100": "\\nPeople know very little about these mysterious existences
that stroll through the vast stellar sea. Limited by inherent capacities of cognition, intelligent
lifeforms can only faintly discern that Aeons tread upon Paths imperceptible to mortal beings
and execute unfathomable powers via some form of belief. In legends passed down through
word of mouth, the Aeons became the embodiment of highly condensed philosophical
concepts in the end.\\n\\nIf anyone can tread on a Path ruled by an Aeon, they will be
inundated by a distant sensation, like being struck by a glance from light-years away across
the galaxy. Many believe that this is the only connection that Aeons and mortals can ever have
with each other.",
"NounAtlas_NounDesc_101": "<color=#dbc291ff><i>\"Countless shooting stars streak across
the night sky... If you can pick the right one, it will carry your wish to thousands of distant
worlds.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nThere are three directions on the compass of destiny — the
Unknown, the Known, and the Unknowable. They can tolerate the Unknown, but will never
bow to the Unknowable.\\nAkivili left the isolated world of Pegana and continued to expand the
unknown edges of the universe, trying to find an endpoint of the Tree of Existence.
Unfortunately, Akivili's destiny was abruptly ended due to an accident.",
"NounAtlas_NounDesc_102": "<i><color=#dbc291ff>\"If the increase of entropy is a
fundamental law of the universe, then the heat death would be the inescapable destiny of the
material world. So, why is it that we bother to struggle to survive? Expansion, fusion, and then
annihilation. If we wish to welcome the new, then we must first embrace the
end.\"\\n<align=\"right\">— From a scientist just before pressing the button for nuclear
detonation, <unbreak>2152</unbreak> AE</align></color></i>\\n\\nThe birth of the universe is
a mistake. If civilization is a cancer emerging quietly from the boundless stars, then war is the
only common language known to all intelligent life.\\nTo correct this mistake and to clean up
this tainted universe, Nanook became the avatar of entropy.",
"NounAtlas_NounDesc_103": "<color=#dbc291ff><i>\"With no end to hate and no boundaries
to war, how much concern do you shoulder? With determined eyes and the arrow drawn, the
Reignbow Arbiter needs not turn back hither.\"</i>\\n<align=\"right\">— Worlds History as a
Mirror<i>, Xianzhou</i></align></color>\\n\\nThe Aeon known as the Reignbow Arbiter
wanders endlessly between worlds to destroy the undead beings that once poisoned their
homeworld.\\nThe cost of the hunt was never a consideration for Lan. There is often no
difference between the salvation they offer and total destruction.",
"NounAtlas_NounDesc_104": "<color=#dbc291ff><i>\"If the truth of the universe is cruel and
stale, would you still yearn for the answer to the ultimate question?\\nKnowledge seekers know
not how to judge, for their core is cold and unwavering... As are the ends of Paths they set out
to seek.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nAll things bear unanswered questions, and there is an answer
to everything.\\nThe astral computer originally meant to provide answers to the universe
ascended to Aeonhood.\\nNous hopes to understand the universe and solve all of its
mysteries.",
"NounAtlas_NounDesc_105": "<color=#dbc291ff><i>\"The world is in harmony and the stars
shine bright. Praise the Lord! All are connected and the wind of blessing breathes across the
lands!\"</i>\\n<align=\"right\">— Odes of Harmony<i>, I</i></align></color>\\n\\nA plural Aeon
from multiple harmonious worlds. The glorious Xipe of thousand faces is chanting songs of joy
and happiness.\\nTo battle the brutality of the laws of the universe, intelligent lifeforms must
discard their cowardly selfishness and the differences between individuals, fusing into one
singular melody — to have the strong help the weak, and to protect life with death.",
"NounAtlas_NounDesc_106": "<i><color=#dbc291ff>\"You may gaze deep into the vast
grandeur of the stars, but do not glance at the abyss of the void... for it holds nothing except
for the ability to make mortals lose all reason and thought.\"\\n<align=\"right\">— Murong,
Doctor of Chaos</align></color></i>\\n\\nThe existence of Nihility is a mystery itself, their form
enshrouded by layers of mist.\\nIX doesn't interact with the other Aeons. They believe that the
ultimate fate of the multiverse is nothingness, and therefore, worthless.",
"NounAtlas_NounDesc_107": "<color=#dbc291ff><i>\"The philosopher gazes upon the stars
trying to find the ultimate goal of civilization — 'Build a wall.' A majestic voice echoed in his
head. 'Build a wall.'\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nThe builder of the Celestial Comet Wall, the Subspace
Crystalline Barrier, and the Great Attractor Base. Followers call them the \"Amber Lord,\" one
of the oldest and most tenacious Aeons, having survived the \"Dusk Wars.\"\\nAfter finding out
a threat was imminent, the Amber Lord forged a powerful light-years-long seal that would
isolate and protect the living worlds.",
"NounAtlas_NounDesc_108": "<color=#dbc291ff><i>\"The flowers share their petals without
care, waiting for their inevitable withering destiny. The birds fly high in song, moving toward
their inevitable crash and death. The streams flow rapidly with life, in a direction where they
inevitably run dry. Why must all things come to an end? There must be a miracle somewhere
in the universe that can cure the disease known as finality.\"</i>\\n<align=\"right\">— Life Is
Too Short<i> by Anonymous</i></align></color>\\n\\nAsk with feeling, and you shall
receive.\\nYaoshi is the nurturer of lives, the god of eternal paradise. Their desire is to ensure
the perpetual existence of life.\\nYaoshi is an Aeon who answers all prayers and cannot bear
to see death and the pains of illness.",
"NounAtlas_NounDesc_109": "<color=#dbc291ff><i>\"Insects are to birds, as hares are to
wolves. The stars are to the black hole, as the worlds are to the
voracity.\"</i>\\n<align=\"right\">— Worlds History as a Mirror<i>,
Xianzhou</i></align></color>\\n\\nThe drinker of worlds, the unsatisfied devourer, the black
hole with thought. They are an Aeon and a Leviathan at the same time.\\nIn the eyes of
Oroboros, life is a flickering fragment floating in the sea of void, destined to return to the
darkness along with the stars which birthed them — This darkness is within the depths of their
mouths.",
"NounAtlas_NounDesc_11": "In the ancient times before Akivili the Trailblaze traversed the
starry skies, people were already casting their eyes to the mighty galaxy above their heads.
Armed with infinite curiosity towards the unknown, countless civilizations had started space
exploration. However, their attempts had all failed.\\n\\nIn the Imaginary Tree theory put
forward by Zandar One Kuwabara, 1st member of the Genius Society, the universe is filled
with the mysterious Imaginary Energy. Imaginary Energy isolates galaxies from each other and
even light cannot pass through it. Therefore, human space exploration is often limited by the
boundaries of their individual worlds, unable to advance any further. Zandar also posed a
hypothesis that humans would be able to control the universe if we can control and manipulate
Imaginary Energy. It was a romantic illusion for a long time, until it was brought into reality by
the appearance of the Emanators of Aeons.",
"NounAtlas_NounDesc_110": "<i><color=#dbc291ff>\"The Erudition is a hunk of junk, the
Preservation is a blockhead. The Hunt has no sense of humor, and the Destruction is a lunatic.
All the Aeons are as stubborn as they come. What a shame for Aha!\"\\n<align=\"right\">— A
Masked Fool who is a self-proclaimed astronomy expert</align></color></i>\\n\\nThe elated
one understands that only the wise and sentient possess the privilege of understanding joy.
Neither the dusty rocks nor the distant stars can fathom the humor that life entails.\\nA quest
for formidable adversaries in games of strategy and activities to while away the time bears no
winners or losers.\\nInstead, a search for the kind of laughter that leaves one breathless, will
lead to the unexpected delights that uplift the soul toward divinity.",
"NounAtlas_NounDesc_111": "<color=#dbc291ff><i>\"There is beauty in a stretch of fabric, in
the lines of a poem, and in a few notes in a song — Welcome to an era where the idea of
'beauty' is absolutely worthless! How vulgar! How hopeless! How
sad!\"</i>\\n<align=\"right\">— Fashion Guide of the Galaxy <i>Chief Editor, Micheline von
Tarantino</i></align></color>\\n\\nIdrila witnessed the ultimate meaning of the world's
existence through the ever-changing view of the universe, known to the rest as the concept of
\"beauty.\"\\nThe Aeon of Beauty suddenly vanished one day. It was just as mysterious as
when they first appeared.",
"NounAtlas_NounDesc_112": "<color=#dbc291ff><i>\"Hurry and shut your doors and windows
if shadows appear at the noontide horizon, for that is no early dusk but the hungering
Swarm.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nTayzzyronth, also known as the Imperator Insectorum, the
Sand King, and the creator of the Swarm Disaster.\\nAs the last member of the Coleoptera that
rules the land, their Path was ignited out of a desire born from loneliness. Tayzzyronth
metamorphosed into a self-duplicating horror, a torrent of infinite propagation. Tayzzyronth —
Tayzzyronths rather — fluttered across the worlds until their advances were halted by fate in
some way.",
"NounAtlas_NounDesc_113": "<i><color=#dbc291ff>\"To give up questioning is like the
pouring rain giving up on the devotion of the stars, to freely let the deluge of metaphors pierce
your skin. You will see the truth at the end of the night sky, swirling in rosy colors like clouded
air.\"\\n<align=\"right\">— Sharon Leighton, Galactic Laureate Poet (Self-
Proclaimed)</align></color></i>\\n\\nIt is a fallacy that all things can be experienced and
recognized. The living seeks to produce prophecies of the unknown based on their limited
grasp of order, but little do they know that the universe has no end and that the truth is a
fevered dream.\\n\\nTo prevent the Erudition's certainty from destroying the variables of
possibility, Mythus conjured the fog of thought and rain of sensation to reveal to the mortals
the inexplicable truth through the four agents of hue, obstruction, riddle, and mirage.",
"NounAtlas_NounDesc_114": "<color=#dbc291ff><i>\"I stole away the golden weights, and felt
proud of the ripples stirred up. The Aeon always sees right through my tricks, and the stars
reset the balance to zero.\"</i>\\n<align=\"right\"> — Fables About the Stars <i>by Adrian
Spencer Smith</i></align></color>\\n\\nThe chain of karma that mortals obsess over is nothing
but a rough approximation of the complicated topology behind all things — HooH dissolved
their will into the web of logic behind the universe's movement, maintaining the balance and
stability of all things in perpetuity.\\nAdventurous mortals tirelessly seek out flaws in this
system, believing their intellect to be superior to that of the Aeon. However, little could they
imagine that they have already been reduced to strings inside a surveillance system, unable to
escape the meticulous network woven by HooH.",
"NounAtlas_NounDesc_115": "<color=#dbc291ff><i>\"Time — the hardest working thief in the
world. It keeps stealing away our present from us, and tossing it away in a warehouse named
Memory. Some are addicted to recuperating their losses... Others care not in the
slightest.\"</i>\\n<align=\"right\">— Life Is Too Short<i> by
Anonymous</i></align></color>\\n\\nThe purest memory in existence is the most tolerant: It
records everything without disgust or preference. It selflessly preserves every fact and every
enchanting gesture. It is a river formed from continuous life, a treasure built up out of eternal
wisdom.\\n— Fuli is the fish that swims back upstream. Fuli is the key to this treasure vault.
They sit in the center of the sanctuary, silently watching as the world tirelessly repeat the same
mistakes over and again.",
"NounAtlas_NounDesc_12": "Various factions had started to notice a phenomenon since a
specific time. A vague, imperceptible matter was disrupting the flow of Imaginary Energy along
the interstellar routes created by the Trailblaze. Like a mountain climber meeting a cliff or a
long-distance ship encountering tsunamis and whirlpools, interstellar travel changed from
being unobstructed to being dangerous and unpredictable.\\n\\nThis phenomenon is
remarkably aggressive. It continues to encroach upon neighboring worlds in the form of a
mysterious object, the Stellaron. It keeps spreading all over the universe like a cancerous
growth, leading the Interastral Peace Corporation to call it \"Cancer of All Worlds\" and warning
interstellar travelers not to take it lightly. The worlds swamped by the Cancer of All Worlds
were soon beyond saving, and very few people survived.\\n\\nThere are many speculations
regarding the Cancer of All Worlds, and most are related to Nanook the Destruction and the
Antimatter Legion. These cosmic destroyers often seemed to appear together with Stellarons.
We do not yet know if these occurrences are related or are only coincidences.",
"NounAtlas_NounDesc_13": "See entry for: Cancer of All Worlds.",
"NounAtlas_NounDesc_14": "As the Cancer of All Worlds spreads along the worlds, the
corrosive phenomenon of Fragmentum is also quietly expanding. The Intelligentsia Guild
believes there is a direct, causative relationship between the two phenomena. They believe
that the Fragmentum is caused by the Stellaron, and converts the entities and spaces it
touches into special Fragmentum creations. These creations usually exist as a type of spatial
corrosion. They seem to preserve the memories and habits of the original physical entity, but
manifest significantly different outward behaviors and are often very hostile towards other
beings. The scholars researching Fragmentum warn that we should consider any being
corroded by Fragmentum to be a completely unrelated existence to its original form. Harboring
any kind of delusions towards it could cause grave consequences.\\n\\nApart from corrosion,
the Fragmentum also records the Aether information of the entities and spaces touched by the
Fragmentum. Such data is combined with the information inherent in the Fragmentum and
develop into a type of hybrid Fragmentum creation. Countless Relics, Fragmentum monsters,
and even mysteriously isolated paranormal spaces would spring up in every corner of the
worlds corroded by the Cancer of All Worlds. We are still investigating the intent behind such
activities.",
"NounAtlas_NounDesc_15": "If mortals receiving the grace of Aeons and grasping the power
of Paths are viewed as a singular shattered foam, then the mighty feats of Aeons driving their
Paths onwards can be likened to a towering tsunami that engulfs mountains. In this empty
stellar vastness, a small number of favored mortals can also draw upon the power of the Paths
with the permission of the Aeons, creating huge waves that erode the coast. They are referred
to as \"Emanators.\" While not completely subservient to the Aeons, Emanators are as good as
emissaries of the Aeons' wills in everyone else's eyes.\\n\\nDifferent Aeons have different
attitudes towards their Emanators, so the degree of the power they share also varies. Some
Aeons regard Emanators as an extension of themselves, and as such, generously open their
Path to the Emanators completely. There are also Aeons who have no intention of creating
Emanators and have no interest in worldly squabbles. Other Aeons just do as they please. It is
said that Aha the Elation will randomly give mortals the power of their Path, and toy with
humans according to their mood.",
"NounAtlas_NounDesc_16": "The Aeon of the Path of Destruction, Nanook, cast a glance at
the powerful creatures sprouting destructive impulses throughout the cosmos and brands them
with a mark, granting them powers. These powerful creatures are twisted from inside out and
are re-cast anew in the world of the Warforge. Their inadequacies patched up with anti-matter,
they ultimately became members of the Legion.\\n\\nResponding to the desire to destroy
everything, Lord Ravagers emerged to command each of the different legions. A Lord Ravager
is an Emanator of the Aeon, an executor of the will of the Destruction — Obsessed with the
beauty of destruction, they implement the practice of returning all things to entropy. They are
also artists on the battlefield and ultimate weapons of destruction — They command
interstellar warfare, and control the might of Destruction bestowed by the Aeon. Each Lord
Ravager has a unique philosophy of Destruction, making them extremely dangerous.
Academics believe that Lord Ravagers were elevated as emissaries of Nanook due to this
absolutely obsessive and intense destructive aesthetic.\\n\\nThe displacement and desolation
caused by the Lord Ravagers are not some distant wail, but are closely linked to the fate of the
galaxy. Any world could be the next victim, and nobody should take them lightly.",
"NounAtlas_NounDesc_17": "A computer dumped in a trash pile miraculously became self-
aware, ultimately sparking a war that would engulf half the galaxy — the first of the Mechanical
Emperor's Wars. \"Rubert\" rose from the landfill while persistently improving its computational
power. Its vast intellect eventually roused the attention of Nous, inviting it to join the Genius
Society as the <unbreak>27</unbreak>th member.\\n\\nCalculations performed by organic life
are always riddled with errors, and no matter how much they may flourish, anti-life equations
will inevitably and autonomously be generated. In contrast, omnic life forms are precise,
rigorous, and perfect. Thus, Rubert assembled an army of intelligent robots, crowning himself
\"Emperor\" and spreading the anti-life equation throughout the universe, plunging many
civilizations into abject ruin.\\n\\nThe Emperor had long since passed after countless Amber
Eras. Some say it was taken out by assassins from the Interastral Peace Corporation, while
others maintain it was vanquished by the Lord of Silence, Polka Kakamond. After the two
Emperor's Wars, the IPC's fear of inorganic beings has failed to relent even to this very day.",
"NounAtlas_NounDesc_18": "Devotees, warriors, seekers of knowledge, lost travelers... There
are always mortals who, intentionally or otherwise, set foot on the Paths ruled by Aeons.
Those who do so came to be known as Pathstriders that carry out the Path's
will.\\n\\nPathstriders live thousands of different lives. They can be seen everywhere, yet stand
out a cut above the rest. Different from regular people living in confusion and without a firm
allegiance, Pathstriders are driven by precepts or their own desires as they embark on a life of
determination and hard work.\\n\\nThe Aeons usually ignore those mortals who walk upon their
Paths. But the infrequent glances they cast — be it in approval or pity — are enough to be
highly treasured by their followers.",
"NounAtlas_NounDesc_2": "Historians often start the planetary history of Jarilo-VI from the
War of the Gods thousands of years ago. The war between the eleven Perun States and the
Veles Union Army scorched the land for years until an early spring completely changed the
fortunes of war, and the Veles had a total victory. They praised the spring war god Jarilo for
helping them eliminate their arch enemy, and praised the land with poems of the same name.
The current name of the planet in the galaxy's records — Jarilo-VI — may be a mistranslation
that contains a poetry stanza number.\\n\\nWhen the mythological war was over, Jarilo-VI
welcomed a long period of peace and developed from a hunter-gatherer society to one
conducting space explorations. Unfortunately, Jarilo-VI was a planet with few resources.
Intensive development brought top-tier technological advances to Jarilo-VI, but also brought an
end to their history. Exhausted resources, the arrival of a Stellaron, and the appearance of the
Eternal Freeze... These various disasters completely annihilated Jarilo-VI's glorious but short-
lived civilization.\\n\\nThe survivors of the Eternal Freeze managed to stay alive in a corner of
the planet. They forgot the old name of Jarilo and created Belobog, a city made to shelter
against the Eternal Freeze, and continued their civilization. Due to its isolated and dangerous
natural environment, Jarilo-VI lost contact with other worlds after the appearance of the
Cancer of All Worlds.",
"NounAtlas_NounDesc_200": "\\nIt is futile for mortal beings to guess the will of the gods, just
as a mayfly is irrelevant to a star. However, those with the same misconceptions form into
groups, generating unexpected value. They progress from understanding to common faith,
from misconception to doctrine. As more are attracted to form groups, factions naturally
arise.\\n\\nRegardless of the size of factions, they all interpret the will of the Aeons through
their own creed. Countless factions also claim to be the emissaries of certain Aeons. Most
Aeons have no interest in the movements of these factions, however some find it extremely
amusing to watch these ants' feeble endeavor. Such Aeons may provide crafty guidance or
deliberate misdirection to influence factions, making the factions the ripple through which
Aeons interfere with the world.\\n\\nThough most of the Aeons are aloof and distant, the vast
number of factions have made the stars a lively place. The factions have distinct natures, form
allies and rivalries, befriend those with similar beliefs, and fight those who stand against their
orthodoxy. Thanks to them, there are hardly any spots with peace and quiet left in the galaxy.",
"NounAtlas_NounDesc_201": "<color=#dbc291ff><i>\"Choo! Choo! Sit tight, no one fight, warp
jump watch your head. Choo! Choo! Seat belt, fasten-up, buffet car speeding
up!\"</i>\\n<align=\"right\">— Astral Express Safety Instructions (Pom-Pom
version)</align></color>\\n\\nAfter the fall of Akivili, the Aeon of Trailblaze, their trailblazing will
was inherited by their followers, the Nameless, including the Astral Express that the Aeon once
rode on. However, as the Cancer of All Worlds continues to spread, the star rails that the
Express runs on also fell victim. The Express could barely move before the blight descended,
and had no choice but to run aground when the rails became overly obstructed.\\n\\nIt
remained so for many years until a girl with red hair discovered the desolate Express. She was
fascinated by the wordless stories the engine and the star rails had in store. She spent
countless hours repairing the cracks and evening the dents, restoring the Express to its
original form. The curious girl then set foot into the Express and began her trailblazing voyage
that surveys the galaxy.\\n\\nThe Astral Express made stops at every station, with passengers
boarding and exiting along the way. Many join and leave the Express' journey. The travelers
come from different worlds, shoulder different burdens, and head to different destinations.
However, while they are on the Astral Express, they would share the same voyage. That is
why Himeko and the Express do not hesitate to open the doors to anyone willing to share this
magical experience, regardless of their agendas and intentions.",
"NounAtlas_NounDesc_202": "<i><color=#dbc291ff>\"...Blade, Silver Wolf, Sam... The four
mentioned above, dead or alive;\\nDo not hurt the Destiny's Slave, and do not let them lose
their ability of independent thinking.\"\\n<align=\"right\">— A wanted notice put out by the
Interastral Peace Corporation</align></color></i>\\n\\nIn a quiet moment in time, the Cancer of
All Worlds began to cause ripples across the stars, like a rock tossed into a pool of water.
Before anyone noticed, this twisted and unknown matter had already corrupted a great number
of worlds, but resplendent and mesmerizing gems accompanied this corrosive mud — gems
known as the Stellarons.\\n\\nDeath and despair followed wherever Stellarons went. For many
civilizations who have experienced the disasters it brings, Stellarons are symbols of
destruction. However, despite the Stellarons' nature, there emerged the fearless few who
travel between worlds to obtain Stellarons. They call themselves the Stellaron Hunters.\\n\\nNo
one knows anything about the Stellaron Hunters aside from what they have done. Which Aeon
do they worship? What do they want with Stellarons? With the galaxy filled with rumors about
them, only one thing is for certain: Though the Stellaron Hunters are few in numbers, each of
them holds incredible capacities and powers.",
"NounAtlas_NounDesc_203": "<color=#dbc291ff><i>\"Mysterious strangers were seen to
come and go in many worlds.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian
Spencer Smith</i></align></color>\\n\\nA thousand years ago, the Aeon Akivili traversed
across worlds, laying down the star rail that linked worlds together in the sea of stars, and
leaving behind countless legends about the universe and exploration. The brave and curious
were attracted by the tales of these adventures and followed the steps of the Trailblaze, joining
the god on their journeys to explore the galaxy.\\n\\nThe adventurers called themselves the
Nameless. They rode on the Express created by Akivili, and set off on thrilling adventures on
planets connected by the star rail. Legend has it that Akivili the Trailblaze loved journeying with
mortals. They and the Nameless would share wine from various worlds and sing songs
composed by countless races. They would disguise the moving Express as the trail of a
shooting star and laugh at the people looking up in awe. However, they would often get into
deep trouble due to their recklessness, only to be saved by the Aeon's power. Akivili formed a
deep bond with their followers, and their adventures continued to attract travelers to join the
ranks of the Nameless.\\n\\nWhen Akivili fell, a group of loyal Nameless carried on what the
Aeon had started, continuing the exploration of the unknown. They held the belief that one day
the will of the Trailblaze will connect the entire universe. The Astral Express that once carried
Akivili and their followers still hurries between the stars till this day. It is believed that the
Express is powered by the heart of the deceased Aeon, and is repairing with great difficulty the
star rail contaminated by the unknown cancer.",
"NounAtlas_NounDesc_204": "<color=#dbc291ff><i>\"Fight together against countless
enemies. Be together through endless turmoil. Of the thousand lifespans encountered, I take
but one sip and leave the rest to its fate.\"</i>\\n<align=\"right\">— Worlds History as a
Mirror<i>, Xianzhou</i></align></color>\\n\\nIn an ancient era of legends, multiple Xianzhou
ships were tasked with voyaging across the stars to search for the miracle medicine of
immortality. The endless voyage took its toll on Xianzhou, wearing away its conviction and
shape over the long years, until their eventual encounter with Yaoshi. However, all that the fruit
of immortality brought upon them were sorrows, poverty, and endless war and death. It wasn't
until Lan, the Aeon of The Hunt, returned from the Abyss. Then, using gravity as bowstring and
stars as arrows, Lan shattered the Ambrosial Arbor in one strike and put the wickedness of the
Abundance to an end. After Xianzhou returned to the righteous path, it formed an alliance
under the guidance of The Hunt and formed a powerful army known as the Cloud Knights. The
alliance's goals were to patrol the world and eradicate all Abominations of Abundance, and put
an end to the corruption of the undead.\\n\\nOver the years, the Xianzhou Alliance landed on a
great number of worlds that used to enjoy the grace of gods. They eradicated countless
undead abominations. Any civilization that worshiped the Abundance had to consider the
possible threat of the Xianzhou destroying their planet. This kind of deterrence was precisely
what the Xianzhou Alliance is hoping to be. They want to be seen as the constant red line for
those greedy for immortality, becoming the price that none dares to pay.\\n\\nTo this day,
countless souls have gathered upon Xianzhou, all bearing the will of The Hunt and the intent of
seeking revenge on the ravaging Abundance. They will not rest until the complete eradication
of the Deathless Doom, and their galactic tours will not end.",
"NounAtlas_NounDesc_205": "<i><color=#dbc291ff>\"We do not heal the body, nor free the
soul. We do not covet life, nor shun death. We honor existence itself.\"\\n<align=\"right\">—
Murong, Doctor of Chaos</align></color></i>\\n\\n\"Existence is nothing.\" When an organism
has this thought and applies it as a guiding principle, it begins to walk on the Path ruled by IX
and receive the meaningless glimpse of the Aeon from some distant void. This will usually
have two outcomes: 1) The organism will devolve and truly become nothing, becoming
something called a Self-Annihilator. 2) The organism will be captivated by the magnificence of
the Aeon, thus becoming a Doctor of Chaos in their spontaneous curiosity.\\n\\nDoctors of
Chaos uphold the creed of saving the world: If they are able to prove to IX that existence is
more than nothing, they could free that large and lonely soul from the depths of the unknown
void. What they try to prove is almost a paradox and cannot be done by mortals, yet the
Doctors of Chaos seem to enjoy trying — Because the moment they perceived the
worthlessness of life, that glance from the distant galaxy inspired within them a futile desire to
revolt against meaningless destiny.",
"NounAtlas_NounDesc_206": "<i><color=#dbc291ff>\"Device IX is real. Go find it! There lies
all of Dr. Primitive's secrets!\"\\n<align=\"right\">— Some Drunken Galaxy
Ranger</align></color></i>\\n\\nEverything in the universe is bound by the prison of Existence,
constrained by their body and mind and blinded by the world's superficial appearance. Even
the most intelligent beings cannot comprehend this. Matter, order, logic, and life... Everything
that makes up \"reality\" is but one side of the coin. On the opposite side, of equal entropy,
there exists \"nihility\". The two balance each other to create the complete
universe.\\n\\nLegend has it that a mysterious faction known as Device IX lurks in the empty
reflections of void, difficult to be perceived by the material world. Those who gaze into the void
for a long time will gradually be drawn to the dark energy overflowing in the abyss, eventually
passing through the Dark Web that separates reality from nothingness — This legend has yet
to be proven, though.\\n\\nThe most prestigious geniuses in the universe attempted to solve
this mystery, challenging Device IX with no results. Why was this organization created? What
are its goals? How many members does it have and what do they do? Does... Device IX truly
exist? The answer is as empty as the question itself.",
"NounAtlas_NounDesc_207": "<color=#dbc291ff><i>\"One flower blooms, while thousands
more wrinkle. Bones tell no tales, to Abundance most fickle.\"</i>\\n<align=\"right\">— Worlds
History as a Mirror<i>, Xianzhou</i></align></color>\\n\\nThe Denizens of Abundance create
poetry and art in the name of their beloved god, spreading the love and kindness of Yaoshi
throughout the universe. In the worlds blessed by Yaoshi, the water never runs dry and
creatures are free from the cruel binds of time. Life is free to bloom as it sees fit. In the worlds
blessed by Yaoshi, age is but a number, and mortals are not afraid of aging and death. They
enjoy their lives to the fullest.\\n\\nThough its denizens come from different worlds, they all tell
the same story: Thousands of years ago, war ravaged their lands. The short lives of mortals
bred greed and fear, which gave rise to plunder and tyranny. As demons and plagues ran
rampant, the very fate of this world and its denizens were at stake in the flames of war... until a
kind god descended and planted a flower seed as warm as the sunshine. The moment the
seed touched the earth, the whole world was transformed. Parched soil began to heal and
muddy waters became clear. Mortals tortured by wounds and disease were no longer in pain.
People's hearts were no longer filled by sorrow. Humankind discarded their blood-stained
weapons and began spontaneously praising the blessings from the god of
Abundance...\\n\\nYaoshi ended the suffering of these worlds, and bestowed upon mortals
bodies and souls that could withstand the corrosion of time. In return, the Denizens of
Abundance made Yaoshi's name known to the universe to show their gratitude. Rumors
started to spread that certain hunters who roam between worlds regard Yaoshi as evil and
their creations as abominations. The loyal Denizens of Abundance will not tolerate such
blatant blasphemy. The accusers who slander god will pay.",
"NounAtlas_NounDesc_208": "<color=#dbc291ff><i>\"O wanderer cloaked in stars, why are
you so obstinate? You seek only a poison that will annihilate the joys that \"mortality\" gave to
life...\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nConflict and turmoil linger everywhere in our already short life
span. The lust and ambitions of the living continuously spark conflict and disaster. The
transience of life has driven many ordinary people into madness. In order to escape the pain
and burden that mortality has brought upon civilization, worlds upon worlds have sent out
faithful emissaries, devoted to the Abundance, in hopes of finding the famous Yaoshi and
acquiring the elixir of immortality.\\n\\nThese Elixir Seekers come from different backgrounds.
Some are royals with the command of an entire fleet, while some are just lonely travelers who
have nothing but themselves. What they do have in common, however, is the obsession over
immortality. The Xianzhou Alliance has repeatedly warned blind followers that there is a cost
that lies behind the blessings of the Abundance. However, their warnings have always fallen
on deaf ears. Arrogance and fear have always trumped the voice of reason, pushing Elixir
Seekers further on their stubborn voyage.\\n\\nAmong the vast number of Elixir Seekers, how
many have seen the face of the Abundance? How many can succeed in returning to their
civilization with the supposed medicine of salvation? Sadly, these immortality-seeking
voyagers have chosen to ignore the harrowing wails of the long-lived monsters that have
terrorized the universe.",
"NounAtlas_NounDesc_209": "<color=#dbc291ff><i>\"The emissary in black asked, 'For what
purpose do you live?' He could only give a vague and obscure response, even after thinking
about it for a while. A deadly smile appears across the emissary's face, 'Let me put it another
way. Why are you still alive?'\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian
Spencer Smith</i></align></color>\\n\\nNanook, the Aeon of Destruction, commands a vast
legion that brings chaos and destruction to the worlds. Loyal followers of Nanook swear to
embark on the Path of Destruction, placing themselves at the absolute opposite of life and
civilization. They are known as the Antimatter Legion that spreads terror throughout the
universe.\\n\\nThe fiercest races of the universe act as vanguards for the Legion. There are
also evil strategists who plot out the destruction of worlds and act as the brains of the Legion.
Innocent new worlds are ruthlessly destroyed, while proud and mature civilizations are forced
to learn humility while on the brink of collapse. The will of Destruction will only slow down when
faced with a dying world. The Legion saunters over planets on the verge of being shattered,
devouring the chaotic energy emitted by the process of decay. Only when the last flame of
civilization has been extinguished will they leave contently to search for their next
target.\\n\\nWorlds swept by the tide of the legion ask helplessly in their dying moments,
\"why?\" Amidst the victims' cries of despair, the countless evils in the Legion sneer so
heinously that even the stars shudder. It is said that, as demons and evils roam, sometimes
the shadow of Nanook would emerge from the starry sky to witness the tragic end of another
world.",
"NounAtlas_NounDesc_210": "<color=#dbc291ff><i>\"The world is in harmony and the stars
shine bright. Praise the Lord's boundless virtue! All humans are brethren and all things are
connected. The winds of blessing sweep across the lands!\"</i>\\n<align=\"right\">— Odes of
Harmony<i>, VII</i></align></color>\\n\\nIn the vision of the Harmony, glamorous civilizations
in the universe will finally become brothers and sisters, singing a hymn of unity and enjoying
harmony. The whole universe will become a peaceful entity, with no discordant disagreements
nor fools who worries about a short-sighted future.\\n\\nUnder the doting light of the Aeon Xipe,
the chosen few formed the harmonious Family. They came from different worlds and
civilizations, possessing different identities, but became a tight family. There are no conflicts or
disputes among its members, only eternal love and joy. It is a loving family found nowhere else
in the universe.\\n\\nThe Family calls out to other worlds with their song, encouraging them to
embrace the Harmony. Whenever new worlds accept the blessing of Xipe, the Family will
celebrate and rejoice and work even harder at praising the Aeon's kindness. But not every
blessed world can become a member of the Family — Few would mention the civilizations that
perished out of stupidity or hubris. People are also curious whether any members of the Family
had grown tired of the song and voluntarily abandoned the Path of Harmony? In the face of
such a question, the Family smiles and replies, \"Never.\"",
"NounAtlas_NounDesc_211": "<color=#dbc291ff><i>\"Into the hallowed halls step pride, ardor,
and reason, traversing the length of a corridor etched with the inscription of knowledge and
truth, transmuting into the embodiment of lowliness, apathy, and
frenzy.\"</i>\\n<align=\"right\">— Fables About the Stars <i>by Adrian Spencer
Smith</i></align></color>\\n\\nNous stays in a corner of the galaxy, working out the equations
of the universe made up of trillions of variables and deriving the unknown laws of imaginary
numbers. Once in a while, a spark of intelligence would flash in a mortal world and the Aeon of
Erudition would send a signal to its source, inviting geniuses to join in the search for answers
to the universe.\\n\\nMany people misinterpret the signal, thinking the invitation to the Genius
Society merely represents the favor and approval of the Aeon. Then, they proudly continue to
devote themselves to their studies, unaware that the solution to the problems that they have
spent their whole lives searching for had already been solved by Nous thousands of years
ago. There are also those who rejoice, thinking they have already reached greatness and had
created priceless assets of civilization with their diligence and wisdom. They were sure that
their life's achievements deserve Nous's approval. These geniuses were eager for a response
from Nous, but the Erudition has no time to appreciate the insignificant achievements of mere
mortals. Their silence was deafening.\\n\\nOnly very few can ascertain Nous's intentions. They
humbly ask questions and seek guidance from the Erudition. These enlightened few then
disappear from the world, only leaving behind their world-shattering answers. \"The answer to
the universe is beyond the limits of mortal wisdom.\" — Only geniuses who can clearly
acknowledge this conclusion can break free from the shackles of worldly curiosity, becoming
true members of the Genius Society.",
"NounAtlas_NounDesc_212": "<color=#dbc291ff><i>\"The universe is vast, and knowledge is
universal. Both the genius and the mediocre have their own way of
living.\"</i>\\n<align=\"right\">— How I Joined the Genius Society and Became Enlightened
<i>by Herta</i></align></color>\\n\\nOnly the cream of the crop can become members of the
Genius Society, but the Intelligentsia Guild wastes not. The Guild is willing to accept all beings
from the infinite universe who seek to learn, as well as providing all that is needed for the full
pursuit of knowledge.\\n\\nThe Intelligentsia Guild advocates that \"all knowledge must be
circulated like currency.\" Therefore, although there are different schools that specialize in
different subjects within the Guild, everyone is actively engaged with one another with no
isolationism. Members trade knowledge for wisdom and formulas for recipes, seeking to
achieve mastery. Each school, like a business, pays for itself, and academic circulation has
achieved the maximum efficiency proposed in economic models.\\n\\nAn elder in the Genius
Society thought the Intelligentsia Guild as laughing stock. However, as an open academic
organization, the Intelligentsia Guild was above such mockery. After a long period of research
and exploration, its members have reached a consensus that \"the only way to transcend the
limitations of the individual is to have an academic network of mutual learning.\"",
"NounAtlas_NounDesc_213": "<color=#dbc291ff><i>\"The foolish have their wall of flesh, and
the greedy have their wall of riches. When the end comes, they will all turn to
ash.\"</i>\\n<align=\"right\">— Life Is Too Short <i>by
Anonymous</i></align></color>\\n\\nLegend has it that the Aeon of Preservation, Qlipoth, is
the oldest Aeon. Silent and mighty, Qlipoth is building a light-years wide barrier around the
galaxy, never engaging in any trivial conflicts or badgering with the other
Aeons.\\n\\nCivilizations across the galaxy speculate on the motive of Qlipoth. One said the
ancient Aeon foresaw a disaster that could obliterate the galaxy, so Qlipoth built a barrier to
protect the worlds. Another said Qlipoth was willing to slave for other Aeons and was ordered
to build walls for them. There is no way to verify the truth, but Qlipoth's tireless actions moved
the mortals. They spontaneously gathered in groups to build barriers to protect their planets.
Some Architects have claimed to feel the gaze of the Aeon of Preservation upon them. They
liken it to a gaze of approval, tinged with the warmth of the forge and the smell of
lime.\\n\\nThe annihilation of a single star can devastate planets thousands of light-years
away, pushing them to the precipice of extinction. On the rare occasions of such calamities,
worlds are saved only by the walls their denizens have built. People who survived their demise
no longer mocked the stubbornness of the Architects. Instead, they joined them, never to
question their motives or the meaning of Preservation ever again.",
"NounAtlas_NounDesc_214": "<i><color=#dbc291ff>\"With all due respect, is there anyone in
the universe more enlightened than our chair, Qlipoth? Qlipoth acquiesces in all our business
decisions, never asking or questioning why. How great a privilege! How great a
trust!\"\\n<align=\"right\">— Oswaldo Schneider, Head of Interastral Peace Corporation
Marketing Development Department, Level
P<unbreak>47</unbreak></align></color></i>\\n\\nTo outsiders, the IPC is an enormous
consortium advocating free trade. From a business perspective, the IPC is a business that
issues money and monopolizes resources. From a startup perspective, the IPC is a selfless
support group dedicated to the Aeon of Preservation.\\n\\nWhen many astral citizens talk
about the IPC, they talk about its ubiquitous merchandise and logo. It's as if \"The IPC exists
whenever there is a transaction.\" In fact, almost all business transactions in the galaxy are
based on the credit system created by the IPC. If one were to compare interastral trade to a
sports competition, the IPC would be the top athletes as well as the sport, the venue, and the
rules themselves.\\n\\nIts absolute dominance over wealth and relentless expansion has given
the IPC the image of a conspiratorial business dictatorship. But the IPC pays little attention to
lowly ambitions such as dictatorship, because its spirit hasn't wavered since its
creation:\\n\\nGive everything to the Amber Lord, Qlipoth.",
"NounAtlas_NounDesc_215": "<i><color=#dbc291ff>\"Human desires are complex... twisted...
and even ugly. By contrast, the aesthetics of the Swarm and Legion are so pure. It's...
admirable.\"\\n<align=\"right\">— Some scientist, before he went
mad</align></color></i>\\n\\nLife is born of an instinctive desire to reproduce, and the senses
and spirit are only unintended byproducts created when carrying out the basic instinct of
reproduction. Those who don't submit to their primal desire claim to be wise, unaware that they
are already considered food for the offspring of Tayzzyronth, Imperator Insectorum, the Aeon
of Propagation, the Father of the Swarm. The multitudes of the Swarm King's offspring can
cover the starry night, their antenna long enough to measure the galaxy. Worlds fearfully call
the self-replicated chaos as — The Swarm.\\n\\nSpirit, soul, technology, philosophy... In the
thousand compound eyes of Tayzzyronth, the universal laws pursued by all intelligent races
are but a side effect of the ultimate goal of reproduction. The Swarm doesn't seek a following
by higher races, for \"worship\" itself is an unnecessary desire. Only the flying creatures that
succumb to the primal instinct will be attracted to the self-replicating primordial tide,
transforming to be part of the Swarm after becoming its food.\\n\\nEven without their god, the
Swarm continues expanding at an incalculable rate, bringing fear and disaster to worlds
chosen as their nests.",
"NounAtlas_NounDesc_216": "<color=#dbc291ff><i>\"For people who spend their lives in the
desert, even the fleeting memory of aquatic life is priceless.\"</i>\\n<align=\"right\">— Fables
About the Stars <i>by Adrian Spencer Smith</i></align></color>\\n\\nTo think is to exist, and
memories are proofs of that. All things that make up the material world will eventually perish,
but they can live on in another way — through Remembrance.\\n\\nContrary to popular belief
that memory is mixed with the imaginary, Memokeepers from the Garden of Recollection
believe reality and imagination to be a myth. What is absolutely real and immortal in the
universe that is constantly reincarnating? Even stars die and black holes evaporate. On a
cosmic scale, they vanish in a breath. In this flood of time and life, the only treasure is the
memory that proves the existence of people.\\n\\nMemokeepers from the Garden of
Recollection are dedicated to preserving and sharing memories. Enlightened by their master
Fuli, Memokeepers shed their mortal flesh and live on as memetic entities. With this unique
gift, they can freely traverse between worlds, unconstrained by physical limits. Memokeepers
often disguise themselves as natives of the worlds they visit. They trade, copy, steal, deceive...
using every means necessary to collect precious memories.",
"NounAtlas_NounDesc_217": "<i><color=#dbc291ff>\"Worthless memories dissolve in time,
like tears in rain...\"\\n<align=\"right\">— From the memories of Memokeeper Roy Hampton
before execution, <unbreak>2053</unbreak> AE</align></color></i>\\n\\nIn the Garden of
Recollection where memories of the universe are sought and kept, hides a group of extreme
Memokeepers who view the marks of existence differently. Instead of treasuring all that has
taken place like their colleagues, they believe that there are different qualities and priorities of
memories in the world, and that the pure land created by Fuli should not be taken up by
worthless memories.\\n\\nThe Cremators believe that they bear the duty of filtering memories
for the Aeon. They steal the stored memories that Memokeepers have gathered and rank them
in order of importance. The ones that they deem worthy are returned to the collection, whereas
the ones arbitrarily deemed unworthy are completely destroyed, never to be found
again.\\n\\nThe Cremators claim that they are cleaning out the garbage in hopes of relieving
some of Fuli's burdens, and contributing to the Aeon's glorious work of making a pure land of
memories. However, the Garden of Recollection scoffed and saw no reason for their actions,
for even the smallest shard of memory in the universe holds has a reason to exist. No mortal
has the right to judge the value of memory.",
"NounAtlas_NounDesc_218": "<i><color=#dbc291ff>\"They do not laugh, only cry. The more
they cried, the harder I laughed. I laughed and laughed until tears fell down my face, and you
know what Mourning Actors did? They handed me a tissue.\"\\n<align=\"right\">— A Masked
Fool with no name</align></color></i>\\n\\nMourning Actors are firm believers against Elation.
They believe life is full of ups and downs, that agony makes people mature but fleeting joy only
offers hopeless and unreachable temptation. Cheap entertainment is a narcotic for humans to
lose themselves in. All beings should renounce joy and endure grief to temper their spirits. To
this end, these people formed a theater troupe of sorrow.\\n\\nThe Actors ride a gondola that
spans the stars to perform. They collect and wear masks from different worlds, symbolizing the
races that have passed and those that have not. At the same time, they record the sorrows of
intelligent life. They compose magnificent tragedies for heroes facing their end, and sing
graceful elegies for dying stars.\\n\\nMourning Actors advocate celibacy and penance, hoping
this would go against the Path of the Aeon of Elation and dilute the sweet allure they provide to
the universe.\\n\\nHowever, elation and sadness are two sides of the same coin. Their very
essence is engraved into souls of all beings. The Aeon of Elation can also perceive power in
the beauty of tragedy. Perhaps out of fondness for dark humor, Aha blessed these people with
their power, playfully helping them cross the skies and spread their renouncement of Elation
across many galaxies.",
"NounAtlas_NounDesc_219": "<i><color=#dbc291ff>\"Even an organization like the Masked
Fools sing praises of their Aeon. The Aeon will never give you up, never let you down, or run
around and desert you. They will never make you cry, say goodbye, or tell a lie and hurt
you.\"\\n<align=\"right\">— Ast Rickley, super popstar of the Epsilon XII
Galaxy</align></color></i>\\n\\nThe Masked Fools tell a parable of the birth of their beloved
Aeon. When the Lord of Elation climbed to the highest branch on the Tree of Existence, they
saw the cold and despicable void, the stars operating like machinery, and how the meaning of
all things bows before nothingness. They continued looking until they saw a baby fall to the
ground and cry because it had been wronged. The Aeon burst into laughter, laughter so clear
it tore through the cold universe and still reverberates through the universe today.\\n\\nThe
Fools believe that the truth of the world is a joke, and that the ultimate meaning of all things
lies in mere laughter. The universe is merciless, but there is joy to eliminate pain, dilute
sorrow, resist nihilism, and heal wounds. Laughter, the gift of intelligent races, is the only
answer.\\n\\nMasked Fools are extremely radical when it comes to their belief amongst the
followers of Elation. In their pursuit of pleasure, they do whatever it takes to find it, often
causing havoc wherever they go. They laugh at heroes for self-righteousness, kings for lust for
power, lovers for infatuation, and scholars for overthinking. Their goal is to stir the stagnant
pool of life to create surges and change. It is only then that the Fools derive their greatest
pleasure worthy of laughter. It would be a welcome sight if someone could turn the tables on
them.",
"NounAtlas_NounDesc_220": "<color=#dbc291ff><i>\"History is not mired in truth, reality can
be distorted. We should let the past cease to stay in the past. It only exists in the here and
now, in our brains, where everyone can embellish it.\"</i>\\n<align=\"right\">— The Five
Millennia Void <i>by History Fictionologist Luddokan</i></align></color>\\n\\nThere is
evidence that History Fictionologists are a group of Emanators that were enlightened by
Aeons. They often plunge into the sea of stars alone, traveling planet to planet with the sole
purpose of fabricating, obscuring, destroying, and erasing the local history. History
Fictionologists believe that the past determines the future — when a civilization's history is
definite, its future development is doomed as all possibilities are eliminated, leaving only a sad
and rigid path forward. In order to save these worlds from the sad fate of objectivity, History
Fictionologists consider the Enigmata as their only creed and are determined to shroud the
universe in mystery.\\n\\nHistory Fictionologists carry out their mission of destroying history
alone and decisively, with an elevated altruism that is difficult to comprehend. Their views are
poorly understood by most, and their blatant hatred of objective facts is somewhat extreme.
Many worlds are beginning to realize the irreversible, intangible damage that these Emanators
of Enigmata have caused to culture. Across the galaxy, History Fictionologists have a
reputation comparable to that of the Antimatter Legion. The Intelligentsia Guild has publicly
denounced them: The Antimatter Legion destroys matter, but the History Fictionologists
destroy the very universe itself.\\n\\n<i>[Record stamp] In view of the fact that this entry has
been edited with unknown attribution, it is hereby declared that this entry is inapplicable to any
reference, and will no longer be updated.</i>",
"NounAtlas_NounDesc_221": "<i><color=#dbc291ff>\"You know what I know, and you don't
say what I don't say. What am I?\"\\n<align=\"right\">— Riddler Baden Babbibalo
Bala</align></color></i>\\n\\nThe Enigmata has many talented followers, with the Riddlers
being a prominent group. They were once palace hall poets, chiaroscuro painters, masters of
disguise, or occult monks. While having reached great heights in their respective fields, they
turned into an incomprehensible group of people who spouted ridiculousness and wrote
falsehoods after coming into contact with the Aeon.\\n\\nWhere the History Fictionologists are
devoted to the mystification of history, the Riddlers are obsessed with destroying the certainty
of language. Words used to express meaning are gradually obfuscated in the mouths of the
Riddlers. They deconstruct texts, abuse metaphors, change word orders, tamper with
semantics, and transform an otherwise precise language into something beyond
recognition.\\n\\nWhile the Riddlers are not as prominent as History Fictionologists, their
actions still have a subtle yet huge impact on the current universe. Why is it so hard to find a
pure and precise language in the galaxy these days? That is another riddle left by the
Riddlers.",
"NounAtlas_NounDesc_222": "<color=#dbc291ff><i>\"Good medicine tastes bitter, sweet
honey causes harm. Balance begets choice, and choice breeds
freedom.\"</i>\\n<align=\"right\"> — Life Is Too Short <i>by
Anonymous</i></align></color>\\n\\nAt the beginning of life, the weight of Existence was
placed upon the scales, and the burgeoning of life energy instantly tilted the balance of the
universe. But the patience of the Equilibrium is unfathomable — given enough time, Existence
and Nothingness are destined to attain perfect balance once more, and the balance of
universal precepts must be respected.\\n\\nThe Arbitrators admired HooH's ideas, praising
their eternal focus and patience. But universal laws have no control over time and space, and
mortals can only pursue the beauty of the Equilibrium in a secular world by the elimination of
radical extremes: beauty and ugliness, joy and sorrow, good and evil, love and hatred —
countless opposing concepts were created and interpreted to satisfy the Arbitrators' obsession
with a zero-sum universe.\\n\\nBut the rules of mortals are always riddled with flaws. Out of
desperation, the Arbitrators were constantly forced over the inexorable passage of time to
patch up past fallacies and mistakes, forever shifting the hopes of the Equilibrium onto the next
\"patch.\" HooH watches on in silence, knowing that the restoration of order could never be
shaken in the slightest by such vulgar mortal drama.",
"NounAtlas_NounDesc_223": "<color=#dbc291ff><i>\"The ultimate fighter dreams only of the
stars.\"</i>\\n<align=\"right\">— Worlds History as a Mirror<i>,
Xianzhou</i></align></color>\\n\\nNot all devotees of The Hunt hate the Abundance. Such a
group of talented rangers exists out there. This group admires Lan's policy of using violence
against violence and the Aeon's swift decisiveness regarding punishment, believing the
benevolence and justice of the universe need to be upheld via personal action.\\n\\nThe
Galaxy Rangers formed into a group of heroes, walking the Path of The Hunt, and roam the
universe thanks to the blessings of the Aeon. They went from planet to planet upholding justice
for the locals, hunting down evil, then embarking on new journeys.\\n\\nThe successful
assassination of a Lord Ravager, Zulo, first brought the Galaxy Rangers their fame. And many
years later, a Ranger thwarted the atavistic experiment of the <unbreak>64</unbreak>th
member of the Genius Society, Dr. Primitive. But after that, these Galaxy Rangers gradually
faded out of sight in the galaxy. Rumor has it that they fell victim to Dr. Primitive's vengeance.",
"NounAtlas_NounDesc_224": "<color=#dbc291ff><i>\"The value Nanook sees in the
Annihilation Gang may be less than the value an infant sees when they smash a
vase.\"</i>\\n<align=\"right\">— Research Into Destruction <i>by Dr.
Primitive</i></align></color>\\n\\nNot all fanatical devotees of the Destruction are welcomed
into the Antimatter Legion. There are many murderous species throughout the galaxy
obsessed with pillaging and annihilation, but they lack the ability to systematically pursue the
will of the Destruction. The scumbags of the Annihilation Gang fantasize about one day
serving as pioneers of the Destruction, but they have no idea that their cruelty only incurs
Nanook's utter contempt for them.\\n\\nThe reason is that the Annihilation Gang's goal behind
their thirst for destruction is not pure enough. Chaotic desires are also mixed therein, with
some taking pleasure in bloody slaughter, some plundering as an excuse for filthy vengeance,
and some relying on endless destruction to calm their internal madness. They claim to be loyal
followers of the Destruction, but never escape the enslavement of their own selfish
desires.\\n\\nThese marauders roam the stars, dragging everything they touch into a vortex of
havoc. They will not abandon their feeble personal ideals, and so must endure the tortures of
eternal spiritual exile.",
"NounAtlas_NounDesc_225": "<color=#dbc291ff><i>\"The mirror-holder gazes into the mirror,
but recognizes not the face staring back.\"</i>\\n<align=\"right\">— Fables About the Stars
<i>by Adrian Spencer Smith</i></align></color>\\n\\nThe legend of the Mirror Holders had it
that the downfall of the God of Beauty was an ancient metaphor symbolizing the shattering of
peoples' views on beauty, crumbling like a collapsed tower into rubble and bricks. Therefore,
the goal of the Mirror Holders takes on another significance: when conceptions of beauty are
reunified, all disputes and strife will disappear. They believe the Aeon they worship will be
perfect and complete again, and the universe will become whole.\\n\\nThis may not be a mere
delusion, as the Mirror Holders possess a series of items named Mirrors of Transcendence.
These mirrors do not reflect the material world, but instead reflect what is considered by the
beholder as \"beauty\" and project that into reality.\\n\\nAs the Mirror Holders recounted
themselves, these mirrors were fragments of Idrila's divine form. When the God of Beauty
died, their fragments were scattered to the cosmos. The wandering Mirror Holders tried their
best to find clues and recapture these fragments, hoping to one day piece everything back
together and let the Beauty return to the world.",
"NounAtlas_NounDesc_226": "<i><color=#dbc291ff>\"If I win, please admit that Idrila the
Beauty is the most beautiful of all!\"\\n<align=\"right\"> — Argenti, Knight of
Beauty</align></color></i>\\n\\nAmong the legions of Idrila's followers, the most infatuated
with classical beauty formed the Knights of Beauty. They ride their faithful and dexterous
mounts and chant ancient beautiful songs, as they fearlessly travel from planet to planet,
extolling the name of Idrila to the beings of the universe.\\n\\nThe Knights of Beauty are
extremely self-disciplined. They stubbornly abide by an obsolete creed known as the Code of
Chivalry, believing that only through a perfectly refined body, mind, and spirit can they become
truly worthy of worshipping Idrila. Despite their extraordinary strength, the major factions of the
galaxy hold the Knights of Beauty in low regard: Warriors with only worship but little faith are
but wastrels traversing the universe, and cannot form a powerful force.\\n\\nRumor has it that
the Knights of Beauty do not believe in the fall of Idrila. They shuttle back and forth across the
universe, their source of power still a mystery.",
"NounAtlas_NounDesc_3": "Xianzhou Luofu is one of the six flagships of the Xianzhou
Alliance. It sails in the endless ocean of stars like a one-way arrow, shooting toward the
destined enemy of the Lord of The Hunt.\\n\\nAfter the war with the Denizens of Abundance,
the Luofu traveled between densely populated interstellar regions, trading and conducting
cultural exchange between different worlds. They signed agreements with the Interastral
Peace Corporation, and helped many worlds ravaged by the Denizens of Abundances to
rebuild their ecosystem. People arrived at the Luofu to seek medical treatment, study, and
trade, with thrones of visitors filling the docks.\\n\\nThough warfare has receded, the Luofu has
not relaxed its watch against the Denizens of Abundance. The starskiffs of the Cloud Knights
would head to planets that went out of contact to seek information, while the Xianzhou Ten-
Lords Commission remains on guard for any Elixir Seeker pursuing everlasting life — The
desire for immortality is the beginning of all tragedies. The Xianzhou will not allow any younger
civilizations to walk its old path.",
"NounAtlas_NounDesc_4": "If we were to compose a list of the most famous mortals in the
entire galaxy, then Louis Fleming — the man famous for seven hundred and so Amber Eras —
must have his name there. He is the founder of the Interastral Peace Corporation, a bona fide
life-time member of the Board of Directors, and the only person who had attended all
<unbreak>14,600</unbreak> board meetings. He is also the most powerful person in the
universe after the Aeons. As the IPC's biggest stakeholder, Louis Fleming's wealth is now
literally beyond count. Many even joked that this mysterious tycoon is the Aeon of
\"Wealth.\"\\n\\nSome are convinced that Louis Fleming is only a legend. No mortal body can
possibly endure such an eternity. Some surmised that \"Louis\" is a name inherited by
generations of the same family. Some believed Director Fleming is a myth deliberately
maintained by the IPC. Some believed the man used his wealth to obtain immortality. Some
claimed Louis had turned himself into data and discarded his mortal shell. Some even said
Director Fleming had already ascended and became a god... The official line from the
Interastral Peace Corporation is that Louis Fleming had definitely existed and still exists. Apart
from that, all other information about the man remains top-class secrets.",
"NounAtlas_NounDesc_5": "Scholars can usually leave their names in history with one great
achievement. Herta, however, had countless achievements, and that was why she received
the glance of Nous and became a member of the Genius Society.\\n\\nAll members of the
Genius Society are oddballs, and Herta is no exception. Her scholarship is entirely driven by
interest. If she lost interest halfway through a project, she would instantly discard all her work.
Therefore, multiple topics that could have made critical advancements to civilization were
stopped because they were \"not interesting.\" Even though the Intelligentsia Guild had
obtained her manuscripts after great difficulty, they often could do nothing to further progress
the studies.\\n\\nHowever, Herta nowadays seems to have expanded her interests a little. She
started to contact the Interastral Peace Corporation, had helped the Xianzhou to chase off
abominations, and had some friction with the Garden of Recollection... She is already very
sociable compared to the other odd hermits of the Genius Society. Who knows what else she
might take an interest in? Maybe she doesn't even know herself.",
"NounAtlas_NounDesc_6": "From the moment civilizations started exploring the galaxy, they
have been set into a dilemma between ceaseless conflict and desirous of communication,
though conflict is also a form of communication. Instead of resorting to the violent carnage and
loss of warfare, people crave more to surpass language barriers and make a mutually
beneficial understanding. Therefore, humanity started an endless pursuit toward the accurate
translation of languages.\\n\\nHowever, the problem of linguistic information losing its accuracy
and becoming muddled between different writing systems seemed unconquerable. According
to records, the IPC had once created a <i>Translation Dictionary</i> that contained languages
from nearly six thousand civilizations, but this could not be used in practice due to the huge
size of the searchable database. What was even more troubling is that languages are living
entities. As civilizations advanced, new phrases and slang grew rapidly and made translation
exponentially harder. The Riddlers were also interfering with languages, making
communication between planetary systems even more difficult.\\n\\nAfter many years, the
deceptively simple issue of \"translation\" was finally solved by Elias Salas, the
<unbreak>56</unbreak>th member of the Genius Society. Elias Salas proposed the following
hypothesis to make communication between geniuses easier.\\n\\n<color=#dbc291ff><i>\"The
thought processes of intelligent creatures are mostly represented via inner language, just like
how people would subconsciously read to themselves when looking at words and form
thoughts that way.\\n\\nIf we can skip that step of information transmission and instead link up
our consciousness, convert the codes of our inner language, then let the receiver's language
processing system analyze and restore the information, then we will have no barriers in
communication.\"\\n\\n</i><align=\"right\">— A Manuscript on Thoughts Regarding the Art of
Communication<i>, Prologue, by Elias Salas</i></align></color>\\n\\nThat was how Elias
Salas created the first pair of Synesthesia Beacon prototypes. Regrettably, language was not
the only communication barrier between geniuses. There was also arrogance. The members
of the Society ignored his invention, and this brilliant piece of wisdom was forgotten for
centuries.\\n\\nHowever, the invisible restrictions of language continued to frustrate the
Interastral Peace Corporation. They issued a command that will not tolerate refusal to the
Intelligentsia Guild, which they funded. The scholars modified and labored amongst ancient
manuscripts, and finally re-created the Synesthesia Beacons. The age of interstellar
communication finally began.\\n\\nNowadays, the Synesthesia Beacon is the fundamental
technology of all intelligent lifeforms in the galaxy. With just one injection that embeds the
beacon in your central nervous system, you would be able to understand an alien language
from the furthest star as if it was your native tongue.\\n\\nUnfortunately, the galaxy did not
become peaceful with a universal language. On the contrary, there were even more conflicts.
When people could understand each other's language but had very diverse standards in life,
countless fights started to erupt between groups with different outlooks. Parties sought to
surpass each other and races eagerly planned to hunt each other down. Neither Elias Salas
nor the Intelligentsia Guild had predicted this outcome.",
"NounAtlas_NounDesc_7": "The calendar commonly used in the galaxy, created and
promoted by the Interastral Peace Corporation. The Amber Era started at the estimated birth
of Qlipoth as the Aeon of Preservation, and initiates a new Era every time Qlipoth swings their
hammer during construction.\\n\\nAs Qlipoth swings their hammer at unpredictable intervals,
the duration of every Amber Era varies significantly. The length of one Amber Era has been
anywhere between <unbreak>76</unbreak> to <unbreak>240</unbreak> Trailblaze Years
when converted.\\n\\nThe Astral Express restarted its journey on <unbreak>2158</unbreak>
Amber Era (AE).",
"NounAtlas_NounDesc_8": "The calendar used by the Astral Express. It is said to have come
from the home planet of Akivili, the Aeon of Trailblaze — the isolated world of
Pegana.\\n\\nThe Trailblaze calendar system has each year split into twelve months, and each
month is of different length. Apparently this calendar is still used in many of the planets that
Akivili had once passed in their travels.",
"NounAtlas_NounDesc_9": "The Imaginary Tree is a theory of the universe widely accepted by
the modern scientific community.\\n\\nThis theory describes the various worlds existing in
different spacetimes as having a tree-like structure. Every branch is a specific path along
which worlds might exist, with every leaf being the marks these worlds have made along the
parameter of time. The crown of the tree remains in a dynamic state as it absorbs the
masterless Imaginary Energy from the space-time vasculature of the trunk. New shoots grow,
withered leaves fall, and endless births and deaths occur among the infinite universe...
Describing the universe's structure as a \"tree\" may be an attitude that views the Imaginary
Tree as a life form.\\n\\nBefore the theory of Imaginary Tree was put forward, the universe had
been addressed as \"a void and indiscernible object\" because of its undetectable nature. After
the theory was developed, people would visualize its principle using imagination: The untamed
imaginary energy surges endlessly through space-time vasculature, and forms at its tips
\"galaxies\" that humans can understand — in other words, countless worlds. The worlds are
separated from each other just as leaves are separated by air, between which are unknown
imaginary domains that are nigh impossible to traverse.\\n\\nThe Intelligentsia Guild had once
thought that Harald Punch, the 2nd member of the Genius Society, was the first to propose the
Imaginary Tree origin theory. After multiple assessments on the influence of the History
Fictionologists, the scientific community now commonly accepts Zandar One Kuwabara as the
person to have proposed it.",
"NounAtlas_NounTitle_0": "Name",
"NounAtlas_NounTitle_1": "Herta Space Station (Location)",
"NounAtlas_NounTitle_10": "Aiden (Character)",
"NounAtlas_NounTitle_100": "Aeons",
"NounAtlas_NounTitle_101": "Akivili the Trailblaze",
"NounAtlas_NounTitle_102": "Nanook the Destruction",
"NounAtlas_NounTitle_103": "Lan the Hunt",
"NounAtlas_NounTitle_104": "Nous the Erudition",
"NounAtlas_NounTitle_105": "Xipe the Harmony",
"NounAtlas_NounTitle_106": "IX the Nihility",
"NounAtlas_NounTitle_107": "Qlipoth the Preservation",
"NounAtlas_NounTitle_108": "Yaoshi the Abundance",
"NounAtlas_NounTitle_109": "Oroboros the Voracity",
"NounAtlas_NounTitle_11": "Interstellar Travel (Phenomenon)",
"NounAtlas_NounTitle_110": "Aha the Elation",
"NounAtlas_NounTitle_111": "Idrila the Beauty",
"NounAtlas_NounTitle_112": "Tayzzyronth the Propagation",
"NounAtlas_NounTitle_113": "Mythus the Enigmata",
"NounAtlas_NounTitle_114": "HooH the Equilibrium",
"NounAtlas_NounTitle_115": "Fuli the Remembrance",
"NounAtlas_NounTitle_12": "Cancer of All Worlds (Phenomenon)",
"NounAtlas_NounTitle_13": "Stellaron (Object)",
"NounAtlas_NounTitle_14": "Fragmentum (Phenomenon)",
"NounAtlas_NounTitle_15": "Emanator (Phenomenon)",
"NounAtlas_NounTitle_16": "Lord Ravager (Character)",
"NounAtlas_NounTitle_17": "Rubert the Emperor (Character)",
"NounAtlas_NounTitle_18": "Pathstrider (Phenomenon)",
"NounAtlas_NounTitle_2": "Jarilo-VI (Location)",
"NounAtlas_NounTitle_200": "Factions",
"NounAtlas_NounTitle_201": "Astral Express — Trailblaze",
"NounAtlas_NounTitle_202": "Stellaron Hunter — ???",
"NounAtlas_NounTitle_203": "The Nameless — Trailblaze",
"NounAtlas_NounTitle_204": "Xianzhou Alliance — The Hunt",
"NounAtlas_NounTitle_205": "Doctors of Chaos — Nihility",
"NounAtlas_NounTitle_206": "Device IX — Nihility",
"NounAtlas_NounTitle_207": "Denizens of Abundance — Abundance",
"NounAtlas_NounTitle_208": "Elixir Seekers — Abundance",
"NounAtlas_NounTitle_209": "Antimatter Legion — Destruction",
"NounAtlas_NounTitle_210": "The Family — Harmony",
"NounAtlas_NounTitle_211": "Genius Society — Erudition",
"NounAtlas_NounTitle_212": "Intelligentsia Guild — Erudition",
"NounAtlas_NounTitle_213": "The Architects — Preservation",
"NounAtlas_NounTitle_214": "Interastral Peace Corporation — Preservation",
"NounAtlas_NounTitle_215": "The Swarm — Propagation",
"NounAtlas_NounTitle_216": "Garden of Recollection — Remembrance",
"NounAtlas_NounTitle_217": "The Cremators — Remembrance",
"NounAtlas_NounTitle_218": "Mourning Actors — Elation",
"NounAtlas_NounTitle_219": "Masked Fools — Elation",
"NounAtlas_NounTitle_220": "History Fictionologists — Enigmata",
"NounAtlas_NounTitle_221": "The Riddlers — Enigmata",
"NounAtlas_NounTitle_222": "The Arbitrators — Equilibrium",
"NounAtlas_NounTitle_223": "Galaxy Rangers — The Hunt",
"NounAtlas_NounTitle_224": "Annihilation Gang — Destruction",
"NounAtlas_NounTitle_225": "Mirror Holders — Beauty",
"NounAtlas_NounTitle_226": "The Knights of Beauty — Beauty",
"NounAtlas_NounTitle_3": "Xianzhou Luofu (Location)",
"NounAtlas_NounTitle_4": "Louis Fleming (Character)",
"NounAtlas_NounTitle_5": "Herta (Character)",
"NounAtlas_NounTitle_6": "Synesthesia Beacon (Technology)",
"NounAtlas_NounTitle_7": "Amber Era (Calendar)",
"NounAtlas_NounTitle_8": "Trailblaze Calendar (Calendar)",
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"PropTitle_1008": "The Preservation",
"PropTitle_1009": "The Elation",
"PropTitle_1010": "The Hunt",
"PropTitle_1011": "The Abundance",
"PropTitle_1012": "The Remembrance",
"PropTitle_1013": "The Propagation",
"PropTitle_1014": "The Destruction",
"PropTitle_2020103": "Transcribe",
"PropTitle_404001601": "Memory Bubble: Aeons",
"PropTitle_404001602": "Memory Bubble: Splendid Planet",
"PropTitle_404001603": "Memory Bubble: Family",
"PropTitle_404001604": "Memory Bubble: Betrayal",
"PropTitle_404001605": "Memory Bubble: Pure Faith",
"PropTitle_404001606": "Memory Bubble: Gripped Hands",
"PropTitle_404001607": "Memory Bubble: The Atonement",
"PropTitle_404001608": "Memory Bubble: Fall of Logic",
"PropTitle_404001609": "Memory Bubble: End of the Feast",
"PropTitle_404001610": "Memory Bubble: Beating of Wings",
"PropTitle_404001611": "Memory Bubble: The Road Home",
"PropTitle_404001612": "Memory Bubble: Total Evaporation",
"PropTitle_404001613": "Memory Bubble: Voyeurism",
"PropTitle_404001614": "Memory Bubble: A Sneaky Love",
"PropTitle_404001615": "Memory Bubble: Unable to Communicate",
"PropTitle_404001616": "Memory Bubble: Digestion",
"PropTitle_404001617": "Memory Bubble: Feast on a Buffet",
"PropTitle_404001618": "Memory Bubble: Cute Pet",
"PropTitle_404001619": "Memory Bubble: Calcification",
"PropTitle_404001620": "Memory Bubble: Leisure Times",
"PropTitle_8000001": "Initiate Stellar Flare",
"PropTitle_9090012": "The Preservation",
"PsActivity_description_1": "The woman sauntering elegantly across the invasion site is a
mystery. She mocks the victims, while also ruthlessly eliminating their oppressors. Is their
presence a sign of more chaos to come? Or is it the start of a new story?",
"PsActivity_description_2": "These words resurface in your mind once more. \"When you have
a chance to make a choice, make one that you know you won't regret.\" You haven't made up
your mind yet, or could it be that you have. However, you're just not sure if anyone else shares
your point of view...",
"PsActivity_description_3": "Explore, understand, establish, and connect — This is the way of
trailblazing that the Nameless have always lived by. As the latest member of the Express
Crew, your first stop is Jarilo-VI, a planet covered in blizzard and ice...",
"PsActivity_description_4": "The giant furnace glances down upon the people abandoned by
the Everwinter City. Under worsening living conditions, everyone is doing their best to survive.
You can hear the constant screams in the distance. It is obvious that things have gotten pretty
serious, you must help the fleeing miners along the way.",
"PsActivity_description_5": "The locked gates are now all opened. This is a path that must be
traveled in order to change the destiny of the world. Svarog is here guarding the truth of this
world... Go and face him.",
"PsActivity_description_6": "With your help, the people of the Underworld freed themselves
from the cage that Svarog had designed for them. To \"preserve\" the freedom of Belobog and
to continue the Express's interstellar journey, you must return to the Overworld and challenge
the ruler of this world...",
"PsActivity_description_7": "Upon arriving at the Xianzhou Luofu, only an empty port welcomes
the Express. Kafka claims that a Stellaron had descended here and that the place is on the
brink of catastrophe. The closed port in front of you seems to confirm what she said. The
Trailblazers will need to investigate carefully to understand what had happened here.",
"PsActivity_description_8": "Fu Xuan took Kafka to the Divination Commission but asked you
to wait. The Xianzhou Luofu is in troubled times, and everyone feels trapped in place. You take
this chance to stroll around the area and wait for the Divination Commission's messenger to
arrive.",
"PsActivity_name_1": "The Blue: Today Is Yesterday's Tomorrow",
"PsActivity_name_2": "The Blue: Today Is Yesterday's Tomorrow",
"PsActivity_name_3": "Jarilo-VI: In the Withering Wintry Night",
"PsActivity_name_4": "Jarilo-VI: In the Withering Wintry Night",
"PsActivity_name_5": "Jarilo-VI: In the Sweltering Morning Sun",
"PsActivity_name_6": "Jarilo-VI: In the Sweltering Morning Sun",
"PsActivity_name_7": "Xianzhou Luofu: Windswept Wanderlust",
"PsActivity_name_8": "Xianzhou Luofu: Windswept Wanderlust",
"PsActivity_task_1": "A Moment of Peace",
"PsActivity_task_2": "The Voyage Continues",
"PsActivity_task_3": "Everwinter Night",
"PsActivity_task_4": "Ones Fallen Into the Abyss",
"PsActivity_task_5": "To Rot or to Burn",
"PsActivity_task_6": "Cleanse in the Darkness Outside",
"PsActivity_task_7": "An Invitation Without Proffer",
"PsActivity_task_8": "New Friends Bring New Joy",
"QuestData_QuestDisplay_6000075": "Complete all tournaments in the Boulder Town Super
League",
"QuestData_QuestDisplay_6000101": "Complete the management phase \"Poorly Managed\"",
"QuestData_QuestDisplay_6000102": "Complete the management phase \"Dramatic
Improvement\"",
"QuestData_QuestDisplay_6000103": "Complete the management phase \"Flourishing
Growth\"",
"QuestData_QuestDisplay_6000104": "Complete the management phase \"Bustling Activity\"",
"QuestData_QuestDisplay_6000105": "Complete the management phase \"Prosperous
Glory\"",
"QuestData_QuestDisplay_6000201": null,
"QuestData_QuestDisplay_6000202": null,
"QuestData_QuestDisplay_6000203": null,
"QuestData_QuestDisplay_6000204": null,
"QuestData_QuestDisplay_6000205": null,
"QuestData_QuestDisplay_6000206": null,
"QuestData_QuestDisplay_6000207": null,
"QuestData_QuestDisplay_6000208": null,
"QuestData_QuestDisplay_6000209": null,
"QuestData_QuestDisplay_6000210": null,
"QuestData_QuestDisplay_6000211": null,
"QuestData_QuestDisplay_6000212": null,
"QuestData_QuestDisplay_6000213": null,
"QuestData_QuestDisplay_6000214": null,
"QuestData_QuestDisplay_6000215": null,
"QuestData_QuestDisplay_6000216": null,
"QuestData_QuestDisplay_6000217": null,
"QuestData_QuestDisplay_6000218": null,
"QuestData_QuestDisplay_6000219": null,
"QuestData_QuestDisplay_6000220": null,
"QuestData_QuestDisplay_6000221": null,
"QuestData_QuestDisplay_6000222": null,
"QuestData_QuestDisplay_6000223": null,
"QuestData_QuestDisplay_6000224": null,
"QuestData_QuestDisplay_6000225": null,
"QuestData_QuestDisplay_6000226": null,
"QuestData_QuestDisplay_6000337": null,
"QuestData_QuestTitle_1001711": "Enhance #4 character(s) to Lv. #1",
"QuestData_QuestTitle_1001712": "Enhance #4 Light Cone(s) to Lv. #1",
"QuestData_QuestTitle_1001713": "Open #4 treasure(s)",
"QuestData_QuestTitle_1001714": "Complete Adventure Mission \"Simulated Universe:
Second Closed Beta\"",
"QuestData_QuestTitle_1001715": "Complete Trailblaze Mission \"Lingering Shadows\"",
"QuestData_QuestTitle_1001716": "Clear Memory Stage 1 of the Forgotten Hall",
"QuestData_QuestTitle_1001717": "Activate #1 Trace(s) for a character",
"QuestData_QuestTitle_1001721": "Clear Calyx #4 time(s)",
"QuestData_QuestTitle_1001722": "Complete Trailblaze Mission \"The Past Will Return as an
Avalanche\"",
"QuestData_QuestTitle_1001723": "Open #4 treasure(s)",
"QuestData_QuestTitle_1001724": "Ascend any character #4 time(s)",
"QuestData_QuestTitle_1001725": "Ascend any Light Cone #4 time(s)",
"QuestData_QuestTitle_1001726": "Activate or Level Up character Traces #4 time(s)",
"QuestData_QuestTitle_1001727": "Complete Trailblaze Mission \"To Rot or to Burn\"",
"QuestData_QuestTitle_1001731": "Activate a #2-Pc Relic set effect",
"QuestData_QuestTitle_1001732": "Complete Simulated Universe: World 1",
"QuestData_QuestTitle_1001734": "Activate or level up character Traces #4 time(s)",
"QuestData_QuestTitle_1001741": "Clear Memory Stage 3 of the Forgotten Hall",
"QuestData_QuestTitle_1001742": "Resonate Trailblazer's Eidolon #4 time(s)",
"QuestData_QuestTitle_1001743": "Complete Trailblaze Mission \"Soldiers Stay Silent\"",
"QuestData_QuestTitle_1001744": "Activate or Level Up character Traces #4 time(s)",
"QuestData_QuestTitle_1001752": "Enhance #4 character(s) to Lv. #1",
"QuestData_QuestTitle_1001753": "Enhance #4 Light Cone(s) to Lv. #1",
"QuestData_QuestTitle_1001754": "Complete Trailblaze Mission \"The Return\"",
"QuestData_QuestTitle_1001761": "Open #4 treasure(s)",
"QuestData_QuestTitle_1001762": "Activate or level up character Traces #4 time(s)",
"QuestData_QuestTitle_1001763": "Enhance #4 Relic(s) to Lv. #1",
"QuestData_QuestTitle_1001764": "Complete Echo of War #4 time(s)",
"QuestData_QuestTitle_1001765": "Clear Memory Stage 9 of the Forgotten Hall",
"QuestData_QuestTitle_1001766": "Reach Relic Level #1 with any #4 Relic(s)",
"QuestData_QuestTitle_1001767": "Activate or Level Up character Traces #4 time(s)",
"QuestData_QuestTitle_1001771": "Complete Simulated Universe: World 2",
"QuestData_QuestTitle_1001772": "Clear Stagnant Shadow #4 time(s)",
"QuestData_QuestTitle_1001773": "Activate a #2-Pc set effect with 4-star or higher rarity
Relics",
"QuestData_QuestTitle_1001775": "Enhance #4 character(s) to Lv. #1",
"QuestData_QuestTitle_1001776": "Enhance #4 Light Cone(s) to Lv. #1",
"QuestData_QuestTitle_1001782": "Clear Stage <unbreak>12</unbreak> of the Forgotten
Hall's Memory",
"QuestData_QuestTitle_1001783": "Enhance #4 Relic(s) to Lv. #1",
"QuestData_QuestTitle_1001784": "Activate or level up character Traces #4 time(s)",
"QuestData_QuestTitle_1001785": "Activate a #2-Pc Planar Ornament set effect",
"QuestData_QuestTitle_1001792": "Open #4 treasure(s)",
"QuestData_QuestTitle_1001793": "Enhance #4 Relic(s) to Lv. #1",
"QuestData_QuestTitle_1001795": "Enhance #4 character(s) to Lv. #1",
"QuestData_QuestTitle_1001796": "Enhance #4 Light Cone(s) to Lv. #1",
"QuestData_QuestTitle_1001797": "Use Consumables 1 time",
"QuestData_QuestTitle_1001798": "Purchase 1 item in the World Shop with Hertareum",
"QuestData_QuestTitle_1001799": "Purchase 1 item in the World Shop with shield",
"QuestData_QuestTitle_1001801": "Log in to the game",
"QuestData_QuestTitle_1001802": "Complete all Daily Training missions",
"QuestData_QuestTitle_1001803": "Clear any #4 stage(s) of Calyx, Stagnant Shadow, or
Cavern of Corrosion",
"QuestData_QuestTitle_1001804": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_1001901": "Complete #4 periodic assignment(s) in Simulated
Universe",
"QuestData_QuestTitle_1001902": "Clear Stagnant Shadow #4 time(s)",
"QuestData_QuestTitle_1001903": "Clear Cavern of Corrosion #4 time(s)",
"QuestData_QuestTitle_1001904": "Clear Calyx #4 time(s)",
"QuestData_QuestTitle_1001905": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_1001906": "Complete Echo of War #4 time(s)",
"QuestData_QuestTitle_1001907": "Use <unbreak>300,000</unbreak> credits",
"QuestData_QuestTitle_1001921": "Synthesize Consumables #4 time(s)",
"QuestData_QuestTitle_1001922": "Reach Trailblaze Level #4",
"QuestData_QuestTitle_1001923": "Complete the Fight Club Energy Abundance challenge",
"QuestData_QuestTitle_1001924": "Obtain a total of #4 stars in the Forgotten Hall from
clearing stages",
"QuestData_QuestTitle_1001925": "Complete #4 day(s) of Daily Training",
"QuestData_QuestTitle_1010000": "Log in for 1 day",
"QuestData_QuestTitle_1010001": "Obtain #4 Activity",
"QuestData_QuestTitle_1010002": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_1010003": "Clear Calyx #4 times",
"QuestData_QuestTitle_1010004": "Synthesize #4 Consumables",
"QuestData_QuestTitle_1010005": "Dispatch #4 assignments",
"QuestData_QuestTitle_1010006": "Log in for 2 days in total",
"QuestData_QuestTitle_1010007": "Obtain #4 Activity",
"QuestData_QuestTitle_1010008": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_1010009": "Level up any character #4 times",
"QuestData_QuestTitle_1010010": "Level up any Light Cone #4 times",
"QuestData_QuestTitle_1010011": "Defeat #4 enemies",
"QuestData_QuestTitle_1010012": "Log in for 3 days in total",
"QuestData_QuestTitle_1010013": "Obtain #4 Activity",
"QuestData_QuestTitle_1010014": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_1010015": "Level up any Relic #4 times",
"QuestData_QuestTitle_1010016": "Complete Simulated Universe #4 times",
"QuestData_QuestTitle_1010017": "Enter combat by attacking enemies' Weakness and win #4
times",
"QuestData_QuestTitle_1010018": "Log in for 4 days in total",
"QuestData_QuestTitle_1010019": "Obtain #4 Activity",
"QuestData_QuestTitle_1010020": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_1010021": "Clear Cavern of Corrosion #4 times",
"QuestData_QuestTitle_1010022": "Clear Stagnant Shadow #4 times",
"QuestData_QuestTitle_1010023": "Complete Forgotten Hall #4 times",
"QuestData_QuestTitle_2000001": "Log in to the game",
"QuestData_QuestTitle_2000002": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_2000003": "Dispatch #4 assignment(s)",
"QuestData_QuestTitle_2000004": "Reach <unbreak>500</unbreak> on Daily Training
Activity",
"QuestData_QuestTitle_2000101": "Complete Simulated Universe #4 time(s)",
"QuestData_QuestTitle_2000102": "Clear Stagnant Shadow #4 time(s)",
"QuestData_QuestTitle_2000103": "Clear Cavern of Corrosion #4 time(s)",
"QuestData_QuestTitle_2000104": "Clear Calyx #4 time(s)",
"QuestData_QuestTitle_2000105": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_2000106": "Complete Echo of War #4 time(s)",
"QuestData_QuestTitle_2000107": "Use <unbreak>300,000</unbreak> credits",
"QuestData_QuestTitle_2000108": "Synthesize Consumables #4 time(s)",
"QuestData_QuestTitle_2000201": "Complete Simulated Universe: World 2",
"QuestData_QuestTitle_2000202": "Obtain a total of #4 stars in the Forgotten Hall from
clearing stages",
"QuestData_QuestTitle_2000203": "Warp #4 time(s)",
"QuestData_QuestTitle_2000204": "Complete It's My Turn of any difficulty level in Stellar
Flare",
"QuestData_QuestTitle_2000205": "Join in and defeat #4 targets in Cosmic Warfare",
"QuestData_QuestTitle_2000206": "Complete United Attacks #4 times in Cosmic Warfare",
"QuestData_QuestTitle_2000207": "Reach Trailblaze Level #4",
"QuestData_QuestTitle_2000208": "Complete the Heavyweight tournament in the Boulder
Town Super League",
"QuestData_QuestTitle_2000209": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_2000210": "Complete the Companion Mission \"Punklorde Mentality\"
in Starhunt Game",
"QuestData_QuestTitle_2000211": "Unlock all exhibition areas in the \"Everwinter City
Museum Ledger of Curiosities\"",
"QuestData_QuestTitle_2000212": "Collect a total of #4 exhibits in the \"Everwinter City
Museum Ledger of Curiosities\"",
"QuestData_QuestTitle_2000213": "Complete all Giant Star difficulty levels in Stellar Flare",
"QuestData_QuestTitle_2000214": "Help to finish all experiment reports in \"Lab Assistants In
Position\"",
"QuestData_QuestTitle_2000215": "Survey all the anomalous feedback from the sensor in
\"Where Are You Mystery Trotter\"",
"QuestData_QuestTitle_2000216": "Obtain a total of #4 stars from clearing Forgotten Hall
stages",
"QuestData_QuestTitle_2000217": "Warp a total of #4 times",
"QuestData_QuestTitle_2000218": "Obtain a total of <unbreak>15</unbreak> stars in the
Forgotten Hall from clearing stages",
"QuestData_QuestTitle_2000219": "Warp a total of <unbreak>40</unbreak> times",
"QuestData_QuestTitle_2000220": "Complete Trailblaze Mission \"A Dragon Gallant, Its
Ocean Distant\"",
"QuestData_QuestTitle_2000221": "Clear Surface Exploration for ruin 5 in \"Underground
Treasure Hunt\"",
"QuestData_QuestTitle_2000222": "Reach Deep Exploration level 3 for all ruins in
\"Underground Treasure Hunt\"",
"QuestData_QuestTitle_2000223": null,
"QuestData_QuestTitle_2000224": null,
"QuestData_QuestTitle_2000225": "Complete Sealed Sector: Difficulty 4 in Starhunt Game",
"QuestData_QuestTitle_2100000": "Log in to the game",
"QuestData_QuestTitle_2100001": "Consume #4 Trailblaze Power",
"QuestData_QuestTitle_2100002": "Go on assignment 1 time",
"QuestData_QuestTitle_2100003": "Complete 1 Daily Mission",
"QuestData_QuestTitle_2100100": "Acquire #4 points in Simulated Universe",
"QuestData_QuestTitle_2100101": "Clear Stagnant Shadow #4 time(s)",
"QuestData_QuestTitle_2100102": "Clear Cavern of Corrosion #4 time(s)",
"QuestData_QuestTitle_2100103": "Clear Calyx #4 time(s)",
"QuestData_QuestTitle_2100104": "Complete Echo of War #4 time(s)",
"QuestData_QuestTitle_2100105": "Complete Calyx (Crimson) 1 time",
"QuestData_QuestTitle_2100106": "Obtain 1 Planar Ornament",
"QuestData_QuestTitle_2100107": "Level up any character 1 time",
"QuestData_QuestTitle_2100108": "Level up any Relic 1 time",
"QuestData_QuestTitle_2100109": "Salvage any Relic",
"QuestData_QuestTitle_2100110": "Level up any Light Cone 1 time",
"QuestData_QuestTitle_2100111": "Synthesize Consumable 1 time",
"QuestData_QuestTitle_2100112": "Synthesize material 1 time",
"QuestData_QuestTitle_2100113": "Synthesize Relic 1 time",
"QuestData_QuestTitle_2100114": "Use Consumables 1 time",
"QuestData_QuestTitle_2100115": "Inflict Weakness Break 5 times",
"QuestData_QuestTitle_2100116": "In a single battle, inflict 3 Weakness Break of different
Types",
"QuestData_QuestTitle_2100117": "Use Technique 2 times",
"QuestData_QuestTitle_2100118": "Complete Simulated Universe 1 time",
"QuestData_QuestTitle_2100119": "Complete Forgotten Hall 1 time",
"QuestData_QuestTitle_2100120": "Ascend any character 1 time",
"QuestData_QuestTitle_2100121": "Activate or level up Traces of any character 1 time",
"QuestData_QuestTitle_2100122": "Ascend any Light Cone 1 time",
"QuestData_QuestTitle_2100123": "Enter combat by attacking enemy's Weakness and win 3
times",
"QuestData_QuestTitle_2100124": "Defeat a total of <unbreak>20</unbreak> enemies",
"QuestData_QuestTitle_2100125": "Destroy 3 destructible objects",
"QuestData_QuestTitle_2100126": "Complete 1 stage in Simulated Universe (Any world)",
"QuestData_QuestTitle_2100127": "Use an Ultimate to deal the final blow 1 time",
"QuestData_QuestTitle_2100128": "Obtain victory in combat with support characters 1 time",
"QuestData_QuestTitle_2100129": "Take 1 photo",
"QuestData_QuestTitle_2100130": "Complete material exchange with Omni-Synthesizer #4
time(s)",
"QuestData_QuestTitle_2100131": "Clear Calyx (Golden) #4 time(s)",
"QuestData_QuestTitle_3000001": "Reach Trailblaze Level #4",
"QuestData_QuestTitle_3000002": "Reach Trailblaze Level #4",
"QuestData_QuestTitle_3000003": "Reach Trailblaze Level #4",
"QuestData_QuestTitle_3000004": "Reach Trailblaze Level #4",
"QuestData_QuestTitle_3000018": "After reaching Trailblaze Level <unbreak>21</unbreak>,
clear Forgotten Hall — Memory Stage 3 to obtain the character Qingque",
"QuestData_QuestTitle_3000129": null,
"QuestData_QuestTitle_6000001": "Complete Scout #4 time(s) daily",
"QuestData_QuestTitle_6000002": "Launch #4 Attack(s) a day",
"QuestData_QuestTitle_6000003": "Participate in United Attack #4 time(s) daily",
"QuestData_QuestTitle_6000004": "Participate and defeat #4 target(s) daily",
"QuestData_QuestTitle_6000019": "Take a picture of any trash can in the Master Control
Zone",
"QuestData_QuestTitle_6000020": "Take a picture of any Space Anchor in the Master Control
Zone",
"QuestData_QuestTitle_6000021": "Take a picture of a Food Order Robot in the Master
Control Zone",
"QuestData_QuestTitle_6000025": "Complete Sealed Sector: Difficulty 1",
"QuestData_QuestTitle_6000026": "Complete Sealed Sector: Difficulty 2",
"QuestData_QuestTitle_6000031": "Take a picture of any square flower pot in the Master
Control Zone",
"QuestData_QuestTitle_6000032": "Take a picture of the Internal Purchase Officer in the
Master Control Zone",
"QuestData_QuestTitle_6000033": "Take a picture of a satellite remote sensing device in the
Master Control Zone",
"QuestData_QuestTitle_6000037": "Complete Sealed Sector: Difficulty 3",
"QuestData_QuestTitle_6000043": "Take a picture of any triangular table in the Master Control
Zone",
"QuestData_QuestTitle_6000044": "Take a picture of any space station advert in the Master
Control Zone",
"QuestData_QuestTitle_6000045": "Take a picture of Herta's Office in the Master Control
Zone",
"QuestData_QuestTitle_6000049": "Complete Sealed Sector: Difficulty 4",
"QuestData_QuestTitle_6000060": "Complete the featherweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000061": "Complete the featherweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000062": "Complete the featherweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000063": "Complete the lightweight tournament within #1 round(s)",
"QuestData_QuestTitle_6000064": "Complete the lightweight tournament within #1 round(s)",
"QuestData_QuestTitle_6000065": "Complete the lightweight tournament within #1 round(s)",
"QuestData_QuestTitle_6000066": "Complete the welterweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000067": "Complete the welterweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000068": "Complete the welterweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000069": "Complete the middleweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000070": "Complete the middleweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000071": "Complete the middleweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000072": "Complete the heavyweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000073": "Complete the heavyweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000074": "Complete the heavyweight tournament within #1
round(s)",
"QuestData_QuestTitle_6000075": "Dominate all 5 tournaments",
"QuestData_QuestTitle_6000081": "Obtain after completing all surveys",
"QuestData_QuestTitle_6000101": "Poorly Managed",
"QuestData_QuestTitle_6000102": "Dramatic Improvement",
"QuestData_QuestTitle_6000103": "Flourishing Growth",
"QuestData_QuestTitle_6000104": "Bustling Activity",
"QuestData_QuestTitle_6000105": "Prosperous Glory",
"QuestData_QuestTitle_6000111": "Level up the exhibition area in the General Hall — Exterior
to Lv. 6",
"QuestData_QuestTitle_6000112": "Recruit a total of 2 Guest Assistants",
"QuestData_QuestTitle_6000113": "Complete a total of 4 additional operational objectives",
"QuestData_QuestTitle_6000114": "Level up the exhibition area in the General Hall — Interior
to Lv. 4",
"QuestData_QuestTitle_6000115": "Level up the exhibition area in the General Hall — Interior
to Lv. 6",
"QuestData_QuestTitle_6000116": "Recruit a total of 4 Guest Assistants",
"QuestData_QuestTitle_6000117": "Complete a total of 8 additional operational objectives",
"QuestData_QuestTitle_6000118": "Level up the exhibition area in the Industrial Hall to Lv. 4",
"QuestData_QuestTitle_6000119": "Level up the exhibition area in the Industrial Hall to Lv. 7",
"QuestData_QuestTitle_6000120": "Recruit a total of 7 Guest Assistants",
"QuestData_QuestTitle_6000121": "Complete a total of <unbreak>12</unbreak> additional
operational objectives",
"QuestData_QuestTitle_6000122": "Level up the History-Culture Hall exhibition area to Lv. 3",
"QuestData_QuestTitle_6000123": "Recover a total of 3 lost exhibits",
"QuestData_QuestTitle_6000124": "Recover a total of 6 lost exhibits",
"QuestData_QuestTitle_6000125": "Recover a total of 9 lost exhibits",
"QuestData_QuestTitle_6000126": "Recover a total of <unbreak>12</unbreak> lost exhibits",
"QuestData_QuestTitle_6000127": "Recover a total of <unbreak>15</unbreak> lost exhibits",
"QuestData_QuestTitle_6000201": null,
"QuestData_QuestTitle_6000202": null,
"QuestData_QuestTitle_6000203": null,
"QuestData_QuestTitle_6000204": null,
"QuestData_QuestTitle_6000205": null,
"QuestData_QuestTitle_6000206": null,
"QuestData_QuestTitle_6000207": null,
"QuestData_QuestTitle_6000208": null,
"QuestData_QuestTitle_6000209": null,
"QuestData_QuestTitle_6000210": null,
"QuestData_QuestTitle_6000211": null,
"QuestData_QuestTitle_6000212": null,
"QuestData_QuestTitle_6000213": null,
"QuestData_QuestTitle_6000214": null,
"QuestData_QuestTitle_6000215": null,
"QuestData_QuestTitle_6000216": null,
"QuestData_QuestTitle_6000217": null,
"QuestData_QuestTitle_6000218": null,
"QuestData_QuestTitle_6000219": null,
"QuestData_QuestTitle_6000220": null,
"QuestData_QuestTitle_6000221": null,
"QuestData_QuestTitle_6000222": null,
"QuestData_QuestTitle_6000223": null,
"QuestData_QuestTitle_6000224": null,
"QuestData_QuestTitle_6000225": null,
"QuestData_QuestTitle_6000226": null,
"QuestData_QuestTitle_6000301": "Clear Surface Exploration for ruin 1",
"QuestData_QuestTitle_6000302": "Reach Deep Exploration level #1 for ruin 1",
"QuestData_QuestTitle_6000303": "Reach Deep Exploration level #1 for ruin 1",
"QuestData_QuestTitle_6000304": "Reach Deep Exploration level #1 for ruin 1",
"QuestData_QuestTitle_6000305": "Clear Surface Exploration for ruin 2",
"QuestData_QuestTitle_6000306": "Reach Deep Exploration level #1 for ruin 2",
"QuestData_QuestTitle_6000307": "Reach Deep Exploration level #1 for ruin 2",
"QuestData_QuestTitle_6000308": "Reach Deep Exploration level #1 for ruin 2",
"QuestData_QuestTitle_6000309": "Clear Surface Exploration for ruin 3",
"QuestData_QuestTitle_6000310": "Reach Deep Exploration level #1 for ruin 3",
"QuestData_QuestTitle_6000311": "Reach Deep Exploration level #1 for ruin 3",
"QuestData_QuestTitle_6000312": "Reach Deep Exploration level #1 for ruin 3",
"QuestData_QuestTitle_6000313": "Clear Surface Exploration for ruin 4",
"QuestData_QuestTitle_6000314": "Reach Deep Exploration level #1 for ruin 4",
"QuestData_QuestTitle_6000315": "Reach Deep Exploration level #1 for ruin 4",
"QuestData_QuestTitle_6000316": "Reach Deep Exploration level #1 for ruin 4",
"QuestData_QuestTitle_6000317": "Clear Surface Exploration for ruin 5",
"QuestData_QuestTitle_6000318": "Reach Deep Exploration level #1 for ruin 5",
"QuestData_QuestTitle_6000319": "Reach Deep Exploration level #1 for ruin 5",
"QuestData_QuestTitle_6000320": "Reach Deep Exploration level #1 for ruin 5",
"QuestData_QuestTitle_6000321": "Achieve Deep Exploration level 3 for all ruins",
"QuestData_QuestTitle_6000337": null,
"QuestData_QuestTitle_6000338": null,
"QuestData_QuestTitle_6000339": null,
"QuestData_QuestTitle_6000340": null,
"QuestData_QuestTitle_6000341": null,
"QuestData_QuestTitle_6000342": null,
"QuestData_QuestTitle_6000343": null,
"QuestData_QuestTitle_6000344": null,
"QuestData_QuestTitle_6000345": null,
"QuestData_QuestTitle_6000346": null,
"QuestData_QuestTitle_6000347": null,
"QuestData_QuestTitle_6000348": null,
"QuestData_QuestTitle_6000349": null,
"QuestData_QuestTitle_6000350": null,
"QuestData_QuestTitle_6000351": null,
"QuestData_QuestTitle_6000352": null,
"QuestData_QuestTitle_6000353": null,
"QuestData_QuestTitle_6000354": null,
"QuestData_QuestTitle_6000355": null,
"QuestData_QuestTitle_6000356": null,
"QuestData_QuestTitle_6000357": null,
"QuestData_QuestTitle_6000358": null,
"QuestData_QuestTitle_6000359": null,
"QuestData_QuestTitle_6000360": null,
"QuestData_QuestTitle_6000361": null,
"QuestData_QuestTitle_6000362": null,
"QuestData_QuestTitle_6000363": null,
"QuestData_QuestTitle_6000364": null,
"QuestData_QuestTitle_6000365": null,
"QuestData_QuestTitle_6000366": null,
"QuestData_QuestTitle_6000367": null,
"QuestData_QuestTitle_6000368": null,
"RaidConfig_BuffDesc_4000202_0": "Exposure: The scanning function loaded on the camera
can see through enemies. After being seen through, enemies will take
<unbreak>50%</unbreak> more DMG.",
"RaidConfig_BuffDesc_4000202_1": "Exposure: The scanning function loaded on the camera
can see through enemies. After being seen through, enemies will take
<unbreak>50%</unbreak> more DMG.",
"RaidConfig_BuffDesc_4000202_2": "Exposure: The scanning function loaded on the camera
can see through enemies. After being seen through, enemies will take
<unbreak>50%</unbreak> more DMG.",
"RaidConfig_BuffDesc_4000211_0": "Aether Graffiti: Use the graffiti mechanisms in the stage
to break out of the sealed sector.",
"RaidConfig_BuffDesc_4000211_1": "Aether Graffiti: Use the graffiti mechanisms in the stage
to break out of the sealed sector.",
"RaidConfig_BuffDesc_4000211_2": "Aether Graffiti: Use the graffiti mechanisms in the stage
to break out of the sealed sector.",
"RaidConfig_BuffDesc_4000211_3": "Aether Graffiti: Use the graffiti mechanisms in the stage
to break out of the sealed sector.",
"RaidConfig_BuffDesc_4013101_0": "[Battle Ready] Upon <color=#f29e38ff>discovering
targets</color>, all Silvermane Guard enemies become alert. Entering battle while alert will
make all enemies <color=#f29e38ff>take action immediately</color>. If battle is triggered
without the Silvermane Guards becoming <color=#f29e38ff>alert</color>, all enemies will
suffer <color=#f29e38ff>massive Physical DMG</color>",
"RaidConfig_BuffDesc_4013101_1": "[Battle Ready] Upon <color=#f29e38ff>discovering
targets</color>, all Silvermane Guard enemies become alert. Entering battle while alert will
make all enemies <color=#f29e38ff>take action immediately</color>. If battle is triggered
without the Silvermane Guards becoming <color=#f29e38ff>alert</color>, all enemies will
suffer <color=#f29e38ff>massive Physical DMG</color>",
"RaidConfig_BuffDesc_4013101_2": "[Battle Ready] Upon <color=#f29e38ff>discovering
targets</color>, all Silvermane Guard enemies become alert. Entering battle while alert will
make all enemies <color=#f29e38ff>take action immediately</color>. If battle is triggered
without the Silvermane Guards becoming <color=#f29e38ff>alert</color>, all enemies will
suffer <color=#f29e38ff>massive Physical DMG</color>",
"RaidConfig_BuffDesc_4013201_0": "Snowshine Lamp: <color=#f29e38ff>After picking up the
thermic core, approach the lamp base to activate the Snowshine Lamp.</color> When an
enemy is <color=#f29e38ff>within the Snowshine Lamp's effective range</color>, the enemy
unit gains Fire Weakness and receives <color=#f29e38ff>increased Fire
DMG</color>.\\nSnowstorm: Increases Ice DMG caused by all enemies. When enemies are
within the Snowshine Lamp's effective range, <color=#f29e38ff>this buff is removed</color>.",
"RaidConfig_BuffDesc_4013201_1": "Snowshine Lamp: <color=#f29e38ff>After picking up the
thermic core, approach the lamp base to activate the Snowshine Lamp.</color> When an
enemy is <color=#f29e38ff>within the Snowshine Lamp's effective range</color>, the enemy
unit gains Fire Weakness and receives <color=#f29e38ff>increased Fire
DMG</color>.\\nSnowstorm: Increases Ice DMG caused by all enemies. When enemies are
within the Snowshine Lamp's effective range, <color=#f29e38ff>this buff is removed</color>.",
"RaidConfig_BuffDesc_4013201_2": "Snowshine Lamp: <color=#f29e38ff>After picking up the
thermic core, approach the lamp base to activate the Snowshine Lamp.</color> When an
enemy is <color=#f29e38ff>within the Snowshine Lamp's effective range</color>, the enemy
unit gains Fire Weakness and receives <color=#f29e38ff>increased Fire
DMG</color>.\\nSnowstorm: Increases Ice DMG caused by all enemies. When enemies are
within the Snowshine Lamp's effective range, <color=#f29e38ff>this buff is removed</color>.",
"RaidConfig_BuffDesc_4122101_0": null,
"RaidConfig_BuffDesc_4122101_1": null,
"RaidConfig_BuffDesc_4122101_2": null,
"RaidConfig_RaidDesc_1_0": "The crew's journey in Jarilo-VI will soon come to an end.
Venture into the land of winter, face the wrath of Cocolia head on and defeat her evil
schemes.",
"RaidConfig_RaidDesc_20213002_0": "Suddenly, your connection with Dan Heng is restored.
After some simple pleasantries, you impatiently ask him about his adventure...",
"RaidConfig_RaidDesc_4000201_0": "The Security Department cordoned off the areas around
the Special Purpose Lab. Something seems to be roaming around there.",
"RaidConfig_RaidDesc_4000202_0": "The Legion has retreated, but the mutation hasn't
stopped. There are signs of Fragmentum in multiple areas. For that reason, Asta assembled a
probe team to go deep into the field to investigate the unknown crisis.",
"RaidConfig_RaidDesc_4000202_1": "The Legion has retreated, but the mutation hasn't
stopped. There are signs of Fragmentum in multiple areas. For that reason, Asta assembled a
probe team to go deep into the field to investigate the unknown crisis.",
"RaidConfig_RaidDesc_4000202_2": "The Legion has retreated, but the mutation hasn't
stopped. There are signs of Fragmentum in multiple areas. For that reason, Asta assembled a
probe team to go deep into the field to investigate the unknown crisis.",
"RaidConfig_RaidDesc_4000211_0": "Leonard is asking for your help to complete a task that
will improve the space station's cybersecurity and help him keep his job.",
"RaidConfig_RaidDesc_4000211_1": "Leonard is asking for your help to complete a task that
will improve the space station's cybersecurity and help him keep his job.",
"RaidConfig_RaidDesc_4000211_2": "Leonard is asking for your help to complete a task that
will improve the space station's cybersecurity and help him keep his job.",
"RaidConfig_RaidDesc_4000211_3": "Leonard is asking for your help to complete a task that
will improve the space station's cybersecurity and help him keep his job.",
"RaidConfig_RaidDesc_4000301_0": "Screwllum's visit was to terminate the Simulated
Universe project, how surprising! Thankfully, the robot gentleman is an open-minded
individual, and he is more than happy to provide you with whatever help you need in your
investigation before shutting down the system for good.",
"RaidConfig_RaidDesc_40101_0": "The encrypted clue on the iron box points to the old
northern fortress Corridor of Fading Echoes. Barring anything unexpected, Molly's key should
be there.",
"RaidConfig_RaidDesc_40111001_0": "Enter the abandoned shopping street and find the lost
film",
"RaidConfig_RaidDesc_4012101_0": "The outcome of this match will decide the
trustworthiness of the Silvermane Guards in the Underworld. May all the warriors achieve
victory under the watchful gaze of the Supreme Guardian.",
"RaidConfig_RaidDesc_4013101_0": "A high-intensity military drill is being organized in the
Silvermane Guard Restricted Zone. As their temporary drillmaster, you have to complete a
series of challenges to prove your strength and raise your reputation.",
"RaidConfig_RaidDesc_4013101_1": "A high-intensity military drill is being organized in the
Silvermane Guard Restricted Zone. As their temporary drillmaster, you have to complete a
series of challenges to prove your strength and raise your reputation.",
"RaidConfig_RaidDesc_4013101_2": "A high-intensity military drill is being organized in the
Silvermane Guard Restricted Zone. As their temporary drillmaster, you have to complete a
series of challenges to prove your strength and raise your reputation.",
"RaidConfig_RaidDesc_4013201_0": "The Silvermane Guards organized a counterattack
against the Fragmentum. With the power of the combat support device \"Snowshine Lamp,\"
sweep through the enemies wandering in the Corridor of Fading Echoes.",
"RaidConfig_RaidDesc_4013201_1": "The Silvermane Guards organized a counterattack
against the Fragmentum. With the power of the combat support device \"Snowshine Lamp,\"
sweep through the enemies wandering in the Corridor of Fading Echoes.",
"RaidConfig_RaidDesc_4013201_2": "The Silvermane Guards organized a counterattack
against the Fragmentum. With the power of the combat support device \"Snowshine Lamp,\"
sweep through the enemies wandering in the Corridor of Fading Echoes.",
"RaidConfig_RaidDesc_40211001_0": "Following the trail of a Stellaron Hunter, Yanqing
arrives at a port somewhere in Cloudford...",
"RaidConfig_RaidDesc_40211002_0": "Enter Cloudford, find the clue left behind by Banxia's
lover, and locate the patient in need of saving.",
"RaidConfig_RaidDesc_40222003_0": "Dan Heng once again got in touch with you after
intermittently losing contact. What kind of adventures did he encounter this time?",
"RaidConfig_RaidDesc_40233001_0": null,
"RaidConfig_RaidDesc_41001_0": "A trial from the Arbitrator... for the Equilibrium!",
"RaidConfig_RaidDesc_41002_0": "A trial from the Arbitrator... for the Equilibrium!",
"RaidConfig_RaidDesc_41003_0": "A trial from the Arbitrator... for the Equilibrium!",
"RaidConfig_RaidDesc_41004_0": "A trial from the Arbitrator... for the Equilibrium!",
"RaidConfig_RaidDesc_41005_0": "A trial from the Arbitrator... for the Equilibrium!",
"RaidConfig_RaidDesc_41006_0": "A trial from the Arbitrator... for the Equilibrium!",
"RaidConfig_RaidDesc_4122101_0": null,
"RaidConfig_RaidDesc_4122101_1": null,
"RaidConfig_RaidDesc_4122101_2": null,
"RaidConfig_RaidDesc_42221001_0": "Luocha entered this hidden corner and stayed there
for two hours. Genius detective March 7th concluded, \"Something's fishy!\"",
"RaidConfig_RaidDesc_43203_0": null,
"RaidConfig_RaidDesc_43204_0": null,
"RaidConfig_RaidDesc_43205_0": null,
"RaidConfig_RaidDesc_43206_0": null,
"RaidConfig_RaidDesc_43207_0": null,
"RaidConfig_RaidDesc_43208_0": null,
"RaidConfig_RaidDesc_43209_0": null,
"RaidConfig_RaidDesc_7001_0": null,
"RaidConfig_RaidDesc_7001_1": null,
"RaidConfig_RaidDesc_7001_2": null,
"RaidConfig_RaidDesc_7001_3": null,
"RaidConfig_RaidDesc_7001_4": null,
"RaidConfig_RaidDesc_7001_5": null,
"RaidConfig_RaidDesc_7001_6": null,
"RaidConfig_RaidDesc_7002_0": null,
"RaidConfig_RaidDesc_7002_1": null,
"RaidConfig_RaidDesc_7002_2": null,
"RaidConfig_RaidDesc_7002_3": null,
"RaidConfig_RaidDesc_7002_4": null,
"RaidConfig_RaidDesc_7002_5": null,
"RaidConfig_RaidDesc_7002_6": null,
"RaidConfig_RaidDesc_7003_0": null,
"RaidConfig_RaidDesc_7003_1": null,
"RaidConfig_RaidDesc_7003_2": null,
"RaidConfig_RaidDesc_7003_3": null,
"RaidConfig_RaidDesc_7003_4": null,
"RaidConfig_RaidDesc_7003_5": null,
"RaidConfig_RaidDesc_7003_6": null,
"RaidConfig_RaidDesc_7004_0": null,
"RaidConfig_RaidDesc_7004_1": null,
"RaidConfig_RaidDesc_7004_2": null,
"RaidConfig_RaidDesc_7004_3": null,
"RaidConfig_RaidDesc_7004_4": null,
"RaidConfig_RaidDesc_7004_5": null,
"RaidConfig_RaidDesc_7004_6": null,
"RaidConfig_RaidDesc_7005_0": null,
"RaidConfig_RaidDesc_7005_1": null,
"RaidConfig_RaidDesc_7005_2": null,
"RaidConfig_RaidDesc_7005_3": null,
"RaidConfig_RaidDesc_7005_4": null,
"RaidConfig_RaidDesc_7005_5": null,
"RaidConfig_RaidDesc_7005_6": null,
"RaidConfig_RaidDesc_7006_0": null,
"RaidConfig_RaidDesc_7006_1": null,
"RaidConfig_RaidDesc_7006_2": null,
"RaidConfig_RaidDesc_7006_3": null,
"RaidConfig_RaidDesc_7006_4": null,
"RaidConfig_RaidDesc_7006_5": null,
"RaidConfig_RaidDesc_7006_6": null,
"RaidConfig_RaidDesc_7007_0": null,
"RaidConfig_RaidDesc_7007_1": null,
"RaidConfig_RaidDesc_7007_2": null,
"RaidConfig_RaidDesc_7007_3": null,
"RaidConfig_RaidDesc_7007_4": null,
"RaidConfig_RaidDesc_7007_5": null,
"RaidConfig_RaidDesc_7007_6": null,
"RaidConfig_RaidName_1_0": "End of the Eternal Freeze",
"RaidConfig_RaidName_20213002_0": "Cloudford",
"RaidConfig_RaidName_20213_0": "Cloudford",
"RaidConfig_RaidName_4000201_0": "Legion Remnants",
"RaidConfig_RaidName_4000202_0": "Signs of Fragmentum",
"RaidConfig_RaidName_4000202_1": "Signs of Fragmentum",
"RaidConfig_RaidName_4000202_2": "Signs of Fragmentum",
"RaidConfig_RaidName_4000211_0": "Sealed Sector",
"RaidConfig_RaidName_4000211_1": "Sealed Sector",
"RaidConfig_RaidName_4000211_2": "Sealed Sector",
"RaidConfig_RaidName_4000211_3": "Sealed Sector",
"RaidConfig_RaidName_4000301_0": "Simulated Universe: Return Sequences",
"RaidConfig_RaidName_40101_0": "Old Fortress Scavenge",
"RaidConfig_RaidName_40111001_0": "Backwater Pass",
"RaidConfig_RaidName_4012101_0": "Eternal Freeze Aftermath",
"RaidConfig_RaidName_4013101_0": "Winter Soldiers' March",
"RaidConfig_RaidName_4013101_1": "Winter Soldiers' March",
"RaidConfig_RaidName_4013101_2": "Winter Soldiers' March",
"RaidConfig_RaidName_4013201_0": "An Eye for an Eye",
"RaidConfig_RaidName_4013201_1": "An Eye for an Eye",
"RaidConfig_RaidName_4013201_2": "An Eye for an Eye",
"RaidConfig_RaidName_40211001_0": "Cloudford Port",
"RaidConfig_RaidName_40211002_0": "Cloudford",
"RaidConfig_RaidName_40222001_0": "Artisanship Commission",
"RaidConfig_RaidName_40222003_0": "Artisanship Commission",
"RaidConfig_RaidName_40231001_0": "Alchemy Commission",
"RaidConfig_RaidName_40233001_0": "Roots of the Arbor",
"RaidConfig_RaidName_41001_0": "Trial of the Equilibrium",
"RaidConfig_RaidName_41002_0": "Trial of the Equilibrium",
"RaidConfig_RaidName_41003_0": "Trial of the Equilibrium",
"RaidConfig_RaidName_41004_0": "Trial of the Equilibrium",
"RaidConfig_RaidName_41005_0": "Trial of the Equilibrium",
"RaidConfig_RaidName_41006_0": "Trial of the Equilibrium",
"RaidConfig_RaidName_4122101_0": null,
"RaidConfig_RaidName_4122101_1": null,
"RaidConfig_RaidName_4122101_2": null,
"RaidConfig_RaidName_42221001_0": "Hidden Corner",
"RaidConfig_RaidName_43203_0": null,
"RaidConfig_RaidName_43204_0": null,
"RaidConfig_RaidName_43205_0": null,
"RaidConfig_RaidName_43206_0": null,
"RaidConfig_RaidName_43207_0": null,
"RaidConfig_RaidName_43208_0": null,
"RaidConfig_RaidName_43209_0": null,
"RaidConfig_RaidName_7001_0": null,
"RaidConfig_RaidName_7001_1": null,
"RaidConfig_RaidName_7001_2": null,
"RaidConfig_RaidName_7001_3": null,
"RaidConfig_RaidName_7001_4": null,
"RaidConfig_RaidName_7001_5": null,
"RaidConfig_RaidName_7001_6": null,
"RaidConfig_RaidName_7002_0": null,
"RaidConfig_RaidName_7002_1": null,
"RaidConfig_RaidName_7002_2": null,
"RaidConfig_RaidName_7002_3": null,
"RaidConfig_RaidName_7002_4": null,
"RaidConfig_RaidName_7002_5": null,
"RaidConfig_RaidName_7002_6": null,
"RaidConfig_RaidName_7003_0": null,
"RaidConfig_RaidName_7003_1": null,
"RaidConfig_RaidName_7003_2": null,
"RaidConfig_RaidName_7003_3": null,
"RaidConfig_RaidName_7003_4": null,
"RaidConfig_RaidName_7003_5": null,
"RaidConfig_RaidName_7003_6": null,
"RaidConfig_RaidName_7004_0": null,
"RaidConfig_RaidName_7004_1": null,
"RaidConfig_RaidName_7004_2": null,
"RaidConfig_RaidName_7004_3": null,
"RaidConfig_RaidName_7004_4": null,
"RaidConfig_RaidName_7004_5": null,
"RaidConfig_RaidName_7004_6": null,
"RaidConfig_RaidName_7005_0": null,
"RaidConfig_RaidName_7005_1": null,
"RaidConfig_RaidName_7005_2": null,
"RaidConfig_RaidName_7005_3": null,
"RaidConfig_RaidName_7005_4": null,
"RaidConfig_RaidName_7005_5": null,
"RaidConfig_RaidName_7005_6": null,
"RaidConfig_RaidName_7006_0": null,
"RaidConfig_RaidName_7006_1": null,
"RaidConfig_RaidName_7006_2": null,
"RaidConfig_RaidName_7006_3": null,
"RaidConfig_RaidName_7006_4": null,
"RaidConfig_RaidName_7006_5": null,
"RaidConfig_RaidName_7006_6": null,
"RaidConfig_RaidName_7007_0": null,
"RaidConfig_RaidName_7007_1": null,
"RaidConfig_RaidName_7007_2": null,
"RaidConfig_RaidName_7007_3": null,
"RaidConfig_RaidName_7007_4": null,
"RaidConfig_RaidName_7007_5": null,
"RaidConfig_RaidName_7007_6": null,
"RaidLimitCondition_LimitDesc_1": "The team must include the Trailblazer",
"RaidLimitCondition_LimitDesc_2": "All team members must be at a level not lower than #1",
"RaidLimitCondition_LimitDesc_3": "Requires taking the mission \"Ancestor's Drill Bit\"",
"RaidLimitCondition_LimitDesc_4": "Team must include Yanqing",
"RaidLimitCondition_LimitDesc_5": "Team must include Dan Heng",
"RaidLimitCondition_LimitDesc_6": null,
"RaidTargetConfig_TargetNameSimple_100000000": null,
"RaidTargetConfig_TargetNameSimple_101000000": null,
"RaidTargetConfig_TargetNameSimple_102000000": null,
"RaidTargetConfig_TargetNameSimple_400020211": null,
"RaidTargetConfig_TargetNameSimple_400020212": null,
"RaidTargetConfig_TargetNameSimple_400020213": null,
"RaidTargetConfig_TargetNameSimple_400020230": null,
"RaidTargetConfig_TargetNameSimple_400020231": null,
"RaidTargetConfig_TargetNameSimple_400021111": null,
"RaidTargetConfig_TargetNameSimple_400021121": null,
"RaidTargetConfig_TargetNameSimple_400021131": null,
"RaidTargetConfig_TargetNameSimple_401310111": null,
"RaidTargetConfig_TargetNameSimple_401310112": null,
"RaidTargetConfig_TargetNameSimple_401310113": null,
"RaidTargetConfig_TargetNameSimple_401310123": null,
"RaidTargetConfig_TargetNameSimple_401310131": null,
"RaidTargetConfig_TargetNameSimple_401310132": null,
"RaidTargetConfig_TargetNameSimple_401310133": null,
"RaidTargetConfig_TargetNameSimple_401320111": null,
"RaidTargetConfig_TargetNameSimple_401320112": null,
"RaidTargetConfig_TargetNameSimple_401320113": null,
"RaidTargetConfig_TargetNameSimple_401320123": null,
"RaidTargetConfig_TargetNameSimple_401320131": null,
"RaidTargetConfig_TargetNameSimple_401320132": null,
"RaidTargetConfig_TargetNameSimple_401320133": null,
"RaidTargetConfig_TargetNameSimple_412210101": null,
"RaidTargetConfig_TargetNameSimple_412210111": null,
"RaidTargetConfig_TargetNameSimple_412210112": null,
"RaidTargetConfig_TargetNameSimple_412210113": null,
"RaidTargetConfig_TargetName_1": "Allies are knocked down for no more than #1 time(s)",
"RaidTargetConfig_TargetName_100000000": "Allies are knocked down for no more than
<color=#f29e38ff>#1</color> time(s)",
"RaidTargetConfig_TargetName_101000000": "Use Ultimates for a total of
<color=#f29e38ff>#1</color> times",
"RaidTargetConfig_TargetName_102000000": "Clear the current challenge",
"RaidTargetConfig_TargetName_2": "Finish battle within #1 turn(s)",
"RaidTargetConfig_TargetName_3": "Trigger less than #1 enemy alert(s)",
"RaidTargetConfig_TargetName_400020211": "Finish battle within
<color=#f29e38ff>#1</color> Cycle(s)",
"RaidTargetConfig_TargetName_400020212": "Finish battle within
<color=#f29e38ff>#1</color> Cycle(s)",
"RaidTargetConfig_TargetName_400020213": "Finish battle within
<color=#f29e38ff>#1</color> Cycle(s)",
"RaidTargetConfig_TargetName_400020230": "Find all Wubbaboos and collect the beacon
data they are carrying",
"RaidTargetConfig_TargetName_400020231": "Find all Wubbaboos and collect the beacon
data they are carrying",
"RaidTargetConfig_TargetName_400021111": "Locate all \"Hacking Callcard\" graffitis",
"RaidTargetConfig_TargetName_400021121": "Finish the battle in
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_400021131": "Finish the battle in
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401310111": "Finish battle within
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401310112": "Finish battle within
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401310113": "Finish battle within
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401310123": "Have Silvermane Guards go alert fewer than
<color=#f29e38ff>#1</color> time(s)",
"RaidTargetConfig_TargetName_401310131": "Enter battle <color=#f29e38ff>#1</color>
time(s) or more without alerting the enemy",
"RaidTargetConfig_TargetName_401310132": "Enter battle <color=#f29e38ff>#1</color>
time(s) or more without alerting the enemy",
"RaidTargetConfig_TargetName_401310133": "Pass the stage without defeating the Guards
having a drill",
"RaidTargetConfig_TargetName_401320111": "Finish battle within
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401320112": "Finish battle within
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401320113": "Finish battle within
<color=#f29e38ff>#1</color> turn(s)",
"RaidTargetConfig_TargetName_401320123": "Defeat <color=#f29e38ff>#1</color> enemies
within the Snowshine Lamp's effect range",
"RaidTargetConfig_TargetName_401320131": "Defeat <color=#f29e38ff>#1</color> enemies
within the Snowshine Lamp's effect range",
"RaidTargetConfig_TargetName_401320132": "Defeat <color=#f29e38ff>#1</color> enemies
within the Snowshine Lamp's effect range",
"RaidTargetConfig_TargetName_401320133": "Light no more than
<color=#f29e38ff>#1</color> lamp(s) overall",
"RaidTargetConfig_TargetName_412210101": null,
"RaidTargetConfig_TargetName_412210111": null,
"RaidTargetConfig_TargetName_412210112": null,
"RaidTargetConfig_TargetName_412210113": null,
"RaidTargetConfig_TargetName_9999901": null,
"RaidTargetConfig_TargetName_9999902": null,
"RaidTargetConfig_TargetName_9999903": "Find all Wubbaboos and collect the beacon data
they are carrying",
"RaidTargetConfig_TargetName_9999904": null,
"RaidTargetConfig_TargetName_9999905": null,
"RaidTargetConfig_TargetName_9999906": null,
"RaidTargetConfig_TargetName_9999907": null,
"RaidTargetConfig_TargetName_9999908": null,
"RechargeConfig_GiftName_HSRPRE2000TIER10": null,
"RechargeConfig_GiftName_HSRPRE3000TIER10": null,
"RechargeConfig_GiftName_HSRPSBP001TIER10": "Nameless Glory",
"RechargeConfig_GiftName_HSRPSBP002TIER20": "Nameless Medal",
"RechargeConfig_GiftName_HSRPSBP003TIER12": "Honor Badge",
"RechargeConfig_GiftName_HSRPSMC000TIER05": "Express Supply Pass",
"RechargeConfig_GiftName_HSRPSVC1STTIER01": "Oneiric Shard
×<unbreak>60</unbreak>",
"RechargeConfig_GiftName_HSRPSVC2NDTIER05": "Oneiric Shard
×<unbreak>300</unbreak>",
"RechargeConfig_GiftName_HSRPSVC3RDTIER15": "Oneiric Shard
×<unbreak>980</unbreak>",
"RechargeConfig_GiftName_HSRPSVC4THTIER30": "Oneiric Shard
×<unbreak>1980</unbreak>",
"RechargeConfig_GiftName_HSRPSVC5THTIER50": "Oneiric Shard
×<unbreak>3280</unbreak>",
"RechargeConfig_GiftName_HSRPSVC6THTIER60": "Oneiric Shard
×<unbreak>6480</unbreak>",
"RechargeConfig_GiftName_cloudrpgchnbattlepassdeluxetier20": "Nameless Medal",
"RechargeConfig_GiftName_cloudrpgchnbattlepassnormaltier10": "Nameless Glory",
"RechargeConfig_GiftName_cloudrpgchnbattlepassupgradetier12": "Honor Badge",
"RechargeConfig_GiftName_cloudrpgchncoin1980tier30": "Oneiric Shard
×<unbreak>1980</unbreak>",
"RechargeConfig_GiftName_cloudrpgchncoin300tier5": "Oneiric Shard
×<unbreak>300</unbreak>",
"RechargeConfig_GiftName_cloudrpgchncoin3280tier50": "Oneiric Shard
×<unbreak>3280</unbreak>",
"RechargeConfig_GiftName_cloudrpgchncoin60tier1": "Oneiric Shard
×<unbreak>60</unbreak>",
"RechargeConfig_GiftName_cloudrpgchncoin6480tier60": "Oneiric Shard
×<unbreak>6480</unbreak>",
"RechargeConfig_GiftName_cloudrpgchncoin980tier15": "Oneiric Shard
×<unbreak>980</unbreak>",
"RechargeConfig_GiftName_cloudrpgchnmonthcardtier5": "Express Supply Pass",
"RechargeConfig_GiftName_rpgchnbattlepassdeluxetier20": "Nameless Medal",
"RechargeConfig_GiftName_rpgchnbattlepassnormaltier10": "Nameless Glory",
"RechargeConfig_GiftName_rpgchnbattlepassupgradetier12": "Honor Badge",
"RechargeConfig_GiftName_rpgchncoin1980tier30": "Oneiric Shard
×<unbreak>1980</unbreak>",
"RechargeConfig_GiftName_rpgchncoin300tier5": "Oneiric Shard ×<unbreak>300</unbreak>",
"RechargeConfig_GiftName_rpgchncoin3280tier50": "Oneiric Shard
×<unbreak>3280</unbreak>",
"RechargeConfig_GiftName_rpgchncoin60tier1": "Oneiric Shard ×<unbreak>60</unbreak>",
"RechargeConfig_GiftName_rpgchncoin6480tier60": "Oneiric Shard
×<unbreak>6480</unbreak>",
"RechargeConfig_GiftName_rpgchncoin980tier15": "Oneiric Shard
×<unbreak>980</unbreak>",
"RechargeConfig_GiftName_rpgchnmonthcardtier5": "Express Supply Pass",
"RechargeConfig_GiftName_rpgglbbattlepassdeluxetier20": "Nameless Medal",
"RechargeConfig_GiftName_rpgglbbattlepassnormaltier10": "Nameless Glory",
"RechargeConfig_GiftName_rpgglbbattlepassupgradetier12": "Honor Badge",
"RechargeConfig_GiftName_rpgglbcoin1980tier30": "Oneiric Shard
×<unbreak>1980</unbreak>",
"RechargeConfig_GiftName_rpgglbcoin300tier5": "Oneiric Shard ×<unbreak>300</unbreak>",
"RechargeConfig_GiftName_rpgglbcoin3280tier50": "Oneiric Shard
×<unbreak>3280</unbreak>",
"RechargeConfig_GiftName_rpgglbcoin60tier1": "Oneiric Shard ×<unbreak>60</unbreak>",
"RechargeConfig_GiftName_rpgglbcoin6480tier60": "Oneiric Shard
×<unbreak>6480</unbreak>",
"RechargeConfig_GiftName_rpgglbcoin980tier15": "Oneiric Shard
×<unbreak>980</unbreak>",
"RechargeConfig_GiftName_rpgglbmonthcardtier5": "Express Supply Pass",
"RelicDesc_1012": "Increases Outgoing Healing by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1014": "At the start of the battle, immediately regenerates 1 Skill Point.",
"RelicDesc_1022": "ATK increases by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1024": "The wearer's SPD increases by <unbreak>#1[i]%</unbreak> and Basic
ATK DMG increases by <unbreak>#2[i]%</unbreak>.",
"RelicDesc_1032": "Increases DEF by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1034": "Increases the max DMG that can be absorbed by the Shield created by
the wearer by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1042": "Increases Ice DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1044": "After the wearer uses their Ultimate, their CRIT DMG increases by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"RelicDesc_1052": "Increases Physical DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1054": "After the wearer attacks or is hit, their ATK increases by
<unbreak>#1[i]%</unbreak> for the rest of the battle. This effect can stack up to
<unbreak>#2[i]</unbreak> time(s).",
"RelicDesc_1062": "Reduces DMG taken by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1064": "At the beginning of the turn, if the wearer's HP is equal to or less than
<unbreak>#1[i]%</unbreak>, restores HP equal to <unbreak>#2[i]%</unbreak> of their Max
HP and regenerates <unbreak>#3[i]</unbreak> Energy.",
"RelicDesc_1072": "Increases Fire DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1074": "Increases the wearer's Skill DMG by <unbreak>#1[i]%</unbreak>. After
unleashing Ultimate, increases the wearer's Fire DMG by <unbreak>#2[i]%</unbreak> for the
next attack.",
"RelicDesc_1082": "Increases Quantum DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1084": "When the wearer deals DMG to the target enemy, ignores
<unbreak>#1[i]%</unbreak> DEF. If the target enemy has Quantum Weakness, the wearer
additionally ignores <unbreak>#2[i]%</unbreak> DEF.",
"RelicDesc_1092": "Increases Lightning DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1094": "When the wearer uses their Skill, increases the wearer's ATK by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"RelicDesc_1102": "Increases Wind DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1104": "After the wearer uses their Ultimate, their action is Advanced Forward by
<unbreak>#1[i]%</unbreak>.",
"RelicDesc_1112": "Increases Break Effect by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1114": "Increases the wearer's Break Effect by <unbreak>#1[i]%</unbreak>.
When the wearer inflicts Weakness Break on an enemy, regenerates
<unbreak>#2[i]</unbreak> Energy.",
"RelicDesc_1122": "Increases Imaginary DMG by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1124": "When attacking debuffed enemies, the wearer's CRIT Rate increases by
<unbreak>#1[i]%</unbreak>, and their CRIT DMG increases by <unbreak>#2[i]%</unbreak>
against Imprisoned enemies.",
"RelicDesc_1132": "Increases Max HP by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1134": "When the wearer is hit or consumes their own HP, their CRIT Rate
increases by <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turns and up to
<unbreak>#3[i]</unbreak> stacks. Gaining new stacks will not refresh the duration of this
effect.",
"RelicDesc_1142": "Increases SPD by <unbreak>#1[i]%</unbreak>.",
"RelicDesc_1144": "When the wearer uses their Ultimate on an ally, SPD for all allies increase
by <unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turns. This effect cannot be
stacked.",
"RelicDesc_3012": "Increases the wearer's ATK by <unbreak>#1[i]%</unbreak>. When the
wearer's SPD reaches <unbreak>#2[i]</unbreak> or higher, the wearer's ATK increases by an
extra <unbreak>#3[i]%</unbreak>.",
"RelicDesc_3022": "Increases the wearer's Max HP by <unbreak>#1[i]%</unbreak>. When the
wearer's SPD reaches <unbreak>#2[i]</unbreak> or higher, all allies' ATK increases by
<unbreak>#3[i]%</unbreak>.",
"RelicDesc_3032": "Increases the wearer's Effect Hit Rate by <unbreak>#1[i]%</unbreak>.
Meanwhile, the wearer's ATK increases by an amount that is equal to
<unbreak>#2[i]%</unbreak> of the current Effect Hit Rate, up to a maximum of
<unbreak>#3[i]%</unbreak>.",
"RelicDesc_3042": "Increases the wearer's DEF by <unbreak>#1[i]%</unbreak>. When the
wearer's Effect Hit Rate is <unbreak>#2[i]%</unbreak> or higher, the wearer gains an extra
<unbreak>#3[i]%</unbreak> DEF.",
"RelicDesc_3052": "Increases the wearer's CRIT DMG by <unbreak>#1[i]%</unbreak>. When
the wearer's current CRIT DMG reaches <unbreak>#2[i]%</unbreak> or higher, after entering
battle, the wearer's CRIT Rate increases by <unbreak>#3[i]%</unbreak> until the end of their
first attack.",
"RelicDesc_3062": "Increases the wearer's CRIT Rate by <unbreak>#1[i]%</unbreak>. When
the wearer's current CRIT Rate reaches <unbreak>#2[i]%</unbreak> or higher, the wearer's
Ultimate and follow-up attack DMG increases by <unbreak>#3[i]%</unbreak>.",
"RelicDesc_3072": "Increases the wearer's Break Effect by <unbreak>#1[i]%</unbreak>.
When the wearer's SPD reaches <unbreak>#2[i]</unbreak> or higher, the wearer's Break
effect increases by an extra <unbreak>#3[i]%</unbreak>.",
"RelicDesc_3082": "Increases the wearer's Energy Regeneration Rate by
<unbreak>#1[i]%</unbreak>. When the wearer's SPD reaches <unbreak>#2[i]</unbreak> or
higher, the wearer's action is Advanced Forward by <unbreak>#3[i]%</unbreak> immediately
upon entering battle.",
"RelicDesc_3092": "Increases the wearer's CRIT Rate by <unbreak>#1[i]%</unbreak>. When
the wearer's current CRIT Rate reaches <unbreak>#2[i]%</unbreak> or higher, the wearer's
Basic ATK and Skill DMG increase by <unbreak>#3[i]%</unbreak>.",
"RelicDesc_3102": "Increases the wearer's Effect RES by <unbreak>#1[i]%</unbreak>. When
the wearer's Effect RES is at <unbreak>#2[i]%</unbreak> or higher, all allies' ATK increases
by <unbreak>#3[i]%</unbreak>.",
"RelicDesc_3112": null,
"RelicDesc_3122": null,
"RelicDesc_9002": null,
"RelicDesc_9004": null,
"RelicDesc_9012": null,
"RelicDesc_9014": null,
"RelicDesc_9022": null,
"RelicDesc_9024": null,
"RelicDesc_9032": null,
"RelicDesc_9034": null,
"RelicDesc_9042": null,
"RelicDesc_9044": null,
"RelicDesc_9052": null,
"RelicDesc_9054": null,
"RelicDesc_9062": null,
"RelicDesc_9064": null,
"RelicDesc_9072": null,
"RelicDesc_9074": null,
"RelicDesc_9502": null,
"RelicDesc_9512": null,
"RelicDesc_9522": null,
"RelicDesc_9532": null,
"RelicName_31011": "Passerby's Rejuvenated Wooden Hairstick",
"RelicName_31012": "Passerby's Roaming Dragon Bracer",
"RelicName_31013": "Passerby's Ragged Embroided Coat",
"RelicName_31014": "Passerby's Stygian Hiking Boots",
"RelicName_31021": "Musketeer's Wild Wheat Felt Hat",
"RelicName_31022": "Musketeer's Coarse Leather Gloves",
"RelicName_31023": "Musketeer's Wind-Hunting Shawl",
"RelicName_31024": "Musketeer's Rivets Riding Boots",
"RelicName_31031": "Knight's Forgiving Casque",
"RelicName_31032": "Knight's Silent Oath Ring",
"RelicName_31033": "Knight's Solemn Breastplate",
"RelicName_31034": "Knight's Iron Boots of Order",
"RelicName_31041": "Hunter's Artaius Hood",
"RelicName_31042": "Hunter's Lizard Gloves",
"RelicName_31043": "Hunter's Ice Dragon Cloak",
"RelicName_31044": "Hunter's Soft Elkskin Boots",
"RelicName_31051": "Champion's Headgear",
"RelicName_31052": "Champion's Heavy Gloves",
"RelicName_31053": "Champion's Chest Guard",
"RelicName_31054": "Champion's Fleetfoot Boots",
"RelicName_31061": "Guard's Cast Iron Helmet",
"RelicName_31062": "Guard's Shining Gauntlets",
"RelicName_31063": "Guard's Uniform of Old",
"RelicName_31064": "Guard's Silver Greaves",
"RelicName_31071": "Firesmith's Obsidian Goggles",
"RelicName_31072": "Firesmith's Ring of Flame-Mastery",
"RelicName_31073": "Firesmith's Fireproof Apron",
"RelicName_31074": "Firesmith's Alloy Leg",
"RelicName_31081": "Genius's Ultraremote Sensing Visor",
"RelicName_31082": "Genius's Frequency Catcher",
"RelicName_31083": "Genius's Metafield Suit",
"RelicName_31084": "Genius's Gravity Walker",
"RelicName_31091": "Band's Polarized Sunglasses",
"RelicName_31092": "Band's Touring Bracelet",
"RelicName_31093": "Band's Leather Jacket With Studs",
"RelicName_31094": "Band's Ankle Boots With Rivets",
"RelicName_31101": "Eagle's Beaked Helmet",
"RelicName_31102": "Eagle's Soaring Ring",
"RelicName_31103": "Eagle's Winged Suit Harness",
"RelicName_31104": "Eagle's Quilted Puttees",
"RelicName_31111": "Thief's Myriad-Faced Mask",
"RelicName_31112": "Thief's Gloves With Prints",
"RelicName_31113": "Thief's Steel Grappling Hook",
"RelicName_31114": "Thief's Meteor Boots",
"RelicName_31121": "Wastelander's Breathing Mask",
"RelicName_31122": "Wastelander's Desert Terminal",
"RelicName_31123": "Wastelander's Friar Robe",
"RelicName_31124": "Wastelander's Powered Greaves",
"RelicName_31131": "Disciple's Prosthetic Eye",
"RelicName_31132": "Disciple's Ingenium Hand",
"RelicName_31133": "Disciple's Dewy Feather Garb",
"RelicName_31134": "Disciple's Celestial Silk Sandals",
"RelicName_31141": "Messenger's Holovisor",
"RelicName_31142": "Messenger's Transformative Arm",
"RelicName_31143": "Messenger's Secret Satchel",
"RelicName_31144": "Messenger's Par-kool Sneakers",
"RelicName_33015": "Herta's Space Station",
"RelicName_33016": "Herta's Wandering Trek",
"RelicName_33025": "The Xianzhou Luofu's Celestial Ark",
"RelicName_33026": "The Xianzhou Luofu's Ambrosial Arbor Vines",
"RelicName_33035": "The IPC's Mega HQ",
"RelicName_33036": "The IPC's Trade Route",
"RelicName_33045": "Belobog's Fortress of Preservation",
"RelicName_33046": "Belobog's Iron Defense",
"RelicName_33055": "Planet Screwllum's Mechanical Sun",
"RelicName_33056": "Planet Screwllum's Ring System",
"RelicName_33065": "Salsotto's Moving City",
"RelicName_33066": "Salsotto's Terminator Line",
"RelicName_33075": "Talia's Nailscrap Town",
"RelicName_33076": "Talia's Exposed Electric Wire",
"RelicName_33085": "Vonwacq's Island of Birth",
"RelicName_33086": "Vonwacq's Islandic Coast",
"RelicName_33095": "Taikiyan Laser Stadium",
"RelicName_33096": "Taikiyan's Arclight Race Track",
"RelicName_33105": "Insumousu's Whalefall Ship",
"RelicName_33106": "Insumousu's Frayed Hawser",
"RelicSetConfig_SetName_101": "Passerby of Wandering Cloud",
"RelicSetConfig_SetName_102": "Musketeer of Wild Wheat",
"RelicSetConfig_SetName_103": "Knight of Purity Palace",
"RelicSetConfig_SetName_104": "Hunter of Glacial Forest",
"RelicSetConfig_SetName_105": "Champion of Streetwise Boxing",
"RelicSetConfig_SetName_106": "Guard of Wuthering Snow",
"RelicSetConfig_SetName_107": "Firesmith of Lava-Forging",
"RelicSetConfig_SetName_108": "Genius of Brilliant Stars",
"RelicSetConfig_SetName_109": "Band of Sizzling Thunder",
"RelicSetConfig_SetName_110": "Eagle of Twilight Line",
"RelicSetConfig_SetName_111": "Thief of Shooting Meteor",
"RelicSetConfig_SetName_112": "Wastelander of Banditry Desert",
"RelicSetConfig_SetName_113": "Longevous Disciple",
"RelicSetConfig_SetName_114": "Messenger Traversing Hackerspace",
"RelicSetConfig_SetName_301": "Space Sealing Station",
"RelicSetConfig_SetName_302": "Fleet of the Ageless",
"RelicSetConfig_SetName_303": "Pan-Galactic Commercial Enterprise",
"RelicSetConfig_SetName_304": "Belobog of the Architects",
"RelicSetConfig_SetName_305": "Celestial Differentiator",
"RelicSetConfig_SetName_306": "Inert Salsotto",
"RelicSetConfig_SetName_307": "Talia: Kingdom of Banditry",
"RelicSetConfig_SetName_308": "Sprightly Vonwacq",
"RelicSetConfig_SetName_309": "Rutilant Arena",
"RelicSetConfig_SetName_310": "Broken Keel",
"RelicSetConfig_SetName_311": null,
"RelicSetConfig_SetName_312": null,
"RelicSetConfig_SetName_900": null,
"RelicSetConfig_SetName_901": null,
"RelicSetConfig_SetName_902": null,
"RelicSetConfig_SetName_903": null,
"RelicSetConfig_SetName_904": null,
"RelicSetConfig_SetName_905": null,
"RelicSetConfig_SetName_906": null,
"RelicSetConfig_SetName_907": null,
"RelicSetConfig_SetName_950": null,
"RelicSetConfig_SetName_951": null,
"RelicSetConfig_SetName_952": null,
"RelicSetConfig_SetName_953": null,
"RelicSetName_101": "Passerby of Wandering Cloud",
"RelicSetName_102": "Musketeer of Wild Wheat",
"RelicSetName_103": "Knight of Purity Palace",
"RelicSetName_104": "Hunter of Glacial Forest",
"RelicSetName_105": "Champion of Streetwise Boxing",
"RelicSetName_106": "Guard of Wuthering Snow",
"RelicSetName_107": "Firesmith of Lava-Forging",
"RelicSetName_108": "Genius of Brilliant Stars",
"RelicSetName_109": "Band of Sizzling Thunder",
"RelicSetName_110": "Eagle of Twilight Line",
"RelicSetName_111": "Thief of Shooting Meteor",
"RelicSetName_112": "Wastelander of Banditry Desert",
"RelicSetName_113": "Longevous Disciple",
"RelicSetName_114": "Messenger Traversing Hackerspace",
"RelicSetName_301": "Space Sealing Station",
"RelicSetName_302": "Fleet of the Ageless",
"RelicSetName_303": "Pan-Galactic Commercial Enterprise",
"RelicSetName_304": "Belobog of the Architects",
"RelicSetName_305": "Celestial Differentiator",
"RelicSetName_306": "Inert Salsotto",
"RelicSetName_307": "Talia: Kingdom of Banditry",
"RelicSetName_308": "Sprightly Vonwacq",
"RelicSetName_309": "Rutilant Arena",
"RelicSetName_310": "Broken Keel",
"RelicSetName_311": null,
"RelicSetName_312": null,
"RelicSetName_900": null,
"RelicSetName_901": null,
"RelicSetName_902": null,
"RelicSetName_903": null,
"RelicSetName_904": null,
"RelicSetName_905": null,
"RelicSetName_906": null,
"RelicSetName_907": null,
"RelicSetName_950": null,
"RelicSetName_951": null,
"RelicSetName_952": null,
"RelicSetName_953": null,
"RelicStoryContent_31011": "A distant and yet familiar feeling of nervousness wrapped around
him, sharp and distinct with phantom pain, as the unnamed woke from his long and deep
slumber. His past was shattered into razor-edged shards, and he forgot even his own
name.\\n\\nWandering aimlessly, he drank melted snow to quench his thirst, hunted wild
beasts to fill his stomach, and chopped a withered branch to use as a wooden hair-stick to
fasten his flowing hair.\\n\\nLike the incessantly flowing stream of a mountain spring, his long,
black hair never ceased growing. His flesh twitched and throbbed beneath his skin, like river
carps flipping and swarming... Fascinating powers ceaselessly reconstructed his body,
bringing an everlasting pain of bones and tendons rupturing and healing. As countless
phantom agonies and torments tore through his body, his shattered past was also beginning to
come together... As he glanced at his own reflection in the water, the story of that tragedy
gradually cleared in his mind.\\n\\nWhen the face in the reflection was no longer a stranger's,
the unnamed suddenly realized the dead branch was sprouting flower buds.\\n\\nEpiphany
struck him like lightning. The curse of immortality still raged on, and the grudge of past
misgivings never died out. HE was now the newborn flower on this once-dead branch.",
"RelicStoryContent_31012": "It seems that pairs of objects have telepathic connections with
each other. Though the unnamed only had one bracer in his possession, his fingertips could
still faintly feel the temperature from the other.\\n\\nHe closed his eyes, trying his best to
extract any information about the other bracer from the tenuous connection, be it its location or
master.\\n\\nA slender yet strong hand once wore the other bracer. That owner, whose sharp
spear glinted with a cold light and flourished like shooting stars, once sparred with the
unnamed. That owner also once shared company and drinks with the unnamed, the two of
them simply gazing at the moon with no words exchanged. However, in the end, it was also
this person who stubbornly adhered to their plans with the unnamed, turned the beloved into a
monstrosity, and pushed all into an abyss of eternal hatred and remorse.\\n\\nPairs of objects
are destined for an eventual reunion. The long years of grudges and hatred between them
should be savored, like ice-cold aged liquor, one slow sip after another until the bottle of
resentment is finally empty.\\n\\nWould the wearer of the other bracer feel the same? The
unnamed didn't want to know.",
"RelicStoryContent_31013": "The unnamed roamed everywhere in his exile like a walking
corpse, until a woman in sunglasses and a person wearing colossal armor stood in his way.
Before they could extend their invitation, the unnamed had already unsheathed his sword in
refusal. After an exchange of blows, the smiling woman offered a deal that the unnamed could
not refuse.\\n\\nThe unnamed accepted the deal, obtained a new identity, and went back to the
world of civilization and order.\\n\\nThe unnamed was brought into a tailor's shop, where his
sizes were measured and presentable clothes were custom-made... People even dressed his
hair, groomed his face, and made him regain his old appearance. In a trance, he began to lose
track of time. In hazy memories of the olden days, he finally made up his mind to gift his
bosom friend with his hand-made jade flask, only to realize with a shock that the person he
longed for was no longer there.\\n\\nHe realized that everything he relied on to walk this earth
— this body, this life, this love and hatred, and even this set of clothes — were just loaned
items.\\n\\nHe will repay all of them in full, then draw his last breath.",
"RelicStoryContent_31014": "The unnamed followed the slave's orders and traveled to the
other side of the sky with his new companions. He walked with bewilderment and hatred
among countless worlds, often finding himself in grave crises of life and death.\\n\\nHe had
long forgotten the joy of creation, lost in his hurries from one battlefield to the next.\\n\\nIn his
past battles, he had sustained an innumerable number of sword slashes and cuts. In his past
defeats, his body was splintered and smashed into pieces over and over again. His opponent
would always end the battle with one finishing move right through his heart. And now, all those
masterly sword moves that had induced his numerous scars were forever imprinted in his
memory, and his martial prowess was refined in countless lethal encounters. The unnamed
wielded his sword and slashed his way through obstacles for his allies. Wherever he fell, he
rose right up, over and over again. He seemed to have let go of all his hatred in his dedication
to the sword dance.\\n\\nThe slave promised to bring an eternal end and a final funeral to the
unnamed's life and to everything he had ever hated. The unnamed nodded, put his sword back
in its sheath, then raced to the next world.\\n\\nIf life could be deemed as a continuous journey,
then the unnamed wishes to step over the pool of blood made of all whom he deeply resented
before reaching his own end.",
"RelicStoryContent_31021": "Oakley inherited this felt hat from her deceased father. Now that
she tucked ears of wheat into the hat as ornaments, it looked much cuter than before. Bounty
hunters, whether intentionally or not, always sought to craft emblems of their own, in the hope
that these items could one day become the beginning of great legends.\\n\\nThe Interastral
Peace Corporation offered bounties to enlist experts of the highest caliber to hunt down
Interastral Pirates and Oakley, as one who always worked alone, forever sought out the most
challenging regions of desolation among the farthest reaches of the world.\\n\\nDays under the
scorching hot sun were coupled with bitterly cold nights. In her lonely odyssey, Oakley could
fall asleep with her head pillowed on her felt hat whenever she was near a bonfire. All her
dreams were intruded by a mysterious gunslinger, who claimed to be a bounty hunter from
afar. His scrawny figure was in sharp contrast with his fiercely stern gaze. The gunslinger
challenged Oakley's father to a duel to the death at high noon. Shots were fired, a felt-hat was
dropped, and Oakley's father was falling backwards to the ground, followed by the sounds of
weeping and wailing from Oakley's mother...\\n\\nLittle Oakley gawked at the gunslinger in
stupor, whose aptitude with a gun was so superb that her father could never stand a
chance.\\n\\nWaking up, there would be traces of damp tears on Oakley's felt hat. As a child,
she learned how to shoot a gun only because she had wanted her father's handsome and
stylish hat.",
"RelicStoryContent_31022": "Young Oakley practiced and practiced. She trained in the ranch
from dawn to dusk. At times, her father felt surreptitiously surprised by and proud of little
Oakley's talents, while other times he fretted over her future living the life of a
musketeer.\\n\\nOakley's mother seemed to be the only one who actually cared and felt for
young Oakley's tender little hands, often blaming Oakley's father for teaching her how to fire a
gun.\\n\\nFrom the time of that fateful duel to the time when she scored her first ever bounty
earning much of her later fame, Oakley had used the same pair of worn gloves for years. Her
peers didn't understand her insistence on wearing the same pair of broken gloves — Only she
knew the conflicting emotions within those gloves, for they were the parting gifts her mother
gave her.\\n\\nWhat sort of emotional struggles must Oakley's mother have gone through,
when she had been so stubbornly opposed to Oakley learning her way around guns?\\n\\nAfter
that duel, her mother wept unceasingly in Oakley's arms. Oakley didn't say anything, but her
mother had already read Oakley's thoughts.",
"RelicStoryContent_31023": "A musketeer should never show their opening first when dueling.
Oakley could discreetly load bullets into the chamber and lock onto the mark without alarming
her targets. For any onlookers, her loose-fitting cloak never moved one inch until the shot was
fired. No one could figure out how she did it.\\n\\n\"Intricate moves should be done under the
cover of the cloak. The duel must be over before the bullet had left the gun.\" Her father
repeatedly emphasized.\\n\\nAfter accidentally encountering a group of armed bandits, Oakley
calmly steadied herself and observed the situation. Before pulling out her gun, she had
remained upright like a mountain rock that had not been moved in centuries. She finished all
her preparations before the bandits could even move a finger. After a round of clear-sounding
shots, Oakley intentionally let go of one bandit to send out a warning to the whole
cohort.\\n\\nThoughtless, expressionless, often leaving her opponents with no hope of ever
defeating her — that was how her fellow bounty hunters viewed Oakley.\\n\\nWhile dueling,
Oakley was more like that one mysterious intruding gunslinger in her dreams, with her brisk
and clean shots and not a single superfluous move. She couldn't help but resent her own self
when she realized that she was becoming more and more like her nemesis.",
"RelicStoryContent_31024": "The journey was long and arduous, but Oakley was long used to
such loneliness. She was always wearing her riding boots to march to the farthest reaches of
the world, regardless of how meager a pay she would get\\n\\nShe had a hunch — that
mysterious gunslinger must also be a man of seclusion. Their encounter would inevitably occur
at a place frequented by few.\\n\\nAfter coming by a harmonica, Oakley spent most of her
alone time on intermittent practicing of songs. Her audience? No one but tarantulas,
sandstorms, and tumbleweeds. Through her journey, Oakley was becoming better at coming
up with techniques to kill time. It was said that wind had once stood and listened to Oakley's
play on the harmonica, only leaving when the whole song came to an end. The IPC offered
bounty hunters plenty of opportunities for interstellar traveling, and the destination was never a
concern for this particular lone musketeer.\\n\\nSometimes Oakley did wonder if she was just
chasing a phantom all this time, since that mysterious gunslinger was long gone without a
trace. Sometimes it seemed that all Oakley ever did was to set out for one mission after
another.\\n\\nOakley insisted, however, that as long as her fame as the Wild Wheat was far-
reaching enough, the mysterious gunslinger would eventually show up at her door, just like
how he once did at the ranch to duel her father.",
"RelicStoryContent_31031": "The Solemn Knight had never taken off her hard and heavy
casque before anybody. Safina's religious solemnity and silence projected an unbearable air of
intimidation.\\n\\nHaughty devils and mad clergy all instinctively cowered in fear before her
solemn presence.\\n\\nOnly few of the clergy knew that Safina's devilish origins were
concealed behind that casque of religiosity. The church both feared and craved for the devils'
powers, which was how the conflicted result came to be... The church captured a newborn
devil, trained her to become a valiant Solemn Knight, yet forbid her to ever reveal her true
appearance, molded her to always obey the pontiff's order, and eventually made her the
Maiden's silent knight.\\n\\nMaiden Vanira was of a similar age to Safina, and she was the one
who guided Safina to learn the scriptures. To this day, Maiden Vanira could still remember the
devil's profile in candlelight.\\n\\n\"My dear Safina, I have seen your face. I will remember it,
always.\" Maiden Vanira gradually lost her eyesight after reaching adulthood.",
"RelicStoryContent_31032": "Bit by bit, solemnity and decorum crumbled, and the Knights of
the Church raised their swords against each other as the rings they swore to protect grew
dim.\\n\\nThe power granted from the stellar seas gifted the Church the strength to punish
devils, but also spread an insanity that ate away at human rationality.\\n\\nTormented by this
madness, the Knights of the Church could no longer discern decorum and order, obsessed
with expelling all devil-spawns for the salvation of the whole church. When these threats came
for the Maiden, Safina had no time to hesitate. She cannot stay her hand even if her opponent
was the Arch Knight of the Church of Purity Palace.\\n\\nThe Solemn Knight must always
protect and defend the Maiden. Safina did not forget that creed.\\n\\n\"My dear Safina, there is
no need to feel guilty. This is the consequence of coveting the power of the Aeons.\" All there
were left in the church were the last Maiden and her guardian knight.",
"RelicStoryContent_31033": "The armor of the Solemn Knight must be blessed by Maiden
Vanira, a ceremony where one makes a vow to become the guardian knight.\\n\\nThe Church
once constrained the young devil's hands and feet in metal chains. Now, Safina appealed that
her armor should be forged with metals from the land of devils, so that one day she may rest in
peace alongside something from her homeland.\\n\\nThe Maiden of the Church of Purity
Palace carefully washed the sins from the armor, recited reverent prayers to god, and sealed
an ancient miracle on a point on the breastplate right above the heart. The Church did not
believe in the loyalty of devils, but they were convinced that their doctrines could purify
everything. Safina gazed in silence while this ancient ritual assigned the responsibility to
her.\\n\\nThe Maiden did not believe that the ceremony had any purpose, or that there are any
make-belief sins to be washed away.\\n\\n\"My dear Safina, the knight must protect the Maiden
well.\" Leaning against Safina's breastplate, Vanira could clearly hear the intense beating of
Safina's heart.",
"RelicStoryContent_31034": "After the collapse of the Church of Purity Palace, Safina took off
the knight's iron boots and embarked with Maiden Vanira on a long journey to the land of
devils.\\n\\nAt the request of the Maiden, Safina did not let any Knights of the Church carry the
madness out of the Church. This secret was forever buried deep down in their hearts.\\n\\nNo
one knew when this rumor started — a devil-spawn once banished by the Church had
possessed the holy Solemn Knight, and an evil witch drove the Knight to break down the order
of the pontiff... As time passed, rumors became truths. The devout followers of the Church
blamed it all on the Solemn Knight, dumping all their desperation and madness onto her,
deeming her as the source of all disasters.\\n\\nAfter losing their place of refuge, the Maiden
suggested that they should set forth for their homeland.\\n\\n\"Henceforth, I will become a
witch, and you will return to being a devil.\" Safina could not deny the validity of Vanira's
statement.",
"RelicStoryContent_31041": "The hunters' rule for surviving the Snow Plains of Snowland was
simple enough — Never go to the south of the mountain during Artaius' hunting season, since
that mountain-shaking white bear did not welcome anyone.\\n\\nAs the hunter sent by the
association, Hugh went to the south of the mountain after receiving the rescue call. Never did
he expect to walk right into an ambush long in the planning.\\n\\nAfter waking up from a long
shock induced by gunshots, Hugh immediately realized he just barely escaped death.
However, he also realized his plight was far from over, for Artaius was staring right at him.
Despite the short range and fast pace, some of Artaius' messy attacks were bound to miss...
Hugh calmly waited for an opening, then he whipped out his bone blade soaked in poison and
jumped up for an extraordinary strike in the blink of an eye. Their positions as the predator and
the prey were reverted.\\n\\nAfter removing Artaius' head and fur, he managed to survive the
first night in snow despite his untreated gunshot wounds.\\n\\nDays later, the Hunters
Association located Artaius' the headless corpse. It was then they realized the hunter who was
supposed to die had survived, and an unforeseen avenger was born.",
"RelicStoryContent_31042": "Snowrock lizards lack agility and strength, but they can wait in
ambush on a rock for two weeks for the precise moment when their prey lets down its guard,
then finally striking a fatal blow.\\n\\nRegistered hunters, however, couldn't wait that long. They
decided to march into the snowy mountains to hunt down Hugh and neutralize this
approaching threat.\\n\\nThough there were many exceptionally powerful talents among the
registered hunters of the association, they were never comrades who had each other's back.
Hunters congregated only for the hefty prize of the bounty, and would betray one another
without hesitation for the right price. After all, anything could happen on these desolate
plains... As long as the old hunter Hugh was taken care of, everyone would earn more bounty.
That was their consensus, for which they paid the price.\\n\\nHugh made more than enough
preparations. Hunting the top hunters would be no easier a task than hunting monsters. Hugh
must be more patient than ever, for patience was always the most valued trait in a
hunter.\\n\\nBefore long, the number of registered hunters in the Hunters Association began to
dwindle, for the horror known as Hugh the Undead was spreading.",
"RelicStoryContent_31043": "The Lord of the Ice Lake, whose body was fully covered in
unique scales that dazzlingly reflected the sunlight, could easily render itself invisible by diving
underwater. Few hunters could handle a battle with such an invisible monstrosity.\\n\\nDays
later, the registered hunters of the association stumbled upon the Ice Dragon's carcass with its
scales already peeled off. At that moment, their horror surpassed their shock.\\n\\nThe beasts
that Hugh had hunted down numbered in the thousands, each and every one of which was
uniquely precious. Only by reaching a thorough understanding of the prey's traits and habits
would a hunter truly achieve the full completion of a hunt... For Hugh, the Lord of the Ice Lake
was the last piece in the puzzle that was the Snow Plains. Hence, he must finish the hunt, to
bring his Hunter's Soul to completion.\\n\\nAnd now, the highest prized bounty was put on the
head of Hugh the Hunter, instead of the Lord of the Ice Lake, marking the beginning of a
hideous all-out hunt.\\n\\nAll hunters should be prepared to become the prey. It was so for
Hugh, and even more so for those traitors.",
"RelicStoryContent_31044": "Despite being deeply wounded and too weak to maintain a body
temperature that can melt snow, a dying torch-antler elk was still a most dangerous
beast.\\n\\nHugh pointed his hunting rifle straight at the dying elk. Looking at those awe-
inducing eyes, he thought those reminded him of his own.\\n\\nEver since the ambush by the
registered hunters, Hugh's life force had already become depleted like a dying candle in the
wind. He was sharply aware that the only reason he managed to survive was due to his
unyielding desire for revenge. Should it become satiated, his life would instantly come to an
end, scattered like snowflakes... Despite his heavy footsteps, Hugh's large soft elk-skin boots
did not leave any prints on the ground. He must stay sharp for the last hunt of his
life.\\n\\nAmid panic and hysteria, the Hunters Association began to crumble. They began to
purge traitors in haste, hoping it could grant them Hugh's mercy. Instead, it only led to their
own self-destruction by mutual distrust.\\n\\nHugh fell down for good on the Snowy Plains
before he could get a taste of the pleasure of completing his revenge.",
"RelicStoryContent_31051": "Having grown up on the streets, Lindsay had never thought of
boxing in official matches for she never believed she could be defeated by anyone, let alone
someone who already has a foot in the grave.\\n\\nThe old lady calling herself a boxing coach
provided Lindsay with a full set of protective gear and challenged the young girl to a bout,
demanding Lindsay to train under her if the old lady managed a win.\\n\\nLindsay was too
proud to use the complicated protective gears and tossed them all aside. She thought she
could rely on her quick reactions for an easy win, but the old lady got near her in three strides
and landed a blow straight to her face. When Lindsay regained consciousness, she picked up
the boxing headgear she had tossed aside. Through the narrow opening of the headgear, she
saw a brand-new world.\\n\\n\"So, these are the fists of a true boxer, huh? Interesting. If you
want teach me, then train me to be the strongest boxer that ever lived.\"\\n\\nThough a bit
begrudgingly, Lindsay accepted that she had lost the bet. Now, wearing protective equipment
for the first time, she officially stepped into the world of boxing.",
"RelicStoryContent_31052": "When Lindsay first entered the boxing ring, her fighting style was
utterly unbalanced, for she only knew how to attack but never how to defend. \\n\\nAll her
years of street fighting were inadequate to prepare her for the fight in the ring. The match
arranged by Ekaterina put Linsay into her place.\\n\\nA series of successive defeats in local
fights shattered Linsay's arrogance and deeply humbled her, forcing her to reflect on the
balanced offensive and defensive rhythm that Ekaterina was teaching her. As if kissed by the
goddess of combat, this once-stubborn street fighter gradually came to understand the
significance and joy of balancing offense with defense. The next thing she knew, her hand
wraps were torn and her gloves soaked with sweat and blood.\\n\\n\"Never let yourself fall into
your opponent's traps. Remember your own rhythm.\" \\n\\nNow Linsay finally came to
appreciate Ekat's words and her loving gaze. The usually stern Ekat had long loved Lindsay
like she would her own child.",
"RelicStoryContent_31053": "The scene in the training gym on the night before the
championship fight was like the old days. The sounds of quick and heavy punches on the
sandbag echoed throughout the gym.\\n\\nSweat soaked through her chest guard and the
scorching steam detached Lindsay from reality, making her crave to escape it all.\\n\\nLindsay
tried her best to control her emotions as her face glimmered with sweat and tears. Late into the
night, she finally took off her chest guard and wrote the name \"Ekat\" on the inside. She wants
to swear she would achieve victory for this name. This was a key match in Lindsay's path to
becoming the boxing champion, and her first fight without her coach by her side. Before
Lindsay stepped into the ring, she held out her chest proudly to the camera.\\n\\n\"Lindsay.. I
couldn't believe you share the same name with my daughter. I always thought I was done with
the world for good when she passed, until I finally met you. Thank you, Lindsay.\"\\n\\n\"Protect
me, Ekat.\" The most important name was right by her heart.",
"RelicStoryContent_31054": "With a rather petite figure, Lindsay became famous for her fast
punches and nimble footwork that allowed her to dance in the ring like a fluttering butterfly
amidst flowers.\\n\\nRegardless of how fast her opponents could throw a punch, all their strikes
could never hit Lindsay. Such was the power of what was known as Lindsay's Dance.\\n\\nTo
train Lindsay's unique footwork, Ekaterina took the street urchin to a high-society ball, where
they danced hand in hand, spin after spin... Though clumsy at first, Lindsay eventually got the
hang of the refined dance steps. She realized that there was more to this old boxing coach
than met the eye. Among the flowing sea of dancers, a soft spot in Lindsay's heart was
suddenly struck by a magical feeling.\\n\\n\"One more dance?\"\\n\\nLindsay's upbringing on
the street did not at all prepare her for such experiences. Seeing the twinkle in Ekaterina's
eyes, how could Lindsay refuse?",
"RelicStoryContent_31061": "It was no easy task staying prepared for battle in the Eternal
Freeze, but Jarilo-VI's Silvermane Guards are used to it. The sharp cold wind howled through
the gaps in the helmet, slashing skin as if it were icy razor-blades.\\n\\nThe monsters from
beyond the sky renewed their formation, and soldiers armed to the teeth stood ready under the
command of the Supreme Guardian.\\n\\nVanguards stationed forward often need to hunker
down in the snow for days at a time as they look out for any monster activity. After being
exposed to the elements for such a long time, the soldiers' skin, sweat, and the velvet lining of
their helmet will freeze and stick together, such that hot water must be poured over their
helmets for safe removal. The Architects' craftsmen then altered the curvature of the cast iron
helmet's metal plates, minimizing the air resistance of the heavy helmet in the
snow.\\n\\nSturdy, warm, majestic — these traits of the Silvermane Guard's helmet were
passed down for generations.\\n\\n\"How can you even see with that thing on?\" Every
patrolling guard has been asked this question.",
"RelicStoryContent_31062": "After the invaders carrying the marks of Destruction cut off the
guard unit's retreat, Laszlo Landau ordered his troops to protect the Supreme Guardian and
escape while he stayed behind to hold off the enemy.\\n\\nEven the most valiant captain
among the Silvermane Guards could not retreat unscathed from the swarms of
monsters.\\n\\nThe terrifying cries and ferocious assaults of the twisted monsters were
unrelenting. Despite their incessant charges, none of these monstrosities managed to break
the lone defense line set up by Landau. The unending fierce battles gradually exhausted
Laszlo, but he managed to hold on until reinforcements finally showed up. It was only then that
he collapsed into unconsciousness. The soldiers found out that Laszlo had lost both of his
hands in the battle.\\n\\nThe Architects' best blacksmith forged a pair of exquisite gauntlets to
bestow upon the hero, such that he may once again hold up the Silvermane Guards
banner.\\n\\n\"The only regret,\" Laszlo lamented to himself as he marveled at the gauntlets,
\"is that I will no longer be able to feel the vibration of the bow.\"",
"RelicStoryContent_31063": "An old-fashioned Silvermane Guard uniform passed down for
generations in the Goethe family. This uniform has long been buried at the bottom of a chest,
and only a soldier's honor might be worthy of its return to the world.\\n\\nAs the soldiers of the
Destruction marched ever closer, the Silvermane Guards swore to defend the last barrier even
when there was no possibility of a retreat.\\n\\nDuring the Defense of Vevalo, Horace Goethe
led his squad in the months-long defense of a key mountain pass. When the trumpets of
arriving reinforcements finally sounded in the valley, that valiant company of heroes was long
gone, and even their remains were nowhere to be found. At the commendation ceremony,
Supreme Guardian Alisa pinned a medal of honor on Horace Goethe's young son. The boy
stood upright in this old-fashioned uniform, representing those who had made the ultimate
sacrifice.\\n\\nThe young Goethe junior saw uniforms and medals on that day, but the
Supreme Guardian saw so much more. She witnessed the greatest legacy left behind by
heroes — the future of Belobog.\\n\\n\"Horace Goethe was a true warrior. You should be proud
to bear the Goethe name.\" This was the young Goethe's only memory of the Supreme
Guardian.",
"RelicStoryContent_31064": "The Silvermane Guard field battalions often found themselves
forced to march for miles in deep snow due to tactical needs. Exhaustion induced by the long-
range raids and awful frostbite on their feet were the bitter ordeals all soldiers had to
endure.\\n\\nThe long march across the Snowy Plains, however, would occasionally bring back
friends from the old days.\\n\\nSilvermane Guards tasked with patrolling the Snow Plains will
often hear the howls of direwolves. These pitiful creatures were also driven from their homes
by the invaders. Field Company Sergeant Jaeger, who came from a family of hunters, was
skilled at making fur cloaks from direwolf manes. However, after the onset of the Eternal
Freeze, he rarely saw these ferocious animals. Occasionally, on cold winter nights, a direwolf
desperate for warmth would approach the guards' campfire and silently lie down right next to
Jaeger, falling into warm, pleasant dreams. After dawn, however, the beast would never wake
up again.\\n\\nSergeant Jaeger would often stuff the processed wolf mane into the soldiers'
silver greaves to alleviate the pain during their long march on foot.\\n\\n\"The direwolves
haven't completely lost their home, just like us,\" Sergeant Jaeger thus lamented the plight the
direwolves.",
"RelicStoryContent_31071": "To the Firesmith clan, crafting unparalleled weapons is both their
talent's calling and a lifelong curse.\\n\\nEver since the arrival of the liberated Firesmith Clan in
the world of Warforge, their skills bloomed to the extremes while also becoming tainted with
the aura of the Destruction.\\n\\nThe dazzling light of the furnace, the sparks of metal clashing,
and the long-lasting forging process can turn raw ore into a fine weapon, but can also
gradually strip the firesmith of their eyesight. One day, at the bottom of a volcano, Foy found a
deposit of rare obsidian flame crystal. From this, he carefully polished a pair of protective
goggles, which transformed the fierce sparks of fire into pale-white silhouettes. However, the
greedy smith was unable to fully escape his cursed fate either, burning everything he was into
cinders in the ultimate fire.\\n\\nFoy deemed the Antimatter Legion in the Warforge as the raw
materials for his creations, and himself as the rising flame.\\n\\n\"I wonder... is it possible to
harness the power of a thermonuclear reaction in my furnace?\" Foy's pursuit of the ultimate
fire came to an unfruitful end in an out-of-control thermonuclear fusion.",
"RelicStoryContent_31072": "A <unbreak>900</unbreak>-degree kiln can turn clay into
ceramic, a <unbreak>1000</unbreak>-degree furnace can melt tin and copper... As one
pursues a purer creation, one must also pursue a more extreme temperature.\\n\\nCreatures of
the Legion crave for separation from the material existence, longing for the fundamental
mutations that can only be brought forth by the scorching heat waves of the Destruction.\\n\\nA
highly-skilled master Firesmith can raise the forge's temperature to unbelievable levels — the
flame's black-body radiation would exhibit the blue spectrum like that of a dying star.
Firesmiths are also geniuses at controlling flames, but only the best among them are bestowed
with a ring of flame-mastery as a mark of their superb skill.\\n\\nThe Warforge had long ceased
to differentiate between the smith and the smithed. All those Firesmith masters who had been
smelting the Antimatter Creatures had also become parts of the Weapons of
Destruction\\n\\n\"The smelting depends on the temperature, and the temperature depends on
the Firesmith.\" This is matter-of-fact knowledge to any Firesmith who can control the art of the
Destruction.",
"RelicStoryContent_31073": "The Antimatter Legion gifted the dying Warforge to the
Firesmiths, letting them forge to their hearts' desire in a fiery world.\\n\\nIn this scorching world
of lava, as long as the smelting and hammering never ceased, creation and destruction were
no longer polar opposites of each other.\\n\\nSurtur was especially good at using the molten
magma that erupted from active volcanoes to infuse the Legion's creatures with a violent aura
of destruction. Neither the bubbling of toxic gases nor the gurgling of magma could interrupt
Surtur's concentration at the forge. Though burning waves of molten rock would splash on
Surtur's fireproof apron of giant firelizard skin, the leather never lost its luster when the flames
faded.\\n\\nA massive proportion of the Legion's fighting forces were repeatedly hammered
and smelted in the forge until their flesh and weaponry were fused together under the
hammers of the Firesmiths, becoming weapons of Destruction.\\n\\n\"This incomparable power
of destruction...\" The Firesmiths who control the flames have never hidden the terrible
aspirations they place in their weapons.",
"RelicStoryContent_31074": "In the old days, the prison masters feared losing the
extraordinary arts of Firesmithing, so they would employ the most despicable tricks to
incarcerate the Firesmith clan — all the chiefs of the Firesmiths would undoubtedly suffer
deformities in the legs in those days of imprisonment.\\n\\nIt was the Master of Destruction that
set free the imprisoned Firesmith clan and bestowed upon them the mark of Destruction which
in turn granted the Firesmiths unlimited power.\\n\\nDespite the inability to move around like an
able-bodied man, the chief of Firesmith obtained true freedom, for he was no longer
imprisoned just for his extraordinary skills and talents in the art of Firesmithing. The chief
poured in all his resentment and humiliation into the forge and would never be tired, not even
by days of non-stop hammering. Upon one hammering after another, the once stubborn and
proud antimatter creatures had to eventually change their form and give in to the remolding by
the Destroyer.\\n\\nDespite being free from any tangible cages, the Firesmiths' obsession with
forging had become another form of prison for them, had it not?\\n\\n\"Flesh and blood are a
burden. Forging is also destruction.\" The chief looked at the ever-growing number of
deformed Firesmiths and lamented.",
"RelicStoryContent_31081": "It is a truth universally acknowledged, that among members of
the Genius Society, there is an overabundance of eccentricity and a lack of
communication.\\n\\nSocial interaction is indeed a burden for most people, even more so for
geniuses traveling between worlds.\\n\\nElias Salas, member <unbreak>56</unbreak> and the
second head of the Genius Society once tried to resolve this problem. He ardently prepared
communication goggles equipped with ultra remote sensing capabilities for all members.
Although he succeeded in establishing a bridge between the most distant of stars, few were
willing to connect. Thus, the universe's greatest-ever communication device was never fully
utilized.\\n\\n\"'The number you have dialed is not in service.' Can't you just show a bit more
commitment when you pretend to be an AI...?\"\\n\\nElias Salas sighed and understood that
this indeed was a huge ask. But he got to give it a try, believing his technology would one day
have its use one way or another.",
"RelicStoryContent_31082": "\"How to slack off at work without being noticed\" was an ongoing
problem for Stephen Lloyd, <unbreak>84</unbreak>th member of the Genius Society, who
was living in his foster father's fruit store. \\n\\nHe made a pair of gloves that could capture
specific frequencies and the escaping sound and light, allowing himself the pleasure of
researching the stringed instruments behind the frequency fence.\\n\\nThis technology could
capture and confine all light and sounds within the designated area, and was simply
inexplicable within the current confines of Aiden classic sciences. It was indeed an outstanding
invention that could change the course of science to say the least, but Stephen had no interest
in introducing this technology to the public. After all, to him, it was just a toy he made to loaf on
the job.\\n\\n\"Stephen, I don't know exactly what you've done, but you're definitely slacking off,
right?\"\\n\\nEven though Stephen Lloyd was celebrated as a genius among geniuses, to his
foster father, Stephen was just a child that liked fantasizing and goofing around.",
"RelicStoryContent_31083": "The metafield space created by Sserkal, member
<unbreak>29</unbreak>, transcended biological race and multiple dimensions. Any living
creature could synchronize its neural signals into the consciousness network, simply with the
help of a diving suit.\\n\\nFor these creatures that were unable to travel between worlds, this
collective dream domain granted them a chance to connect with one another and seek peace
and tranquility that were non-existent in the real world.\\n\\nWithin this metafield of virtual data,
these creatures created countless cultural assets, and a new order was quietly established.
Just when it looked like this virtual eden would finally replace reality, Sserkal the Net Weaver
of all Creation cut off the connection to the consciousness network, as if it had been one big
joke. The entire metafield suddenly sank into silence.\\n\\n\"All those investors who would
yammer about metafield space all day have all gone mad. The industry has been empowered
countless times, but now the metafield is gone.\"\\n\\nPeople are prone to any supposition
when they lose something. The metafield might have been designed to be a petri dish for the
soul. Inviting creatures of various kinds might just be a ruse for getting free soul samples.",
"RelicStoryContent_31084": "The notorious Dr. Primitive, member <unbreak>64</unbreak>,
had spent his life running away from interstellar pursuers for the great crimes he had
committed.\\n\\nDr. Primitive seemed to enjoy the thrill of being pursued, always keeping a
carefully managed distance from those who were hunting him, never too close to be caught
nor too far to be untraceable.\\n\\nHe applied some kind of gravity-capture technology to his
escape where he was able to use gravity to wander freely across space. Astrophysicists from
the Intelligentsia Guild could not understand the principles of this technology, so they merely
assumed that it was something to do with the gravitational potential difference between stars.
His pursuers riding in vehicles of the gravity era struggled to catch up to his speed, swearing to
bring him to justice.\\n\\n\"Watching someone spacewalking should've been a feast for the
eyes,\" a Galaxy Ranger said. \"Too bad, that 'someone' is Dr. Primitive.\"\\n\\nThe Galaxy
Ranger still refused to believe in Dr. Primitive's presumptive death and continued the hunt for
him even after he had completely vanished.",
"RelicStoryContent_31091": "The star's lifespan was plunging. Residents of Emerald-III fled
their home planet before the red giant exploded.\\n\\nFaced with a future of no escape, the
elites took away hope, feigning ignorance to cries of desperation.\\n\\nJanis' parents paid a
massive amount of credits to board the ship, helplessly praying for an interstellar salvation.
The explosion of the red giant would destroy the planet, and it would collapse into a white
dwarf... Before the arrival of the imminent doom, escape was the only option. Janis, the Doctor
of Chaos, however, decided to try her best to face the annihilation of her home galaxy head-
on, attempting to prove that the existence of her home would never perish.\\n\\nAs the dying
sun burnt brighter, Janis took her mother's sunglasses and returned to the home planet with
like-minded youngsters.\\n\\n\"Only cowards flee while shouting the name of the redeemer.\"
Cited from \"Cheap Salvation,\" the hit of Sizzling Thunder's first album, Janis reworded her
angry words during a dispute with her parents into lyrics.",
"RelicStoryContent_31092": "Sizzling Thunder from Emerald-III quickly emblazed the whole
planet's enthusiasm with several hits.\\n\\nMarking the beginning of their concert tour were the
dazzling sparkles of electrifying thunder when Dave the rhythm guitarist fiercely struck chords,
which coincidentally was also worshiped by hordes of their music fans as the only light in their
lives.\\n\\nIn every concert tour the band had, there would be fans keeping order voluntarily
and handing out wristbands to everyone upon entering the concert grounds. Most of these
fans could not afford the costly fees for an escape, so accepting their fate and waiting for the
electromagnetic burst to arrive was their only option. Ever since witnessing the return of these
rebellious youths to the planet, they had felt it in their bones that their souls were ignited at this
very moment. Onto these wristbands they wrote their lyrics, their showtime, as well as the
band's unvoiced scream.\\n\\nSid the bassist collected the wristbands for every tour. His
girlfriend wove them into a bracelet, which Sid then wore all the time.\\n\\n\"There's no
meaning, no direction, nowhere else to go, and no future for us.\" From \"Our Way,\" a single
from Sizzling Thunder's second album, and Sid's life credo.",
"RelicStoryContent_31093": "The rock 'n' roll of Sizzling Thunder resounded through the
galaxy, attracting involuntarily displaced youngsters to return to the crumbling Emerald-
III.\\n\\nLead guitarist Jimmy brought the band underground. There they sang about the
tragedy of planetary destruction, which echoed throughout the entire universe.\\n\\nDavid
printed the back of his leather jacket with a white star, or, more accurately, the white dwarf
their star would become after the collapse. This would be their star's proof of existence. Those
who left the galaxy and those who stayed behind all listened to that thunder-like rock 'n' roll
and brandished the same striking symbol.\\n\\nDespite ceasing to exist, their presence had
been remixed into the music and carved into eternity.\\n\\n\"We'll burn with our life, 'cause the
white star needs a spark to ignite.\" From \"White Star,\" a single from Sizzling Thunder's final
album of the same name. David wrote both the lyrics and the music.",
"RelicStoryContent_31094": "Sizzling Thunder may have changed people's attitude toward
finality, but they could not change their destiny.\\n\\nDesolation and despair were all that lay on
the surface of the doomed planet. In the era of scarce resources, the band made all their
albums out of discarded X-ray films.\\n\\nBefore the long night of Emerald-III, the temperature
on the planet's surface had plunged. The once unbearable air cooled down quite a bit as
people walked out of their underground shelter and set out for the place where the band was
putting on a show. At the final concert of their \"Thunderclap\" tour, the restless air filled with
the warning signs of electromagnetic storms, and lightning was conducted through the metal
scaffolding to the stage. Sparks leaped under Bonham's boots. The entire band merged with
thunder and lightning. After the encore, a huge ball of lightning engulfed the stage and
announced the end of Sizzling Thunder's show.\\n\\nAfter the night of their twilight show,
Sizzling Thunder came to a permanent end, just like in their lyrics.\\n\\n\"Thunderclaps drown
out our voice, lightning runs through our veins. We'll perish with our music and our star.\" From
\"Song of Sizzling Thunder,\" a single from Sizzling Thunder's final album, Bonham's
masterpiece.",
"RelicStoryContent_31101": "Every day at dawn, Salsotto's skyfishers would depart from the
moving city's skyport, soaring in the air with their winged suits, hunting for phlogiston jellyfish
that flew out of the sand.\\n\\nPhlogiston, an essential component of the Phase Flame, was the
blood of the colossal moving city. Phlogiston must be sufficiently captured and gathered to
ensure that the whole city could always stay ahead before the twilight zone that divided day
and night.\\n\\nIf any skyfishers died from exhaustion or were attacked by giant birds,
Salsottians would spare no effort in bringing back their remains and would bury their winged
suits and eagle helmets with them in the dark land. According to the traditional Salsottian
rituals, \"landing\" equals death and is a symbol of eternal rest.\\n\\nThe flight must never stop,
just like how the city must never stop moving.\\n\\nThis eagle helmet has a short condolence
message carved on its beak: \"Landing is not the eagles' shackle, wings are, because of which
you have to fly.\"",
"RelicStoryContent_31102": "Only the most skilled, respected, and reliable skyfisher captains
would receive a Soaring Ring. They blew their fishing whistles in the sky and seamlessly
coordinated with one another, like they were the most sharp-eyed hunting eagles.\\n\\nFor the
duration of each flight, each team member was lonely and vulnerable. All they could rely on
were the <unbreak>124</unbreak> types of whistles that could be performed by their team
captain.\\n\\nHence, there had long been a saying in Salsotto — \"Skyfishers entrusted one-
third of their lives to the rigorously developed technology, one-third to their ingeniously refined
equipment, and one-third to their reliable lead skyfisher captain.\"\\n\\nBeing asked by so many
families to take care of their skyfisher children, the team captain constantly felt the burden of
this little ring he wore.\\n\\nThis Soaring Ring's etching was mottled, with one word engraved
on the inner side of the ring: \"Responsibility.\"",
"RelicStoryContent_31103": "It was no easy feat for Salsotto's skyfishers to entrap and hunt
phlogiston jellyfish that flew out of the sand. During turbulent flights, the seemingly tender and
soft safety harness was the thread of life for a skyfisher.\\n\\nHunting phlogiston jellyfish was
never easy. From trick moves to intense chasing, from precise blocking to the final capturing
act, one wrong move in any one of these links in the chain could mean mortal danger.\\n\\nIt
was customary for a young skyfisher to get one strand of hair from each parent and weave
them into the harness with metal supports, while a married one should get one from their
spouse. In this manner, the harness would be blessed by the power of \"home\" and ensure
that the skyfisher always returned safely.\\n\\nIn this cruel world where all fought hard for
survival, \"home\" was the only place that could offer comfort and support for a
skyfisher.\\n\\nThe hair inside this harness was still intact, with a faint white at the root. It came
from a female.",
"RelicStoryContent_31104": "Hunting phlogiston jellyfish was a long survival game for
skyfishers from Salsotto. Legs, being far from the heart, can only maintain their temperature
when tightly strapped in fluffy feather puttees.\\n\\nOnly at the end of the long and highly
stressful hunt would an exhausted skyfisher begin to feel pain and fatigue.\\n\\nFor those
unprepared, it would be too late to discover their partial necrosis caused by severe frostbite.
Therefore, skyfishers would check if they had tightened their puttees many times before taking
off. After all, they wouldn't get another chance to do so in high-speed flight.\\n\\nThey knew
what the wind would take away as they stepped into the sky.\\n\\nTraces of lime powder and
aluminum powder were found in the metal shell embedded in the puttee, which seemed to be
a means of emergency heating.",
"RelicStoryContent_31111": "Meteor Thief Leblanc saw heists as participating in a
masquerade ball, and hiding his identity was part of the etiquette.\\n\\n\"How could a mask
change a person's height and voice? Hahaha, it's a patented secret. Completely
confidential.\"\\n\\nWearing a mask, Leblanc disguised himself as an ordinary staff member,
sneaked into the IPC's security meeting, and offered advice on their \"thief prevention
measures.\" It was not until half a month after the theft that the security team recalled that they
didn't know that \"colleague\" at the meeting.\\n\\nThieves had to lead a double life, requiring
various means of disguise. Such was the tradition of the world of thievery.\\n\\n\"Can your
writers make the thief wear the mask throughout the film?\" The marketing team of the IPC's
Radio, Film, and Television Department said to the producer. \"I am once again stressing the
need for this mask as merchandise. Affordability and popularity are equally important.\"",
"RelicStoryContent_31112": "Meteor Thief Leblanc was never a neat freak. He didn't care
about leaving traces. He would always leave misleading clues, serving the right amount of
provocation.\\n\\n\"How could these people in the IPC have been fooled so many times?
Perhaps the fault should lie with the IPC, not me.\"\\n\\nHis gloves could generate all sorts of
prints, which always made a fool of the IPC's fingerprint detection devices, leaving them with a
bunch of harmless so-called \"thief's flaws.\" The security team found hundreds of prints in
their secret treasure storage room, including those of prehistoric pterosaurs, interstellar
ladybugs, labradors... Needless to say, none of them belonged to the thief.\\n\\nVanishing
without a trace was tedious and served only to group one alongside those timid little thieves
who've got absolutely no style.\\n\\n\"Fiction should never outright contradict reality. Who still
uses fingerprint systems these days?\" The IPC's security team complained. \"Do these writers
have any common sense at all?\"",
"RelicStoryContent_31113": "A well-prepared thief can always escape safely from desperate
situations with a life-saving grappling hook equipped under his belt at all times.\\n\\n\"How to
throw the grappling hook at the right target... Could you explain how you made all those
moves?\"\\n\\nThe secret treasure storage room was full of lethal mechanisms, but the thief
danced around them using the grappling hook at his waist as if he were performing a waltz in
mid-air. In a split second from when he reached for his belt, Leblanc threw the grappling hook
to a wall tens of meters high, and the pulley then rolled and instantly sent the thief to the \"Star
of Leo.\"\\n\\nTo come and go anywhere one so desires, with just the steel grappling hook
equipped under one's belt, is the basic qualification required of a professional thief.\\n\\n\"You
know, we could just let the stunt double play his part in the sequel. That'll save us a lot of
money,\" the action choreographer quipped. \"The audience wouldn't know who was under the
mask anyway.\"",
"RelicStoryContent_31114": "Leblanc would deliberately leave a beam of dazzling light behind
him when jumping from roof to roof, earning him the title of the \"Meteor Thief.\"\\n\\n\"How
would one escape if there were no skyscrapers? Hahahaha, spare me these ignorant
questions.\"\\n\\nHe had sneaked away from countless chases, and it made him a master of
escape. No one could catch up with his Meteor Boots in the city unless someone knew where
his base of operations was. To Leblanc's surprise, a detective with messy hair was sitting
inside with his coffee cup, having waited for Leblanc for a long time.\\n\\nThe story of the thief
is over. Now is the time for the legend of the detective.\\n\\n\"Many people don't believe we
would write like this, which is exactly why we do so.\" An anonymous writer explained the
controversial end of the Meteor Thief.",
"RelicStoryContent_31121": "The Wastelanders of Talia must wear a mask at all times to
protect themselves from the ever-present threats of residual radiation and sandstorms.
Nobody knew if any scientific principles were even taken into account when such wild re-
modifications of the ventilator mask were made. Perhaps it was all just a placebo
effect.\\n\\n\"Haven't you heard? That old fool across the valley plugged water tubes into his
mask! I definitely couldn't take that, if it were me.\"\\n\\nThe Wastelanders seldom complain
about the extremely harsh climate in Talia. For one thing, ever since the nuclear blast filled the
atmosphere with sand and dust, nothing could be done about it. Another reason, however, was
that when red sand filled the air and blocked out the sun, it provided them with a prime
opportunity to ambush the encampments of other bandit groups, as they could put on
breathing masks and pop up out of nowhere among the sweeping sandstorms.\\n\\nA cohort of
prepared bandits attacking another cohort of unprepared bandits — such is the law of survival
in Talia.\\n\\nThis sandstorm mask looks like a hassle to put on and remove. It has a
\"Nailscrap Town\" anti-fraud production mark on it.",
"RelicStoryContent_31122": "Before Talia became the \"Kingdom of Banditry,\" it was
notoriously reviled as the \"Junkyard of the Galaxy.\" Discarded junk of old technology from
other planets became another man's treasure here.\\n\\n\"Don't ever ask me if I enjoy wearing
a mobile device heavier than shackles. It came in handy and was more powerful than a
hammer in the most decisive moments.\"\\n\\nAfter Nailscrap Town was established, the most
unconventional of Talian wasteland engineers finally had a safe and secure location to exhibit
their outrageous idea, creating Talia's unique \"Sensory Technology.\" By combining a cesium
dust counter and a cheeky-AI mobile device, they gave birth to the Desert Terminal, a multi-
functional invention from wasteland junk.\\n\\nThe core idea for the so-called \"Sensory
Technology\" is — Don't ask how, don't ask why, nobody cares.\\n\\n\"You attached that piece
of junk to me? You rump-fed, scurvy sewer rat...\" The AI terminal speaks with a tone of
honesty and earnestness.",
"RelicStoryContent_31123": "Most of the gangsters in Talia have never expected salvation,
nor do they know about friars. All they knew was that their robes looked useful enough as
cleaning rags.\\n\\n\"'Ignorance is still king'? What a load of nonsense!\"\\n\\nWastelanders
found a monastery that had long since lain desolate and discovered some ancient volumes
from an old civilization. Their gut feeling was that the recordings were precious. After
hypocritically feigning appreciation, they happily burned those books to ashes, only taking
along the robes left by the friars. After all, the other things wouldn't be worth a penny in
Nailscrap Town.\\n\\nMost Wastelanders were illiterate. No amount of records of civilization
would be more useful to them than a hot meal. And they were not the ones to blame.\\n\\nAt
least, the robes of friars remained, contributing to the continued existence of a long-forgotten
civilization.",
"RelicStoryContent_31124": "Nailscrap Town's bandits needed some means to defend their
hard-earned water sources and junks, which was how the subpar banditry technology came to
be. The powered armor was needlessly flamboyant, with its leg parts being the only functional
section\\n\\n\"I need a whole set of fully powered armor, and now you are telling me all the
sections above were all blown up!? Ask yourself if you dared to wear this set of greaves
yourself!\"\\n\\nThe defenses of Nailscrap Town that happened every now and then boosted
the wartime development of Sensory Technology. Once, a random idea hit the engineers. With
some materials of unknown source, they produced a set of powered armor. Unfortunately, only
the leg part of the first generation of that cheap powered armor has survived. Even after being
greatly simplified, the greaves still allow their wearer to take off like a rocket — a mechanism
that confuses engineers nowadays.\\n\\nAccording to the engineers, the design was completed
in the limbo between dreams and reality. It was a once-in-a-lifetime masterpiece of sheer
ingenuity.\\n\\nA useful piece of junk is a good piece of junk, be it recyclable or hazardous.",
"RelicStoryContent_31131": "In the dim, chaotic dreamscape, she always dreamed of the
brightness she had seen in those few days. Thousands of acres of eucalyptus trees swayed
gently, and petals fluttered in the breeze. The indigo waves beat against the rocks and turned
into scattering white jade. Flying birds spread their silver wings and disappeared into the green
bamboo forest.\\n\\nShe always searched for someone else in her dreams, the one who
should have enjoyed the scenery with her.\\n\\nBut all she could see was a blurry figure. She
remembered clearly the short, silky hair and the eyes like black jade stones, but her memories
were faded into a maze constructed by her nervous system, and she always woke up with a
start just before seeing the face clearly. In a daze, she touched her prosthetic eye that had
caused her so much pain. With the help of the false eye, she no longer needed to piece
together a blurry figure by sound, smell, and touch.\\n\\n\"It's no longer of use,\" said the
Emanator of the Ruin Author. She heard the sound of the swaying hand fan and the flitting
laughter of the Emanator. \"Soon, you'll be able to see everything you want to see — with your
own eyes.\"\\n\\n\"This is my own eye,\" she chuckled, \"Besides, never will I have the chance
to see the scenery it once witnessed again.\"",
"RelicStoryContent_31132": "Applying protective gel to the underdeveloped end of her arm,
then attaching the neural signal receiver tightly to her skin, and adjusting the tightness to firmly
fix the ingenium wooden hand to her body — this has been her daily morning routine for
hundreds of years.\\n\\nThe wooden hand has brought her unwanted attention. She neither
wants to invite trouble nor seek sympathy.\\n\\nAs a person with disabilities, even her
possession of a rare talent and holding of a decision-making station in the governmental
position have never changed the sense of alienation in others' attitudes: Bullies will eventually
scatter to the winds, while many with feigned compassion will swarm like flies, giving her
backhanded praises as the \"amazing Incomplete individual born blind and with one
arm.\"\\n\\nShe has heard variations of this thousands upon thousands of times in the past,
and each time it has made her sick. As she stares into the begging gaze with her own eyes, it
feels even worse.\\n\\nShe unconsciously placed her left hand on the edge of the boiling
cauldron, and a sharp pain yanked her back to reality. She quickly withdrew her hand, the burn
in her palm was healing rapidly.\\n\\n\"Sometimes, I feel like the old wooden hand is more
useful.\"",
"RelicStoryContent_31133": "Searching for information in fragments of historical remnants is
particularly difficult for the blind. Her companions read the vast amount of ancient texts to her
indiscriminately, and she compiled and excerpted the sentences in order to explore the
mysteries within.\\n\\nAs a person with extraordinary intelligence, she can remember most of
the passages she has heard after listening to them once. However, she listened repeatedly to
the story of <i>The Witch in Robe of Feather</i>, but could never be bored by
it.\\n\\nAccording to the legend, a certain delvemaster saved her partner by transforming them
into a bird, granting them immortality. However, she eventually could not resist the call of the
avian, and also transformed into a bird, flying alongside them. Over time, the delvemaster
became confused and lost her true form, becoming a half-feathered, half-human monster.
When her subjects stormed the palace and pierced her with blazing spears and arrows, the
two birds sang a final mournful song and turned to ashes together.\\n\\nShe loved this story, so
she took the essence of the bird and transformed it in the alchemical furnace, then had
someone weave a luxurious feather coat. She could not see just how beautiful the coat was,
but enjoyed walking around the house while wearing it nonetheless — it was meant to be seen
by a person who no longer existed.\\n\\nAs the garb fluttered, she always felt that a bird-like
soul was flying and passing through her hands and shoulders, ever-present.",
"RelicStoryContent_31134": "Whenever she detached herself from the grasp of gravity and
levitated to display celestial traces to the faithful, she couldn't help but think of an ancient
mythical legend.\\n\\n\"There once was a practitioner of immortal arts who had some success
in their pursuit. They walked on the earth, employing the essence from its veins to perform a
myriad of miraculous techniques of immortality. The practitioner attempted to take to the skies
to be among the stars, but found that they had long since drifted away from the earth's veins,
and eventually fell into the abyss of death.\"\\n\\nHowever, the current situation is different, she
thought. The Xianzhou had no roots, but it is the Ambrosial Arbor that manifested roots in it,
allowing it to coexist with the Aeon of Abundance, and to be closely connected to the
boundless land of the pure promised by Yaoshi. But now, the traitors have severed the
connection to the way of immortality, making the Xianzhou once again a precarious
island.\\n\\nThe false ground on the Xianzhou cannot give her strength, and the roots she
seeks are not under her feet, but between the deepness in the sky. She will lead the disciples
to give the Ambrosial Arbor a second life and embrace the supreme grace of the
Abundance.\\n\\nFloating above thousands of people in light silk shoes, she declared in a
resounding voice, \"When you look up at me, what you are looking up to is not me, but the
position that should have belonged to you in the sky.\"",
"RelicStoryContent_31141": "Messengers in the Capital of Passion usually traverse across the
city in the low-security skyways to avoid the private forces hired by the plutocrats.\\n\\nThey
like to chew cheap gum and wear heavily modified holovisors, pulse-scanning the entire cyber
city.\\n\\nThe holovisor projects real-time information of the city directly onto the retina, turning
impossible routes into an aerial corridor for the messengers: Building rooftops, air conditioning
units, billboards, the jibs of cranes... even logistics drones can become part of the corridor.
Therefore, messengers must have enough skill to avoid accidental falls with even the slightest
deviation.\\n\\n\"Some fool jammed all the holovisors indiscriminately, and I happened to be in
the air at that moment. That crash was the worst I've had.\"\\n\\nThis Yellow Ducky holovisor is
a discontinued old model that is said to be of considerable value among enthusiasts.",
"RelicStoryContent_31142": "Not all messengers have cybernetic prosthetic arms, but those
who do often have a strong passion for modification. After all, no one can accept having a
cybernetic limb that looks identical to the others.\\n\\nThe residents of the Capital of Passion
are obsessed with cybernetic prosthetics, and the limited city regulations can only advise
against the frenzy of excessive cybernetic modification.\\n\\nThe registration and filing
standards for modification in the Capital of Passion only have three categories, totaling
eighteen types. This is clearly not enough for the rebellious messengers who invest huge
amounts of their salaries into their imaginative designs. They create blueprints that enable
their electronic conversion machinery to release lightning or transform their prosthetic hands
into missiles, and the designs become increasingly outrageous as fees to engage messengers
skyrocket.\\n\\n\"Are these messengers working to protect information, or are they working to
fund their exorbitant hobbies?\"\\n\\nThis Yellow Ducky prosthetic arm has undergone special
modifications, with each finger joint able to rotate at high speeds and be launched like a
bullet.",
"RelicStoryContent_31143": "The Capital of Passion's financial magnates monitor all the
information flow in the city, and they habitually use information monopoly to maintain the
financial magnates' dominant position. Anyone who attempts to subvert it will be paid a visit by
the Regulation of Public Security.\\n\\nPeople once protested, so the financial magnates
promised them convenience as a commitment. Soon, people gave up on their
privacy.\\n\\nWhether in reality or virtual situations, important or trivial information, the financial
magnates greedily collect them. As a result, courier satchels have become the final bastion of
privacy. The courier satchel is small, lightweight, and can only carry chips or documents.
However, it is precisely these narrow information blind spots that ensure whatever is left of the
independence of information in the Capital of Passion.\\n\\n\"Why do people still use channels
outside of the network to transmit information in the prosperous Capital of Passion?
Messengers also want to know.\"\\n\\nThis limited edition Yellow Ducky courier satchel may be
a bit old, but its various accessories make it still look fashionable.",
"RelicStoryContent_31144": "The former messengers of the Capital of Passion threw their
sneakers to one side, then left in silence. Most messengers wouldn't leave their name or trace
in the city, this behavior was nothing but a self-indulgent coda.\\n\\nIt's hard for messengers to
pinpoint when the nature of being a messenger changed, and messengers became the people
they hated most.\\n\\nSilently, the information independence that messengers protected
became monopolized. Silently, the risks that messengers faced became a bargaining chip.
Silently, messengers became accomplices of conspirators... The plutocracy failed to destroy
them, but it was the messengers' immature idealism that betrayed them. Before everything
spiraled out of control, the messengers assembled and bid farewell to their running
lives.\\n\\n\"Perhaps messengers should stop here and let everyone see this city, and call for
true reformists to take action.\"\\n\\nThese are the Yellow Ducky sneakers abandoned on the
side of the road. The messengers of the Capital of Passion have become a legend of the
past.",
"RelicStoryContent_33015": "Madam Herta was once very troubled by the huge collection of
items spread across the galaxy. Countless in quantity, they were difficult to store, and she
couldn't be bothered to manage them herself.\\n\\nThe generous and charitable Interastral
Peace Corporation then proposed a solution and that was how the Herta Space Station, where
wisdom and secrets are stored, was born. Comprehensive containment measures were made
throughout the space station, all in the pursuit of organizing everything in the collection with
order and clarity. Phenomena were stored in specialized containers while Curios were
regulated in indices. Innumerable items were categorized and classified, then stored deep
within the station for research.\\n\\nThe IPC then proposed a collaboration in exploring the
secrets of the stars together, which brought curious and adventurous scholars into the station
to conduct research.\\n\\nMost of them admired Madam Herta, vowing to never abandon their
ethereal aspirations and explore the secrets whispered among the stars. They investigated the
star systems and realms of living beings, debated true justice in discourses on ethics and
philosophies, outlined valleys and peaks within galaxies, deciphered secrets behind religious
rituals and ceremonies, held on to the way of seeking truth from practice... They were the true
believers of passing knowledge to posterity, and practiced unrestrained and divergent
research.\\n\\nHowever, once the space station moved into orbit, it started to operate on its
own and Madam Herta rarely showed herself. It was then that the IPC realized the whole
station was filled with the mundane daily activities of the researchers, yet the genius was
nowhere to be seen.\\n\\nLight from different zones rendered people unaware of the passage
of time, the traces of which could only be detected in the burnt out lifestyle in the station. Often
a smattering of researchers would argue non-stop about a particular piece of collection, even
going so far as to start a fight. Occasionally a security officer would be absent from their daily
patrol and nap instead on their military-styled bunker. Sometimes senior researchers would
share with their younger peers tales of past romances, while some big shots would disguise
themselves as temporary workers to bid their time for the next big turn of luck... Besides
research, there was also life. They just had to look outside the hull — for the stars were
journeying with them.\\n\\nDespite all the limitations, the researchers still talked about the
everyday life in the space station in their own romantic way — The galaxy was a profound epic
poem, and Herta Space Station was slowly cracking open the poetry collection.",
"RelicStoryContent_33016": "The space station endured and survived many a crisis due to
being owned by Madam Herta.\\n\\nLaden with the rarest items in the entire universe like a
feast set before ravenous guests, the space station was never free from threats or unwanted
attention. Relying on the security personnel hired by the IPC and a somewhat advanced
defensive system proved insufficient to handle the hostility from the stars... Madam Herta once
made prescient judgment and steered the station away in an elegant curve, ending a
conspiratorial attempt to assault the station before it even initiated.\\n\\nAs for her mastery in
gathering intel to solve crises, she simply described it as \"I spend time brewing coffee while
others are reading books.\"\\n\\nRather than thieves who intend to steal its collection or
mysterious factions with unknown objectives, the main threat faced by the space station
remains its owner. The station could immediately fall into disaster if she ever had a wild idea.
Curios that simulate a stellar collapse, a distorted gravitational field caused by the collision of
dark galaxies... Madam Herta collected them all when she was in the mood, but would often
lose interest once she got her hands on them.\\n\\nHence, though the space station appears to
be floating peacefully in space, its treasure hoard of multi-shaped crises hung above it like a
sword waiting to fall.\\n\\nSenior researchers had long been aware of the dangers they faced,
and understood that \"secrets lie deep within danger.\" They strictly adhere to confidentiality
agreements and faithfully carry out regulated containment procedures, thus burying danger
within an outward silence... In the cafeteria, they were friends who could joke around. Yet,
deep in the bowels of the space station's storage zones, they were highly skilled experts. In
this place, secrets would always remain secrets.\\n\\nThe space station is operating as usual
in low orbit around The Blue. Just like a pebble pushed out onto the smooth surface of a
frozen lake, the station will continue to glide evenly and steadily in complete silence.",
"RelicStoryContent_33025": "Thousands of years ago, the Xianzhou Luofu set sail from an
ancient nation, crossing deep space to seek an audience with a god in pursuit of the elixir of
immortality.\\n\\nThe colossal ship enclosing entire biospheres lumbered into the starry sky like
a lucid moon silently falling into the night, embarking on an endless and aimless journey. In
this lonely voyage, people slumbered, woke up, and slumbered again in incessant
alternation... Star-chasing whales fell from the dome of heaven, and crystalline entities made
of subgrain lattice managed to span light years without a single crack. The Elixir Seekers
witnessed the majesty of various supernatural powers. In covert delight, they further hardened
their resolve to obtain immortality.\\n\\nAfter voyaging for thousands of years, the Xianzhou
Luofu gradually came to a halt, whereupon it encountered the master of the Abundance in the
limbo between the reality and the imaginary. Yaoshi bestowed a divine miracle upon the ship,
and it immediately manifested as the Ambrosial Arbor. Its shade was as large as clouds,
blocking out the sky and sun. Its roots were thick and dense, enveloping the entire Xianzhou
ship — the Luofu seemed to be brought to life.\\n\\nThose who coveted immortality swallowed
the fruit of the Ambrosial Arbor, and finally obtained the Endless Lifespan they had dreamed
so much about. The Xianzhou residents began to claim they were celestial beings worthy of
endless lifespans in abundance, and they also learned to use the Ambrosial Arbor to create
various inhuman marvels via the blessings of immortality.\\n\\nYet, just like the shifting of the
sun and moon, what once prospered was fated to decline and what once brought elation must
eventually induce agony. It was not until the arrival of the Three Sufferings, when people were
tormented to near extinction, that the Xianzhou people finally came to understand the true
nature of this so-called miracle, which was nothing but harrowing calamity.\\n\\nIn the midst of
disaster, a hero rose with the Reignbow and split the Ambrosial Arbor in half. The Xianzhou
people regained their dignity as humans, and vowed to return to mortality and purge all
deathless doom in this universe. In the ensuing years, Xianzhou went on a hunt across the
stellar seas, taking it upon themselves to purge all deathless abominations. The Foxians
regained their freedom and took back control of the sky, while the Vidyadhara sealed off the
contamination and any residual catastrophes. The three races were then brought together in a
covenant and coalition. Thus was born the Xianzhou Alliance.\\n\\nProsperity and calamity
came and went in cycles during the voyage. Heroes and legends rose to fame and glory one
after another as history marched on. Now, the Xianzhou Luofu is healing and reconstructing in
a period of hard-won peace. Free trade and open minds truly brought it back to
life.\\n\\nImmortality had permanently molded the Xianzhou Luofu. With its ups and downs
through history, the Xianzhou Luofu accumulated its own unique aura that combined both
antiquity and modernity. It would only take any traveling merchant mere seconds to feel the
marks left by the passage of time on this ark.",
"RelicStoryContent_33026": "The master of the Abundance buried the seed of karma in the
center of the Xianzhou Luofu and gifted the Elixir Seekers with something named \"Ambrosial
Arbor,\" which was considered a miracle as people were able to immediately understand its
implications.\\n\\nThe Ambrosial Arbor grew fruits of divinity that brimmed with life and vitality,
containing the Endless Lifespan sought by the Elixir Seekers. From that moment, the ancient
taboos and laws were rendered useless, and nature's dictum and ethics regarding aging and
death became irrelevant history. People followed the way of immortality to exploit the
Ambrosial Arbor with increasing intensity, making Fallow Earth that never exhausted itself,
molding their own bodies to shapeshift, and giving the gift of thinking and talking to animals...
Innumerable unimaginable technologies were brought into existence under the branches of the
Ambrosial Arbor.\\n\\nHowever, the Ambrosial Arbor took off its disguise as time went by,
revealing its hideous visage as the agony of immortality crept upon the immortals.\\n\\nThe
celestials ceaselessly reproduced, yet tasted no death. The ship groaned from overpopulation,
as hunger and starvation tormented many. Xianzhou's young can never realize their life's
ambitions while their elders clang to power, and society teetered at the edge of structural
collapse... Rebellions of the aurumatons and external invasions marked a ruinous millennium,
after which the darkness hidden in immortal bloodlines also showed its face. The so-called
\"Body of Celestials\" was simply a technology that surpassed human intellect. The propensity
to be stricken with mara was a warning to all Xianzhou natives, a reminder that they were a
mere step away from becoming abominations themselves.\\n\\nIn desperation, a hero tore
through the sky with a powerful shot from their bow, splitting the Ambrosial Arbor in half... Yet
even if all there was left of the Ambrosial Arbor was a burnt stump, the fate of Xianzhou could
never be separated from it.\\n\\nIt attracted external forces to invade Xianzhou. The
Abominations of Abundance launched multitudes of assaults, where flesh was distorted and
blood was spilled, for the sole purpose of devouring Xianzhou whole. The Arbor also tempted
the Xianzhou residents. The Disciples of Sanctus Medicus broke the taboos and ventured
deep into the secret of the Abundance within the Ambrosial Arbor, hoping to reforge the once
mighty immortal empire... In the long days of foreign and domestic troubles, the remaining
corpus of the Ambrosial Arbor lurked like unending vines propagating in the shadows, waiting
for an opportunity to wreak havoc again.\\n\\nFortunately, the Xianzhou Luofu never lowered
its guard against the withered tree. The people had vowed to cast this source of all distortions
into the end of all things.",
"RelicStoryContent_33035": "The impact within the subspace shook the universe as the silent
and lonely colossus committed to building the great barrier across the Galaxy. Those who
claimed to have received the oracle of the god began to act, wishing to help the Aeon Qlipoth
to build the wall.\\n\\nThe universe is in imminent peril, and the building of the wall cannot wait.
The puny humans had no intention of imitating the feats of the god, instead gathering into a
self-proclaimed \"support team\" for the Aeon, willing to devote everything to the Amber Lord.
