You are on page 1of 52

Edward Barnaby (Order #40319762)

Credits
Authors: Margherita Tramontano, Andrew J. Gibson, Editing and Development: Andrew J. Gibson and Jason Nelson
and Aaron Hollingsworth Design and Layout: Lj Stephens
Artists: Daniel Cotter, Frank Hessefort, Jacqueline Hines, Chief Executive Officer: Jason Nelson
Michael Jaecks, Jason Juta, Matthias Kinnigkeit, Jethro
Lentle, Eric Lofgren, Chris McFann, Tamires Para, Beatrice Chief Strategic Officer: Shirline Wilson
Pelagatti, Peyeyo, Lance Red, Julio Rocha, Tanyaporn Special Thanks: Jade Ripley,Thomas McDonald, and the members
Sangsnit, Phill Simpson, Bob Storrar, Bryan Syme of the Devcord and Drop Dead Studios Discord Servers

Compatibility with the Pathfinder Roleplaying Game text not specifically designated as Open Game Content is
requires the Pathfinder Roleplaying Game from Paizo Inc.. not Open Game Content. No portion of this work other
See http://paizo.com/pathfinderRPG for more information than the material designated as Open Game Content may
on the Pathfinder Roleplaying Game. Paizo Inc. does not be reproduced in any form without written permission.
guarantee compatibility, and does not endorse this product. Product Identity: The following items are hereby
Pathfinder is a registered trademark of Paizo Inc., and identified as Product Identity, as defined in the Open
the Pathfinder Roleplaying Game and the Pathfinder Game License 1.0a, Section 1(e), and are not Open Content:
Roleplaying Game Compatibility Logo are trademarks Legendary Games, the Legendary Games Logo, Adventure
of Paizo Inc., and are used under the Pathfinder Path Plug-In, Legendary Inquisitors, as well as all trademarks,
Roleplaying Game Compatibility License. See http:// registered trademarks, proper names (including the names
paizo.com/pathfinderRPG/compatibility for more of each character, location, item or monster unique to this
information on the compatibility license. product), dialogue, plots, storylines, locations, characters,
Open Content: Subject to designation as Product Identity artworks, and trade dress, but excluding any content that
(see below), the only portion of this Legendary Games is Product Identity of Paizo Publishing, Inc. (Elements that
product designated as Open Game Content is the rules have previously been designated as Open Game Content
content (creature stat blocks and names of skills, etc., taken are not included in this declaration.)
from the Pathfinder Reference Document) as defined in Reference in non-Open Game Content (thus not covered
the Open Game License version 1.0a Section 1(d). The front by the Open Game License) in this work to content
and back cover, back matter, introduction and Credits owned by others is not a challenge to their ownership
page, as well all other parts of this product including all and is used under Fair Use.

Legendary Inquisitors © 2022, Legendary Games; Legendary Games


Authors: Margherita Tramontano, 524 SW 321st St.
Andrew J. Gibson, and Aaron Hollingsworth. Federal Way, WA 98023-5656
ISBN: 9798420004241 makeyourgamelegendary.com
First printing March 2022
Printed in USA.
B

Edward Barnaby (Order #40319762)


Table of Contents
Legendary Inquisitor . . . . . . . . . . . . . . . 2 Crusader Tradition Variant: Inquisitor . 14 Retroquisitor . . . . . . . . . . . . . . . . . . . . . . . 26
Alternate Class Features . . . . . . . . . . . 2 Hedgewitch Path: Inspector . . . . . . . . . . . 14 Sequisitor . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Inquisitorial Offices . . . . . . . . . . . . . . . . . . . 2 New Cleric Doctrine For Pathfinder 2E Stalker (Vampire Hunter Archetype) . . 26
Office Of Condemnation . . . . . . . . . . 3 Inquisitor . . . . . . . . . . . . . . . . . . . . . . . . . 14 Viceregent . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Office Of Confessors . . . . . . . . . . . . . 4 New Cleric Feats For Pathfinder 2E . . . 15 Wretched Inquisitor . . . . . . . . . . . . . . . . . 27
Office Of Indulgences . . . . . . . . . . . . 4 Archetypes . . . . . . . . . . . . . . . . . . . . . . . 16 Xarol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Office Of Pardons . . . . . . . . . . . . . . . . 5
Office Of Renewal . . . . . . . . . . . . . . . . 6
Brave Saint . . . . . . . . . . . . . . . . . . . . . . . . . . 16 New Mythic Rules . . . . . . . . . . . . . . . . 28
Congregational Advocate . . . . . . . . . . . . . 17 New Mythic Path Abilities . . . . . . . . . . . . 29
Office Of Scriptures . . . . . . . . . . . . . . 6
Office Of Tithes . . . . . . . . . . . . . . . . . . 7
Conquistador . . . . . . . . . . . . . . . . . . . . . . . . 17 1st-Tier Abilities . . . . . . . . . . . . . . . . . 29
Dread Inquisitor . . . . . . . . . . . . . . . . . . . . . 18 3rd-Tier Abilities . . . . . . . . . . . . . . . . 29
Office Of Trials . . . . . . . . . . . . . . . . . . 7
Enlightened Vindicator . . . . . . . . . . . . . . 18 6th-Tier Abilities . . . . . . . . . . . . . . . . 29
Other Alternate Class Options . . . . . . . . . 9
Replaces Bane/Greater Bane . . . . . . . 9 Exquisitor . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 New Mythic Inquisitor Options . . . . . . 29
Replaces Cunning Initiative . . . . . . 10 Favored Wielder . . . . . . . . . . . . . . . . . . . . . 19 Mythic Zealot (Archetype) Options . . . . 33
Replaces Detect Alignment . . . . . . . 10 Godsibb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Mythic Tradition: Sworn Champion (SoP) . 34
Replaces Discern Lies . . . . . . . . . . . . 10 Hound Of God (Skinwalker) . . . . . . . . . . 19 New Feats . . . . . . . . . . . . . . . . . . . . . . . . 34
Replaces Domain . . . . . . . . . . . . . . . . 11 Ink Wizarder . . . . . . . . . . . . . . . . . . . . . . . 20 New Mythic Feats . . . . . . . . . . . . . . . . . . . . . 35
Replaces Exploit Weakness . . . . . . . 11 Inquasitor . . . . . . . . . . . . . . . . . . . . . . . . . . 20 New Character Traits . . . . . . . . . . . . 35
Replaces Monster Lore . . . . . . . . . . . 11 Inquestor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Replaces Solo Tactics & Teamwork Feats . 11 New Racial Traits . . . . . . . . . . . . . . . . 35
Knight Templar (Justicar Archetype) . . . 21
Replaces Stalwart . . . . . . . . . . . . . . . . 12 Favored Class Bonuses . . . . . . . . . . . . 35
Lombard (Dwarf Racial Archetype) . . . . 21
Replaces Stern Gaze . . . . . . . . . . . . . 12
Monastic Enforcer . . . . . . . . . . . . . . . . . . . 22 New Spells . . . . . . . . . . . . . . . . . . . . . . . 36
Inquisitions . . . . . . . . . . . . . . . . . . . . . . . . . . 12 New Mythic Spell . . . . . . . . . . . . . . . . . . . . . 38
Free Will Inquisition . . . . . . . . . . . . 12 Peacekeeper (Aasimar Inquisitor) . . . . . . 23
Opposites Inquisition . . . . . . . . . . . 13 Postquisitor . . . . . . . . . . . . . . . . . . . . . . . . . 23 Equipment . . . . . . . . . . . . . . . . . . . . . . . . 39
Pacification Inquisition . . . . . . . . . . 13 Prerequisitor . . . . . . . . . . . . . . . . . . . . . . . . 24 Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Relentlessness Inquisition . . . . . . . 13 Questor (Paladin Archetype) . . . . . . . . . . . 24 Magic Weapon Abilities . . . . . . . . . . . . . . 40
Sagacity Inquisition . . . . . . . . . . . . . 13 Requisitor . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Example Legendary Inquisitor . . . . . . . 40

The following superscript notations are used to denote references ISI = Campaign setting guide to intrigue
to official Pathfinder Roleplaying Game rulebooks and other content: ISR = Campaign setting guide to races
2EAPG = Pathfinder Advanced Player’s Guide (Second Edition) IST = Campaign setting guide to temples
2ECRB = Pathfinder Core Rulebook (Second Edition) ISWG = Campaign setting guide to the world
2ENotGD = 2nd Edition adventure about ashen nightly demise LHS = Legendary Hybrids: Skinchanger
AA1 = Softcover companion for armor and equipment LO = Legendary Oracles
AA2 = Softcover companion for armor and equipment, part 2 LS = Legendary Shifters
ACG = Pathfinder Roleplaying Game Advanced Class Guide LSp = Legendary Spiritualists
AG = Pathfinder Roleplaying Game Adventurer’s Guide MA = Pathfinder Roleplaying Game Mythic Adventures
AO:IJ = Advanced Options: Inquisitors’ Judgments MCC = Mythic Character Codex
MHH = Mythic Hero’s Handbook
APG = Pathfinder Roleplaying Game Advanced Player’s Guide
MO = Softcover companion about gaining mythic abilities
ARG = Pathfinder Roleplaying Game Advanced Race Guide
MSoP = Mythic Spheres of Power
B2 = Pathfinder Roleplaying Game Bestiary 2
MMP = Softcover companion about magical shops
B3 = Pathfinder Roleplaying Game Bestiary 3 MTT = Softcover companion for magical tacticians
B5 = Pathfinder Roleplaying Game Bestiary 5 Ni = Pathfinder Roleplaying Game: Niobe
B6 = Pathfinder Roleplaying Game Bestiary 6 OA = Pathfinder Roleplaying Game Occult Adventures
BoA = Softcover companion for celestial-blooded characters PA = Pathfinder Roleplaying Game Planar Adventures
BoF = Softcover companion for fiend-blooded characters PSP = Softcover companion for members of a well-known society
BotA = Softcover companion for heirs to ancient civilizations PU = Pathfinder Roleplaying Game Pathfinder Unchained
BotE = Softcover companion for elemental-blooded characters PW77 = Pathways #77, “Peace”
BotS = Softcover companion for aquatic characters Q&C = Softcover companion about game campaigns
ChoP = Softcover companion for pureheart characters SoM = Spheres of Might
CS = Champions of the Spheres SoS = Campaign setting guide for inquirers in mysteries
DA = Softcover companion for divine casters SpH = Softcover companion for masters of spies
DD = Softcover companion for disciples of the divine UC = Pathfinder Roleplaying Game Ultimate Combat
DH = Softcover companion for explorers in dungeons UE = Pathfinder Roleplaying Game Ultimate Equipment
DHH = Softcover companion for hunters of demons UI = Pathfinder Roleplaying Game Ultimate Intrigue
FaP = Softcover companion for faithful and thinker characters UM = Pathfinder Roleplaying Game Ultimate Magic
HA = Pathfinder Roleplaying Game Horror Adventures USoP = Ultimate Spheres of Power
HH = Softcover companion for cartomancers and fortunetellers UW = Pathfinder Roleplaying Game Ultimate Wilderness
ISG = Campaign setting guide to deities WoVHD = Pathfinder Roleplaying Game: The World of Vampire Hunter D

Edward Barnaby (Order #40319762)


Welcome to Legendary Inquisitors
This product is a part of our line of player-focused class supplements for Paizo’s Pathfinder
Roleplaying Game. When you see the word Legendary in front of the name of your favorite class,
you can expect it to bring you an amazing array of abilities that are perfect for enriching play with
your favorite class. You’ll find new class abilities and new uses for existing class abilities, as well
as archetypes, feats, and prestige classes specifically tailored to enrich your play experience with
that class in exciting and innovative ways. Fantasy games are replete with magic, and you’ll find
spells and magic items aplenty between these pages as well, each designed to harmonize perfectly
with your favorite classes. The all-star team of designers here at Legendary Games is committed to
bringing you—the busy GM or player—the absolute best third party support for your Pathfinder
campaign, products that are innovative in their ideas, beautiful in their appearance, bursting with
the creativity of the best authors in the business and developed with a rich interactive layout that
blends form and function, and on top of all of that products that are flat-out fun to play.

Special Electronic Features


We’ve hyperlinked this product internally from the Table of Contents and externally with links
to the official Pathfinder Reference Document as well as d20PFSRD. If it is in the core rulebook,
we generally didn’t link to it unless the rule is an obscure one. The point is not to supersede the
game books, but rather to help support you, the player, in accessing the rules, especially those from
newer books or that you may not have memorized.

About Legendary Games


Legendary Games is an all-star team of authors and designers, founded by Clark Peterson of
Necromancer Games, Inc. Legendary Games uses a cooperative, team-based approach to bring you
the best expansion material for your game. We are gamers and storytellers first, and we believe that
passion shows in our products. Check us out and Make Your Game Legendary!
Visit us on Facebook, follow us on Twitter, and check out our website at www.makeyourgamelegendary.com.

Edward Barnaby (Order #40319762)


What You Will Find Inside
Legendary Inquisitors
Legendary Inquisitors is the latest volume in our series of player-focused
supplements, offering unorthodox options for the sternest of spellcasters!
Enforcers of the church, Inquisitors are divine agents acting as judge, jury,
and executioner in fantasy settings where multiple gods and religious factions
struggle for power. Already established as one of the coolest classes in the
game, this new supplement offers even more ways for the Inquisitor to execute
their grim duties. In this book, we offer an abundant variety of new options to
customize your character for the role they must fulfill. With inspiration drawn
from history, fantasy, and etymology, these new options include: 8 Inquisitorial
Offices (powerful alternatives to Judgment), 5 inquisitions, 26 archetypes, 11 feats,
6 spells, mythic rules, the Inquisitor cleric doctrine for Pathfinder 2E, as well as a
wide assortment of other options that thematically and mechanically cover your
righteous roleplaying needs. Bring judgment to your enemies and let holy (or
unholy) justice be done upon them in this apocryphal Pathfinder Roleplaying
Game class supplement by Margherita Tramontano, Andrew J. Gibson, and Aaron
Hollingsworth and Make Your Game Legendary!
Legendary Games was founded on the principle of delivering first-class products
for your Pathfinder Roleplaying Game experience, brought to you by the very
authors who design and contribute to the adventures, hardbacks, and campaign
supplements you are already using. The Legendary Games tradition is to combine
rich story and background, innovative layout, beautiful aesthetics, and excellence
in design that is second to none. This product is the latest in that tradition, and we
hope you enjoy using it as much as we enjoyed making it. Game on!

Edward Barnaby (Order #40319762)


LEGENDARY
This book is not going to provide a rewriting of the
inquisitor class, but rather new class options and systems to
INQUISITORS implement with the class, enriching the gaming experience
for any inquisitor character. Many interesting features and
choices for the inquisitor already exist both in first- and
third-party books. The zealot archetype for vigilantes in
Ultimate Intrigue and two classes created for very specific
settings, the omduraNi and vampire hunterWoVHD, have some
“I do what must be done. Sometimes you could not like it. main features in common with the inquisitor. Advanced
Sometimes I don’t like it, either. But we don’t live in a perfect Options: Inquisitors’ Judgments introduces an alternate
world, so sometimes you have to bend and twist your ways in inquisitor class with no spells and full BAB: the justicar. We
order to protect innocent people’s serenity. If they smile at the end will provide new ideas for these “variant inquisitors” too,
of the day, then it was worth it. This doesn’t mean I don’t have and some means to integrate them with their parent class.
any ideals- it just means that I choose to enforce them differently.”
—Sarnakand the Magnificent, ALTERNATE
CLASS FEATURES
Purifier of The Lady
Historically, inquisitors were (and still are) a branch
of the Catholic Church devoted to find and eradicate
heretical thinking within communities. They also
served as ecclesiastical policemen and lawyers charged
with the duty to judge other members of the clergy, who
could not be put to trial by mundane law. Archetypes are a fun and practical way to personalize your
In Pathfinder, an inquisitor is a skill-based, solo- character, but they don’t always stack with one another.
acting divine spellcaster that can be anything from You may lose the opportunity to create a very flavorful
a sacred spy and thief to a ruthless demon hunter to and amazing combo just because both the archetypes you
a corrupt torturer who rejoices in the pain of her like alter weapon proficiencies or replace stern gaze.
prisoners. Different faiths and societies have different Alternate class features, on the other hand, can be
roles for inquisitors. In lawful churches, they tend to thought of as mini-archetypes replacing only one thing,
be organized in hierarchical orders more or less at the and so open the door to nearly infinite combinations.
direct command of their high priests, and to do the Each one of the distinctive inquisitor class abilities can
work of police in lands and situations where mundane be replaced this way by multiple options, to create a
forces of order can not arrive or are at loss. Chaotic character that’s unique in every sense. As always, just try
faiths more often see inquisitors act each of their own, to build something that makes sense and is balanced
often enforcing their personal view of divine justice as and remember that your GM has the last word about
solitary justicars and vigilantes. what is admitted at the game table.
However, inquisitors tend to go where clerics, paladins,
or warpriests fear to tread, whether in morally gray INQUISITORIAL
zones, missions too secret to be officially recognized by
their superiors, or tasks requiring a level of stealth and
OFFICES
cunning that normally a hero in shining armor doesn’t Judgment is the signature ability of the inquisitor class,
have. In this, they are helped by their furtive abilities as and it’s a very versatile and thematic class feature. However,
well as by their lack of an alignment aura, making them members of the historical Holy Office were more than
inconspicuous to the eyes of enemy inquirers. A good just judges. They covered many roles, from censure of
inquisitor could infiltrate in the hierarchy of Hell to prohibited knowledge to detecting secrets and betrayals
assassinate an archdevil or get through the traps of an within the church to the research and execution of witches.
ancient pyramid to recover a sacred item lost ages ago The new “inquisitorial offices” presented below can replace
to the forces of malevolence; an evil inquisitor could the standard “Office of Judgment” composed of judgment,
win the heart of a virtuous princess posing as her loving second judgment, third judgment, slayer, and true judgment.
and good-intentioned knight, only to become the power The Sanctified SlayerACG archetype may also be considered
behind the throne and secretly driving the country on an inquisitorial office (the “Office of Executions”). If an
the way of evil. For good and evil, inquisitors are a force office ability grants a saving throw, the DC for this save is 10
to be reckoned with. + ½ the inquisitor’s level + her Wisdom bonus.

Edward Barnaby (Order #40319762)


OFFICE OF
CONDEMNATION
Inquisitors who serve in this office are taught that all
of their enemies are guilty of something and are thus
deserving of condemnation.
Aura of Condemnation (Su): An inquisitor’s mere
presence is likened to the presence of their god. The
inquisitor radiates a constant aura that affects all enemies
within 10 feet. This ability functions only while the
inquisitor remains conscious, not if she is unconscious
or dead. At 1st level, an inquisitor chooses one aura ability
from the list below. She gains an additional aura ability
at 4th level and every three levels thereafter. While an
aura only affects hostile enemies, it does not grant the
inquisitor the ability to sense hostile enemies.
Blasting: Enemies take a -2 penalty on saving throws
against area effects. This penalty increases by -2 at
levels 6, 12, and 18, to a maximum of -8. Enemies with
improved evasion lose it.
Censoring: Enemies take a -2 penalty on saving throws
against compulsion and charm effects. This penalty
increases by -2 at levels 6, 12, and 18, to a maximum of
-8. Enemies that are normally immune to compulsion
and/or charm effects lose that immunity.
Damnation: Enemies take a -1 penalty on all saving
throws. This penalty increases by -1 at levels 6, 12, and
18, to a maximum of -4. This does not stack with other
aura abilities.
Debasement: Enemies have their damage reduction
reduced by 2. For example: DR 5 becomes DR 3. This
reduction decreases by 2 at levels 6, 12, and 18, to a
maximum of -8. A creature’s damage reduction cannot
be lower than 0.
Faltering: Enemies take a -1 penalty on attack rolls.
This penalty increases by -1 for every five class levels the
inquisitor possesses, to a maximum of -6 at 20th level.
God-Fearing: Enemies take a -2 penalty on saving
throws against fear effects. This penalty increases by -2 Uncertainty: Enemies take a -1 penalty on damage rolls.
at levels 6, 12, and 18, to a maximum of -8. Enemies that This penalty increases by -1 for every five class levels the
are normally immune to fear lose that immunity. inquisitor possesses, to a maximum of -6 at 20th level.
Pestilence: Enemies take a -2 penalty on saving throws Stunning Verdict (Ex): At 8th level, the inquisitor gains
against disease, including supernatural diseases. Stunning Fist as a bonus feat, even if she does not meet
This penalty increases by -2 at levels 6, 12, and 18, to a the requirements. She can use this feat in conjunction
maximum of -8. Enemies that are normally immune to with any melee weapon, not just unarmed strikes.
disease lose that immunity. Executive Execution (Ex): At 16th level, the inquisitor
Punishment: Enemies that are actively threatening the gains Dastardly Finish as a bonus feat, even if she does
inquisitor or her allies in combat take 1 point of non- not meet the requirements.
lethal damage each round. This damage increases by 1 Expanded Aura (Su): At 17th level, an inquisitor’s aura
point for every three inquisitor levels she possesses. of condemnation increases to 20 feet.

Edward Barnaby (Order #40319762)


Unforgiven (Su): At 20th level, as a swift action, an Full Confession (Su): At 20th level, the inquisitor can
inquisitor can condemn a target to walk the world as spend one daily use of her confession ability to demand
an outcast for the rest of their days. Once declared, the a target within 30 feet of her to confess every sin they
inquisitor can make a single melee (or ranged attack, have ever committed. This means they must answer
if the foe is within 30 feet) against the target. If the truthfully every question the inquisitor asks for the
attack hits, it deals damage normally and the target next 1d6 hours. If this confession is documented, the
must succeed at a Will save or have all of its class target must sign the document. The target can attempt
levels retroactively converted into commoner levels. a Will save to resist this compulsion effect. Regardless
Regardless of whether or not the save is made, the of whether or not it succeeds, the target creature is
target creature is immune to the inquisitor’s unforgiven immune to the inquisitor’s full confession ability for 24
ability for 24 hours. Once this ability has been used, it hours. Once this ability has been used, it cannot be used
cannot be used again for 1d4 rounds. again for 1d4 rounds.

OFFICE OF OFFICE OF
CONFESSORS INDULGENCES
Inquisitors who serve in this office draw out the truth Rather than empower herself, an inquisitor serving in
from the mouths of their foes. With the right application this office can invoke divine power to strengthen her
of divine pressure, their enemies learn that it is easier to allies against opponents.
confess than to hold on to what they know or what they Invocation (Su): The inquisitor can call forth the
have done. power of her deity to empower her allies (but not
Confession (Su): Some creatures are incapable of herself ) as a standard action.
feeling guilt. An inquisitor can remedy this deficiency. When the inquisitor calls upon this power, she must
As a swift action, an inquisitor can ask a target a short, select one type of invocation from those listed below
simple question. The target must be able to understand to grant the benefits to her allies within 30 feet. If the
and hear the inquisitor, or see them in the case of sign- inquisitor is evil, she grants profane bonuses instead of
language. The target takes -2 penalty on attack rolls, sacred, as appropriate. Neutral inquisitors must select
saves, ability checks, and skill checks for the next 24 hrs. profane or sacred bonuses. Once made, this choice
The target can instantly undo this effect if they answer cannot be changed. A called invocation cannot be
the inquisitor’s question truthfully with “yes”, “no”, or “I disrupted, but it ends immediately if the inquisitor is
do not know”, as a free action. killed, paralyzed, stunned, or knocked unconscious.
This penalty increases by -2 at levels 6, 12, and 18, to a The inquisitor can use this ability for a number of
maximum of -8. minutes per day equal to her level. This duration does not
need to be consecutive, but it must be spent in 1-minute
An inquisitor can use this ability once per day. At 4th
increments. The inquisitor can change her chosen
level and every three levels thereafter, the inquisitor can
invocation to another type as a swift action, but doing so
use this ability one additional time per day.
expends a 1-minute increment of her invocations.
This is a language-dependent pain and curse effect.
Destruction: The inquisitor’s allies are filled with
Greater Confessing (Sp): At 8th level, the inquisitor divine wrath, gaining a +1 sacred bonus on weapon
adds confessAPG to her list of spells known. In addition, damage rolls. This bonus increases by 1 for every 3 class
when she casts this spell, it deals 1d8 damage points per levels the inquisitor has.
caster level (maximum 5d8), and the target is sickened
Healing: The inquisitor radiates a healing light,
for 2d6 rounds.
granting fast healing 1. This causes the inquisitor’s allies
Harsh Confessing (Sp): At 16th level, when the to recover 1 hit point each round (up to their maximum
inquisitor casts confessAPG, the save DC of the spell hit points). The amount of fast healing increases by 1 for
increases by 1. every 3 class levels the inquisitor has.
Confess (Sp): At 17th level, an inquisitor can use Justice: This invocation spurs the inquisitor’s allies to
confessAPG as a spell-like ability a number of times per seek justice, granting a +1 sacred bonus on attack rolls.
day equal to 3 + her Wisdom bonus. She receives the This bonus increases by 1 for every 5 class levels the
benefits of greater confessing and harsh confessing inquisitor has. At 10th level, this bonus is doubled on
when using the spell this way. attack rolls to confirm critical hits.

