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VFX
COMPOSITING
Xinyue(Grace) Ji, Jinqi(Jerry) Jiang, Luying(Niki) Xu
CASE STUDY
(INDUSTRY)
With a total of 1,200 visual effects shots in “Blade Runner 2049” — that comes out to
1:45 of the movie’s total running time of 2:43 — Oscar-winning VFX supervisor John
Nelson and his team logged in major hours to go a step beyond the 1982 original
movie’s legendary sci-fi look.
After deciding on the environment, the production team designed the brutalistic style
architecture which takes on a bit of the scene of the first movie. They found some
places in Mexico City fitted the scene critierias, so that they went for on-site shooting
on a cloudy day.
During compositing, they put in the footage and dropped the street, creating the
sunken canyons. So not only did they make the top of the city higher, theye made the
bottom of the city lower, and created the future city of Los Angeles.
GRACE JI, JERRY JIANG, NIKI XU
At the start of the pitch process, it wasn’t clear just how much
of Gravity would have to be computer-generated. Although early
tests were done using more traditional methods such as shooting
actors on wire rigs and building physical sets, it soon became clear
that the challenges of simulating weightlessness and characters
spinning off into the darkness could not be overcome practically.
As in so many previous cases, digital effects became the silent
star of the film.
VFX Breakdown
GRAVITY
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CASE STUDY
(INDIE)
Ian Hubert debuted the first episode of Dynamo Dream, his sci-fi web series. The
whole project is built in Blender, a free and open-source 3D computer graphics
software toolset from a core group in Holland. He mastered VFX compositing,
using Blender from years of self teaching. His success is not only based on him
mastering the technical skills, but more importantly to understand the concept
of world building when it comes to the production of a compelling and cohesive
project.
GRACE JI, JERRY JIANG, NIKI XU
for the shoot, and a proposal. The second step is crucial, which
is to decide the physical and digital assets for the convenience
of future compositing. Finally, After Effects is the major software
used to complete the task. In this case study, the
Recreating The Scene
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ANALYSIS
At its core, VFX compositing is the bridge between live-action
video footage and digital assets. It adds the minor details to make
the digital effects look like they’re a part of reality.
The VFX compositor would take all these pieces and put them
together to create a seamless shot. They would layer the pieces,
make color corrections, adjust depth, and add any minor details
needed to make all the pieces into one big, audience-wowing shot.
GLOSSARY
PERSPECTIVE
The base of setting up the work space for compositing.
LIGHTING
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eiusmod tempor incididunt ut labore et dolore magna aliqua.
HDRI
An important to when it comes to creating a integrated lighting
environment, and realistic reflective materials.
COLOR
Color correction, and mood setting for production.
GRACE JI, JERRY JIANG, NIKI XU
GRAIN
Adds to cinematic quality to the footage.
RESOLUTION
Consistent resolution is vital to the integration of different types
of media contents.
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PERSPECTIVE
Perspective Matching is the process of determining the position of a camera when it took a photograph/
footage so that 3D graphics can be combined with that photograph/footage and ‘match’.
LIGHTING
Direct/indirect affects the visual perception the most
General or ambient lighting is intended to light up a room in its entirety.
image)
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HDRI
HDR expands the range of both contrast and color significantly. Bright parts of the image can get much
brighter, so the image seems to have more “depth.” Colors get expanded to show more bright blues,
greens, reds and everything in between.
GRACE JI, JERRY JIANG, NIKI XU
COLOR
Colorists color graids the whole movie giving it an artistic look which was decided by a director. LUT
stands for “look-up table. A LUT is a tool that lets filmmakers, editors, and colorists save particular color
grades as a template.
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GRAIN
Although shot by high resolution digital cameras, grains are added to mimic the metallic silver particles of
traditional films.
Sources (include one of these annotation boxes per
Image Reference Title (TOP, BOTTOM ETC.)
RESOLUTION
Consistent resolution is the key to cohesive compositing.
image)
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HARDWARE
The range of hardware is vast for VFX Compositing. From
smartphones to black magic camera, it depends on the different
quality of footage that you want to work with.
iPhone
DSLR Camera Canon 5D Mark II
Blackmagic Camera
Tripod
Stabilizer
Microphone
SOFTWARE
As we are introducing the VFX Compositing workflow at indie
scale, we focus on two major softwares that are on the top of the
list below, and some other softwares as experimentation.
Cinema 4D S24
Adobe After Effects 2022
Blender
Nuke
Natron
Fusion Studio
Adobe Premiere 2022
GRACE JI, JERRY JIANG, NIKI XU
Creating VFX in C4D iPhone video shooting Blackmagic Camera with
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COMPOSITING PIECES
GRACE JI, JERRY JIANG, NIKI XU
Caption
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Caption
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Step by Step -
Cinema 4D
In this section we will be looking at how to bring the footage in
Cinema 4D and then composite the footage with your 3D models.
This will include some of the modeling and texturing work.
Camera Tracking
01 Consult with the camera tracking team for the details about camera tracking.
This breakdown starts with a finished camera tracking file in C4D.
Open the c4d file and we will see the interface as below.
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1.Click here
2. click here
Select the first image of the entire sequence and click open
Click here
GRACE JI, JERRY JIANG, NIKI XU
Click here
Click on the ‘Motion Tracker’, then click on ‘Create Background Object’, this will both
create a ‘Background’ and a material which is the footage itself.
1. Click here
A material is created
2. Click here
Gather Assets
10 You would like to put your own models into this project file after setting up
the blockouts, either by modeling by yourself, or downloading it from websites like
‘SketchFab’.