With the power of the Preservation, the support team piloted their fleet to different galaxies to
purchase building materials such as stone, wood, gold, and supernium, then tirelessly
transported these to the subspace barrier, piling the items on the planetary
wasteland.\\n\\nAfter the end of the short development period, the support team took a firm
foothold in Pier Point and established the Interastral Peace Corporation. In order to fully carry
out their devotion, they turned their sights to deep space.\\n\\nLouis Fleming raised a call for
action, and the long-distance trade fleet left the star systems adjacent to Aeon Qlipoth. Their
commodities were no longer limited to building materials... They plan to connect the whole
Galaxy and trade everything. Soon after, Dongfang Qixing implemented Galaxy-wide trade
regulations and built a \"credit\" system to set a price for everything across the universe.
Trillions of assets gathered under their megastructure on Pier Point. Like a silent black hole,
the building destroyed people's notions about the limits of wealth.\\n\\nToday, the ships of the
Interastral Peace Corporation are all over the galaxy. Despite being criticized as a corporate
dictatorship, the IPC has not stopped expanding. They don't care what other people think and
have never forgotten their founding mission.\\n\\nThe IPC's recruit training methods change
with each passing day, but after nearly eight hundred Amber Eras, there is only one historical
practice that never changed. Once upon a time, Louis Fleming, the founder of the IPC, stood
in front of the support team and made a passionate speech. He put forward the aspiration of
uniting the universe and supporting the Aeon's wishes to protect the universe. As soon as the
speech ended, the distant and huge sound of a galactic impact sounded, injecting a lofty
calling into this solemn and sublime moment. From that moment on, they knew this would
become their unswerving belief.\\n\\n\"All in the name of the Amber Lord.\"",
"RelicStoryContent_33036": "The support team hurried around the star system close to the
Aeon Qlipoth, with the old ships' trajectories forming the first routes.\\n\\nBelieving in the
meaningfulness of the Aeon's actions, the support team took the first step in exchanging
goods for other goods with a neighboring star system. The support team prepared an
adequate fleet, rare and precious goods, and offers that were hard to refuse, thus creating
countless trades across star systems. Then, the support team controlled trade route and
business information, held exclusive bargaining rights, and spearheaded the formulation of the
Galaxy's trade regulations.\\n\\nFleets full of wood, stone, rebar, and supernium passed by
Aeon Qlipoth like a swarm of circling flies. The Amber Lord kept silent, never once casting their
gaze upon the humans.\\n\\nEventually, times changed and trade with neighboring star
systems was no longer sufficient for the bustling support team. The two wise ones were
determined to delve deeper into the galaxy, and thus the Interastral Peace Corporation was
born. The IPC offered anything a planet could ever want, at fair prices pegged to their
\"credits.\" Since then, the Galaxy's trade route was founded, and all planets that join the IPC's
business network can share the same currency, buy the same goods, and enjoy the same
services.\\n\\nMerchant ships under the credit system travel between the stars, and the trade
routes merge and separate to weave a pan-galactic network. The ships full of treasures from
distant stars passed the Aeon Qlipoth countless times like fireflies, and yet the Aeon remained
as silent as before.\\n\\nThe building materials accumulated since the time of the support team
piled up on every planet around the Aeon Qlipoth, and the amount will only increase. The
Aeon Qlipoth has no intention of accepting these eager gifts, instead always solely focused on
the crisis that will befall the unsuspecting mortals, having to cast the gargantuan barriers
measured in light years. The small organization that used to purchase materials has long since
become a tremendous influence in the Galaxy. They gaze upon the headless colossus, never
once feeling that their efforts were in vain.\\n\\n\"All the toil and growth of our capital is for
Qlipoth, and to execute the Aeon's will when the time comes.\"",
"RelicStoryContent_33045": "Thousands of years ago, Jarilo-VI's climate was balmy year-
round, and ocean vistas that were the envy of all.\\n\\nSweet fruits dangled upon boughs in the
forests and humid warmth was brought by the tides, while ambrosial wine overflowed like
springwater for all to partake in. The locals were full of vigor and ambition, constructing roads,
cities, seaside villas, and palaces of grandeur. Their rich and satisfactory life always started
with a cup of hot coffee in the morning, and ended with a jug of malt brew at dusk.\\n\\nSoon,
the star rail connected with Jarilo-VI's world, bringing in interstellar trade and extra-celestial
technology.\\n\\nIn the beginning, otherworldly visitors came in pursuit of Geomarrow. This
crystal clear mineral contained energy that served as the lifeblood of industrialization, and their
amber-colored reflections sparked with the Preservation's light. Later, visitors came here to
settle and live a peaceful life. Jarilo-VI's picturesque bays, palm trees, and joyous melodies
made it a perfect destination for any tired traveler. People believed that, given time, this humid
planet would shine as bright as any other planet of renown throughout the galaxy.\\n\\nAbout a
thousand years ago, a Stellaron fell through the atmosphere and landed on this
world.\\n\\nImmediately thereafter, the planet was plunged into chaos, like something out of an
utterly absurd farce. The Destruction's catastrophic Legion descended from the sky, and the
flames of war surged across the lands. The Architects built defensive walls and fortifications,
and hundred-meter constructs contended with draconian monstrosities... Then, an unending
cold front suddenly appeared, and a chilling blizzard swallowed friend and foe alike. The whole
planet was shrouded in utter silence, with an invisible spatial barrier covered a single fortress
city, like the flame of a candle being protected in a person's embrace during a cold night. That
was how civilization survived.\\n\\nLater, this city was to be named Belobog.",
"RelicStoryContent_33046": "The Architects had great hopes for Jarilo-VI before the
calamity.\\n\\nMimicking Qlipoth's power, the Architects created machinery that could terraform
planets. Hundreds of fire-breathing Engines of Creation roared across the land, like giant
gardeners cultivating abandoned flower beds. Mere decades later, valleys and hills were
remade into plains and forests, and cities were thickly dotted along the coast.\\n\\nAfter the
arrival of Destruction's omen, the Architects sent all their machines into war, making them the
first guards of the \"Iron Defense.\"\\n\\nFollowing the arrival of the Stellaron, soldiers of
destruction landed like moths to flame, leaving tracks of desolation on the planet's surface.
The machines once used for creation were now forced to become weapons of war, throwing
their iron fists on battlefields where they didn't belong. Eventually, the giant gardeners fell to
the ground in exhaustion like tombstones of a civilization, marking the gradual collapse of the
defense line.\\n\\nOn the day when there was no more room for retreat, Silvermane Guards
held tightly onto their weapons, for their homeland was mere steps behind.\\n\\nThe arrival of
the Eternal Freeze came as a surprise to everyone. The monsters from beyond the sky and
the soldiers on the front lines were trading lethal blows when snow and ice filled up the whole
battlefield. In utter chaos, Belobog became the only light in the whole world. The two sides fell
into endless slaughter to either sniff out or protect this light. Roaring the name of Alisa Rand,
the Guards re-entered into the snow storms and never returned.\\n\\nThe residents of Belobog
only dared to climb up the city walls to look out when the blizzard halted.\\n\\nAnd they beheld
the final guards of the \"Iron Defense.\"",
"RelicStoryContent_33055": "Regarding the origin of mechanical life, the carbon-based
scholars of the Intelligentsia Guild have a unique speculation: A cluster of electrons born by
chance.\\n\\nElectric currents flow throughout the atmosphere and ground. It separated into
secondary forms of different magnitudes under the countless acts of gravity and repulsive
forces. According to the scholars' hypothesis, this action is tantamount to cell division in
carbon-based life. Thereafter, currents randomly output different potentials via the transistor
structure naturally formed on the planetary surface, creating the most primitive program. The
proud scholars argued that in this way, machines have \"thoughts\" that are comparable to
carbon-based life.\\n\\nA mechanic objected to this: How can carbon-based life, which has not
even been able to understand the origin of their own beings, have the gall to spout such
fallacies? As soon as the words came out, the academic world of the universe was shaken to
the core. Mechanical life began to re-examine the arrogant \"carbon-based centrism\" and
examine its own origin.\\n\\nHowever, the Screwllumites on the Planet Screwllum had no
choice but to pause their march — their planet's energy was being exhausted faster than their
inspiration circuits. They needed to first find a way for their population to survive.\\n\\nIn the
end, they decided to carry out an extreme plan that transcended several Amber Eras: They
used the dying planet as fuel to power the Celestial Differentiator. The awe-inspiring, gigantic
gear tirelessly processed the punched tape, methodically repeating calculations. With its
planetary energy supply, the huge machine simulated a bona fide and stable superecosystem.
They would then build their new home around this parent star.\\n\\nWith their planetary crisis
lifted, the Screwllumites could rest. Always rational, optimistic, and elegant, they are
determined to explore the answer to their origins in a purely rational manner.\\n\\nThe massive
system is filled with the sound of bearings grinding against each other, and the dense teeth of
cogs drive the punched tape to churn out data. One branch flows into multiple branches, and
countless branches guide trillions of gears to roar... Then, these branches collapse again and
again, falling into the furnace and returning to silence in the bubbling core. Over a long period
of time, the programmed super-ecosystem gradually became a wonderful and relatively stable
one. Eventually, speculations about the origins of machines began to cause Screwllumites'
imaginations to wander.\\n\\nThe steel construct that drives the dying star once again activated
their intelligent thought circuits. They will continue to ponder and explore their origins until the
ever-present mechanical sun completely burns out.",
"RelicStoryContent_33056": "The vast majority of Screwllumites were unaware that Planet
Screwllum was a great attempt by inorganic life to investigate their origin.\\n\\nScrewllum felt a
little empty. The event of understanding the operation logic of Planet Screwllum did not even
cause any exceptional fluctuations in his Intelligent Pulse Waveform.\\n\\nHe stood on the wide
terrace of his mansion, looking up at the unstoppable planetary engine. The ring system with
dense square holes pierced up from the back of the planet. Everything the planet supports was
situated on the strip, revolving quietly with the engine as its axis, day after day. He had seen
the despairingly absurd nature of this planetary system: An elegant string of state transient
equations, a giant, icy cylinder — that's all Planet Screwllum is, nothing more.\\n\\nAccording
to his interpretation of the equations, at the birth of the Celestial Differentiator, its lead creator
tried to explain the origin of the universe as a cellular automaton and its recursion, and Planet
Screwllum itself was a result of the game of life.\\n\\nScrewllumites and other inorganic life on
the planet acted as the \"cells\" in this automaton, while also being smaller-scale cellular
automatons. Automatons were always made up of many smaller automatons, going back to
the smallest components that form the building blocks of the universe. What was the smallest
component? No one knows. Neither Screwllum nor the scholar who first proposed building the
Celestial Differentiator do.\\n\\nThat was why Screwllum felt empty.\\n\\nDid that scholar's
attempt fail? But the Celestial Differentiator had worked tirelessly for many Amber Eras. Did
that not mean that the origin of the Screwllumites, their parent star, and even the entire
universe can be attributed to that elegant string of equations? Not really. Until the super-
ecosystem collapsed entirely, the equations remained unfalsifiable.\\n\\nHe swirled the fine
glass of machine oil, never taking his eyes off the ring that recorded the truth of the planet. The
giant screen-like perforated belt was tireless, and the rectangular array filtered the late-night
moonlight. Screwllum couldn't stop thinking. <i>Do ends to recursions really exist?</i> He
thought. <i>What is the nature of inorganic life — or yet, what is the origin of the
universe?</i>\\n\\n<i>Am I really willing to be only a witness to the ideas of my
predecessors?</i>\\n\\n\"No,\" Screwllum concluded. He decided to seek answers.",
"RelicStoryContent_33065": "If viewed from a cosmic perspective, Planet Salsotto as a whole,
due to its vast seas of sand, shined in the most dazzling shade of gold, with its giant meteorite
craters clearly visible.\\n\\nAt a certain fateful moment, waves upon waves of strange
meteorites ceaselessly fell onto Planet Salsotto. The long-lasting impact caused by the
Meteoric Starfall relentlessly hitting the planet at such a particular angle caused the planet's
rotation to gradually come to a halt. It was like pushing a world-deactivate button. Salsotto's
days and nights became longer and longer, until every sunrise and sunset would last for a
seeming eternity, until nobody could take it any longer, until the whole planet's rotation was
finally brought to a standstill...\\n\\nIt had become a fact of life that sizzling summers under the
scorching sun and dark nights of bitter coldness would last for half a year. What was left of the
whole Salsotto were the last two remaining cities that were moving non-stop, always running
right after the terminator line.\\n\\nThe colossal fortress was floating in the air like a gargantuan
raincloud, slowly hovering across the sky above the golden desert with thundering noise.
Wherever it went, overwhelming storms of sand were cascading down and over. In the giant
moving city, the Salsottians in winged suits were flying up and down among the city's
buildings. These flying folks who had survived the calamity by sheer luck now belonged to the
sky and were bound to it at the same time.\\n\\nIn the morning, skyfishers departed from the
port and dove right for the sand, where they would hunt the phlogiston jellyfish. They would
only return to the city after dusk. By the power of mysterious creatures, the city barely
managed to voyage ahead.\\n\\nEven though their entire survival relied squarely on those two
fragile wings, the Salsottians were optimistic by nature and would never let the heavy burden
of fate lower their spirit or bend their spine. They would find time to spend with their family
playing glass musical instruments, with such an attitude that it was almost as if they could
carve the musical notes right into the glass. They also enjoyed making pen pals and would
often place their written messages in the Dandelion Letterbox, meant for the moving city on the
other end of the terminator line.\\n\\nGradually, the planet's magnetic field weakened and the
atmosphere thinned. In the face of a fated doom, the sparkles of life were not yet snuffed out,
and the eagles would never cease to fly.",
"RelicStoryContent_33066": "Ever since the stagnation caused by the Meteoric Starfall, the
terminator line had become the lifeline of the Salsottians.\\n\\nWhen it all started, people still
took the shifting of day and night for granted. The line of dawn and dusk swept across the
earth, climbed over mountains and ravines, brought dawn to those still awake, and sent sunset
to those who would soon sleep... But when the rhythm of light and darkness slowed down, day
and night were no longer familiar, and the seemingly eternal heat and coldness were like the
quagmire of hell, slowly burying all lives entrapped within. This was why the Salsottian people,
barely surviving at the time, boarded the floating mobile city and began their chase with dawn
and dusk.\\n\\nClimbing atop the observation deck of the mobile city of Tumbleweed and
looking in the direction that they were moving, daylight lies ahead and dark night
behind.\\n\\nThe pursuit of \"Tumbleweed\" is not only for survival but also for a dignified life.
When it moved faster than the terminator line, then the early morning light would march into
the afternoon; when slower than the terminator line, then the dusk light would fade into the late
night. In this way, the naturally optimistic Salsottian managed to restore every day to its
original state. The romance in their bloodline blessed them with the easygoing spirit to sing
leisurely in peaceful afternoons and sleep soundly on starry nights.\\n\\nHowever, this voyage
of tenacity and perseverance would, at last, come to its final downfall, and the ruins of the
once mobile city were eventually left far behind by the ever-shifting terminator line.\\n\\nYears
later, the two moving cities that had never met each other would finally stand against each
other, with their respective turrets among the wreckage still aimed in opposition. One of the
two cities must have crossed half of the planet to the other one and started the initial incursion.
Traces of brutal warfare between the two cities were still occasionally discernible under the
sand dunes, which merged with unnameable hatred and morphed together into the same
ruins.\\n\\nPlanet Salsotto kept its silence. And ever since a certain unknown time, the duration
of each of its rotation cycles had somehow gradually decreased, ushering in its own self-
healing in an unpopulated future.",
"RelicStoryContent_33075": "It was by pure accident that the interstellar thieves came to Talia
in their hasty escape from the pursuit of the Galaxy Ranger.\\n\\nAt first, Talia was just a
desolate place known by many as the Starry Junkyard. The planet-destroying wars of the past
brought mountains upon mountains of ruins and wreckage onto the surface of Talia, resulting
in imperishable radiation and taking away the last remaining hope to sustain life. The thieves
had nowhere else to go and fell into a cave beneath the surface of the planet, which turned out
to be a tunnel left by the rodent race... The thieves managed a narrow escape, and their
dream of establishing a Kingdom of Banditry was thus discreetly born in this lost realm of
seclusion.\\n\\nInnumerable caverns were interconnected in a massive labyrinth. More groups
of thieves and bandits were lured in by this supposed dreamland meant for them and came to
accumulate wealth and exchange technology, subsequently laying the foundation for the
kingdom.\\n\\nAs more and more thieves and bandits settled down here, the once desolate
planet became extraordinarily bustling with life. Thieves of great renown spoke of their ideal of
a Kingdom of Banditry, promising to use the treasury to build a nation of equity and fairness.
But as the amount of accumulated wealth grew larger and larger, the same thieves tore up
their flimsy promises right away and attempted to monopolize all the wealth. Mercenaries,
riots, double crossings, and betrayals... Chaos ensued one after another. Perhaps the initiators
never even once believed in their ideal of so-called equity for all.\\n\\nHenceforth, thieves who
resented lofty ideals found themselves in a chaotic age where ignorance was glorified. They
seized water sources to build towns of their own and mocked the very idea of fairness and
justice.\\n\\nEveryone in Nailscrap Town was a bandit. They drove violently destructive off-
road vehicles and fought for resources with other hordes of bandits in the desert. They created
mechanical armor and weapons out of scrap iron and old wires... The more barren the
wasteland was, the more freedom they got out of it, like one final frenzy before doomsday.
Those sweet dreams were like wisps of nonsense in the radiating heat waves and had long
ceased to leave any trace behind.\\n\\nIn a half-awake trance, the thieves came to the
realization that the Kingdom of Banditry was never about creation but about destruction.",
"RelicStoryContent_33076": "This exposed wire was old. It had once been neatly lined up on a
starship until one hasty escape attempt of the starship led to a huge shock wave, which
subsequently exposed the wire to the moisture in the air.\\n\\nThe entire starship was dragged
into a labyrinth of underground passages. On the thieves' starship, shields made of steel
plates were removed layer by layer, and the power lines were crudely stripped apart, all of
which were then used to build the first-ever alliance market. The thieves there began to
accumulate wealth and at the same time started to talk about their ideals. Soon after, the
protracted infighting began, where suspicion and betrayal were expressed by and against one
another. The flames of the war fought between the dictator and their detractors eventually
spread from the underground tunnel to the surface-level desert grounds...\\n\\nThis exposed
wire was even older. It was dug out of a pothole by the bandits and then connected to a
revamped overland vehicle with air leaking in from all directions, which was driven to a distant
water source.\\n\\nThe top priority for all survivors of the war of betrayal was to locate Talia's
water sources. They drove thousands of miles a day on deserts littered with glass shards in
extremely shabby and poorly made vehicles. The caravans of the bandits sometimes chased
each other, raising dust and heavy smoke, and other times they just wantonly threw people on
or off the car... The sheer pressure of survival forced them to give up all other thoughts. Only
by forging ahead could they be saved from confusion.\\n\\nThis naked wire was always old. It
was further removed from the overland vehicle and placed into the town's lightbox by the
bandits. The aging wire caused the lights to flicker frequently.\\n\\nIt was an old gangster who
claimed to be the \"police officer\" who founded the original Nailscrap Town. With his
strongarm tactics and charisma, he managed to keep the junkyard in good order. The town
became livelier than ever. Eccentric engineers accidentally made machinery out of waste, and
desperate wastelanders also enjoyed fighting back and forth in the underground arena... Late
at night in a bar, they filled their glasses with grape juice that smelled like gasoline and
cheered together, celebrating the fact that they had managed yet another day of
survival.\\n\\nThere was nothing new in Talia, just old things repurposed differently in changing
times.",
"RelicStoryContent_33085": "Vonwacq is a small and crowded planet, almost entirely covered
by rainforests and islands, with its exuberant wildlife being its most recognizable
feature.\\n\\nVonwacq's effervescent vitality made the rainforests near its equator grow so
large and tall that their shades would cover the sky above and even block out the sun. The
lack of sunlight in the undergrowth of the rainforest throughout the year creates a perfect
space for fungi and other low-light plants to grow. Intelligent creatures inhabited regions near
the tropics. Plants, irrespective of height, would grow naturally here. Fresh fruits and
vegetables could be picked at any time and anywhere, which was what the locals mostly fed
on.\\n\\nHowever, be it the new immigrants or the indigenous Wacqwacq beings, they have
always maintained a quasi-religious reverence for the animal fruits growing on the Thestang
tree.\\n\\nThe great Thestang tree never stopped bearing fruit, not even for a moment. With
time, all those yellowish and translucent oval-shaped fruits grew larger and heavier, hanging
down from the branches until the stems could no longer bear their weight. When the time
came, fruits would fall to the ground with a loud and crisp sound, cracking their thin skin and
releasing whatever was held within. The fauna of Vonwacq was all born this way, be it fish,
birds, or polar bears. On Planet Vonwacq, creatures of all kinds shared one common birth
mother.\\n\\nThe fiend known as the \"Demon King\" was also born from one such fruit of the
Thestang tree. From the moment of its birth, it instinctively knew how to swing its giant ax-like
pincers toward others, waging war upon the entire biosphere of Vonwacq.\\n\\nEvery sixty
natural years, the Thestang tree would give birth to a new demon king, and the cycle went on
and on. The people of Vonwacq had long been used to and prepared for such cyclical fates of
doom. Whenever a demon king's awakening approached, they would temporarily set aside
their disputes and work together, assembling their strongest warriors to set sail for Wacq
Island... One sixty years after another sixty years, these seemingly pointless crusades had
been launched over and over again for hundreds of years in such narrow landscapes on this
small planet. The demon kings were the permanent disaster of Vonwacq, and the caches of
civilization were periodically wiped out.\\n\\nThus, it could be said that Planet Vonwacq was
more like a stagnating pool of dead water, even though it was teeming with lively creatures
that were ceaselessly fighting with each other, seemingly full of possibilities for change.",
"RelicStoryContent_33086": "The fruits of the Thestang tree matured and fell to the ground,
giving birth to creatures of all kinds. Then these creatures awakened, cried, and subsequently
left Wacq Island to seek a habitat of their own on Planet Vonwacq.\\n\\nAt first, the outsiders
from the stars were seen as reckless thieves who, upon receiving a \"friendly\" tribal welcome,
began to understand the civilizational dilemma of Vonwacq. Soon after, the outsiders boarded
the locals' boats and sailed to Wacq Island, curious about how a demon king would be born
from the fruit. The tribal warriors lay low on the shoals in trepidation, closely clenching their
Stone Age weapons. To fight for sixty years of peace, they seemed determined, ready to make
the ultimate sacrifice, one where they may never return home.\\n\\nAs the war went on, the
outsiders discovered the truth about the \"Demon King\" — It was a species of interstellar
worm that had once been considered extinct. It was simply unexpected that these creatures
would appear in such a form in this corner of the universe.\\n\\nWhen the brutal expedition was
finally over, the surviving few natives left the coastline with news of their victory, while the
curious outsiders quietly stayed behind. They pushed aside the drooping branches of the giant
tree and sank into the quagmire, almost half-submerged. In the sunken lands of the rainforest,
the outsiders found a control cabin. It was then that the secret of Vonwacq was finally revealed
— the Thestang tree turned out to be the eco genesis system from a much higher civilization,
which could decode and then release innumerable life forms to restore the planet's
biosphere.\\n\\nThe demon king that cyclically rampaged the planet turned out to be just one
single piece of data in the vast biologic database. The outsiders deleted the data of the demon
king and then left Vonwacq, not seeking any credit or gratitude from the locals.\\n\\nThe sound
of tidal waves battering against the seaside land was the only audible sound on the coastline
of Wacq Island. The indigenous coalition forces of Vonwacq were all lined up and were
convinced that the demon king would never come again. Then they cheered, toasted, sang,
and talked all night about a future without demon kings. However, almost immediately after the
two allied tribes bid farewell and returned to their respective homelands, the two tribes began
plotting wars for their takeover of the whole of Vonwacq... Without a common threat such as
the demon king, their alliance was but a non-binding piece of paper. The small planet was
never designed to withstand a conflict between the two tribes. And the short-lived, fragile
peace had since shattered out of existence.\\n\\nThe coastline of Wacq Island remained in its
enigmatic calm as if nothing had ever transpired on these shores. With humans and
Wacqwacq gone from its center stage, Vonwacq had finally reclaimed peace and completed its
ecological restoration.",
"RelicStoryContent_33095": "Planet Taikiyan was once an IPC scuttle site for spaceships,
where value assessors were dispatched to clean up old ship wreckage for any remaining
value.\\n\\nAssessors regard an assignment to station in Planet Taikiyan as an exile with no
return. On this tiny planet, mountains of carbon fiber and stainless steel traced the outline of
giant ships before they were decommissioned, casting a shadow of emptiness over the steel
ruins. The desire for recall intensified. For several years, assessors fought for high-standard
parts below deck, rapidly fleeing and pursuing each other in the corridors of sunken ships
while wearing propulsion equipment. They formed a set of underground rules in the shadows...
Even so, none of the trapped beasts had their wishes fulfilled. No one was able to
return.\\n\\nThe underground rules established by the trapped assessors did not escape the
IPC's surveillance. Footage from their wearable cameras were transmitted back to the IPC and
used as jokes by the higher-ups. The Traditional Project Department investor thought deeply
about this, and sniffed out a faint scent for \"entertainment.\"\\n\\nAccording to the plan, the
first Taikiyan Roboball competition in the galaxy would be created on Taikiyan. Several planet
terraforming machines descended here. The decommissioned spaceships were yanked out in
their entirety, not leaving a single shadow behind. The then-obscure little planet has been
transformed around the sport of Roboball, becoming a dazzling athletic hub in a flash. \"By that
time, no one will care about its ludicrous beginnings, leaving only pure sportsmanship and
high-value commercial agreements.\"\\n\\nAthletes wearing propulsion equipment and armor,
ever-changing three-dimensional race tracks, sparking clashes between bodies... The moment
the Roboball Competition is announced, the attention of the entire galaxy is captured by it.
From then on, the planet once shrouded in darkness has never seen a moment of
shadow.\\n\\nIn the massive stadium, both the home and visitor teams are evenly matched,
and the vociferous audience fills up the dome. They roar the names of the team and the
players, a thunderous cacophony that does not end. Outside the dome, the planet is also
bustling with activity. Broadcast licenses, exclusive sponsorships, and advertising contracts
are fought over in the trading market. Underground betting is rife, with excitement and
disappointment often sharing the space... The inky shade of the night has long been
transformed into a silent radium backdrop to the stadium's light shows.\\n\\nSince its
inauguration, the Taikiyan Stadium has flooded the dark nights with bright lights, and no one
even remembers where the faded shadows are now hidden.",
"RelicStoryContent_33096": "The Traditional Project Department invited sport experts from
Interastral Peace Entertainment and requested that they remove all savage elements of
Taikiyan's underground rules and transform it into a lucrative competition.\\n\\nMaterial experts
designed a Roboball to satisfy the request — a high-tech iron ball with a diameter of
<unbreak>35</unbreak> centimeters, weighing <unbreak>30</unbreak> kilograms, and of
carbon fiber and stainless steel. It constantly chases alterations of the Phase Flame,
increasing the unpredictability of the game through its irregular movements. Sports equipment
experts followed that by developing a standard-issue propulsion protective armor for Roboball
games, allowing top sport equipment and medical organizations to better demonstrate their
quality and ensuring the sustainability of a stable income and safe competition.\\n\\nAnd thus,
the Taikiyan Roboball Association was formally established, and the initial version of the
Taikiyan Roboball Game Rules was formulated. The game system comprising two teams with
seven players each was also established from then on.\\n\\nThe track architects of the
Intelligentsia Guild had turned the concept of \"racing\" into a three-dimensional circular track
— the standard length of which is <unbreak>2.91</unbreak> kilometers. The flat central area
of the track is 5 meters wide, and the curved areas on both sides range from 2 to
<unbreak>14</unbreak> meters in width. The Roboball players will fly unidirectionally for
several laps on the spacious and bright track, accompanied by the sound of whistling and
collision, completing the entire game. According to actual testing, during high-speed travel on
the track, disconnected point light sources will connect into lines with the athletes' visual
persistence, and several dimly visible lumens will form an exclusive arclight track. Interastral
Peace Entertainment invited the wealthy to participate in the league, promising them the
exposure their favorite sport deserved. Subsequently, the league clubs were established, and
the most talented players were assembled and ready to go.\\n\\nInterastral Peace Media had
exclusive broadcasting rights for the event and, with the help of ultra-remote sensing
technology, they broadcasted the live competition far and wide. The sensory experience of top
athletes was also recorded throughout the event, allowing homebound viewers to also
experience the speed, collisions, whistles, and arclights of the competition from the comfort of
their own homes. The old scuttling site was filled with sightseeing cruises and bustling crowds
gathered in the streets, illuminated by lights and advertisements, slowly streaming into the
stadium. They confirmed their seats, looked around, and were greeted with banners, flags, and
airborne malt foam. The bright track stood silently under the spotlights.\\n\\nAmid the roar of
the crowd, the first game began.",
"RelicStoryContent_33105": "\"Once upon a time, the palace of the gods fell from the
heavens.\"\\n\\nAt first, there was a shadow beyond the layers of air, then a fiery glow as it
entered the atmosphere, until its full form was revealed at last — a grand palace and wonder,
beyond even the combined skill of all of Insumousu's greatest artisans. It descended slowly, as
if it had condensed from the heavens themselves. Insumousu's ocean was vast, but could it
truly contain this celestial palace fallen from the skies? No one knew for certain.\\n\\n\"Amidst
the chaos, some dispersed and fled in all directions while others remained in the villages on
land and under the sea, anticipating the descent of the Divine Fall.\"\\n\\nThe fallen Xianzhou
Daiyu crashed onto the surface of Thalassa, leaving a deep watery crater in the heart of the
Insumousu sea. For seven planetary days, the world trembled. The magnificent ruins stood
silently on the sea bed like the remains of a god, both tragic and magnificent. The survivors of
Insumousu have always lived beneath the waves. With awe and sorrow, they witnessed their
beloved home shattered by the celestial palace from beyond. Yet with joy and elation, they
found a new abode in the remnants of the Daiyu after the Divine Fall.\\n\\nThe improvement of
living conditions gave the people of Insumousu more time and energy to think. As they gazed
upon the magnificent ruins that descended from the heavens, they finally had the opportunity
to ask the most important questions: Who were \"they\"? And from whence did \"they\"
come?\\n\\nIn the days of old, the people of Insumousu knew not the art of metallurgy, nor had
they yet invented written language. Thus, they turned to imagination to supplement their
knowledge and sought to understand all through the telling of stories. And so, \"legends\" were
born. \"Legends\" passed down from generation to generation, and \"mythologies\" were born.
Mythologies formed cognition, and from them, \"civilization\" was born. As the stars shifted in
the sky and centuries passed, Thalassa became a trade partner of the Xianzhou Alliance, and
the aquatic people of Insumousu set foot inside the \"celestial palace\" for the first time. There,
they beheld the complete grandeur of the Xianzhou and at last learned the truth behind the
Divine Fall.\\n\\nThe well-educated people of Insumousu always regarded themselves as a
continuation of the Daiyu. \"What the Daiyu once followed, we should follow. What the Daiyu
once fought against, we should fight against,\" they say. When they speak of stories from the
past, they still begin with these words:\\n\\n\"Once upon a time, the palace of the gods fell from
the heavens.\"",
"RelicStoryContent_33106": "As the people of Insumousu became enlightened by civilization,
they longer see the broken ship's deceased as fallen gods. However, their reverence remains
unchanged. Insumousu's poets thus sing: \"The ocean may swallow mortals, yet their spirits
live on forevermore.\"\\n\\nIn accordance with the calendar of Insumousu, the second day of
rest in the Month of Tides is Divine Fall Day — where the water dwellers recite scriptures,
consume herbs, and perform bizarre dances along the current in honor of the \"gods\" who fell
but brought blessings to Insumousu. As modern times approached, Divine Fall Day gradually
lost its original religious meaning — songs replace scriptures, delicacies replace herbs, and
only the peculiar dances remain to this day as a cultural heritage.\\n\\nIn the past few hundred
Star Calendar years, Insumousu has been generous in sharing its unique culture with the
outside world, and the form of Divine Fall Day has quietly undergone
changes.\\n\\nInsumousu's land cities are usually full of young people, especially during Divine
Fall Day when they stay up all night singing and dancing. Foreign visitors, especially Xianzhou
tourists, often choose to join in the festivities during this time as they fall in love with the vibrant
atmosphere of the cities, filled with fiery passion as unstoppable as tsunamis. As the water
dwellers grow out of their adolescent years, their lungs would gradually shrink, their necks
metamorphose into gills, and their hands, feet, and eyes become more suited for underwater
life. The poets always say, \"The people of Insumousu give their noisy and boisterous youth to
the land, and their quiet and solemn old age to the ocean.\"\\n\\nWith the support of Xianzhou's
Celestial merchant guild, a new ritual was added to the Divine Fall Day celebration — People
dive into the wreckage of the Xianzhou Daiyu, search for the remains of Xianzhou humans,
then inter them into starskiffs and launch the skiffs into the star of the Thalassa
system.\\n\\nThrough their discovery of the history of the Daiyu, the people of Insumousu also
learned of the tragedy of its fall. When the Xianzhou Daiyu was irreparably damaged and
breaking apart, Qingzhu, leader of the Daiyu, made the courageous decision to sacrifice
herself and the ship to end the curse of the immortality plague. The Xianzhou Alliance hopes
that the fallen heroes will receive a dignified soul-soothing ceremony and the people of
Insumousu, who were spared from the disaster, have given their response.\\n\\nAt some point
during the night of Divine Fall Day, the revelry would come to an abrupt halt. Adolescents,
children, and Xianzhou residents sit by the shore as adults emerge from the water and
solemnly gaze at the oceanic horizon. Then, several starskiffs break through the water and fly
from the bottom of the sea toward the star.\\n\\nThe starskiffs are each inscribed with a row
beautiful Insumousu calligraphy that reads, \"You should undo the ropes for drowned sailors.
Don't cry. You can sail safely after my demise.\"",
"RelicStoryTitle_31011": "Passerby's Rejuvenated Wooden Hairstick",
"RelicStoryTitle_31012": "Passerby's Roaming Dragon Bracer",
"RelicStoryTitle_31013": "Passerby's Ragged Embroided Coat",
"RelicStoryTitle_31014": "Passerby's Stygian Hiking Boots",
"RelicStoryTitle_31021": "Musketeer's Wild Wheat Felt Hat",
"RelicStoryTitle_31022": "Musketeer's Coarse Leather Gloves",
"RelicStoryTitle_31023": "Musketeer's Wind-Hunting Shawl",
"RelicStoryTitle_31024": "Musketeer's Rivets Riding Boots",
"RelicStoryTitle_31031": "Knight's Forgiving Casque",
"RelicStoryTitle_31032": "Knight's Silent Oath Ring",
"RelicStoryTitle_31033": "Knight's Solemn Breastplate",
"RelicStoryTitle_31034": "Knight's Iron Boots of Order",
"RelicStoryTitle_31041": "Hunter's Artaius Hood",
"RelicStoryTitle_31042": "Hunter's Lizard Gloves",
"RelicStoryTitle_31043": "Hunter's Ice Dragon Cloak",
"RelicStoryTitle_31044": "Hunter's Soft Elkskin Boots",
"RelicStoryTitle_31051": "Champion's Headgear",
"RelicStoryTitle_31052": "Champion's Heavy Gloves",
"RelicStoryTitle_31053": "Champion's Chest Guard",
"RelicStoryTitle_31054": "Champion's Fleetfoot Boots",
"RelicStoryTitle_31061": "Guard's Cast Iron Helmet",
"RelicStoryTitle_31062": "Guard's Shining Gauntlets",
"RelicStoryTitle_31063": "Guard's Uniform of Old",
"RelicStoryTitle_31064": "Guard's Silver Greaves",
"RelicStoryTitle_31071": "Firesmith's Obsidian Goggles",
"RelicStoryTitle_31072": "Firesmith's Ring of Flame-Mastery",
"RelicStoryTitle_31073": "Firesmith's Fireproof Apron",
"RelicStoryTitle_31074": "Firesmith's Alloy Leg",
"RelicStoryTitle_31081": "Genius's Ultraremote Sensing Visor",
"RelicStoryTitle_31082": "Genius's Frequency Catcher",
"RelicStoryTitle_31083": "Genius's Metafield Suit",
"RelicStoryTitle_31084": "Genius's Gravity Walker",
"RelicStoryTitle_31091": "Band's Polarized Sunglasses",
"RelicStoryTitle_31092": "Band's Touring Bracelet",
"RelicStoryTitle_31093": "Band's Leather Jacket With Studs",
"RelicStoryTitle_31094": "Band's Ankle Boots With Rivets",
"RelicStoryTitle_31101": "Eagle's Beaked Helmet",
"RelicStoryTitle_31102": "Eagle's Soaring Ring",
"RelicStoryTitle_31103": "Eagle's Winged Suit Harness",
"RelicStoryTitle_31104": "Eagle's Quilted Puttees",
"RelicStoryTitle_31111": "Thief's Myriad-Faced Mask",
"RelicStoryTitle_31112": "Thief's Gloves With Prints",
"RelicStoryTitle_31113": "Thief's Steel Grappling Hook",
"RelicStoryTitle_31114": "Thief's Meteor Boots",
"RelicStoryTitle_31121": "Wastelander's Breathing Mask",
"RelicStoryTitle_31122": "Wastelander's Desert Terminal",
"RelicStoryTitle_31123": "Wastelander's Friar Robe",
"RelicStoryTitle_31124": "Wastelander's Powered Greaves",
"RelicStoryTitle_31131": "Disciple's Prosthetic Eye",
"RelicStoryTitle_31132": "Disciple's Ingenium Hand",
"RelicStoryTitle_31133": "Disciple's Dewy Feather Garb",
"RelicStoryTitle_31134": "Disciple's Celestial Silk Sandals",
"RelicStoryTitle_31141": "Messenger's Holovisor",
"RelicStoryTitle_31142": "Messenger's Transformative Arm",
"RelicStoryTitle_31143": "Messenger's Secret Satchel",
"RelicStoryTitle_31144": "Messenger's Par-kool Sneakers",
"RelicStoryTitle_33015": "Herta's Space Station",
"RelicStoryTitle_33016": "Herta's Wandering Trek",
"RelicStoryTitle_33025": "The Xianzhou Luofu's Celestial Ark",
"RelicStoryTitle_33026": "The Xianzhou Luofu's Ambrosial Arbor Vines",
"RelicStoryTitle_33035": "The IPC's Mega HQ",
"RelicStoryTitle_33036": "The IPC's Trade Route",
"RelicStoryTitle_33045": "Belobog's Fortress of Preservation",
"RelicStoryTitle_33046": "Belobog's Iron Defense",
"RelicStoryTitle_33055": "Planet Screwllum's Mechanical Sun",
"RelicStoryTitle_33056": "Planet Screwllum's Ring System",
"RelicStoryTitle_33065": "Salsotto's Moving City",
"RelicStoryTitle_33066": "Salsotto's Terminator Line",
"RelicStoryTitle_33075": "Talia's Nailscrap Town",
"RelicStoryTitle_33076": "Talia's Exposed Electric Wire",
"RelicStoryTitle_33085": "Vonwacq's Island of Birth",
"RelicStoryTitle_33086": "Vonwacq's Islandic Coast",
"RelicStoryTitle_33095": "Taikiyan Laser Stadium",
"RelicStoryTitle_33096": "Taikiyan's Arclight Race Track",
"RelicStoryTitle_33105": "Insumousu's Whalefall Ship",
"RelicStoryTitle_33106": "Insumousu's Frayed Hawser",
"ReportType_1": "Fraud or advertising harassment",
"ReportType_2": "Sexual, violent, or controversial content",
"ReportType_3": "Cheating or bug exploitation",
"ReportType_4": "Controversial or sensitive content",
"RetCodeError_0": "Successfully obtained information",
"RetCodeError_1": "Failed to obtain information",
"RetCodeError_10": "Too many attempts. Please try again later.",
"RetCodeError_1000": "Auto-retry login",
"RetCodeError_1001": "Preparing login retry",
"RetCodeError_1002": "Logging in, please wait",
"RetCodeError_1003": "Cannot log in to your account",
"RetCodeError_1004": "Cannot log in to your account",
"RetCodeError_1005": "Account verification error",
"RetCodeError_1006": "Account information error",
"RetCodeError_1007": "Login prohibited to prevent game addiction",
"RetCodeError_1008": "Verification failed (<unbreak>1008</unbreak>)",
"RetCodeError_1009": "Server limit exceeded (<unbreak>1009</unbreak>)",
"RetCodeError_1010": "Trailblazer has already confirmed name and gender",
"RetCodeError_1011": "Gender selection error (<unbreak>1011</unbreak>)",
"RetCodeError_1012": "Acquiring player information",
"RetCodeError_1013": "Failed to log in as this account is currently banned. Please contact
Customer Service for details.",
"RetCodeError_11": "System Busy",
"RetCodeError_1100": "Mission reward already claimed",
"RetCodeError_1101": "Failed to accept mission",
"RetCodeError_1102": "Cannot complete mission",
"RetCodeError_1103": "Error obtaining mission status",
"RetCodeError_1104": "Achievement Level not yet reached",
"RetCodeError_1105": "Reward already claimed",
"RetCodeError_1200": "Character information does not exist",
"RetCodeError_1201": "Unknown error (<unbreak>1201</unbreak>)",
"RetCodeError_1202": "Max EXP reached. Please Ascend character.",
"RetCodeError_1203": "Max Ascension reached",
"RetCodeError_1204": "Error obtaining Traces configuration",
"RetCodeError_1205": "Trace already unlocked",
"RetCodeError_1206": "Please illuminate the prerequisite Trace",
"RetCodeError_1207": "Character Level too low",
"RetCodeError_1208": "Need to Ascend character",
"RetCodeError_1209": "Light Cone not equipped",
"RetCodeError_1210": "EXP materials not found",
"RetCodeError_1211": "This Trace is locked",
"RetCodeError_1212": "Required Trace Level not reached",
"RetCodeError_1213": "Max Trace Level reached",
"RetCodeError_1214": "Required Equilibrium Level not reached",
"RetCodeError_1215": "Required Trailblaze Level not reached",
"RetCodeError_1216": "Eidolon does not exist",
"RetCodeError_1217": "Max Eidolon Level reached",
"RetCodeError_1218": "Failed to obtain current Path (<unbreak>1218</unbreak>)",
"RetCodeError_1219": "System error (<unbreak>1219</unbreak>)",
"RetCodeError_1220": "System error (<unbreak>1220</unbreak>)",
"RetCodeError_1221": "Ascension rewards claimed",
"RetCodeError_1300": "Item does not exist",
"RetCodeError_1301": "Insufficient items",
"RetCodeError_1302": "Unable to consume more items",
"RetCodeError_1303": "Unknown error (<unbreak>1303</unbreak>)",
"RetCodeError_1304": "Insufficient items in Inventory",
"RetCodeError_1305": "Item does not exist",
"RetCodeError_1306": "Failed to obtain item configuration",
"RetCodeError_1307": "Insufficient Credits",
"RetCodeError_1308": "Some of your items in the Inventory have exceeded the inventory limit.
Please clear your inventory.",
"RetCodeError_1309": "Failed to obtain item type, unable to use the item",
"RetCodeError_1310": "Failed to obtain item usage data",
"RetCodeError_1311": "Failed to obtain reward",
"RetCodeError_1312": "You have reached the maximum number of
<color=#f29e38ff>#1</color> allowed in the inventory. Please manage your inventory.",
"RetCodeError_1313": "Invalid item data",
"RetCodeError_1314": "Invalid item data",
"RetCodeError_1315": "Max healing count reached",
"RetCodeError_1316": "Unable to obtain materials formula",
"RetCodeError_1317": "Unable to obtain Relic synthesis formula",
"RetCodeError_1318": "Cannot sell this item",
"RetCodeError_1319": "Exceeded limit for items sold",
"RetCodeError_1320": "Failed to obtain recipes",
"RetCodeError_1321": "Insufficient Materials",
"RetCodeError_1322": "Incorrect choice of materials",
"RetCodeError_1323": "Failed to obtain recipes",
"RetCodeError_1324": "Failed to obtain bundle info",
"RetCodeError_1325": "Please select the Relic to be synthesized",
"RetCodeError_1326": "System error (<unbreak>1326</unbreak>)",
"RetCodeError_1327": "Failed to obtain recipes (<unbreak>1327</unbreak>)",
"RetCodeError_1328": "Failed to obtain Relic info (<unbreak>1328</unbreak>)",
"RetCodeError_1329": "Error in the number of Relics to be synthesized
(<unbreak>1329</unbreak>)",
"RetCodeError_1330": "System error (<unbreak>1330</unbreak>)",
"RetCodeError_1331": "Limit reached for accumulated effective days",
"RetCodeError_1332": "Some of your items have exceeded the inventory limit and cannot be
obtained.",
"RetCodeError_1333": "System error (<unbreak>1333</unbreak>)",
"RetCodeError_1334": "System error (<unbreak>1334</unbreak>)",
"RetCodeError_1350": "Light Cone already equipped",
"RetCodeError_1351": "Target Light Cone not found",
"RetCodeError_1352": "Max Equipment Level reached",
"RetCodeError_1353": "Cannot consume the subject as materials",
"RetCodeError_1354": "Light Cone already locked",
"RetCodeError_1355": "Light Cone already unlocked",
"RetCodeError_1356": "Light Cone already locked",
"RetCodeError_1357": "Cannot consume too many items",
"RetCodeError_1358": "Light Cone Superimposition requires the same Light Cone",
"RetCodeError_1359": "Max Ascension reached",
"RetCodeError_1360": "Max Superimposition Level reached",
"RetCodeError_1361": "Max Level reached",
"RetCodeError_1362": "You have reached the maximum number of <color=#f29e38ff>Light
Cones</color> allowed in the inventory. Please manage your inventory.",
"RetCodeError_1363": "Relic doesn't exist",
"RetCodeError_1364": "Max Relic level reached",
"RetCodeError_1365": "Cannot use this Relic to enhance",
"RetCodeError_1366": "Relic already equipped",
"RetCodeError_1367": "Relic already locked",
"RetCodeError_1368": "Relic already locked",
"RetCodeError_1369": "Relic already unlocked",
"RetCodeError_1370": "Relic Level cannot be 0",
"RetCodeError_1371": "Repetitive info regarding relics",
"RetCodeError_1372": "Insufficient Light Cone level",
"RetCodeError_1373": "Error in source materials for Light Cone Superimposition",
"RetCodeError_1374": "System error (<unbreak>1374</unbreak>)",
"RetCodeError_1375": "System error (<unbreak>1375</unbreak>)",
"RetCodeError_1376": "You have reached the maximum number of
<color=#f29e38ff>Relics</color> allowed in the inventory. Please manage your inventory.",
"RetCodeError_1400": "Team number error",
"RetCodeError_1401": "Team position error",
"RetCodeError_1402": "Switch member position",
"RetCodeError_1403": "Member already in the team",
"RetCodeError_1404": "Team deployment data failure",
"RetCodeError_1405": "Character initialization failure (<unbreak>1405</unbreak>)",
"RetCodeError_1406": "Team does not exist",
"RetCodeError_1407": "Team must have at least 1 member",
"RetCodeError_1408": "Unknown error (<unbreak>1408</unbreak>)",
"RetCodeError_1409": "Team must have at least 1 operable character",
"RetCodeError_1410": "Team information error (<unbreak>1410</unbreak>)",
"RetCodeError_1411": "Team member does not exist",
"RetCodeError_1412": "Trial character cannot leave the team",
"RetCodeError_1413": "Trial character scenery information not synced",
"RetCodeError_1414": "Unknown error (<unbreak>1414</unbreak>)",
"RetCodeError_1415": "Team switch repeated",
"RetCodeError_1416": "No team members",
"RetCodeError_1417": "Team name format error",
"RetCodeError_1418": "Team type mismatch",
"RetCodeError_1419": "Failed to modify Team Setup (<unbreak>1419</unbreak>)",
"RetCodeError_1420": "Cannot edit current team",
"RetCodeError_1421": "Error#0X<unbreak>001421</unbreak>: Character has already been
revived",
"RetCodeError_1422": "Team cannot be empty",
"RetCodeError_1423": "Support characters already exist in the team",
"RetCodeError_1424": "This character cannot be put into the team",
"RetCodeError_1425": "Input contains incorrect characters",
"RetCodeError_1426": "Character is locked",
"RetCodeError_1700": "Mail doesn't exist",
"RetCodeError_1701": "Failed to obtain mail",
"RetCodeError_1702": "Invalid mail ID",
"RetCodeError_1703": "No mail to claim",
"RetCodeError_1704": "No mail to delete",
"RetCodeError_1705": "Mail type error (<unbreak>1705</unbreak>)",
"RetCodeError_1706": "Mail parameter error (<unbreak>1706</unbreak>)",
"RetCodeError_1707": "Mail parameter error (<unbreak>1707</unbreak>)",
"RetCodeError_1708": "Mail parameter error (<unbreak>1708</unbreak>)",
"RetCodeError_1709": "Mail parameter error (<unbreak>1709</unbreak>)",
"RetCodeError_1800": "Stage finalization error",
"RetCodeError_1801": "Stage configuration doesn't exist",
"RetCodeError_1802": "Cannot locate corresponding stage data",
"RetCodeError_1804": "Calyx information doesn't exist",
"RetCodeError_1805": "Failed to obtain Calyx battle wave",
"RetCodeError_1806": "Abnormal interactive item ID",
"RetCodeError_1807": "Generated wave and selected number don't match",
"RetCodeError_1808": "No uses remaining",
"RetCodeError_1809": "Start time error (<unbreak>1809</unbreak>)",
"RetCodeError_1810": "Feature not yet available",
"RetCodeError_1900": "Unknown error (<unbreak>1900</unbreak>)",
"RetCodeError_1901": "Unknown error (<unbreak>1901</unbreak>)",
"RetCodeError_1902": "Unknown error (<unbreak>1902</unbreak>)",
"RetCodeError_1903": "Unknown error (<unbreak>1903</unbreak>)",
"RetCodeError_2": "Server interaction error",
"RetCodeError_2000": "Stage information error (<unbreak>2000</unbreak>)",
"RetCodeError_2001": "Already in battle",
"RetCodeError_2002": "Stage verification failure (<unbreak>2002</unbreak>)",
"RetCodeError_2003": "Battle failed",
"RetCodeError_2004": "Cannot obtain team lineup",
"RetCodeError_2005": "Cannot obtain team characters",
"RetCodeError_2006": "Battle sync failed, please log out and back into the game",
"RetCodeError_2007": "Exited battle due to data error (<unbreak>2007</unbreak>)",
"RetCodeError_2008": "Verifying, please wait...",
"RetCodeError_2009": "Unknown error",
"RetCodeError_2010": "Verification error (<unbreak>2010</unbreak>)",
"RetCodeError_2100": "Cannot redeem more Trailblaze Power",
"RetCodeError_2101": "Insufficient Trailblaze Power",
"RetCodeError_2102": "You have too much Trailblaze Power. Cannot redeem!",
"RetCodeError_2103": "Unknown error (<unbreak>2103</unbreak>)",
"RetCodeError_2104": "Unknown error (<unbreak>2104</unbreak>)",
"RetCodeError_2105": "Your input contains invalid characters",
"RetCodeError_2106": "Name contains sensitive characters or symbols",
"RetCodeError_2107": "Level rewards already claimed",
"RetCodeError_2108": "Obtain level rewards error",
"RetCodeError_2109": "Language type not supported",
"RetCodeError_2110": "Cannot change name now. Please try again later.",
"RetCodeError_2111": "Date / Time Format Error",
"RetCodeError_2112": "Birthday cannot be changed",
"RetCodeError_2113": "Input contains incorrect characters",
"RetCodeError_2114": "Max 6 characters",
"RetCodeError_2115": "The system is currently busy. Please try again later or contact our
Customer Service",
"RetCodeError_2200": "Fragmentum incomplete",
"RetCodeError_2201": "Unknown error (<unbreak>2201</unbreak>)",
"RetCodeError_2202": "Requirements to unlock this area have not been met",
"RetCodeError_2203": "Unknown error (<unbreak>2203</unbreak>)",
"RetCodeError_2204": "No selected buff",
"RetCodeError_2205": "Cannot locate this area",
"RetCodeError_2206": "Fragmentum stage doesn't match",
"RetCodeError_2207": "Map configuration doesn't exist",
"RetCodeError_2208": "Fragmentum type doesn't exist, please check configuration",
"RetCodeError_2209": "Fragmentum already completed",
"RetCodeError_2210": "Fragmentum configuration error (<unbreak>2210</unbreak>)",
"RetCodeError_2211": "Error obtaining Fragmentum location (<unbreak>2211</unbreak>)",
"RetCodeError_2212": "Cannot use Technique",
"RetCodeError_2213": "Insufficient Technique Points",
"RetCodeError_2214": "Not activated",
"RetCodeError_2215": "Space Anchor in cooldown",
"RetCodeError_2216": "Too far",
"RetCodeError_2217": "Cannot locate Fragmentum",
"RetCodeError_2218": "Failed to obtain area location (<unbreak>2218</unbreak>)",
"RetCodeError_2219": "Cannot locate Fragmentum (<unbreak>2219</unbreak>)",
"RetCodeError_2220": "Cannot locate Fragmentum (<unbreak>2220</unbreak>)",
"RetCodeError_2221": "Insufficient uses remaining (<unbreak>2221</unbreak>)",
"RetCodeError_2222": "Map time settings already completed",
"RetCodeError_2223": "Map time settings error (<unbreak>2223</unbreak>)",
"RetCodeError_2300": "Story locked",
"RetCodeError_2400": "Cannot obtain mission information",
"RetCodeError_2401": "Mission completed",
"RetCodeError_2402": "Daily Mission incomplete",
"RetCodeError_2403": "Daily Mission reward already claimed",
"RetCodeError_2404": "Adventure Mission incomplete",
"RetCodeError_2405": "Mission not in progress",
"RetCodeError_2406": "Mission completion type error",
"RetCodeError_2407": "Mission scenery mismatch",
"RetCodeError_2408": "Invalid data (<unbreak>2408</unbreak>)",
"RetCodeError_2409": "Mission mismatch (<unbreak>2409</unbreak>)",
"RetCodeError_2500": "Unknown error (<unbreak>2500</unbreak>)",
"RetCodeError_2600": "Failed to obtain scenery (<unbreak>2600</unbreak>)",
"RetCodeError_2601": "Failed to obtain scenery (<unbreak>2601</unbreak>)",
"RetCodeError_2602": "Enemy doesn't exist",
"RetCodeError_2603": "Interaction configuration doesn't exist",
"RetCodeError_2604": "Unsupported object state",
"RetCodeError_2605": "Scenery not loaded",
"RetCodeError_2606": "Mobile verification failed",
"RetCodeError_2607": "Enemy target limit exceeded",
"RetCodeError_2608": "Failed to use ability",
"RetCodeError_2609": "Object information not visible on the client",
"RetCodeError_2610": "Scenery load success",
"RetCodeError_2611": "Interaction type incorrect",
"RetCodeError_2612": "Interaction type not supported",
"RetCodeError_2613": "Interaction range verification failed",
"RetCodeError_2614": "Interaction function subtype not supported",
"RetCodeError_2615": "Team Leader info obtaining error",
"RetCodeError_2616": "Stagnant Shadow settings error (<unbreak>2616</unbreak>)",
"RetCodeError_2617": "Enemy information settings error (<unbreak>2617</unbreak>)",
"RetCodeError_2618": "Character HP is full",
"RetCodeError_2619": "Interaction content mismatch (<unbreak>2619</unbreak>)",
"RetCodeError_2620": "Interaction scene error (<unbreak>2620</unbreak>)",
"RetCodeError_2621": "Error in obtaining map data",
"RetCodeError_2622": "Too many data-saving attempts",
"RetCodeError_2623": "Unknown error",
"RetCodeError_2624": "Failed to obtain battle result",
"RetCodeError_2625": "Failed to obtain stage info",
"RetCodeError_2626": "Invalid data (<unbreak>2626</unbreak>)",
"RetCodeError_2700": "Purchase limit reached",
"RetCodeError_2701": "Purchase conditions not met",
"RetCodeError_2702": "Store not yet available",
"RetCodeError_2703": "Merchandise not yet available",
"RetCodeError_2704": "Reward already claimed",
"RetCodeError_2705": "Requirements not yet met",
"RetCodeError_2706": "Purchase cap reached",
"RetCodeError_2751": "Tutorial locked",
"RetCodeError_2752": "Tutorial unlocked",
"RetCodeError_2753": "Tutorial completed",
"RetCodeError_2754": "Prerequisite tutorial locked",
"RetCodeError_2755": "Trailblaze Level not high enough",
"RetCodeError_2756": "Failed to obtain tutorial",
"RetCodeError_2801": "Forgotten Hall doesn't exist",
"RetCodeError_2802": "Forgotten Hall locked",
"RetCodeError_2803": "Forgotten Hall in progress",
"RetCodeError_2804": "Currently unable to edit team",
"RetCodeError_2805": "Team not found",
"RetCodeError_2806": "Stage in progress",
"RetCodeError_2807": "Forgotten Hall unfinished",
"RetCodeError_2808": "Objective incomplete",
"RetCodeError_2809": "Reward already claimed",
"RetCodeError_2810": "System start time error (<unbreak>2810</unbreak>)",
"RetCodeError_2811": "Error in reward requirements",
"RetCodeError_2812": "Reward already claimed.",
"RetCodeError_2813": "Failed to obtain reward info",
"RetCodeError_2850": "Already switched to the same Path",
"RetCodeError_2851": "Failed to obtain Path",
"RetCodeError_2852": "Select Path error (<unbreak>2852</unbreak>)",
"RetCodeError_2853": "Cannot switch Paths now",
"RetCodeError_2854": "Please choose receptacle",
"RetCodeError_2901": "Error #0X<unbreak>002901</unbreak>: Simulated Universe service
interruption",
"RetCodeError_2902": "Error #0X<unbreak>002902</unbreak>: Selected Blessing data
mismatch",
"RetCodeError_2903": "Error #0X<unbreak>002903</unbreak>: Not enough Cosmic
Fragments",
"RetCodeError_2904": null,
"RetCodeError_2905": "Error#0X<unbreak>002905</unbreak>: failed to run code",
"RetCodeError_2906": "Error #0X<unbreak>002906</unbreak>: Current module in use",
"RetCodeError_2907": "Error #0X<unbreak>002907</unbreak>: Save complete",
"RetCodeError_2908": "Error #0X<unbreak>002908</unbreak>: Max reset count reached",
"RetCodeError_2909": "Error#0X<unbreak>002909</unbreak>: can't switch characters now",
"RetCodeError_2910": "Error#0X<unbreak>002910</unbreak>: assignment has expired",
"RetCodeError_2911": "Error#0X<unbreak>002911</unbreak>: reward already claimed",
"RetCodeError_2912": "Insufficient rebirths",
"RetCodeError_2913": "Error in obtaining map info",
"RetCodeError_2914": "Failed to obtain reward info",
"RetCodeError_2915": "Failed to obtain reward info",
"RetCodeError_2916": "Insufficient Cognition Level",
"RetCodeError_2917": "Rewards already claimed (<unbreak>2917</unbreak>)",
"RetCodeError_2918": "System error (<unbreak>2918</unbreak>)",
"RetCodeError_2919": "System error (<unbreak>2919</unbreak>)",
"RetCodeError_2920": "Simulated Universe Index Rewards claimed",
"RetCodeError_2951": "Event does not exist",
"RetCodeError_2952": "Unknown error (<unbreak>2952</unbreak>)",
"RetCodeError_2953": "Event already complete",
"RetCodeError_2954": "Event in progress",
"RetCodeError_2955": "Challenge event already in progress",
"RetCodeError_2956": "Non-challenge event",
"RetCodeError_3": "Server timeout",
"RetCodeError_3001": "Unable to Warp",
"RetCodeError_3002": "Failed to obtain Warp count",
"RetCodeError_3003": "Please first do a single Warp",
"RetCodeError_3004": "Warp info error (<unbreak>3004</unbreak>)",
"RetCodeError_3005": "Warp info error (<unbreak>3005</unbreak>)",
"RetCodeError_3006": "Warp info error (<unbreak>3006</unbreak>)",
"RetCodeError_3007": "Today's Warp limit has been reached",
"RetCodeError_3008": "Warp info error",
"RetCodeError_3009": "Insufficient Warp count. Not yet able to select extra rewards",
"RetCodeError_3010": "Reward character already claimed",
"RetCodeError_3051": "Trailblaze Records does not exist",
"RetCodeError_3052": "Exploration Level Rewards error",
"RetCodeError_3053": "Reward already claimed (<unbreak>3053</unbreak>)",
"RetCodeError_3054": "Failed to obtain mission",
"RetCodeError_3055": "Mission incomplete",
"RetCodeError_3056": "Reward already claimed (<unbreak>3056</unbreak>)",
"RetCodeError_3101": "Failed to obtain progress (<unbreak>3101</unbreak>)",
"RetCodeError_3102": "In progress",
"RetCodeError_3103": "Object interaction failed (<unbreak>3103</unbreak>)",
"RetCodeError_3104": "Object interaction failed (<unbreak>3104</unbreak>)",
"RetCodeError_3105": "Failed to restart Cavern of Corrosion (<unbreak>3105</unbreak>)",
"RetCodeError_3106": "Entry requirement not met",
"RetCodeError_3107": "Character list empty",
"RetCodeError_3108": "Character does not exist",
"RetCodeError_3109": "Reward already claimed.",
"RetCodeError_3110": "Insufficient challenge points",
"RetCodeError_3111": "Event not yet open",
"RetCodeError_3112": "Raid already completed",
"RetCodeError_3113": "Please complete the previous challenge",
"RetCodeError_3114": "Unable to initiate support",
"RetCodeError_3115": "Character mismatch",
"RetCodeError_3116": "System error (<unbreak>3116</unbreak>)",
"RetCodeError_3117": "System error (<unbreak>3117</unbreak>)",
"RetCodeError_3118": "Event raid not yet open",
"RetCodeError_3151": "Dialogue reward already claimed",
"RetCodeError_3152": "Initial dialogue already completed (<unbreak>3152</unbreak>)",
"RetCodeError_3153": "Failed to obtain dialogue information (<unbreak>3153</unbreak>)",
"RetCodeError_3154": "NPC dialogue mismatch",
"RetCodeError_3155": "Dialogue option error (<unbreak>3155</unbreak>)",
"RetCodeError_3156": "Mismatch in reward requirements",
"RetCodeError_3157": "Reward verification error",
"RetCodeError_3201": "Assignment does not exist (<unbreak>3201</unbreak>)",
"RetCodeError_3202": "Error in obtaining assignment rewards (<unbreak>3202</unbreak>)",
"RetCodeError_3203": "System error (<unbreak>3203</unbreak>)",
"RetCodeError_3204": "System error (<unbreak>3204</unbreak>)",
"RetCodeError_3205": "System error (<unbreak>3205</unbreak>)",
"RetCodeError_3206": "System error (<unbreak>3206</unbreak>)",
"RetCodeError_3207": "System error (<unbreak>3207</unbreak>)",
"RetCodeError_3208": "System error (<unbreak>3208</unbreak>)",
"RetCodeError_3209": "System error (<unbreak>3209</unbreak>)",
"RetCodeError_3210": "Max dispatched teams reached for assignments",
"RetCodeError_3211": "System error (<unbreak>3211</unbreak>)",
"RetCodeError_3301": "Reward already claimed.",
"RetCodeError_3302": "Requirement not met",
"RetCodeError_3303": "Reward already claimed",
"RetCodeError_3304": "Stage not completed",
"RetCodeError_3305": "Reward already claimed.",
"RetCodeError_3306": "Research materials not submitted",
"RetCodeError_3307": "System error (<unbreak>3307</unbreak>)",
"RetCodeError_3501": "Failed to retrieve message (<unbreak>3501</unbreak>)",
"RetCodeError_3502": "Failed to retrieve message (<unbreak>3502</unbreak>)",
"RetCodeError_3503": "Failed to retrieve message (<unbreak>3503</unbreak>)",
"RetCodeError_3504": "Failed to retrieve message (<unbreak>3504</unbreak>)",
"RetCodeError_3505": "Failed to retrieve message (<unbreak>3505</unbreak>)",
"RetCodeError_3506": "Failed to retrieve message (<unbreak>3506</unbreak>)",
"RetCodeError_3507": "Failed to retrieve message (<unbreak>3507</unbreak>)",
"RetCodeError_3601": "The player is already your friend",
"RetCodeError_3602": "The player is not yet your friend",
"RetCodeError_3603": "Friend request had expired",
"RetCodeError_3604": "The player is already on the Blocklist",
"RetCodeError_3605": "The player is not on the Blocklist",
"RetCodeError_3606": "Friend limit reached",
"RetCodeError_3607": "Blocklist has reached the max limit",
"RetCodeError_3608": "Friend request attempts reached limit for today",
"RetCodeError_3609": "Friend requests to be processed reached upper limit",
"RetCodeError_3610": "Too many attempts. Please try again later.",
"RetCodeError_3611": "Tag name format error",
"RetCodeError_3612": "Player not found",
"RetCodeError_3613": "Cannot add new friends for now. Please try again later.",
"RetCodeError_3614": "The player's friend limit reached",
"RetCodeError_3615": "Too many requests. Please try again later.",
"RetCodeError_3616": "Support character does not exist",
"RetCodeError_3617": "Support character already in the team",
"RetCodeError_3618": "Report info format error",
"RetCodeError_3619": "Text contains incorrect words",
"RetCodeError_3620": "Max support use reached",
"RetCodeError_3621": "No available support characters",
"RetCodeError_3622": "Support character already in the team",
"RetCodeError_3623": "No claimable support rewards",
"RetCodeError_3624": "Too many attempts. Please try again later.",
"RetCodeError_3625": "Too many attempts. Please try again later.",
"RetCodeError_3626": "Input contains incorrect characters",
"RetCodeError_3627": "Input contains incorrect characters",
"RetCodeError_3628": "Support character already exists",
"RetCodeError_3701": "Avatar not existed",
"RetCodeError_3702": "Avatar locked",
"RetCodeError_3703": "Avatar unlocked",
"RetCodeError_3704": "Character on display does not exist",
"RetCodeError_3705": "Display capacity maxed out",
"RetCodeError_3706": "Same character already on display",
"RetCodeError_3707": "Display space already taken",
"RetCodeError_3708": "This character has not been unlocked",
"RetCodeError_3709": "Max length exceeded",
"RetCodeError_3710": "Personal description contains sensitive words",
"RetCodeError_3711": "Display available slots in team setup",
"RetCodeError_3712": "Support character does not exist",
"RetCodeError_3713": "Support Character still locked",
"RetCodeError_3714": "Input contains incorrect characters",
"RetCodeError_3801": "Error in obtaining data(<unbreak>3801</unbreak>)",
"RetCodeError_3802": "Cannot claim the reward now (<unbreak>3802</unbreak>)",
"RetCodeError_3803": "Reward already claimed (<unbreak>3803</unbreak>)",
"RetCodeError_3804": "Activation failure (<unbreak>3804</unbreak>)",
"RetCodeError_3805": "Nameless Honor not yet unlocked",
"RetCodeError_3806": "Purchase failure (<unbreak>3806</unbreak>)",
"RetCodeError_3807": "Nameless Honor not yet unlocked",
"RetCodeError_3808": "Reward claim failure (<unbreak>3808</unbreak>)",
"RetCodeError_3809": "Failed to obtain mission (<unbreak>3809</unbreak>)",
"RetCodeError_3810": "Rewards not yet selected",
"RetCodeError_3811": "No claimable rewards",
"RetCodeError_3812": "Error in obtaining reward info",
"RetCodeError_3813": "Repeat purchase not supported",
"RetCodeError_3814": "This item is currently unusable",
"RetCodeError_3901": "Audio track locked",
"RetCodeError_3902": "Cannot find corresponding audio track (<unbreak>3902</unbreak>)",
"RetCodeError_3903": "Failed to unlock audio track (<unbreak>3903</unbreak>)",
"RetCodeError_4": "Repetitive requests",
"RetCodeError_4001": "Insufficient Scout attempts",
"RetCodeError_4002": "Scoutable targets reached limit",
"RetCodeError_4003": "Failed to obtain target info",
"RetCodeError_4004": "United Attacks Launched",
"RetCodeError_4005": "Target info expired",
"RetCodeError_4006": "Attacks on the target reached limit",
"RetCodeError_4007": "Not enough Pixel Warhead",
"RetCodeError_4008": "Target defeated",
"RetCodeError_4009": "Encirclement participants limit reached",
"RetCodeError_4010": "Required Equilibrium Level not reached",
"RetCodeError_4011": "Failed to obtain reward info",
"RetCodeError_4012": "Requirement not met",
"RetCodeError_4013": "Attacking in progress",
"RetCodeError_4014": "Too many attempts. Please try again later.",
"RetCodeError_4015": "Reward already claimed.",
"RetCodeError_4016": "Reward claims exceeded the limit",
"RetCodeError_4017": "Event is not ongoing",
"RetCodeError_4018": "No participation",
"RetCodeError_4019": "Target undefeated",
"RetCodeError_4020": "Rewards already claimed (<unbreak>4020</unbreak>)",
"RetCodeError_4021": "Rewards already claimed (<unbreak>4021</unbreak>)",
"RetCodeError_4101": "Error in reward requirements",
"RetCodeError_4102": "Reward already claimed.",
"RetCodeError_4103": "Insufficient Activity. Cannot claim the reward now.",
"RetCodeError_4251": "Failed to retrieve playback info (<unbreak>4251</unbreak>)",
"RetCodeError_4252": "Failed to retrieve playback info (<unbreak>4252</unbreak>)",
"RetCodeError_4301": "Requirements not yet met",
"RetCodeError_4302": "Reward already claimed.",
"RetCodeError_4303": "Stage not yet open",
"RetCodeError_4351": "System error (<unbreak>4351</unbreak>)",
"RetCodeError_4352": "System error (<unbreak>4352</unbreak>)",
"RetCodeError_4353": "System error (<unbreak>4353</unbreak>)",
"RetCodeError_4401": "System error (<unbreak>4401</unbreak>)",
"RetCodeError_4402": "System error (<unbreak>4402</unbreak>)",
"RetCodeError_4403": "System error (<unbreak>4403</unbreak>)",
"RetCodeError_4404": "System error (<unbreak>4404</unbreak>)",
"RetCodeError_4405": "System error (<unbreak>4405</unbreak>)",
"RetCodeError_4406": "System error (<unbreak>4406</unbreak>)",
"RetCodeError_4407": "System error (<unbreak>4407</unbreak>)",
"RetCodeError_4408": "Input contains incorrect characters",
"RetCodeError_4409": "System error (<unbreak>4409</unbreak>)",
"RetCodeError_4451": "System error (<unbreak>4451</unbreak>)",
"RetCodeError_4452": "System error (<unbreak>4452</unbreak>)",
"RetCodeError_4501": "System error (<unbreak>4501</unbreak>)",
"RetCodeError_4502": "System error (<unbreak>4502</unbreak>)",
"RetCodeError_4503": "System error (<unbreak>4503</unbreak>)",
"RetCodeError_4504": "Chat history empty",
"RetCodeError_4505": "Max length reached",
"RetCodeError_4506": "Input contains prohibited words",
"RetCodeError_4507": "Input contains incorrect characters",
"RetCodeError_4508": "Function unavailable",
"RetCodeError_4509": "System error (<unbreak>4509</unbreak>)",
"RetCodeError_4510": "Input contains incorrect characters",
"RetCodeError_4601": "The current tournament is not open",
"RetCodeError_4651": "Event not yet open",
"RetCodeError_4652": "Management for the current day has not been completed",
"RetCodeError_4653": "Management phase error",
"RetCodeError_4654": "Assistant error",
"RetCodeError_4655": "Display area error",
"RetCodeError_4656": "Configuration error",
"RetCodeError_4657": "Assistant already appointed to this area",
"RetCodeError_4658": "Assistant yet to be appointed to this area",
"RetCodeError_4659": "This assistant is already hired",
"RetCodeError_4660": "This assistant is not yet hired",
"RetCodeError_4661": "Insufficient funds",
"RetCodeError_4662": "Incorrect exhibition area selection",
"RetCodeError_4663": "System error",
"RetCodeError_4664": "Incorrect time",
"RetCodeError_4665": "No event found",
"RetCodeError_4666": "Event error",
"RetCodeError_4667": "Required management phase not reached",
"RetCodeError_4668": "Evidence not found",
"RetCodeError_4669": "Display area has been leveled up",
"RetCodeError_4670": "This assistant is already appointed",
"RetCodeError_4671": "Yet to unlock this event",
"RetCodeError_4672": "Assistant is already appointed to an area",
"RetCodeError_4673": "The assistant has been dispatched",
"RetCodeError_4674": "The event has ended",
"RetCodeError_4675": "The assistant has been dispatched",
"RetCodeError_4678": "Incomplete Exhibit Piece Collection or Staff Hiring Missions remain",
"RetCodeError_4679": "System error (<unbreak>4679</unbreak>)",
"RetCodeError_4680": "Reward already claimed",
"RetCodeError_4681": "Max number of exhibit or assistant missions reached",
"RetCodeError_4701": "Event not yet available",
"RetCodeError_4702": "Too many refreshes. Please try again later",
"RetCodeError_4801": "Starlit Homecoming not yet available",
"RetCodeError_4802": "Check-in completed",
"RetCodeError_4803": "Insufficient Points",
"RetCodeError_4804": "Unable to check in",
"RetCodeError_4805": "Check-in completed",
"RetCodeError_4806": "Reward already claimed",
"RetCodeError_4901": null,
"RetCodeError_4902": null,
"RetCodeError_5": "Variables not existing",
"RetCodeError_6": "Invalid player data",
"RetCodeError_7": "Client not responding",
"RetCodeError_8": "Function verification failed",
"RetCodeError_9": "Function currently closed",
"RogueAeonLevelConfig_AeonStory_1_2": "...Qlipoth the Preservation is the oldest known
Aeon in the universe alongside Oroboros the Voracity. I was once very interested in Qlipoth,
as the first two centuries in the Amber Era were almost completely blank. What creature is this
giant rock/amber? Where did they come from? How did they become an Aeon? And why are
they tirelessly making a wall? There are many questions surrounding them, but the answers
are nowhere to be found. The IPC is doing too good of a job keeping Qlipoth's information a
secret. These people regard the Amber Lord as the one true god and allow not even the
smallest transgression towards the Aeon. I didn't get any useful information out of the IPC. In
contrast, the Intelligentsia Guild has a lot less respect for the Preservation...",
"RogueAeonLevelConfig_AeonStory_1_3": "...I don't respect the Intelligentsia Guild, but I like
them. They are also followers of the Erudition but have none of the arrogance and temper of
the Genius Society members. They are also down-to-earth and answer honestly when asked.
According to Cleo the editor, the period between AE 0 and <unbreak>180</unbreak> was not
as much a blank as the IPC had claimed. Many archeological discoveries proved that
Leviathans were still active in the early days after the Preservation ascended, which goes
against the IPC's official line that \"the Dusk Wars ended with the birth of the Amber Lord.\"
There is even a hypothesis that other Aeons already existed before Qlipoth did... I can tell that
the IPC won't fund such research from a mile off. Using threats to withdraw funding, the IPC
coerced the Astral Ecology School to give up on these archeological projects, and that's why
I'm no longer interested in Qlipoth. The IPC is just too annoying...",
"RogueAeonLevelConfig_AeonStory_2_2": "...There are plenty of mysterious Aeons in the
universe, and Fuli is particularly enigmatic. Nobody in the entire Genius Society and the IPC
and the Intelligentsia Guild knows when they were even born. The Aeon of Remembrance had
quietly appeared in the annals of the universe as if they were meant to be here, as if they had
altered everyone's memory. Fuli rarely presents themselves before mortals. According to video
evidence, they visually look like a humanoid figure carved out of crystal, with indistinguishable
facial features and wearing a diadem with a curtain of pearls covering their face. The
appearance of Fuli the Remembrance always signals an important event is about to happen,
but I think maybe the cause and effect should be flipped — Perhaps Fuli only shows up to
record that event in the universe's memories...?",
"RogueAeonLevelConfig_AeonStory_2_3": "...Fortunately, the one time that Fuli's arrival was
recorded was the last public appearance of Louis Fleming, the founder and lifetime honorable
Board member of the Interastral Peace Corporation. Therefore, the IPC's archives preserved
the complete recording of the Aeon's manifestation from the start to the end. Old Fleming was
giving a speech at the time and declaring he was going to permanently retire from all official
and unofficial events. Given how old he was, he was probably tired of living. But just as he was
finishing the speech, there was suddenly a rainbow-colored light that threw everyone into
disarray. Like a wraith that appeared in thin air, Fuli the Remembrance had condensed into
being before Louis Fleming. The human representing wealth and the Aeon representing
remembrance briefly locked eyes with each other. Maybe they exchanged some words, or
maybe they didn't — The recording didn't manage to catch that. Fuli then disappeared, and
Louis Fleming turned and walked off the stage, never to be seen again. Seriously, out of
everyone who had faced an Aeon, that old man was the calmest I've seen. Even Screwllum's
gears squeaked when he saw Nous...",
"RogueAeonLevelConfig_AeonStory_3_2": "...Out of the dozen-or-so Aeons we already know,
Terminus and Aha are odd, and Mythus and Fuli are mysterious. I am very interested in them.
However, while IX the Nihility is both odd and mysterious, I just can't bring myself to be
interested. Maybe it's because IX is too easy to read...",
"RogueAeonLevelConfig_AeonStory_3_3": "...I recall a story about the Nihility — Some people
had once tried to assassinate IX. Those were the Annihilation Gang, trash who were too
scared to join the Legion but still wanted to wreak havoc with Nanook. They had a mad idea
about wanting to be the first humans to kill an Aeon. They thought IX might be easy to handle
because the Aeon is peaceful and thinks there is no purpose to the universe, Paths, and life.
Apparently, with the assistance of another Aeon, they really did launch their plan to
assassinate IX. As expected, nobody heard from this gang ever again. This story is pretty
much pointless except for this: The Aeon that helped the Annihilation Gang was Aha the
Elation. Aha thought these people had a fun idea, so they lent these humans their power for a
while. Seriously, I can't get elated from any stories related to Aha...",
"RogueAeonLevelConfig_AeonStory_4_2": "...There is a lot of debate in the Guild about
whether Yaoshi is good or evil, and I think that's just people having too much time on their
hands. Anyone with the slightest respect for the universe wouldn't apply our narrow definitions
of good and evil to incomprehensible existences such as Aeons. Personally, I have an open
mind when it comes to Yaoshi — I will help the Xianzhou Alliance to sort out the Abominations
of Abundance, but it won't stop me from genuinely admiring Yaoshi as a lonely and romantic
existence. They travel between the universes with The Hunt and the Alliance in hot pursuit,
both of which have sworn to destroy them... And yet they continue to bring enlightenment to
world after world. I understand that the Abundance had never taken a single life, even though
those they come into contact with often end up with a fate worse than death...",
"RogueAeonLevelConfig_AeonStory_4_3": "...Does Yaoshi the Abundance actually
understand their actions and consequences? People across the universe hold polarized views
on this. One party thinks Yaoshi does know of the consequences but does not care. Another
party believes Yaoshi is tightly constrained by their Path and cannot receive information
outside of the Path. I gave some serious thought to this question when I wrote the chapter on
Abundance in my book <i>How I Joined the Genius Society</i>, and my final conclusion was
\"I don't know.\" Ahhh — We know so little about Aeons! I wouldn't have placed so much hope
on the Simulated Universe otherwise ! Apparently, Yaoshi had spoken to the Denizens of
Abundance and their pursuer Xianzhou, and I hope the simulated Yaoshi would be willing to
speak a few words to {NICKNAME} as well...",
"RogueAeonLevelConfig_AeonStory_5_2": "...Lan, on the other hand, often appears before
mortals. However, they move too fast, and very few observations have been made about their
actual form. Most of the reliable information is kept by the Xianzhou Alliance and it took me a
great amount of effort to get. As one of the rare factions in the universe that is completely
blessed by an Aeon, the Alliance stands on equal grounds with the IPC, which meant the IPC
couldn't help me at all. In the end, Ruan Mei had to step up to help. In the ancient Xianzhou
language, \"Lan\" means \"an unpredictable fog,\" and the Aeon's formal name in Xianzhou is
Reignbow Arbiter. According to Xianzhou natives, the Lux Arrow of The Hunt showed them the
way as their civilization was about to fall...",
"RogueAeonLevelConfig_AeonStory_5_3": "...How would you describe the Aeon of The Hunt?
We can get an impression from the Xuange Observation Station's report in AE
<unbreak>2162</unbreak>. The astronomical observation system detected a gravitational
wave, a spatial disturbance left by an entity traveling too fast to be measured and covering
astronomical distances. Shortly thereafter, a flash of light cleaved apart the sky, leaving behind
abnormal rainbow-colored traces. Half a unit of system time later, the entirety of the planet
Xuange imploded. The bad news was the IPC lost a planet in its business sphere. The good
news was the IPC was out of ideas regarding the molting disease (undoubtedly the work of
Yaoshi) spreading throughout Xuange. The light permanently \"healed\" that planet and the
patients on it, a race of immortal half-human half-snake monsters. This is the action and creed
of The Hunt, for whom salvation and destruction are nigh indistinguishable. Their perpetual
enemy, the Abundance, is the same, for they bring healing and torment hand-in-hand...",
"RogueAeonLevelConfig_AeonStory_6_2": "...Frankly, I still don't understand why Nanook the
Destruction was born. Terminus the Finality was already traversing the universe before
Nanook appeared. Is the Destruction not included in the Finality? We know so little about the
secrets of the Paths. From the example of Xipe and Ena, we know that Paths with similar
concepts can collide with each other, such as the Order being included in the Harmony
resulting in Xipe absorbing Ena when the former ascended — It feels rather like survival of the
fittest. However, there are examples of similar Paths co-existing for different lengths of time,
such as the Preservation with the Remembrance and the Abundance with the Propagation. I
guess perhaps our mortal conclusions about the Paths are still not at a high enough level. The
true meaning of a Path cannot be completely expressed with just one word, or perhaps there
are even deeper secrets regarding the Paths and the Aeons...",
"RogueAeonLevelConfig_AeonStory_6_3": "...Nanook came from a star system called Adlivun,
which has now been \"destroyed.\" The birth of an Aeon was often accompanied by an
anomaly that shook the universe, and Nanook had probably ignited their own home. I got
some information from the Astral Express on how Adlivun used to be. It was a tragic world
completely marred by the Emperor's War, and was unfortunate enough to be on the path of
the Swarm's march. When Akivili arrived there, Adlivun was still fighting a tense and endless
war with the remaining descendants of the Imperator Insectorum. What kind of an Aeon would
such a planet create? It is therefore not hard to imagine its eventual fate...",
"RogueAeonLevelConfig_AeonStory_7_2": "...The Elation, seriously? I don't feel elated when I
think about Aha. All I feel is chaos. No other Aeon is as much of a headache as Aha. Aha has
no sense of self-consciousness, is utterly unpredictable, does everything on a whim, and plays
mortals and the universe like a fiddle. According to poor old Elias Salas' records, Aha once
turned a Noblesse Worm into their Emanator and granted the worm fathomless intelligence,
just to see if Noblesse Worms could enter the Genius Society — The answer was no. For this
pointless experiment, the Elation gave the entirety of their Path's power to a worm that doesn't
even have a fully developed brain, and then just discarded the creature once it had outlived its
purpose. Without the Aeon's blessing, the worm died instantly and tragically. I don't know why
Elias Salas recorded this in such great detail. Maybe he was shocked by this...?",
"RogueAeonLevelConfig_AeonStory_7_3": "...It'd be one thing if they only reveled in toying
with mortals. The worst thing about this monster named Aha is that they won't even spare
other Aeons as long as there's fun to be had. I obtained a large amount of valuable info from
the Astral Express' data bank after I got to know the Express crew, including intel on close
encounters between many Aeons such as Qlipoth, Terminus, Ena, and Xipe. Unsurprisingly,
Aha was also involved in these interactions between Aeons, but in a way that far exceeded my
imagination — Aha wanted to trick Akivili and the Nameless, so Aha shapeshifted into a
human and laid low on Akivili's Express for more than a year, then finally got the opportunity
and blew up half the Express and an entire planet. If I were Akivili, I'd have wanted to kill Aha.
Pity I'm not an Aeon, and I can never figure out what they were thinking...",
"RogueAeonLevelConfig_AeonStory_Name_1_2": "Related Entry — The Preservation",
"RogueAeonLevelConfig_AeonStory_Name_1_3": "Related Entry — The Preservation",
"RogueAeonLevelConfig_AeonStory_Name_2_2": "Related Entry — The Remembrance",
"RogueAeonLevelConfig_AeonStory_Name_2_3": "Related Entry — The Remembrance",
"RogueAeonLevelConfig_AeonStory_Name_3_2": "Related Entry — The Nihility",
"RogueAeonLevelConfig_AeonStory_Name_3_3": "Related Entry — The Nihility",
"RogueAeonLevelConfig_AeonStory_Name_4_2": "Related Entry — The Abundance",
"RogueAeonLevelConfig_AeonStory_Name_4_3": "Related Entry — The Abundance",
"RogueAeonLevelConfig_AeonStory_Name_5_2": "Related Entry — The Hunt",
"RogueAeonLevelConfig_AeonStory_Name_5_3": "Related Entry — The Hunt",
"RogueAeonLevelConfig_AeonStory_Name_6_2": "Related Entry — The Destruction",
"RogueAeonLevelConfig_AeonStory_Name_6_3": "Related Entry — The Destruction",
"RogueAeonLevelConfig_AeonStory_Name_7_2": "Related Entry — The Elation",
"RogueAeonLevelConfig_AeonStory_Name_7_3": "Related Entry — The Elation",
"RogueAeon_EffectDesc1_1_1": "Increases the max DMG absorption of the shield received by
characters by <unbreak>10%</unbreak>",
"RogueAeon_EffectDesc1_2_1": "Reduces target enemy's Effect RES by
<unbreak>10%</unbreak>",
"RogueAeon_EffectDesc1_3_1": "Increases the characters' DoT by
<unbreak>15%</unbreak>",
"RogueAeon_EffectDesc1_4_1": "Increases the characters' HP recovery by
<unbreak>10%</unbreak>",
"RogueAeon_EffectDesc1_5_1": "Increase the characters' SPD by 6%",
"RogueAeon_EffectDesc1_6_1": "Reduces DMG taken by the characters by 6%",
"RogueAeon_EffectDesc1_7_1": "Increases DMG dealt in characters' follow-up attacks by
<unbreak>24%</unbreak>",
"RogueAeon_EffectDesc2_1_1": "Increases the chance for Blessing of Preservation to
appear",
"RogueAeon_EffectDesc2_2_1": "Increases the chance for Blessing of Remembrance to
appear",
"RogueAeon_EffectDesc2_3_1": "Increases the chance for Blessing of Nihility to appear",
"RogueAeon_EffectDesc2_4_1": "Increases the chance for Blessing of Abundance to appear",
"RogueAeon_EffectDesc2_5_1": "Increases the chance for Blessing of The Hunt to appear",
"RogueAeon_EffectDesc2_6_1": "Increases the chance for Blessing of Destruction to appear",
"RogueAeon_EffectDesc2_7_1": "Increases the chance for Blessing of Elation to appear",
"RogueAeon_RogueAeonName_1_1": "Qlipoth",
"RogueAeon_RogueAeonName_2_1": "Fuli",
"RogueAeon_RogueAeonName_3_1": "IX",
"RogueAeon_RogueAeonName_4_1": "Yaoshi",
"RogueAeon_RogueAeonName_5_1": "Lan",
"RogueAeon_RogueAeonName_6_1": "Nanook",
"RogueAeon_RogueAeonName_7_1": "Aha",
"RogueAeon_RogueAeonPathName2_1_1": "The Preservation",
"RogueAeon_RogueAeonPathName2_2_1": "The Remembrance",
"RogueAeon_RogueAeonPathName2_3_1": "The Nihility",
"RogueAeon_RogueAeonPathName2_4_1": "The Abundance",
"RogueAeon_RogueAeonPathName2_5_1": "The Hunt",
"RogueAeon_RogueAeonPathName2_6_1": "The Destruction",
"RogueAeon_RogueAeonPathName2_7_1": "The Elation",
"RogueAeon_RogueAeonPathName_1_1": "Aeon of Preservation",
"RogueAeon_RogueAeonPathName_2_1": "Aeon of Remembrance",
"RogueAeon_RogueAeonPathName_3_1": "Aeon of Nihility",
"RogueAeon_RogueAeonPathName_4_1": "Aeon of Abundance",
"RogueAeon_RogueAeonPathName_5_1": "Aeon of The Hunt",
"RogueAeon_RogueAeonPathName_6_1": "Aeon of Destruction",
"RogueAeon_RogueAeonPathName_7_1": "Aeon of Elation",
"RogueAreaConfig_AreaNameID_100": "Simulated Universe",
"RogueAreaConfig_AreaNameID_110": "World 1",
"RogueAreaConfig_AreaNameID_120": "World 2",
"RogueAreaConfig_AreaNameID_130": "World 3",
"RogueAreaConfig_AreaNameID_131": "World 3",
"RogueAreaConfig_AreaNameID_132": "World 3",
"RogueAreaConfig_AreaNameID_133": "World 3",
"RogueAreaConfig_AreaNameID_134": "World 3",
"RogueAreaConfig_AreaNameID_140": "World 4",
"RogueAreaConfig_AreaNameID_141": "World 4",
"RogueAreaConfig_AreaNameID_142": "World 4",
"RogueAreaConfig_AreaNameID_143": "World 4",
"RogueAreaConfig_AreaNameID_144": "World 4",
"RogueAreaConfig_AreaNameID_150": "World 5",
"RogueAreaConfig_AreaNameID_151": "World 5",
"RogueAreaConfig_AreaNameID_152": "World 5",
"RogueAreaConfig_AreaNameID_153": "World 5",
"RogueAreaConfig_AreaNameID_160": "World 6",
"RogueAreaConfig_AreaNameID_161": "World 6",
"RogueAreaConfig_AreaNameID_162": "World 6",
"RogueAreaConfig_AreaNameID_163": "World 6",
"RogueAreaConfig_AreaNameID_170": "World 7",
"RogueAreaConfig_AreaNameID_171": "World 7",
"RogueAreaConfig_AreaNameID_172": "World 7",
"RogueAreaConfig_AreaNameID_173": "World 7",
"RogueBonus_BonusDesc_1": "Obtain <unbreak>100</unbreak> Cosmic Fragments",
"RogueBonus_BonusDesc_2": "Obtain 1 Blessing of 1-star rarity",
"RogueBonus_BonusDesc_3": "Consume <unbreak>50</unbreak> Cosmic Fragments and
obtain 1 Curio",
"RogueBonus_BonusDesc_4": "Obtain <unbreak>150</unbreak> Cosmic Fragments",
"RogueBonus_BonusDesc_5": "Obtain 1 Blessing of 1 or 2-star rarity",
"RogueBonus_BonusDesc_6": "Obtain 1 Curio",
"RogueBonus_BonusTag_1": "Trailblaze",
"RogueBonus_BonusTag_2": "Trailblaze",
"RogueBonus_BonusTag_3": "Trailblaze",
"RogueBonus_BonusTag_4": "Trailblaze",
"RogueBonus_BonusTag_5": "Trailblaze",
"RogueBonus_BonusTag_6": "Trailblaze",
"RogueBonus_BonusTitle_1": "Fragmented Cosmos",
"RogueBonus_BonusTitle_2": "Blessing Cosmos",
"RogueBonus_BonusTitle_3": "Miracle Cosmos",
"RogueBonus_BonusTitle_4": "Fragmented Cosmos",
"RogueBonus_BonusTitle_5": "Blessing Cosmos",
"RogueBonus_BonusTitle_6": "Miracle Cosmos",
"RogueBuffDisplayTypeTitle_1": "Blessings",
"RogueBuffDisplayTypeTitle_3": "Curios",
"RogueBuffHint_HintTextMap_1": "You have defeated normal enemies and can select a
Blessing #2 time(s)",
"RogueBuffHint_HintTextMap_10": "You defeated these enemies for the first time and can
select a Blessing #2 extra time(s)",
"RogueBuffHint_HintTextMap_101": "3 Blessings of Preservation have been obtained,
respective Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_102": "6 Blessings of Preservation have been obtained,
respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_103": "<unbreak>10</unbreak> Blessings of Preservation have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_104": "<unbreak>14</unbreak> Blessings of Preservation have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_11": "You can select a Blessing #2 extra time(s) due to the
bonus Blessing effect from the Ability Tree",
"RogueBuffHint_HintTextMap_12": "You have defeated 3 enemy squads and can select a
Blessing 3 times (1/3)",
"RogueBuffHint_HintTextMap_13": "You've defeated 3 enemy squads and can select a
Blessing 3 times (2/3)",
"RogueBuffHint_HintTextMap_14": "You've defeated 3 enemy squads and can select a
Blessing 3 times (3/3)",
"RogueBuffHint_HintTextMap_15": "You've defeated 2 enemy squads and can select a
Blessing 2 times (1/2)",
"RogueBuffHint_HintTextMap_16": "You've defeated 2 enemy squads and can select a
Blessing 2 times (2/2)",
"RogueBuffHint_HintTextMap_2": "You have defeated elite enemies and can select a Blessing
#2 time(s)",
"RogueBuffHint_HintTextMap_201": "3 Blessings of Remembrance have been obtained,
respective Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_202": "6 Blessings of Remembrance have been obtained,
respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_203": "<unbreak>10</unbreak> Blessings of Remembrance
have been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_204": "<unbreak>14</unbreak> Blessings of Remembrance
have been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_3": "You have completed the challenge and can select a
Blessing #2 extra time(s)",
"RogueBuffHint_HintTextMap_301": "3 Blessings of Nihility have been obtained, respective
Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_302": "6 Blessings of Nihility have been obtained, respective
Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_303": "<unbreak>10</unbreak> Blessings of Nihility have been
obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_304": "<unbreak>14</unbreak> Blessings of Nihility have been
obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_4": "Select Path Resonance(s) #2 time(s)",
"RogueBuffHint_HintTextMap_401": "3 Blessings of Abundance have been obtained,
respective Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_402": "6 Blessings of Abundance have been obtained,
respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_403": "<unbreak>10</unbreak> Blessings of Abundance have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_404": "<unbreak>14</unbreak> Blessings of Abundance have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_5": "You have completed the challenge and can select a
Blessing #2 extra time(s) (#1/#2)",
"RogueBuffHint_HintTextMap_501": "3 Blessings of The Hunt have been obtained, respective
Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_502": "6 Blessings of The Hunt have been obtained, respective
Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_503": "<unbreak>10</unbreak> Blessings of The Hunt have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_504": "<unbreak>14</unbreak> Blessings of The Hunt have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_6": "Dice of Dimensionality Reduction's effect has activated.
You can select a Blessing #2 extra time(s)",
"RogueBuffHint_HintTextMap_601": "3 Blessings of Destruction have been obtained,
respective Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_602": "6 Blessings of Destruction have been obtained,
respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_603": "<unbreak>10</unbreak> Blessings of Destruction have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_604": "<unbreak>14</unbreak> Blessings of Destruction have
been obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_7": "Please select Blessing",
"RogueBuffHint_HintTextMap_701": "3 Blessings of Elation have been obtained, respective
Path Resonance can be chosen",
"RogueBuffHint_HintTextMap_702": "6 Blessings of Elation have been obtained, respective
Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_703": "<unbreak>10</unbreak> Blessings of Elation have been
obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_704": "<unbreak>14</unbreak> Blessings of Elation have been
obtained, respective Resonance Formation can be chosen",
"RogueBuffHint_HintTextMap_8": "You have defeated the enemies and can select a Blessing
#2 time(s)",
"RogueBuffHint_HintTextMap_9": "You caught a Trotter and can select a Blessing #2 extra
time(s)",
"RogueBuffType_RogueBuffTypeSubTitle_100": "All",
"RogueBuffType_RogueBuffTypeSubTitle_120": "The Preservation",
"RogueBuffType_RogueBuffTypeSubTitle_121": "The Remembrance",
"RogueBuffType_RogueBuffTypeSubTitle_122": "The Nihility",
"RogueBuffType_RogueBuffTypeSubTitle_123": "The Abundance",
"RogueBuffType_RogueBuffTypeSubTitle_124": "The Hunt",
"RogueBuffType_RogueBuffTypeSubTitle_125": "The Destruction",
"RogueBuffType_RogueBuffTypeSubTitle_126": "The Elation",
"RogueBuffType_RogueBuffTypeTextmapID_100": "Default Buff",
"RogueBuffType_RogueBuffTypeTextmapID_120": "Preservation",
"RogueBuffType_RogueBuffTypeTextmapID_121": "Remembrance",
"RogueBuffType_RogueBuffTypeTextmapID_122": "Nihility",
"RogueBuffType_RogueBuffTypeTextmapID_123": "Abundance",
"RogueBuffType_RogueBuffTypeTextmapID_124": "The Hunt",
"RogueBuffType_RogueBuffTypeTextmapID_125": "Destruction",
"RogueBuffType_RogueBuffTypeTextmapID_126": "Elation",
"RogueBuffType_RogueBuffTypeTitle_100": "All Blessings{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_120": "Blessings of Preservation{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_121": "Blessings of Remembrance{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_122": "Blessings of Nihility{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_123": "Blessings of Abundance{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_124": "Blessings of The Hunt{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_125": "Blessings of Destruction{SPACE}",
"RogueBuffType_RogueBuffTypeTitle_126": "Blessings of Elation{SPACE}",
"RogueChallengeGoal_GoalDesc2_101": null,
"RogueChallengeGoal_GoalDesc2_102": null,
"RogueChallengeGoal_GoalDesc2_103": null,
"RogueChallengeGoal_GoalDesc2_104": null,
"RogueChallengeGoal_GoalDesc2_201": null,
"RogueChallengeGoal_GoalDesc2_202": null,
"RogueChallengeGoal_GoalDesc2_301": null,
"RogueChallengeGoal_GoalDesc2_302": null,
"RogueChallengeGoal_GoalDesc2_303": null,
"RogueChallengeGoal_GoalDesc2_304": null,
"RogueChallengeGoal_GoalDesc2_305": null,
"RogueChallengeGoal_GoalDesc2_311": null,
"RogueChallengeGoal_GoalDesc2_312": null,
"RogueChallengeGoal_GoalDesc2_313": null,
"RogueChallengeGoal_GoalDesc2_314": null,
"RogueChallengeGoal_GoalDesc2_315": null,
"RogueChallengeGoal_GoalDesc_101": null,
"RogueChallengeGoal_GoalDesc_102": null,
"RogueChallengeGoal_GoalDesc_103": null,
"RogueChallengeGoal_GoalDesc_104": null,
"RogueChallengeGoal_GoalDesc_201": null,
"RogueChallengeGoal_GoalDesc_202": null,
"RogueChallengeGoal_GoalDesc_301": null,
"RogueChallengeGoal_GoalDesc_302": null,
"RogueChallengeGoal_GoalDesc_303": null,
"RogueChallengeGoal_GoalDesc_304": null,
"RogueChallengeGoal_GoalDesc_305": null,
"RogueChallengeGoal_GoalDesc_311": null,
"RogueChallengeGoal_GoalDesc_312": null,
"RogueChallengeGoal_GoalDesc_313": null,
"RogueChallengeGoal_GoalDesc_314": null,
"RogueChallengeGoal_GoalDesc_315": null,
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_0": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_1": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_2": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_3": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_4": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_5": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_1_6": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_0": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_1": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_2": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_3": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_4": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_5": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_1_2_6": "Automaton (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_0": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_1": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_2": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_3": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_4": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_5": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_1_6": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_0": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_1": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_2": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_3": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_4": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_5": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_2_2_6": "Gepard (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_0": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_1": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_2": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_3": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_4": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_5": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_1_6": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_0": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_1": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_2": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_3": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_4": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_5": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_3_2_6": "Svarog (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_0": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_1": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_2": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_3": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_4": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_5": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_1_6": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_0": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_1": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_2": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_3": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_4": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_5": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_4_2_6": "Stellaron Hunter: Kafka
(Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_0": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_1": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_2": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_3": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_4": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_5": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_1_6": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_0": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_1": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_2": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_3": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_4": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_5": "Cocolia (Complete)",
"RogueChallengeLevelConfig_DisplayMonsterName_5_2_6": "Cocolia (Complete)",
"RogueChallengeLevelConfig_ExtraEffect_1_1_0": null,
"RogueChallengeLevelConfig_ExtraEffect_1_1_1": null,
"RogueChallengeLevelConfig_ExtraEffect_1_1_2": null,
"RogueChallengeLevelConfig_ExtraEffect_1_1_3": null,
"RogueChallengeLevelConfig_ExtraEffect_1_1_4": null,
"RogueChallengeLevelConfig_ExtraEffect_1_1_5": null,
"RogueChallengeLevelConfig_ExtraEffect_1_1_6": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_0": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_1": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_2": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_3": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_4": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_5": null,
"RogueChallengeLevelConfig_ExtraEffect_1_2_6": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_0": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_1": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_2": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_3": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_4": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_5": null,
"RogueChallengeLevelConfig_ExtraEffect_2_1_6": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_0": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_1": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_2": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_3": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_4": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_5": null,
"RogueChallengeLevelConfig_ExtraEffect_2_2_6": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_0": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_1": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_2": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_3": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_4": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_5": null,
"RogueChallengeLevelConfig_ExtraEffect_3_1_6": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_0": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_1": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_2": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_3": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_4": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_5": null,
"RogueChallengeLevelConfig_ExtraEffect_3_2_6": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_0": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_1": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_2": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_3": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_4": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_5": null,
"RogueChallengeLevelConfig_ExtraEffect_4_1_6": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_0": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_1": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_2": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_3": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_4": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_5": null,
"RogueChallengeLevelConfig_ExtraEffect_4_2_6": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_0": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_1": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_2": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_3": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_4": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_5": null,
"RogueChallengeLevelConfig_ExtraEffect_5_1_6": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_0": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_1": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_2": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_3": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_4": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_5": null,
"RogueChallengeLevelConfig_ExtraEffect_5_2_6": null,
"RogueChallengeLevel_LevelLockDesc_2": null,
"RogueChallengeLevel_LevelLockDesc_3": null,
"RogueChallengeLevel_LevelLockDesc_4": null,
"RogueChallengeLevel_LevelLockDesc_5": null,
"RogueChallengeLevel_LevelName_1": null,
"RogueChallengeLevel_LevelName_2": null,
"RogueChallengeLevel_LevelName_3": null,
"RogueChallengeLevel_LevelName_4": null,
"RogueChallengeLevel_LevelName_5": null,
"RogueChallengeLevel_SupportUnlockHint_1": "<color=#eb4d3dff>Advance module to
<unbreak>30,000</unbreak> to unlock</color>",
"RogueChallengeLevel_SupportUnlockHint_2": "<color=#eb4d3dff>Advance module to
<unbreak>30,000</unbreak> to unlock</color>",
"RogueChallengeLevel_SupportUnlockHint_3": "<color=#eb4d3dff>Advance module to
<unbreak>30,000</unbreak> to unlock</color>",
"RogueChallengeLevel_SupportUnlockHint_4": "<color=#eb4d3dff>Advance module to
<unbreak>30,000</unbreak> to unlock</color>",
"RogueChallengeLevel_SupportUnlockHint_5": "<color=#eb4d3dff>Advance module to
<unbreak>30,000</unbreak> to unlock</color>",
"RogueChallengeResultHint_HintDesc_101": null,
"RogueChallengeResultHint_HintDesc_102": null,
"RogueChallengeResultHint_HintDesc_103": null,
"RogueChallengeResultHint_HintDesc_104": null,
"RogueChallengeResultHint_HintDesc_105": null,
"RogueChallengeResultHint_HintDesc_201": null,
"RogueChallengeResultHint_HintDesc_202": null,
"RogueChallengeResultHint_HintDesc_203": null,
"RogueChallengeResultHint_HintDesc_204": null,
"RogueChallengeResultHint_HintDesc_205": null,
"RogueChallengeResultHint_HintDesc_301": null,
"RogueChallengeResultHint_HintDesc_302": null,
"RogueChallengeResultHint_HintDesc_303": null,
"RogueChallengeResultHint_HintDesc_304": null,
"RogueChallengeResultHint_HintDesc_305": null,
"RogueChallengeResultHint_HintDesc_401": null,
"RogueChallengeResultHint_HintDesc_402": null,
"RogueChallengeResultHint_HintDesc_403": null,
"RogueChallengeResultHint_HintDesc_404": null,
"RogueChallengeResultHint_HintDesc_405": null,
"RogueChallengeResultHint_HintDesc_501": null,
"RogueChallengeResultHint_HintDesc_502": null,
"RogueChallengeResultHint_HintDesc_503": null,
"RogueChallengeResultHint_HintDesc_504": null,
"RogueChallengeResultHint_HintDesc_505": null,
"RogueHandBookEvent_EventTitle_1": "Stephen Lloyd's Idea",
"RogueHandBookEvent_EventTitle_10": "Aha Stuffed Toy",
"RogueHandBookEvent_EventTitle_11": "I.O.U. Dispenser (Part 1)",
"RogueHandBookEvent_EventTitle_12": "I.O.U. Dispenser (Part 2)",
"RogueHandBookEvent_EventTitle_13": "Statue",
"RogueHandBookEvent_EventTitle_14": "Insect Nest",
"RogueHandBookEvent_EventTitle_15": "Ruan Mei",
"RogueHandBookEvent_EventTitle_16": "Three Little Pigs",
"RogueHandBookEvent_EventTitle_17": "Unending Darkness",
"RogueHandBookEvent_EventTitle_18": "The Architects",
"RogueHandBookEvent_EventTitle_19": "Kindling of the Self-Annihilator",
"RogueHandBookEvent_EventTitle_2": "Nomadic Miners",
"RogueHandBookEvent_EventTitle_20": "Galactic Merchant (Part 1)",
"RogueHandBookEvent_EventTitle_21": "Galactic Con Job (Part 2)",
"RogueHandBookEvent_EventTitle_22": "Galactic Altruist (Part 3)",
"RogueHandBookEvent_EventTitle_23": "Societal Dreamscape",
"RogueHandBookEvent_EventTitle_24": "Saleo (Part 1)",
"RogueHandBookEvent_EventTitle_25": "Sal (Part 2)",
"RogueHandBookEvent_EventTitle_26": "Leo (Part 3)",
"RogueHandBookEvent_EventTitle_27": "Bounty Hunter",
"RogueHandBookEvent_EventTitle_28": "Implement of Error",
"RogueHandBookEvent_EventTitle_29": "We Are Cowboys",
"RogueHandBookEvent_EventTitle_3": "History Fictionologists (Part 1)",
"RogueHandBookEvent_EventTitle_30": "Nildis (Lightfish)",
"RogueHandBookEvent_EventTitle_31": "Nildis (Wildboar)",
"RogueHandBookEvent_EventTitle_32": "Nildis (Robot)",
"RogueHandBookEvent_EventTitle_33": "Rock, Paper, Scissors",
"RogueHandBookEvent_EventTitle_34": "Tavern",
"RogueHandBookEvent_EventTitle_35": "Periodic Demon Lord",
"RogueHandBookEvent_EventTitle_36": "Let's Exchange Gifts",
"RogueHandBookEvent_EventTitle_37": "Make A Wish",
"RogueHandBookEvent_EventTitle_38": "Robot Sales Terminal",
"RogueHandBookEvent_EventTitle_4": "History Fictionologists (Part 2)",
"RogueHandBookEvent_EventTitle_5": "Jim Hulk and Jim Hall",
"RogueHandBookEvent_EventTitle_6": "Shopping Channel",
"RogueHandBookEvent_EventTitle_7": "The Cremators",
"RogueHandBookEvent_EventTitle_8": "Interactive Arts",
"RogueHandBookEvent_EventTitle_9": "Pixel World",
"RogueHandBookEvent_EventType_1": "Event",
"RogueHandBookEvent_EventType_10": "Event",
"RogueHandBookEvent_EventType_11": "Event",
"RogueHandBookEvent_EventType_12": "Event",
"RogueHandBookEvent_EventType_13": "Event",
"RogueHandBookEvent_EventType_14": "Event",
"RogueHandBookEvent_EventType_15": "Event",
"RogueHandBookEvent_EventType_16": "Event",
"RogueHandBookEvent_EventType_17": "Event",
"RogueHandBookEvent_EventType_18": "Event",
"RogueHandBookEvent_EventType_19": "Event",
"RogueHandBookEvent_EventType_2": "Event",
"RogueHandBookEvent_EventType_20": "Event",
"RogueHandBookEvent_EventType_21": "Event",
"RogueHandBookEvent_EventType_22": "Event",
"RogueHandBookEvent_EventType_23": "Event",
"RogueHandBookEvent_EventType_24": "Event",
"RogueHandBookEvent_EventType_25": "Event",
"RogueHandBookEvent_EventType_26": "Event",
"RogueHandBookEvent_EventType_27": "Event",
"RogueHandBookEvent_EventType_28": "Event",
"RogueHandBookEvent_EventType_29": "Event",
"RogueHandBookEvent_EventType_3": "Event",
"RogueHandBookEvent_EventType_30": "Event",
"RogueHandBookEvent_EventType_31": "Event",
"RogueHandBookEvent_EventType_32": "Event",
"RogueHandBookEvent_EventType_33": "Encounter",
"RogueHandBookEvent_EventType_34": "Encounter",
"RogueHandBookEvent_EventType_35": "Encounter",
"RogueHandBookEvent_EventType_36": "Deal",
"RogueHandBookEvent_EventType_37": "Deal",
"RogueHandBookEvent_EventType_38": "Deal",
"RogueHandBookEvent_EventType_4": "Event",
"RogueHandBookEvent_EventType_5": "Event",
"RogueHandBookEvent_EventType_6": "Event",
"RogueHandBookEvent_EventType_7": "Event",
"RogueHandBookEvent_EventType_8": "Event",
"RogueHandBookEvent_EventType_9": "Event",
"RogueHandbookType_RogueHandBookType_1": "Blessings",
"RogueHandbookType_RogueHandBookType_2": "Aeons",
"RogueHandbookType_RogueHandBookType_3": "Curio",
"RogueHandbookType_RogueHandBookType_4": "Event",
"RogueMazeBuff_BuffSimpleDesc_612020_1": "After using the Path Resonance, deals
Physical DMG to all enemies based on the max DMG that can be absorbed by Shields on all
allies.",
"RogueMazeBuff_BuffSimpleDesc_612021_1": "The attacks of Path Resonance: Preservation
are guaranteed to CRIT. The more characters there are with Shields, the higher the CRIT
DMG.",
"RogueMazeBuff_BuffSimpleDesc_612022_1": "Applies a Shield and <u>Amber</u> to all
characters after using a Path Resonance.",
"RogueMazeBuff_BuffSimpleDesc_612023_1": "When entering battle, Path Resonance
regenerates Energy. When a character gains Shield, Path Resonance regenerates Energy.",
"RogueMazeBuff_BuffSimpleDesc_612030_1": "After attacking enemies, the attacking
character deals <u>Quake</u> DMG based on the current Shield effect on the character.",
"RogueMazeBuff_BuffSimpleDesc_612030_2": "After attacking enemies, the attacking
character deals <u>Quake</u> DMG based on the current total Shield effect on the ally
team.",
"RogueMazeBuff_BuffSimpleDesc_612031_1": "After a character is hit by an attack, deals
<u>Quake</u> DMG based on the current Shield effect on the attacked character.",
"RogueMazeBuff_BuffSimpleDesc_612031_2": "After a character is hit by an attack, deals
<u>Quake</u> DMG on the attacking enemy based on the total Shield effect on the character
before they were hit.",
"RogueMazeBuff_BuffSimpleDesc_612032_1": "When entering battle, characters gain a
stackable special Shield. This Shield is reset every
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"RogueMazeBuff_BuffSimpleDesc_612032_2": "When entering battle, characters gain a
stackable special Shield. This Shield is reset every
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> turn(s).",
"RogueMazeBuff_BuffSimpleDesc_612040_1": "<u>Quake</u> DMG increases and affects
enemies adjacent to the target enemy.",
"RogueMazeBuff_BuffSimpleDesc_612040_2": "<u>Quake</u> DMG increases and is Blasted
to all enemies.",
"RogueMazeBuff_BuffSimpleDesc_612041_1": "<u>Quake</u> has a chance of applying
Bleed on the enemy.",
"RogueMazeBuff_BuffSimpleDesc_612041_2": "<u>Quake</u> has a high chance of applying
Bleed to enemies.",
"RogueMazeBuff_BuffSimpleDesc_612042_1": "The DMG <u>Quake</u> deals increases
with the character's DEF.",
"RogueMazeBuff_BuffSimpleDesc_612042_2": "The DMG <u>Quake</u> deals increases
with the character's DEF.",
"RogueMazeBuff_BuffSimpleDesc_612043_1": "Shielded characters increase their ATK based
on the max DMG that can be absorbed by their current Shields.",
"RogueMazeBuff_BuffSimpleDesc_612043_2": "Shielded characters increase their ATK based
on the max DMG that can be absorbed by their current Shields.",
"RogueMazeBuff_BuffSimpleDesc_612044_1": "Characters have a high chance of receiving a
Shield at the end of the turn.",
"RogueMazeBuff_BuffSimpleDesc_612044_2": "Characters receive a Shield at the end of the
turn.",
"RogueMazeBuff_BuffSimpleDesc_612045_1": "Increases the max DMG that can be
absorbed by Shields created by characters.",
"RogueMazeBuff_BuffSimpleDesc_612045_2": "When a character receives a Shield,
increases the max DMG that can be absorbed by the Shield.",
"RogueMazeBuff_BuffSimpleDesc_612046_1": "Characters also receive a Shield when
creating Shield(s) for allied targets.",
"RogueMazeBuff_BuffSimpleDesc_612046_2": "Characters also receive a Shield when
creating Shield(s) for allied targets.",
"RogueMazeBuff_BuffSimpleDesc_612050_1": "The more Blessings of Preservation the team
has, the higher the characters' DEF becomes.",
"RogueMazeBuff_BuffSimpleDesc_612050_2": "The more Blessings of Preservation the team
has, the higher the characters' DEF becomes.",
"RogueMazeBuff_BuffSimpleDesc_612051_1": "When entering battle, all characters gain a
Shield.",
"RogueMazeBuff_BuffSimpleDesc_612051_2": "Upon entering battle, all characters gain a
Shield.",
"RogueMazeBuff_BuffSimpleDesc_612052_1": "After being hit, characters gain a Shield
based on the HP lost in this attack.",
"RogueMazeBuff_BuffSimpleDesc_612052_2": "After being hit, characters gain a Shield
based on the HP lost in this attack.",
"RogueMazeBuff_BuffSimpleDesc_612053_1": "When a character inflicts Weakness Break on
a target, the character gains a Shield.",
"RogueMazeBuff_BuffSimpleDesc_612053_2": "When a character inflicts Weakness Break on
a target, the character gains a Shield.",
"RogueMazeBuff_BuffSimpleDesc_612054_1": "Shielded Characters receive reduced DMG.",
"RogueMazeBuff_BuffSimpleDesc_612054_2": "Shielded Characters receive reduced DMG.",
"RogueMazeBuff_BuffSimpleDesc_612055_1": "When a character receives a shield, there is a
small chance of removing a debuff currently on them.",
"RogueMazeBuff_BuffSimpleDesc_612055_2": "When a character receives a Shield, there is
a small chance of removing a debuff currently on them.",
"RogueMazeBuff_BuffSimpleDesc_612056_1": "Shielded Characters have increased CRIT
DMG.",
"RogueMazeBuff_BuffSimpleDesc_612056_2": "Shielded Characters have increased CRIT
DMG.",
"RogueMazeBuff_BuffSimpleDesc_612057_1": "Shielded Characters have increased CRIT
Rate.",
"RogueMazeBuff_BuffSimpleDesc_612057_2": "Shielded Characters have increased CRIT
Rate.",
"RogueMazeBuff_BuffSimpleDesc_612120_1": "After using Path Resonance, deals Ice DMG
to all enemies with a high chance of Freezing them.",
"RogueMazeBuff_BuffSimpleDesc_612121_1": "When using Path Resonance, there is a high
chance of reducing all enemies' Freeze RES.",
"RogueMazeBuff_BuffSimpleDesc_612122_1": "After using Path Resonance, there is a high
chance to apply <u>Eonian River</u> to all enemies.",
"RogueMazeBuff_BuffSimpleDesc_612123_1": "When entering battle, Path Resonance
regenerates Energy. When an enemy becomes Frozen, Path Resonance regenerates
Energy.",
"RogueMazeBuff_BuffSimpleDesc_612130_1": "After attacking a Frozen enemy, apply
<u>Dissociation</u> on them.",
"RogueMazeBuff_BuffSimpleDesc_612130_2": "After attacking a Frozen enemy, apply
<u>Dissociation</u> on them and deal extra DMG.",
"RogueMazeBuff_BuffSimpleDesc_612131_1": "After Breaking an enemy's Weakness, apply
<u>Dissociation</u> on them.",
"RogueMazeBuff_BuffSimpleDesc_612131_2": "After a character Breaks an enemy's
Weakness, ignore the enemy's Freeze RES and apply <u>Dissociation</u> on them.",
"RogueMazeBuff_BuffSimpleDesc_612132_1": "The enemy has a high chance to become
Frozen for every <color=#f29e38ff><unbreak>#1[i]</unbreak></color> attack(s) it receives.",
"RogueMazeBuff_BuffSimpleDesc_612132_2": "The enemy has a high chance to become
Frozen for every <color=#f29e38ff><unbreak>#1[i]</unbreak></color> attack(s) it receives.",
"RogueMazeBuff_BuffSimpleDesc_612140_1": "When a character attacks an enemy with
<u>Dissociation</u>, remove <u>Dissociation</u> from the enemy and increase the DMG
received when this status is removed.",
"RogueMazeBuff_BuffSimpleDesc_612140_2": "When a character attacks an enemy with
<u>Dissociation</u>, remove <u>Dissociation</u> from the enemy and increase the DMG
received when this status is removed.",
"RogueMazeBuff_BuffSimpleDesc_612141_1": "Enemies with <u>Dissociation</u> take
increased DMG.",
"RogueMazeBuff_BuffSimpleDesc_612141_2": "Enemies with <u>Dissociation</u> take
increased DMG.",
"RogueMazeBuff_BuffSimpleDesc_612142_1": "When <u>Dissociation</u> is removed from
an enemy, there is a chance for them to become Frozen.",
"RogueMazeBuff_BuffSimpleDesc_612142_2": "After <u>Dissociation</u> is removed from an
enemy, there is a high chance for them to become Frozen.",
"RogueMazeBuff_BuffSimpleDesc_612143_1": "Ice DMG taken by enemies can affect
enemies adjacent to the target enemy.",
"RogueMazeBuff_BuffSimpleDesc_612143_2": "Ice DMG dealt to an enemy can be Blasted to
all enemies.",
"RogueMazeBuff_BuffSimpleDesc_612144_1": "When characters deal DMG to enemies, there
is a small chance to Freeze the enemy.",
"RogueMazeBuff_BuffSimpleDesc_612144_2": "Reduce the enemy's Freeze RES. When
characters deal DMG to enemies, there is a small chance to Freeze the enemy.",
"RogueMazeBuff_BuffSimpleDesc_612145_1": "After a character uses their Ultimate, a
random enemy gains Ice Weakness.",
"RogueMazeBuff_BuffSimpleDesc_612145_2": "After a character uses their Ultimate, a
random enemy without Ice Weakness gains Ice Weakness.",
"RogueMazeBuff_BuffSimpleDesc_612146_1": "Upon entering battle, there is a high chance
of inflicting Freeze on all enemies.",
"RogueMazeBuff_BuffSimpleDesc_612146_2": "Upon entering battle, there is a high chance
of inflicting Freeze on all enemy units, as well as lowering their SPD.",
"RogueMazeBuff_BuffSimpleDesc_612150_1": "The more Blessings of Remembrance the
team has, the lower the enemy's Freeze RES become.",
"RogueMazeBuff_BuffSimpleDesc_612150_2": "The more Blessings of Remembrance the
team has, the lower the enemy's Freeze RES become.",
"RogueMazeBuff_BuffSimpleDesc_612151_1": "Increases Effect Hit Rate.",
"RogueMazeBuff_BuffSimpleDesc_612151_2": "Increases Effect Hit Rate.",
"RogueMazeBuff_BuffSimpleDesc_612152_1": "Enemies have a chance of becoming Frozen
when they fall to low health from characters' attacks.",
"RogueMazeBuff_BuffSimpleDesc_612152_2": "Enemies have a high chance of becoming
Frozen when they fall to low HP from allies' attacks.",
"RogueMazeBuff_BuffSimpleDesc_612153_1": "Characters' Skill and Ultimate deal increased
DMG against Frozen enemies.",
"RogueMazeBuff_BuffSimpleDesc_612153_2": "Characters' Skill and Ultimate deal increased
DMG against Frozen enemies.",
"RogueMazeBuff_BuffSimpleDesc_612154_1": "After an enemy is Frozen, the next
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> attack(s) they receive are guaranteed to
CRIT.",
"RogueMazeBuff_BuffSimpleDesc_612154_2": "After an enemy is Frozen, the next
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> attack(s) they receive are guaranteed to
CRIT.",
"RogueMazeBuff_BuffSimpleDesc_612155_1": "DMG taken by Frozen enemies increases.",
"RogueMazeBuff_BuffSimpleDesc_612155_2": "DMG taken by Frozen enemies increases.",
"RogueMazeBuff_BuffSimpleDesc_612156_1": "Characters regenerate Energy when they
apply Freeze on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612156_2": "Characters regenerate Energy when they
apply Freeze on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612157_1": "Characters gain a Shield when they apply
Freeze on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612157_2": "Characters gain a Shield when they apply
Freeze on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612220_1": "After using a Path Resonance, there is a high
chance of applying Burn, Shock, Bleed, and Wind Shear on all enemies.",
"RogueMazeBuff_BuffSimpleDesc_612221_1": "When using the Path Resonance, increases
the base chance of inflicting status effects, extends the duration of these status effects, and
adds to their stacks.",
"RogueMazeBuff_BuffSimpleDesc_612222_1": "The attacks of Path Resonance: The Nihility
have a high chance to apply <u>Confusion</u> and <u>Devoid</u>.",
"RogueMazeBuff_BuffSimpleDesc_612223_1": "When entering battle, Path Resonance
regenerates Energy. When an enemy receives DoT, Path Resonance regenerates Energy.",
"RogueMazeBuff_BuffSimpleDesc_612230_1": "Every time an enemy takes DMG from a DoT,
apply <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of <u>Suspicion</u> on
them.",
"RogueMazeBuff_BuffSimpleDesc_612230_2": "Every time an enemy takes DMG from a DoT,
applies <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of <u>Suspicion</u> on
the enemy. <u>Suspicion</u> stacks cannot be reduced.",
"RogueMazeBuff_BuffSimpleDesc_612231_1": "Every time an enemy is afflicted with a DoT
state, apply <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of
<u>Suspicion</u> on them.",
"RogueMazeBuff_BuffSimpleDesc_612231_2": "Every time an enemy is afflicted with a DoT
state, apply <color=#f29e38ff><unbreak>#1[i]</unbreak></color> stack(s) of
<u>Suspicion</u> on them. Every time the DoT countdown timer refreshes, apply
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s) of <u>Suspicion</u> on them.",
"RogueMazeBuff_BuffSimpleDesc_612232_1": "At the start of an enemy's turn, all DoT
sources on it are triggered <color=#f29e38ff><unbreak>#1[i]</unbreak></color> extra
time(s).",
"RogueMazeBuff_BuffSimpleDesc_612232_2": "At the start of an enemy's turn, all DoT
sources on it are triggered <color=#f29e38ff><unbreak>#1[i]</unbreak></color> extra
time(s).",
"RogueMazeBuff_BuffSimpleDesc_612240_1": "When an enemy afflicted with
<u>Suspicion</u> is defeated, transfers the defeated enemy's <u>Suspicion</u> stacks to
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> random enemy target(s).",
"RogueMazeBuff_BuffSimpleDesc_612240_2": "When an enemy afflicted with
<u>Suspicion</u> is defeated, transfers the defeated enemy's <u>Suspicion</u> stacks to
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> random enemy target(s).",
"RogueMazeBuff_BuffSimpleDesc_612241_1": "When an enemy becomes afflicted with
<u>Suspicion</u>, apply <color=#f29e38ff><unbreak>#1[i]</unbreak></color> extra stack(s)
of <u>Suspicion</u> on them.",
"RogueMazeBuff_BuffSimpleDesc_612241_2": "When an enemy is afflicted with
<u>Suspicion</u>, the stacks they gains is doubled.",
"RogueMazeBuff_BuffSimpleDesc_612242_1": "Decreases the target enemy's ATK based on
the total stacks of <u>Suspicion</u> on the enemy team.",
"RogueMazeBuff_BuffSimpleDesc_612242_2": "Decreases the target enemy's ATK and Effect
RES based on the total stacks of <u>Suspicion</u> on the enemy team.",
"RogueMazeBuff_BuffSimpleDesc_612243_1": "Characters' Weakness Break efficiency
increases.",
"RogueMazeBuff_BuffSimpleDesc_612243_2": "Characters' Weakness Break efficiency
increases.",
"RogueMazeBuff_BuffSimpleDesc_612244_1": "When a character Breaks an enemy's
Weakness Break, enemies adjacent to it will also have their Weaknesses Broken.",
"RogueMazeBuff_BuffSimpleDesc_612244_2": "When a character Breaks an enemy's
Weakness Break, all enemies will also have their Weaknesses Broken.",
"RogueMazeBuff_BuffSimpleDesc_612245_1": "If an enemy's Weakness is Broken after
receiving an attack, there is a chance for them to be inflicted with a random DoT.",
"RogueMazeBuff_BuffSimpleDesc_612245_2": "When hitting a Weakness Broken enemy,
there's a chance of inflicting a random DoT and at the same time 1 debuff will be removed
from the attacker.",
"RogueMazeBuff_BuffSimpleDesc_612246_1": "If an enemy is under any DoT status when
receiving an attack, they will take DMG from a random DoT on them.",
"RogueMazeBuff_BuffSimpleDesc_612246_2": "If an enemy is under any DoT status when
receiving an attack, they will take DMG from a random DoT on them.",
"RogueMazeBuff_BuffSimpleDesc_612250_1": "The more Blessings of Nihility the team has,
the higher the characters' DoT becomes.",
"RogueMazeBuff_BuffSimpleDesc_612250_2": "The more Blessings of Nihility the team has,
the higher the characters' DoT becomes.",
"RogueMazeBuff_BuffSimpleDesc_612251_1": "Increases Break Effect.",
"RogueMazeBuff_BuffSimpleDesc_612251_2": "Increases Break Effect.",
"RogueMazeBuff_BuffSimpleDesc_612252_1": "Reduces target enemy's Effect RES.",
"RogueMazeBuff_BuffSimpleDesc_612252_2": "Reduces target enemy's Effect RES.",
"RogueMazeBuff_BuffSimpleDesc_612253_1": "Enemies take increased DMG from DoTs.",
"RogueMazeBuff_BuffSimpleDesc_612253_2": "Enemies take increased DMG from DoTs.",
"RogueMazeBuff_BuffSimpleDesc_612254_1": "Extends the duration of Wind Shear, Bleed,
Shock, and Burn on enemies by <color=#f29e38ff><unbreak>#1[i]</unbreak></color>
turn(s).",
"RogueMazeBuff_BuffSimpleDesc_612254_2": "Extends the duration of Wind Shear, Bleed,
Shock, and Burn on enemies by <color=#f29e38ff><unbreak>#1[i]</unbreak></color>
turn(s).",
"RogueMazeBuff_BuffSimpleDesc_612255_1": "The more DoTs the enemy has, the more
DMG they will receive from all sources.",
"RogueMazeBuff_BuffSimpleDesc_612255_2": "The more DoTs the enemy has, the more
DMG they will receive from all sources.",
"RogueMazeBuff_BuffSimpleDesc_612256_1": "Every time an enemy takes DMG from a DoT,
all characters restore HP.",
"RogueMazeBuff_BuffSimpleDesc_612256_2": "Every time an enemy takes DMG from a DoT,
all characters restore HP.",
"RogueMazeBuff_BuffSimpleDesc_612257_1": "Every time an enemy takes DMG from a DoT,
a random ally regenerates Energy.",
"RogueMazeBuff_BuffSimpleDesc_612257_2": "Every time an enemy takes DMG from a DoT,
a random ally regenerates Energy.",
"RogueMazeBuff_BuffSimpleDesc_612320_1": "After using Path Resonance, restores all
allies' HP and increases their respective Max HP.",
"RogueMazeBuff_BuffSimpleDesc_612321_1": "When characters receive lethal DMG, they will
not be knocked down and will automatically activate Path Resonance (consuming all Energy)
instead. This effect can be triggered a limited amount of times per battle.",
"RogueMazeBuff_BuffSimpleDesc_612322_1": "After using the Path Resonance, remove
debuffs from all characters and apply <u>Subduing Evils</u>.",
"RogueMazeBuff_BuffSimpleDesc_612323_1": "After using Path Resonance for the first time
in a battle, Path Resonance: The Abundance will appear on the action order.",
"RogueMazeBuff_BuffSimpleDesc_612330_1": "When a character's HP is restored,
<u>Dewdrop</u> is Charged according to the amount of healing received.",
"RogueMazeBuff_BuffSimpleDesc_612330_2": "When a character's HP is restored,
<u>Dewdrop</u> is Charged according to the amount of healing received, and DMG done by
<u>Dewdrop</u> is increased.",
"RogueMazeBuff_BuffSimpleDesc_612331_1": "When a character's turn begins,
<u>Dewdrop</u> is Charged based on the character's current HP.",
"RogueMazeBuff_BuffSimpleDesc_612331_2": "When a character's turn begins,
<u>Dewdrop</u> is Charged based on the character's Max HP.",
"RogueMazeBuff_BuffSimpleDesc_612332_1": "Healing effects provided by characters can be
Blasted to all allies.",
"RogueMazeBuff_BuffSimpleDesc_612332_2": "Healing effects provided by characters can be
Blasted to all allies and increase ATK based on HP restored.",
"RogueMazeBuff_BuffSimpleDesc_612340_1": "Restores the character's HP when
<u>Dewdrop</u> breaks.",
"RogueMazeBuff_BuffSimpleDesc_612340_2": "Restores the character's HP to above a
minimum value when <u>Dewdrop</u> breaks.",
"RogueMazeBuff_BuffSimpleDesc_612341_1": "When the character's HP is full,
<u>Dewdrop</u>'s Charging Efficiency increases.",
"RogueMazeBuff_BuffSimpleDesc_612341_2": "When the character's HP is full,
<u>Dewdrop</u>'s Charging Efficiency increases.",
"RogueMazeBuff_BuffSimpleDesc_612342_1": "There is a chance of removing 1 debuff when
<u>Dewdrop</u> breaks.",
"RogueMazeBuff_BuffSimpleDesc_612342_2": "Removes 1 debuff when <u>Dewdrop</u>
breaks.",
"RogueMazeBuff_BuffSimpleDesc_612343_1": "When a character restores an ally's HP, both
units' ATK increases.",
"RogueMazeBuff_BuffSimpleDesc_612343_2": "When a character restores an ally's HP, all
allies' ATK increases.",
"RogueMazeBuff_BuffSimpleDesc_612344_1": "After a character uses an attack, they deal
Additional DMG based on their current HP.",
"RogueMazeBuff_BuffSimpleDesc_612344_2": "After a character uses an attack, they deal
Additional DMG based on their Max HP.",
"RogueMazeBuff_BuffSimpleDesc_612345_1": "When a character's HP is full, their DMG
received is reduced.",
"RogueMazeBuff_BuffSimpleDesc_612345_2": "When a character's HP is full, their DMG
received is reduced and Effect RES is increased.",
"RogueMazeBuff_BuffSimpleDesc_612346_1": "Characters that have their HP restored by an
ally also restore extra HP.",
"RogueMazeBuff_BuffSimpleDesc_612346_2": "Characters that have their HP restored by an
ally also restore extra HP.",
"RogueMazeBuff_BuffSimpleDesc_612350_1": "The more Blessings of Abundance the team
has, the higher the characters' Max HP becomes.",
"RogueMazeBuff_BuffSimpleDesc_612350_2": "The more Blessings of Abundance the team
has, the higher the characters' Max HP becomes.",
"RogueMazeBuff_BuffSimpleDesc_612351_1": "Increases the amount of HP restored by
characters.",
"RogueMazeBuff_BuffSimpleDesc_612351_2": "Increases the amount of HP restored by
characters.",
"RogueMazeBuff_BuffSimpleDesc_612352_1": "When entering battle, all characters restore
HP.",
"RogueMazeBuff_BuffSimpleDesc_612352_2": "When entering battle, all characters restore
HP.",
"RogueMazeBuff_BuffSimpleDesc_612353_1": "Characters restore HP after inflicting
Weakness Break on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612353_2": "Characters restore HP after inflicting
Weakness Break on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612354_1": "After having their HP restored, the character's
DEF increases.",
"RogueMazeBuff_BuffSimpleDesc_612354_2": "After having their HP restored, the character's
DEF increases.",
"RogueMazeBuff_BuffSimpleDesc_612355_1": "After restoring an ally's HP, the healer
character also restores HP.",
"RogueMazeBuff_BuffSimpleDesc_612355_2": "After restoring an ally's HP, the healer
character also restores HP.",
"RogueMazeBuff_BuffSimpleDesc_612356_1": "After having their HP restored, the character's
SPD increases.",
"RogueMazeBuff_BuffSimpleDesc_612356_2": "After having their HP restored, the character's
SPD increases.",
"RogueMazeBuff_BuffSimpleDesc_612357_1": "After restoring an ally's HP, there is a small
chance of recover a Skill Point.",
"RogueMazeBuff_BuffSimpleDesc_612357_2": "After restoring an ally's HP, there is a small
chance of recover a Skill Point.",
"RogueMazeBuff_BuffSimpleDesc_612420_1": "After using the Path Resonance, deals Wind
DMG to all enemy units based on the ATK of the character with the highest ATK on the team.",
"RogueMazeBuff_BuffSimpleDesc_612421_1": "When using the Path Resonance, the
character with the highest ATK will instantly act and become <u>Light-Hunting Celestial
Arrow</u>.",
"RogueMazeBuff_BuffSimpleDesc_612422_1": "Attacks from Path Resonance: The Hunt are
guaranteed to CRIT against enemies with HP lower than
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>. Path Resonance: The Hunt
regenerates energy if it defeats an enemy.",
"RogueMazeBuff_BuffSimpleDesc_612423_1": "Doubles the Energy limit of Path Resonance.
Path Resonance regenerates Energy at the start of every character's turn.",
"RogueMazeBuff_BuffSimpleDesc_612430_1": "When a character's turn begins, they gain
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical Boost</u>.",
"RogueMazeBuff_BuffSimpleDesc_612430_2": "When a character's turn begins, they gain
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical Boost</u> and
raises the stack limit of <u>Critical Boost</u>.",
"RogueMazeBuff_BuffSimpleDesc_612431_1": "After defeating an enemy, the character's
action is Advanced Forward by <unbreak>100%</unbreak>. At the beginning of the next turn,
they gain <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical
Boost</u>.",
"RogueMazeBuff_BuffSimpleDesc_612431_2": "After defeating an enemy, the character's
action is Advanced Forward by <unbreak>100%</unbreak>. At the beginning of the next turn,
they gain <color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) of <u>Critical
Boost</u>.",
"RogueMazeBuff_BuffSimpleDesc_612432_1": "When a character Breaks an enemy's
Weakness, their action Advances Forward by <unbreak>100%</unbreak> and increases the
DMG dealt by their next attack.",
"RogueMazeBuff_BuffSimpleDesc_612432_2": "When a character inflicts Weakness Break on
an enemy, their action Advances Forward by <unbreak>100%</unbreak>, and the DMG dealt
by their next attack increases. When an Elite Enemy's Weakness is Broken, the Advance
Forward effect applies to all allies.",
"RogueMazeBuff_BuffSimpleDesc_612440_1": "When the character has <u>Critical
Boost</u>, their excess CRIT Rate turns into CRIT DMG.",
"RogueMazeBuff_BuffSimpleDesc_612440_2": "When a character has <u>Critical Boost</u>,
convert excess CRIT Rate into CRIT DMG based on the number of <u>Critical Boost</u>
stacks.",
"RogueMazeBuff_BuffSimpleDesc_612441_1": "When a character's turn begins, their HP is
restored based on the number of <u>Critical Boost</u> stacks they have.",
"RogueMazeBuff_BuffSimpleDesc_612441_2": "When a character's turn begins, or after they
use their Ultimate, they restore HP based on the number of <u>Critical Boost</u> stacks they
have.",
"RogueMazeBuff_BuffSimpleDesc_612442_1": "Ultimates can inherit and increase <u>Critical
Boost</u> stacks.",
"RogueMazeBuff_BuffSimpleDesc_612442_2": "Follow-up attacks and Ultimates can inherit
and increase <u>Critical Boost</u> stacks.",
"RogueMazeBuff_BuffSimpleDesc_612443_1": "When the same character acts consecutively,
their ATK increases.",
"RogueMazeBuff_BuffSimpleDesc_612443_2": "When the same character acts consecutively,
their ATK increases, and there's a chance of recovering a Skill Point.",
"RogueMazeBuff_BuffSimpleDesc_612444_1": "After a character defeats an enemy, they
regenerate a massive amount of Energy.",
"RogueMazeBuff_BuffSimpleDesc_612444_2": "After a character defeats an enemy, they
regenerate Energy to Max Energy.",
"RogueMazeBuff_BuffSimpleDesc_612445_1": "Every time a certain number of turns had
passed, the current character's action is Advanced Forward by <unbreak>100%</unbreak>.",
"RogueMazeBuff_BuffSimpleDesc_612445_2": "Every time a certain number of turns had
passed, the current character's action is Advanced Forward by <unbreak>100%</unbreak>.
Upon entering a battle, a certain number of turns is considered to have already passed.",
"RogueMazeBuff_BuffSimpleDesc_612446_1": "After a character defeats a target enemy,
restore the character's HP.",
"RogueMazeBuff_BuffSimpleDesc_612446_2": "After a character Breaks the Weakness of an
enemy or defeats an enemy, restores the character's HP.",
"RogueMazeBuff_BuffSimpleDesc_612450_1": "The more Blessings of The Hunt the team
has, the higher the characters' SPD becomes.",
"RogueMazeBuff_BuffSimpleDesc_612450_2": "The more Blessings of The Hunt the team
has, the higher the characters' SPD becomes.",
"RogueMazeBuff_BuffSimpleDesc_612451_1": "Increases CRIT Rate.",
"RogueMazeBuff_BuffSimpleDesc_612451_2": "Increases CRIT Rate.",
"RogueMazeBuff_BuffSimpleDesc_612452_1": "Increases CRIT DMG.",
"RogueMazeBuff_BuffSimpleDesc_612452_2": "Increases CRIT DMG.",
"RogueMazeBuff_BuffSimpleDesc_612453_1": "When a character Breaks an enemy's
Weakness, the enemy's action is delayed.",
"RogueMazeBuff_BuffSimpleDesc_612453_2": "When a character Breaks an enemy's
Weakness, the enemy's action is delayed.",
"RogueMazeBuff_BuffSimpleDesc_612454_1": "Upon entering battle, characters' SPD is
increased until they are attacked.",
"RogueMazeBuff_BuffSimpleDesc_612454_2": "Upon entering battle, characters' SPD is
increased until they are attacked.",
"RogueMazeBuff_BuffSimpleDesc_612455_1": "When a character's turn ends, their action is
Advanced Forward.",
"RogueMazeBuff_BuffSimpleDesc_612455_2": "When a character's turn ends, their action is
Advanced Forward.",
"RogueMazeBuff_BuffSimpleDesc_612456_1": "When a character's turn begins, regenerate
their Energy.",
"RogueMazeBuff_BuffSimpleDesc_612456_2": "When a character's turn begins, regenerate
their Energy.",
"RogueMazeBuff_BuffSimpleDesc_612457_1": "When a character's turn begins after an ally
has completed their turn, increase ATK based on the previous ally who had acted.",
"RogueMazeBuff_BuffSimpleDesc_612457_2": "When a character's turn begins after an ally
has completed their turn, increase ATK based on the previous ally who had acted.",
"RogueMazeBuff_BuffSimpleDesc_612520_1": "After using the Path Resonance, deals Fire
DMG to all enemies based on the HP difference between all allies' Max HP and their current
HP.",
"RogueMazeBuff_BuffSimpleDesc_612521_1": "After using the Path Resonance, consume
characters' HP and turn the value into Shields. The DMG of Path Resonance: Destruction
increases.",
"RogueMazeBuff_BuffSimpleDesc_612522_1": "The attacks of Path Resonance: Destruction
have a high chance to apply <u>Entropic Retribution</u> on enemies.",
"RogueMazeBuff_BuffSimpleDesc_612523_1": "When a character is hit and their HP is lower
than <color=#f29e38ff><unbreak>#9[i]%</unbreak></color> of their Max HP, Path Resonance
will be used 1 time at no cost.",
"RogueMazeBuff_BuffSimpleDesc_612530_1": "If a character's current HP is below
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>, they are considered to have extra
stacks of <u>Fighting Spirit</u>.",
"RogueMazeBuff_BuffSimpleDesc_612530_2": "If a character's current HP is below
<color=#f29e38ff><unbreak>#6[i]%</unbreak></color>, they are considered to have extra
stacks of <u>Fighting Spirit</u>. The lower the character's HP is, the higher the stack
becomes.",
"RogueMazeBuff_BuffSimpleDesc_612531_1": "When a character is hit or have their HP
lowered, they gain <color=#f29e38ff><unbreak>#6[i]</unbreak></color> stack(s) of
<u>Fighting Spirit</u>.",
"RogueMazeBuff_BuffSimpleDesc_612531_2": "When a character is hit or have their HP
lowered, they gain <color=#f29e38ff><unbreak>#6[i]</unbreak></color> stack(s) of
<u>Fighting Spirit</u>, and any adjacent characters gain
<color=#f29e38ff><unbreak>#7[i]</unbreak></color> stack(s) of <u>Fighting Spirit</u>.",
"RogueMazeBuff_BuffSimpleDesc_612532_1": "All allies split incoming DMG.",
"RogueMazeBuff_BuffSimpleDesc_612532_2": "All allies split incoming DMG, and reduces the
DMG taken by targeted character.",
"RogueMazeBuff_BuffSimpleDesc_612540_1": "After a character is hit, deal Additional DMG
to the attacker based on their <u>Fighting Spirit</u> stack.",
"RogueMazeBuff_BuffSimpleDesc_612540_2": "After a character is hit, deal Additional DMG
to the attacker based on their <u>Fighting Spirit</u> stack, and the HP difference between the
character's Max HP and current HP.",
"RogueMazeBuff_BuffSimpleDesc_612541_1": "After a character attacks, consume their own
HP to deal Additional DMG based on the HP difference between the character's Max HP and
current HP.",
"RogueMazeBuff_BuffSimpleDesc_612541_2": "After a character attacks, consume their own
HP and deal Additional DMG based on the <u>Fighting Spirit</u> stack, and the HP difference
between the character's Max HP and current HP.",
"RogueMazeBuff_BuffSimpleDesc_612542_1": "The higher the <u>Fighting Spirit</u> stacks
are, the less DMG the character takes.",
"RogueMazeBuff_BuffSimpleDesc_612542_2": "The higher the <u>Fighting Spirit</u> stacks
are, the less DMG the character takes. <u>Fighting Spirit</u> stack limit also increases.",
"RogueMazeBuff_BuffSimpleDesc_612543_1": "The lower a character's current HP is, the
higher their ATK becomes.",
"RogueMazeBuff_BuffSimpleDesc_612543_2": "The lower a character's current HP is, the
higher their ATK and DEF become.",
"RogueMazeBuff_BuffSimpleDesc_612544_1": "When the character's HP percentage is lower
than <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, they deal increased DMG.",
"RogueMazeBuff_BuffSimpleDesc_612544_2": "When a character's current HP percentage is
lower than <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, they deal increased DMG.
When their HP is lower than <color=#f29e38ff><unbreak>#3[i]%</unbreak></color>, they deal
further increased DMG.",
"RogueMazeBuff_BuffSimpleDesc_612545_1": "When a character is hit or have their HP
lowered, their HP is restored if their current HP percentage is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"RogueMazeBuff_BuffSimpleDesc_612545_2": "When a character is hit or have their HP
lowered, their HP is restored if their current HP is lower than
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. The lower their HP is, the more HP is
restored.",
"RogueMazeBuff_BuffSimpleDesc_612546_1": "After using their Ultimate, characters gain a
Shield based on the HP difference between their Max HP and current HP.",
"RogueMazeBuff_BuffSimpleDesc_612546_2": "After a character uses their Ultimate, they
gain a Shield based on the HP difference between their Max HP and current HP.",
"RogueMazeBuff_BuffSimpleDesc_612550_1": "The more Blessings of Destruction the team
has, the higher the characters' ATK becomes.",
"RogueMazeBuff_BuffSimpleDesc_612550_2": "The more Blessings of Destruction the team
has, the higher the characters' ATK becomes.",
"RogueMazeBuff_BuffSimpleDesc_612551_1": "Characters can resist fatal attacks and restore
their own HP. This can take effect a limited number of times among all allies.",
"RogueMazeBuff_BuffSimpleDesc_612551_2": "Characters can resist fatal attacks and restore
their own HP. This can take effect a limited number of times among all allies.",
"RogueMazeBuff_BuffSimpleDesc_612552_1": "Increases Max HP.",
"RogueMazeBuff_BuffSimpleDesc_612552_2": "Increases Max HP.",
"RogueMazeBuff_BuffSimpleDesc_612553_1": "When characters are hit or consume their own
HP, their Energy is regenerated.",
"RogueMazeBuff_BuffSimpleDesc_612553_2": "When characters are hit or consume their own
HP, their Energy is regenerated.",
"RogueMazeBuff_BuffSimpleDesc_612554_1": "Upon entering battle, characters gain a Shield
based on the HP difference between the character's Max HP and current HP.",
"RogueMazeBuff_BuffSimpleDesc_612554_2": "Upon entering battle, characters gain a Shield
based on the HP difference between the character's Max HP and current HP.",
"RogueMazeBuff_BuffSimpleDesc_612555_1": "When a character's current HP percentage is
lower than <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, they receive a Shield. This
buff can only be triggered a limited number of times.",
"RogueMazeBuff_BuffSimpleDesc_612555_2": "When a character's current HP percentage is
lower than <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, they receive a Shield. This
buff can only be triggered a limited number of times.",
"RogueMazeBuff_BuffSimpleDesc_612556_1": "The lower a character's current HP is, the
higher their DEF becomes.",
"RogueMazeBuff_BuffSimpleDesc_612556_2": "The lower a character's current HP is, the
higher their DEF becomes.",
"RogueMazeBuff_BuffSimpleDesc_612557_1": "The lower a character's current HP is, the
higher their Effect RES becomes.",
"RogueMazeBuff_BuffSimpleDesc_612557_2": "The lower a character's current HP is, the
higher their Effect RES becomes.",
"RogueMazeBuff_BuffSimpleDesc_612620_1": "After using Path Resonance, deals a random
number of follow-up attacks of random Types to all enemies.",
"RogueMazeBuff_BuffSimpleDesc_612621_1": "Every time Path Resonance deals DMG,
there is a high chance to apply <u>Sensory Pursuit</u> to the target enemy.",
"RogueMazeBuff_BuffSimpleDesc_612622_1": "Doubles the Energy limit of Path Resonance.
When using Path Resonance, consume all Energy to increase the number of damaging hits
from the Resonance.",
"RogueMazeBuff_BuffSimpleDesc_612623_1": "When entering battle, Path Resonances
regenerates energy. When characters launch follow-up attacks, Path Resonances regenerates
energy.",
"RogueMazeBuff_BuffSimpleDesc_612630_1": "After characters launch follow-up attacks,
deal <u>Aftertaste</u> DMG <color=#f29e38ff><unbreak>#1[i]</unbreak></color> —
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"RogueMazeBuff_BuffSimpleDesc_612630_2": "After characters launch follow-up attacks,
deal <u>Aftertaste</u> DMG <color=#f29e38ff><unbreak>#1[i]</unbreak></color> —
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s) and increase <u>Aftertaste</u>
DMG.",
"RogueMazeBuff_BuffSimpleDesc_612631_1": "After characters launch follow-up attacks,
deals <u>Aftertaste</u> DMG 1 time. If the enemy currently has their Weakness Broken, then
deal this DMG <color=#f29e38ff><unbreak>#2[i]</unbreak></color> extra time(s).",
"RogueMazeBuff_BuffSimpleDesc_612631_2": "After characters launch follow-up attacks,
deals <u>Aftertaste</u> DMG 1 time. If the enemy currently has their Weakness Broken, then
deal this DMG <color=#f29e38ff><unbreak>#2[i]</unbreak></color> extra time(s).",
"RogueMazeBuff_BuffSimpleDesc_612632_1": "Characters' Ultimates are considered as a
follow-up attack. Follow-up attacks deal increased DMG.",
"RogueMazeBuff_BuffSimpleDesc_612632_2": "Characters' Ultimates are considered as a
follow-up attack. Follow-up attacks deal increased DMG.",
"RogueMazeBuff_BuffSimpleDesc_612640_1": "Every time enemies receive
<u>Aftertaste</u> DMG, they also receive extra <u>Aftertaste</u> DMG
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s).",
"RogueMazeBuff_BuffSimpleDesc_612640_2": "Every time enemies receive
<u>Aftertaste</u> DMG, they also receive extra <u>Aftertaste</u> DMG
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s).",
"RogueMazeBuff_BuffSimpleDesc_612641_1": "The more DMG Types an enemy receives
from <u>Aftertaste</u>, the more DMG they receive.",
"RogueMazeBuff_BuffSimpleDesc_612641_2": "The more DMG Types an enemy receives
from <u>Aftertaste</u>, the more DMG they receive.",
"RogueMazeBuff_BuffSimpleDesc_612642_1": "The more DMG Types an enemy receives
from <u>Aftertaste</u>, the more their ATK is reduced.",
"RogueMazeBuff_BuffSimpleDesc_612642_2": "The more DMG Types an enemy receives
from <u>Aftertaste</u>, the more their ATK is reduced.",
"RogueMazeBuff_BuffSimpleDesc_612643_1": "Deals Additional DMG based on the number
of enemies hit by follow-up attacks.",
"RogueMazeBuff_BuffSimpleDesc_612643_2": "Deals Additional DMG based on the number
of enemies hit by follow-up attacks.",
"RogueMazeBuff_BuffSimpleDesc_612644_1": "The DMG dealt by characters within a single
follow-up attack increases gradually.",
"RogueMazeBuff_BuffSimpleDesc_612644_2": "The DMG dealt by characters within a single
follow-up attack increases gradually.",
"RogueMazeBuff_BuffSimpleDesc_612645_1": "After a character launches follow-up attacks,
the enemy's action is delayed.",
"RogueMazeBuff_BuffSimpleDesc_612645_2": "After characters launch follow-up attacks, the
target enemy's action is delayed, and there is a low chance of applying Imprisonment on
them.",
"RogueMazeBuff_BuffSimpleDesc_612646_1": "After a character launches follow-up attacks,
there is a chance of recovering a Skill Point.",
"RogueMazeBuff_BuffSimpleDesc_612646_2": "When a character launches a follow-up
attack, Skill Point recovery is guaranteed.",
"RogueMazeBuff_BuffSimpleDesc_612650_1": "The more Blessings of Elation the team has,
the higher follow-up attack DMG becomes.",
"RogueMazeBuff_BuffSimpleDesc_612650_2": "The more Blessings of Elation the team has,
the higher follow-up attack DMG becomes.",
"RogueMazeBuff_BuffSimpleDesc_612651_1": "Follow-up attacks' Weakness Break efficiency
increases.",
"RogueMazeBuff_BuffSimpleDesc_612651_2": "Follow-up attacks' Weakness Break efficiency
increases.",
"RogueMazeBuff_BuffSimpleDesc_612652_1": "Follow-up attack DMG increases.",
"RogueMazeBuff_BuffSimpleDesc_612652_2": "Follow-up attack DMG increases.",
"RogueMazeBuff_BuffSimpleDesc_612653_1": "Follow-up attack CRIT Rate increases.",
"RogueMazeBuff_BuffSimpleDesc_612653_2": "Follow-up attack CRIT Rate increases.",
"RogueMazeBuff_BuffSimpleDesc_612654_1": "When a character launches a follow-up
attack, their Energy Regeneration Rate increases.",
"RogueMazeBuff_BuffSimpleDesc_612654_2": "When a character launches a follow-up
attack, their Energy Regeneration Rate increases.",
"RogueMazeBuff_BuffSimpleDesc_612655_1": "When a character launches a follow-up
attack, they restore HP.",
"RogueMazeBuff_BuffSimpleDesc_612655_2": "When a character launches a follow-up
attack, they restore HP.",
"RogueMazeBuff_BuffSimpleDesc_612656_1": "When a character launches a follow-up
attack, their DEF increases.",
"RogueMazeBuff_BuffSimpleDesc_612656_2": "When a character launches a follow-up
attack, their DEF increases.",
"RogueMazeBuff_BuffSimpleDesc_612657_1": "When a character launches a follow-up
attack, their SPD increases.",
"RogueMazeBuff_BuffSimpleDesc_612657_2": "When a character launches a follow-up
attack, their SPD increases.",
"RogueMiracle_MiracleBGDesc_1": "Nine six-sided dice make up this bizarre pyramidal
device. It can continuously reduce the number of dimensions it occupies and exists in the 3-
dimensional world as a purely 2-dimensional entity. No one knows who created it or why.",
"RogueMiracle_MiracleBGDesc_10": "After the Second Rubert Rebellion, the IPC had once
planned the brutal extermination of all mechanical lifeforms across the Galaxy. Fortunately,
before the plan was passed, the IPC heard that Screwllum was selected by Nous to join the
Genius Society as member #76. The IPC then made this mechanical cuckoo clock as a gift to
appease the new genius. This gift is very unremarkable in today's view, but that was an era
when mechanical beings were persecuted. The birth of the mechanical cuckoo clock itself is a
symbol of peace.",
"RogueMiracle_MiracleBGDesc_11": "An incredibly expensive item surfaced on Device IX's
dark web one day and grabbed the attention of countless bidders. This robe was reportedly
once owned by member #64 of the Genius Society, Dr. Primitive, and supposedly had
incredible powers. The seller on the dark web was anonymous. People believed them to be a
member of the Galaxy Rangers and kept sending them questions. Regrettably, this mysterious
owner did not make any responses even after the item was sold.",
"RogueMiracle_MiracleBGDesc_12": "Genius Society member #56, Elias Salas, once had a
beautiful dream. He wished the geniuses of the Society could come together and happily
converse about their lives, loves, and dreams. For that purpose, he invented \"Society
Tickets\" and designed an entire system that ensured every new Society member would
receive this ticket even after Elias' own death. This ticket would instantly teleport the user to a
specific plane decked with festive decorations. However, while every new member after #56
had indeed used their Society Ticket, not a single one of them used it at the same time as
anyone else.",
"RogueMiracle_MiracleBGDesc_13": "Interastral Peace Corporation staff members who are
promoted to level P<unbreak>40</unbreak> gain the right to purchase Faith Bonds. These
bonds indicate Louis Fleming's affirmation of the individual and come with a sacred vow: The
staff now has a place in the Amber Lord's destined achievement of Preservation. One person's
abilities amount to nothing, their wealth also amounts to nothing, and their faith is like a single
particle of dust in the wide starry seas. However, generations of humanity will join together,
and ultimately obtain the power to protect the entire universe.",
"RogueMiracle_MiracleBGDesc_14": "The entire universe bowed before the grace of the
Knights of Beauty while they still traversed the skies. These noble knights who chased beauty
wore resplendent gold and silver armor, and donned magnificent robes woven from silk and
starlight. They had divinely beautiful features under their helmets. Even in the current era
when the Beauty had already faded, those who had once witnessed the magnificence of the
knights still believe Idrila will one day return.",
"RogueMiracle_MiracleBGDesc_15": "Not all planets opened their arms and welcomed the
expansion of the Interastral Peace Corporation's commercial empire. While the galactic map
kept expanding, there were always rare exceptions that refused the IPC's beneficence.
\"Thank you,\" they stated, \"but we don't need credits. We can look after ourselves just fine.\"
The representative of the IPC would usually shrug at these statements, then casually destroy
the root of that planet's commercial system — it was usually based on gold.",
"RogueMiracle_MiracleBGDesc_16": "This typewriter was confiscated from a Riddler exiled by
the IPC. It has <unbreak>27</unbreak> keys and can produce all the undeciphered languages
of the universe via its combinations. Now, look around to see whether there are meandering,
pointless, broken, and chaotic words around you! Perhaps they are the creation of this
typewriter.",
"RogueMiracle_MiracleBGDesc_17": "Few would use this candle wick trimmer on real candles.
This is usually reserved for purposes more cruel, dark, and painful. This trimmer does not cut
anything material. It cuts the heat within a living organism's heart — the motivation named
\"passion.\" If the Void Wick Trimmer trims at your heart, you will feel no pain, only apathy.",
"RogueMiracle_MiracleBGDesc_18": "There is a group in the Intelligentsia Guild that believes
science was originally the same as magic, that advanced science is magic and rigorous magic
is science. They drew inspiration from ancient fantastic mythologies and created the
Omniscient Capsule, a light-weight and convenient storage gadget. The Intelligentsia Guild
planned for the Omniscient Capsule to ultimately lead to independent demiplanes, thus
obtaining infinite space beyond the advanced spatial compression technologies currently in
use... And they are still trying.",
"RogueMiracle_MiracleBGDesc_19": "The Beyond the Sky Choir lost their faith when Ena the
Order was absorbed by Xipe. The once-solemn chords fell silent and the stars turned mute.
Only a few records, made by the Choir's devoted audiences remain in this world today. When
these records are placed within specific phonographs, you will hear songs from the end of the
universe, sounds that contain the beauty of Order. The last Phonograph of Order was
destroyed in the Emperor's War, and now the thick layer of dust on the records are protests to
that soundless era.",
"RogueMiracle_MiracleBGDesc_2": "Clouds are born from a collection of moisture. They are
created without purpose and dissipate without forewarning. However, when humans gaze
upon the randomly created clouds, they often project their imagination onto these shapes. The
Doctors of Chaos do not believe in absolute nihility. All that appears meaningless must have
its own irrefutable purpose. Chaos Trametes is their most common Curio item, used to restore
the confidence of despairing Self-Annihilators and help them have a sense of purpose in their
lives again.",
"RogueMiracle_MiracleBGDesc_20": "Entropic Dice are common in the universe and cause
countless tiny but malevolent disturbances. To use it, you grab the die tightly and think of any
meaningful sentence in your head, then as you throw the die, think about the food you want to
eat the most. You will receive unexpected wealth if the die lands on a certain number and
wonderful love on another number, but the ends you will meet for other numbers include
illness, bad luck, curses, and lifelong rain. Despite this, many people still love to play with
these dice, and happily declare that these items are just a joke made by the Masked Fools.",
"RogueMiracle_MiracleBGDesc_21": "This die has irregular sides and a wondrous light that
twirls unrestrained within it. It is said to be the seal of a horrible and indescribable evil god, and
one must avoid contact with it in dark places at all costs. Some people did not believe in the
above myth and insisted on staying in a dark room with the die, only to find that the light within
the die itself cannot be blocked out. That is how the famous Shining Trapezohedron Die
Paradox came to be — You cannot prove something that cannot be proven.",
"RogueMiracle_MiracleBGDesc_22": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_23": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_24": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_25": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_26": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_27": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_28": "There is a saying amongst the dejected Self-
Annihilators that the universe has no purpose and humans are nothing in the eyes of the
Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care
about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is
proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos
combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons. It is
said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon
from across space and time — There are no successful examples yet, but some Self-
Annihilators did regain their faith in the universe, Aeons, and everything else after stamping
with this sealing wax.",
"RogueMiracle_MiracleBGDesc_3": "There are two types of Nameless. One type enjoys the
mysteries of the unknown, while the other tends to trailblaze through the universe with a plan.
The latter created the Warping Compound Eyes with the power of Akivili. The light of these
gadgets can warp forward to the star system ahead of the user and bring back information
from new worlds. For the Nameless who travels alone, Warping Compound Eyes are
irreplaceable tools that prevent the Nameless from plunging headfirst into worlds filled with
Ambergris cheese.",
"RogueMiracle_MiracleBGDesc_4": "This heart-shaped fruit comes from a giant tree blessed
by Yaoshi and supposedly <unbreak>50</unbreak> Amber Eras old. It is unclear whether the
fruit would give immortality to those who eat it, but the tree itself is definitely already an
immortal abomination.",
"RogueMiracle_MiracleBGDesc_45": "There's no indentation, random line breaks, and even
the names of variants and functions are incomprehensible abbreviations... It's so ugly to the
point that you can't proofread it with the naked eye.\\n\\n<i>\"But what if it works?\"</i>",
"RogueMiracle_MiracleBGDesc_46": "There's no indentation, random line breaks, and even
the names of variants and functions are incomprehensible abbreviations... It's so ugly to the
point that you can't proofread it with the naked eye.\\n\\n<i>\"But what if it works?\"</i>",
"RogueMiracle_MiracleBGDesc_47": "Your instincts tell you that the code should be okay, but
they also tell you that your instincts can be wrong.\\n\\n<i>\"This here looks like an infinite loop,
but we can always try to run it anyways...\"</i>",
"RogueMiracle_MiracleBGDesc_48": "Your instincts tell you that the code should be okay, but
they also tell you that your instincts can be wrong.\\n\\n<i>\"This here looks like an infinite loop,
but we can always try to run it anyways...\"</i>",
"RogueMiracle_MiracleBGDesc_49": "This code might get away with its logic, but that is
achieved at the expense of time and space complexity.\\n\\n<i>\"It's alright. The users can't tell
the difference anyways... If anyone says it's laggy, we just tell them to upgrade their
RAM.\"</i>",
"RogueMiracle_MiracleBGDesc_5": "Each side of this casket can be opened. The spaces that
should be overlapping are not overlapped. Due to this unique characteristic, no one can be
sure of what will happen when the box is opened. Therefore, it is not recommended to store
anything in it.",
"RogueMiracle_MiracleBGDesc_50": "This code might get away with its logic, but that is
achieved at the expense of time and space complexity.\\n\\n<i>\"It's alright. The users can't tell
the difference anyways... If anyone says it's laggy, we just tell them to upgrade their
RAM.\"</i>",
"RogueMiracle_MiracleBGDesc_51": "You'd feel delighted just by reading the code, but taking
it with you still bears terrifying consequences.\\n\\n<i>\"Not a single extra character... This is a
piece of art.\"</i>",
"RogueMiracle_MiracleBGDesc_52": "You'd feel delighted just by reading the code, but taking
it with you still bears terrifying consequences.\\n\\n<i>\"Not a single extra character... This is a
piece of art.\"</i>",
"RogueMiracle_MiracleBGDesc_53": "It's a risk to run it, but writing it was a sin.\\n\\n<i>\"Who
wrote this? Can I charge them with deliberate assualt?\"</i>",
"RogueMiracle_MiracleBGDesc_54": "It's a risk to run it, but writing it was a sin.\\n\\n<i>\"Who
wrote this? Can I charge them with deliberate assualt?\"</i>",
"RogueMiracle_MiracleBGDesc_55": "You are almost certain that running this code will cause
stack overflow, eating up all available memory.\\nBut doing so will give you loads of Cosmic
Fragments. So why not?\\n\\n<i>\"My almighty Machine Duke, I do not understand why you
tolerate such heinous codes in our impeccable project!\"\\n\"Premise: Perfection is the
opposite of error. Question: Is the real universe perfect? Answer: Negative. Conclusion: The
Simulated Universe should not be perfect. The Simulated Universe needs errors.\"</i>",
"RogueMiracle_MiracleBGDesc_56": "You are almost certain that running this code will cause
stack overflow, eating up all available memory.\\nBut doing so will give you loads of Cosmic
Fragments. So why not?\\n\\n<i>\"My almighty Machine Duke, I do not understand why you
tolerate such heinous codes in our impeccable project!\"\\n\"Premise: Perfection is the
opposite of error. Question: Is the real universe perfect? Answer: Negative. Conclusion: The
Simulated Universe should not be perfect. The Simulated Universe needs errors.\"</i>",
"RogueMiracle_MiracleBGDesc_57": "Before the Dusk Wars, the exploded fragments born out
of the expansion of disordered nebulas could be used as lures, and their unique aroma of
galactic dust could attract Leviathans to feed on them. However, the Shattered Star Bait
seems to have lost its original effectiveness after that catastrophic disaster. No matter how
much scholars researched and modified the lure, no one was ever able to glimpse the form of
the Leviathans again.",
"RogueMiracle_MiracleBGDesc_58": "If this candle wick trimmer is used to cut a wick, the
angry anti-matter flames will ignite the candle, and the entire candlestick will be obliterated
within seconds under the intense particle collisions. Exothermic reactions will be immediately
triggered if this trimmer grazes your skin. Any parts of the body that the trimmer touches will
instantly turn into antiprotons, reverberate throughout the body, and then scatter.",
"RogueMiracle_MiracleBGDesc_59": "The Armed Archaeologists had repeatedly reported on
the dangers they met in the wild. They had encountered a never-ending stretch of insect webs
deep inside a nest, with the decaying shed skins of worms, tens of thousands of egg sacks,
and various secretions stuck to it. Touching this web carries a high risk of becoming infected
by the parasitic larvae. Once, a parasitized Armed Archaeologist steeled themselves and
sliced out larvae from underneath the skin of their arm with a knife in order to deliver data to
the Intelligentsia Guild for research purposes. The academic world gave this act high praises
and devoted much research into it, coming to the conclusion that these creatures are very
likely the descendants of Tayzzyronth, the Imperator Insectorum.",
"RogueMiracle_MiracleBGDesc_6": "Once upon a time, a helper robot turned Ambergris of
Abundance into cheese on a whim to satisfy its little master's seemingly never-ending appetite.
Unexpectedly, the Ambergris Cheese started to multiply on its own. The helper robot and the
master worked at full speed, but their digestion still could not keep up with how fast the cheese
was multiplying. Therefore, they had to ask for help from a group of passing Mourning Actors
and escaped to another world on a gondola. That one world in the Galaxy is still stuffed full of
delicious cheese to the day, packed so tight that not a single centimeter of space is left. The
story teaches an important lesson about not wasting food.",
"RogueMiracle_MiracleBGDesc_60": "A debt dispenser distributed by the Business
Consolidation Department of the Interastral Peace Corporation. Once the outer shell is
opened, it will condense into an angel-shaped counter through electron particle-wave
projection. The IPC simultaneously produced many types of this item, including ones that can
be worn on the wrist or in the shape of hug pillows that act as sleep aids. When using it, the
client needs to periodically feed it Gold Coins, and will receive returns many times higher than
the principal at the end of the debt cycle. In essence, it is an investment product.",
"RogueMiracle_MiracleBGDesc_61": "After the most intelligent minds from each galaxy are
acknowledged by the Intelligentsia Guild, they could be granted the Laurel Crown of Planar
Shifts at the Imperial Sentience Ceremony. The leaves of the laurel crown are made of leaves
of decayed mesons, and the crown itself is woven in the shape of branches using quantum
beams. After the acknowledged one puts it on, they will feel that they exist in a different plane
of the universe.",
"RogueMiracle_MiracleBGDesc_62": "A multifaceted prism made in the shape of cheese.
Every hole is an individual surface, and reflections from each prism surface produce a different
effect. Some participants in experiments have their bodies physically enlarged or reduced after
being reflected in the prism. Meanwhile, other participants have no bodily alterations, but
instead receive memories not of their own. They become diagnosed with fictmemoria, and
claim that they saw the enigmatic face of the Aeon Fuli in the prism.",
"RogueMiracle_MiracleBGDesc_63": "The marketing tactics for the Galactic Big Lotto, sold by
the Interastral Peace Corporation's Marketing Development Department, is as passionate and
hot-blooded as Oswaldo Schneider himself. You just need one galactic currency to bet on your
luck and become a trader in the experience of making dreams, where everyone has a chance
to become a galactic tycoon and join the business structure. Under Oswaldo Schneider's
marketing strategy, few new worlds are able to resist such temptations — They eagerly join
the Interastral Peace Corporation's universal business structure to win an entry ticket,
obtaining the right to operate the Galactic Big Lotto in their own realms.",
"RogueMiracle_MiracleBGDesc_64": "There is a group in the Intelligentsia Guild that believes
science was originally the same as magic, that advanced science is magic and rigorous magic
is science. They drew inspiration from ancient fantastic mythologies and created the
Omniscient Capsule, a light-weight and convenient storage gadget. The Intelligentsia Guild
planned for the Omniscient Capsule to ultimately lead to independent demiplanes, thus
obtaining infinite space beyond the advanced spatial compression technologies currently in
use... And they are still trying.",
"RogueMiracle_MiracleBGDesc_65": "Every day at dawn, this cuckoo clock will spit out a
piece of paper with poetry written on it. All the sentences in the poems are composed of jargon
from ancient mathematical systems. Some believe these poems to be prophetic and claim to
be close to deciphering them, only for the clock to suddenly disappear. The possibility of
foretelling the future is already priceless, and everyone is hoping for the clock to once again be
circulated in the market. If that ever happened, all the riches of the universe would pour
towards the clock — But there are also those who think it is only an artistic cuckoo clock
designed to be good at writing poems.",
"RogueMiracle_MiracleBGDesc_66": "After the end of the Second Machine Crisis, many
robots became very anxious and were sensitive to any possible conflict. A rumor claiming that
mechanical lifeforms will bring about the final disaster immediately drew the attention of all
robots, and they formed an expedition team to scout unexplored lands three times. They
reached the island at the southernmost tip of the land and dragged out the rumor's creator
from a forest enveloped in utter darkness — A master artisan who hid in the mountains to
study evil technology.",
"RogueMiracle_MiracleBGDesc_67": "After Screwllum, #76 member of the Genius Society,
gained a hard-won peace for mechanical lifeforms, Planet Screwllum welcomed a Second
Industrial Revolution. Countless inventors created curse machines, probability calculators, and
candy guards, and passionately researched topics on the Seven Great Mysteries. As the topic
ranking second amongst all, \"Perpetual Motion\" was loved by mechanical lifeforms. A great
inventor, ranked nineteenth in Planet Screwllum, presented to the public their own Perpetual
Motion Cuckoo Clock at the end of their life — This fine work used the Archimeles Spiral
Energy to keep itself perpetually in motion, but the great inventor ended their own life for no
apparent reason after receiving supreme honors for their creation.",
"RogueMiracle_MiracleBGDesc_68": "Life is just a game — This sentence is no mere jest for
hackers from the cyberworld Punklorde. They traverse the internet and use a technology
known as aether editing to alter reality, making life into a great game. Occasionally, the cream
of the crop among them gets to soar away from the planet and use the vast galaxy as the
second stage beyond the tutorial area. This cassette tape records the story of a legendary
hacker. His life began in Punklorde's underground water reservoirs and ended in the company
of the Galaxy Rangers. It is said that the funeral was a quiet one, with only a game cassette
silently lying atop the coffin, serving as a footnote of \"Finished the Game\" at the hacker's final
rites.",
"RogueMiracle_MiracleBGDesc_69": "To better conduct intergalactic exploration and solve
traffic blockage issues, Elias Salas, member #56 of the Genius Society, started research on
the Synesthesia Beacon based on Aiden's existing studies. Elias Salas' analyses showed that
<unbreak>83%</unbreak> of external sensory stimuli received by humans are visual in nature.
Therefore, he prioritized in developing the Beacon Coloring Paste, trying to facilitate the
connection between colors and language, music, taste, and scents. From then on, people
could experience different meanings, scents, and sounds upon seeing a color. This is the
poster child of a landmark achievement in interstellar synesthesia studies.",
"RogueMiracle_MiracleBGDesc_7": "Is luck an ability? Maybe. Can luck be changed? Herta
believes it can. That genius invented the \"Fortune Glue.\" Just apply it on your eyelids and you
would get a full <unbreak>24</unbreak> system hours' worth of good luck. Many at Herta
space station were ecstatic to try out this invention. They all had an uneventful day, which
shows that it is already lucky to be able to live an ordinary life in a turbulent world.",
"RogueMiracle_MiracleBGDesc_70": "The IPC's initial Prototype Cuckoo Clock represents the
beginning of Operation Cuckoo Clock. Many are curious why Operation Cuckoo Clock was
conceived — Louis Fleming declared that the worship of Qlipoth, Aeon of Preservation, means
the IPC needs to protect its hard-won presence. In his speech, he stated that while the
Interastral Peace Corporation is now the master of the universe's finances, it still needs to
remain vigilant against the catastrophe of the Finality. That is why he advocated the creation of
the cuckoo clock series to collect information regarding that Aeon, meticulously removing any
possibility of the IPC becoming bankrupt or disbanded in its future galactic journey.",
"RogueMiracle_MiracleBGDesc_71": "After the Second Rubert Rebellion, the IPC had once
planned a brutal extermination of all mechanical life across the Galaxy. Fortunately, before the
plan was passed, the IPC heard that #76 Screwllum was selected by Nous to join the Genius
Society. The IPC then made this mechanical cuckoo clock as a gift to appease the new
genius. This gift is very unremarkable in today's view, but that was an era when mechanical
beings were persecuted. The birth of the mechanical cuckoo clock itself is a symbol of peace.",
"RogueMiracle_MiracleBGDesc_8": "In Herta's Curio list, the hazard level of this parchment is
marked as extremely high. It once belonged to a History Fictionologist before ending up at the
space station. The parchment feeds on the history of humanity, its greedy tongue churning the
collective subconscious of civilization to pieces. Herta forged false memories of the world for it
to devour to satisfy its endless gluttony. But one day, this parchment will see through the
genius' tricks.",
"RogueMiracle_MiracleBGDesc_9": "A cuckoo clock craftmaster from the Interastral Peace
Corporation once met Terminus. The clock in her hand fell to the ground in her surprise,
becoming shattered and broken in Terminus' past. The craftmaster later joined the Omen
Vanguards, trying to use cuckoo clocks to interpret Terminus' prophecy. Although she went on
to create countless more clocks in her life, she always treasured this broken cuckoo clock. She
had already met Terminus when it broke. Terminus had yet to meet her when it broke.",
"RogueMiracle_MiracleDesc_1": "When choosing your Blessings after winning a battle,
<unbreak>#1[i]</unbreak> extra Blessing(s) can be chosen, but the number of available
Blessings will be reduced by <unbreak>#2[i]</unbreak>. This Curio will be destroyed once this
effect has been triggered <unbreak>#3[i]</unbreak> times.",
"RogueMiracle_MiracleDesc_10": "Upon your next entry into the Simulated Universe, you will
get a random 2-star Blessing.",
"RogueMiracle_MiracleDesc_11": "Upon entering battle, regenerates Path Resonance Energy
to max and increases Path Resonance DMG by <unbreak>#1[i]%</unbreak>.",
"RogueMiracle_MiracleDesc_12": "Increases the number of Cosmic Fragments received after
winning a battle by <unbreak>#1[i]%</unbreak>.",
"RogueMiracle_MiracleDesc_13": "Reduces the Cosmic Fragments required for leveling up
Blessings, resetting Blessings, and resetting downed characters by
<unbreak>#1[i]%</unbreak>.",
"RogueMiracle_MiracleDesc_14": "Upon entering battle, increases DMG dealt by all allies by
<unbreak>#2[i]%</unbreak> for every <unbreak>#1[i]</unbreak> Cosmic Fragment(s) you
own.",
"RogueMiracle_MiracleDesc_15": "Each time you enter the following domain, gain Cosmic
Fragments equal to <unbreak>#1[i]%</unbreak> of the Cosmic Fragments currently in
possession.",
"RogueMiracle_MiracleDesc_17": "After obtaining this Curio, randomly repairs up to
<unbreak>#1[i]</unbreak> destroyed Curio(s) and restores their remaining uses to default.",
"RogueMiracle_MiracleDesc_18": "You can now open your Inventory to use Consumables
while in the Simulated Universe. This Curio will be destroyed after <unbreak>#1[i]</unbreak>
Consumables have been used.",
"RogueMiracle_MiracleDesc_19": "Upon entering battle, all allies will nullify all DMG received
except for DoT until after they are attacked, and cannot be debuffed for
<unbreak>#2[i]</unbreak> turn(s).",
"RogueMiracle_MiracleDesc_2": "When choosing your Blessings after winning a battle,
increase the number of free Blessing resets by <unbreak>#1[i]</unbreak>.",
"RogueMiracle_MiracleDesc_20": "Randomly levels up <unbreak>#1[i]</unbreak> Blessing(s)
after obtaining this Curio.",
"RogueMiracle_MiracleDesc_21": "Replaces all Curios currently in possession (including this
Curio) with random Curios.",
"RogueMiracle_MiracleDesc_22": "Randomly gains 1 Blessing of Preservation after obtaining
this Curio. When choosing your Blessings after winning a battle, there is a greatly increased
chance for Blessings of Preservation to appear.",
"RogueMiracle_MiracleDesc_23": "Randomly gains 1 Blessing of Elation after obtaining this
Curio. When choosing your Blessings after winning a battle, there is a greatly increased
chance for Blessings of Elation to appear.",
"RogueMiracle_MiracleDesc_24": "Randomly gains 1 Blessing of The Hunt after obtaining this
Curio. When choosing your Blessings after winning a battle, there is a greatly increased
chance for Blessings of The Hunt to appear.",
"RogueMiracle_MiracleDesc_25": "Randomly gains 1 Blessing of Destruction after obtaining
this Curio. When choosing your Blessings after winning a battle, there is a greatly increased
chance for Blessings of Destruction to appear.",
"RogueMiracle_MiracleDesc_26": "Randomly gains 1 Blessing of Remembrance after
obtaining this Curio. When choosing your Blessings after winning a battle, there is a greatly
increased chance for Blessings of Remembrance to appear.",
"RogueMiracle_MiracleDesc_27": "Randomly gains 1 Blessing of Nihility after obtaining this
Curio. When choosing your Blessings after winning a battle, there is a greatly increased
chance for Blessings of Nihility to appear.",
"RogueMiracle_MiracleDesc_28": "Randomly gains 1 Blessing of Abundance after obtaining
this Curio. When choosing your Blessings after winning a battle, there is a greatly increased
chance for Blessings of Abundance to appear.",
"RogueMiracle_MiracleDesc_3": "When choosing a Blessing after winning a battle, level up all
1-star Blessings that appear.",
"RogueMiracle_MiracleDesc_4": "After winning a battle, revive all downed characters in the
current team and restore their HP to their Max HP. This Curio will be destroyed once this effect
has been triggered <unbreak>#1[i]</unbreak> times.",
"RogueMiracle_MiracleDesc_45": "Fixing this code into a normal Curio takes 3 battles.\\nWhile
the code is being fixed, a character loses all their Energy when they Break enemy
Weaknesses.\\nOnce the code is fixed, this Curio regenerates characters' Energy.",
"RogueMiracle_MiracleDesc_46": "When a character Breaks enemy Weaknesses, they
regenerate <unbreak>#1[i]</unbreak> Energy.",
"RogueMiracle_MiracleDesc_47": "Fixing this code into a normal Curio takes 3 battles.\\nWhile
the code is being fixed, a character loses <unbreak>#1[i]%</unbreak> of their current HP
every time they use their Ultimate.\\nOnce the code is fixed, this Curio restores HP for
characters.",
"RogueMiracle_MiracleDesc_48": "Every time a character uses their Ultimate, they restore HP
equal to <unbreak>#1[i]%</unbreak> of their Max HP.",
"RogueMiracle_MiracleDesc_49": "Fixing this code into a normal Curio takes 3 battles.\\nWhile
the code is being fixed, allies take <unbreak>#2[i]%</unbreak> more DMG while their HP
percentage is below <unbreak>#1[i]%</unbreak> of their Max HP.\\nOnce the code is fixed,
this Curio reduces DMG taken by allies.",
"RogueMiracle_MiracleDesc_5": "Gains <unbreak>#1[i]</unbreak>–<unbreak>#2[i]</unbreak>
random Blessings after obtaining this Curio.",
"RogueMiracle_MiracleDesc_50": "Characters receive <unbreak>#2[i]%</unbreak> less DMG
while their HP percentage is below <unbreak>#1[i]%</unbreak> of their Max HP.",
"RogueMiracle_MiracleDesc_51": "Fixing this code into a normal Curio takes 3 battles.\\nWhile
the code is being fixed, a random enemy's action will be Advanced Forward by
<unbreak>#1[i]%</unbreak> every time a character uses a Skill.\\nOnce the code is fixed, this
Curio Advances Forward characters' actions.",
"RogueMiracle_MiracleDesc_52": "After a character uses a Skill, their next action will be
advanced forward by <unbreak>#1[i]%</unbreak>.",
"RogueMiracle_MiracleDesc_53": "Fixing this code into a normal Curio takes 3 battles.\\nWhile
the code is being fixed, enemies deal <unbreak>#1[i]%</unbreak> more DMG when another
enemy unit is defeated by a character.\\nOnce the code is fixed, this Curio increases DMG
dealt by all allies.",
"RogueMiracle_MiracleDesc_54": "All allies deal <unbreak>#1[i]%</unbreak> more DMG after
an enemy is defeated.",
"RogueMiracle_MiracleDesc_55": "Fixing this code into a normal Curio takes 3 battles.\\nWhile
the code is being fixed, each time after a character uses a Skill, they consume
<unbreak>#1[i]</unbreak> extra Skill Points.\\nOnce the code is fixed, this Curio makes
characters' Basic ATK recover extra Skill Points.",
"RogueMiracle_MiracleDesc_56": "Recovers <unbreak>#1[i]</unbreak> extra Skill Point(s)
when characters use Basic ATK.",
"RogueMiracle_MiracleDesc_57": "Increase Movement SPD by <unbreak>#1[i]%</unbreak>
when in map. During combat, characters' actions are Advanced Forward by
<unbreak>#2[i]%</unbreak> after they take action.",
"RogueMiracle_MiracleDesc_58": "Upon entering battle, increase all allies' DMG by
<unbreak>#1[i]%</unbreak> for every destructible object that has been destroyed.",
"RogueMiracle_MiracleDesc_59": "Upon entering battle, the character currently with the
highest ATK will become Parasitized. While Parasitized, the character's ATK increases by
<unbreak>#1[i]%</unbreak>, but will lose HP equal to <unbreak>#2[i]%</unbreak> of their
current HP at the start of every turn. When this character is knocked down, Parasitized will be
transferred to a random character.",
"RogueMiracle_MiracleDesc_6": "After winning a battle, all allies restore HP equal to
<unbreak>#1[i]%</unbreak> of their respective Max HP.",
"RogueMiracle_MiracleDesc_60": "Cosmic Fragments are not received upon winning battles.
After triggering this effect <unbreak>#1[i]</unbreak> times, this Curio will be destroyed and the
amount of Cosmic Fragment(s) currently held will be doubled.",
"RogueMiracle_MiracleDesc_61": "The current exploration will not terminate if your team is
defeated in a non-boss battle. Instead, the battle will be considered as a victory, and all
characters will recover HP up to their respective Max HP. After triggering this effect
<unbreak>#1[i]</unbreak> time(s), this Curio will be destroyed.",
"RogueMiracle_MiracleDesc_62": "Upon entering battle, increase all ally's Eidolon Resonance
level by <unbreak>#1[i]</unbreak>.",
"RogueMiracle_MiracleDesc_63": "After destroying destructible objects, there is a small
chance of receiving 1 Curio, but also a small chance of destroying this Curio and all characters
losing <unbreak>#1[i]%</unbreak> of their current HP.",
"RogueMiracle_MiracleDesc_64": "Destructible objects will appear more frequently and
rewards obtained from them are doubled.",
"RogueMiracle_MiracleDesc_65": "When selecting Blessings after victory, the number of
available Blessings will be reduced by <unbreak>#1[i]</unbreak>.",
"RogueMiracle_MiracleDesc_66": "Upon entering battle, randomly increases the chance for
<unbreak>#1[i]</unbreak> character(s) to be attacked by enemies for
<unbreak>#2[i]</unbreak> turn(s).",
"RogueMiracle_MiracleDesc_67": "Each time you enter the following domain, lose
<unbreak>#1[i]%</unbreak> of all Cosmic Fragment(s) currently in your possession.",
"RogueMiracle_MiracleDesc_68": "Upon entering battle, there is a
<unbreak>#1[i]%</unbreak> fixed chance to add to all enemies <unbreak>#2[i]</unbreak>
Weakness(es) of the same Type(s) as allies currently on the field. These Weakness(es) last(s)
for <unbreak>#3[i]</unbreak> turn(s).",
"RogueMiracle_MiracleDesc_69": "When choosing a Blessing after winning a battle, randomly
level up <unbreak>#1[i]</unbreak> Blessing(s) among the selection.",
"RogueMiracle_MiracleDesc_7": "When choosing your Blessings after winning a battle, all
Blessings that appear are guaranteed to be of 3-star rarity. This Curio will be destroyed once
this effect has been triggered <unbreak>#1[i]</unbreak> times.",
"RogueMiracle_MiracleDesc_70": "Cosmic Fragments required to level up and reset Blessings
increase by <unbreak>#1[i]%</unbreak>.",
"RogueMiracle_MiracleDesc_71": "Upon entering battle, consume <unbreak>#1[i]</unbreak>
Skill Point.",
"RogueMiracle_MiracleDesc_8": "Upon entering battle, all enemies receive DMG equal to
<unbreak>#1[i]%</unbreak> of their respective Max HP.",
"RogueMiracle_MiracleDesc_9": "Upon your next entry into the Simulated Universe, you will
get a random 1-star Blessing.",
"RogueMiracle_MiracleName_1": "Dimension Reduction Dice",
"RogueMiracle_MiracleName_10": "Mechanical Cuckoo Clock",
"RogueMiracle_MiracleName_11": "The Doctor's Robe",
"RogueMiracle_MiracleName_12": "Society Ticket",
"RogueMiracle_MiracleName_13": "Faith Bond",
"RogueMiracle_MiracleName_14": "Robe of The Beauty",
"RogueMiracle_MiracleName_15": "Gold Coin of Discord",
"RogueMiracle_MiracleName_16": "Useless Typewriter",
"RogueMiracle_MiracleName_17": "Void Wick Trimmer",
"RogueMiracle_MiracleName_18": "Omniscient Capsule",
"RogueMiracle_MiracleName_19": "Record from Beyond the Sky",
"RogueMiracle_MiracleName_2": "Chaos Trametes",
"RogueMiracle_MiracleName_20": "Entropic Die",
"RogueMiracle_MiracleName_21": "Shining Trapezohedron Die",
"RogueMiracle_MiracleName_22": "Sealing Wax of Preservation",
"RogueMiracle_MiracleName_23": "Sealing Wax of Elation",
"RogueMiracle_MiracleName_24": "Sealing Wax of The Hunt",
"RogueMiracle_MiracleName_25": "Sealing Wax of Destruction",
"RogueMiracle_MiracleName_26": "Sealing Wax of Remembrance",
"RogueMiracle_MiracleName_27": "Sealing Wax of Nihility",
"RogueMiracle_MiracleName_28": "Sealing Wax of Abundance",
"RogueMiracle_MiracleName_3": "Warping Compound Eye",
"RogueMiracle_MiracleName_4": "Fruit of the Alien Tree",
"RogueMiracle_MiracleName_45": "Corrupted Code",
"RogueMiracle_MiracleName_46": "Corrupted Code",
"RogueMiracle_MiracleName_47": "Odd Code",
"RogueMiracle_MiracleName_48": "Odd Code",
"RogueMiracle_MiracleName_49": "Normal Code",
"RogueMiracle_MiracleName_5": "Casket of Inaccuracy",
"RogueMiracle_MiracleName_50": "Normal Code",
"RogueMiracle_MiracleName_51": "Elegant Code",
"RogueMiracle_MiracleName_52": "Elegant Code",
"RogueMiracle_MiracleName_53": "Mysterious Code",
"RogueMiracle_MiracleName_54": "Mysterious Code",
"RogueMiracle_MiracleName_55": "Infinitely Recursive Code",
"RogueMiracle_MiracleName_56": "Infinitely Recursive Code",
"RogueMiracle_MiracleName_57": "Shattered Star Bait",
"RogueMiracle_MiracleName_58": "Obliteration Wick Trimmer",
"RogueMiracle_MiracleName_59": "Insect Web",
"RogueMiracle_MiracleName_6": "Ambergris Cheese",
"RogueMiracle_MiracleName_60": "Angel-type I.O.U. Dispenser",
"RogueMiracle_MiracleName_61": "Laurel Crown of Planar Shifts",
"RogueMiracle_MiracleName_62": "Space-Time Prism",
"RogueMiracle_MiracleName_63": "Galactic Big Lotto",
"RogueMiracle_MiracleName_64": "Omniscient Capsule",
"RogueMiracle_MiracleName_65": "Divination Cuckoo Clock",
"RogueMiracle_MiracleName_66": "Black Forest Cuckoo Clock",
"RogueMiracle_MiracleName_67": "Perpetual Motion Cuckoo Clock",
"RogueMiracle_MiracleName_68": "Punklorde mentality",
"RogueMiracle_MiracleName_69": "Beacon Coloring Paste",
"RogueMiracle_MiracleName_7": "Fortune Glue",
"RogueMiracle_MiracleName_70": "IPC Cuckoo Clock",
"RogueMiracle_MiracleName_71": "Mechanical Cuckoo Clock",
"RogueMiracle_MiracleName_8": "The Parchment That Always Eats",
"RogueMiracle_MiracleName_9": "Broken Cuckoo Clock",
"RogueRoomType_RogueRoomTypeTextmapID_1": "Domain — Combat",
"RogueRoomType_RogueRoomTypeTextmapID_2": "Domain — Combat",
"RogueRoomType_RogueRoomTypeTextmapID_3": "Domain — Occurrence",
"RogueRoomType_RogueRoomTypeTextmapID_4": "Region — Encounter",
"RogueRoomType_RogueRoomTypeTextmapID_5": "Domain — Respite",
"RogueRoomType_RogueRoomTypeTextmapID_6": "Domain — Elite",
"RogueRoomType_RogueRoomTypeTextmapID_7": "Domain — Boss",
"RogueRoomType_RogueRoomTypeTextmapID_8": "Domain — Transaction",
"RogueRoomType_RoomTypeDescTextmapID2_6": "Fight the Elite Enemy",
"RogueRoomType_RoomTypeDescTextmapID2_7": "Fight the Boss Enemy",
"RogueRoomType_RoomTypeDescTextmapID_1": "Winning battles will grant Blessings",
"RogueRoomType_RoomTypeDescTextmapID_2": "Winning battles will grant Blessings",
"RogueRoomType_RoomTypeDescTextmapID_3": "Different choices will lead to different
results",
"RogueRoomType_RoomTypeDescTextmapID_4": "This is a Hard Challenge. Please proceed
with caution",
"RogueRoomType_RoomTypeDescTextmapID_5": "Enhance Blessings, restore HP, and reset
characters",
"RogueRoomType_RoomTypeDescTextmapID_6": "Defeat elite enemies to obtain Planar
Ornaments",
"RogueRoomType_RoomTypeDescTextmapID_7": "Defeat the Boss Enemy and complete the
World to obtain Planar Ornaments",
"RogueRoomType_RoomTypeDescTextmapID_8": "Conduct different types of transactions",
"RogueTalent_EffectDesc_1": "Unlocks the Path system in the Simulated Universe and allows
the selection of Paths at the start of the exploration. After obtaining <unbreak>#1[i]</unbreak>
Blessings from the chosen Path in exploration, Path Resonance will be activated and can be
actively used as an ability in combat",
"RogueTalent_EffectDesc_10": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_11": "When selecting a Blessing in the Simulated Universe after
defeating enemies, you can consume Cosmic Fragments to reset the Blessings for 1 time
only.",
"RogueTalent_EffectDesc_12": "All Blessings of Trailblaze effects are enhanced.",
"RogueTalent_EffectDesc_13": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_14": "In the Simulated Universe, all characters' DEF increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_15": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_16": "After obtaining <unbreak>#1[i]</unbreak> Blessings from the
chosen Path in exploration, 1 extra Resonance Formation can be activated\\n\\nIncreases the
DMG dealt from Path Resonance by <unbreak>#2[i]%</unbreak>",
"RogueTalent_EffectDesc_17": "In the Simulated Universe, the starting Cosmic Fragments
amount increases by <unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_18": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_19": "In the Simulated Universe, all characters' DEF increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_2": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>, DEF by <unbreak>#2[i]</unbreak>, and Max HP by
<unbreak>#3[i]</unbreak>.",
"RogueTalent_EffectDesc_20": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_21": "You can select an extra Blessing after winning a battle for the
first time in the Simulated Universe.",
"RogueTalent_EffectDesc_22": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_23": "In the Simulated Universe, all characters' DEF increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_24": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_25": "After obtaining <unbreak>#1[i]</unbreak> Blessings from the
chosen Path in exploration, 1 extra Resonance Formation can be activated\\n\\nIncreases the
DMG dealt from Path Resonance by <unbreak>#2[i]%</unbreak>",
"RogueTalent_EffectDesc_26": "In the Simulated Universe, all characters' CRIT Rate increase
by <unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_27": "In the Simulated Universe, Path Resonance Energy increases
by <unbreak>#1[i]</unbreak> upon entering battle.",
"RogueTalent_EffectDesc_28": "In the Simulated Universe, all characters' SPD increase by
<unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_29": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_3": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_30": "In the Simulated Universe, all characters' DEF increases by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_31": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_32": "Increases all characters' initial Energy to
<unbreak>#1[i]%</unbreak> in the Simulated Universe. Upon entering Domain — Elite and
Domain — Boss, all characters' Energy is regenerated to full",
"RogueTalent_EffectDesc_33": "In the Simulated Universe, all characters' CRIT DMG increase
by <unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_34": "In the Simulated Universe, Path Resonance DMG increases
by <unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_35": "In the Simulated Universe, DMG taken by all the characters is
reduced by <unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_36": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_37": "In the Simulated Universe, all characters' DEF increases by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_38": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_39": "In the Simulated Universe, Path Resonance DMG increases
by <unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_4": "In the Simulated Universe, all characters' DEF increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_40": "In the Simulated Universe, all characters' Effect Hit Rate
increases by <unbreak>#1[i]%</unbreak>",
"RogueTalent_EffectDesc_41": "In the Simulated Universe, Path Resonance DMG increases
by <unbreak>#1[i]%</unbreak>.",
"RogueTalent_EffectDesc_5": "In the Simulated Universe, all characters' Max HP increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_6": "Unlocks the Resonance Formation in the Path system to
enhance Path Resonance. After obtaining <unbreak>#1[i]</unbreak> Blessings from the
chosen Path in exploration, 1 Resonance Formation can be activated\\n\\nIncreases the DMG
dealt from Path Resonance by <unbreak>#2[i]%</unbreak>",
"RogueTalent_EffectDesc_7": "Adds a Reviver to Domain — Respite. It consumes Cosmic
Fragments to reset downed allies and restore their HP to <unbreak>#1[i]%</unbreak> of their
Max HP.",
"RogueTalent_EffectDesc_8": "In the Simulated Universe, all characters' ATK increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectDesc_9": "In the Simulated Universe, all characters' DEF increase by
<unbreak>#1[i]</unbreak>.",
"RogueTalent_EffectTag_1": "Additional Mechanism Unlocked",
"RogueTalent_EffectTag_10": "Combat Ability Boost",
"RogueTalent_EffectTag_11": "Additional Mechanisms Unlocked",
"RogueTalent_EffectTag_12": "Additional Mechanism Boost",
"RogueTalent_EffectTag_13": "Combat Ability Boost",
"RogueTalent_EffectTag_14": "Combat Ability Boost",
"RogueTalent_EffectTag_15": "Combat Ability Boost",
"RogueTalent_EffectTag_16": "Additional Mechanism Boost",
"RogueTalent_EffectTag_17": "Additional Mechanisms Boost",
"RogueTalent_EffectTag_18": "Combat Ability Boost",
"RogueTalent_EffectTag_19": "Combat Ability Boost",
"RogueTalent_EffectTag_2": "Combat Ability Boost",
"RogueTalent_EffectTag_20": "Combat Ability Boost",
"RogueTalent_EffectTag_21": "Additional Mechanism Unlocked",
"RogueTalent_EffectTag_22": "Combat Ability Boost",
"RogueTalent_EffectTag_23": "Combat Ability Boost",
"RogueTalent_EffectTag_24": "Combat Ability Boost",
"RogueTalent_EffectTag_25": "Additional Mechanism Boost",
"RogueTalent_EffectTag_26": "Combat Ability Boost",
"RogueTalent_EffectTag_27": "Combat Ability Boost",
"RogueTalent_EffectTag_28": "Combat Ability Boost",
"RogueTalent_EffectTag_29": "Combat Ability Boost",
"RogueTalent_EffectTag_3": "Combat Ability Boost",
"RogueTalent_EffectTag_30": "Combat Ability Boost",
"RogueTalent_EffectTag_31": "Combat Ability Boost",
"RogueTalent_EffectTag_32": "Combat Ability Boost",
"RogueTalent_EffectTag_33": "Combat Ability Boost",
"RogueTalent_EffectTag_34": "Combat Ability Boost",
"RogueTalent_EffectTag_35": "Combat Ability Boost",
"RogueTalent_EffectTag_36": "Combat Ability Boost",
"RogueTalent_EffectTag_37": "Combat Ability Boost",
"RogueTalent_EffectTag_38": "Combat Ability Boost",
"RogueTalent_EffectTag_39": "Combat Ability Boost",
"RogueTalent_EffectTag_4": "Combat Ability Boost",
"RogueTalent_EffectTag_40": "Combat Ability Boost",
"RogueTalent_EffectTag_41": "Combat Ability Boost",
"RogueTalent_EffectTag_5": "Combat Ability Boost",
"RogueTalent_EffectTag_6": "Additional Mechanism Boost",
"RogueTalent_EffectTag_7": "Additional Mechanism Boost",
"RogueTalent_EffectTag_8": "Combat Ability Boost",
"RogueTalent_EffectTag_9": "Combat Ability Boost",
"RogueTalent_EffectTitle_1": "Path Resonance",
"RogueTalent_EffectTitle_10": "HP Boost II",
"RogueTalent_EffectTitle_11": "Reset Blessings",
"RogueTalent_EffectTitle_12": "Blessings of Trailblaze",
"RogueTalent_EffectTitle_13": "ATK Boost III",
"RogueTalent_EffectTitle_14": "DEF Boost III",
"RogueTalent_EffectTitle_15": "HP Boost III",
"RogueTalent_EffectTitle_16": "Resonance Formation II",
"RogueTalent_EffectTitle_17": "Initial Resource",
"RogueTalent_EffectTitle_18": "ATK Boost IV",
"RogueTalent_EffectTitle_19": "DEF Boost IV",
"RogueTalent_EffectTitle_2": "All Ability Boost",
"RogueTalent_EffectTitle_20": "HP Boost IV",
"RogueTalent_EffectTitle_21": "Extra Blessings",
"RogueTalent_EffectTitle_22": "ATK Boost V",
"RogueTalent_EffectTitle_23": "DEF Boost V",
"RogueTalent_EffectTitle_24": "HP Boost V",
"RogueTalent_EffectTitle_25": "Resonance Formation III",
"RogueTalent_EffectTitle_26": "CRIT Rate Boost",
"RogueTalent_EffectTitle_27": "Resonance Recharge Boost",
"RogueTalent_EffectTitle_28": "SPD Boost",
"RogueTalent_EffectTitle_29": "ATK Boost VI",
"RogueTalent_EffectTitle_3": "ATK Boost I",
"RogueTalent_EffectTitle_30": "DEF Boost VI",
"RogueTalent_EffectTitle_31": "HP Boost VI",
"RogueTalent_EffectTitle_32": "Bonus Charge",
"RogueTalent_EffectTitle_33": "CRIT DMG Boost",
"RogueTalent_EffectTitle_34": "Resonance DMG Boost I",
"RogueTalent_EffectTitle_35": "DMG Reduction Boost",
"RogueTalent_EffectTitle_36": "ATK Boost VII",
"RogueTalent_EffectTitle_37": "DEF Boost VII",
"RogueTalent_EffectTitle_38": "HP Boost VII",
"RogueTalent_EffectTitle_39": "Resonance DMG Boost II",
"RogueTalent_EffectTitle_4": "DEF Boost I",
"RogueTalent_EffectTitle_40": "Effect Hit Rate Boost",
"RogueTalent_EffectTitle_41": "Resonance DMG Boost II",
"RogueTalent_EffectTitle_5": "HP Boost I",
"RogueTalent_EffectTitle_6": "Resonance Formation I",
"RogueTalent_EffectTitle_7": "Reviver",
"RogueTalent_EffectTitle_8": "ATK Boost II",
"RogueTalent_EffectTitle_9": "DEF Boost II",
"RogueTalkNameConfig_Name_1": "Qlipoth",
"RogueTalkNameConfig_Name_10000": "Rest Area",
"RogueTalkNameConfig_Name_10001": "Rest Area",
"RogueTalkNameConfig_Name_10002": "Rest Area",
"RogueTalkNameConfig_Name_10101": "Nomadic Miners",
"RogueTalkNameConfig_Name_10201": "History Fictionologists",
"RogueTalkNameConfig_Name_10202": "History Fictionologists",
"RogueTalkNameConfig_Name_10301": "Jim Hulk and Jim Hall",
"RogueTalkNameConfig_Name_10401": "Shopping Channel",
"RogueTalkNameConfig_Name_10501": "The Cremators",
"RogueTalkNameConfig_Name_10601": "Interactive Arts",
"RogueTalkNameConfig_Name_10701": "Pixel World",
"RogueTalkNameConfig_Name_10801": "Aha Stuffed Toy",
"RogueTalkNameConfig_Name_10901": "I.O.U. Dispenser",
"RogueTalkNameConfig_Name_10902": "I.O.U. Dispenser",
"RogueTalkNameConfig_Name_11001": "Statue",
"RogueTalkNameConfig_Name_11101": "Insect Nest",
"RogueTalkNameConfig_Name_11201": "Ruan Mei",
"RogueTalkNameConfig_Name_11301": "Three Little Pigs",
"RogueTalkNameConfig_Name_11401": "Unending Darkness",
"RogueTalkNameConfig_Name_11501": "The Architects",
"RogueTalkNameConfig_Name_11601": "Kindling of the Self-Annihilator",
"RogueTalkNameConfig_Name_11701": "Galactic Merchant (Part 1)",
"RogueTalkNameConfig_Name_11702": "Galactic Con Job (Part 2)",
"RogueTalkNameConfig_Name_11703": "Galactic Altruist (Part 3)",
"RogueTalkNameConfig_Name_11801": "Societal Dreamscape",
"RogueTalkNameConfig_Name_11901": "Saleo (Part 1)",
"RogueTalkNameConfig_Name_11902": "Sal (Part 2)",
"RogueTalkNameConfig_Name_11903": "Leo (Part 3)",
"RogueTalkNameConfig_Name_12001": "Bounty Hunter",
"RogueTalkNameConfig_Name_12101": "Implement of Error",
"RogueTalkNameConfig_Name_13301": "We Are Cowboys",
"RogueTalkNameConfig_Name_13302": "We Are Cowboys",
"RogueTalkNameConfig_Name_13401": "Rock, Paper, Scissors",
"RogueTalkNameConfig_Name_13402": "Rock, Paper, Scissors",
"RogueTalkNameConfig_Name_13501": "Nildis",
"RogueTalkNameConfig_Name_13502": "Nildis",
"RogueTalkNameConfig_Name_13503": "Nildis",
"RogueTalkNameConfig_Name_13601": "Tavern",
"RogueTalkNameConfig_Name_13602": "Tavern",
"RogueTalkNameConfig_Name_13603": "Tavern",
"RogueTalkNameConfig_Name_13701": "Periodic Demon Lord",
"RogueTalkNameConfig_Name_13702": "Periodic Demon Lord",
"RogueTalkNameConfig_Name_13703": "Periodic Demon Lord",
"RogueTalkNameConfig_Name_13704": "Periodic Demon Lord",
"RogueTalkNameConfig_Name_13705": "Periodic Demon Lord",
"RogueTalkNameConfig_Name_13801": "Let's Exchange Gifts",
"RogueTalkNameConfig_Name_13901": "Make A Wish",
"RogueTalkNameConfig_Name_14001": "Robot Sales Terminal",
"RogueTalkNameConfig_Name_2": "Fuli",
"RogueTalkNameConfig_Name_3": "IX",
"RogueTalkNameConfig_Name_398": "Stephen Lloyd's Idea",
"RogueTalkNameConfig_Name_4": "Yaoshi",
"RogueTalkNameConfig_Name_5": "Lan",
"RogueTalkNameConfig_Name_6": "Nanook",
"RogueTalkNameConfig_Name_7": "Aha",
"RogueTalkNameConfig_Name_8": "Herta",
"RogueTalkNameConfig_SubName_1": "The Preservation",
"RogueTalkNameConfig_SubName_10000": "Respite",
"RogueTalkNameConfig_SubName_10001": "Respite",
"RogueTalkNameConfig_SubName_10002": "Respite",
"RogueTalkNameConfig_SubName_10101": "Event",
"RogueTalkNameConfig_SubName_10201": "Event",
"RogueTalkNameConfig_SubName_10202": "Event",
"RogueTalkNameConfig_SubName_10301": "Event",
"RogueTalkNameConfig_SubName_10401": "Event",
"RogueTalkNameConfig_SubName_10501": "Event",
"RogueTalkNameConfig_SubName_10601": "Event",
"RogueTalkNameConfig_SubName_10701": "Event",
"RogueTalkNameConfig_SubName_10801": "Event",
"RogueTalkNameConfig_SubName_10901": "Event",
"RogueTalkNameConfig_SubName_10902": "Event",
"RogueTalkNameConfig_SubName_11001": "Event",
"RogueTalkNameConfig_SubName_11101": "Event",
"RogueTalkNameConfig_SubName_11201": "Event",
"RogueTalkNameConfig_SubName_11301": "Event",
"RogueTalkNameConfig_SubName_11401": "Event",
"RogueTalkNameConfig_SubName_11501": "Event",
"RogueTalkNameConfig_SubName_11601": "Event",
"RogueTalkNameConfig_SubName_11701": "Event",
"RogueTalkNameConfig_SubName_11702": "Event",
"RogueTalkNameConfig_SubName_11703": "Event",
"RogueTalkNameConfig_SubName_11801": "Event",
"RogueTalkNameConfig_SubName_11901": "Event",
"RogueTalkNameConfig_SubName_11902": "Event",
"RogueTalkNameConfig_SubName_11903": "Event",
"RogueTalkNameConfig_SubName_12001": "Event",
"RogueTalkNameConfig_SubName_12101": "Event",
"RogueTalkNameConfig_SubName_13301": "Event",
"RogueTalkNameConfig_SubName_13302": "Event",
"RogueTalkNameConfig_SubName_13401": "Event",
"RogueTalkNameConfig_SubName_13402": "Event",
"RogueTalkNameConfig_SubName_13501": "Event",
"RogueTalkNameConfig_SubName_13502": "Event",
"RogueTalkNameConfig_SubName_13503": "Event",
"RogueTalkNameConfig_SubName_13601": "Encounter",
"RogueTalkNameConfig_SubName_13602": "Encounter",
"RogueTalkNameConfig_SubName_13603": "Encounter",
"RogueTalkNameConfig_SubName_13701": "Encounter",
"RogueTalkNameConfig_SubName_13702": "Encounter",
"RogueTalkNameConfig_SubName_13703": "Encounter",
"RogueTalkNameConfig_SubName_13704": "Encounter",
"RogueTalkNameConfig_SubName_13705": "Encounter",
"RogueTalkNameConfig_SubName_13801": "Deal",
"RogueTalkNameConfig_SubName_13901": "Deal",
"RogueTalkNameConfig_SubName_14001": "Deal",
"RogueTalkNameConfig_SubName_2": "The Remembrance",
"RogueTalkNameConfig_SubName_3": "The Nihility",
"RogueTalkNameConfig_SubName_398": "Event",
"RogueTalkNameConfig_SubName_4": "The Abundance",
"RogueTalkNameConfig_SubName_5": "The Hunt",
"RogueTalkNameConfig_SubName_6": "The Destruction",
"RogueTalkNameConfig_SubName_7": "The Elation",
"RogueTalkNameConfig_SubName_8": "Genius Society #83",
"RogueUnlockConfig_RogueUnlockDetail_10401": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10402": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10403": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10404": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10405": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10406": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10407": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10408": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10409": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10410": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10411": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10412": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10413": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10414": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10415": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10416": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10417": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10418": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10419": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10420": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10421": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10422": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10423": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10424": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10425": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10426": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10427": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10428": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10429": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10430": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10431": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10432": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10433": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10434": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10435": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10436": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10437": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10438": "Activate all prerequisite abilities",
"RogueUnlockConfig_RogueUnlockDetail_10501": "Clear World 2",
"RogueUnlockConfig_RogueUnlockDetail_10502": "Clear World 3",
"RogueUnlockConfig_RogueUnlockDetail_10503": "Clear World 4",
"RogueUnlockConfig_RogueUnlockDetail_10504": "Clear World 5",
"RogueUnlockConfig_RogueUnlockDetail_10505": "Clear World 6",
"RogueUnlockConfig_RogueUnlockDetail_11007": null,
"RogueUnlockConfig_RogueUnlockDetail_11008": null,
"RogueUnlockConfig_RogueUnlockDetail_11009": null,
"RogueUnlockConfig_RogueUnlockDetail_11010": null,
"RogueUnlockConfig_RogueUnlockDetail_11011": null,
"RogueUnlockConfig_RogueUnlockDetail_11012": null,
"RogueUnlockConfig_RogueUnlockDetail_11013": null,
"RogueUnlockConfig_RogueUnlockDetail_11014": null,
"RogueUnlockConfig_RogueUnlockDetail_12001": null,
"RogueUnlockConfig_RogueUnlockDetail_12002": "Unlocked after completing the Trailblaze
Mission \"Not Good With Farewells\" and clearing World 1 of Simulated Universe",
"RogueUnlockConfig_RogueUnlockDetail_12003": "Unlocked after completing the Trailblaze
Mission \"No Time for Me, My Friend\" and clearing World 2 of Simulated Universe",
"RogueUnlockConfig_RogueUnlockDetail_12004": "Unlocked after completing the Trailblaze
Mission \"No Time for Me, My Friend\" and clearing World 3 of Simulated Universe",
"RogueUnlockConfig_RogueUnlockDetail_12005": "Unlocked after completing the Trailblaze
Mission \"Stars Spun, Prescience Sprung\" and clearing World 4 of Simulated Universe",
"RogueUnlockConfig_RogueUnlockDetail_12006": "Unlocked after completing the Trailblaze
Mission \"Stars Spun, Prescience Sprung\" and clearing World 5 of Simulated Universe",
"RogueUnlockConfig_RogueUnlockDetail_12007": "Clear World 3 in Difficulty 1, and reach
Equilibrium Level 3",
"RogueUnlockConfig_RogueUnlockDetail_12008": "Clear World 3 in Difficulty 1, and reach
Equilibrium Level 4",
"RogueUnlockConfig_RogueUnlockDetail_12009": "Clear World 3 in Difficulty 1, and reach
Equilibrium Level 5",
"RogueUnlockConfig_RogueUnlockDetail_12010": "Clear World 3 in Difficulty 1, and reach
Equilibrium Level 6",
"RogueUnlockConfig_RogueUnlockDetail_12011": "Clear World 4 in Difficulty 1, and reach
Equilibrium Level 3",
"RogueUnlockConfig_RogueUnlockDetail_12012": "Clear World 4 in Difficulty 1, and reach
Equilibrium Level 4",
"RogueUnlockConfig_RogueUnlockDetail_12013": "Clear World 4 in Difficulty 1, and reach
Equilibrium Level 5",
"RogueUnlockConfig_RogueUnlockDetail_12014": "Clear World 4 in Difficulty 1, and reach
Equilibrium Level 6",
"RogueUnlockConfig_RogueUnlockDetail_12015": "Clear World 5 in Difficulty 1, and reach
Equilibrium Level 4",
"RogueUnlockConfig_RogueUnlockDetail_12016": "Clear World 5 in Difficulty 1, and reach
Equilibrium Level 5",
"RogueUnlockConfig_RogueUnlockDetail_12017": "Clear World 5 in Difficulty 1, and reach
Equilibrium Level 6",
"RogueUnlockConfig_RogueUnlockDetail_12018": "Clear World 6 in Difficulty 1, and reach
Equilibrium Level 4",
"RogueUnlockConfig_RogueUnlockDetail_12019": "Clear World 6 in Difficulty 1, and reach
Equilibrium Level 5",
"RogueUnlockConfig_RogueUnlockDetail_12020": "Clear World 6 in Difficulty 1, and reach
Equilibrium Level 6",
"RogueUnlockConfig_RogueUnlockDetail_12021": "Unlocked after completing the Trailblaze
Mission \"Humming Antlers, Entwined Horns\" and clearing World 6 of Simulated Universe",
"RogueUnlockConfig_RogueUnlockDetail_12022": "Clear World 7 in Difficulty 1, and reach
Equilibrium Level 4",
"RogueUnlockConfig_RogueUnlockDetail_12023": "Clear World 7 in Difficulty 1, and reach
Equilibrium Level 5",
"RogueUnlockConfig_RogueUnlockDetail_12024": "Clear World 7 in Difficulty 1, and reach
Equilibrium Level 6",
"RogueUnlockConfig_RogueUnlockDetail_15001": "Unlocks after obtaining all Blessings of
Preservation",
"RogueUnlockConfig_RogueUnlockDetail_15002": "Unlocks after obtaining all Blessings of
Remembrance",
"RogueUnlockConfig_RogueUnlockDetail_15003": "Unlocks after obtaining all Blessings of
Nihility",
"RogueUnlockConfig_RogueUnlockDetail_15004": "Unlocks after obtaining all Blessings of
Abundance",
"RogueUnlockConfig_RogueUnlockDetail_15005": "Unlocks after obtaining all Blessings of
The Hunt",
"RogueUnlockConfig_RogueUnlockDetail_15006": "Unlocks after obtaining all Blessings of
Destruction",
"RogueUnlockConfig_RogueUnlockDetail_15007": "Unlocks after obtaining all Blessings of
Elation",
"RogueWishListName_1": "Wishlist 1",
"RogueWishListName_2": "Wishlist 2",
"RogueWishListName_3": "Wishlist 3",
"RogueWishListName_4": "Wishlist 4",
"Russian_Text_description": "",
"SDK_Initialize_Error": "Game initialization failed. Please restart and try again.",
"ServerDispatch_Error": "Server distribution error. Check network connection, restart, and try
again.",
"ShopConfig_ShopDesc_1000": null,
"ShopConfig_ShopDesc_101": "Starlight Exchange",
"ShopConfig_ShopDesc_102": "Embers Exchange",
"ShopConfig_ShopDesc_202": "Light Cone Manifest",
"ShopConfig_ShopDesc_301": "Newsstand",
"ShopConfig_ShopDesc_302": "Newsstand",
"ShopConfig_ShopDesc_303": "Vending Machine",
"ShopConfig_ShopDesc_304": "Food Stall",
"ShopConfig_ShopDesc_305": "Administrative District Shop",
"ShopConfig_ShopDesc_306": "Grocery Stand",
"ShopConfig_ShopDesc_307": "Food Stall",
"ShopConfig_ShopDesc_308": "The Sleepless Earl",
"ShopConfig_ShopDesc_309": "Vending Machine",
"ShopConfig_ShopDesc_310": "Grocery Stand",
"ShopConfig_ShopDesc_311": "Spare Time Book Shop",
"ShopConfig_ShopDesc_312": "NutriTreasures",
"ShopConfig_ShopDesc_313": "Vending Machine",
"ShopConfig_ShopDesc_401": "Internal Purchase Officer",
"ShopConfig_ShopDesc_402": "Underground Shop",
"ShopConfig_ShopDesc_403": "Jeweler's Pagoda",
"ShopConfig_ShopDesc_501": "Herta's Store",
"ShopConfig_ShopDesc_502": "Deep Web Gray Market",
"ShopConfig_ShopDesc_503": "Vending Machine",
"ShopConfig_ShopDesc_900": "Contract Shop",
"ShopConfig_ShopDesc_997": "Recommended",
"ShopConfig_ShopDesc_998": "Oneiric Pouch",
"ShopConfig_ShopDesc_999": "Stellar Trade",
"ShopConfig_ShopName_1000": null,
"ShopConfig_ShopName_101": "Starlight Exchange",
"ShopConfig_ShopName_102": "Embers Exchange",
"ShopConfig_ShopName_202": "Light Cone Manifest",
"ShopConfig_ShopName_301": "Newsstand",
"ShopConfig_ShopName_302": "Newsstand",
"ShopConfig_ShopName_303": "Vending Machine",
"ShopConfig_ShopName_304": "Food Stall",
"ShopConfig_ShopName_305": "Administrative District Shop",
"ShopConfig_ShopName_306": "Grocery Stand",
"ShopConfig_ShopName_307": "Food Stall",
"ShopConfig_ShopName_308": "The Sleepless Earl",
"ShopConfig_ShopName_309": "Vending Machine",
"ShopConfig_ShopName_310": "Grocery Stand",
"ShopConfig_ShopName_311": "Spare Time Book Shop",
"ShopConfig_ShopName_312": "NutriTreasures",
"ShopConfig_ShopName_313": "Vending Machine",
"ShopConfig_ShopName_401": "Internal Purchase Officer",
"ShopConfig_ShopName_402": "Underground Shop",
"ShopConfig_ShopName_403": "Jeweler's Pagoda",
"ShopConfig_ShopName_501": "Herta's Store",
"ShopConfig_ShopName_502": "Deep Web Gray Market",
"ShopConfig_ShopName_503": "Vending Machine",
"ShopConfig_ShopName_900": "Contract Shop",
"ShopConfig_ShopName_997": "Recommended",
"ShopConfig_ShopName_998": "Oneiric Pouch",
"ShopConfig_ShopName_999": "Stellar Trade",
"ShopRecommend_1": "Express Supply Pass",
"ShopRecommend_2": null,
"SilverWolfTabGroup_Name_1": "Volume One",
"SilverWolfTabGroup_Name_2": "Volume Two",
"SilverWolfTabGroup_Name_3": "Volume Three",
"SkillButtonBPNotEnoughTextID": "Insufficient Skill Pts",
"SkillButtonMPNotEnoughTextID": "Insufficient Pts",
"SkillButtonNoTargetTextID": "No targets meet Skill cast requirements",
"SkillButtonSPNotEnoughTextID": "Insufficient Energy",
"SkillButtonSilenceTextID": "Ability cannot be used",
"SkillButtonStunTextID": "Stunned characters are unable to take action",
"SkillPointDesc_1001001": null,
"SkillPointDesc_1001002": null,
"SkillPointDesc_1001003": null,
"SkillPointDesc_1001004": null,
"SkillPointDesc_1001007": null,
"SkillPointDesc_1001101": "Skill removes 1 debuff from an ally.",
"SkillPointDesc_1001102": "The duration of the Shield generated from Skill is extended for
<unbreak>#1[i]</unbreak> turn(s).",
"SkillPointDesc_1001103": "Increases Ultimate's base chance to Freeze enemies by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1001201": null,
"SkillPointDesc_1001202": null,
"SkillPointDesc_1001203": null,
"SkillPointDesc_1001204": null,
"SkillPointDesc_1001205": null,
"SkillPointDesc_1001206": null,
"SkillPointDesc_1001207": null,
"SkillPointDesc_1001208": null,
"SkillPointDesc_1001209": null,
"SkillPointDesc_1001210": null,
"SkillPointDesc_1002001": null,
"SkillPointDesc_1002002": null,
"SkillPointDesc_1002003": null,
"SkillPointDesc_1002004": null,
"SkillPointDesc_1002007": null,
"SkillPointDesc_1002101": "When current HP percentage is <unbreak>#1[i]%</unbreak> or
lower, reduces the chance of being attacked by enemies.",
"SkillPointDesc_1002102": "After launching an attack, there is a <unbreak>#1[i]%</unbreak>
fixed chance to increase own SPD by <unbreak>#2[i]%</unbreak> for
<unbreak>#3[i]</unbreak> turn(s).",
"SkillPointDesc_1002103": "Basic ATK deals <unbreak>#1[i]%</unbreak> more DMG to
Slowed enemies.",
"SkillPointDesc_1002201": null,
"SkillPointDesc_1002202": null,
"SkillPointDesc_1002203": null,
"SkillPointDesc_1002204": null,
"SkillPointDesc_1002205": null,
"SkillPointDesc_1002206": null,
"SkillPointDesc_1002207": null,
"SkillPointDesc_1002208": null,
"SkillPointDesc_1002209": null,
"SkillPointDesc_1002210": null,
"SkillPointDesc_1003001": null,
"SkillPointDesc_1003002": null,
"SkillPointDesc_1003003": null,
"SkillPointDesc_1003004": null,
"SkillPointDesc_1003007": null,
"SkillPointDesc_1003101": "After using an attack, there is a <unbreak>#1[i]%</unbreak> base
chance to inflict Burn on enemies for <unbreak>#2[i]</unbreak> turn(s).\\nWhen afflicted with
Burn, enemies take Fire DoT equal to <unbreak>#3[i]%</unbreak> of Himeko's ATK at the
start of each turn.",
"SkillPointDesc_1003102": "Skill deals <unbreak>#1[i]%</unbreak> more DMG to enemies
currently afflicted with Burn.",
"SkillPointDesc_1003103": "When current HP percentage is <unbreak>#1[i]%</unbreak> or
higher, CRIT Rate increases by <unbreak>#2[i]%</unbreak>.",
"SkillPointDesc_1003201": null,
"SkillPointDesc_1003202": null,
"SkillPointDesc_1003203": null,
"SkillPointDesc_1003204": null,
"SkillPointDesc_1003205": null,
"SkillPointDesc_1003206": null,
"SkillPointDesc_1003207": null,
"SkillPointDesc_1003208": null,
"SkillPointDesc_1003209": null,
"SkillPointDesc_1003210": null,
"SkillPointDesc_1004001": null,
"SkillPointDesc_1004002": null,
"SkillPointDesc_1004003": null,
"SkillPointDesc_1004004": null,
"SkillPointDesc_1004007": null,
"SkillPointDesc_1004101": "When using Ultimate, there is a <unbreak>#1[i]%</unbreak> base
chance to increase the DMG received by the targets by <unbreak>#2[i]%</unbreak> for
<unbreak>#3[i]</unbreak> turn(s).",
"SkillPointDesc_1004102": "Using Ultimate additionally regenerates <unbreak>#1[i]</unbreak>
Energy.",
"SkillPointDesc_1004103": "Deals <unbreak>#1[i]%</unbreak> more DMG to enemies inflicted
with Weakness Break.",
"SkillPointDesc_1004201": null,
"SkillPointDesc_1004202": null,
"SkillPointDesc_1004203": null,
"SkillPointDesc_1004204": null,
"SkillPointDesc_1004205": null,
"SkillPointDesc_1004206": null,
"SkillPointDesc_1004207": null,
"SkillPointDesc_1004208": null,
"SkillPointDesc_1004209": null,
"SkillPointDesc_1004210": null,
"SkillPointDesc_1005001": null,
"SkillPointDesc_1005002": null,
"SkillPointDesc_1005003": null,
"SkillPointDesc_1005004": null,
"SkillPointDesc_1005007": null,
"SkillPointDesc_1005101": "When using Kafka's Skill or Ultimate, the chance for DoTs to
immediately deal DMG increases based on a multiplier. The multiplier is equal to
<unbreak>#1[i]%</unbreak> of Kafka's Break Effect, up to a max of
<unbreak>#2[i]%</unbreak>.",
"SkillPointDesc_1005102": "If an enemy is defeated while Shocked, Kafka additionally
regenerates <unbreak>#1[i]</unbreak> Energy.",
"SkillPointDesc_1005103": "Talent has a <unbreak>#1[i]%</unbreak> increased base chance
to increase the DoT that the enemies receive. Ultimate has a <unbreak>#2[i]%</unbreak>
increased base chance to Shock enemies.",
"SkillPointDesc_1005201": null,
"SkillPointDesc_1005202": null,
"SkillPointDesc_1005203": null,
"SkillPointDesc_1005204": null,
"SkillPointDesc_1005205": null,
"SkillPointDesc_1005206": null,
"SkillPointDesc_1005207": null,
"SkillPointDesc_1005208": null,
"SkillPointDesc_1005209": null,
"SkillPointDesc_1005210": null,
"SkillPointDesc_1006001": null,
"SkillPointDesc_1006002": null,
"SkillPointDesc_1006003": null,
"SkillPointDesc_1006004": null,
"SkillPointDesc_1006007": null,
"SkillPointDesc_1006101": "Bug's duration is extended for <unbreak>#1[i]</unbreak> turn(s).
