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MONSTER HUNTER

✦ Requirement: Beast Lore 12


✦ Willpower Points: 3
At a crossroads of some kind, you can activate this ability
to learn the direction of the most dangerous enemies.

FAST FOOTWORK
✦ Requirement: Evade 12
✦ Willpower Points: 3
You may attempt to dodge an attack (page 47) without
consuming your action for the round. The bonus dodge
can be performed at any time during the round. You may
only try to dodge the same attack once. This ability can
be used multiple times per round, as long as you have
enough WP.

MUSICIAN
✦ Requirement: Performance 12
✦ Willpower Points: 3
Your beautiful voice instills courage in your friends or
fear in your foes. Activating this ability (an action in
combat) gives all allies within 10 meters a boon to all
rolls, or a bane to all enemies within the same range –
choose one or the other. The effect lasts until your turn in
the next round.

MASTER SPELLCASTER
✦ Requirement: Any magic school 12
✦ Willpower Points: 3
Mages only. If you activate this ability on your turn in
combat, you can cast two different spells as a single action.
It must be two different spells. You can roll for the first
spell and then activate this heroic ability.

BATTLE CRY
✦ Requirement: —
✦ Willpower Points: 3
You can, as an action in combat, let out a battle cry that
inspires your friends. All other player characters within
earshot immediately heal a condition of their choice (page
51). This heroic ability can only be used in combat.

MAGIC SCHOOL
✦ Requirement: —
✦ Willpower Points: —
You have an aptitude for magic and can learn a new school
of magic (whether you already know any or not). For more
information on how it works, see page 61. This heroic
ability can be selected multiple times – once for each new
school you want to learn. You may not choose Magic
School as your starting heroic ability.

CONTORTIONIST
✦ Requirement: Evade 12
✦ Willpower Points: 1
You escape from your shackles or squeeze through a
narrow space without rolling for any skill.

FAST HEALER
✦ Requirement: —
✦ Willpower Points: 2
You heal an extra D6 HP during a stretch rest. This heroic
ability does not affect WP or conditions.

INTUITION
✦ Requirement: Myths & Legends 12
✦ Willpower Points: 3
When faced with a difficult decision, you can activate this
ability to ask a question directly to the GM and receive a
helpful answer. The answer represents your vast general
knowledge and should only aid your decision-making, not
reveal everything there is to know

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