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WHAT IS DARK
CONSPIRACY
In the all-too-near future, the world slides into the
Greater Depression, the United States affected most
dramatically. Nationalism surges, and the social
safety net is in tatters. Corporations control govern-
ments openly, corruption is commonplace, and the
citizenry is starkly divided between those who have
and those who go without. Urban sprawl runs amok,
and great metroplexes connect the great cities into
teeming, soulless metropolises, their lights shining Some of these strange and terrible creatures are
across the countryside. remembered through folklore and legend — mon-
sters such as vampires, demons, ghouls, and their
The heartland of America is largely abandoned, like — while others are utterly fantastic, extradimen-
the bread basket now empty. Law enforcement and sional and alien beings from beyond time and space.
the government have given up on these regions, Together, these minions of darkness are opposed to
and utilities are scarce and unreliable. Few can sur- all life, and they struggle to extinguish the last lights
vive within these outlaw areas. Few humans, that is. of human civilization.

For in these forgotten and empty places in the Some few stand against them, humans banded
rust belt, the tissue of reality tears wide, and ener- together and armed against these dreadful forces
gy from nightmare dimensions and planes of utter of darkness. These minion hunters stalk them in the
terror seep into this world. These places, called cities and even in the demongrounds, but the great-
demongrounds, grow more substantial, expanding est challenge they face is the realization that these
each day, and creatures from these hell-places walk monsters do not work alone: they are aided by hu-
freely there, and from the demongrounds they infil- mans who have made terrible pacts with the forces
trate the metroplexes to feed their inhuman hungers of darkness, selling out their own kind for power and
and bring ruin to all. survival.

THIS IS THE WORLD OF DARK CONSPIRACY.

D A R K CONSPIRACY returnS…
HISTORY
In 1990, Game Designers Workshop first brought The relaunch will begin with the release of the
Dark Conspiracy to life. It was a robust and acclaimed Dark Conspiracy quickstart adventure, the Dark
roleplaying game series, far ahead of its time with Conspiracy core rulebook, accompanied by the Dark
canny predictions about the shape of things to come. Conspiracy Gamemaster Screen and Resource, and
In 2019, Clockwork Publishing brings it back. For more. Future supplements will include sourcebooks
the first time in more than 20 years, Dark Conspira- detailing gear, psychic powers, minions, and will
cy will be available in print in a deluxe new version further explore the world of Dark Conspiracy.
of the acclaimed roleplaying game, with an updated
system and setting, featuring all-new art and content.

WHO ARE WE?


Clockwork Publishing (or in German: Uhrwerk Ver- Since 2013, Uhrwerk Verlag (under the label
lag) is a respected German-based RPG and fiction Clockwork Publishing) also thrives within the Eng-
publisher founded in 2009 by Patric Götz, utilizing lish-speaking market. With a successful crowd-
his extensive experience in the field of roleplaying, funding for a translation of the German version of
first, as an employee in a games store, then working Space:1889, the English version of the game was fi-
at a wholesaler, and finally as publishing director nanced. At the same time, Uhrwerk Verlag produces
and CEO at Ulisses Spiele. German games such as Splittermond, its own Ger-
Uhrwerk’s first games published were German man fantasy roleplaying game, and publishing Ger-
versions of Hollow Earth Expedition and Deadlands man editions of games such as Mutant Year Zero,
Classic in 2009 as well as the license for the western Coriolis, Fate Core and many others.
continent Myranor for The Dark Eye. In the years that Today, about dozen employees are permanently
followed, Uhrwerk published further games with employed at Uhrwerk Verlag, releasing an average
great success, among them more and more German of four to five publications per month. The company
productions like Malmsturm, Contact, or Dungeon- has carried out several crowdfundings successfully,
slayers, and extended their range with translations both in English and German.
of English games such as Numenera and Achtung!
Cthulhu.

