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Predator Types

CANON PREDATOR TYPES: CONSENSUALIST: (V5 Corebook pp.177,307) You take blood with
consent.
ALLEYCAT: (V5 Corebook pp.175,307) You take blood by force or
Predator Pool: Manipulation + Persuasion
threat.
● Add a specialty: Medicine (Phlebotomy) or Persuasion
Predator Pool: Strength + Brawl (assault) or Wits + Streetwise
(Victims)
(stalking)
● Gain (•) Auspex or (•) Fortitude
● Add a specialty: Intimidation (Stickups) or Brawl (Grappling)
● Gain one dot of Humanity
● Gain (•) Celerity or (•) Potence
● Gain Infamy [•] Dark Secret (Masquerade Breacher)
● Lose one dot of Humanity
● Gain Feeding [•] Prey Exclusion (non-consenting)
● Gain Contact (•••) Criminal

EXTORTIONIST: (Cults of the Blood Gods p.150) You get blood in


BAGGER: (V5 Corebook pp.176,307) You acquire preserved or
exchange for “protection.”
dead blood, rather than hunt the living.
Predator Pool: Strength/Manipulation + Intimidation
Predator Pool: Intelligence + Streetwise
● Add a specialty: Intimidation (Coercion) or Larceny (Security)
● Add a specialty: Larceny (Lock-picking) or Streetwise (Black
● Gain (•) Dominate or (•) Potence
Market)
● Spend three dots between the Contacts, Resources, and
● Gain (•) Blood Sorcery (in-clan only) or (•) Obfuscate
Backgrounds
● Gain Feeding (•••) Iron Gullet
● Gain Enemy [••] The police or escaped victim
● Gain Enemy [••] Either someone believes you owe them, or
there’s another reason you keep off the streets.
FARMER: (V5 Corebook pp.177,307) You feed from animals.
Predator Pool: Composure + Animal Ken
BLOOD LEECH: (V5 Corebook pp.176,307) You feed from other
● Add a specialty: Animal Ken (Specific Animal) or Survival
vampires.
(Hunting)
Predator Pool: NONE
● Gain (•) Animalism or (•) Protean
● Add a specialty: Brawl (Kindred) or Stealth (against Kindred)
● Gain one dot of Humanity
● Gain (•) Celerity or (•) Protean
● Gain Feeding [••] Vegan
● Lose one dot of Humanity
● Increase Blood Potency by one
● Gain Infamy [••] Dark Secret (Diablerist or Shunned) GRAVEROBBER: (Cults of the Blood Gods p.150) You feed on
● Gain Feeding [••] Prey Exclusion (mortals) mourners and the dearly departed.
Predator Pool: Resolve + Medicine (corpses) or Manipulation
+ Insight (mourners)
CLEAVER: (V5 Corebook pp.176,307) You take blood covertly
● Add a specialty: Occult (Grave Rituals) or Medicine
from your mortal family or friends.
(Cadavers)
Predator Pool: Manipulation + Subterfuge
● Gain (•) Fortitude or (•) Oblivion
● Add a specialty: Manipulation (Gaslighting) or Subterfuge
● Gain Feeding (•••) Iron Gullet
(Coverups)
● Gain Haven (•)
● Gain (•) Dominate or (•) Animalism
● Gain Herd [••] Obvious Predator
● Gain Herd (••) 4-7 Mortals
● Gain Infamy [•] Dark Secret (Cleaver)

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Predator Types

OSIRIS: (V5 Corebook pp.177,307) As an object of devotion, you SIREN: (V5 Corebook pp.178,308) You feed by seduction, under
feed from your cult, church, or fans. the guise of sex.
Predator Pool: Manipulation + Subterfuge (flattery) or Intimi- Predator Pool: Charisma + Subterfuge
dation + Fame (bully) ● Add a specialty: Persuasion (Seduction) or Subterfuge
● Add a specialty: Occult (specific tradition) or Performance (Seduction)
(specific entertainment field) ● Gain (•) Fortitude or (•) Presence
● Gain (•) Blood Sorcery (in-clan only) or (•) Presence ● Gain Looks (••) Beautiful
● Spend three dots between the Fame and Herd Backgrounds ● Gain Enemy [•] A spurned lover or jealous partner
● Spend two dots between the Enemy and Mythical Flaws

