100%(1)100% found this document useful (1 vote) 8K views43 pagesCrusade 10th W Missions
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- Crusade Forces
- Experience Points
- Requisitions
- Battle Honours
- Weapon Modifications
- Crusade Relics
- Out of Action
- Battle Traits
- Crusade Relics
- Monsters and Those Who Hunt Them
- Playing a Crusade Mission
- Crusade Blessings
- Agendas
- Mission Profiles
CRUSADE FORCES
A Crusade force is one that allows you to track
the development of your units from the greenest
of recruits to the most hatd-biten veterans over
the course of many batls. The more you play
with a Crasade free, the more ts units wil gain
: ned to be used as
gain scars Crusade forces are des
you grow your favourite
part of a campaign whe
collection from a fledgling force into a powerful
army feared across the galaxy earning new Battle
Honours with every victory (or defeat) To play
With a Crusade force, you will ist need to create an
Order of Battle
ORDER OF BATTLE
An Order of Battle is list ofall the units that you
have as part of your Crusade force. It will lise
units name its points value and its Crusade points
total. tis also a place to tally notable victories,
track vital resources you have acquired and lst your
Crusade forces current Supply Limit (see below)
Your Order of Battle can consist of any number of
units, Bt you must have a Crusade card foreach
unt (pg 280). Oncea unit has been added to your
Order of Battle, the only way to change its equipped
weapons and wargear is to use the Rearm and
Resupply Requisition (pg 285), and the only way
todd additional models toi isto use the Fresh
Recruits Requisition (pg 285). Each time you select
an army to play with, you will have to select units
from your Order of Battle, soit isa good idea to
{include units with common Faction keywords that
can be fielded together to muster an army (pg 292),
You can add new units to your Order of Battle at any
time, provided that doing so does not exceed your
(Crusade forces Supply Limit. You can also remove
units from your Order of Battle a any time, but once
you have removed a unit you cannot add it back
into your Order of Battle ~ so any Battle Honours
etc, they have acquired are lost. You can find out
more about Battle Honours on page 287. Removing
unit from your Order of Battle does not affect your
Crusade forces Supply Limit ~ therefore removing a
unit can potentially leave you with the ability to add
a new unit to your Order of Batle.
‘SUPPLY LIMIT, POINTS VALUES AND
SUPPLY USED
‘The combined points values of ll the units on your
Order of Battle is called your Supply Used; this
‘cannot exceed your Crusade force's current Supply
Limit When you fist arta Crusade ce joey
Supply Limitis 1000 points This can be increased by
playing more battles, as explained later,
CRUSADE POINTS
Aunts Crusade points total is a measure of h
many uprads and bonuses has gained oo
he
Crusade force it wll typically tart ato, Raa 8 YOU
Order of Hate (se Crusade Blesings on pee |
endow bab Cr
BATTLE TALLY, REQUISITION Pt
AND OTHER INFORMATION cis
Your Order of Bate also has a Battle aly for thy
PIE ac eetsart Crane Gece |
with SRP. You can find out more about Renee
pols on page 264 }
‘on your Order of Battle, including notabi
Crusade force would have or any atonal
background that you wish to add to your Crusade
force or any of the units within it
m Order of it ofall the units that
are pat of this Crusade force, and other
Important information,
(© Can add or remove nit from your Grr
of Battle at any time,
(© Each unit must have a Crusade car
© Units cannot be changed once addedto
{your Order of Battle
1 Supply Used: The combined points value of ll
Units in this Crusade force
18 Supply Limit: Starts at 1000 pts, Your Supply
Used must not exceed tis,
1 Battle Tally: Number of battles you have played
Using this Crusade force,
1 Requisition Points: Start at RP. Canbe spent
touse Requisitions.
Ste ayy Te)
ee Naa
eos
ra
Peter i
ein
eet
Seer en
These units are only added Sarah
the duration of that battle ~ they are no
rereRIENCE POINTS
ja unit to your Order of Battle, it yy
start with
points (XP). Units can gain Exp
Y Perience points
exPe
LE EXPERIENCE .. ig
4, BATT? battle, each unit with a Crusade rgte« AXP
ERS OF DEATH ieee
2, DEAL EP for everythin enemy water SNP
jetermined by looking atthe Units Deans
RKED FOR GREATNESS
1 WAR abaele FEMA alta ee
saXP i
many additional ways in which units can gain
perience points, as described in other publications
rack of a unit's current Experience points total on its
sade card,
ne units listed below never gain Experience points and can
er gain Battle Honours. However, they automatically
ss any Out of Action tests they are required to take, so
n Battle Scars. You can find out more about Out of
jon tests and Battle Scars on page 290. You can mark the
xperience Points section of such units’ Crusade card as'N/A'to
mind you.
Eric HEROES.
ITIFICATIONS.
SwaRMS
mmoned and Replacement units (pg 276)
'= Some units never gain XP.
COMBATTALLIES a
Units Crusade card ontains space 11607 ies a
“ste, Each time a unit takes part in 8D, Crusade
ge anote on tnt elie 38
"destroys an enemy unit, mak
sd, Units can gain Experience
“escribed above,
points from thSEE a.
4
a P
a KS
REQUISITIONS
As you play more batles, you can gain additional Requisition
Points, but a Crusade force can never have more than 10 (ary
additional Requisition points acquired beyond this are loss
Each time you play a battle, you will gain RP after that bate
has been completed, regardless ofthe result ofthe battle itsle
Keep track of how many Requisition points you have on your
Order of Battle
Players can always use the Requisitions found opposite
Additional Requisitions can be found in other publications
Each Requisition will tell you when it can be purchased: they
can never be purchased during a battle (i.e. between the Begin
the Battle and End the Battle steps of the mission). So long
as you have enough Requisition points, there is no limit on
the number of Requisitions you can purchase, the number of
times you can purchase each Requisition or the combination
‘of Requisitions you can purchase. If you do not have enough
Requisition points to purchase a Requisition, you cannot
purchase it
1H Requisitions cost RP to purchase. You can never have more
than 10RP.
i Each battle you play gains you 1RP (win, ose or draw).SUPPLY LIMIT
increase ire REARM AND RESUPPLY
Sone your forces has reveled the roving They
he chang
ARP
ng nature of the war
wt on a he dena fi
hcoperng faa
pert fr reinforcements Wwargear vaults to ensure yous
were Ios effective hing toon” Naren fee the enemy with the
sition at anytime. Increase your Crusad
his Res nirGrusade Pu
partes jy Limit by 200 points. Purchase this Requisition bef
oe Jour cn tion ble ale Sk on om
‘models in that unit are equipped sith ese rm
peNOWNED HEROES any eet iy ees pa ha pace
‘clic OF a weapon upgraded by Weapon Modifications
cms ti nan (428th Crue Ree ny Me an
Momarpossessed of hard-won skills and powerful ofthese shanna he Ui pokes Var ave oa
rat of these changes and update it Crunede cord. Yoana
er ark ta out as legendary commanders ate its Crusade cad. You canon,
make
fe any changes that would cause you t
start a Crusade force, you can purchase Sent Decne
foondhe first time you add a CHARACTER unit to
J pisRegels’
Pee of Bate: Afterthat point you can purchase this REPAIR AND RECUPERATE 151
SRP
PPssircthecase you cannot select an Eric HeRo ni,
Hee ready has an Enhancement, ora unit that has
[itt
Pe Dsgrnced or Mark of Shame Bate Sears (pg. 291
Amid gore-streaked medicae fail
Ai vedicae facilities and clamorous
Jorge sins, the damage worked by the foe upon warriors
an war engines is undone before hey are dchared
fect one Enhancement that unit has access to (if Zr
foun
[Eesetcesionnhetituntgansarai hs Pave hs egton fer abate Seetoe
oft gaining a le jour). 1en doing so, that your Order of Battle that has or Beate Seat cd
Pe cecrnenynkancementsdescivedwithin any neo hat unis Bae Sars and move fom ia Cros
ee sand removeit from is Crsade
DPeachment rules that itcould use, even though you have not card (f
not card (foreach Battle Scar removed, that unt
iared to musteryourarmyand so have not sclected any total will peare eee ya
Betedvacyt
‘hese Enhancement replaces weapon tat Dalle Hoon ox unthas (o aoa
“saCrsade Relic ora weapon upgraded by Weapon Tce
aestces (ou 20) fuar isa Reo: Weapo om
« fc Uaieai ase tat ener
| Masifeatons are lost. Recaléulate the unit’ points value as, Barf ee
{rest ofgsining this Enhancement and update its Crusade | cost 4RP
‘ad You cannot make any changes that would cause you to
‘ceed your Supply Limit.
FRESH RECRUITS 1.4RP
Bis etistion costs IRD pis 1 addtional RP foreach
Enhancement that your Order of Battle contains (to a
“Bazimum of SRP),
'As wars grind on into deadlier phases, vital missions require
Targer numbers of troops. Embedding warriors into experienced
ey" “formations ian intensive and costly exercise, but the victories
Harpe Vision passe ghe ant anther elf emacs
Baronet and one other unitin your Order of Battle
4 ‘y had an Enhancement, it would cost 2RP.
3 Ge en
i
LEC:NDARY VETERANS
Purchase this Requisition at any time. Select one wnit from
our Order of Bate You ca ad ational modes to thst
it ap tothe maxiroum listed on its datasheet. Recalculate
the nits points value asa result of any ofthese changes and
tdate its Crasde ard You cannot rake any changes that
Would cause you to exceed your Supply Lim
IP plus | additional RP for every ?