D A R K CONSPIRACY returns…
THE TEAM
We have assembled a stellar team of contributors:  Andrew Peregrine came to Dark Conspiracy
as a player many years ago and has relished
 Jason Durall, the line manager, is a veteran writ- the chance to finally look into the mysteries
er, game designer, and line editor for pen-and- his Gamemaster had kept secret. He has writ-
paper and computer games. He has written and ten for several different games and companies
developed material for A Game of Thrones, Am- including Doctor Who and Victoriana (Cubicle
ber Diceless Roleplaying, Battlestar Galactica, 7), Vampire V20 (Onyx Path), Judge Dredd (EN
Conan the Roleplaying Game, Serenity, Achtung! Publishing), Star Trek (Modiphius), and two
Cthulhu, World War Cthulhu, The Laundry, Basic versions of Firefly (MWP). He also produces his
Roleplaying, Silver Age Sentinels, and more. He own games as Corone Design but for a ‘proper
has won Ennies for his work on Serenity, Rune- job’ works as a lighting technician at the Thea-
Quest, and Conan, and serves as line editor for tre Royal Haymarket in London’s West End.
Chaosium’s RuneQuest: Roleplaying in Gloran-
tha and for Modiphius’ Robert E. Howard’s Co-  Paul Riegel-Green is a veteran to the world of
nan: Adventures in an Age Undreamed Of. Dark Conspiracy and has written or contributed
to Dark Races, Gear Up!, Krampus is Coming to
 Marcus Bone is a longtime fan and contribu- Town, numerous articles for Shadis magazine,
tor to Dark Conspiracy, having been involved Protodimension Ezine, and Dark Times Ezine. He
in Demonground (the Origins nominated Dark has written for TSR (new and old), New Comet
Conspiracy fanzine), the game’s 2nd and 3rd Games, Game Designers Workshop, West End
editions, and most recently via darkconspira- Games, as well as various independent game
cytherpg.com (a Dark Conspiracy fansite and producers. He originally started in role playing
forum). Marcus is a New Zealand based IT ex- in 1976 with the Original Edition Dungeons &
ecutive and consultant, who is inspired by his Dragons.
caring family, and the creative urge, to explore
strange, new worlds!  John Snead has been a full time freelance game
designer for 20 years and has written more than
 Lena Falkenhagen is a veteran of the German a dozen published magic systems. He also de-
TRPG scene and was a design board member veloped the idea for and wrote much of the ro-
of The Dark Eye (DSA) for 17 years. She is new mantic fantasy RPG Blue Rose, and created and
to Dark Conspiracy but has written four game wrote the Mythras urban fantasy supplement
novels and contributed to countless adventure After the Vampire Wars. He has written exten-
and game books for TDE, translated Mage: The sively for Ars Magica , Exalted, Mindjammer, the
Sorcerer’s Crusade and co-translated Mage: The recent Conan RPG, Star Trek Adventures, as well
Awakening, edited D&D 3.5 books. Lena lives in as Changeling: The Lost, Mage: The Awakening,
Hamburg, Germany and works as a professional and many other games. John Snead is also the
novelist, freelance narrative designer for video developer for Onyx Path Publishing’s upcoming
games, and tabletop RPG game writer. science fiction game Trinity Continuum: Æon.

 Richard Hayden has been a Dark Conspiracy fan  Samantha Chapman is a freelance editor and
since the original release of the game and has proofreader based in Boston, MA. She is a new-
in recent years contributed fiction and game comer to Dark Conspiracy. Her publishing cred-
materials for the Protodimension fanzine. He its include Aldis, City of the Blue Rose (for the
is passionate about the future of gaming and Blue Rose system), Ork! The Roleplaying Game
cannot wait to see where Dark Conspiracy will 2nd Edition, The Mutants & Masterminds Basic
go in the future. Hero’s Handbook, and The Expanse corebook.

 Sascha Hoppenrath is a veteran player and  Alasdair Stuart is a newcomer as a writer to


gamemaster of Dark Conspiracy. He has pub- the world of Dark Conspiracy and has written
lished the German version of Deadlands and or contributed to multiple Doctor Who: Ad-
did translation work for Pathfinder and The One ventures in Time and Space sourcebooks, Star
Ring. Sascha has been part of the design team, Trek, Victoriana, All Flesh Must Be Eaten, Chill,
that created the popular German Splittermond and After the War, co-created with Jason Pitre
RPG. When he is not writing or running his of Genesis of Legend. When not writing RPG
boardgame shop in Cologne (Germany), he’s material, Alasdair co-owns Escape Artists, the
probably somewhere gaming. podcast fiction company behind Hugo-nomi-

