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SHADOWS
This adventure is a fan-made, three-act scenario for the ALIEN Roleplaying Game
published by Free League Publishing. It is based on the original novel
ALIEN: OUT OF THE SHADOWS, written by Tim Lebbon.
GETTING STARTED
In this scenario, the players take the roles of a team of miners stationed aboard a deep
space orbital platform over LV-178. Give the players the option to play as one of ten
members of the skeleton crew without showing them the character bios. Before the game
begins and you read out the boxed text entitled “What’s the Story Mother?”, choose at
least one of the unchosen characters to be killed off as part of the accident (page 3).
THE SITUATION
The Weyland-Yutani Corporation has been is found, it pays to mine it out. Kelland
busy, buying up numerous other Mining were all too happy to set up shop,
businesses and investing in almost every installing a planetside facility with a mining
corporate sector. They’re even starting to station in orbit and a crew complement of
get involved in the colonization of fifty-three individuals.
extrasolar planets and moons. By 2159 Thus far, the mining crew has spent three
they own pretty much everything. Many of long years here harvesting the rare
the companies owned by Weyland-Yutani material. Labouring in shifts of twenty down
continue to operate under their own in the mines, the workers have made a lot
brand, including the Kelland Mining of money with no opportunity to spend it.
Corporation. What the miners didn’t know–could
One such operation is LV-178, a never have known–was that underneath the
completely unremarkable rock save for one precious trimonite deposit were the ruins of
important resource, trimonite. Fifteen an ancient civilisation. Unlike anything
times harder than diamond, trimonite is humanity has encountered among the stars.
the strongest material known to man, and That’s not all though. They awoke
when a seam as rich as the one on LV-178 something else in the depths of LV-178.
Something evil, something alien.
LV-178
Located in the GL 479 system beyond the raging across the equator. The atmosphere
outer rim, LV-178 is an inhospitable hell of is breathable, if you like dust.
a rock. From three hundred miles up the The mine and its surface buildings are
planet’s surface is a smear of burnt sealed in an environmental dome, with
oranges, browns and blood reds, with the several landing pads outside connected by
circling eyes of countless sandstorms short, enclosed tunnels.
WHAT’S THE SITUATION, MU/TH/UR?
“You are what remains of the DSMO Marion’s mining crew. Eleven weeks ago, a shift of
miners was supposed to be returning from LV-178, the planet you’re orbiting. What
happened instead was that both of the Marion’s dropships, Delilah and Samson, returned
from the planet in a state of emergency. From what was transmitted to the bridge, it
appears the miners found some kind of hostile alien lifeform beneath the surface of the
planet. A lifeform that somehow got on board the shuttles before they evacuated and was
even growing out of the bodies of some of the passengers.
Due to the desperate situation on board, the Delilah’s pilot lost control and the dropship
ploughed into the Marion. Half of the docking level was destroyed and the Marion was
nudged into a decaying orbit, now slowly descending down into the atmosphere of LV-
178. The Samson dropship continued its automatic docking sequence, parking in Bay 3
with four black insect-like creatures on board.
You’re all still reeling from the loss of your crewmates during the incident, but you've kept
busy repairing what you could aboard the Marion and trying not to thinking about what’s
waiting in Docking Bay 3. The antenna array was damaged beyond repair so a call for
help detailing the situation has been sent out on a loop using a high frequency
transmitter. You have around five days left before the ship begins to burn up, but even
that’s only an estimate. All that’s left to do is wait.”
DISTRESS CALL
“This is DSMO Marion, of the Kelland a decaying orbit. Second dropship
Mining Company, registration HGY- Samson is docked and isolated, those
64678, requesting immediate aid. things in there hopefully contained. They
Surviving mining team down to just the laid infants or eggs inside the miners,
skeleton crew. Miners discovered burst from their chests. We are not
something on the surface of LV-178, contaminated, repeat, not
attacked, dropship Delilah crashed into contaminated. Estimate ninety days until
the Marion. Many systems damaged, we hit LV-178's atmosphere. All channels
environment stable but we are now in open, please respond. Ends.”
WHAT THE HELL IS REALLY GOING ON?
Down in the bowels of LV-178, the miners anything unusual, especially changes in the
unearthed a vast cavern containing the health of the miners. She also has no idea
remains of an ancient alien craft. that Hawthorn is secretly an android.
Unfortunately for them, the craft contained Hawthorn on the other hand is operating
several clutches of XX121 Ovomorphs. By under a 900 series special order and will
the time the relief shift arrived, the mines prioritise the acquisition of Xeno-biological
were overrun with Xenomorphs. Several material over all other considerations.
survivors hurriedly evacuated the planet– The looping distress call sent out by the
with passengers on both dropships carrying Marion crew after the incident with the
Chestbursters. dropships was intercepted by a lone EEV
Two members of the crew are in fact adrift out in space. Concluding the
undercover operatives for Weyland-Yutani. involvement of Xenomorph XX121, the
They are the ship medic Garcia, and a shift Weyland-Yutani A.I. program on board the
supervisor named Hawthorn. Garcia doesn’t EEV diverted course, bringing it to LV-178
know what the company expects her to with intent to use the sole human
discover, only that she was to report occupant to secure a live specimen.
