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Lars Bible

All you need to know in battle


frame advantage ground game options
Vumsy

introduction

This file contains all of Lars' data, it is filled out by me, Vumsy. Frame data is taken from SDTekken, Avioding The Puddle and Tekken Zaibatsu. This is a complete Lars guide, reworked from it's T6 to TTT2. It would be best if someone would put the data up to the test and see if it holds true, if it doesn't I will update ASAP. inaccurat

Some words about Lars:

Lars is called Super Saiyan Swede SSS-Tier for a reason. He is a very strong character. He has been somewhat Toned down in TTT2, but he can hold his own in most situations. Very strong Solo character, very di 80 Percent of his movelist is mids and he has tons of high crushers, his stances are good for catching backdashers, his SS is His trackers and homing moves force opponents to play 2D and his mids makes trying to duck him risky to say the least. He's one of the best pokers, but his launchers are either slow or unsafe. His juggle deal a little over average in damage on hi but when partnered up with someone or during a wallsplat he does major damage. If you know when his moves highcrush, and when your opponent responds with high attacks, Lars can become the random b Punishers Standing Punishers 10f - 1,2 (18 dmg, +6 on hit) 12f - f+2,4 (38 dmg, knocks down, very good range) 13f - f+1+4 (33 dmg, knocks down) 14f - f,b+2,1 (launch into bound) 15f - f+1+2 (launcher) 16f - u/f+3 (launcher, both high and low crushing) 25f - u/f4 (long distance launcher) WS punishers 11f - WS+4 (19 dmg, +6 on hit) 13f - WS+2,1 (+1, forces crouch, very good range) 15f - WS+1[~f] (launcher)

frame advantage data


+8f +7f +6f +5f standing 1_2_b4_f4 1,2_DE1 db2,1 df,1_3_f2,1_db1+2_ff4

2,1_df1+2[ofc]_b1 f1,2_df3_b2,1 b3_df4_df1+2block[ofc] 1,4_ws2,1[ofc]_fcdf1+2 1,1_db2,3_ff3+4 db1,3_1,1,1 [ofc] ff4,3 crouching +7f fc fc2 +6f fc d1 -1f fc db1 -2f fc d4 both crouching +5f fc ofc db4

+4f +3f +2f +1f +0f -1f -3f

movelist + frame data


Notes Convention
JG = Juggle KND = Knockdown SLD = Slide FCD = Facedown PLD = Playdead RC = Recover Croucing OC = Opponent Recover Crouching SE = Silent Entry DE = Dynamic Entry AVL = Avalanche Flip CF = Crumple Fall CS = Crumple Stun MS = Minor Stun B! = Causes Bound

Standing
INPUT 1 2 3 4 RANGE h h h h DMG 8 10 19 25

Advancing
INPUT f+1 f+2 f+3 f+4 RANGE h h h DMG 12 12 16

Dashing
INPUT f,f+1 f,f+2 f,f+3 f,f+4 RANGE h m m l DMG 12 24 26 16

Poking
INPUT d/f+1 RANGE m DMG 16

d/f+2 d/f+3 d/f+4

m m m

20 18 19

Standing to Crouch
INPUT d+1 d/b+1 d+2 d/b+2 d+3 d/b+3 d+4 d/b+4 RANGE Sm L m m L L l L DMG 6 10 19 12 9 14 8 21

While Crouching
INPUT FC+1 FC+2 FC+3 FC+4 RANGE Sm Sm L l DMG 6 9 14 12

While Standing
INPUT WS+1 WS+2 WS+3 WS+4 RANGE m m h m DMG 19 12 36 19

Jumping
INPUT u/f+1 u/f+2 u/f+3 u/f+4 RANGE h h mm m DMG 14 20 14.12 24

Sidestep
INPUT SS+1 SS+2 SS+3 SS+4 RANGE h m h h DMG 8 24 19 25

Special Attacks
INPUT 1 1.1 1,1,1 1,2 1.4 RANGE h hm hmm hh hL DMG 9 9.13 9,13,22 9.12 9.13

2 2.1 2,1,3 2,1,4 3 3~d 4 1+2 1+2~b f+1 f+1,2 f+1,2~f f+1,2,3 f+1,2,3~d f+2 f+2,1 f+2,1~f f+2,4 f+4 f+4,1 f+4,1,2 f+4,1,2,1 f+1+2 f+1+4 d/f+1 d/f+2 d/f+3 d/f+3~d d/f+3,3 d/f+1+2 d+2 d+3 d+3,1 d+1+2 d/b+1 d/b+1,3 d/b+1,3~d d/b+2 d/b+2~f d/b+2,1 d/b+2,3 d/b+2,3(hold) d/b+4 d/b+1+2 b+1 b+2 b+2,1 b+2,3 b+3 b+3~f b+3,4 b+4 b+1+2 b+2+3 u/f+3

h hm hmm hmh h h mm h hm hmm h hh hh m m,h m,h,m m,h,m,m m m m m m mm m m L Lhh L L Lh m mm mm L m m m mm m,h m mh m mm (!) mm