HOMEBREW PREDATOR TYPES:


ROADSIDE KILLER: (Let the Streets Run Red p.76) You feed ex-
SAMPLE TEMPLATE: Description
clusively from transients.
Predator Pool: Attribute + Skill
Predator Pool: Dexterity/Charisma + Drive
● Add a specialty: Skill (Specialty) or Skill (Specialty)
● Add a specialty: Survival (The Road) or Investication
● Gain (•) Discipline or (•) Discipline
(Vampire Cant)
● Optional: Lose one dot of Humanity
● Gain (•) Fortitude or (•) Protean
● Gain Advantage (•) Name and/or Flaw [•] Name
● Gain Heard (••) an itinerant group
● Gain Feeding [••] Prey Exclusion (Locals)

SANDMAN: (V5 Corebook pp.177,308) You feed from sleeping


victims, often breaking into homes.
Predator Pool: Dexterity + Stealth
● Add a specialty: Medicine (Anesthetics) or Stealth (Break-in)
● Gain (•) Auspex or (•) Obfuscate
● Gain Resources (•)

SCENE QUEEN: (V5 Corebook pp.178,308) You feed from a sub-


culture or exclusive group in which you enjoy high status.
Predator Pool: Manipulation + Persuasion
● Add a specialty: Etiquette (specific scene), Leadership
(specific scene), or Streetwise (specific scene)
● Gain (•) Dominate or (•) Potence
● Gain Fame(•) Recognized
● Gain Contact (•) Sycophant
● Gain either Influence [•] Disliked (outside your sub-culture)
or the Feeding [•] Prey Exclusion (another subculture)

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Coterie Types

CANON COTERIE TYPES: CO-OP: (Winter’s Teeth Vol.2 p.169) Organized on the concept
of mutual support
BLOOD CULT: (V5 Corebook p.197) Controls a human cult and
● Gain Domain (••) Chasse and (••) Portillon — A small, yet
feeds from them
well-guarded shared space
● Gain Domain: (•) Lien and (••) Portillon
● Gain Resources (••) A communal “petty-cash” fund
● Gain Herd (•••)
● Status: Notorious (●) Your group is known to hoard amongst
● Gain Status [•] Suspect
your clique, leading other to automatically feel excluded
● Possible extras: Enemy [••], Haven (cult church or com-
● Possible extras: Heard, Allies, Contacts
pound), Mask [••] (on the Second Inquisition radar), Retainer

CORPORATE: (Chicago by Night p.260) It’s just business, literal


CARNIVAL: (Chicago by Night p.260) Troubadours on eternal
corporate bloodsuckers
tour
● Gain Domain (•) Chasse and (••) Lien
● Gain Domain [•] No Domain
● Gain Influence (••) business community
● Gain Contacts (•••) fans in every town
● Gain Resources (•••) the company portfolio
● Gain Fame (•••) wandering spectacle
● Possible extras: Contact, Herd (interns)
● Gain Retainer (•••) daylight help
● Possible extras: Ally, Herd (fans who follow), Resources
DAY WATCH: (V5 Corebook p.198) Guards the undead sleepers
from mortals
CERBERUS: (V5 Corebook p.197) Protects or guards an important
● Gain Domain (•) Chasse and (••) Portillon
location
● Gain Influence (••) Influential
● Gain Domain (•) Chasse and (•••) Portillon
● Gain Enemy [•••] The enemy of my friend is out for me
● Gain Haven (••) the location in question
● Possible extras: Ally, Contact, Haven, Mawla, a shared relic
● Possible extras: Adversary, Haven [•] Haunted, Status (for
or ritual allowing activity by day
legacies)