Requisition costs 1
ute Hon has, rounding up (toa maximum
Battle Honours the unit
of ARP).
isiion was used to add additional
three Battle Honours, it would
Example: If this Req
models toa unit with
cost 3RP.BATTLE HUNUURS
Ifa unit has gained enough Experience points, befon
abattwill warn up on and gain a rank (from
ready to Bl ¢ example). Rach time
make a
rank,
gain the Heroi
iseeit
Only CHARACTER unit
r
rank
Legendary Veterans Requisition (
rule, enabling a unit without the CHARACTER
these ranks
my EXPERIENCE POINTS RANK
The mind is a if roel
satenteucteon 0-5 Battle-ready
Oe
cee)
mysticism. Like a 6-15 Blooded
CET ets
Leonean
Daa
eer nang 16-30 wi Battle-hardeneg
Ceo Lee
even the deadliest i
Bees 31-50 ON teroic
seed 7
ote ess Cen]
Ee rn TT) "
BES nT 0 e Si+ Legendary
cee
BATTLE TRAITS
Battle Traits are skills or upgrades that units have acquired
during their years of warfare, and help to give them a vital
edge on the battlefield. Each time a unit gains a Battle Trait,
select a Battle Traits table for that unit and either roll one
D6 to randomly determine which Battle Trait the unit has
gained, or choose the Battle Trait that you think tells the
best narrative, A unit can have more than one Battle Trait
but it cannot have the same Battle Trait more than once (if
a duplicate result is rolled, roll again until a different result
is rolled),
Battle Traits can be found in many books, including this
one (see Battle Traits, page 297), as well as in Codexes
and other publications. Each time you give a unit a Battle
‘Trait, make a note of it on its Crusade card and increase its
Crusade points total accordingly. ‘gat TLE HONOURS
sme aunit gains a rank, it Can gain one Battle fy
ue go gain additional Battle Honours by othey
usc ch a by winning certain missions, fulfiling cy
pat eee) Each time a unit gains a Battle Honour incre
agente points total by 1 (ifthe unit is Titanic, increas
Ga points total by 2 instead). Makea note of each fate
Cease Pit has on its Crusade card. A unit can never have
Honan three Batle Honours unless itis a CHARACTER, in
which case it can have up to six Battle Honours. Once the
wiv um is reached, each time a unit gains a new Battle
r it must first remove one of its existing Battle Honours.
spere are several categories of Battle Honours that can
be bestowed upon a unit, such as Battle Traits, Weapon
difications and Crusade Relics. Other categories of Battle
Jonour may be found in other publications. Each time a unit
ns Battle Honour, you can select from any category.
Once a unit gains enough XP it will gain a rank.
B Only CHARACTER units can gain the Heroic or
gendary ranks,
ch time a unit gains a rank, it can gain a Battle Honour,
re are several categories of Battle Honours,
ch include:
» Battle Traits: New skills and abilities.
® Weapon Modifications: Upgrade an item of wargeal
® Crusade Relic: Gain a rare and powerful artefact
ase its Crusade
‘time a unit gains a Battle Honour, incre
“NS total by 4 (or by 2 if Tiranic)..WEAPON MODIFICATIONS
Weapon Modifications are upgrades made to a warrior’s
armaments that improve their lethality in combat. Each time
a unit gains this Battle Honour, you must select one model
hat unit (if the unit includes a CHARACTER model or Unit
Champion, you must select that model), then you must select
one weapon equipped by that model. You cannot select a
weapon that has already been upgraded by this Battle Honour
and you cannot select a weapon that has already been replaced
by an Enhancement or a Crusade Relic - such artefacts cannot
be modified.
Each time you select a weapon, roll two D6 and consult the table
below to randomly determine which two Weapon Modifications
it gains (if a duplicate result is rolled, roll both dice again until
two different results are rolled), or choose the two different
Weapon Modifications that you think tell the best narrative.
ON EUe)8)alerValel|
FINELY BALANCED
Perfectly weighted for the weapon's owner, this
weapons feels to be an extension of their own limbs.
Improve this weapon's Ballistic Skill or Weapon Skill
characteristic by 1.] MODIFICATION nts
FINELY BALANCED
Perfectly weighted for the weapon's owner, this
weapons feels to be an extension of their own limbs a
improve this weapon's Ballistic Skill or Weapon Skill
characteristic by 1
BRUTAL
Enhanced with hyper-dense metalloids or empowered
by advanced energies, this weapon can be wielded with a
meteoric force.
Add 1 to this weapon's Strength characteristic.
ARMOUR PIERCING
Honed to a razor-edged sharpness or invested with
crackling energy fields, this weapon can crack the
heaviest enemy battle plate.
improve this weapon's Armour Penetration
characteristic by 1.
MASTER-WORKED
Forged by master-smiths and hand-worked over
generations by skilled artificers, this weapon's deadly
killing power matches its martial elegance.
Add 4 to this weapon's Damage characteristic.
HEIRLOOM
Handed to worthy scions or claimed by ruthless victors, @
the greatest weapons are valued for their quality.
Add 1 to this weapon's Attacks characteristic.
PRECISE
Whether fitted with superior scopes or crafted by master
duellists, this weapon has been modified with the sole
purpose of executing enemy heroes and commanders.
Each time a Critical Wound is scored for an attack made
with this weapon, that attack has the Precision ability
(Core Rules}.
csoCRUSADE RELICS
ysade Relics are rare items of power th
across the g
sn gain Crusade Relics. When a mo
at YOUr Warriog
axy. On} :
pdel gar
cover as they que
cn Y CHARACTER made
nS a Crusade Ret
simply select the Crusade Relic that you want she
ant that model to
; RACTER model can have
have, A CHAI R model can have any number of Crusade
Relies bu the same Crusade Relic cannot be inci
of Battle more than once. Crusade Relies noi 2
ny books, including this one
‘an be found in
See Crusade Relics, page 309
ihere are three categories of Crusade Relics: Artificer Relic
Antiquity Relics and Legendary Relics, Some categories of
Crusade Relic can only be given to CHaracter models if their
unit has achieved a particular rank, as shown in the table below.
Unlike other Battle Honours, which increase a unit’s Crusade
points total by 1 (or 2 if the CHARACTER unit is TITANIC), each time
you give a CHARACTER model a Crusade Relic, you must increase
its unit's Crusade points total by the amount shown in the table
below instead. Each time you give a CHARACTER model a Crusade
Relic, make a note of it on its Crusade card.
ba UY Ye) ttm)
baa Ty aa
PRELICCATEGORY RANK REQUIRED INCREASE
Artificer Any Ss
Antiquity Heroic or Legendary Ns
+3
egendary Legendary
fe oa).
*
ates rees cI
ee)
anoint with t
oe
ee
Pe
i ae
the machi
spirit to f
ere ror
Pik ee
Crs
Aaa
Ren aks
A
Nac eC ies
Teas
hunger for m
aOUT OF ACTION
After a battle, all models from your Crusade army that are
destroyed at the end of the battle are restored to your Order
of Battle and all wounds they have lost are regained This
nts units replenishing their numbers, wounded warrior,
repre:
ind battle tanks being recovered and
returning to the fr
repaired. The only lasting effects are any Battle Scars the unit
acquires, as described below.
At the end of each Crusade battle, you must take an Out of
Action test for each unit from your Crusade army that is
destroyed. To do so, roll one D6. On a 2+, the test is passed and
nothing happens. On a 1, the test is failed; you must now choose
one of the following options for that unit.
1. DEVASTATING BLOW
You can only select this result for units that have one
or more Battle Honours. Select one of that unit's Battle
Honours and remove it. Update that unit's Crusade card
and reduce its Crusade points total by 1 (or by 2 if that unit
is TiTaNIc) to account for the lost Battle Honour.
2. BATTLE SCAR
‘That unit gains one Battle Scar (see below). This must be
determined before your next battle and that unit's Crusade
card must be updated to reflect any change ee
BATTLE SCARS
Each time a unit gains a Battle Scar, either roll one D6 and ttle
consult the table opposite to randomly determine whi a
Scar that unit has gained, Scar that you
: gained, or choose the Battle
think tells the best narratiyc uAUgiiee ao2. BATTLE SCAR
‘That unit gains one Battle Scar (see below), This
determined before your next battle and that unit
ard must be updated to reflect any changes
Must be
5s Crusade
BATTLE SCARS
Each time a unit gains a Battle Scar, either roll one D6 and
consult the table opposite to randomly determine which Battle
Scar that unit has gained, or choose the Battle Scar that you
think tells the best narrative. A unit can have more than one
Battle Scar, but it cannot have the same Battle Scar more than
once (if a duplicate result is rolled, roll again until a different
result is rolled). A unit cannot have more than three Battle
Scars; each time a unit with three Battle Scars fails an Out of
Action test, you must select the Devastating Blow result for i,
If the unit has no Battle Honours remaining, you must instead
remove that unit from your Order of Battle - it is Permanently
destroyed or otherwise unable to fight any more. Make a note
of each Battle Scar a unit has on its Crusade card and subtract
1 from its Crusade points total for each Battle Scar it currently
has. Note that this can mean a unit has a negative Crusade
points total.
© Out of Action: At the end of the battle, if a unit is destroyed,
you must take an Out of Action test for it.
@ Roll one D6: on a 1, that test is failed. Choose one of the
following for that unit:
© Devastating Blow: Lose one Battle Honour.
