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The concept of the six thinking hats allows teams and individuals to
improve their problem-solving and decision-making processes.
Ultimately, such a methodology aims to look at situations and
problems from various perspectives, ensuring that creativity aids in
going beyond the habitual ways of thinking.
In some cases, this technique serves as a powerful lean methodology
tool, in such a way that the six hats of thinking process help
eliminate “waste” or unnecessary conflicts and disputes during the
discussion. In turn, only clarity and productivity are left in the
process.
Organization-
Creativity-
Productivity-
Quality decision-making-
Inclusivity-
Interpersonal skills-
The six thinking hats technique also improves one’s listening and
communication skills. Further, using such a methodology helps
people become more persuasive as they pitch ideas, more aware of
when to support others during the discussion, and more confident
with the way they present solutions and resolve conflicts that may
occur.
2. Scanning Facilities:
5. Diagnosis:
Consumers often don’t know what problem they have that needs
solving or they can’t verbalize it. But upon careful observation, one
can identify problems based on what they see from real consumer
behaviour rather than simply working off of their ideas of the
consumer. This helps define ambiguous problems and in turn makes
it easier to surface solutions.
For others, it’s a new buzz word. For yet more, it’s something
waiting to be discovered.
You can Wiki-it, but basically there are many ‘takes’ on design
thinking. With so many different views, opinions, definitions, how
can we truly understand what it is by those who are not
practitioners? Let’s start with something we can understand. For
those new to design thinking, design thinking is this:
For Non-designers
Seasoned Designers can learn a lot from design thinking for the
same reasons outlined above.
Both design thinking and innovation both use the same methods —
both use mindsets, methods and tools. In innovation, we usually call
this customer-centric. In design-thinking, we call it user-centric. So
by taking them apart, we can see how they relate. By doing so, we
have done something unusual.
We have increased understanding, putting it together as such, by
pulling the object of inquiry apart. So we’ve narrowed it in — we
have converged. We are now converging on an understanding. We
have analysed what we have produced in advanced — a priori — to
converge on an understanding
However, it’s really not as clear cut as that, since when we talk about
social innovation — when we develop ingenious solutions to the way
we understand and develop our towns for example, are we users, or
are we customers?
Difference in approach
Let’s pull it apart again and compare to see how they fit based on
what’s been written so far:
Lets look at design, not design thinking, but design — the creating
and making of a desired future — as Herbert Simon called it,
transforming existing conditions into more desirable ones.
2) Functionality
Another important component of creativity is its functionality. A
creative idea must work and produce results, otherwise, the whole
effort will be in vain.
Most of the times, people wonder how does creativity happen. It has
been seen that creativity become another nature of some people
whereas others have to spend hours on road or on a mountain to
think of a tiny idea. In the following paragraph, you will learn about
when does creativity happen and what kind of people called
creative?
People who are thought-provoking, curious and have a
variety of uncommon thoughts are known to be creative
people. Sometimes these people don’t even know what
they are doing and how much importance does that
innovation holds. Therefore, they usually fabricate new
ideas, which leave people flabbergasted.
People who had important self- discoveries, who view the
world with a fresh perspective and have insightful ideas.
These people make unique discoveries which they don’t
share with the outer world.
People who make great achievements which are known to
the world. Inventors and artists fall under this category.