SAMSON: Four fully grown Xenomorph Drones wait on board the Samson. There’s also
an Ovomorph produced from Jones, the shuttle pilot.
THE MINES: A single PASSIVE Xenomorph Scout hibernates in the nuclear generator area,
with three more scattered throughout the lower levels of the mines and six Soldier
Xenomorphs hibernating in the tunnels on Level Nine.
ALIEN SHIP: A young Queen–yet to produce eggs of her own–is growing within the
bowels of the alien ship with four freshly-molted Worker Xenomorphs tending to her.
There are numerous ancient Ovomorphs throughout the ship, including sixteen in the old
Laboratory containing Royal Facehuggers. These are guarded by seven PASSIVE
hibernating Sentry Xenomorphs.
PLAYER CHARACTERS
As the officer in charge of the Marion and its crew– You used to dream of monsters, and have always
including those working down on LV-178–this entire been fascinated by the unknown and the prospect of
mining operation is your responsibility. That’s alien life. A fascination which drove you to the stars
exactly what makes it so difficult. Under your watch, on various hauling and mining jobs, and estranged
more than twenty people have lost their lives, and you from your wife and two sons back on Earth. For
the situation appears hopeless for those that the last three years the Marion crew has been your
remain. Waiting for a rescue that may never come, new family, a family that has suddenly gotten a
it’s all you can do to hold yourself together for the whole lot smaller. Your child-like wonder is gone.
sake of your team. The creatures on the Samson, whatever they are,
don’t fascinate you. They terrify you.
GUILT COMPLEX: You try telling yourself that it isn’t
your fault, that there’s nothing you could’ve done.
But when has that ever worked? Your STRESS LEVEL
increases by one when someone under your
command suffers a critical injury. If they die you
must make a Panic Roll.
A NOTE ON JORDAN
If nobody wants to play as the captain of the
Marion, consider killing Jordan off at the
beginning of the scenario. Nobody likes taking
orders from an NPC. Hooper is next in the chain of
command, and then Lachance. Consider giving
Hooper Jordan’s GUILT COMPLEX and personal
agenda in this case.
JULIEN “NO-CHANCE” LACHANCE JOSH BAXTER
With over a hundred successful manual docking As well as operating the Marion’s communications
procedures logged in the simulator, you like to think equipment you run a small bar out of the ship
of yourself as the best pilot on the Kelland Mining recreation module. As the bar ‘manager’ you were
Corporation’s payroll. That doesn’t necessarily mean very popular among the miners, who would
you’re eager to put that practice to the test, mind. sometimes share their thoughts and anxieties of the
Despite your reputation as a pessimist, the others hour with you. They might as well, since you’re the
seem to be benefitting from your dry wit in these one who sorts through all messages sent from and
trying times. Less so from the cigar fumes. It’s received by the station. You’re supposed to be the
shameful, but you take solace in the fact that your crew’s last lifeline to home or rescue. Too bad the
unmatched piloting skills make you irreplaceable antenna array is fucked beyond practical use.
among the surviving crew.
You once worked for Weyland-Yutani on a research Months go by, years even, with nothing happening
base orbiting Proxima Centauri. Though you don’t on this metal prison. Then when something did go
work directly for them anymore, the company still down, what could you do about it? Sweet fuck-all.
funds science officers such as yourself on many But that’s space for you. You were just getting
ships. The funding is very generous, and often goes a around to kicking some of your worst habits too. The
large way toward bankrolling a mission. You know others are putting on a brave face and acting like
the company’s reputation and you don’t appreciate their little distress call will make everything all
being accused of corporate conspiracy based on better. False confidence or delusion, you’re not
your employer. No one’s ever seen creatures in the buying into it. No one is coming and that’s that.
mines. There wasn’t supposed to be anything living
on that rock other than bacteria. You’ve been to ALCOHOLIC: You must drink alcohol every Shift, or
more planets, asteroids, and moons than the rest of your STRESS LEVEL increases by one. You cannot
the crew put together, but you’ve never heard of relieve stress without drinking alcohol.
anything like these things.
You’ve been told by the miners how it’s hypocritical Weyland-Yutani practically owns space. You were
for a health expert to smoke, and you used to joke working out of Kelland’s Io headquarters when the
that they’d change their tune in a real emergency parent company was bought up. It didn’t change
when the chips were down. Not much time for jokes much, but it opened your eyes to the diversity of
anymore. Who knew everything could just go to shit missions being launched. As well as the diversity of
so quickly. You know the others view Garcia as being career options. You were planted on this crew with
small and shy–and she is–but she had been your orders to report any unusual changes either in the
rock these last three years. How much good that’ll mines or health of the miners. There was an on-site
do you now, you don’t know. supervisor and corporate agent working in tandem
with you, Hawthorn. He won’t be any help now.