© Battle Scar: Gain one Battle Scar, Subtract 1
a unit’s Crusade points total for ¢ bE
currently has, ?plagued by engine
ind by lacerations, the impaired stl
annot Advance and You mm
vubtract 1
Mave characteristic of models in this unit
TLE-WEARY
TE ergy and impetus, fighting formations
enrended tours can be psychologically
constontattack
pat
wpe this unit takes a Battle-shock, Leadership,
vomee Escape or Out of Action test, subtract 1
FATIGUED
ghters have suffered heavily in war, indecision
cation hampering their ability ot
tive battlefield cohesion.
act from the Objective Control characteristic
inthis unit and this unitnever receives a
DISGRACED
Hoving committed some gross failure in battle, these
ors are excluded from high strategies and tasked
thunheroic actions.
unit and
ou cannot use any Stratagems to affect
unit cannot be Marked for Greatness.
MARK OF SHAME “
umiliated, cursed or haunted by terrible injury
se fighters are shunned or avoided andfew will
knowledge them even in war.
unit cannot form an Attached unit, itis a
nafected by the Aura abilities of friendly unis
cannot be Marked for Greatness:
DEEP SCARS
juries can linge?
1y hamper a
‘le damage and grievous injuries Ye
and fester, worsening until they $22
unit's constitution.
Each time a Critical Hitis
stack automatically wounds
Leaders can mer
ne the sila
pee ci
‘
CO eral eeacetel corer
Smet plored
flies
inthe wit has that rl ea eee
wil nt apply both the Leader and Byrd
eek Arne som
Lee yr my serra
prtererpe ciao pate
oT me!
PI SerSPay reper per rerpa
Bodyguard units that make it up) have that sane:
SO de eee ee
rover creren sgsetieneriae erat
eet et eres
Every individual unit that makes up am Attached unit
Pad eee ees
Pn Reet ee ed
tallies for units destroyed or Agendas achieved, and ¢
time an Attached unit gains any bomus XP for ay
Rca
eer Nene a
the Crusade card of, or awarded to either the Leade
eer aeBATTLE TRAITS
pattle Trats are skills or upgrades that units hav
Jit the unit has gained, or
puri cannot have the same B
GER SS
lading MONSTER ond VewIcLe units)
BORN HUNTER
Fernapse survivor fe fallen Sobled force orthe
naporevoved remnantef butchered broc, thie
worsristerfyngly swiftand eogertoengoge the
ypeoncemere
is uithas the Scouts 8” ability (Core Res)
BI0-ACID BURNS
{ven Tyonidichoris © deadly threat: a survivor
bearing the lvd scars ofits excoriating touch s on
indomtable and enduring combatant indeed
[CuaRACTER models inthis unithave the
FeelNoPain + ability Core Rules),
NATURAL LEADER
This woriorcories on outhority and presence that
Inspires dominates those around them.
Eachtime you take a Battle-shock or Leadership est
forthis unit, you can re-rollthattest,
DEADLY COMBATANT
his violent champion hos adopted the mantra that
the only way 0 beat the xenos swarms is tfight
talon and fang with blade and determination.
Amelee weapons equipped by CHARACTER models
inthis unit have the [SUSTAINED HITS 4] ability
(Core Rules)
SHADOW STALKER
This worior has learned to move unseen, haunting
'sprey from dark ruins or through nests ofxen0s
srowths to evade detection,
Thisunithas the Stealth ability (Core Rules),
DEATH INCARNATE (AURA)
A palpoble sense of dread swathes this red-handed
‘ler ike shroud, theireyes caryingneithermercy
orpity ony the promise of death.
iil an enemy units within 6" ofthis unit, worsen
‘he Leadership characteristic of models in that
enemy unitby 1.
the Bathe Tit that you th
le Trait more than once (if duplicate rea
ne
“ding their years
In thee years of warfare and help to gv them vital edge onthe
in and ceil the abe below randomly determine which Bate
Is the best narrative unit can have more than ome Battle rat,
rolled oll again uel a diferent cel i rolled),
(excluding WALKER units)
BLESSED HULL
Ine crewof ive hldhe neha belief
nicht har ee Base oferta sopra!
protection. n sucha worp-satuatd 090, Def hs 8
ponerfits own
Models in thisunithave a+ invulnerable save
FOCUSED GUNNERS
Telit mene a) are ae
then Nancesguiersmelahe pnclaand '
beat owa ten erwin ea
hain orraungcneene esti eee ;
Pedic niciceas sence
aie
REINFORCED SUPERSTRUCTURE.
This vehicles commander has ordered the
‘strengthening of key elements ofits armoured hide
after learning valuable lessons in battle against
the Tyraids,
Eachtime an attack witha Strength characteristic of
7 orlessisallocatedtoa modelinthis unit, worsen
the Armour Penetration characteristic ofthat attack
byt
ELITE CREW
The crew ofthis vehicle are hardened veterans,
their slick coordination forged though shared
battefeld experience.
Eachtime a model inthis unit makes an atack, eral!
abitrollof
ARCHEOTECH POWER CELL
‘Anarcane mechanism now boosts this vehicle's
performance, as speed and mobility quickly become
vito! survival strategies against the Tyran
‘Add 2"tothe Move characteristic of modetsin
this unit.
-REPAIR NODES
A paneer
eas ert bacid, ean om by 7S
aeietatophgicgrwths andefetrureous
terroir.
tarot your Command phase, one modelo
this unitregains 1lostwound.BATTLE-SCARRED RESISTANCE
With eheirtough skin motted by scars ond shielsed
by thickened corapace or reinforced armour, these
wartors have survived huricanes of frepower, toking
‘numerous injuries but never giving in
Models inthis unithave the Feei No Pain 6+
ability (Core Rules)
VANGUARD ESPIONAGE
Granted greater ovtonomy to operate for head
‘ofthe main botle lines, these veterans push
forward through helish conditions t probe the
‘foe's defences.
This unithas the Scouts "ability (Core Rules)
OBDURATE OBEDIENCE
‘Woriors who put duty before their own lives or
‘organisms exhibiting particulary rigid links to the
Hive Mind are such relioble troops that they wll
‘Secure their objectives regardless of any danger.
‘Such troops are as much despised by the enemy os
they are valued by theircommanders.
‘Ad 1 tothe Objective Control characteristic ofall
‘models inthis unit
RESOLUTE VETERANS
The alien horror on countiess worlds in the
‘Segmentum Pacificus has driven many insane,
‘but some refuse to yield, no longer fazed by
‘the devastation.
Each time you take 2 Batte-shock, Leadership or
Desperate Escape test for this unit, add 1 to that est.
ONLY THE SWIFT SURVIVE
‘On worlds preyed upon by he Tyranids, survival
‘means moving ast and klng ist. These warriors
outpace teirfoesandinstinctvely dive their
slashing blades 0” stabbing tolons into the foe before
they can even react.
‘Add 1 10 Advance and Charge rolls made for this uit.
HEADHUNTERS
| Whetherby the inscrutable Hive Mindorthe authority
of high command, es opposing armies close on each
‘other these dedicated executioners are assigned a
priority target kil at all costs.
atthe startof the: ‘battle, select one enemy unit
_(Pegardless of how many units in your Crusade army
have this Battle Trait) Until the end ofthe battle, each
__ time amedel inthis unitmakes an attack against hat
‘enemy unit re-ollaHitrollof and e-olla Wound
Ut RUSS
HUNTER’S CELERITY
When hunting down elusive prey orevading the
toloned clutches ofrenos honors, these swift warion
unlock a reserve of unmatched speed a
‘Add 2"t0 the Move characteristic of models in
HIGH-SPEED GUNNERY
These swift dragoons have perfected the fring and
reloading oftheir deadly weapons at high speed,
always moving 0 ovoid the hunting broods
Each time this unit Advances, uni the end ofthe turn
allranged weapons equipped by models in this unt
have the ASSAULT] ability (Core Rules)
PREDATORY URGE
These butchers revelin tearing their prey apartin
gory chunks ond eagerly surge forward at every
‘opportunity todo so.
You can te-roll Charge rolls made for this unit,
MOUNTED GUERRILLAS
Akey tactic of many Solblade forces was to strike
hard and fost against the Tyranids, enable a rapid
extraction, redeploy and engage again atthe
fist chance.
This units eligible to declare a charge ina turnin
hich itFellBack
ENCIRCLING RAPTORS
These swiftflanking troops are able to outmanaeuvre
the surging xenos broods, encircling the swarms
before striking from an unexpected quarter
If this unitis in Strategic Reserves, itcounts the
battle round numberas one higher than the current
battle round number for the purpose of determining
when and where itis setup.
TIRELESS RAIDERS
Aiming from vantage points high on the backs
‘of rearing mounts or firing weapons shielded in
‘armoured housings, these warriors eviscerate theit
{foes at point-blank range os they weave through
swarming hors.
Modelsin this unit can make atackswith ranged
‘weapons even when their unit s within Engag ,
Range of enemy units, butthey can only make
attacks against enemy units that they are:
Engagement Range of. In such circu
‘those models can target an enemy unit
iendly units are within Engageme
same enemy unit, jGoal eta me nest
pesTRUCTIVE IMPULSE
» anstrous organism or mechanised colossus
prutol reputation, ond is driven by a relentless
> dominate through destruction.
urge t
cachtime a model in this unit destroys an enemy
nit, ade twice a5 Many Marks to its Tyrannic War
veteran tally (Pg 302) as normal
RAPID ADAPTATION
singled out by the Hive Mind for an unnatural
mutation orpiloted by a master duellist, this
goliath is adept at bringing down its huge
Select any one of the Battle Honours from the
Nonster Hunters upgrade path (pg 304) for this
unit gain, regardless of the ones it has already
unlocked. The Battle Honour you select does not
ncrease this unit's Crusade points total and does
not count as an additional Battle Honour when
determining the maximum number of Battle Honours.
this unit can have.USADE RELICS
Whenfighting athe Tyrannic War, units from your Crusade army can gain the following Crusade Relics,
Eat Tam
CRIMSON MEDALLION OF BASTIOR
This elaborate decoration is the highest honour afforded to
Imperial defenders of the Bastior Subsector. It comes inthe form
of a physical medal or, on occasion, a finely woven sash. It aso
doubles as a gene-coded command priority strategic uplink and
coordination micro-cogitator whose worth could be measured
in worlds.