Edward Barnaby (Order #40319762)


Piercing: This invocation gives the inquisitor’s allies
great focus and makes their spells more potent. This
benefit grants a +1 sacred bonus on concentration
checks and caster level checks to overcome a target’s
spell resistance. This bonus increases by 1 for every 3
class levels the inquisitor has.
Protection: The inquisitor radiates a protective aura,
granting a +1 sacred bonus to Armor Class. This bonus
increases by 1 for every 5 class levels the inquisitor has.
At 10th level, this bonus is doubled against attack rolls
to confirm critical hits against the inquisitor’s allies.
Purify: The inquisitor’s allies are protected from the
vile taint of her foes, gaining a +1 sacred bonus on all
saving throws. This bonus increases by 1 for every 5
class levels the inquisitor has. At 10th level, the bonus is
doubled against curses, diseases, and poisons.
Resiliency: This invocation makes the inquisitor’s allies
resistant to harm, granting DR 1/magic. This DR
increases by 1 for every 5 class levels the inquisitor
has. At 10th level, this DR changes from magic to
an alignment (chaotic, evil, good, or lawful) that is
opposite the inquisitor’s. If she is neutral, the type
of DR doesn’t change.
Resistance: The inquisitor’s allies are shielded by a
flickering aura, gaining 2 points of energy resistance
against one energy type (acid, cold, electricity, fire, or
Greater Invocation (Ex): At 20th level, each day when the
sonic)chosen when the inquisitor calls this invocation.
inquisitor regains her spell slots, she chooses one invocation
The protection increases by 2 for every 3 class levels the
to be active on herself and her allies for the entire day. The
inquisitor has.
inquisitor receives the full bonus granted by this invocation.
Smiting: This invocation bathes the weapons of the This invocation is in addition to her uses of the invocation
inquisitor’s allies in a divine light. These weapons and improved invocation class abilities.
count as magic for the purpose of bypassing damage
reduction. At 6th level, the allies’ weapons also count
as one alignment type (chaotic, evil, good, or lawful) for
OFFICE OF PARDONS
the purpose of bypassing damage reduction. The type Inquisitors who serve in this office are instructed in the
selected must match one of the inquisitor’s alignments. ways of clemency and forgiveness. By pardoning the
If the inquisitor is neutral, she does not grant this trespasses of their enemies, the inquisitor can negate
bonus. At 10th level, the allies’ weapons also count as grievous offenses.
adamantine for the purpose of overcoming damage Pardon (Su): There is great power in forgiveness. As
reduction (but not for reducing hardness). a swift action, an inquisitor can pardon a target she
Quick Invocation (Ex): At 8th level, the inquisitor can call can see and hear for an action they committed. This
an invocation as a move action instead of a standard action. pardon immediately undoes the harmful effects of any
one action the target used against the inquisitor, such
Improved Invocation (Ex): At 16th level, when using as damaging her in combat, harming her with a spell,
her invocation class ability, the inquisitor chooses two or using a harmful special attack. A pardon effectively
invocations to grant her allies. In addition, the inquisitor negates the effects of any one harmful action. The
also benefits from any one invocation she calls, but she negated action is still lost for the target.
receives only half the invocation’s granted bonus. The inquisitor can use this ability once per day. At 4th
Swift Invocation (Ex): At 17th level, the inquisitor can level and every three levels thereafter, the inquisitor can
call an invocation as a swift action. use this ability one additional time per day.

Edward Barnaby (Order #40319762)


Pardon Misdeed (Su): At 8th level, as an immediate Humbling Renewal (Sp): At 17th level, an inquisitor
action, the inquisitor can spend a daily use of her pardon can transform a defeated enemy into a small animal,
ability to grant an ally within 30 feet a re-roll on a failed as per the baleful polymorph spell. The enemy must
d20 roll. This ability can be used even when it is not the be helpless and at negative hit points (no save). The
inquisitor’s turn, but no more than once per round. inquisitor can use this ability a number of times per
Forgive and Forget (Su): At 16th level, an inquisitor’s day equal to 3 + her Wisdom bonus.
ability to forgive her foes confounds them. Whenever she Forced Reincarnation (Su): At 20th level, the inquisitor
uses her pardon ability to negate an effect that harmed gains the Forced ReincarnationAPG grand hex, treating
her, the creature that caused the effect must succeed at a her inquisitor level as her witch level. She cannot use this
Will save or become confused for 1d2 rounds. ability on the same creature more than once per day.
Chance To Redeem (Sp): At 17th level, an inquisitor
can give an enemy a chance to redeem themselves. Once OFFICE OF SCRIPTURES
per day as a standard action, the inquisitor can give a
target within 30 feet the choice between complying with Many inquisitors believe in the power of the written word.
the effects of atonement (redemption or temptation) or Holy and revered scriptures have to be protected and
geas/quest. The target can attempt a Will save to refuse preserved at any cost, while heretical and obscene texts or
either choice. If the save is successful, the target is only subversive leaflets must be destroyed or hoarded away from
shaken for 1d4 rounds. the sight of common people, lest they harm their faith or
put their mind under control. Or the other way round.
Already Forgiven (Su): At 20th level, an inquisitor
can spend two daily uses her pardon ability to instantly Sacred Scripture (Ex): Once per day when she regains
negate the effect of any spell or attack that instantly spells, the inquisitor can bond with a book, a scroll, or
kills her. This ability activates automatically (no action other written item. This functions as the sacred bond
required) whenever the inquisitor is about to die as a ability (see below). In addition, while she is wielding her
result of an enemy’s attack or spell. sacred scripture with at least one hand, the inquisitor
gains a bonus equal to her Wisdom modifier to Spellcraft
checks made to counterspell. A number of times per day
OFFICE OF RENEWAL equal to her Wisdom bonus, the inquisitor can counter
an enemy’s spell without sacrificing one of her spell
Many faiths profess the concept of cyclical change in slots. For every 3 levels the inquisitor possesses, she can
both the material plane and the planes beyond. No use this latter ability 1 additional time per day.
one, not even the gods, are immune to the everpresent
Words of Power (Sp): At 8th level, the inquisitor
changes of life and death, creation and destruction.
adds the following spells to her known spells list at the
Inquisitors serving in this office live in spiritual
indicated spell levels: book wardSoS (2nd), commune with
accordance with this view, and do their part to ensure
textsISI (6th), mage’s perusalPSP (1st), memorize pageACG (1st),
the smooth and constant balance of this cosmic cycle. open bookUI (2nd), page-bound epiphanyPSP (3rd), parchment
Karma (Su): There is no cause without effect, and swarmOA (4th), scrivener’s chantSoS (0), secluded grimoireMTT
effects can ripple throughout eternity. As a swift action, (1st), sealed sendingISI (5th), and skimBotA (1st).
an inquisitor can share a harmful effect with a creature
within 30 feet who harmed her. This harmful effect can
come in the form of hit point damage, a negative effect
from a spell, or some other harm caused by the target’s
actions. If the effect allowed a saving throw, the target
can attempt the same save as the inquisitor.
An inquisitor can use this ability once per day. At 4th
level and every three levels thereafter, the inquisitor can
use this ability one additional time per day.
Vicious Cycle (Su): At 8th level, when the inquisitor
activates her bane ability, she can grant her weapon the
vicious magic weapon ability instead of bane.
Reincarnation (Sp): At 16th level, an inquisitor adds
reincarnation as a 4th level spell and raise dead as a 5th
level spell to her list of spells known.

Edward Barnaby (Order #40319762)


Censure Apocrypha (Su): At 16th level, the inquisitor Donation Plate (Su): At 8th level, as a full round
gains Improved Counterspell as a bonus feat. She can action, the inquisitor can transmute a single object that
also try to counterspell permanent magic writings by is not an artifact into a number of gold pieces equal to
attempting a counterspell check against the item’s the item’s price. She can use this ability once per week.
caster level. Upon a successful check, the target writing Charitable (Ex): At 16th level, the inquisitor gains a
is totally destroyed unless it succeeds at an item Will reputation for being charitable, if not generous, toward
saving throw. the right people. She adds her Wisdom bonus to Bluff
Epiphany (Su): At 17th level, the inquisitor can use and Diplomacy checks and Charisma ability checks in
every written magic item she bonded with, regardless of addition to her Charisma bonus.
prerequisites. Once per day, she can also use one of her
Commission Weapon (Ex): At 17th level, the inquisitor
spell slots to cast a spell contained in her bonded sacred
can commission a single magic weapon for her personal
scripture that is of a level she could normally cast, even
use. She only needs to pay ½ price for this magic weapon
if that spell is not in the inquisitor spell list. A spell cast
(cost). This is a one-time ability and can be reserved for
this way is considered a divine spell, and is not erased
a future level, if so desired.
from a scroll or spellbook.
Escalier to the Planes (Sp): At 20th level, the inquisitor
Logos (Sp): At 20th level, the inquisitor considers every
can literally buy her way into Heaven (or any other
life as a book rich in knowledge and information. She can
plane). She can use gate as a spell-like ability once per
use scribe’s bindingSpH once per day as a spell-like ability.
day, but must still pay the material cost of the spell.

OFFICE OF TITHES
OFFICE OF TRIALS
A church’s finances need to be administered, and some
Inquisitors from this office actively search and unmask
priests feel too pure to “get their hands dirty” with vile
creatures from enemy alignments and faiths. A trial can
money. So it’s often one of the inquisitors’ duties to
collect alms and donations and see that they are put to also be used to determine whether a target is guilty of
a good use (whatever this may mean for their religion). a crime.

Tithing Fund (Ex): The inquisitor endeavors to be Trial: As a standard action, an inquisitor can declare
prepared for any situation. As a result, she may carry a trial against one creature within 30 ft. At 1st level, she
unspecified equipment worth up to 100 gp per class can declare a trial once per day. At 4th level and every
level. This can be any kind of gear that can reasonably three levels thereafter, the inquisitor can use this ability
fit into a backpack, including potions and scrolls or one additional time per day.
other small and portable magic items (such magic When the inquisitor declares a trial, she must select
items must have been created by a divine spellcaster). one trial type. Every trial is a curse effect. A trial only
As a full-round action, the inquisitor may dig through works on a target if its alignment is not within one step
her pockets to retrieve an item she specifies at that time, of the inquisitor’s deity.
deducting its value from the allocated amount of cost. Additionally, if the target fails its saving throw against a
This item cannot weigh more than 10 pounds. When trial and has an element of its alignment that is in direct
the total remaining cost reaches 0, the inquisitor can opposition to the inquisitor’s (chaos opposes law and evil
retrieve no more items until she refills her tithing fund opposes good), she can also attempt an Intimidate check
by spending a few hours and an equivalent amount of to demoralize the target as a free action.
gold to bring her total up to 100 gp per class level.
A trial’s duration is 1 minute (even if the inquisitor
In addition, if she takes 1 hour to pack her gear each day
can end it first if she wishes), except for trial by element
as part of her daily prayers or meditation for spells, the
that is an instantaneous effect.
inquisitor gains a +4 bonus to Strength to determine her
light encumbrance. This does not affect her maximum Trial by Balance (Su): Even simple, unliving items and
carrying capacity. The efficient distribution of weight tools refuse to be used by a miscreant. Every round, a
simply encumbers her less than the same amount of target must succeed at a Reflex save or drop whatever
weight normally should. Finally, the inquisitor gains a item it holds in its hands.
+4 bonus on Sleight of Hand checks made to conceal Trial By Beast (Su): An animal appears to combat the
small objects on her person. target, as per summon nature’s ally I, with a caster level

Edward Barnaby (Order #40319762)


Trial By Blood (Su): The target takes 1 point of bleed per
round, plus one additional point of bleed at levels 7 and
14. The inquisitor can use blood biographyAPG on the
target once (1 question only) at any moment while
the target is bleeding.
Trial By Corsned (Sp): The inquisitor offers the target
a blessed consumable item that the target is forced to
consume, as per the beguiling giftAPG spell. A guilty target
will be choked by the blessed food or drink and follows
the rules for suffocation.
Trial By Element (Su): The inquisitor selects acid, cold,
electricity, or fire. The targeted opponent suffers 1d6
points of damage, plus another 1d6 for every three levels
of the inquisitor beyond 1st. Half the damage is energy
damage of the chosen type, but the other half results
directly from divine power and is therefore not subject
to being reduced by energy resistance.
Trial By Iron (Ex): Any damage reduction the target
possesses becomes DR/cold iron for the duration of
the trial.
Trial By Ordeal (Ex): The inquisitor can challenge an
opponent to single combat. This works as the cavalier’s
challenge ability, using the inquisitor’s base attack
bonus as her cavalier level.
Trial By Poison (Ex): The target takes 1 point of
Constitution damage per round until they make
a successful save. At 10th level, this becomes
Constitution drain.
Trial By Water (Su): If the target is immersed in a
body of water, it takes a -10 penalty on all Swim
checks and loses the amphibious quality and the
benefits of the water subtype if it possessed them.
If the target is on land, it suffers instead the effects
of cup of dustAPG, except that it must attempt a new
saving throw once per round to contrast the effects of
dehydration. A target whose alignment is within one
step of the inquisitor’s deity is instead granted a water
walk effect.
Abridged Trial (Su): At 8th level, an inquisitor can use
her trial ability as a swift action.
Instant Trial (Su): At 16th level, an inquisitor can use
her trial ability as a free action, but no more than once
per round.
equal to ½ the inquisitor’s level (minimum 1). Only Unerring Trial (Su): At 17th level, select one type of
one creature can be summoned this way. At 3rd level, trial that allows a saving throw. The Difficulty Class of
and every 2 levels thereafter, the power of this ability this save is increased by 3.
increases by one spell level, allowing to summon more Adjournment (Su): At 20th level, targets of an
powerful creatures (to a maximum of summon nature’s inquisitor’s trial ability must roll twice on a saving
ally IX at 17th level) throw and choose the lower result.

Edward Barnaby (Order #40319762)


OTHER
Enfeebling: Those struck by the projectile must make a
Will save or be confused (as the confusion spell) for 1 round.
ALTERNATE Flash: Those struck with the projectile must make a

CLASS OPTIONS
Fortitude save or be blinded for 1 round. This is a light effect.
Grounding: The projectile leaves a stain of heavy metal
dust on a target it has successfully hit. The dust makes
it difficult to move in unconventional ways. For the next
minute, the target can not teleport or be teleported, can
not pass through other objects (if incorporeal) and has a
-20 penalty to all Fly skill checks.

REPLACES
Auspician (Sp): At 5th level, the inquisitor can cast
harrowingISWG as a spell-like ability once per day. At 12th
BANE/GREATER BANE level, she can cast greater harrowingHH too as a spell-like
ability once per day. The inquisitor can choose to gain
Alchemical Avenger (Su): At 5th level, the inquisitor runecastingLO and greater runecastingLO instead of these.
learns to create alchemically powered arrows, bolts, or Favored Weapon Training (Ex): At 5th level, the
bullets which can be used to destroy her enemies. She inquisitor gains proficiency with all weapons in one
may create a number of such projectiles per day equal fighter weapon group that includes her deity’s favored
to her class level + her Wisdom modifier. Creating each weapon. In addition, whenever she attacks with a
projectile takes 1 minute. The DC for any saving throw weapon from this group, she gains a +1 bonus on attack
against the effect of one of these projectiles is 10 + ½ the and damage rolls. This bonus increases by +1 at levels
inquisitor’s class level + her Wisdom modifier. 9, 13, and 17. At 12th level, the inquisitor gains Weapon
When an arrow is created, the inquisitor chooses a Specialization as a bonus feat, even if she does not meet
special effect the arrow adds to its attack: the requirements. This feat is applied to her deity’s
Acid: The projectile covers the target in acid. Unless favored weapon.
the target uses a full-round action to remove the acid Fire and Sword (Su): At 5th level, the inquisitor can
(which draws attacks of opportunity), they will take 1d6 bring down her enemies with fire and sword (or some
acid damage per round for the next 3 rounds. At 12th other combination of energy damage and weapon). As a
level, this increases to 2d6 acid damage. While under the swift action, she can grant herself a +2 sacred or profane
effects of the acid, a creature can not regain hit points. bonus to attack rolls while imbuing her weapon with an
energy damage type selected from the list below. Once
Concussion: The projectile does an additional 1d10
this energy type is chosen, it cannot be changed without
sonic damage, and the target must make a Fortitude
divine intervention. Inquisitors who are good or serve
save or be deafened for 1 minute. At 12th level, the a good deity gain a sacred bonus. Inquisitors who are
damage increases to 2d10. evil or serve an evil deity gain a profane bonus. Neutral
Flame: The projectile does an additional 2d6 fire inquisitors of neutral deities must choose between
damage to a target it hits. This increases to 4d6 at 12th sacred and profane. Once this choice is made it cannot
level. Those struck by the projectile are subject to a faerie be changed. This bonus to attack rolls only applies to
fire effect that lasts 1 minute. attacks made with the imbued weapon. This ability
Heavy: The projectile does an additional 1d10 force only functions while the inquisitor wields the weapon.
damage, and the target must make a Reflex save or be If dropped or taken, the weapon resumes granting
knocked prone. This increases to 2d10 at 12th level. this ability if it is returned to the inquisitor before
the duration expires. This ability lasts for a number
Ice: The projectile does an additional 2d6 cold damage of rounds per day equal to the inquisitor’s level. These
to a target it hits. This increases to 4d6 at 12th level. rounds do not need to be consecutive.
Jinxing: A creature struck by this projectile has a -2 When an inquisitor uses her fire and sword ability,
penalty to their AC for 1 minute. This penalty does not the additional energy damage does not stack with magic
stack with itself. At 12th level, the penalty increases to -4. weapon special abilities that have a matching energy
Lightning: The projectile does an additional 2d6 type. This extra damage is not multiplied on a critical
electricity damage to a target it hits. This increases to hit. Typically, an inquisitor will choose an energy type
4d6 at 12th level. that corresponds with a domain of her deity.
At 12th level, the inquisitor may also choose from the At 12th level, the inquisitor’s fire and sword damage
following options: increases, as per the list below.

Edward Barnaby (Order #40319762)


Energy Damage 5th Level 12th Level Combat Insight (Ex): The inquisitor adds her Wisdom
Types Additional Damage Additional Damage bonus to her base attack bonus and size bonus when
determining her Combat Maneuver Bonus instead of
Acid 2d6 4d6 her Strength or Dexterity bonus.
Cold 2d6 4d6 Cynical Initiative (Ex): The inquisitor always acts
Electricity 2d6 4d6 during surprise rounds.
Fire 2d6 4d6 Defense Insight (Ex): The inquisitor adds her Wisdom
Sonic 2d4 4d4 bonus to her Armor Class and Combat Maneuver
Defense in addition to her Dexterity bonus.
Fire and sword is treated as bane for the purpose of
prerequisites and interacting with feats. The Spell BaneUC Divine Skirmisher (Ex): The inquisitor gains Weapon
feat allows to inflict penalties to creatures vulnerable to the Finesse as a bonus feat and can use it with her deity’s
chosen element or with the opposite elemental subtype. favored weapon, even if it is not a light weapon.
Fortuity (Su): At 5th level, the inquisitor can call upon
her deity to grant her good fortune in trying times. As REPLACES
a swift action, she gains a +2 luck bonus to AC, skill
and ability checks, and saving throws for 1 round per
DETECT ALIGNMENT
inquisitor level per day. These need not be consecutive. Arcane Seer (Sp): The inquisitor can use greater detect
This luck bonus increases by 1 at levels 10, 15, and 20. magicUI at will, as the spell.
At 12 level, the luck bonus from the inquisitor’s fortuity
ability also applies to attacks and damage rolls. Detect Enemies of the Faith (Sp): The inquisitor can
use detect outsider at will. She can only detect creatures
with an alignment opposite to her deity’s.
REPLACES Detect Undead (Sp): The inquisitor can detect undead
CUNNING INITIATIVE at will, as the spell.
Eye For Intrigue (Sp): The inquisitor can use detect
anxietiesUI, detect desiresUI, detect relationsQ&C, and sense fearHA
at will. She can only use one of these at any given time.
Hidden Ways (Sp): The inquisitor can detect secret doors
at will, as the spell.
Querier (Sp) (SoP): At 2nd level, the inquisitor receives
a bonus talent of her choice from the Divination sphere.
The inquisitor is always considered to possess the Fate
sphere for the purpose of bonus alternate divinations.
Sensitive (Sp): The inquisitor can detect thoughts at
will, as the spell.

REPLACES
DISCERN LIES
Appraiser (Sp): An inquisitor can cast discern valueDH for a
number of rounds per day equal to her inquisitor level.
These rounds do not need to be consecutive. Activating
this ability is an immediate action.
Inquirer (Sp) (SoP): At 2nd level, the inquisitor gains
Truth (from the Fate sphere) as a bonus talent. If the
inquisitor has not access to the Fate sphere yet, she
gains Fate as a bonus sphere too, with the Tongue of
Ages drawback.
Pieces and Scraps (Sp): An inquisitor with the eye for
intrigue ability can cast hypercognitionOA for a number
of rounds per day equal to her inquisitor level. These

10

Edward Barnaby (Order #40319762)


REPLACES
rounds do not need to be consecutive. Activating this
ability is an immediate action.
Thoughtsense (Sp): An inquisitor with the dilettante MONSTER LORE
mystic ability can cast thoughtsenseOA for a number of
Congregation’s Secretary (Ex): The inquisitor gains the
rounds per day equal to her inquisitor level. These
rounds do not need to be consecutive. Activating this master scribe ability of the chronicler prestige class.
ability is an immediate action. Dilettante Mystic (Ex): The inquisitor gains Psychic
SensitivityOA as a bonus feat.
REPLACES DOMAIN Omens Reader (Ex): The inquisitor gains Cast RuneLO
as a bonus feat. At 10th level, she also gains Improved
Church Knight (Ex): At 1st level, the inquisitor selects a Cast RuneLO.
cavalier’s order. She gains bonus skills and must obey
Sacred Bond (Ex): The inquisitor forges a bond with a
her order’s edict as a cavalier, but doesn’t gain the order’s
holy item of significance for her faith. This functions as
special challenge. At 2nd and 8th level, the inquisitor
a wizard’s arcane bond, except that the bonded item also
receives the appropriate abilities from her order.
works as the inquisitor’s holy symbol and divine focus.
Domain Familiar (Ex): A deity can allow any of its Once per day, the inquisitor’s bonded item allows her to
servants with domains or inquisitions to replace one cast a spell from the inquisitor spell list that’s of a level
domain’s first-level power with a familiar. This will most
she can cast, even if it isn’t one of her spells known. No
often take the form of the deity’s sacred animal, and is
character can have both a bonded item and a familiar at
likely to have the EmissaryUW archetype, maybe even
the same time.
gaining the same domain power that its master forwent.
The character can choose to gain Improved Familiar as Secret Champion (Ex): The inquisitor gains the
a bonus feat at 8th level in place of her domain’s higher- vigilante’sUI dual identity ability, except that both her
level power. social and vigilante identity must have an alignment
Rogue Saint: Rather than a domain, the inquisitor within one step from her deity’s.
chooses an oracle mystery granted by her deity. She gains
one revelation from her chosen mystery at 1st level and REPLACES
SOLO TACTICS &
another at 8th level. She must meet these revelations’
prerequisites, using her inquisitor level as her effective
oracle level to determine the revelations’ effects, and TEAMWORK FEATS
she never qualifies for the Extra RevelationAPG feat. In
addition, a rogue saint needs not have an alignment Covert Agent: Instead of solo tactics, an inquisitor with
within one step of her deity. the secret champion ability gains the seamless guise
vigilanteUI ability. Every time she would gain a teamwork
REPLACES feat, she can select a social talent or vigilante talent as a
vigilante of her same level.
EXPLOIT WEAKNESS Divine Touch (Su): At 3rd level, an inquisitor can
Almighty Avoidance (Ex): An inquisitor who possesses deliver divine energy by touch. She can deliver either
the by the grace of, cunning dance, or stalwart ability positive energy or negative energy. A good inquisitor (or
can improve it in such a way that while the character a neutral inquisitor of a good deity) must select positive
still takes no damage on a successful saving throw energy. An evil inquisitor (or a neutral inquisitor of an
against attacks, she henceforth takes only half damage evil deity) must select negative energy. An inquisitor
on a failed save. A helpless inquisitor does not gain the who is neither good nor evil and whose deity is neither
benefit of almighty avoidance. good nor evil can select either positive or negative
Divine Renewal (Su): Whenever the inquisitor casts energy. This choice is made when the inquisitor gains
an inquisitor spell, she regains hit points equal to the this ability and cannot be changed.
level of the spell. Each day the inquisitor can use this ability a number
Hide in Plain Sight (Ex): The inquisitor can use Stealth of times equal to half her inquisitor level plus her
to hide even when being observed. As long as she is within Charisma modifier. With one use of this ability, an
10 feet of dim light (her own shadow doesn’t count), she inquisitor can use divine energy to restore to a target 1d6
can hide without anything to actually hide behind. hit points for every 2 inquisitor levels she has. Using this

