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OKI Setups

Notes
+3 and in their face makes them guess between strike, throw or HP Command Throw
+9 and in their face gives you the mix between 5MP or LP Command Grab
QCB+LK as an anti air can increase your advantage. All QCB+LK setups are tested raw or
out of combos

Corner Oki
Fwd Throw (+16)
Throw Loop (Manual timed)

Back Throw (+18)


5LP > Command Grab
Throw Loop (Manual Timed)
?

Command Throw (+19)


Manually Timed drive rush shenannies?

Hit Grab (+15)


Manually timed HP target combos beat buttons but whiffs on neutral jump*

QCB LK (+21)
5LP Frame Kill (+5)
MP Command Throw
4HP - +5 on hit / -3 on block
5LK Frame Kill (+3)

QCB MK (+34)
5MP Frame Kill (+9)
5MP - +2 on block / +7 on CH / +5 on hit
LP Command Grab
4HP - +6 on CH
5 HP Frame Kill (+3)

QCF LK (+31)
5MP Frame Kill (+7)
MP Command Grab
5MP: +5 on CH
2MP Frame Kill (+9)
See above

QCF MK (+34)
Throw (or 5MK) frame kill (+4)
HP Command Grab
Throw
5MP Frame Kill (+10)
4HP: +6 on HC
2MK Frame Kill (+7)
MP Command Throw
5MP: +5 on CH

QCF HK (+37)
5HP Frame Kill (+4)
Pushes you out of throw range for auto shimmy*
2MK Frame Kill (+10)
4HP: +8 on CH / 0 on block / 6 on hit
Throw (or 5MK) Frame Kill (+7)
4MK Frame Kill (+5)

QCF MK+HK > QCB MK (+33)


Throw (or 5MK) Frame Kill (+3)*
5MP Frame Kill (+9)
2MK Frame Kill (+6)

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