After whatever happened down in the mines, he’s
surely dead.
Always an inventor by nature, you and the other You and Welford are as different as can be, him
engineers were always brainstorming interesting more than a foot shorter than you and twice as
new uses for the tools at your disposal. More so you heavy, and you, close to six foot six and slim as a
and Powell. Hooper’s position as chief engineer pole. In spite of that, the crew commonly referred to
always seemed to keep him at arms-length. You’ve you both as “the terrible twins” since you worked so
spent many hours in the Hold 2 workshop, toying well together and were both a couple of smart-
with various chemicals and application methods to asses. You’ve always known how dangerous it is
get something that could ease the work of the working in space, you thought you’d grown used to
miners. With Sneddon’s help, you designed a spray the ever-present threat of death. Apparently not. All
gun that can hold and fire hydrofluoric acid. It may you want now is to get off this ship before the whole
yet serve a different, more unconventional use. damn thing breaks apart falling into the planet’s
atmosphere.
STRENGTH 4, AGILITY 3, WITS 4, EMPATHY 3
HEALTH: 4 STRENGTH 3, AGILITY 4, WITS 3, EMPATHY 4
NEW TALENTS
BYPASS: You have experience jury-rigging BEST BUDDY: When your buddy helps
tool-kits and using diagnostic devices to you with a skill roll, you get an additional
hack doors. You gain a +2 modification to +1 modification. Your maximum
the COMTECH skill when attempting to modification from assistance when your
unlock a locked entryway or override buddy helps is +4.
certain computer protocols.
DSMO MARION
M-CLASS DEEP SPACE MINING ORBITAL
A deep space mining ship owned by Kelland Mining compression suits with tether cables. These
Company; the Marion is around three-hundred are indicated by a bright yellow
metres long. There are three tons of mined “EMERGENCY” sign above the doors.
trimonite on board. The ship’s intercom system is
The following gear is available in plentiful
still operational and can be accessed from most
supply on the Marion from the start of the
halls and rooms. It will transmit to everywhere on
scenario.
the ship but can also be set to specific channels.
The outer hull of the Marion has Armor Rating 6. > Flashlights
The hallways on each deck of the ship are > Comm units
equipped with cargo straps designed to secure > Sand picks (no bonus, Damage 2,
objects to the walls in case of explosive armour piercing)
decompression. There are also storage alcoves at > Charge thumper reloads (mining charges
regular intervals containing vacuum-packed & mechanical bolts)
MARION LOCATIONS
When dropship Delilah crashed into the AUXILIARY VEHICLES: The Marion has a
Marion she took out the port arm of the small collection of ground vehicles in Hold 2,
Docking Level, completely annihilating and still has all of her Class A escape pods.
Docking Bay 1 and damaging Docking Bay 2
ELEVATORS: The elevators are usually
beyond further use. Several decks were
quicker than taking the stairs, especially if
breached, some completely venting into
you’re hauling heavy equipment (not if
space before emergency decompression
you’re simply running up or down a few
doors could do their job. Some areas and
floors). They’ve been engineered not to stop
even entire decks are now locked down and
at the decompressed, out-of-use levels, but
out of bounds as a result. The antenna
they can be forced to open at one of these
array has also been damaged. The array
decks remotely with a demanding COMTECH
itself reports that it is still transmitting, but
roll (–1).
a cursory systems check reveals that it isn’t.
The Marion itself was knocked out of HEAVEN: A small biopod module, used by
geo-stationary orbit by the impact, losing the crew for growing food and occasional
two lateral dampers and three out of seven green therapy. The small garden did more
starboard thrusters. The ship is in a stable than any drug cocktail to alleviate
pattern of orbital decay with no way to fix depression and stress for the miners. The
it. module was corrupted in the accident and
now contains only dirt and rotted plant
material.
BRIDGE: The bridge has a more lived-in feel Aside from this there’s also a surgical kit,
than it once did, with empty food and drink D6 doses of Naproleve, and enough
containers taking up corners and unused medkits for each character to have one.
desks. The wide viewing windows provide a There is a near-limitless supply of most
clear view of LV-178, as well as the debris other drugs the PCs might need, such as
that still follows the Marion’s orbital path Hydr8tion solution and Neversleep pills.
since the accident. There are four
RECREATION MODULE: A block of four
emergency compression suits in lockers at
compartments to the rear of the ship’s
the back of the room.