11

Edward Barnaby (Order #40319762)


ability is a standard action, unless the inquisitor targets Cultivated Tolerance (Ex): The inquisitor has trained
herself, in which case it is a swift action. An inquisitor her body with certain drugs and medicines to become
who delivers negative energy with her touch can instead immune to all poisons and the sickened condition.
deal 1d6 points of damage to a living creature for every Cunning Dance (Ex): An inquisitor can use a great
2 inquisitor levels she has. Alternatively, an inquisitor coordination of perception and acrobatics to avoid both
can use this divine energy to affect undead creatures, physical and mental attacks. If she makes a Reflex or Will
dealing damage when delivering positive energy or saving throw against an attack that has a reduced effect
restoring hit points when delivering negative energy. on a successful save, she instead avoids the effect entirely.
An inquisitor needs only one freehand to use this This ability can only be used if the inquisitor is wearing
ability. Using divine touch to harm a creature requires light armor, medium armor, or no armor. A helpless
a successful melee touch attack and doesn’t provoke inquisitor does not gain the benefit of this ability.
an attack of opportunity. Creatures do not receive a Impenetrable Faith (Ex): The inquisitor is immune
saving throw against the damage from divine touch. to fear (magical or otherwise), as well as to compulsion
Divine touch is modified by any feat, spell, or effect that spells and spell-like abilities.
specifically works with the lay on hands paladin class Suffering Servant (Su): The inquisitor is able to withstand
feature. For example, the Extra Lay On Hands feat grants great amounts of physical punishment. Choose one alignment
an inquisitor two additional uses of the divine touch that opposes the inquisitor’s alignment (chaos, evil, good, or
class feature. At 3rd level and every 3 levels thereafter, law). She gains DR 5/against attacks based on this alignment.
the inquisitor can select a mercy to add to this power if

REPLACES STERN GAZE


she delivers positive energy, or a cruelty if she delivers
negative energy.
Hexenmeister: Instead of gaining solo tactics, the Harrowing Touch (Sp): The inquisitor can cause a
inquisitor gains Eldritch Secrets as a bonus feat at 3rd creature’s internal strength to fail them as a melee touch
level. She can also select a witch hex in place of a teamwork attack. The target receives a penalty to all saving throws
feat every time she would gain one. At 12th level, she can equal to ½ the inquisitor’s level (minimum –1). This effect
select major hexes in place of teamwork feats. fades after 3 rounds. She can use this ability a number of
Office Feats: Instead of solo tactics, the inquisitor times per day equal to 3 + her Wisdom modifier.
gains a bonus feat with the judgment (or office) class Preacher (Ex): The inquisitor achieves conversions
feature as a prerequisite. Every time the inquisitor easily with her inspired words. She gains a morale
would gain a teamwork feat, she can instead select bonus equal to ½ her level on all Perform (oratory) skill
another such bonus feat. checks, and Perform (oratory) is a class skill for her.
Temple Raider: Instead of solo tactics, the inquisitor Smooth Detective (Ex): The inquisitor is skilled at
gains trapfinding at 3rd level. She also can select a rogue pinpointing clues and asking the right questions. She
talent in place of a teamwork feat every time she would gains a morale bonus on all Diplomacy checks to gather
gain one. At 12th level, she can select advanced talents information and Perception checks to notice creatures
in place of teamwork feats. equal to ½ her inquisitor level (minimum +1).
Vampire Hunting: Instead of solo tactics, the Divine Power: An inquisitor that has access to a domain or
inquisitor gains Vampire Hunter TraditionWoVHD as subdomain adds that domain’s 1st- through 6th-level bonus
a bonus feat. She also can select a vampire hunting spells to her known spells list at the appropriate levels.
technique feat in place of a teamwork feat every time
she would gain one.
INQUISITIONS
REPLACES STALWART
By the Grace Of (Ex): An inquisitor can use a reserve
of agility and grace to dance around physical attacks.
If she makes a Fortitude or Reflex saving throw against
FREE WILL INQUISITION
an attack that has a reduced effect on a successful save,
she instead avoids the effect entirely. This ability can Granted Powers: Nothing can hinder your personal
only be used if the inquisitor is wearing light armor, liberty- not even the world’s natural laws.
medium armor, or no armor. A helpless inquisitor does Mantle of Free Will (Sp): Once per day, you can use
not gain the benefit of this ability. suppress charms and compulsionsAG as a spell-like ability.

12

Edward Barnaby (Order #40319762)


Shatter Chains (Su): At 8th level, when you activate your Divine Spell Combat (Su): At 8th level, when you make
bane ability, you can choose for your weapon to instead a full-round attack, you may replace one of the attacks
gain the liberatingUI weapon special ability. you would normally make with your primary weapon at
your highest base attack bonus with an inquisitor spell.
OPPOSITES INQUISITION The spell chosen must be one which can normally be
Granted Powers: The opposite of “neither” is not “one cast as a standard action.
or the other,” but “both.” Just because we consider some
energies opposite to each other, it doesn’t mean they SAGACITY INQUISITION
can’t work together. Granted Powers: You are a divine investigator, gathering
Harmony of Contraries (Su): Whenever you cast a spell information for the church’s offices.
with the acid, cold, electricity, or fire descriptor, you Broad Education (Ex): You use your Wisdom modifier
can convert half of the spell’s damage into its opposite instead of your Dexterity or Charisma modifier with
energy type (acid is opposed to electricity and cold is any two skills of your choice.
opposed to fire). Sudden Insight (Ex): At 8th level, when attempting a
Utraquality (Ex): At 8th level, you gain Elemental skill check, you can roll twice and take the higher result.
CommixtureBotE as a bonus feat. Once per day as a swift If you have an ability that allows you to roll twice, you
action, you can also grant this feat to an ally within 30 ft. cannot use that ability and this benefit on the same
of you. You can use this ability one more time per day roll. You may use this ability a number of times per day
for every 4 levels you possess beyond 8th. equal to your Wisdom modifier.

PACIFICATION INQUISITION
Granted Powers: War and conflicts bring death, sorrow
and poverty to the land. You have sworn to compose
feuds, repress violence, and go to any lengths to preserve
the common people’s peace.
Justice of Peace (Ex): You gain PeacemakerChoP as a bonus feat.
Quell the Flames (Sp): At 4th level, you can cast calm
emotions once per day as a spell-like ability, but only to
negate or suppress negative emotion effects.
Treaty of Nonaggression (Su): At 8th level, you can emit
a 30-foot aura of nonviolence for a number of rounds
per day equal to your cleric level. These rounds need
not be consecutive. Creatures in this area that try to
attack others take 2d6 points of nonlethal damage each
round they attempt to harm another creature. Creatures
that use violence to defend themselves or others do not
suffer any damage.

RELENTLESSNESS INQUISITION
Granted Powers: You deliver divine justice through your
weapon, fusing spell and sword in one lethal judgment.
Divine Spell Strike (Su): Whenever you cast an inquisitor
spell with a range of “touch”, you can deliver the spell
through any weapon you are wielding as part of a melee
attack. Instead of the free melee touch attack normally
allowed to deliver the spell, you can make one free
melee attack with your weapon (at your full base attack
bonus) as part of casting this spell. If successful, this
melee attack deals its normal damage as well as the
effects of the spell. If the attack is a successful critical
hit, the weapon does its normal increased damage, but
the spell’s effects are unchanged.

13

Edward Barnaby (Order #40319762)


CRUSADER TRADITION Divine Agent: Choose an inquisition. You gain the first-
level power or powers of that inquisition, treating your
VARIANT: INQUISITOR hedgewitch levels as cleric levels when determining the
effects, and using your casting ability modifier in place
This is a new unified tradition that champion characters of Wisdom for this purpose. If you select an inquisition
may select, as seen in Champions of the Spheres. gained through another class, this instead allows you
If crusaders are divine warriors, inquisitors are divine to combine your hedgewitch levels with those levels
rogues, who infiltrate ancient temples to recover lost when determining your effective cleric level for that
relics, hunt undercover witches, and defend the faithful inquisition. You may select this secret multiple times.
from the shadows. Each time it is selected, choose a different inquisition.
Stern Gaze: You gain an inquisitor’s stern gaze ability.
Bonus Combat Talents: You receive a morale bonus on all Intimidate and Sense
Equipment: Expert Reloading, Rogue Weapon Training Motive checks equal to ½ your level (minimum +1).
Scout Sphere Path Grand Secrets: A hedgewitch with the inspector
path may select one of the following whenever they gain
Variable: Inquisitors gain an additional bonus talent
a grand secret:
either from the Equipment or Scout Sphere.
Judgment Synergy: You may use one more judgment at
Bonus Magic Talents: Divination sphere, Fate sphere
a time. This secret may be selected twice.
Drawbacks: Verbal Casting, Focus Casting, Somatic
Greater Inquisition: Choose an inquisition you have
Casting, Aligned Combatant (Destruction), Aligned
selected with the divine agent secret. You gain access
Protection (Protection).
to the higher-level power or powers associated with
Boons: None that domain. In all other ways this functions the same
as Divine Agent. You may select this talent once per
HEDGEWITCH PATH: inquisition gained through the Divine Agent secret.

INSPECTOR Path Mastery: Select one of your judgments. You may


always use this judgment as if you were 5 levels higher.
This path can be selected by characters of the hedgewitch
class, as described in Ultimate Spheres of Power.
NEW CLERIC
DOCTRINE
The inspector path is a variant of the covenant path
for divine hedgewitches who are involved with ancient
secrets, sects, and esoteric missions.
Class Skills: Disguise, Knowledge (dungeoneering),
Knowledge (religion)
For Pathfinder Second
Path Benefit: You gain your choice of Enhancement, Edition (Inquisitor) 2ECRB
Fate, or Protection as a bonus sphere (or an additional
talent from one of these spheres). You may treat your
class level as your caster level for that sphere. This
stacks with other sources normally. In addition, you
gain proficiency in the favored weapon of your deity. If You are a holy servant of stealth and shadow, sneaking
you don’t worship a deity, you gain proficiency with one around to execute enemies of the faith, retrieve
martial or exotic weapon of your choice. information, and recover stolen church treasuries.
Path Power: You gain the inquisitor’s judgment ability First Doctrine (1st): You’re trained in light armor,
as an inquisitor of your level. You can use judgment and you have expert proficiency in Reflex saves. You
once per day, plus one additional time per day for every are trained in Stealth, the rapier, and the sap. You gain
6 levels beyond 1st. the Read Alignment cleric feat. At 13th level, if you gain
Path Secrets: A hedgewitch with the inspector the divine defense class feature, you also gain expert
tradition may select one of the following secrets proficiency in light armor.
whenever she gains a secret: Second Doctrine (3rd): Your proficiency ranks for
Additional Judgment: You gain an additional judgment use Perception and Stealth increase to expert.
per day. If you don’t possess judgment, this allows you to use Third Doctrine (7th): You gain expert proficiency
it once per day. This secret can be selected up to three times. with your deity’s favored weapon. When you critically

14

Edward Barnaby (Order #40319762)


succeed at an attack roll using that weapon, you apply Frightful Condemnation Feat 6
the weapon’s critical specialization effect; use your Cleric
divine spell DC if necessary. Prerequisites Harsh Judgment; inquisitor doctrine
Fourth Doctrine (11th): Your proficiency ranks for This is identical to the Gray Gardener feat of the same name.
divine spell attack rolls and spell DCs increase to expert.
Fifth Doctrine (15th): Your proficiency rank for Reflex Enemy of the Faith Feat 8
saves increases to master. When you roll a success at a Cleric
Fortitude save, you get a critical success instead. Prerequisites Align Armament; inquisitor doctrine
Final Doctrine (19th): Your proficiency ranks for When you use Align Armament, you can confer to a weapon
Perception and Stealth increase to master. the bane rune instead of your deity’s alignment.

Command Evil Feat 12


NEW CLERIC FEATS Cleric
FOR PATHFINDER 2E Prerequisites evil alignment
Your grim authority compels fiends to your service. If the
Read Alignment Feat 1 next action you use is to cast harm targeting one fiend, you
transform the effects of that harm spell. Instead of harm’s
Cleric
normal effects, the target obeys to you if its level is equal
Prerequisites inquisitor doctrine to or lower than your level – 3. It can attempt a Will saving
Your devotion allows you to recognize allies and enemies. You throw to resist your control. If the target is already under
are able to prepare detect alignment in your additional cleric someone else’s command, the controlling creature also
spell slots from the divine font ability, in place of heal or harm. rolls a saving throw, and the fiend uses the better result.
Critical Success The target is unaffected and is temporarily
Harsh Judgment Feat 4 immune for 24 hours.
Cleric Success The target is unaffected.
Prerequisites inquisitor doctrine Failure The fiend becomes a minion under your control.
The spell gains a duration of 1 minute, but it is
This is identical to the Gray Gardener feat of the same name. dismissed if you or an ally attacks the minion fiend.
Critical Failure As failure, but the duration is 1 hour.
Turn Evil Feat 4
Cleric
Prerequisites good alignment; Holy Castigation
You may cause evil outsiders to flee before you, compelled by
the force of your righteousness. When you use a heal spell to
damage fiends, each fiend of your level or lower that critically
fails its save gains the fleeing condition for 1 round.

Turn Good Feat 4


Cleric
Prerequisites evil alignment; Vile Desecration2EAPG
You may cause good outsiders to flee before you,
compelled by the force of your wickedness. When you use
a harm spell to damage celestials, each celestial of your
level or lower that critically fails its save gains the fleeing
condition for 1 round.

Discerning Gaze Feat 6


Cleric
Prerequisites inquisitor doctrine
This is identical to the Gray Gardener feat of the same name.

15

Edward Barnaby (Order #40319762)


Command Good Feat 12 Critical Success The target is unaffected and is
Cleric temporarily immune for 24 hours.
Success The target is unaffected.
Prerequisites good alignment
Failure The celestial becomes a minion under your
Your grim authority compels fiends to your service. If the control. The spell gains a duration of 1 minute, but it is
next action you use is to cast harm targeting one fiend, dismissed if you or an ally attacks the minion fiend.
you transform the effects of that heal spell. Instead of heal’s Critical Failure As failure, but the duration is 1 hour.
normal effects, the target obeys to you if its level is equal
to or lower than your level – 3. It can attempt a Will saving Enemy of the Faith Feat 16
throw to resist your control. If the target is already under Cleric
someone else’s command, the controlling creature also Prerequisites Align Armament; Enemy of the Faith;
rolls a saving throw, and the fiend uses the better result. inquisitor doctrine
When you use Enemy of the Faith, you can select any trait
for your bane rune, even humanoids, undead, and specific
types of humanoids (such as elves).

ARCHETYPES

The following archetypes offer a richer choice of


abilities and specializations for every inquisitor.
Inquisitorial Offices and Archetypes: If the GM allows
it, archetypes that grant, alter, or replace some class
features related to judgment can interact with other
offices in a similar way. If using a specific office and a
specific archetype together leads to ability conflicts, that
combination shouldn’t be allowed.

BRAVE SAINT
It’s easy to laugh in the face of death when you believe
in the certain and unavoidable victory of your god.
The brave saint spreads the word by winning duels,
achieving amazing deeds and swaying the hearts and
minds of infidels with her wits and grace.
Weapon and Armor Proficiency: A brave saint is
proficient with light armor and bucklers. This alters the
inquisitor’s armor proficiencies.
Saint’s Finesse (Ex): At 1st level, a brave saint gains
the benefits of the Weapon Finesse feat with light or
one-handed piercing melee weapons and with the
favored weapon of her deity, and she can use Wisdom
in place of Intelligence for the purpose of combat
feats prerequisites. This ability counts as having the
Weapon Finesse feat for the purpose of meeting feat
prerequisites.
This replaces stern gaze.
Panache (Ex): At 2nd level, the brave saint gains
panache as a swashbuckler of her same level. She regains
panache through critical hits and killing blows when

16

Edward Barnaby (Order #40319762)


using her deity’s favored weapon, in addition to when Cunning Speaker (Ex): Starting at 2nd level, a congregational
using a light or one-handed piercing melee weapon. advocate receives a circumstance bonus on Bluff checks to
If the brave saint has the panache ability from another lie and on Diplomacy checks to influence the attitude of
class or archetype as well, the panache points from the creatures equal to ½ her inquisitor level (minimum +1).
two sources do not stack, but the brave saint regains This replaces cunning initiative.
panache in any way either class feature allows her to. Exodus (Ex): At 2nd level, a congregational advocate
For example, a character with a Charisma score of 16 can make it more difficult to track down herself and a
who has both the brave saint’s and the swashbuckler’s number of creatures equal to her Wisdom bonus. The
panache has a base of 3 panache points, and regains difficulty of tracking her and her congregation increases
panache from critical hits and killing blows from both by ½ her inquisitor level (minimum +1).
her deity’s favored weapon and light or one-handed
This replaces track.
piercing melee weapons.
Rabble Control (Sp): At 5th level, a congregational
This replaces track.
advocate can use mass charm person, as per the spell, for a
Deeds: At 5th level, the brave saint gains the dodging number of rounds per day equal to her inquisitor level.
panache and menacing swordplay swashbuckler deeds, These rounds do not need to be consecutive. Activating
as well as the following: this ability is an immediate action.
Sacred Dare (Ex): The brave saint can spend 1 panache This replaces discern lies.
point when she makes a Bluff, Diplomacy, Intimidate,
Perception, Sense Motive, or Stealth check to roll 1d6 CONQUISTADOR
and add the result to the check. She can do this after Armed with steel and clad for war, conquistadores seek
she makes the check but before the result is revealed. If conquest over large territories. With their deity as their
the result of the d6 roll is a natural 6, she rolls another ally, they claim lands and entire peoples as their fiefs to
1d6 and adds it to the check. She can continue to do this rule over. Rare is the conquistador who desires peace, for
as long as she rolls natural 6s, up to a number of times they see themselves as knightly champions of their faith,
equal to her Dexterity modifier (minimum 1). making the world a better place for their god to gaze upon.
The brave saint treats her deity’s favored weapon as a Weapon and Armor Proficiency: Conquistadores are
light or one-handed piercing weapon for the purpose of proficient with all simple weapons, light armor, medium
using her deeds. This replaces bane. armor, and shields (except tower shields). Conquistadores
are also proficient with one martial weapon of choice.
Advanced Deeds: At 12th level, a brave saint gains the
targeted strike swashbuckler deed, as well as the following: This alters weapon and armor proficiencies.
Stunning Wit (Ex): The brave saint amazes both Challenge (Ex): A conquistador gains the challenge
friends and foes with her knowledge of scriptures and class feature, as per the cavalier, treating her inquisitor
audacious interpretation of canonical law. Weaving levels as her cavalier levels.
sacred citations in her swordplay as if they were verses This replaces judgment.
of poetry, she can spend 1 panache point to stun for 1 Order: A conquistador belongs to a prestigious (or
round an enemy she hits who fails a Will save (DC = 10 + infamous) organization of knights. Select one cavalier
½ the brave saint’s level + her Wisdom modifier). order. The conquistador gains the edicts and challenge
At 14th level, the brave saint gains the perfect thrust and ability of this order, but not the skills.
swashbuckler’s edge deeds. She applies swashbuckler’s This replaces domain.
edge’s effects to the same skills used in sacred dare. Accomplished Rider (Ex): At 2nd level, a conquistador
This replaces greater bane and exploit weakness. adds half her level on all Ride skill checks.
This replaces track.
CONGREGATIONAL ADVOCATE
Order Abilities: A conquistador gains the order
Adventuring can be a messy business. Often, a company
abilities of her chosen order at levels 2, 8, and 15.
of adventurers will break laws, taboos, and the occasional
skull in their pursuit of fame and glory. To safeguard This replaces cunning initiative and the teamwork
themselves from these unfortunate eventualities, an feat gained at 15th level. A conquistador uses Wisdom
adventuring party will enlist a congregational advocate rather than Charisma for her order abilities.
into their ranks. These specialized inquisitors are Reserved Judgment: A conquistador gains second
trained not only for adventure, but keeping adventurers judgment at 16th level instead of 8th level. She does not
out of trouble. gain third judgment.

17

Edward Barnaby (Order #40319762)


DREAD INQUISITOR are calculated as if the spell were 2 levels higher. At 15th
Ordained with grim authority, dread inquisitors take level, effects are calculated as if they were 3 levels higher.
an active role in confronting those who challenge their This replaces the teamwork feats gained at 3rd, 9th,
right to govern. By arriving unannounced, they strike and 15th level.
fear into their enemies with the element of surprise. Tactical Spellcasting (Ex): At 6th level, the enlightened
Ring of Office (Ex): At 1st level, a dread inquisitor vindicator can improvise with her spellcasting. Once
starts with a bonded object in the form of a ring. This per day, she may cast a spell from her spell list even
functions as the sacred bond ability (see above). The if it is not one of her known spells. This consumes a
ring must take up an appropriate item slot in order to spell slot normally, and can be affected by metamagic
be used. At 7th level, the dread inquisitor gains Forge normally. She may do this twice per day at 12th level,
Ring as a bonus feat. and 3 times per day at 18th level.
This replaces domain. This replaces the teamwork feats gained at 6th, 12th,
No One Expects (Ex): A dread inquisitor and 18th level.
gains some vigilante class features at
EXQUISITOR
certain levels. These features are Wisdom-
based instead of Charisma- Selected among the “choicest” candidates,
based. The dread inquisitor exquisitors use charm and social grace to
treats her inquisitor levels conduct their inquiries. Although sweet
as vigilante levels for the instead of stern, they are no less ruthless
purpose of these abilities. than their grim counterparts.
At 6th level, a dread inquisitor Exquisite (Ex): An exquisitor uses
gains startling appearance. her Charisma modifier, rather than
her Wisdom modifier, to determine all
At 12th level, she gains
class features and effects relating to her
frightening appearance.
inquisitor class.
At 18th level, she gains stunning
Choice Words (Ex): Exquisitors are
appearance.
skilled at deception and tactfulness. An
This replaces the teamwork feats exquisitor receives a morale bonus on all
gained at these levels. Bluff and Diplomacy checks equal to ½ her
inquisitor level (minimum +1).
ENLIGHTENED
This replaces stern gaze.
VINDICATOR
Charm Person (Sp): At 2nd level, an
An inquisitor can choose to walk the
exquistor can use charm person, at will, as a
path of martial tactics, or the path of
spell-like ability. She can use this spell-like
inspired magic. Those choosing the
ability on a specific humanoid only once in a
latter can learn deeper secrets of divine
24 hour period.
power to directly destroy their enemies.
This replaces detect alignment.
Spell Combatant (Ex): The enlightened
vindicator has learned to spellcast in Aloof (Ex): At 2nd level, an exquisitor can
combat more easily. At 3rd level, she can add her Charisma bonus in place of her
provide somatic components for inquisitor Dexterity bonus on Reflex saving throws.
spells while holding items, wielding This replaces track.
weapons, or carrying a shield. They still Exploit Vulnerability (Su): At 14th level,
must be able to move normally. the exquisitor learns to use her charm
This replaces solo tactics. to appear so precious in the eyes of her
Holy Power (Ex): At 3rd level, the attackers that they second guess their
enlightened vindicator increases the intentions to kill her. Whenever a foe
effective level of her spells. All effects scores a critical hit against the exquistor, the
dependent on spell level (such as exquistor adds her Charisma bonus as a luck
saving throw DCs and ability to penetrate a lesser globe of bonus to her Armor Class against the foe’s
invulnerability) are calculated as if the spell were 1 level attack roll to confirm the crit.
higher. Caster level is not affected. At 9th level, effects This replaces exploit weakness.

