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CHIVALRY & SORCERY Treasure - Master Tables - Jewellery

ROLL JEWELLERY TYPE MASTER TABLE


Amounts Adorment Occurance Magical Occurance
1 Rings Small 60% High 5% V. High
2 Pendants (Necklace) Small 50% High 4% High
3 Bracelets, Bangles & Wristbands Small 30% Average 3% Average
4 Brooches & Clasps Small 60% High 2% Low
5 Earrings Small 60% High 1% V. Low
6 Anklets Small 20% Low 1% V. Low
7 Necklaces & Chains Medium 70% V. High 3% Average
8 Chokers, Collars & Torcs (Necklace) Medium 20% Low 1% V. Low
9 Combs Medium 30% Average 1% V. Low
10 Amulets & Talismans Medium 80% V. High 5% V. High
11 Scarabs Medium 40% Average 2% V. Low
12 Medallions & Medals Large 80% V. High 2% Low
13 Orbs & Spheres Large 20% Low 5% V. High
14 Statuettes & Sculptures Large 10% V. Low 2% Low

ROLL

** The number of Gemstones is equal to the amounts of metals in the piece of Jewellery. 50% ALL Gemstones rolled are the same type.

AMOUNTS ROLL MAGICAL RING TYPES


ROLL Base Composition Material Sp/0.1 amounts Small Medium Large 01 - 05 Divination / Detection Ring
01-06 Lead 10 0.1sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 06 - 12 Arcane Ring
07-12 Iron 6 0.3sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 13 - 20 Protection Wards Ring
13-18 Pewter 5 0.4sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 21 - 23 Basic Magick Ring
19-23 Bronze 5 0.4sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 24 - 30 Command Ring
24-29 Copper 4 0.4sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 31 - 40 Illusion Ring
30-33 Tin 5 0.5sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 41 - 45 Black Magick
34-39 Steel 6 0.5sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 46 - 50 Ancient Lore Ring
40-45 Bone/Horn 1 0.8sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 51 - 60 Transcendental Ring
46-48 Glass 5 1sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 61 - 70 Transmutation Ring
49-51 Brass 4 1sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 71 - 72 Summoning Ring
52-56 Ivory 3 3sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 73 - 75 Cursed Ring
57-60 Bismuth 4 5sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr 76 - 00 Special Ring
61-72 Silver 3 10sp 1D6 x 0.1 Dr 1D10 x 0.1 Dr 2D8 x 0.1 Dr
73-74 Dwarven Stee 4 10sp 1D4 x 0.1 Dr 1D8 x 0.1 Dr 1D12 x 0.1 Dr
75-79 Amber 2 15sp 1D6 x 0.1 Dr 1D10 x 0.1 Dr 2D8 x 0.1 Dr
80-84 Jade 2 25sp 1D6 x 0.1 Dr 1D10 x 0.1 Dr 2D8 x 0.1 Dr
85 Dragon Silver 1 50sp 1D3 x 0.1 Dr 2D3 x 0.1 Dr 2D5 x 0.1 Dr
86-89 Electrum 3 175sp 2D3 x 0.1 Dr 2D6 x 0.1 Dr 2D10 x 0.1 Dr
90 Mithril 10 200sp* 1D3 x 0.1 Dr 2D3 x 0.1 Dr 2D5 x 0.1 Dr
91-98 Gold 2 250sp 1D6 x 0.1 Dr 1D10 x 0.1 Dr 2D8 x 0.1 Dr
99 Platinum 1 500sp 1D3 x 0.1 Dr 2D3 x 0.1 Dr 2D5 x 0.1 Dr
00 Dragon Gold 0 1250sp 1D3 x 0.1 Dr 2D3 x 0.1 Dr 2D5 x 0.1 Dr

Adornment Chance % Magical Chance %


Base Composition Material V. Low Low Average High V. High V. Low Low Average High V. High
Lead 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Iron 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Pewter 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Bronze 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Copper 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Tin 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Steel 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Bone/Horn 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Glass 1% 2% 3% 4% 5% 1% 1% 1% 1% 1%
Brass 1% 2% 3% 4% 5% 1% 1% 1% 1% 2%
Ivory 1% 2% 3% 4% 5% 1% 1% 1% 2% 3%
Bismuth 1% 2% 3% 4% 5% 1% 1% 2% 3% 4%
Silver 1% 2% 3% 4% 5% 1% 1% 3% 4% 5%
Dwarven Steel 2% 3% 5% 5% 5% 1% 2% 4% 5% 7%
Amber 3% 3% 4% 5% 10% 1% 3% 5% 7% 10%
Jade 3% 3% 4% 5% 20% 1% 4% 7% 10% 12%
Dragon Silver 4% 4% 5% 10% 30% 2% 5% 10% 12% 15%
Electrum 4% 4% 5% 20% 40% 3% 7% 12% 15% 20%
Mithril 4% 5% 10% 30% 50% 4% 10% 15% 20% 25%
Gold 5% 5% 20% 40% 60% 5% 12% 20% 25% 30%
Platinum 5% 10% 30% 50% 70% 7% 15% 25% 30% 40%
Dragon Gold 10% 20% 40% 60% 80% 10% 20% 30% 40% 50%
CHIVALRY & SORCERY Jewell Craft
GEMSTONE ROLL LISTS

Gems (carats) D100 Random Gemstones Regular Cut Gemstones


ROLL CARATS ROLL Cut of Stone GCA Req. ROLL Gemstone Colour Sp / Carat
1 Worthless 01-30 Raw GemStone N/A 01-30 Semi-precious Any 12sp
02-03 1 carat 31-50 Polished GemStone 20+ 31-40 Aquamarine Blue 20sp
04-06 D2 carats 51-85 Regular Cut GemStone 30+ 41-50 Jade Dk. Green 25sp
07-10 D3 carats 86-95 Fine Cut GemStone 70+ 51-60 Topaz Yellow 30sp
11-15 D4 carats 96-99 Exquisite Cut Gemstone 100+ 61-70 Amber Amber 35sp
16-21 D5 carats 100 Dwarf Cut Gemstone 120+ 71-80 Amethyst Purple 40sp
22-28 D6 carats 81-86 Emerald Green 50sp
29-36 D8 carats Raw Gemstones 87-91 Sapphire Varied 50sp
37-45 D10 carats ROLL Gemstone Colour Sp / Carat 92-95 Fire Opal Red, Pink 65sp
46-55 D12 carats 01-10 Semi-precious Any 5sp 96-98 Ruby Red 75sp
56-64 D20 carats 11-20 Aquamarine Blue 7sp 99-100 Diamond Crystal 100sp
65-72 3D10 carats 21-30 Cornelian Pink 7sp
73-79 2D20 carats 31-40 Onyx Varied 10sp Fine Cut Gemstones
80-85 3D20 carats 41-45 Jade Dk. Green 10sp ROLL Gemstone Colour Sp / Carat
86-90 D100 carats 46-55 Topaz Yellow 12sp 01-10 Semi-precious Any 20sp
91-94 D100+20 carats 56-70 Amber Amber 15sp 11-20 Aquamarine Blue 25sp
95-97 D100+40 carats 71-74 Pearl White 15sp 21-30 Jade Dk. Green 30sp
98-99 D100+60 carats 75 Black Pearl Black 25sp 31-40 Topaz Yellow 35sp
100* D100+100 carats 76-79 Opal Multi 15sp 41-50 Amber Amber 40sp
80 Black Opal Black 25sp 51-65 Amethyst Purple 50sp
* If 100 is rolled then roll again
and add the scores together to 81-85 Fire Opal Red, Pink 25sp 66-75 Emerald Green 65sp
find the total carats of the
Gemstone. This is an open 86-90 Amethyst Purple 15sp 76-85 Sapphire Varied 65sp
ended table.
91-94 Emerald Green 20sp 86-92 Fire Opal Red, Pink 80sp
95-97 Sapphire Varied 20sp 93-97 Ruby Red 90sp
Gemstone Clarity 98-99 Ruby Red 25sp 98-00 Diamond Crystal 120sp
ROLL Gemstone Clarity 100 Diamond Crystal 50sp
01-10 Cloudy Exquisite Cut Gemstones
11-30 Dull Polished Gemstones ROLL Gemstone Colour Sp / Carat
31-70 Average ROLL Gemstone Colour Sp / Carat 01-15 Aquamarine Blue 30sp
71-90 Fine 01-10 Semi-precious Any 15sp 16-30 Jade Dk. Green 35sp
91-100 Brilliant 11-20 Aquamarine Blue 20sp 31-45 Topaz Yellow 40sp