D A R K CONSPIRACY returnS…
nated Escape Pod as well as PseudoPod, Pod- as for Shadowrun Missions and Living Forgot-
Castle, and Cast of Wonders. Each runs weekly ten Realms. When not writing or spending time
short fiction in science fiction, horror, fantasy with his family, he works in the video game in-
and YA respectively. Find him online at www. dustry as an engineering manager.
alasdairstuart.com  Frank Übe is a veteran player and gamemas-
 Richard August is a writer and game design- ter of Dark Conspiracy. He did translation work
er from Manchester, UK. He has written for for Pathfinder and D&D 3rd Edition. Frank was
Conan: Adventures in an Age Undreamed Of, part of the design team that created the pop-
RuneQuest and John Carter of Mars, amongst ular German Splittermond RPG. Apart from
others. He has been a fan of Dark Conspiracy his job as a social worker he can be found run-
since encountering a tattered copy of the orig- ning/playing a game, in the cinema, or with a
inal rule book and wondering ‘what were they book in hand.
doing under those stairs?’
 Lee Williams is a Dark Conspiracy communi-
 Kieran Turley is a newcomer to the world of Dark ty veteran who has edited and contributed to
Conspiracy, having contributed to games such the Demonground, Protodimension, and Dark
as Space 1889, Ashen Stars, 7th Sea, Atlantis: Times fanzines. He worked on previous ver-
The Second Age, and Mythic D6 in the past. He’s sions of the game, as well as other RPG pro-
currently looking forward to seeing this new iter- jects, and wants everyone to know that it’s all
ation of Dark Conspiracy come to life. Ferret’s fault!

 Jared Twing is a newcomer to the world of Other contributors include Richard August, An-
Dark Conspiracy and has written for Ulisses, thony Lee-Dudley, Kevin O’Neill, and more to be
Modiphius, and Chaosium in the past as well announced.

THE PRODUCTS
The initial plan for the Dark Conspiracy line includes
five books, a gamemaster screen, a quickstart ad-
venture, and three card decks.

DARK CONSPIRACY
QUICKSTART ADVENTURE
Decades ago, the town of Lakeview, Wyoming
was depopulated and submerged when the near-
by Cedar Mountain Dam was built. Now in a single
night, the lake has unexpectedly drained, expos-
ing the town and its terrible secrets. A team has
been sent to investigate, and what they discover
may destroy them. This 48-page quickstart adven-
ture contains all the rules you need to play Dark
Conspiracy, including a group of pre-generated
hunter character.

DARK CONSPIRACY
CORE RULEBOOK
This full-color 256+ page hardcover core rulebook
contains everything you need to create characters,
play, and gamemaster the world of Dark Conspiracy.

D A R K CONSPIRACY returns…
DARK CONSPIRACY: DARK CONSPIRACY:
THE UNNATURAL THE PARANORMAL
This full-color 128-page bestiary vastly expands the This full-color 128-page sourcebook provides further
roster of unnatural and extranormal entities that information about the paranormal in the world of Dark
plague the world of Dark Conspiracy, including sto- Conspiracy, including additional empathic powers
ry notes and potential rumors about each. and abilities, and more about the Demongrounds and
their effects upon reality.

DARK CONSPIRACY:
ARMORY DARK CONSPIRACY:
This full-color 128-page sourcebook contains a va-
riety of additional weapons, gear, technology, ve- ACCESS DENIED
hicles, and rules for customizing them, as well as This full-color 128-page adventure anthology contains
more esoteric tools that hunters might bear against a variety of short and mid-length adventures and loca-
the Dark Ones and the Minions, or used against the tions for use in any Dark Conspiracy campaign.
hunters themselves!

D A R K CONSPIRACY returnS…
DARK CONSPIRACY
GAMEMASTER SCREEN RESOURCE
This three-panel sturdy cardboard screen protects
the referee’s secrets from prying eyes, and provides
a variety of useful tables for quick reference. This
package also contains a booklet containing a ready-
to-play adventure and other resources.

DARK CONSPIRACY:
MONSTER CARD DECK
This 55-card deck describes many of the creatures
of the world of Dark Conspiracy, including physical
descriptions, their statistics, their motives, and their
tactics. Indispensible for any referee’s use!

DARK CONSPIRACY:
ARMORY CARD DECK
This 55-card set includes a variety of guns, explo-
sives, hand-to-hand weapons, and other equip-
ment usable for any Dark Conspiracy characters or
non-player characters.

DARK CONSPIRACY:
RUMOR CARD DECK
This 55-card set includes rumors, conspiracy theo-
ries, and secret societies and can be used to flesh
out rumors the investigators stumble upon during
play or to quickly generate adventure plots.

FOR FURTHER INFORMATIONS, JOIN OUR CROWDFUNDING AT:


https://www.gameontabletop.com/crowdfunding-189.html

OR VISIT OUR FACEBOOK PAGE


https://www.facebook.com/DarkConspiracy/

You can contact us with questions at:


crowdfunding@clockwork-publishing.com

Dark Conspiracy is published by Uhrwerk Verlag,


under license by © 2019 Game Designers Workshop

D A R K CONSPIRACY returns…

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