Professional Documents
Culture Documents
For The King and Me Rulebook en Light
For The King and Me Rulebook en Light
For The King and Me Rulebook en Light
1 GOVERNMENT
BOARD
5 NOBLE TILES
36 DUTY TILES
1 CARD DISTRIBUTION
SHEET
108 CARDS :
54 Government cards
15 King cards
39 Gold cards
The air is buzzing in the King’s Court! All the advisers are busy bustling about the young
monarch, each one trying their best to attract the ruler’s attention. When the King finally takes
power, he will surely appoint his most loyal advisers to positions within his Council. How will
they stand out? By taking on the most prestigious duties, of course! Who will take care of all the
necessary tasks concerning diplomacy, architecture, and the military - not to mention all the
royal banquets? Most importantly… how will you choose the right time to sweeten the pot and
belittle the other contenders in the King’s eyes? Improving your own image while weakening
others’ - that’s the Court in a nutshell!
1 2
ector
1 4
Tas Royal
te Te
ster 1
Each player takes a Noble tile
1 1 21 Fl
Polioor
1 sher
1
Find all of the cards marked with a
and places it in front of them, 2 2 1
number 1 than the number of
higher
1 Taste TSewstoeO2rrpdener Hearth1players at
Moat Royal W i n dow
1 3 1 1
Inspector
with either side face up. Put the
21 the bottom P t Cleand
Chamber put them
4 4 2 1 toR
4 4 31 2 341 32 1
16 DePPcaaIolngWarRseacpioteTnoeyudrcartolnoIwnrCerasptaepcutoltr 21 2 22 21 3In5sp2ePPcaBoFgCTHulleiohatseCTcosahahturIiedenreSFarrMsnrCaiTmCrPpuleosaoeebsrutreacterielttrtneorrert 23 4 3
ster
1 stoer Tester 2
2
Royal
3 3 4 olr tahneCook2 1 42 32 4
HearTtaho
CouSrttokkOeeD 34
3 14 CoShuASarpwtKPeoiannrldeagrc’sre
O 1 2 1
12 4 ICn1astpaSOMephcWptuaohteolnvientnereuAldrerneroremwryPPloKuuicnlk3tgeryr 312 2 31
P
DM o o L t rC e
f t Jt e e s r c t e -r r
5 2 Do gP W
o u al l
t
Spoker y
rR
p reonyearl
14
264
O a p s e t e r o e f P u
l DDc k e r
iroeo sr
ctor of p e r s o n
32 3 JestFDelrerocpcoheorinrtaeetcot r 5
thO
CehpKaeim ng er’s Zoo
434 2
3 53 624HeightuGcueCJaH-eSRorCsteoudBotoayerFuHkortarltetkoelchraohdreMr 35 5424 3 542
ber
15 spaces
G k f
26 4 234
HeaJedsotef rthe R o y
iO artpgra ley’n sneerr ectornd
DCiGrha re a o
teK l n e
63 2 MthKaoeGsPigMeAttlWenuhJCraercemeorasIkroCsunltKayekhaferslietrtanpcaorletgpfloc’nustrolZtorof o Po3l4is5h4er
SpP okPC oC u l t F l o o r a H e a rt h
The Government board shows portraits with two Nigofor o
D Asd
o Gpvu Dreaiisrne srdo rn m P o u l to r o
y
5 452 PlODaAGypePrCweecaannhlrtaeiiatgcrpeeucttlrotr
Kdy
hto aG l uard
WR
4
in ing w
6
’h
st
Duty tiles below each of them. 5 5
46 6
24 5 64 SauCceh-aGCmRroBeaSbonHuntekyeoerdeaaklaarleditrnhr r 556 4
6 4
44 PlaRytowhyreaIicnglGFoshiarepratrrserattcoilsoofn 5 445 5542145 GaEtIhrsodtefPaMeBLBPltnDuuRoeeCRaletamteaooPnocrtKytcymaeyhqboiwalrnaueeparllgrraeoci’ttessgsoehrrt 54136
Op H r
ngH
G ’ as eR r M ar o i d s
y
a osatler
2
1 2
6 1 6 1 3 55 1
3 5
1 6 33 3 tchaeste 3 6 3
62 ChM aiarsCtelar roifnet
3 5 3 3
n
DKSiirpnesO o
G ptC
cg k ’eo
r so aeceru tn
s n op rd e rtferresron 3
6ber 3 6 GaRmo3yDeakol egeWpGearrlaknerdrlain1 P4