18

Edward Barnaby (Order #40319762)


FAVORED WIELDER GODSIBB
As a symbolic expression of their religious It is good to have a priest in the family. Godsibbs are
devotion, some inquisitors train with localized inquisitors who assert dominance over a
the favored weapon of their god to an community by controlling the flow of information and
obsessive degree. Achieving an uncanny misinformation. Often, godsibbs are given as “gifts” to a
mastery with this weapon, a favored church from a wealthy and influential household. With
wielder greets every combat situation a strong emphasis on familial structuring, a godsibb
with exultant glee. When a favored wielder inquisitor gravitates to the role of “parent” of the party,
fights, church is in session. rather than “face.”
Blessed Combatant (Sp): Starting at Godparent: A godsibb must select the Community
2nd level, the favored wielder is under the
domain and the FamilyAPG subdomain. In addition, a
constant effects of the bless spell whenever
godsibb adds rumormongerUI to her list of spells known
she wields her deity’s favored weapon.
as a 1st level spell.
Instead of once during the spell’s duration,
the favored wielder can roll an attack roll This alters domain.
or saving throw twice and take the higher Discern Next of Kin (Sp): A godsibb can use discern
result once per day, plus an additional next of kinACG as a spell-like ability at will.
time per day at levels 6, 12, and 18. This replaces monster lore.
This replaces detect alignment.
Gossip (Ex): At 12th level, a godsibb gains the
Martial Spirit (Ex): At 3rd level, a rumormongerUC advanced rogue talent, even if she
favored wielder treats does not meet the requirements.
her inquisitor levels as
This replaces the teamwork feat gained at 12th level.
fighter levels for the
purpose of qualifying HOUND OF GOD
for combat feats. In (SKINWALKERB5)
addition, she treats her
Being a lycanthrope, or having lycanthropic blood,
inquisitor levels as her
is not necessarily a bad thing. According to some, the
Base Attack Bonus for the purpose of
deities of night and protection chose these creatures to
qualifying for combat feats. She gains
a bonus combat feat at 3rd level and be the bridge between realms of existence, and protect
every 3 levels thereafter. Whenever their flock from fiends and evil magic.
she selects a combat feat that applies Alignment: A hound of god must have a good
to a type of weapon, this feat must alignment.
apply to her deity’s favored weapon. Judgment: The following judgment works differently
This replaces solo tactics and for a hound of god:
teamwork feats.
Smiting: At 10th level, the inquisitor’s weapons count
Sanctified Armor (Sp): At 5 level, as as silver and cold iron instead of adamantine.
a standard action, a favored wielder
Scent Unnaturals (Ex): At 2nd level, a hound of god
can affect the armor or clothing
gains the scent ability, but only to detect undead and
she is wearing with the
evil outsiders. This replaces track.
sanctify armorAPG spell for
a number of minutes Heavens’ Paw (Ex): At 5th level, a hound of god gains
per day equal to her the celestial template when in her bestial form. This
inquisitor level. These replaces discern lies.
need not be consecutive, Improved Heavens’ Paw (Ex): At 20th level, a hound
but must be spent in 1 minute increments. of god gains the half-celestial template, both in her
This replaces discern lies. human and bestial form. This replaces true judgment.

19

Edward Barnaby (Order #40319762)


INK WIZARDER Schooled: At 1st level, an ink wizarder chooses a
Many wizard organizations are structured like religions, school of magic. She gains the powers of this chosen
with rules, customs, and protocols dictating the actions school, treating her inquisitor level as her wizard level.
and decisions of these magical factions. Such wizardly She is not considered specialized in this arcane school
and does not gain bonus spells from it.
orders often police their own by training and employing
“ink wizarders”, so named because they are wizards This replaces domain.
more on ink and paper certification than in the actual Spells: An ink wizarder’s spells are considered arcane
classical education of magic. No less stern and ruthless spells rather than divine.
than their religious counterparts, ink wizarders seek This alters spells.
out and judge those who misuse magic for ill reasons. Certified: At 3rd level, an ink wizarder can treat her
Weapon and Armor Proficiency: An ink wizarder is inquisitor levels as wizard levels for the purpose of
proficient with all simple weapons, heavy crossbows, qualifying for feats.
and light crossbows. Ink wizarders are also proficient This replaces solo tactics.
with light armor and shields (except tower shields). An
Wizardly Magic: At 3rd level, and every three levels
ink wizarder can cast spells while wearing light armor
thereafter, the ink wizarder adds one wizard spell of her
and using a shield without incurring the normal arcane
choice to her spell list and list of spells known. This
spell failure chance. Like any other arcane spellcaster,
spell must be of a level she can cast.
an ink wizarder wearing medium or heavy armor incurs
a chance of arcane spell failure if the spell in question This replaces teamwork feats.
has a somatic component. A multiclass ink wizarder
INQUASITOR
still incurs the normal arcane spell failure chance for
arcane spells received from other classes. Some people acquire so much sin that it must be
purged and given a form by which it can be controlled.
This alters weapon and armor proficiencies. Inquasitors endeavor to avoid damnation by extracting
the evil in their souls in a self-inflicted exorcism. The
result is a quasit familiar, a living representation of the
inquasitor’s past misdeeds. Some inquasitors benefit
from this purge and live lives of goodness with their
personal demon safely outside of them. Others fall to
the corruption of this small external influence and
inevitably become fiends themselves in the afterlife.
Personal Demon: An inquasitor begins with a familiar,
as per the wizard arcane bond ability, treating her
inquisitor level as her wizard level. This familiar begins
in one of three forms: a bat, a small centipede, or a toad
(choose one). The familiar’s alignment is chaotic evil, but it
remains under the control of inquasitor at all times. The
familiar is unable to commit any evil or chaotic act unless
its master is dead, destroyed (if undead), or the inquasitor
permits the familiar to do so. At 7th level, the inquasitor
gains Improved Familiar as a bonus feat, and the familiar
transforms into a quasit, still under its master’s control.
This replaces domain.
Contrition (Ex): An inquasitor’s body is a mass of self-
inflicted welts and scar tissue. At 2nd level, she gains a +1
bonus to her natural armor class. This bonus increases
to +2 at 12th level.
This replaces cunning initiative.
Demon Resistances (Ex): At 3rd level, an inquasitor
gains resist electricity 5 and a +2 bonus on saving throws
made against poison. At 9th level, her resistance to
electricity increases to 10 and your bonus on poison
saving throws increases to +4.

20

Edward Barnaby (Order #40319762)


This replaces the teamwork feats gained at 3rd and 9th level. or Advanced Options: Inquisitor’s Judgments), aura of
Attrition (Su): At 12th level, she chooses one alignment condemnation, or trial from the inquisitor’s list. At 4th
component: chaotic, evil, good, or lawful; her weapons level, the knight templar can also gain the 1st-level abilities
count as this alignment for the purpose of overcoming of a domain, subdomain, or inquisition granted by his
damage reduction (this alignment component can be deity in place of an additional judgment known. At 10th
the opposite of the inquasitor’s actual alignment, such level, he can gain the higher-level abilities of a domain,
as a good inquasitor choosing evil weapons.) subdomain, or inquisition he already has access to in place
of an additional judgment known. A knight templar treats
INQUESTOR his justicar level as his inquisitor level for the purpose of
When the religious protocols of an inquisition fail to all these abilities.
bring results, a secular inquest can be made to fill in the
gaps of the inquiry. Inquestors employ the mundane LOMBARD (DWARF RACIAL ARCHETYPE)
techniques of investigators to get the answers they “When a Lombard is indebted to you, you gain a friend for life.
need. Armed with faith and the facts, there is no truth When you are indebted to a Lombard, you gain a master for
they cannot uncover. just as long.” -Gnome Proverb
Inspiration (Ex): Starting at 3rd level, and inquestor Lombards (Long-beards) are religious bankers who
gains an inspiration pool as the investigator class guide civilizations through the manipulation of wealth.
feature, with the following changes: As borrowers and lenders, they broker deals with friends
The inspiration pool is equal to ½ the inquisitor’s and enemies alike in order to pave the way to progress.
level + her Wisdom modifier (minimum 1). Woe to those who fail to settle their debts with a lombard,
for such debtors are under the lombard’s power.
Uses of inspiration can only be expended to augment
inquisitor class skill checks and using investigator
talents, not for ability checks, attack rolls, Reflex saving
throws, or skill checks for non-class skills.
This replaces solo tactics.
Investigator Talents: At 3rd level and every 3 levels
thereafter, an inquestor gains an investigator talent.
Except where otherwise noted, each investigator talent
can only be selected once. The inquestor qualifies for
the Extra InspirationACG feat, treating her inquisitor
level as her investigator level
This replaces the teamwork feats gained at these levels.

KNIGHT TEMPLAR (JUSTICAR ARCHETYPE)


They can be seen as martial inquisitors or a different
type of paladins, but knight templars only see themselves
as the ones who deal with the church’s secret affairs,
whether with stealth, sword, or spell, and at any cost.
This archetype requires the Justicar class from
Advanced Options: Inquisitors’ Judgments.
Spellcasting: At 4th level, a knight templar gains
spellcasting as a vampire hunterWoVHD of his same level. This
replaces solo tactics, teamwork feats, and greater slayer.
Judge, Jury, and Executioner: A knight templar can
select the condemnation office or trial office in place of
all the instances of judgment, second judgment, third
judgment, slayer, and true judgment. He treats his
justicar level as his inquisitor level for the purpose of
the chosen office’s abilities.
Like a Prayer: The knight templar can use his additional
judgment known ability to select any judgment (from
the Pathfinder Roleplaying Game Advanced Player’s Guide

21

Edward Barnaby (Order #40319762)


Alignment: A lombard must be of a lawful alignment. ranged attack, with a maximum range of 10 feet. If the
Invest Treasure: Once per level, a lombard can give attack hits, and the opponent is a creature that collects
a portion of her treasure to her church’s bank to store treasure, the opponent becomes affected according to
for safekeeping. The church adds a 2% interest to the the number of gold coins tossed.
portion for inquisitor each level the lombard gains,
until the lombard chooses to withdraw the portion. Amount of
Effect
Gold Coins
For example: If a 4th level lombard gives a 5,000 gp
portion of treasure to her church, then later achieves 3 -10 foot penalty for 1 round.
12th level, her 5,000 gp portion is increased by 16%, 10 -1 to AC and 15 foot penalty for 2 rounds.
making it 6,600 gp. 1d6 bludgeoning damage, -2 to AC
250
A lombard can have multiple portions stored for and 15 foot penalty for 3 rounds.
safekeeping at a time. 2d6 bludgeoning damage, -3 to AC
This replaces domain. 2,500 or more
and 20 foot penalty for 3 rounds.
Usurer (Su): At 4th level, a lombard can willingly
loan her money to creatures that are capable of A lombard who attempts to recover coins she tosses
understanding the concept of lending and owing with this ability inevitably loses some depending on the
(minimum Intelligence 8). Creatures that owe a lombard environment she is in (GM’s discretion).
money take a penalty to their Armor Class against the This replaces exploit weakness.
lombard’s attacks and to saving throws against the Simony (Sp): At 15th level, a lombard adds atonement
lombard’s spells and class abilities. These penalties are to her list of spells known. In addition, the casting time
equal to -1 per every 1,000 gp owed (maximum -5). of this spell is reduced to 10 minutes if the target pays
This replaces the daily use of judgment gained at 4th level. for the entire cost of casting this spell.
Exploit Desperation (Ex): At 14th level, as a swift action This replaces the teamwork feat gained at 15th level.
that does not provoke attacks of opportunity, a lombard
can toss a handful of gold coins at an opponent as a MONASTIC ENFORCER
The mastery of martial arts can lead down many
different paths of power. Yet, some of these paths are
forbidden. Enter the monastic enforcer. Trained to
protect the secrets of their monastery and to punish
its wayward students, monastic enforcers adventure to
weed out corrupted martial artists and to pass judgment
upon any who might threaten the harmony promoted
by their ascetic faith.
Alignment: A monastic enforcer must be of any
lawful alignment.
Class Skills: A monastic enforcer gains Acrobatics
as a class skill and loses Ride as a class skill.
This alters class skills.
Weapon and Armor Proficiency: Monastic enforcers
are proficient with all simple weapons, plus five monk
weapons of choice. They are not proficient with armor
or shields.
This alters weapon and armor proficiencies
Monastic Training: A monastic enforcer gains an AC
bonus, as per the unchained monkPU ability of the same
name, treating her inquisitor level as her unchained
monk level. She also gains improved unarmed strike as
a bonus feat. Her unarmed strike damage is the same as
an unchained monk equal to her inquisitor level.
This replaces domain.

22

Edward Barnaby (Order #40319762)


Fast Movement: At 3rd level, a monastic enforcer Protect From Strengths (Su): At 14th level, when she
gains fast movement, as per the unchained monk. identifies the abilities of a foe with a Knowledge check, the
This replaces teamwork feats. peacekeeper can expend two uses of her judgment ability
to grant all allies within 10 feet of her a +4 bonus against
Stricken with Magic (Su): At 3rd level, a monastic
that foe’s spell-like and supernatural abilities for as long
enforcer’s unarmed attacks are treated as magic weapons
as her judgment is active. This replaces exploit weakness.
for the purpose of overcoming damage reduction.
Honorable Surrender (Ex): At 20th level, when the
This replaces solo tactics.
peacekeeper calls true judgment on a foe and the target
Evasion: At 11th level, a monastic enforcer gains takes damage, she can attempt an immediate Diplomacy
evasion. If she is actively using her judgment ability, check to offer a chance of surrender. On a successful
this counts as improved evasion. check, the target is intimidated as if the inquisitor
This replaces stalwart. had succeeded at an Intimidate check to influence an
Master Killer (Su): At 17th level, a monastic enforcer opponent’s attitude. This alters true judgment.
gains the quivering palm ki power. She can use this
power once per day, without needing to spend the
POSTQUISITOR
normal 4 ki points to use it. Sometimes the stink of sin is too faint for the most
astute inquisitors to detect. Guided by trained animals,
This replaces slayer.
postquisitors are the “ones who follow after” in the
PEACEKEEPER (AASIMAR) pursuit of preserving the faith at large. In return for
their faithful service, a postquisitor’s faithful hound
A peacekeeper strives to defend her allies and maintain
gains an eternal reward worthy of the saints.
peace among opposite factions, converting and
redeeming enemies and offering her judgment to come Class Skills: A postquisitor gains Handle Animal as a
to a resolution without the use of violence. class skill and loses Ride.
Alignment: Any good. This alters class skills.
Calm Spells (Su): The peacekeeper adds one spell Faithful Hound: A postquisitor begins with an
with the peace descriptorPW77 of every level she may animal companion, as per the druid’s nature bond
feature, treating her inquisitor level as her druid level. A
cast to her known spells list. In addition, whenever she
“faithful hound” can be any type of animal companion.
replaces one of her known spells, she may select a spell
This replaces domain.
with the peace descriptor in place of the old one. This
replaces monster lore.
Diplomatic Assessor (Ex): A peacekeeper receives a
morale bonus equal to ½ her inquisitor level (minimum +1)
on all Diplomacy checks to influence a creature’s attitude
or make requests, and on Sense Motive checks to sense
enchantments and possessions. This replaces stern gaze.
Psychic Healer (Ex): At 2nd level, a peacekeeper can
use the Faith Healing skill unlock as if she had the
Psychic SensitivityOA feat. This replaces track.
Pacifist Feats: Every time a peacekeeper would gain
a bonus teamwork feat, she can instead choose to gain
Blissful SpellPA, Call TruceUI, Cry of MercyP39CoSS, Merciful
SpellAPG, Peace of MindPA, or PeacemakerChoP as a bonus
feat. She has to meet the prerequisites for these feats.
This alters teamwork feats.
Merciful Bane (Ex): A peacekeeper gains Merciful
BaneUC as a bonus feat at 6th level. This replaces the 6th-
level teamwork feat.
Peaceful Bane (Su): At 12th level, whenever a
peacekeeper uses her merciful bane ability, she can give
her weapon the peacefulUI special quality as well. This
replaces greater bane.

23

Edward Barnaby (Order #40319762)


Scent by the Gods (Ex): A postquisitor possesses the Sprout feathery wings and gain a fly speed of 60 feet
scent ability. If her animal companion already possesses with good maneuverability
the scent ability, the ranges of this ability are doubled. The animal companion becomes sentient, as per the
This replaces stern gaze. awaken spell.
Animal Ambassador (Sp): Starting at 4th level, a
postquisitor can use animal ambassadorUI on her animal PREREQUISITOR
companion, as a spell-like ability, at will. Religious faith and a strong will are not the only
This replaces discern lies. components of wisdom. There is also practical
pragmatism. Prerequisitors trust in their own awareness
Shared Bane (Su): At 12th level, whenever the
postquisitor uses her bane ability, it also applies to her of things when learning something new in order to
animal companion’s natural attacks. The postquisitor’s improve themselves. When her intellect and creativity
animal companion must be within 30 feet of her in order are not sufficient to help her improve, a prerequisitor
for this ability to function. This replaces greater bane. relies on her open mind to better herself.
All Faithful Hounds Are Destined For the Upper Planes Requisite Qualifications (Ex): A prerequisitor can
(Su): At 20th level, the postquistor’s faithful hound earns its use her Wisdom score in place of any other mental
eternal reward. The animal companion gains the following: ability score (Intelligence, Wisdom, or Charisma) for the
Immunity to acid, cold, and petrification purpose of meeting requirements for selecting feats. In
Resist electricity 10 addition, she gains a bonus feat at levels 1 and 6.
Resist fire 10 This replaces domain.
+4 racial bonus on saves against poison Pragmatic (Ex): Starting at 3rd level, a prerequisitor
can use her Wisdom score in place of any physical
ability score (Strength, Dexterity, or Constitution) for
the purpose of meeting requirements for selecting feats.
This replaces solo tactics.
At 3rd level, and every three levels thereafter, the
prerequisitor gains a bonus feat in addition to those
gained from normal advancement. The prerequisitor
must meet the prerequisites of the selected bonus feat.
This replaces the teamwork feats gained at these levels.

QUESTOR (PALADIN ARCHETYPE)


A questor may have begun as an inquisitor and then
become aware that her deity called her to different
battles, or she can be a normal paladin who realized that
sometimes the clenched fist is needed against evil.
Alignment: Lawful good, neutral good, or lawful neutral.
Faithful: A questor must select one deity to worship.
This deity’s alignment must be within one step from
her own.
Class Skills: A questor adds Intimidate to her class
skills list.
Aura (Ex): A lawful neutral questor has an aura of law
instead of an aura of good. This has no effect on lawful
good or neutral good questors.
Inquisition: At 4th level, when a questor gains the
ability to cast spells, she also chooses one inquisition
associated with her deity. Her effective cleric level for
this inquisition is equal to her paladin level –3. Levels
of paladin and inquisitor stack for the purpose of
determining inquisition powers and abilities.

24

Edward Barnaby (Order #40319762)


Channel Energy: A LN questor serving a LE god
channels negative energy instead of positive energy. A
LN questor serving a LN or N god can choose whether
to channel positive or negative energy. This has no
effect on LG and NG questors.
Divine Bond: A questor whose divine bond is with
a weapon can give her weapon the juristAPG property in
addition to the other properties listed. If the questor is
LN, she can’t give her weapon the holy property; if the
questor is NG, she can’t give it the axiomatic property.
Alternatively, the questor can gain the service of an
outsider servant. This functions as an antipaladin’s
fiendish servant, except the paladin’s servant must
either have the good and/or lawful subtypes or it must
be a celestial or resolute animal, as appropriate for
her alignment. This ability otherwise functions as and
replaces divine bond.
Smiting Judgment (Su): At 5th level, and every 4
levels thereafter, the questor may select one judgment,
condemnation, or trial from the inquisitor’s list. She
can spend one use of her smite evil ability to use the
chosen ability instead. This ability and inquisition
replace mercy.
Spells: A questor may not cast paladin spells with
a descriptor opposed to her deity’s alignment (so,
a LN questor serving a LE deity can’t cast spells with
the Good descriptor, and a NG questor serving a CG
deity can’t cast spells with the Lawful descriptor). The
GM may allow the player to replace these spells with
others taken from the inquisitor or antipaladin’s lists.
For example, a NG questor worshiping a CG deity could
replace her lawful spells with lend judgmentUM (1st level),
castigateAPG (2nd level), denounceAPG, judgment lightUC (3rd
level), atonement and lend greater judgmentUM (4th level).

REQUISITOR
“A swift grift is a thrifty gift.” Such is a phrase often
uttered by requisitors. In order to achieve their ends, a
requisitor justifies theft and robbery by portraying such
actions as religious protocols and lawful procedures, on equipment and property that are used and owned by
even if they might not be. Always requiring more and the requisitor. The requisitor is forbidden from using
more resources, her church gives her the support she their allowance money to purchase services or items
needs to a mutual benefit. that have limited uses. When a requisitor dies, all of her
property is requisitioned back by her church.
Class Skills: A requisitor gains Appraise and Sleight of
Hand as class skills. She does not gain Ride or Survival This replaces domain.
as class skills. Subjugate: At 3rd level, a requisitor gains Improved
This alters class skills. StealAPG as a bonus feat, even if she does not meet its
prerequisites. She also qualifies for the Greater StealAPG
Requisition: At 1st level, and each level thereafter, the
feat at 7th level.
requisitor receives an allowance of 500 gp per level from
her religious institution. This allowance increases to This replaces the teamwork feat gained at 3rd level.
1,000 gp per level at 6th level. This money is expected to Confiscate (Sp): Starting at 5th level, a requisitor can
“stay within the church”, meaning it can only be spent use obscure object, as per the spell, a number of times

25

Edward Barnaby (Order #40319762)


per day equal to her inquisitor level. The duration of Destruction Domain: A sequisitor must select Destruction
this spell-like ability can remain in effect past the as her domain, even if her deity does not grant it.
normal 8-hour limit as long as the requisitor keeps the This alters domain.
confiscated object on her person.
Deconstructive Inquiries (Sp): Starting at 4th level, a
This replaces discern lies. sequisitor adds the 1st-6th level domain spells from the
Destruction domain to her list of spells known.
RETROQUISITOR
This replaces bane, greater bane, and third judgment.
The key to the future is understanding the past. While
still fully committed to their religion, retroquisitors are Question Integrity (Sp): At 14th level, a sequisitor can use
fanatical devotees of learning, particularly in matters disintegrate as a spell-like ability once per day, using her Wisdom
of history and languages. Lifelong students of lore, to determine her concentration checks and the save DC.
retroquisitors are more likely to inundate a librarian This replaces exploit weakness.
with questions than a tortured prisoner. Rock the Foundations (Sp): At 16th level, a sequisitor
Class Skills: A retroquisitor loses Disguise as a class can use earthquake as a spell-like ability once per day, using
skill and gains Linguistics instead. her Wisdom to determine her concentration checks.
This alters class skills. This replaces the additional use per day of judgment
Inquisitive Knowledge (Ex): A retroquisitor adds half gained at 16th level.
her class level (minimum 1) to all Knowledge skill checks Look Inward (Sp): At 17th level, a sequisitor can use
and may make all Knowledge skill checks untrained. implosion once per day as a spell-like ability, using her
This replaces monster lore. Wisdom to determine her concentration checks and the
save DC.
Detect Significance (Sp): At 2nd level, at will, a
This replaces slayer.
retroquisitor can use comprehend languages, cultural
adaptationUI, detect secret doors, or identify at will. She can STALKER
only use one of these at any given time. (VAMPIRE HUNTERWoVHD ARCHETYPE)
This replaces detect alignment. Vampires are not the only prey that a sacred hunter
Loremaster Secrets: A retroquisitor gains a secret, would chase. A more versatile and inquisitorial version
as the loremaster prestige class feature, at levels 8, 11, of the class, the stalker selects one enemy and follows its
14, and 17. Her level plus Wisdom modifier determines tracks methodically, urged by a divine mandate as much
which secrets she can choose. She can’t choose the same as personal hate.
secret twice. Dedicated Foe (Ex): At 1st level, a stalker selects
This replaces second judgment, stalwart, exploit a favored enemy from the ranger’s list. At 6th, 12th,
weakness, and slayer. and 18th level, his bonuses against the chosen enemy
True Lore (Ex): At 16th level, a retroquisitor’s increase. He doesn’t gain more favored enemies at these
knowledge becomes vast indeed. Once per day a levels. This replaces technique feats.
retroquisitor can use her knowledge to gain the effect Detect Enemy (Sp): At 1st level, the stalker can feel the
of a legend lore spell or an analyze dweomer spell. If used presence of his favored enemy at will. This functions as
to create a legend lore effect, this ability has a casting detect animals or plants, except it detects creatures of the
time of 1 minute, regardless of how much information selected type or subtype.
is already known about the subject in question. This alters detect undead.
This replaces third judgment. Inquisitorial Office (Su): A stalker gains an inquisitorial
office at 1st level,chosen among the following: condemnation,
SEQUISITOR confessors, judgment, pardons, or trials. He has the 1st-level
When all that is false and misleading crumbles, the abilities from this office as an inquisitor of his same level,
truth will remain standing strong. Sequisitors ask gaining normally other uses with level advancing. At 8th,
theological questions with the rhetorical intention to 16th, 17th, and 20th level, the stalker gains higher abilities
destroy opposing faiths. Masters of religious debate, from his selected office. This replaces vampiric focus, stake,
sequisitors probe the philosophies of enemy religions vampire tracker, vampire bane, remove vampirism, critical
for weaknesses in order to destroy them. reflexes, and master vampire hunter.

26

Edward Barnaby (Order #40319762)


VICEREGENT
Vicegerents are inquisitors who preach their faith to the
public. By telling parables related to their religion and
philosophy, vicegerents inspire their allies in glorious ways.
Class Skills: A vicegerent loses Stealth as a class skill
and gains Perform (all) as a class skill.
This alters class skills.
Performative Sermons: A vicegerent is skilled at
preaching her faith in various entertaining ways. She
receives a morale bonus on all Perform checks equal to
1/2 her inquisitor level (minimum +1).
This replaces stern gaze.
Wise Counsel: A vicegerent’s counseling is identical
to bardic performance (using oratory, singing, or
storytelling), allowing her to inspire courage at 1st level,
inspire competence at 3rd level, and inspire greatness at
9th level, as a bard of the vicegerent’s level. She can use
wise counsel a total number of rounds per day equal to
her level + her Wisdom modifier (minimum 1).
This ability replaces domain.
Vicarious Parables: At 3rd level, a vicegerent treats
her inquisitor levels as bard levels for the purpose of
qualifying for feats and bardic masterpiecesUM.
Additionally, at 3rd level, and every three levels thereafter,
the vicegerent gains a bardic masterpiece. She must meet
the requirements to select each bard masterpiece.
This replaces solo tactics and the teamwork feats
gained at these levels.