Go to Gem cutting Rules to find 21-30 Cornelian Pink 20sp 45-60 Amethyst Purple 60sp
the final value of the Gemstone
with Clarity modifier. Not used
31-40 Onyx Varied 30sp 61-70 Emerald Green 85sp
unless Gem cutting.
41-45 Jade Dk. Green 30sp 71-80 Sapphire Varied 85sp
46-55 Topaz Yellow 35sp 81-90 Fire Opal Red, Pink 90sp
Gemstone Purity 56-70 Amber Amber 45sp 91-95 Ruby Red 110sp
ROLL Gemstone Purity 71-74 Pearl White 25sp 96-100 Diamond Crystal 140sp
01-10 Severe Flaws 75 Black Pearl Black 50sp
11-30 Mild Flaws 76-79 Opal Multi 30sp Dwarf Cut Gemstones
31-70 Average 80 Black Opal Black 50sp ROLL Gemstone Colour Sp / Carat
71-90 Near Flawless 81-85 Fire Opal Red, Pink 85sp 01-30 Emerald Green 100sp
91-100 Flawless 86-90 Amethyst Purple 45sp 31-60 Sapphire Varied 100sp

Go to Gem cutting Rules to find 91-94 Emerald Green 75sp 61-75 Fire Opal Red, Pink 100sp
the final value of the Gemstone
with Purity modifier. Not used
95-97 Sapphire Varied 75sp 76-90 Ruby Red 125sp
unless Gem cutting.
98-00 Ruby Red 100sp 91-100 Diamond Crystal 150sp

The tables above are rolled to find the type, number, value and size of each Gemstone being rolled up. Firstly Roll
on the Random Gem table to determine what kind of Cut the gem is then roll on that table to determine what
Gemstone it is. Then roll on the Gem (Carat) table to determine the actual size of the gemstone. The amount of carats
are then multiplied by the Sp/carat column in Silver pieces to evaluate the total worth of the Gemstone. Raw
Gemstones can then be sold as is or given to a Gem cutter to cut them that will decrease the size but inflate the value
of the finished Cut Gemstone.
CHIVALRY & SORCERY JEWELLER CRAFT

Or Gem Cutting Ability is the rating of skill that a Jewell Crafter will have that determines his/her ability to work with Gems,
GCA cutting them successfully into valuable stones that can then be placed into Rings, Necklaces, Brooches and so on.

DEX CPR is the base score for GCA, to this is added or deducted other factors including Lvl plus a racial factor that determines the final
rating a Gemcutter can attain. This ability will rise with his Jewell Carat Skill Level as this skill is purchased.

1 GEM CUTTING ABILITY SCORE BASE RATING 4 EXPERIENCE MODIFIER ADDED TO GCA PER
Jewelcrafter MUST have DEX Cpr 20+ or get LEVEL OF THE JEWEL CRAFTER
another Gemcutter to cut the gemstone. LEVEL = +3 to GCA per Jewel Crafter Skill
DEX CPR = BASE GCA SR
5 RACIAL MODIFIER FOR GCA THAT
2 INTELLENGENCE MODIFIER FOR DETERMINES FINAL ABILITY.
ATTENTION TO DETAIL Dwarf +50 Gnome +5
INT CPR = 04-08 Unable to understand the craft High Elf +20 Half-Elf +2
09 -5 Wood Elf +5 All Others +0
10 -3
11 -1 6 EQUIPMENT & TOOL MODIFIER DUE TO
12 +0 QUALITY OF DESIGN AND CRAFTSMANSHIP
Toolset
13 +1 Quality Modifier
Cost
14 +2 Normal Craftsmanship +0 100sp
15 +3 High Craftsmanship +1 250sp
16 +4 Outstanding Craftsmanship +3 600sp
17 +5 Excellent Craftsmanship +6 1000sp
18 +6 Precision Craftsmanship +10 2000sp
19 +7
20 +8 7 GEMSTONE ROLL MODIFIER DUE TO
21-22 +9 HARDNESS OF THE GEM BEING CUT.
23-25 +10 Hardness Rating Modifier
26-30 +11 All Others No Change
31 + +12 Emerald - 1D10
Sapphire - 2D6
3 BREATHING & CONCERNTRATION Fire Opal - 2D6
MODIFIER WHILE CUTTING Ruby - 2D8
CON CPR = +1 per 5 full CON Cpr pts over 15 Diamond - 2D10

Gemstone Clarity Modifiers to Cutting Gemstone Purity Modifiers to Cutting


CLARITY To GCA Roll Carat Loss Sp/Ct. Mod PURITY To GCA Roll Carat Loss Sp/Ct. Mod
Cloudy -3D10 -4D10 % -30% Severe Flaws -3D10 -6D10 % -50%
Dull -2D10 -3D10 % -20% Mild Flaws -2D10 -5D10 % -25%
Average -1D10 -2D10 % +0% Average -1D10 -4D10 % +0%
Fine +1D10 -1D10 % +10% Near Flawless +1D10 -3D10 % +10%
Brilliant +2D10 N/A +20% Flawless +2D10 -2D10 % +20%

GEM CUTTING ABILITY "GCA" REQUIREMENTS GCA Roll QUALITY ROLL TABLE FOR CUTTING GEMS D100
GEMSTONE QUALITY "GCA" Needed 1-6 1% of GCA Up TWO gem qualities for GCA of Cutter.
POLISH "RAW" GEMSTONES 20+ 10% of GCA Up ONE Gem quality for GCA of Cutter.
"REGULAR" CUT GEMSTONES 30+ < =GCA Normal Gem quality for GCA of Cutter.
"FINE" CUT GEMSTONES 70+ >GCA Finished Cut Gem drops ONE quality Level
"EXQUISITE" CUT GEMSTONES 100+ Gem broken. Value of Raw gem drops by 1D100%
2xGCA+
"DWARF" CUT GEMSTONES 120+ for next attempt deducting GemCutter's GCA SR
CHIVALRY & SORCERY Metal Working Skill

Or Metal Working Ability is the rating of skill that a Jewell Crafter will have that determines his/her ability to work with various
MWA Metals moulding them successfully into beautiful designs of Necklaces, Bracelets, Rings, Broaches and so on.

DEX CPR and INT CPR are the base scores needed for MWA, to this is added or deducted factors including a racial factor that
determines the final rating a Metal Worker can attain. This ability will rise with in Skill Level as his/her level rises .