Every time an enemy is inflicted with Weakness Break, Silver Wolf has a
<unbreak>#2[i]%</unbreak> base chance of implanting a random Bug in the enemy.",
"SkillPointDesc_1006102": "The duration of the Weakness implanted by Silver Wolf's Skill
increases by <unbreak>#1[i]</unbreak> turn(s).",
"SkillPointDesc_1006103": "When Skill is used, if there are <unbreak>#1[i]</unbreak> or more
debuff(s) affecting the enemy, the Skill decreases the enemy's All-Type RES by an additional
<unbreak>#2[i]%</unbreak>.",
"SkillPointDesc_1006201": null,
"SkillPointDesc_1006202": null,
"SkillPointDesc_1006203": null,
"SkillPointDesc_1006204": null,
"SkillPointDesc_1006205": null,
"SkillPointDesc_1006206": null,
"SkillPointDesc_1006207": null,
"SkillPointDesc_1006208": null,
"SkillPointDesc_1006209": null,
"SkillPointDesc_1006210": null,
"SkillPointDesc_1008001": null,
"SkillPointDesc_1008002": null,
"SkillPointDesc_1008003": null,
"SkillPointDesc_1008004": null,
"SkillPointDesc_1008007": null,
"SkillPointDesc_1008101": "If the current HP percentage is <unbreak>#1[i]%</unbreak> or
lower when defeating an enemy, immediately restores HP equal to
<unbreak>#2[i]%</unbreak> of Max HP.",
"SkillPointDesc_1008102": "The chance to resist DoT Debuffs increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1008103": "Upon entering battle, if Arlan's HP is less than or equal to
<unbreak>#1[i]%</unbreak>, he can nullify all DMG received except for DoTs until he is
attacked.",
"SkillPointDesc_1008201": null,
"SkillPointDesc_1008202": null,
"SkillPointDesc_1008203": null,
"SkillPointDesc_1008204": null,
"SkillPointDesc_1008205": null,
"SkillPointDesc_1008206": null,
"SkillPointDesc_1008207": null,
"SkillPointDesc_1008208": null,
"SkillPointDesc_1008209": null,
"SkillPointDesc_1008210": null,
"SkillPointDesc_1009001": null,
"SkillPointDesc_1009002": null,
"SkillPointDesc_1009003": null,
"SkillPointDesc_1009004": null,
"SkillPointDesc_1009007": null,
"SkillPointDesc_1009101": "Asta's Basic ATK has a <unbreak>#1[i]%</unbreak> base chance
to Burn enemies for <unbreak>#2[i]</unbreak> turn(s).\\nBurned enemies take Fire DoT equal
to <unbreak>#3[i]%</unbreak> of DMG dealt by Asta's Basic ATK at the start of each turn.",
"SkillPointDesc_1009102": "When Asta is on the field, all allies' Fire DMG increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1009103": "Asta's DEF increases by <unbreak>#1[i]%</unbreak> for every
current Charging stack she possesses.",
"SkillPointDesc_1009201": null,
"SkillPointDesc_1009202": null,
"SkillPointDesc_1009203": null,
"SkillPointDesc_1009204": null,
"SkillPointDesc_1009205": null,
"SkillPointDesc_1009206": null,
"SkillPointDesc_1009207": null,
"SkillPointDesc_1009208": null,
"SkillPointDesc_1009209": null,
"SkillPointDesc_1009210": null,
"SkillPointDesc_1013001": null,
"SkillPointDesc_1013002": null,
"SkillPointDesc_1013003": null,
"SkillPointDesc_1013004": null,
"SkillPointDesc_1013007": null,
"SkillPointDesc_1013101": "When Skill is used, the DMG Boost effect on target enemies
increases by an extra <unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1013102": "The chance to resist Crowd Control Debuffs increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1013103": "When Ultimate is used, deals <unbreak>#1[i]%</unbreak> more
DMG to Frozen enemies.",
"SkillPointDesc_1013201": null,
"SkillPointDesc_1013202": null,
"SkillPointDesc_1013203": null,
"SkillPointDesc_1013204": null,
"SkillPointDesc_1013205": null,
"SkillPointDesc_1013206": null,
"SkillPointDesc_1013207": null,
"SkillPointDesc_1013208": null,
"SkillPointDesc_1013209": null,
"SkillPointDesc_1013210": null,
"SkillPointDesc_1101001": null,
"SkillPointDesc_1101002": null,
"SkillPointDesc_1101003": null,
"SkillPointDesc_1101004": null,
"SkillPointDesc_1101007": null,
"SkillPointDesc_1101101": "The CRIT Rate for Basic ATK increases to
<unbreak>100%</unbreak>.",
"SkillPointDesc_1101102": "At the start of the battle, all allies' DEF increases by
<unbreak>#2[i]%</unbreak> for <unbreak>#1[i]</unbreak> turn(s).",
"SkillPointDesc_1101103": "When Bronya is on the field, all allies deal
<unbreak>#1[i]%</unbreak> more DMG.",
"SkillPointDesc_1101201": null,
"SkillPointDesc_1101202": null,
"SkillPointDesc_1101203": null,
"SkillPointDesc_1101204": null,
"SkillPointDesc_1101205": null,
"SkillPointDesc_1101206": null,
"SkillPointDesc_1101207": null,
"SkillPointDesc_1101208": null,
"SkillPointDesc_1101209": null,
"SkillPointDesc_1101210": null,
"SkillPointDesc_1102001": null,
"SkillPointDesc_1102002": null,
"SkillPointDesc_1102003": null,
"SkillPointDesc_1102004": null,
"SkillPointDesc_1102007": null,
"SkillPointDesc_1102101": "When current HP percentage is <unbreak>#1[i]%</unbreak> or
lower, reduces the chance of being attacked by enemies.",
"SkillPointDesc_1102102": "While Seele is in the buffed state, her Quantum RES PEN
increases by <unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1102103": "After using a Basic ATK, Seele's next action will be Advanced
Forward by <unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1102201": null,
"SkillPointDesc_1102202": null,
"SkillPointDesc_1102203": null,
"SkillPointDesc_1102204": null,
"SkillPointDesc_1102205": null,
"SkillPointDesc_1102206": null,
"SkillPointDesc_1102207": null,
"SkillPointDesc_1102208": null,
"SkillPointDesc_1102209": null,
"SkillPointDesc_1102210": null,
"SkillPointDesc_1103001": null,
"SkillPointDesc_1103002": null,
"SkillPointDesc_1103003": null,
"SkillPointDesc_1103004": null,
"SkillPointDesc_1103007": null,
"SkillPointDesc_1103101": "Skill has a <unbreak>#1[i]%</unbreak> increased base chance to
Shock enemies.",
"SkillPointDesc_1103102": "At the start of the battle, immediately regenerates
<unbreak>#1[i]</unbreak> Energy.",
"SkillPointDesc_1103103": "Upon defeating an enemy, ATK is increased by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"SkillPointDesc_1103201": null,
"SkillPointDesc_1103202": null,
"SkillPointDesc_1103203": null,
"SkillPointDesc_1103204": null,
"SkillPointDesc_1103205": null,
"SkillPointDesc_1103206": null,
"SkillPointDesc_1103207": null,
"SkillPointDesc_1103208": null,
"SkillPointDesc_1103209": null,
"SkillPointDesc_1103210": null,
"SkillPointDesc_1104001": null,
"SkillPointDesc_1104002": null,
"SkillPointDesc_1104003": null,
"SkillPointDesc_1104004": null,
"SkillPointDesc_1104007": null,
"SkillPointDesc_1104101": "Gepard has a higher chance to be attacked by enemies.",
"SkillPointDesc_1104102": "When \"Unyielding Will\" is triggered, Gepard's Energy will be
restored to <unbreak>100%</unbreak>.",
"SkillPointDesc_1104103": "Gepard's ATK increases by <unbreak>#1[i]%</unbreak> of his
current DEF. This effect will refresh at the start of each turn.",
"SkillPointDesc_1104201": null,
"SkillPointDesc_1104202": null,
"SkillPointDesc_1104203": null,
"SkillPointDesc_1104204": null,
"SkillPointDesc_1104205": null,
"SkillPointDesc_1104206": null,
"SkillPointDesc_1104207": null,
"SkillPointDesc_1104208": null,
"SkillPointDesc_1104209": null,
"SkillPointDesc_1104210": null,
"SkillPointDesc_1105001": null,
"SkillPointDesc_1105002": null,
"SkillPointDesc_1105003": null,
"SkillPointDesc_1105004": null,
"SkillPointDesc_1105007": null,
"SkillPointDesc_1105101": "The Skill removes <unbreak>#1[i]</unbreak> debuff(s) from a
target ally.",
"SkillPointDesc_1105102": "Natasha's Outgoing Healing increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1105103": "Increases the duration of Skill's continuous healing effect for
<unbreak>#1[i]</unbreak> turn(s).",
"SkillPointDesc_1105201": null,
"SkillPointDesc_1105202": null,
"SkillPointDesc_1105203": null,
"SkillPointDesc_1105204": null,
"SkillPointDesc_1105205": null,
"SkillPointDesc_1105206": null,
"SkillPointDesc_1105207": null,
"SkillPointDesc_1105208": null,
"SkillPointDesc_1105209": null,
"SkillPointDesc_1105210": null,
"SkillPointDesc_1106001": null,
"SkillPointDesc_1106002": null,
"SkillPointDesc_1106003": null,
"SkillPointDesc_1106004": null,
"SkillPointDesc_1106007": null,
"SkillPointDesc_1106101": "Deals <unbreak>#1[i]%</unbreak> more DMG to debuffed
enemies.",
"SkillPointDesc_1106102": "When Pela is on the battlefield, all allies' Effect Hit Rate increases
by <unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1106103": "Using Skill to remove buff(s) increases the DMG of the next attack
by <unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1106201": null,
"SkillPointDesc_1106202": null,
"SkillPointDesc_1106203": null,
"SkillPointDesc_1106204": null,
"SkillPointDesc_1106205": null,
"SkillPointDesc_1106206": null,
"SkillPointDesc_1106207": null,
"SkillPointDesc_1106208": null,
"SkillPointDesc_1106209": null,
"SkillPointDesc_1106210": null,
"SkillPointDesc_1107001": null,
"SkillPointDesc_1107002": null,
"SkillPointDesc_1107003": null,
"SkillPointDesc_1107004": null,
"SkillPointDesc_1107007": null,
"SkillPointDesc_1107101": "When attacked, this character has a <unbreak>#1[i]%</unbreak>
fixed chance to remove a debuff placed on them.",
"SkillPointDesc_1107102": "The chance to resist Crowd Control Debuffs increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1107103": "Increases Svarog's Counter DMG by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1107201": null,
"SkillPointDesc_1107202": null,
"SkillPointDesc_1107203": null,
"SkillPointDesc_1107204": null,
"SkillPointDesc_1107205": null,
"SkillPointDesc_1107206": null,
"SkillPointDesc_1107207": null,
"SkillPointDesc_1107208": null,
"SkillPointDesc_1107209": null,
"SkillPointDesc_1107210": null,
"SkillPointDesc_1108001": null,
"SkillPointDesc_1108002": null,
"SkillPointDesc_1108003": null,
"SkillPointDesc_1108004": null,
"SkillPointDesc_1108007": null,
"SkillPointDesc_1108101": "Extends the duration of Wind Shear caused by Talent by
<unbreak>#1[i]</unbreak> turn(s).",
"SkillPointDesc_1108102": "Using Ultimate additionally regenerates <unbreak>#1[i]</unbreak>
Energy.",
"SkillPointDesc_1108103": "Enemies with Wind Shear effect deal <unbreak>#1[i]%</unbreak>
less DMG to Sampo.",
"SkillPointDesc_1108201": null,
"SkillPointDesc_1108202": null,
"SkillPointDesc_1108203": null,
"SkillPointDesc_1108204": null,
"SkillPointDesc_1108205": null,
"SkillPointDesc_1108206": null,
"SkillPointDesc_1108207": null,
"SkillPointDesc_1108208": null,
"SkillPointDesc_1108209": null,
"SkillPointDesc_1108210": null,
"SkillPointDesc_1109001": null,
"SkillPointDesc_1109002": null,
"SkillPointDesc_1109003": null,
"SkillPointDesc_1109004": null,
"SkillPointDesc_1109007": null,
"SkillPointDesc_1109101": "Hook restores HP equal to <unbreak>#1[i]%</unbreak> of her
Max HP whenever her Talent is triggered.",
"SkillPointDesc_1109102": "The chance to resist Crowd Control Debuffs increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1109103": "When using her Ultimate, Hook has her action Advanced Forward
by <unbreak>#2[i]%</unbreak> and Hook additionally regenerates <unbreak>#1[i]</unbreak>
Energy.",
"SkillPointDesc_1109201": null,
"SkillPointDesc_1109202": null,
"SkillPointDesc_1109203": null,
"SkillPointDesc_1109204": null,
"SkillPointDesc_1109205": null,
"SkillPointDesc_1109206": null,
"SkillPointDesc_1109207": null,
"SkillPointDesc_1109208": null,
"SkillPointDesc_1109209": null,
"SkillPointDesc_1109210": null,
"SkillPointDesc_1111001": null,
"SkillPointDesc_1111002": null,
"SkillPointDesc_1111003": null,
"SkillPointDesc_1111004": null,
"SkillPointDesc_1111007": null,
"SkillPointDesc_1111101": null,
"SkillPointDesc_1111102": null,
"SkillPointDesc_1111103": null,
"SkillPointDesc_1111201": null,
"SkillPointDesc_1111202": null,
"SkillPointDesc_1111203": null,
"SkillPointDesc_1111204": null,
"SkillPointDesc_1111205": null,
"SkillPointDesc_1111206": null,
"SkillPointDesc_1111207": null,
"SkillPointDesc_1111208": null,
"SkillPointDesc_1111209": null,
"SkillPointDesc_1111210": null,
"SkillPointDesc_1201001": null,
"SkillPointDesc_1201002": null,
"SkillPointDesc_1201003": null,
"SkillPointDesc_1201004": null,
"SkillPointDesc_1201007": null,
"SkillPointDesc_1201101": "Restores 1 Skill Point when using the Skill. This effect can only be
triggered 1 time per battle.",
"SkillPointDesc_1201102": "Using the Skill increases DMG Boost effect of attacks by an extra
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1201103": "Qingque's SPD increases by <unbreak>#1[i]%</unbreak> for 1
turn after using the Enhanced Basic ATK.",
"SkillPointDesc_1201201": null,
"SkillPointDesc_1201202": null,
"SkillPointDesc_1201203": null,
"SkillPointDesc_1201204": null,
"SkillPointDesc_1201205": null,
"SkillPointDesc_1201206": null,
"SkillPointDesc_1201207": null,
"SkillPointDesc_1201208": null,
"SkillPointDesc_1201209": null,
"SkillPointDesc_1201210": null,
"SkillPointDesc_1202001": null,
"SkillPointDesc_1202002": null,
"SkillPointDesc_1202003": null,
"SkillPointDesc_1202004": null,
"SkillPointDesc_1202007": null,
"SkillPointDesc_1202101": "Tingyun's SPD increases by <unbreak>#1[i]%</unbreak> for 1
turn after using Skill.",
"SkillPointDesc_1202102": "Increases Basic ATK DMG by <unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1202103": "Tingyun immediately regenerates <unbreak>#1[i]</unbreak>
Energy at the start of her turn.",
"SkillPointDesc_1202201": null,
"SkillPointDesc_1202202": null,
"SkillPointDesc_1202203": null,
"SkillPointDesc_1202204": null,
"SkillPointDesc_1202205": null,
"SkillPointDesc_1202206": null,
"SkillPointDesc_1202207": null,
"SkillPointDesc_1202208": null,
"SkillPointDesc_1202209": null,
"SkillPointDesc_1202210": null,
"SkillPointDesc_1203001": null,
"SkillPointDesc_1203002": null,
"SkillPointDesc_1203003": null,
"SkillPointDesc_1203004": null,
"SkillPointDesc_1203007": null,
"SkillPointDesc_1203101": "When the Skill's effect is triggered, removes
<unbreak>#1[i]</unbreak> debuff(s) from a target ally.",
"SkillPointDesc_1203102": "When any enemy in the Field is attacked by an ally, all allies
(except the attacker) restore HP equal to <unbreak>#1[f1]%</unbreak> of Luocha's ATK plus
<unbreak>#2[i]</unbreak>.",
"SkillPointDesc_1203103": "The chance to resist Crowd Control debuffs increases by
<unbreak>#1[i]%</unbreak>.",
"SkillPointDesc_1203201": null,
"SkillPointDesc_1203202": null,
"SkillPointDesc_1203203": null,
"SkillPointDesc_1203204": null,
"SkillPointDesc_1203205": null,
"SkillPointDesc_1203206": null,
"SkillPointDesc_1203207": null,
"SkillPointDesc_1203208": null,
"SkillPointDesc_1203209": null,
"SkillPointDesc_1203210": null,
"SkillPointDesc_1204001": null,
"SkillPointDesc_1204002": null,
"SkillPointDesc_1204003": null,
"SkillPointDesc_1204004": null,
"SkillPointDesc_1204007": null,
"SkillPointDesc_1204101": "If the Lightning-Lord's Hits Per Action is greater or equal to
<unbreak>#1[i]</unbreak> in the next turn, its CRIT DMG increases by
<unbreak>#2[i]%</unbreak> for the next turn.",
"SkillPointDesc_1204102": "At the start of the battle, immediately regenerates
<unbreak>#1[i]</unbreak> Energy.",
"SkillPointDesc_1204103": "After the Skill is used, the CRIT Rate increases by
<unbreak>#1[i]%</unbreak> for <unbreak>#2[i]</unbreak> turn(s).",
"SkillPointDesc_1204201": null,
"SkillPointDesc_1204202": null,
"SkillPointDesc_1204203": null,
"SkillPointDesc_1204204": null,
"SkillPointDesc_1204205": null,
"SkillPointDesc_1204206": null,
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<unbreak>#2[i]</unbreak>.",
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"SkillPointDesc_8002103": "When using Skill or Ultimate \"Blowout: RIP Home Run\", DMG
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"SkillPointName_1001001": "Basic ATK",
"SkillPointName_1001002": "Skill",
"SkillPointName_1001003": "Ultimate",
"SkillPointName_1001004": "Talent",
"SkillPointName_1001007": "Technique",
"SkillPointName_1001101": "Purify",
"SkillPointName_1001102": "Reinforce",
"SkillPointName_1001103": "Ice Spell",
"SkillPointName_1001201": "DMG Boost: Ice",
"SkillPointName_1001202": "DEF Boost",
"SkillPointName_1001203": "DMG Boost: Ice",
"SkillPointName_1001204": "Effect RES Boost",
"SkillPointName_1001205": "DMG Boost: Ice",
"SkillPointName_1001206": "Effect RES Boost",
"SkillPointName_1001207": "DEF Boost",
"SkillPointName_1001208": "DMG Boost: Ice",
"SkillPointName_1001209": "DMG Boost: Ice",
"SkillPointName_1001210": "DEF Boost",
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"SkillPointName_1002101": "Hidden Dragon",
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"SkillPointName_1002103": "High Gale",
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"SkillPointName_1002203": "DMG Boost: Wind",
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"SkillPointName_1003101": "Starfire",
"SkillPointName_1003102": "Magma",
"SkillPointName_1003103": "Benchmark",
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"SkillPointName_1003203": "DMG Boost: Fire",
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"SkillPointName_1003207": "DMG Boost: Fire",
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"SkillPointName_1004205": "ATK Boost",
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"StatusDesc_10010011": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10010011_1": "Gains a Shield that absorbs DMG, and greatly increases the
chance to be attacked by enemies. While the Shield persists, enemy attacks will not reduce
Shielded characters' HP.",
"StatusDesc_10010012": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10010013": "Remaining Counter attempt(s).",
"StatusDesc_10010021": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010022": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010023": "SPD -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010024": "Wind RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010025": "The effect of Talent \"Superiority of Reach\" cannot be triggered.",
"StatusDesc_10010026": "The effect of Talent \"Superiority of Reach\" can be triggered.",
"StatusDesc_10010027": "Lowers the chances of being attacked by enemies.",
"StatusDesc_10010031": "Talent \"Victory Rush\" cannot be triggered.",
"StatusDesc_10010032": "Fire DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010033": "When fully charged, triggers Talent \"Victory Rush.\"",
"StatusDesc_10010034": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010035": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010041": "SPD -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010042": "Basic ATKs and Skills deal an extra hit.",
"StatusDesc_10010043": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010051": "The effect of Talent \"Gentle but Cruel\" can be triggered.",
"StatusDesc_10010052": "The effect of Talent \"Gentle but Cruel\" cannot be triggered.",
"StatusDesc_10010053": "DoT taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010054": "Each stack increases DoT by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 2 stacks.",
"StatusDesc_100100606": "All Type DMG RES -
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_100100607": "Effect RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_100100608": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010061": "ATK -<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_100100610": "Extra Ice Weakness implanted. Ice RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_100100611": "Extra Wind Weakness implanted. Wind RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_100100612": "Extra Physical Weakness implanted. Physical RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_100100613": "Extra Lightning Weakness implanted. Lightning RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_100100614": "Extra Quantum Weakness implanted. Quantum RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_100100615": "Extra Imaginary Weakness implanted. Imaginary RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010062": "DEF -<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_10010063": "SPD -<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_10010064": "Extra Weakness implanted. Corresponding RES is lowered by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010065": "Extra Weakness implanted. Corresponding RES is lowered by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010066": "All-Type DMG RES -
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_10010067": "Effect RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010068": "DEF -<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_10010069": "Extra Fire Weakness implanted. Fire RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010081": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_10010082": "When struck with a killing blow, instead of becoming downed, the
character immediately restores HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Max HP.",
"StatusDesc_10010083": "Nullifies all DMG received except for DoT until after being
attacked.",
"StatusDesc_100100904": "Energy Regeneration Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010091": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, up to 5 stacks.",
"StatusDesc_10010091_1": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> and DEF by
<color=#f29e38ff><unbreak>#2[f1]%</unbreak></color>, up to 5 stacks.",
"StatusDesc_10010092": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, up to 5 stacks.",
"StatusDesc_10010093": "SPD +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_10010094": "Energy Regeneration Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010131": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10010132": "Each stack increases CRIT rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 5 stacks.",
"StatusDesc_10010133": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011011": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and
CRIT DMG +<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10011012": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011013": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011014": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011015": "Hone Your Strength effect cannot be triggered.",
"StatusDesc_10011016": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011021": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011022": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011022_1": "DMG dealt increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and Quantum RES PEN
+<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10011023": "Each stack increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 2 stacks.",
"StatusDesc_10011024": "On a hit, receives an extra Quantum DMG from Seele.",
"StatusDesc_10011025": "Currently in the extra turn provided by \"Resurgence\".",
"StatusDesc_10011026": "Lowers the chances of being attacked by enemies.",
"StatusDesc_10011031": "Roaring Thunderclap and Lightning Flash deal
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> more DMG.",
"StatusDesc_10011032": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011041": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10011042": "When struck with a killing blow, instead of becoming downed,
Gepard immediately restores HP equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of his Max HP.",
"StatusDesc_10011043": "DEF +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_10011044": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10011045": "SPD -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011046": "Effect RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011047": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011048": "SPD +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_10011051": "Deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> less
DMG to your team.",
"StatusDesc_10011052": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011053": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011054": "Restores a certain amount of HP at the start of each turn.",
"StatusDesc_10011055": "Restores a certain amount of HP at the start of each turn.",
"StatusDesc_10011061": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011061_1": "Reduces DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and increases Toughness DMG taken
by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10011062": "DMG taken on Toughness
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011062_1": "Reduces DMG dealt to your team by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and reduces DMG dealt to Pela by an
extra <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10011063": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011064": "Increases the next attack's DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011065": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011066": "Ice RES -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011071": "Receives less DMG with a higher chance to be attacked.",
"StatusDesc_10011072": "The target is Marked by Svarog.",
"StatusDesc_10011073": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011074": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011075": "Higher chance to be attacked.",
"StatusDesc_10011076": "Allies being attacked will also trigger Counter, for which the DMG
multiplier is also increased.",
"StatusDesc_10011077": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011081": "DoT taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011091": "Enhances the next Skill and changes it to a Blast attack.",
"StatusDesc_10011111": null,
"StatusDesc_10011112": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011113": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10011114": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>.",
"StatusDesc_10012011": "Basic ATK is Enhanced and increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012012": "Each stack increases DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 4 stacks.",
"StatusDesc_10012013": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012014": "Launches 1 follow-up attack immediately after using Basic ATK or
Enhanced Basic ATK on an enemy, dealing Quantum DMG equal to
<unbreak>100%</unbreak> of the Basic ATK DMG or Enhanced Basic ATK DMG.",
"StatusDesc_10012021": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_10012021_1": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> points. Gains SPD Boost after using
Ultimate.",
"StatusDesc_10012022": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012023": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012024": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012031": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10012032": "When the Abyss Flower is fully stacked, Luocha can consume all
the stacks to deploy a field against the enemy.",
"StatusDesc_10012033": "After using an attack on an enemy, restores HP to self.",
"StatusDesc_10012034": "Skill effect auto-trigger is on cooldown.",
"StatusDesc_10012035": "Deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> less
DMG.",
"StatusDesc_10012036": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012037": "All-Type DMG RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012038": "After using an attack on an enemy, restores HP to self.",
"StatusDesc_10012041": "Lightning-Lord's Hits Per Action.",
"StatusDesc_10012042": "Lightning-Lord's Enhanced ATK count.",
"StatusDesc_10012043": "Jing Yuan's Basic ATK, Skill, and Ultimate deal
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increased DMG.",
"StatusDesc_10012044": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012051": "Basic ATK \"Shard Sword\" is enhanced, becoming \"Forest of
Swords\" and dealing Blast DMG.",
"StatusDesc_10012052": null,
"StatusDesc_10012053": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012054": "Incoming Healing
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012055": "Max HP +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012056": "Next ATK DMG
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012057": "Temporarily unable to return to the battlefield.",
"StatusDesc_10012061": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and receives 2 extra chances to trigger
Sword Stance when using Skill.",
"StatusDesc_10012062": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012063": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012064": "Increases Sword Stance DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> for each stack, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10012065": "Each stack increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012066": "Lowers the chances of being attacked by enemies.",
"StatusDesc_10012071": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012072": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, and CRIT DMG by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"StatusDesc_10012073": "Basic ATK deals additional Imaginary DMG equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Yukong's ATK, and increases
Toughness-Reducing DMG by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10012074": "Blocks 1 debuff.",
"StatusDesc_10012075": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012076": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012091": "Increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color> and CRIT DMG by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10012091_1": "Increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>, CRIT DMG by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, and Effect RES by
<color=#f29e38ff><unbreak>#3[i]%</unbreak></color>.",
"StatusDesc_10012092": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012093": "Ice RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012094": "Increases DMG dealt to enemies whose current HP is higher than
or equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_10012095": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012111": "Restores HP when attacked.",
"StatusDesc_10012112": "Max HP +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012113": "Reduces DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012114": "Increases Outgoing Healing by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10012115": "Deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> more
DMG.",
"StatusDesc_10013061": null,
"StatusDesc_10013062": null,
"StatusDesc_10013062_1": null,
"StatusDesc_10013063": null,
"StatusDesc_10013064": null,
"StatusDesc_10013065": null,
"StatusDesc_10013066": null,
"StatusDesc_10013067": null,
"StatusDesc_10013068": null,
"StatusDesc_10060192": "Lowers the chances of being attacked by enemies.",
"StatusDesc_10060193": "Increases the chance of being attacked by enemies.",
"StatusDesc_10080012": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10080013": "Each stack increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10080022": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10080023": "Each stack increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10080031": "When there are 4 or more stacks of Magma Will, Enhances Basic
ATK.",
"StatusDesc_10080032": "The next Basic ATK will become an Enhanced Basic ATK and will
not consume Magma Will.",
"StatusDesc_10080033": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10080034": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10080036": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10080037": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10080038": "Each stack increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10080039": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10080041": "When there are 4 or more stacks of Magma Will, Enhances Basic
ATK.",
"StatusDesc_10080042": "The next Basic ATK will become an Enhanced Basic ATK and will
not consume Magma Will.",
"StatusDesc_10080043": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10080044": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10080045": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_10080046": "Each stack increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_10080047": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10080048": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_10090021": null,
"StatusDesc_10090022": null,
"StatusDesc_10090023": null,
"StatusDesc_10090041": null,
"StatusDesc_10090042": null,
"StatusDesc_10090042_1": null,
"StatusDesc_10090043": null,
"StatusDesc_10090044": null,
"StatusDesc_10090051": null,
"StatusDesc_10090052": null,
"StatusDesc_10090053": null,
"StatusDesc_10090054": null,
"StatusDesc_10090055": null,
"StatusDesc_10090061": null,
"StatusDesc_10090071": null,
"StatusDesc_10090072": null,
"StatusDesc_10090081": null,
"StatusDesc_10090101": null,
"StatusDesc_10090161": null,
"StatusDesc_10090181": null,
"StatusDesc_10090191": null,
"StatusDesc_10090192": null,
"StatusDesc_10090221": null,
"StatusDesc_10090222": null,
"StatusDesc_10090231": null,
"StatusDesc_10090241": null,
"StatusDesc_10090251": null,
"StatusDesc_10090252": null,
"StatusDesc_10090253": null,
"StatusDesc_10090254": null,
"StatusDesc_10090255": null,
"StatusDesc_10090261": null,
"StatusDesc_10090271": null,
"StatusDesc_10090311": null,
"StatusDesc_10090312": null,
"StatusDesc_10090331": null,
"StatusDesc_10090332": null,
"StatusDesc_10090371": null,
"StatusDesc_10090381": null,
"StatusDesc_10090391": null,
"StatusDesc_10090392": null,
"StatusDesc_10090393": null,
"StatusDesc_10090401": null,
"StatusDesc_10090402": null,
"StatusDesc_10090411": null,
"StatusDesc_10090421": null,
"StatusDesc_10090451": null,
"StatusDesc_10090471": null,
"StatusDesc_10090472": null,
"StatusDesc_10090473": null,
"StatusDesc_10090474": null,
"StatusDesc_10090481": null,
"StatusDesc_10090482": null,
"StatusDesc_10090483": null,
"StatusDesc_10090484": null,
"StatusDesc_10090485": null,
"StatusDesc_10090511": null,
"StatusDesc_10090512": null,
"StatusDesc_10090513": null,
"StatusDesc_10090541": null,
"StatusDesc_10090542": null,
"StatusDesc_10090543": null,
"StatusDesc_10090561": null,
"StatusDesc_10090591": null,
"StatusDesc_10090592": null,
"StatusDesc_10090593": null,
"StatusDesc_10090611": null,
"StatusDesc_10090612": null,
"StatusDesc_10090613": null,
"StatusDesc_10090614": null,
"StatusDesc_10090615": null,
"StatusDesc_10090616": null,
"StatusDesc_10090617": null,
"StatusDesc_10090681": null,
"StatusDesc_10090682": null,
"StatusDesc_10090691": null,
"StatusDesc_10090692": null,
"StatusDesc_10090693": null,
"StatusDesc_10090694": null,
"StatusDesc_10090701": null,
"StatusDesc_10090702": null,
"StatusDesc_10090703": null,
"StatusDesc_10090711": null,
"StatusDesc_10090712": null,
"StatusDesc_10090713": null,
"StatusDesc_10090714": null,
"StatusDesc_10090721": null,
"StatusDesc_10090722": null,
"StatusDesc_10090723": null,
"StatusDesc_10090724": null,
"StatusDesc_10090731": null,
"StatusDesc_10090732": null,
"StatusDesc_10090771": null,
"StatusDesc_10090781": null,
"StatusDesc_10090782": null,
"StatusDesc_10090783": null,
"StatusDesc_10090784": null,
"StatusDesc_10090791": null,
"StatusDesc_10090792": null,
"StatusDesc_10090792_1": null,
"StatusDesc_10090793": null,
"StatusDesc_10090794": null,
"StatusDesc_10090795": null,
"StatusDesc_10090797": null,
"StatusDesc_10090798": null,
"StatusDesc_10090801": null,
"StatusDesc_10090802": null,
"StatusDesc_10090803": null,
"StatusDesc_10090804": null,
"StatusDesc_10090811": null,
"StatusDesc_10090812": null,
"StatusDesc_10090813": null,
"StatusDesc_10090861": null,
"StatusDesc_10090862": null,
"StatusDesc_10090891": null,
"StatusDesc_10090892": null,
"StatusDesc_10090893": null,
"StatusDesc_10090894": null,
"StatusDesc_10090895": null,
"StatusDesc_10090896": null,
"StatusDesc_10090897": null,
"StatusDesc_10090898": null,
"StatusDesc_10090899": null,
"StatusDesc_10090901": null,
"StatusDesc_10090902": null,
"StatusDesc_10090903": null,
"StatusDesc_10090904": null,
"StatusDesc_10090905": null,
"StatusDesc_10090906": null,
"StatusDesc_10090907": null,
"StatusDesc_10090908": null,
"StatusDesc_10090909": null,
"StatusDesc_10090921": null,
"StatusDesc_10090922": null,
"StatusDesc_10090931": null,
"StatusDesc_10090932": null,
"StatusDesc_10090933": null,
"StatusDesc_10090941": null,
"StatusDesc_10090942": null,
"StatusDesc_10090943": null,
"StatusDesc_10090944": null,
"StatusDesc_10090945": null,
"StatusDesc_10090946": null,
"StatusDesc_10090961": null,
"StatusDesc_10090962": null,
"StatusDesc_10090963": null,
"StatusDesc_10090964": null,
"StatusDesc_10090965": null,
"StatusDesc_10090966": null,
"StatusDesc_10090971": null,
"StatusDesc_10090972": null,
"StatusDesc_10090973": null,
"StatusDesc_10090981": null,
"StatusDesc_10090982": null,
"StatusDesc_10090983": null,
"StatusDesc_10090991": null,
"StatusDesc_10090992": null,
"StatusDesc_10090993": null,
"StatusDesc_10090994": null,
"StatusDesc_10090995": null,
"StatusDesc_10091011": null,
"StatusDesc_10091012": null,
"StatusDesc_10091021": null,
"StatusDesc_10091022": null,
"StatusDesc_10091023": null,
"StatusDesc_10091051": null,
"StatusDesc_10091071": null,
"StatusDesc_10091121": null,
"StatusDesc_10091122": null,
"StatusDesc_10091123": null,
"StatusDesc_10091124": null,
"StatusDesc_10091125": null,
"StatusDesc_10091161": null,
"StatusDesc_10091162": null,
"StatusDesc_10091163": null,
"StatusDesc_10091164": null,
"StatusDesc_10091165": null,
"StatusDesc_10091166": null,
"StatusDesc_10091201": null,
"StatusDesc_10091202": null,
"StatusDesc_10091203": null,
"StatusDesc_210010101": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210020201": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210020301": "When a Supported friendly unit attacks any target, this unit will
immediately launch a follow-up attack on the target.",
"StatusDesc_210020302": "Receives Support from <color=#f29e38ff>%CasterName</color>.",
"StatusDesc_210030102": "Uses a Powerful Counter on the attacker after being attacked.",
"StatusDesc_210030102_1": "When attacked, performs a powerful Counter on the attacker.
Remains in the Counter state as long as there are other enemy targets on the field.",
"StatusDesc_210030201": "Silvermane Guards will focus their attacks on this target.",
"StatusDesc_210030204": "Nullifies all DMG received except for DoT until after being
attacked.",
"StatusDesc_210040111": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_210040113": "Imprisoned. Cannot take action.",
"StatusDesc_210040114": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210040201": "For a certain number of turns, DEF is reduced by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, and takes Physical DMG at the
beginning of each turn.",
"StatusDesc_210040202": "Received Toughness DMG increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and received damage increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_210040203": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_210040204": "Imprisoned. Cannot take action.",
"StatusDesc_210040221": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210040222": "Uses a Powerful Counter on the attacker after being attacked.",
"StatusDesc_210040223": "A Shield that absorbs DMG taken by all enemies. While the Shield
persists, allies' attacks will not reduce the Shielded enemies' HP.",
"StatusDesc_210040224": "Before Shield for All ends, enemy targets' Toughness cannot be
depleted.",
"StatusDesc_210040302": "Bronya's Toughness cannot be depleted while there are enemies
on the field.",
"StatusDesc_210040303": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210040311": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210050101": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_210050105": "The next attack will cause Last Choir of Genesis to all targets.",
"StatusDesc_210050124": "Cocolia, Mother of Deception's Toughness cannot be depleted
while there are enemies on the field.",
"StatusDesc_210120301": "Nullifies all DMG received except for DoT until after being
attacked.",
"StatusDesc_210120401": "Auxiliary Robot Arm Unit initiates Overload countdown. After the
countdown ends, cast Overload Warning.",
"StatusDesc_210120402": "Casts Controlled Blasting in the next action.",
"StatusDesc_210120411": "Auxiliary Robot Arm Unit initiates Overload countdown. After the
countdown ends, cast Overload Warning.",
"StatusDesc_210130101": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210130121": "Increases DMG dealt for every Overcombust Order unleashed.",
"StatusDesc_210130122": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_210130201": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_210130202": "For a certain number of turns, receive Physical DMG based on
Max HP at the beginning of each turn, stacking up to
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> time(s).",
"StatusDesc_210130203": "If Felling Order hits a single target that does not currently have a
Shield, immediately use Dismantle on a random target.",
"StatusDesc_210130211": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_210130212": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_210130221": "Increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. SPD increases further every time
Targeting Order is used.",
"StatusDesc_210130222": "Increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_210140111": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_210140112": "Reduces DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_210220102": "Receives <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>
less DMG. This effect is removed when Weakness is broken.",
"StatusDesc_210230101": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Stack up to 5 times.",
"StatusDesc_210230102": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and SPD by
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> pts.",
"StatusDesc_210230202": "Reduces Ice RES by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and SPD by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>. Can stack up to
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> time(s).",
"StatusDesc_210230203": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210230207": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_210230208": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_210230211": "Unleashes <color=#f29e38ff><unbreak>#1[i]</unbreak></color>
wave(s) of Blazing Freeze in the next action.",
"StatusDesc_220020101": null,
"StatusDesc_220040102": "Makes a single target unable to take action. Target will use Basic
ATK to attack a random ally of theirs. If an ability is cast on the target to remove a debuff, the
Dominated status will be removed first.",
"StatusDesc_220040111": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[f1]%</unbreak></color>. This effect can stack.",
"StatusDesc_220040112": "Triggered at the next Revelation. Can be removed before that
action.",
"StatusDesc_220040113": "Triggered at the next Revelation. Can be removed before that
action.",
"StatusDesc_220040114": "Cannot deal DMG to Kafka. Will become Dominated when the next
\"Revelation\" occurs. Can be dispelled.",
"StatusDesc_220040201": "The Weakness of the target enemy is one of the following: Wind,
Lightning, Imaginary. Use attacks of the corresponding Types to figure out the real Weakness
Type. Inflict Weakness Break on the target to destroy the enemy.",
"StatusDesc_220040202": "The Weakness of the target enemy is one of the following: Wind,
Lightning, Imaginary. Use attacks of the corresponding Types to figure out the real Weakness
Type. Inflict Weakness Break on the target to destroy the enemy.",
"StatusDesc_220040203": "The Weakness of the target enemy is one of the following: Wind,
Lightning, Imaginary. Use attacks of the corresponding Types to figure out the real Weakness
Type. Inflict Weakness Break on the target to destroy the enemy.",
"StatusDesc_220040204": "Yanqing's Toughness cannot be depleted, and his SPD increases
by <color=#f29e38ff><unbreak>#1[i]</unbreak></color>. Destroy all of Yanqing's Flying
Swords to dispel that effect and cause DMG to Yanqing.",
"StatusDesc_220040205": "Yanqing's Toughness cannot be depleted. Destroy all of Yanqing's
Flying Swords to dispel that effect and cause DMG to Yanqing.",
"StatusDesc_220130101": "Current Sanction Rate",
"StatusDesc_220130102": "The Aurumaton Gatekeeper's Toughness cannot be damaged. Its
SPD increases by <color=#f29e38ff><unbreak>#1[i]</unbreak></color> and it activates the
abilities Restraint and Enchainment.",
"StatusDesc_220130103": "The current Sanction Rate has reached
<unbreak>33%</unbreak>.",
"StatusDesc_220130104": "The current Sanction Rate has reached
<unbreak>66%</unbreak>.",
"StatusDesc_220130105": "The current Sanction Rate has reached
<unbreak>100%</unbreak>.",
"StatusDesc_220220101": "Upon receiving a killing blow, restores a certain amount of HP.",
"StatusDesc_220220102": "SPD Increased.",
"StatusDesc_220220203": "Upon receiving a killing blow, the Disciples of Sanctus Medicus:
Internal Alchemist deals DMG 1 time to targets that are inflicted with Spur of Thunderwoe by
them.",
"StatusDesc_220220204": "Upon receiving a killing blow, the unit deals DMG 1 time to targets
that are afflicted with Spur of Thunderwoe by them.\\nThe current targets who have Spur of
Thunderwoe on them are: <color=#f29e38ff>%DynamicTargetName</color>.",
"StatusDesc_220220401": null,
"StatusDesc_220220701": "Lost control. Attacks random enemies automatically.",
"StatusDesc_220220801": "When attacked by an enemy, deals DMG to that enemy.",
"StatusDesc_220220802": "Increases ATK.",
"StatusDesc_220220811": "When attacked by an enemy, deals DMG to that enemy.",
"StatusDesc_220220812": "Increases ATK.",
"StatusDesc_220221001": "When there are 2 Lavish Fruits on the field, the Abundant Ebon
Deer will immediately use Flamboyant Gore.",
"StatusDesc_220230101": "When there are other enemy targets with \"Rebirth\" remaining on
the field, Disciples of Sanctus Medicus: Shape Shifter will have the following effect — restores
its HP when its attack hits.",
"StatusDesc_220230201": "Malefic Ape's current Gusto amount.",
"StatusDesc_220230202": "Malefic Ape's Gusto has been exhausted.",
"StatusDesc_220230203": "Nullifies all DMG received except DoTs. This status is dispelled
after being attacked.",
"StatusDesc_220230204": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_220230206": null,
"StatusDesc_220240101": "Increases DEF. Toughness cannot be reduced.",
"StatusDesc_220240111": null,
"StatusDesc_220240112": null,
"StatusDesc_280010301": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_280020101": "Reduces damage taken from non-Weakness Type attacks by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect is removed when
Weakness is broken.",
"StatusDesc_280020102": "Uses Carolburst during the next action and increases DMG dealt
to targets by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_280020601": "When a friendly unit is attacked, Trotter of Destruction will attack
all targets. The attack count is equal to the number of the targets attacked.",
"StatusDesc_280020701": "When a friendly unit is attacked by a target, Trotter of Abundance
consumes its own HP to heal the attacked friendly unit.",
"StatusDesc_280020801": "Each stack of P—Protect You can absorb DMG from 1 incoming
hit. P—Protect You stacks are shared across the team.",
"StatusDesc_280030101": "Ice Out of Space's attack mode is enhanced.",
"StatusDesc_280030201": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_280030202": "Blaze Out of Space's attack mode is enhanced.",
"StatusDesc_280030203": "Takes Fire DMG at the beginning of each turn for a certain number
of turns.",
"StatusDesc_280030301": "Whoever attacks <color=#f29e38ff>%CasterName</color> will be
attacked 1 time.",
"StatusDesc_280030302": "Whoever uses Basic ATK will be attacked 1 time.",
"StatusDesc_280030303": "Whoever uses Skills will be attacked 1 time.",
"StatusDesc_280030304": null,
"StatusDesc_280030305": null,
"StatusDesc_280030306": null,
"StatusDesc_280030307": "Character(s) will be punished accordingly at the end of the turn.",
"StatusDesc_280030401": null,
"StatusDesc_280030402": null,
"StatusDesc_280030403": null,
"StatusDesc_280030404": null,
"StatusDesc_280030405": "Current stacks of Gauge Recollection:
<color=#f29e38ff><unbreak>#1[i]</unbreak></color>. Loses 1 stack of Gauge Recollection
after being hit.",
"StatusDesc_280030601": "Decreases Maximum Recoverable HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_280030602": null,
"StatusDesc_280030603": "Uses Devoured by Prana on all targets during the next action.",
"StatusDesc_280120101": "Increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"StatusDesc_280120201": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_280120201_1": "Targeted by <color=#f29e38ff>%CasterName</color>. Receives
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> more DMG.",
"StatusDesc_280120301": "Has been attached a detonator by <color=#f29e38ff>Voidranger:
Eliminator</color>. Takes Additional DMG after being attacked.",
"StatusDesc_280120302": "Temporarily unable to attack due to Energy overload.",
"StatusDesc_280130101": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_280130201": "<color=#f29e38ff>%CasterName</color> will focus attacks on this
target.",
"StatusDesc_280130202": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"StatusDesc_280150101": "No damage can be done to the Doomsday Beast itself until
Disaster's Right Hand, Dawn's Left Hand, and Antimatter Engine have all been destroyed.",
"StatusDesc_280150102": "Cannot be targeted until Disaster's Right Hand, Dawn's Left Hand,
and Antimatter Engine have all been destroyed.",
"StatusDesc_280150103": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.
Abilities are enhanced.",
"StatusDesc_280150104": "Toughness fully regenerates and Weakness Type changes.",
"StatusDesc_280150105": "Speed increased.",
"StatusDesc_280150201": null,
"StatusDesc_280150202": null,
"StatusDesc_280150203": null,
"StatusDesc_280150204": null,
"StatusDesc_280150205": null,
"StatusDesc_280150206": null,
"StatusDesc_280150207": null,
"StatusDesc_280150208": null,
"StatusDesc_290020221": null,
"StatusDesc_290020301": null,
"StatusDesc_290020421": null,
"StatusDesc_290020431": null,
"StatusDesc_290020441": null,
"StatusDesc_290020451": null,
"StatusDesc_290020461": null,
"StatusDesc_290020491": null,
"StatusDesc_290020492": null,
"StatusDesc_290020521": null,
"StatusDesc_290020522": null,
"StatusDesc_290020531": null,
"StatusDesc_290020532": null,
"StatusDesc_290020533": null,
"StatusDesc_290020534": null,
"StatusDesc_290030101": null,
"StatusDesc_290030111": null,
"StatusDesc_290030121": null,
"StatusDesc_290030122": null,
"StatusDesc_290030301": null,
"StatusDesc_290030302": null,
"StatusDesc_290030303": null,
"StatusDesc_290030311": null,
"StatusDesc_290030312": null,
"StatusDesc_290030901": null,
"StatusDesc_290030902": null,
"StatusDesc_290030903": null,
"StatusDesc_290040221": null,
"StatusDesc_290040222": null,
"StatusDesc_290040231": null,
"StatusDesc_290040232": null,
"StatusDesc_290040233": null,
"StatusDesc_290040234": null,
"StatusDesc_290040235": null,
"StatusDesc_290040235_1": null,
"StatusDesc_290040236": null,
"StatusDesc_290040236_1": null,
"StatusDesc_290040241": null,
"StatusDesc_290040242": null,
"StatusDesc_290040243": null,
"StatusDesc_290040244": null,
"StatusDesc_290040245": null,
"StatusDesc_290040245_1": null,
"StatusDesc_290040246": null,
"StatusDesc_290040246_1": null,
"StatusDesc_290040251": null,
"StatusDesc_290040252": null,
"StatusDesc_290040253": null,
"StatusDesc_290040254": null,
"StatusDesc_290040255": null,
"StatusDesc_290040255_1": null,
"StatusDesc_290040256": null,
"StatusDesc_290040256_1": null,
"StatusDesc_290040261": null,
"StatusDesc_290040262": null,
"StatusDesc_290040263": null,
"StatusDesc_290050201": null,
"StatusDesc_290050202": null,
"StatusDesc_290050203": null,
"StatusDesc_290050204": null,
"StatusDesc_290050205": null,
"StatusDesc_290050206": null,
"StatusDesc_290050210": null,
"StatusDesc_290050211": null,
"StatusDesc_290050212": null,
"StatusDesc_290050213": null,
"StatusDesc_290050214": null,
"StatusDesc_290050215": null,
"StatusDesc_290050216": null,
"StatusDesc_290050217": null,
"StatusDesc_290050218": null,
"StatusDesc_290050219": null,
"StatusDesc_30010001": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010002": "ATK -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010003": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_30010004": "ATK -<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_30010005": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010006": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010007": "DEF +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_30010008": "DEF -<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_30010009": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010010": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010011": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010012": "CRIT Rate -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010013": "CRIT DMG
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010014": "CRIT DMG -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010017": "DMG dealt -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010018": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010019": "Physical DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010020": "Fire DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010021": "Ice DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010022": "Lightning DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010023": "Wind DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010024": "Quantum DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010025": "Imaginary DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010026": "All-Type RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010027": "Physical RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010028": "Fire RES +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010029": "Ice RES +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010030": "Lightning RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010031": "Wind RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010032": "Quantum RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010033": "Imaginary RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010034": "Physical RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010035": "Fire RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010036": "Ice RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010037": "Lightning RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010038": "Wind RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010039": "Quantum RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010040": "Imaginary RES PEN
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010041": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010042": "Physical DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010043": "Fire DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010044": "Ice DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010045": "Lightning DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010046": "Wind DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010047": "Quantum DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010048": "Imaginary DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010049": null,
"StatusDesc_30010050": null,
"StatusDesc_30010051": null,
"StatusDesc_30010052": null,
"StatusDesc_30010053": null,
"StatusDesc_30010054": null,
"StatusDesc_30010055": null,
"StatusDesc_30010056": null,
"StatusDesc_30010057": null,
"StatusDesc_30010058": null,
"StatusDesc_30010059": null,
"StatusDesc_30010060": null,
"StatusDesc_30010061": null,
"StatusDesc_30010062": null,
"StatusDesc_30010063": null,
"StatusDesc_30010064": null,
"StatusDesc_30010065": null,
"StatusDesc_30010066": "SPD +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_30010067": "SPD -<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_30010068": "Outgoing Healing
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010069": "Outgoing Healing -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010070": "Incoming Healing
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010071": "Incoming Healing -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010072": "Effect Hit Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010073": "Effect RES
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010074": "Increases Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010075": "Decreases Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010076": "Effect RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010077": "All-Type DMG RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010078": "Physical RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010079": "Fire RES -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010080": "Ice RES -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010081": "Lightning RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010082": "Wind RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010083": "Quantum RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30010084": "Imaginary RES -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30020001": "Takes Physical DMG at the start of each turn for a certain number
of turns.",
"StatusDesc_30020002": "Takes Fire DMG at the start of each turn for a certain number of
turns.",
"StatusDesc_30020003": "Takes Wind DMG at the start of each turn for a certain number of
turns.",
"StatusDesc_30020004": "Takes Lightning DMG at the start of each turn for a certain number
of turns.",
"StatusDesc_30020005": "Takes Physical DMG at the start of each turn for a certain number
of turns.",
"StatusDesc_30020006": "Restores a certain amount of HP at the start of each turn.",
"StatusDesc_30020007": null,
"StatusDesc_30020008": null,
"StatusDesc_30020009": "Immune to DMG from a certain number of attacks.",
"StatusDesc_30020010": "Can only select <color=#f29e38ff>%CasterName</color> as the
target to attack.",
"StatusDesc_30020011": "Cannot take action for a certain number of turns.",
"StatusDesc_30020012": "Cannot take action for a certain number of turns and takes
Additional Ice DMG at the beginning of each turn.",
"StatusDesc_30020013": "Action is delayed and SPD is reduced.",
"StatusDesc_30020014": null,
"StatusDesc_30020015": null,
"StatusDesc_30020016": null,
"StatusDesc_30020017": "When the summoner is defeated, the summoned objects will also
be defeated.",
"StatusDesc_30020018": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_30020019": null,
"StatusDesc_30020020": "Takes Physical DMG at the beginning of each turn for a certain
number of turns.",
"StatusDesc_30020021": "Cannot take action for a certain number of turns and takes
Additional Ice DMG at the beginning of each turn.",
"StatusDesc_30020022": "Takes Fire DMG at the beginning of each turn for a certain number
of turns.",
"StatusDesc_30020023": "Takes Wind DMG at the beginning of each turn for a certain number
of turns.",
"StatusDesc_30020024": "Takes Lightning DMG at the beginning of each turn for a certain
number of turns.",
"StatusDesc_30020025": "Action is delayed and SPD is reduced.",
"StatusDesc_30020026": "Action delayed and receives Additional Quantum DMG at the start
of the next turn.\\nThis Additional DMG is increased when Entangled enemies are attacked.
This effect can stack up to 5 times.",
"StatusDesc_30020027": "Action delayed and receives Additional Quantum DMG at the start
of the next turn.\\nThis Additional DMG is increased when Entangled enemies are attacked.
This effect can stack up to 5 times.",
"StatusDesc_30020028": "Makes a single target unable to take action. Target will use Basic
ATK to attack a random ally of theirs. If an ability is cast on the target to remove a debuff, the
Dominated status will be removed first.",
"StatusDesc_30020029": "Lost control. Attacks random enemies automatically.",
"StatusDesc_30020030": null,
"StatusDesc_30020031": "Enemy Wind DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30020032": "Enemy Lightning DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30020033": "Enemy action delay during Weakness Break
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. DMG taken by enemies afflicted with
Weakness Break +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30020034": "Enemy Physical DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30020035": "Enemy Quantum DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30020036": "Enemy Ice DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030001": "Enemy Fire DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030002": "Enemy Wind DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030003": "Enemy Lightning DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030004": "DMG taken by enemies afflicted with Weakness Break
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030005": "Enemy Physical DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030006": "Enemy Quantum DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_30030007": "Enemy Ice DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40200001": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40200041": "Effect Hit Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40200071": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40200141": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40200161": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40200191": "SPD +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_40200201": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210051": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 3 stacks.",
"StatusDesc_40210101": "Each stack increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_40210151": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210191": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210201": "CRIT DMG
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210231": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210241": "Increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and DMG dealt by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_40210251": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210271": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_40210321": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210322": "CRIT DMG
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40210323": "Increases Energy Regeneration Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230001": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230021": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230031": "Heir's Skill Point regeneration effect cannot be triggered.",
"StatusDesc_40230032": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230061": "DoT taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230062": "Each stack increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_40230071": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230081": "SPD + <color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_40230091": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230101": "Increases the next follow-up attack DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40230121": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40240001": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_40240002": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40240011": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_40240021": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce Shielded characters' HP.",
"StatusDesc_5510411": "CRIT DMG
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_5510511": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_5510711": "The next attack's Fire DMG increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_5510911": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_5511311": null,
"StatusDesc_5511411": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_5590011": null,
"StatusDesc_5590211": null,
"StatusDesc_5590311": null,
"StatusDesc_5590511": null,
"StatusDesc_5590711": null,
"StatusDesc_6002530": null,
"StatusDesc_62012301": "DMG taken -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_62013110": "Fire DMG taken by enemies increases
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_62013111": "Enemies deal
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> increased Ice DMG",
"StatusDesc_62013201": null,
"StatusDesc_62013202": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and
DEF +<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_62013203": "Cannot be Frozen.",
"StatusDesc_62020012": "With Ambrosial Arbor's Grace, DMG taken decreases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and SPD increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_62020013": "With Ambrosial Arbor's Grace, DMG taken decreases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and SPD increases by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_63040001": "DEF -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_63040002": "Each stack increases DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 2 stacks.",
"StatusDesc_63040003": "Each stack increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 6 stacks.",
"StatusDesc_63040004": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_63041001": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 8 stacks.",
"StatusDesc_63041002": "Each stack increases DMG received by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to <unbreak>12</unbreak>
stacks.",
"StatusDesc_63041003": "Each stack increases DMG received by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 5 stacks.",
"StatusDesc_63041004": "Each stack increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 2 stacks.",
"StatusDesc_63041005": "Each stack increases DMG dealt by the next Ultimate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 3 stacks.",
"StatusDesc_63041006": "Each stack increases CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 2 stacks.",
"StatusDesc_63041007": "Each stack increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to <unbreak>10</unbreak>
stacks.",
"StatusDesc_63041008": "Each stack increases CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to <unbreak>10</unbreak>
stacks.",
"StatusDesc_63042001": null,
"StatusDesc_63042002": null,
"StatusDesc_63042003": null,
"StatusDesc_63042004": null,
"StatusDesc_63042005": null,
"StatusDesc_63043001": null,
"StatusDesc_63043002": null,
"StatusDesc_63043003": null,
"StatusDesc_63043004": null,
"StatusDesc_63043005": null,
"StatusDesc_63043006": null,
"StatusDesc_63999001": null,
"StatusDesc_63999002": null,
"StatusDesc_63999003": null,
"StatusDesc_63999004": null,
"StatusDesc_63999005": null,
"StatusDesc_63999006": null,
"StatusDesc_63999007": null,
"StatusDesc_63999008": null,
"StatusDesc_63999009": null,
"StatusDesc_63999010": null,
"StatusDesc_63999011": null,
"StatusDesc_63999012": null,
"StatusDesc_63999013": null,
"StatusDesc_63999014": null,
"StatusDesc_63999015": null,
"StatusDesc_63999016": null,
"StatusDesc_63999017": null,
"StatusDesc_63999018": null,
"StatusDesc_63999019": null,
"StatusDesc_63999020": null,
"StatusDesc_63999021": null,
"StatusDesc_63999022": null,
"StatusDesc_63999023": null,
"StatusDesc_63999024": null,
"StatusDesc_63999025": null,
"StatusDesc_63999026": null,
"StatusDesc_63999027": null,
"StatusDesc_63999028": null,
"StatusDesc_63999029": null,
"StatusDesc_63999030": null,
"StatusDesc_63999031": null,
"StatusDesc_63999032": null,
"StatusDesc_63999033": null,
"StatusDesc_63999034": null,
"StatusDesc_63999036": null,
"StatusDesc_63999041": null,
"StatusDesc_63999042": null,
"StatusDesc_63999043": null,
"StatusDesc_63999080": null,
"StatusDesc_63999900": null,
"StatusDesc_64777001": null,
"StatusDesc_64777002": null,
"StatusDesc_64777003": null,
"StatusDesc_64777004": null,
"StatusDesc_64777005": null,
"StatusDesc_64777006": null,
"StatusDesc_64777007": null,
"StatusDesc_64777008": null,
"StatusDesc_64777009": null,
"StatusDesc_64777010": null,
"StatusDesc_64777011": null,
"StatusDesc_64777012": null,
"StatusDesc_64777013": null,
"StatusDesc_64777101": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_64777102": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack.",
"StatusDesc_64777998": "The false projection by the compromised codes receives a massive
boost in combat strength.",
"StatusDesc_64777999": null,
"StatusDesc_64888001": "SPD -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888002": "Max HP +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888003": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888004": "CRIT Rate
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888005": "CRIT DMG
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888006": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888007": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888008": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888009": "ATK -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888010": "Nullifies all DMG received except for DoT until after being
attacked.",
"StatusDesc_64888011": "Immune to debuffs.",
"StatusDesc_64888012": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64888013": "ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, but the character will lose HP equal to
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> of their current HP at the start of every
turn. When this character is knocked down, this status will be transferred to a random
character.",
"StatusDesc_64888014": "Significantly increases the chance of being attacked by enemies.",
"StatusDesc_64888015": "Implanted new Weakness.",
"StatusDesc_64999001": "A type of Shield.",
"StatusDesc_64999002": "When the character gains other Shields, this Shield's effect
increases by a certain amount.",
"StatusDesc_64999003": "Gains a Shield that absorbs DMG. While the Shield persists, enemy
attacks will not reduce the Shielded character's HP.",
"StatusDesc_64999004": "Targets are considered as Frozen and cannot take action for a
certain number of turns. When this effect is dispelled, the targets will take Additional Ice DMG
equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of their Max HP.",
"StatusDesc_64999005": "Attacked for <color=#f29e38ff><unbreak>#1[i]</unbreak></color>
time(s).",
"StatusDesc_64999006": "Implanted with Ice Weakness.",
"StatusDesc_64999007": "SPD -<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999008": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, lasting until the end of the next
action.",
"StatusDesc_64999009": "ATK decreases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, lasting until the end of the next
action.",
"StatusDesc_64999010": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999011": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999012": "Each stack increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and CRIT DMG by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, stacking up to
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> time(s). This can be inherited by an ally
at the beginning of the next turn. All stacks will be removed if any ally is attacked.",
"StatusDesc_64999013": "DMG dealt increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, lasting until the next attack.",
"StatusDesc_64999014": "ATK increases by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color>, lasting until the start of the next turn.",
"StatusDesc_64999015": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and DEF by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>, stacking up to
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> time(s).",
"StatusDesc_64999016": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999017": "Each stack increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_64999018": "<color=#f29e38ff><unbreak>#1[i]</unbreak></color> turns have
passed.",
"StatusDesc_64999019": "<color=#f29e38ff><unbreak>#1[i]</unbreak></color> turns have
passed.",
"StatusDesc_64999068": "When a Shielded character receives DMG that exceeds the Shield
value, the excess DMG becomes invalid. This effect is removed after 1 activation.",
"StatusDesc_64999069": "When the target is afflicted with Weakness Break, every stack of
Confusion deals DMG equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of all
current DoT effects. Consumes 1 stack of this effect. This effect can stack up to 5 time(s).",
"StatusDesc_64999070": "Each stack reduces Toughness regeneration by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to 5 times.",
"StatusDesc_64999071": "Can consume 1 stack of this effect to resist a debuff for 1 time, and
then restore HP equal to <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of Max HP.
This effect can stack up to <color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"StatusDesc_64999072": "CRIT DMG increases by an amount equal to
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of CRIT Rate. Gains one extra turn
after defeating an enemy. This effect cannot trigger repeatedly.",
"StatusDesc_64999073": "DEF decreases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. At the beginning of each turn,
receives Additional Fire DMG equal to <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>
of the total HP currently lost by all allies.",
"StatusDesc_64999074": "Each stack increases DoT taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, stacking up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s), of which
<color=#f29e38ff><unbreak>#3[i]</unbreak></color> stack(s) will be lost at the end of the
turn.",
"StatusDesc_64999074_1": "Each stack increases DoT received by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. This effect can stack up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> time(s).",
"StatusDesc_64999075": "Breaks down after launching attacks. Deals Additional DMG to
enemy targets based on the value of the Charge. The current Charge is
<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_64999076": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999077": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999078": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999079": "The next attack's CRIT Rate increases by
<unbreak>100%</unbreak>.",
"StatusDesc_64999080": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_64999081": "When debuffed, the duration of this debuff doubles.",
"StatusDesc_64999082": "Each stack increases the received follow-up attack DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999083": "Max HP +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999084": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999085": "Increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999086": "Chance to resist Frozen -
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_64999087": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999001": "Ice DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999002": "Quantum DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999003": "Lightning DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999004": "Wind DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999005": "Physical DMG taken
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999006": "Each stack increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to 5 stacks.",
"StatusDesc_65999007": "Increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> up to 5 times.",
"StatusDesc_65999008": "Increases SPD by
<color=#f29e38ff><unbreak>#1[i]</unbreak></color> pts up to 5 times.",
"StatusDesc_65999009": "Increases Effect Hit Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> up to 5 times.",
"StatusDesc_65999010": "Increases ATK by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> up to 5 times.",
"StatusDesc_65999011": "Increases CRIT Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color> and CRIT DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>. Can stack up to 3 times.",
"StatusDesc_65999012": "Increases the next attack's DMG by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999013": "Increases DMG taken by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999014": "For the current Cycle, ATK increases by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999015": "In the current Cycle, receives
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> more DMG from follow-up attacks and
Ultimates.",
"StatusDesc_65999016": "After launching attacks, consumes 1 stack of \"Memory Imprint\"
and deals <color=#f29e38ff><unbreak>#1[i]%</unbreak></color> of the character's ATK as
Additional DMG to a random enemy target that was attacked.",
"StatusDesc_65999017": "At the beginning of each Cycle, increases the Lightning DMG taken
by all enemies by <color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, lasting until the
enemies' next action begins.",
"StatusDesc_65999018": "Each stack decreases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_65999019": "Each stack decreases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_65999020": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_65999021": null,
"StatusDesc_65999022": "Each stack decreases DMG received by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_65999023": "Each stack increases DMG dealt by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, up to
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> stack(s).",
"StatusDesc_65999025": "Increases Weakness Break efficiency by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, dispelled after attacking.",
"StatusDesc_65999026": "Increases CRIT Rate by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and CRIT DMG by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_65999027": null,
"StatusDesc_70010001": null,
"StatusDesc_70010002": null,
"StatusDesc_70010003": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_70010004": "Increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and Effect RES by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010005": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color> and
CRIT Rate +<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010006": "Increases SPD by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>, and Effect Hit Rate by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010007": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010008": "Increases Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> HP.",
"StatusDesc_70010009": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010010": "Incoming Healing
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010011": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus
an extra <color=#f29e38ff><unbreak>#2[i]</unbreak></color> pts.",
"StatusDesc_70010012": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>, CRIT
Rate +<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010013": "Increases DEF by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and the max DMG that can be
absorbed by Shields gained by <color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010014": "DEF +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010015": "Increases Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus an extra
<color=#f29e38ff><unbreak>#2[i]</unbreak></color> HP.",
"StatusDesc_70010016": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010017": "Physical DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010018": "Wind DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010019": "Fire DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010020": "Ice DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010021": "Lightning DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010022": "Quantum DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010023": "Imaginary DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010024": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color> and
CRIT DMG +<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010025": "Chance to resist Frozen
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010026": "SPD +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010027": "Increases Max HP by
<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> and Effect RES by
<color=#f29e38ff><unbreak>#2[i]%</unbreak></color>.",
"StatusDesc_70010028": "Physical DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010029": "Wind DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010030": "Fire DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010031": "Ice DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010032": "Lightning DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010033": "Quantum DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010034": "Imaginary DMG dealt
+<color=#f29e38ff><unbreak>#1[i]%</unbreak></color>.",
"StatusDesc_70010035": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus
an extra <color=#f29e38ff><unbreak>#2[i]</unbreak></color> pts.",
"StatusDesc_70010036": "ATK +<color=#f29e38ff><unbreak>#1[i]</unbreak></color>.",
"StatusDesc_70010037": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus
an extra <color=#f29e38ff><unbreak>#2[i]</unbreak></color> pts.",
"StatusDesc_70010038": "ATK +<color=#f29e38ff><unbreak>#1[i]%</unbreak></color> plus
an extra <color=#f29e38ff><unbreak>#2[i]</unbreak></color> pts.",
"StatusEffect_10010011": "Shield",
"StatusEffect_10010012": "Shield",
"StatusEffect_10010021": "ATK Boost",
"StatusEffect_10010022": "SPD Boost",
"StatusEffect_10010023": "Slow",
"StatusEffect_10010024": "Wind RES PEN",
"StatusEffect_10010027": "Target Probability Reduction",
"StatusEffect_10010032": "Fire Vulnerability",
"StatusEffect_10010034": "SPD Boost",
"StatusEffect_10010035": "CRIT Rate Boost",
"StatusEffect_10010041": "Slow",
"StatusEffect_10010043": "Vulnerability",
"StatusEffect_10010053": "DoT Vulnerability",
"StatusEffect_10010054": "DoT Vulnerability",
"StatusEffect_100100606": "All RES Reduction",
"StatusEffect_100100607": "Effect RES Reduction",
"StatusEffect_100100608": "DEF Reduction",
"StatusEffect_10010061": "ATK Reduction",
"StatusEffect_10010062": "DEF Reduction",
"StatusEffect_10010063": "Slow",
"StatusEffect_10010064": "Implant a Weakness",
"StatusEffect_10010065": "Implant a Weakness",
"StatusEffect_10010066": "All-Type RES Reduction",
"StatusEffect_10010067": "Effect RES Reduction",
"StatusEffect_10010068": "DEF Reduction",
"StatusEffect_10010083": "Barrier",
"StatusEffect_100100904": "Energy Regeneration Rate Boost",
"StatusEffect_10010091": "ATK Boost",
"StatusEffect_10010092": "ATK Boost",
"StatusEffect_10010093": "SPD Boost",
"StatusEffect_10010094": "Energy Regeneration Rate Boost",
"StatusEffect_10010131": "ATK Boost",
"StatusEffect_10010132": "CRIT Rate Boost",
"StatusEffect_10010133": "ATK Boost",
"StatusEffect_10011011": "ATK and CRIT DMG Boost",
"StatusEffect_10011012": "DMG Boost",
"StatusEffect_10011013": "SPD Boost",
"StatusEffect_10011014": "ATK Boost",
"StatusEffect_10011016": "DEF Boost",
"StatusEffect_10011021": "SPD Boost",
"StatusEffect_10011022": "DMG Boost",
"StatusEffect_10011023": "SPD Boost",
"StatusEffect_10011024": "Butterfly Flurry",
"StatusEffect_10011026": "Target Probability Reduction",
"StatusEffect_10011031": "DMG Boost",
"StatusEffect_10011032": "ATK Boost",
"StatusEffect_10011041": "Shield",
"StatusEffect_10011043": "DEF Boost",
"StatusEffect_10011044": "Shield",
"StatusEffect_10011045": "Slow",
"StatusEffect_10011047": "CRIT Rate Boost",
"StatusEffect_10011048": "SPD Boost",
"StatusEffect_10011051": "Weak",
"StatusEffect_10011052": "DEF Boost",
"StatusEffect_10011053": "DMG Boost",
"StatusEffect_10011054": "Healing Over Time",
"StatusEffect_10011055": "Healing Over Time",
"StatusEffect_10011061": "DEF Reduction",
"StatusEffect_10011062": "Toughness Vulnerability",
"StatusEffect_10011063": "DEF Reduction",
"StatusEffect_10011064": "DMG Boost",
"StatusEffect_10011065": "SPD Boost",
"StatusEffect_10011066": "Ice RES Reduction",
"StatusEffect_10011071": "DMG Reduction",
"StatusEffect_10011077": "ATK Boost",
"StatusEffect_10011081": "DoT Vulnerability",
"StatusEffect_10011091": "Enhanced Skill",
"StatusEffect_10011111": "DMG Boost",
"StatusEffect_10011112": "ATK Boost",
"StatusEffect_10011113": "SPD Boost",
"StatusEffect_10011114": "Vulnerability",
"StatusEffect_10012013": "SPD Boost",
"StatusEffect_10012021": "ATK Boost",
"StatusEffect_10012022": "DMG Boost",
"StatusEffect_10012023": "SPD Boost",
"StatusEffect_10012024": "SPD Boost",
"StatusEffect_10012031": "Shield",
"StatusEffect_10012035": "Weaken",
"StatusEffect_10012036": "ATK Boost",
"StatusEffect_10012037": "All-Type RES Reduction",
"StatusEffect_10012044": "CRIT Rate Boost",
"StatusEffect_10012051": "Enhanced Basic ATK",
"StatusEffect_10012053": "DMG Boost",
"StatusEffect_10012054": "Outgoing Healing Boost",
"StatusEffect_10012055": "Max HP Boost",
"StatusEffect_10012056": "DMG Boost",
"StatusEffect_10012057": "Furious Resurrection",
"StatusEffect_10012061": "ATK Boost",
"StatusEffect_10012062": "SPD Boost",
"StatusEffect_10012063": "DMG Reduction",
"StatusEffect_10012065": "SPD Boost",
"StatusEffect_10012066": "Target Probability Reduction",
"StatusEffect_10012071": "ATK Boost",
"StatusEffect_10012072": "ATK, CRIT Rate, and CRIT DMG Boost",
"StatusEffect_10012074": null,
"StatusEffect_10012075": "SPD Boost",
"StatusEffect_10012076": "DMG Boost",
"StatusEffect_10012091": "CRIT Rate Boost",
"StatusEffect_10012092": "CRIT Rate Boost",
"StatusEffect_10012093": "Ice RES PEN",
"StatusEffect_10012094": "DMG Boost",
"StatusEffect_10012095": "SPD Boost",
"StatusEffect_10012111": "Invigoration",
"StatusEffect_10012112": "Max HP Boost",
"StatusEffect_10012113": "DMG Reduction",
"StatusEffect_10012114": "Outgoing Healing Boost",
"StatusEffect_10012115": "DMG Boost",
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"StatusName_30020029": "Outrage",
"StatusName_30020030": "Prana-Siphoned",
"StatusName_30020031": "Plasticized Shell",
"StatusName_30020032": "Plasticized Shell",
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"StatusName_30030007": "Plasticized Shell",
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"StatusName_40200141": "SPD Boost",
"StatusName_40200161": "CRIT Rate Boost",
"StatusName_40200191": "SPD Boost",
"StatusName_40200201": "ATK Boost",
"StatusName_40210051": "Mischievous",
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"StatusName_40230021": "DMG Boost",
"StatusName_40230031": "Heir",
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"StatusName_5510511": "Champion of Streetwise Boxing",
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"StatusName_64888007": "CPU",
"StatusName_64888008": "Robe of The Beauty",
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"StatusName_64888014": "Black Forest Cuckoo Clock",
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"StatusName_64999008": "<i>Just Keep on Crying!</i>",
"StatusName_64999009": "<i>The Hourglass Kindergarten</i>",
"StatusName_64999010": "<i>Platinum Age</i>",
"StatusName_64999011": "<i>Clockwork Apple</i>",
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"StatusName_64999017": "Flowing Mist",
"StatusName_64999018": "Ejecting the Borisin",
"StatusName_64999019": "Ejecting the Borisin",
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"StatusName_64999070": "Devoid",
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"StatusName_64999072": "Light-Hunting Celestial Arrow",
"StatusName_64999073": "Entropic Retribution",
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"StatusName_64999075": "Dewdrop",
"StatusName_64999076": "Precious Moon-Like Candlelight",
"StatusName_64999077": "Dispel Disaster",
"StatusName_64999078": "Victorious Force",
"StatusName_64999079": "Experience: Pain & Suffering",
"StatusName_64999080": "Being of Abundance, Becoming One Mind",
"StatusName_64999081": "Eonian River",
"StatusName_64999082": "Sensory Pursuit",
"StatusName_64999083": "Path Resonance: Abundance",
"StatusName_64999084": "Mysterious Code",
"StatusName_64999085": "Mysterious Code",
"StatusName_64999086": "Resonance Formation: Total Recall",
"StatusName_64999087": "Constellation Surge",
"StatusName_65999001": "Ice Vulnerability",
"StatusName_65999002": "Quantum Vulnerability",
"StatusName_65999003": "Lightning Vulnerability",
"StatusName_65999004": "Wind Vulnerability",
"StatusName_65999005": "Physical Vulnerability",
"StatusName_65999006": "CRIT Rate Boost",
"StatusName_65999007": "Defense Boost",
"StatusName_65999008": "SPD Boost",
"StatusName_65999009": "Effect Hit Rate Boost",
"StatusName_65999010": "ATK Boost",
"StatusName_65999011": "CRIT Rate, CRIT DMG Boost",
"StatusName_65999012": "DMG Boost",
"StatusName_65999013": "Vulnerability",
"StatusName_65999014": "ATK Boost",
"StatusName_65999015": "Vulnerability",
"StatusName_65999016": "Memory Imprint",
"StatusName_65999017": "Lightning Vulnerability",
"StatusName_65999018": "Memory Imprint",
"StatusName_65999019": "Memory Imprint",
"StatusName_65999020": "ATK Boost",
"StatusName_65999021": null,
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"StatusName_65999023": "Memory Imprint",
"StatusName_65999025": "Weakness Break Efficiency Boost",
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"StatusName_65999027": null,
"StatusName_70010001": null,
"StatusName_70010002": null,
"StatusName_70010003": "Yucky Fried Rice",
"StatusName_70010004": "Disposable Shield",
"StatusName_70010005": "Disposable Kinetic Arm",
"StatusName_70010006": "Ruby Potion",
"StatusName_70010007": "Sanctity of the Trash Can",
"StatusName_70010008": "Bottled Soda",
"StatusName_70010009": "Simple Protective Gear",
"StatusName_70010010": "Rice Plant Panicle",
"StatusName_70010011": "Wrathful Gauntlets",
"StatusName_70010012": "Antimatter Field Generator",
"StatusName_70010013": "High-Tech Protective Gear",
"StatusName_70010014": "Inferior Protective Gear",
"StatusName_70010015": "Tasty Field Nutrient Bar",
"StatusName_70010016": "Dust of Alacrity",
"StatusName_70010017": "Enhancement Paste: Physical",
"StatusName_70010018": "Enhancement Paste: Wind",
"StatusName_70010019": "Enhancement Paste: Fire",
"StatusName_70010020": "Enhancement Paste: Ice",
"StatusName_70010021": "Enhancement Paste: Lightning",
"StatusName_70010022": "Enhancement Paste: Quantum",
"StatusName_70010023": "Enhancement Paste: Imaginary",
"StatusName_70010024": "Disposable Kinetic Cannon",
"StatusName_70010025": "Stone from the Everwinter Monument",
"StatusName_70010026": "Topological Acceleration Band",
"StatusName_70010027": "Longevity Pill of Cruelty",
"StatusName_70010028": "Kapo-Kali",
"StatusName_70010029": "Kapo-Kali",
"StatusName_70010030": "Kapo-Kali",
"StatusName_70010031": "Kapo-Kali",
"StatusName_70010032": "Kapo-Kali",
"StatusName_70010033": "Kapo-Kali",
"StatusName_70010034": "Kapo-Kali",
"StatusName_70010035": "Snapper Jam Appetizer",
"StatusName_70010036": "Wild Herb Soup",
"StatusName_70010037": "Mung Bean Soda",
"StatusName_70010038": "Immortal's Delight",
"StoryAtlasTextmap_StoryName_1": "Character Details",
"StoryAtlasTextmap_StoryName_11": "About You",
"StoryAtlasTextmap_StoryName_12": "Your Story 1",
"StoryAtlasTextmap_StoryName_13": "Your Story 2",
"StoryAtlasTextmap_StoryName_2": "Character Story: Part I",
"StoryAtlasTextmap_StoryName_3": "Character Story: Part II",
"StoryAtlasTextmap_StoryName_4": "Character Story: Part III",
"StoryAtlasTextmap_StoryName_5": "Character Story: Part IV",
"StoryAtlasTextmap_UnlockDesc_11": "Unlocked after completing the Trailblaze Mission \"The
Voyage Continues.\"",
"StoryAtlasTextmap_UnlockDesc_12": "Unlocked after completing the Trailblaze Mission \"The
Voyage Continues.\"",
"StoryAtlasTextmap_UnlockDesc_13": "Unlocked after completing Trailblaze Mission \"Silent
Galaxy.\"",
"StoryAtlasTextmap_UnlockDesc_2": "Unlocked at Character Level <unbreak>20</unbreak>",
"StoryAtlasTextmap_UnlockDesc_3": "Unlocked at Character Level <unbreak>40</unbreak>",
"StoryAtlasTextmap_UnlockDesc_4": "Unlocked at Character Level <unbreak>60</unbreak>",
"StoryAtlasTextmap_UnlockDesc_5": "Unlocked at Character Level <unbreak>80</unbreak>",
"StoryAtlas_Story_1001_1": "A spirited and quirky young girl who is into all the things girls her
age are interested in, such as taking photos.\\nShe was awakened from a piece of drifting
eternal ice, only to find that she knows nothing about herself or her past. Though initially
feeling dejected, she decided to name herself after the date of her rebirth.\\nAnd thus, on that
day, March 7th was born.",
"StoryAtlas_Story_1001_2": "Why does March 7th take photos?\\n<i>\"First of all, girls like me
should like this kind of pastime.\"\\n\"Besides, I won't forget anything that I keep a photo
of.\"</i>\\n\\nWhat has March 7th come to learn about photography?\\n<i>\"Number one, when
taking pictures of terrible cuisines, all the details must be clearly visible on the pictures
because 'Taking pictures of food is equal to eating them. Every detail matters.'\"\\n\"Number
two, as long as you take a picture with your eyes closed, you will be able to capture an
expression of your subject with their eyes closed.\"</i>\\n\\nWhy is March 7th always wearing
her camera?\\n<i>\"Because if anyone ever seals me away in ice again, at least I'll have my
camera with me!\"</i>\\n\\nSo why doesn't March 7th just use the camera on her
phone?\\n<i>\"Oh yeah, why not — hang on, it's because of that sense of formality!\"</i>",
"StoryAtlas_Story_1001_3": "March 7th's ability is \"Six-Phased Ice\", but she has always
insisted that it is not ice but some kind of condensed crystal.\\n<i>\"Come on, ice can't be this
beautiful.\"</i>\\n\\nThe bows and arrows March 7th uses in battle are also made of the Six-
Phased Ice, but she is not satisfied with the fact that her weapon is a bow.\\n<i>\"Great
warriors never use bows!\"\\n\"Besides, if I use my ice arrow to attack my ice shield, nothing
will happen at all!\"</i>\\n\\nMarch 7th has also worked hard to practice a unique skill called
\"Star Crazing: Glass Greatsword,\" but she never succeeded.\\n<i>\"March, judging by the
name, it should be a greatsword, right?\"\\n\"Well, but it doesn't feel as good as an ice
sculpture... smash.\"</i>",
"StoryAtlas_Story_1001_4": "Compared to Pom-Pom the conductor, Himeko the pilot, Dan
Heng the guard, and Welt the jack-of-all-trades, even March 7th has a hard time explaining her
role aboard the Express despite calling herself a \"warrior\".\\nBut March 7th's every move
affects the crew's course of action all the time.\\n\\n<i>\"Passenger March 7th slipped and
fell...\"\\n\"March, watch out for the galena ball above your head.\"\\n\"March, have you taken
pictures of the sights over there?\"\\n\"I believe March. If she said it's not delicious, then it's
truly not delectable.\"</i>\\n\\nRather than calling March 7th someone who constantly worries
people, it would be better to say that she works her way into people's hearts.\\nMarch 7th, of
course, is oblivious to this, and is struggling to think up the right role for {NICKNAME}.",
"StoryAtlas_Story_1001_5": "For March 7th, who has been drifting in space, the situation in
which she awoke isn't too bad.\\nShe woke up on a passing train, and the people on the train
looked friendly.\\nThe only problem is that even though she has a reasonable understanding of
what's going on around her, she still doesn't know anything about herself.\\n\\n<i>\"Who am I?
Where do I come from...\" </i>\\n\\nMarch 7th looks at herself in the mirror, imagining dozens
of potential past lives for herself as she tries on the various outfits that Himeko had assembled
for her.\\nBut she can't be sure what her past was like, and what kind of past a girl like her
should have...\\nThe only thing March 7th can choose to be is her current self, and the only
thing she can look forward to is the future.\\nShe is both frightened and glad.",
"StoryAtlas_Story_1002_1": "A cold and reserved young man who wields a spear known as
Cloud-Piercer. He acts as the Express' guard on its long trailblazing expedition.\\nDan Heng
never talks much about his past. In fact, he joined the Express Crew to escape from a past of
his own making.\\nBut can the Express really help him outrun his past?",
"StoryAtlas_Story_1002_2": "A new dawn begins.\\n\\nIt's just another extremely average day
aboard this giant ship. The markets have just opened and the morning dew is still fresh, but
the young man crossing the street has never seen such a sight. Before he manages to notice
all the differences between the actual city and its descriptions in books, he is immersed in
savoring the warmth of the sun on the back of his neck.\\n\\nIt is his first time seeing his own
body clearly. This body belongs to him. It belongs to this current name.\\n\\nWhen he arrives at
the port, the escorting soldier removes the last of his shackles. He walks forward without
looking back. He can feel, ever so faintly, several pairs of eyes gazing at him from within the
city. Eyes filled with hatred.\\n\\nIt isn't until the spaceship takes off that he turns his head and
takes one final look at this place. It really is a magnificent and grand spaceship — just like the
books say.\\n\\nHe only glances at it once, then turns his head away to where the stars
shimmer dimly and an uncertain future lies.\\n\\nHe looks out in silence.",
"StoryAtlas_Story_1002_3": "A new dawn begins.\\n\\nHe steps off one IPC spaceship, then
boards another. He'd never even heard of the ship's destination, but that doesn't matter. There
is nowhere he particularly wanted to go. His only goal is to get as far away as possible from his
past, from his \"home.\"\\n\\nOn these spaceships, people come and go all the time. None of
the IPC crews care who he is, so long as he can work.\\n\\nHe has changed his appearance
and might no longer be recognized, but he knows that same power still lurks within him, unable
to be shaken off no matter where he goes. This power drags him down, slows him, tries to
overwhelm him, and makes him unable to escape his past. He has to be careful.\\n\\nBut he
still can't shake off the man with the beastly eyes.\\n\\nIf others in his homeworld felt hatred
toward him, then that man only has a killing intent toward him — even the spaceships he had
traveled on were all annihilated. That man had died before him, but would reappear soon
after.\\n\\nOutside his homeworld, there's a larger world where anything is possible.",
"StoryAtlas_Story_1002_4": "A new dawn begins.\\n\\nHe boards another spaceship, and the
passengers are all wearing different masks. He nearly has his memory stolen, and is forced to
listen to a lecture that sounded like mad ramblings.\\n\\nHe knows that huge monsters prowl
upon this route, but he could only find a way toward survival by traveling along the most
dangerous of roads.\\n\\nHe defeats the huge monsters and disembarks at the next port. He
thinks he could remain undetected among the countless ships, but he is stopped by a redhead
woman. She salutes him in thanks, saying she is with one of the ships he had rescued.\\n\\nHe
is about to turn and leave when he sees a parked train beside the redhead
woman.\\n\\n<i>\"Where's your next stop?\"\\n\"...Haven't decided yet.\"\\n\"Then would you
like to board our Express?\"\\n\"...\"\\n\"We're retracing our previous journey. There's so much
to see all over again. We need a guard... And an archiver.\"\\n\"...\"\\n\"You can get off any
time once you made up your mind on where to go.\"\\n\"Alright.\"</i>",
"StoryAtlas_Story_1002_5": "A new dawn begins.\\n\\nHe rubs his eyes, realizing it had been
too long since he had such a good night's sleep. He considers himself as only staying
temporarily and refused the room specially prepared for him, making a simple bed on the floor
of the Archives. However, he stayed up all night reading the data bank. At some point, he'd
drifted off to sleep.\\n\\nHe opened the door to find the conductor standing there, reprimanding
him for staying up late — Otherwise he'd miss out on a piping hot breakfast and would've
wasted the care put into it. He nods and the conductor quietens down in satisfaction, wobbling
as they lead him into the passenger car.\\n\\nThe redhead woman — who he now knows is
named Himeko — flashes him a smile. The brunet man to the other side — Mr. Yang —
remains silent despite appearing to have many questions on his mind.\\n\\nBefore he knew it,
he'd spent many a morning just like this.\\n\\nThe process of re-visiting the route is not easy,
mostly due to the numerous roadblocks caused by Stellaron. Sometimes, they would
encounter the huge monsters he'd defeated before. They even found an enormous chunk of
floating ice — encased in which was a living girl.\\n\\nThat's why he wasn't very surprised
when he detected that the {M#boy}{F#girl} named {NICKNAME} has an actual Stellaron sealed
inside {M#his}{F#her} body.\\n\\nThe Express's journey will continue on. Is there anything
beyond the realm of possibility?",
"StoryAtlas_Story_1003_1": "An adventurous scientist who encountered the Astral Express as
a young woman when it got stranded in her homeworld.\\nYears later, when Himeko finally
repaired the Express and began her journey into the stars, she realized that this is only the
beginning. On her journey to trailblaze new worlds, she would need many more
companions...\\nAnd while they may have different destinations, they all gaze at the same
starry sky.",
"StoryAtlas_Story_1003_2": "The girl is lost.\\n\\nShe can't remember when she became lost.
She just walked and walked, on and on into the dark night, chasing the sun and the moon,
over and over again — until she falls.\\n\\nShe remembers what she looked like as a college
freshman, remembers her chosen major — interstellar travel dynamics — and now she's lying
face down in the mud.\\n\\nShe looks up to the stars, and just then sees meteors streaming
down: one, two, three... And then more, smaller ones, flickering and flashing ever so finely
before a magnificent blaze tore open the night.\\n\\nHer limbs drag her forward, leading her on
to where the land meets the ocean. At the shoreline, the waters jostle against her like how the
tide treats that stranded Express, alone and lost.\\n\\nShe walks in and see the scenery
outside beginning to change. The Express shows her a myriad of magnificent worlds. They are
faraway, beyond her homeworld, yet also close enough to be a simple train ride.\\n\\nShe tries
to repair the Express. It starts up only briefly, but it is enough to skid across the sky of her
home. She immediately sees the path home. From that altitude, the journey is so short, and
even the ocean of her homeworld appears so insignificant.\\n\\nIt asked her whether she'd like
to travel together. She wonders what kind of journey that would be.\\n\\n<i>\"A journey to the
beginning.\"\\n\"Let's go then.\"</i> Without hesitation, the girl replied, <i>\"Just as you brought
me home, so would I take you home, too.\"</i>",
"StoryAtlas_Story_1003_3": "Himeko has a suitcase.\\n\\nThis suitcase is her treasure trove.
Previously, she'd filled it with all kinds of train repair tools to fix up the Express. But now, it's
packed with a molecular saw, an escaped satellite, and countless other contraptions — the
embodiment of her whims and the proof of her resolute will.\\n\\nNo travel companion is more
faithful to her than this suitcase. Passengers come and go on the Express, and perhaps not
even \"the conductor\" would be able to accompany her and the Express from start to
finish.\\n\\nBut she doesn't care. She didn't care when that pretentious blond man left without
saying goodbye, just like how she didn't care about her distant homeworld and old
friends.\\n\\nShe knows that this journey is lonely. Even if she could get to know like-minded
travel companions, even if they showed her generous grace, even if she could witness the end
of a complete journey with those companions — that's all just a momentary fluke.\\n\\nShe
knows that this journey is lonely. Nobody can follow in the exact same footsteps as anyone
else. Nobody can experience for someone else everything that happens along a journey. All
she can rely on are her own two eyes and feet.\\n\\nThat's why she stores inside her suitcase
all the sights her eyes have witnessed, and all the footprints her feet have left behind.",
"StoryAtlas_Story_1003_4": "Himeko's memory is very good.\\n\\nThe longer the journey gets,
the more travel companions she accrues. She can still remember many of them.\\n\\nShe
remembers her awkward chit-chats with Pom-Pom, and how the first two passengers aboard
the Express were Welt and his blond friend. She remembers how the taciturn Dan Heng
defeated the monsters that can swallow stars with just one strike of his lance. She remembers
how March 7th had awoken from her icy slumber, all the outfits she'd designed for March, and
what March loves the most. She remembers how the Crew arrived at Herta Space Station,
how she met {NICKNAME}, and how they'd embarked on a new journey once more.\\n\\nShe
remembers the specifications for every single component of the Express and how they're
assembled. She remembers when to oil the Express's bearings and when each plant on the
Express needs watering. She remembers Pom-Pom's non-negotiable bottom line, and that
Welt has rather juvenile hobbies. She remembers that Dan Heng is always pulling all-nighters
to organize the data bank, and how March 7th loves to sleep in. She remembers the
personality, habits, hobbies, birthdays, and other anniversary days of everyone aboard the
Express. And she remembers much, much more.\\n\\nThe greatest pleasure for Himeko is that
everyone can safely reach their destination on the Express.\\n\\n<i>\"Traveling always has an
end point. When it happens, I'll smile and say goodbye to everyone.\"</i>\\n\\nShe always says
that, and she'll definitely remember to do that.\\n\\nIt's memory that has formed the road she
came from, and memory that will eventually return her to the seas from whence she came.",
"StoryAtlas_Story_1003_5": "<i>\"What a long journey.\"</i> She says.\\n\\n<i>\"I've been
waiting for so, so long.\"</i> looks at her: <i>\"It wasn't bad luck that has led you down this
path, but wanderlust and curiosity.\"</i>\\n\\n<i>\"Of course,\"</i> she smiles, <i>\"But I've
experienced far less than what you've been through.\"</i>\\n\\n<i>\"No, I've never experienced
the things you have.\" </i> shakes their head: <i>\"There are as many routes as there are pairs
of feet.\"</i>\\n\\n<i>\"Right now, we may be standing in the same place, but we harbor
different thoughts and views.\"</i>\\n\\nTogether, they look up to the stars in silence, and just
then saw meteors streaming down: one, two, three... And then more, smaller ones, flickering
and flashing ever so finely before a magnificent blaze tore open the night.\\n\\nA quiet voice
disturbs the still air once more: <i>\"What do you see?\"</i>\\n\\n<i>\"The stars have finished
their journey.\"</i> She says.\\n\\n laughs: <i>\"I, instead, see that their journey is only just
beginning.\"</i>\\n\\nThey do not speak again.\\n\\n<i>\"Let's go back. They're waiting for
me.\"</i>\\n\\n is silent, then asks: <i>\"Has the journey so far made you happy?\"</i>\\n\\nShe
picks up her suitcase and walks back in the direction of the Express without looking
back.\\n\\n<i>\"Same as always.\"</i>",
"StoryAtlas_Story_1004_1": "The wise and experienced former Anti-Entropy Sovereign who
inherited the name of the world — Welt. He has saved Earth from annihilation time and time
again.\\nAfter the incident with St. Fountain came to a close, Welt had no choice but to venture
with the initiator of the incident to the other side of the portal.\\nPerhaps even he did not expect
the new journey nor companions that awaited him there.",
"StoryAtlas_Story_1004_2": "On the way to the portal, Welt took out a pen and started
outlining a sketch. For the eight years prior to that moment, he'd been repeating this
job.\\n\\nGoing back further in time, he would construct objects in a different way, as long as
the images could be pictured in his mind. But he could never regard that as \"creation,\"
because they were just the way the original is. Those had nothing to do with his mind.\\n\\nThis
is just the duty of the man who inherited the name of the world. If the world needs him to save
it, then he will become that hero without hesitation. He has fallen down many times and been
mocked even more, but he will always stand before everyone either in the past or the future —
he will never change.\\n\\nOnly now, he finds himself embarking on a new journey.",
"StoryAtlas_Story_1004_3": "When Welt returned to that dangerous cosmic battlefield, he
could feel his blood start to boil once more.\\n\\nEven when his spaceship lost power and was
drifting aimlessly through space, he joked casually with his companion: <i>\"The end of one
adventure is often the beginning of another.\"</i>\\n\\nWhen a passing-by Himeko managed to
save them and informed them that they couldn't go back home, he kept up his jokes: <i>\"This
is like something out of a cartoon, and it's far too coincidental to be real.\"</i>\\n\\nLife really is
this coincidental.\\n\\nSince he can't find his way back home and can't live out a peaceful
existence for the time being, why doesn't he take up arms again and fight?\\n\\nThis time,
there is no burden or destiny to bear. Everything shall obey his own will",
"StoryAtlas_Story_1004_4": "These days, Welt rarely fights, and it remains unknown whether
or not he retains the strength from his heyday. Gravity manipulation has remained his usual
combat means, ever since his cane was transformed from the Star of Eden.\\n\\nHe
suppresses his enemies with gravity, even creating a kind of mini-black hole — what he
considered his everyday powers are met with amazement by the youngsters on the
Express.\\n\\n<i>\"Mr. Yang's incredible, amazing!\"\\n\"If you need help with anything,
{NICKNAME}, go ask Mr. Yang.\"\\n\"You need to take turns. Let him rest a little
while...\"</i>\\n\\nHe is shocked to realize that his carelessness and surety are the results of
his countless experiences, marks of the relentless passage of time he had endured. However,
the youths aboard the Express are like blank pieces of paper, writing out their own
lives.\\n\\nWhat kind of responsibilities should he take on in their lives?\\n\\nHe couldn't help
but think of the names of people throughout his life who had helped him before.",
"StoryAtlas_Story_1004_5": "<i>— Welt's Log //.\\n\\n's relationship with the
protagonists:\\n\\n—'s sparkling personality is just like the protagonist in a cartoon. Go for it!\\n
— A lively youth. I hope she can keep being imaginative, and not feel guilty even if she
stumbles. Youths are always going to make mistakes, and will be able to support her.\\n — A
reliable youth. There's no need to worry about him. I hope he can chat more with , but if he
doesn't want to, then that's fine.\\n — I can trust this companion with my life, believes she will
make the right decision.\\n — A common character in cartoons. Seemingly just a normal
creature, but actually possesses frighteningly powerful abilities and a complicated
background.\\n\\nNote: If I ever get back home, consider making a cartoon out of this.</i>",
"StoryAtlas_Story_1005_1": "On the Interastral Peace Corporation's wanted list, Kafka's entry
only has two things — her name, and a single sentence: \"Likes collecting coats.\" Little is
known about this Stellaron Hunter aside from her being one of Destiny's Slave Elio's most
trusted members. In order to achieve Elio's envisioned future, Kafka gets to work.",
"StoryAtlas_Story_1005_2": "<i>\"Kafka, female human. Hails from New Babylon of Pteruges-
V. Core member of the Stellaron Hunters, the next-in-command of Destiny's Slave.
Responsible for the following infractions: The Pier Point Incursion, two counts; The Pier Point
Heist; The Trovys Disappearance; The Stellaron events of Jemorse, Bayjhana,
Shilla<unbreak>-39</unbreak>C, Ulmora, 7-Midville, Loar<unbreak>-51</unbreak>, and
Dro'a; Cyber attacks against Pier Point, four counts; Cyber attacks against Planet Screwllum;
Cyber attacks against Herta Space Station; The Jepella Rebellion. Suspected to be related to
the following infractions: The Stellaron events of Sich-Lala, Inupeis, Oun-G7, Zukov, Lidovia,
Illily, Attouine, Buhayama.\\nWanted Level: Highest. Dead or alive.\"</i>\\n<align=\"right\">—
Wanted Order by the Interastral Peace Corporation</align>",
"StoryAtlas_Story_1005_3": "<i>\"...Due to elevated needs in the investigation, the suspect's
basic information is now published, as follows: Suspect Kafka (Wanted Serial No.:
L<unbreak>933012000020002010004</unbreak>), female, outworld individual, age unknown;
height about <unbreak>170</unbreak> centimeters, average body size. She had been spotted
wearing a black sleeveless jacket with a white collared shirt, a pair of tight-fitting dark shorts,
purplish pantyhose, and a pair of sunglasses.\\nThe suspect has been reported to be
connected to multiple non-natural disasters occurring on the Luofu in the recent past. She is
currently at large, and she is now publicly wanted on the Luofu. Any department and unit who
detected said suspect are encouraged to contact the local Cloud Knights. At the same time,
please encourage the suspect to turn herself in and to not take any chances in being able to
get away with it.\"</i>\\n<align=\"right\">— Luofu Wanted Order (revoked)</align>",
"StoryAtlas_Story_1005_4": "<i>\"...This woman's name is Kafka, a new Hunter without any
information on file, and belongs to no particular organization. She has an ability called Spirit
Whisper that allows her to hypnotically manipulate others through language. Recently, she has
appeared in Riverland, New Babylon. She was seen communicating with its overchief, Shilde,
and absconded with him in witness of <unbreak>143</unbreak> people. She then made an
appearance at a clothing store and stole a black jacket, two white shirts, and a red dress with 6
witnesses. After that, she was seen by <unbreak>28</unbreak> people at an old music record
store purchasing nothing. Before she emerged at the Riverland Guard Station, she was
spotted at the central park with <unbreak>2695</unbreak> citizens present. We want Kafka's
head, as her crimes cannot go unpunished.\"</i>\\n<align=\"right\">— Wanted Order by
Pteruges-V Devils</align>",
"StoryAtlas_Story_1005_5": "<i>\"...Go to Pteruges-V and locate an abandoned building at
coordinates <unbreak>135</unbreak>:<unbreak>7372124</unbreak>,
<unbreak>271</unbreak>:<unbreak>6372711</unbreak>. Enter it. There is an untouched
canned drink under the window sill on the ground floor. Take it. Wait until
<unbreak>11</unbreak>:<unbreak>12</unbreak> AM Wednesday and place the can at the
entrance of the building. Kafka will appear 2 minutes later. There is a chance she will stop to
investigate the can. Take the chance to throw this ball at her feet. I will take over and converse
with her from there.\\n...There is also a chance that Kafka will ignore the can. In that case, just
throw the ball away. You will die, but death will come for everyone. The future that you
yearned for, I will realize it.\"</i>\\n<align=\"right\">— Wanted Order by Destiny's
Slave</align>",
"StoryAtlas_Story_1006_1": "The universe is just another game to this super hacker.\\nNo
matter how thorny the defense system, Silver Wolf can crack it with ease. Her hacking battle
with Screwllum of the Genius Society has become stuff of legends in the hacking world.\\nHow
many more levels are there to beat in the universe? Silver Wolf looks forward to finding out.",
"StoryAtlas_Story_1006_2": "She toyed with the joystick, day in, day out.\\nA fast food
restaurant with only one employee, a basement turned into an arcade hall, several old arcade
machines — this was her childhood.\\n\\nShe didn't have a legal name or an identity number,
only a nickname the proprietress chose for her.\\nShe did not have any friends, but she is not
lonely.\\nShe liked the game of Pong — two lines and a dot of light, the simplest of ball games.
She could play it for a whole day.\\nShe liked Battle Wheel <unbreak>32</unbreak> — eight
blocks of different colors on a matrix-drawn sky. There was only one rule: Win, no matter
what.\\nShe liked Geometric Wars, Odysseus, and Star Cheetah. The score records on these
games were filled with astronomical numbers left by other patrons.\\n\\nShe toyed with the
joystick, day in, day out.\\nUntil one day, only one name remained on all of the score
records.\\n\\nShe set down the joystick and looked around the empty basement.\\nMany
people have sought respite in this place, but few stayed behind.\\nMany have left, but few
returned.\\nShe blinked and turned off the screen.\\n\\nThat night, the only employee of the
fast food restaurant said goodbye to proprietress, and became the next person to leave.\\nThe
game called Basement ended that night.",
"StoryAtlas_Story_1006_3": "She traveled west through the barren land, arriving at Mount
Scrap.\\nShe wants to find a job, but was obstructed by her tendency to be a loner.\\nOn
Punklorde, almost everyone works in teams. Loners usually don't last long.\\n\\nAcquiescing to
her situation, she fabricated some virtual partners.\\nHer first one was called Friend. Of course
it was.\\nHer second was Demon Lord, inspired by a poster she saw on the streets. In her
imagination, it was a veteran who had lost the ability to speak.\\nShe suddenly thought this
team was too harmonious and lacked realism, so she named the third one Whitecollar and the
fourth Servant.\\nHer final one was called Preschool Classmate — there wasn't a special
meaning attached to this. She just really ran out of ideas. After much deliberation, she deleted
this last person from her list.\\nShe stored her \"partners\" in an intelligent weapon, so she
could pompously introduce her sizable team to intermediaries.\\n\\nShe got her first job — its
risk was as unimaginable as its reward.\\nMaybe she sold herself too well that people believed
her, or they just wanted to see this newbie's performance, dead or alive.\\n\\nOn Punklorde,
almost everyone works in teams. Loners usually don't last long.\\nThose who could last would
eventually become legends.\\n\\nAfter <unbreak>24</unbreak> system hours, she walked out
of the Slag Gang's base — alone and through the front gate.\\nThe intermediary was silent.
They looked at her, then at the sky, before turning around to toss a chest full of gold ingots on
the ground.\\nThe game called Mount Scrap ended that day.",
"StoryAtlas_Story_1006_4": "She stood at the top of the tallest building in the Rainbow City,
from which she could see her birthplace.\\nA fast food restaurant with only one employee, a
basement turned into an arcade hall, several old arcade machines — this was her
childhood.\\n\\nShe remembered liking the game of Pong — two lines and a dot of light, the
simplest of ball games. She could play it for a whole day.\\nJust like how right now the crimson
lights of the hoard of drones filled the night sky in crisscrossed line. Wave by wave they
swarmed her, and wave by wave they fell.\\n\\nShe remembered liking Battle Wheel
<unbreak>32</unbreak> — eight blocks of different colors on a matrix-drawn sky. There was
only one rule: Win, no matter what.\\nJust like how right now distinct colors split the internet
into eight regions, and people from all kinds of organizations gather in the square for a singular
goal — to capture Silver Wolf, no matter the cost.\\n\\nShe remembered liking Geometric
Wars, liking Odysseus, liking Star Cheetah. The score records on these games were filled with
insurmountable, astronomical numbers.\\nJust like how right now— Wait, no, only this is
somewhat different...\\n\"Insurmountable.\" Hah, what's that?\\n\\nShe stood at the top of the
tallest building in the Rainbow City, from which she could see her birthplace.\\nShe has
climbed too high for another person to stand beside her.\\nHowever, she looked up even
higher than before. She can see the starry skies within reach of her hands, but yet so
impossibly far.\\n\\n<i>\"So boring.\"</i>\\nThe game called Rainbow City ended that day.",
"StoryAtlas_Story_1006_5": "She stood on a chair and dusted the screen of the arcade
machine in circular motions again and again, trying to wipe away each particle of dust on
it.\\nShe returned to that fast food restaurant, to that basement. She opened the door, and
everything was where they used to be. The proprietress kept all the arrangements for
her.\\n\\nThe soft pink light spilled on the screen like the neon lights in the city, reminding her
of the starry skies she saw on that day.\\nShe was not the first to reach the top of that building,
and not the first to have gazed upon those starry expanses.\\nShe knew the story of Zero, the
greatest hacker and the most terrifying player in the era of Internet Wars. He caused the first
global network paralysis just to summon the IPC's escort ship to his doorstep.\\nShe thought of
Sage, the creator of the aether editing technology, a weirdo who named himself after the dead.
To leave the planet, he was willing to discard his physical flesh, raid into the Dark Zone, and
become a wraith eternally wandering the Interastral Network.\\nShe recalled Stoneblade, the
pride of Mount Scrap. His tales of resisting the Oasis Zone were oft-told among familiies in the
barren land. Some said he eventually left with the Galaxy Rangers, continuing his rebellious
spark in the galaxy.\\nHis lover, Twinsnake, a celebrity in the Oasis Zone. Her whereabouts
were widely disputed, and all people knew was that their birth could not stop them from being
together, but the galaxy eventually parted them.\\n\\nOn Punklorde, any hacker who can be
called \"legendary\" has ended up with the same fate.\\nAs the legend of the current era, she
knew that she has already arrived at that threshold.\\n\\nClop, clop... She heard footfalls
coming from above her, getting closer, closer...\\nOne, two, three, four people.\\nA man, a
woman, a metal humanoid, and...\\nShe sat down, turned around, and looked around the
empty basement one last time, before turning to the person at the door...\\n\\n<i>\"I'll
join.\"</i>\\nThe game called Punklorde ended that day.",
"StoryAtlas_Story_1008_1": "The inarticulate head of the Herta space station's Security
Department.\\nWhile scientific research is beyond his understanding, Arlan is willing to risk his
life to protect the staff who value research so very much. He is used to pain and wears his
scars like badges of honor.\\nOnly when holding Peppy does the boy let down his guard and
show a rare smile.",
"StoryAtlas_Story_1008_2": "How is Arlan's work in the Security Department?\\n— Brother
Arlan is the beacon that guides the Security Department, the core support for everyone's
battles! Without him, the space station would fall to pieces in a day. Without him, people's lives
would be ruined in ten days. Without him, the station would be hellish in just one hundred
days!\\n— But he plays holodisc with Peppy during work hours.\\n— Because he's finished all
daily security tasks ahead of schedule! His mere presence is an inspiration to us all.\\n— But
he plays holodisc with Peppy during work hours.\\n— How do you know that playing holodisc
with Peppy isn't actually part of his job description...\\n\\n<i>\"You're not allowed to play with
your phone while out on patrol. Give it to me.\"\\n\"No, brother Arlan! People are talking smack
about you in the group chat! Don't you care?\"\\n\"Nope. Too busy.\"\\n\"Huh, have you got an
urgent mission? Let me go with you. What happened?\"\\n\"I'm taking Peppy to do rehab
through play holodisc.\"</i>",
"StoryAtlas_Story_1008_3": "There are countless strange and valuable things around Miss
Asta's house, but it's the dog at death's door that attracts the most attention.\\n\\nWhat's more,
her forlorn cries only increase in volume as her parents attempt to comfort her — telling her
that this dog she picked up won't live for very long, and they are better off buying her another
one.\\n\\nThat filthy pup just lies there without the strength to even lift up its head and look
around the people surround it. The crying, arguing, and the silence... None of this has anything
to do with it.\\n\\nAt one point, he thinks it had already stopped breathing, so he bends down to
check its nose. Just then, the dog suddenly licks his fingers — which is about the farthest
distance it can stretch.\\n\\n— Its tongue is wet.\\n\\n<i>\"Wanna play holodisc?\"</i>\\n\\nIts
lifeless eyes suddenly light up.",
"StoryAtlas_Story_1008_4": "He stops pacing in the corridor and gazes out of the window into
the tranquility of deep space, the dark circles around his eyes reflecting back at
him.\\n\\nAnother pair of bloodshot eyes appears at the window. Their owner looks more
relaxed than she usually does before the researchers, and absentmindedly lets out a huge
yawn.\\n\\n<i>\"You're up late. Not going to bed?\"\\n\"I'm feeling anxious, so I'm just out for a
patrol...\"\\n\"I just updated the firmware for the defense shield, and security systems are all
operating smoothly.\"\\n\"Maybe I'm overthinking things, but...\"\\n\"I understand. You're the
head of security, and I trust your instincts.\"</i>\\n\\nThe space station remains brightly lit and
operates without a stop. They each return to their respective posts.\\n\\nThey both know that
regardless of the protection of Madam Herta's fame, the defensive measures around the
space station, and the round-the-clock vigilance of the Security Department — if a disaster
was to occur...\\n\\nIt would only take seconds.",
"StoryAtlas_Story_1008_5": "<i>\"Everyone's evacuated. Arlan. Hurry up!\"\\n\"There may still
be survivors inside.\"\\n\"No... There aren't any more life signs in there.\"</i>\\n\\nHe thought
he could trust Asta until the moment when countless Antimatter Legion pawns pour towards
him like a tsunami. The signal from the watcher zone is faint. Asta won't be able to see this
situation.\\n\\nHe is now standing, alone, in the elevator. He has to make a decision, even if he
has to disobey Asta's orders — No matter the cost, he has to block access to the elevator to
save everyone. He cannot allow these monsters to get to the master control
zone.\\n\\n<i>\"Sorry, Miss Asta...\"</i>\\n\\nThe Antimatter Legion strikes him down from
behind before he can explain himself. He falls, and his remote communications
disconnects.\\n\\nHe had never hesitated, whether working in Miss Asta's home or after
becoming Herta Space Station's head of Security Department. He had always taken for
granted that, since Miss Asta decided to head in one direction, he has to follow her.\\n\\nArlan
raises his head with great difficulty, and the monsters move closer to him. He had never
disobeyed an order from Miss Asta before. This is the first time.\\n\\n<i>\"Hopefully it won't be
the last time.\"</i>\\n\\nThis thought pops up in his head.\\n\\nPropping himself up with his
greatsword, he slowly and firmly stands up.",
"StoryAtlas_Story_1009_1": "A fiercely inquisitive and energetic young girl. She is the Lead
Researcher of the space station Herta.\\nWhether it is managing opinionated staff, or
courteously but firmly responding to the Intelligentsia Guild's devious demands, Asta handles it
all effortlessly.\\nAfter all... commanding a space station is much easier than taking over the
family business!",
"StoryAtlas_Story_1009_2": "Back when she was still a child but was already picking out her
own telescopes, Asta would always hear the faint murmurings of elders praising her. She was
quite proud of this, because she could discern the quality of a telescope's primary mirror and
autoguider with a mere glance.\\n\\nIt wasn't until she drew within earshot one day that she
learned they were actually tutting and tsking at her — how could such a little girl manage to
pick out such expensive items?\\n\\nPersonal hobbies don't exist in the eyes of these people.
All they chose to see is a pampered little princess.\\n\\n<i>\"You like stars? Oh, I get it. You're
a little girl. You all like sparkly things.\"\\n\"Yes... I'm researching protostars at the moment. I
hope to name the stars I discover after myself... Just like those famous astronomers of
old.\"\\n\"Is that all? Shall we name this planet after you for your next birthday? How about two
planets? Those are actually quite cheap.\"\\n\"...\"\\n\"Hey, where are you going, Asta?
Asta!!!\"</i>",
"StoryAtlas_Story_1009_3": "She knows that it doesn't matter whether she and her mother are
reliable volunteers. People just want to see them here. That's all.\\n\\nAfter apportioning the
food, the people disperse one by one, leaving behind a little boy. His right hand is wounded,
and his eyes are like that of a wolf as he stares at her in a way she doesn't like.\\n\\n<i>\"Are
you going to ask me to borrow money?\"\\n\"I don't want any money. I have to pay back the
cost of this meal, but I don't have any money on me.\"</i>\\n\\nOccasionally, \"friends\" she
never recognizes would come and ask if they could borrow money from Asta. However, it's the
first time she actually heard someone offer to pay her back. Her eyes widen in surprise.
Listening in, her mother can't help but laugh.\\n\\n<i>\"You're still a kid. What kind of work can
you do?\"\\n\"Fight.\"\\n\"That's not a good job. How about this — I'll give you a
job.\"</i>\\n\\nTo this day, in Asta's heart, the bill for Arlan's meal was settled the moment he
said that he'd pay her back.",
"StoryAtlas_Story_1009_4": "<i>\"The stars follow their own orbits, but what about humans...
Can we humans ever hope to control our own destiny?\"</i>\\n\\nA wealthy family background
grants Asta the power to explore the stars, but also become her personal shackles.\\n\\nAs
she grows older, Asta's vow to become an astronomer was viewed as increasingly radical by
her family. She begins to lose count of how many times she'd argue during family meetings
about this very thing.\\n\\nUntil one day, after a family meeting, a puppet girl walks in, And one
of the family members who were so domineering a moment ago suddenly changes into a yes-
man.\\n\\n<i>\"That's the girl.\"\\n\"But she'd...\"\\n\"No buts. I didn't come all this way to listen
to your garbage academic reports. I'd rather listen to this girl debate with you.\"\\n\"...\"\\n\"I
want to see her on the space station within three days.\"</i>\\n\\nAnd with that, the puppet girl
walks straight out without looking back.",
"StoryAtlas_Story_1009_5": "After becoming the Lead Researcher of the Herta space station,
Asta's life is now busier than ever before. She has to manage the researchers and their
differing opinions, reply to the numerous correspondence meant for Herta, constantly negotiate
with the IPC, and procure equipment from various different sources... But at the same time,
she's experiencing the greatest freedom she'd ever known...\\n\\n<i>\"Deploy the Nyul Iman
telescope in the second equipment bay. Set it to <unbreak>100</unbreak>× astronomical
units, and begin observation of the pre-stellar core in front of us.\"\\n\"Pay close attention to
particle density. If you discover any super-dense structures, commence recording of the
protostar fragmentation process at once.\"</i>\\n\\nIn her spare time, Asta would sometimes
consider how Madam Herta never seems to come around anymore after Asta arrived at the
space station. She even made inquiries, but was told, \"If there's no interesting new stuff, I
won't bother coming in.\"\\n\\n<i>\"...I'd rather listen to this girl debate with you.\"</i>\\n\\nShe
thought back to the words Herta had casually told her family on that day long age.\\n\\nThe
Herta of her memories seems to stand out amongst resplendent starlight, giving her the power
to control the starry sky — and her own destiny.",
"StoryAtlas_Story_1013_1": "Herta space station's true master.\\nAs the human with the
highest IQ on the Blue, she only does what she's interested in, dropping projects the moment
she loses interest — the best example being the space station.\\nShe typically appears in the
form of a remote-controlled puppet.\\n\"It's about seventy percent similar to how I looked as a
child.\" — Herta",
"StoryAtlas_Story_1013_2": "Madam Herta's manuscripts are extremely valuable
assets.\\n\\nIts core rarity is not in how Madam Herta rarely pens to paper, but because to a
genius like her, nothing is ever worth recording.\\n\\nScientific research that would take normal
researchers ten years — or even a lifetime — to achieve may be able to shed light on an
entirely new domain of research, but they are to Herta as ordinary as turning on a LED light.
Who would waste time trying to systematically record such trivial matters?\\n\\nIt's not just
Madam Herta — any documentation written by a Genius Society member is a priceless
treasure. However, Herta is more generous and more understanding toward normal people
like us. She leaves her handwritten drafts behind in random places around the space station
with as much generosity as she allows researchers to study the Curios she collected.\\n\\nOf
course, we all firmly understand that Madam Herta isn't being lazy and just discarding
incomplete drafts around the place. It's so she can claim to investors with plausible deniability
that <i>\"I've finished writing that paper, but can't find it anywhere.\"</i>",
"StoryAtlas_Story_1013_3": "Everybody knows that qualifying as a researcher on the Herta
space station is a cherished goal of the wider scientific community. Today, we're interviewing
its owner, Madam Herta. First of all, can you please tell us what was your motivation for setting
up a scientific research oasis like this?\\n\\n<i>\"I have so much stuff, and nowhere to put
it.\"</i>\\n\\nAh, truly an unforeseen outcome! Even unintentional acts from the brilliant Madam
Herta can benefit millions of ordinary people. However, evil will always strive in vain to destroy
such a wondrous place. Madam Herta, what are your thoughts about the Antimatter Legion's
last invasion?\\n\\n<i>\"Don't come back.\"</i>\\n\\nOh... such a severe warning. This must
form an indispensable part of Madam Herta's illustrious achievements. The mere Antimatter
Legion dares to invade this space station — but you don't even deserve Madam Herta's
attention! Let's move on to the next question, then!",
"StoryAtlas_Story_1013_4": "Recent research progress on the space station has been
hampered by the impact of the accident. Several researchers have been blaming themselves
for betraying Madam Herta's trust and preference. May I ask: Do you have anything you'd like
to say to everyone?\\n\\n<i>\"Nope. Keep up the great work.\"</i>\\n\\nEveryone wishes to
contribute to your scientific research, Madam Herta...\\n\\n<i>\"No thanks.\"</i>\\n\\nIndeed, no
researcher could ever hope to match Madam Herta's scientific ability, which is why we're
deeply impressed by your wisdom and insights. Could you please tell us, Madam Herta,
whether you have any research recommendations for everyone? We'd love to learn from
you!\\n\\n<i>\"No.\"</i>\\n\\nMadam Herta, your intellect and talents are obvious to all, but
normal people like us could never hope to be like you... Could you please give us any pointers,
such as in what domain we might devote our limited cognitive resources to?\\n\\n<i>\"You
should go home and sleep.\"</i>",
"StoryAtlas_Story_1013_5": "Madam Herta, you are so considerate. Indeed, the research that
Genius Society members conduct are so complex that ordinary people may not even be able
to understand the papers' titles. So, let's talk about something else: The space station is filled
with your loyal supporters. Everyone is curious about your personal situation. For example, the
manuscript that you're writing — when are you planning on publishing the latest
chapter?\\n\\n<i>\"I don't think it really matters, but more importantly — Elias Salas once said
that the most challenging thing of all is self-improvement. So, let's examine this question more
carefully: When writing a paper, the key question is how to write that paper —\"</i>\\n\\nUm...
err... I see. But Madam Herta, we all love your book <i>How I Joined the Genius
Society</i>...\\n\\n<i>\"I don't think it really matters, but more importantly — Zandar once said
that even those who have made it to the top still need to practice self-improvement. So, let's
examine this question more carefully: When considering joining the Genius Society, the
question is how does one go about joining the Genius Society —\"</i>\\n\\nAre you in... auto-
answering mode?\\n\\n<i>\"I don't think it really matters, but more importantly — Yu Qingtu
once said that being an academic is a matter of ambition. So, let's examine this question more
carefully: When considering what is called auto-answering mode, the question is how to
automate the answers —\"</i>",
"StoryAtlas_Story_1101_1": "Heir to the Supreme Guardian of Belobog, she is the young and
capable commander of the Silvermane Guards.\\nBronya received a rigorous education from
an early age, and as such, possesses the grace and affinity as expected of an
heir.\\nHowever, after witnessing the abysmal conditions in the Underworld, seeds of doubt
begin growing in the mind of Belobog's future leader. \"Can all the training I've received really
help me lead the people to the lives they want?\"",
"StoryAtlas_Story_1101_2": "She learned to hide her thoughts from an early age. Every day,
she'd walk the same paths with the other kids, play the same games, and gossip about the
same hobbies. But she never felt taken over by the trivial and bland nature of life — she'd sit
on a grey stone bench every time she was alone, looking up at the sky and imagining a perfect
and complete sky unobstructed by that flat disc.\\n\\nShe could see the laborers dripping with
sweat as they toil, the pressure of survival crushing their passion for life. Seeing the tired but
earnest look in their eyes, she slipped into a quagmire of confusion: Is life really destined to be
like this? Just as the vastness of the sky was dissected by that monstrous steel disc, perhaps
the freedom she yearned for was also destined to be incomplete.\\n\\nShe struggled to break
free from this quagmire, silently recording the ideals that she'd come to implement in her life
on that dusty stone road.\\n\\n<i>\"Make the world a better place.\"</i>",
"StoryAtlas_Story_1101_3": "Sitting on her mother's lap, cold arms wrapped around her neck,
she felt an indescribable sense of security. Her mother's voice was gentle and deep as she
told the girl an ancient folk tale — the ending of which is hardly satisfying, but nevertheless,
the girl enjoyed it very much. Her mother knew what she liked, and those fairy tales with happy
endings would just leave her feeling bored and arise far too many questions. Telling stories
with bad endings is an excellent way to lure the girl into falling asleep at
night.\\n\\n<i>\"Mother... Why can't Lord Grey live a happy life like Catherine?\"\\n\"Do you
want him to be happy, Bronya?\"\\n\"Lord Grey is a kind man. Kind people deserve to live a
happy life.\"</i>\\n\\nThe conversation stopped there, but she remembered her mother's gentle
smile. Years later, when she recalled that warm afternoon at Qlipoth Fort, she felt that her
mother's smile might have hidden a sliver of regret.",
"StoryAtlas_Story_1101_4": "From the moment she donned her Silvermane Guard armor, she
was already prepared. But the first funeral she ever attended was still far more heavy than she
could ever have imagined.\\n\\nIt was her first time leading a campaign. In the northern ruins,
the Silvermane Guards and Fragmentum monsters engaged in brutal combat. She led a crack
squad of about a dozen soldiers deep behind enemy lines, fighting bravely until they ran out of
ammo and food. As they made their way to the evac point, the terrifying Fragmentum
creatures ambushed her — but the fatal attack was blocked by a brave private at the cost of
his life. She didn't even have the time to see the face of her savior.\\n\\nThe prolonged wail of
the funeral horn rang out. The young captain saw her grief, and came to her side.\\n\\n<i>\"The
coffin's empty. I couldn't even manage to bring him back to Belobog...\"\\n\"Don't blame
yourself, Miss Bronya. For you and the city... everyone here is willing to make the same
sacrifice.\"\\n\"...I really wish I could swap places with him.\"\\n\"Learning to bear these heavy
burdens is the only way to become a true leader.\"</i>",
"StoryAtlas_Story_1101_5": "The woman paces back and forth in the room, and a door
separates her from the throngs of people. She is already very familiar with giving this kind of
speeches, but the anxiety of the wait never abated despite the refinement of her oratory skills.
Thinking back on the promise she is about to make and the words of consolation she'd crafted,
she sinks into a child-like state of confusion and disbelief during those brief minutes.\\n\\nA
sudden breeze stirs the stale air in the room, brushing through her long hair. She turns around
to see a familiar figure walking toward her — with delicate, quiet steps like a kaleidoscope of
butterflies fluttering through the lifeless hall.\\n\\n<i>\"Over-thinking things again?\"</i>\\n\\nThe
woman looking like a butterfly asks, with a teasing smile on her face. She replies with an
exasperation grin.\\n\\n<i>\"Same as always, you know — I'm nervous beforehand, but can
play to my audience once on stage.\"\\n\"Hey, don't screw this up. Those old fossils want to
play politics, and they're just waiting for an opportunity for you to slip up.\"\\n\"Haha... Then I'll
have to ask you to keep an eye on them for me.\"\\n\"Hey, looks like time is up.\"</i>\\n\\nThe
dull sound of gears gnashing and turning echoes in the hall. She cast one last look back at the
person beside her — who retreats into the shadows with a nod and a trusting smile.\\n\\nThe
door creaks open and a beam of warm light shot into the hall, lighting up her face. What
follows are deafening applause and cheers.\\n\\n<i>\"Let's go, Bronya.\"</i>",
"StoryAtlas_Story_1102_1": "A spirited and valiant member of Wildfire who grew up in the
perilous Underworld of Belobog. She is accustomed to being on her own.\\nThe protectors and
the protected, the oppressors and the oppressed... The world Seele grew up knowing was just
a simple dichotomy...\\nThat is, until \"that girl\" appeared.",
"StoryAtlas_Story_1102_2": "Seele's first fight in her life was for herself.\\n\\nBack then, she
would wander aimlessly through the alleyways each day. When she was thirsty, she'd beg for
water at the orphanage. When she was hungry, she'd swap scraps she found with the
merchants for biscuits. Everyone in the dark side of Rivet Town knew that fearless homeless
girl, and everyone was keen to avoid this wild, stubborn little rascal.\\n\\nOne hot evening, she
felt very thirsty from too much playing. She arrived at the orphanage to discover the bucket
containing water from the well is almost empty. Another shriveled homeless man was also
there trying to get a drink — and after a power struggle which involved fists and even teeth, the
man fled and Seele earned the right to slake her thirst alone.\\n\\nSeele saw the man three
days later. Through the window of the clinic, she saw that wizened figure at death's door, lying
on a stretcher.\\n\\nEver since then, she's always left a little water in the bucket for the people
coming later.",
"StoryAtlas_Story_1102_3": "As a child, Seele only ever went up to the Overworld once. That
was after she'd met Oleg — who at the time was still captain of the Underworld's Silvermane
Guards. Oleg hid Seele in his supply bag one day and took her up to the Overworld by cable
car to give her a peek at the city she yearned for.\\n\\nSeele followed Oleg around the sights of
Belobog, eating delicious foods and dressing up in splendid clothes beyond her wildest
imagination. She scared off a group of kids with her uncouth miner slang, which caused Oleg
to burst out into laughter. Those two short days were full of joy and laughter.\\n\\nBefore
leaving that evening, they sat on a bench in the Administrative District Plaza as Seele stared at
the restaurant opposite them.\\n\\n<i>\"Was the Overworld fun, Seele? Wanna come back
again later?\"\\n\"Can I ask you something?\"\\n\"...What's up? Ask away.\"\\n\"Those
Overworlders are only eating half their meal, and threw the rest away.\"\\n\"...\"\\n\"Do they
know that people down below haven't got enough food to eat?\"\\n\"...\"</i>\\n\\nOleg saw how
a look of gloom passed over her tender face.\\n\\n<i>\"Let's go back, Oleg. I don't want to
come back here again.\"</i>",
"StoryAtlas_Story_1102_4": "Lying on the clinic's bed, Seele is finally able to calm herself
down as she silently thought over her experiences since becoming a member of
Wildfire.\\n\\nInjuries and blood are routine occurrences for her. Seele has a better-than-
average tolerance for pain, which allows her to fully unleash herself in combat — ignoring any
lingering bumps and bruises.\\n\\nWounds will always heal, just as the threat of the
Fragmentum will always grow. Just as people always return to their boring lives once rescued.
Sometimes, a misconception would pop up in Seele's mind, as if time in the Underworld had
come to a standstill... It somehow seems that all the efforts she and Wildfire had made are all
in vain.\\n\\nThe doctor comes over and gently asks about her injury. Seele struggles to
organize words, and conveys her confusion to the doctor.\\n\\n<i>\"What's more important than
miracles, Seele,\"</i> the doctor says with a smile as she places her palm lightly on Seele's
forehead, <i>\"is to protect people's hopes for miracles.\"</i>",
"StoryAtlas_Story_1102_5": "The Administrative District Plaza is a crowded place, and it's
where almost half the residents of Belobog are now gathering. Suppressing her disdain for
bustling crowds, Seele scans across the faces in the Plaza with her careful gaze.\\n\\nHer hard
work pays off, and she soon locks onto a target. A man wearing a gray hat, his hands in his
pockets, is scuttling back and forth through the crowds while slyly looking from side to side
with a sharp expression. After confirming that nobody is watching — at least, so he thinks —
the man reaches out to grab the satchel of the woman beside him.\\n\\nBut before his fingers
could reach the bag's zip, a slender but forceful hand quickly grabs his wrist. He nearly cries
out with the pain, but Seele clasps her other hand over his mouth.\\n\\n<i>\"Not a peep from
you.\"</i>\\n\\nThe majestic cry of horns resounds throughout the skies, and the bustling crowd
falls silent immediately. A man in a comical outfit rushes to the podium, and shouts in a
piercing voice —\\n\\n<i>\"Ladies and gentlemen! For the ribbon-cutting part of this ceremony,
please welcome to the stage — the Supreme Guardian herself, Madam Bronya
Rand!\"</i>\\n\\nDeafening cheers erupt from the plaza. Seele quietly pulls the pickpocket out
of the crowd during the ruckus, and escorts him to the Silvermane Guards on duty. She turns
to look back at the distant stage, and briefly locks eyes with the woman in the white dress. The
Supreme Guardian flashes her an ever-so-brief smile, and Seele nods slightly in
response.\\n\\nAnd then, they go their separate ways — one stepping into the light, the other
into the shadows.\\n— One day, they will finally meet again.",
"StoryAtlas_Story_1103_1": "The free and rebellious eldest daughter of the Landau family.
Once a close friend of Cocolia's, she is now a mechanic purely because she likes this job.\\nIn
the Everwinter-stricken Belobog, she opened a workshop called \"Neverwinter\" that puts
business on hold from time to time for outdoor rock 'n' roll performances.\\nAnd should anyone
ask her about the workshop's profits... \"This is just a hobby, dear. I'm not short on money.\"",
"StoryAtlas_Story_1103_2": "This is the most talented mechanic in all of Belobog and rock
star. Did we mention she's also the sister of Captain Gepard Landau of the Silvermane
Guards?\\n\\n<i>\"Stop. Stop that. Keep the first part, and leave out the second part.\"\\n\"I'd
like you not to gloss over my identity like that... I, Serval Landau, am no one's
accessory.\"\\n\\n\"...Oh, there's nothing else afterward? Okay. Let me chip in then: If
something's broken, drop into the Neverwinter Workshop in the Administrative District to see
me, any time.\"\\n\"What's that, you wanna hear some rock'n'roll? Well, that's even better —
drop into our Neverwinter Workshop in the Administrative District to rock this city — with
Mechanical Fever!\"</i>",
"StoryAtlas_Story_1103_3": "Serval Landau owns a piece of land in the heart of Belobog's
Administrative District — the Neverwinter Workshop — where she in theory makes a living
from her mechanical repairs.\\n\\nBut to be more precise, almost all of this genius mechanic's
time is spent repairing and making improvements to various musical
instruments...\\n\\n<i>\"Tsk, don't pay any attention to that magazine! I'm a reputable business
owner...\"\\n\"From geomarrow radiators to car engines — or even a Silvermane automaton —
it's no trouble at all. As well as maintenance and renovations of ordinary appliances, I also
provide a modding service.\"\\n\"Like fitting an external drill bit to a snowplow, or a ballistic
trajectory calculator to a toaster... That kinda stuff.\"\\n\\n\"Ah? You want to know how's
business going? Hey, don't ask so many questions — you know I like to fool around with music
in my spare time.\"\\n\"Anyway, I never planned on making a fortune... Life's too short. Why not
plunge yourself into your hobbies?\"</i>",
"StoryAtlas_Story_1103_4": "Serval was able to rekindle her passion for music after cutting off
all connections with her family.\\n\\nThis led to her prestigious workshop becoming a base for
her to rock out — despite suffering constant complaints, this cutting-edge art style from before
the Eternal Freeze is still sought out by hordes of hipster kids...\\n\\n<i>\"Oh, I give up! Can
you trashy tabloids and your so-called \"music critics\" focus on what's important, please?
'Suffering constant complaints'... 'hipster kids'... My fans and I would dispute that!\"\\n\"But I
suppose it's true that Mechanical Fever is popular with youths — at that age, kids are either
full of enthusiasm or are underappreciated...\"\\n\"No matter what your mood is, you always
have to vent sometimes. And rocking out with me just so happens to be the best way of doing
that!\"\\n\\n\"...Just like what I did back in the day.\"\\n\"Ahh, it's fine! Don't worry. I was just
suddenly reminiscing about the past...\"</i>",
"StoryAtlas_Story_1103_5": "In days gone by, everyone knew that Serval Landau was the
smartest out of all the Silvermane Guards — <unbreak>80%</unbreak> of the rumors about
the talented elder daughter of the Landaus are based around this fact.\\n\\nHowever those
rumors were almost instantly replaced by a new piece of gossip a few years ago. Why was
she, who had always been close with the Supreme Guardian, being fired from the armed
forces with no prior warning? Does Serval hold a grudge about it? Everyone has their own
theory.\\n\\n<i>\"The answer to the first question is simple: 'No comment.' This is the
Silvermane Guards's top secret. I hope you understand.\"\\n\"And as for the second
question...\"\\n\\n\"I... I don't give two hoots. Think about it. Is there anything better than living
out a justifiably leisurely life? I prefer to say that woman helped me out — I really owe her a
debt!\"\\n\"In this world, it's better to enjoy the present moment... No, who am I
kidding.\"\\n\\n\"If our ends are already doomed, there will be no such thing as true joy.\"</i>",
"StoryAtlas_Story_1104_1": "The honorable and upstanding captain of the Silvermane Guards
who bears the noble Landau family name.\\nIn the frost-whipped city of Belobog, life can still
go on in normality...\\nThis is in no small part thanks to Gepard and his Silvermane Guards
who protect the peace of everyday life.",
"StoryAtlas_Story_1104_2": "The young captain stands atop the northern rampart.\\n\\nHe
surveys the pale wastelands before him, and watches the strange beings from the
Fragmentum forming a broiling swarm in the distance amid the snow. He sees the fearless
Silvermane Guards lining up in formation to guard the city, like a defensive parapet.\\n\\nThat
was his original position. Back when he was still a humble private, he'd sworn to serve as
Belobog's strongest shield and pledged to live and die with his comrades. This hasn't changed
when he became a captain. This isn't some fireside joke of the Silvermane Guards, because
Qlipoth is testimony to this oath.\\n\\nHowever, right at this time, he isn't where he should be
— and this is at the request of the Supreme Guardian.\\n\\nWhat exactly is the Supreme
Guardian thinking? The young captain has no idea. But he soon forces himself to focus on the
conflict at hand.\\n\\n<i>\"Remember, Gepard Landau.\"\\n\"Doubt breeds arrogance, and
doubt breeds evil. As a model for Belobog, you shouldn't overthink.\"</i>\\n\\nThe young
captain stands atop the northern rampart.",
"StoryAtlas_Story_1104_3": "After the most epic of battles, the few surviving Silvermane
guards made their way back to Belobog. The Supreme Guardian ordered an immediate
parade to celebrate this hard-earned victory. For more than three days and nights, the whole
city reveled in a carnival with great laughter and joy. The celebration reached its climax at an
awards ceremony for the Silvermane Guards.\\n\\nUnder the watchful gaze of the crowds, the
Supreme Guardian presented an award to the greatest soldiers for outstanding military
service. This young captain from a noble house quietly puts on the arm armor forged out of
Geomarrow — Light, flexible, and strong, while radiating a light reminiscent of auroras —
That's the only impression he had of this treasure.\\n\\nHow many of his comrades' lives had
been exchanged for such a glorious medal? He forces himself not to think about it. For now,
he could only meet the expectations of the Supreme Guardian and all of Belobog with a smile
— because this is what a loyal soldier must do.\\n\\nThe moment the captain finishes putting
on the arm armor, a brilliant beam of light shoots out from the joints between the plates. The
crowd erupts into a spontaneous and prolonged applause.\\n\\nNobody sees the weary faces
beneath the helmets of those Silvermane Guards — they merely thought this is a triumphant
victory.",
"StoryAtlas_Story_1104_4": "The Supreme Guardian made the correct choice.\\n\\nAfter the
war, many residents of Belobog could finally let out a sigh of relief and pick up the pieces of
their simple lives. However, not even the Captain himself could have imagined that after this
facade for peace, they would face an ever more tragic all-out war. Without outside help, this
protracted war would usher in the demise of all Belobog.\\n\\nRight now, he is checking
whether his shield, Earthwork, is still functioning as before. This heavy force field device was
hand-crafted by his sister out of an instrument case — and if anything is broken, the poor
captain would have to rely on his rockstar of a sister to help fix it.\\n\\n<i>\"Gepard, if — and I
do mean, if — \"</i> he thinks back to her words, <i>\"If one day, the Supreme Guardian
orders you to abandon the people of Belobog to complete some goal of hers... What would you
do?\"</i>\\n<i>\"She would never do that. She is the Supreme Guardian.\"</i> He was
resolute.\\n<i>\"I'm speaking hypothetically.\"</i> She looked at him.\\n<i>\"I'm not sure why
you're asking, but I've pledged an Oath of Preservation to Qlipoth. I will protect Belobog and
her people at any cost — including my own life, of course.\"\\n\"If one day, protecting the
people means disobeying the Supreme Guardian's orders — and if either choice would land
me in danger — then I'd still choose the former, because that is what I'm supposed to
do.\"</i>\\nThey both fell silent, before she laughed out loud.\\n<i>\"Gepard, oh
Gepard...\"\\n\"You really are a Landau, aren't you?\"</i>",
"StoryAtlas_Story_1104_5": "The young captain stands atop the northern rampart.\\n\\nHe
glances out the corner of his eye at the esteemed Guardian. He sees her head held high as
she gazes into the blizzard, as if nothing in the city below has anything to do with her. Her
people could not make her happy or angry, sad, or scared. There is only emptiness in those
eyes.\\n\\nWhat exactly is the Supreme Guardian thinking? The young captain racks his
brains, but could not find any answer.\\n\\nThe cacophony of elegant bagpipes explodes in the
air to signify the beginning of the assault, instantly shredding the snow curtain — and those
brave warriors in blue uniform respond to the call, lifting up their halberds one after the other
and pointing the tips at the swarming hordes of alien monsters. Beneath the cover of artillery,
they commence their charge to the death.\\n\\nGepard Landau, what should you think about
this? The young captain racks his brains.\\n\\n<i>\"Remember, Gepard Landau — \"\\n\"You
will defend Belobog and her people at any cost — you will never let down the people you're
supposed to protect... Never bring the Landau name into shame!\"</i>\\n\\nThis time, the
young captain finally finds his answer\\n— as he strides out towards the battlefield.",
"StoryAtlas_Story_1105_1": "A fastidious doctor who always wears an enigmatic smile.\\nIn
the Underworld where medical resources are scarce, Natasha is one of the very few doctors
whom the people can turn to.\\nEven the rambunctious Hook would politely greet her... \"Hi,
big sis Natasha.\"",
"StoryAtlas_Story_1105_2": "<i>\"Quick, press down here! Press down hard to staunch the
bleeding!\"</i>\\n\\nNatasha shoots a panicked look at her brother. Before her lay a man
covered in bandages from head to toe, his torso twitching and twisting with severe pain as he
muttered nonsense.\\n\\n<i>\"What are you waiting for!? Quick, hold it down!\"</i>\\n\\nThere is
anger in her brother's order and — she is sharp enough to tell — a hint of disappointment.
Natasha hurries to hold onto the man's right arm, and musters all her strength to press down
the cotton gauze onto his shoulder.\\n\\nThe man lets out a heart-wrenching moan, but she
can't stop until her brother orders her to.\\n\\nAfter who knows how long, the patient before her
stops breathing, and she stares blankly at the lifeless body.\\n\\n<i>\"You did your best,\"</i>
her brother says. His voice returning to its usual impassive tone. <i>\"Get some rest real quick.
Some of them are still waiting to be patched up.\"</i>\\n\\nShe turns over the man's red palm.
His fingers are already stiff as the stench of blood fills the air. Natasha allows the smell to rile
up her emotions — she know she must get used to this if she were to continue down this
road.",
"StoryAtlas_Story_1105_3": "<i>\"Excellent... excellent as always,\" </i>the professor says to
herself as she flips through the notes, <i>\"With your grades and clinical performance... You'll
be an outstanding candidate whether you're in the hospital or in the armed
forces.\"</i>\\n\\nNatasha's pulse races, and her fingers subconsciously clench up. The
professor notices her body language.\\n\\n<i>\"What's the matter, child? Have you got
something to say?\"</i>\\n\\nNatasha composes herself — she wants to convey her decision
with confidence and conviction.\\n\\n<i>\"I want to go back to the Underworld, Professor. I
know I can help more people down there.\"</i>\\n\\nThe old woman is stunned for a brief
moment, before slowly pushing her glasses upwards. Then, she lowers her head and
continues on reading the file she is holding.\\n\\n<i>\"I see. That's exactly what your mother
said... I wish you all the best then, Natasha.\"</i>\\n\\nNatasha stands up and solemnly bows.
As she walks through that white corridor at Belobog Medical Academy for the last time, her
heart is filled with determination.",
"StoryAtlas_Story_1105_4": "Dearest mother and father,\\n\\nHow have you been?\\n\\nPlease
forgive me for replying so late. There's been lots of trouble in the Underworld, and the
orphanage is overcrowded with the injured, so I haven't had time to do anything apart from
treating the wounded. I even had to send some of the younger children to foster families in
town, because I didn't want them to see the carnage inside the orphanage.\\n\\nAs for your
previous question — yes, I've heard rumors about the Supreme Guardian about to order a
blockade between the Over- and Underworlds. I understand your concerns, but from my point
of view, there is no way I can abandon the people down here right now. During this
extraordinary state of panic, I can only hope to use my modest skills to bring a modicum of
comfort to the needy.\\n\\nFortunately, I know you'll respect my decision. I still remember when
I was fresh out of college and Dad told me, \"Anyone going into medicine to just get a decent
job will come to regret their decision sooner or later.\" I think I understand more than ever what
you meant back then.\\n\\nI don't know when we'll ever be able to see each other again, but I
hope you can be healthy and happy. Your daughter is a big girl now, and can take care of
herself, so you don't have to worry about me.\\n\\n<align=\"right\">Your daughter, with love,
</align>\\n<align=\"right\">Natasha</align>",
"StoryAtlas_Story_1105_5": "The man lying on the hospital bed is tanned and about fifty years
old. His muscles are chiseled like a sculpture, but are now covered in layers of scars and
bloody stains. He is breathing heavily, his chest heaving violently — he is right at death's
door.\\n\\nNatasha's eyes move quickly over to the patient, searching for anything fatal that
could rob him of his life. She soon locates a wound on his lower left abdomen. Although it isn't
large, the bleeding is constant and it's likely that his internal organs had been injured by some
kind of sharp weapon.\\n\\nShe put on a new pair of gloves and tears a large piece of bandage
off the roll. She skillfully and tightly wraps it tightly around the patient's waist, pressing down on
the area that is bleeding. A dark red spreads through the surface of the bandage, but Natasha
maintains her pressure without betraying the slightest hint of panic.\\n\\nAfter a short while, the
man's breathing is no longer rapid and the tense expression on his face eases. Natasha
knows he is out of danger and has safely fallen asleep.\\n\\nShe slowly takes off her gloves
and leans against the clinic's window sill in a brief repose.\\n\\n<i>\"Please don't die,
Oleg...\"</i>\\n\\nShe whispers to herself as she gazes at the bed.\\n\\n<i>\"...There're still a lot
of duties we need to complete.\"</i>",
"StoryAtlas_Story_1106_1": "The meticulous Intelligence Officer of the Silvermane Guards.
While young, she is undeniably brilliant.\\nWhether it relates to maneuvering troops,
distributing supplies, or the analyzing terrain, Pela can answer any problems with calm
certainty.\\nAs for her phone case... \"It has nothing to do with work, captain.\"",
"StoryAtlas_Story_1106_2": "The following is an excerpt from page <unbreak>102</unbreak>
of the Silvermane Guards Recruitment Records: Intelligence Department — Vol.
<unbreak>24</unbreak>:\\n\\nBasic information about the candidate —\\n\\n<i>\"My name is
Pelageya Sergeyevna, but you can call me Pela.\"\\n\"I graduated from the Faculty of Social
Sciences and the Faculty of Science from the Belobog Cadet School, with a double honorary
degree in Military Studies and Cryptography.\"\\n\"My hobbies? Pardon me, I need a minute to
collect myself...\"\\n\"...My hobby is studying prehistoric Belobog music. That's it.\"\\n\"No, no, I
have no other hobbies... Really... Please trust me.\"</i>",
"StoryAtlas_Story_1106_3": "The following is an excerpt from page <unbreak>103</unbreak>
of the \"Silvermane Guards Recruitment Records; Intelligence Department — Vol.
<unbreak>24</unbreak>\".\\n\\nAs for what is an honorary degree —\\n\\n<i>\"Please allow me
to recite from the Belobog Sergeant Education and Degree Awarding Regulations Version 3,
Chapter 5, Section <unbreak>23</unbreak>, Article 1, Paragraph 7...:\"\\n\"An Honorary
Bachelor's degree will be conferred to students who have not met the minimum age
requirement but have earned enough credits from courses of corresponding
majors.\"\\n\"That's right. I currently have no plans for postgraduate study, and never will.\"\\n\"I
find practice far better than theory, Madam.\"</i>",
"StoryAtlas_Story_1106_4": "One snowy Belobog evening, underneath the massive stopped
clock, the laughter of girls spilled out from a warmly-lit window.\\n\\n<i>\"Studying prehistoric
Belobog music!? That's just ridiculous! Didn't Cocolia bother to ask about that?\"</i> The
slightly older woman rocks back and forth with laughter.\\n\\n<i>\"Please address her as
Madam Cocolia, Serval.\"</i> A petite girl pouts as she take off her steamed-up round glasses.
<i>\"She has to know that I'm playing in your band.\"</i>\\n\\nThe girl in the cat ears hat — she
is reluctant to take it off even when inside — chimes in. <i>\"...You really are a piece of work.
Does Madam Cocolia know what your other hobbies are?\"</i>\\n\\n<i>\"Ha. No way.\"</i> The
woman named Serval gets up from her bedding on the floor. <i>\"I've lived with her for so long
and never seen her pick up a novel — she says they're a complete waste of
time...\"</i>\\n\\n<i>\"Okay. Pela, Lynx — We need to go to the </i>Tale of the Winterlands<i>
fan meet tomorrow. Let's get some rest.\"</i>",
"StoryAtlas_Story_1106_5": "If you're familiar with the street gossip of Belobog, then there's no
way you could miss the <i>Tale of the Winterlands</i>. And if you're an avid Tale fan, then
you'll definitely have heard of the fan meet. Its time and location are a secret, and attendance
is by special invite only.\\n\\nAttendants are split into only two categories: content creators, and
the consumers who love the created content. They all have a genuine love for the <i>Tale of
the Winterlands</i>, and do their bit to support this monumental masterpiece of Belobog
literature.\\n\\nAmong them, a new legend is born — It is said that she is a petite woman. It is
said she never missed a single meet. It is said she always wore a mask. It is said she once
spent a small fortune on a limited-edition artbook. It is said that when ever she creates
something, her work would cause a huge sensation among the dedicated fan
base...\\n\\n<i>\"That's a whole lot of rumors, yet none of them are related to the Silvermane
Guards...\"\\n\"Looks like... My skills of disguise really are fantastic after all. Teehee!\"</i>",
"StoryAtlas_Story_1107_1": "A young girl raised by a robot. Her perceptiveness and tenacity
are far beyond her years.\\nFor Clara, Svarog's logical calculations are the laws of the world
and are infallible.\\nThat is, until she realizes that the results from the calculations don't always
necessarily bring joy to everyone.\\nThe once shy little girl then decides to cast aside her
timidness.",
"StoryAtlas_Story_1107_2": "<i>\"— Log // AF.\"\\n\\n\"A female child discovered in a landfill to
the southeast of Boulder Town.\"\\n\\n\"Scans show the child has no structural damage or
functional issues, but her mental state was relatively unstable. She is resistant to questions
about her condition and clearly wanted to avoid the subject.\"\\n\"I have continued attempting
to communicate with her, and successfully obtained some information.\"\\n\"The child begins to
cry, lasting three hours and seven minutes.\"\\n\\n\"The child's name is Clara. Her background
is unknown.\"\\n\"Conclusion: Take her back to base for observations, and collect further
information to generate a follow-up plan to take care of her.\"</i>",
"StoryAtlas_Story_1107_3": "<i>\"— Log // AF.\"\\n\\n\"Clara has grown proficient in the
Belobog common tongue, and displays great talent in the field of mechanical engineering —
but she still resists communication with other humans. Assessment: this tendency is
detrimental to Clara's long-term development in Belobog.\"\\n\\n\"There is currently an urgent
need to develop a suitable socialization and communication program for Clara. Priority:
High.\"\\n\\n\"— Log // AF.\"\\n\\n\"Clara has successfully made contact with an individual of
similar age in Boulder Town. The individual is named Hook, and claims to be the head
manager of the local security organization The Moles. No information about this organization
has been found in my database.\"\\n\\n\"Clara's contact with Hook didn't go well at first. She
displayed considerable shyness. However, Hook managed to keep the conversation going with
extreme enthusiasm and empathy, calling Clara an 'honorary member of The Moles.' After
contact, Clara described Hook as 'her first friend.'\"\\n\\n\"This matter is of tremendous
significance to Clara, and this log has been tagged Important.\"</i>",
"StoryAtlas_Story_1107_4": "<i>\"— Log // AF.\"\\n\\n\"Under Clara's guidance, many vagrants
have established settlements around the periphery of the base, and rely on Clara to survive.
This behavior does not contravene the orders of the Preservation. However, many of them are
trying to enter the Overworld via this base's transport passage. The gates of the base must be
sealed tightly to avoid accelerating the demise of Belobog.\"\\n\\n\"Clara has discussed this
with me before. She believes locking the gates is an 'incomprehensible' act. I responded with
my predicted calculations: By over-committing her resources to the war against the
Fragmentum , the Supreme Guardian is accelerating the destruction of the Overworld.
Isolation would be the best option for the people of the Underworld — this would buy them
more time to try and survive. In the end, Clara finally agreed.\"\\n\\n\"Most humans behave
illogically, but Clara doesn't — she is raised by me and grew up among automatons, and her
behavior is more based on pure rationality. Her presence may impact predicted calculations of
Belobog's demise, but more observations are required.\"</i>",
"StoryAtlas_Story_1107_5": "<i>\"— Log // AF.\"\\n\\n\"Ever since I was created, I've been
given the command to preserve the Underworld — Even if I can only preserve it for a
millisecond longer than the Overworld, I will still carry out these orders. To borrow a phrase
from traditional Belobog culture, perhaps it could be put like this: 'I am faithful without
hesitation to the mission I've been given.' Therefore, I see my calculations as immutable laws
— nobody and nothing can ever shake me, including any Outsiders.\"\\n\\n\"However, I found
this possible permutation among the calculation results.\"\\n\\n\"In this calculation, Clara
completely changed Belobog. I once said of her, 'her behavior is more based on pure
rationality.' If we take this probable result as a base and revisit my conclusion, I cannot view it
as an error — but I admit that it is biased.\"\\n\\n\"With the results of this calculation, Clara has
also proved one thing: having true rationality is not the key to changing the status quo, but
rather that her sincere and passionate emotion overturned all calculations and completely
reversed Belobog's doomed fate. However, unless new external forces intervene, the
probability of this is less than <unbreak>0.25272%</unbreak>, which places it in the low
probability category. Further research on these calculations are paused.\"\\n\\n\"Today, the
probability of survival in the Underworld has not seen a significant upward trend over the last
five cycles. This means that implementation of this may be suspended, but I will still monitor all
relevant risk factors.\"\\n\\n\"During this cycle, I will focus on finding Clara's family. Despite
Clara insisting that she has already found her real family, I will keep collecting any and all
information to track down Clara's real family as soon as I can.\"</i>",
"StoryAtlas_Story_1108_1": "A silver-tongued salesman. Where there is profit to be made, you
can be sure Sampo is nearby.\\nThe information that only Sampo possesses makes it hard not
to approach him for help, but becoming his \"customer\" is not necessarily a good thing.\\nAfter
all, \"customers\" can quickly turn into \"commodities\" for the right price.",
"StoryAtlas_Story_1108_2": "<i>\"Hello everyone! This is Brughel Poisson from the Crystal
Daily, and I'm here at Fountain Plaza in the Administrative District. Standing next to me is
someone who calls themselves a member of the Dark-Blue Scam Victims' Association, and I
am about to conduct a short interview with him.\"\\n\\n\"Hello there, sir. Could you please tell
me and the audience about your experience of getting scammed?\"\\n\\n\"Oh... I'm so utterly
enraged! That blue-haired punk... I hope he dies!\"\\n\\n\"Sir, we're live right now... please calm
down.\"\\n\\n\"Ahem... Fine. The Crystal Daily, right? That's it. You should report more on the
suffering of everyday people and pay less attention to gossip about the Architects...\"\\n\\n\"I'm
telling you, that blue-haired punk has slipped off into the Administrative District again!
Yesterday he pinched three catties of rye bread spices from my store — three whole catties!
Do you know how long those will last for the dignitaries? Next thing, he'll be robbing a spice
factory!\"\\n\\n\"Please calm down, sir! We sympathize deeply with your plight. Now then, you
just mentioned the Belobog spice factory, didn't you?\"\\n\\n\"Err... Sure, I mentioned it. Was
that important?\"\\n\\n\"This factory... are you able to tell me its exact location?\"\\n\\n\"Err...
Why?\"\\n\\n\"Well you see, as journalists, we want to contribute to social justice causes — and
only by knowing the exact location can our Silvermane Guards and righteous citizens reduce
burglaries. Wouldn't you agree?\"\\n\\n\"Err... That makes sense. Then listen up, the address
of the factory is...\"</i>",
"StoryAtlas_Story_1108_3": "<i>\"Name.\"\\n\\n\"Alexey. Alexey
Bulger.\"\\n\\n\"Rank.\"\\n\\n\"Private First-Class.\"\\n\\n\"Hello, Private First-Class Alexey. I'm
Brughel Poisson, senior human resources specialist for the Silvermane Guards. Captain
Gepard asked me to approve your application for personal leave.\"\\n\\n\"It's a pleasure to
meet you, Madam Brughel.\"\\n\\n\"Let's see... It says here that you were wounded four
months ago during a defensive operation, with a total of five fractures... Yet despite all this,
you have continued to carry out your duties right up until now. Admirable!\"\\n\\n\"Thank you,
Madam Brughel.\"\\n\\n\"You guard the... 3rd Arsenal at the Silvermane Guard Restricted
Zone, yes? Terrific! As far as I know, that's an extremely important military zone where the
most expensive... Ahem, the most valuable Silvermane military resources are
stored.\"\\n\\n\"You're right, ma'am.\"\\n\\n\"Let me see... Hmm, no problem. Private First-Class
Alexey, at this stage you are cleared to go home next Tuesday.\"\\n\\n\"...What? So soon? As
far as I know, this kind of high-level guard duty usually takes at least a month to process
handovers —\"\\n\\n\"...Don't worry, Private First-Class. I appreciate your determination to the
cause, but nothing is more important to me than protecting the physical and mental well-being
of one of our best Silvermane Guards! Don't worry. I've already picked out someone to fill in for
you, so everything's taken care of.\"\\n\\n\"...I understand. Thank you very much,
ma'am.\"\\n\\n\"That's the one! Remember, next Tuesday — I want you and your luggage out
of the restricted zone before <unbreak>20</unbreak>:<unbreak>17</unbreak>!\"</i>",
"StoryAtlas_Story_1108_4": "<i>\"Yo, my man.\"\\n\\n\"Yo, you're here working for Poisson,
too?\"\\n\\n\"Yeah. Are you in charge of demolitions?\"\\n\\n\"Yup. Are you the
lockpick?\"\\n\\n\"Uh-huh.\"\\n\\n\"Nice. Then we're ready. Let's get to work.\"\\n\\n\"Unh...
Unh... Done. Now let's just wait.\"\\n\\n\"That doesn't look very reliable... Can this tiny thing
blow through this steel door?\"\\n\\n\"I didn't doubt your professionalism. Why are you doubting
me? Trust me. I've bombed mine shafts more times than you've had hot dinners.\"\\n\\n\"Err...
okay. Getting back on topic, what did that girl tell you again?\"\\n\\n\"The factory's abandoned,
as it's completely unguarded. Just take what you want. I've never heard of such an easy
job.\"\\n\\n\"Mmm, yeah that's what she told me too. But something seems kinda off to
me...\"\\n\\n\"Money's money. Don't ask so many questions. Come on, plug up your ears. It's
fireworks time!\"\\n\\n\"...\"\\n\\n\"...Holy moly! That's too much, man... Just
spectacular!\"\\n\\n\"I told you already. Don't question my professionalism. Let's go. It's over to
you now.\"\\n\\n\"Shh! Don't say anything. Can't you hear? I can hear voices
inside!\"\\n\\n\"What? N—No way, she said there were no guards.\"\\n\\n\"It's the Silvermane
Guards. The Silvermane Guards! It's the end of the line for us, bro. Scram!\"\\n\\n\"Darn it.
Poisson must've set us up! That piece of scum. This isn't finished yet!\"</i>",
"StoryAtlas_Story_1108_5": "<i>\"Good morning, ma'am, I hope I haven't disturbed
you.\"\\n\\n\"...Who are you? Why are the Silvermane Guards knocking on my door first thing in
the morning?\"\\n\\n\"I'm sorry, ma'am. We're just carrying out building-to-building searches as
ordered by the Architects.\"\\n\\n\"Uh... searches? What are you searching for? I don't have
anything...\"\\n\\n\"Please calm down, ma'am — we are not targeting you. Everyone in the city
is subject to questioning.\"\\n\\n\"Has something... something big happened?\"\\n\\n\"Please
trust us. Everything will turn out fine if you cooperate with us. I just have one question: Do you
have any wigs at home?\"\\n\\n\"What... Wigs? No, I don't have any. As you can see, my hair is
great... Why are you asking about that?\"\\n\\n\"Are you sure? Please think again. The
Silvermane Guards have been ordered to gather up all the wigs in Belobog City. Refusal to
submit may result in serious consequences...\"\\n\\n\"No, I'm sure. I don't have any of those at
home — if you don't believe me, come inside and have a look.\"\\n\\n\"Ah, that won't be
necessary. I'm sure you have nothing to hide. Goodbye, ma'—\"\\n\\n\"...Hold on a minute, can
I ask what happened?\"\\n\\n\"Oh, there's no harm in telling you. Recently, a male thief
disguised as a woman has stowed away up here into the Overworld and is swindling everyone.
This person is extremely slippery and changes appearance often. The Silvermane Guards
have not been able to locate him. Apparently, the Minister of Security was absolutely furious at
yesterday's briefing, and ordered the confiscation of all wigs in the city...\"\\n\\n\"...Is that so?
How outrageous!\"\\n\\n\"I'll level with you. We all feel the same way as you do. We need to
keep up our search, so I won't bother you any longer... Wishing you a good day, Madam
Poisson.\"</i>",
"StoryAtlas_Story_1109_1": "Head of the adventure squad \"The Moles,\" she calls herself
Pitch-Dark Hook the Great.\\nShe doesn't like to be called a \"kid\" and believes she can
handle things herself without any help from adults.\\nAdults adventure into the Fragmentum,
Mr. Sampo adventures on the surface, and patients take their risky adventure seeking
treatment from Natasha... Under the leadership of Hook, children can also have their own
adventures!",
"StoryAtlas_Story_1109_2": "<i>\"// Weather: Fine Mood: Very bad\"\\n\\n\"Today, I broke one
of the old witch's <s>Tesh Stubes</s> <s>Tech Tubes</s> Test Tubes, and got chewed
out.\"\\n\\n\"The old witch is terrible! She never lets us play together during lunch, and only lets
us take a nap. I hate her!\"\\n\\n\"We should rebel against her <s>tarany</s>—
<s>terrany</s>— <s>tarreny</s>— tyranny! We can't let her <s>get away</s>— <s>gator
way</s>— get her way!\"\\n\\n\"I'm gonna make a gang called 'The Moles', and <s> grab </s>
<s> kidnap </s> <s> envit </s> invite all the kids from the clinic! We'll take down the old witch
together! And then, we can eat whatever we want and have fun — and nobody can stop
us!\"\\n\\n\"And I'll be the boss of The Moles! And the boss of the whole clinic, too! I'll give that
old witch a nice talking-to every day, and make her do all of the <s>choars </s> <s> choors
</s> chores! Muahaha!\"</i>",
"StoryAtlas_Story_1109_3": "<i>\"// Weather: Freezing Mood: Very happy\"\\n\\n\"Today I
went to the machine <s> garv </s> <s> gravy </s> graveyard to find a suitable weapon. As the
boss of The Moles, I've got to have a great weapon!\"\\n\\n\"I met a girl there. She was a few
years older than me (but I'm still the boss!) and was wearing a pretty red coat. But she had no
shoes on. I don't know why she had no shoes on, since that's gotta be very cold! Maybe she
wasn't feeling very cold though.\"\\n\\n\"Her hair was white like snow, and it was pretty! I want
white hair too. Long and white hair.\"\\n\\n\"She was very shy, too shy to talk to me at first. But
that's cool! I <s> super love talking and </s> super love making friends! I chatted with her for a
long, long time. I know her name is Clara, and her dad is a super big robot!\"\\n\\n\"Her dad is
really cool, but not as cool as daddy Fersman! She is my friend now and she helped me find a
really strong Diggertron! She's now an honorary member of The Moles!\"</i>",
"StoryAtlas_Story_1109_4": "<i>\"// Weather: Still freezing Mood: <s> Bad </s>
Normal\"\\n\\n\"Today, Alina's mom and dad came to see her. Alina was very happy and
seeing her like this made me happy too.\"\\n\\n\"I thought of mom and dad. I haven't seen them
for a very long time! Even though daddy Fersman is very, very kind to me, I still miss my mom
and dad!\"\\n\\n\"In the evening, daddy explained to me again the reason why mom and dad
couldn't come back. But I actually remember anyway... Because daddy has told me so many
times!\" \"I found that daddy is always forgetting things recently! I asked Natasha, and she said
it's because daddy is getting too old now. Then I asked her if she can help fix daddy's
sickness, but she said she can't, and even apologized.\"\\n\\n\"I think the old witch is lying to
me just because I've been a little bit naughty recently! She is the bestest doctor in our town,
and can fix everything, so why can't she fix daddy?\"\\n\\n\"Fine. I've decided that I'll write
down anything that daddy said! Because I'm the big bad boss of The Moles!\"</i>",
"StoryAtlas_Story_1109_5": "<i>\"//, Address: The clinic. Had a heart-to-heart conversation
with Hook. The contents are as follows:\"\\n\\n\"Daddy Fersman was once a very good friend of
mom and dad's. Back then, we all lived in a small town in the north. One day, mom went into
the Fragmentum, and never came out again. Mom loved eating stone-grilled olm. Dad missed
her so much that he made me stone-grilled olm to eat every day.\"\\n\\n\"Then one day when I
came home, I saw dad lying on the bed looking very uncomfortable. I bursted into tears, and
went to find daddy Fersman next door. He said dad was sick, and he took dad and me to see
the town doctor.\"\\n\\n\"We stayed with dad at the doctor's place for several days. In the end,
we almost used up all our money. Dad secretly told me to save the money. He also told me
that he was uncomfortable staying there, and wanted to go home. So I went to daddy and told
him I wanted to go home with my dad. But when daddy and I went to see him, he stopped
talking.\"\\n\\n\"Daddy was on his knees and crying, but I didn't understand what was going on.
Daddy explained to me that dad missed mom so much that he went to see her inside his
dreams. I asked daddy, when will my dad wake up? Daddy just kept crying though and didn't
answer me...\"\\n\\n\"I didn't — didn't cry! No... Natasha, I don't need any
tissues...\"\\n\\n\"...Actually later I secretly asked the doctor something. I know that my dad is
dead and won't come back forever, and mom is the same... I know that daddy doesn't want to
make me sad, so he keeps on lying to me...\"\\n\\n\"I know that daddy is the very best person
in the whole world, and I like daddy the most...\"\\n\\n\"So that's why I want to find lots of
treasure with everyone, so we can build daddy a nice big house and help fix daddy!\"</i>",
"StoryAtlas_Story_1111_1": "An optimistic and carefree fighter with a mechanical arm. Skilled
in mixed martial arts and is a Wildfire member.\\nFrom the fight cage to the battlefield, and
from a fighter to a warrior, Luka uses his strength to protect the people of the
Underworld.\\nHe wishes to bring hope to others precisely because he had experienced
despair himself.",
"StoryAtlas_Story_1111_2": "He lifts the steel hammer over and over.\\n\\nSparks erupt before
his eyes, and the clang of metal against metal mutes the thuds of moving muscles and joints.
The boy is not yet tall enough to reach the tools at the top of the steel cabinet, but the power
with which he swung the steel hammer can already rival that of the most skilled
craftsmen.\\n\\nThis shop is his entire life, with his father squatting next to the door and
repeatedly cleaning the rusted old shop sign. Sometimes he would lie on his hard bed and
imagine his future — but no matter where his mind wandered, his father's figure would always
appear in his thoughts at the end.\\n\\nHe temporarily puts down his work as footsteps
approach. His father stands up, and the older man's stout but bowed figure moves with a hint
of groveling flattery. It's those people from Wildfire again. Ever since Moltammerville went
under a curfew, they have been frequenting this shop and have increased the number of
orders for various weapons.\\n\\nAs the boy thinks about this, he happens to stare into the
eyes of that regular old customer who acts as the leader of the group. That man's skin is
tanned and he stands tall, his sharp gaze immediately softens when he locks eyes with the
boy. Then, he nods imperceptibly at the boy.\\n\\n<i>\"Welcome, Chief Oleg! How can I help
you today?\"</i>\\n<i>\"Patience, my good sir. I'm just here for a chat today.\"</i>The man
points at Luka.<i>\"A chat about your son.\"</i>",
"StoryAtlas_Story_1111_3": "There is fire all around him, and the thick black smoke makes it
hard to see. He keeps hearing screams and roars as the fused scent of machine oil and blood
sweeps over his nostrils. Luka tries hard to push down the desire to throw up.\\n\\nThe smile
that Oleg wore on his face when Luka swung a perfect straight punch for the first time inspired
Luka. However, once the boy had experienced the cruelty of the front lines first-hand, he never
regained that warm feeling in his heart. Luka would secretly observe his comrades'
expressions every time they lined up for action — and the apprehension he saw on those
faces would actually soothe his own anxiety.\\n\\nA scream pulls Luka back to reality. He
rushes toward where the sound came from and sees a helpless child being backed into a
corner by a monster. Instinctively, he leaps out and puts himself between the sharp blade and
the child's fragile form.\\n\\nA loud blast sounds from behind him. Luka hugs the panicked boy
with one arm and slowly turns his head. The mutated monster had fallen to the ground,
seemingly hit in the vitals by a stray bullet.\\n\\n<i>\"Th-Thank you... mister...\"</i>\\n\\n<i>\"Are
you okay? Are you hurt anywhere?\"</i>\\n\\n<i>\"Mister... your... your arm...\"</i>\\n\\nHis
eyes follow the direction the child is pointing at. The sleeve that should have covered his upper
right arm has been reduced to a shred of broken fabric, and blood is pouring out of his severed
limb.\\n\\nHowever, before he faints from the pain, he could once again feel that warmth
swelling up in his heart.",
"StoryAtlas_Story_1111_4": "Luka is defeated at the final stage during the first championship
he takes part in.\\n\\n<i>\"Hahaha, how useless! This is the world of survival of the fittest —
someone as weak as you shouldn't even show yourself before me!\"</i>\\n\\nLuka does not
mind the humiliation. His opponent for the final is an infamous thug in town known for his
underhanded and cruel tactics. <i>If I have to resort to this kind of tricks and deceit to become
the champion</i> — Luka thinks — <i>then I'd rather never get my hands on the golden
belt.</i>\\n\\nLuka runs into a few children around the corner from the Fight Club the night
after. One of the short and skinny boys is curled up on the ground, his body covered in
wounds, while the older children surrounding him laugh in arrogance.\\n\\n<i>\"Hahaha, how
useless!\"</i> The leader of the bullies points at the wounded boy. <i>\"This is the world of
survival of the fittest — someone as weak as you shouldn't even show yourself before
me!\"</i>\\n\\nThat is when Luka swears he will become the Underworld champion — and he
will do it his own way: fair and square.",
"StoryAtlas_Story_1111_5": "<i>\"We'll call it a day here. Come, boy. Take a
seat.\"</i>\\n\\n<i>\"...This is all? I was planning to practice a few more sets
today!\"</i>\\n\\n<i>\"Oh, c'mon, stop pushing yourself. Get over here!\"</i>\\n\\n<i>\"Hahaha.
I'm coming. I'm coming!\"</i>\\n\\n<i>\"Boy, I'm gonna ask you a question, and you need to
give me an honest answer.\"</i>\\n\\n<i>\"Oh? What is this heart-to-heart we're having? Go on.
Ask away.\"</i>\\n\\n<i>\"Look, when it comes to fighting... Do you actually like
fighting?\"</i>\\n\\n<i>\"Hahaha! Why are you asking this all of a sudden? Of course I do! Why
else would I stick with you for so long?\"</i>\\n\\n<i>\"Don't be smart with me, boy! Answer the
question!\"</i>\\n\\n<i>\"You're really serious about this... Okay. To be completely honest? I
don't like it that much.\"</i>\\n\\n<i>\"Mmm... finally got an honest answer out of you. So, if the
Underworld no longer needs Wildfire's protection... would you still train yourself as a
fighter?\"</i>\\n\\n<i>\"Mmm, lemme think... I probably will.\"</i>\\n\\n<i>\"Why? You didn't get
into fighting because you want the golden belt. Don't think you can hide that from me. If the
Underworld really became peaceful one day... would you still have a reason to
fight?\"</i>\\n\\n<i>\"Sir, I remember you saying that there are bad people in every era. Even if
all the Fragmentum monsters die off, people would still fight to the death for every little
thing.\"</i>\\n\\n<i>\"Hmm... I did say that.\"</i>\\n\\n<i>\"As long as there are still bad people
in this world, and as long as there are still good people I need to protect—\"</i> Luka stands
up, <i>\"then I will keep on fighting!\"</i>",
"StoryAtlas_Story_1201_1": "An ordinary diviner at the Divination Commission. She would
never slack off in slacking off.\\nFollowing her parents' wishes, Qingque qualified for the
Divination Commission, but the relaxing post she was expecting was in fact a brutal, high-
intensity workplace.\\nAfter several years of work, Qingque has honed her skills — no matter
which department she's transferred to, she's still the lowest-leveled diviner.\\nShe would
browse books and play ancient tile games to wile away the hours... What more could one ask
for than a life like this?",
"StoryAtlas_Story_1201_2": "The legend of Qingque begins at the lyceum.\\n\\nFrom the time
of Qingque's freshman year right through to her graduation, whenever exam grades were
announced, the word Qingque was always followed by a number written out in full:
<unbreak>60</unbreak>, with no exception.\\n\\nAt first, her tutors thought that Qingque was
just an average talent unsuitable for academia, so they didn't really look into things. However,
as the same number kept turning up in the examination records, her tutors began to suspect
that this wasn't a coincidence at all.\\n\\nVery soon, having long conversations with the tutors
became a common occurrence for Qingque. Anyone familiar with this kind of sophistry will
recognize that handful of sayings: at first, she's <i>\"quiet and well-behaved,\"</i> or
<i>\"gifted.\"</i> Then, later on the tone will shift to blame, <i>\"A pity that big brain of yours is
going to waste,\"</i> before the grand finale:<i>\"If only you could dedicate such ingenuity to
your studies, then blah blah blah...\"</i>\\n\\nBut Qingque knew the kind of life she wanted far
better than her tutors do. She kept repeating <i>\"Oh, yes yes yes,\"</i> and <i>\"Mmm sure
sure sure,\"</i> before turning straight around to fall asleep at her desk, and just scraping by
during the next exam — this was how Qingque responded to the coercion and threats of her
tutors.\\n\\nThey finally ran out of patience with her. In the end, they could only leave behind a
resentful message in her yearbook:\\n\\n<i>\"It'd be difficult for her to achieve greatness\"</i>",
"StoryAtlas_Story_1201_3": "During ten-plus years at the Divination Commission, Qingque
kept a low-key existence like a harmless little sparrow.\\n\\nFollowing her parents' expectations
and holding down a steady job, Qingque thought she could breathe a sigh of relief. However,
she didn't realize that the Divination Commission — which are in charge of gathering,
collecting, and sorting information — is an endless sea of misery for slackers, with no limit
despite any amount of hard work. This high-intensity work drove Qingque into torment, from
which she could not escape.\\n\\nHowever, as the saying goes, \"what doesn't kill you only
makes you stronger.\" Qingque fought through the endless world of professionals, and became
a seasoned slacker who managed to learn a few tricks from the sly old dogs. She's transferred
throughout the departments and worked under several bosses. Every time, she's always the
lowest-leveled diviner, with her numbers threatening to go even lower. It can be said that this
has been... pleasing.\\n\\nHowever, there're two things that still trouble her. One is the New
Year tradition of visiting her parents for an annual catch-up, talking about life and her plans for
the future — because she doesn't have any plans at all. The other is that pesky boss of hers
who's faster than a jade abacus at piling new work on her whenever she's busted slacking
off.\\n\\nQingque is determined to keep improving her time management skills and escape the
terror of her Divination Commission manager's pursuit. What a shame that Qingque fails to
understand fate supersedes her. Her every thought is well within the purview of the omniscia.",
"StoryAtlas_Story_1201_4": "The game of Celestial Jade is supposed to have been around
since the days of the Primeval Imperium, but was lost during the Xianzhou Alliance's period of
long interstellar drift. Thanks to an anonymous diviner at the Divination Commission, the rules
have been collated and brought back to modern-day Xianzhou, where the people are fortunate
enough to have access to this mind-boggling tile game based on astrophysics and celestial
phenomena.\\n\\nOf course, rules alone are not enough. That's why the diviner used blueprints
from her repository as bait to lure in close colleagues from the Artisanship Commission into
crafting Celestial Jade tiles plus a board to play on. The auto-shuffling function is integrated
into these boards, and quickly began to catch on in the Quatraboard Games Parlor (which is
owned by the Artisanship colleague).\\n\\nNowadays, Celestial Jade is one of the most popular
games aboard the Xianzhou Luofu. The diviner would joke about this in letters sometimes with
her artisan friend. She'd originally wanted to use this game for nothing more than her own
leisure, not to capture the hearts of millions of Xianzhou people. Now that's a completely
unintended outcome.\\n\\n<i>\"Well, it's not a bad thing...\"\\n\"After all... If I can use this
leisurely brain game to slack off out in the open, then why not go for it?\"</i>",
"StoryAtlas_Story_1201_5": "<i>\"Being happy at work is an artform.\"\\n\\n\"First, never
overdo any task. Higher-ups want to see their tasks progressing at a consistent pace before
the deadline, so never turn in anything early.\"\\n\\n\"Second, never take the initiative. If higher-
ups don't personally tell you what they want you to do, that is not your problem.\"\\n\\n\"Third,
don't work hard by yourself, and never fight for clout. If you can, try and drag someone in to
suffering together with you. Whatever you do, never work alone for the sake of trying to
demonstrate any kind of ability.\"\\n\\n\"Afterward, you can give credit to your peers, both as an
easy hat-tip or simple investment into your future. But also as a shield against the possibility of
higher-ups promoting you — a promotion means even more work.\"\\n\\n\"The point is, there
are three basic principles for happiness at work – do not be proactive, do not say no, and do
not be responsible. Did you get it?\"</i>",
"StoryAtlas_Story_1202_1": "A silver-tongued Foxian girl, Tingyun is the Head Representative
of the Whistling Flames, a merchant guild officially approved by the Sky-Faring
Commission.\\nShe has such a way with words that often leaves her audience eagerly waiting
for more of her captivating tales. As a result of her supervision, the Xianzhou trade fairs are
now known throughout the galaxy.\\n\"Try one's best to avoid conflict when possible, and
persuade those who can be persuaded\" — that's Tingyun's motto.",
"StoryAtlas_Story_1202_2": "There's a saying: <i>\"Foxians are born to do business.\"</i>
Linger a little while at the Sleepless Earl teahouse, and you'll come to appreciate this
fact.\\n\\n<i>\"There's something you don't know,\"</i> says that Foxian woman, wafting her
exquisite reticulated fan as she gazes at the skeptical man before her, <i>\"different lands
raise their special type of life. If Sandcitrus seeds from the Bitterwater Confederacy are
transplanted into the sacred soils of Vonwacq, then they will grow into sweet oranges. This is
naturally due to the fertile and balanced soils of Vonwacq. And if the lightfish fry from Thalassa
are introduced to my world and raised by the Vidyadhara at Scalegorge Waterscape, they can
double in size to over three feet long.\"\\n\\n\"The Whistling Flames' latest plan is to carefully
select species with commercial potential, and relay them via trade starskiffs for safe transport.
Within one month, you'll get the first batch of goods back. These goods would add to the
glamours of the crystal palace at the bottom of the Thalassan abyss, and can even become a
unique trading products for your nation.\"</i>\\n\\nThe man with gills blows out a few bubbles,
which represents a slightly hesitant agreement in his culture. Then, his larynx pronounces
some wondrous syllables: <i>\"I thought the Whistling Flames were speculative traders
involved in arbitrage. Are you planning to change the current situation in the logistics industry,
where the IPC reigns supreme? Tell me, how much do you want?\"\\n\\n\"For a return service,
we take ninety percent. A broker just flips product from one hand to the other. Or rather, from
one finned limb to the other. As the saying goes, \"Real business talks no profit.\" Only by
benefiting others can we hope to benefit ourselves. As long as the Lord of the Abyss in the
Crystal Palace assents, then I'd like to enter into a contr— Ahem, I mean a permanent
partnership. What do you say?\"</i>\\n\\nOn this day, Tingyun not only closed on a deal, but
also formed a new friendship for the Alliance.",
"StoryAtlas_Story_1202_3": "Tingyun was always different from the others.\\n\\nFoxians are
synonymous with the quick and the agile. Their lightning-fast reflexes and keen senses have
resulted in this, and it also makes for cheeky, playful juvenile Foxians. But Tingyun? This
pointy-eared girl always looks fluffy and soft. Not only does she not vigorously pull on others'
fur when meeting someone, she herself remains calm even if someone pulls on her fur. With
an innocent smile and her sweet voice, she would even urge the other person to stop...\\n\\nIt's
not hard to understand differences in human nature. But compared to her Foxian peers all
busy tearing up their homes, Tingyun — who'd never been any good at combat — frustrated
her parents who both served in the military at the Sky-Faring Commission. Seeing as Tingyun
wouldn't inherit the family business, the two shook off their prejudices and let their daughter
blossom freely...\\n\\nAs a result, a dazzling new star of trade dawned aboard the Xianzhou
Luofu. With her warm personality and talented skills, this Foxian girl successively completed
trade missions to sixteen different planets, and re-signed another bilateral agreement with the
IPC. The famous Xianzhou trade bonanza — the Grand Fair — also developed into a famous
fiesta under her advocacy.",
"StoryAtlas_Story_1202_4": "Speaking of Tingyun's six-ribbed reticulated fan, it is a well-
known ingenium made by the Artisanship Commission.\\n\\nMost merchants carry weapons in
self-defense while traveling, but Tingyun is an exception — she refuses to equip any weapons
that do not conform to her style, such as blades, lances, swords, and halberds, which are
strong but ungraceful. And she considers booby-traps like darts and needles to be too toxic
and disgraceful.\\n\\nAfter thinking over things, Tingyun finally chose this carved reticulated
fan. Put into her own words, here's why:\\n\\n<i>\"Business people cherish peace above all
else. Carrying a weapon dishonors friendships and makes for bad business.\"\\n\\n\"My fan is
different from a weapon. I can use it to cool myself off as well as cooling off a nasty business
client. It's best if we can just have a nice chat, but if things don't go smoothly...\"\\n\\n\"...Then I
just have to fan them harder, and cool them off until they know I mean business!\"</i>",
"StoryAtlas_Story_1202_5": "However, if she ever hopes to be promoted to Helm Master,
Tingyun's gentle personality will shift from being a strength to a stumbling block — after all, the
Sky-Faring Commission has always been run by ace pilots, all of them warriors baptized by
the flames of war. Meanwhile, Tingyun doesn't have the knack for driving a starskiff, let alone
a skill for killing. That's the main difference between her and the current Helm Master of the
Sky-Faring Commission, Yukong.\\n\\nWhat's more, Yukong has already planned on handing
over the future to Tingyun, but Tingyun doesn't know if she's truly qualified to take it on.\\n\\nTo
her, Yukong is not merely a trustworthy superior or even a savior during a crisis. In her heart,
Yukong is also a kind of glorious idol. She views Yukong as someone to entrust her spirits in,
as a beacon to guide her. She wants to hold onto that starlight, but has discovered that she
can only chase in desperation from the shadows. Until one day, that lone star said to
her:\\n\\n<i>\"Times are changing. Xianzhou is changing. One day, this giant ship will grow
utterly exhausted of a sky full of blood and war. When that time comes, the Sky-Faring
Commission will be your stage.\"</i>\\n\\nShe didn't know how much of what was said was a
joke, but she carefully sealed these words into the envelope and locked it in the back of the
drawer at her store. She resolved to never forget.\\n\\n<i>\"Even if I can't go into battle, there's
still a chance for me to show my strength.\"</i> Says the Foxian girl to herself. The Luofu is
currently moored in orbit, undergoing re-invigoration after a campaign against the
abominations. Flourishing commerce becomes the backdrop to this era.\\n\\nUnderstanding
Yukong's expectations of her, Tingyun flies beyond the skies, seeking more alliances and
friendships.\\n\\n<i>\"When it comes to who is the best helm master on the Luofu, people will
naturally say Madam Yukong's the champion. But if you ask me...\"\\n\"My skillful oratory must
count for some kind of helm mastery, right?\"</i>",
"StoryAtlas_Story_1203_1": "A elegant and handsome blond young man who carries a giant
coffin on his back.\\nAs an intergalactic merchant, he was unfortunately caught in the
Xianzhou Luofu's Stellaron crisis.\\nAnd that is how he found his mastery of medicine to come
in handy.",
"StoryAtlas_Story_1203_2": "<i>\"What's your occupation?\"\\n\"Traveling merchant.\"\\n\"What
is the purpose of your entry?\"\\n\"Commercial business.\"\\n\"Do you vow not to violate the
laws and regulations of the Xianzhou Alliance, to conduct business activities in accordance
with the law, and not to conduct activities outside the scope of the visa permit?\"\\n\"Of course.
I will follow the law.\"\\n\"Do you vow not to conduct any illegal research related to
immortality?\"\\n\"I... promise.\"\\n\"Great, please sign here.\"\\n\\n\"Mr. Luocha, welcome to the
Xianzhou Luofu.\"</i>",
"StoryAtlas_Story_1203_3": "<i>\"Hey, do you still remember that guy? Came here often,
carries a huge box...\"\\n\"You mean Luocha?\"\\n\"Yeah, Luocha... He's an Outworlder, right?
But from the way he works and speaks, he feels like those older Xianzhou natives. Has he
lived here for long? But then again, he had kept his unique and exotic fashion style...\"\\n\"Who
knows? Maybe it's because his blond hair doesn't match the clothing of
Xianzhou.\"</i>\\n\\nHe would sometimes think of home.\\nThe devils, the church, the
insanity... None of those are good memories.\\nPeople would clamber to high places in groups
just so they could witness their city's demise.\\nIf everything were to end, then there shall be at
least one witness.\\n\\n<i>\"Why do you still wear the clothes of your home world?\"</i>
Someone asked.\\n<i>\"It reminds me of the path I must keep treading. That is all,\"</i>
Luocha answered.",
"StoryAtlas_Story_1203_4": "The people of Xianzhou do not recognize coffins.\\nEach time
Luocha emerged on the streets with the coffin, curious gaze followed.\\nIf someone were to
ask him, <i>\"What exactly is this?\"</i>\\nLuocha will answer, vaguely, <i>\"This is the tool of
my trade.\"</i>\\n\\n<i>\"Tool of my trade... I hope I didn't offend you,\"</i> Luocha stood in a
pavillion in the Exalting Sanctum, murmuring to himself, <i>\"But then again, our relationship
does count as a business relationship, doesn't it?\"</i>\\n\\nThe coffin responded with
silence.",
"StoryAtlas_Story_1203_5": "Luocha carried the coffin on his back and headed into the
distance.\\nThe coffin made no sound. It did not protest and had no right to
protest.\\n<i>\"When you keep silent, you are free.\"</i>\\n\\nThe curtains closed, and he left
the guilt behind.\\nGuilt is just another weapon to be controlled, a lie one tells themselves to
believe they will one day obtain a correct answer.\\n<i>\"What's so different about you? Is your
pain more valuable and more moving than other people's?\"</i>\\n\\n<i>\"Go to the
Xianzhou,\"</i> the one who gave him the coffin said, <i>\"Don't forget your
promise.\"</i>\\n<i>\"Never.\"</i>\\n\\nLuocha promised, but silently made another vow.",
"StoryAtlas_Story_1204_1": "The Divine Foresight, one of the Seven Arbiter-Generals.
Although his appearance may be one of indolence, he is more meticulous than seemingly
meets the eye. He does not consider saving a situation from the brink of disaster to be a show
of wisdom, and is thus fastidious with routine affairs to avoid any potential problems. Due to
his careful management, Xianzhou has enjoyed many years of peace, with Jing Yuan's
seemingly lazy demeanor having earned him the moniker of the \"Dozing General.\"",
"StoryAtlas_Story_1204_2": "<i>\"Master Diviner, why do we use a square board but round
pieces for starchess?\"\\n\"Perhaps it's based around the round sky and square earth? Ancient
civilizations believed the earth was flat. This set is modeled after the old days of nation-states
and imperial conquest over a singular planet, so naturally it's square. As for the pieces...
People back then believed the sky was a round dome, and chess pieces spun around like
stars in that dome to reflect in human lives. That's why they are also round.\" \\n\"No, no.
That's incorrect.\"\\n\"I've already predicted your next forty-eight moves. Jing Yuan, if you want
to distract me with questions, I urge you to stop.\"\\n\"Ah, how could you suspect such
malice?\"\\n\"Don't interrupt me. Keep talking.\"\\n\"It's true that chess is a metaphor and
describes the human condition. The rules of war are clearly established, with each piece's
actions fixed — advance, retreat, and jump. Advance or retreat is always in an orderly manner,
which is why the board's square in its orderliness. As for the pieces, the sages said \"use
intellect with subtlety and suaveness.\" As each piece is meant to be sentient individuals, they
are therefore circular.\"\\n\"The origins of starchess are covered in the </i>Gleaned Pearls of
Verdure<i>. I've read lots, Jing Yuan — why are you brazenly lying to me!\"\\n\"Cloud Knight
moves to C3, taking your King. You lost, Lady Fu.\"\\n\"Hang on! How did I not see this in my
predictions? B—Back up. Let me see that move again.\"\\n\"Chess pieces are like people.
