Professional Documents
Culture Documents
Notes
+3 and in their face makes them guess between strike, throw or HP Command Throw
+9 and in their face gives you the mix between 5MP or LP Command Grab
QCB+LK as an anti air can increase your advantage. All QCB+LK setups are tested raw or
out of combos
Corner Oki
Fwd Throw (+16)
Throw Loop (Manual timed)
QCB LK (+21)
5LP Frame Kill (+5)
MP Command Throw
4HP - +5 on hit / -3 on block
5LK Frame Kill (+3)
QCB MK (+34)
5MP Frame Kill (+9)
5MP - +2 on block / +7 on CH / +5 on hit
LP Command Grab
4HP - +6 on CH
5 HP Frame Kill (+3)
QCF LK (+31)
5MP Frame Kill (+7)
MP Command Grab
5MP: +5 on CH
2MP Frame Kill (+9)
See above
QCF MK (+34)
Throw (or 5MK) frame kill (+4)
HP Command Grab
Throw
5MP Frame Kill (+10)
4HP: +6 on HC
2MK Frame Kill (+7)
MP Command Throw
5MP: +5 on CH
QCF HK (+37)
5HP Frame Kill (+4)
Pushes you out of throw range for auto shimmy*
2MK Frame Kill (+10)
4HP: +8 on CH / 0 on block / 6 on hit
Throw (or 5MK) Frame Kill (+7)
4MK Frame Kill (+5)