DIOCESE: (Children of the Blood p.83) Leaders of a cult


CHAMPIONS: (V5 Corebook p.197) Fights for a good cause
● Gain Domain (•••) Chasse and (••) Lien
● Gain Domain (•) Chasse and (•••) Lien
● Gain Influence (••) Church
● Gain Ally (•) someone you have rescued
● Gain Herd (••) devout mortal cultists
● Gain Enemy [••] someone or group you have fought before
● Gain Mask (••) the diocese’s cult
● Possible extras: Adversary, Contact
● Gain Enemy [••] success draws detractors
● Possible extras: Ally, Resources, Retainer, Status, a shared
relic of significance to the cult, Adversary, Suspect
COMMANDO: (V5 Corebook p.197) Fights for a master
● Gain Domain (•) Chasse and (••) Portillon
● Gain Mawla (•••) your taskmaster
● Gain Status (•) Recognized
● Gain Enemy [••] someone or a group you have fought be-
fore
● Possible extras: Adversary, Haven (base of operations), Mask

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Coterie Types

ENVOYS: (Cults of the Blood Gods p.195) Representatives and FANG GANG: (V5 Corebook p.198) Criminal crew, gang, or the
diplomats of their Clan(s) or Cult(s) like
● Gain Domain (•) Chasse and (•••) Lien ● Gain Domain (•) Chasse, (•) Lien, and (•) Portillon
● Gain Contacts (•••) mortals from diverse backgrounds and ● Gain Contact (•) fence or other criminal middleman
professions ● Gain Enemy [••] rival gang
● Gain Resources (••) pooled cash and assets ● Possible extras: Haven (clubhouse), Herd (human members/
● Gain Status [•] Suspect victims of your gang), Influence (organized crime), Retainer,
● Possible extras: Mask (cover identities for different do- Status (likely with Anarchs)
mains), No Haven (always on the move)

FLAGELLANT: (Chicago by Night p.260) You protect kine to atone


EXCOMMUNICATES: (Children of the Blood p.84) Intentional or for some sin
not you are now apostates outcast or hunted ● Gain Domain (•) Chasse and (••) Lien
● Gain Contacts (•••) remaining connections ● Gain Ally (•••) mortals you’ve helped
● Gain Loresheet (•••) the secret or mistake that caused it all ● Gain Influence (•) local charity
● Gain Mask (••) remaining documents and IDs ● Adversary [••] your altruism irritates at least one Kindred
● Gain one or more dots in any of the following or similar ● Possible extras: Contact, Loresheet (Golconda), Retainer
Flaws: Adversary, Enemy, Excommunicated, or Despised (nursed back to health with vitae)
(These can be applied individually for groups from multiple
cults or as a coterie background for groups from a single cult.)
● Possible extras: Adversary, Destitute, Influence (outside theFUGITIVE: (Chicago by Night p.260) You are on the run from
cult), No Haven, Shunned something
● Gain Domain [•] No Domain
● Gain Contact (•••) help on the run
FAMILY: (Cults of the Blood Gods p.150) Relatives as Kine or ● Gain Mask (••) Fake Identity and (*) Cobbler
Kindred, and use their extended families as their primary net- ● Gain Resources (••) cash and a light-proofed vehicle
work ● Gain Retainer (•) daylight driver
● Gain Domain (•) Chasse, (•) Lein and (•••) Portillon ● Gain one or more dots in any of the following or similar
● Gain Ally (•) a connected mortal family member Flaws: Adversary, Enemy, or Known Blankbody (These are re-
● Gain Contacts (••) family, extended family lated to whoever or whatever may be pursuing the coterie.)
● Gain Resources (••) cash and assets on loan from the family ● Possible extras: Ally, Despised, Shunned, Loresheet (hunted
● Gain Enemy [••] one or more mortals who oppose the fami- because you know too much)
ly business
● Possible extras: Herd (extended family members), Influence
(family business), Mawla (vampire within the same family),
Retainers (a family ghoul), Fame Flaw: Dark Secret (family
criminal connections)

