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V5 Predator and Coterie Types
V5 Predator and Coterie Types
CANON PREDATOR TYPES: CONSENSUALIST: (V5 Corebook pp.177,307) You take blood with
consent.
ALLEYCAT: (V5 Corebook pp.175,307) You take blood by force or
Predator Pool: Manipulation + Persuasion
threat.
● Add a specialty: Medicine (Phlebotomy) or Persuasion
Predator Pool: Strength + Brawl (assault) or Wits + Streetwise
(Victims)
(stalking)
● Gain (•) Auspex or (•) Fortitude
● Add a specialty: Intimidation (Stickups) or Brawl (Grappling)
● Gain one dot of Humanity
● Gain (•) Celerity or (•) Potence
● Gain Infamy [•] Dark Secret (Masquerade Breacher)
● Lose one dot of Humanity
● Gain Feeding [•] Prey Exclusion (non-consenting)
● Gain Contact (•••) Criminal
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Predator Types
OSIRIS: (V5 Corebook pp.177,307) As an object of devotion, you SIREN: (V5 Corebook pp.178,308) You feed by seduction, under
feed from your cult, church, or fans. the guise of sex.
Predator Pool: Manipulation + Subterfuge (flattery) or Intimi- Predator Pool: Charisma + Subterfuge
dation + Fame (bully) ● Add a specialty: Persuasion (Seduction) or Subterfuge
● Add a specialty: Occult (specific tradition) or Performance (Seduction)
(specific entertainment field) ● Gain (•) Fortitude or (•) Presence
● Gain (•) Blood Sorcery (in-clan only) or (•) Presence ● Gain Looks (••) Beautiful
● Spend three dots between the Fame and Herd Backgrounds ● Gain Enemy [•] A spurned lover or jealous partner
● Spend two dots between the Enemy and Mythical Flaws
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Coterie Types
CANON COTERIE TYPES: CO-OP: (Winter’s Teeth Vol.2 p.169) Organized on the concept
of mutual support
BLOOD CULT: (V5 Corebook p.197) Controls a human cult and
● Gain Domain (••) Chasse and (••) Portillon — A small, yet
feeds from them
well-guarded shared space
● Gain Domain: (•) Lien and (••) Portillon
● Gain Resources (••) A communal “petty-cash” fund
● Gain Herd (•••)
● Status: Notorious (●) Your group is known to hoard amongst
● Gain Status [•] Suspect
your clique, leading other to automatically feel excluded
● Possible extras: Enemy [••], Haven (cult church or com-
● Possible extras: Heard, Allies, Contacts
pound), Mask [••] (on the Second Inquisition radar), Retainer
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Coterie Types
ENVOYS: (Cults of the Blood Gods p.195) Representatives and FANG GANG: (V5 Corebook p.198) Criminal crew, gang, or the
diplomats of their Clan(s) or Cult(s) like
● Gain Domain (•) Chasse and (•••) Lien ● Gain Domain (•) Chasse, (•) Lien, and (•) Portillon
● Gain Contacts (•••) mortals from diverse backgrounds and ● Gain Contact (•) fence or other criminal middleman
professions ● Gain Enemy [••] rival gang
● Gain Resources (••) pooled cash and assets ● Possible extras: Haven (clubhouse), Herd (human members/
● Gain Status [•] Suspect victims of your gang), Influence (organized crime), Retainer,
● Possible extras: Mask (cover identities for different do- Status (likely with Anarchs)
mains), No Haven (always on the move)
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Coterie Types
GATEKEEPERS: (Cults of the Blood Gods p.150) Reputed to main- MISSIONARIES: (Children of the Blood p.84) Evangelists and
tain strange powerful connections with geists and spectres spreaders of the faith
● Gain Domain (••) Chasse, (•) Lien, and (•) Portillon ● Gain Domain (••) Chasse
● Gain Contacts (••) graverobbers, mortician ● Gain Mawla (•••) Guides or coordinates the mission