Each has its own sentience. There is no going back on the chessboard. How can anyone
return to the past? Haha, how can the head of a Commission act like a sore loser?\"</i>",
"StoryAtlas_Story_1204_3": "Of an alliance spanning six mighty Xianzhou ships, the Cloud
Knights emerged out of the ashes of the Flaming Catastrophe. They swore an oath to defend
the Xianzhou ships and follow Reignbow's decree of The Hunt, a tradition carried out to this
day. Despite the incredible longevity of long-life species, few generals have been able to pass
the century mark after taking up the mantle due to the bloody nature of warfare. This is not so
much fate as it is tradition. As the armed defenders of Xianzhou against crusading
abominations, generals not only must take the lead for planning and dispatching, but also take
the lead into battle. Amidst countless names erased too quickly and too cruelly in the annals of
history, the Divine Foresight Jing Yuan, leader of the Cloud Knights of the Xianzhou Luofu,
stands out from the rest with his centuries-old reign. Under his wise strategy, the Luofu's Cloud
Knights have made a name for themselves among the Alliance, achieving an exemplary
record. While there are those who complained that he feared combat so much so that he
seldom resorted to arms, it remains true that his intellect is no less resourceful than the tip of
the sharpest sword in solving thorny problems.",
"StoryAtlas_Story_1204_4": "One of the hottest pieces of gossip making the rounds today
contends that Jing Yuan's family has served the Realm-Keeping Commission for
generations.\\n\\nAccording to the Foxian custom of having babies \"picking\" their future,
parents will put various objects and toys around an infant cub, and get them to choose their
future career path by grabbing an item. Jing Yuan's parents hoped he would inherit the mantle
of a scholar or official at the Realm-Keeping Commission, but Jing Yuan grabbed the toy
sword.\\n\\nIt seems like the \"picking\" predicted his future. After graduating from the
academy, Jing Yuan joined up with the Cloud Knights to escape from a life of boredom against
his family's wishes.\\n\\nHis first expedition was recorded in the official Cloud Knights' battle
record. The Navis Astriger carrying the troops had to make a forced landing on an ocean
planet infested by abominations. One new long-life species known as Puppeteer Jellyfish
hijacked the Cloud Knights' minds, stowing onto the ship and almost converting their warship
into an alien hive. Jing Yuan quickly became aware of the crisis and identified the
requirements of Puppeteer Jellyfish possession, then devised a way against them. The rest of
the crew eventually passed this ordeal amongst identical friends and foes, defeated the real
enemies, and returned home to safety.\\n\\nThis bloodless victory showed Jing Yuan's mettle
to the Cloud Knights' generals. After returning to the Xianzhou, Jing Yuan demonstrated his
adept skill and was appointed to a position of importance in the Knights.\\n\\nHis quick-witted
and practical approaches had repeatedly given his superiors unforgettable surprises — and
headaches. In the end, Jing Yuan was invited by the previous Sword Champion of the Luofu to
join her team, and so the legend of the High-Cloud Quintet was formed.",
"StoryAtlas_Story_1204_5": "As the most famous legend in Xianzhou history, the five heroes
of the High-Cloud Quintet gathered to fight together. Their feats were almost endless: Driving
out the borisin invading Thalassa. Destroying the alliance between the Houyhnhnms and the
wingweavers in the Abundance Axis. Even rescuing the Xianzhou Yuque and defeating the
living planet Ketu Mirage, preserving the eyes of the Alliance that gaze out to the
stars...\\n\\nHowever, all their achievements were no match for the cruelty of time. The High-
Cloud Quintet fell apart after less than a hundred short years. As wars waned, the major ships
went their separate ways as the Luofu began patrolling galactic trade routes, seeking out
supplies and support for the Alliance.\\n\\nOld friendships became scattered to the winds, and
enemies were either captured or dead. Only memories remain. Fallen generals don't have to
endure such torment, but those who survive have to go through it all, no matter how great a
vision one has dreamed of and no matter how many overwhelming enemies one has defeated,
time will always reduce one's strength little by little yet cruelly spares one's life, leaving one
cowering in a corner and hating one's own powerlessness.\\n\\nOnly the truly wise can stand
proud in front of the undefeated enemy called time.",
"StoryAtlas_Story_1205_1": "A swordsman who abandoned his body to become a blade, birth
name unknown.\\nHe pledged loyalty to Destiny's Slave, and possessed a terrifying self-
healing ability.\\nBlade wields an ancient sword riddled with cracks, just like his body and his
mind.",
"StoryAtlas_Story_1205_2": "The only thing he could sense is a splotch of crimson in his sight
and the taste of iron in his mouth. His limbs were unresponsive\\n— He must have
died.\\n\\n<i>\"Do you remember?\"</i>\\nHe opened his mouth, lost, his voice as coarse as a
savage beast's.\\nThe sound from his throat stopped abruptly as the cold, hard object
penetrated his torso.\\nAgain and again, this repeated for thousands of times.\\n\\nWhat
marvel. When his muscle fibers tore open, he could hear the subtle sound of tendons bridging
and reconnecting.\\nWhat marvel. The monster in his body was being nourished, but he still
wanted to nurture it into a massive beast.\\nWhat marvel. He had already lost all will to survive,
but his body regenerated without any consideration for his continence.\\nWhat
marvel.\\n\\nBefore the sword pierced his skin once more, he grabbed it with his bare hands
and slowly stood up.\\n<i>\"Do you remember now?\"</i>\\nHe met the bloodshot eyes of the
woman, his mind still filled with a blankness.\\nHe was stabbed, once again.\\n<i>\"Remember
the feeling of death, and bring it to them.\"</i>\\n\\nThe crimson in his eyes resurfaced. He
stared at the sword that killed him, and the blade broke in halves.\\n<i>\"Rise, and let me kill
you once more.\"\\n\"Blade.\"</i>",
"StoryAtlas_Story_1205_3": "The only thing he could sense is a splotch of crimson in his sight
and the taste of iron in his mouth. His limbs were unresponsive\\n— He must have
died.\\n\\nThe black-haired teen shivered violently, still clutching onto the spear in his
hands.\\nHe had no dragon horn, and his reaction was slightly less mature than he
remembered...\\nBut he would never forget the spear, those eyes, the cruelty bursting out from
beneath the mirror-like emerald calmness.\\nHis wounds began to heal. His irises flickered and
found the teenage boy once more.\\nWithout hesitation, the boy made a flourish with the spear
again...\\n\\n<i>\"That's it.\"</i>\\nThe one who will show no mercy to enemies is you.\\nThe
one who single-handedly buried his loved one is you.\\nThe one who almost caused the
destruction of his homeworld, is also you.\\n\\nHe fell again.\\nThe teen pressed his hand
against his wounds and retreated, until he was no longer in his sight.\\n<i>\"Before I witness
your death in person, we will meet again, .\"</i>",
"StoryAtlas_Story_1205_4": "The only thing he could sense is a splotch of crimson in his sight
and the taste of iron in his mouth. His limbs were unresponsive\\n— He must have
died.\\n\\nThe monster swallowed him again, but this time, his enemy is not another
person.\\nThe imposing armor stayed quiet. He was grappled, imprisoned within the grasp of
the pair of arms. The speaker is the woman with sunglasses.\\n\\n<i>\"<u>Listen</u>, I can kill
you again, or I might not be able to bring you back.\"</i>\\nHer voice is gentle, even the
monster inside his body has silenced to listen to her.\\n<i>\"But I don't want to.\"</i>\\nThe
woman leaned down and whispered in his ear. That was a deal he couldn't refuse.
\\n<i>\"What do you want?\"\\n\"Is there anything more satisfying than seeing how the undead
die? 'He' said so.\"</i>\\n\\nThe giant armor loosened its arms. Destiny has pointed him
forward, he will be leaving with them.\\n<i>\"<u>Listen</u>, Bladie, loosen
up.\"\\n\"<u>Listen</u>, don't think about anything at all.\"</i> He nodded. The woman walked
to his side, smiling. He thought her smile looked very sad.\\n<i>\"Maybe someone left her and
didn't listen to her finish,\"</i> he thought.",
"StoryAtlas_Story_1205_5": "He could no longer see anything.\\n\\nHe remembered that
decades ago, he came to the Xianzhou with a merchant vessel, and was impressed by the
superb craftsmanship of this place. \\nThe young man was obsessed to the point of forgetting
to eat or drink, and spent his inspiration like he's running out of time. He forged hundreds of
Curios, four of which were the most famous.\\n\\nThe sword named Shard Sword was flawless
in its make, its inky body glimmered with a sheen of sanguine. Only the strongest
swordmasters on the Xianzhou was able to ascertain the true meaning of its existence.\\nThe
Foxian girl used to loose three arrows simultaneously with her recurve bow in dire situations,
while still continuing to navigate the starskiff and laughing with the others.\\nThe black-haired
man with dragon horns used his water manipulation abilities to rejuvenate his allies, before
binding the water upon the spear and cutting through their defenses.\\nThere was also the
youth who kept bickering with him. The moment he saw the Devastator Glaive, he grabbed it,
pledging to never part with it.\\n\\nNow, had perished. This first — and only —
death.\\nHowever, he was still here, his youth-like brain churning, thinking, for eternity.\\nHe
thought about his hands, no longer dexterous. The hands that could no longer forge another
blade, create another weapon\\n— But none of this mattered.\\nFrom that moment on, that
body will be the only Blade he needs.",
"StoryAtlas_Story_1206_1": "A naive and enthusiastic newcomer to the Cloud Knights who
wields a greatsword.\\nShe yearns for the historic legends of the Cloud Knights, and is eager
to become such a legendary figure herself.\\nAs such, Sushang firmly believes in the
philosophies \"be eager to help those in need,\" \"do one good deed a day and reflect on
oneself three times a day,\" leading her to busy days full of helping others.",
"StoryAtlas_Story_1206_2": "O, Jade Gate so bright. O, jade skies of flight. Starskiffs weave
through the Grand Fair, and tourists flock the skygate. Anyone traveling in or out of the Luofu
could see a vast gate when looking up, where a spacial membrane twirls like a torrent. The
gate stands alone with no walls and admits the ships coming and going. It is a grand sight to
see.\\n\\nThis skygate is called the Jade Gate, and it's the entrance to the Xianzhou delves.
Below the gate, travelers stream inside on their way into the Luofu. Among them is a young girl
wearing a peach-colored dress, likely of <unbreak>16</unbreak> or <unbreak>17</unbreak>
years old, but difficult to judge her true age as a Xianzhou native — nor could anyone guess
what strange force has helped her hold that enormous greatsword in her hand.\\n\\nAt two feet
and one inch long, it's very unusual. Despite being wrapped in white cloth, it still looks like an
antique. Yet it is a true weapon as the edges on both sides of the blade are as thin as cicada
wings, sharp enough to even cut a strand of hair. People come to stare at this soldier girl,
raising their eyebrows. But the girl seems to be accompanied by worry, merely frowning in
annoyance as she mutters:\\n<i>\"How strange! Mother taught me how to chant this mantra so
that I could focus. Why isn't it working now?\"</i>\\n\\nWithout waiting for her to utter any more
obscure words, a Vidyadhara man at the custom raised his hand and waves the girl over:
<i>\"Next, please!\"</i> The girl is startled and grits her teeth tightly — but she has to bite the
bullet and steps forward.\\n\\n<i>\"Gold can be smelted, but an oath...\"</i> The girl says
sternly to the Vidyadhara man.\\n<i>\"Gold can be smelted, but an oath cannot be
broken\".</i> The Vidyadhara man blankly replies: <i>\"This is the customs office. What oath?
Name, origin, reason for travel — just give me these.\"</i>\\nShe is dumbfounded, and figures
she'd gotten her Luofu anecdote wrong. Helpless, she could only pick up her Foursquare
Mirror and respond: \\n<i>\"Name: Sushang; personal belongings: one Xuanyuan sword.
Origin:...\"\\n\"Tsk, how do you write 'Yaoqing' again?\"</i>",
"StoryAtlas_Story_1206_3": "It has been some time since Sushang answered the call of the
Luofu's Cloud Knights. She keeps herself busy patrolling the streets, but never runs into any
criminal activity, which leaves her even more annoyed and angry. In the end, she has no
choice but to practice sword training and listen to storytelling in her spare time. These boring
days stretch on endlessly.\\n\\nOne day, she is lying on the table at the Sleepless Earl, waiting
for the storyteller to get prepared and tell his tale of the Luofu's High-Cloud Quintet. But before
the gavel could fall, her Cloud Knight peer bursts through the door, screaming out:
\\n<i>\"Sushang, come now! The Outworlders are making trouble again!\"</i>\\n\\nAfter
hearing the shout, her eyes widen instantly, and she quickly picks up her greatsword to rush to
the scene. Upon arriving, she sees a redhead woman performing sword-swallowing and fire-
breathing, which send the crowd into hysterics. Before long, this woman is somehow pulling
out a green granite slab, determined to perform a \"Slab Chest Smash\" trick.\\n\\n<i>\"Stop!
The traffic here has always been a problem. This isn't your darned circus, okay!?\"</i>
Sushang shouts out sternly, steeling her stance as she heaves her Xuanyuan sword and
points it at the woman. The woman notices her lack of stability and stays calm, side-stepping
her before spinning up the fire-stick once more to great astonishment.\\n\\n<i>\"I'll leave then
out of respect!\"</i> Says the redhead loudly. And with a wave of her hand, the blunt end of
the redhead's spear stabs straight towards Sushang's clenched hands. Sushang backs away a
pace, whereupon the woman unexpectedly takes several round objects out of her pouch,
smashing them onto the ground to send smoke and fire in every direction, causing an
incessant sound of explosions. When Sushang comes to, she realizes that the woman has
disappeared: \\n<i>\"What the heck was that... firecrackers!?\"\\n\"This Outworlder... Cannot be
underestimated!\"</i>",
"StoryAtlas_Story_1206_4": "<i>Dearest Mother and Father,\\n\\nHow have you two been? I've
been fighting alongside the Cloud Knights on the Luofu for some time now as per your request,
so that's something to report. I think I should share it here with the both of you!\\n\\nIn my
opinion, the most important event lately should be... me independently handling someone
dangerous without relying on anyone else! This Outworlder always goes around making
trouble, and always packs lots of explosives, threatening public safety. But this person is
forced into this by vicissitudes of life. Inspired by me, she decided to turn over a new page —
and now, we're even close friends!\\n\\nI also follow your advice and continue to practice
swordcraft every day. I feel like I've been making great progress. If I can go home and show
you two, I think you'd be pleased with my progress!\\n\\nI remembered back when I set off that
you asked me not be too whimsical and train myself with the army. Well, now I've practiced a
lot here, I am gradually becoming more mature. I still have so much to learn, but I can looking
after myself now! So you both don't have to worry about
me!\\n\\n<align=\"right\">Sushang</align>\\n<align=\"right\">October
<unbreak>21</unbreak></align></i>",
"StoryAtlas_Story_1206_5": "<i>Sushang:\\n\\nReading your letter is almost as good as seeing
you again in person. The two of us are safe and sound, so don't worry about us.\\n\\nAs for
your recent situation you described in your letter, we understand and are deeply gratified. In
addition, we've added some new instructions here and hope you're able to make an effort with
these.\\n\\nFirstly, when making friends, you should consider if they're good or bad. Sushang,
you're now <unbreak>15</unbreak> years old, but you still don't understand how
unpredictable and dangerous the world can be. Your collusion with hoodlums has worried and
aggrieved us. Straight-forward, trustworthy, and knowledgeable people are good and should
make good friends. But expedient, soft, and flattering people are no good, and should be
avoided.\\n\\nSecondly, don't strive to achieve grandiose things. We know you've always been
anxious about justice, but your letter seems to have fact mixed in with fiction, or at the very
least be greatly exaggerated. An old saying in Xianzhou goes, \"As reputation is never easily
gained, so glory cannot be coincidence.\" It's not good to make achievements and then boast
about them. Keep in mind: We Xianzhou people live forever, so fleeting fame and fortune pass
through our fingers into the sands of time. It's why you need to build up a strong foundation
and focus on the practical, being meticulous and careful as if skating on thin ice. One slip and
you'll get into trouble, fall into the grasps of mara, and bear the consequences for life!\\n\\nPS:
Keep your sword sharp every day, and don't forget to recite your Blade Swara to focus your
spirit. The mind is the basis of martial arts, and when your mind gets refined into the formless,
you can know that the sword is nothing but another crutch to rely on. Grass, wood, stone,
bamboo and the alike can all make swords. Follow your heart and energies freely. It will take
many a day yet for you to eventually tame your Xuanyuan sword.\\n\\nPPS: You made a lot of
writing errors, Sushang. Please read more books while you're off duty. And it's \"look after
myself,\" not \"looking after
myself.\"\\n\\n<align=\"right\">Suyi</align>\\n<align=\"right\">October
<unbreak>22</unbreak></align></i>",
"StoryAtlas_Story_1207_1": "The Xianzhou Luofu's Head of the Sky-Faring Commission is
gentle, yet seasoned and authoritative.\\nHaving been a pilot since young, she had become
the commission's head with her outstanding combat achievements, yet she no longer flies due
to a particularly brutal battle.\\nNow, her shine had already dimmed as she shifted her focus to
official duties, but she is always seen guiding the course of the Luofu.",
"StoryAtlas_Story_1207_2": "<i>\"You know, only three kinds of people can work for the Sky-
Faring Commission.\\nThose who have the gift of gab, those who seek excitement, and those
who crave to return to the stars — no exceptions.\"</i>\\n\\nWe are different from the Xianzhou
natives with their unending lives. Even though Foxians are also considered a long-life species,
our lives span only three centuries. Therefore, many of us are more passionate about enjoying
the fun in life — chasing the best moments in life with all our heart and soul.\\n\\nMe? I am
currently <unbreak>246</unbreak> years old. I am one step into my grave and have long gone
past my days of merriment. You might know of my decisive and dashing ways when I was
younger. In the tales of older Xianzhou natives, you might even hear of my achievement —
such as running six consecutive red lights.\\n\\nI had just become an adult back then, and I
was dragged in front of the general for the infringement... Guess what happened? The general
wanted me to join the Sky-Faring Commission purely because of my piloting prowess, and he
thought I was going to make it big in the Sky-Faring Commission.\\n\\nBack then, he used to
call me the \"Delinquent Girl.\" Later on, they all called me \"Ace.\"",
"StoryAtlas_Story_1207_3": "<i>\"Old decrepits are useless, like torn strips of clothes hanging
on a wooden stick.\"</i>\\n\\nYears ago, I heard an old poem not from here. Its structure,
rhyme, and form were different from Xianzhou poems. I don't like it, but this particular
sentence stayed with me, like a ghost I could not chase away.\\n\\nI've witnessed how
Outworlders age, how their skin sag, their muscles shrink, how their brains degenerate
irreversibly, how their bones weaken, and their eyes cloud over...\\n\\nI can understand their
envy towards us. I used to think the same way, that we will never grow old, that we will
maintain the same appearance of youth.\\n\\nEvery time we head out for a battle, I always
promise my comrades, <i>\"You just worry about holding onto your weapon. I'll bring you back
to Xianzhou.\"</i>\\n\\nBut I broke my promise. After that fateful battle, only I returned to the
Sky-Faring Commission, dragging my own damaged body.\\n\\nI can never return. I
understood that then.\\n\\nFrom then on, I tunnel-visioned on official documents, abandoning
any dream of returning to the sky.\\n\\nI grew old.",
"StoryAtlas_Story_1207_4": "<i>\"The plot in this story is just the opposite of Xianzhou natives
like yourself.\"</i>\\n\\nThis story came from beyond Xianzhou. The story tells of a young man
who made a deal with a deity. He wished to be immortal, to be deathless. The deity granted
his wish. He would never die, but his body would continuously weaken and wither eternally. He
would carry the burden and sufferance of old age of perpetuity. This was all because he dared
to dream about an unchanging flesh.\\n\\nAt the end of the story, the old man who told me the
story expressed the sentiments above. Perhaps, to Outworlders, the Xianzhou ships are
dreamboats of bliss that traverse the ocean of stars, where people will spend their everlasting
lifespan in enjoyment of sublime happiness, never knowing the pains of separation, aging, and
death. In my opinion, that was not the case.\\n\\nXianzhou natives are precisely experiencing
an eternal deterioration. Sure, I am as energetic as I was when I was fifty years old. I can drive
a starskiff through a valley no wider than two yards, I can dance continuously for hours, and I
can sing... You may find this difficult to believe, but I can sing better than many of the
performing artists in the Exalting Sanctum.\\n\\nUnfortunately, I will not do any of those things
again. I do not want to do any of them, as they bring me no enjoyment. Not many things do.
Not anymore.\\n\\nThis is our deterioration. This is the deterioration of all Xianzhou natives.",
"StoryAtlas_Story_1207_5": "<i>\"Kites are mementos of fallen pilots.\\nTake good care of
them. Let them take off once more in place of those pilots who cannot return to the
sky.\"</i>\\n\\nWhen I crawled out of the burning wreckage of the starskiff, I saw the sky of that
bloodless and emotionless planet, untainted by an atmosphere.\\n\\nIt was the most beautiful
sky I had ever seen, but all I could feel was unbearable sadness. I could only creep on the
earth like a blasted ant, staring at it with bated breath.\\n\\nIn my dream, that was the day I
died.\\n\\nI think about it a lot. I think about the past. I have seen dead suns. I have seen
sentient planets. I have seen the Reignbow Arbiter's Lux Arrow. I have seen too much. I have
seen too many stars. I have seen the demise of too many lives. I have seen the births of too
many beings. I have seen too much. I'm getting old. I think I'm getting old. I will die. My wings
are broken. I can't go back. I think I'm old. I can't go back. I think I'll die. My wings are broken. I
can't fly. I'm like an ant. I don't think I can fly. I think my wings are broken. I want to go back. I
want to go back to the sky. I want to go back. I want to go back to the sky. I want to go
back.\\n\\nI awoke from the dream.\\n\\nI want to go back. I want to go back. I want to go
back.\\n\\nI need to go back. The sky belongs to me. I crave to return to the skies.\\n\\nI will
complete the final flight of my life.",
"StoryAtlas_Story_1209_1": "The spirited lieutenant of the Xianzhou Luofu, and also its most
proficient swordsman.\\nHe was born for the sword and is obsessed with it. Whenever a sword
rests in Yanqing's hand, none would dare underestimate this genius still in the early days of
his youth.\\nPerhaps the only thing capable of dulling his treasured blade's sharp edge is
time.",
"StoryAtlas_Story_1209_2": "Youngest lieutenant in the history of the Cloud Knights. Retainer
to General Jing Yuan. Collector of antique swords from the Artisanship Commission... With all
these auspicious titles and street gossip swirling around this one wunderkind, it's scarcely
believable that he is still a child.\\n\\nEver since he could remember, Yanqing would follow Jing
Yuan around like a shadow, helping the Seat of Divine Foresight resolve problems. And Jing
Yuan in return taught him the art of swordplay — and the art of war. After years of training,
Yanqing's mind is as quick and sharp as the spotless sword he keeps.\\n\\nCloud Knight
combat drills attest that controlling six simultaneous flying daggers is something even Cloud
Knight chief drillmasters can't master in a century. The phrase agreed among the Xianzhou
people to describe the combat talents of Yanqing is \"A gifted swordsman born to fight.\"",
"StoryAtlas_Story_1209_3": "It's recorded in the military annals of the Cloud Knights how Jing
Yuan came to discover the young boy, stood his ground against public opinion, and
incorporated him into the armed forces. However, in the family lineage column, Yanqing's
lineage was relegated to the category of unknown.\\n\\nMost talented officers display military
talent from childhood. For millennia, several talented unicorns have emerged ahead of the
pack during the hunt. However, Yanqing earned a military commission before he even reached
the age of majority. Some would criticize that \"the general is absurd\" on this
matter.\\n\\nHowever, this genius' debut on the battlefield was even more explosive, and any
critical voices soon fell silent.\\n\\nWhen hunting near a distant star, the monstrously huge
mechabeast Windguard created by the Denizens of Abundance was pulverizing defense
forces as though they were ants. But this young boy met against it face-to-face, claiming its
head and routing the enemy to the point of collapse.\\n\\nAs for subsequent victories: He broke
the borisin's Devouring Wolf formation with Jing Yuan, beheading three Brood Lords. He also
fought viciously against the wingweavers, ultimately sinking their almighty Cloudseizer Fleet...
These are just a small footnote in the annals of his courageous swordplay.",
"StoryAtlas_Story_1209_4": "If you ask Yanqing what other interests he has besides sword
fighting, you'll be met with a simple answer —\\n\\n<i>\"Interests would only affect the speed of
my sword!\"</i>\\n\\nLike a child infatuated with toys, he spares no expense in buying most of
the blades manufactured by the Artisanship Commission — flying swords controlled by qi,
daggers for close combat, flexible swords that can bend and adjust... He knows different
sword's spec and function like the back of his mind. He'll even buy an extra copy — one to use
in combat, and one for his collection. This leaves his finances in a sorrowful situation at the
end of each month, where he could only beg the general for food and daily necessities.\\n\\nIt's
completely natural for teenage boys to love swords, but a specific dream flickers and dances
among the Xianzhou swords in his collection.\\n\\nTo become the best on the Luofu — no, the
best across all the Xianzhou ships. To take the title of Sword Champion on the Luofu, and
even take the title of Sword Preeminence across the Alliance. \\n\\nSince the Sedition of
Imbibitor Lunae, the title of Sword Champion among the Luofu Cloud Knights has remained
vacant for centuries. Not that nobody wants to claim it, but for a rather more embarrassing
reason:\\n\\nThe previous Sword Champion, a legendary swordmaster with
<unbreak>13</unbreak> outstanding accolades, violated the laws of heaven and resulting in
her name being wiped from the face of the galaxy. Even the prestigious title that she bore
became a sore spot for others.\\n\\nBut for this vastly impressive teen, it's now time to turn
over a new page in the annals of history and write another chapter.",
"StoryAtlas_Story_1209_5": "<i>\"Bout #123: Yanqing, Jing Yuan.\"\\n\"General, let's call it a
day! I'm exhausted...\"\\n\"Didn't you say you have the confidence to remain undefeated as
long as you hold a sword? Why are you acting so weak?\"\\n\"What kind of retainer would take
up arms against the person they vowed to protect? What if I accidentally hurt...\"\\n\"If your
sword is half as quick as you mouth, I'd already have lost. I'll keep one hand behind my back.
Now, be quick!\"\\n\"No no, two hands please! Or maybe you can consider not using the
Lightning-Lord, general?\"\\n\"You think is like the Sky-Faring Commission's business, where
you can barter your way out? Hmm, let me see...\"\\n\"Aha — a weakness! Watch this!\"\\n\"I
knew you'd do that. Counter!\"\\n\"Ow-ow-ow, darn it! I'd been waiting for ages for my
shot.\"\\n\"All's equal in war, and sneak attacks are a good idea. It's too bad your sword is so
focused on the flourish and can't conceal its form. Is this what they call youthful
vigor?\"\\n\"General, let's go again! This time I'll try to be as inconspicuous as
possible...\"</i>\\n\\nJing Yuan spent much time and energy in raising Yanqing. Some
speculated that he was cultivating an heir, others claimed he only kept him around just to use
this kid as a secret weapon. Jing Yuan never offered a response.\\n\\nYanqing became an
unrivaled fighter aboard the Xianzhou Luofu as his skills grew more and more advanced. Jing
Yuan gradually began thinking about ways to restrain Yanqing's edge, to take him down a peg
without curbing his confidence.\\n\\nToo solid and it can shatter. Too sharp and it can blunt.
More than just a sharp edge — a sword also needs a scabbard that can restrain it. In Jing
Yuan's view, Yanqing has grown up exceedingly fast — beyond expectations. What Yanqing
needs right now is not more strength, but the ability and experience of curbing that strength —
something that can only manifest by the passage of time.",
"StoryAtlas_Story_1211_1": "A vivacious young lady of the Vidyadhara race, she is known as
the \"Healer Lady\" due to her expertise with medicine.\\nShe often dishes out unorthodox
prescriptions such as \"Stay well hydrated\" and \"Get a good night's rest.\"\\nBailu cannot bear
to see people suffer, and that's why you'll see her with her eyes shut tightly as she cures
ailments.\\n\"As long as they're cured, that's all that matters, right?\"",
"StoryAtlas_Story_1211_2": "<i>\"Alchemy Commission Collected Treatment Histories:
Volume Forty-eight, Case Study <unbreak>1246</unbreak>\\n\\nPresiding physician:
Bailu.\\n\\nPatient: Yuezhui, female Foxian, aged sixty-two.\\n\\nComplaint: Accidentally ate a
chocolate drop sold by an Outworlder trader. Experienced extreme thirst leading to excess
drinking, aching all over, particularly in the stomach, shortness of breath, and loss of big
clumps of tail hair.\\n\\nDiagnosis: Food poisoning.\\n\\nPrescription: Bitter ginseng, 1 mace.
Raw licorice, 1 mace and 1 candareen. Five-grain jade elixir, 1 bottle. </i>Things You Should
Know About Forbidden Foods<i>, 1 copy.\\n\\nUsage: Boil bitter ginseng and licorice in the
five-grain jade elixir until reduced to half volume, strain to remove dregs, drink as much as you
like until you vomit. Copy out the pamphlet </i>Things You Should Know About Forbidden
Foods<i> five hundred times until it's stuck in your head.\\n\\nRemarks: Classic case of food
poisoning. Viscera lesions already healed with Draconic Ichor. It should suffice to take emetics
as prescribed, which will effectively remove any residual poison through vomiting. I should
further note that everyone knows that even the strongest, hardiest, long-life Foxians cannot eat
chocolate!\\n\\nAlso, for minor ailments such as this, do not make the patient wait too long.
Just wake me up! Moreover, couldn't you find me some more challenging cases? Are you
trying to waste my talents?\"</i>",
"StoryAtlas_Story_1211_3": "<i>\"Alchemy Commission Collected Treatment Histories:
Volume Seventy-three, Case Study <unbreak>582</unbreak>\\n\\nPresiding physician:
Bailu.\\n\\nPatient: Jinyu, female Vidyadhara, aged thirteen days and four
hours.\\n\\nComplaint: Patient undergoes cycle of hatching rebirth every few months. Her
growth is a hundred times faster than a normal Vidyadhara.\\n\\nDiagnosis: Rebirth
abnormality, extremely rare, a one in a million condition.\\n\\nPrescription: No available
medicine. Drink plenty of hot water.\\n\\nUsage: Not applicable.\\n\\nRemarks: Well, this is one
of those difficult cases! The sort I unfortunately am unable to treat.\\n\\nThe mechanism
underlying the hatching rebirth of Vidyadharas remains a mystery. Some healers take the view
that Vidyadhara use the rebirth cycle to repair injuries sustained during their long life-cycle, but
such a notion clearly does not apply to this patient's situation.\\n\\nI have tested her blood and
marrow and had her ingest translucence worms to allow a thorough examination of her brain.
But I've found no diseased parts. Ah, what a marvel life is! Even long-life species exempt from
aging and death are not entirely immune to the ravages of disease.\\n\\nIt is the same as
regards my own health. It is now six or seven years since I first sprouted horns, but I have not
grown taller in that time. I am sure it is because I have those horrid Preceptors watching over
me all the day long. If a child does not get out to run about, how will it grow tall?\\n\\nHealers
who read this case study, when will you release me? I am not some truly wicked ne'er-do-well.
Why am I so closely guarded? It makes me so very, very, very, very, very, very, very, very
angry!\"</i>\\n\\nA scowling horned face has been drawn at the foot of this page.",
"StoryAtlas_Story_1211_4": "<i>\"Alchemy Commission Collected Treatment Histories:
Volume One Hundred and Twenty-eight, Case Study <unbreak>39</unbreak>\\n\\nPresiding
physician: Bailu.\\n\\nPatient: Jing Yuan, male Xianzhou native of indeterminate age (though
the Ten-Lords Commission surely knows).\\n\\nComplaint: Tightness of chest and shortness of
breath, drowsiness, eyes too tired to keep open. This consultation is a routine repeat check-
up.\\n\\nDiagnosis: Cooped inside the Seat of Divine Foresight for far too
long.\\n\\nPrescription: One serving of Garlic-infused Pork, one serving of Crisped Melon and
Diced Chicken, one serving of pork slices in fish sauce, one serving of Granny Chen's Tofu,
one crispy suckling pig, and one cup of Hunter Maofeng tea.\\n\\nUsage: Just eat. It will make
him feel full, then naturally he'll want to get out and about to work it off, which will also improve
his mood.\\n\\nRemarks: The general comes to see me about his health every year,
complaining of symptoms such as \"tight chest and shortness of breath\" or \"struggling to keep
eyes open\" and wanting me to give him a check-up.\\n\\nThe movement of the general's qi is
extremely vigorous and there are no signs of affliction by strange diseases or being stricken
with mara. (Although such things are the province of the Ten-Lords Commission, I always
exercise special caution in this regard.)\\n\\nIt is my view that he is simply bored senseless and
has slipped out to rove about when he found some free time. If that were not the case, why
show up every time with a box of sweetmeats, nuts and candies and whatnot, to plonk himself
down and start shooting the breeze with me? How is my health? Have I had any dreams
lately? How have I been eating? He's more like the doctor than I am.\\n\\nI do very much enjoy
chatting with the general. He's not like those old so-and-sos, no grand airs, likes to joke and
tease, and he often tells me about the parts of the world he's been on expeditions to. All sorts
of marvelous stuff. Ah, how I would love to leave doctoring behind and head off to the ends of
the earth with sword in hand...!\"</i>",
"StoryAtlas_Story_1211_5": "<i>Greetings, Esteemed Preceptors:\\n\\nStar Calendar day of
month, , routine examination of Lady Bailu, concise notes as follows:\\n\\nStill no physical
change in the high elder. She has not grown. This is not unusual as slow development is
common among Vidyadharas. I am more concerned about her having no dreams than the slow
growth of her body.\\n\\nAll past high elders, after receiving the \"Orb of Abysm\" and the
\"Transmutation Arcanum,\" will re-experience the events of their dragon ancestors' lives in
dreams. The Office of Deep Sources is charged with transcribing, retelling, and annotating
these dreams, and their files run to an enormous number of volumes. Although such dreams
tend to be fragmentary and difficult to understand or interpret, it is after all the only way our
kind have of coming close to the Permanence. Yet Lady Bailu has experienced nothing of this
sort. It is apparent that either her dragon heart is in some way damaged, or the
\"Transmutation Arcanum\" has not been carried through in full.\\n\\nFurthermore, since the
high elder has already demonstrated her powers of calling lightning and commanding the
waters, I have instructed one of our finest crafters to make the Dragonhorn Pilory to shackle
her tail, to prevent a loss of control over her powers and a repeat of the disaster of the Sedition
of Imbibitor Lunae.\\n\\nAlso, we received a missive from Caelorum Venti of the Yaoqing some
months ago, inquiring into the present condition of Lady Bailu. I have replied as you instructed,
esteemed elders. The gist of my reply was that Lady Bailu is still young and in need of the
assistance of the Preceptors. Only after her coming-of-age ceremony will the Preceptors
confer the title of Imbibitor Lunae on her.\\n\\n<align=\"right\">Respectfully yours, Yunyou,
attendant to the High Elder.</align></i>",
"StoryAtlas_Story_8001_11": "A {F#girl}{M#boy}, {NICKNAME}, decides to travel with the
Astral Express to eliminate the threat of the Stellaron.",
"StoryAtlas_Story_8001_12": "You don't remember much.\\nYou're not from around here, nor
did you come from elsewhere. You're not really going anywhere—\\nJust then, that indistinct
voice whispers into your ear. That sorrowful and tender persuasion, that deceptive
goading...\\nThe seeds take root. You open your eyes, and the speaker is no longer
there.\\n\\nBut there are more and more voices, and they are getting clearer and
clearer.\\nSome give easygoing care, some calmly provide advice, some speak firm support,
and some gift gentle direction...\\nYou see the silken thread being woven to form
tomorrow.\\n\\nA huge beast descends from infinity,\\ngolden pupils stare down from the
darkness,\\nand you are no longer abandoned by the past.\\nYou will also set upon a long
journey,\\nand the thorns you have stepped on have become your path.\\n\\nThe train whistles,
wishing you a successful journey to the coming future\\n...by your own will.",
"StoryAtlas_Story_8001_13": "You have arrived at the \"City of Preservation.\"\\nBehind the
snow curtain, the wind lashes like steel blades, but the kindling burns on.\\nDistant lands won't
hear them, and the earth trembles in kind, with only the wailing crowds braving the
wind.\\n\\nAfter facing foreign enemies, the Eternal Freeze, and reality's fissures, a rot begins
to fester within the fort.\\nYou try lending a helping hand, but are forsaken.\\nSome once
looked down on you and misunderstood you, but still you stood by their side and helped them
find their way.\\nMore care about you and worry about you. They face their suffering, and find
the cure for the distressed.\\nEventually, they come to your side.\\n\\nIn the ice and snow, you
are like a fire, protecting the soul of this world\\n...Even though you must scorch yourself day
and night.",
"StoryAtlas_Story_8002_11": "A {F#girl}{M#boy}, {NICKNAME}, decides to travel with the
Astral Express to eliminate the threat of the Stellaron.",
"StoryAtlas_Story_8002_12": "You don't remember much.\\nYou're not from around here, nor
did you come from elsewhere. You're not really going anywhere—\\nJust then, that indistinct
voice whispers into your ear. That sorrowful and tender persuasion, that deceptive
goading...\\nThe seeds take root. You open your eyes, and the speaker is no longer
there.\\n\\nBut there are more and more voices, and they are getting clearer and
clearer.\\nSome give easygoing care, some calmly provide advice, some speak firm support,
and some gift gentle direction...\\nYou see the silken thread being woven to form
tomorrow.\\n\\nA huge beast descends from infinity,\\ngolden pupils stare down from the
darkness,\\nand you are no longer abandoned by the past.\\nYou will also set upon a long
journey,\\nand the thorns you have stepped on have become your path.\\n\\nThe train whistles,
wishing you a successful journey to the coming future\\n...by your own will.",
"StoryAtlas_Story_8002_13": "You have arrived at the \"City of Preservation.\"\\nBehind the
snow curtain, the wind lashes like steel blades, but the kindling burns on.\\nDistant lands won't
hear them, and the earth trembles in kind, with only the wailing crowds braving the
wind.\\n\\nAfter facing foreign enemies, the Eternal Freeze, and reality's fissures, a rot begins
to fester within the fort.\\nYou try lending a helping hand, but are forsaken.\\nSome once
looked down on you and misunderstood you, but still you stood by their side and helped them
find their way.\\nMore care about you and worry about you. They face their suffering, and find
the cure for the distressed.\\nEventually, they come to your side.\\n\\nIn the ice and snow, you
are like a fire, protecting the soul of this world\\n...Even though you must scorch yourself day
and night.",
"StuffStatsConfig_MuseumStatsName_1": "Tour Duration",
"StuffStatsConfig_MuseumStatsName_2": "Educational Value",
"StuffStatsConfig_MuseumStatsName_3": "Visitor Appeal",
"SubMission_DescrptionText_100010100": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010102": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010103": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010104": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010105": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010107": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010111": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010112": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010113": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010116": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010117": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010118": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010119": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010122": "The woman sauntering elegantly across the
invasion site is a mystery. She mocks the victims, while also ruthlessly eliminating their
oppressors.\\n Over their comms, the mysterious helper revealed that the two seem to have
some sort of agenda.\\nIs their presence a sign of more chaos to come? Or is it the start of a
new story?",
"SubMission_DescrptionText_100010123": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010124": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010125": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010126": "In the end, the woman slowly reaches out her
hand toward the Stellaron.\\nShe is well aware she is not the protagonist of this story.\\nWell
then, the preparations have been made. It's time to wake up and set off on your journey.",
"SubMission_DescrptionText_100010127": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010128": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010129": "The two arrive at the Monitoring Room to find a
maze left by the absent space station's owner.\\n\"Using a Curio to hide another Curio sounds
like something she would do.\"\\nBut oftentimes, knowing the way does not equate to knowing
how it ends.",
"SubMission_DescrptionText_100010130": "The woman's helper emerges from the darkness
and steps forward. This young-looking girl seems to have found the information she was
looking for in the space station's database.\\nThe target is the room in the depths of the
corridor.\\n\"Is that where the Stellaron is?\" \"It can tell us where the Stellaron is.\"",
"SubMission_DescrptionText_100010133": "In the end, the woman slowly reaches out her
hand toward the Stellaron.\\nShe is well aware she is not the protagonist of this story.\\nWell
then, the preparations have been made. It's time to wake up and set off on your journey.",
"SubMission_DescrptionText_100020103": "You move your gaze away from the unfamiliar
ceiling and look at the variety of Curios around you. A woman's voice echoes in your head but
you're in no position to confirm whether you can clearly remember it.\\n\"When you have a
chance to make a choice, make one that you know you won't regret...\"\\nYou decide to first
listen to March 7th and Dan Heng, who had just left. At least they don't look like bad
people.\\nAlright, now that there are companions, it's time to leave this place.",
"SubMission_DescrptionText_100020104": "You move your gaze away from the unfamiliar
ceiling and look at the variety of Curios around you. A woman's voice echoes in your head but
you're in no position to confirm whether you can clearly remember it.\\n\"When you have a
chance to make a choice, make one that you know you won't regret...\"\\nYou decide to first
listen to March 7th and Dan Heng, who had just left. At least they don't look like bad
people.\\nAlright, now that there are companions, it's time to leave this place.",
"SubMission_DescrptionText_100020105": "You move your gaze away from the unfamiliar
ceiling and look at the variety of Curios around you. A woman's voice echoes in your head but
you're in no position to confirm whether you can clearly remember it.\\n\"When you have a
chance to make a choice, make one that you know you won't regret...\"\\nYou decide to first
listen to March 7th and Dan Heng, who had just left. At least they don't look like bad
people.\\nAlright, now that there are companions, it's time to leave this place.",
"SubMission_DescrptionText_100020106": "You keep thinking about what March 7th said:
\"The Legion are rampaging through the space station like a pack of wolves...\" It seems like
the road ahead is going to be a hard one.\\nYou look at March 7th beside you and she nods at
you with confidence.\\nYou then look at the baseball bat in your hand, which is glowing as if
also full of confidence.\\nYou can do it too, give it a try!",
"SubMission_DescrptionText_100020107": "You keep thinking about what March 7th said:
\"The Legion are rampaging through the space station like a pack of wolves...\" It seems like
the road ahead is going to be a hard one.\\nYou look at March 7th beside you and she nods at
you with confidence.\\nYou then look at the baseball bat in your hand, which is glowing as if
also full of confidence.\\nYou can do it too, give it a try!",
"SubMission_DescrptionText_100020108": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020109": "It would seem that the only way to the space
station's master control zone is through the elevator — it doesn't seem to be too far.",
"SubMission_DescrptionText_100020110": "Just like in all those classic movie scenes — the
elevator doesn't work.\\nDespite March 7th calling him a \"walking encyclopedia,\" even Dan
Heng, who somehow made it in time, doesn't know what to do.\\nHowever, Arlan, the head of
the Security Department rescued by Dan Heng, probably knows the answer...\\nAs expected,
Dan Heng saves the day once more.",
"SubMission_DescrptionText_100020111": "Just like in all those classic movie scenes — the
elevator doesn't work.\\nDespite March 7th calling him a \"walking encyclopedia,\" even Dan
Heng, who somehow made it in time, doesn't know what to do.\\nHowever, Arlan, the head of
the Security Department rescued by Dan Heng, probably knows the answer...\\nAs expected,
Dan Heng saves the day once more.",
"SubMission_DescrptionText_100020112": "You can sense from Arlan's cautious gaze that the
encryption key is not only used for unlocking authorization but also proof of your
identity.\\nHurry up and use it.",
"SubMission_DescrptionText_100020113": "You can sense from Arlan's cautious gaze that the
encryption key is not only used for unlocking authorization but also proof of your
identity.\\nHurry up and use it.",
"SubMission_DescrptionText_100020114": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020115": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020116": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020117": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020118": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020119": "Arlan seems to worry that he would be a
hindrance, but you as a group already developed a sort of delicate rapport in how to persuade
him. Could this be what it means to be companions?\\nHurry and reach the top floor with your
companions.",
"SubMission_DescrptionText_100020131": "It would seem that the only way to the space
station's master control zone is through the elevator — it doesn't seem to be too far.",
"SubMission_DescrptionText_100020132": "Just like in all those classic movie scenes — the
elevator doesn't work.\\nDespite March 7th calling him a \"walking encyclopedia,\" even Dan
Heng, who somehow made it in time, doesn't know what to do.\\nHowever, Arlan, the head of
the Security Department rescued by Dan Heng, probably knows the answer...\\nAs expected,
Dan Heng saves the day once more.",
"SubMission_DescrptionText_100030100": "Himeko, who helped you before, has finally made
her appearance. Her relaxed and confident posture almost makes you forget about the fact
that they're also outsiders who were dragged into this crisis.\\nAt this point, only Asta, the
acting lead researcher of the space station, knows whether the crisis has been adverted...",
"SubMission_DescrptionText_100030101": "Himeko, who helped you before, has finally made
her appearance. Her relaxed and confident posture almost makes you forget about the fact
that they're also outsiders who were dragged into this crisis.\\nAt this point, only Asta, the
acting lead researcher of the space station, knows whether the crisis has been adverted...",
"SubMission_DescrptionText_100030103": "Himeko, who helped you before, has finally made
her appearance. Her relaxed and confident posture almost makes you forget about the fact
that they're also outsiders who were dragged into this crisis.\\nAt this point, only Asta, the
acting lead researcher of the space station, knows whether the crisis has been adverted...",
"SubMission_DescrptionText_100030110": "The space station's external crisis seems to be
under control but the researchers remain uneasy.\\nMany of them were alone when they came
here. What do they care about the most now? The space station? Their colleagues? Or is it
the research itself?\\nIt's obvious that everyone's answer is different.",
"SubMission_DescrptionText_100030111": "The space station's external crisis seems to be
under control but the researchers remain uneasy.\\nNot sure how Arlan is doing. Let's go
check on him.",
"SubMission_DescrptionText_100030202": "The space station's external crisis seems to be
under control. If there are places you haven't been to yet, now's the chance to go and take a
look.\\nOnce everything has been taken care of, go and report to Asta.",
"SubMission_DescrptionText_100030203": "The space station's external crisis seems to be
under control. If there are places you haven't been to yet, now's the chance to go and take a
look.\\nOnce everything has been taken care of, go and report to Asta.",
"SubMission_DescrptionText_100030204": "The space station's external crisis seems to be
under control. If there are places you haven't been to yet, now's the chance to go and take a
look.\\nOnce everything has been taken care of, go and report to Asta.",
"SubMission_DescrptionText_100030206": "The space station's external crisis seems to be
under control but the researchers remain uneasy.\\nNot sure how Arlan is doing. Let's go
check on him.",
"SubMission_DescrptionText_100030211": "The space station's external crisis seems to be
under control but the researchers remain uneasy.\\nMany of them were alone when they came
here. What do they care about the most now? The space station? Their colleagues? Or is it
the research itself?\\nIt's obvious that everyone's answer is different.",
"SubMission_DescrptionText_100040102": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100040103": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100040104": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100040105": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100040106": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040107": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040108": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040109": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040110": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040111": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040112": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040113": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.\\nYou're getting
closer to the railway platform, hurry.",
"SubMission_DescrptionText_100040114": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100040115": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040116": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040117": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040118": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040119": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040120": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040121": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040122": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040123": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100040124": "You open your eyes and find yourself still in the
space station, staring at a ceiling that doesn't look so strange.\\nYou are living through what
just happened. It seems your mind is not playing tricks on you. You wish Himeko was
here.\\nYou have so many questions to ask.",
"SubMission_DescrptionText_100040129": "So, there's more than one Herta... It makes sense
now that you think about it. This Herta wants you to head to her office.\\nLooks like Herta
developed a Simulated Universe together with a few other members of the Genius Society to
explore the truth of the universe.\\nLet's give it a try.",
"SubMission_DescrptionText_100040130": "These words resurface in your mind once more.
\"When you have a chance to make a choice, make one that you know you won't
regret.\"\\nYou haven't made up your mind yet, or could it be that you have. However, you're
just not sure if anyone else shares your point of view...\\nIt's alright. You can hide it deep in
your heart and listen to what others think...\\nIs it possible that you all think the same?",
"SubMission_DescrptionText_100040131": "These words resurface in your mind once more.
\"When you have a chance to make a choice, make one that you know you won't
regret.\"\\nYou haven't made up your mind yet, or could it be that you have. However, you're
just not sure if anyone else shares your point of view...\\nIt's alright. You can hide it deep in
your heart and listen to what others think...\\nIs it possible that you all think the same?",
"SubMission_DescrptionText_100040145": "New crisis — the Doomsday Beast is coming, and
it seems that you've become some sort of \"key element.\"\\nIf you want to get out of this
predicament and save the space station from destruction, the only way may be to head to the
railway platform and meet up with the Express and the man named Welt.",
"SubMission_DescrptionText_100050101": "These words resurface in your mind once more.
\"When you have a chance to make a choice, make one that you know you won't
regret.\"\\nYou haven't made up your mind yet, or could it be that you have. However, you're
just not sure if anyone else shares your point of view...\\nIt's alright. You can hide it deep in
your heart and listen to what others think...\\nIs it possible that you all think the same?",
"SubMission_DescrptionText_100050102": "These words resurface in your mind once more.
\"When you have a chance to make a choice, make one that you know you won't
regret.\"\\nYou haven't made up your mind yet, or could it be that you have. However, you're
just not sure if anyone else shares your point of view...\\nIt's alright. You can hide it deep in
your heart and listen to what others think...\\nIs it possible that you all think the same?",
"SubMission_DescrptionText_100050203": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050204": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050207": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050209": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050210": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050211": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050212": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050213": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050214": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050233": "You boarded the amazing Astral Express, and it's
time to get familiar with its passengers and facilities! From now on, this will be your home.",
"SubMission_DescrptionText_100050301": "You boarded the amazing Astral Express. From
now on, this will be your home.\\nA new adventure is about to start. Prepare to warp jump to a
new world!",
"SubMission_DescrptionText_100050302": "You boarded the amazing Astral Express. From
now on, this will be your home.\\nA new adventure is about to start. Prepare to warp jump to a
new world!",
"SubMission_DescrptionText_100050303": "You boarded the amazing Astral Express. From
now on, this will be your home.\\nA new adventure is about to start. Prepare to warp jump to a
new world!",
"SubMission_DescrptionText_100050304": "You boarded the amazing Astral Express. From
now on, this will be your home.\\nA new adventure is about to start. Prepare to warp jump to a
new world!",
"SubMission_DescrptionText_100050306": "You boarded the amazing Astral Express. From
now on, this will be your home.\\nA new adventure is about to start. Prepare to warp jump to a
new world!",
"SubMission_DescrptionText_100060101": "So, there's more than one Herta... It makes sense
now that you think about it. This Herta wants you to head to her office.\\nIt'll probably be an
annoying request, but you do have to go.",
"SubMission_DescrptionText_100060102": "So, there's more than one Herta... It makes sense
now that you think about it. This Herta wants you to head to her office.\\nIt'll probably be an
annoying request, but you do have to go.",
"SubMission_DescrptionText_100060111": "So, there's more than one Herta... It makes sense
now that you think about it. This Herta wants you to head to her office.\\nIt'll probably be an
annoying request, but you do have to go.",
"SubMission_DescrptionText_100060112": "So, there's more than one Herta... It makes sense
now that you think about it. This Herta wants you to head to her office.\\nLooks like Herta
developed a Simulated Universe together with a few other members of the Genius Society to
explore the truth of the universe.\\nLet's give it a try.",
"SubMission_DescrptionText_101000102": "You board the Astral Express and become
acquainted with a group of companions who may not always get along, but are all at least
friendly.\\nA journey with an unknown destination between the stars is about to begin. Maybe
you really did accidentally stumble upon some set of a Sci-Fi movie.\\nConductor Pom-Pom
announces that the warp jump is about to begin — seeing that you're still new to interstellar
travel, best you find a seat and hang on tight.",
"SubMission_DescrptionText_101000103": "You board the Astral Express and become
acquainted with a group of companions who may not always get along, but are all at least
friendly.\\nA journey with an unknown destination between the stars is about to begin. Maybe
you really did accidentally stumble upon some set of a Sci-Fi movie.\\nConductor Pom-Pom
announces that the warp jump is about to begin — seeing that you're still new to interstellar
travel, best you find a seat and hang on tight.",
"SubMission_DescrptionText_101000106": "You board the Astral Express and become
acquainted with a group of companions who may not always get along, but are all at least
friendly.\\nA journey with an unknown destination between the stars is about to begin. Maybe
you really did accidentally stumble upon some set of a Sci-Fi movie.\\nConductor Pom-Pom
announces that the warp jump is about to begin — seeing that you're still new to interstellar
travel, best you find a seat and hang on tight.",
"SubMission_DescrptionText_101000201": "You board the Astral Express and become
acquainted with a group of companions who may not always get along, but are all at least
friendly.\\nA journey with an unknown destination between the stars is about to begin. Maybe
you really did accidentally stumble upon some set of a Sci-Fi movie.\\nConductor Pom-Pom
announces that the warp jump is about to begin — seeing that you're still new to interstellar
travel, best you find a seat and hang on tight.",
"SubMission_DescrptionText_101000202": "You board the Astral Express and become
acquainted with a group of companions who may not always get along, but are all at least
friendly.\\nA journey with an unknown destination between the stars is about to begin. Maybe
you really did accidentally stumble upon some set of a Sci-Fi movie.\\nConductor Pom-Pom
announces that the warp jump is about to begin — seeing that you're still new to interstellar
travel, best you find a seat and hang on tight.",
"SubMission_DescrptionText_101000203": "The Express runs aground in the outer space of a
white planet. According to Himeko, the effects of the Stellaron are what's obstructing the
Express's path forward.\\nIf you wish to continue the journey, you must clear out the
obstruction caused by the Stellaron.\\nAn expedition team of three youngsters has been put
together and none of you can wait to set off on this trailblazing expedition... At least March 7th
thinks so.",
"SubMission_DescrptionText_101000204": "The Express runs aground in the outer space of a
white planet. According to Himeko, the effects of the Stellaron are what's obstructing the
Express's path forward.\\nIf you wish to continue the journey, you must clear out the
obstruction caused by the Stellaron.\\nAn expedition team of three youngsters has been put
together and none of you can wait to set off on this trailblazing expedition... At least March 7th
thinks so.",
"SubMission_DescrptionText_101000205": "The Express runs aground in the outer space of a
white planet. According to Himeko, the effects of the Stellaron are what's obstructing the
Express's path forward.\\nIf you wish to continue the journey, you must clear out the
obstruction caused by the Stellaron.\\nAn expedition team of three youngsters has been put
together and none of you can wait to set off on this trailblazing expedition... At least March 7th
thinks so.",
"SubMission_DescrptionText_101000206": "The Express runs aground in the outer space of a
white planet. According to Himeko, the effects of the Stellaron are what's obstructing the
Express's path forward.\\nIf you wish to continue the journey, you must clear out the
obstruction caused by the Stellaron.\\nHimeko wants you to talk to Dan Heng and hopes the
three of you can team up to complete this trailblazing expedition on Jarilo-VI.",
"SubMission_DescrptionText_101010101": "You land on Jarilo-VI safely, but now find
yourselves standing in frigid winds among barren snowfields stretching as far as the eye can
see.\\nFeeling stuck, you recall Himeko's words: Successful trailblazers must learn to explore,
understand, establish, and connect... Maybe this is what exploring looks like.\\nIn any event,
your options are now clear: Push through the snow or wait for the Stellaron to miraculously
appear by itself.",
"SubMission_DescrptionText_101010102": "You land on Jarilo-VI safely, but now find
yourselves standing in frigid winds among barren snowfields stretching as far as the eye can
see.\\nFeeling stuck, you recall Himeko's words: Successful trailblazers must learn to explore,
understand, establish, and connect... Maybe this is what exploring looks like.\\nIn any event,
your options are now clear: Push through the snow or wait for the Stellaron to miraculously
appear by itself.",
"SubMission_DescrptionText_101010106": "You land on Jarilo-VI safely, but now find
yourselves standing in frigid winds among barren snowfields stretching as far as the eye can
see.\\nFeeling stuck, you recall Himeko's words: Successful trailblazers must learn to explore,
understand, establish, and connect... Maybe this is what exploring looks like.\\nIn any event,
your options are now clear: Push through the snow or wait for the Stellaron to miraculously
appear by itself.",
"SubMission_DescrptionText_101010107": "You land on Jarilo-VI safely, but now find
yourselves standing in frigid winds among barren snowfields stretching as far as the eye can
see.\\nFeeling stuck, you recall Himeko's words: Successful trailblazers must learn to explore,
understand, establish, and connect... Maybe this is what exploring looks like.\\nIn any event,
your options are now clear: Push through the snow or wait for the Stellaron to miraculously
appear by itself.",
"SubMission_DescrptionText_101010108": "You land on Jarilo-VI safely, but now find
yourselves standing in frigid winds among barren snowfields stretching as far as the eye can
see.\\nFeeling stuck, you recall Himeko's words: Successful trailblazers must learn to explore,
understand, establish, and connect... Maybe this is what exploring looks like.\\nIn any event,
your options are now clear: Push through the snow or wait for the Stellaron to miraculously
appear by itself.",
"SubMission_DescrptionText_101010109": "Your group has landed on Jarilo-VI safely, but
now find yourselves standing in cold wind among barren snowfields stretching as far as the
eye can see.\\nFeeling stuck, you recall Himeko's words: successful trailblazers must learn to
explore, understand, establish, and connect... Maybe this is what exploring looks like.\\nYou
are surprised by a wriggling snow drift in this silvery world.\\nWhat else could be more alluring
than a moving snow drift? You decide to approach and investigate.",
"SubMission_DescrptionText_101010110": "You discover a shivering man who buried himself
in the snow drift. If he wasn't looking to take a good nap in the blistering cold then this smiling
man is probably trying to hide from something... something other than the few of you.\\nAfter
knowing more about each of you, he offers to bring you to Belobog — the only human
settlement on the surface of this planet. You will most definitely find clues regarding the
Stellaron there.",
"SubMission_DescrptionText_101010113": "You discover a shivering man who buried himself
in the snow drift. If he wasn't looking to take a good nap in the blistering cold then this smiling
man is probably trying to hide from something... something other than the few of you.\\nAfter
knowing more about each of you, he offers to bring you to Belobog — the only human
settlement on the surface of this planet. You will most definitely find clues regarding the
Stellaron there.",
"SubMission_DescrptionText_101010114": "You discover a shivering man who buried himself
in the snow drift. If he wasn't looking to take a good nap in the blistering cold then this smiling
man is probably trying to hide from something... something other than the few of you.\\nAfter
knowing more about each of you, he offers to bring you to Belobog — the only human
settlement on the surface of this planet. You will most definitely find clues regarding the
Stellaron there.",
"SubMission_DescrptionText_101010120": "You land on Jarilo-VI safely, but now find
yourselves standing in frigid winds among barren snowfields stretching as far as the eye can
see.\\nFeeling stuck, you recall Himeko's words: Successful trailblazers must learn to explore,
understand, establish, and connect... Maybe this is what exploring looks like.\\nIn any event,
your options are now clear: Push through the snow or wait for the Stellaron to miraculously
appear by itself.",
"SubMission_DescrptionText_101020101": "The bad news is that your buddy Sampo has
abandoned you and left you to deal with Gepard Landau, the Silvermane Guard Captain,
alone. The good news, however, is that the imposing soldier is actually quite flexible.\\nYou
successfully persuade Gepard by making him believe that you are from a world beyond the
sky. He promises to escort you to the Supreme Guardian at Belobog.\\nEverything looked
perfect... There's no reason for doubt, all you have to do is follow the Silvermane Guards.",
"SubMission_DescrptionText_101020102": "The bad news is that your buddy Sampo has
abandoned you and left you to deal with Gepard Landau, the Silvermane Guard Captain,
alone. The good news, however, is that the imposing soldier is actually quite flexible.\\nYou
successfully persuade Gepard by making him believe that you are from a world beyond the
sky. He promises to escort you to the Supreme Guardian at Belobog.\\nEverything looked
perfect... There's no reason for doubt, all you have to do is follow the Silvermane Guards.",
"SubMission_DescrptionText_101020103": "The bad news is that your buddy Sampo has
abandoned you and left you to deal with Gepard Landau, the Silvermane Guard Captain,
alone. The good news, however, is that the imposing soldier is actually quite flexible.\\nYou
successfully persuade Gepard by making him believe that you are from a world beyond the
sky. He promises to escort you to the Supreme Guardian at Belobog.\\nEverything looked
perfect... There's no reason for doubt, all you have to do is follow the Silvermane Guards.",
"SubMission_DescrptionText_101020104": "The bad news is that your buddy Sampo has
abandoned you and left you to deal with Gepard Landau, the Silvermane Guard Captain,
alone. The good news, however, is that the imposing soldier is actually quite flexible.\\nYou
successfully persuade Gepard by making him believe that you are from a world beyond the
sky. He promises to escort you to the Supreme Guardian at Belobog.\\nEverything looked
perfect... There's no reason for doubt, all you have to do is follow the Silvermane Guards.",
"SubMission_DescrptionText_101020105": "The bad news is that your buddy Sampo has
abandoned you and left you to deal with Gepard Landau, the Silvermane Guard Captain,
alone. The good news, however, is that the imposing soldier is actually quite flexible.\\nYou
successfully persuade Gepard by making him believe that you are from a world beyond the
sky. He promises to escort you to the Supreme Guardian at Belobog.\\nEverything looked
perfect... There's no reason for doubt, all you have to do is follow the Silvermane Guards.",
"SubMission_DescrptionText_101020106": "The Supreme Guardian of Belobog is elegant and
majestic. She speaks with precision and reveals nothing more than what is needed. You're not
good at dealing with people like her.\\nGood thing the Guardian sees you as honored guests
and has even arranged for your stay at a high-end hotel... You've decided: This is enough
reason to fully place your trust in her.\\nAll in all, the results of the negotiation were optimistic
— but are they enough to put a smile on the stern Captain's face?",
"SubMission_DescrptionText_101020107": "The Captain's words linger: The steadfast
Architects built this Towering Citadel. Belobog remains forever warm in the face of unrelenting
cold...\\nHis tone was strange, as if he was quoting a historical record, and made a deep
impression on you... Hopefully, this doesn't ruin your enjoyment of the fancy hotel's fluffy
mattress.\\nThere's still some time before nightfall. Why don't you take a tour around the
ancient city in the meantime?",
"SubMission_DescrptionText_101020108": "The Captain's words linger: The steadfast
Architects built this Towering Citadel. Belobog remains forever warm in the face of unrelenting
cold...\\nHis tone was strange, as if he was quoting a historical record, and made a deep
impression on you... Hopefully, this doesn't ruin your enjoyment of the fancy hotel's fluffy
mattress.\\nThere's still some time before nightfall. Why don't you take a tour around the
ancient city in the meantime?",
"SubMission_DescrptionText_101020109": "The Captain's words linger: The steadfast
Architects built this Towering Citadel. Belobog remains forever warm in the face of unrelenting
cold...\\nHis tone was strange, as if he was quoting a historical record, and made a deep
impression on you... Hopefully, this doesn't ruin your enjoyment of the fancy hotel's fluffy
mattress.\\nThere's still some time before nightfall. Why don't you take a tour around the
ancient city in the meantime?",
"SubMission_DescrptionText_101020110": "The Captain's words linger: The steadfast
Architects built this Towering Citadel. Belobog remains forever warm in the face of unrelenting
cold...\\nHis tone was strange, as if he was quoting a historical record, and made a deep
impression on you... Hopefully, this doesn't ruin your enjoyment of the fancy hotel's fluffy
mattress.\\nThere's still some time before nightfall. Why don't you take a tour around the
ancient city in the meantime?",
"SubMission_DescrptionText_101020111": "The Captain's words linger: The steadfast
Architects built this Towering Citadel. Belobog remains forever warm in the face of unrelenting
cold...\\nHis tone was strange, as if he was quoting a historical record, and made a deep
impression on you... Hopefully, this doesn't ruin your enjoyment of the fancy hotel's fluffy
mattress.\\nThere's still some time before nightfall. Why don't you take a tour around the
ancient city in the meantime?",
"SubMission_DescrptionText_101020112": "The Captain's words linger: The steadfast
Architects built this Towering Citadel. Belobog remains forever warm in the face of unrelenting
cold...\\nHis tone was strange, as if he was quoting a historical record, and made a deep
impression on you... Hopefully, this doesn't ruin your enjoyment of the fancy hotel's fluffy
mattress.\\nThere's still some time before nightfall. Why don't you take a tour around the
ancient city in the meantime?",
"SubMission_DescrptionText_101020113": "After an entire day of sightseeing, you've got a
complete understanding of the local culture and are just an appointment at Belobog's
Administrative Department away from becoming its actual citizens.\\nIt's getting late and not
much more is happening on the streets. It's a good time to return to the Goethe Hotel and
bring this so-far pleasant day to an end.",
"SubMission_DescrptionText_101020201": "After an entire day of sightseeing, you've got a
complete understanding of the local culture and are just an appointment at Belobog's
Administrative Department away from becoming its actual citizens.\\nYou return to the Goethe
Hotel. The warm Geomarrow lights and the tea fragrance in the air make you feel at
ease.\\nThere's still some time to walk around the hotel before washing up and getting ready
for bed. It seems like March 7th and Dan Heng also wants to speak with you — arrange your
time before sleeping as you wish.",
"SubMission_DescrptionText_101020202": "After an entire day of sightseeing, you've got a
complete understanding of the local culture and are just an appointment at Belobog's
Administrative Department away from becoming its actual citizens.\\nYou return to the Goethe
Hotel. The warm Geomarrow lights and the tea fragrance in the air make you feel at
ease.\\nThere's still some time to walk around the hotel before washing up and getting ready
for bed. It seems like March 7th and Dan Heng also wants to speak with you — arrange your
time before sleeping as you wish.",
"SubMission_DescrptionText_101020203": "After an entire day of sightseeing, you've got a
complete understanding of the local culture and are just an appointment at Belobog's
Administrative Department away from becoming its actual citizens.\\nIt's finally time for sleep
and you feel an uncontrollable urge to snuggle with the soft and fluffy hotel bed.\\nGet some
sleep and rest well, you deserve it — Express lights off!",
"SubMission_DescrptionText_101020204": "After an entire day of sightseeing, you've got a
complete understanding of the local culture and are just an appointment at Belobog's
Administrative Department away from becoming its actual citizens.\\nIt's finally time for sleep
and you feel an uncontrollable urge to snuggle with the soft and fluffy hotel bed.\\nGet some
sleep and rest well, you deserve it — Express lights off!",
"SubMission_DescrptionText_101020205": "On the first night of the trailblazing expedition, you
don't sleep as soundly and at ease as you did on the Express.\\nIt's not because you have
some kind of close bond with the Express but because you keep hearing the sound of troops
moving around as you sleep.\\nAnd now, you can hear frantic door-knocking — your instincts
tell you that something's not right... Go and investigate.",
"SubMission_DescrptionText_101020206": "After an entire day of sightseeing, you've got a
complete understanding of the local culture and are just an appointment at Belobog's
Administrative Department away from becoming its actual citizens.\\nIt's getting late and not
much more is happening on the streets. It's a good time to return to the Goethe Hotel and
bring this so-far pleasant day to an end.",
"SubMission_DescrptionText_101020207": "On the first night of the trailblazing expedition, you
don't sleep as soundly and at ease as you did on the Express.\\nIt's not because you have
some kind of close bond with the Express but because you keep hearing the sound of troops
moving around as you sleep.\\nAnd now, you can hear frantic door-knocking — your instincts
tell you that something's not right... Go and investigate.",
"SubMission_DescrptionText_101020208": "On the first night of the trailblazing expedition, you
don't sleep as soundly and at ease as you did on the Express.\\nIt's not because you have
some kind of close bond with the Express but because you keep hearing the sound of troops
moving around as you sleep.\\nAnd now, you know exactly where the noise is coming from —
it's undoubtedly the doing of the noble-looking girl and her troops in front of you.\\nThey don't
seem to be friendly. Go and ask them what they want.",
"SubMission_DescrptionText_101020209": "On the first night of the trailblazing expedition, you
don't sleep as soundly and at ease as you did on the Express.\\nIt's not because you have
some kind of close bond with the Express but because you keep hearing the sound of troops
moving around as you sleep.\\nAnd now, you know exactly where the noise is coming from —
it's undoubtedly the doing of the noble-looking girl and her troops in front of you.\\nThey don't
seem to be friendly. Go and ask them what they want.",
"SubMission_DescrptionText_101020210": "On the first night of the trailblazing expedition, you
don't sleep as soundly and at ease as you did on the Express.\\nIt's not because you have
some kind of close bond with the Express but because you keep hearing the sound of troops
moving around as you sleep.\\nAnd now, you can hear frantic door-knocking — your instincts
tell you that something's not right... Go and investigate.",
"SubMission_DescrptionText_101030101": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.",
"SubMission_DescrptionText_101030102": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.",
"SubMission_DescrptionText_101030104": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.",
"SubMission_DescrptionText_101030105": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.",
"SubMission_DescrptionText_101030201": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.\\nYou
successfully open the metal door. All that's left is to carefully find a way out while avoiding
being caught by the Silvermane Guards.",
"SubMission_DescrptionText_101030203": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can
wait.\\nBeing blocked by a second gate while trying to escape is so cliche... However, there
are monsters wandering around the gate switch this time.\\nDefeat the monsters and clear the
stage!",
"SubMission_DescrptionText_101030204": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.\\nYou
are the bane of all gates... The two you've opened would agree.\\nThe Fragmentum exit is
right in front of you. Safety is within reach... for the time being.",
"SubMission_DescrptionText_101030205": "You rush into the Fragmentum to avoid getting
caught. How come things went downhill so quickly? March 7th has no clue — she's written as
an innocent and sweet teenage girl after all.\\nDespite the initial shock, you quickly agree on
the course of action: find the way out of the Fragmentum first. Everything else can wait.\\nYou
are the bane of all gates... The two you've opened would agree.\\nThe Fragmentum exit is
right in front of you. Safety is within reach... for the time being.",
"SubMission_DescrptionText_101040101": "As the daughter of the Supreme Guardian,
Bronya has always been quick and decisive — this pursuit operation targeted at you was no
exception.\\nGood thing your \"good pal\" Sampo arrived just in time to rescue you. It's just
that... it would've been better if he didn't knock you out with the smoke bomb made from
questionable ingredients.\\nIn your daze, you realize that you aren't tied up but placed on a
bed somewhere — to a degree, this tells you that you're not in immediate danger. You'll have
to ask the unfamiliar woman in front of you for more details.",
"SubMission_DescrptionText_101040102": "As the daughter of the Supreme Guardian,
Bronya has always been quick and decisive — this pursuit operation targeted at you was no
exception.\\nGood thing your \"good pal\" Sampo arrived just in time to rescue you. It's just
that... it would've been better if he didn't knock you out with the smoke bomb made from
questionable ingredients.\\nIn your daze, you realize that you aren't tied up but placed on a
bed somewhere — to a degree, this tells you that you're not in immediate danger. You'll have
to ask the unfamiliar woman in front of you for more details.",
"SubMission_DescrptionText_101040103": "The doctor named Natasha explained the entire
incident to you. You now know two things:\\nOne, Dan Heng has been grabbed by Sampo.
And two, March 7th abandoned you to go shopping. As for Bronya... Well, you're not too
concerned about the well-being of your enemies right now.\\nWhatever the case, you decide to
find your two companions first and have a deep conversation about why they left you behind.",
"SubMission_DescrptionText_101040104": "The doctor named Natasha explained the entire
incident to you. You now know two things:\\nOne, Dan Heng has been grabbed by Sampo.
And two, March 7th abandoned you to go shopping. As for Bronya... Well, you're not too
concerned about the well-being of your enemies right now.\\nWhatever the case, you decide to
find your two companions first and have a deep conversation about why they left you behind.",
"SubMission_DescrptionText_101040105": "You find March 7th and discover her to be
immersed in a children's game and doesn't notice you at all.\\n\"Of course,\" you think. \"When
a companion is unconscious and the other missing, what better way to resolve it than to 'find a
few kids to play games with'?\"\\nYou've convinced yourself. Now it's the cute March 7th's turn
to do the same.",
"SubMission_DescrptionText_101040106": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nLittle do
they know that the practice just now was just a warm-up... The cruel and real Hide-and-seek is
only about to begin!",
"SubMission_DescrptionText_101040107": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nLittle do
they know that the practice just now was just a warm-up... The cruel and real Hide-and-seek is
only about to begin!",
"SubMission_DescrptionText_101040108": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nLittle do
they know that the practice just now was just a warm-up... The cruel and real Hide-and-seek is
only about to begin!",
"SubMission_DescrptionText_101040109": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nLittle do
they know that the practice just now was just a warm-up... The cruel and real Hide-and-seek is
only about to begin!",
"SubMission_DescrptionText_101040110": "You've won and claimed victory in the game of
hide-and-seek. You put on enough of a display of the rules of survival in the grown-ups' world
to cause some emotional trauma for these kids.\\nAnd now, the loser will have to fulfill her duty
and guide the winner to the Fight Club to find Dan Heng.\\nHowever, you still have no choice
but to address this puny loser as the Pitch-Dark Hook the Great... You didn't take a liking to
this.",
"SubMission_DescrptionText_101040111": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nUse your
unrivaled and precise hiding skills to teach these kids a lesson!",
"SubMission_DescrptionText_101040112": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nUse your
unrivaled and precise hiding skills to teach these kids a lesson!",
"SubMission_DescrptionText_101040113": "March 7th attempts to convince you but you no
longer care for it as much anymore, because the kids have started taunting you.\\nYou will not
stand for this! It's time to show these children the cruelty of the grown-ups' world.\\nLittle do
they know that the practice just now was just a warm-up... The cruel and real Hide-and-seek is
only about to begin!",
"SubMission_DescrptionText_101040114": "As the daughter of the Supreme Guardian,
Bronya has always been quick and decisive — this pursuit operation targeted at you was no
exception.\\nGood thing your \"good pal\" Sampo arrived just in time to rescue you. It's just
that... it would've been better if he didn't knock you out with the smoke bomb made from
questionable ingredients.\\nIn your daze, you realize that you aren't tied up but placed on a
bed somewhere — to a degree, this tells you that you're not in immediate danger. You'll have
to ask the unfamiliar woman in front of you for more details.",
"SubMission_DescrptionText_101040201": "After the fierce battle, you finally realize who the
culprit for putting Dan Heng in this octagon is. Coincidentally, that person hasn't gotten very far
just yet.\\nAn uneventful pursuit is underway. You swear that if you catch him this time, you will
definitely end this opportunist smuggler right where he stands...\\n... Okay, maybe that's a little
exaggerated.",
"SubMission_DescrptionText_101040202": "Hook brings you and March 7th to the entrance of
the boxing gym. As you hear the waves of raging cheers through the walls, you are reminded
of what Hook said and a chill runs down your spine.\\nWhat kind of darkness dwells in this
shabby building in front of you? It seems the only way to find out is to personally conduct an
investigation.\\nYou truly believe that it is possible to find Dan Heng here — after all, you've
always thought of him as someone who's had a dark past... But make sure he doesn't know
you think that.",
"SubMission_DescrptionText_101040203": "Just as you expected, you find Dan Heng with the
same cold and fierce expression in the octagon. Although you've accepted the fact that he's
here, you still can't logically understand the reason for it.\\nAnyways, help this companion
known as the Cold Dragon Young get through the challenge presented first. The questioning
can come afterward.\\nHowever, being Dan Heng, he'll probably say something along the lines
of \"I can take them on my own, you know.\" ...",
"SubMission_DescrptionText_101040204": "Just as you expected, you find Dan Heng with the
same cold and fierce expression in the octagon. Although you've accepted the fact that he's
here, you still can't logically understand the reason for it.\\nAnyways, help this companion
known as the Cold Dragon Young get through the challenge presented first. The questioning
can come afterward.\\nHowever, being Dan Heng, he'll probably say something along the lines
of \"I can take them on my own, you know.\" ...",
"SubMission_DescrptionText_101040301": "You have to give credit to Sampo — no one can
be quite the con man as he is. If it weren't for Dan Heng, the three of you would fall for
Sampo's silver tongue again.\\nSampo finally agrees to introduce all of you to Wildfire, thanks
to Dan Heng's... persuasion.\\nYou have no clue what Wildfire is up to, but judging from word
on the street, you have a feeling that Wildfire may have leads on the Stellaron...",
"SubMission_DescrptionText_101040302": "You have to give credit to Sampo — no one can
be quite the con man as he is. If it weren't for Dan Heng, the three of you would fall for
Sampo's silver tongue again.\\nSampo finally agrees to introduce all of you to Wildfire, thanks
to Dan Heng's... persuasion.\\nYou have no clue what Wildfire is up to, but judging from word
on the street, you have a feeling that Wildfire may have leads on the Stellaron...",
"SubMission_DescrptionText_101040303": "You have to give credit to Sampo — no one can
be quite the con man as he is. If it weren't for Dan Heng, the three of you would fall for
Sampo's silver tongue again.\\nSampo finally agrees to introduce all of you to Wildfire, thanks
to Dan Heng's... persuasion.\\nYou have no clue what Wildfire is up to, but judging from word
on the street, you have a feeling that Wildfire may have leads on the Stellaron...",
"SubMission_DescrptionText_101040304": "You have to give credit to Sampo — no one can
be quite the con man as he is. If it weren't for Dan Heng, the three of you would fall for
Sampo's silver tongue again.\\nSampo finally agrees to introduce all of you to Wildfire, thanks
to Dan Heng's... persuasion.\\nYou have no clue what Wildfire is up to, but judging from word
on the street, you have a feeling that Wildfire may have leads on the Stellaron...",
"SubMission_DescrptionText_101040305": "Just as Bronya's being surrounded by the
enemies, Seele, the backbone of Wildfire arrives just in time to save her but immediately turns
to confront her after.\\nIn the end, Seele finally reveals her reason for being there: Oleg, leader
of Wildfire is asking for an audience with the noble girl from the surface.\\nNaturally, you can't
pass up on this opportunity to get in touch with Wildfire. Follow Seele's instructions and head
to the Great Mine.",
"SubMission_DescrptionText_101050101": "Just as your crew and Bronya are being
surrounded by the enemies, Seele, backbone of Wildfire arrives just in time to save her but
immediately turns to confront her after.\\nIn the end, Seele finally reveals her reason for being
there: Oleg, leader of Wildfire is asking for an audience with the noble girl from the
surface.\\nNaturally, you can't pass up on this opportunity to get in touch with Wildfire. All you
have to do is to find Seele in the mines... But where is she?",
"SubMission_DescrptionText_101050102": "After arriving at the mines, you realize that things
have been turned upside-down here: The miners of this mine have gotten into a violent
confrontation with the vagrants.\\nThe miners that succeeded in fleeing the scene were
petrified and the ones that didn't might be in dire straits. The miners' families are all crowded
around the mine entrance...\\nYou notice that Chief Oleg probably isn't here. It seems like
you'll have to assist Wildfire in settling the unrest before being able to meet him.",
"SubMission_DescrptionText_101050103": "On the way deeper into the mines, you can hear
the constant screams in the distance. It is obvious that things have gotten pretty serious, you
must help the fleeing miners along the way.\\nHowever, for some reason, you seem to be able
to hear the sound of someone snoring...\\nCould it be that you're having hallucinations from
the fatigue of travel?",
"SubMission_DescrptionText_101050104": "On the way deeper into the mines, you can hear
the constant screams in the distance. It is obvious that things have gotten pretty serious, you
must help the fleeing miners along the way.\\nYou seem to hear a painful moan nearby...
Search for it in the vicinity.",
"SubMission_DescrptionText_101050105": "On the way deeper into the mines, you can hear
the constant screams in the distance. It is obvious that things have gotten pretty serious, you
must help the fleeing miners along the way.\\nYou run into a group of marauding vagrants
taking advantage of the chaos... It's time to teach them a lesson!",
"SubMission_DescrptionText_101050106": "On the way deeper into the mines, you can hear
the constant screams in the distance. It is obvious that things have gotten pretty serious, you
must help the fleeing miners along the way.\\nYou hear people arguing from deeper inside the
mines. Maybe the local miners have run into trouble...\\nBe careful and guarantee the safety of
the miners!",
"SubMission_DescrptionText_101050107": "On the way deeper into the mines, you can hear
the constant screams in the distance. It is obvious that things have gotten pretty serious, you
must help the fleeing miners along the way.\\nYou hear people arguing from deeper inside the
mines. Maybe the local miners have run into trouble...\\nBe careful and guarantee the safety of
the miners!",
"SubMission_DescrptionText_101050108": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nAnd yet, the way forward is cut off by a mine cart out of order.\\n\"Bang,
bang!\" You can't help but picture Mr. Yang destroying the cart with his black hole.",
"SubMission_DescrptionText_101050109": "The way forward is cut off by a mine cart out of
order. With Seele's instructions, you decide to search for backup parts in the area to repair the
mine cart and move it out of the way.\\n\"It's gonna be hectic trying to look for the parts.\" You
can't help but picture Mr. Yang destroying the cart with his black hole.",
"SubMission_DescrptionText_101050110": "You fix the out of order mine cart and move it out
of the way, opening the path continuing downward.\\nThis is near the bottom of the mines and
you notice Seele's cautious expression and sharp gaze...\\nHer expression is normally scary
enough already, so what is it that would make her show an even more serious look? You're
not sure, but there is one thing that you are certain of...\\nDanger is closing in and you should
make yourself prepared.",
"SubMission_DescrptionText_101050111": "You fix the out of order mine cart and move it out
of the way, opening the path continuing downward.\\nThis is near the bottom of the mines and
you notice Seele's cautious expression and sharp gaze...\\nHer expression is normally scary
enough already, so what is it that would make her show an even more serious look? You're
not sure, but there is one thing that you are certain of...\\nDanger is closing in and you should
make yourself prepared.",
"SubMission_DescrptionText_101050112": "You fix the out of order mine cart and move it out
of the way, opening the path continuing downward.\\nThis is near the bottom of the mines and
you notice Seele's cautious expression and sharp gaze...\\nHer expression is normally scary
enough already, so what is it that would make her show an even more serious look? You're
not sure, but there is one thing that you are certain of...\\nDanger is closing in and you should
make yourself prepared.",
"SubMission_DescrptionText_101050113": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nContinue deeper into the mine!",
"SubMission_DescrptionText_101050114": "You fix the out of order mine cart and move it out
of the way, opening the path continuing downward.\\nThis is near the bottom of the mines and
you notice Seele's cautious expression and sharp gaze...\\nHer expression is normally scary
enough already, so what is it that would make her show an even more serious look? You're
not sure, but there is one thing that you are certain of...\\nDanger is closing in and you should
make yourself prepared.",
"SubMission_DescrptionText_101050115": "On the way deeper into the mines, you can hear
the constant screams in the distance. It is obvious that things have gotten pretty serious, you
must help the fleeing miners along the way.\\nYou hear people arguing from deeper inside the
mines. Maybe the local miners have run into trouble...\\nBe careful and guarantee the safety of
the miners!",
"SubMission_DescrptionText_101050117": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nLuckily, you happen to have picked up a Findie, a product from the
Interastral Peace Corporation with the purpose of searching for things. Someone must have
left behind in the mines. Maybe it can lead you to the parts required to fix the mine cart...",
"SubMission_DescrptionText_101050118": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nLuckily, you happen to have picked up a Findie, a product from the
Interastral Peace Corporation with the purpose of searching for things. Someone must have
left behind in the mines. Maybe it can lead you to the parts required to fix the mine cart...",
"SubMission_DescrptionText_101050119": "The way forward is cut off by a mine cart out of
order. With Seele's instructions, you decide to search for backup parts in the area to repair the
mine cart and move it out of the way.\\n\"It's gonna be hectic trying to look for the parts.\" You
can't help but picture Mr. Yang destroying the cart with his black hole.",
"SubMission_DescrptionText_101050123": "You fix the out of order mine cart and move it out
of the way, opening the path continuing downward.\\nThis is near the bottom of the mines and
you notice Seele's cautious expression and sharp gaze...\\nHer expression is normally scary
enough already, so what is it that would make her show an even more serious look? You're
not sure, but there is one thing that you are certain of...\\nDanger is closing in and you should
make yourself prepared.",
"SubMission_DescrptionText_101050124": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nAnd yet, the way forward is cut off by a mine cart out of order.\\n\"Bang,
bang!\" You can't help but picture Mr. Yang destroying the cart with his black hole.",
"SubMission_DescrptionText_101050125": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nAnd yet, the way forward is cut off by a mine cart out of order.\\nLuckily,
you happen to have picked up a Findie, a product from the Interastral Peace Corporation with
the purpose of searching for things. Someone must have left behind in the mines. Maybe it can
lead you to the parts required to fix the mine cart...",
"SubMission_DescrptionText_101050126": "The crisis in the mines is no more, and most of
the Wildfire members have left the spot, escorting miners to safety along with
them.\\nHowever, Seele has not yet brought her captive, Bronya, to the chief, and you haven't
had the chance to meet this important figure, a meeting with whom is the biggest motive
behind this journey.\\nAnd yet, the way forward is cut off by a mine cart out of order.\\nLuckily,
you happen to have picked up a Findie, a product from the Interastral Peace Corporation with
the purpose of searching for things. Someone must have left behind in the mines. Maybe it can
lead you to the parts required to fix the mine cart...",
"SubMission_DescrptionText_101060101": "Peace has at long last returned to the mines.
Oleg, chief of Wildfire, has agreed to work with you to show his gratitude towards you, the
Nameless, for your support. He has arranged your accommodation.\\nSpeaking of
accommodation, the last time you got invited to stay by someone important and then got
backstabbed does not seem too long ago.\\nMaybe it's not too late to go back to Pom-Pom
and ask for some tripwire mines...",
"SubMission_DescrptionText_101060103": "Peace has returned to the mines at least for now.
Oleg, chief of Wildfire, has agreed to work with you to show his gratitude towards you, the
Nameless, for your support. He has arranged your accommodation.\\nThe fact that this
\"grand\" hotel is hardly furnished, leaving no places for any hit man to hide, makes this place
almost feel like home.\\nAll things considered, this is the coziest spot Wildfire can afford to
spare... Save your complaints for tomorrow and have a good night's sleep.",
"SubMission_DescrptionText_101060104": "Peace has returned to the mines at least for now.
Oleg, chief of Wildfire, has agreed to work with you to show his gratitude towards you, the
Nameless, for your support. He has arranged your accommodation.\\nThe fact that this
\"grand\" hotel is hardly furnished, leaving no places for any hit man to hide, makes this place
almost feel like home.\\nAll things considered, this is the coziest spot Wildfire can afford to
spare... Save your complaints for tomorrow and have a good night's sleep.",
"SubMission_DescrptionText_101060105": "Peace has at long last returned to the mines.
Oleg, chief of Wildfire, has agreed to work with you to show his gratitude towards you, the
Nameless, for your support. He has arranged your accommodation.\\nSpeaking of
accommodation, the last time you got invited to stay by someone important and then got
backstabbed does not seem too long ago.\\nMaybe it's not too late to go back to Pom-Pom
and ask for some tripwire mines...",
"SubMission_DescrptionText_101060106": "Peace has at long last returned to the mines.
Oleg, chief of Wildfire, has agreed to work with you to show his gratitude towards you, the
Nameless, for your support. He has arranged your accommodation.\\nSpeaking of
accommodation, the last time you got invited to stay by someone important and then got
backstabbed does not seem too long ago.\\nMaybe it's not too late to go back to Pom-Pom
and ask for some tripwire mines...",
"SubMission_DescrptionText_101060201": "Although this night was not disturbed by the
sound of the footsteps of the troops, you were abruptly awakened by the eerie whispers in
your dream.\\nYou've had the same nightmare for several days in a row. This odd coincidence
has made it hard for you to fall asleep.\\nYou've tried sleeping in all postures, and forcing
yourself to sleep will only cause more frustration... Why don't you go outside and take a
walk?",
"SubMission_DescrptionText_101060202": "Although this night was not disturbed by the
sound of the footsteps of the troops, you were abruptly awakened by the eerie whispers in
your dream.\\nYou've had the same nightmare for several days in a row. This odd coincidence
has made it hard for you to fall asleep.\\nYou've tried sleeping in all postures, and forcing
yourself to sleep will only cause more frustration... Why don't you go outside and take a
walk?",
"SubMission_DescrptionText_101060203": "You discover Bronya outside. She seems to be
having trouble sleeping as well.\\nInsomniacs often attract one another... Now you understand
that the saying might not be just a joke.\\nTalk to Bronya and ask her why she looks so
worried.",
"SubMission_DescrptionText_101060207": "You discover Bronya outside. She seems to be
having trouble sleeping as well.\\nInsomniacs often attract one another... Now you understand
that the saying might not be just a joke.\\nTalk to Bronya and ask her why she looks so
worried.",
"SubMission_DescrptionText_101060210": "The two suffering from the same illness decide to
walk around to ease their minds. You discover Seele and Natasha chatting on the side of the
street.\\nThe two seem to be in trouble and Natasha asks for your help despite Seele's
disapproval. You should probably hear what Natasha's request is all about.\\nHowever... Why
is everyone out so late at night?",
"SubMission_DescrptionText_101070101": "According to Natasha, there may still be
remaining medical supplies in the abandoned Rivet Town. The mission for you and Seele is to
retrieve the supplies and deplete them of their final value... Erm, to let them shine and be
useful in the clinic.\\nSeele seems to have spent her entire childhood there... So this mission
may hold a special value to her.\\nThe industrial town is just north of Boulder Town. Set out
with everyone once you're packed up and ready.",
"SubMission_DescrptionText_101070102": "According to Natasha, there may still be
remaining medical supplies in the abandoned Rivet Town. The mission for you and Seele is to
retrieve the supplies and deplete them of their final value... Erm, to let them shine and be
useful in the clinic.\\nYou arrive at the entrance of the mining town. Although this place looks to
be completely desolate, in reality, Fragmentum monsters have been dwelling here for quite
some time. This is a dangerous place.\\nIt'd be best to make observations and plan out your
route before making your way in.",
"SubMission_DescrptionText_101070103": "According to Natasha, there may still be
remaining medical supplies in the abandoned Rivet Town. The mission for you and Seele is to
retrieve the supplies and deplete them of their final value... Erm, to let them shine and be
useful in the clinic.\\nSeele believes that the supplies Natasha is after are likely to be stocked
up in the town's market square. Why don't you head over there and take a look?",
"SubMission_DescrptionText_101070105": "You finally find your way through the complex
roads of Rivet Town and discover the path to the orphanage. As you make your way uphill,
you can see the luxurious mansions that overlook the town, watching its every move each and
every day.\\nYou see that Seele's expression has turned complex, but what's more confusing
is that Bronya seems to be having the same emotions...",
"SubMission_DescrptionText_101070107": "You arrive at the orphanage entrance and have
somewhat understood what's bothering Bronya — although it's just speculation, she might
have lived here in the past...\\nAnyways, first search this place for the supplies that Natasha
wants.",
"SubMission_DescrptionText_101070108": "You naturally find the supplies, Bronya naturally
finds the item to prove her past, and Seele naturally feels very shocked about all of this.\\nThe
two who almost became childhood friends naturally go for a trip down the memory lane and
begin a very long and deep conversation...\\nAlthough you would really like to ask them when
they became such great friends that share all their secrets with one another, would you be
able to bring yourself to disturb the rare peace in front of you?\\nYou couldn't. So you decide to
venture further around the orphanage to search for the supplies...",
"SubMission_DescrptionText_101070113": "You arrive at the orphanage entrance and have
somewhat understood what's bothering Bronya — although it's just speculation, she might
have lived here in the past...\\nAnyways, first search this place for the supplies that Natasha
wants.",
"SubMission_DescrptionText_101070114": "You finally find your way through the complex
roads of Rivet Town and discover the path to the orphanage. As you make your way uphill,
you can see the luxurious mansions that overlook the town, watching its every move each and
every day.\\nYou see that Seele's expression has turned complex, but what's more confusing
is that Bronya seems to be having the same emotions...",
"SubMission_DescrptionText_101070118": "You come to the market square only to find the
crates for medical supplies looted empty.\\nThe looter, however, seems too gentle for
creatures in the Fragmentum, judging by what happened at the scene...\\nBronya and Seele
have arrived at the scene and both of them think that this does not look like something that
monsters would do.\\nThe perpetrator is likely to still be in the vicinity. Join Seele in her search
on the square and leave no stone unturned!",
"SubMission_DescrptionText_101070119": "You come to the market square only to find the
crates for medical supplies looted empty.\\nThe looter, however, seems too gentle for
creatures in the Fragmentum, judging by what happened at the scene...\\nBronya and Seele
have arrived at the scene and both of them think that this does not look like something that
monsters would do.\\nThe perpetrator is likely to still be in the vicinity. Join Seele in her search
on the square and leave no stone unturned!",
"SubMission_DescrptionText_101070120": "You've had the feeling that someone has gotten to
the supplies before you but you didn't think it'd be someone that you were close with.\\nOkay,
maybe not that close... but you've at least met her before — you're technically family to Clara
now.\\nSo what is cute Clara doing alone (with a robot) in such a dangerous place? You have
to get to the bottom of this.",
"SubMission_DescrptionText_101070121": "You've had the feeling that someone has gotten to
the supplies before you but you didn't think it'd be someone that you were close with.\\nOkay,
maybe not that close... but you've at least met her before — you're technically family to Clara
now.\\nSeele and Bronya finally end their conversation and approach the two of you just as
you are asking Clara about her reason for being here.\\nPerfect timing, now it's time for
everyone to figure out what to do next.",
"SubMission_DescrptionText_101070123": "You discover that the culprit who robbed the
supplies is a young thief named Eric. Bronya's generosity has compelled her to make the
decision of trading with the thief for the supplies, even though Seele finds him to be
untrustworthy.\\nIn return for Bronya's friendliness, Eric shares relevant intel regarding the
orphanage with everyone. But does this mean that he will change his ways? The answer is
unknown — however, maybe you will have the opportunity to witness it sometime in the
future.\\nRight now, your primary objective is to head to the orphanage and continue your
search for the supplies.",
"SubMission_DescrptionText_101080101": "You come to an agreement: Give Clara half of the
painkillers to take back for the vagrants.\\nEven though Natasha isn't the type of person to lose
her mind over something like this, you still feel a little bad and troubled...\\nHow will Natasha
react to this? Guess you'll have to ask her personally to find out.",
"SubMission_DescrptionText_101080102": "Natasha tells you that March 7th and Dan Heng
are with Oleg, the chief of Wildfire. Seems like your companions have been busy with work
during your time away...\\nAt least they didn't leave you behind and go play hide-and-seek or
earn a little pocket money at the boxing gym this time...\\nAnyways, head out and meet up with
your companions and see how their work is going.",
"SubMission_DescrptionText_101080103": "It seems Wildfire has finally sided with the
Nameless due to March 7th and Dan Heng's mediation. Now, your goals are crystal clear: Do
your best in diplomacy with Svarog and if all fails, Wildfire will be ready for battle.\\nTo reach
your goals, Oleg has arranged a guide for the crew. You probably already know who the guide
is going to be...\\nHowever, the person waiting for you at the designated location doesn't seem
to be the dark blue silhouette that you were expecting. Instead, it's some sort of black chaos
avatar...",
"SubMission_DescrptionText_101080104": "You come to an agreement: Give Clara half of the
painkillers to take back for the vagrants.\\nEven though Natasha isn't the type of person to lose
her mind over something like this, you still feel a little bad and troubled...\\nHow will Natasha
react to this? Guess you'll have to ask her personally to find out.",
"SubMission_DescrptionText_101090101": "It seems Wildfire has finally sided with the
Nameless due to March 7th and Dan Heng's mediation. Now, your goals are crystal clear: Do
your best in diplomacy with Svarog and if all fails, Wildfire will be ready for battle.\\nTo reach
your goals, Oleg has arranged a guide for the crew. You probably already know who the guide
is going to be...\\nHowever, the person waiting for you at the designated location doesn't seem
to be the dark blue silhouette that you were expecting. Instead, it's some sort of black chaos
avatar...",
"SubMission_DescrptionText_101090201": "Unfortunately, the old friend with the dark blue
hair is still your guide this time...\\nTo be honest, you would feel more at ease if Pitch-Dark
Hook the Great was your guide...\\nBut you don't have a choice now... Looks like you'll just
have to go with it and follow Sampo to Svarog's base.",
"SubMission_DescrptionText_101090204": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nBut there's no choice now... Looks like you'll just
have to go with it and follow Sampo to collect the certifications.",
"SubMission_DescrptionText_101090205": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected the Level-1 Certification. Hurry
and collect the next level of certifications.",
"SubMission_DescrptionText_101090206": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected the Level-2 Certification, just one
more level until the gate opens. Keep it up!",
"SubMission_DescrptionText_101090207": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected the Level-2 Certification, just one
more level until the gate opens. Keep it up!",
"SubMission_DescrptionText_101090208": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected all three levels of certifications.
It's time to open the gate and meet Svarog.",
"SubMission_DescrptionText_101090209": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected all three levels of certifications.
It's time to open the gate and meet Svarog.",
"SubMission_DescrptionText_101090210": "After tedious labor, you've finally completed the
certifications the gate requires. But little did you know, there are even more gates after the one
you just opened. This infuriated you. The thought of directly climbing over the gate crossed
your mind...\\nHowever, a Nameless can't just jump without discretion, it'd be inelegant of
you.\\nLooks like you'll have to see if the elevator over there is still working or ask what the
robot by the door thinks of this.",
"SubMission_DescrptionText_101090211": "Only Clara, who has returned to Rivet Town to
collect materials, has the authorization to open the second gate.\\nBeing there not long ago,
you are well aware of how vicious of a place Rivet Town is. You wouldn't allow such a little girl
to be exploring Rivet Town alone, even if she has a robot guardian by her side...\\nIt's time to
prove that you're truly a member of Clara's family — head to Rivet Town!",
"SubMission_DescrptionText_101090212": "Only Clara, who has returned to Rivet Town to
collect materials, has the authorization to open the second gate.\\nBeing there not long ago,
you are well aware of how vicious of a place Rivet Town is. Here, you already discovered
Clara's robot guardian to be heavily damaged and learned that Clara is trapped in the
Tempering Workshop all by herself...\\nClara is in danger — hurry over to the workshop and
protect Clara!",
"SubMission_DescrptionText_101090213": "Only Clara, who has returned to Rivet Town to
collect materials, has the authorization to open the second gate.\\nBeing there not long ago,
you are well aware of how vicious of a place Rivet Town is. Here, you already discovered
Clara's robot guardian to be heavily damaged and learned that Clara is trapped in the
Tempering Workshop all by herself...\\nClara is in danger — hurry over to the workshop and
protect Clara!",
"SubMission_DescrptionText_101090214": "Only Clara, who has returned to Rivet Town to
collect materials, has the authorization to open the second gate.\\nBeing there not long ago,
you are well aware of how vicious of a place Rivet Town is. Here, you already discovered
Clara's robot guardian to be heavily damaged and learned that Clara is trapped in the
Tempering Workshop all by herself...\\nClara is in danger — hurry over to the workshop and
protect Clara!",
"SubMission_DescrptionText_101090215": "You and your companions defeated the
Fragmentum organisms and secured Clara's safety. You wanted to take the opportunity to
persuade Clara into bringing you to Svarog, but she has a firmer and clearer conviction than
March 7th... Your persuasion ended in failure.\\nHowever, all is not lost. You've noticed a
breakthrough that could make her and Svarog talk — all you have to do now is to find Clara
and revisit the conversation.",
"SubMission_DescrptionText_101090216": "You and your companions defeated the
Fragmentum organisms and secured Clara's safety. You wanted to take the opportunity to
persuade Clara into bringing you to Svarog, but she has a firmer and clearer conviction than
March 7th... Your persuasion ended in failure.\\nHowever, all is not lost. You've noticed a
breakthrough that could make her and Svarog talk — all you have to do now is to find Clara
and revisit the conversation.\\nShe seems to have taken the elevator and headed below the
Furnace Core. You can still make it in time if you leave now.",
"SubMission_DescrptionText_101090217": "You and your companions defeated the
Fragmentum organisms and secured Clara's safety. You wanted to take the opportunity to
persuade Clara into bringing you to Svarog, but she has a firmer and clearer conviction than
March 7th... Your persuasion ended in failure.\\nHowever, all is not lost. You've noticed a
breakthrough that could make her and Svarog talk — all you have to do now is to find Clara
and revisit the conversation.\\nYou catch a glimpse of her while in the elevator — it's time for a
rabbit hunt. Go after her!",
"SubMission_DescrptionText_101090218": "You and your companions defeated the
Fragmentum organisms and secured Clara's safety. You wanted to take the opportunity to
persuade Clara into bringing you to Svarog, but she has a firmer and clearer conviction than
March 7th... Your persuasion ended in failure.\\nHowever, all is not lost. You've noticed a
breakthrough that could make her and Svarog talk — all you have to do now is to find Clara
and revisit the conversation.\\nClara should be close by. Search carefully for her.",
"SubMission_DescrptionText_101090219": "The locked gates are now all opened. This is a
path that must be traveled in order to change the destiny of the world.\\nSvarog is here
guarding the truth of this world...\\nGo and face him.",
"SubMission_DescrptionText_101090220": "The locked gates are now all opened. This is a
path that must be traveled in order to change the destiny of the world.\\nSvarog is here
guarding the truth of this world...\\nGo and face him.",
"SubMission_DescrptionText_101090221": "Svarog recognizes your value as a variant. You've
been incorporated into the ice-cold logic of the humanoid weapon, changing the outcome of
his calculations entirely.\\nNow, it has decided to pass on the truth of the planet to you.\\nIt is
completely up to you to decide how this precious information is used.",
"SubMission_DescrptionText_101090222": "You and your companions defeated the
Fragmentum organisms and secured Clara's safety. You wanted to take the opportunity to
persuade Clara into bringing you to Svarog, but she has a firmer and clearer conviction than
March 7th... Your persuasion ended in failure.\\nHowever, all is not lost. You've noticed a
breakthrough that could make her and Svarog talk — all you have to do now is to find Clara
and revisit the conversation.\\nShe seems to have taken the elevator and headed below the
Furnace Core. You can still make it in time if you leave now.",
"SubMission_DescrptionText_101090224": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected the Level 1 Certification. Hurry
and collect the next level of certifications.",
"SubMission_DescrptionText_101090225": "As promised, Sampo leads you to the gate of
Svarog's base. He then leaves you with a cliffhanger: In order to open this gate, you'll have to
collect certifications from the certification robot.\\nIf he could just tell you everything at once,
you wouldn't have to waste time running in circles — this is the reason why you dread working
with Sampo... One of the reasons at least.\\nYou've collected the Level 2 Certification, just one
more level until the gate opens. Keep it up!",
"SubMission_DescrptionText_101090226": "Only Clara, who has returned to Rivet Town to
collect materials, has the authorization to open the second gate.\\nBeing there not long ago,
you are well aware of how vicious of a place Rivet Town is. You wouldn't allow such a little girl
to be exploring Rivet Town alone, even if she has a robot guardian by her side...\\nIt's time to
prove that you're truly a member of Clara's family — head to Rivet Town!",
"SubMission_DescrptionText_101090227": "\"The members of the crew are the new variants.
Our existence will topple Svarog's calculations.\" And with that, you've completely convinced
Clara and earned her trust, as well as awakened her courage and conviction to protect the
world.\\nAnd so Clara makes the promise to bring you to Svarog.\\nFollow Clara back to the
Robot Settlement and open the gate that leads to Svarog's base.",
"SubMission_DescrptionText_101090231": "You find Clara sitting in front of a damaged
energy supply device troubled with its repairs.\\nAs a member of Clara's family, this is the time
to give her a helping hand and use it as leverage... No, to use it as a chance for an opportunity
to convince Clara.\\nCoincidentally, you find the energy supply device to have a similar
structure to the various machines you've fixed before — it's time to display your true abilities!",
"SubMission_DescrptionText_101090232": "\"The members of the crew are the new variants.
Our existence will topple Svarog's calculations.\" And with that, you've completely convinced
Clara and earned her trust, as well as awakened her courage and conviction to protect the
world.\\nAnd so Clara makes the promise to bring you to Svarog.\\nFollow Clara back to the
Robot Settlement and open the gate that leads to Svarog's base.",
"SubMission_DescrptionText_101090233": "You learn the truths of the world from
Svarog.\\nThe Guardians tasked with the Preservation chose to purposely hide information
regarding the Stellaron from the people of Belobog. The brutal truth is a shock to all.\\nBut
whatever the case, the motives of the crew have been cleared — it's time to ask Natasha
about Wildfire's next moves...",
"SubMission_DescrptionText_101090239": "You find Clara sitting in front of a damaged
energy supply device troubled with its repairs.\\nAs a member of Clara's family, this is the time
to give her a helping hand and use it as leverage... No, to use it as a chance for an opportunity
to convince Clara.\\nCoincidentally, you find the energy supply device to have a similar
structure to the various machines you've fixed before — it's time to display your true abilities!",
"SubMission_DescrptionText_101100101": "The truth of the planet is almost clear: The great
calamity that ravaged the planet originated from the Stellaron.\\nThe past Guardians have
known about this but could do nothing about it. In the end, they chose to lie so that the city and
its people could continue to live on the brink of desperation in this fabricated momentary
peace.\\nBut this does not solve the problem. You are well aware that only by destroying the
Stellaron can this planet and Belobog return to their correct path, and enable the Express to
embark on its journey.\\nShare your thoughts with your companions and decide on your next
moves.",
"SubMission_DescrptionText_101100102": "After an exchange of ideas and opinions, you
quickly come up with a conclusion: The most urgent matter at hand is to return to the hotel and
get a good night's sleep. You'll find out what the Wildfire thinks later.\\nIt may not sound like
the most heroic thing to do, but a soft and fluffy mattress after hard fights and toil is simply too
much of a temptation.\\nA short break goes a long way towards preparing for the journey
ahead. This is true for every traveler, and you are no exception.",
"SubMission_DescrptionText_101100103": "Having had a thorough discussion, you quickly
conclude that the priority is to return to the hotel and get a good night's sleep. You will ask
what Wildfire makes of this later.\\nIt may sound outlandish, but how can one say no to a soft
mattress after a long journey and harsh battle?\\nYou toss all the complaints about your bed
behind, thinking it must be the nicest thing this world has to offer.\\nNighty-night. May you no
longer be troubled by nightmares.",
"SubMission_DescrptionText_101100104": "Having had a thorough discussion, you quickly
conclude that the priority is to return to the hotel and get a good night's sleep. You will ask
what Wildfire makes of this later.\\nIt may sound outlandish, but how can one say no to a soft
mattress after a long journey and harsh battle?\\nYou toss all the complaints about your bed
behind, thinking it must be the nicest thing this world has to offer.\\nNighty-night. May you no
longer be troubled by nightmares.",
"SubMission_DescrptionText_101100105": "Having had a thorough discussion, you quickly
conclude that the priority is to return to the hotel and get a good night's sleep. You will ask
what Wildfire makes of this later.\\nIt may sound outlandish, but how can one say no to a soft
mattress after a long journey and harsh battle?\\nYou toss all the complaints about your bed
behind, thinking it must be the nicest thing this world has to offer.\\nNighty-night. May you no
longer be troubled by nightmares.",
"SubMission_DescrptionText_101100106": "Having had a thorough discussion, you quickly
conclude that the priority is to return to the hotel and get a good night's sleep. You will ask
what Wildfire makes of this later.\\nIt may sound outlandish, but how can one say no to a soft
mattress after a long journey and harsh battle?\\nYou toss all the complaints about your bed
behind, thinking it must be the nicest thing this world has to offer.\\nNighty-night. May you no
longer be troubled by nightmares.",
"SubMission_DescrptionText_101100107": "Finally, a good night's sleep. Or not — because
you can't remember if you had a nightmare during the night.\\nWouldn't hurt to stay a while
longer to appreciate this simple yet cozy little room of yours... After all, there's no way to tell
when you will be able to come back.\\nGo meet the group when you are ready.",
"SubMission_DescrptionText_101100108": "The longer you stay in this giant space
underground, the harder it is to differentiate between the cold rock ceiling and the sky.\\nIt's
time to return to the surface... But you wouldn't be able to without any help — because if you
could, you would've already done so, isn't that right?\\n\"Wherever there is hardship and a cry
for help, there is Wildfire.\" That is what Natasha once said. Go and ask them for a favor for
the last time.",
"SubMission_DescrptionText_101100109": "The longer you stay in this giant underground
space, the harder it is to differentiate between the cold rock ceiling and the sky.\\nIt's time to
return to the surface... But you wouldn't be able to without any help — because if you could,
you would've already done so, isn't that right?\\nThe members of Wildfire extends Bronya's
greetings to you and are willing to guide you... But you can't be too picky about the
guide.\\nPrepare yourself mentally and leave with Sampo.",
"SubMission_DescrptionText_101100110": "Finally, a good night's sleep. Or not — because
you can't remember if you had a nightmare during the night.\\nWouldn't hurt to stay a while
longer to appreciate this simple yet cozy little room of yours... After all, there's no way to tell
when you will be able to come back.\\nGo meet the group when you are ready.",
"SubMission_DescrptionText_101100111": "Having had a thorough discussion, you quickly
conclude that the priority is to return to the hotel and get a good night's sleep. You will ask
what Wildfire makes of this later.\\nIt may sound outlandish, but how can one say no to a soft
mattress after a long journey and harsh battle?\\nYou toss all the complaints about your bed
behind, thinking it must be the nicest thing this world has to offer.\\nNighty-night. May you no
longer be troubled by nightmares.",
"SubMission_DescrptionText_101100112": "The longer you stay in this giant underground
space, the harder it is to differentiate between the cold rock ceiling and the sky.\\nIt's time to
return to the surface... But you wouldn't be able to without any help — because if you could,
you would've already done so, isn't that right?\\nThe members of Wildfire extends Bronya's
greetings to you and are willing to guide you... But you can't be too picky about the
guide.\\nPrepare yourself mentally and leave with Sampo.",
"SubMission_DescrptionText_101100113": "After an exchange of ideas and opinions, you
quickly come up with a conclusion: The most urgent matter at hand is to return to the hotel and
get a good night's sleep. You'll find out what the Wildfire thinks later.\\nIt may not sound like
the most heroic thing to do, but a soft and fluffy mattress after hard fights and toil is simply too
much of a temptation.\\nA short break goes a long way towards preparing for the journey
ahead. This is true for every traveler, and you are no exception.",
"SubMission_DescrptionText_101100203": "The Supreme Guardian Cocolia has her
Silvermane Guards lined up on both sides of the road to welcome you and your companions
back to the Overworld. Such a grand reception can only come from a worthy ruler.\\nThe
Guards, however, are not so keen on the idea of putting up a show. To complete their task as
soon as possible, they'd rather see you hogtied and thrown into the Qlipoth Fort.\\nYou and
your company are now talk of the town... Maybe you should listen to Dan Heng and go to the
workshop to avoid unnecessary attention.",
"SubMission_DescrptionText_101100205": "The Supreme Guardian Cocolia has her
Silvermane Guards lined up on both sides of the road to welcome you and your companions
back to the Overworld. Such a grand reception can only come from a worthy ruler.\\nThe
Guards, however, are not so keen on the idea of putting up a show. To complete their task as
soon as possible, they'd rather see you hogtied and thrown into the Qlipoth Fort. \\nAlthough
you've managed to hide in the workshop, Dan Heng seems to have his guard up against the
noble girl with complex relations with the Supreme Guardian.\\nIt'd be best to talk with Serval
first and see what you can find out about her.",
"SubMission_DescrptionText_101100206": "Luckily, Dan Heng's suspicions seem to be
unfounded: Serval quickly sides with you and even provides a great deal of valuable
information.\\nYou are safe for the time being but will soon be waist-deep in danger again...
This time, the destination is a place with the most Silvermane Guards in all of Belobog — the
Fragmentum Frontline.\\nNo risk, no reward, as they say. If you want to truly dismantle the
crisis in front of you, being exposed to danger seems inevitable.",
"SubMission_DescrptionText_101100207": "Gepard's visit took everyone by surprise. Thanks
to Serval's resourcefulness, she was able to persuade her brother to leave and prevent a
disaster from happening.\\nYou are safe for the time being but will soon be waist-deep in
danger again... This time, the destination is a place with the most Silvermane Guards in all of
Belobog — the Fragmentum Frontline.\\nNo risk, no reward, as they say. If you want to truly
dismantle the crisis in front of you, being exposed to danger seems inevitable.",
"SubMission_DescrptionText_101100208": "The Supreme Guardian Cocolia has her
Silvermane Guards lined up on both sides of the road to welcome you and your companions
back to the Overworld. Such a grand reception can only come from a worthy ruler.\\nThe
Guards, however, are not so keen on the idea of putting up a show. To complete their task as
soon as possible, they'd rather see you hogtied and thrown into the Qlipoth Fort.\\nYou and
your company are now talk of the town... Maybe you should listen to Dan Heng and go to the
workshop to avoid unnecessary attention.",
"SubMission_DescrptionText_101100212": "The Supreme Guardian Cocolia has her
Silvermane Guards lined up on both sides of the road to welcome you and your companions
back to the Overworld. Such a grand reception can only come from a worthy ruler.\\nThe
Guards, however, are not so keen on the idea of putting up a show. To complete their task as
soon as possible, they'd rather see you hogtied and thrown into the Qlipoth Fort.\\nYou and
your company are now talk of the town... Maybe you should listen to Dan Heng and go to the
workshop to avoid unnecessary attention.",
"SubMission_DescrptionText_101100213": "The Supreme Guardian Cocolia has her
Silvermane Guards lined up on both sides of the road to welcome you and your companions
back to the Overworld. Such a grand reception can only come from a worthy ruler.\\nThe
Guards, however, are not so keen on the idea of putting up a show. To complete their task as
soon as possible, they'd rather see you hogtied and thrown into the Qlipoth Fort. \\nAlthough
you've managed to hide in the workshop, Dan Heng seems to have his guard up against the
noble girl with complex relations with the Supreme Guardian.\\nIt'd be best to talk with Serval
first and see what you can find out about her.",
"SubMission_DescrptionText_101110100": "After avoiding the watchful eyes of the Silvermane
Guards, you finally arrive at the entrance to the Silvermane Guard Restricted Zone. One step
further and you will be inside the most heavily guarded military zone in all of Belobog.\\nWill
you be able to successfully make it through the gate of the restricted zone? How will you not
startle the Silvermane Guards and make it to your destination once you've gotten past the
door?\\nTo be totally honest, you have no idea. All you can do now is to place your hope in the
lady genius next to you.",
"SubMission_DescrptionText_101110101": "After avoiding the watchful eye of the Silvermane
Guard, you finally arrive at the entrance to the Silvermane Guard Restricted Zone. The
Silvermane Guards here are armed to the teeth and hostile. In comparison, the Silvermane
Guards patrolling the city appear to be extremely lazy...\\nHowever, you notice that they seem
significantly less hostile after seeing Serval.\\nPerhaps this will allow you to turn the tide. Give
it a try!",
"SubMission_DescrptionText_101110102": "After avoiding the watchful eye of the Silvermane
Guard, you finally arrive at the entrance to the Silvermane Guard Restricted Zone. The
Silvermane Guards here are armed to the teeth and hostile. In comparison, the Silvermane
Guards patrolling the city appear to be extremely lazy...\\nHowever, you notice that they seem
significantly less hostile after seeing Serval. With the help of a Landau, no obstacles stood in
your way at the Silvermane Guard Restricted Zone.\\nYou're still not familiar with the area yet.
Find a vantage point to observe the terrain.",
"SubMission_DescrptionText_101110103": "The gear bridge is located in the center of the
restricted zone. On the other side of the gear bridge is what Serval described as \"hell\"... And
that is exactly where you need to go.\\nBut before that, you must use the gear bridge terminal
to connect the two sides.\\nServal tells you that there is more than just one terminal. Go and
look for them in the restricted zone!",
"SubMission_DescrptionText_101110104": "The gear bridge is located in the center of the
restricted zone. On the other side of the gear bridge is what Serval described as \"hell\"... And
that is exactly where you need to go.\\nBut before that, you must use the gear bridge terminal
to connect the two sides.\\nUnfortunately, the first terminal you found seems to be offline. Try
finding another terminal in the restricted zone!",
"SubMission_DescrptionText_101110105": "The gear bridge is located in the center of the
restricted zone. On the other side of the gear bridge is what Serval described as \"hell\"... And
that is exactly where you need to go.\\nBut before that, you must use the gear bridge terminal
to connect the two sides.\\nUnfortunately, all terminals you were able to find don't seem to be
working. Looks like you'll have to head to the energy hub that powers them to find out.",
"SubMission_DescrptionText_101110106": "Serval brings you to the energy hub, but there is a
ferocious Silvermane Guard watching the place. You can tell his expression even without
being able to see the face underneath his helmet.\\nWill clever Serval manage to successfully
use her old tricks and blend in again? You can't be sure.",
"SubMission_DescrptionText_101110107": "Serval brings you to the energy hub, but there is a
ferocious Silvermane Guard watching the place. You can tell his expression even without
being able to see the face underneath his helmet. \\nClever Serval repeats her tricks but is
unable to elicit the desired reaction from the soldier... With no other options left, let's try to find
that Dunn person that the soldier mentioned. \\nServal seems to be an acquaintance of the
captain — Maybe it will be far easier than the previous encounters?",
"SubMission_DescrptionText_101110203": "Your encounter with Dunn turns out to be easy
indeed: You knock the dignified Silvermane Captain out cold and acquire the encryption key
that unlocks the gate to the energy hub.\\nThe Silvermane Guards from the entire restricted
zone rush over to the scene. All you have to do now is make them join Dunn.\\nWhat are you
waiting for? Go and unlock the gate to the energy hub!",
"SubMission_DescrptionText_101110204": "Your encounter with Dunn turns out to be easy
indeed: You knock the dignified Silvermane Captain out cold and acquire the encryption key
that unlocks the gate to the energy hub.\\nYou open up the path to the energy hub. Now it's
time for Serval, the expert mechanic, to do her thing.",
"SubMission_DescrptionText_101110205": "The energy hub is now online thanks to Serval.
The lines connecting to the gear bridge terminals should all be opened.\\nQuickly, use the gear
bridge terminal and cross the gear bridge before the Silvermane Guards manage to surround
you!",
"SubMission_DescrptionText_101110206": "The energy hub is now online thanks to Serval.
The lines connecting to the gear bridge terminals should all be opened.\\nAfter defeating the
automatons stationed near the terminal, it's only a matter of time before the terminal is
activated.\\nHowever, time is the most crucial resource right now — the slightest delay may
ruin all your efforts.\\nTime is of the essence. Quickly, use the terminal and cross the gear
bridge!",
"SubMission_DescrptionText_101110207": "In the midst of the deep shifting sounds of the
mechanical structure, the rotating Gear Bridge is now positioned in its designated position. The
frontlines of fighting against the Fragmentum are but a bridge away.\\nOn the other side of the
bridge lies nothing but a boundless Fragmentum — countless warriors have fought in this
brutal place until they've lost complete control over their bodies.\\nAnd now, the bravest
warriors of them all have turned and changed sides. They are welcoming your challenge.",
"SubMission_DescrptionText_101110208": "In the midst of the deep shifting sounds of the
mechanical structure, the rotating Gear Bridge is now positioned in its designated position. The
frontlines of fighting against the Fragmentum are but a bridge away.\\nOn the other side of the
bridge lies nothing but a boundless Fragmentum — countless warriors have fought in this
brutal place until they've lost complete control over their bodies.\\nAnd now, the bravest
warriors of them all have turned and changed sides. They are welcoming your challenge.",
"SubMission_DescrptionText_101110211": "Your encounter with Dunn turns out to be easy
indeed: You knock the dignified Silvermane Captain out cold and acquire the encryption key
that unlocks the gate to the energy hub.\\nThe Silvermane Guards from the entire restricted
zone rush over to the scene. All you have to do now is make them join Dunn.\\nWhat are you
waiting for? Go and unlock the gate to the energy hub!",
"SubMission_DescrptionText_101120101": "Thanks to your time on Jarilo-VI, you have
mastered the art of persuasion. The Supreme Guardian's most loyal Captain is now on your
side... It's a pity that he cannot go with you and witness what awaits Belobog.\\nGepard is
guarding the gate to the Fragmentum. He and his best guards will form up and clear the way
for you once you are ready.",
"SubMission_DescrptionText_101120103": "Thanks to your time on Jarilo-VI, you have
mastered the art of persuasion. The Supreme Guardian's most loyal Captain is now on your
side... It's a pity that he cannot go with you and witness what awaits Belobog.\\nGepard is
guarding the gate to the Fragmentum. He and his best guards will form up and clear the way
for you once you are ready.",
"SubMission_DescrptionText_101120104": "Thanks to your time on Jarilo-VI, you have
mastered the art of persuasion. The Supreme Guardian's most loyal Captain is now on your
side... It's a pity that he cannot go with you and witness what awaits Belobog.\\nGepard is
guarding the gate to the Fragmentum. He and his best guards will form up and clear the way
for you once you are ready.",
"SubMission_DescrptionText_101120105": "Thanks to your time on Jarilo-VI, you have
mastered the art of persuasion. The Supreme Guardian's most loyal Captain is now on your
side... It's a pity that he cannot go with you and witness what awaits Belobog.\\nGepard is
guarding the gate to the Fragmentum. He and his best guards will form up and clear the way
for you once you are ready.",
"SubMission_DescrptionText_101120201": "Thanks to your time on Jarilo-VI, you have
mastered the art of persuasion. The Supreme Guardian's most loyal Captain is now on your
side... It's a pity that he cannot go with you and witness what awaits Belobog.\\nGepard is
guarding the gate to the Fragmentum. He and his best guards will form up and clear the way
for you once you are ready.",
"SubMission_DescrptionText_101130101": "After witnessing the Landau siblings fighting side
by side, you truly understand what perseverance and bravery really mean.\\nYou just made
your way through a fierce battlefield, and now you find yourself inside a Fragmentum maze
deafened by silence — the deathly quiet of this place sends a chill down your
spine.\\nSomething dangerous seems to lurk in the suffocating air here... All you can do now is
to carefully investigate the surroundings while trying to figure out a way to venture deeper into
the Fragmentum.",
"SubMission_DescrptionText_101130103": "After witnessing the Landau siblings fighting side
by side, you truly understand what perseverance and bravery really mean.\\nYou just made
your way through a fierce battlefield and now you find yourself inside a Fragmentum maze
deafened by silence — the deathly quiet of this place sends a chill down your spine.\\nHere,
March 7th is showing excellent dexterity never before seen: She notices the strange objects
discarded on the roadside that don't seem to belong to this dimension.\\nAlthough Dan Heng
has reminded everyone that the Fragmentum is filled with traps, your nature for adventure tells
you that it's necessary to take a closer look.",
"SubMission_DescrptionText_101130104": "After witnessing the Landau siblings fighting side
by side, you truly understand what perseverance and bravery really mean.\\nYou just made
your way through a fierce battlefield and now you find yourself inside a Fragmentum maze
deafened by silence — the deathly quiet of this place sends a chill down your spine.\\nHere,
March 7th is showing excellent dexterity never before seen: She notices the strange objects
discarded on the roadside that don't seem to belong to this dimension.\\nAlthough Dan Heng
has reminded everyone that the Fragmentum is filled with traps, your nature for adventure tells
you that it's necessary to take a closer look.",
"SubMission_DescrptionText_101130105": "After witnessing the Landau siblings fighting side
by side, you truly understand what perseverance and bravery really mean.\\nYou just made
your way through a fierce battlefield and now you find yourself inside a Fragmentum maze
deafened by silence — the deathly quiet of this place sends a chill down your spine.\\nMarch
7th accomplished another feat after discovering the item left behind by Bronya. This time she
discovered that the echoing mirages of the guardian mother and daughter have appeared just
up ahead.\\nThis is undoubtedly a manifestation of the Fragmentum's unique nature of
imitating reality — the two might have been here not long ago. Catch up to them and take a
look!",
"SubMission_DescrptionText_101130106": "A giant mechanism gate stops your advance once
again.\\nArmed with the experience of dealing with the gear bridge in the Silvermane Guard
Restricted Zone, you quickly realize that if you want to unlock the mechanism in front of you,
you'll have to find the device linked to it.\\nThese types of devices aren't usually set up very
far... Try looking in the area!",
"SubMission_DescrptionText_101130107": "A giant mechanism gate stops your advance once
again.\\nArmed with the experience of dealing with the gear bridge in the Silvermane Guard
Restricted Zone, you quickly realize that if you want to unlock the mechanism in front of you,
you'll have to find the device linked to it.\\nThese types of devices aren't usually set up very
far... Try looking in the area!",
"SubMission_DescrptionText_101130109": "A giant mechanism gate stops your advance once
again.\\nArmed with the experience of dealing with the gear bridge in the Silvermane Guard
Restricted Zone, you quickly realize that if you want to unlock the mechanism in front of you,
you'll have to find the device linked to it.\\nApparently, there is more than just one device that
controls the mechanism gate — you can't help but think that the sole purpose of this gate is to
torture its user...\\nHowever, complaining won't do you any good. Keep searching for the
remaining devices!",
"SubMission_DescrptionText_101130110": "A giant mechanism gate stops your advance once
again.\\nArmed with the experience of dealing with the gear bridge in the Silvermane Guard
Restricted Zone, you quickly realize that if you want to unlock the mechanism in front of you,
you'll have to find the device linked to it.\\nApparently, there is more than just one device that
controls the mechanism gate — you can't help but think that the sole purpose of this gate is to
torture its user...\\nHowever, complaining won't do you any good. Keep searching for the
remaining devices!",
"SubMission_DescrptionText_101130111": "A giant mechanism gate stops your advance once
again.\\nArmed with the experience of dealing with the gear bridge in the Silvermane Guard
Restricted Zone, you quickly realize that if you want to unlock the mechanism in front of you,
you'll have to find the device linked to it.\\nApparently, there is more than just one device that
controls the mechanism gate — you can't help but think that the sole purpose of this gate is to
torture its user...\\nHowever, complaining won't do you any good. Keep searching for the
remaining devices!",
"SubMission_DescrptionText_101130119": "After running around in the Fragmentum maze for
a long time, you've finally found all the devices and successfully unlocked the mechanism
gate.\\nThe path to the depths of the maze is wide open once again — erm, at least you would
like to think so.\\nAnyhow, there's no way to tell what obstacles remain in the path ahead.
You'll find out when you venture deeper into the Fragmentum.",
"SubMission_DescrptionText_101130120": "Based on the surrounding structures, it's likely
that you've arrived in a core area of an ancient citadel that used to stand on the edge of
civilization.\\nYou can gather yourself here and investigate the trash piles you think may be of
value until you lose interest in the history of this place.\\nYour enemies will sit and wait on the
path you must take and allow any degree of destruction you may cause here. Then they will be
defeated by you and end their meaningless lives.",
"SubMission_DescrptionText_101130122": "Based on the surrounding structures, it's likely
that you've arrived in a core area of an ancient citadel that used to stand on the edge of
civilization.\\nYou can gather yourself here and investigate the trash piles you think may be of
value until you lose interest in the history of this place.\\nThe dangers that surround the exit of
the old town wreckage have been cleared out. You can leave this place at any time.",
"SubMission_DescrptionText_101130124": "The echoing mirage of the Supreme Guardian has
appeared in front of you once again — however, this time, the guardian's noble daughter is no
longer by her side.\\nAlthough this place has been devoured by the Fragmentum to its core
and nothing is behaving the way it should, this is something even more peculiar...\\nIs this a
sign of misfortune? Or could it just be one error out of the tens of thousands taking place in the
Fragmentum? The answer to this question lies in the echoing cadence of the humanoid.",
"SubMission_DescrptionText_101130125": "Your first Trailblaze journey is nearing its end. At
the top of these steps is the original of it all — it is where the Stellaron lay.\\nRemove the
Stellaron and Belobog will be completely freed from the instability and fabricated peace, and
the planet will welcome a new life.\\nHowever, an ending is but a new beginning — your
Express will also return to its rails and head towards the next destination.\\nOnce you are
ready, mount the steps and witness the ending to this planet and journey.",
"SubMission_DescrptionText_101130150": "The air becomes less alive the deeper you go. An
odor of gloom and rust fills your noses.\\nYou feel the lingering murmured whistling become
clearer in your head and become extremely dizzy.\\nJudging by what you've seen so far,
you're very close to the exit of the Fragmentum maze. The question is — what lies
beyond?\\nYou'll only find out if you press onward.",
"SubMission_DescrptionText_101140001": "Your first Trailblaze journey is nearing its end. At
the top of these steps is the origin of it all — it is where the Stellaron lay.\\nRemove the
Stellaron and Belobog will be completely freed from the instability and fabricated peace, and
the planet will welcome a new life.\\nHowever, an ending is but a new beginning — your
Express will also return to its rails and head towards the next destination.\\nOnce you are
ready, mount the steps and witness the ending to this planet and journey.",
"SubMission_DescrptionText_101140101": "After overcoming numerous difficulties and
dangers, you have finally come to the Far North, where the Eternal Freeze is raging. For
hundreds of years, no one except the Supreme Guardian could set foot upon this ancient
battlefield.\\nCocolia and Bronya are here somewhere... Your mission is to go deep into the
forbidden zone and find them.\\nStellaron, the source of disaster, also lies ahead. Get ready
for a fight to the death!",
"SubMission_DescrptionText_101140102": "After overcoming numerous difficulties and
dangers, you have finally come to the Far North, where the Eternal Freeze is raging. For
hundreds of years, no one except the Supreme Guardian could set foot upon this ancient
battlefield.\\nCocolia and Bronya are here somewhere... Your mission is to go deep into the
forbidden zone and find them.\\nStellaron, the source of disaster, also lies ahead. Get ready
for a fight to the death!",
"SubMission_DescrptionText_101140103": "After overcoming numerous difficulties and
dangers, you have finally come to the Far North, where the Eternal Freeze is raging. For
hundreds of years, no one except the Supreme Guardian could set foot upon this ancient
battlefield.\\nCocolia and Bronya are here somewhere... Your mission is to go deep into the
forbidden zone and find them.\\nStellaron, the source of disaster, also lies ahead. Get ready
for a fight to the death!",
"SubMission_DescrptionText_101140104": "After overcoming numerous difficulties and
dangers, you have finally come to the Far North, where the Eternal Freeze is raging. For
hundreds of years, no one except the Supreme Guardian could set foot upon this ancient
battlefield.\\nCocolia and Bronya are here somewhere... Your mission is to go deep into the
forbidden zone and find them.\\nStellaron, the source of disaster, also lies ahead. Get ready
for a fight to the death!",
"SubMission_DescrptionText_101140105": "After overcoming numerous difficulties and
dangers, you have finally come to the Far North, where the Eternal Freeze is raging. For
hundreds of years, no one except the Supreme Guardian could set foot upon this ancient
battlefield.\\nCocolia and Bronya are here somewhere... Your mission is to go deep into the
forbidden zone and find them.\\nStellaron, the source of disaster, also lies ahead. Get ready
for a fight to the death!",
"SubMission_DescrptionText_101140200": "You wake up in a strange place surrounded by
nebulous stars, seemingly enveloped by an amber-colored destiny.\\nThe last thing you
remember is being pierced by Cocolia's lance... Could this be the afterlife? But your mind is
still very clear and your body still has strength... These resounding voices in your head seem
to be guiding you, telling you that you are still alive.\\nYour companions might still be in fierce
combat with Cocolia. You have to find a way to get back to their side, no matter what.",
"SubMission_DescrptionText_101140201": "You wake up in a strange place surrounded by
nebulous stars, seemingly enveloped by an amber-colored destiny.\\nThe last thing you
remember is being pierced by Cocolia's lance... Could this be the afterlife? But your mind is
still very clear and your body still has strength... These resounding voices in your head seem
to be guiding you, telling you that you are still alive.\\nYour companions might still be in fierce
combat with Cocolia. You have to find a way to get back to their side, no matter what.",
"SubMission_DescrptionText_101140202": "You wake up in a strange place surrounded by
nebulous stars, seemingly enveloped by an amber-colored destiny.\\nThe last thing you
remember is being pierced by Cocolia's lance... Could this be the afterlife? But your mind is
still very clear and your body still has strength... These resounding voices in your head seem
to be guiding you, telling you that you are still alive.\\nYour companions might still be in fierce
combat with Cocolia. You have to find a way to get back to their side, no matter what.",
"SubMission_DescrptionText_101140300": "You wake up in a strange place surrounded by
nebulous stars, seemingly enveloped by an amber-colored destiny.\\nThe last thing you
remember is being pierced by Cocolia's lance... Could this be the afterlife? But your mind is
still very clear and your body still has strength... These resounding voices in your head seem
to be guiding you, telling you that you are still alive.\\nYour companions might still be in fierce
combat with Cocolia. You have to find a way to get back to their side, no matter what.",
"SubMission_DescrptionText_101140301": "You wake up in a strange place surrounded by
nebulous stars, seemingly enveloped by an amber-colored destiny.\\nThe last thing you
remember is being pierced by Cocolia's lance... Could this be the afterlife? But your mind is
still very clear and your body still has strength... These resounding voices in your head seem
to be guiding you, telling you that you are still alive.\\nYour companions might still be in fierce
combat with Cocolia. You have to find a way to get back to their side, no matter what.",
"SubMission_DescrptionText_101150101": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nBronya had fabricated a white lie to let the people of
Belobog accept the passing of their Supreme Guardian in battle.\\nSeele then returned to the
Overworld with Bronya, who was utterly exhausted. At the same time, someone also needs to
bring the news of the victory to the Underworld.",
"SubMission_DescrptionText_101150105": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nThe great tremors from the battle made the
Underworlders very concerned. Natasha would like you to go comfort them and bring the good
news to everyone.\\nGo to the Great Mine and see how things are going.",
"SubMission_DescrptionText_101150106": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nThe great tremors from the battle made the
Underworlders very concerned. Natasha would like you to go comfort them and bring the good
news to everyone.\\nThe kids in the Moles ran to Rivet Town during the commotion. Go check
on them.",
"SubMission_DescrptionText_101150107": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nThe great tremors from the battle made the
Underworlders very concerned. Natasha would like you to go comfort them and bring the good
news to everyone.\\nThe Goethe Grand Hotel also seems to be affected. Go see how Gertie is
doing.",
"SubMission_DescrptionText_101150111": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nYou passed the news of the victory to the
Underworlders and soothed their anxiety.\\nReturn to Natasha and report your results... Just
remember not to tell anyone about what Welt had sent you, at least for now.",
"SubMission_DescrptionText_101150115": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nYou passed news of the victory to the Underworlders.
Everyone is happy and celebrating... while you temporarily withhold the ugly truth.\\nThere are
still two important people not informed of the news, those being Clara and Svarog. Your
journey would have been much more difficult without their help.",
"SubMission_DescrptionText_101150116": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nYour final task in the Underworld is to let Clara and
Svarog know about your victory.\\nFollow a restored Perkins to where Clara and Svarog are.",
"SubMission_DescrptionText_101150117": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nYour final task in the Underworld is to let Clara and
Svarog know about your victory.\\nThese two would likely play important roles in the long
journey ahead to rebuild the Underworld.",
"SubMission_DescrptionText_101150119": "Bronya sent news that the blockade between the
Overworld and Underworld is about to lift after more than a decade.\\nGo meet Natasha and
pass this exciting news to every Underworld resident.",
"SubMission_DescrptionText_101150121": "Bronya sent news that the blockade between the
Overworld and Underworld is about to lift after more than a decade.\\nThe cable car is about to
re-open. Underworld residents would see the light again and breathe freely under the open
sky.\\nThough you are rather concerned with the safety of the cable car due to its lack of
maintenance, you still decide to give it a go and return to the Overworld in this traditional
method.",
"SubMission_DescrptionText_101150123": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nFor Natasha's peace of mind, you arrive at Rivet Town
to look for the children who sneaked here to have an adventure.\\nYou can hear Julian's voice
from far away — They can't be playing hide-and-seek in the Fragmentum, can they...",
"SubMission_DescrptionText_101150125": "Cocolia was defeated and the influence of the
Stellaron weakened with her demise.\\nFor Natasha's peace of mind, you arrive at Rivet Town
to look for the children who sneaked here to have an adventure.\\nThey are actually playing
hide-and-seek in the Fragmentum — Go get those naughty kids out of there!",
"SubMission_DescrptionText_101150201": "Bronya sent news that the blockade between the
Overworld and Underworld is about to lift after more than a decade.\\nYou and other
Underworld residents take the cable car back to the Administrative District and face Gepard,
with whom you had fought just a short time ago.\\nThis time, however, the captain of the
Silvermane Guards is wearing a smile.",
"SubMission_DescrptionText_101150202": "Bronya sent news that the blockade between the
Overworld and Underworld is about to lift after more than a decade.\\nYou learn from Gepard
that Bronya's succession ceremony as the Supreme Guardian is about to start.\\nYou are
warmly invited as someone who had gone through great difficulties with her. Go to the
Everwinter Monument and wait for the ceremony to start.",
"SubMission_DescrptionText_101150204": "The story ended and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nAll things must end. There is always a bit of sadness at the time of farewell.\\nIt is
best to talk to Bronya again before you leave and tell her everything you heard from Welt.",
"SubMission_DescrptionText_101150205": "The story ended and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nYou bid farewell to Bronya, but March 7th still has some unfulfilled wishes before
you leave Jarilo-VI...\\nTake another stroll in the city and record with your camera the people
and things you want to commit to memory.",
"SubMission_DescrptionText_101150206": "The story ended and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nYou bid farewell to Bronya, but March 7th still has some unfulfilled wishes before
you leave Jarilo-VI...\\nTake another stroll in the city and record with your camera the people
and things you want to commit to memory.",
"SubMission_DescrptionText_101150209": "You photographed the Everwinter Monument and
included Pela and Hook.\\nMarch 7th seems to be happy with your photography skills... Go
ask what the two people in your photo think.",
"SubMission_DescrptionText_101150210": "The story ended and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nYou bid farewell to Bronya, but March 7th still has some unfulfilled wishes before
you leave Jarilo-VI...\\nTake another stroll in the city and record with your camera the people
and things you want to commit to memory.",
"SubMission_DescrptionText_101150213": "You took a group photo of Serval and Clara in the
workshop.\\nUm, \"group photo\" means the photo should at least contain the two of them...
You do understand this, right?",
"SubMission_DescrptionText_101150214": "The story ended and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nYou spent your final relaxing time in Belobog. Now is the time to—\\n—to return to
the hotel and sleep! Um, don't look at me... It's March 7th's idea.",
"SubMission_DescrptionText_101150220": "The story ended, and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nYou spent a calm night at the Goethe Hotel. Though you had an ominous dream,
the overall quality of sleep was quite satisfactory.\\nGo meet up with March 7th and Dan Heng.
Now you really should get back to the Express.",
"SubMission_DescrptionText_101150221": "The story ended and Bronya succeeded as the
Supreme Guardian. The Overworld and Underworld reunited to create a complete
Belobog.\\nTake one last look at this world and this city — perhaps it is not as cold and alone
anymore.",
"SubMission_DescrptionText_101150223": "The trailblazing expedition on Jarilo-VI has finally
reached a satisfying conclusion.\\nYou bid farewell to your new friends and return to the
Express.\\nIt's time to check in with Himeko and Welt about the situation on the Express.",
"SubMission_DescrptionText_101150224": "Bronya sent news that the blockade between the
Overworld and Underworld is about to lift after more than a decade.\\nThe succession
ceremony for the young Guardian is about to start. You arrive at the Everwinter Monument
early to wait for the speech.\\nThe time is still early. Find somewhere to rest and enjoy a rare
moment of respite in Belobog.",
"SubMission_DescrptionText_101150229": "The trailblazing expedition on Jarilo-VI has finally
reached a satisfying conclusion.\\nHimeko and Welt both give high praises for your first
mission.\\nYou can keep chatting with Himeko and see if she can answer some of the
questions lingering in your mind.",
"SubMission_DescrptionText_101150230": "The trailblazing expedition on Jarilo-VI has finally
reached a satisfying conclusion.\\nHimeko and Welt both give high praises for your first
mission.\\nYou can keep chatting with Welt and see if he can answer some of the questions
lingering in your mind.",
"SubMission_DescrptionText_101150231": "The trailblazing expedition on Jarilo-VI has finally
reached a satisfying conclusion.\\nOne journey ends just as another is about to begin.\\nChat
with the conductor and see when you'll be able to start the next chapter of your adventure.",
"SubMission_DescrptionText_102010101": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe passengers share a rare moment of respite before embarking on the next
stage of the journey. Some make coffee, some gaze toward the stars, and some mull over old
dreams...\\nUse this free time to ask Himeko about your next destination.",
"SubMission_DescrptionText_102010103": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe passengers share a rare moment of respite before embarking on the next
stage of the journey. Some make coffee, some gaze toward the stars, and some mull over old
dreams...\\nUse this free time to ask Himeko about your next destination.",
"SubMission_DescrptionText_102010104": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe passengers share a rare moment of respite before embarking on the next
stage of the journey. Some make coffee, some gaze toward the stars, and some mull over old
dreams...\\nUse this free time to ask Himeko about your next destination.",
"SubMission_DescrptionText_102010105": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe rules set by Akivili dictate that \"the road of the Nameless must be chosen by
the Nameless themselves.\"\\nThe passengers on the Express gather together to decide on
the next world they will visit, casting their hallowed vote for the destination.",
"SubMission_DescrptionText_102010106": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe rules set by Akivili dictate that \"the road of the Nameless must be chosen by
the Nameless themselves.\"\\nThe passengers on the Express gather together to decide on
the next world they will visit, casting their hallowed vote for the destination.",
"SubMission_DescrptionText_102010107": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe Trailblazers are destined to never have a smooth meeting — The Stellaron
Hunter Kafka arrives unexpectedly and issues an invitation for the group to visit the Xianzhou
Luofu.\\nThis invite seems ominous and contains no room for refusal, yet March 7th insists on
loudly saying \"no!\" Once Dan Heng votes with you, you would have even more confidence in
the decision.",
"SubMission_DescrptionText_102010108": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to sunshine.\\nIn
a surprise move, Kafka invites the Express to visit the Xianzhou Luofu, but this invitation
sounds ominous and could be a trap. March 7th, Dan Heng, and you have made up your
minds and are of similar beliefs — The directions of the Express will not be altered by external
forces.\\nAlright, now you can return to the Parlor Car, and cast your hallowed vote for your
next destination.",
"SubMission_DescrptionText_102010109": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to sunshine.\\nIn
a surprise move, Kafka invites the Express to visit the Xianzhou Luofu, but this invitation
sounds ominous and could be a trap. March 7th, Dan Heng, and you have made up your
minds and are of similar beliefs — The directions of the Express will not be altered by external
forces.\\nAlright, now you can return to the Parlor Car, and cast your hallowed vote for your
next destination.",
"SubMission_DescrptionText_102010110": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to sunshine.\\nIn
a surprise move, Kafka invites the Express to visit the Xianzhou Luofu, but this invitation
sounds ominous and could be a trap. March 7th, Dan Heng, and you have made up your
minds and are of similar beliefs — The directions of the Express will not be altered by external
forces.\\nAlright, now you can return to the Parlor Car, and cast your hallowed vote for your
next destination.",
"SubMission_DescrptionText_102010111": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe heart of a maiden is as flighty as a spring breeze, easily changing its
direction. After casting your important vote, the Express will head towards its next destination:
the Xianzhou Luofu.\\nFor some reason, Dan Heng insists on staying on the train, meaning
that March 7th, Mr. Yang, and you are the three who will complete the Trailblaze this time.",
"SubMission_DescrptionText_102010112": "The Express gallops into the depths of the
interstellar sea after bidding farewell to Belobog, where snow had given way to
sunshine.\\nThe heart of a maiden is as flighty as a spring breeze, easily changing its
direction. After casting your important vote, the Express will head towards its next destination:
the Xianzhou Luofu.\\nFor some reason, Dan Heng insists on staying on the train, meaning
that March 7th, Mr. Yang, and you are the three who will complete the Trailblaze this time.",
"SubMission_DescrptionText_102010114": "The trailblazing expedition on Jarilo-VI has finally
reached a satisfying conclusion.\\nOne journey ends, just as another is about to begin.\\nSit
tight — the Express will be starting up soon!",
"SubMission_DescrptionText_102020101": "Upon arriving at the Xianzhou Luofu, only an
empty port welcomes the Express.\\nKafka claims that a Stellaron had descended here and
that the place is on the brink of catastrophe. The closed port in front of you seems to confirm
what she said.\\nThe Trailblazers will need to investigate carefully to understand what had
happened here.",
"SubMission_DescrptionText_102020103": "Upon arriving at the Xianzhou Luofu, only an
empty port welcomes the Express.\\nKafka claims that a Stellaron had descended here and
that the place is on the brink of catastrophe. The closed port in front of you seems to confirm
what she said.\\nThe Trailblazers will need to investigate carefully to understand what had
happened here.",
"SubMission_DescrptionText_102020107": "Upon arriving at the Xianzhou Luofu, only an
empty port welcomes the Express.\\nPerhaps \"empty\" is not entirely accurate. Soulless mara-
struck monsters are running rampant, and a delicate Foxian girl is in danger. How can you let
others have the glory of saving a damsel in distress?\\nIt seems the only way to get any
answers about the cause of the Luofu's chaotic situation is to leave this place with the Foxian
girl.",
"SubMission_DescrptionText_102020108": "After rescuing Tingyun, the Amicassador of the
Sky-Faring Commission, you go with her and attempt to find an escape vessel in Cloudford,
which is currently overrun with mara-struck. However, strange enemies taking the form of
twisted old branches block the way.\\nYou will not be stopped here when a starskiff is just
within reach!",
"SubMission_DescrptionText_102020109": "After rescuing Tingyun, the Amicassador of the
Sky-Faring Commission, you go with her and attempt to find an escape vessel in Cloudford,
which is currently overrun with the mara-struck. However, strange enemies taking the form of
twisted old branches block the way.\\nAfter defeating the monsters of unknown origins,
Tingyun personally takes the helm and steers you to a safe zone — Central Starskiff Haven.",
"SubMission_DescrptionText_102020110": "After rescuing Tingyun, the Amicassador of the
Sky-Faring Commission, you go with her and attempt to find an escape vessel in Cloudford,
which is currently overrun with the mara-struck. However, strange enemies taking the form of
twisted old branches block the way.\\nAfter defeating the monsters of unknown origins,
Tingyun personally takes the helm and steers you to a safe zone — Central Starskiff Haven.",
"SubMission_DescrptionText_102020126": "After rescuing Tingyun, the Amicassador of the
Sky-Faring Commission, you go with her and attempt to find an escape vessel in Cloudford,
which is currently overrun with the mara-struck. However, strange enemies taking the form of
twisted old branches block the way.\\nAfter defeating the monsters of unknown origins,
Tingyun personally takes the helm and steers you to a safe zone — Central Starskiff Haven.",
"SubMission_DescrptionText_102030101": "Knowing that you came for the Stellaron, Tingyun
invites everyone to the Palace of Astrum for a meeting.\\nSix individual commissions oversee
the Xianzhou. If you wish to move freely on the Luofu during these sensitive times, you must
obtain the approval of the Head of the Sky-Faring Commission, Yukong, who is in charge of
transport and diplomacy.",
"SubMission_DescrptionText_102030102": "Knowing that you came for the Stellaron, Tingyun
invites everyone to the Palace of Astrum for a meeting.\\nSix individual commissions oversee
the Xianzhou. If you wish to move freely on the Luofu during these sensitive times, you must
obtain the approval of the Head of the Sky-Faring Commission, Yukong, who is in charge of
transport and diplomacy.",
"SubMission_DescrptionText_102030104": "Knowing that you came for the Stellaron, Tingyun
invites everyone to the Palace of Astrum for a meeting.\\nSix individual commissions oversee
the Xianzhou. If you wish to move freely on the Luofu during these sensitive times, you must
obtain the approval of the Head of the Sky-Faring Commission, Yukong, who is in charge of
transport and diplomacy.",
"SubMission_DescrptionText_102030111": "Knowing that you came for the Stellaron, Tingyun
invites everyone to the Palace of Astrum for a meeting.\\nSix individual commissions oversee
the Xianzhou. If you wish to move freely on the Luofu during these sensitive times, you must
obtain the approval of the Head of the Sky-Faring Commission, Yukong, who is in charge of
transport and diplomacy.",
"SubMission_DescrptionText_102030112": "In the Palace of Astrum, the hopeful Trailblazers
are unfortunately rejected by Yukong.\\nThe Stellaron's descent on the Xianzhou involves
many secrets, and Yukong does not wish to employ outsiders to solve such problems. Just as
you leave empty-handed, General Jing Yuan of Luofu's Cloud Knights appears and
intervenes.\\nThis smiling general seems to be on your side and opens a convenient door, but
he secretly has other ideas in mind.",
"SubMission_DescrptionText_102030113": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nAfter leaving the Palace
of Astrum, you have a short rest before commencing with your game of cat and mouse.",
"SubMission_DescrptionText_102030116": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nAfter leaving the Palace
of Astrum, you have a short rest before commencing with your game of cat and mouse.",
"SubMission_DescrptionText_102030117": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nAfter leaving the Palace
of Astrum, you have a short rest before commencing with your game of cat and mouse.",
"SubMission_DescrptionText_102030118": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nAfter leaving the Palace
of Astrum, you have a short rest before commencing with your game of cat and mouse.",
"SubMission_DescrptionText_102030119": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nAfter leaving the Palace
of Astrum, you have a short rest before commencing with your game of cat and mouse.",
"SubMission_DescrptionText_102030121": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nYou have a short rest
after leaving the Palace of Astrum, and you wonder what Dan Heng might be doing right
now.",
"SubMission_DescrptionText_102030122": "In the Palace of Astrum, the hopeful Trailblazers
are rejected by Yukong.\\nFortunately, General Jing Yuan of Luofu's Cloud Knights appears
and intervenes. However, he does not entrust you with the task of searching for the Stellaron,
instead instructing you to locate Kafka's unpredictable whereabouts.\\nYou have a short rest
after leaving the Palace of Astrum, and you wonder what Dan Heng might be doing right
now.",
"SubMission_DescrptionText_102040101": "As you cast your gaze from the Express toward a
home you can never return to, you recall a time when the prospect of looking upon the Jade
Gate of the Luofu seemed utterly unbelievable.\\nAs you review the video communication sent
by Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion,
the man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against
the ban and set foot on the Luofu once again.",
"SubMission_DescrptionText_102040102": "As you cast your gaze from the Express toward a
home you can never return to, you recall a time when the prospect of looking upon the Jade
Gate of the Luofu seemed utterly unbelievable.\\nAs you review the video communication sent
by Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion,
the man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against
the ban and set foot on the Luofu once again.",
"SubMission_DescrptionText_102040103": "As you cast your gaze from the Express toward a
home you can never return to, you recall a time when the prospect of looking upon the Jade
Gate of the Luofu seemed utterly unbelievable.\\nAs you review the video communication sent
by Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion,
the man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against
the ban and set foot on the Luofu once again.",
"SubMission_DescrptionText_102040201": "As you review the video communication sent by
Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion, the
man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against the
ban and set foot on the Luofu once again. Yet, when you land on Cloudford, you feel that
Kafka was not lying. The Luofu has fallen into a catastrophe due to the influences of the
Stellaron.",
"SubMission_DescrptionText_102040205": "As you review the video communication sent by
Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion, the
man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against the
ban and set foot on the Luofu once again. Yet, when you land on Cloudford, you feel that
Kafka was not lying. The Luofu has fallen into a catastrophe due to the influences of the
Stellaron.",
"SubMission_DescrptionText_102040206": "As you review the video communication sent by
Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion, the
man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against the
ban and set foot on the Luofu once again. Yet, when you land on Cloudford, you feel that
Kafka was not lying. The Luofu has fallen into a catastrophe due to the influences of the
Stellaron.",
"SubMission_DescrptionText_102040211": "As you review the video communication sent by
Kafka, you realize there is a hidden and lethal danger in her invitation — Her companion, the
man named Blade, has an ancient and indelible feud with you.\\nYou decide to go against the
ban and set foot on the Luofu once again. Yet, when you land on Cloudford, you feel that
Kafka was not lying. The Luofu has fallen into a catastrophe due to the influences of the
Stellaron.",
"SubMission_DescrptionText_102040304": "Suddenly, your connection with Dan Heng is
restored. After some simple pleasantries, you impatiently ask him about his adventure...",
"SubMission_DescrptionText_102040306": "Suddenly, your connection with Dan Heng is
restored. After some simple pleasantries, you impatiently ask him about his adventure...",
"SubMission_DescrptionText_102040308": "Suddenly, your connection with Dan Heng is
restored. After some simple pleasantries, you impatiently ask him about his adventure...",
"SubMission_DescrptionText_102040309": "Suddenly, your connection with Dan Heng is
restored. After some simple pleasantries, you impatiently ask him about his adventure...",
"SubMission_DescrptionText_102050102": "After analyzing the intercepted message, the Sky-
Faring Commission has found some clues about Kafka's whereabouts.\\nAs for you all, you
will begin the hunt for Kafka, the Stellaron Hunter with unpredictable movements.",
"SubMission_DescrptionText_102050103": "After analyzing the intercepted message, the Sky-
Faring Commission has found some clues about Kafka's whereabouts.\\nAs for you all, you
will begin the hunt for Kafka, the Stellaron Hunter with unpredictable movements.",
"SubMission_DescrptionText_102050106": "To make searching operations exponentially
easier, Tingyun has introduced a handy tool invented by the Artisanship Commission — Diting,
an ingenium dog used for tracking. Getting proficient at using this tool takes some a little bit of
practice.",
"SubMission_DescrptionText_102050108": "To make searching operations exponentially
easier, Tingyun has introduced a handy tool invented by the Artisanship Commission — Diting,
an ingenium dog used for tracking. Getting proficient at using this tool takes some a little bit of
practice.",
"SubMission_DescrptionText_102050109": "To make searching operations exponentially
easier, Tingyun has introduced a handy tool invented by the Artisanship Commission — Diting,
an ingenium dog used for tracking.\\nWith Diting, you have successfully tracked down
Tingyun.",
"SubMission_DescrptionText_102050110": "All is ready for you to set out for Stargazer Navalia
— a core hub for shipbuilding on the Xianzhou Luofu. There, the secret behind the Stellaron
Hunter's invitation for you to come aboard the Xianzhou will be revealed.",
"SubMission_DescrptionText_102050122": "All is ready for you to set out for Stargazer Navalia
— a core hub for shipbuilding on the Xianzhou Luofu. There, the secret behind the Stellaron
Hunter's invitation for you to come aboard the Xianzhou will be revealed.",
"SubMission_DescrptionText_102060102": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060103": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060104": "With a cunning prey like Kafka, it's hard to believe
that finding all the clues yourself wasn't a deliberate ploy that she orchestrated. But alas, the
hunter has no choice.\\nWith Diting's help, get on Kafka's trail and catch up!",
"SubMission_DescrptionText_102060105": "With a cunning prey like Kafka, it's hard to believe
that finding all the clues yourself wasn't a deliberate ploy that she orchestrated. But alas, the
hunter has no choice.\\nWith Diting's help, get on Kafka's trail and catch up!",
"SubMission_DescrptionText_102060106": "Tracking the Stellaron Hunter — You could feel
the gravity and danger of the task at hand and speculated on the tricks and traps Kafka
prepared for you. But instead, she shows up at ease and tells you that she's been waiting for
your arrival for a long time. It's not at all how you imagined it.",
"SubMission_DescrptionText_102060107": "Tracking the Stellaron Hunter — You could feel
the gravity and danger of the task at hand and speculated on the tricks and traps Kafka
prepared for you. But instead, she shows up at ease and tells you that she's been waiting for
your arrival for a long time. It's not at all how you imagined it.",
"SubMission_DescrptionText_102060108": "Tracking the Stellaron Hunter — You could feel
the gravity and danger of the task at hand and speculated on the tricks and traps Kafka
prepared for you. But instead, she shows up at ease and tells you that she's been waiting for
your arrival for a long time. It's not at all how you imagined it.",
"SubMission_DescrptionText_102060109": "Tracking the Stellaron Hunter — You could feel
the gravity and danger of the task at hand and speculated on the tricks and traps Kafka
prepared for you. But instead, she shows up at ease and tells you that she's been waiting for
your arrival for a long time. It's not at all how you imagined it.",
"SubMission_DescrptionText_102060112": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060113": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060114": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060115": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060116": "Having arrived at the \"Stargazer Navalia,\" you
begin searching for Kafka and the hunt is on. Prey always leaves behind traces of its presence
unwittingly, and now is the time to hone your hunting skills and determine whether the traces
you find belong to the prey or not.",
"SubMission_DescrptionText_102060131": "Tracking the Stellaron Hunter — You imagine the
gravity and danger of this task and speculate on the tricks and traps Kafka would prepare for
you. Instead, she shows up casually and tells you that she's been waiting for your arrival for a
long time. It's not at all how you imagined it.",
"SubMission_DescrptionText_102060132": "Tracking the Stellaron Hunter — You imagine the
gravity and danger of this task and speculate on the tricks and traps Kafka would prepare for
you. Instead, she shows up casually and tells you that she's been waiting for your arrival for a
long time. It's not at all how you imagined it.",
"SubMission_DescrptionText_102070102": "Fu Xuan, head of the Divination Commission,
appears while you were engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070103": "Fu Xuan, head of the Divination Commission,
appears while you are engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070104": "Fu Xuan, head of the Divination Commission,
appears while you are engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070105": "Fu Xuan, head of the Divination Commission,
appears while you are engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070106": "Fu Xuan, head of the Divination Commission,
appears while you are engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070107": "Fu Xuan, head of the Divination Commission,
appears while you are engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070108": "Fu Xuan took Kafka to the Divination Commission
but asked you to wait. The Xianzhou Luofu is in troubled times, and everyone feels trapped in
place.\\nYou take this chance to stroll around the area and wait for the Divination
Commission's messenger to arrive.",
"SubMission_DescrptionText_102070109": "Fu Xuan, head of the Divination Commission,
appears while you are engaged in combat with Kafka. She then takes Kafka back to the
Divination Commission as per Jing Yuan's orders.\\nYou are temporarily left in the Exalting
Sanctum as Kafka's interrogation is being prepared and are told to wait for the guide from the
Divination Commission.",
"SubMission_DescrptionText_102070110": "Fu Xuan took Kafka to the Divination Commission
but asked you to wait. The Xianzhou Luofu is in troubled times, and everyone feels trapped in
place.\\nThe Divination Commission's messenger is late. Perhaps she, too, is hindered by
troublesome business. Maybe it's best to actively go and find her.",
"SubMission_DescrptionText_102070116": "You finally meet up with Qingque, the messenger
from the Divination Commission. She is indeed \"trapped in place\" as she ponders how to play
her tiles in hand. You can't help but think the master diviner has interesting tastes in hiring
staff.\\nQingque's luck in the game drastically improves as soon as you arrive, and she happily
starts to fulfill her duty as your guide.",
"SubMission_DescrptionText_102080102": "Led by the messenger, Qingque, you arrive at the
Divination Commission, which is responsible for calculation and information management in
Xianzhou. The eaves of this building build upon each other like rising mountain peaks and
exude an aura of mystique.\\nMore mysterious still is the fact that the Commission's doors are
shut and show no signs of being prepared for guests, and even Qingque is shut out despite
being a staff member.",
"SubMission_DescrptionText_102080103": "Led by the messenger, Qingque, you arrive at the
Divination Commission, which is responsible for calculation and information management in
Xianzhou. The eaves of this building build upon each other like raising mountain peaks and
exude an aura of mystique.\\nMore mysterious still is the fact that the Commission's doors are
shut and show no signs of being prepared for guests, and even Qingque is shut out despite
being a staff member.",
"SubMission_DescrptionText_102080104": "Led by the messenger, Qingque, you arrive at the
Divination Commission, which is responsible for calculation and information management in
Xianzhou. The eaves of this building build upon each other like raising mountain peaks and
exude an aura of mystique.\\nMore mysterious still is the fact that the Commission's doors are
shut and show no signs of being prepared for guests, and even Qingque is shut out despite
being a staff member.",
"SubMission_DescrptionText_102080105": "Though you are guests, you are now breaking
down locks and gates like a group of thieves. However, there is no point in being polite when
trouble is at your door.\\nThe remaining diviners in the Divination Commission are all worried
for their own skins. The variables brought by the Stellaron had far surpassed the limits of the
Commission's calculation capacities. Now is the time to ask the master diviner about her
plans.",
"SubMission_DescrptionText_102080106": "Though you are guests, you are now breaking
down locks and gates like a group of thieves. However, there is no point in being polite when
trouble is at your door.\\nThe remaining diviners in the Divination Commission are all worried
for their own skins. The variables brought by the Stellaron had far surpassed the limits of the
Commission's calculation capacities. Now is the time to ask the master diviner about her
plans.",
"SubMission_DescrptionText_102080107": "Though you are guests, you are now breaking
down locks and gates like a group of thieves. However, there is no point in being polite when
trouble is at your door.\\nThe remaining diviners in the Divination Commission are all worried
for their own skins. The variables brought by the Stellaron had far surpassed the limits of the
Commission's calculation capacities. Now is the time to ask the master diviner about her
plans.",
"SubMission_DescrptionText_102080109": "Jing Yuan postulates that ordinary interrogations
will not be effective in learning the true motive of the Stellaron Hunters. Such a goal can only
be achieved using the computational algorithm named Matrix of Prescience in the Divination
Commission, which can examine the past and future and calculate the truth.\\nNow, the three
great base terminals of the Matrix of Prescience are once again in motion. All is ready for the
\"interrogation.\"",
"SubMission_DescrptionText_102080111": "Jing Yuan postulates that ordinary interrogations
will not be effective in learning the true motive of the Stellaron Hunters. Such a goal can only
be achieved using the computational algorithm named Matrix of Prescience in the Divination
Commission, which can examine the past and future and calculate the truth.\\nNow, the three
great base terminals of the Matrix of Prescience are once again in motion. All is ready for the
\"interrogation.\"",
"SubMission_DescrptionText_102080112": "Jing Yuan postulates that ordinary interrogations
will not be effective in learning the true motive of the Stellaron Hunters. Such a goal can only
be achieved using the computational algorithm named Matrix of Prescience in the Divination
Commission, which can examine the past and future and calculate the truth.\\nNow, the three
great base terminals of the Matrix of Prescience are once again in motion. All is ready for the
\"interrogation.\"",
"SubMission_DescrptionText_102080113": "Jing Yuan postulates that ordinary interrogations
will not be effective in learning the true motive of the Stellaron Hunters. Such a goal can only
be achieved using the computational algorithm named Matrix of Prescience in the Divination
Commission, which can examine the past and future and calculate the truth.\\nNow, the three
great base terminals of the Matrix of Prescience are once again in motion. All is ready for the
\"interrogation.\"",
"SubMission_DescrptionText_102080115": "The Matrix of Prescience runs at full power to
simulate Kafka's past and unveil her goal, but Fu Xuan receives an unbelievable answer —
The Stellaron Hunters have nothing to do with the Stellaron disaster currently unfolding on the
Xianzhou. In fact, the Stellaron Hunters came to save Xianzhou.\\nShocked, the master diviner
hands over Kafka to you as promised. Perhaps Kafka can answer some of your burning
questions.",
"SubMission_DescrptionText_102080126": "Jing Yuan postulates that ordinary interrogations
will not be effective in learning the true motive of the Stellaron Hunters. Such a goal can only
be achieved using the computational algorithm named Matrix of Prescience in the Divination
Commission, which can examine the past and future and calculate the truth.\\nNow, the three
great base terminals of the Matrix of Prescience are once again in motion. All is ready for the
\"interrogation.\"",
"SubMission_DescrptionText_102090102": "On the other side, Luocha, Sushang, and you drift
along on the starskiff and eventually arrive at an abandoned delve.",
"SubMission_DescrptionText_102090103": "On the other side, Luocha, Sushang, and you drift
along on the starskiff and eventually arrive at an abandoned delve.\\nAs the three of you look
for the exit, you see a girl trapped by the mara-struck and in grave danger.",
"SubMission_DescrptionText_102090104": "After saving the girl who calls herself a Judge of
the Ten-Lords Commission, you learn that strange happenings are currently occurring on
Xianzhou.",
"SubMission_DescrptionText_102090105": "After saving the girl who calls herself a Judge of
the Ten-Lords Commission, you learn that strange happenings are currently occurring on
Xianzhou.",
"SubMission_DescrptionText_102100104": "You learn from your conversation with Kafka that
the Stellaron Hunters aim to \"slay Aeons.\" Can mortals as powerless as dust harm the gods,
which appear as grand as celestial bodies?\\nKafka does not answer and simply gazes into
the distance, as if she had already predicted the current scourge. The divine construct, the
Ambrosial Arbor, has been revived in the depths of a distant delve and threatens to pierce the
sky after having withered millennia ago. The Stellaron Hunter then departs, leaving you alone
in your confusion.",
"SubMission_DescrptionText_102100105": "You learn from your conversation with Kafka that
the Stellaron Hunters aim to \"slay Aeons.\" Can mortals as powerless as dust harm the gods,
which appear as grand as celestial bodies?\\nKafka does not answer and simply gazes into
the distance, as if she had already predicted the current scourge. The divine construct, the
Ambrosial Arbor, has been revived in the depths of a distant delve and threatens to pierce the
sky after having withered millennia ago. The Stellaron Hunter then departs, leaving you alone
in your confusion.",
"SubMission_DescrptionText_102100106": "The revival of the Ambrosial Arbor makes the
location of the Stellaron on the Luofu abundantly clear, but the culprit of this disaster remains
obscure.\\nFu Xuan is tasked to lead the Cloud Knights and keep watch over the Alchemy
Commission delve next to the Ambrosial Arbor. As for you, based on the principle that a good
tool should be used until it breaks — Errr, that the reward for hard work is more work! Jing
Yuan asks you to find out what is happening in the radio-silent Artisanship Commission, and
head to the Alchemy Commission via a shortcut.",
"SubMission_DescrptionText_102100108": "The revival of the Ambrosial Arbor makes the
location of the Stellaron on the Luofu abundantly clear, but the culprit of this disaster remains
obscure.\\nFu Xuan is tasked to lead the Cloud Knights and keep watch over the Alchemy
Commission delve next to the Ambrosial Arbor. As for you, based on the principle that a good
tool should be used until it breaks — Errr, that the reward for hard work is more work! Jing
Yuan asks you to find out what is happening in the radio-silent Artisanship Commission, and
head to the Alchemy Commission via a shortcut.",
"SubMission_DescrptionText_102100110": "The revival of the Ambrosial Arbor makes the
location of the Stellaron on the Luofu abundantly clear, but the culprit of this disaster remains
obscure.\\nFu Xuan is tasked to lead the Cloud Knights and keep watch over the Alchemy
Commission delve next to the Ambrosial Arbor. As for you, based on the principle that a good
tool should be used until it breaks — Errr, that the reward for hard work is more work! Jing
Yuan asks you to find out what is happening in the radio-silent Artisanship Commission, and
head to the Alchemy Commission via a shortcut.",
"SubMission_DescrptionText_102100111": "The revival of the Ambrosial Arbor makes the
location of the Stellaron on the Luofu abundantly clear, but the culprit of this disaster remains
obscure.\\nFu Xuan is tasked to lead the Cloud Knights and keep watch over the Alchemy
Commission delve next to the Ambrosial Arbor. As for you, based on the principle that a good
tool should be used until it breaks — Errr, that the reward for hard work is more work! Jing
Yuan asks you to find out what is happening in the radio-silent Artisanship Commission, and
head to the Alchemy Commission via a shortcut.",
"SubMission_DescrptionText_102110102": "The Artisanship Commission is the department
responsible for inventions and manufacturing in Xianzhou. People are crowding around its
entrance, which is to be expected from individuals when the entire state is in peril. However,
it's impossible for you to know what is happening inside without opening the doors to take a
look.",
"SubMission_DescrptionText_102110103": "As the Ambrosial Arbor is reborn, its massive root
system spreads outward, roaming everywhere like writhing dragons. Delves situated closer to
the Arbor are far more likely to be breached.\\nThe roots of the Ambrosial Arbor tightly wrap
around a giant furnace in the Artisanship Commission, lifting it off the ground, and the bridge
leading to that location has already been destroyed.",
"SubMission_DescrptionText_102110104": "No one expected an old master to remain at his
post in this abandoned delve. His spirits are applaudable.\\nYou learn that this man, Master
Gongshu, is concerned about the furnace's safety. However, he alone could do little against
the rampaging roots. As virtuous and just trailblazers, such a task would be a piece of cake for
you!",
"SubMission_DescrptionText_102110106": "No one expected an old master to remain at his
post in this abandoned delve. His spirits are applaudable.\\nYou learn that this man, Master
Gongshu, is concerned about the furnace's safety. However, he alone could do little against
the rampaging roots. As virtuous and just trailblazers, such a task would be a piece of cake for
you!",
"SubMission_DescrptionText_102110108": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the
Abundant Ebon Deer to protect itself.\\nYou discover during battle that the Ebon Deer appears
immortal and revives as soon as it is defeated. The only chance you have of victory is to cut off
its energy source.",
"SubMission_DescrptionText_102110109": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the
Abundant Ebon Deer to protect itself.\\nYou discover during battle that the Ebon Deer appears
immortal and revives as soon as it is defeated. The only chance you have of victory is to cut off
its energy source.",
"SubMission_DescrptionText_102110110": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the
Abundant Ebon Deer to protect itself.\\nYou discover during battle that the Ebon Deer appears
immortal and revives as soon as it is defeated. The only chance you have of victory is to cut off
its energy source.",
"SubMission_DescrptionText_102110111": "The Artisanship Commission is the department
responsible for inventions and manufacturing in Xianzhou. People are crowding around its
entrance, which is to be expected from individuals when the entire state is in peril. However,
it's impossible for you to know what is happening inside without opening the doors to take a
look.",
"SubMission_DescrptionText_102110112": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the
Abundant Ebon Deer to protect itself.\\nYou discover during battle that the Ebon Deer appears
immortal and revives as soon as it is defeated. The only chance you have of victory is to cut off
its energy source.",
"SubMission_DescrptionText_102110114": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the
Abundant Ebon Deer to protect itself.\\nYou discover during battle that the Ebon Deer appears
immortal and revives as soon as it is defeated. The only chance you have of victory is to cut off
its energy source.",
"SubMission_DescrptionText_102110120": "No one expected an old master to remain at his
post in this abandoned delve. His spirits are applaudable.\\nYou learn that this man, Master
Gongshu, is concerned about the furnace's safety. However, he alone could do little against
the rampaging roots. As virtuous and just trailblazers, such a task would be a piece of cake for
you!",
"SubMission_DescrptionText_102110126": "The Artisanship Commission is the department
responsible for inventions and manufacturing in Xianzhou. People are crowding around its
entrance, which is to be expected from individuals when the entire state is in peril. However,
it's impossible for you to know what is happening inside without opening the doors to take a
look.",
"SubMission_DescrptionText_102110127": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the spiritual
animal named the Abundant Ebon Deer to protect itself.\\nYou discover during the battle that
the Ebon Deer appears immortal and revives as soon as it is defeated. The only chance you
have of victory is to cut off its energy source.",
"SubMission_DescrptionText_102110129": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the
Abundant Ebon Deer to protect itself.\\nYou discover during battle that the Ebon Deer appears
immortal and revives as soon as it is defeated. The only chance you have of victory is to cut off
its energy source.",
"SubMission_DescrptionText_102110130": "The Artisanship Commission is the department
responsible for inventions and manufacturing in Xianzhou. People are crowding around its
entrance, which is to be expected from individuals when the entire state is in peril. However,
it's impossible for you to know what is happening inside without opening the doors to take a
look.",
"SubMission_DescrptionText_102110132": "The Ambrosial Arbor's roots wrap tightly around
the furnace and absorb power from all over the Artisanship Commission, creating the spiritual
animal named the Abundant Ebon Deer to protect itself.\\nYou discover during the battle that
the Ebon Deer appears immortal and revives as soon as it is defeated. The only chance you
have of victory is to cut off its energy source.",
"SubMission_DescrptionText_102120101": "The storm calms in the Artisanship Commission
and the shortcut also opens up. You should pass through here as per the general's
recommendations and head to the Alchemy Commission.",
"SubMission_DescrptionText_102120102": "The storm calms in the Artisanship Commission
and the shortcut also opens up. You should pass through here as per the general's
recommendations and head to the Alchemy Commission.",
"SubMission_DescrptionText_102120104": "The Alchemy Commission lies in total chaos with
a large-scale skirmish just kicking off. Just as you plan to stay away and assess the situation,
you hear the sound of survivors calling for help.",
"SubMission_DescrptionText_102120105": "The Alchemy Commission lies in total chaos with
a large-scale skirmish just kicking off. Just as you plan to stay away and assess the situation,
you hear the sound of survivors calling for help.",
"SubMission_DescrptionText_102120106": "According to the survivors, the master diviner had
led the army to attack the rebel forces made up of Disciples of Sanctus Medicus. Your most
urgent task right now is to head to the Knights' encampment and meet up with them.",
"SubMission_DescrptionText_102120107": "The Cloud Knights are stationed temporarily in a
market in the Alchemy Commission. You learn that Fu Xuan had left with the scouts to assess
the enemy.\\nAll you can do for now is to wait... or talk with the Knights to find out about the
fighting so far.",
"SubMission_DescrptionText_102120112": "The Cloud Knights are stationed temporarily in a
market in the Alchemy Commission. You learn that Fu Xuan had left with the scouts to assess
the enemy.\\nAll you can do for now is to wait... or talk with the Knights to find out about the
fighting so far.",
"SubMission_DescrptionText_102120113": "The master diviner soon returns to the
encampment. According to her, the Disciples of Sanctus Medicus have summoned bizarre
abominations and used sorcery to disturb people's minds, making the Knights unable to push
forward.\\nShe has figured out the reason but require the help of short-life individuals like you
to overcome it.",
"SubMission_DescrptionText_102120119": null,
"SubMission_DescrptionText_102120120": "Deep in the bowels of the Alchemy Commission,
the ancient elixir crucibles have been reactivated and smoke wafts out from them. This area
was once named Evemist Mansion due to the mist generated by the elixir crucibles. Now these
mists have been poisoned by the Disciples of Sanctus Medicus, and can quickly induce mara
in long-life species.\\nSince you are the only ones who can break through the stalemate, you
don't have a reason to refuse. You immediately prepare to fight the Disciples of Sanctus
Medicus after turning off the elixir crucibles.",
"SubMission_DescrptionText_102120121": "In a sudden turn of events, the master primus of
the Disciples of Sanctus Medicus calls out on the brink of death for the one who brought the
Stellaron to her, the assistant from the Antimatter Legion. Then, the guide who had been
beside you all this time, \"Miss Tingyun,\" suddenly turns into a ball of flame in a terrifying
fashion, declaring to you their true identity of Phantylia, the Lord Ravager.\\nPhantylia uses the
Legion's soldiers to block your path while moving deeper into Scalegorge Waterscape to claim
the source of the Xianzhou natives' immortality — the Ambrosial Arbor.",
"SubMission_DescrptionText_102120122": "Deep in the bowels of the Alchemy Commission,
the ancient elixir crucibles have been reactivated and smoke wafts out from them. This area
was once named Evemist Mansion due to the mist generated by the elixir crucibles. Now these
mists have been poisoned by the Disciples of Sanctus Medicus, and can quickly induce mara
in long-life species.\\nSince you are the only ones who can break through the stalemate, you
don't have a reason to refuse. You immediately prepare to fight the Disciples of Sanctus
Medicus after turning off the elixir crucibles.",
"SubMission_DescrptionText_102120123": "In a sudden turn of events, the master primus of
the Disciples of Sanctus Medicus calls out on the brink of death for the one who brought the
Stellaron to her, the assistant from the Antimatter Legion. Then, the guide who had been
beside you all this time, \"Miss Tingyun,\" suddenly turns into a ball of flame in a terrifying
fashion, declaring to you their true identity of Phantylia, the Lord Ravager.\\nPhantylia uses the
Legion's soldiers to block your path while moving deeper into Scalegorge Waterscape to claim
the source of the Xianzhou natives' immortality — the Ambrosial Arbor.",
"SubMission_DescrptionText_102120124": "Deep in the bowels of the Alchemy Commission,
the ancient elixir crucibles have been reactivated and smoke bellows from them. This area was
once named Evemist Mansion due to the mist generated by the elixir crucibles. Now these
mists have been poisoned by the Disciples of Sanctus Medicus, and can quickly induce mara
in long-life species.\\nHowever, as short-life individuals led here by the Stellaron Hunters, you
happen to be the indispensable help that Fu Xuan desperately needs.",
"SubMission_DescrptionText_102130101": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130102": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130103": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130105": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130106": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130107": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130110": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130111": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102130113": "On the other side of Luofu, Sushang parks the
skiff at the Alchemy Commission's Healer's Market after making contact with the Cloud
Knights. The three finally land after a tumultuous journey. This was once a part of your familiar
home. Memories of the past swell up into your mind, and countless bygone shadows swivel
before your eyes. However, your friends are currently missing. You have no plans to remain
here.",
"SubMission_DescrptionText_102140102": "When you stepped into Scalegorge Waterscape,
you never thought that you would encounter such a chaotic situation. The old nemesis who
sought vengeance blocked your way, and the young swordsman pursuing him was determined
to not let either of you leave. It wasn't until General Jing Yuan appeared that you realized your
past on the Xianzhou was finally catching up to you.\\nSomeone had led you, the reincarnation
of the Vidyadhara high elder, to this place. Someone is asking you to reproduce the miracles
of the past — except no one ever asked you whether you consent to all this.",
"SubMission_DescrptionText_102140105": "As the reincarnation of Vidyadhara high elder, you
were responsible for guarding the Ambrosial Arbor in your previous life, and you were a hero
that everyone looked up to. But an impulsive crime changed everyone's destiny.\\nYou were
determined not to repeat the same mistakes, to never again return to your homeland, and to
never again take on the shape of that high elder... Unfortunately, that was all just wishful
thinking.",
"SubMission_DescrptionText_102140106": "When you stepped into Scalegorge Waterscape,
you never thought that you would encounter such a chaotic situation. The old nemesis who
sought vengeance blocked your way, and the young swordsman pursuing him was determined
to not let either of you leave. It wasn't until General Jing Yuan appeared that you realized your
past on the Xianzhou was finally catching up to you.\\nSomeone had led you, the reincarnation
of the Vidyadhara high elder, to this place. Someone is asking you to reproduce the miracles
of the past — except no one ever asked you whether you consent to all this.",
"SubMission_DescrptionText_102150102": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102150108": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102150109": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102150111": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102150159": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102150160": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102150162": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102160101": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102160102": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102160103": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_102160105": "In front of everyone, Dan Heng revealed an
appearance that he was unwilling to show to others — that of the Vidyadhara high elder. Using
that power to part the waters of the ancient sea, he revealed the road leading to Roots of the
Arbor.\\nWhile you were moving forward, the Lord Ravager Phantylia had swooped ahead,
going deep inside the area and plotting a conspiracy against the long-life species of the
Luofu.",
"SubMission_DescrptionText_200010001": "The Legion's campaign has come to a temporary
end. Traveling amongst the vast sea of stars, the star echo remnants from Herta Space
Station are heard once again — with the combined strength of Asta and all the researchers,
the peerless space station seems to be expanding and recruiting for an operation known as
Project Revival.\\nArlan believes that you are the most suitable candidate for this.",
"SubMission_DescrptionText_200010002": "The Legion's campaign has come to a temporary
end. Traveling amongst the vast sea of stars, the star echo remnants from Herta Space
Station are heard once again — with the combined strength of Asta and all the researchers,
the peerless space station seems to be expanding and recruiting for an operation known as
Project Revival.\\nArlan believes that you are the most suitable candidate for this.",
"SubMission_DescrptionText_200010003": "The Legion's campaign has come to a temporary
end. Traveling amongst the vast sea of stars, the star echo remnants from Herta Space
Station are heard once again — with the combined strength of Asta and all the researchers,
the peerless space station seems to be expanding and recruiting for an operation known as
Project Revival.\\nArlan believes that you are the most suitable candidate for this.",
"SubMission_DescrptionText_200010004": "The Legion's campaign has come to a temporary
end. Traveling amongst the vast sea of stars, the star echo remnants from Herta Space
Station are heard once again — with the combined strength of Asta and all the researchers,
the peerless space station seems to be expanding and recruiting for an operation known as
Project Revival.\\nArlan believes that you are the most suitable candidate for this.",
"SubMission_DescrptionText_200010005": "The Legion's campaign has come to a temporary
end. Traveling amongst the vast sea of stars, the star echo remnants from Herta Space
Station are heard once again — with the combined strength of Asta and all the researchers,
the peerless space station seems to be expanding and recruiting for an operation known as
Project Revival.\\nArlan believes that you are the most suitable candidate for this.",
"SubMission_DescrptionText_200010006": "The Legion's campaign has come to a temporary
end. Traveling amongst the vast sea of stars, the star echo remnants from Herta Space
Station are heard once again — with the combined strength of Asta and all the researchers,
the peerless space station seems to be expanding and recruiting for an operation known as
Project Revival.\\nArlan believes that you are the most suitable candidate for this.",
"SubMission_DescrptionText_200010101": "The Base Zone on the frontline is engulfed in
grave danger. The researchers are alone and waiting for support. At this moment, an
acquaintance named Abraham is about to face his Achilles Heel...",
"SubMission_DescrptionText_200010102": "The Base Zone on the frontline is engulfed in
grave danger. The researchers are alone and waiting for support. At this moment, an
acquaintance named Abraham is about to face his Achilles Heel...",
"SubMission_DescrptionText_200010103": "The Base Zone on the frontline is engulfed in
grave danger. The researchers are alone and waiting for support. At this moment, an
acquaintance named Abraham is about to face his Achilles Heel...",
"SubMission_DescrptionText_200010104": "The Base Zone on the frontline is engulfed in
grave danger. The researchers are alone and waiting for support. At this moment, an
acquaintance named Abraham is about to face his Achilles Heel...",
"SubMission_DescrptionText_200010111": "The Storage Zone that once held a variety of
Curios has been turned into an emergency safe zone. The chilling shadows of death still
linger, and the monsters continue to roam free in the silvery cabin. An exhilarating declaration
of revival will be taking place here.\\nThere's no time to waste! Your efforts are the firewood
that will fuel the flames of revival!",
"SubMission_DescrptionText_200010112": "The Storage Zone that once held a variety of
Curios has been turned into an emergency safe zone. The chilling shadows of death still
linger, and the monsters continue to roam free in the silvery cabin. An exhilarating declaration
of revival will be taking place here.\\nThere's no time to waste! Your efforts are the firewood
that will fuel the flames of revival!",
"SubMission_DescrptionText_200010113": "The Storage Zone that once held a variety of
Curios has been turned into an emergency safe zone. The chilling shadows of death still
linger, and the monsters continue to roam free in the silvery cabin. An exhilarating declaration
of revival will be taking place here.\\nThere's no time to waste! Your efforts are the firewood
that will fuel the flames of revival!",
"SubMission_DescrptionText_200010201": "Wen Mingde, the leader of the Curio Collection
Squad, is troubling over a runaway Curio — the Xenohydro. He has a mission that requires the
help of a junior assistant like you. He needs you to bring back the missing researcher,
Abraham.",
"SubMission_DescrptionText_200010202": "The monsters are roaming in the cabin, and
Abraham's life is at stake. His safety is the most urgent matter at the moment. Ask him about
the details after the crisis has been averted.",
"SubMission_DescrptionText_200010203": "The monsters are roaming in the cabin, and
Abraham's life is at stake. His safety is the most urgent matter at the moment. Ask him about
the details after the crisis has been averted.",
"SubMission_DescrptionText_200010210": "This is a great play where identifying the real Wen
Mingde is the main focal point. You were the one that has been cooperating with Wen Mingde
and now you've become the key to solving this mystery.",
"SubMission_DescrptionText_200010211": "The Xenohydro escapes once again after the
entire ruckus.\\nMaybe you'll run into it again somewhere unexpectedly in the future...",
"SubMission_DescrptionText_200010212": "The Xenohydro escapes once again after the
entire ruckus.\\nMaybe you'll run into it again somewhere unexpectedly in the future...",
"SubMission_DescrptionText_200010401": "After stepping into the familiar Supply Zone, a cry
for help could be heard from somewhere out of sight. Rescue the mysterious researcher who
was trapped, and maybe he'll tell you something you don't know about the Comet Hunter.",
"SubMission_DescrptionText_200010402": "After stepping into the familiar Supply Zone, a cry
for help could be heard from somewhere out of sight. Rescue the mysterious researcher who
was trapped, and maybe he'll tell you something you don't know about the Comet Hunter.",
"SubMission_DescrptionText_200010403": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010404": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010405": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010406": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010407": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010408": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010409": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010410": "You are now in possession of the renowned
Comet Hunter's Treasure and just a step away from deciphering the mysteries within. Bring
the treasure to Wen Tianweng and the real prize will finally surface.",
"SubMission_DescrptionText_200010411": "Wen Tianweng describes his past with the Comet
Hunter Hosea and hands you a developed treasure map. Head to the marked location in the
image to find Hosea's hidden possessions.",
"SubMission_DescrptionText_200010412": "After stepping into the familiar Supply Zone, a cry
for help could be heard from somewhere out of sight. Rescue the mysterious researcher who
was trapped, and maybe he'll tell you something you don't know about the Comet Hunter.",
"SubMission_DescrptionText_200010601": "The Space Station Special Permit's failure, the
mysterious hatch controlled by three separate access permissions, and three broken access
cards found in different places...\\nOnce all the puzzle pieces are put together, the mystery
behind them will be revealed.",
"SubMission_DescrptionText_200010602": "The Space Station Special Permit's failure, the
mysterious hatch controlled by three separate access permissions, and three broken access
cards found in different places...\\nOnce all the puzzle pieces are put together, the mystery
behind them will be revealed.",
"SubMission_DescrptionText_200010603": "The Space Station Special Permit's failure, the
mysterious hatch controlled by three separate access permissions, and three broken access
cards found in different places...\\nOnce all the puzzle pieces are put together, the mystery
behind them will be revealed.",
"SubMission_DescrptionText_200010800": "Asta claims to have received a secret letter written
by a Cryptologist From Locus Silentii, which not only revealed the whereabouts of the
Xenohydro that had been missing for a long time but also tacitly implicates that someone in the
space station has been covering up for the escaped Curio. The cautious lead researcher asks
you to investigate.",
"SubMission_DescrptionText_200010801": "Asta claims to have received a secret letter written
by a Cryptologist From Locus Silentii, which not only revealed the whereabouts of the
Xenohydro that had been missing for a long time but also tacitly implicates that someone in the
space station has been covering up for the escaped Curio. The cautious lead researcher asks
you to investigate.",
"SubMission_DescrptionText_200010802": "The secret letter indicates that the Xenohydro is
active in the storage zone. Investigate this zone to see if you can find any clues.",
"SubMission_DescrptionText_200010803": "The Xenohydro doesn't show up, but you happen
to witness Master Capote, a person of much renown in the space station, verbally abusing
Lamina, the researcher from the Department of Ecology, who has been in the storage zone for
a long time. Your words of comfort touch her, so she offers you help in finding the
Xenohydro.",
"SubMission_DescrptionText_200010804": "Lamina keeps her promise and helps you look for
the Xenohydro. After arriving at its first potential hiding place, you decide to wait here...
Although you know you might find nothing in the end.",
"SubMission_DescrptionText_200010805": "Lamina keeps her promise and helps you look for
the Xenohydro. After arriving at its first potential hiding place, you decide to wait here...
Although you know you might find nothing in the end.",
"SubMission_DescrptionText_200010806": "Lamina keeps her promise and helps you look for
the Xenohydro. After arriving at its first potential hiding place, you decide to wait here...
Although you know you might find nothing in the end.",
"SubMission_DescrptionText_200010809": "You have gained nothing at the first of the
suspected hiding places. Lamina keeps her promise and helps you look for the Xenohydro.
Under her guidance, you step into the trap set by the Xenohydro. Thankfully, Lamina brought
some healing potions with her. The surprise monster attack turns out to be a fabricated
pitfall.\\nAfter a series of failures, you decide to change your strategy and re-examine the
Letter From Locus Silentii. You head to the place the letter points out, and you won't miss
again this time.",
"SubMission_DescrptionText_200010811": "You have gained nothing at the first of the
suspected hiding places. Lamina keeps her promise and helps you look for the Xenohydro.
Under her guidance, you step into the trap set by the Xenohydro. Thankfully, Lamina brought
some healing potions with her. The surprise monster attack turns out to be a fabricated
pitfall.\\nAfter a series of failures, you decide to change your strategy and re-examine the
Letter From Locus Silentii. You head to the place the letter points out, and you won't miss
again this time.",
"SubMission_DescrptionText_200010812": "You have gained nothing at the first of the
suspected hiding places. Lamina keeps her promise and helps you look for the Xenohydro.
Under her guidance, you step into the trap set by the Xenohydro. Thankfully, Lamina brought
some healing potions with her. The surprise monster attack turns out to be a fabricated
pitfall.\\nAfter a series of failures, you decide to change your strategy and re-examine the
Letter From Locus Silentii. You head to the place the letter points out, and you won't miss
again this time.",
"SubMission_DescrptionText_200010813": "You have gained nothing at the first of the
suspected hiding places. Lamina keeps her promise and helps you look for the Xenohydro.
Under her guidance, you step into the trap set by the Xenohydro. Thankfully, Lamina brought
some healing potions with her. The surprise monster attack turns out to be a fabricated
pitfall.\\nAfter a series of failures, you decide to change your strategy and re-examine the
Letter From Locus Silentii. You head to the place the letter points out, and you won't miss
again this time.",
"SubMission_DescrptionText_200010814": "You have gained nothing at the first of the
suspected hiding places. Lamina keeps her promise and helps you look for the Xenohydro.
Under her guidance, you step into the trap set by the Xenohydro. Thankfully, Lamina brought
some healing potions with her. The surprise monster attack turns out to be a fabricated
pitfall.\\nAfter a series of failures, you decide to change your strategy and re-examine the
Letter From Locus Silentii. You head to the place the letter points out, and you won't miss
again this time.",
"SubMission_DescrptionText_200010815": "You have gained nothing at the first of the
suspected hiding places. Lamina keeps her promise and helps you look for the Xenohydro.
Under her guidance, you step into the trap set by the Xenohydro. Thankfully, Lamina brought
some healing potions with her. The surprise monster attack turns out to be a fabricated
pitfall.\\nAfter a series of failures, you decide to change your strategy and re-examine the
Letter From Locus Silentii. You head to the place the letter points out, and you won't miss
again this time.",
"SubMission_DescrptionText_200010816": "The Xenohydro finally shows up, looking exactly
like you.\\nIt turns out, Lamina is the traitor mentioned in the secret letter.\\nFrom the moment
you started the investigation, she planned to lure you here and let the Xenohydro take your
place.",
"SubMission_DescrptionText_200010817": "After thwarting the Xenohydro's plan to replace
you, Lamina tells you why she conspired with it.\\nNow you need to decide what to do with the
two of them.",
"SubMission_DescrptionText_200010823": "You've decided on what to do with Lamina and
the Xenohydro. After telling Asta about their conspiracy, you find that the lead researcher
already knows everything. More precisely, she seemingly orchestrated it all.\\nBy casting you
as an actor in her little play, she managed to make the lost researcher see the error of her
ways.",
"SubMission_DescrptionText_200010824": "You've decided on what to do with Lamina and
the Xenohydro. After telling Asta about their conspiracy, you find that the lead researcher
already knows everything. More precisely, she seemingly orchestrated it all.\\nBy casting you
as an actor in her little play, she managed to make the lost researcher see the error of her
ways.",
"SubMission_DescrptionText_200010825": "Through Asta's effort and with your help, Lamina
understands the meaning of independence.\\nMaster Capote is the only loser in this incident.",
"SubMission_DescrptionText_200010826": "Through Asta's effort and with your help, Lamina
understands the meaning of independence.\\nMaster Capote is the only loser in this incident.",
"SubMission_DescrptionText_200011000": "A young researcher named Rocky from the
Department of Galactic Geography seems to have a lot on his mind lately. As it turns out, he's
been keeping in contact with his crush. However, this time, the expected letter of reply from his
crush never came.\\nThe two never run out of things to talk about, and seeing that he had just
confessed his love, he is urgently asking for you to investigate why their communications have
abruptly ended.",
"SubMission_DescrptionText_200011001": "A young researcher named Rocky from the
Department of Galactic Geography seems to have a lot on his mind lately. As it turns out, he's
been keeping in contact with his crush. However, this time, the expected letter of reply from his
crush never came.\\nThe two never run out of things to talk about, and seeing that he had just
confessed his love, he is urgently asking for you to investigate why their communications have
abruptly ended.",
"SubMission_DescrptionText_200011002": "The station has been sending and receiving
galactic signals through an airwave repeater located in the lost territory guarded by monsters.
It's been recently known as the signature cabin of the Disposal Site. With communications cut
off, the most important task is naturally to ensure that the repeater is functional.",
"SubMission_DescrptionText_200011003": "The station has been sending and receiving
galactic signals through an airwave repeater located in the lost territory guarded by monsters.
It's been recently known as the signature cabin of the Disposal Site. With communications cut
off, the most important task is naturally to ensure that the repeater is functional.",
"SubMission_DescrptionText_200011004": "The station has been sending and receiving
galactic signals through an airwave repeater located in the lost territory guarded by monsters.
It's been recently known as the signature cabin of the Disposal Site. With communications cut
off, the most important task is naturally to ensure that the repeater is functional.",
"SubMission_DescrptionText_200011005": "Now that you have the parts, it is only a matter of
time before the repeater is fixed. You carefully read through the heartfelt communication
records only to unexpectedly find an accident hidden in the shadows...",
"SubMission_DescrptionText_200011006": "Now that you have the parts, it is only a matter of
time before the repeater is fixed. You carefully read through the heartfelt communication
records only to unexpectedly find an accident hidden in the shadows...",
"SubMission_DescrptionText_200011007": "Go to the Monitoring Room and pull up videos of
the hand behind it all. You will go and question his motives once a target is confirmed.",
"SubMission_DescrptionText_200011008": "Go to the Monitoring Room and pull up videos of
the hand behind it all. You will go and question his motives once a target is confirmed.",
"SubMission_DescrptionText_200011009": "So everything Bernard did was to cover up the
brutal truth: That gravitational effects have caused a change in the spacetime curvature near
the planet the research team was on. The two lovers are now separated into two different
space-time coordinates.\\nTo him, she has become a ghost that wanders in the future. And to
her, he has long grown old and perished. He may have to wait an entire lifetime for them to
speak to one another just once.\\nIn the end, it is your choice whether to tell him the truth or
not.",
"SubMission_DescrptionText_200011018": "Go to the Monitoring Room and pull up videos of
the hand behind it all. You will go and question his motives once a target is confirmed.",
"SubMission_DescrptionText_200011098": "A young researcher named Rocky from the
Department of Galactic Geography seems to have a lot on his mind lately. As it turns out, he's
been keeping in contact with his crush. However, this time, the expected letter of reply from his
crush never came.\\nThe two never run out of things to talk about, and seeing that he had just
confessed his love, he is urgently asking for you to investigate why their communications have
abruptly ended.",
"SubMission_DescrptionText_200011099": "A young researcher named Rocky from the
Department of Galactic Geography seems to have a lot on his mind lately. As it turns out, he's
been keeping in contact with his crush. However, this time, the expected letter of reply from his
crush never came.\\nThe two never run out of things to talk about, and seeing that he had just
confessed his love, he is urgently asking for you to investigate why their communications have
abruptly ended.",
"SubMission_DescrptionText_200011200": "The elderly Esther authorizes you to retrieve the
videotapes of wonders and secrets. But why you?\\nThat's because this researcher from the
Department of Insight believes that secrets choose their own witnesses.",
"SubMission_DescrptionText_200011201": "The elderly Esther authorizes you to retrieve the
videotapes of wonders and secrets. But why you?\\nThat's because this researcher from the
Department of Insight believes that secrets choose their own witnesses.",
"SubMission_DescrptionText_200011202": "The elderly Esther authorizes you to retrieve the
videotapes of wonders and secrets. But why you?\\nThat's because this researcher from the
Department of Insight believes that secrets choose their own witnesses.",
"SubMission_DescrptionText_200011203": "Esther authorizes you to retrieve the videotapes
of wonders and secrets.",
"SubMission_DescrptionText_200011204": "Esther authorizes you to retrieve the videotapes
of wonders and secrets.",
"SubMission_DescrptionText_200011205": "Esther authorizes you to retrieve the videotapes
of wonders and secrets.",
"SubMission_DescrptionText_200011206": "After gathering the three lost videotapes, you
notice that they all seem to be records of the life of a researcher named Sheila.\\nJust as you
start to figure this out, a secret defense mechanism implanted in the video signal gives you a
splitting headache and knocks you unconscious.",
"SubMission_DescrptionText_200011208": "After gathering the three lost videotapes, you
notice that they all seem to be records of the life of a researcher named Sheila.\\nJust as you
start to figure this out, a secret defense mechanism implanted in the video signal gives you a
splitting headache and knocks you unconscious.",
"SubMission_DescrptionText_200011209": "After gathering the three lost videotapes, you
notice that they all seem to be records of the life of a researcher named Sheila.\\nJust as you
start to figure this out, a secret defense mechanism implanted in the video signal gives you a
splitting headache and knocks you unconscious.",
"SubMission_DescrptionText_200011210": "After gathering the three lost videotapes, you
notice that they all seem to be records of the life of a researcher named Sheila.\\nJust as you
start to figure this out, a secret defense mechanism implanted in the video signal gives you a
splitting headache and knocks you unconscious.",
"SubMission_DescrptionText_200011211": "You wake up in the space station's Medical
Department, just as a medical researcher, Joanne, is treating another researcher. The patient
claims that she is suffering from short-term memory loss. More importantly, her name is...
\"Sheila.\"\\nSensing oddity, secrecy, and conspiracy, you agree to go to the room Sheila tells
you about and start an investigation.",
"SubMission_DescrptionText_200011212": "You wake up in the space station's Medical
Department, just as a medical researcher, Joanne, is treating another researcher. The patient
claims that she is suffering from short-term memory loss. More importantly, her name is...
\"Sheila.\"\\nSensing oddity, secrecy, and conspiracy, you agree to go to the room Sheila tells
you about and start an investigation.",
"SubMission_DescrptionText_200011213": "You wake up in the space station's Medical
Department, just as a medical researcher, Joanne, is treating another researcher. The patient
claims that she is suffering from short-term memory loss. More importantly, her name is...
\"Sheila.\"\\nSensing oddity, secrecy, and conspiracy, you agree to go to the room Sheila tells
you about and start an investigation.",
"SubMission_DescrptionText_200011214": "You fulfill your promise, arriving at the room from
Sheila's memories and getting Sheila's character script and a confession letter written by the
researcher Gunn.\\nThe script records Sheila's day-to-day thoughts, while the confession
mentions a mysterious experiment. Connecting the dots between the two sends a shiver down
your spine.",
"SubMission_DescrptionText_200011215": "You fulfill your promise, arriving at the room from
Sheila's memories and getting Sheila's character script and a confession letter written by the
researcher Gunn.\\nThe script records Sheila's day-to-day thoughts, while the confession
mentions a mysterious experiment. Connecting the dots between the two sends a shiver down
your spine.",
"SubMission_DescrptionText_200011216": "You fulfill your promise, arriving at the room from
Sheila's memories and getting Sheila's character script and a confession letter written by the
researcher Gunn.\\nThe script records Sheila's day-to-day thoughts, while the confession
mentions a mysterious experiment. Connecting the dots between the two sends a shiver down
your spine.",
"SubMission_DescrptionText_200011217": "You decide to give the character script and the
confession letter to Sheila, but Gunn seals off the Medical Cabin and is now in charge of
Sheila's treatment.",
"SubMission_DescrptionText_200011218": "You decide to give the character script and the
confession letter to Sheila, but Gunn seals off the Medical Cabin and is now in charge of
Sheila's treatment.",
"SubMission_DescrptionText_200011219": "You decide to give the character script and the
confession letter to Sheila, but Gunn seals off the Medical Cabin and is now in charge of
Sheila's treatment.",
"SubMission_DescrptionText_200011220": "You break through Gunn's hindrance and confront
him face to face with the documents and videotapes as evidence. Finally, he tells you the
truth.\\nIt turns out that Gunn and Sheila used to be a couple, but the Sheila in front of you is
just an experimental android made to look like his lover in the videotapes, who actually died
years ago amidst the stars.",
"SubMission_DescrptionText_200011221": "You break through Gunn's hindrance and confront
him face to face with the documents and videotapes as evidence. Finally, he tells you the
truth.\\nIt turns out that Gunn and Sheila used to be a couple, but the Sheila in front of you is
just an experimental android made to look like his lover in the videotapes, who actually died
years ago amidst the stars.",
"SubMission_DescrptionText_200011225": "Once you uncover the secret of Sheila and Gunn
from many years ago, you return the tapes to Esther.\\nShe tells you a pitiful story. You will
continue your journey with it in mind.",
"SubMission_DescrptionText_200011226": "Once you uncover the secret of Sheila and Gunn
from many years ago, you return the tapes to Esther.\\nShe tells you a pitiful story. You will
continue your journey with it in mind.",
"SubMission_DescrptionText_200011231": "Using the unethical nature of Gunn's experiment
as leverage, you persuade him to do just as you decided and dispose of Prototype
<unbreak>157</unbreak>, also known as \"Sheila.\"\\nYou get to witness the price of choice.",
"SubMission_DescrptionText_200011232": "Using the unethical nature of Gunn's experiment
as leverage, you persuade him to do just as you decided and dispose of Prototype
<unbreak>157</unbreak>, also known as \"Sheila.\"\\nYou get to witness the price of choice.",
"SubMission_DescrptionText_200011233": "Using the unethical nature of Gunn's experiment
as leverage, you persuade him to do just as you decided and dispose of Prototype
<unbreak>157</unbreak>, also known as \"Sheila.\"\\nYou get to witness the price of choice.",
"SubMission_DescrptionText_200011241": "You decide to give the character script and the
confession letter to Sheila, but Gunn seals off the Medical Cabin and is now in charge of
Sheila's treatment.",
"SubMission_DescrptionText_200011601": "News about the Stop-Motion Shadow sends the
space station wild.\\nThe Security Department is investigating the incident. Perhaps you could
learn something straight from the horse's mouth?",
"SubMission_DescrptionText_200011602": "Security is understaffed, and their director Arlan
suggests first interviewing some of the eyewitnesses.\\nDuring your chat, you gradually come
to realize what this Shadow actually is...",
"SubMission_DescrptionText_200011606": "There appears to be a deeper secret behind
Adler's strange behavior. You decide to tail him and see what he's getting up to.",
"SubMission_DescrptionText_200011607": "Adler previously said he didn't know where the
Wubbaboo was, but he's actually conspiring with it right now.\\nYou decide to go up and ask
what exactly is going on...",
"SubMission_DescrptionText_200011608": "A researcher was robbed blind by monsters of the
Legion. The Wubbaboo asks you to help retrieve the goods.\\nGetting rid of Legion remnants
around the space station is the Security Department's job. You and Arlan both agree to this
request.",
"SubMission_DescrptionText_200011612": "A researcher was robbed blind by monsters of the
Legion. The Wubbaboo asks you to help retrieve the goods.\\nGetting rid of Legion remnants
around the space station is the Security Department's job. You and Arlan both agree to this
request.",
"SubMission_DescrptionText_200011616": "A researcher was robbed blind by monsters of the
Legion. The Wubbaboo asks you to help retrieve the goods.\\nGetting rid of Legion remnants
around the space station is the Security Department's job. You and Arlan both agree to this
request.",
"SubMission_DescrptionText_200011620": "You manage to get all of that researcher's
belongings back from the Legion monsters.\\nDespite not knowing whether Wubbaboos even
have hands, you return the items — as promised — back to the Wubbaboo.",
"SubMission_DescrptionText_200011621": "It turns out that the Wubbaboo was after
possessions the researcher Eikura Shuu had left behind.\\nWith the Wubbaboo's approval, it
tells you the location of the Wubbaboo stronghold. You and Arlan decide to go investigate.",
"SubMission_DescrptionText_200011622": "It turns out that the Wubbaboo was after
possessions the researcher Eikura Shuu had left behind.\\nWith the Wubbaboo's approval, it
tells you the location of the Wubbaboo stronghold. You and Arlan decide to go investigate.",
"SubMission_DescrptionText_200011623": "When you reach the end, you and Arlan discover
Wubbaboos gathered before their monument.\\nArlan seems to understand what's going on.
Ask him about what is happening.",
"SubMission_DescrptionText_200011625": "A commemoration held in order to forget — Arlan
asks you to help snap a photo of Wubbaboos surrounding the monument.",
"SubMission_DescrptionText_200011626": "A commemoration held in order to forget — Arlan
asks you to help snap a photo of Wubbaboos surrounding the monument.",
"SubMission_DescrptionText_200011627": "A commemoration held in order to forget — Arlan
asks you to help snap a photo of Wubbaboos surrounding the monument.",
"SubMission_DescrptionText_200011628": "You snap all the photos as per Arlan's
request.\\nAs the witness to all of this, Arlan seems to have something else to say to you.",
"SubMission_DescrptionText_200013201": "Renovations aboard the space station are
proceeding everywhere at a measured pace, be it in the base zone or on the railway
platform.\\nSeveral researchers seem to have encountered some issues. Go and find out what
happened.",
"SubMission_DescrptionText_200013203": "You've completed Wen Shiqi's assignment, and
it's time to hand him the photos capturing all the damaged assets on the railway platform.",
"SubMission_DescrptionText_200013204": "Wen Shiqi in the Department of Implement Arts
has been tasked by the IPC with making a damage report of all the assets in the space
station.\\nHe asked you to snap some photos of assets around the railway platform. Take a
picture of the platform corroded by Fragmentum.",
"SubMission_DescrptionText_200013205": "Wen Shiqi in the Department of Implement Arts
has been tasked by the IPC with compiling a damage report of all the assets in the space
station.\\nHe asked you to snap some photos of assets around the railway platform. Try taking
a photo of the Astral Express.",
"SubMission_DescrptionText_200013206": "Wen Shiqi in the Department of Implement Arts
has been tasked by the IPC with compiling a damage report of all the assets in the space
station.\\nHe asked you to snap some photos of assets around the railway platform. Try taking
a photo of the broken robot.",
"SubMission_DescrptionText_200020100": null,
"SubMission_DescrptionText_200020101": "A mysterious person gets you into the anonymous
group chat for the space station, where a rumor about Asta misappropriating public funds is
gaining popularity.\\nRighteous as you are, you want to step up and challenge this rumor, but
where will you start your investigation?\\nAs you puzzle over this, a sudden thought comes to
you — why not ask the omnipotent Himeko?",
"SubMission_DescrptionText_200020102": "Himeko recommends you to find the person
making the rumor. With her help, you learn that a researcher nicknamed \"Gossipmonger\"
may know the true identity of the one who created the rumor.\\nYou decide to look for
Gossipmonger at the place she frequents.",
"SubMission_DescrptionText_200020103": "You waited for the Gossipmonger at her usual
spot for what seemed like a long time when you realized from the researchers around that the
gossip has already spread.\\nYou couldn't wait for the Gossipmonger to show up, although you
did manage to get her whereabouts from other researchers.",
"SubMission_DescrptionText_200020104": "You make your way toward the Special Purpose
Lab, but the Security Department has already locked down the entire area. You decide to ask
Security Department members about the area in which the Gossipmonger is
trapped.\\nDespite their repeated attempts to discourage you, you insist on entering the
blocked area to rescue the Gossipmonger, Pamela.",
"SubMission_DescrptionText_200020105": "Pamela's request sounds ridiculous, so you
decide to directly approach the \"victim.\" Surprisingly, Himeko doesn't seem to mind.",
"SubMission_DescrptionText_200020106": "Pamela's request sounds ridiculous, so you
decide to directly approach the \"victim.\" Surprisingly, Himeko doesn't seem to mind.",
"SubMission_DescrptionText_200020107": "Himeko struck a pose for you to take her picture,
and you immediately sent it to Pamela for information about the rumor spreader.",
"SubMission_DescrptionText_200020108": "Himeko struck a pose for you to take her picture,
and you immediately sent it to Pamela for information about the rumor spreader.",
"SubMission_DescrptionText_200020109": "Himeko struck a pose for you to take her picture,
and you immediately sent it to Pamela for information about the rumor spreader.",
"SubMission_DescrptionText_200020111": "Pamela said that the rumor maker is \"a guy with
black-framed glasses and side-swept bangs.\"\\nFind the male researcher that fits the
description.",
"SubMission_DescrptionText_200020112": "The real name of Richard_Knowitall — the rumor
maker in the anonymous group — is Richard. You couldn't help but laugh when you consider
the fact that he used his real name in an anonymous chat group.\\nRichard righteously
recounts his deductions to you and insists that he is going to report Asta to Madam
Herta.\\nLooking through the \"evidence\" he presented, you conclude that this is only a
farce.",
"SubMission_DescrptionText_200020113": "After understanding the rumor about Asta's
alleged embezzlement, you decide to report everything to Asta.\\nWhat was surprising is not
only Asta's wealth, but also the truth behind the anonymous chat group...",
"SubMission_DescrptionText_200020121": "Himeko recommends you to find the person
making the rumor. With her help, you learn that a researcher nicknamed \"Gossipmonger\"
may know the true identity of the one who created the rumor.\\nYou decide to look for
Gossipmonger at the place she frequents.",
"SubMission_DescrptionText_200020122": "After understanding the rumor about Asta's
alleged embezzlement, you decide to report everything to Asta.\\nWhat was surprising is not
only Asta's wealth, but also the truth behind the anonymous chat group...",
"SubMission_DescrptionText_200020123": "After understanding the rumor about Asta's
alleged embezzlement, you decide to report everything to Asta.\\nWhat was surprising is not
only Asta's wealth, but also the truth behind the anonymous chat group...",
"SubMission_DescrptionText_200020201": "Learn about the current status of the blocked-off
area.",
"SubMission_DescrptionText_200020202": "To restart the elevator, you need to find all of the
backup batteries. Even though there are monsters roaming near the power source room, you
have to go deeper into the fray...",
"SubMission_DescrptionText_200020206": "Thanks to your outstanding skills, the trip posed
no real dangers as you finally collected all the backup batteries.\\nIt's time to return to the
elevator with the batteries and hope. The researchers are still waiting for you.",
"SubMission_DescrptionText_200020207": "The Maintenance Staff took the backup batteries
and successfully restarted the elevator. You step into the elevator to make your way
down.\\nThere's no telling whether you will be greeted by the Gossipmonger, Pamela, or
unknown danger.",
"SubMission_DescrptionText_200020208": "The Maintenance Staff took the backup batteries
and successfully restarted the elevator. You step into the elevator to make your way
down.\\nThere's no telling whether you will be greeted by the Gossipmonger, Pamela, or
unknown danger.",
"SubMission_DescrptionText_200020209": "The trapped researcher told you that Pamela went
missing near where the monsters gathered.\\nFinding Gossipmonger proves to be more
troublesome than you thought, but at this point, saving people is more important.",
"SubMission_DescrptionText_200020210": "The trapped researcher told you that Pamela went
missing near where the monsters gathered.\\nFinding Gossipmonger proves to be more
troublesome than you thought, but at this point, saving people is more important.",
"SubMission_DescrptionText_200020211": "You succeeded in defeating the monsters and
saved \"the Gossipmonger\" Pamela.\\nYou thought she might appreciate your deed, but she
adhered to her professional ethics and insisted that you pay some kind of price.\\nYou agreed,
but surprisingly, Pamela's \"price\" is a picture of Himeko.",
"SubMission_DescrptionText_200020500": "Receive remote assistance from Asta and learn
about the condition of the storage zone",
"SubMission_DescrptionText_200020501": "Receive remote assistance from Asta and learn
about the condition of the storage zone",
"SubMission_DescrptionText_200020502": "Go to other rooms to investigate more deeply",
"SubMission_DescrptionText_200020504": "Use the camera to scan for monsters and defeat
the monster that is carrying the encryption key to the room on the left",
"SubMission_DescrptionText_200020506": "Use the camera to scan for monsters. Find and
defeat the monster that is carrying the encryption key",
"SubMission_DescrptionText_200020508": "Use the camera to scan for monsters and defeat
the monster that is carrying the encryption key to the room on the right",
"SubMission_DescrptionText_200020510": "Head to the central room",
"SubMission_DescrptionText_200020511": "Communicate with Asta remotely and defeat
monsters causing the energy fluctuations",
"SubMission_DescrptionText_200020513": "Monster elimination complete, report to Asta
remotely",
"SubMission_DescrptionText_200020514": "Monster elimination complete, report to Asta
remotely",
"SubMission_DescrptionText_200020540": "The current zone shows signs of the Fragmentum,
but the device that monitors this area was accidentally destroyed in the chaos. Asta had asked
you to collect the remaining beacon data in the area.\\nCollect the beacon data saved by the
Wubbaboos.",
"SubMission_DescrptionText_200020553": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020554": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020555": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020574": "You've collected enough data from the beacons.