Accommodations Hub. There’s a comfy
> COMM CENTRE: Baxter’s workstation.
movie theatre with a large screen and
There are headphones here for listening
arrayed seating, and two libraries, one for
in on comms and one can monitor all
music and one for reading.
incoming/outgoing transmissions as
> BAXTER’S BAR: “BeeBee’s” was once the
well as digital handshakes.
social centre of the ship. Now it’s dusty
> MASTER CONTROLS: Between the
and unused since the surviving crew
command and pilot stations and the life
took to spending most of their free
support and cctv monitors, most of the
time in their personal cabins or
Marion’s operations can be controlled
together on the bridge. The ceiling is a
remotely from the bridge. These
mass of exposed service pipework and
include operation of airlocks,
wires and the walls are bare and
environmental systems, and remote
unpainted. The crew have done their
control of dropships and drones.
best to make it more comfortable, with
> INSURANCE: An advanced Weyland-
padded seats and decorative blankets
Yutani data purge program can be
hung from the walls.
downloaded from the computers on
Across from the bar area, there’s two
the bridge onto any data drive such as
pool tables, table tennis and a
the ones stored in the drawers.
selection of faux-antique computer
SCIENCE LAB: A moderately advanced game consoles. There’s plenty of
laboratory where the resident science bottled beer as well as dehydrated
officer can examine core samples and any snacks stocked behind the bar itself.
oddities brought up from the planet. The
DOCKING SECTION: The two docking arms
lab comes with an assortment of
are on a protruding level beneath the ship’s
equipment, giving a +2 modification to
nose. One is welded shut behind a heavy
OBSERVATION rolls when using the Analysis
bulkhead door, having been destroyed
talent.
during the accident along with Docking
MED BAY: The Marion’s med bay is Bays 1 and 2.
relatively small and basic, with a total of Docking Bay 4 is empty, but still
just six beds for patients. A few select high- functional. The Samson dropship is docked
tech pieces of equipment act as an at Bay 3. Every door and bulkhead leading
insurance policy against crew injuries, to its airlock is closed and sealed. Even the
courtesy of Weyland-Yutani. This includes door controls have had vital parts stripped
the single Pauling MedPod situated in the out. Just to be safe. A few Turns of work are
centre of the room. required to get access to the Samson.
HOLD 1 (CARGO): The Marion’s haul of HOLD 2 (STORAGE): The holds are huge,
trimonite is kept here, packed into crates high-ceiling, warehouse-like spaces. Several
and held securely with heavy cargo netting. ATVs were dislodged weeks ago in the
There’s plenty of spare netting here too. It’s accident and lay upturned here and there.
triple-core steel, wrapped in epoxy-molded All manner of supplies and spare
carbon fibre and wound in nylon strands. equipment can be found here. The crates
The PCs would have no cause to doubt its and racks form a complex maze of dead
effectiveness, and may use it if they wish to ends that very few on the crew can easily
try and capture or stall a Xenomorph. navigate.
A Xenomorph or Xenomorphs caught in > IMPROVISED WEAPONRY: Amongst the
heavy cargo netting will not be held spare mining equipment there are
forever, biting and tearing at the material plenty of Charge Thumpers and Plasma
each Round. Roll for each attack with eight Torches to go around if the PCs feel the
Base Dice. Every success will inflict one need to arm themselves. There’s also
point of damage, and the net will give way plenty of ammo. The crates of mining
after suffering six points of damage. charge magazines can be rigged to blow
When the steel cable snaps, it will whip with a simple trigger mechanism
anyone standing nearby. This is treated as (easy COMTECH or HEAVY MACHINERY).
an attack with seven Base Dice, Damage 1, > CANARY: A spare remote drone, used by
against everyone within ENGAGED range. the crew for deep mine exploration, sits
unused in the hold. This model is
heavier and slower than alternatives
like the “Pups” mapping device, and
usually employed in deep space
DRONE MAINTENANCE salvaging. It sports a synthetic alloy
The remote drone has an Armor Rating of 5 and
chassis and a laser diffusion scanner for
can be forcibly disabled either with a hard
HEAVY MACHINERY roll (–2, slow action) or by
detecting thermal energy, light sources
inflicting four points of damage on it. and atmospheric conditions. It also
It can potentially be controlled by the A.I. comes equipped with a mechanical
(see page 20). Its cutting torch is an effective cutting torch.
tool not just for repairs but for repelling alien The drone can be controlled
and humanoid foes.
remotely from any device patched into
the Marion‘s systems, and the operator
can see what the drone sees through a
forward-facing camera. The drone can
also be set to explore automatically.
THE DRUKATHI
Although the PCs won’t know it, the alien a dog, with a small snout, two eyes, and
civilisation responsible for the ruins and several rows of small teeth that would
the ruined spacecraft are the Drukathi. appear to indicate a vegetarian diet.