● Gain Resources (•••) stolen from the dead ● Gain Resources (•••) Funds necessary to establish a haven
● Gain Retainers (•••) a wraith servant and spy and a place of worship
● Gain Enemies [••] a vampire hunter who recognizes the ● Gain Status (••) Proven worthy to the cult
coterie dealing with the dead ● Possible extras: Mask, Retainer, Suspect
● Gain Status [•] Notorious for dealings with dark entities
● Possible extras: Mawla (accomplished necromancer)
NEMESES: (Cults of the Blood Gods p.55) Seeks cathartic or all-
consuming revenge
HOUSEHOLD, THE: (Forbidden Religions pp.38-39) See The ● Gain Domain (••) Chasse and (•) Portillon
Butterflies, a Golconda cult ● Gain Contacts (••) downtrodden Kine
● Gain Domain (•) Chasse, (•••) Lien, (••) Portillon ● Gain Status (••) marginalized mortals
● Gain Haven (••••) Large family home or condominium ● Gain Enemy [•] a mortal who the coterie wishes to ruin
● Gain Herd (••••) Beloved mortals ● Gain Status [•] Suspect
● Possible extras: Mawla (Joseph), Retainers (Joseph’s ghoul ● Possible extras: Herd (survivors), Retainers (survivors)
recruits)
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Coterie Types
QUESTARI: (V5 Corebook p.199) Seeks to accomplish a great SBIRRI: (V5 Corebook p.199) Disguised and covertly inserted by a
enterprise or objective rival lord
● Gain Domain (•) Chasse and (•••) Lien ● Gain Mawla (••) handler or messenger
● Contact (••) someone who helps you to complete your ● Gain Mask (•) Fake ID
quest ● Possible extras: Adversaries on target city’s Primogen, other
● Possible extras: Haven (*)Library, Mawla, Resources Advantages from the coterie’s supposed cover type
(research budget)
REGENCY: (V5 Corebook p.199) Just running things until the el-
der gets back SUPPORT GROUP: (Winter’s Teeth Vol.2 p.169) A group for fel-
● Gain Domain (••) Chasse and (•••) Portillon low blood addicts to deal with trauma and unlife
● Gain Mawla (••) your absent elder ● Gain Herd (●●) Accumulated vessels deemed safe for feed-
● Gain Status (••••) for Camarilla or (•••) for Anarch Regen- ing
cies ● Gain Haven (●) A small, private location for group meetings
● Advantages: Select up to 10 dots shared among Haven, ● Gain Mawla (●●) An older, experienced Kindred, willing to
Herd, Influence, Resources, and/or Retainer dispense advice guidance
● Flaws: Select the same amount of dots worth of Flaws as ● Gain Resources (●●) Liquid assets, sometimes necessary for
Advantages, above cleanups and bribes
● Gain Enemy [●●] Someone in the group has made a mistake
and attracted attention of a vengeful mortal
SABOTEURS: (Cults of the Blood Gods p.84) Spies, assassins, and
political disruptors, you seek to upend the structure
● Gain Contacts (••) disenfranchised, outsiders, etc. SOMNOPHILE: (Chicago by Night p.261) You serve an elder dis-
● Gain Influence (•) surveillance companies connected from the modern nights
● Gain Mawla (••) the vampire who set you to your tack ● Gain Domain (•) Chasse, and (••) Portillon
● Gain Mask (•) cover identities ● Gain Loresheet (••) you have learned from your master
● Gain Resources (••) liquid cash to assist with cover story ● Gain Mawla (•••) a somnolent or distant elder
● Gain Adversaries [••] at least one vampire who would op- ● Possible extras: Ally, Retainer, Status (guardians of an es-
pose your mission with violence teemed kindred)
● Possible extras: Domain (if the coterie is embedded in their
current locale), Status Flaw: Suspect
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Coterie Types
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Coterie Types
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