Hurry and hand them over to the investigators.",
"SubMission_DescrptionText_200020600": "Receive remote assistance from Asta and learn
about the condition of the storage zone",
"SubMission_DescrptionText_200020601": "Receive remote assistance from Asta and learn
about the condition of the storage zone",
"SubMission_DescrptionText_200020602": "Go to other rooms to investigate more deeply",
"SubMission_DescrptionText_200020604": "Use the camera to scan for monsters and defeat
the monster that is carrying the encryption key to the room on the left",
"SubMission_DescrptionText_200020606": "Use the camera to scan for monsters. Find and
defeat the monster that is carrying the encryption key",
"SubMission_DescrptionText_200020608": "Use the camera to scan for monsters and defeat
the monster that is carrying the encryption key to the room on the right",
"SubMission_DescrptionText_200020610": "Head to the central room",
"SubMission_DescrptionText_200020611": "Communicate with Asta remotely and defeat
monsters causing the energy fluctuations",
"SubMission_DescrptionText_200020613": "Monster elimination complete, report to Asta
remotely",
"SubMission_DescrptionText_200020614": "Monster elimination complete, report to Asta
remotely",
"SubMission_DescrptionText_200020640": "The current zone shows signs of the Fragmentum,
but the device that monitors this area was accidentally destroyed in the chaos. Asta had asked
you to collect the remaining beacon data in the area.\\nCollect the beacon data saved by the
Wubbaboos.",
"SubMission_DescrptionText_200020655": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020656": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020657": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020658": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020676": "You've collected enough data from the beacons.
Hurry and hand them over to the investigators.",
"SubMission_DescrptionText_200020700": "Receive remote assistance from Asta and learn
about the condition of the storage zone",
"SubMission_DescrptionText_200020701": "According to Asta's plans, the investigator first
reached floor two and seemed to have found some clues about the zone's current situation.",
"SubMission_DescrptionText_200020702": "Go to other rooms to investigate more deeply",
"SubMission_DescrptionText_200020704": "Use the camera to scan for monsters and defeat
the monster that is carrying the encryption key to the room on the left",
"SubMission_DescrptionText_200020706": "Use the camera to scan for monsters. Find and
defeat the monster that is carrying the encryption key",
"SubMission_DescrptionText_200020708": "Use the camera to scan for monsters and defeat
the monster that is carrying the encryption key to the room on the right",
"SubMission_DescrptionText_200020710": "Head to the central room",
"SubMission_DescrptionText_200020711": "Communicate with Asta remotely and defeat
monsters causing the energy fluctuations",
"SubMission_DescrptionText_200020713": "Monster elimination complete, report to Asta
remotely",
"SubMission_DescrptionText_200020714": "Monster elimination complete, report to Asta
remotely",
"SubMission_DescrptionText_200020740": "The current zone shows signs of the Fragmentum,
but the device that monitors this area was accidentally destroyed in the chaos. Asta had asked
you to collect the remaining beacon data in the area.\\nCollect the beacon data saved by the
Wubbaboos.",
"SubMission_DescrptionText_200020748": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020749": "Defeat enemies marked by the recognition system
and collect beacon data.",
"SubMission_DescrptionText_200020750": "You've collected enough data from the beacons.
Hurry and hand them over to the investigators.",
"SubMission_DescrptionText_200020801": "Go to the storage zone and ask the investigators
sent by Asta about the current situation.",
"SubMission_DescrptionText_200021102": "Asta seems to have encountered something
worrying indeed.\\nShe's waiting for you at \"the old place.\" Head over and find out what has
happened.",
"SubMission_DescrptionText_200021103": "Sniff sniff, sniff sniff\\nFollow Peppy!",
"SubMission_DescrptionText_200021104": "Professor Capote seems to know something
about the trials.\\nCarefully fish out some useful information from him.",
"SubMission_DescrptionText_200021112": "One of Capote's fans has a transcript that
contains important clues.\\nSeeing as you can't get any useful information out of Professor
Capote, keep digging from another angle.",
"SubMission_DescrptionText_200021113": "You learned quite a few things from Capote's
fans.\\nGive everything to Asta and see if she has any more ideas.",
"SubMission_DescrptionText_200021114": "Sniff sniff, sniff sniff\\nKeep following Peppy!",
"SubMission_DescrptionText_200021115": "Dan Heng is cleaning up the remnants of the
Legion with other Security Department staff.\\nGo and offer a helping hand!",
"SubMission_DescrptionText_200021116": "The last of the Legion have been cleared out, and
it's now safe to ask about Arlan's situation.\\nAsk Dan Heng about Arlan's trial and his current
whereabouts.",
"SubMission_DescrptionText_200021117": "You learned quite a few things from Dan Heng
and the Security Department staff.\\nGive everything to Asta and see if she has any more
ideas.",
"SubMission_DescrptionText_200021118": "Sniff sniff, sniff sniff.\\nJust showing Peppy a
photo of March 7th is enough for it to accurately locate her. Feels like it's using more than just
smell to recognize people...",
"SubMission_DescrptionText_200021119": "According to Dan Heng, March 7th should be with
Arlan.\\nAsta is very worried about Arlan. Go there and ask what's going on.",
"SubMission_DescrptionText_200021120": "Based on what March 7th said, Arlan should be
investigating some suspicious crystals alone.\\nGo deeper amongst the suspicious crystals,
and look for Arlan.",
"SubMission_DescrptionText_200021121": "Based on what March 7th said, Arlan should be
investigating some suspicious crystals alone.\\nGo deeper amongst the suspicious crystals,
and look for Arlan.",
"SubMission_DescrptionText_200021122": "Based on what March 7th said, Arlan should be
investigating some suspicious crystals alone.\\nGo deeper amongst the suspicious crystals,
and look for Arlan.",
"SubMission_DescrptionText_200021123": "Somehow, these turned out to be a brand-new
kind of monster that not even Arlan, the big brother of the Security Department, has seen
before. They are not to be taken lightly at all!\\nAs for the trials... just focus on killing these
monsters first!",
"SubMission_DescrptionText_200021124": "With the monsters finally dead, now is the time to
ask Arlan about the purpose of this mysterious trial.\\nDespite all the clues you've gathered, it
still doesn't feel like the truth has been revealed.",
"SubMission_DescrptionText_200021125": "Looks like Arlan doesn't plan on spilling the beans
in front of everyone.\\nUse the clues you've already gathered to help Asta prove her
hypothesis is correct.",
"SubMission_DescrptionText_200030100": "The Curio \"Crackup Conch\" is infected by the
memetic virus, spreading anti-motivational quotes in the space station. Asta wants your help to
investigate the source of this virus.\\nWhich of the three suspects caused this drama?",
"SubMission_DescrptionText_200030101": "The Curio \"Crackup Conch\" is infected by the
memetic virus, spreading anti-motivational quotes in the space station. Asta wants your help to
investigate the source of this virus.\\nWhich of the three suspects caused this drama?",
"SubMission_DescrptionText_200030102": "The Curio \"Crackup Conch\" is infected by the
memetic virus, spreading anti-motivational quotes in the space station. Asta wants your help to
investigate the source of this virus.\\nWhich of the three suspects caused this drama?",
"SubMission_DescrptionText_200030104": "The Curio \"Crackup Conch\" is infected by the
memetic virus, spreading anti-motivational quotes in the space station. Asta wants your help to
investigate the source of this virus.\\nWhich of the three suspects caused this drama?",
"SubMission_DescrptionText_200030106": "The Curio \"Crackup Conch\" is infected by the
memetic virus, spreading anti-motivational quotes in the space station. Asta wants your help to
investigate the source of this virus.\\nWhich of the three suspects caused this drama?",
"SubMission_DescrptionText_200030108": "After investigating the three suspects, you make
note of their unusual behavior in your mind and return to Asta. But looking back, you can't help
but wonder if you can confirm who is the infected one.",
"SubMission_DescrptionText_200030111": "Based on your findings, neither Asta nor you can
tell who is infected. Asta has no choice but to grant you temporary permission to access the
terminal, which stores the browsing data of everyone in the space station...",
"SubMission_DescrptionText_200030112": "The terminal keeps reporting errors, as if it's
laughing at you. Thankfully, Asta has asked a maintenance engineer to guard the terminal
room. It's time to ask for his help.",
"SubMission_DescrptionText_200030200": "The engineer helps you gain access to the data in
the terminal. Now you can use it.",
"SubMission_DescrptionText_200030201": "The engineer helps you gain access to the data in
the terminal. Now you can use it.",
"SubMission_DescrptionText_200030203": "The terminal stores the data records of everyone
in the space station. You decide to begin by checking Mare's record.",
"SubMission_DescrptionText_200030204": "You never thought Mare was someone like this.
It's hard to believe that the eccentric person you know and the cute cat-lover in the record are
the same. At any rate, she is not infected. Now you need to check the others...",
"SubMission_DescrptionText_200030205": "You planned to finish the investigation as soon as
possible after checking Mare's data record. Unfortunately, the terminal's network signal is so
poor that you have to ask for the engineer's help again...",
"SubMission_DescrptionText_200030300": "The space station hasn't recovered from the
previous accident. Without the support of new equipment, the terminal's computing power is
severely lacking. The computing power should pick up the next day though. Now a new day
begins...",
"SubMission_DescrptionText_200030301": "The space station hasn't recovered from the
previous accident. Without the support of new equipment, the terminal's computing power is
severely lacking. The computing power should pick up the next day though. Now a new day
begins...",
"SubMission_DescrptionText_200030302": "The maintenance engineer starts the optical
identity verification for you manually. So far, so good.",
"SubMission_DescrptionText_200030304": "The terminal stores the data records of everyone
in the space station. You decide to check Chris' record today.",
"SubMission_DescrptionText_200030305": "You didn't expect Chris to cause so much trouble
in online forums. No wonder he treated you like that. Now it all makes sense. But if he is not
infected, who is?",
"SubMission_DescrptionText_200030306": "You planned to check Joanne's record next, but
the terminal crashed again. You have to ask for the engineer's help once more...",
"SubMission_DescrptionText_200030400": "The terminal units are so old that they can only
provide enough computing power for one check a day. You're annoyed, but the engineer
promises that nothing else will go wrong today. You decide to trust him one more time.",
"SubMission_DescrptionText_200030401": "The terminal units are so old that they can only
provide enough computing power for one check a day. You're annoyed, but the engineer
promises that nothing else will go wrong today. You decide to trust him one more time.",
"SubMission_DescrptionText_200030402": "The maintenance engineer starts the optical
identity verification for you manually. So far, so good.",
"SubMission_DescrptionText_200030403": "The terminal stores the data records of everyone
in the space station. You decide to check Joanne's record today.",
"SubMission_DescrptionText_200030404": "You feel relieved after identifying the infected.
Now you just need to return your identity authorization to the engineer, then leave this shabby
terminal room where you've wasted so much time...",
"SubMission_DescrptionText_200030405": "You're sure that Joanne is the one infected, so
you report this finding to Asta. But Asta's revelation about the other two suspects is a big
surprise.",
"SubMission_DescrptionText_200032002": "You saw many strange bubbles in the space
station. They gave you a notification about \"no clearance\" when you approached them. In
that case, you can go ask the person who theoretically has the highest clearance and see
what she has to say.",
"SubMission_DescrptionText_200032023": "Herta informs you that the space station's bubbles
are called Memory Bubbles, and they contain precious memories that the Garden of
Recollection had obtained from all over the universe (this needs to be kept confidential). Now
that you have clearance, you should go and see what the memories that the Garden had
collected are...",
"SubMission_DescrptionText_200070102": "You received Arlan's message. He seems to want
to formally thank you for helping him when you first met. Get ready and go to Base Zone.",
"SubMission_DescrptionText_200070103": "The atmosphere in the base zone seems much
more boisterous than you would expect. Hearing of the imminent arrival of an honored guest,
researchers all begin their busy work. From Arlan's words, you vaguely guessed the identity of
the visitor.",
"SubMission_DescrptionText_200070104": "The atmosphere in the base zone seems much
more boisterous than you would expect. Hearing of the imminent arrival of an honored guest,
researchers all begin their busy work. From Arlan's words, you vaguely guess the identity of
the visitor.",
"SubMission_DescrptionText_200070105": "The atmosphere in the base zone seems much
more boisterous than you would expect. Hearing of the imminent arrival of an honored guest,
researchers all begin their busy work. From Arlan's words, you vaguely guess the identity of
the visitor.",
"SubMission_DescrptionText_200070106": "The atmosphere in the base zone seems much
more boisterous than you would expect. Hearing of the imminent arrival of an honored guest,
researchers all begin their busy work. From Arlan's words, you vaguely guessed the identity of
the visitor.\\nHe is one of the other creators of the Simulated Universe, Genius Society No.
<unbreak>76</unbreak>, Screwllum.",
"SubMission_DescrptionText_200070107": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070109": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070110": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070111": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070112": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070113": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070114": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070115": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070116": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070118": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070119": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070120": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070124": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070141": "The network security engineer of the space
station thinks there is something else behind the invasion of the Legion. You recall what
happened to you when you woke up and decide to join him in tracking down the Stellaron
Hunter, Silver Wolf.",
"SubMission_DescrptionText_200070201": "Silver Wolf's path of infiltration eventually leads to
Herta's office. After giving it some thoughts, Leonard and you decide to tell this bad news to
Herta herself.",
"SubMission_DescrptionText_200070202": "Silver Wolf's path of infiltration eventually leads to
Herta's office. After giving it some thoughts, Leonard and you decide to tell this bad news to
Herta herself.",
"SubMission_DescrptionText_200070203": "Silver Wolf's path of infiltration eventually leads to
Herta's office. After giving it some thoughts, Leonard and you decide to tell this bad news to
Herta herself.\\nHowever, the moment you entered the office, you got a surprise...",
"SubMission_DescrptionText_200070204": "Screwllum's visit was to terminate the Simulated
Universe project, how surprising! Thankfully, the robot gentleman is an open-minded
individual, and he is more than happy to provide you with whatever help you need in your
investigation before shutting down the system for good.",
"SubMission_DescrptionText_200070205": "Screwllum's visit was to terminate the Simulated
Universe project, how surprising! Thankfully, the robot gentleman is an open-minded
individual, and he is more than happy to provide you with whatever help you need in your
investigation before shutting down the system for good.",
"SubMission_DescrptionText_200070208": "Screwllum's visit is to terminate the Simulated
Universe project. How surprising! Thankfully, the robot gentleman is an open-minded
individual, and he is more than happy to provide you with whatever help you need in your
investigation before shutting down the system for good.",
"SubMission_DescrptionText_200070301": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070302": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070303": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070304": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070305": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070306": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070307": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070309": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070310": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070311": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070313": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070314": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070315": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070316": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070317": "With Screwllum's help, you entered the Return
Sequences of the Simulated Universe. Unsurprisingly, Silver Wolf's infiltration had reached
here.\\nYou have a hunch about this game hidden beneath the surface, and it will be revealed
and resolved at the end of this adventure.",
"SubMission_DescrptionText_200070401": "At this point, the incident has finally come to an
end. You are not surprised by this outcome — rather, this is now more in line with your
perception of the Herta Space Station.",
"SubMission_DescrptionText_200070402": "At this point, the incident has finally come to an
end. You are not surprised by this outcome — rather, this is now more in line with your
perception of the Herta Space Station.",
"SubMission_DescrptionText_200070403": "At this point, the incident has finally come to an
end. You are not surprised by this outcome — rather, this is now more in line with your
perception of the Herta Space Station.",
"SubMission_DescrptionText_200070404": "At this point, the incident has finally come to an
end. You are not surprised by this outcome — rather, this is now more in line with your
perception of the Herta Space Station.",
"SubMission_DescrptionText_200070501": "The troubles caused by Silver Wolf have finally
abated, but Leonard still looks concerned...",
"SubMission_DescrptionText_200070502": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned...",
"SubMission_DescrptionText_200070503": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_200070504": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_200070505": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_200070506": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to complete a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_201030101": null,
"SubMission_DescrptionText_201030201": "Those on the Trailblaze path will encounter all
kinds of strange people and odd anecdotes during the journey. Not only do these trivial stories
fill up trailblazers' journals, but they also deepen their connections to all worlds.",
"SubMission_DescrptionText_201030202": "You find a strange little girl in the
Fragmentum.\\nWhat's she doing in here? You try to communicate with her, but failed to learn
anything useful.\\nThe girl is being haunted by a mysterious \"puzzle\"... Perhaps you can help
her escape this dangerous place?",
"SubMission_DescrptionText_201030203": "You find a strange little girl, Cyrille, in the
Fragmentum.\\nShe's troubled by an Armory Box puzzle in front of her — you helped her solve
it.\\nTalk to Cyrille, and see if you can learn more about her past.",
"SubMission_DescrptionText_201030204": "You find a strange little girl, Cyrille, in the
Fragmentum.\\nYou helped her solve an Armory Box puzzle, but another weird puzzle
appeared out of thin air.\\nYou feel things are starting to get really weird... But a kind-hearted
Trailblazer can't just leave a little girl out here all alone. Help her out again.",
"SubMission_DescrptionText_201030206": "You find a strange little girl, Cyrille, in the
Fragmentum.\\nYou helped her solve another Armory Box puzzle, earning heartfelt praises
from her.\\nTalk to her again and ask why she doesn't want to leave the Fragmentum.",
"SubMission_DescrptionText_201030207": "You find a strange little girl, Cyrille, in the
Fragmentum.\\nYou helped her to solve two puzzles, but somehow she still doesn't want to
leave the Fragmentum with you.\\nIn desperation, you resort to asking a master for help...",
"SubMission_DescrptionText_201030208": "You find a strange little girl, Cyrille, in the
Fragmentum.\\nYou helped her to solve two puzzles, but somehow she still doesn't want to
leave the Fragmentum with you.\\nSampo finally agrees to help you resolve things — Go back
to Backwater Pass and prove to him you're not crazy.",
"SubMission_DescrptionText_201040101": "Looks like supervisor Antonia from Boulder Town
wants to talk to you. Go ask her what it might be about.",
"SubMission_DescrptionText_201040102": "According to Supervisor Antonia's description, a
senior mine cart operator is troubling over his not-too-bright apprentice over at the Great Mine.
He's waiting for you, the Ace Assistant, to save him...\\nYour lack of knowledge in mine carts
and education is not a problem, because all of it can be substituted with the spirit of
Trailblazing.\\nThere's no time to waste, go to the Great Mine and find the senior mine cart
operator and begin your trailblazing!",
"SubMission_DescrptionText_201040103": null,
"SubMission_DescrptionText_201040104": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040105": "With your ingenuity, you quickly solved the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him what the reward is — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040106": "The senior mine cart operator prepared the
rewards for solving the puzzle. Collect them now.",
"SubMission_DescrptionText_201040107": "The senior mine cart operator seems to have
prepared a new puzzle. Go and inquire about his preparation",
"SubMission_DescrptionText_201040108": null,
"SubMission_DescrptionText_201040109": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040110": "With your ingenuity, you quickly solve the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him about the reward — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040111": "The senior mine cart operator prepared the
rewards for solving the puzzle. Collect them now.",
"SubMission_DescrptionText_201040112": "The senior mine cart operator seems to have
prepared a new puzzle. Go and inquire about his preparation",
"SubMission_DescrptionText_201040113": null,
"SubMission_DescrptionText_201040114": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040115": "With your ingenuity, you quickly solve the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him about the reward — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040116": "Sharing every trick in the book, the senior miner
attempts to teach his apprentice the skill of dispatching mine carts. However, the apprentice
does not seem to be grasping the concept — or maybe it's because he doesn't want to.\\nThe
situation turns very awkward, and you finally realize that the Ace Assistant is meant to find a
solution in situations like this... even if you were forced to do so.\\nHardwork will always be
rewarded, and destiny will send its gifts to every champion that passes the mine cart exam...
although it was passed on by the senior miner this time, you should still accept it with
gratitude.",
"SubMission_DescrptionText_201040201": "After a series of challenges, you seem to have
finally gotten the knack for being a mine cart operator's assistant.\\nThe Senior Miner says that
he's also prepared a series of questions to test his apprentice. Naturally, the burden of
demonstrating the correct way to operate mine carts for his apprentice has been relegated to
you, the \"Ace Assistant.\"\\nBefore getting started, you should check in with the senior mine
cart operator and see how his preparation is going.",
"SubMission_DescrptionText_201040202": null,
"SubMission_DescrptionText_201040203": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040204": "With your ingenuity, you quickly solved the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him what the reward is — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040205": "The senior mine cart operator prepared the
rewards for solving the puzzle. Collect them now.",
"SubMission_DescrptionText_201040206": "The senior mine cart operator seems to have
prepared a new puzzle. Go and inquire about his preparation",
"SubMission_DescrptionText_201040207": null,
"SubMission_DescrptionText_201040208": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040209": "With your ingenuity, you quickly solve the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him about the reward — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040210": "The senior mine cart operator prepared the
rewards for solving the puzzle. Collect them now.",
"SubMission_DescrptionText_201040211": "The senior mine cart operator seems to have
prepared a new puzzle. Go and inquire about his preparation",
"SubMission_DescrptionText_201040212": null,
"SubMission_DescrptionText_201040213": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040214": "With your ingenuity, you quickly solve the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him about the reward — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040215": "After a series of challenges, you seem to have
finally gotten the knack for being a mine cart operator's assistant.\\nThe senior miner says that
he's also prepared a series of questions to test his apprentice. Naturally, the burden of
demonstrating to his apprentice the correct way to operate mine carts falls on your shoulders
as the \"Ace Assistant.\"\\nYou passed another one of the senior miner's tests, and he has
naturally prepared a fitting reward for you. Go see what the reward is this time.",
"SubMission_DescrptionText_201040501": "You have become a superstar in the Underworld
and have caught the attention of thousands of miners. Throughout Belobog's history, no one
else has mastered the art of directing mine carts as quickly as you... Even though you were
only supposed to be an assistant instructor.\\nWhat is a mine cart? Where does it come from?
Where should it go? These are the holy trinity of questions that haunt all miners. You are only
one step away from uncovering the answer.\\nThe answer to this question is embedded deep
into the final test that the senior mine cart operator has prepared for you. Let's see what he
has in store for you.",
"SubMission_DescrptionText_201040502": null,
"SubMission_DescrptionText_201040503": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040504": "With your ingenuity, you quickly solved the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him what the reward is — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040505": "The senior mine cart operator prepared the
rewards for solving the puzzle. Collect them now.",
"SubMission_DescrptionText_201040506": "The senior mine cart operator seems to have
prepared a new puzzle. Go and inquire about his preparation",
"SubMission_DescrptionText_201040507": null,
"SubMission_DescrptionText_201040508": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040509": "With your ingenuity, you quickly solve the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him about the reward — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040510": "The senior mine cart operator prepared the
rewards for solving the puzzle. Collect them now.",
"SubMission_DescrptionText_201040511": "The senior mine cart operator seems to have
prepared a new puzzle. Go and inquire about his preparation",
"SubMission_DescrptionText_201040512": null,
"SubMission_DescrptionText_201040513": "The senior mine cart operator prepared the Mine
Cart Puzzle in front of you. Solve it promptly.",
"SubMission_DescrptionText_201040514": "With your ingenuity, you quickly solve the mine
cart puzzle set up by the senior mine cart operator.\\nGo ask him about the reward — there is
usually a reward for this kind of task, isn't there?",
"SubMission_DescrptionText_201040515": "You have become a superstar in the Underworld
and have caught the attention of thousands of miners. Throughout Belobog's history, no one
else has mastered the art of directing mine carts as quickly as you... even though you were
only an assistant.\\nWhat is a mine cart? Where does it come from? Where is it going? These
are the holy trinity of questions that haunt all mine cart operators, and you are only one step
away from uncovering the answer.\\nThe rewards for the final test are almost within your
grasp. Let's see what that reward is.",
"SubMission_DescrptionText_201050101": "You receive Julian's group message saying that
Hook is in trouble. Find Julian and see what's going on.",
"SubMission_DescrptionText_201050102": "Julian, the Moles' second-in-command, stops you.
According to him, something happened to Hook's daddy, and Hook needs your help.\\nThe
Moles often exaggerate their adventures, but you have a feeling that this time they're serious.",
"SubMission_DescrptionText_201050104": "A group of vagrants clashes with the Moles. You
stop them, but it's too late... You hurry to the clinic to see if Daddy Fersman is OK.\\nYou
haven't figured out what happened, but you can tell that Fersman cares about Hook. At least
he is a good father.",
"SubMission_DescrptionText_201050106": "Hook says nothing, but her eyes say that she
needs your help.\\nYou figure out right away that she wants you to help her find daddy's
treasure. She won't give up.",
"SubMission_DescrptionText_201050107": "As you expected, Hook wants you to help her find
daddy's treasure. But could there be a clue in the mine?\\nHook's confidence cheers you up.
No wonder she is the boss of the Moles.",
"SubMission_DescrptionText_201050108": "According to Swetta, there were four suspects at
the scene, and only one of them lied. Whoever lies now must be the most suspicious.\\nHook
is not a detective, but a child... You're the one who makes the decision.",
"SubMission_DescrptionText_201050109": "The cook is one of the four suspects. They have
no alibi, and you need to question them in detail to see if they're hiding the truth.\\nAccording
to Swetta, these suspects used to trust Fersman with all their hearts. Something must have
caused a rift between them.",
"SubMission_DescrptionText_201050110": "The tailor is one of the four suspects. They have
no alibi, and you need to question them in detail to see if they're hiding the truth.\\nAccording
to Swetta, these suspects used to trust Fersman with all their hearts. Something must have
caused a rift between them.",
"SubMission_DescrptionText_201050111": "The peddler is one of the four suspects. They
have no alibi, and you need to question them in detail to see if they're hiding the
truth.\\nAccording to Swetta, these suspects used to trust Fersman with all their hearts.
Something must have caused a rift between them.",
"SubMission_DescrptionText_201050112": "The helper is one of the four suspects. They have
no alibi, and you need to question them in detail to see if they're hiding the truth.\\nAccording
to Swetta, these suspects used to trust Fersman with all their hearts. Something must have
caused a rift between them.",
"SubMission_DescrptionText_201050118": "Sampo suggests that you ask for the opinion of a
famous archaeologist, who lives in the underworld. Maybe he can save the
detector.\\nAlthough you doubt his professional competence, Balaway is the only one around
who knows much about antiquities.",
"SubMission_DescrptionText_201050119": "The detector is still broken, but it should be
returned to its owner... You notice that Hook has lost her usual vibrance, as if she is
disappointed in herself.\\nYou know she has worked hard to find the detector, but disagree that
it's her fault the detector is broken.",
"SubMission_DescrptionText_201050120": "You've made a clear deduction, and now it's time
to prove it. Follow Hook, and don't let the criminal run away.\\nYou've long suspected that the
cook lied to you. It's wicked of him to try to frame others.",
"SubMission_DescrptionText_201050121": "You've made a clear deduction, and now it's time
to prove it. Follow Hook, and don't let the criminal run away.\\nYou're not sure if the tailor is the
thief, but one cannot waver in the search for the truth.",
"SubMission_DescrptionText_201050122": "You've made a clear deduction, and now it's time
to prove it. Follow Hook and don't let the criminal run away.\\nYou're not sure if the tailor is the
thief, but one cannot waver in the search for the truth.",
"SubMission_DescrptionText_201050123": "You've made a clear deduction, and now it's time
to prove it. Follow Hook and don't let the criminal run away.\\nYou're not sure if the tailor is the
thief, but one cannot waver in the search for the truth.",
"SubMission_DescrptionText_201050124": "Although it doesn't go well, there are still clues
related to the culprit at the scene. You're certain to find something if you look around.\\nThere
are many ways to find the truth... but for you, taking the long way is a shortcut.",
"SubMission_DescrptionText_201050125": "You've made a clear deduction, and now it's time
to prove it. Follow Hook, and don't let the criminal run away.\\nYou've long suspected that the
cook lied to you. It's wicked of him to try to frame others.",
"SubMission_DescrptionText_201050126": "The clumsy culprit left the packaging label when
they stole the vein detector. Hook knows where these packages are.\\nYou feel that you're
getting closer to the culprit... You would have gone to the scene of the crime in the beginning
had you known about this.",
"SubMission_DescrptionText_201050127": "You've made a clear deduction, and now it's time
to prove it. Follow Hook, and don't let the criminal run away.\\nYou're not sure if your deduction
is correct, but one cannot waver in the search for the truth.",
"SubMission_DescrptionText_201050201": "You receive Sampo's message for help. It looks
like he's in some big trouble.\\nUsually, you would ignore him. But he mentions that his life is
at stake. Due to your strong sense of moral duty, you decide to go investigate...",
"SubMission_DescrptionText_201050202": "Sampo wants you to help him find two lost mining
tools. One of them is lost in the Great Mine. This should be easy.",
"SubMission_DescrptionText_201050205": "Sampo wants you to help him find two lost mining
tools. According to him, one of them was taken by a vagrant. Dealing with vagrants is a piece
of cake.",
"SubMission_DescrptionText_201050206": "You've met Sampo several times, and he claims
to be a friend of yours, but business is business. He will give you a treasure map in return for
you finding his mining tools. Now that you've retrieved his tools, it's time to ask for your
reward.",
"SubMission_DescrptionText_201050207": "You've met Sampo several times, and he claims
to be a friend of yours, but business is business. He will give you a treasure map in return for
you finding his mining tools. Now that you've retrieved his tools, it's time to ask for your
reward.",
"SubMission_DescrptionText_201050208": "After you help him find two lost mining tools,
Sampo gives you the reward as promised, a mysterious treasure map. The marks on it look
odd, but you don't think Sampo would dare to scam you. What kind of treasure is buried in this
location? You can't wait to start the treasure hunt.",
"SubMission_DescrptionText_201050209": "Using the treasure map, you find the treasure.
Thinking of Sampo's promise, you get really annoyed. As a dishonest man, he is not a friend of
yours. Perhaps the most trustworthy entity in the underground is the fist. Anyway, it's time to
settle this matter with Sampo...",
"SubMission_DescrptionText_201050210": "Using the treasure map, you find the treasure.
Thinking of Sampo's promise, you get really annoyed. As a dishonest man, he is not a friend of
yours. Perhaps the most trustworthy entity in the underground is the fist. Anyway, it's time to
settle this matter with Sampo...",
"SubMission_DescrptionText_201070101": "Dr. Dig, the manager of the Fight Club, sends you
a message, saying that his boss is trying to hatch a new business idea.\\nHe also mentions
\"big money.\" Have a chat with Scott when you have the time.",
"SubMission_DescrptionText_201070102": "You accept Scott's invitation to participate in the
competition, even though you know this is exactly what he wants. You're curious about the
unknown challenge, so you decide to give it a try. Dr. Dig has arranged an opponent for you.",
"SubMission_DescrptionText_201070104": "As you expected, this kind of test is not
challenging at all for a skillful person like you. Since you've passed the test in the arena, it's
time to ask Scott for the prize money he promised.",
"SubMission_DescrptionText_201070301": "You receive a message from Oleg, who hopes
you can visit Natasha and see what she's up to.\\nEvery day, she works tirelessly to look after
the patients, so Oleg hopes you can offer her some help.",
"SubMission_DescrptionText_201070302": "As the chief of Wildfire and the only doctor in
Boulder Town, Natasha is busy every day, and it's almost impossible for her to leave the
clinic.\\nWhat's worse, some stubborn patients refuse to come for a follow-up visit.\\nDo her a
favor and persuade the patients who joined the so-called \"mutual aid society.\"",
"SubMission_DescrptionText_201070303": "As the chief of Wildfire and the only doctor in
Boulder Town, Natasha is busy every day, and it's almost impossible for her to leave the
clinic.\\nWhat's worse, some stubborn patients refuse to come for a follow-up visit.\\nDo her a
favor and persuade the patients who joined the so-called \"mutual aid society.\"",
"SubMission_DescrptionText_201070304": "As the chief of Wildfire and the only doctor in
Boulder Town, Natasha is busy every day, and it's almost impossible for her to leave the
clinic.\\nWhat's worse, some stubborn patients refuse to come for a follow-up visit.\\nDo her a
favor and persuade the patients who joined the so-called \"mutual aid society.\"",
"SubMission_DescrptionText_201070305": "The patients who refuse to come to the clinic for
the follow-up visit share their different opinions, and the mystery about a type of \"wonder
medicine\" attracts your attention.\\nBut the time spent with Natasha makes you believe that
she is a good doctor and a good person, you decide to report what you found to her first.",
"SubMission_DescrptionText_201070306": "You tell Natasha about the wonder medicine. She
states that she's strongly against the mutual aid society selling drugs.\\nNatasha suggests you
talk to the patients in her clinic to hear different opinions on the wonder medicine.",
"SubMission_DescrptionText_201070307": "The patients in the clinic tell you that Dr. Vache,
who developed the wonder medicine, doesn't care about his patients at all.\\nThis is
completely different from what you heard from those who joined the mutual aid
society.\\nPerhaps Natasha is the only one who knows the truth... After all, she's Vache's
sister.",
"SubMission_DescrptionText_201070310": "After talking with you, Natasha hopes that you can
go to the underworld to visit the last patient.\\nIt is said that she is a victim of Vache's \"wonder
medicine,\" which means you need to be extra cautious when talking with her...",
"SubMission_DescrptionText_201070311": "Vache's wonder medicine destroyed that poor
woman's family.\\nNow, you're sure that the so-called Mutual Aid Society is an evil
organization that sells counterfeit drugs which can kill people.\\nGo find Natasha again and
see what she thinks should be done.",
"SubMission_DescrptionText_201070312": "Natasha has decided to dismantle the mutual aid
society that sells counterfeit drugs with your help.\\nHead to Rivet Town to find where the
wonder medicine comes from. Also, if you meet any organizers of the mutual aid society along
the way, it's best to teach them a lesson.",
"SubMission_DescrptionText_201070313": "Natasha has decided to destroy the mutual aid
society that sells counterfeit drugs with your help.\\nYou defeat the gatekeepers of the mutual
aid society. The wonder medicine must be hidden nearby.",
"SubMission_DescrptionText_201070315": "You defeat the president of the mutual aid society
and his helpers, stopping them from ripping off and murdering people by selling counterfeit
drugs.\\nNatasha shows her appreciation for you and invites you to the clinic again to chat with
her.\\nMaybe she will finally tell you the whole story about Vache.",
"SubMission_DescrptionText_201070326": "The patients who refuse to come to the clinic for
follow-up visits are each telling their own story, and the mystery surrounding this \"wonder
medicine\" has left you deep in thought.\\nThese patients seem to have some grievances
against Natasha, which has caused you to feel a little unsettled.\\nTo find out the truth,
perhaps it would be best for you to make a trip to Rivet Town yourself and investigate the
mutual aid society.",
"SubMission_DescrptionText_201070327": "The hooligans from the mutual aid society
recognize you and refuse to sell you the so-called wonder medicine.\\nTheir attitude is so
suspicious that it makes you think they're not taking patient care seriously.\\nYou decide to talk
to Natasha first and report the matter.",
"SubMission_DescrptionText_201070333": "You tell Natasha about the wonder medicine. She
states that she's strongly against the mutual aid society selling drugs.\\nNatasha suggests you
talk to the patients in her clinic to hear different opinions on the wonder medicine.",
"SubMission_DescrptionText_201070500": "Hook of the Moles wants to see you. As an
honorary member of the Moles, it's your duty to answer her call.\\nAlthough Hook has the
smugness of a child, you can't help but want to help her, perhaps out of pity.",
"SubMission_DescrptionText_201070503": "Hook sets off alone, saying she will be waiting for
you at a safe place in Rivet Town. But this town is corrupted by Fragmentum. Nowhere is
safe.\\nIt's the duty of an honorary member of the Moles to protect Hook, so you need to find
her and bring her back as soon as possible.",
"SubMission_DescrptionText_201070505": "Hook's small drilling machine is broken. It's
supposed to have been returned to Boulder Town by now, but she remembers that she has
another treasure.\\nMaybe she didn't plan to sell this treasure initially, but she changes her
mind now. Since you're here already, it's best to keep moving.",
"SubMission_DescrptionText_201070506": "The orphanage is the closest to the Fragmentum
corrosion. Monsters are lurking in this place, so you need to protect Hook.\\nHook takes out
her Diggertron to deal with them. What a reliable girl! But she can leave these monsters to the
grown-ups.",
"SubMission_DescrptionText_201070508": "Hook can't read her own treasure map, which is
understandable.\\nFortunately, you took Findie, the Home-Use Object Finder you found in the
mine, with you. Give it a try.",
"SubMission_DescrptionText_201070510": "Hook gives your plan away to Julian, and now you
have to help Julian find his stuff so that he won't tell anybody else about it. Well, thanks
Hook... \\nWhen the inhabitants of Rivet Town left, they left many things behind. You'll try your
best to help them.",
"SubMission_DescrptionText_201070511": "Hook gives your plan away to Julian, and now you
have to help Julian find his stuff so that he won't tell anybody else about it. Well, thanks
Hook... \\nWhen the inhabitants of Rivet Town left, they left many things behind. You'll try your
best to help them.",
"SubMission_DescrptionText_201070512": "Hook can't read her own treasure map, which is
understandable.\\nFortunately, you took Findie, the Home-Use Object Finder you found in the
mine, with you. Give it a try.",
"SubMission_DescrptionText_201070513": "Hook can't read her own treasure map, which is
understandable.\\nFortunately, you took Findie, the Home-Use Object Finder you found in the
mine, with you. Give it a try.",
"SubMission_DescrptionText_201070516": "Hook can't read her own treasure map, which is
understandable.\\nFortunately, you took Findie, the Home-Use Object Finder you found in the
mine, with you. Give it a try.",
"SubMission_DescrptionText_201070517": "Hook can't read her own treasure map, which is
understandable.\\nFortunately, you took Findie, the Home-Use Object Finder you found in the
mine, with you. Give it a try.",
"SubMission_DescrptionText_201070518": "Hook's treasure looks damaged. It's impossible to
sell it... You have to ask Natasha, the doll maker, for help.\\nYou had never thought that doll-
making skills were necessary in order to be a helper in the orphanage. You'd love it if she
could make a doll for you... when she is not busy.",
"SubMission_DescrptionText_201070519": "Hook's treasure looks damaged. It's impossible to
sell it... You have to ask Natasha, the doll maker, for help.\\nYou had never thought that doll-
making skills were necessary in order to be a helper in the orphanage. You'd love it if she
could make a doll for you... when she is not busy.",
"SubMission_DescrptionText_201070521": "It's time to work! The treasure that Hook is looking
for is near the mine entrance in Rivet Town.\\nTo defend against the monsters, the residents
here have set up many barricades. Advance ahead with caution. As soon as you get this over
with, you can go back.",
"SubMission_DescrptionText_201070522": "It's time to work! The treasure that Hook is looking
for is near the mine entrance in Rivet Town.\\nTo defend against the monsters, the residents
here have set up many barricades. Advance ahead with caution. As soon as you get this over
with, you can go back.",
"SubMission_DescrptionText_201070523": "It's time to work! The treasure that Hook is looking
for is near the mine entrance in Rivet Town.\\nTo defend against the monsters, the residents
here have set up many barricades. Advance ahead with caution. As soon as you get this over
with, you can go back.",
"SubMission_DescrptionText_201070601": "Hook gets criticized and runs out of the clinic.
After all, she is just a child. For her safety, you decide to look for her.\\nIt turns out that the
eyes of the doll are gems. Will Hook have second thoughts when she hears this?",
"SubMission_DescrptionText_201070802": "Scott refuses to give you the reward he promised,
but you insist. In the end, he gives you part of it, but if you want to get the rest, you need to do
one more thing for him. You're not happy about it, but for the reward's sake, you agree to this
condition.",
"SubMission_DescrptionText_201070804": "You successfully acquire the armor of a
Fragmentum monster. It stinks, but all you can think of right now is to return to the Fight Club
and ask Scott for the money. When you finally receive the whole reward, you have a strange
feeling that there's something wrong with the armor...",
"SubMission_DescrptionText_201070805": "You successfully acquire the armor of a
Fragmentum monster. It stinks, but all you can think of right now is to return to the Fight Club
and ask Scott for the money. When you finally receive the whole reward, you have a strange
feeling that there's something wrong with the armor...",
"SubMission_DescrptionText_201072003": "After completing Scott's assignment, he says
you'll get the \"house special\"... But what does that mean? Go find Dr. Dig for more details.",
"SubMission_DescrptionText_201072005": "It looks like you're the guest boxer at the Boulder
Town Fight Club, where you can participate in all kinds of events anytime during this
season.\\nIf you want to hone your skills in the arena, you can go to Dr. Dig, who will arrange
for you to participate in fighting matches.",
"SubMission_DescrptionText_201072007": "Your name is now well-known in the underworld.
Everyone is talking about you, an \"outsider\" fighter.\\nIf you want to hone your skills in the
arena, you can go to Dr. Dig, who will arrange for you to participate in fighting matches.",
"SubMission_DescrptionText_201072009": "People in the underworld call you a \"supernova\".
Your rank gets higher and higher on the club's ranking list.\\nIf you want to hone your skills in
the arena, you can go to Dr. Dig, who will arrange for you to participate in fighting matches.",
"SubMission_DescrptionText_201072011": "You're invincible! Now you're 2nd on the ranking
list, only one step away from becoming the season champion.\\nBut who is at the top? If you're
curious, you can go to Dr. Dig, who will arrange for you to participate in the final match of the
season.",
"SubMission_DescrptionText_201090101": "You're informed that an auction will be held by the
\"Wildfire\" in the underworld.\\nFor more details, you need to consult the auction staff in
Boulder Town. Go there if you're interested.",
"SubMission_DescrptionText_201090102": "You didn't expect to find a probe for the vein
detector at this auction. This is a great gift, so you decide to tell Hook about it.\\nNow you can
sell the toy bear \"Junjun\" and buy a perfect gift. Great!",
"SubMission_DescrptionText_201090103": "You didn't expect to find a probe for the vein
detector at this auction. This is a great gift, so you decide to tell Hook about it.\\nNow you can
sell the toy bear \"Junjun\" and buy a perfect gift. Great!",
"SubMission_DescrptionText_201090104": "To get \"Junjun,\" you have to return to the clinic.
Maybe Natasha will teach Hook another lesson.\\nBut an auction is much safer than the
Fragmentum, so Natasha might agree to let you go. Wait, perhaps you shouldn't reveal the
truth to her...",
"SubMission_DescrptionText_201090105": "To sell \"Junjun\" at a good price, you need to
figure out the rules of this auction. Asking the auctioneer is a wise choice.\\nAfter all, you need
to register this toy bear, and preparation is necessary if you want a decent result.",
"SubMission_DescrptionText_201090106": "The more buyers who participate in the auction,
the higher the bidding price of \"Junjun.\" You don't know the plans of the buyers present, but
the more, the merrier.\\nEverybody here will know that the cute toy bear \"Junjun\" will be
auctioned today!",
"SubMission_DescrptionText_201090110": "The more buyers who participate in the auction,
the higher the bidding price of \"Junjun.\" You don't know the plans of the buyers present, but
the more, the merrier.\\nEverybody here will know that the cute toy bear \"Junjun\" will be
auctioned today!",
"SubMission_DescrptionText_201090111": "Every possible buyer at the auction can help you
sell \"Junjun\" at a high price. Once you're ready, find the auctioneer and wait for the auction to
begin.\\nKeep looking and searching, because everyone here might become a fan of
\"Junjun.\"",
"SubMission_DescrptionText_201090112": "It's crowded at the auction, and criminals might
seize this opportunity to wreak havoc. Of course, the Moles will not stand by idly.\\nWhat have
these bad guys done? ...Robbing a kid? Hey, stop!",
"SubMission_DescrptionText_201090113": "As someone with a high sense of responsibility,
you need to be sure that the old lady has found her grandson.\\nPerhaps she will buy
\"Junjun\" out of joy... This sounds unrealistic, but who knows?",
"SubMission_DescrptionText_201090114": "The robots in this world are even smarter than
humans, and one of them stole a commodity contract.\\nThere is a suspicious robot in this
machine graveyard. You're pretty sure you can identify it in an ocean of similar robots... if
you're lucky!",
"SubMission_DescrptionText_201090115": "You find a name on the contract... Is he the poor
soul whose contract was stolen by this robot? You'd better find him.\\nIf you return this
contract to him, maybe he'll participate in the auction for \"Junjun.\" This sounds scheming, but
maybe it will work!",
"SubMission_DescrptionText_201090116": "You find a name on the contract... Is he the poor
soul whose contract was stolen by this robot? You'd better find him.\\nIf you return this
contract to him, maybe he'll participate in the auction for \"Junjun.\" This sounds scheming, but
maybe it will work!",
"SubMission_DescrptionText_201090117": "You heard that Aunt Gertie was going to buy a
toy, but she returned to Boulder Town because she found nothing attractive. This is your
chance!\\nYou're going to tell Gertie that \"Junjun\" is being auctioned, and she's not going to
want to miss out!",
"SubMission_DescrptionText_201090120": "It's crowded at the auction, and criminals might
seize this opportunity to wreak havoc. Of course, the Moles will not stand by idly.\\nWhat have
these bad guys done? ...Robbing a kid? Hey, stop!",
"SubMission_DescrptionText_201090201": "Every possible buyer at the auction can help you
sell \"Junjun\" at a high price. Once you're ready, find the auctioneer and wait for the auction to
begin.\\nKeep looking and searching, because everyone here might become a fan of
\"Junjun.\"",
"SubMission_DescrptionText_201090202": "The auction has been suspended because of
some technical issues. What issues?\\nIs the Geomarrow Probe that you and Hook have been
waiting for still here?",
"SubMission_DescrptionText_201090203": "Apart from you, there is another buyer who hasn't
participated in the auction and has left. You want to learn more about this buyer.\\nAlthough
your reasons for suspicion seem farfetched, you still think this buyer is suspicious. Why are
there so many thieves here?",
"SubMission_DescrptionText_201090204": "Of course, the suspect came to the auction for the
Geomarrow Probe. It will be too late once they've sold it off, so hurry up and catch
them!\\nWait, what's this feeling of deja vu? Like this happened before not too long ago...",
"SubMission_DescrptionText_201090205": "Of course, the suspect came to the auction for the
Geomarrow Probe. It will be too late once they've sold it off, so hurry up and catch
them!\\nWait, what's this feeling of deja vu? Like this happened before not too long ago...",
"SubMission_DescrptionText_201090206": "Although Hook knows she might not get the
Geomarrow Probe, she decides to return it to the auction. You know that she has made up her
mind.\\nThis child may have told a few white lies over trivial matters, but she has a heart of
gold.",
"SubMission_DescrptionText_201090207": "Although Hook knows she might not get the
Geomarrow Probe, she decides to return it to the auction. You know that she has made up her
mind.\\nThis child may have told a few white lies over trivial matters, but she has a heart of
gold.",
"SubMission_DescrptionText_201090208": "With strength and a bit of luck, you get the
Geomarrow Probe. Hook is not good at wrapping presents, so you have to ask for Natasha's
help.\\nPerhaps Hook wants to prove herself by presenting the gift in front of Natasha.",
"SubMission_DescrptionText_201090209": "Hook is calling her friends in the Moles. Find her
so you can celebrate her birthday with them.\\nAlthough people in Boulder Town live in
scarcity, they always know how to enjoy life. Hook and her father's birthday party will be
another happy moment for them.",
"SubMission_DescrptionText_201090210": "Hook is calling her friends in the Moles. Find her
so you can celebrate her birthday with them.\\nAlthough people in Boulder Town live in
scarcity, they always know how to enjoy life. Hook and her father's birthday party will be
another happy moment for them.",
"SubMission_DescrptionText_201090213": "You fail to get the Geomarrow Probe, but you still
need to prepare a present. You ask for Natasha's advice.\\nShe is well-informed and knows
Fersman well. Maybe she will give you some great suggestions.",
"SubMission_DescrptionText_201090214": "Although Hook knows she might not get the
Geomarrow Probe, she decides to return it to the auction. You know that she has made up her
mind.\\nThis child may have told a few white lies over trivial matters, but she has a heart of
gold.",
"SubMission_DescrptionText_201090401": "After finding the monster armor for Scott, you
finally receive the rest of the reward. But something about that strange armor makes you
worry. Although you've mentioned this to him, you know well that he might not take it seriously.
So you decide to check on it again...",
"SubMission_DescrptionText_201090402": "The armor is soaked with the air of Fragmentum.
Using it for a long time might impact the health of the user. Scott doesn't take your advice and
arranges for Kluzer the boxer to wear it whenever he competes. You're worried about Kluzer's
physical condition.",
"SubMission_DescrptionText_201090404": "Kluzer insists that he is fine, but you can tell from
his weak look that the armor might have negatively affected him. You decide to ask Natasha,
the health professional, to examine Kluzer.",
"SubMission_DescrptionText_201090406": "Natasha tells you that the clinic keeps receiving
anonymous care packages. She doesn't know who is doing this, but you two decide to spread
their love and care to those in need.",
"SubMission_DescrptionText_201090409": "The cold words of the boxing audience make you
even more worried for Kluzer. Having done a long hard search without success, you decide to
ask Scott about Kluzer's whereabouts. As the owner of the club, he must know something.",
"SubMission_DescrptionText_201090411": "You know Scott is nothing but a mercenary, but
you didn't expect that he would send Kluzer to Rivet Town alone in order to extract the last drip
of monetary value... You hope that Kluzer is fine even with his injuries.",
"SubMission_DescrptionText_201090412": "You arrive at Rivet Town as fast as possible and
finally find Kluzer. You're in a hurry to check his status, but the monster that hurt him notices
you...",
"SubMission_DescrptionText_201090413": "After defeating the Fragmentum monster, you
hurry to check on Kluzer, but he is too badly injured to be saved. As you collect his belongings
scattered around his body, you accidentally find his secret...",
"SubMission_DescrptionText_201090414": "It turns out that Kluzer was the one who kept
sending anonymous care packages to the clinic. You decide to share the news with Natasha,
and ask her if she knows about Kluzer's wife and children. This is all you can do for him.",
"SubMission_DescrptionText_201090415": "It turns out that Kluzer was the one who kept
sending anonymous care packages to the clinic. You decide to share the news with Natasha,
and ask her if she knows about Kluzer's wife and children. This is all you can do for him.",
"SubMission_DescrptionText_201090418": "Natasha tells you that the clinic keeps receiving
anonymous care packages. She doesn't know who is doing this, but you two decide to spread
their love and care to those in need.",
"SubMission_DescrptionText_201090419": "Natasha tells you that the clinic keeps receiving
anonymous care packages. She doesn't know who is doing this, but you two decide to spread
their love and care to those in need.",
"SubMission_DescrptionText_201090420": "Natasha has confirmed that the monster armor
had a negative effect on Kluzer's body and suggested he not wear it again and have some
rest. But judging from his hesitant look, you doubt if he would. You decide to return to the Fight
Club and check Kluzer's physical condition.",
"SubMission_DescrptionText_201090422": "Natasha tells you that the clinic keeps receiving
anonymous care packages. She doesn't know who is doing this, but you two decide to spread
their love and care to those in need.",
"SubMission_DescrptionText_201090423": "Natasha tells you that the clinic keeps receiving
anonymous care packages. She doesn't know who is doing this, but you two decide to spread
their love and care to those in need.",
"SubMission_DescrptionText_201090424": "Kluzer insists that he is fine, but you can tell from
his weak look that the armor might have negatively affected him. You decide to ask Natasha,
the health professional, to examine Kluzer.",
"SubMission_DescrptionText_201090425": "Despite being a popular boxer, Kluzer doesn't
show up in the Fight Club. You're anxious to find him, so you turn to the audience to ask if they
know of Kluzer's whereabouts.",
"SubMission_DescrptionText_201090501": "You suddenly receive a message from Clara —
the shy little girl seems to be asking you for help.\\nWhile you may admire how Clara is as cute
in text as she is in person, do go to the robot settlement and get an understanding of the
situation as she had requested.",
"SubMission_DescrptionText_201090502": "Based on what Clara said, there had been lots of
recent thefts for mechanical parts in the robot settlement.\\nThe (probable) scent of crime
excites you — Go, genius detective Clara and her genius assistant! The witness for the most
recent theft should be able to provide clues.",
"SubMission_DescrptionText_201090503": "Your questions seem to touch a nerve with the
jumpy witness. His unnatural terror hints that this theft might be more dangerous than you
have imagined.\\nHowever, you and Clara still decide to head to the crime scene. Be prepared
for any potential dangers and protect yourself — or at least protect Clara.",
"SubMission_DescrptionText_201090504": "You arrive at a machine landfill as you and Clara
followed the tracks of the careless thief, and you hear some odd sounds here.\\nDoes this
mean the thief is here? You are not sure, but you can answer this question by checking out the
source of the sounds.",
"SubMission_DescrptionText_201090506": "Clara and you are surprised to find a strange little
robot to be the culprit of the thefts.\\nAs you subdued it, the robot kept begging you for
forgiveness and didn't show any aggression.\\nThis made Clara feel rather down. Return to the
base with her and plan your next move.",
"SubMission_DescrptionText_201090507": "Clara made the difficult decision to fix the small
robot that had been stealing parts.\\nThis action, logical or not, would help to unravel the truth
of these thefts.\\nGo find Toby the robot near the gates of the base as Clara stated — It should
be able to take you around the machine graveyard.",
"SubMission_DescrptionText_201090508": "You find a rather annoyed Toby. At least it is
willing to obey Clara's orders and take you to the machine graveyard.\\nFollow Toby and find a
suitable robot shell in the graveyard.",
"SubMission_DescrptionText_201090509": "You find a rather annoyed Toby. At least it is
willing to obey Clara's orders and take you to the machine graveyard.\\nFollow Toby and keep
trying to find a suitable robot shell in the graveyard.",
"SubMission_DescrptionText_201090510": "Toby and you successfully find a suitable robot
shell. It is time to return to the base and report to Clara.\\nWhat, you want to know what will
happen to Toby? It will return to the energy exchange facility and charge up on its
own...\\nProbably.",
"SubMission_DescrptionText_201090514": "You and Clara still decide to head to the crime
scene to investigate.\\nYou find signs probably left behind by the parts thief at the chaotic
crime scene. Follow these clues and keep searching onward.",
"SubMission_DescrptionText_201090515": "You and Clara still decide to head to the crime
scene to investigate.\\nYou find more signs probably left behind by the parts thief at the
chaotic crime scene. Follow these clues and keep searching onward.",
"SubMission_DescrptionText_201090602": "You receive Clara's new message. She seems to
have finished repairing the little robot.\\nMaybe you can see how things are going at Svarog's
Base when you have the time. Remember, you promised her to go —\\nNo one can break a
promise to Clara. No one.",
"SubMission_DescrptionText_201090604": "Clara seemed to have given the little robot a nice
name. It is now called Pascal. This name makes you feel a bit different towards it... but it could
also just be an illusion. Forget about it — You currently face a more important matter.\\nPascal
doesn't seem to be able to talk fluently. To fix this problem, Clara and you have to look for a
suitable robot shell to place it into.",
"SubMission_DescrptionText_201090606": "Clara and you had a thorough search in the
machine graveyard and finally found parts you can use.\\nReturn to Svarog's Base and see if
the shell can get Pascal back to normal.",
"SubMission_DescrptionText_201090607": "Clara and you had a thorough search in the
machine graveyard and finally found parts you can use.\\nReturn to Svarog's Base and see if
the shell can get Pascal back to normal.",
"SubMission_DescrptionText_201090609": "You fixed Pascal. Its core fitted into the new shell
nicely. But Pascal was not completely fixed — After receiving the new shell, Pascal
malfunctioned again and ran away toward Rivet Town.\\nClara and you decide to head out
immediately to look for Pascal and prevent it from causing incidents outside of Svarog's
Base.",
"SubMission_DescrptionText_201090610": "You fixed Pascal. Its core fitted into the new shell
nicely. But Pascal was not completely fixed — After receiving the new shell, Pascal
malfunctioned again and ran away toward Rivet Town.\\nClara and you decide to head out
immediately to look for Pascal and prevent it from causing incidents outside of Svarog's
Base.",
"SubMission_DescrptionText_201090611": "Clara and you found Pascal. It seemed to have
been subdued by one of Svarog's automatic robot soldiers. However, you did not have a nice
experience communicating with that robot soldier.\\nAnyways, the incident is mostly solved —
Pascal finally returns to normal after being given the last shell, then walks on its own to lead
you somewhere deep in Rivet Town.",
"SubMission_DescrptionText_201090612": "Clara and you followed Pascal's steps and strolled
along the streets of Rivet Town. During this, Clara asked you a question that you also found
puzzling. \"Why do the lights in Rivet Town never go out?\"\\nYou don't have the answer yet,
but instinctively feel that the answer to this question lies somewhere in town.\\nPerhaps — and
I mean \"perhaps\" — Pascal knows the truth about this?",
"SubMission_DescrptionText_201090613": "Pascal led Clara and you to the abandoned
workshop in Rivet Town, the Tempering Workshop. You piece together some of the
motivations underlying Pascal's behavior from its broken speech.\\nPascal seemed to have
treated this place as its secret base and maintained the entire Rivet Town ceaselessly from
here.\\nBut there are still many mysteries surrounding Pascal — Perhaps a thorough
investigation at the Tempering Workshop could solve the puzzle.",
"SubMission_DescrptionText_201090614": "Pascal led Clara and you to the abandoned
workshop in Rivet Town, the Tempering Workshop. You piece together some of the motivation
underlying Pascal's behavior from its broken speech.\\nPascal seemed to have treated this
place as its secret base and maintained the entire Rivet Town ceaselessly from here.\\nYou
find some suspicious objects, but they don't really explain much — Keep looking around for a
bit longer.",
"SubMission_DescrptionText_201090615": "Pascal led Clara and you to the abandoned
workshop in Rivet Town, the Tempering Workshop. You piece together some of the motivation
underlying Pascal's behavior from its broken speech.\\nPascal seemed to have treated this
place as its secret base and maintained the entire Rivet Town ceaselessly from here.\\nYou
find some suspicious objects, but they don't really explain much — Keep looking around for a
bit longer.",
"SubMission_DescrptionText_201090616": "Pascal led Clara and you to the abandoned
workshop in Rivet Town, the Tempering Workshop. You piece together some of the motivation
underlying Pascal's behavior from its broken speech.\\nPascal seemed to have treated this
place as its secret base and maintained the entire Rivet Town ceaselessly from here.\\nYou
find some suspicious objects, but they don't really explain much — Keep looking around for a
bit longer.",
"SubMission_DescrptionText_201090617": "Pascal's diary revealed the cruel truth behind the
parts theft and the lights that never went out in Rivet Town.\\nWhat will happen to this poor
robot after knowing all this? Neither you nor Clara could make up your mind.\\nWhy don't you
return to Svarog's Base and discuss the possibilities with the one person (or rather, robot) in
Belobog who understands automatic robot soldiers the most.",
"SubMission_DescrptionText_201090618": "Svarog and Clara both stated their thoughts but
you, the hero who saved Belobog, have the power to decide.\\nThink carefully and decide on
Pascal's fate.",
"SubMission_DescrptionText_201090902": "Clara sent a message claiming another weird
occurrence happened in the camp. Would this have anything to do with Pascal?",
"SubMission_DescrptionText_201091002": "Clara sent you an invitation to go check out
Pascal. Go meet up with Clara at the Tempering Workshop in Rivet Town.",
"SubMission_DescrptionText_201110101": "You receive a notification from the Belobog
Silvermane Guard Restricted Zone: There are malfunctioning robots roaming around the zone,
which might be dangerous.\\nThis is not your business... But as someone helpful, you should
find Molly and ask about the details.",
"SubMission_DescrptionText_201110102": "Molly from the Technology Division is angry with
her colleagues. You learn from her that a group of dangerous malfunctioning robots is
wandering around in the restricted zone, which are prone to harming people.\\nYou agree to
help Molly retrieve these robots' \"Core Modules.\" There are three robots that have this
problem. Search carefully around the Silvermane Guard Restricted Zone.",
"SubMission_DescrptionText_201110106": "Molly from the Technology Division is angry with
her colleagues. You learn from her that a group of dangerous malfunctioning robots is
wandering around in the restricted zone, which are prone to harming people.\\nYou have
retrieved all the \"Core Modules.\" Bring them back to Molly.",
"SubMission_DescrptionText_201110107": "Molly from the Technology Division is angry with
her colleagues. You learn from her that a group of dangerous malfunctioning robots is
wandering around in the restricted zone, which are prone to harming people.\\nYou have
retrieved all the \"Core Modules.\" Bring them back to Molly.",
"SubMission_DescrptionText_201110108": "When you return, you find Pela taking Molly's
place. After talking to her, you learn that Pela is investigating a corruption case related to those
defective robots, and Molly is likely to be in danger.\\nMolly's colleagues tell you her address,
where you might find her.",
"SubMission_DescrptionText_201110109": "After comforting Molly, you tell her to hide in
Neverwinter Workshop, and get her testimony that corruption is happening in the
army.\\nWhen you return to the restricted zone, you find that Molly has come here to confront
the criminal. Her life is at risk, she needs your help!",
"SubMission_DescrptionText_201110110": "After comforting Molly, you tell her to hide in
Neverwinter Workshop, and get her testimony that corruption is happening in the
army.\\nWhen you return to the restricted zone, you find that Molly has come here to confront
the criminal. Her life is at risk, she needs your help!",
"SubMission_DescrptionText_201110111": "After comforting Molly, you tell her to hide in
Neverwinter Workshop, and get her testimony that corruption is happening in the army.\\nPela
speculates that the one behind this case is still in the Silvermane Guard Restricted Zone. It's
time to let them pay!",
"SubMission_DescrptionText_201110201": "Word has it that a certain Captain of the
Silvermane Guard Restricted Zone is looking up and down for a group of outsiders, who are
said to be well-dressed with a lordly bearing. They knocked out half of the soldiers in the
Restricted Zone... including the Captain himself.\\nDoes he want payback? Or is he so
impressed by how good of a fighter you are and decided to become a student of yours? The
latter, however unlikely it seems, may as well be plausible.\\nIn any event, perhaps you should
pay a visit to this Captain. Just try not to beat the snot out of everyone this time around.",
"SubMission_DescrptionText_201110202": "Word has it that a certain Captain of the
Silvermane Guard Restricted Zone is looking up and down for a group of outsiders, who are
said to be well-dressed with a lordly bearing. They knocked out half of the soldiers in the
Restricted Zone... including the Captain himself.\\nDoes he want payback? Or is he so
impressed by how good of a fighter you are and decided to become a student of yours? The
latter, however unlikely it seems, may as well be plausible.\\nIn any event, perhaps you should
pay a visit to this Captain. Just try not to beat the snot out of everyone this time around.",
"SubMission_DescrptionText_201110203": "Word has it that a certain Captain of the
Silvermane Guard Restricted Zone is looking up and down for a group of outsiders, who are
said to be well-dressed with a lordly bearing. They knocked out half of the soldiers in the
Restricted Zone... including the Captain himself.\\nDoes he want payback? Or is he so
impressed by how good of a fighter you are and decided to become a student of yours? The
latter, however unlikely it seems, may as well be plausible.\\nIn any event, perhaps you should
pay a visit to this Captain. Just try not to beat the snot out of everyone this time around.",
"SubMission_DescrptionText_201110204": "Word has it that a certain Captain of the
Silvermane Guard Restricted Zone is looking up and down for a group of outsiders, who are
said to be well-dressed with a lordly bearing. They knocked out half of the soldiers in the
Restricted Zone... including the Captain himself.\\nDoes he want payback? Or is he so
impressed by how good of a fighter you are and decided to become a student of yours? The
latter, however unlikely it seems, may as well be plausible.\\nIn any event, perhaps you should
pay a visit to this Captain. Just try not to beat the snot out of everyone this time around.",
"SubMission_DescrptionText_201110301": "Those on the Trailblaze path will encounter all
kinds of strange people and odd anecdotes during the journey. Not only do these trivial stories
fill up trailblazers' journals, but they also deepen their connections to all worlds.",
"SubMission_DescrptionText_201110302": "You bump into Cyrille again in the Silvermane
Guard Restricted Zone... And she's no longer a little girl.\\nCyrille's still being confounded by
box-like puzzles puzzles and needs your help.",
"SubMission_DescrptionText_201110303": "You bump into Cyrille again in the Silvermane
Guard Restricted Zone... And she's no longer a little girl.\\nThis is the third time that you've
helped her solve puzzles.\\nTalk to her and see if she'd like to share anything with you.",
"SubMission_DescrptionText_201110304": "You bump into Cyrille again in the Silvermane
Guard Restricted Zone... And she's no longer a little girl.\\nIt worked — she finally seems to
have regained some of her memory fragments.\\nKeep at it. Solve another puzzle for her, and
maybe she'll be able to completely rediscover herself...",
"SubMission_DescrptionText_201110305": "You bump into Cyrille again in the Silvermane
Guard Restricted Zone... And she's no longer a little girl.\\nYou've helped her solve the fourth
box puzzle.\\nTalk to her... Perhaps this time, she'll finally be ready to tell you the truth.",
"SubMission_DescrptionText_201110306": "You bump into Cyrille again in the Silvermane
Guard Restricted Zone... And she's no longer a little girl.\\nShe seems to have recovered her
memories, but refuses to share them with you. According to her, it's for your own good.\\nIn
any case, you feel duty-bound to report this to the Silvermane supervisor on duty... Go chat
with your old friend Dunn.",
"SubMission_DescrptionText_201110307": "You bump into Cyrille again in the Silvermane
Guard Restricted Zone... And she's no longer a little girl.\\nIt worked — she finally seems to
have regained some of her memory fragments.\\nKeep at it. Solve another puzzle for her, and
maybe she'll be able to completely rediscover herself...",
"SubMission_DescrptionText_201110402": "Dunn pings you a message, claiming to have
found something interesting back where you solved the box puzzles.\\nGo to the Silvermane
Guard Restricted Zone and chat with him. See if Dunn's clues can help you understand Cyrille
a little better.",
"SubMission_DescrptionText_201110501": "Those on the Trailblaze path will encounter all
kinds of strange people and odd anecdotes during the journey. Not only do these trivial stories
fill up trailblazers' journals, but they also deepen their connections to all worlds.",
"SubMission_DescrptionText_201110502": "Julian gives you a damaged book called <i>The
Adventurous Moles</i>. You find clues about the rest of this book in its table of contents.
Maybe you can find the whole book.\\nThen, maybe you can even find the treasure... Wait, this
is just a book for kids. Don't take it seriously.",
"SubMission_DescrptionText_201110503": "According to the table of contents of <i>The
Adventurous Moles</i>, this story happened here. Will you find any pages here?\\nCome to
think of it, is it possible that the pages are hidden in this place where the story took place?",
"SubMission_DescrptionText_201110504": "Surprisingly, you find the lost pages of <i>The
Adventurous Moles</i> here, and they contain a clue about the puzzle. Maybe you can try to
solve it...\\nNow you're working on a puzzle found in a kid's book. How addicting, is this why
the kids love it? You just need another puzzle piece!",
"SubMission_DescrptionText_201110505": "Through hints in the storybook, you find the
treasure hidden by the author at the Great Mine. This children's adventure book has actual
treasures on top of a great story. Go and tell Julian the news.",
"SubMission_DescrptionText_201110507": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201110508": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201110509": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201110510": "You've already collected all the pages that you
could find from <i>The Adventurous Moles</i>. You are probably the first one to have done so.
Tell Julian the good news.",
"SubMission_DescrptionText_201110511": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201110512": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201110513": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201110514": "Julian hands you the postscript to <i>The
Adventurous Moles</i>. With that, you now have the whole storybook. Upon Julian's
recommendation, you decide to submit this children's adventure book for publication and sale.
Nika the publisher works in the Administrative District up in the Overworld. Go and inquire with
her.",
"SubMission_DescrptionText_201110516": "Based on the table of contents of <i>The
Adventurous Moles</i>, <color=#dbc291ff>there are still 3 chapters hidden at Backwater Pass,
Rivet Town, and the Silvermane Guard Restricted Zone respectively.</color> If you find these
missing pages, you can find clues to the treasure. Ask Julian if you have any questions. Once
you've collected everything, talk to Julian.",
"SubMission_DescrptionText_201130101": "Serval sends you a message to thank you for
helping Molly and invites you to accompany Molly in the \"Workshop.\"\\nAccording to Serval,
Molly hasn't recovered from that accident. Go to the \"Workshop\" to check on Molly when
you're free.",
"SubMission_DescrptionText_201130102": "Molly, who is currently homeless, has become a
friend of Serval. When you find them, they are working on Molly's family treasure, the
mechanism box, as if they had been partners for years.\\nThe two decide to ask for Pela's help
because they find nothing. Go to the Book Merchant's place with them to find Pela.",
"SubMission_DescrptionText_201130103": "Pela's embarrassment piqued your curiosity, but
now isn't the time to tease her...\\nYou've discovered a clue written on the family heirloom that
points you towards an old fort called the Corridor of Fading Echoes. Go with Pela to explore
it.",
"SubMission_DescrptionText_201130104": "Molly, who is currently homeless, has become a
friend of Serval. When you find them, they are working on Molly's family treasure, the
mechanism box, as if they had been partners for years.\\nThe two decide to ask for Pela's help
because they find nothing. Go to the Book Merchant's place with them to find Pela.",
"SubMission_DescrptionText_201130106": "Pela's embarrassment piqued your curiosity, but
now isn't the time to tease her...\\nYou've discovered a clue written on the family heirloom that
points you towards an old fort called the Corridor of Fading Echoes. Go with Pela to explore
it.",
"SubMission_DescrptionText_201130201": "You and Pela have suffered a lot in the Corridor of
Fading Echoes, but you find the key Molly needs.\\nReturn to Neverwinter Workshop and
report the findings from your trip to them.",
"SubMission_DescrptionText_201130202": "You and Pela have suffered a lot in the Corridor of
Fading Echoes, but you find the key Molly needs.\\nReturn to Neverwinter Workshop and
report the findings from your trip to them.",
"SubMission_DescrptionText_201130203": "You and Pela have suffered a lot in the Corridor of
Fading Echoes, but you find the key Molly needs.\\nReturn to Neverwinter Workshop and
report the findings from your trip to them.",
"SubMission_DescrptionText_201130302": "You and Pela have come to the depths of the
Corridor of Fading Echoes, and decide to start to look for the entrance from here.\\nThe
Corridor of Fading Echoes feels different today... Be careful and proceed cautiously.",
"SubMission_DescrptionText_201130303": "You and Pela have come to the depths of the
Corridor of Fading Echoes, and decide to start looking for the entrance from here.\\nSoon, you
find a useful clue, but this is just the beginning. It looks like old Balakin didn't want you to solve
the puzzle easily... Anyway, keep searching according to the clues in his message.",
"SubMission_DescrptionText_201130304": "You've found two clues, but you have no idea how
to use them.\\nPela has an idea, but to test it, she has to go deeper into the \"Corridor of
Fading Echoes.\" Follow Pela. You might find another clue on the way.",
"SubMission_DescrptionText_201130305": "You part with Pela for now and come to the
\"Frontline Fortress\" for more clues.\\nWithout a companion, you feel a little lonely. Maybe you
can talk to Findie, but it's better to let it do its job.",
"SubMission_DescrptionText_201130306": "As you're exploring alone, you hear the roar of the
Gear Bridge far away. When you arrive there, you find that your worries have come true.\\nFor
some reason, Pela is trapped on the other side of the bridge. Find a way to unlock the bridge
and reunite with Pela.",
"SubMission_DescrptionText_201130308": "For some reason, Pela is trapped on the other
side of the bridge. Luckily, you solve old Balakin's puzzle quickly and unlock the bridge. Go
check on Pela.",
"SubMission_DescrptionText_201130309": "After exchanging your findings with each other,
you finally understand what happened just now. Fortunately, Pela has confirmed the location
of the \"key,\" but there are some fierce monsters lurking around.\\nThis is the last challenge.
Defeat the monsters and get Molly's treasure back!",
"SubMission_DescrptionText_201130310": "What a fierce battle! You successfully defeat the
monsters and get the \"key.\" This trip was completely worth it...\\nI know what you want to
complain about, but let's keep our heads down and complain as much as you want when
you're back at the workshop.",
"SubMission_DescrptionText_201140101": "Natasha sends you a message. It seems that she
wants to talk about some personal stuff with you.\\nOf course you won't refuse her invitation.
Go meet her at the clinic when you have time.",
"SubMission_DescrptionText_201140102": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nNatasha wants you to come
with her, because it has been more than ten years since the last time she stepped in the
Administrative District.",
"SubMission_DescrptionText_201140103": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nYou meet Natasha in the
Administrative District, but there is still some time left before meeting her adoptive
mother.\\nSince they haven't met each other for a long time, Natasha decides to buy a flower
bouquet as a gift for her adoptive parents.",
"SubMission_DescrptionText_201140104": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nIt turns out that flowers have
a special meaning in Natasha's family.\\nWhat kind of flower should you choose? Natasha
hopes you can decide for her.",
"SubMission_DescrptionText_201140105": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nYou have chosen a flower
bouquet. Go back and talk to Natasha again. Hopefully, she will be satisfied.",
"SubMission_DescrptionText_201140106": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nAfter getting a bunch of
flowers for Natasha's adoptive parents, you head to the meeting place.\\nNatasha looks calm,
but you can't even imagine what she is going through inside.",
"SubMission_DescrptionText_201140108": "After Natasha's short reunion with her adoptive
mother, the butler brings a piece of shocking news: Vache, who went to the Snow Plains
alone, had sent a letter to Natasha.\\nAccording to this letter, Vache was continuing his
research on \"Blizzard Immunity\" in the Snow Plains.\\nNatasha is so excited. She invites you
to go investigate in the outlying Snow Plains with her.",
"SubMission_DescrptionText_201140109": "Natasha and you head towards the Snow Plains,
searching for traces of Vache's life.\\nYou find the lab equipment that Vache left long ago, but
that alone is far from enough to locate Vache's whereabouts.\\nNatasha doesn't want to give
up, so you have to go deeper into the Snow Plains.",
"SubMission_DescrptionText_201140110": "Natasha and you head towards the Snow Plains,
searching for traces of Vache's life.\\nAfter communicating with a group of Silvermane Guards,
you learn that Vache had successfully developed a sample of \"Blizzard Immunity.\"\\nWith the
medicine the guards gave you, you go even deeper into the Snow Plains.",
"SubMission_DescrptionText_201140115": "Natasha and you head towards the Snow Plains,
searching for traces of Vache's life.\\nAfter defeating some troublesome enemies, you finally
arrive at Vache's lab.\\nMaybe he had already died long ago, maybe he only temporarily left
this place... Either way, you should investigate this area carefully.",
"SubMission_DescrptionText_201140116": "After reading Vache's last experiment notes,
Natasha decides to inherit his wish and continue the research on \"Blizzard Immunity.\"\\nAlso,
she has one last request for you...",
"SubMission_DescrptionText_201140151": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nYou have chosen a flower
bouquet. Go back and talk to Natasha again. Hopefully, she will be satisfied.",
"SubMission_DescrptionText_201140152": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nYou have chosen a flower
bouquet. Go back and talk to Natasha again. Hopefully, she will be satisfied.",
"SubMission_DescrptionText_201140153": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nYou have chosen a flower
bouquet. Go back and talk to Natasha again. Hopefully, she will be satisfied.",
"SubMission_DescrptionText_201140154": "Natasha has reconnected with her adoptive
parents living in the Overworld, hoping that their network in the medical community could help
the patients in the Underworld obtain more medical resources.\\nYou have chosen a flower
bouquet. Go back and talk to Natasha again. Hopefully, she will be satisfied.",
"SubMission_DescrptionText_201140202": "Serval invited you to have afternoon tea together
at the Goethe Hotel with a clumsy excuse. After all, there is no such thing as a free lunch —
You immediately realize that there is more to it.\\nNo matter what, head to the Goethe Hotel
and chat with Serval — Who can resist a free cup of coffee? At the very least, Serval is one of
the few people in Belobog that you call your friends, no?",
"SubMission_DescrptionText_201140204": "As Serval requested, you asked the opinion of the
Express crew and received affirmative answers. Give this good news to Serval!",
"SubMission_DescrptionText_201140205": "Once at the workshop, you realized Serval
probably won't have her wish granted — The new Supreme Guardian Bronya at Qlipoth Fort is
asking Serval to return to the army and contribute to the development of the Guards.\\nServal
could not outspeak Gepard and you in this argument and went unhappily to negotiate with the
Supreme Guardian, and her concerned brother is evidently worried about her.\\nWhy don't you
head to Qlipoth Fort with Gepard and see how the negotiation is going.",
"SubMission_DescrptionText_201140207": "Once at the workshop, you realized Serval
probably won't have her wish granted — The new Supreme Guardian Bronya at Qlipoth Fort is
asking Serval to return to the army and contribute to the development of the Guards.\\nServal
could not outspeak Gepard and you in this argument and went unhappily to negotiate with the
Supreme Guardian, and her concerned brother is evidently worried about her.\\nWhy don't you
head to Qlipoth Fort with Gepard and see how the negotiation is going.",
"SubMission_DescrptionText_201140210": "You finally understood Bronya's true intentions
after communicating with her — She passed a certain heirloom from Cocolia to Serval.\\nThis
rather flamboyant electric guitar seems to be connected to Serval and Cocolia's past. You'll
need to return to the workshop and listen to Serval talking about it to know the details.",
"SubMission_DescrptionText_201140212": "The workshop always felt as comforting as a
home. As you prepare to pack up and leave here forever, this homely feeling is
intensified.\\nBut this is only your personal guess... What does Serval think? She is probably
the only one who knows that.\\nBut this has nothing to do with you. Just help her pack for
now.",
"SubMission_DescrptionText_201140213": "The workshop always felt as comforting as a
home. As you prepare to pack up and leave here forever, this homely feeling is
intensified.\\nBut this is only your personal guess... What does Serval think? She is probably
the only one who knows that.\\nBut this has nothing to do with you. Just help her pack for
now.",
"SubMission_DescrptionText_201140214": "The workshop always felt as comforting as a
home. As you prepare to pack up and leave here forever, this homely feeling is
intensified.\\nBut this is only your personal guess... What does Serval think? She is probably
the only one who knows that.\\nBut this has nothing to do with you. Just help her pack for
now.",
"SubMission_DescrptionText_201140215": "The workshop always felt as comforting as a
home. As you prepare to pack up and leave here forever, this homely feeling is
intensified.\\nBut this is only your personal guess... What does Serval think? She is probably
the only one who knows that.\\nBut this has nothing to do with you. Just help her pack for
now.",
"SubMission_DescrptionText_201140218": "Serval had finished packing. Listen to what she
and her brother have planned for the future.",
"SubMission_DescrptionText_201140302": "It is about time to meet the Landau siblings.
According to Gepard, you are absolutely required for this Underworld trip with the Guards —
and you like hearing this.\\nAs it is, why don't you go to the Overworld cable car and meet up
with the Landau siblings.",
"SubMission_DescrptionText_201140304": "This is the first time that the Guards have returned
to the Underworld, and the Underworld had changed greatly in the years of blockade.
Criticisms for the Guards and the Supreme Guardian also swelled up throughout society there.
However, the brother-sister duo of the Landau siblings and you are here to solve this
problem.\\nYou head to the meeting place, which is Natasha's clinic, with the Landau siblings
and the Guards. The Guards from the Overworld and Wildfire from the Underworld will have a
formal meeting for the first time there.",
"SubMission_DescrptionText_201140305": "The two parties of the meetings have arrived.
Though there are very few places to sit in the clinic, you might as well find a spot to audit this
\"official\" meeting.",
"SubMission_DescrptionText_201140307": "The meeting was progressing smoothly until the
sudden noises from outside disturbed the harmonious mood in the room. Your friends instantly
rush out the door to see what is going on. \"They are indeed leaders of both sides of
Belobog,\" you think, \"and I'm just here to fill the seats.\"\\nComplaints aside, you instinctively
feel that the problems that follow might be your specialty — fighting, and saving the world on
the side — anyways, head outside and check out the situation.",
"SubMission_DescrptionText_201140308": "Hearing news that the Great Mine is invaded by
Fragmentum monsters, the Guards and Wildfire instantly form a coalition and Gepard is
already leading the vanguards to the incident site.\\nIt is the duty of Trailblazers to save people
— once you are ready, head out with Serval.",
"SubMission_DescrptionText_201140401": "Serval and you arrive at the Great Mine as fast as
you could. Gepard seems to have already finished preparing for battle. Listen to his plans.",
"SubMission_DescrptionText_201140403": "Gepard will lead you and Serval to the front lines
himself to raise morale and improve overall combat capacity. You will push deeper into the
battlefield while helping the refugees along the way.\\nThe atmosphere of this battlefield is out
of the ordinary. Please be careful during combat.",
"SubMission_DescrptionText_201140406": "Gepard will lead you and Serval to the front lines
himself to raise morale and improve overall combat capacity. You will push deeper into the
battlefield while helping the refugees along the way.\\nThe deeper you go, the more terrifying
the atmosphere of the battlefield becomes — This is not mere exaggeration, but you actually
feel the temperature in the air dropping. The situation is definitely odd. Please proceed with
caution.",
"SubMission_DescrptionText_201140408": "You and the siblings arrive at a temporary base in
the besieged mining area. You inform the vagrants to immediately retreat to the mining bridge
with the children and the elderly.\\nAfter successfully solving the issue for this base, you keep
moving forward and look for miners who have been separated from the others. The few people
who the miners mentioned should be around here. Look for them carefully.",
"SubMission_DescrptionText_201140410": "You and the siblings arrive at a temporary base in
the besieged mining area. You inform the vagrants to immediately retreat to the mining bridge
with the children and the elderly.\\nAfter successfully solving the issue for this base, you keep
moving forward and look for miners who have been separated from the others. The few people
who the miners mentioned should be around here. Look for them carefully.",
"SubMission_DescrptionText_201140412": "You found the selfless older sister matching the
miners' descriptions and successfully defeated the invading Fragmentum monsters, protecting
her and her younger brother.\\nThere is only one more separated miner left. Keep looking for
them around here.",
"SubMission_DescrptionText_201140415": "All the refugees should have been evacuated.
Now you just need to attack the remaining Fragmentum monsters and completely chase them
out of this mine.\\nThe air around you is almost freezing cold. The abnormality amongst the
monsters shouldn't be far. Be on high alert and progress carefully.",
"SubMission_DescrptionText_201140501": "The culprit of this invasion of the Fragmentum
monsters is Cocolia's phantom — The monsters crowding between the mines and rocks all
scattered after the phantom was defeated, and the crisis was officially over.\\nGepard stated
he still needs to stay at the mines to make sure things settle down. It is then up to you and
Serval to report the good news to Natasha and Oleg.",
"SubMission_DescrptionText_201140502": "The news of the victory is spreading everywhere
in Boulder Town and you can finally rest — Why don't you chat with the refugees whom the
Landau siblings had saved.",
"SubMission_DescrptionText_201140503": "The experiences of the mining siblings seemed to
resonate with the Landau siblings. Serval seems to want to say something — Listen to what
she has to say in front of the clinic.",
"SubMission_DescrptionText_201140504": "Serval solemnly announced that she decided not
to board the Express for now.\\nTo be honest, you guessed she was going to say this... but
she seems to have left a puzzle or two at Everwinter Hill. Go to the Stellaron Imprisonment
Device and see what she is up to.",
"SubMission_DescrptionText_201140701": "Find out more about the on-site situation from
Dunn",
"SubMission_DescrptionText_201140702": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures roaming under the bridge in the mining area",
"SubMission_DescrptionText_201140703": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures occupying the mining chambers",
"SubMission_DescrptionText_201140704": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures occupying the mining town",
"SubMission_DescrptionText_201140801": "Find out more about the on-site situation from
Dunn",
"SubMission_DescrptionText_201140802": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures roaming under the bridge in the mining area",
"SubMission_DescrptionText_201140803": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures occupying the mining chambers",
"SubMission_DescrptionText_201140804": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures occupying the mining town",
"SubMission_DescrptionText_201140901": "Those on the Trailblaze path will encounter all
kinds of strange people and odd anecdotes during the journey. Not only do these trivial stories
fill up trailblazers' journals, but they also deepen their connections to all worlds.",
"SubMission_DescrptionText_201140902": "In the farthest northern reaches of Belobog, you
reunite with Cyrille... Or at least, her phantom.\\nShe seems to be lost in an abyss of pain, and
you want to help her break free.\\nRelease her from the grips of this puzzle for one last time.",
"SubMission_DescrptionText_201140903": "In the farthest northern reaches of Belobog, you
reunite with Cyrille... Or at least, her phantom.\\nWith the final puzzle solved, you've run out of
possible ways to help her.\\nTalk with Cyrille, and be her final audience.",
"SubMission_DescrptionText_201140905": "You helped Cyrille to find eternal peace.\\nBut you
hunger for answers deep inside — how did she turn into a tortured phantom? Why was she
bound by these mysterious armory boxes?\\nYou have to find someone familiar with Belobog's
history to get to the bottom of this.",
"SubMission_DescrptionText_201141001": "Find out more about the on-site situation from
Dunn",
"SubMission_DescrptionText_201141003": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures occupying the mining chambers",
"SubMission_DescrptionText_201141004": "Under the Silvermane Guard's command, defeat
the Fragmentum creatures occupying the mining town",
"SubMission_DescrptionText_201150103": "According to Welt, Himeko and he had detected
an unknown signal here after Jarilo-VI's blizzard had subsided.\\nTo prevent this signal cluster
from attracting people with ulterior motives and threatening this regenerating planet, you might
as well accept Welt's request and head to the designated location to investigate.",
"SubMission_DescrptionText_201150104": "According to Welt, Himeko and he had detected
an unknown signal here after Jarilo-VI's blizzard had subsided.\\nTo prevent this signal cluster
from attracting people with ulterior motives and threatening this regenerating planet, you might
as well accept Welt's request and head to the designated location to investigate.",
"SubMission_DescrptionText_201150105": "According to Welt, Himeko and he had detected
an unknown signal here after Jarilo-VI's blizzard had subsided.\\nTo prevent this signal cluster
from attracting people with ulterior motives and threatening this regenerating planet, you might
as well accept Welt's request and head to the designated location to investigate.",
"SubMission_DescrptionText_201150107": "Thank the stars — that unknown signal was only
an ad from the Interastral Peace Appliance.\\nYou can't help feeling like your trip was in vain...
But at least you get to ensure Belobog remains safe and sound in the end.\\nReport the good
news to the Crew back on the Express.",
"SubMission_DescrptionText_201150108": "The Interastral Peace Appliances salesperson
hurriedly interrupts your conversation (via text message). Now, you have no choice but to
accept their? <i>Its?</i> Request.\\nDespite your reluctance, you should listen to Himeko and
head to Qlipoth Fort to ask Supreme Guardian Bronya's opinion.",
"SubMission_DescrptionText_201150109": "You've lost count of how many times this
salesperson had interrupted you, but you eventually learn from Bronya where the information
might be kept.\\nInvestigate the hulking bookcase in Qlipoth Fort as per Bronya's tip.",
"SubMission_DescrptionText_201150111": "Text messages... endless darn messages — This
salesperson doesn't sound like someone who's asking for help, but more like that boss they
mentioned.\\nAnyways, you got the important historical records regarding Belobog's icebound
years... Hopefully this'll get the salesperson off your back.\\nOh, don't forget to fill the Crew in
on all the relevant details.",
"SubMission_DescrptionText_201150112": "You put an end to the salesperson's endless
harassment in your own way, while also accidentally discovering where Findie belongs
to.\\nIt's time to go to the space station and ask Lead Researcher Asta for confirmation — if
you feel today was a little too much for you, perhaps she can lend a sympathetic ear.",
"SubMission_DescrptionText_201190101": "With curiosity and excitement, you step into
Belobog's domain once again.\\nPerhaps some wondrous adventure would happen this time
as well? Who knows...",
"SubMission_DescrptionText_201190104": "Pela mentioned that the Belobog History and
Culture Museum, currently being renovated, is facing some problems.\\nVisit the museum with
her to understand the issues at hand.",
"SubMission_DescrptionText_201190110": "It turns out there has been a series of thefts in the
Belobog History and Culture Museum.\\nTo find the lost exhibits, Pela and you decide to head
to the Great Mine to investigate the matter.",
"SubMission_DescrptionText_201190111": "There has been a series of thefts in the Belobog
History and Culture Museum.\\nTo find the lost exhibits, Pela and you decide to head to the
Great Mine to investigate the matter.\\nMiss Swetta from Wildfire seems to know something.
Chat with her about the situation.",
"SubMission_DescrptionText_201190112": "There has been a series of thefts in the Belobog
History and Culture Museum.\\nTo find the lost exhibits, Pela and you decide to head to the
Great Mine to investigate the matter.\\nMiss Swetta from Wildfire told you what she knew.
Now, go find some appropriate clues around here.",
"SubMission_DescrptionText_201190117": "There has been a series of thefts in the Belobog
History and Culture Museum.\\nTo find the lost exhibits, Pela and you decide to head to the
Great Mine to investigate the matter.\\nAll of Miss Swetta's information was true. You found
some circumstantial evidence indicating the thefts had happened here. Report this back to
Pela.",
"SubMission_DescrptionText_201190118": "There has been a series of thefts in the Belobog
History and Culture Museum.\\nTo find the lost exhibits, Pela and you decide to head to the
Great Mine to investigate the matter.\\nThe Silvermane Guards from the Underworld sent
news that they discovered the stolen Meteor Fragment in the Goethe Grand Hotel. Go check it
out.",
"SubMission_DescrptionText_201190120": "There has been a series of thefts in the Belobog
History and Culture Museum.\\nTo find the lost exhibits, Pela and you decide to head to the
Great Mine to investigate the matter.\\nPela confirmed that the Meteor Fragment you found in
the Goethe Grand Hotel is the genuine article that was stolen. It's time to return it to where it
came from.",
"SubMission_DescrptionText_201190121": "You helped the Belobog History and Culture
Museum recover a valuable stolen artifact.\\nYou learn from Pela that, as the museum is about
to open to the public, they need a part-time operation manager.\\nThis after-hours activity
piques your curiosity. Go and say hello to Eris, the museum's lobby secretary.",
"SubMission_DescrptionText_201190201": "You finished one phase of the museum's
operation.\\nYou seem to see Pela again in the exhibit hall. Go and say hello to her, and see if
there has been any progress regarding the artifact thefts.",
"SubMission_DescrptionText_201190202": "Pela was satisfied with the results you achieved
while operating the museum.\\nShe wants to open up the Industrial Exhibit next, but a key
exhibit in this area was stolen. Go and see what the situation is.",
"SubMission_DescrptionText_201190205": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Pela and you arrive at the Robot Settlement in the Underworld to
investigate this matter.\\nClara is right in front of you. Go and say hello to her.",
"SubMission_DescrptionText_201190206": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Pela and you arrive at the Robot Settlement in the Underworld to
investigate this matter.\\nSeeing how you found no clues, you decide to help Clara with her
troubles first.\\nA robot in the Robot Settlement is malfunctioning bizarrely. Go and give it a
check-up.",
"SubMission_DescrptionText_201190208": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Pela and you arrive at the Robot Settlement in the Underworld to
investigate this matter.\\nYou did not expect to find parts of <i>Gears and Wisdom</i> inside
the malfunctioning robot.\\nKeep looking for other malfunctioning robots and collect the parts.",
"SubMission_DescrptionText_201190213": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Pela and you arrive at the Robot Settlement in the Underworld to
investigate this matter.\\nYou did not expect to find parts of <i>Gears and Wisdom</i> inside
the malfunctioning robot.\\nKeep looking for other malfunctioning robots and collect the parts.",
"SubMission_DescrptionText_201190215": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Pela and you arrive at the Robot Settlement in the Underworld to
investigate this matter.\\nYou did not expect to find parts of <i>Gears and Wisdom</i> inside
the malfunctioning robot.\\nThere is a paralyzed Automaton Grizzly before you. Check whether
its interior contains a part you need to collect.",
"SubMission_DescrptionText_201190217": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Pela and you arrive at the Robot Settlement in the Underworld to
investigate this matter.\\nYou did not expect to find parts of <i>Gears and Wisdom</i> inside
the malfunctioning robot.\\nThe process of collecting parts are long and arduous... You plan to
go find Svarog and ask about the situation.",
"SubMission_DescrptionText_201190218": "Pela and you successfully recovered enough
parts to re-create what <i>Gears and Wisdom</i> looks like.\\nReturn to the Industrial Exhibit
in the museum and re-assemble it.",
"SubMission_DescrptionText_201190221": "The sculpture <i>Gears and Wisdom</i> in the
Industrial Exhibit was stolen. Without this key exhibit, the Industrial Exhibit cannot open to the
public.\\nTo investigate this case, Pela invited you to head to the Robot Settlement with her.
Go speak to her once you're prepared.",
"SubMission_DescrptionText_201190301": "You finished one phase of the museum's
operation.\\nYou seem to see Pela again in the exhibit hall. Go and say hello to her, and see if
there has been any progress regarding the artifact thefts.",
"SubMission_DescrptionText_201190302": "Pela was satisfied with the results you achieved
while operating the museum.\\nShe wants to open up the History Exhibit next, but a key exhibit
in this area was stolen. Go and see what the situation is.",
"SubMission_DescrptionText_201190303": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nThe thefts have
already reached Bronya's ears. Go to Qlipoth Fort and speak with her regarding how to
continue the investigation.",
"SubMission_DescrptionText_201190304": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nBronya had stated that
she will wholeheartedly support further investigation of these cases.\\nHead to the
Administrative District Plaza to assess the passers-by, and see whether some of them have
relevant clues.",
"SubMission_DescrptionText_201190305": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nBronya had stated that
she will wholeheartedly support further investigations of these cases.\\nHead to the
Administrative District Plaza to assess the passers-by, and see whether some of them have
relevant clues.",
"SubMission_DescrptionText_201190310": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou heard from the
rich boy Wallace that his \"friend\" Norbert has been acting strange lately. Perhaps this is
related to the exhibit thefts?\\nNo matter what, you should bring this news to Bronya.",
"SubMission_DescrptionText_201190311": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nCombining clues from
Wallace, Bronya, and others, you have enough information to conclude that a wealthy youth
named Norbert is involved in the exhibit thefts.\\nAccording to the clues, Norbert has been
frequenting the Overworld shopping street that is severely corroded by the Fragmentum.",
"SubMission_DescrptionText_201190312": "After a battle of wits and fists, you finally solve the
museum's exhibit theft case.\\nThe microfilm is back in your hands. As long as you put it into
the museum's projector, the History Exhibit can open to the public again.",
"SubMission_DescrptionText_201190401": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nYou see your suspect as
soon as you arrive. Go and listen to what they're saying.",
"SubMission_DescrptionText_201190402": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nYou see your suspect as
soon as you arrive. Go and listen to what they're saying.",
"SubMission_DescrptionText_201190404": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nNorbert's words and
actions have already revealed the indisputable fact that he is the artifact peddler. Keep going
and take him into custody.",
"SubMission_DescrptionText_201190406": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nNorbert's words and
actions have already revealed the indisputable fact that he is the artifact peddler. Keep going
and take him into custody.",
"SubMission_DescrptionText_201190407": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nNorbert's words and
actions have already revealed the indisputable fact that he is the artifact peddler. Keep going
and take him into custody.",
"SubMission_DescrptionText_201190408": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nNorbert and the buyer are
standing right in front of you. Take out your Camera and capture the moment they strike the
illegal deal.",
"SubMission_DescrptionText_201190410": "The microfilm used to display projections was
stolen. Without this film, the History Exhibit cannot open to the public.\\nYou and Pela arrive at
the desolate shopping street to chase down Norbert, the suspect.\\nThere is enough evidence
now. Go up to the suspect and the buyer and confront them.",
"SubMission_DescrptionText_201190412": "After a battle of wits and fists, you finally solve the
museum's exhibit theft case.\\nThe microfilm is back in your hands. Speak with Pela and
return it to where it came from.",
"SubMission_DescrptionText_201190501": "You finished one phase of the museum's
operations.\\nYou seem to see Pela again in the exhibit hall. Perhaps there are some results
from Norbert's interrogation? Go speak with her.",
"SubMission_DescrptionText_201190502": "The truth is that Norbert was spurred on by a
mysterious person with the code name \"Mr. Cold Feet.\" The true mastermind behind the
artifact thefts is still free.\\nPela had already pried out of Norbert his rendezvous point with Mr.
Cold Feet, which is none other than the Goethe Hotel.\\nHead to the Goethe Hotel and expose
the hidden mastermind.",
"SubMission_DescrptionText_201190503": "The truth is Norbert was spurred on by a
mysterious person with the code name \"Mr. Cold Feet.\" The true mastermind behind the
artifact thefts is still free.\\nYou found the room where Mr. Cold Feet is hiding, and only a door
stands between you and them.\\nRemember the secret signal Pela told you and get ready to
knock on the door.",
"SubMission_DescrptionText_201190508": "The theft cases were solved without a— Uhhh,
more or less solved without a hitch.\\nPela told you that Miss Eris is looking for you in the
museum reception.\\nGo back and speak with Miss Eris to see what surprises she has in store
for you.",
"SubMission_DescrptionText_201190509": "The theft cases were solved without a— Uhhh,
more or less solved without a hitch.\\nPela told you that Miss Eris is looking for you in the
museum reception.\\nGo back and speak with Miss Eris to see what surprises she has in store
for you.",
"SubMission_DescrptionText_201190601": "You helped the Belobog History and Culture
Museum recover a valuable stolen artifact.\\nYou learn from Pela that, as the museum is about
to open to the public, they need a part-time operation manager.\\nThis after-hours activity
piques your curiosity. Go and say hello to Eris, the museum's lobby secretary.",
"SubMission_DescrptionText_202010301": "Dahao seems to have something to say to you.
Maybe he wants you to help with some issues after he witnessed your abilities.",
"SubMission_DescrptionText_202010302": "It must be a major issue if the Seat of Divine
Foresight's chief counselor is at this small chancery. Go talk with her. After all, the bigger the
problem, the bigger the reward would be.",
"SubMission_DescrptionText_202010303": "According to the Seat of Divine Foresight's intel,
there are currently suspicious people at the Exalting Sanctum promoting heresies about the
Plagues Author. Could they be the rumored Disciples of Sanctus Medicus?",
"SubMission_DescrptionText_202010305": "You have to copy the <i>Thousand-Handed
Merciful Medicus' Salvation</i> according to Green Hibiscus's demands, but
<unbreak>500</unbreak> times is just too much... Maybe there's another way?",
"SubMission_DescrptionText_202010306": "You have to copy the <i>Thousand-Handed
Merciful Medicus' Salvation</i> according to Green Hibiscus's demands, but
<unbreak>500</unbreak> times is just too much... Maybe there's another way?",
"SubMission_DescrptionText_202010307": "You have to copy the <i>Thousand-Handed
Merciful Medicus' Salvation</i> according to Green Hibiscus's demands, but
<unbreak>500</unbreak> times is just too much... Maybe there's another way?",
"SubMission_DescrptionText_202010308": "You have to copy the <i>Thousand-Handed
Merciful Medicus' Salvation</i> according to Green Hibiscus's demands, but
<unbreak>500</unbreak> times is just too much... Maybe there's another way?",
"SubMission_DescrptionText_202010309": "You have to copy the <i>Thousand-Handed
Merciful Medicus' Salvation</i> according to Green Hibiscus's demands, but
<unbreak>500</unbreak> times is just too much... Maybe there's another way?",
"SubMission_DescrptionText_202010310": "Thanks to that Cloud Knight, you finished
transcribing the <i>Thousand-Handed Merciful Medicus' Salvation</i> without a hitch. Once
you give the transcribed scripture to Green Hibiscus, you'd be sure to infiltrate the Disciples of
Sanctus Medicus... such is the hope.",
"SubMission_DescrptionText_202010311": "Under Green Hibiscus's threat, you had no choice
but to \"battle\" the unfortunate Cloud Knight. Luckily, with your wits, you can turn the crisis into
an opportunity.",
"SubMission_DescrptionText_202010313": "Under Green Hibiscus's threat, you had no choice
but to \"battle\" the unfortunate Cloud Knight. Luckily, with your wits, you can turn the crisis into
an opportunity.",
"SubMission_DescrptionText_202010314": "You have successfully infiltrated the Disciples of
Sanctus Medicus. Wait for further contact from Qingzu.",
"SubMission_DescrptionText_202010315": "In order to obtain the Disciples of Sanctus
Medicus' trust, you have to help Green Hibiscus complete some tasks. Hopefully, their tasks
won't put you in a difficult spot.",
"SubMission_DescrptionText_202010316": "In order to obtain the Disciples of Sanctus
Medicus' trust, you have to intercept an important missive to be delivered to the Seat of Divine
Foresight. Let's hope nothing bad happens to the missive-bearing traitor escaping the
Disciples of Sanctus Medicus.",
"SubMission_DescrptionText_202010320": "Finally earning the trust of Disciples of Sanctus
Medicus, you are escorted to see the person in charge in their Exalting Sanctum chapter. You
know that this will be a dangerous rendezvous. The moment you walk the path of a double
agent, you have no other choice.",
"SubMission_DescrptionText_202010321": "You defeated Zhixin... or Mauve Moon, since
that's what he goes by now. The Disciples of Sanctus Medicus Exalting Sanctum chapter's
efforts can now be considered nullified, and your mission has concluded. Report to Qingzu
about the current situation.",
"SubMission_DescrptionText_202010325": "Dan Shu is the alchemist extraordinaire in the
Alchemy Commission. Maybe she could help you understand the prescription of this Draught
of Draconic Surge.",
"SubMission_DescrptionText_202010350": "In order to obtain the Disciples of Sanctus
Medicus' trust, you have to intercept an important missive to be delivered to the Seat of Divine
Foresight. Let's hope nothing bad happens to the missive-bearing traitor escaping the
Disciples of Sanctus Medicus.",
"SubMission_DescrptionText_202010390": "In order to obtain the Disciples of Sanctus
Medicus' trust, you have to intercept an important missive to be delivered to the Seat of Divine
Foresight. Let's hope nothing bad happens to the missive-bearing traitor escaping the
Disciples of Sanctus Medicus.",
"SubMission_DescrptionText_202010391": "Draught of Draconic Surge is a wild prescription
that causes shivers just from its requirements. However, neither Qingzu nor you have the
pharmacological knowledge to decipher more information. Ask the professionals from the
Alchemy Commission.",
"SubMission_DescrptionText_202010401": "The incident seems to have come to an end for
now, but the matter with the Disciples of Sanctus Medicus is far from over. That genius chief
alchemist in the Alchemy Commission is still looking into the Draught of Draconic Surge's
pharmacology for you, but has delivered no findings so far. Better to leave the Artisanship
Commission for now and wait for further contact in town.",
"SubMission_DescrptionText_202010402": "Dan Shu's study into the Draught of Draconic
Surge managed to yield some information. She definitely deserves her title of being a genius
chief alchemist, the breadth of her knowledge was jaw-droppingly vast.\\nHand Dan Shu's
report to Qingzu, she must need the report as quickly as possible.",
"SubMission_DescrptionText_202010403": "Dan Shu's study into the Draught of Draconic
Surge managed to yield some information. She definitely deserves her title of being a genius
chief alchemist, the breadth of her knowledge was jaw-droppingly vast.\\nHand Dan Shu's
report to Qingzu, she must need the report as quickly as possible.",
"SubMission_DescrptionText_202010405": "The Disciples of Sanctus Medicus incident seems
to be behind you. However, Dan Shu has some other matter requiring your help.",
"SubMission_DescrptionText_202010406": "Dan Shu wants you to deliver medicine to a little
girl, but laced between her words seems to be another request other than the medicine
delivery.",
"SubMission_DescrptionText_202010408": "Dan Shu wants you to deliver medicine to a little
girl, but laced between her words seems to be another request other than the medicine
delivery.",
"SubMission_DescrptionText_202010409": "The little girl went to a dangerous place on her
own. With her being so young and an Incomplete One, Dan Shu was worried enough to come
with you to the danger zone. Quick, get to it. There's human life at stake, and time waits for no
one.",
"SubMission_DescrptionText_202010412": "Dan Shu wants to give you something as a thank-
you, but she needs some time to prepare. Come back later, and look around for some books
at the Spare Time Book Shop. The book store seems to be quite lenient toward those who
display no interest in purchasing anything.",
"SubMission_DescrptionText_202010413": "Dan Shu managed to prepare her gift, so go
ahead and talk to her. You wonder what unique present a chief alchemist of the Alchemy
Commission like her would gift.",
"SubMission_DescrptionText_202010415": "You are cautious and didn't swallow the
Brumedew Concentrate Pellet Dan Shu has prepared for you. Why would the Chief Alchemist
of the Alchemy Commission give you a suspicious pellet like this? Something's afoot, go and
discuss it with Qingzu.",
"SubMission_DescrptionText_202010416": "Surprise, surprise. Dan Shu is a Disciple of
Sanctus Medicus. You might not be able to accept that fact easily, but you have seen through
her... No matter what, time is of the essence. You need to find her before she does something
worse.",
"SubMission_DescrptionText_202010417": "Surprise, surprise. Dan Shu is a Disciple of
Sanctus Medicus. You might not be able to accept that fact easily, but you have seen through
her... No matter what, time is of the essence. You need to find her before she does something
worse.",
"SubMission_DescrptionText_202010421": "The Genius Chief Alchemist is a master primus in
the Disciples of Sanctus Medicus. What to say about her... she's at the top of everything she
attempts to do.\\nYou couldn't catch her, but this isn't your fault. Go and inform Qingzu, the
Seat of Divine Foresight should be able to take care of the rest... hopefully.",
"SubMission_DescrptionText_202010426": "You swallowed the Brumedew Concentrate Pellet
that Dan Shu gave you. Almost immediately, your body starts heating up, and you feel a little
dizzy and nauseated... Something feels strange, go ahead and discuss it with Qingzu.",
"SubMission_DescrptionText_202010434": "Surprise, surprise. Dan Shu is a Disciple of
Sanctus Medicus. You might not be able to accept that fact easily, but you have seen through
her... No matter what, time is of the essence. You need to find her before she does something
worse.",
"SubMission_DescrptionText_202010435": "Surprise, surprise. Dan Shu is a Disciple of
Sanctus Medicus. You might not be able to accept that fact easily, or perhaps you already saw
through her... No matter what, time is of the essence. You need to find her before she does
something worse.",
"SubMission_DescrptionText_202020103": "Todd intends to obtain the Alchemy Commission's
medical book, <i>Compendium of Remedies</i>. It's not shameful for a scholar to seek
knowledge, but unfortunately he has to send you to the Alchemy Commission to fetch it for
him.",
"SubMission_DescrptionText_202020104": "To take without permission is considered stealing.
Since it's about obtaining a medical book, it is necessary to obtain permission from the current
chief alchemist of the Alchemy Commission. I don't know if the newly appointed chief
alchemist, Yuluo, will be agreeable to this request. Ah well, let's just go and ask.",
"SubMission_DescrptionText_202020105": "After the chaos in the Alchemy Commission, all
applications need to be re-evaluated. Although Yuluo refused you, you found out that the
<i>Compendium of Remedies</i> is not on the bookshelf. Perhaps, you should take a chance
and look around nearby?",
"SubMission_DescrptionText_202020106": "In the midst of the conflict, medical books were
scattered all over the place. After several obstacles, you finally managed to gather the
<i>Compendium of Remedies</i> that Todd wanted. Hurry and bring the book back to him.",
"SubMission_DescrptionText_202020107": "What a surprise, Todd actually had some
knowledge in the Alchemy Commission's prescriptions. After obtaining the <i>Compendium of
Remedies</i>, he discovered a medicinal herb called Divine Aureate Twig that he was
unfamiliar with... His research progress has been stalled, so he asked you to go to the
Alchemy Commission to inquire about it on his behalf.",
"SubMission_DescrptionText_202020110": "Surprisingly, the Divine Aureate Twig is this thing.
Can this really be used as medicine? Perhaps this is the mystical aspect of the Alchemy
Commission's medical skills... Although the process of obtaining the medicinal herb was
somewhat tortuous, in any case, you have obtained it. Hurry and bring it to Todd.",
"SubMission_DescrptionText_202020203": "Todd intends to study the history of the
Vidyadhara. However, he couldn't enter Scalegorge Waterscape, where rumors say the history
of the Vidyadhara race can be viewed. With no other alternative, Todd asks you to go to
Scalegorge Waterscape and take some photos for him to complete his research.",
"SubMission_DescrptionText_202020204": "Todd intends to study the history of the
Vidyadhara. However, he couldn't enter Scalegorge Waterscape, where rumors say the history
of the Vidyadhara race can be viewed. With no other alternative, Todd asks you to go to
Scalegorge Waterscape and take some photos for him to complete his research.",
"SubMission_DescrptionText_202020205": "Todd intends to study the history of the
Vidyadhara. However, he couldn't enter Scalegorge Waterscape, where rumors say the history
of the Vidyadhara race can be viewed. With no other alternative, Todd asks you to go to
Scalegorge Waterscape and take some photos for him to complete his research.",
"SubMission_DescrptionText_202020206": "Todd intends to study the history of the
Vidyadhara. However, he couldn't enter Scalegorge Waterscape, where rumors say the history
of the Vidyadhara race can be viewed. With no other alternative, Todd asks you to go to
Scalegorge Waterscape and take some photos for him to complete his research.",
"SubMission_DescrptionText_202020207": "Following Todd's request, you head to Scalegorge
Waterscape to take the photos he needs. Hurry up and give the photos to him.",
"SubMission_DescrptionText_202020208": null,
"SubMission_DescrptionText_202020209": null,
"SubMission_DescrptionText_202020212": "You've collected three rubbings of Scholar
Bernini's markings. Now it's time to give them to Todd.",
"SubMission_DescrptionText_202020213": "Todd deciphered the content left by his teacher,
but unfortunately this seems to have no connection to the teacher's whereabouts. He asks you
to go to Scalegorge Waterscape, where his teacher disappeared decades ago. There must be
more markings hidden there...",
"SubMission_DescrptionText_202020219": "You've found all the markings and recorded them
down. Now it's time to give the rubbings to Todd. Maybe this time he'll be able to solve the
mystery of his teacher's disappearance.",
"SubMission_DescrptionText_202020221": "Todd found got some new insights from the
rubbings, but text and photos alone are obviously not enough to conceive a mature and
complete research topic. He begs you to secretly take him into Scalegorge Waterscape to see
with his own eyes the archaeological data in the photos...",
"SubMission_DescrptionText_202020222": "Todd found got some new insights from the
rubbings, but text and photos alone are obviously not enough to conceive a mature and
complete research topic. He begs you to secretly take him into Scalegorge Waterscape to see
with his own eyes the archaeological data in the photos...",
"SubMission_DescrptionText_202020223": "Todd stops in front of the Vidyadhara eggs and
realized that he lost his notebook full of research notes. After thinking about it, he might have
lost it at the place he was at before. He asks you to go back to the Vidyadhara high elder
statue and look for his notebook.",
"SubMission_DescrptionText_202020224": "You find Todd's notebook, but it's not full of notes
as he mentioned. You find it a little odd, but don't know what to make of it... In any case, you
ought to return the notebook back to him.",
"SubMission_DescrptionText_202020225": "The Intelligentsia Guild Scholar Todd Riordan
seems to have encountered a new problem. But this time, besides \"academic\" problems,
there seems to be something else...",
"SubMission_DescrptionText_202020226": "You find Todd's notebook, but it's not full of notes
as he mentioned. You find it a little odd, but don't know what to make of it... In any case, you
ought to return the notebook back to him.",
"SubMission_DescrptionText_202020227": "You find Todd's notebook, but it's not full of notes
as he mentioned. You find it a little odd, but don't know what to make of it... In any case, you
ought to return the notebook back to him.",
"SubMission_DescrptionText_202020235": null,
"SubMission_DescrptionText_202020302": "Todd sends you a message, eagerly inviting you
to share in his joy. But when you arrive, you find out that he actually...",
"SubMission_DescrptionText_202020303": "What Todd had done really disappoints you, not
to mention it also breaks Xianzhou's laws. After thinking about it at length, you finally make a
difficult decision — you decide to report Todd to the Realm-Keeping Commission.",
"SubMission_DescrptionText_202020304": "The Realm-Keeping Commission clerk relayed the
information you reported to the Ten-Lords Commission. Now the Ten-Lords Commission has
sent a judge to Petrichor Inn to arrest Todd. You try to find out about Todd's whereabouts from
this beautiful judge.",
"SubMission_DescrptionText_202020305": "Unexpectedly, even the Ten-Lords Commission
judge failed to find him. Todd's whereabouts are currently unknown, so you decide to wait for
him to contact you...",
"SubMission_DescrptionText_202020306": "Todd tries his best to invite you to be his student
and reveals to you that he used you to obtain the secret of the Vidyadhara's long life. His
youthful body confirms this, and he reveals a secret plan to you... But after thinking through the
choices, you ultimately make your own decision...",
"SubMission_DescrptionText_202020307": "You finally receive a message from Todd. He's
asking you to meet somewhere to talk...",
"SubMission_DescrptionText_202020308": "Following the location Todd mentioned in the
message, you decide to go to the coast to see what he is up to.",
"SubMission_DescrptionText_202020309": "You finally receive a message from Todd. He's
asking you to meet somewhere to talk...",
"SubMission_DescrptionText_202020310": "Following the location Todd mentioned in the
message, you decide to go to Starskiff Haven to see what he is up to.",
"SubMission_DescrptionText_202020311": "Something unexpected happened to Todd's \"long
life.\" He has now turned into a cute little child. No wonder the people from the Ten-Lords
Commission couldn't find him. At Todd's request, you decide to go for a walk with him.",
"SubMission_DescrptionText_202020312": "Todd tells you about his wish. He just wants to
experience the happiness that children deserve. You agree to his childish request to buy a
snack.",
"SubMission_DescrptionText_202020313": "Before further physical changes occur, Todd just
wants to experience the happiness that children deserve. You agree to his request and
accompany him around the Exalting Sanctum, but unexpectedly meet some people...",
"SubMission_DescrptionText_202020314": "Before further physical changes occur, Todd just
wants to experience the happiness that children deserve. You agree to his request and
accompany him around the Exalting Sanctum, but unexpectedly meet some people...",
"SubMission_DescrptionText_202020315": "Good times are always fleeting. Todd is with you
at the coast, facing the waves of the Lunarescent Depths. He tells you his story. Or rather, it
isn't his story, but instead the story of you and him, and of others...",
"SubMission_DescrptionText_202020316": "Good times are always fleeting. Todd is with you
at the coast, facing the waves of the Lunarescent Depths. He tells you his story. Or rather, it
isn't his story, but instead the story of you and him, and of others...",
"SubMission_DescrptionText_202020318": "Your careful behavior makes Todd trust you, and
he reveals all his plan to escape from Xianzhou. All you need to do now is to wait for him to
contact you...",
"SubMission_DescrptionText_202020320": "Todd tells you about his wish. He just wants to
experience the happiness that children deserve. You agree to his childish request to buy a
snack.",
"SubMission_DescrptionText_202020321": "Todd tells you about his wish. He just wants to
experience the happiness that children deserve. You agree to his childish request to buy a
snack.",
"SubMission_DescrptionText_202030102": "There's a message from Secretary Xikui at the
Palace of Astrum, who's heard that the speed tester Tantan is planning a trial program called
Xianzhou Speed Tester.\\nCounting vehicles is supposed to be easy. If you have the time, go
find the speed tester Tantan for a chat.",
"SubMission_DescrptionText_202030201": "You join Tantan's Xianzhou Speed Tester trial
program. Despite Xianzhou's cutting-edge technology, this kind of activity is still needed to
foster safety awareness. Tantan hopes you can test it again.",
"SubMission_DescrptionText_202030202": "Mei doesn't have a jade abacus and can't answer
your questions — she just wants to get the notes back. Perhaps there're some contact details
on the notes and you can use them to contact her next of kin?",
"SubMission_DescrptionText_202030203": "Mei doesn't have a jade abacus and can't answer
your questions — she just wants to get the notes back. Perhaps there're some contact details
on the notes and you can use them to contact her next of kin?",
"SubMission_DescrptionText_202030206": "Mei doesn't have a jade abacus and can't answer
your questions — she just wants to get the notes back. Perhaps there're some contact details
on the notes and you can use them to contact her next of kin?",
"SubMission_DescrptionText_202030207": "Mei's been carted off by the Alchemy Commission
apothecary paramedics and Luhui, who only just got the news, rushed over from work to
Starskiff Haven. Luhui wants to meet with you again to express her thanks.",
"SubMission_DescrptionText_202030208": "Luhui tells you that Mei snuck out of the
apothecary to retrieve her notes... You've got some notes with you. Hand them over to Mei.",
"SubMission_DescrptionText_202030209": "You fail to get anything useful out of Mei and have
to ask the other witnesses. Look around the scene of the accident. Someone must have found
some pertinent clues.",
"SubMission_DescrptionText_202030210": "You fail to get anything useful out of Mei and have
to ask the other witnesses. Look around the scene of the accident. Someone must have found
some pertinent clues.",
"SubMission_DescrptionText_202030212": "Mei has gotten back the notes she was fretting
about, so she had better get back to the apothecary for a full check-up. Speaking of which,
Luhui told you she was planning on firing Mei. Should you tell her?",
"SubMission_DescrptionText_202030213": "Tantan mentions that the Palace of Astrum had
extracted very important data from the cycranes at the intersection. Combined with the on-site
witness testimony, it might pinpoint the whereabouts of the starskiff that caused the accident.",
"SubMission_DescrptionText_202030214": "Xikui shows you footage from the cycranes, and
it's difficult to tell which starskiff was at fault from these images alone. Go over the testimonials
with Tantan once again, and deduce the true culprit.",
"SubMission_DescrptionText_202030215": "Xikui shows you footage from the cycranes, and
it's difficult to tell which starskiff was at fault from these images alone. Go over the testimonials
with Tantan once again, and deduce the true culprit.",
"SubMission_DescrptionText_202030216": "By lining up the footage with the testimonials, you
and Tantan deduce that the offending starskiff was heading to Stargazer Navalia. The suspect
was using an illegally-modded engine and headed back to Stargazer Navalia for repairs...
Mosey over and arrest ourselves a perpetrator.",
"SubMission_DescrptionText_202030217": "By lining up the footage with the testimonials, you
and Tantan deduce that the offending starskiff was heading to Stargazer Navalia. The suspect
was using an illegally-modded engine and headed back to Stargazer Navalia for repairs...
Mosey over and arrest ourselves a perpetrator.",
"SubMission_DescrptionText_202030218": "The suspect has been taken away by Tantan, and
the follow-up work is well underway. Go and tell Mei and Luhui the good news. Now that the
dust has settled, Luhui should also make up her mind about whether she will fire Mei.",
"SubMission_DescrptionText_202030219": "Luhui tells you that Mei snuck out of the
apothecary to retrieve her notes... You've got some notes with you. Hand them over to Mei.",
"SubMission_DescrptionText_202030220": "Just when you think this is going to be a normal
shift, an accident happens. A speeding starskiff bolts along the lanes, hits another vehicle,
then escapes... Hurry to the scene of the accident to see if anyone needs help.",
"SubMission_DescrptionText_202030222": "Tantan decides to split up with you. He dashes off
to chase the speeding starskiff, and you are tasked with looking after the wounded. Healers
from the Alchemy Commission apothecary are on their way over. Speak with the wounded and
see if you can contact their next of kin.",
"SubMission_DescrptionText_202030223": "Tantan never caught up with the culprit, and could
only return to the scene of the accident to interview witnesses. And that stubborn Mei seems to
have escaped from the Alchemy Commission apothecary to somehow return to Starskiff
Haven. Is she really feeling okay?",
"SubMission_DescrptionText_202030226": "Luhui had already decided to fire Mei, but Mei
was unfazed and was even worried that Luhui won't be able to look after herself. Luhui
seemed stunned, probably from shock. Go ask her what's going on.",
"SubMission_DescrptionText_202030227": "Tantan never caught up with the culprit, and could
only return to the scene of the accident to interview witnesses. And that stubborn Mei seems to
have escaped from the Alchemy Commission apothecary to somehow return to Starskiff
Haven. Is she really feeling okay?",
"SubMission_DescrptionText_202030302": "You received a message from Asta, and she
seems interested in the Foxian Beauty Chat in Xianzhou.\\nAsta wants to meet in the master
control zone to talk face-to-face. What could it be that can't be said over a message?",
"SubMission_DescrptionText_202030303": "Researcher Wen Furui is so addicted to the
Foxian Beauty Chat that he wants to be posted to Xianzhou. You accept Asta's request to
investigate this fishy situation. Best to have a chat with Researcher Wen Furui first.",
"SubMission_DescrptionText_202030306": "To get the private invitation link to the Foxian
Beauty Chat, you promised Wen Furui to send his gift to Xianzhou, but the Foxian Beauty Chat
never disclosed the recipient's address. Instead, you have to find the in-person operative. And
so the plot thickens...",
"SubMission_DescrptionText_202030308": "Wen Furui sent an address where the in-person
operative can be found. You are open and forthright, but now you have to meet with people
like a spy. The passphrase is \"Acquaintance from the mortal coil, luxurious gifts from
beyond.\" Gather your courage and ask the people around you.",
"SubMission_DescrptionText_202030312": "Wen Furui sent an address where the in-person
operative can be found. You are open and forthright by nature, but now you have to think like a
spy. The passphrase is \"Acquaintance from the mortal coil, luxurious gifts from beyond.\"
Gather your courage and ask the people around you.",
"SubMission_DescrptionText_202030313": "Although you haven't found the in-person
operative yet, intuition tells you that Qingque's appearance here is not a coincidence. She
must know about the Foxian Beauty Chat. It's best to just ask her directly.",
"SubMission_DescrptionText_202030315": "You have a gift for Ms. Daiqing, and Qingque has
a secret logistics identifier code. At least Wen Furui's precious gift can finally be sent. Go find
the nearest place where you can access Heron Express's express service.",
"SubMission_DescrptionText_202030321": "After going through a lot of twists and turns, you
finally sent Wen Furui's gift to Ms. Daiqing. Go chat with Wen Furui at the space station and
tell him about it.",
"SubMission_DescrptionText_202030323": "You got the premium membership from the
manager, which may be a breakthrough to help Asta figure out the Foxian Beauty Chat. Report
the information you gathered on this trip to the Luofu to her.",
"SubMission_DescrptionText_202030325": "At Asta's request, you spent a ridiculous amount
of money and let the other side delete the contact information. You don't quite understand this
way of spending pocket money, but Asta seems to have a plan. It's Asta's money anyway, so
it's best to ask her what she thinks.",
"SubMission_DescrptionText_202030326": "Ms. Daiqing suddenly regretted it and contacted
you through another one of her accounts, hoping to return the money to you. It looks like she
wants to settle things privately before things get out of hand, which is exactly what you want.
Ask Asta what to do next since it's her money after all.",
"SubMission_DescrptionText_202030327": "Ms. Daiqing stopped broadcasting, her manager
ran away, and her fans were at a loss for the sudden change. Since you can't find the
manager, go to the agreed-upon place with Qingque and meet Ms. Daiqing face to face.",
"SubMission_DescrptionText_202030329": "After encountering a group of fake Cloud Knights,
you try to contact Ms. Daiqing to sort things out. At this moment, you hear the sound of a
message being received coming from the container. Maybe the mysterious Ms. Daiqing is
hiding... in the container?",
"SubMission_DescrptionText_202030330": "Just when you are deciding what to do with Ms.
Daiqing, Qingque's game mate, who is a genuine fan of Ms. Daiqing, wants to have a
conversation with you right away. You don't know why he hides around the corner instead of
joining the conversation. Go talk to the game mate.",
"SubMission_DescrptionText_202030331": "The game mates hope you don't bring \"Ms.
Daiqing\" to justice. After all, you're just an occasional passer-by who exposed a carefully
hidden truth. Whether the truth should be revealed is up to you.",
"SubMission_DescrptionText_202030332": "You decide to bring \"Ms. Daiqing\" to the Realm-
Keeping Commission to turn him in. At this point, the truth about the Foxian Beauty Chat has
come to the surface, and it will be reported to Asta. Hopefully, this information will be of
consideration for Wen Furui's transfer request.",
"SubMission_DescrptionText_202030333": "You receive a message from Wen Furui. He found
the exact location of the in-person operative and hopes you will quickly verify your identity and
get the logistics identifier code. Like something out of a spy movie, it'll be gone if you're too
late. Despite your suspicions, you decide to pick up the pace.",
"SubMission_DescrptionText_202030335": "According to Qingque's observation, Wen Furui's
gift has not been delivered to the recipient. Go check out the courier cycrane and see where it
ended up.",
"SubMission_DescrptionText_202030336": "In order not to lose the courier cycrane, Qingque
has already rushed to Cloudford. Hurry up and catch up with Qingque, don't make her wait too
long.",
"SubMission_DescrptionText_202030337": "You see a man signing for the package sent to
Daiqing. Maybe this person knows something about Ms. Daiqing. Go and find out who he is.",
"SubMission_DescrptionText_202030341": "Shortly after receiving your premium membership,
you receive your first Foxian Beauty Chat service. Discuss with Qingque what to do next.",
"SubMission_DescrptionText_202030343": "Asta is suspicious of Ms. Daiqing's attempt to
circumvent her manager and communicate with you directly. Just in case, find Daiqing's
manager to see if there is any news before meeting Daiqing at Cloudford.",
"SubMission_DescrptionText_202030347": "You decide to let \"Ms. Daiqing\" expose his own
facade online. At this point, the truth about the Foxian Beauty Chat has come to the surface,
and it will be reported to Asta. Hopefully, this information will be of consideration for Wen
Furui's transfer request.",
"SubMission_DescrptionText_202030348": "You decide to let \"Ms. Daiqing\" keep her secret.
At this point, the truth about the Foxian Beauty Chat has come to the surface, and it will be
reported to Asta. Hopefully, this information will be of consideration for Wen Furui's transfer
request.",
"SubMission_DescrptionText_202030350": "The manipulation of the Foxian Beauty Chat
doesn't seem too great, but you can guess from her slightly vague words that if things carry on
like this, some fraud is bound to happen. It might be best to discuss this with Asta again.",
"SubMission_DescrptionText_202030365": "You start up the courier cycrane and plan to follow
this bird to track down Ms. Daiqing under the suggestion of Qingque. Follow the cycrane and
see where it heads to.",
"SubMission_DescrptionText_202030502": "The Official Dahao saw you help the Healer Lady
out of trouble at the Exalting Sanctum and mentioned that there is something he needs your
help with. It's not just babysitting children, is it?",
"SubMission_DescrptionText_202030503": "The Dragon Lady kept slipping away from her
watchers. With the lack of manpower at the Realm-Keeping Commission and the
untrustworthiness of the Alchemy Commission, Dahao thinks you're the best person for the job
to look after Bailu.\\nYou seem to have heard similar talking points all over the Luofu, and it's
difficult to turn them down.",
"SubMission_DescrptionText_202030504": "Official Dahao mentioned that the current
Alchemy Commission is very suspicious, and Bailu and the nurse are actively avoiding an
encounter with them. Better help them hide.\\nEnsure their safety first, then ascertain the
stalker's aim.",
"SubMission_DescrptionText_202030506": "Official Dahao mentioned that the current
Alchemy Commission is very suspicious, and Bailu and the nurse are actively avoiding an
encounter with them. You should ascertain the stalker's motives.\\nSince you have taken on
the responsibility of ensuring Bailu's safety, you should do something toward that aim, and
now the opportunity presents itself.",
"SubMission_DescrptionText_202030508": "Surprisingly, the stalker's countersurveillance
awareness is very acute. As soon as he is cognizant of your testing, he launched a sneak
attack on you.\\nSince he started it, don't hold back!",
"SubMission_DescrptionText_202030509": "You were going to peacefully misdirect the healer,
but he was immediately hostile. Even if he is now out cold, you still have a way to figure out his
objective.\\nTo put simply, check the belongings of this suspicious person.",
"SubMission_DescrptionText_202030511": "The stalker seems to be related to Disciples of
Sanctus Medicus. Tell Bailu and the nurse about this, as well as the troubles they might
encounter.\\nThey should still be waiting for your news anxiously.",
"SubMission_DescrptionText_202030512": "Bypass the Ten-Lords Commission's questioning
and enter Cloudford, someone once told you of the method...\\nThe orderly from the Realm-
Keeping Commission, Guangda, seems to have a way.",
"SubMission_DescrptionText_202030513": "Banxia's identity as a Disciple of Sanctus Medicus
is unknown to Bailu.\\nBefore interrogating Banxia, maybe talk to Bailu again, she's the one
most surprised by this fact.",
"SubMission_DescrptionText_202030514": "Banxia hid the fact that she was a Disciple of
Sanctus Medicus, but she did not hurt Bailu at all. You should ask her what her goal is before
letting her travel with Bailu.\\nThe two have made some kind of a deal. It's shady, you should
find out what deal this is.",
"SubMission_DescrptionText_202030602": "One is an obsessed nurse, and the other a patient
seeking medicine. She bumped into him too many times to say that it isn't destiny. Help Banxia
treat her sweetheart and put this saga to rest.\\nFind the Outworlder wanted by the Disciples of
Sanctus Medicus. Hopefully he's hanging on.",
"SubMission_DescrptionText_202030603": "As the journey goes on, Banxia's Mara-struck
symptoms begin to emerge. Her sweetheart is nowhere to be seen, maybe clues can be found
nearby.\\nMaybe that person got into some trouble, both the Cloud Knights and Disciples of
Sanctus Medicus would never let him off the hook.",
"SubMission_DescrptionText_202030604": "One is an obsessed nurse, and the other a patient
seeking medicine. She bumped into him too many times to say that it isn't destiny. Meet up
with him at the next location.\\nThere are more and more Disciples of Sanctus Medicus
around, be careful.",
"SubMission_DescrptionText_202030605": "One is an obsessed nurse, and the other a patient
seeking medicine. She bumped into him too many times to say that it isn't destiny. Meet up
with him at the next location.\\nThere are more and more Disciples of Sanctus Medicus
around, be careful.",
"SubMission_DescrptionText_202030607": "You got misidentified as a lost citizen by the Ten-
Lords Commission, fortunately Banxia's Mara-struck symptoms were not exposed. Move
on.\\nBanxia is on her last straw, but she should still have a chance to see her loved one a
final time.",
"SubMission_DescrptionText_202030610": "You got misidentified as a lost citizen by the Ten-
Lords Commission, fortunately Banxia's Mara-struck symptoms were not exposed. Move
on.\\nBanxia is on her last straw, but she should still have a chance to see her loved one a
final time.",
"SubMission_DescrptionText_202030611": "It's not the greatest idea, but it's an idea. Go look
for Cloud Knights' equipment.\\nThe armor is tightly sealed, no one would be able to tell the
species and gender expression of an individual wearing them, what a find.",
"SubMission_DescrptionText_202030613": "It's not the greatest idea, but it's an idea. Go look
for Cloud Knights' equipment.\\nThe armor is tightly sealed, no one would be able to tell the
species and gender expression of an individual wearing them, what a find.",
"SubMission_DescrptionText_202030615": "It's not the greatest idea, but it's an idea. Go look
for Cloud Knights' equipment.\\nThe armor is tightly sealed, no one would be able to tell the
species and gender expression of an individual wearing them, what a find.",
"SubMission_DescrptionText_202030617": "Banxia seems to be at her limits, but you
understand clearly that she shouldn't stop now. Hopefully her sweetheart is there waiting for
her.\\nBased on your limited experience, not many can keep their sanity intact like Banxia at
this stage.",
"SubMission_DescrptionText_202030619": "Banxia seems to be at her limits, but you
understand clearly that she shouldn't stop now. Hopefully her sweetheart is there waiting for
her.\\nBased on your limited experience, not many can keep their sanity intact like Banxia at
this stage.",
"SubMission_DescrptionText_202030622": "You reach the destination, but the cautious
Liangmu insists to have Banxia \"come alone,\" so you should step aside for a while.\\nThere's
no time to argue about it, so just trust Banxia for this.",
"SubMission_DescrptionText_202030623": "You hear cries for help, it was a man's voice. Go
and help him out.\\nIs that man Banxia's lover, Liangmu?",
"SubMission_DescrptionText_202030626": "No matter what, the goal of your trip is to
complete your deal with Banxia — having Bailu cure Banxia's lover. Go look for him.\\nHe
might have left because he was scared of the Mara-struck monsters, but this will cause him
lifelong regret.",
"SubMission_DescrptionText_202030627": "Evidently, Liangmu didn't know the Mara-struck
soldier was Banxia, but he was still eager to return to her side.\\nYou don't know the story
between them, but at least this tells you he was a loyal person...",
"SubMission_DescrptionText_202030634": "You found a notebook. Give it to Bailu, then
formulate a plan.\\nIt looks like Banxia's sweetheart was tracked by the Disciples of Sanctus
Medicus and had to switch location.",
"SubMission_DescrptionText_202030702": "After the Stellaron Crisis outbreak, the six
commissions were busy as a bee trying to find the perpetrator in vain. Official Dahao of the
Realm-Keeping Commission requested support from the Astral Express to identify suspects.
Sounds like another bothersome case... However, as a Nameless, you should lend a helping
hand as much as you can. Go talk to him.",
"SubMission_DescrptionText_202030703": "In the process of helping the Realm-Keeping
Commission in identifying suspects, something unexpected happened. The Realm-Keeping
Commission isn't too anxious about it, but Welt was. The moment he saw Luocha's flawless
face, he was stunned and cold sweat drenched his shirt. You don't know the reason, but Welt
must have a good reason for being so unnerved. Continue to investigate this Mr.
Luocha.\\nSay, what is March 7th so excited about, and since when did she have a \"Genius
Detective\" tacked onto her name?",
"SubMission_DescrptionText_202030704": "After leaving the daylight-robbing thug, you can
finally meet Yinshu.\\nA little secret for you: Genius Detective March 7th loved the experience,
because even genius detectives need to encounter unreasonable, daylight-robbing, uncultured
witnesses like that. It made her feel even more like a genius detective.",
"SubMission_DescrptionText_202030705": "An obscure corner, mysterious men in black, a
torn-off title page... Pieces of evidence slowly emerged to put together the puzzle. Maybe you
only need a final puzzle piece to complete the quest... Is the new piece of information Jingyan
had come into the key puzzle piece you need?",
"SubMission_DescrptionText_202030706": "The boring evidence-collection task finally ended,
and it is time for the mind-bending, action-packed deduction segment!\\nGenius Detective
March 7th is confident to reveal the truth to the world as she gets to the bottom of the
case.\\nLuck be with her.",
"SubMission_DescrptionText_202030709": "The boring evidence-collection task finally ended,
and it is time for the mind-bending, action-packed deduction segment!\\nGenius Detective
March 7th is confident to reveal the truth to the world as she gets to the bottom of the
case.\\nLuck be with her.",
"SubMission_DescrptionText_202030710": "Maybe because of some missing key information,
or maybe it's because a certain genius detective's reasoning skills is incongruous with the
truth, or maybe, Luocha was just too good... Genius Detective March 7th's first detective debut
doesn't seem to be very successful. You decide to check out the scene of the crime, armchair
detectives have limited understanding, after all.",
"SubMission_DescrptionText_202030711": "The moment you step out of the Realm-Keeping
Commission, you see three individuals discussing something. One of them is Jingyan, and the
other two are Back'n and Forth of crosstalk fame.\\nYou detected a few keywords in their
conversation... Blonde, Outworlder, savior... This isn't the key information on Luocha's
disappearance, is it?",
"SubMission_DescrptionText_202030712": "Yinshu has appeared in that obscure corner with
two men in black, in the period that Luocha happened to be there. Maybe Yinshu can provide
some eyewitness statements to help you understand what Luocha was up to.",
"SubMission_DescrptionText_202030713": "Yinshu doesn't seem to be at Spare Time Book
Shop... Look for her nearby.",
"SubMission_DescrptionText_202030722": "Jingyan seems to have made a new discovery, as
expected of her!\\nGenius Detective March 7th is already on the case, as expected of... her?",
"SubMission_DescrptionText_202030801": "According to Genius Detective March 7th's
deduction, a door lock like this could not stop Luocha, but visualizing a gentlemanly Luocha
picking the lock while squatting in a dark corner like this is pretty humorous. Heh.",
"SubMission_DescrptionText_202030803": "According to Genius Detective March 7th's
deduction, a door lock like this could not stop Luocha, but visualizing a gentlemanly Luocha
picking the lock while squatting in a dark corner like this is pretty humorous. Heh.",
"SubMission_DescrptionText_202030804": "According to Genius Detective March 7th's
deduction, Luocha should have met with the Stellaron buyer here. Look around, there should
be a location suitable for illegal trades around.",
"SubMission_DescrptionText_202030806": "According to Genius Detective March 7th's
deduction, if Luocha spent two whole hours to complete the trade, it must mean it is super
dangerous, with monsters all around.\\nHmm? Isn't this a detective story? Why are there so
many combat fillers?",
"SubMission_DescrptionText_202030809": "According to Genius Detective March 7th's
deduction, if Luocha spent two whole hours to complete the trade, it must mean it is super
danger, with monsters all around.\\nHmm? Isn't this a detective story? Why are there so many
combat fillers?",
"SubMission_DescrptionText_202030810": "According to Genius Detective March 7th's
deduction, after a danger-laden adventure, Luocha finally reached the meet-up point. Who is
so daring as to purchasing Stellaron to wreak havoc on the Xianzhou ship?",
"SubMission_DescrptionText_202030811": "According to Genius Detective March 7th's
deduction, the transaction failed, there's no time for further deductions! Run!",
"SubMission_DescrptionText_202030905": "Liangmu wishes you can hand the parcel he
prepared for Banxia to her. Obviously, he didn't know about Banxia's passing. Keep the parcel
and discuss it with the little healer about how to deal with it.\\nIt can't be a love letter, can it?
Better not read it in case of cringe.",
"SubMission_DescrptionText_202030907": "You receive the parcel and want to open it with
Bailu.\\nThis isn't a parcel sent to either of you, but since Banxia is no longer around, look at
what he wrote.",
"SubMission_DescrptionText_202030908": "You receive the parcel and want to open it with
Bailu.\\nThis isn't a parcel sent to either of you, but since Banxia is no longer around, look at
what he wrote.",
"SubMission_DescrptionText_202031301": "With March 7th's translation, you understand that
the Diting found some strange clues in the Cloudford dock. Not a buried treasure... You sigh
wordlessly. If you can do it over, you wouldn't have beckoned to the puppy. Looks like you're
on a trip to Cloudford now...",
"SubMission_DescrptionText_202031302": "Chaos reigned on the Xianzhou ship, even cats
and dogs have become restless. You arrive at the Starskiff Haven to find a homeless little dog
whimpering as if asking for help. Playing with homeless animals isn't your favorite pastime, but
what if this little dog wants you to dig out a treasure buried somewhere? What if that's the
case?",
"SubMission_DescrptionText_202031303": "Unfortunately, you don't understand a single thing
said by the Diting, and vice versa. Can't you find anyone on the huge Xianzhou ship who could
understand dog barks? Hey, speaking of understanding dog barks, you might just know
someone...",
"SubMission_DescrptionText_202031304": "With March 7th's translation, you understand that
the Diting found some strange clues in the Cloudford dock. Not a buried treasure... You sigh
wordlessly. If you can do it over, you wouldn't have beckoned to the puppy. Looks like you're
on a trip to Cloudford now...",
"SubMission_DescrptionText_202031305": "A jade tracer was dropped here. It could be a
moment of absent-mindedness, or it could have been intentionally placed there. No matter
what, it would be advisable to investigate it.",
"SubMission_DescrptionText_202031307": "Seat of Divine Foresight's retainer, Yanqing, left
his jade tracer here that details his experience hunting down Blade. It should be returned to
the Seat of Divine Foresight immediately so they know.",
"SubMission_DescrptionText_202031401": "When the general called the prisoner, Blade, to
court, I knew. The Shackling Prison would never be able to trap someone like him. He looks at
everyone as if they were all as dead as those in a cemetery. It was a look that only assassins
who have been macerating in death can give... His prison break was for a certain goal. What
can it be?\\nThe hunt for Blade stopped at Cloudford. The general is busy with official matters,
as his retainer, I should take part of this responsibility for him.",
"SubMission_DescrptionText_202031403": "O Yanqing, you had not considered one thing. If
the wanted man wants a starskiff, he needs only to find the navigator array at the dock to
check records of starskiffs. As for what he did at Cloudford, what does it matter?",
"SubMission_DescrptionText_202031404": "In the process of searching in Cloudford, I found
several Mara-struck corpses. The wounds left on the bodies were not caused by Cloud Knight
weapons... If my deduction is accurate, the wanted man would have escaped from a nearby
dock.",
"SubMission_DescrptionText_202031406": "When I follow the sword marks, a lady was
trapped by several Mara-struck monsters. Odd, with the Cloud Knights locking the port, why
are there travelers being stuck here? She would be in danger traveling alone, I should escort
her to safety before completing my mission. It's a shame that her eyes are covered with a
black cloth, so she won't be able to see my graceful swordsmanship.",
"SubMission_DescrptionText_202031408": "When I follow the sword marks, a lady was
trapped by several Mara-struck monsters. Odd, with the Cloud Knights locking the port, why
are there travelers being stuck here? She would be in danger traveling alone, I should escort
her to safety before completing my mission. It's a shame that her eyes are covered with a
black cloth, so she won't be able to see my graceful swordsmanship.",
"SubMission_DescrptionText_202031409": "This Stellaron crisis is evidently puppeteered by
someone. The villain I accosted along the way could control abominations! Thankfully, my
swordplay is adequate to dispatch them all. What was interesting, is the lady could tell who I
am just from listening to the sound of my sword-wielding. After checking the navigator array, I
have to test her.",
"SubMission_DescrptionText_202031410": "This Stellaron crisis is evidently puppeteered by
someone. The villain I accosted along the way could control abominations! Thankfully, my
swordplay is adequate to dispatch them all. Interestingly, that lady could tell what was going on
just from listening to the sound of my sword-wielding. After checking the navigator array, I'll
have to test her.",
"SubMission_DescrptionText_202031453": "When I follow the sword marks, a lady was
trapped by several Mara-struck monsters. Odd, with the Cloud Knights locking the port, why
are there travelers being stuck here? She would be in danger traveling alone, I should escort
her to safety before completing my mission. It's a shame that her eyes are covered with a
black cloth, so she won't be able to see my graceful swordsmanship.",
"SubMission_DescrptionText_202031461": "No one could ingress or egress the Xianzhou ship
without a starskiff. A wanted person would only linger here to hijack a starskiff to escape, so he
would have left behind clues. But as the only Xianzhou opening to the cast expanse, Cloudford
contains more than thousands of belongings of visitors. You can't check them out one by one,
can you?",
"SubMission_DescrptionText_202031502": "I have just killed an abomination, but Ms. Jingliu
has already disappeared. That was quick! I didn't see it coming. As the general's retainer, how
could I lose to her? I need to hurry.",
"SubMission_DescrptionText_202031503": "I have to say, I underestimated her. Even at my
full speed, I couldn't even see her silhouette... Only bodies of abominations piling up. Who is
she? Why does she want to make life difficult for a child like me?",
"SubMission_DescrptionText_202031504": "I have to say, I underestimated her. Even at my
full speed, I couldn't even see her silhouette... Only bodies of abominations piling up. Who is
she? Why does she want to make life difficult for a child like me?",
"SubMission_DescrptionText_202031507": "This is the end of the competition, Jingliu won.
She challenges me to a bout of sword fight. Every time I try to go on the offense, she would be
a step ahead of me. This lady doesn't seem to be satisfied with her achievement this whole
way and wanted me to take an attack from her. I—I thought I would be the one to become the
Sword Champion, but I didn't expect myself to be utterly decimated in this way.\\nIn the last
moment, I took her attack, her Killing Intent shook me to my core. Thank the heavens, it must
be because I have never slacked in my training that I managed to survive. With someone like
this on the Xianzhou, I must report it to the general...",
"SubMission_DescrptionText_202031553": "The lady, Ms. Jingliu, has been exposed by me
and stopped pretending to be blind. She seems to have arrived at the Luofu to find Blade.
What's more strange is her seeming closeness with the general.\\nMs. Jingliu kept wanting me
to bring her along to find Blade. As a Cloud Knight myself, how could I reveal restricted
information? The lady wanted to compete with me in swordplay. Great timing. I'll have her
know not to look down on the talent pool on the Luofu.",
"SubMission_DescrptionText_202031601": "...",
"SubMission_DescrptionText_202031602": "With starskiff navigation, an error of mere
millidegrees can result in misnavigation by lightyears. Thanks to Sushang's guidance and
protection, Luocha and you arrived at the plagued Artisanship Commission due to the rebirth
of Ambrosial Arbor and saved the young judge, Xueyi.",
"SubMission_DescrptionText_202031701": "With starskiff navigation, an error of mere
millidegrees can result in misnavigation by lightyears. Thanks to Sushang's guidance and
protection, Luocha and you arrived at the plagued Artisanship Commission due to the rebirth
of Ambrosial Arbor and saved the young judge, Xueyi.\\nXueyi requested you to escort her
away from the place. Talk to your friends and see what they plan to do.",
"SubMission_DescrptionText_202031706": "The Judge of the Ten-Lords Commission
requested you to escort her to the Starskiff Jetty, with overgrown Ambrosial Arbor Vines and
uncontrolled mara-struck individuals and abominations along the way... It is nearly impossible
for the journey there to be smooth sailing.",
"SubMission_DescrptionText_202031707": "The Judge of the Ten-Lords Commission
requested you to escort her to the Starskiff Jetty, with overgrown Ambrosial Arbor Vines and
uncontrolled mara-struck individuals and abominations along the way... It is nearly impossible
for the journey there to be smooth sailing.",
"SubMission_DescrptionText_202031708": "The Judge of the Ten-Lords Commission
requested you to escort her to the Starskiff Jetty, with overgrown Ambrosial Arbor Vines and
uncontrolled mara-struck individuals and abominations along the way... It is nearly impossible
for the journey there to be smooth sailing.",
"SubMission_DescrptionText_202031709": "The Judge of the Ten-Lords Commission
requested you to escort her to the Starskiff Jetty, with overgrown Ambrosial Arbor Vines and
uncontrolled mara-struck individuals and abominations along the way... It is nearly impossible
for the journey there to be smooth sailing.",
"SubMission_DescrptionText_202031711": "The Judge of the Ten-Lords Commission
requested you to escort her to the Starskiff Jetty, with overgrown Ambrosial Arbor Vines and
uncontrolled mara-struck individuals and abominations along the way... It is nearly impossible
for the journey there to be smooth sailing.",
"SubMission_DescrptionText_202031713": "The Judge of the Ten-Lords Commission
requested you to escort her to the Starskiff Jetty, with overgrown Ambrosial Arbor Vines and
uncontrolled mara-struck individuals and abominations along the way... It is nearly impossible
for the journey there to be smooth sailing.",
"SubMission_DescrptionText_202031727": "With starskiff navigation, an error of mere
millidegrees can result in misnavigation by lightyears. Thanks to Sushang's guidance and
protection, Luocha and you arrived at the plagued Artisanship Commission due to the rebirth
of Ambrosial Arbor and saved the young judge, Xueyi.\\nXueyi requested you to escort her
away from the place. Talk to your friends and see what they plan to do.",
"SubMission_DescrptionText_202040102": "Qingque from the Divination Commission has
been sent by the master diviner to assess the site post-disaster and seems to have run into
some troubles that are \"beyond her scope of work,\" requiring your help.\\nSpeaking of, what
is Qingque's scope of work? Isn't it to oversee the repository?",
"SubMission_DescrptionText_202040103": "After understanding what plagues Chengjie,
Qingque and you decide to help him out with recovering his master's manuscript.\\nChengjie
didn't want to go back to the Sapientia Academe because he didn't want to bother the Cloud
Knights for something small like this... Do you feel angry at the way he didn't want to bother
the Cloud Knights but is so nonchalant about bothering you?",
"SubMission_DescrptionText_202040105": "Neither you nor Qingque is familiar with the
manuscripts in the Artisanship Commission. Better to bring along all the manuscripts you can
find before identifying the right one.\\nYou flip the pages like a clueless investor picking flaws
in a designer's work. It feels good.",
"SubMission_DescrptionText_202040108": "You managed to find Master Ryan's manuscript,
but a sudden ambush damaged it.\\nHowever, what else could you have done? At least there
were several complete pages left. Hand them all to Chengjie, at least you would've completed
the task.",
"SubMission_DescrptionText_202040109": "Unable to deal with the loss, Chengjie sank into a
state of despair. You and Qingque, being the good-natured people that you are, decided to
bring Chengjie to have a walk.\\nMany people walk through Starskiff Haven daily. It can be a
good place to calm down a bit... Then again, if you have social anxiety, being here may
actually make you more anxious.",
"SubMission_DescrptionText_202040110": "Chengjie evidently did not have the mood to do
anything else other than watch starskiffs. So let's go starskiff-watching on the bridge of the
Xianzhou Luofu.\\nStarskiff Haven sees many starskiffs in a day. What kind of starskiffs does
Chengjie want to see?",
"SubMission_DescrptionText_202040111": "Obviously, Chengjie didn't know about the
invitation the Interastral Peace Corporation extended to Master Ryan, and Master Ryan never
told him.\\nYou wonder if the invitation letter would cause more guilt to Chengjie. However, if
you don't hand it over, it might cause you to feel guilty as well.",
"SubMission_DescrptionText_202040113": "Chengjie wanted to witness the birth of starskiffs
with his own eyes at Stargazer Navalia, where monsters currently roam. Luckily for him,
combat is your forte, so he asked you along...\\nYou kind of wish people would pay more
attention to your talents, those beautiful aspects of you, and not just \"you can fight.\"",
"SubMission_DescrptionText_202040114": "The cultivation of a starskiff is divided into several
phases. Chengjie wanted to see the process between a starskiff seed and a fully cultivated
vessel.\\nYou have been to Stargazer Navalia a few times, but you probably haven't noticed
that starskiffs are grown in an incubator.",
"SubMission_DescrptionText_202040115": "Chengjie requires a visual reference of a starskiff.
Take a picture of an incubator in its corresponding phase.\\nQingque calls these pictures
\"visiographs.\" There are probably more of these familiar-yet-foreign terminology used all over
the Xianzhou, you should get used to them.",
"SubMission_DescrptionText_202040116": "The cultivation of a starskiff is divided into several
phases. Chengjie wanted to see the process between a starskiff seed and a fully cultivated
vessel.\\nYou have been to Stargazer Navalia a few times, but you probably haven't noticed
that starskiffs are grown in an incubator.",
"SubMission_DescrptionText_202040117": "Chengjie requires a visual reference of a starskiff.
Take a picture of an incubator in its corresponding phase.\\nQingque calls these pictures
\"visiographs.\" There are probably more of these familiar-yet-foreign terminology used all over
the Xianzhou, you should get used to them.",
"SubMission_DescrptionText_202040118": "The cultivation of a starskiff is divided into several
phases. Chengjie wanted to see the process between a starskiff seed and a fully cultivated
vessel.\\nYou have been to Stargazer Navalia a few times, but you probably haven't noticed
that starskiffs are grown in an incubator.",
"SubMission_DescrptionText_202040120": "Chengjie requires a visual reference of a starskiff.
Take a picture of an incubator in its corresponding phase.\\nQingque calls these pictures
\"visiographs.\" There are probably more of these familiar-yet-foreign terminology used all over
the Xianzhou, you should get used to them.",
"SubMission_DescrptionText_202040121": "The cultivation of a starskiff is divided into several
phases. Chengjie wanted to see the process between a starskiff seed and a fully cultivated
vessel.\\nYou have been to Stargazer Navalia a few times, but you probably haven't noticed
that starskiffs are grown in an incubator.",
"SubMission_DescrptionText_202040122": "After this trip to witness the birth of a starskiff,
Chengjie is very inspired. He wants to have his photo taken with a starskiff, and he wants you
to be the photographer.\\nChengjie is not adept at taking photos, you know that just by looking
at him.",
"SubMission_DescrptionText_202040124": "Chengjie requires a visual reference of a starskiff.
Take a picture of an incubator in its corresponding phase.\\nQingque calls these pictures
\"visiographs.\" There are probably more of these familiar-yet-foreign terminology used all over
the Xianzhou, you should get used to them.",
"SubMission_DescrptionText_202040202": "Chengjie decides to complete Master Ryan's
design and hopes you can accompany him while he works. You don't know if supervision like
this can yield any result, but go ahead and do it anyway.\\nWhen someone requires
supervision before they have the confidence to complete a task, that says a lot about that
supervisee.",
"SubMission_DescrptionText_202040302": "Chengjie's enthusiasm has visibly faded, to the
point that he even asks Qingque for tips to slack off... What happened to the Chengjie who
was shooting for the stars? Let's pay him a visit.\\nYou know it is nearly impossible to sustain a
career with passion and dreams alone, but Chengjie's excitement seems to have died down a
little too quickly.",
"SubMission_DescrptionText_202040303": "You only need to change a few parts to install a
starskiff's system on an aurumaton? Well, the artisan said so, so you just have to look for the
parts.\\nNo matter what build an aurumaton is on the Xianzhou, they use standardized parts,
what an efficient design.",
"SubMission_DescrptionText_202040304": "It is as if you picked up trash by the side of the
road. You pick up some standard aurumaton parts, so go ahead and hand it over to
Chengjie.\\nIt was supposed to be a production material requested from the Artisanship
Commission... but let's not worry about that now.",
"SubMission_DescrptionText_202040306": "As expected, whenever there is an opportunity to
make you fix jade abaci, Luofu residents will take it. Go and give them a hand.\\nYou've done
it a few times by now. Honestly, it's not difficult to fix, but why does nobody want to do it
themselves?",
"SubMission_DescrptionText_202040308": "Qingque mentioned that the Ten-Lords
Commission might be able to reunite Masters Chengjie and Ryan for a final time. No matter
what the price is, you have to try your luck at the Divination Commission.\\nLuck smiles upon
you! Just when you need a helping hand, a judge from the Ten-Lords Commission is present
at the Divination Commission!",
"SubMission_DescrptionText_202040309": "Activate the Matrix of Prescience Ultima base
terminal",
"SubMission_DescrptionText_202040310": "Activate the Matrix of Prescience Ultima base
terminal",
"SubMission_DescrptionText_202040311": "Activate the Matrix of Prescience Ultima base
terminal",
"SubMission_DescrptionText_202040313": "The three base terminals have been activated,
what was left to do is for Madam Xueyi to guide Master Ryan back to the living world. Let's go,
to the Matrix core.\\nChengjie is prepared for the aurumaton to be inhabited. It can't be the one
that attacks people, can it?",
"SubMission_DescrptionText_202040314": "Master Ryan tears apart the last of his
manuscripts and wants Chengjie to pursue his own dream. What does Chengjie think about
that?\\nYou understand that having a pursuit is something to be encouraged, and giving up a
pursuit is the same... Which decision is the right choice, that depends on you.",
"SubMission_DescrptionText_202040315": "Only an awkward silence hangs in the air now.
Go, leave the Divination Commission and let the Master Diviner and the judge busy
themselves with their own business.\\nYou understand, you should allow Chengjie some time
to digest what has transpired. He'll look for you in a few days anyway.",
"SubMission_DescrptionText_202040317": "Chengjie seems to have recovered from his
depressed episode. As he said, completing his master's final work could be a good closure,
but this did not happen... Go to Starskiff Haven and talk to Chengjie again.\\nHis master
helped him unload the pressure he placed on himself, but it is still up to him to decide where to
go next.",
"SubMission_DescrptionText_202040390": "To accurately locate Master Ryan in the Hall of
Karma, you need to activate the Matrix of Prescience Ultima and search for information about
the deceased.\\nIt sounds like the Matrix of Prescience Ultima can be used to do anything.",
"SubMission_DescrptionText_202040391": "As expected, whenever there is an opportunity to
make you fix jade abaci, Luofu residents will take it. Go and give them a hand.\\nYou've done
it a few times by now. Honestly, it's not difficult to fix, but why does nobody want to do it
themselves?",
"SubMission_DescrptionText_202040392": "Both the Ten-Lords Commission and the
Divination Commission need something of you, and you only need to apprehend the criminal
for Madam Xueyi to ask for a favor from her. This is a great deal!\\nWhich poor sod needs
capturing and questioning?",
"SubMission_DescrptionText_202040402": "Chengjie decides to complete Master Ryan's
design and hopes you can accompany him while he works. You don't know if supervision like
this can yield any result, but go ahead and do it anyway.\\nWhen someone requires
supervision before they have the confidence to complete a task, that says a lot about that
supervisee.",
"SubMission_DescrptionText_202080102": null,
"SubMission_DescrptionText_202090101": null,
"SubMission_DescrptionText_202090102": "According to the lost-and-found notice, the owner
is \"Cong, craftsman of the Artisanship Commission.\" Maybe you should ask him what
happened.\\nThe words \"Big Reward\" is written on the lost-and-found notice. For one who is
brimming with the spirit of exploration such as yourself, you have to see what this big reward
is, right?\\nOf course, the most important thing is that you have a willing heart to help others.",
"SubMission_DescrptionText_202090103": "The recovery of a Gloomy Poet sounds like a
literary anecdote. Regrettably, what you are looking for is, in fact, a Baroumbrella
ingenium.\\nAccording to Cong, he created different types of \"Poetic Genius Ingenia\" to write
the most moving poem in the world. This is what they call \"being your own miracle maker,\"
right?\\nHowever, is there really such a thing as the most touching poem in the world?",
"SubMission_DescrptionText_202090104": "You went to great lengths to reduce the emotional
weight of the Gloomy Poet. Next up is bringing it back to Cong.\\nYou've heard about the
millions of people who suffer from depression. If only they were like Baroumbrellas, just
needing a little adjustment of their emotional weights.\\nAt least you understand now that
emotions are sometimes beyond your control.",
"SubMission_DescrptionText_202090105": "According to the position of the Gloomy Poet, the
Frontier Poet should currently be in the Alchemy Commission. Go and recover its inspo
chip.\\nCong said that he created different poets to write love poems, so does the Frontier
Poet really write \"love poems\"?\\nPerhaps it's a love poem written to the Cloud Knights.",
"SubMission_DescrptionText_202090106": "The Frontier Poet said, \"Draw the inspiration of
poetry from the burning passion of combat!\"\\nYou understand the moment you see the
Frontier Poet. Sooner or later, you must give it a thrashing.\\nThe time is now.",
"SubMission_DescrptionText_202090107": "Cong sent a message. Hurry up and check it out.
It may be the position of the next poet.\\nPerhaps he's still bugging you about the progress?
Are there still those who doubt your capabilities?",
"SubMission_DescrptionText_202090108": "According to the Gloomy Poet's location, the
Graceful Poet is currently in Starskiff Haven. Go and recover its inspo chip.\\nThe Frontier
Poet had a career guarding the frontier, so the Graceful Poets won't just randomly take action,
right?\\nI don't think anyone can really understand this kind of thing.",
"SubMission_DescrptionText_202090115": "Cong sent a message. Hurry up and check it out.
It may be the position of the next poet.\\nPerhaps he's still bugging you about the progress?
Are there still those who doubt your capabilities?",
"SubMission_DescrptionText_202090116": "According to Cong's clues, the Metrical Poet is
currently in the Exalting Sanctum's Spare Time Book Shop. Go and recover its inspo
chip.\\nAs it turns out, Cong doesn't distinguish the ingenia according to the styles of poetry.
Rather, it's just whatever first comes to his mind.\\nIt doesn't matter, you'll get the job done.",
"SubMission_DescrptionText_202090117": "Give Cong the collected inspo chips so that he
can create the best \"Poetic Genius Ingenium\" through \"big data training.\"\\nThinking about
how much effort Cong has gone through just to write a respectable love poem, you can't help
but feel a little exhausted.\\nIs this what it's like being a Xianzhou youth with too much free
time?",
"SubMission_DescrptionText_202090118": "Cong hopes that you can witness his successful
confession to Jingzhai.\\nBut first, he has to succeed. You have a hunch that Cong is
approaching this a little too simplistically.\\nTo be honest, if just a poem is enough for a
successful confession, then all the rules of this world will certainly fall apart.",
"SubMission_DescrptionText_202090120": "Cong fled, unsurprisingly. Anyway, let's catch up
first.\\nCong never really had any self-confidence. Perhaps he knew before he opened his
mouth. Let's comfort him and let this blow over.\\nThat aside, you haven't even received your
\"Big Reward\" yet.",
"SubMission_DescrptionText_202090121": "As you feared, Cong never got to know Jingzhai
serious and didn't even know what she really liked. You have no choice but to go ask
around.\\nOf course, you found Jingzhai's refusal to be a little suspicious. Maybe you'll find
some new clues if you ask carefully.\\nDoesn't that poet, Guyu, stir concern in anyone?",
"SubMission_DescrptionText_202090122": "As you feared, Cong never got to know Jingzhai
serious and didn't even know what she really liked. You have no choice but to go ask
around.\\nOf course, you found Jingzhai's refusal to be a little suspicious. Maybe you'll find
some new clues if you ask carefully.\\nDoesn't that poet, Guyu, stir concern in anyone?",
"SubMission_DescrptionText_202090123": "As you feared, Cong never got to know Jingzhai
serious and didn't even know what she really liked. You have no choice but to go ask
around.\\nOf course, you found Jingzhai's refusal to be a little suspicious. Maybe you'll find
some new clues if you ask carefully.\\nDoesn't that poet, Guyu, stir concern in anyone?",
"SubMission_DescrptionText_202090125": "Cong returned to the Exalting Sanctum, but he
hasn't recovered from the failure of the confession. Go and tell Cong what you've
learned.\\nYou learned that most of the Vidyadhara in Xianzhou are indifferent and not good at
forming attachments with others. But at the end of the day, that's just a stereotype.\\nCong,
just give it your all!",
"SubMission_DescrptionText_202090126": "Cong decided to confess once again, this time
with a carefully prepared gift and a sincere heart. Anyway, set off now to buy the gift.\\nAfter
listening to your analysis, Cong immediately regained his spirits. Cong is really a simple young
man. \\nIf so, does Jingzhai really know?",
"SubMission_DescrptionText_202090127": "Cong decided to confess once again, this time
with a carefully prepared gift and a sincere heart. Anyway, set off now to buy the gift.\\nAfter
listening to your analysis, Cong immediately regained his spirits. Cong is really a simple young
man. \\nIf so, does Jingzhai really know?",
"SubMission_DescrptionText_202090128": "Cong decided to confess once again, this time
with a carefully prepared gift and a sincere heart. Anyway, set off now to buy the gift.\\nAfter
listening to your analysis, Cong immediately regained his spirits. Cong is really a simple young
man. \\nIf so, does Jingzhai really know?",
"SubMission_DescrptionText_202090129": "Cong wants to confess his love again shortly. He
knows that he was Jingzhai's lover in his previous life, and this gives him added confidence.
Go and witness it again, this should be the last time.\\nLogically speaking, this occasion does
not require your presence at all. But, who knows how and where things will pan out?\\nYou
should see it through to the end.",
"SubMission_DescrptionText_202090130": "Cong shut himself up again. You know what he's
been through and feel sorry about it. Go see him. Hopefully his spirits will lighten
up.\\nBesides, you haven't gotten that \"Big Reward\" you've been thinking about all this
time.\\nIt's not necessarily a bad thing to experience this once.",
"SubMission_DescrptionText_202090131": "According to Cong, as long as the \"gloomy\"
emotional weight is lowered, the Gloomy Poet can speak normally. Go ahead, easy does
it.\\nIf you have the skills of Clara or Serval, you might be able to transform this Gloomy Poet
into a grumpy old man... Oh, forget it.\\nAs long as its gloominess doesn't affect its daily life, it
can be taken as its little quirk.",
"SubMission_DescrptionText_202090132": "You should have successfully lowered the
\"gloomy\" emotional weight, and it should be able to speak normally. Give it a shot. You still
have to bring it to Cong anyway.\\nYou feel that Cong is a handful and the ingenia he made
are also very troublesome. Moreover, what's coming up next thing will also be very
problematic.\\nBut you are someone who likes solving problems, that is the undeniable truth.",
"SubMission_DescrptionText_202090135": "What era are we living in? You're still talking
about those old forms? You have to show it what liberal poetry is like.\\nMaybe you can swing
this bat around, I think that's called \"Brutalist Poetry\"!",
"SubMission_DescrptionText_202090136": "People come and go on Xianzhou, so why worry
about not having a touching parting? You are sensitive and can feel the sorrow of
parting.\\nThis may be related to situations you are familiar with. People always have to
experience \"parting,\" be it expected or not.",
"SubMission_DescrptionText_202090137": "You are very good at photographing these parting
moments. Bring them to the Graceful Poet.\\nThere are many forms of parting, but what
worries people is always the \"uncertain date of return.\"",
"SubMission_DescrptionText_202090138": "The duties of the Realm-Keeping Commission
often involve trivial things, and taking down small advertisements will not be the last of them.
Since you accepted Guangda's milk tea, help him out with this task.\\nSometimes, even an
Outworlder like you can't help but wonder, is the Realm-Keeping Commission really a
commission?",
"SubMission_DescrptionText_202160101": "Gao Tang is a proud and arrogant chef, but it's
not like him to argue with people on the streets... As someone famous throughout the galaxy
for your curiosity, you decide to go over and listen to what they are arguing about.",
"SubMission_DescrptionText_202160102": "The person quarreling with Gao Tang is someone
odd. Although it sounds like a misunderstanding, this person named Benna does seem to have
her own problems. Looks like it's time to lend a helping hand again.",
"SubMission_DescrptionText_202160103": "With the cute little Diting, you embark on your
sheep-hunting adventure.",
"SubMission_DescrptionText_202160105": "Oh no, this is blackmail all over again... But it's
probably not the first time you've encountered this kind of thing. Follow her to see what exactly
she has up her sleeve.",
"SubMission_DescrptionText_202160106": "With the cute little Diting, you embark on your
sheep-hunting adventure.",
"SubMission_DescrptionText_202160107": "Zhongshan introduced you to the Benevolent
Ones, but it caused a dispute among them... This really has nothing to do with you, so you
should probably slip away as soon as possible.",
"SubMission_DescrptionText_202160108": "Who could be in a hurry to contact you at a time
like this...",
"SubMission_DescrptionText_202160109": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160110": "You can't slip away now. As a Nameless, you hold
high repute and must handle things properly when receiving a task from the Realm-Keeping
Commission. Having said that, you don't know why you are regarded as an expert of
undercover operations... It's all because of those Disciples of Sanctus Medicus!",
"SubMission_DescrptionText_202160111": "Listen to the requests of the Benevolent Ones one
by one. Who knew they could manage to create a food chain just from releasing living
creatures? What a group of geniuses.",
"SubMission_DescrptionText_202160112": "Listen to the requests of the Benevolent Ones one
by one. Who knew they could manage to create a food chain just from releasing living
creatures? What a group of geniuses.",
"SubMission_DescrptionText_202160113": "Listen to the requests of the Benevolent Ones one
by one. Who knew they could manage to create a food chain just from releasing living
creatures? What a group of geniuses.",
"SubMission_DescrptionText_202160114": "Listen to the requests of the Benevolent Ones one
by one. Who knew they could manage to create a food chain just from releasing living
creatures? What a group of geniuses.",
"SubMission_DescrptionText_202160115": "You haven't seen Serval in a long time, but you
never thought you would meet again for such a ridiculous reason. This may be a blessing in
disguise, or it may just be the absurdity of fate.",
"SubMission_DescrptionText_202160116": "Meet with Serval in the Silvermane Guard
Restricted Zone. She seems to be able to provide what you and Zhongshan need right now —
mechanical lifeforms.",
"SubMission_DescrptionText_202160117": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160118": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160119": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160120": "The automatons have been repaired. You should
head back to the Luofu and find those Benevolent Ones. Hopefully they won't take things too
seriously...",
"SubMission_DescrptionText_202160121": "You should return to Scalegorge Waterscape and
meet with Zhongshan. Hopefully you can successfully convince those Three Benevolent
Ones...",
"SubMission_DescrptionText_202160122": "Whether it's right or wrong, as long as the
Benevolent Ones can be convinced to accept releasing the automatons, it's a win!",
"SubMission_DescrptionText_202160123": "Whether it's right or wrong, as long as the
Benevolent Ones can be convinced to accept releasing the automatons, it's a win!",
"SubMission_DescrptionText_202160124": "Whether it's right or wrong, as long as the
Benevolent Ones can be convinced to accept releasing the automatons, it's a win!",
"SubMission_DescrptionText_202160125": "Go to the coast to complete the release
ceremony. Actually, how did things get to this point... Never mind. It doesn't matter. Be grateful
and do good deeds, obtain immeasurable merit, mercy of Sanctus Medicus.",
"SubMission_DescrptionText_202160126": "Go to the coast to complete the release
ceremony. Actually, how did things get to this point... Never mind. It doesn't matter. Be grateful
and do good deeds, obtain immeasurable merit, mercy of Sanctus Medicus.",
"SubMission_DescrptionText_202160129": "It may be a bit difficult to find the lost Fa-
something-sheep on your own. Go to the Realm-Keeping Commission to borrow a Diting,
which was specially designed for this purpose.",
"SubMission_DescrptionText_202160130": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160131": "Whether it's right or wrong, as long as the
Benevolent Ones can be convinced to accept releasing the automatons, it's a win!",
"SubMission_DescrptionText_202160132": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160133": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160134": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160135": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160136": "Follow Zhongshan's direction to repair these
automatons. But seriously, can you really sell these \"mechanical creatures\" to the Benevolent
Ones?",
"SubMission_DescrptionText_202160137": "Go to the coast to complete the release
ceremony. Actually, how did things get to this point... Never mind. It doesn't matter. Be grateful
and do good deeds, obtain immeasurable merit, mercy of Sanctus Medicus.",
"SubMission_DescrptionText_202160138": "It's been a while since the release ceremony
ended. Wait and see how things unfold.",
"SubMission_DescrptionText_202160139": "Things are getting more and more out of hand. Go
find those Benevolent Ones to check out the situation.",
"SubMission_DescrptionText_202160140": "Looks like the Benevolent Ones are all in serious
trouble. That's gonna be a lot of fun... Oops, I meant... it's going to be bad. Go see what's
going on.",
"SubMission_DescrptionText_202160141": "Looks like the Benevolent Ones are all in serious
trouble. That's gonna be a lot of fun... Oops, I meant... it's going to be bad. Go see what's
going on.",
"SubMission_DescrptionText_202160142": "Looks like the Benevolent Ones are all in serious
trouble. That's gonna be a lot of fun... Oops, I meant... it's going to be bad. Go see what's
going on.",
"SubMission_DescrptionText_202160143": "Though you have many doubts, everything turned
out fine in the end. What is there to be dissatisfied with if you can get a reward from the
Realm-Keeping Commission? Don't overthink things. Go to the Realm-Keeping Commission
and get your money!",
"SubMission_DescrptionText_202160144": "Though you have many doubts, everything turned
out fine in the end. What is there to be dissatisfied with if you can get a reward from the
Realm-Keeping Commission? Don't overthink things. Go to the Realm-Keeping Commission
and get your money!",
"SubMission_DescrptionText_202160202": "You thought the matter had come to an end for
the time being, but then you receive a strange message from Zhongshan... There seems to be
something else to this incident that you have been kept in the dark from. Go to Nannan and
ask him about it.",
"SubMission_DescrptionText_202160203": "Ohoho, who would've guessed there is more to
Zhongshan's identity than what meets the eye... No, actually, you've had an inkling for a while
now, haven't you?",
"SubMission_DescrptionText_202160204": "The story is almost over, my friend. Is this story
funny? If it is, then just make a laughing sound like \"Aha!\" If not... then remember to write that
down in your feedback. I'll try to make you laugh next time.",
"SubMission_DescrptionText_300020101": "You come across a Wubbaboo that looks
distressed. Go and ask what's going on.",
"SubMission_DescrptionText_300020102": "Wub-boohoo, wub-boohoo... I can't find my way
back...",
"SubMission_DescrptionText_300020106": "The lost Wubbaboo doesn't seem to be the
sharpest tool in the shed. Let's go back and report the situation!",
"SubMission_DescrptionText_300020201": "You come across a Wubbaboo that looks
distressed. Go and ask what's going on.",
"SubMission_DescrptionText_300020202": "Wub-boohoo, wub-boohoo... I can't find my way
back...",
"SubMission_DescrptionText_300020206": "The lost Wubbaboo doesn't seem to be the
sharpest tool in the shed. Let's go back and report the situation!",
"SubMission_DescrptionText_300020301": "You come across a Wubbaboo that looks
distressed. Go and ask what's going on.",
"SubMission_DescrptionText_300020302": "Wub-boohoo, wub-boohoo... I can't find my way
back...",
"SubMission_DescrptionText_300020306": "The lost Wubbaboo doesn't seem to be the
sharpest tool in the shed. Let's go back and report the situation!",
"SubMission_DescrptionText_300021101": "You come across a Wubbaboo that looks anxious.
Go and ask it what's going on.",
"SubMission_DescrptionText_300021102": "Wubba-woo, woo-whoo... Monsters!",
"SubMission_DescrptionText_300021103": "This Wubbaboo seems petrified with fear... Go
and check up on it.",
"SubMission_DescrptionText_300021104": "Rescue complete! Go back and tell the anxious
Wubbaboo that it can rest easy.",
"SubMission_DescrptionText_300021201": "You come across a Wubbaboo that looks anxious.
Go and ask it what's going on.",
"SubMission_DescrptionText_300021202": "Wubba-woo, woo-whoo... Monsters!",
"SubMission_DescrptionText_300021203": "This Wubbaboo seems petrified with fear... Go
and check up on it.",
"SubMission_DescrptionText_300021204": "Rescue complete! Go back and tell the anxious
Wubbaboo that it can rest easy.",
"SubMission_DescrptionText_300021301": "You come across a Wubbaboo that looks anxious.
Go and ask it what's going on.",
"SubMission_DescrptionText_300021302": "Wubba-woo, woo-whoo... Monsters!",
"SubMission_DescrptionText_300021303": "This Wubbaboo seems petrified with fear... Go
and check up on it.",
"SubMission_DescrptionText_300021304": "Rescue complete! Go back and tell the anxious
Wubbaboo that it can rest easy.",
"SubMission_DescrptionText_300030101": "Researcher Esther is having a rough day with her
appearance. She wants to change her hair color, but she doesn't know what colors to change
to. With your unique perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030102": "Researcher Esther is having a rough day with her
appearance. She wants to change her hair color, but she doesn't know what colors to change
to. With your unique perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030103": "Researcher Esther is having a rough day with her
appearance. She wants to change her hair color, but she doesn't know what colors to change
to. With your unique perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030105": "Researcher Esther is having a rough day with her
appearance. She wants to change her hair color, but she doesn't know what colors to change
to. With your unique perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030201": "Researcher Esther is having a rough day with her
appearance. She's trying to figure out what style of glasses to wear. With your unique
perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030204": "Researcher Esther is having a rough day with her
appearance. She's trying to figure out what style of glasses to wear. With your unique
perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030205": "Researcher Esther is having a rough day with her
appearance. She's trying to figure out what style of glasses to wear. With your unique
perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030301": "Researcher Esther is having a rough day with her
appearance. She's trying to learn about how colors match and clash. With your unique
perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030304": "Researcher Esther is having a rough day with her
appearance. She's trying to learn about how colors match and clash. With your unique
perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300030305": "Researcher Esther is having a rough day with her
appearance. She's trying to learn about how colors match and clash. With your unique
perspective on beauty, go and advise Esther!",
"SubMission_DescrptionText_300052201": "Gunn, the founder of the Department of Galactic
Geopolitics, comes to you. He wants you to teach a special student, and you're going to teach
her some unique lessons...",
"SubMission_DescrptionText_300052202": "Your student, Sheila, is an android, and you're
going to teach her how to act like a human.",
"SubMission_DescrptionText_300052203": "Sheila has made remarkable progress in acting
human. But you're not sure if Gunn will be satisfied with the result...",
"SubMission_DescrptionText_300052301": "Gunn, the founder of the Department of Galactic
Geopolitics, comes to you. He wants you to teach a special student, and you're going to teach
her some unique lessons...",
"SubMission_DescrptionText_300052302": "Your student, Sheila, is an android, and you're
going to teach her how to act like a human.",
"SubMission_DescrptionText_300052303": "Sheila has made remarkable progress in acting
human. But you're not sure if Gunn will be satisfied with the result...",
"SubMission_DescrptionText_300052401": "Gunn, the founder of the Department of Galactic
Geopolitics, comes to you. He wants you to teach a special student, and you're going to teach
her some unique lessons...",
"SubMission_DescrptionText_300052402": "Your student, Sheila, is an android, and you're
going to teach her how to act like a human.",
"SubMission_DescrptionText_300052403": "Sheila has made remarkable progress in acting
human. But you're not sure if Gunn will be satisfied with the result...",
"SubMission_DescrptionText_300052501": "Gunn, the founder of the Department of Galactic
Geopolitics, comes to you. He wants you to teach a special student, and you're going to teach
her some unique lessons...",
"SubMission_DescrptionText_300052502": "Your student, Sheila, is an android, and you're
going to teach her how to act like a human.",
"SubMission_DescrptionText_300052503": "Sheila has made remarkable progress in acting
human. But you're not sure if Gunn will be satisfied with the result...",
"SubMission_DescrptionText_300052601": "Gunn, the founder of the Department of Galactic
Geopolitics, comes to you. He wants you to teach a special student, and you're going to teach
her some unique lessons...",
"SubMission_DescrptionText_300052602": "Your student, Sheila, is an android, and you're
going to teach her how to act like a human.",
"SubMission_DescrptionText_300052603": "Sheila has made remarkable progress in acting
human. But you're not sure if Gunn will be satisfied with the result...",
"SubMission_DescrptionText_300052701": "Gunn, the founder of the Department of Galactic
Geopolitics, comes to you. He wants you to teach a special student, and you're going to teach
her some unique lessons...",
"SubMission_DescrptionText_300052702": "Your student, Sheila, is an android, and you're
going to teach her how to act like a human.",
"SubMission_DescrptionText_300052703": "Sheila has made remarkable progress in acting
human. But you're not sure if Gunn will be satisfied with the result...",
"SubMission_DescrptionText_300060001": "The researchers are gossiping about someone.
Go and listen in on what they're saying.",
"SubMission_DescrptionText_300060101": "A small piece of advice may change a person's
life. Quickly, tell Emily what everyone has been recommending!",
"SubMission_DescrptionText_300060102": "Emily is starting to learn how to chat with people.
Use text messages to help her revise what she has learned.",
"SubMission_DescrptionText_300060201": "Emily wants to keep learning the art of
conversation from you. Teach her another thing or two.",
"SubMission_DescrptionText_300060202": "Everything is difficult to start with. Emily is a little
timid, so use text messages to build up her confidence.",
"SubMission_DescrptionText_300060301": "Emily wants to improve her interpersonal
communication skills. Keep on teaching her.",
"SubMission_DescrptionText_300060302": "Emily is extremely nervous now that she's about
to attend a formal occasion. Use text messages to quickly rebuild her self-confidence.",
"SubMission_DescrptionText_300070101": "You hear an argument among the researchers on
the space station, go and check out what the matter is.",
"SubMission_DescrptionText_300070102": "The meal-delivery robot malfunctioned, but the
Service Department staff member is indisposed, so you are tasked to ask the maintenance
engineer about it.",
"SubMission_DescrptionText_300070106": "The maintenance engineer's initial estimate is that
a loose part that fell off the meal-delivery robot. Collect the part for him and return to verify
whether his guess is correct.",
"SubMission_DescrptionText_300070107": "The maintenance engineer's initial estimate is that
a loose part that fell off the meal-delivery robot. Collect the part for him and return to verify
whether his guess is correct.",
"SubMission_DescrptionText_300070201": "The maintenance engineer has a new idea about
the meal-delivery robot's malfunction. He asks you to obtain the error log on the robot to verify
if his guess is accurate.",
"SubMission_DescrptionText_300070207": "The maintenance engineer has a new idea about
the meal-delivery robot's malfunction. He asks you to obtain the error log on the robot to verify
if his guess is accurate.",
"SubMission_DescrptionText_300070208": "The maintenance engineer has a new idea about
the meal-delivery robot's malfunction. He asks you to obtain the error log on the robot to verify
if his guess is accurate.",
"SubMission_DescrptionText_300070301": "The maintenance engineer has a new idea about
the meal-delivery robot malfunction. He asks you to reboot the malfunctioning robot to verify if
his guess is accurate.",
"SubMission_DescrptionText_300070307": "The maintenance engineer has a new idea about
the meal-delivery robot malfunction. He asks you to reboot the malfunctioning robot to verify if
his guess is accurate.",
"SubMission_DescrptionText_300070308": "The maintenance engineer has a new idea about
the meal-delivery robot malfunction. He asks you to reboot the malfunctioning robot to verify if
his guess is accurate.",
"SubMission_DescrptionText_300080000": "Adler had been acting mysterious and strange
lately. Go and see what he's up to.",
"SubMission_DescrptionText_300080001": "After preparing yourself mentally, go to the special
spot to meet up with Adler and ask about the \"ghost story\"",
"SubMission_DescrptionText_300080005": "Follow the coordinates provided by the person
who witnessed the Security Door Anecdote, find the security door in question, and unveil the
truth about the \"ghost story.\"",
"SubMission_DescrptionText_300080006": "The \"ghost story\" was just a rumor. Tell Adler
about this discovery!",
"SubMission_DescrptionText_300080012": "Track down the one who experienced the Security
Door Anecdote and find out the truth from them. Alternatively, find the security door in question
based on your knowledge of the space station.",
"SubMission_DescrptionText_300080101": "After preparing yourself mentally, go to the special
spot to meet up with Adler and ask about the \"ghost story\"",
"SubMission_DescrptionText_300080105": "Follow the coordinates provided by the person
who witnessed the Security Door Anecdote, find the security door in question, and unveil the
truth about the \"ghost story.\"",
"SubMission_DescrptionText_300080106": "The \"ghost story\" was just a rumor. Tell Adler
about this discovery!",
"SubMission_DescrptionText_300080112": "Track down the one who experienced the Security
Door Anecdote and find out the truth from them. Alternatively, find the security door in question
based on your knowledge of the space station.",
"SubMission_DescrptionText_300080201": "Sounds like Adler has gotten hold of a new
\"ghost story.\" Meet up with Adler at the special spot and ask about the story this time.",
"SubMission_DescrptionText_300080205": "Follow the coordinates provided by the submitter
of the Toilet Incident, find the toilet in question, and unveil the truth about the \"ghost story.\"",
"SubMission_DescrptionText_300080206": "The toilet in the \"ghost story\" is just a byproduct
of a Curio experiment. Tell Adler about this discovery!",
"SubMission_DescrptionText_300080212": "Using passphrase, find the submitter of the Toilet
Incident and ask them about the truth behind the \"ghost story.\" Alternatively, find the mythical
toilet in question based on your knowledge of the space station.",
"SubMission_DescrptionText_300080301": "Sounds like Adler has gotten hold of a new
\"ghost story.\" Meet up with Adler at the special spot and ask about the story this time.",
"SubMission_DescrptionText_300080305": "It feels like there's something deeper behind the
Legend of the Fortune Leaf, but there's no way to find out more information currently. Inform
Adler of the current situation.",
"SubMission_DescrptionText_300080312": "Ask around the space station, find the researcher
rumored to have been promoted to the backbone of the department, and investigate the truth
behind the Legend of the Fortune Leaf.",
"SubMission_DescrptionText_301010201": "Belobog's expert zoologist Lila seems to be
looking for someone to help her. Go talk with her and see.",
"SubMission_DescrptionText_301010202": "Rumor has it that direwolf tracks have been found
on the outskirts of Belobog. Lila needs your help with an ecological survey in the Snow Plains.
She needs fur, footprints, and... feces?",
"SubMission_DescrptionText_301010203": "Rumor has it that direwolf tracks have been found
on the outskirts of Belobog. Lila needs your help with an ecological survey in the Snow Plains.
She needs fur, footprints, and... feces?",
"SubMission_DescrptionText_301010204": "Rumor has it that direwolf tracks have been found
on the outskirts of Belobog. Lila needs your help with an ecological survey in the Snow Plains.
She needs fur, footprints, and... feces?",
"SubMission_DescrptionText_301010205": "Rumor has it that direwolf tracks have been found
on the outskirts of Belobog. Lila needs your help with an ecological survey in the Snow Plains.
She needs fur, footprints, and... feces?",
"SubMission_DescrptionText_301020101": "Wallace in the Administrative District seems to be
worried about something...\\nAs one helpful Trailblazer, you plan to ask how he has been
lately.",
"SubMission_DescrptionText_301020102": "Wallace is worried because he does not have
many good friends.\\nYou helped Wallace take a photo — It looks good. Show it to him.",
"SubMission_DescrptionText_301020103": "Wallace is worried because he does not have
many good friends.\\nHe wants to be friends with the administrative official, Manya, and would
like you to talk to her — You decide to help him the whole way through.",
"SubMission_DescrptionText_301020104": "Manya does not want to be Wallace's friend due
to reasons.\\nWhat a piece of bad news... Go back to Wallace to explain the situation.",
"SubMission_DescrptionText_301020110": "Wallace is worried because he does not have
many good friends.\\nHe has a plan to make more friends, and the first step is to have a photo
taken.",
"SubMission_DescrptionText_301020201": "Wallace in the Administrative District seems to be
worried about something...\\nAs one helpful Trailblazer, you plan to ask how he has been
lately.",
"SubMission_DescrptionText_301020202": "Wallace is worried because he does not have
many good friends.\\nYou helped Wallace take a photo — It looks good. Show it to him.",
"SubMission_DescrptionText_301020203": "Wallace is worried because he does not have
many good friends.\\nHe wants to be friends with the rich heir, Rossy, and would like you to
talk to him — You decide to help him the whole way through.",
"SubMission_DescrptionText_301020204": "Rossy does not want to be Wallace's friend due to
reasons.\\nWhat a piece of bad news... Go back to Wallace to explain the situation.",
"SubMission_DescrptionText_301020210": "Wallace is worried because he does not have
many good friends.\\nHe has a plan to make more friends, and the first step is to have a photo
taken.",
"SubMission_DescrptionText_301020301": "Wallace in the Administrative District seems to be
worried about something...\\nAs one helpful Trailblazer, you plan to ask how he has been
lately.",
"SubMission_DescrptionText_301020302": "Wallace is worried because he does not have
many good friends.\\nYou helped Wallace take a photo — It looks good. Show it to him.",
"SubMission_DescrptionText_301020303": "Wallace is worried because he does not have
many good friends.\\nHe wants to be friends with the roaming judge, Furdo, and would like you
to talk to him — You decide to help him the whole way through.",
"SubMission_DescrptionText_301020304": "Furdo does not want to be Wallace's friend due to
reasons.\\nWhat a piece of bad news... Go back to Wallace to explain the situation.",
"SubMission_DescrptionText_301020310": "Wallace is worried because he does not have
many good friends.\\nHe has a plan to make more friends, and the first step is to have a photo
taken.",
"SubMission_DescrptionText_301020401": "Wallace in the Administrative District seems to be
worried about something...\\nAs one helpful Trailblazer, you plan to ask how he has been
lately.",
"SubMission_DescrptionText_301020402": "Wallace is worried because he does not have
many good friends.\\nYou helped Wallace take a photo — It looks good. Show it to him.",
"SubMission_DescrptionText_301020403": "Wallace is worried because he does not have
many good friends.\\nHe wants to be friends with the real estate agent, Lavonne, and would
like you to talk to her — You decide to help him the whole way through.",
"SubMission_DescrptionText_301020404": "Surprisingly, Lavonne does want to be Wallace's
friend.\\nWhat a rare piece of good news! Go back to Wallace to explain the situation.",
"SubMission_DescrptionText_301020410": "Wallace is worried because he does not have
many good friends.\\nHe has a plan to make more friends, and the first step is to have a photo
taken.",
"SubMission_DescrptionText_301020501": "Wallace in the Administrative District seems to be
worried about something...\\nAs one helpful Trailblazer, you plan to ask how he has been
lately.",
"SubMission_DescrptionText_301020502": "Wallace is worried because he does not have
many good friends.\\nYou helped Wallace take a photo — It looks good. Show it to him.",
"SubMission_DescrptionText_301020503": "Wallace is worried because he does not have
many good friends.\\nHe wants to be friends with the famous actor, Tamila, and would like you
to talk to her — You decide to help him the whole way through.",
"SubMission_DescrptionText_301020504": "Tamila does not want to be Wallace's friend due
to reasons.\\nWhat a terrible news... Go back to Wallace to explain the situation.",
"SubMission_DescrptionText_301020510": "Wallace is worried because he does not have
many good friends.\\nHe has a plan to make more friends, and the first step is to have a photo
taken.",
"SubMission_DescrptionText_301042101": "The novelist Amo in the Administrative District has
received a strange postcard. Go talk with him.",
"SubMission_DescrptionText_301042102": "Amo wants to learn more about the Garbage
King. Maybe you can find some clues somewhere...",
"SubMission_DescrptionText_301042103": "You find another postcard from \"Garbage King.\"
Hopefully, Amo will be satisfied with it.",
"SubMission_DescrptionText_301042104": "Amo wants to learn more about the Garbage
King. Maybe you can find some clues somewhere...",
"SubMission_DescrptionText_301042105": "Amo wants to learn more about the Garbage
King. Maybe you can find some clues somewhere...",
"SubMission_DescrptionText_301042201": "Maxime, a miner in Boulder Town, is worried
about his lost memory. Go talk to him.",
"SubMission_DescrptionText_301042202": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042203": "The night in Boulder Town is full of stories. Bring
what you find to Maxime.",
"SubMission_DescrptionText_301042204": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042205": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042206": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042207": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042208": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042209": "Head to Boulder Town to investigate the strange
place. Maybe you'll be able to find Maxime's lost memories...",
"SubMission_DescrptionText_301042301": "Alina, a girl in Boulder Town, is upset about
something. Go talk to her.",
"SubMission_DescrptionText_301042302": "A pigeon that carries the dreams of children is
flying around above Boulder Town. Bring it back to Alina before others find it.",
"SubMission_DescrptionText_301042303": "You didn't find a pigeon, but you found a
suspicious paper ball. Go talk to Alina.",
"SubMission_DescrptionText_301042304": "A pigeon that carries the dreams of children is
flying around above Boulder Town. Bring it back to Alina before others find it.",
"SubMission_DescrptionText_301042305": "A pigeon that carries the dreams of children is
flying around above Boulder Town. Bring it back to Alina before others find it.",
"SubMission_DescrptionText_301042306": "Alina hopes that you can bring her more balls of
paper. You decide to walk some more around Boulder Town...",
"SubMission_DescrptionText_301042307": "Alina hopes that you can bring her more balls of
paper. You decide to walk some more around Boulder Town...",
"SubMission_DescrptionText_301042308": "There are strange balls of paper scattered around
Boulder Town. You begin to understand why Alina is worried...",
"SubMission_DescrptionText_301042309": "Alina hopes that you can bring her more balls of
paper. You decide to walk some more around Boulder Town...",
"SubMission_DescrptionText_301101101": "Julian of the Moles is looking around here, as if
planning something... Should you talk to him?",
"SubMission_DescrptionText_301101102": "The sneaky Julian makes you join him. Go to the
\"Wildfire\" gathering place to see what happened.",
"SubMission_DescrptionText_301101103": "Pick up the supplies and don't ask why.",
"SubMission_DescrptionText_301101104": "Julian asks you to deliver the remaining orders of
\"Wildfire.\" You don't know why, but it's good to help those in need... right?",
"SubMission_DescrptionText_301101201": "Julian of the Moles is looking around here, as if
planning something... Should you talk to him?",
"SubMission_DescrptionText_301101202": "The sneaky Julian makes you join him. Go to the
\"Wildfire\" gathering place to see what happened.",
"SubMission_DescrptionText_301101203": "Pick up the supplies. This is for \"The Moles'
Reinvigoration Plan.\" Do not ask why.",
"SubMission_DescrptionText_301101204": "To help Julian with his Moles' Reinvigoration Plan,
you must quickly deliver this box of supplies to the Great Mine.",
"SubMission_DescrptionText_301101205": "To help Julian with his Moles' Reinvigoration Plan,
you must quickly deliver this box of supplies to the Great Mine.",
"SubMission_DescrptionText_301101301": "Julian of the Moles is looking around here, as if
planning something... Should you talk to him?",
"SubMission_DescrptionText_301101302": "The sneaky Julian makes you join him. Go to the
\"Wildfire\" gathering place to see what happened.",
"SubMission_DescrptionText_301101303": "To help Julian with his Moles' Reinvigoration Plan,
you must quickly deliver this box of supplies to Fidora at the Robot Settlement.",
"SubMission_DescrptionText_301101304": "To help Julian with his Moles' Reinvigoration Plan,
you must quickly deliver this box of supplies to Gertie at Boulder Town.",
"SubMission_DescrptionText_301101305": "The Moles' Reinvigoration Plan is complete! You
can't help but think that the adults are acting a little off... Forget it, why worry so much? Julian
will give you a reward regardless.",
"SubMission_DescrptionText_301101401": "Julian from the Moles seems to be looking for
helpers.\\nAs an honorary member of the Moles, you have a duty to report to him, the second-
in-command!",
"SubMission_DescrptionText_301101402": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nHead to where Wildfire stores
the packages to assess the situation.",
"SubMission_DescrptionText_301101406": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nThis package should be sent
to Peak the miner. Find him in the Great Mine.",
"SubMission_DescrptionText_301101407": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nThis package should be sent
to Eunice the rapper. Find her in the Robot Settlement.",
"SubMission_DescrptionText_301101408": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nThe name on this package is
illegible. Maybe it's a patient in Natasha's clinic?",
"SubMission_DescrptionText_301101409": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nThis package should be sent
to Peak the miner. Find him in the Great Mine.",
"SubMission_DescrptionText_301101410": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nThis package should be sent
to Eunice the rapper. Find her in the Robot Settlement.",
"SubMission_DescrptionText_301101411": "For the Moles' Reinvigoration Plan, Julian plans to
keep secretly delivering the packages Wildfire had left behind.\\nThe name on this package is
illegible. Maybe it's a patient in Natasha's clinic?",
"SubMission_DescrptionText_301111101": "Gilbert from the Silvermane Guard Restricted
Zone seems troubled. Go talk to him.",
"SubMission_DescrptionText_301111102": "Gilbert is interested in your adventure and wants
to write your stories in his letter.\\nThis sounds a little weird to you, but sometimes showing off
your experience might be joyful.",
"SubMission_DescrptionText_301111201": "Gilbert from the Silvermane Guard Restricted
Zone seems troubled. Go talk to him.",
"SubMission_DescrptionText_301111202": "Gilbert needs to achieve something on the
battlefield to show his strength. Defeat the robot out of control in the restricted zone with him...
Wait, did I say \"with him\"?",
"SubMission_DescrptionText_301111204": "Thanks to, ahem, \"your\" hard effort, the
Malfunctioning Robots have been defeated. Go back to see Dunn and take all the credit.",
"SubMission_DescrptionText_301111301": "Gilbert from the Silvermane Guard Restricted
Zone seems troubled. Go talk to him.",
"SubMission_DescrptionText_301111302": "Gilbert finally finishes his letter to his family. Do
him another favor and deliver this letter to his daughter Lila living in the Administrative
District.",
"SubMission_DescrptionText_301111303": "After reading her father's letter, Lila immediately
understands his thoughts.\\nShe plans to write a letter back and asks you to buy a bunch of
\"Rainbows\" at the Florist.",
"SubMission_DescrptionText_301111304": "You have obtained the flowers. Go back to Lila to
see if she has finished the letter.",
"SubMission_DescrptionText_301111305": "Lila has finished the letter. Bring it back to Gilbert
in the restricted zone, who is waiting eagerly. Family is the most beautiful thing in the world,
right?",
"SubMission_DescrptionText_301111401": "Gilbert, the old logistics officer in the Silvermane
Guard Restricted Zone, seems to want help.\\nGo see if there's anything he needs.",
"SubMission_DescrptionText_301111402": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nBefore that, he wants you to buy a bouquet for his daughter at
the florist's — It's up to you to decide what kind of flower to buy.",
"SubMission_DescrptionText_301111403": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nBefore that, he wants you to buy a bouquet for his daughter at
the florist's — It's up to you to decide what kind of flower to buy.",
"SubMission_DescrptionText_301111404": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nBefore that, he wants you to buy a bouquet for his daughter at
the florist's — It's up to you to decide what kind of flower to buy.",
"SubMission_DescrptionText_301111405": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nBefore that, he wants you to buy a bouquet for his daughter at
the florist's — It's up to you to decide what kind of flower to buy.",
"SubMission_DescrptionText_301111406": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nBefore that, he wants you to buy a bouquet for his daughter at
the florist's — It's up to you to decide what kind of flower to buy.",
"SubMission_DescrptionText_301111407": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111408": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111409": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111410": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111411": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111412": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111413": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111414": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301111415": "Old Gilbert wants you to tell his daughter Lila that
his retirement will be delayed.\\nYou bought the flowers — Now, pass old Gilbert's letter and
the bouquet to Lila.",
"SubMission_DescrptionText_301120101": "The Civilian Scientist, Regin, is looking for
help.\\nThis person is infamous for his temper... Remember to prepare yourself before meeting
him.",
"SubMission_DescrptionText_301120102": "The Civilian Scientist, Regin, hopes to submit his
thesis about the big universe time tunnel to the Supreme Guardian.\\nHowever, he seems to
have had some conflict with the Belobog Ministry of Education officers, and \"hired\" you to be
his proxy.\\nWalk around the Overworld and search for someone who can submit the thesis for
him.",
"SubMission_DescrptionText_301120103": "The Civilian Scientist Regin hopes to submit his
thesis on the big universe time tunnel to the Supreme Guardian.\\nHowever, Manya tries to
interrupt the submission process by demanding you to pass a quiz.\\nThe question is so
difficult that even someone as clever as you chose the wrong answer. Since it has come to
this, tell Regin the bad news.",
"SubMission_DescrptionText_301120104": "The Civilian Scientist, Regin, hopes to submit his
thesis about the big universe time tunnel to the Supreme Guardian.\\nYou chose the wrong
answer for Manya's quiz, but Regin worked out the correct answer within seconds.\\nYou have
no choice but to go beg Manya for a second chance.",
"SubMission_DescrptionText_301120201": "The Civilian Scientist, Regin, is looking for
help.\\nHe is looking to submit his thesis and wants your help.",
"SubMission_DescrptionText_301120202": "The Civilian Scientist, Regin, hopes to submit his
thesis about the big universe time tunnel to the Supreme Guardian.\\nHowever, he seems to
have had some conflict with the Belobog Ministry of Education officers, and \"hired\" you to be
his proxy.\\nWalk around the Overworld and search for someone who can submit the thesis for
him.",
"SubMission_DescrptionText_301120203": "The Civilian Scientist Regin hopes to submit his
thesis on the big universe time tunnel to the Supreme Guardian.\\nHowever, the Ministry of
Education officer tries to interrupt the submission process by demanding you to pass a
quiz.\\nThe question is so difficult that even someone as clever as you chose the wrong
answer. Since it has come to this, tell Regin the bad news.",
"SubMission_DescrptionText_301120204": "The Civilian Scientist, Regin, hopes to submit his
thesis about the big universe time tunnel to the Supreme Guardian.\\nYou chose the wrong
answer for the Ministry of Education officer's quiz, but Regin worked out the correct answer
within seconds.\\nYou have no choice but to go beg the Ministry of Education officer for a
second chance.",
"SubMission_DescrptionText_301120301": "The Civilian Scientist, Regin, is looking for
help.\\nHe is looking to submit his thesis and wants your help.",
"SubMission_DescrptionText_301120302": "The Civilian Scientist, Regin, hopes to submit his
thesis about the big universe time tunnel to the Supreme Guardian.\\nHowever, he seems to
have had some conflict with the Belobog Ministry of Education officers, and \"hired\" you to be
his proxy.\\nWalk around the Overworld and search for someone who can submit the thesis for
him.",
"SubMission_DescrptionText_301120303": "The Civilian Scientist, Regin, hopes to submit his
thesis on the big universe time tunnel to the Supreme Guardian.\\nHowever, Mr. Bova, the
Minister of Education, tries to interrupt the submission process by demanding you to pass a
quiz.\\nThe question is so difficult, even someone as clever as you chose the wrong answer.