An ancient sentient species of great The Drukathi remains in the alien ship
intelligence and incredibly advanced have mummified, growing dusty and
biotechnology, the Drukathi bred pale over time. Their clothing on the
Xenomorphs untold millennia ago for other hand has remained relatively
their own ends. whole, usually consisting of a metallic
They were nearly twice as tall as an material draped across their bodies.
adult Human, with two pairs of thick, Some individuals wear heavier suits
stocky legs and a single pair of thinner reinforced with a network of metallic
more delicate arms ending in long, fine ribs and struts.
digits. The skull can be likened to that of
FUSELAGE: The part of the ship that has Roll six Base Dice when the PCs enter the
apparently been struck by some sort of birthing grounds. For every 6, there is an
projectiles. A slope of detritus leads up to additional Ovomorph in the room that has
the ragged opening in the “ceiling” and out yet to open and still contains a Facehugger.
onto the wing of the craft. The series of Used up eggs are opaque when illuminated,
lights strung up by the miners leads in here, but shining a light on the others will reveal
but continues no further. Clearly this is shapes. Shapes that appear to be moving.
where they made their original entry. > ANCIENT BIRTHING GROUNDS: Some of
Even after so much time has passed, these chambers contain the bodies of
there is still evidence here of the original Drukathi, not Humans. The bodies here
impacts that brought the ship down. The will be thousands, if not millions of years
walls have rotted back to bare framing, old. The Ovomorphs have fossilised, and
revealing deformed bone-like support will simply crumble if disturbed.
struts.
HALL OF SCULPTURE: A large, open space
GALLERY: Some sort of wide-open room, containing several tall sculptures made up of
with a viewing area looking down over a the same material as the rest of the ship’s
deep pit. There are several metal units hull. Time has whittled them down, leaving
resembling pilot seats on a starship, each soft, ambiguous shapes. A mixture of the
surrounded by what appears to be control biological and mechanical. They throw tall
equipment. The details are obscure and dark shadows across the room that could be
arcane. hiding anything. In fact, the sculptures
The pit itself is filled with an unknown, themselves make good hiding spots or cover
glassy fluid, the surface scattered with grit for the PCs if they need it.
and dust. Something disturbs the surface, Something feels off in this room. The
as if a creature was swimming around in surfaces and even the PCs’ skin feels slick
there (+1 STRESS LEVEL). This might happen and sticky, and they get goosebumps. But
while one of the PCs is trying to take a when they go to wipe off their hands, they
sample, or analyze the pool. If so, they also find that they’re perfectly dry (+1 STRESS).
must make a Panic Roll. In a tall shaft that rises up from the room
and into the darkness lurks a young
BIRTHING GROUNDS: A number of rooms
Xenomorph Queen (10 Health, Armor Rating
and spaces on the ship have been
10) and her four servile Workers. As long as
repurposed by the Xenomorphs. There’s no
the PCs don’t notice her, she might choose
telling what they were once used for by the
not to engage them if they have yet to
Drukathi. Now it’s a vision from Hell. Sheets
desecrate any of the hive’s egg chambers.
and swathes of the alien resin blanket the
walls, with six or so bodies hanging like
horrible rotten fruit (+1 STRESS). The air is
humid and warm, and it's difficult to tell
“... From deep in the realm of the
where one body ends and the other begins. dead I cried for help, and you
On the floor in front of the dead people are heard me.”
the opened, empty Ovomorphs as well as
– JONAH 2:2
curled up dead Facehuggers.
LABORATORY: The technology here is a The PCs recognise him as Nick, and he’s
little more recognisable than elsewhere on remarkably well-preserved compared to
the ship. What appear to be six mobile the other corpses in the mines.
workstations occupy the centre of the Crouched beside the eggs are what first
room. They are not occupied. A transparent appear to be seven statues. They bare
wall of material lines the outside of the similarities in appearance to both the
room. It looks like glass, except that it Drukathi and the Xenomorphs, like some
shimmers and ripples as if from some unfelt monstrous blend of the two alien species.
breeze. These are Sentry Xenomorphs, born from
Behind the glass are sixteen Ovomorphs the Drukathi and in deep hibernation.
arranged apart from each other all around They’ve inherited an additional pair of legs
the room in circular enclosures. The eggs and a more imposing physiology from their
look subtly different to the ones the PCs hosts (9 Health, Armor Rating 12, MOBILITY
might’ve encountered before now. They 6). If the PCs spend a Turn or more in this
are fatter and covered more thoroughly in room, or disturb the “statues”, the Sentries
veins (they contain Royal Facehuggers). In will begin to slowly wake up. One will
one spot where the glass barrier appears to become ACTIVE each Round as it sluggishly
have parted, one of the miners lies dead on awakens and then draws initiative the
the floor in front of an opened egg. following Round.
EVENTS
ACT I: DECAY
THE PLAN
The PCs have been awaiting rescue on the Should the players fail to come up with or
crippled Marion for seventy-seven days. They successfully execute a plan of their own,
currently have approximately five days or simply present them with the one settled on
less remaining until the ship begins to break by the crew in the Out of the Shadows novel.