1 METAL WORKING ABILITY SCORE BASE RATING 5 METAL TYPE MODIFIER

DEX + INT CPR = BASE MWA SR METAL MWA Required Modifier


Other Metals 1 +0
2 RACIAL MODIFIER FOR MWA THAT Lead 2 +0
DETERMINES FINAL ABILITY. Iron 3 +0
High Elf +50 Dwarf +30 Bronze 4 +0
Wood Elf +5 Gnome +20 Copper 5 +0
Half-Elf +2 All Others +0 Tin 6 +0
Steel 7 +0
3 EQUIPMENT & TOOL MODIFIER DUE TO Bismuth 8 +0
QUALITY OF DESIGN AND CRAFTSMANSHIP Silver 9 +0
Quality Modifier Toolset Cost Dwarven Steel 10 +0
Normal Craftsmanship +0 100sp Dragon Silver 11 +0
High Craftsmanship +1 250sp Electrum 12 +0
Outstanding Craftsmanship +3 600sp Mithril 13 +0
Excellent Craftsmanship +6 1000sp Gold 14 +0
Precision Craftsmanship +10 2000sp Platinum 15 +0
Dragon Gold 16 +0
4 EXPERIENCE MODIFIER ADDED TO MWA per
LEVEL OF THE METAL WORKER
LEVEL = +3 to MWA per Jewel Crafter Skill

Gemstone Clarity Modifiers to Cutting Gemstone Purity Modifiers to Cutting


CLARITY To GCA Roll Carat Loss Sp/Ct. Mod PURITY To GCA Roll Carat Loss Sp/Ct. Mod

Cloudy -3D10 -4D10 % -30% Severe Flaws -3D10 -6D10 % -50%

Dull -2D10 -3D10 % -20% Mild Flaws -2D10 -5D10 % -25%

Average -1D10 -2D10 % +0% Average -1D10 -4D10 % +0%

Fine +1D10 -1D10 % +10% Near Flawless +1D10 -3D10 % +10%

Brilliant +2D10 N/A +20% Flawless +2D10 -2D10 % +20%

GEM CUTTING ABILITY "GCA" REQUIREMENTS GCA Roll QUALITY ROLL TABLE FOR CUTTING GEMS D100

GEMSTONE QUALITY "GCA" Needed 1-6 1% of GCA Up TWO gem qualities for GCA of Cutter.

POLISH "RAW" GEMSTONES 20+ 10% of GCA Up ONE Gem quality for GCA of Cutter.
"REGULAR" CUT GEMSTONES 30+ < =GCA Normal Gem quality for GCA of Cutter.

"FINE" CUT GEMSTONES 70+ >GCA Finished Cut Gem drops ONE quality Level

"EXQUISITE" CUT GEMSTONES 100+ Gem broken. Value of Raw gem drops by 1D100% for next
2xGCA+
"DWARF" CUT GEMSTONES 120+ attempt deducting GemCutter's GCA SR
CHIVALRY & SORCERY Treasure - Master Tables - Jewellery

When rolling for Jewellery first the column for the category of the previous owner is found and rolled on. This will give the type of Jewellery found. Once this is found then
move on to the Composition tables found further below to determine the exact ma

Hunters Ancient Modern Priestly Rich & Most Mages TOTALLY


Tribesmen Cultures Civilized Clerical Nobles Females Alchemists RANDOM
JEWELLERY TYPE MASTER TABLE
ROLL ROLL ROLL ROLL ROLL ROLL ROLL ROLL JEWELLERY TYPE MASTER TABLE Size Adornment Magical
01-05 01-15 01-20 01-10 01-20 01-10 01-15 01-20 Rings Small High V. High
06-15 16-25 21-35 11-15 21-35 11-20 16-20 21-30 Pendants (Necklace) Small High High
16-30 26-30 36-45 16-20 36-45 21-30 21-25 31-35 Bracelets, Bangles & Wristbands Small Average Average
-- 31-35 46-50 21-25 46-55 31-35 26-30 36-40 Brooches & Clasps Small High Low
31-35 36-40 51-53 -- 56-65 36-45 31-35 41-43 Earrings Small High V. Low
-- 41-45 54-55 -- -- 46-60 -- 44-45 Anklets Small Low V. Low
36-50 46-55 56-75 26-30 66-85 60-70 36-40 46-65 Necklaces & Chains Medium V. High Average
51-55 56-60 76-77 -- -- 71-80 41-45 66-68 Chokers, Collars & Torcs (Necklace) Medium Low V. Low
56-60 61-65 78-80 -- -- 81-90 46-50 69-70 Combs Medium Average V. Low
61-70 66-75 81-85 31-45 86-95 -- 51-65 71-80 Amulets & Talismans Medium V. High V. High
-- 76-80 -- 46-55 -- -- 66-75 81-85 Scarabs Medium Average V. Low
-- 81-85 86-90 56-70 96-00 -- 76-90 86-90 Medallions & Medals Large V. High Low
-- 86-90 91 71-75 -- 91-92 91-00 91 Orbs & Spheres Large Low V. High
71-00 91-00 92-00 76-00 -- 93-00 -- 92-00 Statuettes, Idols & Sculptures Large V. Low Low
Use the Totally Random table unless the specific type of owner is known.

Once the type of Jewellery is found consult the appropriate column from the tables below to determine the Composition (make-up) of the piece of Jewellery taking into account
the Income category of the previous owner to accurately determine the Composition

(1) (2) (3) (4) (5) (6) (7) (8) JEWELLERY TYPE WEALTH DETERMINATION TABLE :
Destitute Poor Struggling Comfortable Wealthy Rich Filthy Rich RANDOM MASTER TABLE GROUPING : INCOME
ROLL ROLL ROLL ROLL ROLL ROLL ROLL ROLL COMPOSITION DESTITUTE (1) 00-10sp
01-05 01-05 01-05 -- -- -- -- 01-06 Lead* POOR (2) 11-25sp
06-10 06-10 06-10 -- -- -- -- 07-12 Iron STRUGGLING (3) 26-100sp
11-20 11-15 11-15 01-05 01-05 -- -- 13-18 Pewter COMFORTABLE (4) 101-500sp
21-25 16-20 16-20 06-10 06-10 -- -- 19-23 Bronze WEALTHY (5) 501-2000sp
26-40 21-30 21-25 11-15 11-15 -- -- 24-29 Copper RICH (6) 2001-5000sp
41-45 31-35 26-30 16-20 16-20 -- -- 30-33 Tin FILTHY RICH (7) 5001sp+
46-50 36-40 31-35 21-25 21-25 -- -- 34-39 Steel USUAL PROFESSION BREAKDOWN IS:
51-60 41-50 36-40 26-30 26-30 -- -- 40-45 Bone/Horn SLAVE-THRALL Destitute
61-65 51-55 41-45 31-40 31-35 01-05 -- 46-48 Glass SERF / PEASANT Poor
66-70 56-60 46-50 41-45 36-40 06-10 -- 49-51 Brass YEOMAN FREEMAN Struggling
71-85 61-70 51-55 46-50 41-45 11-15 -- 52-56 Ivory TOWNSMAN Comfortable
86-90 71-75 56-60 51-55 46-50 -- -- 57-60 Bismuth** GUILDSMAN Wealthy
91-95 76-85 61-75 56-70 51-65 16-40 01-25 61-72 Silver POLITICIAN Rich
-- -- -- 71 66-67 41-45 26-30 73-74 Dwarven Steel NOBLE Filthy Rich
96-98 86-92 76-85 72-79 68-72 -- -- 75-79 Amber
99-00 93-99 86-95 80-87 73-77 -- -- 80-84 Jade Some Merchant owners can be Rich or
-- -- -- 88 78-80 46-55 31-40 85 Dragon Silver even Filthy Rich depending on his/her
-- -- 96 89-90 81-85 56-65 41-50 86-89 Electrum situation, growth and profitability of
the business. These Mercantylers are
-- -- -- -- 86 66-68 51-55 90 Mithril usually set into the campaign
-- 00 97-00 91-99 87-96 69-92 56-85 91-98 Gold introduced by the GM for one reason or
-- -- -- 00 97-99 93-98 86-95 99 Platinum another or otherwise very well know
-- -- -- -- 00 99-00 96-00 00 Dragon Gold
* True Lead if found in the possession of Magick Users **Usually found in Protection Artifacts due to its high natural Resistances.