12 12.12 12,12,24 12,12,32 21 28 13.27 13 13.14 13,14,27 13 13.16 13.29 16 16,10 16,10,10 16,10,10,24 27 37 18 22 20 20.27 24 21 10 10,5,13 33 12 12.13 16 16,10. 16,20. 16.33 22 24 21 16 16.22 16.28 18 18.29 27(32,25) 10.27 60 12.12

u/f+4 f,f+2 f,f+2(hit)~f f,f+3 f,f+4 f,f+4,3 f,f+1+2 f,f+3+4 f,b+2 f,b+2,1 f,f,f+3 WS+1 WS+1~f WS+2 WS+2~f WS+2~d WS+2,1 WS+3 FC,d/f+1+2 SS+2 (OppDown) d+3+4 (OppDown) d+3+4(hold)~f 1+2+3+4,2 u/b,b b,b,u/b (Wall Jump)

m m m l lm m LL m mm m m m mm h ll m L m m

27 27 29 18 18.27 27 14.2 18 18.12 40 21 13 13.22 40 13.13 27 12 27 30

Silent Entry
INPUT SE 1 SE 2 SE 3 SE df+1 RANGE m L m m DMG 36 27 27 27

Dynamic Entry
INPUT f+3 DE 1 DE 1~f DE 1,2 DE 1:2 DE 2 DE 1+2 DE 2+3 RANGE h hh hhh m m DMG 18 18.27 18,18,27 22 32 20,20.

Avalanche Flip
INPUT u/f+3+4 u/f+3+4(hold) u/f+3+4,1 RANGE L DMG 40 22

u/f+3+4,4

27(28+20)

Throws
INPUT 1+3 (or f+1+3) 2+4 (or f+2+4) Any Throw Any Throw Any Throw u/f+1+2 f,f,f+2+4 (or DE 2+3) f,f,f+2+4 (or DE 2+3) Air 10.6 SIDE Front Front Left Right Back Front Front DMG 35 15.2 10,10,20 15.25 50 10,5,5,20 20,20.

ow in battle

game options

olds true, if it doesn't I will update ASAP. inaccurate information is UNFORGIVABLE!

most situations. Very strong Solo character, very diverse Tag partner. Lars and Mokujin go hand in hand. ances are good for catching backdashers, his SS is pretty good, punishers are powerful or give major frame advantage. makes trying to duck him risky to say the least. s juggle deal a little over average in damage on his own in open spaces, with high attacks, Lars can become the random bastard swede he was meant to be.

SPEED 10 10 15 18

BLOCK 1 0 -12 -7

HIT 8 8 5 KND

CH 8 8 5 KND

SPEED 13 12 17

BLOCK -8 -6 DE -9?

HIT 3 3 DE 8

CH 3 3 DE 8

SPEED 13 21 17(18) 20(21)

BLOCK -8 -13 -8 -30

HIT 3 JG KND 5

CH 3 JG KND 5

SPEED 13

BLOCK -1

HIT 5

CH 5

15 16 15

-9 -7 -3

4 3 2

CS 3 2

SPEED 10 17 18 15 15 16 12? 21

BLOCK -5 RC -12 0 -8 -14 -17 RC -15 RC -20

HIT +6 RC -1 4 3 -3 -3 RC -2 RC 5

CH +6 RC -1 4 3 -3 -3 RC -2 RC PLD

SPEED 10 11 16 12

BLOCK -5 RC -4 RC -17 RC -15 RC

HIT +6 RC +7 RC -3 RC -4 RC

CH +6 RC +7 RC -3 RC -4 RC

SPEED 15 13 20 11

BLOCK -12 -5 7 -6

HIT JG 2 SLD 6

CH JG 2 SLD 6

SPEED ? ? 16 25

BLOCK -? -? -21 -9

HIT +? +? JG RC JG

CH +? +? JG RC JG

SPEED 10 25~ 15 18

BLOCK 1 -8 -12 -7

HIT 8 SLD 5 KND

CH 8 SLD 5 KND

SPEED 10 -

BLOCK 1 -8 -12 -1 -12

HIT 8 0 -1 OC B! 7 1

CH 8 0 -1 OC B! 7 1

10 15 18 15 13 13 12 17 15 13 13 15 16 24 18 15 24 17 15 21 26 15 16 19 18 21 80 16

0 -7 -12 -7 -12 RC -7 -10 Cancel 2nd Hit -8 -8 SE -12 DE -6 -6 SE -12 -9?

8 4 KND KND 5 RC KND +6 Cancel 2nd Hit 3 3 SE KND DE 3 5 SE KND 8 -5~6 -4

8 4 KND KND 5 RC KND +6 Cancel 2nd Hit 3 3 SE KND DE 3 5 SE KND 8

-13 -14 -18 -1 -9 -7 SE -20 +2 OC 0 OC -14 -10 (-18) -20 RC -12 RC -12 RC -8 SE -6 -13 -9~+8 -20 -10 -8~-9 -7 -10 -4 -9 SE -12 -8 -11 KND -21

KND CF KND 5 4 3 SE KND +4 OC B! +4 OC B! -3 6 SLD RC -1 RC -1 RC 3 SE 6 0 KND 5 5 4 4 3 KND 2 SE KND 8 KND KND JG RC

KND CF KND 5 CS 3 SE KND SLD B! +4 OC B! -3 6 SLD RC -1 RC -1 RC 3 SE 6 MS KND PLD CF +4~+5 4 CF KND 2 SE KND Throw KND KND JG RC

25 21 17(18) 20(21) 15(16) 23 13(14) 18(20) 15 13 20 18 25~ 36~66 -

-9 -13 SE -8 -30 -17 -11 -16 -12 -16 +7~+11 -12 SE -4.5 SE DE -12 OC 7 -12 -8 -14~ SE -18 Backflip -?

JG JG SE KND 5 -3 KND 0 PLD SLD B! KND JG SE 2 SE DE +1 OC B! SLD 1 SLD SE JG Backflip KND

JG JG SE KND 5 -3 KND 0 PLD SLD B! KND JG SE 2 SE DE +1 OC B! SLD 1 SLD SE JG Backflip KND

SPEED 12 22 14 14~15?