fo r th e K i
o n
SKtianllgiC’sourt n g M
5
p
4 srof the Plu4 4
R o y a l M a s t er
4 6
the A rsm oy t hAeCdh Kv
DiiM on sgK g ’rW seu Zarro lle koin
nhygSaa’w rd eab n ’a
6 65 3 PaGoGgEmreNHspTteiaguathrdent oGefutahred 5
na em livn
rr1 1 te TeRstoe1yral 1
KRiSo eo agfld m eeler
2 tPhleaGyCwaartrraiigspohuntlt
2-FRONT
24 ChaGGmaramntePhdAkDOoeed4 o 66
242 4 2 6 4 oinf gB’asnMfDqoayuirr4
5 stth ere King 64 4
324 4
r
ge’rrs Zo 4 Ro aeeltctor orZfoo
s
6 rnaluncdkl er rmy De6
up vlp etiin nsyre
agst’se 2
63 4just below 6 53 56 2hyMrataihlgaslehtseAter r Fc5l6 5 2 Stoker Kin2g’s Bu5
b e R r l
e
K 3-FRONT re Palace HS t a l l to
i hn eK M in Head
o a i n o f e
21
I 2-FRONT S y a M a s t e r a r th
Cnosupretctor talliGoP orator tcher
addv1
Place each 3-value Duty tile on the matching spaces JesM tearster of MaR rsoM
Kingt’she Army 6 KPilnagy’w s 1-FRONT
4 5 5 5 5 5
of BKain s ets
O p en
5
5
Grin an gd ngq’u
5
K ’s
23
rdener he King
1-FRONT
In 2-player games only, do not use the 1-value tiles. Only one the Garris
3-FRON
T
KingPa
Composer
4
Royal 6
5
for e-Co
t he K h oa m
k 2
b e r l a i n
5 Master
6
R6
1-FRONT P
4
lu m b e r P
Reoeyla elr
6
l
’s ce NT in g
4 tiles in 4 6 4 5rchD6 nifogn’s Mast 4
A a ONT
tile should be below each portrait. Leave the unused the
5
ietecoctrator
6 Dire6
2-FRONT
1-FFR
3- RO
oyal er
6 6 6 Sta6
Royal
Page Turner
6
Master of
the KingA’sdZ
cSto tK arlilo
i
vGoroands e r H e ad
llion Master
4 King’s Master
box. 5 6 PleaRyAowrymraMiylgGharratsnhdall
th King’s Butcher
Marshall Architect
5 4 Kin
4ga 4 of Banquets
4
3-FRONT
5 of B ’s Master 3 6 3
56
Palace Head
Duty tiles show the esteem of each office of government in victory
3
2-FRONT Estate D nque
5 5 5 5
Garden e co r a to r t s BCuotcuhrter
6 GameCkheeaGpmerarberlain
er
1 5 Window 1
3-FRONT 2-FRONT Jester
points. These values can be adjusted between 1 and 6 during the G
G e n thee r a
arrison
l o f 1-FRONT
6 K i n g ’ s n d S au c
for the-Cook
game. The tile placed on the higher space is called the 6PrimaryCoKminpgo’sser 6 2-FR
ONT
5 5
e King
5
Opener
5
Duty. The tile placed on the lower space is called the
1-FRONT
6 Estate 4 Sauce-Cook 4
66
King’s
6 6 6Architect Gardener for tFhiresK
t ing
26 2
Chair Clarinet
Secondary Duty. Grand
Marshall
Royal
Stallion Master
King’
sM
of Ban aster
3-FRONT
2-FRONT
quets Royal
Page Turner
2 3-FRON
T
6 King’s
Architect
6 6
5 King’s Master
of B
Raon
yq l ets
au
6
5
3 3
Playwright
Court
Jester
5 6
Shuffle all the remaining cards, then randomly put the Shuffle all the remaining cards again and make a face-down
number of cards shown in the table below back in the box deck.
without looking at them.
Government cards (with a bronze border) represent
2 different2offices you can occupy: diplomacy, military,
architecture, livestock, entertainment, and provisions.
2 3 4 5 Their values range from 1 to 4. There is a letter at the
bottom-right of each card. It is only used to break ties.
-22 -13 -8 -0 King cards (with a silver border) let players modify the
-1 value of Primary Duty tiles of their choice by increasing
or decreasing the value by 1.