Primitive Hunters Ancient Elvin Dwarven Goblinoid Magick TOTALLY JEWELLERY TYPE CULTURAL SUB-GROUPS
Cultures Tribesmen Cultures Cultures Cultures Cultures Users RANDOM MASTER TABLE
ROLL ROLL ROLL ROLL ROLL ROLL ROLL ROLL COMPOSITION The table to the left takes into account
-- -- -- -- -- 01-05 01-10 01-06 Lead* specific groupings of individuals which
takes precedence over the above tables
-- 01-05 01-05 -- 01 06-10 -- 07-12 Iron due to the uniqueness of their
-- 06-15 06-10 01-03 02-03 11-15 11-15 13-18 Pewter background or creed etc.
-- 16-20 11-15 04-06 04-06 16-20 16-20 19-23 Bronze
-- 21-25 16-20 07-10 07-10 21-30 21-25 24-29 Copper
-- -- 21-25 -- 11-12 -- -- 30-33 Tin
-- -- -- -- 13-15 -- -- 34-39 Steel EARTHMASTERS
01-40 26-40 26-30 11-20 16-20 31-60 26-30 40-45 Bone/Horn
When dealing with Earthmaster artifacts
41-50 41-45 31-35 21-30 21-25 -- 31-35 46-48 Glass and jewellery rolls are made under the
-- -- -- -- 26-30 -- -- 49-51 Brass Magick User column. GM discretion
51-80 46-60 36-45 31-40 31-35 61-85 36-40 52-56 Ivory does take precedence and planted items
are suggested as Earthmaster artifacts
-- -- 46-50 41-45 36-40 -- 41-50 57-60 Bismuth**
can be unique.
-- 61-75 51-60 46-55 41-55 86-90 51-64 61-72 Silver
-- -- -- -- 56-65 -- 65 73-74 Dwarven Steel
81-90 76-85 61-70 56-60 -- 91-94 66-70 75-79 Amber
91-00 86-95 71-80 61-65 -- 95-98 71-75 80-84 Jade GM DISCRETION
-- -- -- 66-70 66-70 -- 76-80 85 Dragon Silver
GM's are advised to embellish the
-- -- 86-90 71-80 71-75 -- 81-84 86-89 Electrum tables and hand pick artifacts and their
-- -- -- 81-85 76-80 -- 85 90 Mithril design, make-up, composition and type
-- 96-00 91-00 86-95 81-90 99-00 86-95 91-98 Gold when able especially with Great
Devices of Power. This adds to the
-- -- -- 96-99 91-95 -- 96-99 99 Platinum
depth and aim of the artifact.
-- -- -- 00 96-00 -- 00 00 Dragon Gold
* True Lead if found in the possession of Magick Users **Usually found in Protection Artifacts due to its high natural Resistances.

Once the Type of Jewellery and its Base Composition Material is found consult the appropriate table sheets which follow to further detail the item with its correct size, value in
SP, Adornments and possible Magical Powers.
CHIVALRY & SORCERY COMPOSITION TABLES - 1

RINGS High V. High PENDANTS + (NECKLACE) High High


Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D3 x 0.1 Dr 4% 1% 01-06 Lead 0.1sp 2D3 x 0.1 Dr 4% 1%
07-12 Iron 0.3sp 2D3 x 0.1 Dr 4% 1% 07-12 Iron 0.3sp 2D3 x 0.1 Dr 4% 1%
13-18 Pewter 0.4sp 2D3 x 0.1 Dr 4% 1% 13-18 Pewter 0.4sp 2D3 x 0.1 Dr 4% 1%
19-23 Bronze 0.4sp 2D3 x 0.1 Dr 4% 1% 19-23 Bronze 0.4sp 2D3 x 0.1 Dr 4% 1%
24-29 Copper 0.4sp 2D3 x 0.1 Dr 4% 1% 24-29 Copper 0.4sp 2D3 x 0.1 Dr 4% 1%
30-33 Tin 0.5sp 2D3 x 0.1 Dr 4% 1% 30-33 Tin 0.5sp 2D3 x 0.1 Dr 4% 1%
34-39 Steel 0.5sp 2D3 x 0.1 Dr 4% 1% 34-39 Steel 0.5sp 2D3 x 0.1 Dr 4% 1%
40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 4% 1% 40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 4% 1%
46-48 Glass 1sp 2D3 x 0.1 Dr 4% 1% 46-48 Glass 1sp 2D3 x 0.1 Dr 4% 1%
49-51 Brass 1sp 2D3 x 0.1 Dr 4% 2% 49-51 Brass 1sp 2D3 x 0.1 Dr 4% 1%
52-56 Ivory 3sp 2D3 x 0.1 Dr 4% 3% 52-56 Ivory 3sp 2D3 x 0.1 Dr 4% 2%
57-60 Bismuth 5sp 2D3 x 0.1 Dr 4% 4% 57-60 Bismuth 5sp 2D3 x 0.1 Dr 4% 3%
61-72 Silver 10sp 1D6 x 0.1 Dr 4% 5% 61-72 Silver 10sp 1D6 x 0.1 Dr 4% 4%
73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 7% 73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 5%
75-79 Amber 15sp 1D6 x 0.1 Dr 5% 10% 75-79 Amber 15sp 1D6 x 0.1 Dr 5% 7%
80-84 Jade 25sp 1D6 x 0.1 Dr 5% 12% 80-84 Jade 25sp 1D6 x 0.1 Dr 5% 10%
85 Dragon Silver 50sp 1D3 x 0.1 Dr 10% 15% 85 Dragon Silver 50sp 1D3 x 0.1 Dr 10% 12%
86-89 Electrum 175sp 2D3 x 0.1 Dr 20% 20% 86-89 Electrum 175sp 2D3 x 0.1 Dr 20% 15%
90 Mithril 200sp* 1D3 x 0.1 Dr 30% 25% 90 Mithril 200sp* 1D3 x 0.1 Dr 30% 20%
91-98 Gold 250sp 1D6 x 0.1 Dr 40% 30% 91-98 Gold 250sp 1D6 x 0.1 Dr 40% 25%
99 Platinum 500sp 1D3 x 0.1 Dr 50% 40% 99 Platinum 500sp 1D3 x 0.1 Dr 50% 30%
00 Dragon Gold 1250sp 1D3 x 0.1 Dr 60% 50% 00 Dragon Gold 1250sp 1D3 x 0.1 Dr 60% 40%