WRETCHED INQUISITOR
Some inquisitors are not formally trained by their
churches, but rather cruelly twisted by their enemies. At
some point in her life, a wretched inquisitor had been
captured, imprisoned, and tortured for an extended Practical Measures (Ex): Wretched inquisitors hate
period of time. When it comes to psychological torment wasting time in combat. At 5th level, a wretched inquisitor
and physical torture, a wretched inquisitor learns from gains sneak attack as a slayer of her inquisitor level -2.
the best. Now a cynical shell of her old self, a wretched
This replaces bane and greater bane.
inquisitor seeks new meaning through employment in
their church. Why Do I Do This? (Ex): At 9th level, a wretched
Alignment: A wretched inquisitor can have any non- inquisitor experiences a personal crisis of faith,
good alignment. morality, and duty, making it difficult to sense even her
own motivations. She adds her Wisdom bonus to Bluff
Inquisition: A wretched inquisitor must select the
ImprisonmentUM or TortureUM inquisition. checks in addition to her Charisma bonus.
This alters domain. This replaces the teamwork feat gained at 9th level.
Wretched (Ex): No amount of healing, magical or House of Questions (Sp): At 17th level, a wretched
otherwise, can ever restore a wretched inquisitor to her inquisitor adds legend lore to her list of spells known.
old self. A wretched inquisitor gains an oracle curseAPG, If the subject of the spell is a person, the person is at
treating her inquisitor level as her oracle level. hand, and the person is conscious, alive, and helpless,
This replaces monster lore. the wretched inquisitor can torture the person as part

27

Edward Barnaby (Order #40319762)


of the 1d4 x 10 minute casting time. This torture does of minutes per day equal to her inquisitor level.
not need to be in the form of actual hit point damage. These need not be consecutive, but must be spent in
The spell reveals legends on the target regardless 1 minute increments.
of their level, as the helpless person is unable to save This replaces the teamwork feat gained at 6th level.
against this spell and they are forced to speak the Speak for the Land (Sp): At 12th level, a xarol can use
desired information themselves. commune with nature once per day as a spell-like ability.
This replaces slayer. This replaces the teamwork feat gained at 12th level.
XAROL
When nature is threatened, who will speak for it? Xarols
use druidic magic to communicate with the beasts of NEW MYTHIC
RULES
the wilderness and the wilderness itself. By gleaning
information from these primal sources they learn
exactly who they must pass judgment upon.
Speak for the Animals (Sp): At 2nd level, at will, a
xarol can use call animalAPG, charm animal, commune with
birdsARG, or speak to animals at will as spell-like abilities.
She can only use one of these at any given time. These new mythic rules complement the options found
This replaces detect alignment. in Pathfinder Roleplaying Game Mythic Adventures, the Mythic
Speak for the Trees (Sp): At 6th level, a xarol can use Hero’s Handbook, and the Mythic Character Codex (the latter
speak with plants as a spell-like ability for a number two introduce mythic class and archetype options).

28

Edward Barnaby (Order #40319762)


NEW MYTHIC PATH
access to domains, blessings, inquisitions, or a mystery,
you can replace a power of the same type with the one
ABILITIES gained through this ability. You can select this ability a
second time at 9th level. If you do, you gain the second
1ST-TIER ABILITIES power of the same domain, inquisition or blessing, or
Mythic Judgment (Su) (Hierophant): As a free action, you another revelation from the same mystery you selected
can expend one use of mythic power to regain one use before, available at any character level. You must have
selected the Divine Source path ability at least twice and
of your judgment (or other 1st-level office ability). You
the Divine InceptionLO path ability at least once before
must have the office class feature to select this ability.
selecting this ability.
Trial By Jury (Ex) (Marshal): You call your allies to judge

NEW MYTHIC
your enemies. As a swift action, you can expend one use of
mythic power to grant all allies within 30 feet the benefits
of your active judgment (or other 1st-level office ability). INQUISITOR OPTIONS
Only constant effects from the ability are conferred,
not ones you can use only once. This lasts a number of Mythic Inquisition (Power): As the mythic domain
rounds equal to your tier or until the combat ends. (power) mythic class feature, but it affects only
inquisitions and can increase the power of only one
Wear Multiple Hats (Ex) (Reluctant Hero, Stranger): You
inquisition at a time. Some inquisitions gain specific
were an apprentice of different offices in your church,
benefits when selected with mythic inquisition (power),
and gained a rank in each of them. Each day when you as noted below.
prepare spells or renew your spell slots, you may choose
Mythic AngerUM Inquisition: At 6th level, the inquisitor
to replace one office you have access to with another for
may rage as a barbarian of her class level, for a number
the next 24 hours.
of rounds per day equal to 2 + double her level + her
3RD-TIER ABILITIES Wisdom modifier. Even if she has no levels in a class
Synergy (Ex) (Genius, Reluctant Hero, Trickster): You can that grants rage, the inquisitor can select the Extra Rage
expend one use of mythic power to temporarily gain a PowerAPG feat to gain rage powers.
bonus feat or mythic feat that requires the use of abilities Mythic Black PowderUC Inquisition: At 1st level, the
from two or more classes which you or an ally possess. inquisitor gains Mythic Exotic Weapon ProficiencyMHH
If you don’t possess all the class features required by (firearms) and Mythic GunsmithingMHH as bonus feats. She
the temporary feat, you and your ally can use your class also adds ½ her mythic tier to the Fortitude saving throw
features together for the purpose of this feat. For example, DC required to an arcane spellcaster or a creature that uses
if you are a divine caster and use this ability to gain the spell-like abilities that she hits with a firearm attack.
TheurgyUM feat, you can sacrifice your divine spell slots to Mythic ChivalryMMP Inquisition: At 1st level, the
boost an ally’s arcane spells, or your ally can sacrifice its inquisitor gains a mythic mount, as per the mythic
arcane spells to boost yours. You can gain no more than cavalier class option.
one temporary feat at the same time, plus one for every 3 At 8th level, the inquisitor’s mount gains the benefit
mythic tiers you possess beyond the first. of all the judgments she selected.
6TH-TIER ABILITIES Mythic ConversionUM Inquisition: At 1st level, the
inquisitor gains a bonus on Bluff, Diplomacy, and
Divine Accomplishment (Su) (Universal): Select any
Intimidate checks equal to her tier against non-mythic
number of inquisitions matching your quasi-divine
creatures, or half her tier against mythic creatures.
portfolio upon taking this ability. You grant access
to these as if you were a deity. In addition, you can Mythic CrimeUI Inquisition: At 8th level, the inquisitor
choose one 1st-level domain power, warpriest blessing, gains the mythic versions of the listed bonus feats.
inquisition power, or oracle revelation among those Mythic FateUM Inquisition: At 8th level, the inquisitor
you grant to others. Once made, the choice is set. You adds her mythic tier to the damage healed or inflicted,
can use this power as a character of a level equal to or ½ her mythic tier to the bonus gained.
double your mythic tier. If you already had access to Mythic Final RestChoP Inquisition: At 8th level, the
that domain power, you instead add your mythic tier to inquisitor adds ½ her mythic tier to the save DC of her
your cleric level for the purpose of using it. If you have weapon’s disruption effect.

29

Edward Barnaby (Order #40319762)


Mythic OrderUM Inquisition: At 1st level, the inquisitor
may use mythic protection from chaosMA with her mantle
against chaos ability.
Mythic PoliticsISI Inquisition: At 1st level, the inquisitor
gains a bonus on Bluff checks to lie and Diplomacy
checks to influence other creatures equal to her tier
against non-mythic creatures, or half her tier against
mythic creatures.
Mythic PossessionBoF Inquisition: At 1st level, the
inquisitor’s competence bonus on saves against
enchantment spells increases to +4.
Mythic RedemptionFaP Inquisition: At 1st level, the
inquisitor gains a bonus on Diplomacy, Perception and
Sense Motive checks equal to her tier against non-mythic
creatures, or half her tier against mythic creatures.
At 4th level, any weapon that the inquisitor wields
gains the peacefulUI special ability in addition to merciful
as long as it is in her hands. A non-mythic, non-
intelligent unholy weapon wielded by the inquisitor
becomes instead permanently a redeemedChoP weapon.
Mythic ReformationFaP Inquisition: At 1st level, the
inquisitor gains a bonus on Diplomacy, Intimidate and
Perform (oratory) checks equal to her tier against non-
mythic creatures, or half her tier against mythic creatures.
Mythic RestorationMMP Inquisition: At 8th level, the
inquisitor adds a bonus equal to her tier to all the listed
caster level checks regarding non-mythic creatures of
the selected alignment.
Mythic SecretsUI Inquisition: At 1st level, whenever the
inquisitor casts detect anxietiesUI, detect desiresUI, or detect
thoughts or uses any of those spells as a spell-like ability,
she gains the effects all three spells at the same time.
Non-mythic target are not allowed a saving throw
against this ability.
At 8th level, the inquisitor is constantly under the
effect of mythic nondetectionMHH.
Mythic SeditionISI Inquisition: At 8th level, the inquisitor
gains Mythic LeadershipMHH as a bonus feat.
Mythic HeresyUM Inquisition: At 1st level, the inquisitor
Mythic SeductionISI Inquisition: At 1st level, the
gains a bonus on Bluff and Intimidate checks equal to
inquisitor’s disarming flirtation works automatically on
her tier against non-mythic creatures, or half her tier
non-mythic targets. The inquisitor adds ½ her mythic
against mythic creatures.
tier as a bonus on her Charisma check against mythic
Mythic IlluminationUM Inquisition: At 4th level, the targets. In addition, when using her inspire devotion
inquisitor’s aura of enlightenment grants a +4 insight ability, the inquisitor also gains the benefits of the
bonus on skill checks to allies, and counts as mythic for companion to the lonely vigilante’s social talent.
the purpose of dispelling darkness effects. Mythic SpellkillerUC Inquisition: At 1st level, the inquisitor
Mythic Oblivion UM
Inquisition: At 1st level, a dying gains Mythic Disruptive as a bonus feat. When she
creature inside the inquisitor’s aura also adds ½ her defeats an enemy, the AC bonus she gains increases to
mythic tier as a bonus to its stabilization checks. +4. gain a +2 sacred or profane bonus to AC for 1 minute

30

Edward Barnaby (Order #40319762)


per level. In addition, the inquisitor adds her mythic even if the inquisitor is unconscious (and for 24 hours
tier to the save DC of a hit spellcasting creature to end after her death).
the staggered condition she inflicted with this ability. Mythic stunning verdict grants the inquisitor Mythic
Mythic TacticsUM Inquisition: At 8th level, the inquisitor and Stunning Fist as a bonus feat.
her allies add her mythic tier as a bonus to initiative checks. Mythic executive execution grants the inquisitor
Mythic Torture Inquisition: At 1st level, the inquisitor’s
UM
Mythic Dastardly Finish as a bonus feat.
bonus on Intimidate increases to +4. Mythic expanded aura allows the inquisitor to expend
At 8th level, when using her critical precision ability, one point of mythic power to wrap one of her auras
the inquisitor may expend one use of mythic power to around one opponent. The opponent continues to be
automatically succeed at her critical confirmation roll. affected by the wrapped aura even if it goes beyond the
Mythic True DeathBoA Inquisition: At 1st level, when the range of the inquisitor’s aura of condemnation, for a
inquisitor uses her back to the graves ability, the cure number of minutes equal to 2x the inquisitor’s tier.
spells she casts have no damage limit. Mythic unforgiven allows the inquisitor to expend
At 8th level, a body interred by the inquisitor with a one use of mythic power to use unforgiven on a target,
hallowed rite becomes the center of a mythic hallow spell. even if she has already done so within 24 hours. The
inquisitor also can establish a geas/quest without time
Mythic TruthUM Inquisition: At 8th level, the inquisitor
limits to fulfill for the target (i. e., “You must complete
adds a number of rounds equal to her mythic tier to the
ten acts of sincere charity within one year and a day”).
daily duration of her grasp of honesty ability. In addition,
If the target can fulfill the quest, the effects of the
the effect lingers even if she stops grappling, pinning, or
unforgiven ability on them will be reversed.
touching the victim, unless she wants to end it.
Mythic Office of Confessors
Mythic ValorUM Inquisition: At 8th level, every ally within
30 ft. of the inquisitor shares her immunity to fear. Mythic confession allows the inquisitor to ask an
additional question +1 for every three tiers she possesses
Mythic ZealUM Inquisition: At 8th level, the inquisitor
beyond 1st.
adds half her favored enemy bonus to her saving throws
against spells and abilities from favored enemies, and Mythic greater confessing allows the inquisitor to use
to her AC against attacks made by favored enemies to d10s instead of d8s to calculate the damage from confessAPG.
confirm critical threats. Mythic harsh confessing increases the save DC of
Mythic Office (Power): The inquisitor can select one of confessAPG by 1 additional point at every odd mythic tier
different effects with this ability. Once made, this choice the inquisitor possesses.
cannot be changed. If the inquisitor has access to more Mythic confess allows the inquisitor to use the mythic
than one office, this ability only boosts one of them. version of confessAPG as a spell-like ability.
When using one or more office abilities on herself, The inquisitor can use mythic full confession every
the inquisitor may, as a standard action, expend a use of round. She may expend a use of mythic power to use
mythic power to grant an adjacent ally one use of those full confession on a target, even if she has already done
abilities. The ally gains the bonuses of the abilities the so within 24 hours.
inquisitor is using, but gains bonuses of only half the Mythic Office of Executions: See the Mythic Studied
inquisitor’s class level. The ally cannot also be using an Target, Mythic Sneak Attack, and Mythic Slayer Talents
office ability, from any source. If the inquisitor changes slayer abilities from Mythic Character Codex.
or dismisses the office ability she is using, this also Mythic Office of Indulgences
changes the one the ally is using.
A mythic invocation functions as a mythic judgment,
When using an office ability with a duration tied to her but for the inquisitor’s allies rather than for herself.
class level, she adds ½ her mythic tier to the ability’s duration.
Mythic quick invocation fastens the action required
Alternatively, when this mythic class feature is selected to call an invocation by one more step (move to swift,
the inquisitor may boost the power of one specific office swift to immediate).
ability of hers, gaining the benefits outlined below.
Mythic improved invocation allows to expend a
Mythic Office of Condemnation point of mythic power to add one to the number of
The range of a mythic aura of condemnation extends invocations granted to allies, and the inquisitor benefits
an additional five feet per mythic tier, and functions from the full bonus of any one invocation she calls.

31

Edward Barnaby (Order #40319762)


Mythic swift invocation allows the inquisitor to Mythic epiphany grants an additional use of the epiphany
change all the invocations she called to different for every odd mythic tier the inquisitor possesses.
invocations once each round as a free action. Mythic logos functions as mythic scribe’s binding.
Mythic greater invocation allows to choose two Mythic Office of Tithes
invocations to be active on the inquisitor and her allies
Mythic tithing fund doubles the value of the unspecified
for the entire day.
equipment that the inquisitor may carry. In addition, the
Mythic Office of Judgment
inquisitor adds +1 to her Strength bonus and Sleight of
See Mythic Judgment, Mythic Second Judgment, Hand bonus from tithing fund, plus another +1 for every
Mythic Third Judgment, Mythic Slayer, and Mythic True 3 mythic tiers she possesses beyond 1st.
Judgment from the Mythic Hero’s Handbook.
Mythic donation plate allows to use the donation
Mythic Office of Pardons plate 1 more time per week, plus another for every 3
When using mythic pardon, the inquisitor can negate mythic tiers the inquisitor possesses beyond 1st.
all the target’s actions for the last 1d2 rounds. Mythic charitable adds ½ the inquisitor’s mythic tier
Mythic pardon misdeed allows the inquisitor to target to the bonuses granted by the charitable ability.
two allies per round. At 5th tier, she can instead target Mythic commission weapon can be used once for
three allies per round.
every odd level the inquisitor possesses. The additional
Mythic forgive and forget leaves a target confused commissioned objects are not restricted to weapons.
for an additional round for every odd mythic tier the
Mythic escalier to the planes allows to use the mythic
inquisitor possesses.
version of gateMHH.
Mythic chance to redeem allows the inquisitor to
Mythic Office of Trials
grant the target the effects of a redemption spell.
Mythic trial allows the inquisitor to lend one of her
Mythic already forgiven allows the inquisitor to
trials to an adjacent ally that can use it once in the next
extend the effect of already forgiven to an adjacent ally.
The inquisitor must be able to touch the selected ally. 24 hours, but the trial’s effect is only at ½ the inquisitor’s
level. The inquisitor loses the lent trial for that day.
Mythic Office of Renewal
Alternatively, when this mythic class feature is selected
Mythic karma allows the inquisitor to not suffer any
the inquisitor may boost the power of one specific trial,
harmful effect at all from the target.
gaining the benefit outlined below. Once made, this
Mythic vicious cycle doubles the damage dealt by a choice cannot be changed.
weapon through the vicious quality.
Mythic Trial By Balance: A dropped item also gains the
Mythic reincarnation grants the inquisitor the mythic broken condition for the effect’s duration.
versions of reincarnateMHH and raise deadMHH as well.
Mythic Trial By Beast: The called creature follows the
Mythic humbling renewal functions as mythic baleful rules for the corresponding mythic summon nature’s
polymorph.
allyMHH spell.
Mythic forced reincarnation allows the inquisitor
Mythic Trial By Blood: The bleed damage dealt doubles.
to expend one use of mythic power to use forced
reincarnation on a target, even if she has already done Mythic Trial By Corsned: The DC of Constitution
so within 24 hours. checks to avoid suffocation increases by 2 points per
round rather than 1.
Mythic Office of Scriptures
Mythic Trial By Element: The elemental damage is
Mythic sacred scripture functions as mythic bonded
calculated in d10s rather than d6s.
object; in addition, the inquisitor adds ½ her mythic
tier to the number of times per day she can counterspell Mythic Trial By Iron: A cold iron weapon deals double
without spending a spell slot. damage to the target.
Mythic words of power grants the inquisitor the Mythic Trial By Ordeal: When the inquisitor challenges
mythic versions of the listed spells. a foe, she gains SR against that foe equal to her mythic
Mythic censure apocrypha grants the inquisitor Mythic tier plus her class level.
Improved Counterspell as a bonus feat and a bonus on Mythic Trial By Poison: The Constitution drain or
counterspell checks equal to ½ her mythic tier. damage dealt doubles.

32

Edward Barnaby (Order #40319762)


Mythic Trial By Water: The target suffers the effects of of alignment where his own alignment and his deity’s
mythic cup of dustMHH, either on land or in water. alignment match. Additionally, for one aspect of his
Mythic adbriged trial allows the inquisitor to use two alignment that matches, she gains SR equal to 5 + her
trials at once in a round. tier + her class level against spells with the opposing
descriptor. If the selected alignment is neutral, the
Mythic instant trial allows the inquisitor to use three zealot may choose one opposing alignment—once this
trials at once in a round. decision is made it cannot be changed.
Mythic unerring trial allows the inquisitor to also add Mythic Inquisition (Power): As the inquisitor mythic
½ her mythic level to the selected trial’s save DC. class feature of the same name,
A target of mythic adjournment is not allowed a Mythic Inquisition (Selection): The zealot may select
saving throw against the inquisitor’s declared trial if the an additional inquisition from her deity’s list of possible
inquisitor spends 1 use of mythic power. inquisitions. She can’t select a domain with this ability.
The mythic office (power) path ability can be selected This mythic class feature can be selected more than
more than once, but not more than once every 2 tiers the once, but not more than enough times to have access to
character has; each time, it boosts a different office ability. all of a deity’s inquisitions.
Mythic Office (Selection): The inquisitor may select Mythic Zealot Talents: To take a mythic zealot talent,
an additional office granted by her deity (GM’s choice). a zealot must have the non-mythic version of the talent.
This does not increase the number of uses per day of No mythic talent may be taken more than once.
office powers she gains. This mythic class feature can be Mythic Channel Energy: The zealot channels energy as a
selected more than once. cleric of his same level.

MYTHIC ZEALOT
(ARCHETYPE) OPTIONS
A mythic zealotUI is the stuff of legends: a mysterious
defender of an oppressed faith or a masqueraded
crusader of his god.
Mythic Class Skills: The zealot gains Skill Focus as a
bonus feat, selecting Knowledge (religion) or Spellcraft.
If he already has Skill Focus in both skills, he gains
Mythic Skill Focus in either one instead.
Mythic Skill Ranks per Level: The zealot gains a
number of skill ranks equal to 4 + his Wisdom modifier
at each level, instead of 4 + his Intelligence modifier
skill ranks.
Mythic Orisons: The zealot adds his mythic tier to the
number of orisons he knows.
Mythic Spell List: The zealot can add one cleric spell
of a spell level he can cast to his zealot class spell list. If
he is mythic tier 3, he can add one spell from the ranger
class spell list of a spell level he can cast to his zealot
class spell list. If he is mythic tier 6, he can add one
druid spell of a spell level he can cast to his zealot class
spell list.
This mythic class feature may be selected
more than once. Each time it is selected, it
adds another appropriate spell to the zealot’s
class spell list.
Mythic Aura: The zealot adds his mythic
tier to the strength of his aura for all aspects

33

Edward Barnaby (Order #40319762)


NEW FEATS
Mythic Discern Lies: The zealot can use his discern lies
ability once per round as a free action, even when it is
not his turn. He can focus on a number of creatures
at a time equal to 1 + half his mythic tier (minimum 2
total creatures). He adds his mythic tier to the number
of rounds per day he may use this ability.
Mythic Empower Symbol: The zealot’s empowered holy A few of these feats are updated or variant versions of
symbol becomes the center of a mythic consecrate or existing ones, to better fit in with the office system and
mythic desecrate spell.
many inquisitor archetypes.
Mythic Harsh Judgement: When using her harsh
Inquisitorial Offices and Feats: Most existing feats
judgement class feature, the zealot may, as a standard
action, expend a use of mythic power to grant an interacting with the judgment class feature also work
adjacent ally the power of his judgment. The ally gains with other office abilities. Extra Judgment and Jury
the bonuses of the judgment the zealot is using, but from Advanced Options: Inquisitors’ Judgments have been
gains bonuses of only half the zealot’s class level. The replaced by mythic abilities from the Mythic Hero’s
ally cannot also be using judgment, from any source. If Handbook and this book.
the zealot changes what judgment she is using, this also
changes what judgment the ally is using. Aligned Spell (Metamagic)
Alternatively, when this mythic class feature is selected Those whom your deity favors have nothing to fear
the zealot may choose one of the following options: from you.
• boost the power of one specific judgment of his, as Prerequisites: chaotic, evil, good, or lawful alignment;
per the mythic inquisitor’s mythic judgment class Spellcraft 10 ranks.
feature. Once made, this choice cannot be changed. Benefit: This feat works as Selective SpellAPG, except
• gain five more judgments, either from the standard rather than choosing the targets that are excluded
selection of inquisitor judgments or from the from the spell’s effect, you select an alignment you have
alternate ones found in Rogue Genius Games’ when casting an aligned spell. All targets who share this
Advanced Options: Inquisitors’ Judgements.
alignment with you are automatically excluded from the
• gain the second judgment inquisitor ability. spell’s effect, regardless of their number. You may decide
Mythic Stalwart: The zealot’s stalwart ability applies whether to inflict no damage or half damage to creatures
even when he is helpless, and even in heavy armor. who are neutral with respect to the chosen alignment
Mythic Stern Gaze: The zealot can make Intimidate axis (if the aligned spell doesn’t inflict damage, a neutral
checks as a move action, and Sense Motive checks as creature would get a +4 bonus on its saving throw instead
swift actions. of half damage). An aligned spell uses up a spell slot 2
Mythic Zealot Smite: If the zealot strikes a creature that levels higher than the spell’s actual level.
is not of the alignment he can affect with a zealot smite An aligned spell must have a duration of instantaneous
attack, he becomes aware the creature is not of that but has not to be a spell with an area of effect.
alignment and may choose to deal no damage with the
attack. If the zealot chooses to do this, the zealot smite Eldritch Secrets
ends and does not count against his number of zealot The deity to which you have pledged your loyalty is a
smites per day. patron of witches too and lent you some of their power.
Prerequisites: Int 13, ability to cast 1st-level divine
MYTHIC TRADITION: spells.
SWORN CHAMPION (SoP) Benefit: Pick a patron from the witch patrons list. It
must be suitable for your alignment, ethics, and deity
You are a messenger of your god and follow their edicts (GM’s discretion). You add that patron’s granted spells to
in exchange for divine power. See the rules for Mythic your spell list and spells known at the appropriate levels.
Traditions in Mythic Spheres of Power.
Once chosen, the patron cannot be changed. If you have
Drawbacks: Oathsworn access to witch hexes and your patron grants any special
Mythic Qualities: Aura of Power (one paladin’s aura) hexes, you gain access to those hexes, but you still have to
Boons: Expertise (domain or inquisition) meet any other prerequisites to select them.

