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Spells for Goons *A Tunnel Goons spellcasting

supplement by Caleb Jones


Spells can be found on scrolls or as All of the magical energy in your
pages in spell books. Holding a spell body is expended in a rush
scroll or page and reading it aloud 1 leaving you drained. Make all
will cast the spell without the need to rolls at disadvantage until you
make an action roll but after the spell have a full nights rest.
ends it will crumble into dust.
After a bang and a flash of light
You may memorize a number of spells 2-4 you go blind and deaf for a
equal to your level. The process takes number of rounds equal to the
at least 8 hours per spell. Any scroll spell's difficulty score.
that's memorized is destroyed as if
read aloud. Misdirected magical energy
5-6 surges through your body briefly
Spells are listed like this: like an electric shock. You are
stunned for 1 round.
Spell Name (DS, Range): Description
Whenever you cast a spell from Spells
memory make an action roll using the Arcane Transcription (DS10, R):
ERUDITE class against that spell’s Give 1 blank scroll of parchment you
Difficulty Score (DS). On a success are holding the ability to absorb the
the spell works as intended. On a
failure the spell fizzles out and can’t next spell cast on it and become a
spell scroll.
be cast again for one day.
Ranges are broken up into four Bless (DS10, C): A number of
categories. creatures equal to your level get
advantage on their action rolls for a
Reach (up to 5ft away) number of rounds equal to your level.
- Within reach without moving Blind (DS10, N) : A creature you
Close (up to 30ft away) choose within range becomes blind
- Within reach if you move for a number of rounds equal to your
level.
Near (up to 60ft away) Command (DS10, N): A creature
- Within reach if you sprint obeys a single sentence command that
Far (up to 120ft away) will not cause it harm.
- Within sight but unreachable Cornucopia (DS8, C): Enough food
If you roll a 1 when casting a spell it appears to feed a number of people
will backfire. Roll a d6 and check the equal to your level. It is delicious and
suited to each person’s individual
list to the right. taste.
Darkness (DS8, C): A sphere of Float (DS8, C): When cast on a
impenetrable darkness the size of the creature that creature will float gently
spell’s range in diameter appears to the ground instead of falling.
around the caster.
Friction Field (DS8, R): A wall of
Deceive (DS10, N): The next sentence magic force 7 feet tall and 5 feet wide
you speak after this spell is cast will appears in front of you. Any small
be believed as absolute truth by a object that tries to pass through it at
number of creatures equal to your high speed will lose it’s momentum
level for a number of minutes equal to and fall to the ground.
your level.
Glow (DS8, R): A small object you are
Detect Owner (DS8, C): Letters holding gives off the equivalent of
appear above an object you point to torch light for a number of hours
and spell out the name of the last equal to your level.
person to touch it.
Gust (DS8, N): A gust of air 10 feet
Dispel (DS12, C): Choose one wide and as long as the spell’s range
creature or magical effect. Any spell blasts from you in a direction you
with DS14 or lower on the target choose for 1 turn. It will disperse any
ends. gas or vapor and push any creature in
it’s path that is the size of a human or
Displace Earth (DS10, C): You may smaller back a few paces.
cause a cube of earth 5 feet wide 10
feet long and with a depth equal to 5 Living Glyph (DS8, R): You become
+ your level in feet to vanish. two dimensional for a number of
rounds equal to your level. You can
Effigy (DS8, C): When cast on a pass through narrow places and
creature it will appear as if it were cannot be seen when viewed from the
made of stone until it moves or is side.
touched.
Lock (DS8, R): A door that you touch
Enshrouded Entrance (DS8, R): You seals itself shut and cannot be opened.
draw your fingertips around a
doorway and a thin veil of Mage’s Knot (DS8, R): Tie a knot
impenetrable darkness appears to while casting this spell. It will untie
cover the opening. It last for a itself on your command.
number of hours equal to your level.
Mend (DS10, R): A creature you touch
Envision Demise (DS10, R): You regains 1d6 HP.
touch one dead creature and have a
vivid vision of the last 10 minutes of Pet Rocks (DS8, C): A number of fist
that creature’s life. sized rocks equal to your level gain
the ability to roll on their own at
Flash (DS10, N): You give off a walking speed and will obey simple
blinding flash of light. All creatures in commands.
the spell’s range except you go blind
for a number of turns equal to your Pilfer (DS8, C): A number of small
level. objects equal to your level are
teleported into one of your pockets.
Portable Hole (DS8, R): Draw a circle worth of drinkable water when
completely soaked.
as big as your head on a flat surface.
It becomes a hole with a number of
inventory slots equal to 2 x your level Swarm Form (DS10, R): You take the
that lasts for a number of days equal form of a swarm of flies for a number
to your level. If the spell ends before of rounds equal to your level.
the items inside are removed they are
forcibly ejected from the hole before Stinging Cloud (DS10, N): Create a
it disappears. cloud of thick purple smoke the size
of the spell's range that stings the
Resurrect (DS12, R): Bring one eyes and throat of everyone within it.
creature that has been dead for 1 All affected creatures are at
minute or less back to life. disadvantage to their action rolls until
they exit the cloud.
Shackle (DS10, C): Spectral chains Tackify (DS8, R): This spell can be
rise out of the earth and completely
restrain one creature for a number of applied to an object small enough to
turns equal to your level. If the target be held in one hand. The next
is attacked the shackles will disappear creature to pick this object up after
in a puff of smoke. you set it down will be unable to let
go of it.
Sleep (DS8, C): The target of this spell Thorns (DS8, R): One creature you
falls asleep for a number of minutes
equal to your level. If the sleeping touch grows finger length thorns all
creature takes damage it wakes up. over their skin. Anyone attempting to
grapple that creature takes 1 damage
Smuggler's Rune (DS8, R): You draw every turn that they hold on. If the
a small red rune in the center of a creature isn’t wearing armor the
written message. If the rune is seen thorns will cut through any ropes that
by anyone other than the message’s bind them.
intended recipient the paper will burn
up before it can be read. Vivify (DS10, R): One creature you
touch receives the benefit of a full
Spectral Eye (DS8, F): A floating nights rest without regaining any HP.
spectral eye appears just above your
head. It can float to any point in the Wall Walk (DS8, R): You gain the
spells range at will. You see what it ability to walk on walls and ceilings
sees. for a number of minutes equal to your
level.
Spring (DS8, N): A creature leaps up Water Walk (DS8, R): You can walk
to the spell's range.
on water as if it were land for a
Summon Weapon (DS8, N): An number of minutes equal to your
unwielded weapon you choose leaps level.
into the air and soars into your open
hands. Whisper (DS8, N): Send a single
sentence telepathic message to a
Super Sponge (DS8, R): A small piece creature capable of understanding
of absorbent material you are holding language.
gains the ability to store up to 10 days
Thanks
I'd like to thank all of you out there
for taking an interest in this little
game jam submission from years ago.
The trickle of downloads it continues
to get warms my heart.
I've been using this as the spell
system in my personal games for a
while now and have updated it a bit
so I decided to make this new version
for you all.
I'd also like to thank Nate Treme for
Tunnel Goons. Before I discovered
your rules light systems I thought I
didn't have time for this hobby and
now I enjoy it often.
Copyright
Spells for Goons is released under
Creative Commons 4.0 International
License. You are free to copy and
redistribute this material as you see fit
and build upon it for any purpose
including commercially.

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