BLOCK -10 -17 -14

HIT KND FCD JG KND B!

CH KND FCD JG KND B!

SPEED 15 11 18 17 10

BLOCK DE -4 SE -6 -6 -7 -9 Throw

HIT DE 7 SE KND KND 7 KND B! Throw

CH DE 7 SE KND KND CS KND B! Throw note: JF not confirmed

SPEED 27 54

BLOCK AVL Throw -16 RC

HIT AVL Throw 0 RC

CH AVL Throw 0 RC

37

-8

0 OC

Throw

SPD 12(15) 12(15) 12 10 10

BREAK 1 2 1 2 No Break 1+2 1+2 No Break

NOTE PLD FCD KND PLD FCD KND SLD KND

-3

you're at -3 (ff4,3_df4 blocked)


frame advantage options
________________ ________________ Magic 2's ATK i10 get hit get hit +7 ATK i10 +5 get hit get hit/launch on short jab get hit get hit get hit get hit launch get hit get hit NCC CH THROW get hit get hit KD get hit float get hit (if string) ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 get hit get hit +7 ATK i11 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 get hit get hit get hit ATK i12 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit +8 get hit get hit KD get hit float +5 ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 13 1,2 12 15 f2,4 26 29 DE1 i @ MID 13 16 df1 14 17 fb2,1 15 18 f1+2 15 18 df2 15 18 b1 15 18 db2,1 16 19 b2,3 16 19 uf3 16 19 df3 16 19 ff1+2 17 20 f4 18 21 b4 19 22 b3 20 23 wr3 21 24 b1+2 24 27 df1+2 25 28 uf4 26 29 db1+2 i @ LOW 12 15 d4 17 20 db1 21 24 ff4 21 24 db4 23 26 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_db1+2 d4_df1_b1_fb2,1_uf3_uf4 d4_b1+2_uf3_db4_db1+2 b1_b1+2_db4 DE1_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_db1+2_b1+2_uf3_db4 DE for bd

blocked)
________________ lowcrush/normal ATK i15 launch / +7 both hit get hit ATK i15 get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit KD/launch ATK i15 get hit get hit get hit get hit get hit ________________ ATK i20 +7 KD get hit ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch both hit get hit get hit get hit get hit get hit get hit get hit ATK i20 -2 both hit get hit get hit get hit ________________ high crush @i6 bryansweep get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch get hit CH THROW +2 KD KD get hit both whiff YAHLALALA get hit bryansweep -2 -1 +5 launch +0 ________________ SSR whiff whiff +7 SSR whiff KD whiff +4 +4 +6 whiff whiff whiff KD NCC whiff whiff whiff KD whiff whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL whiff KD whiff +4 +4 +6 whiff whiff whiff whiff whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

-2

you're at -2 (db1,3)
frame advantage options
________________ @ 12 14 28 @ 15 16 17 17 17 17 18 18 18 18 19 20 21 22 23 26 27 28 @ 14 19 23 23 25 HIGH 1,2 f2,4 DE1 MID df1 fb2,1 f1+2 df2 b1 db2,1 b2,3 uf3 df3 ff1+2 f4 b4 b3 wr3 b1+2 df1+2 uf4 db1+2 LOW d4 db1 ff4 db4 ff3+4 ________________ Magic 2's ATK i10 get hit get hit +7 ATK i10 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit NCC CH THROW get hit get hit KD get hit float get hit (if string) ATK i10 -2 -1 get hit launch get hit ________________ ________________ ________________ Magic 4's Magic 4's lowcrush/normal ATK i11 ATK i12 ATK i15 both hit +7 launch / +7 get hit get hit launch / KD get hit get hit get hit ATK i11 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit get hit get hit get hit KD get hit float +5 ATK i11 -2 -1 get hit launch get hit ATK i12 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit get hit get hit get hit KD get hit float +5 ATK i12 -2 -1 get hit launch get hit ATK i15 launch launch get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit get hit KD/launch ATK i15 get hit get hit get hit get hit get hit

i 10 12 26 i 13 14 15 15 15 15 16 16 16 16 17 18 19 20 21 24 25 26 i 12 17 21 21 23

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_uf3 d4_df1_b1_fb2,1_uf3_uf4 d4_b1+2_uf3_db4_db1+2 b1_b1+2_db4 DE1_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_df1_d4_b1+2_uf3_db4 DE for bd

________________ ________________________________ high crush @i6 ATK i20 bryansweep SSR +7 get hit +7 KD get hit whiff get hit get hit +7 ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC both hit get hit get hit get hit get hit get hit get hit ATK i20 -2 -1 get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch both hit bryansweep -2 -1 +5 launch +0 SSR whiff KD whiff whiff +4 +6 whiff whiff whiff whiff whiff whiff whiff whiff KD whiff whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ ________________ SSL +7 KD +7 SSL whiff KD launch +4 +4 +6 whiff whiff whiff whiff whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