The characters will have two stasis pods
up in LV-178's atmosphere. between the lot of them if they use the
Allow the players to get their bearings, Survivor’s shuttle as a life raft. By packing it
introduce their PCs to each other, and ask full of supplies and taking turns in the pods,
any questions they may have about the they could make it to the Outer Rim in about
three years. They would be setting a hell of a
current situation. After the Arrival event, give precedent, but it’s the best chance they’ve
them time to come up with a plan or pursue got. Only problem is, the shuttle’s fuel cell has
their respective agendas. If they aren’t bled dry and the only backups are kept safe
getting anywhere with the survival plan, underground on LV-178.
quite a way to walk. The pod nav systems 1 The PC never makes it to the mine. Their
friends don’t know what happened to
are not good enough to synchronise with
them, but they’ll never be seen again.
each other or home directly in on the mine.
2 The regret of choosing this course of
They will be spread out, and will come action and the uncertainty of whether
down within a Shift’s journey on-foot at they’ll ever actually reach the mine has a
best. Characters travelling on the planet’s profound effect on the PC. They suffer a
random permanent mental trauma.
surface must make a SURVIVAL roll. If they
3 The PC has a nasty accident while
fail the roll, they’ll still reach the mine trekking across the planet’s surface. Roll
(probably) but they must roll on the table. for a critical injury (reroll 56 and down).
4 WATER! The PC becomes broken by
OBSCURED: As the pressure equalizes from Dehydration upon reaching the mines.
the PCs opening one of the outer doors– 5 Exposure to the choking dust has given
either into the connecting tunnels or the the PC a severe breathing problem. They
inner building–a great cloud of dust billows have –2 STAMINA and a rough cough for
out. The party’s vision is totally obscured the rest of the game. This result is
for one Round of actions and each of the nullified if they brought a compression
PCs must make an immediate Panic Roll. suit with them.
6 The PC had to take the long way around
SKIN DEEP: While in the mine, the PCs may a deep chasm in the rocks. They arrive a
find strange bundles of thin, dry material. Shift later than everyone else (or less if
It’s safe to touch and has a very faint but they decide not to wait that long).
repulsive odour. Only once they’ve taken a
deep. That’s seven thousand steps. It will
closer look will they realise that it’s the skin
take a long time, maybe more time than
shed by the creatures as they were growing
the survivors have. It will also be
down here (+1 STRESS LEVEL).
exhausting, impossible for anyone with a
DEEPER AND DOWN (MANDATORY): broken leg, and they may encounter several
Regardless of which elevator the PCs decide Xenomorph Scouts on the way. The PCs are
to take down to Level Four, the A.I. that welcome to take this route, but the
infiltrated the Marion has managed to drawbacks should be made abundantly
patch into the controls through the storms. clear.
The first time the PCs try to use an elevator,
it drops violently straight to Level Nine. ELEVATOR CRASH
D6 RESULT
Emergency buffers slow the lift’s descent at
1 Plummet The PC suffers critical
each level but it’s not enough. Each PC injury #41 (broken leg).
must succeed a MOBILITY roll on the way 2-4 Rough The PC suffers critical
down or they will have to roll D6 on the Landing injury #14 (sprained
table. The elevator in question is ankle).
irreparably damaged by the impact. 5 Ruined The PC falls on an item in
their possession, breaking
There is an emergency staircase leading
it. Hopefully it wasn’t an
out of the mines in the wall parallel to each acid spray gun.
elevator shaft. The PCs might use it if they 6 Shook The PC is a little shaken
really want to, but it’s five thousand feet (+1 STRESS LEVEL).
MARIAH ZILPH GREGORY HAWTHORN
Miner Shift Supervisor
One of the last miners to remain alive on LV-178, the A synthetic undercover agent for Weyland-Yutani,
last thing Zilph remembers is eking out a desperate Hawthorn has bided his time overseeing shifts in the
living on the storage levels of the facility. Most mines. Never wavering, never tiring (only sometimes
recently she woke up back on Level Nine, bound to pretending to). His vigil finally paid dividends when
the walls in that disgusting wet gunk. Slipping free, the cavern containing the alien vessel was
she found a weapon to defend herself but so far unearthed. Wary of quarantine protocols
has–thankfully–encountered zero resistance in her compromising his mission, he sabotaged the comms
quest to escape. tower when miners starting getting taken by the
aliens.
GEAR: Heavy work coveralls (Amor Rating 3), TALENT: Pull Rank, Stealthy
Plasma Torch (Supply 1) GEAR: Maintenance jack, heavy duty dufflebag
AGENDA: Get off LV-178 at all costs. AGENDA: Insure return of organism for analysis.
All other considerations secondary.