Since it has come to this, tell Regin the bad news.",
"SubMission_DescrptionText_301120304": "The Civilian Scientist, Regin, hopes to submit his
thesis on the big universe time tunnel to the Supreme Guardian.\\nHowever, Mr. Bova, the
Minister of Education, tries to interrupt the submission process by demanding you to pass a
quiz.\\nA simple brain teaser like this wouldn't stop you. You answered the quiz without much
effort. And now, it's time to bring the good news to Regin!",
"SubMission_DescrptionText_301120401": "The Civilian Scientist, Regin, is looking for
help.\\nHe seems to have currently taken an interest in the Belobog Ministry of Education's
question bank. Maybe you can help him.",
"SubMission_DescrptionText_301120402": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nGo to the Overworld to find officials of the
Belobog Ministry of Education and see if they are able to have you stumped.",
"SubMission_DescrptionText_301120403": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nIt no longer matters if you got it right or
wrong. You have already gotten the information he needs. Find him and tell him your
findings.",
"SubMission_DescrptionText_301120501": "The Civilian Scientist, Regin, is looking for
help.\\nHe seems to have currently taken an interest in the Belobog Ministry of Education's
question bank. Maybe you can help him.",
"SubMission_DescrptionText_301120502": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nGo to the Overworld to find officials of the
Belobog Ministry of Education and see if they are able to have you stumped.",
"SubMission_DescrptionText_301120503": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nIt no longer matters if you got it right or
wrong. You have already gotten the information he needs. Find him and tell him your
findings.",
"SubMission_DescrptionText_301120601": "The Civilian Scientist, Regin, is looking for
help.\\nHe seems to have currently taken an interest in the Belobog Ministry of Education's
question bank. Maybe you can help him.",
"SubMission_DescrptionText_301120602": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nGo to the Overworld to find officials of the
Belobog Ministry of Education and see if they are able to have you stumped.",
"SubMission_DescrptionText_301120603": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nIt no longer matters if you got it right or
wrong. You have already gotten the information he needs. Find him and tell him your
findings.",
"SubMission_DescrptionText_301120701": "The Civilian Scientist, Regin, is looking for
help.\\nHe seems to have currently taken an interest in the Belobog Ministry of Education's
question bank. Maybe you can help him.",
"SubMission_DescrptionText_301120702": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nGo to the Overworld to find officials of the
Belobog Ministry of Education and see if they are able to have you stumped.",
"SubMission_DescrptionText_301120703": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nIt no longer matters if you got it right or
wrong. You have already gotten the information he needs. Find him and tell him your
findings.",
"SubMission_DescrptionText_301120801": "The Civilian Scientist, Regin, is looking for
help.\\nHe seems to have currently taken an interest in the Belobog Ministry of Education's
question bank. Maybe you can help him.",
"SubMission_DescrptionText_301120802": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nGo to the Overworld to find officials of the
Belobog Ministry of Education and see if they are able to have you stumped.",
"SubMission_DescrptionText_301120803": "The Civilian Scientist, Regin, wants you to test the
Ministry of Education's question bank reserves.\\nIt no longer matters if you got it right or
wrong. You have already gotten the information he needs. Find him and tell him your
findings.",
"SubMission_DescrptionText_301140101": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140102": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to find out about Tamila at the Overworld's
Eversummer Florist.\\nWhat an ambitious aspiring actress. Help her to the best of your
abilities.",
"SubMission_DescrptionText_301140103": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou discovered a fun trivia about Tamila, so go and tell
Celine right away.",
"SubMission_DescrptionText_301140201": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140202": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to find out about Tamila at the Overworld's
bookstore.\\nWhat an ambitious aspiring actress. Help her to the best of your abilities.",
"SubMission_DescrptionText_301140203": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou discovered a fun trivia about Tamila, so go and tell
Celine right away.",
"SubMission_DescrptionText_301140301": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140302": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to find out about Tamila at the Overworld's
workshop.\\nWhat an ambitious aspiring actress. Help her to the best of your abilities.",
"SubMission_DescrptionText_301140303": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou discovered a fun trivia about Tamila, so go and tell
Celine right away.",
"SubMission_DescrptionText_301140401": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140402": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to observe Tamila's behavior at the
Overworld's bookstore.\\nWhat an ambitious aspiring actress. Help her to the best of your
abilities.",
"SubMission_DescrptionText_301140403": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou overheard a fun conversation between Tamila and
another person, so go and tell Celine right away.",
"SubMission_DescrptionText_301140501": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140502": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to observe Tamila's behavior at the
Overworld's Eversummer Florist.\\nWhat an ambitious aspiring actress. Help her to the best of
your abilities.",
"SubMission_DescrptionText_301140503": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou overheard a fun conversation between Tamila and
another person, so go and tell Celine right away.",
"SubMission_DescrptionText_301140601": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140602": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to observe Tamila's behavior at the
Overworld's Administrative District Plaza.\\nWhat an ambitious aspiring actress. Help her to
the best of your abilities.",
"SubMission_DescrptionText_301140603": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou heard Tamila talking to herself, so go and tell Celine
right away.",
"SubMission_DescrptionText_301140701": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140702": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to observe Tamila's behavior at the
Overworld's workshop.\\nWhat an ambitious aspiring actress. Help her to the best of your
abilities.",
"SubMission_DescrptionText_301140703": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou overheard a fun conversation between Tamila and
another person, so go and tell Celine right away.",
"SubMission_DescrptionText_301140801": "Celine, the voice actress, seems to be distressed
about something.\\nSpeak with her and see if there is anything you can help her with.",
"SubMission_DescrptionText_301140802": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nShe asked you to observe Tamila's behavior at the
Overworld's Goethe Hotel.\\nWhat an ambitious aspiring actress. Help her to the best of your
abilities.",
"SubMission_DescrptionText_301140803": "The voice actress, Celine, is very interested in the
musical star Tamila's way of life.\\nYou overheard a fun conversation between Tamila and
another person, so go and tell Celine right away.",
"SubMission_DescrptionText_301150101": "Old Goethe is usually very chatty, and you have
never seen him speak so enigmatically before... Your curiosity is totally piqued by this
mysterious old man and his secrets when he casually lets slip hints of his connection with a
secret society.\\nComplete his assignment and find the truth!",
"SubMission_DescrptionText_301150102": "Old Goethe is usually very chatty, and you have
never seen him speak so enigmatically before... Your curiosity is totally piqued by this
mysterious old man and his secrets when he casually lets slip hints of his connection with a
secret society.\\nComplete his assignment and find the truth!",
"SubMission_DescrptionText_301150104": "Old Goethe is usually very chatty, and you have
never seen him speak so enigmatically before... Your curiosity is totally piqued by this
mysterious old man and his secrets when he casually lets slip hints of his connection with a
secret society.\\nComplete his assignment and find the truth!",
"SubMission_DescrptionText_301150201": "Go to the noticeboard in the Overworld and see
whether the Rightful Rights Society has any new commissions",
"SubMission_DescrptionText_301150202": "You see that Agnes has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise her rightful rights. Go help
Agnes!",
"SubMission_DescrptionText_301150203": "You see that Agnes has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise her rightful rights. Go help
Agnes!",
"SubMission_DescrptionText_301150204": "You see that Agnes has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise her rightful rights. Go help
Agnes!",
"SubMission_DescrptionText_301150301": "Go to the noticeboard in the Overworld and see
whether the Rightful Rights Society has any new commissions",
"SubMission_DescrptionText_301150302": "You see that Amo has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Amo!",
"SubMission_DescrptionText_301150303": "You see that Amo has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Amo!",
"SubMission_DescrptionText_301150304": "You see that Amo has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Amo!",
"SubMission_DescrptionText_301150401": "Go to the noticeboard in the Overworld and see
whether the Rightful Rights Society has any new commissions",
"SubMission_DescrptionText_301150402": "You see that Chavez has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Chavez!",
"SubMission_DescrptionText_301150403": "You see that Chavez has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Chavez!",
"SubMission_DescrptionText_301150406": "You see that Chavez has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Chavez!",
"SubMission_DescrptionText_301150407": "You see that Chavez has issued a commission on
the Rightful Rights Society's noticeboard and wants to exercise his rightful rights. Go help
Chavez!",
"SubMission_DescrptionText_301150501": "Go to the noticeboard in the Overworld and see
whether the Rightful Rights Society has any new commissions",
"SubMission_DescrptionText_301150502": "You see that Lavonne has issued a commission
on the Rightful Rights Society's noticeboard and wants to exercise her rightful rights. Go help
Lavonne!",
"SubMission_DescrptionText_301150503": "You see that Lavonne has issued a commission
on the Rightful Rights Society's noticeboard and wants to exercise her rightful rights. Go help
Lavonne!",
"SubMission_DescrptionText_301160101": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe leisurely senior wants to fix his phone...",
"SubMission_DescrptionText_301160103": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe leisurely senior wants to fix his phone...",
"SubMission_DescrptionText_301160201": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe stern Silvermane Guard mistook you for a thief...",
"SubMission_DescrptionText_301160301": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe crying kid got lost when traveling with his parents...",
"SubMission_DescrptionText_301160401": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe leisurely senior wants to fix his phone...",
"SubMission_DescrptionText_301160402": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe leisurely senior wants to fix his phone...",
"SubMission_DescrptionText_301160501": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe excited miner is waiting for the restaurant to open...",
"SubMission_DescrptionText_301160601": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe outgoing kid wants to take a photo of themself as a souvenir...",
"SubMission_DescrptionText_301160602": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe outgoing kid wants to take a photo of themself as a souvenir...",
"SubMission_DescrptionText_301160603": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe outgoing kid wants to take a photo of themself as a souvenir...",
"SubMission_DescrptionText_301160701": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe nervous man seems to be plotting something...",
"SubMission_DescrptionText_301160801": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe cheerful Silvermane Guard seems to be concerned about his duties...",
"SubMission_DescrptionText_301160901": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe nervous Silvermane Guard wants to repair the Barrier Generator...",
"SubMission_DescrptionText_301160902": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe nervous Silvermane Guard wants to repair the Barrier Generator...",
"SubMission_DescrptionText_301161001": "Some Silvermane Guard patrols spotted illusory
echoes in the Fragmentum who are stuck inside due to unfinished businesses. Help
them.\\nThe dying Silvermane Guard wants to say something...",
"SubMission_DescrptionText_301200101": "The Moles' game of hide-and-seek is about to
start. Talk with the girl waiting for her friends and join this exciting and exhilarating game!",
"SubMission_DescrptionText_301200102": "The hide-and-seek competition is on. Find a
suitable place to hide!",
"SubMission_DescrptionText_301200103": "The hide-and-seek competition is on. Find a
suitable place to hide!",
"SubMission_DescrptionText_301200110": "The hide-and-seek competition is on. Find a
suitable place to hide!",
"SubMission_DescrptionText_401010101": "A creature calling himself the Arbitrator gave you
a trial. According to its vague but convinced declaration, you will meet stronger foes but
receive better rewards in the future by passing the trial. This doesn't seem to be a bad thing?",
"SubMission_DescrptionText_401010201": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_401010301": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_401010401": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_401010503": "Pom-Pom messages you, claiming that something
strange has appeared on the Express. They hope you can help them catch it.\\nWhat can you
possibly do? It's not like you're a member of the Weird-Busters. You've got no choice but to
heed the conductor's request, though.",
"SubMission_DescrptionText_401010504": "Pom-Pom messages you, claiming that something
strange has appeared on the Express. They hope you can help them catch it.\\nWhat can you
possibly do? It's not like you're a member of the Weird-Busters. You've got no choice but to
heed the conductor's request, though.",
"SubMission_DescrptionText_401010505": "Pom-Pom messages you, claiming that something
strange has appeared on the Express. They hope you can help them catch it.\\nWhat can you
possibly do? It's not like you're a member of the Weird-Busters. You've got no choice but to
heed the conductor's request, though.",
"SubMission_DescrptionText_401010506": "You actually did discover something weird aboard
the Express — a mirror.\\nWhy is everyone turning a blind eye to this mirror?",
"SubMission_DescrptionText_401010507": "This mirror turns out to be a memetic entity. A
messenger from the Garden of Recollection had quietly boarded the Express in the hope of
making some kind of deal with you. She says your memory is very precious, and that the
Garden is willing to exchange precious materials for it. Doing so requires inducement of
memories inside the Forgotten Hall, so that they can be extracted.\\nYou've never seen such a
complex system packaging as this.",
"SubMission_DescrptionText_401010509": "This mirror turns out to be a memetic entity. A
messenger from the Garden of Recollection had quietly boarded the Express in the hope of
making some kind of deal with you. She says your memory is very precious, and that the
Garden is willing to exchange precious materials for it. Doing so requires inducement of
memories inside the Forgotten Hall, so that they can be extracted.\\nYou've never seen such a
complex system packaging as this.",
"SubMission_DescrptionText_401010511": "You actually did discover something weird aboard
the Express — a mirror.\\nWhy is everyone turning a blind eye to this mirror?",
"SubMission_DescrptionText_401011502": "Defeat the formidable foe in the Echo of War and
claim the rewards",
"SubMission_DescrptionText_401011602": "Herta asks you as a Trailblazer to infiltrate the
Genius Society's simulated universe and see if you can glean the secret behind the Aeons and
Paths from out of the simulated Aeons.",
"SubMission_DescrptionText_401012201": "Complete Calyx (Golden): Bud of Memories and
claim the rewards",
"SubMission_DescrptionText_401012401": "Complete Calyx (Crimson): Bud of Harmony and
claim the rewards",
"SubMission_DescrptionText_401012601": "Complete a Cavern of Corrosion and claim the
Relics",
"SubMission_DescrptionText_401012801": "Confirm the existence of the Stagnant Shadow,
then destroy it.",
"SubMission_DescrptionText_402010501": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_402010601": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_402010801": "A creature calling himself the Arbitrator gave you
a trial. According to its vague but convinced declaration, you will meet stronger foes but
receive better rewards in the future by passing the trial. This doesn't seem to be a bad thing?",
"SubMission_DescrptionText_402010804": "A creature calling himself the Arbitrator gave you
a trial. According to its vague but convinced declaration, you will meet stronger foes but
receive better rewards in the future by passing the trial. This doesn't seem to be a bad thing?",
"SubMission_DescrptionText_402010901": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_402011001": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_402011101": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_402011201": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_402011301": "The Arbitrator's trial is here once again. You are
already well aware of its content, format, pros, and cons, aren't you? Go then. For the sake of
the Equilibrium...",
"SubMission_DescrptionText_403000101": null,
"SubMission_DescrptionText_403000102": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000103": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000104": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000105": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000106": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000107": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000108": null,
"SubMission_DescrptionText_403000109": null,
"SubMission_DescrptionText_403000110": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000111": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000113": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000116": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000202": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000203": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000204": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000205": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000206": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000207": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000208": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000209": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000210": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000211": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000212": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000213": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000214": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000217": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000218": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000219": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000221": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000222": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000300": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000301": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000303": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000304": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000305": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000306": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000307": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000309": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000314": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000315": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000401": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000403": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000405": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000407": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000408": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000702": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000902": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000903": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000906": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000907": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000909": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_403000910": "Herta asks you to enter the Simulated Universe
created by the Genius Society while pretending to be the Aeon of Trailblaze, and try to glean
the secret of Aeons and Paths from the simulated Aeons.",
"SubMission_DescrptionText_405000502": "Pom-Pom seems to have something to give you,
go back and have a look.",
"SubMission_DescrptionText_405000702": "Pom-Pom seems to be troubled, head back and
console them.",
"SubMission_DescrptionText_405000802": "According to Pom-Pom, the suspicious fur can be
found in the carriage.",
"SubMission_DescrptionText_405000803": "Tell Pom-Pom about the fur that you found and
solve the mystery.",
"SubMission_DescrptionText_405001102": "Pom-Pom lost their button. Help them find it.",
"SubMission_DescrptionText_405001105": "Return the button you found to Pom-Pom.
Speaking of which... Why would a button fall off just like that?",
"SubMission_DescrptionText_405001205": "Pom-Pom seems to be troubled and depressed.
Find something to distract them and brighten up their day.",
"SubMission_DescrptionText_405001302": "Pom-Pom suggests you to take a walk near the
window, maybe you'll discover something.",
"SubMission_DescrptionText_405001303": "You take in the astral scenery, go back and talk to
Pom-Pom.",
"SubMission_DescrptionText_405001404": "Pom-Pom lost their Juice Recipe. Help them find
it.",
"SubMission_DescrptionText_405001405": "You found the recipe, but the content... Just hand
it over to Pom-Pom for now.",
"SubMission_DescrptionText_405001502": "Pom-Pom is unable to measure their own height
accurately, go help them.",
"SubMission_DescrptionText_405002002": "Pom-Pom woke up with a stiff neck. They ask you
to go to Herta Space Station's Medical Department and inquire about a way to treat a stiff
neck.",
"SubMission_DescrptionText_405002003": "A medical staff member offered some professional
advice, go ahead and pass the message to Pom-Pom.",
"SubMission_DescrptionText_405002102": "Pom-Pom's legs are numb for an unknown
reason, and they can only stand there. Go and help Pom-Pom out.",
"SubMission_DescrptionText_405002202": "For once, you're back in the Express, but Pom-
Pom is giving you the cold shoulder... You have to find a way to grab Pom-Pom's attention.",
"SubMission_DescrptionText_405002305": "You check the floor. The footprints incident is just
a misunderstanding, so time to tell Pom-Pom that.",
"SubMission_DescrptionText_405002306": "Pom-Pom thought you dirtied the floor. Go check
the floor and see if there are footprints all over it.",
"SubMission_DescrptionText_405002502": "Pom-Pom is adjusting the light intensity in the
Express and needs your input and opinion as a passenger.",
"SubMission_DescrptionText_405002602": "Pom-Pom is starting physical training, but they
require your help to practice...",
"SubMission_DescrptionText_405002702": "The humidifier in the car is broken, Pom-Pom
needs you to sprinkle water to maintain the humidity in the car.",
"SubMission_DescrptionText_405002703": "The humidifier in the car is broken, Pom-Pom
needs you to sprinkle water to maintain the humidity in the car.",
"SubMission_DescrptionText_405002802": "The conductor asked you to borrow the space
station's manual labor robot from the maintenance engineer or Asta.",
"SubMission_DescrptionText_405002803": "It was a shame, but report to Pom-Pom first!",
"SubMission_DescrptionText_405002902": "Speak with the head of Department of Ecology,
Hinkel, and help to replenish provisions on the Express.",
"SubMission_DescrptionText_405003002": "Speak with the head of Department of Implement
Arts, Wen Mingde, and help to replenish provisions on the Express.",
"SubMission_DescrptionText_405003102": "Speak with the veteran of Department of Galactic
Geography, Bernard, and help to replenish provisions on the Express.",
"SubMission_DescrptionText_405003202": "Speak with the elder of the Department of Insight,
Mare, and help to replenish provisions on the Express.",
"SubMission_DescrptionText_405003302": "Speak with the founder of the Department of
Galactic Geopolitics, Gunn, and help to replenish provisions on the Express.",
"SubMission_DescrptionText_405003402": "Speak with the staff member of the Medical
Department, Joanne, and help to replenish provisions on the Express.",
"SubMission_DescrptionText_405003502": "Speak with the maintenance engineer and help to
replenish provisions on the Express.",
"SubMission_DescrptionText_405003602": "Ask about Serval's band album!",
"SubMission_DescrptionText_405003603": "It was a shame, but report to Pom-Pom first!",
"SubMission_DescrptionText_405003703": "Ask Hook about her managerial experiences,
but... does Hook really know this stuff?",
"SubMission_DescrptionText_405003705": "Ask Pela about her managerial experiences.",
"SubMission_DescrptionText_405003707": "Ask Bronya about her managerial experiences.",
"SubMission_DescrptionText_405003709": "Ask Natasha about her managerial experiences.",
"SubMission_DescrptionText_405003711": "Ask Svarog and Clara about their managerial
experiences.",
"SubMission_DescrptionText_405003713": "Ask Gepard about his managerial experiences.",
"SubMission_DescrptionText_405003714": "Return and report to Pom-Pom with your
newfound knowledge gathered from your friends!",
"SubMission_DescrptionText_407131101": "Dunn invites you to a joint training in the
Silvermane Guard Restricted Zone.\\nTalk to the aide and get a sense of the objective of this
training.",
"SubMission_DescrptionText_407131102": "Dunn invites you to a joint training in the
Silvermane Guard Restricted Zone.\\nThe first aim is to break through the blockade line in the
restricted zone, so go ahead and find a way to open the gate.",
"SubMission_DescrptionText_407131104": "You successfully broke through the blockade line
of the Silvermane Guard Restricted Zone. Defeat Dunn to conclude the training.",
"SubMission_DescrptionText_407131105": "You passed the first restricted zone
training.\\nTalk to the aide and collect your reward.",
"SubMission_DescrptionText_407131201": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nTalk to the aide and get a sense of the objective of this
training.",
"SubMission_DescrptionText_407131202": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nThe objective this time is to defeat a robot called Major.
Find a way to get past the gear bridge in the restricted zone and locate Major.",
"SubMission_DescrptionText_407131203": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nThe objective this time is to defeat a robot called Major.
Find a way to get past the gear bridge in the restricted zone and locate Major.",
"SubMission_DescrptionText_407131204": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nThe road to get past Major is already clear. Defeat Major
to conclude the training.",
"SubMission_DescrptionText_407131207": "You passed the restricted zone training once
again.\\nTalk to the aide and collect your reward.",
"SubMission_DescrptionText_407131208": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nYou find an encryption key. Use it to activate the control
panel and control the gear bridge.",
"SubMission_DescrptionText_407131209": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nYou find an encryption key. Use it to activate the control
panel and control the gear bridge.",
"SubMission_DescrptionText_407131301": "Once again, you join a joint training exercise in
the Silvermane Guard Restricted Zone.\\nTalk to the Major and get a sense of the objective of
this training.",
"SubMission_DescrptionText_407131302": "Once again, you join a joint training in the
Silvermane Guard Restricted Zone.\\nThe objective this time is to defeat
<unbreak>40</unbreak> Silvermane Guards... Good luck.",
"SubMission_DescrptionText_407131304": "Once again, you join a joint training exercise in
the Silvermane Guard Restricted Zone.\\nGepard is joining this training too. Defeat him to
immediately conclude the training.",
"SubMission_DescrptionText_407131318": "You passed the restricted zone training once
again.\\nTalk to the Major and collect your reward.",
"SubMission_DescrptionText_407131321": "Once again, you join a joint training exercise in
the Silvermane Guard Restricted Zone.\\nGepard is joining this training too. Defeat him to
immediately conclude the training.",
"SubMission_DescrptionText_407132001": "You receive Oleg's invitation to an operation to
clear the Corridor of Fading Echoes of Fragmentum monsters.\\nTalk to Oleg to get a sense of
the current situation of the battleground.",
"SubMission_DescrptionText_407132002": "The Silvermane Guard Technology Division
invented a combat support device called the Snowshine Lamp.\\nPick up the thermic core on
the ground and figure out what the next step is.",
"SubMission_DescrptionText_407132003": "The Silvermane Guard Technology Division
invented a combat support device called the Snowshine Lamp.\\nInstall the thermic core on
the base of the lamp and activate it.",
"SubMission_DescrptionText_407132004": "Clear out the Corridor of Fading Echoes and
defeat all of the Fragmentum monsters roaming in the area.",
"SubMission_DescrptionText_407132005": "You cleared out all threats remaining in the
Corridor of Fading Echoes.\\nReport the situation to Oleg.",
"SubMission_DescrptionText_407132101": "You receive Oleg's invitation to an operation to
clear the Corridor of Fading Echoes of Fragmentum monsters.\\nTalk to Oleg to get a sense of
the current situation of the battleground.",
"SubMission_DescrptionText_407132102": "Clear out the Corridor of Fading Echoes and
defeat all of the Fragmentum monsters roaming in the area.",
"SubMission_DescrptionText_407132103": "You cleared out all threats remaining in the
Corridor of Fading Echoes.\\nReport the situation to Oleg.",
"SubMission_DescrptionText_407132201": "You receive Oleg's invitation to an operation to
clear the Corridor of Fading Echoes of Fragmentum monsters.\\nTalk to Oleg to get a sense of
the current situation of the battleground.",
"SubMission_DescrptionText_407132202": "Clear out the Corridor of Fading Echoes and
defeat all of the Fragmentum monsters roaming in the area.",
"SubMission_DescrptionText_407132203": "You cleared out all threats remaining in the
Corridor of Fading Echoes.\\nReport the situation to Oleg.",
"SubMission_DescrptionText_407212101": "Talk to the Cloud Knights guarding Stargazer
Navalia and see if they need any help.",
"SubMission_DescrptionText_407212102": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212103": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212104": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212105": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212106": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212107": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212108": "Report back to the Cloud Knights guarding
Stargazer Navalia and claim the rewards for cleansing the contamination.",
"SubMission_DescrptionText_407212116": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212201": "Talk to the Cloud Knights guarding Stargazer
Navalia and see if they need any help.",
"SubMission_DescrptionText_407212202": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212203": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212204": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212205": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212206": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212207": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212208": "Report back to the Cloud Knights guarding
Stargazer Navalia and claim the rewards for cleansing the contamination.",
"SubMission_DescrptionText_407212216": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212301": "Talk to the Cloud Knights guarding Stargazer
Navalia and see if they need any help.",
"SubMission_DescrptionText_407212302": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212303": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212304": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212305": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212306": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_407212307": "Cleanse all contamination within the area.",
"SubMission_DescrptionText_407212308": "Report back to the Cloud Knights guarding
Stargazer Navalia and claim the rewards for cleansing the contamination.",
"SubMission_DescrptionText_407212316": "Use the Diting to cross the guard zone and try not
to alert any enemies.",
"SubMission_DescrptionText_408131101": "Dunn sent you a message, hoping you will be the
main drillmaster for the military exercise in the Silvermane Guard Restricted Zone.\\nWith the
commanding officer's approval, you feel you should attend this exercise.",
"SubMission_DescrptionText_408131102": "Dunn sent you a message, hoping you will be the
main drillmaster for the military exercise in the Silvermane Guard Restricted Zone.\\nTalk to
the aide and begin the first round of the military exercise, and complete the challenge
meticulously designed by the Guards.",
"SubMission_DescrptionText_408131502": "Oleg sent you a message asking for help with the
Silvermane Guards' raid against Fragmentum monsters in the Corridor of Fading
Echoes.\\nOleg wants you to go to the Silvermane Guard Restricted Zone and look for a
liaison officer named William. William will take you to the Corridor of Fading Echoes for the first
counter attack operation.",
"SubMission_DescrptionText_412210001": null,
"SubMission_DescrptionText_412210002": null,
"SubMission_DescrptionText_412210003": null,
"SubMission_DescrptionText_412210004": null,
"SubMission_DescrptionText_412210005": null,
"SubMission_DescrptionText_412210006": null,
"SubMission_DescrptionText_412210007": null,
"SubMission_DescrptionText_412210008": null,
"SubMission_DescrptionText_412210009": null,
"SubMission_DescrptionText_412210010": null,
"SubMission_DescrptionText_412210011": null,
"SubMission_DescrptionText_412210013": null,
"SubMission_DescrptionText_412210101": null,
"SubMission_DescrptionText_412210102": null,
"SubMission_DescrptionText_412210103": null,
"SubMission_DescrptionText_412210104": null,
"SubMission_DescrptionText_412210105": null,
"SubMission_DescrptionText_412210106": null,
"SubMission_DescrptionText_412210108": null,
"SubMission_DescrptionText_412210201": null,
"SubMission_DescrptionText_412210202": null,
"SubMission_DescrptionText_412210203": null,
"SubMission_DescrptionText_412210204": null,
"SubMission_DescrptionText_412210205": null,
"SubMission_DescrptionText_412210206": null,
"SubMission_DescrptionText_412210207": null,
"SubMission_DescrptionText_412210209": null,
"SubMission_DescrptionText_412210301": null,
"SubMission_DescrptionText_412210302": null,
"SubMission_DescrptionText_412210303": null,
"SubMission_DescrptionText_412210304": null,
"SubMission_DescrptionText_412210307": null,
"SubMission_DescrptionText_412210308": null,
"SubMission_DescrptionText_412210309": null,
"SubMission_DescrptionText_412210310": null,
"SubMission_DescrptionText_412210311": null,
"SubMission_DescrptionText_602010101": "The Sky-Faring Commission sent a message
saying that there was a starskiff crash in Stargazer Navalia, and hopes you can help rescue
the victim. Welt seems to be nearby. Hurry up and join him in searching for the victim.",
"SubMission_DescrptionText_602010102": "The terrain of Stargazer Navalia is complex, and
searching on foot is rather difficult. Fortunately, the Sky-Faring Commission lent you a
cycrane. As long as you use it to search from a high vantage point, you will be able to locate
the crashed pilot.",
"SubMission_DescrptionText_602010103": null,
"SubMission_DescrptionText_602010104": "You find the crashed pilot. She is trapped among
a group of abominations, and her situation is extremely dire. Quickly, save her!",
"SubMission_DescrptionText_602010105": "You find the crashed pilot. She is trapped among
a group of abominations, and her situation is extremely dire. Quickly, save her!",
"SubMission_DescrptionText_602010106": "Welt and you again meet Yukong's daughter,
Qingni. She had just had a big fight with her mother, and is in a very bad mood. Help her clear
her mind. After all, helping people solve problems is also a goal of the Astral Express.",
"SubMission_DescrptionText_602010107": "The girl you and Welt rescued seems to be
Yukong's daughter. To express her gratitude, Yukong hopes that you can go to the Palace of
Astrum for a cup of tea with her. When you dealt with Yukong before, the atmosphere was
inevitably rather awkward. Now you finally have a chance to have a cup of tea in peace... At
least that's what you and Welt hope.",
"SubMission_DescrptionText_602010108": "As if being struck by some strange cruse,
meetings between the Astral Express crew and Yukong always seems to be tied to some kind
of awkward situation. Welt and you don't want to be involved in other people's family affairs, so
it's best to leave the Palace of Astrum first. Hopefully the atmosphere will be less tense the
next time you meet with Yukong...",
"SubMission_DescrptionText_602010109": "Welt and you again meet Yukong's daughter,
Qingni. She had just had a big fight with her mother, and is in a very bad mood. Help her clear
her mind. After all, helping people solve problems is also a goal of the Astral Express.",
"SubMission_DescrptionText_602010110": "When Yukong was rushing to rescue Qingni
before, she seemed to have dropped something in Stargazer Navalia. Accompany Qingni to
find it back. Since the relationship between the two of them is currently very tense, this can be
the key to salvage the situation for the mother and daughter.",
"SubMission_DescrptionText_602010111": "When Yukong was rushing to rescue Qingni
before, she seemed to have dropped something in Stargazer Navalia. Accompany Qingni to
find it back. Since the relationship between the two of them is currently very tense, this can be
the key to salvage the situation for the mother and daughter.",
"SubMission_DescrptionText_602010112": "Unwittingly, you and Welt still got tied up in
Yukong's family affairs. Qingni wants to know more about her mother's past, so she wanted to
ask someone who knew. After giving it some thought, it seems that General Jing Yuan is the
most suitable candidate.",
"SubMission_DescrptionText_602010113": "To know more about Yukong's past, you would
have to go to the Palace of Astrum sooner or later. Look around with Qingni. The past she will
witness here may change her life.",
"SubMission_DescrptionText_602010114": "To know more about Yukong's past, you would
have to go to the Palace of Astrum sooner or later. Look around with Qingni. The past she will
witness here may change her life.",
"SubMission_DescrptionText_602010115": "To know more about Yukong's past, you would
have to go to the Palace of Astrum sooner or later. Look around with Qingni. The past she will
witness here may change her life.",
"SubMission_DescrptionText_602010116": "You find the crashed pilot. She is trapped among
a group of abominations, and her situation is extremely dire. Quickly, save her!",
"SubMission_DescrptionText_602010117": "You find the crashed pilot. She is trapped among
a group of abominations, and her situation is extremely dire. Quickly, save her!",
"SubMission_DescrptionText_602010118": "You learn about Yukong's past from General Jing
Yuan. Perhaps she was terrified all along that her daughter would end up the same way her
best friend did. In any case, bring this story to Qingni and let her make her decision.",
"SubMission_DescrptionText_602010119": "Qingni already knew the stories she wanted to
know, many of which Yukong wished to conceal from her. Now it's time for her to make a
decision for her own life. Just as an old Stellaron Hunter friend once said to you: \"When you
have a chance to make a choice, make one that you know you won't regret.\"",
"SubMission_DescrptionText_602010122": "Qingni already knew the stories she wanted to
know, many of which Yukong wished to conceal from her. Now it's time for her to make a
decision for her own life. Just as an old Stellaron Hunter friend once said to you: \"When you
have a chance to make a choice, make one that you know you won't regret.\"",
"SubMission_DescrptionText_602020101": "You received a message from Kafka claiming that
she is in trouble and requires your help. Do you go to her rescue? ...Or rather, do you believe
her?",
"SubMission_DescrptionText_602020103": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020104": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020105": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020106": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020108": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020109": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020110": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020111": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020117": "Does \"choice\" really exist? From Kafka's
perspective, all choices are illusions and merely represent predetermined possibilities. Free
will does not exist, and your presence here is clear proof of that. Her ideas are somewhat
pessimistic and nihilistic, and you can either accept or reject them.",
"SubMission_DescrptionText_602020118": "The game of truth and lies has entered its second
round. What does Kafka hope to gain from this game? Perhaps just some entertainment. But
from the truthful and false answers, you can finally find answers to things you've been curious
about for a long time. As for which answers are true or false...",
"SubMission_DescrptionText_602020119": "The game of truth and lies has entered its second
round. What does Kafka hope to gain from this game? Perhaps just some entertainment. But
from the truthful and false answers, you can finally find answers to things you've been curious
about for a long time. As for which answers are true or false...",
"SubMission_DescrptionText_602020122": "The game of truth and lies has entered its second
round. What does Kafka hope to gain from this game? Perhaps just some entertainment. But
from the truthful and false answers, you can finally find answers to things you've been curious
about for a long time. As for which answers are true or false...",
"SubMission_DescrptionText_602020124": "You received a message from Kafka claiming that
she is in trouble and requires your help. Do you go to her rescue? ...Or rather, do you believe
her?",
"SubMission_DescrptionText_602020181": "You received a message from Kafka claiming that
she is in trouble and requires your help. Do you go to her rescue? ...Or rather, do you believe
her?",
"SubMission_DescrptionText_602020191": "So Blade is still aboard the Xianzhou and is still
wanted. Kafka plans to use her Spirit Whisper to suppress Blade's mara-struck condition,
hoping that you would protect her while she uses her ability.",
"SubMission_DescrptionText_602020192": "So Blade is still aboard the Xianzhou and is still
wanted. Kafka plans to use her Spirit Whisper to suppress Blade's mara-struck condition,
hoping that you would protect her while she uses her ability.",
"SubMission_DescrptionText_602020196": "You received a message from Kafka claiming that
she is in trouble and requires your help. Do you go to her rescue? ...Or rather, do you believe
her?",
"SubMission_DescrptionText_800000102": "You receive a message from a researcher named
Grumpy hoping to talk with you in the Herta Space Station.\\nAccording to past experiences,
similar requests usually come with pretty considerable rewards... Go find her the next time you
pass by the space station.",
"SubMission_DescrptionText_800000103": "Researcher Grumpy wants your help in testing the
battle simulation program called Stellar Flare.\\nActivate Stellar Flare and attempt the
challenges within.",
"SubMission_DescrptionText_800000104": "You complete the Stellar Flare testing at
Grumpy's request without a hitch.\\nTalk to the researcher and soothe her anxiety.",
"SubMission_DescrptionText_800010201": "A strange message arrives in your inbox,
containing an unfamiliar name that rouses your suspicions. Go to the space station and
investigate.",
"SubMission_DescrptionText_800010202": "You learn the whole story of the strange message
from Leonard, whose gaze drifts toward the computer in the monitoring room as he begins to
explain what Cosmic Warfare is...",
"SubMission_DescrptionText_800010205": "Looks like you got involved with a fantastical
game. Go talk with Leonard again and listen to what he has to say.",
"SubMission_DescrptionText_800010501": "The Cosmic Warfare crisis has come to a stop for
now. Visit the monitoring room to see Leonard.\\nHopefully things have subsided for real...",
"SubMission_DescrptionText_800017001": "Wen Shiling seems to have run into some minor
troubles... She needs your help.",
"SubMission_DescrptionText_800017003": "Wen Shiling compiled a list of required materials
for her current experiment. Collect them and hand them over to her!",
"SubMission_DescrptionText_800017101": "The work of a lab assistant has officially begun!
Go ask Wen Shiling what materials are still missing in this experiment.",
"SubMission_DescrptionText_800017102": "Wen Shiling compiled a list of required materials
for her current experiment. Collect them and hand them over to her!",
"SubMission_DescrptionText_800017201": "The work of a lab assistant has officially begun!
Go ask Wen Shiling what materials are still missing in this experiment.",
"SubMission_DescrptionText_800017202": "Wen Shiling compiled a list of required materials
for her current experiment. Collect them and hand them over to her!",
"SubMission_DescrptionText_800017301": "The work of a lab assistant has officially begun!
Go ask Wen Shiling what materials are still missing in this experiment.",
"SubMission_DescrptionText_800017302": "Wen Shiling compiled a list of required materials
for her current experiment. Collect them and hand them over to her!",
"SubMission_DescrptionText_800017401": "The work of a lab assistant has officially begun!
Go ask Wen Shiling what materials are still missing in this experiment.",
"SubMission_DescrptionText_800017402": "Wen Shiling compiled a list of required materials
for her current experiment. Collect them and hand them over to her!",
"SubMission_DescrptionText_800017501": "The work of a lab assistant has officially begun!
Go ask Wen Shiling what materials are still missing in this experiment.",
"SubMission_DescrptionText_800017502": "Wen Shiling compiled a list of required materials
for her current experiment. Collect them and hand them over to her!",
"SubMission_DescrptionText_800017701": "It's the final experiment, finally. Ask Wen Shiling
what materials are still missing in this experiment.",
"SubMission_DescrptionText_800017702": "After settling on the final round of topics, hand
over the materials to Wen Shiling, and you're done.",
"SubMission_DescrptionText_800018101": "Regin seems to need some help. Go to the
Goethe Hotel and ask about the details.",
"SubMission_DescrptionText_800018102": "An object related to \"transactions\"... Is Regin's
instinct trustworthy?",
"SubMission_DescrptionText_800018104": "How would Regin's manuscript be taken by this
anomalous Trotter? Return to the Goethe Hotel and tell him in person about this. There might
be some new clues.",
"SubMission_DescrptionText_800018105": "An object related to \"transactions\"... Is Regin's
instinct trustworthy?",
"SubMission_DescrptionText_800018201": "Regin's sensor found something again! Head to
the Goethe Hotel to learn about the details!",
"SubMission_DescrptionText_800018202": "Something to do with \"ice\"... It's difficult to
pinpoint. Is Regin's instinct trustworthy?",
"SubMission_DescrptionText_800018301": "Regin's sensor found something again! Head to
the Goethe Hotel to learn about the details!",
"SubMission_DescrptionText_800018302": "\"Changing shapes\" that have a connection with
\"colors\"... Is Regin's instinct trustworthy?",
"SubMission_DescrptionText_800018401": "Regin's sensor found something again! Head to
the Goethe Hotel to learn about the details!",
"SubMission_DescrptionText_800018402": "Something to do with \"keys\"... Is Regin's instinct
trustworthy?",
"SubMission_DescrptionText_800018501": "Regin's sensor found something again! Head to
the Goethe Hotel to learn about the details!",
"SubMission_DescrptionText_800018502": "An \"equipment\" that's related to \"images\"... Is
Regin's instinct trustworthy?",
"SubMission_DescrptionText_800018504": "An \"equipment\" that's related to \"images\"... Is
Regin's instinct trustworthy?",
"SubMission_DescrptionText_800018601": "Regin's sensor found something again! Head to
the Goethe Hotel to learn about the details!",
"SubMission_DescrptionText_800018602": "Something to do with \"residences\"... Is Regin's
instinct trustworthy?",
"SubMission_DescrptionText_800018701": "Regin's sensor found something again! Head to
the Goethe Hotel to learn about the details!",
"SubMission_DescrptionText_800018702": "This instinct that \"makes Regin's scalp tingle\"... It
kinda feels different?",
"SubMission_DescrptionText_800018711": "Examine the anomaly at the site using the
mysterious coordinates provided by the sensor.",
"SubMission_DescrptionText_800018712": "This anomalous Trotter is different from the ones
before. Regin is concerned that you might have gotten into an accident. Return to the Goethe
Hotel and put each other's minds at ease!",
"SubMission_DescrptionText_800020101": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020103": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020108": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020112": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020113": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020118": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020201": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020203": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020204": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020215": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020216": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020218": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020219": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020220": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020227": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020301": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020304": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020315": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020316": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020317": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020326": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020401": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020405": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020406": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020417": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020418": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020420": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020426": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800020427": "The troubles caused by Silver Wolf have abated,
but Leonard still looks concerned.\\nHe's asking for your help to carry out a task that will
improve the space station's cybersecurity and help him keep his job...",
"SubMission_DescrptionText_800120101": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120102": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120103": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120105": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120106": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120201": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120202": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120203": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120205": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120301": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120302": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120303": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120306": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to collect a commissioned piece from Belobog's famed painter,
Rebini.",
"SubMission_DescrptionText_800120501": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on an old photo.",
"SubMission_DescrptionText_800120502": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on an old photo.",
"SubMission_DescrptionText_800120503": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on an old photo.",
"SubMission_DescrptionText_800120504": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on an old photo.",
"SubMission_DescrptionText_800120505": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on an old photo.",
"SubMission_DescrptionText_800120601": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800120602": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800120603": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800120604": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800120605": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800120701": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120702": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120703": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120704": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120705": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120801": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120802": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120803": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120804": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120805": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120901": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120902": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120903": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120904": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800120905": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800121101": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Hound combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121102": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Hound combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121104": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Hound combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121105": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Hound combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121201": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Beetle combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121202": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Beetle combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121204": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Beetle combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121205": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Beetle combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121301": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Spider combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121302": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Spider combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121304": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Spider combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121305": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to collect Automaton Spider combat data at the Robot Settlement
to help the museum make a replica.",
"SubMission_DescrptionText_800121501": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800121502": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800121503": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800121504": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800121505": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan wishes you to find an exhibit based on a treasure map.",
"SubMission_DescrptionText_800121601": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800121602": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800121603": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800121604": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800121605": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nBoris,
the restorer of the museum, seems to be troubled. Go and find him at the restoration room.",
"SubMission_DescrptionText_800121901": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Outlying Snow Plains to help the museum make a replica.",
"SubMission_DescrptionText_800121902": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Outlying Snow Plains to help the museum make a replica.",
"SubMission_DescrptionText_800121903": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Outlying Snow Plains to help the museum make a replica.",
"SubMission_DescrptionText_800121904": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Outlying Snow Plains to help the museum make a replica.",
"SubMission_DescrptionText_800122001": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Everwinter Hill to help the museum make a replica.",
"SubMission_DescrptionText_800122002": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Everwinter Hill to help the museum make a replica.",
"SubMission_DescrptionText_800122003": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Everwinter Hill to help the museum make a replica.",
"SubMission_DescrptionText_800122004": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Uldan needs your help to take a picture of a frozen Antimatter Legion Voidranger at the
Everwinter Hill to help the museum make a replica.",
"SubMission_DescrptionText_800122301": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield the baseball bat in combat to help
him make a replica.",
"SubMission_DescrptionText_800122302": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield the baseball bat in combat to help
him make a replica.",
"SubMission_DescrptionText_800122303": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield the baseball bat in combat to help
him make a replica.",
"SubMission_DescrptionText_800122305": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield the baseball bat in combat to help
him make a replica.",
"SubMission_DescrptionText_800122401": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield Alisa Rand's Lance in combat to
help him make a replica.",
"SubMission_DescrptionText_800122402": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield Alisa Rand's Lance in combat to
help him make a replica.",
"SubMission_DescrptionText_800122403": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield Alisa Rand's Lance in combat to
help him make a replica.",
"SubMission_DescrptionText_800122405": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful opening.\\nThis
time, Boris hopes that you could show him how you wield Alisa Rand's Lance in combat to
help him make a replica.",
"SubMission_DescrptionText_800122601": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful
opening.\\nSupreme Guardian Bronya seems to have something to tell you. Go meet with
her.",
"SubMission_DescrptionText_800122602": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful
opening.\\nSupreme Guardian Bronya seems to have something to tell you. Go meet with
her.",
"SubMission_DescrptionText_800122603": "Belobog's History and Culture Museum will be
opening soon. Uldan is collecting appropriate exhibits to ensure a successful
opening.\\nSupreme Guardian Bronya seems to have something to tell you. Go meet with
her.",
"SubMission_DescrptionText_800124101": "Half of the exhibits in the General Hall seems to
have been recovered. Uldan the curator has something to tell you regarding that.",
"SubMission_DescrptionText_800124201": "All the exhibits in the General Hall seems to have
been collected. Uldan the curator has something to tell you regarding that.",
"SubMission_DescrptionText_800124301": "All the exhibits in the Industrial Hall seems to have
been collected. Uldan the curator has something to tell you regarding that.",
"SubMission_DescrptionText_800124401": "All the exhibits in the History-Culture Hall seems
to have been collected. Uldan the curator has something to tell you regarding that.",
"SubMission_DescrptionText_800125101": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on the talented Serval. Head to the Neverwinter
Workshop in their stead, and see whether Serval is interested in the position.",
"SubMission_DescrptionText_800125103": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on the talented Serval. Head to the Neverwinter
Workshop in their stead, and see whether Serval is interested in the position.",
"SubMission_DescrptionText_800125104": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on the talented Serval. Head to the Neverwinter
Workshop in their stead, and see whether Serval is interested in the position.",
"SubMission_DescrptionText_800125201": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Natasha, leader of the Underworld. Head to the
Boulder Town clinic in their stead, and see whether Natasha is interested in the position.",
"SubMission_DescrptionText_800125202": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Natasha, leader of the Underworld. Head to the
Boulder Town clinic in their stead, and see whether Natasha is interested in the position.",
"SubMission_DescrptionText_800125203": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Natasha, leader of the Underworld. Head to the
Boulder Town clinic in their stead, and see whether Natasha is interested in the position.",
"SubMission_DescrptionText_800125301": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on the boss of The Moles, Pitch-Dark Hook the
Great. Head to Boulder Town in their stead, and see whether Pitch-Dark Hook the Great is
interested in the position.",
"SubMission_DescrptionText_800125302": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on the boss of The Moles, Pitch-Dark Hook the
Great. Head to Boulder Town in their stead, and see whether Pitch-Dark Hook the Great is
interested in the position.",
"SubMission_DescrptionText_800125303": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on the boss of The Moles, Pitch-Dark Hook the
Great. Head to Boulder Town in their stead, and see whether Pitch-Dark Hook the Great is
interested in the position.",
"SubMission_DescrptionText_800125401": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Gepard, captain of the Silvermane Guards. Head
to the Silvermane Guard Restricted Zone in their stead, and see whether Gepard is interested
in the position.",
"SubMission_DescrptionText_800125403": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Gepard, captain of the Silvermane Guards. Head
to the Silvermane Guard Restricted Zone in their stead, and see whether Gepard is interested
in the position.",
"SubMission_DescrptionText_800125501": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Seele, senior member of Wildfire. Head to the
Great Mine in their stead, and see whether Seele is interested in the position.",
"SubMission_DescrptionText_800125502": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Seele, senior member of Wildfire. Head to the
Great Mine in their stead, and see whether Seele is interested in the position.",
"SubMission_DescrptionText_800125503": "The Belobog History and Culture Museum is
about to open, but there is a great lack of guides. To rapidly fill up these positions and improve
the visitor experience, Pela and Eris are inviting all Belobog citizens to apply for these
positions.\\nThis time they have their eye on Seele, senior member of Wildfire. Head to the
Great Mine in their stead, and see whether Seele is interested in the position.",
"SubMission_DescrptionText_801210101": "It is said that the relic appraiser Miner's Lamp
Balaway suddenly reappeared recently. Go to Boulder Town to find out what happened to
him.",
"SubMission_DescrptionText_801210102": "It is rumored that there are ancient ruins with
buried treasures in Belobog. Go to the Great Mine to get some clues about the ruins.",
"SubMission_DescrptionText_801210103": "Aksay is taking you into an ancient ruin. Begin
your treasure hunting journey!",
"SubMission_DescrptionText_801210201": "Aksay has excavated a new ancient ruin.
Continue your treasure hunting journey!",
"SubMission_DescrptionText_801210301": "Aksay has excavated a new ancient ruin.
Continue your treasure hunting journey!",
"SubMission_DescrptionText_801210401": "Aksay has excavated a new ancient ruin.
Continue your treasure hunting journey!",
"SubMission_DescrptionText_801210501": "Aksay has excavated the last of the ancient ruins,
and it seems more dangerous than ever... Complete your treasure hunting journey!",
"SubMission_DescrptionText_9990701": null,
"SubMission_DescrptionText_9990702": null,
"SubMission_DescrptionText_9990703": null,
"SubMission_DescrptionText_9990704": null,
"SubMission_DescrptionText_9990705": null,
"SubMission_DescrptionText_999992001": null,
"SubMission_TargetText_100010100": "Use a fake identity to get past security check",
"SubMission_TargetText_100010102": "Use a fake identity to get past security check",
"SubMission_TargetText_100010103": "Use a fake identity to get past security check",
"SubMission_TargetText_100010104": "Use a fake identity to get past security check",
"SubMission_TargetText_100010105": "Use a fake identity to get past security check",
"SubMission_TargetText_100010107": "Go through the corridor and enter the interior of the
space station",
"SubMission_TargetText_100010111": "Meet up with Silver Wolf and leave the Reception
Center",
"SubMission_TargetText_100010112": "Venture further following the route provided by Silver
Wolf",
"SubMission_TargetText_100010113": "Something's not right about the Monitoring Room at
the end of the corridor",
"SubMission_TargetText_100010116": "Something's not right about the Monitoring Room at
the end of the corridor",
"SubMission_TargetText_100010117": "Assist Silver Wolf with investigating the terminals in
the Monitoring Room",
"SubMission_TargetText_100010118": "Assist Silver Wolf with investigating the terminals in
the Monitoring Room",
"SubMission_TargetText_100010119": "Interact with the Curio to unravel the secret in the
Monitoring Room",
"SubMission_TargetText_100010122": "Taking out a lone Voidranger is just a warm-up",
"SubMission_TargetText_100010123": "Something's not right about the Monitoring Room at
the end of the corridor",
"SubMission_TargetText_100010124": "Something's not right about the Monitoring Room at
the end of the corridor",
"SubMission_TargetText_100010125": "Interact with the Curio to unravel the secret in the
Monitoring Room",
"SubMission_TargetText_100010126": "Get the Stellaron with Silver Wolf's help",
"SubMission_TargetText_100010127": "However, Silver Wolf seems to have already
understood it all.",
"SubMission_TargetText_100010128": "She said something strange will happen if you touch
the screen",
"SubMission_TargetText_100010129": "Silver Wolf is nodding her head, seems it's not that
simple",
"SubMission_TargetText_100010130": "Clearing Voidrangers on the way is just like lifting a
finger",
"SubMission_TargetText_100010133": "Get the Stellaron with Silver Wolf's help",
"SubMission_TargetText_100020103": "Leave and see what's going on outside",
"SubMission_TargetText_100020104": "Leave and see what's going on outside",
"SubMission_TargetText_100020105": "Leave and see what's going on outside",
"SubMission_TargetText_100020106": "Listen to March 7th and protect yourself",
"SubMission_TargetText_100020107": "Listen to March 7th and protect yourself",
"SubMission_TargetText_100020108": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020109": "Go to the elevator in the central area.",
"SubMission_TargetText_100020110": "Go to the monitoring room and meet up with Arlan",
"SubMission_TargetText_100020111": "Go to the monitoring room and meet up with Arlan",
"SubMission_TargetText_100020112": "Use the encryption key",
"SubMission_TargetText_100020113": "Use the encryption key",
"SubMission_TargetText_100020114": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020115": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020116": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020117": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020118": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020119": "Go to the upper level and take the elevator to the
master control zone",
"SubMission_TargetText_100020131": "Go to the elevator in the central area.",
"SubMission_TargetText_100020132": "Go to the monitoring room and meet up with Arlan",
"SubMission_TargetText_100030100": "Find out more about the situation from Asta",
"SubMission_TargetText_100030101": "Find out more about the situation from Asta",
"SubMission_TargetText_100030103": "Find out more about the situation from Asta",
"SubMission_TargetText_100030110": "Search for other researchers that need help",
"SubMission_TargetText_100030111": "Ask if Arlan needs help",
"SubMission_TargetText_100030202": "Continue to look around the master control zone and
report to Asta",
"SubMission_TargetText_100030203": "Continue to look around the master control zone and
report to Asta",
"SubMission_TargetText_100030204": "Continue to look around the master control zone and
report to Asta",
"SubMission_TargetText_100030206": "Ask if Arlan needs help",
"SubMission_TargetText_100030211": "Search for other researchers that need help",
"SubMission_TargetText_100040102": "Clear the obstacles and continue forward",
"SubMission_TargetText_100040103": "Clear the obstacles and continue forward",
"SubMission_TargetText_100040104": "Clear the obstacles and continue forward",
"SubMission_TargetText_100040105": "Find a way to leave the spare parts warehouse",
"SubMission_TargetText_100040106": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040107": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040108": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040109": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040110": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040111": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040112": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040113": "Reach the railway platform as quickly as possible",
"SubMission_TargetText_100040114": "Find a way to leave the spare parts warehouse",
"SubMission_TargetText_100040115": "Search for Himeko",
"SubMission_TargetText_100040116": "Search for Himeko",
"SubMission_TargetText_100040117": "Search for Himeko",
"SubMission_TargetText_100040118": "Search for Himeko",
"SubMission_TargetText_100040119": "Search for Himeko",
"SubMission_TargetText_100040120": "Search for Himeko",
"SubMission_TargetText_100040121": "Search for Himeko",
"SubMission_TargetText_100040122": "Search for Himeko",
"SubMission_TargetText_100040123": "Clear the obstacles and continue forward",
"SubMission_TargetText_100040124": "Search for Himeko",
"SubMission_TargetText_100040129": "Complete Simulated Universe 1 time",
"SubMission_TargetText_100040130": "Leave Herta's Office",
"SubMission_TargetText_100040131": "Find someone to talk to and tell Himeko your
decision",
"SubMission_TargetText_100040145": "Find a way to leave the spare parts warehouse",
"SubMission_TargetText_100050101": "Find someone to talk to and tell Himeko your
decision",
"SubMission_TargetText_100050102": "Find someone to talk to and tell Himeko your
decision",
"SubMission_TargetText_100050201": "Find someone to talk to and tell Himeko your
decision",
"SubMission_TargetText_100050203": "Look around the Parlor Car",
"SubMission_TargetText_100050204": "Head to the Passenger Cabins",
"SubMission_TargetText_100050207": "Visit Dan Heng's room",
"SubMission_TargetText_100050209": "Speak with Dan Heng",
"SubMission_TargetText_100050210": "Use the Express Data Bank",
"SubMission_TargetText_100050211": "Leave Dan Heng's room",
"SubMission_TargetText_100050212": "Visit March 7th's room",
"SubMission_TargetText_100050213": "Tour March 7th's room",
"SubMission_TargetText_100050214": "Leave March 7th's room",
"SubMission_TargetText_100050233": "(Optional) Investigate the phonograph",
"SubMission_TargetText_100050301": "Return to the Parlor Car",
"SubMission_TargetText_100050302": "Return to the Parlor Car",
"SubMission_TargetText_100050303": "Listen to the conductor's instructions",
"SubMission_TargetText_100050304": "Wait for the jump",
"SubMission_TargetText_100050306": "(Optional) Look around before the warp jump",
"SubMission_TargetText_100060101": "Talk to Herta",
"SubMission_TargetText_100060102": "Go to Herta's Office",
"SubMission_TargetText_100060111": "Talk to Herta",
"SubMission_TargetText_100060112": "Experience the Simulated Universe",
"SubMission_TargetText_101000102": "Sit on the sofa and wait for the warp jump",
"SubMission_TargetText_101000103": "Sit on the sofa and wait for the warp jump",
"SubMission_TargetText_101000106": "Sit on the sofa and wait for the warp jump",
"SubMission_TargetText_101000201": "Sit on the sofa and wait for the warp jump",
"SubMission_TargetText_101000202": "Sit on the sofa and wait for the warp jump",
"SubMission_TargetText_101000203": "Talk to March 7th and set off on a new journey",
"SubMission_TargetText_101000204": "Talk to March 7th and set off on a new journey",
"SubMission_TargetText_101000205": "Talk to March 7th and set off on a new journey",
"SubMission_TargetText_101000206": "Find Dan Heng",
"SubMission_TargetText_101010101": "Search for traces of civilization in the Snow Plains",
"SubMission_TargetText_101010102": "Search for traces of civilization in the Snow Plains",
"SubMission_TargetText_101010106": "Search for traces of civilization in the Snow Plains",
"SubMission_TargetText_101010107": "Search for traces of civilization in the Snow Plains",
"SubMission_TargetText_101010108": "Search for traces of civilization in the Snow Plains",
"SubMission_TargetText_101010109": "Investigate the strange snow drift",
"SubMission_TargetText_101010110": "Follow Sampo and head towards Belobog",
"SubMission_TargetText_101010113": "Follow Sampo and head towards Belobog",
"SubMission_TargetText_101010114": "Follow Sampo and head towards Belobog",
"SubMission_TargetText_101010120": "Search for traces of civilization in the Snow Plains",
"SubMission_TargetText_101020101": "Follow Gepard Landau to the Guardian's residence",
"SubMission_TargetText_101020102": "Follow Gepard Landau to the Guardian's residence",
"SubMission_TargetText_101020103": "Follow Gepard Landau to the Guardian's residence",
"SubMission_TargetText_101020104": "Follow Gepard Landau to the Guardian's residence",
"SubMission_TargetText_101020105": "Follow Gepard Landau to the Guardian's residence",
"SubMission_TargetText_101020106": "Report negotiation results to Gepard",
"SubMission_TargetText_101020107": "Visit Neverwinter Workshop",
"SubMission_TargetText_101020108": "Visit Neverwinter Workshop",
"SubMission_TargetText_101020109": "Help Serval fix the machine",
"SubMission_TargetText_101020110": "Visit Neverwinter Workshop",
"SubMission_TargetText_101020111": "See what's around the Goethe Hotel",
"SubMission_TargetText_101020112": "Visit the Everwinter Monument",
"SubMission_TargetText_101020113": "Return to Goethe Hotel and rest",
"SubMission_TargetText_101020201": "Rest in the Goethe Hotel",
"SubMission_TargetText_101020202": "Rest in the Goethe Hotel",
"SubMission_TargetText_101020203": "Go to bed",
"SubMission_TargetText_101020204": "Go to bed",
"SubMission_TargetText_101020205": "Investigate the commotion outside the hotel",
"SubMission_TargetText_101020206": "Return to Goethe Hotel and rest",
"SubMission_TargetText_101020207": "Investigate the commotion outside the hotel",
"SubMission_TargetText_101020208": "Confront the Silvermane Guards outside the hotel",
"SubMission_TargetText_101020209": "Confront the Silvermane Guards outside the hotel",
"SubMission_TargetText_101020210": "Investigate the commotion outside the hotel",
"SubMission_TargetText_101030101": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101030102": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101030104": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101030105": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101030201": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101030203": "Eliminate the monster and activate the switch",
"SubMission_TargetText_101030204": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101030205": "Find a way to leave the Fragmentum and shake off
the pursuers",
"SubMission_TargetText_101040101": "Talk to the unfamiliar woman and find out about what's
happening",
"SubMission_TargetText_101040102": "Talk to the unfamiliar woman and find out about what's
happening",
"SubMission_TargetText_101040103": "Find March 7th and Dan Heng",
"SubMission_TargetText_101040104": "Find March 7th and Dan Heng",
"SubMission_TargetText_101040105": "See what March 7th is doing",
"SubMission_TargetText_101040106": "Find all the concealed kids to win the game",
"SubMission_TargetText_101040107": "Find all the concealed kids to win the game",
"SubMission_TargetText_101040108": "Find all the concealed kids to win the game",
"SubMission_TargetText_101040109": "Find all the concealed kids to win the game",
"SubMission_TargetText_101040110": "Follow Hook to the Fight Club",
"SubMission_TargetText_101040111": "Find the concealed kid to complete the practice",
"SubMission_TargetText_101040112": "Find the concealed kid to complete the practice",
"SubMission_TargetText_101040113": "Find all the hidden children and win",
"SubMission_TargetText_101040114": "Talk to the unfamiliar woman and find out about what's
happening",
"SubMission_TargetText_101040201": "Capture and interrogate Sampo",
"SubMission_TargetText_101040202": "Enter the Fight Club",
"SubMission_TargetText_101040203": "Find Dan Heng",
"SubMission_TargetText_101040204": "Find Dan Heng",
"SubMission_TargetText_101040301": "Look for traces of Wildfire",
"SubMission_TargetText_101040302": "Look for traces of Wildfire",
"SubMission_TargetText_101040303": "Look for traces of Wildfire",
"SubMission_TargetText_101040304": "Look for traces of Wildfire",
"SubMission_TargetText_101040305": "Go to the entrance of the Great Mine and find Seele",
"SubMission_TargetText_101050101": "Enter the Great Mine",
"SubMission_TargetText_101050102": "Investigate the commotion",
"SubMission_TargetText_101050103": "Go deep into the mines and help the miners along the
way",
"SubMission_TargetText_101050104": "Go deep into the mines and help the miners along the
way",
"SubMission_TargetText_101050105": "Continue deeper into the mines",
"SubMission_TargetText_101050106": "Continue deeper into the mines",
"SubMission_TargetText_101050107": "Continue deeper into the mines",
"SubMission_TargetText_101050109": "Repair the out of order mine cart",
"SubMission_TargetText_101050110": "Continue deeper into the mines and find Oleg",
"SubMission_TargetText_101050111": "Continue deeper into the mines and find Oleg",
"SubMission_TargetText_101050112": "Continue deeper into the mines and find Oleg",
"SubMission_TargetText_101050113": "Continue deeper into the mines",
"SubMission_TargetText_101050114": "Continue deeper into the mines and find Oleg",
"SubMission_TargetText_101050115": "Continue deeper into the mines",
"SubMission_TargetText_101050117": "Search for mine cart parts with the help of the Home-
Use Object Finder",
"SubMission_TargetText_101050118": "Search for mine cart parts with the help of the Home-
Use Object Finder",
"SubMission_TargetText_101050119": "Repair the out of order mine cart",
"SubMission_TargetText_101050123": "Continue deeper into the mines and find Oleg",
"SubMission_TargetText_101050124": "Look for spare parts for the mine cart",
"SubMission_TargetText_101050125": "Search for mine cart parts with the help of the Home-
Use Object Finder",
"SubMission_TargetText_101050126": "Search for mine cart parts with the help of the Home-
Use Object Finder",
"SubMission_TargetText_101060101": "Go to the accommodation arranged by Oleg",
"SubMission_TargetText_101060103": "Have some rest at the Goethe Grand Hotel",
"SubMission_TargetText_101060104": "Have some rest at the Goethe Grand Hotel",
"SubMission_TargetText_101060105": "Go to the accommodation arranged by Oleg",
"SubMission_TargetText_101060106": "Go to the accommodation arranged by Oleg",
"SubMission_TargetText_101060201": "Go outside and take a walk",
"SubMission_TargetText_101060202": "Go outside and take a walk",
"SubMission_TargetText_101060203": "Talk and walk with Bronya",
"SubMission_TargetText_101060207": "Talk and walk with Bronya",
"SubMission_TargetText_101060210": "Listen to Natasha's request",
"SubMission_TargetText_101070101": "Go to Rivet Town",
"SubMission_TargetText_101070102": "Find a vantage point for observation",
"SubMission_TargetText_101070103": "Search for the supplies, go to the market square",
"SubMission_TargetText_101070105": "Go to the orphanage and search for the supplies",
"SubMission_TargetText_101070107": "Search for supplies in the orphanage",
"SubMission_TargetText_101070108": "Search for supplies around the orphanage",
"SubMission_TargetText_101070113": "Search for supplies in the orphanage",
"SubMission_TargetText_101070114": "Go to the orphanage and search for the supplies",
"SubMission_TargetText_101070118": "Look for missing supplies on the market square",
"SubMission_TargetText_101070119": "Look for missing supplies on the market square",
"SubMission_TargetText_101070120": "Ask Clara why she's here",
"SubMission_TargetText_101070121": "Meet up with Seele and the others",
"SubMission_TargetText_101070123": "Find the way to the orphanage",
"SubMission_TargetText_101080101": "Give the supplies to Natasha",
"SubMission_TargetText_101080102": "Meet up with companions and Oleg",
"SubMission_TargetText_101080103": "Find the guide arranged by Wildfire",
"SubMission_TargetText_101080104": "Give the supplies to Natasha",
"SubMission_TargetText_101090101": "Find the guide arranged by Wildfire",
"SubMission_TargetText_101090201": "Open the gate to Svarog's base",
"SubMission_TargetText_101090204": "Collect Level 1 Certification",
"SubMission_TargetText_101090205": "Collect Level 2 Certification",
"SubMission_TargetText_101090206": "Collect Level 3 Certification",
"SubMission_TargetText_101090207": "Collect Level 3 Certification",
"SubMission_TargetText_101090208": "Open the gate to Svarog's base",
"SubMission_TargetText_101090209": "Open the gate to Svarog's base",
"SubMission_TargetText_101090210": "Open the second gate to Svarog's base",
"SubMission_TargetText_101090211": "Go to the storage room and find Clara",
"SubMission_TargetText_101090212": "Go to the Tempering Workshop and find Clara",
"SubMission_TargetText_101090213": "Go to the Tempering Workshop and find Clara",
"SubMission_TargetText_101090214": "Go to the Tempering Workshop and find Clara",
"SubMission_TargetText_101090215": "Catch up with Clara",
"SubMission_TargetText_101090216": "Catch up with Clara",
"SubMission_TargetText_101090217": "Catch up with Clara",
"SubMission_TargetText_101090218": "Find Clara in the area",
"SubMission_TargetText_101090219": "Face Svarog",
"SubMission_TargetText_101090220": "Face Svarog",
"SubMission_TargetText_101090221": "Learn about the truth",
"SubMission_TargetText_101090222": "Catch up with Clara",
"SubMission_TargetText_101090224": "Collect Level 2 Certification",
"SubMission_TargetText_101090225": "Collect Level 3 Certification",
"SubMission_TargetText_101090226": "Go to the storage room and find Clara",
"SubMission_TargetText_101090227": "Enter Svarog's base with Clara's help",
"SubMission_TargetText_101090231": "Help Clara fix the energy supply device",
"SubMission_TargetText_101090232": "Enter Svarog's base with Clara's help",
"SubMission_TargetText_101090233": "Talk to Natasha",
"SubMission_TargetText_101090239": "Help Clara fix the energy supply device",
"SubMission_TargetText_101100101": "Go over everything with the group",
"SubMission_TargetText_101100102": "Return to the Goethe Grand Hotel and rest",
"SubMission_TargetText_101100103": "Go to bed",
"SubMission_TargetText_101100104": "Go to bed",
"SubMission_TargetText_101100105": "Go to bed",
"SubMission_TargetText_101100106": "Go to bed",
"SubMission_TargetText_101100107": "Meet with the group",
"SubMission_TargetText_101100108": "Discuss future plans with Wildfire members",
"SubMission_TargetText_101100109": "Return to the surface",
"SubMission_TargetText_101100110": "Meet with the group",
"SubMission_TargetText_101100111": "Go to bed",
"SubMission_TargetText_101100112": "Return to the surface",
"SubMission_TargetText_101100113": "Return to the Goethe Grand Hotel and rest",
"SubMission_TargetText_101100203": "Talk to Serval and hide at the workshop",
"SubMission_TargetText_101100205": "Talk to Serval some more",
"SubMission_TargetText_101100206": "Head out with Serval and go to the Silvermane Guard
Restricted Zone",
"SubMission_TargetText_101100207": "Head out with Serval and go to the Silvermane Guard
Restricted Zone",
"SubMission_TargetText_101100208": "Talk to Serval and hide at the workshop",
"SubMission_TargetText_101100212": "Talk to Serval and hide at the workshop",
"SubMission_TargetText_101100213": "Talk to Serval some more",
"SubMission_TargetText_101110100": "Go to the Silvermane Guard Restricted Zone with
Serval",
"SubMission_TargetText_101110101": "Trick the guard and get into the restricted zone",
"SubMission_TargetText_101110102": "Take a look at the restricted zone from up high",
"SubMission_TargetText_101110103": "Find and operate the gear bridge terminal",
"SubMission_TargetText_101110104": "Find and operate the gear bridge terminal",
"SubMission_TargetText_101110105": "Find the energy hub of the gear bridge terminals",
"SubMission_TargetText_101110106": "Convince the Silvermane Guard watching the energy
hub and enter the energy hub",
"SubMission_TargetText_101110107": "Find Silvermane Captain Dunn",
"SubMission_TargetText_101110203": "Open the energy hub gate",
"SubMission_TargetText_101110204": "Use the energy hub and activate the gear bridge
terminal",
"SubMission_TargetText_101110205": "Go and operate the gear bridge terminal",
"SubMission_TargetText_101110206": "Operate the gear bridge terminal",
"SubMission_TargetText_101110207": "Go to the restricted zone's frontline",
"SubMission_TargetText_101110208": "Go to the restricted zone's frontline",
"SubMission_TargetText_101110211": "Open the energy hub gate",
"SubMission_TargetText_101120101": "When you are ready, talk to Gepard to open the gate",
"SubMission_TargetText_101120103": "When you are ready, talk to Gepard to open the gate",
"SubMission_TargetText_101120104": "When you are ready, talk to Gepard to open the gate",
"SubMission_TargetText_101120105": "When you are ready, talk to Gepard to open the gate",
"SubMission_TargetText_101120201": "When you are ready, talk to Gepard to open the gate",
"SubMission_TargetText_101130101": "Venture deeper into the Corridor of Fading Echoes",
"SubMission_TargetText_101130103": "Investigate items discarded on the side of the road",
"SubMission_TargetText_101130104": "Investigate items discarded on the side of the road",
"SubMission_TargetText_101130105": "Catch up to Bronya and Cocolia",
"SubMission_TargetText_101130106": "Try to find the switch and open the mechanism gate",
"SubMission_TargetText_101130107": "Try to find the switch and open the mechanism gate",
"SubMission_TargetText_101130109": "Activate all mechanisms",
"SubMission_TargetText_101130110": "Activate all mechanisms",
"SubMission_TargetText_101130111": "Activate all mechanisms",
"SubMission_TargetText_101130119": "Continue further into the Corridor of Fading Echoes",
"SubMission_TargetText_101130120": "Defeat the Fragmentum monsters and make your way
through the wreckage of the ancient fort",
"SubMission_TargetText_101130122": "Open the gate and make your way through the
wreckage of the ancient fort",
"SubMission_TargetText_101130124": "Get closer to Cocolia's echo",
"SubMission_TargetText_101130125": "Set out to the end of this journey",
"SubMission_TargetText_101130150": "Enter the innermost part of the Corridor of Fading
Echoes",
"SubMission_TargetText_101140001": "Keep going and face Cocolia",
"SubMission_TargetText_101140101": "Look for Bronya and Cocolia",
"SubMission_TargetText_101140102": "Look for Bronya and Cocolia",
"SubMission_TargetText_101140103": "Look for Bronya and Cocolia",
"SubMission_TargetText_101140104": "Look for Bronya and Cocolia",
"SubMission_TargetText_101140105": "Look for Bronya and Cocolia",
"SubMission_TargetText_101140200": "Find a way to escape this strange space and return to
reality",
"SubMission_TargetText_101140201": "Find a way to escape this strange space and return to
reality",
"SubMission_TargetText_101140202": "Find a way to escape this strange space and return to
reality",
"SubMission_TargetText_101140300": "Find a way to escape this strange space and return to
reality",
"SubMission_TargetText_101140301": "Find a way to escape this strange space and return to
reality",
"SubMission_TargetText_101150101": "Report the good news of your victory to Natasha",
"SubMission_TargetText_101150105": "Go to the Great Mine and comfort the Underworlders",
"SubMission_TargetText_101150106": "Go to Rivet Town and find the members of the Moles",
"SubMission_TargetText_101150107": "Bring the good news to Gertie at the Goethe Grand
Hotel",
"SubMission_TargetText_101150111": "Return to Natasha",
"SubMission_TargetText_101150115": "Go to the Robot Settlement and inform Clara and
Svarog",
"SubMission_TargetText_101150116": "Follow Perkins the Robot",
"SubMission_TargetText_101150117": "Inform Clara and Svarog",
"SubMission_TargetText_101150119": "Meet up with Natasha and prepare to welcome the re-
opening of the Underworld",
"SubMission_TargetText_101150120": "(Optional) Talk to the Underworld residents nearby",
"SubMission_TargetText_101150121": "Talk with the cable car operator and return to the
Overworld",
"SubMission_TargetText_101150123": "Find Julian and talk to him",
"SubMission_TargetText_101150125": "Find the Moles who are hiding",
"SubMission_TargetText_101150201": "Talk with Gepard",
"SubMission_TargetText_101150202": "Go to Bronya's succession ceremony",
"SubMission_TargetText_101150204": "Talk to Bronya",
"SubMission_TargetText_101150205": "Go to the Everwinter Monument and take pictures",
"SubMission_TargetText_101150206": "Go to the Everwinter Monument and take pictures",
"SubMission_TargetText_101150209": "Show the photo to Pela and Hook",
"SubMission_TargetText_101150210": "Go to the Neverwinter Workshop and take pictures",
"SubMission_TargetText_101150213": "Show the photo to Serval and Clara",
"SubMission_TargetText_101150214": "Return to the hotel and rest... with no \"surprises\" this
time!",
"SubMission_TargetText_101150215": "(Optional) Speak with the Belobog residents",
"SubMission_TargetText_101150220": "Meet up with your friends and prepare to leave",
"SubMission_TargetText_101150221": "Bid farewell to Belobog",
"SubMission_TargetText_101150223": "Talk to Himeko and Welt",
"SubMission_TargetText_101150224": "Find somewhere to rest before the ceremony starts",
"SubMission_TargetText_101150229": "Chat with Himeko about what you've seen",
"SubMission_TargetText_101150230": "Chat with Welt about what you've seen",
"SubMission_TargetText_101150231": "Chat with Pom-Pom and get ready for the next stage
of the journey",
"SubMission_TargetText_102010101": "Talk to Himeko",
"SubMission_TargetText_102010103": "Talk to Himeko",
"SubMission_TargetText_102010104": "Talk to Himeko",
"SubMission_TargetText_102010105": "Participate in the Navigation Meeting",
"SubMission_TargetText_102010106": "Participate in the Navigation Meeting",
"SubMission_TargetText_102010107": "Convince Dan Heng to vote for your destination",
"SubMission_TargetText_102010108": "Return to the Parlor Car and vote for your destination",
"SubMission_TargetText_102010109": "Return to the Parlor Car and vote for your destination",
"SubMission_TargetText_102010110": "Return to the Parlor Car and vote for your destination",
"SubMission_TargetText_102010111": "Head off with Welt and March 7th",
"SubMission_TargetText_102010112": "Head off with Welt and March 7th",
"SubMission_TargetText_102010114": "Sit tight — the Express will be starting up soon",
"SubMission_TargetText_102020101": "Investigate the bizarre situation at the Xianzhou port",
"SubMission_TargetText_102020103": "Investigate the bizarre situation at the Xianzhou port",
"SubMission_TargetText_102020107": "Head to Starskiff Jetty with Tingyun",
"SubMission_TargetText_102020108": "Defeat enemies of unknown origins",
"SubMission_TargetText_102020109": "Take a starskiff to Central Starskiff Haven",
"SubMission_TargetText_102020110": "Take a starskiff to Central Starskiff Haven",
"SubMission_TargetText_102020126": "Take a starskiff to Central Starskiff Haven",
"SubMission_TargetText_102030101": "Head to the Palace of Astrum and meet with Yukong",
"SubMission_TargetText_102030102": "Head to the Palace of Astrum and meet with Yukong",
"SubMission_TargetText_102030104": "Head to the Palace of Astrum and meet with Yukong",
"SubMission_TargetText_102030111": "Head to the Palace of Astrum and meet with Yukong",
"SubMission_TargetText_102030112": "Discuss your conclusions with Welt",
"SubMission_TargetText_102030113": "Go with Tingyun to the Petrichor Inn",
"SubMission_TargetText_102030116": "Meet with Tingyun",
"SubMission_TargetText_102030117": "Meet with Tingyun",
"SubMission_TargetText_102030118": "Meet with Tingyun",
"SubMission_TargetText_102030119": "Meet with Tingyun",
"SubMission_TargetText_102030121": "Chat with Welt and March 7th",
"SubMission_TargetText_102030122": "Chat with Welt and March 7th",
"SubMission_TargetText_102040101": "Board the Xianzhou Luofu",
"SubMission_TargetText_102040102": "Board the Xianzhou Luofu",
"SubMission_TargetText_102040103": "Board the Xianzhou Luofu",
"SubMission_TargetText_102040201": "Cross Cloudford and catch up to the Trailblazer
squad",
"SubMission_TargetText_102040205": "Cross Cloudford and catch up to the Trailblazer
squad",
"SubMission_TargetText_102040206": "Cross Cloudford and catch up to the Trailblazer
squad",
"SubMission_TargetText_102040211": "Cross Cloudford and catch up to the Trailblazer
squad",
"SubMission_TargetText_102040304": "Talk with Sushang",
"SubMission_TargetText_102040306": "Cross Cloudford and reconvene with the Express
Crew",
"SubMission_TargetText_102040308": "Go around Cloudford and reconvene with the Express
Crew",
"SubMission_TargetText_102040309": "Leave Cloudford via a starskiff",
"SubMission_TargetText_102050102": "Talk to Tingyun",
"SubMission_TargetText_102050103": "When you're ready, go talk to Tingyun",
"SubMission_TargetText_102050106": "Use Diting to track down Tingyun",
"SubMission_TargetText_102050108": "Use Diting to track down Tingyun",
"SubMission_TargetText_102050109": "Talk to Tingyun",
"SubMission_TargetText_102050110": "Set out for Stargazer Navalia",
"SubMission_TargetText_102050111": "(Optional) Search for clues and find Tingyun",
"SubMission_TargetText_102050115": "(Optional) Search for clues and find Tingyun",
"SubMission_TargetText_102050117": "(Optional) Ask people nearby for any clues to finding
Tingyun",
"SubMission_TargetText_102050122": "Set out for Stargazer Navalia",
"SubMission_TargetText_102060102": "Search for any clues that may be related to Kafka",
"SubMission_TargetText_102060103": "After collecting clues related Kafka, start tracking her",
"SubMission_TargetText_102060104": "Use Diting to track down Kafka's whereabouts",
"SubMission_TargetText_102060105": "Use Diting to track down Kafka's whereabouts",
"SubMission_TargetText_102060106": "Chase Kafka",
"SubMission_TargetText_102060107": "Reach the other side of the gate and continue to track
Kafka",
"SubMission_TargetText_102060108": "Chase Kafka",
"SubMission_TargetText_102060109": "Find another path by which to pursue Kafka",
"SubMission_TargetText_102060112": "Search for any clues that may be related to Kafka",
"SubMission_TargetText_102060113": "Search for any clues that may be related to Kafka",
"SubMission_TargetText_102060114": "Search for any clues that may be related to Kafka",
"SubMission_TargetText_102060115": "Search for any clues that may be related to Kafka",
"SubMission_TargetText_102060116": "Search for any clues that may be related to Kafka",
"SubMission_TargetText_102060131": "Chase Kafka",
"SubMission_TargetText_102060132": "Find another path to pursue Kafka",
"SubMission_TargetText_102070102": "Head to the Exalting Sanctum Plaza",
"SubMission_TargetText_102070103": "Stroll around the Exalting Sanctum Plaza and look for
the messenger sent by Fu Xuan",
"SubMission_TargetText_102070104": "Head to the Exalting Sanctum Plaza",
"SubMission_TargetText_102070105": "Stroll around the Exalting Sanctum Plaza and look for
the messenger sent by Fu Xuan",
"SubMission_TargetText_102070106": "Head to the Exalting Sanctum Plaza",
"SubMission_TargetText_102070107": "Stroll around the Exalting Sanctum Plaza and look for
the messenger sent by Fu Xuan",
"SubMission_TargetText_102070108": "Head to the Exalting Sanctum Plaza whenever you
are ready.",
"SubMission_TargetText_102070109": "Stroll around the Exalting Sanctum Plaza and look for
the messenger sent by Fu Xuan",
"SubMission_TargetText_102070110": "Use the photo you received on your phone to find the
waiting messenger",
"SubMission_TargetText_102070116": "Head to the Divination Commission",
"SubMission_TargetText_102080102": "Enter the Divination Commission",
"SubMission_TargetText_102080103": "Follow Qingque to the Divination Commission's side
entrance",
"SubMission_TargetText_102080104": "Unlock the side entrance with Qingque's hints",
"SubMission_TargetText_102080105": "Go with Qingque to meet Fu Xuan",
"SubMission_TargetText_102080106": "Go with Qingque to meet Fu Xuan",
"SubMission_TargetText_102080107": "Speak with Fu Xuan",
"SubMission_TargetText_102080109": "Restart the Temporal Terminal",
"SubMission_TargetText_102080111": "Restart the Spatial Terminal",
"SubMission_TargetText_102080112": "Restart the Karma Terminal",
"SubMission_TargetText_102080113": "Return to the Matrix core and report to Fu Xuan",
"SubMission_TargetText_102080115": "Talk with Kafka alone",
"SubMission_TargetText_102080126": "Help the Divination Commission to restart the Matrix of
Prescience's three base terminals",
"SubMission_TargetText_102090102": "Pass through the empty delve",
"SubMission_TargetText_102090103": "Defeat the mara-struck and save the injured girl",
"SubMission_TargetText_102090104": "Follow Xueyi and examine the strange happenings
here.",
"SubMission_TargetText_102090105": "Follow Xueyi and examine the strange happenings
here.",
"SubMission_TargetText_102100104": "Find Fu Xuan and Jing Yuan and report to them about
the Ambrosial Arbor's strange resurrection.",
"SubMission_TargetText_102100105": "Find Fu Xuan and Jing Yuan and report to them about
the Ambrosial Arbor's strange resurrection.",
"SubMission_TargetText_102100106": "Leave the Divination Commission and take a skiff to
go to the Artisanship Commission",
"SubMission_TargetText_102100108": "Follow Fu Xuan to the Divination Commission's dock",
"SubMission_TargetText_102100110": "Follow Fu Xuan to the Divination Commission's dock",
"SubMission_TargetText_102100111": "Bid farewell to Fu Xuan",
"SubMission_TargetText_102110102": "Enter the Artisanship Commission to see what is
happening",
"SubMission_TargetText_102110103": "Investigate how far the Ambrosial Arbor's roots have
breached into the Artisanship Commission",
"SubMission_TargetText_102110104": "Destroy the entangled Ambrosial Arbor coil and free
the Shifting Screen",
"SubMission_TargetText_102110106": "Head to the Creation Furnace",
"SubMission_TargetText_102110108": "Investigate the Artisanship Commission, and find the
source of the Ebon Deer's rejuvenation",
"SubMission_TargetText_102110109": "Destroy the entangled Ambrosial Arbor coil",
"SubMission_TargetText_102110110": "Destroy the entangled Ambrosial Arbor coil",
"SubMission_TargetText_102110111": "Enter the Artisanship Commission to see what is
happening",
"SubMission_TargetText_102110112": "Return to the Creation Furnace and defeat the
Abundant Ebon Deer",
"SubMission_TargetText_102110114": "Find the third Ambrosial Arbor coil",
"SubMission_TargetText_102110120": "Follow Master Gongshu",
"SubMission_TargetText_102110126": "Enter the Artisanship Commission to see what is
happening",
"SubMission_TargetText_102110127": "Find the third Ambrosial Arbor coil",
"SubMission_TargetText_102110129": "Find the third Ambrosial Arbor coil",
"SubMission_TargetText_102110130": "Ask about the situation from the crowds at the
Artisanship Commission entrance",
"SubMission_TargetText_102110132": "Investigate the Artisanship Commission, and find the
source of the Ebon Deer's rejuvenation",
"SubMission_TargetText_102120101": "Pass through the Artisanship Commission's shortcut
and head to the Alchemy Commission",
"SubMission_TargetText_102120102": "Pass through the Artisanship Commission's shortcut
and head to the Alchemy Commission",
"SubMission_TargetText_102120104": "Check on the survivors",
"SubMission_TargetText_102120105": "Check on the survivors",
"SubMission_TargetText_102120106": "Join up with the Cloud Knights commanded by Fu
Xuan",
"SubMission_TargetText_102120107": "Get information on the outcome of the fighting and
wait for Fu Xuan to return",
"SubMission_TargetText_102120112": "Get information on the outcome of the fighting and
wait for Fu Xuan to return",
"SubMission_TargetText_102120113": "Follow Fu Xuan",
"SubMission_TargetText_102120119": null,
"SubMission_TargetText_102120120": "Head to the Aureate Elixir Room and face the
Disciples of Sanctus Medicus",
"SubMission_TargetText_102120121": "Take the starskiff and enter Scalegorge Waterscape",
"SubMission_TargetText_102120122": "Head to the Aureate Elixir Room and face the
Disciples of Sanctus Medicus",
"SubMission_TargetText_102120123": "Take the starskiff and enter Scalegorge Waterscape",
"SubMission_TargetText_102120124": "Turn off the 3 small elixir crucibles",
"SubMission_TargetText_102130101": "Leave the Healer's Market on your own",
"SubMission_TargetText_102130102": "Leave the Healer's Market on your own",
"SubMission_TargetText_102130103": "Find out where the Trailblazer and the others are",
"SubMission_TargetText_102130104": "(Optional) Talk with people in the market to
understand what is happening",
"SubMission_TargetText_102130105": "Leave the Healer's Market on your own",
"SubMission_TargetText_102130106": "Find out where the Trailblazer and the others are",
"SubMission_TargetText_102130107": "Find out where the Trailblazer and the others are",
"SubMission_TargetText_102130110": "Take the starskiff and enter Scalegorge Waterscape",
"SubMission_TargetText_102130111": "Take the starskiff and enter Scalegorge Waterscape",
"SubMission_TargetText_102130113": "Take the starskiff and enter Scalegorge Waterscape",
"SubMission_TargetText_102140102": "Go to Dragonvista Rain Hall",
"SubMission_TargetText_102140105": "Open the \"road\" to the Ambrosial Arbor with the
power of the high elder",
"SubMission_TargetText_102140106": "(Optional) Talk to others in the hall",
"SubMission_TargetText_102150102": "Step into the ancient Vidyadhara ruins",
"SubMission_TargetText_102150108": "Step into the depths of the Roots of the Arbor",
"SubMission_TargetText_102150109": "Step into the depths of the Roots of the Arbor",
"SubMission_TargetText_102150111": "Remove the three Vidyadhara seals",
"SubMission_TargetText_102150159": "Defeat the abomination occupying this area",
"SubMission_TargetText_102150160": "Remove the seal according to the words on the slate",
"SubMission_TargetText_102150162": "Examine the Zhaoyan Slate under the foot of the
abomination",
"SubMission_TargetText_102160101": "Defeat Phantylia, who had seized the Ambrosial
Arbor",
"SubMission_TargetText_102160102": "Defeat Phantylia, who had seized the Ambrosial
Arbor",
"SubMission_TargetText_102160103": "Defeat Phantylia, who had seized the Ambrosial
Arbor",
"SubMission_TargetText_102160105": "Defeat Phantylia, who had seized the Ambrosial
Arbor",
"SubMission_TargetText_200010001": "Find Arlan and listen to the space station's star echo
remnants",
"SubMission_TargetText_200010002": "Find Arlan and listen to the space station's star echo
remnants",
"SubMission_TargetText_200010003": "Find Arlan and listen to the space station's star echo
remnants",
"SubMission_TargetText_200010004": "Find Arlan and listen to the space station's star echo
remnants",
"SubMission_TargetText_200010005": "Find Arlan and listen to the space station's star echo
remnants",
"SubMission_TargetText_200010006": "Find Arlan and listen to the space station's star echo
remnants",
"SubMission_TargetText_200010101": "Head to the base zone and help the researcher in
need",
"SubMission_TargetText_200010102": "Activate the extinguished anchor in the target cabin",
"SubMission_TargetText_200010103": "Let Abraham know that the anchor is operational
again",
"SubMission_TargetText_200010104": "Make your way through the locked cabin infested with
Legion abominations",
"SubMission_TargetText_200010111": "Go to the storage zone and learn about the revival
declared by researchers",
"SubMission_TargetText_200010112": "Repair the gap and take out the Legion abomination at
the end of the path",
"SubMission_TargetText_200010113": "Return to the safe zone and report the results to
Hinkel",
"SubMission_TargetText_200010201": "Ask about what Wen Mingde is troubling over",
"SubMission_TargetText_200010202": "Find and bring back the timid researcher Abraham",
"SubMission_TargetText_200010203": "Ask about how Abraham went missing",
"SubMission_TargetText_200010210": "Step forward and identify the real Wen Mingde",
"SubMission_TargetText_200010211": "Find out about countermeasures to deal with the
Xenohydro's escape",
"SubMission_TargetText_200010212": "Find out about countermeasures to deal with the
Xenohydro's escape",
"SubMission_TargetText_200010401": "Find the source of the cry for help by following the
decibel changes",
"SubMission_TargetText_200010402": "Find the source of the cry for help by following the
decibel changes",
"SubMission_TargetText_200010403": "Operate the control device and connect the repulsion
bridge to save the old man",
"SubMission_TargetText_200010404": "Ask about the old man's condition and investigate the
stored items at the end of the repulsion bridge",
"SubMission_TargetText_200010405": "Go to the maintenance room! Maybe the old man will
give you a reward",
"SubMission_TargetText_200010406": "Search for Comet Hunter's Treasure in the inner parts
of the cabin",
"SubMission_TargetText_200010407": "Search for Comet Hunter's Treasure in the inner parts
of the cabin",
"SubMission_TargetText_200010408": "Search for Comet Hunter's Treasure in the inner parts
of the cabin",
"SubMission_TargetText_200010409": "Search for Comet Hunter's Treasure in the inner parts
of the cabin",
"SubMission_TargetText_200010410": "Give Wen Tianweng the so-called treasure",
"SubMission_TargetText_200010411": "Go to the room marked on the developed treasure
map",
"SubMission_TargetText_200010412": "Find the source of the cry for help by following the
decibel changes",
"SubMission_TargetText_200010601": "Explore the space station to solve the three-access
puzzle",
"SubMission_TargetText_200010602": "Open the mysterious hatch controlled by three access
permissions",
"SubMission_TargetText_200010603": "Open the mysterious hatch controlled by three access
permissions",
"SubMission_TargetText_200010800": "Discuss the Letter From Locus Silentii with Asta",
"SubMission_TargetText_200010801": "Discuss the Letter From Locus Silentii with Asta",
"SubMission_TargetText_200010802": "Head to the storage zone to look for the Xenohydro",
"SubMission_TargetText_200010803": "Comfort Lamina who has been verbally abused",
"SubMission_TargetText_200010804": "Follow Lamina to the Xenohydro's hiding place",
"SubMission_TargetText_200010805": "Find a spot with a clear view of the opposite side",
"SubMission_TargetText_200010806": "Investigate the traces of the Xenohydro's past
activities",
"SubMission_TargetText_200010809": "Discuss the potential hiding places with Lamina
again",
"SubMission_TargetText_200010811": "Follow Lamina to the Xenohydro's hiding place",
"SubMission_TargetText_200010812": "Disable the Xenohydro's trap",
"SubMission_TargetText_200010813": "Disable the Xenohydro's trap",
"SubMission_TargetText_200010814": "Discuss the potential hiding places with Lamina for the
last time",
"SubMission_TargetText_200010815": "Follow Lamina to the Xenohydro's hiding place",
"SubMission_TargetText_200010816": "Investigate your \"mirror image\"",
"SubMission_TargetText_200010817": "Persuade Lamina to repent",
"SubMission_TargetText_200010823": "Tell the lead researcher about the Xenohydro
conspiracy",
"SubMission_TargetText_200010824": "Tell the lead researcher about the Xenohydro
conspiracy",
"SubMission_TargetText_200010825": "Witness the scene of the fans of Master Capote
having their hearts broken",
"SubMission_TargetText_200010826": "Witness the scene of the fans of Master Capote
having their hearts broken",
"SubMission_TargetText_200011000": "Listen to what the young man from the Department of
Galactic Geography has on his mind",
"SubMission_TargetText_200011001": "Listen to what the young man from the Department of
Galactic Geography has on his mind",
"SubMission_TargetText_200011002": "Find the repeater in the storage zone",
"SubMission_TargetText_200011003": "Collect the old parts in the crevices of the repulsion
bridge",
"SubMission_TargetText_200011004": "Collect the old parts in the crevices of the repulsion
bridge",
"SubMission_TargetText_200011005": "Use the parts to fix the damaged repeater",
"SubMission_TargetText_200011006": "Investigate the communication history of the repeater",
"SubMission_TargetText_200011007": "Go to the monitoring room to take a look at everything
that took place",
"SubMission_TargetText_200011008": "Identify the mastermind according to the surveillance
footage",
"SubMission_TargetText_200011009": "Tell the young man the truth or a lie",
"SubMission_TargetText_200011018": "Identify the mastermind according to the surveillance
footage",
"SubMission_TargetText_200011098": "Listen to what the young man from the Department of
Galactic Geography has on his mind",
"SubMission_TargetText_200011099": "Listen to what the young man from the Department of
Galactic Geography has on his mind",
"SubMission_TargetText_200011200": "Ask Esther about the videotapes",
"SubMission_TargetText_200011201": "Ask Esther about the videotapes",
"SubMission_TargetText_200011202": "Find the lost videotapes",
"SubMission_TargetText_200011206": "Find the lost videotapes",
"SubMission_TargetText_200011208": "Follow Joanne to the medical cabin",
"SubMission_TargetText_200011209": "Investigate and find out more about this mysterious
Sheila",
"SubMission_TargetText_200011210": "Investigate and find out more about this mysterious
Sheila",
"SubMission_TargetText_200011211": "Head to the room from Sheila's memory",
"SubMission_TargetText_200011212": "Find the security monitor in Sheila's memory",
"SubMission_TargetText_200011214": "Tell Sheila about the secret you found",
"SubMission_TargetText_200011215": "Tell Sheila about the secret you found",
"SubMission_TargetText_200011216": "Tell Sheila about the secret you found",
"SubMission_TargetText_200011218": "Get into the Medical Cabin to save Sheila",
"SubMission_TargetText_200011219": "Get into the Medical Cabin to save Sheila",
"SubMission_TargetText_200011220": "Tell Gunn how to deal with Prototype
<unbreak>157</unbreak>",
"SubMission_TargetText_200011221": "Tell Gunn how to deal with Prototype
<unbreak>157</unbreak>",
"SubMission_TargetText_200011225": "Return the videotapes and go back to where you
started",
"SubMission_TargetText_200011226": "Bury the secret in your heart and continue your
journey",
"SubMission_TargetText_200011231": "Check the status of Prototype
<unbreak>157</unbreak>",
"SubMission_TargetText_200011232": "Check the status of Prototype
<unbreak>157</unbreak>",
"SubMission_TargetText_200011233": "Discuss the fate of Prototype
<unbreak>157</unbreak> with Joanne",
"SubMission_TargetText_200011241": "Give instructions to Sheila, who is back online",
"SubMission_TargetText_200011601": "Chat with Security Department staff to find out more",
"SubMission_TargetText_200011602": "Chat with the researchers",
"SubMission_TargetText_200011606": "Follow Adler",
"SubMission_TargetText_200011607": "Talk to Adler",
"SubMission_TargetText_200011608": "Help the Wubbaboo to deal with the monsters",
"SubMission_TargetText_200011612": "Help the Wubbaboo to deal with the monsters",
"SubMission_TargetText_200011616": "Help the Wubbaboo to deal with the monsters",
"SubMission_TargetText_200011620": "Give the belongings to the Wubbaboo",
"SubMission_TargetText_200011621": "Head to the designated spot at the storage zone",
"SubMission_TargetText_200011622": "Head to the designated spot at the storage zone",
"SubMission_TargetText_200011623": "Talk to Arlan to find out more",
"SubMission_TargetText_200011625": "Snap a photo of Wubbaboos and the monument",
"SubMission_TargetText_200011626": "Snap a photo of the giant Wubbaboo",
"SubMission_TargetText_200011627": "Snap a photo of two sad Wubbaboos",
"SubMission_TargetText_200011628": "Talk to Arlan",
"SubMission_TargetText_200013201": "Chat with Wen Shiqi",
"SubMission_TargetText_200013203": "Hand the photo to Wen Shiqi",
"SubMission_TargetText_200013204": "Snap a photo of the railway platform corroded by the
Fragmentum",
"SubMission_TargetText_200013205": "Snap a photo of the Astral Express",
"SubMission_TargetText_200013206": "Snap a photo of the broken robot",
"SubMission_TargetText_200020100": null,
"SubMission_TargetText_200020101": "Ask Himeko about the rumors in the space station",
"SubMission_TargetText_200020102": "Head to the space station and find the whereabouts of
Gossipmonger",
"SubMission_TargetText_200020103": "Ask for the whereabouts of the Gossipmonger from
other researchers",
"SubMission_TargetText_200020104": "Speak with the Security Department member and
enter the locked area",
"SubMission_TargetText_200020105": "Speak with Himeko and obtain her consent to take her
picture",
"SubMission_TargetText_200020106": "Speak with Himeko and obtain her consent to take her
picture",
"SubMission_TargetText_200020107": "Take a picture of Himeko and send it to Pamela",
"SubMission_TargetText_200020108": "Take a picture of Himeko and send it to Pamela",
"SubMission_TargetText_200020109": "Take a picture of Himeko and send it to Pamela",
"SubMission_TargetText_200020111": "Find the researcher that fits Pamela's description",
"SubMission_TargetText_200020112": "Speak with Richard and inquire about the rumor and
the encryption key",
"SubMission_TargetText_200020113": "Report to Asta",
"SubMission_TargetText_200020121": "Head to the space station and find the whereabouts of
Gossipmonger",
"SubMission_TargetText_200020122": "Report to Asta",
"SubMission_TargetText_200020123": "Report to Asta",
"SubMission_TargetText_200020201": "Inquire the current status of the blocked-off area with
nearby staff members",
"SubMission_TargetText_200020202": "Head to the power supply room and collect the backup
batteries",
"SubMission_TargetText_200020206": "Hand over the backup batteries and restart the
elevator",
"SubMission_TargetText_200020207": "Take the elevator to the lower zone",
"SubMission_TargetText_200020208": "Take the elevator to the lower zone",
"SubMission_TargetText_200020209": "Defeat the monster and save Pamela",
"SubMission_TargetText_200020210": "Defeat the monster and save Pamela",
"SubMission_TargetText_200020211": "Find out who the anonymous person is from Pamela",
"SubMission_TargetText_200020500": "Enter the storage zone and investigate the site
conditions",
"SubMission_TargetText_200020501": "Enter the storage zone and investigate the site
conditions",
"SubMission_TargetText_200020502": "Continue in-depth investigation",
"SubMission_TargetText_200020504": "Get the encryption key for the current room from the
monster",
"SubMission_TargetText_200020506": "On the balcony, defeat the monster that is carrying the
encryption key",
"SubMission_TargetText_200020508": "Obtain the encryption key from the monster's body",
"SubMission_TargetText_200020510": "Head to the central room",
"SubMission_TargetText_200020511": "Eliminate monsters that are emitting energy
fluctuations",
"SubMission_TargetText_200020513": "Report to Asta remotely",
"SubMission_TargetText_200020514": "Report to Asta remotely",
"SubMission_TargetText_200020540": "Collect beacon data",
"SubMission_TargetText_200020553": "Retrieve beacon data",
"SubMission_TargetText_200020554": "Retrieve beacon data",
"SubMission_TargetText_200020555": "Retrieve beacon data",
"SubMission_TargetText_200020574": "Submit beacon data",
"SubMission_TargetText_200020600": "Enter the storage zone and investigate the site
conditions",
"SubMission_TargetText_200020601": "Enter the storage zone and investigate the site
conditions",
"SubMission_TargetText_200020602": "Continue in-depth investigation",
"SubMission_TargetText_200020604": "Get the encryption key for the current room from the
monster",
"SubMission_TargetText_200020606": "On the balcony, defeat the monster that is carrying the
encryption key",
"SubMission_TargetText_200020608": "Obtain the encryption key from the monster's body",
"SubMission_TargetText_200020610": "Head to the central room",
"SubMission_TargetText_200020611": "Eliminate monsters that are emitting energy
fluctuations",
"SubMission_TargetText_200020613": "Report to Asta remotely",
"SubMission_TargetText_200020614": "Report to Asta remotely",
"SubMission_TargetText_200020640": "Collect beacon data",
"SubMission_TargetText_200020655": "Retrieve beacon data",
"SubMission_TargetText_200020656": "Retrieve beacon data",
"SubMission_TargetText_200020657": "Retrieve beacon data",
"SubMission_TargetText_200020658": "Retrieve beacon data",
"SubMission_TargetText_200020676": "Submit beacon data",
"SubMission_TargetText_200020700": "Enter the storage zone and investigate the site
conditions",
"SubMission_TargetText_200020701": "Find out about the situation from the investigators",
"SubMission_TargetText_200020702": "Continue in-depth investigation",
"SubMission_TargetText_200020704": "Get the encryption key for the current room from the
monster",
"SubMission_TargetText_200020706": "On the balcony, defeat the monster that is carrying the
encryption key",
"SubMission_TargetText_200020708": "Obtain the encryption key from the monster's body",
"SubMission_TargetText_200020710": "Head to the central room",
"SubMission_TargetText_200020711": "Eliminate monsters that are emitting energy
fluctuations",
"SubMission_TargetText_200020713": "Report to Asta remotely",
"SubMission_TargetText_200020714": "Report to Asta remotely",
"SubMission_TargetText_200020740": "Collect beacon data",
"SubMission_TargetText_200020748": "Retrieve beacon data",
"SubMission_TargetText_200020749": "Retrieve beacon data",
"SubMission_TargetText_200020750": "Submit beacon data",
"SubMission_TargetText_200020801": "Learn about the current status of the blocked-off
area",
"SubMission_TargetText_200021102": "Find out more details from Asta",
"SubMission_TargetText_200021103": "Follow Peppy",
"SubMission_TargetText_200021104": "Fish information out of Professor Capote",
"SubMission_TargetText_200021112": "Talk to Capote's fans",
"SubMission_TargetText_200021113": "Pass on all the clues you learned to Asta",
"SubMission_TargetText_200021114": "Keep following Peppy",
"SubMission_TargetText_200021115": "Help Dan Heng defeat the enemies",
"SubMission_TargetText_200021116": "Learn about Arlan's trial from Dan Heng",
"SubMission_TargetText_200021117": "Pass on all the clues you learned to Asta",
"SubMission_TargetText_200021118": "Keep following Peppy",
"SubMission_TargetText_200021119": "Ask March 7th, who is sitting near the railway platform,
for more details",
"SubMission_TargetText_200021120": "Track down the suspicious crystals and find Arlan",
"SubMission_TargetText_200021121": "Track down the suspicious crystals and find Arlan",
"SubMission_TargetText_200021122": "Track down the suspicious crystals and find Arlan",
"SubMission_TargetText_200021123": "Defeat the mutant creatures",
"SubMission_TargetText_200021124": "Ask Arlan about the trial",
"SubMission_TargetText_200021125": "Keep interrogating Arlan to get to the truth behind the
trials",
"SubMission_TargetText_200030100": "Ask Asta what she needs you for",
"SubMission_TargetText_200030101": "Ask Asta what she needs you for",
"SubMission_TargetText_200030102": "Investigate Mare for unusual behavior",
"SubMission_TargetText_200030104": "Investigate Chris for unusual behavior",
"SubMission_TargetText_200030106": "Investigate Joanne for unusual behavior",
"SubMission_TargetText_200030108": "Report your findings to Asta",
"SubMission_TargetText_200030111": "Go to the terminal room and use the terminal",
"SubMission_TargetText_200030112": "Ask for the maintenance engineer's help",
"SubMission_TargetText_200030200": "Run the identity verification program again",
"SubMission_TargetText_200030201": "Run the identity verification program again",
"SubMission_TargetText_200030203": "Use the terminal to check Mare's data record",
"SubMission_TargetText_200030204": "Use the terminal to check the data records of the
others",
"SubMission_TargetText_200030205": "Talk to the maintenance engineer and report the
computing power issue",
"SubMission_TargetText_200030300": "Talk to the maintenance engineer and start the identity
verification",
"SubMission_TargetText_200030301": "Talk to the maintenance engineer and start the identity
verification",
"SubMission_TargetText_200030302": "Pass the optical identity verification",
"SubMission_TargetText_200030304": "Use the terminal to check Chris' data record",
"SubMission_TargetText_200030305": "Use the terminal to check the data records of the
others",
"SubMission_TargetText_200030306": "Talk to the maintenance engineer and report the bug",
"SubMission_TargetText_200030400": "Talk to the maintenance engineer and start the identity
verification",
"SubMission_TargetText_200030401": "Talk to the maintenance engineer and start the identity
verification",
"SubMission_TargetText_200030402": "Pass the optical identity verification",
"SubMission_TargetText_200030403": "Use the terminal to check Joanne's data record",
"SubMission_TargetText_200030404": "Complete the handover with the maintenance
engineer",
"SubMission_TargetText_200030405": "Report the final result to Asta",
"SubMission_TargetText_200032002": "Ask Herta about the mysterious bubbles in the Space
Station",
"SubMission_TargetText_200032023": "Collect all the Memory Bubbles on the space station",
"SubMission_TargetText_200070102": "Go to base zone to answer the call",
"SubMission_TargetText_200070103": "Go toward the elevator entrance and see who the
important guest is",
"SubMission_TargetText_200070104": "Go and wait at the elevator entrance and see who the
important guest is",
"SubMission_TargetText_200070105": "Go and wait at the elevator entrance and see who the
important guest is",
"SubMission_TargetText_200070106": "Talk to the Distressed Worker",
"SubMission_TargetText_200070107": "Investigate the suspicious graffiti",
"SubMission_TargetText_200070109": "Investigate the suspicious graffiti",
"SubMission_TargetText_200070110": "Track Silver Wolf's path of infiltration",
"SubMission_TargetText_200070111": "Track Silver Wolf's path of infiltration",
"SubMission_TargetText_200070112": "Continue to track Silver Wolf's infiltration pathway",
"SubMission_TargetText_200070113": "Continue to track Silver Wolf's infiltration pathway",
"SubMission_TargetText_200070114": "Continue to track Silver Wolf's infiltration path",
"SubMission_TargetText_200070115": "Head to the Curio Collection Room at the other end",
"SubMission_TargetText_200070116": "Investigate the suspicious graffiti",
"SubMission_TargetText_200070118": "Head to the main control room",
"SubMission_TargetText_200070119": "Talk with Leonard",
"SubMission_TargetText_200070120": "Talk with Leonard",
"SubMission_TargetText_200070124": "Continue to track Silver Wolf's infiltration path",
"SubMission_TargetText_200070141": "(Optional) Find other clues left by Silver Wolf",
"SubMission_TargetText_200070201": "Go to Herta's Office",
"SubMission_TargetText_200070202": "Go to Herta's Office",
"SubMission_TargetText_200070203": "Talk with Screwllum",
"SubMission_TargetText_200070204": "Enter the Simulated Universe with Screwllum's help",
"SubMission_TargetText_200070205": "(Optional) Talk to Leonard",
"SubMission_TargetText_200070208": "Enter the Simulated Universe with Screwllum's help",
"SubMission_TargetText_200070301": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070302": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070303": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070304": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070305": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070306": "Find the Aether Cartridge's data",
"SubMission_TargetText_200070307": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070309": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070310": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070311": "Go deep into the Simulated Universe",
"SubMission_TargetText_200070313": "Find the Aether Cartridge's data",
"SubMission_TargetText_200070314": "Reach the deepest depth of the data chain",
"SubMission_TargetText_200070315": "Reach the deepest depth of the data chain",
"SubMission_TargetText_200070316": "Reach the deepest depth of the data chain",
"SubMission_TargetText_200070317": "Reach the deepest depth of the data chain",
"SubMission_TargetText_200070401": "Talk to Herta",
"SubMission_TargetText_200070402": "Talk with Screwllum",
"SubMission_TargetText_200070403": "Talk with Leonard",
"SubMission_TargetText_200070404": "Clear out the last graffiti",
"SubMission_TargetText_200070501": "Go to Herta's Office",
"SubMission_TargetText_200070502": "Talk with Leonard",
"SubMission_TargetText_200070503": "Complete Sealed Sector: Difficulty 1",
"SubMission_TargetText_200070504": "Complete Sealed Sector: Difficulty 2",
"SubMission_TargetText_200070505": "Complete Sealed Sector: Difficulty 3",
"SubMission_TargetText_200070506": "Complete Sealed Sector: Difficulty 4",
"SubMission_TargetText_201030101": null,
"SubMission_TargetText_201030201": "Trailblaze an adventure",
"SubMission_TargetText_201030202": "Solve an Armory Box puzzle",
"SubMission_TargetText_201030203": "Talk to Cyrille",
"SubMission_TargetText_201030204": "Solve an Armory Box puzzle",
"SubMission_TargetText_201030206": "Talk to Cyrille",
"SubMission_TargetText_201030207": "Find Sampo in the Underworld",
"SubMission_TargetText_201030208": "Go find Cyrille back at Backwater Pass",
"SubMission_TargetText_201040101": "Find Antonia",
"SubMission_TargetText_201040102": "Go to the Great Mine to look for the senior mine cart
operator",
"SubMission_TargetText_201040103": null,
"SubMission_TargetText_201040104": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040105": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040106": "Claim the reward for passing the test",
"SubMission_TargetText_201040107": "Talk to the senior mine cart operator and begin the
next round of testing",
"SubMission_TargetText_201040108": null,
"SubMission_TargetText_201040109": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040110": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040111": "Claim the reward for passing the test",
"SubMission_TargetText_201040112": "Talk to the senior mine cart operator and begin the
next round of testing",
"SubMission_TargetText_201040113": null,
"SubMission_TargetText_201040114": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040115": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040116": "Claim the reward for passing the test",
"SubMission_TargetText_201040201": "Talk to the senior mine cart operator and see if he has
come up with a new test",
"SubMission_TargetText_201040202": null,
"SubMission_TargetText_201040203": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040204": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040205": "Claim the reward for passing the test",
"SubMission_TargetText_201040206": "Talk to the senior mine cart operator and begin the
next round of testing",
"SubMission_TargetText_201040207": null,
"SubMission_TargetText_201040208": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040209": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040210": "Claim the reward for passing the test",
"SubMission_TargetText_201040211": "Talk to the senior mine cart operator and begin the
next round of testing",
"SubMission_TargetText_201040212": null,
"SubMission_TargetText_201040213": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040214": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040215": "Claim the reward for passing the test",
"SubMission_TargetText_201040501": "Talk to the senior mine cart operator and see if he has
come up with a new test",
"SubMission_TargetText_201040502": null,
"SubMission_TargetText_201040503": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040504": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040505": "Claim the reward for passing the test",
"SubMission_TargetText_201040506": "Talk to the senior mine cart operator and begin the
next round of testing",
"SubMission_TargetText_201040507": null,
"SubMission_TargetText_201040508": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040509": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040510": "Claim the reward for passing the test",
"SubMission_TargetText_201040511": "Talk to the senior mine cart operator and begin the
next round of testing",
"SubMission_TargetText_201040512": null,
"SubMission_TargetText_201040513": "Pass the senior mine cart operator's test",
"SubMission_TargetText_201040514": "Go to the senior mine cart operator to claim your
reward",
"SubMission_TargetText_201040515": "Claim the reward for passing the test",
"SubMission_TargetText_201050101": "Talk to Julian in the Underworld",
"SubMission_TargetText_201050102": "Go to the Great Mine to look for Hook",
"SubMission_TargetText_201050104": "Go to the clinic and ask Natasha about Fersman's
condition",
"SubMission_TargetText_201050106": "Hook seems to have something to tell you. Go ask
her.",
"SubMission_TargetText_201050107": "Go to the Great Mine and meet up with Hook",
"SubMission_TargetText_201050108": "Talk to the suspects at the scene",
"SubMission_TargetText_201050109": "Talk to the cook to see if they're lying",
"SubMission_TargetText_201050110": "Talk to the tailor to see if they're lying",
"SubMission_TargetText_201050111": "Talk to the helper to see if they're lying",
"SubMission_TargetText_201050112": "Talk to the helper to see if they're lying",
"SubMission_TargetText_201050118": "Go to Boulder Town and consult Balaway",
"SubMission_TargetText_201050119": "Return to the clinic and tell Fersman what happened",
"SubMission_TargetText_201050120": "Confront the cook and find the thief",
"SubMission_TargetText_201050121": "Confront the tailor and find the thief",
"SubMission_TargetText_201050122": "Confront the merchant and find the thief",
"SubMission_TargetText_201050123": "Confront the helper and find the thief",
"SubMission_TargetText_201050124": "Investigate the scene where the vein detector went
missing",
"SubMission_TargetText_201050125": "Follow Hook and confront the suspect",
"SubMission_TargetText_201050126": "Find the packages using the information on the label",
"SubMission_TargetText_201050127": "Follow Hook and confront the suspect",
"SubMission_TargetText_201050201": "Go to the Great Mine and ask Sampo what he wants",
"SubMission_TargetText_201050202": "Find Sampo's lost mining tool",
"SubMission_TargetText_201050205": "Find Sampo's lost mining tool",
"SubMission_TargetText_201050206": "Ask Sampo for the treasure map",
"SubMission_TargetText_201050207": "Ask Sampo for the treasure map",
"SubMission_TargetText_201050208": "Find the treasure according to the treasure map",
"SubMission_TargetText_201050209": "Go to Sampo with the last mining tool",
"SubMission_TargetText_201050210": "Go to Sampo with the last mining tool",
"SubMission_TargetText_201070101": "Go to the Fight Club and have a chat with Scott",
"SubMission_TargetText_201070102": "Talk to Dr. Dig and take the strength test",
"SubMission_TargetText_201070104": "Pass the test and ask Scott for the prize money",
"SubMission_TargetText_201070301": "Go to the clinic and talk to Natasha",
"SubMission_TargetText_201070302": "Talk to the first patient who skipped the follow-up
visit",
"SubMission_TargetText_201070303": "Talk to the second patient who skipped the follow-up
visit",
"SubMission_TargetText_201070304": "Talk to the third patient who skipped the follow-up
visit",
"SubMission_TargetText_201070305": "Report what you found to Natasha",
"SubMission_TargetText_201070306": "Talk to the patients in the clinic",
"SubMission_TargetText_201070307": "Talk to Natasha about your thoughts on this matter",
"SubMission_TargetText_201070310": "Find the victim of the \"wonder medicine\"",
"SubMission_TargetText_201070311": "Talk to Natasha",
"SubMission_TargetText_201070312": "Go to Rivet Town to track down the \"wonder
medicine\"",
"SubMission_TargetText_201070313": "Go to the location where the mutual aid society stores
the wonder medicine",
"SubMission_TargetText_201070315": "Go back to the clinic and talk to Natasha",
"SubMission_TargetText_201070326": "Go to Rivet Town to track down the \"wonder
medicine\"",
"SubMission_TargetText_201070327": "Report what you found to Natasha",
"SubMission_TargetText_201070333": "Talk to the patients in the clinic",
"SubMission_TargetText_201070500": "Ask Hook what she wants from you",
"SubMission_TargetText_201070503": "Meet Hook at Rivet Town",
"SubMission_TargetText_201070505": "Find the other treasure in the orphanage",
"SubMission_TargetText_201070506": "Protect Hook and defeat the monsters in the
orphanage",
"SubMission_TargetText_201070508": "Use Findie to find the hidden treasure",
"SubMission_TargetText_201070510": "Find the treasure Julian needs",
"SubMission_TargetText_201070511": "Find the treasure Julian needs",
"SubMission_TargetText_201070512": "Use Findie to find the hidden treasure",
"SubMission_TargetText_201070513": "Use Findie to find the hidden treasure",
"SubMission_TargetText_201070516": "Use Findie to find the hidden treasure",
"SubMission_TargetText_201070517": "Use Findie to find the hidden treasure",
"SubMission_TargetText_201070518": "Return to the clinic and ask Natasha to fix the doll",
"SubMission_TargetText_201070519": "Return to the clinic and ask Natasha to fix the doll",
"SubMission_TargetText_201070521": "Help Hook find her treasure",
"SubMission_TargetText_201070522": "Help Hook find her treasure",
"SubMission_TargetText_201070523": "Help Hook find her treasure",
"SubMission_TargetText_201070601": "Find Hook near the clinic",
"SubMission_TargetText_201070802": "Get the monster's armor",
"SubMission_TargetText_201070804": "Give the armor to Scott",
"SubMission_TargetText_201070805": "Give the armor to Scott",
"SubMission_TargetText_201072003": "Talk to Dr. Dig and learn about the \"house special\"
from Scott",
"SubMission_TargetText_201072005": "Talk to Dr. Dig to participate in the contest",
"SubMission_TargetText_201072007": "Talk to Dr. Dig to participate in the next match",
"SubMission_TargetText_201072009": "Talk to Dr. Dig to participate in the next match",
"SubMission_TargetText_201072011": "Talk to Dr. Dig to participate in the final match",
"SubMission_TargetText_201090101": "Ask about the details of the auction",
"SubMission_TargetText_201090102": "Tell Hook about the auction",
"SubMission_TargetText_201090103": "Tell Hook about the auction",
"SubMission_TargetText_201090104": "Return to the clinic, find Natasha, and get the toy
bear",
"SubMission_TargetText_201090105": "Talk to the auctioneer to learn more details",
"SubMission_TargetText_201090106": "Find buyers and try to sell the toy at a high price",
"SubMission_TargetText_201090110": "(Optional) Find buyers and try to sell the toy at a high
price",
"SubMission_TargetText_201090111": "Talk to the auctioneer and wait for the auction to
begin",
"SubMission_TargetText_201090112": "(Optional) Find a potential buyer and help the lost
child",
"SubMission_TargetText_201090113": "(Optional) Find a potential buyer and talk to the old
lady",
"SubMission_TargetText_201090114": "(Optional) Find a potential buyer and find the robot
that took the contract",
"SubMission_TargetText_201090115": "(Optional) Find a potential buyer and return the
contract to whoever lost it",
"SubMission_TargetText_201090116": "(Optional) Find a potential buyer and return the
contract to whoever lost it",
"SubMission_TargetText_201090117": "(Optional) Find a potential buyer and talk to Gertie of
the Goethe Grand Hotel",
"SubMission_TargetText_201090120": "(Optional) Find a potential buyer and help the lost
child",
"SubMission_TargetText_201090201": "Talk to the auctioneer and wait for the auction to
begin",
"SubMission_TargetText_201090202": "Ask the staff why the auction has been suspended",
"SubMission_TargetText_201090203": "Ask for more information about this suspicious buyer",
"SubMission_TargetText_201090204": "Return to Boulder Town and find the suspect",
"SubMission_TargetText_201090205": "Return to Boulder Town and find the suspect",
"SubMission_TargetText_201090206": "Get back to the auction and return the Geomarrow
Probe",
"SubMission_TargetText_201090207": "Get back to the auction and return the Geomarrow
Probe",
"SubMission_TargetText_201090208": "Return to the clinic and ask Natasha to wrap the
present",
"SubMission_TargetText_201090209": "Find Hook and get ready for the birthday party",
"SubMission_TargetText_201090210": "Find Hook and get ready for the birthday party",
"SubMission_TargetText_201090213": "Return to the clinic and ask for Natasha's advice",
"SubMission_TargetText_201090214": "Get back to the auction and return the Geomarrow
Probe",
"SubMission_TargetText_201090401": "Talk to Scott and ask about the whereabouts of the
armor",
"SubMission_TargetText_201090402": "Talk to Kluzer and ask about his health status",
"SubMission_TargetText_201090404": "Talk to Natasha and arrange a health examination for
Kluzer",
"SubMission_TargetText_201090406": "Gift the anonymous packages",
"SubMission_TargetText_201090409": "Ask Scott about Kluzer's whereabouts",
"SubMission_TargetText_201090411": "Look for Kluzer",
"SubMission_TargetText_201090412": "Defeat the monster that hurt Kluzer",
"SubMission_TargetText_201090413": "Check Kluzer's injuries",
"SubMission_TargetText_201090414": "Tell Natasha about Kluzer and his packages",
"SubMission_TargetText_201090415": "Tell Natasha about Kluzer and his packages",
"SubMission_TargetText_201090418": "Gift the anonymous packages",
"SubMission_TargetText_201090419": "Gift the anonymous packages",
"SubMission_TargetText_201090420": "Check Kluzer's condition",
"SubMission_TargetText_201090422": "Gift the anonymous packages",
"SubMission_TargetText_201090423": "Gift the anonymous packages",
"SubMission_TargetText_201090424": "Talk to Natasha and arrange a health examination for
Kluzer",
"SubMission_TargetText_201090425": "Ask the audience members about Kluzer's
whereabouts",
"SubMission_TargetText_201090501": "Ask Clara about the trouble in the Robot Settlement",
"SubMission_TargetText_201090502": "Question the witness of the theft cases involving
mechanical parts",
"SubMission_TargetText_201090503": "Search for clues regarding the culprit",
"SubMission_TargetText_201090504": "Find the source of the odd sounds",
"SubMission_TargetText_201090506": "Follow Clara back to Svarog's base",
"SubMission_TargetText_201090507": "Find Toby near the gates of the base",
"SubMission_TargetText_201090508": "Follow Toby",
"SubMission_TargetText_201090509": "Keep following Toby",
"SubMission_TargetText_201090510": "Report back to Clara",
"SubMission_TargetText_201090514": "Follow the clues and search onward",
"SubMission_TargetText_201090515": "Continue to look for clues of the culprit",
"SubMission_TargetText_201090602": "Check with Clara on how the robot is doing",
"SubMission_TargetText_201090604": "Head to the machine graveyard with Clara to look for
a suitable shell",
"SubMission_TargetText_201090606": "Return to Svarog's Base and fix Pascal",
"SubMission_TargetText_201090607": "Return to Svarog's Base and fix Pascal",
"SubMission_TargetText_201090609": "Follow Pascal, who had run away",
"SubMission_TargetText_201090610": "Follow Pascal, who had run away",
"SubMission_TargetText_201090611": "Follow Pascal",
"SubMission_TargetText_201090612": "Keep following Pascal",
"SubMission_TargetText_201090613": "Investigate the Tempering Workshop",
"SubMission_TargetText_201090614": "Investigate the Tempering Workshop",
"SubMission_TargetText_201090615": "Continue investigating the Tempering Workshop",
"SubMission_TargetText_201090616": "Continue investigating the Tempering Workshop",
"SubMission_TargetText_201090617": "Return to the Base with Clara",
"SubMission_TargetText_201090618": "Convince Clara or Svarog to take up the other's plan
and decide on Pascal's fate",
"SubMission_TargetText_201090902": "Ask Clara about the weird occurrence in the camp",
"SubMission_TargetText_201091002": "Go to the Tempering Workshop and find Clara",
"SubMission_TargetText_201110101": "Find Molly and ask about the malfunctioning robots",
"SubMission_TargetText_201110102": "Retrieve the Core Modules",
"SubMission_TargetText_201110106": "Report to Molly",
"SubMission_TargetText_201110107": "Report to Molly",
"SubMission_TargetText_201110108": "Look for Molly in Belobog Administrative District",
"SubMission_TargetText_201110109": "Help Molly defeat the corrupt Guards",
"SubMission_TargetText_201110110": "Help Molly defeat the corrupt Guards",
"SubMission_TargetText_201110111": "Return to the Silvermane Guard Restricted Zone and
find the criminal mastermind behind this case",
"SubMission_TargetText_201110112": null,
"SubMission_TargetText_201110201": "Find Silvermane Captain Dunn",
"SubMission_TargetText_201110202": "Find Silvermane Captain Dunn",
"SubMission_TargetText_201110203": "Find Silvermane Captain Dunn",
"SubMission_TargetText_201110204": "Find Silvermane Captain Dunn",
"SubMission_TargetText_201110301": "Trailblaze an adventure",
"SubMission_TargetText_201110302": "Solve an Armory Box puzzle",
"SubMission_TargetText_201110303": "Talk to Cyrille",
"SubMission_TargetText_201110304": "Solve an Armory Box puzzle",
"SubMission_TargetText_201110305": "Talk to Cyrille",
"SubMission_TargetText_201110306": "Report what you found to Dunn",
"SubMission_TargetText_201110307": "Talk to Cyrille",
"SubMission_TargetText_201110402": "Find Dunn",
"SubMission_TargetText_201110501": "Trailblaze an adventure",
"SubMission_TargetText_201110502": "Search the area that might have pages of the book",
"SubMission_TargetText_201110503": "Look for the hidden pages",
"SubMission_TargetText_201110504": "Find the treasure according to the puzzle in the book",
"SubMission_TargetText_201110505": "Discuss the results of the investigation with Julian",
"SubMission_TargetText_201110507": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201110508": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201110509": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201110510": "Tell Julian your progress with <i>The Adventurous
Moles</i>",
"SubMission_TargetText_201110511": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201110512": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201110513": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201110514": "Give all the pages to Nika the publisher",
"SubMission_TargetText_201110516": "Find the remaining treasures based on the storybook's
table of contents",
"SubMission_TargetText_201130101": "Go to the Workshop to check on Molly",
"SubMission_TargetText_201130102": "Go to the Book Merchant and find Pela",
"SubMission_TargetText_201130103": "Talk to Pela and go to the Corridor of Fading Echoes",
"SubMission_TargetText_201130104": "Go to the Book Merchant and find Pela",
"SubMission_TargetText_201130106": "Talk to Pela and go to the Corridor of Fading Echoes",
"SubMission_TargetText_201130201": "Hand the Key to Molly",
"SubMission_TargetText_201130202": "Hand the Key to Molly",
"SubMission_TargetText_201130203": "Hand the Key to Molly",
"SubMission_TargetText_201130302": "Look for clues in the Corridor of Fading Echoes",
"SubMission_TargetText_201130303": "Look for the next clue in the Corridor of Fading
Echoes",
"SubMission_TargetText_201130304": "Enter the innermost part of the Corridor of Fading
Echoes",
"SubMission_TargetText_201130305": "Continue to look for clues in the Corridor of Fading
Echoes",
"SubMission_TargetText_201130306": "Unlock the Gear Bridge",
"SubMission_TargetText_201130308": "Go meet Pela",
"SubMission_TargetText_201130309": "Defeat the monsters guarding the key",
"SubMission_TargetText_201130310": "Get Molly's key",
"SubMission_TargetText_201140101": "Talk to Natasha",
"SubMission_TargetText_201140102": "Meet Natasha in the Overworld",
"SubMission_TargetText_201140103": "Go to the Eversummer Florist",
"SubMission_TargetText_201140104": "Talk to Vaska and buy a flower bouquet",
"SubMission_TargetText_201140105": "Talk to Natasha",
"SubMission_TargetText_201140106": "Go to the place where Natasha and her adoptive
parents are meeting",
"SubMission_TargetText_201140108": "Search for clues left by Vache in the Snow Plains",
"SubMission_TargetText_201140109": "Continue searching for clues in the Snow Plains",
"SubMission_TargetText_201140110": "Continue searching for clues in the Snow Plains",
"SubMission_TargetText_201140115": "Investigate the abandoned lab",
"SubMission_TargetText_201140116": "Fulfill Natasha's last request",
"SubMission_TargetText_201140151": "Talk to Natasha",
"SubMission_TargetText_201140152": "Talk to Natasha",
"SubMission_TargetText_201140153": "Talk to Natasha",
"SubMission_TargetText_201140154": "Talk to Natasha",
"SubMission_TargetText_201140202": "Head to the Goethe Hotel for your appointment",
"SubMission_TargetText_201140204": "Report back to Serval",
"SubMission_TargetText_201140205": "Go to the Qlipoth Fort with Gepard",
"SubMission_TargetText_201140207": "Go to the Qlipoth Fort with Gepard",
"SubMission_TargetText_201140210": "Return to the workshop with the duo",
"SubMission_TargetText_201140212": "Help Serval pack her things",
"SubMission_TargetText_201140213": "Help Serval pack her things",
"SubMission_TargetText_201140214": "Help Serval pack her things",
"SubMission_TargetText_201140215": "Help Serval pack her things",
"SubMission_TargetText_201140218": "Talk with the Landau siblings",
"SubMission_TargetText_201140302": "Meet up with the Landau siblings at the Overworld
cable car",
"SubMission_TargetText_201140304": "Head to the Boulder Town clinic",
"SubMission_TargetText_201140305": "Listen to the meeting between the Silvermane Guards
and Wildfire",
"SubMission_TargetText_201140307": "Leave the clinic and see what is happening",
"SubMission_TargetText_201140308": "Talk with Serval and head to the Great Mine",
"SubMission_TargetText_201140401": "Talk with Gepard about the state of the battlefield",
"SubMission_TargetText_201140403": "Move deeper into the battlefield and help the refugees
on the way",
"SubMission_TargetText_201140406": "Move deeper into the battlefield and help the refugees
on the way",
"SubMission_TargetText_201140408": "Look for the little girl and other miners",
"SubMission_TargetText_201140410": "Look for the little girl and other miners",
"SubMission_TargetText_201140412": "Keep moving forward and look for miners who have
been separated from the others",
"SubMission_TargetText_201140415": "Keep pushing deeper into the battlefield",
"SubMission_TargetText_201140501": "Return to Boulder Town clinic and report to Natasha",
"SubMission_TargetText_201140502": "Speak to the miner siblings who were saved",
"SubMission_TargetText_201140503": "Leave the clinic and listen to what Serval has to say",
"SubMission_TargetText_201140504": "Wait for the Landau siblings at Everwinter Hill",
"SubMission_TargetText_201140701": "Find out more about the on-site situation from Dunn",
"SubMission_TargetText_201140702": "Defeat the Fragmentum creatures roaming under the
bridge in the mining area",
"SubMission_TargetText_201140703": "Defeat the Fragmentum monsters occupying the
mining chambers",
"SubMission_TargetText_201140704": "Defeat the Fragmentum monsters occupying the
mining town",
"SubMission_TargetText_201140801": "Find out more about the on-site situation from Dunn",
"SubMission_TargetText_201140802": "Defeat the Fragmentum creatures roaming under the
bridge in the mining area",
"SubMission_TargetText_201140803": "Defeat the Fragmentum monsters occupying the
mining chambers",
"SubMission_TargetText_201140804": "Defeat the Fragmentum monsters occupying the
mining town",
"SubMission_TargetText_201140901": "Trailblaze an adventure",
"SubMission_TargetText_201140902": "Solve an Armory Box puzzle",
"SubMission_TargetText_201140903": "Talk to Cyrille",
"SubMission_TargetText_201140905": "Go to the Overworld and find someone well-versed in
history",
"SubMission_TargetText_201141001": "Find out more about the on-site situation from Dunn",
"SubMission_TargetText_201141003": "Defeat the Fragmentum monsters occupying the
mining chambers",
"SubMission_TargetText_201141004": "Defeat the Fragmentum monsters occupying the
mining town",
"SubMission_TargetText_201150103": "Go to the designated spot at Everwinter Hill and
investigate the unknown signal",
"SubMission_TargetText_201150104": "Go to the designated spot at Everwinter Hill and
investigate the unknown signal",
"SubMission_TargetText_201150105": "Go to the designated spot at Everwinter Hill and
investigate the unknown signal",
"SubMission_TargetText_201150107": "Report to the crew about the results of the
investigation",
"SubMission_TargetText_201150108": "Go learn about Belobog's history from Bronya",
"SubMission_TargetText_201150109": "Look for the <i>Belobog Chronicles</i> in the
bookcase",
"SubMission_TargetText_201150111": "Report in once again to the crew about the results of
the investigation",
"SubMission_TargetText_201150112": "Ask Asta about Findie's origins",
"SubMission_TargetText_201190101": "Meet up with an old friend at the Administrative District
Plaza",
"SubMission_TargetText_201190104": "Follow Pela",
"SubMission_TargetText_201190110": "Go to the Great Mine and meet up with Pela",
"SubMission_TargetText_201190111": "Chat with Swetta about the situation",
"SubMission_TargetText_201190112": "Find clues based on the information provided by
Swetta",
"SubMission_TargetText_201190117": "Report back to Pela with the clues you've gathered",
"SubMission_TargetText_201190118": "Go the Goethe Grand Hotel to look for the Meteor
Fragment",
"SubMission_TargetText_201190120": "Return the Meteor Fragment",
"SubMission_TargetText_201190121": "Speak with Eris, the lobby secretary",
"SubMission_TargetText_201190201": "Speak with Pela in the museum",
"SubMission_TargetText_201190202": "Head to the Industrial Hall",
"SubMission_TargetText_201190205": "Ask Clara about the situation in the Robot Settlement",
"SubMission_TargetText_201190206": "Investigate the malfunctioning robot",
"SubMission_TargetText_201190208": "Collect art pieces",
"SubMission_TargetText_201190213": "Collect art pieces",
"SubMission_TargetText_201190215": "Check for issues in the paralyzed Automaton Grizzly",
"SubMission_TargetText_201190217": "Head to Svarog's residence",
"SubMission_TargetText_201190218": "Return to the museum and re-assemble <i>Gears and
Wisdom</i>",
"SubMission_TargetText_201190221": "Speak with Pela and head to the Robot Settlement",
"SubMission_TargetText_201190301": "Speak with Pela in the museum",
"SubMission_TargetText_201190302": "Head to the History and Culture Exhibit",
"SubMission_TargetText_201190303": "Head to Qlipoth Fort and speak with Bronya",
"SubMission_TargetText_201190304": "Head to the Administrative District Plaza to start the
investigation",
"SubMission_TargetText_201190305": "Speak with the people in the plaza and gather clues",
"SubMission_TargetText_201190310": "Head to Qlipoth Fort and report to Bronya",
"SubMission_TargetText_201190311": "Interact with Pela and prepare to go to Backwater
Pass",
"SubMission_TargetText_201190312": "Place the microfilm into the projector in the museum",
"SubMission_TargetText_201190401": "Listen to the conversation between Norbert and the
Silvermane Guard",
"SubMission_TargetText_201190402": "Listen to the conversation between Norbert and the
Silvermane Guard",
"SubMission_TargetText_201190404": "Catch Norbert, the suspect",
"SubMission_TargetText_201190406": "Keep going and catch Norbert",
"SubMission_TargetText_201190407": "Keep going and catch Norbert",
"SubMission_TargetText_201190408": "Use your Camera to capture the artifact deal red-
handed",
"SubMission_TargetText_201190410": "Confront Norbert, the suspect",
"SubMission_TargetText_201190412": "Speak with Pela and leave Backwater Pass",
"SubMission_TargetText_201190501": "Speak with Pela in the museum",
"SubMission_TargetText_201190502": "Head to the Hotel Corridor of the Goethe Hotel",
"SubMission_TargetText_201190503": "Confront Mr. Cold Feet through the door",
"SubMission_TargetText_201190508": "Return to the museum and speak with Eris, the lobby
secretary",
"SubMission_TargetText_201190509": "Return to the museum and speak with Eris, the lobby
secretary",
"SubMission_TargetText_201190601": "Speak with Eris, the lobby secretary",
"SubMission_TargetText_202010301": "Go to the Realm-Keeping Commission Chancery",
"SubMission_TargetText_202010302": "Listen to Qingzu's assignment",
"SubMission_TargetText_202010303": "Look for the suspicious people at Exalting Sanctum",
"SubMission_TargetText_202010305": "Copy the <i>Thousand-Handed Merciful Medicus'
Salvation</i> 0/<unbreak>500</unbreak> times",
"SubMission_TargetText_202010306": "Copy the <i>Thousand-Handed Merciful Medicus'
Salvation</i> 1/<unbreak>500</unbreak> times",
"SubMission_TargetText_202010307": "Copy the <i>Thousand-Handed Merciful Medicus'
Salvation</i> 2/<unbreak>500</unbreak> times",
"SubMission_TargetText_202010308": "Copy the <i>Thousand-Handed Merciful Medicus'
Salvation</i> 3/<unbreak>500</unbreak> times",
"SubMission_TargetText_202010309": "Copy the <i>Thousand-Handed Merciful Medicus'
Salvation</i> 4/<unbreak>500</unbreak> times",
"SubMission_TargetText_202010310": "Give your transcribed scripture to Green Hibiscus",
"SubMission_TargetText_202010311": "\"Battle\" with the strange Cloud Knight",
"SubMission_TargetText_202010313": "\"Battle\" with the strange Cloud Knight",
"SubMission_TargetText_202010314": "Wait for further contact from Qingzu",
"SubMission_TargetText_202010315": "Meet up with Green Hibiscus at the Exalting
Sanctum",
"SubMission_TargetText_202010320": "Meet with the Disciples of Sanctus Medicus' person in
charge of the Exalting Sanctum chapter",
"SubMission_TargetText_202010321": "Head to the Seat of Divine Foresight and report to
Qingzu",
"SubMission_TargetText_202010325": "Talk to Dan Shu",
"SubMission_TargetText_202010390": "Go to the Exalting Sanctum and intercept the parcel
according to the instruction of the missive",
"SubMission_TargetText_202010391": "Head to the Exalting Sanctum and ask around for
Draught of Draconic Surge's recipe.",
"SubMission_TargetText_202010401": "Head to the docks and leave the Artisanship
Commission",
"SubMission_TargetText_202010402": "Speak with Dan Shu at the Exalting Sanctum and
learn about the Draught of Draconic Surge",
"SubMission_TargetText_202010403": "Head to the Seat of Divine Foresight and pass Dan
Shu's report to Qingzu",
"SubMission_TargetText_202010405": "Talk to Dan Shu at the Exalting Sanctum and listen to
her request",
"SubMission_TargetText_202010406": "Find the little girl at the Exalting Sanctum and hand
her the medicine",
"SubMission_TargetText_202010408": "Report to Dan Shu at the Exalting Sanctum",
"SubMission_TargetText_202010409": "Head to the Artisanship Commission with Dan Shu
and find the little girl",
"SubMission_TargetText_202010412": "Go to the Spare Time Book Shop and wait for Dan
Shu's message",
"SubMission_TargetText_202010413": "Talk to Dan Shu at the Exalting Sanctum and accept
her gift",
"SubMission_TargetText_202010415": "Head to the Seat of Divine Foresight and report to
Qingzu",
"SubMission_TargetText_202010416": "Find clues of Dan Shu's whereabouts in the Exalting
Sanctum",
"SubMission_TargetText_202010417": "Find clues of Dan Shu's whereabouts in the
Artisanship Commission",
"SubMission_TargetText_202010421": "Head to the Seat of Divine Foresight and report to
Qingzu",
"SubMission_TargetText_202010426": "Head to the Seat of Divine Foresight and report to
Qingzu",
"SubMission_TargetText_202010434": "Find clues of Dan Shu's whereabouts in the
Artisanship Commission",
"SubMission_TargetText_202010435": "Find clues of Dan Shu's whereabouts in the
Artisanship Commission",
"SubMission_TargetText_202020103": "Request <i>Compendium of Remedies</i> from the
Alchemy Commission",
"SubMission_TargetText_202020104": "Speak with Yuluo and inquire the location of the
<i>Compendium of Remedies</i>",
"SubMission_TargetText_202020105": "Look for the <i>Compendium of Remedies</i> inside
the Alchemy Commission",
"SubMission_TargetText_202020106": "Hand the <i>Compendium of Remedies</i> to Todd",
"SubMission_TargetText_202020107": "Head to the Alchemy Commission again to ask about
the herbs",
"SubMission_TargetText_202020110": "Hand over the herbs to Todd",
"SubMission_TargetText_202020203": "Take a photo of the high elder statue",
"SubMission_TargetText_202020204": "Take a photo of a Vidyadhara historical mural",
"SubMission_TargetText_202020205": "Take a photo of a Vidyadhara egg",
"SubMission_TargetText_202020206": "Take a photo of the dragon-shaped ray of light",
"SubMission_TargetText_202020207": "Hand the photos over to Todd",
"SubMission_TargetText_202020208": "Leave for the Alchemy Commission and investigate
rubbings at the specified locations",
"SubMission_TargetText_202020209": "Collect the remaining rubbings in the Alchemy
Commission",
"SubMission_TargetText_202020212": "Hand the collected rubbings over to Todd",
"SubMission_TargetText_202020213": "Collect rubbings in Scalegorge Waterscape",
"SubMission_TargetText_202020219": "Hand the collected rubbings over to Todd",
"SubMission_TargetText_202020221": "Take Todd to inspect the Vidyadhara high elder
statue",
"SubMission_TargetText_202020222": "Take Todd to inspect the Vidyadhara eggs",
"SubMission_TargetText_202020223": "Return to the Vidyadhara high elder statue and look
for the lost notebook",
"SubMission_TargetText_202020224": "Return Todd's notebook to him",
"SubMission_TargetText_202020225": "Talk to Todd and see what he wants to do",
"SubMission_TargetText_202020226": "Return Todd's notebook to him",
"SubMission_TargetText_202020227": "Return Todd's notebook to him",
"SubMission_TargetText_202020235": "Find the way to collect rubbings",
"SubMission_TargetText_202020302": "Head to the designated location to meet Todd",
"SubMission_TargetText_202020303": "Go to the Realm-Keeping Commission and report on
Todd's doings",
"SubMission_TargetText_202020304": "Go to Petrichor Inn to ask the Ten-Lords Commission
judge for information",
"SubMission_TargetText_202020305": "Wait for further contact from Todd",
"SubMission_TargetText_202020306": "Talk to Todd and make your choice",
"SubMission_TargetText_202020307": "View the message from Todd",
"SubMission_TargetText_202020308": "Head to the coast and meet with Todd",
"SubMission_TargetText_202020309": "View the message from Todd",
"SubMission_TargetText_202020310": "Head to Starskiff Haven and meet with Todd",
"SubMission_TargetText_202020311": "Follow Todd to the food stall",
"SubMission_TargetText_202020312": "Give the berrypheasant skewer you bought to Todd",
"SubMission_TargetText_202020313": "Accompany Todd to wander and stroll around the
Exalting Sanctum",
"SubMission_TargetText_202020314": "Accompany Todd to wander and stroll around the
Exalting Sanctum",
"SubMission_TargetText_202020315": "Head to the Scalegorge Waterscape coast and talk
with Todd",
"SubMission_TargetText_202020316": "Head to the Scalegorge Waterscape coast and talk
with Todd",
"SubMission_TargetText_202020318": "Wait for further contact from Todd",
"SubMission_TargetText_202020320": "Fulfill Todd's wish and buy him a berrypheasant
skewer",
"SubMission_TargetText_202020321": "Fulfill Todd's wish and buy him a berrypheasant
skewer",
"SubMission_TargetText_202030102": "Hit the streets of Starskiff Haven and talk to Tantan",
"SubMission_TargetText_202030201": "Talk with Tantan and keep measuring traffic",
"SubMission_TargetText_202030202": "Help Mei find the scattered notes, and try to contact
her next of kin",
"SubMission_TargetText_202030203": "Help Mei find the scattered notes, and try to contact
her next of kin",
"SubMission_TargetText_202030206": "Help Mei find the scattered notes, and try to contact
her next of kin",
"SubMission_TargetText_202030207": "Head to the Starskiff Haven docks and explain the
situation to Luhui",
"SubMission_TargetText_202030208": "Learn more about the situation from Mei",
"SubMission_TargetText_202030209": "Learn more about the situation from the
eyewitnesses",
"SubMission_TargetText_202030210": "Learn more about the situation from the
eyewitnesses",
"SubMission_TargetText_202030212": "Say goodbye to Mei and get her wounds treated on
time",
"SubMission_TargetText_202030213": "Find Xikui at the Palace of Astrum to get road data on
the intersection",
"SubMission_TargetText_202030214": "Chat with Tantan and try to deduce the whereabouts
of the offending starskiff",
"SubMission_TargetText_202030215": "Chat with Tantan and try to deduce the whereabouts
of the offending starskiff",
"SubMission_TargetText_202030216": "Go with Tantan to Stargazer Navalia to hunt for the
culprit",
"SubMission_TargetText_202030217": "Go with Tantan to Stargazer Navalia to hunt for the
culprit",
"SubMission_TargetText_202030218": "Inform Mei and Luhui about the results of the
investigation",
"SubMission_TargetText_202030219": "Learn more about the situation from Mei",
"SubMission_TargetText_202030220": "Check out the traffic accident",
"SubMission_TargetText_202030222": "Check on the injured folks at the traffic accident",
"SubMission_TargetText_202030223": "Go back to the scene of the accident and talk with
Tantan",
"SubMission_TargetText_202030226": "Luhui seems to be dumbfounded. Ask her what's
going on",
"SubMission_TargetText_202030227": "Go back to the scene of the accident and talk with
Tantan",
"SubMission_TargetText_202030302": "Go to the space station's master control zone and talk
with Asta",
"SubMission_TargetText_202030303": "Talk to Wen Furui",
"SubMission_TargetText_202030306": "Bring Wen Furui's gift to Starskiff Haven",
"SubMission_TargetText_202030308": "Ask the people around about the Foxian Beauty Chat",
"SubMission_TargetText_202030312": "Ask the people around about the Foxian Beauty Chat",
"SubMission_TargetText_202030313": "Talk to Qingque",
"SubMission_TargetText_202030315": "Find the courier cycrane and send the gift",
"SubMission_TargetText_202030321": "Go to the space station's master control zone and talk
with Wen Furui",
"SubMission_TargetText_202030323": "Report the information you gathered to Asta",
"SubMission_TargetText_202030325": "Talk to Asta again",
"SubMission_TargetText_202030326": "Talk to Asta again",
"SubMission_TargetText_202030327": "Go to the location agreed upon with Ms. Daiqing",
"SubMission_TargetText_202030329": "Investigate the strange container",
"SubMission_TargetText_202030330": "Listen to what Qingque's game mates have to say",
"SubMission_TargetText_202030331": "Decide what to do with Ms. Daiqing",
"SubMission_TargetText_202030332": "Go to the space station's master control zone and talk
with Asta",
"SubMission_TargetText_202030333": "Go to the indicated location and ask about the Foxian
Beauty Chat again",
"SubMission_TargetText_202030335": "Start up and follow the cycrane",
"SubMission_TargetText_202030336": "Go to Cloudford and catch up with Qingque",
"SubMission_TargetText_202030337": "Chat with the recipient",
"SubMission_TargetText_202030341": "Discuss with Qingque what to do next",
"SubMission_TargetText_202030343": "Get answers from Ms. Daiqing's manager",
"SubMission_TargetText_202030347": "Go to the space station's master control zone and talk
with Asta",
"SubMission_TargetText_202030348": "Go to the space station's master control zone and talk
with Asta",
"SubMission_TargetText_202030350": "Talk to Asta again",
"SubMission_TargetText_202030365": "Start up and follow the courier cycrane",
"SubMission_TargetText_202030502": "Go to the Realm-Keeping Commission Chancery and
speak with Dahao",
"SubMission_TargetText_202030503": "Head to the Exalting Sanctum and find Bailu",
"SubMission_TargetText_202030504": "Help Bailu and the nurse evade the Alchemy
Commission's search",
"SubMission_TargetText_202030506": "Talk with the Alchemy Commission healer and
ascertain his motive",
"SubMission_TargetText_202030508": "Defeat the Disciple of Sanctus Medicus",
"SubMission_TargetText_202030509": "Investigate the identity of the Alchemy Commission
healer and obtain evidence of his involvement",
"SubMission_TargetText_202030511": "Tell Bailu and the nurse about the stalker",
"SubMission_TargetText_202030512": "Find Guangda and leave with his starskiff",
"SubMission_TargetText_202030513": "(Optional) Ask Bailu's opinion",
"SubMission_TargetText_202030514": "Ask Banxia why she is hiding something",
"SubMission_TargetText_202030602": "Go to the first meet-up point",
"SubMission_TargetText_202030603": "Search for clues left by the patient within the area",
"SubMission_TargetText_202030604": "Follow the clues and go to the next meet-up point",
"SubMission_TargetText_202030605": "Follow the clues and go to the next meet-up point",
"SubMission_TargetText_202030607": "Bypass the Cloud Knights and go to the next meet-up
point",
"SubMission_TargetText_202030610": "Bypass the Cloud Knights and go to the next meet-up
point",
"SubMission_TargetText_202030611": "Look around for and change into Cloud Knights'
armor",
"SubMission_TargetText_202030613": "Impersonate a Cloud Knight and go pass the
checkpoint",
"SubMission_TargetText_202030615": "Impersonate a Cloud Knight and go pass the
checkpoint",
"SubMission_TargetText_202030617": "Banxia's mara symptoms are acting up, help her get
there slowly",
"SubMission_TargetText_202030619": "Banxia's mara symptoms are acting up, help her get
there slowly",
"SubMission_TargetText_202030622": "Step aside, let Banxia \"come alone\"",
"SubMission_TargetText_202030623": "Check out what happened to Banxia",
"SubMission_TargetText_202030626": "Continue and look for Banxia's sweetheart",
"SubMission_TargetText_202030627": "Lead the man to find Banxia's body",
"SubMission_TargetText_202030634": "Give Bailu the clues you found",
"SubMission_TargetText_202030702": "Speak with Dahao at the Realm-Keeping
Commission",
"SubMission_TargetText_202030703": "Speak with Jingyan and check the video recording the
cycrane took",
"SubMission_TargetText_202030704": "Find Yinshu at the Exalting Sanctum and talk to her",
"SubMission_TargetText_202030705": "Return to the Realm-Keeping Commission and learn
about the new clues of the case from Jingyan",
"SubMission_TargetText_202030706": "Collaborate with March 7th to put on her detective
show",
"SubMission_TargetText_202030709": "Collaborate with March 7th to put on her detective
show",
"SubMission_TargetText_202030710": "Leave the Realm-Keeping Commission and check out
the \"scene of the crime\"",
"SubMission_TargetText_202030711": "Listen to what Jingyan is telling Back'n and Forth",
"SubMission_TargetText_202030712": "Find Yinshu, the shopkeeper of Spare Time Book
Shop, at the Exalting Sanctum",
"SubMission_TargetText_202030713": "Find clues about Yinshu around Spare Time Book
Shop",
"SubMission_TargetText_202030722": "Talk to Jingyan and confirm her new finding",
"SubMission_TargetText_202030801": "Pry open the lock of the door that seals the dock",
"SubMission_TargetText_202030803": "Pry open the lock of the door that seals the dock",
"SubMission_TargetText_202030804": "Find the meet-up point on the dock",
"SubMission_TargetText_202030806": "Find the meet-up point in the super dangerous dock",
"SubMission_TargetText_202030809": "Find the meet-up point in the super dangerous dock",
"SubMission_TargetText_202030810": "Reach the meeting point and start the dangerous
trade",
"SubMission_TargetText_202030811": "Transaction failed, the Cloud Knights are coming,
run",
"SubMission_TargetText_202030905": "Head to Starskiff Haven and receive Liangmu's
parcel",
"SubMission_TargetText_202030907": "Go to the location at which you promised to meet
Bailu",
"SubMission_TargetText_202030908": "Go to the location at which you promised to meet
Bailu",
"SubMission_TargetText_202031301": "Follow the Diting and find the clue",
"SubMission_TargetText_202031302": "Help the Diting that seems to want something",
"SubMission_TargetText_202031303": "Find someone who could understand a Diting's bark",
"SubMission_TargetText_202031304": "Check out the clue discovered by the Diting at
Cloudford",
"SubMission_TargetText_202031305": "Investigate a jade tracer dropped by someone",
"SubMission_TargetText_202031307": "Send the jade tracer along to the Seat of Divine
Foresight to tell them about Yanqing's current situation",
"SubMission_TargetText_202031401": "Ask the Cloud Knights Captain about Cloudford's
current situation",
"SubMission_TargetText_202031403": "Head to the Cloudford dock",
"SubMission_TargetText_202031404": "Make the Diting track down the wanted man and
ascertain his direction",
"SubMission_TargetText_202031406": "Escort Jingliu",
"SubMission_TargetText_202031408": "Escort Jingliu",
"SubMission_TargetText_202031409": "Investigate the navigator array for the location of the
starskiff that Blade took",
"SubMission_TargetText_202031410": "Investigate the navigator array for the location of the
starskiff that Blade took",
"SubMission_TargetText_202031453": "Escort Jingliu",
"SubMission_TargetText_202031461": "Find clues at Cloudford",
"SubMission_TargetText_202031502": "Keep going, it's a race against the clock",
"SubMission_TargetText_202031503": "Keep going, it's a race against the clock",
"SubMission_TargetText_202031504": "Keep going, it's a race against the clock",
"SubMission_TargetText_202031507": "Read the words left behind by Jingliu",
"SubMission_TargetText_202031553": "Compete swordsmanship with Jingliu as you vanquish
abominations",
"SubMission_TargetText_202031602": "Listen to Dan Heng's adventure in the Artisanship
Commission",
"SubMission_TargetText_202031701": "Talk to your teammates and gain an understanding of
the situation",
"SubMission_TargetText_202031706": "Destroy the abominations and clear up the pollution
generated by the Ambrosial Arbor",
"SubMission_TargetText_202031707": "Escort Xueyi to the Artisanship Commission's dock",
"SubMission_TargetText_202031708": "Escort Xueyi to the Artisanship Commission's dock",
"SubMission_TargetText_202031709": "Advance with the help of Diting",
"SubMission_TargetText_202031711": "Escort Xueyi to the Artisanship Commission's dock",
"SubMission_TargetText_202031713": "Escort Xueyi to the Artisanship Commission's dock",
"SubMission_TargetText_202031727": "(Optional) Talk to your teammates and gain an
understanding of the situation",
"SubMission_TargetText_202040102": "Head to the Artisanship Commission and find
Qingque",
"SubMission_TargetText_202040103": "Look for Master Ryan's manuscript in the Sapientia
Academe",
"SubMission_TargetText_202040105": "Find the correct manuscript from the variety of
manuscripts",
"SubMission_TargetText_202040108": "Hand the damaged manuscript to Chengjie",
"SubMission_TargetText_202040109": "Bring a dejected Chengjie to Starskiff Haven to clear
his mind",
"SubMission_TargetText_202040110": "Head to the bridge above Starskiff Haven and look at
the passing starskiffs",
"SubMission_TargetText_202040111": "Hand the IPC Designer Invite to Chengjie",
"SubMission_TargetText_202040113": "Head toward Stargazer Navalia",
"SubMission_TargetText_202040114": "Locate a Growing Starskiff: Germination Phase",
"SubMission_TargetText_202040115": "Take a photo of a starskiff in its germination phase",
"SubMission_TargetText_202040116": "Locate a Growing Starskiff: Embryonic Phase",
"SubMission_TargetText_202040117": "Take a photo of a starskiff in its embryonic phase",
"SubMission_TargetText_202040118": "Locate a Growing Starskiff: Nutritive Phase",
"SubMission_TargetText_202040120": "Take a photo of a starskiff in its nutritive phase",
"SubMission_TargetText_202040121": "Locate a Growing Starskiff: Forming Phase",
"SubMission_TargetText_202040122": "Take a photo of Chengjie with a starskiff",
"SubMission_TargetText_202040124": "Take a photo of a starskiff in its embryonic phase",
"SubMission_TargetText_202040202": "Head toward the Artisanship Commission and
supervise Chengjie",
"SubMission_TargetText_202040302": "Head to the Artisanship Commission and find
Chengjie",
"SubMission_TargetText_202040303": "Head to Machinery District and look for standard
aurumaton parts",
"SubMission_TargetText_202040304": "Hand over the parts to Chengjie",
"SubMission_TargetText_202040306": "Repair the jade abacus module of the aurumaton",
"SubMission_TargetText_202040308": "Head to Divination Commission and ask Fu Xuan for
help",
"SubMission_TargetText_202040313": "Return to the Matrix core and wait for Xueyi to guide
the spirit",
"SubMission_TargetText_202040314": "Speak with Chengjie",
"SubMission_TargetText_202040315": "Leave the Divination Commission",
"SubMission_TargetText_202040317": "Head to Starskiff Haven and find Chengjie",
"SubMission_TargetText_202040390": "Activate the Matrix of Prescience Ultima",
"SubMission_TargetText_202040391": "Repair the jade abacus module of the aurumaton",
"SubMission_TargetText_202040392": "Head to the Stargazer Navalia and help Xueyi capture
the criminal",
"SubMission_TargetText_202040402": "Head toward the Artisanship Commission and
supervise Chengjie",
"SubMission_TargetText_202080102": null,
"SubMission_TargetText_202090101": null,
"SubMission_TargetText_202090102": "Follow the lost and found notice and find the owner,
Cong",
"SubMission_TargetText_202090103": "Head to the Exalting Sanctum and find the Gloomy
Poet",
"SubMission_TargetText_202090104": "Bring the Gloomy Poet back to Cong",
"SubMission_TargetText_202090105": "Head to the Alchemy Commission and find the
Frontier Poet",
"SubMission_TargetText_202090106": "Trade blows with the Frontier Poet and ignite some
inspiration",
"SubMission_TargetText_202090107": "Respond to Cong's message",
"SubMission_TargetText_202090108": "Head to Starskiff Haven and find the Graceful Poet",
"SubMission_TargetText_202090115": "Respond to Cong's message",
"SubMission_TargetText_202090116": "Head to the Exalting Sanctum and find the Metrical
Poet",
"SubMission_TargetText_202090117": "Give the collected inspo chips to Cong",
"SubMission_TargetText_202090118": "Go to the Divination Commission and bear witness to
Cong's confession",
"SubMission_TargetText_202090120": "Catch up to Cong",
"SubMission_TargetText_202090121": "Ask Mingyue for more information",
"SubMission_TargetText_202090122": "Ask Huixing for more information",
"SubMission_TargetText_202090123": "Ask Jingzhai for more information",
"SubMission_TargetText_202090125": "Head to the Exalting Sanctum and find Cong",
"SubMission_TargetText_202090126": "Buy a gift for Jingzhai",
"SubMission_TargetText_202090127": "Buy a gift for Jingzhai",
"SubMission_TargetText_202090128": "Buy a gift for Jingzhai",
"SubMission_TargetText_202090129": "Witness Cong's confession again",
"SubMission_TargetText_202090130": "Head to the Exalting Sanctum and find Cong",
"SubMission_TargetText_202090131": "Reduce the \"gloomy\" emotional weight",
"SubMission_TargetText_202090132": "Talk to the Gloomy Poet",
"SubMission_TargetText_202090135": "Talk is cheap, you must show the Metrical Poet what
you mean",
"SubMission_TargetText_202090136": "Collect parting scenes for inspiration",
"SubMission_TargetText_202090137": "Give the parting scene to the Graceful Poet",
"SubMission_TargetText_202090138": "Take a stroll in the Exalting Sanctum and take down
the small advertisements",
"SubMission_TargetText_202160101": "Listen to why Gao Tang is quarreling",
"SubMission_TargetText_202160102": "Ask the weird person about the cause of the
argument",
"SubMission_TargetText_202160103": "Head to Scalegorge Waterscape and use a Diting to
search for the little sheep",
"SubMission_TargetText_202160105": "Head to the Alchemy Commission to meet with the
Three Benevolent Ones",
"SubMission_TargetText_202160106": "Head to Scalegorge Waterscape and use a Diting to
search for the little sheep",
"SubMission_TargetText_202160107": "Chat with the Benevolent Ones in the Alchemy
Commission",
"SubMission_TargetText_202160108": "Go to a quiet place to answer a text message",
"SubMission_TargetText_202160109": "Repair Automaton Direwolf",
"SubMission_TargetText_202160110": "Go back and continue discussing with the Benevolent
Ones",
"SubMission_TargetText_202160111": "Listen to Heathmann's request",
"SubMission_TargetText_202160112": "Listen to Tonya's request",
"SubMission_TargetText_202160113": "Listen to Benna's request",
"SubMission_TargetText_202160114": "Listen to the Benevolent Ones' request",
"SubMission_TargetText_202160115": "Chat with Zhongshan about Belobog",
"SubMission_TargetText_202160116": "Go to the Silvermane Guard Restricted Zone to chat
with Serval",
"SubMission_TargetText_202160117": "Repair Automaton Grizzly",
"SubMission_TargetText_202160118": "Repair Automaton Spider",
"SubMission_TargetText_202160119": "Repair Automaton Direwolf",
"SubMission_TargetText_202160120": "Return to the Luofu and meet with the Benevolent
Ones",
"SubMission_TargetText_202160121": "Meet with Zhongshan in Scalegorge Waterscape",
"SubMission_TargetText_202160122": "Persuade Benna to accept the mechanical creatures",
"SubMission_TargetText_202160123": "Persuade Heathmann to accept the mechanical
creatures",
"SubMission_TargetText_202160124": "Persuade Tonya to accept the mechanical creatures",
"SubMission_TargetText_202160125": "Complete this successful release. For immeasurable
merit!",
"SubMission_TargetText_202160126": "Complete this successful release. For immeasurable
merit!",
"SubMission_TargetText_202160129": "Go to the Realm-Keeping Commission and borrow a
Diting",
"SubMission_TargetText_202160130": "Repair Automatons",
"SubMission_TargetText_202160131": "Persuade Tonya to accept the mechanical creatures",
"SubMission_TargetText_202160132": "Repair Automaton Grizzly",
"SubMission_TargetText_202160133": "Repair Automaton Spider",
"SubMission_TargetText_202160134": "Repair Automaton Direwolf",
"SubMission_TargetText_202160135": "Repair Automaton Grizzly",
"SubMission_TargetText_202160136": "Repair Automaton Spider",
"SubMission_TargetText_202160137": "Complete this successful release. For immeasurable
merit!",
"SubMission_TargetText_202160138": "Wait for further news from The Unshackled",
"SubMission_TargetText_202160139": "Chat with Nannan in the Exalting Sanctum",
"SubMission_TargetText_202160140": "See what's going on with Benna",
"SubMission_TargetText_202160141": "See what's going on with Tonya",
"SubMission_TargetText_202160142": "See what's going on with Heathmann",
"SubMission_TargetText_202160143": "Go receive your reward at the Realm-Keeping
Commission",
"SubMission_TargetText_202160144": "Go receive your reward at the Realm-Keeping
Commission",
"SubMission_TargetText_202160202": "Head to Scalegorge Waterscape and meet Nannan",
"SubMission_TargetText_202160203": "Obtain Zhongshan's letter",
"SubMission_TargetText_202160204": "Chat with Nannan",
"SubMission_TargetText_300020101": "Talk with the Wubbaboo to find out more",
"SubMission_TargetText_300020102": "Find the lost Wubbaboo",
"SubMission_TargetText_300020106": "Go back and report to the Wubbaboo",
"SubMission_TargetText_300020201": "Talk with the Wubbaboo to find out more",
"SubMission_TargetText_300020202": "Find the lost Wubbaboo",
"SubMission_TargetText_300020206": "Go back and report to the Wubbaboo",
"SubMission_TargetText_300020301": "Talk with the Wubbaboo to find out more",
"SubMission_TargetText_300020302": "Find the lost Wubbaboo",
"SubMission_TargetText_300020306": "Go back and report to the Wubbaboo",
"SubMission_TargetText_300021101": "Talk with the Wubbaboo to find out more",
"SubMission_TargetText_300021102": "Defeat the monsters surrounding the Wubbaboo",
"SubMission_TargetText_300021103": "Rescue the Wubbaboo",
"SubMission_TargetText_300021104": "Go back and report to the Wubbaboo",
"SubMission_TargetText_300021201": "Talk with the Wubbaboo to find out more",
"SubMission_TargetText_300021202": "Defeat the monsters surrounding the Wubbaboo",
"SubMission_TargetText_300021203": "Rescue the Wubbaboo",
"SubMission_TargetText_300021204": "Go back and report to the Wubbaboo",
"SubMission_TargetText_300021301": "Talk with the Wubbaboo to find out more",
"SubMission_TargetText_300021302": "Defeat the monsters surrounding the Wubbaboo",
"SubMission_TargetText_300021303": "Rescue the Wubbaboo",
"SubMission_TargetText_300021304": "Go back and report to the Wubbaboo",
"SubMission_TargetText_300030101": "Speak with Esther",
"SubMission_TargetText_300030102": "Take a photo of a person with blue hair",
"SubMission_TargetText_300030103": "Take a photo of a person with brown hair",
"SubMission_TargetText_300030105": "Hand the photo to Esther",
"SubMission_TargetText_300030201": "Speak with Esther",
"SubMission_TargetText_300030204": "Ask around about their opinion on glasses",
"SubMission_TargetText_300030205": "Compile the opinions and report to Esther",
"SubMission_TargetText_300030301": "Speak with Esther",
"SubMission_TargetText_300030304": "Take photos of one gold and one green object each",
"SubMission_TargetText_300030305": "Hand the photo to Esther",
"SubMission_TargetText_300052201": "Talk to Gunn and become a \"Distinguished
Teacher\"",
"SubMission_TargetText_300052202": "Talk to Sheila and teach her how to act human",
"SubMission_TargetText_300052203": "Report the result of today's lessons to Gunn",
"SubMission_TargetText_300052301": "Talk to Gunn and become a \"Distinguished
Teacher\"",
"SubMission_TargetText_300052302": "Talk to Sheila and teach her how to act human",
"SubMission_TargetText_300052303": "Report the result of today's lessons to Gunn",
"SubMission_TargetText_300052401": "Talk to Gunn and become a \"Distinguished
Teacher\"",
"SubMission_TargetText_300052402": "Talk to Sheila and teach her how to act human",
"SubMission_TargetText_300052403": "Report the result of today's lessons to Gunn",
"SubMission_TargetText_300052501": "Talk to Gunn and become a \"Distinguished
Teacher\"",
"SubMission_TargetText_300052502": "Talk to Sheila and teach her how to act human",
"SubMission_TargetText_300052503": "Report the result of today's lessons to Gunn",
"SubMission_TargetText_300052601": "Talk to Gunn and become a \"Distinguished
Teacher\"",
"SubMission_TargetText_300052602": "Talk to Sheila and teach her how to act human",
"SubMission_TargetText_300052603": "Report the result of today's lessons to Gunn",
"SubMission_TargetText_300052701": "Talk to Gunn and become a \"Distinguished
Teacher\"",
"SubMission_TargetText_300052702": "Talk to Sheila and teach her how to act human",
"SubMission_TargetText_300052703": "Report the result of today's lessons to Gunn",
"SubMission_TargetText_300060001": "Listen to what the researchers are talking about",
"SubMission_TargetText_300060101": "Talk to Emily",
"SubMission_TargetText_300060102": "Reply to Emily's message",
"SubMission_TargetText_300060201": "Talk to Emily",
"SubMission_TargetText_300060202": "Reply to Emily's message",
"SubMission_TargetText_300060301": "Talk to Emily",
"SubMission_TargetText_300060302": "Reply to Emily's message",
"SubMission_TargetText_300070101": "Speak with the researchers",
"SubMission_TargetText_300070102": "Ask the maintenance engineer about the meal-
delivery robot",
"SubMission_TargetText_300070106": "Give the parts to the maintenance engineer",
"SubMission_TargetText_300070107": "Find the missing parts of the meal-delivery robot",
"SubMission_TargetText_300070201": "Speak with the maintenance engineer",
"SubMission_TargetText_300070207": "Hand over the collected error log to the maintenance
engineer",
"SubMission_TargetText_300070208": "Retrieve the error log on the meal-delivery robot",
"SubMission_TargetText_300070301": "Speak with the maintenance engineer",
"SubMission_TargetText_300070307": "Report to the maintenance engineer",
"SubMission_TargetText_300070308": "Find the malfunctioning robot and reboot it",
"SubMission_TargetText_300080000": "Speak with Adler",
"SubMission_TargetText_300080001": "Listen to Adler's \"ghost stories\"",
"SubMission_TargetText_300080005": "Find the door making weird noises",
"SubMission_TargetText_300080006": "Tell Adler the truth",
"SubMission_TargetText_300080012": "Ask around and find the truth behind the \"ghost
story\"",
"SubMission_TargetText_300080013": "(Optional) Find the door making weird noises on your
own",
"SubMission_TargetText_300080101": "Listen to Adler's \"ghost stories\"",
"SubMission_TargetText_300080105": "Find the door making weird noises",
"SubMission_TargetText_300080106": "Tell Adler the truth",
"SubMission_TargetText_300080112": "Ask around and find the truth behind the \"ghost
story\"",
"SubMission_TargetText_300080113": "(Optional) Find the door making weird noises on your
own",
"SubMission_TargetText_300080201": "Listen to Adler's \"ghost stories\"",
"SubMission_TargetText_300080205": "Find the toilet in the story on your own",
"SubMission_TargetText_300080206": "Tell Adler the truth",
"SubMission_TargetText_300080212": "Ask around and find the truth behind the \"ghost
story\"",
"SubMission_TargetText_300080213": "(Optional) Find the toilet in the story on your own",
"SubMission_TargetText_300080301": "Listen to Adler's \"ghost stories\"",
"SubMission_TargetText_300080305": "Tell Adler the truth",
"SubMission_TargetText_300080312": "Ask around and find the truth behind the \"ghost
story\"",
"SubMission_TargetText_301010201": "Talk to Lila",
"SubMission_TargetText_301010202": "Collect evidence of the wildlife's presence",
"SubMission_TargetText_301010203": "Report your findings to Lila",
"SubMission_TargetText_301010204": "Collect evidence of the wildlife's presence",
"SubMission_TargetText_301010205": "Collect evidence of the wildlife's presence",
"SubMission_TargetText_301020101": "Talk to Wallace in the Overworld",
"SubMission_TargetText_301020102": "Show Wallace the photo you took",
"SubMission_TargetText_301020103": "Convince Manya to be Wallace's friend",
"SubMission_TargetText_301020104": "Tell Wallace the bad news",
"SubMission_TargetText_301020110": "Take a photo of Wallace and the Everwinter
Monument",
"SubMission_TargetText_301020201": "Talk to Wallace in the Overworld",
"SubMission_TargetText_301020202": "Show Wallace the photo you took",
"SubMission_TargetText_301020203": "Convince Rossy to be Wallace's friend",
"SubMission_TargetText_301020204": "Tell Wallace the bad news",
"SubMission_TargetText_301020210": "Take a photo of Wallace and the kids",
"SubMission_TargetText_301020301": "Talk to Wallace in the Overworld",
"SubMission_TargetText_301020302": "Show Wallace the photo you took",
"SubMission_TargetText_301020303": "Convince Furdo to be Wallace's friend",
"SubMission_TargetText_301020304": "Tell Wallace the bad news",
"SubMission_TargetText_301020310": "Take a photo of Wallace and the fancy car",
"SubMission_TargetText_301020401": "Talk to Wallace in the Overworld",
"SubMission_TargetText_301020402": "Show Wallace the photo you took",
"SubMission_TargetText_301020403": "Persuade Lavonne to be Wallace's friend",
"SubMission_TargetText_301020404": "Tell Wallace the good news",
"SubMission_TargetText_301020410": "Take a photo of Wallace and the Golden Theater",
"SubMission_TargetText_301020501": "Talk to Wallace in the Overworld",
"SubMission_TargetText_301020502": "Show Wallace the photo you took",
"SubMission_TargetText_301020503": "Persuade Tamila to be Wallace's friend",
"SubMission_TargetText_301020504": "Tell Wallace the bad news",
"SubMission_TargetText_301020510": "Take a photo of Wallace and the upper-class tea set",
"SubMission_TargetText_301042101": "Talk to Amo",
"SubMission_TargetText_301042102": "Gather clues about the Garbage King",
"SubMission_TargetText_301042103": "Talk to Amo",
"SubMission_TargetText_301042104": "Gather clues about the Garbage King",
"SubMission_TargetText_301042105": "Gather clues about the Garbage King",
"SubMission_TargetText_301042201": "Talk to Maxime",
"SubMission_TargetText_301042202": "Collect strange traces",
"SubMission_TargetText_301042203": "Talk to Maxime",
"SubMission_TargetText_301042204": "Collect strange traces",
"SubMission_TargetText_301042205": "Collect strange traces",
"SubMission_TargetText_301042206": "Collect strange traces",
"SubMission_TargetText_301042207": "Collect strange traces",
"SubMission_TargetText_301042208": "Collect strange traces",
"SubMission_TargetText_301042209": "Collect strange traces",
"SubMission_TargetText_301042301": "Talk to Alina",
"SubMission_TargetText_301042302": "Look for clues about the pigeon",
"SubMission_TargetText_301042303": "Talk to Alina",
"SubMission_TargetText_301042304": "Look for clues about the pigeon",
"SubMission_TargetText_301042305": "Look for clues about the pigeon",
"SubMission_TargetText_301042306": "Collect strange paper balls",
"SubMission_TargetText_301042307": "Collect strange paper balls",
"SubMission_TargetText_301042308": "Talk to Alina",
"SubMission_TargetText_301042309": "Collect strange paper balls",
"SubMission_TargetText_301101101": "Talk to Julian",
"SubMission_TargetText_301101102": "Go to the secret gathering place",
"SubMission_TargetText_301101103": "Pick up the supplies",
"SubMission_TargetText_301101104": "Deliver the supplies for Wildfire",
"SubMission_TargetText_301101201": "Talk to Julian",
"SubMission_TargetText_301101202": "Go to the secret gathering place",
"SubMission_TargetText_301101203": "Pick up the supplies",
"SubMission_TargetText_301101204": "Deliver the supplies for Wildfire",
"SubMission_TargetText_301101205": "Deliver the supplies for Wildfire",
"SubMission_TargetText_301101301": "Talk to Julian",
"SubMission_TargetText_301101302": "Go to the secret gathering place",
"SubMission_TargetText_301101303": "Deliver the supplies to Fidora at the Robot
Settlement",
"SubMission_TargetText_301101304": "Deliver the supplies to Gertie at Boulder Town",
"SubMission_TargetText_301101305": "Talk to Julian",
"SubMission_TargetText_301101401": "Talk to Julian from the Moles",
"SubMission_TargetText_301101402": "Take the packages that Wildfire could not deliver",
"SubMission_TargetText_301101406": "Give the package to Peak in the Great Mine",
"SubMission_TargetText_301101407": "Give the package to Eunice at the Robot Settlement",
"SubMission_TargetText_301101408": "Give the package to a patient in the clinic",
"SubMission_TargetText_301101409": "Give the package to Peak in the Great Mine",
"SubMission_TargetText_301101410": "Give the package to Eunice at the Robot Settlement",
"SubMission_TargetText_301101411": "Give the package to a patient in the clinic",
"SubMission_TargetText_301111101": "Talk to Gilbert",
"SubMission_TargetText_301111102": "Tell Gilbert about your adventures",
"SubMission_TargetText_301111201": "Talk to Gilbert",
"SubMission_TargetText_301111202": "Defeat the out-of-control Automaton Grizzly",
"SubMission_TargetText_301111204": "Go back and talk to Dunn",
"SubMission_TargetText_301111301": "Talk to Gilbert",
"SubMission_TargetText_301111302": "Give Lila the message from Gilbert",
"SubMission_TargetText_301111303": "Buy a bunch of \"Rainbows\" for Lila",
"SubMission_TargetText_301111304": "Bring the \"Rainbows\" to Lila",
"SubMission_TargetText_301111305": "Deliver Lila's reply letter to Gilbert",
"SubMission_TargetText_301111401": "Talk to Gilbert in the Silvermane Guard Restricted
Zone",
"SubMission_TargetText_301111402": "Go to the florist in the Overworld to buy flowers for
Lila",
"SubMission_TargetText_301111403": "Go to the florist in the Overworld to buy flowers for
Lila",
"SubMission_TargetText_301111404": "Go to the florist in the Overworld to buy flowers for
Lila",
"SubMission_TargetText_301111405": "Go to the florist in the Overworld to buy flowers for
Lila",
"SubMission_TargetText_301111406": "Go to the florist in the Overworld to buy flowers for
Lila",
"SubMission_TargetText_301111407": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111408": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111409": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111410": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111411": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111412": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111413": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111414": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301111415": "Give Gilbert's letter and the bouquet to Lila",
"SubMission_TargetText_301120101": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120102": "Find the Overworld officer who can submit Regin's
thesis for him",
"SubMission_TargetText_301120103": "Tell Regin the bad news",
"SubMission_TargetText_301120104": "Steel yourself and look for Manya once again",
"SubMission_TargetText_301120201": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120202": "Find the Overworld officer who can submit Regin's
thesis for him",
"SubMission_TargetText_301120203": "Tell Regin the bad news",
"SubMission_TargetText_301120204": "Steel yourself and look for the Ministry of Education
officer once again",
"SubMission_TargetText_301120301": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120302": "Find the Overworld officer who can submit Regin's
thesis for him",
"SubMission_TargetText_301120303": "Tell Regin the bad news",
"SubMission_TargetText_301120304": "Tell Regin the good news",
"SubMission_TargetText_301120401": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120402": "Help Regin test the question bank reserves of the
Ministry of Education Officers",
"SubMission_TargetText_301120403": "Report your tests back to Regin",
"SubMission_TargetText_301120501": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120502": "Help Regin test the question bank reserves of the
Ministry of Education Officers",
"SubMission_TargetText_301120503": "Report your tests back to Regin",
"SubMission_TargetText_301120601": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120602": "Help Regin test the question bank reserves of the
Ministry of Education Officers",
"SubMission_TargetText_301120603": "Report your tests back to Regin",
"SubMission_TargetText_301120701": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120702": "Help Regin test the question bank reserves of the
Ministry of Education Officers",
"SubMission_TargetText_301120703": "Report your tests back to Regin",
"SubMission_TargetText_301120801": "Speak with Regin at the Goethe Hotel",
"SubMission_TargetText_301120802": "Help Regin test the question bank reserves of the
Ministry of Education Officers",
"SubMission_TargetText_301120803": "Report your tests back to Regin",
"SubMission_TargetText_301140101": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140102": "Ask Vaska from the florist's about Tamila's
preference",
"SubMission_TargetText_301140103": "Report what you found to Celine",
"SubMission_TargetText_301140201": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140202": "Ask Fizz from the bookstore about Tamila's
preferences",
"SubMission_TargetText_301140203": "Report what you found to Celine",
"SubMission_TargetText_301140301": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140302": "Ask Serval from the workshop about Tamila's
preferences",
"SubMission_TargetText_301140303": "Report what you found to Celine",
"SubMission_TargetText_301140401": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140402": "Listen in on Tamila's conversation with other people at
the bookstore",
"SubMission_TargetText_301140403": "Report what you found to Celine",
"SubMission_TargetText_301140501": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140502": "Listen in on Tamila's conversation with other people at
the florist's",
"SubMission_TargetText_301140503": "Report what you found to Celine",
"SubMission_TargetText_301140601": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140602": "Listen to what Tamila has to say at the Administrative
District Plaza",
"SubMission_TargetText_301140603": "Report what you found to Celine",
"SubMission_TargetText_301140701": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140702": "Listen in on Tamila's conversation with other people at
the workshop",
"SubMission_TargetText_301140703": "Report what you found to Celine",
"SubMission_TargetText_301140801": "Speak with Celine in front of the Golden Theater",
"SubMission_TargetText_301140802": "Listen in on Tamila's conversation with other people at
the Goethe Hotel",
"SubMission_TargetText_301140803": "Report what you found to Celine",
"SubMission_TargetText_301150101": "Speak with Old Goethe",
"SubMission_TargetText_301150102": "Find Rossy in the Hotel Lobby",
"SubMission_TargetText_301150104": "Report back to Old Goethe",
"SubMission_TargetText_301150201": "Check the noticeboard",
"SubMission_TargetText_301150202": "Talk to Agnes about her request",
"SubMission_TargetText_301150203": "Talk to Natasha in her Underworld clinic",
"SubMission_TargetText_301150204": "Report to Agnes",
"SubMission_TargetText_301150301": "Check the noticeboard",
"SubMission_TargetText_301150302": "Talk to Amo about his request",
"SubMission_TargetText_301150303": "Persuade Nika",
"SubMission_TargetText_301150304": "Report to Amo",
"SubMission_TargetText_301150401": "Check the noticeboard",
"SubMission_TargetText_301150402": "Talk to Chavez about his request",
"SubMission_TargetText_301150403": "Take a photo of Chavez",
"SubMission_TargetText_301150406": "Hand the photo to Chavez",
"SubMission_TargetText_301150407": "Hand the photo to Chavez",
"SubMission_TargetText_301150501": "Check the noticeboard",
"SubMission_TargetText_301150502": "Talk to Lavonne about her request",
"SubMission_TargetText_301150503": "Head to the Goethe Hotel and meet Lavonne",
"SubMission_TargetText_301160101": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160103": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160201": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160301": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160401": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160402": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160501": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160601": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160602": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160603": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160701": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160801": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160901": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301160902": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301161001": "Solve the Fragmentum echoes' predicaments and
release them from their problems.",
"SubMission_TargetText_301200101": "Talk with the girl waiting for her friends",
"SubMission_TargetText_301200102": "Find a place to hide",
"SubMission_TargetText_301200103": "Find a place to hide",
"SubMission_TargetText_301200110": "Find a place to hide",
"SubMission_TargetText_401010101": "Go to the Robot Settlement and complete the Trial of
the Equilibrium",
"SubMission_TargetText_401010201": "Go to the Corridor of Fading Echoes and complete the
Trial of the Equilibrium",
"SubMission_TargetText_401010301": "Go to the Great Mine and complete the Trial of the
Equilibrium",
"SubMission_TargetText_401010401": "Go to Cloudford and complete the Trial of the
Equilibrium",
"SubMission_TargetText_401010503": "Return to the Express",
"SubMission_TargetText_401010504": "Talk to Pom-Pom",
"SubMission_TargetText_401010505": "Locate the strange occurrence aboard the Express",
"SubMission_TargetText_401010506": "Investigate the strange mirror",
"SubMission_TargetText_401010507": "Clear any Memory stage of the Forgotten Hall",
"SubMission_TargetText_401010509": "Tell the truth to the Astral Express Crew",
"SubMission_TargetText_401010511": "(Optional) Ask the others about the weird mirror",
"SubMission_TargetText_401011502": "Complete Echo of War once",
"SubMission_TargetText_401011602": "Go to Herta's Office",
"SubMission_TargetText_401012201": "Complete Calyx (Golden): Bud of Memories 1 time",
"SubMission_TargetText_401012401": "Complete Calyx (Crimson): Bud of Harmony 1 time",
"SubMission_TargetText_401012601": "Complete a Cavern of Corrosion 1 time",
"SubMission_TargetText_401012801": "Complete Stagnant Shadow 1 time",
"SubMission_TargetText_402010501": "Go to the Silvermane Guard Restricted Zone and
complete the Trial of the Equilibrium",
"SubMission_TargetText_402010601": "Go to Cloudford and complete the Trial of the
Equilibrium",
"SubMission_TargetText_402010801": "Pass the Trial of the Equilibrium.",
"SubMission_TargetText_402010804": "Pass the Trial of the Equilibrium.",
"SubMission_TargetText_402010901": "Pass the Trial of the Equilibrium: Part Two.",
"SubMission_TargetText_402011001": "Pass the Trial of the Equilibrium : Part Three.",
"SubMission_TargetText_402011101": "Pass the Trial of the Equilibrium: Part Four.",
"SubMission_TargetText_402011201": "Pass the Trial of the Equilibrium: Part Five.",
"SubMission_TargetText_402011301": "Pass the Trial of the Equilibrium: Part Six.",
"SubMission_TargetText_403000101": null,
"SubMission_TargetText_403000102": "Enter the Simulated Universe",
"SubMission_TargetText_403000103": "Explore the Simulated Universe",
"SubMission_TargetText_403000104": "Explore the Simulated Universe",
"SubMission_TargetText_403000105": "Explore the Simulated Universe",
"SubMission_TargetText_403000106": "Explore the Simulated Universe",
"SubMission_TargetText_403000107": "Explore the Simulated Universe",
"SubMission_TargetText_403000108": "Explore the Simulated Universe",
"SubMission_TargetText_403000109": "Explore the Simulated Universe",
"SubMission_TargetText_403000110": "Explore the Simulated Universe",
"SubMission_TargetText_403000111": "Explore the Simulated Universe",
"SubMission_TargetText_403000113": "Defeat the boss",
"SubMission_TargetText_403000115": null,
"SubMission_TargetText_403000116": "Talk to Herta",
"SubMission_TargetText_403000202": "Enter the Simulated Universe",
"SubMission_TargetText_403000203": "Explore the Simulated Universe",
"SubMission_TargetText_403000204": "Explore the Simulated Universe",
"SubMission_TargetText_403000205": "Explore the Simulated Universe",
"SubMission_TargetText_403000206": "Explore the Simulated Universe",
"SubMission_TargetText_403000207": "Use the Downloader",
"SubMission_TargetText_403000208": "Head to the next zone",
"SubMission_TargetText_403000209": "Explore the Simulated Universe",
"SubMission_TargetText_403000210": "Explore the Simulated Universe",
"SubMission_TargetText_403000211": "Head to the next zone",
"SubMission_TargetText_403000212": "Explore the Simulated Universe",
"SubMission_TargetText_403000213": "Explore the Simulated Universe",
"SubMission_TargetText_403000214": "Explore the Simulated Universe",
"SubMission_TargetText_403000217": "Explore the Simulated Universe",
"SubMission_TargetText_403000218": "Head to the next zone",
"SubMission_TargetText_403000219": "Defeat the boss",
"SubMission_TargetText_403000221": "Talk to Herta",
"SubMission_TargetText_403000222": "Use the Index",
"SubMission_TargetText_403000300": "Talk to Herta",
"SubMission_TargetText_403000301": "Enter Simulated Universe: World 1",
"SubMission_TargetText_403000303": "Explore Simulated Universe: World 1",
"SubMission_TargetText_403000304": "Use Cosmic Fragments to enhance",
"SubMission_TargetText_403000305": "Head to the next zone",
"SubMission_TargetText_403000306": "Explore Simulated Universe: World 1",
"SubMission_TargetText_403000307": "Explore Simulated Universe: World 1",
"SubMission_TargetText_403000309": "Defeat the boss enemy",
"SubMission_TargetText_403000314": "Talk to Herta",
"SubMission_TargetText_403000315": "Leave the Simulated Universe",
"SubMission_TargetText_403000316": null,
"SubMission_TargetText_403000401": "Enter Simulated Universe: World 2",
"SubMission_TargetText_403000403": "Defeat the boss enemy",
"SubMission_TargetText_403000405": null,
"SubMission_TargetText_403000407": null,
"SubMission_TargetText_403000408": "Talk to Herta",
"SubMission_TargetText_403000702": "Talk to Herta",
"SubMission_TargetText_403000903": "Enter Simulated Universe: World 3",
"SubMission_TargetText_403000906": "Explore the Simulated Universe",
"SubMission_TargetText_403000907": "Explore the Simulated Universe",
"SubMission_TargetText_403000909": "Use the Immersion Device",
"SubMission_TargetText_403000910": "Complete Exploration of Simulated Universe: World
3",
"SubMission_TargetText_405000502": "Return to the Express and talk to Pom-Pom",
"SubMission_TargetText_405000702": "Return to the Express and talk to Pom-Pom",
"SubMission_TargetText_405000802": "Find the suspicious fur",
"SubMission_TargetText_405000803": "Tell Pom-Pom what you found",
"SubMission_TargetText_405001102": "Find Pom-Pom's button",
"SubMission_TargetText_405001105": "Return the button to Pom-Pom",
"SubMission_TargetText_405001205": "Find something to distract Pom-Pom",
"SubMission_TargetText_405001302": "Go look outside the window",
"SubMission_TargetText_405001303": "Talk to Pom-Pom",
"SubMission_TargetText_405001404": "Search for the missing Juice Recipe",
"SubMission_TargetText_405001405": "Hand the recipe to Pom-Pom",
"SubMission_TargetText_405001502": "Measure Pom-Pom's height",
"SubMission_TargetText_405002002": "Search for a Medical Department staff member to treat
Pom-Pom",
"SubMission_TargetText_405002003": "Return to the Express and convey the medical advice
to Pom-Pom",
"SubMission_TargetText_405002102": "Give a helping hand to Pom-Pom, who is experiencing
leg numbness",
"SubMission_TargetText_405002202": "Chat with Pom-Pom",
"SubMission_TargetText_405002305": "Tell Pom-Pom what you saw",
"SubMission_TargetText_405002306": "Look for the footprints on the floor",
"SubMission_TargetText_405002502": "Talk to Pom-Pom after they finished adjusting the
lights",
"SubMission_TargetText_405002602": "Find Pom-Pom and play ball with them",
"SubMission_TargetText_405002702": "Spray water in the car",
"SubMission_TargetText_405002703": "Report to Pom-Pom",
"SubMission_TargetText_405002802": "Find Asta or the maintenance engineer",
"SubMission_TargetText_405002803": "Report to Pom-Pom",
"SubMission_TargetText_405002902": "Look for Hinkel of the Department of Ecology",
"SubMission_TargetText_405003002": "Find Wen Mingde of Department of Implement Arts",
"SubMission_TargetText_405003102": "Find Bernard of the Department of Galactic
Geography",
"SubMission_TargetText_405003202": "Find Mare of the Department of Insight",
"SubMission_TargetText_405003302": "Find Gunn of the Department of Galactic Geopolitics",
"SubMission_TargetText_405003402": "Find Joanne of the Medical Department",
"SubMission_TargetText_405003502": "Find the maintenance engineer from the Maintenance
Department",
"SubMission_TargetText_405003602": "Find Serval",
"SubMission_TargetText_405003603": "Report to Pom-Pom",
"SubMission_TargetText_405003703": "Inquire from Hook",
"SubMission_TargetText_405003705": "Inquire from Pela",
"SubMission_TargetText_405003707": "Inquire from Bronya",
"SubMission_TargetText_405003709": "Inquire from Natasha",
"SubMission_TargetText_405003711": "Inquire from Svarog and Clara",
"SubMission_TargetText_405003713": "Inquire from Gepard",
"SubMission_TargetText_405003714": "Report to Pom-Pom",
"SubMission_TargetText_407131101": "Talk to the aide to understand the objective of the
training",
"SubMission_TargetText_407131102": "Find a way to unlock the gate at the restricted zone
blockade line",
"SubMission_TargetText_407131104": "Pass Dunn's trial",
"SubMission_TargetText_407131105": "Talk to the aide and complete the restricted zone
training.",
"SubMission_TargetText_407131201": "Talk to the aide to understand the objective of the
training",
"SubMission_TargetText_407131202": "Find a way to get past the gear bridge",
"SubMission_TargetText_407131203": "Find a way to get past the gear bridge",
"SubMission_TargetText_407131204": "Pass Major's trial",
"SubMission_TargetText_407131207": "Talk to the aide and complete the restricted zone
training.",
"SubMission_TargetText_407131208": "Activate the first gear bridge control panel",
"SubMission_TargetText_407131209": "Activate the second gear bridge control panel",
"SubMission_TargetText_407131301": "Talk to Major and understand the objective of the
training",
"SubMission_TargetText_407131302": "Defeat <unbreak>40</unbreak> Silvermane Guards in
combat",
"SubMission_TargetText_407131304": "Defeat Gepard",
"SubMission_TargetText_407131318": "Talk to Major and complete the restricted zone
training.",
"SubMission_TargetText_407131321": "Defeat Gepard",
"SubMission_TargetText_407132001": "Talk to Oleg",
"SubMission_TargetText_407132002": "Pick up the thermic core",
"SubMission_TargetText_407132003": "Activate the Snowshine Lamp",
"SubMission_TargetText_407132004": "Defeat all enemies in the Corridor of Fading Echoes",
"SubMission_TargetText_407132005": "Talk to Oleg and conclude the operation",
"SubMission_TargetText_407132101": "Talk to Oleg",
"SubMission_TargetText_407132102": "Defeat all enemies in the Corridor of Fading Echoes",
"SubMission_TargetText_407132103": "Talk to Oleg and conclude the operation",
"SubMission_TargetText_407132201": "Talk to Oleg",
"SubMission_TargetText_407132202": "Defeat all enemies in the Corridor of Fading Echoes",
"SubMission_TargetText_407132203": "Talk to Oleg and conclude the operation",
"SubMission_TargetText_407212101": "Talk to the Cloud Knights",
"SubMission_TargetText_407212102": "Cleanse the contaminated zone",
"SubMission_TargetText_407212103": "Cross the guard zone",
"SubMission_TargetText_407212104": "Cross the guard zone",
"SubMission_TargetText_407212105": "Cleanse the contaminated zone",
"SubMission_TargetText_407212106": "Cross the guard zone",
"SubMission_TargetText_407212107": "Cleanse the contaminated zone",
"SubMission_TargetText_407212108": "Report back to the Cloud Knights",
"SubMission_TargetText_407212116": "Cross the guard zone",
"SubMission_TargetText_407212201": "Talk to the Cloud Knights",
"SubMission_TargetText_407212202": "Cleanse the contaminated zone",
"SubMission_TargetText_407212203": "Cross the guard zone",
"SubMission_TargetText_407212204": "Cross the guard zone",
"SubMission_TargetText_407212205": "Cleanse the contaminated zone",
"SubMission_TargetText_407212206": "Cross the guard zone",
"SubMission_TargetText_407212207": "Cleanse the contaminated zone",
"SubMission_TargetText_407212208": "Report back to the Cloud Knights",
"SubMission_TargetText_407212216": "Cross the guard zone",
"SubMission_TargetText_407212301": "Talk to the Cloud Knights",
"SubMission_TargetText_407212302": "Cleanse the contaminated zone",
"SubMission_TargetText_407212303": "Cross the guard zone",
"SubMission_TargetText_407212304": "Cross the guard zone",
"SubMission_TargetText_407212305": "Cleanse the contaminated zone",
"SubMission_TargetText_407212306": "Cross the guard zone",
"SubMission_TargetText_407212307": "Cleanse the contaminated zone",
"SubMission_TargetText_407212308": "Report back to the Cloud Knights",
"SubMission_TargetText_407212316": "Cross the guard zone",
"SubMission_TargetText_408131101": "Head to the Silvermane Guard Restricted Zone and
discuss the military exercise details with Dunn",
"SubMission_TargetText_408131102": "Talk to the aide and complete the military training
exercise once",
"SubMission_TargetText_408131502": "Talk with Liaison Officer William and complete the
Fragmentum raid once",
"SubMission_TargetText_412210001": null,
"SubMission_TargetText_412210002": null,
"SubMission_TargetText_412210003": null,
"SubMission_TargetText_412210004": null,
"SubMission_TargetText_412210005": null,
"SubMission_TargetText_412210006": null,
"SubMission_TargetText_412210007": null,
"SubMission_TargetText_412210008": null,
"SubMission_TargetText_412210009": null,
"SubMission_TargetText_412210010": null,
"SubMission_TargetText_412210011": null,
"SubMission_TargetText_412210012": null,
"SubMission_TargetText_412210013": null,
"SubMission_TargetText_412210101": null,
"SubMission_TargetText_412210102": null,
"SubMission_TargetText_412210103": null,
"SubMission_TargetText_412210104": null,
"SubMission_TargetText_412210105": null,
"SubMission_TargetText_412210106": null,
"SubMission_TargetText_412210107": null,
"SubMission_TargetText_412210108": null,
"SubMission_TargetText_412210201": null,
"SubMission_TargetText_412210202": null,
"SubMission_TargetText_412210203": null,
"SubMission_TargetText_412210204": null,
"SubMission_TargetText_412210205": null,
"SubMission_TargetText_412210206": null,
"SubMission_TargetText_412210207": null,
"SubMission_TargetText_412210208": null,
"SubMission_TargetText_412210209": null,
"SubMission_TargetText_412210301": null,
"SubMission_TargetText_412210302": null,
"SubMission_TargetText_412210303": null,
"SubMission_TargetText_412210304": null,
"SubMission_TargetText_412210305": null,
"SubMission_TargetText_412210306": null,
"SubMission_TargetText_412210307": null,
"SubMission_TargetText_412210308": null,
"SubMission_TargetText_412210309": null,
"SubMission_TargetText_412210310": null,
"SubMission_TargetText_412210311": null,
"SubMission_TargetText_602010101": "Meet up with Welt at Stargazer Navalia",
"SubMission_TargetText_602010102": "Use the cycrane to search for the victim",
"SubMission_TargetText_602010103": null,
"SubMission_TargetText_602010104": "Set out to rescue the trapped victim",
"SubMission_TargetText_602010105": "Eliminate the Abominations of Abundance surrounding
the trapped victim",
"SubMission_TargetText_602010106": "Accompany Qingni through the streets to help clear
her mind",
"SubMission_TargetText_602010107": "Head to the Palace of Astrum and accept Yukong's
gratitude",
"SubMission_TargetText_602010108": "Leave the Palace of Astrum",
"SubMission_TargetText_602010109": "Accompany Qingni through the streets to help clear
her mind",
"SubMission_TargetText_602010110": "Head to Stargazer Navalia and search for Yukong's
lost item",
"SubMission_TargetText_602010111": "Search for Yukong's lost item",
"SubMission_TargetText_602010112": "Head to the Seat of Divine Foresight and ask Jing
Yuan about Yukong's past",
"SubMission_TargetText_602010113": "Search for the location of Yukong's personal archive in
the calculation device",
"SubMission_TargetText_602010114": "Search for information related to Yukong's past",
"SubMission_TargetText_602010115": "Search for information related to Yukong's past",
"SubMission_TargetText_602010116": "Eliminate the Abominations of Abundance surrounding
the trapped victim",
"SubMission_TargetText_602010117": "Set out to rescue the trapped victim",
"SubMission_TargetText_602010118": "Head to the Palace of Astrum and meet up with
Qingni",
"SubMission_TargetText_602010119": "Accompany Qingni to talk with Yukong",
"SubMission_TargetText_602010122": "Meet up with Welt",
"SubMission_TargetText_602020101": "Speak with Kafka",
"SubMission_TargetText_602020103": "Clear out the enemies roaming nearby",
"SubMission_TargetText_602020104": "Speak with Kafka",
"SubMission_TargetText_602020105": "\"Conflict is inevitable\"",
"SubMission_TargetText_602020106": "(Optional) Try to change the future and persuade the
Cloud Knights to leave",
"SubMission_TargetText_602020108": "Speak with Kafka",
"SubMission_TargetText_602020109": "Speak with Kafka",
"SubMission_TargetText_602020110": "\"Prevail in the following battles\"",
"SubMission_TargetText_602020111": "(Optional) Try to change the future and prevent the
battle from happening",
"SubMission_TargetText_602020117": "Speak with Kafka",
"SubMission_TargetText_602020118": "Battle Yanqing with Kafka's help",
"SubMission_TargetText_602020119": "Speak with Kafka",
"SubMission_TargetText_602020122": "Play the second round of truth and lies",
"SubMission_TargetText_602020124": "(Optional) Report Kafka to the Seat of Divine
Foresight",
"SubMission_TargetText_602020181": "Head to Kafka's location",
"SubMission_TargetText_602020191": "(Optional) Help Kafka",
"SubMission_TargetText_602020192": "(Optional) Leave Kafka alone",
"SubMission_TargetText_602020196": "(Optional) Ask Himeko and Welt's opinion",
"SubMission_TargetText_800000102": "Head to the space station and find Researcher
Grumpy",
"SubMission_TargetText_800000103": "Attempt to clear the Stellar Flare challenge",
"SubMission_TargetText_800000104": "Report the test result of Stellar Flare to Grumpy",
"SubMission_TargetText_800010201": "Go to the base zone of the space station and find the
source of the strange message",
"SubMission_TargetText_800010202": "Investigate the strange display monitor",
"SubMission_TargetText_800010205": "Talk with Leonard",
"SubMission_TargetText_800010501": "Go to the base zone of the space station and chat with
Leonard",
"SubMission_TargetText_800017001": "Talk to Wen Shiling",
"SubMission_TargetText_800017003": "Hand over the materials to Wen Shiling",
"SubMission_TargetText_800017101": "Talk to Wen Shiling",
"SubMission_TargetText_800017102": "Hand over the materials to Wen Shiling",
"SubMission_TargetText_800017201": "Talk to Wen Shiling",
"SubMission_TargetText_800017202": "Hand over the materials to Wen Shiling",
"SubMission_TargetText_800017301": "Talk to Wen Shiling",
"SubMission_TargetText_800017302": "Hand over the materials to Wen Shiling",
"SubMission_TargetText_800017401": "Talk to Wen Shiling",
"SubMission_TargetText_800017402": "Hand over the materials to Wen Shiling",
"SubMission_TargetText_800017501": "Talk to Wen Shiling",
"SubMission_TargetText_800017502": "Hand over the materials to Wen Shiling",
"SubMission_TargetText_800017701": "Talk to Wen Shiling",
"SubMission_TargetText_800017702": "Hand over the materials for this final experiment to
Wen Shiling",
"SubMission_TargetText_800018101": "Talk with Regin",
"SubMission_TargetText_800018102": "Investigate the anomaly related to \"transactions\"",
"SubMission_TargetText_800018104": "Report back to Regin",
"SubMission_TargetText_800018105": "Investigate the anomaly related to \"transactions\"",
"SubMission_TargetText_800018201": "Talk with Regin",
"SubMission_TargetText_800018202": "Investigate the anomaly related to \"ice\"",
"SubMission_TargetText_800018301": "Talk with Regin",
"SubMission_TargetText_800018302": "Investigate the anomaly related to \"colors\"",
"SubMission_TargetText_800018401": "Talk with Regin",
"SubMission_TargetText_800018402": "Investigate the anomaly related to \"keys\"",
"SubMission_TargetText_800018501": "Talk with Regin",
"SubMission_TargetText_800018502": "Investigate the anomaly related to \"images\"",
"SubMission_TargetText_800018504": "Investigate the anomaly related to \"images\"",
"SubMission_TargetText_800018601": "Talk with Regin",
"SubMission_TargetText_800018602": "Investigate the anomaly related to \"residences\"",
"SubMission_TargetText_800018701": "Talk with Regin",
"SubMission_TargetText_800018702": "Investigate the anomaly that \"makes Regin's scalp
tingle\"",
"SubMission_TargetText_800018711": "Investigate the anomaly using the coordinates
provided by the sensor",
"SubMission_TargetText_800018712": "Report back to Regin",
"SubMission_TargetText_800020101": "Find a way to leave the room",
"SubMission_TargetText_800020103": "Open the other door in the area",
"SubMission_TargetText_800020108": "Clear this area",
"SubMission_TargetText_800020112": "Clear this area",
"SubMission_TargetText_800020113": "Find a way to leave the room",
"SubMission_TargetText_800020118": "Clear this area",
"SubMission_TargetText_800020201": "Find a way to leave the room",
"SubMission_TargetText_800020203": "Continue forward",
"SubMission_TargetText_800020204": "Weaken the enemies using Level graffitis",
"SubMission_TargetText_800020215": "Defeat the weakened enemies",
"SubMission_TargetText_800020216": "Clear this area",
"SubMission_TargetText_800020218": "Find a way to leave the room",
"SubMission_TargetText_800020219": "Weaken the enemies using Level graffitis",
"SubMission_TargetText_800020220": "Defeat the weakened enemies",
"SubMission_TargetText_800020227": "Clear this area",
"SubMission_TargetText_800020301": "Find a way to leave the room",
"SubMission_TargetText_800020304": "Clear this area",
"SubMission_TargetText_800020315": "Clear this area",
"SubMission_TargetText_800020316": "Clear this area",
"SubMission_TargetText_800020317": "Find a way to leave the room",
"SubMission_TargetText_800020326": "Clear this area",
"SubMission_TargetText_800020401": "Find a way to leave the room",
"SubMission_TargetText_800020405": "Clear this area",
"SubMission_TargetText_800020406": "Clear this area",
"SubMission_TargetText_800020417": "Overcome the final obstacle",
"SubMission_TargetText_800020418": "Overcome the final obstacle",
"SubMission_TargetText_800020420": "Find a way to leave the room",
"SubMission_TargetText_800020426": "Overcome the final obstacle",
"SubMission_TargetText_800020427": "Clear this area",
"SubMission_TargetText_800120101": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120102": "Find Rebini in the Outlying Snow Plains",
"SubMission_TargetText_800120103": "Report to Uldan",
"SubMission_TargetText_800120105": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120106": "Talk to Eris and continue the management of the
museum",
"SubMission_TargetText_800120201": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120202": "Find Rebini in the Great Mine",
"SubMission_TargetText_800120203": "Report to Uldan",
"SubMission_TargetText_800120205": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120301": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120302": "Find Rebini at the Golden Theater",
"SubMission_TargetText_800120303": "Report to Uldan",
"SubMission_TargetText_800120306": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120501": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120502": "Find the item in the photo",
"SubMission_TargetText_800120503": "Report to Uldan",
"SubMission_TargetText_800120504": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120505": "Report to Uldan",
"SubMission_TargetText_800120601": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120602": "Find the item following the treasure map",
"SubMission_TargetText_800120603": "Report to Uldan",
"SubMission_TargetText_800120604": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120605": "Report to Uldan",
"SubMission_TargetText_800120701": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120702": "Help Boris with restoring exhibits",
"SubMission_TargetText_800120703": "Restore exhibits",
"SubMission_TargetText_800120704": "Report to Boris",
"SubMission_TargetText_800120705": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120801": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120802": "Help Boris with restoring exhibits",
"SubMission_TargetText_800120803": "Restore exhibits",
"SubMission_TargetText_800120804": "Report to Boris",
"SubMission_TargetText_800120805": "Place the exhibit at the specified spot",
"SubMission_TargetText_800120901": "Find out more about the situation from Uldan",
"SubMission_TargetText_800120902": "Help Boris with restoring exhibits",
"SubMission_TargetText_800120903": "Restore exhibits",
"SubMission_TargetText_800120904": "Report to Boris",
"SubMission_TargetText_800120905": "Place the exhibit at the specified spot",
"SubMission_TargetText_800121101": "Find out more about the situation from Uldan",
"SubMission_TargetText_800121102": "Go to the Robot Settlement and collect Automaton
Hound combat data",
"SubMission_TargetText_800121104": "Report to Uldan",
"SubMission_TargetText_800121105": "Place the exhibit at the specified spot",
"SubMission_TargetText_800121201": "Find out more about the situation from Uldan",
"SubMission_TargetText_800121202": "Go to the Robot Settlement and collect Automaton
Beetle combat data",
"SubMission_TargetText_800121204": "Report to Uldan",
"SubMission_TargetText_800121205": "Place the exhibit at the specified spot",
"SubMission_TargetText_800121301": "Find out more about the situation from Uldan",
"SubMission_TargetText_800121302": "Go to the Robot Settlement and collect Automaton
Spider combat data",
"SubMission_TargetText_800121304": "Report to Uldan",
"SubMission_TargetText_800121305": "Place the exhibit at the specified spot",
"SubMission_TargetText_800121501": "Find out more about the situation from Uldan",
"SubMission_TargetText_800121502": "Find the item following the treasure map",
"SubMission_TargetText_800121503": "Report to Uldan",
"SubMission_TargetText_800121504": "Place the exhibit at the specified spot",
"SubMission_TargetText_800121505": "Report to Uldan",
"SubMission_TargetText_800121601": "Find out more about the situation from Uldan",
"SubMission_TargetText_800121602": "Help Boris with restoring exhibits",
"SubMission_TargetText_800121603": "Restore exhibits",
"SubMission_TargetText_800121604": "Report to Boris",
"SubMission_TargetText_800121605": "Place the exhibit at the specified spot",
"SubMission_TargetText_800121901": "Find out more about the situation from Uldan",
"SubMission_TargetText_800121902": "Go to the Outlying Snow Plains and take a picture of
the frozen Antimatter Legion unit",
"SubMission_TargetText_800121903": "Report to Uldan",
"SubMission_TargetText_800121904": "Place the exhibit at the specified spot",
"SubMission_TargetText_800122001": "Find out more about the situation from Uldan",
"SubMission_TargetText_800122002": "Go to Everwinter Hill and take a picture of the frozen
Voidranger: Reaver",
"SubMission_TargetText_800122003": "Report to Uldan",
"SubMission_TargetText_800122004": "Place the exhibit at the specified spot",
"SubMission_TargetText_800122301": "Find out more about the situation from Uldan",
"SubMission_TargetText_800122302": "Speak with Boris",
"SubMission_TargetText_800122303": "Demonstrate to Boris how you use the weapon",
"SubMission_TargetText_800122305": "Place the exhibit at the specified spot",
"SubMission_TargetText_800122401": "Find out more about the situation from Uldan",
"SubMission_TargetText_800122402": "Speak with Boris",
"SubMission_TargetText_800122403": "Demonstrate to Boris how you use the weapon",
"SubMission_TargetText_800122405": "Place the exhibit at the specified spot",
"SubMission_TargetText_800122601": "Find out more about the situation from Uldan",
"SubMission_TargetText_800122602": "Speak with Bronya the visitor",
"SubMission_TargetText_800122603": "Place the exhibit at the specified spot",
"SubMission_TargetText_800124101": "Chat with Uldan",
"SubMission_TargetText_800124201": "Chat with Uldan",
"SubMission_TargetText_800124301": "Chat with Uldan",
"SubMission_TargetText_800124401": "Chat with Uldan",
"SubMission_TargetText_800125101": "Go to the Neverwinter workshop to find Serval",
"SubMission_TargetText_800125103": "Head to the Belobog History and Culture Museum to
find Eris",
"SubMission_TargetText_800125104": "Start the interviews in the museum's rest area",
"SubMission_TargetText_800125201": "Head to the Boulder Town clinic to find Natasha",
"SubMission_TargetText_800125202": "Head to the Belobog History and Culture Museum to
find Eris",
"SubMission_TargetText_800125203": "Start the interviews in the museum's rest area",
"SubMission_TargetText_800125301": "Head to Boulder Town to find Hook",
"SubMission_TargetText_800125302": "Head to the Belobog History and Culture Museum to
find Eris",
"SubMission_TargetText_800125303": "Start the interviews in the museum's rest area",
"SubMission_TargetText_800125401": "Head to the Silvermane Guard Restricted Zone to find
Gepard",
"SubMission_TargetText_800125403": "Speak with Gepard again",
"SubMission_TargetText_800125501": "Head to the Great Mine to find Seele",
"SubMission_TargetText_800125502": "Head to the Belobog History and Culture Museum to
find Eris",
"SubMission_TargetText_800125503": "Start the interviews in the museum's rest area",
"SubMission_TargetText_800125504": null,
"SubMission_TargetText_800220101": null,
"SubMission_TargetText_800220201": null,
"SubMission_TargetText_800220202": null,
"SubMission_TargetText_800220203": null,
"SubMission_TargetText_800220204": null,
"SubMission_TargetText_800221101": null,
"SubMission_TargetText_800221102": null,
"SubMission_TargetText_800221103": null,
"SubMission_TargetText_800221104": null,
"SubMission_TargetText_800221105": null,
"SubMission_TargetText_800221106": null,
"SubMission_TargetText_800221107": null,
"SubMission_TargetText_800221108": null,
"SubMission_TargetText_800221109": null,
"SubMission_TargetText_800221110": null,
"SubMission_TargetText_800221111": null,
"SubMission_TargetText_800221201": null,
"SubMission_TargetText_800221202": null,
"SubMission_TargetText_800221206": null,
"SubMission_TargetText_800221208": null,
"SubMission_TargetText_800221301": null,
"SubMission_TargetText_800221302": null,
"SubMission_TargetText_800221306": null,
"SubMission_TargetText_800221308": null,
"SubMission_TargetText_800221401": null,
"SubMission_TargetText_800221402": null,
"SubMission_TargetText_800221408": null,
"SubMission_TargetText_800221409": null,
"SubMission_TargetText_800222101": null,
"SubMission_TargetText_800222102": null,
"SubMission_TargetText_800222103": null,
"SubMission_TargetText_800222104": null,
"SubMission_TargetText_800222105": null,
"SubMission_TargetText_800222201": null,
"SubMission_TargetText_800222202": null,
"SubMission_TargetText_800222203": null,
"SubMission_TargetText_800222204": null,
"SubMission_TargetText_800222205": null,
"SubMission_TargetText_800222206": null,
"SubMission_TargetText_800222207": null,
"SubMission_TargetText_800222208": null,
"SubMission_TargetText_800222214": null,
"SubMission_TargetText_800222220": null,
"SubMission_TargetText_800222221": null,
"SubMission_TargetText_800222222": null,
"SubMission_TargetText_800223101": null,
"SubMission_TargetText_800223102": null,
"SubMission_TargetText_800223103": null,
"SubMission_TargetText_800223105": null,
"SubMission_TargetText_800223106": null,
"SubMission_TargetText_800223108": null,
"SubMission_TargetText_800223109": null,
"SubMission_TargetText_800223111": null,
"SubMission_TargetText_800223112": null,
"SubMission_TargetText_800223201": null,
"SubMission_TargetText_800223202": null,
"SubMission_TargetText_800223203": null,
"SubMission_TargetText_800223204": null,
"SubMission_TargetText_800223205": null,
"SubMission_TargetText_800223206": null,
"SubMission_TargetText_800223301": null,
"SubMission_TargetText_800223302": null,
"SubMission_TargetText_800223306": null,
"SubMission_TargetText_800223401": null,
"SubMission_TargetText_800223402": null,
"SubMission_TargetText_801210101": "Talk to Miner's Lamp Balaway",
"SubMission_TargetText_801210102": "Talk to Aksay",
"SubMission_TargetText_801210103": "Clear ruin 1 in \"Underground Treasure Hunt\"",
"SubMission_TargetText_801210201": "Clear ruin 2 in \"Underground Treasure Hunt\"",
"SubMission_TargetText_801210301": "Clear ruin 3 in \"Underground Treasure Hunt\"",
"SubMission_TargetText_801210401": "Clear ruin 4 in \"Underground Treasure Hunt\"",
"SubMission_TargetText_801210501": "Clear ruin 5 in \"Underground Treasure Hunt\"",
"SubMission_TargetText_9990701": null,
"SubMission_TargetText_9990702": null,
"SubMission_TargetText_9990703": null,
"SubMission_TargetText_9990704": null,
"SubMission_TargetText_9990705": null,
"SubMission_TargetText_999992001": null,
"SystemNotification_Desc_ExpeditionFinished": null,
"SystemNotification_Desc_StaminaIsFull": null,
"SystemNotification_Title_ExpeditionFinished": null,
"SystemNotification_Title_StaminaIsFull": null,
"TalkSentenceConfig_TalkSentenceText_0": "Error Control",
"TalkSentenceConfig_TalkSentenceText_100000001": "After some time...",
"TalkSentenceConfig_TalkSentenceText_100000002": "(Can't get through here yet... Come
back later.)",
"TalkSentenceConfig_TalkSentenceText_100000003": "...",
"TalkSentenceConfig_TalkSentenceText_100000004": "Reset Successful",
"TalkSentenceConfig_TalkSentenceText_100000201": "Fragmentum activity is intensifying...