+0

you're at +0 (1,1_db2,3_ff3+4 [ofc


frame advantage options
________________ ________________ Magic 2's ATK i10 both hit get hit +7 ATK i10 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit NCC CH THROW get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 get hit get hit get hit ATK i11 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 both hit get hit ATK i12 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 10 1,2 12 12 f2,4 26 26 DE1 i @ MID 13 13 df1 14 14 fb2,1 15 15 f1+2 15 15 df2 15 15 b1 15 15 db2,1 16 16 b2,3 16 16 uf3 16 16 df3 16 16 ff1+2 17 17 f4 18 18 b4 19 19 b3 20 20 wr3 21 21 b1+2 24 24 df1+2 25 25 uf4 26 26 db1+2 i @ LOW 12 12 d4 17 17 db1 21 21 ff4 21 21 db4 23 23 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_uf3 d4_df1_b1_fb2,1_uf3_uf4 d4_b1+2_uf3_db4_db1+2 b1_b1+2_db4 DE1_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_df1_d4_b1+2_uf3_db4 DE for bd

Sivu 19

+0

2,3_ff3+4 [ofc]_d2 on block [ofc])


________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch both hit both hit both hit both hit get hit float get hit get hit get hit get hit get hit get hit KD get hit get hit KD/launch ATK i15 get hit get hit get hit get hit get hit ________________ ATK i20 +7 KD get hit ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 both hit get hit get hit get hit get hit ATK i20 -2 -1 get hit get hit get hit ________________ high crush @i6 bryansweep get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR whiff whiff +7 SSR whiff KD whiff whiff +4 +6 whiff whiff whiff whiff whiff whiff whiff whiff KD whiff whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

Sivu 20

+0

k [ofc])
________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 whiff whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall ________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0 ________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9 ________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

Sivu 21

+1

you're at +1 (1,4_ws2,1[ofc]_fcdf
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 get hit +7 ATK i10 get hit get hit get hit get hit get hit get hit get hit launch get hit launch get hit get hit get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 both hit get hit ATK i11 get hit get hit get hit get hit get hit get hit get hit launch get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 both hit get hit get hit get hit get hit get hit get hit float get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 9 1,2 12 11 f2,4 26 25 DE1 i @ MID 13 12 df1 14 13 fb2,1 15 14 f1+2 15 14 df2 15 14 b1 15 14 db2,1 16 15 b2,3 16 15 uf3 16 15 df3 16 15 ff1+2 17 16 f4 18 17 b4 19 18 b3 20 19 wr3 21 20 b1+2 24 23 df1+2 25 24 uf4 26 25 db1+2 i @ LOW 12 11 d4 17 16 db1 21 20 ff4 21 20 db4 23 22 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 f3 DE for bd 2 moves that cover all scenarios d4_b1

Sivu 22

+1

2,1[ofc]_fcdf1+2)
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD KD / launch KD / +4 launch / +6 both hit float? both hit both hit get hit get hit get hit get hit get hit get hit get hit get hit ATK i15 get hit get hit get hit get hit get hit ________________ ATK i20 +7 KD get hit ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD get hit get hit get hit ATK i20 -2 -1 both hit both hit get hit ________________ high crush @i6 bryansweep get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR whiff KD whiff whiff +4 +6 whiff whiff whiff whiff NCC whiff whiff whiff KD whiff whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

Sivu 23

+1

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 whiff whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

Sivu 24

+2

you're at +2 (b3_df4_df1+2block[
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 both hit get hit ATK i10 get hit get hit get hit launch get hit get hit get hit launch get hit launch get hit get hit get hit get hit KD get hit float +5 ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 both hit get hit get hit launch get hit get hit get hit float get hit get hit get hit get hit get hit get hit KD get hit float +5 ATK i11 -2 -1 get hit launch get hit

i @ HIGH 10 8 1,2 12 10 f2,4 26 24 DE1 i @ MID 13 11 df1 14 12 fb2,1 15 13 f1+2 15 13 df2 15 13 b1 15 13 db2,1 16 14 b2,3 16 14 uf3 16 14 df3 16 14 ff1+2 17 15 f4 18 16 b4 19 17 b3 20 18 wr3 21 19 b1+2 24 22 df1+2 25 23 uf4 26 24 db1+2 i @ LOW 12 10 d4 17 15 db1 21 19 ff4 21 19 db4 23 21 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios b1

Sivu 25

+2

3_df4_df1+2block[ofc])
________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 both hit get hit launch get hit get hit get hit float get hit get hit get hit get hit get hit get hit KD get hit float +5 ATK i12 -2 -1 get hit launch get hit ________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD KD / launch KD / +4 launch / +6 KD launch launch KD / launch both hit get hit get hit get hit get hit get hit get hit get hit ATK i15 get hit get hit get hit get hit get hit ________________ ATK i20 +7 KD get hit ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD get hit get hit get hit ATK i20 -2 -1 +5 launch get hit ________________ high crush @i6 bryansweep get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0

ions

Sivu 26

+2

________________ SSR +7 KD +7 SSR whiff KD whiff +4 +4 +6 whiff whiff whiff whiff NCC whiff whiff whiff KD +4 [ofc] whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 whiff whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

Sivu 27

+2

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

Sivu 28

you're at +3 (b2,1_f1,2_df3)
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 KD get hit ATK i10 both hit get hit get hit launch get hit get hit get hit launch get hit launch get hit NCC get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 +5 both hit get hit launch get hit get hit get hit float get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 launch both hit both hit both hit both hit get hit float get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 7 1,2 12 9 f2,4 26 23 DE1 i @ MID 13 10 df1 14 11 fb2,1 15 12 f1+2 15 12 df2 15 12 b1 15 12 db2,1 16 13 b2,3 16 13 uf3 16 13 df3 16 13 ff1+2 17 14 f4 18 15 b4 19 16 b3 20 17 wr3 21 18 b1+2 24 21 df1+2 25 22 uf4 26 23 db1+2 i @ LOW 12 9 d4 17 14 db1 21 18 ff4 21 18 db4 23 20 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios b1