At the start of your Command phase, ifthe bearer is within
Tange of an objective marker that you control, roll one D6: on a
4+, you gain 1CP.
BIOSPLINT GLAND
‘This gem-sized fleshy sac is woven from a dense mass of
bbio-neural strands that quiver with empyric harmonies, Implanted
ina warrior organisms chest, it is powered by energetic action.
The pent-up energy is released like an arcane dynamo, the host’
form appearing to fracture into abhorrent splinters, confusing and
Startling attackers who hack at fragmentary phantasms.
Each time the bearer’s unit ends a Charge move, select one
‘enemy unit within Engagement Range of the bearer. Until the
end of the turn, each time a model in that enemy unit makes an
attack, subtract 1 from that attack’s Hit rol
ARTIFICER WEAPON
Its as inappropriate and insulting to call such a sublime tool of
destruction a mere weapon as it would be to compare a childs
crude scrawl to an artistic masterpiece. Fashioned by artisans of
unparalleled skill and imbued with supernaturally lethal energies,
everything from this devices malevolent machine spirit to its
‘magnificently wrought components is one ofa kind.
Select one weapon that the bearer is equipped with (excluding a
weapon that has been replaced by an Enhancement or upgraded
via the Weapon Modifications Battle Trait). Make a note on the
bearer’s Crusade card of this weapon and give ita
‘That weapon is now a Crusade Relic and each time the bearer
makes an attack with it, on a Critical Hit, the target suffers 1
‘mortal wound in addition to any normal damage.
MASTER-CRAFTED ARMOUR
Fashioned by an armourer of sublime skill, this armour is
‘proof against the most deadly weapons and dread foes of the.
4st Millennium.
‘Add 1 to armour saving throws made for the bearer.
ible name.
CWO aa TaTeey
SIGIL OF SOL
timon th Sls. Arcopati lamer ge?
encase a powerful communications device, enabling the
lie
CRANIUM OBSCURA
This heavily warded rliquary contain pulverse segments of
cranial carapace harvested from Newrotyrants slain onthe fore
world of Unspake. Suspended in a solution of martyr blood,
these charnel Tyranid remains dismay the mind-spirts of heathen
sorcerers and ward away xenos and heretic perversity alike, for
surely they ae proof of Humanitys victory over even the foals of
the galaxy’s many monsters
Cannot be taken by PSYKER models. Each time a Psychic Attack
targets the bearers unit, subtract 1 from that attack Hit rll
SHADESPLINTER CLOAK
Seen limp and still, this multi-layered hooded cloak is a drab ash
‘grey in colour, Yet in motion it catches the light in strange ways.
Oil-like prismatic hues flicker from its folds as litle-understood
technology woven into the fabric shrouds the wearer in darkness
Unless the bearer is part of an Attached unit at the start ofthe
battle, ithas the Lone Operative ability (Core Rules).LANTERN OF DETESTATION
‘ancient archeobrazier was brought forth from the deepest
1 tselfin response to the looming xenos
of hatred, a blinding light of intolerance
auses such inhuman beings to falter and
Arthe start of your opponents Movement phase for each enemy
sit (excluding IMPERIUM and CHAOS units) within Engagement
ange of the bearer, roll one D6: on a 4+, until the end of the
phase, that unit cannot be selected to Fall Back,
‘SHARD OF DYING LIGHT
Once the pride of the mortuary world of Krematos, this erie
5 said to have been so steeped in the energies of departed
souls that it has become a bridge between the realms ofthe living
he dead. Whatever the truth, in the hands ofa potent psyker
psrxen model only: Each time the bearer makes a Psychic
Attack, add 1 to that attack’s Wound rol
LEGENDARY RELICS
coset Balsa
This ancient force field is believed to originate from xenos
designs, and when activated it draws the wearer out of phase,
allowing them to pass through them like a phantom. As they do
the ghostly reflections cast by the field reach out like scything
claws, scoring fissures and cuts in the wearer wake as ifthe
‘phantomlke figure had thrown out vicious prismatic shards.
Pee en en area
‘move, until that move is finished, it can move horizontally
‘through models and terrain features (it cannot finish a move
op of another model or its base) If doing so when making
Back move, models in this unit do not need to take a
erate Escape test. After it has finished moving, select one
my unit it moved across (if any) and roll one D6: on a 2+,
suffers D3 mortal wounds.
sted mass of chiasmic fibres and clusters of lobes,
Te eae are
‘Beast of Vodun. This creature was proudly named the
Peete rd a a ae
ed worrying similarities to Tyrannic genera. The
fering brain matter creates a neural connection between the
‘and another, enabling a flood of thoughts and instinct to
‘Pass between them. Quite how this is achieved is unknown, for
‘no-emissions or warp anomalies have been detected around it
At the start of your Command phase, select one friendly
model on the battlefield (excluding the bearer) and then
Seeker tie Look
Se eet eet
‘Aura ability
ARCHEOTECH NANO-MED
This small casket of iron hails from the vaults of Lembya. Its
rimed in frost that obscures the strange carvings upon it, incisions
Said to echo an ancient sigil of the Rejuvenat Adepts. A single
drop of blood into a macabre mouth-like aperture establishes a
gene-locked sket’ millions of microscopic
‘automata. Should the bearer suffer catastrophic injury, they flood
out from an iised opening in a silvery cloud, reknitting flesh and
mnnection with the
repairing bone before ther limited power is expended.
Inraxrny model only. The fist time the bearer is destroyed, you
can choose to oll one D6 at the end of the phase instead of
‘using any rules that are triggered when a model is destroyed.
Ifyou do, on a4, set the bearer back up on the battlefield as
close as possible to where they were destroyed and more than 1
Away from all enemy models, with D3 wounds remaining. Ifthe
bearer was part of an Attached unit when it was destroyed, and
its Bodyguard unit i still on the battlefield when the bearer is
et back up, it must be placed in Unit Coherency with that unit
n to form an Attached unit. You do not need to take an Out
‘of Action test forthe bearer at the end of the battle unless its,
destroyed again.
Riis det lS
Inside this heavy sphere is technology so arcane and dangerous
FO eae ee ee a
Pe eee ae
‘warp rift that sucks anything nearby into the limitless
‘empyrean. The vortex of warp energy is unpredictable and can
swell or move, tearing, crushing and disintegrating anything in
its path until it finally ~ hopefully ~ dissipates and vanishes.
‘The bearer is equipped with a vortex grenade that has the
ede
ord Aad mS aS
Gi i cree es
ee eee
Se ee on ed
en eet non ee aot
target unititsl)-on 4+, the uit being rolled fr suffers 03 mortal
oe ees
Ram ary
Short-ranged waves of energistic uietus pulsate from this
pene eM ae ee aaa
‘enemies possess. Under its enervating emissions, technological
force fields splutter and die, arcane veils are blown aside and
‘unnatural reflexes are deadened, leaving the foe vulnerable
Pe ae
Each time the bearer makes a melee attack, invulnerable
saving throws cannot be made against that attack,MONSTERS AND
THOSE WHO HUNT THEM
Across the spread of the Tyrannic War massive MONSTER HUNTERS
the scars build up and their hatreds deepen
focused on tackling large targets,
This Crusade mission pack offers several new ways
for your units to gain skills on the battlefield as they
szalk their chosen prey across the ruined wastelands STRIDING BEHEM OTHS
and shattered hives of the enemy
Mowsrens and WALKERS can gain a large array of
different abilities with these upgrades as they sti
‘There are two upgrade paths presented, each
across the battlefield. Becoming able to smagh
dependent on the type of unit involved (see right)
‘You can start a unit along one of these upgrade paths through the thickest of opposition or weather the
using the Tyrannic War Veteran Requisition (see mightiest of blows, they will instil true error in
below). Each of these paths has a number of new their foes,
Battle Honours, called Tyrannic War Battle Honours.
When a unit begins along one of these upgrade paths
itwill gain the starting Battle Honour specified in
that upgrade path (remember to upgrade the unit’s
Crusade points accordingly when it gains one of
these Battle Honours). Further Tyrannic War Battle
Honours can be gained by earning Tyrannic War
Veteran points (see below).
_TYRANNIC WAR VETERAN 1RP
| Ttisa victory to survive upon battlefields that
"shake beneath the tread of monstrous terrors and
ene resumes te UNLOCKING TYRANNIC
i WAR BATTLE HONOURS
"Select one unit from your Order of Battle
‘of Blooded rank or higher and one of the
| “Tyrannic War upgrade paths that itis eligible
for. That unit gains the TYRANNIC WAR VETERAN. = Destroys an enemy unit, add I to the attacker’
| keyword and: Tyrannic War Veteran tally.
f i m Destroys an enemy STRIDING BEHEMOTHS units
add 3 to the attacker's Tyrannic War Veteran
| m Ifyou selected the Monster Hunters upgrade
‘path, it gains the MONSTER HUNTERS keyword. tally. Ifthat enemy unit is TrvaNic, add 6 to that
oe the Striding Behemoths tally instead
gains the STRIDING
Lao i When a units Tyrannic War Veteran ally reaches
10 or more, you can choose for it to progress alon8
hat unit then gains the starting Tyrannic War _its upgrade path and gain a Battle Honour from
or that upgrade path and you its current upgrade path, Reset its Tyrannic Wat
| Veteran tally to 0 and select a new Battle Honour
for it from the upgrade path itis on. When doing
s tle Honours that
0, you can select any of the Bat a9 ee
e¢ ! the last Battle Honour
to gai are connected tothe last ;
vost © gained by following one ofthe paths indicated PY
Each time a TYRANNIC WAR VETERAN unit
Saf the arrows.MONSTER HUNTERS
When unit starts on this upgrade path, the starting Tyrannic War Battle Honour it gains is Giantslayers
Giantslayers: Each time a model
inthis unit makes an attack
against a MONSTER or VEHICLE
unit, re-rolla Hit rll of 1.