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Coterie Types

GATEKEEPERS: (Cults of the Blood Gods p.150) Reputed to main- MISSIONARIES: (Children of the Blood p.84) Evangelists and
tain strange powerful connections with geists and spectres spreaders of the faith
● Gain Domain (••) Chasse, (•) Lien, and (•) Portillon ● Gain Domain (••) Chasse
● Gain Contacts (••) graverobbers, mortician ● Gain Mawla (•••) Guides or coordinates the mission
● Gain Resources (•••) stolen from the dead ● Gain Resources (•••) Funds necessary to establish a haven
● Gain Retainers (•••) a wraith servant and spy and a place of worship
● Gain Enemies [••] a vampire hunter who recognizes the ● Gain Status (••) Proven worthy to the cult
coterie dealing with the dead ● Possible extras: Mask, Retainer, Suspect
● Gain Status [•] Notorious for dealings with dark entities
● Possible extras: Mawla (accomplished necromancer)
NEMESES: (Cults of the Blood Gods p.55) Seeks cathartic or all-
consuming revenge
HOUSEHOLD, THE: (Forbidden Religions pp.38-39) See The ● Gain Domain (••) Chasse and (•) Portillon
Butterflies, a Golconda cult ● Gain Contacts (••) downtrodden Kine
● Gain Domain (•) Chasse, (•••) Lien, (••) Portillon ● Gain Status (••) marginalized mortals
● Gain Haven (••••) Large family home or condominium ● Gain Enemy [•] a mortal who the coterie wishes to ruin
● Gain Herd (••••) Beloved mortals ● Gain Status [•] Suspect
● Possible extras: Mawla (Joseph), Retainers (Joseph’s ghoul ● Possible extras: Herd (survivors), Retainers (survivors)
recruits)

NOMADS: (V5 Corebook p.198) Travels from place to place


HUNTING PARTY: (V5 Corebook p.198) Procure mortals with ● Gain Domain [•] No Domain
requested Resonances ● Gain Contact (•••) audience, promoters, travel brokers, etc.
● Gain Domain (•••) Chasse ● Gain Retainer (••) at least one adult to handle daytime trav-
● Gain Ally (•) or Mawla (•) blood broker el problems
● Possible extras: Herd, Influence (organized crime) ● Gain Status [•] Suspect
● Possible extras: Herd (fellow travelers)

MARÉCHAL: (V5 Corebook p.198) Serves and guards the lord of


the city PLUMAIRE: (V5 Corebook p.199) Social coterie that flocks to-
● Gain Domain (••) Chasse and (••) Portillon gether
● Gain Status (•••) Influential ● Gain Domain (••) Chasse and (••) Lien
● Possible extras: Adversary, Influence, Mawla (Prince/Baron), ● Gain Contact (•••) fellow members of your subculture
Retainer ● Possible extras: Adversary or Enemy (rival fashionista), Sta-
tus (for high society Plumaires)

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Coterie Types

QUESTARI: (V5 Corebook p.199) Seeks to accomplish a great SBIRRI: (V5 Corebook p.199) Disguised and covertly inserted by a
enterprise or objective rival lord
● Gain Domain (•) Chasse and (•••) Lien ● Gain Mawla (••) handler or messenger
● Contact (••) someone who helps you to complete your ● Gain Mask (•) Fake ID
quest ● Possible extras: Adversaries on target city’s Primogen, other
● Possible extras: Haven (*)Library, Mawla, Resources Advantages from the coterie’s supposed cover type
(research budget)

SCHISM: (Children of the Blood p.84) Not merely unorthodox,


RECTORATE: (Chicago by Night p.248) Dedicated to obtaining you lead a potentially dangerous branch of a larger cult
magical lore and relics ● Gain Loresheet (•••) a truth that demands change
● Gain Domain (••) Chasse and (••) Portillon ● Gain Resources (•) an idea without means is nothing
● Gain Resources (••) ● Gain Status (••) a schism’s leaders is afforded access and
● Gain Retainer (•) daylight guardian of their secrets respect
● Possible extras: Contact, Enemy ● Possible extras: Influence, Fame, Adversary, Despised, Ex-
communicated