2_df3)
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD / launch KD / launch KD / +4 launch / +6 KD launch launch KD / launch launch / NCC both hit get hit get hit get hit get hit get hit KD / launch ATK i15 get hit get hit get hit get hit get hit ________________ ATK i20 +7 KD +7 ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD get hit get hit get hit ATK i20 -2 -1 +5 launch both hit ________________ high crush @i6 bryansweep get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR whiff KD whiff +4 +4 +6 whiff whiff whiff whiff NCC whiff whiff whiff KD +4 [ofc] whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 whiff whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

you're at +4 (b1_2,1_df1+2[ofc])
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 KD get hit ATK i10 +5 both hit get hit launch get hit get hit get hit launch get hit launch get hit get hit get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 +5 launch both hit launch get hit get hit get hit float get hit get hit get hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 launch launch launch +4 +6 both hit both hit both hit both hit get hit get hit get hit get hit KD get hit float launch ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 6 1,2 12 8 f2,4 26 22 DE1 i @ MID 13 9 df1 14 10 fb2,1 15 11 f1+2 15 11 df2 15 11 b1 15 11 db2,1 16 12 b2,3 16 12 uf3 16 12 df3 16 12 ff1+2 17 13 f4 18 14 b4 19 15 b3 20 16 wr3 21 17 b1+2 24 20 df1+2 25 21 uf4 26 22 db1+2 i @ LOW 12 8 d4 17 13 db1 21 17 ff4 21 17 db4 23 19 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios d4_b1_fb2,1

df1+2[ofc])
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD / launch KD / launch KD / +4 launch / +6 KD launch launch KD / launch launch / NCC KD / CH THROW both hit get hit get hit get hit get hit get hit ATK i15 get hit get hit get hit get hit get hit ________________ ATK i20 +7 KD +7 ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD both hit get hit get hit ATK i20 -2 -1 +5 launch +0 ________________ high crush @i6 bryansweep get hit get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR whiff KD whiff +4 +4 +6 whiff whiff whiff whiff NCC +8 whiff whiff KD +4 [ofc] whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 whiff whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

you're at +5 (df1_3_f2,1_db1+2_f
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 KD get hit ATK i10 +5 launch both hit launch both hit both hit get hit float get hit launch get hit get hit get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 +5 launch launch launch +4 +6 KD both hit both hit both hit get hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 launch launch launch +4 +6 KD launch +3 launch both hit get hit get hit get hit KD get hit float launch ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 5 1,2 12 7 f2,4 26 21 DE1 i @ MID 13 8 df1 14 9 fb2,1 15 10 f1+2 15 10 df2 15 10 b1 15 10 db2,1 16 11 b2,3 16 11 uf3 16 11 df3 16 11 ff1+2 17 12 f4 18 13 b4 19 14 b3 20 15 wr3 21 16 b1+2 24 19 df1+2 25 20 uf4 26 21 db1+2 i @ LOW 12 7 d4 17 12 db1 21 16 ff4 21 16 db4 23 18 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios d4_b1

2,1_db1+2_ff4)
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD / launch KD / launch KD / +4 launch / +6 KD launch KD / +3 KD / launch NCC/launch KD / CH THROW KD / +2 both hit get hit get hit get hit get hit ATK i15 -2 get hit get hit get hit get hit ________________ ATK i20 +7 KD +7 ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki both hit get hit ATK i20 -2 -1 +5 +5 +0 ________________ high crush @i6 bryansweep +7 get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR whiff KD whiff +4 +4 +6 whiff launch whiff whiff NCC whiff whiff whiff KD +4 [ofc] whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 KD whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

you're at +6 (db2,1, 1+2)


frame advantage options
________________ ________________ Magic 2's ATK i10 +7 KD get hit ATK i10 +5 launch launch launch +4 +6 both hit both hit both hit launch get hit get hit get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 +5 launch launch launch +4 +6 KD launch +3 launch both hit get hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 launch launch launch +4 +6 KD launch +3 launch NCC both hit get hit get hit KD get hit float get hit ATK i12 -2 -1 get hit launch get hit

i @ HIGH 10 4 1,2 12 6 f2,4 26 20 DE1 i @ MID 13 7 df1 14 8 fb2,1 15 9 f1+2 15 9 df2 15 9 b1 15 9 db2,1 16 10 b2,3 16 10 uf3 16 10 df3 16 10 ff1+2 17 11 f4 18 12 b4 19 13 b3 20 14 wr3 21 15 b1+2 24 18 df1+2 25 19 uf4 26 20 db1+2 i @ LOW 12 6 d4 17 11 db1 21 15 ff4 21 15 db4 23 17 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios d4_b1