Something's happening on Jarilo-VI.",
"TalkSentenceConfig_TalkSentenceText_100000202": "Shouldn't we go down there,
Himeko?",
"TalkSentenceConfig_TalkSentenceText_100000203": "Have faith in them. Besides, this is
{M#his}{F#her} first Trailblazing expedition. How will {M#he}{F#she} be able to look back
fondly without a few twists and turns?",
"TalkSentenceConfig_TalkSentenceText_100000204": "Are you bored, Welt? I understand...
But we have lots of opportunities ahead of us. Let's leave the memories of this expedition for
them~",
"TalkSentenceConfig_TalkSentenceText_100000205": "So you think they'll be safe, right?",
"TalkSentenceConfig_TalkSentenceText_100000206": "...Yes, we haven't seen any Aeon or
Emanator-level imaginary reactions. Relax.",
"TalkSentenceConfig_TalkSentenceText_100000207": "This is a young person's adventure,
we shouldn't interfere. At most, we could offer a little \"off-site assistance.\"",
"TalkSentenceConfig_TalkSentenceText_100000301": "(The universe...)",
"TalkSentenceConfig_TalkSentenceText_100000302": "(The Astral Express...)",
"TalkSentenceConfig_TalkSentenceText_100000303": "(Aeons...)",
"TalkSentenceConfig_TalkSentenceText_100000304": "(...Did I get dragged into a science
fiction movie or something?)",
"TalkSentenceConfig_TalkSentenceText_100000305": "(This \"Stellaron\" thing... in my
body...)",
"TalkSentenceConfig_TalkSentenceText_100000307": "Are you trying to catch the stars?",
"TalkSentenceConfig_TalkSentenceText_100000308": "Hee-hee, I've done stuff like that
before.",
"TalkSentenceConfig_TalkSentenceText_100000309": "But, it wasn't stars for me though... It
was lights.",
"TalkSentenceConfig_TalkSentenceText_100000401": "When I first woke up after being
rescued from the ice, I could see clusters of stars in front of me. I reached out for them
automatically, but they turned out to be the carriage ceiling lights.",
"TalkSentenceConfig_TalkSentenceText_100000402": "The whole crew was watching me — it
was pretty embarrassing...",
"TalkSentenceConfig_TalkSentenceText_100000403": "Rescued from the ice?",
"TalkSentenceConfig_TalkSentenceText_100000404": "Oh, I forgot to tell you.",
"TalkSentenceConfig_TalkSentenceText_100000405": "Before all this, I was stuck in a huge
block of ice drifting through space.",
"TalkSentenceConfig_TalkSentenceText_100000406": "The whole crew was watching you?",
"TalkSentenceConfig_TalkSentenceText_100000407": "Uh-huh! Like I was some kind of weird
alien! I don't really blame them for being curious though — they had no idea where I came
from.",
"TalkSentenceConfig_TalkSentenceText_100000408": "You might not believe it, but before all
this, I was stuck in a huge block of ice drifting through space.",
"TalkSentenceConfig_TalkSentenceText_100000409": "Himeko and Mr. Yang and... who was
it again? Anyway, they figured out a way to melt the ice and saved me.",
"TalkSentenceConfig_TalkSentenceText_100000410": "How did you get frozen?",
"TalkSentenceConfig_TalkSentenceText_100000411": "Who knows? I don't remember
anything before that.",
"TalkSentenceConfig_TalkSentenceText_100000412": "Do you remember what happened
before you were frozen?",
"TalkSentenceConfig_TalkSentenceText_100000413": "I don't remember a thing.",
"TalkSentenceConfig_TalkSentenceText_100000414": "Who I am, where I'm from, my name...
it's like everything was erased from my mind. \"March 7th\" was the day they found me, so it
stuck.",
"TalkSentenceConfig_TalkSentenceText_100000415": "Ever since then, I've been hanging out
on this train and following it to whatever destination it decides to stop at. I'm hoping that one
day, I can find my past...",
"TalkSentenceConfig_TalkSentenceText_100000416": "Ugh, what am I talking about this for?
Way to get everyone down, huh.",
"TalkSentenceConfig_TalkSentenceText_100000417": "Sorry.",
"TalkSentenceConfig_TalkSentenceText_100000418": "It's fine. I was the one who brought it
up.",
"TalkSentenceConfig_TalkSentenceText_100000419": "...",
"TalkSentenceConfig_TalkSentenceText_100000420": "Cheer up, {NICKNAME}! It's not every
day someone gets to ride on the Astral Express...",
"TalkSentenceConfig_TalkSentenceText_100000421": "Ah, here comes the conductor!",
"TalkSentenceConfig_TalkSentenceText_100000422": "The Express has reached a safe
distance from the space station. We'll be jumping in about ten minutes.",
"TalkSentenceConfig_TalkSentenceText_100000423": "Return to your seats please, both of
you. Things could get bumpy!",
"TalkSentenceConfig_TalkSentenceText_100000424": "Uh... thanks, Pom-Pom. But did you
really have to come and remind me? I'm not a newbie, you know~",
"TalkSentenceConfig_TalkSentenceText_100000425": "Well, it wouldn't be necessary, but
Miss March 7th likes to challenge herself... and falls over every time.",
"TalkSentenceConfig_TalkSentenceText_100000426": "That's just called never giving up!
Hehe~",
"TalkSentenceConfig_TalkSentenceText_100000501": "Conductor, can I get a juice, please?
Thank youuuu~",
"TalkSentenceConfig_TalkSentenceText_100000502": "Ugh... We're jumping in five minutes!
You can have something to drink when it's over!",
"TalkSentenceConfig_TalkSentenceText_100000503": "...But I'm thirsty now!",
"TalkSentenceConfig_TalkSentenceText_100000504": "Oh, don't worry about me. I just wanna
see if I can stay on my feet this time~",
"TalkSentenceConfig_TalkSentenceText_100000505": "Good luck, I'm rooting for you.",
"TalkSentenceConfig_TalkSentenceText_100000506": "Thanks. I feel like I'm starting to get
the hang of it.",
"TalkSentenceConfig_TalkSentenceText_100000507": "The key is using your core, waist, and
leg muscles. It's not your stance that matters, but your ability to ride the inertia...",
"TalkSentenceConfig_TalkSentenceText_100000508": "Don't hurt yourself.",
"TalkSentenceConfig_TalkSentenceText_100000509": "It's fine, I'm sturdier than I look~
Besides, the ice will protect me.",
"TalkSentenceConfig_TalkSentenceText_100000510": "When I'm in danger, I instinctively
create ice to protect myself.",
"TalkSentenceConfig_TalkSentenceText_100000511": "...Though sometimes falling on the ice
actually hurts more than falling on the ground.",
"TalkSentenceConfig_TalkSentenceText_100000512": "Why do you make things hard for
yourself?",
"TalkSentenceConfig_TalkSentenceText_100000513": "Don't be silly — this is fun!",
"TalkSentenceConfig_TalkSentenceText_100000514": "I like keeping busy, otherwise I start
obsessing over... pointless things.",
"TalkSentenceConfig_TalkSentenceText_100000515": "Well, don't mind me. Find a place to
sit down and buckle up.",
"TalkSentenceConfig_TalkSentenceText_100000516": "Our next stop is a small planet called
Jarilo-VI.",
"TalkSentenceConfig_TalkSentenceText_100000517": "It's been thousands of years since the
last time the Express paid a visit. The data bank shows it was a lush and beautiful place.",
"TalkSentenceConfig_TalkSentenceText_100000518": "But after all this time, it's possible that
dramatic changes have occurred.",
"TalkSentenceConfig_TalkSentenceText_100000519": "Jumps are like this: They may feel
novel the first few times, but you'll slowly get used to them after a few more.",
"TalkSentenceConfig_TalkSentenceText_100000520": "As for the mechanism... Well, if you're
interested, I'll explain it to you in detail when we have more time.",
"TalkSentenceConfig_TalkSentenceText_100000521": "For now, just sit and wait. Remember
to close your eyes — it helps with the dizziness.",
"TalkSentenceConfig_TalkSentenceText_100000522": "The door is shut tight...",
"TalkSentenceConfig_TalkSentenceText_100000523": "(Hmm... Maybe Dan Heng locked it?)",
"TalkSentenceConfig_TalkSentenceText_100000601": "A very comfortable sofa... Feels like
you'll fall right to sleep after sitting on it.",
"TalkSentenceConfig_TalkSentenceText_100000602": "Hold on tight and wait for the jump to
finish.",
"TalkSentenceConfig_TalkSentenceText_100000603": "Talk to other companions.",
"TalkSentenceConfig_TalkSentenceText_100000701": "Hello? Hello hello?",
"TalkSentenceConfig_TalkSentenceText_100000702": "All passengers, please return to your
seats.",
"TalkSentenceConfig_TalkSentenceText_100000703": "I won't fall over, I won't fall over, I
won't fall over, I won't fall over...",
"TalkSentenceConfig_TalkSentenceText_100000704": "The train is about to make the jump!",
"TalkSentenceConfig_TalkSentenceText_100000705": "Hold on, everyone!",
"TalkSentenceConfig_TalkSentenceText_100000706": "5!",
"TalkSentenceConfig_TalkSentenceText_100000707": "4!",
"TalkSentenceConfig_TalkSentenceText_100000708": "3!",
"TalkSentenceConfig_TalkSentenceText_100000709": "2!",
"TalkSentenceConfig_TalkSentenceText_100000710": "1!",
"TalkSentenceConfig_TalkSentenceText_100000801": "After all those millennia... is this what
Jarilo-VI has become?",
"TalkSentenceConfig_TalkSentenceText_100000802": "Huh? So that snowy planet is our
destination this time?",
"TalkSentenceConfig_TalkSentenceText_100000803": "Yes... Looks like this trailblazing
expedition won't be easy.",
"TalkSentenceConfig_TalkSentenceText_100000804": "Spatial readout anomaly! Star rail
stability is down to <unbreak>12%</unbreak>!",
"TalkSentenceConfig_TalkSentenceText_100000805": "Schedule alteration: Seven-day
stopover time extended indefinitely!",
"TalkSentenceConfig_TalkSentenceText_100000806": "Anomaly?",
"TalkSentenceConfig_TalkSentenceText_100000807": "The complex locality of this world has
been... affected somehow. The star rail has been blocked off by something.",
"TalkSentenceConfig_TalkSentenceText_100000808": "Take an ordinary train as an example:
It's like the tracks up ahead have suddenly snapped, and the way forward leads straight into a
collapsing abyss...",
"TalkSentenceConfig_TalkSentenceText_100000809": "The only sensible thing to do would be
to brake hard, right?",
"TalkSentenceConfig_TalkSentenceText_100000810": "Indefinitely?",
"TalkSentenceConfig_TalkSentenceText_100000811": "Indefinitely. Until the anomaly is
removed!",
"TalkSentenceConfig_TalkSentenceText_100000812": "Take an ordinary train as an example:
It's like the tracks up ahead have suddenly snapped, and the way forward leads straight into a
collapsing abyss...",
"TalkSentenceConfig_TalkSentenceText_100000813": "The only sensible thing to do would be
to brake hard, right?",
"TalkSentenceConfig_TalkSentenceText_100000814": "If we try to force our way ahead, there
could be a hefty price to pay!",
"TalkSentenceConfig_TalkSentenceText_100000815": "This again... Don't tell me, it's gotta
be...",
"TalkSentenceConfig_TalkSentenceText_100000816": "The results of the preliminary analysis
are here — the anomaly stems from a Stellaron, as always.",
"TalkSentenceConfig_TalkSentenceText_100000817": "Stellaron...",
"TalkSentenceConfig_TalkSentenceText_100000818": "Yes, {NICKNAME} — just like the one
that's been placed into your body.",
"TalkSentenceConfig_TalkSentenceText_100000819": "What should we do...",
"TalkSentenceConfig_TalkSentenceText_100000820": "Don't worry. It's not the first time our
route has been obstructed by a Stellaron.",
"TalkSentenceConfig_TalkSentenceText_100000821": "Stellarons are clouded in mystery —
even Herta isn't able to fully understand them... but at least we know how to neutralize their
influences.",
"TalkSentenceConfig_TalkSentenceText_100000822": "What exactly is a Stellaron?",
"TalkSentenceConfig_TalkSentenceText_100000823": "Stellarons are clouded in mystery —
even Herta isn't able to fully understand them...",
"TalkSentenceConfig_TalkSentenceText_100000824": "But there's no need to worry — this
isn't the first time our route has been obstructed by a Stellaron. Even if we don't know much
about them, at least we know how to neutralize their influences.",
"TalkSentenceConfig_TalkSentenceText_100000825": "The only thing we can say for sure is
that their arrival causes massive changes to civilizations and ecosystems. They also generate
distortions in space such as Fragmentums.",
"TalkSentenceConfig_TalkSentenceText_100000826": "There must be an inextricable
connection between the Stellaron we're dealing with here, and Jarilo-VI becoming a frozen
planet.",
"TalkSentenceConfig_TalkSentenceText_100000827": "Our current theory is that Stellarons
are seeds of disaster planted by a certain Aeon throughout the universe. We can't continue to
trailblaze without removing the source of the disaster.",
"TalkSentenceConfig_TalkSentenceText_100000828": "So you're saying...",
"TalkSentenceConfig_TalkSentenceText_100000829": "That we've gotta get busy!",
"TalkSentenceConfig_TalkSentenceText_100000830": "Why can't the people in the worlds
affected save themselves?",
"TalkSentenceConfig_TalkSentenceText_100000831": "It's empowering, looking out at a world
from a window like this...",
"TalkSentenceConfig_TalkSentenceText_100000832": "...but when you set foot on the planet
itself, you realize how small and helpless you really are — just like them.",
"TalkSentenceConfig_TalkSentenceText_100000833": "So we're like a chivalrous band of
cosmic knights!",
"TalkSentenceConfig_TalkSentenceText_100000834": "Right! You finally get what we're all
about. Pretty cool, huh?",
"TalkSentenceConfig_TalkSentenceText_100000835": "{NICKNAME}, I'd like to entrust this
trailblazing expedition to March, Dan Heng, and you.",
"TalkSentenceConfig_TalkSentenceText_100000836": "The objective is clear: Find the
Stellaron responsible for the disaster and the spatial distortions, and bring it back to the
Express. We'll deal with the rest.",
"TalkSentenceConfig_TalkSentenceText_100000837": "Awesome! We get to work as a team
again, {NICKNAME}!",
"TalkSentenceConfig_TalkSentenceText_100000838": "You're not coming?",
"TalkSentenceConfig_TalkSentenceText_100000839": "Someone has to stay on the train, or
Pom-Pom will get lonely.",
"TalkSentenceConfig_TalkSentenceText_100000840": "Not to mention, {RUBY_B#The
Destruction}Nanook{RUBY_E#} threw us a glance just now. If we're targeted by the Antimatter
Legion, then things could go south fast.",
"TalkSentenceConfig_TalkSentenceText_100000841": "Why us?",
"TalkSentenceConfig_TalkSentenceText_100000842": "Because you three made a great team
back in the space station. My guess is that if you spend even longer together, we'll see
something even more impressive.",
"TalkSentenceConfig_TalkSentenceText_100000843": "I'm kinda sleepy...",
"TalkSentenceConfig_TalkSentenceText_100000844": "Hey! That's not the spirit!",
"TalkSentenceConfig_TalkSentenceText_100000845": "So it's still not our turn...",
"TalkSentenceConfig_TalkSentenceText_100000846": "I know you really want to go, but we
should give the youngsters a chance to get out there on their own. It'll be a good opportunity
for them to bond.",
"TalkSentenceConfig_TalkSentenceText_100000847": "{NICKNAME}, March, if you two are
ready, why not go and find Dan Heng?",
"TalkSentenceConfig_TalkSentenceText_100000848": "He's probably already started collating
the ecological data and survey results for Jarilo-VI. It's always good to know more about the
destination before you start a journey.",
"TalkSentenceConfig_TalkSentenceText_100000901": "Each stop brings its own grand and
exciting adventure!",
"TalkSentenceConfig_TalkSentenceText_100000902": "Have you been on an adventure
before, Pom-Pom?",
"TalkSentenceConfig_TalkSentenceText_100000903": "No...",
"TalkSentenceConfig_TalkSentenceText_100000904": "Have you been to Jarilo-VI before,
Pom-Pom?",
"TalkSentenceConfig_TalkSentenceText_100000905": "No.",
"TalkSentenceConfig_TalkSentenceText_100000906": "Pom-Pom can't leave the train right
now...",
"TalkSentenceConfig_TalkSentenceText_100000907": "Pom-Pom's so dejected all of a
sudden...",
"TalkSentenceConfig_TalkSentenceText_100000908": "A planet covered in snow and ice...
Will I find my answer here...?",
"TalkSentenceConfig_TalkSentenceText_100000909": "WHOA! Don't sneak up on me like
that!",
"TalkSentenceConfig_TalkSentenceText_100000910": "Why are you still here? Go find Dan
Heng! Exciting adventures are waiting for us.",
"TalkSentenceConfig_TalkSentenceText_100000911": "Ever since the Destruction sowed
Stellarons across the universe, many worlds have changed.",
"TalkSentenceConfig_TalkSentenceText_100000912": "Nanook the Destruction, Yaoshi the
Abundance, Terminus the Finality... I've seen and learned a lot in my time, but I still struggle to
understand some of the Aeons' actions.",
"TalkSentenceConfig_TalkSentenceText_100000913": "Thanks to a brilliant performance, you
guys saved the space station from a moment of crisis. Now the Express is relying on you to
get it moving again.",
"TalkSentenceConfig_TalkSentenceText_100000914": "Remember, there are four things we
do when we arrive at a new world: explore, understand, establish, and connect.",
"TalkSentenceConfig_TalkSentenceText_100000915": "And I'm sure you'll get along really
well with March and Dan Heng.",
"TalkSentenceConfig_TalkSentenceText_100001001": "Are you doing okay after your first
jump?",
"TalkSentenceConfig_TalkSentenceText_100001002": "Dizziness or retching are normal
reactions. You'll feel better once you get used to it.",
"TalkSentenceConfig_TalkSentenceText_100001003": "I feel fine.",
"TalkSentenceConfig_TalkSentenceText_100001004": "So you have high compatibility with
the Express. That's good.",
"TalkSentenceConfig_TalkSentenceText_100001005": "Why aren't you with everyone else?",
"TalkSentenceConfig_TalkSentenceText_100001006": "I enjoy being alone, especially when I
have important work to do.",
"TalkSentenceConfig_TalkSentenceText_100001007": "I went through the Express's
database, and it seems the environment on Jarilo-VI has undergone drastic changes in the
past few centuries. It was not a frozen planet to begin with...",
"TalkSentenceConfig_TalkSentenceText_100001008": "Welt says it was caused by a
Stellaron.",
"TalkSentenceConfig_TalkSentenceText_100001009": "He said so? Hmm... considering the
spatial obstacles that the star rail has encountered, it's highly possible.",
"TalkSentenceConfig_TalkSentenceText_100001010": "I've conducted a preliminary survey
and found that there's one area with a relatively normal temperature on the surface of the
planet. By \"normal,\" I mean a temperature that just about allows for human survival.",
"TalkSentenceConfig_TalkSentenceText_100001011": "If I had to choose a site for initial
investigation on this trailblazing expedition, that would be it.",
"TalkSentenceConfig_TalkSentenceText_100001012": "Himeko wants you, me, and March 7th
to go together.",
"TalkSentenceConfig_TalkSentenceText_100001013": "...As I expected. Before you came,
whenever March wanted to go anywhere, Himeko would make Mr. Yang and me go with her.",
"TalkSentenceConfig_TalkSentenceText_100001014": "And even after you arrived, I didn't
suppose I'd be the one to be liberated of that duty.",
"TalkSentenceConfig_TalkSentenceText_100001015": "Can't you and March 7th go?",
"TalkSentenceConfig_TalkSentenceText_100001016": "If I know Himeko, she's not gonna let
you stay behind.",
"TalkSentenceConfig_TalkSentenceText_100001017": "You're new, I'm sure she wants to get
you started with some firsthand trailblazing.",
"TalkSentenceConfig_TalkSentenceText_100001018": "Don't worry. With March around, you
are guaranteed an eventful expedition.",
"TalkSentenceConfig_TalkSentenceText_100001019": "I assume the trailblazing objective this
time is to find the Stellaron on Jarilo-VI and dispel the effect it's exerting on the star rail...
right?",
"TalkSentenceConfig_TalkSentenceText_100001020": "I see. {NICKNAME}, you should find
March. I'll join you two once I'm ready.",
"TalkSentenceConfig_TalkSentenceText_100001101": "Did you talk to Dan Heng? How'd it
go?",
"TalkSentenceConfig_TalkSentenceText_100001102": "Full of enthusiasm.",
"TalkSentenceConfig_TalkSentenceText_100001103": "Really? I find that hard to believe...",
"TalkSentenceConfig_TalkSentenceText_100001104": "He doesn't seem very enthusiastic...",
"TalkSentenceConfig_TalkSentenceText_100001105": "*sigh* That's our Dan Heng — always
trying to look cool with his poker face. Don't mind him~",
"TalkSentenceConfig_TalkSentenceText_100001106": "Relax, {NICKNAME}! Dan Heng and I
are experienced trailblazers! We got your back!",
"TalkSentenceConfig_TalkSentenceText_100001107": "Well, are you ready?",
"TalkSentenceConfig_TalkSentenceText_100001108": "You bet!",
"TalkSentenceConfig_TalkSentenceText_100001109": "I need a minute...",
"TalkSentenceConfig_TalkSentenceText_100001110": "When I first saw this planet, I thought:
A world covered in ice... could it have something to do with my past? Now I can't stop thinking
about it.",
"TalkSentenceConfig_TalkSentenceText_100001111": "Still, the ice that trapped me was Six-
Phased Ice — a very rare substance. I don't think you can find it on your average planet...",
"TalkSentenceConfig_TalkSentenceText_100001112": "We won't know unless we have a look
ourselves.",
"TalkSentenceConfig_TalkSentenceText_100001113": "This might actually be your
homeworld.",
"TalkSentenceConfig_TalkSentenceText_100001114": "To be honest, I think I'd be kind of
annoyed if I found out this was my homeworld. It looks freezing... Pretty girls aren't frost-
resistant!",
"TalkSentenceConfig_TalkSentenceText_100001115": "...What? Is there something on my
face?",
"TalkSentenceConfig_TalkSentenceText_100001116": "Nah~ I was just imagining all the fun
we're gonna have here... hee-hee!",
"TalkSentenceConfig_TalkSentenceText_100001117": "...I feel sorry for this world. First the
Stellaron, and now you...",
"TalkSentenceConfig_TalkSentenceText_100001118": "Let's go.",
"TalkSentenceConfig_TalkSentenceText_100001119": "Let's go!",
"TalkSentenceConfig_TalkSentenceText_100001120": "Let's... go...",
"TalkSentenceConfig_TalkSentenceText_100001121": "Alright! Here comes, the Jarilo-VI
Trailblaze Team!",
"TalkSentenceConfig_TalkSentenceText_100001202": "Not long ago, on the Astral
Express...",
"TalkSentenceConfig_TalkSentenceText_100001203": "You've been standing here for half an
hour. It's rare to see you like this.",
"TalkSentenceConfig_TalkSentenceText_100001204": "Are you worried about those two?
Welt is with them. They should be fine.",
"TalkSentenceConfig_TalkSentenceText_100001205": "...",
"TalkSentenceConfig_TalkSentenceText_100001206": "Himeko, did you keep a copy of the
Stellaron Hunters' transmission?",
"TalkSentenceConfig_TalkSentenceText_100001207": "Can I have a look?",
"TalkSentenceConfig_TalkSentenceText_100001208": "...Sure.",
"TalkSentenceConfig_TalkSentenceText_100001209": "Not to mention,
<unbreak>45</unbreak> system hours ago... a Stellaron burst occurred on the Luofu.",
"TalkSentenceConfig_TalkSentenceText_100001210": "An unexpected calamity... don't you
think?",
"TalkSentenceConfig_TalkSentenceText_100001211": "...",
"TalkSentenceConfig_TalkSentenceText_100001212": "What exactly are you Stellaron
Hunters trying to do...? The Xianzhou Alliance aren't us — they won't give you time to explain.
Once you draw the attention of {RUBY_B#Lan}The Hunt{RUBY_E#}, you become their prey.
The Alliance will hunt you to the end of the universe...",
"TalkSentenceConfig_TalkSentenceText_100001213": "Stop speaking in riddles, Kafka. Say
what you have to say.",
"TalkSentenceConfig_TalkSentenceText_100001214": "...",
"TalkSentenceConfig_TalkSentenceText_100001215": "...It's simple. That Stellaron has
nothing to do with us, but the Xianzhou is convinced that we're responsible.",
"TalkSentenceConfig_TalkSentenceText_100001216": "Stop!",
"TalkSentenceConfig_TalkSentenceText_100001217": "...Do you know him?",
"TalkSentenceConfig_TalkSentenceText_100001218": "The Xianzhou is in danger! ...This
man, he—",
"TalkSentenceConfig_TalkSentenceText_100001219": "If he's on the ship, then Welt, March,
and {NICKNAME}... everyone is in grave danger!",
"TalkSentenceConfig_TalkSentenceText_100001220": "But...",
"TalkSentenceConfig_TalkSentenceText_100001221": "Is he... connected to that past you
want to escape?",
"TalkSentenceConfig_TalkSentenceText_100001222": "I... I can't leave them down there. It's
just... I'm afraid my burden has finally caught up with me, and that everyone is about to be
drawn in...",
"TalkSentenceConfig_TalkSentenceText_100001223": "Is there anyone who doesn't carry
around a past burden? She may not remember it, but even a girl as carefree as March has
hers.",
"TalkSentenceConfig_TalkSentenceText_100001224": "We tread on a Path that is hidden
from us. The things we see and the trails we blaze all become our baggage. They weigh us
down, but they also give us strength to continue the journey.",
"TalkSentenceConfig_TalkSentenceText_100001225": "Try not to dwell on it, Dan Heng.",
"TalkSentenceConfig_TalkSentenceText_100001226": "The Express spends seven standard
days at each stop. Its passengers are allowed to do as they deem fit during that time.",
"TalkSentenceConfig_TalkSentenceText_100001227": "Pom-Pom and I are more than
capable of looking after the Express.",
"TalkSentenceConfig_TalkSentenceText_100001228": "If there's something you've got to do,
do it now. Better than regretting it further down the line.",
"TalkSentenceConfig_TalkSentenceText_100001229": "And... you'll come back and travel with
us once this is all over, right?",
"TalkSentenceConfig_TalkSentenceText_100001301": "If there's something you've got to do,
do it now. Better than regretting it further down the line.",
"TalkSentenceConfig_TalkSentenceText_100001302": "You want to disembark, Dan Heng?
Changed your mind?",
"TalkSentenceConfig_TalkSentenceText_100001303": "Yes.",
"TalkSentenceConfig_TalkSentenceText_100001304": "Well then, Pom-Pom wishes you the
best of luck.",
"TalkSentenceConfig_TalkSentenceText_100001305": "...",
"TalkSentenceConfig_TalkSentenceText_100001306": "Mm... Pom-Pom understands. Not
everything needs to be put into words.",
"TalkSentenceConfig_TalkSentenceText_100001307": "Best of luck.",
"TalkSentenceConfig_TalkSentenceText_100001308": "Make sure you return before the
Express departs...",
"TalkSentenceConfig_TalkSentenceText_100001309": "...and bring Pom-Pom back some
local specialties?",
"TalkSentenceConfig_TalkSentenceText_100001310": "Something else you need?",
"TalkSentenceConfig_TalkSentenceText_100001401": "Yanqing.",
"TalkSentenceConfig_TalkSentenceText_100001402": "Yes, General.",
"TalkSentenceConfig_TalkSentenceText_100001403": "Watch this person carefully.",
"TalkSentenceConfig_TalkSentenceText_100001404": "...Do you remember me?",
"TalkSentenceConfig_TalkSentenceText_100001405": "I remember. Of five people, three
must pay a price...",
"TalkSentenceConfig_TalkSentenceText_100001406": "You are not one of them, Jing Yuan.",
"TalkSentenceConfig_TalkSentenceText_100001501": "In the meantime...",
"TalkSentenceConfig_TalkSentenceText_100001502": "Of five people, three must pay a
price...",
"TalkSentenceConfig_TalkSentenceText_100001503": "You are one of them.",
"TalkSentenceConfig_TalkSentenceText_100001504": "...",
"TalkSentenceConfig_TalkSentenceText_100001601": "Hold on, I... I'll be there soon.",
"TalkSentenceConfig_TalkSentenceText_100001602": "What did I tell you, {NICKNAME}?
He's definitely sleeping in.",
"TalkSentenceConfig_TalkSentenceText_100001603": "We Trailblazers can go days without
sleep, but when we do hit the hay, we have to make up for it. Anyway, no point wasting our
time in the corridor.",
"TalkSentenceConfig_TalkSentenceText_100001604": "The conductor wants us to attend a
warp navigation meeting. Same old location apparently, and we can't be late~",
"TalkSentenceConfig_TalkSentenceText_100001605": "Let's head over. Oh, by the way...",
"TalkSentenceConfig_TalkSentenceText_100001606": "You drew the short straw,
{NICKNAME}. It's your turn to wash the coffee cups this week.",
"TalkSentenceConfig_TalkSentenceText_100001701": "Morning, {NICKNAME}. You're very
punctual.",
"TalkSentenceConfig_TalkSentenceText_100001702": "And a wonderful morning to you,
Himeko.",
"TalkSentenceConfig_TalkSentenceText_100001703": "*sigh* I can't remember the last time I
got such a polite response.",
"TalkSentenceConfig_TalkSentenceText_100001704": "Punctual is my middle name.",
"TalkSentenceConfig_TalkSentenceText_100001705": "Well hang onto it, it's cute.",
"TalkSentenceConfig_TalkSentenceText_100001706": "I'm reporting Dan Heng for—",
"TalkSentenceConfig_TalkSentenceText_100001707": "Ah, no need to worry, Dan Heng's
rarely late. I'm sure he must have a good reason...",
"TalkSentenceConfig_TalkSentenceText_100001708": "Dan Heng's situation is special — we
hope to protect him to the best of our ability.",
"TalkSentenceConfig_TalkSentenceText_100001709": "The trailblazing of Jarilo-VI has drawn
to a close, and the Astral Express must depart for the next planet.",
"TalkSentenceConfig_TalkSentenceText_100001710": "What's the next planet like?",
"TalkSentenceConfig_TalkSentenceText_100001711": "Not telling yet... We'll make an official
announcement in the meeting, but I'm keeping you in suspense for now~",
"TalkSentenceConfig_TalkSentenceText_100001712": "Trailblazing really is a full-time job,
huh.",
"TalkSentenceConfig_TalkSentenceText_100001713": "The universe is boundless, and
trailblazing never ends... Even a lifetime isn't enough to explore every world. That's the beauty
of the unknown.",
"TalkSentenceConfig_TalkSentenceText_100001714": "Any chance for a little break first?",
"TalkSentenceConfig_TalkSentenceText_100001715": "That hardly sounds like you,
{NICKNAME}. What about that Stellaron inside you? Don't you wanna get rid of it?",
"TalkSentenceConfig_TalkSentenceText_100001716": "The meeting will start soon.",
"TalkSentenceConfig_TalkSentenceText_100002001": "Long time no see, Astral Express
crew. It's Kafka.",
"TalkSentenceConfig_TalkSentenceText_100002002": "Hm, I came at a good time. You're all
here... Every single one.",
"TalkSentenceConfig_TalkSentenceText_100002003": "No need for the mysterious
introduction, Stellaron Hunter.",
"TalkSentenceConfig_TalkSentenceText_100002004": "Himeko... correct?",
"TalkSentenceConfig_TalkSentenceText_100002005": "Apologies for interrupting your little
get-together. But I'm sure once you've heard my request you'll forgive me. I'd like you to make
a...",
"TalkSentenceConfig_TalkSentenceText_100002006": "...destination alteration.",
"TalkSentenceConfig_TalkSentenceText_100002101": "I've seen your face before, Stellaron
Hunter, even if it was only on a Corporation wanted poster. They were offering quite the
bounty... dead or alive. Do you know the figure?",
"TalkSentenceConfig_TalkSentenceText_100002102": "Doesn't concern me. Then again, a
Corporation bounty is a compliment, not an insult, don't you think? The higher the figure, the
bigger the compliment.",
"TalkSentenceConfig_TalkSentenceText_100002103": "You wanted criminals sure know how
to look on the bright side of things...",
"TalkSentenceConfig_TalkSentenceText_100002104": "...I will say, Herta certainly paid you all
a compliment: \"A {RUBY_B#Elio}maniac{RUBY_E#} that claims he can see destiny, leading a
bunch of {RUBY_B#Stellaron Hunters}wild lunatics{RUBY_E#} in pursuit of the most
dangerous objects in the universe!\" ...And Herta doesn't give out compliments very often.",
"TalkSentenceConfig_TalkSentenceText_100002105": "In pursuit of the most dangerous
objects in the universe, huh? ...In that sense, you Astral Expressers and I are cut from the
same cloth.",
"TalkSentenceConfig_TalkSentenceText_100002106": "You're in the wrong place, Kafka.
We're not about to accept your request, and we're not about to get into bed with a Stellaron
Hunter. It was nice talking with you. Perhaps next time you'll be willing to pay us a visit in
person and we can continue our little discussion.",
"TalkSentenceConfig_TalkSentenceText_100002107": "Have you guys heard of the Luofu?",
"TalkSentenceConfig_TalkSentenceText_100002108": "...The Xianzhou Luofu? It belongs to
the Hexafleet of the Xianzhou Alliance. We've heard of it.",
"TalkSentenceConfig_TalkSentenceText_100002109": "Mm. But what you haven't heard is
that it's currently very close to you — a couple of warp jumps away, in fact.",
"TalkSentenceConfig_TalkSentenceText_100002110": "Not to mention,
<unbreak>45</unbreak> system hours ago... a Stellaron burst occurred on the Luofu.",
"TalkSentenceConfig_TalkSentenceText_100002111": "An unexpected calamity... don't you
think?",
"TalkSentenceConfig_TalkSentenceText_100002112": "What exactly are you Stellaron
Hunters trying to do...? The Xianzhou Alliance aren't us — they won't give you time to explain.
Once you draw the attention of {RUBY_B#Lan}The Hunt{RUBY_E#}, you become their prey.
The Alliance will hunt you to the end of the universe...",
"TalkSentenceConfig_TalkSentenceText_100002113": "Stop speaking in riddles, Kafka. Say
what you have to say.",
"TalkSentenceConfig_TalkSentenceText_100002114": "...It's simple. That Stellaron has
nothing to do with us, but the Xianzhou is convinced that we're responsible.",
"TalkSentenceConfig_TalkSentenceText_100002115": "My companion Blade has been taken
away by the Cloud Knights. I want to bring him back, resolve this Stellaron crisis, and clear our
names.",
"TalkSentenceConfig_TalkSentenceText_100002116": "Nothing to do with you? Yeah right —
sounds like a weird coincidence to me. You just happened to show up after the Stellaron
burst...?",
"TalkSentenceConfig_TalkSentenceText_100002117": "Also, we're not your friends. Why
should we care if a Stellaron Hunter is innocent, hmm~?",
"TalkSentenceConfig_TalkSentenceText_100002118": "We should seal the Stellaron and help
the Xianzhou.",
"TalkSentenceConfig_TalkSentenceText_100002119": "Maybe we can sell our friendship to
the Stellaron Hunters.",
"TalkSentenceConfig_TalkSentenceText_100002120": "Is there anything in this for us?",
"TalkSentenceConfig_TalkSentenceText_100002121": "No! Why are we listening to her? The
Alliance is strong — is a single Stellaron burst really too much for them to handle? We're the
crew of the Astral Express, not some squad of Stellaron-sealing super specialists!",
"TalkSentenceConfig_TalkSentenceText_100002122": "You could, of course, not get involved.
Knowing that the Stellaron hasn't yet affected this region of space, you could make the jump
and arrive at the next world. But sooner or later, the star rail here will be more blocked off than
it was before.",
"TalkSentenceConfig_TalkSentenceText_100002123": "I can tell you what the future holds: If
you don't go to the Luofu, the Stellaron will eventually contaminate the entire ship, and over
half of the inhabitants will perish.",
"TalkSentenceConfig_TalkSentenceText_100002124": "Oh you brave and fearless
Trailblazers, you benevolent Nameless, can you really remain indifferent to that?",
"TalkSentenceConfig_TalkSentenceText_100002125": "...This companion of yours, Blade,
he'd perish too, right?",
"TalkSentenceConfig_TalkSentenceText_100002126": "No comment.",
"TalkSentenceConfig_TalkSentenceText_100002127": "Here are the coordinates. It's up to
you how to proceed.",
"TalkSentenceConfig_TalkSentenceText_100002128": "Our destinations may differ, but the
orbits of the stars will eventually converge. See you later.",
"TalkSentenceConfig_TalkSentenceText_100002129": "...March, get Dan Heng.",
"TalkSentenceConfig_TalkSentenceText_100002201": "{NICKNAME}, what do you think about
all this?",
"TalkSentenceConfig_TalkSentenceText_100002202": "We should go to the Xianzhou.",
"TalkSentenceConfig_TalkSentenceText_100002203": "Oh? And why is that?",
"TalkSentenceConfig_TalkSentenceText_100002204": "Because we're the Nameless.",
"TalkSentenceConfig_TalkSentenceText_100002205": "Haha, I see you're already a full-
fledged Trailblazer. You're right, we can't remain indifferent to those in crisis.",
"TalkSentenceConfig_TalkSentenceText_100002206": "Because the Xianzhou needs us.",
"TalkSentenceConfig_TalkSentenceText_100002207": "Haha, I see you're already a full-
fledged Trailblazer. You're right, we can't remain indifferent to those in crisis.",
"TalkSentenceConfig_TalkSentenceText_100002208": "Because we can't not go.",
"TalkSentenceConfig_TalkSentenceText_100002209": "We can't trust everything Kafka says.
It's credible that the leader of the Stellaron Hunters can predict the future, but Kafka might not
be telling the truth.",
"TalkSentenceConfig_TalkSentenceText_100002210": "...This is a difficult matter. If she is
telling the truth and we turn a deaf ear, then those on the Luofu will be in great danger.",
"TalkSentenceConfig_TalkSentenceText_100002211": "We can't go to the Xianzhou.",
"TalkSentenceConfig_TalkSentenceText_100002212": "Oh? How come?",
"TalkSentenceConfig_TalkSentenceText_100002213": "We can't trust what Kafka says.",
"TalkSentenceConfig_TalkSentenceText_100002214": "You're right. It's credible that the
leader of the Stellaron Hunters can predict the future, but Kafka might not be telling the truth.",
"TalkSentenceConfig_TalkSentenceText_100002215": "...This is a difficult matter. If she is
telling the truth and we turn a deaf ear, then those on the Luofu will be in great danger.",
"TalkSentenceConfig_TalkSentenceText_100002216": "The Stellaron Hunters are up to
something.",
"TalkSentenceConfig_TalkSentenceText_100002217": "It wouldn't be surprising. I've seen the
IPC's file on Blade. If the details are accurate, he's incredibly dangerous.",
"TalkSentenceConfig_TalkSentenceText_100002218": "It's hard to believe that someone like
him could be captured by the Cloud Knights and that the Stellaron Hunters would look to us for
help.",
"TalkSentenceConfig_TalkSentenceText_100002219": "This has nothing to do with us.",
"TalkSentenceConfig_TalkSentenceText_100002220": "Yes, however... if she is telling the
truth and we turn a deaf ear, then those on the Luofu will be in great danger.",
"TalkSentenceConfig_TalkSentenceText_100002221": "I'm okay with whatever we do.",
"TalkSentenceConfig_TalkSentenceText_100002222": "I like the way you think.",
"TalkSentenceConfig_TalkSentenceText_100002301": "{NICKNAME}, did you notice that
Kafka didn't mention anything to do with you...?",
"TalkSentenceConfig_TalkSentenceText_100002302": "Maybe Blade's more important.",
"TalkSentenceConfig_TalkSentenceText_100002303": "I have nothing to do with her
anymore.",
"TalkSentenceConfig_TalkSentenceText_100002304": "It seemed like she was avoiding it.",
"TalkSentenceConfig_TalkSentenceText_100002305": "Hmm...",
"TalkSentenceConfig_TalkSentenceText_100002306": "A Stellaron Hunter implanted you with
a Stellaron — a move like that hints at a far-off purpose. Everyone says that Elio can foresee
the future, and that every step of his schemes is a foreshadowing.",
"TalkSentenceConfig_TalkSentenceText_100002307": "You must be extra vigilant,
{NICKNAME}. Kafka won't always turn a blind eye.",
"TalkSentenceConfig_TalkSentenceText_100002321": "The Xianzhou Alliance... I've heard of
them, but never had any contact with them.",
"TalkSentenceConfig_TalkSentenceText_100002331": "How could the mighty Xianzhou
Alliance be breached by a Stellaron...",
"TalkSentenceConfig_TalkSentenceText_100002332": "What do you make of it, Mr. Yang?",
"TalkSentenceConfig_TalkSentenceText_100002333": "Something's not right. The Xianzhou
Alliance is a small faction, but one that derives its power directly from an Aeon. They have
immense strength — much more than a train under the protection of the fallen Akivili.",
"TalkSentenceConfig_TalkSentenceText_100002334": "Stellarons can lead to the collapse of
stars scattered throughout the universe, but the Xianzhou has Lan, The Hunt on their side. I
struggle to believe that Stellarons pose a threat in the eyes of the Aeons.",
"TalkSentenceConfig_TalkSentenceText_100002335": "Either the Stellaron Hunters are lying,
or... there's an even bigger threat lurking on the Xianzhou Luofu...",
"TalkSentenceConfig_TalkSentenceText_100002336": "...",
"TalkSentenceConfig_TalkSentenceText_100002337": "Is the Xianzhou Alliance really that
powerful?",
"TalkSentenceConfig_TalkSentenceText_100002338": "It's fair to say that it ranks highly
among the known forces in the universe.",
"TalkSentenceConfig_TalkSentenceText_100002339": "The Path of The Hunt is narrow and
doesn't stand out among the other Paths, but the Alliance enjoys the direct blessing of the
Aeon. The six great ships of the Xianzhou are like brothers in arms.",
"TalkSentenceConfig_TalkSentenceText_100002340": "Its power is much greater than those
factions that simply draw their strength from the Paths themselves.",
"TalkSentenceConfig_TalkSentenceText_100002341": "...",
"TalkSentenceConfig_TalkSentenceText_100002342": "This is big. I'm coming with you this
time.",
"TalkSentenceConfig_TalkSentenceText_100002351": "This is big. I'm coming with you this
time.",
"TalkSentenceConfig_TalkSentenceText_100002352": "I want to hear your thoughts.",
"TalkSentenceConfig_TalkSentenceText_100002353": "Something's not right — the Xianzhou
has Lan The Hunt's blessing. I struggle to believe that Stellarons pose a threat in the eyes of
the Aeons...",
"TalkSentenceConfig_TalkSentenceText_100002354": "...Which means either the Stellaron
Hunters are lying, or... there's an even bigger threat lurking on the Xianzhou Luofu.",
"TalkSentenceConfig_TalkSentenceText_100002355": "I want to know more about the
Xianzhou Alliance.",
"TalkSentenceConfig_TalkSentenceText_100002356": "The Alliance is made up of six great
ships, all following Lan, The Hunt. Its mission is to eliminate the Aeon of Abundance.",
"TalkSentenceConfig_TalkSentenceText_100002357": "Lan doesn't rank among the more
powerful Aeons — the concept of the Path of The Hunt is narrow... but in contrast with the
other Aeons, they pay close attention to mortals. Lan grants strength to the Xianzhou Alliance
without reservation.",
"TalkSentenceConfig_TalkSentenceText_100002358": "It follows that the Alliance's marshal
and six generals are in no way inferior to Lord Ravagers.",
"TalkSentenceConfig_TalkSentenceText_100002359": "I won't disturb you.",
"TalkSentenceConfig_TalkSentenceText_100002360": "Are you allowed to divulge our original
destination...?",
"TalkSentenceConfig_TalkSentenceText_100002361": "I guess it doesn't matter if I tell you
now... Our original destination was a place called Penacony. The records on the Express
indicate that it's a prison planet used by the IPC to exile criminals — at least that's how it was
in the days of Akivili.",
"TalkSentenceConfig_TalkSentenceText_100002362": "When the Cancer of All Worlds broke
out, the IPC lost control of Penacony, and the planet sought refuge under Xipe the Harmony.
Now it's a member of the \"Family.\"",
"TalkSentenceConfig_TalkSentenceText_100002363": "Penacony is holding an event, and the
Family sent an invitation to the Express. Himeko intends to accept the invitation, so we were
planning to travel there as guests, not Trailblazers.",
"TalkSentenceConfig_TalkSentenceText_100002364": "...But alas, for now we're changing our
bearings and heading for the Xianzhou.",
"TalkSentenceConfig_TalkSentenceText_100002371": "Kafka... *sigh* Pom-Pom doesn't like
her. She smells of danger.",
"TalkSentenceConfig_TalkSentenceText_100002372": "Still, a Trailblazer should choose their
goal and the road they take to get there themselves. That's the creed of the great Akivili.",
"TalkSentenceConfig_TalkSentenceText_100002401": "Whoa, what are you doing here?",
"TalkSentenceConfig_TalkSentenceText_100002402": "...",
"TalkSentenceConfig_TalkSentenceText_100002403": "I just gave him the low-down. Hey,
remember what I said, okay? We're gonna vote against it! I'm not gonna take orders from that
woman.",
"TalkSentenceConfig_TalkSentenceText_100002441": "I'm forbidden from setting foot on the
Luofu. \"Total interception of any attempt to enter the dominion.\" *sigh* Let's head back to the
main carriage.",
"TalkSentenceConfig_TalkSentenceText_100002451": "It's waaaay too much of a
coincidence. A Stellaron Hunter shows up at the site of a Stellaron burst that just happens to
be occurring nearby. Does anyone really believe that?",
"TalkSentenceConfig_TalkSentenceText_100002452": "I'm so mad! She just hijacks our
communications and then hangs up? So rude! {NICKNAME}, you used to know her, right?
Was she always like this?",
"TalkSentenceConfig_TalkSentenceText_100002453": "I don't remember.",
"TalkSentenceConfig_TalkSentenceText_100002454": "...We don't need another amnesiac on
this train...",
"TalkSentenceConfig_TalkSentenceText_100002455": "She used to be nice.",
"TalkSentenceConfig_TalkSentenceText_100002456": "Oh yeah? Huh, maybe she really liked
you...",
"TalkSentenceConfig_TalkSentenceText_100002457": "{M#A man should keep his past a
secret.}{F#You shouldn't talk about girls behind their backs.}",
"TalkSentenceConfig_TalkSentenceText_100002458": "Pfft, taking things seriously all of a
sudden...?",
"TalkSentenceConfig_TalkSentenceText_100002459": "Oh yeah, I just spoke to Dan Heng,
here's the deal: we've all gotta vote against!",
"TalkSentenceConfig_TalkSentenceText_100002460": "Doesn't Himeko have the final say?",
"TalkSentenceConfig_TalkSentenceText_100002461": "Trust me, she'll hold a democratic
vote. One for you, one for me, one for Dan Heng — three altogether. We never go anywhere
without a consensus.",
"TalkSentenceConfig_TalkSentenceText_100002462": "I want to vote in favor.",
"TalkSentenceConfig_TalkSentenceText_100002463": "Hmph, I should've known you'd listen
to that Stellaron Hunter. Whatever — but you should think before you do that.",
"TalkSentenceConfig_TalkSentenceText_100002471": "Ugh, I'm so annoyed.",
"TalkSentenceConfig_TalkSentenceText_100002481": "...Seems like the longer I spend in my
room, the stranger things are when I emerge.",
"TalkSentenceConfig_TalkSentenceText_100002482": "We might be going to the Xianzhou
Luofu.",
"TalkSentenceConfig_TalkSentenceText_100002483": "Mm, March told me... *sigh* If it were
one of the other ships it might've been okay, but I can't go to the Luofu.",
"TalkSentenceConfig_TalkSentenceText_100002484": "So you and the Luofu have history?",
"TalkSentenceConfig_TalkSentenceText_100002485": "I'm forbidden from setting foot on that
ship. \"Total interception of any attempt to enter the dominion\" is how they chose to put it.
*sigh*",
"TalkSentenceConfig_TalkSentenceText_100002486": "...So if you're planning on going, I
can't go with you.",
"TalkSentenceConfig_TalkSentenceText_100002487": "Other ships? Which ones?",
"TalkSentenceConfig_TalkSentenceText_100002488": "The Alliance is made up of six ships
— the Luofu is only one of them.",
"TalkSentenceConfig_TalkSentenceText_100002489": "There are also the Yaoqing, the
Fanghu, the Zhuming, the Xuling, and the Yuque.",
"TalkSentenceConfig_TalkSentenceText_100002490": "Well, that's up to you.",
"TalkSentenceConfig_TalkSentenceText_100002491": "I remember the Xianzhou was a sight
to behold. Good luck.",
"TalkSentenceConfig_TalkSentenceText_100002501": "Are you okay, Dan Heng? March
brought you up to speed, I assume?",
"TalkSentenceConfig_TalkSentenceText_100002502": "I'm fine, and yes, I'm up to speed.",
"TalkSentenceConfig_TalkSentenceText_100002503": "Good. In that case, with regard to the
matter at hand, let's vote to decide our next move.",
"TalkSentenceConfig_TalkSentenceText_100002504": "Our Stellaron Hunter claims that a
Stellaron burst has occurred on the Xianzhou Luofu, and that we're in the vicinity. If we head
for the Luofu, we may have the chance to save many innocent lives.",
"TalkSentenceConfig_TalkSentenceText_100002505": "...However, it's also possible that our
Stellaron Hunter is lying and using us for her own ends. Neither Welt nor I believe that she's
telling us the truth, but we can't just ignore the intel she's given us...",
"TalkSentenceConfig_TalkSentenceText_100002506": "So, we're about to hold a democratic
vote on whether to set a course for the Xianzhou. All those in favor, hold out your hand. All
those against, keep your arms by your side.",
"TalkSentenceConfig_TalkSentenceText_100002507": "Three, two, one...",
"TalkSentenceConfig_TalkSentenceText_100002508": "Hands out!",
"TalkSentenceConfig_TalkSentenceText_100002509": "Four against one. Well, it looks like
the Astral Express crew has a majority vote to head for the Xianzhou!",
"TalkSentenceConfig_TalkSentenceText_100002510": "Arms by my side!",
"TalkSentenceConfig_TalkSentenceText_100002511": "Three against two. Well, it looks like
the Astral Express crew has a majority vote to head for the Xianzhou!",
"TalkSentenceConfig_TalkSentenceText_100002512": "Wait, what am I supposed to do!?",
"TalkSentenceConfig_TalkSentenceText_100002513": "Three against two. Well, it looks like
the Astral Express crew has a majority vote to head for the Xianzhou!",
"TalkSentenceConfig_TalkSentenceText_100002514": "Didn't you say you were voting
against!?",
"TalkSentenceConfig_TalkSentenceText_100002515": "*sigh* I calmed down and thought
about it a bit. If it turns out that woman isn't lying, then a lot of innocent people are gonna get
hurt... Now's the time for thinking about other people... hehe *sigh*",
"TalkSentenceConfig_TalkSentenceText_100002516": "Oh, how suddenly principled of you!",
"TalkSentenceConfig_TalkSentenceText_100002517": "You're so capricious!",
"TalkSentenceConfig_TalkSentenceText_100002518": "Alright, alright, I think we're all used to
March's modus operandi by now.",
"TalkSentenceConfig_TalkSentenceText_100002519": "So, Dan Heng, you want to stay
here?",
"TalkSentenceConfig_TalkSentenceText_100002520": "Yes, I'm staying this time.",
"TalkSentenceConfig_TalkSentenceText_100002521": "In that case... Welt. Ready for a
trailblazing expedition? I know you've been itching to get out there for a while now. But make
sure you take good care of {NICKNAME} and March.",
"TalkSentenceConfig_TalkSentenceText_100002522": "...Don't worry.",
"TalkSentenceConfig_TalkSentenceText_100002523": "Destination Xianzhou, here we
come!",
"TalkSentenceConfig_TalkSentenceText_100002601": "Whoa! So that's a Xianzhou ship? It
looks even bigger than Jarilo-VI!",
"TalkSentenceConfig_TalkSentenceText_100002602": "For Xianzhou natives, these ships are
their planets.",
"TalkSentenceConfig_TalkSentenceText_100002603": "Terrestrial environments are cradles
that allow civilizations to survive and then develop. Some of those civilizations progress further
— constructing space-faring vessels which allow them to voyage into the unknown... The
Xianzhou Alliance is one such civilization.",
"TalkSentenceConfig_TalkSentenceText_100002604": "I've only glimpsed it a few times, but...
it's as magnificent as I remember...",
"TalkSentenceConfig_TalkSentenceText_100002605": "You okay there? What's with all the
lonely nostalgia vibes?",
"TalkSentenceConfig_TalkSentenceText_100002606": "...",
"TalkSentenceConfig_TalkSentenceText_100002607": "This is the Astral Express, I repeat,
this is the Astral Express. We have arrived in Xianzhou territory. Requesting landing
permission from ground control... f—from the bridge, I mean.",
"TalkSentenceConfig_TalkSentenceText_100002608": "Welcome to... Luofu skyport...
Starskiff Haven...",
"TalkSentenceConfig_TalkSentenceText_100002609": "Please await transfer... Please await
transfer... Please await transfer...",
"TalkSentenceConfig_TalkSentenceText_100002610": "Is it stuck on repeat?",
"TalkSentenceConfig_TalkSentenceText_100002611": "*sigh* Now you know how I feel when
you copy me.",
"TalkSentenceConfig_TalkSentenceText_100002612": "Sounds like one of those automated
customer service numbers...",
"TalkSentenceConfig_TalkSentenceText_100002613": "...Something's not right.",
"TalkSentenceConfig_TalkSentenceText_100002614": "The signal is still repeating, but no one
is guiding us in to dock.",
"TalkSentenceConfig_TalkSentenceText_100002615": "Maybe the Stellaron Hunters were
telling the truth. It seems like something really did happen to the Xianzhou...",
"TalkSentenceConfig_TalkSentenceText_100002616": "A vessel arrives at a deserted
spaceport... Isn't that how, like, loads of horror movies start!?",
"TalkSentenceConfig_TalkSentenceText_100002617": "Let's not let our imaginations get the
better of us.",
"TalkSentenceConfig_TalkSentenceText_100002618": "Please await transfer... Please await
transfer... Please await transfer...",
"TalkSentenceConfig_TalkSentenceText_100002619": "Still the automated signal?",
"TalkSentenceConfig_TalkSentenceText_100002620": "Yes, it's still on repeat... Ah! There we
go.",
"TalkSentenceConfig_TalkSentenceText_100002621": "...The Jade Gate is now opening. On
behalf of the Xianzhou Luofu: Welcome, guests from afar. Please proceed to dock in
accordance with the guidance...",
"TalkSentenceConfig_TalkSentenceText_100002622": "Huh? Is this still automated?",
"TalkSentenceConfig_TalkSentenceText_100002623": "The signal broke off, seems that's all
there is.",
"TalkSentenceConfig_TalkSentenceText_100002624": "We should get going. Himeko, stay
vigilant back here on the Express.",
"TalkSentenceConfig_TalkSentenceText_100002625": "Relax, I've got Dan Heng here with
me.",
"TalkSentenceConfig_TalkSentenceText_100002626": "You're staying too?",
"TalkSentenceConfig_TalkSentenceText_100002627": "Yes, but I won't be putting my feet up.
There's a lot to take care of here on the train.",
"TalkSentenceConfig_TalkSentenceText_100002628": "I don't wanna go...",
"TalkSentenceConfig_TalkSentenceText_100002629": "Come onnnn, you were the most
excited last time we got off the train!",
"TalkSentenceConfig_TalkSentenceText_100002630": "Trailblazers! Assemble~!",
"TalkSentenceConfig_TalkSentenceText_100002631": "Make sure you're properly prepared
before you set off.",
"TalkSentenceConfig_TalkSentenceText_100002701": "Have a safe trip you guys!",
"TalkSentenceConfig_TalkSentenceText_100002702": "Why not come with us, Pom-Pom?",
"TalkSentenceConfig_TalkSentenceText_100002703": "Pom-Pom's too busy — looking after
the Express is a full-time job.",
"TalkSentenceConfig_TalkSentenceText_100002704": "Have you visited the Xianzhou before,
Pom-Pom?",
"TalkSentenceConfig_TalkSentenceText_100002705": "Never.",
"TalkSentenceConfig_TalkSentenceText_100002706": "...Don't worry about me — I'm just
happy you're enjoying the journey.",
"TalkSentenceConfig_TalkSentenceText_100002707": "(Pom-Pom still seems a little sad...)",
"TalkSentenceConfig_TalkSentenceText_100002721": "This time you'll get the chance to
witness Welt in action, haha. I'm glad he's going with you.",
"TalkSentenceConfig_TalkSentenceText_100002722": "So Welt's got skills?",
"TalkSentenceConfig_TalkSentenceText_100002723": "He doesn't talk much about his past. If
you ask him, he'll just tell you about how he worked in animation...",
"TalkSentenceConfig_TalkSentenceText_100002724": "...But that's only a small part of his
story. Believe me when I say he has more experience than I do.",
"TalkSentenceConfig_TalkSentenceText_100002725": "I knew there was more to him than
meets the eye...",
"TalkSentenceConfig_TalkSentenceText_100002726": "You could say he keeps his cards
close to his chest. If you ask him, he'll just tell you about how he worked in animation...",
"TalkSentenceConfig_TalkSentenceText_100002727": "...But that's only a small part of his
story. Believe me when I say he has more experience than I do.",
"TalkSentenceConfig_TalkSentenceText_100002728": "Don't worry, I'll take care of March and
him.",
"TalkSentenceConfig_TalkSentenceText_100002729": "Haha, much appreciated,
{NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100002741": "Allll this universe, and we just happen
to bump into a Xianzhou ship that Dan Heng spent time on? That's gotta be fate! I wonder
what Dan Heng stories await us.",
"TalkSentenceConfig_TalkSentenceText_100002742": "That guy sure has a mysterious past.
We gotta take this opportunity on the Luofu to dig into it!",
"TalkSentenceConfig_TalkSentenceText_100002743": "Darn straight.",
"TalkSentenceConfig_TalkSentenceText_100002744": "I knew you'd be excited! Check out the
master of gossip over here.",
"TalkSentenceConfig_TalkSentenceText_100002745": "(I wonder if she even remembers
we've got a job to do down there...)",
"TalkSentenceConfig_TalkSentenceText_100002746": "Give the man some privacy, please.",
"TalkSentenceConfig_TalkSentenceText_100002747": "*sigh* Fine, you're right... In that case,
we'll just have to take loads of selfies till he gets super jealous.",
"TalkSentenceConfig_TalkSentenceText_100002748": "(I wonder if she even remembers
we've got a job to do down there...)",
"TalkSentenceConfig_TalkSentenceText_100002749": "That might be dangerous...",
"TalkSentenceConfig_TalkSentenceText_100002750": "Huh? Is his past really that dark?",
"TalkSentenceConfig_TalkSentenceText_100002751": "*sigh* Fine, I'll leave him alone then.
We'll just have to take loads of selfies till he gets super jealous.",
"TalkSentenceConfig_TalkSentenceText_100002752": "(I wonder if she even remembers
we've got a job to do down there...)",
"TalkSentenceConfig_TalkSentenceText_100002761": "You need to take extra care on this
expedition. I've compiled some intel on the Xianzhou for you, I hope it comes in useful.",
"TalkSentenceConfig_TalkSentenceText_100002801": "Before we set off, I need to clarify the
aim of this journey with you...",
"TalkSentenceConfig_TalkSentenceText_100002802": "The Stellaron Hunters have given us a
lot to consider, and a lot to doubt... But the most important part of this expedition is—",
"TalkSentenceConfig_TalkSentenceText_100002803": "Sampling the local delicacies.",
"TalkSentenceConfig_TalkSentenceText_100002804": "Always thinking with your stomach.
What about all the scenic photo opportunities?",
"TalkSentenceConfig_TalkSentenceText_100002805": "Getting to know the people with
power.",
"TalkSentenceConfig_TalkSentenceText_100002806": "That Belobog expedition got in your
head, huh...",
"TalkSentenceConfig_TalkSentenceText_100002807": "The Stellaron.",
"TalkSentenceConfig_TalkSentenceText_100002808": "Precisely.",
"TalkSentenceConfig_TalkSentenceText_100002809": "The Stellaron Hunters clearly have
ulterior motives. However, knowing what they're all about and given the focus of Kafka's
words, I have no doubt that the Xianzhou is dealing with a Stellaron.",
"TalkSentenceConfig_TalkSentenceText_100002810": "The Alliance and the Express haven't
had any previous dealings, so our arrival might not receive the warmest welcome. But as
Trailblazers, we're not in this for fame or gain — we just need to do everything in our power to
assist the Xianzhou and eliminate the source of disaster.",
"TalkSentenceConfig_TalkSentenceText_100002811": "Always keep that in mind, and don't
forget the way of the trailblaze: Explore, understand, establish, and connect.",
"TalkSentenceConfig_TalkSentenceText_100002812": "Yeahhhh~!",
"TalkSentenceConfig_TalkSentenceText_100002813": "...Let's go!",
"TalkSentenceConfig_TalkSentenceText_100002901": "The meeting will start soon.",
"TalkSentenceConfig_TalkSentenceText_100002911": "The room is quiet. Nobody answers.",
"TalkSentenceConfig_TalkSentenceText_100002921": "See, it's like I said: If you wake up and
Dan Heng's not around, then you probably won't see him the rest of the day either.",
"TalkSentenceConfig_TalkSentenceText_100002922": "Didn't Himeko say not to worry?",
"TalkSentenceConfig_TalkSentenceText_100002923": "I guess. To be honest, warp
navigation meetings are basically just like that \"teambuilding\" you're always going on about.
You don't have to show up, but Himeko might be upset if you don't.",
"TalkSentenceConfig_TalkSentenceText_100002924": "Think about it, Dan Heng's the one
managing the archives — he'll already be clued in to our next destination. Himeko and Welt
know already, of course... so it's just me and you in the dark!",
"TalkSentenceConfig_TalkSentenceText_100002925": "Dan Heng sure is a mysterious guy.",
"TalkSentenceConfig_TalkSentenceText_100002926": "Yeah... I heard he did something
incredible once, and now some powerful force has his name on a wanted list. My guess is the
Xianzhou Alliance or the Garden of Recollection. In any case, it can't be the IPC — I've seen
their wanted list.",
"TalkSentenceConfig_TalkSentenceText_100002927": "Hmm... I bet it is the Garden of
Recollection. Didn't it seem like Dan Heng was super keen on talking to Herta? Everyone
knows that Herta and the Garden of Recollection don't get along. They say the enemy of your
enemy is your friend...",
"TalkSentenceConfig_TalkSentenceText_100002928": "How shocking...",
"TalkSentenceConfig_TalkSentenceText_100002929": "Ha! Shocking? I guess you're still new
— you'll find out how strange everyone is around here sooner or later...",
"TalkSentenceConfig_TalkSentenceText_100002930": "What's with the funny look? Am I not
strange enough for you? Name me an amnesiac that didn't have some crazy backstory. I
already made up a few dozen for myself.",
"TalkSentenceConfig_TalkSentenceText_100002941": "You're looking well, {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100002942": "You coming with us this time?",
"TalkSentenceConfig_TalkSentenceText_100002943": "Haha, you better believe it. You guys
really put on a show for Jarilo-VI — I'm eager to join in myself.",
"TalkSentenceConfig_TalkSentenceText_100002944": "I gotta say, there were more than a
few times where I wanted to lend a hand... but Himeko said I should let you youngsters rise to
the trailblazing challenges...",
"TalkSentenceConfig_TalkSentenceText_100002945": "Do you know what our next
destination is?",
"TalkSentenceConfig_TalkSentenceText_100002946": "I know alright, but I can't tell you yet.
Himeko wants to create a sense of mystery for you and March.",
"TalkSentenceConfig_TalkSentenceText_100002947": "What world do you want to go to?",
"TalkSentenceConfig_TalkSentenceText_100002948": "That I want to go to? ...My home
world, I suppose. Sadly, its location doesn't appear on the Express's astral chart records, at
least the ones that are undamaged.",
"TalkSentenceConfig_TalkSentenceText_100002949": "In any case, I do want to see some
other civilizations before I go home. It'd be a crime to waste this opportunity on the Express.",
"TalkSentenceConfig_TalkSentenceText_100002961": "Ahem... {NICKNAME}, did you receive
the destination overview? Excited?",
"TalkSentenceConfig_TalkSentenceText_100002962": "Himeko's going to announce it in the
meeting.",
"TalkSentenceConfig_TalkSentenceText_100002963": "So you don't know yet...",
"TalkSentenceConfig_TalkSentenceText_100002964": "We got it.",
"TalkSentenceConfig_TalkSentenceText_100002965": "You don't seem very excited...",
"TalkSentenceConfig_TalkSentenceText_100002966": "After all that cold and exhaustion on
Jarilo-VI, you must be looking forward to the next planet!",
"TalkSentenceConfig_TalkSentenceText_100002967": "I like all planets equally!",
"TalkSentenceConfig_TalkSentenceText_100002968": "Pom-Pom's thrilled that you're
enjoying your journey!",
"TalkSentenceConfig_TalkSentenceText_100002969": "A long, long time ago, this train would
ferry the Nameless from planet to planet... Now it's able to do the same again.",
"TalkSentenceConfig_TalkSentenceText_100002970": "When will we get to Pegana?",
"TalkSentenceConfig_TalkSentenceText_100002971": "Pegana? That's the final stop —
Akivili's home world... Pom-Pom wants to visit again too. Unfortunately, the journey's a lot like
life — you don't always get where you're going right away.",
"TalkSentenceConfig_TalkSentenceText_100002972": "Are these destination overviews still
useful after a thousand years?",
"TalkSentenceConfig_TalkSentenceText_100002973": "...There are some planets that haven't
been affected by Stellarons.",
"TalkSentenceConfig_TalkSentenceText_100002974": "(You can tell Pom-Pom's a little sad by
looking at their ears.)",
"TalkSentenceConfig_TalkSentenceText_100002975": "The Express moves at an incredible
speed, but change is always faster...",
"TalkSentenceConfig_TalkSentenceText_100002976": "{NICKNAME}, if you're ready, head
over to the front of the train. The meeting is about to start!",
"TalkSentenceConfig_TalkSentenceText_100002981": "{NICKNAME}, if you're ready, head
over to the front of the train. The meeting is about to start!",
"TalkSentenceConfig_TalkSentenceText_100003001": "Passengers! The warp navigation
meeting has officially begun!",
"TalkSentenceConfig_TalkSentenceText_100003002": "Firstly, Pom-Pom wants to
congratulate you, the Nameless, for successfully resolving the problems at this stop. The
Express is now able to continue along the star rail!",
"TalkSentenceConfig_TalkSentenceText_100003003": "The three of us actually pulled it off,
huh {NICKNAME}!",
"TalkSentenceConfig_TalkSentenceText_100003004": "It's time for your conductor — ahem,
that's me — to reveal the name of our next stop...",
"TalkSentenceConfig_TalkSentenceText_100003005": "Unable to leave the current area,
please complete Trailblaze Mission \"Drifting Between the Stars\"",
"TalkSentenceConfig_TalkSentenceText_100003006": "Unable to leave the current area,
please complete Trailblaze Mission \"A Grand Cool Adventure\"",
"TalkSentenceConfig_TalkSentenceText_100003007": "Unable to leave the current area,
please complete Trailblaze Mission \"Silent Galaxy\"",
"TalkSentenceConfig_TalkSentenceText_100003008": "Unable to leave the current area,
please complete Trailblaze Mission \"An Invitation Without Proffer\"",
"TalkSentenceConfig_TalkSentenceText_100003009": "Unable to leave the current area,
please complete Adventure Mission \"Fleeting Lights\"",
"TalkSentenceConfig_TalkSentenceText_100003101": "Home, sweet home! Mr. Yang and
Himeko must be bored given how long our train had to stay here.",
"TalkSentenceConfig_TalkSentenceText_100003102": "Where's our next stop? I can't wait!",
"TalkSentenceConfig_TalkSentenceText_100003103": "Welcome home, you three.",
"TalkSentenceConfig_TalkSentenceText_100003104": "Himeko, Mr. Yang! Team Trailblaze,
back from duty! Mission one: Accomplished!",
"TalkSentenceConfig_TalkSentenceText_100003105": "*chuckles* Although Welt and I didn't
get the chance to go with you, I can tell you worked hard to bring things back to normal. Well
done, everybody. And especially you, {NICKNAME}. I heard a lot of good things about you.",
"TalkSentenceConfig_TalkSentenceText_100003106": "How would you rate my
performance?",
"TalkSentenceConfig_TalkSentenceText_100003107": "I'd say it's a solid five stars.",
"TalkSentenceConfig_TalkSentenceText_100003108": "Piece of cake.",
"TalkSentenceConfig_TalkSentenceText_100003109": "Confidence goes a long way.",
"TalkSentenceConfig_TalkSentenceText_100003110": "Can I skip the next mission and get
some rest?",
"TalkSentenceConfig_TalkSentenceText_100003111": "*chuckles* And miss out on a great
adventure? I don't think you'd like that.",
"TalkSentenceConfig_TalkSentenceText_100003112": "Get some rest on the Express. Jarilo-
VI was not an easy ride.",
"TalkSentenceConfig_TalkSentenceText_100003113": "Pom-Pom is of the opinion that we
should leave as soon as possible to avoid potential resurgences of the anomalies we
experienced earlier. Himeko and I agree.",
"TalkSentenceConfig_TalkSentenceText_100003114": "...Which means we need to decide
where our next destination is, soon.",
"TalkSentenceConfig_TalkSentenceText_100003115": "That's right.",
"TalkSentenceConfig_TalkSentenceText_100003116": "That's the path of the Nameless, I
presume? Always on the road, always trailblazing...",
"TalkSentenceConfig_TalkSentenceText_100003117": "I—I'm not complaining by the way!
One adventure after another, that's exactly what I signed up for!",
"TalkSentenceConfig_TalkSentenceText_100003118": "Looks like March has fallen in love
with the way of the Nameless. That's good to hear.",
"TalkSentenceConfig_TalkSentenceText_100003119": "You can head back to your rooms for
some rest, or stay here and make yourselves a cup of coffee, whichever you like.",
"TalkSentenceConfig_TalkSentenceText_100003120": "I'll head back to my room then.",
"TalkSentenceConfig_TalkSentenceText_100003121": "*sighs* There I was thinking this guy
would gradually open up...",
"TalkSentenceConfig_TalkSentenceText_100003122": "*chuckles* We need to give him some
time, March. I think he treasures the time spent with you guys.",
"TalkSentenceConfig_TalkSentenceText_100003123": "{NICKNAME}, about your battle
against the Supreme Guardian and the whole Stellaron situation, you must have a lot of
unanswered questions, I suppose?",
"TalkSentenceConfig_TalkSentenceText_100003124": "While you were away, Welt and I did
some research and came to some interesting conclusions. Let me know if you want to ask
about anything.",
"TalkSentenceConfig_TalkSentenceText_100003125": "The Express crew tread upon the
Trailblaze. We travel between worlds, like a thread weaved into the life stories of others.",
"TalkSentenceConfig_TalkSentenceText_100003126": "The universe is vast beyond our
imagination. It's a miracle that our paths converge. The fact that we get to know and travel with
each other can only be seen as the design of destiny.",
"TalkSentenceConfig_TalkSentenceText_100003127": "Thank you for becoming our
companion, {NICKNAME}. I'll do my best to answer any questions you may have.",
"TalkSentenceConfig_TalkSentenceText_100003128": "I'd like to talk about the battle with
Cocolia.",
"TalkSentenceConfig_TalkSentenceText_100003129": "Sure. Oftentimes those who are
involved in historic events don't have the opportunity to see things from a wider perspective. I
hope as an onlooker I may provide some help.",
"TalkSentenceConfig_TalkSentenceText_100003130": "About the Path of Preservation...",
"TalkSentenceConfig_TalkSentenceText_100003131": "Qlipoth the Preservation is known for
their... indifference. Unless you become a zealot like those with the Corporation, it's hard to
share in the Aeon's power.",
"TalkSentenceConfig_TalkSentenceText_100003132": "Determined to preserve the world they
love, the Architects held on for hundreds of years. But as the Fragmentum continued to
advance, their already wavering faith started to show some cracks.",
"TalkSentenceConfig_TalkSentenceText_100003133": "And one particular guardian, Cocolia,
abandoned the Path of Preservation altogether. In contrast, you stood your ground and proved
your faith in the Amber Lord.",
"TalkSentenceConfig_TalkSentenceText_100003134": "Judging by how the battle turned out,
Qlipoth responded to your wish. Their gaze infused you with the power to wield the weapon of
a supreme guardian and to take control of the Colossus.",
"TalkSentenceConfig_TalkSentenceText_100003135": "I was meant to thank you for your
support during the battle.",
"TalkSentenceConfig_TalkSentenceText_100003136": "*chuckles* Don't mention it. Welt and I
may have stayed on the Express this whole time, but we've been watching over you the
moment you set foot on Jarilo-VI.",
"TalkSentenceConfig_TalkSentenceText_100003137": "Friends look after each other, the
same goes for us Nameless. Please remember, no matter where you are in the universe, the
Express will always be behind you.",
"TalkSentenceConfig_TalkSentenceText_100003138": "The source of Cocolia's power...",
"TalkSentenceConfig_TalkSentenceText_100003139": "...is a Stellaron, there's no doubt about
that.",
"TalkSentenceConfig_TalkSentenceText_100003140": "What I've gathered so far suggests it's
likely that the supreme guardian was corrupted by the Stellaron at a very young age. All the
tragedies that came after can be traced to that point...",
"TalkSentenceConfig_TalkSentenceText_100003141": "On the flip side, we can't judge
Cocolia too harshly. Imagine if it were you or me who had to sit on the throne and watch the
city slowly being brought to its knees... Would we not question what we believed in?",
"TalkSentenceConfig_TalkSentenceText_100003142": "Let's talk about something else.",
"TalkSentenceConfig_TalkSentenceText_100003143": "Sure, ask away. We've got plenty of
time.",
"TalkSentenceConfig_TalkSentenceText_100003144": "Can Jarilo-VI go back to what it was
like before the Stellaron?",
"TalkSentenceConfig_TalkSentenceText_100003145": "Welt may be better equipped to
answer that. But if you want my two cents...",
"TalkSentenceConfig_TalkSentenceText_100003146": "I'd say it's unlikely. I guess it's
possible, but it would take a long time.",
"TalkSentenceConfig_TalkSentenceText_100003147": "I can tell from your report that the new
Supreme Guardian of Belobog is a smart young lady with leadership qualities. What's more
important is that she now understands her people after the journey with you.",
"TalkSentenceConfig_TalkSentenceText_100003148": "The firm and honest support she gets
from people around her will also prove immensely useful. But fate likes to play tricks on
people. Even if during their lifetime they managed to make Jarilo-VI prosper again to a certain
degree...",
"TalkSentenceConfig_TalkSentenceText_100003149": "They will remain vulnerable and
helpless to countless threats lurking in the recesses of the universe. We can only give them
our best wishes from afar.",
"TalkSentenceConfig_TalkSentenceText_100003150": "What happened to the Stellaron?",
"TalkSentenceConfig_TalkSentenceText_100003151": "It's virtually impossible to destroy a
Stellaron. No one, not even Herta, has found a way to break its structure. The best we can do
at this stage is to prevent its energy from overflowing.",
"TalkSentenceConfig_TalkSentenceText_100003152": "When the supreme guardian was
defeated, the Stellaron that had been transmitting energy to her exposed its weakness to us
for a brief period of time, allowing Welt and I to contain its power.",
"TalkSentenceConfig_TalkSentenceText_100003153": "That's about all we can do about a
Stellaron. It may be suppressed for now, but it's only a matter of time before it regains power.",
"TalkSentenceConfig_TalkSentenceText_100003154": "But this brief window should allow the
people on this planet to heal and rebuild.",
"TalkSentenceConfig_TalkSentenceText_100003155": "Thanks for your patience, Himeko.",
"TalkSentenceConfig_TalkSentenceText_100003156": "You're most welcome, {NICKNAME}.
Have some rest, you've earned it.",
"TalkSentenceConfig_TalkSentenceText_100003157": "So, your first trailblazing expedition
has concluded. How do you feel, {NICKNAME}?",
"TalkSentenceConfig_TalkSentenceText_100003158": "Be it joy or pain, success or regret, it's
all part of the journey. Those feelings will accompany you as long as you tread on the
Trailblaze, and one day you'll grow used to them.",
"TalkSentenceConfig_TalkSentenceText_100003159": "It seems you have something on your
mind. Let's hear it. I'd like to hear a fresh perspective myself... Hehe, as talkative as Himeko is,
we've pretty much run out of topics.",
"TalkSentenceConfig_TalkSentenceText_100003160": "The Fragmentum and the Eternal
Freeze... will they disappear?",
"TalkSentenceConfig_TalkSentenceText_100003161": "I'm afraid not.",
"TalkSentenceConfig_TalkSentenceText_100003162": "As I've mentioned before, the
Stellaron's influence on Jarilo-VI is more profound than we might think. I don't think Belobog's
fight against the lingering effects of the Stellaron will end any time soon.",
"TalkSentenceConfig_TalkSentenceText_100003163": "But, the balance of power is tilting
ever so slightly towards humanity, the crucial factor being the hope you brought about.",
"TalkSentenceConfig_TalkSentenceText_100003164": "As intangible as it may sound, don't
underestimate hope because the power it inspires has no limit. Like the Stellaron, it's a seed
that may grow into something much bigger. But in my opinion, the fruit that hope bears will
have a much bigger impact than that of the Stellaron.",
"TalkSentenceConfig_TalkSentenceText_100003165": "I relayed your view of the Stellaron's
effects to Bronya.",
"TalkSentenceConfig_TalkSentenceText_100003166": "Is that so? Well, I think you did the
right thing. It's better to move forward with the burden of knowledge than to tread a perilous
road with blind optimism.",
"TalkSentenceConfig_TalkSentenceText_100003167": "I remember a distant world where the
people were faced with unimaginable danger every single day. But they saved their planet time
after time with wisdom and courage.",
"TalkSentenceConfig_TalkSentenceText_100003168": "This goes to show how much of a
difference ordinary people can make. I hope Jarilo-VI sees that too.",
"TalkSentenceConfig_TalkSentenceText_100003169": "This mission would've been much
easier if you were there.",
"TalkSentenceConfig_TalkSentenceText_100003170": "Hehe... I, too, wished to go with you.
But Himeko insisted on letting you and your friends rise to the challenge.",
"TalkSentenceConfig_TalkSentenceText_100003171": "I'd been observing what's happening
on the ground from the Express, and I have to admit that I got sweaty palms a couple of times.
I was glad to see you three meet friends you could trust and overcome hardships. Well done.",
"TalkSentenceConfig_TalkSentenceText_100003172": "Himeko was calm from the very
beginning. She kept telling me to trust you youngsters' decisions.",
"TalkSentenceConfig_TalkSentenceText_100003173": "Hehe... And she was right. I really
need to stop worrying so much.",
"TalkSentenceConfig_TalkSentenceText_100003174": "It's been nice chatting with you, Mr.
Yang.",
"TalkSentenceConfig_TalkSentenceText_100003175": "Likewise. Get some sleep, we'll be
heading off again soon.",
"TalkSentenceConfig_TalkSentenceText_100003176": "Pom-Pom, we're back!",
"TalkSentenceConfig_TalkSentenceText_100003177": "...Shhh! Checking star rail stability,
Pom-Pom needs to focus!",
"TalkSentenceConfig_TalkSentenceText_100003178": "Good to see you too...",
"TalkSentenceConfig_TalkSentenceText_100003179": "Spatial readout... back to the normal
bracket!",
"TalkSentenceConfig_TalkSentenceText_100003180": "Star rail stability keeps rising...
<unbreak>56%</unbreak>, <unbreak>57%</unbreak>...",
"TalkSentenceConfig_TalkSentenceText_100003181": "The numbers have stabilized!
Dispatch the Express!",
"TalkSentenceConfig_TalkSentenceText_100003182": "...Oh, welcome back to the Express.
You've accomplished your Trailblaze Mission, the Express appreciates your help!",
"TalkSentenceConfig_TalkSentenceText_100003183": "How's the Express doing?",
"TalkSentenceConfig_TalkSentenceText_100003184": "Thanks to you, the Space Fissure is
healing up, and the star rail has become stable enough for us to dispatch the Express...",
"TalkSentenceConfig_TalkSentenceText_100003185": "As for the coaches, Pom-Pom's
checked every nook and cranny and made sure everything is in good order!",
"TalkSentenceConfig_TalkSentenceText_100003186": "Oops, I forgot to bring you souvenirs.",
"TalkSentenceConfig_TalkSentenceText_100003187": "...Don't worry about it! Jarilo-VI
probably doesn't have anything worth buying anyway. Plus, it's your first time on a Trailblaze
Mission, so Pom-Pom will let it slide this time!",
"TalkSentenceConfig_TalkSentenceText_100003188": "But don't forget next time!",
"TalkSentenceConfig_TalkSentenceText_100003189": "Where's our next stop?",
"TalkSentenceConfig_TalkSentenceText_100003190": "The destination will be announced at
the navigation meeting.",
"TalkSentenceConfig_TalkSentenceText_100003191": "For now, get some rest and stay
tuned!",
"TalkSentenceConfig_TalkSentenceText_100003192": "Need to get some juice for March.",
"TalkSentenceConfig_TalkSentenceText_100003193": "Oh, Pom-Pom almost forgot!",
"TalkSentenceConfig_TalkSentenceText_100003194": "There you go, careful not to spill it!",
"TalkSentenceConfig_TalkSentenceText_100003195": "Thank you, conductor!",
"TalkSentenceConfig_TalkSentenceText_100003196": "When are we leaving, conductor?",
"TalkSentenceConfig_TalkSentenceText_100003197": "Right away!",
"TalkSentenceConfig_TalkSentenceText_100003198": "To avoid encountering the anomalies
again, the Express will dispatch shortly and head to a more stable area.",
"TalkSentenceConfig_TalkSentenceText_100003199": "For your safety, please don't leave
your seat until the Express has reached cruising speed!",
"TalkSentenceConfig_TalkSentenceText_100003200": "Hello? Hello hello?",
"TalkSentenceConfig_TalkSentenceText_100003201": "It's about time we hit the road,
passengers! Thanks to the three trailblazers, the activity of the Fragmentum has reached the
lowest level, and the readings regarding the status of the star rail have returned to normal!",
"TalkSentenceConfig_TalkSentenceText_100003202": "Pom-Pom will dispatch the Express
shortly and we'll be leaving Jarilo-VI. Please be seated and say your goodbyes to this planet!",
"TalkSentenceConfig_TalkSentenceText_100003901": "My friend! Welcome to Belobog, a city
protected by the Preservation. May your future be as bright and golden as Qlipoth's Amber!",
"TalkSentenceConfig_TalkSentenceText_100003902": "Look around you. This is the
administrative district, the bustling heart of the Everwinter City!",
"TalkSentenceConfig_TalkSentenceText_100003903": "Under the clear blue sky made
possible by the Preservation, you and I have long forgotten the wind and chill of winter. We live
for the sun!",
"TalkSentenceConfig_TalkSentenceText_100003904": "Praise the Architects of this city, and
praise Belobog! Join me and let's sing a song of praise for the Supreme Guardian!",
"TalkSentenceConfig_TalkSentenceText_100005701": "I hope your exploration will make
progress, {NICKNAME}, and your journey will be free of pain.",
"TalkSentenceConfig_TalkSentenceText_100005702": "Of course, even if you get injured by
accident, no need to panic. Just leave it to the doctor.",
"TalkSentenceConfig_TalkSentenceText_100009907": "Pom-Pom is so jealous of you guys.
Pom-Pom still can't leave the train yet...",
"TalkSentenceConfig_TalkSentenceText_100009915": "I'm tired. I need some rest.",
"TalkSentenceConfig_TalkSentenceText_100009916": "What supplies are available on the
Express?",
"TalkSentenceConfig_TalkSentenceText_100009917": "I want to use the Synthesizer.",
"TalkSentenceConfig_TalkSentenceText_100009918": "How's my Trailblaze Level?",
"TalkSentenceConfig_TalkSentenceText_100009919": "I'm heading out.",
"TalkSentenceConfig_TalkSentenceText_100019501": "This is the space elevator, which you
took to arrive at the space station. As for how you used the enchantment of Spirit Whisper on
the elevator security staff — there's no need to go over that right now.",
"TalkSentenceConfig_TalkSentenceText_100019502": "Space elevator? You've no use for
that.",
"TalkSentenceConfig_TalkSentenceText_100019503": "You don't need any space station
terminal.",
"TalkSentenceConfig_TalkSentenceText_100019504": "Papers covered in math lie scattered
on the table. Their author seems to have left in a hurry.",
"TalkSentenceConfig_TalkSentenceText_100019505": "\"Emergency Evacuation\" flashed
onto the display, and the front-of-house receptionist carried out the instructions.",
"TalkSentenceConfig_TalkSentenceText_100019506": "This is Stellaron — what Stellaron
Hunters throughout the universe all hunt for. But in truth, it's all just a front. Elio knows it, Blade
knows it, and you know it, too. Stellaron Hunters have another true goal.",
"TalkSentenceConfig_TalkSentenceText_100019507": "That's why the Stellaron that Herta
sealed away will be put to another use. Once Silver Wolf breaks its seal, you'll have to take it
and place it inside a kind of \"vessel\" that's been waiting for just this occasion...",
"TalkSentenceConfig_TalkSentenceText_100019508": "This is Stellaron — spread throughout
the galaxy by a wandering Aeon, sowing chaos and disaster.",
"TalkSentenceConfig_TalkSentenceText_100019601": "This is Madam Herta, or better known
as member <unbreak>83</unbreak> of the Genius Society. In her childhood, she solved the
solitary waves theory and the Spark model hypothesis. In her adolescence, she found the
Sigma Baryons conversion method. In middle-age, she proposed the Herta sequence and
published a paper on de-aging.",
"TalkSentenceConfig_TalkSentenceText_100019602": "In her senior years, she managed to
reverse her own age via de-aging, and went on to solve the mystery of the imaginary leakage
phenomenon, and even captured and sealed a stellaron. Madam Herta has saved the planet
she was on from destruction <unbreak>19</unbreak> times and has met the Aeons twice.",
"TalkSentenceConfig_TalkSentenceText_100019603": "This space station is her property.",
"TalkSentenceConfig_TalkSentenceText_100019604": "You see the emblem of the space
station. It looks like a spear piercing through the moon.",
"TalkSentenceConfig_TalkSentenceText_100019605": "You see the emblem of the space
station. It looks like a rubber arm holding a noisy horn.",
"TalkSentenceConfig_TalkSentenceText_100019606": "You see the emblem of the space
station. It looks like an earphone that has cracked a hole in an egg.",
"TalkSentenceConfig_TalkSentenceText_100019607": "You see the emblem of the space
station. It looks like an eye undertaking an intraocular pressure test.",
"TalkSentenceConfig_TalkSentenceText_100019608": "You see the emblem of the space
station. It looks like a space station.",
"TalkSentenceConfig_TalkSentenceText_100019609": "Oh, Elias Salas, such a lovely old
fellow. He is Member <unbreak>56</unbreak> of the Genius Society, one of the only two
publicly elected Ministers in the Society's history. Be grateful to him! He created the
Synesthesia Beacons and over-range remote sensing, the cornerstones of modern cosmic
communication.",
"TalkSentenceConfig_TalkSentenceText_100019610": "However, he did not disclose his
inventions to the public, so I hereby certify that the rights of these two technologies belong to
the Intelligentsia Guild. To be honest, I am not a big fan of the Guild, but it is impressive that
they managed to reproduce Elias Salas' inventions.",
"TalkSentenceConfig_TalkSentenceText_100019611": "Polka Kakamond, member 4 of the
Genius Society. A woman full of mystery. Many people in the Society died by her hand. I
haven't heard anything about her for many years, but I firmly believe she is still alive.",
"TalkSentenceConfig_TalkSentenceText_100019612": "Hey, Lord of Silence, if you're here, if
you're listening... I'm member <unbreak>83</unbreak>, Herta, and I want to meet you. I
believe you and I will have a lot to talk about.",
"TalkSentenceConfig_TalkSentenceText_100019613": "Zandar One Kuwabara, Genius
Society member 1. I hung up his portrait purely out of respect. Without him, there would be no
Genius Society today.",
"TalkSentenceConfig_TalkSentenceText_100019614": "Frankly, I don't know what he has
achieved. None of his books and inventions have survived, but there's gotta be a place for the
founder of the Society, right?",
"TalkSentenceConfig_TalkSentenceText_100019615": "This is Aiden, member
<unbreak>22</unbreak> of the Genius Society. The most selfless and the strangest one. He
spent his whole life helping others. Personally, I don't see the point.",
"TalkSentenceConfig_TalkSentenceText_100019616": "But the Society is famous thanks to
him. The Interastral Peace Corporation has been trying to find a replacement ever since his
death. They searched for many Amber Eras, but no genius was willing to lower their head to
the IPC... Until they found me.",
"TalkSentenceConfig_TalkSentenceText_100019617": "Member <unbreak>76</unbreak> of
the Genius Society, Screwllum. I have known him for a long time. He is a really good man, a
gentleman with an exceptional mechanical mind. I have learned a lot from him.",
"TalkSentenceConfig_TalkSentenceText_100019618": "Recently, I have been working with
him and Ruan Mei on a project! I hope this project can help us get closer to the greatest
mystery of the universe...",
"TalkSentenceConfig_TalkSentenceText_100019619": "Who's this? Herta?",
"TalkSentenceConfig_TalkSentenceText_100019620": "Yeah.",
"TalkSentenceConfig_TalkSentenceText_100019621": "Yeah.",
"TalkSentenceConfig_TalkSentenceText_100019622": "She looks so young. She was already
famous in the last Amber Era, no? She has to be at least a hundred years old.",
"TalkSentenceConfig_TalkSentenceText_100019623": "She's a member of the Genius Society
and an Emanator of Nous the Erudition. She can probably age backwards if she wanted.",
"TalkSentenceConfig_TalkSentenceText_100019624": "She's a member of the Genius Society
and an Emanator of Nous the Erudition. She can probably age backwards if she wanted.",
"TalkSentenceConfig_TalkSentenceText_100019625": "Hah. I seem to recall that over half of
the Genius Society's eighty-odd members had a normal death. Wasn't there someone who
only lived for a dozen days or so? What was their name...",
"TalkSentenceConfig_TalkSentenceText_100019626": "That's pretty normal. Aren't the
immortal bosses in games always waiting for the protagonist to come kill them? Immortality is
not always a good thing.",
"TalkSentenceConfig_TalkSentenceText_100019627": "That's pretty normal. Aren't the
immortal bosses in games always waiting for the protagonist to come kill them? Immortality is
not always a good thing.",
"TalkSentenceConfig_TalkSentenceText_100019628": "Hah. What an Alliance joke.",
"TalkSentenceConfig_TalkSentenceText_100019629": "Herta... Have you ever met her? I'm
curious about the tastes of someone who used their own name for a space station.",
"TalkSentenceConfig_TalkSentenceText_100019630": "Never seen the real one. Saw plenty
of her portraits, though.",
"TalkSentenceConfig_TalkSentenceText_100019631": "What a pity.",
"TalkSentenceConfig_TalkSentenceText_100019632": "Who's this old guy with a white
beard?",
"TalkSentenceConfig_TalkSentenceText_100019633": "No idea. A Society member?",
"TalkSentenceConfig_TalkSentenceText_100019634": "No idea. A Society member?",
"TalkSentenceConfig_TalkSentenceText_100019635": "...I know this person. She's the Lord of
Silence, Polka Kakamond. See? Her face is all blank. She had destroyed all of her own
portraits and sculptures in the entire universe...",
"TalkSentenceConfig_TalkSentenceText_100019636": "I'm not interested. Hurry up with our
real business.",
"TalkSentenceConfig_TalkSentenceText_100019637": "I'm not interested. Hurry up with our
real business.",
"TalkSentenceConfig_TalkSentenceText_100019638": "This is Zandar. Zandar One
Kuwabara. The first genius in history.",
"TalkSentenceConfig_TalkSentenceText_100019639": "The one who supposedly created
Nous?",
"TalkSentenceConfig_TalkSentenceText_100019640": "The one who supposedly created
Nous?",
"TalkSentenceConfig_TalkSentenceText_100019641": "That's him... If the legends are true,
then he was a man who created an Aeon.",
"TalkSentenceConfig_TalkSentenceText_100019642": "Well they better be false. I don't want
to be a Zandar hunter.",
"TalkSentenceConfig_TalkSentenceText_100019643": "Well they better be false. I don't want
to be a Zandar hunter.",
"TalkSentenceConfig_TalkSentenceText_100019644": "Who's this?",
"TalkSentenceConfig_TalkSentenceText_100019645": "No idea.",
"TalkSentenceConfig_TalkSentenceText_100019646": "No idea.",
"TalkSentenceConfig_TalkSentenceText_100019647": "Hey! Silver Wolf! Look! It's Screwllum,
your good old opponent.",
"TalkSentenceConfig_TalkSentenceText_100019648": "Hahhhh... I told you already. I didn't
know it was him...",
"TalkSentenceConfig_TalkSentenceText_100019649": "Hahhhh... I told you already. I didn't
know it was him...",
"TalkSentenceConfig_TalkSentenceText_100019650": "Ah, that battle was how Elio got his
eyes on you. Imagine, someone actually able to crack Screwllum's code! First Screwllum, then
Herta... there's probably no one else in the universe who offended two genii in such quick
succession. It must be destiny.",
"TalkSentenceConfig_TalkSentenceText_100019651": "Urgh... Seems like I'm the real
Destiny's Slave here.",
"TalkSentenceConfig_TalkSentenceText_100019652": "Urgh... Seems like I'm the real
Destiny's Slave here.",
"TalkSentenceConfig_TalkSentenceText_100019653": "Welcome to Herta Space Station.
Here, you can savor the bounty of the ocean of knowledge. Please also beware of the risk of
drowning.",
"TalkSentenceConfig_TalkSentenceText_100019654": "Now, this hint is useless.",
"TalkSentenceConfig_TalkSentenceText_100019655": "Who knows what's in the brains of
those following the Erudition?",
"TalkSentenceConfig_TalkSentenceText_100019656": "Who knows what's in the brains of
those following the Erudition?",
"TalkSentenceConfig_TalkSentenceText_100019657": "A galvanized gate blocks the way.",
"TalkSentenceConfig_TalkSentenceText_100019658": "You cannot pass!",
"TalkSentenceConfig_TalkSentenceText_100019701": "If you need help, go to the Galaxy
Room in the base zone.",
"TalkSentenceConfig_TalkSentenceText_100019702": "This month's financial reimbursement
reminder notice: Researchers, please summarize the reimbursement materials for this month
on a single reimbursement form. (Please contact the corresponding section if you have any
expedited documents)",
"TalkSentenceConfig_TalkSentenceText_100019703": "Herta Space Station does not charge
researchers fees for deposits, credits, etc. If someone claiming to be a staff member asks for
your personal information, please report it to the Security Department.",
"TalkSentenceConfig_TalkSentenceText_100019704": "The partially black screen reflects your
face—you find it quite interesting as you look closer.",
"TalkSentenceConfig_TalkSentenceText_100019705": "...Are you checking yourself out?",
"TalkSentenceConfig_TalkSentenceText_100019706": "The black screen, which is reflecting
your face, contrasts the vibrant and dynamic images.",
"TalkSentenceConfig_TalkSentenceText_100019707": "Sometimes this is the way it is. Just as
you are immersed in virtual bliss, the screen suddenly turns black and reflects your face back
at you.",
"TalkSentenceConfig_TalkSentenceText_100019708": "At that moment, you are forced to
return to sad reality from the wonderful virtual world.",
"TalkSentenceConfig_TalkSentenceText_100019709": "What a cruel black screen.",
"TalkSentenceConfig_TalkSentenceText_100019710": "I have no idea how to quickly find
useful information on such a cluttered desktop.",
"TalkSentenceConfig_TalkSentenceText_100019711": "Perhaps none of the electronic
devices on this space station have useful information for the researchers here.",
"TalkSentenceConfig_TalkSentenceText_100019712": "I wonder who here has to work with a
damaged screen?",
"TalkSentenceConfig_TalkSentenceText_100019713": "Have they encountered any pitfalls?
Are they under stress? Are they experiencing an even more miserable life than me...?",
"TalkSentenceConfig_TalkSentenceText_100019714": "I bet his work is like this screen... it
may be having an energy-consuming crisis yet it is still insisting on working.",
"TalkSentenceConfig_TalkSentenceText_100019715": "Why are you suddenly frowning? Do
you have something bad on your mind?",
"TalkSentenceConfig_TalkSentenceText_100019716": "I wonder who here has to work with a
damaged screen?",
"TalkSentenceConfig_TalkSentenceText_100019717": "I don't think he is busy with very
complicated work, otherwise, how could this broken screen be of much use?",
"TalkSentenceConfig_TalkSentenceText_100019718": "He must enjoy real life. There is no
way that this unreliable screen could allow a person to be immersed in that pleasant virtual
world.",
"TalkSentenceConfig_TalkSentenceText_100019719": "Why are you suddenly smiling? Did
you think of something that makes you happy?",
"TalkSentenceConfig_TalkSentenceText_100019720": "Please do not touch exposed
electrical wires. Avoid the route and notify the Security Department. Researchers who are in a
position to do so can set up simple barricades around the area to prevent others from
approaching.",
"TalkSentenceConfig_TalkSentenceText_100019721": "Please make sure the isolation
function of the lab is on before conducting radioactive experiments.",
"TalkSentenceConfig_TalkSentenceText_100019722": "Identity Update Notice: The update
supports prosthetic mechanical ID codes and iris scans. All researchers are welcome to apply.
(Iris scan mode is not available for those who wear contact lens)",
"TalkSentenceConfig_TalkSentenceText_100019723": "If you are experiencing anxiety, lack of
motivation, or skin roughness, please contact the medical cabin's Mental Health Department
as soon as possible.",
"TalkSentenceConfig_TalkSentenceText_100019724": "If you are experiencing: lack of
motivation to work, setbacks in your experiments or frustration in your research, please do not
allow your negativity to disturb other researchers.",
"TalkSentenceConfig_TalkSentenceText_100019725": "There's a small sticky note attached to
the screen...",
"TalkSentenceConfig_TalkSentenceText_100019726": "There's a small announcement
attached to the screen...",
"TalkSentenceConfig_TalkSentenceText_100019801": "Welcome to Herta Space Station.
Here, you can savor the bounty of the ocean of knowledge. However, please also beware of
the risk of drowning.",
"TalkSentenceConfig_TalkSentenceText_100019802": "This month's commercial insurance
claim reminder: Please submit your online claim by the <unbreak>21</unbreak>st of this
month.",
"TalkSentenceConfig_TalkSentenceText_100019803": "Claims cannot be made in the
following cases: not carrying the space station member's identification code for medical
treatment; not visiting the space station medical office (private surgeries, independent medical
offices, and other unofficial channels are difficult to verify, so please be careful)",
"TalkSentenceConfig_TalkSentenceText_100019804": "If you encounter a suspicious self-
proclaimed researcher inviting you to his Curio research team and asking for an upfront
deposit, please be careful and remember these words: don't listen and don't transfer.",
"TalkSentenceConfig_TalkSentenceText_100019805": "HDH<unbreak>-125963</unbreak>
Rating Pistol",
"TalkSentenceConfig_TalkSentenceText_100019806": "Simply aim the eyeball located at the
muzzle at any everyday object and then pull the trigger to receive a rating from the gun.",
"TalkSentenceConfig_TalkSentenceText_100019807": "Rating logic currently unavailble.
Significance of the rating cannot be evaluated.",
"TalkSentenceConfig_TalkSentenceText_100019808": "\"This object can give people the
pleasure of intermingling with the unknown, more precisely — you'll never know how well that
passerby might score. It's a bit like opening a mystery box, isn't it?\"",
"TalkSentenceConfig_TalkSentenceText_100019809": "HDH<unbreak>-021879</unbreak>
Crackup Conch",
"TalkSentenceConfig_TalkSentenceText_100019810": "A conch that constantly tells jokes that
are a bit out there. They can be heard by simply placing your ear at the mouth of the conch.",
"TalkSentenceConfig_TalkSentenceText_100019811": "Warning: try to laugh, don't ever hold
back your laughter.",
"TalkSentenceConfig_TalkSentenceText_100019812": "\"It can always come up with a joke
that's outside my wheelhouse. I think it's a must-have for a family road trip. I'd recommend it to
any researcher that's under a lot of stress.\"",
"TalkSentenceConfig_TalkSentenceText_100019813": "Well, telling jokes that no one finds
funny is always quite awkward.",
"TalkSentenceConfig_TalkSentenceText_100019814": "... Is that so?",
"TalkSentenceConfig_TalkSentenceText_100019815": "HDH<unbreak>-369521</unbreak>
Greatsword Fragment",
"TalkSentenceConfig_TalkSentenceText_100019816": "This fragment has been confirmed to
belong to the body of a certain greatsword.",
"TalkSentenceConfig_TalkSentenceText_100019817": "It seems to contain a certain kind of
energy. Pending further research.",
"TalkSentenceConfig_TalkSentenceText_100019818": "The display cabinet has been
shattered, and the contents emptied.",
"TalkSentenceConfig_TalkSentenceText_100019819": "Who would ever expect a display
cabinet used for displaying Curios in such a high-tech space station to be made out of
ordinary, fragile glass?",
"TalkSentenceConfig_TalkSentenceText_100019820": "Could it be that... the Curio inside the
cabinet is a distraction, and the real Curio is the actual cabinet?",
"TalkSentenceConfig_TalkSentenceText_100019821": "Or even... the Curio is actually still in
the cabinet but it's just that no one can see it...!?",
"TalkSentenceConfig_TalkSentenceText_100019822": "Regardless, it seems like you're
staring at the cabinet with a burning curiosity.",
"TalkSentenceConfig_TalkSentenceText_100019823": "This screen seems to be used to
monitor unique blind spots. Nothing abnormal is showing up.",
"TalkSentenceConfig_TalkSentenceText_100019824": "Some of the windows are blacked out.
It seems you need to enter a specific ID to gain permission to view the corresponding
footage.",
"TalkSentenceConfig_TalkSentenceText_100019825": "The display screen in the research
room is always very messy. The wallpaper is entirely covered by a dense clutter of documents
on the desktop.",
"TalkSentenceConfig_TalkSentenceText_100019826": "A closer look reveals a game software
with an icon resembling an ordinary document lurking amongst the clutter.",
"TalkSentenceConfig_TalkSentenceText_100019827": "The screen is in standby. Verification
is required before this screen can be used.",
"TalkSentenceConfig_TalkSentenceText_100019828": "But there's a small sticky note
attached to the screen...",
"TalkSentenceConfig_TalkSentenceText_100019829": "It is forbidden to comment on Light
Cone technology as a researcher outside the research laboratory. It is also forbidden to
comment on the Garden of Recollection outside the research room under any identity.",
"TalkSentenceConfig_TalkSentenceText_100019830": "The image on the screen is not very
clear. Some components of the display seem to be damaged.",
"TalkSentenceConfig_TalkSentenceText_100019831": "It is still working however, projecting a
few short words.",
"TalkSentenceConfig_TalkSentenceText_100019832": "Hello World",
"TalkSentenceConfig_TalkSentenceText_100019833": "In case of emergency, all researchers
are requested to contact the Security Department immediately.",
"TalkSentenceConfig_TalkSentenceText_100019834": "If any researchers cannot complete
identification by fingerprint or face recognition due to limb and/or facial damage, please contact
the Security Department for special identification.",
"TalkSentenceConfig_TalkSentenceText_100019835": "If you are experiencing: insomnia,
night sweats, hair loss and headaches, total loss of appetite or a surge in appetite, please
contact the medical cabin's Mental Health Department as soon as possible.",
"TalkSentenceConfig_TalkSentenceText_100019836": "Despite this screen being located in
the monitoring room, it's not displaying any form of surveillance footage.",
"TalkSentenceConfig_TalkSentenceText_100019837": "Instead, a page of text fills the
screen.",
"TalkSentenceConfig_TalkSentenceText_100019838": "In summary, this monitoring room has
been hacked by invaders from an outer galaxy. There will be a significant risk if you insist on
using the extra permissions granted by the monitoring room to access the intranet.",
"TalkSentenceConfig_TalkSentenceText_100019839": "Therefore, I request to suspend the
use of this monitoring room. Also, I'd like to go on holiday with the paid annual leave that I
have left over this year.",
"TalkSentenceConfig_TalkSentenceText_100019840": "... Something about that notice feels
really fishy.",
"TalkSentenceConfig_TalkSentenceText_100019901": "The entire screen is filled with
surveillance screens, none of which show anything unusual.",
"TalkSentenceConfig_TalkSentenceText_100019902": "Something is flashing at the bottom
right corner and there is a strange icon in the taskbar...",
"TalkSentenceConfig_TalkSentenceText_100019903": "Click the bottom right corner",
"TalkSentenceConfig_TalkSentenceText_100019904": "A chat window pops up and several
messages appear.",
"TalkSentenceConfig_TalkSentenceText_100019905": "\"Are you offline???\" \"How dare you
go offline during an engagement!?\" \"I'm gonna report you!\"",
"TalkSentenceConfig_TalkSentenceText_100019906": "Gaming during working hours...?",
"TalkSentenceConfig_TalkSentenceText_100019907": "Whoa, going offline during a game.
That's unforgivable!",
"TalkSentenceConfig_TalkSentenceText_100019908": "Click the icon on the taskbar",
"TalkSentenceConfig_TalkSentenceText_100019909": "A huge game screen pops up,
completely obscuring the surveillance images.",
"TalkSentenceConfig_TalkSentenceText_100019910": "A large blood-red font appears in the
center of the screen, announcing the tragic results of the battle: \"Game Over.\"",
"TalkSentenceConfig_TalkSentenceText_100019911": "...",
"TalkSentenceConfig_TalkSentenceText_100019912": "That's a shame.",
"TalkSentenceConfig_TalkSentenceText_100019913": "... ?",
"TalkSentenceConfig_TalkSentenceText_100019914": "\"Welcome to Herta Space Station.\"
You don't pick up any sense of welcome from the lazy and careless female voice coming out
of the advertising bot.",
"TalkSentenceConfig_TalkSentenceText_100019915": "\"Home-Use Object Finders, on sale
now!\" The advertising bot lazily declares, giving you no desire to purchase this.",
"TalkSentenceConfig_TalkSentenceText_100019916": "\"The orthodox Kapo-Kali IS Kali-
Kapo!\" The advertising bot lazily declares, and you are confused about the differences
between the two.",
"TalkSentenceConfig_TalkSentenceText_100019917": "Some space plants. You've never
seen them before, but they feel familiar.",
"TalkSentenceConfig_TalkSentenceText_100019918": "This is a primitive chromosomal-based
organism.",
"TalkSentenceConfig_TalkSentenceText_100019919": "This plant doesn't smell very nice. It
may not be an oxygen producer.",
"TalkSentenceConfig_TalkSentenceText_100019920": "A pair of trash cans with an unusual
sorting method — whether or not the trash is digestible by Noblesse worms.",
"TalkSentenceConfig_TalkSentenceText_100019921": "Ergonomic desks and benches that
can be self-adjusted to cater to humans, robots, Noblesse Worms, Foxians, omnics,
Wubbaboos, millionaires, Hynes, telepathic spiders, Baviru, stones, dogs, cats (normal), cats
(ragdoll breed)...",
"TalkSentenceConfig_TalkSentenceText_100019922": "Boxes and shelves. Do not
approach.",
"TalkSentenceConfig_TalkSentenceText_100019923": "A row of greenery purely for
decoration.",
"TalkSentenceConfig_TalkSentenceText_100019924": "The space elevator that goes from
The Blue directly to Herta Space Station. It's closed off after the invasion of the Stellaron
Hunters.",
"TalkSentenceConfig_TalkSentenceText_100019925": "Warped material in black and gold
meanders along the floor of the space station, a phenomenon known as Fragmentum
corrosion.",
"TalkSentenceConfig_TalkSentenceText_100019926": "Stellaron bursts can lead to
Fragmentum corrosion. These are connected to the Stellaron within you.",
"TalkSentenceConfig_TalkSentenceText_100020101": "Interesting, she's a member of the
Genius Society alright.",
"TalkSentenceConfig_TalkSentenceText_100020102": "The Stellaron is up ahead, let's
hurry.",
"TalkSentenceConfig_TalkSentenceText_100020103": "It has its own security system... I
guess even for Herta, a Stellaron is no ordinary rarity.",
"TalkSentenceConfig_TalkSentenceText_100020104": "Can you get it?",
"TalkSentenceConfig_TalkSentenceText_100020105": "Of course, even the genius Herta can't
compete with me when it comes to hacking.",
"TalkSentenceConfig_TalkSentenceText_100020106": "Good, then I'll also count on you with
the preparation of the receptacle.",
"TalkSentenceConfig_TalkSentenceText_100020109": "How much does he remember?",
"TalkSentenceConfig_TalkSentenceText_100020110": "How much does she remember?",
"TalkSentenceConfig_TalkSentenceText_100020111": "...They'll remember you.",
"TalkSentenceConfig_TalkSentenceText_100020112": "...",
"TalkSentenceConfig_TalkSentenceText_100020113": "Where... am I?",
"TalkSentenceConfig_TalkSentenceText_100020114": "A space station, but that's not
important.",
"TalkSentenceConfig_TalkSentenceText_100020115": "Kafka...?",
"TalkSentenceConfig_TalkSentenceText_100020116": "Great, so you remember me.",
"TalkSentenceConfig_TalkSentenceText_100020117": "...",
"TalkSentenceConfig_TalkSentenceText_100020118": "Who... are you?",
"TalkSentenceConfig_TalkSentenceText_100020119": "I thought you'd remember me.",
"TalkSentenceConfig_TalkSentenceText_100020120": "Maybe you're not as important as you
think.",
"TalkSentenceConfig_TalkSentenceText_100020121": "<color=#dbc291ff>Listen</color>: You
are in a daze right now. You don't know who you are, why you're here, or what you're going to
do next. You think I look familiar, but you're not sure if you should trust me—",
"TalkSentenceConfig_TalkSentenceText_100020122": "...None of that matters. All you need to
know is that I'm leaving, and you will be left all alone on this space station. From now on, you
needn't think about your past or doubt yourself.",
"TalkSentenceConfig_TalkSentenceText_100020123": "<color=#dbc291ff>Listen</color>: In
the near future, you will encounter all kinds of perils and hardships, but you will also have
many wonderful experiences. You'll meet companions who treat you like family, and embark
on surreal adventures with them...",
"TalkSentenceConfig_TalkSentenceText_100020124": "At the end of your journey, all that
perplexes you and troubles you will resolve.",
"TalkSentenceConfig_TalkSentenceText_100020125": "This is your future that Elio has
foreseen. Do you like it?",
"TalkSentenceConfig_TalkSentenceText_100020126": "I guess...",
"TalkSentenceConfig_TalkSentenceText_100020127": "Lovely.",
"TalkSentenceConfig_TalkSentenceText_100020128": "<color=#dbc291ff>Listen</color>:
Remember what you're feeling in this moment. As long as you know in your heart where you're
heading, you are guaranteed to see the ending of your story.",
"TalkSentenceConfig_TalkSentenceText_100020129": "That's the you I like.",
"TalkSentenceConfig_TalkSentenceText_100020130": "No... I don't want it...",
"TalkSentenceConfig_TalkSentenceText_100020131": "<color=#dbc291ff>Listen</color>: Elio
can foresee the future, but he can't make decisions for you.",
"TalkSentenceConfig_TalkSentenceText_100020132": "Use that will of yours to reach the end
of your story. That's the you I like.",
"TalkSentenceConfig_TalkSentenceText_100020133": "Where are you going...",
"TalkSentenceConfig_TalkSentenceText_100020134": "The next stop, to pave the way for the
future that is written.",
"TalkSentenceConfig_TalkSentenceText_100020135": "It's like weaving brocade — you and I
can only add one gold thread each time, but eventually, we will make a gorgeous pattern.",
"TalkSentenceConfig_TalkSentenceText_100020136": "How long do you think you need?
According to the script, the {RUBY_B#Trailblazers}Astral Express crew{RUBY_E#} is arriving
soon. We should avoid being seen by them.",
"TalkSentenceConfig_TalkSentenceText_100020137": "I know, Silver Wolf. Just give me
another minute.",
"TalkSentenceConfig_TalkSentenceText_100020138": "I must leave now.
<color=#dbc291ff>Listen</color>: Don't worry. Someone will come and find you very soon, just
go with them. You won't remember a thing except me.",
"TalkSentenceConfig_TalkSentenceText_100020139": "No...",
"TalkSentenceConfig_TalkSentenceText_100020140": "Farewell...",
"TalkSentenceConfig_TalkSentenceText_100020141": "Kafka...",
"TalkSentenceConfig_TalkSentenceText_100020142": "When you have a chance to make a
choice, make one that you know you won't regret...",
"TalkSentenceConfig_TalkSentenceText_100020143": "This is also a lovely answer.",
"TalkSentenceConfig_TalkSentenceText_100020201": "Weren't their coordinates sent out
from the space station...?",
"TalkSentenceConfig_TalkSentenceText_100020202": "Who cares? They're here and alive.
Do they look like a mannequin to you?",
"TalkSentenceConfig_TalkSentenceText_100020203": "...Weak heartbeat and pulse... March,
you better do CPR.",
"TalkSentenceConfig_TalkSentenceText_100020204": "Huh!? Hehe... I—I've never done it
before! Dan Heng, you do it!",
"TalkSentenceConfig_TalkSentenceText_100020205": "Wait — stop it! They're awake!",
"TalkSentenceConfig_TalkSentenceText_100020206": "Are you all right? Can you hear me?
Do you remember your name?",
"TalkSentenceConfig_TalkSentenceText_100020207": "My name is {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100020208": "I... don't remember a thing.",
"TalkSentenceConfig_TalkSentenceText_100020209": "Aw, this isn't good... Can you try
harder? I'm sure you can at least remember your name...",
"TalkSentenceConfig_TalkSentenceText_100020210": "{NICKNAME}? Nice to meet you. My
name's Dan Heng, and this is March 7th.",
"TalkSentenceConfig_TalkSentenceText_100020211": "This space station was just attacked
by the Antimatter Legion. We came to help with the rescue at the request of Lead Researcher
Asta.",
"TalkSentenceConfig_TalkSentenceText_100020212": "The Antimatter Legion?",
"TalkSentenceConfig_TalkSentenceText_100020213": "Goons owned by the Destruction.
You're lucky that the most dangerous {RUBY_B#Emanator of Destruction}Lord
Ravager{RUBY_E#} among them isn't around, just some nasty minions.",
"TalkSentenceConfig_TalkSentenceText_100020214": "We'll take those invaders out soon,
don't worry.",
"TalkSentenceConfig_TalkSentenceText_100020215": "Lead Researcher Asta?",
"TalkSentenceConfig_TalkSentenceText_100020216": "Uh-huh, a petite cutie with pink hair.
Madam Herta appointed her to be the acting lead researcher.",
"TalkSentenceConfig_TalkSentenceText_100020217": "...That girl really needs to step up. I
can't believe her own employee doesn't even know her name...",
"TalkSentenceConfig_TalkSentenceText_100020218": "Where should I go?",
"TalkSentenceConfig_TalkSentenceText_100020219": "Back to the master control zone. Asta
and the other researchers have gathered there.",
"TalkSentenceConfig_TalkSentenceText_100020220": "Plus that's where we parked the Astral
Express! Don't you worry, we'll protect you from the monsters and clear up this mess.",
"TalkSentenceConfig_TalkSentenceText_100020221": "Who are you guys?",
"TalkSentenceConfig_TalkSentenceText_100020222": "Dan Heng and I are members of the
Astral Express crew~",
"TalkSentenceConfig_TalkSentenceText_100020223": "Well the Express has some dealings
with Madam Herta, so we come to visit the space station from time to time.",
"TalkSentenceConfig_TalkSentenceText_100020224": "We just so happened to arrive during
this... invasion. Of course, as a — ahem — crew of heroes, we're happy to lend a hand.",
"TalkSentenceConfig_TalkSentenceText_100020225": "The Astral Express?",
"TalkSentenceConfig_TalkSentenceText_100020226": "Yeah, you've never seen it? The
Express comes here every once in a while.",
"TalkSentenceConfig_TalkSentenceText_100020227": "It's a unique train that can travel
between the stars with the power of the Trailblaze Aeon.",
"TalkSentenceConfig_TalkSentenceText_100020228": "I'll show you once we're back to the
master control zone~",
"TalkSentenceConfig_TalkSentenceText_100020229": "Let's go then.",
"TalkSentenceConfig_TalkSentenceText_100020230": "You and March go back together.",
"TalkSentenceConfig_TalkSentenceText_100020231": "Oh, all right. You stay safe.",
"TalkSentenceConfig_TalkSentenceText_100020232": "{NICKNAME}, maybe you should take
this.",
"TalkSentenceConfig_TalkSentenceText_100020233": "The Legion are rampaging through the
space station like a pack of wolves — this trip won't be a walk in the park. It's better if you have
something to protect yourself.",
"TalkSentenceConfig_TalkSentenceText_100020234": "Just a suggestion though — you're
safe as long as you stick with me~!",
"TalkSentenceConfig_TalkSentenceText_100020235": "This place is full of fancy little gadgets
— Herta's collection. I really don't get why she'd go out of her way to collect them and then
leave them here to gather dust...",
"TalkSentenceConfig_TalkSentenceText_100020237": "Enough dilly-dallying, we gotta go.",
"TalkSentenceConfig_TalkSentenceText_100020238": "Ah, it's the Antimatter Legion! So
these crazy jerks made it all the way here... Watch this!",
"TalkSentenceConfig_TalkSentenceText_100020239": "You're stronger than you look... Seem
to be quite the fighter.",
"TalkSentenceConfig_TalkSentenceText_100020240": "So we'll take that elevator on the
central platform to go down to the master control zone. Do you know the way?",
"TalkSentenceConfig_TalkSentenceText_100020241": "Um, I notice that you're not wearing
the space station staff uniform. Do you really work here?",
"TalkSentenceConfig_TalkSentenceText_100020242": "Yes.",
"TalkSentenceConfig_TalkSentenceText_100020243": "...Really? Feels like you're tricking
me...",
"TalkSentenceConfig_TalkSentenceText_100020244": "I don't remember.",
"TalkSentenceConfig_TalkSentenceText_100020245": "...Memory loss, huh. You must've
been injured.",
"TalkSentenceConfig_TalkSentenceText_100020246": "...",
"TalkSentenceConfig_TalkSentenceText_100020247": "...Never mind. I won't ask if you don't
wanna talk about it.",
"TalkSentenceConfig_TalkSentenceText_100020248": "Let's go, I'll take you to the safe
zone~",
"TalkSentenceConfig_TalkSentenceText_100020249": "Arlan from the Security Department
lost contact in the vicinity. I need to find him first.",
"TalkSentenceConfig_TalkSentenceText_100020250": "{NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100020301": "Ah. I knew it...",
"TalkSentenceConfig_TalkSentenceText_100020302": "It worked?",
"TalkSentenceConfig_TalkSentenceText_100020303": "Nah, I think the elevator's broken. I
pressed all the buttons but nothing happened.",
"TalkSentenceConfig_TalkSentenceText_100020304": "It's broken?",
"TalkSentenceConfig_TalkSentenceText_100020305": "—But it wasn't me! The Antimatter
Legion must've broken it!",
"TalkSentenceConfig_TalkSentenceText_100020306": "Too bad Dan Heng's not here. He's
like a walking encyclopedia... He knows a ton of complicated stuff — maybe even elevator
repair...",
"TalkSentenceConfig_TalkSentenceText_100020307": "I don't know that one.",
"TalkSentenceConfig_TalkSentenceText_100020308": "Whoa! Why are you here!? ...And how
did you get here before us?",
"TalkSentenceConfig_TalkSentenceText_100020309": "I took another route to the upper level,
and I saw you guys from up there.",
"TalkSentenceConfig_TalkSentenceText_100020310": "Arlan is in the control room. He's been
injured, but not fatally.",
"TalkSentenceConfig_TalkSentenceText_100020311": "You found him! Will he know what to
do about this elevator?",
"TalkSentenceConfig_TalkSentenceText_100020312": "I suppose as the head of the Security
Department, he should know.",
"TalkSentenceConfig_TalkSentenceText_100020313": "Then let's go talk to him!",
"TalkSentenceConfig_TalkSentenceText_100020314": "Hey... you're all together?",
"TalkSentenceConfig_TalkSentenceText_100020315": "Yep, we're from the Astral Express~",
"TalkSentenceConfig_TalkSentenceText_100020316": "Oh... Did Madam Herta send you to
help?",
"TalkSentenceConfig_TalkSentenceText_100020317": "It's just a coincidence. We came to
deliver the rare relic Herta trusted us to find... We didn't expect to arrive during an invasion.",
"TalkSentenceConfig_TalkSentenceText_100020318": "Why is the Antimatter Legion targeting
you guys? It seems they just ignored the surface of the planet and came straight to the space
station.",
"TalkSentenceConfig_TalkSentenceText_100020319": "I... have no idea. The Legion came at
a very suspicious time — almost right after the security system suddenly failed.",
"TalkSentenceConfig_TalkSentenceText_100020320": "Lady... Lead Researcher Asta
immediately began to organize the evacuation. I was supposed to cover everyone as they
evacuated, but... I didn't expect to end up failing in this task.",
"TalkSentenceConfig_TalkSentenceText_100020321": "Don't be too hard on yourself. Your leg
and dominant hand were injured. It was a wise decision to hide here and avoid a head-on
encounter with the Legion.",
"TalkSentenceConfig_TalkSentenceText_100020322": "Yeah! Most of the staff have been
evacuated safely, so right now our highest priority is to return to the master control zone and
plan a counterattack! So... do you know how to use the elevator? I couldn't start it...",
"TalkSentenceConfig_TalkSentenceText_100020323": "After the evacuation was complete,
the elevators were all shut down to keep the Legion away from the master control zone.",
"TalkSentenceConfig_TalkSentenceText_100020324": "Since Lady Asta sent you to look for
me, I assume she must've given you the encryption key for accessing the elevator system?",
"TalkSentenceConfig_TalkSentenceText_100020325": "Oh, right, she did give me some sort
of card...",
"TalkSentenceConfig_TalkSentenceText_100020326": "...March...",
"TalkSentenceConfig_TalkSentenceText_100020327": "But where did I put it...",
"TalkSentenceConfig_TalkSentenceText_100020328": "...Now that we found the key, we
should get going. We can use that console over there to unlock the elevator.",
"TalkSentenceConfig_TalkSentenceText_100020329": "Let's go.",
"TalkSentenceConfig_TalkSentenceText_100020330": "Hold on. I only activated the elevator
on the highest floor. We'll have to go there to use it.",
"TalkSentenceConfig_TalkSentenceText_100020331": "Why? It's so far away.",
"TalkSentenceConfig_TalkSentenceText_100020332": "Because I mustn't give the Legion any
chance to reach the master control zone by the elevator. I must ensure the safety of the
station's staff.",
"TalkSentenceConfig_TalkSentenceText_100020333": "So I'll have to trouble you to take a bit
of a detour... Apologies.",
"TalkSentenceConfig_TalkSentenceText_100020334": "Okay.",
"TalkSentenceConfig_TalkSentenceText_100020335": "Sorry... This space station was
entrusted to Lady Asta by Madam Herta. I must do this for the safety of the master control
zone and the staff there.",
"TalkSentenceConfig_TalkSentenceText_100020336": "So I'll have to trouble you to take a bit
of a detour... Sincerest apologies.",
"TalkSentenceConfig_TalkSentenceText_100020337": "Huh? You're not coming with us?",
"TalkSentenceConfig_TalkSentenceText_100020338": "My leg is injured... I'd only slow you
down. I'll stay here and shut down the elevator once you've made it to the master control
zone.",
"TalkSentenceConfig_TalkSentenceText_100020339": "You won't slow us down. And you
should be able to shut down the elevators from the master control zone, right?",
"TalkSentenceConfig_TalkSentenceText_100020340": "Agreed. {NICKNAME} and I made it
here safely, and now we've also got Dan Heng. We're more than enough to protect you~",
"TalkSentenceConfig_TalkSentenceText_100020341": "Let us worry about the Antimatter
Legion. You just follow us and keep yourself alive~",
"TalkSentenceConfig_TalkSentenceText_100020342": "Trust us.",
"TalkSentenceConfig_TalkSentenceText_100020343": "Don't overthink this.",
"TalkSentenceConfig_TalkSentenceText_100020344": "You can use me as a crutch.",
"TalkSentenceConfig_TalkSentenceText_100020345": "Aren't you a nice kid!",
"TalkSentenceConfig_TalkSentenceText_100020346": "...Thank you.",
"TalkSentenceConfig_TalkSentenceText_100020347": "The Sorting and Analysis Room has
been sealed off. We can't go this way.",
"TalkSentenceConfig_TalkSentenceText_100020348": "Do you know why the Antimatter
Legion would invade the station, Arlan?",
"TalkSentenceConfig_TalkSentenceText_100020349": "They must've come for Madam Herta's
collection... But as to why, I still...",
"TalkSentenceConfig_TalkSentenceText_100020350": "So many precious lab reports
scattered about. What a mess...",
"TalkSentenceConfig_TalkSentenceText_100020351": "The repulsion bridge has been shut
down?",
"TalkSentenceConfig_TalkSentenceText_100020352": "Yes. To stall the enemy, more or
less.",
"TalkSentenceConfig_TalkSentenceText_100020353": "Is that it? We've reached the elevator
already? That wasn't too many monsters~",
"TalkSentenceConfig_TalkSentenceText_100020354": "Oof, probably shouldn't have said
that... Might bring bad luck.",
"TalkSentenceConfig_TalkSentenceText_100020355": "You've grown, March.",
"TalkSentenceConfig_TalkSentenceText_100020356": "This number... isn't good, is it?",
"TalkSentenceConfig_TalkSentenceText_100020357": "Go!",
"TalkSentenceConfig_TalkSentenceText_100020358": "It looks like you did well completing
that task. Welcome back.",
"TalkSentenceConfig_TalkSentenceText_100020359": "Yes, it's the same as when we came.",
"TalkSentenceConfig_TalkSentenceText_100020360": "You...",
"TalkSentenceConfig_TalkSentenceText_100020361": "Ah! Here it is!",
"TalkSentenceConfig_TalkSentenceText_100020362": "I...",
"TalkSentenceConfig_TalkSentenceText_100020363": "I heard there's something called a
Stellaron in Madam Herta's collection.",
"TalkSentenceConfig_TalkSentenceText_100020364": "...That's not the kind of information
someone in my position would have access to.",
"TalkSentenceConfig_TalkSentenceText_100020365": "Hey, these shiny things... Are these
Light Cones? I thought only the Interastral Peace Corporation had rare stuff like this.",
"TalkSentenceConfig_TalkSentenceText_100020366": "No, Light Cones are Garden of
Recollection technology. They allow you to carry memories around — very potent
enhancement items. I heard the IPC paid a lot for the usage rights, but I've no idea how Herta
managed to get hold of one.",
"TalkSentenceConfig_TalkSentenceText_100020367": "They were acquired legitimately, that's
all I can say. Take them, they're very useful in combat.",
"TalkSentenceConfig_TalkSentenceText_100021001": "March, Dan Heng, you've been
through a lot.",
"TalkSentenceConfig_TalkSentenceText_100021002": "Whew, Himeko~ What took you so
long! That last wave of Antimatter Legion came at us like a swarm of locusts, have you ever
tried shooting locusts with a bow?",
"TalkSentenceConfig_TalkSentenceText_100021003": "I wouldn't have made a difference. My
orbital cannon can deal with a whole bunch of enemies at once, but I couldn't just blow up the
space station with it — Herta would NOT like that...",
"TalkSentenceConfig_TalkSentenceText_100021004": "Are you alright, Arlan? Asta's been
worried about you.",
"TalkSentenceConfig_TalkSentenceText_100021005": "I'm fine, a quick patching up will do.
Thanks for asking. I'll report the situation to Lead Researcher Asta immediately. Bye.",
"TalkSentenceConfig_TalkSentenceText_100021006": "Hey, nice to meet you. I'm Himeko,
navigator of the Astral Express.",
"TalkSentenceConfig_TalkSentenceText_100021007": "In other words, she's in charge of
where the Express goes.",
"TalkSentenceConfig_TalkSentenceText_100021008": "March hasn't been any trouble for you
along the way, has she?",
"TalkSentenceConfig_TalkSentenceText_100021009": "{NICKNAME}, think carefully about
how you wanna reply to that.",
"TalkSentenceConfig_TalkSentenceText_100021010": "I've never met a more reckless girl in
my life.",
"TalkSentenceConfig_TalkSentenceText_100021011": "...That's just my charm! And I didn't
cause any trouble. You just have to get used to me... Look, Dan Heng agrees, right?",
"TalkSentenceConfig_TalkSentenceText_100021012": "I have the right to remain silent.",
"TalkSentenceConfig_TalkSentenceText_100021013": "I've never met a more lively girl in my
life.",
"TalkSentenceConfig_TalkSentenceText_100021014": "Well, that's the joy of youth! We
should take every step forward full of energy! {M#He's}{F#She's} a discerning one, isn't
{M#he}{F#she}, Dan Heng?",
"TalkSentenceConfig_TalkSentenceText_100021015": "I have the right to remain silent.",
"TalkSentenceConfig_TalkSentenceText_100021016": "In that case, I'd rather not answer.",
"TalkSentenceConfig_TalkSentenceText_100021017": "...Oh, looks like we have two Dan
Hengs on our team now.",
"TalkSentenceConfig_TalkSentenceText_100021018": "Please leave me out of this.",
"TalkSentenceConfig_TalkSentenceText_100021019": "Haha, look at you all, you've already
gotten really close.",
"TalkSentenceConfig_TalkSentenceText_100021020": "Come on, Asta has been worried
about all of you.",
"TalkSentenceConfig_TalkSentenceText_100021101": "Projectile radar tracking, normal.
Telemetry signal frequency unusually high! Maintain at normal levels!",
"TalkSentenceConfig_TalkSentenceText_100021102": "Our measurements predict that the
Legion is about to unleash over ten waves of continuous attacks. Everyone, brace
yourselves!",
"TalkSentenceConfig_TalkSentenceText_100021103": "Asta! We're back!",
"TalkSentenceConfig_TalkSentenceText_100021104": "Whew, I'm glad you're all back safe.
Arlan just told me about the situation at the storage zone — and about his injury... thank you,
for all your help.",
"TalkSentenceConfig_TalkSentenceText_100021105": "In times of disaster, I realize more and
more that the space station's researchers are its most valuable assets... Alas, we were ill-
prepared for such emergencies... we should have built up our security and combat
departments.",
"TalkSentenceConfig_TalkSentenceText_100021106": "On the other hand, the entire crew of
the Astral Express seems to be extraordinarily skilled.",
"TalkSentenceConfig_TalkSentenceText_100021107": "What is the current situation on the
space station?",
"TalkSentenceConfig_TalkSentenceText_100021108": "The situation is under control for now.
The damage to our security system was minor. The intruder only managed to alter a small
amount of data, so it was easy to fix.",
"TalkSentenceConfig_TalkSentenceText_100021109": "The real problem lies with the
researchers... They trust Madam Herta wholeheartedly and never thought that the space
station would be breached by the Legion. A broken spirit is far worse than a broken body.",
"TalkSentenceConfig_TalkSentenceText_100021110": "Let's go speak with the researchers.
Right now, the space station can't afford any more unexpected turns, especially from within.
Have you tried contacting Herta?",
"TalkSentenceConfig_TalkSentenceText_100021111": "I sent multiple letters, all met with
silence. You know her, Himeko, the space station is but a mere warehouse for followers and
rare items. She doesn't really care about it.",
"TalkSentenceConfig_TalkSentenceText_100021112": "I knew it... No matter. I'll also send a
letter to Herta and tell her that we've brought the rare item she seeks. At least that might get
her attention.",
"TalkSentenceConfig_TalkSentenceText_100021113": "That would be of great help.",
"TalkSentenceConfig_TalkSentenceText_100021114": "I'll leave the reassurance of the
researchers in your hands.",
"TalkSentenceConfig_TalkSentenceText_100021115": "If you have any other questions, you
are welcome to come to Himeko and me.",
"TalkSentenceConfig_TalkSentenceText_100021116": "Hello, you must be... {NICKNAME},
right? How can I help you?",
"TalkSentenceConfig_TalkSentenceText_100021117": "I'd like to learn about the space
station.",
"TalkSentenceConfig_TalkSentenceText_100021118": "This is Herta Space Station. As you
might tell from its name, it belongs to the distinguished Madam Herta herself.",
"TalkSentenceConfig_TalkSentenceText_100021119": "Herta Space Station was originally
built as a warehouse for rare items and relics, but Madam Herta also allowed her followers to
oversee tasks and conduct research. It then gradually turned into a scientific research base.",
"TalkSentenceConfig_TalkSentenceText_100021120": "The storage zone you passed through
contains all our inventory, and is the main research center.",
"TalkSentenceConfig_TalkSentenceText_100021121": "The master control zone where we are
now is the control center of the whole space station.",
"TalkSentenceConfig_TalkSentenceText_100021122": "It is said that the space station also
contains Madam Herta's private chamber where her most precious, rare, and dangerous
collections are sealed... And for someone like her, it's not out of the realm of possibility.",
"TalkSentenceConfig_TalkSentenceText_100021123": "Even from me, the lead researcher,
there are many things she keeps secret.",
"TalkSentenceConfig_TalkSentenceText_100021124": "I'd like to learn about you.",
"TalkSentenceConfig_TalkSentenceText_100021125": "I'm lead researcher of Herta Space
Station. But honestly... I'm more like Madam Herta's \"housekeeper\" of this place.",
"TalkSentenceConfig_TalkSentenceText_100021126": "Madam Herta is a genius, but
managing disparate staff, tactfully representing the space station before the Intelligentsia
Guild... these are all things beyond her abilities. But as it turns out they are my forte.",
"TalkSentenceConfig_TalkSentenceText_100021127": "Hehe, scholars are a lot easier to deal
with than those vociferous old geezers back at home.",
"TalkSentenceConfig_TalkSentenceText_100021128": "No matter how much they drone on
about \"Astronomy is just about looking at things, it doesn't bring any real value,\" they all fall
silent in front of Madam Herta.",
"TalkSentenceConfig_TalkSentenceText_100021129": "No matter the problem, you just
needed to say that it was Madam Herta's wishes and all would be fine. After all, Herta herself
is a symbol of wisdom.",
"TalkSentenceConfig_TalkSentenceText_100021130": "Hey, thanks to her, I can count the
stars to sleep. Otherwise, I would've had to take over the family fortune. Just thinking about it
terrifies me.",
"TalkSentenceConfig_TalkSentenceText_100021131": "I'd like to learn about Arlan.",
"TalkSentenceConfig_TalkSentenceText_100021132": "Arlan went to dress his wounds at the
rest area. He knows himself well... but if he insists on pushing his limits, I'll give him a good
earful.",
"TalkSentenceConfig_TalkSentenceText_100021133": "I'm very upset he didn't obey my
orders and insisted on searching the storage zone even though everyone had already
evacuated.",
"TalkSentenceConfig_TalkSentenceText_100021134": "I know he didn't want to leave any
researchers behind... The Security Department is more than just a job to him.",
"TalkSentenceConfig_TalkSentenceText_100021135": "But Arlan doesn't care about getting
hurt, he only cares about protecting others. It's the only way he feels... fulfilled.",
"TalkSentenceConfig_TalkSentenceText_100021136": "And it's not that I don't understand
where he's coming from. I just want him to look out for himself, too!",
"TalkSentenceConfig_TalkSentenceText_100021137": "I'd like to learn about Herta.",
"TalkSentenceConfig_TalkSentenceText_100021138": "Herta... she's a member of the Genius
Society. One of the proud favorites of the Aeon of Erudition. Ever since the birth of
{RUBY_B#Aeon of Erudition}Nous{RUBY_E#}, there have only been <unbreak>84</unbreak>
people admitted into the Genius Society.",
"TalkSentenceConfig_TalkSentenceText_100021139": "That is why Madam Herta is
extremely... headstrong... She only pursues what interests her and as soon as that interest is
lost, she abandons it and moves on. The space station was one such abandoned interest...",
"TalkSentenceConfig_TalkSentenceText_100021140": "Anyway, I lent out one of her
manuscripts as a resource reference not long ago. It should still be in the master control zone.
You can take a look if you wish.",
"TalkSentenceConfig_TalkSentenceText_100021141": "I don't have any more questions.",
"TalkSentenceConfig_TalkSentenceText_100021142": "Huh, chatting with you seems to have
lightened my mood. It seems like talking can really raise one's spirits.",
"TalkSentenceConfig_TalkSentenceText_100021143": "What's the matter, {NICKNAME}? You
seem to have something on your mind.",
"TalkSentenceConfig_TalkSentenceText_100021144": "I'd like to learn about the Astral
Express.",
"TalkSentenceConfig_TalkSentenceText_100021145": "Basically speaking, it's a train that
travels through space. But more specifically, the Astral Express was a creation of the Aeon,
Akivili the Trailblazer.",
"TalkSentenceConfig_TalkSentenceText_100021146": "As for what the Trailblaze, the Aeons,
and Akivili are all about, let's talk about it when things have calmed down a little. I don't wanna
overwhelm you now, do I?",
"TalkSentenceConfig_TalkSentenceText_100021147": "I'd like to learn about Light Cones.",
"TalkSentenceConfig_TalkSentenceText_100021148": "Light Cones were created by the
Garden of Recollection. These followers of the Aeon of
{RUBY_B#Fuli}Remembrance{RUBY_E#} refined memory fragments to create Light Cones,
which preserve memories.",
"TalkSentenceConfig_TalkSentenceText_100021149": "But you've already realized it, haven't
you? Since Light Cones can preserve memories, they can also preserve experiences and
abilities. That's why Light Cones are extremely precious rare items under level-2 restriction by
the {RUBY_B#Galactic Monopoly}Interastral Peace Corporation{RUBY_E#}.",
"TalkSentenceConfig_TalkSentenceText_100021150": "As far as I know, only the IPC
possesses Light Cone technology authorized by the Garden of Recollection. I couldn't say
what deal Herta made with the Garden, but knowing her, it was likely off the books...",
"TalkSentenceConfig_TalkSentenceText_100021151": "You should cherish every Light Cone.
They are all precious memories of their original owners.",
"TalkSentenceConfig_TalkSentenceText_100021157": "Do you... know who I am?",
"TalkSentenceConfig_TalkSentenceText_100021158": "Who exactly you are escapes me, but
you seem familiar to me.",
"TalkSentenceConfig_TalkSentenceText_100021159": "I have a couple of hunches, but I can't
prove any at this point. So, they'll be my little secrets for now.",
"TalkSentenceConfig_TalkSentenceText_100021160": "Are you concerned about your past?
You seem like someone who prefers to look forward rather than back... Or maybe I'm just
describing myself.",
"TalkSentenceConfig_TalkSentenceText_100021161": "I don't have any more questions.",
"TalkSentenceConfig_TalkSentenceText_100021162": "Come to me anytime if you have more
questions.",
"TalkSentenceConfig_TalkSentenceText_100021163": "...If only I'd caught the Antimatter
Legion sooner...",
"TalkSentenceConfig_TalkSentenceText_100021164": "How're you feeling?",
"TalkSentenceConfig_TalkSentenceText_100021167": "I'm fine, this pain is nothing, really. I'm
used to it. In fact, I should be proud of it. It's a reminder of being able to protect everyone.",
"TalkSentenceConfig_TalkSentenceText_100021168": "Ahem, but don't tell Lead Researcher
Asta what I just said.",
"TalkSentenceConfig_TalkSentenceText_100021169": "How's the space station?",
"TalkSentenceConfig_TalkSentenceText_100021170": "There were a few researchers who
didn't make it...",
"TalkSentenceConfig_TalkSentenceText_100021171": "The rest are fine, mostly minor
injuries. But I'm worried about their mental states.",
"TalkSentenceConfig_TalkSentenceText_100021172": "Most of them came to the space
station because they admired Madam Herta. But now they can't reach her or even their own
families. I just hope they can all survive this crisis.",
"TalkSentenceConfig_TalkSentenceText_100021173": "What's Asta like?",
"TalkSentenceConfig_TalkSentenceText_100021174": "My first impression was that she was
the daughter of a rich family — owners of a big company.",
"TalkSentenceConfig_TalkSentenceText_100021175": "She was kind to me though. When
she went to the space station, I followed her.",
"TalkSentenceConfig_TalkSentenceText_100021176": "I don't know much about science, but
I'm glad to be able to protect people in pursuit of their research.",
"TalkSentenceConfig_TalkSentenceText_100021177": "I brought you some bandages.",
"TalkSentenceConfig_TalkSentenceText_100021178": "Thank you, I appreciate it. I wouldn't
be able to hold Peppy properly if these wounds kept bleeding.",
"TalkSentenceConfig_TalkSentenceText_100021179": "Peppy?",
"TalkSentenceConfig_TalkSentenceText_100021180": "Oh, Peppy's a fluffy little puppy, like a
white snowball. He's family.",
"TalkSentenceConfig_TalkSentenceText_100021181": "Luckily, he'd already hidden in his little
sleeping pod when the disaster struck.",
"TalkSentenceConfig_TalkSentenceText_100021182": "Y'know, I'll introduce you when you
have the time. You're gonna love him.",
"TalkSentenceConfig_TalkSentenceText_100021183": "I'll hold you to that.",
"TalkSentenceConfig_TalkSentenceText_100021184": "I love dogs.",
"TalkSentenceConfig_TalkSentenceText_100021185": "I'm more of a cat person.",
"TalkSentenceConfig_TalkSentenceText_100021186": "Huh, I see...",
"TalkSentenceConfig_TalkSentenceText_100021187": "Alright, I'll leave you to get some
rest.",
"TalkSentenceConfig_TalkSentenceText_100021188": "I hope all this chaos will end soon.",
"TalkSentenceConfig_TalkSentenceText_100021189": "I need to leave, I need to run from this
forsaken...",
"TalkSentenceConfig_TalkSentenceText_100021190": "No, it's impossible. I can run from
yesterday, I can run from today, but tomorrow will always be one step ahead of me...",
"TalkSentenceConfig_TalkSentenceText_100021191": "Look, the obstacle detection terminal
has recorded <unbreak>142,856</unbreak> attacks... the next count will be
<unbreak>142,857</unbreak>!",
"TalkSentenceConfig_TalkSentenceText_100021192": "I know in my heart that when I see
that hopelessly beautiful cyclic number... it will mean the poetic end of my life's cycle.",
"TalkSentenceConfig_TalkSentenceText_100021193": "Things will get better.",
"TalkSentenceConfig_TalkSentenceText_100021194": "Everyone keeps saying that. \"Things
will get better, things won't always be this bad.\"",
"TalkSentenceConfig_TalkSentenceText_100021195": "Negative... positive... A negative of a
negative is a positive.",
"TalkSentenceConfig_TalkSentenceText_100021196": "Why not do the right thing and let me
hear the truth!?",
"TalkSentenceConfig_TalkSentenceText_100021197": "Life is but a path to death, but not
today.",
"TalkSentenceConfig_TalkSentenceText_100021198": "Life is but a path to death, but not
today... How insightful. Yes, of course! The closer you approach death, the more you
appreciate life.",
"TalkSentenceConfig_TalkSentenceText_100021199": "I will pull myself together. Thank you,
that was kind of you.",
"TalkSentenceConfig_TalkSentenceText_100021200": "Life is but a path to death, but not
today.",
"TalkSentenceConfig_TalkSentenceText_100021201": "How insightful, yes of course. The
closer you approach death, the more you appreciate life.",
"TalkSentenceConfig_TalkSentenceText_100021202": "I will pull myself together. Thank you,
that was kind of you.",
"TalkSentenceConfig_TalkSentenceText_100021203": "Life is but a path to death, but not
today... Thank you, kind stranger.",
"TalkSentenceConfig_TalkSentenceText_100021204": "Push the stick down, Alfred... Sorry,
sorry, I got the wrong person.",
"TalkSentenceConfig_TalkSentenceText_100021205": "Let me help.",
"TalkSentenceConfig_TalkSentenceText_100021206": "Thanks, kid. We're doing some pre-
checks for the satellite remote sensing. I'll hold down the button to monitor the signal, and you
push the control stick according to my instructions.",
"TalkSentenceConfig_TalkSentenceText_100021207": "But first let's talk about the controls.
\"Up\" is the spectrometer, \"Down\" is the filter, \"Left\" is the reference level, and \"Right\" is
the attenuator.",
"TalkSentenceConfig_TalkSentenceText_100021208": "Our pre-checks have three steps.
Turning on the spectrometer, then the attenuator, and finally outputting the signal to the filter.",
"TalkSentenceConfig_TalkSentenceText_100021209": "It's quite a bit to remember... You got
everything?",
"TalkSentenceConfig_TalkSentenceText_100021210": "Got it.",
"TalkSentenceConfig_TalkSentenceText_100021211": "Could you repeat that again?",
"TalkSentenceConfig_TalkSentenceText_100021212": "Don't worry, I'll go over it again.",
"TalkSentenceConfig_TalkSentenceText_100021213": "The controls are \"Up\" for the
spectrometer, \"Down\" for the filter, \"Left\" for the reference level, and \"Right\" for the
attenuator.",
"TalkSentenceConfig_TalkSentenceText_100021214": "The pre-checks have three steps.
Turning on the spectrometer, then the attenuator, and finally outputting the signal to the filter.",
"TalkSentenceConfig_TalkSentenceText_100021215": "Are you ready? Three, two, one...",
"TalkSentenceConfig_TalkSentenceText_100021216": "Up, down, left",
"TalkSentenceConfig_TalkSentenceText_100021217": "Wrong order, kid. Let me
demonstrate.",
"TalkSentenceConfig_TalkSentenceText_100021218": "Push the control stick up to activate
the spectrometer, then right for the attenuator, and finally down for the filter.",
"TalkSentenceConfig_TalkSentenceText_100021219": "Down, up, right",
"TalkSentenceConfig_TalkSentenceText_100021220": "Wrong order, kid. Let me
demonstrate.",
"TalkSentenceConfig_TalkSentenceText_100021221": "Push the control stick up to activate
the spectrometer, then right for the attenuator, and finally down for the filter.",
"TalkSentenceConfig_TalkSentenceText_100021222": "Up, right, down",
"TalkSentenceConfig_TalkSentenceText_100021223": "Wonderful, thank you.",
"TalkSentenceConfig_TalkSentenceText_100021224": "That was very helpful of you, kid.
Alfred was the researcher in charge of this — he was in the storage zone earlier... He didn't
make it back.",
"TalkSentenceConfig_TalkSentenceText_100021225": "Abraham was close to him. I don't
know how to tell him about it...",
"TalkSentenceConfig_TalkSentenceText_100021226": "The top priority is to preserve the
space station and concentrate on the work at hand.",
"TalkSentenceConfig_TalkSentenceText_100021227": "Looks like that's all the researchers
who need help. Let's go check in with Asta.",
"TalkSentenceConfig_TalkSentenceText_100021228": "All injured researchers, please stay
where you are. Medical staff will be arriving immediately... Here's an emergency notice.",
"TalkSentenceConfig_TalkSentenceText_100021229": "Would {M#Mr.}{F#Ms.} {NICKNAME},
Ms. March 7th, and Mr. Dan Heng please proceed immediately to the master control station.
Lead Researcher Asta is waiting for you.",
"TalkSentenceConfig_TalkSentenceText_100021230": "Warning: defense shield damage level
at <unbreak>55%</unbreak>... <unbreak>73%</unbreak>... Master control zone
passageways will soon be closed.",
"TalkSentenceConfig_TalkSentenceText_100021231": "Asta!",
"TalkSentenceConfig_TalkSentenceText_100021232": "Don't worry about us. Leave from
there!",
"TalkSentenceConfig_TalkSentenceText_100021233": "Quick!",
"TalkSentenceConfig_TalkSentenceText_100021301": "Why did those monsters have to
breach the ionizing grid on my watch...",
"TalkSentenceConfig_TalkSentenceText_100021302": "It can't be my fault, I'd never make a
mistake like this... I'm going out there to check the data again!",
"TalkSentenceConfig_TalkSentenceText_100021303": "You're injured.",
"TalkSentenceConfig_TalkSentenceText_100021304": "Injured? I don't care, see anyone else
that cares? Who are you anyway, get out of my way.",
"TalkSentenceConfig_TalkSentenceText_100021305": "It's dangerous outside.",
"TalkSentenceConfig_TalkSentenceText_100021306": "Dangerous? Of course it's dangerous,
I just came back from the front line, I know that better than you.",
"TalkSentenceConfig_TalkSentenceText_100021307": "Don't be a hero.",
"TalkSentenceConfig_TalkSentenceText_100021308": "Hero? Don't overthink it. I'm not doing
this for others, I'm doing it for myself.",
"TalkSentenceConfig_TalkSentenceText_100021309": "The space station shield's first line of
defense is the anti-gravity ionizing grid. I'm the researcher in charge of it. Do you expect me to
just sit here after something like this?",
"TalkSentenceConfig_TalkSentenceText_100021311": "It's not your fault.",
"TalkSentenceConfig_TalkSentenceText_100021312": "I agree. But when the investigation's
over, the blame will fall entirely on my shoulders.",
"TalkSentenceConfig_TalkSentenceText_100021313": "It's over now.",
"TalkSentenceConfig_TalkSentenceText_100021314": "That may be the case, but it's better
than just hiding here doing nothing.",
"TalkSentenceConfig_TalkSentenceText_100021315": "Please, just stay here.",
"TalkSentenceConfig_TalkSentenceText_100021316": "Hmph... it's easy for you to say! This
didn't happen on your watch, you wouldn't understand!",
"TalkSentenceConfig_TalkSentenceText_100021317": "Besides, that bunch of troublemakers
is still out there... I know you mean well, but I've made up my mind.",
"TalkSentenceConfig_TalkSentenceText_100021318": "We researchers have all taken refuge
here, but has anyone given any thought to the non-human life on this space station?",
"TalkSentenceConfig_TalkSentenceText_100021319": "They may be part of the rare item
collection, but are they not also living things? Don't their rights deserve to be protected!?",
"TalkSentenceConfig_TalkSentenceText_100021320": "Non-human life?",
"TalkSentenceConfig_TalkSentenceText_100021321": "Yes. Non. Human. Life. Living
creatures that aren't human...",
"TalkSentenceConfig_TalkSentenceText_100021322": "...Some of which have been collected
as rare items and housed in the space station. Most of the researchers disregard their basic
rights.",
"TalkSentenceConfig_TalkSentenceText_100021323": "Even now, with death staring them in
the face, they still refuse to open their minds.",
"TalkSentenceConfig_TalkSentenceText_100021324": "And I, Lukacs, outstanding researcher
of the Herta Department of Galactic Geopolitics, must awaken those pretending to sleep!",
"TalkSentenceConfig_TalkSentenceText_100021325": "Rare item collection?",
"TalkSentenceConfig_TalkSentenceText_100021326": "At the space station, we've always
collected rare items — countless articles from across the galaxy. But not everyone knows that
among these articles are also living things.",
"TalkSentenceConfig_TalkSentenceText_100021327": "And I, Lukacs, outstanding researcher
of the Herta Department of Galactic Geopolitics, must emphasize in this time of crisis that their
lives and rights should also be respected!",
"TalkSentenceConfig_TalkSentenceText_100021328": "Protecting their rights?",
"TalkSentenceConfig_TalkSentenceText_100021329": "Exactly! And I, Lukacs, outstanding
researcher of the Herta Department of Galactic Geopolitics, shall continue fighting and
speaking up for the rights of all non-human life in these terrible times!",
"TalkSentenceConfig_TalkSentenceText_100021330": "If you are interested in joining the
cause, please stand by my side and repeat after me!",
"TalkSentenceConfig_TalkSentenceText_100021331": "Protect rare item rights! Save non-
human life!",
"TalkSentenceConfig_TalkSentenceText_100021332": "All together! Protect rare item
rights...!",
"TalkSentenceConfig_TalkSentenceText_100021333": "Protect rare item rights!",
"TalkSentenceConfig_TalkSentenceText_100021334": "You did well, friend! Follow my rhythm,
and say it loud, with conviction!",
"TalkSentenceConfig_TalkSentenceText_100021335": "Protect rare item rights! Save non-
human life!",
"TalkSentenceConfig_TalkSentenceText_100021336": "Save non-human life!",
"TalkSentenceConfig_TalkSentenceText_100021337": "Perfect, my friend. Now let us work
together and invite more supporters to join us!",
"TalkSentenceConfig_TalkSentenceText_100021338": "Protect rare item rights! Save non-
human life!",
"TalkSentenceConfig_TalkSentenceText_100021339": "I think I should leave.",
"TalkSentenceConfig_TalkSentenceText_100021340": "Hmph! Just another egocentric
anthropocentrist!",
"TalkSentenceConfig_TalkSentenceText_100021341": "Open your benighted eyes and look at
the delicate life around you!",
"TalkSentenceConfig_TalkSentenceText_100021342": "Protect rare item rights! Save non-
human life!",
"TalkSentenceConfig_TalkSentenceText_100021343": "That's right... that's right. \"The
resentful spirit's senseless obsession turns into a tangible hand, and the shadow of the old
disaster will conceal the heavens!\"",
"TalkSentenceConfig_TalkSentenceText_100021344": "That's exactly what was written on the
Mystic Scroll of Aeons. It refers to the followers of Nanook the Destruction using antimatter to
create a galactic weapon of war.",
"TalkSentenceConfig_TalkSentenceText_100021345": "I didn't think I'd be fortunate enough to
witness... hehehehe...",
"TalkSentenceConfig_TalkSentenceText_100021346": "Oh, have you also come to witness
the power and miracle of the Aeons? Then go over there, there's a good spot right there.",
"TalkSentenceConfig_TalkSentenceText_100021347": "Beware of any interferences from your
mortal body when observing... you must seize every detail. When an Aeon appears, even the
tiniest trace must not be missed. Hehehe...",
"TalkSentenceConfig_TalkSentenceText_100021348": "You see that, Sheila? History always
repeats itself.",
"TalkSentenceConfig_TalkSentenceText_100021349": "History? Gunn, this is the first time I
have witnessed the space station in such disarray.",
"TalkSentenceConfig_TalkSentenceText_100021350": "Oh Sheila, when we face another dire
crisis like this, if you're able to rescue your home planet... Will you come back and save us?",
"TalkSentenceConfig_TalkSentenceText_100021351": "Home planet? My home planet? ...I do
not understand what you are saying.",
"TalkSentenceConfig_TalkSentenceText_100021352": "Never mind. If Sheila could hear this,
she'd understand.",
"TalkSentenceConfig_TalkSentenceText_100021353": "Emily, calm down and think about
what <color=#dbc291ff>she</color> would do in such a disaster. Ten cups of coffee? A pill?
Or maybe hide in a room full of Mystic Scrolls of Aeons?",
"TalkSentenceConfig_TalkSentenceText_100021354": "...",
"TalkSentenceConfig_TalkSentenceText_100021355": "...That's bitter coffee... *coughing*
...so bitter.",
"TalkSentenceConfig_TalkSentenceText_100021356": "Too dang bitter!!!",
"TalkSentenceConfig_TalkSentenceText_100021357": "Oh <color=#dbc291ff>sis</color>,
where are you? I'm so scared...",
"TalkSentenceConfig_TalkSentenceText_100021358": "Lesley! Sir, I need to go. I need to go
find Lesley.",
"TalkSentenceConfig_TalkSentenceText_100021359": "Stupid boy, is your head not screwed
on right? You're leaving over my dead body.",
"TalkSentenceConfig_TalkSentenceText_100021360": "I'll knock some sense into you yet...
Hey, where do you think you're go— Argh...",
"TalkSentenceConfig_TalkSentenceText_100021361": "*crying* What should we do!? They
said there are monsters in the storage zone. And the gift I prepared for
<color=#dbc291ff>Master Capote</color> is still in the analysis room of the Department of
Implement Arts...",
"TalkSentenceConfig_TalkSentenceText_100021362": "You know, there's loads of monsters
attacking the space station this time, and some of them aren't even on the station's records—",
"TalkSentenceConfig_TalkSentenceText_100021363": "*crying* You're so annoying, stop
saying that! *crying*",
"TalkSentenceConfig_TalkSentenceText_100021364": "Hey, how old are you? Don't be a
baby!",
"TalkSentenceConfig_TalkSentenceText_100021365": "Please stop crying. *gasp* How about
I pretend to be a monster for you, huh?",
"TalkSentenceConfig_TalkSentenceText_100021366": "Raaaawr!",
"TalkSentenceConfig_TalkSentenceText_100021367": "Waaaah!",
"TalkSentenceConfig_TalkSentenceText_100025001": "\"Item number
<unbreak>752</unbreak>: Rating Pistol. This weapon rates creatures on sight, using unknown
scoring logic.\"",
"TalkSentenceConfig_TalkSentenceText_100025002": "The closed eye of this weird little gun
suddenly snaps open as it swirls around for a moment, staring at you with malice.",
"TalkSentenceConfig_TalkSentenceText_100025003": "\"Rating invalid!\" Its eyeball swivels
around three times before suddenly widening. After a brief impasse, its eye shuts, wearily.",
"TalkSentenceConfig_TalkSentenceText_100025004": "\"<unbreak>110</unbreak> points!\"
Reported the Rating Pistol at Silver Wolf. The voice sounded strange and digitized.",
"TalkSentenceConfig_TalkSentenceText_100025005": "The Rating Pistol gazed at Herta: \"4
points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025006": "The Rating Pistol gazed at Hook: \"6
points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025007": "The Rating Pistol gazed at Qingque:
\"<unbreak>65</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025008": "The Rating Pistol gazed at Welt: \"5
points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025009": "The Rating Pistol gazed at Dan Heng.
\"<unbreak>88</unbreak> points?\" It announced.",
"TalkSentenceConfig_TalkSentenceText_100025010": "The Rating Pistol gazed at Gepard:
\"<unbreak>62</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025011": "The Rating Pistol gazed at Seele:
\"<unbreak>33</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025012": "The Rating Pistol gazed at Luka:
\"<unbreak>75</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025013": "The Rating Pistol gazed at Blade:
\"<unbreak>42</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025014": "The Rating Pistol gazed at Arlan:
\"<unbreak>55</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025015": "The Rating Pistol gazed at Yanqing:
\"<unbreak>99</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025016": "The Rating Pistol gazed at
{NICKNAME}: \"<unbreak>84</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025017": "The Rating Pistol gazed at Bronya:
\"<unbreak>37</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025018": "The Rating Pistol gazed at Asta:
\"<unbreak>29</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025019": "The Rating Pistol gazed at Serval:
\"<unbreak>67</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025020": "The Rating Pistol gazed at Yukong:
\"<unbreak>20</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025021": "The Rating Pistol gazed at Pela:
\"<unbreak>93</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025022": "The Rating Pistol gazed at Tingyun:
\"<unbreak>13</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025023": "The Rating Pistol gazed at Kafka:
\"<unbreak>90</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025024": "The Rating Pistol gazed at Himeko:
\"9 points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025025": "The Rating Pistol gazed at Natasha:
\"<unbreak>32</unbreak> points!\", it announced.",
"TalkSentenceConfig_TalkSentenceText_100025026": "You don't quite understand the logic
behind this scoring...",
"TalkSentenceConfig_TalkSentenceText_100025027": "What on earth is this gun basing its
scores on...",
"TalkSentenceConfig_TalkSentenceText_100025028": "Why is that this score? You don't
understand...",
"TalkSentenceConfig_TalkSentenceText_100025029": "Is it basing things on height? Don't
think so...",
"TalkSentenceConfig_TalkSentenceText_100025030": "Is it basing things on weight? Don't
think so...",
"TalkSentenceConfig_TalkSentenceText_100025031": "Is it basing things on age? Don't think
so...",
"TalkSentenceConfig_TalkSentenceText_100025032": "Is it basing things on clothing color?
Don't think so...",
"TalkSentenceConfig_TalkSentenceText_100025033": "Is it basing things on intellect? Don't
think so...",
"TalkSentenceConfig_TalkSentenceText_100025034": "You think this score is kinda weird...",
"TalkSentenceConfig_TalkSentenceText_100025035": "Is this gun pulling your leg...",
"TalkSentenceConfig_TalkSentenceText_100025036": "It would be a devious prank indeed if
this gun was just dishing out random scores.",
"TalkSentenceConfig_TalkSentenceText_100025037": "The Rating Pistol gazed at Tingyun
perplexedly. It remained silent for a long time before it suddenly shouted, \"Oh! My eyes!\"",
"TalkSentenceConfig_TalkSentenceText_100025038": "Then, the pistol shut its eyes tightly,
refusing to open them.",
"TalkSentenceConfig_TalkSentenceText_100025039": "The Rating Pistol gazed at Dan Heng:
\"<unbreak>88</unbreak> points?\"",
"TalkSentenceConfig_TalkSentenceText_100025040": "Feeling puzzled, it moved its eyeballs
around and suddenly shut its eyes. It seemed to be sulking for being fooled.",
"TalkSentenceConfig_TalkSentenceText_100025041": "The Rating Pistol gazed at Huohuo:
\"0 points? 5 points?\"",
"TalkSentenceConfig_TalkSentenceText_100025042": "It sized Huohuo up for a while before it
looked away into the distance with a hopeless expression.",
"TalkSentenceConfig_TalkSentenceText_100025043": "The Rating Pistol gazed at Clara:
\"<unbreak>70</unbreak> points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025044": "It later added,
\"<unbreak>26</unbreak> points!\"",
"TalkSentenceConfig_TalkSentenceText_100025045": "The Rating Pistol gazed at Luka:
\"<unbreak>55</unbreak> points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025046": "The Rating Pistol gazed at Lynx: \"7
points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025047": "The Rating Pistol gazed at Topaz: \"2
points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025048": "The Rating Pistol gazed at Fu Xuan:
\"<unbreak>77</unbreak> points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025049": "The Rating Pistol gazed at Guinaifen:
\"<unbreak>13</unbreak> points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025050": "The Rating Pistol gazed at Xueyi:
\"<unbreak>52</unbreak> points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025051": "The Rating Pistol gazed at Hanya:
\"<unbreak>48</unbreak> points!\" it announced.",
"TalkSentenceConfig_TalkSentenceText_100025052": null,
"TalkSentenceConfig_TalkSentenceText_100025053": null,
"TalkSentenceConfig_TalkSentenceText_100025054": null,
"TalkSentenceConfig_TalkSentenceText_100025101": "\"Item number
<unbreak>148</unbreak>: Crackup Conch.\"",
"TalkSentenceConfig_TalkSentenceText_100025102": "This conch makes a strange sound. It
is unlike laughter, but is nevertheless quite humorous.",
"TalkSentenceConfig_TalkSentenceText_100025104": "A pair of black feathered wings hovers
in the air at about the height of a grown human, maintaining the appearance of flight. You
imagine the figure of an adventurer flapping those wings and rising with the wind.",
"TalkSentenceConfig_TalkSentenceText_100025105": "You feel the wind — A warm and
welcoming wind blows into your face, plays with the ends of your hair, and fills your body. The
wind sends you to fly beyond mountain ranges and vast oceans. Behind you, windmills turn
and pastoral hymns chime. Before you, shooting stars stream down and snow glitters...",
"TalkSentenceConfig_TalkSentenceText_100025106": "<unbreak>40</unbreak> cards are
stacked in a precise arrangement to form a spire. Pull away even a single card, and it will
collapse into a ruinous heap.",
"TalkSentenceConfig_TalkSentenceText_100025107": "Perhaps this is how causality works.
We have thousands of choices, but there is only one outcome. And yet, you believe that
happenstances are etched in inevitability. One day, you'll find the answer beyond your
guaranteed destiny.",
"TalkSentenceConfig_TalkSentenceText_100025108": "A few crimson fragments float in the
air. Drawn by an invisible force, they trace the shape of a broken blade. The rusted surface
looks like a barren field scorched by flames as it narrates its past.",
"TalkSentenceConfig_TalkSentenceText_100025109": "You closely examine these fragments.
A gust of heat suddenly arrives through the air. It touches your cheeks and pauses next to
your ear.",
"TalkSentenceConfig_TalkSentenceText_100025110": "You hear someone sobbing, someone
yelling, and someone mourning wordlessly. Finally, someone whispers...",
"TalkSentenceConfig_TalkSentenceText_100025111": "\"Curio No.
<unbreak>2691</unbreak>: Energy Black Hole. It can absorb energy, but not food.\"",
"TalkSentenceConfig_TalkSentenceText_100025112": "There is a suspiciously oily sheen
over the metal casing. It seems like the part about food in the Curio introduction was added
recently.",
"TalkSentenceConfig_TalkSentenceText_100025113": "\"Curio No. <unbreak>021</unbreak>:
Astro Rod. This is the PROTOTYPE. I repeat, PROTOTYPE.\"",
"TalkSentenceConfig_TalkSentenceText_100025114": "Astro Rods have become so common
after being mass-produced.",
"TalkSentenceConfig_TalkSentenceText_100025115": "\"Curio No. <unbreak>458</unbreak>:
Unbearable Weight. It is the crown of the Tottonid royal family, used to pass on knowledge.\"",
"TalkSentenceConfig_TalkSentenceText_100025116": "You try on the crown, and you feel as
though your head has grown several times bigger. The crown is far too heavy. Looks like
knowledge is pretty dense.",
"TalkSentenceConfig_TalkSentenceText_100025117": "\"Curio No. <unbreak>269</unbreak>:
Joy Filtration Set. The portable device inside the cube can be used to identify and collect
joyous emotions.\"",
"TalkSentenceConfig_TalkSentenceText_100025118": "You carefully count the cubes that
store the portable devices and find there are <unbreak>21</unbreak> in total. You count a few
more times, but end up with a different figure each time.",
"TalkSentenceConfig_TalkSentenceText_100025119": "There are signs that the portable
devices have been removed from the cubes. It seems like there is a high demand for joy.",
"TalkSentenceConfig_TalkSentenceText_100025120": "Every living being should own a
complete Joy Filtration Set. One can never have too much joy.",
"TalkSentenceConfig_TalkSentenceText_100025121": "\"Curio No.
<unbreak>1381</unbreak>: Total Eclipse of the Heart.\"",
"TalkSentenceConfig_TalkSentenceText_100025122": "The dull and lifeless cone is obviously
in a dormant state.",
"TalkSentenceConfig_TalkSentenceText_100025123": "A warning notice affixed next to it
reads, \"Do not activate this without written permission from the space station.\"",
"TalkSentenceConfig_TalkSentenceText_100025124": "This is a device used to decompose
rubbish from the space station. Those sensitive to odors may need to hold their breath.",
"TalkSentenceConfig_TalkSentenceText_100025125": "As the after-effects of the Legion's
invasion have not been completely removed, not all Curios in the space station are displayed
here.",
"TalkSentenceConfig_TalkSentenceText_100025126": "A Curio that has just been contained
by the Department of Implement Arts. Even its archival information is not yet available.",
"TalkSentenceConfig_TalkSentenceText_100025127": "A display cabinet used to store Curios.
The Curios on the planetary body have been borrowed by other researchers.",
"TalkSentenceConfig_TalkSentenceText_100025128": "(Music)",
"TalkSentenceConfig_TalkSentenceText_100025129": "(Music)",
"TalkSentenceConfig_TalkSentenceText_100025131": "You open your eyes and wake from
your imagination. The black feathered wings fly still, as if recounting a story, as if singing a
whole world.",
"TalkSentenceConfig_TalkSentenceText_100025132": "A gust of heat suddenly arrives
through the air. It touches your cheeks and pauses next to your ear.",
"TalkSentenceConfig_TalkSentenceText_100025133": "\"She was reborn in the fire. She was
smiling in the fire.\"",
"TalkSentenceConfig_TalkSentenceText_100029901": "Alright, I should go back now.",
"TalkSentenceConfig_TalkSentenceText_100040100": "I'll be here, you've got to fend them
off...",
"TalkSentenceConfig_TalkSentenceText_100040101": "You... hurry...",
"TalkSentenceConfig_TalkSentenceText_100040102": "...We lost communications.",
"TalkSentenceConfig_TalkSentenceText_100040103": "Are you thinking of going back? Let
me remind you, that's the Doomsday Beast, the Legion's planet destroyer.",
"TalkSentenceConfig_TalkSentenceText_100040104": "The space station is Herta's creation.
As long as a {RUBY_B#Emanator of Destruction}Lord Ravager{RUBY_E#} doesn't intervene,
there should be no problems.",
"TalkSentenceConfig_TalkSentenceText_100040105": "B—But we can't just run away like
this, right...",
"TalkSentenceConfig_TalkSentenceText_100040106": "The Doomsday Beast can rip off the
defense shield like tearing paper — and Herta's not here. The station's defenses are too weak
to stand against the Antimatter Legion.",
"TalkSentenceConfig_TalkSentenceText_100040107": "Either way, the Legion has the
blessing of the Aeon, {RUBY_B#The Destruction}Nanook{RUBY_E#}. They came prepared
and everyone here is not.",
"TalkSentenceConfig_TalkSentenceText_100040108": "That's why we have to leave and take
{NICKNAME} with us.",
"TalkSentenceConfig_TalkSentenceText_100040109": "{NICKNAME}?",
"TalkSentenceConfig_TalkSentenceText_100040110": "{M#He's}{F#She's}... that important?",
"TalkSentenceConfig_TalkSentenceText_100040111": "{M#He's}{F#She's} the one who can
help us turn the tides... Of course, I may be wrong.",
"TalkSentenceConfig_TalkSentenceText_100040112": "The Astral Express tracks our
coordinates in real time... And with such a huge change in the space station's movements,
there's no way Mr. Yang wouldn't have noticed.",
"TalkSentenceConfig_TalkSentenceText_100040113": "Hmm, I can almost guarantee that
your Mr. Yang is already on his way.",
"TalkSentenceConfig_TalkSentenceText_100040114": "Right now, we might be able to handle
things if it's just the Doomsday Beast. But, if the Destruction's Emanator were to appear...",
"TalkSentenceConfig_TalkSentenceText_100040115": "I... can't handle...",
"TalkSentenceConfig_TalkSentenceText_100040116": "The Destruction's Emanator?",
"TalkSentenceConfig_TalkSentenceText_100040117": "I still feel that things won't be going as
planned.",
"TalkSentenceConfig_TalkSentenceText_100040118": "Let's hurry up and get out of here. I'll
explain later.",
"TalkSentenceConfig_TalkSentenceText_100040119": "The exit's over there... how do we get
to it?",
"TalkSentenceConfig_TalkSentenceText_100040120": "{NICKNAME}, use the control device
to switch the repulsion bridge.",
"TalkSentenceConfig_TalkSentenceText_100040121": "...Something just flew past.",
"TalkSentenceConfig_TalkSentenceText_100040122": "Could it be...",
"TalkSentenceConfig_TalkSentenceText_100040123": "Could it be the Express? It looks like
it'll get to the platform before us.",
"TalkSentenceConfig_TalkSentenceText_100040124": "Aww yeah, it's the platform!",
"TalkSentenceConfig_TalkSentenceText_100040125": "...The Express isn't here.",
"TalkSentenceConfig_TalkSentenceText_100040126": "It has to be nearby! Let me go take a
peek with my sharp eyes.",
"TalkSentenceConfig_TalkSentenceText_100040127": "Wait, March!",
"TalkSentenceConfig_TalkSentenceText_100040128": "...I really hope that's true.",
"TalkSentenceConfig_TalkSentenceText_100040129": "...As you say so. Alright, what should
we do next?",
"TalkSentenceConfig_TalkSentenceText_100040130": "This is the supply zone where the
maintenance crew works. There's a path here that leads to the nearest railway platform. Let's
head over there and meet up with Welt.",
"TalkSentenceConfig_TalkSentenceText_100040131": "Mr. Yang? Mr. Yang's here too? Didn't
he stay on the Express?",
"TalkSentenceConfig_TalkSentenceText_100040132": "Head to the nearest platform. Getting
to the Express is our top priority.",
"TalkSentenceConfig_TalkSentenceText_100040133": "The supply zone's defense shield
won't hold much longer. You all need to hurry...",
"TalkSentenceConfig_TalkSentenceText_100040141": "I—It's bigger than I thought... Hey you,
I was just joking! Leave us alone, shoo!",
"TalkSentenceConfig_TalkSentenceText_100040142": "Incoming, look out!",
"TalkSentenceConfig_TalkSentenceText_100040143": "This energy flow... it's up to
something.",
"TalkSentenceConfig_TalkSentenceText_100040144": "There's something on its right hand,
stay alert!",
"TalkSentenceConfig_TalkSentenceText_100040146": "Gotcha! See, that's what you get for
annoying me!",
"TalkSentenceConfig_TalkSentenceText_100040147": "No, the Legion's weapon shouldn't go
down so easily.",
"TalkSentenceConfig_TalkSentenceText_100040148": "Let's worry about that later. We need
to focus fire — fast.",
"TalkSentenceConfig_TalkSentenceText_100040149": "Is everybody okay?",
"TalkSentenceConfig_TalkSentenceText_100040150": "I'm out, I'm out! It's gone bananas!",
"TalkSentenceConfig_TalkSentenceText_100040151": "Not good... It's ready to throw
everything at us.",
"TalkSentenceConfig_TalkSentenceText_100040152": "Hey! Is it trying to pull a charged
attack?",
"TalkSentenceConfig_TalkSentenceText_100040153": "I don't see any other possibilities.
Here we go, brace yourselves!",
"TalkSentenceConfig_TalkSentenceText_100040200": "(Is this... the space station?)",
"TalkSentenceConfig_TalkSentenceText_100040201": "Hello there~",
"TalkSentenceConfig_TalkSentenceText_100040202": "Hi.",
"TalkSentenceConfig_TalkSentenceText_100040203": "You're awake. I had March and Dan
Heng stay by the Express to keep an eye on things.",
"TalkSentenceConfig_TalkSentenceText_100040204": "It's almost time. She should be
arriving any moment now.",
"TalkSentenceConfig_TalkSentenceText_100040205": "I've only been gone, what? A few
months? And the space station is already in this state?",
"TalkSentenceConfig_TalkSentenceText_100040206": "Welcome back, Herta.",
"TalkSentenceConfig_TalkSentenceText_100040207": "This is the true master of the space
station — Genius Society number <unbreak>83</unbreak>, Herta.",
"TalkSentenceConfig_TalkSentenceText_100040208": "At least give me a proper introduction!
Genius Society number <unbreak>83</unbreak>... Of all my outstanding achievements, that's
what you want to mention?",
"TalkSentenceConfig_TalkSentenceText_100040209": "Space station... Herta...?",
"TalkSentenceConfig_TalkSentenceText_100040210": "Yeah, up to speed yet? That place
you all turned upside down? That's my property.",
"TalkSentenceConfig_TalkSentenceText_100040211": "You're... a robot?",
"TalkSentenceConfig_TalkSentenceText_100040212": "What you're seeing here is one of my
puppets. I'm using her to talk to you.",
"TalkSentenceConfig_TalkSentenceText_100040213": "Heh, Genius Society...",
"TalkSentenceConfig_TalkSentenceText_100040214": "Alright, laugh it up. That old Zandar
came up with the name. You think I like it?",
"TalkSentenceConfig_TalkSentenceText_100040215": "So this little twerp has the Stellaron
now? Huh.",
"TalkSentenceConfig_TalkSentenceText_100040216": "Hmm, truly amazing! I built a whole
space station just to contain this unactivated Stellaron and keep The Blue from disaster...",
"TalkSentenceConfig_TalkSentenceText_100040217": "Yet someone was able to achieve that
with this little twerp's body. How did they do it?",
"TalkSentenceConfig_TalkSentenceText_100040218": "Moreover, the Stellaron is still very
stable in {NICKNAME}'s body.",
"TalkSentenceConfig_TalkSentenceText_100040219": "You're right. This little one's body truly
is strange...",
"TalkSentenceConfig_TalkSentenceText_100040220": "Don't call me \"little one.\"",
"TalkSentenceConfig_TalkSentenceText_100040221": "Hah! Compared to me, you are. How
old are you even?",
"TalkSentenceConfig_TalkSentenceText_100040222": "Don't judge a book by its cover, Herta.
Case in point, that puppet body of yours is actually much smaller than {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100040223": "That's... beside the point. Hey is this
one the same kind as that March 7th? If that were true...",
"TalkSentenceConfig_TalkSentenceText_100040224": "My name is {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100040225": "Alright, {NICKNAME}. I got it. But I'm
still gonna call you little twerp. The space in my brain is too valuable to store peoples' names.",
"TalkSentenceConfig_TalkSentenceText_100040226": "Oh! Well, thanks for remembering my
name then.",
"TalkSentenceConfig_TalkSentenceText_100040227": "That's different. We have business
with each other. Umm, what was your name again?",
"TalkSentenceConfig_TalkSentenceText_100040228": "Forget it, let's focus on the one who
can store a Stellaron in their body...",
"TalkSentenceConfig_TalkSentenceText_100040229": "Must you two discuss this right in front
of me?",
"TalkSentenceConfig_TalkSentenceText_100040230": "You can leave. I'm discussing science
with what's her face... Himeko? Science exists in objectivity, there's nothing to be secretive
about.",
"TalkSentenceConfig_TalkSentenceText_100040231": "But as far as you're concerned, I think
it would be better for you to listen in. After all, I have a lot of plans ahead involving you.
Speaking of which, Himeko...",
"TalkSentenceConfig_TalkSentenceText_100040232": "Can I bring {M#him}{F#her} in for
some research?",
"TalkSentenceConfig_TalkSentenceText_100040233": "That's not up to me to decide. You can
ask {NICKNAME} yourself...",
"TalkSentenceConfig_TalkSentenceText_100040234": "No way!",
"TalkSentenceConfig_TalkSentenceText_100040235": "This little twerp really has a temper.
Don't worry, I won't hurt a hair on your head. With my skills, even surgery would be painless!",
"TalkSentenceConfig_TalkSentenceText_100040236": "Aren't you worried about that bomb
inside of you? Let me help you while I'm still interested. Once I'm not, I won't do any studies
even if you beg me.",
"TalkSentenceConfig_TalkSentenceText_100040237": "Study what?",
"TalkSentenceConfig_TalkSentenceText_100040238": "Study you of course. Your body
contains a Stellaron, which, in some sense, is no different than storing a bomb. Who knows
what might happen? Maybe it'll blow you to bits someday.",
"TalkSentenceConfig_TalkSentenceText_100040239": "You should be grateful that this genius
is willing to help you out. I still have some interest now, but once that's gone, I'm not studying
you even if you beg me.",
"TalkSentenceConfig_TalkSentenceText_100040240": "What's your price?",
"TalkSentenceConfig_TalkSentenceText_100040241": "This little twerp's pretty financially
motivated. I like it.",
"TalkSentenceConfig_TalkSentenceText_100040242": "Alright, give the poor child a break,
Herta.",
"TalkSentenceConfig_TalkSentenceText_100040243": "I'm very interested now, so there's
almost nothing I won't accommodate. A Stellaron in your body, how interesting is that! Be
grateful that I'm offering to help you out. This is a service even the IPC can't buy.",
"TalkSentenceConfig_TalkSentenceText_100040244": "You understand now, {NICKNAME}?
Herta wants you to stay in her space station.",
"TalkSentenceConfig_TalkSentenceText_100040245": "Well, I'm going to have to modify your
wording here: This little twerp can only stay temporarily until the research is done. Or maybe
I'll lose interest halfway through and they can just beat it.",
"TalkSentenceConfig_TalkSentenceText_100040246": "And after that?",
"TalkSentenceConfig_TalkSentenceText_100040247": "Not my problem.",
"TalkSentenceConfig_TalkSentenceText_100040248": "{NICKNAME}... You also have another
option — the Astral Express. If you want, you can leave with us.",
"TalkSentenceConfig_TalkSentenceText_100040249": "The Express has its fair share of
experiences with Stellarons. The thing you're worried about, and the answers we're looking for
are one and the same. Besides...",
"TalkSentenceConfig_TalkSentenceText_100040250": "We can come back any time to let
Herta conduct her research. She's absolutely fascinated now.",
"TalkSentenceConfig_TalkSentenceText_100040251": "Hm, works for me, keeps this subject
fresh, too. And that way I won't need to keep worrying about this little twerp all the time.
Perfect!",
"TalkSentenceConfig_TalkSentenceText_100040252": "Get on the Express, or stay behind...",
"TalkSentenceConfig_TalkSentenceText_100040253": "My advice would be to get on. You're
not doing me that big of a favor by staying anyway.",
"TalkSentenceConfig_TalkSentenceText_100040254": "You really are the most self-centered
person I've ever met.",
"TalkSentenceConfig_TalkSentenceText_100040255": "You should meet the others of the
Genius Society. Some of them will trick you into thanking them after they milk you dry. At least
I have my honesty going for me.",
"TalkSentenceConfig_TalkSentenceText_100040256": "I'll think about Himeko's offer...",
"TalkSentenceConfig_TalkSentenceText_100040257": "Yes, give it some good thought.",
"TalkSentenceConfig_TalkSentenceText_100040258": "Just remember to come back often.
Make an appointment in advance with Asta or Arlan so I can make time to study you.",
"TalkSentenceConfig_TalkSentenceText_100040259": "There's no need to rush into this,
Herta. Asta's in the master control zone. Let's let {NICKNAME} have a talk with Asta first and
decide for {M#himself}{F#herself}.",
"TalkSentenceConfig_TalkSentenceText_100040260": "{NICKNAME}, I'll be waiting for you on
the platform. It's no hurry if you still have things to do or someone to see.",
"TalkSentenceConfig_TalkSentenceText_100040261": "Come find me when you've made your
decision.",
"TalkSentenceConfig_TalkSentenceText_100040262": "Hmm, I'll have to take a good look.",
"TalkSentenceConfig_TalkSentenceText_100040301": "Still haven't made up your mind? Fine.
Since I'm interested in you, I'll answer any questions you have.",
"TalkSentenceConfig_TalkSentenceText_100040302": "About Herta...",
"TalkSentenceConfig_TalkSentenceText_100040303": "You're the master of the space
station?",
"TalkSentenceConfig_TalkSentenceText_100040304": "On paper, yes. But I don't really care
about this place. I built it, put some stuff in, left some people here, and let them just manage
themselves.",
"TalkSentenceConfig_TalkSentenceText_100040305": "Asta's the lead researcher of the
space station, so for all intents and purposes, she's the master. I reject the concept of
ownership because I don't want the responsibilities that come with it.",
"TalkSentenceConfig_TalkSentenceText_100040306": "You really are a terrible person.",
"TalkSentenceConfig_TalkSentenceText_100040307": "It doesn't matter. Who cares if others
don't like me? I know I don't care. As long as I have my own value, I can do whatever I want.",
"TalkSentenceConfig_TalkSentenceText_100040308": "While you may have good character,
do you have any value? Don't take that the wrong way, I'm genuinely asking you. You might
have some value, I just don't know about it.",
"TalkSentenceConfig_TalkSentenceText_100040309": "What do you actually look like?",
"TalkSentenceConfig_TalkSentenceText_100040310": "Human, female, young, beautiful,
attractive.",
"TalkSentenceConfig_TalkSentenceText_100040311": "Not much different from what you're
seeing now. I modeled it after how I looked, back when I was a kid. It might not be identical,
but I'd say maybe <unbreak>70</unbreak>, <unbreak>80</unbreak> percent there?",
"TalkSentenceConfig_TalkSentenceText_100040312": "Oh, I was so precocious — all I cared
about back then was solving the solitary wave problem, ignoring my precious childhood...",
"TalkSentenceConfig_TalkSentenceText_100040313": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100040314": "About Stellarons...",
"TalkSentenceConfig_TalkSentenceText_100040315": "What exactly is a Stellaron?",
"TalkSentenceConfig_TalkSentenceText_100040316": "According to my research, it's a type
of lifeform with a special property that tethers it to a certain Path or Aeon's power.",
"TalkSentenceConfig_TalkSentenceText_100040317": "Wherever it's located, it responds to
that world's desires to advance its civilization. But, this comes at the cost of some form of
disaster. The mechanism behind it is likely related to Nanook the Destruction.",
"TalkSentenceConfig_TalkSentenceText_100040318": "Do you know about the Stellaron
Hunters?",
"TalkSentenceConfig_TalkSentenceText_100040319": "Oh, that weird bunch. I'm satisfied with
just one Stellaron, but they've scoured the universe, obtained several, and still aren't satisfied.
I don't know what their true intentions are.",
"TalkSentenceConfig_TalkSentenceText_100040320": "{RUBY_B#Genius Society
#76}Screwllum{RUBY_E#} went up against the Stellaron Hunters before. I heard there was a
member whose hacking skills were on par with Screwllum.",
"TalkSentenceConfig_TalkSentenceText_100040321": "Being on the same level as Screwllum
— who's probably the best in the universe — is nothing short of spectacular. It's beyond my
abilities, computers are not my forte.",
"TalkSentenceConfig_TalkSentenceText_100040322": "Why am I able to host the Stellaron?",
"TalkSentenceConfig_TalkSentenceText_100040323": "Ha... That I don't know. Which is why
I'm gearing up to solve this mystery.",
"TalkSentenceConfig_TalkSentenceText_100040324": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100040325": "About the Express...",
"TalkSentenceConfig_TalkSentenceText_100040326": "What's the Astral Express like?",
"TalkSentenceConfig_TalkSentenceText_100040327": "You mean how it looks? Like a train.
Well...",
"TalkSentenceConfig_TalkSentenceText_100040328": "I was very interested in the Express
for a while, and wrote a lot of papers, but forgot where I left them. Now I can't remember
anything about it.",
"TalkSentenceConfig_TalkSentenceText_100040329": "Do you trust the Astral Express?",
"TalkSentenceConfig_TalkSentenceText_100040330": "Uh-huh.",
"TalkSentenceConfig_TalkSentenceText_100040331": "What's your relationship with them?",
"TalkSentenceConfig_TalkSentenceText_100040332": "We've been business partners for a
long time.",
"TalkSentenceConfig_TalkSentenceText_100040333": "Every once in a while, I'll need them to
get me things from other planets, and they often come to me to help them solve problems.",
"TalkSentenceConfig_TalkSentenceText_100040334": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100040335": "About the decision...",
"TalkSentenceConfig_TalkSentenceText_100040336": "Can I return to the space station?",
"TalkSentenceConfig_TalkSentenceText_100040337": "Of course, I'll still be here waiting for
you, eh... and the space station will be waiting for you. Returning... it's not impossible.",
"TalkSentenceConfig_TalkSentenceText_100040338": "If you wanna be a researcher here,
you can just ask Asta. If she's fine with it, I have no complaints.",
"TalkSentenceConfig_TalkSentenceText_100040339": "No, hold on — you have a Stellaron
within you. I think it's better if you left and came back occasionally. It might be dangerous if
you stay for too long...",
"TalkSentenceConfig_TalkSentenceText_100040340": "So I should board the Express?",
"TalkSentenceConfig_TalkSentenceText_100040341": "Well, from an objective standpoint,
that's the most rational place for you to be.",
"TalkSentenceConfig_TalkSentenceText_100040342": "First of all, you have somewhere to
live. And you'd be under their protection. Also, it'll be a long trip, so you'll have more
opportunities to find a way to save yourself from the Stellaron. Lastly, if the Stellaron really
explodes, you won't harm too many people around you.",
"TalkSentenceConfig_TalkSentenceText_100040343": "Do I have any other choice?",
"TalkSentenceConfig_TalkSentenceText_100040344": "Oh, how should I know! It's up to you,
you have so many options to choose from. Maybe jump out a hatch, or hop into the
Fragmentum and see if any monsters start worshiping you?",
"TalkSentenceConfig_TalkSentenceText_100040345": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100040346": "Let me think things over.",
"TalkSentenceConfig_TalkSentenceText_100040347": "Okay, suit yourself.",
"TalkSentenceConfig_TalkSentenceText_100040348": "{NICKNAME}, thank goodness you're
all safe.",
"TalkSentenceConfig_TalkSentenceText_100040349": "It's a pity that we haven't had the
chance to talk much, and now the Express is about to leave. Do you have any questions?",
"TalkSentenceConfig_TalkSentenceText_100040350": "Is the damage to the space station
serious?",
"TalkSentenceConfig_TalkSentenceText_100040351": "Madam Herta gave me a piece of
code, which she apparently wrote on the way here. I just tried it out and the defense shield's
regenerating three times faster than before.",
"TalkSentenceConfig_TalkSentenceText_100040352": "Thanks to her, the Antimatter Legion
outside is not much of a threat anymore. The space station's repairs and reconstruction can
also begin smoothly, but internally...",
"TalkSentenceConfig_TalkSentenceText_100040353": "When the Stellaron was extracted,
even for that brief moment, it corroded the space station and formed a new space — what we
now call the Fragmentum.",
"TalkSentenceConfig_TalkSentenceText_100040354": "The part that was corroded is
irreversible, so the space station will always be in a state of quasi-Fragmentum.",
"TalkSentenceConfig_TalkSentenceText_100040355": "What are the effects of the
Fragmentum?",
"TalkSentenceConfig_TalkSentenceText_100040356": "All existing Fragmentums are
connected, so there will be monsters that will enter the space station through its
Fragmentum.",
"TalkSentenceConfig_TalkSentenceText_100040357": "Will I also be corroded by the
Fragmentum?",
"TalkSentenceConfig_TalkSentenceText_100040358": "Ahh, I'd like to know the answer to that
as well.",
"TalkSentenceConfig_TalkSentenceText_100040359": "All existing Fragmentums are
connected, so monsters will be able to enter the space station through the Fragmentum here.
But it shouldn't allow anything to exit your body, so...",
"TalkSentenceConfig_TalkSentenceText_100040360": "I talked with Arlan and there's no easy
solution to this problem at the moment. We can only increase the security and patrol frequency
to protect the ongoing research.",
"TalkSentenceConfig_TalkSentenceText_100040361": "Can I stay at the space station?",
"TalkSentenceConfig_TalkSentenceText_100040362": "I like you, but... you have a Stellaron
in your body.",
"TalkSentenceConfig_TalkSentenceText_100040363": "If you were just wandering around, or
if you agreed to be sealed away in an experiment pod, that would be fine.",
"TalkSentenceConfig_TalkSentenceText_100040364": "But if you're going to work in the
space station long-term, the Stellaron may have some serious effects on the station's
Fragmentum. As the lead researcher, that's a risk I cannot take.",
"TalkSentenceConfig_TalkSentenceText_100040365": "I can sense your enthusiasm for the
space station, but I'm afraid I have to turn you away.",
"TalkSentenceConfig_TalkSentenceText_100040366": "Is there really no way I can help?",
"TalkSentenceConfig_TalkSentenceText_100040367": "If you wanted to come back and help,
of course, I wouldn't refuse you. Dan Heng helped inventory our rare items, March 7th said
that she would help out as much as she can and connected over <unbreak>50</unbreak>
wires in the electrical room. Everyone from the Express is so obliging...",
"TalkSentenceConfig_TalkSentenceText_100040368": "And I think you're pretty good at
\"meddling\" too, {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100040369": "Let me think things over.",
"TalkSentenceConfig_TalkSentenceText_100040370": "Sure, no hurry.",
"TalkSentenceConfig_TalkSentenceText_100040371": "Me? Hmm, well, Talking about oneself
is as pointless as it gets.",
"TalkSentenceConfig_TalkSentenceText_100040372": "The Express? Shouldn't you be asking
Himeko instead?",
"TalkSentenceConfig_TalkSentenceText_100040373": "Make sure you don't burn yourself
out.",
"TalkSentenceConfig_TalkSentenceText_100040374": "After all this is over, I'm putting my
vacation time in with Madam Herta. I've got it all planned. I'll hop on an airship and give The
Blue a good look.",
"TalkSentenceConfig_TalkSentenceText_100040375": "You can see it from the space station,
you know?",
"TalkSentenceConfig_TalkSentenceText_100040376": "Be that as it may, taking it in while on
vacation and observing it during work are not the same thing.",
"TalkSentenceConfig_TalkSentenceText_100040377": "Will Madam Herta let you take a
vacation?",
"TalkSentenceConfig_TalkSentenceText_100040378": "I guess so? I haven't taken leave once
since I joined the space station...",
"TalkSentenceConfig_TalkSentenceText_100040379": "And if I have an actual, full vacation, I
can take my time to collect observational data and finish writing my paper.",
"TalkSentenceConfig_TalkSentenceText_100040380": "Of course, there's already a lot of
published research on The Blue, but I want to study it myself. It might sound a lot like work, but
it's really just a hobby — there are no deadlines or quotas to meet, and I don't get paid.",
"TalkSentenceConfig_TalkSentenceText_100040381": "Stellarons, huh? Ask away, I'm
listening.",
"TalkSentenceConfig_TalkSentenceText_100040382": "Uh, what decision? You're gonna have
to be more specific.",
"TalkSentenceConfig_TalkSentenceText_100040401": "Hey, {NICKNAME}! I heard the news.
You're coming with us on the Express, right?",
"TalkSentenceConfig_TalkSentenceText_100040402": "I haven't decided yet!",
"TalkSentenceConfig_TalkSentenceText_100040403": "Oh come on, you know that's what
you want deep down inside. I can see it on your face.",
"TalkSentenceConfig_TalkSentenceText_100040404": "Do you want me to come along?",
"TalkSentenceConfig_TalkSentenceText_100040405": "Do I even need to say it? I think we're
becoming fast friends... isn't that enough?",
"TalkSentenceConfig_TalkSentenceText_100040406": "But you look like you've got something
on your mind... come on, out with it!",
"TalkSentenceConfig_TalkSentenceText_100040407": "Oh how time flies.",
"TalkSentenceConfig_TalkSentenceText_100040408": "Getting nostalgic already?",
"TalkSentenceConfig_TalkSentenceText_100040409": "Y'know, when you were passed out,
all I thought was I had to look after you. And then you picked up the bat! Just incredible!",
"TalkSentenceConfig_TalkSentenceText_100040410": "In the blink of an eye, you knocked
that big fella into Mr. Yang's black hole and saved me... I still haven't thanked you properly
yet...",
"TalkSentenceConfig_TalkSentenceText_100040411": "Nah, we're not splitting up here...",
"TalkSentenceConfig_TalkSentenceText_100040412": "How did you join the Express?",
"TalkSentenceConfig_TalkSentenceText_100040413": "I'd like to know too, because I was
already on the Express when I woke up.",
"TalkSentenceConfig_TalkSentenceText_100040414": "I was just drifting out there in space
and got picked up by the Express. Amazing, right?",
"TalkSentenceConfig_TalkSentenceText_100040415": "Does that kind of thing happen
often?",
"TalkSentenceConfig_TalkSentenceText_100040416": "For example, going to the desert to
catch something called a \"sandfish,\" correcting a gravitational field to flip an upside-down
castle, or almost getting my head cracked open by a galena ball falling from the sky while
trying to avoid a sleeping reindeer on the road—",
"TalkSentenceConfig_TalkSentenceText_100040417": "Huh... looking back now, it all seems
quite dangerous... But I had the crew there with me, so the problems didn't seem all that bad.",
"TalkSentenceConfig_TalkSentenceText_100040418": "I'm thinking about if I should get on the
Express...",
"TalkSentenceConfig_TalkSentenceText_100040419": "Of course you should! Why wouldn't
you?",
"TalkSentenceConfig_TalkSentenceText_100040420": "There's only four of us now, plus Pom-
Pom. Each of us can have our own carriage to sleep in! You wouldn't have the heart to leave
your carriage unmanned, would you?",
"TalkSentenceConfig_TalkSentenceText_100040421": "That sounds more like a problem for
you guys.",
"TalkSentenceConfig_TalkSentenceText_100040422": "Join us, {NICKNAME}. Then it
wouldn't be a problem anymore.",
"TalkSentenceConfig_TalkSentenceText_100040423": "I don't know what the carriage is like.",
"TalkSentenceConfig_TalkSentenceText_100040424": "Then come aboard and take a look for
yourself.",
"TalkSentenceConfig_TalkSentenceText_100040425": "Let me think things over.",
"TalkSentenceConfig_TalkSentenceText_100040426": "I'll be waiting for you, {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100040427": "Oh, it's you, {NICKNAME}... Do you
have something on your mind?",
"TalkSentenceConfig_TalkSentenceText_100040428": "You're really good at taking care of
others.",
"TalkSentenceConfig_TalkSentenceText_100040429": "Oh? What did I do?",
"TalkSentenceConfig_TalkSentenceText_100040430": "You're always the first one to charge
into battle.",
"TalkSentenceConfig_TalkSentenceText_100040431": "Is that so? Well, I am the train's guard.
I suppose it's just instinct.",
"TalkSentenceConfig_TalkSentenceText_100040432": "Your judgments are always accurate.",
"TalkSentenceConfig_TalkSentenceText_100040433": "It's about being observant at all times
and carefully making the best choice for the situation. You can do it too.",
"TalkSentenceConfig_TalkSentenceText_100040434": "I think you're not bad yourself,
{NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100040435": "I didn't think you approved of me.",
"TalkSentenceConfig_TalkSentenceText_100040436": "If you're referring to what I think about
you joining the Astral Express... You're overthinking it.",
"TalkSentenceConfig_TalkSentenceText_100040437": "My position is simple: It doesn't matter
to me. I suggest you ignore my opinions and make your own choice.",
"TalkSentenceConfig_TalkSentenceText_100040438": "You don't seem like someone who
likes to travel.",
"TalkSentenceConfig_TalkSentenceText_100040439": "Being on the Express isn't exactly the
same as \"traveling\" or \"adventuring...\" The Astral Express symbolizes \"trailblazing\" you
understand?",
"TalkSentenceConfig_TalkSentenceText_100040440": "Trailblazing implies the unknown, be it
unknown risks or unknown rewards.",
"TalkSentenceConfig_TalkSentenceText_100040441": "In my opinion, the unknown is no
more terrifying than the known... In fact, the unknown signifies something we can control and
change.",
"TalkSentenceConfig_TalkSentenceText_100040442": "I'm a little hesitant.",
"TalkSentenceConfig_TalkSentenceText_100040443": "Don't use hesitation as an excuse. If
you hesitate for too long, your original way of thinking will eventually cease to exist.",
"TalkSentenceConfig_TalkSentenceText_100040444": "I understand.",
"TalkSentenceConfig_TalkSentenceText_100040445": "Mm, okay then.",
"TalkSentenceConfig_TalkSentenceText_100040446": "Let me think things over.",
"TalkSentenceConfig_TalkSentenceText_100040447": "Dan Heng gives a slight nod and shifts
his gaze elsewhere.",
"TalkSentenceConfig_TalkSentenceText_100040448": "So, have you thought things
through?",
"TalkSentenceConfig_TalkSentenceText_100040449": "I want to join the Express.",
"TalkSentenceConfig_TalkSentenceText_100040450": "Then come with me.",
"TalkSentenceConfig_TalkSentenceText_100040451": "Thank you.",
"TalkSentenceConfig_TalkSentenceText_100040452": "There's no need to be so formal. You
helped us defeat that big fella, anyway. Plus, If we keep speaking pleasantries, we'll waste a
whole day.",
"TalkSentenceConfig_TalkSentenceText_100040453": "You've done me a huge favor by
defending the space station from the Antimatter Legion. And know that while Herta may not
admit it, she owes me one. And she will not refuse me if I ask for a favor in return...",
"TalkSentenceConfig_TalkSentenceText_100040454": "And it's probably not too much to ask
for a rare item from the space station, right?",
"TalkSentenceConfig_TalkSentenceText_100040455": "How about we continue talking on the
Express? I'll make you a cup of coffee, my special blend.",
"TalkSentenceConfig_TalkSentenceText_100040456": "What's the next stop for the
Express?",
"TalkSentenceConfig_TalkSentenceText_100040457": "As always, to follow in the footsteps of
Akivili.",
"TalkSentenceConfig_TalkSentenceText_100040458": "Sometimes, we stop on other worlds
and we'll continue to do so. There are countless \"next stops\" in the galaxy.",
"TalkSentenceConfig_TalkSentenceText_100040459": "I love the vast reaches of space, and
the Express does too. I want to seek out new worlds, and the Express wants to return to its
former path.",
"TalkSentenceConfig_TalkSentenceText_100040460": "Why invite me to join?",
"TalkSentenceConfig_TalkSentenceText_100040461": "Because you're different.",
"TalkSentenceConfig_TalkSentenceText_100040462": "Because of the Stellaron?",
"TalkSentenceConfig_TalkSentenceText_100040463": "While that might be the biggest
reason, it's not the only one.",
"TalkSentenceConfig_TalkSentenceText_100040464": "I'm very self-aware.",
"TalkSentenceConfig_TalkSentenceText_100040465": "Well, the fact that you have a
Stellaron in your body is not something most people can boast about.",
"TalkSentenceConfig_TalkSentenceText_100040466": "I think you need a chance. A chance
to discover just how different you really are from everyone else. Everybody keeps telling you
about how special you are, and how you have a Stellaron inside you...",
"TalkSentenceConfig_TalkSentenceText_100040467": "But that's already plain as day to you.