Indomitable Defiance: While
Painful Lessons: Each time this units within Engagement
2 MONSTER or VEHICLE model Range of any enemy MONSTER or
makes an attack against this unit, VEHICLE models, it automatically
worsen the Armour Penetration passes Battle-shock and
Characteristic of that attack by 1. Leadership tests.
Hamstringing Attacks: In your
Shooting phase, each time this
Unitis selected to shoot, after
resolving its attacks, select one
MONSTER or VEHICLE unit that
Jostone or more wounds as a
result of those attacks. Until
‘the start of your next Shooting
phase, subtract 2" from the Move
characteristic of models in that
MONSTER or VEHICLE unit and
subtract 2 from Charge rolls made
forthat unit.
Nimble Defence: Each time
@ MONSTER or VEHICLE unit
makes an attack againstthis
unit, models in this unithave
the Feel No Pain 5+ ability
(Core Rules) against that attack.
'¢: Weapons equipped
by models in this unithave
‘the [ANTI-MONSTER 44] and
IANTI-VEHICLE 4+) abilities.When a unit starts on this upgrade path, the starting Tyrannic War Battle Honour it gains is Thunderous Bl
unstoppable Advance: Each time
tusunitmakes a Normal, Advance
grFall Back move, until that move
sefnished, modes in this unitcan
‘rove horizontally through models
Fre terrain features (they cannot
finish move on top of another
model rits base). If doing so
‘then making FallBack move,
rode inthis unit do not need to
rake a Desperate Escape test
‘model inthis unit makes a ranged
attack, re-rolla Hitroll of 1.
indomitable Stature: Each time a
‘ange attacks made against this
{the Swength characteristic
ofthat attacks greaterthan this
units Toughness characteristic,
‘subtract 1 from that attack's
Wound rol
STRIDING BEHEMOTHS
Monstrous Presence (Aura):
While an enemy unitis within
Engagement Range of this unit:
‘= Subtract 1 from the Leadership
characteristic of modelsinthat
enemy unit.
1 Each time that unittakes a
Battle-shock test, the Insane
Bravery Stratagem [Core Rules)
cannot be used.
I
Thunderous Blows: Each time
‘a modelin this unit destroys an
‘enemy unit, subtract 2from that
enemy unit's Out of Action test
{p¢290)forthis battle.
lows,
Massive Stomp: Each time this
unitis selected to fightin the
Fight phase, before making any
attacks, tcan stomp, Ifitdoes 50,
Select one enemy unit excluding
Mowsten and Vewicte units}
within Engagement Range oft
and oll one 06: ona 2-5, that
fenemy unit sufers 03 mortal
wounds; ona, that enemy unit
suffers 3 mortal wounds.
Shocking Celerity: This unit
has the Fights First ability
{Core Rules}.
Prey Taker: Add 1 to Advance and
(Charge rolls made for this unit,
‘weapons models inthis unit
are equippedwith have the
[SUSTAINED HITS 4 abilityPLAYING A
CRUSADE MISSION
ATyrannic War Crusade battle is waged by following the sequence below,
SELECT BATTLE SIZE
Players must first select the battle size they
wish to play: Incursion, Strike Force or
Onslaught. The table below gives a rough guide of
hhow long each battle should take
Rama uts
Smee td
bebiebaeiit CMU)
Incursion 1000 Upto 2 hours
Strike Force 2000 Upto 3 hours
Onsiaught 3000 Upto 4 hours
MUSTER CRUSADE ARMIES
Each player must then muster a Crusade army
(as detailed on pages 292-293) and provide
2 copy of their Army Roster for their opponent to
read through.
DETERMINE MISSION
Next players determine which mission will
be used for the battle; they can choose from
the missions presented in the tables (see right) for
their chosen battle size. This will determine the
deployment map that is used, as well as the specific
‘mission briefing. Players can either simply agree
which they will use with their opponent, or they
can roll a dice to randomly select a mission.
When rolling to determine an Incursion
or Strike Force mission, first roll one D6 to
determine which table to use: on a 1-3, use the
Incursion/Strike Force A table; on a 4-6, use the
Incursion/Strike Force B table, Then roll one D6 to
determine which mission to play. For Onslaught
missions, roll one D6 to determine which mission
to play on the Onslaught table,
DS ayaa
CL
Rotting Biomass (pg 316)
Secure the Tunnels (pg:347)
Screaming into the Void (pg 21)
Bio-sample Acquisition (pg 219)
Spawning Ground (pg 320)
Kicking the Nest (pg 324]
Te ST SLC) 4:)
Pos
Empty the Vaults (pg 322)
Against the Swarm (pg323)
Scattered Supplies (pg 324)
Insurgency (pg 325)
The Gathering Shroud (pg 328)
Routed Prey (pg 32?)
PST
DSL
Ct
OS Fire from the Skies (pg 328)
@ Ra Myths and Monsters (pg 329)
@REB Planetary Evacuation (pg 330)DETERMINE ATTACKER
® AND DEFENDER
payers roll ofan he winner decides who wil be
the Attacker and who will be the Defender
READ MISSION
o Fach mission has a mission briefing that will
detail the aims of the battle, Each mission
additional mission rules
will also ist one oF mo
that wll apply for the duration of the battle and
series of objectives, which may be different for
the Attacker and the Defender, Players should
ci familiarise themselves with these
re proceeding,
PLACE OBJECTIVE MARKERS
Players now set objective markers up on the
battlefield. Each mission's deployment map
the players how many to set up and
th should be placed.
where ea
CREATE THE BATTLEFIELD
‘Next players create the battlefield and set up
terrain features. The size of the battlefield
depends on the battle size selected, as shown in
the table below (the table shows the minimum size
of battlefields)
iTV ph ag ae
Po
oT a! Pou aed
incursion/Strike Force 44"x60"
Onslaught 44"x 90"
aless otherwise stated, when setting up terrain
atures, use the guidelines detailed in the Core
Rules. Players must use the rules presented in the
Core Rules for terrain features.
Terrain features should not be set up with any
passable sections (such as the walls of a ruin)
within 1” of any objective markers.
PURCHASE REQUISITIONS
If you have access to any Requisitions that are
used before a battle, you can spend RP to use
them now. Ifany of these upgrade one or more of
Your units for the coming battle, make a note of
that upgrade on your Army Roster.
SELECT AGENDAS
Bach player then secretly selects two Agendas
for the battle and writes them down. Each can
award Experience points to certain units in that
player's Crusade army, as described on the Agenda
itself. The Agendas that players can choose from
can be found on pages 312-313, Once both players
have selected their Agendas, they reveal their
selections to their opponent
SELECT CRUSADE BLESSINGS
When two Crusade armies battle ea
itis likely that one or the other will be m«
experienced, To determine this, both players
should compare the combined Crusade points total
of all the units that are on their Army Rosters.
ther,
If there is a difference of at least 5 between the
players’ Crusade points totals, the player whose
Army Roster has the lower total number of
Crusade points is the Underdog and gains a
number of Crusade Blessings to use in that battle,
depending on the difference. This represents
high command funnelling additional resources
to the Underdog to help them combat a more
experienced foe.
‘The Crusade Blessings available depend on the war
zone the battle is being fought in ~ ifthe battle is
being fought in the Tyrannic War (or if you are
playing in a war zone that does not list Crusade
Blessings) use those printed on pages 310-311
MISSION OBJECTIVES
During the battle, players can gain Victory
Poa ogee Name taoo a
Mission objectives can either be ‘Progressive
or ‘End Game, Progressive mission objectives
are scored during the battle (exactly when is
Pere cen eo eur
can be achieved, and hence award Victory
points, several times. End Game mission
objectives are scored at the end of the battle.
See een ean ECL
Victory points ‘each time’ an enemy model or
unit is destroyed. A model or unit can, if itis
ent oc
resurrected for any
Pertenece ony
potentially contribute several Victory points
due to these types of mission objectives
(assuming it is resurrected and subsequently
destroyed several times over).
-DECLARE BATTLE FORMATIONS
In the onder stated below, both players now
o
= Which
attached (they must specify which Leader unit is
attached to which Bodyguard unit)
secretly note down
of their Leader units will start the battle
& Which of their units will start the battle
embarked within TeansPort models (they must
ich units are embarked on which
= Which of their units will start in Reserves
including Strategic Reserves)
When both players have done so, they declare their
selections to their opponent.
In Tyrannic War Crusade missions, Reserves units
cannot arrive during the first battle round, and any
Strategic Reserves or Reserves unit that has not
arrived on the battlefield by the end of the third
battle round counts as having been destroyed, as
do any units embarked within them (this does
not apply to units that are placed into Strategic
Reserves after the first battle round has started),
DEPLOY CRUSADE ARMIES
Players now alternate setting up their
remaining units one a time, arting
with the Defender. A player's units must be get
up wholly within their deployment zone - the
Attacker’s and the Defender’s deployment zones
are shown on the deployment map of each mision
Ifone player finishes deploying al their unity
their opponent then deploys the remainder of
their units.