1+2)
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD / launch KD / launch KD / +4 launch / +6 KD launch KD / +3 KD / launch NCC/launch KD / CH THROW KD / +2 KD both hit get hit get hit get hit ATK i15 -2 get hit get hit get hit get hit ________________ ATK i20 +7 KD both hit ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch both hit ATK i20 -2 -1 +5 launch +0 ________________ high crush @i6 bryansweep +7 get hit get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR whiff KD whiff +4 +4 +6 whiff launch whiff whiff NCC whiff whiff whiff KD +4 [ofc] whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 KD whiff whiff KD whiff whiff whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

you're at +7 (1,2_DE1)
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 KD get hit ATK i10 +5 launch launch launch +4 +6 KD launch +3 launch both hit get hit get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 +5 launch launch launch +4 +6 KD launch +3 launch NCC both hit get hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch get hit ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 launch launch launch +4 +6 KD launch +3 launch NCC KD / CH THROW both hit get hit KD get hit float launch ATK i12 -2 -1 get hit launch +0

i @ HIGH 10 3 1,2 12 5 f2,4 26 19 DE1 i @ MID 13 6 df1 14 7 fb2,1 15 8 f1+2 15 8 df2 15 8 b1 15 8 db2,1 16 9 b2,3 16 9 uf3 16 9 df3 16 9 ff1+2 17 10 f4 18 11 b4 19 12 b3 20 13 wr3 21 14 b1+2 24 17 df1+2 25 18 uf4 26 19 db1+2 i @ LOW 12 5 d4 17 10 db1 21 14 ff4 21 14 db4 23 16 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios d4_b1

1)
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD / launch KD / launch KD / +4 launch / +6 KD launch KD / +3 KD / launch NCC/Launch KD / CH THROW KD / +2 KD KD get hit get hit get hit ATK i15 -2 get hit get hit get hit get hit ________________ ATK i20 +7 KD +7 ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch ATK i20 -2 both hit +5 launch +0 ________________ high crush @i6 bryansweep +7 KD get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR +5 KD whiff +4 +4 +6 whiff launch whiff whiff NCC whiff whiff whiff KD +4 [ofc] whiff whiff SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 KD whiff whiff KD whiff +8 whiff whiff KD whiff whiff whiff SSL -2 whiff (follow up hits) +5 +5 [ofc] +0

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

+8

you're at + 8 (1_2_b4_f4)
frame advantage options
________________ ________________ Magic 2's ATK i10 +7 KD get hit ATK i10 +5 launch launch launch +4 +6 KD launch +3 launch NCC both hit get hit get hit KD get hit float launch ATK i10 -2 -1 get hit launch get hit ________________ Magic 4's ATK i11 +7 KD get hit ATK i11 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW both hit get hit KD get hit float launch ATK i11 -2 -1 get hit launch +0 ________________ Magic 4's ATK i12 +7 KD get hit ATK i12 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 both hit KD get hit float get hit ATK i12 -2 -1 get hit launch +0

i @ HIGH 10 2 1,2 12 4 f2,4 26 18 DE1 i @ MID 13 5 df1 14 6 fb2,1 15 7 f1+2 15 7 df2 15 7 b1 15 7 db2,1 16 8 b2,3 16 8 uf3 16 8 df3 16 8 ff1+2 17 9 f4 18 10 b4 19 11 b3 20 12 wr3 21 13 b1+2 24 16 df1+2 25 17 uf4 26 18 db1+2 i @ LOW 12 4 d4 17 9 db1 21 13 ff4 21 13 db4 23 15 ff3+4

expect low crush high crush attack sidestep backdash

action 1,2_f2,4_df1_fb2,1 d4_df1_b1_fb2,1_1+2 d4_1+2_b1_df2_db1_b1+2_db4_db1+2 1,2_b1_db2,1_b1+2_db4 b1_DE1_DE1+2_ff1+2_ff3+4_fb2,1_b3

moves that cover multiple scenarios 1,2_d4_b1_b1+2_fb2,1_bd4 DE for bd moves that cover all scenarios d4_b1

Sivu 44

+8

4_f4)
________________ lowcrush/normal ATK i15 launch / +7 KD get hit ATK i15 launch / +5 launch KD / launch KD / launch KD / +4 launch / +6 KD launch KD / +3 KD / launch NCC/launch KD / CH THROW KD / +2 KD KD get hit get hit get hit ATK i15 -2 get hit get hit get hit get hit ________________ ATK i20 +7 KD +7 ATK i20 +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch ATK i20 -2 both hit +5 launch +0 ________________ high crush @i6 bryansweep +7 KD get hit bryansweep +5 launch launch launch +4 +6 KD launch +3 launch NCC CH THROW +2 KD KD oki launch launch bryansweep -2 -1 +5 launch +0 ________________ SSR +7 KD +7 SSR +5 KD whiff +4 +4 +6 KD launch +3 whiff NCC whiff whiff whiff KD +4 [ofc] whiff +5 SSR -2 whiff (follow up hits) +5 +5 [ofc] whiff/safe non wall

Sivu 45

+8

________________ SSL +7 KD +7 SSL +5 KD launch +4 +4 +6 KD whiff +3 KD whiff +8 whiff whiff KD whiff whiff +5 SSL -2 whiff (follow up hits) +5 +5 [ofc] +0

________________ BDC whiff whiff +7 BDC whiff KD whiff whiff whiff +6 KD whiff DE KD 4,1,2 whiff SE KD whiff whiff launch whiff BDC whiff whiff whiff whiff +0

________________ BLOCK -1 -12 -4 BLOCK --1 -16 -14 -9

________________ BLOCK LOW/LP punish launch/punish launch/punish BLOCK LOW/LP +5 launch launch +4 +4 +6 launch/punish / 2,1 mix up launch +3 KD ? +8 +2 KD KD +4 [ofc] launch +5 BLOCK LOW/LP -15 -12 -30 -20 -16

-9 ~ -8
-6 -4 -21 -7 -11/safe pushback ? -8 -9 +11G -11 +2 [ofc] -9 -10 BLOCK -2 -1 +5 +5 [ofc] +0

Sivu 46

-2fc

-2

you're at -2fc (d4)