34

Edward Barnaby (Order #40319762)


Faithful Channel Benefit: With your deity’s favored weapon, you can
Your devotion grants you some more clerical abilities. use your Charisma modifier instead of your Strength or
Prerequisites: Ability to cast 2nd-level divine spells, Dexterity modifier on attack rolls.
Cha 13, must have a familiar. Greater Slayer
Benefit: You gain the channel energy class feature, as You are a master of judgment in battle.
a cleric. This functions like the cleric’s channel energy
ability, except that your effective cleric level is equal to Prerequisites: Judgment office, slayer ability.
your divine spellcasting class level –4. Benefit: You can focus on multiple judgments at once.
Select two judgments to gain the benefit of the slayer
Faithful Fighting (Combat) ability. Once a round, you can change even a slayer-
When you wield the weapon of your god, you fight with focused judgment as a swift action.
worthy effectiveness.
Requirements: Weapon Focus with your deity’s Officer’s Strike (Combat)
favored weapon, cleric 8 or inquisitor 8. You mete divine punishment through your fists.
Benefit: You gain a +1 bonus to attack rolls when Prerequisites: Office class feature.
attacking with your deity’s favored weapon. This stacks
with the bonus granted by Weapon Focus. In addition, Benefit: When you gain this feat, choose one office
your cleric and/or inquisitor levels are treated as fighter ability that you can use to affect no more than one
levels for the purpose of qualifying for feats. opponent. If you successfully hit an opponent in
combat (either with a weapon or an unarmed strike), in
Familiar Cohort addition to dealing normal damage, you can use a swift
Your familiar is also your most trusted adventuring ally. action to deliver the effects of the chosen ability to that
Prerequisites: Knowledge (arcana, nature, or religion) opponent. Doing so provokes no attacks of opportunity.
7 ranks, Improved Familiar, effective wizard level 7, Special: You can take this feat multiple times. Each
ability to acquire a new familiar. time you take it, you apply it to a different qualifying
Benefit: You gain a special cohort instead of a new office ability.
familiar. This must be a monster with an indicated
cohort level and able to become a familiar, such as a Spirit Master’s Channel
cassisianB2 or a pseudodragon. The cohort’s level is Your devotion empowered your dominion over life
calculated as per your character level; the monster energy.
gains empathic link and share spells at its 1st class level,
deliver touch spells at 3rd level, and scry on familiar at Prerequisites: Divine touchNi class feature, 4th level
13th level. character.
Special: This feat counts as the Leadership feat for the Benefits: You may expend 2 uses of your divine
purposes of prerequisites. A character cannot have both touch ability to channel energy as a warpriest of your
Leadership and Familiar Cohort. same level.

Fast Duty Turn Infidel


You are quick and precise in the pursuit of your office. Enemies of your faith will flee before you.
Prerequisite: Office class feature. Prerequisite: Chaotic, evil, good, or lawful alignment,
Benefit: The action required to activate an office ability to command or turn undead, divine spellcaster.
ability becomes a step faster. A standard action becomes Benefit: Select an alignment that opposes one aspect
a move action; a move action becomes a swift action; of yours (i. e., if you are Chaotic Good, you can select
and a swift action becomes an immediate action. This
evil or lawful). You can spend one use of your command
feat doesn’t affect abilities that are already activated as
or turn undead ability to attempt rebuking one divine
an immediate or free action.
spellcaster of the chosen alignment. This follows the
Glorious Strike (Combat) same rules to turn intelligent undead.
Your holy strikes are powered by your heart, not by your body. Special: This feat can be granted as a bonus feat by
Prerequisites: Channel energy class feature, Channel some deities or in some campaigns heavily based on
Smite, proficiency with your deity’s favored weapon. religion wars.

35

Edward Barnaby (Order #40319762)


NEW MYTHIC NEW RACIAL
FEATS TRAITS

Divine Communion (Mythic) Axiomatic Judgement (AphoritePA): Aphorites see


Your will is one with the will of your deity. themselves as judges of mortals. An aphorite with this
Prerequisite: Divine CommunionDA. racial trait chooses one inquisitor’s judgment (or other
Benefit: You add ½ your mythic tier to the number of 1st-level office ability) and can use it once per day as an
times per day you can use Divine Communion. If you inquisitor of her character level. If the aphorite has level
expend one use of mythic power, you double the insight in inquisitor, she can instead use that judgment at +1
bonus you gain on Wisdom. level. This replaces the crystalline dust racial trait.
Minor Miracle (Mythic) Otherworldly Judge (DuskwalkerPA): A duskwalker
The miracles your deity grants to you are as great as your faith. with this trait can use early judgmentISG once per day as
Prerequisite: Minor MiracleDA. a spell-like ability (caster level equal to the duskwalker’s
class level). This racial trait replaces ghost hunter.
Benefits: Add ½ your mythic tier to the number of times
per day you can use the Mythic Miracle feat. You may use See Alignment (DuskwalkerPA): A duskwalker whose
the feat to cast any one spell from the selected domains essence was influenced by shinigamiB3 gains the
whose level is equal or lesser than your mythic tier. inquisitor’s detect alignment ability. This racial trait
replaces corruption resistance.
Peacemaker (Mythic)
Your force of persuasion and pacification is irresistible. Shepherd of the Dead (DuskwalkerPA): Duskwalker
clerics or inquisitors with the Death and/or Repose
Prerequisite: PeacemakerChoP.
domain who have this trait cast their domain powers
Benefit: Your bonus on DC from the PeacemakerChoP and spells at +1 caster level. This racial trait replaces
feat doubles, and you add all the spells with the peace
ghost hunter.
descriptorPW77 to your spell list.

NEW CHARACTER FAVORED CLASS


TRAITS BONUSES

Alternate Channeler (Faith) DuskwalkerPA: Add +⅙ to the number of times per day
Requirements: Channel energy ability. the inquisitor can use the judgment class feature.
Your god blessed you with a power different from GanziPA: Add +½ on Intimidate, Knowledge, and Sense
others. Choose one channeling feat (a feat that modifies Motive checks made against outsiders.
the channel energy power) that your deity would grant
and you meet the prerequisites for. You gain this as a NaiadB6: Add +½ on Diplomacy, Intimidate, and Sense
bonus feat, but you only can channel energy using your Motive checks made against creatures with the aquatic
chosen feat, and cannot channel energy normally. or water subtype.
OrcISR: Add +½ round of duration to the inquisitor’s
Bestow Judgment (Race)
bane power vs. humanoids.
Requirements: DuskwalkerPA
You mete out Purgatory’s justice on sinners. Once per OreadISR: Add a +½ bonus on Intimidate checks made
day, you treat your level as 2 higher when using your against creatures with the earth subtype and a +½ bonus
judgment (or other office ability) on Knowledge (planes) checks relating to the Plane of Earth.

36

Edward Barnaby (Order #40319762)


SkinwalkerB5: Add ¼ to the inquisitor’s level when under the effects of spells or spell-like abilities cast by
using the destruction judgment, the smiting judgment, outsiders with the selected subtype, creatures otherwise
or bane with natural weapons. tainted by them, or portals towards their plane.
SuliISR: Add +½ point of damage to elemental assault. You must select which outsider subtype you wish to detect
Triton : Add one spell from the cleric, druid, or
BotS at the moment of casting. An overwhelming aura from a
sorcerer/wizard spell list to the inquisitor’s list of creature with HD equal to at least twice your character level
known spells. This spell must be at least 1 level below stuns you for 1 round and causes the spell to end.
the highest spell level the inquisitor can cast and have
the water descriptor.
Heaven’s Cloud
School conjuration (creation); Level cleric/oracle/
UndineISR: Add a +½ bonus on Knowledge (planes)
warpriest 6, druid 6, inquisitor 6
checks relating to the Plane of Water and ½ bonus on
Swim checks made to perform a special action or avoid Casting Time 1 standard action
a hazard. Components V, S, M (1 vial of holy water)
Range medium (100 ft. + 10 ft./level)
NEW SPELLS Effect fog spread in 20-ft. radius, 20 ft. high
Duration 1 round/level
Saving Throw none; Spell Resistance no
This spell functions as acid fog, except that it only
damages corporeal undead.
Inquisitorial Offices and Spells: Existing spells interacting
with the judgment class feature also work with other office Redemption
abilities just as they are, with the exception of judgment School enchantment (compulsion) [curse, language-
lightUC. A new spell is presented here as an alternative for dependent, mind-affecting]; Level cleric/oracle/
inquisitors serving in different offices. warpriest 8, inquisitor 6
Casting Time 1 standard action
Coffin Nail of Ashe
Target one living creature
School transmutation; Level inquisitor 1, paladin 1
Duration until discharged (D)
Casting Time 1 standard action
Saving Throw none; Spell Resistance yes
Components V, S, M (one wooden stake)
This spell functions as geas/quest, except that there’s no time
Range touch limit to the task imposed on the target. When the task is
Target wooden stake touched complete, or the caster declares herself satisfied, the target
Duration 1 min./level can automatically receive the effects
Saving Throw none; Spell Resistance no of atonement if it’s willing to.
When transmuted by the magic of this spell, a
wooden stake is a fearsome weapon against the
forces of darkness. Driving the wooden
stake through a helpless corporeal
undead’s heart (or empty ribcage)
instantly slays it (this is a full-round
action). However, it returns to life
if the stake is removed or the spell
expires, unless the undead’s body is
sufficiently destroyed.

Detect Outsider
School divination; Level cleric/oracle/
warpriest 1, inquisitor 1, paladin 1
This spell functions like detect
demonDHH, except it reveals the presence
of a specific outsider subtype, creatures

37

Edward Barnaby (Order #40319762)


Splendor of Office Punishment: Dark grey light emanates from the caster.
School evocation [light]; Level inquisitor 4 Enemies in the area only gain magic bonuses to their
Armor Class from armor and shields (so a +1 studded
Duration 1 round/caster level or see text leather armor would only provide a +1 bonus on AC).
This spell functions as judgment lightUC, except that an Sacred Scripture: Red-gold light emanates from
inquisitor can only cast it if she has a 1st-level office the caster. Enemies in the area suffer a -5 penalty on
ability active or activated one in the same round. counterspell and concentration checks.
When she casts this spell, it causes one or more of the
Studied Target: Pearly light emanates from the caster.
following effects based on one or more office abilities
Allies in the area receive ½ of the inquisitor’s studied
the inquisitor activated in the same round. Splendor of
target bonus.
office has no effect on abilities from more than one office
Tithing Fund: Steely light emanates from the caster.
at the same time.
Allies in the area reduce their encumbrance by 1 step.
Blasting: Emerald light emanates from the caster.
Trial: Rainbow light emanates from the caster. All
Allies in the area gain evasion, or improved evasion if
enemies in the area are subjected to the same trial of the
they already have it.
main opponent, as if declared by a 10th-level inquisitor.
Censoring: Pink light emanates from the caster. Allies
Uncertainty: Auburn light emanates from the
in the area gain a +4 sacred bonus against charm and
inquisitor. Enemies in the area only inflict half damage
compulsion effects. with their weapons and suffer the other half themselves.
Confession: Dark red light emanates from the caster.
Enemies in the area are staggered. True Daylight
Damnation: Black light emanates from the caster. School evocation [light]; Level cleric/oracle/warpriest 6,
Enemies in the area suffer 3 points of bleeding damage druid 6, inquisitor 6
for 1d4 rounds. Casting Time 1 standard action
Debasement: Ashen light emanates from the caster. Components V, S, DF
Enemies in the area suffer a -5 penalty on Strength- Range touch
based ability and skill checks. Target divine focus touched
Faltering: Opalescent light emanates from the caster. Duration 10 min./level (D)
Enemies in the area suffer a -5 penalty on Dexterity-
Saving Throw none; Spell Resistance no
based ability and skill checks.
This is identical to the daylight spell, except it uses a
God-Fearing: Indigo light emanates from the caster. divine focus and is the equivalent of daylight for the
Enemies in the area are frightened for 1d4 round or purposes of creatures that are damaged or destroyed by
shaken if they succeed at a Will saving throw. such light.
Invocation: As the judgment lightUC spell’s effects, with
the following exceptions: resiliency increases the
inquisitor’s DR by 3; resistance increases the inquisitor’s NEW MYTHIC
energy resistance by 5; and smiting makes the allies’
weapons count as cold iron, mithral, and silver in
SPELL
addition to other properties.
Judgment: As the judgment lightUC spell’s effects.
Karma: Rosy-green light emanates from the caster.
Each time enemies in the area damage the caster’s allies,
they must succeed at a Will save or suffer one-half this
Mythic Scribe’s Binding
damage themselves. The saving throw changes to Fortitude (partial). A
creature that succeeds at the Fortitude save is binded
Pardon: Rosy-gold light emanates from the caster. into the prepared book for 1 minute per level of the
Allies in the area are under the effect of sanctuary for caster.
1d4 rounds. Augmented (9th): If you expend four uses of mythic
Pestilence: Bronze light emanates from the caster. Allies power, the binded creature cannot be released by a non-
in the area gain a +5 save bonus against disease effect. mythic spell or effect.

38

Edward Barnaby (Order #40319762)


EQUIPMENT
Gavel of Secular Damnation Price 50,305 gp
Aura faint conjuration, moderate evocation, strong
abjuration; CL 7th
Slot –; Weight 5 lbs
This +3 axiomatic merciful warhammer can be used to pound
These new mundane and magical items complement out a hasty sentence, knocking a foe miles deep into the
the inquisitor’s abilities. ground to be confined in a personal prison of obscurity.
Once per day, when the wielder critically hits a foe, he can
Domain Symbol cause the foe to suffer imprisonment. If the target succeeds
This holy (or unholy) symbol represents a deity and at a Will save against this effect (DC 23), the target is instead
one of the deity’s domains. When strongly presented knocked several feet into the ground, effectively buried
by a worshiper of the matching deity who has access alive in a pit of dirt. Any creature buried alive in this way is
to the matching domain, a domain symbol grants the trapped and can’t move and begins to suffocate.
holder one additional use per day of the domain’s 1st-
Creatures outside of the pit can dig out the buried
level power. Regardless of the materials used in their
creature. Each 5-foot cube of dirt weighs 3,000 pounds, and
construction, domain symbols do not vary in price
as much as normal holy symbols. An user cannot use a creature can move 5 times her maximum load worth of
multiple domain symbols to get multiple additional dirt per minute, or 10 times her maximum load if she has a
uses per day. shovel or other appropriate tool.
Cost 1,000 gp Weight 1 lb. Once all squares of dirt above a creature’s head have been
removed, the creature can breathe, and can escape with a
Sacred Canon DC 15 Strength or Escape Artist check. A standing Medium
This large, ironbound tome contains the holy text of a creature typically has its head buried under 5 feet of earth
religion and is large and heavy enough to be used as a (3,000 pounds). For a Small creature, this is increased to
weapon. It is equivalent to a cold iron light mace and roughly 7 feet of earth (4,200 pounds). If the creature was
does not impose penalties for improvised weapon use. prone when it was buried, its head is buried under the full
A sacred canon can be enchanted as a weapon, a magic 10 feet of earth (6,000 pounds).
book, or both (but different enchantments have to be
CONSTRUCTION REQUIREMENTS COST 25,153 GP
paid for separately).
Craft Magic Arms and Armor, cure light wounds,
Cost 110 gp Weight 4 lbs.
imprisonment, order’s wrath, creator must be lawful

MAGIC ITEMS Juror Breastplate Price 18,000 gp


Aura faint divination; CL 5th
Slot armor; Weight 1 lb.
This golden +1 breastplate is embossed with the holy symbol
of a deity of justice and holds divinatory runes in a secret
compartment. The wearer gains a +5 competence bonus
Capotain of the Buckled Mind Price 10,000 gp on Intimidate checks and can cast augury once per day.
Aura moderate abjuration, conjuration, and transmutation; When the wearer uses detect chaos, detect evil, detect good,
CL 10th or detect law, at the beginning of her next turn after casting
Slot head and headband; Weight 1 lb. she gains information as if she had concentrated for 3 full
This tall, wide-brimmed hat is encircled with a leather band rounds. Finally, if the wearer is an inquisitor, she can store
that is fastened with a brass buckle. The capotain functions 1 use of an instantaneous office ability in the breastplate as
as both a headband of unshakable resolveUE and a cap of the if she were wielding a barrister weapon. The inquisitor can
free thinkerUE. If worn by an inquisitor for more than 1 hour, then discharge the stored ability by hitting an opponent
it grants her 3 additional rounds per day of her bane ability. with an unarmed strike.
CONSTRUCTION REQUIREMENTS COST 20,000 GP CONSTRUCTION REQUIREMENTS COST 9,000 GP
Craft Wondrous Item, bane, mind blank, owl’s wisdom, Craft Wondrous Item, augury, creator must have 5 ranks in
remove fear Intimidate

39

Edward Barnaby (Order #40319762)


MAGIC WEAPON DEFENSE
AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
ABILITIES hp 122 (17d8+34+8)
Fort +14, Ref +10, Will +18. +2 racial vs. charm and
compulsion effects
Defensive Abilities hard to kill, pardon 6/day, stalwart;
Immune sleep
Barrister Cost +1 bonus OFFENSE
Aura faint transmutation; CL 4th; Weight — Speed 30 ft.
An inquisitor can store one use of an instantaneous 1st-level Melee +2 grayflameAPG bastard sword one-handed +19/+14/+9
office ability inside a barrister weapon. The inquisitor loses one (1d10+3, 19-20) or two-handed (1d10+4, 19-20), or whip
daily use of her 1st-level office ability as long as the barrister +15/+10/+5 (1d3+1)
weapon stores it. When hitting a creature with a barrister Ranged mwk hand crossbow +19 (1d4, 19-20)
weapon, the character can choose to discharge the stored office Special Attacks chance to redeem (DC 24), channel
ability (either on the opponent or herself ) as a free action, at a positive energy 6/day (9d6, DC 21), deeds (dodging
level equal to her inquisitor level +4. The stored ability otherwise
panache, menacing swordplay, perfect thrust, sacred
expires and is lost the next time the inquisitor regains spells.
dare, stunning wit, swashbuckler’s edge, targeted strike),
CONSTRUCTION REQUIREMENTS
forgive and forget (DC 24), mythic chance to redeem,
Craft Magic Arms and Armor; splendor of office
mythic power 7/day, panache (3 points), surge 1d6
Spell-Like Abilities (CL 17th, concentration +20)
Torturing Cost +2 bonus
17 rounds/day- discern lies (DC 17)
Aura moderate necromancy; CL 10th; Weight —
At will (spending mythic power) - remove fear, remove
This special ability can only be placed on melee weapons. paralysis
A torturing weapon deals 1 additional point of non-lethal At will- detect chaos/evil/good/law
damage when it hits a creature. For the next 2d6 rounds,
Inquisitor Spells Known (CL 17th; concentration +25)
the creature takes an additional point of non-lethal damage
per round. Multiple hits from a torturing weapon increase 6th (3/day) - freezing sphere (DC 22), holy word (DC 22), legend
the non-lethal damage. Tortured creatures take the non- lore, mass cure moderate wounds
lethal damage at the start of their turns. The non-lethal 5th (5/day) - atonement, dispel evil (DC 21), flame strike (DC
damage can be stopped by a successful DC 12 Heal check 21), geas/quest (DC 21), mass cure light wounds, telepathic
or through the application of any spell that cures hit point bond, true seeing
damage. A critical hit does not multiply the non-lethal 4th (5/day) - aura sightACG, cleansing fireAG, conditional curseUI
damage. Creatures immune to critical hits are immune to (DC 20), cure critical wounds, dismissal (DC 20), divine
the non-lethal damage dealt by this weapon.
power, holy smite (DC 20), litany of admonitionDD (DC 20),
CONSTRUCTION REQUIREMENTS
wall of ice (DC 20)
Craft Magic Arms and Armor, touch of fatigue 3rd (6/day) - contagious zealOA, cure serious wounds, detect
anxietiesUI (DC 19), dispel magic, fireball (DC 19), litany of
EXAMPLE eloquenceUC, locate object, magic circle against evil, magic

LEGENDARY
vestment, trial by fireSpH
2nd (7/day) - billowing skirtAA2, calm emotions (DC 18),

INQUISITOR castigateAPG (DC 18), cure moderate wounds, flames of the


faithfulAPG, flaming sphere (DC 18), hidden presenceUI (DC
18), holy ice weaponACG, knock, shared trainingBotA
1st (7/day) - bless, cause fear (DC 17), command (DC 17), cure
light wounds, detect charmAG, divine favor, forbid actionUM
SARNAKAND THE MAGNIFICENT CR 16/MR 2 (DC 17), protection from evil, reveal secretsIST (DC 17),
Half-elf inquisitor 17 (brave saint)/strangerMCC2 shocking grasp
Male NG Medium humanoid (elf, human) 0 (At will) - brandAPG (DC 16), daze (DC 16), detect magic, guidance,
Init +11; Senses low-light vision, Perception +28/+36 light, oath of anonymityISI, read magic, siftAPG, stabilize

40

Edward Barnaby (Order #40319762)


STATISTICS Spell-Like Abilities (CL 3rd; concentration +5)
Str 12, Dex 16, Con 14, Int 13, Wis 22, Cha 18 Constant–detect evil, know direction
Base Atk +12; CMB +15 (+17 with dirty trick); CMD 26 (28 1/day–aid, daylight
vs. dirty trick) 1/week–commune (six questions, CL 12th)
Feats Agile Maneuvers, Alignment Channel, Eldritch Skinchanger Spells Known (CL 8th; concentration +10)
Secrets (Elements), Familiar Cohort, Eldritch HeritageUM 3rd - elemental body III
(arcane), Exotic Weapon Proficiency (whip), Improved 2nd - monstrous physique IIUM, vermin shape IIUM
Familiar, Skill Focus* (Knowledge-engineering), Turn 1st - detect magic, object formILS, read magic
Undead, Weapon FocusM (bastard sword) STATISTICS
Skills Diplomacy +23, Disable Device +33, Knowledge Str 9, Dex 13, Con 10, Int 10, Wis 11, Cha 14
(engineering) +24, Knowledge (religion) +21, Perception Base Atk +10; CMB +9; CMD 20 (can’t be tripped)
+28/+36, Sense Motive +26, Stealth +28 Feats Alertness, Dodge, Form FinesseLHS*, Improved
Languages Celestial, Common, Elven Unarmed Attack*, Iron Will, Powerful ShapeUM, Weapon
SQ amazing initiative, arcane bond (familiar), combat healer Finesse, Weapon Focus (heavy mace)
3/day, cunning initiative, dual identityUI, mortal heraldMO Skills Diplomacy +18, Fly +11, Knowledge (planes) +16, Knowledge
(Liberation/Self-RealizationDA), office (pardons), pardon (religion) +16, Perception +16, Sense Motive +16, Stealth +17
misdeed, rogue saint (LifeAPG), rogue talents (charmerAPG, Languages Celestial, Draconic, Infernal; truespeech
coax informationAPG, fast stealth, hard to foolAPG, hide in SQ beast persona (falcon, ferret, horse, hippogriff; +3), change
plain sightUC [urban]), secret champion, temple raider, shape (2 of the following forms: Small human-like angel,
trapfinding +8 dove, dog, or Tiny fish, polymorph), deliver touch spells,
Gear +2 grayflameAPG bastard sword, burglar’s bucklerUE, belt empathic link, greater skinchange, perfect memory,
of physical perfection +2, blouse of the boastful bastardACG, shapeshifter’s empathy, share spells, skinchange 6/day
cloak of resistance +2, gold holy symbolUE, mwk hand (animal focusACG, extra form [dragon], humanoid form,
crossbow with 20 bolts, headband of mental prowess +2 limited beast form, hybrid form, versatile hybrid form; DC
(Wis, Cha), inquisitor’s kitUE, musketeer’s hat with plume 17), social talents (instant disguise, natural communicator,
of panacheACG, potion of cure moderate wounds (300 gp), quick disguise), stalker talents (evasiveUI, polymorphic palm)
+3 shadow studded leather armor, sanctified ringsAA, Gear heavy mace
spring-loaded wrist sheathAA, whip, 52 gp in money and
mundane items
REJA, COHORT FAMILIAR
Female cassisianB2 skinchangerLHS 11 (lycanthrope aspirant)
NG Small outsider (angel, extraplanar, good)
Init +2; Senses darkvision 60 ft., detect evil, low-light vision;
Perception +16
Aura lesser protective aura
DEFENSE
AC 16, touch 13, flat-footed 16 (+2 Dex, +3 natural, +1 size)
(+2 deflection vs. evil)
hp 64 (2d10+11d8)
Fort +10, Ref +11, Will +9; +4 vs. poison; +2 resistance vs. evil
Defensive Abilities evasion; DR 5/cold iron or evil, 2/silver;
Immune acid, cold, petrification; Resist electricity 10, fire 10
OFFENSE
Speed fly 60 ft. (perfect)
Melee heavy mace +12/+7 (1d8–1), slam +11/+6 (1d3–1), or
unarmed strike +11/+6 (1d3–1)
Special Attacks breath weapon (15-ft. line, 1d6 cold or 1d6
fire, Reflex DC 11 half, usable every 1d4 rounds), hidden
strike +3d8

41

Edward Barnaby (Order #40319762)


Son to an eminent elven witch and a human celestial Sarn is a rational thinker but also a romantic at heart.
sorcerer, Sarn (Sarnakand is his “heroic” name) was He believes in true love, and married a timid human
raised to mercy and tolerance towards every sentient wizard after a long courtship. He splits his time between
being. Even if he can be stern as any lawful character divine missions, family, and long trips searching for
in defense of peace and order, he also has few qualms lost treasures in remote lands with his party of friends.
to bend the rules when needed to accomplish the good His cohort familiar, Reja, can be his advisor, fighting
of individuals. He soon pledged to serve the goddess of partner, and also his sword or mount when required.
Paradox and Free Will. Sarn maintains a “secret identity” A few years ago, Sarn fought and defeated the dhampir
when he goes adventuring, even if he doesn’t exactly go spiritualist and lord of undead Minos BonifarLSp - and gave him
to great lengths to keep it a secret; his social and heroic the chance to redeem himself. He goes back every now and then to
identities even have the exact same alignment. see his old enemy and check his progress on the way to conversion.