5 b
Gold cards (with a gold border) have a value of 1 to 3
2 2 purchase new cards during the second phase
and let you
of the game.
1 Sword
Sharpener
1 1 Moat
Inspector
1 1 Royal
Taste Tester
1 7
Randomly choose the first player. They take the deck and will
2 Catapult
2 2 F lo o r
2 2 Hearth
be the 2
first player to distribute cards.
Inspector Polisher Stoker
3 3 3 3 3 3
31 Head of the
Night Guard
1
31 Royal
Plumber
1 1
Master
Peeler
1
Sword Moat Royal
Sharpener Inspector Taste Tester
4 Master of
4 4 Palace
4 4 Head
4
1 21 1 21 1 21 1 21 21 21
the Army Decorator Butcher
Catapult F lo o r Hearth
ChICanh
msapbm rteorr
eecb WiP
nodalo
M hreer
insw
u Stw
ookredr
PoP
t oCtleCalneaenr er Se
Op hnoe vreler Sharpener
5 General of
5 5 Estate
5 5 Sauce-Cook
5
223 223 223 223 23 23
the Garrison Gardener for the King
Head of the Royal Master
NLiegtLhteettrtGeurard RPo
Ply
uau
o mlltbreyr CP
aetaep
leurlt
OpO ep nen r er PagePTlurcn ker Inspector
6 Grand
6 6 King’s
6 6 King’s Master
6
34 34 34 34 4 4
Marshall Architect of Banquets
3
epnen r er
56
5 KM
Grand
’sgh’sall
Kagirn
in
56
5 56
5 King’s
RAoK
ryciah
nligt’esct
56
5 6
5 King’s Master
oGfeBnaenra efts
qluo
6
5
33 33 33 33 3 3
AdAvd
isveirser PlG
aa wreikgehetper
ym the Garrison
DoDoo
r or CoC uorturt Head of the
OpO
epnenr er DJeosgteWr alker Night Guard
Gameplay
The game is played over 2 phases:
You must place the card you draw before drawing the next
1. Share Influence Phase card. You cannot change your decision and move the card
2. Gain Esteem Phase after you draw the next card.
Keep distributing cards until you reach the limit in all 3
areas. Then continue to the next step.
1 Share Influence Phase
2. Choose Central Cards
During this phase, the players will take turns being the
Advisor. The Advisor will distribute cards from the deck to Each of your opponents, starting with the player to your
themselves, the other players, and a common Favor deck. left and going clockwise, will choose one of the cards you
Players continue taking turns until the deck is empty. placed in the middle of the table and add it to their personal
deck, face down.
Each player’s turn is divided into 3 steps:
1. Distribute Cards
When it is your turn as Advisor, draw the top card from the
deck, consider it carefully without showing it to the other
players, then place it in one of 3 areas:
• In front of yourself
Place the card face down in front of you, in your
personal deck.
Limit per turn: 1 card
• In the middle of the table
Place the card face up in the middle of the table
Limit per turn: 1 card per opponent
• Next to the Government board
Place the card face down next to the Government board on
top of the Favor deck.
Limit per turn: 1 card
Then, draw the next card and repeat the procedure. If you
reach the limit of one of these 3 areas on your turn, you can
no longer place any more cards there. In total, you will only
distribute one card per player plus one.
4
3. Change Adviser
RECEIVING KING CARDS
Give the deck to the player to your left. They become
When you receive a King card that you would normally add the Adviser and begin a new turn with the Distribute
to your personal deck, reveal it immediately instead. Then Cards step.
modify the value of one or more Primary Duty tiles (refer to
the symbols below). Put the King card back in the box. If the deck is empty, continue to the GAIN ESTEEM
PHASE.
You cannot decrease a value below 1 and you cannot increase a
value above 6. You cannot modify a Secondary Duty tile either.
When you modify the value of a tile, replace the tile on the EXAMPLE
board with the corresponding tile showing the new value.
a
The value of Secondary Duty tiles will change automatically
1 I n a 4-player game, you draw the top card of the
throughout the game depending on the value of the Primary
Duty tiles. Their value is always equal to half of the deck and decide to keep it.
corresponding Primary Duty tile (rounded down). If this value 2 You draw the next card and place it in the middle
is 0, do not put any Secondary Duty tile on the board. of the table, face up.
