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Character Name _____________________________________

Tankred Player Name _________________________________


Rob
Chapter _____________________________________________
Black Templars Past Event ____________________________________
Chapter Demeanour ______________________________________
Zealous Personal Demeanour ______________________________
Hot Blooded
Speciality __________________________
Assault Rank ____
1 Power Armour History _____________________________________________
Description_ ____________________________________________________________________________________________________________

CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Will Power Fellowship
(WS) (BS) 12 (S) 9 (T) 4 (Ag) 4 (Int) 4 (Per) 5 (WP) 4 (Fel)

50 47 50 48 48 44 46 50 44
SKILLS
Trained

Trained

Trained
+10%

+20%

+10%

+20%

+10%

+20%
Basic

Basic

Basic
Acrobatics (Ag) o o o o Evaluate n
✔ o o o Scrutiny (Per) n
✔ o o o
Awareness (Per) n n
✔ ✔ o o Forbidden Lore (Int)† o o o o Search (Per) n
✔ o o o
Barter (Fel) n o o
✔ o Xenos o n
✔ o o Secret Tongue (Int)† o o o o
Blather (Fel) o o o o _______________________ o o o o _______________________ o o o o
Carouse (T) n o o
✔ o _______________________ o o o o _______________________ o o o o
Charm (Fel) n o o
✔ o Gamble (Int) n
✔ o o o Security (Ag) o o o o
Chem-Use (Int) o o o o Inquiry (Fel) n
✔ o o o Shadowing (Ag) o o o o
Ciphers (Int)† o o o o Interrogation (WP) o o o o Silent Move (Ag) n
✔ n
✔ o o
Chapter Runes o n
✔ o o Intimidate (S) n
✔ o o o Sleight of Hand (Ag) o o o o
_______________________ o o o o Invocation (WP) o o o o Speak Language (Int)† o o o o
Climb (S) n n
✔ ✔ o o Lip Reading (Per) o o o o High Gothic o n
✔ o o
Command (Fel) n o o
✔ o Literacy (Int) o n
✔ o o Low Gothic o n
✔ o o
Common Lore (Int)† o o o o Logic (Int) n
✔ o o o _______________________ o o o o
Adeptus Astartes o n
✔ o o Medicae (Int) o o o o Survival (Int) o o o o
Deathwatch o n
✔ o o Navigation (Int)† o o o o Swim (S) n
✔ o o o
Imperium o n
✔ o o Surface o n
✔ o o Tactics (Int)† o o o o
War o n
✔ o o _______________________ o o o o _______________________ o n
✔ o o
_______________________ o o o o Performer (Fel)† o o o o Tech-Use (Int) o o o o
Concealment (Ag) n n
✔ ✔ o o _______________________ o o o o Tracking (Int) o n
✔ o o
Contortionist (Ag) n o o
✔ o Pilot (Ag)† o o o o Trade (Int)† o o o o
Deceive (Fel) n o o
✔ o _______________________
Personal o o
✔ o o _______________________ o o o o
Demolition (Int) o o o o _______________________ o o o o Wrangling (Int) o o o o
Disguise (Fel) n o o
✔ o Psyniscience (Per) o o o o _______________________ o o o o
†denotes Skill Group
Dodge (Ag) n o o
✔ o Scholasic Lore (Int)† o o o o
Total 〔 19 〕
Drive (Ag)† o o o o Codex Astartes o n
✔ o o
WOUNDS: Current 〔 〕
Ground Vehicles o n
✔ o o _______________________ o o o o Fatigue 〔 〕
_______________________ o o o o _______________________ o o o o Critical Damage_________________________
______________________________________

〔 SPACE MARINE ABILITIES 〕 INSANITY: Current Points 〔 5 〕


Secondary Heart/Ossmodula/Biscopea/ Sus-an Membrane: You may enter suspended animation. Battle Fatigue_ _________________________
Haemastamen: You gain the Unnatural Strength and Oolotic Kidney: You may re-roll any failed Toughness ______________________________________
Toughness Traits. Test ro resist poisons and toxins, including attacks with the
Primarch’s Curse________________________
Larraman’s Organ: You do not suffer from Blood Loss. Toxic Quality.
Catalepsean Node: You suffer no penalties to Perception- Neuroglottis: You may detect any poison or toxin by ______________________________________
based Tests when awake for long periods of time. taste with a successful Awareness Test. You gain a +10 to
Half
Preomnor: You gain +20 to Toughness Tests against Tracking Tests against a target you have tasted. MOVEMENT: Full 〔 6 〕 Charge 〔 18 〕
ingested poisons. Mucranoid: You may re-roll any failed Toughness Tests 〔 12 〕 Run 〔 36 〕
Omophagea: You may gain a Skill or Skill Group by caused by temperature extremes.
devouring a portion of an enemy. Betcher’s Gland: You may spit acid as a ranged weapon Total 〔 〕
Multi-Lung: You may re-roll any failed Toughness Test with the following profile: FATE POINTS: Current 〔 〕
for drowning or asphyxiation. In addition, you gain a +30 Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
to Toughness Tests made to resist gases, and may re-roll or more degrees of success, you have blinded him for 1d5 Rounds.
failed results. Progenoids: These may be retrieved with a successful CORRUPTION: Current 〔 〕
Occulube and Lyman’s Ear: You gain the Heightened Medicae Test.
Senses (Sight and Hearing) Talents, +10 to relevant Black Carapace: While wearing Power Armour, enemies
Awareness Tests. do not gain a bonus to hit you due to your size. TM

