Professional Documents
Culture Documents
References
Collins, Jim (1994) Architectures of Excess. London: Routledge.
like a legal brief as it compares Disney’s 1994 The Lion King with
Osamu Tezuka’s 1965–6 Jungle Emperor (aka Kimba the White
Lion in Western syndication) to prove the former an outright ‘rip
off’ of the latter, and Ben Crawford’s ‘Intertextual Personae:
Character Licensing in Practice and Theory’, a very good essay on
mainstream industrial and marketing practices that never quite
develops its titular theory.
Despite this (literally) off-putting initial strategy and its organiz-
ation into unnecessary, imbalanced, and eccentric sections (the
first anthology did not have – nor need – any), The Illusion of Life
II is filled with riches. Indeed, some of the essays are quite bril-
liant in their ability to raise broad theoretical issues and illuminate
them through provocative and unexpected meditations on particu-
lar animated characters, styles, and genres. The first section of five
essays, ‘Japan’, opens with Ono’s aforementioned overview of
manga and anime. Pauline Moore’s ‘When Velvet Gloves Meet Iron
Fists: Cuteness in Japanese Animation’, unpacks the function of
‘cuteness’ in Japanese anime as distinguished from cuteness in US
animation through a fascinating cross-cultural analysis that
includes discussion of Japanese mother/child relations. Jane
Goodall’s ‘Hybridity and the End of Innocence’, usefully compares
Japanese and American animation’s differences in the post-war
period and their contemporary hybridity through the lens of
William Blake’s dualistic view of ‘innocence’ and ‘experience’.
William Routt’s ‘De Anime’ looks at Battle Angel Alita to consider
the relation between animation and soul and between body and
machine (these topoi are also the subject of the volume’s conclud-
ing essay by Cholodenko). The section’s last – and finest – essay
is Philip Brophy’s ‘Sonic–Atomic–Neumonic: Apocalyptic Echoes
in Anime’. Continuing his brilliant work on the relation of sound
and animated image, Brophy draws ‘sound models’ and ‘scenes’
from a range of anime texts to argue that the genre mobilizes
sound to effect and figure both the metaphysical dynamism of
movement and energy and their physically consequential, world-
changing, and often apocalyptic reverberations. As he persuasively
demonstrates: ‘Anime’s audio-visualization of energized spaces,
surfaces, instruments and beings . . . posits ways in which the
latent can be manifested, the potential realized, and – most impor-
tantly – the sonic visualized and the visual auralized’ (pp. 206–7).
Although, because of its primarily philosophical focus, rather
oddly placed in the volume’s second-, three-essay section titled
‘The United States’, Freida Riggs’s ‘The Infinite Quest: Husserl,
Bakshi, the Rotoscope and the Ring’ stands out for the way in
which it illuminates philosophy through animation and animation
through philosophy. Bringing both the post-structuralist phil-
osophy of Gilles Deleuze and Felix Guattari and the constitutive
phenomenology of Edmund Husserl into unlikely but productive
102 animation: an interdisciplinary journal 4(1)
building façades, and various kinds of screens to lay out the public
pervasion – and perversion – of animation in a period of global
panic and violence; nonetheless, its focus on animation as such is
negligible. Much more focused on animation and theoretically
specific is Patrick Crogan’s brilliant ‘Logistical Space: Flight Simu-
lation and Virtual Reality’. Although by now somewhat technologi-
cally dated, Crogan’s detailed descriptions of flight simulations and
his theorization of the way in which its (military) animation
reduces information to an abstract – and ethically dangerous –
logic is even more relevant now than when the essay was origi-
nally written. Drawing upon Paul Virilio’s notion of ‘logistics’,
Crogan describes the way in which a logic reduced to logistics
through removal of ‘inessential’ information leads to a cultural
mode of thought that collapses the boundaries between ‘the
military and civilian spheres of economics, politics and culture’ (p.
372). Crogan’s essay is one of the best in the volume. Following
this, subsection C, ‘Animation in the Entertainment Industry’,
contains only one essay: the aforementioned work on character
licensing by Ben Crawford.
The three essays in the fifth – and final – section of The
Illusion of Life II are neither more nor less theoretical or general
than many others in the volume, yet they are singled out under
the (rather bemusing) category, ‘More General Theoretical Pieces
on Animation’. All three are excellent but, out of all of them, the
first is my favourite (indeed, of the book): Annemarie Jonson’s
‘Porky’s Stutter: The Vocal Trope and Lifedeath in Animation’.
Looking at sound in a way that parallels Brophy’s essay early in
the volume, Jonson notes the many speech ‘impediments’ figured
in animated films and uses the ‘vocal trope of the stutter to think
animation itself . . . as a figure that bridges the threshold
between, reveals the compossibility or undecidability of, both
vivification and deanimation, life and death, the animate and
inanimate’ (p. 425). Working primarily through Freud and Derrida,
Jonson’s complex deconstruction of the ‘intervallic’ and ‘aporetic’
logic made manifest by the ‘in-between’ of the animated stutter
is not only witty and profound but also clearly written. William
Schaffer’s ‘Animation 1: The Control Image’, draws on Deleuze’s
theory of the ‘time–image’ to productively explore the differences
between the frame-based nature of animation and shot-based
nature of live-action cinema. Unlike the live-action filmmaker,
the animator exercises extraordinary control at a micro-level, at
which ‘the relationship between successive frames [is] conceived
as any-instants-whatsoever in the movement of the whole’
(p. 462).
The final essay is Cholodenko’s elegant ‘Speculations on the
Animatic Automaton’, which begins with a history of animation as
a vexed concept that, entailing both life and motion, has been
104 animation: an interdisciplinary journal 4(1)