BRACELETS, BANGLES & WRISTBANDS Average Average BROOCHES & CLASPS High Low
Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D3 x 0.1 Dr 3% 1% 01-06 Lead 0.1sp 2D3 x 0.1 Dr 4% 1%
07-12 Iron 0.3sp 2D3 x 0.1 Dr 3% 1% 07-12 Iron 0.3sp 2D3 x 0.1 Dr 4% 1%
13-18 Pewter 0.4sp 2D3 x 0.1 Dr 3% 1% 13-18 Pewter 0.4sp 2D3 x 0.1 Dr 4% 1%
19-23 Bronze 0.4sp 2D3 x 0.1 Dr 3% 1% 19-23 Bronze 0.4sp 2D3 x 0.1 Dr 4% 1%
24-29 Copper 0.4sp 2D3 x 0.1 Dr 3% 1% 24-29 Copper 0.4sp 2D3 x 0.1 Dr 4% 1%
30-33 Tin 0.5sp 2D3 x 0.1 Dr 3% 1% 30-33 Tin 0.5sp 2D3 x 0.1 Dr 4% 1%
34-39 Steel 0.5sp 2D3 x 0.1 Dr 3% 1% 34-39 Steel 0.5sp 2D3 x 0.1 Dr 4% 1%
40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 3% 1% 40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 4% 1%
46-48 Glass 1sp 2D3 x 0.1 Dr 3% 1% 46-48 Glass 1sp 2D3 x 0.1 Dr 4% 1%
49-51 Brass 1sp 2D3 x 0.1 Dr 3% 1% 49-51 Brass 1sp 2D3 x 0.1 Dr 4% 1%
52-56 Ivory 3sp 2D3 x 0.1 Dr 3% 1% 52-56 Ivory 3sp 2D3 x 0.1 Dr 4% 1%
57-60 Bismuth 5sp 2D3 x 0.1 Dr 3% 2% 57-60 Bismuth 5sp 2D3 x 0.1 Dr 4% 1%
61-72 Silver 10sp 1D6 x 0.1 Dr 3% 3% 61-72 Silver 10sp 1D6 x 0.1 Dr 4% 1%
73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 4% 73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 2%
75-79 Amber 15sp 1D6 x 0.1 Dr 4% 5% 75-79 Amber 15sp 1D6 x 0.1 Dr 5% 3%
80-84 Jade 25sp 1D6 x 0.1 Dr 4% 7% 80-84 Jade 25sp 1D6 x 0.1 Dr 5% 4%
85 Dragon Silver 50sp 1D3 x 0.1 Dr 5% 10% 85 Dragon Silver 50sp 1D3 x 0.1 Dr 10% 5%
86-89 Electrum 175sp 2D3 x 0.1 Dr 5% 12% 86-89 Electrum 175sp 2D3 x 0.1 Dr 20% 7%
90 Mithril 200sp* 1D3 x 0.1 Dr 10% 15% 90 Mithril 200sp* 1D3 x 0.1 Dr 30% 10%
91-98 Gold 250sp 1D6 x 0.1 Dr 20% 20% 91-98 Gold 250sp 1D6 x 0.1 Dr 40% 12%
99 Platinum 500sp 1D3 x 0.1 Dr 30% 25% 99 Platinum 500sp 1D3 x 0.1 Dr 50% 15%
00 Dragon Gold 1250sp 1D3 x 0.1 Dr 40% 30% 00 Dragon Gold 1250sp 1D3 x 0.1 Dr 60% 20%

EARRINGS High V. Low ANKLETS Low V. Low


Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D3 x 0.1 Dr 4% 1% 01-06 Lead 0.1sp 2D3 x 0.1 Dr 2% 1%
07-12 Iron 0.3sp 2D3 x 0.1 Dr 4% 1% 07-12 Iron 0.3sp 2D3 x 0.1 Dr 2% 1%
13-18 Pewter 0.4sp 2D3 x 0.1 Dr 4% 1% 13-18 Pewter 0.4sp 2D3 x 0.1 Dr 2% 1%
19-23 Bronze 0.4sp 2D3 x 0.1 Dr 4% 1% 19-23 Bronze 0.4sp 2D3 x 0.1 Dr 2% 1%
24-29 Copper 0.4sp 2D3 x 0.1 Dr 4% 1% 24-29 Copper 0.4sp 2D3 x 0.1 Dr 2% 1%
30-33 Tin 0.5sp 2D3 x 0.1 Dr 4% 1% 30-33 Tin 0.5sp 2D3 x 0.1 Dr 2% 1%
34-39 Steel 0.5sp 2D3 x 0.1 Dr 4% 1% 34-39 Steel 0.5sp 2D3 x 0.1 Dr 2% 1%
40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 4% 1% 40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 2% 1%
46-48 Glass 1sp 2D3 x 0.1 Dr 4% 1% 46-48 Glass 1sp 2D3 x 0.1 Dr 2% 1%
49-51 Brass 1sp 2D3 x 0.1 Dr 4% 1% 49-51 Brass 1sp 2D3 x 0.1 Dr 2% 1%
52-56 Ivory 3sp 2D3 x 0.1 Dr 4% 1% 52-56 Ivory 3sp 2D3 x 0.1 Dr 2% 1%
57-60 Bismuth 5sp 2D3 x 0.1 Dr 4% 1% 57-60 Bismuth 5sp 2D3 x 0.1 Dr 2% 1%
61-72 Silver 10sp 1D6 x 0.1 Dr 4% 1% 61-72 Silver 10sp 1D6 x 0.1 Dr 2% 1%
73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 1% 73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 3% 1%
75-79 Amber 15sp 1D6 x 0.1 Dr 5% 1% 75-79 Amber 15sp 1D6 x 0.1 Dr 3% 1%
80-84 Jade 25sp 1D6 x 0.1 Dr 5% 1% 80-84 Jade 25sp 1D6 x 0.1 Dr 3% 1%
85 Dragon Silver 50sp 1D3 x 0.1 Dr 10% 2% 85 Dragon Silver 50sp 1D3 x 0.1 Dr 4% 2%
86-89 Electrum 175sp 2D3 x 0.1 Dr 20% 3% 86-89 Electrum 175sp 2D3 x 0.1 Dr 4% 3%
90 Mithril 200sp* 1D3 x 0.1 Dr 30% 4% 90 Mithril 200sp* 1D3 x 0.1 Dr 5% 4%
91-98 Gold 250sp 1D6 x 0.1 Dr 40% 5% 91-98 Gold 250sp 1D6 x 0.1 Dr 5% 5%
99 Platinum 500sp 1D3 x 0.1 Dr 50% 7% 99 Platinum 500sp 1D3 x 0.1 Dr 10% 7%
00 Dragon Gold 1250sp 1D3 x 0.1 Dr 60% 10% 00 Dragon Gold 1250sp 1D3 x 0.1 Dr 20% 10%
CHIVALRY & SORCERY COMPOSITION TABLES - 2

NECKLACES & CHAINS V. High Average CHOKERS, COLLARS & TORCS Low V. Low
Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D3 x 0.1 Dr 5% 1% 01-06 Lead 0.1sp 2D6 x 0.1 Dr 2% 1%
07-12 Iron 0.3sp 2D3 x 0.1 Dr 5% 1% 07-12 Iron 0.3sp 2D6 x 0.1 Dr 2% 1%
13-18 Pewter 0.4sp 2D3 x 0.1 Dr 5% 1% 13-18 Pewter 0.4sp 2D6 x 0.1 Dr 2% 1%
19-23 Bronze 0.4sp 2D3 x 0.1 Dr 5% 1% 19-23 Bronze 0.4sp 2D6 x 0.1 Dr 2% 1%
24-29 Copper 0.4sp 2D3 x 0.1 Dr 5% 1% 24-29 Copper 0.4sp 2D6 x 0.1 Dr 2% 1%
30-33 Tin 0.5sp 2D3 x 0.1 Dr 5% 1% 30-33 Tin 0.5sp 2D6 x 0.1 Dr 2% 1%
34-39 Steel 0.5sp 2D3 x 0.1 Dr 5% 1% 34-39 Steel 0.5sp 2D6 x 0.1 Dr 2% 1%
40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 5% 1% 40-45 Bone/Horn 0.8sp 2D6 x 0.1 Dr 2% 1%
46-48 Glass 1sp 2D3 x 0.1 Dr 5% 1% 46-48 Glass 1sp 2D6 x 0.1 Dr 2% 1%
49-51 Brass 1sp 2D3 x 0.1 Dr 5% 1% 49-51 Brass 1sp 2D6 x 0.1 Dr 2% 1%
52-56 Ivory 3sp 2D3 x 0.1 Dr 5% 1% 52-56 Ivory 3sp 2D6 x 0.1 Dr 2% 1%
57-60 Bismuth 5sp 2D3 x 0.1 Dr 5% 2% 57-60 Bismuth 5sp 2D6 x 0.1 Dr 2% 1%
61-72 Silver 10sp 1D6 x 0.1 Dr 5% 3% 61-72 Silver 10sp 1D10 x 0.1 Dr 2% 1%
73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 4% 73-74 Dwarven Steel 10sp 1D8 x 0.1 Dr 3% 1%
75-79 Amber 15sp 1D6 x 0.1 Dr 10% 5% 75-79 Amber 15sp 1D10 x 0.1 Dr 3% 1%
80-84 Jade 25sp 1D6 x 0.1 Dr 20% 7% 80-84 Jade 25sp 1D10 x 0.1 Dr 3% 1%
85 Dragon Silver 50sp 1D3 x 0.1 Dr 30% 10% 85 Dragon Silver 50sp 2D3 x 0.1 Dr 4% 2%
86-89 Electrum 175sp 2D3 x 0.1 Dr 40% 12% 86-89 Electrum 175sp 2D6 x 0.1 Dr 4% 3%
90 Mithril 200sp* 1D3 x 0.1 Dr 50% 15% 90 Mithril 200sp* 2D3 x 0.1 Dr 5% 4%
91-98 Gold 250sp 1D6 x 0.1 Dr 60% 20% 91-98 Gold 250sp 1D10 x 0.1 Dr 5% 5%
99 Platinum 500sp 1D3 x 0.1 Dr 70% 25% 99 Platinum 500sp 2D3 x 0.1 Dr 10% 7%
00 Dragon Gold 1250sp 1D3 x 0.1 Dr 80% 30% 00 Dragon Gold 1250sp 2D3 x 0.1 Dr 20% 10%