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
CHARACTERISTICS
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Will Power Fellowship
(WS) (BS) 12 (S) 9 (T) 4 (Ag) 4 (Int) 4 (Per) 5 (WP) 4 (Fel)

50 47 50 48 48 44 46 50 44
WEAPON WEAPON
NAME Enhanced Lightning Claw NAME Krak Grenade
Melee
CLASS DAMAGE 1D10+6 TYPE E PEN 8 Thrown DAMAGE
CLASS 3D10+4 TYPE X PEN 6
RANGE Melee ROF - CLIP - RLD - RANGE 36m ROF S/-/- CLIP 3 RLD

SPECIAL RULES Power Field, Proven (4),Razor Sharp SPECIAL RULES

WEAPON ARMOUR HEAD ARMOUR ADDITIONS


(1-10)
NAME Bolt Pistol
Type: ✔✓?
Pistol
CLASS DAMAGE 1D10+9 TYPE X PEN 4 〔✔ 〕
RIGHT ARM LEFT ARM
RANGE 30m ROF S/2/- CLIP 14 RLD Full (11-20) BODY (21-30)

SPECIAL RULES
(31-70)
Tearing Type: Type:
✔✓?
Type:
WEAPON 〔 〕

NAME Frag Grenade


Thrown DAMAGE
CLASS 2D10+2 TYPE X PEN 0 RIGHT LEG LEFT LEG
(71-85) (86-00) ✔✓?
RANGE 36m ROF S/-/- CLIP 3 RLD 〔 〕
Type: Type:
SPECIAL RULES Blast (4)

〔 POWER ARMOUR ABILITIES 〕


SPACE MARINE TALENTS & TRAITS Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Ambidextrous ____________________________
Swift Attack Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
Astartes Weapon Training ____________________________
Counter Attack (total of +20 bonus with Heightened Senses)
Bulging Biceps ____________________________
Two Weapon Wielder Built-in Vox Link
Heightened Senses (Hearing, Sight) ____________________________
Hunter of Aliens Built-in Magboots
Killing Strike ____________________________ Nutrient Recycling: Can operate for two weeks without re-supply
Nerves of Steel ____________________________ Recoil Suppression: May fire Basic weapons 1-handed without penalty
Quick Draw ____________________________ Size: Hulking (Black Carapace means no bonus for enemies to attack)
Resistance (Psychic Powers) ____________________________ Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using
True Grit ____________________________ equipment designed for Space Marines
Unarmed Master ____________________________ Osmotic Gill Life Sustainer: With the helmet on, the armour is
Unnatural Strength (x2) ____________________________ environmentally sealed
Unnatural Toughness (x2) ____________________________
____________________________
Deathwatch Training ____________________________ RENOWN: Current 〔 _________________________
8 〕

PSYCHIC POWERS EXPERIENCE:


XP to Spend 〔 _________________________
1000 〕
Total XP Spent 14000
〔 _________________________ 〕
Psy Rating: 〔 _____ 〕 ___________________________
_____________________________ ___________________________
_____________________________ ___________________________ GEAR
_____________________________ ___________________________ _____________________________ ___________________________
_____________________________ ___________________________ _____________________________ ___________________________
_____________________________ ___________________________ _____________________________ ___________________________
_____________________________ ___________________________ _____________________________ ___________________________
_____________________________ ___________________________ _____________________________ ___________________________
_____________________________ ___________________________ _____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
SOLO MODE
Tankred
Character Name: Rank:
1 Rob
Player Name:
Chapter: Black Templars

Chapter Ability Name: Solo Ability Name: Burst of Speed


1
Required Rank: Required Rank: 1
Once per game session, a Battle-Brother can
Effects: Effects: increase his Agility Bonus by 2 with all the
usual benefits for a number of Rounds equal
to his rank.

Feat of Strength
Solo Ability Name: Solo Ability Name: Renewed V igour

COHESION:
1
Required Rank: Required Rank: 3
Once per day of game time, a Battle-Brother may increase his
Effects:
Unnatural Strength Trait by one level, so for instance Unnatural Effects:
Strength x2 becomes x3. This effect will last for a number of Rounds
equal to his rank.

1
Extreme Endurance
Solo Ability Name: Solo Ability Name: Mental Fortress
5
2
5
Required Rank: Required Rank:
Effects: Effects: 3
4
5
Solo Ability Name: Emperor ''s Grace
Required Rank: 7 6
Effects: 7
8
SQUAD DESIGNATION:

9
OATH: 10
11
SQUAD MODE 12
Squad Mode Abilities (pg 219) 13
Attack Patterns Action Cost Sustained Effect 14
Fire Support
Tactical Advance
Half / Free
Half / Free
1
1
Yes
Yes
The Kill-team concentrates suppressing fire.
The Kill-team crosses dangerous ground in concert.
15
Tank Buster Free 1 No A Space Marine distracts a target to create an opportunity. 16
Fire for Effect Half 1 Yes The Kill-team fires at targets as they appear.
Bolter Assault Free 3 No The Kill-team rushes forward firing their bolters.
Furious Charge Free 3 No The Kill-team charges an enemy in unison.
Chapter:

Defensiv e Stances Action Cost Sustained Effect


Tactical Spacing Full 1 Yes The Kill-team spaces itself to react to danger.
Go to Ground Reaction 1 No A Space Marine calls for movement into cover.
Regroup Full 2 No A Space Marine calls to move the Kill-team together.
Soak Fire Reaction 2 No A Space Marine takes automatic fire with his Kill-team.
Dig In Full 3 Yes The Kill-team makes expert use of cover.
Strongpoint Full 3 Yes A Space Marine coordinates fire to defend a position.
Chapter:
Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

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