In this case, you may also use the ‘Asset Browser’ in C4D (shortcut ‘Shift’ + ‘F8’), and
then search for the models like ‘scaffolding’.
Click here
(Skippable) HDRI
13 You may want to use Hdri as your backdrop and overall lighting.
Create an ‘Octane Hdri Environment’ (‘Shift’ + ‘C’ to search for it), and choose the Hdri
file you have prepared, either downloaded or produced.
Alpha Channel
14 You may want to see the ‘background’ object in STEP 03 appear in your render
viewport, or to get rid of the default white/grey background, or in some other cases
to get a png file that has a transparent background.
Open ‘Octane Settings’ (‘Shift’ + ‘C’ to search for it). In the ‘Kernels’ tag, scroll down and
tick the check box of ‘Alpha Channel’.
The higher the sample rate is, the better quality your image
is going to be, and the longer time the rendering takes.
For a good quality, it is recommend to be over 1000.
Export Settings
15 You would like to render the composited footage after everything has been
put together in the project file.
Open the render settings. Under the ‘Output’ tag, set the aspect ratio as 1920 * 1080 (or
1920*816 if the film ratio is 2.35:1).
Under the ‘Save’ tag, set the file path of the renderings. The format is recommended
to be png as an image sequence. You can later put them together in Premiere or AE.
*Thiswhole chapterisskippable
2. Go here
3. Click here
1. Go here
(Skippable) Material ID
17.1 The Material ID pass will give each of the different materials its own color, so that you
can easily pick out the object by its material from the composited image.
(Skippable) Z- depth
17.3 The Z-depth pass basically
gives you the information
of how close the objects are You can try different values on this setting
to the camera, and is often
used for effects like fogs.
(Skippable) AO
17.4 The AO (ambient occlusion)
pass is used to indicate the
amount of self-occlusion on
the surface, and it can simply
emphasize the volume of the You can try different values on this setting
objects.
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Step by Step -
Affect Effect
The workflow of Compositing in AE is different from that of C4D.
There is no 3D modeling process, which makes it more suitable
for 2D scenes: for example (1) adding objects to the scene that
do not deform as the camera moves (there is no 3D modeling).
(2) Objects with insignificant three-dimensional depth or small
objects themselves, such as particles moving in space, light
beams, etc.
In addition, due to the speed of AE, AE is also very suitable for
simple removal and replacement of elements in the video. This
section will focus on two methods of performing removal.
A1 https://www.youtube.com/watch?v=U7Ch6zvp2m8
https://www.youtube.com/watch?v=nYoGBwdlVxw(6:00 Start)
Drag footage into composition and the timeline and grab the pen tool (Press G). The
mask does not need to match perfectly.
A2 Change the mask to ‘Subtract’, then make key frame for the mask to make sure it cover
the object all the time. Open ‘Content-Aware Fill’ in windows, select object, then click
‘Generate Fill Layer’.
After the process, change the color setting and other thing to make the compositing
part looks more realistic. For example, add ‘Match Grain’.
A3 Click ‘Create Reference Frame’ then you can use photoshop to make a reference layer
beneath it.
https://www.youtube.com/watch?v=nYoGBwdlVxw (13:15)
A4 ‘Rotobrush’ is also usefull. It can help cut out the object you don’t want.
https://www.youtube.com/watch?v=Xv_p_fzudM4
This tutorial teaches how to select and track the objects, frame by frame, isolating the
subject automatically.
https://www.youtube.com/watch?v=SutrQtQT7FY
It’s a nice tutorial for removing object.
B1 Set up the file: double click to open After Effect. Press ‘Ctrl’ + ‘N’ to create new
composition the parameter as follow. If you cannot see the ‘Project File’ panel, go to
standard view. Also drag your video material to ‘Project File’.
B2 Drag the footage from ‘Project’ panel to the composition you just created.
If you choose to import PNG sequence footage you will need to check the frame rate.
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B3 Find 3D Camera Tracker inside research box. It will calculate for several minutes
depending on how long the video is. If the footage have a ground it could have depth
for the video. Create a Null camera the the software can record the movement of the
camera.
B4-A The next thing is to choose the target you want to use.
Right click on the choosen mark to create a Null camera, then the the software can
record the movement of the camera.
B4-A1 Remember to use the point near the place you want to put your object to make
the null camera.
B4-A3 If you want to add more things, go back to the footage’s effect panel and click ‘3D
Camera Tracker’ the colorful target will show up again, you can create another
null object.
B4-A4 Add more things you want and don’t fogot to change the ‘Curves’ and ‘Resolutions’
etc. to make the footage looks more realistic.
https://www.youtube.com/watch?v=ax_wrRzDRUM
B4-B1 Also you can directly create a solid camera epecisally if your footage has depth.
The video we provide do not have a high resolution.
Watch this video to get more infromation:
https://www.youtube.com/watch?v=fKwTdWAxfg8&t=8s
B4-B1 Right click ‘Pre-Compose’, then add a ‘Track Solid1 Compo1’, then double click
to open it.
B4-B2 Delete the original green solid box and add your own footage.
https://www.youtube.com/watch?v=-ZJKoNj4WpQ
FINAL OUTPUT
A clip of compositing videos from a street view and a drone shot.
https://youtu.be/KjEtcA9F0O0
EXPLAINER VIDEO
A tutorial video introducing the workflow of setting up scenes in
Cinema 4D, mapping and compositing and rendering out the final
output.
https://youtu.be/gqBzH0GGsyA
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