42

Edward Barnaby (Order #40319762)


OPEN GAME LICENSE Version 1.0a Akashic Mysteries, © 2016, Dreamscarred Press; Author: Michael Sayre.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of Anger of Angels, © 2003, Sean K Reynolds.
the Coast, Inc (“Wizards”). All Rights Reserved. Archetypes of Power, © 2018 Drop Dead Studios LLC, Author Andrew J. Gibson.
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have Armies of the Abyss, © 2002, Green Ronin Publishing; Authors: Erik Mona and Chris Pramas.
contributed Open Game Content; (b) “Derivative Material” means copyrighted material including Bloodforge, © 2014, Dreamscarred Press, LLC; Authors: Matthew Ryan Medeiros, Jade Ripley,
derivative works and translations (including into other computer languages), potation, modification, based on material by Owen K.C. Stephens.
correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas,
which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, Robert J. Schwalb.
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Book of the Righteous, © 2002, Aaron Loeb.
Game Content” means the game mechanic and includes the methods, procedures, processes and Champions of the Spheres, © 2018 Drop Dead Studios LLC; Authors: Adam Meyers, Andrew
routines to the extent such content does not embody the Product Identity and is an enhancement Stoeckle, N. Jolly, Michael Sayre.
over the prior art and any additional content clearly identified as Open Game Content by the City of Seven Seraphs: Akashic Trinity, © 2018, Lost Spheres Publishing, Author: Michael Sayre.
Contributor, and means any work covered by this License, including translations and derivative Classes of NeoExodus: Machinesmith, Copyright 2012, Louis Porter Jr. Design, Inc.
works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means Divergent Paths: Rajah, © 2016, Dreamscarred Press; Author: Anthony Cappel.
product and product line names, logos and identifying marks including trade dress; artifacts, Dungeon Denizens Revisited, © 2009, Paizo Publishing, LLC Authors Clinton Boomer, Jason
creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K
artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, Reynolds, James L. Sutter, and Greg A. Vaughan.
photographic and other visual or audio representations; names and descriptions of characters, Expanded Psionics Handbook, © 2004, Wizards of the Coast; Authors: Bruce R. Cordell.
spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, Fantastical Creatures & How to Survive Them: A Student’s Guide for Adventure & Study, © 2016,
locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, Drop Dead Studios; Author: Adam Meyers, Andrew Stoeckle, Derfael Oliveira, Michael Uhland,
symbols, or graphic designs; and any other trademark or registered trademark clearly identified Douglas Schaub, John Little, Case Hayes
as Product identity by the owner of the Product Identity, and which specifically excludes the Open Forest Kingdom Campaign Compendium, © 2017, Legendary Games; Lead Designer Jason
Game Content; (f ) “Trademark” means the logos, names, mark, sign, motto, designs that are used Nelson. Authors: Clinton J. Boomer, Benjamin Bruck, Matt Goodall, Tim Hitchcock, N. Jolly, Julian
by a Contributor to identify itself or its products or the associated products contributed to the Neale, Jason Nelson, Thomas J. Phillips, Alistair J. Rigg, David N. Ross, Neil Spicer, Todd Stewart,
Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, Russ Taylor, Michael D. Welham, Linda Zayas-Palmer.
edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) Items of Power, © 2019, Drop Dead Studios; Author: Adam Meyers, Andrew Stoeckle, Andrew J.
“You” or “Your” means the licensee in terms of this agreement. Gibson, Derfael Oliveira, John Little, Johannes Luber
2. The License: This License applies to any Open Game Content that contains a notice indicating Kobold Quarterly, Issue 7, © 2008, Open Design LLC, www.koboldquarterly.com; Authors:
that the Open Game Content may only be Used under and in terms of this License. You must affix John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones, Derek
such a notice to any Open Game Content that you Use. No terms may be added to or subtracted Kagemann, Phillip Larwood, Richard Pett, and Stan!.
from this License except as described by the License itself. No other terms or conditions may be Kobold Quarterly Issue 14, © 2010, Open Design LLC, www.koboldquarterly.com
applied to any Open Game Content distributed using this License. Legendary Cavaliers, © 2018, Legendary Games; Authors: N. Jolly, Hal Kennette, Dave Nelson,
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the Jason Nelson, and Blake Morton.
terms of this License. Legendary Fighters, © 2018, Legendary Games; Author: Matt Goodall.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors Legendary Gunslingers, © 2017, Legendary Games; Authors: N. Jolly, Jason Nelson, Clinton J.
grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this Boomer, Robert Brookes, and Alex Augunas.
License to Use, the Open Game Content. Legendary Hybrids: Skinchanger, © 2017, Legendary Games; Authors David N. Ross and Patrick
5. Representation of Authority to Contribute: If You are contributing original material as Open N.R. Julius.
Game Content, You represent that Your Contributions are Your original creation and/or You have Legendary Magus, © 2018, Legendary Games; Authors: Dave Nelson and Hal Kennette.
sufficient rights to grant the rights conveyed by this License. Legendary Mediums, © 2019, Legendary Games; Author: Matt Daley, Margherita Tramontano,
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License and Julian Neale.
to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, Legendary Oracles, © 2022, Legendary Games; Authors: Margherita Tramontano and Aaron
modifying or distributing, and You must add the title, the copyright date, and the copyright holder Hollingsworth.
name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. Legendary Rogues, © 2015, Legendary Games; Authors Matt Goodall and Jason Nelson.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as Legendary Samurai, © 2018, Legendary Games; Authors N. Jolly, Siobhan Bjorknas, Adam Ricks,
to compatibility, except as expressly licensed in another, independent Agreement with the owner and Wren Rosario.
of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability Legendary Shifters, © 2017, Legendary Games; Authors: N. Jolly and Siobhan Bjorknas.
with any Trademark or Registered Trademark in conjunction with a work containing Open Game Legendary Spiritualists, © 2021, Legendary Games; Authors: Margherita Tramontano, Matt Daley,
Content except as expressly licensed in another, independent Agreement with the owner of such Jeff Lee, and Julian Neale.
Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does Legendary Swashbucklers, © 2015, Legendary Games; Authors Alex Augunas and Jason Nelson.
not constitute a challenge to the ownership of that Product Identity. The owner of any Product Legions of Hell, © 2001, Green Ronin Publishing; Author: Chris Pramas.
Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Letters from the Flaming Crab: Her Story © 2016 Alex Abel.
Identity. Monte Cook’s Arcana Unearthed, © 2003, Monte J. Cook.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of Mythic Character Codex, © 2019, Legendary Games. Lead Designer: Jason Nelson; Authors:
the work that you are distributing are Open Game Content. Clinton J. Boomer, Robert Brookes, Amanda Hamon Kunz, Jonathan H. Keith, Jeff Lee, Julian Neale,
9. Updating the License: Wizards or its designated Agents may publish updated versions of this Alex Riggs, David N. Ross, Stephen Rowe, Tork Shaw, Loren Sieg, Margherita Tramontano, Mike
License. You may use any authorized version of this License to copy, modify and distribute any Welham.
Open Game Content originally distributed under any version of this License. Mythic Hero’s Handbook, © 2015, Legendary Games, Dreamscarred Press, and Rogue Genius
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Games; Lead Designer Jason Nelson; Authors: Robert Brookes, Eric Hindley, Jonathan H. Keith, Jeff
Game Content You distribute. Lee, Marc Radle, Alistair J. Rigg, Andreas Rönnqvist, Tork Shaw, Jeremy Smith, Owen K.C. Stephens.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using Mythic Monster Manual, © 2015, Legendary Games; Lead Designer Jason Nelson. Authors:
the name of any Contributor unless You have written permission from the Contributor to do so. Benjamin Bruck, Jim Groves, Jonathan H. Keith, Jason Nelson, Tom Phillips, Sean K Reynolds,
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this Alistair Rigg, Jeremy Smith, Russ Taylor, Mike D. Welham.
License with respect to some or all of the Open Game Content due to statute, judicial order, or Mythic Spell Compendium, © 2015, Legendary Games; Lead Designer Jason Nelson. Authors:
governmental regulation then You may not Use any Open Game Material so affected. Jonathan H. Keith, Amanda Hamon Kunz, Mike D. Welham.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein Mythic Spheres of Power, © 2019, Drop Dead Studios; Author: James Eder
and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall Path of the Magi, © 2002, Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck,
survive the termination of this License. Jeff Quick, and Sean K Reynolds.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall Path of War, © 2014, Dreamscarred Press; Author: Christopher Bennet
be reformed only to the extent necessary to make it enforceable. Path of War Expanded, © 2016, Dreamscarred Press; Authors: Christopher Bennet, Anthony
15. COPYRIGHT NOTICE Altovilla, Jade Ripley
Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc.. Pathfinder Advanced Player’s Guide, © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan,
Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha
The Hypertext d20 SRD, © 2004, Jans W Carton. Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith,
101 Renegade Class Feats, © 2011 Steven D. Russell. Author: Steven D. Russell. Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-
Advanced Options: Inquisitors’ Judgments, © 2010, Super Genius Games. Author: Owen K.C. MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark
Stephens Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.
Advanced Bestiary, © 2014, Green Ronin Publishing, LLC. Author: Jeffrey Hersh. Developer: Owen Pathfinder Adventure: Night of the Gray Death, © 2021, Paizo Inc.; Author: Ron Lundeen.
KC Stephens. Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition, © 2012, Paizo Publishing,
Advanced Bestiary, © 2004, Green Ronin Publishing, LLC; Author: Matt Sernett. LLC; Authors: Wolfgang Baur, Stephen S. Greer, James Jacobs, Nicolas Logue, Richard Pett, and
Advanced Feats: Visions of the Oracle, Author: Sigfried Trent Copyright 2011, Open Design LLC, Greg A. Vaughan .
www.koboldquarterly.com. All rights reserved. Pathfinder Adventure Path #42: Sanctum of the Serpent God, © 2011, Paizo Publishing, LLC;
Adventurer’s Handbook: Genius Guide Volume 1, © 2010, Super Genius Games. Authors: Owen Author: Neil Spicer.
K.C. Stephens and Stan! Pathfinder Adventure Path #95: Anvil of Fire, © 2015, Paizo Inc.; Authors: Sean K Reynolds, with
Aethera Campaign Setting, © 2017, Encounter Table Publishing; Authors: Jesse Benner, John Benjamin Bruck, Mikko Kallio, David Schwartz, Russ Taylor, Jerome Virnych, and Wendy N. Wagner.
Bennett, Robert Brookes, Duan Byrd, Jeff Dahl, Andrew Fields, Kaelyn Harding, Thurston Hillman, Pathfinder Adventure Path #100: A Song of Silver, © 2015, Paizo Inc.; Authors: James Jacobs,
Nicholas Hite, Sarah Hood, Andrew Marlowe, Monica Marlowe, Daniel Hunt, Andre James, Patrick with Adam Daigle, Crystal Frasier, Jim Groves, Tim Hitchcock, Brandon Hodge, Nicolas Logue,
N.R. Julius, Mike Kimmel, Isabelle Lee, Jessica Powell, Joshua Rivera, David N. Ross, Todd Stewart, Stephanie Lorée, Rob McCreary, Erik Mona, Jason Nelson, Richard Pett, Sean K Reynolds, F. Wesley
Jeffrey Swank, Jacob Thomas, Chris Wasko, and Scott Young. Schneider, Amber E. Scott, Mike Shel, Neil Spicer, and Greg A. Vaughan.

43

Edward Barnaby (Order #40319762)


Pathfinder Adventure Path #116: Fangs of War, © 2017, Paizo Inc.; Authors: Ron Lundeen, with Nelson, David N. Ross, and David Schwartz.
John Compton, Adam Daigle, Crystal Frasier, Michelle Jones, and Mark Moreland. Pathfinder Player Companion: Blood of Angels, © 2012, Paizo Publishing, LLC; Author: Amber
Pathfinder Adventure Path #139: The Dead Roads, © 2019, Paizo Inc.; Authors: Ron Lundeen, with E. Scott.
Crystal Frasier, Kyle T. Raes, Matt Morris, Mikhail Rekun, and Mike Welham. Pathfinder Player Companion: Blood of Fiends, © 2012, Paizo Publishing, LLC; Authors: Hal
Pathfinder Adventure Path #144: Midwives to Death, © 2019, Paizo Inc.; Authors: John Compton, Maclean and Colin McComb.
with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Pathfinder Player Companion: Blood of Shadows, © 2016, Paizo Inc.; Authors: Alexander Augunas,
Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Steven T. Helt, Luis Loza, and Ron Lundeen.
Linda Zayas-Palmer. Pathfinder Player Companion: Blood of the Ancients, © 2018, Paizo Inc.; Authors: John Compton,
Pathfinder Campaign Setting: Distant Worlds, © 2012, Paizo Publishing, LLC; Author: James L. Andrew Hoskins, James Jacobs, Mikko Kallo, Alex Riggs, Stephen Rowe, and Jeffrey Swank.
Sutter. Pathfinder Player Companion: Blood of the Beast, © 2016, Paizo Inc.; Authors: Alexander
Pathfinder Campaign Setting: Horror Realms, © 2016, Paizo Inc.; Authors: Thurston Hillman, Tim Augunas, John Compton, and Crystal Frasier.
Hitchcock, James Jacobs, Patrick Renie, David N. Ross, and Linda Zayas-Palmer. Pathfinder Player Companion: Blood of the Elements, © 2014, Paizo Inc.; Authors: Tim Akers, Judy
Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3, © 2011, Bauer, Jim Groves, Chris Lites, Dale C. McCoy, Jr., and Cassidy Werner.
Paizo Publishing, LLC; Author: Pathfinder Player Companion: Blood of the Moon, © 2013, Paizo Publishing, LLC; Authors: Tim
Todd Stewart. Akers, Neal Litherland, David N. Ross, and Tork Shaw.
Pathfinder Campaign Setting: Inner Sea Combat, © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Pathfinder Player Companion: Blood of the Sea, © 2017, Paizo Inc.; Author: Amber E. Scott.
Benner, John Compton, and Thurston Hillman. Pathfinder Player Companion: Champions of Corruption, © 2014, Paizo Inc.; Authors: Paris
Pathfinder Campaign Setting: Inner Sea Gods, © 2014, Paizo Publishing, LLC; Authors: Sean K Crenshaw, Jim Groves, Sean McGowen, and Philip Minchin.
Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Pathfinder Player Companion: Champions of Purity, © 2013, Paizo Publishing, LLC; Authors:
Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Vimich. Jessica Blomstrom, Adam Daigle, Shaun Hocking, Daniel Marthaler, Tork Shaw, and Christina
Pathfinder Campaign Setting: Inner Sea Intrigue, © 2016, Paizo Inc.; Authors: David N. Ross, Stiles.
with Ross Byers. Pathfinder Player Companion: Cohorts and Companions, © 2015, Paizo Inc.; Authors: Brian
Pathfinder Campaign Setting: Inner Sea Magic, © 2011, Paizo Publishing, LLC; Authors: Jesse Duckwitz, Philip Minchin, and Jason Nelson.
Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor. Pathfinder Player Companion: Demon Hunter’s Handbook, © 2013, Paizo Publishing, LLC;
Pathfinder Campaign Setting: Inner Sea Monster Codex, © 2015, Paizo Inc.; Authors: John Authors: Philip Minchin, F. Wesley Schneider, and Jerome Virnich.
Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm. Pathfinder Player Companion: Dirty Tactics Toolbox, © 2015, Paizo Inc.; Authors: Alexander
Pathfinder Campaign Setting: Inner Sea Races, © 2015, Paizo Inc.; Authors: Ross Byers, John Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.
Compton, Adam Daigle, Crystal Frasier, Matthew Goodall, Alex Greenshields, James Jacobs, Pathfinder Player Companion: Disciple’s Doctrine, © 2018, Paizo Inc.; Authors: Saif Ansari, Mara
Amanda Hamon Kunz, Ron Lundeen, Rob McCreary, Jessica Price, David N. Ross, Owen K.C. Lynn Butler, Jeffrey Hersh, Andrew Hoskins, Lyz Liddell, Luis Loza, and Linda Zayas-Palmer.
Stephens, James L. Sutter, Russ Taylor, and Jerome Virnich. Pathfinder Player Companion: Divine Anthology, © 2016, Paizo Inc.; Authors: Alexander Augunas,
Pathfinder Campaign Setting: Inner Sea Temples, © 2016, Paizo Inc.; Authors: Robert Brookes, Liz Russ Brown, John Compton, Alex Riggs, and David Ross.
Courts, Mikko Kallio, Jeffrey Swank, and Larry Wilhelm. Pathfinder Player Companion: Dungeoneer’s Handbook, © 2013, Paizo Publishing, LLC; Authors:
Pathfinder Campaign Setting: Lost Kingdoms, © 2012, Paizo Publishing, LLC; Authors: Wolfgang Amanda Hamon, Gareth Hanrahan, David Ross, and Jerome Virnich.
Baur, Adam Daigle, Tim Erwin, and F. Wesley Schneider. Pathfinder Player Companion: Dragonslayer’s Handbook, © 2013, Paizo Publishing, LLC; Authors:
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars, © 2014, Paizo Inc.; Authors: Jim Shaun Hocking, Marie Small, and Jerome Virnich.
Groves and Russ Taylor. Pathfinder Player Companion: Elemental Master’s Handbook, © 2017, Paizo Inc.; Authors: John
Pathfinder Campaign Setting: Occult Bestiary, © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Eleanor Ferron, Mikko Kallio, Jason Keeley, Isabelle Lee, and Christopher Wasko.
Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Pathfinder Player Companion: Faiths & Philosophies, © 2013, Paizo Publishing, LLC; Authors:
Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and Savannah Broadway, Paris Crenshaw, Neall Raemonn Price, David Ross, Owen K. C. Stepehens,
F. Wesley Schneider. and James L. Sutter.
Pathfinder Campaign Setting: Occult Mysteries, © 2014, Paizo Inc.; Authors: Jason Bulmahn, Pathfinder Player Companion: Familiar Folio, © 2015, Paizo Inc.; Authors: Will McCardell, Philip
Crystal Frasier, Jim Groves, Brandon Hodge, James Jacobs, Erik Mona, F. Wesley Schneider, and Minchin, Mark Seifter, and Jerome Virnich.
Jerome Virnich. Pathfinder Player Companion: Giant Hunter’s Handbook, © 2014, Paizo Inc.; Authors: Alexander
Pathfinder Campaign Setting: Occult Realms, © 2015, Paizo Inc.; Authors: Robert Brookes, Augunas, Luis Loza, Ron Lundeen, and David Ross.
Thurston Hillman, Thomas M. Reed, and Mark Seifter. Pathfinder Player Companion: The Harrow Handbook, © 2014, Paizo Inc.; Authors: Crystal Frasier,
Pathfinder Campaign Setting: Pathfinder Society Field Guide, © 2011, Paizo Publishing, LLC. Will McCardell, and David Schwartz.
Authors: Erik Mona, Mark Moreland, Russ Taylor, and Larry Wilhelm. Pathfinder Player Companion: Haunted Heroes Handbook, © 2016, Paizo Inc.; Authors: Alexander
Pathfinder Campaign Setting: Technology Guide, © 2014, Paizo Inc.; Authors: James Jacobs and Augunas, Thurston Hillman, Isabelle Lee, Stephen Rowe, and Christopher Wasko.
Russ Taylor. Pathfinder Player Companion: Heroes of Golarion, © 2019, Paizo Inc.; Authors: Saif Ansari,
Pathfinder Campaign Setting: The Inner Sea World Guide, © 2011, Paizo Publishing, LLC; Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs.
Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Pathfinder Player Companion: Heroes of the Darklands, © 2017, Paizo Inc.; Authors: Robert
Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Brookes, Eleanor Ferron, Michelle Jones, Alex Riggs, and Nicholas Wasko.
Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Pathfinder Player Companion: Heroes of the Streets, © 2015, Paizo Inc.; Authors: John Compton,
Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Mikko Kallio, Nicolas Logue, Michael McCarthy, Mike Myler, and David N. Ross.
Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker. Pathfinder Player Companion: Heroes of the Wild, © 2015, Paizo Inc.; Authors: Tyler Beck, Pedro
Pathfinder Chronicles: Faction Guide, © 2010 Paizo Publishing, LLC; Authors: Crystal Frasier, Coelho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Salestrom, and William Thrasher.
Joshua J. Frost, Hal Maclean, Tim Hitchcock, Jonathan H. Keith, Michael Kortes, Jason Nelson, Jeff Pathfinder Player Companion: Legacy of Dragons, © 2016, Paizo Inc.; Authors: Alexander
Quick, Christopher Self, Sean K Reynolds, and Todd Stewart Augunas, Robert Brookes, Thurston Hillman, Michelle Jones, Mikko Kallio, and Mark Seifter.
Pathfinder Chronicles: Guide to the River Kingdoms, © 2010 Paizo Publishing, LLC; Authors: Pathfinder Player Companion: Legacy of the First World, © 2017, Paizo Inc.; Authors: Jake Alley,
Eric Bailey, Kevin Carter, Elaine Cunningham, Adam Daigle, Mike Ferguson, Joshua J. Frost, Steve Judy Bauer, John Compton, Mikko Kallio, Jason Keeley, Joe Pasini, Mark Seifter, Kendra Leigh
Kenson, Rob Manning, Alison McKenzie, Colin Moulder-McComb, China Miéville, Brock Mitchel- Speedling, Josh Vogt, and Linda Zayas-Palmer.
Slentz, Jason Nelson, Richard Pett, Chris Pramas, Je’ Quick, Sean K Reynolds, F. Wesley Schneider, Pathfinder Player Companion: Magic Tactics Toolbox, © 2016, Paizo Inc.; Authors: Alexander
Lisa Stevens, Neil Spicer, Matthew Stinson, and John Wick. Augunas, Steven T. Helt, Thurston Hillman, and Ron Lundeen.
Pathfinder Chronicles: Heart of the Jungle, © 2010, Paizo Publishing, LLC; Authors: Tim Pathfinder Player Companion: Magical Marketplace, © 2013, Paizo Publishing, LLC; Authors: John
Hitchcock, Jason Nelson, Amber Scott, Chris Self, and Todd Stewart. Ling, Ron Lundeen, Patrick Renie, David Schwartz, and Jerome Virnich..
Pathfinder Chronicles: Seekers of Secrets, © 2009, Paizo Publishing, LLC; Authors: Tim Pathfinder Player Companion: Melee Tactics Toolbox, © 2015, Paizo Inc.; Authors: Paris Crenshaw,
Hitchcock, Erik Mona, Sean K Reynolds, James L. Sutter, and Russ Taylor. Ron Lundeen, and David Schwartz.
Pathfinder Core Rulebook (Second Edition), © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Pathfinder Player Companion: Mythic Origins, © 2013, Paizo Publishing, LLC; Authors: Dennis
Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Baker, Philip Minchin, and Russ Taylor.
Pathfinder Companion: Adventurer’s Armory, © 2010, Paizo Publishing, LLC; Authors: Jonathan Pathfinder Player Companion: Occult Origins, © 2015, Paizo Inc.; Authors: Robert Brookes, Ben
Keith, Hal Maclean, Jeff Quick, Christopher Self, JD Wiker, and Keri Wiker. McFarland, Jason Nelson, and Mark Seifter.
Pathfinder Companion: Dwarves of Golarion, © 2009, Paizo Publishing, LLC; Authors: David A. Pathfinder Player Companion: Pathfinder Society Primer, © 2013, Paizo Publishing, LLC; Authors:
Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon. John Compton and Mark Moreland.
Pathfinder Companion: Sargava, the Lost Colony, © 2010, Paizo Publishing, LLC; Author: JD Pathfinder Player Companion: People of the North, © 2012, Paizo Publishing, LLC; Authors:
Wiker. Matthew Goodall, Shaun Hocking, Rob McCreary, Philip Minchin, and William Thrasher.
Pathfinder Player Companion: Advanced Class Origins, © 2014, Paizo Inc.; Authors: Dennis Baker, Pathfinder Player Companion: People of the River, © 2014, Paizo Inc.; Authors: Tim Akers, Jason
Ross Byers, Tom Phillips, Stephen Radney-MacFarland, and Owen K.C. Stephens. Brick, Ethan Day-Jones, James Jacobs, Nick Salestrom, David Schwartz, and William Thrasher.
Pathfinder Player Companion: Adventurer’s Armory 2, © 2017, Paizo Inc.; Authors: Jenny Jarzabski, Pathfinder Player Companion: People of the Stars, © 2014, Paizo Inc.; Authors: Ethan Day-Jones,
Mikko Kallio, Isabelle Lee, Luis Loza, Joe Pasini, David N. Ross, and Linda Zayas-Palmer. Jim Groves, Jonathan H. Keith, Andrew Romine, David N. Ross, and James L. Sutter.
Pathfinder Player Companion: Agents of Evil, © 2015, Paizo Inc.; Author: Thurston Hillman.. Pathfinder Player Companion: Plane-Hopper’s Handbook, © 2018, Paizo Inc.; Authors: James
Pathfinder Player Companion: Alchemy Manual, © 2014, Paizo Inc.; Authors: Jason Nelson, Patrick Case, John Compton, Leo Glass, Avi Kool, Adrian Ng, Lacy Pellazar, Daniel Reed, Mikhail Rekun,
Renie, and David N. Ross. Amber E. Scott, Tork Shaw, and Linda Zayas-Palmer.
Pathfinder Player Companion: Antihero’s Handbook, © 2017, Paizo Inc.; Authors: Emily Brumfield, Pathfinder Player Companion: Quests & Campaigns, © 2013, Paizo Publishing, LLC; Authors:
Violet Hargrave, Susann Hessen, Mikko Kallio, Lyz Liddell, Adrian Ng, Joe Pasini, Lacy Pellazar, Kyle Amanda Hamon and David N. Ross.
T. Raes, David N. Ross, and Kendra Leigh Speedling. Pathfinder Player Companion: Potions & Poisons, © 2017, Paizo Inc.; Authors: Kate Baker, Eleanor
Pathfinder Player Companion: Arcane Anthology, © 2016, Paizo Inc.; Authors: Alexander Augunas, Ferron, Nathan King, Lyz Liddell, Luis Loza, Alex Putnam, Alex Riggs, and David Schwartz.
Steven T. Helt, and David N. Ross. Pathfinder Player Companion: Ranged Tactics Toolbox, © 2014, Paizo Inc.; Authors: David N. Ross,
Pathfinder Player Companion: Armor Master’s Handbook, © 2016, Paizo Inc.; Authors: Alexander David Schwartz, and Kaitlyn Sprague.
Augunas, Robert Brookes, Anthony Li, Luis Loza, and David Schwartz. Pathfinder Player Companion: Spymaster’s Handbook, © 2016, Paizo Inc.; Authors: Alexander
Pathfinder Player Companion: Black Markets, © 2015, Paizo Inc.; Authors: Ron Lundeen, Jason Augunas, David N. Ross, and Owen K.C. Stephens.