COMBS Average Low AMULETS & TALISMANS V. High V. High


Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D6 x 0.1 Dr 3% 1% 01-06 Lead 0.1sp 2D3 x 0.1 Dr 5% 1%
07-12 Iron 0.3sp 2D6 x 0.1 Dr 3% 1% 07-12 Iron 0.3sp 2D3 x 0.1 Dr 5% 1%
13-18 Pewter 0.4sp 2D6 x 0.1 Dr 3% 1% 13-18 Pewter 0.4sp 2D3 x 0.1 Dr 5% 1%
19-23 Bronze 0.4sp 2D6 x 0.1 Dr 3% 1% 19-23 Bronze 0.4sp 2D3 x 0.1 Dr 5% 1%
24-29 Copper 0.4sp 2D6 x 0.1 Dr 3% 1% 24-29 Copper 0.4sp 2D3 x 0.1 Dr 5% 1%
30-33 Tin 0.5sp 2D6 x 0.1 Dr 3% 1% 30-33 Tin 0.5sp 2D3 x 0.1 Dr 5% 1%
34-39 Steel 0.5sp 2D6 x 0.1 Dr 3% 1% 34-39 Steel 0.5sp 2D3 x 0.1 Dr 5% 1%
40-45 Bone/Horn 0.8sp 2D6 x 0.1 Dr 3% 1% 40-45 Bone/Horn 0.8sp 2D3 x 0.1 Dr 5% 1%
46-48 Glass 1sp 2D6 x 0.1 Dr 3% 1% 46-48 Glass 1sp 2D3 x 0.1 Dr 5% 1%
49-51 Brass 1sp 2D6 x 0.1 Dr 3% 1% 49-51 Brass 1sp 2D3 x 0.1 Dr 5% 2%
52-56 Ivory 3sp 2D6 x 0.1 Dr 3% 1% 52-56 Ivory 3sp 2D3 x 0.1 Dr 5% 3%
57-60 Bismuth 5sp 2D6 x 0.1 Dr 3% 1% 57-60 Bismuth 5sp 2D3 x 0.1 Dr 5% 4%
61-72 Silver 10sp 1D10 x 0.1 Dr 3% 1% 61-72 Silver 10sp 1D6 x 0.1 Dr 5% 5%
73-74 Dwarven Steel 10sp 1D8 x 0.1 Dr 5% 2% 73-74 Dwarven Steel 10sp 1D4 x 0.1 Dr 5% 7%
75-79 Amber 15sp 1D10 x 0.1 Dr 4% 3% 75-79 Amber 15sp 1D6 x 0.1 Dr 10% 10%
80-84 Jade 25sp 1D10 x 0.1 Dr 4% 4% 80-84 Jade 25sp 1D6 x 0.1 Dr 20% 12%
85 Dragon Silver 50sp 2D3 x 0.1 Dr 5% 5% 85 Dragon Silver 50sp 1D3 x 0.1 Dr 30% 15%
86-89 Electrum 175sp 2D6 x 0.1 Dr 5% 7% 86-89 Electrum 175sp 2D3 x 0.1 Dr 40% 20%
90 Mithril 200sp* 2D3 x 0.1 Dr 10% 10% 90 Mithril 200sp* 1D3 x 0.1 Dr 50% 25%
91-98 Gold 250sp 1D10 x 0.1 Dr 20% 12% 91-98 Gold 250sp 1D6 x 0.1 Dr 60% 30%
99 Platinum 500sp 2D3 x 0.1 Dr 30% 15% 99 Platinum 500sp 1D3 x 0.1 Dr 70% 40%
00 Dragon Gold 1250sp 2D3 x 0.1 Dr 40% 20% 00 Dragon Gold 1250sp 1D3 x 0.1 Dr 80% 50%

SCARABS Average V. Low MEDALLIONS & MEDALS V. High Low


Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D6 x 0.1 Dr 3% 1% 01-06 Lead 0.1sp 2D10 x 0.1 Dr 5% 1%
07-12 Iron 0.3sp 2D6 x 0.1 Dr 3% 1% 07-12 Iron 0.3sp 2D10 x 0.1 Dr 5% 1%
13-18 Pewter 0.4sp 2D6 x 0.1 Dr 3% 1% 13-18 Pewter 0.4sp 2D10 x 0.1 Dr 5% 1%
19-23 Bronze 0.4sp 2D6 x 0.1 Dr 3% 1% 19-23 Bronze 0.4sp 2D10 x 0.1 Dr 5% 1%
24-29 Copper 0.4sp 2D6 x 0.1 Dr 3% 1% 24-29 Copper 0.4sp 2D10 x 0.1 Dr 5% 1%
30-33 Tin 0.5sp 2D6 x 0.1 Dr 3% 1% 30-33 Tin 0.5sp 2D10 x 0.1 Dr 5% 1%
34-39 Steel 0.5sp 2D6 x 0.1 Dr 3% 1% 34-39 Steel 0.5sp 2D10 x 0.1 Dr 5% 1%
40-45 Bone/Horn 0.8sp 2D6 x 0.1 Dr 3% 1% 40-45 Bone/Horn 0.8sp 2D10 x 0.1 Dr 5% 1%
46-48 Glass 1sp 2D6 x 0.1 Dr 3% 1% 46-48 Glass 1sp 2D10 x 0.1 Dr 5% 1%
49-51 Brass 1sp 2D6 x 0.1 Dr 3% 1% 49-51 Brass 1sp 2D10 x 0.1 Dr 5% 1%
52-56 Ivory 3sp 2D6 x 0.1 Dr 3% 1% 52-56 Ivory 3sp 2D10 x 0.1 Dr 5% 1%
57-60 Bismuth 5sp 2D6 x 0.1 Dr 3% 1% 57-60 Bismuth 5sp 2D10 x 0.1 Dr 5% 1%
61-72 Silver 10sp 1D10 x 0.1 Dr 3% 1% 61-72 Silver 10sp 2D8 x 0.1 Dr 5% 1%
73-74 Dwarven Steel 10sp 1D8 x 0.1 Dr 5% 1% 73-74 Dwarven Steel 10sp 1D12 x 0.1 Dr 5% 2%
75-79 Amber 15sp 1D10 x 0.1 Dr 4% 1% 75-79 Amber 15sp 2D8 x 0.1 Dr 10% 3%
80-84 Jade 25sp 1D10 x 0.1 Dr 4% 1% 80-84 Jade 25sp 2D8 x 0.1 Dr 20% 4%
85 Dragon Silver 50sp 2D3 x 0.1 Dr 5% 2% 85 Dragon Silver 50sp 2D5 x 0.1 Dr 30% 5%
86-89 Electrum 175sp 2D6 x 0.1 Dr 5% 3% 86-89 Electrum 175sp 2D10 x 0.1 Dr 40% 7%
90 Mithril 200sp* 2D3 x 0.1 Dr 10% 4% 90 Mithril 200sp* 2D5 x 0.1 Dr 50% 10%
91-98 Gold 250sp 1D10 x 0.1 Dr 20% 5% 91-98 Gold 250sp 2D8 x 0.1 Dr 60% 12%
99 Platinum 500sp 2D3 x 0.1 Dr 30% 7% 99 Platinum 500sp 2D5 x 0.1 Dr 70% 15%
00 Dragon Gold 1250sp 2D3 x 0.1 Dr 40% 10% 00 Dragon Gold 1250sp 2D5 x 0.1 Dr 80% 20%
CHIVALRY & SORCERY COMPOSITION TABLES - 3