Adjust the value of the Secondary Duty tiles during the game,
3 You like the third card, but have already kept a
any time you change the value of a Primary Duty tile. card for yourself. So, you place it on top of the
During a 2-player game, only the Primary Duty tiles are common Favor deck, hoping to acquire it in the
used. Ignore the rules for the Secondary Duty tiles. second phase of the game.
4 You must place the next 2 cards in the middle of the
table. Your opponents will take turns choosing
the 3 face-up cards in the middle.
5
Gameplay
END OF A ROUND
2 Gain Esteem Phase When all players but one have passed, the remaining player
wins the bid and successfully Gains Esteem. They must pay
whatever they declared on their last bid.
This phase plays over several rounds.
• If the card players were bidding on is a Government or
First, shuffle the common Favor deck and place it face- King card, the winner must pay as much Gold as the last
down in the middle of the table. number they bid. They must discard one or more Gold cards
face up from their hand until the sum shown on those Gold
Each player takes their personal deck into their hand.
card(s) is equal to or greater than their winning bid.
The player to the left of the last Adviser in the previous phase
If they discard more Gold than required, they do not get any
becomes the first player.
change. If they won a Government card, they take it into
Then follow these steps in order, repeating the steps until their hand. If they won a King card, they immediately apply
the common deck is empty: its effect (see p.5) then discard it.
1 The first player reveals the top card of the Favor deck • If the card players were bidding on is a Gold card, the
and places it in the middle of the table. winner must discard as many cards (of any type) from their
hand as the last number they declared. They discard these
2 Starting with the first player then taking turns in cards face down without showing them to anyone. Then,
clockwise order, Raise or Pass following the rules they take the card they won into their hand.
outlined below. You might be tempted to raise the bid for a card you aren’t
3 Whoever wins the card pays the total amount they bid actually interested in, solely to make it more expensive for your
and takes the card into their hand. opponents. But if you win this bid, you must still pay it.
If you don’t have enough cards to pay, you don’t pay
Gain Esteem anything. Instead, the player to your left immediately draws
a random card from your hand and discards it face down
without showing it to anyone. Then, all players except you bid
On your turn, you can try to Gain Esteem by bidding
for the same card. You cannot participate this round.
a number or Pass.
If all players Pass without bidding on a card, discard the card.
BID
Once the revealed card is won or discarded, the player to the
The first number bid that round must be equal to or greater
left of the first player becomes the first player for the next
than 1. Any subsequent bids must be strictly greater than
round. Then they reveal the top card of the Favor deck and the
the previous number declared during that round. Players can
players bid on it.
continue raising the bid around the table multiple times.
After the final round is over and the common deck is empty,
PASS
continue to the END OF THE GAME.
If you Pass, you are removed from the bidding and can no longer
Raise this round. You can Pass as early as your first turn.
6
EXAMPLE
3 3
2 32
x2 x4
3
x4
x x
x
-1
You try to gain this King card by bidding 2 Gold. Your neighbor bids 4 Gold and the other players Pass. It’s your
turn again and you decide to Pass as well. Your neighbor must pay 4 Gold. In her hand, she has a 2 Gold card
and a 3 Gold card. She pays both of these cards by discarding them face up, but doesn’t get back the 1 extra 5
Gold she paid. She takes the King card and plays it immediately.
x3
x2
x x x
3
x3 3
Your neighbor tries to gain this Gold card. She bids 2 cards. The other players Pass. You bid 3 cards, then your
neighbor Passes. You win the favor and choose 3 cards to discard from your hand, face down. Then you take
the Gold card into your hand.
5
7
cards, follow the same steps with the Entertainment cards, then
End of the Game Livestock, Architecture, Military, and Provision cards until the
tie is broken.
From now on, you can boast to the whole court about your
Add up the value of your Government cards in each color new governmental duties!
separately.