DETERMINE FIRST TURN
Unless the mission briefing says otherwise,
players roll off and the winner takes the
first turn,
RESOLVE PRE-BATTLE RULES
Players alternate resolving any pre-battle rules
units from their army may have, starting with
the player who will take the first tur.
BEGIN THE BATTLE
The first battle round begins. Players continue
to resolve battle rounds until the battle ends.eh
o& END THE BATTLE ee UPDATE CRUSADE CARDS
The battle ends after five battle rounds have
The players must now update their Crusade
cards for all the units they used in the battle
by taking Out of Action tests (pg 290) for any that
were destroyed, and selecting a unit to be Marked
for Greatness (pg 281). If this results in any units
gaining a rank, before the next battle they can gain
DETERMINE VICTOR Battle Honours as described on page 287
Atthe end of the battle the player with the
most Victory points is the winner. If players UPDATE ORDER OF BATTLE
are tied, the battle is a draw. Increase your Battle tally and Requisition
points by 1, and make any notes that you wish
been completed. If one player has no models
remaining in their Crusade army at the start of
their turn, the other player may continue to play
out their turns until the battle ends
every model in a player’s Crusade army is to record following your battle. If you wish to add
inted to a Battle Ready standard, that player any units to your Order of Battle or spend any
awarded a bonus 10 Victory points. This gives Requisition points, do so and update your Order of
the players a maximum total score out of 100 Battle accordingly before your next battle
Victory points.
The victor ofa mission can then claim the Victor
bonus listed on that mission. If the game is a draw,
neither player can claim the bonus.CRUSADE BLESSINGS
An Underdog in a Tyrannic
War battle can select one or more Crusade Blessings from those p
ented here
The number they can select depends onthe diference in Crusade points between the armies, as shown ae,
table below. The same Crusade
pes Ua eat)
ge
Seu
Oats
RSS
0-4 0
5-9 1
10-19 2
20+ 4
PREPARED POSITIONS
Be it entrenched Imperial defence networks or
extrusions of chitinous barricades, the warring forces
throughout the Bastior Sub-sector have access to many
fixed fortifications.
Until the start of the second battle round, each time
a ranged attack is made against one of your units, if
that unit is wholly within your deployment zone, it
receives the Benefit of Cover against that attack.
Blessing cannot be selected more than once
HIGH STRATEGY
A larger army's monolithic manoeuvres, chatterin
streams of vox traffic or the disturbance made ip»
the warp by its deployment gifts a more compact
{force enough advance warning to lay their plans
against them.
You start the battle with 2CP.
SECRET ORDERS
Last-minute information of a highly sensitive nature
has been received, offering greater opportunities forthe
commander with the strength of will to seize them.
You can select one additional Agenda this battle
WHAT DOESN'T KILL YOU.
Warriors who face elite foes and survive will emerge
‘from battle with a wealth of hard-won experience
‘At the end of the battle, every unit from your army
that is not destroyed gains 1XP.jong planned,
Once per battle, at the start of your Charge phase
one can use this Crusade Blessing. Ifyou do, until
‘end of the phase, add 1 to Charge rolls made for
from your Crusade army.
QUTMANOEUVRE
10 survived the first bloody battle
1 Sub-sector swifily learned to stay
on enemies in the race
e foe into range of
« start of the first battle round, select up to three
m your Crusade army. Each of those units
Scouts 6” ability (Core Rules) for this battle.
DEDICATION TO THE CAUSE
defend the Bastior Sub-sector and its many
know they are fighting for a pivotal warp route
‘sts. Such knowledge breeds
votion and selfless courage. The creatures
mn them, meanwhile, know no will but
fh drives them on to ever greater slaughter
/hought for their own survival.
held at all
rn, you can re-roll one Battle-shock test
nt from your Crusade army.
DAL Tg
‘the ravenous broods of Hive Fleet Leviathan
exist only to feed the Hive Minds need for
biomass. Yet this is a hunger that cannot be
sated, a cycle of feasting as eternal and indifferent
ee
Sen ken ea ae
Re a eli
MRR enn ead
RAR et a aad
Half-strength, your Crusade force gains 1RP-
Nhat tres baad
Pra kee ala
BU rte
amg eg)
SR i ca a ce
Peer er a ec
Pier ese ne a
Fe et ener ce
arcing bolts of star matter and devices that
‘weaponise fundamental energies, all are brought
a oer a
Sete Cone outs
ere ac nS
Select one unit from your Crusade army. Until
Perr taicicrc kc nny
that unit makes an attack against a MONSTER or
Panta Stein so a nosAGENDAS
{Agendas offer unique and exciting ways for your units to gin adtional Experence pots in acy
battle. From assassinating key enemy leaders to going on guerrilla recon missions, th crusade
different Agendas you can choose from to best suit your Crusade force's
‘War Crusade mission you can select from the following Agendas
Some Agendas will award experience points or tally
A model or unit can, if tis resurrected for any reas
the battlefield), potentially contribute several Experience points or tally
{assuming itis resurrected and subsequently destroyed several times over)
[BATTLEFIELD SURVIVORS
For those who make war against the Tyranid
‘swarms, the mere act of surviving their onslaught is
‘an instructive victory in its own right,
‘You can only select this Agenda if your Crusade
‘army does not contain any TYRANIDS units, At the
Start of the battle, you can select up to three units
from your Crusade army that are on the battlefield
For each of those units, at the end of the battle:
= Ifthat unit has not been destroyed, it gains 2XP.
= Ifthat unitis not Below Half-strength, it gains 1
additional Experience point.
SWARM THE PLANET
‘The Tyranid swarms are concerned only with the
absolute infestation and consumption of each new
prey-world they assail,funnelling al their reserves:
‘ofbiomass in creating organisms that can swiftly
“achieve these aims.
‘You can only select this Agenda if your Crusade
‘army contains one or more TYRAMIDS units. At the
‘end of the battle, for each table quarter, if there are
‘more units from your Crusade army wholly within
‘that table quarter than there are units from your
‘opponents Crusade army wholly within it, you can
select one of those units from your Crusade army.
Each of those selected units gains 2XP.
HEADHUNTERS
Whether destroying nodal organisms or steely-eyed
‘officers, eliminating the enemys command structure
isa sure way to advance your cause,
Each time a model from your Crusade army
destroys an enemy CHARACTER unit, that model's
unit gains 2XP. If the destroyed unit contained
your opponent's WARLORD, that model’ unit gains
4XP instead.
Fe aC a whole ran
‘arratve. When plying s'treea
ks each time’ an enemy model ow
(he. it was destroyed and subsequently renee”
ly retuened tm
y marks to these types of Agendan
[MONSTROUS TARGETS
The bigger and more trtiying the othe ga
the rewards and renown thse whol fe
Each time a model from your Crusade arm
destroys an enemy MONSTER or VemieLe unit
(excluding DeoIcatEo TRANSPORTS), that models
unit gains 2XP. Ifthe destroyed unit was Tame,
that model's unit gains 4XP instead,
ERADICATE THE SWARM
When faced with overwhelming numbers, a sound
strategy isto thin the enemy ranks asswifly as
possible, Those who excel in this task soon become
deadly reapers of foes.
Each time a unit from your Crusade army is
selected to shoot or fight, if while resolving those
attacks six or more enemy models ae destroyed,
that unit gains IX.
CRITICAL OBJECTIVES
Be it desperately needed supply erates, strategically
vital communication uplinks, or pulsating organic
hive-structures of monstrous function, capturing
‘from the foe that which they consider vital may
prove the key to victory,
At the start of the batle, your opponent must select
‘two different objective markers, At the end of the
battle, select one of those objective markers.
‘control that objective marker, you can selest
three units from your Crusade army that
range of that objective marker, Bach of tpRIVE HOME THE BLADE
ons are as dangerous as being charged
ew missions @
aking through the enemy’ ines in the face of
wit ye opposition. Yet for those who survive and
fr ebay lessons fo be learned
+ the end ofthe battle, you can select up to
it from your Crusade army (excludin
* wet) that are wholly within 6” of your
rpped you can select up to three units from your
Pease army (excluding AIRCRAFT) that are wholly
Cinin your opponent’ deployment zone instead
Foch of those units gains 3XP
CLEANSE INFESTATION
cr scouring away creeping bio-infestations or
scouring regions of viable biomass, it is vital
at your forces sweep and cleanse this region swiftly
start of the battle, all objective markers
sattlefield are infested and will remain so
conth
until cleansed.
Atthe stat of your Shooting phase, you can select.
‘one unit from your Crusade army that is not
Batle-shocked and is eligible to shoot. That unit is
asked to cleanse an objective marker and until the
end of your turn is not eligible to shoot or declare
At the end of that turn if that unit isin range of
infested objective marker that you control,
hat objective marker is cleansed and that unit
ns 2XP
FORWARD OBSERVERS
hose forces able to slip behind their enemies’ lines
an swifly gather valuable intelligence, whether
1 be the oncoming patterns of attack swarms or
he hastily digested contents of some unfortunate
strategist’ brain pan.
At the start of your Shooting phase, you can
‘clect one unit from your army that isnot Batle-
hocked, that Remained Stationary this turn, and.
'scligible to shoot. That unit is tasked to perform
‘connaissance and until the end of your turn is.
not eligible to shoot or declare a charge.