44

Edward Barnaby (Order #40319762)


Pathfinder Player Companion: Undead Slayer’s Handbook, © 2014, Paizo Publishing, LLC; Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd
Authors: Dennis Baker, Jay Loomis, Alex Putnam, Adam Roy, Tork Shaw, and Larry Wilhelm. Stewart, James L. Sutter, and Linda Zayas-Palmer.
Pathfinder Player Companion: Weapon Master’s Handbook, © 2015, Paizo Inc.; Authors: Pathfinder Roleplaying Game: The World of Vampire Hunter D, © 2016, Paizo Inc.; Author: F.
Alexander Augunas and David N. Ross. Wesley Schneider.
Pathfinder Player Companion: Wilderness Origins, © 2019, Paizo Inc.; Authors: Kim Frandsen, Pathfinder Roleplaying Game: Ultimate Campaign, © 2013, Paizo Publishing, LLC; Authors: Jesse
Sasha Hall, Violet Hargrave, Andrew Mullen, Jessica Redekop, Mikhail Rekun, Sean K. Reynolds, Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock,
and Rodney Sloan. James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-
Pathfinder Roleplaying Game Advanced Class Guide, © 2014, Paizo Inc.; Authors: Dennis Baker, MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and
Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Stephen Townshend.
Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney- Pathfinder Roleplaying Game Ultimate Combat, © 2011, Paizo Publishing, LLC; Authors:
MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor. Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
Pathfinder Roleplaying Game Advanced Player’s Guide, © 2010, Paizo Publishing, LLC; Author: MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason Pathfinder Roleplaying Game Ultimate Equipment, © 2012, Paizo Publishing, LLC; Authors:
Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Owen Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike
Stephens, and Russ Taylor. Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway,
Pathfinder Roleplaying Game Advanced Race Guide, © 2012, Paizo Publishing, LLC; Authors: Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.
Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Pathfinder Roleplaying Game Ultimate Intrigue, © 2016, Paizo Inc.; Authors: Jesse Benner, John
Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda
Stewart, and Russ Taylor. Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason
Pathfinder Roleplaying Game Adventurer’s Guide, © 2017, Paizo Inc.; Authors: Benjamin Bruck, Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N.
John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.
David Schwartz, and Josh Vogt. Pathfinder Roleplaying Game Ultimate Magic, © 2011, Paizo Publishing, LLC; Authors: Jason
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors: Wolfgang Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Pathfinder Roleplaying Game Ultimate Wilderness, © 2017, Paizo Inc.; Authors: Alexander
Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston
James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-
Cook, and Skip Williams. MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Zayas-Palmer.
Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Pathfinder Roleplaying Game Villain Codex, © 2016, Paizo Inc.; Authors: Alexander Augunas,
Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley,
Monte Cook, and Skip Williams. Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex
Pathfinder Roleplaying Game Bestiary 4, © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Riggs, Mark Seifter, and Linda Zayas-Palmer.
Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Pathways #77, © copyright 2018, Miranda Russell, Rite Publishing LLC
Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean Player’s Guide to Skybourne, © 2016, Drop Dead Studios LLC, Authors: Adam Meyers, Mike Myler,
K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor. David Silver.
Pathfinder Roleplaying Game Bestiary 5, © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Plot & Poison © 2002, Green Ronin Publishing, LLC; Author: Matthew Sernett.
John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Psionics Augmented, © 2013, Dreamscarred Press
Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Psionics Augmented Compilation II, © 2018, Dreamscarred Press
Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Psionics Augmented: Occult, © 2017, Dreamscarred Press
Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Psionics Augmented: Seventh Path, © 2015, Dreamscarred Press;
Sutter, and Linda Zayas-Palmer. Psionics Augmented: Voyager, © 2017, Dreamscarred Press, Author: Michael Shih
Pathfinder Roleplaying Game Bestiary 6, © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Psionics Expanded, © 2012, Dreamscarred Press
Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Psionic Bestiary, © 2014, Dreamscarred Press
Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Psionics Unleashed, Copyright 2010, Dreamscarred Press.
Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Skreyn’s Register: The Bonds of Magic, © 2002, Sean K Reynolds.
Zayas-Palmer. Spheres Apocrypha: Dark Talents, © 2018, Drop Dead Studios; Author: Amber Underwood
Pathfinder Roleplaying Game Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, Spheres Apocrypha: Destruction Talents, © 2018, Drop Dead Studios; Author: Amber Underwood
based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Spheres Apocrypha: Light Talents, © 2018, Drop Dead Studios; Author: Andrew J. Gibson
Pathfinder Roleplaying Game Book of the Damned, © 2017, Paizo Inc.; Authors: John Compton, Spheres Apocrypha: Nature Package, Air, © 2018, Drop Dead Studios; Author: Derfael Oliveira
Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, Spheres Apocrypha: Nature Talents, Earth, © 2018, Drop Dead Studios; Author: Derfael Oliveira
and Josh Vogt. Spheres Apocrypha: Nature Talents, Fire, © 2018, Drop Dead Studios; Author: Derfael Oliveira
Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, LLC; Author: Jason Spheres Apocrypha: Nature Talents, Metal, Plant, Water, © 2018, Drop Dead Studios; Author:
Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Derfael Oliveira
Pathfinder Roleplaying Game Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Spheres Apocrypha: Nature Talents, Spirit, © 2018, Drop Dead Studios; Author: Derfael Oliveira
Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Sphere’s Apocrypha: Protokinesis Feats, © 2019, Drop Dead Studios; Author: Jeff Collins
Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Spheres of Might, © 2017, Drop Dead Studios LLC, Authors: Adam Meyers, Ehn Jolly, Michael
Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Sayre, Andrew Stoeckle.
Reynolds, F. Wesley Schneider, Amber Scot, Doug Seacat, Mike Seliker, Lisa Stevens, James L. Spheres of Power, © 2014, Drop Dead Studios LLC, Authors: Adam Meyers, Thomas Keene, Ryan
Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. Ricks, Owen Stephens.
Pathfinder Roleplaying Game Horror Adventures, © 2016, Paizo Inc.; Authors: John Bennett, Spheres of Power: Expanded Options, © 2015, Drop Dead Studios LLC, Authors: Adam Meyers, J
Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Gray, James Mars, Michael Sayre, and Douglas Schaub.
Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Terrors from the Id: The Book of Psionic Horror © 2018, Legendary Games; Author: Matt Daley.
Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David The Abjurer’s Handbook, © 2018, Drop Dead Studios; Authors: Andrew J. Gibson
Schwartz, Mark Seifter, and Linda Zayas-Palmer. The Auspician’s Handbook, © 2018, Drop Dead Studios, Authors: Jeff Collins, Adam Meyers
Pathfinder Roleplaying Game Monster Codex, © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse The Avatar’s Handbook, © 2003, Green Ronin Publishing; Authors: Jesse Decker and Chris
Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan Thomasson.
H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K The Battlemage’s Handbook, © 2016, Drop Dead Studios; Author: Andrew J. Gibson
Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, The Bear Sphere, © 2019 Drop Dead Studios; Author: Adam Meyers
and Russ Taylor. The Book of Experimental Might, © 2008, Monte J. Cook; All rights reserved.
Pathfinder Roleplaying Game Mythic Adventures, © 2013, Paizo Publishing, LLC; Authors: Jason The Book of Fiends, © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris
Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Pramas, Robert J. Schwalb.
Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, The Book of Hallowed Might, © 2002, Monte J. Cook.
F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese. The Chronomancer’s Handbook, © 2018, Drop Dead Studios; Author: Michael Sayre
Pathfinder Roleplaying Game: Niobe, © 2019, Paizo Inc.; Authors: Sebastian A. Jones, Darrell May, The Conjurer’s Handbook, © 2017, Drop Dead Studios; Author: Andrew Stoeckle
Joshua Cozine, and Luis Loza. The Creator’s Handbook, © 2016, Drop Dead Studios; Author: Michael Uhland
Pathfinder Roleplaying Game NPC Codex, © 2014, Paizo Publishing, LLC; Authors: Jesse Benner, The Destroyer’s Handbook, © 2016, Drop Dead Studios; Author: Andrew Stoeckle
Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, The Diviner’s Handbook, © 2016, Drop Dead Studios; Author: Derfael Oliveira
Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor. The Enhancer’s Handbook, © 2016, Drop Dead Studios; Author: Marcus Dirr
Pathfinder Roleplaying Game Occult Adventures, © 2015, Paizo Inc.; Authors: John Bennett, The Fey Binder’s Handbook, © 2019, Drop Dead Studios; Author: Andrew Stoeckle
Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim The Genius Guide To: Feats of Multiclassing, © 2012, Super Genius Games. Authors: Ryan
Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Costello, Jr. and Owen K.C. Stephens.
Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, The Geomancer’s Handbook, © 2015, Drop Dead Studios; Author: Derfael Oliveira
Mark Seifter, Russ Taylor, and Steve Townshend. The Illuminator’s Handbook, © 2016, Drop Dead Studios; Author: Amber Underwood
Pathfinder Roleplaying Game Pathfinder Unchained, © 2015, Paizo Inc.; Authors: Dennis Baker, The Inventor’s Handbook, © 2019, Drop Dead Studios; Authors: Derfael Oliveira, David Spektorov
Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason The Luchador, © 2016, Drop Dead Studios LLC, Author: Michael Sayre.
Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, The Mentalist’s Handbook, © 2017, Drop Dead Studios; Author: John Little
and Russ Taylor. The Necromancer’s Handbook, © 2018, Drop Dead Studios; Authors: Adam Meyers, Luke Williams
Pathfinder Roleplaying Game Planar Adventures, © 2018, Paizo Inc.; Authors: Robert Brookes, The Nyctomancer’s Handbook, © 2016, Drop Dead Studios; Author: Steven Loftus
John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz The Sanguinist’s Handbook, © 2018, Drop Dead Studios; Author: Andrew Stoeckle

45

Edward Barnaby (Order #40319762)


The Secrets of Tactical Archetypes II, © 2012, Rite Publishing; Authors: Will McCardell and and distributed by Frog God Games; Author: Scott Greene, based on original material by Roger
Benjamin Rombeaut. Musson.
The Shapeshifter’s Handbook, © 2016, Drop Dead Studios; Author: Andrew Stoeckle Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene,
The Telekinetic’s Handbook, © 2015, Drop Dead Studios; Author: Amber Underwood based on original material by Gary Gygax.
The Tempestarian’s Handbook, © 2019, Drop Dead Studios; Author: Jeff Collins Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors Complete, © 2011,
The Tome of Horrors II, © 2004, Necromancer Games, Inc.; Author: Scott Greene. Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
The Trickster’s Handbook, © 2018, Drop Dead Studios; Author: Darren Smith based on.
The Valkyrie Hybrid Class, © 2018, Total Party Kill Games, LLC, Author: Aaron Hollingsworth. Daemon, Derghodaemon from the Tome of Horrors Complete, © 2011, Necromancer Games,
The Vivomancer’s Handbook, © 2017, Drop Dead Studios; Author: Andrew J. Gibson Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original
The Unholy Warrior’s Handbook, © 2003, Green Ronin Publishing; Author: Robert J. Schwalb. material by Gary Gygax.
The Wraith, © 2018, Drop Dead Studios; Author: Andrew Stoeckle Daemon, Guardian from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
The Worldwalker’s Handbook, © 2019, Drop Dead Studios LLC, Author: Amber Underwood published and distributed by Frog God Games; Author: Scott Greene, based on original material
Tome of Horrors III, © 2005, Necromancer Games, Inc; Author: Scott Greene, with Casey by Ian McDowall.
Christofferson, Erica Balsley, Kevin Baase, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Daemon, Hydrodaemon from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Patrick Lawinger, Nathan Paul, Clark Peterson, Greg Ragland, Robert Schwalb and Bill Webb. published and distributed by Frog God Games; Author: Scott Greene, based on original material
Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, by Gary Gygax.
Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Daemon, Piscodaemon from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Lawinger, and Bill Webb; Based on original content from TSR. published and distributed by Frog God Games; Author: Scott Greene, based on original material
Trailseeker #27, © 2015. Author: Carl Cramer. by Gary Gygax.
Trailseeker #33, © 2015. Author: Carl Cramer. Dark Creeper from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author:
Ultimate Charisma, © 2015, Everyman Gaming, LLC; Author; Alexander Augunas. Scott Greene, based on original material by Rik Shepard.
Ultimate Psionics, © 2013, Dreamscarred Press Dark Stalker from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Ultimate Spheres of Power, © 2019, Drop Dead Studios; Authors: Adam Meyers, Darren Smith, and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon
Amber Underwood, Michael Uhland, Michael Sayre, Andrew Stoeckle, Andrew J. Gibson, Derfael Muth.
Oliveira, John Little, Johannes Luber, Steven Loftus, Jeff Collins Death Dog from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published
Unearthed Arcana, © 2004, Wizards of the Coast, Inc.; Authors: Andy Collins, Jesse Decker, David and distributed by Frog God Games; Author: Scott Greene, based on original material by
Noonan, Rich Redman. Underworld Oracle.
Wild Magic, © 2018, Drop Dead Studios LLC Death Worm from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Wizard’s Academy, © 2016, Drop Dead Studios, Author: Adam Meyers and distributed by Frog God Games; Author: Scott Greene and Erica Balsley.
Worlds of Power, © 2015, Drop Dead Studios; Authors: Wm Jay Carter III, Richard Cramer, and Decapus from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Alexander Corrin distributed by Frog God Games; Author: Scott Greene, based on original material by Jean Wells.
Adamantine Wasp Swarm from the Tome of Horrors Complete, © 2011, Necromancer Games, Demodand from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Inc., published and distributed by Frog God Games; Author Scott Greene. and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
Adherer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors: Scott Gygax.
Greene and Clark Peterson, based on original material by Guy Shearer. Demodand, Shaggy from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Aerial Servant from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; Published published and distributed by Frog God Games; Author: Scott Greene, based on original material
and distributed by Frog God Games; Authors: Clark Greene and Clark Peterson, based on original by Gary Gygax.
material by Gary Gygax. Demodand, Slime from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Amphisbaena from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; Published published and distributed by Frog God Games; Author: Scott Greene, based on original material
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary by Gary Gygax.
Gygax. Demodand, Slimy from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Amphisbaena Creature from the Tome of Horrors Complete, Copyright 2011, Necromancer Author: Scott Greene, based on original material by Gary Gygax.
Games, Inc., published and distributed by Frog God Games; Author Erica Balsley. Demodand, Tarry from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Angel, Monadic Deva from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material
published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
by Gary Gygax. Demon, Alu- from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Angel, Movanic Deva from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
published and distributed by Frog God Games; Author: Scott Greene, based on original material Gygax.
by Gary Gygax.. Demon Lord, Baphomet from the Tome of Horrors Complete, © 2011, Necromancer Games,
Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by
Greene, based on original material by Gary Gygax. Gary Gygax.
Animal Lord, Cat Lord from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., Demon Lord, Dagon from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
published and distributed by Frog God Games; Author: Scott Greene, based on original material published and distributed by Frog God Games; Author: Scott Greene.
by Gary Gygax. Demon Lord, Jubilex from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Ascomoid from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published published and distributed by Frog God Games; Author: Scott Greene, based on original material
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary by Gary Gygax.
Gygax. Demon Lord, Kostchtchie from the Tome of Horrors Complete, © 2011, Necromancer Games,
Atomie from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Inc., published and distributed by Frog God Games; Author: Scott Greene, based on material by
distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Gary Gygax.
Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Demon Lord, Orcus from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Greene, based on original material by Gary Gygax. published and distributed by Frog God Games; Author: Scott Greene and Clark Peterson, based on
Axe Beak from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and original material by Gary Gygax.
distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Demon Lord, Pazuzu from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Basidirond from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published published and distributed by Frog God Games; Author: Scott Greene, based on material by Gary
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Gygax. Demon, Nabasu from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Bat, Mobat from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published published and distributed by Frog God Games; Author: Scott Greene, based on original material
and distributed by Frog God Games; Authors: Scott Greene and Clark Peterson, based on original by Gary Gygax.
material by Gary Gygax. Demon, Shadow from the Tome of Horrors Complete, © 2011,, Necromancer Games, Inc.,
Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: published and distributed by Frog God Games; Author: Scott Greene, based on original material
Scott Greene, based on original material by Gary Gygax. by Neville White.
Blindheim from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
and distributed by Frog God Games; Author: Scott Greene, based on original material by Roger Greene, based on original material by Jeff Wyndham.
Musson. Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author:
Brownie from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Scott Greene, based on original material by Roger Musson.
distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Dracolisk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Bunyip from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Greene, based on original material by Gary Gygax.
distributed by Frog God Games; Author: Scott Greene, based on original material by Dermot Dragon, Faerie from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Jackson. published and distributed by Frog God Games; Author: Scott Greene, based on original material
Carbuncle from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published by Brian Jaeger and Gary Gygax.
and distributed by Frog God Games; Author: Scott Greene, based on original material by Albie Dragon Horse from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Fiore. and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
Caryatid Column from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Gygax.
Scott Greene, based on original material by Jean Wells. Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Cave Fisher from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Greene, based on original material by Gary Gygax.
and distributed by Frog God Games; Author: Scott Greene, based on original material by Lawrence Elemental Construct from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Schick. published and distributed by Frog God Games; Author Scott Greene.
Chain Worm from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Elusa Hound from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published
and distributed by Frog God Games; Author Scott Greene. and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
Crypt Thing from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Gygax.

46

Edward Barnaby (Order #40319762)


Executioner’s Hood from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; Moon Dog from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
published and distributed by Frog God Games; Author: Scott Greene, based on original material and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
by Gary Gygax. Gygax.
Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Muckdweller from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Greene, based on original material by Simon Tilbrook. and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
Flind and Flindbar from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., Gygax.
published and distributed by Frog God Games; Author: Scott Greene, based on original material Necrophidius from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
by J.D. Morris. and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon
Flumph from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Tillbrook.
distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowell Nereid from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
and Douglas Naismith. distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Foo Creature from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Pech from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Gygax. Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
Forlarren from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Greene, based on original material by Gary Gygax.
and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Poltergeist from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Livingstone. and distributed by Frog God Games; Author: Scott Greene, based on original material by Lewis
Froghemoth from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Pulsipher.
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Quickling from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
Gygax. distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Genie, Marid from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Greene, based on original material by Gary Gygax.
Gygax. Rot Grub from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author: Scott Greene, and distributed by Frog God Games; Authors: Scott Greene and Clark Peterson, based on original
based on original material by Gary Gygax. material by Gary Gygax.
Giant, Wood from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Russet Mold from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Author: Scott Greene, based on original material by Wizards and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
of the Coast. Gygax.
Gloomwing from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Sandman from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary and distributed by Frog God Games; Author: Scott Greene, based on original material by Roger
Gygax. Musson.
Golem, Wood from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,published Scarecrow from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Authors: Scott Greene and Patrick Lawinger. and distributed by Frog God Games; Author: Scott Greene, based on original material by Roger
Grippli from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Musson.
distributed by Frog God Games; Author: Scott Greene and Erica Balsley, based on original material Skulk from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
by Gary Gygax. distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth.
Gryph from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Slime Mold from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
distributed by Frog God Games; Author: Scott Greene, based on original material by Peter Brown. and distributed by Frog God Games; Author: Scott Greene.
Hangman Tree from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., Slithering Tracker from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
published and distributed by Frog God Games; Author: Scott Greene, based on original material published and distributed by Frog God Games; Author: Scott Greene, based on original material
by Gary Gygax. by Gary Gygax.
Hippocampus from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Soul Eater from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary and distributed by Frog God Games; Author: Scott Greene, based on original material by David
Gygax. Cook.
Huecuva from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Spriggan from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
distributed by Frog God Games; Author: Scott Greene, based on original material by Underworld and distributed by Frog God Games; Author: Scott Greene and Erica Balsley, based on original
Oracle. material by Gary Gygax.
Ice Golem from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author:
and distributed by Frog God Games; Author: Scott Greene. Scott Greene, based on original material by Gary Gygax.
Iron Cobra from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Tentamort from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published
and distributed by Frog God Games; Author: Scott Greene, based on original material by Philip and distributed by Frog God Games; Author: Scott Greene, based on original material by Mike
Masters. Roberts.
Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Thessalhydra from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Greene, based on original material by Gary Gygax. and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
Jelly, Mustard from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Gygax and Wizards of the Coast.
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.;
Gygax. Author: Scott Greene, based on original material by Gary Gygax.
Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Trapper from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published and
Greene, based on original material by Nick Louth. distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Kech from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Troll, Ice from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. distributed by Frog God Games; Author: Scott Greene, based on original material by Russell Cole.
Kelpie from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Troll, Rock from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
distributed by Frog God Games; Author: Scott Greene, based on original material by Lawrence and distributed by Frog God Games; Author: Scott Greene.
Schick. Undead Lord from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Korred from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and and distributed by Frog God Games; Author: Scott Greene.
distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Vegepygmy from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Leprechaun from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Gygax. Wolf-In-Sheep’s-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer Games,
Lurker Above from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.; published Inc.; Author: Scott Greene, based on original material by Gary Gygax.
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Yellow Musk Creeper from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc.,
Gygax. published and distributed by Frog God Games; Author: Scott Greene, based on original material
Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: by Albie Fiore.
Scott Greene. Yellow Musk Zombie from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.;
Mihstu from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and Author: Scott Greene, based on original
distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. material by Albie Fiore.
Mite from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published Yeti from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and
and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Livingstone and Mark Barnes. Zombie, Juju from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published
Mongrelman from the Tome of Horrors Complete, © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary
and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
Gygax. Legendary Inquisitors © 2022, Legendary Games; Authors: Margherita Tramontano, Andrew J.
Gibson, and Aaron Hollingsworth.

47

Edward Barnaby (Order #40319762)


Edward Barnaby (Order #40319762)

You might also like