REGENCY: (V5 Corebook p.199) Just running things until the el-
der gets back SUPPORT GROUP: (Winter’s Teeth Vol.2 p.169) A group for fel-
● Gain Domain (••) Chasse and (•••) Portillon low blood addicts to deal with trauma and unlife
● Gain Mawla (••) your absent elder ● Gain Herd (●●) Accumulated vessels deemed safe for feed-
● Gain Status (••••) for Camarilla or (•••) for Anarch Regen- ing
cies ● Gain Haven (●) A small, private location for group meetings
● Advantages: Select up to 10 dots shared among Haven, ● Gain Mawla (●●) An older, experienced Kindred, willing to
Herd, Influence, Resources, and/or Retainer dispense advice guidance
● Flaws: Select the same amount of dots worth of Flaws as ● Gain Resources (●●) Liquid assets, sometimes necessary for
Advantages, above cleanups and bribes
● Gain Enemy [●●] Someone in the group has made a mistake
and attracted attention of a vengeful mortal
SABOTEURS: (Cults of the Blood Gods p.84) Spies, assassins, and
political disruptors, you seek to upend the structure
● Gain Contacts (••) disenfranchised, outsiders, etc. SOMNOPHILE: (Chicago by Night p.261) You serve an elder dis-
● Gain Influence (•) surveillance companies connected from the modern nights
● Gain Mawla (••) the vampire who set you to your tack ● Gain Domain (•) Chasse, and (••) Portillon
● Gain Mask (•) cover identities ● Gain Loresheet (••) you have learned from your master
● Gain Resources (••) liquid cash to assist with cover story ● Gain Mawla (•••) a somnolent or distant elder
● Gain Adversaries [••] at least one vampire who would op- ● Possible extras: Ally, Retainer, Status (guardians of an es-
pose your mission with violence teemed kindred)
● Possible extras: Domain (if the coterie is embedded in their
current locale), Status Flaw: Suspect

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Coterie Types

THEOLOGIAN SOCIETY: (Children of the Blood p.84-85) You are


dedicated to research of dangers, secrets, and truths
● Gain Haven (•••) clandestine location for meeting
● Gain Resources (••) access to restricted texts or other re-
search materials
● Gain retainer (••) a ghoul/thrall charged with guarding the
meeting place
● Possible extras: Allies, Contracts, Suspect

THINK TANK: (Cults of the Blood Gods p.195) Usually a tempo-


rary coterie to spearhead local proselytization projects
● Gain Domain (•) Chasse, and (•••) Lien
● Gain Allies (•••) analysists, bureaucrats, soldiers, etc.
● Gain Haven (•) small office as base of operations
● Possible extras: Resources (profiles made from selling their
services), Retainers (librarians, scholars)

VANGUARD: (Chicago by Night p.236) Establish operations be-


hind enemy lines
● Gain Domain (••) Chasse and (•••) Portillon
● Gain Status (•) Anarch usually
● Gain Enemy [•] reactionaries and bootlickers!
● Possible extras: Adversary, Mawla

VEHME: (V5 Corebook p.199) Enforces the Masquerade


● Gain Domain (•) Chasse
● Gain Influence (•••) especially in police and media
● Gain Status (•••) Influential
● Possible extras: Adversaries, Mawla (on Primogen or Anarch
Councils)

WATCHMEN: (V5 Corebook p.199) Protects the city from super-


natural intruders
● Gain Domain (•) Chasse, (••) Lien and (•) Portillon
● Gain Status (••) Respected in the Camarilla
● Possible extras: Contacts, Retainers

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Coterie Types

HOMEBREW COTERIE TYPES:


SAMPLE TEMPLATE: Description
● Gain Domain (*) Chasse, (*) Lien, and/or (*) Portillon
● Gain Advantage (•+) description
● Gain Flaw [•+] description
● Possible extras: Listed Advantages, Flaws, if any

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