Atthe end of your
opponent’ next tur, orat the
gai ae hich comes that unt
your opponent’. .
ian ya preent depen ae
RECOVER MISSION
ARCHIVES
ositories or seizing the
Snatching up vital data-repo i
foe’ strategic coordinators from amidst th
‘of the battlefield can yield valuable results
At the start of your Shooting phase, you can select
one INFANTRY oF MOUNTED Unit from your army
that is not Battle-shacked and is eligible to shoot
That unit is tasked to recover mission archives and
until the end of your turn is not eligible to shoot or
declare a charge,
Al the end of your turn, ifthat unit is within range
‘of an objective marker that you control that is not
in your deployment zone, roll one D6: on a 4-5
that unit gains IXP; on a 6, that unit gains 2XP and
you gain ICP.
MALEFIC HUNTER
War between the Tyranids and their prey takes place
upon mental battlefields awash with smothering
‘psychostatic as well as across the realm of the
‘physical, Eliminating those foes able to fight on both
planes at once is an especially valuable achievement.
Each time a model from your Crusade army
destroys an enemy PSYKER or SYNAPSE unit, that
models unit gains 1XP. Ifthe destroyed unit is a
CHARACTER unit, that model’s unit gains 1 additional
Experience pointROTTING BIOMASS
operating in infested s
to the Tyranids
worlds that had fallen
MISSION RULES
‘Biohazard: At the tart of the turn, for each unit
within 3° of one or more objective markers, rll one
Ds ifthe result is higher than that unit's Toughn«
ach time &
‘model in that unit makes an attack, the controlling
cannot reroll
characteristic, until the end ofthe turn
player cannot re-rol the Hit roll and
the Wound roll
VICTOR BONUS
“The victor increases their Crusade force’ Supply
Limit by 200 points,
Golbiedes were forced to resupply by sc
‘ging
‘This meant braving charnel Landscapes
‘siting’ in mountainous heaps to be consumed,
MISSION OBJECTIVES
Cin aaa)
Progressive Object
The largest carcasses or most promising piles of biomass
are categorised as vital targets that must be held at all
ots for their potential 1 turn the cours ofthe war
At the end of each battle round, each player scares
SVP for each ofthe following conditions they siti
= They control one or more objective markers
12 They control two or more objective markers,
t= They control more objective markers than
their opponent.
End Game Objective
‘The enemys cohesion can be fractured with the stroke of
‘a single blade across the right throat; eliminate the foe
commander or leader-beast
At the end of the batle, each player scores ISVP if
their opponent’s WARLORD is destroyed.SECURE THE TUNNELS
on many worlds in the Bastior Sub-sector,
networks of assault tunnels
burrowing organisms dug subterra
Imperial commanders ordered their entrances
secured and then flooded with promethium or collapsed with charges,
MISSION RULES
trance: From the second battle round
Locat
wares, a the start of the battle round, each player
falls one D6 for each objective marker they control
that has not hadl an entrance located at it:on a 54, an
ated at that objective marker.
trance iso
VICTOR BONUS
ne victor can select one additional unit from their
Crusade army to be Marked for Greatness (pg 281),
bat atthe end of the battle that unit must have been
sin range of an objective marker that had an
avit
MISSION OBJECTIVES
Progressive Objective
Whether in the name of sealing up dange
sltherways, orto prevent prey organisms from
compromising the network of strategically vital assault
burrows, the entrances tothe tunnels below rust be
taken and held
Atthe end of each batle round, each player scores
SVP for each ofthe following conditions they satisfy
1» They control one or more objective markers,
1a They control more objective marke
their opponent
‘= They control one or more objective markers that
have had an entrance located at them.
1= They control more objective markers that have had
‘entrances located at them than their opponent.SCREAMING INTO THE VOID
| surged into the ou
Eoeresccer deoperave st ree ie to send out warnings or cries for aig
Sub-sector, desperate attempts wer
before the Shadow in the arp smothered ell
MISSION OBJECTIVES
MISSION RULES
Driving Attack: The Attacker has the first turn PATON]
Send the Signal: At the start ofeach of the Attacker’ End Game Objective
Shooting phases, the Attacker can select one unit
from their army that is not Battle-shocked and is With larger swarms of Tyranids poised to descend and.
Kale cend the signal consume this world, iis imperative that a signal
cig o shoot. That ui os
lg to hoot That una ol lle punched through healing Shadow foe is tala
atthe end of the battle, each player sores the
‘Number of VP shown inthe table below depending om
At the end of the Defenders next turn if that unit
Grvithin range ofan objective marker the Attacker which battle round the Attacker sent he sigaalilg
controls, the signal has been sent.
ae)
VICTOR BONUS RS
ACKER IS THE VICTOR
The unit from their Crusade army that sent the signal
gains D3+3XP.
IF THE DEFENDER IS THE VICTOR O
They can select two units from their Crusade army to
bbe Marked for Greatness (pg 281) after the battleBIO-SAMPLE ACQUISITION
Biologians amongst the Imperial ranks sought to harvest samples from fallen
Tyranids in the hopes of gaining insight into their foes. Disturbingly, some
leader organisms appeared to reciprocate this ghoulish curiosity,
MISSION RULES
Extract Sample: At the start ofthe battle, each
bjective marker on the battle
contains one
bio-sample, which remains until extracted.
art of each player's Shooting phase, the player
nit i can select one CHARACTER unit from
army that isnot Battle-shocked and is eligible
oot. That unit is tasked with extracting a bio
‘ample from an objective marker
and until the end
ible to shoot or declare
ar the end of that player's turn, ifthat unit i within
range of an objective marker they control that
ains a bio-sample, it extracts that bio-sample,
VICTOR BONUS
he victor can select up to three different units from
hneir Crusade army that extracted one or mi
bio-samples from an objective marker during the
battle. Fach of these units gains 2XP.
MISSION OBJECTIVES
Progressive Objective
Having located sources of
ynising bo-samples, these
sively lid claim to and attempts to
pillage or wit them denied with lethal force
At the end of each battle round, each player scores
SVP for each ofthe following conditions they satisfy
‘= They control one or more objective markers,
‘= They control mote objective markers than
their opponent.
Rea)
Progressive Objective
Sealed in bio-stasis
nisters, spirited away through
or digested in pulsating sac,
pan-dimensional portal 2
Such bio-samples could prove the enemy’ undoing.
During the batle each time a unit from a player’
Crusade army extracts a bio-sample from an objective
‘marker, that player scores 10VP.ride, Tyranta bio
fbte rath
on sone infested #0
which especially mo
herever POSS:
‘er than f
MISSION RULES
Driving Attack: The Attac
er has the first turn
® of [Link] each
er has a Gestation tally 0
fs contro}, and remains
bjs mark: has
ntl controlled by the Attacker.
Jay's turn, for each objective
marker under the Defenders control, add 1 to that
bjective markers Gestation tally, and for each
e Attacker’s contr
objective marker unde
subtract 1 from that objectiv
to a minimum of 0),
marker’ Gestation tally
Birthing a Terror: If at any point there are two or
‘objective markers with a Gestation tally of 6 or
nore each, the battle ends,
gestate
see the nightmares they Would spayn.
PAWNING GROUND
eructures sprouted pulsating sacs withy
| Imperial forces sabot
d these.
VICTOR BONUS
IF THE ATTACKER IS THE VICTOR
ach unit from their Crusade army that ends the
battle within range of an objective marker gains 1p
IF THE DEFENDER IS THE VICTOR 9
The next time they add a unit to their Order of Bate,
that unit starts with 6XP. ,
MISSION OBJECTIVES
End Game Objective
‘The hulking monstrosity or multitudinous brood ready
rst out ofthese flesh sacs could mean this regions
‘consumption.
‘= Ifany objective markers had a Gestation tally
of 6 or more, the Defender scores 90VP and the
Attacker scores OVP.
1 Ifno objective markers had a Gestation tally of6
‘or more, the Defender scores OVP and the Attacker
scores 90VP.jCKING THE NEST
rat forces str
Spete conmand node
LES
Lider Ani
srmepiy range ofan objective marker that oy
ge of that Aura ability is Increased
ar: Ifyou control an objective marker
four Comioand phat Oa a
.ifyou have no models within range
sr opponent controls it atthe end of
‘Command phase
cr S
1 ee
ft
the
ensuring the enemy ar
‘he work is completo,
‘= Theic WARLORD is within a
‘marker that they contol
'= They control the obj
the battlefield
ge ofan objective
jective marker in the cente ofoe
as
EMPTY THE VAULTS
As Imperial forces fled the Tyranid advan
nce, archeotech vaults and sacred
Others were looted, overrun of
need
Serer eee ity provocets that trapped the greedy and unlucky within
MISSION RULES
Auto-seal Protocols: At the start of each battle
round, from the second battle round onwards, the
Defender randomly selects one objective marker on
the battlefield and re
VICTOR BONUS
The victor can select one CHARACTER unit (excluding
Epic HEROES) from their Crusade army; that unit gi
ade Relic
MISSION OBJECTIVES
Progressive Objective
For some, the ancient contents of this site are worth amy
number of lives, To others, they represent black market
riches, trophies to be crowed over or js
that draws prey into the jaws of a trap. Whatever the
case, they must be secured or overrun with haste,
another lure
At the end of each battle round, each player scores
SVP for each of the following conditions they satisfy:
= They control one or more objective markers
t= They control two or more objective markers.
At the end of each battle round, the player who
controls the most objective markers also scores an
additional 10VP.AGAINST THE SWARM
MISSION RULES. VICTOR BONUS
in Assault: When the . fh “
the
MISSION OBJECTIVES
M
Atthe start ofeach ofthe Atthee battle, the Defender
he Attacker can sele cach
Battle-shocked and the At
is tasked to destroy
ker scores 15VP
a marker that was desteo
Ses
End Game Objective
cr they control, that
er is destroyed and removed from Destroy the defence points and secure a beachh
At the end ofthe battle, the Attacker scores
if they have two or more units wholly within
the Defender’s deployment zone that
Below Half strength,
‘O-SCATTERED SUPPLIES
As the fighting in the outer systems became ev
Uines frayed and warriors felt to scavenging whatever they could
more desperate, 30 supply
from amidst
devastated regions and old battlefields crawling with predatory horrors.