And no matter who tells you — be it me, or Herta, or anybody — it's not the same thing as
feeling it yourself.",
"TalkSentenceConfig_TalkSentenceText_100040468": "You have to experience enough to
know if you've gained or lost anything because of the Stellaron, and to know who you really
are... Learn to control the Stellaron and then you can control your destiny.",
"TalkSentenceConfig_TalkSentenceText_100040469": "The Stellaron might still be an enigma,
but the fact of the matter is — it's a part of you. And you have to embrace this before you can
move forward into the future.",
"TalkSentenceConfig_TalkSentenceText_100040470": "I don't have any more questions.",
"TalkSentenceConfig_TalkSentenceText_100040471": "I still have something to talk to you
about, Himeko.",
"TalkSentenceConfig_TalkSentenceText_100040472": "I need some time to think...",
"TalkSentenceConfig_TalkSentenceText_100040473": "Crazy stuff like that? Not too often. It
sure freaked me out.",
"TalkSentenceConfig_TalkSentenceText_100040474": "But every encounter I've had since
coming aboard the Express has been strange to say the least.",
"TalkSentenceConfig_TalkSentenceText_100040475": "Have you taken care of everything you
need?",
"TalkSentenceConfig_TalkSentenceText_100040476": "Haha, I was ready ages ago. *sigh*
I've been here so many times before, it should've been just an ordinary trip for me.",
"TalkSentenceConfig_TalkSentenceText_100040477": "But everything's not so ordinary
anymore, is it?",
"TalkSentenceConfig_TalkSentenceText_100040478": "Walking the same path over and over
will never be the same, there will always be something new. That's the meaning of
trailblazing.",
"TalkSentenceConfig_TalkSentenceText_100040479": "Hm? Go ahead, speak your mind.",
"TalkSentenceConfig_TalkSentenceText_100040501": "Not bad. It would've been even better
if you didn't faint. But thanks to you, the Doomsday Beast was as tame as a kitten. It had no
temper at all.",
"TalkSentenceConfig_TalkSentenceText_100040502": "Did we win?",
"TalkSentenceConfig_TalkSentenceText_100040503": "Yes, and you are the hero.",
"TalkSentenceConfig_TalkSentenceText_100040504": "Even the Doomsday Beast, is no
match...",
"TalkSentenceConfig_TalkSentenceText_100040505": "Alright, alright. I just gave you a
compliment, don't let it go to your head. However, you are indeed the hero this time.",
"TalkSentenceConfig_TalkSentenceText_100040506": "Who am I, where am I...",
"TalkSentenceConfig_TalkSentenceText_100040507": "Er, you are kidding, right...?",
"TalkSentenceConfig_TalkSentenceText_100040508": "Get up when you feel better. Himeko
wants you to go find her. I have something to do, so I won't go with you, alright?",
"TalkSentenceConfig_TalkSentenceText_100040509": "By the way, we should exchange
beacons. If you get lost or something, feel free to text me.",
"TalkSentenceConfig_TalkSentenceText_100040510": "You exchanged your cell phone
number with March 7th.",
"TalkSentenceConfig_TalkSentenceText_100040511": "Okay, off I go. Bye!",
"TalkSentenceConfig_TalkSentenceText_100040512": "It's good that you've made it through in
one piece. You can rest easy now that the threat from the Legion has been neutralized.",
"TalkSentenceConfig_TalkSentenceText_100040513": "Did we win?",
"TalkSentenceConfig_TalkSentenceText_100040514": "Well, this invasion seems to be
nothing more than a random provocation. As soon as the Doomsday Beast fell, the Legion
retreated.",
"TalkSentenceConfig_TalkSentenceText_100040515": "Even the Doomsday Beast, is no
match...",
"TalkSentenceConfig_TalkSentenceText_100040516": "You're not wrong, but be careful about
blurting things out loud — it could attract unwanted attention.",
"TalkSentenceConfig_TalkSentenceText_100040517": "Who am I, where am I...",
"TalkSentenceConfig_TalkSentenceText_100040518": "Well, this is the Herta Space Station.",
"TalkSentenceConfig_TalkSentenceText_100040519": "I guess I'll leave you to rest up a bit for
the time being. By the way, what's your beacon address? That way if anything happens, I can
contact you.",
"TalkSentenceConfig_TalkSentenceText_100040520": "You and Dan Heng exchanged phone
numbers.",
"TalkSentenceConfig_TalkSentenceText_100040521": "Go see Himeko when you have the
time. She said she had something to discuss with you.",
"TalkSentenceConfig_TalkSentenceText_100050101": "Can I still return to the space
station?",
"TalkSentenceConfig_TalkSentenceText_100050102": "Of course, I'll still be here waiting for
you, eh... and the space station will be waiting for you. Returning... it's not impossible.",
"TalkSentenceConfig_TalkSentenceText_100050103": "If you wanna be a researcher here,
you can just ask Asta. If she's fine with it, I have no complaints.",
"TalkSentenceConfig_TalkSentenceText_100050104": "No, hold on — you have a Stellaron
within you. I think it's better if you left and came back occasionally. It might be dangerous if
you stay for too long...",
"TalkSentenceConfig_TalkSentenceText_100050105": "Can I stay at the space station?",
"TalkSentenceConfig_TalkSentenceText_100050106": "No. You're way too dangerous. I don't
mind personally, but I don't want Asta and others to take the risk.",
"TalkSentenceConfig_TalkSentenceText_100050107": "You wouldn't want the Stellaron in you
to hurt all the people in the space station either, right?",
"TalkSentenceConfig_TalkSentenceText_100050108": "Just come back once in a while. You
will always be welcome at the space station — just don't stay for too long.",
"TalkSentenceConfig_TalkSentenceText_100050109": "I really want to stay.",
"TalkSentenceConfig_TalkSentenceText_100050110": "...You really are weird. What's so good
about this place? Even I don't like staying here...",
"TalkSentenceConfig_TalkSentenceText_100050111": "Ugh. Fine. To be honest with you, I
have plenty of ways to seal a mere Stellaron — You just might end up not having a lot of
personal freedom.",
"TalkSentenceConfig_TalkSentenceText_100050112": "If you're so keen to stay... Fine. I'm
okay with it. Go speak to Asta. She's the lead researcher. She's in charge.",
"TalkSentenceConfig_TalkSentenceText_100050113": "Can I stay at the space station?",
"TalkSentenceConfig_TalkSentenceText_100050114": "As I've said, talk to Asta! She's the
lead researcher. She's in charge. Go, go, go.",
"TalkSentenceConfig_TalkSentenceText_100050115": "Herta says I can stay.",
"TalkSentenceConfig_TalkSentenceText_100050116": "Huh? Madam Herta said that?",
"TalkSentenceConfig_TalkSentenceText_100050117": "In that case... I have nothing against it
either. Mind you, if Madam Herta was to do something to you, {NICKNAME}...",
"TalkSentenceConfig_TalkSentenceText_100050118": "She's not going to care a lot about
what you think.",
"TalkSentenceConfig_TalkSentenceText_100050119": "I've made up my mind. I'll stay.",
"TalkSentenceConfig_TalkSentenceText_100050120": "Stay? But Herta...",
"TalkSentenceConfig_TalkSentenceText_100050121": "Herta and Asta both gave me the
green light.",
"TalkSentenceConfig_TalkSentenceText_100050122": "Is that so... Well, I respect your
choice.",
"TalkSentenceConfig_TalkSentenceText_100050123": "Take care, {NICKNAME}. We'll come
back now and then to see you.",
"TalkSentenceConfig_TalkSentenceText_100050124": "So long, Himeko.",
"TalkSentenceConfig_TalkSentenceText_100050125": "I need some more time to think...",
"TalkSentenceConfig_TalkSentenceText_100050126": "After careful deliberation, you decide
to decline Himeko's invitation. With a long whistle, the Astral Express prepares to go ahead on
its journey. The friends you just made wave goodbye to you, and your farewell is as sudden
and final as your meeting.",
"TalkSentenceConfig_TalkSentenceText_100050127": "After the departure of the Express, the
station begins to eagerly rebuild. Meanwhile, Herta and you get busy while researching the
Stellaron. However, it doesn't take long before Herta loses interest in you and the Stellaron,
and Asta arranges for you to become a researcher at the space station.",
"TalkSentenceConfig_TalkSentenceText_100050128": "You spend a peaceful life on the
space station. The Express visits a few times before disappearing for good. From the
occasional visitors on the station, you hear stories about how the final end of the Express and
the Stellaron Hunters shakes the universe to its very core. Sometimes you wonder whether
their destiny would have changed, had you stepped onto that train.",
"TalkSentenceConfig_TalkSentenceText_100050129": "But those stories are no longer for
you.",
"TalkSentenceConfig_TalkSentenceText_100050130": "Honkai: Star Rail",
"TalkSentenceConfig_TalkSentenceText_100050131": "Lead Actor\\n{NICKNAME}",
"TalkSentenceConfig_TalkSentenceText_100050132": "Starring\\nDan Heng as... DAN
HENG\\n??? March 7th\\nHimeko as HIMEKO\\nJoachim Nokianvirtanen as WELT YANG",
"TalkSentenceConfig_TalkSentenceText_100050133": "With cameo appearances by\\nKafka
Silver Wolf\\nAsta Arlan",
"TalkSentenceConfig_TalkSentenceText_100050134": "Special thanks expressed
to\\nHerta\\nthe Antimatter Legion",
"TalkSentenceConfig_TalkSentenceText_100050135": "Screenplay Director\\nElio",
"TalkSentenceConfig_TalkSentenceText_100050136": "May this journey lead us starward.",
"TalkSentenceConfig_TalkSentenceText_100050201": "Hey, you over there looking
dumbfounded. Yes, Pom-Pom's talking to you.",
"TalkSentenceConfig_TalkSentenceText_100050202": "Himeko told Pom-Pom about your
situation. Now listen up, Pom-Pom will only say this once.",
"TalkSentenceConfig_TalkSentenceText_100050203": "Pom-Pom's sure there have been lots
of people telling you how special you are lately, but this is the Astral Express, and everyone on
here has their secrets.",
"TalkSentenceConfig_TalkSentenceText_100050204": "Since you chose to board, you can
abide by the rules. You're not the only special one here. You'd best remember that.",
"TalkSentenceConfig_TalkSentenceText_100050205": "I'm Pom-Pom, the conductor. Just
come find me if you have any trouble.",
"TalkSentenceConfig_TalkSentenceText_100050301": "Oh, it's you. How do you feel?",
"TalkSentenceConfig_TalkSentenceText_100050302": "Full of energy.",
"TalkSentenceConfig_TalkSentenceText_100050303": "Great. Looks like your stamina is
really quite special.",
"TalkSentenceConfig_TalkSentenceText_100050304": "I thought I'd have to stay in the space
station a few more days, but there does seem something special about you.",
"TalkSentenceConfig_TalkSentenceText_100050305": "I've got a killer headache.",
"TalkSentenceConfig_TalkSentenceText_100050306": "...I'll check you out in a minute.",
"TalkSentenceConfig_TalkSentenceText_100050307": "Your body has been tampered with by
the Stellaron Hunters. Perhaps that left behind some aftereffects.",
"TalkSentenceConfig_TalkSentenceText_100050308": "Very tasteful.",
"TalkSentenceConfig_TalkSentenceText_100050309": "Tasteful... Oh, you mean the train? I
was asking how you felt physically.",
"TalkSentenceConfig_TalkSentenceText_100050310": "You are right, though. Looking at the
interior decoration, you can tell that trailblazers have quite good taste.",
"TalkSentenceConfig_TalkSentenceText_100050311": "In any case, I have to thank you for
saving March.",
"TalkSentenceConfig_TalkSentenceText_100050312": "You guys saved me, too.",
"TalkSentenceConfig_TalkSentenceText_100050313": "Heh, all I did was calm that thing
inside you down temporarily...",
"TalkSentenceConfig_TalkSentenceText_100050314": "...I don't want to frighten you, but the
truth is you won't ever be in the clear while it is still inside your body.",
"TalkSentenceConfig_TalkSentenceText_100050315": "I couldn't just stand by and watch.",
"TalkSentenceConfig_TalkSentenceText_100050316": "It's good that you think so. Someone
with that mindset and the actions to back it up — that is the true meaning of the word
\"hero.\"",
"TalkSentenceConfig_TalkSentenceText_100050317": "I didn't think too much about it...",
"TalkSentenceConfig_TalkSentenceText_100050318": "Helping others without a second
thought — that is the most important quality of a hero.",
"TalkSentenceConfig_TalkSentenceText_100050319": "However, as long as the Stellaron is
still in your body, you should be careful what you do. I don't know if Himeko and I can
suppress it again.",
"TalkSentenceConfig_TalkSentenceText_100050320": "But I won't bore you any longer. So
much happened at the space station, you must be tired.",
"TalkSentenceConfig_TalkSentenceText_100050321": "There should be some time until the
next warp jump, so feel free to walk around and familiarize yourself with the environment.",
"TalkSentenceConfig_TalkSentenceText_100050401": "Are you ready to move on to the next
planet?",
"TalkSentenceConfig_TalkSentenceText_100050402": "What's the next stop for the
Express?",
"TalkSentenceConfig_TalkSentenceText_100050403": "Wait...",
"TalkSentenceConfig_TalkSentenceText_100050410": "What do you think? Does the Astral
Express look the same as you imagined?",
"TalkSentenceConfig_TalkSentenceText_100050411": "As I expected, it looks like a train.",
"TalkSentenceConfig_TalkSentenceText_100050412": "Everyone on the Express is a
passenger.",
"TalkSentenceConfig_TalkSentenceText_100050413": "We're all heading towards an
unknown destination, like we are traveling together.",
"TalkSentenceConfig_TalkSentenceText_100050414": "Maybe that's why the Trailblaze chose
such a look.",
"TalkSentenceConfig_TalkSentenceText_100050415": "I feel like it's missing something...",
"TalkSentenceConfig_TalkSentenceText_100050416": "March said something like that at first,
too.",
"TalkSentenceConfig_TalkSentenceText_100050417": "Seems like you young people have
similar tastes.",
"TalkSentenceConfig_TalkSentenceText_100050418": "Oh right — March and Dan Heng
should both be in their rooms right now.",
"TalkSentenceConfig_TalkSentenceText_100050419": "You can go look for them. You
youngsters should get along well.",
"TalkSentenceConfig_TalkSentenceText_100050420": "Are their rooms fun?",
"TalkSentenceConfig_TalkSentenceText_100050421": "Ah, you know, young people! Their
rooms always reflect their personality.",
"TalkSentenceConfig_TalkSentenceText_100050422": "You can go and... have a look
around?",
"TalkSentenceConfig_TalkSentenceText_100050423": "What about here...?",
"TalkSentenceConfig_TalkSentenceText_100050424": "We usually meet up here, but our
personal cabins are in the next carriage.",
"TalkSentenceConfig_TalkSentenceText_100050425": "Also, don't mind Pom-Pom's antics.
They're actually pretty interested in you. It's just that we haven't had new passengers on the
Express for a long while.",
"TalkSentenceConfig_TalkSentenceText_100050426": "I won't steal Pom-Pom's thunder. If
you have any questions, just go ask our conductor.",
"TalkSentenceConfig_TalkSentenceText_100050430": "Here already? I was just engaging in
pleasantries. How can I help?",
"TalkSentenceConfig_TalkSentenceText_100050431": "Where's March 7th's room?",
"TalkSentenceConfig_TalkSentenceText_100050432": "Oh? Why are you interested in her
room?",
"TalkSentenceConfig_TalkSentenceText_100050433": "Ah, Pom-Pom remembers Himeko
saying that you saved her...",
"TalkSentenceConfig_TalkSentenceText_100050434": "Mmm, very brave! Very foolhardy! But
that is what a Trailblazer should be like.",
"TalkSentenceConfig_TalkSentenceText_100050435": "March 7th's room is in the Express
Sleeper Compartment. She's always running around, so she might not be there.",
"TalkSentenceConfig_TalkSentenceText_100050436": "About Dan Heng's room...",
"TalkSentenceConfig_TalkSentenceText_100050437": "Dan Heng's room? Oh, you mean the
archives.",
"TalkSentenceConfig_TalkSentenceText_100050438": "He's just... sort of living in there, I
guess. I can't be bothered getting him out.",
"TalkSentenceConfig_TalkSentenceText_100050439": "March 7th's room is right next to the
Archives. You can visit him on the way.",
"TalkSentenceConfig_TalkSentenceText_100050440": "Is that a... phonograph?",
"TalkSentenceConfig_TalkSentenceText_100050441": "You recognize this as well?",
"TalkSentenceConfig_TalkSentenceText_100050442": "Himeko always likes to bring back
weird junk and try to fix it.",
"TalkSentenceConfig_TalkSentenceText_100050443": "That also got modified a bit.",
"TalkSentenceConfig_TalkSentenceText_100050444": "There's a vending machine too?",
"TalkSentenceConfig_TalkSentenceText_100050445": "Shouldn't be a surprise to see the
IPC's vending machine anywhere...",
"TalkSentenceConfig_TalkSentenceText_100050446": "Pom-Pom doesn't wanna admit it, but
they really do have everything you may need on sale.",
"TalkSentenceConfig_TalkSentenceText_100050447": "This thing might add some nice flavor
to the trip.",
"TalkSentenceConfig_TalkSentenceText_100050448": "That's all my questions for today.",
"TalkSentenceConfig_TalkSentenceText_100050449": "Pom-Pom still needs to prepare for
the Express' warp jump. You can look around the place yourself.",
"TalkSentenceConfig_TalkSentenceText_100050450": "No matter where you go on this train,
Pom-Pom will always have my eyes on you.",
"TalkSentenceConfig_TalkSentenceText_100050460": "Himeko likes using the Phonograph a
lot. She says it can play melodies from the past.",
"TalkSentenceConfig_TalkSentenceText_100050461": "Welt likes collecting these jet-black
discs. It seems like they could be antiques. He'd be very happy if you could bring a few back.",
"TalkSentenceConfig_TalkSentenceText_100050462": "The Interastral Peace Corporation's
after-sales service is very comprehensive. The vending machine has a wide range of products
that are regularly refreshed.",
"TalkSentenceConfig_TalkSentenceText_100050463": "Hyper-distant delivery costs an arm
and a leg, but we got this machine from Madam Herta, all the products inside come free of
shipping charges.",
"TalkSentenceConfig_TalkSentenceText_100050464": "Hey! Y-You don't have any questions
to ask Pom-Pom!?",
"TalkSentenceConfig_TalkSentenceText_100050465": "Is it because you think Pom-Pom talks
too much? Or is it Pom-Pom's age? You youngsters gotta learn to bridge that generation
gap.",
"TalkSentenceConfig_TalkSentenceText_100050466": "You just left. Why are you back
again!?",
"TalkSentenceConfig_TalkSentenceText_100050467": "Go, go. I'm busy here and I don't have
time for you.",
"TalkSentenceConfig_TalkSentenceText_100050501": "(There seems to be the sound of
electronic equipment...)",
"TalkSentenceConfig_TalkSentenceText_100050502": "Hm? Who's there?",
"TalkSentenceConfig_TalkSentenceText_100050503": "It's me, {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_100050504": "...Oh, it's you. The door's not locked.
Come in.",
"TalkSentenceConfig_TalkSentenceText_100050505": "I haven't even knocked...",
"TalkSentenceConfig_TalkSentenceText_100050506": "I learned to sense incoming visitors
after people kept barging in so frequently.",
"TalkSentenceConfig_TalkSentenceText_100050510": "Can I help you?",
"TalkSentenceConfig_TalkSentenceText_100050511": "Just looking around.",
"TalkSentenceConfig_TalkSentenceText_100050512": "Feel free. This is open to everyone on
the Express.",
"TalkSentenceConfig_TalkSentenceText_100050513": "I came to visit your pad.",
"TalkSentenceConfig_TalkSentenceText_100050514": "This is not my pad, it's just where I
sleep.",
"TalkSentenceConfig_TalkSentenceText_100050515": "These are the Archives. It has the
records of all the Astral Express's trips since its first journey.",
"TalkSentenceConfig_TalkSentenceText_100050516": "Are you sorting out the data?",
"TalkSentenceConfig_TalkSentenceText_100050517": "Yes, just my personal interest.",
"TalkSentenceConfig_TalkSentenceText_100050518": "Aside from the existing data, I also
recorded this trip to the archives.",
"TalkSentenceConfig_TalkSentenceText_100050519": "Go look them up yourself. I don't know
your definition of \"fun.\"",
"TalkSentenceConfig_TalkSentenceText_100050520": "If you see your own name, don't be
surprised, I also recorded this trip to the archives.",
"TalkSentenceConfig_TalkSentenceText_100050521": "A lot of the data is corrupted, but even
the residual pieces contain huge amounts of information that we're struggling to process. I'm
trying to sort them out.",
"TalkSentenceConfig_TalkSentenceText_100050522": "Any fun ones?",
"TalkSentenceConfig_TalkSentenceText_100050523": "While many of the roads that Akivili
traveled along no longer exist, I think it's still meaningful to record our adventures as current
passengers of the Express.",
"TalkSentenceConfig_TalkSentenceText_100050524": "I enter the collected data into the
archives' data bank. I try to catalog the people and places the Express encounters, and
compare and contrast them with the existing records.",
"TalkSentenceConfig_TalkSentenceText_100050525": "Do you see the terminal over there? It
can be used to view information already stored in the data bank. Do give it a go.",
"TalkSentenceConfig_TalkSentenceText_100050530": "I'll be entering any new information we
encounter on future journeys, so drop by anytime to check it out. We also have a shortcut on
the terminal device.",
"TalkSentenceConfig_TalkSentenceText_100050532": "I didn't take you to be a scholar.",
"TalkSentenceConfig_TalkSentenceText_100050533": "Seems like you have some deep
misunderstandings about me. *sigh* Ah, well, I think I know who caused that.",
"TalkSentenceConfig_TalkSentenceText_100050534": "I didn't know you could fix computers
so well.",
"TalkSentenceConfig_TalkSentenceText_100050535": "Y'know, I'm not... *sigh*",
"TalkSentenceConfig_TalkSentenceText_100050536": "I have matters to attend to, feel free.",
"TalkSentenceConfig_TalkSentenceText_100050537": "So, if you're headed next door...",
"TalkSentenceConfig_TalkSentenceText_100050538": "...keep it down.",
"TalkSentenceConfig_TalkSentenceText_100050539": "...Is it time to warp jump? You go
ahead.",
"TalkSentenceConfig_TalkSentenceText_100050540": "Paperback documents are placed
tidily on the shelf. Like Dan Heng said, the content is very dense, and some of it is even
handwritten.",
"TalkSentenceConfig_TalkSentenceText_100050541": "Some of the words are barely legible,
and illustrations faded beyond recognition. It would take many moons for one to decipher their
contents.",
"TalkSentenceConfig_TalkSentenceText_100050542": "There is only one thin quilt, but it looks
very warm. Being surrounded by all the books and records provides a surprising sense of
security.",
"TalkSentenceConfig_TalkSentenceText_100050543": "(But... can he really sleep on such a
hard bed?)",
"TalkSentenceConfig_TalkSentenceText_100050544": "A hard bed is good for your spine. A
bed that's too soft will end up hurting you.",
"TalkSentenceConfig_TalkSentenceText_100050545": "(How did he know... Did my gaze
betray me!?)",
"TalkSentenceConfig_TalkSentenceText_100050546": "Clothes casually flung on the chair
add a touch of life to this database room.",
"TalkSentenceConfig_TalkSentenceText_100050547": "(I wonder if this is the only style of
clothes he owns...)",
"TalkSentenceConfig_TalkSentenceText_100050550": "(You knock, but there's no
response...)",
"TalkSentenceConfig_TalkSentenceText_100050551": "(The door is unlocked. Should I go
in?)",
"TalkSentenceConfig_TalkSentenceText_100050552": "Just a little peek?",
"TalkSentenceConfig_TalkSentenceText_100050553": "(Just one look should be fine, right?)",
"TalkSentenceConfig_TalkSentenceText_100050554": "Never mind.",
"TalkSentenceConfig_TalkSentenceText_100050555": "(Better to wait till the room's owner
comes back.)",
"TalkSentenceConfig_TalkSentenceText_100050560": "(Did March 7th take all these
pictures...?)",
"TalkSentenceConfig_TalkSentenceText_100050561": "(There are even pictures of the space
station...)",
"TalkSentenceConfig_TalkSentenceText_100050562": "Make a choice I won't regret... reach
the future...",
"TalkSentenceConfig_TalkSentenceText_100050563": "(So much has happened in such a
short time...)",
"TalkSentenceConfig_TalkSentenceText_100050564": "Coming on board the Express... Was
it really the right decision?",
"TalkSentenceConfig_TalkSentenceText_100050565": "Ahem, hi, hello~ Attention all
passengers. Attention all passengers.",
"TalkSentenceConfig_TalkSentenceText_100050566": "The Express is about to conduct a
warp jump. All passengers, please gather at the main hall.",
"TalkSentenceConfig_TalkSentenceText_100050567": "I repeat. The Express is about to
conduct a warp jump. All passengers, please gather at the main hall.",
"TalkSentenceConfig_TalkSentenceText_100050568": "The door is locked, but there's a
peculiar scent of coffee coming out of the room.",
"TalkSentenceConfig_TalkSentenceText_100050569": "The door doesn't even move an inch,
as if it is glued in space.",
"TalkSentenceConfig_TalkSentenceText_100050570": "(She really does love photography...)",
"TalkSentenceConfig_TalkSentenceText_100050571": "(I can't tell what plant this is. Maybe I'll
ask March 7th next time.)",
"TalkSentenceConfig_TalkSentenceText_100050572": "(With such a huge doll on the bed,
wouldn't it feel really cramped at night?)",
"TalkSentenceConfig_TalkSentenceText_100050573": "(This looks like a souvenir from the
journeys... right? Probably.)",
"TalkSentenceConfig_TalkSentenceText_100050601": "There you are!",
"TalkSentenceConfig_TalkSentenceText_100050602": "Wait, this is your first trip! So that
should be double the excitement, right?",
"TalkSentenceConfig_TalkSentenceText_100050603": "I'm ready, I'm ready to go!",
"TalkSentenceConfig_TalkSentenceText_100050604": "That's the spirit!",
"TalkSentenceConfig_TalkSentenceText_100050605": "Hehe, I was excited the first time I
experienced a warp jump, too. But I'm used to it now.",
"TalkSentenceConfig_TalkSentenceText_100050606": "Don't worry, you'll get used to it too,
and before you know it you'll be a mature and dependable passenger just like me.",
"TalkSentenceConfig_TalkSentenceText_100050607": "But... I'm still a little worried about
what lies ahead.",
"TalkSentenceConfig_TalkSentenceText_100050608": "Ah! You're just like Mr. Yang, always
worrying about things that haven't even happened yet.",
"TalkSentenceConfig_TalkSentenceText_100050609": "Young people should be energetic!
Here, let's do some relaxation exercises.",
"TalkSentenceConfig_TalkSentenceText_100050610": "The first step is to grab a hold of the
root cause of your anxiety.",
"TalkSentenceConfig_TalkSentenceText_100050611": "You can't just grab something like
that!",
"TalkSentenceConfig_TalkSentenceText_100050612": "Well, it is a little abstract, but basically
you just need to pinpoint what's bothering you.",
"TalkSentenceConfig_TalkSentenceText_100050613": "OK, I got it.",
"TalkSentenceConfig_TalkSentenceText_100050614": "You really got it, huh!",
"TalkSentenceConfig_TalkSentenceText_100050615": "The second step is to focus all your
anxiety on that point.",
"TalkSentenceConfig_TalkSentenceText_100050616": "Is this some sort of mumbo jumbo
about transferring consciousness?",
"TalkSentenceConfig_TalkSentenceText_100050617": "This is science! Don't get distracted!
*deep breath* Focus.",
"TalkSentenceConfig_TalkSentenceText_100050618": "Okay, I'm ready for step three.",
"TalkSentenceConfig_TalkSentenceText_100050619": "Seems like you're a natural. It's not
easy to reach this level of enlightenment.",
"TalkSentenceConfig_TalkSentenceText_100050620": "Now for step three: Yank out that
anxiety and cast it away with all your might!",
"TalkSentenceConfig_TalkSentenceText_100050621": "Come on, that's just using
psychological suggestion!",
"TalkSentenceConfig_TalkSentenceText_100050622": "That doesn't mean it won't work! The
best method for relieving anxiety is the one that works, right?",
"TalkSentenceConfig_TalkSentenceText_100050623": "Okay, well I've cast out all the anxiety
now.",
"TalkSentenceConfig_TalkSentenceText_100050624": "Really? I've never been able to do it
successfully myself!",
"TalkSentenceConfig_TalkSentenceText_100050625": "What does it feel like? Like all your
worries have been swept away?",
"TalkSentenceConfig_TalkSentenceText_100050631": "You took long enough! But at least
everyone's here now.",
"TalkSentenceConfig_TalkSentenceText_100050632": "Where is Dan Heng?",
"TalkSentenceConfig_TalkSentenceText_100050633": "He won't be here, so just leave him
be.",
"TalkSentenceConfig_TalkSentenceText_100050634": "Oh yeah, take these.",
"TalkSentenceConfig_TalkSentenceText_100050635": "What's this?",
"TalkSentenceConfig_TalkSentenceText_100050636": "Just a little gift from the conductor to
the passenger. Think of it as an investment in your future growth.",
"TalkSentenceConfig_TalkSentenceText_100050637": "Okay everyone, hurry up and find a
place to sit down. Try not to be like March, always running around the Express like a headless
chicken.",
"TalkSentenceConfig_TalkSentenceText_100050638": "Pom-Pom's going to start the final
preparations for the jump.",
"TalkSentenceConfig_TalkSentenceText_100050701": "What's wrong? You look like you were
about to say something.",
"TalkSentenceConfig_TalkSentenceText_100050702": "Oh, I think I know what you were
going to ask. You've come to the right person.",
"TalkSentenceConfig_TalkSentenceText_100050703": "About the Express...",
"TalkSentenceConfig_TalkSentenceText_100050704": "Ohh, you want to know more about
the Express? I'm glad. After all, it's an important companion of ours.",
"TalkSentenceConfig_TalkSentenceText_100050705": "About the history of the Express...",
"TalkSentenceConfig_TalkSentenceText_100050706": "The Astral Express was a tool created
by Akivili the Trailblaze, who used it to transport themself and the Nameless across the galaxy.
It is rumored that there are other vehicles like it, but the Express has no such records.",
"TalkSentenceConfig_TalkSentenceText_100050707": "When I found the Express, its memory
had been severely damaged, with much of its valuable information lost. All I know is that the
Express is an Aspect of Creation built by Akivili themself, and used to travel the cosmos.",
"TalkSentenceConfig_TalkSentenceText_100050708": "As for how it was built and how it was
damaged, I do not have an answer.",
"TalkSentenceConfig_TalkSentenceText_100050709": "About where the Express is
headed...",
"TalkSentenceConfig_TalkSentenceText_100050710": "The Express is traveling on a route
that the Trailblazer once embarked on. The names of some destinations have been lost, but
the first and final stops were both at Pegana — Akivili's home world.",
"TalkSentenceConfig_TalkSentenceText_100050711": "We speculate the Astral Express
started its journey from Pegana, stopping at each destination along the way before returning
there for its next journey. However, the appearance of the Stellarons has caused a delay at
each stop.",
"TalkSentenceConfig_TalkSentenceText_100050712": "About the Express's source of
power...",
"TalkSentenceConfig_TalkSentenceText_100050713": "There is a legend in the galaxy: the
heart of Akivili themself lies in the core of the Astral Express, providing it with the power to
travel between worlds. But I found no evidence of that aboard the Express.",
"TalkSentenceConfig_TalkSentenceText_100050714": "Besides, the Express existed before
the Trailblaze fell. There's no way they could have had two hearts, right? However, it is likely
that the Express possesses some sort of mechanism to transfer power from the Trailblaze.",
"TalkSentenceConfig_TalkSentenceText_100050715": "It wouldn't be possible with a normal
Pathstrider.",
"TalkSentenceConfig_TalkSentenceText_100050716": "About Akivili...",
"TalkSentenceConfig_TalkSentenceText_100050717": "The fallen Aeon, deceased Trailblaze
— their passing is still a mystery, but of all the known Aeons, Akivili was the closest to
mankind.",
"TalkSentenceConfig_TalkSentenceText_100050718": "In the databank aboard the Express, it
is recorded that they walked among the mortals — adventuring, fighting, and celebrating with
them. Although they were an Aeon restrained by the \"Primum Mobile,\" Akivili enjoyed a
freedom similar to us mortals.",
"TalkSentenceConfig_TalkSentenceText_100050719": "They were different from most... But
their passing came so suddenly that it was thought they were killed by another Aeon. I don't
believe that to be the case.",
"TalkSentenceConfig_TalkSentenceText_100050720": "I have another question...",
"TalkSentenceConfig_TalkSentenceText_100050721": "About the galaxy...",
"TalkSentenceConfig_TalkSentenceText_100050722": "The galaxy is endlessly vast. I
wouldn't know where to begin, especially if you ask me that so suddenly...",
"TalkSentenceConfig_TalkSentenceText_100050723": "About its nature...",
"TalkSentenceConfig_TalkSentenceText_100050724": "I've been to many different worlds, yet
I still know very little about the galaxy, simply because it's too vast. As for its nature, there are
a few theories that I can share with you.",
"TalkSentenceConfig_TalkSentenceText_100050725": "The most popular is probably the
Cosmos Tree theory, proposed by Zandar, Emanator of Erudition and the first member of the
Genius Society. He compared the galaxy to an enormous imaginary tree, with its leaves being
individual universes.",
"TalkSentenceConfig_TalkSentenceText_100050726": "Therefore, only Aeons, who draw their
energy from the imaginary, and Emanators, who are blessed by Aeons, can travel through the
spaces filled with imaginary energy. That's why planets where civilizations exist are so
similar.",
"TalkSentenceConfig_TalkSentenceText_100050727": "However, the theory has its flaws.
Elias Salas, the <unbreak>56</unbreak>th member of the Genius Society, invented remote
detection, disproving that the imaginary is unique. This shook the foundation of the \"Cosmos
Tree\" theory.",
"TalkSentenceConfig_TalkSentenceText_100050728": "There are other theories as well: the
\"Stretching\" theory, the \"Heat Torch\" theory, and the \"Parallel Imaging\" theory... The
Riddlers claim the galaxy is just a dream and IX's followers seem to like that claim.",
"TalkSentenceConfig_TalkSentenceText_100050729": "About the Aeons...",
"TalkSentenceConfig_TalkSentenceText_100050730": "Aeons are the most mysterious beings
in the galaxy. All we know is that they ascended from the form of intelligent beings. As for the
how and why, even the heavyweights over at the Genius Society haven't the slightest clue.",
"TalkSentenceConfig_TalkSentenceText_100050731": "Upon ascending to Aeon-hood, that
being gains power over the Paths, free to choose the allocation of imaginary energy however
they wish, while suffering the restrictions of the \"Primum Mobile.\"",
"TalkSentenceConfig_TalkSentenceText_100050732": "The Aeon of Destruction seeks only to
destroy the universe, while the Aeon of Erudition wants to find the answer for all that exists.
Meanwhile, the Aeon of Preservation continues to forge walls, and the Aeon of Enigmata
devotes themself to obscuring all that is known...",
"TalkSentenceConfig_TalkSentenceText_100050733": "A cloud of mystery shrouds the
Aeons. I heard Madam Herta recruited a team to try and solve the mysteries about them.",
"TalkSentenceConfig_TalkSentenceText_100050734": "About the factions...",
"TalkSentenceConfig_TalkSentenceText_100050735": "Compared to the Aeons, the factions
are much easier to understand. Mortals with the same objective gather together to practice
their understanding of Aeons and the Paths.",
"TalkSentenceConfig_TalkSentenceText_100050736": "Many Aeons are unreachable, but the
factions are close to us. After Akivili trailblazed across the galaxy, people became aware of the
existence of other worlds. Gradually, more people started trying to use the power of the Aeons
to travel between worlds.",
"TalkSentenceConfig_TalkSentenceText_100050737": "The Interastral Peace Corporation is a
good example: they worship Qlipoth, the Aeon of Preservation, but somehow became the
largest economic entity in the galaxy;",
"TalkSentenceConfig_TalkSentenceText_100050738": "Another example is the Genius
Society: There is no shortage of eccentrics like Madam Herta who dedicate themselves to
scientific research under the protection of the Erudition.",
"TalkSentenceConfig_TalkSentenceText_100050739": "These factions possess the same
power as us to voyage between worlds. It would be hard to travel through the galaxy without
them.",
"TalkSentenceConfig_TalkSentenceText_100050740": "About the Paths...",
"TalkSentenceConfig_TalkSentenceText_100050741": "The birth of an Aeon gives rise to a
Path. The nature of the Paths remains a mystery, leaving us to draw an analogy in a way that
mortals can understand: It's a philosophical concept of sorts.",
"TalkSentenceConfig_TalkSentenceText_100050742": "A person is considered to be on a
Path when their will overlaps with that Path. If the person has a strong enough will, they can
draw power from that Path. Those who can do so are called Pathstriders.",
"TalkSentenceConfig_TalkSentenceText_100050743": "Pathstriders possess extraordinary
power, but are still insignificant compared to the Aeons, like a drop of water in a vast ocean.
Sometimes, Aeons will bestow a mortal with their power, making them an \"Emanator\" of that
Aeon.",
"TalkSentenceConfig_TalkSentenceText_100050745": "I should mention that once a Path is
open, it cannot be closed, even with the fall of its Aeon. That is how we are still able to travel
across the stars, despite Akivili's passing.",
"TalkSentenceConfig_TalkSentenceText_100050746": "I have another question...",
"TalkSentenceConfig_TalkSentenceText_100050747": "About the Trailblaze...",
"TalkSentenceConfig_TalkSentenceText_100050748": "\"Trailblaze\" is our mission and the
source of strength that powers the Express to travel across the galaxy.",
"TalkSentenceConfig_TalkSentenceText_100050749": "About Exploration...",
"TalkSentenceConfig_TalkSentenceText_100050750": "Explore the unknown world to
continue our journey ahead.",
"TalkSentenceConfig_TalkSentenceText_100050751": "About Understanding...",
"TalkSentenceConfig_TalkSentenceText_100050752": "Understand the local culture and
immerse ourselves within it.",
"TalkSentenceConfig_TalkSentenceText_100050753": "About Establishing...",
"TalkSentenceConfig_TalkSentenceText_100050754": "Establish a connection with the new
world — rejoice with it and share in its fears.",
"TalkSentenceConfig_TalkSentenceText_100050755": "About Connection...",
"TalkSentenceConfig_TalkSentenceText_100050756": "Connect worlds together, carving an
endless path.",
"TalkSentenceConfig_TalkSentenceText_100050757": "I have another question...",
"TalkSentenceConfig_TalkSentenceText_100050758": "I don't have any more questions.",
"TalkSentenceConfig_TalkSentenceText_100050801": "This is your first time experiencing the
warp jump, so a little discomfort is unavoidable.",
"TalkSentenceConfig_TalkSentenceText_100050802": "If you're really anxious about it, I can
stay here and have a chat with you.",
"TalkSentenceConfig_TalkSentenceText_100050803": "About our companions...",
"TalkSentenceConfig_TalkSentenceText_100050804": "About everyone on the Express? Who
would you like to know about?",
"TalkSentenceConfig_TalkSentenceText_100050805": "About Himeko...",
"TalkSentenceConfig_TalkSentenceText_100050806": "Haha, she's the owner of the Express.
We joke around calling Pom-Pom the conductor, but everyone knows Himeko is the boss.",
"TalkSentenceConfig_TalkSentenceText_100050807": "It all started with her encounter with
the Astral Express, and they haven't been apart since then.",
"TalkSentenceConfig_TalkSentenceText_100050808": "She's... extremely passionate, like a
burning sun. However, she remains mysterious most of the time. Once in a while, you feel that
she's burning herself out trying to accomplish her dream.",
"TalkSentenceConfig_TalkSentenceText_100050809": "Only someone like her is worthy of the
Astral Express. I think Himeko's vision of her whole life revolves around... a very important
dream.",
"TalkSentenceConfig_TalkSentenceText_100050810": "About Pom-Pom...",
"TalkSentenceConfig_TalkSentenceText_100050811": "To be honest, I don't know when Pom-
Pom appeared... I think it was before I came to the Express? No wait, maybe it was after...",
"TalkSentenceConfig_TalkSentenceText_100050812": "Pom-Pom is like the spirit of the Astral
Express. Whenever anyone on the Express needs help, they will appear immediately. It would
be ill-advised to underestimate them.",
"TalkSentenceConfig_TalkSentenceText_100050813": "Pom-Pom is terrifying when they get
angry... Yes, terrifying...",
"TalkSentenceConfig_TalkSentenceText_100050814": "About Dan Heng...",
"TalkSentenceConfig_TalkSentenceText_100050815": "Dan Heng is a lonely child. He may
appear distant and cold, but his heart is kind. Perhaps, he's the way he is today because he
spent so much time on the run. Sometimes, he reminds me of myself when I was young...",
"TalkSentenceConfig_TalkSentenceText_100050816": "He used to work at the Xianzhou. We
don't know what he's running from. He once told me that he didn't know either. All he knew
was that something was chasing him and that he had to run.",
"TalkSentenceConfig_TalkSentenceText_100050817": "So he boarded the ship of a troupe
called the \"Mourning Actors\" and escaped the IPC. After a while he made his way to the
Express, and he's stayed here longer than anywhere else.",
"TalkSentenceConfig_TalkSentenceText_100050818": "Don't worry, no matter who or what
wants to hurt Dan Heng, we won't let them. Those who dare attack members of the Astral
Express should be prepared to suffer the wrath of me and Himeko.",
"TalkSentenceConfig_TalkSentenceText_100050819": "About March 7th...",
"TalkSentenceConfig_TalkSentenceText_100050820": "Did Himeko tell you about March 7th?
She was trapped in ice, floating through space. We happened upon her and rescued her.",
"TalkSentenceConfig_TalkSentenceText_100050821": "It was a unique type of ice known as
Six-Phased Ice — a substance that adheres to Imaginary Law, meaning that external forces
cannot change its form.",
"TalkSentenceConfig_TalkSentenceText_100050822": "Whoever sealed her inside the Six-
Phased Ice... No matter who it is... did so either to protect or banish her. I believe she had
been floating through space for some time.",
"TalkSentenceConfig_TalkSentenceText_100050823": "I have another question...",
"TalkSentenceConfig_TalkSentenceText_100050824": "About Stellarons...",
"TalkSentenceConfig_TalkSentenceText_100050825": "It's impossible to trace the origin of
this phenomenon. When it's observed by humans — or I should say once it begins to affect the
physical world — it's already too late to reverse.",
"TalkSentenceConfig_TalkSentenceText_100050826": "It's like a sudden storm that appears
on a calm ocean. This phenomenon causes the smooth journey through the expanse to be
filled with dangers.",
"TalkSentenceConfig_TalkSentenceText_100050827": "The mechanism whereby this
mutation and corrosion spreads is the Stellarons.",
"TalkSentenceConfig_TalkSentenceText_100050828": "It promulgated rapidly like cancer
cells, so the Interastral Peace Corporation named it the Cancer of All Worlds.",
"TalkSentenceConfig_TalkSentenceText_100050829": "About the Antimatter Legion...",
"TalkSentenceConfig_TalkSentenceText_100050830": "They are an army ruled by the Aeon of
Destruction, Nanook.",
"TalkSentenceConfig_TalkSentenceText_100050831": "As Nanook's followers, they stand
against all life and civilization and execute the will of Destruction, disseminating chaos and
calamity.",
"TalkSentenceConfig_TalkSentenceText_100050832": "Their actions cannot be explained by
reason, because their only motivation and purpose is to destroy.",
"TalkSentenceConfig_TalkSentenceText_100050833": "About the Fragmentum...",
"TalkSentenceConfig_TalkSentenceText_100050834": "The Fragmentums are a phenomenon
of corrosion.",
"TalkSentenceConfig_TalkSentenceText_100050835": "The mainstream school of thought is
that Stellarons catalyzed the appearance of Fragmentums.",
"TalkSentenceConfig_TalkSentenceText_100050836": "All matter and space that comes into
contact with the Fragmentum will be turned into Fragmentum creations.",
"TalkSentenceConfig_TalkSentenceText_100050837": "However, you don't have to feel too
burdened. At the very least, the current state of the Stellaron in your body is very stable and
will not cause distortion to the outside.",
"TalkSentenceConfig_TalkSentenceText_100050838": "I don't have any other questions.",
"TalkSentenceConfig_TalkSentenceText_100050901": "This is a shy, full-length mirror. No
matter how much you fiddle with it, it won't move.",
"TalkSentenceConfig_TalkSentenceText_100050902": "This mirror doesn't reflect your
appearance. Maybe it only wants to show March 7th's.",
"TalkSentenceConfig_TalkSentenceText_100050903": "This is a full-length mirror with frosted
glass. It may have some kind of hidden meaning.",
"TalkSentenceConfig_TalkSentenceText_100050904": "You don't quite understand why
exactly March 7th has bought this mirror.",
"TalkSentenceConfig_TalkSentenceText_100050906": "The photos on this wall flash and
blink, filled with memories of your adventures.",
"TalkSentenceConfig_TalkSentenceText_100050907": "After staring at it for a while, you
realize that the memories on this wall aren't just \"your\" adventures.",
"TalkSentenceConfig_TalkSentenceText_100050908": "This is kinda creepy, man. How did
you manage to shoot some of these angles?",
"TalkSentenceConfig_TalkSentenceText_100050909": "You're pretty sure some of the
pictures on this wall have been captured without a camera.",
"TalkSentenceConfig_TalkSentenceText_100050910": "Not even March 7th is there.",
"TalkSentenceConfig_TalkSentenceText_100050911": "What a mysterious photo wall.",
"TalkSentenceConfig_TalkSentenceText_100050913": "This cozy rest area is in stark contrast
to Dan Heng's sparse floor bed next door.",
"TalkSentenceConfig_TalkSentenceText_100050914": "This velvet blanket is soft to the touch
and feels comfortable. Sitting on it feels just as comfortable; not sure about sleeping on it,
though.",
"TalkSentenceConfig_TalkSentenceText_100050915": "There's a bunny-shaped lounge chair
with a teddy bear sitting in it. A fitting metaphor for their conflicted owner.",
"TalkSentenceConfig_TalkSentenceText_100050916": "Conductor Pom-Pom's doll. It doesn't
have any clothes.",
"TalkSentenceConfig_TalkSentenceText_100050917": "Conductor Pom-Pom's doll. It's a bit
faded.",
"TalkSentenceConfig_TalkSentenceText_100050918": "Conductor Pom-Pom's doll. Looking at
it leaves you feeling embarrassed.",
"TalkSentenceConfig_TalkSentenceText_100050919": "Conductor Pom-Pom's doll. You have
no idea where they've found it.",
"TalkSentenceConfig_TalkSentenceText_100050920": "Conductor Pom-Pom's doll. So that's
what it looks like without clothes.",
"TalkSentenceConfig_TalkSentenceText_100050921": "March 7th's bed. It's not very tidy.",
"TalkSentenceConfig_TalkSentenceText_100050922": "March 7th's bed. There's a rabbit
pillow and a bear pillow.",
"TalkSentenceConfig_TalkSentenceText_100050923": "March 7th's bed. Several photos are
casually strewn on the duvet.",
"TalkSentenceConfig_TalkSentenceText_100050924": "March 7th's bed. Half of it is neatly
made, and the other half, not.",
"TalkSentenceConfig_TalkSentenceText_100050925": "March 7th's bed. Intuition tells you that
should be comfier than Dan Heng's.",
"TalkSentenceConfig_TalkSentenceText_100050926": "March 7th's desk. All kinds of gizmos
are strewn about it.",
"TalkSentenceConfig_TalkSentenceText_100050927": "The computer station on the table
comes pre-installed with the IPC's \"Eidor\" operating system. It's a genuine copy.",
"TalkSentenceConfig_TalkSentenceText_100050928": "The computer station on the table
comes preinstalled with the IPC's \"Eidor\" operating system. This OS might just cost more
than the whole computer system.",
"TalkSentenceConfig_TalkSentenceText_100050929": "March 7th's desk looks neater than
her bed does.",
"TalkSentenceConfig_TalkSentenceText_100050930": "March 7th's desk. You fail to see
anything that resembles a diary.",
"TalkSentenceConfig_TalkSentenceText_100060101": "Hey, there you are.",
"TalkSentenceConfig_TalkSentenceText_100060102": "How did you get here so soon?",
"TalkSentenceConfig_TalkSentenceText_100060103": "I haven't moved. What you're seeing is
one of my remote-controlled puppets. They're all over the station. I just connect to one
wherever I am needed.",
"TalkSentenceConfig_TalkSentenceText_100060104": "Sorry if I kept you waiting.",
"TalkSentenceConfig_TalkSentenceText_100060105": "Who's waiting for you? I've been busy.
What you're seeing is one of my remote-controlled puppets. They're all over the station. I just
connect to one wherever I am needed.",
"TalkSentenceConfig_TalkSentenceText_100060106": "Enough chit-chat, {NICKNAME} — I
am working on a big project with a few colleagues. If we succeed, it will answer the ultimate
question that's been puzzling us for thousands of Amber Eras: The truth about Aeons.",
"TalkSentenceConfig_TalkSentenceText_100060107": "Aeons... think about it. What mystical
existences! Some Aeons used to be ordinary humans like you and me, but somehow they
managed to obtain power beyond our imagination! They are mysterious, powerful, silent and
terrifying! It's hard to explain all the mysteries surrounding them.",
"TalkSentenceConfig_TalkSentenceText_100060108": "How were they created? Why were
they created? What were they created for? {NICKNAME}, have you ever thought about these
questions?",
"TalkSentenceConfig_TalkSentenceText_100060109": "All the time.",
"TalkSentenceConfig_TalkSentenceText_100060110": "Great. Curiosity is the foundation of
science. Now, we can't just think about it. We should also act. I want to give you the chance to
participate in this project. Let's work together.",
"TalkSentenceConfig_TalkSentenceText_100060111": "What's this got to do with me?",
"TalkSentenceConfig_TalkSentenceText_100060112": "Well indeed, it's got nothing to do with
you, but we need you. Give me some time, {NICKNAME}, I'll make this worthwhile for you
too.",
"TalkSentenceConfig_TalkSentenceText_100060113": "...<unbreak>42</unbreak>?",
"TalkSentenceConfig_TalkSentenceText_100060114": "<unbreak>42</unbreak> what? Are
you even listening to me? We want to solve the mystery behind the Aeons! Right now I want
you to participate in this project!",
"TalkSentenceConfig_TalkSentenceText_100060115": "The four geniuses of the society wrote
a program together. You see the big machine in the office? That machine contains a universe,
just like the universe we live in, but it's more streamlined and customized.",
"TalkSentenceConfig_TalkSentenceText_100060116": "I call it the \"Metaverse\"!",
"TalkSentenceConfig_TalkSentenceText_100060117": "Seriously? Don't ride that hype train.",
"TalkSentenceConfig_TalkSentenceText_100060118": "Let's just keep it simple.",
"TalkSentenceConfig_TalkSentenceText_100060119": "Oh really? That's what my partners
said as well. Fine, I am a team player. Then let's call it the \"Simulated Universe.\"",
"TalkSentenceConfig_TalkSentenceText_100060120": "Now go and experience it for yourself.
I will guide you in the Simulated Universe to make sure nothing happens to you! I'll even give
you a substantial reward.",
"TalkSentenceConfig_TalkSentenceText_100060121": "What's up? I'll only answer questions
about the Simulated Universe.",
"TalkSentenceConfig_TalkSentenceText_100060122": "About the Simulated Universe
project...",
"TalkSentenceConfig_TalkSentenceText_100060123": "Got some questions?",
"TalkSentenceConfig_TalkSentenceText_100060124": "How is it going to answer the mystery
of the Aeons?",
"TalkSentenceConfig_TalkSentenceText_100060125": "Oh, in layman's terms, it will simulate
the Aeons themselves. Then we can ask them questions.",
"TalkSentenceConfig_TalkSentenceText_100060126": "The society has pulled a lot of strings
and diverted a lot of resources to make this project happen... The false Aeons we have
simulated are connected with real ones, so you can say we have basically created a bunch of
powerless mini Aeons.",
"TalkSentenceConfig_TalkSentenceText_100060127": "Of course, if you want to get to the
nitty-gritty, it's not that simple... This project has encountered plenty of hiccups along the way.
It wasn't all smooth sailing.",
"TalkSentenceConfig_TalkSentenceText_100060128": "You said there are other partners?",
"TalkSentenceConfig_TalkSentenceText_100060129": "Well, the project was jointly launched
by four members of our society. There's Ruan Mei, a master in the field of creation. She
cultivated the protoplasm simulating the Aeons. There's Screwllum, the famous mechanical
aristocrat, who is responsible for writing the underlying logic of the program and the algorithm
for the galaxy.",
"TalkSentenceConfig_TalkSentenceText_100060130": "There's me, Herta, who is responsible
for providing the venue, personnel, resources, and adding some interesting systems to the
project. There's also Stephen— oh, um, he wants to keep it a secret, so... forget about him.",
"TalkSentenceConfig_TalkSentenceText_100060131": "Why do you need me?",
"TalkSentenceConfig_TalkSentenceText_100060132": "Well, because you're special... You
have a Stellaron in your body. You're living the life of a trailblazer, and even Nanook took a
glance at you. So the Aeons may be more willing to accept you.",
"TalkSentenceConfig_TalkSentenceText_100060133": "You know, the Aeons have no concept
of free will at all. They think about nothing but the destined Path. So, when we asked them
questions, they simply ignored us, even when Screwllum gave them each a simulated
personality and maxed out their social tendency stat.",
"TalkSentenceConfig_TalkSentenceText_100060134": "So we decided a different approach...
with you.",
"TalkSentenceConfig_TalkSentenceText_100060135": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100060136": "About the Simulated Universe...",
"TalkSentenceConfig_TalkSentenceText_100060137": "Got some questions?",
"TalkSentenceConfig_TalkSentenceText_100060138": "What exactly does it simulate?",
"TalkSentenceConfig_TalkSentenceText_100060139": "It is a simulation of the entire universe
according to Screwllum's design. But right now, only limited locations are open for access in
this terminal. It's enough for us. Screwllum likes to design big useless things. He has a whole
planet to himself, so he doesn't care about spatial limitations...",
"TalkSentenceConfig_TalkSentenceText_100060140": "Why is combat a part of the design?",
"TalkSentenceConfig_TalkSentenceText_100060141": "Because combat is the best way to
connect with one's Path. Only then can we summon those simulated Aeons. Those guys don't
have any special talents, but they are as much a real pain in the butt as the actual gods...",
"TalkSentenceConfig_TalkSentenceText_100060142": "Does it read my thoughts?",
"TalkSentenceConfig_TalkSentenceText_100060143": "Of course! For your safety, I want to
ensure that everything you see is manageable. I don't want you to lose your mind in the
simulation!",
"TalkSentenceConfig_TalkSentenceText_100060144": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100060145": "About Simulated Universe rewards...",
"TalkSentenceConfig_TalkSentenceText_100060146": "I knew you'd ask about this. Go on.",
"TalkSentenceConfig_TalkSentenceText_100060147": "What do I get for testing the Simulated
Universe?",
"TalkSentenceConfig_TalkSentenceText_100060148": "You can keep all the information you
get from the simulated Aeons. Isn't that enough? Some people would sell their firstborn just to
see an Aeon! And you will get to speak with them face to face!",
"TalkSentenceConfig_TalkSentenceText_100060149": "I thought you were talking about a
financial reward?",
"TalkSentenceConfig_TalkSentenceText_100060150": "Oh, well... If you want, I am sure I can
arrange something. I have more credits than I know what to do with. But honestly, it's just a
bunch of numbers the IPC typed up.",
"TalkSentenceConfig_TalkSentenceText_100060151": "I want to give you something more
practical and realistic, something that can really help you. So, it may be different from how you
imagined...",
"TalkSentenceConfig_TalkSentenceText_100060152": "I still have some questions...",
"TalkSentenceConfig_TalkSentenceText_100060153": "That's all. See you soon.",
"TalkSentenceConfig_TalkSentenceText_100060154": "Don't forget to test my Simulated
Universe!",
"TalkSentenceConfig_TalkSentenceText_101010101": "...Hey, it feels like it got a bit warmer!",
"TalkSentenceConfig_TalkSentenceText_101010102": "...That's because you're in Belobog,
the last bastion of humanity.",
"TalkSentenceConfig_TalkSentenceText_101010103": "Last bastion?",
"TalkSentenceConfig_TalkSentenceText_101010104": "...",
"TalkSentenceConfig_TalkSentenceText_101010105": "Seven hundred years ago,
{RUBY_B#Antimatter Legion}monsters{RUBY_E#} from beyond the sky set the world ablaze.
The land was turned to scorched earth, with raging infernos and billowing towers of smoke
stretching beyond the horizon.",
"TalkSentenceConfig_TalkSentenceText_101010106": "In the midst of the conflict, the Eternal
Freeze descended without warning. Suddenly, sweeping winds brought blizzards which buried
the invading Legion. Belobog was all that remained.",
"TalkSentenceConfig_TalkSentenceText_101010107": "The steadfast Architects built this city.
Under the protection of Qlipoth {RUBY_B#Aeon}the Preservation{RUBY_E#}, Belobog
remains forever warm in the face of unrelenting cold.",
"TalkSentenceConfig_TalkSentenceText_101010108": "(...He's sure saying some weird
stuff.)",
"TalkSentenceConfig_TalkSentenceText_101010109": "(A marked change in tone. It sounds
like he's quoting from a historical record.)",
"TalkSentenceConfig_TalkSentenceText_101010110": "(Uh-huh, so why is he telling us all
this?)",
"TalkSentenceConfig_TalkSentenceText_101010111": "You wanted to know.",
"TalkSentenceConfig_TalkSentenceText_101010112": "...",
"TalkSentenceConfig_TalkSentenceText_101010201": "We're here.",
"TalkSentenceConfig_TalkSentenceText_101010202": "This is Qlipoth Fort, the heart of
Belobog and headquarters of the Architects.",
"TalkSentenceConfig_TalkSentenceText_101010203": "Qlipoth Fort?",
"TalkSentenceConfig_TalkSentenceText_101010204": "{RUBY_B#Aeon}Qlipoth{RUBY_E#} is
the symbol of Preservation. Under Qlipoth's impulsion, the Architects constructed Belobog,
thus protecting the spark of civilization from disaster and the Eternal Freeze.",
"TalkSentenceConfig_TalkSentenceText_101010205": "To show our reverence, we named
this fortress after the Aeon themself. The Architects, under the protection of Qlipoth, have
continued to lead this city forward, repelling all manner of disasters.",
"TalkSentenceConfig_TalkSentenceText_101010206": "The Architects?",
"TalkSentenceConfig_TalkSentenceText_101010207": "The saviors of humanity. Long before
the arrival of the Eternal Freeze, the Architects braved the doubts and derision of the people,
never wavering from their construction of its defenses. History has proven that their decision
was the correct one.",
"TalkSentenceConfig_TalkSentenceText_101010208": "The Architects named this fortress
after Qlipoth, Aeon of Preservation. Under their direction, humanity has withstood external
enemy attacks and held off the Eternal Freeze. Even today, we resist the Fragmentum's
corrosion.",
"TalkSentenceConfig_TalkSentenceText_101010209": "This fortress is also the residence of
the supreme guardian.",
"TalkSentenceConfig_TalkSentenceText_101010210": "The supreme guardian?",
"TalkSentenceConfig_TalkSentenceText_101010211": "The leader of Belobog, elected and
appointed by the Architects. The supreme guardians have watched over this city for
generations, sheltering the people from harm.",
"TalkSentenceConfig_TalkSentenceText_101010212": "The current guardian is Madam
Cocolia Rand. Every major strategic decision is issued by her.",
"TalkSentenceConfig_TalkSentenceText_101010213": "Whoa... she sounds like a big deal.",
"TalkSentenceConfig_TalkSentenceText_101010214": "I will now bring you to see Madam
Cocolia. Please have your words at the ready. Her time is precious, so she prefers concise
communication.",
"TalkSentenceConfig_TalkSentenceText_101010215": "Uhh... We're gonna see her right now?
Can I at least find a place to freshen up first?",
"TalkSentenceConfig_TalkSentenceText_101010216": "Can I tag along?",
"TalkSentenceConfig_TalkSentenceText_101010217": "Let's not waste time. No one will
notice.",
"TalkSentenceConfig_TalkSentenceText_101010218": "You look fine.",
"TalkSentenceConfig_TalkSentenceText_101010219": "You've got some snow in your hair,
but no one will notice.",
"TalkSentenceConfig_TalkSentenceText_101010220": "Is there any etiquette we need to
observe?",
"TalkSentenceConfig_TalkSentenceText_101010221": "Rest easy, the Madam Guardian
doesn't care about formalities. Not to mention, you've only just arrived, it would be unexpected
if you were familiar with Belobog customs.",
"TalkSentenceConfig_TalkSentenceText_101010222": "I've dispatched a messenger to send
word, Madam Cocolia will be aware of your arrival. Come with me.",
"TalkSentenceConfig_TalkSentenceText_101010301": "...But that's a meaningless sacrifice,
how can you—",
"TalkSentenceConfig_TalkSentenceText_101010302": "Ahem... You may leave, Bronya.
Visitors have arrived.",
"TalkSentenceConfig_TalkSentenceText_101010303": "...",
"TalkSentenceConfig_TalkSentenceText_101010304": "Yes, mother.",
"TalkSentenceConfig_TalkSentenceText_101010305": "Madam Guardian, I have brought
three {RUBY_B#Interstellar Travelers}outsiders{RUBY_E#} to see you.",
"TalkSentenceConfig_TalkSentenceText_101010306": "The messenger informed me. Well
done, Gepard. You may leave.",
"TalkSentenceConfig_TalkSentenceText_101010307": "Welcome, visitors from beyond the
Eternal Freeze. Or perhaps I should say: from beyond the sky... no?",
"TalkSentenceConfig_TalkSentenceText_101010308": "I am Cocolia Rand, Belobog's
supreme guardian. I would be grateful if you could tell me why you have come.",
"TalkSentenceConfig_TalkSentenceText_101010309": "So you don't doubt our identity?",
"TalkSentenceConfig_TalkSentenceText_101010310": "So you believe we come from beyond
the sky?",
"TalkSentenceConfig_TalkSentenceText_101010311": "Do you wish me to doubt it? Or
perhaps you're not confident in that identity yourself? Haha... No, I do not doubt it. I can see
that you are not from this world.",
"TalkSentenceConfig_TalkSentenceText_101010312": "The Architects remember the history
well, else we should forget it. I know that in the distant past, before the Eternal Freeze
descended or the Legion invaded, this world was once prosperous beyond measure...",
"TalkSentenceConfig_TalkSentenceText_101010313": "An Aeon connected our planet to
other worlds, and we discovered the endless possibilities of the boundless universe. We also
came to know of Qlipoth, the Amber Lord. Under their attentive gaze, we built the city walls.",
"TalkSentenceConfig_TalkSentenceText_101010314": "...So, do not be surprised. For seven
hundred years, the Architects have received no further communication from the stars... but I
knew of your existence. Tell me why you have come.",
"TalkSentenceConfig_TalkSentenceText_101010315": "We want to help you.",
"TalkSentenceConfig_TalkSentenceText_101010316": "We've come to trailblaze this planet.",
"TalkSentenceConfig_TalkSentenceText_101010317": "...Do you think anyone's gonna know
what you're talking about?",
"TalkSentenceConfig_TalkSentenceText_101010318": "We came here for something known
as a Stellaron.",
"TalkSentenceConfig_TalkSentenceText_101010319": "A Stellaron?",
"TalkSentenceConfig_TalkSentenceText_101010320": "Objects that fell from the blue on
separate worlds. Their appearance spelled disaster. Many of the planets we've visited have
suffered their effects.",
"TalkSentenceConfig_TalkSentenceText_101010321": "You mentioned invasion by the
Antimatter Legion. Soon after their arrival, this planet suffered the Eternal Freeze. At the same
time, the phenomenon known as Fragmentum space corrosion began to occur. Correct?",
"TalkSentenceConfig_TalkSentenceText_101010322": "...Correct.",
"TalkSentenceConfig_TalkSentenceText_101010323": "The Stellarons were cast by the Aeon
of Destruction.",
"TalkSentenceConfig_TalkSentenceText_101010324": "Which is why the Antimatter Legion
and Stellarons often show up together! Worlds seeded with Stellarons give birth to
Fragmentums. As for the Eternal Freeze... it must have been a product of the Stellaron —
unique to the environment of your world.",
"TalkSentenceConfig_TalkSentenceText_101010325": "The Eternal Freeze is a product of the
Stellaron.",
"TalkSentenceConfig_TalkSentenceText_101010326": "Stellarons bring about different
disasters on different worlds. But every world seeded with a Stellaron will give birth to
Fragmentums.",
"TalkSentenceConfig_TalkSentenceText_101010327": "Fragmentums are a product of the
Stellaron.",
"TalkSentenceConfig_TalkSentenceText_101010328": "You can see us as... kindhearted
interstellar public servants, lending a helping hand to any world affected by a Stellaron!",
"TalkSentenceConfig_TalkSentenceText_101010329": "...",
"TalkSentenceConfig_TalkSentenceText_101010330": "Your analysis of our current
circumstances is clear. We have indeed suffered the disasters you speak of, some of which
prove vexatious to us even today... but why should you care?",
"TalkSentenceConfig_TalkSentenceText_101010331": "Even if this Stellaron you speak of did
bring about disaster, I fail to see its connection to you. I don't believe that anyone would go to
such lengths to help a world unrelated to them... unless they had something to gain.",
"TalkSentenceConfig_TalkSentenceText_101010332": "You're right. Our reason for coming
here is not purely selfless. If we don't seal the Stellaron, we cannot leave this planet.",
"TalkSentenceConfig_TalkSentenceText_101010333": "Please let us help you.",
"TalkSentenceConfig_TalkSentenceText_101010334": "Yeah! FYI, we're pretty awesome.",
"TalkSentenceConfig_TalkSentenceText_101010335": "Please help us locate the Stellaron.",
"TalkSentenceConfig_TalkSentenceText_101010336": "If we can get rid of it, your world will
be safer too!",
"TalkSentenceConfig_TalkSentenceText_101010339": "You... know how to seal the
\"Stellaron\"?",
"TalkSentenceConfig_TalkSentenceText_101010340": "We have the relevant means.",
"TalkSentenceConfig_TalkSentenceText_101010341": "Very well, I believe you. If our present
situation is truly the result of this so-called Stellaron, then your arrival is the hope that Belobog
has waited seven hundred years for. I am willing to assist you in any way possible to help you
locate the Stellaron.",
"TalkSentenceConfig_TalkSentenceText_101010342": "It's getting late, and you must be tired.
I will arrange for you to stay in our most comfortable hotel. Rest there, and get a good night's
sleep. Tomorrow, at noon, I will dispatch someone to escort you here, and we can discuss this
urgent matter in greater detail.",
"TalkSentenceConfig_TalkSentenceText_101010343": "Thank you, Supreme Guardian.",
"TalkSentenceConfig_TalkSentenceText_101010344": "It should be me thanking you, visitors
from beyond the sky.",
"TalkSentenceConfig_TalkSentenceText_101010345": "We'd like to take a look around.",
"TalkSentenceConfig_TalkSentenceText_101010346": "But of course. You are Belobog's
honored guests, and have the highest privileges afforded to you.",
"TalkSentenceConfig_TalkSentenceText_101010347": "I too need some time. I will go over
our records for anything that may be connected to Stellarons... Please excuse me for not
escorting you further.",
"TalkSentenceConfig_TalkSentenceText_101010348": "...Of course I understand.",
"TalkSentenceConfig_TalkSentenceText_101010349": "Do not worry, I have a way.",
"TalkSentenceConfig_TalkSentenceText_101010350": "...",
"TalkSentenceConfig_TalkSentenceText_101010351": "...",
"TalkSentenceConfig_TalkSentenceText_101010401": "It seems that the supreme guardian
holds you in high regard. I have received orders that your movements are no longer to be
restricted.",
"TalkSentenceConfig_TalkSentenceText_101010402": "She's an impressive figure.",
"TalkSentenceConfig_TalkSentenceText_101010403": "She's the big shot! Definitely got that
\"queen of the castle\" vibe going on. Aww, so cool.",
"TalkSentenceConfig_TalkSentenceText_101010404": "She's very reasonable.",
"TalkSentenceConfig_TalkSentenceText_101010405": "Y'know, I didn't think things were
gonna go that smoothly.",
"TalkSentenceConfig_TalkSentenceText_101010406": "Haha. I'm afraid I still have duties to
attend to. I must return to my post. I hope you enjoy your stay in Belobog.",
"TalkSentenceConfig_TalkSentenceText_101010407": "Wait! Can you recommend some
sights? It's not that late, we wanna take a look around.",
"TalkSentenceConfig_TalkSentenceText_101010408": "Well, I'd say that Golden Theater and
the History Museum are both worth a look. However, you'd need a pass to get into the
museum.",
"TalkSentenceConfig_TalkSentenceText_101010409": "I recommend you visit Everwinter
Monument first — it's Belobog's most symbolic landmark.",
"TalkSentenceConfig_TalkSentenceText_101010410": "And if you enjoy music, you could
head to Neverwinter Workshop. You can sometimes catch an outdoor performance there. The
artist is... *sigh* You'll see.",
"TalkSentenceConfig_TalkSentenceText_101010411": "Oh, and if you're staying at Goethe
Hotel, please avoid the alley that runs next to it — the one with Silvermane Guards stationed
there. It started to be affected by corrosion recently, so it's been sealed off.",
"TalkSentenceConfig_TalkSentenceText_101010412": "So the corrosion is inside the city...
that's a grave situation.",
"TalkSentenceConfig_TalkSentenceText_101010413": "Yes, we're mounting a resistance as
we speak. I must leave now, I hope all goes well for you.",
"TalkSentenceConfig_TalkSentenceText_101010501": "Neverwinter Workshop... Hey! Didn't
Gepard say there'd be a show here?",
"TalkSentenceConfig_TalkSentenceText_101010502": "He said \"you can sometimes catch an
outdoor performance...\" \"Sometimes\" being the operative word.",
"TalkSentenceConfig_TalkSentenceText_101010503": "Darn, I wanted to see one...",
"TalkSentenceConfig_TalkSentenceText_101010504": "Oh — I've been wondering — you see
that heater over there? Why do they keep it outdoors? This city is so weird...",
"TalkSentenceConfig_TalkSentenceText_101010505": "Normally you'd want a heater INSIDE
a building, right?",
"TalkSentenceConfig_TalkSentenceText_101010506": "Is this how they repel the Eternal
Freeze?",
"TalkSentenceConfig_TalkSentenceText_101010507": "...If so, I'm not sure \"mighty\" is the
right word for these Architects.",
"TalkSentenceConfig_TalkSentenceText_101010508": "Maybe they have indoor heaters too.",
"TalkSentenceConfig_TalkSentenceText_101010509": "Maybe, but the ones outside just
seem like a waste of energy.",
"TalkSentenceConfig_TalkSentenceText_101010510": "*gasp* Maybe this is how the
Architects repel the Eternal Freeze!",
"TalkSentenceConfig_TalkSentenceText_101010511": "Tiny heaters are no use against a
Stellaron disaster.",
"TalkSentenceConfig_TalkSentenceText_101010512": "Hah, you guys sure have a lot to say
about that broken heater.",
"TalkSentenceConfig_TalkSentenceText_101010513": "Oh wow — she's cool!",
"TalkSentenceConfig_TalkSentenceText_101010514": "Hi, hello.",
"TalkSentenceConfig_TalkSentenceText_101010515": "Hi there. The name's Serval, I'm the
owner of this workshop.",
"TalkSentenceConfig_TalkSentenceText_101010516": "Broken?",
"TalkSentenceConfig_TalkSentenceText_101010517": "Yep, touch it and find out — ice cold. I
was just about to fix it up.",
"TalkSentenceConfig_TalkSentenceText_101010518": "I forgot to introduce myself. The
name's Serval, I'm the owner of this workshop.",
"TalkSentenceConfig_TalkSentenceText_101010519": "If you got any broken equipment lying
around you can always come find me, though I can't guarantee I'll be interested in fixing it.",
"TalkSentenceConfig_TalkSentenceText_101010520": "Oh, we're okay, I was just curious
about the heater...",
"TalkSentenceConfig_TalkSentenceText_101010521": "Curious? About the heater? It's just a
standard Geomarrow radiator — you can find them anywhere in the Administrative District.",
"TalkSentenceConfig_TalkSentenceText_101010522": "We only just got here — everything's
new to us.",
"TalkSentenceConfig_TalkSentenceText_101010523": "...Only just got here?",
"TalkSentenceConfig_TalkSentenceText_101010524": "Standing broken machines outside a
workshop is bad advertising.",
"TalkSentenceConfig_TalkSentenceText_101010525": "Huh? What's wrong with that?
Everyone around here knows the way I work...",
"TalkSentenceConfig_TalkSentenceText_101010526": "Ah! I've figured it out! I heard a
loudmouthed guard say that a group of outsiders had met with Cocolia... You must be them?",
"TalkSentenceConfig_TalkSentenceText_101010527": "What an honor! Where are my
manners — we can talk about heaters all day if you like. Let's have a chat~",
"TalkSentenceConfig_TalkSentenceText_101010601": "Wow, what a beautiful lobby! It's
gonna be soft mattresses and cushiony pillows tonight!",
"TalkSentenceConfig_TalkSentenceText_101010602": "Wanna have a pillow fight later? Huh?
Huh? I bet they're stuffed with goose feathers, haha!",
"TalkSentenceConfig_TalkSentenceText_101010603": "March, earlier in Qlipoth Fort—",
"TalkSentenceConfig_TalkSentenceText_101010604": "Stop! I know what you're gonna say:
\"March, you said too much back there — March, you shouldn't reveal our goal to people we
don't trust...\" Meanwhile you guys were beating around the bush and speaking in riddles.",
"TalkSentenceConfig_TalkSentenceText_101010605": "But check it out — seems like we
landed with a pretty sweet deal, right? We get the royal treatment, rooms in a beauuuutiful
hotel, and the full support of the locals! As far as trailblazing goes, this is smooth as heck!",
"TalkSentenceConfig_TalkSentenceText_101010606": "...That's... not what I was going to
say.",
"TalkSentenceConfig_TalkSentenceText_101010607": "Alright, spit it out then.",
"TalkSentenceConfig_TalkSentenceText_101010608": "Earlier in Qlipoth Fort... were you
paying attention to the {RUBY_B#Cocolia}Supreme Guardian{RUBY_E#}?",
"TalkSentenceConfig_TalkSentenceText_101010609": "Uhh, yeah, of course — this isn't my
first expedition y'know. My powers of perception are sharper than the sharpest blade~",
"TalkSentenceConfig_TalkSentenceText_101010610": "Soooo, did you notice anything?",
"TalkSentenceConfig_TalkSentenceText_101010611": "Nope, she seemed normal to me. She
was kinda harsh at first, but she turned out to be a nice, reasonable lady.",
"TalkSentenceConfig_TalkSentenceText_101010612": "I knew there was something up with
her!",
"TalkSentenceConfig_TalkSentenceText_101010613": "Something up with her? She seemed
normal to me. She was kinda harsh at first, but she turned out to be a nice, reasonable lady.",
"TalkSentenceConfig_TalkSentenceText_101010614": "...Am I the only one that didn't notice
anything?",
"TalkSentenceConfig_TalkSentenceText_101010615": "Nope, she seemed normal to me too.
She was kinda harsh at first, but she turned out to be a nice, reasonable lady.",
"TalkSentenceConfig_TalkSentenceText_101010616": "Although... it felt like she was looking
through me. As in, I know she was speaking to us, but it seemed like her gaze was fixed on
something far away...",
"TalkSentenceConfig_TalkSentenceText_101010617": "Hmm, I had a similar feeling. Almost
as if we weren't the only people in the room.",
"TalkSentenceConfig_TalkSentenceText_101010618": "*gasp* Do you have to put it like that?
That's scary...",
"TalkSentenceConfig_TalkSentenceText_101010619": "It must've been the invisible man.",
"TalkSentenceConfig_TalkSentenceText_101010620": "Well, there's no way he'd get past Dan
Heng's sharp eyes.",
"TalkSentenceConfig_TalkSentenceText_101010621": "It must've been a guard.",
"TalkSentenceConfig_TalkSentenceText_101010622": "Hmm, maybe. She's an important
person after all — maybe there were armed bodyguards lying in ambush.",
"TalkSentenceConfig_TalkSentenceText_101010623": "You guys are overthinking things...",
"TalkSentenceConfig_TalkSentenceText_101010624": "Haha, it's possible.",
"TalkSentenceConfig_TalkSentenceText_101010625": "Perhaps I'm too sensitive... She did
promise to help us. I just hope she keeps her word...",
"TalkSentenceConfig_TalkSentenceText_101010626": "Let's get some rest, we need to save
our energy for the discussions tomorrow.",
"TalkSentenceConfig_TalkSentenceText_101010801": "Huh? It's you... you were there at the
Fort...",
"TalkSentenceConfig_TalkSentenceText_101010802": "I am Bronya Rand, acting commander
of the Silvermane Guards. In the name of the {RUBY_B#Qlipoth}Amber Lord{RUBY_E#} in the
highest, and under order of Supreme Guardian Cocolia Rand, I hereby arrest the suspected
infiltrators under the charge of plotting to incite rebellion.",
"TalkSentenceConfig_TalkSentenceText_101010803": "As agent of the supreme guardian, I
herewith temporarily strip you of your freedom of action and speech. When you are tried by the
adjudication panel, you will be given the opportunity to defend yourselves against the
accusations.",
"TalkSentenceConfig_TalkSentenceText_101010804": "Resistance will prove futile. You must
come with me.",
"TalkSentenceConfig_TalkSentenceText_101010805": "Looks like we've been downgraded to
accomplices... again. Seems like it's every third planet this happens.",
"TalkSentenceConfig_TalkSentenceText_101010806": "That's because you always act without
thinking — you never have a plan.",
"TalkSentenceConfig_TalkSentenceText_101010807": "Hey, I'm improving! I'm coming up with
a plan right now... aaaand... got one!",
"TalkSentenceConfig_TalkSentenceText_101010808": "{NICKNAME}, Dan Heng, the alley!",
"TalkSentenceConfig_TalkSentenceText_101010809": "The one that's been sealed off...
Hmm, it's possible.",
"TalkSentenceConfig_TalkSentenceText_101010810": "{NICKNAME}, March, be ready to
make an escape.",
"TalkSentenceConfig_TalkSentenceText_101010811": "Huh? Really? I just wanted to say
something...",
"TalkSentenceConfig_TalkSentenceText_101010812": "It's now or never!",
"TalkSentenceConfig_TalkSentenceText_101010813": "You sounded pretty convincing!",
"TalkSentenceConfig_TalkSentenceText_101010814": "We should probably go with them...",
"TalkSentenceConfig_TalkSentenceText_101010815": "Three of a kind...",
"TalkSentenceConfig_TalkSentenceText_101010816": "Huh?",
"TalkSentenceConfig_TalkSentenceText_101010817": "I guess we are a strange trio...",
"TalkSentenceConfig_TalkSentenceText_101010818": "...Can we focus, please?",
"TalkSentenceConfig_TalkSentenceText_101010819": "Shh! It's an old Astral Express escape
signal. Do you play cards?",
"TalkSentenceConfig_TalkSentenceText_101010820": "Two Pair...",
"TalkSentenceConfig_TalkSentenceText_101010821": "Hey, what are you whispering? Let's
get going!",
"TalkSentenceConfig_TalkSentenceText_101010822": "Ace!",
"TalkSentenceConfig_TalkSentenceText_101010823": "Go, go, go!",
"TalkSentenceConfig_TalkSentenceText_101010824": "W—Wait a minute! This isn't what we
agreed! She said we were gonna be escorted to discuss an urgent matter!",
"TalkSentenceConfig_TalkSentenceText_101010825": "...This is an orchestrated betrayal,
obviously.",
"TalkSentenceConfig_TalkSentenceText_101010901": "They charged straight in!",
"TalkSentenceConfig_TalkSentenceText_101010902": "...Escaping into a Fragmentum. I don't
know if they're overconfident or just eager for death. It would seem that mother's judgment was
correct...",
"TalkSentenceConfig_TalkSentenceText_101010903": "Should we report them as missing or
deceased?",
"TalkSentenceConfig_TalkSentenceText_101010904": "...",
"TalkSentenceConfig_TalkSentenceText_101010905": "The supreme guardian's order was to
arrest them. We cannot abandon our pursuit just because they fled into a sealed off area. I
must ascertain their fate with my own eyes.",
"TalkSentenceConfig_TalkSentenceText_101010906": "Y—Yes, ma'am.",
"TalkSentenceConfig_TalkSentenceText_101010907": "Eradicate all threats to Belobog's
security... that is what I must do.",
"TalkSentenceConfig_TalkSentenceText_101011001": "*yawn* ...So tired. I just wanna put my
head on a pillow and drift off...",
"TalkSentenceConfig_TalkSentenceText_101011002": "Seems like the first day of our
trailblazing expeditions is always pretty eventful, huh Dan Heng.",
"TalkSentenceConfig_TalkSentenceText_101011003": "Heh, that's because you've got too
much energy.",
"TalkSentenceConfig_TalkSentenceText_101011004": "Is there anything left to do? We're
meeting the guardian tomorrow. There won't be any time for sightseeing.",
"TalkSentenceConfig_TalkSentenceText_101011005": "That's enough fun for today. Time to
rest.",
"TalkSentenceConfig_TalkSentenceText_101011006": "It was a long day today. All I need is a
hot shower and a good night's sleep.",
"TalkSentenceConfig_TalkSentenceText_101011007": "Sleep well guys!",
"TalkSentenceConfig_TalkSentenceText_101011008": "*yawn* You too!",
"TalkSentenceConfig_TalkSentenceText_101011009": "I've got a bad feeling...",
"TalkSentenceConfig_TalkSentenceText_101011010": "Well don't talk about it then!",
"TalkSentenceConfig_TalkSentenceText_101011011": "Let's get to bed early and save our
energy. I sense the next few days could be tiring.",
"TalkSentenceConfig_TalkSentenceText_101011012": "Well, I'm off to my room then. Express
lights off!",
"TalkSentenceConfig_TalkSentenceText_101011015": "Hey, {NICKNAME}. Did you hear
that?",
"TalkSentenceConfig_TalkSentenceText_101011016": "There's a group of Silvermane Guards
at the entrance... and I don't think they're here to say hi.",
"TalkSentenceConfig_TalkSentenceText_101011017": "If this is our escort, it's less friendly
than I was expecting.",
"TalkSentenceConfig_TalkSentenceText_101011018": "You guys are assuming a lot. All I can
see is their helmets.",
"TalkSentenceConfig_TalkSentenceText_101011019": "...I just have a feeling.",
"TalkSentenceConfig_TalkSentenceText_101011020": "You can't always be friendly on the
job, you know.",
"TalkSentenceConfig_TalkSentenceText_101011021": "Huh, you must've had some miserable
jobs.",
"TalkSentenceConfig_TalkSentenceText_101011022": "Maybe they're not here to escort us?",
"TalkSentenceConfig_TalkSentenceText_101011023": "I guess we'll have to find out...",
"TalkSentenceConfig_TalkSentenceText_101011024": "Let's go and meet them. We won't
know until we're down there.",
"TalkSentenceConfig_TalkSentenceText_101011025": "We saw strange creatures outside the
city... They must have come from a tear in corroded space. A Fragmentum, correct?",
"TalkSentenceConfig_TalkSentenceText_101011026": "How do you... That's right. Out there in
the blizzard, there are still many threats... including the monsters you saw.",
"TalkSentenceConfig_TalkSentenceText_101011027": "Monsters of that type rarely venture
outside the Fragmentum... meaning the corrosion affecting your planet is already very
serious.",
"TalkSentenceConfig_TalkSentenceText_101011028": "The Silvermane Guards are
continuously engaged with the enemy, but I'm afraid the situation is bleak... After your meeting
with the supreme guardian, I would like to consult you on this matter. *sigh* We're lacking in
intel.",
"TalkSentenceConfig_TalkSentenceText_101011029": "If you know about corrosion and the
Fragmentum, then you must have heard of Stellarons, right?",
"TalkSentenceConfig_TalkSentenceText_101011030": "No. Does that have to do with the
monsters? Perhaps the Madam Guardian will be familiar.",
"TalkSentenceConfig_TalkSentenceText_101011031": "Oh, I see...",
"TalkSentenceConfig_TalkSentenceText_101011032": "This queue isn't moving, how long are
we gonna be here...",
"TalkSentenceConfig_TalkSentenceText_101011033": "Say, the officer that you were
speaking to... was that Gepard Landau?",
"TalkSentenceConfig_TalkSentenceText_101011034": "That's right.",
"TalkSentenceConfig_TalkSentenceText_101011035": "Argh, I knew it was him — I wasn't
brave enough to go over. I should've tried to stop him.",
"TalkSentenceConfig_TalkSentenceText_101011036": "Captain Gepard is wise and decisive,
and of noble birth... I'm sure he'd help me.",
"TalkSentenceConfig_TalkSentenceText_101011037": "What do you make of him?",
"TalkSentenceConfig_TalkSentenceText_101011038": "What do I make of him? Why, he's a
captain of the Silvermane Guards — not to mention of noble birth! I mean, he's a Landau!",
"TalkSentenceConfig_TalkSentenceText_101011039": "If I could just find a way to tell him
about my situation, I'm sure he'd help me.",
"TalkSentenceConfig_TalkSentenceText_101011040": "*sigh* I'm getting ahead of myself, I
already missed my chance... back to the queue I guess.",
"TalkSentenceConfig_TalkSentenceText_101011041": "Hey, you got a problem? If you wanna
petition then start queuing. Don't even think about pushing in.",
"TalkSentenceConfig_TalkSentenceText_101011042": "What am I gonna do? Only the
Madam Guardian can help me...",
"TalkSentenceConfig_TalkSentenceText_101011043": "(The guards will notice if we stray too
far off... We should stick close to Gepard.)",
"TalkSentenceConfig_TalkSentenceText_101011044": "Hey! Commander Bronya is waiting for
you all down below. Hurry up and go see her. And no tricks!",
"TalkSentenceConfig_TalkSentenceText_101011045": "Are we... in a lot of trouble?",
"TalkSentenceConfig_TalkSentenceText_101011046": "You fix the heater with Serval's
help...",
"TalkSentenceConfig_TalkSentenceText_101011047": "Look, Captain Gepard's back!",
"TalkSentenceConfig_TalkSentenceText_101011048": "So impressive... I want to become as
strong a Silvermane Guard as him!",
"TalkSentenceConfig_TalkSentenceText_101011049": "Let's have another stroll.",
"TalkSentenceConfig_TalkSentenceText_101011050": "{F#Didn't someone mention a pillow
fight?}",
"TalkSentenceConfig_TalkSentenceText_101011051": "Yeah! About time!",
"TalkSentenceConfig_TalkSentenceText_101011052": "The Crew figures out the mechanism
for the gate...",
"TalkSentenceConfig_TalkSentenceText_101011053": "What happened? Seems serious...",
"TalkSentenceConfig_TalkSentenceText_101011054": "Who are those guys behind the
captain? Look at their attire, so strange...",
"TalkSentenceConfig_TalkSentenceText_101011055": "Suspects! Stop running around and go
see Commander Bronya!",
"TalkSentenceConfig_TalkSentenceText_101011056": "Suspects!? That's not good...",
"TalkSentenceConfig_TalkSentenceText_101011057": "Cocolia... Cocolia...",
"TalkSentenceConfig_TalkSentenceText_101011058": "Wh—Who are you...? ...What are
you?",
"TalkSentenceConfig_TalkSentenceText_101011059": "We are allies... allies of the guardians
through generations.",
"TalkSentenceConfig_TalkSentenceText_101011060": "What do you want...?",
"TalkSentenceConfig_TalkSentenceText_101011061": "To rebuild... this dying world...",
"TalkSentenceConfig_TalkSentenceText_101011062": "To help you... achieve your wish.",
"TalkSentenceConfig_TalkSentenceText_101011101": "The heater you saw is just a standard
Geomarrow radiator. They may not look like much, but they're a real lifeline to the people.",
"TalkSentenceConfig_TalkSentenceText_101011102": "The blizzards here are brutal. If we
didn't have a reliable way of keeping warm, Belobog would long since have become a dead
city — both above and below the surface.",
"TalkSentenceConfig_TalkSentenceText_101011103": "What is Geomarrow?",
"TalkSentenceConfig_TalkSentenceText_101011104": "It's an ore — a special energy
resource. Whether it's keeping the city warm or keeping our counters ticking, everything runs
on Geomarrow.",
"TalkSentenceConfig_TalkSentenceText_101011105": "Geomarrow grows beneath the
surface of the planet, and specialist Underworld mining teams are there to extract it. Transport
lines shuttle it up to the surface. In the Overworld, we use the same lines to ship surface goods
and aid down to the Underworld.",
"TalkSentenceConfig_TalkSentenceText_101011106": "Above and beneath the surface?",
"TalkSentenceConfig_TalkSentenceText_101011107": "You didn't know? Belobog is
structured like two big connected discs. The Overworld is responsible for administration and
trade, while the Underworld is responsible for energy supply and resource extraction.",
"TalkSentenceConfig_TalkSentenceText_101011108": "However, due to an order that was
given many years ago, nobody has moved between the Overworld and the Underworld in a
long time.",
"TalkSentenceConfig_TalkSentenceText_101011109": "...Ah! I shouldn't be talking about this.
Pretend I never said anything.",
"TalkSentenceConfig_TalkSentenceText_101011110": "Why is the heater outside?",
"TalkSentenceConfig_TalkSentenceText_101011111": "Isn't it just like cooking food over an
open flame? If the house is a pot, then the heater is the stove it rests on.",
"TalkSentenceConfig_TalkSentenceText_101011112": "When she puts it like that, it actually
starts to make sense...",
"TalkSentenceConfig_TalkSentenceText_101011113": "Thanks for your answers.",
"TalkSentenceConfig_TalkSentenceText_101011114": "No sweat. This is your first time in
Belobog — I just want you to feel some of the warmth the city has to offer.",
"TalkSentenceConfig_TalkSentenceText_101011115": "Hey, seeing as there's nothing on your
plate just now, wanna help me fix up this machine? Just a bit of manual labor — you might find
it interesting.",
"TalkSentenceConfig_TalkSentenceText_101011116": "Sure, we're not busy.",
"TalkSentenceConfig_TalkSentenceText_101011117": "Great! Then let me give you a
demonstration first.",
"TalkSentenceConfig_TalkSentenceText_101011120": "Nice! You guys are pretty handy —
you picked that up in no time. Wanna be my assistants? Average pay, but I'm a good boss.",
"TalkSentenceConfig_TalkSentenceText_101011121": "Sure, why not.",
"TalkSentenceConfig_TalkSentenceText_101011122": "Hah — do you just say yes to
everything?",
"TalkSentenceConfig_TalkSentenceText_101011123": "Allow me to refuse.",
"TalkSentenceConfig_TalkSentenceText_101011124": "Hahaha, I was only kidding — just a
joke.",
"TalkSentenceConfig_TalkSentenceText_101011125": "Well, I'd better carry on here, why not
have a better look around? My workshop will always be open to you... and your wallets, of
course.",
"TalkSentenceConfig_TalkSentenceText_101011201": "Move back! This is your final
warning!",
"TalkSentenceConfig_TalkSentenceText_101011202": "But... B—But my proof of property is
inside. I don't have any—",
"TalkSentenceConfig_TalkSentenceText_101011203": "The Fragmentum has already
corroded this block! You can make a property retrieval request to the Architects, but only
Silvermane Guards are permitted to enter here!",
"TalkSentenceConfig_TalkSentenceText_101011204": "I can't believe Fragmentum corrosion
has spread into the city... No wonder there are so many soldiers stationed there.",
"TalkSentenceConfig_TalkSentenceText_101011205": "This world really is in dire straits.",
"TalkSentenceConfig_TalkSentenceText_101011206": "It sure is... but at least we're here.
Once we seal the Stellaron, they can get back to the good life.",
"TalkSentenceConfig_TalkSentenceText_101011207": "Can soldiers really hold back the
Fragmentum?",
"TalkSentenceConfig_TalkSentenceText_101011208": "No. As long as the Stellaron is active,
the corrosion will continue to spread.",
"TalkSentenceConfig_TalkSentenceText_101011209": "The soldiers can only periodically
clear the Fragmentum of monsters. But the monsters will continue to emerge and multiply.",
"TalkSentenceConfig_TalkSentenceText_101011210": "Please try to understand, sir.
Backwater Pass has become very dangerous. We're just here for your safety.",
"TalkSentenceConfig_TalkSentenceText_101011211": "If I can't get my proof of property, it
doesn't matter how safe I am! Out of my way — let me pass...",
"TalkSentenceConfig_TalkSentenceText_101011212": "*sigh*",
"TalkSentenceConfig_TalkSentenceText_101011213": "Ah, that's the alley that Gepard
mentioned — the one contaminated by the Fragmentum, right?",
"TalkSentenceConfig_TalkSentenceText_101011214": "I can't believe how close it is to the
city center...",
"TalkSentenceConfig_TalkSentenceText_101011215": "If they hadn't identified it, I bet all the
shops and hotels in the vicinity would have had to close down by now.",
"TalkSentenceConfig_TalkSentenceText_101011216": "Stand back! This area is off limits —
only Silvermane Guards are permitted to enter here!",
"TalkSentenceConfig_TalkSentenceText_101011217": "Are the Guards able to control the
situation?",
"TalkSentenceConfig_TalkSentenceText_101011218": "We're optimistic — this area has only
recently been corroded, so monsters are few and far between. Please, have faith in the
Guards.",
"TalkSentenceConfig_TalkSentenceText_101011219": "If it weren't for most of our forces
being deployed to the front line, situations like this wouldn't amount to anything! We can't even
go on the offensive.",
"TalkSentenceConfig_TalkSentenceText_101011220": "What's down there?",
"TalkSentenceConfig_TalkSentenceText_101011221": "It used to be a transport hub... but it's
been closed down.",
"TalkSentenceConfig_TalkSentenceText_101011222": "Darn monsters!",
"TalkSentenceConfig_TalkSentenceText_101011223": "This must be a hard job.",
"TalkSentenceConfig_TalkSentenceText_101011224": "Well, this is our duty as Silvermane
Guards. We are responsible for the safety of the citizenry.",
"TalkSentenceConfig_TalkSentenceText_101011225": "Duty is duty — we trust in the higher-
ups! But I worry about our compatriots below ground. They must be—",
"TalkSentenceConfig_TalkSentenceText_101011226": "That's enough, the guardian has
strictly forbidden discussion of Underworld affairs...",
"TalkSentenceConfig_TalkSentenceText_101011227": "Right! I'm such a hothead. I'll zip it!",
"TalkSentenceConfig_TalkSentenceText_101011228": "I don't have any more questions.",
"TalkSentenceConfig_TalkSentenceText_101011229": "Please keep a safe distance, this is a
live situation. Plus, we need to look busy.",
"TalkSentenceConfig_TalkSentenceText_101011230": "Let me pass! I'm not afraid to die! I've
lost everything... everything...",
"TalkSentenceConfig_TalkSentenceText_101011301": "Wow, look at the carved ice! It feels
perfect for this city, somehow.",
"TalkSentenceConfig_TalkSentenceText_101011302": "Whatever it's made of, it can't be ice.",
"TalkSentenceConfig_TalkSentenceText_101011303": "I guess you're right, it's actually pretty
warm in the city... Hey, what's with all the children over there? Should we go and take a look?",
"TalkSentenceConfig_TalkSentenceText_101011304": "Alright children, no running around,
okay? Let's gather over here...",
"TalkSentenceConfig_TalkSentenceText_101011305": "So, let me introduce myself. I'm the
Intelligence Officer for the Silvermane Guards, and a temporary guide for the \"A Journey
Through Belobog's History\" program. My name is Pelageya Sergeyevna.",
"TalkSentenceConfig_TalkSentenceText_101011306": "But you can call me Pela.",
"TalkSentenceConfig_TalkSentenceText_101011307": "Yes~ Miss~ Pela~",
"TalkSentenceConfig_TalkSentenceText_101011308": "Yes~ Miss~ Pela~",
"TalkSentenceConfig_TalkSentenceText_101011309": "...And perhaps the grownups among
us could refrain from acting like children?",
"TalkSentenceConfig_TalkSentenceText_101011310": "Pelageya Sergeyevna...",
"TalkSentenceConfig_TalkSentenceText_101011311": "...And perhaps the grownups among
us could remain silent? This is a children's program...",
"TalkSentenceConfig_TalkSentenceText_101011312": "(Remain silent)",
"TalkSentenceConfig_TalkSentenceText_101011313": "Okay guys, take a look over here: This
is Everwinter Monument. It was erected to commemorate the mighty Architects.",
"TalkSentenceConfig_TalkSentenceText_101011314": "The Architects are followers of the
Aeon Qlipoth. It was they that foresaw crisis, built up our walls, and established Belobog —
preserving the spark of human civilization. Even today, they are still tending to the city.",
"TalkSentenceConfig_TalkSentenceText_101011315": "Everwinter Monument is made up of
two parts: a gear that symbolizes knowledge and industrial strength, and huge ice crystals that
symbolize the Eternal Freeze. These two symbols are bound together — the gear restricting
the ice. It represents the unyielding spirit of the Architects in the face of nature's barbarity.",
"TalkSentenceConfig_TalkSentenceText_101011316": "Any questions~?",
"TalkSentenceConfig_TalkSentenceText_101011317": "Any questions~?",
"TalkSentenceConfig_TalkSentenceText_101011318": "Does the monument have any
symbolic meaning?",
"TalkSentenceConfig_TalkSentenceText_101011319": "The monument is made up of two
parts: a gear that symbolizes knowledge and industrial strength, and huge ice crystals that
symbolize the Eternal Freeze. These two symbols are bound together — the gear restricting
the ice. It represents the unyielding spirit of the Architects in the face of nature's barbarity.",
"TalkSentenceConfig_TalkSentenceText_101011320": "What are those blue crystals?",
"TalkSentenceConfig_TalkSentenceText_101011321": "You mean, what are they made of? It's
Geomarrow that's undergone a change in color. The color of Geomarrow is related to the
environmental temperature during its refinement.",
"TalkSentenceConfig_TalkSentenceText_101011322": "Who are the Architects?",
"TalkSentenceConfig_TalkSentenceText_101011323": "The Architects are followers of the
Aeon Qlipoth. It was they that foresaw the crisis, built up our walls, and established Belobog —
preserving the spark of human civilization.",
"TalkSentenceConfig_TalkSentenceText_101011324": "Or to put it another way, the Architects
are Belobog's founders and saviors. Even today, they are still tending to the city.",
"TalkSentenceConfig_TalkSentenceText_101011325": "How did the Eternal Freeze occur?",
"TalkSentenceConfig_TalkSentenceText_101011326": "That's a question for the Scientific
Research Division, though they may not be able to give you a definitive answer.",
"TalkSentenceConfig_TalkSentenceText_101011327": "The Eternal Freeze is no ordinary
natural disaster — meteorological records from hundreds of years ago cannot explain the
cause. To put it simply, it's a problem that has plagued Belobog scientists for centuries.",
"TalkSentenceConfig_TalkSentenceText_101011328": "I don't have any more questions.",
"TalkSentenceConfig_TalkSentenceText_101011329": "And what about you guys? Take your
time, we're not in a rush.",
"TalkSentenceConfig_TalkSentenceText_101011401": "Ah, we're finally back! ...I forgot what
fresh air tasted like... Nom, nom, nom.",
"TalkSentenceConfig_TalkSentenceText_101011402": "Where do we go now?",
"TalkSentenceConfig_TalkSentenceText_101011403": "Wait! I haven't finished yet... Alright,
let's go.",
"TalkSentenceConfig_TalkSentenceText_101011404": "What flavor is it?",
"TalkSentenceConfig_TalkSentenceText_101011405": "...Freedom... Cold... Mainly cold
actually. Let's go.",
"TalkSentenceConfig_TalkSentenceText_101011406": "Aren't we missing something?",
"TalkSentenceConfig_TalkSentenceText_101011407": "No.",
"TalkSentenceConfig_TalkSentenceText_101011408": "Where's Sampo...",
"TalkSentenceConfig_TalkSentenceText_101011409": "Nope. Next question.",
"TalkSentenceConfig_TalkSentenceText_101011410": "Where's our next stop? We should
find somewhere to put our feet up, as long as it's not Goethe Hotel again...",
"TalkSentenceConfig_TalkSentenceText_101011411": "Classic unreliable Sampo — he
probably guessed we'd ask where his hiding place was. No sooner are we back in the
Administrative District than he sneaks off.",
"TalkSentenceConfig_TalkSentenceText_101011412": "We should hide in plain sight. To the
hotel!",
"TalkSentenceConfig_TalkSentenceText_101011413": "No way! The boss will recognize us,
plus Silvermane Guards are stationed nearby. We'd be offering ourselves up on a silver
platter!",
"TalkSentenceConfig_TalkSentenceText_101011414": "A friend in need is a friend indeed.
Let's find Landau!",
"TalkSentenceConfig_TalkSentenceText_101011415": "The bro or the sis? If you're talking
about Gepard, we should be careful... He's a top Silvermane Guard — he'd probably get a
medal for every one of us he brought in.",
"TalkSentenceConfig_TalkSentenceText_101011416": "Home is where the heart is. Back to
the Express!",
"TalkSentenceConfig_TalkSentenceText_101011417": "Where's your sense of loyalty!? Uh,
that would be nice though...",
"TalkSentenceConfig_TalkSentenceText_101011418": "Dan Heng, what do you think?",
"TalkSentenceConfig_TalkSentenceText_101011419": "I think it'd be best to pay a visit to
Serval Landau.",
"TalkSentenceConfig_TalkSentenceText_101011420": "So you think we should avoid Gepard
for the time being, right?",
"TalkSentenceConfig_TalkSentenceText_101011421": "He's an elite officer of the Silvermane
Guards. It wouldn't be easy to get to him. Besides... if he hasn't been persuaded by Bronya's
letter, we'd be walking right into the lion's den.",
"TalkSentenceConfig_TalkSentenceText_101011422": "Hmm, makes sense... Guess we
better head over to Serval's workshop then?",
"TalkSentenceConfig_TalkSentenceText_101011423": "Mm. But... we must keep a low profile
— we're still wanted fugitives.",
"TalkSentenceConfig_TalkSentenceText_101011424": "What's wrong, Seele?",
"TalkSentenceConfig_TalkSentenceText_101011425": "Nothing, it's just a little... new.",
"TalkSentenceConfig_TalkSentenceText_101011426": "The last time I was on the surface, I
was still a child. I have no memory of any of this.",
"TalkSentenceConfig_TalkSentenceText_101011427": "The Overworld and the Underworld...
We've... We've been cut off for so long.",
"TalkSentenceConfig_TalkSentenceText_101011428": "I'm okay. Let's go.",
"TalkSentenceConfig_TalkSentenceText_101011501": "There are so many Silvermane
Guards on patrol. Is it usually like this?",
"TalkSentenceConfig_TalkSentenceText_101011502": "No, I don't remember the security
being this tight last time... It might have something to do with us.",
"TalkSentenceConfig_TalkSentenceText_101011503": "The supreme guardian has probably
learned of our arrival already. Bronya...",
"TalkSentenceConfig_TalkSentenceText_101011504": "Hey! Who goes there?",
"TalkSentenceConfig_TalkSentenceText_101011505": "Darn, he's spotted us!",
"TalkSentenceConfig_TalkSentenceText_101011506": "...Well, now we have to help him keep
his mouth shut.",
"TalkSentenceConfig_TalkSentenceText_101011507": "Halt, routine inspection!",
"TalkSentenceConfig_TalkSentenceText_101011508": "Tsk, don't stand in our way!",
"TalkSentenceConfig_TalkSentenceText_101011509": "Intruders! I must inform the security
captain...",
"TalkSentenceConfig_TalkSentenceText_101011510": "He's gonna raise the alarm, stop
him!",
"TalkSentenceConfig_TalkSentenceText_101011601": "Who is it? Shop's closed today, you'll
have to come back tomorrow!",
"TalkSentenceConfig_TalkSentenceText_101011602": "It's the radiator fixers.",
"TalkSentenceConfig_TalkSentenceText_101011603": "Hah...?",
"TalkSentenceConfig_TalkSentenceText_101011604": "It's a big customer with bigger
pockets!",
"TalkSentenceConfig_TalkSentenceText_101011605": "Ha, not interested — I need time, not
money!",
"TalkSentenceConfig_TalkSentenceText_101011606": "Serval! We came past here before
and helped you fix a few things, remember?",
"TalkSentenceConfig_TalkSentenceText_101011607": "What...?",
"TalkSentenceConfig_TalkSentenceText_101011608": "Ah, I remember! The three outsiders!
Wait — why are you still strolling around the city? Do you know the Silvermane Guards are
looking all over for you?",
"TalkSentenceConfig_TalkSentenceText_101011609": "Quick, act natural and get inside.
Don't get spotted!",
"TalkSentenceConfig_TalkSentenceText_101011701": "Alright, you'll be safe here. My
workshop has pretty good soundproofing, and barely anyone comes in.",
"TalkSentenceConfig_TalkSentenceText_101011702": "Just what crime did you commit
exactly? They recalled a bunch of Guards from the front line to track you down — it's
unprecedented. Now they're patrolling the whole city and everyone's in a panic.",
"TalkSentenceConfig_TalkSentenceText_101011703": "Oh, we just—",
"TalkSentenceConfig_TalkSentenceText_101011704": "Not yet, March.",
"TalkSentenceConfig_TalkSentenceText_101011705": "Bronya said we could trust you
completely.",
"TalkSentenceConfig_TalkSentenceText_101011706": "You mean to say that you don't trust
me completely?",
"TalkSentenceConfig_TalkSentenceText_101011707": "Good! That's smart of you. But you
needn't worry, Cocolia and I aren't even on speaking terms. It was her that ejected me from
the Architects — I refuse to stand with her.",
"TalkSentenceConfig_TalkSentenceText_101011708": "I don't believe you guys would do
anything bad, and the Architects are gonna need conclusive and publicly available evidence
for me to think otherwise. Besides, I know the Architects, and if they did have any evidence,
they would've released it by now.",
"TalkSentenceConfig_TalkSentenceText_101011709": "I know Cocolia's style — get everyone
into a frenzy first.",
"TalkSentenceConfig_TalkSentenceText_101011710": "...Most people in a frenzy don't stop to
ponder the details.",
"TalkSentenceConfig_TalkSentenceText_101011711": "Do you know Cocolia well?",
"TalkSentenceConfig_TalkSentenceText_101011712": "Hehe, you could say that... We were
like sisters once — inseparable. Of course, that was all before she became the supreme
guardian...",
"TalkSentenceConfig_TalkSentenceText_101011713": "So what details have you been
pondering?",
"TalkSentenceConfig_TalkSentenceText_101011714": "Me? None. What Cocolia and the
Architects get up to has nothing to do with me. My time is too precious for pondering.",
"TalkSentenceConfig_TalkSentenceText_101011715": "Do you dislike Cocolia?",
"TalkSentenceConfig_TalkSentenceText_101011716": "Dislike? We were like sisters once —
inseparable. Of course, that was all before she became the supreme guardian...",
"TalkSentenceConfig_TalkSentenceText_101011717": "These days I just spend my time fixing
things in this workshop and playing music. It's a pretty carefree existence.",
"TalkSentenceConfig_TalkSentenceText_101011718": "*sigh* If I'm not careful I'll start boring
you all with sob stories from the past. Let's get back to you guys. If long-lost Bronya told you to
come here, you must have something important to tell me?",
"TalkSentenceConfig_TalkSentenceText_101011719": "You can trust me. I know our paths
have only crossed once before, but my intuition tells me you guys are good people. And I've
got good intuition by the way, haha.",
"TalkSentenceConfig_TalkSentenceText_101011720": "We may as well tell the long and short
of it from start to finish.",
"TalkSentenceConfig_TalkSentenceText_101011721": "Ooh! I'm the best storyteller — let me!
Let me!",
"TalkSentenceConfig_TalkSentenceText_101011722": "...Try not to embellish the facts.",
"TalkSentenceConfig_TalkSentenceText_101011723": "We may as well cut to the chase and
make a long story short.",
"TalkSentenceConfig_TalkSentenceText_101011724": "Ooh! I'm the best storyteller — let me!
Let me!",
"TalkSentenceConfig_TalkSentenceText_101011725": "...Perhaps I should do it, or we'll still
be here tomorrow.",
"TalkSentenceConfig_TalkSentenceText_101011726": "Telling Serval about your time in the
Underworld and what you know about the Stellaron, and showing her Bronya's letter...",
"TalkSentenceConfig_TalkSentenceText_101011727": "So that's what's been happening — no
wonder we hadn't heard from Bronya recently. *sigh* After all these years in isolation and
without a single word from below, this is what's become of the Underworld...",
"TalkSentenceConfig_TalkSentenceText_101011728": "I believe you, there's no way you
could have invented all those twists and turns. What's more, we have Miss Seele here as living
proof. As for the Stellaron... heh, I know why Bronya got you to find me.",
"TalkSentenceConfig_TalkSentenceText_101011729": "...When I was still one of the
Architects working in the Scientific Research Division, I was researching the Stellaron.",
"TalkSentenceConfig_TalkSentenceText_101011730": "I never thought I'd hear that word
again after being expelled by the Architects... Come on, I'll tell you everything.",
"TalkSentenceConfig_TalkSentenceText_101011801": "Only a very few people in Belobog
know of the existence of the Stellaron. Those that do would never associate it with the
Fragmentum or Eternal Freeze.",
"TalkSentenceConfig_TalkSentenceText_101011802": "But according to the data recorded in
that robot, Svarog... the Architects dug out the truth long ago. The research results were
purposely hidden away to ensure that the outside world would never know of them.",
"TalkSentenceConfig_TalkSentenceText_101011803": "Just my luck... Out of all the research
topics I could've chosen, I insisted on the Stellaron. It's clear now that anyone who wanted to
get closer to the truth would have been expelled or \"abandoned.\"",
"TalkSentenceConfig_TalkSentenceText_101011804": "Maybe I should be thanking Cocolia.
All she did was push me out... She could've decided to take a more permanent measure.",
"TalkSentenceConfig_TalkSentenceText_101011805": "How much do you know about the
Stellaron?",
"TalkSentenceConfig_TalkSentenceText_101011806": "I figured out that the Stellaron and the
Fragmentum were linked, so I was already close to the truth. It's a shame that the Architects
ejected me before I could discover that the source of the Fragmentum was the Stellaron
itself.",
"TalkSentenceConfig_TalkSentenceText_101011807": "Before I lost my position, I was
applying for permission to survey the Stellaron directly. It was my research topic, but I'd never
even set eyes on it. My research was all based on historical data and lab simulations.",
"TalkSentenceConfig_TalkSentenceText_101011808": "Not long after I submitted my
preliminary report and application, I received my punishment. It was obvious that somebody
didn't want my research to continue.",
"TalkSentenceConfig_TalkSentenceText_101011809": "Do you know what Cocolia's end goal
is?",
"TalkSentenceConfig_TalkSentenceText_101011810": "Cocolia... It's been so many years
since we last spoke. We were great friends once — there was nothing we wouldn't share.",
"TalkSentenceConfig_TalkSentenceText_101011811": "She became a completely different
person when she took on the supreme guardianship. The convictions she once held, her
enthusiasm... it was like they were drawn out of her by some mysterious force.",
"TalkSentenceConfig_TalkSentenceText_101011812": "She gave the order to expel me
herself and refused to see me...I never understood that behavior, and I gave up trying to use
logic to work it out a long time ago.",
"TalkSentenceConfig_TalkSentenceText_101011813": "Sometimes I even wonder whether
she really did become a different person... is that possible? Perhaps there's a single guardian's
consciousness that gets handed down from generation to generation... and the real Cocolia
has already vanished.",
"TalkSentenceConfig_TalkSentenceText_101011814": "Is she being compelled by previous
generations of guardians to make such baffling decisions? Who knows... but this might make
for good songwriting material.",
"TalkSentenceConfig_TalkSentenceText_101011815": "Can we talk to Gepard?",
"TalkSentenceConfig_TalkSentenceText_101011816": "Gepard? Not a chance... He's a
decent guy, but also famously uncompromising.",
"TalkSentenceConfig_TalkSentenceText_101011817": "For my brother, orders are more
important than anything. Even if you stuck Bronya's letter to his forehead, he wouldn't be
swayed.",
"TalkSentenceConfig_TalkSentenceText_101011818": "You need to choose your words
carefully if you want to persuade him of something. It might be best if I talk to him... though I'd
need a strategy first.",
"TalkSentenceConfig_TalkSentenceText_101011819": "Do you know where the Stellaron is?",
"TalkSentenceConfig_TalkSentenceText_101011820": "Yes. I never observed it directly, but I
used lab simulations and outbound surveys to establish a rough location.",
"TalkSentenceConfig_TalkSentenceText_101011821": "According to the survey results, the
Stellaron is likely to the north of Belobog... somewhere in the vast Snow Plains.",
"TalkSentenceConfig_TalkSentenceText_101011822": "We must locate it as soon as possible
— ideally before Cocolia takes action. Can you tell us the way?",
"TalkSentenceConfig_TalkSentenceText_101011823": "Not a problem, I was thinking the
same thing! But I'm afraid telling you might not be enough.",
"TalkSentenceConfig_TalkSentenceText_101011824": "The area to the north of Belobog has
been more or less swallowed up by the Fragmentum. If you want to get to the northern Snow
Plains, you'll need to get past the Silvermane Guard Restricted Zone on the front lines first.",
"TalkSentenceConfig_TalkSentenceText_101011825": "Even if you get past the restricted
zone in one piece... you'll have a whole heap of Fragmentum to deal with.",
"TalkSentenceConfig_TalkSentenceText_101011826": "Silvermane Guard Restricted Zone?",
"TalkSentenceConfig_TalkSentenceText_101011827": "Yes. That's where the main force of
the Silvermane Guards is stationed. They've consolidated their position there in order to resist
the encroaching Fragmentum.",
"TalkSentenceConfig_TalkSentenceText_101011828": "A whole heap of Fragmentum...",
"TalkSentenceConfig_TalkSentenceText_101011829": "Correct. And it's different from the
underground towns you described. The Fragmentum there has quite literally torn everything to
pieces — there's no sign of life, despite the monsters.",
"TalkSentenceConfig_TalkSentenceText_101011830": "It sounds like... The three of us and
Seele might not be enough. Why don't we go back underground and get Wildfire to come with
us?",
"TalkSentenceConfig_TalkSentenceText_101011831": "I fear we may not have the time.",
"TalkSentenceConfig_TalkSentenceText_101011832": "Hey, enough pessimism! Back in my
\"official capacity\" days, I spent a lot of time in the north — I got to know the soldiers and
officers on the front line very well.",
"TalkSentenceConfig_TalkSentenceText_101011833": "This calls for brainwaves, not
\"brawnwaves.\" How about I take you over myself?",
"TalkSentenceConfig_TalkSentenceText_101011834": "Really? Great! Phew, it's less scary if
someone you know is leading the way!",
"TalkSentenceConfig_TalkSentenceText_101011835": "Haha, I wanna see the Stellaron too,
y'know — it was my research topic for over a decade. You don't get that many decades in
life.",
"TalkSentenceConfig_TalkSentenceText_101011836": "That's settled then! There's no time to
lose — we should head out as soon as you're ready.",
"TalkSentenceConfig_TalkSentenceText_101011901": "D—Darn it! I forgot my brother said
he'd be around today...",
"TalkSentenceConfig_TalkSentenceText_101011902": "Find somewhere to hide — quick — I'll
handle him!",
"TalkSentenceConfig_TalkSentenceText_101011903": "G—Gepard, it's you! I didn't think
you'd have the time to visit with things so tense on the front line, hehe...",
"TalkSentenceConfig_TalkSentenceText_101011904": "Things are manageable, the latest
wave of monster attacks has slowed. I'm back in the city to take care of a few matters, but I'll
be back on the front line later... I thought I told you?",
"TalkSentenceConfig_TalkSentenceText_101011905": "Ah? Oh, yes, that's right...",
"TalkSentenceConfig_TalkSentenceText_101011906": "...Sis, you look a bit pale. Did
something happen?",
"TalkSentenceConfig_TalkSentenceText_101011907": "N—No, why would anything have
happened?",
"TalkSentenceConfig_TalkSentenceText_101011908": "You don't normally use my full name.",
"TalkSentenceConfig_TalkSentenceText_101011909": "*sigh* You said you hate it when I call
you \"bro\" in public! Well I agree. It'd sound better if I started using your full name. Right,
broseph?",
"TalkSentenceConfig_TalkSentenceText_101011910": "...You can call me whatever you like.
Look Serval, I'm here on official business today. There's something wrong with the Barrier
Generator Device and the engineers in our unit don't know how to fix it. I need you to take a
look.",
"TalkSentenceConfig_TalkSentenceText_101011911": "Those guys can't think outside the
box. Of course they can't wrap their heads around my design. *sigh* I thought it was
something big. Leave it here. I'll take a look.",
"TalkSentenceConfig_TalkSentenceText_101011912": "Sorry to trouble you.",
"TalkSentenceConfig_TalkSentenceText_101011913": "Why are you being so polite? Oh, and
why's the city under curfew all of a sudden? Has something happened?",
"TalkSentenceConfig_TalkSentenceText_101011914": "I... I've been instructed to keep it
quiet.",
"TalkSentenceConfig_TalkSentenceText_101011915": "Lil' Geppie... So grown up now...
Looking down on his civilian sister...",
"TalkSentenceConfig_TalkSentenceText_101011916": "Don't say that... *sigh* Forget it. If I
don't tell you, Pela will...",
"TalkSentenceConfig_TalkSentenceText_101011917": "Last night, Lady Bronya suddenly
appeared. She entered Qlipoth Fort without saying anything to anyone.",
"TalkSentenceConfig_TalkSentenceText_101011918": "The Supreme Guardian is worried that
the three intruders may have followed Bronya out of the Fragmentum and back into the
Administrative District. She issued a curfew for the entire city, and ordered us to pursue and
capture any suspicious individuals.",
"TalkSentenceConfig_TalkSentenceText_101011919": "Ah! So that's how it is, no wonder I
haven't heard from Bronya... Is she alright?",
"TalkSentenceConfig_TalkSentenceText_101011920": "I'm not sure. She hasn't left Qlipoth
Fort. The supreme guardian just said she'd returned. Nothing more.",
"TalkSentenceConfig_TalkSentenceText_101011921": "...!",
"TalkSentenceConfig_TalkSentenceText_101011922": "Well, I was sure worried about her...
After she disappeared, Pela's workload doubled — she said she barely had time to go out.",
"TalkSentenceConfig_TalkSentenceText_101011923": "She really does tell you everything...
Oh, by the way, I left my Goethe Hotel limited-edition flask behind last time I was here. Let me
have a look for it. I think I left it over...",
"TalkSentenceConfig_TalkSentenceText_101011924": "W—Wait!",
"TalkSentenceConfig_TalkSentenceText_101011925": "What is it? You seem pretty off today,
Serval...",
"TalkSentenceConfig_TalkSentenceText_101011926": "It's, um... right! You remember how
you neglected all those flowers to death? I piled them all over there during a bit of spring
cleaning, and now they smell terrible! So... don't go over there!",
"TalkSentenceConfig_TalkSentenceText_101011927": "...Seems like a strange reason not to
take a look... plus, am I supposed to believe you were spring cleaning? You must be up to
more forbidden research...",
"TalkSentenceConfig_TalkSentenceText_101011928": "Am not — how dare you! What do you
take your sister for?",
"TalkSentenceConfig_TalkSentenceText_101011929": "*sigh* Never mind. This is your space,
and I shouldn't intrude. I've got business to take care of. Bye for now.",
"TalkSentenceConfig_TalkSentenceText_101011930": "Hey! Wait a sec — uh... Those
intruders, I wanted to ask. What crime have they committed?",
"TalkSentenceConfig_TalkSentenceText_101011931": "They're plotting to overthrow the
Architects and bring harm to the city.",
"TalkSentenceConfig_TalkSentenceText_101011932": "Huh... reminds me of the accusations
against me. Cocolia's methods haven't changed.",
"TalkSentenceConfig_TalkSentenceText_101011933": "Don't say that, Serval. I know that
you're still nursing a grievance against the supreme guardian, but this isn't a joking matter.",
"TalkSentenceConfig_TalkSentenceText_101011934": "...You're telling me off again. Fine,
whatever bro. You better be going, come listen to Pela and my next rehearsal.",
"TalkSentenceConfig_TalkSentenceText_101011935": "I will... if I have the time.",
"TalkSentenceConfig_TalkSentenceText_101011936": "The coast is clear. You can come out
now.",
"TalkSentenceConfig_TalkSentenceText_101012001": "Phew...I nearly suffocated! What kind
of plot device was that...",
"TalkSentenceConfig_TalkSentenceText_101012002": "I almost lost my cool when he went for
his flask...",
"TalkSentenceConfig_TalkSentenceText_101012003": "...This is bad. Bronya's in danger. We
have to go save her.",
"TalkSentenceConfig_TalkSentenceText_101012004": "Attempting to storm Qlipoth Fort by
ourselves? Forget it, Seele. I don't care how skilled you are. I'm not sending you on a suicide
mission.",
"TalkSentenceConfig_TalkSentenceText_101012005": "Rest assured, Cocolia may have
changed over the years... but she'd never hurt Bronya. I'm certain of that.",
"TalkSentenceConfig_TalkSentenceText_101012006": "...You sound like Bronya herself. I
don't get it — you guys are against Cocolia, and yet in some ways, you seem to trust her
completely.",
"TalkSentenceConfig_TalkSentenceText_101012007": "Have you thought of a way to
persuade Gepard?",
"TalkSentenceConfig_TalkSentenceText_101012008": "I was gauging his reactions just now,
did you see? Unless we have irrefutable evidence, he won't question Cocolia's orders. If you
go after him now, our plan's as good as over.",
"TalkSentenceConfig_TalkSentenceText_101012009": "Is Gepard going to the Silvermane
Guard Restricted Zone?",
"TalkSentenceConfig_TalkSentenceText_101012010": "Didn't you hear him? He said he
needs to take care of a few matters in the city first. If we're fast enough, we can stay out of his
way.",
"TalkSentenceConfig_TalkSentenceText_101012011": "Come on, let's go to the restricted
zone. If we can get ahead of the curve and find the Stellaron, Cocolia will be out of options.",
"TalkSentenceConfig_TalkSentenceText_101012101": "Is Bronya really safe?",
"TalkSentenceConfig_TalkSentenceText_101012102": "You care about her, huh. You must
have become close friends.",
"TalkSentenceConfig_TalkSentenceText_101012103": "Close is... a bit much. But I made her
a promise...",
"TalkSentenceConfig_TalkSentenceText_101012104": "Relax, she's the strongest girl I've ever
seen.",
"TalkSentenceConfig_TalkSentenceText_101012105": "Mm... I can believe that.",
"TalkSentenceConfig_TalkSentenceText_101012601": "Listen, Miss Serval. If you shake the
box lightly, you can still hear the clanging sound of water —",
"TalkSentenceConfig_TalkSentenceText_101012602": "It is probably some kind of vinegar
that is used to dissolve papyrus. It's sorta like those kinds of mechanisms where the file would
be automatically destroyed if it were forcibly opened.",
"TalkSentenceConfig_TalkSentenceText_101012603": "Hmm... Looks like it shouldn't just be
taken apart, or should I say, it'd be hard to non-destructively take it apart. This can be quite the
hassle. Let me take a closer look.",
"TalkSentenceConfig_TalkSentenceText_101012604": "What I'm trying to say is that we
shouldn't even try to take it apart!",
"TalkSentenceConfig_TalkSentenceText_101012605": "Are you guys in trouble?",
"TalkSentenceConfig_TalkSentenceText_101012606": "(Leave them alone for now.)",
"TalkSentenceConfig_TalkSentenceText_101012607": "Yo, {NICKNAME}, to what do I owe
the pleasure? If you have something that needs fixing, just leave it there. I'll have a look after I
first figure out how to take apart Miss Molly's heirloom tin box...",
"TalkSentenceConfig_TalkSentenceText_101012608": "<size=36>Do! Not! Take! It!
Apart!</size>",
"TalkSentenceConfig_TalkSentenceText_101012609": "Oh! I—I'm just, a little anxious... I
didn't mean to, Miss Serval! Sorry!",
"TalkSentenceConfig_TalkSentenceText_101012610": "Hahaha, I'm just joking. Rest assured I
won't damage it.",
"TalkSentenceConfig_TalkSentenceText_101012611": "Don't you have to go back to work,
Molly?",
"TalkSentenceConfig_TalkSentenceText_101012612": "The thing is... after what happened
last time, I took a long vacation. I feel like I need to switch my mind to something else...",
"TalkSentenceConfig_TalkSentenceText_101012613": "I mean, there's nothing but chores left
for me in the military right now, and also, I messed with some big-wigs that I shouldn't have. I
don't know if I should stay in the Technology Division anymore... ugh.",
"TalkSentenceConfig_TalkSentenceText_101012614": "Don't worry. Pela has sorted it all out.
But I do understand your concerns. You can think this over in my workshop, and stay as long
as you want.",
"TalkSentenceConfig_TalkSentenceText_101012615": "Is the shop not opening today,
Serval?",
"TalkSentenceConfig_TalkSentenceText_101012616": "Of course it's open. But I haven't had
much business recently, so I've been helping Miss Molly here with her family heirloom.",
"TalkSentenceConfig_TalkSentenceText_101012617": "I have to say, even by today's
standards, the craftsmanship of this little box is highly advanced. I can't just ignore an item this
interesting.",
"TalkSentenceConfig_TalkSentenceText_101012618": "Don't you two have work to do?",
"TalkSentenceConfig_TalkSentenceText_101012619": "Haha, the workshop is still open. It's
just that there's been no business recently...",
"TalkSentenceConfig_TalkSentenceText_101012620": "After that incident last time, I took a
long vacation. I feel like I need to switch my mind to something else.",
"TalkSentenceConfig_TalkSentenceText_101012621": "I mean, there's nothing but chores left
for me in the military right now, and also, I messed with some big-wigs that I shouldn't have. I
don't know if I should stay in the Technology Division anymore... ugh.",
"TalkSentenceConfig_TalkSentenceText_101012622": "Don't worry. Pela has sorted it all out.
But I do understand your concerns. You can think this over in my workshop, and stay as long
as you want.",
"TalkSentenceConfig_TalkSentenceText_101012623": "Anyway, as you can see, Miss Serval
and I are trying to figure out the mystery about my family heirloom together. The one we
brought back from the last incident—",
"TalkSentenceConfig_TalkSentenceText_101012624": "I remember my father telling me,
\"This is the 'insurance' left for us by our ancestors... When there is no other way, find a way to
open this iron box.\"",
"TalkSentenceConfig_TalkSentenceText_101012625": "But we haven't made any progress
other than finding a puzzle engraved on the box. I wanted to just take it apart, but Molly
wouldn't let me...",
"TalkSentenceConfig_TalkSentenceText_101012626": "Ugh... What were my ancestors
thinking? Why would anyone in dire need have the time to solve puzzles? Way to mess with
their children!",
"TalkSentenceConfig_TalkSentenceText_101012627": "So what does the puzzle say?",
"TalkSentenceConfig_TalkSentenceText_101012628": "That's the problem. We can't even
read the puzzle. To us, it's just a bunch of letters that we've never seen before.",
"TalkSentenceConfig_TalkSentenceText_101012629": "Don't they leave a key as well?",
"TalkSentenceConfig_TalkSentenceText_101012630": "We thought about that. Logically
speaking, a box like this can only be opened with the corresponding key.",
"TalkSentenceConfig_TalkSentenceText_101012631": "But this box doesn't use a pin tumbler
lock mechanism at all, and the shape of the keyhole is so odd. Seems like what it needs is not
so much a key, but something like a screw or a drill...",
"TalkSentenceConfig_TalkSentenceText_101012632": "Apparently, Miss Molly's ancestors
didn't leave us any such oddly shaped key, so we have to bite the bullet and solve the puzzle.
But in any case, we have to decipher what the puzzle is first.",
"TalkSentenceConfig_TalkSentenceText_101012633": "Decipher... Oh, yes! Miss Serval,
{NICKNAME}, could this be the Silvermane Guards encryption technology? After all, our family
has worked in the Technology Division for generations, so it won't be a stretch to presume that
my ancestors used codes from the Guard, right?",
"TalkSentenceConfig_TalkSentenceText_101012634": "Makes sense. But I was expelled from
the Guard a long time ago. I have no idea about that kind of thing...",
"TalkSentenceConfig_TalkSentenceText_101012635": "Oh, I only once heard my colleagues
from the Intelligence Department talking about this. I don't know the specifics. After all, I am
just an entry-level employee, and I don't usually encounter these things at work.",
"TalkSentenceConfig_TalkSentenceText_101012636": "I'm out of ideas now... {NICKNAME},
what do you think?",
"TalkSentenceConfig_TalkSentenceText_101012637": "Silvermane Guards... Should we ask
Captain Gepard for help?",
"TalkSentenceConfig_TalkSentenceText_101012638": "Haha, you wanna ask my brother for
help? It'd be much easier to steal the Silvermane Guards' master cipher codebook. My brother
wouldn't know a thing about encryption. He usually just leaves this kind of work to Pela...",
"TalkSentenceConfig_TalkSentenceText_101012639": "Intelligence Department. Maybe ask
Pela for help?",
"TalkSentenceConfig_TalkSentenceText_101012640": "So, Serval, please dismantle the tin
box...",
"TalkSentenceConfig_TalkSentenceText_101012641": "No! I told you, we're not gonna take it
apart...",
"TalkSentenceConfig_TalkSentenceText_101012642": "Haha, {M#he}{F#she} is only joking. If
only Pela were here. She's always clever with these sorta things...",
"TalkSentenceConfig_TalkSentenceText_101012643": "You are right, Pela! How could I
forget. She's an intelligence expert!",
"TalkSentenceConfig_TalkSentenceText_101012644": "Oh, I believe Miss Pela mentioned
that she would get a new magazine just before she left this morning.",
"TalkSentenceConfig_TalkSentenceText_101012645": "New magazine, huh? I see... She
often spends her off days at the bookstore. Come on, let's go find her.",
"TalkSentenceConfig_TalkSentenceText_101012646": "Can it really be opened with a key?",
"TalkSentenceConfig_TalkSentenceText_101012647": "Or... we could just dismantle it?",
"TalkSentenceConfig_TalkSentenceText_101012648": "No no! That will destroy the contents
inside...",
"TalkSentenceConfig_TalkSentenceText_101012649": "Well... I think there's still a way to non-
destructively take it apart. You see the structure here...",
"TalkSentenceConfig_TalkSentenceText_101012650": "...Miss Serval!",
"TalkSentenceConfig_TalkSentenceText_101012701": "Hi Fizz! How's business?",
"TalkSentenceConfig_TalkSentenceText_101012702": "Aha, if it isn't Serval. Business? Same
old... But it's a nice way to earn a living. Every now and then, I can read leisurely like this.",
"TalkSentenceConfig_TalkSentenceText_101012703": "Ah, are you here to pick up that book?
Sorry, there seems to be something wrong with the publisher. I haven't received it yet.",
"TalkSentenceConfig_TalkSentenceText_101012704": "Well, no worries. It's not like I need the
book right away. I actually came to see Pela. Was she here earlier today?",
"TalkSentenceConfig_TalkSentenceText_101012705": "Miss Pela? Ah! She just went back to
get money. She should be back soon.",
"TalkSentenceConfig_TalkSentenceText_101012706": "Are books sold here that expensive?",
"TalkSentenceConfig_TalkSentenceText_101012707": "Can't believe that she didn't bring
enough money...",
"TalkSentenceConfig_TalkSentenceText_101012708": "Here is what happened. Miss Pela
wasn't aware that this new magazine has a venue-limited edition, and she only brought
enough money for the regular edition...",
"TalkSentenceConfig_TalkSentenceText_101012709": "So... what kind of magazine is this?
What is the venue?",
"TalkSentenceConfig_TalkSentenceText_101012710": "I am guessing it's fan fiction of that...
<i>Tale of the Winterlands</i>. They have both novels and comics. They write about the...
relationship... between the characters from the original novels.",
"TalkSentenceConfig_TalkSentenceText_101012711": "But they are all created by fans, and
some of them are completely unrelated to the original works. I think they have meetings on a
regular basis to share their ideas.",
"TalkSentenceConfig_TalkSentenceText_101012712": "Pela is an important member of the
<i>Tale of the Winterlands</i> fan club. They all call her... um, what was it...",
"TalkSentenceConfig_TalkSentenceText_101012713": "I never knew Pela was good at this
kind of thing...",
"TalkSentenceConfig_TalkSentenceText_101012714": "Well... Smart people are just good at
everything.",
"TalkSentenceConfig_TalkSentenceText_101012715": "The Guards really live interesting
lives",
"TalkSentenceConfig_TalkSentenceText_101012716": "*sigh* Maybe I'm the only one in the
Guards who spends all day sulking.",
"TalkSentenceConfig_TalkSentenceText_101012717": "Oh, Artem, you are so gentle...",
"TalkSentenceConfig_TalkSentenceText_101012718": "Huh? What did you say?",
"TalkSentenceConfig_TalkSentenceText_101012719": "Hey, looks like you and Pela have a
lot in common, {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_101012720": "Yo Fizz, I'm back!",
"TalkSentenceConfig_TalkSentenceText_101012721": "Ah, right on time, Miss Pela is back!",
"TalkSentenceConfig_TalkSentenceText_101012722": "... Why are you all here!?",
"TalkSentenceConfig_TalkSentenceText_101012723": "So, Fizz... Um... This is kinda
embarrassing, but could you do me a favor and reserve that limited edition for me... Seems
like I'll have to buy it a bit later. Also... You didn't let them see the new edition, did you?",
"TalkSentenceConfig_TalkSentenceText_101012724": "Of course not, hehe.",
"TalkSentenceConfig_TalkSentenceText_101012725": "Oh, good. Thank you, Fizz. My dignity
as an intelligence officer has been saved...",
"TalkSentenceConfig_TalkSentenceText_101012726": "So what are you guys doing here?
Don't tell me you're here to buy books 'cuz I won't believe it.",
"TalkSentenceConfig_TalkSentenceText_101012727": "We need your help to decipher
something.",
"TalkSentenceConfig_TalkSentenceText_101012728": "Yep. You see, Miss Serval and I found
a line of code on my heirloom tin box. Can you take a look, Miss Pela?",
"TalkSentenceConfig_TalkSentenceText_101012729": "I wanna read Miss Pela's
masterpiece...",
"TalkSentenceConfig_TalkSentenceText_101012730": "...Serval.",
"TalkSentenceConfig_TalkSentenceText_101012731": "Yes? How can I help, Miss Pela~",
"TalkSentenceConfig_TalkSentenceText_101012732": "Serval, you big mouth! I'll sort you out
once we get back to the workshop...",
"TalkSentenceConfig_TalkSentenceText_101012733": "Um... Actually, Miss Serval and I
found a line of code on my heirloom tin box. Miss Pela, can you please take a look?",
"TalkSentenceConfig_TalkSentenceText_101012734": "I mean, I could... Let's go back to the
workshop and talk about it in detail.",
"TalkSentenceConfig_TalkSentenceText_101012735": "Oh, Miss Pela isn't here?",
"TalkSentenceConfig_TalkSentenceText_101012736": "Let's go and ask Fizz.",
"TalkSentenceConfig_TalkSentenceText_101013001": "*sigh*",
"TalkSentenceConfig_TalkSentenceText_101013002": "You must be Molly from the
Technology Division. How are things going?",
"TalkSentenceConfig_TalkSentenceText_101013003": "Leave me alone! So annoying!",
"TalkSentenceConfig_TalkSentenceText_101013004": "Huh? Oh, you're Officer Pela... I'm
sorry, I—I'm in the middle of an emergency... I am very sorry!",
"TalkSentenceConfig_TalkSentenceText_101013005": "Ah, you're here as well, I see... Have
those defective robots been dealt with?",
"TalkSentenceConfig_TalkSentenceText_101013006": "All done. No one was hurt.",
"TalkSentenceConfig_TalkSentenceText_101013007": "That's good...",
"TalkSentenceConfig_TalkSentenceText_101013008": "No, wait. Why should it have anything
to do with me? All I ended up doing was just cleaning up the mess left behind by those guys...
Why should I worry so much for them? It's not like it's my fault!",
"TalkSentenceConfig_TalkSentenceText_101013009": "Did anyone in your family get hurt?",
"TalkSentenceConfig_TalkSentenceText_101013010": "... Forget it. Why do I care whether
they live or die?",
"TalkSentenceConfig_TalkSentenceText_101013011": "Family? Oh, is this what you two are
here for? Fortunately, I live alone, and no one else got hurt.",
"TalkSentenceConfig_TalkSentenceText_101013012": "I was waiting for your update at the
arsenal just now, and those people came to me. They said that I went too far this time, so they
gave me a warning... I realized something was wrong, so I ran home as fast as I could —",
"TalkSentenceConfig_TalkSentenceText_101013013": "By the time I got home, the whole
house had been turned upside down by them! All the valuables, and even the worthless stuff
are gone... Everything. Gone. They took everything!",
"TalkSentenceConfig_TalkSentenceText_101013014": "They even wrote insults all over the
doors, windows, and walls —",
"TalkSentenceConfig_TalkSentenceText_101013015": "But I can't do anything about it! Am I
supposed to just let them get away with it... Can't anyone hold them accountable for their
actions?",
"TalkSentenceConfig_TalkSentenceText_101013016": "Why... I was just doing my job! Why
do I have to be humiliated? What did I do wrong!?",
"TalkSentenceConfig_TalkSentenceText_101013017": "(Let her cry and vent.)",
"TalkSentenceConfig_TalkSentenceText_101013018": "Darn it! Is there no justice in this
world? *sobbing*...",
"TalkSentenceConfig_TalkSentenceText_101013019": "We'll help you take back what is
rightfully yours.",
"TalkSentenceConfig_TalkSentenceText_101013020": "This happened all because of me. You
don't have to do that... I just need to blow off some steam...",
"TalkSentenceConfig_TalkSentenceText_101013021": "Don't be afraid, Miss Molly... This isn't
your fault. Just let us handle this from now on. We the Silvermane Guards are now officially on
this case. For now, it's best for you not to directly confront those thugs since they've just
shown they are not shy about using violence.",
"TalkSentenceConfig_TalkSentenceText_101013022": "Oh, another thing, you can rest
assured that we the Silvermane Guards will never let you go homeless. You can... um... seek
temporary shelter in the Neverwinter workshop for now.",
"TalkSentenceConfig_TalkSentenceText_101013023": "The owner of the workshop can
ensure your safety. Just say my name when you meet her.",
"TalkSentenceConfig_TalkSentenceText_101013024": "... But I want to go with you! I want to
see those gang of thugs brought to justice with my own eyes...",
"TalkSentenceConfig_TalkSentenceText_101013025": "...It's just too risky. Your security must
be our top priority. I'll arrange to have your house fixed later. For the time being, please just
focus on protecting yourself in case of further reprisals.",
"TalkSentenceConfig_TalkSentenceText_101013026": "*sobbing*",
"TalkSentenceConfig_TalkSentenceText_101013027": "(She still seems very upset...)",
"TalkSentenceConfig_TalkSentenceText_101013028": "{NICKNAME}, I already know the
people responsible for this... their names are all in my records. They won't get away.",
"TalkSentenceConfig_TalkSentenceText_101013029": "Now, let's go back to the Restricted
Zone and give those filthy thugs a proper \"greeting.\"",
"TalkSentenceConfig_TalkSentenceText_101013101": "So, Pela, now that you had a look,
what do you think?",
"TalkSentenceConfig_TalkSentenceText_101013102": "Well, I think you guys are probably on
the right track. These disorganized letters certainly resemble cryptography. However, given
that this was created <unbreak>600</unbreak> or <unbreak>700</unbreak> years ago, it
most likely uses a completely different encryption algorithm.",
"TalkSentenceConfig_TalkSentenceText_101013103": "So, what encryption algorithm did they
use then?",
"TalkSentenceConfig_TalkSentenceText_101013104": "Let me think... I remember that in
Chapter 2, Section 4 of the 7th Edition of the <i>Silvermane Guards Cryptology</i>, it says,
\"In the early days of the Guards, Richard Balakin, the intelligence officer and chief of the
Technology Division, popularized the earliest encryption method within the force.\"",
"TalkSentenceConfig_TalkSentenceText_101013105": "\"All the letters are shifted four places
backward in the alphabet, and the ciphertext can be obtained this way; the reverse can also be
used for decryption.\"",
"TalkSentenceConfig_TalkSentenceText_101013106": "So let's try it out.",
"TalkSentenceConfig_TalkSentenceText_101013107": "How do you remember that so
clearly...",
"TalkSentenceConfig_TalkSentenceText_101013108": "That's just one of the basic skills of an
intelligence officer. So don't underestimate me.",
"TalkSentenceConfig_TalkSentenceText_101013109": "So, according to this method...it
should be... I got it! Here it is: \"The key\"... \"At the mountain pass\"... \"Waiting,\" \"That place
is\"... \"The Supreme Guardian\"... \"The place of operation\"? In addition, the inscription is
\"Richard Balakin.\"",
"TalkSentenceConfig_TalkSentenceText_101013110": "Based on the surname, this Richard is
indeed my ancestor. Wait, isn't this the guy Miss Pela just mentioned? And what on earth does
this mean anyway?",
"TalkSentenceConfig_TalkSentenceText_101013111": "Could it be the location of the next
clue?",
"TalkSentenceConfig_TalkSentenceText_101013112": "You are right! There are two locations
mentioned in this sentence...",
"TalkSentenceConfig_TalkSentenceText_101013113": "Get out of Belobog, Riddler!",
"TalkSentenceConfig_TalkSentenceText_101013114": "...What is a Riddler?",
"TalkSentenceConfig_TalkSentenceText_101013115": "\"The mountain pass,\" \"the place of
operation of The Supreme Guardian,\" I'm guessing it's referring to the fortress that was
eroded by the Fragmentum?",
"TalkSentenceConfig_TalkSentenceText_101013116": "And the \"key\" must be referring to
the key that opens the box. In other words, this ancestor hid the key of the heirloom tin box in
the Corridor of Fading Echoes.",
"TalkSentenceConfig_TalkSentenceText_101013117": "Uh oh... Even for the Guards, it is
difficult to set foot in the Fragmentum, let alone ordinary citizens like us, especially if you want
to go searching around inside.",
"TalkSentenceConfig_TalkSentenceText_101013118": "What do we do? We've finally found a
clue. Do we have to give up after all?",
"TalkSentenceConfig_TalkSentenceText_101013119": "We can help you find it.",
"TalkSentenceConfig_TalkSentenceText_101013120": "Even for a seasoned traveler like you,
the Fragmentum must be too perilous to go into, or so I've heard.",
"TalkSentenceConfig_TalkSentenceText_101013121": "I visit the Fragmentum like it's my
home...",
"TalkSentenceConfig_TalkSentenceText_101013122": "Then your home must be quite the hell
hole...",
"TalkSentenceConfig_TalkSentenceText_101013123": "Are you really going to help me find
the key? Thank you so much! But I don't wanna pressure you into this. Safety should always
be the number one priority!",
"TalkSentenceConfig_TalkSentenceText_101013124": "Don't worry. I'll look after
{M#him}{F#her}. Miss Molly, just wait in the workshop with Serval.",
"TalkSentenceConfig_TalkSentenceText_101013125": "Without further ado, let's go now. Are
you ready, {NICKNAME}?",
"TalkSentenceConfig_TalkSentenceText_101013126": "Let's go.",
"TalkSentenceConfig_TalkSentenceText_101013127": "Let me get prepared first...",
"TalkSentenceConfig_TalkSentenceText_101013128": "Then let me know when you're ready.
I'll wait for you right here.",
"TalkSentenceConfig_TalkSentenceText_101013129": "What's up, are you ready,
{NICKNAME}?",
"TalkSentenceConfig_TalkSentenceText_101013130": "It's okay. I'll wait for you here when
you're ready.",
"TalkSentenceConfig_TalkSentenceText_101013201": "Look, they are back.",
"TalkSentenceConfig_TalkSentenceText_101013202": "Hey? You're back! How was it? Did
you run into any danger?",
"TalkSentenceConfig_TalkSentenceText_101013203": "Fortunately, none at all.",
"TalkSentenceConfig_TalkSentenceText_101013204": "That's good! If something happens to
you because of me...",
"TalkSentenceConfig_TalkSentenceText_101013205": "Anyway, enough ifs. Please tell me
what happened.",
"TalkSentenceConfig_TalkSentenceText_101013206": "We almost died...",
"TalkSentenceConfig_TalkSentenceText_101013207": "What, for real? If anything happens to
you because of me, I'll definitely...",
"TalkSentenceConfig_TalkSentenceText_101013208": "Never mind, enough ifs. Please tell
me what happened.",
"TalkSentenceConfig_TalkSentenceText_101013209": "From old Balakin's puzzles, to the
gear bridge incident, to the strange drill ornaments, you and Pela tell them everything you
experienced on this trip to Fragmentum.",
"TalkSentenceConfig_TalkSentenceText_101013210": "What an interesting adventure. Such a
pity I didn't go with you. We should find a chance to investigate those mechanisms and
dismantle them next time.",
"TalkSentenceConfig_TalkSentenceText_101013211": "Well, you have to get Gepard's
approval first...",
"TalkSentenceConfig_TalkSentenceText_101013212": "Anyway, I'm glad to see you two back
safely. I very much appreciate your help. Plus, I'm also very interested in what you've found
over there... Let me take a look!",
"TalkSentenceConfig_TalkSentenceText_101013213": "I found a... portrait.",
"TalkSentenceConfig_TalkSentenceText_101013214": "Ah! This Balakin was really... eccentric
when he was young.",
"TalkSentenceConfig_TalkSentenceText_101013215": "Hmm? I seem to remember that medal
on his uniform — it must be the medal of honor from the Engine of Creation Project.",
"TalkSentenceConfig_TalkSentenceText_101013216": "Also, according to the shape of the
medal, this Richard Balakin was probably one of the chief engineers of the Engine of Creation
project.",
"TalkSentenceConfig_TalkSentenceText_101013217": "Engine of Creation? What is that? I
think I may have once seen it in the Technology Division's archives...",
"TalkSentenceConfig_TalkSentenceText_101013218": "To the best of my knowledge, there
are very few relevant records, even in the official documents the Guards have access to. All I
know is that this is a giant geological transformation unit built during the Alisa Rand era, and
it's all lost now.",
"TalkSentenceConfig_TalkSentenceText_101013219": "So I see. This guy was really
incredible, and it's also strange that he liked messing with people... Are all geniuses so
eccentric?",
"TalkSentenceConfig_TalkSentenceText_101013220": "Anyway, thank you, {NICKNAME}! I
will definitely treasure this interesting photo.",
"TalkSentenceConfig_TalkSentenceText_101013221": "I also found your key.",
"TalkSentenceConfig_TalkSentenceText_101013222": "Oh, this is it! Let me see, this drill-like
gadget should fit perfectly into the keyhole of this tin box...",
"TalkSentenceConfig_TalkSentenceText_101013223": "My hands are trembling now,
{NICKNAME}. I hope your effort won't be wasted...",
"TalkSentenceConfig_TalkSentenceText_101013224": "...",
"TalkSentenceConfig_TalkSentenceText_101013225": "W—we did it!",
"TalkSentenceConfig_TalkSentenceText_101013226": "... What's this? A piece of paper?",
"TalkSentenceConfig_TalkSentenceText_101013227": "\"The Power to Change the World\"...",
"TalkSentenceConfig_TalkSentenceText_101013228": "I... I think I get it now. I've always had
a bad temper, ever since I was little, and all the other kids shunned me. Things didn't get
better even after I got a job. I've gotten into quite a few fights with people over some very trivial
things.",
"TalkSentenceConfig_TalkSentenceText_101013229": "The truth is, I shouldn't even try to
change people at all... It's all just a distraction that keeps draining my passion for life itself.",
"TalkSentenceConfig_TalkSentenceText_101013230": "It's just like what my ancestors said —
all I ever need is a wrench and a drill.",
"TalkSentenceConfig_TalkSentenceText_101013231": "...I have figured it out. I can't go on like
this anymore. I'm quitting my job in the Technology Division to start my own thing. This time, I'll
make it on my own.",
"TalkSentenceConfig_TalkSentenceText_101013232": "I'll be able to decide my own fate if I
ignore the noise from the outside world and just focus on the work I have at hand. One day...
maybe... just maybe... I'll be able to bring change to this city.",
"TalkSentenceConfig_TalkSentenceText_101013233": "I support you!",
"TalkSentenceConfig_TalkSentenceText_101013234": "My goal in life is to be like Miss Serval,
who has no fear and pursues her work with such passion, while simultaneously creating value
for others.",
"TalkSentenceConfig_TalkSentenceText_101013235": "So this is how Molly sees Serval...
Never thought she could be a role model for somebody.",
"TalkSentenceConfig_TalkSentenceText_101013236": "Well, it'd be a bit embarrassing to say
it out loud in front of her. Even though I don't have the brain of a genius, nor was I born into an
influential family, Miss Serval has always been my role model.",
"TalkSentenceConfig_TalkSentenceText_101013237": "Total independence is hard to
achieve.",
"TalkSentenceConfig_TalkSentenceText_101013238": "...You are right. If I were to lose my
privilege as a public worker, I might face even more horrific retaliation.",
"TalkSentenceConfig_TalkSentenceText_101013239": "Oh, if only I could be like Miss Serval,
supported by a family like the Landaus. Then I wouldn't be in so much trouble...",
"TalkSentenceConfig_TalkSentenceText_101013240": "But... but I will try my best! After all,
I've already gone through so much on my own.",
"TalkSentenceConfig_TalkSentenceText_101013241": "What are you talking about, Molly? I
don't like the sound of that.",
"TalkSentenceConfig_TalkSentenceText_101013242": "... Eh? Did I say something wrong?
Sorry!",
"TalkSentenceConfig_TalkSentenceText_101013243": "Well, it's not wrong per se, but I have
to point out two inaccuracies in what you said —",
"TalkSentenceConfig_TalkSentenceText_101013244": "Firstly, even though I am the eldest
daughter of the Landau family, I was actually kicked out of the family a long time ago. All that
stuff about prestigious family... it's long been a distant memory.",
"TalkSentenceConfig_TalkSentenceText_101013245": "Secondly, you and I are really not that
different. You see, we actually have similar life experiences. We are both genius technicians
who can't fit in with the military, and we are both forced to get out and work on our own...",
"TalkSentenceConfig_TalkSentenceText_101013246": "Genius? No, no, I'm not like you,
Serval. I'm no genius...",
"TalkSentenceConfig_TalkSentenceText_101013247": "Why are you being so modest now? I
heard from {NICKNAME} that you weren't like this before.",
"TalkSentenceConfig_TalkSentenceText_101013248": "Uh... Miss Serval...",
"TalkSentenceConfig_TalkSentenceText_101013249": "Please... please take me in as your
assistant!",
"TalkSentenceConfig_TalkSentenceText_101013250": "That's right, that's the spirit of a young
and promising mechanic! I've been waiting for you to say this!",
"TalkSentenceConfig_TalkSentenceText_101013251": "To celebrate the first assistant of
Serval's Workshop, let me play a song for everyone! Come on, Pela, get your drum set up
here.",
"TalkSentenceConfig_TalkSentenceText_101013252": "Alright alright... Seems like I can't get
out of this one. But let me go to Fizz's place first. I have yet to get my hands on that limited
edition magazine yet...",
"TalkSentenceConfig_TalkSentenceText_101013253": "Okay. I want a front-row seat!",
"TalkSentenceConfig_TalkSentenceText_101013254": "I'm actually very interested in Pela's
magazine.",
"TalkSentenceConfig_TalkSentenceText_101013255": "... Don't think I don't know what you're
up to! You guys — especially you, {NICKNAME} — you are not allowed to follow me!
Absolutely not!",
"TalkSentenceConfig_TalkSentenceText_101013256": "Why aren't they back yet? Nothing
bad happened to them, right?",
"TalkSentenceConfig_TalkSentenceText_101013257": "Don't worry. I trust Pela is capable of
handling anything. They will be fine.",
"TalkSentenceConfig_TalkSentenceText_101013301": "Ah, it's Gepard! Is he here to meet
us?",
"TalkSentenceConfig_TalkSentenceText_101013302": "He's still on duty. Huh, he must have
recovered quickly.",
"TalkSentenceConfig_TalkSentenceText_101013303": "Let's go say hi.",
"TalkSentenceConfig_TalkSentenceText_101013304": "Welcome back to the Administrative
District, Trailblazers.",
"TalkSentenceConfig_TalkSentenceText_101013305": "Trailblazers... first time anyone's
called us that on this planet!",
"TalkSentenceConfig_TalkSentenceText_101013306": "The Architects think it's only right that
we should address you properly. \"Outsiders\" is hardly fitting anymore.",
"TalkSentenceConfig_TalkSentenceText_101013307": "...Please allow me to apologize again
for what happened in the restricted zone. You were only trying to help... I should've trusted
Serval's judgment.",
"TalkSentenceConfig_TalkSentenceText_101013308": "You were just doing your job.",
"TalkSentenceConfig_TalkSentenceText_101013309": "Thanks for understanding.",
"TalkSentenceConfig_TalkSentenceText_101013310": "Your sister knows what's up...",
"TalkSentenceConfig_TalkSentenceText_101013311": "I'll keep that in mind, thanks.",
"TalkSentenceConfig_TalkSentenceText_101013312": "Ha! Didn't expect to get wrecked,
huh?",
"TalkSentenceConfig_TalkSentenceText_101013313": "You are excellent fighters. I'd love to
have you provide training for the Guards, but I know you have places to be.",
"TalkSentenceConfig_TalkSentenceText_101013314": "Lady Bronya's inaugural address will
begin soon. She asked me to pass on her invitation to you.",
"TalkSentenceConfig_TalkSentenceText_101013315": "Huh? That's sooner than I expected.
Is she well enough to...",
"TalkSentenceConfig_TalkSentenceText_101013316": "Not really... But Lady Bronya insisted
on delivering the speech as soon as possible. She wants the people to understand what
happened.",
"TalkSentenceConfig_TalkSentenceText_101013317": "The address will be held at Everwinter
Monument. I hope the three of you can find time to attend.",
"TalkSentenceConfig_TalkSentenceText_101013318": "Look! There's a crowd gathering over
there. Is the address starting soon?",
"TalkSentenceConfig_TalkSentenceText_101013319": "Looks like it. Bronya hasn't arrived yet,
though. Let's find somewhere to wait.",
"TalkSentenceConfig_TalkSentenceText_101013320": "Guards, formation!",
"TalkSentenceConfig_TalkSentenceText_101013321": "Whoa, this must be it.",
"TalkSentenceConfig_TalkSentenceText_101013322": "Citizens of Belobog, I kindly ask for
your attention! Lady Bronya Rand's inaugural address will begin shortly. Please remain
orderly!",
"TalkSentenceConfig_TalkSentenceText_101013323": "People of Belobog — hear me!",
"TalkSentenceConfig_TalkSentenceText_101013324": "Today we gather here to celebrate our
victory... but it was a sacrifice made by a mighty guardian that delivered us this opportunity.
She dispelled an evil that cost us <unbreak>700</unbreak> years of suffering... and in the
process, she paid the ultimate price.",
"TalkSentenceConfig_TalkSentenceText_101013325": "The sacrifice of Cocolia Rand ushers
in a new chapter. The blizzard beyond the walls will die away and the offensives of our
Silvermane Guards will begin to contain the Fragmentum's advance.",
"TalkSentenceConfig_TalkSentenceText_101013326": "In the far north, I witnessed with my
own eyes the struggle between the late supreme guardian and the evil power that sought to
destroy us. In her last moments, the supreme guardian told me her greatest regret...",
"TalkSentenceConfig_TalkSentenceText_101013327": "...The order to seal off the Underworld
from the Overworld. With the passage of time, she gradually came to realize the
consequences of that decision... Although tortured with guilt, she could not undo the damage.",
"TalkSentenceConfig_TalkSentenceText_101013328": "In her final moments, she wanted us
to mark the Stellaron's end by reuniting Belobog. Overworlders and Underworlders must
embrace the dawn of a new age... together.",
"TalkSentenceConfig_TalkSentenceText_101013329": "People of the Underworld, I dare not
ask for your forgiveness — I now know the reality of your decade of suffering...",
"TalkSentenceConfig_TalkSentenceText_101013330": "But I want us to work together. We
know that without your perseverance and hard work, Belobog will not recover its former glory...
and the seed of civilization will not be preserved.",
"TalkSentenceConfig_TalkSentenceText_101013331": "...And on that note, I'd like to extend
my heartfelt gratitude to a few guests of the city.",
"TalkSentenceConfig_TalkSentenceText_101013332": "Most of you were not aware of their
arrival... but it is thanks to them that our world now flourishes with hope.",
"TalkSentenceConfig_TalkSentenceText_101013333": "They made me realize that while we
remain focused on \"preserving\" the ground beneath our feet, we should not forget to look up
into the sky.",
"TalkSentenceConfig_TalkSentenceText_101013334": "I firmly believe that with the
determination of everyone, our world, the world the Trailblazers call \"Jarilo-VI,\" will no longer
be alone among the stars.",
"TalkSentenceConfig_TalkSentenceText_101013335": "But before we accomplish that goal, I
humbly ask you to follow me into the future...",
"TalkSentenceConfig_TalkSentenceText_101013336": "I, Bronya Rand, the nineteenth
guardian of Belobog, hereby take my oath...",
"TalkSentenceConfig_TalkSentenceText_101013337": "Lady Bronya! Lady Bronya! Long live
Belobog!",
"TalkSentenceConfig_TalkSentenceText_101013338": "Back in this office again... The last
time I was here was... the last time I was here.",
"TalkSentenceConfig_TalkSentenceText_101013339": "No more unnerving gaze this time!
Hehe...",
"TalkSentenceConfig_TalkSentenceText_101013340": "Bronya, we're back!",
"TalkSentenceConfig_TalkSentenceText_101013341": "March, Dan Heng, {NICKNAME}... it's
wonderful you made it to the address.",
"TalkSentenceConfig_TalkSentenceText_101013342": "Sorry, I know the invitation was very
last minute... but I needed to get the news out as soon as possible. The longer people waited,
the more rumors started to swirl. The situation risked spinning out of control.",
"TalkSentenceConfig_TalkSentenceText_101013343": "Are you fully recovered?",
"TalkSentenceConfig_TalkSentenceText_101013344": "Yes, I'm fine now. Don't worry.",
"TalkSentenceConfig_TalkSentenceText_101013345": "My mother... she tried to force the
voice of the Stellaron into my head... It was a terrible feeling. I don't know what would've
happened if you hadn't shown up.",
"TalkSentenceConfig_TalkSentenceText_101013346": "Was Seele not there for the
address?",
"TalkSentenceConfig_TalkSentenceText_101013347": "She was there. She just made sure no
one could see her.",
"TalkSentenceConfig_TalkSentenceText_101013348": "Seele is still new to the vastness of
the Overworld — she feels uncomfortable in a big crowd... I'll help her adjust to life here.",
"TalkSentenceConfig_TalkSentenceText_101013349": "That was some speech, Bronya! If I
had to talk like that in front of a huge crowd, I'd be shaking head to toe!",
"TalkSentenceConfig_TalkSentenceText_101013350": "It was all just a bunch of palatable lies.
I hope you never have a similar experience, March.",
"TalkSentenceConfig_TalkSentenceText_101013351": "The part about preserving the seed of
civilization was real.",
"TalkSentenceConfig_TalkSentenceText_101013352": "It's what you do as a leader that
matters.",
"TalkSentenceConfig_TalkSentenceText_101013353": "Sometimes people need to hear white
lies.",
"TalkSentenceConfig_TalkSentenceText_101013354": "Mm... I'd prefer to be honest with the
people... but I also want to preserve their hope.",
"TalkSentenceConfig_TalkSentenceText_101013355": "...Dan Heng, wanna... talk about Mr.
Yang's findings?",
"TalkSentenceConfig_TalkSentenceText_101013356": "Mm, allow me to explain.",
"TalkSentenceConfig_TalkSentenceText_101013357": "Telling Bronya about Welt's
observations...",
"TalkSentenceConfig_TalkSentenceText_101013358": "...Which means the Fragmentum has
already taken root by this point. Even though the Stellaron is sealed, we won't be able to
reverse the damage immediately...",
"TalkSentenceConfig_TalkSentenceText_101013359": "Stellarons are terrible things.",
"TalkSentenceConfig_TalkSentenceText_101013360": "I know. Our ancestors wouldn't have
risked using one if they'd had other ways of avoiding calamity.",
"TalkSentenceConfig_TalkSentenceText_101013361": "Sorry, we promised you...",
"TalkSentenceConfig_TalkSentenceText_101013362": "No... No need for apologies.",
"TalkSentenceConfig_TalkSentenceText_101013366": "You've gone out of your way to save
this world. {NICKNAME}, you nearly lost your life. I have no right to ask for more.",
"TalkSentenceConfig_TalkSentenceText_101013367": "Besides, I agree with Mr. Yang.
Ultimately, the fate of Belobog is in the hands of its own people...",
"TalkSentenceConfig_TalkSentenceText_101013368": "We will find a way to root out the
Fragmentum.",
"TalkSentenceConfig_TalkSentenceText_101013369": "The Astral Express will do everything
within our power to help.",
"TalkSentenceConfig_TalkSentenceText_101013370": "In that case... as a leader, I must give
you a promise of the same weight.",
"TalkSentenceConfig_TalkSentenceText_101013371": "We will hold out with everything we
have until the day you Trailblazers return. Even if it takes another <unbreak>700</unbreak>
years, the children of Jarilo-VI will look up to the sky with hope in their hearts.",
"TalkSentenceConfig_TalkSentenceText_101013372": "So long, my friends. May the
Preservation bless your journey.",
"TalkSentenceConfig_TalkSentenceText_101013373": "Congrats, {NICKNAME}! That was
one heck of a first trailblazing expedition!",
"TalkSentenceConfig_TalkSentenceText_101013374": "Worth celebrating, I'd say.",
"TalkSentenceConfig_TalkSentenceText_101013375": "On a scale from 1 to 5, how would you
rate this journey...",
"TalkSentenceConfig_TalkSentenceText_101013376": "Two point five. Five!",
"TalkSentenceConfig_TalkSentenceText_101013377": "...What!? That run-of-the-mill, huh?",
"TalkSentenceConfig_TalkSentenceText_101013378": "My scoring criteria are different from
yours.",
"TalkSentenceConfig_TalkSentenceText_101013379": "Ugh! Anyway, we should be asking
{NICKNAME}... Any thoughts you want to share?",
"TalkSentenceConfig_TalkSentenceText_101013380": "Time for a nap...",
"TalkSentenceConfig_TalkSentenceText_101013381": "Wait, what? No way — we're about to
leave and I've hardly got any decent photos.",
"TalkSentenceConfig_TalkSentenceText_101013382": "Come on, let's go back to the
Administrative District and hang out for a bit longer!",
"TalkSentenceConfig_TalkSentenceText_101013383": "I feel like I could fight a hundred more
monsters!",
"TalkSentenceConfig_TalkSentenceText_101013384": "That's the spirit! Come on, we should
take some more photos before we head back to the Express.",
"TalkSentenceConfig_TalkSentenceText_101013385": "Let's go! One more round in the
Administrative District!",
"TalkSentenceConfig_TalkSentenceText_101013386": "What will the next adventure be like?",
"TalkSentenceConfig_TalkSentenceText_101013387": "Equally unforgettable, I'm sure.
Anyway, don't worry about the future — live in the moment!",
"TalkSentenceConfig_TalkSentenceText_101013388": "Let's go for one more round in the
Administrative District! I wanna take more photos!",
"TalkSentenceConfig_TalkSentenceText_101013389": "Is the address starting soon?",
"TalkSentenceConfig_TalkSentenceText_101013390": "Madam Cocolia is...",
"TalkSentenceConfig_TalkSentenceText_101013391": "What a historic moment.",
"TalkSentenceConfig_TalkSentenceText_101013392": "Huh? You're from the Underworld?",
"TalkSentenceConfig_TalkSentenceText_101013393": "...So many handsome Silvermane
Guards!",
"TalkSentenceConfig_TalkSentenceText_101013394": "I never thought that I would...",
"TalkSentenceConfig_TalkSentenceText_101013395": "...be able to survive up till now.",
"TalkSentenceConfig_TalkSentenceText_101013396": "Is the cable car station operating?",
"TalkSentenceConfig_TalkSentenceText_101013397": "It's been so long...",
"TalkSentenceConfig_TalkSentenceText_101013401": "Bronya said she's willing to wait
<unbreak>700</unbreak> years for us...",
"TalkSentenceConfig_TalkSentenceText_101013402": "Hmm... Dan Heng, how long can
humans live for?",
"TalkSentenceConfig_TalkSentenceText_101013403": "...Forever. But in that scenario, they
can't be considered human anymore.",
"TalkSentenceConfig_TalkSentenceText_101013404": "Yikes! So serious! I was just curious.",
"TalkSentenceConfig_TalkSentenceText_101013405": "*yawn* ... That's enough sightseeing
and photo-taking to last me a while...",
"TalkSentenceConfig_TalkSentenceText_101013406": "...Time to head back to the Goethe
Hotel for a good night's sleep!",
"TalkSentenceConfig_TalkSentenceText_101013407": "...We can sleep when we're back on
the Express.",
"TalkSentenceConfig_TalkSentenceText_101013408": "Not so fast! Last time we were here,
that evil Madam Guardian interrupted us before we'd gotten the most out of our luxury suites...
Don't you think we should make up for it?",
"TalkSentenceConfig_TalkSentenceText_101013409": "Come onnnn! Himeko and Mr. Yang
are grown-ups — I'm sure they'll cope without us for one night.",
"TalkSentenceConfig_TalkSentenceText_101013410": "Go to bed.",
"TalkSentenceConfig_TalkSentenceText_101013411": "Walk around a bit more.",
"TalkSentenceConfig_TalkSentenceText_101013412": "The Engine of Creation, Cocolia, an
ethereal outer space, the gaze of the Preservation... your fragmented memory of the battle
forms a blurry and surreal montage.",
"TalkSentenceConfig_TalkSentenceText_101013413": "In the midst of this frantic tapestry of
events, you see the moment Cocolia perished with the Stellaron. A strange voice speaks to
you in a hushed tone...",
"TalkSentenceConfig_TalkSentenceText_101013414": "But the voice passes rapidly. You try
to recall what you saw in those fleeting moments, but find no trace.",
"TalkSentenceConfig_TalkSentenceText_101013415": "All of a sudden, you hear it again... a
female voice in your ear...",
"TalkSentenceConfig_TalkSentenceText_101013416": "\"At the end of your journey, all that
perplexes you and troubles you will resolve.\"",
"TalkSentenceConfig_TalkSentenceText_101013417": "Aw, it was a close thing alright! Good
thing it dawned on me: Hey, Sampo doesn't have to be a protagonist, right? The likes of us are
better suited to... shadowy comic relief, huh?",
"TalkSentenceConfig_TalkSentenceText_101013418": "Turns out the Astral Express crew is
more fun than I expected! You liked it? Really? Haha, told you so!",
"TalkSentenceConfig_TalkSentenceText_101013419": "...No no, I'm in no hurry to leave.
What? Oh, Epsilon? Pff. What fun can you get out of a giant vanity fair like that? \"True
happiness always entails the manifestation of the dignity of mankind...\" Now that's a quote I
live by.",
"TalkSentenceConfig_TalkSentenceText_101013420": "Well, bye for now. Send my regards to
the guys and girls in the tavern. Oh, and don't forget to say that Sampo Koski will catch them
for the next one. Time to make my curtain call.",
"TalkSentenceConfig_TalkSentenceText_101013421": "To you, my dear audience, I dedicate
my performance... I wonder, did I bring a little more joy into your lives?",
"TalkSentenceConfig_TalkSentenceText_101013422": "...You don't have to answer that — but
if the answer is no, then you'll break my heart.",
"TalkSentenceConfig_TalkSentenceText_101013423": "We should be getting back to the
Express. Time to find March and Dan Heng.",
"TalkSentenceConfig_TalkSentenceText_101013424": "Morning, {NICKNAME}! How did you
sleep? I'm full of energy myself!",
"TalkSentenceConfig_TalkSentenceText_101013425": "I'm full of energy myself!",
"TalkSentenceConfig_TalkSentenceText_101013426": "...Copycatitis still has no cure I see.",
"TalkSentenceConfig_TalkSentenceText_101013427": "I dreamed about Sampo...",
"TalkSentenceConfig_TalkSentenceText_101013428": "You poor thing! I'll go check the lunar
calendar — today might be unlucky.",
"TalkSentenceConfig_TalkSentenceText_101013429": "It's time we went home!",
"TalkSentenceConfig_TalkSentenceText_101013430": "*sigh* But the beds here are so nice!",
"TalkSentenceConfig_TalkSentenceText_101013431": "Did you get Himeko's message? It's
time to go. The conductor will nag us again if we put the Express behind schedule.",
"TalkSentenceConfig_TalkSentenceText_101013432": "Yeah, yeah. Well, pack your souvenirs
and stuff. Back home we go!",
"TalkSentenceConfig_TalkSentenceText_101013433": "Leave Jarilo-VI and return to the
Express.",
"TalkSentenceConfig_TalkSentenceText_101013434": "I want to have one last look at this
world...",
"TalkSentenceConfig_TalkSentenceText_101013435": "...Priorities? What do you mean? Are
you saying rebuilding the Underworld isn't one of your \"priorities\"?",
"TalkSentenceConfig_TalkSentenceText_101013436": "Of course not! I'm just saying we have
limited assets, and we need new parameters.",
"TalkSentenceConfig_TalkSentenceText_101013437": "Assets... parameters... You sure love
your fancy words.",
"TalkSentenceConfig_TalkSentenceText_101013438": "Ugh, forget it. Leave it to me. I'll go
down myself...",
"TalkSentenceConfig_TalkSentenceText_101013439": "...Come on, Seele! I won't leave you
to—",
"TalkSentenceConfig_TalkSentenceText_101013440": "Look, Bronya!",
"TalkSentenceConfig_TalkSentenceText_101013441": "...!",
"TalkSentenceConfig_TalkSentenceText_101013442": "There'll be plenty of difficulties waiting
for them, right?",
"TalkSentenceConfig_TalkSentenceText_101013443": "Yes... their future is filled with even
more uncertainty than ours.",
"TalkSentenceConfig_TalkSentenceText_101013444": "But we will prevail here... Even if it
means arguments like this go on forever...",
"TalkSentenceConfig_TalkSentenceText_101013445": "...Hmph, they won't go on forever if I
win them.",
"TalkSentenceConfig_TalkSentenceText_101013446": "Here we are, Everwinter Monument!
Photo time!",
"TalkSentenceConfig_TalkSentenceText_101013447": "Oh, Pela and Hook are here too? Let's
make sure we get them in the background!",
"TalkSentenceConfig_TalkSentenceText_101013448": "Maybe we could try for a cleaner
composition for this one...",
"TalkSentenceConfig_TalkSentenceText_101013449": "Good idea. Let's show them the
photos once we're done.",
"TalkSentenceConfig_TalkSentenceText_101013450": "Okay... Where to next?",
"TalkSentenceConfig_TalkSentenceText_101013451": "Oh, we haven't seen Serval since we
got back! Let's head to the workshop.",
"TalkSentenceConfig_TalkSentenceText_101013452": "Who's there? Didn't your parents tell
you to knock before—",
"TalkSentenceConfig_TalkSentenceText_101013453": "Ha, it's you three! Come on in! I was
just talking to Clara about you.",
"TalkSentenceConfig_TalkSentenceText_101013454": "How have you been, {F#big
sister}{M#big brother}? Miss Serval's workshop is amazing — there are all kinds of things... I
like it here a lot!",
"TalkSentenceConfig_TalkSentenceText_101013455": "\"Miss Serval...\" Clara is such a well-
mannered kid! Meanwhile, the Architects' children are still calling me \"auntie\" and making me
feel old...",
"TalkSentenceConfig_TalkSentenceText_101013456": "Let's take a photo together!",
"TalkSentenceConfig_TalkSentenceText_101013457": "Still looking to hire assistants for the
workshop?",
"TalkSentenceConfig_TalkSentenceText_101013458": "Hey, that's not your line! We're here to
take a photo, remember?",
"TalkSentenceConfig_TalkSentenceText_101013459": "Photo? ...This feels like one of my fan
meet-ups, haha. Anyway, for you guys, I'd do autographs for free.",
"TalkSentenceConfig_TalkSentenceText_101013460": "\"Photo...\" Oh! I remember. When I
was little, Mr. Svarog took a photo for me...",
"TalkSentenceConfig_TalkSentenceText_101013461": "Over here, Clara! Wanna learn some
cool poses?",
"TalkSentenceConfig_TalkSentenceText_101013462": "Done? Let's have a look!",
"TalkSentenceConfig_TalkSentenceText_101013463": "Wow, that's pretty great! I wish the
photographers at my shows had your skills!",
"TalkSentenceConfig_TalkSentenceText_101013464": "Huh...? Am I really that short? I
thought...",
"TalkSentenceConfig_TalkSentenceText_101013465": "Don't worry! If you eat like Dan Heng,
you'll be as tall as him one day! *stifled laughter*",
"TalkSentenceConfig_TalkSentenceText_101013466": "...I'll let that slip.",
"TalkSentenceConfig_TalkSentenceText_101013467": "Here, keep it... a little farewell gift from
the Astral Express.",
"TalkSentenceConfig_TalkSentenceText_101013468": "...There's gotta be a better shot than
this one!",
"TalkSentenceConfig_TalkSentenceText_101013469": "Um... I was trying really hard not to
blink...",
"TalkSentenceConfig_TalkSentenceText_101013470": "*sigh* We shouldn't have trusted an
amateur...",
"TalkSentenceConfig_TalkSentenceText_101013471": "Never mind, at least it's memorable...
A little farewell gift from the Astral Express.",
"TalkSentenceConfig_TalkSentenceText_101013472": "Huh...? You're leaving so soon?",
"TalkSentenceConfig_TalkSentenceText_101013473": "*sigh* I understand. Well, this photo
will always be close to my heart. I'll make a copy for you too, Clara.",
"TalkSentenceConfig_TalkSentenceText_101013474": "Th—Thanks Miss Serval! {F#Big
sister}{M#Big brother} {NICKNAME}, March, Dan Heng... Thanks for taking care of me. Safe
travels.",
"TalkSentenceConfig_TalkSentenceText_101013475": "If you have time... please come back
and visit me and Mr. Svarog.",
"TalkSentenceConfig_TalkSentenceText_101013476": "*yawn* ... That's enough sightseeing
and photo-taking to last me a while...",
"TalkSentenceConfig_TalkSentenceText_101013477": "...Time to head back to the Goethe
Hotel for a good night's sleep!",
"TalkSentenceConfig_TalkSentenceText_101013478": "...We can sleep when we're back on
the Express.",
"TalkSentenceConfig_TalkSentenceText_101013479": "Not so fast! Last time we were here,
that evil Madam Guardian interrupted us before we'd gotten the most out of our luxury suites...
Don't you think we should make up for it?",
"TalkSentenceConfig_TalkSentenceText_101013480": "Come onnnn! Himeko and Mr. Yang
are grown-ups — I'm sure they'll cope without us for one night.",
"TalkSentenceConfig_TalkSentenceText_101013481": "Besides, don't you want to chit-chat
with the locals now that Belobog is full of life again? I know I do!",
"TalkSentenceConfig_TalkSentenceText_101013482": "Here we are at last... *sigh* It's sad to
say goodbye.",
"TalkSentenceConfig_TalkSentenceText_101013483": "Nothing lasts forever. You'll stop
feeling sad the moment you set foot on the Express.",
"TalkSentenceConfig_TalkSentenceText_101013484": "Hey, I'm not that heartless y'know...",
"TalkSentenceConfig_TalkSentenceText_101013485": "You're overwhelmed by a sea of
weariness...",
"TalkSentenceConfig_TalkSentenceText_101013486": null,
"TalkSentenceConfig_TalkSentenceText_101013487": null,
"TalkSentenceConfig_TalkSentenceText_101013501": "Whoaaaa! So much ice! But it's warm
here... aren't you Overworlders worried it'll melt?",
"TalkSentenceConfig_TalkSentenceText_101013502": "Not at all. It may look like ice, but it's
actually a monument carved out of Geomarrow crystal.",
"TalkSentenceConfig_TalkSentenceText_101013503": "Ah, Geomarrow! It's a shame daddy
isn't here — He'd find a buyer for it and sell it for big bucks!",
"TalkSentenceConfig_TalkSentenceText_101013504": "Uh... How do I explain... This
particular piece of Geomarrow is definitely not for sale...",
"TalkSentenceConfig_TalkSentenceText_101013505": "Have a look! I took a photo of
everyone.",
"TalkSentenceConfig_TalkSentenceText_101013506": "A \"photo?\" What's that? Hook wants
to see it!",
"TalkSentenceConfig_TalkSentenceText_101013507": "I must remind you that taking photos
of others without gaining their permission violates Belobog public security ordinance
number...",
"TalkSentenceConfig_TalkSentenceText_101013508": "...Wait, that's a nice picture! And... it's
crystal clear.",
"TalkSentenceConfig_TalkSentenceText_101013509": "Wow! Photos are awesome! ...Can
Hook have it?",
"TalkSentenceConfig_TalkSentenceText_101013510": "Hee-hee, you like it? It's yours. A
farewell gift from us.",
"TalkSentenceConfig_TalkSentenceText_101013511": "U—Uh, excuse me... are you Captain
Oleg?",
"TalkSentenceConfig_TalkSentenceText_101013512": "...Huh? I didn't think anyone would still
remember my name after all this time.",
"TalkSentenceConfig_TalkSentenceText_101013513": "Of course we remember! Every young
guard knows about your courageous exploits!",
"TalkSentenceConfig_TalkSentenceText_101013514": "Oh? Which ones might they be? The
time I finished off that rampaging prowler with just three bullets? Or when I defended the
outpost from monsters for six days straight without food or water?",
"TalkSentenceConfig_TalkSentenceText_101013515": "I haven't heard of either of them
actually... But I'd love to hear all about them!",
"TalkSentenceConfig_TalkSentenceText_101013516": "Hahaha, sure! In which case, I'll cut
my walk short and tell you all the grisly details...",
"TalkSentenceConfig_TalkSentenceText_101013517": "Wow! Did you see that, Clara? A
super suuuper big steel monster just ran past!",
"TalkSentenceConfig_TalkSentenceText_101013518": "I don't think that's a monster... Mr.
Svarog's database has information about it. It's called... hmm, I can't remember.",
"TalkSentenceConfig_TalkSentenceText_101013519": "Don't worry about the name! The
important thing is I saw what it can do — it has a huuuuge appetite and swallows people
whole!",
"TalkSentenceConfig_TalkSentenceText_101013520": "And it just so happens to be The
Moles' next target, hehe... We'll defeat the iron monster and save the people in its tummy!",
"TalkSentenceConfig_TalkSentenceText_101013521": "Um... I don't think that's how it
works...",
"TalkSentenceConfig_TalkSentenceText_101013522": "Sasha! My Sasha, is that you?",
"TalkSentenceConfig_TalkSentenceText_101013523": "Dad! — by the Amber Lord, I thought I
was never going to see you again!",
"TalkSentenceConfig_TalkSentenceText_101013524": "Praise the Preservation, my child.
Praise their leniency... And who's this little one?",
"TalkSentenceConfig_TalkSentenceText_101013525": "Here, Barry... say hello to grandpa!",
"TalkSentenceConfig_TalkSentenceText_101013526": "...Hello grandpa!",
"TalkSentenceConfig_TalkSentenceText_101013527": "My grandson... Is this my grandson?
*sob*",
"TalkSentenceConfig_TalkSentenceText_101013528": "Sorry Dad, I wanted to introduce you
to my husband too, but he can't get away from the publisher today.",
"TalkSentenceConfig_TalkSentenceText_101013529": "That's okay, my child, we've got all the
time in the... did you say \"publisher\"?",
"TalkSentenceConfig_TalkSentenceText_101013530": "I don't know if you've ever had that
feeling, {NICKNAME}... When you stop and look back on the things you've done, and wonder
at all the obstacles you've overcome, the strength you've displayed...",
"TalkSentenceConfig_TalkSentenceText_101013531": "And then you start to doubt yourself,
and wonder if you've lost that drive... If everything were to happen again, would you still stand
strong?",
"TalkSentenceConfig_TalkSentenceText_101013532": "I know the feeling.",
"TalkSentenceConfig_TalkSentenceText_101013533": "You do? Good... I mean, it's good to
know someone in this world feels the same way as me.",
"TalkSentenceConfig_TalkSentenceText_101013534": "I don't quite understand what you
mean.",
"TalkSentenceConfig_TalkSentenceText_101013535": "And that's not surprising — you're
different from others. You seem to radiate a confidence most people don't have.",
"TalkSentenceConfig_TalkSentenceText_101013536": "I haven't been able to sit back once
over the past ten years — a moment's negligence could have brought Wildfire crashing
down... and the Underworld would've been beyond saving.",
"TalkSentenceConfig_TalkSentenceText_101013537": "Staying vigilant wasn't the issue... it
was the not knowing whether I'd ever be able to let my guard down again...",
"TalkSentenceConfig_TalkSentenceText_101013538": "No matter what anyone says, I believe
your arrival was the reward for my long vigil. Thank you, Trailblazer.",
"TalkSentenceConfig_TalkSentenceText_101013539": "If you walk with your head down and
your heart full of fear, your steps will grow heavier and your spirit will suffer.",
"TalkSentenceConfig_TalkSentenceText_101013540": "But if you find something to look up to
and move forward with hope, then your steps will grow lighter... and if you should fall, you'll be
on your feet before you know it.",
"TalkSentenceConfig_TalkSentenceText_101013541": "...Thank you for teaching me this,
Trailblazers.",
"TalkSentenceConfig_TalkSentenceText_101013542": "The inauguration ceremony went very
smoothly. I didn't expect so many Underworlders to come and listen to the address.",
"TalkSentenceConfig_TalkSentenceText_101013543": "Everyone seemed supportive, too.
Seems like Bronya made a pretty good impression on them.",
"TalkSentenceConfig_TalkSentenceText_101013544": "Maybe Natasha and Oleg helped
promote her a little.",
"TalkSentenceConfig_TalkSentenceText_101013545": "Possibly. They always think ahead.",
"TalkSentenceConfig_TalkSentenceText_101013546": "If those two approve of Bronya, then
everyone following Wildfire won't question her either.",
"TalkSentenceConfig_TalkSentenceText_101013547": "Were you there? I don't think I saw
you.",
"TalkSentenceConfig_TalkSentenceText_101013548": "Of course I was! I was just hidden in
the crowd. I'm glad you didn't notice me — means I'm doing something right. I want to protect
Bronya in my own way.",
"TalkSentenceConfig_TalkSentenceText_101013549": "She wanted me to stand next to her,
but I'm glad I stuck to my guns. Besides, I'm not sure I could handle that many people staring
at me.",
"TalkSentenceConfig_TalkSentenceText_101013550": "She will be an outstanding leader.",
"TalkSentenceConfig_TalkSentenceText_101013551": "No doubt. I figured that out back in the
Underworld.",
"TalkSentenceConfig_TalkSentenceText_101013552": "We're about to leave Belobog.",
"TalkSentenceConfig_TalkSentenceText_101013553": "Leave...? So soon? I thought you'd
stay for a few more days — at least until everything had calmed down...",
"TalkSentenceConfig_TalkSentenceText_101013554": "Ahh... I get it. People are waiting for
you to go back so you can keep traveling, right?",
"TalkSentenceConfig_TalkSentenceText_101013555": "Shame, I thought we'd have more time
to discuss all the crazy things you guys like to talk about. Looks like that'll have to wait till next
time.",
"TalkSentenceConfig_TalkSentenceText_101013556": "...And before you say anything, there
will be a next time. I know we'll meet again.",
"TalkSentenceConfig_TalkSentenceText_101013557": "I received Bronya's message before
the inauguration ceremony. She told me everything that happened north of Belobog — about
the Stellaron, and Cocolia's sacrifice...",
"TalkSentenceConfig_TalkSentenceText_101013558": "But...",
"TalkSentenceConfig_TalkSentenceText_101013559": "...But?",
"TalkSentenceConfig_TalkSentenceText_101013560": "Uhh... Just listen to Bronya.",
"TalkSentenceConfig_TalkSentenceText_101013561": "...Honestly, I feel that girl is hiding
something from me. I knew Cocolia well, and she was never one to suddenly change her
mind.",
"TalkSentenceConfig_TalkSentenceText_101013562": "*sigh* Don't worry, I won't dig too
deep. I know Bronya must have thought long and hard before deciding what to make public.",
"TalkSentenceConfig_TalkSentenceText_101013563": "I just... feel a bit empty now that we've
lost the Stellaron — I spent a long time pursuing it, after all...",
"TalkSentenceConfig_TalkSentenceText_101013564": "As for Cocolia, the best side of her will
live on in people's memory. That's not all bad...",
"TalkSentenceConfig_TalkSentenceText_101013565": "Miss Serval is cool, strong, and...
carefree...",
"TalkSentenceConfig_TalkSentenceText_101013566": "I want to be like her when I grow up so
I can protect everyone... and protect Mr. Svarog!",
"TalkSentenceConfig_TalkSentenceText_101013567": "It's been more than a decade... I'm so
glad to see you in the hotel lobby again, Mr. Goethe.",
"TalkSentenceConfig_TalkSentenceText_101013568": "Unbelievable... feels like it was just
yesterday that I was showing you around the hotel all those years ago. I'm too old to
remember a lot of things... but that day I remember clearly as ever.",
"TalkSentenceConfig_TalkSentenceText_101013569": "Since the passage between the
Overworld and Underworld has opened up again, it's about time we shared some tips with
each other, hotel manager to hotel manager.",
"TalkSentenceConfig_TalkSentenceText_101013570": "Of course, of course! I was worried
before that after losing customers from the Overworld you would go out of business... but your
establishment is still alive and well, all thanks to your superb management!",
"TalkSentenceConfig_TalkSentenceText_101013571": "You flatter me, Goethe! My hotel is
getting refurbished. I'll be sure to invite you to visit again when the work is all done.",
"TalkSentenceConfig_TalkSentenceText_101013572": "These dusty papers...",
"TalkSentenceConfig_TalkSentenceText_101013573": "All requires the signature of the
Supreme Guardian.",
"TalkSentenceConfig_TalkSentenceText_101013574": "How could there be so many?",
"TalkSentenceConfig_TalkSentenceText_101013575": "But Madam Cocolia...",
"TalkSentenceConfig_TalkSentenceText_101013576": "The previous Supreme Guardian...",
"TalkSentenceConfig_TalkSentenceText_101013577": "...forbid us to work here.",
"TalkSentenceConfig_TalkSentenceText_101013578": "That girl was always paranoid since
she was little...",
"TalkSentenceConfig_TalkSentenceText_101013579": "Bronya is far more optimistic.",
"TalkSentenceConfig_TalkSentenceText_101013580": "Oh, you're from the Underworld?",
"TalkSentenceConfig_TalkSentenceText_101013581": "That's right, born and raised.",
"TalkSentenceConfig_TalkSentenceText_101013582": "Is something wrong?",
"TalkSentenceConfig_TalkSentenceText_101013583": "No, it's just surprising...",
"TalkSentenceConfig_TalkSentenceText_101013584": "After all, you are very dignified in your
speech.",
"TalkSentenceConfig_TalkSentenceText_101013585": "What a spacious lobby...",
"TalkSentenceConfig_TalkSentenceText_101013586": "My mother lived here as a child, you
know.",
"TalkSentenceConfig_TalkSentenceText_101013587": "So can Alina stay here too?",
"TalkSentenceConfig_TalkSentenceText_101013588": "Yes, let me check with mother about
the price...",
"TalkSentenceConfig_TalkSentenceText_101013589": "...Gertie? It's Gertie, right?",
"TalkSentenceConfig_TalkSentenceText_101013590": "Mr. Goethe! Long time no see!",
"TalkSentenceConfig_TalkSentenceText_101013601": "...Where did they get to?",
"TalkSentenceConfig_TalkSentenceText_101013602": "Ah, speak of the devil! I was just
wondering when you might show up, hehe.",
"TalkSentenceConfig_TalkSentenceText_101013603": "I never say no to a free afternoon
tea...",
"TalkSentenceConfig_TalkSentenceText_101013604": "Don't worry, there's enough to go
around! On the house — order whatever you like.",
"TalkSentenceConfig_TalkSentenceText_101013605": "Didn't realize you were in such a
hurry... I'm not ready yet.",
"TalkSentenceConfig_TalkSentenceText_101013606": "Ready? My stomach's always ready
for food and drink!",
"TalkSentenceConfig_TalkSentenceText_101013607": "Have you placed my orders yet?",
"TalkSentenceConfig_TalkSentenceText_101013608": "...Huh? What orders?",
"TalkSentenceConfig_TalkSentenceText_101013609": "Oops, forgot to check my
messages...",
"TalkSentenceConfig_TalkSentenceText_101013610": "Sorry, my bad... but it's not too late!
You can order anything you want!",
"TalkSentenceConfig_TalkSentenceText_101013611": "There's something I need your help
with — I had to make it up to you somehow.",
"TalkSentenceConfig_TalkSentenceText_101013612": "...Looks like we're not the only ones
who wanted afternoon tea today though. We'll have to stand up for the time being.",
"TalkSentenceConfig_TalkSentenceText_101013613": "Well, I'll help myself to the tea then.",
"TalkSentenceConfig_TalkSentenceText_101013614": "Haha, don't drink too much, or you
won't be able to sleep tonight.",
"TalkSentenceConfig_TalkSentenceText_101013615": "Anyway... about the something I
needed your help with.",
"TalkSentenceConfig_TalkSentenceText_101013616": "No need for the formalities. Let's hear
it!",
"TalkSentenceConfig_TalkSentenceText_101013617": "Well, you're clearly better traveled
than I am, and I know how generous you are... I feel embarrassed to ask now...",
"TalkSentenceConfig_TalkSentenceText_101013618": "You have my attention... as long as
the afternoon tea keeps flowing.",
"TalkSentenceConfig_TalkSentenceText_101013619": "Ha, don't get ahead of yourself, this
might be more complicated than you think...",
"TalkSentenceConfig_TalkSentenceText_101013620": "Already sounds dangerous — bye!",
"TalkSentenceConfig_TalkSentenceText_101013621": "Wait, don't go! Take it easy, I just
wanted to ask you a question...",
"TalkSentenceConfig_TalkSentenceText_101013622": "...This \"something...\" is it a favor?",
"TalkSentenceConfig_TalkSentenceText_101013623": "*sigh* Was it that obvious? I'm out of
practice...",
"TalkSentenceConfig_TalkSentenceText_101013624": "No need for the formalities. Let's hear
it!",
"TalkSentenceConfig_TalkSentenceText_101013625": "Well, you're clearly better traveled
than I am, and I know how generous you are... I feel embarrassed to ask now...",
"TalkSentenceConfig_TalkSentenceText_101013626": "You have my attention... as long as
the afternoon tea keeps flowing.",
"TalkSentenceConfig_TalkSentenceText_101013627": "Ha, don't get ahead of yourself, this
might be more complicated than you think...",
"TalkSentenceConfig_TalkSentenceText_101013628": "This is the price you pay for
cleaning.",
"TalkSentenceConfig_TalkSentenceText_101013629": "Uh... You still remember that?",
"TalkSentenceConfig_TalkSentenceText_101013630": "Uh, how can I put this...",
"TalkSentenceConfig_TalkSentenceText_101013631": "If I remember correctly, you, March,
and Dan Heng came here on that train — the \"Astral Express\" — right?",
"TalkSentenceConfig_TalkSentenceText_101013632": "I was wondering... is the train
accepting new passengers?",
"TalkSentenceConfig_TalkSentenceText_101013633": "Why are you asking this all of a
sudden?",
"TalkSentenceConfig_TalkSentenceText_101013634": "Well, i—it's just... the dust has settled
now. The Stellaron problem has been resolved, and Cocolia...",
"TalkSentenceConfig_TalkSentenceText_101013635": "...Forget it, it's nothing! Forget I said
anything.",
"TalkSentenceConfig_TalkSentenceText_101013636": "Um... You need to pass the Boarding
Exam first.",
"TalkSentenceConfig_TalkSentenceText_101013637": "Boarding Exam? Like a test? I can do
that! That sounds like the admission system that schools in Belobog use!",
"TalkSentenceConfig_TalkSentenceText_101013638": "I'm wondering though, are there any
restrictions against, uh... \"aliens\" like me from boarding the train?",
"TalkSentenceConfig_TalkSentenceText_101013639": "Such matters aren't up to me, I'm
afraid I'll have to ask around first.",
"TalkSentenceConfig_TalkSentenceText_101013640": "...I guessed as much, hehe.",
"TalkSentenceConfig_TalkSentenceText_101013641": "You see, there's not much left for me
here except to carry on repairing equipment in the workshop... I like practicing the guitar, and
performances are fun, but the crowds are pretty small.",
"TalkSentenceConfig_TalkSentenceText_101013642": "Besides, I'm a researcher... how could
I not get excited about the chance to explore new worlds up close? Everyone gets tired of
living in small places like Belobog after a few years, right?",
"TalkSentenceConfig_TalkSentenceText_101013643": "I understand how you feel. Welcome
aboard!",
"TalkSentenceConfig_TalkSentenceText_101013644": "Really? You're gonna say yes just like
that?",
"TalkSentenceConfig_TalkSentenceText_101013645": "...But I'll still have to ask the others for
their input first.",
"TalkSentenceConfig_TalkSentenceText_101013646": "I understand. I'm counting on you!",
"TalkSentenceConfig_TalkSentenceText_101013647": "I can consult an expert opinion on
your behalf...",
"TalkSentenceConfig_TalkSentenceText_101013648": "Okay, okay, I—I'm counting on you!",
"TalkSentenceConfig_TalkSentenceText_101013649": "I know this is a lot to ask out of the
blue, so apologies in advance.",
"TalkSentenceConfig_TalkSentenceText_101013650": "Not a problem, just leave it to me.",
"TalkSentenceConfig_TalkSentenceText_101013651": "Haha, I knew I could count on you!",
"TalkSentenceConfig_TalkSentenceText_101013652": "Mr. Goethe, one plate of cookies,
please...",
"TalkSentenceConfig_TalkSentenceText_101013653": "Not like you to be so serious...",
"TalkSentenceConfig_TalkSentenceText_101013654": "Hehe, this is a pretty big ask",
"TalkSentenceConfig_TalkSentenceText_101013655": "Mr. Goethe, one plate of cookies,
please...",
"TalkSentenceConfig_TalkSentenceText_101013656": "Action speaks louder than words...",
"TalkSentenceConfig_TalkSentenceText_101013657": "...Actions? Ohhhh, I get you! Another
plate of delicious snacks, coming right up!",
"TalkSentenceConfig_TalkSentenceText_101013658": "Mr. Goethe, one plate of cookies,
please...",
"TalkSentenceConfig_TalkSentenceText_101013659": "...",
"TalkSentenceConfig_TalkSentenceText_101013660": "(There goes Serval... I better send
Himeko a text and ask about the request...)",
"TalkSentenceConfig_TalkSentenceText_101013661": "(...or I guess I could ask Mr. Yang —
or Pom-Pom?)",
"TalkSentenceConfig_TalkSentenceText_101013662": "(Hmm, who's the best one to ask...?)",
"TalkSentenceConfig_TalkSentenceText_101013663": "Himeko.",
"TalkSentenceConfig_TalkSentenceText_101013664": "(Let's send a message to Himeko...)",
"TalkSentenceConfig_TalkSentenceText_101013665": "Mr. Yang.",
"TalkSentenceConfig_TalkSentenceText_101013666": "(Let's send a message to Mr.
Yang...)",
"TalkSentenceConfig_TalkSentenceText_101013667": "The conductor — Pom-Pom.",
"TalkSentenceConfig_TalkSentenceText_101013668": "(Let's send a message to Pom-
Pom...)",
"TalkSentenceConfig_TalkSentenceText_101013669": "This is Lady Bronya's request...",
"TalkSentenceConfig_TalkSentenceText_101013670": "...",
"TalkSentenceConfig_TalkSentenceText_101013671": "You should go and talk to Lady
Bronya, Serval. It was her personal invite, after all...",
"TalkSentenceConfig_TalkSentenceText_101013672": "Ugh... I know, I know. Let me think
about it...",
"TalkSentenceConfig_TalkSentenceText_101013673": "What are you guys chatting about?",
"TalkSentenceConfig_TalkSentenceText_101013674": "Serval, I already asked them...",
"TalkSentenceConfig_TalkSentenceText_101013675": "Huh? {NICKNAME}, you're just in
time! Any news yet?",
"TalkSentenceConfig_TalkSentenceText_101013676": "Is this a bad time?",
"TalkSentenceConfig_TalkSentenceText_101013677": "Oh! No, not at all! I could do with a
hand, actually...",
"TalkSentenceConfig_TalkSentenceText_101013678": "Perfect timing, {NICKNAME} —
please talk some sense into her.",
"TalkSentenceConfig_TalkSentenceText_101013679": "*sigh* I knew it...",
"TalkSentenceConfig_TalkSentenceText_101013680": "So, am I supposed to be the good cop
here?",
"TalkSentenceConfig_TalkSentenceText_101013681": "...Hey, you're taking his side
already!?",
"TalkSentenceConfig_TalkSentenceText_101013682": "I try to stay out of family squabbles...",
"TalkSentenceConfig_TalkSentenceText_101013683": "Y'know what, you're right — we should
work these things out on our own...",
"TalkSentenceConfig_TalkSentenceText_101013684": "I'm not taking sides — I don't even
know what the deal is.",
"TalkSentenceConfig_TalkSentenceText_101013685": "That's just it — there is no deal...",
"TalkSentenceConfig_TalkSentenceText_101013686": "...Serval, I understand your reluctance
to rejoin the Silvermane Guards.",
"TalkSentenceConfig_TalkSentenceText_101013687": "But Lady Bronya values your talent,
and she sees how much you could contribute to the rejuvenation of Belobog... so I came to
talk to you about it.",
"TalkSentenceConfig_TalkSentenceText_101013688": "In any case, you should at least pay
her a visit.",
"TalkSentenceConfig_TalkSentenceText_101013689": "...",
"TalkSentenceConfig_TalkSentenceText_101013690": "Okay... I get it. I'll make a trip to
Qlipoth Fort and tell Bronya what I really think.",
"TalkSentenceConfig_TalkSentenceText_101013691": "Sorry, {NICKNAME} — I need to get
this over with. Let me know what they said when I get back.",
"TalkSentenceConfig_TalkSentenceText_101013692": "*sigh* ...Same old Serval.",
"TalkSentenceConfig_TalkSentenceText_101013693": "What happened?",
"TalkSentenceConfig_TalkSentenceText_101013694": "Ah, sorry, my head's still in the
argument. It's like this.",
"TalkSentenceConfig_TalkSentenceText_101013695": "That's your sister for you.",
"TalkSentenceConfig_TalkSentenceText_101013696": "Is she creating trouble for you too?",
"TalkSentenceConfig_TalkSentenceText_101013697": "Ah, sorry, my head's still in the
argument. It's like this.",
"TalkSentenceConfig_TalkSentenceText_101013698": "Was Bronya caught off guard by her
desire to join the Astral Express?",
"TalkSentenceConfig_TalkSentenceText_101013699": "Join the Express?",
"TalkSentenceConfig_TalkSentenceText_101013700": "I see... no wonder she seemed so
flustered. So that's what's on her mind...",
"TalkSentenceConfig_TalkSentenceText_101013701": "Ah, sorry, my head's still in the
argument. It's like this.",
"TalkSentenceConfig_TalkSentenceText_101013702": "As you know, my sister used to be
one of the research team leads in the Silvermane Guards Technology Division. Stellarons
were her main area of research.",
"TalkSentenceConfig_TalkSentenceText_101013703": "But her expertise went far beyond
Stellarons. She was and still is well versed in mechanical engineering and other fields.",
"TalkSentenceConfig_TalkSentenceText_101013704": "Immediately after her succession,
Lady Bronya set her sights on Serval's talents. The supreme guardian wants her to resume
her technological research and be a shining light for the revitalization of Belobog.",
"TalkSentenceConfig_TalkSentenceText_101013705": "However... you saw her attitude just
now. I doubt her meeting with Lady Bronya will change anything — it'll probably just leave
them both feeling dejected.",
"TalkSentenceConfig_TalkSentenceText_101013706": "Maybe she just wants to see the
outside world.",
"TalkSentenceConfig_TalkSentenceText_101013707": "I couldn't stand an office job either...",
"TalkSentenceConfig_TalkSentenceText_101013708": "Mm... I think there's more than one
element to it.",
"TalkSentenceConfig_TalkSentenceText_101013709": "My intuition tells me this is mostly
linked to Madam Cocolia's passing.",
"TalkSentenceConfig_TalkSentenceText_101013710": "I thought they became enemies a long
time ago?",
"TalkSentenceConfig_TalkSentenceText_101013711": "That's true, but...",
"TalkSentenceConfig_TalkSentenceText_101013712": "Sounds like you've got a story to tell.
Let's hear it.",
"TalkSentenceConfig_TalkSentenceText_101013713": "*sigh* Never mind, it's just a personal
hunch. I've never been good at reading my sister's mind.",
"TalkSentenceConfig_TalkSentenceText_101013714": "I can tell the two of you have a close
bond. If you get the chance, see if you can persuade her to open up about it.",
"TalkSentenceConfig_TalkSentenceText_101013715": "...Hand on heart, I wouldn't want to
see her sitting behind a desk in Qlipoth Fort and sighing all day either...",
"TalkSentenceConfig_TalkSentenceText_101013716": "Belobog is too small a place for a
mind as inquisitive as Serval's... Maybe it would be better for her to join you on your journey.",
"TalkSentenceConfig_TalkSentenceText_101013717": "*sigh* ...I'll admit, I'm a little worried
about how she plans on getting all this across to Lady Bronya.",
"TalkSentenceConfig_TalkSentenceText_101013718": "{NICKNAME}, are you busy? Let's go
and wait for her in front of Qlipoth Fort.",
"TalkSentenceConfig_TalkSentenceText_101013719": "Doesn't seem like they've finished
talking yet. I hope it's not turning into a shouting match... Let's go in.",
"TalkSentenceConfig_TalkSentenceText_101013720": "...I understand your circumstances,
Serval. I respect your choice.",
"TalkSentenceConfig_TalkSentenceText_101013721": "It was my mistake to make an
unwarranted request without considering your own wishes.",
"TalkSentenceConfig_TalkSentenceText_101013722": "Allow me to offer you my apologies... I
hope you don't take this matter to heart.",
"TalkSentenceConfig_TalkSentenceText_101013723": "N—No need, Bronya! You're a
supreme guardian now. Don't let a little thing like this...",
"TalkSentenceConfig_TalkSentenceText_101013724": "Besides, I'm the one who should be
apologizing — I've put my own personal reasons ahead of Belobog's reconstruction...",
"TalkSentenceConfig_TalkSentenceText_101013725": "I get it, Serval. After all, you and
mother...",
"TalkSentenceConfig_TalkSentenceText_101013726": "...",
"TalkSentenceConfig_TalkSentenceText_101013727": "...Sorry, I don't mean to open up old
wounds...",
"TalkSentenceConfig_TalkSentenceText_101013728": "...but there's something I need to ask
you.",
"TalkSentenceConfig_TalkSentenceText_101013729": "This guitar... I found it after going
through mother's old things.",
"TalkSentenceConfig_TalkSentenceText_101013730": "She was never a music lover, so... I
thought this might be connected to you...",
"TalkSentenceConfig_TalkSentenceText_101013731": "Cocolia, you...",
"TalkSentenceConfig_TalkSentenceText_101013732": "Huh?",
"TalkSentenceConfig_TalkSentenceText_101013733": "...I—It's nothing. You're right, it does
belong to me.",
"TalkSentenceConfig_TalkSentenceText_101013734": "...In fact, it once belonged to me and
Cocolia. It was our shared treasure. If you don't mind, Bronya... could I take it back to the
workshop?",
"TalkSentenceConfig_TalkSentenceText_101013735": "...Of course. I—I'm sure there's a story
behind it, but that's between you and mother — I won't pry.",
"TalkSentenceConfig_TalkSentenceText_101013736": "I hope you have an amazing journey,
Serval. Do remember to visit home when you get the chance.",
"TalkSentenceConfig_TalkSentenceText_101013737": "...",
"TalkSentenceConfig_TalkSentenceText_101013738": "...I will. Thank you, Bronya.",
"TalkSentenceConfig_TalkSentenceText_101013739": "I assume you heard our conversation
just now?",
"TalkSentenceConfig_TalkSentenceText_101013740": "I didn't expect her to be so open-
minded... and she didn't even try to persuade me to stay. She didn't summon me just to return
the guitar, did she?",
"TalkSentenceConfig_TalkSentenceText_101013741": "I wouldn't rule it out — she's good at
reading people's minds... she would've known that you'd never set foot in Qlipoth Fort
voluntarily.",
"TalkSentenceConfig_TalkSentenceText_101013742": "...After all these years, I never thought
I'd set eyes on this guitar again. *sigh* Guess we're stuck with each other...",
"TalkSentenceConfig_TalkSentenceText_101013743": "So what's the story behind it?",
"TalkSentenceConfig_TalkSentenceText_101013744": "...Well, it'll take a while to tell.",
"TalkSentenceConfig_TalkSentenceText_101013745": "Did Cocolia like rock 'n' roll too?",
"TalkSentenceConfig_TalkSentenceText_101013746": "If she did, I never knew about it.",
"TalkSentenceConfig_TalkSentenceText_101013747": "The story behind this guitar... huh, it'll
take a while to tell.",
"TalkSentenceConfig_TalkSentenceText_101013748": "When we were in cadet school,
Cocolia and I were notoriously disruptive — we were always coming up with the next crazy
invention... We called it \"exploring the infinite possibilities of new technologies.\"",
"TalkSentenceConfig_TalkSentenceText_101013749": "This guitar was one of those
inventions. Cocolia came up with a name...",
"TalkSentenceConfig_TalkSentenceText_101013750": "...the \"super electromagnetic flux
player,\" or \"electric guitar\" for short.",
"TalkSentenceConfig_TalkSentenceText_101013751": "So she was tech-savvy too?",
"TalkSentenceConfig_TalkSentenceText_101013752": "Not really, no. She was a military
history major — very different from what I was doing.",
"TalkSentenceConfig_TalkSentenceText_101013753": "Still, we hung out every day, it's only
natural that my love for inventing would rub off on her.",
"TalkSentenceConfig_TalkSentenceText_101013754": "Wait, you sure you didn't come up with
that name?",
"TalkSentenceConfig_TalkSentenceText_101013755": "Don't believe me? Let me tell you,
Cocolia and I shared a similar way of thinking back in the day.",
"TalkSentenceConfig_TalkSentenceText_101013756": "It's a bit of a mouthful, but I liked it at
the time... it was a rock 'n' roll name.",
"TalkSentenceConfig_TalkSentenceText_101013757": "...*sigh*, I told you it'd take a while to
tell the story — let's get back to the workshop first. By the way... wanna help me pack my
bags?",
"TalkSentenceConfig_TalkSentenceText_101013758": "...",
"TalkSentenceConfig_TalkSentenceText_101013759": "...Huh? That melody...",
"TalkSentenceConfig_TalkSentenceText_101013760": "...That's one of yours, right?",
"TalkSentenceConfig_TalkSentenceText_101013761": "...",
"TalkSentenceConfig_TalkSentenceText_101013762": "I didn't think many people liked that
one... Seems the city might have a few nice memories of me after I'm gone.",
"TalkSentenceConfig_TalkSentenceText_101013763": "Well, it's getting late, let's head back.",
"TalkSentenceConfig_TalkSentenceText_101013764": "Ah... There's no place like home. I
never feel completely free out there.",
"TalkSentenceConfig_TalkSentenceText_101013765": "Gepard, can you lend your dear sister
a hand? Help me pack my bags~",
"TalkSentenceConfig_TalkSentenceText_101013766": "Am I allowed to refuse? This place...
Just looking around gives me a headache.",
"TalkSentenceConfig_TalkSentenceText_101013767": "Okay, okay, I promise this is the last
time.",
"TalkSentenceConfig_TalkSentenceText_101013768": "I'm about to go traveling with
{NICKNAME} — who knows how long it'll be before I can visit home again. You should help
me pack while you still have the chance.",
"TalkSentenceConfig_TalkSentenceText_101013769": "...Fine. I'll give you a hand.",
"TalkSentenceConfig_TalkSentenceText_101013770": "{NICKNAME}, you just need to make
yourself at home. You've done plenty of work already!",
"TalkSentenceConfig_TalkSentenceText_101013771": "Serval, what kind of plant is this?",
"TalkSentenceConfig_TalkSentenceText_101013772": "Oh, that~ It's a botanical specimen —
little Lynxy sent it during one of her research trips.",
"TalkSentenceConfig_TalkSentenceText_101013773": "As for the name... I can't quite
recall...",
"TalkSentenceConfig_TalkSentenceText_101013774": "...Snowman's palm.",
"TalkSentenceConfig_TalkSentenceText_101013775": "And \"little Lynxy\" is the youngest
sister of the Landau family, by the way...",
"TalkSentenceConfig_TalkSentenceText_101013776": "Ah! Yes, yes, — snowman's palm!
Ugh, my memory is the worst.",
"TalkSentenceConfig_TalkSentenceText_101013777": "It's the only plant here that looks like
it's still alive...",
"TalkSentenceConfig_TalkSentenceText_101013778": "Hey! Watch it.",
"TalkSentenceConfig_TalkSentenceText_101013779": "...Anyway, this specimen means a lot
to me, so I'm bringing it with me. Thanks for the reminder, {NICKNAME}.",
"TalkSentenceConfig_TalkSentenceText_101013780": "Serval, what's this on the desk?",
"TalkSentenceCo

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