Professional Documents
Culture Documents
Stories
The Scrum Rituals
STOCKING
BACKLOG
O PO develops in collaboration with
stakeholders
O Product Roadmap may drive themes & epics
O Items at top fit into a sprint
O Whole backlog indicates direction
O Never “done”, evolves over time
GROOMING
BACKLOG
• Whole-team collaboration
• Right-size items
• Define major acceptance criteria
• Assign size
• Always “on-going” and evolving
The Daily Scrum/Standup
• Rules:
O – Daily, 15-minute synch-up
O – Same time, same place
O – Stand-up, no problem solving
Here we are switching the view from the developer to the end user.
So you put yourself in the end user’s position. Setting the context so that as a team
we can see the bigger picture. In waterfall model people think which piece I have to
deliver.
AN Acceptance Criteria
O defines the boundaries for a user story/feature
O help the product owner answer what she needs in order for this feature to provide value
(typically these are the minimum functional requirements)
O help the team gain a shared understanding of the story/feature
O help developers and testers to derive tests
O help developers know when to stop adding more functionality to a story
Now that the minimum code has passed… does it mean that we are done?
Definition of Done
O This is where DOD comes into place – Code
should be maintainable, manageable and
follows a standard and to reduce the Cost of
quality
O Size of a story = effort to work a story to DONE
DONE
O Need absolute clarity and agreement
O The more you put into the sprint, the less risk
when you get closer to the release
Sample Definition of Done
Definition of Done for a Story
• Effort
– How much effort will it take to get it done?
• Doubt
– Are there things about this that because we don’t yet
know, we are worried about?
1, 2 , 3 , 5 , 8 , 13 ,
20 , 40 , 100
Population / Size / Per Capita income
COUNTRY POINTS
Country Points
Finland
Denmark
USA
China
Austria
Canada
Brazil
France
India
Germany
Slovakia
Sizing ≠ Estimating
PLANNING POKER
PLANNING POKER
O Read user story, discuss briefly
O Each team member selects estimate card
O Cards all turned over at once
O Discuss difference and outliers
O Re-estimate until estimates converge
Bucketed Relative Sizing
Team Estimation Game
(aka “Bucketing”)
O Place a story card on the table
O Pick next card and place it relative to the first based on
O size/complexity. Explain.
O For each move thereafter,
o Pick the next card and place it,
o Move a card that’s already been placed, or
o Pass.
o Explain your move and let the team discuss.
O Continue until there are no more moves to be made.
O Collect into stacks if not already stacked.
O Assign points to each stack.
Created by:
Steve Bockman
Bucketed Relative Sizing
S L
1 3 5 8 13