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There are many media e ect theories, but we will focus on the
lling:
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1. Hypodermic Needle Theory
This is the earliest media e ect theory
Media inject miss/information into audiences’ minds
This theory assumes that mass media have a direct, immediate, and powerful effect on
audiences
This theory assumes that a widely disseminated media message automatically has a
widely assimilated effect
During World War II, media were instrumental propaganda tools to shape people’s
opinions and attitudes ff
Magic Bullet Theory
This is another name for the hypodermic needle theory
Magic bullet/hypodermic needle theory were Critiques on Hypodermic Needle Theory
known during the early era of mass media
(1920s-1930s), especially radio, television and Audience are assumed as passive
newspaper. consumers of information
The MBT assumes that mass media are the Media are seen as powerful and strong
sources of propaganda enough to change to change people’s
The impact/e ect of mass media directly and attitudes
strongly hit the audience to the extent that People are assumed to have the same
mass media owners can easily manipulate reactions to the same media messages
and control the audience’s attitudes and irrespective of situational and personal
opinions (Katz and Lazarsfeld, 1955) di erences
Both HNT and MBT show that media are These theories were not developed from
platforms for persuasive communication, empirical research but on the assumption
“telling people what to think and believe.” that humans react in the same way to the
(Scheufele and Iyengar, 2011) same stimulus. (Lowery and De Fleur, 1995)
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Two-step Flow Theory
In uences stemming from mass media rst reach “opinion leaders” who, in turn, pass on what they read and hear to those they
in uence (fans, followers, etc.)
Television and media in general cultivate a symbolic culture which is then used by
viewers to interpret everyday reality. (Gerbner and Gross, 1976)
In general, cultivation theory explains how heavy exposure to cultural imagery can
shape conceptions of reality among the users. (Hughes, 1980)
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Critiques on Cultivation Theory
Do video games make people violent?
Only talks about TV effects
“To farme is to select some aspects of a perceived reality and make them
more salient in a communicating text, in such a way as to promote a
particular problem de nition, causal interpretation, moral evaluation, and/
or treatment recommendation for the item described.” (Entman, 1993: 53)