SURVIVORS: There are two NPCs that can As an android, it was very easy for
be encountered in the mines (or controlled Hawthorn to evade the Xenomorphs while
by a player who lost their character). They he went about collecting data and waited
can potentially be met anywhere in the for Weyland-Yutani to mount a recovery
mines during both Act I and II, except inside operation. Hawthorn can mimic human
the Alien Ship. behaviour to perfection. When exposed as
Mariah Zilph survived longer than any of an android, he shows his true power
the human survivors in the mines, until she (STRENGTH and AGILITY +3 each, also
was captured and cocooned in the hive. She affecting current Health). Inside his
doesn’t remember the horrible egg opening dufflebag he has a dead, preserved
or the Facehugger that leapt out and Facehugger in a case hidden among several
attached itself to her face. All she knows is bottles of liquor. Hawthorn will feign
that she has to get out of this place away embarrassment if anybody looks in the bag,
from the monsters, even if it means dying but they will find the specimen if they
out on the planet’s barren surface waiting check it thoroughly.
for an evacuation ship. Anyone that makes Both of the NPCs are mostly ignored by
a successful MEDICAL AID roll on Zilph will the Xenomorphs–each for a different
realise what is growing inside her. The reason. If they push their luck though, a
players might figure it out on their own as cornered Xeno might still decide to
well, of course. incapacitate them.
ACT III: EXPENDABLE
> BIOLOGICAL MATERIAL: The biological
The PCs have been plunged down into the
signatures picked up by the drones are
depths of the mines–all the way to Level desiccated miners and dead
Nine where the miners encountered the Ovomorphs.
Xenomorphs. What they might discover
CATTLE (MANDATORY): After the elevator
could change everything as they fight their
crash, the Xenomorphs are perfectly aware
way back to the surface and up to the
of the PCs’ presence. They will be ready to
Marion. ambush the group if they try to push
straight through the tunnels. If the group
MELTING POINT: In the tunnels of Level takes the long way around (into the cavern
Nine and the halls of the Alien Ship, the PCs or the ruins) the Soldiers will pursue them
can use plasma torches to melt the ceiling and try to herd them into the Alien Ship to
and walls to close openings with a curtain be impregnated in an Egg Chamber. When
of molten material. The process takes two the PCs run, any that can’t keep up will be
full Rounds and then a further Round for attacked or abducted.
the new wall to solidify. Desperate or The Soldiers will not be so merciful if the
bloodthirsty characters can attempt to PCs cause grief to the hive. Burning eggs or
force their way through the steaming wall attacking the Queen will quickly get you on
and may get stuck if they cannot pass a the shit-list of every Xenomorph in the
hard MOBILITY roll. mines.
PROSPECTING: The remote drones (page
PATH OF MOST RESISTANCE
12 and 14) can be used on Level Nine for
The darkness, stressful conditions and hidden
reconnaissance without worrying about
Xenomorphs in the resin-coated tunnels make
drawing the attention of Xenomorphs. The the short route from one elevator to another
drone can be piloted through the mine, nearly impossible. There are ways for the PCs to
capturing video and data as well as make it easier on themselves though.
mapping the area. In the tunnels the drone Survey drones can key the survivors into
detects various deposits of trimonite and precisely where the aliens are waiting, while
silicon, as well as instances of biological the large on-rails Plasma Torch can be run
material. straight through the tunnels, carving a fiery
> SILICON: The silicon deposits in the path as it goes. It will be slow-going though,
tunnels are in fact six PASSIVE Soldier and you can guarantee the group will have to
Xenomorphs. If the PCs catch on, they fight all six Soldiers on the way and maybe even
a furious Queen.
can get a reliable map of where the
Xenomorphs are in the hive area of the
tunnels. There’s no other way for the FAMILY: Somewhere on the alien ship,
drone to detect PASSIVE Xenomorphs. three mummified Drukathi lie on the floor,
Even a PC watching the video feed will two adults cradling a child between their
not be able to spot them (unless bodies. A dusty, barrelled device lies in one
of their hands and their heads have been
they’re specifically checking out the
“silicon deposits”). smashed and holed by some impact. An
OBSERVATION roll will tell the PCs that they
killed themselves with the ancient weapon.
PLAN A: When the PCs finally do reach PROGRESS REPORT:
Limited contact achieved with LV178 surface
Level Four, they will find three spare fuel control system. Elevator successfully interrupted
upon manual operation.
cells amongst all the other supplies. One
Anticipating return of survivors to Marion within
hasn’t been stored correctly and its metal the day.
framework has decayed. It would be I am hoping that they bring a viable egg back with
them. I am hoping it is time to go home.