ORBS & SPHERES Low V. High STATUETTES & SCULPTURES V. Low Low
Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D10 x 0.1 Dr 2% 1% 01-06 Lead 0.1sp 2D10 x 0.1 Dr 1% 1%
07-12 Iron 0.3sp 2D10 x 0.1 Dr 2% 1% 07-12 Iron 0.3sp 2D10 x 0.1 Dr 1% 1%
13-18 Pewter 0.4sp 2D10 x 0.1 Dr 2% 1% 13-18 Pewter 0.4sp 2D10 x 0.1 Dr 1% 1%
19-23 Bronze 0.4sp 2D10 x 0.1 Dr 2% 1% 19-23 Bronze 0.4sp 2D10 x 0.1 Dr 1% 1%
24-29 Copper 0.4sp 2D10 x 0.1 Dr 2% 1% 24-29 Copper 0.4sp 2D10 x 0.1 Dr 1% 1%
30-33 Tin 0.5sp 2D10 x 0.1 Dr 2% 1% 30-33 Tin 0.5sp 2D10 x 0.1 Dr 1% 1%
34-39 Steel 0.5sp 2D10 x 0.1 Dr 2% 1% 34-39 Steel 0.5sp 2D10 x 0.1 Dr 1% 1%
40-45 Bone/Horn 0.8sp 2D10 x 0.1 Dr 2% 1% 40-45 Bone/Horn 0.8sp 2D10 x 0.1 Dr 1% 1%
46-48 Glass 1sp 2D10 x 0.1 Dr 2% 1% 46-48 Glass 1sp 2D10 x 0.1 Dr 1% 1%
49-51 Brass 1sp 2D10 x 0.1 Dr 2% 2% 49-51 Brass 1sp 2D10 x 0.1 Dr 1% 1%
52-56 Ivory 3sp 2D10 x 0.1 Dr 2% 3% 52-56 Ivory 3sp 2D10 x 0.1 Dr 1% 1%
57-60 Bismuth 5sp 2D10 x 0.1 Dr 2% 4% 57-60 Bismuth 5sp 2D10 x 0.1 Dr 1% 1%
61-72 Silver 10sp 2D8 x 0.1 Dr 2% 5% 61-72 Silver 10sp 2D8 x 0.1 Dr 1% 1%
73-74 Dwarven Steel 10sp 1D12 x 0.1 Dr 3% 7% 73-74 Dwarven Steel 10sp 1D12 x 0.1 Dr 2% 2%
75-79 Amber 15sp 2D8 x 0.1 Dr 3% 10% 75-79 Amber 15sp 2D8 x 0.1 Dr 3% 3%
80-84 Jade 25sp 2D8 x 0.1 Dr 3% 12% 80-84 Jade 25sp 2D8 x 0.1 Dr 3% 4%
85 Dragon Silver 50sp 2D5 x 0.1 Dr 4% 15% 85 Dragon Silver 50sp 2D5 x 0.1 Dr 4% 5%
86-89 Electrum 175sp 2D10 x 0.1 Dr 4% 20% 86-89 Electrum 175sp 2D10 x 0.1 Dr 4% 7%
90 Mithril 200sp* 2D5 x 0.1 Dr 5% 25% 90 Mithril 200sp* 2D5 x 0.1 Dr 4% 10%
91-98 Gold 250sp 2D8 x 0.1 Dr 5% 30% 91-98 Gold 250sp 2D8 x 0.1 Dr 5% 12%
99 Platinum 500sp 2D5 x 0.1 Dr 10% 40% 99 Platinum 500sp 2D5 x 0.1 Dr 5% 15%
00 Dragon Gold 1250sp 2D5 x 0.1 Dr 20% 50% 00 Dragon Gold 1250sp 2D5 x 0.1 Dr 10% 20%

CROWNS Average Average TIARAS V. High Low


Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D10 x 0.1 Dr 3% 1% 01-06 Lead 0.1sp 2D6 x 0.1 Dr 5% 1%
07-12 Iron 0.3sp 2D10 x 0.1 Dr 3% 1% 07-12 Iron 0.3sp 2D6 x 0.1 Dr 5% 1%
13-18 Pewter 0.4sp 2D10 x 0.1 Dr 3% 1% 13-18 Pewter 0.4sp 2D6 x 0.1 Dr 5% 1%
19-23 Bronze 0.4sp 2D10 x 0.1 Dr 3% 1% 19-23 Bronze 0.4sp 2D6 x 0.1 Dr 5% 1%
24-29 Copper 0.4sp 2D10 x 0.1 Dr 3% 1% 24-29 Copper 0.4sp 2D6 x 0.1 Dr 5% 1%
30-33 Tin 0.5sp 2D10 x 0.1 Dr 3% 1% 30-33 Tin 0.5sp 2D6 x 0.1 Dr 5% 1%
34-39 Steel 0.5sp 2D10 x 0.1 Dr 3% 1% 34-39 Steel 0.5sp 2D6 x 0.1 Dr 5% 1%
40-45 Bone/Horn 0.8sp 2D10 x 0.1 Dr 3% 1% 40-45 Bone/Horn 0.8sp 2D6 x 0.1 Dr 5% 1%
46-48 Glass 1sp 2D10 x 0.1 Dr 3% 1% 46-48 Glass 1sp 2D6 x 0.1 Dr 5% 1%
49-51 Brass 1sp 2D10 x 0.1 Dr 3% 1% 49-51 Brass 1sp 2D6 x 0.1 Dr 5% 1%
52-56 Ivory 3sp 2D10 x 0.1 Dr 3% 1% 52-56 Ivory 3sp 2D6 x 0.1 Dr 5% 1%
57-60 Bismuth 5sp 2D10 x 0.1 Dr 3% 2% 57-60 Bismuth 5sp 2D6 x 0.1 Dr 5% 1%
61-72 Silver 10sp 2D8 x 0.1 Dr 3% 3% 61-72 Silver 10sp 1D10 x 0.1 Dr 5% 1%
73-74 Dwarven Steel 10sp 1D12 x 0.1 Dr 5% 4% 73-74 Dwarven Steel 10sp 1D8 x 0.1 Dr 5% 2%
75-79 Amber 15sp 2D8 x 0.1 Dr 4% 5% 75-79 Amber 15sp 1D10 x 0.1 Dr 10% 3%
80-84 Jade 25sp 2D8 x 0.1 Dr 4% 7% 80-84 Jade 25sp 1D10 x 0.1 Dr 20% 4%
85 Dragon Silver 50sp 2D5 x 0.1 Dr 5% 10% 85 Dragon Silver 50sp 2D3 x 0.1 Dr 30% 5%
86-89 Electrum 175sp 2D10 x 0.1 Dr 5% 12% 86-89 Electrum 175sp 2D6 x 0.1 Dr 40% 7%
90 Mithril 200sp* 2D5 x 0.1 Dr 10% 15% 90 Mithril 200sp* 2D3 x 0.1 Dr 50% 10%
91-98 Gold 250sp 2D8 x 0.1 Dr 20% 20% 91-98 Gold 250sp 1D10 x 0.1 Dr 60% 12%
99 Platinum 500sp 2D5 x 0.1 Dr 30% 25% 99 Platinum 500sp 2D3 x 0.1 Dr 70% 15%
00 Dragon Gold 1250sp 2D5 x 0.1 Dr 40% 30% 00 Dragon Gold 1250sp 2D3 x 0.1 Dr 80% 20%