(just aligning) ATK i10 get hit get hit KD ATK i10 6 7 get hit 2 get hit launch float ATK i10 -4 -3 1 Magic 4's ATK i11 get hit get hit KD ATK i11 6 7 get hit 2 get hit launch float ATK i11 -4 -3 1 Magic 4's ATK i12 get hit get hit KD ATK i12 6 7 get hit 2 get hit launch float ATK i12 -4 -3 1 lowcrush/normal ATK i15 get hit get hit get hit ATK i15 get hit / +6 get hit / +7 launch get hit get hit get hit get hit ATK i15 get hit / -4 get hit / -3 get hit / -1 (just aligning) ATK i20 throw throw get hit ATK i20 6 7 5 2 launch launch float ATK i20 -4 -3 both hit

frame advantage options


(just aligning) i @ HIGH 12 14 throw 15 17 f+throw 20 22 ws3 i @ MID 10 12 fc d1 11 13 fc d2 11 13 ws4 13 15 ws2 15 17 ws1 16 18 uf3 25 27 uf4 i @ LOW 12 14 fc d4 16 18 fc d3 18 20 df1+2

Sivu 47

-2fc

d4)
high crush @i6 ATK i30 whiff whiff whiff ATK i30 6 7 5 2 launch launch launch ATK i30 -4 -3 1 (just aligning) SSR whfif throw whiff SSR whiff whiff whiff 2 whiff whiff whiff SSR -4 -3 1 (just aligning) SSL whfif throw whiff SSL whiff whiff whiff 2 whiff whiff whiff SSL -4 whiff 1 (just aligning) BDC whfif whiff KD BDC whiff whiff whiff SE whiff whiff launch BDC whiff whiff whiff (just aligning) BLOCK throw throw +7 BLOCK -5 -4 -5 -5 -12 -21 -9 BLOCK -4 -3 1

Sivu 48

-2fc

(just aligning) BLOCK LOW/LP launch punish launch punish launch punish BLOCK LOW/LP -5 -4 5 2 launch KD KD BLOCK LOW/LP launch punish launch punish -12

Sivu 49

-1

you're at -1fc (db1)


(just aligning) ATK i10 get hit get hit KD ATK i10 6 7 get hit 2 get hit launch float ATK i10 -4 -3 1 Magic 4's ATK i11 get hit get hit KD ATK i11 6 7 get hit 2 get hit launch float ATK i11 -4 -3 1 Magic 4's ATK i12 get hit get hit KD ATK i12 6 7 get hit 2 get hit launch float ATK i12 -4 -3 1 lowcrush/normal ATK i15 get hit get hit get hit ATK i15 get hit / +6 get hit / +7 launch / 5 launch / 2 get hit get hit get hit ATK i15 get hit / -4 get hit / -3 get hit / -1 (just aligning) ATK i20 throw throw get hit ATK i20 6 7 5 2 launch launch float ATK i20 -4 -3 1

frame advantage options


(just aligning) i @ HIGH 12 13 throw 15 16 f+throw 20 21 ws3 i @ MID 10 11 fc d1 11 12 fc d2 11 12 ws4 13 14 ws2 15 16 ws1 16 17 uf3 25 26 uf4 i @ LOW 12 13 fc d4 16 17 fc d3 18 19 df1+2

1)
high crush @i6 ATK i30 whiff whiff whiff ATK i30 6 7 5 2 launch launch launch ATK i30 -4 -3 1 (just aligning) SSR whfif throw whiff SSR whiff whiff whiff 2 whiff whiff whiff SSR -4 -3 1 (just aligning) SSL whfif throw whiff SSL whiff whiff whiff 2 whiff whiff whiff SSL -4 whiff 1 (just aligning) BDC whfif whiff KD BDC whiff whiff whiff SE whiff whiff launch BDC whiff whiff whiff (just aligning) BLOCK throw throw +7 BLOCK -5 -4 -5 -5 -12 -21 -9 BLOCK -4 -3 1

(just aligning) BLOCK LOW/LP launch punish launch punish launch punish BLOCK LOW/LP -5 -4 5 2 launch KD KD BLOCK LOW/LP launch punish launch punish -12

+6fc

you're at +6fc (d1)


(just aligning) ATK i10 throw throw KD ATK i10 6 7 5 2 launch launch float ATK i10 -4 -3 1 Magic 4's ATK i11 throw throw KD ATK i11 6 7 5 2 launch launch float ATK i11 -4 -3 1 Magic 4's ATK i12 throw throw KD ATK i12 6 7 5 2 launch launch float ATK i12 -4 -3 1 lowcrush/normal ATK i15 get hit get hit KD ATK i15 get hit / +6 get hit / +7 launch / 5 launch / 2 KD / launch KD / launch get hit ATK i15 -4 get hit / -3 get hit / -1 (just aligning) ATK i20 throw throw KD ATK i20 6 7 5 2 launch launch launch ATK i20 -4 -3 1

frame advantage options


(just aligning) i @ HIGH 12 6 throw 15 9 f+throw 20 14 ws3 i @ MID 10 4 fc d1 11 5 fc d2 11 5 ws4 13 7 ws2 15 9 ws1 16 10 uf3 25 19 uf4 i @ LOW 12 6 fc d4 16 10 fc d3 18 12 df1+2