1 Manure
1 1 Sword
1
The player with the highest sum takes the Primary Duty Shoveler Sharpener
EXAMPLE
tile of the corresponding color. If there is a tie, the tied player 1 1 1 1
2 2 2 2 Manure
Shoveler
Sword
Sharpener
3 3 3 2 3 2 23 23 3 3 1 1
Then, the player with the next highest sum takes the Court
Dog Walker
Head of the
Night Guard
Floor
Polisher
HearCtohurt
SD
tookgeW
r alker
Head of the
Night Guard
Moat
Inspector
1
Royal 2 2 22 22 2 2
Decorator uatcm r eeper
hek Plumber
Moat
1 1 11 11
tie for the Primary Duty, the player who lost the tie takes the
Floor HeaProtuhltry Catapult Moat
Taste Tester Inspector
51 51 51 51
Polisher Inhsapm In ctroer
StoPkleurcker C ecbteorr WinMdsoapw
neu
5 5 56 56 6 6 4 4
Pot Cleaner OpSeh
no erveler
Hearth 6 6 Floor
King’s Master
6 Opener
5 Page TPulu
rn ckerer
Estate
5
Count your victory points by adding the esteem of all2the
King’s
Stoker Polisher
2 2 4
2 4 44 44 4 4 3 3
Architect of Banquets Gardener
6 Letter 6 6 Royal 6
Palace
Decorator 1 HDeia
redctor of
thuetcKhienrg’s Zoo
B
W indow
1 13 Master of
ChatmhDe oAorrrmy
be
13 33 Royal
CoPulCutm
ro rter
ub
33
Primary and Secondary Duty tiles you gained. The player with ORoeynaelr
Stalliopn Master
PagGerTau
nrdner
Marshall
Opener
1
Pot ClOep
ae nnee rr
1 1 61
JD
esotgerWalker
1 61
3 3 3 52 5 3
Chamber 3-BACK WinMKo
d ainngu’sre
w
5 5 55 5 Pot Cleaner
5 4 OpA rncoehv
Seh rietelecrt
4
the most victory points wins the game! Master
Peeler
Estate
Gardener
Sauce-KCionogk’s
Royal
for Gth
am g er
RoeyaKelikneep
Plumber
2 24 General of
the arrison
LettRGeoryal
24 44 D
Palace
FDirierscetoctro
artoorf 44
3 3 3 3
SOppoekneesrperson Chatihr eCK g’estZoo
12 12 22 22
Page Turner lairnin
2-FRONT
1 Window
1 ChamLbeettrer RoPyoaul ltry
Door Court 6 6 66 Opener
66 6 Pot ClO
eapn
eenrer
6 5 Page TPulurn
ckeer r
5
If there’s a tie between players in the lead, the tied player with O p en e r Jester King’s
Architect 3 King’s M
ofSB
taaln
osytaelr
Ra
liou
Couq rtneMtsaster 3 35 Grand
Mairnsgh’sall 35 55 Estate
Gardener 55
4 4 4 4
DoKor Ro yKailng’s
PlaG
33 33
yawmriegkheteper
23
OpeAndevriser
2 2 23
Jester
the highest value in Gold cards wins (Gold doesn’t have any Head
Butcher
Palace
Decorator
46 46
Royal
Page Turner
LetteDroor
OpeOnpeerner
2-FRONT
66
6
CouCrot urt
JD
eostgerWalker
66
6
other purpose at the end of the game). If there is still a4tie, SpokReosypaelrson 4 4 4 4 4 KiA
King’s
nrgRc’o
shyitaelct
In a 5-player
First game, you have
3 the most 3esteem
3 4 in Military and
First RoyGarland
Chair Clarinet SpoC
kh CSotm
alp r aster
44 44
esapm lain
34
ebrseorn lioosneM
the one with the most Diplomacy cards wins. If there is still Entertainment. 2-FRONT
most
5 55
esteem in Provisions.
5 Royal King’s
3-BACK
Sauce-Cook Estate
45 45 55 55
Playwright
4 Gardener 4
Adviser
a tie, the one who has the blue card with A (or closest to5 A in King’s 5 You
5 take the 3
for the King
corresponding
5 tiles and place them below your
First
Chair Clarinet
RoyKailng’s
SpokesApdevrsisoenr
RoyKailng’s
PlaGyawmriegkheteper
Royal 6 6 6 6 2-FRONT
alphabetical order) wins. If no tied player has any Diplomacy Adviser portrait, giving you a total of5 9 victory 5points.
Playwright
56 56
King’s
66
Composer
Grand
Chamberlain
1-BAC
66
6 King’s Master
6 6 Royal
Playwright
King’s
6 KinG g’rsand
ACdhvaim
sebr erlain
King
CSotm
R’osyal
allpiosneMr aster
of Banquets Architect
6 Grand
6 6 King’s
6 6 King’s
Composer
6 6 Grand
Chamberlain
6
Chamberlain Composer
1-FRONT
1-BAC
©2019-2021 IELLO. IELLO, For the King (and Me) and their 1-FRONT