CIRCLETS Low High SKULL CAPS V. Low V. High


Jewellery Composition & types. % Chance % Chance Jewellery Composition & types. % Chance % Chance
% Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical % Roll Composition. Sp/0.1 amounts Weight x 0.1 amounts Adornment is Magical
01-06 Lead 0.1sp 2D6 x 0.1 Dr 2% 1% 01-06 Lead 0.1sp 2D6 x 0.1 Dr 1% 1%
07-12 Iron 0.3sp 2D6 x 0.1 Dr 2% 1% 07-12 Iron 0.3sp 2D6 x 0.1 Dr 1% 1%
13-18 Pewter 0.4sp 2D6 x 0.1 Dr 2% 1% 13-18 Pewter 0.4sp 2D6 x 0.1 Dr 1% 1%
19-23 Bronze 0.4sp 2D6 x 0.1 Dr 2% 1% 19-23 Bronze 0.4sp 2D6 x 0.1 Dr 1% 1%
24-29 Copper 0.4sp 2D6 x 0.1 Dr 2% 1% 24-29 Copper 0.4sp 2D6 x 0.1 Dr 1% 1%
30-33 Tin 0.5sp 2D6 x 0.1 Dr 2% 1% 30-33 Tin 0.5sp 2D6 x 0.1 Dr 1% 1%
34-39 Steel 0.5sp 2D6 x 0.1 Dr 2% 1% 34-39 Steel 0.5sp 2D6 x 0.1 Dr 1% 1%
40-45 Bone/Horn 0.8sp 2D6 x 0.1 Dr 2% 1% 40-45 Bone/Horn 0.8sp 2D6 x 0.1 Dr 1% 1%
46-48 Glass 1sp 2D6 x 0.1 Dr 2% 1% 46-48 Glass 1sp 2D6 x 0.1 Dr 1% 1%
49-51 Brass 1sp 2D6 x 0.1 Dr 2% 1% 49-51 Brass 1sp 2D6 x 0.1 Dr 1% 2%
52-56 Ivory 3sp 2D6 x 0.1 Dr 2% 2% 52-56 Ivory 3sp 2D6 x 0.1 Dr 1% 3%
57-60 Bismuth 5sp 2D6 x 0.1 Dr 2% 3% 57-60 Bismuth 5sp 2D6 x 0.1 Dr 1% 4%
61-72 Silver 10sp 1D10 x 0.1 Dr 2% 4% 61-72 Silver 10sp 1D10 x 0.1 Dr 1% 5%
73-74 Dwarven Steel 10sp 1D8 x 0.1 Dr 3% 5% 73-74 Dwarven Steel 10sp 1D8 x 0.1 Dr 2% 7%
75-79 Amber 15sp 1D10 x 0.1 Dr 3% 7% 75-79 Amber 15sp 1D10 x 0.1 Dr 3% 10%
80-84 Jade 25sp 1D10 x 0.1 Dr 3% 10% 80-84 Jade 25sp 1D10 x 0.1 Dr 3% 12%
85 Dragon Silver 50sp 2D3 x 0.1 Dr 4% 12% 85 Dragon Silver 50sp 2D3 x 0.1 Dr 4% 15%
86-89 Electrum 175sp 2D6 x 0.1 Dr 4% 15% 86-89 Electrum 175sp 2D6 x 0.1 Dr 4% 20%
90 Mithril 200sp* 2D3 x 0.1 Dr 5% 20% 90 Mithril 200sp* 2D3 x 0.1 Dr 4% 25%
91-98 Gold 250sp 1D10 x 0.1 Dr 5% 25% 91-98 Gold 250sp 1D10 x 0.1 Dr 5% 30%
99 Platinum 500sp 2D3 x 0.1 Dr 10% 30% 99 Platinum 500sp 2D3 x 0.1 Dr 5% 40%
00 Dragon Gold 1250sp 2D3 x 0.1 Dr 20% 40% 00 Dragon Gold 1250sp 2D3 x 0.1 Dr 10% 50%
CHIVALRY & SORCERY JEWELCRAFT
GEMSTONE ROLL LISTS

Gems (carots) D100 Dwarf Cut Exquisit Cut Fine Cut Regular Cut Raw Random Sp / per

Roll Carats Gemstones Gemstones Gemstones Gemstones Gemstones Gemstones Gemstone Types Colour Carot

1 Worthless 01-12 01-08 Semi-precious Any 5sp

02-03 1 carat 13-26 09-17 Aquarmarine Blue 7sp

04-06 D2 carats 27-37 18-25 Cornelian Pink 7sp

07-10 D3 carats 38-48 26-32 Onyx Varied 10sp

11-15 D4 carats 49-58 33-36 Topaz Yellow 12sp

16-21 D5 carats 59-68 37-40 Amber Amber 15sp

22-28 D6 carats 69-72 41-45 Pearl White 25sp

29-36 D8 carats 73-74 46 Black Pearl Black 50sp

37-45 D10 carats 75-77 47-50 Opal Multi 30sp

46-55 D12 carats 78-80 51 Black Opal Black 50sp

56-64 D20 carats 81-87 52-56 Raw Jade Dk. Green 10sp

65-72 3D10 carats 01-50 57-60 Regular Jade Dk. Green 25sp

73-79 2D20 carats 01-50 61-62 Fine cut Jade Dk. Green 30sp

80-85 3D20 carats 01-50 63-64 Equisit cut Jade Dk. Green 35sp

86-90 D100 carats 88-94 65-68 Raw Emerald Green 20sp

91-94 D100+20 carats 51-80 69-70 Regular Emerald Green 50sp

95-97 D100+40 carats 51-80 71 Fine cut Emerald Green 65sp

98-99 D100+60 carats 51-80 72 Equisit cut Emerald Green 85sp

100* D100+100 carats 01-50 73 Dwarf cut Emerald Green 100sp

95-96 74-77 Raw Sapphire Varied 20sp


* If 100 is rolled then roll again and
add the scores together to find the
81-90 78-79 Regular cut Sapphire Varied 50sp
total carats of the Gemstone. This is
81-90 80 Fine cut Sapphire Varied 65sp
an open ended table.
81-90 81 Equisit cut Sapphire Varied 85sp

51-85 82 Dwarf cut Sapphire Varied 100sp

97-98 83-86 Raw Ruby Red 25sp

91-95 87-88 Regular cut Ruby Red 75sp

91-95 89 Fine cut Ruby Red 90sp

91-95 90 Equisit cut Ruby Red 110sp

86-90 91 Dwarf cut Ruby Red 125sp

99-100 92-95 Raw Diamond Crystal 50sp

96-100 96-97 Regular cut Diamond Crystal 100sp

96-100 98 Fine cut Diamond Crystal 120sp

96-100 99 Equisit cut Diamond Crystal 140sp

91-100 100 Dwarf cut Diamond Crystal 150sp

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