MISSION RULES
Secure Supply Drops: At the end of each turn, units
from both players’ Crusade armies can pick up any
‘objective markers that they control. Tobe able to pick
"up an objective marker, a unit must be within range of
it, AIRCRAFT, FoRiFicaTiONs aind Battle-shocked units
‘cannot pick up an objective marker. When a unit
Picks up an objective marker, remove that objective
‘marker from the battlefield and make a note of which
unit is carrying it. A unit cannot carry
objective marker. While a unit is carryi
marker, it cannot move more than 6” per turn
(excluding when making a Charge move).
Opportunistic Acquisition: Each time a unit
carrying an objective marker is destroyed, before
removing the last model from that unit, place the
dbjective marker it is carrying on the battlefield
anywhere within 1” of that model. If this is not
Possible, place the objective marker as close as
possible to that model. Ifthe unit was destroyed as
the result of a melee attack, the attacking unit can
immediately pick up that objective marker and carry
itifit wishes.
VICTOR BONUS
Bach unit from the victors Crusade army that
objective marker at the end of the battle
Fone oF more of those units carrying
gains.
objective markers are wholly within the vieiors
deployment zone, the victor also gains 1RP
MISSION OBJECTIVES
COU sy
Game Objective
The scattered resources and munitions must not only
be secured, but marshalled from the enemys reach and
towards safer retrieval locations.
At the end ofthe battle, each player scores 15VP for
cach objective marker that units from their Crusade
army are carrying, and an additional SVP for each
‘of those units that are wholly within that player’
deployment zone.INSURGENCY
nether xeno-tainted insurgents responding to the approach of the Tyranid
fleets, heretical cults seizing their chance or insurgents in the Gallospire
system, many saboteurs struck at seemingly secure Imperial fortifications.
MISSION RULES
Counter-assault Engagement: The Defender has the
Prime Explosives: At the start ofthe battle all
‘objective markers on the battlefield have unprimed
explosives on them, and they remain so until primed.
he start of each player's Shooting phase, the player
whose turn it scan select one unit from their army
3s not Battle-shocked and is eligible to shoot.
If hat units one of the Attackers units itis tasked
with priming explosives; ifthat unit is one of the
Defender’ units, itis tasked with defusing explosive
In either case, until the end of the turn, the selected
unit is not eligible to shoot or declare a charge.
At the end of the turn:
1 1a unit tasked with priming explosives that turn
is within range of an unprimed objective marker
thatthe Attacker controls, that objective marker
becomes primed,
1 Ifa unit tasked with defusing explosives that turn
is within range of a primed objective marker
that the Defender controls, that objective marker
VICTOR BONUS
The victor can select one unit from thele army that
either primed or defused explosives during the batle.
That unit is Marked for Greatness (pg 281),
MISSION OBJECTIVES
RE
End Game Objective
The fuse of sedition, once bt, isnot easy to snuff out.
A the end of the battle
w= The Attacker scores 20VP for each primed objective
marker on the battlefield
1 The Defender scores 15VP for each unprimed
objective marker on the battlefield
0THE GATHERING SHROUD
a
SF
LEVEL
EFFECT. None
LEVEL
a EFFECT The Insane Bravery
Sratagem cannot be uses
c
MISSION OBJE!
MISSION RULES
1p Shadow: At the
evel starts at 0. Fr
the first turn rol
to the Risin on a6, a
Sh the Ri
the lf
ve Objective
Progr
LEVEL
EFFECT. Each time a unit tae’
‘Barve shock or Leadership
test subvact I fom that test.
VICTOR BONUS
Before the next battle the vitor c
on up to two times without
an up t
At the end of each ba
ty Requis
SVP for each of the
ding any Requisition p
to dos.
ws They control one
fs They control
= They control
their opponent.
‘= Ifplaying a Strike
the objective mar
deployment zone,
LEVEL..
EFFECT. The costtouse all
Battle Tactic Sratagems is
increased by 1CP
3+
LEVEL. At
[EFFECT Subtract fromthe
Objective Control characteristic
of every model (103 minimum
oft)
LEVE!
EFFECT. The costo use al
Stratege Ploy and Epic Deed
Swatagemsis increased
byscP
5+
ing beneath the Shadow
the Solbtade
CTIVES
Tyranid
‘minds, and fight wildly to
‘may help
ply
1 infested
atle round, each player scores
sllowing condition isfy
‘or more objective markers,
for more objective markers,
fe objective markers than
Force battle, they control
‘ker within their opponent’sROUTED PREY
—ke__——— eee
on world after wo: he onslaught of t
Lines broken and prey species put to rout
devour all in their paths unite
Grendyllus tendrit saw defence
At such times, the swarms sought to
heir victims thought only of survive
MISSION RULES MISSION OBJECTIVES
The Coming Swarm: Any units inthe Atacker’
my that are not already set up in Reserves, start the QQUOMCIM ORCC ane
battle set up in Strategic Reserves. When a Strate
End Game Objective
Reserves unit from the Attacker Crusade army ts set
on the battlefield, it must be set up wholly within
their batleield elge
A fina ls the only option lft, but is there
0 enough time even for that?
Out of Time: The Defender cannot set up any units
Atthe end ofthe batle, add up the
imbined points
army in Reserves (including
exc Reserves). Units from the Defender's
asade army cannot end a move within the
total of units from the Defenders Crus
army that
Escape Zone, Each
ayer scores the number of VP
shown in the table below based on this
‘Counter-assault Engagement: The Defender has the
Lane
eS ahaa A
Covering Fire: Units in the Defender’s Crusade army
re eligible to shoot ina turn in which they Fell Back, 0-49 0-99
betty een aed Gf that, ea time
odel in that unit makes a ranged attack, subtract 1 po Be
from that attacks Hit roll
150-299 300-599
300-449 600-899
VICTOR BONUS
The victor can select one unit from their Crusade 450-559 900-1199
army that was not destroyed to gain a Battle Trait a ‘
This must be a unit that can gain a Battle Trait. So ay
ee
Peo
haa
eo 3—_— erFIRE FROM THE SKIES
Both Humans and Tyranids employed orbital bombardnent against fortified ground
targets. Whether calling doun barrage bombs or bio-plasmic beams, however,
such indirect weapons required surface targeting to prove truly effective
MISSION RULES MISSION OBJECTIVES
Driving Attack: The Attacker has the frst turn. (a
‘Targeting Ritual: At the end of each of the Atacker’s End Game Objective
turns, they select one Alpha objective marker, one
Beta objective marker and one Gamma objective
marker. If atthe end ofthe Defender's next turn, the
Attacker controls ll three of these selected objective s
markers, the target’s postion is triangulated and the energy blasts
battle ends, complete
es sd and its defences mapped or
neutralised, directed orbital bombardment i unleashed.
The clouds glow with fury and boil away as titanic
spear down through them to annihilate
{the end ofthe batle
VICTOR BONUS
f If the targets position was triangulated, the
IF THE ATTACKER IS THE VICTOR Q Attacker scores 90VP and the Defender scores OVE
If the target’ position was not triangulated, the
(ne unit that was controlling an Alpha, Beta acker scores OVP and the Defender scores 90VP.
Gamma objective marker atthe end of
{gains D34+3XP.
IF THE DEFENDER IS THE VICTOR Oo
They can select two uni
Marked fMYTHS AND MONSTERS
The greatest battles of the Tyrannic War
monstrous fiends and statwi
MISSION RULES
Bateield Exemplar: At the start of the atl, each
hin the Heart ofthe Bate (se below) tobe thet
jeroic Champions unit. Ifa player does not have any
ts within the Heart of the Battle, they must select
the unit from their Crusade army that is closest to
he Heart ofthe Battle, At the end of each player's
Heroic Champions unit is not within
{the Battle, it suffers D6 mortal wounds.
1eend ofthe ach player, if that player
oes not have an undestroyed Heroic Champions
a new unit from their Crusade
(following the instructions above) to take on
ig Heroic Champions
bly
Designer's Note:
powerful character
their enemies and
mposing, ikea large monster o
VICTOR BONUS
he victor’ Heroic Champions unit gains 1
atle Honour
MISSION OBJECTIVES
ee
Progressive Objective
There is great value in annihilating the enemy's most
inspirational or terrifying champions.
Each time a player's Heroic Champions unit is
cores 1SVP.
destroyed, their oppon
Ben ae
Progressive Objective
Harder for your foes to fashion legends, and easier for
jour own forces to do so, if you control the field of war.
nd ofeach battle round, each player scores
h ofthe following conditions they satisy:
Atthe
VP for
1 “They control one or more objective markers
hey control two or mote objective markers.
1 They control more objective markers than
their opponent.PLANETARY vo
stiLy evacuated
‘ : th
aati ee Sait Tyrentd surge, =
MISSION RULES MISSION OBJECTIVES
Driving Attack
vicTOR BONUS
i site can be held amd
‘more craft will beable to boost shywandy
us safety ofthe void. Whether they wif
gathering tendrils of the Tyranids afer thag
diate concern
At the start of each of the Defender's Command
phas
they score D6 VP for each objective marker
they control
Bens)
End Game Objective
The sooner thee
uation point is overrun, the more
prey will remain trapped in the path of the swarms tobe
slain and then assimilated.
At the end ofthe battle, the Attacker scores 20V for
‘each objective marker they control