repeat task.
wait() until game:isLoaded()
repeat [Link]() until
game:GetService("Players").LocalPlayer:FindFirstChild("startevent")
tpsrv = game:GetService("TeleportService")
print("Creating variables")
game:GetService("Players").[Link]:FireServer("band", "\128")
--[Link]
elementwanted = {"boil", "lightning", "fire", "ice", "sand", "crystal",
"explosion"} -- put the bloodlines u want here from the link above
slot = "kg2" -- slot, u can change to kg2, kg3, kg4
print("Starting")
getgenv().atspn = true
while getgenv().atspn do
wait(.3)
for _, v in pairs(elementwanted) do
print("Rolled: \n ----" ..
game:GetService("Players").[Link][slot].Value)
if game:GetService("Players").[Link][slot].Value == v then
print("Got what u wanted!")
game:GetService("Players").[Link]:FireServer("band",
"Eye")
wait(1)
[Link]:Kick("Got
"..game:GetService("Players").[Link][slot].Value.. "!")
return
end
end
if game:GetService("Players").[Link] <= 1 then
tpsrv:Teleport([Link], [Link])
end
game:GetService("Players").[Link]:FireServer("spin", slot)
end