Sivu 53

+6fc

d1)
high crush @i6 ATK i30 whiff whiff whiff ATK i30 6 7 5 2 launch launch launch ATK i30 -4 -3 1 (just aligning) SSR whfif throw whiff SSR whiff whiff whiff 2 whiff whiff whiff SSR -4 -3 1 (just aligning) SSL whfif throw whiff SSL whiff whiff whiff 2 whiff whiff whiff SSL -4 whiff 1 (just aligning) BDC whfif whiff KD BDC whiff whiff whiff SE whiff whiff launch BDC whiff whiff whiff (just aligning) BLOCK throw throw +7 BLOCK -5 -4 -5 -5 -12 -21 -9 BLOCK -4 -3 1

Sivu 54

+6fc

(just aligning) BLOCK LOW/LP launch punish launch punish launch punish BLOCK LOW/LP -5 -4 5 2 launch KD KD BLOCK LOW/LP launch punish launch punish -12

Sivu 55

+7fc

you're at +7fc (fcd2)


(just aligning) ATK i10 throw throw KD ATK i10 6 7 5 2 launch launch float ATK i10 -4 -3 1 Magic 4's ATK i11 throw throw KD ATK i11 6 7 5 2 launch launch float ATK i11 -4 -3 1 Magic 4's ATK i12 throw throw KD ATK i12 6 7 5 2 launch launch float ATK i12 -4 -3 1 lowcrush/normal ATK i15 throw get hit KD ATK i15 6 7 5 2 KD / launch KD / launch get hit ATK i15 -4 get hit / -3 get hit / -1 (just aligning) ATK i20 throw throw KD ATK i20 6 7 5 2 launch launch launch ATK i20 -4 -3 1

frame advantage options


(just aligning) i @ HIGH 12 5 throw 15 8 f+throw 20 13 ws3 i @ MID 10 3 fc d1 11 4 fc d2 11 4 ws4 13 6 ws2 15 8 ws1 16 9 uf3 25 18 uf4 i @ LOW 12 5 fc d4 16 9 fc d3 18 11 df1+2

Sivu 56

+7fc

fcd2)
high crush @i6 ATK i30 whiff whiff whiff ATK i30 6 7 5 2 launch launch launch ATK i30 -4 -3 1 (just aligning) SSR whfif throw whiff SSR whiff whiff whiff 2 whiff whiff whiff SSR -4 -3 1 (just aligning) SSL whfif throw whiff SSL whiff whiff whiff 2 whiff whiff whiff SSL -4 whiff 1 (just aligning) BDC whfif whiff KD BDC whiff whiff whiff SE whiff whiff launch BDC whiff whiff whiff (just aligning) BLOCK throw throw +7 BLOCK -5 -4 -5 -5 -12 -21 -9 BLOCK -4 -3 1

Sivu 57

+7fc

(just aligning) BLOCK LOW/LP launch punish launch punish launch punish BLOCK LOW/LP -5 -4 5 2 launch KD KD BLOCK LOW/LP launch punish launch punish -12

Sivu 58

Top 20 moves
in a sort of particular order 1. db2,1 2. DE 1,2 3. uf4 4. ff1+2 5. wr3 6. fb2,1 7. ws2 8. 1,2 9. df2 10. b2 11. ws1 12. f1+2 13. 2,1 14. b1 15. db4 16. df1+2 17. uf3 18. b1+2 19. f2,4 20. db1,3 damage 23 45 26 24 36 24 12 18 24 32 19 24 20 19 21 21 26 33 38 22 speed i15 i26 i25 i16 i20 i14 i13 i10 i15 i16 i15 i15 i10 i15 i21 i24 i16 i21 i12 i17 frames on block -6 -6 -9 -11 +11 NG -12 -5 -1 -9 if hit confirmed -7 -12 -14 -7 -8 -20 +2 [ofc] -21 -11 -12 -12 on both hits

properties +3 on first hit, first hit can transition to a stance, +6 on first hit can transition to stance, knocks down on hit, tr launch on hit, low crush, good range knocks down on regular hit, launch on counter hit, trac knocks down on hit, low crush, wr move mid launcher, knocks down in sidestepped +2 on hit, 2,1 follow up cause ofc with 1+ advantage, +7 on hit, tracks a little +4 on regular hit, track to right, stuns on CH +4 on first hit, b2,1 +3, - 10 on block, second stuns on mid ws launcher mid launcher, tracks slightly to the left +4 on hit, mid/high kick mix-up, tracks a little +5 on hit, homing move +5 on regular hit, launch on CH, high crush, homing m +4 [ofc] on regular hit, knock down on counter hit launch on hit, high crush, low crush knock down on hit, high crush, homing move knocks down, cause W! -1 on first hit, -2 on second hit, launch punishable if the

Sivu 59

Top 20 moves
+3 on first hit, first hit can transition to a stance, +6 on second, lowcrush, decent tracking first hit can transition to stance, knocks down on hit, track to right launch on hit, low crush, good range knocks down on regular hit, launch on counter hit, track to right, safe due to pushback knocks down on hit, low crush, wr move mid launcher, knocks down in sidestepped +2 on hit, 2,1 follow up cause ofc with 1+ advantage, 2 stance transitions, low crush +7 on hit, tracks a little +4 on regular hit, track to right, stuns on CH +4 on first hit, b2,1 +3, - 10 on block, second stuns on CH, b2,3 knocksdown - 4 on block mid launcher, tracks slightly to the left +4 on hit, mid/high kick mix-up, tracks a little +5 on hit, homing move +5 on regular hit, launch on CH, high crush, homing move +4 [ofc] on regular hit, knock down on counter hit launch on hit, high crush, low crush knock down on hit, high crush, homing move knocks down, cause W! -1 on first hit, -2 on second hit, launch punishable if the second hit is ducked, high crush, low poke

Sivu 60

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