extremely unreliable for any use the group
has in mind. A powered trolley will be POLTERGEIST: By the time the PCs return to
required to carry a fuel cell out of the mines the Marion the A.I. will have taken full
and onto the dropship. If a fuel cell is taken control over the entire ship. It can monitor
into an elevator that ends up crashing them on cctv or through comms and read
down to Level Nine, it won’t go critical lips and body language. It is likely to
(probably) but it will be rendered useless at discover whether any of them are carrying
the very least. a Chestburster and it will also quickly learn
> PLAN B: A fuel cell can be set to go that Hawthorn is an android. If any crew
critical the same way as the nuclear not of use to the A.I. try to use the
MedPod, it will use the device to murder
generator, the only difference being no
them. If they try to surgically remove a
indication of a countdown. A failed roll–
parasite from anybody, the A.I. and
or using the decayed cell for this
Hawthorn will do what they can to prevent
purpose–will prevent the PCs from the alien’s death, or secure it after removal.
controlling the overload rate and give If it becomes desperate, the A.I. will use
them just barely enough time to escape vents and doors to direct any Xenomorphs
the blast radius. still aboard to finish the uninfected Marion
crew off. They’re nothing but loose ends for
GOOD RIDDANCE: The blooming
the company.
mushroom cloud of a nuclear generator or
fuel cell erupting in the mine can be seen PLANETFALL: Regardless of how long the
either from the Marion herself or on the crew believed they had left before the
way there. The PCs can relieve a point of Marion started to burn up in the
stress knowing that the place has been atmosphere, it’s going to start happening in
quite literally wiped from the face of the the final stretch of the scenario. As they
planet. rush to make sure they have all the supplies
they’ll need, install the new fuel cell, and
DIGITAL HANDSHAKE: On approach to the
work out contradicting agendas, the ship
Marion, the Samson’s computer will
begins to vibrate violently as it skims the
request to link up with the mothership for
atmosphere. Over time the hull warms up
auto-docking. This is standard procedure.
and heat shields start to bend and crack.
The nav computer provides the best
Flames lick at the corners of viewing
approach vector, removing the need for
windows. Eventually the excessive heat will
manual docking. Allowing the connection
be too much for any PCs still aboard, and if
will let the A.I. into the shuttle, giving it full
that doesn’t kill them the ship breaking up
control. Without the connection, a PILOTING
and exploding will.
roll (–2) will be required to dock with the
stricken orbital ship.
FINALE
The scenario could feasibly end in any An unfortunate party might not even make
number of ways. In an optimal ending, the it back to the Marion. If they become
remaining survivors get away on the stranded LV-178, it will be up to the players
shuttle. The replacement fuel cell will take to decide their fate. Will they spend the
a short Turn to install, requiring a final rest of their days down there, living on
HEAVY MACHINERY roll (+2). If the A.I. hasn’t years' worth of supplies while playing cat
been dealt with, it has one final fuck you for and mouse with the remaining
everyone who made it this far. The shuttle Xenomorphs? Set the nuclear generator to
must be launched manually by somebody, blow and go out with a bang? Or simply
from a control unit on the Marion. If walk out into the desert, never to be seen
Hawkthorn or Zilph have succeeded in their again?
agendas, the escapees might have a very
unfortunate accident on the long trip back
to Earth. Wrap it up there and give out any earned
The Samson might still be available as a Story Points. Remember that players can
still earn more than one Story Point
backup for anyone who doesn’t get to leave
throughout the scenario despite the
on the shuttle. The dropship isn’t built for
characters only having one agenda.
interstellar travel and has no cryo units, but
they can at least go out the way they want.
NEW EQUIPMENT
WEAPON BONUS DAMAGE RANGE WEIGHT COST COMMENT
Charge Thumper – 3 Medium 2 $550 Armor piercing. Can
also be loaded with
mining charges.
Plasma Torch – 3 Short 1 $600 Fire Intensity 7, Power
Supply 5
Acid Spray Gun +1 1 Medium 1 $250 Acid Splash 9, Supply 5
ACID SPRAY GUN: Surprisingly light in spite of looking like a cross between a heavy weapon
and a large child’s toy. The spray gun is a simple device optimised for various purposes on
the Frontier and beyond that require an adjustable jet of water. Two items on the Marion
were modified by Kelland engineer Welford to fire hydrofluoric acid. The idea was to melt
away the less dense materials that surrounded trimonite deposits, leaving the valuable
trimonite untouched. The result is a highly effective but also incredibly dangerous tool.
Operators should consider using whatever kind of protective gear is available, such as
breathing apparatus, goggles or a full face mask. If any acid splashed back or even misted
the air and drifted across their body, clothes, skin, flesh and bone would simply melt away
beneath the ultra-corrosive acid.
The gun is loaded with reserves of liquid just like a water gun (Supply 5). Upon being
primed it fires compressed jets in short pulses. While the Xenomorph mesoskeleton is
resilient to the creature’s own acid blood, it's still vulnerable to hydrofluoric acid. XX121
Xenomorphs that suffer the TORN APART critical injury from an acid attack will violently
erupt when their carapace gives way. Their acid blood showers everywhere: all targets
within SHORT range suffer an immediate acid splash attack.